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Other
mrdoob
three.js
ac325c657d352a294547d27d61244ff5db34df97.json
Add modulrized STLLoader.
examples/files.js
@@ -125,6 +125,7 @@ var files = { "webgl_loader_sea3d_skinning", "webgl_loader_sea3d_sound", "webgl_loader_stl", + "webgl_loader_stl_module", "webgl_loader_svg", "webgl_loader_texture_dds", "webgl_loader_texture_exr",
true
Other
mrdoob
three.js
ac325c657d352a294547d27d61244ff5db34df97.json
Add modulrized STLLoader.
examples/jsm/loaders/STLLoader.js
@@ -0,0 +1,354 @@ +/** + * @author aleeper / http://adamleeper.com/ + * @author mrdoob / http://mrdoob.com/ + * @author gero3 / https://github.com/gero3 + * @author Mugen87 / https://github.com/Mugen87 + * + * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs. + * + * Supp...
true
Other
mrdoob
three.js
ac325c657d352a294547d27d61244ff5db34df97.json
Add modulrized STLLoader.
examples/webgl_loader_stl_module.html
@@ -0,0 +1,272 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - STL</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + font-family: Monospace; + background-color: #000000;...
true
Other
mrdoob
three.js
ac325c657d352a294547d27d61244ff5db34df97.json
Add modulrized STLLoader.
utils/modularize.js
@@ -23,6 +23,7 @@ var files = [ { path: 'loaders/GLTFLoader.js', ignoreList: [ 'NoSide', 'Matrix2', 'DDSLoader' ] }, { path: 'loaders/OBJLoader.js', ignoreList: [] }, { path: 'loaders/MTLLoader.js', ignoreList: [] }, + { path: 'loaders/STLLoader.js', ignoreList: [] }, { path: 'pmrem/PMREMCubeUVPacker.js', ign...
true
Other
mrdoob
three.js
0693261e5cc45c98d7b2d57e4d884b29c3ec0725.json
fix lgtm error
examples/js/loaders/SVGLoader.js
@@ -56,37 +56,37 @@ THREE.SVGLoader.prototype = { case 'path': style = parseStyle( node, style ); - if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node, style ); + if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node ); break; case 'rect': style = parseStyle( node, s...
false
Other
mrdoob
three.js
5cb6d53903436d5259568d5ddd5ac929c92f94a3.json
fix lgtm error
examples/js/loaders/AssimpLoader.js
@@ -834,20 +834,6 @@ THREE.AssimpLoader.prototype = { } - function aiColor4D() { - - this.r = 0; - this.g = 0; - this.b = 0; - this.a = 0; - this.toTHREE = function () { - - return new THREE.Color( this.r, this.g, this.b, this.a ); - - }; - - } - function aiColor3D() { this.r = 0; @@ -8...
true
Other
mrdoob
three.js
5cb6d53903436d5259568d5ddd5ac929c92f94a3.json
fix lgtm error
examples/jsm/loaders/AssimpLoader.js
@@ -856,20 +856,6 @@ AssimpLoader.prototype = { } - function aiColor4D() { - - this.r = 0; - this.g = 0; - this.b = 0; - this.a = 0; - this.toTHREE = function () { - - return new Color( this.r, this.g, this.b, this.a ); - - }; - - } - function aiColor3D() { this.r = 0; @@ -1558,17 +1544...
true
Other
mrdoob
three.js
de46d2567ccec1678844252a89f7792bcec0a1ce.json
remove redundant param
src/renderers/webgl/WebGLProgram.js
@@ -613,8 +613,8 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, // console.log( '*VERTEX*', vertexGlsl ); // console.log( '*FRAGMENT*', fragmentGlsl ); - var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl, renderer.debug.checkShaderErrors ); - var glFragmentSha...
true
Other
mrdoob
three.js
de46d2567ccec1678844252a89f7792bcec0a1ce.json
remove redundant param
src/renderers/webgl/WebGLShader.d.ts
@@ -1,3 +1,3 @@ export class WebGLShader { - constructor(gl: any, type: string, string: string, debug: boolean); + constructor(gl: any, type: string, string: string); }
true
Other
mrdoob
three.js
518d2463af8cd73a6c21137728493ff98124f857.json
Remove remaining IIFEs from core.
src/Three.Legacy.js
@@ -594,17 +594,10 @@ Object.assign( Matrix4.prototype, { }, getPosition: function () { - var v1; + console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); + return new Vector3().setFromMatrixColumn( this, 3 ); - return function getPosition() {...
true
Other
mrdoob
three.js
518d2463af8cd73a6c21137728493ff98124f857.json
Remove remaining IIFEs from core.
src/animation/PropertyBinding.js
@@ -9,7 +9,10 @@ */ // Characters [].:/ are reserved for track binding syntax. -var RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; +var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; + +var _reservedRe; +var _trackRe, _supportedObjectNames; function Composite( targetGroup, path, optionalParsedPath ) { @@ -109,101 +112,101 @@ Ob...
true
Other
mrdoob
three.js
518d2463af8cd73a6c21137728493ff98124f857.json
Remove remaining IIFEs from core.
src/core/BufferGeometry.js
@@ -15,11 +15,14 @@ import { arrayMax } from '../utils.js'; * @author mrdoob / http://mrdoob.com/ */ -var bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id +var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id +var _m1, _obj, _offset; +var _box, _boxMorphTargets; +var _vector; funct...
true
Other
mrdoob
three.js
518d2463af8cd73a6c21137728493ff98124f857.json
Remove remaining IIFEs from core.
src/core/Geometry.js
@@ -19,11 +19,12 @@ import { _Math } from '../math/Math.js'; * @author bhouston / http://clara.io */ -var geometryId = 0; // Geometry uses even numbers as Id +var _geometryId = 0; // Geometry uses even numbers as Id +var _m1, _obj, _offset; function Geometry() { - Object.defineProperty( this, 'id', { value: ...
true
Other
mrdoob
three.js
518d2463af8cd73a6c21137728493ff98124f857.json
Remove remaining IIFEs from core.
