content stringlengths 5 1.05M |
|---|
local Contiguous, parent = torch.class('nn.Contiguous', 'nn.Module')
function Contiguous:updateOutput(input)
if not input:isContiguous() then
self.output:resizeAs(input):copy(input)
else
self.output:set(input)
end
return self.output
end
function Contiguous:updateGradInput(input, gradOutput)
... |
-- Define default options and variables
local CleanChat = {
Title = "CleanChat",
Version = "1.0",
Author = "Rycerzodie",
Loaded = false,
LocalesPath = "Interface/AddOns/CleanChat/locales/",
Locales = {},
PredefinedFilters = dofile( "Interface/Addons/CleanChat/db.lua" ),
PredefinedFiltersSorted = d... |
local data_track = {
{2.4746666666667,"Eb",24},
{4.48,"Eb",30},
{4.5226666666667,"Eb",31},
{4.8853333333333,"Eb",28},
{6.4426666666667,"Eb",26},
{6.5493333333333,"Eb",24},
{8,"Eb",21},
{9.2373333333333,"Eb",24},
{9.3653333333333,"Eb",19},
{9.92,"Eb",17},
{10.005333333333,"Eb... |
local skynet = require 'skynet'
local log = require 'lnlog'
local mc = require "multicast"
local subrepos = {}
function accept.pub(event,...)
-- body
local channel = subrepos[event]
if channel then
channel:publish(...)
else
log.info(event.." has no subscriber.ignore.")
end
end
function response.sub(event)
... |
resource_type 'gametype' { name = 'PropHunt' }
client_scripts {
'client/PropHuntV.Client.net.dll'
}
server_scripts {
'server/PropHuntV.Server.net.dll'
}
files({
'Newtonsoft.Json.dll',
'html/index.html',
'html/index.css',
'html/index.js',
'html/prophuntv.png',
'html/headshots/Acult02AMY.png',
'html/headshots... |
return function(accessor)
local status, tt = pcall(function() return accessor.to_table end)
if status and tt then
return tt(accessor)
else
return true
end
end |
if a then
local x = 3
if b then
print(a, b)
end
end |
-- usage: (use instead of ant)
-- tolua++ "-L" "basic.lua" "-o" "../../scripting/lua/cocos2dx_support/LuaCocos2d.cpp" "Cocos2d.pkg"
_is_functions = _is_functions or {}
_to_functions = _to_functions or {}
_push_functions = _push_functions or {}
local CCObjectTypes = {
"CCArmature",
"CCArmatureAnimation",
"... |
-- Keeps track of the currently connected peers
peers = {}
peers[0] = { name = "ME!" }
function connected(peer_id)
log("connections", "CONNECTED TO " .. tostring(peer_id))
peers[peer_id] = { name = "N/A" }
hi = Hello()
hi.name = nodeid
send(peer_id, hi, 1)
end
function disconnected(peer_id)
log("connecti... |
---@meta
---@class ccs.ColorFrame :ccs.Frame
local ColorFrame={ }
ccs.ColorFrame=ColorFrame
---*
---@return color3b_table
function ColorFrame:getColor () end
---*
---@param color color3b_table
---@return self
function ColorFrame:setColor (color) end
---*
---@return self
function ColorFrame:create () end
---*
-... |
--[[
This module contains commonly used functions and higher order functions.
