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mrdoob
three.js
d64351575ab16ebd4aa86211f1897760d9bf04be.json
Upgrade dev dependencies.
examples/jsm/utils/GeometryCompressionUtils.js
@@ -58,7 +58,7 @@ var GeometryCompressionUtils = { let result; if ( encodeMethod == "DEFAULT" ) { - // TODO: Add 1 byte to the result, making the encoded length to be 4 bytes. + // TODO: Add 1 byte to the result, making the encoded length to be 4 bytes. result = new Uint8Array( count * 3 ); for ( let idx = 0; idx < array.length; idx += 3 ) { @@ -268,7 +268,7 @@ var GeometryCompressionUtils = { let array = uvs.array; - for ( let i = 0; i < array.length; i++ ) { + for ( let i = 0; i < array.length; i ++ ) { range.min = Math.min( range.min, array[ i ] ); range.max = Math.max( range.max, array[ i ] ); @@ -838,7 +838,7 @@ function PackedPhongMaterial( parameters ) { "}", ].join( "\n" ); - // Use the original MeshPhongMaterial's fragmentShader. + // Use the original MeshPhongMaterial's fragmentShader. this.fragmentShader = [ "#define PHONG",
true
Other
mrdoob
three.js
d64351575ab16ebd4aa86211f1897760d9bf04be.json
Upgrade dev dependencies.
package-lock.json
@@ -1,6 +1,6 @@ { "name": "three", - "version": "0.113.2", + "version": "0.114.0", "lockfileVersion": 1, "requires": true, "dependencies": { @@ -30,12 +30,6 @@ "integrity": "sha512-OCutwjDZ4aFS6PB1UZ988C4YgwlBHJd6wCeQqaLdmadZ/7e+w79+hbMUFC1QXDNCmdyoRfAFdm0RypzwR+Qpag==", "dev": true }, - "@types/estree": { - "version": "0.0.41", - "resolved": "https://registry.npmjs.org/@types/estree/-/estree-0.0.41.tgz", - "integrity": "sha512-rIAmXyJlqw4KEBO7+u9gxZZSQHaCNnIzYrnNmYVpgfJhxTqO0brCX0SYpqUTkVI5mwwUwzmtspLBGBKroMeynA==", - "dev": true - }, "@types/json-schema": { "version": "7.0.4", "resolved": "https://registry.npmjs.org/@types/json-schema/-/json-schema-7.0.4.tgz", @@ -48,65 +42,53 @@ "integrity": "sha1-nKUs2jY/aZxpRmwqbM2q2RPqenM=", "dev": true }, - "@types/node": { - "version": "13.1.4", - "resolved": "https://registry.npmjs.org/@types/node/-/node-13.1.4.tgz", - "integrity": "sha512-Lue/mlp2egZJoHXZr4LndxDAd7i/7SQYhV0EjWfb/a4/OZ6tuVwMCVPiwkU5nsEipxEf7hmkSU7Em5VQ8P5NGA==", - "dev": true - }, - "@types/webgl2": { - "version": "0.0.5", - "resolved": "https://registry.npmjs.org/@types/webgl2/-/webgl2-0.0.5.tgz", - "integrity": "sha512-oGaKsBbxQOY5+aJFV3KECDhGaXt+yZJt2y/OZsnQGLRkH6Fvr7rv4pCt3SRH1somIHfej/c4u7NSpCyd9x+1Ow==", - "dev": true - }, "@typescript-eslint/eslint-plugin": { - "version": "2.15.0", - "resolved": "https://registry.npmjs.org/@typescript-eslint/eslint-plugin/-/eslint-plugin-2.15.0.tgz", - "integrity": "sha512-XRJFznI5v4K1WvIrWmjFjBAdQWaUTz4xJEdqR7+wAFsv6Q9dP3mOlE6BMNT3pdlp9eF1+bC5m5LZTmLMqffCVw==", + "version": "2.23.0", + "resolved": "https://registry.npmjs.org/@typescript-eslint/eslint-plugin/-/eslint-plugin-2.23.0.tgz", + "integrity": "sha512-8iA4FvRsz8qTjR0L/nK9RcRUN3QtIHQiOm69FzV7WS3SE+7P7DyGGwh3k4UNR2JBbk+Ej2Io+jLAaqKibNhmtw==", "dev": true, "requires": { - "@typescript-eslint/experimental-utils": "2.15.0", + "@typescript-eslint/experimental-utils": "2.23.0", "eslint-utils": "^1.4.3", "functional-red-black-tree": "^1.0.1", "regexpp": "^3.0.0", "tsutils": "^3.17.1" } }, "@typescript-eslint/experimental-utils": { - "version": "2.15.0", - "resolved": "https://registry.npmjs.org/@typescript-eslint/experimental-utils/-/experimental-utils-2.15.0.tgz", - "integrity": "sha512-Qkxu5zndY5hqlcQkmA88gfLvqQulMpX/TN91XC7OuXsRf4XG5xLGie0sbpX97o/oeccjeZYRMipIsjKk/tjDHA==", + "version": "2.23.0", + "resolved": "https://registry.npmjs.org/@typescript-eslint/experimental-utils/-/experimental-utils-2.23.0.tgz", + "integrity": "sha512-OswxY59RcXH3NNPmq+4Kis2CYZPurRU6mG5xPcn24CjFyfdVli5mySwZz/g/xDbJXgDsYqNGq7enV0IziWGXVQ==", "dev": true, "requires": { "@types/json-schema": "^7.0.3", - "@typescript-eslint/typescript-estree": "2.15.0", + "@typescript-eslint/typescript-estree": "2.23.0", "eslint-scope": "^5.0.0" } }, "@typescript-eslint/parser": { - "version": "2.15.0", - "resolved": "https://registry.npmjs.org/@typescript-eslint/parser/-/parser-2.15.0.tgz", - "integrity": "sha512-6iSgQsqAYTaHw59t0tdjzZJluRAjswdGltzKEdLtcJOxR2UVTPHYvZRqkAVGCkaMVb6Fpa60NnuozNCvsSpA9g==", + "version": "2.23.0", + "resolved": "https://registry.npmjs.org/@typescript-eslint/parser/-/parser-2.23.0.tgz", + "integrity": "sha512-k61pn/Nepk43qa1oLMiyqApC6x5eP5ddPz6VUYXCAuXxbmRLqkPYzkFRKl42ltxzB2luvejlVncrEpflgQoSUg==", "dev": true, "requires": { "@types/eslint-visitor-keys": "^1.0.0", - "@typescript-eslint/experimental-utils": "2.15.0", - "@typescript-eslint/typescript-estree": "2.15.0", + "@typescript-eslint/experimental-utils": "2.23.0", + "@typescript-eslint/typescript-estree": "2.23.0", "eslint-visitor-keys": "^1.1.0" } }, "@typescript-eslint/typescript-estree": { - "version": "2.15.0", - "resolved": "https://registry.npmjs.org/@typescript-eslint/typescript-estree/-/typescript-estree-2.15.0.tgz", - "integrity": "sha512-L6Pog+w3VZzXkAdyqA0VlwybF8WcwZX+mufso86CMxSdWmcizJ38lgBdpqTbc9bo92iyi0rOvmATKiwl+amjxg==", + "version": "2.23.0", + "resolved": "https://registry.npmjs.org/@typescript-eslint/typescript-estree/-/typescript-estree-2.23.0.tgz", + "integrity": "sha512-pmf7IlmvXdlEXvE/JWNNJpEvwBV59wtJqA8MLAxMKLXNKVRC3HZBXR/SlZLPWTCcwOSg9IM7GeRSV3SIerGVqw==", "dev": true, "requires": { "debug": "^4.1.1", "eslint-visitor-keys": "^1.1.0", "glob": "^7.1.6", "is-glob": "^4.0.1", - "lodash.unescape": "4.0.1", + "lodash": "^4.17.15", "semver": "^6.3.0", "tsutils": "^3.17.1" } @@ -1187,6 +1169,13 @@ "integrity": "sha1-FQStJSMVjKpA20onh8sBQRmU6k8=", "dev": true }, + "fsevents": { + "version": "2.1.2", + "resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.1.2.tgz", + "integrity": "sha512-R4wDiBwZ0KzpgOWetKDug1FZcYhqYnUYKtfZYt4mD5SBz76q0KR4Q9o7GIPamsVPGmW3EYPPJ0dOOjvx32ldZA==", + "dev": true, + "optional": true + }, "functional-red-black-tree": { "version": "1.0.1", "resolved": "https://registry.npmjs.org/functional-red-black-tree/-/functional-red-black-tree-1.0.1.tgz", @@ -1244,60 +1233,60 @@ } }, "google-closure-compiler": { - "version": "20200101.0.0", - "resolved": "https://registry.npmjs.org/google-closure-compiler/-/google-closure-compiler-20200101.0.0.tgz", - "integrity": "sha512-UVDxedg7jbi1F+R4KSWezIZcjB4+4EJSvd2Tf/+J8vw5+6BjBFaIv5E3vy9nTpSXorKIUheJPzE+lt9GRc3Fdg==", + "version": "20200224.0.0", + "resolved": "https://registry.npmjs.org/google-closure-compiler/-/google-closure-compiler-20200224.0.0.tgz", + "integrity": "sha512-V81dRYygdHbZtOtU16VX26xAdJBB1UZyfSg3OTzdNl3l/xEIx1D/L7TYUqjeTXsxcy+JruJ/UfUlIJAOaMRTog==", "dev": true, "requires": { "chalk": "2.x", - "google-closure-compiler-java": "^20200101.0.0", - "google-closure-compiler-js": "^20200101.0.0", - "google-closure-compiler-linux": "^20200101.0.0", - "google-closure-compiler-osx": "^20200101.0.0", - "google-closure-compiler-windows": "^20200101.0.0", + "google-closure-compiler-java": "^20200224.0.0", + "google-closure-compiler-js": "^20200224.0.0", + "google-closure-compiler-linux": "^20200224.0.0", + "google-closure-compiler-osx": "^20200224.0.0", + "google-closure-compiler-windows": "^20200224.0.0", "minimist": "1.x", "vinyl": "2.x", "vinyl-sourcemaps-apply": "^0.2.0" }, "dependencies": { "minimist": { - "version": "1.2.0", - "resolved": "https://registry.npmjs.org/minimist/-/minimist-1.2.0.tgz", - "integrity": "sha1-o1AIsg9BOD7sH7kU9M1d95omQoQ=", + "version": "1.2.4", + "resolved": "https://registry.npmjs.org/minimist/-/minimist-1.2.4.tgz", + "integrity": "sha512-wTiNDqe4D2rbTJGZk1qcdZgFtY0/r+iuE6GDT7V0/+Gu5MLpIDm4+CssDECR79OJs/OxLPXMzdxy153b5Qy3hg==", "dev": true } } }, "google-closure-compiler-java": { - "version": "20200101.0.0", - "resolved": "https://registry.npmjs.org/google-closure-compiler-java/-/google-closure-compiler-java-20200101.0.0.tgz", - "integrity": "sha512-hW4FjcEO3wAu7p/Cz8zwQIggvVio0SmnVzImukK8A6suAyHLiLDX5vhFPC31a/jyZ8uxfUSEImWrt/SFdKt0eA==", + "version": "20200224.0.0", + "resolved": "https://registry.npmjs.org/google-closure-compiler-java/-/google-closure-compiler-java-20200224.0.0.tgz", + "integrity": "sha512-palFcDoScauZjWIsGDzMK6h+IctcRb55I3wJX8Ko/DTSz72xwadRdKm0lGt8OoYL7SKEO+IjgD7s8XrAGpLnlQ==", "dev": true }, "google-closure-compiler-js": { - "version": "20200101.0.0", - "resolved": "https://registry.npmjs.org/google-closure-compiler-js/-/google-closure-compiler-js-20200101.0.0.tgz", - "integrity": "sha512-0PdYhSU2FWkLU7eUg+0+BlnJHcGLMhWB69SzQ/0z7qBES/tuor7ruHi7HUopKaxQwhblC4DtDb8IDinieY+R1w==", + "version": "20200224.0.0", + "resolved": "https://registry.npmjs.org/google-closure-compiler-js/-/google-closure-compiler-js-20200224.0.0.tgz", + "integrity": "sha512-70VKN0kbnTRtu2dqxDjWZQGfEQIHj7b7oUUCsYPO5oEXCDfgxNc13oYUJXvrTONLRWlHCNl/I8FNrVOwZ3gY/g==", "dev": true }, "google-closure-compiler-linux": { - "version": "20200101.0.0", - "resolved": "https://registry.npmjs.org/google-closure-compiler-linux/-/google-closure-compiler-linux-20200101.0.0.tgz", - "integrity": "sha512-8S1WMbRPrBXV6SUi0DyzHa9EPmyNJ8FcBUG3tIrS6hoQIP71kZl+TrSOwwUAZYKf7KhXl41P3HPMFnI4LXbtrw==", + "version": "20200224.0.0", + "resolved": "https://registry.npmjs.org/google-closure-compiler-linux/-/google-closure-compiler-linux-20200224.0.0.tgz", + "integrity": "sha512-/BaE889EPrXWOKJVolA9++e99xBDMzeFBf7zF7nBB8PUmU5DlvtsoLL82xnT6nbZC1ktHaETlVx+vYGju8zKBQ==", "dev": true, "optional": true }, "google-closure-compiler-osx": { - "version": "20200101.0.0", - "resolved": "https://registry.npmjs.org/google-closure-compiler-osx/-/google-closure-compiler-osx-20200101.0.0.tgz", - "integrity": "sha512-rZh2+4/JwhKLVSwOWKBp+WJnLZCfOq6MQW06ayulhvq3WjJ0Ny9XZTpLUKiEbnMQf7+ARcFb8zIeiUp0Q2aFqg==", + "version": "20200224.0.0", + "resolved": "https://registry.npmjs.org/google-closure-compiler-osx/-/google-closure-compiler-osx-20200224.0.0.tgz", + "integrity": "sha512-WXVNW9nPUqjvCe38mUIlBGEPVPCTKLtdaXC+q+kQdonkJFHNrpdyYWa746Y8cNP/byQyDNpPsqcKseZTLh17sQ==", "dev": true, "optional": true }, "google-closure-compiler-windows": { - "version": "20200101.0.0", - "resolved": "https://registry.npmjs.org/google-closure-compiler-windows/-/google-closure-compiler-windows-20200101.0.0.tgz", - "integrity": "sha512-WcH6BPPSiQq1NnOO7PxKfS0FZ+mQRz4pIoRkrItafTKXWtBCL5NZWd8BjPayBJKxsmoiVFsOpkjzLe8ryBXciQ==", + "version": "20200224.0.0", + "resolved": "https://registry.npmjs.org/google-closure-compiler-windows/-/google-closure-compiler-windows-20200224.0.0.tgz", + "integrity": "sha512-l6w2D8r9+GC9CQTAYEMAuNI996Zb6YV5qG7+FR0gCoL6h6S3Mc7mi87bafgwaicsVcmmHE/9kCBuW4ZyTMs5Fg==", "dev": true, "optional": true }, @@ -1726,12 +1715,6 @@ "integrity": "sha512-8xOcRHvCjnocdS5cpwXQXVzmmh5e5+saE2QGoeQmbKmRS6J3VQppPOIt0MnmE+4xlZoumy0GPG0D0MVIQbNA1A==", "dev": true }, - "lodash.unescape": { - "version": "4.0.1", - "resolved": "https://registry.npmjs.org/lodash.unescape/-/lodash.unescape-4.0.1.tgz", - "integrity": "sha1-vyJJiGzlFM2hEvrpIYzcBlIR/Jw=", - "dev": true - }, "lru-cache": { "version": "4.1.5", "resolved": "https://registry.npmjs.org/lru-cache/-/lru-cache-4.1.5.tgz", @@ -1795,7 +1778,7 @@ }, "mkdirp": { "version": "0.5.1", - "resolved": "https://registry.npmjs.org/mkdirp/-/mkdirp-0.5.1.tgz", + "resolved": "http://registry.npmjs.org/mkdirp/-/mkdirp-0.5.1.tgz", "integrity": "sha1-MAV0OOrGz3+MR2fzhkjWaX11yQM=", "dev": true, "requires": { @@ -1941,7 +1924,7 @@ }, "os-tmpdir": { "version": "1.0.2", - "resolved": "https://registry.npmjs.org/os-tmpdir/-/os-tmpdir-1.0.2.tgz", + "resolved": "http://registry.npmjs.org/os-tmpdir/-/os-tmpdir-1.0.2.tgz", "integrity": "sha1-u+Z0BseaqFxc/sdm/lc0VV36EnQ=", "dev": true }, @@ -2008,7 +1991,7 @@ }, "path-is-absolute": { "version": "1.0.1", - "resolved": "https://registry.npmjs.org/path-is-absolute/-/path-is-absolute-1.0.1.tgz", + "resolved": "http://registry.npmjs.org/path-is-absolute/-/path-is-absolute-1.0.1.tgz", "integrity": "sha1-F0uSaHNVNP+8es5r9TpanhtcX18=", "dev": true }, @@ -2349,14 +2332,12 @@ } }, "rollup": { - "version": "1.28.0", - "resolved": "https://registry.npmjs.org/rollup/-/rollup-1.28.0.tgz", - "integrity": "sha512-v2J/DmQi9+Nf6frGqzwZRvbiuTTrqH0yzoUF4Eybf8sONT4UpLZzJYnYzW96Zm9X1+4SJmijfnFBWCzHDAXYnQ==", + "version": "2.0.5", + "resolved": "https://registry.npmjs.org/rollup/-/rollup-2.0.5.tgz", + "integrity": "sha512-bECGz+RYpw3NYCvLnABu3REUROYbnZsfQZA37ekm/KlgKt/fyxBNN4waBnlLwzx4r6jNBs56SbTn7PEgJjw3fQ==", "dev": true, "requires": { - "@types/estree": "*", - "@types/node": "*", - "acorn": "^7.1.0" + "fsevents": "~2.1.2" } }, "rollup-plugin-buble": { @@ -2682,7 +2663,7 @@ }, "through": { "version": "2.3.8", - "resolved": "https://registry.npmjs.org/through/-/through-2.3.8.tgz", + "resolved": "http://registry.npmjs.org/through/-/through-2.3.8.tgz", "integrity": "sha1-DdTJ/6q8NXlgsbckEV1+Doai4fU=", "dev": true }, @@ -2768,9 +2749,9 @@ "dev": true }, "typescript": { - "version": "3.7.4", - "resolved": "https://registry.npmjs.org/typescript/-/typescript-3.7.4.tgz", - "integrity": "sha512-A25xv5XCtarLwXpcDNZzCGvW2D1S3/bACratYBx2sax8PefsFhlYmkQicKHvpYflFS8if4zne5zT5kpJ7pzuvw==", + "version": "3.8.3", + "resolved": "https://registry.npmjs.org/typescript/-/typescript-3.8.3.tgz", + "integrity": "sha512-MYlEfn5VrLNsgudQTVJeNaQFUAI7DkhnOjdpAp4T+ku1TfQClewlbSuTVHiA+8skNBgaf02TL/kLOvig4y3G8w==", "dev": true }, "unicode-canonical-property-names-ecmascript": {
true
Other
mrdoob
three.js
d64351575ab16ebd4aa86211f1897760d9bf04be.json
Upgrade dev dependencies.
package.json
@@ -74,26 +74,25 @@ }, "homepage": "https://threejs.org/", "devDependencies": { - "@types/webgl2": "^0.0.5", - "@typescript-eslint/eslint-plugin": "^2.15.0", - "@typescript-eslint/parser": "^2.15.0", + "@typescript-eslint/eslint-plugin": "^2.23.0", + "@typescript-eslint/parser": "^2.23.0", "concurrently": "^5.0.2", "cross-env": "^7.0.0", "eslint": "^6.8.0", "eslint-config-mdcs": "^4.2.3", "eslint-plugin-html": "^6.0.0", "failonlyreporter": "^1.0.0", - "google-closure-compiler": "20200101.0.0", + "google-closure-compiler": "20200224.0.0", "http-server": "^0.12.1", "image-output": "2.4.1", "pixelmatch": "5.1.0", "pngjs": "3.4.0", "puppeteer": "^2.1.1", "qunit": "^2.9.3", - "rollup": "^1.28.0", + "rollup": "^2.0.5", "rollup-plugin-buble": "^0.19.8", "serve-handler": "^6.1.2", - "typescript": "^3.7.4" + "typescript": "^3.8.3" }, "jspm": { "files": [
true
Other
mrdoob
three.js
d64351575ab16ebd4aa86211f1897760d9bf04be.json
Upgrade dev dependencies.
src/materials/LineDashedMaterial.d.ts
@@ -1,4 +1,3 @@ -import { Color } from './../math/Color'; import { LineBasicMaterial, LineBasicMaterialParameters } from './LineBasicMaterial'; export interface LineDashedMaterialParameters extends LineBasicMaterialParameters {
true
Other
mrdoob
three.js
d64351575ab16ebd4aa86211f1897760d9bf04be.json
Upgrade dev dependencies.
utils/build/tsconfig-examples.lint.json
@@ -1,6 +1,7 @@ { "compilerOptions": { "noEmit": true, + "target": "ES6" }, "include": [ "../../examples/jsm/**/*.ts"
true
Other
mrdoob
three.js
d64351575ab16ebd4aa86211f1897760d9bf04be.json
Upgrade dev dependencies.
