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Other
mrdoob
three.js
e4e8ed68bcf6595eb7b7c4e2a41be47ff83dffbb.json
Update code style
examples/webgl_geometry_colors_lookuptable.html
@@ -72,7 +72,7 @@ uiScene = new THREE.Scene(); - updateColorEvent = {type : 'updateColor'}; + updateColorEvent = { type: 'updateColor' }; var width = window.innerWidth; var height = window.innerHeight; @@ -124,14 +124,18 @@ var gui = new dat.GUI(); - gui.add( params, 'legendLayout...
true
Other
mrdoob
three.js
9f3e01895e2b218f91c61d015e98098c90dc1a8c.json
update favicon path
docs/index.html
@@ -5,6 +5,7 @@ <title>three.js / documentation</title> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="index.css"> + <link rel="shortcut icon" href="../favicon.ico" /> </head> <body>
true
Other
mrdoob
three.js
9f3e01895e2b218f91c61d015e98098c90dc1a8c.json
update favicon path
editor/index.html
@@ -6,6 +6,7 @@ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link rel="apple-touch-icon" href="images/icon.png"> <link rel="manifest" href="manifest.json"> + <link rel="shortcut icon" href="../favicon.ico" /> </head> <body ontouchstart=""> ...
true
Other
mrdoob
three.js
9f3e01895e2b218f91c61d015e98098c90dc1a8c.json
update favicon path
examples/index.html
@@ -4,7 +4,7 @@ <title>three.js / examples</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> - <link rel="shortcut icon" href="favicon.ico" /> + <link rel="shortcut icon" href="../favicon.ico" /> <style> @font-f...
true
Other
mrdoob
three.js
8f2a6d4e374575ce568f36357661c982519e2aa1.json
Update code style
examples/js/math/Lut.js
@@ -38,24 +38,24 @@ THREE.Lut = function ( colormap, numberofcolors ) { }; var defaultLegendParamters = { - layout : 'vertical', - position : new THREE.Vector3(), - dimensions : {width : 0.5, height: 3} + layout: 'vertical', + position: new THREE.Vector3(), + dimensions: { width: 0.5, height: 3 } }; var default...
true
Other
mrdoob
three.js
8f2a6d4e374575ce568f36357661c982519e2aa1.json
Update code style
examples/webgl_geometry_colors_lookuptable.html
@@ -45,7 +45,6 @@ <script src="js/libs/dat.gui.min.js"></script> <script> - if ( WEBGL.isWebGLAvailable() === false ) { document.body.appendChild( WEBGL.getWebGLErrorMessage() ); @@ -75,28 +74,28 @@ var width = window.innerWidth; var height = window.innerHeight; - perpCamera = new THRE...
true
Other
mrdoob
three.js
2f367c48e5e8cbc01cb9ded7f85f126b8e80c943.json
remove unnecessary set side
examples/webgl_materials_nodes.html
@@ -1581,8 +1581,6 @@ mtl.environment = new THREE.ColorNode( 0xFFFFFF ); mtl.alpha = clouds; - defaultSide = THREE.FrontSide; - // GUI addGui( 'color', mtl.environment.value.getHex(), function ( val ) {
false
Other
mrdoob
three.js
5f00c11ac4451b2212000ed293246b40a23a150d.json
remove unused variable
examples/js/loaders/LDrawLoader.js
@@ -271,18 +271,6 @@ THREE.LDrawLoader = ( function () { }, onProgress, onError ); - function subobjectLoad( url, onLoad, onProgress, onError, subobject ) { - - var fileLoader = new THREE.FileLoader( scope.manager ); - fileLoader.setPath( scope.path ); - fileLoader.load( url, function ( text ) { - - ...
false
Other
mrdoob
three.js
46a7f48db043c296bcd97a208608244538309366.json
Fix name to lowercase
examples/js/loaders/LDrawLoader.js
@@ -291,7 +291,7 @@ THREE.LDrawLoader = ( function () { var parentParseScope = scope.getParentParseScope(); // Add to cache - var currentFileName = parentParseScope.currentFileName; + var currentFileName = parentParseScope.currentFileName && parentParseScope.currentFileName.toLowerCase(); if ( sc...
false
Other
mrdoob
three.js
760c5e6bbe5bc01baa04580213d30acba570d6a7.json
resolve rebase conflicts
examples/js/loaders/LDrawLoader.js
@@ -308,37 +308,33 @@ THREE.LDrawLoader = ( function () { parseScope.numSubobjects = parseScope.subobjects.length; parseScope.subobjectIndex = 0; - if ( parseScope.numSubobjects > 0 ) { + var finishedCount = 0; + onSubobjectFinish(); - // Load the first subobject - var subobjectGroup = lo...
false
Other
mrdoob
three.js
ba2ed44da63e1629a8b70cac22ff90c1a75655a8.json
Add support for light probes
src/Three.js
@@ -60,6 +60,7 @@ export { DirectionalLight } from './lights/DirectionalLight.js'; export { AmbientLight } from './lights/AmbientLight.js'; export { LightShadow } from './lights/LightShadow.js'; export { Light } from './lights/Light.js'; +export { LightProbe } from './lights/LightProbe.js'; export { StereoCamera } ...
true
Other
mrdoob
three.js
ba2ed44da63e1629a8b70cac22ff90c1a75655a8.json
Add support for light probes
src/renderers/WebGLRenderer.js
@@ -1599,6 +1599,7 @@ function WebGLRenderer( parameters ) { // wire up the material to this renderer's lighting state uniforms.ambientLightColor.value = lights.state.ambient; + uniforms.lightProbe.value = lights.state.probe; uniforms.directionalLights.value = lights.state.directional; uniforms.spot...
true
Other
mrdoob
three.js
ba2ed44da63e1629a8b70cac22ff90c1a75655a8.json
Add support for light probes
src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js
@@ -103,6 +103,8 @@ IncidentLight directLight; vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); + irradiance += getLightProbeIrradiance( lightProbe, geometry ); + #if ( NUM_HEMI_LIGHTS > 0 ) #pragma unroll_loop
true
Other
mrdoob
three.js
ba2ed44da63e1629a8b70cac22ff90c1a75655a8.json
Add support for light probes
src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js
@@ -1,5 +1,43 @@ export default /* glsl */` uniform vec3 ambientLightColor; +uniform vec3 lightProbe[ 9 ]; + +// get the irradiance (radiance convolved with cosine lobe) at the point 'normal' on the unit sphere +// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf +vec3 shGetIrradianceAt( in vec3 normal,...
