content
stringlengths 5
1.05M
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local widgetType, widgetVersion = 'Slider', 1
local Wasabi = LibStub and LibStub('Wasabi', true)
if(not Wasabi or (Wasabi:GetWidgetVersion(widgetType) or 0) >= widgetVersion) then
return
end
local methods = {}
function methods:SetRange(min, max)
self:SetMinMaxValues(min, max)
self.Min:SetText(min)
self.Max:SetText(max)
end
function methods:SetStep(step)
assert(tonumber(step), 'Step must be a number')
step = tonumber(step)
self:SetValueStep(step)
local _, decimals = string.split('.', step)
self.decimals = decimals and #decimals or 0
self.decimalFormat = string.format('%%.%df', self.decimals)
end
function methods:Update(value)
value = tonumber(string.format(self.decimalFormat, value))
local min, max = self:GetMinMaxValues()
value = math.min(math.max(value, min), max)
self:SetValue(value)
self.EditBox:SetText(value)
self.panel:SetVariable(self.key, value)
self:Fire('Update', value)
end
local function OnEnable(self)
self.EditBox:Enable()
self.EditBox:SetTextColor(1, 1, 1)
self.Thumb:SetVertexColor(1, 1, 1)
end
local function OnDisable(self)
self.EditBox:Disable()
self.EditBox:SetTextColor(1/2, 1/2, 1/2)
self.Thumb:SetVertexColor(1/2, 1/2, 1/2)
end
local function OnMouseWheel(self, direction)
self:Update(self:GetValue() + direction * self:GetValueStep())
end
local function OnValueChanged(self, value)
self:Update(value)
end
local function OnEscapePressed(self)
self:GetParent():Update(self:GetParent():GetValue())
self:ClearFocus()
end
local function OnEnterPressed(self)
local value = tonumber((self:GetText():gsub(',', '.')))
self:GetParent():Update(value or self:GetParent():GetValue())
self:ClearFocus()
end
local TestString = UIParent:CreateFontString(nil, nil, 'GameFontHighlightSmall')
local function OnTextChanged(self, ...)
local Slider = self:GetParent()
local _, max = Slider:GetMinMaxValues()
TestString:SetFormattedText(Slider.decimalFormat, max .. '.' .. 2e9)
self:SetWidth(TestString:GetStringWidth() * 3)
self:SetText(self:GetText())
self:SetScript('OnTextChanged', nil)
end
Wasabi:RegisterWidget(widgetType, widgetVersion, function(panel, key)
local _NAME = panel:GetName() .. key:gsub('^%l', string.upper) .. widgetType
local Slider = CreateFrame('Slider', _NAME, panel, 'OptionsSliderTemplate')
Slider:SetScript('OnMouseWheel', OnMouseWheel)
Slider:SetScript('OnValueChanged', OnValueChanged)
Slider:SetScript('OnEnable', OnEnable)
Slider:SetScript('OnDisable', OnDisable)
Slider:SetObeyStepOnDrag(true)
Slider.Min = _G[_NAME .. 'Low']
Slider.Max = _G[_NAME .. 'High']
Slider.Thumb = _G[_NAME .. 'Thumb']
Slider.panel = panel
Slider.key = key
local EditBox = CreateFrame('EditBox', nil, Slider)
EditBox:SetPoint('TOP', Slider, 'BOTTOM', 0, 3)
EditBox:SetSize(100, 18)
EditBox:SetJustifyH('CENTER')
EditBox:SetFontObject('GameFontHighlightSmall')
EditBox:SetAutoFocus(false)
EditBox:SetScript('OnEnterPressed', OnEnterPressed)
EditBox:SetScript('OnEscapePressed', OnEscapePressed)
EditBox:SetScript('OnTextChanged', OnTextChanged)
Slider.EditBox = EditBox
for method, func in next, methods do
Slider[method] = func
end
Wasabi:InjectBaseWidget(Slider, 'Text')
Wasabi:InjectBaseWidget(Slider, 'Events')
-- Defaults
Slider:SetStep(1)
panel:AddObject(key, Slider)
return Slider
end)
|
-- ---------------------------------- --
-- Rolling Cubes vs Spinning Hexagons --
-- --------- by: Tasty Kiwi --------- --
-- ---------------------------------- --
-- Import helpers
local angle_helpers = require("/dynamic/helpers/angle_helpers.lua")
local player_helpers = require("/dynamic/helpers/player_helpers.lua")
local floating_message = require("/dynamic/helpers/floating_message.lua")
local shield_box = require("/dynamic/helpers/boxes/shield_box.lua")
local cannon_box = require("/dynamic/helpers/boxes/cannon_box.lua")
-- Set level size
local width = 500fx
local height = 300fx
pewpew.set_level_size(width, height)
-- Make fury-like background
local background = pewpew.new_customizable_entity(0fx, 0fx)
pewpew.customizable_entity_set_mesh(background, "/dynamic/assets/background.lua", 0)
pewpew.customizable_entity_start_spawning(background, 120)
pewpew.customizable_entity_configure_music_response(background, {color_start = 0xffffff66, color_end = 0xffffffff, scale_z_start = 1fx, scale_z_end = 2fx})
-- Create player
local weapon_config = {frequency = pewpew.CannonFrequency.FREQ_7_5, cannon = pewpew.CannonType.TRIPLE, duration=999999999}
local ship = player_helpers.new_player_ship(width / 2fx, height / 2fx, 0)
pewpew.configure_player(0, {camera_distance = 50fx, shield = 6})
pewpew.configure_player_ship_weapon(ship, weapon_config)
-- Functions for making random positions
local function random_position_rewards()
return fmath.random_fixedpoint(50fx, width-50fx), fmath.random_fixedpoint(50fx, height-50fx)
end
local function random_position_enemies()
return fmath.random_fixedpoint(25fx, width-25fx), fmath.random_fixedpoint(25fx, height-25fx)
end
local time = 0
pewpew.add_update_callback(
function()
time = time + 1
-- Make cycle for enemies and powerups
local modulo = time % 100
local modulo2 = time % 1100
if modulo2 == 111 or modulo2 == 666 then
local x,y = random_position_rewards()
shield_box.new(x, y, weapon_config)
end
if modulo2 == 999 or modulo2 == 333 then
local x,y = random_position_rewards()
cannon_box.new(x, y, fmath.random_int(0, 3))
end
if modulo2 == 777 then
local x,y = random_position_rewards()
pewpew.new_bomb(x, y, pewpew.BombType.SMALL_ATOMIZE)
end
if modulo2 == 444 then
local x,y = random_position_rewards()
pewpew.new_bomb(x, y, pewpew.BombType.FREEZE)
end
if modulo2 == 1099 then
local x,y = random_position_rewards()
pewpew.new_bomb(x, y, pewpew.BombType.REPULSIVE)
end
if modulo == 66 then
pewpew.new_rolling_cube(25fx, 25fx)
pewpew.new_rolling_cube(25fx, 275fx)
pewpew.new_rolling_cube(475fx, 25fx)
pewpew.new_rolling_cube(475fx, 275fx)
end
if modulo == 77 then
pewpew.new_wary(125fx, 150fx)
pewpew.new_wary(375fx, 150fx)
end
if modulo2 == 555 then
local x,y = random_position_enemies()
pewpew.new_inertiac(x, y, 1fx, fmath.tau() / 4fx)
end
if pewpew.get_player_configuration(0)["has_lost"] == true then
pewpew.stop_game()
end
end)
|
ITEM.name = "Cat Meat"
ITEM.description = "Uncooked meat from a Cat."
ITEM.longdesc = "The texture of the flesh is very smooth compared to other types of mutant meat. This type of meat is not very popular within the zone, as it is said to make you feel nauseous for a few hours while digesting it."
ITEM.model = "models/lostsignalproject/items/consumable/raw_pseudodog.mdl"
ITEM.price = 280
ITEM.width = 1
ITEM.height = 1
ITEM.WeightPerHunger = 0.070
ITEM.BaseWeight = 1.125
ITEM.WeightPerLevel = 0.628
ITEM.meal = "meal_cat"
ITEM.img = ix.util.GetMaterial("cotz/ui/icons/food_16.png")
ITEM.sound = "stalkersound/inv_eat_mutant_food.mp3"
ITEM:Hook("use", function(item)
item.player:EmitSound(item.sound or "items/battery_pickup.wav")
item.player:AddBuff("debuff_radiation", 10, { amount = 22/20 })
ix.chat.Send(item.player, "iteminternal", "eats a bit of their "..item.name..".", false)
end)
function ITEM:PopulateTooltipIndividual(tooltip)
if !self.entity then
ix.util.PropertyDesc(tooltip, "Low Tier Mutant Meat", Color(0, 255, 0))
ix.util.PropertyDesc(tooltip, "Toxic Food", Color(255, 0, 0))
end
end
|
local calc_util = require("scripts.calc.util")
--- @param entity LuaEntity
return function(rates, entity, emissions_per_second, prototypes)
local entity_prototype = entity.prototype
local fluidbox = entity.fluidbox
for i, fluidbox_prototype in ipairs(entity_prototype.fluidbox_prototypes) do
local fluid
if fluidbox_prototype.filter then
fluid = fluidbox_prototype.filter.name
elseif fluidbox[i] then
fluid = fluidbox[i].name
end
if fluid then
--- @type LuaFluidPrototype
local fluid_prototype = prototypes.fluid[fluid]
local fluid_usage = entity_prototype.fluid_usage_per_tick * 60
calc_util.add_rate(rates.materials, "input", "fluid", fluid, fluid_prototype.localised_name, fluid_usage)
local added_emissions = entity_prototype.electric_energy_source_prototype.emissions
* entity_prototype.max_energy_production
* 60
* fluid_prototype.emissions_multiplier
emissions_per_second = emissions_per_second + added_emissions
end
end
return emissions_per_second
end
|
ENT.Base = "base_nextbot"
ENT.Author = "MetaMan"
ENT.PrintName = "Ghost"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.AutomaticFrameAdvance = true
ENT.PhysgunDisabled = true
ENT.m_tblToolsAllowed = {}
local boo = "vo/halloween_boo%i.mp3" -- 1 to 7
local haunted = "vo/halloween_haunted%i.mp3" -- 1 to 5
local moan = "vo/halloween_moan%i.mp3" -- 1 to 4
function ENT:CanConstruct()
return false
end
function ENT:CanTool()
return false
end
function ENT:StartTouch(ent)
if ent:IsPlayer() and not ent:IsScared() then
if SERVER then
self:EmitSound(string.format(boo, math.random(1, 7)), 511)
end
ent:SetScared(true, 5)
end
end
function ENT:Think()
if SERVER and self:Health() > 0 and CurTime() > self.__sound then
self:EmitSound(string.format(moan, math.random(1, 4)))
self.__sound = CurTime() + math.random(15, 45)
end
local min, max = self:WorldSpaceAABB()
local plys = ents.FindInBox(min, max)
for i = 1, #plys do
if plys[i]:IsPlayer() then
self:StartTouch(plys[i])
end
end
end
|
#!/usr/bin/env lua
Spore = require 'Spore'
require 'Test.More'
plan(6)
error_like( [[Spore.new_from_lua(true)]],
"bad argument #1 to new_from_lua %(table expected, got boolean%)" )
error_like( [[Spore.new_from_lua({}, true)]],
"bad argument #2 to new_from_lua %(table expected, got boolean%)" )
local client = Spore.new_from_lua{
base_url = 'http://services.org/restapi/',
methods = {
get_info = {
path = '/show',
method = 'GET',
},
},
}
type_ok( client, 'table' )
type_ok( client.enable, 'function' )
type_ok( client.reset_middlewares, 'function' )
type_ok( client.get_info, 'function' )
|
--[[
MIT License
Copyright (c) 2019-2021 Love2D Community <love2d.org>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local Cursor = require(SLAB_PATH .. '.Internal.Core.Cursor')
local DrawCommands = require(SLAB_PATH .. '.Internal.Core.DrawCommands')
local LayoutManager = require(SLAB_PATH .. '.Internal.UI.LayoutManager')
local Mouse = require(SLAB_PATH .. '.Internal.Input.Mouse')
local Region = require(SLAB_PATH .. '.Internal.UI.Region')
local Stats = require(SLAB_PATH .. '.Internal.Core.Stats')
local Style = require(SLAB_PATH .. '.Style')
local Text = require(SLAB_PATH .. '.Internal.UI.Text')
local Window = require(SLAB_PATH .. '.Internal.UI.Window')
local ListBox = {}
local Instances = {}
local ActiveInstance = nil
local EMPTY = {}
local IGNORE = { Ignore = true }
local function GetItemInstance(instance, id)
if not instance then
return
end
if instance.Items[id] == nil then
instance.Items[id] = {
Id = id,
X = 0,
Y = 0,
W = 0,
H = 0,
}
end
return instance.Items[id]
end
local function GetInstance(id)
if Instances[id] == nil then
Instances[id] = {
Id = id,
X = 0,
Y = 0,
W = 0,
H = 0,
Items = {},
ActiveItem = nil,
HotItem = nil,
Selected = false,
StatHandle = nil,
Region = {
AutoSizeContent = true,
NoBackground = true,
Intersect = true,
},
}
end
return Instances[id]
end
function ListBox.Begin(id, options)
local statHandle = Stats.Begin('ListBox', 'Slab')
options = options or EMPTY
local w = options.W or 150
local h = options.H or 150
local rounding = options.Rounding or Style.WindowRounding
local instance = GetInstance(Window.GetItemId(id))
if options.Clear then
for i = 1, #instance.Items do
instance.Items[i] = nil
end
end
w, h = LayoutManager.ComputeSize(w, h)
LayoutManager.AddControl(w, h, 'ListBox')
do
local remainingW, remainingH = Window.GetRemainingSize()
if options.StretchW then
w = remainingW
end
if options.StretchH then
h = remainingH
end
end
local x, y = Cursor.GetPosition()
instance.X = x
instance.Y = y
instance.W = w
instance.H = h
instance.StatHandle = statHandle
ActiveInstance = instance
Cursor.SetItemBounds(x, y, w, h)
Cursor.AdvanceY(0)
Window.AddItem(x, y, w, h, instance.Id)
local isObstructed = Window.IsObstructedAtMouse()
local mouseX, mouseY = Window.GetMousePosition()
do
local tx, ty = Window.TransformPoint(x, y)
local region = instance.Region
region.X = x
region.Y = y
region.W = w
region.H = h
region.SX = tx
region.SY = ty
region.MouseX = mouseX
region.MouseY = mouseY
region.ResetContent = Window.HasResized()
region.IsObstructed = isObstructed
region.Rounding = rounding
Region.Begin(instance.Id, region)
end
instance.HotItem = nil
mouseX, mouseY = Region.InverseTransform(instance.Id, mouseX, mouseY)
for k, v in pairs(instance.Items) do
if not isObstructed
and not Region.IsHoverScrollBar(instance.Id)
and v.X <= mouseX and mouseX <= v.X + instance.W and v.Y <= mouseY and mouseY <= v.Y + v.H
and Region.Contains(mouseX, mouseY)
then
instance.HotItem = v
end
if instance.HotItem == v or v.Selected then
DrawCommands.Rectangle('fill', v.X, v.Y, instance.W, v.H, Style.TextHoverBgColor)
end
end
LayoutManager.Begin('Ignore', IGNORE)
end
function ListBox.BeginItem(id, options)
options = options or EMPTY
assert(ActiveInstance ~= nil, "Trying to call BeginListBoxItem outside of BeginListBox.")
if ActiveInstance.ActiveItem ~= nil then
error(("BeginListBoxItem was called for item '%s' without a call to EndListBoxItem."):format(
ActiveInstance.ActiveItem.Id or "nil"
))
end
local item = GetItemInstance(ActiveInstance, id)
item.X = ActiveInstance.X
item.Y = Cursor.GetY()
Cursor.SetX(item.X)
Cursor.AdvanceX(0)
ActiveInstance.ActiveItem = item
ActiveInstance.ActiveItem.Selected = options.Selected
end
function ListBox.IsItemClicked(button, isDoubleClick)
assert(ActiveInstance ~= nil, "Trying to call IsItemClicked outside of BeginListBox.")
assert(ActiveInstance.ActiveItem ~= nil, "IsItemClicked was called outside of BeginListBoxItem.")
if ActiveInstance.HotItem ~= ActiveInstance.ActiveItem then
return false
end
button = button or 1
if isDoubleClick then
return Mouse.IsDoubleClicked(button)
else
return Mouse.IsClicked(button)
end
end
function ListBox.EndItem()
assert(ActiveInstance ~= nil, "Trying to call BeginListBoxItem outside of BeginListBox.")
assert(ActiveInstance.ActiveItem ~= nil, "Trying to call EndListBoxItem without calling BeginListBoxItem.")
local itemX, itemY, itemW, itemH = Cursor.GetItemBounds()
ActiveInstance.ActiveItem.W = itemW
ActiveInstance.ActiveItem.H = Cursor.GetLineHeight()
Cursor.SetY(ActiveInstance.ActiveItem.Y + ActiveInstance.ActiveItem.H)
Cursor.AdvanceY(0)
ActiveInstance.ActiveItem = nil
end
function ListBox.End()
assert(ActiveInstance ~= nil, "EndListBox was called without calling BeginListBox.")
Region.End()
Region.ApplyScissor()
Cursor.SetItemBounds(ActiveInstance.X, ActiveInstance.Y, ActiveInstance.W, ActiveInstance.H)
Cursor.SetPosition(ActiveInstance.X, ActiveInstance.Y)
Cursor.AdvanceY(ActiveInstance.H)
LayoutManager.End()
Stats.End(ActiveInstance.StatHandle)
ActiveInstance = nil
end
return ListBox
|
local Promise = require(script.Parent.Promise)
-- constants
local TYPE_NIL = "nil"
local TYPE_STRING = "string"
local TYPE_TABLE = "table"
local TYPE_USERDATA = "userdata"
local TYPE_FUNCTION = "function"
local TYPE_INSTANCE = "Instance"
local TS = {}
-- runtime classes
TS.Promise = Promise
local Symbol do
Symbol = {}
Symbol.__index = Symbol
setmetatable(Symbol, {
__call = function(_, description)
local self = setmetatable({}, Symbol)
self.description = description or ""
return self
end
})
local symbolRegistry = setmetatable({}, {
__index = function(self, k)
self[k] = Symbol(k)
return self[k]
end
})
function Symbol:__tostring()
return "Symbol(" .. self.description .. ")"
end
function Symbol:toString()
return tostring(self)
end
-- Symbol.for
function Symbol.getFor(key)
return symbolRegistry[key]
end
function Symbol.keyFor(goalSymbol)
for key, symbol in pairs(symbolRegistry) do
if symbol == goalSymbol then
return key
end
end
end
end
TS.Symbol = Symbol
-- module resolution
local globalModules = script.Parent.Parent:FindFirstChild("Modules")
function TS.getModule(moduleName, object)
if not globalModules then
error("Could not find any modules!", 2)
end
if object:IsDescendantOf(globalModules) then
while object.Parent do
local modules = object == globalModules and object or object:FindFirstChild("node_modules")
if modules then
local module = modules:FindFirstChild(moduleName)
if module then
return module
end
end
object = object.Parent
end
else
local module = globalModules:FindFirstChild(moduleName)
if module then
return module
end
end
error("Could not find module: " .. moduleName, 2)
end
function TS.import(root, ...)
local currentInstance = typeof(root) == TYPE_INSTANCE and root or game:GetService(root)
if not currentInstance then
error("Failed to find root in which to search for ModuleScripts, got " .. typeof(root) .. " " .. tostring(root), 2)
end
for i = 1, select("#", ...) do
currentInstance = currentInstance:WaitForChild((select(i, ...)))
end
if currentInstance.ClassName == "ModuleScript" then
return require(currentInstance)
else
error("Failed to import! Expected ModuleScript, got " .. currentInstance.ClassName, 2)
end
end
function TS.exportNamespace(module, ancestor)
for key, value in pairs(module) do
ancestor[key] = value
end
end
-- general utility functions
function TS.typeof(value)
local type = typeof(value)
if type == TYPE_TABLE or type == TYPE_USERDATA then
return "object"
elseif type == TYPE_NIL then
return "undefined"
else
return type
end
end
function TS.typeIs(value, typeName)
return typeof(value) == typeName
end
function TS.instanceof(obj, class)
-- custom Class.instanceof() check
if typeof(class) == TYPE_TABLE and typeof(class.instanceof) == TYPE_FUNCTION then
return class.instanceof(obj)
end
-- metatable check
while obj ~= nil do
if obj == class then
return true
end
obj = getmetatable(obj)
end
return false
end
function TS.async(callback)
return function(...)
local args = { ... }
return Promise.new(function(resolve, reject)
coroutine.wrap(function()
local ok, result = pcall(callback, unpack(args))
if ok then
resolve(result)
else
reject(result)
end
end)()
end)
end
end
function TS.await(promise)
if not Promise.is(promise) then
return promise
end
local ok, result = promise:await()
if ok then
return result
else
TS.throw(ok == nil and "The awaited Promise was cancelled" or result)
end
end
function TS.add(a, b)
if typeof(a) == TYPE_STRING or typeof(b) == TYPE_STRING then
return a .. b
else
return a + b
end
end
function TS.round(a)
if a < 0 then
return math.ceil(a)
else
return math.floor(a)
end
end
-- bitwise operations
local function bitop(a, b, oper)
local r, m, s = 0, 2^52
repeat
s, a, b = a + b + m, a % m, b % m
r, m = r + m * oper % (s - a - b), m / 2
until m < 1
return r
end
function TS.bor(a, b)
a = TS.round(tonumber(a))
b = TS.round(tonumber(b))
return bitop(a, b, 1)
end
function TS.band(a, b)
a = TS.round(tonumber(a))
b = TS.round(tonumber(b))
return bitop(a, b, 4)
end
function TS.bxor(a, b)
a = TS.round(tonumber(a))
b = TS.round(tonumber(b))
return bitop(a, b, 3)
end
function TS.blsh(a, b)
a = TS.round(tonumber(a))
b = TS.round(tonumber(b))
return a * 2 ^ b
end
function TS.brsh(a, b)
a = TS.round(tonumber(a))
b = TS.round(tonumber(b))
return TS.round(a / 2 ^ b)
end
-- array macro functions
function TS.array_forEach(list, callback)
for i = 1, #list do
callback(list[i], i - 1, list)
end
end
function TS.array_map(list, callback)
local result = {}
for i = 1, #list do
result[i] = callback(list[i], i - 1, list)
end
return result
end
function TS.array_filter(list, callback)
local result = {}
for i = 1, #list do
local v = list[i]
if callback(v, i - 1, list) == true then
result[#result + 1] = v
end
end
return result
end
function TS.array_slice(list, startI, endI)
local length = #list
if not startI then
startI = 0
end
if not endI then
endI = length
end
if startI < 0 then
startI = length + startI
end
if endI < 0 then
endI = length + endI
end
startI = startI + 1
endI = endI + 1
local result = {}
for i = startI, endI - 1 do
result[i - startI + 1] = list[i]
end
return result
end
function TS.array_splice(list, start, deleteCount, ...)
local len = #list
local actualStart
if start < 0 then
actualStart = math.max(len + start, 0)
else
actualStart = math.min(start, len)
end
local items = { ... }
local itemCount = #items
local actualDeleteCount
if not start then
actualDeleteCount = 0
elseif not deleteCount then
actualDeleteCount = len - actualStart
else
actualDeleteCount = math.min(math.max(deleteCount, 0), len - actualStart)
end
local out = {}
local k = 0
while k < actualDeleteCount do
local from = actualStart + k
if list[from + 1] then
out[k + 1] = list[from + 1]
end
k = k + 1
end
if itemCount < actualDeleteCount then
k = actualStart
while k < len - actualDeleteCount do
local from = k + actualDeleteCount
local to = k + itemCount
if list[from + 1] then
list[to + 1] = list[from + 1]
else
list[to + 1] = nil
end
k = k + 1
end
k = len
while k > len - actualDeleteCount + itemCount do
list[k] = nil
k = k - 1
end
elseif itemCount > actualDeleteCount then
k = len - actualDeleteCount
while k > actualStart do
local from = k + actualDeleteCount
local to = k + itemCount
if list[from] then
list[to] = list[from]
else
list[to] = nil
end
k = k - 1
end
end
k = actualStart
for i = 1, #items do
list[k + 1] = items[i]
k = k + 1
end
k = #list
while k > len - actualDeleteCount + itemCount do
list[k] = nil
k = k - 1
end
return out
end
function TS.array_some(list, callback)
for i = 1, #list do
if callback(list[i], i - 1, list) == true then
return true
end
end
return false
end
function TS.array_every(list, callback)
for i = 1, #list do
if callback(list[i], i - 1, list) == false then
return false
end
end
return true
end
function TS.array_indexOf(list, value, fromIndex)
if fromIndex == nil then
fromIndex = 0
end
fromIndex = fromIndex + 1
for i = fromIndex, #list do
if value == list[i] then
return i - 1
end
end
return -1
end
function TS.array_lastIndexOf(list, value, fromIndex)
if fromIndex == nil then
fromIndex = #list - 1
end
fromIndex = fromIndex + 1
for i = fromIndex, 1, -1 do
if value == list[i] then
return i - 1
end
end
return -1
end
function TS.array_reverse(list)
local result = {}
local length = #list
for i = 1, length do
result[i] = list[length - i + 1]
end
return result
end
function TS.array_reduce(list, callback, initialValue)
local start = 1
if not initialValue then
initialValue = list[start]
start = start + 1
end
local accumulator = initialValue
for i = start, #list do
accumulator = callback(accumulator, list[i], i)
end
return accumulator
end
function TS.array_reduceRight(list, callback, initialValue)
local start = #list
if not initialValue then
initialValue = list[start]
start = start - 1
end
local accumulator = initialValue
for i = start, 1, -1 do
accumulator = callback(accumulator, list[i], i)
end
return accumulator
end
function TS.array_shift(list)
return table.remove(list, 1)
end
function TS.array_unshift(list, ...)
local args = { ... }
local argsLength = #args
for i = #list, 1, -1 do
list[i + argsLength] = list[i]
end
for i = 1, argsLength do
list[i] = args[i]
end
return #list
end
function TS.array_concat(list, ...)
local args = { ... }
local result = {}
for i = 1, #list do
result[i] = list[i]
end
for i = 1, #args do
local value = args[i]
for j = 1, #value do
result[#result + 1] = value[j]
end
end
return result
end
function TS.array_push(list, ...)
local args = { ... }
for i = 1, #args do
list[#list + 1] = args[i]
end
return #list
end
function TS.array_pop(list)
local length = #list
local lastValue = list[length]
list[length] = nil
return lastValue
end
function TS.array_join(list, separator)
if #list == 0 then
return ""
end
if not separator then
separator = ", "
end
local result = tostring(list[1])
for i = 2, #list do
result = result .. separator .. tostring(list[i])
end
return result
end
function TS.array_find(list, callback)
for i = 1, #list do
if callback(list[i], i - 1, list) == true then
return list[i]
end
end
end
-- map macro functions
function TS.map_new(value)
local result = {}
for _, pair in pairs(value) do
result[pair[1]] = pair[2]
end
return result
end
function TS.map_clear(map)
for key in pairs(map) do
map[key] = nil
end
end
function TS.map_delete(map, key)
local has = TS.map_has(map, key)
if has then
map[key] = nil
end
return has
end
function TS.map_size(map)
local result = 0
for _ in pairs(map) do
result = result + 1
end
return result
end
function TS.map_entries(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, {key, value})
end
return result
end
function TS.map_forEach(map, callback)
for key, value in pairs(map) do
callback(value, key, map)
end
end
function TS.map_get(map, key)
return map[key]
end
function TS.map_has(map, key)
return map[key] ~= nil
end
function TS.map_keys(map)
local result = {}
for key in pairs(map) do
table.insert(result, key)
end
return result
end
function TS.map_set(map, key, value)
map[key] = value
return map
end
function TS.map_values(map)
local result = {}
for _, value in pairs(map) do
table.insert(result, value)
end
return result
end
-- set macro functions
function TS.set_new(value)
local result = {}
for _, v in pairs(value) do
result[v] = true
end
return result
end
function TS.set_add(set, value)
set[value] = true
return set
end
TS.set_clear = TS.map_clear
function TS.set_delete(set, value)
local result = TS.set_has(set, value)
set[value] = nil
return result
end
function TS.set_forEach(set, callback)
for key in pairs(set) do
callback(key, key, set)
end
end
TS.set_has = TS.map_has
function TS.set_entries(map)
local result = {}
for key in pairs(map) do
table.insert(result, {key, key})
end
return result
end
TS.set_values = TS.map_keys
TS.set_keys = TS.map_keys
TS.set_size = TS.map_size
-- string macro functions
function TS.string_split(input, sep)
local result = {}
local count = 0
for str in input:gmatch(sep == "" and "." or "[^" .. sep .. "]+") do
count = count + 1
result[count] = str
end
return result
end
-- Object static functions
function TS.Object_keys(object)
local result = {}
for key in pairs(object) do
result[#result + 1] = key
end
return result
end
function TS.Object_values(object)
local result = {}
for _, value in pairs(object) do
result[#result + 1] = value
end
return result
end
function TS.Object_entries(object)
local result = {}
for key, value in pairs(object) do
result[#result + 1] = {key, value}
end
return result
end
function TS.Object_assign(toObj, ...)
local args = { ... }
for i = 1, #args do
for key, value in pairs(args[i]) do
toObj[key] = value
end
end
return toObj
end
function TS.Roact_combine(...)
local args = {...}
local result = {}
for i = 1, #args do
for key, value in pairs(args[i]) do
if (type(key) == "number") then
table.insert(result, value)
else
result[key] = value
end
end
end
return result
end
-- try catch utilities
local function pack(...)
local result = { ... }
result.size = select("#", ...)
return result
end
local throwStack = {}
function TS.throw(value)
if #throwStack > 0 then
throwStack[#throwStack](value)
else
error("Uncaught " .. tostring(value), 2)
end
end
function TS.try(tryCallback, catchCallback)
local done = false
local yielded = false
local popped = false
local resumeThread = coroutine.running()
local returns
local function pop()
if not popped then
popped = true
throwStack[#throwStack] = nil
end
end
local function resume()
if yielded then
local success, errorMsg = coroutine.resume(resumeThread)
if not success then
warn(errorMsg)
end
else
done = true
end
end
local function throw(value)
pop()
if catchCallback then
returns = pack(catchCallback(value))
end
resume()
coroutine.yield()
end
throwStack[#throwStack + 1] = throw
coroutine.wrap(function()
returns = pack(tryCallback())
resume()
end)()
if not done then
yielded = true
coroutine.yield()
end
pop()
return returns
end
return TS
|
--------------------------------------------------------------------------------
-- Analyze the initial Hamiltonian.
--------------------------------------------------------------------------------
Temperature = Temperature * EnergyUnits.Kelvin.value
Sk = DotProduct(WaveVector, {Sx, Sy, Sz})
Lk = DotProduct(WaveVector, {Lx, Ly, Lz})
Jk = DotProduct(WaveVector, {Jx, Jy, Jz})
Tk = DotProduct(WaveVector, {Tx, Ty, Tz})
Operators = {H_i, Ssqr, Lsqr, Jsqr, Sk, Lk, Jk, Tk, ldots_#f, N_#i, N_#f, "dZ"}
Header = "Analysis of the %s Hamiltonian:\n"
Header = Header .. "=================================================================================================================================\n"
Header = Header .. "State E <S^2> <L^2> <J^2> <Sk> <Lk> <Jk> <Tk> <l.s> <N_#i> <N_#f> dZ\n"
Header = Header .. "=================================================================================================================================\n"
Footer = "=================================================================================================================================\n"
if LmctLigandsHybridizationTerm then
Operators = {H_i, Ssqr, Lsqr, Jsqr, Sk, Lk, Jk, Tk, ldots_#f, N_#i, N_#f, N_L1, "dZ"}
Header = "Analysis of the %s Hamiltonian:\n"
Header = Header .. "===========================================================================================================================================\n"
Header = Header .. "State E <S^2> <L^2> <J^2> <Sk> <Lk> <Jk> <Tk> <l.s> <N_#i> <N_#f> <N_L1> dZ\n"
Header = Header .. "===========================================================================================================================================\n"
Footer = "===========================================================================================================================================\n"
end
local Psis_i, dZ_i = WavefunctionsAndBoltzmannFactors(H_i, NPsis, NPsisAuto, Temperature, nil, InitialRestrictions, CalculationRestrictions)
PrintHamiltonianAnalysis(Psis_i, Operators, dZ_i, string.format(Header, "initial"), Footer)
-- Stop the calculation if no spectra need to be calculated.
if next(SpectraToCalculate) == nil then
return
end
--------------------------------------------------------------------------------
-- Calculate the energy required to shift the spectrum to approximately zero.
--------------------------------------------------------------------------------
ZeroShift = 0.0
if ShiftToZero == true then
ZeroShift = CalculateEnergyDifference(HAtomic_i, InitialRestrictions, HAtomic_f, FinalRestrictions)
end
--------------------------------------------------------------------------------
-- Calculate and save the spectra.
--------------------------------------------------------------------------------
local t = math.sqrt(1 / 2)
Txy_#i_#f = NewOperator("CF", NFermions, IndexUp_#f, IndexDn_#f, IndexUp_#i, IndexDn_#i, {{2, -2, t * I}, {2, 2, -t * I}})
Txz_#i_#f = NewOperator("CF", NFermions, IndexUp_#f, IndexDn_#f, IndexUp_#i, IndexDn_#i, {{2, -1, t }, {2, 1, -t }})
Tyz_#i_#f = NewOperator("CF", NFermions, IndexUp_#f, IndexDn_#f, IndexUp_#i, IndexDn_#i, {{2, -1, t * I}, {2, 1, t * I}})
Tx2y2_#i_#f = NewOperator("CF", NFermions, IndexUp_#f, IndexDn_#f, IndexUp_#i, IndexDn_#i, {{2, -2, t }, {2, 2, t }})
Tz2_#i_#f = NewOperator("CF", NFermions, IndexUp_#f, IndexDn_#f, IndexUp_#i, IndexDn_#i, {{2, 0, 1 } })
Er = {t * (Eh[1] - I * Ev[1]),
t * (Eh[2] - I * Ev[2]),
t * (Eh[3] - I * Ev[3])}
El = {-t * (Eh[1] + I * Ev[1]),
-t * (Eh[2] + I * Ev[2]),
-t * (Eh[3] + I * Ev[3])}
local T = {Txy_#i_#f, Txz_#i_#f, Tyz_#i_#f, Tx2y2_#i_#f, Tz2_#i_#f}
Tv_#i_#f = CalculateT(T, Ev, WaveVector)
Th_#i_#f = CalculateT(T, Eh, WaveVector)
Tr_#i_#f = CalculateT(T, Er, WaveVector)
Tl_#i_#f = CalculateT(T, El, WaveVector)
Tk_#i_#f = CalculateT(T, WaveVector, WaveVector)
-- Initialize a table with the available spectra and the required operators.
SpectraAndOperators = {
["Isotropic Absorption"] = {Txy_#i_#f, Txz_#i_#f, Tyz_#i_#f, Tx2y2_#i_#f, Tz2_#i_#f},
["Absorption"] = {Tk_#i_#f,},
["Circular Dichroic"] = {Tr_#i_#f, Tl_#i_#f},
["Linear Dichroic"] = {Tv_#i_#f, Th_#i_#f},
}
-- Create an unordered set with the required operators.
local T_#i_#f = {}
for Spectrum, Operators in pairs(SpectraAndOperators) do
if ValueInTable(Spectrum, SpectraToCalculate) then
for _, Operator in pairs(Operators) do
T_#i_#f[Operator] = true
end
end
end
-- Give the operators table the form required by Quanty's functions.
local T = {}
for Operator, _ in pairs(T_#i_#f) do
table.insert(T, Operator)
end
T_#i_#f = T
Emin = Emin - (ZeroShift + ExperimentalShift)
Emax = Emax - (ZeroShift + ExperimentalShift)
if CalculationRestrictions == nil then
G_#i_#f = CreateSpectra(H_f, T_#i_#f, Psis_i, {{"Emin", Emin}, {"Emax", Emax}, {"NE", NPoints}, {"Gamma", Gamma}, {"DenseBorder", DenseBorder}})
else
G_#i_#f = CreateSpectra(H_f, T_#i_#f, Psis_i, {{"Emin", Emin}, {"Emax", Emax}, {"NE", NPoints}, {"Gamma", Gamma}, {"Restrictions", CalculationRestrictions}, {"DenseBorder", DenseBorder}})
end
-- Shift the calculated spectra.
G_#i_#f.Shift(ZeroShift + ExperimentalShift)
-- Create a list with the Boltzmann probabilities for a given operator and wavefunction.
local dZ_#i_#f = {}
for _ in ipairs(T_#i_#f) do
for j in ipairs(Psis_i) do
table.insert(dZ_#i_#f, dZ_i[j])
end
end
local Ids = {}
for k, v in pairs(T_#i_#f) do
Ids[v] = k
end
-- Subtract the broadening used in the spectra calculations from the Lorentzian table.
for i, _ in ipairs(Lorentzian) do
-- The FWHM is the second value in each pair.
Lorentzian[i][2] = Lorentzian[i][2] - Gamma
end
Pcl_#i_#f = 9 / 5
for Spectrum, Operators in pairs(SpectraAndOperators) do
if ValueInTable(Spectrum, SpectraToCalculate) then
-- Find the indices of the spectrum's operators in the table used during the
-- calculation (this is unsorted).
SpectrumIds = {}
for _, Operator in pairs(Operators) do
table.insert(SpectrumIds, Ids[Operator])
end
if Spectrum == "Isotropic Absorption" then
Giso = GetSpectrum(G_#i_#f, SpectrumIds, dZ_#i_#f, #T_#i_#f, #Psis_i)
Giso = Giso / 15
SaveSpectrum(Giso, Prefix .. "_iso", Gaussian, Lorentzian, Pcl_#i_#f)
end
if Spectrum == "Absorption" then
Gk = GetSpectrum(G_#i_#f, SpectrumIds, dZ_#i_#f, #T_#i_#f, #Psis_i)
SaveSpectrum(Gk, Prefix .. "_k", Gaussian, Lorentzian, Pcl_#i_#f)
end
if Spectrum == "Circular Dichroic" then
Gr = GetSpectrum(G_#i_#f, SpectrumIds[1], dZ_#i_#f, #T_#i_#f, #Psis_i)
Gl = GetSpectrum(G_#i_#f, SpectrumIds[2], dZ_#i_#f, #T_#i_#f, #Psis_i)
SaveSpectrum(Gr, Prefix .. "_r", Gaussian, Lorentzian, Pcl_#i_#f)
SaveSpectrum(Gl, Prefix .. "_l", Gaussian, Lorentzian, Pcl_#i_#f)
SaveSpectrum(Gr - Gl, Prefix .. "_cd", Gaussian, Lorentzian)
end
if Spectrum == "Linear Dichroic" then
Gv = GetSpectrum(G_#i_#f, SpectrumIds[1], dZ_#i_#f, #T_#i_#f, #Psis_i)
Gh = GetSpectrum(G_#i_#f, SpectrumIds[2], dZ_#i_#f, #T_#i_#f, #Psis_i)
SaveSpectrum(Gv, Prefix .. "_v", Gaussian, Lorentzian, Pcl_#i_#f)
SaveSpectrum(Gh, Prefix .. "_h", Gaussian, Lorentzian, Pcl_#i_#f)
SaveSpectrum(Gv - Gh, Prefix .. "_ld", Gaussian, Lorentzian)
end
end
end
|
local api = vim.api
local Path = require("plenary.path")
local M = {}
-- Checks to see if an executable is present for single or list of executables
-- Note that give a list, if any is not found, this will return false Also, this
-- is stolen from the nvim/nvim-lspconfig utils.
M.has_bins = function(...)
for i = 1, select("#", ...) do
if 0 == vim.fn.executable((select(i, ...))) then
return false
end
end
return true
end
-- Checks to see if a user given table is defined. If so, merge it with a default.
-- If not, just return the default table. This function favors the userTable on merge.
-- @param defaultTable The default table to return or merge
-- @param userTable The user defined table to check if exists and then merge
-- @return a new table that is either the default or merged with the user one.
M.check_exists_and_merge = function(defaultTable, userTable)
-- TODO should we add another check in here to ensure that a key that a user
-- is trying to set actually exists in the default table?
if not userTable then
return defaultTable
else
return vim.tbl_extend("force", defaultTable, userTable)
end
end
M.metals_status = function(text)
if text then
api.nvim_set_var("metals_status", text)
else
api.nvim_set_var("metals_status", "")
end
end
-- Location of any files or executables that nvim-metals will create on your system
M.nvim_metals_cache_dir = Path.new(vim.fn.stdpath("cache"), "nvim-metals")
--- Strip the leading and trailing spaces of a string
--- @param s string the string you want to trim.
M.full_trim = function(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
--- Strip trailing whites and trailing empty lines
--- @param s string the string you want to trim.
