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Other
mrdoob
three.js
3f76d21017f2a4c985f4edd44bb87c1eaddb504f.json
remove redundant parameter from WebGLProgram(s)
src/renderers/WebGLRenderer.js
@@ -288,7 +288,7 @@ function WebGLRenderer( parameters ) { geometries = new WebGLGeometries( _gl, attributes, info ); objects = new WebGLObjects( geometries, info ); morphtargets = new WebGLMorphtargets( _gl ); - programCache = new WebGLPrograms( _this, extensions, capabilities, textures ); + programCache = new WebGLPrograms( _this, extensions, capabilities ); renderLists = new WebGLRenderLists(); renderStates = new WebGLRenderStates();
true
Other
mrdoob
three.js
3f76d21017f2a4c985f4edd44bb87c1eaddb504f.json
remove redundant parameter from WebGLProgram(s)
src/renderers/webgl/WebGLProgram.d.ts
@@ -3,7 +3,6 @@ import { ShaderMaterial } from './../../materials/ShaderMaterial'; import { WebGLShader } from './WebGLShader'; import { WebGLCapabilities } from './WebGLCapabilities'; import { WebGLExtensions } from './WebGLExtensions'; -import { WebGLTextures } from './WebGLTextures'; import { WebGLUniforms } from './WebGLUniforms'; export class WebGLProgram { @@ -15,8 +14,7 @@ export class WebGLProgram { material: ShaderMaterial, shader: WebGLShader, parameters: WebGLRendererParameters, - capabilities: WebGLCapabilities, - textures: WebGLTextures + capabilities: WebGLCapabilities ); id: number;
true
Other
mrdoob
three.js
3f76d21017f2a4c985f4edd44bb87c1eaddb504f.json
remove redundant parameter from WebGLProgram(s)
src/renderers/webgl/WebGLProgram.js
@@ -236,7 +236,7 @@ function unrollLoops( string ) { } -function WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities, textures ) { +function WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities ) { var gl = renderer.context; @@ -705,7 +705,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, if ( cachedUniforms === undefined ) { - cachedUniforms = new WebGLUniforms( gl, program, textures ); + cachedUniforms = new WebGLUniforms( gl, program ); }
true
Other
mrdoob
three.js
3f76d21017f2a4c985f4edd44bb87c1eaddb504f.json
remove redundant parameter from WebGLProgram(s)
src/renderers/webgl/WebGLPrograms.d.ts
@@ -2,12 +2,11 @@ import { WebGLRenderer } from './../WebGLRenderer'; import { WebGLProgram } from './WebGLProgram'; import { WebGLCapabilities } from './WebGLCapabilities'; import { WebGLExtensions } from './WebGLExtensions'; -import { WebGLTextures } from './WebGLTextures'; import { ShaderMaterial } from './../../materials/ShaderMaterial'; export class WebGLPrograms { - constructor( renderer: WebGLRenderer, extensions: WebGLExtensions, capabilities: WebGLCapabilities, textures: WebGLTextures ); + constructor( renderer: WebGLRenderer, extensions: WebGLExtensions, capabilities: WebGLCapabilities ); programs: WebGLProgram[];
true
Other
mrdoob
three.js
3f76d21017f2a4c985f4edd44bb87c1eaddb504f.json
remove redundant parameter from WebGLProgram(s)
src/renderers/webgl/WebGLPrograms.js
@@ -5,7 +5,7 @@ import { BackSide, DoubleSide, CubeUVRefractionMapping, CubeUVReflectionMapping, GammaEncoding, LinearEncoding, ObjectSpaceNormalMap } from '../../constants.js'; import { WebGLProgram } from './WebGLProgram.js'; -function WebGLPrograms( renderer, extensions, capabilities, textures ) { +function WebGLPrograms( renderer, extensions, capabilities ) { var programs = []; @@ -279,7 +279,7 @@ function WebGLPrograms( renderer, extensions, capabilities, textures ) { if ( program === undefined ) { - program = new WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities, textures ); + program = new WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities ); programs.push( program ); }
true
Other
mrdoob
three.js
5c97a30a6e4101d7ee19d128a05b7d35ede2f3be.json
move error checking and display
src/renderers/webgl/WebGLProgram.js
@@ -9,6 +9,20 @@ import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, Equirecta var programIdCount = 0; +function addLineNumbers( string ) { + + var lines = string.split( '\n' ); + + for ( var i = 0; i < lines.length; i ++ ) { + + lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; + + } + + return lines.join( '\n' ); + +} + function getEncodingComponents( encoding ) { switch ( encoding ) { @@ -34,6 +48,22 @@ function getEncodingComponents( encoding ) { } +function getShaderErrors( gl, shader ) { + + var status = gl.getShaderParameter( shader, gl.COMPILE_STATUS ); + var source = gl.getShaderSource( shader ); + var log = gl.getShaderInfoLog( shader ).trim(); + var type = gl.getShaderParameter( shader, gl.SHADER_TYPE ) === gl.VERTEX_SHADER ? 'vertex' : 'fragment'; + + if ( status && log === '' ) return ''; + + // --enable-privileged-webgl-extension + // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + + return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + ' ' + log + addLineNumbers( source ); + +} + function getTexelDecodingFunction( functionName, encoding ) { var components = getEncodingComponents( encoding ); @@ -610,18 +640,17 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, var programLog = gl.getProgramInfoLog( program ).trim(); var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); + var vertexErrors = getShaderErrors( gl, glVertexShader ); + var fragmentErrors = getShaderErrors( gl, glFragmentShader ); var runnable = true; var haveDiagnostics = true; - // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) ); - // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) ); - if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) { runnable = false; - console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog ); + console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors ); } else if ( programLog !== '' ) {
true
Other
mrdoob
three.js
5c97a30a6e4101d7ee19d128a05b7d35ede2f3be.json
move error checking and display
src/renderers/webgl/WebGLShader.js
@@ -2,49 +2,15 @@ * @author mrdoob / http://mrdoob.com/ */ -function addLineNumbers( string ) { - - var lines = string.split( '\n' ); - - for ( var i = 0; i < lines.length; i ++ ) { - - lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; - - } - - return lines.join( '\n' ); - -} - -function WebGLShader( gl, type, string, debug ) { +function WebGLShader( gl, type, string ) { var shader = gl.createShader( type ); gl.shaderSource( shader, string ); gl.compileShader( shader ); - if ( debug === true ) { - - if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) { - - console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' ); - - } - - if ( gl.getShaderInfoLog( shader ) !== '' ) { - - console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) ); - - } - - } - - // --enable-privileged-webgl-extension - // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - return shader; } - export { WebGLShader };
true
Other
mrdoob
three.js
81ac461ae2f4b413455fcf30685d73be38526fc7.json
fix info on example
examples/webgl_postprocessing_unreal_bloom_selective.html
@@ -37,7 +37,7 @@ <div id="container"></div> <div id="info"> - <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> Click on a box to toggle bloom<br>By <a href="http://github.com/Temdog007" target="_blank" rel="noopener">Temdog007</a> + <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> Click on a sphere to toggle bloom<br>By <a href="http://github.com/Temdog007" target="_blank" rel="noopener">Temdog007</a> </div> <script src="../build/three.js"></script>
false
Other
mrdoob
three.js
e78e43f96f6f5f980ea8f7f392ac9023cdb1cc88.json
Add styles for inline code tags
docs/page.css
@@ -92,7 +92,7 @@ body { table, pre, -code { +code:not(.inline) { margin-left: -24px; margin-right: -24px; margin-top: 20px; @@ -133,6 +133,13 @@ code { box-sizing: border-box; } +code.inline { + display: inline-block; + vertical-align: middle; + border-radius: 4px; + padding: 2px 5px; +} + iframe { width: 100%; height: 420px;
false
Other
mrdoob
three.js
04b554e8abdab7e3d5494642c84f4cf139be7b0e.json
Prevent pointer events on info div
examples/main.css
@@ -10,6 +10,7 @@ body { a { color: #ff0; text-decoration: none; + pointer-events: auto; } a:hover { @@ -36,6 +37,7 @@ canvas { -webkit-user-select: none; -ms-user-select: none; user-select: none; + pointer-events: none; z-index: 1; /* TODO Solve this in HTML */ }
false
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/constants/Textures.html
@@ -84,32 +84,32 @@ <h2>缩小滤镜 Minification Filters</h2> <code> THREE.NearestFilter - THREE.NearestMipMapNearestFilter - THREE.NearestMipMapLinearFilter + THREE.NearestMipmapNearestFilter + THREE.NearestMipmapLinearFilter THREE.LinearFilter - THREE.LinearMipMapNearestFilter - THREE.LinearMipMapLinearFilter - </code> + THREE.LinearMipmapNearestFilter + THREE.LinearMipmapLinearFilter + </code> <p> 这些常量用于纹理的[page:Texture.minFilter minFilter]属性,它们定义了当被纹理化的像素映射到大于1纹理元素(texel)的区域时,将要使用的纹理缩小函数。<br /><br /> 除了[page:constant NearestFilter] 和 [page:constant LinearFilter], 下面的四个函数也可以用于缩小:<br /><br /> - [page:constant NearestMipMapNearestFilter]选择与被纹理化像素的尺寸最匹配的mipmap,并以[page:constant + [page:constant NearestMipmapNearestFilter]选择与被纹理化像素的尺寸最匹配的mipmap,并以[page:constant NearestFilter](最靠近像素中心的纹理元素)为标准来生成纹理值。 <br /><br /> - [page:constant NearestMipMapLinearFilter]选择与被纹理化像素的尺寸最接近的两个mipmap,并以[page:constant + [page:constant NearestMipmapLinearFilter]选择与被纹理化像素的尺寸最接近的两个mipmap,并以[page:constant NearestFilter]为标准来从每个mipmap中生成纹理值。最终的纹理值是这两个值的加权平均值。 <br /><br /> - [page:constant LinearMipMapNearestFilter]选择与被纹理化像素的尺寸最匹配的mipmap,并以[page:constant + [page:constant LinearMipmapNearestFilter]选择与被纹理化像素的尺寸最匹配的mipmap,并以[page:constant LinearFilter](最靠近像素中心的四个纹理元素的加权平均值)为标准来生成纹理值。 <br /><br /> - [page:constant LinearMipMapLinearFilter]是默认值,它选择与被纹理化像素的尺寸最接近的两个mipmap,并以[page:constant + [page:constant LinearMipmapLinearFilter]是默认值,它选择与被纹理化像素的尺寸最接近的两个mipmap,并以[page:constant LinearFilter]为标准来从每个mipmap中生成纹理值。最终的纹理值是这两个值的加权平均值。<br /><br /> 请查看示例:[example:webgl_materials_texture_filters materials / texture / filters]。
true
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/core/Geometry.html
@@ -318,7 +318,9 @@ <h3>[method:Geometry scale] ( [param:Float x], [param:Float y], [param:Float z] </p> <h3>[method:JSON toJSON] ( )</h3> - <p> 将 Geometry 对象数据转为 JSON 格式。</p> + <p> 将 Geometry 对象转为 JSON 格式。<br /> + 将几何体转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。 + </p> <h3>[method:Geometry translate] ( [param:Float x], [param:Float y], [param:Float z] )</h3> <p>
true
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/core/InterleavedBufferAttribute.html
@@ -51,7 +51,7 @@ <h3>[property:Integer offset]</h3> <h3>[property:Boolean normalized]</h3> <p> - 默认值为 *true*。 + 默认值为 *false*。 </p> <h3>[property:Boolean isInterleavedBufferAttribute]</h3>
true
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/core/Object3D.html
@@ -206,6 +206,10 @@ <h3>[method:null applyMatrix]( [param:Matrix4 matrix] )</h3> <h3>[method:Object3D applyQuaternion]( [param:Quaternion quaternion] )</h3> <p>对当前物体应用由四元数所表示的变换。</p> + + <h3>[method:this attach]( [param:Object3D object] )</h3> + <p>将*object*作为子级来添加到该对象中,同时保持该object的世界变换。</p> + <h3>[method:Object3D clone]( [param:Boolean recursive] )</h3> <p> recursive —— 如果值为true,则该物体的后代也会被克隆。默认值为true。<br /><br /> @@ -216,7 +220,10 @@ <h3>[method:Object3D clone]( [param:Boolean recursive] )</h3> <h3>[method:this copy]( [param:Object3D object], [param:Boolean recursive] )</h3> <p> recursive —— 如果值为true,则该物体的后代也会被复制。默认值为true。<br /><br /> + 复制给定的对象到这个对象中。 + + 请注意,事件监听器和用户定义的回调函数([page:.onAfterRender] 和 [page:.onBeforeRender])不会被复制。 </p> <h3>[method:Object3D getObjectById]( [param:Integer id] )</h3> @@ -356,12 +363,13 @@ <h3>[method:null setRotationFromQuaternion]( [param:Quaternion q] )</h3> <p> q -- 标准化的四元数。<br /><br /> -将所给的四元数复制到[page:.quaternion]中。 + 将所给的四元数复制到[page:.quaternion]中。 </p> <h3>[method:null toJSON]( [param:Quaternion q] )</h3> <p> - 将这个对象转换为JSON格式。 + meta -- 包含有元数据的对象,例如该对象的材质、纹理或图片。 + 将对象转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。 </p> <h3>[method:this translateOnAxis]( [param:Vector3 axis], [param:Float distance] )</h3>
true
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/core/bufferAttributeTypes/BufferAttributeTypes.html
@@ -31,7 +31,7 @@ <h1>BufferAttribute Types</h1> <h2>构造函数</h2> - 所有上述内容都以相同的方式调用。 + <p>所有上述内容都以相同的方式调用。</p> <h3>TypedBufferAttribute( [param:Array array], [param:Integer itemSize], [param:Boolean normalized] )</h3> <p> array -- 这可以是类型化或非类型化的(普通)数组。它将被转换为指定的类型。<br /><br />
true
Other
mrdoob
three.js
6479be2b6154079618547f3741afb424ff709e4c.json
sync those pages with En doc
docs/api/zh/extras/ShapeUtils.html
@@ -21,7 +21,7 @@ <h2>方法</h2> <h3>[method:Number area]( contour )</h3> <p> - contour -- 2D多边形。<br /><br /> + contour -- 2D多边形,一个THREE.Vector2()数组。<br /><br /> 计算(2D)轮廓多边形的面积。<br /><br /> @@ -39,7 +39,7 @@ <h3>[method:Boolean isClockwise]( pts )</h3> <h3>[method:Array triangulateShape]( contour, holes )</h3> <p> contour -- 2D多边形。<br /> - holes -- 空洞数组<br /><br /> + holes -- 孔洞数组<br /><br /> 由[page:ExtrudeGeometry ExtrudeGeometry]和[page:ShapeGeometry ShapeGeometry]内部使用以计算带孔的形状中的面。 </p>
true
Other
mrdoob
three.js
ad5030bfccceb56872ef31d8719d2459751385a1.json
fix some grammar in Clock.html
docs/api/zh/core/Clock.html
@@ -11,7 +11,7 @@ <h1>[name]</h1> <p class="desc"> 该对象用于跟踪时间。如果[link:https://developer.mozilla.org/en-US/docs/Web/API/Performance/now performance.now]可用,则 - Clock 对象通过该方法实现,否则通过歉精准的[link:https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Date/now Date.now]实现。 + Clock 对象通过该方法实现,否则回落到使用略欠精准的[link:https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Date/now Date.now]来实现。 </p>
false
Other
mrdoob
three.js
6e03136b1403dfd383aaf8f71fe335ae784d162f.json
remove unnecessary escape character
examples/webgl_materials_cubemap_mipmaps.html
@@ -30,7 +30,7 @@ init(); animate(); - // load custmized cube texture + //load custmized cube texture async function loadCubeTextureWithMipmaps() { var path = 'textures/cube/angus/'; @@ -88,10 +88,10 @@ var pendings = []; loadCubeTextureWithMipmaps().then( function( cubeTexture ) { - // model + //model var sphere = new THREE.SphereBufferGeometry( 100, 128, 128 ); - // manual mipmaps + //manual mipmaps var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: cubeTexture } ); material.name = 'manual mipmaps'; @@ -111,7 +111,7 @@ material.name = 'auto mipmaps'; var autoCubeTexture = cubeTexture.clone(); - // autoCubeTexture.mipmaps = []; + autoCubeTexture.mipmaps = []; autoCubeTexture.generateMipmaps = true; autoCubeTexture.needsUpdate = true;
false
Other
mrdoob
three.js
2dd56237b9fe14a03c0abfa67be0b5bfb03328ee.json
Support SpecularGlossiness materials
examples/js/exporters/GLTFExporter.js
@@ -895,7 +895,7 @@ THREE.GLTFExporter.prototype = { } - if ( material.isShaderMaterial ) { + if ( material.isShaderMaterial && !material.isGLTFSpecularGlossinessMaterial ) { console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' ); return null; @@ -964,6 +964,36 @@ THREE.GLTFExporter.prototype = { } + if ( material.isGLTFSpecularGlossinessMaterial ) { + + var specularExtensionName = "KHR_materials_pbrSpecularGlossiness"; + var specularMapDef = material.specularMap ? { index: processTexture( material.specularMap ) } : undefined; + var diffuseMapDef = material.map ? { index: processTexture( material.map ) } : undefined; + if ( material.specularMap ) { + + applyTextureTransform( specularMapDef, material.specularMap ); + + } + + // alpha default is 1, rgb will be overridden + var diffuseFactor = [ 1, 1, 1, 1 ]; + material.color.toArray( diffuseFactor, 0 ); + // same story for specularFactor + var specularFactor = [ 1, 1, 1 ]; + material.specular.toArray( specularFactor, 0 ); + + gltfMaterial.extensions = {}; + gltfMaterial.extensions[ specularExtensionName ] = { + "diffuseFactor": diffuseFactor, + "diffuseTexture": diffuseMapDef, + "specularFactor": specularFactor, + "glossinessFactor": material.glossiness, + "specularGlossinessTexture": specularMapDef + }; + extensionsUsed[ specularExtensionName ] = true; + + } + // pbrMetallicRoughness.baseColorTexture if ( material.map ) { @@ -1004,7 +1034,7 @@ THREE.GLTFExporter.prototype = { var normalMapDef = { index: processTexture( material.normalMap ) }; - if ( material.normalScale.x !== - 1 ) { + if ( material.normalScale && material.normalScale.x !== - 1 ) { if ( material.normalScale.x !== material.normalScale.y ) {
false
Other
mrdoob
three.js
8578fcce8c582fe17fc05b9daacef07b1d78ce7f.json
fix typo error
src/renderers/webgl/WebGLProgram.js
@@ -42,7 +42,7 @@ function getEncodingComponents( encoding ) { case GammaEncoding: return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ]; case LogLuvEncoding: - return [ 'LogLuv', '( value )']; + return [ 'LogLuv', '( value )' ]; default: throw new Error( 'unsupported encoding: ' + encoding );
false
Other
mrdoob
three.js
e8078d412d811f17845df00625968abb5b10664d.json
fix typo error
src/renderers/webgl/WebGLTextures.js
@@ -407,7 +407,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); - var mipmap + var mipmap; for ( var j = 0; j < mipmaps.length; ++ j ) {
false
Other
mrdoob
three.js
45f1286ef9c9d5cb670eecaae85c15daaf031da6.json
Fix color space conversion for CubeTextureNode Following up on the update of TextureNode, colors pace fromEncoding has been replaced by fromDecoding.
