language
stringclasses
1 value
owner
stringlengths
2
15
repo
stringlengths
2
21
sha
stringlengths
45
45
message
stringlengths
7
36.3k
path
stringlengths
1
199
patch
stringlengths
15
102k
is_multipart
bool
2 classes
Other
mrdoob
three.js
a6c3193465f533048d1608fbce30d3bbaf9e5d74.json
Translate some page in the object,and little fix.
docs/api/zh/objects/Group.html
@@ -10,15 +10,14 @@ <body> [page:Object3D] &rarr; - <h1>[name]</h1> + <h1>组([name])</h1> <p class="desc"> - This is almost identical to an [page:Object3D Object3D]. Its purpose is to make working - with groups of objects syntactically clearer. + 它几乎和[page:Object3D Object3D]是相同的,其目的是使得组中对象在语法上的结构更加清晰...
true
Other
mrdoob
three.js
a6c3193465f533048d1608fbce30d3bbaf9e5d74.json
Translate some page in the object,and little fix.
docs/api/zh/objects/Skeleton.html
@@ -9,14 +9,13 @@ </head> <body> - <h1>[name]</h1> + <h1>骨架([name])</h1> <p class="desc"> - Use an array of [page:Bone bones] to create a skeleton that can be used by a - [page:SkinnedMesh]. + 使用一个[page:Bone bones]数组来创建一个可以由[page:SkinnedMesh]使用的骨架。 </p> - <h2>Example</h2> + <h2>实例</h2> <code> ...
true
Other
mrdoob
three.js
a6c3193465f533048d1608fbce30d3bbaf9e5d74.json
Translate some page in the object,and little fix.
docs/api/zh/objects/SkinnedMesh.html
@@ -10,11 +10,11 @@ <body> [page:Object3D] &rarr; [page:Mesh] &rarr; - <h1>[name]</h1> + <h1>蒙皮网格([name])</h1> <p class="desc"> - A mesh that has a [page:Skeleton] with [page:Bone bones] that can then be used to animate the vertices of the geometry. - The material must support skinning and have skinni...
true
Other
mrdoob
three.js
a6c3193465f533048d1608fbce30d3bbaf9e5d74.json
Translate some page in the object,and little fix.
docs/api/zh/objects/Sprite.html
@@ -10,16 +10,14 @@ <body> [page:Object3D] &rarr; - <h1>[name]</h1> + <h1>精灵([name])</h1> <p class="desc"> - A sprite is a plane that always faces towards the camera, generally with a - partially transparent texture applied.<br /><br /> - - Sprites do not cast shadows, setting <code>castShadow = tru...
true
Other
mrdoob
three.js
b4c85224bd0113cbe24b87e9cd9e5cfb527f32c4.json
Fix morph multimaterial
examples/js/loaders/FBXLoader.js
@@ -1407,31 +1407,26 @@ THREE.FBXLoader = ( function () { setupMorphMaterials: function () { + var self = this; sceneGraph.traverse( function ( child ) { if ( child.isMesh ) { - if ( child.geometry.morphAttributes.position || child.geometry.morphAttributes.normal ) { - - var uuid = child....
false
Other
mrdoob
three.js
83c3c06947120e771e010c886bcaca88c0ea6e1c.json
Add 3D Texture example
examples/webgl_materials_texture_3d.html
@@ -0,0 +1,213 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - 3D texture</title> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + background:#000; + padding:0; + margin:0; ...
false
Other
mrdoob
three.js
f72d822eb2945dd07c719aa3133b0a0bff2b5b2f.json
Correct Vector3 to Vector2
docs/api/extras/curves/SplineCurve.html
@@ -1,72 +1,72 @@ -<!DOCTYPE html> -<html lang="en"> - <head> +<!DOCTYPE html> +<html lang="en"> + <head> <meta charset="utf-8" /> - <base href="../../../" /> - <script src="list.js"></script> - <script src="page.js"></script> - <link type="text/css" rel="stylesheet" href="page.css" /> - </head> - <body> - ...
false
Other
mrdoob
three.js
b5032dd15b1860640180f60cf9c2bf5438ac08f6.json
Update definitions of torus radii
docs/api/geometries/TorusBufferGeometry.html
@@ -44,7 +44,7 @@ <h2>Constructor</h2> <h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Float arc])</h3> <div> - radius — Default is 1. <br /> + radius - Radius of the torus, from the center of the torus to the center of the tube. Default ...
true
Other
mrdoob
three.js
b5032dd15b1860640180f60cf9c2bf5438ac08f6.json
Update definitions of torus radii
docs/api/geometries/TorusGeometry.html
@@ -44,7 +44,7 @@ <h2>Constructor</h2> <h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Float arc])</h3> <div> - radius — Default is 1. <br /> + radius - Radius of the torus, from the center of the torus to the center of the tube. Default ...
true
Other
mrdoob
three.js
b5032dd15b1860640180f60cf9c2bf5438ac08f6.json
Update definitions of torus radii
docs/api/geometries/TorusKnotBufferGeometry.html
@@ -45,7 +45,7 @@ <h2>Constructor</h2> <h3>[name]([page:Float radius], [page:Float tube], [page:Integer tubularSegments], [page:Integer radialSegments], [page:Integer p], [page:Integer q])</h3> <div> <ul> - <li>radius — Default is 1.</li> + <li>radius - Radius of the torus. Default is 1.</li> <li>t...
true
Other
mrdoob
three.js
b5032dd15b1860640180f60cf9c2bf5438ac08f6.json
Update definitions of torus radii
docs/api/geometries/TorusKnotGeometry.html
@@ -45,7 +45,7 @@ <h2>Constructor</h2> <h3>[name]([page:Float radius], [page:Float tube], [page:Integer tubularSegments], [page:Integer radialSegments], [page:Integer p], [page:Integer q])</h3> <div> <ul> - <li>radius — Default is 1.</li> + <li>radius - Radius of the torus. Default is 1.</li> <li>t...
true
Other
mrdoob
three.js
1d89bd105dc7956a9427daf09c8cb7a12d1aab44.json
Change incorrect references in Torus docs The tube parameter is actually a radius, not a diameter
docs/api/geometries/TorusBufferGeometry.html
@@ -45,7 +45,7 @@ <h2>Constructor</h2> <h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Float arc])</h3> <div> radius — Default is 1. <br /> - tube — Diameter of the tube. Default is 0.4. <br /> + tube — Radius of the tube. Default is 0...
