language stringclasses 1
value | owner stringlengths 2 15 | repo stringlengths 2 21 | sha stringlengths 45 45 | message stringlengths 7 36.3k | path stringlengths 1 199 | patch stringlengths 15 102k | is_multipart bool 2
classes |
|---|---|---|---|---|---|---|---|
Other | mrdoob | three.js | cb441e0cb48e1bcc1c14b2dd8ae273cd44429276.json | Fix translation error | docs/api/zh/geometries/TorusKnotBufferGeometry.html | @@ -10,7 +10,7 @@
<body>
[page:BufferGeometry] →
- <h1>圆环缓冲几何体([name])</h1>
+ <h1>圆环缓冲扭结几何体([name])</h1>
<p class="desc">This is the [page:BufferGeometry] port of [page:TorusKnotGeometry].</p>
| false |
Other | mrdoob | three.js | bdf738fb9048c279b7599889c60800e92e0f2b78.json | Remove unused frustum bounding box | examples/jsm/csm/FrustumBoundingBox.js | @@ -1,83 +0,0 @@
-/**
- * @author vHawk / https://github.com/vHawk/
- */
-
-export default class FrustumBoundingBox {
-
- constructor() {
-
- this.min = {
- x: 0,
- y: 0,
- z: 0
- };
- this.max = {
- x: 0,
- y: 0,
- z: 0
- };
-
- }
-
- fromFrustum( frustum ) {
-
- const vertices = [];
-
- for ( let i ... | false |
Other | mrdoob | three.js | f54797b4c33aaa51896ba57d9927370feb0eb84f.json | Replace FrustumBoundingBox use with Box3 | examples/jsm/csm/CSM.js | @@ -13,17 +13,18 @@ import {
BufferGeometry,
BufferAttribute,
Line,
- Matrix4
+ Matrix4,
+ Box3
} from '../../../build/three.module.js';
import Frustum from './Frustum.js';
-import FrustumBoundingBox from './FrustumBoundingBox.js';
import Shader from './Shader.js';
const _cameraToLightMatrix = new Matrix4()... | false |
Other | mrdoob | three.js | 3e937e9dc08dc48026056e6c689025aa954a5edb.json | remove array creation from `getBreaks` | examples/jsm/csm/CSM.js | @@ -24,6 +24,8 @@ const _lightSpaceFrustum = new Frustum();
const _frustum = new Frustum();
const _center = new Vector3();
const _bbox = new FrustumBoundingBox();
+const _uniformArray = [];
+const _logArray = [];
export default class CSM {
@@ -46,6 +48,7 @@ export default class CSM {
this.customSplitsCallbac... | false |
Other | mrdoob | three.js | d6ff1df09f8c9c30f7812eda0bf6516832f6671b.json | Fix csm helper | examples/jsm/csm/CSM.js | @@ -21,6 +21,7 @@ import Shader from './Shader.js';
const _cameraToLightMatrix = new Matrix4();
const _lightSpaceFrustum = new Frustum();
+const _frustum = new Frustum();
const _center = new Vector3();
const _bbox = new FrustumBoundingBox();
@@ -276,22 +277,21 @@ export default class CSM {
helper( cameraMat... | false |
Other | mrdoob | three.js | e289d72af7a917d2583c234e74832623feb12f79.json | Use cached vectors | examples/jsm/csm/Frustum.js | @@ -45,20 +45,20 @@ export default class Frustum {
// 2 --- 1
// clip space spans from [-1, 1]
- this.vertices.near[ 0 ] = new Vector3( 1, 1, - 1 );
- this.vertices.near[ 1 ] = new Vector3( 1, - 1, - 1 );
- this.vertices.near[ 2 ] = new Vector3( - 1, - 1, - 1 );
- this.vertices.near[ 3 ] = new Vector3( - 1,... | false |
Other | mrdoob | three.js | 63502b521e1d50e42f57f24bc5d38b82fa5e0702.json | Support additional attribute types | examples/js/loaders/EXRLoader.js | @@ -1608,6 +1608,24 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
}
+ function parseRational( dataView, offset ) {
+
+ var x = parseUint32( dataView, offset );
+ var y = parseUint32( dataView, offset );
+
+ return [ x, y ];
+
+ }
+
+ function parseTimecode( dataView... | true |
Other | mrdoob | three.js | 63502b521e1d50e42f57f24bc5d38b82fa5e0702.json | Support additional attribute types | examples/jsm/loaders/EXRLoader.js | @@ -1623,6 +1623,24 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
}
+ function parseRational( dataView, offset ) {
+
+ var x = parseUint32( dataView, offset );
+ var y = parseUint32( dataView, offset );
+
+ return [ x, y ];
+
+ }
+
+ function parseTimecode( dataView,... | true |
Other | mrdoob | three.js | 958cffb406152839d1117ec3b901d5a1edafb04a.json | Add samples to WebGLMultisampleRenderTarget.d.ts. | src/renderers/WebGLMultisampleRenderTarget.d.ts | @@ -13,4 +13,9 @@ export class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
readonly isWebGLMultisampleRenderTarget: true;
+ /**
+ * Specifies the number of samples to be used for the renderbuffer storage.However, the maximum supported size for multisampling is platform dependent and defined via gl.M... | false |
Other | mrdoob | three.js | ad01cf9930538dfc66f26086b94fa18ee7399230.json | Correct wrong keyup (Ctrl, 17) to Shift(16)
Should snap to grid while pressing Shift, therefore Shift keyup should disable snapping. | examples/misc_controls_transform.html | @@ -133,7 +133,7 @@
switch ( event.keyCode ) {
- case 17: // Ctrl
+ case 16: // Shift
control.setTranslationSnap( null );
control.setRotationSnap( null );
control.setScaleSnap( null ); | false |
Other | mrdoob | three.js | 7a0674cd1a646a95e2f2139d420539051aa85a7c.json | remove old warning | src/renderers/webgl/WebGLTextures.js | @@ -180,10 +180,6 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
extensions.get( 'EXT_color_buffer_float' );
- } else if ( internalFormat === _gl.RGB16F || internalFormat === _gl.RGB32F ) {
-
- console.warn( 'THREE.WebGLRenderer: Floating point textures with RGB format no... | false |
Other | mrdoob | three.js | e5870f75d20abcc0615e47a1065e001da4fd8997.json | Update chinese version
Signed-off-by: martinRenou <martin.renou@gmail.com> | docs/api/zh/renderers/WebGLRenderer.html | @@ -384,12 +384,11 @@ <h3>[method:null render]( [param:Scene scene], [param:Camera camera], [param:Web
<h3>[method:null renderBufferDirect]( [param:Camera camera], [param:Fog fog], [param:Geometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )</h3>
<p>使用相机和指定材质渲染缓冲几何组。</p>
... | false |
Other | mrdoob | three.js | 5256f4c5eebbbb261dad0c963766d57ecd59c4f1.json | Add support for vertex colors | src/renderers/shaders/ShaderLib/meshmatcap_frag.glsl.js | @@ -14,6 +14,7 @@ varying vec3 vViewPosition;
#endif
#include <common>
+#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
@@ -32,6 +33,7 @@ void main() {
#include <logdepthbuf_fragment>
#include <map_fragment>
+ #include <color_fragmen... | true |
Other | mrdoob | three.js | 5256f4c5eebbbb261dad0c963766d57ecd59c4f1.json | Add support for vertex colors | src/renderers/shaders/ShaderLib/meshmatcap_vert.glsl.js | @@ -11,6 +11,7 @@ varying vec3 vViewPosition;
#include <common>
#include <uv_pars_vertex>
+#include <color_pars_vertex>
#include <displacementmap_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
@@ -22,7 +23,7 @@ varying vec3 vViewPosition;
void main() {
#include <uv_vertex>
-
+ #i... | true |
Other | mrdoob | three.js | 7a084b1c113714425f92e74a393aadb5b96a22fd.json | Fix docs for renderBufferImmediate
Looking at the code I saw that it actually does not take a Material as
input. I suppose it's a leftover from an old implementation.
