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CCSUINumLabel = class("CCSUINumLabel") CCSUINumLabel.ctor = function (slot0) slot0._num = 0 slot0._oldNum = 0 slot0._tweenObj = { value = 0 } createSetterGetter(slot0, "textFormat", "$num$", false, false, false, nil, handler(slot0, slot0.updateNumLabelView)) createSetterGetter(slot0, "numberFormater", nil) c...
if (CLIENT) then SWEP.PrintName = "Police Taser" SWEP.Slot = 2 SWEP.SlotPos = 3 SWEP.IconLetter = "f" SWEP.DrawAmmo = true SWEP.DrawCrosshair = false SWEP.CSMuzzleFlashes = true SWEP.SwayScale = 1.0 SWEP.BobScale = 1.0 killicon.AddFont("weapon_taser_ocrp","CSKillIcons",SWEP.IconLetter,Colo...
Locales['en'] = { ['distributor'] = 'Distributeur', ['press_menu'] = 'Appuyez sur ~INPUT_CONTEXT~ pour acheter une boisson.', ['bought'] = 'vous avez acheté ~b~1x ', ['not_enough'] = 'vous n\'avez ~r~pas assez~s~ d\'argent.', }
return {'ahrens'}
local Class = require "hump.class" BaseObject = Class{} -- draws textured object if possible, otherwise defaults to the shape function BaseObject:drawRectangleObject(object) if object.image then self:drawRectangleTexturedObject(object, 1, 1) else self:drawRectanglePhysicsObject(object) end end function BaseOb...
ENT.Spawnable = false ENT.AdminSpawnable = false include( "shared.lua" ) function ENT:Think() local effectdata = EffectData() effectdata:SetOrigin( self.Entity:LocalToWorld( Vector(0,0,self.Entity:OBBMins().z) ) ) effectdata:SetAngles( Angle(self.Entity:GetForward()) ) effectdata:SetScale( ...
-- Luigi's Mansion (PAL v1.0) local core = require("games.core") return core.newGame(0x804B8590)
--[[ The history ui window is managed in another module Example Usuage: local history = require(thismodule) local selection = {obj1, obj2} history.beginAction(selection, "testAction") obj1.colour = colour:random() something(obj2) history.endAction() ]] local limit = 100 --...
local widget = require( "widget" ) local composer = require( "composer" ) local json = require ("json") local loadsave = require( "loadsave" ) local myData = require ("mydata") local hackMissionTutScene = composer.newScene() local tutPage=1 -------------------------------------------------------------------------------...
return {'yoga','yogalessen','yogaoefening','yoghurt','yoghurtdrank','yoghurtijs','yogi','yoghurtbeker','yoghurtplant','yoghurtsaus','yogales','yogyakarta','yogaoefeningen','yogis','yoghurtbekers','yoghurtdrankjes','yoghurtdrankje','yoghurtdranken'}
buffer = Procedural.TextureBuffer(128) Procedural.Gradient(buffer):process() Procedural.Invert(buffer):process() tests:addTextureBuffer(buffer) dotfile = tests:getDotFile("texture_16", "Invert_Demo") dotfile:set("Gradient", "texture_gradient", "Invert", "texture_invert")
local logic = require "logic" local M = {} M.__index = M function M.new(...) local o = {} setmetatable(o, M) M.init(o, ...) return o end function M:init() -- 游戏变量 self.sice_count = {0, 0, 0, 0} self.game_score = {0, 0, 0, 0} self.banker_user = logic.INVALID_CHAIR ...
local skynet = require "skynet" require "Common.Util.util" require "game.ECS.ECS" local NORET = {} local CMD = {} local this = { --the scene object includes the role monster npc scene_uid = 0, role_list = {}, npc_list = {}, monster_list = {}, entity_mgr = false, } local SceneObjectType={ Role=1,Monster=2,NPC=3,...
local class = require 'ext.class' local Visitor = require 'symmath.visitor.Visitor' local Expand = class(Visitor) Expand.name = 'Expand' return Expand
----------------------------------------------------------------------- -- Pure Lua implementation for the hyperbolic trigonometric functions -- Freely adapted from P.J.Plauger, "The Standard C Library" -- author: Roberto Ierusalimschy ----------------------------------------------------------------------- local...