examples/jsm/nodes/inputs/CubeTextureNode.js
@@ -61,7 +61,7 @@ CubeTextureNode.prototype.generate = function ( builder, output ) { builder.addContext( context ); this.colorSpace = this.colorSpace || new ColorSpaceNode( new ExpressionNode( '', outputType ) ); - this.colorSpace.fromEncoding( builder.getTextureEncodingFromMap( this.value ) ); + this.colorSpace.fromDecoding( builder.getTextureEncodingFromMap( this.value ) ); this.colorSpace.input.parse( code ); code = this.colorSpace.build( builder, outputType );
false
Other
mrdoob
three.js
348d6267dec151f8934a73f6aa892767f184e051.json
Update jsm files
examples/jsm/loaders/LWOLoader.js
@@ -3042,6 +3042,8 @@ GeometryParser.prototype = { } + geometry.morphTargetsRelative = false; + }, };
true
Other
mrdoob
three.js
348d6267dec151f8934a73f6aa892767f184e051.json
Update jsm files
examples/jsm/loaders/MD2Loader.js
@@ -375,6 +375,7 @@ MD2Loader.prototype = Object.assign( Object.create( Loader.prototype ), { geometry.morphAttributes.position = morphPositions; geometry.morphAttributes.normal = morphNormals; + geometry.morphTargetsRelative = false; geometry.animations = AnimationClip.CreateClipsFromMorphTargetSequences( frames, 10 );
true
Other
mrdoob
three.js
348d6267dec151f8934a73f6aa892767f184e051.json
Update jsm files
examples/jsm/loaders/MMDLoader.js
@@ -958,6 +958,7 @@ var MMDLoader = ( function () { geometry.morphTargets = morphTargets; geometry.morphAttributes.position = morphPositions; + geometry.morphTargetsRelative = false; geometry.userData.MMD = { bones: bones,
true
Other
mrdoob
three.js
9e4fb7174fdec07e576521d9647819a065537d5a.json
Update js file
examples/js/lines/LineSegments2.js
@@ -1,5 +1,3 @@ -import { Matrix4, Vector3, Line, Math as MathUtils } from "../../../build/three.module.js"; - /** * @author WestLangley / http://github.com/WestLangley * @@ -58,19 +56,20 @@ THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototy raycast: ( function () { - var start = new Vector4(); - var end = new Vector4(); + var start = new THREE.Vector4(); + var end = new THREE.Vector4(); - var ssOrigin = new Vector4(); - var mvMatrix = new Matrix4(); - var line = new Line(); - var closestPoint = new Vector3(); + var ssOrigin = new THREE.Vector4(); + var ssOrigin3 = new THREE.Vector3(); + var mvMatrix = new THREE.Matrix4(); + var line = new THREE.Line3(); + var closestPoint = new THREE.Vector3(); return function raycast( raycaster, intersects ) { if ( raycaster.camera === null ) { - console.error( 'THREE.LineSegments2: "Raycaster.camera" needs to be set in order to raycast against sprites.' ); + console.error( 'LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2.' ); } @@ -81,30 +80,30 @@ THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototy var geometry = this.geometry; var material = this.material; var resolution = material.resolution; - var lineWidth = material.lineWidth; + var lineWidth = material.linewidth; var instanceStart = geometry.attributes.instanceStart; var instanceEnd = geometry.attributes.instanceEnd; // ndc space [ - 0.5, 0.5 ] - ssOrigin.copy( ray.origin ); + ray.at( 1, ssOrigin ); ssOrigin.w = 1; ssOrigin.applyMatrix4( camera.matrixWorldInverse ); ssOrigin.applyMatrix4( projectionMatrix ); ssOrigin.multiplyScalar( 1 / ssOrigin.w ); // screen space - ssOrigin.x *= resolution.x; - ssOrigin.y *= resolution.y; + ssOrigin.x *= resolution.x / 2; + ssOrigin.y *= resolution.y / 2; ssOrigin.z = 0; + ssOrigin3.copy( ssOrigin ); + var matrixWorld = this.matrixWorld; mvMatrix.multiplyMatrices( camera.matrixWorldInverse, matrixWorld ); for ( var i = 0, l = instanceStart.count; i < l; i ++ ) { - // TODO: Maybe have to clip the line based on the camera? - start.fromBufferAttribute( instanceStart, i ); end.fromBufferAttribute( instanceEnd, i ); @@ -119,30 +118,30 @@ THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototy start.applyMatrix4( projectionMatrix ); end.applyMatrix4( projectionMatrix ); + // ndc space [ - 1.0, 1.0 ] + start.multiplyScalar( 1 / start.w ); + end.multiplyScalar( 1 / end.w ); + // segment is behind camera near - if ( start.z > 0 && end.z > 0 ) { + if ( start.z < - 1 && end.z < - 1 ) { continue; } // segment is in front of camera far - if ( start.z < - 1 && end.z < - 1 ) { + if ( start.z > 1 && end.z > 1 ) { continue; } - // ndc space [ - 0.5, 0.5 ] - start.multiplyScalar( 1 / start.w ); - end.multiplyScalar( 1 / end.w ); - // screen space - start.x *= resolution.x; - start.y *= resolution.y; + start.x *= resolution.x / 2; + start.y *= resolution.y / 2; - end.y *= resolution.y; - end.y *= resolution.y; + end.x *= resolution.x / 2; + end.y *= resolution.y / 2; // create 2d segment line.start.copy( start ); @@ -152,25 +151,25 @@ THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototy line.end.z = 0; // get closest point on ray to segment - var param = line.closestPointToPointParameter( ssOrigin, true ); + var param = line.closestPointToPointParameter( ssOrigin3, true ); line.at( param, closestPoint ); // check if the intersection point is within clip space var zPos = MathUtils.lerp( start.z, end.z, param ); - var isInClipSpace = zPos < 0 && zPos > - 1; + var isInClipSpace = zPos >= -1 && zPos <= 1; - if ( isInClipSpace && ssOrigin.distanceTo( closestPoint ) < lineWidth * 0.5 ) { + if ( isInClipSpace && ssOrigin3.distanceTo( closestPoint ) < lineWidth * 0.5 ) { line.start.fromBufferAttribute( instanceStart, i ); line.end.fromBufferAttribute( instanceEnd, i ); line.start.applyMatrix4( matrixWorld ); line.end.applyMatrix4( matrixWorld ); - var pointOnLine = new Vector3(); + var pointOnLine = new THREE.Vector3(); line.at( param, pointOnLine ); - var point = new Vector3(); + var point = new THREE.Vector3(); ray.closestPointToPoint( pointOnLine, point ); intersects.push( {
false
Other
mrdoob
three.js
60efde67dc0bec5447be69dc984eb39c0a7ddbf3.json
Fix typo in WebVR.js
examples/js/vr/WebVR.js
@@ -176,7 +176,7 @@ THREE.WEBVR = { stylizeElement( button ); - navigator.xr.isSessionSupported( 'immersive-vr' ).then( funciton ( supported ) { + navigator.xr.isSessionSupported( 'immersive-vr' ).then( function ( supported ) { if ( supported ) {
true
Other
mrdoob
three.js
60efde67dc0bec5447be69dc984eb39c0a7ddbf3.json
Fix typo in WebVR.js
examples/jsm/vr/WebVR.js
@@ -178,7 +178,7 @@ var WEBVR = { stylizeElement( button ); - navigator.xr.isSessionSupported( 'immersive-vr' ).then( funciton ( supported ) { + navigator.xr.isSessionSupported( 'immersive-vr' ).then( function ( supported ) { if ( supported ) {
true
Other
mrdoob
three.js
0a99abb80c37669722e396f40cb5768552f26e3e.json
Upgrade dev dependencies.
package-lock.json
@@ -1,6 +1,6 @@ { "name": "three", - "version": "0.108.0", + "version": "0.109.0", "lockfileVersion": 1, "requires": true, "dependencies": { @@ -43,9 +43,9 @@ "dev": true }, "@types/node": { - "version": "12.7.2", - "resolved": "https://registry.npmjs.org/@types/node/-/node-12.7.2.tgz", - "integrity": "sha512-dyYO+f6ihZEtNPDcWNR1fkoTDf3zAK3lAABDze3mz6POyIercH0lEUawUFXlG8xaQZmm1yEBON/4TsYv/laDYg==", + "version": "12.7.11", + "resolved": "https://registry.npmjs.org/@types/node/-/node-12.7.11.tgz", + "integrity": "sha512-Otxmr2rrZLKRYIybtdG/sgeO+tHY20GxeDjcGmUnmmlCWyEnv2a2x1ZXBo3BTec4OiTXMQCiazB8NMBf0iRlFw==", "dev": true }, "@types/webgl2": { @@ -55,60 +55,59 @@ "dev": true }, "@typescript-eslint/eslint-plugin": { - "version": "2.0.0", - "resolved": "https://registry.npmjs.org/@typescript-eslint/eslint-plugin/-/eslint-plugin-2.0.0.tgz", - "integrity": "sha512-Mo45nxTTELODdl7CgpZKJISvLb+Fu64OOO2ZFc2x8sYSnUpFrBUW3H+H/ZGYmEkfnL6VkdtOSxgdt+Av79j0sA==", + "version": "2.3.3", + "resolved": "https://registry.npmjs.org/@typescript-eslint/eslint-plugin/-/eslint-plugin-2.3.3.tgz", + "integrity": "sha512-12cCbwu5PbQudkq2xCIS/QhB7hCMrsNPXK+vJtqy/zFqtzVkPRGy12O5Yy0gUK086f3VHV/P4a4R4CjMW853pA==", "dev": true, "requires": { - 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"version": "2.8.4", - "resolved": "https://registry.npmjs.org/hosted-git-info/-/hosted-git-info-2.8.4.tgz", - "integrity": "sha512-pzXIvANXEFrc5oFFXRMkbLPQ2rXRoDERwDLyrcUxGhaZhgP54BBSl9Oheh7Vv0T090cszWBxPjkQQ5Sq1PbBRQ==", + "version": "2.8.5", + "resolved": "https://registry.npmjs.org/hosted-git-info/-/hosted-git-info-2.8.5.tgz", + "integrity": "sha512-kssjab8CvdXfcXMXVcvsXum4Hwdq9XGtRD3TteMEvEbq0LXyiNQr6AprqKqfeaDXze7SxWvRxdpwE6ku7ikLkg==", "dev": true }, "htmlparser2": { @@ -1354,7 +1353,7 @@ }, "mkdirp": { "version": "0.5.1", - "resolved": "https://registry.npmjs.org/mkdirp/-/mkdirp-0.5.1.tgz", + "resolved": "http://registry.npmjs.org/mkdirp/-/mkdirp-0.5.1.tgz", "integrity": "sha1-MAV0OOrGz3+MR2fzhkjWaX11yQM=", "dev": true, "requires": { @@ -1493,7 +1492,7 @@ }, "os-tmpdir": { "version": "1.0.2", - "resolved": "https://registry.npmjs.org/os-tmpdir/-/os-tmpdir-1.0.2.tgz", + "resolved": "http://registry.npmjs.org/os-tmpdir/-/os-tmpdir-1.0.2.tgz", "integrity": "sha1-u+Z0BseaqFxc/sdm/lc0VV36EnQ=", "dev": true }, @@ -1566,7 +1565,7 @@ }, "path-is-absolute": { "version": "1.0.1", - "resolved": "https://registry.npmjs.org/path-is-absolute/-/path-is-absolute-1.0.1.tgz", + "resolved": "http://registry.npmjs.org/path-is-absolute/-/path-is-absolute-1.0.1.tgz", "integrity": "sha1-F0uSaHNVNP+8es5r9TpanhtcX18=", "dev": true }, @@ -1817,20 +1816,20 @@ } }, "rollup": { - "version": "1.19.4", - "resolved": "https://registry.npmjs.org/rollup/-/rollup-1.19.4.tgz", - "integrity": "sha512-G24w409GNj7i/Yam2cQla6qV2k6Nug8bD2DZg9v63QX/cH/dEdbNJg8H4lUm5M1bRpPKRUC465Rm9H51JTKOfQ==", + "version": "1.23.1", + "resolved": "https://registry.npmjs.org/rollup/-/rollup-1.23.1.tgz", + "integrity": "sha512-95C1GZQpr/NIA0kMUQmSjuMDQ45oZfPgDBcN0yZwBG7Kee//m7H68vgIyg+SPuyrTZ5PrXfyLK80OzXeKG5dAA==", "dev": true, "requires": { - "@types/estree": "0.0.39", - "@types/node": "^12.6.9", - "acorn": "^6.2.1" + "@types/estree": "*", + "@types/node": "*", + "acorn": "^7.1.0" }, "dependencies": { "acorn": { - "version": "6.3.0", - "resolved": "https://registry.npmjs.org/acorn/-/acorn-6.3.0.tgz", - "integrity": "sha512-/czfa8BwS88b9gWQVhc8eknunSA2DoJpJyTQkhheIf5E48u1N0R4q/YxxsAeqRrmK9TQ/uYfgLDfZo91UlANIA==", + "version": "7.1.0", + "resolved": "https://registry.npmjs.org/acorn/-/acorn-7.1.0.tgz", + "integrity": "sha512-kL5CuoXA/dgxlBbVrflsflzQ3PAas7RYZB52NOm/6839iVYJgKMJ3cQJD+t2i5+qFa8h3MDpEOJiS64E8JLnSQ==", "dev": true } } @@ -2095,7 +2094,7 @@ }, "through": { "version": "2.3.8", - "resolved": "https://registry.npmjs.org/through/-/through-2.3.8.tgz", + "resolved": "http://registry.npmjs.org/through/-/through-2.3.8.tgz", "integrity": "sha1-DdTJ/6q8NXlgsbckEV1+Doai4fU=", "dev": true }, @@ -2145,9 +2144,9 @@ "dev": true }, "typescript": { - "version": "3.5.3", - "resolved": "https://registry.npmjs.org/typescript/-/typescript-3.5.3.tgz", - "integrity": "sha512-ACzBtm/PhXBDId6a6sDJfroT2pOWt/oOnk4/dElG5G33ZL776N3Y6/6bKZJBFpd+b05F3Ct9qDjMeJmRWtE2/g==", + "version": "3.6.3", + "resolved": "https://registry.npmjs.org/typescript/-/typescript-3.6.3.tgz", + "integrity": "sha512-N7bceJL1CtRQ2RiG0AQME13ksR7DiuQh/QehubYcghzv20tnh+MQnQIuJddTmsbqYj+dztchykemz0zFzlvdQw==", "dev": true }, "unicode-canonical-property-names-ecmascript": {
true
Other
mrdoob
three.js
0a99abb80c37669722e396f40cb5768552f26e3e.json
Upgrade dev dependencies.
