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Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_materials_video.html
@@ -29,15 +29,13 @@ <script> - var AMOUNT = 100; - var container, stats; var camera, scene, renderer; var video, image, imageContext, - imageReflection, imageReflectionContext, imageReflectionGradient, - texture, textureReflection; + imageReflection, imageReflectionContext, imageReflectionGradient, + texture, textureReflection; var mesh; @@ -107,10 +105,10 @@ mesh = new THREE.Mesh( plane, material ); mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.5; - scene.add(mesh); + scene.add( mesh ); mesh = new THREE.Mesh( plane, materialReflection ); - mesh.position.y = -306; + mesh.position.y = - 306; mesh.rotation.x = - Math.PI; mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.5; scene.add( mesh ); @@ -135,13 +133,13 @@ } ); - for ( var ix = 0; ix < amountx; ix++ ) { + for ( var ix = 0; ix < amountx; ix ++ ) { - for ( var iy = 0; iy < amounty; iy++ ) { + for ( var iy = 0; iy < amounty; iy ++ ) { var sprite = new THREE.Sprite( material ); sprite.position.x = ix * separation - ( ( amountx * separation ) / 2 ); - sprite.position.y = -153; + sprite.position.y = - 153; sprite.position.z = iy * separation - ( ( amounty * separation ) / 2 ); sprite.scale.setScalar( 2 ); scene.add( sprite );
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_morphtargets_horse.html
@@ -27,8 +27,7 @@ <script> var container, stats; - var camera, scene, projector, renderer; - var mesh, mixer; + var camera, scene, renderer, mixer; init(); animate(); @@ -62,7 +61,7 @@ scene.add( light ); var light = new THREE.DirectionalLight( 0xffefef, 1.5 ); - light.position.set( -1, -1, -1 ).normalize(); + light.position.set( - 1, - 1, - 1 ).normalize(); scene.add( light ); var loader = new THREE.GLTFLoader(); @@ -86,7 +85,7 @@ renderer = new THREE.CanvasRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); - container.appendChild(renderer.domElement); + container.appendChild( renderer.domElement ); //
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_particles_floor.html
@@ -53,9 +53,9 @@ var material = new THREE.SpriteMaterial(); - for ( var ix = 0; ix < AMOUNTX; ix++ ) { + for ( var ix = 0; ix < AMOUNTX; ix ++ ) { - for ( var iy = 0; iy < AMOUNTY; iy++ ) { + for ( var iy = 0; iy < AMOUNTY; iy ++ ) { particle = new THREE.Sprite( material ); particle.scale.y = 20; @@ -79,8 +79,6 @@ document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); - // - window.addEventListener( 'resize', onWindowResize, false ); } @@ -97,12 +95,11 @@ } - // - function onDocumentMouseMove( event ) { mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; + } function onDocumentTouchStart( event ) { @@ -113,7 +110,9 @@ mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; + } + } function onDocumentTouchMove( event ) { @@ -124,12 +123,11 @@ mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; + } } - // - function animate() { requestAnimationFrame( animate );
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_particles_random.html
@@ -59,7 +59,7 @@ group = new THREE.Group(); scene.add( group ); - for ( var i = 0; i < 1000; i++ ) { + for ( var i = 0; i < 1000; i ++ ) { var material = new THREE.SpriteCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, @@ -72,6 +72,7 @@ particle.position.z = Math.random() * 2000 - 1000; particle.scale.x = particle.scale.y = Math.random() * 20 + 10; group.add( particle ); + } renderer = new THREE.CanvasRenderer(); @@ -110,6 +111,7 @@ mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; + } function onDocumentTouchStart( event ) {
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_particles_sprites.html
@@ -54,13 +54,14 @@ blending: THREE.AdditiveBlending } ); - for ( var i = 0; i < 1000; i++ ) { + for ( var i = 0; i < 1000; i ++ ) { particle = new THREE.Sprite( material ); initParticle( particle, i * 10 ); scene.add( particle ); + } renderer = new THREE.CanvasRenderer(); @@ -145,6 +146,7 @@ mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; + } function onDocumentTouchStart( event ) {
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_particles_waves.html
@@ -170,7 +170,7 @@ for ( var iy = 0; iy < AMOUNTY; iy ++ ) { - particle = particles[ i++ ]; + particle = particles[ i ++ ]; particle.position.y = ( Math.sin( ( ix + count ) * 0.3 ) * 50 ) + ( Math.sin( ( iy + count ) * 0.5 ) * 50 ); particle.scale.x = particle.scale.y = ( Math.sin( ( ix + count ) * 0.3 ) + 1 ) * 4 +
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_performance.html
@@ -85,7 +85,7 @@ container.appendChild( renderer.domElement ); stats = new Stats(); - container.appendChild(stats.dom); + container.appendChild( stats.dom ); //
true
Other
mrdoob
three.js
e79b63e9db28426b9ebadb7342cd22034ace06ee.json
fix linter errors in canvas examples
examples/canvas_sandbox.html
@@ -27,8 +27,7 @@ var container, stats; - var camera, scene, renderer; - var controls, group; + var camera, scene, renderer, group; init(); animate(); @@ -87,7 +86,7 @@ container.appendChild( renderer.domElement ); stats = new Stats(); - container.appendChild(stats.dom); + container.appendChild( stats.dom ); // @@ -117,7 +116,7 @@ function render() { - for ( var i = 0, l = group.children.length; i < l; i++ ) { + for ( var i = 0, l = group.children.length; i < l; i ++ ) { var object = group.children[ i ];
true
Other
mrdoob
three.js
b59cdc0f95bb5244d278a48264d299058f73e3ae.json
Rename Texture3D to DataTexture3D
examples/webgl_materials_texture3d.html
@@ -119,7 +119,7 @@ var zip = new JSZip( data ); var array = zip.files[ 'head256x256x109' ].asUint8Array(); - var texture = new THREE.Texture3D( array, 256, 256, 109 ); + var texture = new THREE.DataTexture3D( array, 256, 256, 109 ); texture.format = THREE.RedFormat; texture.type = THREE.UnsignedByteType;
true
Other
mrdoob
three.js
b59cdc0f95bb5244d278a48264d299058f73e3ae.json
Rename Texture3D to DataTexture3D
examples/webgl_materials_texture3d_volume.html
@@ -121,7 +121,7 @@ // THREEJS will select R32F (33326) based on the RedFormat and FloatType. // Also see https://www.khronos.org/registry/webgl/specs/latest/2.0/#TEXTURE_TYPES_FORMATS_FROM_DOM_ELEMENTS_TABLE // TODO: look the dtype up in the volume metadata - var texture = new THREE.Texture3D( volume.data, volume.xLength, volume.yLength, volume.zLength ); + var texture = new THREE.DataTexture3D( volume.data, volume.xLength, volume.yLength, volume.zLength ); texture.format = THREE.RedFormat; texture.type = THREE.FloatType; texture.minFilter = texture.magFilter = THREE.LinearFilter;
true
Other
mrdoob
three.js
b59cdc0f95bb5244d278a48264d299058f73e3ae.json
Rename Texture3D to DataTexture3D
src/Three.js
@@ -24,7 +24,7 @@ export { Points } from './objects/Points.js'; export { Group } from './objects/Group.js'; export { VideoTexture } from './textures/VideoTexture.js'; export { DataTexture } from './textures/DataTexture.js'; -export { Texture3D } from './textures/Texture3D.js'; +export { DataTexture3D } from './textures/DataTexture3D.js'; export { CompressedTexture } from './textures/CompressedTexture.js'; export { CubeTexture } from './textures/CubeTexture.js'; export { CanvasTexture } from './textures/CanvasTexture.js';
true
Other
mrdoob
three.js
b59cdc0f95bb5244d278a48264d299058f73e3ae.json
Rename Texture3D to DataTexture3D
src/renderers/webgl/WebGLTextures.js
@@ -489,7 +489,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, var textureType; - if ( texture.isTexture3D ) { + if ( texture.isDataTexture3D ) { textureType = _gl.TEXTURE_3D; @@ -648,7 +648,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, textureProperties.__maxMipLevel = mipmaps.length - 1; - } else if ( texture.isTexture3D ) { + } else if ( texture.isDataTexture3D ) { state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); textureProperties.__maxMipLevel = 0;
true
Other
mrdoob
three.js
b59cdc0f95bb5244d278a48264d299058f73e3ae.json
Rename Texture3D to DataTexture3D
src/renderers/webgl/WebGLUniforms.js
@@ -51,10 +51,10 @@ import { CubeTexture } from '../../textures/CubeTexture.js'; import { Texture } from '../../textures/Texture.js'; -import { Texture3D } from '../../textures/Texture3D.js'; +import { DataTexture3D } from '../../textures/DataTexture3D.js'; var emptyTexture = new Texture(); -var emptyTexture3d = new Texture3D(); +var emptyTexture3d = new DataTexture3D(); var emptyCubeTexture = new CubeTexture(); // --- Base for inner nodes (including the root) ---
true
Other
mrdoob
three.js
b59cdc0f95bb5244d278a48264d299058f73e3ae.json
Rename Texture3D to DataTexture3D
src/textures/DataTexture3D.js
@@ -5,12 +5,12 @@ import { Texture } from './Texture.js'; import { NearestFilter } from '../constants.js'; -function Texture3D( data, width, height, depth ) { +function DataTexture3D( data, width, height, depth ) { // We're going to add .setXXX() methods for setting properties later. - // Users can still set in Texture3D directly. + // Users can still set in DataTexture3D directly. // - // var texture = new THREE.Texture3D( data, width, height, depth ); + // var texture = new THREE.DataTexture3D( data, width, height, depth ); // texture.anisotropy = 16; // // See #14839 @@ -27,8 +27,8 @@ function Texture3D( data, width, height, depth ) { } -Texture3D.prototype = Object.create( Texture.prototype ); -Texture3D.prototype.constructor = Texture3D; -Texture3D.prototype.isTexture3D = true; +DataTexture3D.prototype = Object.create( Texture.prototype ); +DataTexture3D.prototype.constructor = DataTexture3D; +DataTexture3D.prototype.isDataTexture3D = true; -export { Texture3D }; +export { DataTexture3D };
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
docs/api/en/animation/AnimationClip.html
@@ -96,10 +96,7 @@ <h3>[method:Array CreateClipsFromMorphTargetSequences]( [param:String name], [pa <p> Returns an array of new AnimationClips created from the [page:Geometry.morphTargets morph target sequences] of a geometry, trying to sort morph target names into animation-group-based - patterns like "Walk_001, Walk_002, Run_001, Run_002 ..."<br /><br /> - - This method is called by the [page:JSONLoader] internally, and it uses - [page:.CreateFromMorphTargetSequence CreateFromMorphTargetSequence]. + patterns like "Walk_001, Walk_002, Run_001, Run_002 ...". </p> <h3>[method:AnimationClip CreateFromMorphTargetSequence]( [param:String name], [param:Array morphTargetSequence], [param:Number fps], [param:Boolean noLoop] )</h3>
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
docs/api/en/loaders/JSONLoader.html
@@ -1,122 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="utf-8" /> - <base href="../../../" /> - <script src="list.js"></script> - <script src="page.js"></script> - <link type="text/css" rel="stylesheet" href="page.css" /> - </head> - <body> - <h1>[name]</h1> - - <p class="desc"> - A loader for loading objects in JSON format. - This uses the [page:FileLoader] internally for loading files. - </p> - - <h2>Example</h2> - - <p> - [example:webgl_loader_json WebGL / loader / json] - </p> - - <code> - // instantiate a loader - var loader = new THREE.JSONLoader(); - - // load a resource - loader.load( - // resource URL - 'models/animated/monster/monster.js', - - // onLoad callback - function ( geometry, materials ) { - var material = materials[ 0 ]; - var object = new THREE.Mesh( geometry, material ); - scene.add( object ); - }, - - // onProgress callback - function ( xhr ) { - console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); - }, - - // onError callback - function( err ) { - console.log( 'An error happened' ); - } - ); - </code> - - <h2>Constructor</h2> - - <h3>[name]( [param:LoadingManager manager] )</h3> - <p> - [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager]. - </p> - <p> - Creates a new [name]. - </p> - - <h2>Properties</h2> - - <h3>[property:String crossOrigin]</h3> - <p> - If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin] - attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *"anonymous"*. - </p> - - <h3>[property:LoadingManager manager]</h3> - <p> - The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager]. - </p> - - <h3>[property:String withCredentials]</h3> - <p> - Whether the XMLHttpRequest uses credentials. - Default is *false*. - </p> - - <h2>Methods</h2> - - <h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3> - <p> - [page:String url] — the path or URL to the file. This can also be a - [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI]..<br /> - [page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br /> - [page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br /> - [page:Function onError] — Will be called when load errors.<br /> - </p> - <p> - Begin loading from url and pass the <em>JSON</em> to onLoad. - </p> - - <h3>[method:Object3D parse]( [param:Object json], [param:String path] )</h3> - <p> - [page:String json] — JSON object to parse.<br /> - [page:String path] — Base path for resources if no resource path is defined.<br /><br /> - - Parse a <em>JSON</em> structure and return an [page:object] containing the parsed [page:Geometry geometry] and [page:Array materials]. - </p> - - <h3>[method:JSONLoader setCrossOrigin]( [param:String value] )</h3> - <p> - Set the [page:.crossOrigin] attribute. - </p> - - <h3>[method:JSONLoader setPath]( [param:String value] )</h3> - <p> - Set the base path for the original file. - </p> - - <h3>[method:JSONLoader setResourcePath]( [param:String value] )</h3> - <p> - Set the base path for dependent resources like textures. - </p> - - <h2>Source</h2> - - [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] - </body> -</html>
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
docs/api/en/loaders/ObjectLoader.html
@@ -13,8 +13,6 @@ <h1>[name]</h1> <p class="desc"> A loader for loading a JSON resource in the [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].<br /><br /> - Note that this loader can't load geometries of type [page:Geometry]. Use [page:JSONLoader] instead for that.<br /><br /> - This uses the [page:FileLoader] internally for loading files. </p> @@ -119,7 +117,6 @@ <h3>[method:Object3D parseGeometries]( [param:Object json] )</h3> [page:Object json] — required. The JSON source to parse.<br /><br /> This is used [page:.parse] to parse any [page:Geometry geometries] or [page:BufferGeometry buffer geometries] in the JSON structure. - Internally it uses [page:JSONLoader] for geometries and [page:BufferGeometryLoader] for buffer geometries. </p> <h3>[method:Object3D parseMaterials]( [param:Object json] )</h3>