true
Other
mrdoob
three.js
ba2ed44da63e1629a8b70cac22ff90c1a75655a8.json
Add support for light probes
src/renderers/shaders/UniformsLib.js
@@ -109,6 +109,8 @@ var UniformsLib = { ambientLightColor: { value: [] }, + lightProbe: { value: [] }, + directionalLights: { value: [], properties: { direction: {}, color: {},
true
Other
mrdoob
three.js
ba2ed44da63e1629a8b70cac22ff90c1a75655a8.json
Add support for light probes
src/renderers/webgl/WebGLLights.js
@@ -121,6 +121,7 @@ function WebGLLights() { }, ambient: [ 0, 0, 0 ], + probe: [], directional: [], directionalShadowMap: [], directionalShadowMatrix: [], @@ -135,6 +136,8 @@ function WebGLLights() { }; + for ( var i = 0; i < 9; i ++ ) state.probe.push( new Vector3() ); + var vector3 = new Vec...
true
Other
mrdoob
three.js
e5b487ca79efe342cce05fec5ed7b77c55d0996b.json
Render all clip planes
examples/webgl_clipping_stencil.html
@@ -34,32 +34,16 @@ init(); animate(); - function createStencilGroup( geometry, material, planes ) { + function createPlaneStencilGroup( geometry, plane, renderOrder ) { var group = new THREE.Group(); var baseMat = new THREE.MeshBasicMaterial(); baseMat.depthWrite = false; baseMat.de...
false
Other
mrdoob
three.js
f099cbdb629f4326d9afd0546e1992d11871c1f6.json
add start to clip example
examples/webgl_clipping_stencil.html
@@ -0,0 +1,193 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - clipping planes</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + margin: 0px; + background-color: #000000...
false
Other
mrdoob
three.js
c2e6781bb900fd85f0533db843f80db76fa9325d.json
Remove Loader inheritance from CTMLoader
examples/js/loaders/ctm/CTMLoader.js
@@ -10,11 +10,8 @@ THREE.CTMLoader = function () { - THREE.Loader.call( this ); - }; -THREE.CTMLoader.prototype = Object.create( THREE.Loader.prototype ); THREE.CTMLoader.prototype.constructor = THREE.CTMLoader; // Load multiple CTM parts defined in JSON @@ -58,7 +55,7 @@ THREE.CTMLoader.prototype.loadParts...
false
Other
mrdoob
three.js
96950ea796c87d60c99de3fe4d6d2abf4994b5ce.json
Add isQuaternion and isTexture in documentation
docs/api/en/math/Quaternion.html
@@ -44,6 +44,13 @@ <h3>[name]( [param:Float x], [param:Float y], [param:Float z], [param:Float w] ) <h2>Properties</h2> + <h3>[property:Boolean isQuaternion]</h3> + <p> + Used to check whether this or derived classes are Quaternions. Default is *true*.<br /><br /> + + You should not change this, as it is u...
true
Other
mrdoob
three.js
96950ea796c87d60c99de3fe4d6d2abf4994b5ce.json
Add isQuaternion and isTexture in documentation
docs/api/en/textures/Texture.html
@@ -55,6 +55,13 @@ <h3>[property:Image image]</h3> as long as video is playing - the [page:VideoTexture VideoTexture] class handles this automatically. </p> + <h3>[property:Boolean isTexture]</h3> + <p> + Used to check whether this or derived classes are Textures. Default is *true*.<br /><br /> + + You sh...
true
Other
mrdoob
three.js
96950ea796c87d60c99de3fe4d6d2abf4994b5ce.json
Add isQuaternion and isTexture in documentation
docs/api/zh/math/Quaternion.html
@@ -44,6 +44,13 @@ <h3>[name]( [param:Float x], [param:Float y], [param:Float z], [param:Float w] ) <h2>Properties</h2> + <h3>[property:Boolean isQuaternion]</h3> + <p> + Used to check whether this or derived classes are Quaternions. Default is *true*.<br /><br /> + + You should not change this, as it is u...
true
Other
mrdoob
three.js
96950ea796c87d60c99de3fe4d6d2abf4994b5ce.json
Add isQuaternion and isTexture in documentation
docs/api/zh/textures/Texture.html
@@ -54,6 +54,14 @@ <h3>[property:Image image]</h3> 并在视频播放时不断地更新这个纹理贴图。——[page:VideoTexture VideoTexture] 类会对此自动进行处理。 </p> + <h3>[property:Boolean isTexture]</h3> + <p> + 用于测试这个类或者派生类是否为Texture,默认为*true*。<br /><br /> + + 你不应当对这个属性进行改变,因为它在内部使用,以用于优化。 + </p> + + <h3>[property:array mipmaps]</h3> <p> ...
true
Other
mrdoob
three.js
b339e48103f6275ce60aa444e651832184d42c1c.json
Change Chinese documentation as well
docs/api/zh/materials/Material.html
@@ -243,7 +243,7 @@ <h3>[method:null dispose]()</h3> <p> 处理材质。材质的纹理不会被处理。需要通过[page:Texture Texture]处理。 </p> -<h3>[method:null onBeforeCompile]( [param:Object shader], [param:WebGLRenderer renderer] )</h3> +<h3>[method:null onBeforeCompile]( [param:Shader shader], [param:WebGLRenderer renderer] )</h3> <p> 在编译shader...
false
Other
mrdoob
three.js
3c2c01554505c69501431a9138828b4181c8f0f7.json
Fix correct return value
src/materials/Material.d.ts
@@ -272,7 +272,7 @@ export class Material extends EventDispatcher { * @param shader Source code of the shader * @param renderer WebGLRenderer Context that is initializing the material */ - onBeforeCompile ( shader : Object, renderer : WebGLRenderer ) : null + onBeforeCompile ( shader : Object, renderer : ...
false
Other
mrdoob
three.js
2bd6d155d42bb89e34734e5cdcff51b18e964753.json
Adjust the speed of Texture 2D array example
examples/webgl2_materials_texture2darray.html
@@ -96,7 +96,7 @@ var planeWidth = 50; var planeHeight = 50; - var depthStep = 0.5; + var depthStep = 0.4; init(); animate();
false
Other
mrdoob
three.js
b3f6079deb184077edccd18da6cd6e08d5638ac1.json
Add Cinema 4D to glTF exporter list.