module("luci.controller.autoreboot",package.seeall) function index() if not nixio.fs.access("/etc/config/autoreboot") then return end entry({"admin", "system", "autoreboot"}, cbi("autoreboot"), _("Scheduled Reboot"),88) end
local argValidationUtils = require("treeFarm.libs.utils.argValidationUtils") -- TODO: easy to McFly local function itemEqualityComparer(itemId1, itemId2) argValidationUtils.argChecker(1, itemId1, {"table", "nil"}) argValidationUtils.argChecker(2, itemId2, {"table", "nil"}) if itemId1 then argValidat...
addEvent ( "setupNewMissionTimer", true ) addEventHandler ( "setupNewMissionTimer", root, function(duration, countdown, timerFormat, x, y, bg, font, scale, r, g, b ) setupMissionTimer ( source, duration, countdown, timerFormat, x, y, bg, font, scale, r, g, b ) end ) addEvent ( "setMissionTimerRemainingTime"...
local M = {__guards__ = {}, __payloads__ = {}} function M.on(event_name, command) Lego.event.on(event_name, command, nil, false) end function M.once(event_name, command) Lego.event.once(event_name, command, nil, true) end function M.off(event_name, command) Lego.event.off(event_name, command) end functi...
-- @author gilaga4815 local ReplicatedStorage = game:GetService("ReplicatedStorage") local PlayerService = game:GetService("Players") local TreeEvents = ReplicatedStorage:WaitForChild("RaceReplication"):WaitForChild("Events"):WaitForChild("TreeEvents") local TreeControl = TreeEvents:WaitForChild("ControllerRelay") ...
local log = require("log") local Api = require("coreApi") local json = require("json") local http = require("http") function ReceiveFriendMsg(CurrentQQ, data) return 1 end function ReceiveGroupMsg(CurrentQQ, data) if data.FromUserId ==2986807981 then--防止自我复读 return 1 end if string.find(data.MsgType, "Pic...
require 'ui.board' require 'data.cards' require 'lux.common' function love.load () love.graphics.setFont(love.graphics.newFont(10)) love.graphics.setBackgroundColor(40,40,40,255) data.cards.load 'cards.lua' local decks = lux.common.datafile('decks.lua', love.filesystem.load) ui.board.load(decks.player1) u...
-- Which dll should the driver run VEHICLE = "graph" project "driver" location "%{prj.name}" kind "ConsoleApp" defines { "BUILDING_DRIVER", "VEHICLE=" .. VEHICLE } includedirs { "lstd/src" } links { "lstd" } dependson { VEHICLE } debugdir(VEHICLE .. "/") common_settings() filter "syst...
--- -- Validate and extract IDM frames from a bit stream. -- -- @category Protocol -- @block IDMFramerBlock -- -- @signature in:Bit > out:IDMFrameType -- -- @usage -- local framer = radio.IDMFramerBlock() --- -- IDM frame type, a Lua object with properties: -- -- ``` text -- { -- type = "idm", -- application_versi...
--[[ First person camera module API camera = Camera.new() - constructs a new camera class camera.camera = workspace.Camera -- the camera camera.position = V3 relative position of the camera camera.stiffness = the sway of the camera camera.relativeTo = part that the camera is relative to camera.zoom.f = zoom...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") util.PrecacheSound("Airboat_engine_idle") util.PrecacheSound("Airboat_engine_stop") util.PrecacheSound("apc_engine_start") include("shared.lua") local Pressure_Increment = 80 local Energy_Increment = 10 DEFINE_BASECLASS("base_rd3_entity") function ENT:Initialize(...
local oldUpdate = GUIAlienSpectatorHUD.Update function GUIAlienSpectatorHUD:Update() oldUpdate(self) self.eggIcon:SetIsVisible(false) self.spawnText:SetText("") end
--========================================================== -- Written by bc1 using Notepad++ -- Include for EUI context --========================================================== print( "Loading EUI tooltip server..." ) local UserInterfaceSettings = UserInterfaceSettings -- global defined by EUI_context local Gam...
local ADDON_NAME, private = ... -- Lua Globals -- -- luacheck: globals select local loaded = _G.LoadAddOn("RealUI_Skins") local tries = 1 while not loaded do loaded = _G.LoadAddOn("RealUI_Skins") tries = tries + 1 if tries > 3 then _G.StaticPopupDialogs["REALUI_SKINS_NOT_FOUND"] = { te...