M.trim_end = function(s)
return string.gsub(s, "[ \t]+%f[\r\n%z]", "")
end
M.split_on = function(s, delimiter)
local result = {}
local from = 1
local delim_from, delim_to = string.find(s, delimiter, from)
while delim_from do
table.insert(result, string.sub(s, from, delim_from - 1))
from = delim_to + 1
delim_from, delim_to = string.find(s, delimiter, from)
end
table.insert(result, string.sub(s, from))
return result
end
M.reverse = function(t)
for i = 1, math.floor(#t / 2) do
local j = #t - i + 1
t[i], t[j] = t[j], t[i]
end
end
M.title_case = function(first, rest)
return first:upper() .. rest:lower()
end
M.camel_to_pascal = function(s)
local parts = M.split_on(s, "_")
local pascal_string = ""
for _, part in pairs(parts) do
local capitalized_part = string.gsub(part, "(%a)([%w_']*)", M.title_case)
pascal_string = pascal_string .. capitalized_part
end
return pascal_string
end
M.merge_lists = function(a, b)
if b == nil then
if a == nil then
return {}
else
return a
end
else
local merged = vim.deepcopy(a)
for _, v in ipairs(b) do
if type(v) == "string" then
table.insert(merged, v)
end
end
return merged
end
end
M.starts_with = function(text, prefix)
return text:find(prefix, 1, true) == 1
end
return M
|
slot0 = class("ChallengeFleet", import(".ChapterFleet"))
slot0.Ctor = function (slot0)
slot0.id = 1
slot0[TeamType.Vanguard] = {}
slot0[TeamType.Main] = {}
slot0.ships = {}
slot0.stgPicked = {}
slot0.stgId = 0
slot0.mirrors = nil
end
slot0.fetchShipVO = function (slot0, slot1)
if slot0.mirrors then
return Clone(slot0.mirrors[slot1])
else
return getProxy(BayProxy):getShipById(slot1)
end
end
slot0.updateShipMirrors = function (slot0, slot1)
slot0.mirrors = slot1
end
slot0.update = function (slot0, slot1)
_.each(slot1.strategy_list, function (slot0)
slot0[slot0.id] = slot0.count
end)
slot0.stgPicked = {}
slot0.stgId = (slot1.strategy_id == 0 and 1) or slot1.strategy_id
slot0.updateShips(slot0, slot1.ship_list)
end
slot0.updateShips = function (slot0, slot1)
slot0[TeamType.Vanguard] = {}
slot0[TeamType.Main] = {}
slot0.ships = {}
_.each(slot1 or {}, function (slot0)
if slot0:fetchShipVO(slot0.id) then
slot1.hpRant = slot0.hp_rant
slot1.strategies = Clone(slot0.strategies)
slot0.ships[slot1.id] = slot1
table.insert(slot0[slot1:getTeamType()], slot1)
end
end)
end
slot0.retreat = function (slot0)
for slot4, slot5 in pairs(slot0.ships) do
slot5.hpRant = 10000
slot5.strategies = {}
end
slot0.mirrors = nil
end
slot0.flushShips = function (slot0)
for slot5, slot6 in ipairs(slot1) do
if slot0:fetchShipVO(slot6) then
slot7.hpRant = slot0.ships[slot6].hpRant
slot7.strategies = slot0.ships[slot6].strategies
end
slot0.ships[slot6] = slot7
end
_.each(slot0[TeamType.Vanguard], function (slot0)
if slot0.ships[slot0.id] then
table.insert(table.insert, slot0.ships[slot0.id])
end
end)
slot0[TeamType.Vanguard] = {}
_.each(slot0[TeamType.Main], function (slot0)
if slot0.ships[slot0.id] then
table.insert(table.insert, slot0.ships[slot0.id])
end
end)
slot0[TeamType.Main] = {}
end
slot0.getStrategies = function (slot0)
return {}
end
slot0.updateShipStg = function (slot0, slot1, slot2, slot3)
if slot0.ships[slot1] then
_.each(slot4.strategies, function (slot0)
if slot0.id == slot0 then
slot0.count = slot1
end
end)
end
end
return slot0
|
------------------------------------------------------------------------------
-- IMPORTANT: DO NOT EDIT THIS FILE!!! --
------------------------------------------------------------------------------
-- This file relies on other versions of itself being the same. --
-- If you need something in this file changed, please let the creator know! --
------------------------------------------------------------------------------
-- CODE STARTS BELOW --
-------------
-- version --
-------------
local fileVersion = 3
local CustomCallbackHelper = CustomCallbackHelper or (ModConfigMenu and ModConfigMenu.PureMode and ModConfigMenu.PureMode.CustomCallbackHelper)
--prevent older/same version versions of this script from loading
if CustomCallbackHelper and CustomCallbackHelper.Version >= fileVersion then
return CustomCallbackHelper
end
if not CustomCallbackHelper then
CustomCallbackHelper = {}
CustomCallbackHelper.Version = fileVersion
if ModConfigMenu and ModConfigMenu.PureMode then
ModConfigMenu.PureMode.CustomCallbackHelper = CustomCallbackHelper
else
_G.CustomCallbackHelper = CustomCallbackHelper
end
elseif CustomCallbackHelper.Version < fileVersion then
local oldVersion = CustomCallbackHelper.Version
-- handle old versions
if CustomCallbackHelper.HandleGameStartedCallback then
CustomCallbackHelper.Mod:RemoveCallback(ModCallbacks.MC_POST_PLAYER_INIT, CustomCallbackHelper.HandleGameStartedCallback)
end
if CustomCallbackHelper.ResetPlayerInited then
CustomCallbackHelper.Mod:RemoveCallback(ModCallbacks.MC_POST_GAME_END, CustomCallbackHelper.ResetPlayerInited)
CustomCallbackHelper.Mod:RemoveCallback(ModCallbacks.MC_PRE_GAME_EXIT, CustomCallbackHelper.ResetPlayerInited)
end
if CustomCallbackHelper.HandleModsLoadedCallback then
CustomCallbackHelper.Mod:RemoveCallback(ModCallbacks.MC_INPUT_ACTION, CustomCallbackHelper.HandleModsLoadedCallback)
end
CustomCallbackHelper.Version = fileVersion
end
-----------
-- setup --
-----------
CustomCallbackHelper.Mod = CustomCallbackHelper.Mod or RegisterMod("Custom Callback Helper", 1)
--------------------------
-- custom callback enum --
--------------------------
--use these callbacks with CustomCallbackHelper.AddCallback(modRef, callbackID, callbackFunction, extraVar1, extraVar2, etc)
CustomCallbacks = CustomCallbacks or {}
--PRE/POST ADD CUSTOM CALLBACK
--custom callback functions that run when a callback gets added through callback helper's custom callback function (crazy huh?)
--specify a callback id to make your code trigger for only that specific callback
--in PRE you can return false to prevent the callback from being added
--function(modRef, callbackID, callbackFunction, extraVarTable)
CustomCallbacks.CCH_PRE_ADD_CUSTOM_CALLBACK = 1
CustomCallbacks.CCH_POST_ADD_CUSTOM_CALLBACK = 2
--GAME START
--meant to be used in favor of MC_POST_GAME_STARTED, because that callback isnt the first callback to be triggered
--triggers on the first instance of MC_POST_PLAYER_INIT, the first callback to be called when a game starts
--makes sure to not trigger on further instances of MC_POST_PLAYER_INIT
--checks the run counter for if the game is a continued game, if it is a continued game then isSaveGame will be true
--function(player, isSaveGame)
CustomCallbacks.CCH_GAME_STARTED = 3
--MODS LOADED
--triggered on the first call to MC_INPUT_ACTION, which can trigger in the main menu
--use this to have code that runs after all mod init code has ran, to handle mod intercompatibility
--function()
CustomCallbacks.CCH_MODS_LOADED = 4
-----------------------------
-- call callbacks function --
-----------------------------
--functionToHandleCallbacks is a function that takes what the mod's callback function has returned
--return true within the functionToHandleCallbacks callback to cancel all future functions
--this function returns true if the callbacks were cancelled, otherwise it returns nothing
function CustomCallbackHelper.CallCallbacks(callbackId, functionToHandleCallbacks, args, extraArgs)
if type(args) ~= "table" then
args = {args}
end
if type(extraArgs) ~= "table" then
extraArgs = {extraArgs}
end
if CustomCallbackHelper.Callbacks[callbackId] then
for _, callbackData in ipairs(CustomCallbackHelper.Callbacks[callbackId]) do
local extraVarsMatch = false
if not callbackData.extraVariables or #callbackData.extraVariables == 0 then
extraVarsMatch = true
elseif #extraArgs > 0 then
for extraVarIndex, extraVar in ipairs(callbackData.extraVariables) do
if extraVar == extraArgs[extraVarIndex] then
extraVarsMatch = true
else
extraVarsMatch = false
break
end
end
end
if extraVarsMatch then
local returned = callbackData.functionToCall(callbackData.modReference, table.unpack(args))
local handlerReturned = nil
if type(functionToHandleCallbacks) == "function" then
handlerReturned = functionToHandleCallbacks(returned)
end
if handlerReturned then
return true
end
end
end
end
end
---------------------------
-- add callback function --
---------------------------
CustomCallbackHelper.RegisteredMods = CustomCallbackHelper.RegisteredMods or {}
CustomCallbackHelper.Callbacks = CustomCallbackHelper.Callbacks or {}
function CustomCallbackHelper.AddCallback(mod, callbackId, fn, ...)
if type(mod) ~= "table" then
error("CustomCallbackHelper.AddCallback Error: No valid mod reference provided", 3)
end
if type(callbackId) ~= "number" then
error("CustomCallbackHelper.AddCallback Error: No valid callback ID provided", 3)
end
if type(fn) ~= "function" then
error("CustomCallbackHelper.AddCallback Error: No valid callback function provided", 3)
end
local args = {...}
--CCH_PRE_ADD_CUSTOM_CALLBACK
local cancelCallback = nil
CustomCallbackHelper.CallCallbacks
(
CustomCallbacks.CCH_PRE_ADD_CUSTOM_CALLBACK, --callback id
function(returned) --function to handle it
if returned == false then
cancelCallback = true
return true
end
end,
{mod, callbackId, fn, args}, --args to send
callbackId --extra variable
)
if cancelCallback then
return
end
CustomCallbackHelper.Callbacks[callbackId] = CustomCallbackHelper.Callbacks[callbackId] or {}
CustomCallbackHelper.Callbacks[callbackId][#CustomCallbackHelper.Callbacks[callbackId]+1] = {modReference = mod, functionToCall = fn, extraVariables = args}
--CCH_POST_ADD_CUSTOM_CALLBACK
CustomCallbackHelper.CallCallbacks
(
CustomCallbacks.CCH_POST_ADD_CUSTOM_CALLBACK, --callback id
nil, --function to handle it
{mod, callbackId, fn, args}, --args to send
callbackId --extra variable
)
end
------------------------------
-- remove callback function --
------------------------------
function CustomCallbackHelper.RemoveCallback(mod, callbackId, fn)
if type(mod) ~= "table" then
error("CustomCallbackHelper.RemoveCallback Error: No valid mod reference provided", 3)
end
if type(callbackId) ~= "number" then
error("CustomCallbackHelper.RemoveCallback Error: No valid callback ID provided", 3)
end
if type(fn) ~= "function" then
error("CustomCallbackHelper.RemoveCallback Error: No valid callback function provided", 3)
end
--extend the mod
CustomCallbackHelper.ExtendMod(mod)
--remove the callback from the callbacks table
if CustomCallbackHelper.Callbacks[callbackId] then
for i=#CustomCallbackHelper.Callbacks[callbackId], 1, -1 do
local callbackData = CustomCallbackHelper.Callbacks[callbackId][i]
if callbackData[1] == mod and callbackData[2] == fn then
table.remove(CustomCallbackHelper.Callbacks[callbackId], i)
end
end
end
end
-----------------------------------
-- remove all callbacks function --
-----------------------------------
function CustomCallbackHelper.RemoveAllCallbacks(mod)
if type(mod) ~= "table" then
error("CustomCallbackHelper.RemoveAllCallbacks Error: No valid mod reference provided", 2)
end
--extend the mod
CustomCallbackHelper.ExtendMod(mod)
--remove the callback from the callbacks table
for _,callbacks in pairs(CustomCallbackHelper.Callbacks) do
if type(callbacks) == "table" then
for i=#callbacks, 1, -1 do
local callbackData = callbacks[i]
if callbackData[1] == mod then
table.remove(callbacks, i)
end
end
end
end
end
----------------
-- extend mod --
----------------
function CustomCallbackHelper.ExtendMod(mod)
--check if the mod is already in the table
local modAlreadyRegistered = false
for i=1, #CustomCallbackHelper.RegisteredMods do
if CustomCallbackHelper.RegisteredMods[i] == mod then
modAlreadyRegistered = true
break
end
end
--add mod to registered mods table
if not modAlreadyRegistered then
CustomCallbackHelper.RegisteredMods[#CustomCallbackHelper.RegisteredMods+1] = mod
end
if not mod.CustomCallbackHelperExtended or mod.CustomCallbackHelperExtended < fileVersion then
mod.CustomCallbackHelperExtended = fileVersion
--AddCustomCallback
mod.AddCustomCallback = function(self, callbackId, fn, ...)
CustomCallbackHelper.AddCallback(self, callbackId, fn, ...)
end
--RemoveCustomCallback
mod.RemoveCustomCallback = function(self, callbackId, fn)
CustomCallbackHelper.RemoveCallback(self, callbackId, fn)
end
end
end
--override RegisterMod to add AddCustomCallback function
CustomCallbackHelper.OldRegisterMod = CustomCallbackHelper.OldRegisterMod or Isaac.RegisterMod
function CustomCallbackHelper.RegisterMod(mod, modname, apiversion)
--check if a mod that shares this mod's name is already in the table, and remove all of its callbacks if it is
--helps handle luamod better
for i=#CustomCallbackHelper.RegisteredMods, 1, -1 do
if CustomCallbackHelper.RegisteredMods[i].Name == mod.Name then
CustomCallbackHelper.RemoveAllCallbacks(CustomCallbackHelper.RegisteredMods[i])
table.remove(CustomCallbackHelper.RegisteredMods, i)
end
end
--call the old register mod function
--pcall to catch any errors
local modRegistered, returned = pcall(CustomCallbackHelper.OldRegisterMod, mod, modname, apiversion)
--erroring
if not modRegistered then
returned = string.gsub(returned, "customcallbackhelper.OldRegisterMod", "RegisterMod")
error(returned, 2)
end
if type(mod) == "table" then
--extend the mod
CustomCallbackHelper.ExtendMod(mod)
end
end
if not (ModConfigMenu and ModConfigMenu.PureMode) then
Isaac.RegisterMod = CustomCallbackHelper.RegisterMod
end
------------------
-- game started --
------------------
local firstPlayerInited = false
function CustomCallbackHelper.HandleGameStartedCallback(_, player)
if not firstPlayerInited then
firstPlayerInited = true
local game = Game()
local isSaveGame = false
if game.TimeCounter > 0 then
isSaveGame = true
end
--CCH_GAME_STARTED
CustomCallbackHelper.CallCallbacks
(
CustomCallbacks.CCH_GAME_STARTED, --callback id
nil, --function to handle it
{player, isSaveGame} --args to send
)
end
end
CustomCallbackHelper.Mod:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, CustomCallbackHelper.HandleGameStartedCallback) --player init is the first callback to trigger, before game started, new level, new room, etc
function CustomCallbackHelper.ResetPlayerInited()
firstPlayerInited = false
end
CustomCallbackHelper.Mod:AddCallback(ModCallbacks.MC_POST_GAME_END, CustomCallbackHelper.ResetPlayerInited)
CustomCallbackHelper.Mod:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, CustomCallbackHelper.ResetPlayerInited)
-----------------
-- mods loaded --
-----------------
local firstCallbackTriggered = false
function CustomCallbackHelper.HandleModsLoadedCallback()
if not firstCallbackTriggered then
firstCallbackTriggered = true
--CCH_MODS_LOADED
CustomCallbackHelper.CallCallbacks(CustomCallbacks.CCH_MODS_LOADED)
end
end
CustomCallbackHelper.Mod:AddCallback(ModCallbacks.MC_INPUT_ACTION, CustomCallbackHelper.HandleModsLoadedCallback) --input action can trigger on the main menu, before a run starts
return CustomCallbackHelper
|
--[[
#######################################
#######################################
###########Erstellt von Dawi###########
##########github.com/yourdawi##########
##############yourdawi.de##############
#######################################
#######################################
]]
--functions.lua Beinhalten Funktionen von https://wiki.multitheftauto.com/wiki/Useful_Functions
function isLeapYear(year)
if year then year = math.floor(year)
else year = getRealTime().year + 1900 end
return ((year % 4 == 0 and year % 100 ~= 0) or year % 400 == 0)
end
function getTimestamp(year, month, day, hour, minute, second)
-- initiate variables
local monthseconds = { 2678400, 2419200, 2678400, 2592000, 2678400, 2592000, 2678400, 2678400, 2592000, 2678400, 2592000, 2678400 }
local timestamp = 0
local datetime = getRealTime()
year, month, day = year or datetime.year + 1900, month or datetime.month + 1, day or datetime.monthday
hour, minute, second = hour or datetime.hour, minute or datetime.minute, second or datetime.second
-- calculate timestamp
for i=1970, year-1 do timestamp = timestamp + (isLeapYear(i) and 31622400 or 31536000) end
for i=1, month-1 do timestamp = timestamp + ((isLeapYear(year) and i == 2) and 2505600 or monthseconds[i]) end
timestamp = timestamp + 86400 * (day - 1) + 3600 * hour + 60 * minute + second
timestamp = timestamp - 3600 --GMT+1 compensation
if datetime.isdst then timestamp = timestamp - 3600 end
return timestamp
end
function getElementSpeed(theElement, unit)
-- Check arguments for errors
assert(isElement(theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")
assert(getElementType(theElement) == "player" or getElementType(theElement) == "ped" or getElementType(theElement) == "object" or getElementType(theElement) == "vehicle", "Invalid element type @ getElementSpeed (player/ped/object/vehicle expected, got " .. getElementType(theElement) .. ")")
assert((unit == nil or type(unit) == "string" or type(unit) == "number") and (unit == nil or (tonumber(unit) and (tonumber(unit) == 0 or tonumber(unit) == 1 or tonumber(unit) == 2)) or unit == "m/s" or unit == "km/h" or unit == "mph"), "Bad argument 2 @ getElementSpeed (invalid speed unit)")
-- Default to m/s if no unit specified and 'ignore' argument type if the string contains a number
unit = unit == nil and 0 or ((not tonumber(unit)) and unit or tonumber(unit))
-- Setup our multiplier to convert the velocity to the specified unit
local mult = (unit == 0 or unit == "m/s") and 50 or ((unit == 1 or unit == "km/h") and 180 or 111.84681456)
-- Return the speed by calculating the length of the velocity vector, after converting the velocity to the specified unit
return (Vector3(getElementVelocity(theElement)) * mult).length
end
function math.round(number, decimals, method)
decimals = decimals or 0
local factor = 10 ^ decimals
if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor
else return tonumber(("%."..decimals.."f"):format(number)) end
end
|
-- Natural Selection 2 Competitive Mod
-- Source located at - https://github.com/xToken/CompMod
-- lua\CompMod\TechTreeConstants\post.lua
-- - Dragon
Script.Load("lua/CompMod/Utilities/Elixer/shared.lua")
Elixer.UseVersion( 1.8 )
-- Load the file with our new tech names
Script.Load("lua/CompMod/TechTreeConstants/NewTechTreeConstants.lua")
-- Table for new tech names
local newTechNames = BuildCompModTechTreeConstantUpdates()
-- Grab existing list of techID names
local gTechIdToString = GetUpValue( StringToTechId, "gTechIdToString", { LocateRecurse = true } )
-- Add new techs to string table, with index
for i = 1, #newTechNames do
gTechIdToString[newTechNames[i]] = kTechIdMax + i - 1
end
-- Push out max index accordingly
gTechIdToString['Max'] = kTechIdMax + #newTechNames
-- Rebuild table to create enum from
local kTechIdTable = { }
for k, _ in pairs(gTechIdToString) do
table.insert(kTechIdTable, k)
end
-- Sort
table.sort(kTechIdTable, function(a, b) return gTechIdToString[a] < gTechIdToString[b] end)
-- Update global kTechId enum
kTechId = enum(kTechIdTable)
-- Reset Max
kTechIdMax = kTechId.Max
|
if not luasocket then
luasocket = require('socket')
end
function sleep(ms)
luasocket.select(nil, nil, ms / 1000)
end
return sleep
|
-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local checkdirs = nodecore.dirs()
local breathable = {
airlike = true,
allfaces = true,
allfaces_optional = true,
torchlike = true,
signlike = true,
plantlike = true,
firelike = true,
raillike = true,
nodebox = true,
mesh = true,
plantlike_rooted = true,
liquid = true,
flowingliquid = true
}
----------------------------------------
---------------MUSHROOMS----------------
minetest.register_node(modname .. ":mushroom", {
description = "Mushroom",
drawtype = 'plantlike',
waving = 1,
tiles = {modname .. "_mushroom.png"},
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
-- silktouch = false,
groups = { snappy = 1, fungi = 1, flammable = 1, attached_node = 1, natdecay = 1},
sounds = nodecore.sounds("nc_terrain_swishy"),
buildable_to = true,
-- drop = modname .. ":plant_fibers",
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
},
})
minetest.register_node(modname .. ":mushroom_glow", {
description = "Glowing Mushroom",
drawtype = 'plantlike',
waving = 1,
tiles = {modname .. "_mushroom_glow.png"},
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
-- silktouch = false,
light_source = 2,
groups = { snappy = 1, fungi = 1, flammable = 1, attached_node = 1, natdecay = 1},
sounds = nodecore.sounds("nc_terrain_swishy"),
buildable_to = true,
-- drop = modname .. ":plant_fibers",
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
},
})
minetest.register_node(modname .. ":mushroom_lux", {
description = "Luxaeterna",
drawtype = 'plantlike',
waving = 1,
tiles = {modname .. "_mushroom_lux.png"},
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
-- silktouch = false,
light_source = 4,
groups = { snappy = 1, fungi = 1, flammable = 1, attached_node = 1, natdecay = 1},
sounds = nodecore.sounds("nc_terrain_swishy"),
buildable_to = true,
-- drop = modname .. ":plant_fibers",
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
},
})
|
local version = {
major = 0,
minor = 0,
patch = 0
}
function love.conf(t)
t.title =
"TCG-Player v"..version.major..'.'..version.minor..'.'..version.patch
t.author = "USPGameDev"
t.url = "uspgamedev.org"
t.identity = "tcg-player"
t.version = "0.8.0"
t.console = false
t.release = false
t.screen.width = 1024
t.screen.height = 768
t.screen.fullscreen = false
t.screen.vsync = true
t.screen.fsaa = 0
t.modules.joystick = true
t.modules.audio = true
t.modules.keyboard = true
t.modules.event = true
t.modules.image = true
t.modules.graphics = true
t.modules.timer = true
t.modules.mouse = true
t.modules.sound = true
t.modules.physics = true
end
|
object_static_particle_pt_sparks_small_no_wind = object_static_particle_shared_pt_sparks_small_no_wind:new {
}
ObjectTemplates:addTemplate(object_static_particle_pt_sparks_small_no_wind, "object/static/particle/pt_sparks_small_no_wind.iff")
|
require('hw.i386.luaqemu.core')
json = require('hw.i386.luaqemu.json')
machine_cpu = 'qemu32'
firmware_path = '../firmware/test.bin'
memory_regions = {
region_rom = {
name = 'mem_rom',
start = 0x08000000,
size = 0x1000
},
region_ram = {
name = 'mem_ram',
start = 0x20000000,
size = 0x100000
}
}
file_mappings = {
main_rom = {
name = firmware_path,
start = 0x08000000,
size = 0x100
}
}
cpu = {
env = {
}
}
function bp_init()
print "Init"
local stack_pointer = 0x20001000
lua_set_register(4, stack_pointer)
lua_set_pc(0x0800007a)
local seed = read_file(fuzz_parameters.path_to_input)
local fuzz_buffer = 0x20002000
lua_write_memory(fuzz_buffer, seed, #seed)
lua_continue()
end
function bp_end()
print "Stop emulate"
os.exit()
end
breakpoints = {
[0x08000000] = bp_init,
[0x0800008a] = bp_end
}
function post_init(config)
fuzz_parameters = json.read_json(config)
lua_continue()
end
|
package.path = package.path .. ";../?.lua;?.lua;lib/?.lua"
local Object = require( "lib.object" )
local Event = Object:extend{
className = "Event",
eventType = nil,
mouseDown = false,
mouseX = 0, mouseY = 0, mouseButton = 0,
keyEntered = 0, keyChar = 0, keyMod = false
}
return Event
|
print('testing tables, next, and for')
local a = {}
-- make sure table has lots of space in hash part
for i=1,100 do a[i.."+"] = true end
for i=1,100 do a[i.."+"] = nil end
-- fill hash part with numeric indices testing size operator
for i=1,100 do
a[i] = true
assert(#a == i)
end
-- test size operation on empty tables
assert(#{} == 0)
assert(#{nil} == 0)
assert(#{nil, nil} == 0)
assert(#{nil, nil, nil} == 0)
assert(#{nil, nil, nil, nil} == 0)
print'+'
local nofind = {}
a,b,c = 1,2,3
a,b,c = nil
local function find (name)
local n,v
while 1 do
n,v = next(_G, n)
if not n then return nofind end
assert(v ~= nil)
if n == name then return v end
end
end
local function find1 (name)
for n,v in pairs(_G) do
if n==name then return v end
end
return nil -- not found
end
do -- create 100 new global variables
for i=1,100 do _G[i] = i end
end
assert(print==find("print") and print == find1("print"))
assert(_G["print"]==find("print"))
assert(assert==find1("assert"))
assert(nofind==find("return"))
assert(not find1("return"))
_G["ret" .. "urn"] = nil
assert(nofind==find("return"))
_G["xxx"] = 1
assert(xxx==find("xxx"))
print('+')
-- remove those 100 new global variables
for i=1,100 do _G[i] = nil end
do -- clear global table
local a = {}
local preserve = {io = 1, string = 1, table = 1}
for n,v in pairs(_G) do a[n]=v end
for n,v in pairs(a) do
if not preserve[n] and type(v) ~= "function" and
not string.find(n, "^[%u_]") then
_G[n] = nil
end
collectgarbage()
end
end
print'+'
assert(#{} == 0)
assert(#{[-1] = 2} == 0)
assert(#{1,2,3,nil,nil} == 3)
for i=0,40 do
local a = {}
for j=1,i do a[j]=j end
assert(#(a) == i)
end
print("+")
-- erasing values
local t = {[{1}] = 1, [{2}] = 2, [string.rep("x ", 4)] = 3,
[100.3] = 4, [4] = 5}
local n = 0
for k, v in pairs( t ) do
n = n+1
assert(t[k] == v)
t[k] = nil
collectgarbage()
assert(t[k] == nil)
end
assert(n == 5)
local function test (a)
table.insert(a, 10); table.insert(a, 2, 20);
table.insert(a, 1, -1); table.insert(a, 40);
table.insert(a, #(a)+1, 50)
table.insert(a, 2, -2)
assert(table.remove(a,1) == -1)
assert(table.remove(a,1) == -2)
assert(table.remove(a,1) == 10)
assert(table.remove(a,1) == 20)
assert(table.remove(a,1) == 40)
assert(table.remove(a,1) == 50)
assert(table.remove(a,1) == nil)
end
a = {n=0, [-7] = "ban"}
test(a)
assert(a.n == 0 and a[-7] == "ban")
a = {[-7] = "ban"};
test(a)
assert(a.n == nil and #(a) == 0 and a[-7] == "ban")
table.insert(a, 1, 10); table.insert(a, 1, 20); table.insert(a, 1, -1)
assert(table.remove(a) == 10)
assert(table.remove(a) == 20)
assert(table.remove(a) == -1)
a = {'c', 'd'}
table.insert(a, 3, 'a')
table.insert(a, 'b')
assert(table.remove(a, 1) == 'c')
assert(table.remove(a, 1) == 'd')
assert(table.remove(a, 1) == 'a')
assert(table.remove(a, 1) == 'b')
assert(#(a) == 0 and a.n == nil)
print("+")
a = {}
for i=1,1000 do
a[i] = i; a[i-1] = nil
end
assert(next(a,nil) == 1000 and next(a,1000) == nil)
assert(next({}) == nil)
assert(next({}, nil) == nil)
for a,b in pairs{} do error"not here" end
for i=1,0 do error'not here' end
for i=0,1,-1 do error'not here' end
a = nil; for i=1,1 do assert(not a); a=1 end; assert(a)
a = nil; for i=1,1,-1 do assert(not a); a=1 end; assert(a)
a = 0; for i=0, 1, 0.1 do a=a+1 end; assert(a==10)
-- precision problems
a = 0; for i=1, 0, -0.01 do a=a+1 end; assert(a==101)
a = 0; for i=0, 0.999999999, 0.1 do a=a+1 end; assert(a==10)
a = 0; for i=1, 1, 1 do a=a+1 end; assert(a==1)
a = 0; for i=1, 0.99999, 1 do a=a+1 end; assert(a==0)
a = 0; for i=99999, 1e5, -1 do a=a+1 end; assert(a==0)
a = 0; for i=1, 0.99999, -1 do a=a+1 end; assert(a==1)
-- conversion
a = 0; for i="10","1","-2" do a=a+1 end; assert(a==5)
collectgarbage()
-- testing generic 'for'
local function f (n, p)
local t = {}; for i=1,p do t[i] = i*10 end
return function (_,n)
if n > 0 then
n = n-1
return n, unpack(t)
end
end, nil, n
end
local x = 0
for n,a,b,c,d in f(5,3) do
x = x+1
assert(a == 10 and b == 20 and c == 30 and d == nil)
end
assert(x == 5)
print(" OK")
|
-- V12 engines
-- Petrol
ACF_DefineEngine( "4.6-V12", {
name = "4.6L V12 Petrol",
desc = "An elderly racecar engine; low on torque, but plenty of power",
model = "models/engines/v12s.mdl",
sound = "acf_base/engines/v12_petrolsmall.wav",
category = "V12",
fuel = "Petrol",
enginetype = "GenericPetrol",
weight = 188,
torque = 235,
flywheelmass = 0.2,
idlerpm = 1000,
peakminrpm = 4500,
peakmaxrpm = 7500,
limitrpm = 8000
} )
ACF_DefineEngine( "7.0-V12", {
name = "7.0L V12 Petrol",
desc = "A high end V12; primarily found in very expensive cars",
model = "models/engines/v12m.mdl",
sound = "acf_base/engines/v12_petrolmedium.wav",
category = "V12",
fuel = "Petrol",
enginetype = "GenericPetrol",
weight = 360,
torque = 500,
flywheelmass = 0.45,
idlerpm = 800,
peakminrpm = 3600,
peakmaxrpm = 6000,
limitrpm = 7500
} )
ACF_DefineEngine( "23.0-V12", {
name = "23.0L V12 Petrol",
desc = "A large, thirsty gasoline V12, found in early cold war tanks",
model = "models/engines/v12l.mdl",
sound = "acf_base/engines/v12_petrollarge.wav",
category = "V12",
fuel = "Petrol",
enginetype = "GenericPetrol",
weight = 1350,
torque = 1925,
flywheelmass = 5,
idlerpm = 600,
peakminrpm = 1500,
peakmaxrpm = 3000,
limitrpm = 3250
} )
-- Diesel
ACF_DefineEngine( "4.0-V12", {
name = "4.0L V12 Diesel",
desc = "Reliable truck-duty diesel; a lot of smooth torque",
model = "models/engines/v12s.mdl",
sound = "acf_base/engines/v12_dieselsmall.wav",
category = "V12",
fuel = "Diesel",
enginetype = "GenericDiesel",
weight = 305,
torque = 375,
flywheelmass = 0.475,
idlerpm = 650,
peakminrpm = 1200,
peakmaxrpm = 3800,
limitrpm = 4000
} )
ACF_DefineEngine( "9.2-V12", {
name = "9.2L V12 Diesel",
desc = "High torque light-tank V12, used mainly for vehicles that require balls",
model = "models/engines/v12m.mdl",
sound = "acf_base/engines/v12_dieselmedium.wav",
category = "V12",
fuel = "Diesel",
enginetype = "GenericDiesel",
weight = 600,
torque = 750,
flywheelmass = 2.5,
idlerpm = 675,
peakminrpm = 1100,
peakmaxrpm = 3300,
limitrpm = 3500
} )
ACF_DefineEngine( "21.0-V12", {
name = "21.0L V12 Diesel",
desc = "AVDS-1790-2 tank engine; massively powerful, but enormous and heavy",
model = "models/engines/v12l.mdl",
sound = "acf_base/engines/v12_diesellarge.wav",
category = "V12",
fuel = "Diesel",
enginetype = "GenericDiesel",
weight = 1800,
torque = 3560,
flywheelmass = 7,
idlerpm = 400,
peakminrpm = 500,
peakmaxrpm = 1500,
limitrpm = 2500
} )
ACF_DefineEngine( "13.0-V12", {
name = "13.0L V12 Petrol",
desc = "Thirsty gasoline v12, good torque and power for medium applications.",
model = "models/engines/v12m.mdl",
sound = "acf_base/engines/v12_special.wav",
category = "V12",
fuel = "Petrol",
enginetype = "GenericPetrol",
weight = 520,
torque = 660,
flywheelmass = 1,
idlerpm = 700,
peakminrpm = 2500,
peakmaxrpm = 4000,
limitrpm = 4250
} )
|
local K, C = unpack(select(2, ...))
if C["DataText"].System ~= true then
return
end
local _G = _G
local math_floor = math.floor
local select = select
local PlayerColorStr = _G.RAID_CLASS_COLORS[K.Class].colorStr
local FPS_ABBR = "|c" .. PlayerColorStr .. _G.FPS_ABBR .. "|r"
local MILLISECONDS_ABBR = "|c" .. PlayerColorStr .. _G.MILLISECONDS_ABBR .. "|r"
local performance_font = K.GetFont(C["DataText"].Font)
local performance_hz = 1
local performance_string = "%d%s - %d%s"
local PerformanceFrame = CreateFrame("Frame", "SystemInfo", Minimap)
PerformanceFrame:SetPoint("TOP", Minimap, "TOP", 0, -4)
PerformanceFrame:SetSize(Minimap:GetWidth() - 2, 14)
PerformanceFrame:Show()
PerformanceFrame.Text = PerformanceFrame:CreateFontString(nil, "OVERLAY")
PerformanceFrame.Text:SetFontObject(performance_font)
PerformanceFrame.Text:SetFont(select(1, PerformanceFrame.Text:GetFont()), 13, select(3, PerformanceFrame.Text:GetFont()))
PerformanceFrame.Text:SetAllPoints(PerformanceFrame)
PerformanceFrame.Performance = PerformanceFrame.Text
PerformanceFrame:SetScript("OnUpdate", function(self, elapsed)
self.elapsed = (self.elapsed or 0) + elapsed
if self.elapsed > performance_hz then
local _, _, chat_latency, cast_latency = _G.GetNetStats()
local fps = math_floor(_G.GetFramerate())
if not cast_latency or cast_latency == 0 then
cast_latency = chat_latency
end
self.Performance:SetFormattedText(performance_string, cast_latency, MILLISECONDS_ABBR, fps, FPS_ABBR)
self.elapsed = 0
end
end)
K.PerformanceFrame = PerformanceFrame
|
--[[
A library to make the manipulation of the action packet easier.
The primary functionality provided here are iterators which allow for
easy traversal of the sub-tables within the packet. Example:
=======================================================================================
require 'actions'
function event_action(act)
action = Action(act) -- constructor
-- print out all melee hits to the console
if action:get_category_string() == 'melee' then
for target in action:get_targets() do -- target iterator
for subaction in target:get_actions() do -- subaction iterator
if subaction.message == 1 then -- 1 is the code for messages
print(string.format("%s hit %s for %d damage",
action:get_actor_name(), target:get_name(), subaction.param))
end
end
end
end
end
=======================================================================================
]]
_libs = _libs or {}
_libs.actions = true
local category_strings = {
'melee',
'ranged_finish',
'weaponskill_finish',
'spell_finish',
'item_finish',
'job_ability',
'weaponskill_begin',
'casting_begin',
'item_begin',
'unknown',
'mob_tp_finish',
'ranged_begin',
'avatar_tp_finish',
'job_ability_unblinkable'
}
local action = {}
-- Constructor for Actions.
-- Usage: action = Action(raw_action)
function Action(a)
if a == nil then
return
end
local new_instance = {}
new_instance.raw = a
return setmetatable(new_instance, {__index = function(t, k) if rawget(t, k) ~= nil then return t[k] else return action[k] end end})
end
function action.get_category_string(self)
return category_strings[self.raw['category']]
end
-- Returns the name of this actor if there is one
function action.get_actor_name(self)
local mob = windower.ffxi.get_mob_by_id(self.raw['actor_id'])
if mob then
return mob['name']
else
return nil
end
end
-- Returns an iterator for this action's targets
function action.get_targets(self)
local targets = self.raw['targets']
local target_count = self.raw['target_count']
local i = 0
return function ()
i = i + 1
if i <= target_count then
return Target(targets[i])
end
end
end
local target = {}
-- Constructor for target wrapper
function Target(t)
if t == nil then
return
end
local new_instance = {}
new_instance.raw = t
return setmetatable(new_instance, {__index = target})
end
-- Returns an iterator for this target's subactions
function target.get_actions(self)
local subactions = self.raw['actions']
local action_count = self.raw['action_count']
local i = 0
return function ()
i = i + 1
if i <= action_count then
return subactions[i]
end
end
end
-- Returns the name of this target if there is one
function target.get_name(self)
local mob = windower.ffxi.get_mob_by_id(self.raw['id'])
if mob then
return mob['name']
else
return nil
end
end
--[[
Copyright (c) 2013, Suji
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of actions nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL SUJI BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
|
ITEM.name = "Old Ceramic Plate"
ITEM.description = "An old ceramic plate, could absorb some impacts against a body armor."
ITEM.model = "models/lostsignalproject/items/outfit_parts/ballistic8.mdl"
ITEM.category = "Attachments"
ITEM.width = 1
ITEM.height = 1
ITEM.upgradeIcon = Material("materials/vgui/ui/stalker/weaponupgrades/grip.png")
ITEM.price = 10000
ITEM.attachName = "ceramicplate_1"
ITEM.weight = 1.400
|
--[[
Project: SA Memory (Available from https://blast.hk/)
Developers: LUCHARE, FYP
Special thanks:
plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses.
Copyright (c) 2018 BlastHack.
]]
local shared = require 'SAMemory.shared'
shared.require 'RenderWare'
shared.require 'CVehicle'
shared.require 'CColPoint'
shared.require 'CEntity'
shared.require 'CRideAnimData'
shared.require 'matrix'
shared.require 'vector3d'
shared.ffi.cdef[[
typedef enum eBikeNodes
{
BIKE_NODE_NONE = 0,
BIKE_CHASSIS = 1,
BIKE_FORKS_FRONT = 2,
BIKE_FORKS_REAR = 3,
BIKE_WHEEL_FRONT = 4,
BIKE_WHEEL_REAR = 5,
BIKE_MUDGUARD = 6,
BIKE_HANDLEBARS = 7,
BIKE_MISC_A = 8,
BIKE_MISC_B = 9,
BIKE_NUNODES
} eBikeNodes;
typedef struct CBike : CVehicle
{
RwFrame *pBikeNodes[BIKE_NUNODES];
bool bLeanMatrixCalculated;
char _pad0[3];
matrix mLeanMatrix;
unsigned char nDamageFlags;
char field_615[27];
vector3d field_630;
void *pBikeHandlingData;
CRideAnimData rideAnimData;
unsigned char anWheelDamageState[2];
char field_65E;
char field_65F;
CColPoint anWheelColPoint[4];
float field_710[4];
float field_720[4];
float field_730[4];
float field_740;
int anWheelSurfaceType[2];
char field_74C[2];
char field_74E[2];
float afWheelRotationX[2];
float fWheelSpeed[2];
float field_760;
float field_764;
float field_768;
float field_76C;
float field_770[4];
float field_780[4];
float fHeightAboveRoad;
float fCarTraction;
float field_798;
float field_79C;
float field_7A0;
float field_7A4;
short field_7A8;
char field_7AA[2];
int field_7AC;
int field_7B0;
bool bPedLeftHandFixed;
bool bPedRightHandFixed;
char field_7B6[2];
int field_7B8;
int field_7BC;
CEntity *apWheelCollisionEntity[4];
vector3d avTouchPointsLocalSpace[4];
CEntity *pDamager;
unsigned char nNumContactWheels;
unsigned char nNumWheelsOnGround;
char field_806;
char field_807;
int field_808;
unsigned int anWheelState[2];
} CBike;
]]
shared.validate_size('CBike', 0x814)
|
local t = Def.ActorFrame {
InitCommand=function(self)
state = 1;
end
};
--HAS THIS GUY EVER HEARD OF METRICS???
-- Chart info helpers
local infy = 160 --Chart info Y axis position (both players, includes black quad alt)
local infx = 0 --Chart info X DIFFERENCE FROM DISC
--quad stuff
local infft = 0.125*0.75 --Chart info quad fade top
local inffb = infft --Chart info quad fade bottom
local redu = 0 --Chart info vertical reduction value for black quad (pixels)
local bqwid = _screen.cx --Chart info quad width
local bqalt = 244-20 --Chart info black quad height
local bqalph = 0.9 --Chart info black quad diffusealpha value
local wqwid = _screen.cx --
local npsxz = _screen.cx*0.5 --next/previous song X zoom
local npsyz = _screen.cy --*0.75 --next/previous song Y zoom
--
--local css1 = STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1);
--local css2 = STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_2);
local newranktext = "NEW CHALLENGER" --text replacing #P1# when someone does a new record
local bpmalt = _screen.cy+55 --Y value for BPM Display below banner
if IsUsingWideScreen() then
defaultzoom = 0.8;
else
defaultzoom = 0.65;
end;
---DECORATIONS IN GENERAL
t[#t+1] = Def.ActorFrame {
--MSG INFO
LoadActor(THEME:GetPathB("ScreenSelectMusic" ,"overlay/help_info/txt_box"))..{
InitCommand=cmd(x,_screen.cx;y,SCREEN_BOTTOM-50;zoomx,0.9;zoomy,0.65);
};
Def.Sprite{
--Yeah I dunno why I have to specify the full path
Texture=THEME:GetPathB("ScreenSelectMusic","overlay/help_info/messages 1x4.png");
InitCommand=function(self)
(cmd(x,_screen.cx;y,SCREEN_BOTTOM-50;zoom,.6;animate,false;setstate,0))(self);
if getenv("PlayMode") == "Easy" then
self:Load(THEME:GetPathB("ScreenSelectMusic","overlay/help_info/easymessages 1x4.png"));
end;
end;
OnCommand=cmd(queuecommand,"Set");
SetCommand=function(self)
--I know hard coding stuff is bad, but there will only ever be 4 states...
