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Other
mrdoob
three.js
f081dd161b3808cb1090802a4faf5bc56c5cbfe8.json
Remove extra a tag in webgl_morphotarget_human
examples/webgl_morphtargets_human.html
@@ -33,7 +33,7 @@ <div id="container"></div> <div id="info"> - <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - morph targets - human</a> + <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - morph targets - human </div> <script src="../buil...
false
Other
mrdoob
three.js
67521c1833b7004bdf8b936d61aebad82f3f75c7.json
Remove unnecessary comma in webgl_materials_cars
examples/webgl_materials_cars.html
@@ -312,7 +312,7 @@ [ "Bronze", mlib[ "Bronze" ] ], [ "Chrome", mlib[ "Chrome" ] ] - ], + ] }; @@ -353,7 +353,7 @@ [ "Bronze", mlib[ "Bronze" ] ], [ "Chrome", mlib[ "Chrome" ] ] - ], + ] }; @@ -413,7 +413,7 @@ [ "Bronze", mlib[ "Bronze" ] ], ...
false
Other
mrdoob
three.js
d78fa64a4d365b3d751eb6a9193bb6993198498a.json
Fix wrong hexa color in webgl_loader_sea3d_morph
examples/webgl_loader_sea3d_morph.html
@@ -28,7 +28,7 @@ </head> <body> <div id="info"> - <a href="http://threejs.org" target="_blank">three.js</a> - asset by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a> + <a href="http://threejs.org" target="_blank">three.js</a> - asset by <a href="https://github.com/su...
false
Other
mrdoob
three.js
0da24de64b0323922858196177deb9a7c0e37da3.json
Fix wrong hexa color in webgl_loader_sea3d
examples/webgl_loader_sea3d.html
@@ -28,7 +28,7 @@ </head> <body> <div id="info"> - <a href="http://threejs.org" target="_blank">three.js</a> - asset by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a> + <a href="http://threejs.org" target="_blank">three.js</a> - asset by <a href="https://github.com/su...
false
Other
mrdoob
three.js
b13b944c03596b35bf0c6519e173b48945703cf6.json
Add missing semicolon in webgl_loader_mmd
examples/webgl_loader_mmd.html
@@ -79,7 +79,7 @@ scene = new THREE.Scene(); - var gridHelper = new THREE.GridHelper( 100, 100 ) + var gridHelper = new THREE.GridHelper( 100, 100 ); gridHelper.position.y = -10; scene.add( gridHelper );
false
Other
mrdoob
three.js
48ccd9fff537c8e00b442bed66ea0160b3baedfa.json
Remove extra curly-brace in webgl_loader_bvh
examples/webgl_loader_bvh.html
@@ -21,7 +21,6 @@ text-align: center; color: #000000; } -} </style> </head>
false
Other
mrdoob
three.js
8b203220f20f0659c134ed0cbdc828a2699956ab.json
Remove unnecessary comma in webgl_lines_cubes
examples/webgl_lines_cubes.html
@@ -104,7 +104,7 @@ [ m1, scale*0.5, [2*d, 0, 0], g1 ], [ m1, scale*0.5, [-2*d, 0, 0], g1 ], [ m1, scale*0.5, [2*d, d, 0], g1 ], [ m1, scale*0.5, [-2*d, d, 0], g1 ], - [ m1, scale*0.5, [2*d, -d, 0], g1 ], [ m1, scale*0.5, [-2*d, -d, 0], g1 ], + [ m1, scale*0.5, [2*d, -d...
false
Other
mrdoob
three.js
fb8d7a0269b8e07a4062b5a2e0b20da567c55a15.json
Remove variable duplicate in webgl_pointlights
examples/webgl_lights_pointlights.html
@@ -50,7 +50,7 @@ if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var camera, scene, renderer, - particle1, particle2, particle2, + particle1, particle2, light1, light2, light3, light4, object, loader;
false
Other
mrdoob
three.js
e045374560c0dbb90c0385e07abd4f146d0e5c19.json
Remove unnecessary comma in webgl_light_physical
examples/webgl_lights_physical.html
@@ -80,7 +80,7 @@ "400 lx (Sunrise/Sunset)": 400, "1000 lx (Overcast)": 1000, "18000 lx (Daylight)": 18000, - "50000 lx (Direct Sun)": 50000, + "50000 lx (Direct Sun)": 50000 }; var params = { @@ -131,7 +131,7 @@ roughness: 0.8, color: 0xffffff, metalness: 0.2, - bum...
false
Other
mrdoob
three.js
695071e617827f48179d7c138415f85441fd5efe.json
add side to hdr example.
examples/webgl_materials_envmaps_hdr.html
@@ -63,7 +63,8 @@ roughness: 1.0, bumpScale: 0.3, background: false, - exposure: 1.0 + exposure: 1.0, + side: 'front' }; var camera, scene, renderer, controls, objects = []; var hdrCubeMap; @@ -91,8 +92,8 @@ standardMaterial = new THREE.MeshStandardMaterial( { map: null, ...
false
Other
mrdoob
three.js
32ef25a24b4abbfdc67294c73baa668f8a1fddae.json
fix documentation (#10039)
docs/api/core/BufferAttribute.html
@@ -54,7 +54,7 @@ <h3>[property:Integer version]</h3> A version number, incremented every time the needsUpdate property is set to true. </div> - <h3>[property:Function onUploadCallback]</h3> + <h3>[property:Function onUpload]</h3> <div> A callback function that is executed after the Renderer has transfe...
false
Other
mrdoob
three.js
6078e0852da884fc8aec918ffe0d5c540c52a529.json
add link to project wiki in README.md (#9987)
README.md
@@ -5,8 +5,11 @@ three.js The aim of the project is to create an easy to use, lightweight, 3D library. The library provides &lt;canvas&gt;, &lt;svg&gt;, CSS3D and WebGL renderers. -[Examples](http://threejs.org/examples/) — [Documentation](http://threejs.org/docs/) — [Migrating](https://github.com/mrdoob/three.js/...
