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Other
mrdoob
three.js
43cd006f03b87fe479110e1f0bbc1edb24623538.json
Eliminate redundant object creation Instead of creating a new GC'ed object for each object we traverse, pre-create the _box similarly to other globals. This is slightly awkward since this needs to be done after we define the ctor.
src/math/Box3.js
@@ -41,6 +41,8 @@ function Box3( min, max ) { } +var _box = new Box3(); + Object.assign( Box3.prototype, { isBox3: true, @@ -257,13 +259,11 @@ Object.assign( Box3.prototype, { } - var box = new Box3(); - - box.copy( geometry.boundingBox ); - box.applyMatrix4( object.matrixWorld ); + _box.copy(...
false
Other
mrdoob
three.js
d2bb59bdae63702be9d88418c649ce0312dec916.json
fix decode artefacts
src/renderers/shaders/ShaderChunk/packing.glsl.js
@@ -39,6 +39,7 @@ vec4 encodeHalfRGBA ( vec2 v ) { } vec2 decodeHalfRGBA( vec4 v ) { + v = floor( v * 255.0 + 0.5 ) / 255.0; return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); }
false
Other
mrdoob
three.js
e8bf2d8eb7444d13d648b8a63f6dafe03b71a7cb.json
Implement support for KHR_mesh_quantization This change implements support for KHR_mesh_quantization by simply recognizing the extension as supported. It seems that the extension works otherwise after various quantization fixes submitted previously (with the most recent fix including correct morph target handling for ...
examples/js/loaders/GLTFLoader.js
@@ -188,6 +188,10 @@ THREE.GLTFLoader = ( function () { extensions[ extensionName ] = new GLTFTextureTransformExtension(); break; + case EXTENSIONS.KHR_MESH_QUANTIZATION: + extensions[ extensionName ] = new GLTFMeshQuantizationExtension(); + break; + default: if ( ext...
true
Other
mrdoob
three.js
e8bf2d8eb7444d13d648b8a63f6dafe03b71a7cb.json
Implement support for KHR_mesh_quantization This change implements support for KHR_mesh_quantization by simply recognizing the extension as supported. It seems that the extension works otherwise after various quantization fixes submitted previously (with the most recent fix including correct morph target handling for ...
examples/jsm/loaders/GLTFLoader.js
@@ -252,6 +252,10 @@ var GLTFLoader = ( function () { extensions[ extensionName ] = new GLTFTextureTransformExtension(); break; + case EXTENSIONS.KHR_MESH_QUANTIZATION: + extensions[ extensionName ] = new GLTFMeshQuantizationExtension(); + break; + default: if ( exten...
true
Other
mrdoob
three.js
e046703f222d960307088052dde2d55904af431a.json
Update example info ℹ
examples/webvr_6dof_panorama.html
@@ -13,7 +13,7 @@ <div id="info"> <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - 360 6DOF panorama<br /> - Written by <a href="https://orfleisher.com" target="_blank" rel="noopener">@juniorxsound</a>. Panorama from <a href="http://www.meryproject.com/" target="_blank" rel="n...
false
Other
mrdoob
three.js
3c78098a701094fff84fd70aa2f86a883ec17304.json
Add example to files.js example index 📝
examples/files.js
@@ -334,7 +334,8 @@ var files = { "webvr_sculpt", "webvr_video", "webvr_vive_paint", - "webvr_vive_sculpt" + "webvr_vive_sculpt", + "webvr_6dof_panorama" ], "physics": [ "webgl_physics_cloth",
false
Other
mrdoob
three.js
a4a208f5d1903fa898571da631fcc5f2b50836aa.json
Fix lint errors
src/renderers/WebGLRenderer.js
@@ -268,7 +268,7 @@ function WebGLRenderer( parameters ) { utils = new WebGLUtils( _gl, extensions, capabilities ); - state = new WebGLState( _gl, extensions, capabilities, utils ); + state = new WebGLState( _gl, extensions, capabilities ); state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pi...
true
Other
mrdoob
three.js
a4a208f5d1903fa898571da631fcc5f2b50836aa.json
Fix lint errors
src/renderers/webgl/WebGLBindingStates.js
@@ -392,7 +392,7 @@ function WebGLBindingStates( gl, extensions, attributes, capabilities ) { enableAttributeAndDivisor( programAttribute + 2, 1 ); enableAttributeAndDivisor( programAttribute + 3, 1 ); - gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); + gl.bindBuffer( gl.ARRAY_BUFFER, buffer ); ...
true
Other
mrdoob
three.js
a4a208f5d1903fa898571da631fcc5f2b50836aa.json
Fix lint errors
src/renderers/webgl/WebGLState.js
@@ -5,7 +5,7 @@ import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, Sub...
true
Other
mrdoob
three.js
78398149bf84a21d381b4c14677c17bb6806c7a2.json
fix spelling and remove typeof #2
docs/api/en/renderers/WebGLRenderer.html
@@ -473,12 +473,12 @@ <h3>[method:null setScissorTest]( [param:Boolean boolean] )</h3> <h3>[method:null setOpaqueSort]( [param:Function method] )</h3> <p> - Sets the costum opaque sort function for the WebGLRenderLists. Pass null to use the default painterSortStable function. + Sets the custom opaque sort fun...
true
Other
mrdoob
three.js
78398149bf84a21d381b4c14677c17bb6806c7a2.json
fix spelling and remove typeof #2
src/renderers/WebGLRenderer.d.ts
@@ -259,12 +259,12 @@ export class WebGLRenderer implements Renderer { setScissorTest( enable: boolean ): void; /** - * Sets the costum opaque sort function for the WebGLRenderLists. Pass null to use the default painterSortStable function. + * Sets the custom opaque sort function for the WebGLRenderLists. Pass ...
true
Other
mrdoob
three.js
78398149bf84a21d381b4c14677c17bb6806c7a2.json
fix spelling and remove typeof #2
src/renderers/WebGLRenderer.js
@@ -162,6 +162,8 @@ function WebGLRenderer( parameters ) { _height = _canvas.height, _pixelRatio = 1, + _opaqueSort = null, + _transparentSort = null, _viewport = new Vector4( 0, 0, _width, _height ), _scissor = new Vector4( 0, 0, _width, _height ), @@ -253,8 +255,6 @@ function WebGLRenderer( paramete...