package.json
@@ -71,19 +71,19 @@ }, "homepage": "https://threejs.org/", "devDependencies": { - "@typescript-eslint/eslint-plugin": "^2.0.0", - "@typescript-eslint/parser": "^2.0.0", - "@types/webgl2": "0.0.5", - "concurrently": "^4.1.2", + "@typescript-eslint/eslint-plugin": "^2.3.3", + "@typescript-eslint/parser": "^2.3.3", + "@types/webgl2": "^0.0.5", + "concurrently": "^5.0.0", "eslint": "^6.2.1", "eslint-config-mdcs": "^4.2.3", "eslint-plugin-html": "^6.0.0", "failonlyreporter": "^1.0.0", - "google-closure-compiler": "20190729.0.0", + "google-closure-compiler": "20190929.0.0", "http-server": "^0.11.1", "qunit": "^2.9.2", - "rollup": "^1.19.4", - "typescript": "^3.5.3", + "rollup": "^1.23.1", + "typescript": "^3.6.3", "rollup-plugin-buble": "^0.19.8" }, "jspm": {
true
Other
mrdoob
three.js
5507b510de8cc85b8318c8bdbd4b64241f4954f0.json
Fix typings for Ray intersects* According to the [docs](https://threejs.org/docs/#api/en/math/Ray) and after being bitten by this in practice, it looks like these 4 methods can return `null`... so the TS signature is wrong.
src/math/Ray.d.ts
@@ -26,20 +26,20 @@ export class Ray { optionalPointOnRay?: Vector3, optionalPointOnSegment?: Vector3 ): number; - intersectSphere( sphere: Sphere, target: Vector3 ): Vector3; + intersectSphere( sphere: Sphere, target: Vector3 ): Vector3 | null; intersectsSphere( sphere: Sphere ): boolean; distanceToPlane( plane: Plane ): number; - intersectPlane( plane: Plane, target: Vector3 ): Vector3; + intersectPlane( plane: Plane, target: Vector3 ): Vector3 | null; intersectsPlane( plane: Plane ): boolean; - intersectBox( box: Box3, target: Vector3 ): Vector3; + intersectBox( box: Box3, target: Vector3 ): Vector3 | null; intersectsBox( box: Box3 ): boolean; intersectTriangle( a: Vector3, b: Vector3, c: Vector3, backfaceCulling: boolean, target: Vector3 - ): Vector3; + ): Vector3 | null; applyMatrix4( matrix4: Matrix4 ): Ray; equals( ray: Ray ): boolean;
false
Other
mrdoob
three.js
898c14affc264d90801239c3b27a88bf8fd6f691.json
Fix SVGLoader strokes not rendering in Firefox
examples/jsm/loaders/SVGLoader.js
@@ -814,13 +814,13 @@ SVGLoader.prototype = Object.assign( Object.create( Loader.prototype ), { function clamp( v ) { - return Math.max( 0, Math.min( 1, v ) ); + return Math.max( 0, Math.min( 1, parseFloat( v ) ) ); } function positive( v ) { - return Math.max( 0, v ); + return Math.max( 0, parseFloat( v ) ); }
false
Other
mrdoob
three.js
95cba890d318bb0b3f9b9293c71fc3f3f5ae4b3c.json
Add numMultiviewViews to parameters
src/renderers/webgl/WebGLProgram.js
@@ -401,9 +401,6 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters var prefixVertex, prefixFragment; - var renderTarget = renderer.getRenderTarget(); - var numMultiviewViews = renderTarget && renderTarget.isWebGLMultiviewRenderTarget ? renderTarget.numViews : 0; - if ( material.isRawShaderMaterial ) { prefixVertex = [ @@ -697,14 +694,14 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters // Multiview - if ( numMultiviewViews > 0 ) { + if ( parameters.numMultiviewViews > 0 ) { prefixVertex = prefixVertex.replace( '#version 300 es\n', [ '#version 300 es\n', '#extension GL_OVR_multiview2 : require', - 'layout(num_views = ' + numMultiviewViews + ') in;', + 'layout(num_views = ' + parameters.numMultiviewViews + ') in;', '#define VIEW_ID gl_ViewID_OVR' ].join( '\n' ) ); @@ -717,10 +714,10 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters 'uniform mat3 normalMatrix;' ].join( '\n' ), [ - 'uniform mat4 modelViewMatrices[' + numMultiviewViews + '];', - 'uniform mat4 projectionMatrices[' + numMultiviewViews + '];', - 'uniform mat4 viewMatrices[' + numMultiviewViews + '];', - 'uniform mat3 normalMatrices[' + numMultiviewViews + '];', + 'uniform mat4 modelViewMatrices[' + parameters.numMultiviewViews + '];', + 'uniform mat4 projectionMatrices[' + parameters.numMultiviewViews + '];', + 'uniform mat4 viewMatrices[' + parameters.numMultiviewViews + '];', + 'uniform mat3 normalMatrices[' + parameters.numMultiviewViews + '];', '#define modelViewMatrix modelViewMatrices[VIEW_ID]', '#define projectionMatrix projectionMatrices[VIEW_ID]', @@ -741,7 +738,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters prefixFragment = prefixFragment.replace( 'uniform mat4 viewMatrix;', [ - 'uniform mat4 viewMatrices[' + numMultiviewViews + '];', + 'uniform mat4 viewMatrices[' + parameters.numMultiviewViews + '];', '#define viewMatrix viewMatrices[VIEW_ID]' ].join( '\n' ) ); @@ -890,7 +887,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters this.program = program; this.vertexShader = glVertexShader; this.fragmentShader = glFragmentShader; - this.numMultiviewViews = numMultiviewViews; + this.numMultiviewViews = parameters.numMultiviewViews; return this;
true
Other
mrdoob
three.js
95cba890d318bb0b3f9b9293c71fc3f3f5ae4b3c.json
Add numMultiviewViews to parameters
src/renderers/webgl/WebGLPrograms.js
@@ -35,7 +35,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) { }; var parameterNames = [ - "precision", "supportsVertexTextures", "instancing", + "precision", "supportsVertexTextures", "instancing", "numMultiviewViews", "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatNormalMap", "displacementMap", "specularMap", "roughnessMap", "metalnessMap", "gradientMap", @@ -138,6 +138,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) { } var currentRenderTarget = renderer.getRenderTarget(); + var numMultiviewViews = currentRenderTarget && currentRenderTarget.isWebGLMultiviewRenderTarget ? currentRenderTarget.numViews : 0; var parameters = { @@ -150,6 +151,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) { instancing: object.isInstancedMesh === true, supportsVertexTextures: vertexTextures, + numMultiviewViews: numMultiviewViews, outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ), map: !! material.map, mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
true
Other
mrdoob
three.js
f5957f06b5b6699040ada6b1df881e760af1fd53.json
Fix a type description.
examples/jsm/misc/MD2Character.d.ts
@@ -1,9 +1,17 @@ import { Object3D, Mesh, - Texture + Texture, + AnimationMixer } from '../../../src/Three'; +export interface MD2PartsConfig { + baseUrl: string, + body: string, + skins: string[], + weapons: [string, string][], +} + export class MD2Character { constructor(); @@ -14,7 +22,13 @@ export class MD2Character { meshWeapon: Mesh | null; skinsBody: Texture[]; skinsWeapon: Texture[]; + weapons: Mesh[]; + activeAnimation: string | null; + mixer: AnimationMixer | null; + loadCounter: number; + onLoadComplete(): void; + loadParts( config: MD2PartsConfig ): void; setPlaybackRate( rate: number ): void; setWireframe( wireframeEnabled: boolean ): void; setSkin( index: number ): void;
false
Other
mrdoob
three.js
3d98e76f1d384dacdf28cdd20f474afbbe1d712b.json
remove useless code.
examples/css2d_label.html
@@ -102,7 +102,6 @@ labelRenderer.setSize( window.innerWidth, window.innerHeight ); labelRenderer.domElement.style.position = 'absolute'; labelRenderer.domElement.style.top = '0px'; - labelRenderer.domElement.style.left = '0px'; document.body.appendChild( labelRenderer.domElement ); var controls = new OrbitControls( camera, labelRenderer.domElement );
true
Other
mrdoob
three.js
3d98e76f1d384dacdf28cdd20f474afbbe1d712b.json
remove useless code.
examples/webgl_loader_pdb.html
@@ -114,7 +114,6 @@ labelRenderer.setSize( window.innerWidth, window.innerHeight ); labelRenderer.domElement.style.position = 'absolute'; labelRenderer.domElement.style.top = '0px'; - labelRenderer.domElement.style.left = '0px'; labelRenderer.domElement.style.pointerEvents = 'none'; document.getElementById( 'container' ).appendChild( labelRenderer.domElement );
true
Other
mrdoob
three.js
03189f308bf56b97afe55f70118a593db0cc5495.json
Fix capital letter in SpriteMaterial doc
docs/api/en/materials/SpriteMaterial.html
@@ -29,7 +29,7 @@ <h2>Code Example</h2> <h2>Examples</h2> <p> - [example:webgl_sprites WebGL / sprites]<br /> + [example:webgl_sprites webGL / sprites]<br /> [example:software_sandbox software / sandbox]<br /> [example:svg_sandbox svg / sandbox]<br /> [example:webgl_materials_cubemap_dynamic webgl / materials / cubemap / dynamic]
false
Other
mrdoob
three.js
a83e7d6682dedb355c3cef9e8d2c6de2807b260e.json
Fix typo in webgl_materials_translucency.html
examples/webgl_materials_translucency.html
@@ -138,7 +138,7 @@ var ThicknessControls = function () { - this.distoration = uniforms[ 'thicknessDistortion' ].value; + this.distortion = uniforms[ 'thicknessDistortion' ].value; this.ambient = uniforms[ 'thicknessAmbient' ].value; this.attenuation = uniforms[ 'thicknessAttenuation' ].value; this.power = uniforms[ 'thicknessPower' ].value; @@ -149,9 +149,9 @@ var thicknessControls = new ThicknessControls(); var thicknessFolder = gui.addFolder( 'Thickness Control' ); - thicknessFolder.add( thicknessControls, 'distoration' ).min( 0.01 ).max( 1 ).step( 0.01 ).onChange( function () { + thicknessFolder.add( thicknessControls, 'distortion' ).min( 0.01 ).max( 1 ).step( 0.01 ).onChange( function () { - uniforms[ 'thicknessDistortion' ].value = thicknessControls.distoration; + uniforms[ 'thicknessDistortion' ].value = thicknessControls.distortion; } );
false
Other
mrdoob
three.js
55b733f634283cf087142279918005722b954b75.json
Remove opacity in ShapePath
src/extras/core/ShapePath.js
@@ -13,7 +13,6 @@ function ShapePath() { this.type = 'ShapePath'; this.color = new Color(); - this.opacity = 1.0; this.subPaths = []; this.currentPath = null;
false
Other
mrdoob
three.js
88f399263d2718975f94fd5d2ca1cdc30db9e651.json
Remove opacity property
examples/js/loaders/SVGLoader.js
@@ -107,8 +107,6 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype } - path.opacity = style.opacity || 1.0; - transformPath( path, currentTransform ); paths.push( path );
false
Other
mrdoob
three.js
5191eb41eadc41fa6d83ae6062b02900da81fd5a.json
Add 2 missing quotes in the en version
docs/manual/en/introduction/Creating-a-scene.html
@@ -20,7 +20,7 @@ <h2>Before we start</h2> &lt;!DOCTYPE html&gt; &lt;html&gt; &lt;head&gt; - &lt;meta charset=utf-8&gt; + &lt;meta charset="utf-8"&gt; &lt;title&gt;My first three.js app&lt;/title&gt; &lt;style&gt; body { margin: 0; }
false
Other
mrdoob
three.js
da4e98e357c4cdffb5fca6d1100af03baec1a9f9.json
Add 2 missing quotes in the zh version
docs/manual/zh/introduction/Creating-a-scene.html
@@ -20,7 +20,7 @@ <h2>开始之前</h2> &lt;!DOCTYPE html&gt; &lt;html&gt; &lt;head&gt; - &lt;meta charset=utf-8&gt; + &lt;meta charset="utf-8"&gt; &lt;title&gt;My first three.js app&lt;/title&gt; &lt;style&gt; body { margin: 0; }
false
Other
mrdoob
three.js
b51f7f75efde75c580651a54122803ecc81e2f3e.json
update the docs
docs/api/en/lights/shadows/LightShadow.html
@@ -12,60 +12,18 @@ <h1>[name]</h1> <p class="desc"> - This is used internally by [page:PointLight PointLights] for calculating shadows, and also serves as - a base class for the other shadow classes. + Serves as a base class for the other shadow classes. </p> - <h2>Example</h2> - <p> - <code> -//Create a WebGLRenderer and turn on shadows in the renderer -var renderer = new THREE.WebGLRenderer(); -renderer.shadowMap.enabled = true; -renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap - -//Create a PointLight and turn on shadows for the light -var light = new THREE.PointLight( 0xffffff, 1, 100 ); -light.position.set( 0, 10, 0 ); -light.castShadow = true; // default false -scene.add( light ); - -//Set up shadow properties for the light -light.shadow.mapSize.width = 512; // default -light.shadow.mapSize.height = 512; // default -light.shadow.camera.near = 0.5; // default -light.shadow.camera.far = 500 // default - -//Create a sphere that cast shadows (but does not receive them) -var sphereGeometry = new THREE.SphereBufferGeometry( 5, 32, 32 ); -var sphereMaterial = new THREE.MeshStandardMaterial( { color: 0xff0000 } ); -var sphere = new THREE.Mesh( sphereGeometry, sphereMaterial ); -sphere.castShadow = true; //default is false -sphere.receiveShadow = false; //default -scene.add( sphere ); - -//Create a plane that receives shadows (but does not cast them) -var planeGeometry = new THREE.PlaneBufferGeometry( 20, 20, 32, 32 ); -var planeMaterial = new THREE.MeshStandardMaterial( { color: 0x00ff00 } ) -var plane = new THREE.Mesh( planeGeometry, planeMaterial ); -plane.receiveShadow = true; -scene.add( plane ); - -//Create a helper for the shadow camera (optional) -var helper = new THREE.CameraHelper( light.shadow.camera ); -scene.add( helper ); - </code> - </p> - <h2>Constructor</h2> <h3>[name]( [param:Camera camera] )</h3> <p> [page:Camera camera] - the light's view of the world.<br /><br /> - Create a new [name]. This is not intended to be called directly - it is called - internally by [page:PointLight] or used as a base class by other light shadows. + Create a new [name]. This is not intended to be called directly - it is used as a base class by + other light shadows. </p> <h2>Properties</h2> @@ -88,7 +46,6 @@ <h3>[property:WebGLRenderTarget map]</h3> in shadow. Computed internally during rendering. </p> - <h3>[property:Vector2 mapSize]</h3> <p> A [Page:Vector2] defining the width and height of the shadow map.<br /><br /> @@ -118,10 +75,35 @@ <h3>[property:Float radius]</h3> <h2>Methods</h2> + + <h3>[method:Vector2 getFrameExtents]()</h3> + <p> + Used internally by the renderer to extend the shadow map to contain all viewports + </p> + + <h3>[method:null updateMatrices]( [param:Light light], [param:Camera viewCamera], [param:number viewportIndex])</h3> + <p> + Update the matrices for the camera and shadow, used internally by the renderer.<br /><br /> + + light -- the light for which the shadow is being rendered.<br /> + viewCamera -- the camera view for which the shadow is being rendered.<br /> + viewportIndex -- calculates the matrix for this viewport + </p> + + <h3>[method:Frustum getFrustum]()</h3> + <p> + Gets the shadow cameras frustum. Used internally by the renderer to cull objects. + </p> + + <h3>[method:number getViewportCount]()</h3> + <p> + Used internally by the renderer to get the number of viewports that need to be rendered for this shadow. + </p> + <h3>[method:LightShadow copy]( [param:LightShadow source] )</h3> <p> Copies value of all the properties from the [page:LightShadow source] to this - SpotLight. + Light. </p> <h3>[method:LightShadow clone]()</h3>
true
Other
mrdoob
three.js
b51f7f75efde75c580651a54122803ecc81e2f3e.json
update the docs
docs/api/en/lights/shadows/PointLightShadow.html