src/core/Object3D.js
@@ -16,11 +16,14 @@ import { TrianglesDrawMode } from '../constants.js'; * @author elephantatwork / www.elephantatwork.ch */ -var object3DId = 0; +var _object3DId = 0; +var _m1, _q1, _v1; +var _xAxis, _yAxis, _zAxis; +var _target, _position, _scale, _quaternion; function Object3D() { - Object.defineProperty(...
true
Other
mrdoob
three.js
518d2463af8cd73a6c21137728493ff98124f857.json
Remove remaining IIFEs from core.
src/loaders/Loader.js
@@ -24,6 +24,8 @@ import { Color } from '../math/Color.js'; * @author alteredq / http://alteredqualia.com/ */ +var _BlendingMode, _color, _textureLoader, _materialLoader; + function Loader() {} Loader.Handlers = { @@ -83,260 +85,260 @@ Object.assign( Loader.prototype, { }, - createMaterial: ( function (...
true
Other
mrdoob
three.js
518d2463af8cd73a6c21137728493ff98124f857.json
Remove remaining IIFEs from core.
src/polyfills.js
@@ -55,44 +55,40 @@ if ( Object.assign === undefined ) { // Missing in IE // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign - ( function () { + Object.assign = function ( target ) { - Object.assign = function ( target ) { + 'use strict'; - 'use strict'; + i...
true
Other
mrdoob
three.js
6df176d3f014effff3436f514ab9f5a03e0e80b4.json
fix minor style issue
examples/js/objects/Sky.js
@@ -40,7 +40,7 @@ THREE.Sky.SkyShader = { "mieCoefficient": { value: 0.005 }, "mieDirectionalG": { value: 0.8 }, "sunPosition": { value: new THREE.Vector3() }, - "up": { value: new THREE.Vector3(0, 1, 0) } + "up": { value: new THREE.Vector3( 0, 1, 0 ) } }, vertexShader: [
true
Other
mrdoob
three.js
6df176d3f014effff3436f514ab9f5a03e0e80b4.json
fix minor style issue
examples/jsm/objects/Sky.js
@@ -49,7 +49,7 @@ Sky.SkyShader = { "mieCoefficient": { value: 0.005 }, "mieDirectionalG": { value: 0.8 }, "sunPosition": { value: new Vector3() }, - "up": { value: new Vector3(0, 1, 0) } + "up": { value: new Vector3( 0, 1, 0 ) } }, vertexShader: [
true
Other
mrdoob
three.js
cbf555d24250ed7d319edd3ad71c3db06e40af84.json
add bias example and update prem texture
examples/webgl_materials_nodes.html
@@ -71,63 +71,56 @@ } - var cubemap = function () { + var premTexture, pmremCube, pmremGenerator, pmremCubeUVPacker, premSize = 1024; - var path = "textures/cube/Park2/"; - var format = '.jpg'; - var urls = [ - path + 'posx' + format, path + 'negx' + format, - path + 'posy' + format, path...
false
Other
mrdoob
three.js
3ac3c1ee896d5cc511d3ffee4ba15883619b3e80.json
remove energyPreservation flags
examples/jsm/nodes/materials/nodes/StandardNode.js
@@ -34,8 +34,6 @@ StandardNode.prototype.build = function ( builder ) { builder.define( this.clearCoat || this.clearCoatRoughness ? 'PHYSICAL' : 'STANDARD' ); - if ( this.energyPreservation ) builder.define( 'ENERGY_PRESERVATION' ); - builder.requires.lights = true; builder.extensions.shaderTextureLOD = tru...
false
Other
mrdoob
three.js
070101a9b3ae3b971316b4ae82fa3fa28452c9b8.json
remove non-ENERGY_PRESERVATION code
src/materials/MeshStandardMaterial.js
@@ -44,8 +44,6 @@ import { Color } from '../math/Color.js'; * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), * envMapIntensity: <float> * - * energyPreservation: <bool>, - * * refractionRatio: <float>, * * wireframe: <boolean>, @@ -101,8 +99,6 @@ function MeshStandardMaterial( p...
true
Other
mrdoob
three.js
070101a9b3ae3b971316b4ae82fa3fa28452c9b8.json
remove non-ENERGY_PRESERVATION code
src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js
@@ -96,13 +96,6 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { - // Defer to the IndirectSpecular function...
true
Other
mrdoob
three.js
070101a9b3ae3b971316b4ae82fa3fa28452c9b8.json
remove non-ENERGY_PRESERVATION code
src/renderers/webgl/WebGLProgram.js
@@ -522,8 +522,6 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters, parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', - parameters.energyPreservation ? '#define ENERGY_PRESERVATION' : '', - parameters.logarithmicDepthBuffer ? '#define USE_LOGDE...
true
Other
mrdoob
three.js
070101a9b3ae3b971316b4ae82fa3fa28452c9b8.json
remove non-ENERGY_PRESERVATION code
src/renderers/webgl/WebGLPrograms.js
@@ -201,8 +201,6 @@ function WebGLPrograms( renderer, extensions, capabilities ) { toneMapping: renderer.toneMapping, physicallyCorrectLights: renderer.physicallyCorrectLights, - energyPreservation: material.energyPreservation, - premultipliedAlpha: material.premultipliedAlpha, alphaTest: material...
true
Other
mrdoob
three.js
7247f04180e7ee9e5f0193470e589904ab17b009.json
Remove dup paragraph in disposing objects doc I deleted a duplicate paragraph from the "How to dispose of objects" page in the docs.
docs/manual/en/introduction/How-to-dispose-of-objects.html
@@ -92,11 +92,6 @@ <h3>Does *three.js* provide information about the amount of cached objects?</h3> in your application, it's a good idea to debug this property in order to easily identify a memory leak. </p> - <p> - Internal resources for a texture are only allocated if the image has fully loaded. If you dispo...
false
Other
mrdoob
three.js
5d073e1ef3a81b883f090adb09f103be79b79411.json
Remove triangulate function from typing Function has already been removed from the codebase and is not part of the public API.
src/extras/ShapeUtils.d.ts
@@ -5,7 +5,6 @@ interface Vec2 { export namespace ShapeUtils { export function area( contour: Vec2[] ): number; - export function triangulate( contour: Vec2[], indices: boolean ): number[]; export function triangulateShape( contour: Vec2[], holes: Vec2[] ): number[][]; export function isClockWise( pts: Vec2[] ...
