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import math
import xml.etree.ElementTree as ET
import numpy as np
from pxr import Gf, Sdf, Usd, UsdGeom, UsdPhysics, Vt
# ---------------------------------------------------------------- URDF
def _origin(el):
xyz = [float(v) for v in (el.get("xyz", "0 0 0") if el is not None else "0 0 0").split()]
rpy = [float(v) for v in (el.get("rpy", "0 0 0") if el is not None else "0 0 0").split()]
cr, sr = math.cos(rpy[0]), math.sin(rpy[0])
cp, sp = math.cos(rpy[1]), math.sin(rpy[1])
cy, sy = math.cos(rpy[2]), math.sin(rpy[2])
T = np.eye(4)
T[:3, :3] = [
[cy * cp, cy * sp * sr - sy * cr, cy * sp * cr + sy * sr],
[sy * cp, sy * sp * sr + cy * cr, sy * sp * cr - cy * sr],
[-sp, cp * sr, cp * cr],
]
T[:3, 3] = xyz
return T
def _rot(axis, angle):
axis = np.asarray(axis, float)
axis = axis / np.linalg.norm(axis)
x, y, z = axis
c, s, C = math.cos(angle), math.sin(angle), 1 - math.cos(angle)
T = np.eye(4)
T[:3, :3] = [
[c + x * x * C, x * y * C - z * s, x * z * C + y * s],
[y * x * C + z * s, c + y * y * C, y * z * C - x * s],
[z * x * C - y * s, z * y * C + x * s, c + z * z * C],
]
return T
def _trans(v):
T = np.eye(4)
T[:3, 3] = v
return T
def urdf_joints(path):
root = ET.parse(path).getroot()
joints = []
for j in root.findall("joint"):
axis = j.find("axis")
lim = j.find("limit")
mimic = j.find("mimic")
joints.append(
{
"name": j.get("name"),
"type": j.get("type"),
"parent": j.find("parent").get("link"),
"child": j.find("child").get("link"),
"origin": _origin(j.find("origin")),
"axis": [float(v) for v in axis.get("xyz").split()] if axis is not None else [1, 0, 0],
"limit": (float(lim.get("lower", 0)), float(lim.get("upper", 0))) if lim is not None else None,
"mimic": (mimic.get("joint"), float(mimic.get("multiplier", 1)), float(mimic.get("offset", 0)))
if mimic is not None
else None,
}
)
links = [l.get("name") for l in root.findall("link")]
return links, joints
def urdf_fk(path, q):
"""World pose of every link for joint values `q` (radians / meters)."""
links, joints = urdf_joints(path)
by_child = {j["child"]: j for j in joints}
out = {}
def value(j):
if j["mimic"]:
name, mult, off = j["mimic"]
return q.get(name, 0.0) * mult + off
return q.get(j["name"], 0.0)
def world(link):
if link in out:
return out[link]
j = by_child.get(link)
if j is None:
out[link] = np.eye(4)
return out[link]
T = world(j["parent"]) @ j["origin"]
if j["type"] in ("revolute", "continuous"):
T = T @ _rot(j["axis"], value(j))
elif j["type"] == "prismatic":
T = T @ _trans(np.asarray(j["axis"], float) * value(j))
out[link] = T
return T
for l in links:
world(l)
return out
# ---------------------------------------------------------------- USD kinematics
def np_matrix(m):
"""Gf (row vectors) to numpy (column vectors)."""