Signed-off-by: martinRenou <martin.renou@gmail.com> | docs/api/en/renderers/WebGLRenderer.html | @@ -427,12 +427,11 @@ <h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
<h3>[method:null renderBufferDirect]( [param:Camera camera], [param:Fog fog], [param:Geometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )</h3>
<p>Render a buffer geometry gro... | false |
Other | mrdoob | three.js | b1aab9b78c88e86e16c2281bf01c653b2caa6f07.json | Add discord link in README | README.md | @@ -17,7 +17,8 @@ The aim of the project is to create an easy to use, lightweight, 3D library with
[Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) —
[Questions](http://stackoverflow.com/questions/tagged/three.js) —
[Forum](https://discourse.threejs.org/) —
-[Slack](https://join... | false |
Other | mrdoob | three.js | 218d8e5b252a5de6af3960865fceb361a7a82c2c.json | Move premultiplied_alpha chunk | examples/js/effects/OutlineEffect.js | @@ -158,10 +158,10 @@ THREE.OutlineEffect = function ( renderer, parameters ) {
" gl_FragColor = vec4( outlineColor, outlineAlpha );",
- " #include <premultiplied_alpha_fragment>",
" #include <tonemapping_fragment>",
" #include <encodings_fragment>",
" #include <fog_fragment>",
+ " #include <premultip... | true |
Other | mrdoob | three.js | 218d8e5b252a5de6af3960865fceb361a7a82c2c.json | Move premultiplied_alpha chunk | examples/js/lines/LineMaterial.js | @@ -228,10 +228,10 @@ THREE.ShaderLib[ 'line' ] = {
gl_FragColor = vec4( diffuseColor.rgb, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
+ #include <premultiplied_alpha_fragment>
}
` | true |
Other | mrdoob | three.js | 218d8e5b252a5de6af3960865fceb361a7a82c2c.json | Move premultiplied_alpha chunk | examples/js/loaders/LDrawLoader.js | @@ -77,10 +77,10 @@ THREE.LDrawLoader = ( function () {
#include <color_fragment>
outgoingLight = diffuseColor.rgb; // simple shader
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <... | true |
Other | mrdoob | three.js | 218d8e5b252a5de6af3960865fceb361a7a82c2c.json | Move premultiplied_alpha chunk | examples/jsm/effects/OutlineEffect.js | @@ -166,10 +166,10 @@ var OutlineEffect = function ( renderer, parameters ) {
" gl_FragColor = vec4( outlineColor, outlineAlpha );",
- " #include <premultiplied_alpha_fragment>",
" #include <tonemapping_fragment>",
" #include <encodings_fragment>",
" #include <fog_fragment>",
+ " #include <premultipli... | true |
Other | mrdoob | three.js | 218d8e5b252a5de6af3960865fceb361a7a82c2c.json | Move premultiplied_alpha chunk | examples/jsm/lines/LineMaterial.js | @@ -236,10 +236,10 @@ ShaderLib[ 'line' ] = {
gl_FragColor = vec4( diffuseColor.rgb, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
+ #include <premultiplied_alpha_fragment>
}
` | true |
Other | mrdoob | three.js | 218d8e5b252a5de6af3960865fceb361a7a82c2c.json | Move premultiplied_alpha chunk | examples/jsm/loaders/LDrawLoader.js | @@ -95,10 +95,10 @@ var LDrawLoader = ( function () {
#include <color_fragment>
outgoingLight = diffuseColor.rgb; // simple shader
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fo... | true |
Other | mrdoob | three.js | 218d8e5b252a5de6af3960865fceb361a7a82c2c.json | Move premultiplied_alpha chunk | examples/jsm/nodes/materials/nodes/PhongNode.js | @@ -327,10 +327,10 @@ PhongNode.prototype.build = function ( builder ) {
}
output.push(
- "#include <premultiplied_alpha_fragment>",
"#include <tonemapping_fragment>",
"#include <encodings_fragment>",
- "#include <fog_fragment>"
+ "#include <fog_fragment>",
+ "#include <premultiplied_alpha_fragm... | true |
Other | mrdoob | three.js | 218d8e5b252a5de6af3960865fceb361a7a82c2c.json | Move premultiplied_alpha chunk | src/renderers/shaders/ShaderLib/linedashed_frag.glsl.js | @@ -33,10 +33,10 @@ void main() {
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
+ #include <premultiplied_alpha_fragment>
}
`; | true |
Other | mrdoob | three.js | 218d8e5b252a5de6af3960865fceb361a7a82c2c.json | Move premultiplied_alpha chunk | src/renderers/shaders/ShaderLib/meshbasic_frag.glsl.js | @@ -62,10 +62,10 @@ void main() {
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
+ #include <premultiplied_alpha_fragment>
}
`; | true |
Other | mrdoob | three.js | 218d8e5b252a5de6af3960865fceb361a7a82c2c.json | Move premultiplied_alpha chunk | src/renderers/shaders/ShaderLib/meshmatcap_frag.glsl.js | @@ -57,10 +57,10 @@ void main() {
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
+ #include <premultiplied_alpha_fragment>
}
`; | true |
Other | mrdoob | three.js | 218d8e5b252a5de6af3960865fceb361a7a82c2c.json | Move premultiplied_alpha chunk | src/renderers/shaders/ShaderLib/points_frag.glsl.js | @@ -25,10 +25,10 @@ void main() {
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <premultiplied_alpha_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
+ #include <premultiplied_alpha_fragment>
}
`; | true |
Other | mrdoob | three.js | 45525ae4c6f4b7ddcb025114f6b9ce5627a892aa.json | Fix d.ts for WebGLShadowMap constructor | src/renderers/webgl/WebGLShadowMap.d.ts | @@ -7,9 +7,8 @@ export class WebGLShadowMap {
constructor(