true
Other
mrdoob
three.js
1d89bd105dc7956a9427daf09c8cb7a12d1aab44.json
Change incorrect references in Torus docs The tube parameter is actually a radius, not a diameter
docs/api/geometries/TorusGeometry.html
@@ -45,7 +45,7 @@ <h2>Constructor</h2> <h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Float arc])</h3> <div> radius — Default is 1. <br /> - tube — Diameter of the tube. Default is 0.4. <br /> + tube — Radius of the tube. Default is 0...
true
Other
mrdoob
three.js
1d89bd105dc7956a9427daf09c8cb7a12d1aab44.json
Change incorrect references in Torus docs The tube parameter is actually a radius, not a diameter
docs/api/geometries/TorusKnotBufferGeometry.html
@@ -46,7 +46,7 @@ <h3>[name]([page:Float radius], [page:Float tube], [page:Integer tubularSegments <div> <ul> <li>radius — Default is 1.</li> - <li>tube — Diameter of the tube. Default is 0.4.</li> + <li>tube — Radius of the tube. Default is 0.4.</li> <li>tubularSegments — Default is 64.</li> ...
true
Other
mrdoob
three.js
1d89bd105dc7956a9427daf09c8cb7a12d1aab44.json
Change incorrect references in Torus docs The tube parameter is actually a radius, not a diameter
docs/api/geometries/TorusKnotGeometry.html
@@ -46,7 +46,7 @@ <h3>[name]([page:Float radius], [page:Float tube], [page:Integer tubularSegments <div> <ul> <li>radius — Default is 1.</li> - <li>tube — Diameter of the tube. Default is 0.4.</li> + <li>tube — Radius of the tube. Default is 0.4.</li> <li>tubularSegments — Default is 64.</li> ...
true
Other
mrdoob
three.js
764fb013869a7ba8db8f97dfee2b9ec6a1df54a2.json
Add initial doc for ply exporter
docs/examples/exporters/PLYExporter.html
@@ -0,0 +1,65 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <meta charset="utf-8" /> + <base href="../../" /> + <script src="list.js"></script> + <script src="page.js"></script> + <link type="text/css" rel="stylesheet" href="page.css" /> + </head> + <body> + <h1>[name]</h1> + + <p class="desc"> + An exporter...
false
Other
mrdoob
three.js
94743d102bc4f63604b75d5f7f2d87aa834dfa36.json
use options hash
examples/js/loaders/EquiangularToCubeGenerator.js
@@ -2,10 +2,10 @@ * @author Richard M. / https://github.com/richardmonette */ -THREE.EquiangularToCubeGenerator = function ( sourceTexture, resolution, type, format ) { +THREE.EquiangularToCubeGenerator = function ( sourceTexture, options ) { this.sourceTexture = sourceTexture; - this.resolution = resolution; +...
true
Other
mrdoob
three.js
94743d102bc4f63604b75d5f7f2d87aa834dfa36.json
use options hash
examples/webgl_materials_envmaps_exr.html
@@ -106,7 +106,7 @@ texture.magFilter = THREE.NearestFilter; texture.encoding = THREE.LinearEncoding; - var cubemapGenerator = new THREE.EquiangularToCubeGenerator( texture, 512, THREE.HalfFloatType ); + var cubemapGenerator = new THREE.EquiangularToCubeGenerator( texture, { resolution: 512, type:...
true
Other
mrdoob
three.js
ad597c55d61bb0d46d8ec1286672fd828527d311.json
add params for cubemap params (to support mobile)
examples/js/loaders/EquiangularToCubeGenerator.js
@@ -2,7 +2,7 @@ * @author Richard M. / https://github.com/richardmonette */ -THREE.EquiangularToCubeGenerator = function ( sourceTexture, resolution ) { +THREE.EquiangularToCubeGenerator = function ( sourceTexture, resolution, type, format ) { this.sourceTexture = sourceTexture; this.resolution = resolution; ...
true
Other
mrdoob
three.js
ad597c55d61bb0d46d8ec1286672fd828527d311.json
add params for cubemap params (to support mobile)
examples/webgl_materials_envmaps_exr.html
@@ -106,7 +106,7 @@ texture.magFilter = THREE.NearestFilter; texture.encoding = THREE.LinearEncoding; - var cubemapGenerator = new THREE.EquiangularToCubeGenerator( texture, 512 ); + var cubemapGenerator = new THREE.EquiangularToCubeGenerator( texture, 512, THREE.HalfFloatType ); var cubeMap...
true
Other
mrdoob
three.js
908fa7354d9f5b9aa0fdd83a391360e058b51552.json
Add some utility functions to BufferGeometryUtils
examples/js/BufferGeometryUtils.js
@@ -391,6 +391,90 @@ THREE.BufferGeometryUtils = { return new THREE.BufferAttribute( array, itemSize, normalized ); + }, + + /** + * @param {Array<THREE.BufferAttribute>} attributes + * @return {Array<THREE.InterleavedBufferAttribute>} + */ + interleaveAttributes: function ( attributes ) { + + // Interleaves...
false
Other
mrdoob
three.js
836e363c07cf59b759b907d4fbf4b4529bc2dcaf.json
fix bypassnode without .value
examples/js/nodes/core/BypassNode.js
@@ -17,27 +17,39 @@ THREE.BypassNode.prototype.nodeType = "Bypass"; THREE.BypassNode.prototype.getType = function ( builder ) { - return this.value ? this.value.getType( builder ) : 'void'; + if ( this.value ) { + + return this.value.getType( builder ); + + } else if (builder.isShader( 'fragment' )) { + + ...
false
Other
mrdoob
three.js
9bea0556fe15ecc68651e51bad34dd916b20022b.json
Address PR feedback.
examples/js/controls/OrbitControls.js
@@ -75,7 +75,7 @@ THREE.OrbitControls = function ( object, domElement ) { this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; // Mouse buttons - this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT }; + this.mouseButtons = { LEFT: THREE.MOUSE.LEFT, MIDDLE: THREE.MOU...