docs/manual/en/introduction/Loading-3D-models.html
@@ -63,6 +63,7 @@ <h2>Recommended workflow</h2> <li><a href="https://www.foundry.com/products/modo" target="_blank" rel="noopener">Modo</a> by Foundry</li> <li><a href="https://www.marmoset.co/toolbag/" target="_blank" rel="noopener">Toolbag</a> by Marmoset</li> <li><a href="https://www.sidefx.com/products/hou...
false
Other
mrdoob
three.js
aedee38e442893fa7ed13a91564846aae8d5506a.json
Fix export of TypeScript Math namespace
src/Three.d.ts
@@ -105,7 +105,7 @@ export * from './math/interpolants/DiscreteInterpolant'; export * from './math/interpolants/CubicInterpolant'; export * from './math/Interpolant'; export * from './math/Triangle'; -export * from './math/Math'; +export { _Math as Math } from './math/Math'; export * from './math/Spherical'; expor...
false
Other
mrdoob
three.js
d7ed0a01cd4a93ad62f6fc5f1c6e957e2253896d.json
Fix MMDPhysics _updateBonePosition()
examples/js/animation/MMDPhysics.js
@@ -994,14 +994,8 @@ THREE.MMDPhysics = ( function () { _getWorldTransformForBone: function () { var manager = this.manager; - - var tr = manager.allocTransform(); - this.body.getMotionState().getWorldTransform( tr ); - var tr2 = manager.multiplyTransforms( tr, this.boneOffsetFormInverse ); - - manager...
false
Other
mrdoob
three.js
cc96ff069288d5979e9a056b82ff141a59827f32.json
Update code style
editor/js/Sidebar.Material.js
@@ -624,12 +624,13 @@ Sidebar.Material = function ( editor ) { } - if ( material.depthPacking !== undefined) { + if ( material.depthPacking !== undefined ) { + + var depthPacking = parseInt( materialDepthPacking.getValue() ); + if ( material.depthPacking !== depthPacking ) { - var depthPacking = ...
false
Other
mrdoob
three.js
075a328281a6061ca3ff9aaca15cbced45c8007a.json
Add MeshToonMaterial to editor
editor/js/Sidebar.Material.js
@@ -84,6 +84,7 @@ Sidebar.Material = function ( editor ) { 'MeshNormalMaterial': 'MeshNormalMaterial', 'MeshLambertMaterial': 'MeshLambertMaterial', 'MeshPhongMaterial': 'MeshPhongMaterial', + 'MeshToonMaterial': 'MeshToonMaterial', 'MeshStandardMaterial': 'MeshStandardMaterial', 'MeshPhysicalMaterial':...
true
Other
mrdoob
three.js
075a328281a6061ca3ff9aaca15cbced45c8007a.json
Add MeshToonMaterial to editor
editor/js/Strings.js
@@ -207,6 +207,7 @@ var Strings = function ( config ) { 'sidebar/material/lightmap': 'Light Map', 'sidebar/material/aomap': 'AO Map', 'sidebar/material/emissivemap': 'Emissive Map', + 'sidebar/material/gradientmap': 'Gradient Map', 'sidebar/material/side': 'Side', 'sidebar/material/side/front': 'F...
true
Other
mrdoob
three.js
c00575eb8fa92fd4041a4cf3b0afcc4785597859.json
Fix GLTFLoader DDSExtension
examples/js/loaders/GLTFLoader.js
@@ -2116,15 +2116,19 @@ THREE.GLTFLoader = ( function () { return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) { - switch ( mapName ) { - - case 'aoMap': - case 'emissiveMap': - case 'metalnessMap': - case 'normalMap': - case 'roughnessMap': - texture.format = THR...
false
Other
mrdoob
three.js
d55958ea47ae293282e8c06667a0910c60d6f956.json
Add script to fix color maps
editor/js/Menubar.Edit.js
@@ -199,6 +199,53 @@ Menubar.Edit = function ( editor ) { } ); options.add( option ); + options.add( new UI.HorizontalRule() ); + + // Set textures to sRGB. See #15903 + + var option = new UI.Row(); + option.setClass( 'option' ); + option.setTextContent( strings.getKey( 'menubar/edit/fixcolormaps' ) ); + option.o...
true
Other
mrdoob
three.js
d55958ea47ae293282e8c06667a0910c60d6f956.json
Add script to fix color maps
editor/js/Strings.js
@@ -31,6 +31,7 @@ var Strings = function ( config ) { 'menubar/edit/clone': 'Clone', 'menubar/edit/delete': 'Delete (Del)', 'menubar/edit/minify_shaders': 'Minify Shaders', + 'menubar/edit/fixcolormaps': 'Fix Color Maps', 'menubar/add': 'Add', 'menubar/add/group': 'Group',
true
Other
mrdoob
three.js
702959ddc57b1e098fe4aa4f6bd9159b93ebdd5a.json
Update code style
examples/webgl_postprocessing_unreal_bloom_selective.html
@@ -106,9 +106,9 @@ rows: 6, columns: 6, size: 2, - zOffset : 5, - minLightness : 0, - maxLightness : 0.1, + zOffset: 5, + minLightness: 0, + maxLightness: 0.1, scene: "Scene with Glow" }; @@ -128,12 +128,12 @@ camera = new THREE.PerspectiveCamera( 40, window.innerWidth /...
false
Other
mrdoob
three.js
a621afdf8a20c0ef7cdd7e340d4b0f76bde46063.json
Allow box lightness to be set
examples/webgl_postprocessing_unreal_bloom_selective.html
@@ -107,6 +107,8 @@ columns: 6, size: 2, zOffset : 5, + minLightness : 0, + maxLightness : 0.1, scene: "Scene with Glow" }; @@ -199,24 +201,28 @@ folder.add( params, 'exposure', 0.1, 2 ).onChange( function ( value ) { renderer.toneMappingExposure = Math.pow( value, 4.0 ); + ...