--And also, hide the setlist prompt if we're in Special mode, since there are no folders
--in special mode.
if self:GetState()+1 >= 4 or (getenv("PlayMode") == "Special" and self:GetState() == 2) then
self:setstate(0);
else
self:setstate(self:GetState()+1);
end;
self:linear(0.2);
self:diffusealpha(1);
self:sleep(2);
self:linear(0.2)
self:diffusealpha(0);
self:queuecommand("Set");
end;
TwoPartConfirmCanceledMessageCommand=cmd(playcommand,"PickingSong");
SongUnchosenMessageCommand=cmd(playcommand,"PickingSong");
PickingSongCommand=cmd(stoptweening;linear,.2;diffusealpha,1;sleep,2;linear,.2;diffusealpha,0;queuecommand,"Set");
SongChosenMessageCommand=cmd(stoptweening;linear,.2;diffusealpha,0);
};
Def.Sprite{
Texture=THEME:GetPathB("ScreenSelectMusic","overlay/help_info/difficulty_messages 1x4.png");
InitCommand=cmd(x,_screen.cx;y,SCREEN_BOTTOM-50;zoom,.6;animate,false;setstate,0;diffusealpha,0);
SetCommand=function(self)
--I know hard coding stuff is bad, but there will only ever be 4 states...
--And also, hide the command window info if we're in Easy mode.
if self:GetState()+1 >= 4 or (getenv("PlayMode") == "Easy" and self:GetState() == 2) then
self:setstate(0);
else
self:setstate(self:GetState()+1);
end;
self:linear(0.2);
self:diffusealpha(1);
self:sleep(2);
self:linear(0.2)
self:diffusealpha(0);
self:queuecommand("Set");
end;
TwoPartConfirmCanceledMessageCommand=cmd(playcommand,"PickingSong");
SongUnchosenMessageCommand=cmd(playcommand,"PickingSong");
PickingSongCommand=cmd(stoptweening;linear,.2;diffusealpha,0);
SongChosenMessageCommand=cmd(stoptweening;linear,.2;diffusealpha,1;sleep,2;linear,.2;diffusealpha,0;queuecommand,"Set");
};
--TIME
LoadFont("monsterrat/_montserrat light 60px")..{
Text="TIME";
InitCommand=cmd(x,SCREEN_CENTER_X-25;y,SCREEN_BOTTOM-92;zoom,0.6;skewx,-0.2);
};
};
t[#t+1] = Def.ActorFrame{
--[[LoadFont("Common normal")..{ --formatted stage display
InitCommand=cmd(xy,_screen.cx,_screen.cy-190;zoomx,0.75;zoomy,0.65);
Text=ToEnumShortString(GAMESTATE:GetCurrentStage()).." Stage";
};]]
--[[LoadFont("monsterrat/_montserrat semi bold 60px")..{
InitCommand=cmd(horizalign,right;x,SCREEN_RIGHT-16;y,SCREEN_TOP+23;zoom,0.6;skewx,-0.25;);
Text=string.upper(ToEnumShortString(GAMESTATE:GetCurrentStage()).." Stage");
};]]
--Left side background
Def.ActorFrame{
InitCommand=cmd(x,SCREEN_LEFT;y,_screen.cy+110;vertalign,middle,horizalign,right);
SongChosenMessageCommand=cmd(stoptweening;decelerate,0.125;x,SCREEN_CENTER_X);
SongUnchosenMessageCommand=cmd(stoptweening;accelerate,0.125*1.5;x,SCREEN_LEFT;);
Def.Quad{ --white quad for Difficulties
InitCommand=cmd(horizalign,right;zoomto,_screen.cx,35;diffuse,1,1,1,0.75;x,0;y,-3;fadeleft,1;);
};
Def.Quad{ --Black quad for Chart info P1
InitCommand=cmd(horizalign,right;fadetop,infft;fadebottom,inffb;xy,-infx,-infy+20;zoomto,bqwid*2,bqalt+50;diffuse,0,0,0,bqalph;);
--InitCommand=cmd(diffuse,color("0,0,0,"..bqalph);xy,0,SCREEN_CENTER_Y;horizalign,right;setsize,bqwid*2,bqalt+50;);
};
LoadFont("bebas/_bebas neue bold 90px")..{
Text="NOT PRESENT";
Condition=not GAMESTATE:IsHumanPlayer(PLAYER_1);
InitCommand=cmd(x,-_screen.cx*0.7;y,-infy;zoom,0.3;skewx,-0.2);
--PlayerJoinedMessageCommand=cmd(visible,not GAMESTATE:IsHumanPlayer(PLAYER_1));
};
Def.Sprite{
Condition=GAMESTATE:IsHumanPlayer(PLAYER_1);
Texture=THEME:GetPathB("ScreenSelectMusic","overlay/p1_info"); --PLAYER INFO
InitCommand=cmd(zoomto,250,45;horizalign,left;xy,-SCREEN_CENTER_X,-_screen.cy);
};
};
--Right side background
Def.ActorFrame{
InitCommand=cmd(x,SCREEN_RIGHT;y,_screen.cy+110;vertalign,middle,horizalign,left);
SongChosenMessageCommand=cmd(stoptweening;decelerate,0.125;x,SCREEN_CENTER_X);
SongUnchosenMessageCommand=cmd(stoptweening;accelerate,0.125*1.5;x,SCREEN_RIGHT;);
Def.Quad{ --white quad for Difficulties
InitCommand=cmd(horizalign,left;zoomto,_screen.cx,35;diffuse,1,1,1,0.75;x,0;y,-3;faderight,1;);
};
Def.Quad{ --Black quad for Chart info P1
InitCommand=cmd(horizalign,left;fadetop,infft;fadebottom,inffb;xy,-infx,-infy+20;zoomto,bqwid*2,bqalt+50;diffuse,0,0,0,bqalph;);
--InitCommand=cmd(diffuse,color("0,0,0,"..bqalph);xy,0,SCREEN_CENTER_Y;horizalign,right;setsize,bqwid*2,bqalt+50;);
};
LoadFont("bebas/_bebas neue bold 90px")..{
Condition=not GAMESTATE:IsHumanPlayer(PLAYER_2);
Text="NOT PRESENT";
InitCommand=cmd(x,_screen.cx*0.7;y,-infy;zoom,0.3;skewx,-0.2);
--PlayerJoinedMessageCommand=cmd(visible,not GAMESTATE:IsHumanPlayer(PLAYER_2));
};
Def.Sprite{
Condition=GAMESTATE:IsHumanPlayer(PLAYER_2);
Texture=THEME:GetPathB("ScreenSelectMusic","overlay/p2_info"); --PLAYER INFO
InitCommand=cmd(zoomto,250,45;horizalign,right;xy,SCREEN_CENTER_X,-_screen.cy);
};
};
Def.Quad{ --White for Chart info P1 EFFECT JOINED
InitCommand=function(self)
self:visible(GAMESTATE:IsHumanPlayer(PLAYER_2));
(cmd(horizalign,right;fadetop,infft;fadebottom,inffb;x,-infx;y,-infy;
zoomto,bqwid,bqalt-redu;diffuse,1,1,1,0;blend,'BlendMode_Add';))(self)
end;
PlayerJoinedMessageCommand=function(self)
(cmd(zoomy,(bqalt-redu)*1.25;diffuse,1,1,1,1;decelerate,0.75;zoomy,(bqalt-redu)*0.925;diffuse,1,1,1,0))(self)
end;
};
Def.Quad{ --White for Chart info P2 EFFECT JOINED
InitCommand=function(self)
self:visible(GAMESTATE:IsHumanPlayer(PLAYER_1));
(cmd(horizalign,left;fadetop,infft;fadebottom,inffb;x,infx;y,-infy;
zoomto,bqwid,bqalt-redu;diffuse,1,1,1,0;blend,'BlendMode_Add';))(self)
end;
PlayerJoinedMessageCommand=function(self)
(cmd(zoomy,(bqalt-redu)*1.25;diffuse,1,1,1,1;decelerate,0.75;zoomy,(bqalt-redu)*0.925;diffuse,1,1,1,0))(self)
end;
};
};
t[#t+1] = Def.ActorFrame{
LoadActor(THEME:GetPathB("ScreenSelectMusic" ,"overlay/judge_back"))..{ --This is my big surprise secret remodel lmfao -Gio
InitCommand=cmd(zoom,0.35;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-124;diffusealpha,0);
SongChosenMessageCommand=cmd(linear,0.1;diffusealpha,1);
SongUnchosenMessageCommand=cmd(linear,0.1;diffusealpha,0);
};
LoadFont("facu/_zona pro bold 40px")..{
Text="MIXTAPE INFO";
InitCommand=cmd(zoom,0.35;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-125;diffusealpha,0);
SongChosenMessageCommand=cmd(linear,0.1;diffusealpha,1);
SongUnchosenMessageCommand=cmd(linear,0.1;diffusealpha,0);
};
--[[LoadActor(THEME:GetPathB("ScreenSelectMusic" ,"overlay/tab-speed"))..{ --Fancy, eh?
InitCommand=cmd(zoom,0.35;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-70;diffusealpha,0);
SongChosenMessageCommand=cmd(linear,0.1;diffusealpha,1);
SongUnchosenMessageCommand=cmd(linear,0.1;diffusealpha,0);
};]]
LoadActor(THEME:GetPathB("ScreenSelectMusic" ,"overlay/tab-score"))..{ --I hope people like it!
InitCommand=cmd(zoom,0.35;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+20;diffusealpha,0);
SongChosenMessageCommand=cmd(linear,0.1;diffusealpha,1);
SongUnchosenMessageCommand=cmd(linear,0.1;diffusealpha,0);
};
}
local j = Def.ActorFrame{
InitCommand=cmd(xy,SCREEN_CENTER_X,140;diffusealpha,0);
SongChosenMessageCommand=cmd(linear,0.1;diffusealpha,1);
SongUnchosenMessageCommand=cmd(linear,0.1;diffusealpha,0);
};
--I don't expect there to be more than 4 songs.
local OBJECT_WIDTH = 300;
for i = 1,4 do
j[i] = Def.ActorFrame{
InitCommand=function(self)
self:addy(30*(i-1));
--[[if i < 3 then
self:x(-OBJECT_WIDTH*.65);
else
self:x(OBJECT_WIDTH*.65);
end;]]
end;
CurrentCourseChangedMessageCommand=function(self)
self:stoptweening():diffusealpha(0);
--if not GAMESTATE:GetCurrentCourse() then return end;
local trailEntries = getenv("TrailCache"):GetTrailEntries();
if i <= #trailEntries then
self:GetChild("SongName"):settext(trailEntries[i]:GetSong():GetDisplayFullTitle());
if true then
local steps = trailEntries[i]:GetSteps()
local meter = steps:GetMeter();
if meter >= 99 then
self:GetChild("Label"):settext("??");
else
self:GetChild("Label"):settextf("%02d",meter);
end;
local StepsType = steps:GetStepsType();
local labelBG = self:GetChild("LabelBG");
if StepsType then
sString = THEME:GetString("StepsDisplay StepsType",ToEnumShortString(StepsType));
if sString == "Single" then
--There is no way to designate a single trail as DANGER, unfortunately.
if meter >= 99 then
labelBG:setstate(4);
else
labelBG:setstate(0);
end
elseif sString == "Double" then
labelBG:setstate(1);
elseif sString == "SinglePerformance" or sString == "Half-Double" then
labelBG:setstate(2);
elseif sString == "DoublePerformance" or sString == "Routine" then
labelBG:setstate(3);
else
labelBG:setstate(5);
end;
end;
end;
self:diffusealpha(1);
else
--Do nothing.
end;
end;
--[[Def.Quad{
InitCommand=cmd(setsize,OBJECT_WIDTH,10);
};]]
LoadActor(THEME:GetPathG("StepsDisplayListRow","frame/_icon"))..{
Name="LabelBG";
InitCommand=cmd(zoom,0.3;addx,-OBJECT_WIDTH/2;addy,2;animate,false);--draworder,140;);
};
LoadFont("monsterrat/_montserrat semi bold 60px")..{
Name="Label";
InitCommand=cmd(zoom,0.25;skewx,-0.15;addx,-OBJECT_WIDTH/2;y,0.5);
};
-- NEW LABEL
--[[LoadActor(THEME:GetPathG("StepsDisplayListRow","frame/danger"))..{
InitCommand=cmd(zoom,0.5;y,22);
OnCommand=cmd(diffuseshift; effectoffset,1; effectperiod, 0.5; effectcolor1, 1,1,0,1; effectcolor2, 1,1,1,1;);
SetMessageCommand=function(self,param)
profile = PROFILEMAN:GetMachineProfile();
scorelist = profile:GetHighScoreList(GAMESTATE:GetCurrentSong(),param.Steps);
scores = scorelist:GetHighScores();
topscore = scores[1];
local descrp = param.Steps:GetDescription();
if descrp == "DANGER!" then
self:visible(true);
else
self:visible(false);
end;
end;
};]]
LoadFont("facu/_zona pro bold 40px")..{
Name="SongName";
Text="Song names here";
InitCommand=cmd(horizalign,left;zoom,.5;addx,-OBJECT_WIDTH/2+15;maxwidth,OBJECT_WIDTH*2);
};
};
end;
t[#t+1] = j;
for pn in ivalues(GAMESTATE:GetEnabledPlayers()) do
local alignment = (pn == PLAYER_1) and right or left;
local negativeOffset = (pn == PLAYER_1) and 1 or -1;
local start = (pn == PLAYER_1) and SCREEN_LEFT or SCREEN_RIGHT;
t[#t+1] = Def.ActorFrame{
Condition=PROFILEMAN:IsPersistentProfile(pn); --Don't show scores for players without profiles. Or maybe MACHINE BEST could be shown instead?
InitCommand=cmd(x,start;y,SCREEN_CENTER_Y+50;vertalign,middle,horizalign,alignment);
SongChosenMessageCommand=cmd(stoptweening;decelerate,0.125;x,SCREEN_CENTER_X);
SongUnchosenMessageCommand=cmd(stoptweening;accelerate,0.125*1.5;x,start;);
LoadFont("monsterrat/_montserrat semi bold 60px")..{
Text="YOUR BEST:";
InitCommand=cmd(x,-60*negativeOffset;y,-8;zoom,0.25;skewx,-0.25;horizalign,alignment;);
};
LoadFont("monsterrat/_montserrat semi bold 60px")..{--Player Top Score (numbers)
InitCommand=cmd(x,-60*negativeOffset;y,8;zoom,0.25;skewx,-0.25;horizalign,alignment;);
SongChosenMessageCommand=cmd(queuecommand,"Set");
SetCommand=function(self)
-- ROAD24: and more checks
-- TODO: decide what to do when no song is selected
local cursong = GAMESTATE:GetCurrentCourse()
if cursong then
profile = PROFILEMAN:GetProfile(pn);
scorelist = profile:GetHighScoreList(cursong,GAMESTATE:GetCurrentTrail(pn));
local scores = scorelist:GetHighScores();
local topscore = scores[1];
if topscore then
-- if topscore >= stagemaxscore then --temporary workaround
-- pscore = stagemaxscore
-- else
pscore = topscore:GetScore();
-- end
else
pscore = "0";
end
--local percen = tonumber(string.format("%.03f",((pscore/stagemaxscore)*100)));
if topscore then
--self:settext(pscore.." - "..percen.."%");
self:settext(pscore);
else
self:settext("0");
end;
end;
end;
};
Def.Sprite {
InitCommand=cmd(x,-15*negativeOffset;zoom,0.15;horizalign,alignment;);
SongChosenMessageCommand=cmd(queuecommand,"Set");
SetCommand=function(self)
local song = GAMESTATE:GetCurrentCourse();
if song then
self:diffusealpha(1);
profile = PROFILEMAN:GetProfile(pn);
scorelist = profile:GetHighScoreList(song,GAMESTATE:GetCurrentTrail(pn));
assert(scorelist);
local scores = scorelist:GetHighScores();
local topscore = scores[1];
if topscore then
local grade = getGradeFromScore(topscore)
self:Load(THEME:GetPathG("","GradeDisplayEval/"..grade));
else
--if no score
self:diffusealpha(0);
end
else
--if no song
self:diffusealpha(0);
end;
end;
};
};
end;
t[#t+1] = LoadActor(THEME:GetPathG("","USB_stuff"))..{};
--[[t[#t+1] = LoadActor("ready")..{ -- 1 PLAYER JOINED READY
InitCommand=cmd(visible,false;horizalign,center;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoom,2;);
WaitingConfirmMessageCommand=cmd(playcommand,"Ready";);
StepsChosenMessageCommand=cmd(playcommand,"Ready";);
ReadyCommand=function(self)
if GAMESTATE:GetNumSidesJoined() == 1 and state > 1 then
self:stoptweening();
self:visible(false);
self:zoom(1);
self:linear(0.3);
self:zoom(2);
self:visible(true);
end;
end;
CurrentSongChangedMessageCommand=cmd(visible,false);
StepsUnchosenMessageCommand=cmd(visible,false);
SongUnchosenMessageCommand=cmd(visible,false);
};]]
return t
|
--[[
--MIT License
--
--Copyright (c) 2019 manilarome
--Copyright (c) 2020 Tom Meyers
--
--Permission is hereby granted, free of charge, to any person obtaining a copy
--of this software and associated documentation files (the "Software"), to deal
--in the Software without restriction, including without limitation the rights
--to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
--copies of the Software, and to permit persons to whom the Software is
--furnished to do so, subject to the following conditions:
--
--The above copyright notice and this permission notice shall be included in all
--copies or substantial portions of the Software.
--
--THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
--IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
--FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
--AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
--LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
--OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
--SOFTWARE.
]]
local translations = {}
translations["+10%"] = "+10%"
translations["-10%"] = "-10%"
translations["About"] = "Over"
translations[
"A break timer gets triggered every hour, this is intended to give you some time to stretch, take a break etc"
] =
"Een pauze timer word elk uur geactiveerd, de bedoeling hiervan is om u tijd te geven voor te stretchen en een pauze te pakken"
translations["Action Center"] = "Actie Centrum"
translations["arandr"] = "arandr"
translations["Area"] = "Gedeeltelijke foto van het scherm"
translations["area/selected screenshot"] = "gedeeltelijke foto van het scherm"
translations["Audio popup"] = "Indicatief Geluidje"
translations["awesome"] = "awesome"
translations["Background"] = "Achtergrond"
translations["Back"] = "Terug"
translations["Bluetooth Connection"] = "Bluetooth Connectie"
translations["Bluetooth is off"] = "Bluetooth is uitgeschakeld"
translations["Bluetooth is on"] = "Bluetooth staat aan"
translations["Break timer"] = "Pauze timer"
translations["Brightness"] = "Helderheid"
translations["Can't retreive deaths."] = "Kan doden aantal niet opvragen"
translations["Change Application Scaling"] = "Verander applicatie schaling"
translations["Clear All Notifications"] = "Verwijder alle notificaties"
translations["client"] = "klient"
translations["close"] = "sluit"
translations["Connected to "] = "Verbonden met "
translations["Connections"] = "Connecties"
translations["Connect to a wireless network"] = "Verbind met een draadloos netwerk"
translations["Covid-19 cases in "] = "Covid-19 gevallen in "
translations["Covid-19 cases in your country"] = "Covid-19 gevallen in uw land"
translations["CPU"] = "CPU"
translations["custom"] = "Op maat"
translations["Deaths: "] = "Doden: "
translations["decrease master width factor"] = "Verlaag master breedte factor"
translations["decrease the number of columns"] = "Verlaag het aantal colommen"
translations["decrease the number of master clients"] = "Verlaag het aantal master applicaties"
translations["Delay by 5 minutes"] = "Vertraag met 5 minuten"
translations["Device name"] = "Apparaat naam"
translations["Disable Desktop"] = "Schakel desktop uit"
translations["Disable for this session"] = "Schakel uit voor deze sessie"
translations["disable sticky mode"] = "Stop plak modus"
translations["Disconnected"] = "Losgekoppeld"
translations["Disk capacity"] = "Schijfcapaciteit"
translations["Disk"] = "Schijf"
translations["Display"] = "Scherm"
translations["Display refresh rate"] = "Scherm vernieuwingsfrequentie"
translations["Documents"] = "Documenten"
translations["Do Not Disturb"] = "Niet storen"
translations["don't keep above other windows"] = "Hou het niet boven andere schermen"
translations["Downloads"] = "Downloads"
translations["Draw the tagbar either on all screens, the main screen or don't draw it at all"] =
"Teken het labelbar op elk scherm, enkel het hoofdscherm of nergens"
translations["Draw the titlebar above every application"] = "Teken de titelbar boven elke applicatie"
translations["Draw the topbar either on all screens, the main screen or don't draw it at all"] =
"Teken het topbar op elk scherm, enkel het hoofdscherm of nergens"
translations["dropdown terminal"] = "dropdown terminal"
translations["Edit config"] = "Bewerk configuratie"
translations["enable floating mode"] = "schakel zwevende modus in"
translations["enable sticky mode"] = "schakel plak modus in"
translations["Enable the 'pop' sound when changing the audio"] =
"Schakel het 'pop' geluidje in wanneer het volume veranderd"
translations["enable tiling mode"] = "Schakel tegel modus in"
translations["End Session"] = "Beëinding sessie"
translations["End work session"] = "Beëinding werk sessie"
translations["Error data opt out"] = "Error data afmelden"
translations["File Manager"] = "File beheerder"
translations["focus next by index"] = "focus volgende op basis van index"
translations["focus previous by index"] = "focus vorige op basis van index"
translations["FPS"] = "FPS"
translations["fullscreen screenshot"] = "fullscreen foto"
translations["Full settings application"] = "Volledige settings applicatie"
translations["Full"] = "Volledig"
translations["General"] = "Algemeen"
translations["Global search"] = "Globale zoek"
translations["go back"] = "ga terug"
translations["Goodbye "] = "Vaarwel "
translations["go to the next song"] = "ga naar het volgend liedje"
translations["go to the previous song"] = "ga naar het vorig liedje"
translations["Graphics"] = "Grafisch"
translations["hardware"] = "hardware"
translations["Hardware monitor"] = "Hardware monitor"
translations["home"] = "huis"
translations["Home"] = "Huis"
translations["Hostname: "] = "Hostnaam: "
translations["hotkeys"] = "sneltoetsen"
translations["Hotkeys"] = "Sneltoetsen"
translations["increase master width factor"] = "Verhoog master breedte factor"
translations["increase the number of columns"] = "Verhoog het aantal colommen"
translations["increase the number of master clients"] = "Verhoog het aantal master applicaties"
translations["Infected: "] = "Geinfecteerde: "
translations["keep above other windows"] = "Hou boven andere applicaties"
translations["Kernel: "] = "Kernel: "
translations["label"] = "label"
translations["launcher"] = "lanceerder"
translations["Launcher"] = "Lanceerder"
translations["Launch screen layout mode"] = "Lanceer scherm layout mode"
translations["layout"] = "indeling"
translations["lock the screen"] = "vergrendel het scherm"
translations["Lock"] = "Vergrendel"
translations["Logout"] = "Log uit"
translations["maximize"] = "maximaliseren"
translations["Media"] = "Media"
translations["Mouse"] = "Muis"
translations["Mouse Settings"] = "Muis Settings"
translations["Mouse Speed"] = "Muis snelheid"
translations["Mouse Acceleration"] = "Muis versnelling"
translations["Memory"] = "Geheugen"
translations["minimize"] = "minimalizeren"
translations["move focused client to tag #"] = "verplaats applicatie naar label #"
translations["Natural Scrolling"] = "Natuurlijk scrollen"
translations["Network list"] = "Netwerk lijst"
translations["Network Settings"] = "Netwerk Settings"
translations["No active music player found."] = "Geen active muziekspeler gevonden."
translations["No internet connection..."] = "Geen internet connectie..."
translations["None available"] = "Niet beschikbaar"
translations["Notifications"] = "Notificaties"
translations["Offset"] = "compensatie"
translations["Of which "] = "Waarvan "
translations["OLED brightness mode"] = "OLED helderheid modus"
translations["Open a Window Switcher"] = "Verander tussen applicaties"
translations["Open Browser"] = "Open Browser"
translations["Open Control panel"] = "Open Controle paneel"
translations["Open file manager"] = "Open bestandsbeheerder"
translations["Open Notification Center"] = "Open notificatie centrum"
translations["Open Rofi"] = "Open Rofi"
translations["Open Rofi"] = "Open Rofi"
translations["Open settings application"] = "Toon settings applicatie"
translations["Open system monitor"] = "Open systeembeheerder"
translations["Open Terminal"] = "Open Terminal"
translations["OS Name"] = "OS Naam"
translations["OS: "] = "OS: "
translations["OS Type"] = "OS Type"
translations["Packages to update: "] = "Pakketjes om te updaten: "
translations["Primary"] = "Primair"
translations["Processor"] = "Processor"
translations["Processor Core Count"] = "Aantal processorkernen"
translations["Plugin System"] = "Plugin Systeem"
translations["Put the system in sleep mode after a period of inactivity"] =
"Zet het systeem in slaap modus na een periode van inactiviteit"
translations["Quick settings"] = "Snelle settings"
translations["quit awesome"] = "stop tde"
translations["Quit"] = "Stop"
translations["RAM"] = "RAM"
translations["reload awesome"] = "herlaad tde"
translations["Resolution"] = "Resolution"
translations["Restart"] = "Herstart"
translations["Restart"] = "Herstart"
translations["restore minimized"] = "herstel geminimaliseert"
translations["Save"] = "Slaag op"
translations["Screen on time"] = "Scherm tijd"
translations["Screen Settings"] = "Scherm Settings"
translations["Screen System"] = "Scherm Systeem"
translations["Screenshot"] = "Screenshot"
translations["Screen timeout"] = "Scherm slaapstand"
translations[" security vulnerabilities. Please try and update the system to prevent risks."] =
" Beveiligingsproblemen gevonden. Probeer het systeem bij te werken om risico's te voorkomen."
translations[" security vulnerability. Please try and update the system to prevent risks."] =
" beveiligingsprobleem gevonden. Probeer het systeem bij te werken om risico's te voorkomen."
translations["select next"] = "selecteer het volgende"
translations["select previous"] = " selecteer het vorige"
translations["Send error messages to the developers, this is useful for debugging and reducing errors/bugs"] =
"Verzend error berichten naar de ontwikelaars, dit helpt met het oplossen van foutjes en errors"
translations["Settings application"] = "Settings applicatie"
translations["Show clipboard history"] = "Toon klembord verleden"
translations["Show emoji selector"] = "Toon emoji's"
translations["show help"] = "toon hulp"
translations["Shutdown"] = "Schakel uit"
translations["Skip break"] = "Pauze overslaan"
translations["Sleep"] = "Slaap"
translations["Social Media"] = "Sociale Media"
translations["Spooky..."] = "Eng..."
translations["System Notification"] = "Systeem Notificaties"
translations["System"] = "Systeem"
translations["System Updates"] = "Systeem Updates"
translations["Tagbar anchor location"] = "Labelbar anker locatie"
translations["Tagbar bar draw location"] = "Labelbar bar teken locatie"
translations["tag"] = "label"
translations["TDE Version"] = "TDE Versie"
translations["Terminal"] = "Terminal"
translations["test"] = "test"
translations["Text Editor"] = "Textverwerker"
translations["Thanks for using our product"] = "Bedankt om ons product te gebruiken"
translations["The location where you want the tagbar to appear (default bottom)"] =
"De plaat waar u het labelbar wilt laten verschijnen (standaard op de bodem)"
translations["Theme"] = "Thema"
translations["There is "] = "Er zijn"
translations["There's nothing in here... Come back later."] =
"Er is niets hier te vinden... Kom op een later moment terug"
translations["Titlebar drawing"] = "Titlebar schrijven"
translations["toggle exit screen"] = "schakel sluit scherm"
translations["toggle floating"] = "Schakel zwevend applicaties"
translations["toggle focused client on tag #"] = "schakel focus van applicatie op label #"
translations["toggle fullscreen"] = "schakel fullscreen"
translations["toggle music"] = "schakel muziek"
translations["toggle mute"] = "schakel geluid dempen"
translations["Toggle systray visibility"] = "Schakel systeem dienblad zichtbaarheid"
translations["toggle tag #"] = "schakel tag #"
translations["Topbar draw location"] = "Topbar schrijf locatie"
translations["Trash contains:"] = "Vuilbak bevat:"
translations["Trash"] = "Vuilbak"
translations["Try again later."] = "Probeer later opnieuw."
translations["Try and play some music :)"] = "Probeer wat muziek te spelen :)"
translations["unmaximize"] = "minimalizeer"
translations[" update is available!"] = " update is beschikbaar!"
translations[" updates are available!"] = " updates zijn beschikbaar!"
translations["Update"] = "Update"
translations["Uptime: unknown"] = "Uptime: unknown"
translations["Uptime: "] = "Uptime: "
translations["user!"] = "gebruiken!"
translations["Utility"] = "Nut"
translations["view next"] = "bekijk volgende"
translations["view previous"] = "bekijk vorige"
translations["view tag #"] = "toon label #"
translations["volume down"] = "volume omlaag"
translations["volume up"] = "volume omhoog"
translations["Volume"] = "Volume"
translations["We are up-to-date!"] = "We zijn up to date!"
translations["Weather & Temperature"] = "Weer & Temperatuur"
translations["Web browser"] = "Web browser"
translations["When enabled we don't draw icons or anything on the desktop"] =
"Indien ingeschakeld, tekenen we geen icoontjes (of iets anders) op uw bureaublad"
translations[
"when making a screenshot of a window, you can either show the screenshot or make a pretty version with some shadows, and your theme color"
] =
"wanneer u een schermafbeelding van een venster maakt, kunt u de schermafbeelding laten zien of een mooie versie maken met een schaduw en uw themakleur"
translations["Widgets"] = "Widgets"
translations["Window Effects"] = "Scherm effecten"
translations["Windowing system"] = "Windowing systeem"
translations["window screenshot"] = "foto van een applicatie"
translations["Window screenshot mode"] = "Schermafbeelding modus"
translations["wired"] = "bedraad"
translations["Wireless connection"] = "Draadloze verbinding"
translations["Wireless Connection"] = "Draadloze Verbinding"
translations["wireless"] = "draadloos"
translations["Weak Hardware"] = "Zwakke hardware"
translations["Disable a lot of the 'nice' features in order to reduce hardware consumption"] =
"Schakel een hoop features uit om zodat zwakke hardware TDE ook kan draaien"
translations[" before sleeping"] = " voor we in sluimermodus gaan"
translations["Autofocus"] = "Autofocus"
translations["Automatically make the focus follow the mouse without clicking"] =
"De focus volgt uw muis, zelfs wanneer je niet klikt."
translations["Tab between applications"] = "Tab tussen verschillende applicaties"
translations["Tab between applications in reverse order"] =
"Tab tussen verschillende applicaties in tegengestelde richting"
translations["Tutorial"] = "Tutorial"
return translations
|
surveytrigger =
{
Properties =
{
},
}
function surveytrigger:OnActivate()
-- For handling tick events.
self.tickBusHandler = TickBus.Connect(self,self.entityId);
self.activeSurveysList = {}
self.currentSurvey = {}
self.currentQuestionIndex = 0
self.displayTimer = 0.0
self.currentQuestionEntityID = EntityId()
self.canvasEntityId = UiCanvasManagerBus.Broadcast.LoadCanvas("Levels/InGameSurveySample/UI/InGameSurveyMenu.uicanvas")
--UiCanvasBus.Event.SetEnabled(self.canvasEntityId, false)
self.notificationHandler = CloudGemInGameSurveyNotificationBus.Connect(self, self.entityId)
local emptyString = ""
--CloudGemInGameSurveyRequestBus.Event.GetActiveSurvey_metadata(self.entityId, 10, emptyString, emptyString, nil)
end
function surveytrigger:OnTick(deltaTime,timePoint)
end
function surveytrigger:OnDeactivate()
self.notificationHandler:Disconnect();
self.tickBusHandler:Disconnect();
self.buttonHandler:Disconnect()
end
-- STEP ONE SURVEY METADATA
function surveytrigger:OnGetActiveSurvey_metadataRequestSuccess(response)
Debug.Log("OnGetActiveSurvey_metadataRequestSuccess succeeded")
--self.activeSurveysList = {}
Debug.Log("Response survey metadatalist: "..tostring(#response.metadata_list));
if #response.metadata_list >= 1 then
UiCanvasBus.Event.SetEnabled(self.canvasEntityId, true)
-- Listen for action strings broadcast by the canvas
self.buttonHandler = UiCanvasNotificationBus.Connect(self, self.canvasEntityId)
end
end
function surveytrigger:OnGetActiveSurvey_metadataRequestError(errorMsg)
Debug.Log("GetActiveSurveys Error")
end
function surveytrigger:OnAction(entityId, actionName)
Debug.Log(tostring(entityId) .. ": " .. actionName)
if actionName == "SubmitResults" then
UiCanvasBus.Event.SetEnabled(self.canvasEntityId, false)
end
end
return surveytrigger
|
require "lunit"
local testcase = lunit.TestCase("Test library loading doesn't affect globals")
function testcase:test_no_global_clobbering ()
local globals = {}
for key in pairs(_G) do globals[key] = true end
-- Load all the modules for the different types of URIs, in case any one
-- of those treads on a global. I keep them around in a table to make
-- sure they're all loaded at the same time, just in case that does
-- anything interesting.