utils/build/tsconfig.lint.json
@@ -1,6 +1,7 @@ { "compilerOptions": { "noEmit": true, + "target": "ES6" }, "include": [ "../../src/**/*.ts"
true
Other
mrdoob
three.js
dc136b6082269d125da004d16ac665ed37bb87ab.json
remove extraneous plus in shader chunk
src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js
@@ -146,7 +146,7 @@ export default /* glsl */` texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), f.x ), mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), f.x ), f.y ) ) * ( 1.0 / 9.0 );
false
Other
mrdoob
three.js
4c91e53687252e2b7f5e59c9325c229a0aa758c5.json
run eslint on simplehttpserver
utils/servers/simplehttpserver.js
@@ -30,7 +30,7 @@ var port = 8000, "mp4": "video/mp4", "txt": "text/plain", "bin": "application/octet-stream" - }; + }; // https://github.com/parshap/node-sanitize-filename/blob/master/index.js#L33-L47 var illegalRe = /[\?<>:\*\|":]/g; @@ -39,15 +39,17 @@ var reservedRe = /^\.+$/; var windowsReservedRe = /^(con|prn|aux|nul|com[0-9]|lpt[0-9])(\..*)?$/i; var windowsTrailingRe = /[\. ]+$/; -function sanitize(input) { - var sanitized = input - .replace(/\//g, "\\") - .replace(illegalRe, "") - .replace(controlRe, "") - .replace(reservedRe, "") - .replace(windowsReservedRe, "") - .replace(windowsTrailingRe, ""); - return sanitized; +function sanitize( input ) { + + var sanitized = input + .replace( /\//g, "\\" ) + .replace( illegalRe, "" ) + .replace( controlRe, "" ) + .replace( reservedRe, "" ) + .replace( windowsReservedRe, "" ) + .replace( windowsTrailingRe, "" ); + return sanitized; + } @@ -56,8 +58,8 @@ port = process.argv[ 2 ] ? parseInt( process.argv[ 2 ], 0 ) : port; function handleRequest( request, response ) { - var urlObject = urlParser.parse( request.url, true ); - var pathname = decodeURIComponent( sanitize( urlObject.pathname ) ); + var urlObject = urlParser.parse( request.url, true ); + var pathname = decodeURIComponent( sanitize( urlObject.pathname ) ); console.log( '[' + ( new Date() ).toUTCString() + '] ' + '"' + request.method + ' ' + pathname + '"' ); @@ -119,7 +121,7 @@ function handleRequest( request, response ) { files.forEach( function ( item ) { var urlpath = path.join( pathname, item ), - itemStats = fs.statSync( path.join( currentDir, urlpath ) ); + itemStats = fs.statSync( path.join( currentDir, urlpath ) ); if ( itemStats.isDirectory() ) { @@ -144,7 +146,7 @@ function handleRequest( request, response ) { http.createServer( handleRequest ).listen( port ); -require( 'dns' ).lookup( require( 'os' ).hostname(), function ( err, addr, fam ) { +require( 'dns' ).lookup( require( 'os' ).hostname(), function ( err, addr ) { console.log( 'Running at http://' + addr + ( ( port === 80 ) ? '' : ':' ) + port + '/' );
false
Other
mrdoob
three.js
dff916771ff83e79b29f0d80370193e6941a0f75.json
sanitize even simplehttpserver
utils/servers/simplehttpserver.js
@@ -30,14 +30,34 @@ var port = 8000, "mp4": "video/mp4", "txt": "text/plain", "bin": "application/octet-stream" - }; + }; + +// https://github.com/parshap/node-sanitize-filename/blob/master/index.js#L33-L47 +var illegalRe = /[\?<>:\*\|":]/g; +var controlRe = /[\x00-\x1f\x80-\x9f]/g; +var reservedRe = /^\.+$/; +var windowsReservedRe = /^(con|prn|aux|nul|com[0-9]|lpt[0-9])(\..*)?$/i; +var windowsTrailingRe = /[\. ]+$/; + +function sanitize(input) { + var sanitized = input + .replace(/\//g, "\\") + .replace(illegalRe, "") + .replace(controlRe, "") + .replace(reservedRe, "") + .replace(windowsReservedRe, "") + .replace(windowsTrailingRe, ""); + return sanitized; +} + + port = process.argv[ 2 ] ? parseInt( process.argv[ 2 ], 0 ) : port; function handleRequest( request, response ) { - var urlObject = urlParser.parse( request.url, true ); - var pathname = decodeURIComponent( urlObject.pathname ); + var urlObject = urlParser.parse( request.url, true ); + var pathname = decodeURIComponent( sanitize( urlObject.pathname ) ); console.log( '[' + ( new Date() ).toUTCString() + '] ' + '"' + request.method + ' ' + pathname + '"' ); @@ -98,8 +118,8 @@ function handleRequest( request, response ) { files.unshift( '.', '..' ); files.forEach( function ( item ) { - var urlpath = pathname + item, - itemStats = fs.statSync( currentDir + urlpath ); + var urlpath = path.join( pathname, item ), + itemStats = fs.statSync( path.join( currentDir, urlpath ) ); if ( itemStats.isDirectory() ) {
false
Other
mrdoob
three.js
bac522527102244405d6881a8467b1f96381a7c9.json
add Marching TS def file
examples/jsm/objects/MarchingCubes.d.ts
@@ -0,0 +1,73 @@ +import { + BufferGeometry, + Material, + ImmediateRenderObject +} from '../../../src/Three'; + +export class MarchingCubes extends ImmediateRenderObject { + constructor(resolution: number, material: Material, enableUvs?: boolean, enableColors?: boolean); + + enableUvs: boolean; + enableColors: boolean; + + resolution: number; + + // parameters + + isolation: number; + + // size of field, 32 is pushing it in Javascript :) + + size: number; + size2: number; + size3: number; + halfsize: number; + + // deltas + + delta: number; + yd: number; + zd: number; + + field: Float32Array; + normal_cache: Float32Array; + palette: Float32Array; + + maxCount: number; + count: number; + + hasPositions: boolean; + hasNormals: boolean; + hasColors: boolean; + hasUvs: boolean; + + positionArray: Float32Array; + normalArray: Float32Array; + + uvArray: Float32Array; + colorArray: Float32Array; + + begin(): void; + end(): void; + + addBall( ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors: any ): void; + + addPlaneX( strength: number, subtract: number ): void; + addPlaneY( strength: number, subtract: number ): void; + addPlaneZ( strength: number, subtract: number ): void; + + setCell ( x: number, y: number, z: number, value: number ): void; + getCell ( x: number, y: number, z: number ): number; + + blur( intensity: number ): void; + + reset(): void; + render( renderCallback: any ): void; + generateGeometry(): BufferGeometry; + generateBufferGeometry(): BufferGeometry; + +} + +export const edgeTable: Int32Array[]; +export const triTable: Int32Array[]; +
false
Other
mrdoob
three.js
b637382cb704d81b0a45bde091b67059872fc977.json
Add projectionMatrixInverse to type definitions
src/cameras/Camera.d.ts
@@ -23,6 +23,11 @@ export class Camera extends Object3D { * This is the matrix which contains the projection. */ projectionMatrix: Matrix4; + + /** + * This is the inverse of projectionMatrix. + */ + projectionMatrixInverse: Matrix4; isCamera: true;
false
Other
mrdoob
three.js
1a6337b26091cf838ed8a83a6edda8c4101dddaf.json
Add sizeAttentuation to SpriteMaterial typing.
src/materials/SpriteMaterial.d.ts
@@ -6,6 +6,7 @@ export interface SpriteMaterialParameters extends MaterialParameters { color?: Color | string | number; map?: Texture; rotation?: number; + sizeAttenuation?: boolean; } export class SpriteMaterial extends Material { @@ -15,6 +16,7 @@ export class SpriteMaterial extends Material { color: Color; map: Texture | null; rotation: number; + sizeAttenuation: boolean; isSpriteMaterial: true; setValues( parameters: SpriteMaterialParameters ): void;
false
Other
mrdoob
three.js
cd998e7576f64f9102413f17d39186ffd6259dc4.json
Fix Material.d.ts lint errors
src/materials/Material.d.ts
@@ -3,15 +3,15 @@ import { Shader } from './../renderers/shaders/ShaderLib'; import { EventDispatcher } from './../core/EventDispatcher'; import { WebGLRenderer } from './../renderers/WebGLRenderer'; import { - BlendingDstFactor, - BlendingEquation, - Blending, - BlendingSrcFactor, - DepthModes, - Side, - Colors, - StencilFunc, - StencilOp + BlendingDstFactor, + BlendingEquation, + Blending, + BlendingSrcFactor, + DepthModes, + Side, + Colors, + StencilFunc, + StencilOp } from '../constants'; // Materials ////////////////////////////////////////////////////////////////////////////////// @@ -47,17 +47,17 @@ export interface MaterialParameters { flatShading?: boolean; side?: Side; shadowSide?: Side; - transparent?: boolean; - vertexColors?: Colors; - vertexTangents?: boolean; - visible?: boolean; - stencilWrite?: boolean; - stencilFunc?: StencilFunc; - stencilRef?: number; - stencilMask?: number; - stencilFail?: StencilOp; - stencilZFail?: StencilOp; - stencilZPass?: StencilOp; + transparent?: boolean; + vertexColors?: Colors; + vertexTangents?: boolean; + visible?: boolean; + stencilWrite?: boolean; + stencilFunc?: StencilFunc; + stencilRef?: number; + stencilMask?: number; + stencilFail?: StencilOp; + stencilZFail?: StencilOp; + stencilZPass?: StencilOp; } /** @@ -153,42 +153,42 @@ export class Material extends EventDispatcher { */ id: number; - /** + /** * Whether rendering this material has any effect on the stencil buffer. Default is *false*. */ - stencilWrite: boolean; + stencilWrite: boolean; - /** + /** * The stencil comparison function to use. Default is {@link AlwaysStencilFunc}. See stencil operation constants for all possible values. */ - stencilFunc: StencilFunc; + stencilFunc: StencilFunc; - /** + /** * The value to use when performing stencil comparisons or stencil operations. Default is *0*. */ - stencilRef: number; + stencilRef: number; - /** + /** * The bit mask to use when comparing against or writing to the stencil buffer. Default is *0xFF*. */ - stencilMask: number; + stencilMask: number; - /** + /** * Which stencil operation to perform when the comparison function returns false. Default is {@link KeepStencilOp}. See the stencil operation constants for all possible values. */ - stencilFail: StencilOp; + stencilFail: StencilOp; - /** + /** * Which stencil operation to perform when the comparison function returns true but the depth test fails. Default is {@link KeepStencilOp}. See the stencil operation constants for all possible values. */ - stencilZFail: StencilOp; + stencilZFail: StencilOp; - /** + /** * Which stencil operation to perform when the comparison function returns true and the depth test passes. Default is {@link KeepStencilOp}. See the stencil operation constants for all possible values. */ - stencilZPass: StencilOp; + stencilZPass: StencilOp; - /** + /** * Used to check whether this or derived classes are materials. Default is true. * You should not change this, as it used internally for optimisation. */
false
Other
mrdoob
three.js
2f1f4c27ea22651d1c2a57e4d9bc26da795e74fc.json
add missing setFromObject method
src/helpers/BoxHelper.d.ts
@@ -8,4 +8,6 @@ export class BoxHelper extends LineSegments { update( object?: Object3D ): void; + setFromObject( object: Object3D ): this; + }
false
Other
mrdoob
three.js
920ce423cd93f04017480a914ab6cfcb646d7f90.json
Fix depthTexture types in WebGLRenderTarget.d.ts Added depthTexture argument to WebGLRenderTargetOptions and changed depthTexture property on WebGLRenderTarget to be of DepthTexture type instead of Texture type.
src/renderers/WebGLRenderTarget.d.ts
@@ -1,5 +1,6 @@ import { Vector4 } from './../math/Vector4'; import { Texture } from './../textures/Texture'; +import { DepthTexture } from './../textures/DepthTexture'; import { EventDispatcher } from './../core/EventDispatcher'; import { Wrapping, TextureFilter, TextureDataType } from '../constants'; @@ -14,6 +15,7 @@ export interface WebGLRenderTargetOptions { depthBuffer?: boolean; // true; stencilBuffer?: boolean; // true; generateMipmaps?: boolean; // true; + depthTexture?: DepthTexture; } export class WebGLRenderTarget extends EventDispatcher { @@ -33,7 +35,7 @@ export class WebGLRenderTarget extends EventDispatcher { texture: Texture; depthBuffer: boolean; stencilBuffer: boolean; - depthTexture: Texture; + depthTexture: DepthTexture; /** * @deprecated Use {@link Texture#wrapS texture.wrapS} instead. */
false
Other
mrdoob
three.js
c0090c138f5f712dfa9a59e9e50931e52e504e93.json
remove multiview attribute from renderer
src/renderers/WebGLRenderer.js
@@ -316,8 +316,6 @@ function WebGLRenderer( parameters ) { var multiview = new WebGLMultiview( _this, _gl ); - this.multiview = multiview; - // shadow map var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
true
Other
mrdoob
three.js
c0090c138f5f712dfa9a59e9e50931e52e504e93.json
remove multiview attribute from renderer
src/renderers/webgl/WebGLMultiview.js
@@ -26,18 +26,6 @@ function WebGLMultiview( renderer, gl ) { } - function getNumViews() { - - if ( renderTarget && renderer.getRenderTarget() === renderTarget ) { - - return renderTarget.numViews; - - } - - return 0; - - } - function getCameraArray( camera ) { if ( camera.isArrayCamera ) return camera.cameras; @@ -218,7 +206,6 @@ function WebGLMultiview( renderer, gl ) { this.attachRenderTarget = attachRenderTarget; this.detachRenderTarget = detachRenderTarget; - this.getNumViews = getNumViews; this.updateCameraProjectionMatricesUniform = updateCameraProjectionMatricesUniform; this.updateCameraViewMatricesUniform = updateCameraViewMatricesUniform; this.updateObjectMatricesUniforms = updateObjectMatricesUniforms;
true
Other
mrdoob
three.js
c0090c138f5f712dfa9a59e9e50931e52e504e93.json
remove multiview attribute from renderer
src/renderers/webgl/WebGLProgram.js
@@ -6,6 +6,7 @@ import { WebGLUniforms } from './WebGLUniforms.js'; import { WebGLShader } from './WebGLShader.js'; import { ShaderChunk } from '../shaders/ShaderChunk.js'; import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, EquirectangularRefractionMapping, CubeRefractionMapping, SphericalReflectionMapping, EquirectangularReflectionMapping, CubeUVRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, VSMShadowMap, ACESFilmicToneMapping, CineonToneMapping, Uncharted2ToneMapping, ReinhardToneMapping, LinearToneMapping, GammaEncoding, RGBDEncoding, RGBM16Encoding, RGBM7Encoding, RGBEEncoding, sRGBEncoding, LinearEncoding, LogLuvEncoding } from '../../constants.js'; +import { WebGLMultiviewRenderTarget } from '../WebGLMultiviewRenderTarget.js'; var programIdCount = 0; @@ -340,7 +341,8 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, var prefixVertex, prefixFragment; - var numMultiviewViews = renderer.multiview.getNumViews(); + var renderTarget = renderer.getRenderTarget(); + var numMultiviewViews = renderTarget instanceof WebGLMultiviewRenderTarget ? renderTarget.numViews : 0; if ( material.isRawShaderMaterial ) {
true
Other
mrdoob
three.js
5a1f73f2a6fa0d599030f915b44d7e033bc832c2.json
Remove unneeded changes on webglprogram
src/renderers/webgl/WebGLProgram.js
@@ -672,8 +672,11 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, var vertexGlsl = prefixVertex + vertexShader; var fragmentGlsl = prefixFragment + fragmentShader; - var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl, renderer.debug.checkShaderErrors ); - var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl, renderer.debug.checkShaderErrors ); + // console.log( '*VERTEX*', vertexGlsl ); + // console.log( '*FRAGMENT*', fragmentGlsl ); + + var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); + var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); gl.attachShader( program, glVertexShader ); gl.attachShader( program, glFragmentShader );
false
Other
mrdoob
three.js
4fd113ba58787ded22b6e1d4adf2cb0ddccd37d7.json
Change webvr_multiview to use modules
examples/webvr_multiview.html
@@ -18,13 +18,12 @@ </style> </head> <body> + <script type="module"> - <script src="../build/three.js"></script> - <script src="js/vr/WebVR.js"></script> - - <script src="js/geometries/BoxLineGeometry.js"></script> - <script src="js/libs/stats.min.js"></script> - <script> + import * as THREE from '../build/three.module.js'; + import { BoxLineGeometry } from './jsm/geometries/BoxLineGeometry.js'; + import { WEBVR } from './jsm/vr/WebVR.js'; + import Stats from './jsm/libs/stats.module.js'; var container; var camera, scene, renderer; @@ -73,7 +72,7 @@ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 ); room = new THREE.LineSegments( - new THREE.BoxLineGeometry( 6, 6, 6, 10, 10, 10 ), + new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ), new THREE.LineBasicMaterial( { color: renderer.multiview.isAvailable() ? 0x99ff99 : 0xff3333 } ) ); room.geometry.translate( 0, 3, 0 ); @@ -85,7 +84,7 @@ var geometry = new THREE.IcosahedronBufferGeometry( radius ); - for ( var i = 0; i < 20000; i ++ ) { + for ( var i = 0; i < 2000; i ++ ) { var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
false
Other
mrdoob
three.js
4e421126402a59c8b11c6283e201bb924ffb5811.json
Fix lint issues and some minor changes
examples/webvr_multiview.html
@@ -85,7 +85,7 @@ var geometry = new THREE.IcosahedronBufferGeometry( radius ); - for ( var i = 0; i < 5000; i ++ ) { + for ( var i = 0; i < 20000; i ++ ) { var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
true
Other
mrdoob
three.js
4e421126402a59c8b11c6283e201bb924ffb5811.json
Fix lint issues and some minor changes
src/renderers/WebGLRenderer.js
@@ -81,7 +81,7 @@ function WebGLRenderer( parameters ) { * Enables error checking and reporting when shader programs are being compiled * @type {boolean} */ - checkShaderErrors: false + checkShaderErrors: true }; // clearing
true
Other
mrdoob
three.js
4e421126402a59c8b11c6283e201bb924ffb5811.json
Fix lint issues and some minor changes
src/renderers/webgl/WebGLMultiview.js
@@ -52,7 +52,7 @@ function WebGLMultiview( renderer, gl, contextAttributes ) { function isAvailable() { - return capabilities.multiview && !contextAttributes.antialias; + return capabilities.multiview && ! contextAttributes.antialias; }
true
Other
mrdoob
three.js
2f61505f454199cc24628f8d52b0f3d63860cced.json
Remove webgl_multiple_views_multiple example
examples/files.js
@@ -201,7 +201,6 @@ var files = { "webgl_multiple_renderers", "webgl_multiple_scenes_comparison", "webgl_multiple_views", - "webgl_multiple_views_multiview", "webgl_nearestneighbour", "webgl_panorama_cube", "webgl_panorama_dualfisheye",
true
Other
mrdoob
three.js
2f61505f454199cc24628f8d52b0f3d63860cced.json
Remove webgl_multiple_views_multiple example
examples/webgl_multiple_views_multiview.html