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
docs/api/zh/animation/AnimationClip.html
@@ -91,10 +91,7 @@ <h2>静态方法</h2> <h3>[method:Array CreateClipsFromMorphTargetSequences]( [param:String name], [param:Array morphTargetSequence], [param:Number fps], [param:Boolean noLoop] )</h3> <p> 返回从几何体的变形目标序列([page:Geometry.morphTargets morph - target sequences])创建的新动画剪辑(AnimationClip)数组,并尝试将变形目标名称分类为基于动画组的模式,如“Walk_001、Walk_002、Run_001、Run_002……”。<br /><br /> - - 该方法被[page:JSONLoader]内部调用, 并且它使用了 - [page:.CreateFromMorphTargetSequence CreateFromMorphTargetSequence]. + target sequences])创建的新动画剪辑(AnimationClip)数组,并尝试将变形目标名称分类为基于动画组的模式,如“Walk_001、Walk_002、Run_001、Run_002……”。 </p> <h3>[method:AnimationClip CreateFromMorphTargetSequence]( [param:String name], [param:Array morphTargetSequence], [param:Number fps], [param:Boolean noLoop] )</h3>
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
docs/api/zh/loaders/JSONLoader.html
@@ -1,119 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="utf-8" /> - <base href="../../../" /> - <script src="list.js"></script> - <script src="page.js"></script> - <link type="text/css" rel="stylesheet" href="page.css" /> - </head> - <body> - <h1>[name]</h1> - - <p class="desc"> - 以JSON格式来加载对象的加载器。 - 此加载器内部用 [page:FileLoader] 来加载文件。 - </p> - - <h2>例子</h2> - - <p> - [example:webgl_loader_json WebGL / loader / json]<br /> - [example:webgl_loader_json_objconverter WebGL / loader / json / objconverter] - </p> - - <code> - // 初始化一个加载器 - var loader = new THREE.JSONLoader(); - - // 加载一个资源 - loader.load( - // 资源URL - 'models/animated/monster/monster.js', - - // onLoad的回调 - function ( geometry, materials ) { - var material = materials[ 0 ]; - var object = new THREE.Mesh( geometry, material ); - scene.add( object ); - }, - - // onProgress的回调 - function ( xhr ) { - console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); - }, - - // onError的回调 - function( err ) { - console.log( 'An error happened' ); - } - ); - </code> - - <h2>构造函数</h2> - - <h3>[name]( [param:LoadingManager manager] )</h3> - <p> - [page:LoadingManager manager] — 加载器所使用的 [page:LoadingManager loadingManager]。 默认为 [page:LoadingManager THREE.DefaultLoadingManager]. - </p> - <p> - 创建一个新的 [name]. - </p> - - <h2>属性</h2> - - <h3>[property:String crossOrigin]</h3> - <p> - 如果设置了,在开始加载前, 将为图片分配 [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin] - 属性,其值为 *crossOrigin*,默认为"anonymous"。 - </p> - - <h3>[property:LoadingManager manager]</h3> - <p> - 加载器正在使用的 [page:LoadingManager loadingManager] 。 默认为 [page:DefaultLoadingManager]. - </p> - - <h3>[property:String withCredentials]</h3> - <p> - XMLHttpRequest请求是否使用了证书。 - 默认为 *false*. - </p> - - <h2>方法</h2> - - <h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3> - <p> - [page:String url] — 文件的URL或者路径,也可以为 - [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI]..<br /> - [page:Function onLoad] — 加载完成时将调用。回调参数将是加载的响应。<br /> - [page:Function onProgress] — 将在加载过程中进行调用。参数为XMLHttpRequest实例, - 其中包含 [page:Integer total] 和 [page:Integer loaded] 字节。<br /> - [page:Function onError] — 在加载错误时被调用。<br /> - </p> - <p> - 从URL中进行加载并将 <em>JSON</em> 传递给 onLoad。 - </p> - - <h3>[method:JSONLoader setCrossOrigin]( [param:String value] )</h3> - <p> - 设置 [page:.crossOrigin] 的属性。 - </p> - - <h3>[method:JSONLoader setTexturePath]( [param:String texturePath] )</h3> - <p> - 设置加载文件的基本路径或URL。当加载同一目录中的许多模型,此方法将很有用。 - </p> - - <h3>[method:Object3D parse]( [param:Object json], [param:String texturePath] )</h3> - <p> - [page:String json] — 需要解析的JSON对象。<br /> - [page:String texturePath] — 纹理的基本路径。<br /><br /> - - 解析要给 <em>JSON</em> 结构并返回 [page:object] 包含 [page:Geometry geometry] 和 [page:Array materials] 的对象. - </p> - - <h2>源</h2> - - [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] - </body> -</html>
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
docs/api/zh/loaders/ObjectLoader.html
@@ -13,8 +13,6 @@ <h1>[name]</h1> <p class="desc"> A loader for loading a JSON resource in the [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].<br /><br /> - Note that this loader can't load geometries of type [page:Geometry]. Use [page:JSONLoader] instead for that.<br /><br /> - 此加载器内部使用[page:FileLoader]进行加载文件。 </p> @@ -118,7 +116,6 @@ <h3>[method:Object3D parseGeometries]( [param:Object json] )</h3> [page:Object json] — 必选参数,需要被解析的JSON源。<br /><br /> 此函数以JSON结构,用[page:.parse]去解析[page:Geometry geometries]或[page:BufferGeometry buffer geometries]。 - 在内部,它使用JSONLoader作为几何加载器,使用BufferGeometryLoader作为几何缓冲区加载器。 </p> <h3>[method:Object3D parseMaterials]( [param:Object json] )</h3>
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
docs/list.js
@@ -233,7 +233,6 @@ var list = { "FontLoader": "api/en/loaders/FontLoader", "ImageBitmapLoader": "api/en/loaders/ImageBitmapLoader", "ImageLoader": "api/en/loaders/ImageLoader", - "JSONLoader": "api/en/loaders/JSONLoader", "Loader": "api/en/loaders/Loader", "LoaderUtils": "api/en/loaders/LoaderUtils", "MaterialLoader": "api/en/loaders/MaterialLoader", @@ -658,7 +657,6 @@ var list = { "FontLoader": "api/zh/loaders/FontLoader", "ImageBitmapLoader": "api/zh/loaders/ImageBitmapLoader", "ImageLoader": "api/zh/loaders/ImageLoader", - "JSONLoader": "api/zh/loaders/JSONLoader", "Loader": "api/zh/loaders/Loader", "LoaderUtils": "api/zh/loaders/LoaderUtils", "MaterialLoader": "api/zh/loaders/MaterialLoader",
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
docs/manual/en/introduction/Animation-system.html
@@ -107,7 +107,6 @@ <h3>Supported Formats and Loaders</h3> </p> <ul> - <li>[page:JSONLoader THREE.JSONLoader]</li> <li>[page:ObjectLoader THREE.ObjectLoader]</li> <li>THREE.BVHLoader</li> <li>THREE.ColladaLoader</li>
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
docs/manual/en/introduction/Loading-3D-models.html
@@ -79,7 +79,7 @@ <h2>Recommended workflow</h2> <h2>Loading</h2> <p> - Only a few loaders ([page:ObjectLoader] and [page:JSONLoader]) are included by default with + Only a few loaders (e.g. [page:ObjectLoader]) are included by default with three.js — others should be added to your page individually. Depending on your preference and comfort with build tools, choose one of the following: </p>
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
docs/manual/zh/introduction/Animation-system.html
@@ -32,7 +32,7 @@ <h3>Animation Clips(动画片段)</h3> <br /><br /> 每个* AnimationClip *通常保存对象的某个活动的数据。 如果 mesh是一个字符,例如,可以有一个用于walkcycle的动画片段,第二个 - 跳跃,三分之一的回避等等。 + 跳跃,三分之一的回避等等。 </p> <h3>Keyframe Tracks(关键帧轨道)</h3> @@ -83,11 +83,10 @@ <h3>Supported Formats and Loaders(支持的格式和加载器)</h3> <p class="desc"> 请注意,并非所有模型格式都包含动画(尤其是OBJ,没有),而且只有一些 three.js加载器支持[page:AnimationClip AnimationClip]序列。 以下几个<i>确实</ i> - 支持此动画类型: + 支持此动画类型: </p> <ul> - <li>[page:JSONLoader THREE.JSONLoader]</li> <li>[page:ObjectLoader THREE.ObjectLoader]</li> <li>THREE.BVHLoader</li> <li>THREE.ColladaLoader</li>
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
editor/js/Loader.js
@@ -576,50 +576,7 @@ var Loader = function ( editor ) { case 'geometry': - var loader = new THREE.JSONLoader(); - loader.setResourcePath( scope.texturePath ); - - var result = loader.parse( data ); - - var geometry = result.geometry; - var material; - - if ( result.materials !== undefined ) { - - if ( result.materials.length > 1 ) { - - material = new THREE.MultiMaterial( result.materials ); - - } else { - - material = result.materials[ 0 ]; - - } - - } else { - - material = new THREE.MeshStandardMaterial(); - - } - - geometry.sourceType = "ascii"; - geometry.sourceFile = file.name; - - var mesh; - - if ( geometry.animation && geometry.animation.hierarchy ) { - - mesh = new THREE.SkinnedMesh( geometry, material ); - - } else { - - mesh = new THREE.Mesh( geometry, material ); - - } - - mesh.name = filename; - - editor.execute( new AddObjectCommand( mesh ) ); + console.error( 'Loader: "Geometry" is no longer supported.' ); break;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
editor/js/libs/tern-threejs/threejs.js
@@ -1714,54 +1714,6 @@ "!doc": "A loader for loading an [page:Image].", "!type": "fn(manager: +THREE.LoadingManager)" }, - "JSONLoader": { - "!url": "http://threejs.org/docs/#Reference/loaders/JSONLoader", - "prototype": { - "!proto": "THREE.Loader.prototype", - "withCredentials": { - "!type": "boolean", - "!doc": "If true, the ajax request will use cookies." - }, - "onLoadStart": { - "!type": "function", - "!doc": "The default is a function with empty body." - }, - "onLoadComplete": { - "!type": "function", - "!doc": "The default is a function with empty body." - }, - "load": { - "!type": "fn(url: string, callback: function, texturePath: string)", - "!doc": "[page:String url] — required<br>\n\t\t[page:Function callback] — required. Will be called when load completes. The arguments will be the loaded [page:Object3D] and the loaded [page:Array materials].<br>\n\t\t[page:String texturePath] — optional. If not specified, textures will be assumed to be in the same folder as the Javascript model file." - }, - "loadAjaxJSON": { - "!type": "fn(context: +THREE.JSONLoader, url: string, callback: function, texturePath: string, callbackProgress: function)", - "!doc": "Begin loading from url and call <em>callback</em> with the parsed response content." - }, - "parse": { - "!type": "fn(json: object, texturePath: string) -> +THREE.Object3D", - "!doc": "Parse a <em>JSON</em> structure and return an [page:Object] containing the parsed .[page:Geometry] and .[page:Array materials]." - }, - "updateProgress": { - "!type": "fn(progress: object)", - "!doc": "Updates the DOM object with the progress made." - }, - "createMaterial": { - "!type": "fn(m: object, texturePath: string) -> +THREE.Material", - "!doc": "Creates the Material based on the parameters m." - }, - "initMaterials": { - "!type": "fn(materials: [], texturePath: string) -> []", - "!doc": "Creates an array of [page:Material] based on the array of parameters m. The index of the parameters decide the correct index of the materials." - }, - "extractUrlBase": { - "!type": "fn(url: string) -> string", - "!doc": "Extract the base from the URL." - } - }, - "!doc": "A loader for loading objects in JSON format.", - "!type": "fn()" - }, "Loader": { "!url": "http://threejs.org/docs/#Reference/loaders/Loader", "prototype": { @@ -1904,7 +1856,7 @@ "!doc": "[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS." } }, - "!doc": "A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the <em>.type</em> attributes of objects to map them to their original classes.", + "!doc": "A loader for loading a JSON resource.", "!type": "fn(manager: +THREE.LoadingManager)" }, "PDBLoader": {
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
examples/files.js
@@ -90,7 +90,6 @@ var files = { "webgl_loader_gltf", "webgl_loader_gltf_extensions", "webgl_loader_imagebitmap", - "webgl_loader_json", "webgl_loader_json_claraio", "webgl_loader_kmz", "webgl_loader_md2",
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
examples/js/loaders/deprecated/JSONLoader.js
@@ -0,0 +1,578 @@ +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.JSONLoader = ( function () { + + function JSONLoader( manager ) { + + if ( typeof manager === 'boolean' ) { + + console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); + manager = undefined; + + } + + this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; + + this.withCredentials = false; + + } + + Object.assign( JSONLoader.prototype, { + + crossOrigin: 'anonymous', + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var path = ( this.path === undefined ) ? THREE.LoaderUtils.extractUrlBase( url ) : this.path; + + var loader = new THREE.FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setWithCredentials( this.withCredentials ); + loader.load( url, function ( text ) { + + var json = JSON.parse( text ); + var metadata = json.metadata; + + if ( metadata !== undefined ) { + + var type = metadata.type; + + if ( type !== undefined ) { + + if ( type.toLowerCase() === 'object' ) { + + console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); + return; + + } + + } + + } + + var object = scope.parse( json, path ); + onLoad( object.geometry, object.materials ); + + }, onProgress, onError ); + + }, + + setPath: function ( value ) { + + this.path = value; + return this; + + }, + + setResourcePath: function ( value ) { + + this.resourcePath = value; + return this; + + }, + + setCrossOrigin: function ( value ) { + + this.crossOrigin = value; + return this; + + }, + + parse: ( function () { + + function parseModel( json, geometry ) { + + function isBitSet( value, position ) { + + return value & ( 1 << position ); + + } + + var i, j, fi, + + offset, zLength, + + colorIndex, normalIndex, uvIndex, materialIndex, + + type, + isQuad, + hasMaterial, + hasFaceVertexUv, + hasFaceNormal, hasFaceVertexNormal, + hasFaceColor, hasFaceVertexColor, + + vertex, face, faceA, faceB, hex, normal, + + uvLayer, uv, u, v, + + faces = json.faces, + vertices = json.vertices, + normals = json.normals, + colors = json.colors, + + scale = json.scale, + + nUvLayers = 0; + + + if ( json.uvs !