_renderer: WebGLRenderer,
- _lights: any[],
_objects: any[],
- capabilities: any
+ maxTextureSize: number
);
enabled: boolean; | false |
Other | mrdoob | three.js | b37e9e60d924837e0e2e09f6eef4ab6281ac6e28.json | Fix Ray.lookAt d.ts signature | src/math/Ray.d.ts | @@ -15,7 +15,7 @@ export class Ray {
clone(): this;
copy( ray: Ray ): this;
at( t: number, target: Vector3 ): Vector3;
- lookAt( v: Vector3 ): Vector3;
+ lookAt( v: Vector3 ): Ray;
recast( t: number ): Ray;
closestPointToPoint( point: Vector3, target: Vector3 ): Vector3;
distanceToPoint( point: Vector3 ): n... | false |
Other | mrdoob | three.js | 042adf61f7a98616f259a110ef407704adac6ab6.json | Expose the grip space for XR controllers | src/renderers/webxr/WebXRManager.d.ts | @@ -7,6 +7,7 @@ export class WebXRManager {
enabled: boolean;
getController( id: number ): Group;
+ getControllerGrip( id: number ): Group;
setFramebufferScaleFactor( value: number ): void;
setReferenceSpaceType( value: string ): void;
getSession(): any; | true |
Other | mrdoob | three.js | 042adf61f7a98616f259a110ef407704adac6ab6.json | Expose the grip space for XR controllers | src/renderers/webxr/WebXRManager.js | @@ -52,15 +52,43 @@ function WebXRManager( renderer, gl ) {
if ( controller === undefined ) {
- controller = new Group();
- controller.matrixAutoUpdate = false;
- controller.visible = false;
+ controller = {};
+ controllers[ id ] = controller;
+
+ }
+
+ if ( controller.targetRay === undefined ) {
+
+... | true |
Other | mrdoob | three.js | 21f8748968c5deac4d20bc1f933d1eea97239047.json | Upgrade dev dependencies. | package-lock.json | @@ -1,6 +1,6 @@
{
"name": "three",
- "version": "0.110.0",
+ "version": "0.112.1",
"lockfileVersion": 1,
"requires": true,
"dependencies": {
@@ -31,21 +31,21 @@
"dev": true
},
"@types/estree": {
- "version": "0.0.40",
- "resolved": "https://registry.npmjs.org/@types/estree/-/es... | true |
Other | mrdoob | three.js | 21f8748968c5deac4d20bc1f933d1eea97239047.json | Upgrade dev dependencies. | package.json | @@ -73,19 +73,19 @@
"homepage": "https://threejs.org/",
"devDependencies": {
"@types/webgl2": "^0.0.5",
- "@typescript-eslint/eslint-plugin": "^2.9.0",
- "@typescript-eslint/parser": "^2.9.0",
- "concurrently": "^5.0.0",
- "eslint": "^6.7.1",
+ "@typescript-eslint/eslint-plugin": "^2.15.0",
+ ... | true |
Other | mrdoob | three.js | bbb981b2fa8940fe234d990dd3bc982993980bec.json | Simplify the fix by using a 0-length array instead
To avoid creating new Array objects, just change the length to 0; we
can't index into the array anyhow. | src/renderers/webgl/WebGLMorphtargets.js | @@ -18,15 +18,10 @@ function WebGLMorphtargets( gl ) {
var objectInfluences = object.morphTargetInfluences;
- if ( objectInfluences === undefined ) {
+ // When object doesn't have morph target influences defined, we treat it as a 0-length array
+ // This is important to make sure we set up morphTargetBaseInfl... | false |
Other | mrdoob | three.js | 997ff21d0f3db6b993d25bc36d556fe98421195c.json | Add convenience methods | docs/api/en/core/BufferAttribute.html | @@ -113,6 +113,18 @@ <h3>[property:Integer version]</h3>
<h2>Methods</h2>
+ <h3>[method:this applyMatrix3]( [param:Matrix3 m] )</h3>
+ <p>Applies matrix [page:Matrix3 m] to every Vector3 element of this BufferAttribute.</p>
+
+ <h3>[method:this applyMatrix4]( [param:Matrix4 m] )</h3>
+ <p>Applies matrix [pag... | true |
Other | mrdoob | three.js | 997ff21d0f3db6b993d25bc36d556fe98421195c.json | Add convenience methods | src/core/BufferAttribute.d.ts | @@ -43,6 +43,10 @@ export class BufferAttribute {
copyVector4sArray(
vectors: { x: number; y: number; z: number; w: number }[]
): this;
+ applyMatrix3( m: Matrix3 ): this;
+ applyMatrix4( m: Matrix4 ): this;
+ applyNormalMatrix( m: Matrix3 ): this;
+ transformDirection( m: Matrix4 ): this;
set(
value: Array... | true |
Other | mrdoob | three.js | 997ff21d0f3db6b993d25bc36d556fe98421195c.json | Add convenience methods | src/core/BufferAttribute.js | @@ -8,6 +8,8 @@ import { StaticDrawUsage } from '../constants.js';
* @author mrdoob / http://mrdoob.com/
*/
+var _vector = new Vector3();
+
function BufferAttribute( array, itemSize, normalized ) {
if ( Array.isArray( array ) ) {
@@ -191,6 +193,78 @@ Object.assign( BufferAttribute.prototype, {
},
+ app... | true |
Other | mrdoob | three.js | 5dbabb2e0cce56be1199aabc75d0e9d1709c35fd.json | Fix path to core/* imports | src/renderers/WebGLRenderer.d.ts | @@ -17,8 +17,8 @@ import { Fog } from './../scenes/Fog';
import { ToneMapping, ShadowMapType, CullFace } from '../constants';
import { WebVRManager } from '../renderers/webvr/WebVRManager';
import { RenderTarget } from './webgl/WebGLRenderLists';
-import { Geometry } from './core/Geometry';
-import { BufferGeometry ... | false |
Other | mrdoob | three.js | 8837ce97a76573ab754784a004bb52bebffb4561.json | Fix imports for WebGLRenderer.d.ts
Missing imports for Geometry and BufferGeometry causes issues in typescript projects. | src/renderers/WebGLRenderer.d.ts | @@ -17,6 +17,8 @@ import { Fog } from './../scenes/Fog';
import { ToneMapping, ShadowMapType, CullFace } from '../constants';
