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Other
mrdoob
three.js
3f76d21017f2a4c985f4edd44bb87c1eaddb504f.json
remove redundant parameter from WebGLProgram(s)
src/renderers/WebGLRenderer.js
@@ -288,7 +288,7 @@ function WebGLRenderer( parameters ) { geometries = new WebGLGeometries( _gl, attributes, info ); objects = new WebGLObjects( geometries, info ); morphtargets = new WebGLMorphtargets( _gl ); - programCache = new WebGLPrograms( _this, extensions, capabilities, textures ); + programCache = ...
true
Other
mrdoob
three.js
3f76d21017f2a4c985f4edd44bb87c1eaddb504f.json
remove redundant parameter from WebGLProgram(s)
src/renderers/webgl/WebGLProgram.d.ts
@@ -3,7 +3,6 @@ import { ShaderMaterial } from './../../materials/ShaderMaterial'; import { WebGLShader } from './WebGLShader'; import { WebGLCapabilities } from './WebGLCapabilities'; import { WebGLExtensions } from './WebGLExtensions'; -import { WebGLTextures } from './WebGLTextures'; import { WebGLUniforms } fro...
true
Other
mrdoob
three.js
3f76d21017f2a4c985f4edd44bb87c1eaddb504f.json
remove redundant parameter from WebGLProgram(s)
src/renderers/webgl/WebGLProgram.js
@@ -236,7 +236,7 @@ function unrollLoops( string ) { } -function WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities, textures ) { +function WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities ) { var gl = renderer.context; @@ -705,7 +705,7 @@...
true
Other
mrdoob
three.js
3f76d21017f2a4c985f4edd44bb87c1eaddb504f.json
remove redundant parameter from WebGLProgram(s)
src/renderers/webgl/WebGLPrograms.d.ts
@@ -2,12 +2,11 @@ import { WebGLRenderer } from './../WebGLRenderer'; import { WebGLProgram } from './WebGLProgram'; import { WebGLCapabilities } from './WebGLCapabilities'; import { WebGLExtensions } from './WebGLExtensions'; -import { WebGLTextures } from './WebGLTextures'; import { ShaderMaterial } from './../.....
true
Other
mrdoob
three.js
3f76d21017f2a4c985f4edd44bb87c1eaddb504f.json
remove redundant parameter from WebGLProgram(s)
src/renderers/webgl/WebGLPrograms.js
@@ -5,7 +5,7 @@ import { BackSide, DoubleSide, CubeUVRefractionMapping, CubeUVReflectionMapping, GammaEncoding, LinearEncoding, ObjectSpaceNormalMap } from '../../constants.js'; import { WebGLProgram } from './WebGLProgram.js'; -function WebGLPrograms( renderer, extensions, capabilities, textures ) { +function WebG...
true
Other
mrdoob
three.js
5c97a30a6e4101d7ee19d128a05b7d35ede2f3be.json
move error checking and display
src/renderers/webgl/WebGLProgram.js
@@ -9,6 +9,20 @@ import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, Equirecta var programIdCount = 0; +function addLineNumbers( string ) { + + var lines = string.split( '\n' ); + + for ( var i = 0; i < lines.length; i ++ ) { + + lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; + + } + + return line...
true
Other
mrdoob
three.js
5c97a30a6e4101d7ee19d128a05b7d35ede2f3be.json
move error checking and display
src/renderers/webgl/WebGLShader.js
@@ -2,49 +2,15 @@ * @author mrdoob / http://mrdoob.com/ */ -function addLineNumbers( string ) { - - var lines = string.split( '\n' ); - - for ( var i = 0; i < lines.length; i ++ ) { - - lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; - - } - - return lines.join( '\n' ); - -} - -function WebGLShader( gl, type, string...
true
Other
mrdoob
three.js
81ac461ae2f4b413455fcf30685d73be38526fc7.json
fix info on example
examples/webgl_postprocessing_unreal_bloom_selective.html
@@ -37,7 +37,7 @@ <div id="container"></div> <div id="info"> - <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> Click on a box to toggle bloom<br>By <a href="http://github.com/Temdog007" target="_blank" rel="noopener">Temdog007</a> + <a href="http://threejs.org" target="_blank" rel="...
false
Other
mrdoob
three.js
e78e43f96f6f5f980ea8f7f392ac9023cdb1cc88.json
Add styles for inline code tags
docs/page.css
@@ -92,7 +92,7 @@ body { table, pre, -code { +code:not(.inline) { margin-left: -24px; margin-right: -24px; margin-top: 20px; @@ -133,6 +133,13 @@ code { box-sizing: border-box; } +code.inline { + display: inline-block; + vertical-align: middle; + border-radius: 4px; + padding: 2px 5px; +} + iframe { w...
false
Other
mrdoob
three.js
04b554e8abdab7e3d5494642c84f4cf139be7b0e.json
Prevent pointer events on info div
examples/main.css
@@ -10,6 +10,7 @@ body { a { color: #ff0; text-decoration: none; + pointer-events: auto; } a:hover { @@ -36,6 +37,7 @@ canvas { -webkit-user-select: none; -ms-user-select: none; user-select: none; + pointer-events: none; z-index: 1; /* TODO Solve this in HTML */ }
false
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/constants/Textures.html
@@ -84,32 +84,32 @@ <h2>缩小滤镜 Minification Filters</h2> <code> THREE.NearestFilter - THREE.NearestMipMapNearestFilter - THREE.NearestMipMapLinearFilter + THREE.NearestMipmapNearestFilter + THREE.NearestMipmapLinearFilter THREE.LinearFilter - THREE.LinearMipMapNearestFilter - THREE.LinearMipMapLinearFilt...
true
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/core/Geometry.html
@@ -318,7 +318,9 @@ <h3>[method:Geometry scale] ( [param:Float x], [param:Float y], [param:Float z] </p> <h3>[method:JSON toJSON] ( )</h3> - <p> 将 Geometry 对象数据转为 JSON 格式。</p> + <p> 将 Geometry 对象转为 JSON 格式。<br /> + 将几何体转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 J...