true
Other
mrdoob
three.js
78398149bf84a21d381b4c14677c17bb6806c7a2.json
fix spelling and remove typeof #2
src/renderers/webgl/WebGLRenderLists.js
@@ -130,10 +130,10 @@ function WebGLRenderList() { } - function sort( costumOpaqueSort, costumTransparentSort ) { + function sort( customOpaqueSort, customTransparentSort ) { - if ( opaque.length > 1 ) opaque.sort( costumOpaqueSort || painterSortStable ); - if ( transparent.length > 1 ) transparent.sort( cost...
true
Other
mrdoob
three.js
5c42600aa4e3dd780071733c2764d87944825b79.json
add more fromArray and toArray function types
src/math/Color.d.ts
@@ -152,8 +152,35 @@ export class Color { lerp( color: Color, alpha: number ): this; lerpHSL( color: Color, alpha: number ): this; equals( color: Color ): boolean; - fromArray( rgb: number[], offset?: number ): this; + + /** + * Sets this color's red, green and blue value from the provided array. + * @param arr...
true
Other
mrdoob
three.js
5c42600aa4e3dd780071733c2764d87944825b79.json
add more fromArray and toArray function types
src/math/Matrix3.d.ts
@@ -111,10 +111,36 @@ export class Matrix3 implements Matrix { equals( matrix: Matrix3 ): boolean; + /** + * Sets the values of this matrix from the provided array. + * @param array the source array. + * @param offset (optional) offset into the array. Default is 0. + */ fromArray( array: number[], offset?: ...
true
Other
mrdoob
three.js
5c42600aa4e3dd780071733c2764d87944825b79.json
add more fromArray and toArray function types
src/math/Matrix4.d.ts
@@ -226,10 +226,37 @@ export class Matrix4 implements Matrix { far: number ): Matrix4; equals( matrix: Matrix4 ): boolean; + + /** + * Sets the values of this matrix from the provided array. + * @param array the source array. + * @param offset (optional) offset into the array. Default is 0. + */ fromArray(...
true
Other
mrdoob
three.js
5c42600aa4e3dd780071733c2764d87944825b79.json
add more fromArray and toArray function types
src/math/Quaternion.d.ts
@@ -94,11 +94,36 @@ export class Quaternion { slerp( qb: Quaternion, t: number ): Quaternion; equals( v: Quaternion ): boolean; - fromArray( n: number[] ): Quaternion; - toArray(): number[]; - fromArray( xyzw: number[], offset?: number ): Quaternion; - toArray( xyzw?: number[], offset?: number ): number[]; + /*...
true
Other
mrdoob
three.js
5c42600aa4e3dd780071733c2764d87944825b79.json
add more fromArray and toArray function types
src/math/SphericalHarmonics3.d.ts
@@ -15,8 +15,36 @@ export class SphericalHarmonics3 { equals( sh: SphericalHarmonics3 ): boolean; copy( sh: SphericalHarmonics3 ): SphericalHarmonics3; clone(): SphericalHarmonics3; - fromArray( array: number[] ): SphericalHarmonics3; - toArray(): number[]; + + /** + * Sets the values of this spherical harmonics...
true
Other
mrdoob
three.js
5c42600aa4e3dd780071733c2764d87944825b79.json
add more fromArray and toArray function types
src/math/SphericalHarmonics3.js
@@ -177,28 +177,32 @@ Object.assign( SphericalHarmonics3.prototype, { }, - fromArray: function ( array ) { + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; var coefficients = this.coefficients; for ( var i = 0; i < 9; i ++ ) { - coefficients[ i ].fromArray( arra...
true
Other
mrdoob
three.js
5c42600aa4e3dd780071733c2764d87944825b79.json
add more fromArray and toArray function types
src/math/Vector3.d.ts
@@ -256,7 +256,7 @@ export class Vector3 implements Vector { fromArray( array: number[], offset?: number ): this; /** - * Sets this vector's x, y and z value from the provided array-lik. + * Sets this vector's x, y and z value from the provided array-like. * @param array the source array-like. * @param of...
true
Other
mrdoob
three.js
5c42600aa4e3dd780071733c2764d87944825b79.json
add more fromArray and toArray function types
src/math/Vector4.d.ts
@@ -199,7 +199,7 @@ export class Vector4 implements Vector { /** * Copies x, y, z and w into the provided array-like. * @param array array-like to store the vector to. - * @param offset (optional) optional offset into the array. + * @param offset (optional) optional offset into the array-like. * @return Th...
true
Other
mrdoob
three.js
9078d8f56b80a0cc980a85ba950f91ee30f08251.json
Add functions to enable/disable all layers This reduces the need to access Layers.mask directly when code needs to enable/disable all layers on an object.
docs/api/en/core/Layers.html
@@ -80,6 +80,16 @@ <h3>[method:null toggle]( [param:Integer layer] )</h3> Toggle membership of *layer*. </p> + <h3>[method:null enableAll]()</h3> + <p> + Add membership to all layers. + </p> + + <h3>[method:null disableAll]()</h3> + <p> + Remove membership from all layers. + </p> + <h2>Source</h2>...
true
Other
mrdoob
three.js
9078d8f56b80a0cc980a85ba950f91ee30f08251.json
Add functions to enable/disable all layers This reduces the need to access Layers.mask directly when code needs to enable/disable all layers on an object.
src/core/Layers.d.ts
@@ -10,4 +10,7 @@ export class Layers { disable( channel: number ): void; test( layers: Layers ): boolean; + enableAll (): void; + disableAll (): void; + }
true
Other
mrdoob
three.js
9078d8f56b80a0cc980a85ba950f91ee30f08251.json
Add functions to enable/disable all layers This reduces the need to access Layers.mask directly when code needs to enable/disable all layers on an object.