false
Other
mrdoob
three.js
88c17cd1cb75e92dbc052b13c93d054410062d03.json
Add Lorenz attractor
examples/files.js
@@ -322,6 +322,7 @@ var files = { "webvr_cubes", "webvr_daydream", "webvr_gearvr", + "webvr_lorenz_attractor", "webvr_oculus-go", "webvr_panorama", "webvr_rollercoaster",
false
Other
mrdoob
three.js
a904d8808c6fa4aa4e6568d419c1ae6ea2c2e22a.json
Fix example in SknnedMesh.html Fixes #14314
docs/api/objects/SkinnedMesh.html
@@ -38,7 +38,7 @@ <h1>[name]</h1> <h2>Example</h2> <code> - var geometry = new THREE.CylinderBufferGeometry( 5, 5, 5, 5, 15, 5, 30 ); + var geometry = new THREE.CylinderGeometry( 5, 5, 5, 5, 15, 5, 30 ); //Create the skin indices and skin weights for ( var i = 0; i < geometry.vertices.length; i ++ ) {
false
Other
mrdoob
three.js
c9a4cd8e5c568b7a95439908f782dcc7ee7fd66b.json
Reduce size and reposition
examples/webvr_lorenz_attractor.html
@@ -27,14 +27,14 @@ var camera, scene, renderer, x, y, z, c, geometry; - var scale = 30; + var scale = .015; // for reducing overall displayed size var multiplier = 5; // integer, increase for faster visualization var steps = 100000; var current = 1; var shown = 10000; - var beta = 8/3...
false
Other
mrdoob
three.js
006a90682c49065e81aa2138029680d5530ba0e0.json
Fix Error message in GLTFLoader
examples/js/loaders/GLTFLoader.js
@@ -1421,7 +1421,7 @@ THREE.GLTFLoader = ( function () { if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) { - throw new Error( 'THREE.GLTFLoader: %s buffer type is not supported.', bufferDef.type ); + throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' ); }...
false
Other
mrdoob
three.js
c1d8e09ebfedbf69fdb6f2e70725e14435dc2143.json
Add ';' and better indent
docs/api/lights/shadows/DirectionalLightShadow.html
@@ -37,8 +37,8 @@ <h2>Example</h2> //Set up shadow properties for the light light.shadow.mapSize.width = 512; // default light.shadow.mapSize.height = 512; // default -light.shadow.camera.near = 0.5; // default -light.shadow.camera.far = 500 // default +light.shadow.camera.near = 0.5; // default +ligh...
false
Other
mrdoob
three.js
47e792705d29e547660d4a5ef9fd1bff6a41e443.json
Fix GLTFLoader uncaught exception
examples/js/loaders/GLTFLoader.js
@@ -1025,11 +1025,9 @@ THREE.GLTFLoader = ( function () { if ( value ) { - fns.push( value ); - if ( value instanceof Promise ) { - value.then( function ( key, value ) { + value = value.then( function ( key, value ) { results[ key ] = value; @@ -1041,6 +1039,8 @@ THREE.GLTFLoa...
false
Other
mrdoob
three.js
cdbd039552d9f26a3db91d6c9582e18159f31558.json
add name to object just once
examples/js/loaders/ColladaLoader.js
@@ -2751,7 +2751,7 @@ THREE.ColladaLoader.prototype = { function parseNode( xml ) { var data = { - name: xml.getAttribute( 'name' ), + name: xml.getAttribute( 'name' ) || '', type: xml.getAttribute( 'type' ), id: xml.getAttribute( 'id' ), sid: xml.getAttribute( 'sid' ), @@ -3111,7 +3111,6 ...
false
Other
mrdoob
three.js
cbafcbec083fcc06a46fdfd6619a9270efd37ccb.json
switch push style
examples/js/loaders/FBXLoader.js
@@ -50,8 +50,9 @@ try { + console.time( 'parse: ' ); var scene = self.parse( buffer, resourceDirectory ); - + console.timeEnd( 'parse: ' ); onLoad( scene ); } catch ( error ) { @@ -898,59 +899,53 @@ for ( var i = 2; i < faceLength; i ++ ) { - vertexB.push( - vertexP...
false
Other
mrdoob
three.js
3268df1029fb9a88c98f32757bc6c48004d0c487.json
Update BufferGeometry doc
docs/api/core/BufferGeometry.html
@@ -195,7 +195,7 @@ <h2>Methods</h2> <h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3> - <h3>[method:null addAttribute]( [param:String name], [param:BufferAttribute attribute] )</h3> + <h3>[method:BufferGeometry addAttribute]( [param:String name], [param:BufferAttribute attri...
false
Other
mrdoob
three.js
fe4b89a167b69037305d55c7b5b310e10daf993a.json
Fix style bugs
src/math/Matrix4.js
@@ -288,6 +288,7 @@ Object.assign( Matrix4.prototype, { return this.compose( zero, q, one ); }; + }(), lookAt: function () { @@ -732,24 +733,24 @@ Object.assign( Matrix4.prototype, { var te = this.elements; var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; - var x2 ...
false
Other
mrdoob
three.js
7058bf8ea3a9f9c11bf76ef158e7b9a22757a74d.json
Fix variable name. Change the variable name 'cube' to 'klein'.
docs/api/geometries/ParametricBufferGeometry.html
@@ -37,8 +37,8 @@ <h2>Example</h2> <code> var geometry = new THREE.ParametricBufferGeometry( THREE.ParametricGeometries.klein, 25, 25 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); - var cube = new THREE.Mesh( geometry, material ); - scene.add( cube ); + var klein = new THREE.Mesh( ge...
false
Other
mrdoob
three.js
03681b7bd6e1a3910a667a03ba99f79d396289ac.json
Add updateMatrixWorld benchmark
test/benchmark/benchmarks.html
@@ -15,6 +15,7 @@ <script src="core/Vector3Storage.js"></script> <script src="core/Vector3Length.js"></script> <script src="core/Float32Array.js"></script> + <script src="core/UpdateMatrixWorld.js"></script> </head> <body> <header>
true
Other
mrdoob
three.js
03681b7bd6e1a3910a667a03ba99f79d396289ac.json
Add updateMatrixWorld benchmark
test/benchmark/core/UpdateMatrixWorld.js
@@ -0,0 +1,48 @@ +(function() { + + THREE = Bench.THREE; + + var position = new THREE.Vector3(1, 1, 1); + var scale = new THREE.Vector3(2, 1, 0.5); + var rotation = new THREE.Quaternion(); + rotation.setFromAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI / 8); + var createLocallyOffsetChild = function() { + var ...