return np.array(m, dtype=float).T
def _quat(q):
im = q.GetImaginary()
return Gf.Quatd(q.GetReal(), Gf.Vec3d(im[0], im[1], im[2]))
def _frame(pos, rot):
T = np.eye(4)
T[:3, :3] = np.array(Gf.Matrix3d(Gf.Rotation(_quat(rot))), dtype=float).T
T[:3, 3] = [pos[0], pos[1], pos[2]]
return T
AXES = {"X": [1, 0, 0], "Y": [0, 1, 0], "Z": [0, 0, 1]}
def usd_model(stage):
cache = UsdGeom.XformCache()
bodies, joints = {}, []
for p in stage.Traverse():
if p.HasAPI(UsdPhysics.RigidBodyAPI):
bodies[str(p.GetPath())] = np_matrix(cache.GetLocalToWorldTransform(p))
for p in stage.Traverse():
if not p.IsA(UsdPhysics.Joint):
continue
j = UsdPhysics.Joint(p)
b0 = j.GetBody0Rel().GetTargets()
b1 = j.GetBody1Rel().GetTargets()
kind = "fixed"
axis, limit = None, None
if p.IsA(UsdPhysics.RevoluteJoint):
kind, s = "revolute", UsdPhysics.RevoluteJoint(p)
elif p.IsA(UsdPhysics.PrismaticJoint):
kind, s = "prismatic", UsdPhysics.PrismaticJoint(p)
if kind != "fixed":
axis = s.GetAxisAttr().Get()
limit = (s.GetLowerLimitAttr().Get(), s.GetUpperLimitAttr().Get())
joints.append(
{
"name": p.GetName(),
"path": str(p.GetPath()),
"type": kind,
"body0": str(b0[0]) if b0 else None,
"body1": str(b1[0]) if b1 else None,
"J0": _frame(j.GetLocalPos0Attr().Get(), j.GetLocalRot0Attr().Get()),
"J1": _frame(j.GetLocalPos1Attr().Get(), j.GetLocalRot1Attr().Get()),
"axis": axis,
"limit": limit,
}
)
return bodies, joints
def usd_fk(model, q):
"""World pose of every body for joint values `q` (degrees / meters), keyed by body path."""
bodies, joints = model
# A joint to a prim that isn't a body (or to nothing) anchors its body at rest.
by_body1 = {j["body1"]: j for j in joints if j["body0"] in bodies and j["body1"]}
out = {}
def world(b):
if b in out:
return out[b]
j = by_body1.get(b)
if j is None:
out[b] = bodies[b]
return out[b]
M = np.eye(4)
v = q.get(j["name"], 0.0)
if j["type"] == "revolute":
M = _rot(AXES[j["axis"]], math.radians(v))
elif j["type"] == "prismatic":
M = _trans(np.asarray(AXES[j["axis"]], float) * v)
out[b] = world(j["body0"]) @ j["J0"] @ M @ np.linalg.inv(j["J1"])
return out[b]
for b in bodies:
world(b)
return out
def check_against_urdf(stage, urdf, samples=200, seed=0):
"""Pose USD and URDF with the same random joint values and compare every link.
USD bodies are matched to URDF links by name. Each link may differ from the URDF by a constant
offset at rest (a different frame convention); after that, motion must agree exactly.
"""
model = usd_model(stage)
bodies, joints = model
links, ujoints = urdf_joints(urdf)
name_of = {p.rsplit("/", 1)[1]: p for p in bodies}
# Frames that aren't bodies (tips) ride on their nearest ancestor body.
cache = UsdGeom.XformCache()
riders = {}
for p in stage.Traverse():
if p.GetName() in links and p.GetName() not in name_of and p.IsA(UsdGeom.Xformable):
anc = p.GetParent()
while anc and str(anc.GetPath()) not in bodies:
anc = anc.GetParent()
if anc:
b = str(anc.GetPath())
riders[p.GetName()] = (b, np.linalg.inv(bodies[b]) @ np_matrix(cache.GetLocalToWorldTransform(p)))
def fk_all(model, q):
out = usd_fk(model, q)
for name, (b, rel) in riders.items():
out["rider:" + name] = out[b] @ rel
return out
name_of.update({n: "rider:" + n for n in riders})
bodies = {**bodies, **{"rider:" + n: bodies[b] @ rel for n, (b, rel) in riders.items()}}
shared = [l for l in links if l in name_of]
movable = [j for j in ujoints if j["type"] in ("revolute", "prismatic", "continuous") and not j["mimic"]]
mimics = [j for j in ujoints if j["mimic"]]
rest_u = urdf_fk(urdf, {})
rest_s = fk_all(model, {})
ref = shared[0]
A = rest_s[name_of[ref]] @ np.linalg.inv(rest_u[ref])
D = {l: np.linalg.inv(A @ rest_u[l]) @ rest_s[name_of[l]] for l in shared}
rest_err = max(np.abs(rest_s[p] - bodies[p]).max() for p in bodies)
rng = np.random.default_rng(seed)