local schemes = {
"_login", "_relative", "_util", "data",
"file", "file.unix", "file.win32",
"ftp", "http", "https",
"pop", "rtsp", "rtspu", "telnet",
"urn", "urn.isbn", "urn.issn", "urn.oid"
}
local loaded = {}
local URI = require "uri"
for _, name in ipairs(schemes) do
loaded[name] = require("uri." .. name)
end
for key in pairs(_G) do
lunit.assert_not_nil(globals[key],
"global '" .. key .. "' created by lib")
end
for key in pairs(globals) do
lunit.assert_not_nil(_G[key],
"global '" .. key .. "' destroyed by lib")
end
end
lunit.run()
-- vi:ts=4 sw=4 expandtab
|
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- The training loop and learning rate schedule
--
local optim = require 'optim'
local M = {}
local Trainer = torch.class('LSTM.Trainer', M)
function Trainer:__init(model, criterion, opt, optimState)
self.model = model
self.criterion = criterion
self.optimState = optimState or {
learningRate = opt.LR,
learningRateDecay = 0.0,
momentum = opt.momentum,
nesterov = true,
dampening = 0.0,
weightDecay = opt.weightDecay, --SOS use 0.0 in this experiment to leave fronetend and ResNet unaltered
}
self.opt = opt
self.params, self.gradParams = model:getParameters()
end
function Trainer:runningmean(xn,T)
table.remove(T,1)
table.insert(T,xn)
local m = torch.Tensor(T):mean()
return m,T
end
function Trainer:train(epoch, dataloader)
-- Trains the model for a single epoch
self.optimState.learningRate = self:learningRate(epoch)
local timer = torch.Timer()
local dataTimer = torch.Timer()
local function feval()
return self.criterion.output, self.gradParams
end
local trainSize = dataloader:size()
local top1Sum, top5Sum, lossSum = 0.0, 0.0, 0.0
local N = 0
print('=> Training epoch # ' .. epoch)
-- set the batch norm to training mode
self.model:training()
local nmean = 100
local Terr = torch.FloatTensor(nmean):fill(0):totable()
local Ttop1 = torch.FloatTensor(nmean):fill(0):totable()
local rerr = 0
local rtop1 = 0
local fake_examples = torch.IntTensor()
for n, sample in dataloader:run() do
local dataTime = dataTimer:time().real
local loss = 0.0
local top1 = 0.0
local top5 = 0.0
fake_examples = self:copyInputs(sample)
if fake_examples:sum() == 0 then
local output = self.model:forward(self.input):float()
local batchSize = output:size(1)
local loss = self.criterion:forward(self.model.output, self.target)
self.model:zeroGradParameters()
self.criterion:backward(self.model.output, self.target)
self.model:backward(self.input, self.criterion.gradInput)
optim.adam(feval, self.params, self.optimState) -- I use adam in my latest experiments
local top1, top5 = self:computeScore(output, sample.target, 1)
top1Sum = top1Sum + top1*batchSize
top5Sum = top5Sum + top5*batchSize
lossSum = lossSum + loss*batchSize
N = N + batchSize
rerr, Terr = self:runningmean(loss,Terr)
rtop1, Ttop1 = self:runningmean(top1,Ttop1)
print((' | Epoch: [%d][%d/%d] Time %.3f Data %.3f Err %1.4f (%1.4f) top1 %7.3f (%7.3f) top5 %7.3f'):format(
epoch, n, trainSize, timer:time().real, dataTime, loss, rerr, top1, rtop1, top5))
-- check that the storage didn't get changed do to an unfortunate getParameters call
assert(self.params:storage() == self.model:parameters()[1]:storage())
timer:reset()
dataTimer:reset()
end
end
return top1Sum / N, top5Sum / N, lossSum / N
end
function Trainer:test(epoch, dataloader)
-- Computes the top-1 and top-5 err on the validation set
local timer = torch.Timer()
local dataTimer = torch.Timer()
local size = dataloader:size()
local nCrops = self.opt.tenCrop and 10 or 1
local top1Sum, top5Sum, top10Sum = 0.0, 0.0, 0.0
local N = 0
self.model:evaluate()
local fake_examples = torch.IntTensor()
for n, sample in dataloader:run() do
local dataTime = dataTimer:time().real
-- Copy input and target to the GPU
fake_examples = self:copyInputs(sample)
local output = self.model:forward(self.input):float()
local batchSize = output:size(1)/nCrops - fake_examples:sum()
local loss = self.criterion:forward(self.model.output, self.target)
local top1, top5, top10 = self:computeScore(output[{{1,batchSize}}], sample.target[{{1,batchSize}}], nCrops)
top1Sum = top1Sum + top1*batchSize
top5Sum = top5Sum + top5*batchSize
top10Sum = top10Sum + top10*batchSize
N = N + batchSize
print((' | Test: [%d][%d/%d] Time %.3f Data %.3f top1 %7.3f (%7.3f) top5 %7.3f (%7.3f) top10 %7.3f (%7.3f)'):format(
epoch, n, size, timer:time().real, dataTime, top1, top1Sum / N, top5, top5Sum / N, top10, top10Sum / N))
timer:reset()
dataTimer:reset()
end
self.model:training()
print((' * Finished epoch # %d top1: %7.3f top5: %7.3f top10: %7.3f\n'):format(
epoch, top1Sum / N, top5Sum / N, top10Sum / N))
return top1Sum / N, top5Sum / N, top10Sum / N
end
function Trainer:computeScore(output, target, nCrops)
if output:dim() == 3 then
output = torch.sum(output,2):squeeze(2) -- sum over all outputs (for LSTM, that has one logsoftmax per frame)
end
if nCrops > 1 then
-- Sum over crops
output = output:view(output:size(1) / nCrops, nCrops, output:size(2))
--:exp()
:sum(2):squeeze(2)
end
-- Computes the top1 and top5 error rate
local batchSize = output:size(1)
local _ , predictions = output:float():sort(2, true) -- descending
-- Find which predictions match the target
local correct = predictions:eq(
target:long():view(batchSize, 1):expandAs(output))
-- Top-1 score
local top1 = 1.0 - (correct:narrow(2, 1, 1):sum() / batchSize)
-- Top-5 score, if there are at least 5 classes
local len = math.min(5, correct:size(2))
local top5 = 1.0 - (correct:narrow(2, 1, len):sum() / batchSize)
-- Top-10 score, if there are at least 10 classes
local len = math.min(10, correct:size(2))
local top10 = 1.0 - (correct:narrow(2, 1, len):sum() / batchSize)
return top1 * 100, top5 * 100, top10 * 100
end
function Trainer:copyInputs(sample)
-- To have a fixed number of examples per minibatch I add some fake examples in the last minibatch of each epoch, which are not used in training or in testing
self.input = self.input or (self.opt.nGPU == 1
and torch.CudaTensor()
or torch.CudaTensor())
self.target = self.target or (torch.CudaLongTensor and torch.CudaLongTensor() or torch.CudaTensor())
local fake_examples = torch.IntTensor(self.opt.batchSize):fill(0)
if sample.input:size(1)<self.opt.batchSize then
fake_examples[{{sample.input:size(1)+1,-1}}]:fill(1)
--video:
local P = torch.FloatTensor(self.opt.batchSize - sample.input:size(1),sample.input:size(2),sample.input:size(3),sample.input:size(4),sample.input:size(5)):normal(0,1)
sample.input = torch.cat(sample.input,P:typeAs(sample.input),1)
--target:
local O = torch.LongTensor(self.opt.batchSize - sample.target:size(1)):random(1,500)
sample.target = torch.cat(sample.target,O:typeAs(sample.target),1)
end
self.input:resize(sample.input:size()):copy(sample.input)
target_rep = torch.repeatTensor(sample.target,self.opt.Nw,1):transpose(1,2)
self.target:resize(target_rep:size()):copy(target_rep)
return fake_examples
end
function Trainer:learningRate(epoch)
-- Training schedule
local decay = 0
if self.opt.dataset == 'imagenet' then
decay = math.floor((epoch - 1) / 30)
elseif self.opt.dataset == 'BBCnet' then
decay = math.floor((epoch - 1) / 5) -- I drop it by half every 5 epochs
elseif self.opt.dataset == 'cifar10' then
decay = epoch >= 122 and 2 or epoch >= 81 and 1 or 0
elseif self.opt.dataset == 'cifar100' then
decay = epoch >= 122 and 2 or epoch >= 81 and 1 or 0
end
return self.opt.LR * math.pow(0.5, decay)
end
return M.Trainer
|
local templates = require('custom.MWS-Templates.main')
local sine = templates.mimics.sine
local cosine = templates.mimics.cosine
local decoratorConfig = {
showMessages = false,
localization = {
EnableMessage = color.Green .. "Decorator enabled, activate again for options.",
DisableMessage = color.Green .. "Decorator disabled.",
Label = "Decorator Menu",
PositionButton = "Position 3d",
RotateXButton = "Yaw",
RotateYButton = "Pitch",
RotateZButton = "Roll",
PauseButton = "Pause",
ManualButton = "Manual",
PlaceButton = "Place",
DisableButton = "Disable"
},
defaultMode = "position",
position = {
height = 125,
distance = 75,
feedback = true
},
rotation = {
sensitivity = 10,
feedback = true
},
defaultMarker = {
baseId = "misc_dwrv_artifact60"
}
}
local modes = {
{
name = "pause",
value = -1
},
{
name = "position",
value = 0
},
{
name = "rotatex",
value = 1,
axis = "x",
inverse = "u"
},
{
name = "rotatey",
value = 2,
axis = "y",
inverse = "v"
},
{
name = "rotatez",
value = 3,
axis = "z",
inverse = "w"
}
}
local scripts = {
script_decorator_position = templates.process([[
begin script_decorator_position
float px
float py
float pz
float sx
float sz
float cz
float r
float r0
short mode
``SINE``
``COSINE``
if (script_decorator_globals.mode != mode)
set r0 to 0
endif
if (script_decorator_globals.mode == 0)
set px to ( player->GetAngle X )
set pz to ( player->GetAngle Z )
set SINE_in to px
`SINE`
set sx to SINE_out
set SINE_in to pz
`SINE`
set sz to SINE_out
set COSINE_in to pz
`COSINE`
set cz to COSINE_out
set px to ( {{position.distance}} * sz + player->GetPos X )
set py to ( {{position.distance}} * cz + player->GetPos Y )
set pz to ( {{position.height}} * (1 - sx) + player->GetPos Z )
{{#position.feedback}}
MessageBox "%.3f %.3f %.3f", px, py, pz
{{/position.feedback}}
SetPos X px
SetPos Y py
SetPos Z pz
endif
{{#modes}}
{{#axis}}
if (script_decorator_globals.mode == {{value}})
;set px to GetAngle x
;set py to GetAngle y
;set pz to GetAngle z
set r to ( player->GetAngle Z )
set r to ( r * {{rotation.sensitivity}} )
;set p{{axis}} to (r - r0) / GetSecondsPassed
;set r0 to r
;RotateWorld {{axis}} p{{axis}}
SetAngle {{axis}} r
;set p{{axis}} to r
;SetAngle x px
;SetAngle y py
;SetAngle z pz
{{#rotation.feedback}}
set r to (r * `PI` / 180)
MessageBox "%.3f", r
{{/rotation.feedback}}
endif
{{/axis}}
{{/modes}}
set mode to script_decorator_globals.mode
`
set px to GetAngle x
set py to GetAngle y
set pz to GetAngle z
set px to px * `PI` / 180
set py to py * `PI` / 180
set pz to pz * `PI` / 180
MessageBox "%.3f %.3f %.3f", px, py, pz
`noPickUp`
end script_decorator_position
]], {
position = decoratorConfig.position,
rotation = decoratorConfig.rotation,
modes = modes
}),
script_decorator_globals = [[
begin script_decorator_globals
short mode
end script_decorator_globals
]],
script_decorator_menu = templates.process([[
begin script_decorator_menu
`noPickUp`
end script_decorator_menu
]])
}
for _, mode in pairs(modes) do
scripts["script_decorator_switch_" .. mode.name] = templates.process(
[[
begin script_decorator_switch_{{name}}
set script_decorator_globals.mode to {{value}}
stopscript script_decorator_switch_{{name}}
end script_decorator_switch_{{name}}
]],
mode)
end
--[[for _, script in pairs(scripts) do
print(script)
end]]
local MENU_REF_ID = "decorator_menu"
local MARKER_REF_ID = "decorator_marker"
local GHOST_RECORD_STORE = nil
local enabled = {}
local placingItems = {}
local originals = {}
local activeMode = {}
local function CalculatePosition(pid, objectLoc)
Players[pid]:SaveCell()
local playerLoc = Players[pid].data.location
objectLoc.posX = playerLoc.posX + decoratorConfig.position.distance * sine(playerLoc.rotZ)
objectLoc.posY = playerLoc.posY + decoratorConfig.position.distance * cosine(playerLoc.rotZ)
objectLoc.posZ = playerLoc.posZ + decoratorConfig.position.height * (1 - sine(playerLoc.rotX))
return objectLoc
end
local function CalculateRotation(pid, objectLoc, axis)
Players[pid]:SaveCell()
local playerLoc = Players[pid].data.location
local rotate = (playerLoc.rotZ) * decoratorConfig.rotation.sensitivity-- % (math.pi * 2)
--[[if rotate > math.pi then
rotate = math.pi - rotate
end]]
objectLoc[axis] = rotate
tes3mp.SendMessage(pid, "ROTATE " .. rotate .. "\n")
return objectLoc
end
local function PlaceAtLocationForPlayer(pid, cellDescription, location, refId)
local uniqueIndex = WorldInstance:GenerateUniqueIndex()
local item = {
uniqueIndex = uniqueIndex,
refId = refId,
location = location
}
LoadedCells[cellDescription]:LoadObjectsPlaced(
pid,
{ [item.uniqueIndex] = { location = item.location, refId = item.refId, packetType = "place" } },
{ item.uniqueIndex },
false
)
return item
end
local function DeleteForPlayer(pid, cellDescription, uniqueIndex, refId)
LoadedCells[cellDescription]:LoadObjectsDeleted(
pid,
{ [uniqueIndex] = { refId = refId } },
{ uniqueIndex },
false
)
end
local function UpdatePlacingLocationForPlayer(pid)
local cellDescription = tes3mp.GetCell(pid)
local item = placingItems[pid]
tableHelper.print(item)
placingItems[pid] = PlaceAtLocationForPlayer(pid, cellDescription, item.location, item.refId)
DeleteForPlayer(pid, cellDescription, item.uniqueIndex, item.refId)
end
local function RotateForPlayer(pid, index, delta)
local location = placingItems[pid].location
location[index] = location[index] + delta
UpdatePlacingLocationForPlayer(pid)
end
local function AddDecoratorMenu(pid, limit)
local inventory = Players[pid].data.inventory
limit = limit or 1
local load = false
local index
if not inventoryHelper.containsItem(inventory, MENU_REF_ID) then
inventoryHelper.addItem(inventory, MENU_REF_ID, 1, -1, -1, "")
load = true
index = #inventory
tableHelper.print(inventory[index])
else
index = inventoryHelper.getItemIndex(inventory, MENU_REF_ID, -1, -1, "")
if inventory[index].count < limit then
load = true
end
end
if load then
tes3mp.ClearInventoryChanges(pid)
tes3mp.SetInventoryChangesAction(pid, enumerations.inventory.ADD)
packetBuilder.AddPlayerInventoryItemChange(pid, inventory[index])
tes3mp.SendInventoryChanges(pid)
end
end
local function ReturnOriginal(pid, cellDescription)
local uniqueIndex = next(originals[pid])
local original = originals[pid][uniqueIndex]
inventoryHelper.addItem(
Players[pid].data.inventory,
original.refId,
original.count or 1,
original.charge or -1,
original.enchantmentCharge or -1,
original.soul or ''
)
local item = placingItems[pid]
DeleteForPlayer(pid, cellDescription, item.uniqueIndex, item.refId)
tes3mp.ClearInventoryChanges(pid)
tes3mp.SetInventoryChangesAction(pid, enumerations.inventory.ADD)
packetBuilder.AddPlayerInventoryItemChange(pid, original)
tes3mp.SendInventoryChanges(pid)
placingItems[pid] = nil
originals[pid] = nil
end
local function CalculatePlacingLocation(pid)
local aMode = activeMode[pid]
local item = placingItems[pid]
if aMode == "position" then
CalculatePosition(pid, item.location)
elseif aMode == "rotatex" then
CalculateRotation(pid, item.location, "rotX")
elseif aMode == "rotatey" then
CalculateRotation(pid, item.location, "rotY")
elseif aMode == "rotatez" then
CalculateRotation(pid, item.location, "rotZ")
else
return false
end
return true
end
local function SwitchMode(pid, mode)
logicHandler.RunConsoleCommandOnPlayer(pid,
"StartScript script_decorator_switch_" .. mode)
if placingItems[pid] then
CalculatePlacingLocation(pid)
--UpdatePlacingLocationForPlayer(pid)
end
activeMode[pid] = mode
end
local function PlaceOriginal(pid)
if placingItems[pid] then
CalculatePlacingLocation(pid)
local item = placingItems[pid]
local originalObjects = originals[pid]
local originalObject = originalObjects[next(originalObjects)]
originalObject.location = item.location
local cellDescription = tes3mp.GetCell(pid)
local eventStatus = customEventHooks.triggerValidators("OnObjectPlace",
{ pid, cellDescription, originalObjects, {} })
if eventStatus.validDefaultHandler then
LoadedCells[cellDescription]:SaveObjectsPlaced(originalObjects)
LoadedCells[cellDescription]:LoadObjectsPlaced(pid, originalObjects, tableHelper.getArrayFromIndexes(originalObjects), true)
end
customEventHooks.triggerHandlers("OnObjectPlace", eventStatus,
{pid, cellDescription, originalObjects, {}})
DeleteForPlayer(pid, cellDescription, item.uniqueIndex, item.refId)
originals[pid] = nil
placingItems[pid] = nil
return customEventHooks.makeEventStatus(false, false)
end
end
local ShowDecoratorMenu = nil
local function ShowManualMenu(pid)
async.Wrap(function()
local buttons = {}
local buttonsMap = {}
table.insert(buttons, "RX+")
table.insert(buttonsMap, 'RX+')
table.insert(buttons, "RX-")
table.insert(buttonsMap, 'RX-')
table.insert(buttons, "RY+")
table.insert(buttonsMap, 'RY+')
table.insert(buttons, "RY-")
table.insert(buttonsMap, 'RY-')
table.insert(buttons, "RZ+")
table.insert(buttonsMap, 'RZ+')
table.insert(buttons, "RZ-")
table.insert(buttonsMap, 'RZ-')
table.insert(buttons, "Back")
table.insert(buttonsMap, 'back')
local buttonNumber = guiHelper.CustomMessageBoxAsync(pid, buttons, decoratorConfig.localization.Label)
if buttonNumber == nil then
return
end
local result = buttonsMap[buttonNumber]
if result == 'back' then
ShowDecoratorMenu(pid)
else
local command = string.sub(result, 1, 1)
local axis = string.sub(result, 2, 2)
local direction = string.sub(result, 3, 3) == '+' and 1 or -1
if command == "R" then
RotateForPlayer(pid, "rot" .. string.upper(axis), direction * 5 * 2 * math.pi / 360)
end
ShowManualMenu(pid)
end
end)
end
local function ShowAxisMenu(pid, axis)
async.Wrap(function()
end)
end
local function ShowDecoratorMenu(pid)
if not enabled[pid] then
enabled[pid] = true
if decoratorConfig.showMessages then
tes3mp.SendMessage(pid, decoratorConfig.localization.EnableMessage .. "\n")
end
end
async.Wrap(function()
local buttons = {}
local buttonsMap = {}
table.insert(buttons, decoratorConfig.localization.PositionButton)
table.insert(buttonsMap, 'position')
table.insert(buttons, decoratorConfig.localization.RotateXButton)
table.insert(buttonsMap, 'rotatex')
table.insert(buttons, decoratorConfig.localization.RotateYButton)
table.insert(buttonsMap, 'rotatey')
table.insert(buttons, decoratorConfig.localization.RotateZButton)
table.insert(buttonsMap, 'rotatez')
table.insert(buttons, decoratorConfig.localization.PauseButton)
table.insert(buttonsMap, 'pause')
if not placingItems[pid] then
table.insert(buttons, decoratorConfig.localization.DisableButton)
table.insert(buttonsMap, 'disable')
else
table.insert(buttons, decoratorConfig.localization.ManualButton)
table.insert(buttonsMap, 'manual')
table.insert(buttons, decoratorConfig.localization.PlaceButton)
table.insert(buttonsMap, 'place')
end
local buttonNumber = guiHelper.CustomMessageBoxAsync(pid, buttons, decoratorConfig.localization.Label)
if buttonNumber == nil then
return
end
local result = buttonsMap[buttonNumber]
if result == 'disable' then
enabled[pid] = false
PlaceOriginal(pid)
if decoratorConfig.showMessages then
tes3mp.SendMessage(pid, decoratorConfig.localization.DisableMessage .. "\n")
end
elseif result == 'place' then
PlaceOriginal(pid)
elseif result == 'manual' then
SwitchMode(pid, 'pause')
async.Wrap(function() ShowManualMenu(pid) end)
else
SwitchMode(pid, result)
end
end)
end
customEventHooks.registerHandler('OnServerPostInit', function(eventStatus)
if eventStatus.validCustomHandlers then
GHOST_RECORD_STORE = RecordStores.miscellaneous
for refId, text in pairs(scripts) do
RecordStores.script.data.permanentRecords[refId] = {
scriptText = text
}
end
RecordStores.miscellaneous.data.permanentRecords[MARKER_REF_ID] = decoratorConfig.defaultMarker
RecordStores.miscellaneous.data.permanentRecords[MENU_REF_ID] = {
name = "Decorator Menu",
model = "m/misc_dwrv_gear00.nif",
icon = "m/misc_dwrv_gear00.dds",
weight = 0,
value = 0,
script = "script_decorator_menu"
}
end
end)
customEventHooks.registerHandler('OnPlayerAuthentified', function(eventStatus, pid)
if eventStatus.validCustomHandlers then
AddDecoratorMenu(pid)
SwitchMode(pid, decoratorConfig.defaultMode)
end
end)
customEventHooks.registerHandler('OnPlayerItemUse', function(eventStatus, pid, refId)
if eventStatus.validCustomHandlers then
if refId == MENU_REF_ID then
ShowDecoratorMenu(pid)
end
end
end)
customEventHooks.registerValidator('OnCellUnload', function(eventStatus, pid, cellDescription)
if eventStatus.validCustomHandlers then
if placingItems[pid] then
ReturnOriginal(pid, cellDescription)
end
end
end)
--[[customEventHooks.registerValidator('OnPlayerCellChange', function(eventStatus, pid, cellDescription)
if eventStatus.validCustomHandlers then
if placingItems[pid] then
if LoadedCells[cellDescription] and not LoadedCells[cellDescription].isExterior then
ReturnOriginal(pid, cellDescription)
end
end
end
end)]]
customEventHooks.registerValidator('OnPlayerDisconnect', function(eventStatus, pid)
if eventStatus.validCustomHandlers then
if placingItems[pid] then
ReturnOriginal(pid, tes3mp.GetCell(pid))
end
enabled[pid] = nil
activeMode[pid] = nil
end
end)
customEventHooks.registerValidator('OnObjectPlace', function(eventStatus, pid, cellDescription, objects)
if not eventStatus.validCustomHandlers or #objects > 1 then
return
end
for uniqueIndex, object in pairs(objects) do
if object.refId == MENU_REF_ID then
AddDecoratorMenu(pid, 2)
DeleteForPlayer(pid, cellDescription, uniqueIndex, MENU_REF_ID)
return customEventHooks.makeEventStatus(false, false)
elseif enabled[pid] and not placingItems[pid] then
local decoratorEventStatus = customEventHooks.triggerValidators("Decorator_OnActivate",
{ pid, cellDescription, object })
if not decoratorEventStatus.validDefaultHandler then return end
local refId = GHOST_RECORD_STORE:GenerateRecordId()
local records = {
[refId] = {
baseId = object.refId,
script = "script_decorator_position"
}
}
GHOST_RECORD_STORE:LoadRecords(pid, records, {refId}, false)
placingItems[pid] = PlaceAtLocationForPlayer(pid, cellDescription, object.location, refId)
DeleteForPlayer(pid, cellDescription, uniqueIndex, object.refId)
originals[pid] = objects
customEventHooks.triggerHandlers("Decorator_OnActivate", decoratorEventStatus,
{ pid, cellDescription, object })
return customEventHooks.makeEventStatus(false, false)
end
end
end)
|
local energy_10kw = 166.666666666666
local energy_cooldown = 0.98
local current_cranks = {}
script.on_event(defines.events.on_tick, function()
local new_cranks = {}
for _, crank in pairs(current_cranks) do
if crank.valid then
crank.power_production = crank.power_production * energy_cooldown - (1 - energy_cooldown)
if crank.power_production <= 0.05 then
crank.power_production = 0
else
new_cranks[crank.unit_number] = crank
end
end
end
current_cranks = new_cranks
for _, player in pairs(game.players) do
if player.walking_state.walking and player.walking_state.direction == defines.direction.north then
local position = player.position
position.y = position.y - 1.0
local crank = player.surface.find_entity('hand-crank', position)
if crank then
crank.power_production = energy_10kw
current_cranks[crank.unit_number] = crank
end
end
end
end)
|
-----------------------------------------------------
PLUGIN.name = "Papers, Please"
PLUGIN.author = "RobertLP"
PLUGIN.desc = "Let's players give their papers"
--Includes
nut.util.include("cl_openpapers.lua", "client")
if (SERVER) then
hook.Add("PlayerSpawn", "papers_init_spawn", function(ply)
local item = nut.item.list["papers"]
local inv = ply:getChar():getInv()
if not inv:hasItem(item.uniqueID, item:getData()) then
local x,y = inv:findEmptySlot(item.width, item.height, true)
inv:add(item.uniqueID, 1, item:getData(), x, y)
end
end)
end
|
local kAddonName, addon = ...
addon.guiutils = {}
local L = LibStub('AceLocale-3.0'):GetLocale(kAddonName)
_G.StaticPopupDialogs[kAddonName .. '_CONFIRM_DELETE'] = {
text = L['Really delete this?'],
button1 = _G.ACCEPT,
button2 = _G.CANCEL,
timeout = 0,
showAlert = true,
exclusive = true,
hideOnEscape = true,
}
_G.StaticPopupDialogs[kAddonName .. '_EXPORT_ENTRY'] = {
text = L['Copy the text below. This text can be imported.'],
button1 = _G.DONE,
OnShow = function(self)
self.editBox:SetText(self.data)
self.editBox:SetFocus()
self.editBox:HighlightText()
end,
timeout = 0,
wide = true,
hasEditBox = true,
editBoxWidth = 250,
exclusive = true,
hideOnEscape = true,
}
_G.StaticPopupDialogs[kAddonName .. '_IMPORT_ENTRY'] = {
text = L['Paste the entry text to import below.'],
button1 = _G.ACCEPT,
button2 = _G.CANCEL,
timeout = 0,
wide = true,
hasEditBox = true,
editBoxWidth = 250,
exclusive = true,
hideOnEscape = true,
}
function addon.guiutils.confirmDelete(callback)
local function onAccept()
callback()
end
_G.StaticPopupDialogs[kAddonName .. '_CONFIRM_DELETE'].OnAccept = onAccept
_G.StaticPopup_Show(kAddonName .. '_CONFIRM_DELETE')
end
function addon.guiutils.promptExport(entryText)
_G.StaticPopup_Show(kAddonName .. '_EXPORT_ENTRY', nil, nil, entryText)
end
function addon.guiutils.promptImport(callback)
local function onAccept(self)
callback(self.editBox:GetText())
end
_G.StaticPopupDialogs[kAddonName .. '_IMPORT_ENTRY'].OnAccept = onAccept
_G.StaticPopup_Show(kAddonName .. '_IMPORT_ENTRY')
end
function addon.guiutils.closePrompts()
_G.StaticPopup_Hide(kAddonName .. '_CONFIRM_DELETE')
_G.StaticPopup_Hide(kAddonName .. '_EXPORT_ENTRY')
_G.StaticPopup_Hide(kAddonName .. '_IMPORT_ENTRY')
end
function addon.guiutils.compareByName(left, right)
return left.name < right.name
end
function addon.guiutils.isValidCooldown(text)
return (pcall(addon.utils.parseCooldown, text))
end
function addon.guiutils.onCooldownTextChanged(self)
if addon.guiutils.isValidCooldown(self:GetText()) then
self:SetTextColor(1.0, 1.0, 1.0)
else
self:SetTextColor(0.8, 0.1, 0.1)
end
end
function addon.guiutils.getSelectedEntryIndex()
local state = addon.store.getState()
return state.selectedEntryIndex
end
local function updateScrollerList(scroller, items, updateLine)
local totalCount = #items
local shownCount = math.min(#scroller.buttons, totalCount)
local offset = _G.HybridScrollFrame_GetOffset(scroller)
for i, line in ipairs(scroller.buttons) do
local index = i + offset
line:SetID(index)
line.item = nil
if index > totalCount then
line:Hide()
else
line:Show()
line.item = items[index]
updateLine(line, line.item)
end
end
local totalHeight = totalCount * scroller.buttonHeight
local shownHeight = shownCount * scroller.buttonHeight
_G.HybridScrollFrame_Update(scroller, totalHeight, shownHeight)
end
function addon.guiutils.updateScroller(scroller, items, updateLine)
local function updateAfterScroll()
updateScrollerList(scroller, items, updateLine)
end
scroller.update = updateAfterScroll
updateAfterScroll()
end
function addon.guiutils.setupTooltip(frame, title, text, disabledText)
local function onEnter(self)
_G.GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
_G.GameTooltip:SetText(title)
local textToShow = text
if self.extraTooltipText then
textToShow = textToShow .. '\n\n' .. self.extraTooltipText
end
if disabledText and not self:IsEnabled() then
textToShow = textToShow .. '\n\n|cffcc2525' .. disabledText .. '|r'
end
_G.GameTooltip:AddLine(textToShow, 1.0, 1.0, 1.0, true)
_G.GameTooltip:Show()
end
frame:SetScript('OnEnter', onEnter)
frame:SetScript('OnLeave', _G.GameTooltip_Hide)
if disabledText then
frame:SetMotionScriptsWhileDisabled(true)
end
end
function addon.guiutils.create(frameType, name, parent, inherits)
assert(name and parent)
local frame = _G.CreateFrame(frameType, '$parent' .. name, parent, inherits)
parent[name:sub(1, 1):lower() .. name:sub(2)] = frame
return frame
end
function addon.guiutils.createButton(name, parent, inherits, onClick)
assert(onClick)
local button = addon.guiutils.create('Button', name, parent, inherits)
button:SetScript('OnClick', onClick)
return button
end
function addon.guiutils.createTextButton(name, parent, text, onClick)
local button = addon.guiutils.createButton(name, parent, 'GameMenuButtonTemplate', onClick)
button:SetText(text)
button:SetWidth(100)
return button
end
function addon.guiutils.createSelect(name, parent, width, init)
local frame = addon.guiutils.create('Frame', name, parent, 'UIDropDownMenuTemplate')
_G.UIDropDownMenu_SetInitializeFunction(frame, init)
if width == 'MENU' then
frame:Hide()
_G.UIDropDownMenu_SetDisplayMode(frame, 'MENU')
else
_G.UIDropDownMenu_SetWidth(frame, width, 20)
end
return frame
end
local function createHelp(parent, tooltipTitle, tooltipText, initDropdown)
local dropdown
local function toggleDropdown()
_G.ToggleDropDownMenu(1, nil, dropdown)
end
local button = addon.guiutils.createButton('Help', parent, nil, toggleDropdown)
button:SetNormalTexture('Interface/Common/help-i')
button:SetHighlightTexture('Interface/Buttons/ButtonHilight-Square', 'ADD')
button:SetSize(24, 24)
-- The (i) icon is too small when set with :SetNormalTexture(). Make it bigger.
local icon = button:GetNormalTexture()
icon:ClearAllPoints()
icon:SetPoint('CENTER')
icon:SetSize(40, 40)
addon.guiutils.setupTooltip(button, tooltipTitle, tooltipText)
dropdown = addon.guiutils.createSelect('HelpSelect', parent, 'MENU', initDropdown)
dropdown:Hide()
dropdown:SetPoint('TOPLEFT', button, 'TOPLEFT')
return button
end
local function createTitle(parent, titleText, subtitleText, helpText, initHelpDropdown)
local helpButton = createHelp(parent, titleText, helpText, initHelpDropdown)
helpButton:SetPoint('TOPLEFT', 0, 3)
local title = parent:CreateFontString('$parentTitle', 'ARTWORK', 'GameFontNormalLarge')
title:SetText(titleText)
title:SetPoint('TOPLEFT', 30, 0)
local subtitle = parent:CreateFontString('$parentSubtitle', 'ARTWORK', 'GameFontNormalSmall')
subtitle:SetText(subtitleText)
subtitle:SetPoint('BOTTOMLEFT', title, 'BOTTOMRIGHT', 15, 2)
return helpButton, title, subtitle
end
local function createContent(parent, lineCount, createLine)
local frame = addon.guiutils.create('Frame', 'Content', parent)
frame:SetBackdrop({
bgFile = 'Interface/Tooltips/UI-Tooltip-Background',
edgeFile = 'Interface/Tooltips/UI-Tooltip-Border',
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 },
})
frame:SetBackdropColor(0.0, 0.0, 0.0)
frame:SetPoint('TOPLEFT', 0, -20)
frame:SetPoint('BOTTOMRIGHT', 0, 0)
local scroller = addon.guiutils.create(
'ScrollFrame', 'Scroller', frame, 'MinimalHybridScrollFrameTemplate')
scroller:SetPoint('TOPLEFT', 10, -5)
scroller:SetPoint('BOTTOMRIGHT', -28, 5)
scroller:SetWidth(525)
scroller.buttons = {}
for i = 1, lineCount do
local line = createLine(scroller.scrollChild, i)
if i == 1 then
line:SetPoint('TOPLEFT')
else
line:SetPoint('TOPLEFT', scroller.buttons[i - 1], 'BOTTOMLEFT')
end
scroller.buttons[i] = line
end
_G.HybridScrollFrame_CreateButtons(scroller)
return frame
end
function addon.guiutils.createSection(spec)
local frame = addon.guiutils.create('Frame', spec.name, spec.parent)
frame:SetHeight(spec.height)
createTitle(frame, spec.title, spec.subtitle, spec.help, spec.initHelpDropdown)
createContent(frame, spec.lineCount, spec.createLine)
return frame
end
|
--====================================================================================
-- #Author: Jonathan D @ Gannon
--
-- Développée pour la communauté n3mtv
-- https://www.twitch.tv/n3mtv
-- https://twitter.com/n3m_tv
-- https://www.facebook.com/lan3mtv
--====================================================================================
-- Configuration
local KeyToucheClose = 177
local distMaxCheck = 3
-- Variable | 0 close | 1 Identity | 2 register
local menuIsOpen = 0
--====================================================================================
-- TEMPORAIRE thead interaction
--====================================================================================
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if menuIsOpen ~= 0 then
if IsControlJustPressed(1, KeyToucheClose) then
closeGui()
elseif menuIsOpen == 2 then
local ply = GetPlayerPed(-1)
DisableControlAction(0, 1, true)
DisableControlAction(0, 2, true)
DisablePlayerFiring(ply, true)
DisableControlAction(0, 142, true)
DisableControlAction(0, 106, true)
if IsDisabledControlJustReleased(0, 142) then
SendNUIMessage({method = "clickGui"})
end
end
end
end
end)
--====================================================================================
-- User Event
--====================================================================================
RegisterNetEvent("gcl:showItentity")
AddEventHandler("gcl:showItentity", function()
local p , dist = GetClosestPlayer(distMaxCheck)
if p ~= -1 then
TriggerServerEvent('gc:openIdentity', GetPlayerServerId(p))
end
end)
RegisterNetEvent("gcl:openMeIdentity")
AddEventHandler("gcl:openMeIdentity", function()
TriggerServerEvent('gc:openMeIdentity')
end)
--====================================================================================
-- Gestion des evenements Server
--====================================================================================
RegisterNetEvent("gc:showItentity")
AddEventHandler("gc:showItentity", function(data)
openGuiIdentity(data)
end)
RegisterNetEvent("gc:showRegisterItentity")
AddEventHandler("gc:showRegisterItentity", function()
openGuiRegisterIdentity()
end)
RegisterNUICallback('register', function(data, cb)
closeGui()
TriggerServerEvent('gc:setIdentity', data)
cb()
end)
--====================================================================================
-- Gestion UI
--====================================================================================
function openGuiIdentity(data)
--SetNuiFocus(true)
SendNUIMessage({method = 'openGuiIdentity', data = data})
menuIsOpen = 1
end
function openGuiRegisterIdentity()
SetNuiFocus(true)
SendNUIMessage({method = 'openGuiRegisterIdentity'})
menuIsOpen = 2
end
function closeGui()
SetNuiFocus(false)
SendNUIMessage({method = 'closeGui'})
menuIsOpen = 0
end
--====================================================================================
-- Utils function
--====================================================================================
function GetClosestPlayer(distmax)
local players = GetPlayers()
local closestDistance = distmax or -1
local closestPlayer = -1
local ply = GetPlayerPed(-1)
local plyCoords = GetEntityCoords(ply, 0)
for _ ,value in ipairs(players) do
local target = GetPlayerPed(value)
if(target ~= ply) then
local targetCoords = GetEntityCoords(GetPlayerPed(value), 0)
local distance = GetDistanceBetweenCoords(targetCoords["x"], targetCoords["y"], targetCoords["z"], plyCoords["x"], plyCoords["y"], plyCoords["z"], true)
if(closestDistance == -1 or closestDistance > distance) then
closestPlayer = value
closestDistance = distance
end
end
end
return closestPlayer, closestDistance
end
function GetPlayers()
local players = {}
for i = 0, 31 do
if NetworkIsPlayerActive(i) then
table.insert(players, i)
end
end
return players
end
|
--ZFUNC-asciichunks-v1
local function asciichunks( str, length ) --> chunks
length = length or 1
local chunks = {}
local i = 1
local last = string.len( str )
while i <= last do
local j = i + length - 1
table.insert( chunks, str:sub( i, j ) )
i = i + length
end
return chunks
end
return asciichunks
|
local function parse_diff(output)
local header = {}
local hunks = {}
local is_header = true
for i=1,#output do
if is_header and output[i]:match('^@@.*@@') then
is_header = false
end
if is_header then
table.insert(header, output[i])
else
table.insert(hunks, output[i])
end
end
local diff = {
lines = hunks,
hunks = {}
}
local len = #hunks
local hunk = nil
for i=1,len do
local line = hunks[i]
if not vim.startswith(line, "+++") then
local index_from, index_len, disk_from, disk_len = line:match('@@ %-(%d+),?(%d*) %+(%d+),?(%d*) @@')
if index_from then
if hunk ~= nil then
table.insert(diff.hunks, hunk)
end
hunk = {
index_from = tonumber(index_from),
index_len = tonumber(index_len) or 1,
disk_from = tonumber(disk_from),
disk_len = tonumber(disk_len) or 1,
first = i,
last = i
}
else
hunk.last = hunk.last + 1
end
end
end
table.insert(diff.hunks, hunk)
return diff
end
local diff = {
parse = parse_diff
}
return diff
|
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- Spark of the Phoenix
local blessKeyword = keywordHandler:addKeyword({'phoenix'}, StdModule.say, {npcHandler = npcHandler, text = 'The Spark of the Phoenix is given by me and by the great geomancer of the local earth temple. Do you wish to receive my part of the Spark of the Phoenix for |BLESSCOST| gold?'})
blessKeyword:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, text = 'So receive the spark of the phoenix, pilgrim.', cost = '|BLESSCOST|', bless = 4})
blessKeyword:addChildKeyword({''}, StdModule.say, {npcHandler = npcHandler, text = 'Maybe another time.', reset = true})
keywordHandler:addAliasKeyword({'spark'})
-- Basic
keywordHandler:addKeyword({'gods'}, StdModule.say, {npcHandler = npcHandler, text = 'The ways of the gods are imprehensible to mortals. On the other hand, the elements are raw forces and can be understood and tamed.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I am the head pyromancer of Kazordoon.'})
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, text = 'My name is Pydar Firefist, Son of Fire, from the Savage Axes.'})
keywordHandler:addKeyword({'quest'}, StdModule.say, {npcHandler = npcHandler, text = 'Ask around. There\'s a lot to do, jawoll.'})
keywordHandler:addKeyword({'tibia'}, StdModule.say, {npcHandler = npcHandler, text = 'That is our world.'})
keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, text = 'It\'s the fourth age of the yellow flame.'})
keywordHandler:addKeyword({'monsters'}, StdModule.say, {npcHandler = npcHandler, text = 'May the great flame devour them all!'})
keywordHandler:addKeyword({'life'}, StdModule.say, {npcHandler = npcHandler, text = 'Life feeds on fire and ultimately fire will feed on life.'})
keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, text = 'A weapon too powerful to be wielded by mortals. It has to be returned to the fire which gave birth to it.'})
keywordHandler:addKeyword({'ferumbras'}, StdModule.say, {npcHandler = npcHandler, text = 'If he ever dares enter Kazordoon I will gladly dump him into the lava. Tthe sacred flame shall bring justice upon him.'})
keywordHandler:addKeyword({'kazordoon'}, StdModule.say, {npcHandler = npcHandler, text = 'Our city was founded in ancient times. Abandoned by the gods we once fought for, we created a secure haven for our people.'})
keywordHandler:addKeyword({'the big old one'}, StdModule.say, {npcHandler = npcHandler, text = 'This mountain is said to be the oldest in the world. It is the place where fire and earth meet and separate at the same time.'})
keywordHandler:addKeyword({'bezil'}, StdModule.say, {npcHandler = npcHandler, text = 'Bezil and Nezil are buying and selling equipment of all kinds.'})
keywordHandler:addKeyword({'nezil'}, StdModule.say, {npcHandler = npcHandler, text = 'Bezil and Nezil are buying and selling equipment of all kinds.'})
keywordHandler:addKeyword({'duria'}, StdModule.say, {npcHandler = npcHandler, text = 'She is the first knight of Kazordoon. She is responsible for teaching our young warriors how to handle an axe.'})
keywordHandler:addKeyword({'etzel'}, StdModule.say, {npcHandler = npcHandler, text = 'Etzel is a true master of the elements. He is a role-model for our youngsters, jawoll.'})
keywordHandler:addKeyword({'jimbin'}, StdModule.say, {npcHandler = npcHandler, text = 'He and his wife are running the Jolly Axeman tavern.'})
keywordHandler:addKeyword({'kroox'}, StdModule.say, {npcHandler = npcHandler, text = 'He is a smith. If you are looking for exquisite weapons and armour just talk to him.'})
keywordHandler:addKeyword({'maryza'}, StdModule.say, {npcHandler = npcHandler, text = 'She and her husband are running the Jolly Axeman tavern.'})
keywordHandler:addKeyword({'uzgod'}, StdModule.say, {npcHandler = npcHandler, text = 'Uzgod is a weaponsmith just like those in the old legends.'})
keywordHandler:addKeyword({'durin'}, StdModule.say, {npcHandler = npcHandler, text = 'Though we are through with the so-called gods, Durin, the first dwarf to aquire divine powers of his own, is considered a protector of our race.'})
keywordHandler:addKeyword({'fire'}, StdModule.say, {npcHandler = npcHandler, text = 'Unlike the gods, the elements don\'t use mortals as toys, A skilled mind can understand and even control them to some extent.'})
keywordHandler:addKeyword({'keeper'}, StdModule.say, {npcHandler = npcHandler, text = 'The ways of the gods are imprehensible to mortals. On the other hand, the elements are raw forces and can be understood and tamed.'})
keywordHandler:addKeyword({'spiritual'}, StdModule.say, {npcHandler = npcHandler, text = 'You can receive the Spiritual Shielding in the Whiteflower Temple south of Thais.'})
keywordHandler:addKeyword({'suns'}, StdModule.say, {npcHandler = npcHandler, text = 'Ask for the Fire of the Suns in the Suntower near Ab\'Dendriel.'})
keywordHandler:addKeyword({'embrace'}, StdModule.say, {npcHandler = npcHandler, text = 'The druids north of Carlin can provide you with the Embrace of Tibia.'})
keywordHandler:addKeyword({'solitude'}, StdModule.say, {npcHandler = npcHandler, text = 'Talk to the hermit Eremo on the isle of Cormaya about this blessing.'})
keywordHandler:addKeyword({'heal'}, StdModule.say, {npcHandler = npcHandler, text = text}, function(player) return player:getCondition(CONDITION_FIRE) ~= nil end)
keywordHandler:addKeyword({'heal'}, StdModule.say, {npcHandler = npcHandler, text = 'You aren\'t looking that bad. Sorry, I can\'t help you. But if you are looking for additional protection you should go on the {pilgrimage} of ashes.'})
keywordHandler:addKeyword({'pilgrimage'}, StdModule.say, {npcHandler = npcHandler, text = 'I\'m the head pyromancer of Kazordoon. I guess you are here for healing or looking for a blessing.'})
keywordHandler:addKeyword({'blessing'}, StdModule.say, {npcHandler = npcHandler, text = 'There are five different blessings available in five sacred places. These blessings are: the {spiritual} shielding, the spark of the {phoenix}, the {embrace} of Tibia, the fire of the {suns} and the wisdom of {solitude}.'})
keywordHandler:addKeyword({'pyromancer'}, StdModule.say, {npcHandler = npcHandler, text = 'We are the keepers and shepherds of the elemental force of {fire}.'})
npcHandler:setMessage(MESSAGE_GREET, 'Be greeted |PLAYERNAME|! I can smell the scent of a phoenix on you!')
npcHandler:setMessage(MESSAGE_FAREWELL, 'May the fire in your heart never die, |PLAYERNAME|!')
npcHandler:setMessage(MESSAGE_WALKAWAY, 'May the fire in your heart never die.')
npcHandler:addModule(FocusModule:new())
|
local vim = vim or {}
local api = vim.api
local lsp = vim.lsp
local uv = vim.loop
local callbacks = require'lsp_ext/callbacks'
local util = require'lsp_ext/util'
local putil = require'lsp_ext/private/util'
local M = {
signature_help_debounce_timer = nil;
diagnostics_debounce_timer = nil;
diagnostics = vim.empty_dict();
}
function M.set_signature_help_autocmd(wait)
wait = wait or 100
lsp.callbacks['textDocument/signatureHelp'] = callbacks.signature_help
api.nvim_command('augroup nvim_lsp_signature_help')
api.nvim_command('autocmd!')
api.nvim_command(string.format("autocmd CursorMoved,CursorMovedI,VimResized,BufHidden,BufLeave * lua require'lsp_ext'._on_cursor_moved_for_signature_help(%s)", wait))
api.nvim_command('augroup END')
end
function M.unset_signature_help_autocmd()
api.nvim_command('augroup nvim_lsp_signature_help')
api.nvim_command('autocmd!')
api.nvim_command('augroup END')
end
function M._on_cursor_moved_for_signature_help(wait)
vim.validate{wait={wait,'n'}}
local function should_call_signature_help()
local chars = vim.tbl_flatten(vim.tbl_map(function(cap)
return cap.resolved_capabilities.signature_help_trigger_characters
end, util.buf_resolved_capabilities()))
if vim.tbl_contains(chars, putil.get_before_char_skip_white()) then
return true
end
return false
end
if not should_call_signature_help() then return end
if M.signature_help_debounce_timer ~= nil then
if uv.is_active(M.signature_help_debounce_timer) then
putil.clear_timeout(M.signature_help_debounce_timer)
end
M.signature_help_debounce_timer = nil
end
M.signature_help_debounce_timer = putil.set_timeout(wait, vim.schedule_wrap(lsp.buf.signature_help))
end
function M.set_publish_diagnostics_autocmd(wait)
wait = wait or 100
lsp.callbacks['textDocument/publishDiagnostics'] = callbacks.publish_diagnostics
api.nvim_command('augroup nvim_lsp_publish_diagnostics')
api.nvim_command('autocmd!')
api.nvim_command(string.format("autocmd CursorMoved * lua require'lsp_ext'._on_cursor_moved_for_publish_diagnostics(%s)", wait))
api.nvim_command('augroup END')
end
function M.unset_publish_diagnostics_autocmd()
api.nvim_command('augroup nvim_lsp_signature_help')
api.nvim_command('autocmd!')
api.nvim_command('augroup END')
end
function M.set_diagnostics(diagnostics_params)
if vim.tbl_isempty(diagnostics_params.diagnostics) then
M.diagnostics[diagnostics_params.uri] = nil
return
end
M.diagnostics[diagnostics_params.uri] = diagnostics_params.diagnostics
end
function M._on_cursor_moved_for_publish_diagnostics(wait)
vim.validate{wait={wait,'n'}}
local function _build_diagnostics_messages(diagnostics)
local messages = {}
for _, diagnostic in ipairs(diagnostics) do
local message = ""
local severity = putil.convert_severity(diagnostic.severity)
if severity then message = string.format("[%s]", severity) end
message = string.format("%s %s", message, diagnostic.message)
if diagnostic.code then message = string.format("%s [%s]", message, diagnostic.code) end
if diagnostic.source then message = string.format("%s [%s]", message, diagnostic.source) end
table.insert(messages, message)
end
return messages
end
local function _echo_diagnostic_messages()
local current_fname = vim.uri_from_bufnr(vim.fn.bufnr)
local diagnostics = M.diagnostics[current_fname]
if not diagnostics then return end
local line = api.nvim_win_get_cursor(0)[0]
local target_diagnostics = {}
for _, diagnostic in ipairs(diagnostics) do
if putil.is_line_in_range(diagnostic.range, line) then
table.insert(target_diagnostics, diagnostic)
end
end
if vim.tbl_isempty(target_diagnostics) then return end
local messages = _build_diagnostics_messages(target_diagnostics)
local echo_message = ""
for _, message in ipairs(messages) do
if echo_message ~= "" then echo_message = echo_message.."\n" end
echo_message = echo_message..message
end
api.nvim_command("echo '"..echo_message.."'")
end
local function _show_publish_diagnostics_floating_window()
local function _open_floating_window(contents)
local width
local height = #contents
width = 0
for i, line in ipairs(contents) do
line = vim.fn.trim(line)
local line_width = vim.fn.strdisplaywidth(line)
width = math.max(line_width, width)
contents[i] = line
end
-- Add right padding of 1 each.