true
Other
mrdoob
three.js
fd1ad09fb8cf5d1af0c8f94ed107b035bafb90f3.json
Improve collision handling
examples/webvr_gearvr.html
@@ -231,6 +231,10 @@ if ( normal.length() < 2 * radius ) { + normal.multiplyScalar( 0.5 * normal.length() - radius ); + cube.position.sub( normal ); + cube2.position.add( normal ); + normal.normalize(); relativeVelocity.copy( cube.userData.velocity ).sub( cube...
false
Other
mrdoob
three.js
63f7f8b0bc17795364fa72d34cd6ac7d71203cbe.json
Add collision handling
examples/webvr_gearvr.html
@@ -42,6 +42,10 @@ var controller; var room; + + var radius = 0.08; + var normal = new THREE.Vector3(); + var relativeVelocity = new THREE.Vector3(); init(); animate(); @@ -77,7 +81,7 @@ light.position.set( 1, 1, 1 ).normalize(); scene.add( light ); - var geometry = new THREE...
false
Other
mrdoob
three.js
158fc6ca70d4afebff5d323f62ef87b3efb6b48d.json
Update webgl2_sandbox example
examples/webgl2_sandbox.html
@@ -44,7 +44,7 @@ import { Mesh } from '../src/objects/Mesh.js'; import { Fog } from '../src/scenes/Fog.js'; import { Scene } from '../src/scenes/Scene.js'; - import { WebGL2Renderer } from '../src/renderers/WebGL2Renderer.js'; + import { WebGLRenderer } from '../src/renderers/WebGLRenderer.js'; /...
false
Other
mrdoob
three.js
1f2b11a169f9f536ed62424bf9a1ae66b812d175.json
Remove unneccessary argument https://lgtm.com/projects/g/mrdoob/three.js/snapshot/60c5764c63fa3841f02dcf91cf7dceeeef66889c/files/build/three.module.js?#x16404adc80fd6243:1
src/geometries/ExtrudeGeometry.js
@@ -72,7 +72,7 @@ function ExtrudeBufferGeometry( shapes, options ) { for ( var i = 0, l = shapes.length; i < l; i ++ ) { var shape = shapes[ i ]; - addShape( shape, options ); + addShape( shape ); }
false
Other
mrdoob
three.js
a89ed40a1e72a9179844fad9db3ad93bc1ba9374.json
Remove mipmaps serialization
src/loaders/ObjectLoader.js
@@ -570,7 +570,6 @@ Object.assign( ObjectLoader.prototype, { if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); if ( data.anisotropy !== undefined...
true
Other
mrdoob
three.js
a89ed40a1e72a9179844fad9db3ad93bc1ba9374.json
Remove mipmaps serialization
src/textures/Texture.js
@@ -197,7 +197,6 @@ Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { minFilter: this.minFilter, magFilter: this.magFilter, anisotropy: this.anisotropy, - mipmaps: this.mipmaps.slice(), flipY: this.flipY,
true
Other
mrdoob
three.js
99a7cb9fdff3c4968ccd4c78d00bc7f5cac5f333.json
Remove an unnecessary space
src/textures/Texture.js
@@ -240,7 +240,7 @@ Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { width: mipmap.width, height: mipmap.height, type: mipmap.data.constructor.name, - array: Array.prototype.slice.call( mipmap.data ) + array: Array.prototype.slice.call( mipmap.data ) } ); ...
false
Other
mrdoob
three.js
22e44073bc8eb99790b7c86f456c6ace36f04bd4.json
Remove .userData from Geometry doc
docs/api/core/Geometry.html
@@ -174,12 +174,6 @@ <h3>[property:Array skinIndices]</h3> </code> </p> - <h3>[property:Object userData]</h3> - <p> - An object that can be used to store custom data about the Geometry. It should not hold - references to functions as these will not be cloned. - </p> - <h3>[property:String uuid]</h3> ...
false
Other
mrdoob
three.js
d512381bd72edde8238ad5f2edff66a70600c001.json
Fix Texture.mapping type in Texture doc
docs/api/textures/Texture.html
@@ -60,7 +60,7 @@ <h3>[property:array mipmaps]</h3> Array of user-specified mipmaps (optional). </p> - <h3>[property:object mapping]</h3> + <h3>[property:number mapping]</h3> <p> How the image is applied to the object. An object type of [page:Textures THREE.UVMapping] is the default, where the U,V co...
false
Other
mrdoob
three.js
01ff9bd73b1441107caf6fae239cd1ead4537a05.json
Keep front of helper facing direction of normal
src/helpers/PlaneHelper.js
@@ -9,6 +9,7 @@ import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; import { Object3D } from '../core/Object3D.js'; +import { FrontSide, BackSide } from '../constants.js...
false
Other
mrdoob
three.js
f949a2c4c31978ef42c37cf5d22c301c70d3a8cd.json
fix some mistakes and approve the effect
examples/js/shaders/AfterimageShader.js
@@ -51,12 +51,19 @@ THREE.AfterimageShader = { "texelOld *= damp;", - "texelOld.r *= when_gt( texelOld.r, 0.2 );", - "texelOld.g *= when_gt( texelOld.g, 0.2 );", - "texelOld.b *= when_gt( texelOld.b, 0.2 );", - "texelOld.a *= when_gt( texelOld.a, 0.2 );", + "texelOld.r *= when_gt( texelOld.r, 0....