import { WebVRManager } from '../renderers/webvr/WebVRManager';
import { RenderTarget } from './webgl/WebGLRenderLists';
+import { Geometry } from './core/Geometry';
+import { BufferGeometry ... | false |
Other | mrdoob | three.js | 8cc9cbccb18600d7b956daec2206bfdb5847739d.json | Fix non-optional args | src/helpers/Box3Helper.d.ts | @@ -4,7 +4,7 @@ import { LineSegments } from './../objects/LineSegments';
export class Box3Helper extends LineSegments {
- constructor( box?: Box3, color?: Color );
+ constructor( box: Box3, color?: Color );
box: Box3;
| true |
Other | mrdoob | three.js | 8cc9cbccb18600d7b956daec2206bfdb5847739d.json | Fix non-optional args | src/helpers/BoxHelper.d.ts | @@ -4,7 +4,7 @@ import { LineSegments } from './../objects/LineSegments';
export class BoxHelper extends LineSegments {
- constructor( object?: Object3D, color?: Color );
+ constructor( object: Object3D, color?: Color );
update( object?: Object3D ): void;
| true |
Other | mrdoob | three.js | 666443436ca23d4932e5dfba75174499adce0e1c.json | replace var with const | src/constants.js | @@ -1,200 +1,200 @@
-export var REVISION = '117dev';
-export var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
-export var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
-export var CullFaceNone = 0;
-export var CullFaceBack = 1;
-export var CullFaceFront = 2;
-export var CullFac... | false |
Other | mrdoob | three.js | 2badf8fc4a207b85f1bf515bbbef2cf612a8a939.json | Fix lerpVectors for when v1 === this | src/math/Vector2.js | @@ -422,7 +422,10 @@ Object.assign( Vector2.prototype, {
lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
+ this.x = v1.x + ( v2.x - v1.x ) * alpha;
+ this.y = v1.y + ( v2.y - v1.y ) * alpha;
+
+ return this;
},
| true |
Other | mrdoob | three.js | 2badf8fc4a207b85f1bf515bbbef2cf612a8a939.json | Fix lerpVectors for when v1 === this | src/math/Vector3.js | @@ -502,7 +502,11 @@ Object.assign( Vector3.prototype, {
lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
+ this.x = v1.x + ( v2.x - v1.x ) * alpha;
+ this.y = v1.y + ( v2.y - v1.y ) * alpha;
+ this.z = v1.z + ( v2.z - v1.z ) * alpha;
+
+ return ... | true |
Other | mrdoob | three.js | 2badf8fc4a207b85f1bf515bbbef2cf612a8a939.json | Fix lerpVectors for when v1 === this | src/math/Vector4.js | @@ -594,7 +594,12 @@ Object.assign( Vector4.prototype, {
lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
+ this.x = v1.x + ( v2.x - v1.x ) * alpha;
+ this.y = v1.y + ( v2.y - v1.y ) * alpha;
+ this.z = v1.z + ( v2.z - v1.z ) * alpha;
+ this.w = ... | true |
Other | mrdoob | three.js | 8807afd93600242d5ba55d106e0c5ef9341bc71b.json | Support dark mode for cards | files/main.css | @@ -2,6 +2,7 @@
color-scheme: light dark;
--background-color: #fff;
+ --secondary-background-color: #f7f7f7;
--color-blue: #049EF4;
--text-color: #444;
@@ -21,6 +22,7 @@
:root {
--background-color: #222;
+ --secondary-background-color: #2e2e2e;
--text-color: #bbb;
--secondary-text-color: #66... | false |
Other | mrdoob | three.js | 11e7f63af9fc2d0f6c5329528df77f7650d5e27a.json | Add callback to identify customized programs
In case onBeforeCompile has conditional statements in it, the parameter values affecting the shader code can be returned from customProgramCode so the shader program is correctly fetched from cache or recompiled as needed. | docs/api/en/materials/Material.html | @@ -343,6 +343,36 @@ <h3>[method:null onBeforeCompile]( [param:Shader shader], [param:WebGLRenderer r
Unlike properties, the callback is not supported by [page:Material.clone .clone](), [page:Material.copy .copy]() and [page:Material.toJSON .toJSON]().
</p>
+ <h3>[method:String customProgramCacheKey]()</h3>
+ ... | true |
Other | mrdoob | three.js | 11e7f63af9fc2d0f6c5329528df77f7650d5e27a.json | Add callback to identify customized programs
In case onBeforeCompile has conditional statements in it, the parameter values affecting the shader code can be returned from customProgramCode so the shader program is correctly fetched from cache or recompiled as needed. | src/materials/Material.d.ts | @@ -334,6 +334,11 @@ export class Material extends EventDispatcher {
*/
onBeforeCompile ( shader : Shader, renderer : WebGLRenderer ) : void;
+ /**
+ * In case onBeforeCompile is used, this callback can be used to identify values of settings used in onBeforeCompile, so three.js can reuse a cached shader or reco... | true |
Other | mrdoob | three.js | 11e7f63af9fc2d0f6c5329528df77f7650d5e27a.json | Add callback to identify customized programs
In case onBeforeCompile has conditional statements in it, the parameter values affecting the shader code can be returned from customProgramCode so the shader program is correctly fetched from cache or recompiled as needed. | src/materials/Material.js | @@ -86,6 +86,12 @@ Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
onBeforeCompile: function () {},
+ customProgramCacheKey: function () {
+
+ return this.onBeforeCompile.toString();
+
+ },
+
setValues: function ( values ) {
if ( values === undefined ) return; | true |