]]
local func = {}
function func.inc (n, c)
if c == nil then
return n + 1
else
return n + c
end
end
function func.dec (n, c)
if c == nil then
return n - 1
else
return n - c
end
end
function func.add (a, b)
... |
local code_utils = require("refactoring.code_generation.utils")
local function python_function(opts)
if opts.func_header == nil then
opts.func_header = ""
end
return string.format(
[[
%sdef %s(%s):
%s
]],
opts.func_header,
opts.name,
table.concat(opts.args, ", "),
... |
-- $Id: utf8.lua 179 2009-04-03 18:10:03Z pasta $
--
-- Provides UTF-8 aware string functions extended from Garry's Mod's utf8 module:
-- * utf8.clen
-- * utf8.sub(s, i, j)
-- * utf8.upper(s)
-- * utf8.lower(s)
--
-- All functions behave as their non UTF-8 aware counterparts with the exception
-- that UTF-8 characters ... |
local MetaPlayer = FindMetaTable("Player")
local EntityMeta = FindMetaTable("Entity")
local Donators = { "vip", "donator" }
function MetaPlayer:IsDonator()
for _,v in pairs(Donators) do
if self:IsUserGroup(v) then
return true
end
end
return false
end
-- Player Scores
function MetaPlayer:Get... |
local MOD = {
id = "hadaka_mod",
debug_enable = false
}
mods[MOD.id] = MOD
--[[
各種関数
]]
function MOD.debug(msg)
if MOD.debug_enable then
game.add_msg(tostring(msg))
end
end
function MOD.bp_toi(str)
for k, v in pairs(enums.body_part) do
if v == str then
return k
end
end
return nil
en... |
local t = Def.ActorFrame{};
t[#t+1] = Def.ActorFrame{
LoadActor("tunnel15")..{
InitCommand=cmd(FullScreen);
};
};
return t;
|
SerialCacheManager = class("SerialCacheManager")
SerialCacheManager.init = function (slot0)
slot0._keyIndex = 1
slot0._objectType = {
[Serial.CacheType.CacheType_Spine] = Serial.ObjectType.ObjectType_Cocos2dx,
[Serial.CacheType.CacheType_Particle] = Serial.ObjectType.ObjectType_Cocos2dx,
[Serial.CacheType.Cach... |
local db = require 'std.database':new()
db:update('crum', '攻擊力', function(lv) return lv*5 end)
db:update('sde',"法術攻擊力", function(lv) return lv*2+3 end)
return db |
local M = {}
local unpack = unpack or table.unpack
M.partial = function (size, callback)
local function recurse(...)
local args = {...}
if #args < size then
return function (...)
return recurse(unpack(args), ...)
end
elseif callback then
return callback(unpack(args))
end
... |
--[[
TheNexusAvenger
Attack for a death ball.
Class is static (should not be created).
--]]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage"))
local NexusObject = ReplicatedStorageProjec... |
--Loads external libraries.
local Globals = (...) or {}
local Libraries = {}
local function addLibrary(path,name)
local lib, err = fs.load(path)
if not lib then error("Failed to load library ("..name.."): "..err) end
setfenv(lib,Globals)
Libraries[name] = lib
end
addLibrary(_SystemDrive..":/Libraries/lume.l... |
X = {}
local IBUtil = require(GetScriptDirectory() .. "/ItemBuildlogic");
local npcBot = GetBot();
local talents = IBUtil.FillTalenTable(npcBot);
local skills = IBUtil.FillSkillTable(npcBot, IBUtil.GetSlotPattern(4));
X["items"] = {
"item_boots",
"item_magic_wand",
"item_tranquil_boots",
"item_veil_of_discord",... |
local lume = require('lib.lume')
local reminder = require('lib.reminder')
local data_handler = {}
local order = {
'id',
'created_on',
'last_modified_on',
'state',
'time',
'addendum',
'skip_ref',
'days',
'months',
'years',
'weekdays',
'skipdays',
'message'
}
local lists_order = {
'days'... |
function stringifyKernel(filenameIn, filenameOut, kernelMethod)
local BUFSIZE = 1024*1024 -- 1MB
local f = io.open(filenameIn,"r");
local fw = io.open(filenameOut,"w");
fw:write("//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project\n")
fw:write(... |
if SERVER then
AddCSLuaFile()
end
ITEM.EquipMenuData = {
type = "item_passive",