true
Other
mrdoob
three.js
f949a2c4c31978ef42c37cf5d22c301c70d3a8cd.json
fix some mistakes and approve the effect
examples/webgl_postprocessing_afterimage.html
@@ -55,7 +55,7 @@ scene.add( object ); var geometry = new THREE.BoxBufferGeometry( 150, 150, 150, 2, 2, 2); - var material = new THREE.MeshNormalMaterial( { wireframe: true } ); + var material = new THREE.MeshNormalMaterial(); mesh = new THREE.Mesh( geometry, material ); scene.add( mesh );
true
Other
mrdoob
three.js
54fdf6304b789b575b341f2008adcf31b96ab468.json
Add missing isCanvasTexture property
src/textures/CanvasTexture.js
@@ -14,6 +14,6 @@ function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, for CanvasTexture.prototype = Object.create( Texture.prototype ); CanvasTexture.prototype.constructor = CanvasTexture; - +CanvasTexture.prototype.isCanvasTexture = true; export { CanvasTexture };
false
Other
mrdoob
three.js
2928e097a2050675791e449345a7826a9ccaa20b.json
Add userData to Geometry
src/core/Geometry.js
@@ -46,6 +46,8 @@ function Geometry() { this.boundingBox = null; this.boundingSphere = null; + this.userData = {}; + // update flags this.elementsNeedUpdate = false; @@ -987,6 +989,7 @@ Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), data.uuid = this.uuid; data.type = t...
false
Other
mrdoob
three.js
0e489d543b20f4406bbc95a2dae45bcfe67f4c2b.json
Add userData to BufferGeometry
src/core/BufferGeometry.js
@@ -38,6 +38,8 @@ function BufferGeometry() { this.drawRange = { start: 0, count: Infinity }; + this.userData = {}; + } BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { @@ -930,6 +932,7 @@ BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototy ...
false
Other
mrdoob
three.js
10df2978ab18a9e187ac16e6e458961b0d7aef69.json
add afterimage effect a postprocessing of afterimage effect. Looks pretty cool.
examples/js/postprocessing/AfterimagePass.js
@@ -0,0 +1,88 @@ +/** + * @author HypnosNova / https://www.threejs.org.cn/gallery/ + */ + +THREE.AfterimagePass = function ( damp ) { + + THREE.Pass.call( this ); + + if ( THREE.AfterimageShader === undefined ) + console.error( "THREE.AfterimagePass relies on THREE.AfterimageShader" ); + + this.shader = THREE.Afterima...
true
Other
mrdoob
three.js
10df2978ab18a9e187ac16e6e458961b0d7aef69.json
add afterimage effect a postprocessing of afterimage effect. Looks pretty cool.
examples/js/shaders/AfterimageShader.js
@@ -0,0 +1,65 @@ +/** + * @author HypnosNova / https://www.threejs.org.cn/gallery/ + * I'm lucky to get this domain name.(threejs.org.cn) + * + * Afterimage shader + * I created this effect inspired by a demo on codepen. (Unfortunately, I forgot the url) + */ + +THREE.AfterimageShader = { + + uniforms: { + + "damp": {...
true
Other
mrdoob
three.js
10df2978ab18a9e187ac16e6e458961b0d7aef69.json
add afterimage effect a postprocessing of afterimage effect. Looks pretty cool.
examples/webgl_postprocessing_afterimage.html
@@ -0,0 +1,116 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - postprocessing - afterimage</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + margin: 0px; + background-co...
true
Other
mrdoob
three.js
1f3207f15754e5af8df480b8cd5a5fe6b54f1ee9.json
Add missing properties to Texture.toJSON()
src/textures/Texture.js
@@ -191,11 +191,18 @@ Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { wrap: [ this.wrapS, this.wrapT ], format: this.format, + type: this.type, + encoding: this.encoding, + minFilter: this.minFilter, magFilter: this.magFilter, anisotropy: this.anisotropy, + m...
false
Other
mrdoob
three.js
473c861ee144620772877dde7a4dbb1265257b45.json
Remove unnecessary code /ping @takahirox
examples/js/loaders/GLTFLoader.js
@@ -572,7 +572,6 @@ THREE.GLTFLoader = ( function () { ].join( '\n' ); var fragmentShader = shader.fragmentShader - .replace( '#include <specularmap_fragment>', '' ) .replace( 'uniform float roughness;', 'uniform vec3 specular;' ) .replace( 'uniform float metalness;', 'uniform float glossine...
false
Other
mrdoob
three.js
8ef140ad6de5c338d0410bf1078536056840553d.json
fix mosaic mask
examples/webgl_postprocessing_nodes.html
@@ -465,9 +465,9 @@ }, false, 0, 1 ); - addGui( 'mask', true, function ( val ) { + addGui( 'mask', false, function ( val ) { - fadeCoord.c = val ? maskAlpha : fade; + fadeScreen.c = val ? new THREE.TextureNode( lensflare2 ) : fade; nodepass.needsUpdate = true;
false
Other
mrdoob
three.js
648a85d025925d3a57738887607454c6cde1758f.json
add uuid for shader and uniforms
examples/js/nodes/NodeMaterial.js
@@ -6,6 +6,8 @@ THREE.NodeMaterial = function ( vertex, fragment ) { THREE.ShaderMaterial.call( this ); + this.defines.UUID = THREE.Math.generateUUID(); + this.vertex = vertex || new THREE.RawNode( new THREE.PositionNode( THREE.PositionNode.PROJECTION ) ); this.fragment = fragment || new THREE.RawNode( new TH...