false
Other
mrdoob
three.js
ba248bcbf08c222413daf6341ecc7c9e1f8b3707.json
force context loss in renderer.dispose
src/renderers/WebGLRenderer.js
@@ -577,6 +577,8 @@ function WebGLRenderer( parameters ) { animation.stop(); + this.forceContextLoss(); + }; // Events
false
Other
mrdoob
three.js
6f63ebba977a1851ff206d5603d074454342ad79.json
fix default side
examples/webgl_materials_nodes.html
@@ -725,9 +725,9 @@ }, false ); addGui( 'side', { + DoubleSided: THREE.DoubleSide, FrontSided: THREE.FrontSide, - BackSided: THREE.BackSide, - DoubleSided: THREE.DoubleSide + BackSided: THREE.BackSide }, function ( val ) { defaultSide = Number( val );
false
Other
mrdoob
three.js
6ee06c715587c498cac381727278adf4da34189c.json
Add default to textures
src/textures/DataTexture2DArray.js
@@ -9,7 +9,7 @@ function DataTexture2DArray( data, width, height, depth ) { Texture.call( this, null ); - this.image = { data: data, width: width, height: height, depth: depth }; + this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; this.magFilter = NearestFilter; ...
true
Other
mrdoob
three.js
6ee06c715587c498cac381727278adf4da34189c.json
Add default to textures
src/textures/DataTexture3D.js
@@ -17,7 +17,7 @@ function DataTexture3D( data, width, height, depth ) { Texture.call( this, null ); - this.image = { data: data, width: width, height: height, depth: depth }; + this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; this.magFilter = NearestFilter; th...
true
Other
mrdoob
three.js
9d324c9601f2fddcb86d1f09262db9a0998338c3.json
add quaternion tests
test/unit/src/math/Quaternion.tests.js
@@ -224,27 +224,119 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "x", ( assert ) => { + QUnit.test( "x", ( assert ) => { + var a = new Quaternion(); + assert.ok(a.x === 0, "Passed!"); - assert.ok( false, "everything's gonna be alright" ); + a = new Quaternion(1, 2, 3); + asse...
false
Other
mrdoob
three.js
416c109665f067237f6ce7dc1dfdbb0df088d104.json
remove unnessecary import
test/unit/src/math/Plane.tests.js
@@ -18,7 +18,6 @@ import { zero3, one3 } from './Constants.tests'; -import { Cache } from '../../../../build/three'; function comparePlane( a, b, threshold ) {
false
Other
mrdoob
three.js
97951a622ae7931728775f6fc5f9c29c2bf5b89c.json
add Plane unittests
src/math/Plane.js
@@ -16,6 +16,8 @@ function Plane( normal, constant ) { Object.assign( Plane.prototype, { + isPlane: true, + set: function ( normal, constant ) { this.normal.copy( normal );
true
Other
mrdoob
three.js
97951a622ae7931728775f6fc5f9c29c2bf5b89c.json
add Plane unittests
test/unit/src/math/Plane.tests.js
@@ -8,6 +8,7 @@ import { Plane } from '../../../../src/math/Plane'; import { Vector3 } from '../../../../src/math/Vector3'; import { Line3 } from '../../../../src/math/Line3'; import { Sphere } from '../../../../src/math/Sphere'; +import { Box3 } from '../../../../src/math/Box3'; import { Matrix4 } from '../../../....
true
Other
mrdoob
three.js
66d03802f93a6fd98ee855b4b332cbde19b27080.json
remove the link
docs/api/en/extras/ShapeUtils.html
@@ -22,7 +22,7 @@ <h2>Methods</h2> <h3>[method:Number area]( contour )</h3> <p> - contour -- 2D polygon. An array of THREE.Vector2(), according to the <a href="https://github.com/mrdoob/three.js/blob/master/src/extras/ShapeUtils.js#L18">definition</a> of the method.<br /><br /> + contour -- 2D polygon. An arr...
false
Other
mrdoob
three.js
d6907618cd3e4ca8963dfd526f445ddede17026a.json
Catch xr.supportsSession() rejection
examples/js/vr/WebVR.js
@@ -136,7 +136,7 @@ var WEBVR = { stylizeElement( button ); - navigator.xr.supportsSession( 'immersive-vr' ).then( showEnterXR ); + navigator.xr.supportsSession( 'immersive-vr' ).then( showEnterXR ).catch( showVRNotFound ); return button;
false
Other
mrdoob
three.js
66c410a543e13581a56053e0a055be68f89ccf07.json
Explain the 2D contour state the format of a contour as a arument
docs/api/en/extras/ShapeUtils.html
@@ -22,7 +22,7 @@ <h2>Methods</h2> <h3>[method:Number area]( contour )</h3> <p> - contour -- 2D polygon.<br /><br /> + contour -- 2D polygon. An array of THREE.Vector2(), according to the <a href="https://github.com/mrdoob/three.js/blob/master/src/extras/ShapeUtils.js#L18">definition</a> of the method.<br /><...
false
Other
mrdoob
three.js
9848016d19d1f255ff444bd94f5411e9bcba3603.json
Implement STEP directive
examples/js/loaders/LDrawLoader.js
@@ -684,6 +684,9 @@ THREE.LDrawLoader = ( function () { triangles: null, lineSegments: null, conditionalSegments: null, + + // If true, this object is the start of a construction step + startingConstructionStep: false }; this.parseScopesStack.push( newParseScope ); @@ -1042,6 +1045,8 @@ T...
true
Other
mrdoob
three.js
9848016d19d1f255ff444bd94f5411e9bcba3603.json
Implement STEP directive
examples/jsm/loaders/LDrawLoader.js
@@ -702,6 +702,9 @@ var LDrawLoader = ( function () { triangles: null, lineSegments: null, conditionalSegments: null, + + // If true, this object is the start of a construction step + startingConstructionStep: false }; this.parseScopesStack.push( newParseScope ); @@ -1060,6 +1063,8 @@ var...
true
Other
mrdoob
three.js
9848016d19d1f255ff444bd94f5411e9bcba3603.json
Implement STEP directive
examples/webgl_loader_ldraw.html
@@ -110,48 +110,11 @@ separateObjects: false, displayLines: true, conditionalLines: true, - smoothNormals: true + smoothNormals: true, + constructionStep: 0, + noConstructionSteps: "No steps." }; - gui = new GUI(); - - gui.add( guiData, 'modelFileName', modelFileList ).nam...