== undefined ) { + + // disregard empty arrays + + for ( i = 0; i < json.uvs.length; i ++ ) { + + if ( json.uvs[ i ].length ) nUvLayers ++; + + } + + for ( i = 0; i < nUvLayers; i ++ ) { + + geometry.faceVertexUvs[ i ] = []; + + } + + } + + offset = 0; + zLength = vertices.length; + + while ( offset < zLength ) { + + vertex = new THREE.Vector3(); + + vertex.x = vertices[ offset ++ ] * scale; + vertex.y = vertices[ offset ++ ] * scale; + vertex.z = vertices[ offset ++ ] * scale; + + geometry.vertices.push( vertex ); + + } + + offset = 0; + zLength = faces.length; + + while ( offset < zLength ) { + + type = faces[ offset ++ ]; + + isQuad = isBitSet( type, 0 ); + hasMaterial = isBitSet( type, 1 ); + hasFaceVertexUv = isBitSet( type, 3 ); + hasFaceNormal = isBitSet( type, 4 ); + hasFaceVertexNormal = isBitSet( type, 5 ); + hasFaceColor = isBitSet( type, 6 ); + hasFaceVertexColor = isBitSet( type, 7 ); + + // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); + + if ( isQuad ) { + + faceA = new THREE.Face3(); + faceA.a = faces[ offset ]; + faceA.b = faces[ offset + 1 ]; + faceA.c = faces[ offset + 3 ]; + + faceB = new THREE.Face3(); + faceB.a = faces[ offset + 1 ]; + faceB.b = faces[ offset + 2 ]; + faceB.c = faces[ offset + 3 ]; + + offset += 4; + + if ( hasMaterial ) { + + materialIndex = faces[ offset ++ ]; + faceA.materialIndex = materialIndex; + faceB.materialIndex = materialIndex; + + } + + // to get face <=> uv index correspondence + + fi = geometry.faces.length; + + if ( hasFaceVertexUv ) { + + for ( i = 0; i < nUvLayers; i ++ ) { + + uvLayer = json.uvs[ i ]; + + geometry.faceVertexUvs[ i ][ fi ] = []; + geometry.faceVertexUvs[ i ][ fi + 1 ] = []; + + for ( j = 0; j < 4; j ++ ) { + + uvIndex = faces[ offset ++ ]; + + u = uvLayer[ uvIndex * 2 ]; + v = uvLayer[ uvIndex * 2 + 1 ]; + + uv = new THREE.Vector2( u, v ); + + if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); + if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); + + } + + } + + } + + if ( hasFaceNormal ) { + + normalIndex = faces[ offset ++ ] * 3; + + faceA.normal.set( + normals[ normalIndex ++ ], + normals[ normalIndex ++ ], + normals[ normalIndex ] + ); + + faceB.normal.copy( faceA.normal ); + + } + + if ( hasFaceVertexNormal ) { + + for ( i = 0; i < 4; i ++ ) { + + normalIndex = faces[ offset ++ ] * 3; + + normal = new THREE.Vector3( + normals[ normalIndex ++ ], + normals[ normalIndex ++ ], + normals[ normalIndex ] + ); + + + if ( i !== 2 ) faceA.vertexNormals.push( normal ); + if ( i !== 0 ) faceB.vertexNormals.push( normal ); + + } + + } + + + if ( hasFaceColor ) { + + colorIndex = faces[ offset ++ ]; + hex = colors[ colorIndex ]; + + faceA.color.setHex( hex ); + faceB.color.setHex( hex ); + + } + + + if ( hasFaceVertexColor ) { + + for ( i = 0; i < 4; i ++ ) { + + colorIndex = faces[ offset ++ ]; + hex = colors[ colorIndex ]; + + if ( i !== 2 ) faceA.vertexColors.push( new THREE.Color( hex ) ); + if ( i !== 0 ) faceB.vertexColors.push( new THREE.Color( hex ) ); + + } + + } + + geometry.faces.push( faceA ); + geometry.faces.push( faceB ); + + } else { + + face = new THREE.Face3(); + face.a = faces[ offset ++ ]; + face.b = faces[ offset ++ ]; + face.c = faces[ offset ++ ]; + + if ( hasMaterial ) { + + materialIndex = faces[ offset ++ ]; + face.materialIndex = materialIndex; + + } + + // to get face <=> uv index correspondence + + fi = geometry.faces.length; + + if ( hasFaceVertexUv ) { + + for ( i = 0; i < nUvLayers; i ++ ) { + + uvLayer = json.uvs[ i ]; + + geometry.faceVertexUvs[ i ][ fi ] = []; + + for ( j = 0; j < 3; j ++ ) { + + uvIndex = faces[ offset ++ ]; + + u = uvLayer[ uvIndex * 2 ]; + v = uvLayer[ uvIndex * 2 + 1 ]; + + uv = new THREE.Vector2( u, v ); + + geometry.faceVertexUvs[ i ][ fi ].push( uv ); + + } + + } + + } + + if ( hasFaceNormal ) { + + normalIndex = faces[ offset ++ ] * 3; + + face.normal.set( + normals[ normalIndex ++ ], + normals[ normalIndex ++ ], + normals[ normalIndex ] + ); + + } + + if ( hasFaceVertexNormal ) { + + for ( i = 0; i < 3; i ++ ) { + + normalIndex = faces[ offset ++ ] * 3; + + normal = new THREE.Vector3( + normals[ normalIndex ++ ], + normals[ normalIndex ++ ], + normals[ normalIndex ] + ); + + face.vertexNormals.push( normal ); + + } + + } + + + if ( hasFaceColor ) { + + colorIndex = faces[ offset ++ ]; + face.color.setHex( colors[ colorIndex ] ); + + } + + + if ( hasFaceVertexColor ) { + + for ( i = 0; i < 3; i ++ ) { + + colorIndex = faces[ offset ++ ]; + face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) ); + + } + + } + + geometry.faces.push( face ); + + } + + } + + } + + function parseSkin( json, geometry ) { + + var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; + + if ( json.skinWeights ) { + + for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { + + var x = json.skinWeights[ i ]; + var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; + var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; + var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; + + geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) ); + + } + + } + + if ( json.skinIndices ) { + + for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { + + var a = json.skinIndices[ i ]; + var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; + var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; + var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; + + geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) ); + + } + + } + + geometry.bones = json.bones; + + if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { + + console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + + geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); + + } + + } + + function parseMorphing( json, geometry ) { + + var scale = json.scale; + + if ( json.morphTargets !== undefined ) { + + for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { + + geometry.morphTargets[ i ] = {}; + geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; + geometry.morphTargets[ i ].vertices = []; + + var dstVertices = geometry.morphTargets[ i ].vertices; + var srcVertices = json.morphTargets[ i ].vertices; + + for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { + + var vertex = new THREE.Vector3(); + vertex.x = srcVertices[ v ] * scale; + vertex.y = srcVertices[ v + 1 ] * scale; + vertex.z = srcVertices[ v + 2 ] * scale; + + dstVertices.push( vertex ); + + } + + } + + } + + if ( json.morphColors !== undefined && json.morphColors.length > 0 ) { + + console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' ); + + var faces = geometry.faces; + var morphColors = json.morphColors[ 0 ].colors; + + for ( var i = 0, l = faces.length; i < l; i ++ ) { + + faces[ i ].color.fromArray( morphColors, i * 3 ); + + } + + } + + } + + function parseAnimations( json, geometry ) { + + var outputAnimations = []; + + // parse old style Bone/Hierarchy animations + var animations = []; + + if ( json.animation !== undefined ) { + + animations.push( json.animation ); + + } + + if ( json.animations !== undefined ) { + + if ( json.animations.length ) { + + animations = animations.concat( json.animations ); + + } else { + + animations.push( json.animations ); + + } + + } + + for ( var i = 0; i < animations.length; i ++ ) { + + var clip = THREE.AnimationClip.parseAnimation( animations[ i ], geometry.bones ); + if ( clip ) outputAnimations.push( clip ); + + } + + // parse implicit morph animations + if ( geometry.morphTargets ) { + + // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. + var morphAnimationClips = THREE.AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); + outputAnimations = outputAnimations.concat( morphAnimationClips ); + + } + + if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; + + } + + return function parse( json, path ) { + + if ( json.data !== undefined ) { + + // Geometry 4.0 spec + json = json.data; + + } + + if ( json.scale !== undefined ) { + + json.scale = 1.0 / json.scale; + + } else { + + json.scale = 1.0; + + } + + var geometry = new THREE.Geometry(); + + parseModel( json, geometry ); + parseSkin( json, geometry ); + parseMorphing( json, geometry ); + parseAnimations( json, geometry ); + + geometry.computeFaceNormals(); + geometry.computeBoundingSphere(); + + if ( json.materials === undefined || json.materials.length === 0 ) { + + return { geometry: geometry }; + + } else { + + var materials = THREE.Loader.prototype.initMaterials( json.materials, this.resourcePath || path, this.crossOrigin ); + + return { geometry: geometry, materials: materials }; + + } + + }; + + } )() + + } ); + + return JSONLoader; + +} )();
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
examples/webgl_loader_json.html
@@ -1,179 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <title>three.js webgl - loader -json</title> - <meta charset="utf-8"> - <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> - <style> - body { - background:#777; - padding:0; - margin:0; - font-weight: bold; - overflow:hidden; - } - - #info { - position: absolute; - top: 0px; - width: 100%; - color: #ffffff; - padding: 5px; - font-family:Monospace; - font-size:13px; - text-align:center; - } - - a { - color: #ffffff; - } - </style> - </head> - <body> - - <div id="container"></div> - <div id="info"> - <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - - monster by <a href="http://www.3drt.com/downloads.htm" target="_blank" rel="noopener">3drt</a> - </div> - - <script src="../build/three.js"></script> - - <script src="js/WebGL.js"></script> - <script src="js/libs/stats.min.js"></script> - - <script> - - if ( WEBGL.isWebGLAvailable() === false ) { - - document.body.appendChild( WEBGL.getWebGLErrorMessage() ); - - } - - var container, stats, clock, mixer; - var camera, scene, renderer; - - init(); - animate(); - - function init() { - - container = document.getElementById( 'container' ); - - camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 ); - camera.position.set( 2, 4, 5 ); - - clock = new THREE.Clock(); - - scene = new THREE.Scene(); - scene.fog = new THREE.FogExp2( 0x000000, 0.035 ); - - mixer = new THREE.AnimationMixer( scene ); - - var loader = new THREE.JSONLoader(); - loader.load( 'models/json/legacy/monster/monster.js', function ( geometry, materials ) { - - // adjust color a bit - - var material = materials[ 0 ]; - material.morphTargets = true; - material.color.setHex( 0xffaaaa ); - - for ( var i = 0; i < 729; i ++ ) { - - var mesh = new THREE.Mesh( geometry, materials ); - - // random placement in a grid - - var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 ); - var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 ); - - mesh.position.set( x, 0, z ); - - var s = THREE.Math.randFloat( 0.00075, 0.001 ); - mesh.scale.set( s, s, s ); - - mesh.rotation.y = THREE.Math.randFloat( - 0.25, 0.25 ); - - mesh.matrixAutoUpdate = false; - mesh.updateMatrix(); - - scene.add( mesh ); - - mixer.clipAction( geometry.animations[ 0 ], mesh ) - .setDuration( 1 ) // one second - .startAt( - Math.random() ) // random phase (already running) - .play(); // let's go - - } - - } ); - - // lights - - var ambientLight = new THREE.AmbientLight( 0xcccccc ); - scene.add( ambientLight ); - - var pointLight = new THREE.PointLight( 0xff4400, 5, 30 ); - pointLight.position.set( 5, 0, 0 ); - scene.add( pointLight ); - - // renderer - - renderer = new THREE.WebGLRenderer(); - renderer.setPixelRatio( window.devicePixelRatio ); - renderer.setSize( window.innerWidth, window.innerHeight ); - container.appendChild( renderer.domElement ); - - // stats - - stats = new Stats(); - container.appendChild( stats.dom ); - - // events - - window.addEventListener( 'resize', onWindowResize, false ); - - } - - // - - function onWindowResize() { - - renderer.setSize( window.innerWidth, window.innerHeight ); - - camera.aspect = window.innerWidth / window.innerHeight; - camera.updateProjectionMatrix(); - - } - - // - - function animate() { - - requestAnimationFrame( animate ); - - render(); - stats.update(); - - } - - function render() { - - var timer = Date.now() * 0.0005; - - camera.position.x = Math.cos( timer ) * 10; - camera.position.y = 4; - camera.position.z = Math.sin( timer ) * 10; - - mixer.update( clock.getDelta() ); - - camera.lookAt( scene.position ); - - renderer.render( scene, camera ); - - } - - </script> - </body> -</html>
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
src/Three.Legacy.js
@@ -44,7 +44,6 @@ import { FileLoader } from './loaders/FileLoader.js'; import { AudioLoader } from './loaders/AudioLoader.js'; import { CubeTextureLoader } from './loaders/CubeTextureLoader.js'; import { DataTextureLoader } from './loaders/DataTextureLoader.js'; -import { JSONLoader } from './loaders/JSONLoader.js'; import { ObjectLoader } from './loaders/ObjectLoader.js'; import { TextureLoader } from './loaders/TextureLoader.js'; import { Material } from './materials/Material.js'; @@ -437,17 +436,6 @@ export function BinaryTextureLoader( manager ) { } -Object.assign( JSONLoader.prototype, { - - setTexturePath: function ( value ) { - - console.warn( 'THREE.JSONLoader: .setTexturePath() has been renamed to .setResourcePath().' ); - return this.setResourcePath( value ); - - } - -} ); - Object.assign( ObjectLoader.prototype, { setTexturePath: function ( value ) { @@ -1893,6 +1881,14 @@ export function CanvasRenderer() { // +export function JSONLoader() { + + console.error( 'THREE.JSONLoader has been removed.' ); + +} + +// + export var SceneUtils = { createMultiMaterialObject: function ( /* geometry, materials */ ) {
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
src/Three.js
@@ -40,7 +40,6 @@ export { ObjectLoader } from './loaders/ObjectLoader.js'; export { MaterialLoader } from './loaders/MaterialLoader.js'; export { BufferGeometryLoader } from './loaders/BufferGeometryLoader.js'; export { DefaultLoadingManager, LoadingManager } from './loaders/LoadingManager.js'; -export { JSONLoader } from './loaders/JSONLoader.js'; export { ImageLoader } from './loaders/ImageLoader.js'; export { ImageBitmapLoader } from './loaders/ImageBitmapLoader.js'; export { FontLoader } from './loaders/FontLoader.js';
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
src/loaders/JSONLoader.js