true
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/core/InterleavedBufferAttribute.html
@@ -51,7 +51,7 @@ <h3>[property:Integer offset]</h3> <h3>[property:Boolean normalized]</h3> <p> - 默认值为 *true*。 + 默认值为 *false*。 </p> <h3>[property:Boolean isInterleavedBufferAttribute]</h3>
true
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/core/Object3D.html
@@ -206,6 +206,10 @@ <h3>[method:null applyMatrix]( [param:Matrix4 matrix] )</h3> <h3>[method:Object3D applyQuaternion]( [param:Quaternion quaternion] )</h3> <p>对当前物体应用由四元数所表示的变换。</p> + + <h3>[method:this attach]( [param:Object3D object] )</h3> + <p>将*object*作为子级来添加到该对象中,同时保持该object的世界变换。</p> + <h3>[method:Obj...
true
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/core/bufferAttributeTypes/BufferAttributeTypes.html
@@ -31,7 +31,7 @@ <h1>BufferAttribute Types</h1> <h2>构造函数</h2> - 所有上述内容都以相同的方式调用。 + <p>所有上述内容都以相同的方式调用。</p> <h3>TypedBufferAttribute( [param:Array array], [param:Integer itemSize], [param:Boolean normalized] )</h3> <p> array -- 这可以是类型化或非类型化的(普通)数组。它将被转换为指定的类型。<br /><br />
true
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/extras/ShapeUtils.html
@@ -21,7 +21,7 @@ <h2>方法</h2> <h3>[method:Number area]( contour )</h3> <p> - contour -- 2D多边形。<br /><br /> + contour -- 2D多边形,一个THREE.Vector2()数组。<br /><br /> 计算(2D)轮廓多边形的面积。<br /><br /> @@ -39,7 +39,7 @@ <h3>[method:Boolean isClockwise]( pts )</h3> <h3>[method:Array triangulateShape]( contour, hole...
true
Other
mrdoob
three.js
ad5030bfccceb56872ef31d8719d2459751385a1.json
fix some grammar in Clock.html
docs/api/zh/core/Clock.html
@@ -11,7 +11,7 @@ <h1>[name]</h1> <p class="desc"> 该对象用于跟踪时间。如果[link:https://developer.mozilla.org/en-US/docs/Web/API/Performance/now performance.now]可用,则 - Clock 对象通过该方法实现,否则通过歉精准的[link:https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Date/now Date.now]实现。 + Clock 对象通过该方法实现,否...
false
Other
mrdoob
three.js
6e03136b1403dfd383aaf8f71fe335ae784d162f.json
remove unnecessary escape character
examples/webgl_materials_cubemap_mipmaps.html
@@ -30,7 +30,7 @@ init(); animate(); - // load custmized cube texture + //load custmized cube texture async function loadCubeTextureWithMipmaps() { var path = 'textures/cube/angus/'; @@ -88,10 +88,10 @@ var pendings = []; loadCubeTextureWithMipmaps().then( function( cubeTexture ) { ...
false
Other
mrdoob
three.js
2dd56237b9fe14a03c0abfa67be0b5bfb03328ee.json
Support SpecularGlossiness materials
examples/js/exporters/GLTFExporter.js
@@ -895,7 +895,7 @@ THREE.GLTFExporter.prototype = { } - if ( material.isShaderMaterial ) { + if ( material.isShaderMaterial && !material.isGLTFSpecularGlossinessMaterial ) { console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' ); return null; @@ -964,6 +964,36 @@ THREE.GLTFExporter...
false
Other
mrdoob
three.js
8578fcce8c582fe17fc05b9daacef07b1d78ce7f.json
fix typo error
src/renderers/webgl/WebGLProgram.js
@@ -42,7 +42,7 @@ function getEncodingComponents( encoding ) { case GammaEncoding: return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ]; case LogLuvEncoding: - return [ 'LogLuv', '( value )']; + return [ 'LogLuv', '( value )' ]; default: throw new Error( 'unsupported encoding: ' + encoding );
false
Other
mrdoob
three.js
e8078d412d811f17845df00625968abb5b10664d.json
fix typo error
src/renderers/webgl/WebGLTextures.js
@@ -407,7 +407,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); - var mipmap + var mipmap; ...
false
Other
mrdoob
three.js
45f1286ef9c9d5cb670eecaae85c15daaf031da6.json
Fix color space conversion for CubeTextureNode Following up on the update of TextureNode, colors pace fromEncoding has been replaced by fromDecoding.
examples/jsm/nodes/inputs/CubeTextureNode.js
@@ -61,7 +61,7 @@ CubeTextureNode.prototype.generate = function ( builder, output ) { builder.addContext( context ); this.colorSpace = this.colorSpace || new ColorSpaceNode( new ExpressionNode( '', outputType ) ); - this.colorSpace.fromEncoding( builder.getTextureEncodingFromMap( this.value ) ); + this.colorSpace...
false
Other
mrdoob
three.js
348d6267dec151f8934a73f6aa892767f184e051.json
Update jsm files
examples/jsm/loaders/LWOLoader.js
@@ -3042,6 +3042,8 @@ GeometryParser.prototype = { } + geometry.morphTargetsRelative = false; + }, };
true
Other
mrdoob
three.js
348d6267dec151f8934a73f6aa892767f184e051.json
Update jsm files
examples/jsm/loaders/MD2Loader.js
@@ -375,6 +375,7 @@ MD2Loader.prototype = Object.assign( Object.create( Loader.prototype ), { geometry.morphAttributes.position = morphPositions; geometry.morphAttributes.normal = morphNormals; + geometry.morphTargetsRelative = false; geometry.animations = AnimationClip.CreateClipsFromMorphTargetSeque...
true
Other
mrdoob
three.js
348d6267dec151f8934a73f6aa892767f184e051.json
Update jsm files
examples/jsm/loaders/MMDLoader.js
@@ -958,6 +958,7 @@ var MMDLoader = ( function () { geometry.morphTargets = morphTargets; geometry.morphAttributes.position = morphPositions; + geometry.morphTargetsRelative = false; geometry.userData.MMD = { bones: bones,
true
Other
mrdoob
three.js
9e4fb7174fdec07e576521d9647819a065537d5a.json
Update js file
examples/js/lines/LineSegments2.js
@@ -1,5 +1,3 @@ -import { Matrix4, Vector3, Line, Math as MathUtils } from "../../../build/three.module.js"; - /** * @author WestLangley / http://github.com/WestLangley * @@ -58,19 +56,20 @@ THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototy raycast: ( function () { - var start...