false
Other
mrdoob
three.js
4342cf8ec12a68bdd53627731b63d11358aede72.json
Remove unnecessary lines from OutlineEffect
examples/js/effects/OutlineEffect.js
@@ -3,9 +3,6 @@ * * Reference: https://en.wikipedia.org/wiki/Cel_shading * - * Dependencies - * - THREE.ChainableEffect - * * // How to set default outline parameters * new THREE.OutlineEffect( renderer, { * defaultThickNess: 0.01,
false
Other
mrdoob
three.js
3c02fefe57e1f17ba08a1aca0c3d8633e0185a51.json
Fix typo in comment (#10021)
examples/js/controls/OrbitControls.js
@@ -11,7 +11,7 @@ // // Orbit - left mouse / touch: one finger move // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish -// Pan - right mouse, or arrow keys / touch: three finter swipe +// Pan - right mouse, or arrow keys / touch: three finger swipe THREE.OrbitControls = functio...
false
Other
mrdoob
three.js
cb2c0ea1fb0ec23b20eb44474499bea10a38b452.json
Add CCDIKHelper (#9996) * Add CCDIKHelper * Clean up MMDPhysics.js * Fix typo
examples/js/animation/CCDIKSolver.js
@@ -205,3 +205,190 @@ THREE.CCDIKSolver.prototype = { } }; + + +THREE.CCDIKHelper = function ( mesh ) { + + if ( mesh.geometry.iks === undefined || mesh.skeleton === undefined ) { + + throw 'THREE.CCDIKHelper requires iks in mesh.geometry and skeleton in mesh.'; + + } + + THREE.Object3D.call( this ); + + this.roo...
true
Other
mrdoob
three.js
cb2c0ea1fb0ec23b20eb44474499bea10a38b452.json
Add CCDIKHelper (#9996) * Add CCDIKHelper * Clean up MMDPhysics.js * Fix typo
examples/js/animation/MMDPhysics.js
@@ -1031,11 +1031,6 @@ THREE.MMDPhysics.Constraint.prototype = { }; -/* - * This helper displays rigid bodies of mesh for debug. - * It should be under Scene because it just sets world position/roration to meshes - * for simplicity. - */ THREE.MMDPhysicsHelper = function ( mesh ) { if ( mesh.physics === undef...
true
Other
mrdoob
three.js
cb2c0ea1fb0ec23b20eb44474499bea10a38b452.json
Add CCDIKHelper (#9996) * Add CCDIKHelper * Clean up MMDPhysics.js * Fix typo
examples/webgl_loader_mmd.html
@@ -52,7 +52,7 @@ var container, stats; var mesh, camera, scene, renderer; - var helper, physicsHelper; + var helper, ikHelper, physicsHelper; var mouseX = 0, mouseY = 0; @@ -119,6 +119,10 @@ helper.add( mesh ); helper.setAnimation( mesh ); + // create CCDIKHelper after calling h...
true
Other
mrdoob
three.js
0d47a62f8df511929057023f3884dbad1d4ebfba.json
Add setOverrideMimeType() to XHRLoader (#9959) * Add setOverrideMimeType() to XHRLoader * Rename setOverrideMimeType with setMimeType of FileLoader
src/loaders/FileLoader.js
@@ -184,7 +184,7 @@ Object.assign( FileLoader.prototype, { if ( this.responseType !== undefined ) request.responseType = this.responseType; if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; - if ( request.overrideMimeType ) request.overrideMimeType( 'text/plain' ); + ...
false
Other
mrdoob
three.js
effcd4402a20e60222dabe9e861ddd805ae4dfd5.json
stop sharing of Uniforms() in FilmPass
examples/js/postprocessing/FilmPass.js
@@ -21,10 +21,13 @@ THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, } ); - if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale; - if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity; - if ( scanlinesIntensity !== undefined ) this...
false
Other
mrdoob
three.js
b01a230aa98d74d2b6bd1d903623a86194b2b767.json
fix uniforms that need unsharing for outline pass
examples/js/postprocessing/OutlinePass.js
@@ -59,11 +59,11 @@ THREE.OutlinePass = function ( resolution, scene, camera, selectedObjects ) { var MAX_EDGE_GLOW = 4; this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS); - this.separableBlurMaterial1.uniforms[ "texSize" ].value = new THREE.Vector2(resx, resy); - this.separableBlurM...
false
Other
mrdoob
three.js
6f995385f5a7d6360bf694c10c5f934d6c92665d.json
fix manual MSAA
examples/js/postprocessing/ManualMSAARenderPass.js
@@ -87,7 +87,7 @@ THREE.ManualMSAARenderPass.prototype = Object.assign( Object.create( THREE.Pass. var baseSampleWeight = 1.0 / jitterOffsets.length; var roundingRange = 1 / 32; - this.copyUniforms[ "tDiffuse" ].value = this.sampleRenderTarget.texture; + this.copyUniforms[ "tDiffuse" ] = new THREE.Uniform( th...
false
Other
mrdoob
three.js
66bdaf5a00e4346a2e5e3a735ce913432cba4c28.json
use new Uniform() instead of object literals
examples/js/Mirror.js
@@ -5,9 +5,9 @@ THREE.ShaderLib[ 'mirror' ] = { uniforms: { - "mirrorColor": { value: new THREE.Color( 0x7F7F7F ) }, - "mirrorSampler": { value: null }, - "textureMatrix" : { value: new THREE.Matrix4() } + "mirrorColor": new THREE.Uniform( new THREE.Color( 0x7F7F7F ) ), + "mirrorSampler": new THREE.Uni...
false
Other
mrdoob
three.js
d9f437b84fa116a48908e20913cb15303802bb06.json
Fix MMD audio example
examples/js/loaders/MMDLoader.js
@@ -2000,7 +2000,7 @@ THREE.MMDAudioManager = function ( audio, listener, p ) { this.currentTime = 0.0; this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0; - this.audioDuration = this.audio.source.buffer.duration; + this.audioDuration = this.audio.buffer.duration; this.duration = this.audi...