@@ -0,0 +1,81 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <meta charset="utf-8" /> + <base href="../../../../" /> + <script src="list.js"></script> + <script src="page.js"></script> + <link type="text/css" rel="stylesheet" href="page.css" /> + </head> + <body> + + <h1>[name]</h1> + + <p class="desc"> + This is used internally by [page:PointLight PointLights] for calculating shadows + </p> + + + <h2>Example</h2> + <p> + <code> +//Create a WebGLRenderer and turn on shadows in the renderer +var renderer = new THREE.WebGLRenderer(); +renderer.shadowMap.enabled = true; +renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap + +//Create a PointLight and turn on shadows for the light +var light = new THREE.PointLight( 0xffffff, 1, 100 ); +light.position.set( 0, 10, 0 ); +light.castShadow = true; // default false +scene.add( light ); + +//Set up shadow properties for the light +light.shadow.mapSize.width = 512; // default +light.shadow.mapSize.height = 512; // default +light.shadow.camera.near = 0.5; // default +light.shadow.camera.far = 500 // default + +//Create a sphere that cast shadows (but does not receive them) +var sphereGeometry = new THREE.SphereBufferGeometry( 5, 32, 32 ); +var sphereMaterial = new THREE.MeshStandardMaterial( { color: 0xff0000 } ); +var sphere = new THREE.Mesh( sphereGeometry, sphereMaterial ); +sphere.castShadow = true; //default is false +sphere.receiveShadow = false; //default +scene.add( sphere ); + +//Create a plane that receives shadows (but does not cast them) +var planeGeometry = new THREE.PlaneBufferGeometry( 20, 20, 32, 32 ); +var planeMaterial = new THREE.MeshStandardMaterial( { color: 0x00ff00 } ) +var plane = new THREE.Mesh( planeGeometry, planeMaterial ); +plane.receiveShadow = true; +scene.add( plane ); + +//Create a helper for the shadow camera (optional) +var helper = new THREE.CameraHelper( light.shadow.camera ); +scene.add( helper ); + </code> + </p> + + <h2>Constructor</h2> + <h3>[name]( )</h3> + <p> + Creates a new [name]. This is not intended to be called directly - it is called + internally by [page:PointLight]. + </p> + + <h2>Properties</h2> + <p> + See the base [page:LightShadow LightShadow] class for common properties. + </p> + + <h2>Methods</h2> + <p> + See the base [page:LightShadow LightShadow] class for common methods. + </p> + + <h2>Source</h2> + + [link:https://github.com/mrdoob/three.js/blob/master/src/lights/[name].js src/lights/[name].js] + </body> +</html>
true
Other
mrdoob
three.js
b51f7f75efde75c580651a54122803ecc81e2f3e.json
update the docs
docs/list.js
@@ -217,8 +217,9 @@ var list = { }, "Lights / Shadows": { - "DirectionalLightShadow": "api/en/lights/shadows/DirectionalLightShadow", "LightShadow": "api/en/lights/shadows/LightShadow", + "PointLightShadow": "api/en/lights/shadows/PointLightShadow", + "DirectionalLightShadow": "api/en/lights/shadows/DirectionalLightShadow", "SpotLightShadow": "api/en/lights/shadows/SpotLightShadow" },
true
Other
mrdoob
three.js
aa4b0c845d8161e4fb1b91fcd6a5c1ec05769402.json
fix examples broken by lightShadow change
examples/webgl_shadowmap.html
@@ -79,13 +79,13 @@ var ambient = new THREE.AmbientLight( 0x444444 ); scene.add( ambient ); - light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 2 ); + light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 5, 0.3 ); light.position.set( 0, 1500, 1000 ); light.target.position.set( 0, 0, 0 ); light.castShadow = true; - - light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 50, 1, 1200, 2500 ) ); + light.shadow.camera.near = 1200; + light.shadow.camera.far = 2500; light.shadow.bias = 0.0001; light.shadow.mapSize.width = SHADOW_MAP_WIDTH;
true
Other
mrdoob
three.js
aa4b0c845d8161e4fb1b91fcd6a5c1ec05769402.json
fix examples broken by lightShadow change
examples/webgl_shadowmap_performance.html
@@ -76,14 +76,13 @@ var ambient = new THREE.AmbientLight( 0x444444 ); scene.add( ambient ); - light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 2 ); + light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 5, 0.3 ); light.position.set( 0, 1500, 1000 ); light.target.position.set( 0, 0, 0 ); light.castShadow = true; - - light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 50, 1, 700, FAR ) ); - + light.shadow.camera.near = 1200; + light.shadow.camera.far = 2500; light.shadow.bias = 0.0001; light.shadow.mapSize.width = SHADOW_MAP_WIDTH;
true
Other
mrdoob
three.js
0442b430be43b04580abcdcc7cdbbbaed5540c44.json
Add matrix calcs to direction shadow class
src/lights/DirectionalLightShadow.js
@@ -5,15 +5,34 @@ import { OrthographicCamera } from '../cameras/OrthographicCamera.js'; * @author mrdoob / http://mrdoob.com/ */ -function DirectionalLightShadow( ) { +function DirectionalLightShadow() { LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); } DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - constructor: DirectionalLightShadow + constructor: DirectionalLightShadow, + + isDirectionalLightShadow: true, + + updateMatrices: function ( light, viewCamera, viewportIndex ) { + + var camera = this.camera, + lightPositionWorld = this._lightPositionWorld, + lookTarget = this._lookTarget; + + lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + camera.position.copy( lightPositionWorld ); + + lookTarget.setFromMatrixPosition( light.target.matrixWorld ); + camera.lookAt( lookTarget ); + camera.updateMatrixWorld(); + + LightShadow.prototype.updateMatrices.call( this, light, viewCamera, viewportIndex ); + + } } );
false
Other
mrdoob
three.js
a8179c989653149c4624413197fa691678eb30b9.json
fix texture lod
src/renderers/webgl/WebGLProgram.js
@@ -532,7 +532,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && ( capabilities.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - parameters.envMap && ( capabilities.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '', + ( ( material.extensions ? material.extensions.shaderTextureLOD : false ) || parameters.envMap ) && ( capabilities.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;',
false
Other
mrdoob
three.js
ae85dbe2e0bbf7835486b56550a3a20e5a36c6bd.json
Update varriable names
src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js
@@ -1,15 +1,7 @@ export default /* glsl */` #if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) - if ( skipLogDepth == 1.0 ) { - - gl_FragDepthEXT = gl_FragCoord.z; - - } else { - - gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5; - - } + gl_FragDepthEXT = vIsPerspective == 1.0 ? log2( vFragDepth ) * logDepthBufFC * 0.5 : gl_FragCoord.z; #endif `;
true
Other
mrdoob
three.js
ae85dbe2e0bbf7835486b56550a3a20e5a36c6bd.json
Update varriable names
src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js
@@ -3,7 +3,7 @@ export default /* glsl */` uniform float logDepthBufFC; varying float vFragDepth; - varying float skipLogDepth; + varying float vIsPerspective; #endif `;
true
Other
mrdoob
three.js
ae85dbe2e0bbf7835486b56550a3a20e5a36c6bd.json
Update varriable names
src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js
@@ -4,7 +4,7 @@ export default /* glsl */` #ifdef USE_LOGDEPTHBUF_EXT varying float vFragDepth; - varying float skipLogDepth; + varying float vIsPerspective; #else
true
Other
mrdoob
three.js
ae85dbe2e0bbf7835486b56550a3a20e5a36c6bd.json
Update varriable names
src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js
@@ -4,7 +4,7 @@ export default /* glsl */` #ifdef USE_LOGDEPTHBUF_EXT vFragDepth = 1.0 + gl_Position.w; - skipLogDepth = isPerspectiveMatrix( projectionMatrix ) ? 0.0 : 1.0; + vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); #else
true
Other
mrdoob
three.js
61bf973cbe53f3d44447a699a9d234767468e9c7.json
Fix a type description.
src/animation/KeyframeTrack.d.ts
@@ -13,8 +13,8 @@ export class KeyframeTrack { ); name: string; - times: any[]; - values: any[]; + times: Float32Array; + values: Float32Array; ValueTypeName: string; TimeBufferType: Float32Array;
false
Other
mrdoob
three.js
e6312c8a673a293b3a8e8925e14cc1c4146efba7.json
Remove the files from PR
build/three.js
@@ -8458,7 +8458,6 @@ if ( this.roughness !== undefined ) { data.roughness = this.roughness; } if ( this.metalness !== undefined ) { data.metalness = this.metalness; } - if ( this.sheen && this.sheen.isColor ) { data.sheen = this.sheen.getHex(); } if ( this.emissive && this.emissive.isColor ) { data.emissive = this.emissive.getHex(); } if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) { data.emissiveIntensity = this.emissiveIntensity; } @@ -32049,7 +32048,7 @@ this.clearcoat = source.clearcoat; this.clearcoatRoughness = source.clearcoatRoughness; - + if ( source.sheen ) { this.sheen = ( this.sheen || new Color() ).copy( source.sheen ); } else { this.sheen = null; } @@ -34482,7 +34481,6 @@ var itemsLoaded = 0; var itemsTotal = 0; var urlModifier = undefined; - var handlers = []; // Refer to #5689 for the reason why we don't set .onStart // in the constructor @@ -34559,52 +34557,10 @@ this.setURLModifier = function ( transform ) { urlModifier = transform; - - return this; - - }; - - this.addHandler = function ( regex, loader ) { - - handlers.push( regex, loader ); - - return this; - - }; - - this.removeHandler = function ( regex ) { - - var index = handlers.indexOf( regex ); - - if ( index !== - 1 ) { - - handlers.splice( index, 2 ); - - } - return this; }; - this.getHandler = function ( file ) { - - for ( var i = 0, l = handlers.length; i < l; i += 2 ) { - - var regex = handlers[ i ]; - var loader = handlers[ i + 1 ]; - - if ( regex.test( file ) ) { - - return loader; - - } - - } - - return null; - - }; - } var DefaultLoadingManager = new LoadingManager(); @@ -34652,6 +34608,41 @@ } ); + // + + Loader.Handlers = { + + handlers: [], + + add: function ( regex, loader ) { + + this.handlers.push( regex, loader ); + + }, + + get: function ( file ) { + + var handlers = this.handlers; + + for ( var i = 0, l = handlers.length; i < l; i += 2 ) { + + var regex = handlers[ i ]; + var loader = handlers[ i + 1 ]; + + if ( regex.test( file ) ) { + + return loader; + + } + + } + + return null; + + } + + }; + /** * @author mrdoob / http://mrdoob.com/ */ @@ -38203,7 +38194,6 @@ if ( json.color !== undefined ) { material.color.setHex( json.color ); } if ( json.roughness !== undefined ) { material.roughness = json.roughness; } if ( json.metalness !== undefined ) { material.metalness = json.metalness; } - if ( json.sheen !== undefined ) { material.sheen = (new Color()).setHex( json.sheen ); } if ( json.emissive !== undefined ) { material.emissive.setHex( json.emissive ); } if ( json.specular !== undefined ) { material.specular.setHex( json.specular ); } if ( json.shininess !== undefined ) { material.shininess = json.shininess; } @@ -46992,22 +46982,6 @@ } ); - Loader.Handlers = { - - add: function ( /* regex, loader */ ) { - - console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' ); - - }, - - get: function ( /* file */ ) { - - console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' ); - - } - - }; - function XHRLoader( manager ) { console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
true
Other
mrdoob
three.js
e6312c8a673a293b3a8e8925e14cc1c4146efba7.json
Remove the files from PR
build/three.module.js
@@ -8452,7 +8452,6 @@ Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), if ( this.roughness !== undefined ) data.roughness = this.roughness; if ( this.metalness !== undefined ) data.metalness = this.metalness; - if ( this.sheen && this.sheen.isColor ) data.sheen = this.sheen.getHex(); if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity; @@ -32036,7 +32035,7 @@ MeshPhysicalMaterial.prototype.copy = function ( source ) { this.clearcoat = source.clearcoat; this.clearcoatRoughness = source.clearcoatRoughness; - + if ( source.sheen ) this.sheen = ( this.sheen || new Color() ).copy( source.sheen ); else this.sheen = null; @@ -34469,7 +34468,6 @@ function LoadingManager( onLoad, onProgress, onError ) { var itemsLoaded = 0; var itemsTotal = 0; var urlModifier = undefined; - var handlers = []; // Refer to #5689 for the reason why we don't set .onStart // in the constructor @@ -34546,52 +34544,10 @@ function LoadingManager( onLoad, onProgress, onError ) { this.setURLModifier = function ( transform ) { urlModifier = transform; - - return this; - - }; - - this.addHandler = function ( regex, loader ) { - - handlers.push( regex, loader ); - - return this; - - }; - - this.removeHandler = function ( regex ) { - - var index = handlers.indexOf( regex ); - - if ( index !== - 1 ) { - - handlers.splice( index, 2 ); - - } - return this; }; - this.getHandler = function ( file ) { - - for ( var i = 0, l = handlers.length; i < l; i += 2 ) { - - var regex = handlers[ i ]; - var loader = handlers[ i + 1 ]; - - if ( regex.test( file ) ) { - - return loader; - - } - - } - - return null; - - }; - } var DefaultLoadingManager = new LoadingManager(); @@ -34639,6 +34595,41 @@ Object.assign( Loader.prototype, { } ); +// + +Loader.Handlers = { + + handlers: [], + + add: function ( regex, loader ) { + + this.handlers.push( regex, loader ); + + }, + + get: function ( file ) { + + var handlers = this.handlers; + + for ( var i = 0, l = handlers.length; i < l; i += 2 ) { + + var regex = handlers[ i ]; + var loader = handlers[ i + 1 ]; + + if ( regex.test( file ) ) { + + return loader; + + } + + } + + return null; + + } + +}; + /** * @author mrdoob / http://mrdoob.com/ */ @@ -38190,7 +38181,6 @@ MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), { if ( json.color !== undefined ) material.color.setHex( json.color ); if ( json.roughness !== undefined ) material.roughness = json.roughness; if ( json.metalness !== undefined ) material.metalness = json.metalness; - if ( json.sheen !== undefined ) material.sheen = (new Color()).setHex( json.sheen ); if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); if ( json.specular !== undefined ) material.specular.setHex( json.specular ); if ( json.shininess !== undefined ) material.shininess = json.shininess; @@ -46981,22 +46971,6 @@ Object.assign( Loader.prototype, { } ); -Loader.Handlers = { - - add: function ( /* regex, loader */ ) { - - console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' ); - - }, - - get: function ( /* file */ ) { - - console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' ); - - } - -}; - function XHRLoader( manager ) { console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
true
Other
mrdoob
three.js
e6312c8a673a293b3a8e8925e14cc1c4146efba7.json
Remove the files from PR
package-lock.json
@@ -1959,7 +1959,7 @@ "spdx-expression-parse": { "version": "3.0.0", "resolved": "https://registry.npmjs.org/spdx-expression-parse/-/spdx-expression-parse-3.0.0.tgz", - "integrity": "sha1-meEZt6XaAOBUkcn6M4t5BII7QdA=", + "integrity": "sha512-Yg6D3XpRD4kkOmTpdgbUiEJFKghJH03fiC1OPll5h/0sO6neh2jqRDVHOQ4o/LMea0tgCkbMgea5ip/e+MkWyg==", "dev": true, "requires": { "spdx-exceptions": "^2.1.0", @@ -2264,7 +2264,7 @@ }, "wrap-ansi": { "version": "2.1.0", - "resolved": "http://registry.npmjs.org/wrap-ansi/-/wrap-ansi-2.1.0.tgz", + "resolved": "https://registry.npmjs.org/wrap-ansi/-/wrap-ansi-2.1.0.tgz", "integrity": "sha1-2Pw9KE3QV5T+hJc8rs3Rz4JP3YU=", "dev": true, "requires": {
true
Other
mrdoob
three.js
c49ed806b54549eaff4824e1b4ad9c6d3537de8f.json