@@ -1,587 +0,0 @@ -import { Loader } from './Loader.js'; -import { LoaderUtils } from './LoaderUtils.js'; -import { AnimationClip } from '../animation/AnimationClip.js'; -import { Vector3 } from '../math/Vector3.js'; -import { Vector4 } from '../math/Vector4.js'; -import { Color } from '../math/Color.js'; -import { Vector2 } from '../math/Vector2.js'; -import { Face3 } from '../core/Face3.js'; -import { Geometry } from '../core/Geometry.js'; -import { FileLoader } from './FileLoader.js'; -import { DefaultLoadingManager } from './LoadingManager.js'; - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -function JSONLoader( manager ) { - - if ( typeof manager === 'boolean' ) { - - console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); - manager = undefined; - - } - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - this.withCredentials = false; - -} - -Object.assign( JSONLoader.prototype, { - - crossOrigin: 'anonymous', - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var path = ( this.path === undefined ) ? LoaderUtils.extractUrlBase( url ) : this.path; - - var loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.setWithCredentials( this.withCredentials ); - loader.load( url, function ( text ) { - - var json = JSON.parse( text ); - var metadata = json.metadata; - - if ( metadata !== undefined ) { - - var type = metadata.type; - - if ( type !== undefined ) { - - if ( type.toLowerCase() === 'object' ) { - - console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); - return; - - } - - } - - } - - var object = scope.parse( json, path ); - onLoad( object.geometry, object.materials ); - - }, onProgress, onError ); - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - }, - - setResourcePath: function ( value ) { - - this.resourcePath = value; - return this; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - parse: ( function () { - - function parseModel( json, geometry ) { - - function isBitSet( value, position ) { - - return value & ( 1 << position ); - - } - - var i, j, fi, - - offset, zLength, - - colorIndex, normalIndex, uvIndex, materialIndex, - - type, - isQuad, - hasMaterial, - hasFaceVertexUv, - hasFaceNormal, hasFaceVertexNormal, - hasFaceColor, hasFaceVertexColor, - - vertex, face, faceA, faceB, hex, normal, - - uvLayer, uv, u, v, - - faces = json.faces, - vertices = json.vertices, - normals = json.normals, - colors = json.colors, - - scale = json.scale, - - nUvLayers = 0; - - - if ( json.uvs !== undefined ) { - - // disregard empty arrays - - for ( i = 0; i < json.uvs.length; i ++ ) { - - if ( json.uvs[ i ].length ) nUvLayers ++; - - } - - for ( i = 0; i < nUvLayers; i ++ ) { - - geometry.faceVertexUvs[ i ] = []; - - } - - } - - offset = 0; - zLength = vertices.length; - - while ( offset < zLength ) { - - vertex = new Vector3(); - - vertex.x = vertices[ offset ++ ] * scale; - vertex.y = vertices[ offset ++ ] * scale; - vertex.z = vertices[ offset ++ ] * scale; - - geometry.vertices.push( vertex ); - - } - - offset = 0; - zLength = faces.length; - - while ( offset < zLength ) { - - type = faces[ offset ++ ]; - - isQuad = isBitSet( type, 0 ); - hasMaterial = isBitSet( type, 1 ); - hasFaceVertexUv = isBitSet( type, 3 ); - hasFaceNormal = isBitSet( type, 4 ); - hasFaceVertexNormal = isBitSet( type, 5 ); - hasFaceColor = isBitSet( type, 6 ); - hasFaceVertexColor = isBitSet( type, 7 ); - - // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); - - if ( isQuad ) { - - faceA = new Face3(); - faceA.a = faces[ offset ]; - faceA.b = faces[ offset + 1 ]; - faceA.c = faces[ offset + 3 ]; - - faceB = new Face3(); - faceB.a = faces[ offset + 1 ]; - faceB.b = faces[ offset + 2 ]; - faceB.c = faces[ offset + 3 ]; - - offset += 4; - - if ( hasMaterial ) { - - materialIndex = faces[ offset ++ ]; - faceA.materialIndex = materialIndex; - faceB.materialIndex = materialIndex; - - } - - // to get face <=> uv index correspondence - - fi = geometry.faces.length; - - if ( hasFaceVertexUv ) { - - for ( i = 0; i < nUvLayers; i ++ ) { - - uvLayer = json.uvs[ i ]; - - geometry.faceVertexUvs[ i ][ fi ] = []; - geometry.faceVertexUvs[ i ][ fi + 1 ] = []; - - for ( j = 0; j < 4; j ++ ) { - - uvIndex = faces[ offset ++ ]; - - u = uvLayer[ uvIndex * 2 ]; - v = uvLayer[ uvIndex * 2 + 1 ]; - - uv = new Vector2( u, v ); - - if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); - if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); - - } - - } - - } - - if ( hasFaceNormal ) { - - normalIndex = faces[ offset ++ ] * 3; - - faceA.normal.set( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - faceB.normal.copy( faceA.normal ); - - } - - if ( hasFaceVertexNormal ) { - - for ( i = 0; i < 4; i ++ ) { - - normalIndex = faces[ offset ++ ] * 3; - - normal = new Vector3( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - - if ( i !== 2 ) faceA.vertexNormals.push( normal ); - if ( i !== 0 ) faceB.vertexNormals.push( normal ); - - } - - } - - - if ( hasFaceColor ) { - - colorIndex = faces[ offset ++ ]; - hex = colors[ colorIndex ]; - - faceA.color.setHex( hex ); - faceB.color.setHex( hex ); - - } - - - if ( hasFaceVertexColor ) { - - for ( i = 0; i < 4; i ++ ) { - - colorIndex = faces[ offset ++ ]; - hex = colors[ colorIndex ]; - - if ( i !== 2 ) faceA.vertexColors.push( new Color( hex ) ); - if ( i !== 0 ) faceB.vertexColors.push( new Color( hex ) ); - - } - - } - - geometry.faces.push( faceA ); - geometry.faces.push( faceB ); - - } else { - - face = new Face3(); - face.a = faces[ offset ++ ]; - face.b = faces[ offset ++ ]; - face.c = faces[ offset ++ ]; - - if ( hasMaterial ) { - - materialIndex = faces[ offset ++ ]; - face.materialIndex = materialIndex; - - } - - // to get face <=> uv index correspondence - - fi = geometry.faces.length; - - if ( hasFaceVertexUv ) { - - for ( i = 0; i < nUvLayers; i ++ ) { - - uvLayer = json.uvs[ i ]; - - geometry.faceVertexUvs[ i ][ fi ] = []; - - for ( j = 0; j < 3; j ++ ) { - - uvIndex = faces[ offset ++ ]; - - u = uvLayer[ uvIndex * 2 ]; - v = uvLayer[ uvIndex * 2 + 1 ]; - - uv = new Vector2( u, v ); - - geometry.faceVertexUvs[ i ][ fi ].push( uv ); - - } - - } - - } - - if ( hasFaceNormal ) { - - normalIndex = faces[ offset ++ ] * 3; - - face.normal.set( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - } - - if ( hasFaceVertexNormal ) { - - for ( i = 0; i < 3; i ++ ) { - - normalIndex = faces[ offset ++ ] * 3; - - normal = new Vector3( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - face.vertexNormals.push( normal ); - - } - - } - - - if ( hasFaceColor ) { - - colorIndex = faces[ offset ++ ]; - face.color.setHex( colors[ colorIndex ] ); - - } - - - if ( hasFaceVertexColor ) { - - for ( i = 0; i < 3; i ++ ) { - - colorIndex = faces[ offset ++ ]; - face.vertexColors.push( new Color( colors[ colorIndex ] ) ); - - } - - } - - geometry.faces.push( face ); - - } - - } - - } - - function parseSkin( json, geometry ) { - - var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; - - if ( json.skinWeights ) { - - for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { - - var x = json.skinWeights[ i ]; - var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; - var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; - var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; - - geometry.skinWeights.push( new Vector4( x, y, z, w ) ); - - } - - } - - if ( json.skinIndices ) { - - for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { - - var a = json.skinIndices[ i ]; - var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; - var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; - var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; - - geometry.skinIndices.push( new Vector4( a, b, c, d ) ); - - } - - } - - geometry.bones = json.bones; - - if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { - - console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + - geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); - - } - - } - - function parseMorphing( json, geometry ) { - - var scale = json.scale; - - if ( json.morphTargets !== undefined ) { - - for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { - - geometry.morphTargets[ i ] = {}; - geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; - geometry.morphTargets[ i ].vertices = []; - - var dstVertices = geometry.morphTargets[ i ].vertices; - var srcVertices = json.morphTargets[ i ].vertices; - - for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { - - var vertex = new Vector3(); - vertex.x = srcVertices[ v ] * scale; - vertex.y = srcVertices[ v + 1 ] * scale; - vertex.z = srcVertices[ v + 2 ] * scale; - - dstVertices.push( vertex ); - - } - - } - - } - - if ( json.morphColors !== undefined && json.morphColors.length > 0 ) { - - console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' ); - - var faces = geometry.faces; - var morphColors = json.morphColors[ 0 ].colors; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - faces[ i ].color.fromArray( morphColors, i * 3 ); - - } - - } - - } - - function parseAnimations( json, geometry ) { - - var outputAnimations = []; - - // parse old style Bone/Hierarchy animations - var animations = []; - - if ( json.animation !== undefined ) { - - animations.push( json.animation ); - - } - - if ( json.animations !== undefined ) { - - if ( json.animations.length ) { - - animations = animations.concat( json.animations ); - - } else { - - animations.push( json.animations ); - - } - - } - - for ( var i = 0; i < animations.length; i ++ ) { - - var clip = AnimationClip.parseAnimation( animations[ i ], geometry.bones ); - if ( clip ) outputAnimations.push( clip ); - - } - - // parse implicit morph animations - if ( geometry.morphTargets ) { - - // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. - var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); - outputAnimations = outputAnimations.concat( morphAnimationClips ); - - } - - if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; - - } - - return function parse( json, path ) { - - if ( json.data !== undefined ) { - - // Geometry 4.0 spec - json = json.data; - - } - - if ( json.scale !== undefined ) { - - json.scale = 1.0 / json.scale; - - } else { - - json.scale = 1.0; - - } - - var geometry = new Geometry(); - - parseModel( json, geometry ); - parseSkin( json, geometry ); - parseMorphing( json, geometry ); - parseAnimations( json, geometry ); - - geometry.computeFaceNormals(); - geometry.computeBoundingSphere(); - - if ( json.materials === undefined || json.materials.length === 0 ) { - - return { geometry: geometry }; - - } else { - - var materials = Loader.prototype.initMaterials( json.materials, this.resourcePath || path, this.crossOrigin ); - - return { geometry: geometry, materials: materials }; - - } - - }; - - } )() - -} ); - - -export { JSONLoader };
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
src/loaders/ObjectLoader.js
@@ -50,7 +50,6 @@ import { AnimationClip } from '../animation/AnimationClip.js'; import { MaterialLoader } from './MaterialLoader.js'; import { LoaderUtils } from './LoaderUtils.js'; import { BufferGeometryLoader } from './BufferGeometryLoader.js'; -import { JSONLoader } from './JSONLoader.js'; import { FileLoader } from './FileLoader.js'; import * as Geometries from '../geometries/Geometries.js'; import * as Curves from '../extras/curves/Curves.js'; @@ -101,7 +100,7 @@ Object.assign( ObjectLoader.prototype, { if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { - console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' ); + console.error( 'THREE.ObjectLoader: Can\'t load ' + url ); return; } @@ -191,7 +190,6 @@ Object.assign( ObjectLoader.prototype, { if ( json !== undefined ) { - var geometryLoader = new JSONLoader(); var bufferGeometryLoader = new BufferGeometryLoader(); for ( var i = 0, l = json.length; i < l; i ++ ) { @@ -424,7 +422,7 @@ Object.assign( ObjectLoader.prototype, { case 'Geometry': - geometry = geometryLoader.parse( data, this.resourcePath ).geometry; + console.error( 'THREE.ObjectLoader: "Geometry" is no longer supported.' ); break;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/three.source.unit.js
@@ -161,7 +161,6 @@ import './unit/src/loaders/DataTextureLoader.tests'; import './unit/src/loaders/FileLoader.tests'; import './unit/src/loaders/FontLoader.tests'; import './unit/src/loaders/ImageLoader.tests'; -import './unit/src/loaders/JSONLoader.tests'; import './unit/src/loaders/Loader.tests'; import './unit/src/loaders/LoaderUtils.tests'; import './unit/src/loaders/LoadingManager.tests';
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/BoxGeometry.tests.js
@@ -6,57 +6,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - BoxGeometry, BoxBufferGeometry } from '../../../../src/geometries/BoxGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'BoxGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - width: 10, - height: 20, - depth: 30, - widthSegments: 2, - heightSegments: 3, - depthSegments: 4 - }; - - geometries = [ - new BoxGeometry(), - new BoxGeometry( parameters.width, parameters.height, parameters.depth ), - new BoxGeometry( parameters.width, parameters.height, parameters.depth, parameters.widthSegments, parameters.heightSegments, parameters.depthSegments ) - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'BoxBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/CircleGeometry.tests.js
@@ -6,57 +6,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - CircleGeometry, CircleBufferGeometry } from '../../../../src/geometries/CircleGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'CircleGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - radius: 10, - segments: 20, - thetaStart: 0.1, - thetaLength: 0.2 - }; - - geometries = [ - new CircleGeometry(), - new CircleGeometry( parameters.radius ), - new CircleGeometry( parameters.radius, parameters.segments ), - new CircleGeometry( parameters.radius, parameters.segments, parameters.thetaStart ), - new CircleGeometry( parameters.radius, parameters.segments, parameters.thetaStart, parameters.thetaLength ), - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'CircleBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/ConeGeometry.tests.js
@@ -5,46 +5,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - ConeGeometry, ConeBufferGeometry } from '../../../../src/geometries/ConeGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'ConeGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - geometries = [ - new ConeGeometry() - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'ConeBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/CylinderGeometry.tests.js
@@ -6,65 +6,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - CylinderGeometry, CylinderBufferGeometry } from '../../../../src/geometries/CylinderGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'CylinderGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - radiusTop: 10, - radiusBottom: 20, - height: 30, - radialSegments: 20, - heightSegments: 30, - openEnded: true, - thetaStart: 0.1, - thetaLength: 2.0, - }; - - geometries = [ - new CylinderGeometry(), - new CylinderGeometry( parameters.radiusTop ), - new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom ), - new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height ), - new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments ), - new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments ), - new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments, parameters.openEnded ), - new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments, parameters.openEnded, parameters.thetaStart ), - new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments, parameters.openEnded, parameters.thetaStart, parameters.thetaLength ), - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'CylinderBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/DodecahedronGeometry.tests.js