false
Other
mrdoob
three.js
4ce415a6a8f2c5bcfc89434ada4e0529dd85fe69.json
Make Color.setScalar returns this. (#9885)
src/math/Color.js
@@ -53,6 +53,8 @@ Color.prototype = { this.g = scalar; this.b = scalar; + return this; + }, setHex: function ( hex ) {
false
Other
mrdoob
three.js
f039ee722c9a16e5d6f24b57d005f8293394fd92.json
Add empty map to glsl plugin (#9745) That is how it should look like according to rollup plugin conventions: https://github.com/rollup/rollup/wiki/Plugins
rollup.config.js
@@ -12,12 +12,16 @@ function glsl () { transform ( code, id ) { if ( !/\.glsl$/.test( id ) ) return; - return 'export default ' + JSON.stringify( + var transformedCode = 'export default ' + JSON.stringify( code .replace( /[ \t]*\/\/.*\n/g, '' ) .replace( /[ \t]*\/\*[\s\S]*?\*\//g, '' ) ...
false
Other
mrdoob
three.js
ba347be773d0226a01e99940b6cc4b755c3d662a.json
Add attributes to EditorControls (#9819) * Add attributes to EditorControls Add attributes to EditorControls to be able to change speed of controls * Changed attribute name factor to speed
examples/js/controls/EditorControls.js
@@ -13,6 +13,9 @@ THREE.EditorControls = function ( object, domElement ) { this.enabled = true; this.center = new THREE.Vector3(); + this.panSpeed = 0.001 + this.zoomSpeed = 0.001 + this.rotationSpeed = 0.005 // internals @@ -57,7 +60,7 @@ THREE.EditorControls = function ( object, domElement ) { var di...
false
Other
mrdoob
three.js
ce50b6c0cdd50ec1fe380704aa1efec07a16b419.json
remove redundant checks (#9829)
src/renderers/WebGLRenderer.js
@@ -986,7 +986,7 @@ function WebGLRenderer( parameters ) { var size = geometryAttribute.itemSize; var buffer = objects.getAttributeBuffer( geometryAttribute ); - if ( geometryAttribute && geometryAttribute.isInterleavedBufferAttribute ) { + if ( geometryAttribute.isInterleavedBufferAttribute ) { ...
false
Other
mrdoob
three.js
cad8c07feb9389b3841da5e2e6b6a09f8cebad41.json
Add background property to Scene docs (#9817)
docs/api/scenes/Scene.html
@@ -1,7 +1,7 @@ <!DOCTYPE html> <html lang="en"> <head> - <meta charset="utf-8" /> + <meta charset="utf-8" /> <base href="../../" /> <script src="list.js"></script> <script src="page.js"></script> @@ -26,18 +26,23 @@ <h3>[name]()</h3> <h2>Properties</h2> <h3>[property:Fog fog]</h3> - + <div...
false
Other
mrdoob
three.js
14717cfa40713635b27c2b62c61ce1d3d97f48e8.json
Add jsfiddle link to ISSUE_TEMPLATE.md
.github/ISSUE_TEMPLATE.md
@@ -2,6 +2,12 @@ ##### Description of the problem +Describe the problem/request in detail. +Code snippet, screenshot, and small-test help us understand. + +You can edit for small-test. +http://jsfiddle.net/akmcv7Lh/ (current revision) +http://jsfiddle.net/hw9rcLL8/ (dev) ##### Three.js version
false
Other
mrdoob
three.js
d0dddebb5000f81a58c985320daa5e4cb2f23e49.json
Fix minor syntax error Also, removed unnecessary tag <thead>
docs/api/lights/Light.html
@@ -1,81 +1,79 @@ -<!DOCTYPE html> -<html lang="en"> - <head> +<!DOCTYPE html> +<html lang="en"> + <head> <meta charset="utf-8" /> - <base href="../../" /> - <script src="list.js"></script> - <script src="page.js"></script> - <link type="text/css" rel="stylesheet" href="page.css" /> - </head> - <body> - [pa...
false
Other
mrdoob
three.js
f344d8fe97ead056131f31d96a1b20019c1e32cd.json
Fix a bug in 3MFLoader
examples/js/loaders/3MFLoader.js
@@ -418,10 +418,10 @@ THREE.ThreeMFLoader.prototype = { } ); var mat4 = new THREE.Matrix4(); buildItem[ 'transform' ] = mat4.set( - t[ 0 ], t[ 1 ], t[ 2 ], 0.0, - t[ 3 ], t[ 4 ], t[ 5 ], 0.0, - t[ 6 ], t[ 7 ], t[ 8 ], 0.0, - t[ 9 ], t[ 10 ], t[ 11 ], 1.0 + t[ 0 ], t[ 3 ...
false
Other
mrdoob
three.js
22be147ddf96b2276800e48bb2c8d16ec3cc1845.json
Fix typo in FaceNormalsHelper
docs/api/helpers/FaceNormalsHelper.html
@@ -32,7 +32,7 @@ <h2>Example</h2> helper = new THREE.FaceNormalsHelper( box, 2, 0x00ff00, 1 ); - scene.add( object ); + scene.add( box ); scene.add( helper ); </code>
false
Other
mrdoob
three.js
ea4c461c1d935da5498bf1974f56518941b629e9.json
fix typos and syntax errors
docs/manual/introduction/How-to-update-things.html
@@ -10,7 +10,7 @@ <body> <h1>[name]</h1> <div> - <p>All objects by default automatically update their matrices if the have been added to the scene with</p> + <p>All objects by default automatically update their matrices if they have been added to the scene with</p> <code> var object = new THREE.Object3...
false
Other
mrdoob
three.js
b3ef1ffc7a0b25a47502f99fc29baa4c49faf8d9.json
fix minor errors for better syntax
docs/manual/introduction/How-to-run-thing-locally.html
@@ -26,10 +26,10 @@ <h2>Content loaded from external files</h2> <ol> <li> - Change security for local files in a browser (this allows you to access your page as <code>file:///yourFile.html</code> + Change security for local files in a browser, this allows you to access your page as <code>file:///your...
false
Other
mrdoob
three.js
3368da40711f4b01816987f7baa73a627187684a.json
fix syntax errors and typo
docs/api/lights/DirectionalLight.html
@@ -13,7 +13,7 @@ <h1>[name]</h1> <div class="desc"> - A light that gets emitted in a specific direction. This light will behave as though it is + A light that gets emitted in a specific direction. This light will behave as though it is infinitely far away and the rays produced from it are all parallel....