false
Other
mrdoob
three.js
93962a10d762c1427dcd3649bdc99545c9ba3838.json
Remove animation loop
examples/webgl_postprocessing_unreal_bloom_selective.html
@@ -42,7 +42,6 @@ <script src="../build/three.js"></script> - <script src="js/libs/stats.min.js"></script> <script src="js/libs/dat.gui.min.js"></script> <script src="js/postprocessing/EffectComposer.js"></script> @@ -89,7 +88,7 @@ <script> - var scene, camera, stats, geometry; + var scene, c...
false
Other
mrdoob
three.js
e0caf08a836fa83e043c6e43c7c2fb07d91c66fd.json
Reduce initial bloomed boxes
examples/webgl_postprocessing_unreal_bloom_selective.html
@@ -292,7 +292,7 @@ } ) ); box.position.set( x, y, 0 ); scene.add( box ); - if ( Math.random() < 0.5 ) box.layers.enable( BLOOM_SCENE ); + if ( Math.random() < 0.125 ) box.layers.enable( BLOOM_SCENE ); }
false
Other
mrdoob
three.js
3434106cef5a8c0770d68b3b3b0e782ab60655a7.json
Add example to file list
examples/files.js
@@ -273,7 +273,8 @@ var files = { "webgl_postprocessing_sobel", "webgl_postprocessing_ssao", "webgl_postprocessing_taa", - "webgl_postprocessing_unreal_bloom" + "webgl_postprocessing_unreal_bloom", + "webgl_postprocessing_unreal_bloom_selective" ], "webgl / advanced": [ "webgl_buffergeometry",
false
Other
mrdoob
three.js
6f82a77b33d69e324f658eb03197e84c21a1ca91.json
remove Geometry warning
src/objects/Points.js
@@ -143,14 +143,6 @@ Points.prototype = Object.assign( Object.create( Object3D.prototype ), { var geometry = this.geometry; var m, ml, name; - if ( ! geometry.isBufferGeometry && geometry.morphTargets !== undefined && geometry.morphTargets.length > 0 ) { - - console.error( 'THREE.Points.updateMorphTargets() ...
false
Other
mrdoob
three.js
c47cb7ea60086457318bb5fa02b01935aea58870.json
Change camera angle to degrees
examples/webgl_postprocessing_unreal_bloom_selective.html
@@ -114,7 +114,7 @@ rows: 6, columns: 6, size: 2, - cameraAngle: Math.PI * 0.5, + cameraAngle: 90, scene: "Scene with Glow" }; @@ -247,10 +247,10 @@ folder = gui.addFolder( 'Camera Position' ); - folder.add( params, 'cameraAngle', 0, Math.PI * 2 ).step( 0.001 ).onChange( functi...
false
Other
mrdoob
three.js
3bfb9eeca6e7d958a91c65a0b9283086b60d6772.json
Update code style
examples/webgl_postprocessing_unreal_bloom_selective.html
@@ -37,7 +37,7 @@ <div id="container"></div> <div id="info"> - <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> Click on a box to toggle bloom + <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> Click on a box to toggle bloom<br>By <a href="http://github.com/Te...
false
Other
mrdoob
three.js
d21e2691910b917b64db2228c06d7aa210471638.json
Add selective bloom example
examples/webgl_postprocessing_unreal_bloom_selective.html
@@ -0,0 +1,314 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - postprocessing - unreal bloom selective</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + color: #fff; + f...
false
Other
mrdoob
three.js
c5f771fbb43056dd862ba1d87d531fa2418030c4.json
Add check for bounding sphere
editor/js/Sidebar.Geometry.js
@@ -179,6 +179,11 @@ Sidebar.Geometry = function ( editor ) { } + if ( geometry.boundingSphere === null ) { + + geometry.computeBoundingSphere(); + + } geometryBoundingSphere.setValue( Math.floor( geometry.boundingSphere.radius * 1000 ) / 1000 ); } else {
false
Other
mrdoob
three.js
274503f36d26803216d2cb3c5687ed44445f033b.json
remove author line
src/objects/Points.js
@@ -8,7 +8,6 @@ import { BufferGeometry } from '../core/BufferGeometry.js'; /** * @author alteredq / http://alteredqualia.com/ - * @author Lewy Blue / https://discoverthreejs.com/ */ function Points( geometry, material ) {
false
Other
mrdoob
three.js
b4734f2dad51aecf65d3d764f45751e42162da83.json
Accomodate additional WebXR changes
examples/js/vr/WebVR.js
@@ -81,7 +81,15 @@ var WEBVR = { if ( currentSession === null ) { - device.requestSession( { immersive: true, exclusive: true /* DEPRECATED */ } ).then( onSessionStarted ); + if (device) { + + device.requestSession( { immersive: true, exclusive: true /* DEPRECATED */ } ).then( onSessionStarted ); ...
true
Other
mrdoob
three.js
b4734f2dad51aecf65d3d764f45751e42162da83.json
Accomodate additional WebXR changes
src/renderers/WebGLRenderer.js
@@ -189,7 +189,8 @@ function WebGLRenderer( parameters ) { antialias: _antialias, premultipliedAlpha: _premultipliedAlpha, preserveDrawingBuffer: _preserveDrawingBuffer, - powerPreference: _powerPreference + powerPreference: _powerPreference, + xrCompatible: true }; // event listeners must be ...
true
Other
mrdoob
three.js
b4734f2dad51aecf65d3d764f45751e42162da83.json
Accomodate additional WebXR changes
src/renderers/webvr/WebXRManager.js
@@ -115,8 +115,11 @@ function WebXRManager( renderer ) { frameOfReference = value; - renderer.setFramebuffer( session.baseLayer.framebuffer ); + if ( session.baseLayer && session.baseLayer.framebuffer ) { + renderer.setFramebuffer( session.baseLayer.framebuffer ); + + } animation.setContext( session );...
true
Other
mrdoob
three.js
85115334dfb18e1ccc32e8628a2238aed0bba56c.json
Remove outdated type definitions in uniforms
examples/js/effects/OutlineEffect.js
@@ -66,9 +66,9 @@ THREE.OutlineEffect = function ( renderer, parameters ) { }; var uniformsChunk = { - outlineThickness: { type: "f", value: defaultThickness }, - outlineColor: { type: "c", value: defaultColor }, - outlineAlpha: { type: "f", value: defaultAlpha } + outlineThickness: { value: defaultThickness ...