true
Other
mrdoob
three.js
f0151321810eac88a04ec2509dde6a3a72869350.json
add Matrix4 unittests
test/unit/src/math/Matrix4.tests.js
@@ -79,9 +79,13 @@ export default QUnit.module( 'Maths', () => { } ); // PUBLIC STUFF - QUnit.todo( "isMatrix4", ( assert ) => { + QUnit.test( "isMatrix4", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var a = new Matrix4(); + assert.ok( a.isMatrix4 === true, "Passed!" ); + ...
false
Other
mrdoob
three.js
be422c3767e4b777658d298025f07dd20c0d70f8.json
lint the code
test/unit/src/math/Math.tests.js
@@ -52,9 +52,9 @@ export default QUnit.module( 'Maths', () => { QUnit.test( "lerp", ( assert ) => { - assert.strictEqual(ThreeMath.lerp(1, 2, 0), 1, "Value equal to lower boundary"); - assert.strictEqual(ThreeMath.lerp(1, 2, 1), 2, "Value equal to upper boundary"); - assert.strictEqual(ThreeMath.lerp(1, 2,...
false
Other
mrdoob
three.js
2eb06eeaaaf68d62aa850f9fd995faf1eff263c5.json
add Matrix3 unit tests
test/unit/src/math/Matrix3.tests.js
@@ -77,9 +77,13 @@ export default QUnit.module( 'Maths', () => { } ); // PUBLIC STUFF - QUnit.todo( "isMatrix3", ( assert ) => { + QUnit.test( "isMatrix3", ( assert ) => { - assert.ok( false, "everything's gonna be alright" ); + var a = new Matrix3(); + assert.ok( a.isMatrix3 === true, "Passed!" ); + ...
false
Other
mrdoob
three.js
5a026e572824f86e932e8a6af665d5c34fd0712d.json
Add math unittests
test/unit/src/math/Math.tests.js
@@ -49,9 +49,13 @@ export default QUnit.module( 'Maths', () => { } ); - QUnit.todo( "lerp", ( assert ) => { + QUnit.test( "lerp", ( assert ) => { + + + assert.strictEqual(ThreeMath.lerp(1, 2, 0), 1, "Value equal to lower boundary"); + assert.strictEqual(ThreeMath.lerp(1, 2, 1), 2, "Value equal to upper bou...
false
Other
mrdoob
three.js
654fb5ed564429027d960494d1b1045a2351b436.json
update sea3d examples to modules
examples/webgl_loader_sea3d.html
@@ -13,35 +13,34 @@ Geometry Compression with <a href="https://github.com/google/draco" target="_blank" rel="noopener">Google Draco</a> and content with LZMA using <a href="http://sunag.github.io/sea3d/IO/index.html" style="color:#FFFFFF" target="_blank">SEA3D I.O.</a> Tools<br> </div> - <script src="../build...
true
Other
mrdoob
three.js
654fb5ed564429027d960494d1b1045a2351b436.json
update sea3d examples to modules
examples/webgl_loader_sea3d_bvh.html
@@ -12,35 +12,42 @@ Runtime convertion of BVH Animation to SEA3D Skeleton Animation </div> - <script src="../build/three.js"></script> - - <script src="js/controls/OrbitControls.js"></script> - - <script src="js/postprocessing/EffectComposer.js"></script> - <script src="js/postprocessing/RenderPass.js"></s...
true
Other
mrdoob
three.js
654fb5ed564429027d960494d1b1045a2351b436.json
update sea3d examples to modules
examples/webgl_loader_sea3d_bvh_retarget.html
@@ -12,35 +12,39 @@ Runtime retarget of BVH Animation to SEA3D Skeleton </div> - <script src="../build/three.js"></script> + <script type="module"> - <script src="js/controls/OrbitControls.js"></script> + import { + Vector3, + Color, + Clock, + Group, + Object3D, + AnimationMixer, + ...
true
Other
mrdoob
three.js
654fb5ed564429027d960494d1b1045a2351b436.json
update sea3d examples to modules
examples/webgl_loader_sea3d_hierarchy.html
@@ -9,38 +9,35 @@ <body> <div id="info"> <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D ...
true
Other
mrdoob
three.js
654fb5ed564429027d960494d1b1045a2351b436.json
update sea3d examples to modules
examples/webgl_loader_sea3d_keyframe.html
@@ -12,32 +12,31 @@ <div id="description">Click to play</div> </div> - <script src="../build/three.js"></script> + <script type="module"> - <script src="js/controls/OrbitControls.js"></script> + import { + Vector3, + Color, + Clock, + PerspectiveCamera, + Scene, + WebGLRenderer + } f...
true
Other
mrdoob
three.js
654fb5ed564429027d960494d1b1045a2351b436.json
update sea3d examples to modules
examples/webgl_loader_sea3d_morph.html
@@ -12,32 +12,31 @@ <div id="description">Flag is Vertex Animation / Teapot is Morpher</div> </div> - <script src="../build/three.js"></script> + <script type="module"> - <script src="js/controls/OrbitControls.js"></script> + import { + Vector3, + Color, + Clock, + PerspectiveCamera, + Sc...
true
Other
mrdoob
three.js
654fb5ed564429027d960494d1b1045a2351b436.json
update sea3d examples to modules
examples/webgl_loader_sea3d_physics.html
@@ -13,37 +13,35 @@ <div id="description">Right click to clone</div> </div> - <script src="../build/three.js"></script> - - <script src="js/controls/OrbitControls.js"></script> - - <script src="js/postprocessing/EffectComposer.js"></script> - <script src="js/postprocessing/RenderPass.js"></script> - <scri...
true
Other
mrdoob
three.js
654fb5ed564429027d960494d1b1045a2351b436.json
update sea3d examples to modules
examples/webgl_loader_sea3d_skinning.html
@@ -14,32 +14,32 @@ <div id="playercount"></div> </div> - <script src="../build/three.js"></script> + <script type="module"> - <script src="js/controls/OrbitControls.js"></script> + import { + Vector3, + Color, + Clock, + Object3D, + PerspectiveCamera, + Scene, + WebGLRenderer + }...