width = width + 1
local floating_bufnr = api.nvim_create_buf(false, true)
local float_option = lsp.util.make_floating_popup_options(width, height)
local floating_winnr = vim.api.nvim_open_win(floating_bufnr, false, float_option)
api.nvim_buf_set_lines(floating_bufnr, 0, -1, true, contents)
api.nvim_buf_set_option(floating_bufnr, 'modifiable', false)
lsp.util.close_preview_autocmd({"CursorMoved", "CursorMovedI", "VimResized", "BufHidden", "BufLeave"}, floating_winnr)
return floating_bufnr, floating_winnr
end
local current_fname = vim.uri_from_bufnr(vim.fn.bufnr)
local diagnostics = M.diagnostics[current_fname]
if not diagnostics then return end
local pos = api.nvim_win_get_cursor(0)
local target_diagnostics = {}
for _, diagnostic in ipairs(diagnostics) do
if putil.is_possition_in_range(diagnostic.range, pos) then
table.insert(target_diagnostics, diagnostic)
end
end
if vim.tbl_isempty(target_diagnostics) then return end
local messages = _build_diagnostics_messages(target_diagnostics)
_open_floating_window(messages)
end
if vim.g["lsp_publish_diagnostics_display_method"] == "echo" then
_echo_diagnostic_messages()
elseif vim.g["lsp_publish_diagnostics_display_method"] == "float" then
if M.diagnostics_debounce_timer ~= nil then
if uv.is_active(M.diagnostics_debounce_timer) then
putil.clear_timeout(M.diagnostics_debounce_timer)
end
M.diagnostics_debounce_timer = nil
end
M.diagnostics_debounce_timer = putil.set_timeout(wait, vim.schedule_wrap(_show_publish_diagnostics_floating_window))
end
end
return M
|
function Shadikith_Charge(Unit, event, miscUnit, misc)
Unit:FullCastSpellOnTarget(38461, Unit:GetRandomPlayer())
end
function Shadikith_Sonic_Burst(Unit, event, miscUnit, misc)
Unit:FullCastSpellOnTarget(39052, Unit:GetClosestPlayer())
end
function Shadikith_Wing_Buffet(Unit, event, miscUnit, misc)
Unit:FullCastSpellOnTarget(38110, Unit:GetClosestPlayer())
end
function Shadikith_Knockback(Unit, event, miscUnit, misc)
Unit:FullCastSpellOnTarget(37966, Unit:GetRandomPlayer())
end
function Shadikith(Unit, event, miscUnit, misc)
Unit:RegisterEvent("Shadikith_Charge", 10000, 0)
Unit:RegisterEvent("Shadikith_Sonic_Burst", 17000, 0)
Unit:RegisterEvent("Shadikith_Wing_Buffet", 27000, 0)
Unit:RegisterEvent("Shadikith_Knockback", 33000, 0)
end
RegisterUnitEvent(16180, 1, "Shadikith")
|
local Maths = CLRPackage("OpenNefia.Core", "OpenNefia.Core.Maths")
local Rendering = CLRPackage("OpenNefia.Core", "OpenNefia.Core.Rendering")
local Drawing = CLRPackage("OpenNefia.Core", "OpenNefia.Core.UI.Wisp.Drawing")
local Styling = CLRPackage("OpenNefia.Core", "OpenNefia.Core.UI.Wisp.Styling")
local Color = Maths.Color
local Thickness = Maths.Thickness
local FontSpec = Rendering.FontSpec
local StyleBoxFlat = Drawing.StyleBoxFlat
local Utilities = Styling.StylesheetUtilities
local function capitalize(str)
return (str:gsub("^%l", string.upper))
end
local function setProps(result, t)
if type(t) == "table" then
for k, v in pairs(t) do
k = capitalize(k)
if type(v) == "string" then
if v:match("^#") then
v = Color.FromXaml(v)
end
end
result[k] = v
end
end
end
local function styleBoxFlat(t)
local result = StyleBoxFlat()
setProps(result, t)
return result
end
local function asset(id)
return Utilities.GetAssetInstance(id)
end
local function margin(x, y, z, w)
if y == nil then
return Thickness(x)
elseif z == nil then
return Thickness(x, y)
else
return Thickness(x, y, z, w)
end
end
local function font(t)
local result = FontSpec(t.size, t.smallSize or t.size)
t.size = nil
t.smallSize = nil
setProps(result, t)
return result
end
local function font(t)
local result = FontSpec(t.size, t.smallSize or t.size)
t.size = nil
t.smallSize = nil
setProps(result, t)
return result
end
----------------------------------------
-- Fallback
----------------------------------------
defaultFont = font({
size = 14,
smallSize = 14,
})
defaultStyleBox = styleBoxFlat({ backgroundColor = "#202020" })
_({
font = defaultFont,
fontColor = "#FFFFFF",
panel = defaultStyleBox,
styleBox = defaultStyleBox,
texture = asset("Elona.AutoTurnIcon"),
modulateSelf = "#FFFFFF",
})
defaultGrabberSize = 10
HScrollBar({
grabber = styleBoxFlat({
backgroundColor = "#80808080",
contentMarginTopOverride = defaultGrabberSize,
}),
rule(":hover")({
grabber = styleBoxFlat({
backgroundColor = "#A0A0A080",
contentMarginTopOverride = defaultGrabberSize,
}),
}),
rule(":grabbed")({
grabber = styleBoxFlat({
backgroundColor = "#C0C0C080",
contentMarginTopOverride = defaultGrabberSize,
}),
}),
})
VScrollBar({
grabber = styleBoxFlat({
backgroundColor = "#80808080",
contentMarginLeftOverride = defaultGrabberSize,
contentMarginTopOverride = defaultGrabberSize,
}),
rule(":hover")({
grabber = styleBoxFlat({
backgroundColor = "#A0A0A080",
contentMarginLeftOverride = defaultGrabberSize,
contentMarginTopOverride = defaultGrabberSize,
}),
}),
rule(":grabbed")({
grabber = styleBoxFlat({
backgroundColor = "#C0C0C080",
contentMarginLeftOverride = defaultGrabberSize,
contentMarginTopOverride = defaultGrabberSize,
}),
}),
})
----------------------------------------
-- Custom
----------------------------------------
_({
rule(".windowPanel")({
panel = styleBoxFlat({
backgroundColor = "#202040D0",
borderColor = "#80808080",
borderThickness = margin(1),
}),
}),
})
PanelContainer(".windowHeader")({
panel = styleBoxFlat({
backgroundColor = "#444488",
}),
})
PanelContainer(".windowHeaderAlert")({
panel = styleBoxFlat({ backgroundColor = "#884444" }),
})
font10 = font({
size = 10,
smallSize = 10,
})
font12 = font({
size = 12,
smallSize = 12,
})
fontBold12 = font({
size = 12,
smallSize = 12,
-- style = { "Bold" }
})
colorGold = "#F8ABAE"
Label(".windowTitle")({
fontColor = "#FFFFFF",
font = fontBold12,
})
Label(".windowTitleAlert")({
fontColor = colorGold,
font = fontBold12,
})
Button({
styleBox = styleBoxFlat({
borderColor = "#446666",
backgroundColor = "#447777",
borderThickness = margin(2),
}),
rule(":hover")({
styleBox = styleBoxFlat({
borderColor = "#446666",
backgroundColor = "#44AAAA",
borderThickness = margin(2),
}),
}),
rule(":pressed")({
styleBox = styleBoxFlat({
borderColor = "#886666",
backgroundColor = "#AAAA44",
borderThickness = margin(2),
}),
}),
rule(":disabled")({
styleBox = styleBoxFlat({
borderColor = "#444444",
backgroundColor = "#666666",
borderThickness = margin(2),
}),
}),
})
CheckBox({
styleBox = styleBoxFlat({
backgroundColor = "#00000000",
}),
})
TextureButton(".windowCloseButton")({
texture = asset("Elona.AutoTurnIcon"),
modulateSelf = "#4B596A",
})
TextureRect(".checkBox")({
texture = asset("Core.WispCheckboxUnchecked"),
rule(".checkBoxChecked")({
texture = asset("Core.WispCheckboxChecked"),
}),
})
PanelContainer(".designerBackground")({
styleBox = styleBoxFlat({
backgroundColor = "#B0C4DE",
}),
})
PanelContainer(".designerToolbar")({
styleBox = styleBoxFlat({
backgroundColor = "#223333",
}),
})
Label(".pointerText")({
fontColor = "#00AAAA",
font = font10,
})
MeasurementPointer({
rulerColor = "#A0A0A040",
})
--[[
ItemList {
background = "#334455",
itemBackground = "#AABB88",
disabledItemBackground = "#888888",
selectedItemBackground = "#88BBAA",
rule ".transparentItemList" {
background = "#FFFFFF00",
itemBackground = "#FFFFFF00",
disabledItemBackground = "#FFFFFF00",
selectedItemBackground = "#FFFFFF00",
},
}
--]]
-- local inspect = require "Lua.Core.Thirdparty.inspect"
-- print(inspect(_DeclaredRules))
|
--[[
LICENSE: BSD
Author: CandyMi[https://github.com/candymi]
]]
local tcp = require "internal.TCP"
local crypt = require "crypt"
local hexencode = crypt.hexencode
local sys = require "sys"
local now = sys.now
local new_tab = sys.new_tab
local hostname = sys.hostname
local null = null
local type = type
local pcall = pcall
local error = error
local tostring = tostring
local strpack = string.pack
local strunpack = string.unpack
local strchar = string.char
local strbyte = string.byte
local fmt = string.format
local strgsub = string.gsub
local strsub = string.sub
local toint = math.tointeger
local os_date = os.date
local tabinsert = table.insert
local tabconcat = table.concat
-- TDS公共头部类型
local PTYPE_QUERY = 0x01 -- 回应包类型
local PTYPE_RESPONSE = 0x04 -- 回应包类型
local PTYPE_LOGIN = 0x10 -- TDS-7.0 登录类型
-- TDS控制TOKEN类型
local ORDER_TOKEN = 0xA9
local ERROR_TOKEN = 0xAA
local INFO_TOKEN = 0xAB
local ACK_TOKEN = 0xAD
local ENVCHANGE_TOKEN = 0xE3
local COLMETADATA_TOKEN = 0x81
local COLMETAROW_TOKEN = 0xD1
local COLMETAROW_TOKEN = 0xD1
local DONE_TOKEN = 0xFD
-- TDS ENVCHANGE 字段表
local TDS_ENV = {
"Database",
"Language",
"Character_set",
"Packet_size",
"Unicode_sorting_local_id",
"Unicode_sorting_comparison_flags",
"SQL_Collation",
"Begin_Transaction (described in [MSDN-BEGIN])",
"Commit_Transaction (described in [MSDN-COMMIT])",
"Rollback_Transaction",
"Enlist_DTC_Transaction",
"Defect_Transaction",
"Real_Time_Log_Shipping",
"Promote_Transaction",
"Transaction_Manager_Address",
"Transaction_ended",
"Acknowledgement",
"BackInfo",
"Routing",
}
-- TDS字符集之间的转换兼容函数
-- 引入libiconv库实现 USC-2LE 与 UTF8 之间的转换
local liconv, liconv_to, liconv_from
local ok, liconv_info = pcall(require, "liconv")
if ok then
liconv = liconv_info
liconv_to, liconv_from = liconv.to, liconv.from
end
local function iconv_to (str, opcode)
return liconv and liconv_to(opcode, str) or str
end
local function iconv_from (str, opcode)
return liconv and liconv_from(opcode, str) or str
end
local function to_usc2le (s)
return strpack("z", s)
end
local function from_usc2le (s)
local tab = new_tab(#s / 2, 0)
for index = 1, #s, 2 do
tab[#tab+1] = strchar(strbyte(s, index))
end
return tabconcat(tab)
end
local function TO_UCS2LE (s)
return liconv and iconv_to(s, "UCS-2LE") or strgsub(s, ".", to_usc2le)
end
local function FROM_UCS2LE(s)
return liconv and iconv_from(s, "UCS-2LE") or from_usc2le(s)
end
--[[
加密算法原理:
1. 对每个字符同时进行高/低位位移(4位);
2. 将位移后的结果高位与低位进行"或"运算;
3. 再将之后的运算结果异或0xA5(10100101);
4. 最终的结果按位"与"0xFF取范围0~255;
C 函数原型:
uint8_t* tds7_crypt_pass(const uint8_t *clear_pass, int len, uint8_t *crypt_pass) {
for (int i = 0; i < len; i++)
crypt_pass[i] = ((clear_pass[i] << 4) | (clear_pass[i] >> 4)) ^ 0xA5;
return crypt_pass;
}
--]]
local function password_encrypt(password)
return strgsub(password, ".", function (ch)
return strchar(((strbyte(ch) << 4 | strbyte(ch) >> 4) ~ 0xA5 ) & 0xff)
end)
end
-- TDS数据类型(N的位置不固定是因为官方文档命名的问题)
local TYPE_BITN = 0x68 -- (104) BITN
local TYPE_BIT = 0x32 -- (50) BIT
local TYPE_INTN = 0x26 -- (38) INTN
local TYPE_INT1 = 0x30 -- (48) INT1
local TYPE_INT2 = 0x34 -- (54) INT2
local TYPE_INT4 = 0x38 -- (56) INT4
local TYPE_INT8 = 0x7F -- (127) INT8
local TYPE_FLOAT32 = 0x3B -- (59) Float32
local TYPE_FLOAT64 = 0x3E -- (62) Float64
local TYPE_DECIMAL = 0x6A -- (106) Decimal
local TYPE_NUMERIC = 0x6C -- (108) Numeric
local TYPE_FLOATN = 0x6D -- (109) float32/64
local TYPE_MONEY8 = 0x3C -- (60) Money
local TYPE_MONEY4 = 0x7A -- (122) SmallMoney
local TYPE_MONEYN = 0x6E -- (110) NMoney
local TYPE_BIGBIN = 0xAD -- (173) NBINARY
local TYPE_CHAR = 0xAF -- (175) Char
local TYPE_VARCHAR = 0xA7 -- (167) VarChar
local TYPE_NVARCHAR = 0xE7 -- (231) NVarChar
local TYPE_NCHAR = 0xEF -- (239) NChar
local TYPE_TEXT = 0x23 -- (35) TEXT
local TYPE_NTEXT = 0x63 -- (99) NTEXT
local TYPE_DATETIMEN = 0x6F -- (111) DATETIME
local TYPE_GEO = 0x22 -- (34) GEO
local TYPE_GUID = 0x24 -- (36) GUID
local TYPE_HIER = 0xA5 -- (165) Hierarchyid
-- TDS Field转换方法
local FTYPE_TAB = {}
FTYPE_TAB[TYPE_HIER] = function (packet, pos)
return pos + 2
end
FTYPE_TAB[TYPE_GUID] = function (packet, pos)
return pos + 1
end
FTYPE_TAB[TYPE_GEO] = function (packet, pos)
local large_type_size, table_name_len
large_type_size, table_name_len, pos = strunpack("<I4I2", packet, pos)
return pos + table_name_len * 2
end
FTYPE_TAB[TYPE_BITN] = function (packet, pos)
return pos + 1
end
FTYPE_TAB[TYPE_BIT] = function (packet, pos)
return pos
end
FTYPE_TAB[TYPE_INTN] = function (packet, pos)
return pos + 1
end
FTYPE_TAB[TYPE_INT1] = function (packet, pos)
return pos
end
FTYPE_TAB[TYPE_INT2] = function (packet, pos)
return pos
end
FTYPE_TAB[TYPE_INT4] = function (packet, pos)
return pos
end
FTYPE_TAB[TYPE_INT8] = function (packet, pos)
return pos
end
FTYPE_TAB[TYPE_BIGBIN] = function (packet, pos)
return pos + 2
end
FTYPE_TAB[TYPE_CHAR] = function (packet, pos)
-- local large_type_size, collate_codepage, collate_flags, collate_charset_id
-- large_type_size, collate_codepage, collate_flags, collate_charset_id, pos = strunpack("<I2I2I2B", packet, pos)
-- return pos
return pos + 7
end
FTYPE_TAB[TYPE_NCHAR] = function (packet, pos)
-- local large_type_size, collate_codepage, collate_flags, collate_charset_id
-- large_type_size, collate_codepage, collate_flags, collate_charset_id, pos = strunpack("<I2I2I2B", packet, pos)
-- return pos
return pos + 7
end
FTYPE_TAB[TYPE_VARCHAR] = function (packet, pos)
-- local large_type_size, collate_codepage, collate_flags, collate_charset_id
-- large_type_size, collate_codepage, collate_flags, collate_charset_id, pos = strunpack("<I2I2I2B", packet, pos)
-- return pos
return pos + 7
end
FTYPE_TAB[TYPE_NVARCHAR] = function (packet, pos)
-- local large_type_size, collate_codepage, collate_flags, collate_charset_id
-- large_type_size, collate_codepage, collate_flags, collate_charset_id, pos = strunpack("<I2I2I2B", packet, pos)
-- return pos
return pos + 7
end
FTYPE_TAB[TYPE_TEXT] = function (packet, pos)
local large_type_size, collate_codepage, collate_flags, collate_charset_id, table_name_len
large_type_size, collate_codepage, collate_flags, collate_charset_id, pos = strunpack("<I4I2I2B", packet, pos)
table_name_len, pos = strunpack("<I2", packet, pos)
return pos + table_name_len * 2
end
FTYPE_TAB[TYPE_NTEXT] = function (packet, pos)
local large_type_size, collate_codepage, collate_flags, collate_charset_id, table_name_len
large_type_size, collate_codepage, collate_flags, collate_charset_id, pos = strunpack("<I4I2I2B", packet, pos)
table_name_len, pos = strunpack("<I2", packet, pos)
return pos + table_name_len * 2
end
FTYPE_TAB[TYPE_FLOAT32] = function (packet, pos)
return pos
end
FTYPE_TAB[TYPE_FLOAT64] = function (packet, pos)
return pos
end
FTYPE_TAB[TYPE_DECIMAL] = function (packet, pos)
local type_size, precision, scale
type_size, precision, scale, pos = strunpack("<BBB", packet, pos)
return pos, precision, scale
end
FTYPE_TAB[TYPE_NUMERIC] = function (packet, pos)
local type_size, precision, scale
type_size, precision, scale, pos = strunpack("<BBB", packet, pos)
return pos, precision, scale
end
FTYPE_TAB[TYPE_FLOATN] = function (packet, pos)
return pos + 1
end
FTYPE_TAB[TYPE_MONEYN] = function (packet, pos)
return pos + 1
end
FTYPE_TAB[TYPE_MONEY4] = function (packet, pos)
return pos
end
FTYPE_TAB[TYPE_MONEY8] = function (packet, pos)
return pos
end
FTYPE_TAB[TYPE_DATETIMEN] = function (packet, pos)
return pos + 1
end
-- TDS Rows内容转换方法
local RTYPE_TAB = {}
RTYPE_TAB[TYPE_HIER] = function (packet, pos)
local len
len, pos = strunpack("<I2", packet, pos)
if len == 0xFFFF then
return null, pos
end
return "0x" .. hexencode(strsub(packet, pos, pos + len - 1):reverse()), pos + len
end
RTYPE_TAB[TYPE_GEO] = function (packet, pos)
local len
len, pos = strunpack("<B", packet, pos)
if len == 0 then
return null, pos
end
pos = pos + len + 8
len, pos = strunpack("<I4", packet, pos)
return "0x" .. hexencode(strsub(packet, pos, pos + len - 1):reverse()), pos + len
end
RTYPE_TAB[TYPE_GUID] = function (packet, pos)
local len
len, pos = strunpack("<B", packet, pos)
if len == 0 then
return null, pos
end
return tabconcat({
fmt("%02X", strunpack("<I4", packet, pos)),
fmt("%02X", strunpack("<I2", packet, pos + 4)),
fmt("%02X", strunpack("<I2", packet, pos + 6)),
fmt("%02X", strunpack(">I2", packet, pos + 8)),
fmt("%02X", strunpack(">I6", packet, pos + 10))
}, "-"), pos + 16
end
RTYPE_TAB[TYPE_BIT] = function (packet, pos)
local value
value, pos = strunpack("<B", packet, pos)
return value == 1 and true or false, pos
end
RTYPE_TAB[TYPE_BITN] = function (packet, pos)
local len, value
len, pos = strunpack("<B", packet, pos)
if len == 0 then
return null, pos
end
value, pos = strunpack("<B", packet, pos)
return value == 1 and true or false, pos
end
RTYPE_TAB[TYPE_INTN] = function (packet, pos)
local len, value
len, pos = strunpack("<B", packet, pos)
if len == 1 then
value, pos = strunpack("<i1", packet, pos)
elseif len == 2 then
value, pos = strunpack("<i2", packet, pos)
elseif len == 4 then
value, pos = strunpack("<i4", packet, pos)
elseif len == 8 then
value, pos = strunpack("<i8", packet, pos)
else
return null, pos
end
return value, pos
end
RTYPE_TAB[TYPE_INT1] = function (packet, pos)
return strunpack("<i1", packet, pos)
end
RTYPE_TAB[TYPE_INT2] = function (packet, pos)
return strunpack("<i2", packet, pos)
end
RTYPE_TAB[TYPE_INT4] = function (packet, pos)
return strunpack("<i4", packet, pos)
end
RTYPE_TAB[TYPE_INT8] = function (packet, pos)
return strunpack("<i8", packet, pos)
end
RTYPE_TAB[TYPE_BIGBIN] = function (packet, pos)
local len
len, pos = strunpack("<i2", packet, pos)
if len == 0xFFFF then
return null, pos
end
return strsub(packet, pos, pos + len - 1), pos + len
end
RTYPE_TAB[TYPE_CHAR] = function (packet, pos)
local len
len, pos = strunpack("<i2", packet, pos)
return iconv_from(strsub(packet, pos, pos + len - 1), "GBK"), pos + len
end
RTYPE_TAB[TYPE_NCHAR] = function (packet, pos)
local len
len, pos = strunpack("<i2", packet, pos)
return iconv_from(strsub(packet, pos, pos + len - 1), "UCS-2LE"), pos + len
end
RTYPE_TAB[TYPE_VARCHAR] = function (packet, pos)
local len
len, pos = strunpack("<i2", packet, pos)
return iconv_from(strsub(packet, pos, pos + len - 1), "GBK"), pos + len
end
RTYPE_TAB[TYPE_NVARCHAR] = function (packet, pos)
local len
len, pos = strunpack("<i2", packet, pos)
return iconv_from(strsub(packet, pos, pos + len - 1), "UCS-2LE"), pos + len
end
RTYPE_TAB[TYPE_TEXT] = function (packet, pos)
local ptr_len, text_len
ptr_len, pos = strunpack("<B", packet, pos)
text_len, pos = strunpack("<I4", packet, pos + ptr_len + 8)
return iconv_from(strsub(packet, pos, pos + text_len - 1), "GBK"), pos + text_len
end
RTYPE_TAB[TYPE_NTEXT] = function (packet, pos)
local ptr_len, text_len
ptr_len, pos = strunpack("<B", packet, pos)
text_len, pos = strunpack("<I4", packet, pos + ptr_len + 8)
return iconv_from(strsub(packet, pos, pos + text_len - 1), "UCS-2LE"), pos + text_len
end
RTYPE_TAB[TYPE_FLOAT32] = function (packet, pos)
-- 精度: 小数点后6位
return strunpack("<f", packet, pos) * 1e6 // 1 * 1e-6, pos + 4
end
RTYPE_TAB[TYPE_FLOAT64] = function (packet, pos)
-- 精度: 小数点后20位
return strunpack("<n", packet, pos)
end
RTYPE_TAB[TYPE_DECIMAL] = function (packet, pos, precision, scale)
local len, sign, value
len, pos = strunpack("<B", packet, pos)
if len == 0 then
return null, pos
end
sign, value, pos = strunpack("<Bi4", packet, pos)
return value * (0.1 ^ scale) * (sign == 0x00 and -1 or 1), pos
end
RTYPE_TAB[TYPE_NUMERIC] = function (packet, pos, precision, scale)
local len, sign, value
len, pos = strunpack("<B", packet, pos)
if len == 0 then
return null, pos
end
sign, value, pos = strunpack("<Bi4", packet, pos)
return value * (0.1 ^ scale) * (sign == 0x00 and -1 or 1), pos
end
RTYPE_TAB[TYPE_FLOATN] = function (packet, pos)
local len, value
len, pos = strunpack("<B", packet, pos)
if len == 4 then
value, pos = strunpack("<f", packet, pos)
value = value * 1e3 // 1 * 1e-3
elseif len == 8 then
value, pos = strunpack("<n", packet, pos)
else
return null, pos
end
return value, pos
end
RTYPE_TAB[TYPE_MONEYN] = function (packet, pos)
local len, value
len, pos = strunpack("<B", packet, pos)
if len == 4 then
value, pos = strunpack("<i4", packet, pos)
value = value * (0.1 ^ 4)
elseif len == 8 then
-- 请不要使用MONEY类型
value, pos = strunpack("<n", packet, pos)
else
return null, pos
end
return value, pos
end
RTYPE_TAB[TYPE_MONEY4] = function (packet, pos)
local value
value, pos = strunpack("<i4", packet, pos)
return value * (0.1 ^ 4), pos
end
RTYPE_TAB[TYPE_MONEY8] = function (packet, pos)
-- 请不要使用MONEY类型
return strunpack("<n", packet, pos)
end
-- MSSQL要求起始时间必须为1900-1-1, 所以必须用算法求出当前日期的偏移值(这个偏移值必须再 + 343)
-- local DATETIME_OFFSET = os_time { year = 1900, month = 1, day = 1, hour = 0, min = 0, sec = 0 } + 343
local DATETIME_OFFSET = -2209017600
RTYPE_TAB[TYPE_DATETIMEN] = function (packet, pos)
local len, value
len, pos = strunpack("<B", packet, pos)
if len == 4 then
local v1, v2
v1, v2, pos = strunpack("<I2I2", packet, pos)
value = os_date("%F %X", v1 * 86400 + DATETIME_OFFSET + v2 * 60)
elseif len == 8 then
local v1, v2
v1, v2, pos = strunpack("<I4I4", packet, pos)
value = tabconcat {os_date("%F %X", v1 * 86400 + DATETIME_OFFSET + v2 / 300 // 1), fmt(".%03u", ((v2 / 300 * 1e3 - v2 / 300 // 1 * 1e3 ) + 0.5) // 1)}
else
return null, pos
end
return value, pos
end
--[[
公共协议头部:
OPCODE - 包类型(uint8)
STATUS - 包状态(uint8)
LENGTH - 包长度(uint16)
CHANNEL - 此版本未使用, 所以默认为0(uint16)
PACKNO - 包序号(uint8)
WINDOW - 此版本未使用, 所以默认为0(uint8)
--]]
local function tds_pack_header(OP_CODE, STATUS, LENGTH, CHANNEL, PACKNO, WINDOW)
return strpack(">BBI2I2BB", OP_CODE, STATUS, LENGTH, CHANNEL, PACKNO, WINDOW)
end
local function tds_unpack_header(packet)
return strunpack(">BBI2I2BB", packet)
end
local function tds_login7( self )
local HOSTNAME = hostname()
-- print(HOSTNAME, #HOSTNAME)
local APP_NAME = "cfadmin"
-- print(APP_NAME, #APP_NAME)
local LOCALE = "us_english"
-- print(LOCALE, #LOCALE)
local SERVER_NAME = self.host
local DATABASE = self.database
local USERNAME = self.username
local PASSWORD = self.password
local msg = {
-- LOGIN 7 默认头部信息
strpack("<I4", 0x71000001), -- TDS Version (7.1.1)
strpack("<I4", self.max_packet_size ), -- Packet Size (32767)
strpack(">BBI2", 7, 1, 1), -- Client Version (7.1.1)
strpack("<I4", math.random(100000, now() // 1)), -- Client PID (uint32)
strpack("<I4", 0), -- Connection ID, Deafult 0 (uint32)
strpack("<BB", 0xE0, 0x03), -- Option Flags 1 And 2. (uint8 And uint8)
strpack("<B", self.TSQL, 0), -- SQL Type Flags, 0 = DEFAULT SQL, 1 = T-SQL (uint32)
strpack("<B", 0), -- Reserved Flags, Deafult 0 (uint32)
strpack("<I4", 0xffffff88), -- Time Zone, Deafult 0xffffff88 (uint32)
strpack("<I4", 0x00000436), -- Collation, Deafult 0x00000436 (uint32)
}
-- LOGIN 7 内容偏移值与长度
local position = 86
-- 客户端主机名
msg[#msg+1] = strpack("<I2I2", position, #HOSTNAME)
position = position + #HOSTNAME * 2
-- 客户端登录账户
msg[#msg+1] = strpack("<I2I2", position, #USERNAME)
position = position + #USERNAME * 2
-- 客户端登录密码
msg[#msg+1] = strpack("<I2I2", position, #PASSWORD)
position = position + #PASSWORD * 2
-- 客户端应用名称
msg[#msg+1] = strpack("<I2I2", position, #APP_NAME)
position = position + #APP_NAME * 2
-- 客户端服务名称
msg[#msg+1] = strpack("<I2I2", position, #SERVER_NAME)
position = position + #SERVER_NAME * 2
-- 客户端远程账户与密码
msg[#msg+1] = strpack("<I2I2", 0, 0)
position = position + 0
-- 客户端链接库名称
msg[#msg+1] = strpack("<I2I2", position, 0)
position = position + 0
-- 客户端语言名称
msg[#msg+1] = strpack("<I2I2", position, #LOCALE)
position = position + #LOCALE * 2
-- 客户端数据库名称
msg[#msg+1] = strpack("<I2I2", position, #DATABASE)
position = position + #DATABASE * 2
-- 客户端MAC地址
msg[#msg+1] = strpack("<BBBBBB", 0, 0, 0, 0, 0, 0)
-- position = position + 6
-- 客户端认证部分
msg[#msg+1] = strpack("<I2I2", position, 0)
position = position + 0
-- 客户端指定DATA位置
msg[#msg+1] = strpack("<I2I2", position, 0)
position = position + 0
msg[#msg+1] = TO_UCS2LE(HOSTNAME)
msg[#msg+1] = TO_UCS2LE(USERNAME)
msg[#msg+1] = password_encrypt(TO_UCS2LE(PASSWORD)) -- TO_UCS2LE(PASSWORD)
msg[#msg+1] = TO_UCS2LE(APP_NAME)
msg[#msg+1] = TO_UCS2LE(SERVER_NAME)
msg[#msg+1] = TO_UCS2LE(LOCALE)
msg[#msg+1] = TO_UCS2LE(DATABASE)
local message = tabconcat(msg)
return tabconcat {
tds_pack_header(PTYPE_LOGIN, 0x1, #message + 12, 0, 0, 0),
strpack("<I4", #message + 4),
message,
}
end
local function tds_read_head (self)
return self:read(8)
end
local function tds_read_body (self, LENGTH)
return self:read(LENGTH - 8)
end
local function tds_get_errorinfo(packet, p)
local pkg_len, errorno, state, severity, pos = strunpack("<I2I4BB", packet, p or 2)
local msg_len, pos = strunpack("<I2", packet, pos)
-- print(pkg_len, errorno, state, severity, msg_len)
local error_msg = FROM_UCS2LE(strsub(packet, pos, pos + msg_len * 2 - 1))
local msg_len, pos = strunpack("<B", packet, pos + msg_len * 2)
local server_name = FROM_UCS2LE(strsub(packet, pos, pos + msg_len * 2 - 1))
local _, _, pos = strunpack("<BI2", packet, pos + msg_len * 2)
return fmt("ERROR: {server_name = \"%s\", errno = \"%u\", errmsg = \"%s\"}", server_name, errorno, error_msg), pos
end
local function tds_get_meta_data(packet, length, pos)
local fields = new_tab(length, 0)
for i = 1, length do
-- 字段属性
local field_length, user_type, field_flags, field_type, precision, scale
user_type, field_flags, field_type, pos = strunpack("<I2I2B", packet, pos)
-- print(user_type, field_flags, field_type, pos)
local f = FTYPE_TAB[field_type]
if type(f) == 'function' then
pos, precision, scale = f(packet, pos)
else
error("Error: Unknown field type [" .. field_type .. "] ")
end
local field_name = "?field_" .. i .. "?"
field_length, pos = strunpack("<B", packet, pos)
if field_length > 0 then
field_name = FROM_UCS2LE(strsub(packet, pos, pos + field_length * 2 - 1))
pos = pos + field_length * 2
end
fields[#fields+1] = { field_name = field_name, field_type = field_type, precision = precision, scale = scale }
end
return fields, pos
end
local function tds_get_row_data (packet, pos, fields)
-- var_dump(fields)
local rows = new_tab(#fields, 0)
local value
for index = 1, #fields do
local field = fields[index]
local f = RTYPE_TAB[field.field_type]
-- print(pos)
if type(f) == 'function' then
value, pos = f(packet, pos, field.precision, field.scale)
else
error("Error: Unknown data type [" .. field.field_type .. "] ")
end
-- print(field.field_type, value, pos)
rows[#rows+1] = value
end
return rows, pos
end
local function tds_done_to_tab(tab, status, operation, row_count)
-- 这个值应该被忽略
tab["DONE_OPERATION"] = operation
-- 是否是最终的数据包
tab["DONE_FINAL"] = status & 0x01 == 0x00 and true or false
-- 是否还有其他数据包
tab["DONE_MORE"] = status & 0x01 == 0x01 and true or false
-- 是否是一个错误数据包
tab["DONE_ERROR"] = status & 0x01 == 0x01 and true or false
-- 是否正在处理一个事务
tab["DONE_TRANSACTION"] = status & 0x04 == 0x04 and true or false
-- TODO
tab["DONE_COUNT"] = status & 0x10 == 0x10 and row_count or 0
-- TODO
tab["DONE_ATTN"] = status & 0x20 == 0x20 and true or false
end
local function tds_get_done (packet, pos)
return strunpack("<I2I2I4", packet, pos)
end
local function tds_read_response(self, before_packets)
local packet = tds_read_head(self)
if not packet then
self.state = nil
return nil, "The server disconnected before receiving the response header."
end
local OPCODE, STATUS, LENGTH, CHANNEL, PACKNO, WINDOW = tds_unpack_header(packet)
if OPCODE ~= PTYPE_RESPONSE then
self.state = nil
return nil, "A protocol type not supported by TDS-7.0 was received."
end
local packet = tds_read_body(self, LENGTH)
if not packet then
self.state = nil
return nil, "The server disconnected before receiving the response data."
end
-- print(LENGTH, #packet)
if before_packets then
before_packets[#before_packets+1] = packet
if STATUS & 0x1 ~= 0x01 then
return tds_read_response(self, before_packets)
else
packet = tabconcat(before_packets)
end
else
if STATUS & 0x1 ~= 0x01 then
return tds_read_response(self, { packet })
end
end
local result = new_tab(32, 8)
local pos = 1
local fields, token_type, order, more_result, meta_field
while 1 do
token_type, pos = strunpack("<B", packet, pos)
if token_type == COLMETADATA_TOKEN then
local length
length, pos = strunpack("<I2", packet, pos)
fields, pos = tds_get_meta_data(packet, length, pos)
meta_field = true
elseif token_type == ERROR_TOKEN then
local error_msg
error_msg, pos = tds_get_errorinfo(packet, pos)
if strunpack("<B", packet, pos) == INFO_TOKEN then
local _, len
_, len, pos = strunpack("<BI2", packet, pos)
pos = pos + len
end
if strunpack("<B", packet, pos) == DONE_TOKEN then
tds_get_done(packet, pos)
end
return nil, error_msg
elseif token_type == COLMETAROW_TOKEN then
local rows
local len = #fields
local tab = new_tab(0, len)
rows, pos = tds_get_row_data(packet, pos, fields)
for index = 1, #rows do
tab[fields[index].field_name] = rows[index]
end
result[#result+1] = tab
elseif token_type == DONE_TOKEN then
local status, operation, row_count
status, operation, row_count, pos = tds_get_done(packet, pos)
if not meta_field then
tds_done_to_tab(result, status, operation, row_count)
result["order"] = order
end
meta_field = false
-- 设置MORE_RESULT标志位
if not more_result then
more_result = new_tab(3, 0)
end
more_result[#more_result + 1] = result
result = new_tab(32, 8)
-- 如果后面还有数据, 则需要改变返回结构
-- print(status & 0x01)
if status & 0x01 ~= 0x01 then
result = more_result or result
-- 如果只有一条数据, 就直接返回那条数据结构
if #result == 1 then
result = result[1]
end
break
end
elseif token_type == ORDER_TOKEN then
local token_len, token_name_index
token_len, token_name_index, pos = strunpack("<I2I2", packet, pos)
local field = fields[token_name_index]
order = { token_len = token_len, token_name = field and field.field_name }
-- var_dump(order)
end
end
return result
end
--[[
TDS 7.1.1支持2种查询格式
1. TDS Header + Raw SQL
2. TDS Header + Data Stream headers + Raw SQL
--]]
local function tds_query_and_response (self, sql)
-- 此处为格式 1
-- local tds_data = TO_UCS2LE(sql)
-- 此处为格式 2
local tds_data = strpack("<I4I4I2I4I4I4", 22, 18, 2, 0, 0, 1) .. TO_UCS2LE(sql)
-- 支持分包
if self.max_packet_size >= #tds_data then
self:write(tds_pack_header(PTYPE_QUERY, 0x01, #tds_data + 8, 0, 1, 0) .. tds_data)
else
local fin = 0x00
while 1 do
local body = strsub(tds_data, 1, self.max_packet_size)
if #tds_data <= self.max_packet_size then
fin = 0x01
end
self:write(tds_pack_header(PTYPE_QUERY, fin, #body + 8, 0, 1, 0) .. body)
if fin == 0x01 then
break
end
tds_data = strsub(tds_data, self.max_packet_size + 1, -1)
end
end
return tds_read_response(self)
end
local class = require "class"
local mssql = class("mssql")
function mssql:ctor(opt)
self.sock = tcp:new()
self.host = opt.host or "localhost"
self.port = opt.port or 1433
self.unixdomain = opt.unixdomain
self.TSQL = opt.TSQL == 1 and 1 or 0
self.max_packet_size = opt.max_packet_size or 10240
self.database = opt.database or "master"
self.username = opt.username or "sa"
self.password = opt.password
-- self.state = "connected"
end
function mssql:read( bytes )
local sock = self.sock
local buffer = sock:recv(bytes)
if not buffer then
return
end
if #buffer == bytes then
return buffer
end
bytes = bytes - #buffer
local buffers = {buffer}
local sock_read = sock.recv
while 1 do
buffer = sock_read(sock, bytes)
if not buffer then
return
end
bytes = bytes - #buffer
tabinsert(buffers, buffer)
if bytes == 0 then
return tabconcat(buffers)
end
end
end
function mssql:write(data)
return self.sock:send(data)
end
function mssql:connect( ... )
if not self.sock then
return nil, "Connection failed: please recreate the socket object."
end
if self.unixdomain then
if not self.sock:connect_ex(self.unixdomain) then
return nil, "MSSQL Server [" .. tostring(self.unixdomain) .. "] Connect failed."
end
elseif self.host and self.port then
if not self.sock:connect(self.host, self.port) then
return nil, "MSSQL Server TCP Connect failed."
end
else
return nil, "MSSQL Server driver Invalid Configure."
end
-- 发送TDS-7.0登录协议
self:write(tds_login7(self))
local packet = tds_read_head(self)
if not packet then
return nil, "1. After sending the LOGIN data, the server disconnected."
end
local OPCODE, STATUS, LENGTH, CHANNEL, PACKNO, WINDOW = tds_unpack_header(packet)
if OPCODE ~= PTYPE_RESPONSE then
return nil, "A protocol type not supported by TDS-7.0 was received."
end
local packet = tds_read_body(self, LENGTH)
if not packet then
return nil, "2. After sending the LOGIN data, the server disconnected."
end
local sever = new_tab(0, 6)
local pos = 1
while 1 do
local token_type
token_type, pos = strunpack("<B", packet, pos)
-- 登录失败
if token_type == ERROR_TOKEN then
return nil, tds_get_errorinfo(packet)
end
if token_type ~= INFO_TOKEN and token_type ~= ENVCHANGE_TOKEN and token_type ~= ACK_TOKEN and token_type ~= DONE_TOKEN then
return nil, "Unsupported login response type, please check the MSSQL server version."
end
if token_type == ENVCHANGE_TOKEN then
local len, env_type
local new_value, new_len, old_value, old_len, collate_codepage, collate_flags, collate_charset_id
len, pos = strunpack("<I2", packet, pos)
env_type, pos = strunpack("<B", packet, pos)
new_len, pos = strunpack("<B", packet, pos)
local type_name = TDS_ENV[env_type] or "Unknown Type"
if new_len > 0 then
if env_type ~= 0x07 then
new_value = FROM_UCS2LE(strsub(packet, pos, pos + new_len * 2 - 1))
pos = pos + new_len * 2
else
collate_codepage, collate_flags, collate_charset_id, pos = strunpack("<I2I2B", packet, pos)
end
end
old_len, pos = strunpack("<B", packet, pos)
if old_len > 0 then
old_value = FROM_UCS2LE(strsub(packet, pos, pos + old_len * 2 - 1))
pos = pos + old_len * 2
end
sever[type_name] = {
new_value = new_value,
old_value = old_value,
collate_codepage = collate_codepage,
collate_flags = collate_flags,
collate_charset_id = collate_charset_id
}
-- return sever
elseif token_type == INFO_TOKEN then
local info
info, pos = tds_get_errorinfo(packet, pos)
elseif token_type == ACK_TOKEN then
local len, interface, tds_version, server_name_len, server_name, server_version_max1, server_version_max2, server_version_min
len, pos = strunpack("<I2", packet, pos)
interface, tds_version, server_name_len, pos = strunpack("<BI4B", packet, pos)
-- print(len, interface, tds_version)
server_name = FROM_UCS2LE(strsub(packet, pos, pos + server_name_len * 2 - 1))
pos = pos + server_name_len * 2
server_version_max1, server_version_max2, server_version_min, pos = strunpack("<BBI2", packet, pos)
-- print(server_version_max1, server_version_max2, server_version_min, pos)
sever["server_name"] = server_name
sever["server_version"] = fmt("%u.%u.%u", server_version_max1, server_version_max2, server_version_min)
-- return sever
elseif token_type == DONE_TOKEN then
local status, operation, count
status, operation, count = strunpack("<I2I2I4", packet, pos)
sever["status"] = status
sever["operation"] = operation
sever["row_count"] = count
break
end
-- var_dump(sever)
end
-- var_dump(sever)
self.max_packet_size = (sever.Packet_size and toint(sever.Packet_size.new_value) or toint(self.max_packet_size)) - 8
self.sever = sever
self.state = "connected"
return true
end
function mssql:query (sql)
if type(sql) ~= 'string' or sql == '' then
return nil, "Fatal error: invalid SQL statement or parameter."