src/core/Layers.js
@@ -38,6 +38,18 @@ Object.assign( Layers.prototype, { return ( this.mask & layers.mask ) !== 0; + }, + + enableAll: function () { + + this.mask = 0xffffffff | 0; + + }, + + disableAll: function () { + + this.mask = 0; + } } );
true
Other
mrdoob
three.js
709fe8964b13fe3b357142547493c1b9927c92d3.json
remove multiview attribute from renderer
src/renderers/WebGLRenderer.js
@@ -319,8 +319,6 @@ function WebGLRenderer( parameters ) { var multiview = new WebGLMultiview( _this, _gl ); - this.multiview = multiview; - // shadow map var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
true
Other
mrdoob
three.js
709fe8964b13fe3b357142547493c1b9927c92d3.json
remove multiview attribute from renderer
src/renderers/webgl/WebGLMultiview.js
@@ -26,18 +26,6 @@ function WebGLMultiview( renderer, gl ) { } - function getNumViews() { - - if ( renderTarget && renderer.getRenderTarget() === renderTarget ) { - - return renderTarget.numViews; - - } - - return 0; - - } - function getCameraArray( camera ) { if ( camera.isArrayCamera ) return camera...
true
Other
mrdoob
three.js
709fe8964b13fe3b357142547493c1b9927c92d3.json
remove multiview attribute from renderer
src/renderers/webgl/WebGLProgram.js
@@ -5,6 +5,7 @@ import { WebGLUniforms } from './WebGLUniforms.js'; import { WebGLShader } from './WebGLShader.js'; import { ShaderChunk } from '../shaders/ShaderChunk.js'; +import { WebGLMultiviewRenderTarget } from '../WebGLMultiviewRenderTarget.js'; import { NoToneMapping, AddOperation, MixOperation, MultiplyOpe...
true
Other
mrdoob
three.js
413ec9280fcc3e1722b579be5aa56f03fe35a6cb.json
Add return type to createButton for WebVR typings. The function can return either a button or an `<a>` element. `HTMLElement` is a simple generalization in case the implementation changes again.
examples/jsm/vr/WebVR.d.ts
@@ -7,5 +7,5 @@ export interface WEBVROptions { } export namespace WEBVR { - export function createButton( renderer: WebGLRenderer, options?: WEBVROptions ); + export function createButton( renderer: WebGLRenderer, options?: WEBVROptions ): HTMLElement; }
false
Other
mrdoob
three.js
bdba8e2af61494aac0b3c2fae7f15248405732b3.json
Fix loading glTF ZIP files in the editor
editor/js/Loader.js
@@ -605,7 +605,7 @@ var Loader = function ( editor ) { var scene = result.scene; editor.addAnimation( scene, result.animations ); - editor.execute( new AddObjectCommand( scene ) ); + editor.execute( new AddObjectCommand( editor, scene ) ); } );
false
Other
mrdoob
three.js
598a1c5b17beee6e01fb889b5f9977fa68607ae3.json
Fix a type description.
examples/jsm/loaders/MMDLoader.d.ts
@@ -20,11 +20,11 @@ export class MMDLoader extends Loader { parser: object | null; load(url: string, onLoad: (mesh: SkinnedMesh) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void; - loadAnimation(url: string, onLoad: (object: SkinnedMesh | AnimationClip) => void...
false
Other
mrdoob
three.js
16217d2806980f6be13ebbbac80dfc0312328433.json
add the defintion file of utils
src/utils.d.ts
@@ -0,0 +1,2 @@ +export function arrayMin( array: number[] ): number; +export function arrayMax( array: number[] ): number; \ No newline at end of file
false
Other
mrdoob
three.js
ef78c1b69181c55029ec25be9f4ef87f03a9f0f5.json
Fix minor issues and linter
src/materials/Material.js
@@ -72,7 +72,6 @@ function Material() { this.toneMapped = true; this.userData = {}; - this.needsUpdate = true; }
true
Other
mrdoob
three.js
ef78c1b69181c55029ec25be9f4ef87f03a9f0f5.json
Fix minor issues and linter
src/renderers/WebGLRenderer.js
@@ -58,6 +58,7 @@ function WebGLRenderer( parameters ) { var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), _context = parameters.context !== undefined ? parameters.context : null, + _alpha = parameters.alpha !== undefined ...
true
Other
mrdoob
three.js
ef78c1b69181c55029ec25be9f4ef87f03a9f0f5.json
Fix minor issues and linter
src/renderers/webgl/WebGLCapabilities.js
@@ -87,7 +87,7 @@ function WebGLCapabilities( gl, extensions, parameters ) { var maxSamples = isWebGL2 ? gl.getParameter( gl.MAX_SAMPLES ) : 0; var multiviewExt = extensions.get( 'OVR_multiview2' ); - var multiview = isWebGL2 && ( !! multiviewExt ) && ! gl.getContextAttributes().antialias; + var multiview = isWeb...
true
Other
mrdoob
three.js
ef78c1b69181c55029ec25be9f4ef87f03a9f0f5.json
Fix minor issues and linter
src/renderers/webgl/WebGLMultiview.js
@@ -134,7 +134,7 @@ function WebGLMultiview( renderer, gl ) { } - function detachRenderTarget( camera ) { + function detachCamera( camera ) { if ( renderTarget !== renderer.getRenderTarget() ) return; @@ -201,7 +201,7 @@ function WebGLMultiview( renderer, gl ) { this.attachCamera = attachCamera; - th...
true
Other
mrdoob
three.js
ef78c1b69181c55029ec25be9f4ef87f03a9f0f5.json
Fix minor issues and linter
src/renderers/webgl/WebGLProgram.js
@@ -5,7 +5,6 @@ import { WebGLUniforms } from './WebGLUniforms.js'; import { WebGLShader } from './WebGLShader.js'; import { ShaderChunk } from '../shaders/ShaderChunk.js'; -import { WebGLMultiviewRenderTarget } from '../WebGLMultiviewRenderTarget.js'; import { NoToneMapping, AddOperation, MixOperation, MultiplyOpe...