name = "item_speedrun",
desc = "item_speedrun_desc"
}
ITEM.CanBuy = {ROLE_TRAITOR, ROLE_DETECTIVE}
ITEM.material = "vgui/ttt/icon_speedrun"
hook.Add("TTTPlayerSpeedModifier", "TTT2SpeedRun", function(ply, _, _, speedMultiplierModifie... |
local sw, sh = stage:getSize()
local bgimg = Image.new("assets/images/background.png")
stage:addChild(DisplayImage.new(bgimg))
local mask = DisplayShape.new(sw, sh)
:setSource(Pattern.image(bgimg:clone():blur(120)))
:paint()
:setSource(Pattern.image(Image.new("assets/images/water.png")))
:paint()
:setO... |
-------------------------------------------------------
-- nacl-cli
-- Written by Erik Poupaert, Cambodia
-- (c) 2018
-- Licensed under the LGPL
-------------------------------------------------------
-- The origin of this function is a comment on stackoverflow
-- It was contributed by its author t... |
-- Jump Component
--
local Base = require 'modern'
local Jump = Base:extend()
-- New
--
function Jump:new(host, data)
-- mini jump formula
-- ref: https://2dengine.com/?p=platformers#Jumping
local height = data.jumpTile or Config.world.tileSize * 6
local apexTime = data.apexTime or 0.4
local g = 2 * hei... |
local type, setmetatable, tostring, select, unpack = type, setmetatable, tostring, select, unpack
local ioo, iop, osrem = io.open, io.popen, os.remove
local tmpfile = os.tmpname()
local _EXIT = "exit"
local _SIGNAL = "signal"
local _TABLE = "table"
local _FUNC, _STR, _NUM, _BOOL = "function", "string", "number", "bool... |
-----------------------------------------------------
PLUGIN.name = "Tying Improvements"
PLUGIN.author = "Geferon"
PLUGIN.desc = "Enables Tying players and searching them if they are tied with the F2 menu."
function PLUGIN:ShowTeam(client)
if not nut.plugin.list.tying then return end -- Tying plugin doesn't e... |
local install_path = vim.fn.stdpath("data") .. "/site/pack/packer/start/packer.nvim"
if vim.fn.empty(vim.fn.glob(install_path)) > 0 then
PACKER_BOOTSTRAP = vim.fn.system({
"git",
"clone",
"--depth",
"1",
"https://github.com/wbthomason/packer.nvim",
install_path,
})
end
vim.cmd([[packadd packer.nvim]])
lo... |
-- mod-version:2 -- lite-xl 2.0
local core = require "core"
local common = require "core.common"
local command = require "core.command"
local config = require "core.config"
local keymap = require "core.keymap"
local style = require "core.style"
local RootView = require "core.rootview"
local CommandView = require "core.... |
--this is NOT a template
if (SERVER) then
AddCSLuaFile( "shared.lua" )
end
if ( CLIENT ) then
SWEP.PrintName = "Glock GmbH 9mm"
SWEP.Author = "cheesylard"
SWEP.ViewModelFlip = true
SWEP.CSMuzzleFlashes = true
SWEP.NameOfSWEP = "rcs_glock" --always make this the name of the folder the SWEP is in.
S... |
--------------------------------------------------------------------------------
-- Acid resist gate --
--------------------------------------------------------------------------------
local acidResistGate = util.table.deepcopy(data.raw["item"]["gate"])
acidRes... |
TestInherit = {}
function TestInherit:testAExtnedsBContainsMethods()
local a = BasicClassA:New()
local b = BasicClassB:New()
local c = BasicClassC:New()
lu.assertNotIsNil( a )
lu.assertNotIsNil( b )
lu.assertNotIsNil( c )
lu.assertIsFunction( b.MyMethodFromB )
lu.assertNotIsFunction( a.MyMethodFromB )
lu.a... |
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
cape9 = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "Bounty Hunters Guild Cape",
directObjectTemplate = "object/tangible/tcg/series8/wearable_bh_cape.iff",
craftingValues = {
},
customizationStringNames = {},
customizationValues = ... |
/*==============================================================================================
Expression Advanced: Component -> Prop Core.