true
Other
mrdoob
three.js
654fb5ed564429027d960494d1b1045a2351b436.json
update sea3d examples to modules
examples/webgl_loader_sea3d_sound.html
@@ -57,32 +57,35 @@ </div> - <script src="../build/three.js"></script> - - <script src="js/controls/PointerLockControls.js"></script> - - <script src="js/postprocessing/EffectComposer.js"></script> - <script src="js/postprocessing/RenderPass.js"></script> - <script src="js/postprocessing/ShaderPass.js"></sc...
true
Other
mrdoob
three.js
68080d3af0bd208273ad8a6d3c75e0097e195c3c.json
fix LGTM Errors
examples/js/loaders/AWDLoader.js
@@ -49,6 +49,8 @@ THREE.AWDLoader = ( function () { this.id = 0; this.data = null; + this.namespace = 0; + this.flags = 0; } @@ -167,7 +169,7 @@ THREE.AWDLoader = ( function () { parseNextBlock: function () { var assetData, - ns, type, len, block, + block, blockId = this.readU32(), ...
false
Other
mrdoob
three.js
dc87b9108857ea1a56319cca424bd1580628b6b3.json
Fix code style
src/core/InstancedBufferGeometry.js
@@ -35,14 +35,16 @@ InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry }, - toJSON: function(){ + toJSON: function () { + var data = BufferGeometry.prototype.toJSON.call( this ); data.maxInstancedCount = this.maxInstancedCount; data.isInstancedBufferGeometry = true; ...
false
Other
mrdoob
three.js
ad45315adf6d6afd77c39ad55e68b05d706d0d82.json
Enable premultiplied alpha
examples/js/loaders/LDrawLoader.js
@@ -1268,6 +1268,7 @@ THREE.LDrawLoader = ( function () { } material.transparent = isTransparent; + material.premultipliedAlpha = true; material.opacity = alpha; material.userData.canHaveEnvMap = canHaveEnvMap;
false
Other
mrdoob
three.js
0c08f4f0018b9619e1b87dd44d4373007b67faa3.json
prevent unexpected vertex weighting
examples/js/loaders/LDrawLoader.js
@@ -66,6 +66,13 @@ THREE.LDrawLoader = ( function () { } + // NOTE: Some of the normals wind up being skewed in an unexpected way because + // quads provide more "influence" to some vertex normals than a triangle due to + // the fact that a quad is made up of two triangles and all triangles are weighted + //...
false
Other
mrdoob
three.js
2131b112e74e04c764b5a6960b4a5760b4fb49bc.json
Add first pass at shader
examples/js/loaders/LDrawLoader.js
@@ -7,6 +7,83 @@ THREE.LDrawLoader = ( function () { + var optionalLineVertShader = /* glsl */` + attribute vec3 optionalControl0; + attribute vec3 optionalControl1; + attribute vec3 point0; + attribute vec3 point1; + + varying vec4 controlOut0; + varying vec4 controlOut1; + varying vec4 pointOut0; + varying vec4 ...
false
Other
mrdoob
three.js
5bfe1047ff1d3e06d98bc86e6fee5942e7ace23c.json
Hide conditional lines by default
examples/js/loaders/LDrawLoader.js
@@ -550,16 +550,17 @@ THREE.LDrawLoader = ( function () { var lines = createObject( parseScope.conditionalSegments, 2 ); lines.isConditionalLine = true; + lines.visible = false; objGroup.add( lines ); } if ( parentParseScope.groupObject ) { objGroup.name = par...
false
Other
mrdoob
three.js
add08253d3962f0b1e234b54cf921327a7bee3c4.json
remove morph target changes
examples/jsm/loaders/FBXLoader.js
@@ -1590,11 +1590,12 @@ var FBXLoader = ( function () { }, + // Parse single node mesh geometry in FBXTree.Objects.Geometry parseMeshGeometry: function ( relationships, geoNode, deformers ) { var skeletons = deformers.skeletons; - var morphTargets = []; + var morphTargets = deformers.morphTargets...
false
Other
mrdoob
three.js
6406684fdfd294f7523c05fe2967727a6dd368e8.json
remove morph target changes
examples/js/loaders/FBXLoader.js
@@ -1542,11 +1542,12 @@ THREE.FBXLoader = ( function () { }, + // Parse single node mesh geometry in FBXTree.Objects.Geometry parseMeshGeometry: function ( relationships, geoNode, deformers ) { var skeletons = deformers.skeletons; - var morphTargets = []; + var morphTargets = deformers.morphTarge...
false
Other
mrdoob
three.js
1aa70297edd063e397a250f6dcbfe53524abebd8.json
Fix breakage on Chrome 73
examples/js/vr/HelioWebXRPolyfill.js
@@ -72,7 +72,7 @@ if ( /(Helio)/g.test( navigator.userAgent ) && "xr" in navigator ) { // WebXRManager - xrFrame.getPose() Polyfill - line 259 - const tempGetPose = frame.getPose.bind( frame ); + const tempGetPose = (isHelio96 ? null : frame.getPose.bind( frame )); frame.getPose = ...
false
Other
mrdoob
three.js
f1ba3a32ed065887364328c6d8b9168eee761be0.json
Remove indent size from .editorconfig
.editorconfig
@@ -9,7 +9,6 @@ insert_final_newline = true [*.{js,ts,html}] charset = utf-8 indent_style = tab -indent_size = 2 [*.{js,ts}] trim_trailing_whitespace = true
false
Other
mrdoob
three.js
ce7287e4354f959205f89c177d5f928660d7cc33.json
Specify output type
examples/webgl_loader_gltf.html
@@ -53,13 +53,10 @@ scene = new THREE.Scene(); - var loader = new THREE.RGBELoader().setPath( 'textures/equirectangular/' ); - loader.load( 'pedestrian_overpass_2k.hdr', function ( texture ) { - - texture.encoding = THREE.RGBEEncoding; - texture.minFilter = THREE.NearestFilter; - texture.magF...