@@ -6,53 +6,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - DodecahedronGeometry, DodecahedronBufferGeometry } from '../../../../src/geometries/DodecahedronGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'CircleGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - radius: 10, - detail: undefined - }; - - geometries = [ - new DodecahedronGeometry(), - new DodecahedronGeometry( parameters.radius ), - new DodecahedronGeometry( parameters.radius, parameters.detail ), - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'CircleBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/ExtrudeGeometry.tests.js
@@ -3,28 +3,10 @@ */ /* global QUnit */ -import { ExtrudeGeometry, ExtrudeBufferGeometry } from '../../../../src/geometries/ExtrudeGeometry'; +import { ExtrudeBufferGeometry } from '../../../../src/geometries/ExtrudeGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'ExtrudeGeometry', () => { - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - } ); - QUnit.module( 'ExtrudeBufferGeometry', () => { // INHERITANCE
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/IcosahedronGeometry.tests.js
@@ -6,53 +6,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - IcosahedronGeometry, IcosahedronBufferGeometry } from '../../../../src/geometries/IcosahedronGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'IcosahedronGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - radius: 10, - detail: undefined - }; - - geometries = [ - new IcosahedronGeometry(), - new IcosahedronGeometry( parameters.radius ), - new IcosahedronGeometry( parameters.radius, parameters.detail ), - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'IcosahedronBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/LatheGeometry.tests.js
@@ -5,54 +5,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - LatheGeometry, LatheBufferGeometry } from '../../../../src/geometries/LatheGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'LatheGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - points: [], - segments: 0, - phiStart: 0, - phiLength: 0 - }; - - geometries = [ - // new LatheGeometry(), // Todo: error for undefined point - new LatheGeometry( parameters.points ) - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'LatheBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/OctahedronGeometry.tests.js
@@ -6,53 +6,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - OctahedronGeometry, OctahedronBufferGeometry } from '../../../../src/geometries/OctahedronGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'OctahedronGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - radius: 10, - detail: undefined - }; - - geometries = [ - new OctahedronGeometry(), - new OctahedronGeometry( parameters.radius ), - new OctahedronGeometry( parameters.radius, parameters.detail ), - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'OctahedronBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/ParametricGeometry.tests.js
@@ -4,46 +4,11 @@ /* global QUnit */ import { - ParametricGeometry, ParametricBufferGeometry } from '../../../../src/geometries/ParametricGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'ParametricGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - geometries = [ - new ParametricGeometry() - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.todo( 'Standard geometry tests', ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - } ); - QUnit.module( 'ParametricBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/PlaneGeometry.tests.js
@@ -6,57 +6,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - PlaneGeometry, PlaneBufferGeometry } from '../../../../src/geometries/PlaneGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'PlaneGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - width: 10, - height: 30, - widthSegments: 3, - heightSegments: 5 - }; - - geometries = [ - new PlaneGeometry(), - new PlaneGeometry( parameters.width ), - new PlaneGeometry( parameters.width, parameters.height ), - new PlaneGeometry( parameters.width, parameters.height, parameters.widthSegments ), - new PlaneGeometry( parameters.width, parameters.height, parameters.widthSegments, parameters.heightSegments ), - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'PlaneBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/PolyhedronGeometry.tests.js
@@ -5,54 +5,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - PolyhedronGeometry, PolyhedronBufferGeometry } from '../../../../src/geometries/PolyhedronGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'PolyhedronGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - var vertices = [ - 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 - ]; - - var indices = [ - 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 - ]; - - geometries = [ - new PolyhedronGeometry( vertices, indices ) - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'PolyhedronBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/RingGeometry.tests.js
@@ -6,61 +6,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - RingGeometry, RingBufferGeometry } from '../../../../src/geometries/RingGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'RingGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - innerRadius: 10, - outerRadius: 60, - thetaSegments: 12, - phiSegments: 14, - thetaStart: 0.1, - thetaLength: 2.0 - }; - - geometries = [ - new RingGeometry(), - new RingGeometry( parameters.innerRadius ), - new RingGeometry( parameters.innerRadius, parameters.outerRadius ), - new RingGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments ), - new RingGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments, parameters.phiSegments ), - new RingGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments, parameters.phiSegments, parameters.thetaStart ), - new RingGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments, parameters.phiSegments, parameters.thetaStart, parameters.thetaLength ), - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'RingBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/ShapeGeometry.tests.js
@@ -4,53 +4,13 @@ /* global QUnit */ import { - ShapeGeometry, ShapeBufferGeometry } from '../../../../src/geometries/ShapeGeometry'; import { Shape } from '../../../../src/extras/core/Shape'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'ShapeGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - var triangleShape = new Shape(); - triangleShape.moveTo( 0, - 1 ); - triangleShape.lineTo( 1, 1 ); - triangleShape.lineTo( - 1, 1 ); - - geometries = [ - new ShapeGeometry( triangleShape ) - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.todo( 'Standard geometry tests', ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - } ); - QUnit.module( 'ShapeBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/SphereGeometry.tests.js
@@ -6,63 +6,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - SphereGeometry, SphereBufferGeometry } from '../../../../src/geometries/SphereGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'SphereGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - radius: 10, - widthSegments: 20, - heightSegments: 30, - phiStart: 0.5, - phiLength: 1.0, - thetaStart: 0.4, - thetaLength: 2.0, - }; - - geometries = [ - new SphereGeometry(), - new SphereGeometry( parameters.radius ), - new SphereGeometry( parameters.radius, parameters.widthSegments ), - new SphereGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments ), - new SphereGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart ), - new SphereGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength ), - new SphereGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength, parameters.thetaStart ), - new SphereGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength, parameters.thetaStart, parameters.thetaLength ), - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'SphereBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/TetrahedronGeometry.tests.js
@@ -6,7 +6,6 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - TetrahedronGeometry, TetrahedronBufferGeometry } from '../../../../src/geometries/TetrahedronGeometry'; @@ -23,9 +22,9 @@ export default QUnit.module( 'Geometries', () => { }; geometries = [ - new TetrahedronGeometry(), - new TetrahedronGeometry( parameters.radius ), - new TetrahedronGeometry( parameters.radius, parameters.detail ) + new TetrahedronBufferGeometry(), + new TetrahedronBufferGeometry( parameters.radius ), + new TetrahedronBufferGeometry( parameters.radius, parameters.detail ) ]; } );
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/TextGeometry.tests.js
@@ -4,46 +4,11 @@ /* global QUnit */ import { - TextGeometry, TextBufferGeometry } from '../../../../src/geometries/TextGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'TextGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - geometries = [ - new TextGeometry() - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.todo( 'Standard geometry tests', ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - } ); - QUnit.module( 'TextBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/TorusGeometry.tests.js
@@ -6,59 +6,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - TorusGeometry, TorusBufferGeometry } from '../../../../src/geometries/TorusGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'TorusGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - radius: 10, - tube: 20, - radialSegments: 30, - tubularSegments: 10, - arc: 2.0, - }; - - geometries = [ - new TorusGeometry(), - new TorusGeometry( parameters.radius ), - new TorusGeometry( parameters.radius, parameters.tube ), - new TorusGeometry( parameters.radius, parameters.tube, parameters.radialSegments ), - new TorusGeometry( parameters.radius, parameters.tube, parameters.radialSegments, parameters.tubularSegments ), - new TorusGeometry( parameters.radius, parameters.tube, parameters.radialSegments, parameters.tubularSegments, parameters.arc ), - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'TorusBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/TorusKnotGeometry.tests.js
@@ -6,60 +6,11 @@ import { runStdGeometryTests } from '../../qunit-utils'; import { - TorusKnotGeometry, TorusKnotBufferGeometry } from '../../../../src/geometries/TorusKnotGeometry'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'SphereGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - const parameters = { - radius: 10, - tube: 20, - tubularSegments: 30, - radialSegments: 10, - p: 3, - q: 2 - }; - - geometries = [ - new TorusKnotGeometry(), - new TorusKnotGeometry( parameters.radius ), - new TorusKnotGeometry( parameters.radius, parameters.tube ), - new TorusKnotGeometry( parameters.radius, parameters.tube, parameters.tubularSegments ), - new TorusKnotGeometry( parameters.radius, parameters.tube, parameters.tubularSegments, parameters.radialSegments ), - new TorusKnotGeometry( parameters.radius, parameters.tube, parameters.tubularSegments, parameters.radialSegments, parameters.p, parameters.q ), - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.test( 'Standard geometry tests', ( assert ) => { - - runStdGeometryTests( assert, geometries ); - - } ); - - } ); - QUnit.module( 'TorusKnotBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/geometries/TubeGeometry.tests.js
@@ -4,7 +4,6 @@ /* global QUnit */ import { - TubeGeometry, TubeBufferGeometry } from '../../../../src/geometries/TubeGeometry'; @@ -13,42 +12,6 @@ import { Vector3 } from '../../../../src/math/Vector3'; export default QUnit.module( 'Geometries', () => { - QUnit.module( 'TubeGeometry', ( hooks ) => { - - var geometries = undefined; - hooks.beforeEach( function () { - - var path = new LineCurve3( new Vector3( 0, 0, 0 ), new Vector3( 0, 1, 0 ) ); - - geometries = [ - new TubeGeometry( path ) - ]; - - } ); - - // INHERITANCE - QUnit.todo( "Extending", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // OTHERS - QUnit.todo( 'Standard geometry tests', ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - } ); - QUnit.module( 'TubeBufferGeometry', ( hooks ) => { var geometries = undefined;
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
test/unit/src/loaders/JSONLoader.tests.js
@@ -1,40 +0,0 @@ -/** - * @author TristanVALCKE / https://github.com/Itee - */ -/* global QUnit */ - -import { JSONLoader } from '../../../../src/loaders/JSONLoader'; - -export default QUnit.module( 'Loaders', () => { - - QUnit.module( 'JSONLoader', () => { - - // INSTANCING - QUnit.todo( "Instancing", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - // PUBLIC STUFF - QUnit.todo( "load", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - QUnit.todo( "setTexturePath", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - QUnit.todo( "parse", ( assert ) => { - - assert.ok( false, "everything's gonna be alright" ); - - } ); - - } ); - -} );
true
Other
mrdoob
three.js
02d91338ea0dd6bb939a04f3d3b6af6591d2f391.json
Remove JSONLoader from core
utils/exporters/blender/README.md
@@ -1,3 +1,3 @@ # Three.js Blender Export -> **NOTICE:** The Blender exporter for the Three.js JSON format has been removed, to focus on better support for other workflows. For recommended alternatives, see [Loading 3D Models](https://threejs.org/docs/#manual/introduction/Loading-3D-models). The Three.js JSON format is still fully supported for use with [Object3D.toJSON](https://threejs.org/docs/#api/core/Object3D.toJSON), the [Editor](https://threejs.org/editor/), [THREE.ObjectLoader](https://threejs.org/docs/#api/loaders/ObjectLoader), [THREE.JSONLoader](https://threejs.org/docs/#api/loaders/JSONLoader), and [converters](https://github.com/mrdoob/three.js/tree/dev/utils/converters). +> **NOTICE:** The Blender exporter for the Three.js JSON format has been removed, to focus on better support for other workflows. For recommended alternatives, see [Loading 3D Models](https://threejs.org/docs/#manual/introduction/Loading-3D-models). The Three.js Object/Scene JSON format is still fully supported for use with [Object3D.toJSON](https://threejs.org/docs/#api/core/Object3D.toJSON), the [Editor](https://threejs.org/editor/), [THREE.ObjectLoader](https://threejs.org/docs/#api/loaders/ObjectLoader) and [converters](https://github.com/mrdoob/three.js/tree/dev/utils/converters).