true
Other
mrdoob
three.js
d374632473fa476c94acd0c98f769048c28c5cff.json
Remove unused supportMultiview on material
src/materials/Material.js
@@ -71,7 +71,6 @@ function Material() { this.visible = true; this.toneMapped = true; - this.supportsMultiview = true; this.userData = {}; this.needsUpdate = true;
false
Other
mrdoob
three.js
19fb3706a390bd4a5502a27b26c9606407078c1b.json
Fix a type description.
examples/jsm/renderers/WebGLDeferredRenderer.d.ts
@@ -8,9 +8,9 @@ import { export interface WebGLDeferredRendererParameters { antialias?: boolean; cacheKeepAlive?: boolean; - height?: Vector2; + height?: number; renderer?: WebGLRenderer; - width?: Vector2; + width?: number; } export class WebGLDeferredRenderer {
false
Other
mrdoob
three.js
c52fef3b548ecf7d252850ffaa9a2eaca6b26989.json
parse opacity of material some model is transparent, so it should parse MAT_TRANSPARENCY, and convert MAT_TRANSPARENCY to material.oapcity
examples/js/loaders/TDSLoader.js
@@ -272,6 +272,12 @@ THREE.TDSLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype material.shininess = shininess; this.debugMessage( ' Shininess : ' + shininess ); + } else if ( next === MAT_TRANSPARENCY ) { + + var opacity = this.readWord( data ); + material.opacity = opacity*...
false
Other
mrdoob
three.js
30e24e69a852e9efcdbb7c64e8e30d9370d44e70.json
remove unit tests
test/unit/src/core/BufferAttribute.tests.js
@@ -42,28 +42,6 @@ export default QUnit.module( 'Core', () => { } ); - QUnit.test( "setArray", ( assert ) => { - - var f32a = new Float32Array( [ 1, 2, 3, 4 ] ); - var a = new BufferAttribute( f32a, 2, false ); - - a.setArray( f32a, 2 ); - - assert.strictEqual( a.count, 2, "Check item count" ); - asse...
true
Other
mrdoob
three.js
30e24e69a852e9efcdbb7c64e8e30d9370d44e70.json
remove unit tests
test/unit/src/core/InterleavedBuffer.tests.js
@@ -49,34 +49,6 @@ export default QUnit.module( 'Core', () => { } ); - QUnit.test( "setArray", ( assert ) => { - - var f32a = new Float32Array( [ 1, 2, 3, 4 ] ); - var f32b = new Float32Array( [] ); - var a = new InterleavedBuffer( f32a, 2, false ); - - a.setArray( f32a ); - - assert.strictEqual( a.co...
true
Other
mrdoob
three.js
5e2f24c8c64d5e861e101ad380ec0ae5390908c4.json
Fix more indents
examples/js/shaders/DOFMipMapShader.js
@@ -23,8 +23,8 @@ THREE.DOFMipMapShader = { "void main() {", - "vUv = uv;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + " vUv = uv;", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" @@ -42,14 +42,14 @@ THREE.DOFMipMapShader = {...
true
Other
mrdoob
three.js
5e2f24c8c64d5e861e101ad380ec0ae5390908c4.json
Fix more indents
examples/js/shaders/DotScreenShader.js
@@ -24,8 +24,8 @@ THREE.DotScreenShader = { "void main() {", - "vUv = uv;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + " vUv = uv;", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" @@ -44,22 +44,22 @@ THREE.DotScreenShader = {...
true
Other
mrdoob
three.js
5e2f24c8c64d5e861e101ad380ec0ae5390908c4.json
Fix more indents
examples/js/shaders/FilmShader.js
@@ -39,8 +39,8 @@ THREE.FilmShader = { "void main() {", - "vUv = uv;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + " vUv = uv;", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" @@ -71,31 +71,31 @@ THREE.FilmShader = { "void ...
true
Other
mrdoob
three.js
5e2f24c8c64d5e861e101ad380ec0ae5390908c4.json
Fix more indents
examples/js/shaders/FocusShader.js
@@ -24,8 +24,8 @@ THREE.FocusShader = { "void main() {", - "vUv = uv;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + " vUv = uv;", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" @@ -44,45 +44,45 @@ THREE.FocusShader = { "v...
true
Other
mrdoob
three.js
5e2f24c8c64d5e861e101ad380ec0ae5390908c4.json
Fix more indents
examples/js/shaders/FreiChenShader.js
@@ -21,8 +21,8 @@ THREE.FreiChenShader = { "void main() {", - "vUv = uv;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + " vUv = uv;", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" @@ -55,38 +55,38 @@ THREE.FreiChenShader = { ...
true
Other
mrdoob
three.js
8bf4f29237cec182f03ddc4f5b9ece5aa864d4e0.json
Fix some indents
examples/js/shaders/BrightnessContrastShader.js
@@ -23,9 +23,9 @@ THREE.BrightnessContrastShader = { "void main() {", - "vUv = uv;", + " vUv = uv;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" @@ -41,15 +41,15 @@ THREE.Brightne...
true
Other
mrdoob
three.js
8bf4f29237cec182f03ddc4f5b9ece5aa864d4e0.json
Fix some indents
examples/js/shaders/ColorCorrectionShader.js
@@ -21,9 +21,9 @@ THREE.ColorCorrectionShader = { "void main() {", - "vUv = uv;", + " vUv = uv;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" @@ -40,8 +40,8 @@ THREE.ColorCorrecti...
true
Other
mrdoob
three.js
8bf4f29237cec182f03ddc4f5b9ece5aa864d4e0.json
Fix some indents
examples/js/shaders/ColorifyShader.js
@@ -19,8 +19,8 @@ THREE.ColorifyShader = { "void main() {", - "vUv = uv;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + " vUv = uv;", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" @@ -35,12 +35,12 @@ THREE.ColorifyShader = { ...
true
Other
mrdoob
three.js
8bf4f29237cec182f03ddc4f5b9ece5aa864d4e0.json
Fix some indents
examples/js/shaders/ConvolutionShader.js
@@ -31,8 +31,8 @@ THREE.ConvolutionShader = { "void main() {", - "vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + " vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;", + " gl_Position = ...