Creditors: Rusketh, Oskar94
==============================================================================================*/
local LEMON, API = LEMON, LEMON.API
local Componen... |
return {
no_consumer = true,
fields = {
cookie_name = { type = "string", default="SESSION" }
}
} |
return {
["button.okay"] = "Ok",
["button.remove"] = "Remove",
["button.rename"] = "Rename",
["button.copy"] = "Copy",
["button.find"] = "Find",
["button.comment"] = "Turn off",
["button.uncomment"] = "Turn on",
["button.hide"] = "Hide",
["button.show"] = "Show",
["butt... |
--- === cp.apple.finalcutpro.main.TranscodeMedia ===
---
--- Represents the Transcode Media sheet.
--local log = require "hs.logger".new "TranscodeMedia"
local axutils = require "cp.ui.axutils"
local Button = require "cp.ui.Button"
local CheckBox = require "cp.ui.CheckBox... |
wampa = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "wampa_bones", weight = 2000000},
{itemTemplate = "wampa_bones_rare", weight = 1000000},
{itemTemplate = "wampa_blood", weight = 2000000},
{itemTemplate = "spoiled_wampa_blood", weight = 5000000},
}
}
addLootGr... |
local uri_encode_component = require('./uri').encode_component
--- Stringify query table
-- @param params (table) query table to be stringified
-- @return query_string (string)
return function(params)
local query_string = ""
if next(params) then
for key, val in pairs(params) do
if type(val) == 'table' th... |
--[[-----------------------------------------------------------------------------
* Infected Wars, an open source Garry's Mod game-mode.
*
* Infected Wars is the work of multiple authors,
* a full list can be found in CONTRIBUTORS.md.
* For more information, visit https://github.com/JarnoVgr/InfectedWars
*
* Inf... |
local quads = {}
{{range .Sprites -}}
quads['{{.Name}}'] = love.graphics.newQuad({{.Left}},{{.Top}},{{.Width}},{{.Height}},{{$.Width}},{{$.Height}})
{{end}}
return quads
|
local utils = require("mp.utils")
local msg = require("mp.msg")
-- resolve url title and send it back to playlistmanager
mp.register_script_message("resolveurltitle", function(filename)
local args = { 'youtube-dl', '--flat-playlist', '--no-playlist', '-sJ', filename }
local res = utils.subprocess({ args = args })
... |
local skynet = require "skynet"
local socketManager = require("byprotobuf/socketManager")
local socketCmd = require("logic/common/socketCmd")
local TAG = 'RobotClient'
local RobotClient = class()
local SOCKET = {}
function SOCKET.connected(socketfd)
RobotClient.m_socketfd = socketfd
Log.d(TAG, "RobotClient onconn... |
-- Automatically generated by build.lua, do not edit
return {
require(script.Parent.DerivedCoreProperties1),
require(script.Parent.DerivedCoreProperties2),
require(script.Parent.DerivedCoreProperties3),
require(script.Parent.DerivedCoreProperties4),
require(script.Parent.DerivedCoreProperties5),
... |
local _G = _G or getfenv(0)
local strsplit = ShaguTweaks.strsplit
local module = ShaguTweaks:register({
title = "Auto Stance",
description = "Automatically switch to the required warrior or druid stance on spell cast.",
expansions = { ["vanilla"] = true, ["tbc"] = nil },
enabled = nil,
})
module.enable = func... |
local core = require 'core.document-symbol'
local files = require 'files'
local define = require 'proto.define'
rawset(_G, 'TEST', true)
local EXISTS = {}
local function eq(a, b)
if a == EXISTS and b ~= nil then
return true
end
local tp1, tp2 = type(a), type(b)
if tp1 ~= tp2 then
r... |
-- This system changes the color of the laser when it hits an entity
Name = "RayCastLaserSystem"