false
Other
mrdoob
three.js
60efde67dc0bec5447be69dc984eb39c0a7ddbf3.json
Fix typo in WebVR.js
examples/js/vr/WebVR.js
@@ -176,7 +176,7 @@ THREE.WEBVR = { stylizeElement( button ); - navigator.xr.isSessionSupported( 'immersive-vr' ).then( funciton ( supported ) { + navigator.xr.isSessionSupported( 'immersive-vr' ).then( function ( supported ) { if ( supported ) {
true
Other
mrdoob
three.js
60efde67dc0bec5447be69dc984eb39c0a7ddbf3.json
Fix typo in WebVR.js
examples/jsm/vr/WebVR.js
@@ -178,7 +178,7 @@ var WEBVR = { stylizeElement( button ); - navigator.xr.isSessionSupported( 'immersive-vr' ).then( funciton ( supported ) { + navigator.xr.isSessionSupported( 'immersive-vr' ).then( function ( supported ) { if ( supported ) {
true
Other
mrdoob
three.js
0a99abb80c37669722e396f40cb5768552f26e3e.json
Upgrade dev dependencies.
package-lock.json
@@ -1,6 +1,6 @@ { "name": "three", - "version": "0.108.0", + "version": "0.109.0", "lockfileVersion": 1, "requires": true, "dependencies": { @@ -43,9 +43,9 @@ "dev": true }, "@types/node": { - "version": "12.7.2", - "resolved": "https://registry.npmjs.org/@types/node/-/node-12....
true
Other
mrdoob
three.js
0a99abb80c37669722e396f40cb5768552f26e3e.json
Upgrade dev dependencies.
package.json
@@ -71,19 +71,19 @@ }, "homepage": "https://threejs.org/", "devDependencies": { - "@typescript-eslint/eslint-plugin": "^2.0.0", - "@typescript-eslint/parser": "^2.0.0", - "@types/webgl2": "0.0.5", - "concurrently": "^4.1.2", + "@typescript-eslint/eslint-plugin": "^2.3.3", + "@typescript-eslin...
true
Other
mrdoob
three.js
5507b510de8cc85b8318c8bdbd4b64241f4954f0.json
Fix typings for Ray intersects* According to the [docs](https://threejs.org/docs/#api/en/math/Ray) and after being bitten by this in practice, it looks like these 4 methods can return `null`... so the TS signature is wrong.
src/math/Ray.d.ts
@@ -26,20 +26,20 @@ export class Ray { optionalPointOnRay?: Vector3, optionalPointOnSegment?: Vector3 ): number; - intersectSphere( sphere: Sphere, target: Vector3 ): Vector3; + intersectSphere( sphere: Sphere, target: Vector3 ): Vector3 | null; intersectsSphere( sphere: Sphere ): boolean; distanceToPlane( ...
false
Other
mrdoob
three.js
898c14affc264d90801239c3b27a88bf8fd6f691.json
Fix SVGLoader strokes not rendering in Firefox
examples/jsm/loaders/SVGLoader.js
@@ -814,13 +814,13 @@ SVGLoader.prototype = Object.assign( Object.create( Loader.prototype ), { function clamp( v ) { - return Math.max( 0, Math.min( 1, v ) ); + return Math.max( 0, Math.min( 1, parseFloat( v ) ) ); } function positive( v ) { - return Math.max( 0, v ); + return Math.ma...
false
Other
mrdoob
three.js
95cba890d318bb0b3f9b9293c71fc3f3f5ae4b3c.json
Add numMultiviewViews to parameters
src/renderers/webgl/WebGLProgram.js
@@ -401,9 +401,6 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters var prefixVertex, prefixFragment; - var renderTarget = renderer.getRenderTarget(); - var numMultiviewViews = renderTarget && renderTarget.isWebGLMultiviewRenderTarget ? renderTarget.numViews : 0; - if ( material....
true
Other
mrdoob
three.js
95cba890d318bb0b3f9b9293c71fc3f3f5ae4b3c.json
Add numMultiviewViews to parameters
src/renderers/webgl/WebGLPrograms.js
@@ -35,7 +35,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) { }; var parameterNames = [ - "precision", "supportsVertexTextures", "instancing", + "precision", "supportsVertexTextures", "instancing", "numMultiviewViews", "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode...
true
Other
mrdoob
three.js
f5957f06b5b6699040ada6b1df881e760af1fd53.json
Fix a type description.
examples/jsm/misc/MD2Character.d.ts
@@ -1,9 +1,17 @@ import { Object3D, Mesh, - Texture + Texture, + AnimationMixer } from '../../../src/Three'; +export interface MD2PartsConfig { + baseUrl: string, + body: string, + skins: string[], + weapons: [string, string][], +} + export class MD2Character { constructor(); @@ -14,7 +22,13 @@ export clas...
false
Other
mrdoob
three.js
3d98e76f1d384dacdf28cdd20f474afbbe1d712b.json
remove useless code.
examples/css2d_label.html
@@ -102,7 +102,6 @@ labelRenderer.setSize( window.innerWidth, window.innerHeight ); labelRenderer.domElement.style.position = 'absolute'; labelRenderer.domElement.style.top = '0px'; - labelRenderer.domElement.style.left = '0px'; document.body.appendChild( labelRenderer.domElement ); var co...
true
Other
mrdoob
three.js
3d98e76f1d384dacdf28cdd20f474afbbe1d712b.json
remove useless code.
examples/webgl_loader_pdb.html
@@ -114,7 +114,6 @@ labelRenderer.setSize( window.innerWidth, window.innerHeight ); labelRenderer.domElement.style.position = 'absolute'; labelRenderer.domElement.style.top = '0px'; - labelRenderer.domElement.style.left = '0px'; labelRenderer.domElement.style.pointerEvents = 'none'; document...