@@ -1,325 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <title>three.js performance - animation</title> - <meta charset="utf-8"> - <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> - <style> - body { - font-family: Monospace; - background-color: #000; - margin: 0px; - overflow: hidden; - } - #info { - position: absolute; - top: 10px; - width: 100%; - text-align: center; - z-index: 100; - display:block; - } - #info p { - max-width: 600px; - margin-left: auto; - margin-right: auto; - padding: 0 2em; - } - #info a { - color: #2fa1d6; - font-weight: bold; - } - .dg.ac { - z-index: 999 !important; - } - </style> - </head> - - <body> - - <div id="container"></div> - - <script src="../build/three.js"></script> - <script src="js/loaders/GLTFLoader.js"></script> - <script src="js/libs/stats.min.js"></script> - <script> - - var container, clock, stats, ms; - var camera, scene, renderer, panel, balls; - var radius = 0.08; - var AMOUNT = 2; - - var mixers = []; - var cameras = []; - - init(); - - function addNumLink( value ) { - - return `<a href="?num=${ value }">${ value }</a>`; - - } - - function init() { - - container = document.getElementById('container'); - - const urlParams = new URLSearchParams(window.location.search); - const multiview = urlParams.has('enableMultiview'); - - var ASPECT_RATIO = window.innerWidth / window.innerHeight; - var WIDTH = ( window.innerWidth / AMOUNT ) * window.devicePixelRatio; - var HEIGHT = ( window.innerHeight / AMOUNT ) * window.devicePixelRatio; - - for ( var y = 0; y < AMOUNT; y ++ ) { - - for ( var x = 0; x < AMOUNT; x ++ ) { - - var subcamera = new THREE.PerspectiveCamera( 40 + (x + y) * 20, ASPECT_RATIO, 0.25, 100 ); - subcamera.viewport = new THREE.Vector4( Math.floor( x * WIDTH ), Math.floor( y * HEIGHT ), Math.ceil( WIDTH ), Math.ceil( HEIGHT ) ); - - subcamera.position.x = ( x / AMOUNT ) * 5 - 0.5; - subcamera.position.y = ( y / AMOUNT ) * 5 + 1; - subcamera.position.z = 6; - subcamera.position.multiplyScalar( 1.5 ); - - subcamera.lookAt( 0, 2, 0 ); - subcamera.updateMatrixWorld(); - cameras.push( subcamera ); - - } - - } - - camera = new THREE.ArrayCamera( cameras ); - - // Needed to do the frustum culling - camera.fov = 180; - camera.position.set(0, 0, 6); - camera.aspect = ASPECT_RATIO; - camera.updateProjectionMatrix(); - - // - - scene = new THREE.Scene(); - scene.background = new THREE.Color( 0xe0e0e0 ); - scene.fog = new THREE.Fog( 0xe0e0e0, 20, 100 ); - - clock = new THREE.Clock(); - - // lights - - var light = new THREE.HemisphereLight( 0xffffff, 0x444444 ); - light.position.set( 0, 20, 0 ); - scene.add( light ); - - light = new THREE.DirectionalLight( 0xffffff ); - light.position.set( 0, 20, 10 ); - scene.add( light ); - - // ground - - var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) ); - mesh.rotation.x = - Math.PI / 2; - scene.add( mesh ); - - var grid = new THREE.GridHelper( 200, 40, 0x000000, 0x000000 ); - grid.material.opacity = 0.2; - grid.material.transparent = true; - scene.add( grid ); - - // balls - balls = new THREE.Group(); - scene.add( balls ); - - var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 ); - - var numObjects = urlParams.get('num') || 1000; - - for ( var i = 0; i < numObjects; i ++ ) { - - var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) ); - - object.position.x = Math.random() * 20 - 10; - object.position.y = Math.random() * 10 + 5; - object.position.z = Math.random() * 20 - 10; - - object.userData.velocity = new THREE.Vector3(); - object.userData.velocity.x = Math.random() * 0.01 - 0.005; - object.userData.velocity.y = Math.random() * 0.01 - 0.005; - object.userData.velocity.z = Math.random() * 0.01 - 0.005; - - balls.add( object ); - - } - - - // model - - var loader = new THREE.GLTFLoader(); - - loader.load( 'models/gltf/RobotExpressive/RobotExpressive.glb', function( gltf ) { - - var model = gltf.scene; - var animations = gltf.animations; - - scene.add( model ); - - var mixer = new THREE.AnimationMixer( model ); - mixer.clipAction( animations[ 10 ] ).play(); - mixers.push( mixer ); - - animate(); - - }, undefined, function( e ) { - - console.error( e ); - - } ); - - var canvas = document.createElement( 'canvas' ); - var context = canvas.getContext( 'webgl2', { antialias: false } ); - renderer = new THREE.WebGLRenderer( { context: context, canvas: canvas, antialias: true, multiview: multiview } ); - renderer.setPixelRatio( window.devicePixelRatio ); - renderer.setSize( window.innerWidth, window.innerHeight ); - renderer.gammaOutput = true; - renderer.gammaFactor = 2.2; - container.appendChild( renderer.domElement ); - - console.log(renderer.multiview); - // - - function colorize( value ) { - return value ? '<b style="color:#3f3">true</b>' : '<b style="color:#f33">false</b>'; - } - - var info = document.createElement( 'div' ); - info.style.position = 'absolute'; - info.style.top = '10px'; - info.style.width = '100%'; - info.style.textAlign = 'center'; - container.appendChild(info); - - info.innerHTML = `<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - multiple views using multiview extension - by <a href="https://twitter.com/fernandojsg">fernandojsg</a><br/>`; - info.innerHTML += 'enabled: ' + colorize( renderer.multiview.isEnabled() ) + ` <a href="?num=${ numObjects }&${ multiview ? '' : 'enableMultiview' }">toggle</a>` - + `<br/>available: ${ colorize( renderer.multiview.isAvailable() ) }<br/>Number of balls: - ${addNumLink(200)} - ${addNumLink(500)} - ${addNumLink(1000)} - ${addNumLink(2500)} - ${addNumLink(5000)} - <br/><br/>`; - - ms = document.createElement('div'); - ms.innerHTML = ''; - info.appendChild(ms); - - stats = new Stats(); - document.body.appendChild( stats.dom ); - panel = stats.addPanel( new Stats.Panel( 'renderer.render()', '#ff8', '#221' ) ); - stats.showPanel( 3 ); - - window.addEventListener( 'resize', onWindowResize, false ); - - } - - function onWindowResize() { - - var ASPECT_RATIO = window.innerWidth / window.innerHeight; - var WIDTH = ( window.innerWidth / AMOUNT ) * window.devicePixelRatio; - var HEIGHT = ( window.innerHeight / AMOUNT ) * window.devicePixelRatio; - - camera.aspect = ASPECT_RATIO; - camera.updateProjectionMatrix(); - - for ( var y = 0; y < AMOUNT; y ++ ) { - - for ( var x = 0; x < AMOUNT; x ++ ) { - - var subcamera = camera.cameras[ AMOUNT * y + x ]; - subcamera.viewport.set( - Math.floor( x * WIDTH ), - Math.floor( y * HEIGHT ), - Math.ceil( WIDTH ), - Math.ceil( HEIGHT ) ); - subcamera.aspect = ASPECT_RATIO; - subcamera.updateProjectionMatrix(); - - } - - } - - renderer.setSize( window.innerWidth, window.innerHeight ); - - } - - // - - function animate() { - - requestAnimationFrame( animate ); - - var delta = clock.getDelta(); - var time = clock.getElapsedTime(); - - for ( var i = 0, il = mixers.length; i < il; i ++ ) { - - mixers[ i ].update( delta ); - - } - - // Update camera animations - cameras[ 0 ].position.y += Math.sin( time * 2 ) * 0.02; - cameras[ 0 ].updateMatrixWorld(); - - cameras[ 1 ].position.z += Math.sin( time ) * 0.1; - cameras[ 1 ].updateMatrixWorld(); - - cameras[ 3 ].position.x = Math.sin( time ) * Math.PI; - cameras[ 3 ].position.z = Math.cos( time ) * Math.PI; - cameras[ 3 ].lookAt( 0, 2, 0 ); - cameras[ 3 ].updateMatrixWorld(); - - // delta *=1000; - - delta *= 0.5; - - // Update balls - for ( var i = 0; i < balls.children.length; i ++ ) { - - var object = balls.children[ i ]; - - object.position.y += object.userData.velocity.y * delta; - - // keep objects inside room - if ( object.position.y < radius || object.position.y > 15 ) { - - object.position.y = Math.max( object.position.y, radius ); - - object.userData.velocity.y = - object.userData.velocity.y * 0.8; - - } - - object.userData.velocity.y -= 9.8 * delta; - - } - - // - - var t = performance.now(); - - renderer.render( scene, camera ); - - var trender = performance.now() - t; - ms.innerHTML = `renderer.render time: ${ trender.toFixed( 2 ) }ms`; - - panel.update(performance.now() - t, 460); - - stats.update(); - - } - - </script> - - </body> -</html> \ No newline at end of file
true
Other
mrdoob
three.js
66b671b2e33c93a46ce341cc0f8ac1e774be9e38.json
Detect antialias on multiview.isAvailable()
examples/webvr_multiview.html
@@ -23,16 +23,17 @@ <script src="js/vr/WebVR.js"></script> <script src="js/geometries/BoxLineGeometry.js"></script> - + <script src="js/libs/stats.min.js"></script> <script> var container; var camera, scene, renderer; var room; + var stats; var count = 0; - var radius = 0.08; + var radius = 0.02; var normal = new THREE.Vector3(); var relativeVelocity = new THREE.Vector3(); @@ -46,6 +47,18 @@ container = document.createElement( 'div' ); document.body.appendChild( container ); + // + + var canvas = document.createElement( 'canvas' ); + var context = canvas.getContext( 'webgl2', { antialias: false } ); + + renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } ); + + renderer.setPixelRatio( window.devicePixelRatio ); + renderer.setSize( window.innerWidth, window.innerHeight ); + renderer.vr.enabled = true; + container.appendChild( renderer.domElement ); + var info = document.createElement( 'div' ); info.style.position = 'absolute'; info.style.top = '10px'; @@ -61,7 +74,7 @@ room = new THREE.LineSegments( new THREE.BoxLineGeometry( 6, 6, 6, 10, 10, 10 ), - new THREE.LineBasicMaterial( { color: 0x808080 } ) + new THREE.LineBasicMaterial( { color: renderer.multiview.isAvailable() ? 0x99ff99 : 0xff3333 } ) ); room.geometry.translate( 0, 3, 0 ); scene.add( room ); @@ -72,7 +85,7 @@ var geometry = new THREE.IcosahedronBufferGeometry( radius ); - for ( var i = 0; i < 2000; i ++ ) { + for ( var i = 0; i < 5000; i ++ ) { var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) ); @@ -91,22 +104,13 @@ // - var canvas = document.createElement( 'canvas' ); - var context = canvas.getContext( 'webgl2', { antialias: false } ); - - renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } ); - - renderer.setPixelRatio( window.devicePixelRatio ); - renderer.setSize( window.innerWidth, window.innerHeight ); - renderer.vr.enabled = true; - container.appendChild( renderer.domElement ); - - // - document.body.appendChild( WEBVR.createButton( renderer ) ); // + stats = new Stats(); + container.appendChild( stats.dom ); + window.addEventListener( 'resize', onWindowResize, false ); } @@ -131,6 +135,7 @@ function render() { // + stats.update(); var delta = clock.getDelta();
true
Other
mrdoob
three.js
66b671b2e33c93a46ce341cc0f8ac1e774be9e38.json
Detect antialias on multiview.isAvailable()
src/renderers/WebGLRenderer.js
@@ -314,7 +314,7 @@ function WebGLRenderer( parameters ) { // Multiview - var multiview = new WebGLMultiview( _this, _gl ); + var multiview = new WebGLMultiview( _this, _gl, _gl.getContextAttributes() ); this.multiview = multiview;
true
Other
mrdoob
three.js
66b671b2e33c93a46ce341cc0f8ac1e774be9e38.json
Detect antialias on multiview.isAvailable()
src/renderers/webgl/WebGLMultiview.js
@@ -8,7 +8,7 @@ import { Matrix3 } from '../../math/Matrix3.js'; import { Matrix4 } from '../../math/Matrix4.js'; import { Vector2 } from '../../math/Vector2.js'; -function WebGLMultiview( renderer, gl ) { +function WebGLMultiview( renderer, gl, contextAttributes ) { var DEFAULT_NUMVIEWS = 2; @@ -52,7 +52,7 @@ function WebGLMultiview( renderer, gl ) { function isAvailable() { - return capabilities.multiview; + return capabilities.multiview && !contextAttributes.antialias; } @@ -205,8 +205,6 @@ function WebGLMultiview( renderer, gl ) { if ( isAvailable() ) { - console.log('multiivew enabled!'); - renderTarget = new WebGLMultiviewRenderTarget( 0, 0, DEFAULT_NUMVIEWS ); renderSize = new Vector2();
true
Other
mrdoob
three.js
be3c3ba7686750239a4a71a783b97754c4c58e57.json
Add webvr_multiview example
examples/files.js
@@ -339,6 +339,7 @@ var files = { "webvr_cubes", "webvr_dragging", "webvr_lorenzattractor", + "webvr_multiview", "webvr_panorama", "webvr_paint", "webvr_rollercoaster",
true
Other
mrdoob
three.js
be3c3ba7686750239a4a71a783b97754c4c58e57.json
Add webvr_multiview example
examples/webvr_multiview.html
@@ -0,0 +1,178 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webvr - ball shooter</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> + <style> + body { + font-family: Monospace; + background-color: #101010; + color: #fff; + margin: 0px; + overflow: hidden; + } + a { + color: #48f; + } + </style> + </head> + <body> + + <script src="../build/three.js"></script> + <script src="js/vr/WebVR.js"></script> + + <script src="js/geometries/BoxLineGeometry.js"></script> + + <script> + + var container; + var camera, scene, renderer; + + var room; + + var count = 0; + var radius = 0.08; + var normal = new THREE.Vector3(); + var relativeVelocity = new THREE.Vector3(); + + var clock = new THREE.Clock(); + + init(); + animate(); + + function init() { + + container = document.createElement( 'div' ); + document.body.appendChild( container ); + + var info = document.createElement( 'div' ); + info.style.position = 'absolute'; + info.style.top = '10px'; + info.style.width = '100%'; + info.style.textAlign = 'center'; + info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - ball shooter'; + container.appendChild( info ); + + scene = new THREE.Scene(); + scene.background = new THREE.Color( 0x505050 ); + + camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 ); + + room = new THREE.LineSegments( + new THREE.BoxLineGeometry( 6, 6, 6, 10, 10, 10 ), + new THREE.LineBasicMaterial( { color: 0x808080 } ) + ); + room.geometry.translate( 0, 3, 0 ); + scene.add( room ); + + var light = new THREE.HemisphereLight( 0xffffff, 0x444444 ); + light.position.set( 1, 1, 1 ); + scene.add( light ); + + var geometry = new THREE.IcosahedronBufferGeometry( radius ); + + for ( var i = 0; i < 2000; i ++ ) { + + var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) ); + + object.position.x = Math.random() * 4 - 2; + object.position.y = Math.random() * 4; + object.position.z = Math.random() * 4 - 2; + + object.userData.velocity = new THREE.Vector3(); + object.userData.velocity.x = 2 * Math.random() - 1; + object.userData.velocity.y = 2 * Math.random() - 1; + object.userData.velocity.z = 2 * Math.random() - 1; + + room.add( object ); + + } + + // + + var canvas = document.createElement( 'canvas' ); + var context = canvas.getContext( 'webgl2', { antialias: false } ); + + renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } ); + + renderer.setPixelRatio( window.devicePixelRatio ); + renderer.setSize( window.innerWidth, window.innerHeight ); + renderer.vr.enabled = true; + container.appendChild( renderer.domElement ); + + // + + document.body.appendChild( WEBVR.createButton( renderer ) ); + + // + + window.addEventListener( 'resize', onWindowResize, false ); + + } + + function onWindowResize() { + + camera.aspect = window.innerWidth / window.innerHeight; + camera.updateProjectionMatrix(); + + renderer.setSize( window.innerWidth, window.innerHeight ); + + } + + // + + function animate() { + + renderer.setAnimationLoop( render ); + + } + + function render() { + + // + + var delta = clock.getDelta(); + + var range = 3 - radius; + + for ( var i = 0; i < room.children.length; i ++ ) { + + var object = room.children[ i ]; + + object.position.x += object.userData.velocity.x * delta; + object.position.y += object.userData.velocity.y * delta; + object.position.z += object.userData.velocity.z * delta; + + // keep objects inside room + + if ( object.position.x < - range || object.position.x > range ) { + + object.position.x = THREE.Math.clamp( object.position.x, - range, range ); + object.userData.velocity.x = - object.userData.velocity.x; + + } + + if ( object.position.y < radius || object.position.y > 6 ) { + + object.position.y = Math.max( object.position.y, radius ); + object.userData.velocity.y = - object.userData.velocity.y; + + } + + if ( object.position.z < - range || object.position.z > range ) { + + object.position.z = THREE.Math.clamp( object.position.z, - range, range ); + object.userData.velocity.z = - object.userData.velocity.z; + + } + + } + + renderer.render( scene, camera ); + + } + + </script> + </body> +</html>
true
Other
mrdoob
three.js
8d8204f26a36564ffec14dec0dbd1547fd4bfd60.json
Remove ballshooter_multiview from examples list
examples/files.js
@@ -336,7 +336,6 @@ var files = { ], "webvr": [ "webvr_ballshooter", - "webvr_ballshooter_multiview", "webvr_cubes", "webvr_dragging", "webvr_lorenzattractor",
false
Other
mrdoob
three.js
f4c0cf956a3b682b3c2d21d54b20e5cc6c0f67fa.json
Remove ballshooter_multivew from files
examples/files.js
@@ -201,7 +201,6 @@ var files = { "webgl_multiple_renderers", "webgl_multiple_scenes_comparison", "webgl_multiple_views", - "webgl_multiple_views_multiview", "webgl_nearestneighbour", "webgl_panorama_cube", "webgl_panorama_dualfisheye",
false
Other
mrdoob
three.js
24a5191cd961a54284d60632c1b5d3bcb455d3fd.json
Fix minor style issues
examples/webgl_multiple_views_multiview.html
@@ -80,7 +80,6 @@ var ASPECT_RATIO = window.innerWidth / window.innerHeight; - var SIZE = 1 / AMOUNT; var WIDTH = ( window.innerWidth / AMOUNT ) * window.devicePixelRatio; var HEIGHT = ( window.innerHeight / AMOUNT ) * window.devicePixelRatio;
true
Other
mrdoob
three.js
24a5191cd961a54284d60632c1b5d3bcb455d3fd.json
Fix minor style issues
examples/webvr_ballshooter_multiview.html
@@ -294,9 +294,10 @@ var trender = performance.now() - ts; // Compute average of the last frames - for (var i = 0; i < avgCounter.length-1; ++i) avgCounter[i] = avgCounter[i+1]; - avgCounter[avgCounter.length-1] = trender; - var avg = avgCounter.reduce(function(a, b) { return a + b; }) / avgCounter.length; + for ( var i = 0; i < avgCounter.length - 1; ++ i ) avgCounter[ i ] = avgCounter[ i + 1 ]; + + avgCounter[ avgCounter.length - 1 ] = trender; + var avg = avgCounter.reduce( function( a, b ) { return a + b; }) / avgCounter.length; ms.innerHTML = `renderer.render time: ${ trender.toFixed( 2 ) }ms (avg: ${ avg.toFixed( 2 ) }ms)`;
true
Other
mrdoob
three.js
24a5191cd961a54284d60632c1b5d3bcb455d3fd.json
Fix minor style issues
src/renderers/webgl/WebGLMultiview.js
@@ -183,7 +183,7 @@ function WebGLMultiview( renderer, requested, options ) { function detachRenderTarget( camera ) { - if ( renderTarget !== renderer.getRenderTarget() ) return false; + if ( renderTarget !== renderer.getRenderTarget() ) return; renderer.setRenderTarget( currentRenderTarget ); flush( camera );
true
Other
mrdoob
three.js
b0d9a7415cf48e0d1b8185e06056879b0139a596.json
Remove unneeded closure
src/math/Quaternion.js
@@ -349,54 +349,48 @@ Object.assign( Quaternion.prototype, { }, - setFromUnitVectors: function () { + setFromUnitVectors: function ( vFrom, vTo ) { // assumes direction vectors vFrom and vTo are normalized - var r; - var EPS = 0.000001; - return function setFromUnitVectors( vFrom, vTo ) { - - r = vFrom.dot( vTo ) + 1; - - if ( r < EPS ) { - - r = 0; + var r = vFrom.dot( vTo ) + 1; - if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { + if ( r < EPS ) { - this._x = - vFrom.y; - this._y = vFrom.x; - this._z = 0; - this._w = r; + r = 0; - } else { + if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - this._x = 0; - this._y = - vFrom.z; - this._z = vFrom.y; - this._w = r; - - } + this._x = - vFrom.y; + this._y = vFrom.x; + this._z = 0; + this._w = r; } else { - // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 - - this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; - this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; - this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; + this._x = 0; + this._y = - vFrom.z; + this._z = vFrom.y; this._w = r; } - return this.normalize(); + } else { - }; + // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 - }(), + this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; + this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; + this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; + this._w = r; + + } + + return this.normalize(); + + }, angleTo: function ( q ) {
false
Other
mrdoob
three.js
9cf1fe31598e76e58098c3598bf8ff0529f26e63.json
Remove redundant blit from AfterimagePass It's much faster to just swap the buffers in AfterimagePass instead of doing a blit to copy them.