false
Other
mrdoob
three.js
2e3a2923a65ac2db045d19676da711a95d022ac6.json
Fix a bug in 3MFLoader
examples/js/loaders/3MFLoader.js
@@ -418,10 +418,10 @@ THREE.ThreeMFLoader.prototype = { } ); var mat4 = new THREE.Matrix4(); buildItem[ 'transform' ] = mat4.set( - t[ 0 ], t[ 1 ], t[ 2 ], 0.0, - t[ 3 ], t[ 4 ], t[ 5 ], 0.0, - t[ 6 ], t[ 7 ], t[ 8 ], 0.0, - t[ 9 ], t[ 10 ], t[ 11 ], 1.0 + t[ 0 ], t[ 3 ...
false
Other
mrdoob
three.js
4560873844f1f43caf856dcc38cb97283b4754d9.json
add more monkeys
examples/webgl_performance.html
@@ -57,9 +57,9 @@ geometry.computeVertexNormals(); - for ( var i = 0; i < 20; i ++ ) { - for ( var j = 0; j < 20; j ++ ) { - for ( var k = 0; k < 20; k ++ ) { + for ( var i = 0; i < 25; i ++ ) { + for ( var j = 0; j < 25; j ++ ) { + for ( var k = 0; k < 25; k ++ ) { va...
false
Other
mrdoob
three.js
a1c3086f56eb750cf9b371f4f3b709051d9a86cd.json
add aspect in toPerspective(). update doc
docs/examples/cameras/CombinedCamera.html
@@ -52,6 +52,9 @@ <h3>[property:Number fov]</h3> Gets or sets the camera frustum vertical field of view in perspective view. </div> + <h3>[property:Float aspect]</h3> + <div>Camera frustum aspect ratio, usually the canvas width / canvas height.</div> + <h3>[property:number left]</h3> <div> Gets or se...
true
Other
mrdoob
three.js
a1c3086f56eb750cf9b371f4f3b709051d9a86cd.json
add aspect in toPerspective(). update doc
examples/js/cameras/CombinedCamera.js
@@ -45,6 +45,7 @@ THREE.CombinedCamera.prototype.toPerspective = function () { this.near = this.cameraP.near; this.far = this.cameraP.far; + this.cameraP.aspect = this.aspect; this.cameraP.fov = this.fov / this.zoom ; this.cameraP.view = this.view;
true
Other
mrdoob
three.js
5e149ae75e6e3ab518d0c30c9808d28a36c74b01.json
add setView clearView functions
examples/js/cameras/CombinedCamera.js
@@ -123,6 +123,39 @@ THREE.CombinedCamera.prototype.copy = function ( source ) { return this; }; + +THREE.CombinedCamera.prototype.setViewOffset = function( fullWidth, fullHeight, x, y, width, height ) { + + this.view = { + fullWidth: fullWidth, + fullHeight: fullHeight, + offsetX: x, + offsetY: y, + width: w...
false
Other
mrdoob
three.js
cf70dd04a7b3f6c16d6a16b927d898ec8da10246.json
add copy function
examples/js/cameras/CombinedCamera.js
@@ -97,7 +97,32 @@ THREE.CombinedCamera.prototype.toOrthographic = function () { }; +THREE.CombinedCamera.prototype.copy = function ( source ) { + THREE.Camera.prototype.copy.call( this, source ); + + this.fov = source.fov; + this.far = source.far; + this.near = source.near; + + this.left = source.left; + this.r...
false
Other
mrdoob
three.js
f3d81414ad7678b08b561de7824067aa1c7dcca0.json
Fix typo in FaceNormalsHelper
docs/api/helpers/FaceNormalsHelper.html
@@ -32,7 +32,7 @@ <h2>Example</h2> helper = new THREE.FaceNormalsHelper( box, 2, 0x00ff00, 1 ); - scene.add( object ); + scene.add( box ); scene.add( helper ); </code>
false
Other
mrdoob
three.js
3944b9b1b7a199e19756fe6b54debd65431361f1.json
fix typos and syntax errors
docs/manual/introduction/How-to-update-things.html
@@ -10,7 +10,7 @@ <body> <h1>[name]</h1> <div> - <p>All objects by default automatically update their matrices if the have been added to the scene with</p> + <p>All objects by default automatically update their matrices if they have been added to the scene with</p> <code> var object = new THREE.Object3...
false
Other
mrdoob
three.js
5ce0b3038adee3891d4efdb30a0620a3e729c1fd.json
fix minor errors for better syntax
docs/manual/introduction/How-to-run-thing-locally.html
@@ -26,10 +26,10 @@ <h2>Content loaded from external files</h2> <ol> <li> - Change security for local files in a browser (this allows you to access your page as <code>file:///yourFile.html</code> + Change security for local files in a browser, this allows you to access your page as <code>file:///your...
false
Other
mrdoob
three.js
c60e9b321c05e5b55767ad797dac7d93d60c5111.json
Remove unnecessary lines
examples/webgl_multiple_elements_text.html
@@ -249,7 +249,6 @@ renderer.setScissor( left, bottom, width, height ); renderer.render( scene, scene.userData.camera ); - scene.userData.controls.update(); for ( var i = 0 ; i < scene.children[0].geometry.vertices.length ; i++ ) { @@ -432,10 +431,6 @@ </div> - <div class="math"> - -...
false
Other
mrdoob
three.js
5e6aefce5f6c39b07ef553330c4a5d0abe33d86e.json
Set explicit clear color for iOS (#9297)
docs/scenes/bones-browser.html
@@ -59,6 +59,7 @@ renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); + renderer.setClearColor( 0x000000 ); document.body.appendChild( renderer.domElement ); orbit = new THR...
true
Other
mrdoob
three.js
5e6aefce5f6c39b07ef553330c4a5d0abe33d86e.json
Set explicit clear color for iOS (#9297)
docs/scenes/geometry-browser.html
@@ -52,6 +52,7 @@ var renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); + renderer.setClearColor( 0x000000 ); document.body.appendChild( renderer.domElement ); var orbit = new T...