worst_pos, worst_rot = 0.0, 0.0
for _ in range(samples):
qu = {}
for j in movable:
lo, hi = j["limit"] if j["limit"] else (-math.pi, math.pi)
qu[j["name"]] = rng.uniform(lo, hi)
for j in mimics:
name, mult, off = j["mimic"]
qu[j["name"]] = qu[name] * mult + off
qs = {k: (math.degrees(v) if any(j["name"] == k and j["type"] != "prismatic" for j in ujoints) else v) for k, v in qu.items()}
fu = urdf_fk(urdf, qu)
fs = fk_all(model, qs)
for l in shared:
expected = A @ fu[l] @ D[l]
got = fs[name_of[l]]
worst_pos = max(worst_pos, np.linalg.norm(expected[:3, 3] - got[:3, 3]))
R = expected[:3, :3].T @ got[:3, :3]
worst_rot = max(worst_rot, math.degrees(math.acos(max(-1, min(1, (np.trace(R) - 1) / 2)))))
frame_offsets = {
l: (round(float(np.linalg.norm(D[l][:3, 3])) * 1000, 2), round(math.degrees(math.acos(max(-1, min(1, (np.trace(D[l][:3, :3]) - 1) / 2)))), 2))
for l in shared
}
return {
"links_missing": [l for l in links if l not in name_of],
"joints_missing": [j["name"] for j in ujoints if j["type"] != "fixed" and j["name"] not in {k["name"] for k in joints}],
"rest_consistency_m": float(rest_err),
"worst_pos_mm": worst_pos * 1000,
"worst_rot_deg": worst_rot,
"frame_offsets_mm_deg": frame_offsets,
}
# ---------------------------------------------------------------- composition and namespace edits
def flatten(path, variants=None):
"""One layer holding the composed stage, every instance turned into its own prims."""
stage = Usd.Stage.Open(path)
stage.SetEditTarget(stage.GetSessionLayer())
for name, selection in (variants or {}).items():
stage.GetDefaultPrim().GetVariantSet(name).SetVariantSelection(selection)
while True:
instances = [p for p in stage.Traverse() if p.IsInstance()]
if not instances:
break
for p in instances:
p.SetInstanceable(False)
return stage.Flatten(addSourceFileComment=False)
def _remap_list(listop, fn):
for field in ("explicitItems", "prependedItems", "appendedItems", "addedItems", "deletedItems", "orderedItems"):
items = list(getattr(listop, field))
mapped = [fn(i) for i in items]
mapped = [m for m in mapped if m is not None]
if mapped != items:
setattr(listop, field, mapped)
def remap_targets(layer, fn):
"""Applies `fn(path) -> path | None` to every relationship target and attribute connection."""
def visit(path):
if not path.IsPropertyPath():
return
spec = layer.GetObjectAtPath(path)
if isinstance(spec, Sdf.RelationshipSpec):
_remap_list(spec.targetPathList, fn)
elif isinstance(spec, Sdf.AttributeSpec):
_remap_list(spec.connectionPathList, fn)
layer.Traverse(Sdf.Path.absoluteRootPath, visit)
def rename(layer, path, new_name):
old = Sdf.Path(path)
new = old.ReplaceName(new_name)
edit = Sdf.BatchNamespaceEdit()
edit.Add(Sdf.NamespaceEdit.Rename(old, new_name))
if not layer.Apply(edit):
raise RuntimeError(f"rename {old} -> {new_name}")
remap_targets(layer, lambda p: p.ReplacePrefix(old, new) if p.HasPrefix(old) else p)
return str(new)
def remove(layer, path):
path = Sdf.Path(path)
edit = Sdf.BatchNamespaceEdit()
edit.Add(Sdf.NamespaceEdit.Remove(path))
if not layer.Apply(edit):
raise RuntimeError(f"remove {path}")
remap_targets(layer, lambda p: None if p.HasPrefix(path) else p)
def add_frame(stage, parent_path, name, world):
"""An Xform under `parent_path` placed at `world` (numpy, column vectors)."""
parent = stage.GetPrimAtPath(parent_path)
parent_world = np_matrix(UsdGeom.XformCache().GetLocalToWorldTransform(parent))
local = np.linalg.inv(parent_world) @ world
x = UsdGeom.Xform.Define(stage, f"{parent_path}/{name}")
x.AddTransformOp().Set(Gf.Matrix4d(local.T.tolist()))
return x
# ---------------------------------------------------------------- geometry
def crease_normals(points, faces, crease_deg=30.0):
"""Splits vertices along edges sharper than `crease_deg` and returns per-vertex normals."""