examples/js/postprocessing/AfterimagePass.js
@@ -41,10 +41,8 @@ THREE.AfterimagePass = function ( damp ) { this.compFsQuad = new THREE.Pass.FullScreenQuad( this.shaderMaterial ); - var material = new THREE.MeshBasicMaterial( { - map: this.textureComp.texture - } ); - this.screenFsQuad = new THREE.Pass.FullScreenQuad( material ); + var material = new THREE.MeshBasicMaterial(); + this.copyFsQuad = new THREE.Pass.FullScreenQuad( material ); }; @@ -60,24 +58,29 @@ THREE.AfterimagePass.prototype = Object.assign( Object.create( THREE.Pass.protot renderer.setRenderTarget( this.textureComp ); this.compFsQuad.render( renderer ); - renderer.setRenderTarget( this.textureOld ); - this.screenFsQuad.render( renderer ); + this.copyFsQuad.material.map = this.textureComp.texture; if ( this.renderToScreen ) { renderer.setRenderTarget( null ); - this.screenFsQuad.render( renderer ); + this.copyFsQuad.render( renderer ); } else { renderer.setRenderTarget( writeBuffer ); if ( this.clear ) renderer.clear(); - this.screenFsQuad.render( renderer ); + this.copyFsQuad.render( renderer ); } + // Swap buffers. + var temp = this.textureOld; + this.textureOld = this.textureComp; + this.textureComp = temp; + // Now textureOld contains the latest image, ready for the next frame. + }, setSize: function ( width, height ) {
false
Other
mrdoob
three.js
9e402e577be661179043699e3295f2b1def50042.json
Add resizing support to AfterimagePass
examples/js/postprocessing/AfterimagePass.js
@@ -78,6 +78,13 @@ THREE.AfterimagePass.prototype = Object.assign( Object.create( THREE.Pass.protot } + }, + + setSize: function ( width, height ) { + + this.textureComp.setSize( width, height ); + this.textureOld.setSize( width, height ); + } } );
false
Other
mrdoob
three.js
e1f0cf4240a25fd74fe3d91086a289d278f3663d.json
Add threejsfundamentals links useful-links I added it twice, once as a starting resource and again as a advanced resource since it's trying to be both. I hope that's okay. Also FYI, some of the links point to really old tutorials from like 2012 that I'm just guessing won't work with current three.js
docs/manual/en/introduction/Useful-links.html
@@ -33,6 +33,9 @@ <h2>Tutorials and courses</h2> <h3>Getting started with three.js</h3> <ul> + <li> + [link:https://threejsfundamentals.org/threejs/lessons/threejs-fundamentals.html Three.js Fundamentals starting lesson] + </li> <li> [link:https://codepen.io/rachsmith/post/beginning-with-3d-webgl-pt-1-the-scene Beginning with 3D WebGL] by [link:https://codepen.io/rachsmith/ Rachel Smith]. </li> @@ -43,6 +46,9 @@ <h3>Getting started with three.js</h3> <h3>More extensive / advanced articles and courses</h3> <ul> + <li> + [link:https://threejsfundamentals.org/ Three.js Fundamentals] + </li> <li> [link:http://blog.cjgammon.com/ Collection of tutorials] by [link:http://www.cjgammon.com/ CJ Gammon]. </li>
false
Other
mrdoob
three.js
cdf6dc326bb8da769c329f835eb373fc2388a49d.json
Clarify documentation for Object3D copy method Related to: #14009
docs/api/en/core/Object3D.html
@@ -229,6 +229,8 @@ <h3>[method:this copy]( [param:Object3D object], [param:Boolean recursive] )</h3 recursive -- if true, descendants of the object are also copied. Default is true.<br /><br /> Copy the given object into this object. + + Note, the callbacks [page:.onAfterRender] and [page:.onBeforeRender] are not copied across. </p> <h3>[method:Object3D getObjectById]( [param:Integer id] )</h3>
false
Other
mrdoob
three.js
58b6bd2dadd9986192ec80683af53e4f2c229ba5.json
Avoid cyclic dependency on Vector3
src/math/Quaternion.js
@@ -6,7 +6,6 @@ */ import { _Math } from './Math.js'; -import { Vector3 } from './Vector3.js'; function Quaternion( x, y, z, w ) { @@ -354,15 +353,12 @@ Object.assign( Quaternion.prototype, { // assumes direction vectors vFrom and vTo are normalized - var v1 = new Vector3(); var r; var EPS = 0.000001; return function setFromUnitVectors( vFrom, vTo ) { - if ( v1 === undefined ) v1 = new Vector3(); - r = vFrom.dot( vTo ) + 1; if ( r < EPS ) { @@ -371,24 +367,30 @@ Object.assign( Quaternion.prototype, { if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - v1.set( - vFrom.y, vFrom.x, 0 ); + this._x = - vFrom.y; + this._y = vFrom.x; + this._z = 0; + this._w = r; } else { - v1.set( 0, - vFrom.z, vFrom.y ); + this._x = 0; + this._y = - vFrom.z; + this._z = vFrom.y; + this._w = r; } } else { - v1.crossVectors( vFrom, vTo ); + // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 - } + this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; + this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; + this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; + this._w = r; - this._x = v1.x; - this._y = v1.y; - this._z = v1.z; - this._w = r; + } return this.normalize();
false
Other
mrdoob
three.js
04174a3d7aaf8c838811efe74455f379e65d73aa.json
Avoid cyclic dependency
src/math/Box3.js
@@ -1,5 +1,4 @@ import { Vector3 } from './Vector3.js'; -import { Sphere } from './Sphere.js'; /** * @author bhouston / http://clara.io @@ -523,8 +522,8 @@ Object.assign( Box3.prototype, { if ( target === undefined ) { - console.warn( 'THREE.Box3: .getBoundingSphere() target is now required' ); - target = new Sphere(); + console.error( 'THREE.Box3: .getBoundingSphere() target is now required' ); + //target = new Sphere(); // removed to avoid cyclic dependency }
false
Other
mrdoob
three.js
7b53ebb2f030553c37a3ac368e01d61e6ddc863e.json
fix texture path bug
examples/js/loaders/LWOLoader.js
@@ -650,12 +650,13 @@ THREE.LWOLoader = ( function () { }, - // if texture files are contained in the standard "../Images" - // directory, then LW stores the path as relative. - // Otherwise it stores the full drive path, on windows "C:/dir/subdir/texture.jpg" + // Lightwave expects textures to be in folder called Images relative + // to the model + // Otherwise, the full absolute path is stored: D://some_directory/textures/bumpMap.png + // In this case, we'll strip out everything and load 'bumpMap.png' from the same directory as the model cleanPath( path ) { - if ( path.indexOf( 'Images' ) === 0 ) return '../' + path; + if ( path.indexOf( 'Images' ) === 0 ) return './' + path; return path.split( '/' ).pop().split( '\\' ).pop(); },
false
Other
mrdoob
three.js
1d02bf9cb42d4c020bcd00e3fe51e0284bf160de.json
Remove menu z-index change
editor/css/dark.css
@@ -95,10 +95,6 @@ select { padding-right: 8px; } - #menubar .menu * { - z-index: 2; - } - #menubar .menu.right { float: right; cursor: auto;
true
Other
mrdoob
three.js
1d02bf9cb42d4c020bcd00e3fe51e0284bf160de.json
Remove menu z-index change
editor/css/light.css
@@ -91,10 +91,6 @@ select { padding-right: 8px; } - #menubar .menu * { - z-index: 2; - } - #menubar .menu.right { float: right; cursor: auto;
true
Other
mrdoob
three.js
aeda49d636ab6f396d9cf7f4c6c02315c7a83256.json
Fix style per review comment
examples/js/exporters/GLTFExporter.js
@@ -1360,8 +1360,8 @@ THREE.GLTFExporter.prototype = { } - if (primitive.indices === null) - delete primitive.indices + if ( primitive.indices === null ) delete primitive.indices; + } var material = processMaterial( materials[ groups[ i ].materialIndex ] );
false
Other
mrdoob
three.js
9bcf4f46fd67872d25a7c31ce056ed90dc281b21.json
Remove uneeded code
editor/js/Viewport.js
@@ -142,9 +142,7 @@ var Viewport = function ( editor ) { }; var sceneCameraDisplay = new UI.Row(); - sceneCameraDisplay.setId( 'cameraSelect' ); - sceneCameraDisplay.dom.setAttribute( 'layout', config.getKey( 'project/renderer/sceneCameras' ) || 'topLeft' ); - sceneCameraDisplay.setDisplay( 'none' ); + sceneCameraDisplay.setId( 'cameraSelect' ).setDisplay( 'none' ); document.body.appendChild( sceneCameraDisplay.dom ); var cameraSelect = new UI.Select().onChange( render );
false
Other
mrdoob
three.js
37777d7cb37de4a3fc1d59657e1a2392a8d47a5c.json
Update code style
editor/js/Config.js
@@ -21,7 +21,6 @@ var Config = function () { 'project/renderer/gammaOutput': false, 'project/renderer/shadows': true, 'project/renderer/showHelpers': true, - 'project/renderer/sceneCameras': 'topRight', 'project/renderer/showSceneCameras': true, 'project/vr': false,
true
Other
mrdoob
three.js
37777d7cb37de4a3fc1d59657e1a2392a8d47a5c.json
Update code style
editor/js/Viewport.js
@@ -178,10 +178,11 @@ var Viewport = function ( editor ) { var optionSelected = config.getKey( 'project/renderer/showSceneCameras' ) === true; sceneCameraDisplay.setDisplay( optionSelected && Object.keys( cameras ).length > 0 ? 'block' : 'none' ); - if(optionSelected === false) - { - cameraSelect.setValue(camera.uuid); + if ( optionSelected === false ) { + + cameraSelect.setValue( camera.uuid ); render(); + } } );
true
Other
mrdoob
three.js
f1e6332d135f8ce4e9334dfe3783154a2295935a.json
Show support for FloatType
examples/webgl_loader_texture_hdr.html
@@ -77,27 +77,48 @@ camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 ); - new THREE.RGBELoader().load( 'textures/memorial.hdr', function ( texture, textureData ) { + var type = THREE.UnsignedByteType; + //var type = THREE.FloatType; - //console.log( textureData ); - //console.log( texture ); + new THREE.RGBELoader() + .setType( type ) + .load( 'textures/memorial.hdr', function ( texture, textureData ) { - texture.encoding = THREE.RGBEEncoding; - texture.minFilter = THREE.NearestFilter; - texture.magFilter = THREE.NearestFilter; - texture.flipY = true; + switch ( type ) { - var material = new THREE.MeshBasicMaterial( { map: texture } ); + case THREE.UnsignedByteType: - var quad = new THREE.PlaneBufferGeometry( 1.5 * textureData.width / textureData.height, 1.5 ); + texture.encoding = THREE.RGBEEncoding; + texture.minFilter = THREE.NearestFilter; + texture.magFilter = THREE.NearestFilter; + break; - var mesh = new THREE.Mesh( quad, material ); + case THREE.FloatType: - scene.add( mesh ); + texture.encoding = THREE.LinearEncoding; + texture.minFilter = THREE.LinearFilter; + texture.magFilter = THREE.LinearFilter; + break; - render(); + } - } ); + texture.generateMipmaps = false; + texture.flipY = true; + + //console.log( textureData ); + //console.log( texture ); + + var material = new THREE.MeshBasicMaterial( { map: texture } ); + + var quad = new THREE.PlaneBufferGeometry( 1.5 * textureData.width / textureData.height, 1.5 ); + + var mesh = new THREE.Mesh( quad, material ); + + scene.add( mesh ); + + render(); + + } ); //
false
Other
mrdoob
three.js
8eac01fec0455fdbe6937e1590b0da442e2cc84f.json
Fix typo in webvr_video.html
examples/webvr_video.html
@@ -66,7 +66,7 @@ var texture = new THREE.Texture( video ); texture.generateMipmaps = false; texture.minFilter = THREE.NearestFilter; - texture.maxFilter = THREE.NearestFilter; + texture.magFilter = THREE.NearestFilter; texture.format = THREE.RGBFormat; setInterval( function () {
false
Other
mrdoob
three.js
e3a3bd51a555a90cc1f67c2a164e164de233ec91.json
remove webgl_hdr.html example
examples/webgl_hdr.html
@@ -1,223 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <title>three.js webgl - materials - HDR texture</title> - <meta charset="utf-8"> - <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> - <style> - body { - color: #fff; - font-family:Monospace; - font-size:13px; - text-align:center; - font-weight: bold; - - background-color: #000; - margin: 0px; - overflow: hidden; - } - - #info { - color:#fff; - position: absolute; - top: 0px; width: 100%; - padding: 5px; - - } - - a { color: red; } - - </style> - </head> - <body> - - <div id="container"></div> - <div id="info"> - <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl HDR texture example - - based on <a href="http://spidergl.org/example.php?id=13" target="_blank" rel="noopener">SpiderGL</a> - </div> - - <script src="../build/three.js"></script> - - <script src="js/WebGL.js"></script> - <script src="js/libs/stats.min.js"></script> - - <!-- HDR fragment shader --> - - <script id="fs-hdr" type="x-shader/x-fragment"> - - uniform sampler2D tDiffuse; - uniform float exposure; - uniform float brightMax; - - varying vec2 vUv; - - vec3 decode_pnghdr( const in vec4 color ) { - - // remove gamma correction - vec4 res = color * color; - - // decoded RI - float ri = pow( 2.0, res.w * 32.0 - 16.0 ); - - // decoded HDR pixel - res.xyz = res.xyz * ri; - return res.xyz; - - } - - void main() { - - vec4 color = texture2D( tDiffuse, vUv ); - color.xyz = decode_pnghdr( color ); - - // apply gamma correction and exposure - //gl_FragColor = vec4( pow( exposure * color.xyz, vec3( 0.474 ) ), 1.0 ); - - // Perform tone-mapping - float Y = dot(vec4(0.30, 0.59, 0.11, 0.0), color); - float YD = exposure * (exposure/brightMax + 1.0) / (exposure + 1.0); - color *= YD; - - gl_FragColor = vec4( color.xyz, 1.0 ); - - } - - </script> - - <!-- HDR vertex shader --> - - <script id="vs-hdr" type="x-shader/x-vertex"> - - varying vec2 vUv; - - void main() { - - vUv = uv; - gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); - - } - - </script> - - - <script> - - if ( WEBGL.isWebGLAvailable() === false ) { - - document.body.appendChild( WEBGL.getWebGLErrorMessage() ); - - } - - var container, stats; - - var camera, scene, renderer; - var materialHDR, quad; - - var sign = 1, rate = 1; - - var clock = new THREE.Clock(); - - init(); - animate(); - - function init() { - - container = document.getElementById( 'container' ); - - camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 ); - camera.position.z = 900; - - scene = new THREE.Scene(); - - var texture = new THREE.TextureLoader().load( "textures/memorial.png" ); - texture.minFilter = THREE.LinearFilter; - texture.magFilter = THREE.NearestFilter; - - materialHDR = new THREE.ShaderMaterial( { - - uniforms: { - "tDiffuse": { value: texture }, - "exposure": { value: 0.125 }, - "brightMax": { value: 0.5 } - }, - vertexShader: getText( 'vs-hdr' ), - fragmentShader: getText( 'fs-hdr' ) - - } ); - - var plane = new THREE.PlaneBufferGeometry( 512, 768 ); - - quad = new THREE.Mesh( plane, materialHDR ); - quad.position.z = - 100; - scene.add( quad ); - - renderer = new THREE.WebGLRenderer(); - renderer.setPixelRatio( window.devicePixelRatio ); - renderer.setSize( window.innerWidth, window.innerHeight ); - container.appendChild( renderer.domElement ); - - stats = new Stats(); - container.appendChild( stats.dom ); - - // - - window.addEventListener( 'resize', onWindowResize, false ); - - } - - function onWindowResize() { - - camera.aspect = window.innerWidth / window.innerHeight; - camera.updateProjectionMatrix(); - - renderer.setSize( window.innerWidth, window.innerHeight ); - - } - - function getText( id ) { - - return document.getElementById( id ).textContent; - - } - - // - - function animate() { - - requestAnimationFrame( animate ); - - render(); - stats.update(); - - } - - function render() { - - var delta = clock.getDelta() * 5; - - if ( materialHDR.uniforms[ "exposure" ].value > 0 || materialHDR.uniforms[ "exposure" ].value < 1 ) { - - rate = 0.25; - - } else { - - rate = 1; - - } - - if ( materialHDR.uniforms[ "exposure" ].value > 5 || materialHDR.uniforms[ "exposure" ].value <= 0 ) { - - sign *= - 1; - - } - - materialHDR.uniforms[ "exposure" ].value += sign * rate * delta; - - renderer.render( scene, camera ); - - } - - </script> - </body> -</html>
false
Other
mrdoob
three.js
a5d295bf2059bbd158b2b20ae6eb556aafec58b3.json
Add support for linting typescript files
package.json
@@ -25,6 +25,7 @@ "test": "test" }, "eslintConfig": { + "parser": "@typescript-eslint/parser", "extends": "mdcs", "plugins": [ "html" @@ -38,7 +39,7 @@ "dev": "concurrently --names \"ROLLUP,HTTP\" -c \"bgBlue.bold,bgGreen.bold\" \"rollup -c -w -m inline\" \"http-server -c-1 -p 8080\"", "dev-test": "concurrently --names \"ROLLUP,ROLLUPTEST,HTTP\" -c \"bgBlue.bold,bgRed.bold,bgGreen.bold\" \"rollup -c -w -m inline\" \"rollup -c test/rollup.unit.config.js -w -m inline\" \"http-server -p 8080\"", "start": "npm run dev", - "lint": "eslint src", + "lint": "eslint src --ext js --ext ts", "test": "npm run build-test && qunit test/unit/three.source.unit.js", "travis": "npm run lint && npm test" }, @@ -59,6 +60,8 @@ "eslint": "^5.16.0", "eslint-config-mdcs": "^4.2.3", "eslint-plugin-html": "^5.0.3", + "@typescript-eslint/parser": "^1.9.0", + "typescript": "^3.4.5", "google-closure-compiler": "20190415.0.0", "http-server": "^0.11.1", "qunit": "^2.9.2",
false
Other
mrdoob
three.js
154fd0c90cc922597dafe93758fbe64833db6d0f.json
Remove ballshooter_multivew from files
examples/files.js
@@ -206,7 +206,6 @@ var files = { "webgl_multiple_renderers", "webgl_multiple_scenes_comparison", "webgl_multiple_views", - "webgl_multiple_views_multiview", "webgl_nearestneighbour", "webgl_panorama_cube", "webgl_panorama_dualfisheye",
false
Other
mrdoob
three.js
807d3576d3b4bcc0b41f44ba081d5390ab47d3a1.json
Fix minor style issues
examples/webgl_multiple_views_multiview.html
@@ -80,7 +80,6 @@ var ASPECT_RATIO = window.innerWidth / window.innerHeight; - var SIZE = 1 / AMOUNT; var WIDTH = ( window.innerWidth / AMOUNT ) * window.devicePixelRatio; var HEIGHT = ( window.innerHeight / AMOUNT ) * window.devicePixelRatio;
true
Other
mrdoob
three.js
807d3576d3b4bcc0b41f44ba081d5390ab47d3a1.json
Fix minor style issues
examples/webvr_ballshooter_multiview.html
@@ -294,9 +294,10 @@ var trender = performance.now() - ts; // Compute average of the last frames - for (var i = 0; i < avgCounter.length-1; ++i) avgCounter[i] = avgCounter[i+1]; - avgCounter[avgCounter.length-1] = trender; - var avg = avgCounter.reduce(function(a, b) { return a + b; }) / avgCounter.length; + for ( var i = 0; i < avgCounter.length - 1; ++ i ) avgCounter[ i ] = avgCounter[ i + 1 ]; + + avgCounter[ avgCounter.length - 1 ] = trender; + var avg = avgCounter.reduce( function( a, b ) { return a + b; }) / avgCounter.length; ms.innerHTML = `renderer.render time: ${ trender.toFixed( 2 ) }ms (avg: ${ avg.toFixed( 2 ) }ms)`;
true
Other
mrdoob
three.js
807d3576d3b4bcc0b41f44ba081d5390ab47d3a1.json
Fix minor style issues
src/renderers/webgl/WebGLMultiview.js
@@ -183,7 +183,7 @@ function WebGLMultiview( renderer, requested, options ) { function detachRenderTarget( camera ) { - if ( renderTarget !== renderer.getRenderTarget() ) return false; + if ( renderTarget !== renderer.getRenderTarget() ) return; renderer.setRenderTarget( currentRenderTarget ); flush( camera );
true
Other
mrdoob
three.js
16c4b71837b24cd207225d2f76d9f16f2b558dec.json
Add setNumViews() to WebGLMultiview
src/renderers/WebGLMultiviewRenderTarget.js
@@ -30,6 +30,19 @@ WebGLMultiviewRenderTarget.prototype = Object.assign( Object.create( WebGLRender return this; + }, + + setNumViews: function ( numViews ) { + + if ( this.numViews !== numViews ) { + + this.numViews = numViews; + this.dispose(); + + } + + return this; + } } );
true
Other
mrdoob
three.js
16c4b71837b24cd207225d2f76d9f16f2b558dec.json
Add setNumViews() to WebGLMultiview
src/renderers/WebGLRenderer.js
@@ -1245,9 +1245,9 @@ function WebGLRenderer( parameters ) { state.setPolygonOffset( false ); - if ( this.multiview.isEnabled() ) { + if ( multiview.isEnabled() ) { - this.multiview.detachRenderTarget( camera ); + multiview.detachRenderTarget( camera ); }
true
Other
mrdoob
three.js
16c4b71837b24cd207225d2f76d9f16f2b558dec.json
Add setNumViews() to WebGLMultiview
src/renderers/webgl/WebGLMultiview.js