Group = BlackFox.ComponentSystemGroup.GameLoop
-- Aliases
Color = BlackFox.Graphics.Color
Ray = BlackFox.Physics.Ray
-- Component IDs
local Transform = BlackFox.Components.Spatial.Transform.id()
local Line = BlackFox.Comp... |
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/GameObject/ObjectScript_Silri.lua#10 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** ... |
do
local ModScriptName="script.ExampleScript.lua"
ModScripts["status"]["script.ExampleScript.lua"] = 0
ModScripts.RegisterRepeatFunction("ExampleScript.HelloWorld()",ModScriptName)
ExampleScript={}
function ExampleScript.HelloWorld()
print("hello world")
end
end
|
global_params={
uri="qemu:///system",
}
start_domain_1={
type="start_domain",
name="deadbeef-dead-beef-dead-beefdeadbeef", -- domain name or uuid
}
connect_xpra_client={
type="xpra_client",
target="tcp://127.0.0.1:7777",
tray=true,
cmdline={"--pings=no","--notifications=no","--compressors=lz4","--encodi... |
--[[
Synapse Xen v1.1.2 by Synapse GP
VM Hash: e2ced3e4556868c42381a20c32bad40b5b749db01b509544d7d71fd3aeb611c3
]]
local SynapseXen_IIlilliII=select;local SynapseXen_llIlIlI=string.byte;local SynapseXen_IliIIl=string.sub;local SynapseXen_IIIIi=string.char;local SynapseXen_iIIliiliiiIlIIilIIl=type;local Synapse... |
--[[Author: YOLOSPAGHETTI
Date: July 15, 2016
Puts all the targets offset in front of the caster, and stuns them]]
function ReversePolarity(keys)
local caster = keys.caster
local target = keys.target
local ability = keys.ability
local hero_stun_duration = ability:GetLevelSpecialValueFor("hero_stun_duration", ab... |
supplyLimit("Fighter",50)
supplyLimit("scout",20)
supplyLimit("defenseFighter",40)
supplyLimit("Corvette",40)
supplyLimit("Frigate", 180)
supplyLimit("fuelpod",20)
supplyLimit("Capital", 120)
supplyLimit("Utility",120)
supplyLimit("ResourceCollector",96)
supplyLimit("ResourceController",24)
... |
io.stdout:setvbuf("no") -- make print() immediately appear in Output, instead of waiting until process exits
function love.load()
Object = require "classic"
require "player"
require "enemy"
require "bullet"
player = Player()
enemy = Enemy()
listOfBullets = {}
end
function love.update(dt) -- dt = de... |
-- Final Krastorio 2 changes
-- There are other K2 changes throughout
local util = require("__bztitanium__.data-util");
if mods["Krastorio2"] then
-- Titanium modifies flying robot frames, so use them in a reasonable tech card in Krastorio 2
util.replace_ingredient(data.raw.recipe["advanced-tech-card"], "electric-... |
--------------------------------------------------------------------------------
-- Contains options required by run.lua
--
-- Written by: Abhishek Chaurasia
-- Dated: 6th June, 2016
--------------------------------------------------------------------------------
local opts = {}
lapp = require 'pl.lapp'
function... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
ide_Server = net.createServer(net.TCP) --Create TCP server
if ide_Server then
ide_Server:listen(8099, function(ideconn) --Listen to the port 80
editor(ideconn)
end)
end
print ("Server code started")
|
local Craft = require('craft2')
local itemDB = require('itemDB')
local Milo = require('milo')
local UI = require('ui')
local Util = require('util')
local turtle = _G.turtle
local context = Milo:getContext()
local function learnRecipe()
local ingredients = Milo:getTurtleInventory()
if not ingredients then... |
// Wildfire Black Mesa Roleplay
// File description: PAC3 restriction script
// Copyright (c) 2022 KiwifruitDev
// Licensed under the MIT License.