Other | mrdoob | three.js | 11e7f63af9fc2d0f6c5329528df77f7650d5e27a.json | Add callback to identify customized programs
In case onBeforeCompile has conditional statements in it, the parameter values affecting the shader code can be returned from customProgramCode so the shader program is correctly fetched from cache or recompiled as needed. | src/renderers/webgl/WebGLPrograms.js | @@ -288,7 +288,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
rendererExtensionDrawBuffers: isWebGL2 || extensions.get( 'WEBGL_draw_buffers' ) !== null,
rendererExtensionShaderTextureLod: isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) !== null,
- onBeforeCompile: material.onBefo... | true |
Other | mrdoob | three.js | c9988a535b65b37830e6b34da6abb4214f11706a.json | Add missing scene parameter in renderObject call | examples/js/renderers/CSS2DRenderer.js | @@ -109,7 +109,7 @@ THREE.CSS2DRenderer = function () {
for ( var i = 0, l = object.children.length; i < l; i ++ ) {
- renderObject( object.children[ i ], camera );
+ renderObject( object.children[ i ], scene, camera );
}
| false |
Other | mrdoob | three.js | 19ae9719a126bd5291600b9db64a62020700c824.json | Move generic Renderer to callback functions | examples/jsm/renderers/CSS2DRenderer.d.ts | @@ -4,13 +4,13 @@ import {
Camera
} from '../../../src/Three';
-export class CSS2DObject extends Object3D<CSS2DRenderer> {
+export class CSS2DObject extends Object3D {
constructor( element: HTMLElement );
element: HTMLElement;
- onBeforeRender: (renderer: CSS2DRenderer, scene: Scene, camera: Camera) => voi... | true |
Other | mrdoob | three.js | 19ae9719a126bd5291600b9db64a62020700c824.json | Move generic Renderer to callback functions | examples/jsm/renderers/CSS3DRenderer.d.ts | @@ -4,13 +4,13 @@ import {
Camera
} from '../../../src/Three';
-export class CSS3DObject extends Object3D<CSS3DRenderer> {
+export class CSS3DObject extends Object3D {
constructor( element: HTMLElement );
element: HTMLElement;
- onBeforeRender: (renderer: CSS3DRenderer, scene: Scene, camera: Camera) => voi... | true |
Other | mrdoob | three.js | 19ae9719a126bd5291600b9db64a62020700c824.json | Move generic Renderer to callback functions | src/core/Object3D.d.ts | @@ -20,7 +20,7 @@ export let Object3DIdCount: number;
/**
* Base class for scene graph objects
*/
-export class Object3D<Renderer = WebGLRenderer> extends EventDispatcher {
+export class Object3D extends EventDispatcher {
constructor();
@@ -153,7 +153,7 @@ export class Object3D<Renderer = WebGLRenderer> exte... | true |
Other | mrdoob | three.js | 219240b1f8acbe714f7586a1747ec0860b5b3d23.json | fix doc: WebGLRendererParameters.alpha
by default it's false
https://github.com/mrdoob/three.js/blob/eb071dd079a328bfd156559ea1eeb619b6bda8e3/src/renderers/WebGLRenderer.js#L58 | src/renderers/WebGLRenderer.d.ts | @@ -47,7 +47,7 @@ export interface WebGLRendererParameters {
precision?: string;
/**
- * default is true.
+ * default is false.
*/
alpha?: boolean;
| false |
Other | mrdoob | three.js | 8db89be3aa0256bf459cf7b9a6ff465dba1785e3.json | Add .type property to shader | examples/js/effects/OutlineEffect.js | @@ -170,6 +170,7 @@ THREE.OutlineEffect = function ( renderer, parameters ) {
function createMaterial() {
return new THREE.ShaderMaterial( {
+ type: 'OutlineEffect',
uniforms: THREE.UniformsUtils.merge( [
THREE.UniformsLib[ 'fog' ],
THREE.UniformsLib[ 'displacementmap' ], | true |
Other | mrdoob | three.js | 8db89be3aa0256bf459cf7b9a6ff465dba1785e3.json | Add .type property to shader | examples/jsm/effects/OutlineEffect.js | @@ -178,6 +178,7 @@ var OutlineEffect = function ( renderer, parameters ) {
function createMaterial() {
return new ShaderMaterial( {
+ type: 'OutlineEffect',
uniforms: UniformsUtils.merge( [
UniformsLib[ 'fog' ],
UniformsLib[ 'displacementmap' ], | true |
Other | mrdoob | three.js | a68c862e0b9d59a975382cde669e35facc825cbb.json | fix the format problem of instancedmesh.d.ts | src/objects/InstancedMesh.d.ts | @@ -4,7 +4,7 @@ import { Material } from './../materials/Material';
import { BufferAttribute } from './../core/BufferAttribute';
import { Mesh } from './Mesh';
import { Matrix4 } from './../math/Matrix4';
-import {Intersection, Raycaster} from "../core/Raycaster";
+import { Intersection, Raycaster } from "../core/Ra... | false |
Other | mrdoob | three.js | 309154ffe6c661737934fea41d08b166e3ce1819.json | Add preload method to DRACOLoader | docs/examples/en/loaders/DRACOLoader.html | @@ -36,6 +36,9 @@ <h2>Example</h2>
// Specify path to a folder containing WASM/JS decoding libraries.
loader.setDecoderPath( '/examples/js/libs/draco' );
+ // Optional: Pre-fetch Draco WASM/JS module.
+ loader.preload();
+
// Load a Draco geometry
loader.load(
// resource URL
@@ -128,6 +131,11 @@ <h... | true |
Other | mrdoob | three.js | 309154ffe6c661737934fea41d08b166e3ce1819.json | Add preload method to DRACOLoader | docs/examples/zh/loaders/DRACOLoader.html | @@ -36,6 +36,9 @@ <h2>Example</h2>
// Specify path to a folder containing WASM/JS decoding libraries.
loader.setDecoderPath( '/examples/js/libs/draco' );
+ // Optional: Pre-fetch Draco WASM/JS module.