Expose the sheen parameter for Physical Material in the editor
editor/js/Sidebar.Material.js
@@ -195,6 +195,18 @@ Sidebar.Material = function ( editor ) { container.add( materialMetalnessRow ); + // sheen + + var materialSheenRow = new UI.Row(); + var materialSheenEnabled = new UI.Checkbox( false ).onChange( update ); + var materialSheen = new UI.Color().setHexValue(0x000000).onChange( update ); + + materialSheenRow.add( new UI.Text( strings.getKey( 'sidebar/material/sheen' ) ).setWidth( '90px' ) ) + materialSheenRow.add( materialSheenEnabled ); + materialSheenRow.add( materialSheen ); + + container.add( materialSheenRow ); + // emissive var materialEmissiveRow = new UI.Row(); @@ -636,6 +648,22 @@ Sidebar.Material = function ( editor ) { } + if ( material.sheen !== undefined ) { + + var sheenEnabled = materialSheenEnabled.getValue() === true; + + var sheen = sheenEnabled ? new THREE.Color(materialSheen.getHexValue()) : null; + + editor.execute( new SetMaterialValueCommand( editor, currentObject, 'sheen', sheen, currentMaterialSlot ) ); + + } + + if ( material.sheen !== undefined && material.sheen !== null && material.sheen.getHex() !== materialSheen.getHexValue() ) { + + editor.execute( new SetMaterialColorCommand( editor, currentObject, 'sheen', materialSheen.getHexValue(), currentMaterialSlot ) ); + + } + if ( material.emissive !== undefined && material.emissive.getHex() !== materialEmissive.getHexValue() ) { editor.execute( new SetMaterialColorCommand( editor, currentObject, 'emissive', materialEmissive.getHexValue(), currentMaterialSlot ) ); @@ -1157,6 +1185,7 @@ Sidebar.Material = function ( editor ) { 'roughness': materialRoughnessRow, 'metalness': materialMetalnessRow, 'emissive': materialEmissiveRow, + 'sheen': materialSheenRow, 'specular': materialSpecularRow, 'shininess': materialShininessRow, 'clearcoat': materialClearcoatRow, @@ -1268,6 +1297,13 @@ Sidebar.Material = function ( editor ) { materialMetalness.setValue( material.metalness ); } + + if ( material.sheen !== undefined && material.sheen !== null ) { + + materialSheenEnabled.setValue( true ); + materialSheen.setHexValue( material.sheen.getHexString() ); + + } if ( material.emissive !== undefined ) {
true
Other
mrdoob
three.js
c49ed806b54549eaff4824e1b4ad9c6d3537de8f.json
Expose the sheen parameter for Physical Material in the editor
editor/js/Strings.js
@@ -221,6 +221,7 @@ var Strings = function ( config ) { 'sidebar/material/depthPacking': 'Depth Packing', 'sidebar/material/roughness': 'Roughness', 'sidebar/material/metalness': 'Metalness', + 'sidebar/material/sheen': 'Sheen', 'sidebar/material/emissive': 'Emissive', 'sidebar/material/specular': 'Specular', 'sidebar/material/shininess': 'Shininess',
true
Other
mrdoob
three.js
fe0e7957e3102b96213409408aa8b04b32fa9f33.json
Add removal warning
src/materials/Material.js
@@ -50,6 +50,24 @@ function Material() { this.stencilZPass = KeepStencilOp; this.stencilWrite = false; + Object.defineProperty( this, 'stencilMask', { + + set: function( value ) { + + console.warn( 'Material.stencilMask has been removed. Use Material.stencilFuncMask instead.' ); + this.stencilFuncMask = value; + + }, + + get: function() { + + console.warn( 'Material.stencilMask has been removed. Use Material.stencilFuncMask instead.' ); + return this.stencilFuncMask; + + } + + } ); + this.clippingPlanes = null; this.clipIntersection = false; this.clipShadows = false;
false
Other
mrdoob
three.js
8e15fb24e1746699c90b73e4b69aea92fbce63fe.json
Fix a spelling error
docs/api/en/materials/Material.html
@@ -278,7 +278,7 @@ <h3>[property:Boolean transparent]</h3> as transparent objects need special treatment and are rendered after non-transparent objects. <br /> When set to true, the extent to which the material is transparent is - controlled by setting it's [page:Float opacity] property. <br /> + controlled by setting its [page:Float opacity] property. <br /> Default is *false*. </p>
false
Other
mrdoob
three.js
62fef74709d9e24790927aadbd4d5005a3e2479e.json
Update JSM module
examples/jsm/renderers/SVGRenderer.js
@@ -139,13 +139,13 @@ var SVGRenderer = function () { } - function getSvgColor( color, opacity ) { + function getSvgColor( color, opacity, asStroke ) { var arg = Math.floor( color.r * 255 ) + ',' + Math.floor( color.g * 255 ) + ',' + Math.floor( color.b * 255 ); if ( opacity === undefined || opacity === 1 ) return 'rgb(' + arg + ')'; - return 'rgb(' + arg + '); fill-opacity: ' + opacity; + return 'rgb(' + arg + ');' + ( asStroke ? 'stroke-opacity' : 'fill-opacity' ) + ':' + opacity; } @@ -406,7 +406,7 @@ var SVGRenderer = function () { if ( material.isLineBasicMaterial ) { - var style = 'fill:none;stroke:' + getSvgColor( material.color, material.opacity ) + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap; + var style = 'fill:none;stroke:' + getSvgColor( material.color, material.opacity, true ) + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap; if ( material.isLineDashedMaterial ) { @@ -466,7 +466,7 @@ var SVGRenderer = function () { if ( material.wireframe ) { - style = 'fill:none;stroke:' + getSvgColor( _color, material.opacity ) + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin; + style = 'fill:none;stroke:' + getSvgColor( _color, material.opacity, true ) + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin; } else {
false
Other
mrdoob
three.js
7d2aeeee226319d49b9bd5ae03931a69d02fdf08.json
Fix linter error
src/renderers/webgl/WebGLCapabilities.js
@@ -87,7 +87,7 @@ function WebGLCapabilities( gl, extensions, parameters ) { var maxSamples = isWebGL2 ? gl.getParameter( gl.MAX_SAMPLES ) : 0; var multiviewExt = extensions.get( 'OVR_multiview2' ); - var multiview = isWebGL2 && ( !! multiviewExt ) && !gl.getContextAttributes().antialias; + var multiview = isWebGL2 && ( !! multiviewExt ) && ! gl.getContextAttributes().antialias; var maxMultiviewViews = multiview ? gl.getParameter( multiviewExt.MAX_VIEWS_OVR ) : 0; return {
false
Other
mrdoob
three.js
f1936dc7af6bbcb34725e497f604d77f4039dea8.json
Remove getMaxViews() from Multiview rename multiview.attachRenderTarget() to attachCamera() use isWebGLMultiviewRenderTarget instead of instanceof
src/renderers/WebGLRenderer.js
@@ -1181,7 +1181,7 @@ function WebGLRenderer( parameters ) { if ( capabilities.multiview ) { - multiview.attachRenderTarget( camera ); + multiview.attachCamera( camera ); }
true
Other
mrdoob
three.js
f1936dc7af6bbcb34725e497f604d77f4039dea8.json
Remove getMaxViews() from Multiview rename multiview.attachRenderTarget() to attachCamera() use isWebGLMultiviewRenderTarget instead of instanceof
src/renderers/webgl/WebGLCapabilities.js
@@ -87,7 +87,7 @@ function WebGLCapabilities( gl, extensions, parameters ) { var maxSamples = isWebGL2 ? gl.getParameter( gl.MAX_SAMPLES ) : 0; var multiviewExt = extensions.get( 'OVR_multiview2' ); - var multiview = isWebGL2 && ( !! multiviewExt ) && !gl.getContextAttributes().antialias; + var multiview = isWebGL2 && ( !! multiviewExt ) && ! gl.getContextAttributes().antialias; var maxMultiviewViews = multiview ? gl.getParameter( multiviewExt.MAX_VIEWS_OVR ) : 0; return {
true
Other
mrdoob
three.js
f1936dc7af6bbcb34725e497f604d77f4039dea8.json
Remove getMaxViews() from Multiview rename multiview.attachRenderTarget() to attachCamera() use isWebGLMultiviewRenderTarget instead of instanceof
src/renderers/webgl/WebGLMultiview.js
@@ -20,12 +20,6 @@ function WebGLMultiview( renderer, gl ) { var renderTarget, currentRenderTarget; var mat3, mat4, cameraArray, renderSize; - function getMaxViews() { - - return capabilities.maxMultiviewViews; - - } - function getCameraArray( camera ) { if ( camera.isArrayCamera ) return camera.cameras; @@ -130,7 +124,7 @@ function WebGLMultiview( renderer, gl ) { } - function attachRenderTarget( camera ) { + function attachCamera( camera ) { if ( ! isMultiviewCompatible( camera ) ) return; @@ -194,7 +188,9 @@ function WebGLMultiview( renderer, gl ) { mat3 = []; cameraArray = []; - for ( var i = 0; i < getMaxViews(); i ++ ) { + var maxViews = capabilities.maxMultiviewViews; + + for ( var i = 0; i < maxViews; i ++ ) { mat4[ i ] = new Matrix4(); mat3[ i ] = new Matrix3(); @@ -204,7 +200,7 @@ function WebGLMultiview( renderer, gl ) { } - this.attachRenderTarget = attachRenderTarget; + this.attachCamera = attachCamera; this.detachRenderTarget = detachRenderTarget; this.updateCameraProjectionMatricesUniform = updateCameraProjectionMatricesUniform; this.updateCameraViewMatricesUniform = updateCameraViewMatricesUniform;
true
Other
mrdoob
three.js
f1936dc7af6bbcb34725e497f604d77f4039dea8.json
Remove getMaxViews() from Multiview rename multiview.attachRenderTarget() to attachCamera() use isWebGLMultiviewRenderTarget instead of instanceof
src/renderers/webgl/WebGLProgram.js
@@ -6,7 +6,6 @@ import { WebGLUniforms } from './WebGLUniforms.js'; import { WebGLShader } from './WebGLShader.js'; import { ShaderChunk } from '../shaders/ShaderChunk.js'; import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, EquirectangularRefractionMapping, CubeRefractionMapping, SphericalReflectionMapping, EquirectangularReflectionMapping, CubeUVRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, VSMShadowMap, ACESFilmicToneMapping, CineonToneMapping, Uncharted2ToneMapping, ReinhardToneMapping, LinearToneMapping, GammaEncoding, RGBDEncoding, RGBM16Encoding, RGBM7Encoding, RGBEEncoding, sRGBEncoding, LinearEncoding, LogLuvEncoding } from '../../constants.js'; -import { WebGLMultiviewRenderTarget } from '../WebGLMultiviewRenderTarget.js'; var programIdCount = 0; @@ -342,7 +341,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, var prefixVertex, prefixFragment; var renderTarget = renderer.getRenderTarget(); - var numMultiviewViews = renderTarget instanceof WebGLMultiviewRenderTarget ? renderTarget.numViews : 0; + var numMultiviewViews = renderTarget && renderTarget.isWebGLMultiviewRenderTarget ? renderTarget.numViews : 0; if ( material.isRawShaderMaterial ) {
true
Other
mrdoob
three.js
085ad279fa802ecf34b7b64a50b280ca920a8cf3.json
remove capabilities from WebglGlprogram
src/renderers/webgl/WebGLProgram.js
@@ -371,7 +371,7 @@ function generateEnvMapBlendingDefine( parameters, material ) { } -function WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities ) { +function WebGLProgram( renderer, extensions, code, material, shader, parameters ) { var gl = renderer.getContext(); @@ -387,7 +387,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; - var customExtensions = capabilities.isWebGL2 ? '' : generateExtensions( material.extensions, parameters, extensions ); + var customExtensions = parameters.isWebGL2 ? '' : generateExtensions( material.extensions, parameters, extensions ); var customDefines = generateDefines( defines ); @@ -481,7 +481,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && ( capabilities.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform vec3 cameraPosition;', @@ -614,9 +614,9 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && ( capabilities.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - ( ( material.extensions ? material.extensions.shaderTextureLOD : false ) || parameters.envMap ) && ( capabilities.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '', + ( ( material.extensions ? material.extensions.shaderTextureLOD : false ) || parameters.envMap ) && ( parameters.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '', 'uniform vec3 cameraPosition;', @@ -660,7 +660,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, vertexShader = unrollLoops( vertexShader ); fragmentShader = unrollLoops( fragmentShader ); - if ( capabilities.isWebGL2 && ! material.isRawShaderMaterial ) { + if ( parameters.isWebGL2 && ! material.isRawShaderMaterial ) { var isGLSL3ShaderMaterial = false;
true
Other
mrdoob
three.js
085ad279fa802ecf34b7b64a50b280ca920a8cf3.json
remove capabilities from WebglGlprogram
src/renderers/webgl/WebGLPrograms.js
@@ -137,6 +137,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) { shaderID: shaderID, precision: precision, + isWebGL2: capabilities.isWebGL2, supportsVertexTextures: capabilities.vertexTextures, outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ), map: !! material.map, @@ -289,7 +290,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) { if ( program === undefined ) { - program = new WebGLProgram( renderer, extensions, code, material, shader, parameters, capabilities ); + program = new WebGLProgram( renderer, extensions, code, material, shader, parameters ); programs.push( program ); }
true
Other
mrdoob
three.js
a6df957635e23dec368c7f4e1c59062953e976a7.json
Move tsconfig.lint.json to utils/build/
package.json
@@ -50,7 +50,7 @@ "dev": "concurrently --names \"ROLLUP,HTTP\" -c \"bgBlue.bold,bgGreen.bold\" \"rollup -c -w -m inline\" \"http-server -c-1 -p 8080\"", "dev-test": "concurrently --names \"ROLLUP,ROLLUPTEST,HTTP\" -c \"bgBlue.bold,bgRed.bold,bgGreen.bold\" \"rollup -c -w -m inline\" \"rollup -c test/rollup.unit.config.js -w -m inline\" \"http-server -p 8080\"", "start": "npm run dev", - "lint": "eslint src --ext js --ext ts && tsc -p tsconfig.lint.json", + "lint": "eslint src --ext js --ext ts && tsc -p utils/build/tsconfig.lint.json", "test": "npm run build-test && qunit -r failonlyreporter test/unit/three.source.unit.js", "travis": "npm run lint && npm test" },
true
Other
mrdoob
three.js
a6df957635e23dec368c7f4e1c59062953e976a7.json
Move tsconfig.lint.json to utils/build/
tsconfig.lint.json
@@ -1,8 +0,0 @@ -{ - "compilerOptions": { - "noEmit": true, - }, - // NOTE (from https://www.typescriptlang.org/docs/handbook/tsconfig-json.html): - // 'If the "files" and "include" are both left unspecified, the compiler defaults to including - // all TypeScript (.ts, .d.ts and .tsx) files in the containing directory and subdirectories ...' -}
true
Other
mrdoob
three.js
a6df957635e23dec368c7f4e1c59062953e976a7.json
Move tsconfig.lint.json to utils/build/
utils/build/tsconfig.lint.json
@@ -0,0 +1,8 @@ +{ + "compilerOptions": { + "noEmit": true, + }, + "include": [ + "../../**/*.ts" + ] +}
true
Other
mrdoob
three.js
91404cdee0a6300389453e2dae490e8c7d462350.json
add color unittests
test/unit/src/math/Color.tests.js