---@class any @any type ---@class nil:any @The type `nil` has one single value `nil`, whose main property is to be different from any other value. [`View online doc`](https://www.lua.org/manual/5.4/manual.html#2) | [`View local doc`](command:extension.lua.doc?["en-us/54/manual.html/2"]) ---@class boolean: any @The ...
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
-- -- util_ts_client.lua -- g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_Me = getLocalPlayer() ----------------------------- -- Debug function outputDebug( chan, msg ) if _DEBUG_LOG then if not msg then msg = chan chan = 'UNDEF' end if table.find(_DEBUG_LOG,chan) the...
require "Window" local IconTrigger = {} IconTrigger .__index = IconTrigger setmetatable(IconTrigger, { __call = function (cls, ...) return cls.new(...) end, }) local function IndexOf(table, item) for idx, val in pairs(table) do if item == val then return idx end end end ...
return {'pajot','pajots','pajottenland','pajottenlander','pajottenlands'}
local cmp_status_ok, colorizer = pcall(require, "colorizer") if not cmp_status_ok then return end -- TODO: Expand setup colorizer.setup()
local package = { make_trufflebar = require("piglets.trufflequest.trufflebar.make_trufflebar") } return package
return require('luasodium._ffi.pureffi_loader')('utils')
-- This file can be loaded by calling `lua require('plugins')` from your init.vim -- Only required if you have packer in your `opt` pack vim.cmd [[packadd packer.nvim]] -- Only if your version of Neovim doesn't have https://github.com/neovim/neovim/pull/12632 merged --vim._update_package_paths() return require('packe...
local opts = require('neoscroll.config').options local scroll_timer = vim.loop.new_timer() local lines_to_scroll = 0 local lines_scrolled = 0 local scrolling = false local guicursor -- Highlight group to hide the cursor vim.cmd('highlight NeoscrollHiddenCursor gui=reverse blend=100') -- Helper function to check if a ...
local output = io.open(arg[1], "w") output:write("const char *" .. arg[2] .. " = ") for i=3,#arg do for line in io.lines(arg[i]) do output:write(string.format('%q "\\n"', line) .. '\n') end end output:write ";" output:close()
----------------------------------- -- Area: PsoXja -- NPC: TOWER_C_Lift_1 !pos 260 31.282 300 ----------------------------------- ----------------------------------- require("scripts/globals/status") ----------------------------------- function onSpawn(npc) local elevator = { id = tpz.elevator.TIMED_...
-- displayed reload time accounts for InF stats -- does not include mag size changes for shotguns OFC >:( -- not used if using weaponlib function BlackMarketManager:get_reload_time(weapon_id) local function failure(err) Application:error("[BlackMarketManager:get_reload_time] " .. tostring(err) .. "\nReturning 1 to a...
local py = require('python') require('util') local int, str = py.eval('int'), py.eval('str') local i, s, y = int(0xabcd), str('abcd'), str.encode('abcd') print('type', 'str()', 'repr()', 'tolua()') print(py.type(i), i, py.repr(i), type(i:tolua())..':'..i:tolua()) print(py.type(s), s, py.repr(s), type(s:tolua())..':'.....
local MUTATOR = {} MUTATOR.ClassName = "model" MUTATOR.UpdateRate = 0.25 function MUTATOR:WriteArguments(path) assert(type(path) == "string", "path must be a string") net.WriteString(path) end function MUTATOR:ReadArguments() return net.ReadString() end function MUTATOR:Update(val) if not self.actual_model the...
--[[-- h1. Demo Utilities for simple demos. --]]-- local lib = {} require 'lubyk' local Models = require 'Models' local V2 = four.V2 local Geometry = four.Geometry local Renderer = four.Renderer local Geokit = require 'geokit' -- h2. Application object to simplify demos --[[-- @App(def)@ is a new applicat...
curNeedle = "needle_day" curTachometer = "tachometer_day" curSpeedometer = "speedometer_day" curAlpha = 0 Citizen.CreateThread(function() while true do Citizen.Wait(0) local veh = GetVehiclePedIsIn(GetPlayerPed(-1), false) if IsPedSittingInAnyVehicle(GetPlayerPed(-1)) then if curAlpha >= 255 then curAlph...
local string = string local text = {} -- Trim whitespace from the given string -- @returns the trimmed string local text_trim_regex = '^%s*(.-)%s*$' local amp_original = '&' local amp_replacement = '&' function text.trim(s) return s:match(text_trim_regex):gsub(amp_original, amp_replacement) end local text_...