true
Other
mrdoob
three.js
9614c891972632ec8bbd33667e8024a144fe64d7.json
serialize userData in GLTFExporter
examples/js/exporters/GLTFExporter.js
@@ -1666,6 +1666,12 @@ THREE.GLTFExporter.prototype = { } + if ( scene.userData && Object.keys( scene.userData ).length > 0 ) { + + gltfScene.extras = serializeUserData( scene ); + + } + outputJSON.scenes.push( gltfScene ); var nodes = [];
false
Other
mrdoob
three.js
dfd536f1fa82dd353b6095caa2c719c61c194bb4.json
Update variable name
examples/webgl_tonemapping.html
@@ -74,7 +74,7 @@ Reinhard: THREE.ReinhardToneMapping, Uncharted2: THREE.Uncharted2ToneMapping, Cineon: THREE.CineonToneMapping, - ACESFilm: THREE.ACESFilmicToneMapping + ACESFilmic: THREE.ACESFilmicToneMapping }; var camera, scene, renderer, group;
false
Other
mrdoob
three.js
fbce5eb12dd71405c70f9318315c2289f746ac81.json
Update variable name
examples/webgl_tonemapping.html
@@ -74,7 +74,7 @@ Reinhard: THREE.ReinhardToneMapping, Uncharted2: THREE.Uncharted2ToneMapping, Cineon: THREE.CineonToneMapping, - ACESFilm: THREE.ACESFilmToneMapping + ACESFilm: THREE.ACESFilmicToneMapping }; var camera, scene, renderer, group;
true
Other
mrdoob
three.js
fbce5eb12dd71405c70f9318315c2289f746ac81.json
Update variable name
src/constants.js
@@ -55,7 +55,7 @@ export var LinearToneMapping = 1; export var ReinhardToneMapping = 2; export var Uncharted2ToneMapping = 3; export var CineonToneMapping = 4; -export var ACESFilmToneMapping = 5; +export var ACESFilmicToneMapping = 5; export var UVMapping = 300; export var CubeReflectionMapping = 301; export var CubeRefractionMapping = 302;
true
Other
mrdoob
three.js
fbce5eb12dd71405c70f9318315c2289f746ac81.json
Update variable name
src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl
@@ -41,7 +41,7 @@ vec3 OptimizedCineonToneMapping( vec3 color ) { } // source: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ -vec3 ACESFilmToneMapping( vec3 color ) { +vec3 ACESFilmicToneMapping( vec3 color ) { color *= toneMappingExposure; return saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );
true
Other
mrdoob
three.js
fbce5eb12dd71405c70f9318315c2289f746ac81.json
Update variable name
src/renderers/webgl/WebGLProgram.js
@@ -5,7 +5,7 @@ import { WebGLUniforms } from './WebGLUniforms.js'; import { WebGLShader } from './WebGLShader.js'; import { ShaderChunk } from '../shaders/ShaderChunk.js'; -import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, EquirectangularRefractionMapping, CubeRefractionMapping, SphericalReflectionMapping, EquirectangularReflectionMapping, CubeUVRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, ACESFilmToneMapping, CineonToneMapping, Uncharted2ToneMapping, ReinhardToneMapping, LinearToneMapping, GammaEncoding, RGBDEncoding, RGBM16Encoding, RGBM7Encoding, RGBEEncoding, sRGBEncoding, LinearEncoding } from '../../constants.js'; +import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, EquirectangularRefractionMapping, CubeRefractionMapping, SphericalReflectionMapping, EquirectangularReflectionMapping, CubeUVRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, ACESFilmicToneMapping, CineonToneMapping, Uncharted2ToneMapping, ReinhardToneMapping, LinearToneMapping, GammaEncoding, RGBDEncoding, RGBM16Encoding, RGBM7Encoding, RGBEEncoding, sRGBEncoding, LinearEncoding } from '../../constants.js'; var programIdCount = 0; @@ -70,8 +70,8 @@ function getToneMappingFunction( functionName, toneMapping ) { toneMappingName = 'OptimizedCineon'; break; - case ACESFilmToneMapping: - toneMappingName = 'ACESFilm'; + case ACESFilmicToneMapping: + toneMappingName = 'ACESFilmic'; break; default:
true
Other
mrdoob
three.js
a2d4580c66fdd9d577f96f67073692db49d5aa57.json
Update description and globe geometry radius
examples/webgl_lights_physical.html
@@ -36,7 +36,7 @@ <div id="container"></div> <div id="info"> <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Physically accurate lighting example using a incandescent bulb - by <a href="http://clara.io" target="_blank" rel="noopener">Ben Houston</a><br /> - Using real world scale: Brick cube is 1 meter in size. Light is 2 meters from floor. Globe is 25 cm in diameter.<br/> + Using real world scale: Brick cube is 50 cm in size. Globe is 50 cm in diameter.<br/> Using Reinhard inline tonemapping with real-world light falloff (decay = 2). </div> @@ -218,9 +218,9 @@ floorMesh.rotation.x = - Math.PI / 2.0; scene.add( floorMesh ); - var ballGeometry = new THREE.SphereBufferGeometry( 0.5, 32, 32 ); + var ballGeometry = new THREE.SphereBufferGeometry( 0.25, 32, 32 ); var ballMesh = new THREE.Mesh( ballGeometry, ballMat ); - ballMesh.position.set( 1, 0.5, 1 ); + ballMesh.position.set( 1, 0.25, 1 ); ballMesh.rotation.y = Math.PI; ballMesh.castShadow = true; scene.add( ballMesh );
false
Other
mrdoob
three.js
8f2439c2d0c71113c8c57096dc1c038260b83520.json
Remove Material.overdraw property
docs/api/en/materials/Material.html
@@ -175,13 +175,6 @@ <h3>[property:Float opacity]</h3> Default is *1.0*. </p> - <h3>[property:Float overdraw]</h3> - <p> - Amount of triangle expansion at draw time. - This is a workaround for cases when gaps appear between triangles when using [page:CanvasRenderer]. - *0.5* tends to give good results across browsers. Default is *0*. - </p> - <h3>[property:Boolean polygonOffset]</h3> <p> Whether to use polygon offset. Default is *false*. This corresponds to the *GL_POLYGON_OFFSET_FILL* WebGL feature.
true
Other
mrdoob
three.js
8f2439c2d0c71113c8c57096dc1c038260b83520.json
Remove Material.overdraw property
docs/scenes/js/material.js
@@ -302,7 +302,6 @@ function guiMaterial( gui, mesh, material, geometry ) { // folder.add( material, 'polygonOffsetFactor' ); // folder.add( material, 'polygonOffsetUnits' ); folder.add( material, 'alphaTest', 0, 1 ); - // folder.add( material, 'overdraw', 0, 5 ); folder.add( material, 'visible' ); folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
true
Other
mrdoob
three.js
8f2439c2d0c71113c8c57096dc1c038260b83520.json
Remove Material.overdraw property
examples/misc_lights_test.html
@@ -67,7 +67,7 @@ // Spheres geometry = new THREE.SphereBufferGeometry( 100, 16, 8 ); - material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, overdraw: 0.5, shininess: 0 } ); + material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, shininess: 0 } ); for ( var i = 0; i < 30; i ++ ) {
true
Other
mrdoob
three.js
8f2439c2d0c71113c8c57096dc1c038260b83520.json
Remove Material.overdraw property
examples/misc_ubiquity_test2.html
@@ -56,7 +56,7 @@ texture.wrapT = THREE.RepeatWrapping; var geometry = new THREE.BoxBufferGeometry( 150, 150, 150, 4, 4, 4 ); - var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } ); + var material = new THREE.MeshBasicMaterial( { map: texture } ); mesh = new THREE.Mesh( geometry, material ); scene.add( mesh );
true
Other
mrdoob
three.js
8f2439c2d0c71113c8c57096dc1c038260b83520.json
Remove Material.overdraw property
examples/software_geometry_earth.html
@@ -73,7 +73,7 @@ var geometry = new THREE.SphereBufferGeometry( 200, 20, 20 ); - var material = new THREE.MeshLambertMaterial( { map: texture, overdraw: 0.5 } ); + var material = new THREE.MeshLambertMaterial( { map: texture } ); var mesh = new THREE.Mesh( geometry, material ); group.add( mesh ); @@ -103,7 +103,7 @@ var texture = new THREE.CanvasTexture( canvas ); var geometry = new THREE.PlaneBufferGeometry( 300, 300, 3, 3 ); - var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } ); + var material = new THREE.MeshBasicMaterial( { map: texture } ); var mesh = new THREE.Mesh( geometry, material ); mesh.position.y = - 250;
true
Other
mrdoob
three.js
8f2439c2d0c71113c8c57096dc1c038260b83520.json
Remove Material.overdraw property
examples/software_sandbox.html
@@ -82,7 +82,7 @@ // Cube with texture var loader = new THREE.TextureLoader(); var map = loader.load( 'textures/brick_diffuse.jpg' ); - texCube = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: map, overdraw: 0.5 } ) ); + texCube = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: map } ) ); texCube.position.set( - 300, 0, 0 ); scene.add( texCube );
true
Other
mrdoob
three.js
8f2439c2d0c71113c8c57096dc1c038260b83520.json
Remove Material.overdraw property
examples/webgl_effects_peppersghost.html
@@ -104,7 +104,7 @@ geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) ); - var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors, overdraw: 0.5 } ); + var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } ); for ( var i = 0; i < 10; i ++ ) {
true
Other
mrdoob
three.js
8f2439c2d0c71113c8c57096dc1c038260b83520.json
Remove Material.overdraw property
src/Three.Legacy.js
@@ -1288,6 +1288,20 @@ Object.defineProperties( Material.prototype, { } }, + + overdraw: { + get: function () { + + console.warn( 'THREE.Material: .overdraw has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Material: .overdraw has been removed.' ); + + } + }, + wrapRGB: { get: function () {
true
Other
mrdoob
three.js
8f2439c2d0c71113c8c57096dc1c038260b83520.json
Remove Material.overdraw property
src/materials/Material.js
@@ -59,8 +59,6 @@ function Material() { this.alphaTest = 0; this.premultipliedAlpha = false; - this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer - this.visible = true; this.userData = {}; @@ -118,11 +116,6 @@ Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), currentValue.copy( newValue ); - } else if ( key === 'overdraw' ) { - - // ensure overdraw is backwards-compatible with legacy boolean type - this[ key ] = Number( newValue ); - } else { this[ key ] = newValue; @@ -349,8 +342,6 @@ Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), this.alphaTest = source.alphaTest; this.premultipliedAlpha = source.premultipliedAlpha; - this.overdraw = source.overdraw; - this.visible = source.visible; this.userData = JSON.parse( JSON.stringify( source.userData ) );
true
Other
mrdoob
three.js
a99eac6138a368f88c6639b4888d33c5a6c518ce.json
Fix copy and clone methods
src/objects/Line.js
@@ -244,9 +244,20 @@ Line.prototype = Object.assign( Object.create( Object3D.prototype ), { }() ), + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + this.geometry.copy( source.geometry ); + this.material.copy( source.material ); + + return this; + + }, + clone: function () { - return new this.constructor( this.geometry, this.material ).copy( this ); + return new this.constructor().copy( this ); }
false
Other
mrdoob
three.js
eb9a2e3af01eb013493c951091be0b8a527dbdd7.json
Update stats every frame
examples/misc_controls_trackball.html
@@ -154,14 +154,16 @@ function animate() { requestAnimationFrame( animate ); + controls.update(); + + stats.update(); } function render() { renderer.render( scene, camera ); - stats.update(); }
false
Other
mrdoob
three.js
dad0c8d2a7539c98dd70ceded270dd3ec76050aa.json
Fix incorrect body size
examples/misc_controls_trackball.html
@@ -5,7 +5,7 @@ <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> - html { + html, body { width: 100%; height: 100%; overflow: hidden;
false
Other
mrdoob
three.js
b63d0346f526a33cf16e016ed8764b34cf7921f9.json
Fix the overflowing div The side padding with 100% width causes the div to overflow the screen. So we remove the side padding (no used anyways), and also tell it to use box-sizing: border box to properly calculate the box sizing as expected.
examples/misc_controls_trackball.html
@@ -3,7 +3,7 @@ <head> <title>three.js webgl - trackball controls</title> <meta charset="utf-8"> - <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0, initial-scale=1"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> html { width: 100%; @@ -20,19 +20,14 @@ background-color: #fff; margin: 0px; - position: absolute; - top: 0; - right: 0; - bottom: 0; - left: 0; } #info { color:#000; position: absolute; top: 0px; width: 100%; - padding: 5px; - + padding: 5px 0; + box-sizing: border-box; } a {
false
Other
mrdoob
three.js
08f44d3078771f13e8568ba7dd91f6debe340bad.json
Fix code style to match ESLint requirements.
src/cameras/ArrayCamera.js
@@ -25,10 +25,12 @@ ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototyp * And that near and far planes are identical for both cameras. */ setProjectionFromUnion: function () { + var cameraLPos = new Vector3(); var cameraRPos = new Vector3(); return function () { + cameraLPos.setFromMatrixPosition( this.cameras[ 0 ].matrixWorld ); cameraRPos.setFromMatrixPosition( this.cameras[ 1 ].matrixWorld ); @@ -54,28 +56,30 @@ ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototyp // Calculate the new camera's position offset from the // left camera. - var zOffset = ipd / (leftFovL + rightFovR); + var zOffset = ipd / ( leftFovL + rightFovR ); var xOffset = zOffset * leftFovL; // TODO: Better way to apply this offset? this.cameras[ 0 ].matrixWorld.decompose( this.position, this.quaternion, this.scale ); - this.translateX(xOffset); - this.translateZ(-zOffset); + this.translateX( xOffset ); + this.translateZ( - zOffset ); this.matrixWorld.compose( this.position, this.quaternion, this.scale ); - this.matrixWorldInverse.getInverse(this.matrixWorld); + this.matrixWorldInverse.getInverse( this.matrixWorld ); // Find the union of the frustum values of the cameras and scale // the values so that the near plane's position does not change in world space, // although must now be relative to the new union camera. var near2 = near + zOffset; var far2 = far + zOffset; var left = leftL - xOffset; - var right = rightR + (ipd - xOffset) + var right = rightR + ( ipd - xOffset ); var top = Math.max( topL, topR ); var bottom = Math.min( bottomL, bottomR ); this.projectionMatrix.makePerspective( left, right, top, bottom, near2, far2 ); - } + + }; + }(), } );
false
Other
mrdoob
three.js
f2b9480f63052645987c1cca78e7a0b970b49168.json
update logdepthbuf shader
src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl
@@ -1,11 +1,6 @@ -#ifdef USE_LOGDEPTHBUF +#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) - uniform float logDepthBufFC; + uniform float logDepthBufFC; + varying float vFragDepth; - #ifdef USE_LOGDEPTHBUF_EXT - - varying float vFragDepth; - - #endif - -#endif +#endif \ No newline at end of file
true
Other
mrdoob
three.js
f2b9480f63052645987c1cca78e7a0b970b49168.json
update logdepthbuf shader
src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl
@@ -4,8 +4,10 @@ varying float vFragDepth; - #endif - - uniform float logDepthBufFC; + #else + + uniform float logDepthBufFC; + + #endif #endif \ No newline at end of file
true
Other
mrdoob
three.js
5703d81cb7f4faa29d201753c34f9464434fd9ce.json
Remove linter warning
src/extras/Earcut.js
@@ -167,7 +167,7 @@ function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { ear = cureLocalIntersections( ear, triangles, dim ); earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); - // as a last resort, try splitting the remaining polygon into two + // as a last resort, try splitting the remaining polygon into two } else if ( pass === 2 ) {
false
Other
mrdoob
three.js
22f2fae48a7b1f393529e2c4257abc0a9a3e08b9.json
get draco version
examples/js/loaders/sea3d/SEA3DDraco.js
@@ -54,13 +54,14 @@ SEA3D.GeometryDraco = function ( name, data, sea3d ) { var module = SEA3D.GeometryDraco.getModule(), dracoData = new Int8Array( data.concat( data.position, data.bytesAvailable ).buffer ); + //data.position += 5; // jump "DRACO" magic string + //var version = data.readUByte() + '.' + data.readUByte(); // draco version + var decoder = new module.Decoder(); var buffer = new module.DecoderBuffer(); buffer.Init( dracoData, dracoData.length ); - - var geometryType = decoder.GetEncodedGeometryType( buffer ); - + var mesh = new module.Mesh(); var decodingStatus = decoder.DecodeBufferToMesh( buffer, mesh );
false
Other
mrdoob
three.js
5a0fe5c93314a7fbc8cd1cbee9269aaf585da0fb.json
Change varying name
src/renderers/shaders/ShaderChunk/fog_fragment.glsl
@@ -1,6 +1,6 @@ #ifdef USE_FOG - float fogDepth = length( fogPosition ); + float fogDepth = length( vFogPosition ); #ifdef FOG_EXP2
true
Other
mrdoob
three.js
5a0fe5c93314a7fbc8cd1cbee9269aaf585da0fb.json
Change varying name
src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl
@@ -1,7 +1,7 @@ #ifdef USE_FOG uniform vec3 fogColor; - varying vec3 fogPosition; + varying vec3 vFogPosition; #ifdef FOG_EXP2
true
Other
mrdoob
three.js
5a0fe5c93314a7fbc8cd1cbee9269aaf585da0fb.json
Change varying name
src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl
@@ -1,5 +1,5 @@ #ifdef USE_FOG - varying vec3 fogPosition; + varying vec3 vFogPosition; #endif
true
Other
mrdoob
three.js
5a0fe5c93314a7fbc8cd1cbee9269aaf585da0fb.json
Change varying name
src/renderers/shaders/ShaderChunk/fog_vertex.glsl
@@ -1,4 +1,5 @@ - #ifdef USE_FOG -fogPosition = mvPosition.xyz; -#endif \ No newline at end of file + + vFogPosition = mvPosition.xyz; + +#endif
true
Other
mrdoob
three.js
44db10ab50c1d6b2f18c97ebb4d08358750b5529.json
Add sizeAttenuation property
docs/api/materials/SpriteMaterial.html
@@ -67,8 +67,11 @@ <h3>[property:Texture map]</h3> <h3>[property:Radians rotation]</h3> <p>The rotation of the sprite in radians. Default is 0.</p> + <h3>[property:Boolean sizeAttenuation]</h3> + <p>Whether the size of the sprite is attenuated by the camera depth. (Perspective camera only.) Default is *true*.</p> + <h2>Methods</h2> - <p>See the base [page:Material] class for common methods.</p> + <p>See the base [page:Material] class for common methods.</p> <h2>Source</h2>
true
Other
mrdoob
three.js
44db10ab50c1d6b2f18c97ebb4d08358750b5529.json
Add sizeAttenuation property
src/materials/SpriteMaterial.js
@@ -6,11 +6,9 @@ import { Color } from '../math/Color.js'; * * parameters = { * color: <hex>, - * opacity: <float>, * map: new THREE.Texture( <Image> ), - * - * uvOffset: new THREE.Vector2(), - * uvScale: new THREE.Vector2() + * rotation: <float>, + * sizeAttenuation: <bool> * } */ @@ -25,6 +23,8 @@ function SpriteMaterial( parameters ) { this.rotation = 0; + this.sizeAttenuation = true; + this.lights = false; this.transparent = true; @@ -45,6 +45,8 @@ SpriteMaterial.prototype.copy = function ( source ) { this.rotation = source.rotation; + this.sizeAttenuation = source.sizeAttenuation; + return this; };
true
Other
mrdoob
three.js
44db10ab50c1d6b2f18c97ebb4d08358750b5529.json
Add sizeAttenuation property
src/renderers/shaders/ShaderLib/sprite_vert.glsl
@@ -11,19 +11,24 @@ void main() { #include <uv_vertex> + vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 ); + vec2 scale; scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) ); scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) ); + #ifndef USE_SIZEATTENUATION + + scale *= abs( mvPosition.z ); + + #endif + vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; vec2 rotatedPosition; rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; - vec4 mvPosition; - - mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 ); mvPosition.xy += rotatedPosition; gl_Position = projectionMatrix * mvPosition;
true
Other
mrdoob
three.js
9796f88f0c84dff13ff3723dc7ff3f6da345c610.json
remove unnecessary calculation in Vector3.project
src/math/Vector3.js
@@ -318,7 +318,7 @@ Object.assign( Vector3.prototype, { return function project( camera ) { - matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) ); + matrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); return this.applyMatrix4( matrix ); };
false
Other
mrdoob
three.js
d6bbdf590fbb71f0216871b23f5eef3578dd4bdc.json
Remove an extra semicolon from 3D Texture example
examples/webgl_materials_texture_3d.html
@@ -191,7 +191,7 @@ } - mesh.material.uniforms.depth.value = value;; + mesh.material.uniforms.depth.value = value; }
false
Other
mrdoob
three.js
9ee9259ed3db6a179ee9ba041e701d15991044c4.json
Finish the translation in the objects.