true
Other
mrdoob
three.js
85115334dfb18e1ccc32e8628a2238aed0bba56c.json
Remove outdated type definitions in uniforms
examples/js/shaders/DepthLimitedBlurShader.js
@@ -5,14 +5,14 @@ THREE.DepthLimitedBlurShader = { 'PERSPECTIVE_CAMERA': 1 }, uniforms: { - 'tDiffuse': { type: 't', value: null }, - 'size': { type: 'v2', value: new THREE.Vector2( 512, 512 ) }, - 'sampleUvOffsets': { type: 'v2v', value: [ new THREE.Vector2( 0, 0 ) ] }, - 'sampleWeights': { type: '1fv', val...
true
Other
mrdoob
three.js
85115334dfb18e1ccc32e8628a2238aed0bba56c.json
Remove outdated type definitions in uniforms
examples/js/shaders/LuminosityHighPassShader.js
@@ -11,11 +11,11 @@ THREE.LuminosityHighPassShader = { uniforms: { - "tDiffuse": { type: "t", value: null }, - "luminosityThreshold": { type: "f", value: 1.0 }, - "smoothWidth": { type: "f", value: 1.0 }, - "defaultColor": { type: "c", value: new THREE.Color( 0x000000 ) }, - "defaultOpacity": { type: "f", v...
true
Other
mrdoob
three.js
85115334dfb18e1ccc32e8628a2238aed0bba56c.json
Remove outdated type definitions in uniforms
examples/js/shaders/SAOShader.js
@@ -9,23 +9,23 @@ THREE.SAOShader = { }, uniforms: { - 'tDepth': { type: 't', value: null }, - 'tDiffuse': { type: 't', value: null }, - 'tNormal': { type: 't', value: null }, - 'size': { type: 'v2', value: new THREE.Vector2( 512, 512 ) }, - - 'cameraNear': { type: 'f', value: 1 }, - 'cameraFar': { type: 'f...
true
Other
mrdoob
three.js
85115334dfb18e1ccc32e8628a2238aed0bba56c.json
Remove outdated type definitions in uniforms
examples/webgl_materials_lightmap.html
@@ -102,10 +102,10 @@ var vertexShader = document.getElementById( 'vertexShader' ).textContent; var fragmentShader = document.getElementById( 'fragmentShader' ).textContent; var uniforms = { - topColor: { type: "c", value: new THREE.Color( 0x0077ff ) }, - bottomColor: { type: "c", value: new THRE...
true
Other
mrdoob
three.js
b2d8566d015b908e0b6b1cb75d111d53a967f462.json
update error message
src/objects/Points.js
@@ -146,7 +146,7 @@ Points.prototype = Object.assign( Object.create( Object3D.prototype ), { if ( ! geometry.isBufferGeometry && geometry.morphTargets !== undefined && geometry.morphTargets.length > 0 ) { - console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeome...
false
Other
mrdoob
three.js
760da5943d6d31caa739772f15704b95f8e3a2ae.json
Improve code style
examples/js/loaders/SVGLoader.js
@@ -122,8 +122,16 @@ THREE.SVGLoader.prototype = { transformStack.pop(); - if ( transformStack.length > 0 ) currentTransform.copy( transformStack[ transformStack.length - 1 ] ); - else currentTransform.identity(); + if ( transformStack.length > 0 ) { + + currentTransform.copy( transformStack[ tran...
false
Other
mrdoob
three.js
849ae475584dcd49293a57ec1c2edde7269693a2.json
Remove a wrong comment
src/renderers/webgl/WebGLRenderLists.d.ts
@@ -45,9 +45,5 @@ export class WebGLRenderList { export class WebGLRenderLists { dispose(): void; - /** - * - * returns {<String> : <WebGLRenderList>} - */ get(scene: Scene, camera: Camera): WebGLRenderList; }
false
Other
mrdoob
three.js
0ed9bdc25b3b5474c3797ade3f444a506f3e0a99.json
Make normals and uvs optional
examples/js/loaders/SVGLoader.js
@@ -1143,8 +1143,9 @@ THREE.SVGLoader.pointsToStrokeWithBuffers = function () { // This function can be called to update existing arrays or buffers. // Accepts same parameters as pointsToStroke, plus the buffers and optional offset. // Param vertexOffset: Offset vertices to start writing in the buffers (3 elem...
false
Other
mrdoob
three.js
a4b1b6df12603da17e5cb0d7e5325d6649106c39.json
Add stroke generation to SVGLoader
examples/files.js
@@ -44,6 +44,7 @@ var files = { "webgl_geometry_terrain_raycast", "webgl_geometry_text", "webgl_geometry_text_shapes", + "webgl_geometry_text_stroke", "webgl_hdr", "webgl_helpers", "webgl_interactive_buffergeometry",
true
Other
mrdoob
three.js
a4b1b6df12603da17e5cb0d7e5325d6649106c39.json
Add stroke generation to SVGLoader
examples/js/loaders/SVGLoader.js
@@ -56,37 +56,37 @@ THREE.SVGLoader.prototype = { case 'path': style = parseStyle( node, style ); - if ( node.hasAttribute( 'd' ) && isVisible( style ) ) path = parsePathNode( node, style ); + if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node, style ); break; case 'rect': ...
true
Other
mrdoob
three.js
a4b1b6df12603da17e5cb0d7e5325d6649106c39.json
Add stroke generation to SVGLoader
examples/models/svg/lineJoinsAndCaps.svg
@@ -0,0 +1,428 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!-- Created with Inkscape (http://www.inkscape.org/) --> + +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www...
true
Other
mrdoob
three.js
a4b1b6df12603da17e5cb0d7e5325d6649106c39.json
Add stroke generation to SVGLoader
examples/models/svg/threejs.svg
@@ -0,0 +1,155 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!-- Created with Inkscape (http://www.inkscape.org/) --> + +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www...
true
Other
mrdoob
three.js
a4b1b6df12603da17e5cb0d7e5325d6649106c39.json
Add stroke generation to SVGLoader
examples/webgl_geometry_text_stroke.html
@@ -0,0 +1,168 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - Simple text from json</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + font-family: Monospace; + backgrou...