end
return tds_query_and_response(self, sql)
end
local escape_map = {
['\0'] = "\\0",
['\b'] = "\\b",
['\n'] = "\\n",
['\r'] = "\\r",
['\t'] = "\\t",
['\26'] = "\\Z",
['\\'] = "\\\\",
["'"] = "\\'",
['"'] = '\\"',
}
function mssql.quote_to_str (sql)
return fmt("%s", string.gsub(sql, "[\0\b\n\r\t\26\\\'\"]", escape_map))
end
function mssql:set_timeout(timeout)
if self.sock and tonumber(timeout) then
self.sock._timeout = timeout
end
end
function mssql:close ()
if self.sock then
self.sock:close()
self.sock = nil
end
end
return mssql
|
-- ZUI - Zethirium User Interface Library
local zui = {
manager = require( "lib.zethirium.zui.manager" ),
-- container = require( "lib.zethirium.zui.container" ),
-- panel = require( "lib.zethirium.zui.panel" ),
-- text = require( "lib.zethirium.zui.text" ),
-- button = require( "lib.zethirium.zui.button" ),
-- textbutton = require( "lib.zethirium.zui.textbutton" ),
-- iconbutton = require( "lib.zethirium.zui.iconbutton" ),
}
function zui:add( obj )
self.manager:add( obj )
end
function zui:remove( obj )
self.manager:remove( obj )
end
function zui:update( dt )
self.manager:update( dt )
end
function zui:draw( )
self.manager:draw()
end
local function test( )
zui:useAtlas( "ui" )
local frameIdPrefix = "btn-play--"
local frameIdSuffixes = { "normal", "hover" }
local btn = zui:newButton( frameIdPrefix, frameIdSuffixes )
:name( "play" ) -- set the humanId property of the button
:frame( "normal" ) -- select the "btn-play--normal" atlas frame to represent the button
:pivot( 0.5, 0.5 ) -- set the button pivot point to the button's center
:anchor( "left", 10 ) -- anchor the left edge of the button to 10 pixels from the left edge of the screen
:move( 120, 100 ) -- move the button 120 pixels to the right and 100 pixels down
:on( "over", function ( button ) button:frame( "hover" ) end ) -- handle mouse over
:on( "out", function ( button ) button:frame( "normal" ) end ) -- handle mouse out
:on( "click", function ( button ) print( button.humanId .. " clicked" ) end ) -- handle mouse click
zui:add( btn )
end
function zui:newContainer( x, y )
end
function zui:newPanel( x, y, backgroundImage, backgroundQuad )
end
function zui:newText( text, x, y, font, alignment )
end
function zui:newButton( x, y, normalImage, hoverState )
end
function zui:newTextButton( x, y, normalImage, hoverState )
end
function zui:newIconButton( x, y, normalImage, hoverState )
end
return zui
-- zui.manager
-- UI Manager System
-- iterates through all ui objects, updating and drawing as necessary
-- zui.container
-- Hierarchial Container. children are drawn relative to the container
-- zui.panel
-- serves as a container with a background image
-- zui.text
-- static/dynamic text display
-- zui.button
-- clickable image with hover state image
-- zui.textbutton
-- button with centered text label
-- zui.iconbutton
-- button with centered icon image
|
_ENV=namespace "game"
using_namespace "luaClass"
using_namespace "container"
---@class Time
---@field public day number
---@field public hour number
class("Time"){
CLASS_DEBUG(false)
}
function Time:Time(day,hour)
self.day=day
self.hour=hour
end
local tiangan={
["甲"]=1,
["乙"]=2,
["丙"]=3,
["丁"]=4,
["戊"]=5,
["己"]=6,
["庚"]=7,
["辛"]=8,
["壬"]=9,
["癸"]=10,
}
local dizhi={
["子"]=1,
["丑"]=2,
["寅"]=3,
["卯"]=4,
["辰"]=5,
["巳"]=6,
["午"]=7,
["未"]=8,
["申"]=9,
["酉"]=10,
["戌"]=11,
["亥"]=12,
}
local numTiangan={}
for key,num in pairs(tiangan) do
numTiangan[num]=key
end
local numDizhi={}
for key,num in pairs(dizhi) do
numDizhi[num]=key
end
local function year2Stirng(year)
local r=math.fmod(year,10)
r=r==0 and 10 or r
local gan=numTiangan[r]
local r2=math.fmod(year,12)
r2=r2==0 and 12 or r
local zhi=numDizhi[r2]
return gan,zhi
end
local function mouth2String(year_gan_num,mouth)
-- body
local mouth_gan_num=year_gan_num*2+mouth
local num=math.fmod(mouth_gan_num,10)
num=num==0 and 10 or num
local mouth_gan=numTiangan[num]
mouth=mouth+2
mouth=math.fmod(mouth,12)
mouth=mouth==0 and 12 or mouth
local mouth_zhi=numDizhi[mouth]
return mouth_gan,mouth_zhi
end
local function day2Stirng(day)
day=math.fmod(day,60)
day=day==0 and 60 or day
local r=math.fmod(day,10)
r=r==0 and 10 or r
local gan=numTiangan[r]
local r2=math.fmod(day,12)
r2=r2==0 and 12 or r
local zhi=numDizhi[r2]
return gan,zhi
end
local function hour2String(hour)
return numDizhi[hour] or "空"
end
function Time:toString()
local year=math.ceil(self.day/360)
local mouth=math.ceil(math.ceil(self.day/30)/12)
local year_gan,year_zhi=year2Stirng(year)
local mouth_gan,mouth_zhi=mouth2String(tiangan[ year_gan],mouth)
local day_gan,day_zhi=day2Stirng(self.day)
return "江湖"..
year_gan..year_zhi.."年"
..mouth_gan..mouth_zhi.."月"
..day_gan..day_zhi.."日"
..hour2String(self.hour).."时"
end
function Time:register(time,luaf)
if self.eventArray==nil then
self.eventArray=set()
end
local alltime=self.day*12+self.hour+time.day*12+time.hour
self.eventArray:insert({time=alltime,callBack=luaf})
end
function Time:addTime(time)
self.day=self.day+time.day
self.hour=self.hour+time.hour
local day=math.floor(self.hour/12)
self.hour=self.hour-day*12
if self.hour==0 then
self.hour=12
day=day-1
end
self.day=self.day+day
if self.eventArray then
local alltime=self.day*12+self.hour
local delArray=array()
--不要在自己循环的时候删除自己的东西
for event in self.eventArray:iter() do
if alltime>event.time then
event.callBack()
delArray:push_back(event)
end
end
for _,event in delArray:iter() do
self.eventArray:del(event)
end
end
end
function Time:inTime(timeStr)
return numDizhi[self.hour]==timeStr
end
return Time
|
--
-- https://github.com/olback/computercraft/blob/master/utils/cat.lua
--
local args = { ... }
if args[1] == nil then
error("No input file specified.")
return
end
if fs.exists(args[1]) then
if not fs.isDir(args[1]) then
local f = fs.open(args[1], "r")
print(f.readAll())
f.close()
else
error("Cannot open '" .. args[1] .. "'. It's a directory.")
end
else
error("Cannot open '" .. args[1] .. "'. Does it exist?")
end
|
--[[
Copyright 2019 Manticore Games, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--]]
-- Internal custom properties
local TARGET = script:GetCustomProperty("Target"):WaitForObject()
local SHOW_ON_ZOOM = script:GetCustomProperty("ShowOnZoom")
local REVERSE = script:GetCustomProperty("Reverse")
local LOCAL_PLAYER = Game.GetLocalPlayer()
local handle = nil
-- nil UpdateTargetVisibility(player, bool)
-- Update TARGET visibility based on the showTarget argument
function UpdateTargetVisibility(player, showTarget)
if not Object.IsValid(TARGET) and handle then
handle:Disconnect()
return
end
if player ~= LOCAL_PLAYER then return end
if not SHOW_ON_ZOOM then return end
if REVERSE then
if showTarget then
TARGET.visibility = Visibility.FORCE_OFF
else
TARGET.visibility = Visibility.INHERIT
end
else
if showTarget then
TARGET.visibility = Visibility.INHERIT
else
TARGET.visibility = Visibility.FORCE_OFF
end
end
end
if REVERSE then
if SHOW_ON_ZOOM then
TARGET.visibility = Visibility.INHERIT
end
else
TARGET.visibility = Visibility.FORCE_OFF
end
-- Initialize
handle = Events.Connect("WeaponZoom", UpdateTargetVisibility)
|
_G._savedEnv = getfenv()
module( "debugging", package.seeall )
local utils = require(GetScriptDirectory() .. "/logic")
local gHeroVar = require( GetScriptDirectory().."/global_hero_data" )
local retreatMode = dofile( GetScriptDirectory().."/modes/retreat" )
local last_draw_time = -500
local bot_states = {}
local team_states = {}
local circles = {}
local LINE_HEIGHT = 10
local TITLE_VALUE_DELTA_X = 10
local BOT_STATES_MAX_LINES = 2
local BOT_STATES_X = 1600
local BOT_STATES_Y = 100
local TEAM_STATES_MAX_LINES = 6
local TEAM_STATES_X = 1550
local TEAM_STATES_Y = 400
local function updateBotStates()
local listAllies = GetUnitList(UNIT_LIST_ALLIED_HEROES)
for _, ally in pairs(listAllies) do
if ally:IsBot() and not ally:IsIllusion() and gHeroVar.HasID(ally:GetPlayerID()) then
local hMyBot = ally.SelfRef
local mode = hMyBot:getCurrentMode()
local state = mode:GetName()
if state == "laning" then
local cLane = hMyBot:getHeroVar("CurLane")
state = state .. " Lane: " .. tostring(cLane) .. " Info: " .. hMyBot:getHeroVar("LaningStateInfo")
elseif state == "fight" then
local target = hMyBot:getHeroVar("Target")
if utils.ValidTarget(target) then
state = state .. " " .. utils.GetHeroName(target)
end
elseif state == "roam" then
local target = hMyBot:getHeroVar("RoamTarget")
if utils.ValidTarget(target) then
state = state .. " " .. utils.GetHeroName(target)
end
elseif state == "retreat" then
state = state .. " " .. ally.retreat_desire_debug
end
SetBotState(hMyBot.Name, 1, state)
end
end
end
function draw()
if last_draw_time > GameTime() - 0.010 then return end
last_draw_time = GameTime()
updateBotStates()
local y = BOT_STATES_Y
for name, v in utils.Spairs(bot_states) do
DebugDrawText( BOT_STATES_X, y, name, 255, 0, 0 )
for line,text in pairs(v) do
DebugDrawText( BOT_STATES_X + TITLE_VALUE_DELTA_X, y + line * LINE_HEIGHT, text, 255, 0, 0 )
end
y = y + (BOT_STATES_MAX_LINES + 1) * LINE_HEIGHT
end
y = TEAM_STATES_Y
for name, v in utils.Spairs(team_states) do
DebugDrawText( TEAM_STATES_X, y, name, 255, 0, 0 )
for line,text in pairs(v) do
DebugDrawText( TEAM_STATES_X + TITLE_VALUE_DELTA_X, y + line * LINE_HEIGHT, text, 255, 0, 0 )
end
y = y + (TEAM_STATES_MAX_LINES + 1) * LINE_HEIGHT
end
for name, circle in pairs(circles) do
DebugDrawCircle( circle.center, circle.radius, circle.r, circle.g, circle.b )
end
end
function SetBotState(name, line, text)
if line < 1 or BOT_STATES_MAX_LINES > 2 then
print("SetBotState: line out of bounds!")
return
end
if bot_states[name] == nil then
bot_states[name] = {}
end
bot_states[name][line] = text
end
function SetTeamState(category, line, text)
if line < 1 or line > TEAM_STATES_MAX_LINES then
print("SetBotState: line out of bounds!")
return
end
if team_states[category] == nil then
team_states[category] = {}
end
team_states[category][line] = text
end
function SetCircle(name, center, r, g, b, radius)
if radius == nil then radius = 50 end
circles[name] = {["center"] = center, ["r"] = r, ["g"] = g, ["b"] = b, ["radius"] = radius}
end
function DeleteCircle(name)
circles[name] = nil
end
for k,v in pairs( debugging ) do _G._savedEnv[k] = v end
|
--[[
MIT License
Copyright (c) 2019 nasso <nassomails ~ at ~ gmail {dot} com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local cwd = (...):match('(.*lovector).-$') .. "."
local PathBuilder = require(cwd .. "pathbuilder")
local common = require(cwd .. "svg.common")
local renderer = {}
function renderer:empty(svg, options)
local cx = tonumber(common.get_attr(self, "cx", "0"), 10)
local cy = tonumber(common.get_attr(self, "cy", "0"), 10)
local r = tonumber(common.get_attr(self, "r", "0"), 10)
if r > 0 then
local path = PathBuilder(options)
path:arc(cx, cy, r, 0, 360)
path:close_path()
svg.graphics:draw_path(path)
end
end
return renderer
|
local _={}
_[38]={x=27,id=2,y=9,arrangement=0,type=3}
_[37]={x=23,id=1,y=7,arrangement=0,type=3}
_[36]={x=27,id=0,y=6,arrangement=0,type=3}
_[35]={y=7,x=15,id=0}
_[34]={y=8,x=0,dest=9,id=3}
_[33]={y=7,x=0,dest=9,id=2}
_[32]={y=8,x=31,dest=10,id=1}
_[31]={y=7,x=31,dest=10,id=0}
_[30]={y=0,x=31,target=0,id=3}
_[29]={y=0,x=31,target=0,id=2}
_[28]={y=0,x=31,target=0,id=1}
_[27]={y=0,x=31,target=0,id=0}
_[26]={x=31,w=1,y=0,h=1,style=false,id=15}
_[25]={x=31,w=1,y=0,h=1,style=false,id=14}
_[24]={x=0,w=1,y=9,h=2,style=false,id=13}
_[23]={x=0,w=1,y=5,h=2,style=false,id=12}
_[22]={x=31,w=1,y=9,h=2,style=false,id=11}
_[21]={x=31,w=1,y=5,h=2,style=false,id=10}
_[20]={x=23,w=9,y=11,h=1,style=false,id=9}
_[19]={x=0,w=8,y=4,h=1,style=false,id=8}
_[18]={x=18,w=14,y=4,h=1,style=false,id=7}
_[17]={x=0,w=13,y=11,h=1,style=false,id=6}
_[16]={x=22,w=1,y=11,h=5,style=false,id=5}
_[15]={x=8,w=1,y=0,h=5,style=false,id=4}
_[14]={x=13,w=9,y=13,h=1,style=false,id=3}
_[13]={x=9,w=9,y=2,h=1,style=false,id=2}
_[12]={x=17,w=1,y=3,h=8,style=false,id=1}
_[11]={x=13,w=1,y=5,h=8,style=false,id=0}
_[10]={y=7,x=8,id=3}
_[9]={y=7,x=3,id=2}
_[8]={y=9,x=6,id=1}
_[7]={y=6,x=6,id=0}
_[6]={_[36],_[37],_[38]}
_[5]={_[35]}
_[4]={_[31],_[32],_[33],_[34]}
_[3]={_[27],_[28],_[29],_[30]}
_[2]={_[11],_[12],_[13],_[14],_[15],_[16],_[17],_[18],_[19],_[20],_[21],_[22],_[23],_[24],_[25],_[26]}
_[1]={_[7],_[8],_[9],_[10]}
return {spawners=_[1],walls=_[2],keys=_[3],exits=_[4],starts=_[5],treasures=_[6]}
|
-- load all otui files, order doesn't matter
local configName = modules.game_bot.contentsPanel.config:getCurrentOption().text
local configFiles = g_resources.listDirectoryFiles("/bot/" .. configName .."/vBot/", true, false)
for i, file in ipairs(configFiles) do
local ext = file:split(".")
if ext[#ext]:lower() == "ui" or ext[#ext]:lower() == "otui" then
g_ui.importStyle(file)
end
end
local function loadScript(name)
return dofile("/vBot/" .. name .. ".lua")
end
-- here you can set manually order of scripts
-- libraries should be loaded first
local luaFiles = {
"main",
"vlib",
"new_cavebot_lib",
"configs", -- do not change this and above
"extras",
"playerlist",
"BotServer",
"alarms",
"Conditions",
"pushmax",
"combo",
"HealBot",
"Sio",
"AttackBot", -- last of major modules
"ingame_editor",
"items_management",
"quiver_manager",
"tools",
"antiRs",
"cavebot",
"depot_withdraw",
"eat_food",
"equip",
"exeta",
"info",
"items",
"jewellery_equipper",
"spy_level",
"supplies"
}
for i, file in ipairs(luaFiles) do
loadScript(file)
end
setDefaultTab("Main")
UI.Separator()
UI.Label("Private Scripts:")
UI.Separator()
|
function __TS__NumberIsNaN(value)
return value ~= value
end
|
local skynet = require "local_skynet"
local netpack = require "netpack"
local socketdriver = require "socketdriver"
local Utils = require "lualib.utils"
local Debug = require "lualib.debug"
local handlecon = import "lualib/connection"
local socket -- listen socket
local queue -- message queue
local CMD = setmetatable({}, { __gc = function() netpack.clear(queue) end })
function CMD.open(source, conf)
local address = conf.address or "0.0.0.0"
local port = assert(conf.port)
skynet.error(string.format("====Listen on %s:%d start====", address, port))
socket = socketdriver.listen(address, port)
socketdriver.start(socket)
skynet.error(string.format("====Listen on %s:%d %d end====", address, port,socket))
end
function CMD.close()
assert(socket)
socketdriver.close(socket)
end
function CMD.loginsuc(source, fd, mArgs)
local conn = handlecon.GetConnection(fd)
if not conn then
print("login error:no conn",fd,Utils.table_str(mArgs))
return
end
if conn.m_Agent then
print("login error:re login",fd,Utils.table_str(mArgs))
return
end
conn:loginsuc(mArgs.agent, mArgs.pid)
skynet.send(conn.m_Agent, "lua", "start", mArgs.pid, mArgs)
print("login suc",fd,Utils.table_str(mArgs))
end
local MSG = {}
local function dispatch_msg(fd, msg, sz)
local conn = handlecon.GetConnection(fd)
if not conn then
return
end
if conn.m_Agent then
skynet.send(conn.m_Agent, "lua", "Unpack", conn.m_Pid, msg, sz)
else
skynet.send("GAMELOGIN", "lua", "UpackData", fd, msg, sz)
end
end
MSG.data = dispatch_msg
local function dispatch_queue()
local fd, msg, sz = netpack.pop(queue)
if fd then
-- may dispatch even the handler.message blocked
-- If the handler.message never block, the queue should be empty, so only fork once and then exit.
skynet.fork(dispatch_queue)
dispatch_msg(fd, msg, sz)
for fd, msg, sz in netpack.pop, queue do
dispatch_msg(fd, msg, sz)
end
end
end
MSG.more = dispatch_queue
function MSG.open(fd, msg)
socketdriver.start(fd)
socketdriver.nodelay(fd)
handlecon.NewConnection(fd)
end
function MSG.close(fd)
handlecon.DelConnection(fd)
end
function MSG.error(fd, msg)
handlecon.DelConnection(fd)
end
skynet.register_protocol {
name = "socket",
id = skynet.PTYPE_SOCKET, -- PTYPE_SOCKET = 6
unpack = function ( msg, sz )
return netpack.filter( queue, msg, sz)
end,
dispatch = function (_, _, q, type, ...)
queue = q
if type then
MSG[type](...)
end
end
}
skynet.start(function()
AddTimer(5*60*100, function () handlecon.CheckConnections() end, "CheckConnections")
skynet.dispatch("lua", function (_, address, cmd, ...)
local f = CMD[cmd]
if f then
skynet.ret(skynet.pack(f(address, ...)))
end
end)
skynet.register("GAMEGATE")
Debug.print("====service GAMEGATE start====")
end)
|
local utils = {}
local memory = require "util.memory"
function utils.dist(x1, y1, x2, y2)
return math.sqrt(math.pow(x2 - x1, 2) + math.pow(y2 - y1, 2))
end
function utils.ingame()
return memory.raw(0x020E) > 0
end
function utils.each(table, func)
for key,val in pairs(table) do
func(key.." = "..tostring(val)..",")
end
end
function utils.eachi(table, func)
for idx,val in ipairs(table) do
if (val) then
func(idx.." "..val)
else
func(idx)
end
end
end
function utils.match(needle, haystack)
for i,val in ipairs(haystack) do
if (needle == val) then
return true
end
end
end
function utils.key(needle, haystack)
for key,val in pairs(haystack) do
if (needle == val) then
return key
end
end
end
function utils.igt()
local secs = memory.raw(0xDA44)
local mins = memory.raw(0xDA43)
local hours = memory.raw(0xDA41)
return secs + mins * 60 + hours * 3600
end
function utils.onPokemonSelect(battleMenu)
return battleMenu == 8 or battleMenu == 48 or battleMenu == 184 or battleMenu == 224
end
return utils
|
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel("models/blues-bar/glass.mdl")
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_NONE )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType(SIMPLE_USE)
self.isRunning = false
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
local t = {}
self:SetIngredients(util.TableToJSON(t))
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
local liquid = ents.Create("blue_liquid")
liquid:SetPos(self:GetPos() + (self:GetAngles():Up() * 5))
liquid:SetParent(self)
liquid.glass = self
liquid:Spawn()
self.liquid = liquid
end
function ENT:AddDrink(drinkName , amount)
local tab = util.JSONToTable(self:GetIngredients() , {})
for i = 1 , amount do
table.insert(tab , drinkName)
end
local drinkAmount = #tab
tab = util.TableToJSON(tab)
self:SetIngredients(tab)
self.liquid:SetGlassIngs(tab)
self.liquid:SetLiquidAmount(drinkAmount)
end
|
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function widget:GetInfo()
return {
name = "Depth of Field",
desc = "f8 toggles on/off, ctrl+] or [ to change intensity, /dofQuality #",
author = "jK, Satirik (shortcuts: BD & Floris)",
date = "March, 2013",
license = "GNU GPL, v2 or later",
layer = -10000,
enabled = false
}
end
options = {
fadeInOut = 2, -- seconds
shortcuts = {
toggle = 'f8',
intensityIncrease = 'Ctrl+]',
intensityDecrease = 'Ctrl+[',
},
quality = {
name = 'Quality',
type = 'number',
min = 1,
max = 30,
step = 1,
value = 4,
},
intensity = {
name = 'Intensity',
type = 'number',
min = 0.05,
max = 5.,
step = 0.05,
value = 1.5,
},
focusCurveExp = {
name = 'Non linear focused area',
type = 'number',
min = 1.,
max = 4.,
step = 0.1,
value = 2,
},
focusRangeMultiplier = {
name = 'Focus range multiplier',
type = 'number',
min = 0.1,
max = 3.0,
step = 0.1,
value = 0.2,
},
}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--hardware capability
local canRTT = (gl.RenderToTexture ~= nil)
local canCTT = (gl.CopyToTexture ~= nil)
local canShader = (gl.CreateShader ~= nil)
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local GL_DEPTH_BITS = 0x0D56
local GL_DEPTH_COMPONENT = 0x1902
local GL_DEPTH_COMPONENT16 = 0x81A5
local GL_DEPTH_COMPONENT24 = 0x81A6
local GL_DEPTH_COMPONENT32 = 0x81A7
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local blurShader
local dofShader
local screencopy
local depthcopy
local focusLoc
local focusRangeLoc
local viewXLoc
local viewYLoc
local qualityLoc
local intensityLoc
local focusCurveExpLoc
local focusRangeMultiplierLoc
local focusPtXLoc
local focusPtYLoc
local oldvs = 0
local vsx, vsy = widgetHandler:GetViewSizes()
function widget:ViewResize(viewSizeX, viewSizeY)
vsx, vsy = viewSizeX,viewSizeY
if (gl.DeleteTextureFBO) then
gl.DeleteTexture(depthcopy)
gl.DeleteTextureFBO(blurtex)
gl.DeleteTextureFBO(blurtex2)
gl.DeleteTexture(screencopy)
end
depthcopy = gl.CreateTexture(vsx,vsy, {
border = false,
format = GL_DEPTH_COMPONENT24,
min_filter = GL.NEAREST,
mag_filter = GL.NEAREST,
})
screencopy = gl.CreateTexture(vsx, vsy, {
border = false,
min_filter = GL.NEAREST,
mag_filter = GL.NEAREST,
})
if (screencopy == nil) then
Spring.Echo("Depth of Field: texture error")
widgetHandler:RemoveWidget(self)
return false
end
end
function widget:GetConfigData()
return {
quality = options.quality.value,
intensity = options.intensity.value,
focusCurveExp = options.focusCurveExp.value,
focusRangeMultiplier = options.focusRangeMultiplier.value,
}
end
function widget:SetConfigData(data)
--options.quality.value = data.quality or 2.
--options.intensity.value = data.intensity or 1.
--options.focusCurveExp.value = data.focusCurveExp or 2.
--options.focusRangeMultiplier.value = data.focusRangeMultiplier or 1.
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function CheckHardware()
if (not canCTT) then
Spring.Echo("Depth of Field: your hardware is missing the necessary CopyToTexture feature")
widgetHandler:RemoveWidget(self)
return false
end
if (not canRTT) then
Spring.Echo("Depth of Field: your hardware is missing the necessary RenderToTexture feature")
widgetHandler:RemoveWidget(self)
return false
end
if (not canShader) then
Spring.Echo("Depth of Field: your hardware does not support shaders")
widgetHandler:RemoveWidget(self)
return false
end
return true
end
-- user controls
local deactivated = true
function dofToggle(cmd, line, words)
deactivated = not deactivated
if words[1] then
deactivated = words[1] == "0"
end
if not deactivated then
widgetHandler:UpdateCallIn('DrawScreenEffects')
Spring.Echo("Depth of Field: on")
else
widgetHandler:RemoveCallIn('DrawScreenEffects')
Spring.Echo("Depth of Field: off")
end
end
function dofIntensity(cmd, line, words)
options.intensity.value = tonumber(words[1])
--Spring.Echo("Depth of Field: intensity: "..options.intensity.value)
return true
end
function dofIntensityIncrease()
options.intensity.value = options.intensity.value + options.intensity.step
if (options.intensity.value > options.intensity.max) then
options.intensity.value = options.intensity.max
end
--Spring.Echo("Depth of Field: intensity: "..options.intensity.value)
return true
end
function dofIntensityDecrease()
options.intensity.value = options.intensity.value - options.intensity.step
if (options.intensity.value < options.intensity.min) then
options.intensity.value = options.intensity.min
end
--Spring.Echo("Depth of Field: intensity: "..options.intensity.value)
return true
end
function dofQuality(cmd, line, words)
options.quality.value = tonumber(words[1])
if (options.quality.value > options.quality.max) then
options.quality.value = options.quality.max
end
--Spring.Echo("Depth of Field: quality changed to: "..options.quality.value)
return true
end
function widget:Initialize()
if (not CheckHardware()) then return false end
-- register user control commands/keys
widgetHandler:AddAction("dofToggle", dofToggle, nil, "t")
Spring.SendCommands({"bind "..options.shortcuts.toggle.." dofToggle"})
Spring.SendCommands({"dofToggle 0"}) -- toggle off defaultly
widgetHandler:AddAction("dofIntensityIncrease", dofIntensityIncrease, nil, "t")
Spring.SendCommands({"bind "..options.shortcuts.intensityIncrease.." dofIntensityIncrease"})
widgetHandler:AddAction("dofIntensityDecrease", dofIntensityDecrease, nil, "t")
Spring.SendCommands({"bind "..options.shortcuts.intensityDecrease.." dofIntensityDecrease"})
widgetHandler:AddAction("dofQuality", dofQuality, nil, "t")
widgetHandler:AddAction("dofIntensity", dofIntensity, nil, "t")
WG['dof'] = {}
WG['dof'].getIntensity = function()
return options.intensity.value
end
WG['dof'].setIntensity = function(value)
options.intensity.value = value
end
dofShader = gl.CreateShader({
fragment = [[
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
uniform float focus;
uniform float focusRange;
uniform float viewX;
uniform float viewY;
uniform float quality;
uniform float intensity;
uniform float focusCurveExp;
uniform float focusRangeMultiplier;
uniform float focusPtX;
uniform float focusPtY;
void main(void)
{
vec2 texCoord = vec2(gl_TextureMatrix[0] * gl_TexCoord[0]);
gl_FragColor = vec4(0.0,0.0,0.0,1.0);
float focus = texture2D(tex2, vec2(focusPtX,focusPtY)).z;
int k,l;
float zValue = texture2D(tex2, texCoord).z;
float dmix = clamp(abs(focus-zValue)*focusRange*focusRangeMultiplier ,0.0,1.0);
if(dmix > 0.05 || focus>zValue)
{
zValue = 0;
for(k = -1; k <= 1; k++){
for(l = -1; l <= 1; l++){
zValue += texture2D(tex2, texCoord + vec2(0.005*k,0.005*l)).z/9.;
}
}
dmix = clamp(abs(focus-zValue)*focusRange*focusRangeMultiplier ,0.0,1.0);
}
if(focusCurveExp>1.){
dmix = (exp(focusCurveExp*dmix)-1.)/exp(focusCurveExp);
}
float halfSizeKernel = quality; // quality
float dy = (8./halfSizeKernel)*dmix/viewY*intensity;
float dx = (8./halfSizeKernel)*dmix/viewX*intensity;
float i,j;
float sumKernel = 0;
for(j = -halfSizeKernel; j <= halfSizeKernel; j++)
for(i = -halfSizeKernel; i <= halfSizeKernel; i++){
sumKernel += (halfSizeKernel+1-abs(i)+halfSizeKernel+1-abs(j))/2.;
}
for(j = -halfSizeKernel; j <= halfSizeKernel; j++)
for(i = -halfSizeKernel; i <= halfSizeKernel; i++){
gl_FragColor.rgb+= (halfSizeKernel+1-abs(i)+halfSizeKernel+1-abs(j))/(2*sumKernel)*texture2D(tex0, texCoord + vec2(j*dy,i*dx)).rgb;
}
//gl_FragColor.rgb = vec3(dmix,dmix,dmix);
}
]],
uniform = {
focus = 0.9955,
focusRange = 1./0.0005,
},
uniformInt = {
tex0 = 0,
tex1 = 1,
tex2 = 2,
}
})
Spring.Echo('DoF shaderlog:')
Spring.Echo(gl.GetShaderLog())
-- create blurtexture
depthcopy = gl.CreateTexture(vsx,vsy, {
border = false,
format = GL_DEPTH_COMPONENT24,
min_filter = GL.NEAREST,
mag_filter = GL.NEAREST,
})
screencopy = gl.CreateTexture(vsx, vsy, {
border = false,
min_filter = GL.NEAREST,
mag_filter = GL.NEAREST,
})
-- debug?
if (screencopy == nil) then
Spring.Echo("Depth of Field: texture error")
widgetHandler:RemoveWidget(self)
return false
end
focusLoc = gl.GetUniformLocation(dofShader,"focus")
focusRangeLoc = gl.GetUniformLocation(dofShader,"focusRange")
viewXLoc = gl.GetUniformLocation(dofShader,"viewX")
viewYLoc = gl.GetUniformLocation(dofShader,"viewY")
qualityLoc = gl.GetUniformLocation(dofShader,"quality")
intensityLoc = gl.GetUniformLocation(dofShader,"intensity")
focusCurveExpLoc = gl.GetUniformLocation(dofShader,"focusCurveExp")
focusRangeMultiplierLoc = gl.GetUniformLocation(dofShader,"focusRangeMultiplier")
focusRangeMultiplierLoc = gl.GetUniformLocation(dofShader,"focusRangeMultiplier")
focusPtXLoc = gl.GetUniformLocation(dofShader,"focusPtX")
focusPtYLoc = gl.GetUniformLocation(dofShader,"focusPtY")
end
function widget:Shutdown()
WG['dof'] = nil
Spring.SendCommands({"DofEnable 0"})
widgetHandler:RemoveAction("DofEnable", DofEnable)
if (gl.DeleteTextureFBO) then
gl.DeleteTexture(depthcopy)
gl.DeleteTexture(screencopy)
gl.DeleteTextureFBO(blurtex)
gl.DeleteTextureFBO(blurtex2)
end
if (gl.DeleteShader) then
gl.DeleteShader(blurShader or 0)
gl.DeleteShader(dofShader or 0)
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function widget:DrawScreenEffects()
if deactivated then return end
local zfocus = 0.9995
local msx,msy = widgetHandler:GetViewSizes()
msx,msy = 0.5*msx,0.5*msy
local type,mpos = Spring.TraceScreenRay(msx,msy,true)
if (type=="ground") then
_,_,zfocus = Spring.WorldToScreenCoords(mpos[1],mpos[2],mpos[3])
end
viewX,viewY = gl.GetViewSizes()
local mouseX,mouseY = Spring.GetMouseState()
local focusRange = 0.8*(1-zfocus) -- + ((1-zfocus)*(1-zfocus)*10)
--zfocus = zfocus - zfocus^10000
gl.CopyToTexture(depthcopy, 0, 0, 0, 0, vsx, vsy)
gl.CopyToTexture(screencopy, 0, 0, 0, 0, vsx, vsy)
gl.Texture(screencopy)
gl.UseShader(dofShader)
gl.Uniform(focusLoc,zfocus)
gl.Uniform(focusRangeLoc,1/focusRange)
gl.Uniform(viewXLoc,viewX)
gl.Uniform(viewYLoc,viewY)
gl.Uniform(qualityLoc,options.quality.value)
gl.Uniform(intensityLoc,options.intensity.value)
gl.Uniform(focusCurveExpLoc,options.focusCurveExp.value)
gl.Uniform(focusRangeMultiplierLoc,options.focusRangeMultiplier.value)
gl.Uniform(focusPtXLoc,mouseX/viewX)
gl.Uniform(focusPtYLoc,mouseY/viewY)
gl.Texture(0,screencopy)
gl.Texture(2,depthcopy)
gl.TexRect(0,vsy,vsx,0)
gl.Texture(0,false)
gl.Texture(1,false)
gl.Texture(2,false)
gl.UseShader(0)
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
|
-- require 'struct'
local yrk = {
scheme = "http",
host = "localhost",
port = nil,
method = "GET",
path = "/",
headers = {},
body = nil,
thread = nil,
}
struct = {}
function struct.pack(format, ...)
local stream = {}
local vars = {...}
local endianness = true
for i = 1, format:len() do
local opt = format:sub(i, i)
if opt == '<' then
endianness = true
elseif opt == '>' then
endianness = false
elseif opt:find('[bBhHiIlL]') then
local n = opt:find('[hH]') and 2 or opt:find('[iI]') and 4 or opt:find('[lL]') and 8 or 1
local val = tonumber(table.remove(vars, 1))
local bytes = {}
for j = 1, n do
table.insert(bytes, string.char(val % (2 ^ 8)))
val = math.floor(val / (2 ^ 8))
end
if not endianness then
table.insert(stream, string.reverse(table.concat(bytes)))
else
table.insert(stream, table.concat(bytes))
end
elseif opt:find('[fd]') then
local val = tonumber(table.remove(vars, 1))
local sign = 0
if val < 0 then
sign = 1
val = -val
end
local mantissa, exponent = math.frexp(val)
if val == 0 then
mantissa = 0
exponent = 0
else
mantissa = (mantissa * 2 - 1) * math.ldexp(0.5, (opt == 'd') and 53 or 24)
exponent = exponent + ((opt == 'd') and 1022 or 126)
end
local bytes = {}
if opt == 'd' then
val = mantissa
for i = 1, 6 do
table.insert(bytes, string.char(math.floor(val) % (2 ^ 8)))
val = math.floor(val / (2 ^ 8))
end
else
table.insert(bytes, string.char(math.floor(mantissa) % (2 ^ 8)))
val = math.floor(mantissa / (2 ^ 8))
table.insert(bytes, string.char(math.floor(val) % (2 ^ 8)))
val = math.floor(val / (2 ^ 8))
end
table.insert(bytes, string.char(math.floor(exponent * ((opt == 'd') and 16 or 128) + val) % (2 ^ 8)))
val = math.floor((exponent * ((opt == 'd') and 16 or 128) + val) / (2 ^ 8))
table.insert(bytes, string.char(math.floor(sign * 128 + val) % (2 ^ 8)))
val = math.floor((sign * 128 + val) / (2 ^ 8))
if not endianness then
table.insert(stream, string.reverse(table.concat(bytes)))
else
table.insert(stream, table.concat(bytes))
end
elseif opt == 's' then
table.insert(stream, tostring(table.remove(vars, 1)))
table.insert(stream, string.char(0))
elseif opt == 'c' then
local n = format:sub(i + 1):match('%d+')
local length = tonumber(n)
if length > 0 then
local str = tostring(table.remove(vars, 1))
if length - str:len() > 0 then
str = str .. string.rep(' ', length - str:len())
end
table.insert(stream, str:sub(1, length))
end
i = i + n:len()
end
end
return table.concat(stream)
end
function struct.unpack(format, stream)
local vars = {}
local iterator = 1
local endianness = true
for i = 1, format:len() do
local opt = format:sub(i, i)
if opt == '<' then
endianness = true
elseif opt == '>' then
endianness = false
elseif opt:find('[bBhHiIlL]') then
local n = opt:find('[hH]') and 2 or opt:find('[iI]') and 4 or opt:find('[lL]') and 8 or 1
local signed = opt:lower() == opt
local val = 0
for j = 1, n do
local byte = string.byte(stream:sub(iterator, iterator))
if endianness then
val = val + byte * (2 ^ ((j - 1) * 8))
else
val = val + byte * (2 ^ ((n - j) * 8))
end
iterator = iterator + 1
end
if signed and val >= 2 ^ (n * 8 - 1) then
val = val - 2 ^ (n * 8)
end
table.insert(vars, val)
elseif opt:find('[fd]') then
local n = (opt == 'd') and 8 or 4
local x = stream:sub(iterator, iterator + n - 1)
iterator = iterator + n
if not endianness then
x = string.reverse(x)
end
local sign = 1
local mantissa = string.byte(x, (opt == 'd') and 7 or 3) % ((opt == 'd') and 16 or 128)
for i = n - 2, 1, -1 do
mantissa = mantissa * (2 ^ 8) + string.byte(x, i)
end
if string.byte(x, n) > 127 then
sign = -1
end
local exponent = (string.byte(x, n) % 128) * ((opt == 'd') and 16 or 2) + math.floor(string.byte(x, n - 1) / ((opt == 'd') and 16 or 128))
if exponent == 0 then
table.insert(vars, 0.0)
else
mantissa = (math.ldexp(mantissa, (opt == 'd') and -52 or -23) + 1) * sign
table.insert(vars, math.ldexp(mantissa, exponent - ((opt == 'd') and 1023 or 127)))
end
elseif opt == 's' then
local bytes = {}
for j = iterator, stream:len() do
if stream:sub(j, j) == string.char(0) then
break
end
table.insert(bytes, stream:sub(j, j))
end
local str = table.concat(bytes)
iterator = iterator + str:len() + 1
table.insert(vars, str)
elseif opt == 'c' then
local n = format:sub(i + 1):match('%d+')
table.insert(vars, stream:sub(iterator, iterator + tonumber(n)-1))
iterator = iterator + tonumber(n)
i = i + n:len()
end
end
return unpack(vars)
end
function hex_dump (str)
local len = string.len( str )
local dump = ""
local hex = ""
local asc = ""
for i = 1, len do
if 1 == i % 8 then
dump = dump .. hex .. asc .. "\n"
hex = string.format( "%04x: ", i - 1 )
asc = ""
end
local ord = string.byte( str, i )
hex = hex .. string.format( "%02x ", ord )
if ord >= 32 and ord <= 126 then
asc = asc .. string.char( ord )
else
asc = asc .. "."
end
end
return dump .. hex
.. string.rep( " ", 8 - len % 8 ) .. asc
end
function dump(o)
if type(o) == 'table' then
local s = '{ '
for k,v in pairs(o) do
if type(k) ~= 'number' then k = '"'..k..'"' end
s = s .. '['..k..'] = ' .. dump(v) .. ','
end
return s .. '} '
else
return tostring(o)
end
end
function yrk.resolve(host, service)
local addrs = yrk.lookup(host, service)
for i = #addrs, 1, -1 do
if not yrk.connect(addrs[i]) then
table.remove(addrs, i)
end
end
yrk.addrs = addrs
end
function yrk.setup(thread)
thread.addr = yrk.addrs[1]
if type(setup) == "function" then
setup(thread)
end
end
function yrk.init(args)
if not yrk.headers["Host"] then
local host = yrk.host
local port = yrk.port
host = host:find(":") and ("[" .. host .. "]") or host
host = port and (host .. ":" .. port) or host
yrk.headers["Host"] = host
end
if type(init) == "function" then
init(args)
end
local req = yrk.format()
yrk.request = function()
return req
end
end
function hex_dump (str)
local len = string.len( str )
local dump = ""
local hex = ""
local asc = ""
for i = 1, len do
if 1 == i % 8 then
dump = dump .. hex .. asc .. "\n"
hex = string.format( "%04x: ", i - 1 )
asc = ""
end
local ord = string.byte( str, i )
hex = hex .. string.format( "%02x ", ord )
if ord >= 32 and ord <= 126 then
asc = asc .. string.char( ord )
else
asc = asc .. "."