+ loader.preload();
+
// Load a Draco geometry
loader.load(
// resource URL
@@ -128,6 +131,11 @@ <h... | true |
Other | mrdoob | three.js | 309154ffe6c661737934fea41d08b166e3ce1819.json | Add preload method to DRACOLoader | examples/js/loaders/DRACOLoader.js | @@ -220,7 +220,7 @@ THREE.DRACOLoader.prototype = Object.assign( Object.create( THREE.Loader.prototy
},
- _initDecoder: function () {
+ preload: function () {
if ( this.decoderPending ) return this.decoderPending;
@@ -269,7 +269,7 @@ THREE.DRACOLoader.prototype = Object.assign( Object.create( THREE.Loader.... | true |
Other | mrdoob | three.js | 309154ffe6c661737934fea41d08b166e3ce1819.json | Add preload method to DRACOLoader | examples/jsm/loaders/DRACOLoader.d.ts | @@ -12,6 +12,7 @@ export class DRACOLoader extends Loader {
setDecoderPath( path: string ): DRACOLoader;
setDecoderConfig( config: object ): DRACOLoader;
setWorkerLimit( workerLimit: number ): DRACOLoader;
+ preload(): Promise<void>;
dispose(): DRACOLoader;
} | true |
Other | mrdoob | three.js | 309154ffe6c661737934fea41d08b166e3ce1819.json | Add preload method to DRACOLoader | examples/jsm/loaders/DRACOLoader.js | @@ -227,7 +227,7 @@ DRACOLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
},
- _initDecoder: function () {
+ preload: function () {
if ( this.decoderPending ) return this.decoderPending;
@@ -276,7 +276,7 @@ DRACOLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
... | true |
Other | mrdoob | three.js | f649588c9c4926bb613c27142397ff6d81925f66.json | fix duplicate array creation | src/objects/InstancedMesh.js | @@ -53,7 +53,7 @@ InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
_instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );
- //The agent mesh represents this single instance
+ //The mesh represents this single instance
_mesh.matrixWorld = _instanceWorldMa... | false |
Other | mrdoob | three.js | d0038c565750d8a62e3c0c794840b166b9ef9824.json | Make WebGLGeometries.d.ts strict | src/renderers/webgl/WebGLGeometries.d.ts | @@ -1,9 +1,17 @@
+import { WebGLAttributes } from './WebGLAttributes';
+import { WebGLInfo } from './WebGLInfo';
+import { BufferAttribute } from '../../core/BufferAttribute';
+import { BufferGeometry } from '../../core/BufferGeometry';
+import { Geometry } from '../../core/Geometry';
+import { Object3D } from '../../c... | false |
Other | mrdoob | three.js | c6e88649ce6ffd7c2ac20351890c62a9977aba33.json | update .d.ts for BufferAttributes | src/core/BufferAttribute.d.ts | @@ -16,54 +16,60 @@ export class BufferAttribute {
updateRange: { offset: number; count: number };
version: number;
normalized: boolean;
- needsUpdate: boolean;
count: number;
- onUpload: Function;
- setUsage( usage: Usage ): BufferAttribute;
- clone(): this;
+ set needsUpdate( value: boolean );
+
+ isBufferA... | true |
Other | mrdoob | three.js | c6e88649ce6ffd7c2ac20351890c62a9977aba33.json | update .d.ts for BufferAttributes | src/core/InterleavedBufferAttribute.d.ts | @@ -11,13 +11,15 @@ export class InterleavedBufferAttribute {
normalized?: boolean
);
- uuid: string;
data: InterleavedBuffer;
itemSize: number;
offset: number;
- count: number;
normalized: boolean;
- array: any[];
+
+ get count(): number;
+ get array(): ArrayLike<number>;
+
+ isInterleavedBufferAttribut... | true |
Other | mrdoob | three.js | 46620b4f03b395558328deea349e31971b10ea75.json | Update Polyfill for Helio 0.98. | examples/js/vr/HelioWebXRPolyfill.js | @@ -2,188 +2,45 @@
* @author mvilledieu / http://github.com/mvilledieu
*/
-if ( /(Helio)/g.test( navigator.userAgent ) && "xr" in navigator && 'isSessionSupported' in navigator.xr === false) {
+if ( /(Helio)/g.test( navigator.userAgent ) && "xr" in navigator) {
+ console.log( "Helio WebXR Polyfill (Lumin 0.98.0)"... | false |
Other | mrdoob | three.js | 8ef4e5cdafcd8ba5b7835834d168ed289dd4f123.json | Improve wording in the documentation | docs/api/en/core/BufferGeometry.html | @@ -146,8 +146,7 @@ <h3>[property:Object morphAttributes]</h3>
<h3>[property:Boolean morphTargetsRelative]</h3>
<p>
- Used to control the morph target behavior; when set to true, the morph target data is treated as relative changes to the base geometry,
- instead of completely replacing the base geometry da... | false |
Other | mrdoob | three.js | 2c7fb77db14479689bcd21a10036f70e793ab513.json | Add comments to WebGLMorphtargets.js as well | src/renderers/webgl/WebGLMorphtargets.js | @@ -98,6 +98,9 @@ function WebGLMorphtargets( gl ) {
}
+ // GLSL shader uses formula baseinfluence * base + sum(target * influence)
+ // This allows us to switch between absolute morphs and relative morphs without changing shader code
+ // When baseinfluence = 1 - sum(influence), the above is equivalent to su... | false |
Other | mrdoob | three.js | 40f015ffaf94421e1ac6378de9eed56bd5027161.json | Add GLSL comments to explain the math a bit | src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js | @@ -1,6 +1,9 @@
export default /* glsl */`
#ifdef USE_MORPHNORMALS
+ // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
+ // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence)
+ // When morphTargetsRel... | true |
Other | mrdoob | three.js | 40f015ffaf94421e1ac6378de9eed56bd5027161.json | Add GLSL comments to explain the math a bit | src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js | @@ -1,6 +1,9 @@
export default /* glsl */`
#ifdef USE_MORPHTARGETS
+ // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
+ // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in position = sum((target - base) * influence)
+ // When morphTargetsR... | true |
Other | mrdoob | three.js | ab548dfd4a09f46ac0fa5100864f212cf0483783.json | Add morphTargetsRelative to documentation | docs/api/en/core/BufferGeometry.html | @@ -144,6 +144,14 @@ <h3>[property:Object morphAttributes]</h3>
Hashmap of [page:BufferAttribute]s holding details of the geometry's [page:Geometry.morphTargets morphTargets].
</p>
+ <h3>[property:Boolean morphTargetsRelative]</h3>
+ <p>
+ Used to control the morph target behavior; when set to true, the mo... | false |
Other | mrdoob | three.js | 69aba65161ad30890cb882dfdcccdd5d65e529be.json | Remove clamp-to-zero from WebGL morph target code
On further reflection it shouldn't be necessary - it's probably better
to maintain "exact" match between the shader code and CPU-side code that
may use (pos - morph) * w directly. | src/renderers/webgl/WebGLMorphtargets.js | @@ -98,7 +98,7 @@ function WebGLMorphtargets( gl ) {
}
- var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : Math.max(0, 1 - morphInfluencesSum);
+ var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;
program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', ... | false |
Other | mrdoob | three.js | e93499f020f483c6fa1659e46e7b51b4052d18b0.json | Use morphTargetsRelative in GLTF loader
This uses the newly added functionality for loading morph target data in
GLTF loader; there's no need to clone attribute data anymore. | examples/js/loaders/GLTFLoader.js | @@ -1309,95 +1309,9 @@ THREE.GLTFLoader = ( function () {
var morphPositions = accessors[ 0 ];
var morphNormals = accessors[ 1 ];
- // Clone morph target accessors before modifying them.