true
Other
mrdoob
three.js
5e6aefce5f6c39b07ef553330c4a5d0abe33d86e.json
Set explicit clear color for iOS (#9297)
docs/scenes/material-browser.html
@@ -50,6 +50,7 @@ var renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); + renderer.setClearColor( 0x000000 ); document.body.appendChild( renderer.domElement ); var ambientLight ...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/BoxBufferGeometry.html
@@ -14,7 +14,23 @@ <h1>[name]</h1> <div class="desc">This is the [page:BufferGeometry] port of [page:BoxGeometry].</div> - <iframe src='scenes/geometry-browser.html#BoxBufferGeometry'></iframe> + <iframe id="scene" src="scenes/geometry-browser.html#BoxBufferGeometry"></iframe> + + <script> + + // iOS iframe ...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/CircleBufferGeometry.html
@@ -14,9 +14,25 @@ <h1>[name]</h1> <div class="desc">This is the [page:BufferGeometry] port of [page:CircleGeometry].</div> - <h2>Example</h2> + <iframe id="scene" src="scenes/geometry-browser.html#CircleBufferGeometry"></iframe> + + <script> + + // iOS iframe auto-resize workaround + + if ( /(iPad|iPhone|i...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/CircleGeometry.html
@@ -15,9 +15,25 @@ <h1>[name]</h1> <div class="desc">CircleGeometry is a simple shape of Euclidean geometry. It is contructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius. It is built counter-clockwise from a start angle and a given central a...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/ConeBufferGeometry.html
@@ -14,21 +14,34 @@ <h1>[name]</h1> <div class="desc">This is the [page:BufferGeometry] port of [page:ConeGeometry].</div> + <iframe id="scene" src="scenes/geometry-browser.html#ConeBufferGeometry"></iframe> - <h2>Example</h2> + <script> + + // iOS iframe auto-resize workaround + + if ( /(iPad|iPhone|iPod...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/ConeGeometry.html
@@ -14,21 +14,34 @@ <h1>[name]</h1> <div class="desc">A class for generating cone geometries</div> + <iframe id="scene" src="scenes/geometry-browser.html#ConeGeometry"></iframe> - <h2>Example</h2> + <script> + + // iOS iframe auto-resize workaround + + if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/CylinderBufferGeometry.html
@@ -14,21 +14,34 @@ <h1>[name]</h1> <div class="desc">This is the [page:BufferGeometry] port of [page:CylinderGeometry].</div> + <iframe id="scene" src="scenes/geometry-browser.html#CylinderBufferGeometry"></iframe> - <h2>Example</h2> + <script> + + // iOS iframe auto-resize workaround + + if ( /(iPad|iPh...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/CylinderGeometry.html
@@ -14,21 +14,34 @@ <h1>[name]</h1> <div class="desc">A class for generating cylinder geometries</div> + <iframe id="scene" src="scenes/geometry-browser.html#CylinderGeometry"></iframe> - <h2>Example</h2> + <script> + + // iOS iframe auto-resize workaround + + if ( /(iPad|iPhone|iPod)/g.test( navigator.us...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/DodecahedronGeometry.html
@@ -14,27 +14,39 @@ <h1>[name]</h1> <div class="desc">A class for generating a dodecahedron geometries.</div> - <iframe src='scenes/geometry-browser.html#DodecahedronGeometry'></iframe> + <iframe id="scene" src="scenes/geometry-browser.html#DodecahedronGeometry"></iframe> + <script> - <h2>Constructor</h2...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/IcosahedronGeometry.html
@@ -13,26 +13,39 @@ <h1>[name]</h1> <div class="desc">A class for generating an icosahedron geometry.</div> - <iframe src='scenes/geometry-browser.html#IcosahedronGeometry'></iframe> + <iframe id="scene" src="scenes/geometry-browser.html#IcosahedronGeometry"></iframe> - <h2>Constructor</h2> + <script> + + ...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/LatheBufferGeometry.html
@@ -14,10 +14,25 @@ <h1>[name]</h1> <div class="desc">This is the [page:BufferGeometry] port of [page:LatheGeometry].</div> + <iframe id="scene" src="scenes/geometry-browser.html#LatheBufferGeometry"></iframe> - <h2>Example</h2> + <script> + + // iOS iframe auto-resize workaround + + if ( /(iPad|iPhone|iP...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/LatheGeometry.html
@@ -14,10 +14,25 @@ <h1>[name]</h1> <div class="desc">Class for generating meshes with axial symmetry. Possible uses include donuts, pipes, vases etc. The lathe rotate around the Y axis.</div> + <iframe id="scene" src="scenes/geometry-browser.html#LatheGeometry"></iframe> - <h2>Example</h2> + <script> + + ...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/OctahedronGeometry.html
@@ -13,18 +13,32 @@ <h1>[name]</h1> <div class="desc">A class for generating an octahedron geometry.</div> - <iframe src='scenes/geometry-browser.html#OctahedronGeometry'></iframe> + <iframe id="scene" src="scenes/geometry-browser.html#OctahedronGeometry"></iframe> - <h2>Constructor</h2> + <script> + + //...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/PlaneBufferGeometry.html
@@ -14,20 +14,34 @@ <h1>[name]</h1> <div class="desc">This is the [page:BufferGeometry] port of [page:PlaneGeometry].</div> - <h2>Example</h2> + <iframe id="scene" src="scenes/geometry-browser.html#PlaneBufferGeometry"></iframe> + + <script> + + // iOS iframe auto-resize workaround + + if ( /(iPad|iPhone|iP...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/PlaneGeometry.html
@@ -14,21 +14,34 @@ <h1>[name]</h1> <div class="desc">A class for generating plane geometries</div> + <iframe id="scene" src="scenes/geometry-browser.html#PlaneGeometry"></iframe> + + <script> + + // iOS iframe auto-resize workaround + + if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) { + + va...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/RingBufferGeometry.html
@@ -14,7 +14,23 @@ <h1>[name]</h1> <div class="desc">This is the [page:BufferGeometry] port of [page:RingGeometry].</div> - <iframe src='scenes/geometry-browser.html#RingBufferGeometry'></iframe> + <iframe id="scene" src="scenes/geometry-browser.html#RingBufferGeometry"></iframe> + + <script> + + // iOS ifra...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/RingGeometry.html