true
Other
mrdoob
three.js
8bf4f29237cec182f03ddc4f5b9ece5aa864d4e0.json
Fix some indents
examples/js/shaders/CopyShader.js
@@ -19,8 +19,8 @@ THREE.CopyShader = { "void main() {", - "vUv = uv;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + " vUv = uv;", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" @@ -36,8 +36,8 @@ THREE.CopyShader = { "void ...
true
Other
mrdoob
three.js
8bf4f29237cec182f03ddc4f5b9ece5aa864d4e0.json
Fix some indents
examples/js/shaders/DigitalGlitch.js
@@ -31,8 +31,8 @@ THREE.DigitalGlitch = { "varying vec2 vUv;", "void main() {", - "vUv = uv;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + " vUv = uv;", + " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join( "\n" ), @@ -55,47...
true
Other
mrdoob
three.js
9a2a09ac068d1eae93668c2eba2bca431be4b5b8.json
fix prem roughness
examples/jsm/nodes/misc/TextureCubeNode.js
@@ -84,7 +84,7 @@ TextureCubeNode.prototype.generate = function ( builder, output ) { if ( builder.context.bias ) { - builder.context.bias.setTexture( this ); + builder.context.bias.setTexture( this.value ); }
true
Other
mrdoob
three.js
9a2a09ac068d1eae93668c2eba2bca431be4b5b8.json
fix prem roughness
examples/jsm/nodes/misc/TextureCubeUVNode.js
@@ -171,7 +171,7 @@ TextureCubeUVNode.prototype.generate = function ( builder, output ) { var textureCubeUV = builder.include( TextureCubeUVNode.Nodes.textureCubeUV ); - var biasNode = this.bias || builder.context.bias; + var biasNode = this.bias || builder.context.roughness; return builder.format( textur...
true
Other
mrdoob
three.js
9a2a09ac068d1eae93668c2eba2bca431be4b5b8.json
fix prem roughness
examples/jsm/nodes/utils/MaxMIPLevelNode.js
@@ -26,7 +26,9 @@ Object.defineProperties( MaxMIPLevelNode.prototype, { if ( this.maxMIPLevel === 0 ) { - var image = this.texture.value.image ? this.texture.value.image[ 0 ] : undefined; + var image = this.texture.value.image; + + if ( Array.isArray( image ) ) image = image[ 0 ]; this.maxMIPLev...
true
Other
mrdoob
three.js
e84a71ab6664a43cf508d3056f07faea68dac4bc.json
add indent rule for typescript
package.json
@@ -32,7 +32,14 @@ "@typescript-eslint" ], "rules": { - "@typescript-eslint/no-unused-vars": 1 + "@typescript-eslint/no-unused-vars": 1, + "@typescript-eslint/indent": [ + "error", + "tab", + { + "SwitchCase": 1 + } + ] } }, "scripts":...
false
Other
mrdoob
three.js
75435b9b08cd7eebb25394ae45b3f888dd001027.json
fix lint error
src/renderers/webgl/WebGLLights.js
@@ -355,7 +355,7 @@ function WebGLLights() { hash.hemiLength = hemiLength; hash.shadowsLength = shadows.length; - hash.value++; + hash.value ++; }
false
Other
mrdoob
three.js
d1e8efae1cec770c317015f95319eb227d49db9a.json
use new hash value
src/renderers/WebGLRenderer.js
@@ -1463,20 +1463,10 @@ function WebGLRenderer( parameters ) { releaseMaterialProgramReference( material ); } else if ( lightsHash.stateID !== lightsStateHash.stateID || - lightsHash.directionalLength !== lightsStateHash.directionalLength || - lightsHash.pointLength !== lightsStateHash.pointLength || - l...
true
Other
mrdoob
three.js
d1e8efae1cec770c317015f95319eb227d49db9a.json
use new hash value
src/renderers/webgl/WebGLLights.js
@@ -117,7 +117,8 @@ function WebGLLights() { spotLength: - 1, rectAreaLength: - 1, hemiLength: - 1, - shadowsLength: - 1 + shadowsLength: - 1, + value: 0 }, ambient: [ 0, 0, 0 ], @@ -331,19 +332,32 @@ function WebGLLights() { state.ambient[ 1 ] = g; state.ambient[ 2 ] = b; - state.dir...
true
Other
mrdoob
three.js
e879da10e2ccc9d05200c9f36259638e3b02ac8a.json
fix lgtm error
examples/js/renderers/WebGLDeferredRenderer.js
@@ -606,7 +606,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) { } - updateDeferredColorUniforms( renderer, scene, camera, geometry, material, group ); + updateDeferredColorUniforms( renderer, scene, camera, geometry, material ); material.uniforms.samplerLight.value = _compLight.renderTarget2.t...
false
Other
mrdoob
three.js
75e66cdfecf52be218a07a055e12be5bcc698618.json
Add setNumViews() to WebGLMultiview
src/renderers/WebGLMultiviewRenderTarget.js
@@ -30,6 +30,19 @@ WebGLMultiviewRenderTarget.prototype = Object.assign( Object.create( WebGLRender return this; + }, + + setNumViews: function ( numViews ) { + + if ( this.numViews !== numViews ) { + + this.numViews = numViews; + this.dispose(); + + } + + return this; + } } );
true
Other
mrdoob
three.js
75e66cdfecf52be218a07a055e12be5bcc698618.json
Add setNumViews() to WebGLMultiview
src/renderers/WebGLRenderer.js
@@ -1242,9 +1242,9 @@ function WebGLRenderer( parameters ) { state.setPolygonOffset( false ); - if ( this.multiview.isEnabled() ) { + if ( multiview.isEnabled() ) { - this.multiview.detachRenderTarget( camera ); + multiview.detachRenderTarget( camera ); }
true
Other
mrdoob
three.js
75e66cdfecf52be218a07a055e12be5bcc698618.json
Add setNumViews() to WebGLMultiview
src/renderers/webgl/WebGLMultiview.js
@@ -11,44 +11,42 @@ function WebGLMultiview( renderer, requested, options ) { options = Object.assign( {}, { debug: false }, options ); + var DEFAULT_NUMVIEWS = 2; var gl = renderer.context; var canvas = renderer.domElement; var capabilities = renderer.capabilities; var properties = renderer.properties; ...