true
Other
mrdoob
three.js
a4b1b6df12603da17e5cb0d7e5325d6649106c39.json
Add stroke generation to SVGLoader
examples/webgl_loader_svg.html
@@ -44,7 +44,7 @@ <script> - var renderer, stats, scene, camera, gui, currentURL; + var renderer, stats, scene, camera, gui, guiData; init(); animate(); @@ -81,7 +81,7 @@ window.addEventListener( 'resize', onWindowResize, false ); - document.body.addEventListener( 'dblclick', function (...
true
Other
mrdoob
three.js
02e0322ea52c10c1f2e097b2a9a6f4fecc1055e6.json
Fix tab issue
utils/modularize.js
@@ -24,8 +24,8 @@ var files = [ { path: 'loaders/OBJLoader.js', ignoreList: [] }, { path: 'loaders/MTLLoader.js', ignoreList: [] }, - { path: 'pmrem/PMREMCubeUVPacker.js', ignoreList: [] }, - { path: 'pmrem/PMREMGenerator.js', ignoreList: [] }, + { path: 'pmrem/PMREMCubeUVPacker.js', ignoreList: [] }, + { path:...
false
Other
mrdoob
three.js
7e6324dcb106642e05973b5230d934d9036224db.json
Add description for Object3D.renderOrder
src/core/Object3D.d.ts
@@ -120,6 +120,9 @@ export class Object3D extends EventDispatcher { */ frustumCulled: boolean; + /** + * Overrides the default rendering order of scene graph objects, from lowest to highest renderOrder. Opaque and transparent objects remain sorted independently though. When this property is set for an instanc...
false
Other
mrdoob
three.js
3a7809fbf0053305483f16ee723482f783f6437f.json
add missing import
examples/jsm/exporters/GLTFExporter.js
@@ -10,6 +10,7 @@ import { ClampToEdgeWrapping, DoubleSide, InterpolateDiscrete, + InterpolateLinear, LinearFilter, LinearMipMapLinearFilter, LinearMipMapNearestFilter,
false
Other
mrdoob
three.js
fd6f38dc3b6e3264ada9d6387085840138a8da33.json
Add docs for stencil operations
docs/api/en/constants/Materials.html
@@ -92,7 +92,52 @@ <h2>Texture Combine Operations</h2> [page:Constant MixOperation] uses reflectivity to blend between the two colors.<br /> [page:Constant AddOperation] adds the two colors. </p> + + <h2>Stencil Functions</h2> + <code> + THREE.NeverStencilFunc + THREE.LessStencilFunc + THREE.EqualStenci...
true
Other
mrdoob
three.js
fd6f38dc3b6e3264ada9d6387085840138a8da33.json
Add docs for stencil operations
docs/api/en/materials/Material.html
@@ -123,6 +123,36 @@ <h3>[property:Boolean depthWrite]</h3> When drawing 2D overlays it can be useful to disable the depth writing in order to layer several things together without creating z-index artifacts. </p> + <h3>[property:Boolean stencilWrite]</h3> + <p> + Whether rendering this material has any effe...
true
Other
mrdoob
three.js
233aa3edf3e0991aafe5dbc2b548993b4bf407ea.json
Improve implementation accordingly to PR reviews Signed-off-by: Riccardo Padovani <rpadovani@nextbit.it>
examples/js/loaders/GLTFLoader.js
@@ -1595,11 +1595,11 @@ THREE.GLTFLoader = ( function () { function createMultiPassGeometryKey( geometry, primitives ) { - var key = createPrimitiveKey( geometry ); + var key = geometry.uuid; for ( var i = 0, il = primitives.length; i < il; i ++ ) { - key += i + primitives[ i ].uuid; + key += i + cre...
false
Other
mrdoob
three.js
a57ec27fc6ba95f69b9ca75ea62b8e87e1b3a0ed.json
Add missing "else" keyword
src/renderers/webgl/WebGLRenderLists.js
@@ -42,7 +42,7 @@ function reversePainterSortStable( a, b ) { return a.renderOrder - b.renderOrder; - } if ( a.z !== b.z ) { + } else if ( a.z !== b.z ) { return b.z - a.z;
false
Other
mrdoob
three.js
9833a661c3f6a89ea60ecb08fe003895382c6778.json
Add images to links in examples page
examples/index.html
@@ -6,11 +6,6 @@ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link rel="shortcut icon" href="../files/favicon.ico" /> <link rel="stylesheet" type="text/css" href="../files/main.css"> - <style> - #panel #content .link { - display: block; - ...
true
Other
mrdoob
three.js
9833a661c3f6a89ea60ecb08fe003895382c6778.json
Add images to links in examples page
files/main.css
@@ -464,6 +464,39 @@ iframe { } +.card { + border-radius: 3px; + overflow: hidden; + background-color: #f7f7f7; + padding-bottom: 6px; + margin-bottom: 16px; +} + +.card.selected { + box-shadow: 0 0 0 3px var(--color-blue); + text-decoration: none !important; +} + +.card .cover { + padding-bottom: 62.5%; /* 8:5 as...
true
Other
mrdoob
three.js
43b31847ac253eee7da4f4eec8a9158814ae6d08.json
Move node association assignment down a few lines
examples/jsm/loaders/GLTFLoader.js
@@ -3173,8 +3173,6 @@ var GLTFLoader = ( function () { assignExtrasToUserData( node, nodeDef ); - parser.associations.set( node, { type: 'nodes', index: nodeIndex } ); - if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef ); if ( nodeDef.matrix !== undefined ) { @@ -3...
false
Other
mrdoob
three.js
e507c44e4c853e92475cddf86105831fe468481d.json
add workaround for invalid rawModel entries seems to be connections with null relationships
examples/js/loaders/FBXLoader.js
@@ -2491,6 +2491,11 @@ THREE.FBXLoader = ( function () { if ( modelID !== undefined ) { var rawModel = fbxTree.Objects.Model[ modelID.toString() ]; + + if (!rawModel) { + console.log("invalid rawModel", modelID, child); + return; + } va...