false
Other
mrdoob
three.js
94e5122f8327974a153fa1dfbb74c19df2daf961.json
Remove unnecessary shader chunk
examples/webgl_buffergeometry_instancing_lambert.html
@@ -144,7 +144,6 @@ #include <envmap_pars_vertex> #include <bsdfs> #include <lights_pars_begin> - #include <lights_pars_maps> #include <color_pars_vertex> #include <fog_pars_vertex> #include <morphtarget_pars_vertex>
true
Other
mrdoob
three.js
94e5122f8327974a153fa1dfbb74c19df2daf961.json
Remove unnecessary shader chunk
examples/webgl_shaders_tonemapping.html
@@ -161,7 +161,6 @@ THREE.ShaderChunk[ "common" ], THREE.ShaderChunk[ "bsdfs" ], THREE.ShaderChunk[ "lights_pars_begin" ], - THREE.ShaderChunk[ "lights_pars_maps" ], THREE.ShaderChunk[ "lights_phong_pars_fragment" ], "void main() {",
true
Other
mrdoob
three.js
94e5122f8327974a153fa1dfbb74c19df2daf961.json
Remove unnecessary shader chunk
src/renderers/shaders/ShaderLib/meshlambert_frag.glsl
@@ -24,7 +24,6 @@ varying vec3 vLightFront; #include <envmap_pars_fragment> #include <bsdfs> #include <lights_pars_begin> -#include <lights_pars_maps> #include <fog_pars_fragment> #include <shadowmap_pars_fragment> #include <shadowmask_pars_fragment>
true
Other
mrdoob
three.js
94e5122f8327974a153fa1dfbb74c19df2daf961.json
Remove unnecessary shader chunk
src/renderers/shaders/ShaderLib/meshlambert_vert.glsl
@@ -14,7 +14,6 @@ varying vec3 vLightFront; #include <envmap_pars_vertex> #include <bsdfs> #include <lights_pars_begin> -#include <lights_pars_maps> #include <color_pars_vertex> #include <fog_pars_vertex> #include <morphtarget_pars_vertex>
true
Other
mrdoob
three.js
94e5122f8327974a153fa1dfbb74c19df2daf961.json
Remove unnecessary shader chunk
src/renderers/shaders/ShaderLib/meshphong_frag.glsl
@@ -22,7 +22,6 @@ uniform float opacity; #include <fog_pars_fragment> #include <bsdfs> #include <lights_pars_begin> -#include <lights_pars_maps> #include <lights_phong_pars_fragment> #include <shadowmap_pars_fragment> #include <bumpmap_pars_fragment>
true
Other
mrdoob
three.js
76fb60ae361880bed5b62c268667677077c3ab9a.json
use auto build
examples/js/loaders/NodeMaterialLoader.js
@@ -581,8 +581,6 @@ Object.assign( THREE.NodeMaterialLoader.prototype, { object.value = this.getNode( node.value ); - object.build(); - } return this.material || this.pass || this;
true
Other
mrdoob
three.js
76fb60ae361880bed5b62c268667677077c3ab9a.json
use auto build
examples/js/nodes/postprocessing/NodePass.js
@@ -54,14 +54,6 @@ THREE.NodePass.prototype.render = function () { }; -THREE.NodePass.prototype.build = function () { - - this.node.build(); - - this.needsUpdate = false; - -}; - THREE.NodePass.prototype.toJSON = function ( meta ) { var isRootObject = ( meta === undefined || typeof meta === 'string' );
true
Other
mrdoob
three.js
ec05fcdb9fd8894b33e1a5dad921467ddeef9694.json
fix dead link
examples/webgl_postprocessing_advanced.html
@@ -35,7 +35,7 @@ <div id="info"> <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl postprocessing example - - <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head + <a href="http://g3d.cs.williams.edu/g3d/data10...
false
Other
mrdoob
three.js
4963e37c83da93dcd377c3c4c5b6b05bfffdccb2.json
resolve more conflicts
examples/js/loaders/FBXLoader.js
@@ -732,10 +732,10 @@ var uvInfo = []; var i = 0; - while ( subNodes.LayerElementUV[ i ] ) { + while ( subNodes.LayerElementUV[ i ] ){ - uvInfo.push( getUVs( subNodes.LayerElementUV[ i ] ) ); - i ++; + uvInfo.push(getUVs( subNodes.LayerElementUV[ i ] )); + i++; }
false
Other
mrdoob
three.js
efa028e2fe1f7c16d1e465d4bc8dcae774472018.json
Fix unpack bug
examples/js/shaders/SAOShader.js
@@ -102,7 +102,7 @@ THREE.SAOShader = { "vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {", " #if NORMAL_TEXTURE == 1", - " return -unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );", + " return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );", " ...
true
Other
mrdoob
three.js
efa028e2fe1f7c16d1e465d4bc8dcae774472018.json
Fix unpack bug
src/renderers/shaders/ShaderChunk/packing.glsl
@@ -3,7 +3,7 @@ vec3 packNormalToRGB( const in vec3 normal ) { } vec3 unpackRGBToNormal( const in vec3 rgb ) { - return 1.0 - 2.0 * rgb.xyz; + return 2.0 * rgb.xyz - 1.0; } const float PackUpscale = 256. / 255.; // fraction -> 0..1 (including 1)
true
Other
mrdoob
three.js
ae581776a6ca749e4a274e43e4487220e4bdba5f.json
add new lines and spaces for code style
examples/webgl_tonemapping.html
@@ -221,7 +221,7 @@ gui.add( params, 'exposure', 0, 10 ); gui.add( params, 'whitePoint', 0, 10 ); gui.add( params, 'opacity', 0, 1 ); - gui.add( params, 'renderMode', [ 'Renderer', 'Composer'] ); + gui.add( params, 'renderMode', [ 'Renderer', 'Composer' ] ); gui.open(); } @@ -258,10 +258...
false
Other
mrdoob
three.js
a86afe1858f9b4adaa57e8b0f791c207df311a9e.json
remove redundant test and clean up
examples/webgl_tonemapping.html
@@ -253,18 +253,14 @@ function render() { - if ( standardMaterial !== undefined ) { + standardMaterial.roughness = params.roughness; + standardMaterial.bumpScale = - 0.05 * params.bumpScale; + standardMaterial.opacity = params.opacity; - - standardMaterial.roughness = params.roughness; - s...
false
Other
mrdoob
three.js
fd5934e6577ff6153bd33d746cf359f45a779764.json
fix alphabetical order of loader examples
examples/files.js
@@ -101,13 +101,13 @@ var files = { "webgl_loader_mmd_pose", "webgl_loader_mmd_audio", "webgl_loader_nodes", + "webgl_loader_nrrd", "webgl_loader_obj", "webgl_loader_obj_mtl", "webgl_loader_obj2", "webgl_loader_obj2_meshspray", "webgl_loader_obj2_options", "webgl_loader_obj2_run_director", -...
false
Other
mrdoob
three.js
c48d55fc3a11004edb2a8837373f77661cc838b8.json
rename Triangle.uvIntersection to getUV
src/math/Triangle.js
@@ -1,4 +1,3 @@ -import { Vector2 } from './Vector2.js'; import { Vector3 } from './Vector3.js'; /** @@ -109,24 +108,20 @@ Object.assign( Triangle, { }(), - uvIntersection: function () { + getUV: function () { var barycoord = new Vector3(); - var v1 = new Vector2(); - var v2 = new Vector2(); - var v3 ...