true
Other
mrdoob
three.js
75e66cdfecf52be218a07a055e12be5bcc698618.json
Add setNumViews() to WebGLMultiview
src/renderers/webgl/WebGLTextures.js
@@ -1024,11 +1024,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, ext.framebufferTextureMultiviewOVR( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, 0, numViews ); var viewFramebuffers = new Array( numViews ); - for ( var viewIndex = 0; vi...
true
Other
mrdoob
three.js
ffc4b96b51fa5709d93c7a5bdbef1b80d5e5f720.json
Add WebGL multiple views with multiview example
examples/files.js
@@ -201,6 +201,7 @@ var files = { "webgl_multiple_renderers", "webgl_multiple_scenes_comparison", "webgl_multiple_views", + "webvr_multiple_views_multiview", "webgl_nearestneighbour", "webgl_panorama_cube", "webgl_panorama_dualfisheye",
true
Other
mrdoob
three.js
ffc4b96b51fa5709d93c7a5bdbef1b80d5e5f720.json
Add WebGL multiple views with multiview example
examples/webgl_multiple_views_multiview.html
@@ -0,0 +1,294 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js performance - animation</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + font-family: Monospace; + background-col...
true
Other
mrdoob
three.js
4093be22f8061f7bcd6c9fd564f83d0ee0eb0846.json
Add modelview and normalview matrices
src/renderers/WebGLRenderer.js
@@ -1461,8 +1461,16 @@ function WebGLRenderer( parameters ) { object.onBeforeRender( _this, scene, camera, geometry, material, group ); currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); - object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); - o...
true
Other
mrdoob
three.js
4093be22f8061f7bcd6c9fd564f83d0ee0eb0846.json
Add modelview and normalview matrices
src/renderers/webgl/WebGLMultiview.js
@@ -3,6 +3,8 @@ */ import { WebGLRenderTarget } from '../WebGLRenderTarget.js'; +import { Matrix3 } from '../../math/Matrix3.js'; +import { Matrix4 } from '../../math/Matrix4.js'; function WebGLMultiview( requested, gl, canvas, extensions, capabilities, properties ) { @@ -24,7 +26,6 @@ function WebGLMultiview...
true
Other
mrdoob
three.js
4093be22f8061f7bcd6c9fd564f83d0ee0eb0846.json
Add modelview and normalview matrices
src/renderers/webgl/WebGLProgram.js
@@ -431,11 +431,13 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, 'uniform vec3 cameraPosition;', material.supportsMultiview && renderer.multiview.isEnabled() ? [ - 'uniform mat4 modelViewMatrix;', - 'uniform mat3 normalMatrix;', + 'uniform mat4 modelViewMatrices[...
true
Other
mrdoob
three.js
b7913214ec2394dde1499cdc7255f494769fcb38.json
Add number of objects parameter on multiview demo
examples/webvr_ballshooter_multiview.html
@@ -112,9 +112,20 @@ } + function addNumLink( value ) { + + return `<a href="?num=${ value }&${!multiview ? '' : 'enableMultiview'}">${ value }</a>`; + + } + // @todo Change enabled for requested and check renderer.vr.multiview - info.innerHTML = '<b>OVR_multiview2</b> demo<br/>requested:...
false
Other
mrdoob
three.js
24302ae5e9613dbe0d5de4a206d655870716dcb5.json
Add multiview status on example
examples/webvr_ballshooter_multiview.html
@@ -44,23 +44,12 @@ animate(); function init() { - const urlParams = new URLSearchParams(window.location.search); - const multiview = urlParams.has('enableMultiview'); container = document.createElement( 'div' ); document.body.appendChild( container ); - var info = document.crea...
true
Other
mrdoob
three.js
24302ae5e9613dbe0d5de4a206d655870716dcb5.json
Add multiview status on example
src/renderers/WebGLRenderer.js
@@ -59,7 +59,7 @@ function WebGLRenderer( parameters ) { var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), _context = parameters.context !== undefined ? parameters.context : null, - _multiview = parameters.multiview !== unde...
true
Other
mrdoob
three.js
24302ae5e9613dbe0d5de4a206d655870716dcb5.json
Add multiview status on example
src/renderers/webgl/WebGLMultiview.js
@@ -1,3 +1,7 @@ +/** + * @author fernandojsg / http://fernandojsg.com + */ + function WebGLMultiview( requested, gl, canvas, extensions, capabilities ) { this.isAvailable = function () {
true
Other
mrdoob
three.js
24302ae5e9613dbe0d5de4a206d655870716dcb5.json
Add multiview status on example
src/renderers/webgl/WebGLProgram.js
@@ -432,10 +432,10 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, renderer.multiviewEnabled ? [ 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrices[2];', 'uniform mat3 normalMatrix;', - 'uniform mat4 viewMatrices[2];', + 'uniform mat4 proje...
true
Other
mrdoob
three.js
d7a2400097fc9c9698641839e97020d09a8f0134.json
Keep existing properties in object.userData
examples/js/loaders/GLTFLoader.js
@@ -1299,7 +1299,7 @@ THREE.GLTFLoader = ( function () { if ( typeof gltfDef.extras === 'object' ) { - object.userData = gltfDef.extras; + object.userData = Object.assign(object.userData, gltfDef.extras); } else {
false
Other
mrdoob
three.js
c0beca7103cd7c636af7c5afda1d9e0bd61f3547.json
Fix the inversion
examples/js/loaders/LDrawLoader.js
@@ -1132,6 +1132,20 @@ THREE.LDrawLoader = ( function () { } + // If the scale of the object is negated then the triangle winding order + // needs to be flipped. + var matrix = currentParseScope.matrix; + if ( + matrix.determinant() < 0 && ( + scop...