false
Other
mrdoob
three.js
921cfea20a44805b3aecfc1c88c6bfa7bafa0e24.json
Add "finish" test
src/renderers/webgl/WebGLRenderLists.js
@@ -159,6 +159,7 @@ function WebGLRenderList() { } return { + renderItems: renderItems, opaque: opaque, transparent: transparent,
true
Other
mrdoob
three.js
921cfea20a44805b3aecfc1c88c6bfa7bafa0e24.json
Add "finish" test
test/unit/src/renderers/webgl/WebGLRenderLists.tests.js
@@ -297,9 +297,69 @@ export default QUnit.module( 'Renderers', () => { } ); - QUnit.todo( 'finish', ( assert ) => { + QUnit.test( 'finish', ( assert ) => { + + var list = new WebGLRenderList(); + var obj = { id: 'A', renderOrder: 0 }; + var mat = { transparent: false, program: { id: 0 } }; + var...
true
Other
mrdoob
three.js
14cce3958d38bb990d4e208d0f40659a77123025.json
add sort test
test/unit/src/renderers/webgl/WebGLRenderLists.tests.js
@@ -75,22 +75,22 @@ export default QUnit.module( 'Renderers', () => { } ); - QUnit.todo( 'push', ( assert ) => { + QUnit.test( 'push', ( assert ) => { var list = new WebGLRenderList(); - var objA = { id: 'A' }; + var objA = { id: 'A', renderOrder: 0 }; var matA = { transparent: true, progr...
false
Other
mrdoob
three.js
c03c2d3a10c4c85a33ef917e0cd25874cf91e6c4.json
Remove ability to move camera selection menu
editor/css/dark.css
@@ -239,31 +239,13 @@ select { width: 100%; } - #cameraSelect[layout='topLeft']{ - margin-top: 32px; - left: 0; - top : 0; - } - - #cameraSelect[layout='topRight']{ + #cameraSelect{ margin-top: 32px; margin-right: 300px; right: 0; top : 0; } - #cameraSelect[layout='bottomLeft']{ - bottom: 0; ...
true
Other
mrdoob
three.js
c03c2d3a10c4c85a33ef917e0cd25874cf91e6c4.json
Remove ability to move camera selection menu
editor/css/light.css
@@ -232,31 +232,13 @@ select { width: 100%; } - #cameraSelect[layout='topLeft']{ - margin-top: 32px; - left: 0; - top : 0; - } - - #cameraSelect[layout='topRight']{ + #cameraSelect{ margin-top: 32px; margin-right: 300px; right: 0; top : 0; } - #cameraSelect[layout='bottomLeft']{ - bottom: 0; ...
true
Other
mrdoob
three.js
c03c2d3a10c4c85a33ef917e0cd25874cf91e6c4.json
Remove ability to move camera selection menu
editor/js/Config.js
@@ -21,7 +21,7 @@ var Config = function () { 'project/renderer/gammaOutput': false, 'project/renderer/shadows': true, 'project/renderer/showHelpers': true, - 'project/renderer/sceneCameras': 'topLeft', + 'project/renderer/sceneCameras': 'topRight', 'project/renderer/showSceneCameras': true, 'project/...
true
Other
mrdoob
three.js
c03c2d3a10c4c85a33ef917e0cd25874cf91e6c4.json
Remove ability to move camera selection menu
editor/js/Sidebar.Settings.js
@@ -74,34 +74,6 @@ Sidebar.Settings = function ( editor ) { container.add( themeRow ); - // scene camera position - - var sceneCameraRow = new UI.Row(); - container.add( sceneCameraRow ); - - var sceneCameraSelection = new UI.Select().setWidth( '150px' ); - sceneCameraSelection.setOptions( { - topLeft: 'Top Left...
true
Other
mrdoob
three.js
c03c2d3a10c4c85a33ef917e0cd25874cf91e6c4.json
Remove ability to move camera selection menu
editor/js/Strings.js
@@ -244,9 +244,8 @@ var Strings = function ( config ) { 'sidebar/settings/theme': 'Theme', 'sidebar/settings/theme/light': 'light', 'sidebar/settings/theme/dark': 'dark', - 'sidebar/settings/sceneCameras': 'Camera Select Menu', - 'sidebar/settings/showSceneCameras': 'Show Camera Select Menu', - 'sideb...
true
Other
mrdoob
three.js
c03c2d3a10c4c85a33ef917e0cd25874cf91e6c4.json
Remove ability to move camera selection menu
editor/js/Viewport.js
@@ -176,7 +176,6 @@ var Viewport = function ( editor ) { signals.sceneCamerasChanged.add( function () { - sceneCameraDisplay.dom.setAttribute( 'layout', config.getKey( 'project/renderer/sceneCameras' ) || 'topLeft' ); sceneCameraDisplay.setDisplay( config.getKey( 'project/renderer/showSceneCameras' ) === true...
true
Other
mrdoob
three.js
7c73f19684715f6bc7e254033782d885da4d4cb0.json
Update element z-index and strings
editor/css/dark.css
@@ -95,6 +95,10 @@ select { padding-right: 8px; } + #menubar .menu * { + z-index: 2; + } + #menubar .menu.right { float: right; cursor: auto; @@ -227,7 +231,7 @@ select { #cameraSelect { position: absolute; - z-index: 10; + z-index: 1; padding: 10px; }
true
Other
mrdoob
three.js
7c73f19684715f6bc7e254033782d885da4d4cb0.json
Update element z-index and strings
editor/css/light.css
@@ -91,6 +91,10 @@ select { padding-right: 8px; } + #menubar .menu * { + z-index: 2; + } + #menubar .menu.right { float: right; cursor: auto; @@ -220,7 +224,7 @@ select { #cameraSelect { position: absolute; - z-index: 10; + z-index: 1; padding: 10px; }
true
Other
mrdoob
three.js
7c73f19684715f6bc7e254033782d885da4d4cb0.json
Update element z-index and strings
editor/js/Strings.js
@@ -244,8 +244,8 @@ var Strings = function ( config ) { 'sidebar/settings/theme': 'Theme', 'sidebar/settings/theme/light': 'light', 'sidebar/settings/theme/dark': 'dark', - 'sidebar/settings/sceneCameras': 'Scene Cameras', - 'sidebar/settings/showSceneCameras': 'Show Scene Cameras', + 'sidebar/setting...