true
Other
mrdoob
three.js
03189f308bf56b97afe55f70118a593db0cc5495.json
Fix capital letter in SpriteMaterial doc
docs/api/en/materials/SpriteMaterial.html
@@ -29,7 +29,7 @@ <h2>Code Example</h2> <h2>Examples</h2> <p> - [example:webgl_sprites WebGL / sprites]<br /> + [example:webgl_sprites webGL / sprites]<br /> [example:software_sandbox software / sandbox]<br /> [example:svg_sandbox svg / sandbox]<br /> [example:webgl_materials_cubemap_dynamic web...
false
Other
mrdoob
three.js
a83e7d6682dedb355c3cef9e8d2c6de2807b260e.json
Fix typo in webgl_materials_translucency.html
examples/webgl_materials_translucency.html
@@ -138,7 +138,7 @@ var ThicknessControls = function () { - this.distoration = uniforms[ 'thicknessDistortion' ].value; + this.distortion = uniforms[ 'thicknessDistortion' ].value; this.ambient = uniforms[ 'thicknessAmbient' ].value; this.attenuation = uniforms[ 'thicknessAttenuation' ].value; ...
false
Other
mrdoob
three.js
55b733f634283cf087142279918005722b954b75.json
Remove opacity in ShapePath
src/extras/core/ShapePath.js
@@ -13,7 +13,6 @@ function ShapePath() { this.type = 'ShapePath'; this.color = new Color(); - this.opacity = 1.0; this.subPaths = []; this.currentPath = null;
false
Other
mrdoob
three.js
88f399263d2718975f94fd5d2ca1cdc30db9e651.json
Remove opacity property
examples/js/loaders/SVGLoader.js
@@ -107,8 +107,6 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype } - path.opacity = style.opacity || 1.0; - transformPath( path, currentTransform ); paths.push( path );
false
Other
mrdoob
three.js
5191eb41eadc41fa6d83ae6062b02900da81fd5a.json
Add 2 missing quotes in the en version
docs/manual/en/introduction/Creating-a-scene.html
@@ -20,7 +20,7 @@ <h2>Before we start</h2> &lt;!DOCTYPE html&gt; &lt;html&gt; &lt;head&gt; - &lt;meta charset=utf-8&gt; + &lt;meta charset="utf-8"&gt; &lt;title&gt;My first three.js app&lt;/title&gt; &lt;style&gt; body { margin: 0; }
false
Other
mrdoob
three.js
da4e98e357c4cdffb5fca6d1100af03baec1a9f9.json
Add 2 missing quotes in the zh version
docs/manual/zh/introduction/Creating-a-scene.html
@@ -20,7 +20,7 @@ <h2>开始之前</h2> &lt;!DOCTYPE html&gt; &lt;html&gt; &lt;head&gt; - &lt;meta charset=utf-8&gt; + &lt;meta charset="utf-8"&gt; &lt;title&gt;My first three.js app&lt;/title&gt; &lt;style&gt; body { margin: 0; }
false
Other
mrdoob
three.js
b51f7f75efde75c580651a54122803ecc81e2f3e.json
update the docs
docs/api/en/lights/shadows/LightShadow.html
@@ -12,60 +12,18 @@ <h1>[name]</h1> <p class="desc"> - This is used internally by [page:PointLight PointLights] for calculating shadows, and also serves as - a base class for the other shadow classes. + Serves as a base class for the other shadow classes. </p> - <h2>Example</h2> - <p> - <code> ...
true
Other
mrdoob
three.js
b51f7f75efde75c580651a54122803ecc81e2f3e.json
update the docs
docs/api/en/lights/shadows/PointLightShadow.html
@@ -0,0 +1,81 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <meta charset="utf-8" /> + <base href="../../../../" /> + <script src="list.js"></script> + <script src="page.js"></script> + <link type="text/css" rel="stylesheet" href="page.css" /> + </head> + <body> + + <h1>[name]</h1> + + <p class="desc"> + Th...
true
Other
mrdoob
three.js
b51f7f75efde75c580651a54122803ecc81e2f3e.json
update the docs
docs/list.js
@@ -217,8 +217,9 @@ var list = { }, "Lights / Shadows": { - "DirectionalLightShadow": "api/en/lights/shadows/DirectionalLightShadow", "LightShadow": "api/en/lights/shadows/LightShadow", + "PointLightShadow": "api/en/lights/shadows/PointLightShadow", + "DirectionalLightShadow": "api/en/lights/sha...
true
Other
mrdoob
three.js
aa4b0c845d8161e4fb1b91fcd6a5c1ec05769402.json
fix examples broken by lightShadow change
examples/webgl_shadowmap.html
@@ -79,13 +79,13 @@ var ambient = new THREE.AmbientLight( 0x444444 ); scene.add( ambient ); - light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 2 ); + light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 5, 0.3 ); light.position.set( 0, 1500, 1000 ); light.target.position.set( 0, 0, 0...
true
Other
mrdoob
three.js
aa4b0c845d8161e4fb1b91fcd6a5c1ec05769402.json
fix examples broken by lightShadow change
examples/webgl_shadowmap_performance.html
@@ -76,14 +76,13 @@ var ambient = new THREE.AmbientLight( 0x444444 ); scene.add( ambient ); - light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 2 ); + light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 5, 0.3 ); light.position.set( 0, 1500, 1000 ); light.target.position.set( 0, 0, 0...
true
Other
mrdoob
three.js
0442b430be43b04580abcdcc7cdbbbaed5540c44.json
Add matrix calcs to direction shadow class
src/lights/DirectionalLightShadow.js
@@ -5,15 +5,34 @@ import { OrthographicCamera } from '../cameras/OrthographicCamera.js'; * @author mrdoob / http://mrdoob.com/ */ -function DirectionalLightShadow( ) { +function DirectionalLightShadow() { LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); } DirectionalLightSha...
false
Other
mrdoob
three.js
a8179c989653149c4624413197fa691678eb30b9.json
fix texture lod
src/renderers/webgl/WebGLProgram.js
@@ -532,7 +532,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && ( capabilities.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - ...