@@ -11,44 +11,42 @@ function WebGLMultiview( renderer, requested, options ) { options = Object.assign( {}, { debug: false }, options ); + var DEFAULT_NUMVIEWS = 2; var gl = renderer.context; var canvas = renderer.domElement; var capabilities = renderer.capabilities; var properties = renderer.properties; - var numViews = 2; var renderTarget, currentRenderTarget; - // Auxiliary matrices to be used when updating arrays of uniforms - var aux = { - mat4: [], - mat3: [] - }; + this.getMaxViews = function () { - for ( var i = 0; i < numViews; i ++ ) { + return capabilities.maxMultiviewViews; - aux.mat4[ i ] = new Matrix4(); - aux.mat3[ i ] = new Matrix3(); + }; - } + this.getNumViews = function () { - // + return renderTarget ? renderTarget.numViews : 1; - this.isAvailable = function () { + }; - return capabilities.multiview; + // Auxiliary matrices to be used when updating arrays of uniforms + var mat4 = []; + var mat3 = []; - }; + for ( var i = 0; i < this.getMaxViews(); i ++ ) { - this.getNumViews = function () { + mat4[ i ] = new Matrix4(); + mat3[ i ] = new Matrix3(); - return numViews; + } - }; + // - this.getMaxViews = function () { + this.isAvailable = function () { - return capabilities.maxMultiviewViews; + return capabilities.multiview; }; @@ -72,82 +70,88 @@ function WebGLMultiview( renderer, requested, options ) { } - this.updateCameraProjectionMatrices = function ( camera, p_uniforms ) { + this.updateCameraProjectionMatrices = function ( camera, uniforms ) { + + var numViews = this.getNumViews(); if ( camera.isArrayCamera ) { for ( var i = 0; i < numViews; i ++ ) { - aux.mat4[ i ].copy( camera.cameras[ i ].projectionMatrix ); + mat4[ i ].copy( camera.cameras[ i ].projectionMatrix ); } } else { for ( var i = 0; i < numViews; i ++ ) { - aux.mat4[ i ].copy( camera.projectionMatrix ); + mat4[ i ].copy( camera.projectionMatrix ); } } - p_uniforms.setValue( gl, 'projectionMatrices', aux.mat4 ); + uniforms.setValue( gl, 'projectionMatrices', mat4 ); }; - this.updateCameraViewMatrices = function ( camera, p_uniforms ) { + this.updateCameraViewMatrices = function ( camera, uniforms ) { + + var numViews = this.getNumViews(); if ( camera.isArrayCamera ) { for ( var i = 0; i < numViews; i ++ ) { - aux.mat4[ i ].copy( camera.cameras[ i ].matrixWorldInverse ); + mat4[ i ].copy( camera.cameras[ i ].matrixWorldInverse ); } } else { for ( var i = 0; i < numViews; i ++ ) { - aux.mat4[ i ].copy( camera.matrixWorldInverse ); + mat4[ i ].copy( camera.matrixWorldInverse ); } } - p_uniforms.setValue( gl, 'viewMatrices', aux.mat4 ); + uniforms.setValue( gl, 'viewMatrices', mat4 ); }; - this.updateObjectMatrices = function ( object, camera, p_uniforms ) { + this.updateObjectMatrices = function ( object, camera, uniforms ) { + + var numViews = this.getNumViews(); if ( camera.isArrayCamera ) { for ( var i = 0; i < numViews; i ++ ) { - aux.mat4[ i ].multiplyMatrices( camera.cameras[ i ].matrixWorldInverse, object.matrixWorld ); - aux.mat3[ i ].getNormalMatrix( aux.mat4[ i ] ); + mat4[ i ].multiplyMatrices( camera.cameras[ i ].matrixWorldInverse, object.matrixWorld ); + mat3[ i ].getNormalMatrix( mat4[ i ] ); } } else { // In this case we still need to provide an array of matrices but just the first one will be used - aux.mat4[ 0 ].multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); - aux.mat3[ 0 ].getNormalMatrix( aux.mat4[ 0 ] ); + mat4[ 0 ].multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + mat3[ 0 ].getNormalMatrix( mat4[ 0 ] ); for ( var i = 1; i < numViews; i ++ ) { - aux.mat4[ i ].copy( aux.mat4[ 0 ] ); - aux.mat3[ i ].copy( aux.mat3[ 0 ] ); + mat4[ i ].copy( mat4[ 0 ] ); + mat3[ i ].copy( mat3[ 0 ] ); } } - p_uniforms.setValue( gl, 'modelViewMatrices', aux.mat4 ); - p_uniforms.setValue( gl, 'normalMatrices', aux.mat3 ); + uniforms.setValue( gl, 'modelViewMatrices', mat4 ); + uniforms.setValue( gl, 'normalMatrices', mat3 ); }; @@ -167,6 +171,12 @@ function WebGLMultiview( renderer, requested, options ) { width *= bounds.z; height *= bounds.w; + renderTarget.setNumViews( camera.cameras.length ); + + } else { + + renderTarget.setNumViews( DEFAULT_NUMVIEWS ); + } renderTarget.setSize( width, height ); @@ -213,7 +223,7 @@ function WebGLMultiview( renderer, requested, options ) { if ( this.isEnabled() ) { - renderTarget = new WebGLMultiviewRenderTarget( canvas.width, canvas.height, numViews ); + renderTarget = new WebGLMultiviewRenderTarget( canvas.width, canvas.height, this.numViews ); }
true
Other
mrdoob
three.js
16c4b71837b24cd207225d2f76d9f16f2b558dec.json
Add setNumViews() to WebGLMultiview
src/renderers/webgl/WebGLTextures.js
@@ -1007,11 +1007,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, ext.framebufferTextureMultiviewOVR( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, 0, numViews ); var viewFramebuffers = new Array( numViews ); - for ( var viewIndex = 0; viewIndex < numViews; ++ viewIndex ) { + for ( var i = 0; i < numViews; ++ i ) { - viewFramebuffers[ viewIndex ] = _gl.createFramebuffer(); - _gl.bindFramebuffer( _gl.FRAMEBUFFER, viewFramebuffers[ viewIndex ] ); - _gl.framebufferTextureLayer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, colorTexture, 0, viewIndex ); + viewFramebuffers[ i ] = _gl.createFramebuffer(); + _gl.bindFramebuffer( _gl.FRAMEBUFFER, viewFramebuffers[ i ] ); + _gl.framebufferTextureLayer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, colorTexture, 0, i ); }
true
Other
mrdoob
three.js
6509ac6bb3fd818f8200a846f3d4aef23cac9baa.json
Add WebGL multiple views with multiview example
examples/files.js
@@ -206,6 +206,7 @@ var files = { "webgl_multiple_renderers", "webgl_multiple_scenes_comparison", "webgl_multiple_views", + "webvr_multiple_views_multiview", "webgl_nearestneighbour", "webgl_panorama_cube", "webgl_panorama_dualfisheye",
true
Other
mrdoob
three.js
6509ac6bb3fd818f8200a846f3d4aef23cac9baa.json
Add WebGL multiple views with multiview example
examples/webgl_multiple_views_multiview.html
@@ -0,0 +1,294 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js performance - animation</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + font-family: Monospace; + background-color: #000; + margin: 0px; + overflow: hidden; + } + #info { + position: absolute; + top: 10px; + width: 100%; + text-align: center; + z-index: 100; + display:block; + } + #info p { + max-width: 600px; + margin-left: auto; + margin-right: auto; + padding: 0 2em; + } + #info a { + color: #2fa1d6; + font-weight: bold; + } + .dg.ac { + z-index: 999 !important; + } + </style> + </head> + + <body> + + <div id="container"></div> + <div id="info"> + <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - multiple views using multiview extension - by <a href="https://twitter.com/fernandojsg">fernandojsg</a><br/> + <span id="options"></span> + </div> + + <script src="../build/three.js"></script> + <script src="js/loaders/GLTFLoader.js"></script> + <script src="js/libs/stats.min.js"></script> + <script> + + var container, clock, stats; + var camera, scene, renderer, panel, balls; + var radius = 0.08; + + var mixers = []; + var cameras = []; + + init(); + + function addNumLink( value ) { + + return `<a href="?num=${ value }">${ value }</a>`; + + } + + function init() { + + const urlParams = new URLSearchParams(window.location.search); + + container = document.getElementById('container'); + + var options = document.getElementById('options'); + options.innerHTML =`Number of balls: + ${addNumLink(200)} + ${addNumLink(500)} + ${addNumLink(1000)} + ${addNumLink(2500)} + ${addNumLink(5000)}`; + + + var ASPECT_RATIO = window.innerWidth / window.innerHeight; + var AMOUNT = 2; + var SIZE = 1 / AMOUNT; + var WIDTH = ( window.innerWidth / AMOUNT ) * window.devicePixelRatio; + var HEIGHT = ( window.innerHeight / AMOUNT ) * window.devicePixelRatio; + + for ( var y = 0; y < AMOUNT; y ++ ) { + + for ( var x = 0; x < AMOUNT; x ++ ) { + + var subcamera = new THREE.PerspectiveCamera( 40 + (x + y) * 20, ASPECT_RATIO, 0.25, 100 ); + subcamera.bounds = new THREE.Vector4( x / AMOUNT, y / AMOUNT, SIZE, SIZE ); + + subcamera.position.x = ( x / AMOUNT ) * 5 - 0.5; + subcamera.position.y = ( y / AMOUNT ) * 5 + 1; + subcamera.position.z = 6; + subcamera.position.multiplyScalar( 1.5 ); + + subcamera.lookAt( 0, 2, 0 ); + subcamera.updateMatrixWorld(); + cameras.push( subcamera ); + + } + + } + + camera = new THREE.ArrayCamera( cameras ); + + // Needed to do the frustum culling + camera.fov = 180; + camera.position.set(0, 0, 6); + camera.aspect = ASPECT_RATIO; + camera.updateProjectionMatrix(); + + // + + scene = new THREE.Scene(); + scene.background = new THREE.Color( 0xe0e0e0 ); + scene.fog = new THREE.Fog( 0xe0e0e0, 20, 100 ); + + clock = new THREE.Clock(); + + // lights + + var light = new THREE.HemisphereLight( 0xffffff, 0x444444 ); + light.position.set( 0, 20, 0 ); + scene.add( light ); + + light = new THREE.DirectionalLight( 0xffffff ); + light.position.set( 0, 20, 10 ); + scene.add( light ); + + // ground + + var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) ); + mesh.rotation.x = - Math.PI / 2; + scene.add( mesh ); + + var grid = new THREE.GridHelper( 200, 40, 0x000000, 0x000000 ); + grid.material.opacity = 0.2; + grid.material.transparent = true; + scene.add( grid ); + + // balls + balls = new THREE.Group(); + scene.add( balls ); + + var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 ); + + var numObjects = urlParams.get('num') || 1000; + + for ( var i = 0; i < numObjects; i ++ ) { + + var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) ); + + object.position.x = Math.random() * 20 - 10; + object.position.y = Math.random() * 10 + 5; + object.position.z = Math.random() * 20 - 10; + + object.userData.velocity = new THREE.Vector3(); + object.userData.velocity.x = Math.random() * 0.01 - 0.005; + object.userData.velocity.y = Math.random() * 0.01 - 0.005; + object.userData.velocity.z = Math.random() * 0.01 - 0.005; + + balls.add( object ); + + } + + + // model + + var loader = new THREE.GLTFLoader(); + + loader.load( 'models/gltf/RobotExpressive/RobotExpressive.glb', function( gltf ) { + + var model = gltf.scene; + var animations = gltf.animations; + + scene.add( model ); + + var mixer = new THREE.AnimationMixer( model ); + mixer.clipAction( animations[ 10 ] ).play(); + mixers.push( mixer ); + + animate(); + + }, undefined, function( e ) { + + console.error( e ); + + } ); + + var canvas = document.createElement( 'canvas' ); + var context = canvas.getContext( 'webgl2', { antialias: false } ); + renderer = new THREE.WebGLRenderer( { context: context, canvas: canvas, antialias: true, multiview: true } ); + renderer.setPixelRatio( window.devicePixelRatio ); + renderer.setSize( window.innerWidth, window.innerHeight ); + renderer.gammaOutput = true; + renderer.gammaFactor = 2.2; + container.appendChild( renderer.domElement ); + + // + + stats = new Stats(); + document.body.appendChild( stats.dom ); + panel = stats.addPanel( new Stats.Panel( 'renderer.render()', '#ff8', '#221' ) ); + stats.showPanel( 3 ); + + window.addEventListener( 'resize', onWindowResize, false ); + + } + + function onWindowResize() { + + camera.aspect = window.innerWidth / window.innerHeight; + camera.updateProjectionMatrix(); + + for ( var i = 0; i < cameras.length; i ++ ) { + + cameras[ i ].aspect = camera.aspect; + cameras[ i ].updateProjectionMatrix(); + + } + + renderer.setSize( window.innerWidth, window.innerHeight ); + + } + + // + + function animate() { + + requestAnimationFrame( animate ); + + var delta = clock.getDelta(); + var time = clock.getElapsedTime(); + + for ( var i = 0, il = mixers.length; i < il; i ++ ) { + + mixers[ i ].update( delta ); + + } + + // Update camera animations + cameras[ 0 ].position.y += Math.sin( time * 2 ) * 0.02; + cameras[ 0 ].updateMatrixWorld(); + + cameras[ 1 ].position.z += Math.sin( time ) * 0.1; + cameras[ 1 ].updateMatrixWorld(); + + cameras[ 3 ].position.x = Math.sin( time ) * Math.PI; + cameras[ 3 ].position.z = Math.cos( time ) * Math.PI; + cameras[ 3 ].lookAt( 0, 2, 0 ); + cameras[ 3 ].updateMatrixWorld(); + + // delta *=1000; + + delta *= 0.5; + + // Update balls + for ( var i = 0; i < balls.children.length; i ++ ) { + + var object = balls.children[ i ]; + + object.position.y += object.userData.velocity.y * delta; + + // keep objects inside room + if ( object.position.y < radius || object.position.y > 15 ) { + + object.position.y = Math.max( object.position.y, radius ); + + object.userData.velocity.y = - object.userData.velocity.y * 0.8; + + } + + object.userData.velocity.y -= 9.8 * delta; + + } + + // + + var t = performance.now(); + renderer.render( scene, camera ); + + panel.update(performance.now() - t, 460); + + stats.update(); + + } + + </script> + + </body> +</html>
true
Other
mrdoob
three.js
b59ce1721c59b687e0870958a4b477ea195b3269.json
Add modelview and normalview matrices
src/renderers/WebGLRenderer.js
@@ -1464,8 +1464,16 @@ function WebGLRenderer( parameters ) { object.onBeforeRender( _this, scene, camera, geometry, material, group ); currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); - object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); - object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); + if ( multiview.isEnabled() ) { + + multiview.computeObjectMatrices( object, camera ); + + } else { + + object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); + + } if ( object.isImmediateRenderObject ) { @@ -2016,8 +2024,18 @@ function WebGLRenderer( parameters ) { // common matrices - p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); - p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); + if ( material.supportsMultiview && multiview.isEnabled() ) { + + p_uniforms.setValue( _gl, 'modelViewMatrices', object.modelViewMatrices ); + p_uniforms.setValue( _gl, 'normalMatrices', object.normalMatrices ); + + } else { + + p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); + p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); + + } + p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); return program;
true
Other
mrdoob
three.js
b59ce1721c59b687e0870958a4b477ea195b3269.json
Add modelview and normalview matrices
src/renderers/webgl/WebGLMultiview.js
@@ -3,6 +3,8 @@ */ import { WebGLRenderTarget } from '../WebGLRenderTarget.js'; +import { Matrix3 } from '../../math/Matrix3.js'; +import { Matrix4 } from '../../math/Matrix4.js'; function WebGLMultiview( requested, gl, canvas, extensions, capabilities, properties ) { @@ -24,7 +26,6 @@ function WebGLMultiview( requested, gl, canvas, extensions, capabilities, proper }; - if ( requested && ! this.isAvailable() ) { console.warn( 'WebGLRenderer: Multiview requested but not supported by the browser' ); @@ -46,6 +47,47 @@ function WebGLMultiview( requested, gl, canvas, extensions, capabilities, proper depthStencil: null }; + this.computeObjectMatrices = function ( object, camera ) { + + if ( ! object.modelViewMatrices ) { + + object.modelViewMatrices = new Array( numViews ); + object.normalMatrices = new Array( numViews ); + + for ( var i = 0; i < numViews; i ++ ) { + + object.modelViewMatrices[ i ] = new Matrix4(); + object.normalMatrices[ i ] = new Matrix3(); + + } + + } + + if ( camera.isArrayCamera ) { + + for ( var i = 0; i < numViews; i ++ ) { + + object.modelViewMatrices[ i ].multiplyMatrices( camera.cameras[ i ].matrixWorldInverse, object.matrixWorld ); + object.normalMatrices[ i ].getNormalMatrix( object.modelViewMatrices[ i ] ); + + } + + } else { + + // In this case we still need to provide an array of matrices but just the first one will be used + object.modelViewMatrices[ 0 ].multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + object.normalMatrices[ 0 ].getNormalMatrix( object.modelViewMatrices[ 0 ] ); + + for ( var i = 0; i < numViews; i ++ ) { + + object.modelViewMatrices[ i ].copy( object.modelViewMatrices[ 0 ] ); + object.normalMatrices[ i ].copy( object.normalMatrices[ 0 ] ); + + } + + } + + }; // @todo Get ArrayCamera this.createMultiviewRenderTargetTexture = function () {
true
Other
mrdoob
three.js
b59ce1721c59b687e0870958a4b477ea195b3269.json
Add modelview and normalview matrices
src/renderers/webgl/WebGLProgram.js
@@ -414,11 +414,13 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, 'uniform vec3 cameraPosition;', material.supportsMultiview && renderer.multiview.isEnabled() ? [ - 'uniform mat4 modelViewMatrix;', - 'uniform mat3 normalMatrix;', + 'uniform mat4 modelViewMatrices[2];', + 'uniform mat3 normalMatrices[2];', 'uniform mat4 viewMatrices[2];', 'uniform mat4 projectionMatrices[2];', + '#define modelViewMatrix modelViewMatrices[VIEW_ID]', + '#define normalMatrix normalMatrices[VIEW_ID]', '#define viewMatrix viewMatrices[VIEW_ID]', '#define projectionMatrix projectionMatrices[VIEW_ID]'
true
Other
mrdoob
three.js
fc502ee14cf6d7136a1da0e8f43745c424253707.json
Add number of objects parameter on multiview demo
examples/webvr_ballshooter_multiview.html
@@ -112,9 +112,20 @@ } + function addNumLink( value ) { + + return `<a href="?num=${ value }&${!multiview ? '' : 'enableMultiview'}">${ value }</a>`; + + } + // @todo Change enabled for requested and check renderer.vr.multiview - info.innerHTML = '<b>OVR_multiview2</b> demo<br/>requested: ' + colorize(multiview) + ` <a href="${multiview ? '?' : '?enableMultiview'}">toggle</a>` - + `<br/>available: ${ colorize( renderer.multiview.isAvailable() ) }<br/>enabled: ${ colorize( renderer.multiview.isEnabled() ) }<br/><br/>`; + info.innerHTML = '<b>OVR_multiview2</b> demo<br/>requested: ' + colorize( multiview ) + ` <a href="?num=${ numObjects }&${ multiview ? '' : 'enableMultiview' }">toggle</a>` + + `<br/>available: ${ colorize( renderer.multiview.isAvailable() ) }<br/>enabled: ${ colorize( renderer.multiview.isEnabled() ) }<br/> + ${addNumLink(200)} + ${addNumLink(500)} + ${addNumLink(1000)} + ${addNumLink(5000)} + <br/>`; container.appendChild( info ); ms = document.createElement('div'); ms.innerHTML = '';
false
Other
mrdoob
three.js
f3c8c6d6e83f1f3bd99904712509a57b4d3ef84f.json
Add multiview status on example
examples/webvr_ballshooter_multiview.html
@@ -44,23 +44,12 @@ animate(); function init() { - const urlParams = new URLSearchParams(window.location.search); - const multiview = urlParams.has('enableMultiview'); container = document.createElement( 'div' ); document.body.appendChild( container ); - var info = document.createElement( 'div' ); - info.style.position = 'absolute'; - info.style.top = '10px'; - info.style.width = '100%'; - info.style.textAlign = 'center'; - // @todo Change enabled for requested and check renderer.vr.multiview - info.innerHTML = 'OVR_multiview2 demo - ' + (multiview ? '<b style="color:#3f3">multiview enabled</b>' : '<b style="color:#f33">multiview not enabled</b>') + ` <a href="${multiview ? '?' : '?enableMultiview'}">toggle</a>`; - container.appendChild( info ); - ms = document.createElement('div'); - ms.innerHTML = ''; - info.appendChild(ms); + const urlParams = new URLSearchParams(window.location.search); + const multiview = urlParams.has('enableMultiview'); scene = new THREE.Scene(); scene.background = new THREE.Color( 0x505050 ); @@ -111,6 +100,29 @@ // + var info = document.createElement( 'div' ); + info.style.position = 'absolute'; + info.style.top = '10px'; + info.style.width = '100%'; + info.style.textAlign = 'center'; + + function colorize( value ) { + + return value ? '<b style="color:#3f3">true</b>' : '<b style="color:#f33">false</b>'; + + } + + // @todo Change enabled for requested and check renderer.vr.multiview + info.innerHTML = '<b>OVR_multiview2</b> demo<br/>requested: ' + colorize(multiview) + ` <a href="${multiview ? '?' : '?enableMultiview'}">toggle</a>` + + `<br/>available: ${ colorize( renderer.multiview.isAvailable() ) }<br/>enabled: ${ colorize( renderer.multiview.isEnabled() ) }<br/><br/>`; + container.appendChild( info ); + ms = document.createElement('div'); + ms.innerHTML = ''; + info.appendChild(ms); + + //+ (multiview ? '<b style="color:#3f3">true</b>' : '<b style="color:#f33">false</b>') + // + document.body.appendChild( WEBVR.createButton( renderer ) ); // controllers
true
Other
mrdoob
three.js
f3c8c6d6e83f1f3bd99904712509a57b4d3ef84f.json
Add multiview status on example
src/renderers/WebGLRenderer.js
@@ -62,7 +62,7 @@ function WebGLRenderer( parameters ) { var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), _context = parameters.context !== undefined ? parameters.context : null, - _multiview = parameters.multiview !== undefined ? parameters.multiview : false, + _multiviewRequested = parameters.multiview !== undefined ? parameters.multiview : false, _alpha = parameters.alpha !== undefined ? parameters.alpha : false, _depth = parameters.depth !== undefined ? parameters.depth : true, @@ -318,8 +318,8 @@ function WebGLRenderer( parameters ) { this.vr = vr; - var multiviewObject = new WebGLMultiview(_multiview, _gl, _canvas, extensions, capabilities ); - var multiviewEnabled = this.multiviewEnabled = multiviewObject.isEnabled(); + var multiview = this.multiview = new WebGLMultiview(_multiviewRequested, _gl, _canvas, extensions, capabilities ); + var multiviewEnabled = this.multiviewEnabled = multiview.isEnabled(); // shadow map @@ -1373,7 +1373,7 @@ function WebGLRenderer( parameters ) { if ( multiviewEnabled ) { - multiviewObject.bindMultiviewFrameBuffer( camera ); + multiview.bindMultiviewFrameBuffer( camera ); _gl.disable( _gl.SCISSOR_TEST ); @@ -1406,7 +1406,7 @@ function WebGLRenderer( parameters ) { } - multiviewObject.unbindMultiviewFrameBuffer( camera ); + multiview.unbindMultiviewFrameBuffer( camera ); } else {
true
Other
mrdoob
three.js
f3c8c6d6e83f1f3bd99904712509a57b4d3ef84f.json
Add multiview status on example
src/renderers/webgl/WebGLMultiview.js
@@ -1,3 +1,7 @@ +/** + * @author fernandojsg / http://fernandojsg.com + */ + function WebGLMultiview( requested, gl, canvas, extensions, capabilities ) { this.isAvailable = function () {
true
Other
mrdoob
three.js
f3c8c6d6e83f1f3bd99904712509a57b4d3ef84f.json
Add multiview status on example
src/renderers/webgl/WebGLProgram.js
@@ -415,10 +415,10 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, renderer.multiviewEnabled ? [ 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrices[2];', 'uniform mat3 normalMatrix;', - 'uniform mat4 viewMatrices[2];', + 'uniform mat4 projectionMatrices[2];', + '#define viewMatrix viewMatrices[VIEW_ID]', '#define projectionMatrix projectionMatrices[VIEW_ID]'
true
Other
mrdoob
three.js
6f91e54fcd8b9413643cd9fe064cb492f6a14a26.json
Remove polyfill for Helio.