@@ -29,9 +29,13 @@ export default QUnit.module( 'Maths', () => { } ); // PUBLIC STUFF - QUnit.todo( "isColor", ( assert ) => { + QUnit.test( "isColor", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var a = new Color(); + assert.ok( a.isColor === true, "Passed!" ); + + var b = new Object(); + assert.ok( ! b.isColor, "Passed!" ); } ); @@ -53,9 +57,13 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "setScalar", ( assert ) => { + QUnit.test( "setScalar", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var c = new Color(); + c.setScalar( 0.5 ); + assert.ok( c.r == 0.5, "Red: " + c.r ); + assert.ok( c.g == 0.5, "Green: " + c.g ); + assert.ok( c.b == 0.5, "Blue: " + c.b ); } ); @@ -64,12 +72,19 @@ export default QUnit.module( 'Maths', () => { var c = new Color(); c.setHex( 0xFA8072 ); assert.ok( c.getHex() == 0xFA8072, "Hex: " + c.getHex() ); + assert.ok( c.r == 0xFA / 0xFF, "Red: " + c.r ); + assert.ok( c.g == 0x80 / 0xFF, "Green: " + c.g ); + assert.ok( c.b == 0x72 / 0xFF, "Blue: " + c.b ); } ); - QUnit.todo( "setRGB", ( assert ) => { + QUnit.test( "setRGB", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var c = new Color(); + c.setRGB( 0.3, 0.5, 0.7 ); + assert.ok( c.r == 0.3, "Red: " + c.r ); + assert.ok( c.g == 0.5, "Green: " + c.g ); + assert.ok( c.b == 0.7, "Blue: " + c.b ); } ); @@ -86,9 +101,41 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "setStyle", ( assert ) => { + QUnit.test( "setStyle", ( assert ) => { + + var a = new Color(); + + var b = new Color( 8 / 255, 25 / 255, 178 / 255 ); + a.setStyle( "rgb(8,25,178)" ); + assert.ok( a.equals( b ), "Passed" ); - assert.ok( false, "everything's gonna be alright" ); + b = new Color( 8 / 255, 25 / 255, 178 / 255 ); + a.setStyle( "rgba(8,25,178,200)" ); + assert.ok( a.equals( b ), "Passed" ); + + var hsl = { h: 0, s: 0, l: 0 }; + a.setStyle( "hsl(270,50%,75%)" ); + a.getHSL( hsl ); + assert.ok( hsl.h == 0.75, "hue: " + hsl.h ); + assert.ok( hsl.s == 0.5, "saturation: " + hsl.s ); + assert.ok( hsl.l == 0.75, "lightness: " + hsl.l ); + + hsl = { h: 0, s: 0, l: 0 }; + a.setStyle( "hsl(270,50%,75%,0.5)" ); + a.getHSL( hsl ); + assert.ok( hsl.h == 0.75, "hue: " + hsl.h ); + assert.ok( hsl.s == 0.5, "saturation: " + hsl.s ); + assert.ok( hsl.l == 0.75, "lightness: " + hsl.l ); + + a.setStyle( "#F8A" ); + assert.ok( a.r == 0xFF / 255, "Red: " + a.r ); + assert.ok( a.g == 0x88 / 255, "Green: " + a.g ); + assert.ok( a.b == 0xAA / 255, "Blue: " + a.b ); + + a.setStyle( "#F8ABC1" ); + assert.ok( a.r == 0xF8 / 255, "Red: " + a.r ); + assert.ok( a.g == 0xAB / 255, "Green: " + a.g ); + assert.ok( a.b == 0xC1 / 255, "Blue: " + a.b ); } ); @@ -100,9 +147,14 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "copy", ( assert ) => { + QUnit.test( "copy", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var a = new Color( 'teal' ); + var b = new Color(); + b.copy( a ); + assert.ok( b.r == 0x00 / 255, "Red: " + b.r ); + assert.ok( b.g == 0x80 / 255, "Green: " + b.g ); + assert.ok( b.b == 0x80 / 255, "Blue: " + b.b ); } ); @@ -213,9 +265,17 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "addColors", ( assert ) => { + QUnit.test( "addColors", ( assert ) => { + + var a = new Color( 0x0000FF ); + var b = new Color( 0xFF0000 ); + var c = new Color( 0xFF00FF ); + var d = new Color(); + + d.addColors( a, b ); + + assert.ok( d.equals( c ), "Passed" ); - assert.ok( false, "everything's gonna be alright" ); } );
false
Other
mrdoob
three.js
16e079ae125612bd4c0d7e4cc17dd39048c77313.json
add box3 unittests
test/unit/src/math/Box3.tests.js
@@ -54,9 +54,13 @@ export default QUnit.module( 'Maths', () => { } ); // PUBLIC STUFF - QUnit.todo( "isBox3", ( assert ) => { + QUnit.test( "isBox3", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var a = new Box3(); + assert.ok( a.isBox3 === true, "Passed!" ); + + var b = new Sphere(); + assert.ok( ! b.isBox3, "Passed!" ); } ); @@ -70,9 +74,13 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "setFromArray", ( assert ) => { + QUnit.test( "setFromArray", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var a = new Box3(); + + a.setFromArray( [ 0, 0, 0, 1, 1, 1, 2, 2, 2 ] ); + assert.ok( a.min.equals( zero3 ), "Passed!" ); + assert.ok( a.max.equals( two3 ), "Passed!" ); } ); @@ -164,9 +172,19 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "clone", ( assert ) => { + QUnit.test( "clone", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + + var a = new Box3( zero3.clone(), one3.clone() ); + + var b = a.clone(); + assert.ok( b.min.equals( zero3 ), "Passed!" ); + assert.ok( b.max.equals( one3 ), "Passed!" ); + + a = new Box3(); + var b = a.clone(); + assert.ok( b.min.equals( posInf3 ), "Passed!" ); + assert.ok( b.max.equals( negInf3 ), "Passed!" ); } ); @@ -199,9 +217,20 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "isEmpty", ( assert ) => { + QUnit.test( "isEmpty", ( assert ) => { + + var a = new Box3( zero3.clone(), zero3.clone() ); + assert.ok( ! a.isEmpty(), "Passed!" ); + + var a = new Box3( zero3.clone(), one3.clone() ); + assert.ok( ! a.isEmpty(), "Passed!" ); + + var a = new Box3( two3.clone(), one3.clone() ); + assert.ok( a.isEmpty(), "Passed!" ); + + var a = new Box3( posInf3.clone(), negInf3.clone() ); + assert.ok( a.isEmpty(), "Passed!" ); - assert.ok( false, "everything's gonna be alright" ); } ); @@ -560,9 +589,32 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "equals", ( assert ) => { + QUnit.test( "equals", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var a = new Box3(); + var b = new Box3(); + assert.ok( b.equals( a ), "Passed!" ); + assert.ok( a.equals( b ), "Passed!" ); + + a = new Box3( one3, two3 ); + b = new Box3( one3, two3 ); + assert.ok( b.equals( a ), "Passed!" ); + assert.ok( a.equals( b ), "Passed!" ); + + a = new Box3( one3, two3 ); + b = a.clone(); + assert.ok( b.equals( a ), "Passed!" ); + assert.ok( a.equals( b ), "Passed!" ); + + a = new Box3( one3, two3 ); + b = new Box3( one3, one3 ); + assert.ok( ! b.equals( a ), "Passed!" ); + assert.ok( ! a.equals( b ), "Passed!" ); + + a = new Box3(); + b = new Box3( one3, one3 ); + assert.ok( ! b.equals( a ), "Passed!" ); + assert.ok( ! a.equals( b ), "Passed!" ); } );
false
Other
mrdoob
three.js
0b77e421529e9e63e57b12690917c72c0149112a.json
fix a todo
test/unit/src/math/Box2.tests.js
@@ -82,7 +82,7 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "clone", ( assert ) => { + QUnit.test( "clone", ( assert ) => { var a = new Box2( zero2, zero2 ); @@ -91,7 +91,7 @@ export default QUnit.module( 'Maths', () => { assert.ok( b.min.equals( zero2 ), "Passed!" ); assert.ok( b.max.equals( zero2 ), "Passed!" ); - a = new Box2( zero2, zero2 ); + a = new Box2(); var b = a.clone(); assert.ok( b.min.equals( posInf2 ), "Passed!" ); assert.ok( b.max.equals( negInf2 ), "Passed!" );
false
Other
mrdoob
three.js
f83ff206161c7d519f7ff360a69225adfa20c852.json
lint it + fix error
test/unit/src/math/Box2.tests.js
@@ -69,16 +69,16 @@ export default QUnit.module( 'Maths', () => { var a = new Box2(); a.setFromCenterAndSize( zero2, two2 ); - assert.ok(a.min.equals( negOne2 ), "Passed!"); - assert.ok(a.max.equals( one2 ), "Passed!"); + assert.ok( a.min.equals( negOne2 ), "Passed!" ); + assert.ok( a.max.equals( one2 ), "Passed!" ); - a.setFromCenterAndSize(one2, two2); - assert.ok(a.min.equals(zero2), "Passed!"); - assert.ok(a.max.equals(two2), "Passed!"); + a.setFromCenterAndSize( one2, two2 ); + assert.ok( a.min.equals( zero2 ), "Passed!" ); + assert.ok( a.max.equals( two2 ), "Passed!" ); - a.setFromCenterAndSize(zero2, zero2); - assert.ok(a.min.equals(zero2), "Passed!"); - assert.ok(a.max.equals(zero2), "Passed!"); + a.setFromCenterAndSize( zero2, zero2 ); + assert.ok( a.min.equals( zero2 ), "Passed!" ); + assert.ok( a.max.equals( zero2 ), "Passed!" ); } ); @@ -88,13 +88,13 @@ export default QUnit.module( 'Maths', () => { var a = new Box2( zero2, zero2 ); var b = a.clone(); - assert.ok(b.min.equals(zero2), "Passed!"); - assert.ok(b.max.equals(zero2), "Passed!"); + assert.ok( b.min.equals( zero2 ), "Passed!" ); + assert.ok( b.max.equals( zero2 ), "Passed!" ); - a = new Box2(zero2, zero2); + a = new Box2( zero2, zero2 ); var b = a.clone(); - assert.ok(b.min.equals(posInf2), "Passed!"); - assert.ok(b.max.equals(negInf2), "Passed!"); + assert.ok( b.min.equals( posInf2 ), "Passed!" ); + assert.ok( b.max.equals( negInf2 ), "Passed!" ); } ); @@ -127,19 +127,19 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.test("isEmpty", (assert) => { + QUnit.test( "isEmpty", ( assert ) => { - var a = new Box2(zero2.clone(), zero2.clone()); - assert.ok(a.isEmpty(), "Passed!"); + var a = new Box2( zero2.clone(), zero2.clone() ); + assert.ok( a.isEmpty(), "Passed!" ); - var a = new Box2(zero2.clone(), one2.clone()); - assert.ok(!a.isEmpty(), "Passed!"); + var a = new Box2( zero2.clone(), one2.clone() ); + assert.ok( ! a.isEmpty(), "Passed!" ); - var a = new Box2(two2.clone(), one2.clone()); - assert.ok(a.isEmpty(), "Passed!"); + var a = new Box2( two2.clone(), one2.clone() ); + assert.ok( a.isEmpty(), "Passed!" ); - var a = new Box2(posInf2.clone(), negInf2.clone()); - assert.ok(a.isEmpty(), "Passed!"); + var a = new Box2( posInf2.clone(), negInf2.clone() ); + assert.ok( a.isEmpty(), "Passed!" ); } ); @@ -378,33 +378,33 @@ export default QUnit.module( 'Maths', () => { var a = new Box2(); var b = new Box2(); - assert.ok(b.equals(a), "Passed!"); - assert.ok(a.equals(b), "Passed!"); + assert.ok( b.equals( a ), "Passed!" ); + assert.ok( a.equals( b ), "Passed!" ); - a = new Box2(one2, two2); - b = new Box2(one2, two2); - assert.ok(b.equals(a), "Passed!"); - assert.ok(a.equals(b), "Passed!"); + a = new Box2( one2, two2 ); + b = new Box2( one2, two2 ); + assert.ok( b.equals( a ), "Passed!" ); + assert.ok( a.equals( b ), "Passed!" ); - a = new Box2(one2, two2); + a = new Box2( one2, two2 ); b = a.clone(); - assert.ok(b.equals(a), "Passed!"); - assert.ok(a.equals(b), "Passed!"); + assert.ok( b.equals( a ), "Passed!" ); + assert.ok( a.equals( b ), "Passed!" ); - a = new Box2(one2, two2); - b = new Box2(one2, one2); - assert.ok(!b.equals(a), "Passed!"); - assert.ok(!a.equals(b), "Passed!"); + a = new Box2( one2, two2 ); + b = new Box2( one2, one2 ); + assert.ok( ! b.equals( a ), "Passed!" ); + assert.ok( ! a.equals( b ), "Passed!" ); a = new Box2(); - b = new Box2(one2, one2); - assert.ok(!b.equals(a), "Passed!"); - assert.ok(!a.equals(b), "Passed!"); - - a = new Box2(one2, two2); - b = new Box2(one2, one2); - assert.ok(!b.equals(a), "Passed!"); - assert.ok(!a.equals(b), "Passed!"); + b = new Box2( one2, one2 ); + assert.ok( ! b.equals( a ), "Passed!" ); + assert.ok( ! a.equals( b ), "Passed!" ); + + a = new Box2( one2, two2 ); + b = new Box2( one2, one2 ); + assert.ok( ! b.equals( a ), "Passed!" ); + assert.ok( ! a.equals( b ), "Passed!" ); } );
true
Other
mrdoob
three.js
f83ff206161c7d519f7ff360a69225adfa20c852.json
lint it + fix error
test/unit/src/math/Constants.tests.js
@@ -14,7 +14,7 @@ export const negInf2 = new Vector2( - Infinity, - Infinity ); export const posInf2 = new Vector2( Infinity, Infinity ); -export const negOne2 = new Vector2(-1, -1); +export const negOne2 = new Vector2( - 1, - 1 ); export const zero2 = new Vector2(); export const one2 = new Vector2( 1, 1 );
true
Other
mrdoob
three.js
b0badc4686a52b4ec8bf85084b32d430911e127d.json
add box2 unittests
test/unit/src/math/Box2.tests.js
@@ -9,6 +9,7 @@ import { Vector2 } from '../../../../src/math/Vector2'; import { negInf2, posInf2, + negOne2, zero2, one2, two2 @@ -63,15 +64,37 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "setFromCenterAndSize", ( assert ) => { + QUnit.test( "setFromCenterAndSize", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var a = new Box2(); + + a.setFromCenterAndSize( zero2, two2 ); + assert.ok(a.min.equals( negOne2 ), "Passed!"); + assert.ok(a.max.equals( one2 ), "Passed!"); + + a.setFromCenterAndSize(one2, two2); + assert.ok(a.min.equals(zero2), "Passed!"); + assert.ok(a.max.equals(two2), "Passed!"); + + a.setFromCenterAndSize(zero2, zero2); + assert.ok(a.min.equals(zero2), "Passed!"); + assert.ok(a.max.equals(zero2), "Passed!"); } ); QUnit.todo( "clone", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + + var a = new Box2( zero2, zero2 ); + + var b = a.clone(); + assert.ok(b.min.equals(zero2), "Passed!"); + assert.ok(b.max.equals(zero2), "Passed!"); + + a = new Box2(zero2, zero2); + var b = a.clone(); + assert.ok(b.min.equals(posInf2), "Passed!"); + assert.ok(b.max.equals(negInf2), "Passed!"); } ); @@ -104,9 +127,19 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "isEmpty", ( assert ) => { + QUnit.test("isEmpty", (assert) => { + + var a = new Box2(zero2.clone(), zero2.clone()); + assert.ok(a.isEmpty(), "Passed!"); + + var a = new Box2(zero2.clone(), one2.clone()); + assert.ok(!a.isEmpty(), "Passed!"); - assert.ok( false, "everything's gonna be alright" ); + var a = new Box2(two2.clone(), one2.clone()); + assert.ok(a.isEmpty(), "Passed!"); + + var a = new Box2(posInf2.clone(), negInf2.clone()); + assert.ok(a.isEmpty(), "Passed!"); } ); @@ -340,9 +373,38 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "equals", ( assert ) => { + QUnit.test( "equals", ( assert ) => { + - assert.ok( false, "everything's gonna be alright" ); + var a = new Box2(); + var b = new Box2(); + assert.ok(b.equals(a), "Passed!"); + assert.ok(a.equals(b), "Passed!"); + + a = new Box2(one2, two2); + b = new Box2(one2, two2); + assert.ok(b.equals(a), "Passed!"); + assert.ok(a.equals(b), "Passed!"); + + a = new Box2(one2, two2); + b = a.clone(); + assert.ok(b.equals(a), "Passed!"); + assert.ok(a.equals(b), "Passed!"); + + a = new Box2(one2, two2); + b = new Box2(one2, one2); + assert.ok(!b.equals(a), "Passed!"); + assert.ok(!a.equals(b), "Passed!"); + + a = new Box2(); + b = new Box2(one2, one2); + assert.ok(!b.equals(a), "Passed!"); + assert.ok(!a.equals(b), "Passed!"); + + a = new Box2(one2, two2); + b = new Box2(one2, one2); + assert.ok(!b.equals(a), "Passed!"); + assert.ok(!a.equals(b), "Passed!"); } );
true
Other
mrdoob
three.js
b0badc4686a52b4ec8bf85084b32d430911e127d.json
add box2 unittests
test/unit/src/math/Constants.tests.js
@@ -13,6 +13,9 @@ export const w = 5; export const negInf2 = new Vector2( - Infinity, - Infinity ); export const posInf2 = new Vector2( Infinity, Infinity ); + +export const negOne2 = new Vector2(-1, -1); + export const zero2 = new Vector2(); export const one2 = new Vector2( 1, 1 ); export const two2 = new Vector2( 2, 2 );
true
Other
mrdoob
three.js
902ac6a0646547c887450ad8ad0551d629f0072d.json
Remove update flag from public API
src/math/Euler.d.ts
@@ -165,8 +165,8 @@ export class Euler { set( x: number, y: number, z: number, order?: string ): Euler; clone(): this; copy( euler: Euler ): this; - setFromRotationMatrix( m: Matrix4, order?: string, update?: boolean ): Euler; - setFromQuaternion( q: Quaternion, order?: string, update?: boolean ): Euler; + setFromRotationMatrix( m: Matrix4, order?: string ): Euler; + setFromQuaternion( q: Quaternion, order?: string ): Euler; setFromVector3( v: Vector3, order?: string ): Euler; reorder( newOrder: string ): Euler; equals( euler: Euler ): boolean;
true
Other
mrdoob
three.js
902ac6a0646547c887450ad8ad0551d629f0072d.json
Remove update flag from public API
src/math/Quaternion.d.ts
@@ -44,7 +44,7 @@ export class Quaternion { /** * Sets this quaternion from rotation specified by Euler angles. */ - setFromEuler( euler: Euler, update?: boolean ): Quaternion; + setFromEuler( euler: Euler ): Quaternion; /** * Sets this quaternion from rotation specified by axis and angle.