false
Other
mrdoob
three.js
ae85dbe2e0bbf7835486b56550a3a20e5a36c6bd.json
Update varriable names
src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js
@@ -1,15 +1,7 @@ export default /* glsl */` #if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) - if ( skipLogDepth == 1.0 ) { - - gl_FragDepthEXT = gl_FragCoord.z; - - } else { - - gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5; - - } + gl_FragDepthEXT = vIsPerspective == 1.0 ? log2( vFr...
true
Other
mrdoob
three.js
ae85dbe2e0bbf7835486b56550a3a20e5a36c6bd.json
Update varriable names
src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js
@@ -3,7 +3,7 @@ export default /* glsl */` uniform float logDepthBufFC; varying float vFragDepth; - varying float skipLogDepth; + varying float vIsPerspective; #endif `;
true
Other
mrdoob
three.js
ae85dbe2e0bbf7835486b56550a3a20e5a36c6bd.json
Update varriable names
src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js
@@ -4,7 +4,7 @@ export default /* glsl */` #ifdef USE_LOGDEPTHBUF_EXT varying float vFragDepth; - varying float skipLogDepth; + varying float vIsPerspective; #else
true
Other
mrdoob
three.js
ae85dbe2e0bbf7835486b56550a3a20e5a36c6bd.json
Update varriable names
src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js
@@ -4,7 +4,7 @@ export default /* glsl */` #ifdef USE_LOGDEPTHBUF_EXT vFragDepth = 1.0 + gl_Position.w; - skipLogDepth = isPerspectiveMatrix( projectionMatrix ) ? 0.0 : 1.0; + vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); #else
true
Other
mrdoob
three.js
61bf973cbe53f3d44447a699a9d234767468e9c7.json
Fix a type description.
src/animation/KeyframeTrack.d.ts
@@ -13,8 +13,8 @@ export class KeyframeTrack { ); name: string; - times: any[]; - values: any[]; + times: Float32Array; + values: Float32Array; ValueTypeName: string; TimeBufferType: Float32Array;
false
Other
mrdoob
three.js
e6312c8a673a293b3a8e8925e14cc1c4146efba7.json
Remove the files from PR
build/three.js
@@ -8458,7 +8458,6 @@ if ( this.roughness !== undefined ) { data.roughness = this.roughness; } if ( this.metalness !== undefined ) { data.metalness = this.metalness; } - if ( this.sheen && this.sheen.isColor ) { data.sheen = this.sheen.getHex(); } if ( this.emissive && this.emissive.isColor ) { data.emi...
true
Other
mrdoob
three.js
e6312c8a673a293b3a8e8925e14cc1c4146efba7.json
Remove the files from PR
build/three.module.js
@@ -8452,7 +8452,6 @@ Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), if ( this.roughness !== undefined ) data.roughness = this.roughness; if ( this.metalness !== undefined ) data.metalness = this.metalness; - if ( this.sheen && this.sheen.isColor ) data.sheen = this.sheen.getHe...
true
Other
mrdoob
three.js
e6312c8a673a293b3a8e8925e14cc1c4146efba7.json
Remove the files from PR
package-lock.json
@@ -1959,7 +1959,7 @@ "spdx-expression-parse": { "version": "3.0.0", "resolved": "https://registry.npmjs.org/spdx-expression-parse/-/spdx-expression-parse-3.0.0.tgz", - "integrity": "sha1-meEZt6XaAOBUkcn6M4t5BII7QdA=", + "integrity": "sha512-Yg6D3XpRD4kkOmTpdgbUiEJFKghJH03fiC1OPll5h/0sO6neh...
true
Other
mrdoob
three.js
c49ed806b54549eaff4824e1b4ad9c6d3537de8f.json
Expose the sheen parameter for Physical Material in the editor
editor/js/Sidebar.Material.js
@@ -195,6 +195,18 @@ Sidebar.Material = function ( editor ) { container.add( materialMetalnessRow ); + // sheen + + var materialSheenRow = new UI.Row(); + var materialSheenEnabled = new UI.Checkbox( false ).onChange( update ); + var materialSheen = new UI.Color().setHexValue(0x000000).onChange( update ); + + mate...
true
Other
mrdoob
three.js
c49ed806b54549eaff4824e1b4ad9c6d3537de8f.json
Expose the sheen parameter for Physical Material in the editor
editor/js/Strings.js
@@ -221,6 +221,7 @@ var Strings = function ( config ) { 'sidebar/material/depthPacking': 'Depth Packing', 'sidebar/material/roughness': 'Roughness', 'sidebar/material/metalness': 'Metalness', + 'sidebar/material/sheen': 'Sheen', 'sidebar/material/emissive': 'Emissive', 'sidebar/material/specular':...
true
Other
mrdoob
three.js
fe0e7957e3102b96213409408aa8b04b32fa9f33.json
Add removal warning
src/materials/Material.js
@@ -50,6 +50,24 @@ function Material() { this.stencilZPass = KeepStencilOp; this.stencilWrite = false; + Object.defineProperty( this, 'stencilMask', { + + set: function( value ) { + + console.warn( 'Material.stencilMask has been removed. Use Material.stencilFuncMask instead.' ); + this.stencilFuncMask = valu...
false
Other
mrdoob
three.js
8e15fb24e1746699c90b73e4b69aea92fbce63fe.json
Fix a spelling error
docs/api/en/materials/Material.html
@@ -278,7 +278,7 @@ <h3>[property:Boolean transparent]</h3> as transparent objects need special treatment and are rendered after non-transparent objects. <br /> When set to true, the extent to which the material is transparent is - controlled by setting it's [page:Float opacity] property. <br /> + controlled...
false
Other
mrdoob
three.js
62fef74709d9e24790927aadbd4d5005a3e2479e.json
Update JSM module
examples/jsm/renderers/SVGRenderer.js
@@ -139,13 +139,13 @@ var SVGRenderer = function () { } - function getSvgColor( color, opacity ) { + function getSvgColor( color, opacity, asStroke ) { var arg = Math.floor( color.r * 255 ) + ',' + Math.floor( color.g * 255 ) + ',' + Math.floor( color.b * 255 ); if ( opacity === undefined || opacity ===...