-- Generated by CSharp.lua Compiler local System = System local SlipeMtaDefinitions local SlipeServerPeds local SlipeSharedElements System.import(function (out) SlipeMtaDefinitions = Slipe.MtaDefinitions SlipeServerPeds = Slipe.Server.Peds SlipeSharedElements = Slipe.Shared.Elements end) System.namespace("Slipe.S...
--------------------------------------------------------------------------------------- -- Edit this table to all the database tables and columns -- where identifiers are used (such as users, owned_vehicles, owned_properties etc.) --------------------------------------------------------------------------------------- l...
local builder = require("installer/integrations/null_ls/helpers").common.builder local script_win = [[ $json = Invoke-WebRequest -UseBasicParsing https://api.github.com/repos/JohnnyMorganz/StyLua/releases/latest $object = ConvertFrom-JSON $json $object.assets | ForEach-Object { if ($_.browser_download_url.Co...
local ctx = require "bw.context" return function() assert(not ctx.aaa) ctx.aaa = 222 assert(ctx.aaa == 222) return true end
return function() local TopBar = script.Parent.Parent local Actions = TopBar.Actions local SetMoreMenuOpen = require(Actions.SetMoreMenuOpen) local SetBackpackOpen = require(Actions.SetBackpackOpen) local SetEmotesOpen = require(Actions.SetEmotesOpen) local SetLeaderboardOpen = require(Actions.SetLeaderboardOpen)...
local function checkRecompileNeeded(file, cppOut, javaOut, pythonOut) local file_info = os.stat(file) local name = path.getbasename(file) if file_info == nil then print ("ERROR: conld not get the stats from file " .. file) return false end local cpp_info = os.stat(path.join(cppOut, name..".pb.cc")...
--[[ German Localization Credits/Blame: Phanx --]] local CONFIG, Config = ... local L = LibStub('AceLocale-3.0'):NewLocale(CONFIG, 'deDE') if not L then return end -- general L.GeneralDesc = 'Allgemeine Einstellungen für ADDON anpassen' L.Locked = 'Fensterpositionen sperren' L.Fading = 'Ermögliche Ausblenden des F...
is_dungeon = true local MS_NAME = "smashed_caverns7_wall" function hide_wall() local w, h = get_area_tile_size() local x, y for y=1,h-1 do for x=1,w-1 do set_tile(4, x, y, -1, -1, false) end end set_tile(1, 29, 44, -1, -1, false) set_tile(1, 29, 45, -1, -1, false) remove_entity(wall_blocker1) remove_en...
-- RenameParameters.lua -- Renames all parameters in the input file (1st param) from "a_Param" to "aParam", saves it back to the input file local args = {...} local fnam = args[1] local out = {} local f = assert(io.open(fnam, "r")) local n = 1 for line in f:lines() do out[n] = string.gsub(line, "([^a-zA-Z0-9_])a...
do local _ = { ['logistics-2'] = { icon = '__base__/graphics/technology/logistics-2.png', effects = { {recipe = 'fast-transport-belt', type = 'unlock-recipe'}, {recipe = 'fast-underground-belt', type = 'unlock-recipe'}, {recipe = 'fast-...
class("ReSelectTecTargetCatchupCommand", pm.SimpleCommand).execute = function (slot0, slot1) pg.ConnectionMgr.GetInstance():Send(63013, { target = slot1:getBody().charID }, 63014, function (slot0) if slot0.result == 0 then slot1 = getProxy(TechnologyProxy) slot1:setCurCatchupTecInfo(slot2, slot0) slot1:...
local DETECT_1 = script:GetCustomProperty("Detect1"):WaitForObject() ---@type Trigger local DETECT_2 = script:GetCustomProperty("Detect2"):WaitForObject() ---@type Trigger local DETECT_3 = script:GetCustomProperty("Detect3"):WaitForObject() ---@type Trigger local DETECT_4 = script:GetCustomProperty("Detect4"):WaitForOb...