true
Other
mrdoob
three.js
c48d55fc3a11004edb2a8837373f77661cc838b8.json
rename Triangle.uvIntersection to getUV
src/objects/Mesh.js
@@ -190,7 +190,7 @@ Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { uvB.fromBufferAttribute( uv, b ); uvC.fromBufferAttribute( uv, c ); - intersection.uv = Triangle.uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC, new Vector2() ); + intersection.uv = Triangle.ge...
true
Other
mrdoob
three.js
c48d55fc3a11004edb2a8837373f77661cc838b8.json
rename Triangle.uvIntersection to getUV
src/objects/Sprite.js
@@ -149,7 +149,7 @@ Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { distance: distance, point: intersectPoint.clone(), - uv: Triangle.uvIntersection( intersectPoint, vA, vB, vC, uvA, uvB, uvC, new Vector2() ), + uv: Triangle.getUV( intersectPoint, vA, vB, vC, uvA, uvB, uvC, ne...
true
Other
mrdoob
three.js
bf9b0d4dd4b46c89b08637142f2c61f0ee91ba75.json
Fix error handling for PCDLoader parsing #14776
examples/js/loaders/PCDLoader.js
@@ -28,7 +28,23 @@ THREE.PCDLoader.prototype = { loader.setResponseType( 'arraybuffer' ); loader.load( url, function ( data ) { - onLoad( scope.parse( data, url ) ); + try { + + onLoad( scope.parse( data, url ) ); + + } catch ( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + ...
false
Other
mrdoob
three.js
7f57a46b1ad5c9b7e83e9a19b116baf17a442b89.json
Remove unneeded parameter
examples/webgl_physics_terrain.html
@@ -204,7 +204,7 @@ // Create the terrain body - var groundShape = createTerrainShape( heightData ); + var groundShape = createTerrainShape(); var groundTransform = new Ammo.btTransform(); groundTransform.setIdentity(); // Shifts the terrain, since bullet re-centers it on its b...
false
Other
mrdoob
three.js
c6639997ecd356648294eac619e917c315af97a1.json
add sprite raycast demo
examples/files.js
@@ -242,6 +242,7 @@ var files = { "webgl_postprocessing_taa", "webgl_postprocessing_unreal_bloom", "webgl_raycast_texture", + "webgl_raycast_sprite", "webgl_read_float_buffer", "webgl_refraction", "webgl_rtt",
true
Other
mrdoob
three.js
c6639997ecd356648294eac619e917c315af97a1.json
add sprite raycast demo
examples/webgl_raycast_sprite.html
@@ -0,0 +1,177 @@ + +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - raycast - sprite</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + ...
true
Other
mrdoob
three.js
0cbee093ae2f969646d7b0cc7187d30bc7defae4.json
Keep the cursor as pointer after dragging
examples/js/controls/DragControls.js
@@ -154,7 +154,7 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) { } - _domElement.style.cursor = 'auto'; + _domElement.style.cursor = _hovered ? 'pointer' : 'auto'; }
false
Other
mrdoob
three.js
3a5bcfcef0528b46547a0b4fb6388bfb07da9470.json
Add the onDone callback
examples/js/exporters/ColladaExporter.js
@@ -17,7 +17,7 @@ THREE.ColladaExporter.prototype = { constructor: THREE.ColladaExporter, - parse: function ( object, options = {} ) { + parse: function ( object, onDone, options = {} ) { options = Object.assign( { version: '1.4.1', @@ -549,7 +549,7 @@ THREE.ColladaExporter.prototype = { var libraryVi...
false
Other
mrdoob
three.js
7095292fdefe6a92ea14867619d73ca0c48222cb.json
Use THREE.Matrix3 instead of native SVG matrices.
examples/js/loaders/SVGLoader.js
@@ -1,6 +1,7 @@ /** * @author mrdoob / http://mrdoob.com/ * @author zz85 / http://joshuakoo.com/ + * @author yomboprime / https://yombo.org */ THREE.SVGLoader = function ( manager ) { @@ -103,7 +104,7 @@ THREE.SVGLoader.prototype = { if ( transform ) { - copyTransform( transformStack.pop(), current...
false
Other
mrdoob
three.js
2641cd08cea2f1ed372566975c9f1380996188c8.json
fix copy and serialize
examples/js/nodes/postprocessing/NodePass.js
@@ -47,7 +47,7 @@ NodePass.prototype.render = function () { NodePass.prototype.copy = function ( source ) { - this.material = source.material; + this.input = source.input; }; @@ -78,7 +78,7 @@ NodePass.prototype.toJSON = function ( meta ) { if ( JSON.stringify( this.userData ) !== '{}' ) data.userData ...
true
Other
mrdoob
three.js
2641cd08cea2f1ed372566975c9f1380996188c8.json
fix copy and serialize
examples/js/nodes/postprocessing/NodePostProcessing.js
@@ -82,7 +82,7 @@ NodePostProcessing.prototype = { copy: function ( source ) { - this.material = source.material; + this.output = source.output; }, @@ -113,7 +113,7 @@ NodePostProcessing.prototype = { if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; - data.mat...
true
Other
mrdoob
three.js
18317890f5cef98f0c7be068d2e0fd064f93de01.json
Improve collada "duplicate node warning".
examples/js/loaders/ColladaLoader.js
@@ -3183,10 +3183,14 @@ THREE.ColladaLoader.prototype = { } - if (hasNode(data.id)) { - console.warn("Duplicate id ", data.id, "ignoring") + if ( hasNode( data.id ) ) { + + console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id )...
false
Other
mrdoob
three.js
73bb970ee30bd80745d09db2fe4775a420ed374f.json
Add a warning and ignore duplicate node IDs. Addresses the "too much recursion" error in issue #14453
examples/js/loaders/ColladaLoader.js
@@ -3183,7 +3183,11 @@ THREE.ColladaLoader.prototype = { } - library.nodes[ data.id ] = data; + if (hasNode(data.id)) { + console.warn("Duplicate id ", data.id, "ignoring") + } else { + library.nodes[ data.id ] = data; + } return data;
false
Other
mrdoob
three.js
63d7b66eef27de7e1c1002090dbeeb895e9f05f4.json
Fix syntax error from by #13172 merge.