a, b, c = (points[faces[:, k]] for k in range(3))
fn = np.cross(b - a, c - a)
area = np.linalg.norm(fn, axis=1)
keep = area > 1e-20
faces, fn, area = faces[keep], fn[keep], area[keep]
unit = fn / area[:, None]
m = len(faces)
corner_vertex = faces.reshape(-1)
corner_face = np.repeat(np.arange(m), 3)
order = np.argsort(corner_vertex, kind="stable")
sorted_v = corner_vertex[order]
starts = np.flatnonzero(np.r_[True, sorted_v[1:] != sorted_v[:-1]])
ends = np.r_[starts[1:], len(sorted_v)]
cos_t = math.cos(math.radians(crease_deg))
corner_normal = np.zeros((3 * m, 3))
for s, e in zip(starts, ends):
corners = order[s:e]
fs = corner_face[corners]
u = unit[fs]
similar = (u @ u.T) > cos_t
corner_normal[corners] = similar.astype(float) @ fn[fs]
corner_normal /= np.maximum(np.linalg.norm(corner_normal, axis=1, keepdims=True), 1e-30)
q = np.round(corner_normal * 1024).astype(np.int32)
key = np.concatenate([corner_vertex[:, None], q], axis=1)
unique, first, inverse = np.unique(key, axis=0, return_index=True, return_inverse=True)
new_points = points[unique[:, 0]]
new_normals = corner_normal[first]
new_faces = inverse.reshape(-1).reshape(m, 3)
return new_points, new_faces, new_normals
def weld(points, faces):
unique, inverse = np.unique(points, axis=0, return_inverse=True)
return unique, inverse.reshape(-1)[faces]
def author_mesh(stage, path, points, faces, normals, material=None):
mesh = UsdGeom.Mesh.Define(stage, path)
mesh.CreatePointsAttr(Vt.Vec3fArray.FromNumpy(points.astype(np.float32)))
mesh.CreateFaceVertexCountsAttr(Vt.IntArray.FromNumpy(np.full(len(faces), 3, dtype=np.int32)))
mesh.CreateFaceVertexIndicesAttr(Vt.IntArray.FromNumpy(faces.reshape(-1).astype(np.int32)))
mesh.CreateNormalsAttr(Vt.Vec3fArray.FromNumpy(normals.astype(np.float32)))
mesh.SetNormalsInterpolation(UsdGeom.Tokens.vertex)
mesh.CreateSubdivisionSchemeAttr(UsdGeom.Tokens.none)
mesh.CreateExtentAttr(Vt.Vec3fArray([Gf.Vec3f(*points.min(0)), Gf.Vec3f(*points.max(0))]))
if material is not None:
from pxr import UsdShade
UsdShade.MaterialBindingAPI.Apply(mesh.GetPrim()).Bind(UsdShade.Material(stage.GetPrimAtPath(material)))
return mesh
def compare_visual_bounds(source, out, renames=None):
"""Worst corner offset (mm) between each body's drawn geometry in `source` and in `out`."""
renames = renames or {}
def bounds(stage):
cache = UsdGeom.BBoxCache(Usd.TimeCode.Default(), ["default"], useExtentsHint=False)
found = {}
for p in stage.Traverse(Usd.TraverseInstanceProxies()):
if p.HasAPI(UsdPhysics.RigidBodyAPI):
# Only this body's own meshes, not those of bodies nested under it.
lo, hi = np.full(3, np.inf), np.full(3, -np.inf)
it = iter(Usd.PrimRange(p, Usd.TraverseInstanceProxies()))
for q in it:
if q != p and q.HasAPI(UsdPhysics.RigidBodyAPI):
it.PruneChildren()
continue
if q.IsA(UsdGeom.Mesh) and UsdGeom.Imageable(q).ComputePurpose() == "default":
r = cache.ComputeWorldBound(q).ComputeAlignedRange()
lo, hi = np.minimum(lo, r.GetMin()), np.maximum(hi, r.GetMax())
if np.isfinite(lo).all():
found[renames.get(p.GetName(), p.GetName())] = (lo, hi)
return found
a, b = bounds(source), bounds(out)
return {k: round(float(max(np.abs(a[k][0] - b[k][0]).max(), np.abs(a[k][1] - b[k][1]).max())) * 1000, 2) if k in b else "missing" for k in a}
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