false
Other
mrdoob
three.js
7d2aeeee226319d49b9bd5ae03931a69d02fdf08.json
Fix linter error
src/renderers/webgl/WebGLCapabilities.js
@@ -87,7 +87,7 @@ function WebGLCapabilities( gl, extensions, parameters ) { var maxSamples = isWebGL2 ? gl.getParameter( gl.MAX_SAMPLES ) : 0; var multiviewExt = extensions.get( 'OVR_multiview2' ); - var multiview = isWebGL2 && ( !! multiviewExt ) && !gl.getContextAttributes().antialias; + var multiview = isWebG...
false
Other
mrdoob
three.js
f1936dc7af6bbcb34725e497f604d77f4039dea8.json
Remove getMaxViews() from Multiview rename multiview.attachRenderTarget() to attachCamera() use isWebGLMultiviewRenderTarget instead of instanceof
src/renderers/WebGLRenderer.js
@@ -1181,7 +1181,7 @@ function WebGLRenderer( parameters ) { if ( capabilities.multiview ) { - multiview.attachRenderTarget( camera ); + multiview.attachCamera( camera ); }
true
Other
mrdoob
three.js
f1936dc7af6bbcb34725e497f604d77f4039dea8.json
Remove getMaxViews() from Multiview rename multiview.attachRenderTarget() to attachCamera() use isWebGLMultiviewRenderTarget instead of instanceof
src/renderers/webgl/WebGLCapabilities.js
@@ -87,7 +87,7 @@ function WebGLCapabilities( gl, extensions, parameters ) { var maxSamples = isWebGL2 ? gl.getParameter( gl.MAX_SAMPLES ) : 0; var multiviewExt = extensions.get( 'OVR_multiview2' ); - var multiview = isWebGL2 && ( !! multiviewExt ) && !gl.getContextAttributes().antialias; + var multiview = isWebG...
true
Other
mrdoob
three.js
f1936dc7af6bbcb34725e497f604d77f4039dea8.json
Remove getMaxViews() from Multiview rename multiview.attachRenderTarget() to attachCamera() use isWebGLMultiviewRenderTarget instead of instanceof
src/renderers/webgl/WebGLMultiview.js
@@ -20,12 +20,6 @@ function WebGLMultiview( renderer, gl ) { var renderTarget, currentRenderTarget; var mat3, mat4, cameraArray, renderSize; - function getMaxViews() { - - return capabilities.maxMultiviewViews; - - } - function getCameraArray( camera ) { if ( camera.isArrayCamera ) return camera.cameras; ...
true
Other
mrdoob
three.js
f1936dc7af6bbcb34725e497f604d77f4039dea8.json
Remove getMaxViews() from Multiview rename multiview.attachRenderTarget() to attachCamera() use isWebGLMultiviewRenderTarget instead of instanceof
src/renderers/webgl/WebGLProgram.js
@@ -6,7 +6,6 @@ import { WebGLUniforms } from './WebGLUniforms.js'; import { WebGLShader } from './WebGLShader.js'; import { ShaderChunk } from '../shaders/ShaderChunk.js'; import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, EquirectangularRefractionMapping, CubeRefractionMapping, SphericalReflect...
true
Other
mrdoob
three.js
085ad279fa802ecf34b7b64a50b280ca920a8cf3.json
remove capabilities from WebglGlprogram
src/renderers/webgl/WebGLProgram.js
@@ -371,7 +371,7 @@ function generateEnvMapBlendingDefine( parameters, material ) { } -function WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities ) { +function WebGLProgram( renderer, extensions, code, material, shader, parameters ) { var gl = renderer.getContext(); @@ -387...
true
Other
mrdoob
three.js
085ad279fa802ecf34b7b64a50b280ca920a8cf3.json
remove capabilities from WebglGlprogram
src/renderers/webgl/WebGLPrograms.js
@@ -137,6 +137,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) { shaderID: shaderID, precision: precision, + isWebGL2: capabilities.isWebGL2, supportsVertexTextures: capabilities.vertexTextures, outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRe...
true
Other
mrdoob
three.js
a6df957635e23dec368c7f4e1c59062953e976a7.json
Move tsconfig.lint.json to utils/build/
package.json
@@ -50,7 +50,7 @@ "dev": "concurrently --names \"ROLLUP,HTTP\" -c \"bgBlue.bold,bgGreen.bold\" \"rollup -c -w -m inline\" \"http-server -c-1 -p 8080\"", "dev-test": "concurrently --names \"ROLLUP,ROLLUPTEST,HTTP\" -c \"bgBlue.bold,bgRed.bold,bgGreen.bold\" \"rollup -c -w -m inline\" \"rollup -c test/rollup.un...
true
Other
mrdoob
three.js
a6df957635e23dec368c7f4e1c59062953e976a7.json
Move tsconfig.lint.json to utils/build/
tsconfig.lint.json
@@ -1,8 +0,0 @@ -{ - "compilerOptions": { - "noEmit": true, - }, - // NOTE (from https://www.typescriptlang.org/docs/handbook/tsconfig-json.html): - // 'If the "files" and "include" are both left unspecified, the compiler defaults to including - // all TypeScript (.ts, .d.ts and .tsx) files in the containing di...
true
Other
mrdoob
three.js
a6df957635e23dec368c7f4e1c59062953e976a7.json
Move tsconfig.lint.json to utils/build/
utils/build/tsconfig.lint.json
@@ -0,0 +1,8 @@ +{ + "compilerOptions": { + "noEmit": true, + }, + "include": [ + "../../**/*.ts" + ] +}
true
Other
mrdoob
three.js
91404cdee0a6300389453e2dae490e8c7d462350.json
add color unittests
test/unit/src/math/Color.tests.js
@@ -29,9 +29,13 @@ export default QUnit.module( 'Maths', () => { } ); // PUBLIC STUFF - QUnit.todo( "isColor", ( assert ) => { + QUnit.test( "isColor", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var a = new Color(); + assert.ok( a.isColor === true, "Passed!" ); + + var ...