false
Other
mrdoob
three.js
3e745a8acc4b92f3d93bdcf4ac779e5be3d5f5b5.json
Add example options for hiding and showing lines
examples/webgl_loader_ldraw.html
@@ -109,7 +109,9 @@ guiData = { modelFileName: modelFileList[ 'Car' ], envMapActivated: false, - separateObjects: false + separateObjects: false, + displayLines: true, + optionalLines: false }; gui = new dat.GUI(); @@ -134,6 +136,17 @@ } ); + gui.add( guiData, 'd...
false
Other
mrdoob
three.js
f26d0adfc6c433f28525edacd958597a1e49184b.json
Fix separate objects
examples/js/loaders/LDrawLoader.js
@@ -273,6 +273,14 @@ THREE.LDrawLoader = ( function () { var parentParseScope = scope.getParentParseScope(); + // Set current matrix + if ( subobject ) { + + parseScope.currentMatrix.multiplyMatrices( parentParseScope.currentMatrix, subobject.matrix ); + parseScope.matrix = subobject.matrix.clone...
false
Other
mrdoob
three.js
0360f30b550f1b40d6c6e838324b2a18ee972768.json
Update WebGLRenderer docs (build in -> built in) As stated in title, "build in" appears to be a mistake and should be "built in"
docs/api/en/renderers/WebGLRenderer.html
@@ -425,7 +425,7 @@ <h3>[method:null renderBufferImmediate]( [param:Object3D object], [param:shaderp <h3>[method:null setAnimationLoop]( [param:Function callback] )</h3> <p>[page:Function callback] — The function will be called every available frame. If `null` is passed it will stop any already ongoing animatio...
false
Other
mrdoob
three.js
0874f22ba084ac82f0bf4e9395e714d01cd172a6.json
Add bevelOffset to type definitions.
src/geometries/ExtrudeGeometry.d.ts
@@ -13,6 +13,7 @@ export interface ExtrudeGeometryOptions { bevelEnabled?: boolean; bevelThickness?: number; bevelSize?: number; + bevelOffset?: number; bevelSegments?: number; extrudePath?: CurvePath<Vector3>; UVGenerator?: UVGenerator;
true
Other
mrdoob
three.js
0874f22ba084ac82f0bf4e9395e714d01cd172a6.json
Add bevelOffset to type definitions.
src/geometries/TextGeometry.d.ts
@@ -10,6 +10,7 @@ export interface TextGeometryParameters { bevelEnabled?: boolean; bevelThickness?: number; bevelSize?: number; + bevelOffset?: number; bevelSegments?: number; } @@ -24,6 +25,7 @@ export class TextBufferGeometry extends ExtrudeBufferGeometry { bevelEnabled: boolean; bevelThick...
true
Other
mrdoob
three.js
f4fb49e3d5b6d738baf367246f5fc83f86a9828d.json
Remove incorrect comment about lambert material
examples/js/loaders/LDrawLoader.js
@@ -859,7 +859,7 @@ THREE.LDrawLoader = ( function () { case LDrawLoader.FINISH_TYPE_RUBBER: - // Rubber is best simulated with Lambert + // Rubber finish material = new THREE.MeshStandardMaterial( { color: colour, roughness: 0.9, metalness: 0 } ); canHaveEnvMap = false; break;
false
Other
mrdoob
three.js
672258ec1dcaf18a809d1b2b52628540f1290ee7.json
Add .toJSON to BufferAttribute
src/core/BufferAttribute.js
@@ -319,6 +319,16 @@ Object.assign( BufferAttribute.prototype, { return new this.constructor( this.array, this.itemSize ).copy( this ); + }, + + toJSON: function() { + + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: Array.prototype.slice.call( this.array ), + normaliz...
true
Other
mrdoob
three.js
672258ec1dcaf18a809d1b2b52628540f1290ee7.json
Add .toJSON to BufferAttribute
src/core/BufferGeometry.js
@@ -1063,12 +1063,7 @@ BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototy var attribute = attributes[ key ]; - var attributeData = { - itemSize: attribute.itemSize, - type: attribute.array.constructor.name, - array: Array.prototype.slice.call( attribute.array ), - nor...
true
Other
mrdoob
three.js
672258ec1dcaf18a809d1b2b52628540f1290ee7.json
Add .toJSON to BufferAttribute
src/core/InstancedBufferAttribute.js
@@ -36,6 +36,18 @@ InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribu return this; + }, + + toJSON: function () { + + var data = BufferAttribute.prototype.toJSON.call( this ); + + data.meshPerAttribute = this.meshPerAttribute; + + data.isInstancedBufferAttribute = true; + + retu...
true
Other
mrdoob
three.js
480fd36a21768b6524e8ff24d6f47c4b41e4398a.json
fix box3 example
docs/api/en/math/Box3.html
@@ -20,25 +20,19 @@ <h2>Example</h2> <code> // Creating the object whose bounding box we want to compute - var sphereGeom = new THREE.SphereGeometry(); var sphereObject = new THREE.Mesh( - sphereGeom, + new THREE.SphereGeometry(), new THREE.MeshBasicMaterial( 0xff0000 ) ); - // Creating th...
false
Other
mrdoob
three.js
2af956b1a50cfe66bdd5e324009e1eb5f133f349.json
remove unused code
examples/webgl_materials_compile.html
@@ -58,7 +58,6 @@ var frame = new NodeFrame(); var teapot; var controls; - var rtTexture, rtMaterial; var meshes = []; document.getElementById( "preload" ).addEventListener( 'click', function () { @@ -151,20 +150,6 @@ if ( mesh.material ) mesh.material.dispose(); - if ( rtTexture ) {...
false
Other
mrdoob
three.js
898020bebbf2c15a2d7734813d0c4aaa05f00f96.json
Avoid unnecessary instantiation of objects
examples/js/postprocessing/OutlinePass.js
@@ -67,10 +67,10 @@ THREE.OutlinePass = function ( resolution, scene, camera, selectedObjects ) { var MAX_EDGE_GLOW = 4; this.separableBlurMaterial1 = this.getSeperableBlurMaterial( MAX_EDGE_THICKNESS ); - this.separableBlurMaterial1.uniforms[ "texSize" ].value = new THREE.Vector2( resx, resy ); + this.separableB...