examples/js/vr/HelioWebXRPolyfill.js
@@ -4,6 +4,10 @@ if ( /(Helio)/g.test( navigator.userAgent ) && "xr" in navigator ) { + if ('isSessionSupported' in navigator.xr) { + return; + } + console.log( "Helio WebXR Polyfill (Lumin 0.97.0)" ); const isHelio96 = navigator.userAgent.includes( "Chrome/73" );
false
Other
mrdoob
three.js
9d018e0a463178fa28ac3043d666383c2493a788.json
Remove unneeded copy function
examples/js/lines/LineMaterial.js
@@ -373,23 +373,3 @@ THREE.LineMaterial.prototype.constructor = THREE.LineMaterial; THREE.LineMaterial.prototype.isLineMaterial = true; -THREE.LineMaterial.prototype.copy = function ( source ) { - - THREE.ShaderMaterial.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.linewidth = source.linewidth; - - this.dashScale = source.dashScale; - - this.dashSize = source.dashSize; - - this.gapSize = source.gapSize; - - this.resolution = source.resolution; - - return this; - -}; -
true
Other
mrdoob
three.js
9d018e0a463178fa28ac3043d666383c2493a788.json
Remove unneeded copy function
examples/jsm/lines/LineMaterial.js
@@ -381,25 +381,5 @@ LineMaterial.prototype.constructor = LineMaterial; LineMaterial.prototype.isLineMaterial = true; -LineMaterial.prototype.copy = function ( source ) { - - ShaderMaterial.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.linewidth = source.linewidth; - - this.dashScale = source.dashScale; - - this.dashSize = source.dashSize; - - this.gapSize = source.gapSize; - - this.resolution = source.resolution; - - return this; - -}; - export { LineMaterial };
true
Other
mrdoob
three.js
ea7d602a0619ba2b12d81f09e2472d455f004e36.json
Remove other copy functions
examples/js/lines/LineSegmentsGeometry.js
@@ -239,20 +239,6 @@ THREE.LineSegmentsGeometry.prototype = Object.assign( Object.create( THREE.Insta // todo - }, - - clone: function () { - - // todo - - }, - - copy: function ( /* source */ ) { - - // todo - - return this; - } } );
true
Other
mrdoob
three.js
ea7d602a0619ba2b12d81f09e2472d455f004e36.json
Remove other copy functions
examples/js/lines/Wireframe.js
@@ -52,14 +52,6 @@ THREE.Wireframe.prototype = Object.assign( Object.create( THREE.Mesh.prototype ) }; - }() ), - - copy: function ( /* source */ ) { - - // todo - - return this; - - } + }() ) } );
true
Other
mrdoob
three.js
ea7d602a0619ba2b12d81f09e2472d455f004e36.json
Remove other copy functions
examples/js/lines/WireframeGeometry2.js
@@ -19,14 +19,6 @@ THREE.WireframeGeometry2.prototype = Object.assign( Object.create( THREE.LineSeg constructor: THREE.WireframeGeometry2, - isWireframeGeometry2: true, - - copy: function ( /* source */ ) { - - // todo - - return this; - - } + isWireframeGeometry2: true } );
true
Other
mrdoob
three.js
f8648ce40b18a403fb0ae27052acce88e33ed1c7.json
Add version of lumin
examples/js/vr/HelioWebXRPolyfill.js
@@ -2,132 +2,166 @@ * @author mvilledieu / http://github.com/mvilledieu */ -if (/(Helio)/g.test(navigator.userAgent) && "xr" in navigator) { - console.log("Helio WebXR Polyfill", navigator.xr); +if ( /(Helio)/g.test( navigator.userAgent ) && "xr" in navigator ) { - // WebXRManager - XR.supportSession() Polyfill - WebVR.js line 147 + console.log( "Helio WebXR Polyfill (Lumin 0.96.0)", navigator.xr ); - if ( - "supportsSession" in navigator.xr === false && + // WebXRManager - XR.supportSession() Polyfill - WebVR.js line 147 + + if ( + "supportsSession" in navigator.xr === false && "supportsSessionMode" in navigator.xr - ) { - navigator.xr.supportsSession = navigator.xr.supportsSessionMode; - } + ) { + + navigator.xr.supportsSession = navigator.xr.supportsSessionMode; + + } + + if ( "requestSession" in navigator.xr ) { + + const tempRequestSession = navigator.xr.requestSession.bind( navigator.xr ); + + navigator.xr.requestSession = function ( sessionType ) { + + return new Promise( ( resolve, reject ) => { + + tempRequestSession( { + mode: sessionType + } ) + .then( function ( session ) { + + // WebXRManager - xrFrame.getPose() Polyfill - line 279 + + const tempRequestAnimationFrame = session.requestAnimationFrame.bind( + session + ); + + session.requestAnimationFrame = function ( callback ) { + + return tempRequestAnimationFrame( function ( time, frame ) { + + // WebXRManager - xrFrame.getViewerPose() Polyfill - line 279 + // Transforms view.viewMatrix to view.transform.inverse.matrix + + const tempGetViewerPose = frame.getViewerPose.bind( frame ); + + frame.getViewerPose = function ( referenceSpace ) { + + const pose = tempGetViewerPose( referenceSpace ); + + pose.views.forEach( function ( view ) { + + view.transform = { + inverse: { + matrix: view.viewMatrix + } + }; + + } ); + + return pose; + + }; + + // WebXRManager - xrFrame.getPose() Polyfill - line 259 + + frame.getPose = function ( targetRaySpace, referenceSpace ) { + + const inputPose = frame.getInputPose( + targetRaySpace, + referenceSpace + ); + + inputPose.transform = { + matrix: inputPose.targetRay.transformMatrix + }; + + return inputPose; + + }; + + callback( time, frame ); + + } ); + + }; + + // WebXRManager - xrFrame.getPose( inputSource.targetRaySpace, referenceSpace) Polyfill - line 279 + + const tempGetInputSources = session.getInputSources.bind( session ); + + session.getInputSources = function () { + + const res = tempGetInputSources(); + + res.forEach( xrInputSource => { + + Object.defineProperty( xrInputSource, "targetRaySpace", { + get: function () { + + return xrInputSource; + + } + } ); + + } ); + + return res; + + }; + + // WebXRManager - xrSession.getInputSources() Polyfill Line 132 - 136 + + session.inputSources = Object.defineProperty( + session, + "inputSources", + { + get: session.getInputSources + } + ); + + // WebXRManager - xrSession.updateRenderState() Polyfill Line 129 + + session.updateRenderState = function ( { baseLayer } ) { + + session.baseLayer = baseLayer; + + // WebXRManager - xrSession.renderState.baseLayer Polyfill Line 219 + + session.renderState = { + baseLayer: baseLayer + }; + + }; + + // WebXRManager - xrSession.requestReferenceSpace() Polyfill Line 130 + + const tempRequestReferenceSpace = session.requestReferenceSpace.bind( + session + ); + + session.requestReferenceSpace = function () { + + return tempRequestReferenceSpace( { + type: "stationary", + subtype: "floor-level" + } ); + + }; + + resolve( session ); + + } ) + .catch( function ( error ) { + + return reject( error ); + + } ); + + } ); - if ("requestSession" in navigator.xr) { - const tempRequestSession = navigator.xr.requestSession.bind(navigator.xr); + }; - navigator.xr.requestSession = function(sessionType) { - return new Promise((resolve, reject) => { - tempRequestSession({ - mode: sessionType - }) - .then(function(session) { - // WebXRManager - xrFrame.getPose() Polyfill - line 279 + } - const tempRequestAnimationFrame = session.requestAnimationFrame.bind( - session - ); - - session.requestAnimationFrame = function(callback) { - return tempRequestAnimationFrame(function(time, frame) { - // WebXRManager - xrFrame.getViewerPose() Polyfill - line 279 - // Transforms view.viewMatrix to view.transform.inverse.matrix - - const tempGetViewerPose = frame.getViewerPose.bind(frame); - - frame.getViewerPose = function(referenceSpace) { - const pose = tempGetViewerPose(referenceSpace); - - pose.views.forEach(function(view) { - view.transform = { - inverse: { - matrix: view.viewMatrix - } - }; - }); - - return pose; - }; - - // WebXRManager - xrFrame.getPose() Polyfill - line 259 - - frame.getPose = function(targetRaySpace, referenceSpace) { - const inputPose = frame.getInputPose( - targetRaySpace, - referenceSpace - ); - - inputPose.transform = { - matrix: inputPose.targetRay.transformMatrix - }; - - return inputPose; - }; - - callback(time, frame); - }); - }; - - // WebXRManager - xrFrame.getPose( inputSource.targetRaySpace, referenceSpace) Polyfill - line 279 - - const tempGetInputSources = session.getInputSources.bind(session); - - session.getInputSources = function() { - const res = tempGetInputSources(); - - res.forEach(xrInputSource => { - Object.defineProperty(xrInputSource, "targetRaySpace", { - get: function() { - return xrInputSource; - } - }); - }); - - return res; - }; - - // WebXRManager - xrSession.getInputSources() Polyfill Line 132 - 136 - - session.inputSources = Object.defineProperty( - session, - "inputSources", - { - get: session.getInputSources - } - ); - - // WebXRManager - xrSession.updateRenderState() Polyfill Line 129 - - session.updateRenderState = function({ baseLayer }) { - session.baseLayer = baseLayer; - - // WebXRManager - xrSession.renderState.baseLayer Polyfill Line 219 - - session.renderState = { - baseLayer: baseLayer - }; - }; - - // WebXRManager - xrSession.requestReferenceSpace() Polyfill Line 130 - - const tempRequestReferenceSpace = session.requestReferenceSpace.bind( - session - ); - - session.requestReferenceSpace = function() { - return tempRequestReferenceSpace({ - type: "stationary", - subtype: "floor-level" - }); - }; - - resolve(session); - }) - .catch(function(error) { - return reject(error); - }); - }); - }; - } }
false
Other
mrdoob
three.js
87245cb81f80266dd66df4c4e41df1501f8d4d0a.json
Follow GLTFLoader api for parse()
examples/js/loaders/LDrawLoader.js
@@ -599,11 +599,11 @@ THREE.LDrawLoader = ( function () { }, - parse: function ( text, onParsed ) { + parse: function ( text, path, onLoad ) { // Async parse. This function calls onParse with the parsed THREE.Object3D as parameter - this.processObject( text, onProcessed, null, "" ); + this.processObject( text, onLoad, null, path ); },
false
Other
mrdoob
three.js
c5024cdace6d9f11371ebab6462cc7020d4d9938.json
remove need for state.id
src/renderers/WebGLRenderer.js
@@ -1441,8 +1441,7 @@ function WebGLRenderer( parameters ) { var lights = currentRenderState.state.lights; var shadowsArray = currentRenderState.state.shadowsArray; - var lightsHash = materialProperties.lightsHash; - var lightsStateHash = lights.state.hash; + var lightsStateVersion = lights.state.version; var parameters = programCache.getParameters( material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object ); @@ -1462,11 +1461,9 @@ function WebGLRenderer( parameters ) { // changed glsl or parameters releaseMaterialProgramReference( material ); - } else if ( lightsHash.stateID !== lightsStateHash.stateID || - lightsHash.version !== lightsStateHash.version ) { + } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) { - lightsHash.stateID = lightsStateHash.stateID; - lightsHash.version = lightsStateHash.version; + materialProperties.lightsStateVersion = lightsStateVersion; programChange = false; @@ -1567,14 +1564,8 @@ function WebGLRenderer( parameters ) { materialProperties.fog = fog; // store the light setup it was created for - if ( lightsHash === undefined ) { - materialProperties.lightsHash = lightsHash = {}; - - } - - lightsHash.stateID = lightsStateHash.stateID; - lightsHash.version = lightsStateHash.version; + materialProperties.lightsStateVersion = lightsStateVersion; if ( material.lights ) { @@ -1613,9 +1604,6 @@ function WebGLRenderer( parameters ) { var materialProperties = properties.get( material ); var lights = currentRenderState.state.lights; - var lightsHash = materialProperties.lightsHash; - var lightsStateHash = lights.state.hash; - if ( _clippingEnabled ) { if ( _localClippingEnabled || camera !== _currentCamera ) { @@ -1645,8 +1633,7 @@ function WebGLRenderer( parameters ) { material.needsUpdate = true; - } else if ( material.lights && ( lightsHash.stateID !== lightsStateHash.stateID || - lightsHash.version !== lightsStateHash.version ) ) { + } else if ( material.lights && materialProperties.lightsStateVersion !== lights.state.version ) { material.needsUpdate = true;
true
Other
mrdoob
three.js
c5024cdace6d9f11371ebab6462cc7020d4d9938.json
remove need for state.id
src/renderers/webgl/WebGLLights.js
@@ -100,25 +100,23 @@ function UniformsCache() { } -var count = 0; +var nextVersion = 0; function WebGLLights() { var cache = new UniformsCache(); var state = { - id: count ++, + version: 0, hash: { - stateID: - 1, directionalLength: - 1, pointLength: - 1, spotLength: - 1, rectAreaLength: - 1, hemiLength: - 1, shadowsLength: - 1, - version: 0 }, ambient: [ 0, 0, 0 ], @@ -347,15 +345,14 @@ function WebGLLights() { state.point.length = pointLength; state.hemi.length = hemiLength; - hash.stateID = state.id; hash.directionalLength = directionalLength; hash.pointLength = pointLength; hash.spotLength = spotLength; hash.rectAreaLength = rectAreaLength; hash.hemiLength = hemiLength; hash.shadowsLength = shadows.length; - hash.version ++; + state.version = nextVersion++; }
true
Other
mrdoob
three.js
58bd51ef3668a2c225dc168d3be4f9f1564ece69.json
Update skeleton only once in a frame
src/objects/Skeleton.js
@@ -16,6 +16,8 @@ function Skeleton( bones, boneInverses ) { this.bones = bones.slice( 0 ); this.boneMatrices = new Float32Array( this.bones.length * 16 ); + this.version = - 1; + // use the supplied bone inverses or calculate the inverses if ( boneInverses === undefined ) {
true
Other
mrdoob
three.js
58bd51ef3668a2c225dc168d3be4f9f1564ece69.json
Update skeleton only once in a frame
src/renderers/WebGLRenderer.js
@@ -1306,7 +1306,14 @@ function WebGLRenderer( parameters ) { if ( object.isSkinnedMesh ) { - object.skeleton.update(); + // update skeleton only once in a frame + + if ( object.skeleton.version !== info.render.frame ) { + + object.skeleton.update(); + object.skeleton.version = info.render.frame; + + } }
true
Other
mrdoob
three.js
2bef01fc9c151931a685e2e1a4e0436f85fe8122.json
fix eslint issues
test/unit/src/math/Quaternion.tests.js
@@ -713,31 +713,40 @@ export default QUnit.module( 'Maths', () => { QUnit.test( "_onChange", ( assert ) => { - + var b = false; var f = function () { - var b = true; + b = true; }; var a = new Quaternion( 11, 12, 13, 1 ); a._onChange( f ); assert.ok( a._onChangeCallback === f, "Passed!" ); + a._onChangeCallback(); + assert.ok( b, "Passed!" ); + + } ); QUnit.test( "_onChangeCallback", ( assert ) => { + var b = false; var f = function () { - var b = true; + b = true; }; var a = new Quaternion( 11, 12, 13, 1 ); a._onChangeCallback = f; assert.ok( a._onChangeCallback === f, "Passed!" ); + + a._onChangeCallback(); + assert.ok( b, "Passed!" ); + } ); // OTHERS
false
Other
mrdoob
three.js
2a2cafcac2af98a008b3761d2bc4e63c905ef6a3.json
add quaternion tests
test/unit/src/math/Quaternion.tests.js
@@ -358,9 +358,20 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "clone", ( assert ) => { + QUnit.test( "clone", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + + var a = new Quaternion().clone(); + assert.ok( a.x == 0, "Passed!" ); + assert.ok( a.y == 0, "Passed!" ); + assert.ok( a.z == 0, "Passed!" ); + assert.ok( a.w == 1, "Passed!" ); + + var b = a.set( x, y, z, w ).clone(); + assert.ok( b.x == x, "Passed!" ); + assert.ok( b.y == y, "Passed!" ); + assert.ok( b.z === z, "Passed!" ); + assert.ok( b.w === w, "Passed!" ); } ); @@ -600,9 +611,39 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "slerp", ( assert ) => { + QUnit.test( "slerp", ( assert ) => { + + var a = new Quaternion( x, y, z, w ); + var b = new Quaternion( - x, - y, - z, - w ); + + var c = a.clone().slerp( b, 0 ); + var d = a.clone().slerp( b, 1 ); + + assert.ok( a.equals( c ), "Passed" ); + assert.ok( b.equals( d ), "Passed" ); + - assert.ok( false, "everything's gonna be alright" ); + var D = Math.SQRT1_2; + + var e = new Quaternion( 1, 0, 0, 0 ); + var f = new Quaternion( 0, 0, 1, 0 ); + var expected = new Quaternion( D, 0, D, 0 ); + var result = e.clone().slerp( f, 0.5 ); + assert.ok( Math.abs( result.x - expected.x ) <= eps, "Check x" ); + assert.ok( Math.abs( result.y - expected.y ) <= eps, "Check y" ); + assert.ok( Math.abs( result.z - expected.z ) <= eps, "Check z" ); + assert.ok( Math.abs( result.w - expected.w ) <= eps, "Check w" ); + + + var g = new Quaternion( 0, D, 0, D ); + var h = new Quaternion( 0, - D, 0, D ); + expected = new Quaternion( 0, 0, 0, 1 ); + result = g.clone().slerp( h, 0.5 ); + + assert.ok( Math.abs( result.x - expected.x ) <= eps, "Check x" ); + assert.ok( Math.abs( result.y - expected.y ) <= eps, "Check y" ); + assert.ok( Math.abs( result.z - expected.z ) <= eps, "Check z" ); + assert.ok( Math.abs( result.w - expected.w ) <= eps, "Check w" ); } ); @@ -626,9 +667,20 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "fromArray", ( assert ) => { + QUnit.test( "fromArray", ( assert ) => { + + var a = new Quaternion(); + a.fromArray( [ x, y, z, w ] ); + assert.ok( a.x == x, "Passed!" ); + assert.ok( a.y == y, "Passed!" ); + assert.ok( a.z === z, "Passed!" ); + assert.ok( a.w === w, "Passed!" ); - assert.ok( false, "everything's gonna be alright" ); + a.fromArray( [ undefined, x, y, z, w, undefined ], 1 ); + assert.ok( a.x == x, "Passed!" ); + assert.ok( a.y == y, "Passed!" ); + assert.ok( a.z === z, "Passed!" ); + assert.ok( a.w === w, "Passed!" ); } );
false
Other
mrdoob
three.js
2655e47d8cb64c003e73ad3a86ad2e0ec609be51.json
fix lint errors
examples/js/misc/GPUComputationRenderer.js
@@ -97,7 +97,7 @@ * @param {WebGLRenderer} renderer The renderer */ -THREE.GPUComputationRenderer = function( sizeX, sizeY, renderer ) { +THREE.GPUComputationRenderer = function ( sizeX, sizeY, renderer ) { this.variables = []; @@ -118,7 +118,7 @@ THREE.GPUComputationRenderer = function( sizeX, sizeY, renderer ) { scene.add( mesh ); - this.addVariable = function( variableName, computeFragmentShader, initialValueTexture ) { + this.addVariable = function ( variableName, computeFragmentShader, initialValueTexture ) { var material = this.createShaderMaterial( computeFragmentShader ); @@ -140,13 +140,13 @@ THREE.GPUComputationRenderer = function( sizeX, sizeY, renderer ) { }; - this.setVariableDependencies = function( variable, dependencies ) { + this.setVariableDependencies = function ( variable, dependencies ) { variable.dependencies = dependencies; }; - this.init = function() { + this.init = function () { if ( ! renderer.extensions.get( "OES_texture_float" ) ) { @@ -160,7 +160,7 @@ THREE.GPUComputationRenderer = function( sizeX, sizeY, renderer ) { } - for ( var i = 0; i < this.variables.length; i++ ) { + for ( var i = 0; i < this.variables.length; i ++ ) { var variable = this.variables[ i ]; @@ -175,24 +175,28 @@ THREE.GPUComputationRenderer = function( sizeX, sizeY, renderer ) { var uniforms = material.uniforms; if ( variable.dependencies !== null ) { - for ( var d = 0; d < variable.dependencies.length; d++ ) { + for ( var d = 0; d < variable.dependencies.length; d ++ ) { var depVar = variable.dependencies[ d ]; if ( depVar.name !== variable.name ) { // Checks if variable exists var found = false; - for ( var j = 0; j < this.variables.length; j++ ) { + for ( var j = 0; j < this.variables.length; j ++ ) { if ( depVar.name === this.variables[ j ].name ) { + found = true; break; + } } if ( ! found ) { + return "Variable dependency not found. Variable=" + variable.name + ", dependency=" + depVar.name; + } } @@ -202,7 +206,9 @@ THREE.GPUComputationRenderer = function( sizeX, sizeY, renderer ) { material.fragmentShader = "\nuniform sampler2D " + depVar.name + ";\n" + material.fragmentShader; } + } + } this.currentTextureIndex = 0; @@ -211,20 +217,20 @@ THREE.GPUComputationRenderer = function( sizeX, sizeY, renderer ) { }; - this.compute = function() { + this.compute = function () { var currentTextureIndex = this.currentTextureIndex; var nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0; - for ( var i = 0, il = this.variables.length; i < il; i++ ) { + for ( var i = 0, il = this.variables.length; i < il; i ++ ) { var variable = this.variables[ i ]; // Sets texture dependencies uniforms if ( variable.dependencies !== null ) { var uniforms = variable.material.uniforms; - for ( var d = 0, dl = variable.dependencies.length; d < dl; d++ ) { + for ( var d = 0, dl = variable.dependencies.length; d < dl; d ++ ) { var depVar = variable.dependencies[ d ]; @@ -240,15 +246,16 @@ THREE.GPUComputationRenderer = function( sizeX, sizeY, renderer ) { } this.currentTextureIndex = nextTextureIndex; + }; - this.getCurrentRenderTarget = function( variable ) { + this.getCurrentRenderTarget = function ( variable ) { return variable.renderTargets[ this.currentTextureIndex ]; }; - this.getAlternateRenderTarget = function( variable ) { + this.getAlternateRenderTarget = function ( variable ) { return variable.renderTargets[ this.currentTextureIndex === 0 ? 1 : 0 ]; @@ -282,7 +289,7 @@ THREE.GPUComputationRenderer = function( sizeX, sizeY, renderer ) { this.createShaderMaterial = createShaderMaterial; - this.createRenderTarget = function( sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter ) { + this.createRenderTarget = function ( sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter ) { sizeXTexture = sizeXTexture || sizeX; sizeYTexture = sizeYTexture || sizeY; @@ -308,7 +315,7 @@ THREE.GPUComputationRenderer = function( sizeX, sizeY, renderer ) { }; - this.createTexture = function() { + this.createTexture = function () { var a = new Float32Array( sizeX * sizeY * 4 ); var texture = new THREE.DataTexture( a, sizeX, sizeY, THREE.RGBAFormat, THREE.FloatType ); @@ -318,21 +325,21 @@ THREE.GPUComputationRenderer = function( sizeX, sizeY, renderer ) { }; - this.renderTexture = function( input, output ) { + this.renderTexture = function ( input, output ) { // Takes a texture, and render out in rendertarget // input = Texture // output = RenderTarget passThruUniforms.texture.value = input; - this.doRenderTarget( passThruShader, output); + this.doRenderTarget( passThruShader, output ); passThruUniforms.texture.value = null; }; - this.doRenderTarget = function( material, output ) { + this.doRenderTarget = function ( material, output ) { var currentRenderTarget = renderer.getRenderTarget();