examples/js/loaders/ColladaLoader.js
@@ -3519,7 +3519,7 @@ THREE.ColladaLoader.prototype = { } - var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff ) }; + var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } ); function resolveMaterialBinding( keys, instanceMaterials ) {
false
Other
mrdoob
three.js
608a543cd66df6518a4c3bc353d59a91e42216f3.json
fix gltf KHR_lights_punctual no color bug
examples/js/loaders/GLTFLoader.js
@@ -282,7 +282,11 @@ THREE.GLTFLoader = ( function () { var light = lights[ lightId ]; var lightNode; - var color = new THREE.Color().fromArray( light.color ); + // the color default value is [1, 1, 1] + var color = new THREE.Color(1, 1, 1); + if ( light.color !== undefined ) { + color.fromArray( l...
false
Other
mrdoob
three.js
8578b58bd820f4194e15c5de3245585e3852883e.json
Add tags to adjust whitespace issues
docs/api/lights/DirectionalLight.html
@@ -52,10 +52,10 @@ <h2>Example</h2> </p> <code> -// White directional light at half intensity shining from the top. -var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); -scene.add( directionalLight ); - </code> + // White directional light at half intensity shining from the top. + var directi...
false
Other
mrdoob
three.js
96d5134090427f72004627e96c4a96cc96f99445.json
allow parsing of empty geometry nodes
examples/js/loaders/FBXLoader.js
@@ -747,8 +747,8 @@ // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry function genGeometry( FBXTree, relationships, geometryNode, skeleton, preTransform ) { - var vertexPositions = geometryNode.Vertices.a; - var vertexIndices = geometryNode.PolygonVertexIndex.a; + var vertexPositions =...
false
Other
mrdoob
three.js
e7f47527b6e4a013eac3befa541fd1c31b76ecf6.json
Remove unnecessary ExplodeModifier
examples/webgl_modifier_tessellation.html
@@ -36,7 +36,6 @@ <script src="js/controls/TrackballControls.js"></script> - <script src="js/modifiers/ExplodeModifier.js"></script> <script src="js/modifiers/TessellateModifier.js"></script> <script src="js/Detector.js"></script> @@ -140,15 +139,12 @@ } - var explodeModifier = new THREE.Explo...
false
Other
mrdoob
three.js
03f74c4dca672a6d413138f70b4a971997379edf.json
Fix missing name copy in BufferAttribute.copy
src/core/BufferAttribute.js
@@ -68,6 +68,7 @@ Object.assign( BufferAttribute.prototype, { copy: function ( source ) { + this.name = source.name; this.array = new source.array.constructor( source.array ); this.itemSize = source.itemSize; this.count = source.count;
false
Other
mrdoob
three.js
53838a297a104e02faf38aa252ce3240e3122357.json
Add support for chaining
examples/js/loaders/MTLLoader.js
@@ -47,6 +47,7 @@ THREE.MTLLoader.prototype = { * * @see setTexturePath * @param {String} path + * @return {THREE.MTLLoader} * * @example * mtlLoader.setPath( 'assets/obj/' ); @@ -55,6 +56,7 @@ THREE.MTLLoader.prototype = { setPath: function ( path ) { this.path = path; + return this; ...
true
Other
mrdoob
three.js
53838a297a104e02faf38aa252ce3240e3122357.json
Add support for chaining
examples/js/loaders/OBJLoader.js
@@ -392,6 +392,8 @@ THREE.OBJLoader = ( function () { this.path = value; + return this; + }, setMaterials: function ( materials ) {
true
Other
mrdoob
three.js
53838a297a104e02faf38aa252ce3240e3122357.json
Add support for chaining
examples/webgl_loader_obj_mtl.html
@@ -77,33 +77,37 @@ // model var onProgress = function ( xhr ) { + if ( xhr.lengthComputable ) { + var percentComplete = xhr.loaded / xhr.total * 100; - console.log( Math.round(percentComplete, 2) + '% downloaded' ); + console.log( Math.round( percentComplete, 2 ) + '% downloaded' ); ...
true
Other
mrdoob
three.js
54551f17730eaf164416fc6019211194085bd628.json
Add missing semicolon
examples/js/BufferGeometryUtils.js
@@ -250,7 +250,7 @@ THREE.BufferGeometryUtils = { if ( isIndexed ) { - count = geometry.index.count + count = geometry.index.count; } else if ( geometry.attributes.position !== undefined ) {
false
Other
mrdoob
three.js
39ddddb2a5b9e9d115ad39cdf72eecf90a5cb5ed.json
update the doc for CSS2D renderer as well
docs/examples/renderers/CSS2DRenderer.html
@@ -12,7 +12,6 @@ <h1>[name]</h1> <div class="desc">[name] is a simplified version of [page:CSS3DRenderer]. The only transformation that is supported is translation.<br /> The renderer is very useful if you want to combine HTML based labels with 3D objects. Here too, the respective DOM elements are wrapped int...
false
Other
mrdoob
three.js
063515b2ed2f6b1cd71b122d25b12a622deb0e59.json
use camera.is*** for its type detection
examples/files.js
@@ -348,11 +348,11 @@ var files = { ], "css3d": [ "css3d_molecules", + "css3d_orthographic", "css3d_panorama", "css3d_panorama_deviceorientation", "css3d_periodictable", "css3d_sandbox", - "css3d_orthographic", "css3d_sprites", "css3d_youtube" ],
true
Other
mrdoob
three.js
063515b2ed2f6b1cd71b122d25b12a622deb0e59.json
use camera.is*** for its type detection
examples/js/renderers/CSS3DRenderer.js
@@ -262,7 +262,7 @@ THREE.CSS3DRenderer = function () { if ( cache.camera.fov !== fov ) { - if ( camera.type === 'PerspectiveCamera' ) { + if ( camera.isPerspectiveCamera ) { domElement.style.WebkitPerspective = fov + 'px'; domElement.style.perspective = fov + 'px'; @@ -277,7 +277,7 @@ THREE.CSS3...
true
Other
mrdoob
three.js
131212ae616a5664870d2e7a8a787683e1cbf197.json
remove params from createTexture
examples/js/GPUComputationRenderer.js
@@ -306,13 +306,10 @@ function GPUComputationRenderer( sizeX, sizeY, renderer ) { }; - this.createTexture = function( sizeXTexture, sizeYTexture ) { + this.createTexture = function() { - sizeXTexture = sizeXTexture || sizeX; - sizeYTexture = sizeYTexture || sizeY; - - var a = new Float32Array( sizeXTexture *...
false