false
Other
mrdoob
three.js
16e079ae125612bd4c0d7e4cc17dd39048c77313.json
add box3 unittests
test/unit/src/math/Box3.tests.js
@@ -54,9 +54,13 @@ export default QUnit.module( 'Maths', () => { } ); // PUBLIC STUFF - QUnit.todo( "isBox3", ( assert ) => { + QUnit.test( "isBox3", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var a = new Box3(); + assert.ok( a.isBox3 === true, "Passed!" ); + + var b = ...
false
Other
mrdoob
three.js
0b77e421529e9e63e57b12690917c72c0149112a.json
fix a todo
test/unit/src/math/Box2.tests.js
@@ -82,7 +82,7 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "clone", ( assert ) => { + QUnit.test( "clone", ( assert ) => { var a = new Box2( zero2, zero2 ); @@ -91,7 +91,7 @@ export default QUnit.module( 'Maths', () => { assert.ok( b.min.equals( zero2 ), "Passed!" ); ass...
false
Other
mrdoob
three.js
f83ff206161c7d519f7ff360a69225adfa20c852.json
lint it + fix error
test/unit/src/math/Box2.tests.js
@@ -69,16 +69,16 @@ export default QUnit.module( 'Maths', () => { var a = new Box2(); a.setFromCenterAndSize( zero2, two2 ); - assert.ok(a.min.equals( negOne2 ), "Passed!"); - assert.ok(a.max.equals( one2 ), "Passed!"); + assert.ok( a.min.equals( negOne2 ), "Passed!" ); + assert.ok( a.max.equals( one2...
true
Other
mrdoob
three.js
f83ff206161c7d519f7ff360a69225adfa20c852.json
lint it + fix error
test/unit/src/math/Constants.tests.js
@@ -14,7 +14,7 @@ export const negInf2 = new Vector2( - Infinity, - Infinity ); export const posInf2 = new Vector2( Infinity, Infinity ); -export const negOne2 = new Vector2(-1, -1); +export const negOne2 = new Vector2( - 1, - 1 ); export const zero2 = new Vector2(); export const one2 = new Vector2( 1, 1 );
true
Other
mrdoob
three.js
b0badc4686a52b4ec8bf85084b32d430911e127d.json
add box2 unittests
test/unit/src/math/Box2.tests.js
@@ -9,6 +9,7 @@ import { Vector2 } from '../../../../src/math/Vector2'; import { negInf2, posInf2, + negOne2, zero2, one2, two2 @@ -63,15 +64,37 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "setFromCenterAndSize", ( assert ) => { + QUnit.test( "setFromCenterAndSize", ( assert ...
true
Other
mrdoob
three.js
b0badc4686a52b4ec8bf85084b32d430911e127d.json
add box2 unittests
test/unit/src/math/Constants.tests.js
@@ -13,6 +13,9 @@ export const w = 5; export const negInf2 = new Vector2( - Infinity, - Infinity ); export const posInf2 = new Vector2( Infinity, Infinity ); + +export const negOne2 = new Vector2(-1, -1); + export const zero2 = new Vector2(); export const one2 = new Vector2( 1, 1 ); export const two2 = new Vecto...
true
Other
mrdoob
three.js
902ac6a0646547c887450ad8ad0551d629f0072d.json
Remove update flag from public API
src/math/Euler.d.ts
@@ -165,8 +165,8 @@ export class Euler { set( x: number, y: number, z: number, order?: string ): Euler; clone(): this; copy( euler: Euler ): this; - setFromRotationMatrix( m: Matrix4, order?: string, update?: boolean ): Euler; - setFromQuaternion( q: Quaternion, order?: string, update?: boolean ): Euler; + setFro...
true
Other
mrdoob
three.js
902ac6a0646547c887450ad8ad0551d629f0072d.json
Remove update flag from public API
src/math/Quaternion.d.ts
@@ -44,7 +44,7 @@ export class Quaternion { /** * Sets this quaternion from rotation specified by Euler angles. */ - setFromEuler( euler: Euler, update?: boolean ): Quaternion; + setFromEuler( euler: Euler ): Quaternion; /** * Sets this quaternion from rotation specified by axis and angle.
true
Other
mrdoob
three.js
519fe3a30bde7b13b05af08673729db9d12b4db9.json
Add missing functions
src/math/SphericalHarmonics3.d.ts
@@ -17,5 +17,8 @@ export class SphericalHarmonics3 { fromArray(array: number[]): SphericalHarmonics3; toArray(): number[]; + getAt(normal: Vector3, target: Vector3) : Vector3; + getIrradianceAt(normal: Vector3, target: Vector3) : Vector3; + static getBasisAt(normal: Vector3, shBasis: number[]): void; };
false
Other
mrdoob
three.js
929fa2a68cddb132dacfbe55502bf655082a0310.json
prevent user-selection of info/dg text
examples/main.css
@@ -32,9 +32,17 @@ canvas { padding: 10px; box-sizing: border-box; text-align: center; + -moz-user-select: none; + -webkit-user-select: none; + -ms-user-select: none; + user-select: none; z-index: 1; /* TODO Solve this in HTML */ } .dg.ac { + -moz-user-select: none; + -webkit-user-select: none; + -ms-user-s...
false
Other
mrdoob
three.js
0f1732bdcc5bc72b808eb9cbeab3305819ab5a56.json
Add support for Chrome 75
examples/js/vr/HelioWebXRPolyfill.js
@@ -4,7 +4,8 @@ if ( /(Helio)/g.test( navigator.userAgent ) && "xr" in navigator ) { - console.log( "Helio WebXR Polyfill (Lumin 0.96.0)" ); + console.log( "Helio WebXR Polyfill (Lumin 0.97.0)" ); + const isHelio96 = navigator.userAgent.includes("Chrome/73"); // WebXRManager - XR.supportSession() Polyfill - We...
false
Other
mrdoob
three.js
0dd6593528ba6505565d4bfe38b65b258909b490.json
Add params to SAOPass.d.ts
examples/jsm/postprocessing/SAOPass.d.ts
@@ -13,6 +13,19 @@ import { import { Pass } from './Pass'; +interface SAOPassParams { + output: SAOPass.OUTPUT; + saoBias: number; + saoIntensity: number; + saoScale: number; + saoKernelRadius: number; + saoMinResolution: number; + saoBlur: number; + saoBlurRadius: number; + saoBlurStdDev: number; + saoBlurDepthC...