true
Other
mrdoob
three.js
2655e47d8cb64c003e73ad3a86ad2e0ec609be51.json
fix lint errors
examples/jsm/misc/GPUComputationRenderer.js
@@ -112,7 +112,7 @@ import { WebGLRenderTarget } from "../../../build/three.module.js"; -var GPUComputationRenderer = function( sizeX, sizeY, renderer ) { +var GPUComputationRenderer = function ( sizeX, sizeY, renderer ) { this.variables = []; @@ -133,7 +133,7 @@ var GPUComputationRenderer = function( sizeX, sizeY, renderer ) { scene.add( mesh ); - this.addVariable = function( variableName, computeFragmentShader, initialValueTexture ) { + this.addVariable = function ( variableName, computeFragmentShader, initialValueTexture ) { var material = this.createShaderMaterial( computeFragmentShader ); @@ -155,13 +155,13 @@ var GPUComputationRenderer = function( sizeX, sizeY, renderer ) { }; - this.setVariableDependencies = function( variable, dependencies ) { + this.setVariableDependencies = function ( variable, dependencies ) { variable.dependencies = dependencies; }; - this.init = function() { + this.init = function () { if ( ! renderer.extensions.get( "OES_texture_float" ) ) { @@ -175,7 +175,7 @@ var GPUComputationRenderer = function( sizeX, sizeY, renderer ) { } - for ( var i = 0; i < this.variables.length; i++ ) { + for ( var i = 0; i < this.variables.length; i ++ ) { var variable = this.variables[ i ]; @@ -190,24 +190,29 @@ var GPUComputationRenderer = function( sizeX, sizeY, renderer ) { var uniforms = material.uniforms; if ( variable.dependencies !== null ) { - for ( var d = 0; d < variable.dependencies.length; d++ ) { + for ( var d = 0; d < variable.dependencies.length; d ++ ) { var depVar = variable.dependencies[ d ]; if ( depVar.name !== variable.name ) { // Checks if variable exists var found = false; - for ( var j = 0; j < this.variables.length; j++ ) { + for ( var j = 0; j < this.variables.length; j ++ ) { if ( depVar.name === this.variables[ j ].name ) { + found = true; break; + } } + if ( ! found ) { + return "Variable dependency not found. Variable=" + variable.name + ", dependency=" + depVar.name; + } } @@ -217,7 +222,9 @@ var GPUComputationRenderer = function( sizeX, sizeY, renderer ) { material.fragmentShader = "\nuniform sampler2D " + depVar.name + ";\n" + material.fragmentShader; } + } + } this.currentTextureIndex = 0; @@ -226,20 +233,20 @@ var GPUComputationRenderer = function( sizeX, sizeY, renderer ) { }; - this.compute = function() { + this.compute = function () { var currentTextureIndex = this.currentTextureIndex; var nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0; - for ( var i = 0, il = this.variables.length; i < il; i++ ) { + for ( var i = 0, il = this.variables.length; i < il; i ++ ) { var variable = this.variables[ i ]; // Sets texture dependencies uniforms if ( variable.dependencies !== null ) { var uniforms = variable.material.uniforms; - for ( var d = 0, dl = variable.dependencies.length; d < dl; d++ ) { + for ( var d = 0, dl = variable.dependencies.length; d < dl; d ++ ) { var depVar = variable.dependencies[ d ]; @@ -255,15 +262,16 @@ var GPUComputationRenderer = function( sizeX, sizeY, renderer ) { } this.currentTextureIndex = nextTextureIndex; + }; - this.getCurrentRenderTarget = function( variable ) { + this.getCurrentRenderTarget = function ( variable ) { return variable.renderTargets[ this.currentTextureIndex ]; }; - this.getAlternateRenderTarget = function( variable ) { + this.getAlternateRenderTarget = function ( variable ) { return variable.renderTargets[ this.currentTextureIndex === 0 ? 1 : 0 ]; @@ -297,7 +305,7 @@ var GPUComputationRenderer = function( sizeX, sizeY, renderer ) { this.createShaderMaterial = createShaderMaterial; - this.createRenderTarget = function( sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter ) { + this.createRenderTarget = function ( sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter ) { sizeXTexture = sizeXTexture || sizeX; sizeYTexture = sizeYTexture || sizeY; @@ -323,7 +331,7 @@ var GPUComputationRenderer = function( sizeX, sizeY, renderer ) { }; - this.createTexture = function() { + this.createTexture = function () { var a = new Float32Array( sizeX * sizeY * 4 ); var texture = new DataTexture( a, sizeX, sizeY, RGBAFormat, FloatType ); @@ -333,21 +341,21 @@ var GPUComputationRenderer = function( sizeX, sizeY, renderer ) { }; - this.renderTexture = function( input, output ) { + this.renderTexture = function ( input, output ) { // Takes a texture, and render out in rendertarget // input = Texture // output = RenderTarget passThruUniforms.texture.value = input; - this.doRenderTarget( passThruShader, output); + this.doRenderTarget( passThruShader, output ); passThruUniforms.texture.value = null; }; - this.doRenderTarget = function( material, output ) { + this.doRenderTarget = function ( material, output ) { var currentRenderTarget = renderer.getRenderTarget();
true
Other
mrdoob
three.js
d2c7ae35a46970303dbc60911d2085b13cd641f5.json
fix ocean shader for WebGL2
examples/js/shaders/OceanShaders.js
@@ -110,9 +110,11 @@ THREE.OceanShaders[ 'ocean_initial_spectrum' ] = { 'return sqrt(G * k * (1.0 + pow2(k / KM)));', '}', + '#if __VERSION__ == 100', 'float tanh (float x) {', 'return (1.0 - exp(-2.0 * x)) / (1.0 + exp(-2.0 * x));', '}', + '#endif', 'void main (void) {', 'vec2 coordinates = gl_FragCoord.xy - 0.5;',
true
Other
mrdoob
three.js
d2c7ae35a46970303dbc60911d2085b13cd641f5.json
fix ocean shader for WebGL2
examples/jsm/shaders/OceanShaders.js
@@ -114,9 +114,11 @@ OceanShaders[ 'ocean_initial_spectrum' ] = { 'return sqrt(G * k * (1.0 + pow2(k / KM)));', '}', + '#if __VERSION__ == 100', 'float tanh (float x) {', 'return (1.0 - exp(-2.0 * x)) / (1.0 + exp(-2.0 * x));', '}', + '#endif', 'void main (void) {', 'vec2 coordinates = gl_FragCoord.xy - 0.5;',
true
Other
mrdoob
three.js
0813a98d47b243e2834ea9b52d360b532e7447fa.json
Fix typescript definition.
src/renderers/WebGLRenderer.d.ts
@@ -314,9 +314,10 @@ export class WebGLRenderer implements Renderer { renderBufferDirect( camera: Camera, fog: Fog, + geometry: Geometry | BufferGeometry, material: Material, - geometryGroup: any, - object: Object3D + object: Object3D, + geometryGroup: any ): void; /**
false
Other
mrdoob
three.js
a136ee0fd3d9c023aa893e7b52f622d722611aaf.json
fix alfabetic order
examples/files.js
@@ -160,8 +160,8 @@ var files = { "webgl_materials_envmaps_exr", "webgl_materials_envmaps_hdr", "webgl_materials_envmaps_hdr_nodes", - "webgl_materials_envmaps_pmrem_nodes", "webgl_materials_envmaps_parallax", + "webgl_materials_envmaps_pmrem_nodes", "webgl_materials_grass", "webgl_materials_lightmap", "webgl_materials_matcap",
false
Other
mrdoob
three.js
cd5e51db59a65710824b18ac0f1294f4f9aaf706.json
add more unit tests
test/unit/src/math/Quaternion.tests.js
@@ -225,118 +225,119 @@ export default QUnit.module( 'Maths', () => { } ); QUnit.test( "x", ( assert ) => { + var a = new Quaternion(); - assert.ok(a.x === 0, "Passed!"); + assert.ok( a.x === 0, "Passed!" ); - a = new Quaternion(1, 2, 3); - assert.ok(a.x === 1, "Passed!"); + a = new Quaternion( 1, 2, 3 ); + assert.ok( a.x === 1, "Passed!" ); - a = new Quaternion(4, 5, 6, 1); - assert.ok(a.x === 4, "Passed!"); + a = new Quaternion( 4, 5, 6, 1 ); + assert.ok( a.x === 4, "Passed!" ); - a = new Quaternion(7, 8, 9); + a = new Quaternion( 7, 8, 9 ); a.x = 10; - assert.ok(a.x === 10, "Passed!"); + assert.ok( a.x === 10, "Passed!" ); - a = new Quaternion(11, 12, 13); + a = new Quaternion( 11, 12, 13 ); var b = false; - a._onChange(function () { + a._onChange( function () { b = true; - }); - assert.ok(!b, "Passed!"); + } ); + assert.ok( ! b, "Passed!" ); a.x = 14; - assert.ok(b, "Passed!"); - assert.ok(a.x === 14, "Passed!"); + assert.ok( b, "Passed!" ); + assert.ok( a.x === 14, "Passed!" ); } ); QUnit.test( "y", ( assert ) => { var a = new Quaternion(); - assert.ok(a.y === 0, "Passed!"); + assert.ok( a.y === 0, "Passed!" ); - a = new Quaternion(1, 2, 3); - assert.ok(a.y === 2, "Passed!"); + a = new Quaternion( 1, 2, 3 ); + assert.ok( a.y === 2, "Passed!" ); - a = new Quaternion(4, 5, 6, 1); - assert.ok(a.y === 5, "Passed!"); + a = new Quaternion( 4, 5, 6, 1 ); + assert.ok( a.y === 5, "Passed!" ); - a = new Quaternion(7, 8, 9); + a = new Quaternion( 7, 8, 9 ); a.y = 10; - assert.ok(a.y === 10, "Passed!"); + assert.ok( a.y === 10, "Passed!" ); - a = new Quaternion(11, 12, 13); + a = new Quaternion( 11, 12, 13 ); var b = false; - a._onChange(function () { + a._onChange( function () { b = true; - }); - assert.ok(!b, "Passed!"); + } ); + assert.ok( ! b, "Passed!" ); a.y = 14; - assert.ok(b, "Passed!"); - assert.ok(a.y === 14, "Passed!"); + assert.ok( b, "Passed!" ); + assert.ok( a.y === 14, "Passed!" ); } ); QUnit.test( "z", ( assert ) => { var a = new Quaternion(); - assert.ok(a.z === 0, "Passed!"); + assert.ok( a.z === 0, "Passed!" ); - a = new Quaternion(1, 2, 3); - assert.ok(a.z === 3, "Passed!"); + a = new Quaternion( 1, 2, 3 ); + assert.ok( a.z === 3, "Passed!" ); - a = new Quaternion(4, 5, 6, 1); - assert.ok(a.z === 6, "Passed!"); + a = new Quaternion( 4, 5, 6, 1 ); + assert.ok( a.z === 6, "Passed!" ); - a = new Quaternion(7, 8, 9); + a = new Quaternion( 7, 8, 9 ); a.z = 10; - assert.ok(a.z === 10, "Passed!"); + assert.ok( a.z === 10, "Passed!" ); - a = new Quaternion(11, 12, 13); + a = new Quaternion( 11, 12, 13 ); var b = false; - a._onChange(function () { + a._onChange( function () { b = true; - }); - assert.ok(!b, "Passed!"); + } ); + assert.ok( ! b, "Passed!" ); a.z = 14; - assert.ok(b, "Passed!"); - assert.ok(a.z === 14, "Passed!"); + assert.ok( b, "Passed!" ); + assert.ok( a.z === 14, "Passed!" ); } ); QUnit.test( "w", ( assert ) => { var a = new Quaternion(); - assert.ok(a.w === 1, "Passed!"); + assert.ok( a.w === 1, "Passed!" ); - a = new Quaternion(1, 2, 3); - assert.ok(a.w === 1, "Passed!"); + a = new Quaternion( 1, 2, 3 ); + assert.ok( a.w === 1, "Passed!" ); - a = new Quaternion(4, 5, 6, 1); - assert.ok(a.w === 1, "Passed!"); + a = new Quaternion( 4, 5, 6, 1 ); + assert.ok( a.w === 1, "Passed!" ); - a = new Quaternion(7, 8, 9); + a = new Quaternion( 7, 8, 9 ); a.w = 10; - assert.ok(a.w === 10, "Passed!"); + assert.ok( a.w === 10, "Passed!" ); - a = new Quaternion(11, 12, 13); + a = new Quaternion( 11, 12, 13 ); var b = false; - a._onChange(function () { + a._onChange( function () { b = true; - }); - assert.ok(!b, "Passed!"); + } ); + assert.ok( ! b, "Passed!" ); a.w = 14; - assert.ok(b, "Passed!"); - assert.ok(a.w === 14, "Passed!"); + assert.ok( b, "Passed!" ); + assert.ok( a.w === 14, "Passed!" ); } ); @@ -530,9 +531,17 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "dot", ( assert ) => { + QUnit.test( "dot", ( assert ) => { + + var a = new Quaternion(); + var b = new Quaternion(); + + assert.ok( a.dot( b ) === 1, "Passed!" ); + a = new Quaternion( 1, 2, 3, 1 ); + b = new Quaternion( 3, 2, 1, 1 ); + + assert.ok( a.dot( b ) === 11, "Passed!" ); - assert.ok( false, "everything's gonna be alright" ); } ); @@ -650,15 +659,32 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "_onChange", ( assert ) => { + QUnit.test( "_onChange", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + + var f = function () { + + var b = true; + + }; + + var a = new Quaternion( 11, 12, 13, 1 ); + a._onChange( f ); + assert.ok( a._onChangeCallback === f, "Passed!" ); } ); - QUnit.todo( "_onChangeCallback", ( assert ) => { + QUnit.test( "_onChangeCallback", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var f = function () { + + var b = true; + + }; + + var a = new Quaternion( 11, 12, 13, 1 ); + a._onChangeCallback = f; + assert.ok( a._onChangeCallback === f, "Passed!" ); } );
false
Other
mrdoob
three.js
968b226d4140eeb4182de8396382430843862185.json
remove the unnecessary words "according to the definition of this method."
docs/api/en/extras/ShapeUtils.html
@@ -22,7 +22,7 @@ <h2>Methods</h2> <h3>[method:Number area]( contour )</h3> <p> - contour -- 2D polygon. An array of THREE.Vector2(), according to the definition of this method.<br /><br /> + contour -- 2D polygon. An array of THREE.Vector2()<br /><br /> Calculate area of a ( 2D ) contour polygon.<br /><br />
false
Other
mrdoob
three.js
8e49e00734b261e67c781b5b152f0bf2a9f3853c.json
Optimize a loop in BufferGeometry.merge()
src/core/BufferGeometry.js
@@ -820,9 +820,10 @@ BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototy var attribute2 = geometry.attributes[ key ]; var attributeArray2 = attribute2.array; - var attributeSize = attribute2.itemSize; + var attributeOffset = attribute2.itemSize * offset; + var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset ); - for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length && j < attributeArray1.length; i ++, j ++ ) { + for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) { attributeArray1[ j ] = attributeArray2[ i ];
false
Other
mrdoob
three.js
eeb229d2f1fc036883ee58eae1ae95fde6b0cf9b.json
Remove references to THREE
src/lights/HemisphereLightProbe.js
@@ -3,6 +3,7 @@ */ import { Color } from '../math/Color.js'; +import { Vector3 } from '../math/Vector3.js'; import { LightProbe } from './LightProbe.js'; function HemisphereLightProbe( skyColor, groundColor, intensity ) { @@ -12,8 +13,8 @@ function HemisphereLightProbe( skyColor, groundColor, intensity ) { var color1 = new Color().set( skyColor ); var color2 = new Color().set( groundColor ); - var sky = new THREE.Vector3( color1.r, color1.g, color1.b ); - var ground = new THREE.Vector3( color2.r, color2.g, color2.b ); + var sky = new Vector3( color1.r, color1.g, color1.b ); + var ground = new Vector3( color2.r, color2.g, color2.b ); // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); var c0 = Math.sqrt( Math.PI );
false
Other
mrdoob
three.js
3de13b171f8ba11f1256c85fac2b54f90764a1c3.json
Remove string literals for ie11
src/helpers/LightProbeHelper.js
@@ -28,92 +28,95 @@ function LightProbeHelper( lightProbe, size ) { }, - vertexShader: ` + vertexShader: [ - varying vec3 vNormal; + 'varying vec3 vNormal;', - void main() { + 'void main() {', - vNormal = normalize( normalMatrix * normal ); + ' vNormal = normalize( normalMatrix * normal );', - gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); + ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', - }`, + '}', - fragmentShader: ` + ].join( '\n' ), - #define RECIPROCAL_PI 0.318309886 + fragmentShader: [ - vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) { + '#define RECIPROCAL_PI 0.318309886', - // matrix is assumed to be orthogonal + 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {', - return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz ); + ' // matrix is assumed to be orthogonal', - } + ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );', - vec3 linearToOutput( in vec3 a ) { + '}', - #ifdef GAMMA_OUTPUT + 'vec3 linearToOutput( in vec3 a ) {', - return pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) ); + ' #ifdef GAMMA_OUTPUT', - #else + ' return pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) );', - return a; + ' #else', - #endif + ' return a;', - } + ' #endif', - // get the irradiance (radiance convolved with cosine lobe) at the point 'normal' on the unit sphere - // source: https://graphics.stanford.edu/papers/envmap/envmap.pdf - vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { + '}', - // normal is assumed to have unit length + '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf', + 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {', - float x = normal.x, y = normal.y, z = normal.z; + ' // normal is assumed to have unit length', - // band 0 - vec3 result = shCoefficients[ 0 ] * 0.886227; + ' float x = normal.x, y = normal.y, z = normal.z;', - // band 1 - result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; - result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; - result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; + ' // band 0', + ' vec3 result = shCoefficients[ 0 ] * 0.886227;', - // band 2 - result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; - result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; - result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); - result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; - result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); + ' // band 1', + ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;', + ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;', + ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;', - return result; + ' // band 2', + ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;', + ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;', + ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );', + ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;', + ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );', - } + ' return result;', - uniform vec3 sh[ 9 ]; // sh coefficients + '}', - uniform float intensity; // light probe intensity + 'uniform vec3 sh[ 9 ]; // sh coefficients', - varying vec3 vNormal; + 'uniform float intensity; // light probe intensity', - void main() { + 'varying vec3 vNormal;', - vec3 normal = normalize( vNormal ); + 'void main() {', - vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); + ' vec3 normal = normalize( vNormal );', - vec3 irradiance = shGetIrradianceAt( worldNormal, sh ); + ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );', - vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity; + ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );', - outgoingLight = linearToOutput( outgoingLight ); + ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;', - gl_FragColor = vec4( outgoingLight, 1.0 ); + ' outgoingLight = linearToOutput( outgoingLight );', - }` + ' gl_FragColor = vec4( outgoingLight, 1.0 );', + + '}' + + ].join( '\n' ) } );
false
Other
mrdoob
three.js
f3edc691ddb0bdad570907c4c7733a3c19232642.json
Remove example per mrdoob request and rebase.