-
- for ( var i = 0, il = morphPositions.length; i < il; i ++ ) {
-
- if ( geometry.attributes.position === morphPos... | true |
Other | mrdoob | three.js | e93499f020f483c6fa1659e46e7b51b4052d18b0.json | Use morphTargetsRelative in GLTF loader
This uses the newly added functionality for loading morph target data in
GLTF loader; there's no need to clone attribute data anymore. | examples/jsm/loaders/GLTFLoader.js | @@ -1373,95 +1373,9 @@ var GLTFLoader = ( function () {
var morphPositions = accessors[ 0 ];
var morphNormals = accessors[ 1 ];
- // Clone morph target accessors before modifying them.
-
- for ( var i = 0, il = morphPositions.length; i < il; i ++ ) {
-
- if ( geometry.attributes.position === morphPosit... | true |
Other | mrdoob | three.js | 5b967be2564536429103c8d39647f0e888cb5a4e.json | Implement basic support for morphTargetsRelative
This adds the attribute and the necessary plumbing for various JS
functions; there's no support for specifying this for the shader to
consume yet. | src/core/BufferGeometry.d.ts | @@ -40,6 +40,7 @@ export class BufferGeometry extends EventDispatcher {
morphAttributes: {
[name: string]: ( BufferAttribute | InterleavedBufferAttribute )[];
};
+ morphTargetsRelative: boolean;
groups: { start: number; count: number; materialIndex?: number }[];
boundingBox: Box3;
boundingSphere: Sphere; | true |
Other | mrdoob | three.js | 5b967be2564536429103c8d39647f0e888cb5a4e.json | Implement basic support for morphTargetsRelative
This adds the attribute and the necessary plumbing for various JS
functions; there's no support for specifying this for the shader to
consume yet. | src/core/BufferGeometry.js | @@ -37,6 +37,7 @@ function BufferGeometry() {
this.attributes = {};
this.morphAttributes = {};
+ this.morphTargetsRelative = false;
this.groups = [];
@@ -596,8 +597,17 @@ BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototy
var morphAttribute = morphAttributesPosition[ i ];... | true |
Other | mrdoob | three.js | 5b967be2564536429103c8d39647f0e888cb5a4e.json | Implement basic support for morphTargetsRelative
This adds the attribute and the necessary plumbing for various JS
functions; there's no support for specifying this for the shader to
consume yet. | src/objects/Mesh.js | @@ -173,6 +173,7 @@ Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
var index = geometry.index;
var position = geometry.attributes.position;
var morphPosition = geometry.morphAttributes.position;
+ var morphTargetsRelative = geometry.morphTargetsRelative;
var uv = geometry.attri... | true |
Other | mrdoob | three.js | 947a1c781f529a711756a0204a69b87b77fefcaf.json | Accept number in BufferAttribute definitions | src/core/BufferAttribute.d.ts | @@ -151,7 +151,7 @@ export class Float64Attribute extends BufferAttribute {
export class Int8BufferAttribute extends BufferAttribute {
constructor(
- array: Iterable<number> | ArrayLike<number> | ArrayBuffer,
+ array: Iterable<number> | ArrayLike<number> | ArrayBuffer | number,
itemSize: number,
normalized... | false |
Other | mrdoob | three.js | 207637bac527962f493f2136bae10592f3b15fce.json | Fix some TypeScript definitions | src/core/BufferAttribute.d.ts | @@ -151,7 +151,7 @@ export class Float64Attribute extends BufferAttribute {
export class Int8BufferAttribute extends BufferAttribute {
constructor(
- array: Iterable<number> | ArrayLike<number> | ArrayBuffer,
+ array: Iterable<number> | ArrayLike<number> | ArrayBuffer | number,
itemSize: number,
normalized... | true |
Other | mrdoob | three.js | 207637bac527962f493f2136bae10592f3b15fce.json | Fix some TypeScript definitions | src/core/BufferGeometry.d.ts | @@ -37,7 +37,9 @@ export class BufferGeometry extends EventDispatcher {
attributes: {
[name: string]: BufferAttribute | InterleavedBufferAttribute;
};
- morphAttributes: any;
+ morphAttributes: {
+ [name: string]: ( BufferAttribute | InterleavedBufferAttribute )[];
+ };
groups: { start: number; count: number;... | true |
Other | mrdoob | three.js | 207637bac527962f493f2136bae10592f3b15fce.json | Fix some TypeScript definitions | src/math/Interpolant.d.ts | @@ -2,13 +2,13 @@ export abstract class Interpolant {
constructor(
parameterPositions: any,
- samplesValues: any,
+ sampleValues: any,
sampleSize: number,
resultBuffer?: any
);
parameterPositions: any;
- samplesValues: any;
+ sampleValues: any;
valueSize: number;
resultBuffer: any;
| true |
Other | mrdoob | three.js | a8f4ab24b462711c923f802c211141ed3160a7ce.json | fix gamedev.net link | docs/api/en/math/Matrix4.html | @@ -219,7 +219,7 @@ <h3>[method:this makeRotationAxis]( [param:Vector3 axis], [param:Float theta] )<
Sets this matrix as rotation transform around [page:Vector3 axis] by [page:Float theta] radians.<br />
This is a somewhat controversial but mathematically sound alternative to rotating via [page:Quaternions].