false
Other
mrdoob
three.js
bfb1c3dd75e7d2d5443959d0503481dc064d8668.json
Fix merge error.
examples/webgl_loader_gltf_extensions.html
@@ -267,7 +267,7 @@ loader = new GLTFLoader(); - var dracoLoader = new THREE.DRACOLoader(); + var dracoLoader = new DRACOLoader(); dracoLoader.setDecoderPath( 'js/libs/draco/gltf/' ) loader.setDRACOLoader( dracoLoader );
false
Other
mrdoob
three.js
66225408ce42a9fa7dcf735ecbc69e66481d5a62.json
Fix decodeAttribute reference.
examples/js/loaders/DRACOLoader2.js
@@ -472,7 +472,7 @@ THREE.DRACOLoader.DRACOWorker = function () { var attributeId = attributeIDs[ attributeName ]; var attribute = decoder.GetAttributeByUniqueId( dracoGeometry, attributeId ); - geometry.attributes.push( this.decodeAttribute( draco, decoder, dracoGeometry, attributeName, attributeType, attr...
false
Other
mrdoob
three.js
6bf1339341e99672c37e8b2ba0257d6f47634ec7.json
fix code style
src/objects/InstancedMesh.js
@@ -38,7 +38,7 @@ InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { }, // updateMorphTargets: function () { - // + // // } } );
false
Other
mrdoob
three.js
98ea34735ce1773131f80ab9398e205853536f62.json
update three.js to support InstancedMesh.raycast
build/three.js
@@ -26961,6 +26961,8 @@ var data = Object3D.prototype.toJSON.call( this, meta ); + if ( this.autoUpdate === false ) { data.object.autoUpdate = false; } + data.object.levels = []; var levels = this.levels; @@ -27294,6 +27296,21 @@ * @author mrdoob / http://mrdoob.com/ */ + var _inverseMatrix$...
true
Other
mrdoob
three.js
98ea34735ce1773131f80ab9398e205853536f62.json
update three.js to support InstancedMesh.raycast
build/three.module.js
@@ -26953,6 +26953,8 @@ LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { var data = Object3D.prototype.toJSON.call( this, meta ); + if ( this.autoUpdate === false ) data.object.autoUpdate = false; + data.object.levels = []; var levels = this.levels; @@ -27286,6 +27288,21 @@ Bone.pro...
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Box2.html
@@ -174,7 +174,8 @@ <h3>[method:Box2 set]( [param:Vector2 min], [param:Vector2 max] )</h3> [page:Vector2 min] - (required ) [page:Vector2] representing the lower (x, y) boundary of the box. <br> [page:Vector2 max] - (required) [page:Vector2] representing the upper (x, y) boundary of the box. <br /><br /> - ...
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Box3.html
@@ -247,7 +247,8 @@ <h3>[method:Box3 set]( [param:Vector3 min], [param:Vector3 max] )</h3> [page:Vector3 min] - [page:Vector3] representing the lower (x, y, z) boundary of the box.<br /> [page:Vector3 max] - [page:Vector3] representing the lower upper (x, y, z) boundary of the box.<br /><br /> - Sets the lower...
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Frustum.html
@@ -91,7 +91,8 @@ <h3>[method:Boolean intersectsSprite]( [param:Sprite sprite] )</h3> <h3>[method:Frustum set]( [param:Plane p0], [param:Plane p1], [param:Plane p2], [param:Plane p3], [param:Plane p4], [param:Plane p5] )</h3> <p> - Sets the current frustum from the passed planes. No plane order is implicitely ...
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Line3.html
@@ -113,7 +113,8 @@ <h3>[method:Line3 set]( [param:Vector3 start], [param:Vector3 end] )</h3> [page:Vector3 start] - set the [page:.start start point] of the line.<br /> [page:Vector3 end] - set the [page:.end end point] of the line.<br /><br /> - Sets the start and end values by copying the provided vectors. ...
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Plane.html
@@ -130,7 +130,8 @@ <h3>[method:Plane set]( [param:Vector3 normal], [param:Float constant] )</h3> [page:Vector3 normal] - a unit length [page:Vector3] defining the normal of the plane.<br /> [page:Float constant] - the signed distance from the origin to the plane. Default is *0*.<br /><br /> - Sets the pla...
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Ray.html
@@ -202,7 +202,8 @@ <h3>[method:Ray set]( [param:Vector3 origin], [param:Vector3 direction] )</h3> properly.<br /><br /> Copy the parameters to the [page:.origin origin] and [page:.direction direction] properties - of this ray. + of this ray.<br> + Please note that this method only copies the values from the...
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Sphere.html
@@ -114,7 +114,8 @@ <h3>[method:Sphere set]( [param:Vector3 center], [param:Float radius] )</h3> [page:Vector3 center] - center of the sphere.<br /> [page:Float radius] - radius of the sphere.<br /><br /> - Sets the [page:.center center] and [page:.radius radius] properties of this sphere. + Sets the [page:...
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Triangle.html
@@ -123,7 +123,8 @@ <h3>[method:Boolean intersectsBox]( [param:Box3 box] )</h3> <h3>[method:Triangle set]( [param:Vector3 a], [param:Vector3 b], [param:Vector3 c] ) [param:Triangle this]</h3> <p> - Sets the triangle's [page:.a a], [page:.b b] and [page:.c c] properties to the passed [page:vector3 vector3s]. + ...
true
Other
mrdoob
three.js
247b93f14e3f883ec285c0ba76264ec3286c85a8.json
fix RGBAToDepth artefacts
src/renderers/shaders/ShaderChunk/packing.glsl.js
@@ -22,7 +22,7 @@ vec4 packDepthToRGBA( const in float v ) { } float unpackRGBAToDepth( const in vec4 v ) { - return dot( v, UnpackFactors ); + return dot( floor( v * 255.0 + 0.5 ) / 255.0, UnpackFactors ); } vec4 encodeHalfRGBA ( vec2 v ) {
false