examples/files.js
@@ -125,7 +125,6 @@ var files = { "webgl_loader_sea3d_skinning", "webgl_loader_sea3d_sound", "webgl_loader_stl", - "webgl_loader_stl_module", "webgl_loader_svg", "webgl_loader_texture_dds", "webgl_loader_texture_exr",
true
Other
mrdoob
three.js
f3edc691ddb0bdad570907c4c7733a3c19232642.json
Remove example per mrdoob request and rebase.
examples/webgl_loader_stl_module.html
@@ -1,272 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <title>three.js webgl - STL</title> - <meta charset="utf-8"> - <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> - <style> - body { - font-family: Monospace; - background-color: #000000; - margin: 0px; - overflow: hidden; - } - - #info { - color: #fff; - position: absolute; - top: 10px; - width: 100%; - text-align: center; - z-index: 100; - display:block; - - } - - a { color: skyblue } - .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer } - .highlight { background:orange; color:#fff; } - - span { - display: inline-block; - width: 60px; - text-align: center; - } - - </style> - </head> - <body> - <div id="info"> - <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - - STL loader test by <a href="https://github.com/aleeper" target="_blank" rel="noopener">aleeper</a>. PR2 head from <a href="http://www.ros.org/wiki/pr2_description">www.ros.org</a> - </div> - - <script src="js/WebGL.js"></script> - <script src="js/libs/stats.min.js"></script> - - <script type='module'> - import { - PerspectiveCamera, - Scene, - WebGLRenderer, - Mesh, - HemisphereLight, - DirectionalLight, - Vector3, - Color, - VertexColors, - Fog, - PlaneBufferGeometry, - MeshPhongMaterial - } from '../build/three.module.js'; - - import { STLLoader } from './jsm/loaders/STLLoader.js'; - - - if ( WEBGL.isWebGLAvailable() === false ) { - - document.body.appendChild( WEBGL.getWebGLErrorMessage() ); - - } - - var container, stats; - - var camera, cameraTarget, scene, renderer; - - init(); - animate(); - - function init() { - - container = document.createElement( 'div' ); - document.body.appendChild( container ); - - camera = new PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 ); - camera.position.set( 3, 0.15, 3 ); - - cameraTarget = new Vector3( 0, - 0.25, 0 ); - - scene = new Scene(); - scene.background = new Color( 0x72645b ); - scene.fog = new Fog( 0x72645b, 2, 15 ); - - - // Ground - - var plane = new Mesh( - new PlaneBufferGeometry( 40, 40 ), - new MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } ) - ); - plane.rotation.x = - Math.PI / 2; - plane.position.y = - 0.5; - scene.add( plane ); - - plane.receiveShadow = true; - - - // ASCII file - - var loader = new STLLoader(); - loader.load( './models/stl/ascii/slotted_disk.stl', function ( geometry ) { - - var material = new MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } ); - var mesh = new Mesh( geometry, material ); - - mesh.position.set( 0, - 0.25, 0.6 ); - mesh.rotation.set( 0, - Math.PI / 2, 0 ); - mesh.scale.set( 0.5, 0.5, 0.5 ); - - mesh.castShadow = true; - mesh.receiveShadow = true; - - scene.add( mesh ); - - } ); - - - // Binary files - - var material = new MeshPhongMaterial( { color: 0xAAAAAA, specular: 0x111111, shininess: 200 } ); - - loader.load( './models/stl/binary/pr2_head_pan.stl', function ( geometry ) { - - var mesh = new Mesh( geometry, material ); - - mesh.position.set( 0, - 0.37, - 0.6 ); - mesh.rotation.set( - Math.PI / 2, 0, 0 ); - mesh.scale.set( 2, 2, 2 ); - - mesh.castShadow = true; - mesh.receiveShadow = true; - - scene.add( mesh ); - - } ); - - loader.load( './models/stl/binary/pr2_head_tilt.stl', function ( geometry ) { - - var mesh = new Mesh( geometry, material ); - - mesh.position.set( 0.136, - 0.37, - 0.6 ); - mesh.rotation.set( - Math.PI / 2, 0.3, 0 ); - mesh.scale.set( 2, 2, 2 ); - - mesh.castShadow = true; - mesh.receiveShadow = true; - - scene.add( mesh ); - - } ); - - // Colored binary STL - loader.load( './models/stl/binary/colored.stl', function ( geometry ) { - - var meshMaterial = material; - if ( geometry.hasColors ) { - - meshMaterial = new MeshPhongMaterial( { opacity: geometry.alpha, vertexColors: VertexColors } ); - - } - - var mesh = new Mesh( geometry, meshMaterial ); - - mesh.position.set( 0.5, 0.2, 0 ); - mesh.rotation.set( - Math.PI / 2, Math.PI / 2, 0 ); - mesh.scale.set( 0.3, 0.3, 0.3 ); - - mesh.castShadow = true; - mesh.receiveShadow = true; - - scene.add( mesh ); - - } ); - - - // Lights - - scene.add( new HemisphereLight( 0x443333, 0x111122 ) ); - - addShadowedLight( 1, 1, 1, 0xffffff, 1.35 ); - addShadowedLight( 0.5, 1, - 1, 0xffaa00, 1 ); - // renderer - - renderer = new WebGLRenderer( { antialias: true } ); - renderer.setPixelRatio( window.devicePixelRatio ); - renderer.setSize( window.innerWidth, window.innerHeight ); - - renderer.gammaInput = true; - renderer.gammaOutput = true; - - renderer.shadowMap.enabled = true; - - container.appendChild( renderer.domElement ); - - // stats - - stats = new Stats(); - container.appendChild( stats.dom ); - - // - - window.addEventListener( 'resize', onWindowResize, false ); - - } - - function addShadowedLight( x, y, z, color, intensity ) { - - var directionalLight = new DirectionalLight( color, intensity ); - directionalLight.position.set( x, y, z ); - scene.add( directionalLight ); - - directionalLight.castShadow = true; - - var d = 1; - directionalLight.shadow.camera.left = - d; - directionalLight.shadow.camera.right = d; - directionalLight.shadow.camera.top = d; - directionalLight.shadow.camera.bottom = - d; - - directionalLight.shadow.camera.near = 1; - directionalLight.shadow.camera.far = 4; - - directionalLight.shadow.mapSize.width = 1024; - directionalLight.shadow.mapSize.height = 1024; - - directionalLight.shadow.bias = - 0.002; - - } - - function onWindowResize() { - - camera.aspect = window.innerWidth / window.innerHeight; - camera.updateProjectionMatrix(); - - renderer.setSize( window.innerWidth, window.innerHeight ); - - } - - function animate() { - - requestAnimationFrame( animate ); - - render(); - stats.update(); - - } - - function render() { - - var timer = Date.now() * 0.0005; - - camera.position.x = Math.cos( timer ) * 3; - camera.position.z = Math.sin( timer ) * 3; - - camera.lookAt( cameraTarget ); - - renderer.render( scene, camera ); - - } - - </script> - </body> -</html>
true
Other
mrdoob
three.js
d3a970d3f9327cf7d90d8b2e79779683415b77fa.json
Add modulrized STLLoader.
examples/webgl_loader_stl_module.html
@@ -0,0 +1,272 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - STL</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + font-family: Monospace; + background-color: #000000; + margin: 0px; + overflow: hidden; + } + + #info { + color: #fff; + position: absolute; + top: 10px; + width: 100%; + text-align: center; + z-index: 100; + display:block; + + } + + a { color: skyblue } + .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer } + .highlight { background:orange; color:#fff; } + + span { + display: inline-block; + width: 60px; + text-align: center; + } + + </style> + </head> + <body> + <div id="info"> + <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - + STL loader test by <a href="https://github.com/aleeper" target="_blank" rel="noopener">aleeper</a>. PR2 head from <a href="http://www.ros.org/wiki/pr2_description">www.ros.org</a> + </div> + + <script src="js/WebGL.js"></script> + <script src="js/libs/stats.min.js"></script> + + <script type='module'> + import { + PerspectiveCamera, + Scene, + WebGLRenderer, + Mesh, + HemisphereLight, + DirectionalLight, + Vector3, + Color, + VertexColors, + Fog, + PlaneBufferGeometry, + MeshPhongMaterial + } from '../build/three.module.js'; + + import { STLLoader } from './jsm/loaders/STLLoader.js'; + + + if ( WEBGL.isWebGLAvailable() === false ) { + + document.body.appendChild( WEBGL.getWebGLErrorMessage() ); + + } + + var container, stats; + + var camera, cameraTarget, scene, renderer; + + init(); + animate(); + + function init() { + + container = document.createElement( 'div' ); + document.body.appendChild( container ); + + camera = new PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 ); + camera.position.set( 3, 0.15, 3 ); + + cameraTarget = new Vector3( 0, - 0.25, 0 ); + + scene = new Scene(); + scene.background = new Color( 0x72645b ); + scene.fog = new Fog( 0x72645b, 2, 15 ); + + + // Ground + + var plane = new Mesh( + new PlaneBufferGeometry( 40, 40 ), + new MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } ) + ); + plane.rotation.x = - Math.PI / 2; + plane.position.y = - 0.5; + scene.add( plane ); + + plane.receiveShadow = true; + + + // ASCII file + + var loader = new STLLoader(); + loader.load( './models/stl/ascii/slotted_disk.stl', function ( geometry ) { + + var material = new MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } ); + var mesh = new Mesh( geometry, material ); + + mesh.position.set( 0, - 0.25, 0.6 ); + mesh.rotation.set( 0, - Math.PI / 2, 0 ); + mesh.scale.set( 0.5, 0.5, 0.5 ); + + mesh.castShadow = true; + mesh.receiveShadow = true; + + scene.add( mesh ); + + } ); + + + // Binary files + + var material = new MeshPhongMaterial( { color: 0xAAAAAA, specular: 0x111111, shininess: 200 } ); + + loader.load( './models/stl/binary/pr2_head_pan.stl', function ( geometry ) { + + var mesh = new Mesh( geometry, material ); + + mesh.position.set( 0, - 0.37, - 0.6 ); + mesh.rotation.set( - Math.PI / 2, 0, 0 ); + mesh.scale.set( 2, 2, 2 ); + + mesh.castShadow = true; + mesh.receiveShadow = true; + + scene.add( mesh ); + + } ); + + loader.load( './models/stl/binary/pr2_head_tilt.stl', function ( geometry ) { + + var mesh = new Mesh( geometry, material ); + + mesh.position.set( 0.136, - 0.37, - 0.6 ); + mesh.rotation.set( - Math.PI / 2, 0.3, 0 ); + mesh.scale.set( 2, 2, 2 ); + + mesh.castShadow = true; + mesh.receiveShadow = true; + + scene.add( mesh ); + + } ); + + // Colored binary STL + loader.load( './models/stl/binary/colored.stl', function ( geometry ) { + + var meshMaterial = material; + if ( geometry.hasColors ) { + + meshMaterial = new MeshPhongMaterial( { opacity: geometry.alpha, vertexColors: VertexColors } ); + + } + + var mesh = new Mesh( geometry, meshMaterial ); + + mesh.position.set( 0.5, 0.2, 0 ); + mesh.rotation.set( - Math.PI / 2, Math.PI / 2, 0 ); + mesh.scale.set( 0.3, 0.3, 0.3 ); + + mesh.castShadow = true; + mesh.receiveShadow = true; + + scene.add( mesh ); + + } ); + + + // Lights + + scene.add( new HemisphereLight( 0x443333, 0x111122 ) ); + + addShadowedLight( 1, 1, 1, 0xffffff, 1.35 ); + addShadowedLight( 0.5, 1, - 1, 0xffaa00, 1 ); + // renderer + + renderer = new WebGLRenderer( { antialias: true } ); + renderer.setPixelRatio( window.devicePixelRatio ); + renderer.setSize( window.innerWidth, window.innerHeight ); + + renderer.gammaInput = true; + renderer.gammaOutput = true; + + renderer.shadowMap.enabled = true; + + container.appendChild( renderer.domElement ); + + // stats + + stats = new Stats(); + container.appendChild( stats.dom ); + + // + + window.addEventListener( 'resize', onWindowResize, false ); + + } + + function addShadowedLight( x, y, z, color, intensity ) { + + var directionalLight = new DirectionalLight( color, intensity ); + directionalLight.position.set( x, y, z ); + scene.add( directionalLight ); + + directionalLight.castShadow = true; + + var d = 1; + directionalLight.shadow.camera.left = - d; + directionalLight.shadow.camera.right = d; + directionalLight.shadow.camera.top = d; + directionalLight.shadow.camera.bottom = - d; + + directionalLight.shadow.camera.near = 1; + directionalLight.shadow.camera.far = 4; + + directionalLight.shadow.mapSize.width = 1024; + directionalLight.shadow.mapSize.height = 1024; + + directionalLight.shadow.bias = - 0.002; + + } + + function onWindowResize() { + + camera.aspect = window.innerWidth / window.innerHeight; + camera.updateProjectionMatrix(); + + renderer.setSize( window.innerWidth, window.innerHeight ); + + } + + function animate() { + + requestAnimationFrame( animate ); + + render(); + stats.update(); + + } + + function render() { + + var timer = Date.now() * 0.0005; + + camera.position.x = Math.cos( timer ) * 3; + camera.position.z = Math.sin( timer ) * 3; + + camera.lookAt( cameraTarget ); + + renderer.render( scene, camera ); + + } + + </script> + </body> +</html>
false
Other
mrdoob
three.js
2267fe86c6a6ec6140e3775f323b1d9c21f8ccbc.json
Remove example per mrdoob request.
examples/webgl_loader_stl_module.html
@@ -1,272 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <title>three.js webgl - STL</title> - <meta charset="utf-8"> - <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> - <style> - body { - font-family: Monospace; - background-color: #000000; - margin: 0px; - overflow: hidden; - } - - #info { - color: #fff; - position: absolute; - top: 10px; - width: 100%; - text-align: center; - z-index: 100; - display:block; - - } - - a { color: skyblue } - .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer } - .highlight { background:orange; color:#fff; } - - span { - display: inline-block; - width: 60px; - text-align: center; - } - - </style> - </head> - <body> - <div id="info"> - <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - - STL loader test by <a href="https://github.com/aleeper" target="_blank" rel="noopener">aleeper</a>. PR2 head from <a href="http://www.ros.org/wiki/pr2_description">www.ros.org</a> - </div> - - <script src="js/WebGL.js"></script> - <script src="js/libs/stats.min.js"></script> - - <script type='module'> - import { - PerspectiveCamera, - Scene, - WebGLRenderer, - Mesh, - HemisphereLight, - DirectionalLight, - Vector3, - Color, - VertexColors, - Fog, - PlaneBufferGeometry, - MeshPhongMaterial - } from '../build/three.module.js'; - - import { STLLoader } from './jsm/loaders/STLLoader.js'; - - - if ( WEBGL.isWebGLAvailable() === false ) { - - document.body.appendChild( WEBGL.getWebGLErrorMessage() ); - - } - - var container, stats; - - var camera, cameraTarget, scene, renderer; - - init(); - animate(); - - function init() { - - container = document.createElement( 'div' ); - document.body.appendChild( container ); - - camera = new PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 ); - camera.position.set( 3, 0.15, 3 ); - - cameraTarget = new Vector3( 0, - 0.25, 0 ); - - scene = new Scene(); - scene.background = new Color( 0x72645b ); - scene.fog = new Fog( 0x72645b, 2, 15 ); - - - // Ground - - var plane = new Mesh( - new PlaneBufferGeometry( 40, 40 ), - new MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } ) - ); - plane.rotation.x = - Math.PI / 2; - plane.position.y = - 0.5; - scene.add( plane ); - - plane.receiveShadow = true; - - - // ASCII file - - var loader = new STLLoader(); - loader.load( './models/stl/ascii/slotted_disk.stl', function ( geometry ) { - - var material = new MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } ); - var mesh = new Mesh( geometry, material ); - - mesh.position.set( 0, - 0.25, 0.6 ); - mesh.rotation.set( 0, - Math.PI / 2, 0 ); - mesh.scale.set( 0.5, 0.5, 0.5 ); - - mesh.castShadow = true; - mesh.receiveShadow = true; - - scene.add( mesh ); - - } ); - - - // Binary files - - var material = new MeshPhongMaterial( { color: 0xAAAAAA, specular: 0x111111, shininess: 200 } ); - - loader.load( './models/stl/binary/pr2_head_pan.stl', function ( geometry ) { - - var mesh = new Mesh( geometry, material ); - - mesh.position.set( 0, - 0.37, - 0.6 ); - mesh.rotation.set( - Math.PI / 2, 0, 0 ); - mesh.scale.set( 2, 2, 2 ); - - mesh.castShadow = true; - mesh.receiveShadow = true; - - scene.add( mesh ); - - } ); - - loader.load( './models/stl/binary/pr2_head_tilt.stl', function ( geometry ) { - - var mesh = new Mesh( geometry, material ); - - mesh.position.set( 0.136, - 0.37, - 0.6 ); - mesh.rotation.set( - Math.PI / 2, 0.3, 0 ); - mesh.scale.set( 2, 2, 2 ); - - mesh.castShadow = true; - mesh.receiveShadow = true; - - scene.add( mesh ); - - } ); - - // Colored binary STL - loader.load( './models/stl/binary/colored.stl', function ( geometry ) { - - var meshMaterial = material; - if ( geometry.hasColors ) { - - meshMaterial = new MeshPhongMaterial( { opacity: geometry.alpha, vertexColors: VertexColors } ); - - } - - var mesh = new Mesh( geometry, meshMaterial ); - - mesh.position.set( 0.5, 0.2, 0 ); - mesh.rotation.set( - Math.PI / 2, Math.PI / 2, 0 ); - mesh.scale.set( 0.3, 0.3, 0.3 ); - - mesh.castShadow = true; - mesh.receiveShadow = true; - - scene.add( mesh ); - - } ); - - - // Lights - - scene.add( new HemisphereLight( 0x443333, 0x111122 ) ); - - addShadowedLight( 1, 1, 1, 0xffffff, 1.35 ); - addShadowedLight( 0.5, 1, - 1, 0xffaa00, 1 ); - // renderer - - renderer = new WebGLRenderer( { antialias: true } ); - renderer.setPixelRatio( window.devicePixelRatio ); - renderer.setSize( window.innerWidth, window.innerHeight ); - - renderer.gammaInput = true; - renderer.gammaOutput = true; - - renderer.shadowMap.enabled = true; - - container.appendChild( renderer.domElement ); - - // stats - - stats = new Stats(); - container.appendChild( stats.dom ); - - // - - window.addEventListener( 'resize', onWindowResize, false ); - - } - - function addShadowedLight( x, y, z, color, intensity ) { - - var directionalLight = new DirectionalLight( color, intensity ); - directionalLight.position.set( x, y, z ); - scene.add( directionalLight ); - - directionalLight.castShadow = true; - - var d = 1; - directionalLight.shadow.camera.left = - d; - directionalLight.shadow.camera.right = d; - directionalLight.shadow.camera.top = d; - directionalLight.shadow.camera.bottom = - d; - - directionalLight.shadow.camera.near = 1; - directionalLight.shadow.camera.far = 4; - - directionalLight.shadow.mapSize.width = 1024; - directionalLight.shadow.mapSize.height = 1024; - - directionalLight.shadow.bias = - 0.002; - - } - - function onWindowResize() { - - camera.aspect = window.innerWidth / window.innerHeight; - camera.updateProjectionMatrix(); - - renderer.setSize( window.innerWidth, window.innerHeight ); - - } - - function animate() { - - requestAnimationFrame( animate ); - - render(); - stats.update(); - - } - - function render() { - - var timer = Date.now() * 0.0005; - - camera.position.x = Math.cos( timer ) * 3; - camera.position.z = Math.sin( timer ) * 3; - - camera.lookAt( cameraTarget ); - - renderer.render( scene, camera ); - - } - - </script> - </body> -</html>
false