@@ -14,7 +14,23 @@ <h1>[name]</h1> <div class="desc">A class for generating a two-dimensional ring geometry.</div> - <iframe src='scenes/geometry-browser.html#RingGeometry'></iframe> + <iframe id="scene" src="scenes/geometry-browser.html#RingGeometry"></iframe> + + <script> + + // iOS iframe auto-resize work...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/SphereBufferGeometry.html
@@ -14,9 +14,25 @@ <h1>[name]</h1> <div class="desc">This is the [page:BufferGeometry] port of [page:SphereGeometry].</div> - <h2>Example</h2> + <iframe id="scene" src="scenes/geometry-browser.html#SphereBufferGeometry"></iframe> + + <script> + + // iOS iframe auto-resize workaround + + if ( /(iPad|iPhone|i...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/SphereGeometry.html
@@ -14,9 +14,25 @@ <h1>[name]</h1> <div class="desc">A class for generating sphere geometries</div> - <h2>Example</h2> + <iframe id="scene" src="scenes/geometry-browser.html#SphereGeometry"></iframe> + + <script> + + // iOS iframe auto-resize workaround + + if ( /(iPad|iPhone|iPod)/g.test( navigator.userAge...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/TetrahedronGeometry.html
@@ -14,27 +14,39 @@ <h1>[name]</h1> <div class="desc">A class for generating a tetrahedron geometries.</div> - <iframe src='scenes/geometry-browser.html#TetrahedronGeometry'></iframe> + <iframe id="scene" src="scenes/geometry-browser.html#TetrahedronGeometry"></iframe> + <script> - <h2>Constructor</h2> +...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/TextGeometry.html
@@ -14,9 +14,25 @@ <h1>[name]</h1> <div class="desc">This object creates a 3D object of text as a single object.</div> - <h2>Example</h2> + <iframe id="scene" src="scenes/geometry-browser.html#TextGeometry"></iframe> + + <script> + + // iOS iframe auto-resize workaround + + if ( /(iPad|iPhone|iPod)/g.test( ...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/TorusBufferGeometry.html
@@ -14,7 +14,23 @@ <h1>[name]</h1> <div class="desc">This is the [page:BufferGeometry] port of [page:TorusGeometry].</div> - <iframe src='scenes/geometry-browser.html#TorusBufferGeometry'></iframe> + <iframe id="scene" src="scenes/geometry-browser.html#TorusBufferGeometry"></iframe> + + <script> + + // iOS i...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/TorusGeometry.html
@@ -14,7 +14,23 @@ <h1>[name]</h1> <div class="desc">A class for generating torus geometries</div> - <iframe src='scenes/geometry-browser.html#TorusGeometry'></iframe> + <iframe id="scene" src="scenes/geometry-browser.html#TorusGeometry"></iframe> + + <script> + + // iOS iframe auto-resize workaround + + if...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/TorusKnotBufferGeometry.html
@@ -14,8 +14,23 @@ <h1>[name]</h1> <div class="desc">This is the [page:BufferGeometry] port of [page:TorusKnotGeometry].</div> - <iframe src='scenes/geometry-browser.html#TorusKnotBufferGeometry'></iframe> + <iframe id="scene" src="scenes/geometry-browser.html#TorusKnotBufferGeometry"></iframe> + <script> +...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/extras/geometries/TorusKnotGeometry.html
@@ -14,8 +14,23 @@ <h1>[name]</h1> <div class="desc">Creates a torus knot, the particular shape of which is defined by a pair of coprime integers, p and q. If p and q are not coprime, the result will be a torus link.</div> - <iframe src='scenes/geometry-browser.html#TorusKnotGeometry'></iframe> + <iframe id="...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/materials/MeshBasicMaterial.html
@@ -15,10 +15,25 @@ <h1>[name]</h1> <div class="desc">A material for drawing geometries in a simple shaded (flat or wireframe) way.</div> <div class="desc">The default will render as flat polygons. To draw the mesh as wireframe, simply set the 'wireframe' property to true.</div> - <iframe src='scenes/material-...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/materials/MeshDepthMaterial.html
@@ -14,10 +14,25 @@ <h1>[name]</h1> <div class="desc">A material for drawing geometry by depth. Depth is based off of the camera near and far plane. White is nearest, black is farthest.</div> - <iframe src='scenes/material-browser.html#MeshDepthMaterial'></iframe> + <iframe id="scene" src="scenes/material-brow...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/materials/MeshLambertMaterial.html
@@ -14,10 +14,25 @@ <h1>[name]</h1> <div class="desc">A material for non-shiny (Lambertian) surfaces, evaluated per vertex.</div> - <iframe src='scenes/material-browser.html#MeshLambertMaterial'></iframe> + <iframe id="scene" src="scenes/material-browser.html#MeshLambertMaterial"></iframe> - <h2>Constructor...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/materials/MeshNormalMaterial.html
@@ -14,11 +14,25 @@ <h1>[name]</h1> <div class="desc">A material that maps the normal vectors to RGB colors.</div> - <iframe src='scenes/material-browser.html#MeshNormalMaterial'></iframe> + <iframe id="scene" src="scenes/material-browser.html#MeshNormalMaterial"></iframe> + <script> - <h2>Constructor</h...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/materials/MeshPhongMaterial.html
@@ -14,10 +14,25 @@ <h1>[name]</h1> <div class="desc">A material for shiny surfaces, evaluated per pixel.</div> - <iframe src='scenes/material-browser.html#MeshPhongMaterial'></iframe> + <iframe id="scene" src="scenes/material-browser.html#MeshPhongMaterial"></iframe> - <h2>Constructor</h2> + <script> + + ...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/materials/MeshStandardMaterial.html
@@ -14,10 +14,25 @@ <h1>[name]</h1> <div class="desc">TODO</div> - <iframe src='scenes/material-browser.html#MeshStandardMaterial'></iframe> + <iframe id="scene" src="scenes/material-browser.html#MeshStandardMaterial"></iframe> - <h2>Constructor</h2> + <script> + + // iOS iframe auto-resize workaround + +...
true
Other
mrdoob
three.js
759f45bb0b5d27acaec1eb3f9b9135aeeb4d3639.json
Add iOS workaround to documentation pages (#9280) * Add iOS workaround to BoxBufferGeometry * Add iOS workaround to CircleBufferGeometry * Add iOS workaround to CircleGeometry * Add iOS workaround to ConeBufferGeometry * Add iOS workaround to ConeGeometry * Add iOS workaround to CylinderBufferGeometry ...