docs/api/zh/objects/LOD.html
@@ -10,17 +10,15 @@ <body> [page:Object3D] &rarr; - <h1>[name]</h1> + <h1>多细节层次([name],Levels of Detail)</h1> <p class="desc"> - Level of Detail - show meshes with more or less geometry based on distance from the camera.<br /><br /> - - Every level is associated with an object, and rendering can be switched between them at the distances - specified. Typically you would create, say, three meshes, one for far away (low detail), one for mid range (medium detail) - and one for close up (high detail). + 多细节层次 —— 在显示网格时,根据摄像机距离物体的距离,来使用更多或者更少的几何体来对其进行显示。<br /><br /> + 每一个级别都和一个几何体相关联,且在渲染时,可以根据给定的距离,来在这些级别对应的几何体之间进行切换。 + 通常情况下,你会创建多个几何体,比如说三个,一个距离很远(低细节),一个距离不近不远,大概在中间(中等细节),还有一个距离非常近(高质量)。 </p> - <h2>Example</h2> + <h2>示例</h2> <p> [example:webgl_lod webgl / lod ] @@ -44,76 +42,72 @@ <h2>Example</h2> </code> <p> - Note that for the LOD to switch between the different detail levels, you will - have to call [page:.update update]( camera ) in your render loop. See the source code - for this example for details: + 请注意,要使得LOD在各不同细节层次之间进行切换,你将需要在你的渲染循环中调用[page:.update update]( camera )。 + 详情请查看这个示例中的源代码: [example:webgl_lod WebGL / LOD] </div> <h2>Constructor</h2> <h3>[name]( )</h3> <p> - Creates a new [name]. + 创建一个新的 [name]. </p> - <h2>Properties</h2> - <p>See the base [page:Object3D] class for common properties.</p> + <h2>属性</h2> + <p>请参阅其基类[page:Object3D]来查看公共属性。</p> <h3>[property:array levels]</h3> <p> - An array of [page:object level] objects<br /><br /> + 一个包含有[page:object level] objects(各层次物体)的数组。<br /><br /> - Each level is an object with two properties:<br /> - [page:Object3D object] - The [page:Object3D] to display at this level.<br /> - [page:Float distance] - The distance at which to display this level of detail. + 每一个层级都是一个对象,具有以下两个属性: + [page:Object3D object] —— 在这个层次中将要显示的[page:Object3D]。<br /> + [page:Float distance] —— 将显示这一细节层次的距离。 </p> - <h2>Methods</h2> - <p>See the base [page:Object3D] class for common methods.</p> + <h2>方法</h2> + <p>请参阅其基类[page:Object3D]来查看共有方法。</p> <h3>[method:null addLevel]( [param:Object3D object], [param:Float distance] )</h3> <p> - [page:Object3D object] - The [page:Object3D] to display at this level.<br /> - [page:Float distance] - The distance at which to display this level of detail.<br /><br /> + [page:Object3D object] —— 在这个层次中将要显示的[page:Object3D]。<br /> + [page:Float distance] —— 将显示这一细节层次的距离。<br /><br /> - Adds a mesh that will display at a certain distance and greater. Typically the further away the distance, - the lower the detail on the mesh. + 添加在一定距离和更大范围内显示的网格。通常来说,距离越远,网格中的细节就越少。 </p> <h3>[method:LOD clone]()</h3> <p> - Returns a clone of this LOD object and its associated distance specific objects. + 返回一个LOD对象及其所关联的在特定距离中的物体。 </p> <h3>[method:Object3D getObjectForDistance]( [param:Float distance] )</h3> <p> - Get a reference to the first [page:Object3D] (mesh) that is greater than [page:Float distance]. + 获得第一个比[page:Float distance]大的[page:Object3D](网格)的引用。 </p> <h3>[method:Array raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3> <p> - Get intersections between a casted [page:Ray] and this LOD. - [page:Raycaster.intersectObject] will call this method. + 在一条投射出去的[page:Ray](射线)和这个LOD之间获得交互。 + [page:Raycaster.intersectObject]将会调用这个方法。 </p> <h3>[method:null toJSON]( meta )</h3> <p> - Create a JSON structure with details of this LOD object. + 使用这个方法,为LOD对象中的每个细节层次创建一个JSON结构。 </p> <h3>[method:null update]( [param:Camera camera] )</h3> <p> - Set the visibility of each [page:levels level]'s [page:Object3D object] based on - distance from the [page:Camera camera]. This needs to be called in the render loop - for levels of detail to be updated dynamically. + 基于每个[page:levels level]中的[page:Object3D object]和[page:Camera camera](摄像机)之间的距离,来设置其可见性。 + 为了使得多细节层次能够被自动地更新,这个方法需要在渲染循环中被调用。 </p> - <h2>Source</h2> - + <h2>源代码</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>
true
Other
mrdoob
three.js
9ee9259ed3db6a179ee9ba041e701d15991044c4.json
Finish the translation in the objects.
docs/api/zh/objects/Line.html
@@ -10,20 +10,17 @@ <body> [page:Object3D] &rarr; - <h1>[name]</h1> + <h1>线([name])</h1> <p class="desc"> - A continuous line.<br /><br /> - - This is nearly the same - as [page:LineSegments]; the only difference is that it is rendered using - [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP] - instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES] + 一条连续的线。<br /><br /> + 它几乎和[page:LineSegments]是一样的,唯一的区别是它在渲染时使用的是[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP], + 而不是[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES]。 </p> - <h2>Example</h2> + <h2>示例</h2> <code>var material = new THREE.LineBasicMaterial({ color: 0x0000ff @@ -41,57 +38,59 @@ <h2>Example</h2> </code> - <h2>Constructor</h2> + <h2>构造器</h2> <h3>[name]( [param:Geometry geometry], [param:Material material] )</h3> <p> - [page:Geometry geometry] — vertices representing the line segment(s). Default is a new [page:BufferGeometry].<br /> - [page:Material material] — material for the line. Default is a new [page:LineBasicMaterial] with random color.<br /> + [page:Geometry geometry] —— 表示线段的顶点,默认值是一个新的[page:BufferGeometry]。<br /> + [page:Material material] —— 线的材质,默认值是一个新的具有随机颜色的[page:LineBasicMaterial]。<br /> </p> - <p>If no material is supplied, a randomized line material will be created and assigned to the object.</p> + <p>如果没有指定材质,一个随机颜色的线的材质将会被创建,并应用到该物体上。</p> - <h2>Properties</h2> - <p>See the base [page:Object3D] class for common properties.</p> + <h2>属性</h2> + <p>请参阅其基类 [page:Object3D] 来查看共有属性。</p> <h3>[property:Boolean isLine]</h3> <p> - Used to check whether this or derived classes are lines. Default is *true*.<br /><br /> - - You should not change this, as it used internally for optimisation. + 用于检查这个类或者其派生类是否为线,默认值为*true*。 + + <br /><br /> + 你不应当对这个属性进行改变,因为它在内部使用,以用于优化。 </p> <h3>[property:Geometry geometry]</h3> - <p>Vertices representing the line segment(s).</p> + <p>表示线段的顶点。</p> <h3>[property:Material material]</h3> - <p>Material for the line.</p> + <p>线的材质。</p> - <h2>Methods</h2> - <p>See the base [page:Object3D] class for common methods.</p> + <h2>方法</h2> + <p>请参阅其基类 [page:Object3D] 来查看共有方法。</p> <h3>[method:Line computeLineDistances]()</h3> <p> - Computes an array of distance values which are necessary for [page:LineDashedMaterial]. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line. + 计算[page:LineDashedMaterial]所需的距离的值的数组。 + 对于几何体中的每一个顶点,这个方法计算出了当前点到线的起始点的累积长度。 </p> <h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3> <p> - Get intersections between a casted [page:Ray] and this Line. - [page:Raycaster.intersectObject] will call this method. + 在一条投射出去的[page:Ray](射线)和这条线之间产生交互。 + [page:Raycaster.intersectObject]将会调用这个方法。 </p> <h3>[method:Line clone]()</h3> <p> - Returns a clone of this Line object and its descendants. + 返回这条线及其子集的一个克隆对象。 </p> - <h2>Source</h2> + <h2>源代码</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body>
true
Other
mrdoob
three.js
9ee9259ed3db6a179ee9ba041e701d15991044c4.json
Finish the translation in the objects.
docs/api/zh/objects/LineLoop.html
@@ -10,45 +10,43 @@ <body> [page:Object3D] &rarr; [page:Line] &rarr; - <h1>[name]</h1> + <h1>环线([name])</h1> <p class="desc"> - A continuous line that connects back to the start.<br /><br /> - - This is nearly the same as [page:Line]; the only difference is that it is rendered using - [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_LOOP] - instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP], - which draws a straight line to the next vertex, and connects the last vertex back to the first. + 一条头尾相接的连续的线。<br /><br /> + 它几乎和[page:Line]是相同的,唯一的区别是它在渲染时使用的是[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_LOOP], + 而不是[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP], + 它绘制一条直线到下一个顶点,并将最后一个顶点连回第一个顶点。 </p> - <h2>Constructor</h2> + <h2>构造器</h2> <h3>[name]( [param:Geometry geometry], [param:Material material] )</h3> <p> - [page:Geometry geometry] — List of vertices representing points on the line loop.<br /> - [page:Material material] — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial]. + [page:Geometry geometry] —— 表示环线上的点的顶点列表。<br /> + [page:Material material] —— 线的材质,默认值是[page:LineBasicMaterial LineBasicMaterial]。 </p> - <p>If no material is supplied, a randomized line material will be created and assigned to the object.</p> + <p>如果没有指定材质,一个随机颜色的线的材质将会被创建,并应用到该物体上。</p> - <h2>Properties</h2> - <p>See the base [page:Line] class for common properties.</p> + <h2>属性</h2> + <p>请参阅其基类 [page:Line] 来查看共有属性。</p> <h3>[property:Boolean isLineLoop]</h3> <p> - Used to check whether this or derived classes are line loops. Default is *true*.<br /><br /> - - You should not change this, as it used internally for optimisation. + 用于检查这个类或者其派生类是否为环线,默认值为*true*。<br /><br /> + 你不应当对这个属性进行改变,因为它在内部使用,以用于优化。 </p> - <h2>Methods</h2> - <p>See the base [page:Line] class for common methods.</p> + <h2>方法</h2> + <p> + 请查看其基类[page:Line]来查看共有方法。</p> - <h2>Source</h2> + <h2>源代码</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body>
true
Other
mrdoob
three.js
9ee9259ed3db6a179ee9ba041e701d15991044c4.json
Finish the translation in the objects.