true
Other
mrdoob
three.js
ce7287e4354f959205f89c177d5f928660d7cc33.json
Specify output type
examples/webgl_loader_gltf_extensions.html
@@ -154,13 +154,10 @@ // Load background and generate envMap - var loader = new THREE.RGBELoader().setPath( 'textures/equirectangular/' ); - loader.load( 'venice_sunset_2k.hdr', function ( texture ) { - - texture.encoding = THREE.RGBEEncoding; - texture.minFilter = THREE.NearestFilter; - text...
true
Other
mrdoob
three.js
ce7287e4354f959205f89c177d5f928660d7cc33.json
Specify output type
examples/webgl_loader_texture_hdr.html
@@ -55,7 +55,7 @@ camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 ); new THREE.RGBELoader() - .setType( THREE.UnsignedByteType ) // alt: THREE.FloatType + .setType( THREE.UnsignedByteType ) // alt: THREE.FloatType, THREE.HalfFloatType .load( 'textures/memorial.hdr', funct...
true
Other
mrdoob
three.js
274b5ddbc46367803e54e706950bb8ad9ea7097b.json
Implement mipmap support in BasisTextureLoader This change makes sure that we load all mipmaps present in the .basis file. This is important for multiple reasons, one of them being that to use .basis files in glTF out of the box, the texture has to have a complete mipchain (otherwise the texture is incomplete as per W...
examples/js/loaders/BasisTextureLoader.js
@@ -117,9 +117,7 @@ THREE.BasisTextureLoader = class BasisTextureLoader { var config = this.workerConfig; - var { data, width, height } = message; - - var mipmaps = [ { data, width, height } ]; + var { width, height, mipmaps } = message; var texture; @@ -305,9 +303,17 @@ THREE.BasisTextureLoa...
false
Other
mrdoob
three.js
f035349d9deed70872f46e7b11af4a7631533f91.json
Remove temporary variables.
src/geometries/ExtrudeGeometry.js
@@ -396,8 +396,7 @@ function ExtrudeBufferGeometry( shapes, options ) { t = b / bevelSegments; z = bevelThickness * Math.cos( t * Math.PI / 2 ); - var s = Math.sin( t * Math.PI / 2 ); - bs = bevelSize * s + bevelBaseSize; + bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelBaseSize; // contract ...
false
Other
mrdoob
three.js
c191afb0e1ff7fb8666fb61777d62569744a1a21.json
Fix a bug in GLTFExporter
examples/js/exporters/GLTFExporter.js
@@ -1377,7 +1377,7 @@ THREE.GLTFExporter.prototype = { var key = getUID( geometry.index ); - if ( groups[ i ].start !== undefined || groups[ i ] !== undefined ) { + if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) { key += ':' + groups[ i ].start + ':' + groups[ i ].c...
false
Other
mrdoob
three.js
6e9861b48e727e71b8372104164042ad43d168cc.json
Support hemisphere light probe
src/lights/LightProbe.js
@@ -28,6 +28,45 @@ LightProbe.prototype = Object.assign( Object.create( Light.prototype ), { isLightProbe: true, + setAmbientProbe: function ( color, intensity ) { + + this.color.set( color ); + + this.intensity = intensity !== undefined ? intensity : 1; + + this.sh.zero(); + + // without extra factor of PI i...
false
Other
mrdoob
three.js
1c3eefb65f6b7b1b13e306351530409149bcc206.json
Fix a bug
examples/js/exporters/GLTFExporter.js
@@ -1251,7 +1251,7 @@ THREE.GLTFExporter.prototype = { if ( accessor !== null ) { attributes[ attributeName ] = accessor; - setAttributeCache( attribute, accessor ); + setAttributeCache( accessor, attribute ); } @@ -1339,7 +1339,7 @@ THREE.GLTFExporter.prototype = { } targe...
false
Other
mrdoob
three.js
0ea77c013a3e7cf645a310c584318c15945d8d17.json
Update bevelSize docs.
docs/api/en/geometries/ExtrudeBufferGeometry.html
@@ -75,7 +75,7 @@ <h3>[name]([param:Array shapes], [param:Object options])</h3> <li>depth — float. Depth to extrude the shape. Default is 100.</li> <li>bevelEnabled — bool. Apply beveling to the shape. Default is true.</li> <li>bevelThickness — float. How deep into the original shape the bevel goes. Defa...
true
Other
mrdoob
three.js
0ea77c013a3e7cf645a310c584318c15945d8d17.json
Update bevelSize docs.
docs/api/en/geometries/ExtrudeGeometry.html
@@ -75,7 +75,7 @@ <h3>[name]([param:Array shapes], [param:Object options])</h3> <li>depth — float. Depth to extrude the shape. Default is 100.</li> <li>bevelEnabled — bool. Apply beveling to the shape. Default is true.</li> <li>bevelThickness — float. How deep into the original shape the bevel goes. Defa...
true
Other
mrdoob
three.js
0ea77c013a3e7cf645a310c584318c15945d8d17.json
Update bevelSize docs.
docs/api/en/geometries/TextBufferGeometry.html
@@ -73,7 +73,7 @@ <h3>[name]([param:String text], [param:Object parameters])</h3> <li>curveSegments — Integer. Number of points on the curves. Default is 12.</li> <li>bevelEnabled — Boolean. Turn on bevel. Default is False.</li> <li>bevelThickness — Float. How deep into text bevel goes. Default is 10.</li> ...
true
Other
mrdoob
three.js
0ea77c013a3e7cf645a310c584318c15945d8d17.json
Update bevelSize docs.
docs/api/en/geometries/TextGeometry.html
@@ -73,7 +73,7 @@ <h3>[name]([param:String text], [param:Object parameters])</h3> <li>curveSegments — Integer. Number of points on the curves. Default is 12.</li> <li>bevelEnabled — Boolean. Turn on bevel. Default is False.</li> <li>bevelThickness — Float. How deep into text bevel goes. Default is 10.</li> ...
true
Other
mrdoob
three.js
571ce5798c7b6156a2497a5621b54ec93a29e3e4.json
Update LOD documents
docs/api/en/objects/LOD.html
@@ -72,7 +72,7 @@ <h3>[property:array levels]</h3> <h2>Methods</h2> <p>See the base [page:Object3D] class for common methods.</p> - <h3>[method:LOD addLevel]( [param:Object3D object], [param:Float distance] )</h3> + <h3>[method:this addLevel]( [param:Object3D object], [param:Float distance] )</h3> <p> [...