//*********************************************************************************************
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR... |
--====================================================================--
-- Kolor Advanced
--
-- Shows that other libraries can create and use HDR display objects
-- mixed in with dmc_kolor
--
-- by David McCuskey
--
-- Sample code is MIT licensed, the same license which covers Lua itself
-- http://en.wikipedia.org/wik... |
cow = {}
cow.__index = cow
function cow.create(x, y, speed)
local self = setmetatable({}, cow)
self.x = x
self.y = y
self.offScreen = false
self.dying = false
self.dead = false
self.dead_remove = false
self.dead_time = 0.5
self.speed = speed
--self.img = love.graphics.newImage("img/cow1.png")
self.animSpeed... |
Locales ['nl'] = {
['input'] = 'Druk op ~INPUT_PICKUP~ om drugs aan te bieden',
['reject'] = 'Deze persoon heeft jouw aanbod ~r~afgewezen~s~',
['no_more_drugs'] = '~r~Je hebt ~s~ geen ~g~drugs meer!',
['too_far_away'] = 'Je bent te ver weg! Verkoop ~r~geannuleerd',
['remained'] = 'resterend~b~ ',
['you_have_sold'... |
function ShowItemSetup ( uMsg )
local itemID = uMsg:ReadShort()
local itemMod = uMsg:ReadEntity()
local ourPanel = vgui.Create("DFrame");
ourPanel:SetSize(260, 185);
ourPanel:SetPos(ScrW() * .5 - 130, ScrH() * .5 - 92.5);
ourPanel:SetAlpha(GAMEMODE.GetGUIAlpha());
ourPanel:MakePopup();
ourPanel:SetTitle("S... |
local MSQ = LibStub("Masque", true)
if not MSQ then return end
local AddOn, _ = ...
local Version = GetAddOnMetadata(AddOn, "Version")
MSQ:AddSkin("Gm_Sr", {
Author = "gmarco",
Version = Version,
Shape = "Square",
Masque_Version = 70200,
Backdrop = {
Width = 32,
Height = 32,
Texture = [[Inter... |
local Portal = class("Editor.Portal")
function Portal:initialize(editor)
self.editor = editor
self.level = self.editor.level
end
return Portal
|
local naughty = require("naughty")
if awesome.startup_errors then
naughty.notify({
preset = naughty.config.presets.critical,
title = "Oops, there were errors during startup!",
text = awesome.startup_error
})
end
do
local in_error = false
awesome.connect_signal(
"debug::error",
function (err)
if in_error... |
-- Create PrecipitationType and PrecipitationForm from Potential parameter version
-- Only for smartmet editor data
-- partio 2018-02-16
local ppf = luatool:Fetch(current_time, level(HPLevelType.kHeight, 0), param("POTPRECF-N"))
local ppt = luatool:Fetch(current_time, level(HPLevelType.kHeight, 0), param("POTPRECT-N")... |
--[[******************************************************************************
Addon: Battlefield History
Author: Cyprias
License: MIT License (http://opensource.org/licenses/MIT)
**********************************************************************************]]
local folder, core = ...
local Opt... |
(function()
-- Our Value-Cache to increase the performance on loop templates.
local _spos_lru = {}
-- A decorator generator for the LRU-Cache.
local function _spos_decorate_lru(func, name)
return function()
local l = tenv.line
local s = tenv.syl
-- Query the cache so we don't have to... |
pfDB["objects"]["enUS-turtle"] = {
[276] = "Shimmerweed Basket",
[1000000] = "Pile of Wood",
[1000045] = "Shimmerweed Bush",
[1000082] = "Stolen Elwynn Pumpkin",
[1000250] = "Razlik's Tools",
[1000370] = "Ripe Garden Pumpkin",
[1000371] = "Garden Berry Bush",
[1000372] = "Ripe Garden Watermelon",
[100... |
data:extend({
{
name = "tnp-speechbubble",
type = "speech-bubble",
flags = {
"not-on-map",
"placeable-off-grid"
},
style = "tnp_speechbubble"
}
}) |
local sharder = require('discordia-sharder')
local shard_data = coroutine.wrap(sharder, 'bot.lua', {
-- Options go here
})()
local ipc_emitter, shard_emitter, write = shard_data.ipc_emitter, shard_data.shard_emitter, shard_data.write
-- Shard Emitter Functionalities
shard_emitter:on('start', function(firstShardID,... |
-- Version 2 of the project generator
include("premake/config.v2.default.lua")
dofileopt("config.v2.lua")
include("premake/generator.lua")
|
local config_module = {}
config_module["HOST"] = "shithouse.tv"
config_module["TAGS"] = "./tags"
config_module["BUMPS"] = "./tv"
config_module["MD_NAME"] = "meta.json"
config_module["TRUNCATE_LENGTH_S"] = "20"
return config_module
|
Script.ReloadScript("scripts/MisDB/MisDB.lua")
Script.ReloadScript("scripts/utils/MisDB.lua")
--
-- Support for custom player spawns.