true
Other
mrdoob
three.js
519fe3a30bde7b13b05af08673729db9d12b4db9.json
Add missing functions
src/math/SphericalHarmonics3.d.ts
@@ -17,5 +17,8 @@ export class SphericalHarmonics3 { fromArray(array: number[]): SphericalHarmonics3; toArray(): number[]; + getAt(normal: Vector3, target: Vector3) : Vector3; + getIrradianceAt(normal: Vector3, target: Vector3) : Vector3; + static getBasisAt(normal: Vector3, shBasis: number[]): void; };
false
Other
mrdoob
three.js
929fa2a68cddb132dacfbe55502bf655082a0310.json
prevent user-selection of info/dg text
examples/main.css
@@ -32,9 +32,17 @@ canvas { padding: 10px; box-sizing: border-box; text-align: center; + -moz-user-select: none; + -webkit-user-select: none; + -ms-user-select: none; + user-select: none; z-index: 1; /* TODO Solve this in HTML */ } .dg.ac { + -moz-user-select: none; + -webkit-user-select: none; + -ms-user-select: none; + user-select: none; z-index: 2 !important; /* TODO Solve this in HTML */ }
false
Other
mrdoob
three.js
0f1732bdcc5bc72b808eb9cbeab3305819ab5a56.json
Add support for Chrome 75
examples/js/vr/HelioWebXRPolyfill.js
@@ -4,7 +4,8 @@ if ( /(Helio)/g.test( navigator.userAgent ) && "xr" in navigator ) { - console.log( "Helio WebXR Polyfill (Lumin 0.96.0)" ); + console.log( "Helio WebXR Polyfill (Lumin 0.97.0)" ); + const isHelio96 = navigator.userAgent.includes("Chrome/73"); // WebXRManager - XR.supportSession() Polyfill - WebVR.js line 147 @@ -29,10 +30,11 @@ if ( /(Helio)/g.test( navigator.userAgent ) && "xr" in navigator ) { navigator.xr.requestSession = function ( sessionType ) { return new Promise( function ( resolve, reject ) { - - tempRequestSession( { + const sessionType = (isHelio96 ? { mode: 'immersive-ar' // Force using immersive-ar - } ) + } : 'immersive-ar'); + + tempRequestSession( sessionType ) .then( function ( session ) { // WebXRManager - xrFrame.getPose() Polyfill - line 279 @@ -70,18 +72,26 @@ if ( /(Helio)/g.test( navigator.userAgent ) && "xr" in navigator ) { // WebXRManager - xrFrame.getPose() Polyfill - line 259 + const tempGetPose = frame.getPose.bind( frame ); + frame.getPose = function ( targetRaySpace, referenceSpace ) { - const inputPose = frame.getInputPose( - targetRaySpace, - referenceSpace - ); + if (isHelio96) { - inputPose.transform = { - matrix: inputPose.targetRay.transformMatrix - }; + const inputPose = frame.getInputPose( + targetRaySpace, + referenceSpace + ); - return inputPose; + inputPose.transform = { + matrix: inputPose.targetRay.transformMatrix + }; + + return inputPose; + + } else { + return tempGetPose(targetRaySpace.gripSpace, referenceSpace); + } }; @@ -127,17 +137,21 @@ if ( /(Helio)/g.test( navigator.userAgent ) && "xr" in navigator ) { // WebXRManager - xrSession.updateRenderState() Polyfill Line 129 - session.updateRenderState = function ( { baseLayer } ) { + if (isHelio96) { + + session.updateRenderState = function ( { baseLayer } ) { - session.baseLayer = baseLayer; + session.baseLayer = baseLayer; - // WebXRManager - xrSession.renderState.baseLayer Polyfill Line 219 + // WebXRManager - xrSession.renderState.baseLayer Polyfill Line 219 + + session.renderState = { + baseLayer: baseLayer + }; - session.renderState = { - baseLayer: baseLayer }; - }; + } // WebXRManager - xrSession.requestReferenceSpace() Polyfill Line 130
false
Other
mrdoob
three.js
0dd6593528ba6505565d4bfe38b65b258909b490.json
Add params to SAOPass.d.ts
examples/jsm/postprocessing/SAOPass.d.ts
@@ -13,6 +13,19 @@ import { import { Pass } from './Pass'; +interface SAOPassParams { + output: SAOPass.OUTPUT; + saoBias: number; + saoIntensity: number; + saoScale: number; + saoKernelRadius: number; + saoMinResolution: number; + saoBlur: number; + saoBlurRadius: number; + saoBlurStdDev: number; + saoBlurDepthCutoff: number; +} + export class SAOPass extends Pass { constructor(scene: Scene, camera: Camera, depthTexture?: boolean, useNormals?: boolean, resolution?: Vector2); scene: Scene; @@ -36,7 +49,8 @@ export class SAOPass extends Pass { materialCopy: ShaderMaterial; depthCopy: ShaderMaterial; fsQuad: object; - + params: SAOPassParams; + static OUTPUT: { Default: number; Beauty: number;
false
Other
mrdoob
three.js
bfb1c3dd75e7d2d5443959d0503481dc064d8668.json
Fix merge error.
examples/webgl_loader_gltf_extensions.html
@@ -267,7 +267,7 @@ loader = new GLTFLoader(); - var dracoLoader = new THREE.DRACOLoader(); + var dracoLoader = new DRACOLoader(); dracoLoader.setDecoderPath( 'js/libs/draco/gltf/' ) loader.setDRACOLoader( dracoLoader );
false
Other
mrdoob
three.js
66225408ce42a9fa7dcf735ecbc69e66481d5a62.json
Fix decodeAttribute reference.
examples/js/loaders/DRACOLoader2.js
@@ -472,7 +472,7 @@ THREE.DRACOLoader.DRACOWorker = function () { var attributeId = attributeIDs[ attributeName ]; var attribute = decoder.GetAttributeByUniqueId( dracoGeometry, attributeId ); - geometry.attributes.push( this.decodeAttribute( draco, decoder, dracoGeometry, attributeName, attributeType, attribute ) ); + geometry.attributes.push( decodeAttribute( draco, decoder, dracoGeometry, attributeName, attributeType, attribute ) ); }
false
Other
mrdoob
three.js
6bf1339341e99672c37e8b2ba0257d6f47634ec7.json
fix code style
src/objects/InstancedMesh.js
@@ -38,7 +38,7 @@ InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { }, // updateMorphTargets: function () { - // + // // } } );
false
Other
mrdoob
three.js
98ea34735ce1773131f80ab9398e205853536f62.json
update three.js to support InstancedMesh.raycast
build/three.js
@@ -26961,6 +26961,8 @@ var data = Object3D.prototype.toJSON.call( this, meta ); + if ( this.autoUpdate === false ) { data.object.autoUpdate = false; } + data.object.levels = []; var levels = this.levels; @@ -27294,6 +27296,21 @@ * @author mrdoob / http://mrdoob.com/ */ + var _inverseMatrix$1 = new Matrix4(); + var _ray$1 = new Ray(); + var _sphere$2 = new Sphere(); + + var _vA$2 = new Vector3(); + var _vB$2 = new Vector3(); + var _vC$2 = new Vector3(); + + var _uvA$2 = new Vector2(); + var _uvB$2 = new Vector2(); + var _uvC$2 = new Vector2(); + + var _intersectionPoint$1 = new Vector3(); + var _intersectionPointWorld$1 = new Vector3(); + function InstancedMesh( geometry, material, count ) { Mesh.call( this, geometry, material ); @@ -27310,18 +27327,294 @@ isInstancedMesh: true, - raycast: function () {}, + raycast: function ( raycaster, intersects ) { + + var geometry = this.geometry; + var material = this.material; + var matrixWorld = this.matrixWorld; + + if ( material === undefined ) { return; } + + for ( var instanceID = 0; instanceID < this.count; instanceID ++ ) { + + //Calculate the world matrix for each instance + + var instanceMatrixWorld = new Matrix4(); + + var instanceMatrix = this.getMatrixAt( instanceID ); + + instanceMatrixWorld.multiplyMatrices( matrixWorld, instanceMatrix ); + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + + _sphere$2.copy( geometry.boundingSphere ); + _sphere$2.applyMatrix4( instanceMatrixWorld ); + + if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) { continue; } + + //Transform the ray into the local space of the model + + _inverseMatrix$1.getInverse( instanceMatrixWorld ); + _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); + + // Check boundingBox before continuing + + if ( geometry.boundingBox !== null ) { + + if ( _ray$1.intersectsBox( geometry.boundingBox ) === false ) { continue; } + + } + + var intersection; + + if ( geometry.isBufferGeometry ) { + + var a, b, c; + var index = geometry.index; + var position = geometry.attributes.position; + var uv = geometry.attributes.uv; + var uv2 = geometry.attributes.uv2; + var groups = geometry.groups; + var drawRange = geometry.drawRange; + var i, j, il, jl; + var group, groupMaterial; + var start, end; + + if ( index !== null ) { + + // indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( i = 0, il = groups.length; i < il; i ++ ) { + + group = groups[ i ]; + groupMaterial = material[ group.materialIndex ]; + + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( j = start, jl = end; j < jl; j += 3 ) { + + a = index.getX( j ); + b = index.getX( j + 1 ); + c = index.getX( j + 2 ); + + intersection = checkBufferGeometryIntersection$1( this, instanceMatrixWorld, groupMaterial, raycaster, _ray$1, position, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + + intersection.instanceID = instanceID; + + intersects.push( intersection ); + + } + + } + + } + + } else { + + start = Math.max( 0, drawRange.start ); + end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + + for ( i = start, il = end; i < il; i += 3 ) { + + a = index.getX( i ); + b = index.getX( i + 1 ); + c = index.getX( i + 2 ); + + intersection = checkBufferGeometryIntersection$1( this, instanceMatrixWorld, material, raycaster, _ray$1, position, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics + + intersection.instanceID = instanceID; + + intersects.push( intersection ); + + } + + } + + } + + } else if ( position !== undefined ) { + + // non-indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( i = 0, il = groups.length; i < il; i ++ ) { + + group = groups[ i ]; + groupMaterial = material[ group.materialIndex ]; + + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( j = start, jl = end; j < jl; j += 3 ) { + + a = j; + b = j + 1; + c = j + 2; + + intersection = checkBufferGeometryIntersection$1( this, instanceMatrixWorld, groupMaterial, raycaster, _ray$1, position, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + + intersection.instanceID = instanceID; + + intersects.push( intersection ); + + } + + } + + } + + } else { + + start = Math.max( 0, drawRange.start ); + end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); + + for ( i = start, il = end; i < il; i += 3 ) { + + a = i; + b = i + 1; + c = i + 2; + + intersection = checkBufferGeometryIntersection$1( this, instanceMatrixWorld, material, raycaster, _ray$1, position, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics + + intersection.instanceID = instanceID; + + intersects.push( intersection ); + + } + + } + + } + + } + + } + + + + + } + + }, + + getMatrixAt: function ( index ) { + + var matrix = new Matrix4(); + + matrix.fromArray( this.instanceMatrix.array, index * 16 ); + + return matrix; + + }, setMatrixAt: function ( index, matrix ) { matrix.toArray( this.instanceMatrix.array, index * 16 ); }, - updateMorphTargets: function () {} + updateMorphTargets: function () { + + } } ); + function checkIntersection$1( object, matrixWorld, material, raycaster, ray, pA, pB, pC, point ) { + + var intersect; + + if ( material.side === BackSide ) { + + intersect = ray.intersectTriangle( pC, pB, pA, true, point ); + + } else { + + intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); + + } + + if ( intersect === null ) { return null; } + + _intersectionPointWorld$1.copy( point ); + _intersectionPointWorld$1.applyMatrix4( matrixWorld ); + + var distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld$1 ); + + if ( distance < raycaster.near || distance > raycaster.far ) { return null; } + + return { + distance: distance, + point: _intersectionPointWorld$1.clone(), + object: object + }; + + } + + function checkBufferGeometryIntersection$1( object, matrixWorld, material, raycaster, ray, position, uv, uv2, a, b, c ) { + + _vA$2.fromBufferAttribute( position, a ); + _vB$2.fromBufferAttribute( position, b ); + _vC$2.fromBufferAttribute( position, c ); + + var intersection = checkIntersection$1( object, matrixWorld, material, raycaster, ray, _vA$2, _vB$2, _vC$2, _intersectionPoint$1 ); + + if ( intersection ) { + + if ( uv ) { + + _uvA$2.fromBufferAttribute( uv, a ); + _uvB$2.fromBufferAttribute( uv, b ); + _uvC$2.fromBufferAttribute( uv, c ); + + intersection.uv = Triangle.getUV( _intersectionPoint$1, _vA$2, _vB$2, _vC$2, _uvA$2, _uvB$2, _uvC$2, new Vector2() ); + + } + + if ( uv2 ) { + + _uvA$2.fromBufferAttribute( uv2, a ); + _uvB$2.fromBufferAttribute( uv2, b ); + _uvC$2.fromBufferAttribute( uv2, c ); + + intersection.uv2 = Triangle.getUV( _intersectionPoint$1, _vA$2, _vB$2, _vC$2, _uvA$2, _uvB$2, _uvC$2, new Vector2() ); + + } + + var face = new Face3( a, b, c ); + Triangle.getNormal( _vA$2, _vB$2, _vC$2, face.normal ); + + intersection.face = face; + + } + + return intersection; + + } + /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ @@ -27377,9 +27670,9 @@ var _start = new Vector3(); var _end = new Vector3(); - var _inverseMatrix$1 = new Matrix4(); - var _ray$1 = new Ray(); - var _sphere$2 = new Sphere(); + var _inverseMatrix$2 = new Matrix4(); + var _ray$2 = new Ray(); + var _sphere$3 = new Sphere(); function Line( geometry, material, mode ) { @@ -27466,16 +27759,16 @@ if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } - _sphere$2.copy( geometry.boundingSphere ); - _sphere$2.applyMatrix4( matrixWorld ); - _sphere$2.radius += precision; + _sphere$3.copy( geometry.boundingSphere ); + _sphere$3.applyMatrix4( matrixWorld ); + _sphere$3.radius += precision; - if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) { return; } + if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) { return; } // - _inverseMatrix$1.getInverse( matrixWorld ); - _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); + _inverseMatrix$2.getInverse( matrixWorld ); + _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); var localPrecision = precision / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); var localPrecisionSq = localPrecision * localPrecision; @@ -27504,7 +27797,7 @@ vStart.fromArray( positions, a * 3 ); vEnd.fromArray( positions, b * 3 ); - var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + var distSq = _ray$2.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); if ( distSq > localPrecisionSq ) { continue; } @@ -27536,7 +27829,7 @@ vStart.fromArray( positions, 3 * i ); vEnd.fromArray( positions, 3 * i + 3 ); - var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + var distSq = _ray$2.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); if ( distSq > localPrecisionSq ) { continue; } @@ -27570,7 +27863,7 @@ for ( var i = 0; i < nbVertices - 1; i += step ) { - var distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); + var distSq = _ray$2.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); if ( distSq > localPrecisionSq ) { continue; } @@ -27768,9 +28061,9 @@ * @author alteredq / http://alteredqualia.com/ */ - var _inverseMatrix$2 = new Matrix4(); - var _ray$2 = new Ray(); - var _sphere$3 = new Sphere(); + var _inverseMatrix$3 = new Matrix4(); + var _ray$3 = new Ray(); + var _sphere$4 = new Sphere(); var _position$1 = new Vector3(); function Points( geometry, material ) { @@ -27802,16 +28095,16 @@ if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } - _sphere$3.copy( geometry.boundingSphere ); - _sphere$3.applyMatrix4( matrixWorld ); - _sphere$3.radius += threshold; + _sphere$4.copy( geometry.boundingSphere ); + _sphere$4.applyMatrix4( matrixWorld ); + _sphere$4.radius += threshold; - if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) { return; } + if ( raycaster.ray.intersectsSphere( _sphere$4 ) === false ) { return; } // - _inverseMatrix$2.getInverse( matrixWorld ); - _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); + _inverseMatrix$3.getInverse( matrixWorld ); + _ray$3.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$3 ); var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); var localThresholdSq = localThreshold * localThreshold; @@ -27918,13 +28211,13 @@ function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) { - var rayPointDistanceSq = _ray$2.distanceSqToPoint( point ); + var rayPointDistanceSq = _ray$3.distanceSqToPoint( point ); if ( rayPointDistanceSq < localThresholdSq ) { var intersectPoint = new Vector3(); - _ray$2.closestPointToPoint( point, intersectPoint ); + _ray$3.closestPointToPoint( point, intersectPoint ); intersectPoint.applyMatrix4( matrixWorld ); var distance = raycaster.ray.origin.distanceTo( intersectPoint ); @@ -35496,6 +35789,8 @@ var regex = handlers[ i ]; var loader = handlers[ i + 1 ]; + if ( regex.global ) { regex.lastIndex = 0; } // see #17920 + if ( regex.test( file ) ) { return loader; @@ -40534,6 +40829,8 @@ if ( data.type === 'LOD' ) { + if ( data.autoUpdate !== undefined ) { object.autoUpdate = data.autoUpdate; } + var levels = data.levels; for ( var l = 0; l < levels.length; l ++ ) {
true
Other
mrdoob
three.js
98ea34735ce1773131f80ab9398e205853536f62.json
update three.js to support InstancedMesh.raycast
build/three.module.js