true
Other
mrdoob
three.js
571ce5798c7b6156a2497a5621b54ec93a29e3e4.json
Update LOD documents
docs/api/zh/objects/LOD.html
@@ -69,7 +69,7 @@ <h3>[property:array levels]</h3> <h2>方法</h2> <p>请参阅其基类[page:Object3D]来查看共有方法。</p> - <h3>[method:LOD addLevel]( [param:Object3D object], [param:Float distance] )</h3> + <h3>[method:this addLevel]( [param:Object3D object], [param:Float distance] )</h3> <p> [page:Object3D object] —— 在这个层次...
true
Other
mrdoob
three.js
d139bb914e9c38f7255128b40610b5ae6ff43a75.json
Update LOD documents
docs/api/en/objects/LOD.html
@@ -43,13 +43,6 @@ <h2>Example</h2> scene.add( lod ); </code> - <p> - Note that for the LOD to switch between the different detail levels, you will - have to call [page:.update update]( camera ) in your render loop. See the source code - for this example for details: - [example:webgl_lod WebGL / LOD] - </di...
true
Other
mrdoob
three.js
d139bb914e9c38f7255128b40610b5ae6ff43a75.json
Update LOD documents
docs/api/zh/objects/LOD.html
@@ -41,12 +41,6 @@ <h2>示例</h2> scene.add( lod ); </code> - <p> - 请注意,要使得LOD在各不同细节层次之间进行切换,你将需要在你的渲染循环中调用[page:.update update]( camera )。 - 详情请查看这个示例中的源代码: - [example:webgl_lod WebGL / LOD] - </div> - <h2>Constructor</h2> <h3>[name]( )</h3> <p> @@ -57,6 +51,13 @@ <h3>[name]( )</h3> <h2>属性</h2> ...
true
Other
mrdoob
three.js
800880a22baf2599450b9d806e2d95d08f256791.json
Update LOD document
docs/api/en/objects/LOD.html
@@ -72,7 +72,7 @@ <h3>[property:array levels]</h3> <h2>Methods</h2> <p>See the base [page:Object3D] class for common methods.</p> - <h3>[method:null addLevel]( [param:Object3D object], [param:Float distance] )</h3> + <h3>[method:LOD addLevel]( [param:Object3D object], [param:Float distance] )</h3> <p> [...
true
Other
mrdoob
three.js
800880a22baf2599450b9d806e2d95d08f256791.json
Update LOD document
docs/api/zh/objects/LOD.html
@@ -69,7 +69,7 @@ <h3>[property:array levels]</h3> <h2>方法</h2> <p>请参阅其基类[page:Object3D]来查看共有方法。</p> - <h3>[method:null addLevel]( [param:Object3D object], [param:Float distance] )</h3> + <h3>[method:LOD addLevel]( [param:Object3D object], [param:Float distance] )</h3> <p> [page:Object3D object] —— 在这个层次...
true
Other
mrdoob
three.js
0122d2545531626532a829a693df067e3c391e15.json
Remove `subobjectLoad` function, add comments
examples/js/loaders/LDrawLoader.js
@@ -475,7 +475,15 @@ THREE.LDrawLoader = ( function () { subobject.url = subobjectURL; // Load the subobject - subobjectLoad( subobjectURL, onSubobjectLoaded, undefined, onSubobjectError, subobject ); + // Use another file loader here so we can keep track of the subobject information + // and ...
false
Other
mrdoob
three.js
97c9defb42634425cfa5e5795b846c62f9a784c2.json
Update code style
editor/js/Menubar.Add.js
@@ -391,15 +391,17 @@ Menubar.Add = function ( editor ) { // OrthographicCamera var option = new UI.Row(); - option.setClass('option'); - option.setTextContent(strings.getKey('menubar/add/orthographiccamera')); - option.onClick(function(){ + option.setClass( 'option' ); + option.setTextContent( strings.getKey( 'm...
true
Other
mrdoob
three.js
97c9defb42634425cfa5e5795b846c62f9a784c2.json
Update code style
editor/js/Sidebar.Object.js
@@ -149,42 +149,42 @@ Sidebar.Object = function ( editor ) { // left var objectLeftRow = new UI.Row(); - var objectLeft = new UI.Number().onChange(update); + var objectLeft = new UI.Number().onChange( update ); - objectLeftRow.add(new UI.Text(strings.getKey('sidebar/object/left')).setWidth('90px')); - objectLef...
true
Other
mrdoob
three.js
97c9defb42634425cfa5e5795b846c62f9a784c2.json
Update code style
editor/js/Viewport.js
@@ -503,12 +503,15 @@ var Viewport = function ( editor ) { signals.viewportCameraChanged.add( function ( viewportCamera ) { - if(viewportCamera.isPerspectiveCamera) { + if ( viewportCamera.isPerspectiveCamera ) { + viewportCamera.aspect = editor.camera.aspect; viewportCamera.projectionMatrix.copy( edito...
true
Other
mrdoob
three.js
d1c244492a18bb8e0bbe3ca3343a0688df66f9f0.json
Remove redundant renormalization and add comment
examples/js/animation/MMDPhysics.js
@@ -1046,11 +1046,15 @@ THREE.MMDPhysics = ( function () { thQ.set( q.x(), q.y(), q.z(), q.w() ); thQ2.setFromRotationMatrix( this.bone.matrixWorld ); thQ2.conjugate(); - thQ2.multiply( thQ ).normalize(); + thQ2.multiply( thQ ); //this.bone.quaternion.multiply( thQ2 ); thQ3.setFromRotationMa...
false
Other
mrdoob
three.js
3d06bc0f2191750e6f401b54dedcd044225a8c87.json
Update webgl_lod example
examples/webgl_lod.html
@@ -74,7 +74,6 @@ scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0x000000, 1, 15000 ); - scene.autoUpdate = false; var light = new THREE.PointLight( 0xff2200 ); light.position.set( 0, 0, 0 ); @@ -153,17 +152,6 @@ controls.update( clock.getDelta() ); - scene.updateMatrixWorl...