end
end
return dump .. hex
.. string.rep( " ", 8 - len % 8 ) .. asc
end
function yrk.format(method, path, headers, body)
local method = method or yrk.method
local path = path or yrk.path
local headers = headers or yrk.headers
local body = body or yrk.body
local s = {}
if not headers['raw'] then
if not headers["Host"] then
headers["Host"] = yrk.headers["Host"]
end
headers["Content-Length"] = body and string.len(body)
s[1] = string.format("%s %s HTTP/1.1", method, path)
for name, value in pairs(headers) do
s[#s+1] = string.format("%s: %s", name, value)
end
s[#s+1] = ""
s[#s+1] = body or ""
return table.concat(s, "\r\n")
else
return body
end
end
return yrk
|
--[[
Copyright 2019-2020 Manticore Games, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--]]
-- Internal custom properties
local API_A = require(script:GetCustomProperty("APIAbility"))
local API_SE = require(script:GetCustomProperty("APIStatusEffects"))
local API_NPC = require(script:GetCustomProperty("API_NPC"))
local API_T = require(script:GetCustomProperty("APITargeting"))
local API_RE = require(script:GetCustomProperty("APIReliableEvents"))
local COMPONENT_ROOT = script:GetCustomProperty("ComponentRoot"):WaitForObject()
local NAMEPLATE_TEMPLATE = script:GetCustomProperty("NameplateTemplate")
local STATUS_EFFECT_TEMPLATE = script:GetCustomProperty("StatusEffectTemplate")
-- User exposed properties
local SHOW_NAMES = COMPONENT_ROOT:GetCustomProperty("ShowNames")
local SHOW_HEALTHBARS = COMPONENT_ROOT:GetCustomProperty("ShowHealthbars")
local SHOW_ON_SELF = COMPONENT_ROOT:GetCustomProperty("ShowOnSelf")
local SHOW_ON_TEAMMATES = COMPONENT_ROOT:GetCustomProperty("ShowOnTeammates")
local MAX_DISTANCE_ON_TEAMMATES = COMPONENT_ROOT:GetCustomProperty("MaxDistanceOnTeammates")
local SHOW_ON_ENEMIES = COMPONENT_ROOT:GetCustomProperty("ShowOnEnemies")
local MAX_DISTANCE_ON_ENEMIES = COMPONENT_ROOT:GetCustomProperty("MaxDistanceOnEnemies")
local SHOW_ON_DEAD_PLAYERS = COMPONENT_ROOT:GetCustomProperty("ShowOnDeadPlayers")
local SCALE = COMPONENT_ROOT:GetCustomProperty("Scale")
local TARGET_SCALE_MULTIPLIER = COMPONENT_ROOT:GetCustomProperty("TargetScaleMultiplier")
local SHOW_NUMBERS = COMPONENT_ROOT:GetCustomProperty("ShowNumbers")
local ANIMATE_CHANGES = COMPONENT_ROOT:GetCustomProperty("AnimateChanges")
local CHANGE_ANIMATION_TIME = COMPONENT_ROOT:GetCustomProperty("ChangeAnimationTime")
-- User exposed properties (colors)
local FRIENDLY_NAME_COLOR = COMPONENT_ROOT:GetCustomProperty("FriendlyNameColor")
local ENEMY_NAME_ASLEEP_COLOR = COMPONENT_ROOT:GetCustomProperty("EnemyNameAsleepColor")
local ENEMY_NAME_READY_COLOR = COMPONENT_ROOT:GetCustomProperty("EnemyNameReadyColor")
local ENEMY_NAME_COMBAT_COLOR = COMPONENT_ROOT:GetCustomProperty("EnemyNameCombatColor")
local ENEMY_NAME_AGGRO_COLOR = COMPONENT_ROOT:GetCustomProperty("EnemyNameAggroColor")
local BORDER_COLOR = COMPONENT_ROOT:GetCustomProperty("BorderColor")
local BORDER_AGGRO_COLOR = COMPONENT_ROOT:GetCustomProperty("BorderAggroColor")
local BACKGROUND_COLOR = COMPONENT_ROOT:GetCustomProperty("BackgroundColor")
local FRIENDLY_HEALTH_COLOR = COMPONENT_ROOT:GetCustomProperty("FriendlyHealthColor")
local ENEMY_HEALTH_ASLEEP_COLOR = COMPONENT_ROOT:GetCustomProperty("EnemyHealthAsleepColor")
local ENEMY_HEALTH_READY_COLOR = COMPONENT_ROOT:GetCustomProperty("EnemyHealthReadyColor")
local ENEMY_HEALTH_COMBAT_COLOR = COMPONENT_ROOT:GetCustomProperty("EnemyHealthCombatColor")
local DAMAGE_CHANGE_COLOR = COMPONENT_ROOT:GetCustomProperty("DamageChangeColor")
local HEAL_CHANGE_COLOR = COMPONENT_ROOT:GetCustomProperty("HealChangeColor")
local HEALTH_NUMBER_COLOR = COMPONENT_ROOT:GetCustomProperty("HealthNumberColor")
-- Check user properties
if MAX_DISTANCE_ON_TEAMMATES < 0.0 then
warn("MaxDistanceOnTeammates cannot be negative")
MAX_DISTANCE_ON_TEAMMATES = 0.0
end
if MAX_DISTANCE_ON_ENEMIES < 0.0 then
warn("MaxDistanceOnEnemies cannot be negative")
MAX_DISTANCE_ON_ENEMIES = 0.0
end
if SCALE <= 0.0 then
warn("Scale must be positive")
SCALE = 1.0
end
if CHANGE_ANIMATION_TIME <= 0.0 then
warn("ChangeAnimationTime must be positive")
CHANGE_ANIMATION_TIME = 1.0
end
--Constants
-- In units of scale
local BORDER_WIDTH = 0.02
local NAMEPLATE_LAYER_THICKNESS = 0.01 -- To force draw order
local HEALTHBAR_WIDTH = 1.5
local HEALTHBAR_HEIGHT = 0.14
local STATUS_EFFECT_X_STEP = nil -- Defined when we spawn a panel and see its size
local LOCAL_PLAYER = Game.GetLocalPlayer()
-- Variables
local nameplates = {}
function CreateNameplate(character, data)
assert(character:IsA("Player") or data)
local nameplateRoot = World.SpawnAsset(NAMEPLATE_TEMPLATE)
nameplateRoot.visibility = Visibility.FORCE_OFF
nameplates[character] = {}
nameplates[character].templateRoot = nameplateRoot
nameplates[character].borderPiece = nameplateRoot:GetCustomProperty("BorderPiece"):WaitForObject()
nameplates[character].backgroundPiece = nameplateRoot:GetCustomProperty("BackgroundPiece"):WaitForObject()
nameplates[character].healthPiece = nameplateRoot:GetCustomProperty("HealthPiece"):WaitForObject()
nameplates[character].changePiece = nameplateRoot:GetCustomProperty("ChangePiece"):WaitForObject()
nameplates[character].levelBackgroundPiece = nameplateRoot:GetCustomProperty("LevelBackgroundPiece"):WaitForObject()
nameplates[character].healthText = nameplateRoot:GetCustomProperty("HealthText"):WaitForObject()
nameplates[character].nameText = nameplateRoot:GetCustomProperty("NameText"):WaitForObject()
nameplates[character].levelText = nameplateRoot:GetCustomProperty("LevelText"):WaitForObject()
-- Cast Bar
nameplates[character].castBarGroup = nameplateRoot:GetCustomProperty("CastBarGroup"):WaitForObject()
nameplates[character].castBorderPiece = nameplateRoot:GetCustomProperty("CastBorderPiece"):WaitForObject()
nameplates[character].castBackgroundPiece = nameplateRoot:GetCustomProperty("CastBackgroundPiece"):WaitForObject()
nameplates[character].castProgressPiece = nameplateRoot:GetCustomProperty("CastProgressPiece"):WaitForObject()
nameplates[character].castNameText = nameplateRoot:GetCustomProperty("CastNameText"):WaitForObject()
nameplates[character].castBarGroup.visibility = Visibility.FORCE_OFF
nameplates[character].castBorderPiece:SetScale(Vector3.New(NAMEPLATE_LAYER_THICKNESS, HEALTHBAR_WIDTH + 2.0 * BORDER_WIDTH, HEALTHBAR_HEIGHT + 2.0 * BORDER_WIDTH))
nameplates[character].castBorderPiece:SetPosition(Vector3.New(-3.0 * NAMEPLATE_LAYER_THICKNESS, 0.0, -100.0 * (HEALTHBAR_HEIGHT + BORDER_WIDTH)))
nameplates[character].castBorderPiece:SetColor(BORDER_COLOR)
nameplates[character].castBackgroundPiece:SetScale(Vector3.New(NAMEPLATE_LAYER_THICKNESS, HEALTHBAR_WIDTH, HEALTHBAR_HEIGHT))
nameplates[character].castBackgroundPiece:SetPosition(Vector3.New(-2.0 * NAMEPLATE_LAYER_THICKNESS, 0.0, -100.0 * (HEALTHBAR_HEIGHT + BORDER_WIDTH)))
nameplates[character].castBackgroundPiece:SetColor(BACKGROUND_COLOR)
nameplates[character].castNameText:SetPosition(Vector3.New(50.0 * NAMEPLATE_LAYER_THICKNESS, 0.0, -100.0 * (HEALTHBAR_HEIGHT + BORDER_WIDTH))) -- Text must be 50 units ahead as it doesn't have thickness
nameplates[character].statusEffectIcons = {}
nameplates[character].panel = nameplateRoot:GetCustomProperty("Panel"):WaitForObject()
nameplates[character].container = nameplateRoot:GetCustomProperty("Container"):WaitForObject()
-- UI parented to a player doesn't display, so we stick them in the nameplate folder
nameplates[character].container.parent = COMPONENT_ROOT
if not STATUS_EFFECT_X_STEP then
STATUS_EFFECT_X_STEP = nameplates[character].panel.width / API_SE.MAX_STATUS_EFFECTS
end
for i = 1, API_SE.MAX_STATUS_EFFECTS do
local iconTemplate = World.SpawnAsset(STATUS_EFFECT_TEMPLATE, {parent = nameplates[character].panel})
iconTemplate.visibility = Visibility.FORCE_OFF
iconTemplate.x = STATUS_EFFECT_X_STEP * (i - (API_SE.MAX_STATUS_EFFECTS + 1) / 2)
iconTemplate.y = 0
nameplates[character].statusEffectIcons[i] = iconTemplate
end
-- For animating changes. Each change clobbers the previous state.
nameplates[character].lastHealthFraction = 1.0
nameplates[character].lastHealthTime = 0.0
nameplates[character].lastFrameHealthFraction = 1.0
-- Setup static properties
if character:IsA("Player") then
nameplateRoot:AttachToPlayer(character, "nameplate")
elseif data then
if data.animatedMesh then
data.animatedMesh:AttachCoreObject(nameplateRoot, "root")
nameplates[character].animatedMesh = data.animatedMesh
-- Bigger enemies need a bigger gap before their nameplate
nameplateRoot:SetPosition(Vector3.UP * (data.capsuleHeight * 1.1 / data.animatedMesh:GetWorldScale().z + 20.0))
else
nameplateRoot.parent = character
nameplateRoot:SetPosition(Vector3.UP * (data.capsuleHeight * 1.1 + 20.0))
end
end
-- Static properties on pieces
nameplates[character].borderPiece:SetScale(Vector3.New(NAMEPLATE_LAYER_THICKNESS, HEALTHBAR_WIDTH + 2.0 * BORDER_WIDTH, HEALTHBAR_HEIGHT + 2.0 * BORDER_WIDTH))
nameplates[character].borderPiece:SetPosition(Vector3.New(-3.0 * NAMEPLATE_LAYER_THICKNESS, 0.0, 0.0))
nameplates[character].borderPiece:SetColor(BORDER_COLOR)
nameplates[character].backgroundPiece:SetScale(Vector3.New(NAMEPLATE_LAYER_THICKNESS, HEALTHBAR_WIDTH, HEALTHBAR_HEIGHT))
nameplates[character].backgroundPiece:SetPosition(Vector3.New(-2.0 * NAMEPLATE_LAYER_THICKNESS, 0.0, 0.0))
nameplates[character].backgroundPiece:SetColor(BACKGROUND_COLOR)
nameplates[character].levelBackgroundPiece:SetScale(Vector3.New(NAMEPLATE_LAYER_THICKNESS, HEALTHBAR_HEIGHT + 2.0 * BORDER_WIDTH, HEALTHBAR_HEIGHT + 2.0 * BORDER_WIDTH))
nameplates[character].levelBackgroundPiece:SetPosition(Vector3.New(-3.0 * NAMEPLATE_LAYER_THICKNESS, 50.0 * (HEALTHBAR_WIDTH + HEALTHBAR_HEIGHT + 4.0 * BORDER_WIDTH), 0.0))
nameplates[character].levelBackgroundPiece:SetColor(BORDER_COLOR)
nameplates[character].healthText:SetPosition(Vector3.New(50.0 * NAMEPLATE_LAYER_THICKNESS, 0.0, 0.0)) -- Text must be 50 units ahead as it doesn't have thickness
nameplates[character].healthText:SetColor(HEALTH_NUMBER_COLOR)
nameplates[character].levelText:SetPosition(Vector3.New(50.0 * NAMEPLATE_LAYER_THICKNESS, 50.0 * (HEALTHBAR_WIDTH + HEALTHBAR_HEIGHT + 4.0 * BORDER_WIDTH), 0.0))
if character:IsA("Player") then
nameplates[character].nameText.text = character.name
elseif data then
nameplates[character].nameText.text = data.name
end
nameplates[character].borderPiece.visibility = Visibility.FORCE_OFF
nameplates[character].backgroundPiece.visibility = Visibility.FORCE_OFF
nameplates[character].healthPiece.visibility = Visibility.FORCE_OFF
nameplates[character].changePiece.visibility = Visibility.FORCE_OFF
nameplates[character].healthText.visibility = Visibility.FORCE_OFF
nameplates[character].nameText.visibility = Visibility.FORCE_OFF
if SHOW_HEALTHBARS then
nameplates[character].borderPiece.visibility = Visibility.INHERIT
nameplates[character].backgroundPiece.visibility = Visibility.INHERIT
nameplates[character].healthPiece.visibility = Visibility.INHERIT
if ANIMATE_CHANGES then
nameplates[character].changePiece.visibility = Visibility.INHERIT
end
if SHOW_NUMBERS then
nameplates[character].healthText.visibility = Visibility.INHERIT
end
end
if SHOW_NAMES then
nameplates[character].nameText.visibility = Visibility.INHERIT
end
end
-- nil OnPlayerJoined(Player)
-- Creates a nameplate for the local player to see the target player's status
function OnPlayerJoined(player)
CreateNameplate(player)
end
-- nil OnPlayerLeft(Player)
-- Destroy their nameplate
function OnPlayerLeft(player)
nameplates[player].container:Destroy()
nameplates[player].templateRoot:Destroy()
nameplates[player] = nil
end
function OnNPCCreated(npc, data)
CreateNameplate(npc, data)
end
function OnNPCDestroyed(npc)
nameplates[npc].container:Destroy()
-- AnimatedMeshes destroy their attachments when destroyed, so we don't need to
nameplates[npc] = nil
end
-- bool IsNameplateVisible(Player)
-- Can we see this player's nameplate given team and distance properties?
function IsNameplateVisible(character)
if not SHOW_ON_DEAD_PLAYERS then
if character:IsA("Player") and character.isDead then
return false
end
if not character:IsA("Player") and API_NPC.IsDead(character) then
return false
end
end
if character == LOCAL_PLAYER then
return SHOW_ON_SELF
end
-- Special casing this for Boss Fight, all NPCs are enemy
-- 0 distance is special, and means we always display them
if not character:IsA("Player") or Teams.AreTeamsEnemies(character.team, LOCAL_PLAYER.team) then
if SHOW_ON_ENEMIES and not API_NPC.IsAsleep(character) then
local distance = (character:GetWorldPosition() - LOCAL_PLAYER:GetWorldPosition()).size
if MAX_DISTANCE_ON_ENEMIES == 0.0 or distance <= MAX_DISTANCE_ON_ENEMIES then
return true
end
end
else
if SHOW_ON_TEAMMATES then
local distance = (character:GetWorldPosition() - LOCAL_PLAYER:GetWorldPosition()).size
if MAX_DISTANCE_ON_TEAMMATES == 0.0 or distance <= MAX_DISTANCE_ON_TEAMMATES then
return true
end
end
end
return false
end
-- nil RotateNameplate(CoreObject)
-- Called every frame to make nameplates align with the local view
function RotateNameplate(nameplate)
local quat = Quaternion.New(LOCAL_PLAYER:GetViewWorldRotation())
quat = quat * Quaternion.New(Vector3.UP, 180.0)
nameplate.templateRoot:SetWorldRotation(Rotation.New(quat))
end
-- nil OnAbilityInterrupted(player)
-- Handle interrupted abilities with proper ui
function OnAbilityInterrupted(player)
local nameplate = nameplates[player]
nameplate.castBarGroup.visibility = Visibility.INHERIT
nameplate.castProgressPiece:SetColor(Color.RED)
nameplate.castNameText.text = "Cast Interrupted"
nameplate.interruptTime = os.clock()
end
-- nil Tick(float)
-- Update dynamic properties (ex. team, health, and health animation) of every nameplate
function Tick(deltaTime)
local npcData = API_NPC.GetAllNPCData()
-- Update all nameplates
for character, nameplate in pairs(nameplates) do
-- We calculate visibility every frame to handle when teams change
local visible = IsNameplateVisible(character)
if not visible then
nameplate.templateRoot.visibility = Visibility.FORCE_OFF
nameplate.container.visibility = Visibility.FORCE_OFF
else
nameplate.templateRoot.visibility = Visibility.FORCE_ON -- Some animated meshes are hidden and replaced by costumes
nameplate.container.visibility = Visibility.INHERIT
RotateNameplate(nameplate)
-- Update cast bar
if character:IsA("Player") then
nameplate.castBarGroup.visibility = Visibility.FORCE_OFF
if nameplate.interruptTime then
nameplate.castBarGroup.visibility = Visibility.INHERIT
if nameplate.interruptTime + 0.5 < os.clock() then
nameplate.interruptTime = nil
end
else
local castData = API_A.GetPlayerCastData(character)
if castData then
local totalTime = API_A.GetAbilityCastDuration(LOCAL_PLAYER, castData.abilityName)
local remainingTime = castData.startTime + totalTime - os.clock()
nameplate.castBarGroup.visibility = Visibility.INHERIT
local castProgress = CoreMath.Clamp(1.0 - remainingTime / totalTime, 0.0, 1.0)
local castProgressPieceOffset = 50.0 * HEALTHBAR_WIDTH * (1.0 - castProgress)
nameplate.castProgressPiece:SetScale(Vector3.New(NAMEPLATE_LAYER_THICKNESS, HEALTHBAR_WIDTH * castProgress, HEALTHBAR_HEIGHT))
nameplate.castProgressPiece:SetPosition(Vector3.New(-1.0 * NAMEPLATE_LAYER_THICKNESS, castProgressPieceOffset, -100.0 * (HEALTHBAR_HEIGHT + BORDER_WIDTH)))
nameplate.castProgressPiece:SetColor(Color.YELLOW)
nameplate.castNameText.text = castData.abilityName
end
end
end
-- Update scale for target
local scale = SCALE
if API_T.GetTarget(LOCAL_PLAYER) == character then
scale = scale * TARGET_SCALE_MULTIPLIER
end
nameplate.templateRoot:SetScale(Vector3.New(scale))
-- Update status effects
local nameplatePosition = nameplate.templateRoot:GetWorldPosition()
local nameplateUp = nameplate.templateRoot:GetWorldRotation() * Vector3.UP
local characterScale = character:GetWorldScale().z
if nameplate.animatedMesh then
characterScale = nameplate.animatedMesh:GetWorldScale().z
end
local statusEffectPosition = nameplatePosition + nameplateUp * (BORDER_WIDTH + HEALTHBAR_HEIGHT) * 115.0 * scale * characterScale
local screenPosition = UI.GetScreenPosition(statusEffectPosition)
local targetDistance = LOCAL_PLAYER:GetViewWorldRotation() * Vector3.FORWARD .. (nameplatePosition - LOCAL_PLAYER:GetViewWorldPosition())
if targetDistance > 0.0 and screenPosition then
local statusEffects = API_SE.GetStatusEffectsOnCharacter(character)
nameplate.panel.visibility = Visibility.INHERIT
nameplate.panel.x = screenPosition.x
nameplate.panel.y = screenPosition.y
local uiScale = math.min(10.0, 250.0 / targetDistance) * scale * characterScale
for i = 1, API_SE.MAX_STATUS_EFFECTS do
local data = statusEffects[i]
local iconTemplate = nameplate.statusEffectIcons[i]
if data then
local icon = iconTemplate:GetCustomProperty("Icon"):WaitForObject()
local timeText = iconTemplate:GetCustomProperty("TimeText"):WaitForObject()
-- Apply scale
iconTemplate.x = uiScale * STATUS_EFFECT_X_STEP * (i - (API_SE.MAX_STATUS_EFFECTS + 1) / 2) * 1.5
iconTemplate.y = uiScale * -20.0
iconTemplate.width = math.floor(uiScale * 80.0)
iconTemplate.height = math.floor(uiScale * 80.0)
timeText.height = math.floor(uiScale * 100.0)
timeText.fontSize = uiScale * 50.0
local effectData = API_SE.STATUS_EFFECT_DEFINITIONS[data.name]
iconTemplate.visibility = Visibility.INHERIT
icon:SetImage(effectData.icon)
if effectData.duration then
local timeLeft = data.startTime + effectData.duration - time()
if timeLeft > 180.0 then
timeText.text = string.format("%dm", math.max(0.0, timeLeft // 60.0))
else
timeText.text = string.format("%.1f", math.max(0.0, timeLeft))
end
else
timeText.text = ""
end
else
iconTemplate.visibility = Visibility.FORCE_OFF
end
end
else
nameplate.panel.visibility = Visibility.FORCE_OFF
end
if SHOW_HEALTHBARS then
local hitPoints = nil
local maxHitPoints = nil
if character:IsA("Player") then
hitPoints = character.hitPoints
maxHitPoints = character.maxHitPoints
else
hitPoints = API_NPC.GetHitPoints(character)
maxHitPoints = API_NPC.GetMaxHitPoints(character)
end
local healthFraction = hitPoints / maxHitPoints
local visibleHealthFraction = healthFraction -- For animating changes
-- Set size and position of change piece
if ANIMATE_CHANGES then
local timeSinceChange = CoreMath.Clamp(os.clock() - nameplate.lastHealthTime, 0.0, CHANGE_ANIMATION_TIME)
local timeScale = 1.0 - timeSinceChange / CHANGE_ANIMATION_TIME
local changeFraction = timeScale * (nameplate.lastHealthFraction - healthFraction)
nameplate.changePiece:SetScale(Vector3.New(NAMEPLATE_LAYER_THICKNESS, HEALTHBAR_WIDTH * math.abs(changeFraction), HEALTHBAR_HEIGHT))
if changeFraction == 0.0 then
nameplate.changePiece.visibility = Visibility.FORCE_OFF
else
nameplate.changePiece.visibility = Visibility.INHERIT
if changeFraction > 0.0 then -- Character took damage
local changePieceOffset = 50.0 * HEALTHBAR_WIDTH * (1.0 - changeFraction) - 100.0 * HEALTHBAR_WIDTH * healthFraction
nameplate.changePiece:SetPosition(Vector3.New(-1.0 * NAMEPLATE_LAYER_THICKNESS, changePieceOffset, 0.0))
nameplate.changePiece:SetColor(DAMAGE_CHANGE_COLOR)
else -- Character was healed
visibleHealthFraction = visibleHealthFraction + changeFraction
local changePieceOffset = 50.0 * HEALTHBAR_WIDTH * (1.0 + changeFraction) - 100.0 * HEALTHBAR_WIDTH * visibleHealthFraction
nameplate.changePiece:SetPosition(Vector3.New(-1.0 * NAMEPLATE_LAYER_THICKNESS, changePieceOffset, 0.0))
nameplate.changePiece:SetColor(HEAL_CHANGE_COLOR)
end
end
-- Detect health changes to set the animation state
if healthFraction ~= nameplate.lastFrameHealthFraction then
-- If you just respawned, don't show it like a big heal
if nameplate.lastFrameHealthFraction == 0.0 then
nameplate.lastHealthTime = 0.0
nameplate.lastHealthFraction = healthFraction
else
nameplate.lastHealthTime = os.clock()
nameplate.lastHealthFraction = nameplate.lastFrameHealthFraction
end
nameplate.lastFrameHealthFraction = healthFraction
end
end
-- Set size and position of health bar
local healthPieceOffset = 50.0 * HEALTHBAR_WIDTH * (1.0 - visibleHealthFraction)
nameplate.healthPiece:SetScale(Vector3.New(NAMEPLATE_LAYER_THICKNESS, HEALTHBAR_WIDTH * visibleHealthFraction, HEALTHBAR_HEIGHT))
nameplate.healthPiece:SetPosition(Vector3.New(-1.0 * NAMEPLATE_LAYER_THICKNESS, healthPieceOffset, 0.0))
-- Update hit point number
if SHOW_NUMBERS then
nameplate.healthText.text = string.format("%.0f / %.0f", hitPoints, maxHitPoints)
end
-- Update Level
if character:IsA("Player") then
if character.clientUserData.statSheet then -- If stats aren't ready, they will be soon
nameplate.levelText.text = tostring(character.clientUserData.statSheet:GetLevel())
end
else
nameplate.levelText.text = tostring(API_NPC.GetAllNPCData()[character].level)
end
nameplate.borderPiece:SetColor(BORDER_COLOR)
-- Do we have aggro
if not character:IsA("Player") and API_NPC.GetTarget(character) == LOCAL_PLAYER then
nameplate.borderPiece:SetColor(BORDER_AGGRO_COLOR)
end
end
-- Update name and health color based on teams and state
if SHOW_NAMES then
local nameColor = nil
local healthColor = nil
if character:IsA("Player") then
nameColor = FRIENDLY_NAME_COLOR
healthColor = FRIENDLY_HEALTH_COLOR
else
if API_NPC.IsAsleep(character) then -- Asleep
nameColor = ENEMY_NAME_ASLEEP_COLOR
healthColor = ENEMY_HEALTH_ASLEEP_COLOR
else
local target = API_NPC.GetTarget(character)
if target then -- Combat
if target == LOCAL_PLAYER then
nameColor = ENEMY_NAME_AGGRO_COLOR
else
nameColor = ENEMY_NAME_COMBAT_COLOR
end
healthColor = ENEMY_HEALTH_COMBAT_COLOR
else -- Ready
nameColor = ENEMY_NAME_READY_COLOR
healthColor = ENEMY_HEALTH_READY_COLOR
end
end
end
-- Adjust slightly if it's our target
if API_T.GetTarget(LOCAL_PLAYER) == character then
nameplate.nameText:SetScale(Vector3.New(1.15))
else
nameplate.nameText:SetScale(Vector3.ONE)
end
nameplate.nameText:SetColor(nameColor)
nameplate.healthPiece:SetColor(healthColor)
end
end
end
end
-- Initialize
Game.playerJoinedEvent:Connect(OnPlayerJoined)
Game.playerLeftEvent:Connect(OnPlayerLeft)
API_RE.Connect("NPC_Created", OnNPCCreated)
API_RE.Connect("NPC_Destroyed", OnNPCDestroyed)
API_RE.Connect("AI", OnAbilityInterrupted)
for npc, data in pairs(API_NPC.GetAllNPCData()) do
OnNPCCreated(npc, data)
end
|
DefineClass.SpawnsAnomalyOnGameInit = {
__parents = { "Object" },
properties = {
{ template = true, category = "Anomaly", name = T(1000037, "Name"), id = "anomaly_name", editor = "text", default = "", translate = true},
{ template = true, category = "Anomaly", name = T(1000017, "Description"), id = "anomaly_description", editor = "text", default = "", translate = true},
{ template = true, category = "Anomaly", name = T(3774, "Generate Breakthrough Tech"), id = "is_breakthrough", editor = "bool", default = false},
{ template = true, category = "Anomaly", name = T(13604, "Revealed"), id = "anomaly_revealed", editor = "bool", default = false},
{ template = true, category = "Anomaly", name = T(3775, "Sequence List"), id = "sequence_list", default = "", editor = "dropdownlist", items = function() return table.map(DataInstances.Scenario, "name") end, },
{ template = true, category = "Anomaly", name = T(5, "Sequence"), id = "sequence", editor = "dropdownlist", items = function(self) return self.sequence_list == "" and {} or table.map(DataInstances.Scenario[self.sequence_list], "name") end, default = "", help = "Sequence to start when the anomaly is scanned" },
{ template = true, category = "Anomaly", name = T(8696, "Expiration Time"), id = "expiration_time", editor = "number", default = 0, scale = const.HourDuration, help = "If > 0 the anomaly will expire and disappear in this many hours." },
{ template = true, category = "Anomaly", name = T(3940, "Rare"), id = "anomaly_rare", editor = "bool", default = false, help = "Whether we should spawn a rare anomaly" },
},
}
function SpawnsAnomalyOnGameInit:SpawnAnomaly()
local map_id = self:GetMapID()
local pos = self:GetPos()
local marker = PlaceObjectIn("SubsurfaceSpecialAnomalyMarker", map_id)
marker.display_name = self.anomaly_name ~= "" and self.anomaly_name or nil
marker.description = self.anomaly_description ~= "" and self.anomaly_description or nil
marker.sequence = self.sequence
marker.sequence_list = self.sequence_list ~= "" and self.sequence_list or nil
marker.expiration_time = self.expiration_time
marker.tech_action = self.is_breakthrough and "breakthrough"
marker.revealed = self.anomaly_revealed
marker.rare = self.anomaly_rare
marker:SetPos(pos)
local x, y, unobstructed, obstructed = FindUnobstructedDepositPos(marker)
if not obstructed and unobstructed then
marker:SetPos(x, y, const.InvalidZ)
end
local city = GetCity(marker)
local sector = GetMapSectorXY(city, x, y)
if sector then
local status = sector.blocked_status or sector.status
if status == "unexplored" then
sector:RegisterDeposit(marker)
else
RevealDeposits({marker})
end
end
end
function SpawnsAnomalyOnGameInit:GameInit()
self:SpawnAnomaly()
end
|
-- Instance
-- author: @roblox/0a_oq, @github/0aoq
local Players = game:GetService("Players")
return {
name = script.Name,
constructor = function(type: string, parent: Instance, next)
local self = Instance.new(type, parent); next(self)
-- object functions
local properties = {} do
function properties:Destroy()
self:Destroy()
end
end; return properties
end,
}
|
-----------------------------------------------
-- cherrypopper.lua
-- Represents a cherrypopper that a player can wield or pick up
-- Created by NimbusBP1729
-----------------------------------------------
--
-- Creates a new cherrypopper object
-- @return the cherrypopper object created
return {
hand_x = 9,
hand_y = 40,
frameAmt = 3,
width = 50,
height = 35,
dropWidth = 24,
dropHeight = 44,
damage = 7,
special_damage = {ice = 1},
bbox_width = 22,
bbox_height = 30,
bbox_offset_x = {0,3,28},
bbox_offset_y = {0,1,28},
animations = {
default = {'once', {'1,1'}, 1},
wield = {'once', {'1,1','2,1','3,1'},0.2}
},
action = "wieldaction3"
}
|
-- L3M0N Designed
local credits="L3M0N" -- DO NOT CHANGE THIS AT ALL
-- Chat Command
local chat_enabled = true
local chat_commands = {"!thirdperson","/thirdperson"}
if CLIENT then
local enabled=false
local speed = 5
local lrp_right = 40
local lrp_forward = 100
local cr = {
["CHudCrosshair"]=true,
}
hook.Add("HUDShouldDraw", "RemoveCrosshair_", function(name)
if cr[name] then return false end
end)
function ToggleThirdPerson() enabled=!enabled print("Third Person Made By L3M0N") end
local myscrw, myscrh = 1768,992
print("Third Person Created By L3M0N\nhttp://steamcommunity.com/id/wwhitehouse")
function sw(width) local screenwidth = myscrw return width*ScrW()/screenwidth end
function sh(height) local screenheight = myscrh return height*ScrH()/screenheight end
local blur = Material("pp/blurscreen")
local function b(x, y, w, h)
local X, Y = 0,0
surface.SetDrawColor(255,255,255)
surface.SetMaterial(blur)
for i = 1, 5 do
blur:SetFloat("$blur", (i / 3) * (5))
blur:Recompute()
render.UpdateScreenEffectTexture()
render.SetScissorRect(x, y, x+w, y+h, true)
surface.DrawTexturedRect(X * -1, Y * -1, ScrW(), ScrH())
render.SetScissorRect(0, 0, 0, 0, false)
end
draw.RoundedBox(0,x,y,w,h,Color(0,0,0,205))
surface.SetDrawColor(0,0,0)
surface.DrawOutlinedRect(x,y,w,h)
end
function CreateThirdPersonAdjuster()
tpa = vgui.Create("DFrame")
tpa:SetTitle("")
tpa:SetSize(sw(350),sh(30))
tpa:SetPos(ScrW()/2-sw(175),sh(5))
tpa.Paint = function(self) b(0,0,self:GetWide(),self:GetTall()) end
tpa:SetDraggable(false)
tpa:ShowCloseButton(false)
local b = vgui.Create("DButton",tpa)
b:SetSize(tpa:GetWide()/2,sh(20))
b:SetPos( (tpa:GetWide()/2)-((tpa:GetWide()/2)/2),sh(55) )
b:SetText("Toggle Thirdperson")
b.DoClick = function() ToggleThirdPerson() end
end
if credits!="L3M0N" then return end
hook.Add("OnContextMenuOpen","tpaopen", CreateThirdPersonAdjuster)
hook.Add("OnContextMenuClose","tpaclose",function() if tpa then tpa:Remove() end end)
hook.Add( "OnPlayerChat", "tpaopen", function( ply, strText )
if ply == LocalPlayer() and chat_enabled == true then
strText = string.lower( strText )
if ( table.HasValue(chat_commands,strText) ) then ToggleThirdPerson() return "" end
end
end )
if credits!="L3M0N" then return end
function CalcView(ply, pos, angles, fov)
if enabled == true and !ply:InVehicle() then
local view = {}
lrp_forward = Lerp(speed*FrameTime(),lrp_forward,100)
if enabled!=true then
lrp_right = Lerp(speed*FrameTime(),lrp_right,-35)
else
lrp_right = Lerp(speed*FrameTime(),lrp_right,-20)
end
if ply:KeyDown(IN_SPEED) then
lrp_forward = Lerp(speed*FrameTime(),lrp_forward,150)
end
if ply:KeyDown(IN_DUCK) then
lrp_forward = Lerp(speed*FrameTime(),lrp_forward,50)
end
if ply:KeyDown(IN_WALK) then
lrp_forward = Lerp(speed*FrameTime(),lrp_forward,50)
end
if ply:KeyDown(IN_ATTACK2) then
lrp_forward = Lerp(speed*FrameTime(),lrp_forward,2)
end
if ply:IsOnGround() == false then
lrp_forward = Lerp(speed*FrameTime(),lrp_forward,200)
end
local _p = LocalPlayer()
local TraceData = { }
TraceData.start = _p:EyePos()
TraceData.endpos = _p:EyePos() + ( _p:GetRight() * -lrp_right ) + ( _p:GetForward() * -lrp_forward )
TraceData.filter = _p
TraceData.mask = MASK_SOLID_BRUSHONLY
local Trace = util.TraceLine( TraceData )
local v = { }
v.origin = Trace.HitPos + _p:GetForward() *10
v.angles = _p:GetAngles()
v.fov = _f
return v
end
end
hook.Add("CalcView", "hzn_CalcView", CalcView)
hook.Add("ShouldDrawLocalPlayer", "hzn_ShouldDrawLocalPlayer", function(ply)
return enabled
end)
local CrosshairS = 5
hook.Add("HUDPaint", "hzn_Crosshair", function()
-- Credit For Crosshair: termy58 (I COULDNT FUCKING FIGURE IT OUT - l3m0n)
if enabled == true and LocalPlayer():Alive() then
local player = LocalPlayer()
local t = {}
t.start = player:GetShootPos()
t.endpos = t.start + player:GetAimVector() * 9000
t.filter = player
local tr = util.TraceLine(t)
local pos = tr.HitPos:ToScreen()
local fraction = math.min((tr.HitPos - t.start):Length(), 1024) / 1024
local size = 10 + 20 * (1.0 - fraction)
local offset = size * 0.5
local offset2 = offset - (size * 0.1)
t = {}
t.start = enabled or player:GetPos()
t.endpos = tr.HitPos + tr.HitNormal * 5
t.filter = player
local tr = util.TraceLine(t)
surface.SetDrawColor(255,255,255,255)
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,5)
if LocalPlayer():KeyDown(IN_WALK) or LocalPlayer():KeyDown(IN_DUCK) then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,1)
end
if LocalPlayer():KeyDown(IN_FORWARD) then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,20)
end
if LocalPlayer():KeyDown(IN_SPEED) then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,40)
end
if LocalPlayer():KeyDown(IN_ATTACK2) then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,1)
end
if LocalPlayer():KeyDown(IN_ATTACK) then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,20)
end
if !LocalPlayer():IsOnGround() then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,40)
end
else
if (LocalPlayer():Alive()) then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,5)
if LocalPlayer():KeyDown(IN_WALK) or LocalPlayer():KeyDown(IN_DUCK) then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,1)
end
if LocalPlayer():KeyDown(IN_FORWARD) then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,20)
end
if LocalPlayer():KeyDown(IN_SPEED) then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,40)
end
if LocalPlayer():KeyDown(IN_ATTACK2) then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,1)
end
if LocalPlayer():KeyDown(IN_ATTACK) then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,20)
end
if !LocalPlayer():IsOnGround() then
CrosshairS = Lerp(speed*FrameTime(),CrosshairS,40)
end
if !LocalPlayer():InVehicle() and !LocalPlayer():KeyDown(IN_ATTACK2) then
surface.DrawCircle(ScrW()/2,ScrH()/2,sw(CrosshairS), 255, 255,255, 10)
end
end
end
end)
hook.Add( "PostDrawOpaqueRenderables", "hzn_crosshair_", function()
local trace = LocalPlayer():GetEyeTrace()
local angle = trace.HitNormal:Angle()
if (enabled==true) then
cam.Start3D2D( trace.HitPos, angle+Angle(90,0,0), 1 )
surface.DrawCircle(0,0,CrosshairS, 255, 255,255, 10)
cam.End3D2D()
end
end )
end
|
object_intangible_beast_bm_uller = object_intangible_beast_shared_bm_uller:new {
}
ObjectTemplates:addTemplate(object_intangible_beast_bm_uller, "object/intangible/beast/bm_uller.iff")
|
require 'p4'
p4 = P4.P4()
p4:connect()
clientspec = p4:fetch_client()
clientspec.Description = "Build client 2"
p4:save_client( clientspec )
p4:disconnect()
|
local string = require"luv.string"
local table = require"luv.table"
local pairs, io, require, os, type, unpack, tostring = pairs, io, require, os, type, unpack, tostring
local exceptions = require"luv.exceptions"
local Object, Exception, try = require"luv.oop".Object, exceptions.Exception, exceptions.try
module(...)
local TestCase = Object:extend{
__tag = .....".TestCase";
Exception = Exception:extend{__tag = .....".Exception"};
assertTrue = function (test) if not test then Exception"assertTrue failed" end end;
assertFalse = function (test) if test then Exception"assertFalse failed" end end;
assertEquals = function (first, second) if first ~= second then Exception"assertEquals failed" end end;
assertNotEquals = function (first, second) if first == second then Exception"assertNotEquals failed" end end;
assertNil = function (val) if val ~= nil then Exception"assertNil failed" end end;
assertNotNil = function (val) if val == nil then Exception"assertNotNil failed" end end;
assertThrows = function (func, ...)
local args = {...}
try(function()
func(unpack(args))
end):elseDo(function()
Exception"assertThrows failed"
end)
end;
assertNotThrows = function (func, ...) func(...) end;
setUp = function () end;
tearDown = function () end;
run = function (self)
local stat = {total = 0, executed = 0, failed = 0, time = os.clock(), methods = {}}
local function errorHandler (e)
stat.failed = stat.failed+1
io.write("\nException: ", e:msg(), e:trace())
end
local function runTest (self, test)
--setfenv(test, self)
self:setUp()
test(self)
self:tearDown()
stat.executed = stat.executed+1
end
local s = self
repeat
for key, val in pairs(s) do
if string.find(key, "test", 1, true) and type(val) == "function" then
stat.total = stat.total+1
table.insert(stat.methods, key)
io.write(key, ", ")
try(runTest, self, s[key]):catch(Exception, errorHandler):throw()
end
end
s = s:parent()
until nil == s
if stat.total ~= 0 then
if stat.failed == 0 then
io.write("\n--\nPASS ", stat.total, " tests")
else
io.write("\n--\nFAIL ", stat.failed, "/", stat.total, " tests")
end
io.write(" in ", os.clock()-stat.time, " sec")
end
return stat.total == 0 or (stat.total ~= 0 and stat.failed == 0)
end;
}
local TestSuite = Object:extend{
__tag = .....".TestSuite";
tests = Object.property;
init = function (self, tests)
self:tests(tests)
end;
run = function (self)
local testModule
if not self:tests() then
Exception "No tests are defined!"
end
local total, failed, time = 0, 0, os.clock()
local runTest = function (test)
local res = test:run()
if not res then
failed = failed+1
end
total = total+1
io.write"\n\n"
end
for _, test in pairs(self:tests()) do
local t = require(test)
if t.isA then
io.write(test, ": ")
runTest(t)
else
local testCase
for k, testCase in pairs(t) do
io.write(test, "/", k, ": ")
runTest(testCase)
end
end
end
io.write"==\n"
if 0 == failed then
io.write("PASS ", total, " unit tests in ", os.clock()-time, " sec")
else
io.write("FAIL ", failed, "/", total, " unit tests in ", os.clock()-time, " sec")
end
end
}
return {
TestCase=TestCase;TestSuite=TestSuite;
}
|
-- Copyright (c) 2021 Kirazy
-- Part of Artisanal Reskins: Library
--
-- See LICENSE.md in the project directory for license information.