docs/api/objects/SkinnedMesh.html
@@ -14,10 +14,26 @@ <h1>[name]</h1> <div class="desc">A mesh that has a [page:Skeleton] with [page:Bone bones] that can then be used to animate the vertices of the geometry.</div> + <iframe id="scene" src="scenes/bones-browser.html"></iframe> + + <script> + + // iOS iframe auto-resize workaround + + if ( /(i...
true
Other
mrdoob
three.js
1d7b7f74cfba5adb85770464b96b6d98daf9985f.json
clockwise full ellipse (#9291) The point returned by getPoint was always reverse clockwise on a full ellipse even when the ellipse is clock wise.
src/extras/curves/EllipseCurve.js
@@ -46,9 +46,17 @@ THREE.EllipseCurve.prototype.getPoint = function( t ) { } - if ( this.aClockwise === true && deltaAngle != twoPi && ! samePoints ) { + if ( this.aClockwise === true && ! samePoints ) { - deltaAngle = deltaAngle - twoPi; + if ( deltaAngle === twoPi ) { + + deltaAngle = - twoPi; + + } else...
false
Other
mrdoob
three.js
b4bc76723f85ef523fc5c7418184c461003ef5ab.json
Update animation.py (#9272) bones scaling support: remove hard coded values, add _scale & _handle_scale_channel functions + tested export and import
utils/exporters/blender/addons/io_three/exporter/api/animation.py
@@ -1,5 +1,6 @@ """ Module for handling the parsing of skeletal animation data. +updated on 2/07/2016: bones scaling support (@uthor verteAzur verteAzur@multivers3d.fr) """ import math @@ -91,18 +92,22 @@ def _parse_rest_action(action, armature, options): action, rotation_mat...
false
Other
mrdoob
three.js
febb7f8d6bf5b506e49116dd8aba6c915905cb5b.json
Add iOS workaround to BoxGeometry (#9196) * Add iOS workaround to BoxGeometry * Update iOS workaround * Update iOS workaround * Update iOS workaround * Update iOS workaround
docs/api/extras/geometries/BoxGeometry.html
@@ -14,7 +14,23 @@ <h1>[name]</h1> <div class="desc">BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided with the 'width', 'height', and 'depth' constructor arguments.</div> - <iframe src='scenes/geometry-brows...
false
Other
mrdoob
three.js
6cd9b057560254759961a292be24a8ed1f9c45e9.json
Fix spelling in Vector3 documentation (#9268)
docs/api/math/Vector3.html
@@ -394,15 +394,15 @@ <h3>[method:Vector3 reflect]( [page:Vector3 normal] ) [page:Vector3 this]</h3> normal -- [page:Vector3] the normal to the reflecting plane </div> <div> - Reflect incident vector off of plane orthogonal to normal. normal is assumed to have unit length. + Reflect incident vector off of pl...
true
Other
mrdoob
three.js
6cd9b057560254759961a292be24a8ed1f9c45e9.json
Fix spelling in Vector3 documentation (#9268)
editor/js/libs/tern-threejs/threejs.js
@@ -4681,15 +4681,15 @@ }, "reflect": { "!type": "fn(normal: +THREE.Vector3) -> +THREE.Vector3", - "!doc": "Reflect incident vector off of plane orthogonal to normal. normal is assumed to have unit length." + "!doc": "Reflect incident vector off of plane orthogonal to norm...
true
Other
mrdoob
three.js
d3606272b38bfedee5978e9caef7715fb8ef5743.json
adopt pow2, pow3, pow4
src/renderers/shaders/ShaderChunk/bsdfs.glsl
@@ -58,9 +58,9 @@ float G_GGX_Smith( const in float alpha, const in float dotNL, const in float do float a2 = alpha * alpha; - float gl = dotNL + pow( a2 + ( 1.0 - a2 ) * dotNL * dotNL, 0.5 ); + float gl = dotNL + pow( a2 + ( 1.0 - a2 ) * pow2( dotNL ), 0.5 ); - float gv = dotNV + pow( a2 + ( 1.0 - a2 ) * dotNV...
true
Other
mrdoob
three.js
d3606272b38bfedee5978e9caef7715fb8ef5743.json
adopt pow2, pow3, pow4
src/renderers/shaders/ShaderChunk/common.glsl
@@ -8,9 +8,9 @@ #define saturate(a) clamp( a, 0.0, 1.0 ) #define whiteCompliment(a) ( 1.0 - saturate( a ) ) -float square( const in float x ) { return x*x; } -float cube( const in float x ) { return x*x*x; } -float pow4( const in float x ) { return x*x*x*x; } +float pow2( const in float x ) { return x*x; } +float p...
true
Other
mrdoob
three.js
d3606272b38bfedee5978e9caef7715fb8ef5743.json
adopt pow2, pow3, pow4
src/renderers/shaders/ShaderChunk/lights_pars.glsl
@@ -210,10 +210,10 @@ float getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) { //float envMapWidth = pow( 2.0, maxMIPLevelScalar ); - //float desiredMIPLevel = log2( envMapWidth * sqrt( 3.0 ) ) - 0.5 * log2( square( blinnShininessExponent ) + 1.0 ); + //float desiredMIPLev...
true
Other
mrdoob
three.js
4c0b8571458a12f070debce5f1129910ec1cdaf9.json
fix cylinder normals
src/extras/geometries/CylinderBufferGeometry.js
@@ -135,6 +135,15 @@ THREE.CylinderBufferGeometry = function ( radiusTop, radiusBottom, height, radia // normal normal.copy( vertex ); + + // handle special case if radiusTop/radiusBottom is zero + if( ( radiusTop === 0 && y === 0 ) || ( radiusBottom === 0 && y === heightSegments ) ) { + + norma...
false
Other
mrdoob
three.js
8ccfee363c4a8e736e804bd5406dd603285b73bc.json
remove unused code per @mrdoob.