false
Other
mrdoob
three.js
9c0b8a57be4464b30f420357af2cd9308fda0442.json
Add .autoUpdate to LOD
src/objects/LOD.js
@@ -20,6 +20,8 @@ function LOD() { } } ); + this.autoUpdate = true; + } LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
true
Other
mrdoob
three.js
9c0b8a57be4464b30f420357af2cd9308fda0442.json
Add .autoUpdate to LOD
src/renderers/WebGLRenderer.js
@@ -1244,6 +1244,10 @@ function WebGLRenderer( parameters ) { groupOrder = object.renderOrder; + } else if ( object.isLOD ) { + + if ( object.autoUpdate ) object.update( camera ); + } else if ( object.isLight ) { currentRenderState.pushLight( object );
true
Other
mrdoob
three.js
14d58824ea8973d4200e7c021623024ac7252a9b.json
Add missing LOD.isLOD
src/objects/LOD.js
@@ -26,6 +26,8 @@ LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: LOD, + isLOD: true, + copy: function ( source ) { Object3D.prototype.copy.call( this, source, false );
false
Other
mrdoob
three.js
e2b702c13ccd1acb1539123f369913d45164df7d.json
Add gl_Position as a keyword
editor/js/libs/codemirror/mode/glsl.js
@@ -205,7 +205,7 @@ "do for while if else in out inout float int void bool true false " + "lowp mediump highp precision invariant discard return mat2 mat3 " + "mat4 vec2 vec3 vec4 ivec2 ivec3 ivec4 bvec2 bvec3 bvec4 sampler2D " + - "samplerCube struct gl_FragCoord gl_FragColor"; + "samplerCube stru...
false
Other
mrdoob
three.js
74c27264d7582b0b481d44e3cc673be73110db98.json
Add double side support
examples/js/loaders/LDrawLoader.js
@@ -1046,9 +1046,10 @@ THREE.LDrawLoader = ( function () { } - var bfcEnabled = false; + var bfcCertified = false; var bfcCCW = true; var bfcInverted = false; + var bfcCull = true; // Parse all line commands for ( lineIndex = 0; lineIndex < numLines; lineIndex ++ ) { @@ -1152,7 +1153,7 @...
false
Other
mrdoob
three.js
7d2e5be900680cede5ac76f8e12f3510a22c6c66.json
Add anti aliasing to the LDraw example
examples/webgl_loader_ldraw.html
@@ -97,7 +97,7 @@ // - renderer = new THREE.WebGLRenderer(); + renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement );
false
Other
mrdoob
three.js
16d17ab3230c7358e771c1a50932ac3a4d5cb7be.json
Update code style
editor/js/Sidebar.Geometry.LatheGeometry.js
@@ -2,7 +2,7 @@ * @author rfm1201 */ -Sidebar.Geometry.LatheGeometry = function( editor, object ) { +Sidebar.Geometry.LatheGeometry = function ( editor, object ) { var strings = editor.strings; @@ -48,8 +48,8 @@ Sidebar.Geometry.LatheGeometry = function( editor, object ) { var pointsRow = new UI.Row(); ...
true
Other
mrdoob
three.js
16d17ab3230c7358e771c1a50932ac3a4d5cb7be.json
Update code style
editor/js/Sidebar.Geometry.TubeGeometry.js
@@ -18,8 +18,8 @@ Sidebar.Geometry.TubeGeometry = function ( editor, object ) { var pointsRow = new UI.Row(); pointsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/tube_geometry/path' ) ).setWidth( '90px' ) ); - var points = new UI.Points3().setValue(parameters.path.points).onChange(update); - pointsRow.a...
true
Other
mrdoob
three.js
16d17ab3230c7358e771c1a50932ac3a4d5cb7be.json
Update code style
editor/js/libs/ui.three.js
@@ -75,7 +75,7 @@ UI.Texture = function ( mapping ) { reader.addEventListener( 'load', function ( event ) { var image = document.createElement( 'img' ); - image.addEventListener( 'load', function( event ) { + image.addEventListener( 'load', function ( event ) { var texture = new THREE.Text...
true
Other
mrdoob
three.js
d9a108f65099321a80c2d4c84a6a3ff328c408df.json
Update LatheGeometry to use Points2
editor/js/Sidebar.Geometry.LatheGeometry.js
@@ -45,99 +45,18 @@ Sidebar.Geometry.LatheGeometry = function( editor, object ) { // points - var lastPointIdx = 0; - var pointsUI = []; - var pointsRow = new UI.Row(); pointsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/lathe_geometry/points' ) ).setWidth( '90px' ) ); - var points = new UI.Span()...
false
Other
mrdoob
three.js
4d77551ca2d49ad7db8fd75126d565613cdd6f87.json
Add .renderOutline() to OutlineEffect
examples/js/effects/OutlineEffect.js
@@ -3,6 +3,41 @@ * * Reference: https://en.wikipedia.org/wiki/Cel_shading * + * API + * + * 1. Traditional + * + * var effect = new THREE.OutlineEffect( renderer ); + * + * function render() { + * + * effect.render( scene, camera ); + * + * } + * + * 2. VR compatible + * + * var effect = new THREE.OutlineEffect(...
false
Other
mrdoob
three.js
e13d5287dba54c05121f3a4a3a808a40fa51c11a.json
Add point light to camera
examples/webgl_geometry_colors_lookuptable.html
@@ -79,6 +79,7 @@ perpCamera = new THREE.PerspectiveCamera( 60, width / height, 1, 100 ); perpCamera.position.set( 0, 0, 10 ); + scene.add(perpCamera); verticalLegendGroup = new THREE.Group(); horizontalLegendGroup = new THREE.Group(); @@ -89,9 +90,6 @@ orthoCamera = new THREE.Orthograph...
false
Other
mrdoob
three.js
e4e8ed68bcf6595eb7b7c4e2a41be47ff83dffbb.json
Update code style
examples/js/math/Lut.js
@@ -5,7 +5,7 @@ THREE.Lut = function ( colormap, numberofcolors ) { this.lut = []; - this.setColorMap(colormap, numberofcolors); + this.setColorMap( colormap, numberofcolors ); return this; }; @@ -64,37 +64,39 @@ THREE.Lut.prototype = { }, - setColorMap: function(colormap, numberofcolors){ + setColorMap...
true