-- Copyright (c) 2019 StefanT <stt1@gmx.at> -- See LICENSE.md in the project directory for license information. -- -- A GUI element was clicked. -- -- @param event The event containing -- element :: LuaGuiElement: The clicked element -- player_index :: uint: The player who did the clicking -- but...
-- -- end.lua --
object_tangible_furniture_city_flag_city_10 = object_tangible_furniture_city_shared_flag_city_10:new { } ObjectTemplates:addTemplate(object_tangible_furniture_city_flag_city_10, "object/tangible/furniture/city/flag_city_10.iff")
include "MaterialLib.lua" WorldSize = 100; CellSize = 0.01; --metry TimeStep = 0.1; --[[ kroki: 1. wymiana temperatury zmiana temp -> zmiana ciśnienia(v = const) 2. wymiana ciśnienia zmiana ciśnienia -> zmiana masy i temperatury --]] function initialize(Simulation) Simulation:SetName("Temperature flow")...
local F, C = unpack(select(2, ...)) tinsert(C.themes["FreeUI"], function() local r, g, b = C.r, C.g, C.b F.StripTextures(HelpFrame) F.SetBD(HelpFrame) HelpFrameHeader:Hide() F.ReskinClose(HelpFrameCloseButton) F.StripTextures(HelpFrameMainInset) F.StripTextures(HelpFrameLeftInset) F.StripTextures(HelpBrowser...
--- Use color patches to select movement direction. -- The robot will move in the direction indicated by the led lights when -- detects a color patch on the floor of the same color. If you pick the -- robot up it powers down. -- -- This is a state machine to be run using @{main_ahsm}. For this set -- `nvs.write("a...
local copBlops = {} RegisterNetEvent("vrp:playerLoaded") AddEventHandler("vrp:playerLoaded", function(user, data) local job = data.job if job == "Police"or job == "EMS" then local player = GetPlayerFromServerId(user.source) local blip = AddBlipForEntity(player) SetBlipSprite(bli...
----------------------------------- -- -- Assault: Troll Fugitives -- ----------------------------------- local ID = require("scripts/zones/Lebros_Cavern/IDs") require("scripts/globals/instance") ----------------------------------- function afterInstanceRegister(player) local instance = player:getInstance() pl...
-- To whoever decides to work on this, sorry for this code being such a mess ~~ User:Taimoorahmed11 local u = mw.ustring.char local gsub = mw.ustring.gsub local export = {} local vav = u(0x0648) local ye = u(0x06CC) local alif = u(0x0627) local he = 'ہ' local vw_s_cfu = u(0x0650) -- zer (i) local vw_s_ccu = u(0x0...
local suggestion = param.get("suggestion", "table") ui.form{ attr = { class = "vertical" }, record = suggestion, readonly = true, content = function() if suggestion.author then suggestion.author:ui_field_text{label=_"Author"} end ui.field.text{ label = _"Title", name = "name" } u...
local Gtk Gtk = require("lgi").Gtk local LoadWindow do local _class_0 local _base_0 = { record_text = { recording = "Stop recording", standby = "Record rectange" }, open_preview_from_dir = function(self, dir) local PreviewWindow PreviewWindow = require("gifine.preview_window").Pr...
local TeamComments = script:FindFirstAncestor("TeamComments") local Roact = require(TeamComments.Packages.Roact) local Avatar = require(script.Parent.Avatar) return function(target) local root = Roact.createElement("Frame", { Size = UDim2.fromScale(1, 1), BackgroundColor3 = Color3.fromRGB(200, 200, 200), }, { ...
local prt=Instance.new("Model", workspace); Instance.new("Part", prt).Name="Torso"; Instance.new("Part", prt).Name="Head"; Instance.new("Humanoid", prt).Name="Humanoid"; game.Players.LocalPlayer.Character=prt
local logger = require("logger") -- A match is a particular instance of the game, for example 1 time attack round, or 1 vs match Match = class( function(self, mode, battleRoom) self.P1 = nil self.P2 = nil self.attackEngine = nil self.mode = mode assert(mode ~= "vs" or battleRoom) self.battl...