- ... | false |
Other | mrdoob | three.js | 5da0acd70dd7060a68099b77b54b5c63fd8f4d71.json | Update JSM renderers | examples/jsm/renderers/CSS2DRenderer.js | @@ -5,7 +5,6 @@
import {
Matrix4,
Object3D,
- REVISION,
Vector3
} from "../../../build/three.module.js";
@@ -35,8 +34,6 @@ CSS2DObject.prototype.constructor = CSS2DObject;
var CSS2DRenderer = function () {
- console.log( 'THREE.CSS2DRenderer', REVISION );
-
var _width, _height;
var _widthHalf, _heigh... | true |
Other | mrdoob | three.js | 5da0acd70dd7060a68099b77b54b5c63fd8f4d71.json | Update JSM renderers | examples/jsm/renderers/CSS3DRenderer.js | @@ -7,7 +7,6 @@
import {
Matrix4,
Object3D,
- REVISION,
Vector3
} from "../../../build/three.module.js";
@@ -46,8 +45,6 @@ CSS3DSprite.prototype.constructor = CSS3DSprite;
var CSS3DRenderer = function () {
- console.log( 'THREE.CSS3DRenderer', REVISION );
-
var _width, _height;
var _widthHalf, _heigh... | true |
Other | mrdoob | three.js | 5da0acd70dd7060a68099b77b54b5c63fd8f4d71.json | Update JSM renderers | examples/jsm/renderers/RaytracingRenderer.js | @@ -8,14 +8,11 @@
import {
Color,
- EventDispatcher,
- REVISION
+ EventDispatcher
} from "../../../build/three.module.js";
var RaytracingRenderer = function ( parameters ) {
- console.log( 'THREE.RaytracingRenderer', REVISION );
-
parameters = parameters || {};
var scope = this; | true |
Other | mrdoob | three.js | 5da0acd70dd7060a68099b77b54b5c63fd8f4d71.json | Update JSM renderers | examples/jsm/renderers/SVGRenderer.js | @@ -10,7 +10,6 @@ import {
Matrix3,
Matrix4,
Object3D,
- REVISION,
Vector3,
VertexColors
} from "../../../build/three.module.js";
@@ -32,8 +31,6 @@ SVGObject.prototype.constructor = SVGObject;
var SVGRenderer = function () {
- console.log( 'THREE.SVGRenderer', REVISION );
-
var _this = this,
_rende... | true |
Other | mrdoob | three.js | 5da0acd70dd7060a68099b77b54b5c63fd8f4d71.json | Update JSM renderers | examples/jsm/renderers/SoftwareRenderer.js | @@ -13,7 +13,6 @@ import {
MeshBasicMaterial,
MeshLambertMaterial,
MeshPhongMaterial,
- REVISION,
SpriteMaterial,
Vector2,
Vector3,
@@ -27,8 +26,6 @@ import { RenderableSprite } from "../renderers/Projector.js";
var SoftwareRenderer = function ( parameters ) {
- console.log( 'THREE.SoftwareRenderer', R... | true |
Other | mrdoob | three.js | 6d2c2147dd6df44ad795b4a0742efdcaae672b2a.json | Remove revision in renderers of examples | examples/js/renderers/CSS2DRenderer.js | @@ -28,8 +28,6 @@ THREE.CSS2DObject.prototype.constructor = THREE.CSS2DObject;
THREE.CSS2DRenderer = function () {
- console.log( 'THREE.CSS2DRenderer', THREE.REVISION );
-
var _width, _height;
var _widthHalf, _heightHalf;
| true |
Other | mrdoob | three.js | 6d2c2147dd6df44ad795b4a0742efdcaae672b2a.json | Remove revision in renderers of examples | examples/js/renderers/CSS3DRenderer.js | @@ -39,8 +39,6 @@ THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
THREE.CSS3DRenderer = function () {
- console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
-
var _width, _height;
var _widthHalf, _heightHalf;
| true |
Other | mrdoob | three.js | 6d2c2147dd6df44ad795b4a0742efdcaae672b2a.json | Remove revision in renderers of examples | examples/js/renderers/RaytracingRenderer.js | @@ -8,8 +8,6 @@
THREE.RaytracingRenderer = function ( parameters ) {
- console.log( 'THREE.RaytracingRenderer', THREE.REVISION );
-
parameters = parameters || {};
var scope = this; | true |
Other | mrdoob | three.js | 6d2c2147dd6df44ad795b4a0742efdcaae672b2a.json | Remove revision in renderers of examples | examples/js/renderers/RaytracingWorker.js | @@ -80,8 +80,6 @@ self.onmessage = function ( e ) {
THREE.RaytracingRendererWorker = function () {
- console.log( 'THREE.RaytracingRendererWorker', THREE.REVISION );
-
var maxRecursionDepth = 3;
var canvasWidth, canvasHeight; | true |
Other | mrdoob | three.js | 6d2c2147dd6df44ad795b4a0742efdcaae672b2a.json | Remove revision in renderers of examples | examples/js/renderers/SVGRenderer.js | @@ -15,8 +15,6 @@ THREE.SVGObject.prototype.constructor = THREE.SVGObject;
THREE.SVGRenderer = function () {
- console.log( 'THREE.SVGRenderer', THREE.REVISION );
-
var _this = this,
_renderData, _elements, _lights,
_projector = new THREE.Projector(), | true |
Other | mrdoob | three.js | 6d2c2147dd6df44ad795b4a0742efdcaae672b2a.json | Remove revision in renderers of examples | examples/js/renderers/SoftwareRenderer.js | @@ -7,8 +7,6 @@
THREE.SoftwareRenderer = function ( parameters ) {
- console.log( 'THREE.SoftwareRenderer', THREE.REVISION );
-
parameters = parameters || {};
var canvas = parameters.canvas !== undefined | true |
Other | mrdoob | three.js | 5e26c0e1be1b3c6c095532f67f72807b651afc8a.json | Remove blank line | examples/jsm/loaders/LDrawLoader.d.ts | @@ -18,5 +18,4 @@ export class LDrawLoader {
addMaterial(material: Material ): void;
getMaterial(colourCode: string): Material | null;
-
} | false |
Other | mrdoob | three.js | 54e4a0dfb3d60a7a5d1c338581cc7cd933795952.json | Add missed files | examples/js/loaders/LDrawLoader.js | @@ -1,6 +1,7 @@
/**
* @author mrdoob / http://mrdoob.com/
* @author yomboprime / https://github.com/yomboprime/
+ * @author gkjohnson / https://github.com/gkjohnson/
*
*
*/ | true |
Other | mrdoob | three.js | 54e4a0dfb3d60a7a5d1c338581cc7cd933795952.json | Add missed files | examples/jsm/loaders/LDrawLoader.d.ts | @@ -0,0 +1,22 @@
+import {
+ LoadingManager,
+ Group,
+ Material
+} from '../../../src/Three';
+
+export class LDrawLoader {
+ constructor(manager?: LoadingManager);
+ manager: LoadingManager;
+ path: string;
+
+ load(url: string, onLoad: (data: Group) => void, onProgress?: (event: ProgressEvent) => void, onError?: (ev... | true |
Other | mrdoob | three.js | 54e4a0dfb3d60a7a5d1c338581cc7cd933795952.json | Add missed files | examples/jsm/loaders/LDrawLoader.js | @@ -0,0 +1,1929 @@
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * @author yomboprime / https://github.com/yomboprime/
+ * @author gkjohnson / https://github.com/gkjohnson/
+ *
+ *
+ */
+
+import {
+ BufferAttribute,
+ BufferGeometry,
+ Cache,
+ Color,
+ DefaultLoadingManager,
+ FileLoader,
+ Float32BufferAttribute,
+... | true |
Other | mrdoob | three.js | ee7db730d66fe264e6cdf8994505120b2762acf0.json | Update wrong description of Quaternion.inverse | docs/api/en/math/Quaternion.html | @@ -115,8 +115,7 @@ <h3>[method:Quaternion fromArray]( [param:Array array], [param:Integer offset] )
<h3>[method:Quaternion inverse]()</h3>
<p>
- Inverts this quaternion - calculate the [page:.conjugate conjugate] and then
- [page:.normalize normalizes] the result.
+ Inverts this quaternion - calculates t... | false |
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