--
RegisterCallbackReturnAware(Miscreated, "InitPlayer",
function(self, ret, playerId)
local DB = MisDB:Create("SpawnPointDB/", "SpawnPointData")
local DBCollection = DB:Collection... |
function SunfuryEradicator_OnEnterCombat(Unit,Event)
Unit:CastSpell(38008)
Unit:RegisterEvent("SunfuryEradicator_FlashHeal", 15000, 0)
end
function SunfuryEradicator_FlashHeal(Unit,Event)
Unit:FullCastSpellOnTarget(17137,Unit:GetRandomFriend())
end
function SunfuryEradicator_OnLeaveCombat(Unit,Event)
Unit:RemoveE... |
local counter = 0
local peak = 0
local ping = 0
local maxPing = 10000
local starttick = getTickCount ( )
local temp = ""
local sx, sy = guiGetScreenSize ( )
local renderText = false
local tick_2 = getTickCount ( )
addEvent ( "onClientPlayerLogin", true )
addEventHandler ( "onClientPlayerLogin", root, function ( )
r... |
-- supporting testfile; belongs to 'cl_spec.lua'
local setup = require 'busted'.setup
local teardown = require 'busted'.teardown
local before_each = require 'busted'.before_each
local after_each = require 'busted'.after_each
local assert = require 'busted'.assert
local cli = require 'cliargs'
cli:set_name('cl_helper_... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by BingLau.
--- DateTime: 2021/7/8 23:44
--- 数据结构类
--- 1、必须初始化,没有默认值的概念(和CS结构体一样)
--- 2、字符串全部初始化为空串:""
--- 3、table全部初始化为空表:{}
--- 4、函数(比如回调)初始化为空函数:function() end
--- 5、初始化一定不要使用nil--为nil的项lua会认为你是要删除这个项,全部设置为false
--- 6、如果提供了__init函数但是实例化时不带参数或者参数不全,... |
potions = {}
potions.path = minetest.get_modpath("potions")
local fly_potion1 = {
affectid = "fly1",
name = "Level 1 Fly Potion",
stages = {
{
time = 120,
custom = { chance=100, func = function(name, player, affectid)
local pPrivs = minetest.get_player_privs(name)
pPri... |
Replicator:drop
--------------.
--[[| _ _ _ _ |____________________________
/ | || || || ||_|___ _ _ /;
/.--------------. /|___ +(_) (/) //
/ | _ _ _ _ | / ___ \ _ //
/ | || || || || |____/ ___ \... |
Citizen.CreateThread(function()
while true do
if QBCore ~= nil then
local ped = PlayerPedId()
if not IsPedInAnyVehicle(ped, false) and GetEntitySpeed(ped) > 2.5 then
if IsControlJustPressed(1, 19) and not spacePressed then
Tackle()
... |
local Players = game:GetService("Players")
local Modules = Players.LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
local Roact = require(Modules.Packages.Roact)
local UIBlox = require(Modules.Packages.UIBlox)
local Images = UIBlox.App.ImageSet.Images
local ImageSetLabel = UIBlox.Core.ImageSet.Label
local withStyle ... |
--[==[examples
-- Get a random company logo url in PNG format.