true
Other
mrdoob
three.js
de83fcd1229c5cdb9377c0ea02eef041689e0d81.json
Change only main viewport
editor/css/dark.css
@@ -228,8 +228,9 @@ select { #cameraSelect { position: absolute; z-index: 10; + padding: 10px; } - + #cameraSelect * { width: 100%; } @@ -250,6 +251,7 @@ select { #cameraSelect[layout='bottomLeft']{ bottom: 0; left: 0; + padding-bottom: 60px; } #cameraSelect[layout='bottomRight']{
true
Other
mrdoob
three.js
de83fcd1229c5cdb9377c0ea02eef041689e0d81.json
Change only main viewport
editor/css/light.css
@@ -221,6 +221,7 @@ select { #cameraSelect { position: absolute; z-index: 10; + padding: 10px; } #cameraSelect * { @@ -243,6 +244,7 @@ select { #cameraSelect[layout='bottomLeft']{ bottom: 0; left: 0; + padding-bottom: 60px; } #cameraSelect[layout='bottomRight']{
true
Other
mrdoob
three.js
de83fcd1229c5cdb9377c0ea02eef041689e0d81.json
Change only main viewport
editor/js/Viewport.js
@@ -137,18 +137,16 @@ var Viewport = function ( editor ) { // Displaying scene cameras - var cameras = {}; + var cameras = { + [ camera.uuid ]: 'Main Camera' + }; var sceneCameraDisplay = new UI.Row(); sceneCameraDisplay.setId( 'cameraSelect' ); sceneCameraDisplay.dom.setAttribute( 'layout', config.getKe...
true
Other
mrdoob
three.js
9dc0974f35a47a5b7bf78ce28d1a96a3ce3dfae4.json
Update code style
editor/css/light.css
@@ -223,33 +223,33 @@ select { z-index: 10; } - #cameraSelect * { - width: 100%; - } - - #cameraSelect[layout='topLeft']{ - margin-top: 32px; - left: 0; - top : 0; - } - - #cameraSelect[layout='topRight']{ - margin-top: 32px; - margin-right: 300px; - right: 0; - top : 0; - } - - #cameraS...
false
Other
mrdoob
three.js
e8845a43a912e140921120a06f9698bd1631e183.json
Update code style
editor/css/light.css
@@ -222,34 +222,34 @@ select { position: absolute; z-index: 10; } - - #cameraSelect * { - width: 100%; - } - - #cameraSelect[layout='topLeft']{ - margin-top: 32px; - left: 0; - top : 0; - } - - #cameraSelect[layout='topRight']{ - margin-top: 32px; - margin-right: 300px; - right: 0; - top : 0; - } - - #ca...
false
Other
mrdoob
three.js
680f11713f384491b0853993a94dace366ab18d9.json
Update code style
editor/css/dark.css
@@ -235,7 +235,7 @@ select { } #cameraSelect[layout='topLeft']{ - margin-top: 32px; + margin-top: 32px; left: 0; top : 0; } @@ -248,12 +248,12 @@ select { } #cameraSelect[layout='bottomLeft']{ - bottom: 0; + bottom: 0; left: 0; } #cameraSelect[layout='bottomRight']{ - bottom: 0; + botto...
false
Other
mrdoob
three.js
0e4318bf54279ffba5ce0103b31c58c6a43f2719.json
Update code style
editor/js/Sidebar.Settings.js
@@ -74,41 +74,48 @@ Sidebar.Settings = function ( editor ) { container.add( themeRow ); + // scene camera position + var sceneCameraRow = new UI.Row(); - container.add(sceneCameraRow); + container.add( sceneCameraRow ); - var sceneCameraSelection = new UI.Select().setWidth('150px'); - sceneCameraSelection.set...
true
Other
mrdoob
three.js
0e4318bf54279ffba5ce0103b31c58c6a43f2719.json
Update code style
editor/js/Viewport.js
@@ -140,58 +140,67 @@ var Viewport = function ( editor ) { var cameras = {}; var sceneCameraDisplay = new UI.Row(); - sceneCameraDisplay.setId('cameraSelect'); - sceneCameraDisplay.dom.setAttribute('layout', config.getKey('project/renderer/sceneCameras') || 'topLeft'); - sceneCameraDisplay.setDisplay('none'); - d...
true
Other
mrdoob
three.js
450e71cba34aa0524e67341548dc7635cdf3fc7f.json
Reset branch to dev
editor/js/Editor.js
@@ -80,7 +80,6 @@ var Editor = function () { this.loader = new Loader( this ); this.camera = this.DEFAULT_CAMERA.clone(); - this.sceneCameras = []; this.scene = new THREE.Scene(); this.scene.name = 'Scene';
true
Other
mrdoob
three.js
450e71cba34aa0524e67341548dc7635cdf3fc7f.json
Reset branch to dev
editor/js/Sidebar.Object.js
@@ -8,8 +8,6 @@ Sidebar.Object = function ( editor ) { var signals = editor.signals; - var sceneCameras = editor.sceneCameras; - var container = new UI.Panel(); container.setBorderTop( '0' ); container.setPaddingTop( '20px' ); @@ -314,41 +312,6 @@ Sidebar.Object = function ( editor ) { container.add( ob...
true
Other
mrdoob
three.js
450e71cba34aa0524e67341548dc7635cdf3fc7f.json
Reset branch to dev
editor/js/Sidebar.Settings.Viewport.js
@@ -6,42 +6,14 @@ Sidebar.Settings.Viewport = function ( editor ) { var signals = editor.signals; var strings = editor.strings; - var config = editor.config; var container = new UI.Div(); container.add( new UI.Break() ); container.add( new UI.Text( strings.getKey( 'sidebar/settings/viewport/grid' ) ).se...
true
Other
mrdoob
three.js
450e71cba34aa0524e67341548dc7635cdf3fc7f.json
Reset branch to dev
editor/js/Storage.js
@@ -6,7 +6,7 @@ var Storage = function () { var indexedDB = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; - if ( indexedDB === undefined ) { + if ( indexedDB === undefined ) { console.warn( 'Storage: IndexedDB not available.' ); return { init: function () {}, ge...
true
Other
mrdoob
three.js
450e71cba34aa0524e67341548dc7635cdf3fc7f.json
Reset branch to dev
editor/js/Strings.js
@@ -97,7 +97,6 @@ var Strings = function ( config ) { 'sidebar/object/frustumcull': 'Frustum Cull', 'sidebar/object/renderorder': 'Render Order', 'sidebar/object/userdata': 'User data', - 'sidebar/object/view': 'Show View', 'sidebar/geometry/type': 'Type', 'sidebar/geometry/new': 'New', @@ -253,...
true