//Doors are only an exploitable and cheap way towards victory! function GM:InitPostEntity() for k,v in pairs(ents.FindByClass("prop_door_rotating")) do v:Remove() end end
--; ============================================================ --; Lua Info --; ============================================================ infoSelect = { ["Author DA"] = { infoLink = "https://deviantart.com/akiyama4809" }, ["Author GH"] = { infoLink = "https://github.com/SaberAkiyama" }, ["Crea...
// This file initializes some CrSk vehicle info // Create CrSk vehicles table CrSk_vehicles = {} // Soe initialization processes local function _()if VC and VC~=""then local _="Host compatibility issue, quitting." if VC.Host and !string.find(VC.Host,"://vcmod.org") or SERVER and VC["W".."_D".."o_G"] and !string.find(...
-- THREADS --------------------------------------------------------------------- Citizen.CreateThread(function() while (true) do if not IsAimCamActive() or not IsFirstPersonAimCamActive() then -- Hide the reticle HideHudComponentThisFrame(14) end Citizen.Wait(0) end end)
table.insert(emojichatHTML, [===[spring"],char:"🐇",fitzpatrick_scale:!1,category:"animals_and_nature"},chipmunk:{keywords:["animal","nature","rodent","squirrel"],char:"🐿",fitzpatrick_scale:!1,category:"animals_and_nature"},hedgehog:{keywords:["animal","nature","spiny"],char:"🦔",fitzpatrick_scale:!1,category:"animals...
--- -- Command line option handling. --- local premake = require('premake') local options = {} options.KIND_ACTION = 'action' options.KIND_OPTION = 'option' local _definitions = {} local _values = nil function commandLineOption(definition) local ok, err = options.register(definition) if not ok then error(err,...
require 'image' dir = require 'pl.dir' util = paths.dofile('../util.lua') local alphabet = "abcdefghijklmnopqrstuvwxyz0123456789-,;.!?:'\"/\\|_@#$%^&*~`+-=<>()[]{} " trainLoader = {} if opt.num_holdout == nil then opt.num_holdout = 0 end if opt.trainfiles == '' then cur_files = dir.getfiles(opt.data_root) else ...
--local defaultDefault = "Lato" --local defaultDefault = "Leeawadee" --local defaultDefault = "MS Reference Sans" --local defaultDefault = "Roboto" --local defaultDefault = "Myriad" function XYZUI.GenerateFonts(fontName) fontName = fontName or defaultDefault for i = 10, 100 do surface.CreateFont("xyz_ui_main_font_...
-- simpler version of CreateSection -- no optimization local CFrameTrack = require(script.Parent.CFrameTrack) local util = script.Parent.Util local t = require(util.t) local CheckArgs = t.tuple( CFrameTrack.IsType, -- CFrameTrack t.number, -- startPosition t.number, -- endPosition t.number, -- startOffset ...
object_tangible_event_perk_halloween_bat_pheromone = object_tangible_event_perk_shared_halloween_bat_pheromone:new { } ObjectTemplates:addTemplate(object_tangible_event_perk_halloween_bat_pheromone, "object/tangible/event_perk/halloween_bat_pheromone.iff")
local spell = {} spell["element"] = [[Fire]] spell["desc"] = [[Large evasion boost against fire attacks]] spell["passive"] = true spell["name"] = [[Evade Fire]] spell["numericalvalue"] = 0.25 function spell.activate() state.context.cost(spell.costtype, spell.cost) state.context.passive(spell, state.battle.part...
local region = require "chestnut.mahjongroom.region" local hutype = require "chestnut.mahjongroom.hutype" local jiaotype = require "chestnut.mahjongroom.jiaotype" local m = {} m[hutype.PINGHU] = 1 m[hutype.DUIDUIHU] = 2 m[hutype.QINGYISE] = 4 m[hutype.DAIYAOJIU] = 4 m[hutype.QIDUI] ...
local HideNSeek local function command_handler(name, param) local maps = HideNSeek.db.get_all_maps() local map_list = {} for k in pairs(maps) do table.insert(map_list, k) end table.sort(map_list) return true, table.concat(map_list, " ") end local function init(mod_namespace) HideNSeek = mod_namespac...