Faker.Company:logo()
]==]
local Helpers = require "faker.helpers"
local M = {
__prefix = 'company',
__fetched_methods = {'suffix', 'industry', 'profession'},
__parse_methods = {'name'},
}
M.catch_phrase = function(self)
local array_of_sets ... |
local col = OutputColumns.Enemy(master)
col.x = 0
col.y = 0
col.a = 0
col.v = 2
col.hp = 5
col.type = EnemyTypes.bow_tie_fairy_red
col.del_out_of_after_coming_in = {-192, 192, -224, 224}
function col:spark()
OutputColumns.Enemy.spark(self)
end
return ParameterMatrix.ChainInit(master, n_row, n_col, matrix, col) |
-- warp.lua
-- Implements the /gowarp command and warps.
Warps = {}
function HandleGoWarpCommand(Split, Player)
if Split[2] == nil then
--No warp given, list warps available.
Player:SendMessage(cChatColor.LightGray .. "Usage: " .. Split[1] .. " <warp>")
elseif Warps[table.concat(Split, " ", 2)] == nil then
P... |
local PANEL = {}
local paintFunctions = {}
paintFunctions[0] = function(this, w, h)
surface.SetDrawColor(0, 0, 0, 50)
surface.DrawRect(0, 0, w, h)
end
paintFunctions[1] = function(this, w, h)
end
local HIGHLIGHT = Color(255, 255, 255, 50)
function PANEL:Init()
nut.gui.part... |
_G.running = false -- tell the run loop to exit |
function getModule(gui)
gui.widgets = {}
gui.widgets._defaultParameters = {
visible = true,
enabled = true, -- this is just a mode of display/interactivity (disabled as in 'greyed-out' - will not be updated) - not implemented in "default"-theme.
virtual = false, -- will only be updated, ... |
local stub = require("luassert.stub")
local helpers = require("null-ls.helpers")
describe("make_builtin", function()
local opts = {
method = "mockMethod",
name = "mock-builtin",
filetypes = { "lua" },
factory = stub.new(),
generator_opts = {
key = "val",
... |
local identifiers = {}
local function saveAppearance(identifier, appearance)
SetResourceKvp(('%s:appearance'):format(identifier), json.encode(appearance))
end
exports('save', saveAppearance)
local function loadAppearance(source, identifier)
local appearance = GetResourceKvpString(('%s:appearance'):format(identifier... |
pistol_launcher = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/weapon/ranged/pistol/pistol_launcher.iff",
craftingValues = {
{"mindamage",17,33,0},
{"maxdamage",91,169,0},
{"attackspeed",5.5,3.7,0},
{"woundchance",13,23,0},
{"hitpoints",750,750,0},
{"att... |
local Number = {}
Number.__index = Number
function Number.new(args)
local T = {
param = {
max = args.max,
min = args.min,
step = args.step,
def = args.def,
},
onTest = args.onTest,
}
return std.lua.setMetatable(T, Number)
end
function Number:test(v)
local p = self.param
... |
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent("esx:getSharedObject", function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
local PlayerData = {}
local Data = {}
local GangLevels = {
1000,
2500,
6000,
9500,
12000,
15000,
19500,
24000,
28500... |
slot0 = class("Favorite", import(".BaseVO"))
slot0.STATE_AWARD = 1
slot0.STATE_WAIT = 2
slot0.STATE_LOCK = 3
slot0.STATE_FETCHED = 4
slot0.Ctor = function (slot0, slot1)
slot0.configId = slot1.id
slot0.id = slot0.configId
slot0.star = slot1.star
end
slot0.bindConfigTable = function (slot0)
return pg.storeup_data_... |
object_mobile_force_storm = object_mobile_shared_force_storm:new {
}
ObjectTemplates:addTemplate(object_mobile_force_storm, "object/mobile/force_storm.iff")
|
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