true
Other
mrdoob
three.js
898020bebbf2c15a2d7734813d0c4aaa05f00f96.json
Avoid unnecessary instantiation of objects
examples/jsm/postprocessing/OutlinePass.js
@@ -87,10 +87,10 @@ var OutlinePass = function ( resolution, scene, camera, selectedObjects ) { var MAX_EDGE_GLOW = 4; this.separableBlurMaterial1 = this.getSeperableBlurMaterial( MAX_EDGE_THICKNESS ); - this.separableBlurMaterial1.uniforms[ "texSize" ].value = new Vector2( resx, resy ); + this.separableBlurMater...
true
Other
mrdoob
three.js
90d0d0ed60e1d33fbde0babb28741e6e22ae4f11.json
reduce heap use if WebGL2 partial buffer update.
src/renderers/WebGLRenderer.js
@@ -278,7 +278,7 @@ function WebGLRenderer( parameters ) { info = new WebGLInfo( _gl ); properties = new WebGLProperties(); textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); - attributes = new WebGLAttributes( _gl ); + attributes = new WebGLAttributes( _gl, capabi...
true
Other
mrdoob
three.js
90d0d0ed60e1d33fbde0babb28741e6e22ae4f11.json
reduce heap use if WebGL2 partial buffer update.
src/renderers/webgl/WebGLAttributes.d.ts
@@ -1,9 +1,10 @@ +import { WebGLCapabilities } from "./WebGLCapabilities"; import { BufferAttribute } from "../../core/BufferAttribute"; import { InterleavedBufferAttribute } from "../../core/InterleavedBufferAttribute"; export class WebGLAttributes { - constructor( gl: WebGLRenderingContext | WebGL2RenderingCon...
true
Other
mrdoob
three.js
90d0d0ed60e1d33fbde0babb28741e6e22ae4f11.json
reduce heap use if WebGL2 partial buffer update.
src/renderers/webgl/WebGLAttributes.js
@@ -2,7 +2,7 @@ * @author mrdoob / http://mrdoob.com/ */ -function WebGLAttributes( gl ) { +function WebGLAttributes( gl, capabilities ) { var buffers = new WeakMap(); @@ -78,8 +78,17 @@ function WebGLAttributes( gl ) { } else { - gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_E...
true
Other
mrdoob
three.js
39a1ec8b9e407a942f434037470418db17a748b9.json
Update broken URL in comments.
examples/js/curves/CurveExtras.js
@@ -8,7 +8,7 @@ * http://en.wikipedia.org/wiki/Viviani%27s_curve * http://mathdl.maa.org/images/upload_library/23/stemkoski/knots/page4.html * http://www.mi.sanu.ac.rs/vismath/taylorapril2011/Taylor.pdf - * http://prideout.net/blog/?p=44 + * https://prideout.net/blog/old/blog/index.html@p=44.html */ THREE.Cu...
true
Other
mrdoob
three.js
39a1ec8b9e407a942f434037470418db17a748b9.json
Update broken URL in comments.
examples/jsm/curves/CurveExtras.js
@@ -8,7 +8,7 @@ * http://en.wikipedia.org/wiki/Viviani%27s_curve * http://mathdl.maa.org/images/upload_library/23/stemkoski/knots/page4.html * http://www.mi.sanu.ac.rs/vismath/taylorapril2011/Taylor.pdf - * http://prideout.net/blog/?p=44 + * https://prideout.net/blog/old/blog/index.html@p=44.html */ import {
true
Other
mrdoob
three.js
39a1ec8b9e407a942f434037470418db17a748b9.json
Update broken URL in comments.
src/geometries/ParametricGeometry.js
@@ -3,7 +3,7 @@ * @author Mugen87 / https://github.com/Mugen87 * * Parametric Surfaces Geometry - * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 + * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html */ import { Geometry } from '....
true
Other
mrdoob
three.js
14d990849c82b70dcd87dfa828645fae2052ffd1.json
Revert the incorrect fix #18376
src/renderers/webgl/WebGLProgram.d.ts
@@ -15,8 +15,8 @@ export class WebGLProgram { cacheKey: string; // unique identifier for this program, used for looking up compiled programs from cache. usedTimes: number; program: any; - vertexShader: string; - fragmentShader: string; + vertexShader: WebGLShader; + fragmentShader: WebGLShader; numMultiviewView...
false
Other
mrdoob
three.js
e7f316c7a7cc0262e1e58ce485d60dc3112cf769.json
Add reference to issue
src/renderers/webgl/WebGLTextures.js
@@ -1133,7 +1133,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST ); - _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.bindFramebuffer...
false
Other
mrdoob
three.js
bf1b3f8f1c8cf265c9e47e5d45ef17b2f8c5b502.json
Update jsfiddle with working cdn RawGit has shut down, and because of this the link in our readme no longer works. This PR migrates the jsfiddle example to use jsDelivr instead.
README.md
@@ -64,7 +64,7 @@ function animate() { } ``` -If everything went well you should see [this](https://jsfiddle.net/f2Lommf5/). +If everything went well you should see [this](https://jsfiddle.net/3hkq1L4s/). ### Change log ###
false
Other
mrdoob
three.js
91e2f1108de3a0ffc7671165752e6a6e188d4e8a.json
Fix bug preventing planes from rendering
examples/webgl_clipping_advanced.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <title>three.js webgl - clipping planes</title> + <title>three.js webgl - clipping planes - advanced</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link t...
false
Other
mrdoob
three.js
d64351575ab16ebd4aa86211f1897760d9bf04be.json
Upgrade dev dependencies.
examples/jsm/csm/CSMHelper.js
@@ -83,15 +83,15 @@ class CSMHelper extends Group { this.scale.copy( camera.scale ); this.updateMatrixWorld( true ); - while( cascadeLines.length > cascades ) { + while ( cascadeLines.length > cascades ) { this.remove( cascadeLines.pop() ); this.remove( cascadePlanes.pop() ); this.remove( shadow...
true