docs/api/zh/objects/LineSegments.html
@@ -10,44 +10,41 @@ <body> [page:Object3D] &rarr; [page:Line] &rarr; - <h1>[name]</h1> + <h1>线段([name])</h1> <p class="desc"> - A series of lines drawn between pairs of vertices.<br /><br /> - - This is nearly the same as [page:Line]; the only difference is that it is rendered using - [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES] - instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP]. + 在若干对的顶点之间绘制的一系列的线。<br /><br /> + 它和[page:Line]几乎是相同的,唯一的区别是它在渲染时使用的是[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES], + 而不是[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP]。 </p> - <h2>Constructor</h2> + <h2>构造器</h2> <h3>[name]( [param:Geometry geometry], [param:Material material] )</h3> <p> - [page:Geometry geometry] — Pair(s) of vertices representing each line segment(s).<br /> - [page:Material material] — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial]. + [page:Geometry geometry] —— 表示每条线段的两个顶点。<br /> + [page:Material material] —— 线的材质,默认值是[page:LineBasicMaterial LineBasicMaterial]。 </p> - <p>If no material is supplied, a randomized line material will be created and assigned to the object.</p> + <p>如果没有指定材质,一个随机颜色的线的材质将会被创建,并应用到该物体上。</p> - <h2>Properties</h2> - <p>See the base [page:Line] class for common properties.</p> + <h2>属性</h2> + <p>请参阅其基类[page:Line]来查看共有属性。</p> <h3>[property:Boolean isLineSegments]</h3> <p> - Used to check whether this or derived classes are line segments. Default is *true*.<br /><br /> - - You should not change this, as it used internally for optimisation. + 用于检查这个类或者其派生类是否为线段,默认值为*true*。 + 你不应当对这个属性进行改变,因为它在内部使用,以用于优化。 </p> - <h2>Methods</h2> - <p>See the base [page:Line] class for common methods.</p> + <h2>方法</h2> + <p>请参阅其基类[page:Line]来查看共有属性。</p> - <h2>Source</h2> + <h2>源代码</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body>
true
Other
mrdoob
three.js
9ee9259ed3db6a179ee9ba041e701d15991044c4.json
Finish the translation in the objects.
docs/api/zh/objects/Mesh.html
@@ -10,15 +10,15 @@ <body> [page:Object3D] &rarr; - <h1>[name]</h1> + <h1>网格([name])</h1> <p class="desc"> - Class representing triangular [link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based objects. - Also serves as a base for other classes such as [page:SkinnedMesh]. + 表示基于以三角形为[link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh](多边形网格)的物体的类。 + 同时也作为其他类的基类,例如[page:SkinnedMesh]。 </p> - <h2>Example</h2> + <h2>示例</h2> <code> var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 ); @@ -28,85 +28,80 @@ <h2>Example</h2> </code> - <h2>Constructor</h2> + <h2>构造器</h2> <h3>[name]( [param:Geometry geometry], [param:Material material] )</h3> <p> - [page:Geometry geometry] — (optional) an instance of [page:Geometry] or [page:BufferGeometry]. - Default is a new [page:BufferGeometry].<br /> - [page:Material material] — (optional) a single or an array of [page:Material]. Default is a new [page:MeshBasicMaterial] + [page:Geometry geometry] —— (可选)[page:Geometry]或者[page:BufferGeometry]的实例,默认值是一个新的[page:BufferGeometry]。<br /> + [page:Material material] —— (可选)一个[page:Material],或是一个包含有[page:Material]的数组,默认是一个新的[page:MeshBasicMaterial]。 </p> - <h2>Properties</h2> - <p>See the base [page:Object3D] class for common properties.</p> + <h2>属性</h2> + <p>请参阅其基类[page:Object3D]来查看共有属性。</p> <h3>[property:Integer drawMode]</h3> <p> - Determines how the mesh triangles are constructed from the vertices. - See the draw mode [page:DrawModes constants] for all possible values. - Default is [page:DrawModes TrianglesDrawMode]. + 决定了网格中的三角形将如何从顶点来构造。 + 请参阅draw mode [page:DrawModes constants](绘图模式常量)来查看其所有可能的值。 + 其默认值是[page:DrawModes TrianglesDrawMode]。 </p> <h3>[property:Boolean isMesh]</h3> <p> - Used to check whether this or derived classes are meshes. Default is *true*.<br /><br /> - - You should not change this, as it is used internally for optimisation. + 用于检查这个类或者其派生类是否为网格,默认值为*true*。<br /><br /> + 你不应当对这个属性进行改变,因为它在内部使用,以用于优化。 </p> <h3>[property:Geometry geometry]</h3> <p> - An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes), - defining the object's structure.<br /><br /> + [page:Geometry] 或 [page:BufferGeometry] 的实例或者派生类,定义了物体的结构。<br /><br /> - It's recommended to always use a [page:BufferGeometry] if possible for best performance. + 如有可能,推荐总是使用[page:BufferGeometry]来获得最好的表现。 </p> <h3>[property:Material material]</h3> <p> - An instance of material derived from the [page:Material] base class or an array of materials, defining the - object's appearance. Default is a [page:MeshBasicMaterial] with a random color. + 由[page:Material]基类或者一个包含材质的数组派生而来的材质实例,定义了物体的外观。默认值是一个具有随机颜色的[page:MeshBasicMaterial]。 </p> <h3>[property:Array morphTargetInfluences]</h3> <p> - An array of weights typically from 0-1 that specify how much of the morph is applied. - Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets]. + 一个包含有权重(值一般在0-1范围内)的数组,指定应用了多少变形。 + 默认情况下是未定义的,但是会被[page:Mesh.updateMorphTargets updateMorphTargets]重置为一个空数组。 </p> <h3>[property:Object morphTargetDictionary]</h3> <p> - A dictionary of morphTargets based on the morphTarget.name property. - Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets]. + 基于morphTarget.name属性的morphTargets字典。 + 默认情况下是未定义的,但是会被[page:Mesh.updateMorphTargets updateMorphTargets]重建。 </p> - <h2>Methods</h2> - <p>See the base [page:Object3D] class for common methods.</p> + <h2>方法</h2> + <p>请参阅其基类[page:Object3D]来查看共有方法。</p> <h3>[method:null setDrawMode]( [param:Integer value] )</h3> - <p>Set the value of [page:.drawMode drawMode].</p> + <p>设置[page:.drawMode drawMode]的值。</p> <h3>[method:Mesh clone]()</h3> - <p>Returns a clone of this [name] object and its descendants.</p> + <p>返回这个[name]对象及其子级的克隆。</p> <h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3> <p> - Get intersections between a casted ray and this mesh. - [page:Raycaster.intersectObject] will call this method. + 在一条投射出去的[page:Ray](射线)和这个网格之间产生交互。 + [page:Raycaster.intersectObject]将会调用这个方法。 </p> <h3>[method:null updateMorphTargets]()</h3> <p> - Updates the morphTargets to have no influence on the object. Resets the - [page:Mesh.morphTargetInfluences morphTargetInfluences] and - [page:Mesh.morphTargetDictionary morphTargetDictionary] properties. + 更新morphTargets,使其不对对象产生影响,重置[page:Mesh.morphTargetInfluences morphTargetInfluences] and + [page:Mesh.morphTargetDictionary morphTargetDictionary]属性。 </p> - <h2>Source</h2> + <h2>源代码</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body>
true
Other
mrdoob
three.js
9ee9259ed3db6a179ee9ba041e701d15991044c4.json
Finish the translation in the objects.
docs/api/zh/objects/Points.html
@@ -1,78 +1,75 @@ <!DOCTYPE html> <html lang="en"> - <head> - <meta charset="utf-8" /> - <base href="../../../" /> - <script src="list.js"></script> - <script src="page.js"></script> - <link type="text/css" rel="stylesheet" href="page.css" /> - </head> - <body> - [page:Object3D] &rarr; - <h1>[name]</h1> +<head> + <meta charset="utf-8" /> + <base href="../../../" /> + <script src="list.js"></script> + <script src="page.js"></script> + <link type="text/css" rel="stylesheet" href="page.css" /> +</head> - <p class="desc"> - A class for displaying points. - The points are rendered by the [page:WebGLRenderer] using - [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.POINTS]. - </p> +<body> + [page:Object3D] &rarr; + <h1>点([name])</h1> - <h2>Constructor</h2> + <p class="desc"> + 一个用于显示点的类。 + 由[page:WebGLRenderer]渲染的点使用 + [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.POINTS]。 + </p> - <h3>[name]( [param:Geometry geometry], [param:Material material] )</h3> - <p> - [page:Geometry geometry] — (optional) an instance of [page:Geometry] or [page:BufferGeometry]. - Default is a new [page:BufferGeometry].<br /> - [page:Material material] — (optional) a [page:Material]. Default is a new [page:PointsMaterial] - with a random color. - </p> + <h2>构造器</h2> - <h2>Properties</h2> - <p>See the base [page:Object3D] class for common properties.</p> + <h3>[name]( [param:Geometry geometry], [param:Material material] )</h3> + <p> + [page:Geometry geometry] —— (可选)是一个[page:Geometry]或者[page:BufferGeometry]的实例,默认值是一个新的[page:BufferGeometry]。 + <br /> + [page:Material material] —— (可选) 是一个对象,默认值是一个具有随机颜色的新的[page:PointsMaterial]。 + </p> - <h3>[property:Geometry geometry]</h3> - <p> - An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes), - defining the object's structure.<br /><br /> - Its recommended to always use a [page:BufferGeometry] if possible for best performance. - </p> + <h2>属性</h2> + <p>请参阅其基类[page:Object3D]来查看共有属性。</p> - <h3>[property:Boolean isPoints]</h3> - <p> - Used to check whether this or derived classes are points. Default is *true*.<br /><br /> + <h3>[property:Geometry geometry]</h3> + <p> + 一个[page:Geometry]或[page:BufferGeometry]的实例(或者派生类),定义了物体的结构。<br /><br /> + 如有可能,推荐总是使用[page:BufferGeometry]来获得最佳表现。 + </p> - You should not change this, as it used internally for optimisation. - </p> + <h3>[property:Boolean isPoints]</h3> + <p>用于检查这个类或者其派生类是否为点,默认值为*true*。<br /><br /> + 你不应当对这个属性进行改变,因为它在内部使用,以用于优化。 + </p> - <h3>[property:Material material]</h3> - <p> - An instance of [page:Material], defining the object's appearance. - Default is a [page:PointsMaterial] with a random color. - </p> + <h3>[property:Material material]</h3> + <p> + [page:Material]的实例。定义了物体的外观。默认值是一个具有随机颜色的[page:PointsMaterial]。 + </p> - <h2>Methods</h2> - <p>See the base [page:Object3D] class for common methods.</p> + <h2>方法</h2> + <p>请参阅其基类[page:Object3D]来查看共有方法。</p> - <h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3> - <p> - Get intersections between a casted ray and this Points. - [page:Raycaster.intersectObject] will call this method. - </p> + <h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3> + <p> + 在一条投射出去的[page:Ray](射线)和点之间产生交互。 + [page:Raycaster.intersectObject]将会调用这个方法。 + </p> - <h3>[method:Points clone]()</h3> - <p> - Returns a clone of this Points object and its descendants. - </p> + <h3>[method:Points clone]()</h3> + <p> + 返回这个点及其子集的一个克隆对象。 + </p> - <h2>Source</h2> + <h2>源代码</h2> - [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] + [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] - </body> -</html> +</body> + +</html> \ No newline at end of file
true
Other
mrdoob
three.js
9ee9259ed3db6a179ee9ba041e701d15991044c4.json
Finish the translation in the objects.
docs/api/zh/objects/Skeleton.html
@@ -103,7 +103,7 @@ <h3>[method:null update]()</h3> <h3>[method:Bone getBoneByName]( [param:String name] )</h3> <p> - name -- 匹配Bone对象中.name属性的字符串。<br /><br /> + name —— 匹配Bone对象中.name属性的字符串。<br /><br /> 在骨架中的骨骼数组中遍览,并返回第一个能够和name匹配上的骨骼对象。<br /> </p>
true
Other
mrdoob
three.js
9ee9259ed3db6a179ee9ba041e701d15991044c4.json
Finish the translation in the objects.
docs/api/zh/objects/Sprite.html
@@ -43,7 +43,7 @@ <h2>属性</h2> <h3>[property:Boolean isSprite]</h3> <p> 用于检查这个类或者其派生类是否为精灵,默认值为*true*。<br /><br /> - 你不应当对这个属性进行改变,因为它在使用,以用于优化。 + 你不应当对这个属性进行改变,因为它在内部使用,以用于优化。 </p>
true
Other
mrdoob
three.js
a6c3193465f533048d1608fbce30d3bbaf9e5d74.json
Translate some page in the object,and little fix.
docs/api/zh/cameras/Camera.html
@@ -34,7 +34,7 @@ <h3>[property:Boolean isCamera]</h3> 用于来检查这个类或者派生的类是否为摄像机,默认为*true*。 <br /><br /> - 你不应当对这个属性进行改变,因为它在内部由渲染器使用,以用于优化。 + 你不应当对这个属性进行改变,因为它在内部由渲染器使用,以用于优化。 </p> <h3>[property:Layers layers]</h3>
true
Other
mrdoob
three.js
a6c3193465f533048d1608fbce30d3bbaf9e5d74.json
Translate some page in the object,and little fix.
docs/api/zh/objects/Bone.html
@@ -10,14 +10,14 @@ <body> [page:Object3D] &rarr; - <h1>[name]</h1> + <h1>骨骼([name])</h1> <p class="desc"> - A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh]. - Bones are almost identical to a blank [page:Object3D]. + 骨骼是[page:Skeleton](骨架)的一部分。骨架是由[page:SkinnedMesh](蒙皮网格)依次来使用的。 + 骨骼几乎和空白[page:Object3D]相同。 </p> - <h3>Example</h3> + <h3>示例</h3> <code> var root = new THREE.Bone(); @@ -27,32 +27,31 @@ <h3>Example</h3> child.position.y = 5; </code> - <h2>Constructor</h2> + <h2>构造器</h2> <h3>[name]( )</h3> <p> - Creates a new [name]. + 创建一个新的[name]. </p> - <h2>Properties</h2> - <p>See the base [page:Object3D] class for common properties.</p> + <h2>属性</h2> + <p>请参阅其基类[page:Object3D]来查看共有属性。</p> <h3>[property:Boolean isBone]</h3> <p> - Used to check whether this or derived classes are bones. Default is *true*.<br /><br /> - - You should not change this, as it used internally for optimisation. + 用于检查这个类或其派生类是否为骨骼。默认值为*true*。<br /><br /> + 你不应当对这个属性进行改变,因为它在内部使用,以用于优化。 </p> <h3>[property:String type]</h3> - <p>Set to 'Bone', this can be used to find all Bones in a scene.</p> + <p>设置为“Bone”,这可以用于在一个场景中找到所有的Bones。</p> - <h2>Methods</h2> - <p>See the base [page:Object3D] class for common methods.</p> + <h2>方法</h2> + <p>请参阅其基类[page:Object3D]来查看其共有方法。</p> - <h2>Source</h2> + <h2>源代码</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body>
true