@@ -26953,6 +26953,8 @@ LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { var data = Object3D.prototype.toJSON.call( this, meta ); + if ( this.autoUpdate === false ) data.object.autoUpdate = false; + data.object.levels = []; var levels = this.levels; @@ -27286,6 +27288,21 @@ Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { * @author mrdoob / http://mrdoob.com/ */ +var _inverseMatrix$1 = new Matrix4(); +var _ray$1 = new Ray(); +var _sphere$2 = new Sphere(); + +var _vA$2 = new Vector3(); +var _vB$2 = new Vector3(); +var _vC$2 = new Vector3(); + +var _uvA$2 = new Vector2(); +var _uvB$2 = new Vector2(); +var _uvC$2 = new Vector2(); + +var _intersectionPoint$1 = new Vector3(); +var _intersectionPointWorld$1 = new Vector3(); + function InstancedMesh( geometry, material, count ) { Mesh.call( this, geometry, material ); @@ -27302,18 +27319,294 @@ InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { isInstancedMesh: true, - raycast: function () {}, + raycast: function ( raycaster, intersects ) { + + var geometry = this.geometry; + var material = this.material; + var matrixWorld = this.matrixWorld; + + if ( material === undefined ) return; + + for ( var instanceID = 0; instanceID < this.count; instanceID ++ ) { + + //Calculate the world matrix for each instance + + var instanceMatrixWorld = new Matrix4(); + + var instanceMatrix = this.getMatrixAt( instanceID ); + + instanceMatrixWorld.multiplyMatrices( matrixWorld, instanceMatrix ); + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere$2.copy( geometry.boundingSphere ); + _sphere$2.applyMatrix4( instanceMatrixWorld ); + + if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) continue; + + //Transform the ray into the local space of the model + + _inverseMatrix$1.getInverse( instanceMatrixWorld ); + _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); + + // Check boundingBox before continuing + + if ( geometry.boundingBox !== null ) { + + if ( _ray$1.intersectsBox( geometry.boundingBox ) === false ) continue; + + } + + var intersection; + + if ( geometry.isBufferGeometry ) { + + var a, b, c; + var index = geometry.index; + var position = geometry.attributes.position; + var uv = geometry.attributes.uv; + var uv2 = geometry.attributes.uv2; + var groups = geometry.groups; + var drawRange = geometry.drawRange; + var i, j, il, jl; + var group, groupMaterial; + var start, end; + + if ( index !== null ) { + + // indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( i = 0, il = groups.length; i < il; i ++ ) { + + group = groups[ i ]; + groupMaterial = material[ group.materialIndex ]; + + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( j = start, jl = end; j < jl; j += 3 ) { + + a = index.getX( j ); + b = index.getX( j + 1 ); + c = index.getX( j + 2 ); + + intersection = checkBufferGeometryIntersection$1( this, instanceMatrixWorld, groupMaterial, raycaster, _ray$1, position, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + + intersection.instanceID = instanceID; + + intersects.push( intersection ); + + } + + } + + } + + } else { + + start = Math.max( 0, drawRange.start ); + end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + + for ( i = start, il = end; i < il; i += 3 ) { + + a = index.getX( i ); + b = index.getX( i + 1 ); + c = index.getX( i + 2 ); + + intersection = checkBufferGeometryIntersection$1( this, instanceMatrixWorld, material, raycaster, _ray$1, position, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics + + intersection.instanceID = instanceID; + + intersects.push( intersection ); + + } + + } + + } + + } else if ( position !== undefined ) { + + // non-indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( i = 0, il = groups.length; i < il; i ++ ) { + + group = groups[ i ]; + groupMaterial = material[ group.materialIndex ]; + + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( j = start, jl = end; j < jl; j += 3 ) { + + a = j; + b = j + 1; + c = j + 2; + + intersection = checkBufferGeometryIntersection$1( this, instanceMatrixWorld, groupMaterial, raycaster, _ray$1, position, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + + intersection.instanceID = instanceID; + + intersects.push( intersection ); + + } + + } + + } + + } else { + + start = Math.max( 0, drawRange.start ); + end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); + + for ( i = start, il = end; i < il; i += 3 ) { + + a = i; + b = i + 1; + c = i + 2; + + intersection = checkBufferGeometryIntersection$1( this, instanceMatrixWorld, material, raycaster, _ray$1, position, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics + + intersection.instanceID = instanceID; + + intersects.push( intersection ); + + } + + } + + } + + } + + } + + + + + } + + }, + + getMatrixAt: function ( index ) { + + var matrix = new Matrix4(); + + matrix.fromArray( this.instanceMatrix.array, index * 16 ); + + return matrix; + + }, setMatrixAt: function ( index, matrix ) { matrix.toArray( this.instanceMatrix.array, index * 16 ); }, - updateMorphTargets: function () {} + updateMorphTargets: function () { + + } } ); +function checkIntersection$1( object, matrixWorld, material, raycaster, ray, pA, pB, pC, point ) { + + var intersect; + + if ( material.side === BackSide ) { + + intersect = ray.intersectTriangle( pC, pB, pA, true, point ); + + } else { + + intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); + + } + + if ( intersect === null ) return null; + + _intersectionPointWorld$1.copy( point ); + _intersectionPointWorld$1.applyMatrix4( matrixWorld ); + + var distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld$1 ); + + if ( distance < raycaster.near || distance > raycaster.far ) return null; + + return { + distance: distance, + point: _intersectionPointWorld$1.clone(), + object: object + }; + +} + +function checkBufferGeometryIntersection$1( object, matrixWorld, material, raycaster, ray, position, uv, uv2, a, b, c ) { + + _vA$2.fromBufferAttribute( position, a ); + _vB$2.fromBufferAttribute( position, b ); + _vC$2.fromBufferAttribute( position, c ); + + var intersection = checkIntersection$1( object, matrixWorld, material, raycaster, ray, _vA$2, _vB$2, _vC$2, _intersectionPoint$1 ); + + if ( intersection ) { + + if ( uv ) { + + _uvA$2.fromBufferAttribute( uv, a ); + _uvB$2.fromBufferAttribute( uv, b ); + _uvC$2.fromBufferAttribute( uv, c ); + + intersection.uv = Triangle.getUV( _intersectionPoint$1, _vA$2, _vB$2, _vC$2, _uvA$2, _uvB$2, _uvC$2, new Vector2() ); + + } + + if ( uv2 ) { + + _uvA$2.fromBufferAttribute( uv2, a ); + _uvB$2.fromBufferAttribute( uv2, b ); + _uvC$2.fromBufferAttribute( uv2, c ); + + intersection.uv2 = Triangle.getUV( _intersectionPoint$1, _vA$2, _vB$2, _vC$2, _uvA$2, _uvB$2, _uvC$2, new Vector2() ); + + } + + var face = new Face3( a, b, c ); + Triangle.getNormal( _vA$2, _vB$2, _vC$2, face.normal ); + + intersection.face = face; + + } + + return intersection; + +} + /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ @@ -27369,9 +27662,9 @@ LineBasicMaterial.prototype.copy = function ( source ) { var _start = new Vector3(); var _end = new Vector3(); -var _inverseMatrix$1 = new Matrix4(); -var _ray$1 = new Ray(); -var _sphere$2 = new Sphere(); +var _inverseMatrix$2 = new Matrix4(); +var _ray$2 = new Ray(); +var _sphere$3 = new Sphere(); function Line( geometry, material, mode ) { @@ -27458,16 +27751,16 @@ Line.prototype = Object.assign( Object.create( Object3D.prototype ), { if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - _sphere$2.copy( geometry.boundingSphere ); - _sphere$2.applyMatrix4( matrixWorld ); - _sphere$2.radius += precision; + _sphere$3.copy( geometry.boundingSphere ); + _sphere$3.applyMatrix4( matrixWorld ); + _sphere$3.radius += precision; - if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) return; + if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return; // - _inverseMatrix$1.getInverse( matrixWorld ); - _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); + _inverseMatrix$2.getInverse( matrixWorld ); + _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); var localPrecision = precision / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); var localPrecisionSq = localPrecision * localPrecision; @@ -27496,7 +27789,7 @@ Line.prototype = Object.assign( Object.create( Object3D.prototype ), { vStart.fromArray( positions, a * 3 ); vEnd.fromArray( positions, b * 3 ); - var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + var distSq = _ray$2.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); if ( distSq > localPrecisionSq ) continue; @@ -27528,7 +27821,7 @@ Line.prototype = Object.assign( Object.create( Object3D.prototype ), { vStart.fromArray( positions, 3 * i ); vEnd.fromArray( positions, 3 * i + 3 ); - var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + var distSq = _ray$2.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); if ( distSq > localPrecisionSq ) continue; @@ -27562,7 +27855,7 @@ Line.prototype = Object.assign( Object.create( Object3D.prototype ), { for ( var i = 0; i < nbVertices - 1; i += step ) { - var distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); + var distSq = _ray$2.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); if ( distSq > localPrecisionSq ) continue; @@ -27760,9 +28053,9 @@ PointsMaterial.prototype.copy = function ( source ) { * @author alteredq / http://alteredqualia.com/ */ -var _inverseMatrix$2 = new Matrix4(); -var _ray$2 = new Ray(); -var _sphere$3 = new Sphere(); +var _inverseMatrix$3 = new Matrix4(); +var _ray$3 = new Ray(); +var _sphere$4 = new Sphere(); var _position$1 = new Vector3(); function Points( geometry, material ) { @@ -27794,16 +28087,16 @@ Points.prototype = Object.assign( Object.create( Object3D.prototype ), { if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - _sphere$3.copy( geometry.boundingSphere ); - _sphere$3.applyMatrix4( matrixWorld ); - _sphere$3.radius += threshold; + _sphere$4.copy( geometry.boundingSphere ); + _sphere$4.applyMatrix4( matrixWorld ); + _sphere$4.radius += threshold; - if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return; + if ( raycaster.ray.intersectsSphere( _sphere$4 ) === false ) return; // - _inverseMatrix$2.getInverse( matrixWorld ); - _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); + _inverseMatrix$3.getInverse( matrixWorld ); + _ray$3.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$3 ); var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); var localThresholdSq = localThreshold * localThreshold; @@ -27910,13 +28203,13 @@ Points.prototype = Object.assign( Object.create( Object3D.prototype ), { function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) { - var rayPointDistanceSq = _ray$2.distanceSqToPoint( point ); + var rayPointDistanceSq = _ray$3.distanceSqToPoint( point ); if ( rayPointDistanceSq < localThresholdSq ) { var intersectPoint = new Vector3(); - _ray$2.closestPointToPoint( point, intersectPoint ); + _ray$3.closestPointToPoint( point, intersectPoint ); intersectPoint.applyMatrix4( matrixWorld ); var distance = raycaster.ray.origin.distanceTo( intersectPoint ); @@ -35488,6 +35781,8 @@ function LoadingManager( onLoad, onProgress, onError ) { var regex = handlers[ i ]; var loader = handlers[ i + 1 ]; + if ( regex.global ) regex.lastIndex = 0; // see #17920 + if ( regex.test( file ) ) { return loader; @@ -40526,6 +40821,8 @@ ObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), { if ( data.type === 'LOD' ) { + if ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate; + var levels = data.levels; for ( var l = 0; l < levels.length; l ++ ) {
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Box2.html
@@ -174,7 +174,8 @@ <h3>[method:Box2 set]( [param:Vector2 min], [param:Vector2 max] )</h3> [page:Vector2 min] - (required ) [page:Vector2] representing the lower (x, y) boundary of the box. <br> [page:Vector2 max] - (required) [page:Vector2] representing the upper (x, y) boundary of the box. <br /><br /> - Sets the lower and upper (x, y) boundaries of this box. + Sets the lower and upper (x, y) boundaries of this box.<br> + Please note that this method only copies the values from the given objects. </p> <h3>[method:Box2 setFromCenterAndSize]( [param:Vector2 center], [param:Vector2 size] )</h3>
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Box3.html
@@ -247,7 +247,8 @@ <h3>[method:Box3 set]( [param:Vector3 min], [param:Vector3 max] )</h3> [page:Vector3 min] - [page:Vector3] representing the lower (x, y, z) boundary of the box.<br /> [page:Vector3 max] - [page:Vector3] representing the lower upper (x, y, z) boundary of the box.<br /><br /> - Sets the lower and upper (x, y, z) boundaries of this box. + Sets the lower and upper (x, y, z) boundaries of this box.<br> + Please note that this method only copies the values from the given objects. </p> <h3>[method:Box3 setFromArray]( [param:Array array] ) [param:Box3 this]</h3>
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Frustum.html
@@ -91,7 +91,8 @@ <h3>[method:Boolean intersectsSprite]( [param:Sprite sprite] )</h3> <h3>[method:Frustum set]( [param:Plane p0], [param:Plane p1], [param:Plane p2], [param:Plane p3], [param:Plane p4], [param:Plane p5] )</h3> <p> - Sets the current frustum from the passed planes. No plane order is implicitely implied. + Sets the current frustum from the passed planes. No plane order is implicitely implied.<br> + Please note that this method only copies the values from the given objects. </p> <h3>[method:Frustum setFromMatrix]( [param:Matrix4 matrix] )</h3>
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Line3.html
@@ -113,7 +113,8 @@ <h3>[method:Line3 set]( [param:Vector3 start], [param:Vector3 end] )</h3> [page:Vector3 start] - set the [page:.start start point] of the line.<br /> [page:Vector3 end] - set the [page:.end end point] of the line.<br /><br /> - Sets the start and end values by copying the provided vectors. + Sets the start and end values by copying the provided vectors.<br> + Please note that this method only copies the values from the given objects. </p> <h2>Source</h2>
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Plane.html
@@ -130,7 +130,8 @@ <h3>[method:Plane set]( [param:Vector3 normal], [param:Float constant] )</h3> [page:Vector3 normal] - a unit length [page:Vector3] defining the normal of the plane.<br /> [page:Float constant] - the signed distance from the origin to the plane. Default is *0*.<br /><br /> - Sets the plane's [page:.normal normal] and [page:.constant constant] properties. + Sets the plane's [page:.normal normal] and [page:.constant constant] properties.<br> + Please note that this method only copies the values from the given normal. </p> <h3>[method:Plane setComponents]( [param:Float x], [param:Float y], [param:Float z], [param:Float w] )</h3>
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Ray.html
@@ -202,7 +202,8 @@ <h3>[method:Ray set]( [param:Vector3 origin], [param:Vector3 direction] )</h3> properly.<br /><br /> Copy the parameters to the [page:.origin origin] and [page:.direction direction] properties - of this ray. + of this ray.<br> + Please note that this method only copies the values from the given objects. </p>
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Sphere.html
@@ -114,7 +114,8 @@ <h3>[method:Sphere set]( [param:Vector3 center], [param:Float radius] )</h3> [page:Vector3 center] - center of the sphere.<br /> [page:Float radius] - radius of the sphere.<br /><br /> - Sets the [page:.center center] and [page:.radius radius] properties of this sphere. + Sets the [page:.center center] and [page:.radius radius] properties of this sphere.<br> + Please note that this method only copies the values from the given center. </p> <h3>[method:Sphere setFromPoints]( [param:Array points], [param:Vector3 optionalCenter] )</h3>
true
Other
mrdoob
three.js
611410c2df3976050bfaeedb3ae493da0748b3f7.json
Document the copy behavior of .set in math classes As mentioned in #17738, math classes keep the arguments passed in their constructor as references, but when they provide a .set() method, that one only copies the values from the passed objects. This behavior is now documented in the relevant classes.
docs/api/en/math/Triangle.html
@@ -123,7 +123,8 @@ <h3>[method:Boolean intersectsBox]( [param:Box3 box] )</h3> <h3>[method:Triangle set]( [param:Vector3 a], [param:Vector3 b], [param:Vector3 c] ) [param:Triangle this]</h3> <p> - Sets the triangle's [page:.a a], [page:.b b] and [page:.c c] properties to the passed [page:vector3 vector3s]. + Sets the triangle's [page:.a a], [page:.b b] and [page:.c c] properties to the passed [page:vector3 vector3s].<br> + Please note that this method only copies the values from the given objects. </p> <h3>[method:Triangle setFromPointsAndIndices]( [param:Array points], [param:Integer i0], [param:Integer i1], [param:Integer i2] ) [param:Triangle this]</h3>
true
Other
mrdoob
three.js
247b93f14e3f883ec285c0ba76264ec3286c85a8.json
fix RGBAToDepth artefacts
src/renderers/shaders/ShaderChunk/packing.glsl.js
@@ -22,7 +22,7 @@ vec4 packDepthToRGBA( const in float v ) { } float unpackRGBAToDepth( const in vec4 v ) { - return dot( v, UnpackFactors ); + return dot( floor( v * 255.0 + 0.5 ) / 255.0, UnpackFactors ); } vec4 encodeHalfRGBA ( vec2 v ) {
false