src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl
@@ -1,5 +1,3 @@ -#define DISABLE_CUBE_UV_MIPMAP_INTERPOLATION - #ifdef ENVMAP_TYPE_CUBE_UV const float cubeUV_textureSize = 1024.0; @@ -112,10 +110,8 @@ vec4 textureCubeUV(vec3 reflectedDirection, float roughness ) { float level1 = level0 + 1.0; level1 = level1 > 5.0 ? 5.0 : level1; -#if defined( DISABL...
false
Other
mrdoob
three.js
9d42f10fc75b0bad07fd01556ea45067349181c8.json
avoid new's in editor controls with Spherical.
examples/js/controls/EditorControls.js
@@ -26,6 +26,7 @@ THREE.EditorControls = function ( object, domElement ) { var normalMatrix = new THREE.Matrix3(); var pointer = new THREE.Vector2(); var pointerOld = new THREE.Vector2(); + var spherical = new THREE.Spherical(); // events @@ -86,15 +87,15 @@ THREE.EditorControls = function ( object, domElem...
false
Other
mrdoob
three.js
a9867fe4ad5805c4a7ccb461d52022667705ea81.json
add radius to Spherical Coordinate class.
examples/js/controls/EditorControls.js
@@ -86,17 +86,15 @@ THREE.EditorControls = function ( object, domElement ) { vector.copy( object.position ).sub( center ); - var spherical = new THREE.Spherical().fromDirection( vector ); + var spherical = new THREE.Spherical().fromVector3( vector ); spherical.theta += delta.x; spherical.phi += delta.y...
true
Other
mrdoob
three.js
a9867fe4ad5805c4a7ccb461d52022667705ea81.json
add radius to Spherical Coordinate class.
examples/js/controls/OrbitControls.js
@@ -133,7 +133,7 @@ THREE.OrbitControls = function ( object, domElement ) { offset.applyQuaternion( quat ); // angle from z-axis around y-axis - spherical.fromDirection( offset ); + spherical.fromVector3( offset ); if ( scope.autoRotate && state === STATE.NONE ) { @@ -149,18 +149,18 @@ THREE.Orbit...
true
Other
mrdoob
three.js
a9867fe4ad5805c4a7ccb461d52022667705ea81.json
add radius to Spherical Coordinate class.
src/math/Spherical.js
@@ -1,10 +1,14 @@ /** * @author bhouston / http://clara.io * @author WestLangley / http://github.com/WestLangley + * + * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system + * */ -THREE.Spherical = function ( phi, theta ) { +THREE.Spherical = function ( radius, phi, theta ) { + this.radius = ( ra...
true
Other
mrdoob
three.js
8c424ae663f618f1712a010b6b832903a28fc714.json
adopt Spherical in editor.
examples/js/controls/EditorControls.js
@@ -86,21 +86,16 @@ THREE.EditorControls = function ( object, domElement ) { vector.copy( object.position ).sub( center ); - var theta = Math.atan2( vector.x, vector.z ); - var phi = Math.atan2( Math.sqrt( vector.x * vector.x + vector.z * vector.z ), vector.y ); + var spherical = new THREE.Spherical().fromDir...
true
Other
mrdoob
three.js
8c424ae663f618f1712a010b6b832903a28fc714.json
adopt Spherical in editor.
src/math/Spherical.js
@@ -9,7 +9,7 @@ THREE.Spherical = function ( phi, theta ) { this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere return this; - + }; THREE.Spherical.prototype = { @@ -55,6 +55,14 @@ THREE.Spherical.prototype = { return this; }, + // restrict phi to be betwee EPS and...
true
Other
mrdoob
three.js
ac6560bc29ef1b39582104364460ec393c51e74a.json
Replace three.min.js with non-minified version Replace three.min.js with non-minified version in the "create your first scene" introduction. Continuing from there beginners will have a hard time debugging their code using the minified version.
docs/manual/introduction/Creating-a-scene.html
@@ -19,7 +19,7 @@ <h2>What is Three.js?</h2> <div>Three.js is a library that makes WebGL - 3D in the browser - easy to use. While a simple cube in raw WebGL would turn out hundreds of lines of Javascript and shader code, a Three.js equivalent is only a fraction of that.</div> <h2>Before we start</h2> - <div>Be...
false
Other
mrdoob
three.js
772a89cb372a841dea6187eaca6a51fa5da2587d.json
fix utf8 decoder without native TextDecoder
examples/js/loaders/sea3d/SEA3D.js
@@ -9,7 +9,7 @@ var SEA3D = { VERSION: 18100 }; SEA3D.getVersion = function () { - // Max = 16777215 - VVSSBB | V = Version | S = Subversion | B = Buildversion + // Max = 16777215 - VV.S.S.BB | V = Version | S = Subversion | B = Buildversion var v = SEA3D.VERSION.toString(), l = v.length; return v.substring(...
false
Other
mrdoob
three.js
b7ddb8a3104dbd317a49fa43d2fd9e2f5797baaa.json
Fix a function name in WebGLDeferredRenderer
examples/js/renderers/WebGLDeferredRenderer.js
@@ -663,7 +663,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) { return getMaterialFromCacheOrCreate( originalMaterial, _invisibleMultiMaterialsCache, - createInvisibleMultiMaterial + createInvisibleMaterial ); }
false
Other
mrdoob
three.js
8ed3615868c79154cb9f21474321b65750b3f7b2.json
add support for cineon tone mapping.
examples/webgl_tonemapping.html
@@ -72,7 +72,8 @@ None: THREE.NoToneMapping, Linear: THREE.LinearToneMapping, Reinhard: THREE.ReinhardToneMapping, - Uncharted2: THREE.Uncharted2ToneMapping + Uncharted2: THREE.Uncharted2ToneMapping, + Cineon: THREE.CineonToneMapping }; var camera, scene, renderer, controls, objects = ...
true
Other
mrdoob
three.js
8ed3615868c79154cb9f21474321b65750b3f7b2.json
add support for cineon tone mapping.
src/Three.js
@@ -214,7 +214,8 @@ THREE.AddOperation = 2; THREE.NoToneMapping = 0; // do not do any tone mapping, not even exposure (required for special purpose passes.) THREE.LinearToneMapping = 1; // only apply exposure. THREE.ReinhardToneMapping = 2; -THREE.Uncharted2ToneMapping = 3; +THREE.Uncharted2ToneMapping = 3; // John ...
true