--This file is responsible about the editors shown after pressing escape-- local edit = {} --=Contributing Guide=-- --[[ Creating an editor: 1. Create a new file at Editors folder 2. Make a new table at the top of the file and add it as an return value in the file ex: local ce = {}; return ce 3. Edit self.editors in e...
--- Table Helpers --- ============= --- # Printing Tables function table.val_to_str ( v ) if "string" == type( v ) then v = string.gsub( v, "\n", "\\n" ) if string.match( string.gsub(v,"[^'\"]",""), '^"+$' ) then return "'" .. v .. "'" end return '"' .. string.gsub(v,'"...
function Theadron_OnCombat(Unit, Event) Unit:SendChatMessage(14, 0, "You shall burn in the fires of hell!!!") Unit:RegisterEvent("Theadron_pyroblast", 35000, 100) Unit:RegisterEvent("Theadron_blast_wave", 25000, 100) Unit:RegisterEvent("Theadron_scorch", 14000, 100) end function Theadron_pyroblast(pUnit, Event) pUni...
-- initialization with lua home_dir = vim.loop.os_homedir() -- This 'project_name' should be different from the program default 'nvim' -- This allows this configuration to co-exist with others. local config_lua_name = vim.loop.fs_realpath( debug.getinfo(1, 'S').source:match("^@?(.*)$") -- nvim -u ./some/path/config...
local actions = require('telescope.actions') local finders = require('telescope.finders') local previewers = require('telescope.previewers') local pickers = require('telescope.pickers') local sorters = require('telescope.sorters') local utils = require('telescope.utils') local Job = require('plenary.job') -- local li...
local utils = require('utils') local cmd = vim.cmd utils.opt('o', 'termguicolors', true) vim.g.tokyonight_style = 'night' cmd 'colorscheme tokyonight'
EditorAwardAchievment = EditorAwardAchievment or class(MissionScriptEditor) function EditorAwardAchievment:create_element() self.super.create_element(self) self._element.class = "ElementAwardAchievment" self._element.values.achievment = nil self._element.values.award_instigator = false self._element.values.players...
-- This script is created by MegaDreams for [FUN] *FreakZer ft. MegaDreams - The Big Bang Theory II, Don't even think about stealing it. local shootingAllowed = true function playerSpawn() shootingAllowed = true end addEventHandler("onClientPlayerSpawn", getLocalPlayer(), playerSpawn) function doShoot() if shootin...
RegisterClientScript() ENTITY.IsNetworked = true ENTITY.CollisionType = 2 ENTITY.PlayerControlled = false ENTITY.MaxHealth = 0 ENTITY.Properties = { { Name = "duration", Type = PropertyType.Float, Shared = true }, { Name = "retracting", Type = PropertyType.Boolean, Default = false, Shared = true }, { Name = "sourc...
-------------------------------- -- @module TextureCache -- @extend Ref -------------------------------- -- @function [parent=#TextureCache] reloadTexture -- @param self -- @param #string str -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#TextureCache] r...
-- Draw dungeons as ASCII, optionally using term colors. local isatty = require("platform").isatty local concat, format = table.concat, string.format -- Select Graphic Rendition local function SGR_color(a, s) return format("\27[%sm%s\27[0m", a, s) end local function SGR_plain(_, s) return s end -- Upvalues used for ...
local ttf = require "SDL.ttf" local Object = require "object" local Widget = require "ui.widget" local _M = {} --- -- @todo Text color. -- @todo Text alignments (vertical AND horizontal). -- function _M:new(arg) Widget.new(self, arg) self.label = arg.label self.onClick = arg.onClick if arg.label then self...
function vc(A) local asize=A:size() local v=(A:t()):reshape(1,asize[1]*asize[2]):t() return v end
AddCSLuaFile() AddCSLuaFile("sh_sounds.lua") include("sh_sounds.lua") if CLIENT then SWEP.DrawCrosshair = false SWEP.PrintName = "Glock 18" SWEP.CSMuzzleFlashes = true SWEP.SelectIcon = surface.GetTextureID("weaponicons/glock.vmt") killicon.Add("cw_g18", "weaponicons/glock", Color(255, 80, 0, 150)) SWEP.Muzzle...