-- Core functions
require("prototypes.functions.functions")
require("prototypes.functions.tints")
require("prototypes.functions.entity-rescaling")
require("prototypes.functions.icon-handling")
require("prototypes.functions.pipe-pictures")
require("prototypes.functions.label-items")
----------------------------------------------------------------------------------------------------
-- ENTITIES
----------------------------------------------------------------------------------------------------
-- Base
require("prototypes.entity.base.oil-refinery")
require("prototypes.entity.base.splitter")
require("prototypes.entity.base.transport-belt")
require("prototypes.entity.base.underground-belt")
----------------------------------------------------------------------------------------------------
-- TECHNOLOGIES
----------------------------------------------------------------------------------------------------
-- Base
require("prototypes.technology.base.logistics")
|
return function ( material )
function _material_inputs_radio (x, y, ripple, selected, inactive, hover, focused)
local _radius = material.inputs.getPixelSize() / 2
-- Background colors
local _unselectedBackgroundColor = material.theme.getActiveOnSurface()
local _selectedBackgroundColor = material.theme.getSecondary()
local _inactiveBackgroundColor = material.theme.getInactiveOnSurface()
local _surfaceColor = material.theme.getSurface()
-- Ripple colors
local _unselectedRippleColor = material.theme.getRippleOnSurface()
local _selectedRippleColor = material.theme.getRippleSecondary()
local _unselectedHoverColor = material.theme.getRippleOnSurface()
local _selectedHoverColor = material.theme.getRippleSecondary()
local _unselectedFocusColor = material.theme.getInactiveOnSurface()
local _selectedFocusColor = material.theme.getInactiveSecondary()
-- Checks optional args
ripple = math.min(ripple or 0, 1)
selected = selected or false
inactive = inactive or false
hover = hover or false
focused = focused or false
local _love_color = { love.graphics.getColor() }
-- Draws the focus
if focused then
if inactive then love.graphics.setColor(_unselectedFocusColor)
else love.graphics.setColor(_selectedFocusColor) end
love.graphics.circle("fill", x + _radius, y + _radius, _radius)
end
-- Draws the focus
if hover then
if inactive then love.graphics.setColor(_unselectedHoverColor)
else love.graphics.setColor(_selectedHoverColor) end
love.graphics.circle("fill", x + _radius, y + _radius, _radius)
end
-- Draws the ripple
if ripple > 0 then
if selected then love.graphics.setColor(_selectedRippleColor)
else love.graphics.setColor(_unselectedRippleColor) end
love.graphics.circle("fill", x + _radius, y + _radius, ripple * _radius)
end
-- Draws the background
if inactive then love.graphics.setColor(_inactiveBackgroundColor)
elseif not selected then love.graphics.setColor(_unselectedBackgroundColor)
else love.graphics.setColor(_selectedBackgroundColor) end
love.graphics.circle("fill", x + _radius, y + _radius, 10)
love.graphics.setColor(_surfaceColor)
love.graphics.circle("fill", x + _radius, y + _radius, 8)
-- Draws the selection
if selected then
if inactive then love.graphics.setColor(_inactiveBackgroundColor)
else love.graphics.setColor(_selectedBackgroundColor) end
love.graphics.circle("fill", x + _radius, y + _radius, 6)
end
love.graphics.setColor(_love_color)
end
return _material_inputs_radio
end
|
data:define_type("portrait")
data:add_multi(
"core.portrait",
{
{
id = "man1",
source = {
x = 0,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man2",
source = {
x = 48,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man3",
source = {
x = 96,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man4",
source = {
x = 144,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man5",
source = {
x = 192,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man6",
source = {
x = 240,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man7",
source = {
x = 288,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man8",
source = {
x = 336,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man9",
source = {
x = 384,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man10",
source = {
x = 432,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man11",
source = {
x = 480,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man12",
source = {
x = 528,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man13",
source = {
x = 576,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man14",
source = {
x = 624,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man15",
source = {
x = 672,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man16",
source = {
x = 720,
y = 0,
width = 48,
height = 72,
}
},
{
id = "man17",
source = {
x = 0,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man18",
source = {
x = 48,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man19",
source = {
x = 96,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man20",
source = {
x = 144,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man21",
source = {
x = 192,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man22",
source = {
x = 240,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man23",
source = {
x = 288,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man24",
source = {
x = 336,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man25",
source = {
x = 384,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man26",
source = {
x = 432,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man27",
source = {
x = 480,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man28",
source = {
x = 528,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man29",
source = {
x = 576,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man30",
source = {
x = 624,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man31",
source = {
x = 672,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man32",
source = {
x = 720,
y = 72,
width = 48,
height = 72,
}
},
{
id = "man33",
source = {
x = 0,
y = 144,
width = 48,
height = 72,
}
},
{
id = "gilbert",
source = {
x = 48,
y = 144,
width = 48,
height = 72,
}
},
{
id = "man34",
source = {
x = 96,
y = 144,
width = 48,
height = 72,
}
},
{
id = "man35",
source = {
x = 144,
y = 144,
width = 48,
height = 72,
}
},
{
id = "arnord",
source = {
x = 192,
y = 144,
width = 48,
height = 72,
}
},
{
id = "man36",
source = {
x = 240,
y = 144,
width = 48,
height = 72,
}
},
{
id = "balzak",
source = {
x = 288,
y = 144,
width = 48,
height = 72,
}
},
{
id = "conery",
source = {
x = 336,
y = 144,
width = 48,
height = 72,
}
},
{
id = "man39",
source = {
x = 384,
y = 144,
width = 48,
height = 72,
}
},
{
id = "man40",
source = {
x = 432,
y = 144,
width = 48,
height = 72,
}
},
{
id = "man41",
source = {
x = 480,
y = 144,
width = 48,
height = 72,
}
},
{
id = "man42",
source = {
x = 528,
y = 144,
width = 48,
height = 72,
}
},
{
id = "man43",
source = {
x = 576,
y = 144,
width = 48,
height = 72,
}
},
{
id = "man44",
source = {
x = 624,
y = 144,
width = 48,
height = 72,
}
},
{
id = "barius",
source = {
x = 0,
y = 216,
width = 48,
height = 72,
}
},
{
id = "loyter",
source = {
x = 48,
y = 216,
width = 48,
height = 72,
}
},
{
id = "bethel",
source = {
x = 96,
y = 216,
width = 48,
height = 72,
}
},
{
id = "orphe",
source = {
x = 144,
y = 216,
width = 48,
height = 72,
}
},
{
id = "norne",
source = {
x = 192,
y = 216,
width = 48,
height = 72,
}
},
{
id = "zeome",
source = {
x = 240,
y = 216,
width = 48,
height = 72,
}
},
{
id = "saimore",
source = {
x = 288,
y = 216,
width = 48,
height = 72,
}
},
{
id = "xabi",
source = {
x = 336,
y = 216,
width = 48,
height = 72,
}
},
{
id = "karam",
source = {
x = 384,
y = 216,
width = 48,
height = 72,
}
},
{
id = "lomias",
source = {
x = 432,
y = 216,
width = 48,
height = 72,
}
},
{
id = "man45",
source = {
x = 480,
y = 216,
width = 48,
height = 72,
}
},
{
id = "sevilis",
source = {
x = 528,
y = 216,
width = 48,
height = 72,
}
},
{
id = "man46",
source = {
x = 576,
y = 216,
width = 48,
height = 72,
}
},
{
id = "man47",
source = {
x = 624,
y = 216,
width = 48,
height = 72,
}
},
{
id = "man48",
source = {
x = 672,
y = 216,
width = 48,
height = 72,
}
},
{
id = "woman1",
source = {
x = 0,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman2",
source = {
x = 48,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman3",
source = {
x = 96,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman4",
source = {
x = 144,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman5",
source = {
x = 192,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman6",
source = {
x = 240,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman7",
source = {
x = 288,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman8",
source = {
x = 336,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman9",
source = {
x = 384,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman10",
source = {
x = 432,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman11",
source = {
x = 480,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman12",
source = {
x = 528,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman13",
source = {
x = 576,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman14",
source = {
x = 624,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman15",
source = {
x = 672,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman16",
source = {
x = 720,
y = 288,
width = 48,
height = 72,
}
},
{
id = "woman17",
source = {
x = 0,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman18",
source = {
x = 48,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman19",
source = {
x = 96,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman20",
source = {
x = 144,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman21",
source = {
x = 192,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman22",
source = {
x = 240,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman23",
source = {
x = 288,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman24",
source = {
x = 336,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman25",
source = {
x = 384,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman26",
source = {
x = 432,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman27",
source = {
x = 480,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman28",
source = {
x = 528,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman29",
source = {
x = 576,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman30",
source = {
x = 624,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman31",
source = {
x = 672,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman32",
source = {
x = 720,
y = 360,
width = 48,
height = 72,
}
},
{
id = "woman34",
source = {
x = 0,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman35",
source = {
x = 48,
y = 432,
width = 48,
height = 72,
}
},
{
id = "mia",
source = {
x = 96,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman36",
source = {
x = 144,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman37",
source = {
x = 192,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman38",
source = {
x = 240,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman39",
source = {
x = 288,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman40",
source = {
x = 336,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman41",
source = {
x = 384,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman42",
source = {
x = 432,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman43",
source = {
x = 480,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman44",
source = {
x = 528,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman45",
source = {
x = 576,
y = 432,
width = 48,
height = 72,
}
},
{
id = "woman46",
source = {
x = 624,
y = 432,
width = 48,
height = 72,
}
},
{
id = "larnneire",
source = {
x = 0,
y = 504,
width = 48,
height = 72,
}
},
{
id = "shena",
source = {
x = 48,
y = 504,
width = 48,
height = 72,
}
},
{
id = "miches",
source = {
x = 96,
y = 504,
width = 48,
height = 72,
}
},
{
id = "isca",
source = {
x = 144,
y = 504,
width = 48,
height = 72,
}
},
{
id = "woman47",
source = {
x = 192,
y = 504,
width = 48,
height = 72,
}
},
{
id = "woman48",
source = {
x = 240,
y = 504,
width = 48,
height = 72,
}
},
{
id = "stersha",
source = {
x = 288,
y = 504,
width = 48,
height = 72,
}
},
{
id = "erystia",
source = {
x = 336,
y = 504,
width = 48,
height = 72,
}
},
{
id = "liana",
source = {
x = 384,
y = 504,
width = 48,
height = 72,
}
},
{
id = "woman49",
source = {
x = 432,
y = 504,
width = 48,
height = 72,
}
},
})
|
local ttl = function (keys, min, max)
local s = 0
for i = 1, table.getn(keys), 1 do
s = s + redis.call("ZREMRANGEBYSCORE", keys[i], min, max)
end
return s
end
return ttl(redis.call("KEYS", KEYS[1]), ARGV[1], ARGV[2])
|
-- This table is used by the client to show items in the equipment menu, and by
-- the server to check if a certain role is allowed to buy a certain item.
-- If you have custom items you want to add, consider using a separate lua
-- script that uses table.insert to add an entry to this table. This method
-- means you won't have to add your code back in after every TTT update. Just
-- make sure the script is also run on the client.
--
-- For example:
-- table.insert(EquipmentItems[ROLE_DETECTIVE], { id = EQUIP_ARMOR, ... })
--
-- Note that for existing items you can just do:
-- table.insert(EquipmentItems[ROLE_DETECTIVE], GetEquipmentItem(ROLE_TRAITOR, EQUIP_ARMOR))
-- Special equipment bitflags. Every unique piece of equipment needs its own
-- id.
--
-- Use the GenerateNewEquipmentID function (see below) to get a unique ID for
-- your equipment. This is guaranteed not to clash with other addons (as long
-- as they use the same safe method).
--
-- Details you shouldn't need:
-- The number should increase by a factor of two for every item (ie. ids
-- should be powers of two).
EQUIP_NONE = 0
EQUIP_ARMOR = 1
EQUIP_RADAR = 2
EQUIP_DISGUISE = 4
EQUIP_MAX = 4
-- Icon doesn't have to be in this dir, but all default ones are in here
local mat_dir = "vgui/ttt/"
-- Stick to around 35 characters per description line, and add a "\n" where you
-- want a new line to start.
EquipmentItems = {
[ROLE_DETECTIVE] = {
-- body armor
{ id = EQUIP_ARMOR,
loadout = true, -- default equipment for detectives
type = "item_passive",
material = mat_dir .. "icon_armor",
name = "item_armor",
desc = "item_armor_desc"
},
-- radar
{ id = EQUIP_RADAR,
type = "item_active",
material = mat_dir .. "icon_radar",
name = "item_radar",
desc = "item_radar_desc"
}
-- The default TTT equipment uses the language system to allow
-- translation. Below is an example of how the type, name and desc fields
-- would look with explicit non-localized text (which is probably what you
-- want when modding).
-- { id = EQUIP_ARMOR,
-- loadout = true, -- default equipment for detectives
-- type = "Passive effect item",
-- material = mat_dir .. "icon_armor",
-- name = "Body Armor",
-- desc = "Reduces bullet damage by 30% when\nyou get hit."
-- },
};
[ROLE_TRAITOR] = {
-- body armor
{ id = EQUIP_ARMOR,
type = "item_passive",
material = mat_dir .. "icon_armor",
name = "item_armor",
desc = "item_armor_desc"
},
-- radar
{ id = EQUIP_RADAR,
type = "item_active",
material = mat_dir .. "icon_radar",
name = "item_radar",
desc = "item_radar_desc"
},
-- disguiser
{ id = EQUIP_DISGUISE,
type = "item_active",
material = mat_dir .. "icon_disguise",
name = "item_disg",
desc = "item_disg_desc"
}
};
};
-- Search if an item is in the equipment table of a given role, and return it if
-- it exists, else return nil.
function GetEquipmentItem(role, id)
local tbl = EquipmentItems[role]
if not tbl then return end
for k, v in pairs(tbl) do
if v and v.id == id then
return v
end
end
end
-- Utility function to register a new Equipment ID
function GenerateNewEquipmentID()
EQUIP_MAX = EQUIP_MAX * 2
return EQUIP_MAX
end
|
return {'kiyu'}
|
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);
AddItem(140, 1);
AddItem(102, 5);
do return end;
|
function OnPlayerDied()
Events.Broadcast("UIUpdateSected",1)
Game.GetLocalPlayer().clientUserData.CurrentlySelected = 1
end
Events.Connect("LivingStateChange",function(state) OnPlayerDied() end)
|
local PlayTestSequence =
{
Properties =
{
SequenceEntity = {default = EntityId()},
},
}
function PlayTestSequence:OnActivate()
-- If no sequence entity assigned, use our entity
if (not self.Properties.SequenceEntity:IsValid()) then
self.Properties.SequenceEntity = self.entityId;
end
self.tickHandler = TickBus.Connect(self, 0)
self.sequenceHandler = SequenceComponentNotificationBus.Connect(self, self.Properties.SequenceEntity);
end
function PlayTestSequence:OnDeactivate()
self.sequenceHandler:Disconnect()
self.tickHandler:Disconnect()
end
function PlayTestSequence:OnTick(deltaTime, timePoint)
if (self.counter == nil) then
self.counter = 0
end
if (self.counter == 0) then
SequenceComponentRequestBus.Event.Play(self.Properties.SequenceEntity)
end
self.counter = self.counter + deltaTime
end
function PlayTestSequence:OnStop(entityId, stopTime)
AutomatedLauncherTestingRequestBus.Broadcast.CompleteTest(true, "Fly over test completed successfully.");
end
return PlayTestSequence
|
-- open terminal on ctrl+n
vim.api.nvim_exec(
[[
function! OpenTerminal()
split term://bash
resize 10
endfunction
]], true)
-- clear all registers
vim.api.nvim_exec(
[[
fun! EmptyRegisters()
let regs=split('abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789/-"', '\zs')
for r in regs
call setreg(r, [])
endfor
endfun
]], true)
-- removes any extraneous whitespace at the end of the lines
vim.api.nvim_exec(
[[
fun! TrimWhitespace()
let l:save = winsaveview()
keeppatterns %s/\s\+$//e
call winrestview(l:save)
endfun
]], true)
|
#!/usr/bin/env lua
-- MIT License
--
-- Copyright (c) 2021 Ferhat Geçdoğan All Rights Reserved.
-- Distributed under the terms of the MIT License.
--
if (#arg < 1) then
print('Colocalua - Lua implementation of ColoCat\n'..arg[0]..' {file}')
os.exit(1);
end
local open = io.open
local BOLD_RED_COLOR = '\x1b[1;31m'
local BOLD_GREEN_COLOR = '\x1b[1;32m'
local BOLD_YELLOW_COLOR = '\x1b[1;33m'
local BOLD_BLUE_COLOR = '\x1b[1;34m'
local BOLD_MAGENTA_COLOR = '\x1b[1;35m'
local BOLD_CYAN_COLOR = '\x1b[1;36m'
local BOLD_LIGHT_BLACK_COLOR = '\x1b[1;90m'
local BOLD_LIGHT_RED_COLOR = '\x1b[1;91m'
local BOLD_LIGHT_GREEN_COLOR = '\x1b[1;92m'
local BOLD_LIGHT_YELLOW_COLOR = '\x1b[1;93m'
local BOLD_LIGHT_BLUE_COLOR = '\x1b[1;94m'
local BOLD_LIGHT_MAGENTA_COLOR= '\x1b[1;95m'
local BOLD_LIGHT_CYAN_COLOR = '\x1b[1;96m'
local BOLD_LIGHT_WHITE_COLOR = '\x1b[1;97m'
local RESET = '\x1b[0m'
function exists(filename)
local f = io.open(filename,'r')
if f~=nil then
io.close(f)
return true
else
return false
end
end
function print_top_header(length)
io.write(BOLD_YELLOW_COLOR..' ╭');
local i = 0
while i ~= length do
io.write('───');
i = i + 1;
end
io.write('╮\n '..' │ '..RESET);
end
function print_bottom_header(length)
io.write(BOLD_LIGHT_CYAN_COLOR..' ╰');
local i = 0
while i ~= length do
io.write('───');
i = i + 1;
end
io.write('╯\n'..RESET);
end
function header_text(text, language)
print('🔒 '..BOLD_LIGHT_MAGENTA_COLOR..text..' | '..BOLD_LIGHT_RED_COLOR..language..RESET);
end
function regular(line)
line = line:gsub('int ', BOLD_BLUE_COLOR..'int '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('char ', BOLD_BLUE_COLOR..'char '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('const ', BOLD_LIGHT_BLUE_COLOR..'const '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('void ', BOLD_RED_COLOR..'void '..BOLD_LIGHT_WHITE_COLOR);
print(line);
end
function c_plus_plus(line)
if (string.sub(line, 1, 1) == '/' and string.sub(line, 2, 2) == '/') then
line = BOLD_LIGHT_BLACK_COLOR..line..BOLD_LIGHT_WHITE_COLOR;
end
line = line:gsub('int ', BOLD_BLUE_COLOR..'int '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('long ', BOLD_BLUE_COLOR..'long '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('bool ', BOLD_BLUE_COLOR..'bool '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('char ', BOLD_BLUE_COLOR..'char '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('auto ', BOLD_BLUE_COLOR..'auto '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('if', BOLD_LIGHT_RED_COLOR..'if'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('else', BOLD_LIGHT_RED_COLOR..'else'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('for', BOLD_MAGENTA_COLOR..'for'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('do', BOLD_MAGENTA_COLOR..'do'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('while', BOLD_MAGENTA_COLOR..'while'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('void ', BOLD_RED_COLOR..'void '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('main', BOLD_LIGHT_RED_COLOR..'main'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('asm', BOLD_LIGHT_RED_COLOR..'asm'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('const ', BOLD_LIGHT_BLUE_COLOR..'const '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('static ', BOLD_LIGHT_BLUE_COLOR..'static '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('extern ', BOLD_LIGHT_BLUE_COLOR..'extern '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('inline ', BOLD_LIGHT_BLUE_COLOR..'inline'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('virtual ', BOLD_LIGHT_BLUE_COLOR..'virtual '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('friend ', BOLD_LIGHT_BLUE_COLOR..'friend '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('public', BOLD_LIGHT_BLUE_COLOR..'public'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('private', BOLD_LIGHT_BLUE_COLOR..'private'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('protected', BOLD_LIGHT_BLUE_COLOR..'protected'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('#include', BOLD_YELLOW_COLOR..'#include'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('typedef ', BOLD_MAGENTA_COLOR..'typedef '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('#define ', BOLD_MAGENTA_COLOR..'#define '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('#ifndef ', BOLD_MAGENTA_COLOR..'#ifndef '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('#ifdef ', BOLD_MAGENTA_COLOR..'#ifdef '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('#endif', BOLD_MAGENTA_COLOR..'#endif'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('return ', BOLD_LIGHT_MAGENTA_COLOR..'return '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('nodiscard', BOLD_LIGHT_BLACK_COLOR..'nodiscard'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('class ', BOLD_LIGHT_YELLOW_COLOR..'class '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('struct ', BOLD_LIGHT_YELLOW_COLOR..'struct '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('namespace ', BOLD_LIGHT_YELLOW_COLOR..'namespace '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('using ', BOLD_GREEN_COLOR..'using '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('std', BOLD_LIGHT_YELLOW_COLOR..'std'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('iostream', BOLD_LIGHT_MAGENTA_COLOR..'iostream'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('cstring', BOLD_LIGHT_MAGENTA_COLOR..'cstring'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('sstream', BOLD_LIGHT_MAGENTA_COLOR..'sstream'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('fstream', BOLD_LIGHT_MAGENTA_COLOR..'fstream'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('memory', BOLD_LIGHT_MAGENTA_COLOR..'memory'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('cstdlib', BOLD_LIGHT_MAGENTA_COLOR..'cstdlib'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('cstdio', BOLD_LIGHT_MAGENTA_COLOR..'cstdio'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('vector', BOLD_LIGHT_MAGENTA_COLOR..'vector'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('algorithm', BOLD_LIGHT_MAGENTA_COLOR..'algorithm'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('thread', BOLD_LIGHT_MAGENTA_COLOR..'thread'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('array', BOLD_LIGHT_MAGENTA_COLOR..'array'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('bitset', BOLD_LIGHT_MAGENTA_COLOR..'bitset'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('deque', BOLD_LIGHT_MAGENTA_COLOR..'deque'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('map', BOLD_LIGHT_MAGENTA_COLOR..'map'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('stack', BOLD_LIGHT_MAGENTA_COLOR..'stack'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('set', BOLD_LIGHT_MAGENTA_COLOR..'set'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('iterator', BOLD_LIGHT_MAGENTA_COLOR..'iterator'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('tuple', BOLD_LIGHT_MAGENTA_COLOR..'tuple'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('locale', BOLD_LIGHT_MAGENTA_COLOR..'locale'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('regex', BOLD_LIGHT_MAGENTA_COLOR..'regex'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('istream', BOLD_LIGHT_MAGENTA_COLOR..'istream'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('ostream', BOLD_LIGHT_MAGENTA_COLOR..'ostream'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('cout', BOLD_CYAN_COLOR..'cout'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('printf', BOLD_CYAN_COLOR..'printf'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('getline', BOLD_CYAN_COLOR..'getline'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('cin', BOLD_CYAN_COLOR..'cin'..BOLD_LIGHT_WHITE_COLOR);
print(line);
end
function flascript(line)
if (string.sub(line, 1, 1) == '/' and string.sub(line, 2, 2) == '/') then
line = BOLD_LIGHT_BLACK_COLOR..line..BOLD_LIGHT_WHITE_COLOR;
end
line = line:gsub('print', BOLD_CYAN_COLOR..'print'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('fprintf', BOLD_CYAN_COLOR..'fprintf'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('@echo', BOLD_CYAN_COLOR..'@echo'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('fprintln', BOLD_CYAN_COLOR..'fprintln'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('@append', BOLD_LIGHT_YELLOW_COLOR..'@append'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('@pop_back', BOLD_LIGHT_YELLOW_COLOR..'@pop_back'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('@between', BOLD_LIGHT_YELLOW_COLOR..'@between'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('@escape_seq', BOLD_LIGHT_YELLOW_COLOR..'@escape_seq'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('@input', BOLD_LIGHT_YELLOW_COLOR..'@input'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('var ', BOLD_BLUE_COLOR..'var '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('bool', BOLD_LIGHT_BLUE_COLOR..'bool'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('int', BOLD_LIGHT_BLUE_COLOR..'int'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('string', BOLD_LIGHT_BLUE_COLOR..'string'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('put', BOLD_MAGENTA_COLOR..'put'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('if', BOLD_LIGHT_RED_COLOR..'if'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('else', BOLD_LIGHT_RED_COLOR..'else'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('for', BOLD_MAGENTA_COLOR..'for'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('do', BOLD_MAGENTA_COLOR..'do'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('while', BOLD_MAGENTA_COLOR..'while'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('func', BOLD_RED_COLOR..'void'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('main', BOLD_LIGHT_RED_COLOR..'main'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('import', BOLD_YELLOW_COLOR..'import'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('defin', BOLD_MAGENTA_COLOR..'defin'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('#ifdef', BOLD_MAGENTA_COLOR..'#ifdef'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('#endif', BOLD_MAGENTA_COLOR..'#endif'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('return', BOLD_LIGHT_MAGENTA_COLOR..'return'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('SystemInfo', BOLD_LIGHT_MAGENTA_COLOR..'SystemInfo'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('Colorized', BOLD_LIGHT_MAGENTA_COLOR..'Colorized'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('newline', BOLD_LIGHT_BLACK_COLOR..'newline'..BOLD_LIGHT_WHITE_COLOR);
print(line)
end
function python(line)
if string.sub(line, 1, 1) == '#' then
line = BOLD_LIGHT_BLACK_COLOR..line..BOLD_LIGHT_WHITE_COLOR;
end
line = line:gsub('if', BOLD_LIGHT_RED_COLOR..'if'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('else', BOLD_LIGHT_RED_COLOR..'else'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('elif', BOLD_LIGHT_RED_COLOR..'elif'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('for', BOLD_MAGENTA_COLOR..'for'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('while', BOLD_MAGENTA_COLOR..'while'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('str', BOLD_BLUE_COLOR..'str'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('bool', BOLD_BLUE_COLOR..'bool'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('float', BOLD_BLUE_COLOR..'float'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('def', BOLD_RED_COLOR..'def'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('lambda', BOLD_RED_COLOR..'lambda'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('import', BOLD_YELLOW_COLOR..'import'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('from', BOLD_LIGHT_YELLOW_COLOR..'from'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('global', BOLD_LIGHT_BLUE_COLOR..'global'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('return', BOLD_LIGHT_MAGENTA_COLOR..'return'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('print', BOLD_CYAN_COLOR..'print'..BOLD_LIGHT_WHITE_COLOR);
print(line)
end
function html(line)
line = line:gsub('html', BOLD_CYAN_COLOR..'html'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('!DOCTYPE', BOLD_BLUE_COLOR..'!DOCTYPE'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('abbr', BOLD_CYAN_COLOR..'abbr'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('acronym', BOLD_CYAN_COLOR..'acronym'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('address', BOLD_CYAN_COLOR..'address'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('applet', BOLD_CYAN_COLOR..'applet'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('area', BOLD_CYAN_COLOR..'area'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('article', BOLD_CYAN_COLOR..'article'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('aside', BOLD_CYAN_COLOR..'aside'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('audio', BOLD_CYAN_COLOR..'audio'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('base', BOLD_CYAN_COLOR..'base'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('basefont', BOLD_CYAN_COLOR..'basefont'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('bb', BOLD_CYAN_COLOR..'bb'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('bdo', BOLD_CYAN_COLOR..'bdo'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('big', BOLD_CYAN_COLOR..'big'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('blockquote', BOLD_CYAN_COLOR..'blockquote'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('body', BOLD_CYAN_COLOR..'body'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('br', BOLD_CYAN_COLOR..'br'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('button', BOLD_CYAN_COLOR..'button'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('canvas', BOLD_CYAN_COLOR..'canvas'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('caption', BOLD_CYAN_COLOR..'caption'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('center', BOLD_CYAN_COLOR..'center'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('cite', BOLD_CYAN_COLOR..'cite'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('code', BOLD_CYAN_COLOR..'code'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('col', BOLD_CYAN_COLOR..'col'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('colgroup', BOLD_CYAN_COLOR..'colgroup'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('command', BOLD_CYAN_COLOR..'command'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('datagrid', BOLD_CYAN_COLOR..'datagrid'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('datalist', BOLD_CYAN_COLOR..'datalist'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('dd', BOLD_CYAN_COLOR..'dd'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('del', BOLD_CYAN_COLOR..'del'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('details', BOLD_CYAN_COLOR..'details'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('dfn', BOLD_CYAN_COLOR..'dfn'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('dialog', BOLD_CYAN_COLOR..'dialog'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('dir', BOLD_CYAN_COLOR..'dir'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('div', BOLD_CYAN_COLOR..'div'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('dl', BOLD_CYAN_COLOR..'dl'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('dt', BOLD_CYAN_COLOR..'dt'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('em', BOLD_CYAN_COLOR..'em'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('embed', BOLD_CYAN_COLOR..'embed'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('eventsource', BOLD_CYAN_COLOR..'eventsource'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('fieldset', BOLD_CYAN_COLOR..'fieldset'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('figcaption', BOLD_CYAN_COLOR..'figcaption'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('figure', BOLD_CYAN_COLOR..'figure'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('font', BOLD_CYAN_COLOR..'font'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('footer', BOLD_CYAN_COLOR..'footer'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('form', BOLD_CYAN_COLOR..'form'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('frame', BOLD_CYAN_COLOR..'frame'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('frameset', BOLD_CYAN_COLOR..'frameset'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('h1', BOLD_CYAN_COLOR..'h1'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('h2', BOLD_CYAN_COLOR..'h2'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('h3', BOLD_CYAN_COLOR..'h3'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('h4', BOLD_CYAN_COLOR..'h4'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('h5', BOLD_CYAN_COLOR..'h5'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('h6', BOLD_CYAN_COLOR..'h6'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('head', BOLD_CYAN_COLOR..'head'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('header', BOLD_CYAN_COLOR..'header'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('hgroup', BOLD_CYAN_COLOR..'hgroup'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('hr', BOLD_CYAN_COLOR..'hr'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('iframe', BOLD_CYAN_COLOR..'iframe'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('img', BOLD_CYAN_COLOR..'img'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('input', BOLD_CYAN_COLOR..'input'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('ins', BOLD_CYAN_COLOR..'ins'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('isindex', BOLD_CYAN_COLOR..'isindex'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('kbd', BOLD_CYAN_COLOR..'kbd'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('keygen', BOLD_CYAN_COLOR..'keygen'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('label', BOLD_CYAN_COLOR..'label'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('legend', BOLD_CYAN_COLOR..'legend'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('li', BOLD_CYAN_COLOR..'li'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('link', BOLD_CYAN_COLOR..'link'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('map', BOLD_CYAN_COLOR..'map'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('mark', BOLD_CYAN_COLOR..'mark'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('menu', BOLD_CYAN_COLOR..'menu'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('meta', BOLD_CYAN_COLOR..'meta'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('meter', BOLD_CYAN_COLOR..'meter'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('nav', BOLD_CYAN_COLOR..'nav'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('noframes', BOLD_CYAN_COLOR..'noframes'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('noscript', BOLD_CYAN_COLOR..'noscript'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('object', BOLD_CYAN_COLOR..'object'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('ol', BOLD_CYAN_COLOR..'ol'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('optgroup', BOLD_CYAN_COLOR..'optgroup'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('option', BOLD_CYAN_COLOR..'option'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('output', BOLD_CYAN_COLOR..'output'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('p', BOLD_CYAN_COLOR..'p'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('param', BOLD_CYAN_COLOR..'param'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('pre', BOLD_CYAN_COLOR..'pre'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('progress', BOLD_CYAN_COLOR..'progress'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('q', BOLD_CYAN_COLOR..'q'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('rp', BOLD_CYAN_COLOR..'rp'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('rt', BOLD_CYAN_COLOR..'rt'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('ruby', BOLD_CYAN_COLOR..'ruby'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('script', BOLD_CYAN_COLOR..'script'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('samp', BOLD_CYAN_COLOR..'samp'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('section', BOLD_CYAN_COLOR..'section'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('select', BOLD_CYAN_COLOR..'select'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('small', BOLD_CYAN_COLOR..'small'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('source', BOLD_CYAN_COLOR..'source'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('span', BOLD_CYAN_COLOR..'span'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('strike', BOLD_CYAN_COLOR..'strike'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('strong', BOLD_CYAN_COLOR..'strong'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('style', BOLD_CYAN_COLOR..'style'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('sub', BOLD_CYAN_COLOR..'sub'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('sup', BOLD_CYAN_COLOR..'sup'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('table', BOLD_CYAN_COLOR..'table'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('tbody', BOLD_CYAN_COLOR..'tbody'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('tfoot', BOLD_CYAN_COLOR..'tfoot'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('th', BOLD_CYAN_COLOR..'th'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('thead', BOLD_CYAN_COLOR..'thead'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('time', BOLD_CYAN_COLOR..'time'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('title', BOLD_CYAN_COLOR..'title'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('tr', BOLD_CYAN_COLOR..'tr'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('track', BOLD_CYAN_COLOR..'track'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('tt', BOLD_CYAN_COLOR..'tt'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('u', BOLD_CYAN_COLOR..'u'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('ul', BOLD_CYAN_COLOR..'ul'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('var', BOLD_CYAN_COLOR..'var'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('video', BOLD_CYAN_COLOR..'video'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('wbr', BOLD_CYAN_COLOR..'wbr'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('class', BOLD_CYAN_COLOR..'class'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('/', BOLD_YELLOW_COLOR..'/'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('<', BOLD_YELLOW_COLOR..'<'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('>', BOLD_YELLOW_COLOR..'>'..BOLD_LIGHT_WHITE_COLOR);
print(line)
end
function javascript(filename)
if (string.sub(line, 1, 1) == '/' and string.sub(line, 2, 2) == '/') then
line = BOLD_LIGHT_BLACK_COLOR..line..BOLD_LIGHT_WHITE_COLOR;
end
line = line:gsub('var ', BOLD_BLUE_COLOR..'var '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('const ', BOLD_BLUE_COLOR..'const '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('let ', BOLD_BLUE_COLOR..'let '..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('new', BOLD_BLUE_COLOR..'new'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('function', BOLD_RED_COLOR..'function'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('for', BOLD_RED_COLOR..'for'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('while', BOLD_RED_COLOR..'while'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('do', BOLD_RED_COLOR..'do'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('break', BOLD_BLUE_COLOR..'break'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('return', BOLD_BLUE_COLOR..'return'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('continue', BOLD_BLUE_COLOR..'continue'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('if', BOLD_CYAN_COLOR..'if'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('else', BOLD_CYAN_COLOR..'else'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('console', BOLD_CYAN_COLOR..'console'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('switch', BOLD_CYAN_COLOR..'switch'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('case', BOLD_CYAN_COLOR..'case'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('try', BOLD_RED_COLOR..'try'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('catch', BOLD_RED_COLOR..'catch'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('throw', BOLD_RED_COLOR..'throw'..BOLD_LIGHT_WHITE_COLOR);
line = line:gsub('finally', BOLD_RED_COLOR..'finally'..BOLD_LIGHT_WHITE_COLOR);
print(line)
end
function read_file(filename)
extension = filename:match('^.+(%..+)$')
if (extension == '.cpp'
or extension == '.hpp'
or extension == '.cc'
or extension == '.hh'
or extension == '.hxx'
or extension == '.cxx') then
for line in io.lines(filename) do
c_plus_plus(line);
end
elseif (extension == '.fls' or extension == '.flsh') then
for line in io.lines(filename) do
flascript(line);
end
elseif extension == '.py' then
for line in io.lines(filename) do
python(line);
end
elseif (extension == '.htm' or extension == '.html') then
for line in io.lines(filename) do
html(line);
end
elseif extension == '.js' then
for line in io.lines(filename) do
javascript(line);
end
else
for line in io.lines(filename) do
regular(line);
end
end
end
if exists(arg[1]) == false then
os.exit(1);
end
print_top_header(10);
local extension = arg[1]:match('^.+(%..+)$')
if (extension == '.cpp'
or extension == '.hpp'
or extension == '.cc'
or extension == '.hh'
or extension == '.hxx'
or extension == '.cxx') then
header_text(arg[1], 'C++');
elseif (extension == '.fls' or extension == '.flsh') then
header_text(arg[1], 'FlaScript');
elseif extension == '.py' then
header_text(arg[1], 'Python');
elseif (extension == '.htm' or extension == '.html') then
header_text(arg[1], 'HTML');
elseif extension == '.js' then
header_text(arg[1], 'JavaScript');
else
header_text(arg[1], 'Regular');
end
print_bottom_header(10);
read_file(arg[1]);
|
-- Copyright (C) Yichun Zhang (agentzh)
local ffi = require 'ffi'
local ffi_string = ffi.string
local C = ffi.C
local ngx = ngx
local type = type
local tostring = tostring
local base = require "resty.core.base"
local get_string_buf = base.get_string_buf
ffi.cdef[[
size_t ngx_http_lua_ffi_uri_escaped_length(const unsigned char *src,
size_t len);
void ngx_http_lua_ffi_escape_uri(const unsigned char *src, size_t len,
unsigned char *dst);
size_t ngx_http_lua_ffi_unescape_uri(const unsigned char *src,
size_t len, unsigned char *dst);
]]
ngx.escape_uri = function (s)
if type(s) ~= 'string' then
if not s then
s = ''
else
s = tostring(s)
end
end
local slen = #s
local dlen = C.ngx_http_lua_ffi_uri_escaped_length(s, slen)
-- print("dlen: ", tonumber(dlen))
if dlen == slen then
return s
end
local dst = get_string_buf(dlen)
C.ngx_http_lua_ffi_escape_uri(s, slen, dst)
return ffi_string(dst, dlen)
end
ngx.unescape_uri = function (s)
if type(s) ~= 'string' then
if not s then
s = ''
else
s = tostring(s)
end
end
local slen = #s
local dlen = slen
local dst = get_string_buf(dlen)
dlen = C.ngx_http_lua_ffi_unescape_uri(s, slen, dst)
return ffi_string(dst, dlen)
end
return {
version = base.version,
}
|
-----------------------------------------
-- ID: 11290
-- Item: tidal talisman
--
-----------------------------------------
function onItemCheck(target)
local result = 56
local zone = target:getZoneID()
if (zone == 238 or zone == 239 or zone == 240 or zone == 241 or zone == 242 or -- Windurst
zone == 234 or zone == 235 or zone == 236 or zone == 237 or -- Bastok
zone == 230 or zone == 231 or zone == 232 or zone == 233 or -- San d'Oria
zone == 243 or zone == 244 or zone == 245 or zone == 246 or -- Jeuno
zone == 248 or -- Selbina
zone == 249 or -- Mhaura
zone == 250 or -- Kazham
zone == 50 or -- Aht Urhgan Whitegate
zone == 53) -- Nashmau
then result = 0
end
return result
end
function onItemUse(target)
local zone = target:getZoneID()
if (zone == 241 or zone == 242 or zone == 240 or zone == 239 or zone == 238) then -- Item is used in Windurst
target:setPos(0, 3, 2, 64, 243) -- Player/s will end up at Ru'Lude Gardens
elseif (zone == 237 or zone == 236 or zone == 235 or zone == 234) then -- Item is used in Bastok
target:setPos(0, 3, 2, 64, 243) -- Player/s will end up at Ru'Lude Gardens
elseif (zone == 233 or zone == 232 or zone == 231 or zone == 230) then -- Item is used in San d'Oria
target:setPos(0, 3, 2, 64, 243) -- Player/s will end up at Ru'Lude Gardens
elseif (zone == 243 or zone == 245 or zone == 244) then -- Item is used in Jeuno
target:setPos(-33, -8, -71, 97, 250) -- player/s end up in Kazham
elseif (zone == 250) then -- Item is used in Kazham
target:setPos(0, 3, 2, 64, 243) -- Player/s will end up at Ru'Lude Gardens
elseif (zone == 248) then -- Item is used in Selbina
target:setPos(0, -8, 59, 62, 248) -- player/s end up at Mhaura
elseif (zone == 249) then -- Item is used in Mhaura
target:setPos(18, -14, 79, 62, 248) -- player/s end up in Selbina
elseif (zone == 50) then -- Item is used in Aht Urhgan Whitegate
target:setPos(12, -6, 31, 63, 53) -- player/s end up in Nashmau
elseif (zone == 53) then -- Item is used in Nashmu
target:setPos(-73, 0, 0, 252, 50) -- player/s ends up at Aht Urahgan Whitegate
end
end
|
math.randomseed(os.time())
local rand = math.random
local tasks = {}
local function ghost(t, ...)
local g = {}
local exc = {...}
local check = {}
for i = 1, #exc do
check[exc[i]] = true
end
for i = 1, #t do
if not check[i] then
g[#g + 1] = t[i]
end
end
return g
end
local printf
do
local format = string.format
printf = function (fstring, ...)
print(format(fstring, unpack({...})))
end
end
local function addtask(task)
tasks[#tasks + 1] = {c = coroutine.create(task), events = {}}
end
local function shuffle(arr)
local a, b
for i = 1, #arr do
a = rand(#arr)
b = rand(#arr)
arr[a], arr[b] = arr[b], arr[a]
end
end
local function run()
local i = 1
local ret
while true do
i = 1
shuffle(tasks)
while i <= #tasks do
ret = {coroutine.resume(tasks[i].c)}
if not ret[1] then
print(err)
end
if coroutine.status(tasks[i].c) == "dead" then
tasks = ghost(tasks, i)
end
if #tasks == 0 then
os.exit(0)
end
i = i + 1
end
end
end
local function wait()
local tick
while true do
print("tick")
tick = os.clock()
while os.clock() - tick < 1 do
coroutine.yield()
end
print("tock")
end
end
|
local minos = {}
-- constants for directions
minos.up_ = 0
minos.dwn = 1
minos.rgt = 2
minos.lft = 3
function minos:create_mino(_x,_y,_type,_image)
mino={}
mino.x=_x
mino.y=_y
mino.type=_type
mino.image=_image
end
function mino:update(map)
--update the mino in the map index
if(map[mino.y+1]==0)then
local item_up = map[mino.y-1][mino.x]
if(item_up~=nil and item_up==0)then
map[mino.y][mino.x]=0
end
mino.y=mino.y+1;map[mino.y][mino.x]=mino.type
return true
else
return false
end
end
function mino:move(direction,map)
local verify_move=false
if (direction==minos.up_)then
local item_up = map[mino.y-1][mino.x]
if(item_up~=nil and item_up==0)then
if(map[mino.y+1][mino.x]==0)then
map[mino.y][mino.x]=0
end
mino.y=mino.y-1;map[mino.y][mino.x]=mino.type
end
elseif(direction==minos.dwn)then
local item_dwn = map[mino.y+1][mino.x]
if(item_dwn~=nil and item_dwn==0)then
if(map[mino.y-1][mino.x]==0)then
map[mino.y][mino.x]=0
end
mino.y=mino.y+1;map[mino.y][mino.x]=mino.type
end
elseif(direction==minos.rgt)then
local item_rgt = map[mino.y][mino+1]
if(item_rgt~=nil and item_rgt==0)then
if(map[mino.y][mino.x-1]==0)then
map[mino.y][mino.x]=0
end
mino.x = mino.x+1; map[mino.y][mino.x]=mino.type
end
elseif(direction==minos.lft)then
local item_lft = map[mino.y][mino.x-1]
if(item_lft~= nil and item_lft==0)then
if(map[mino.y][mino.x+1]==0)then
map[mino.y][mino.x]=0
end
mino.x = mino.x-1; map[mino.y][mino.x]=mino.type
end
end
end
function mino:draw(size)
love.graphics.draw(mino.image,mino.x*size,mino.y*size,0,1,1,0,0,1,1);
end
return minos
|
bc.util = bc.util or {}
-- Can a player run a command on a person (via ULX)
function bc.util.canRunULX( cmd, target, ply )
if not ULib then return false end
local ply = ply or LocalPlayer()
if ply:SteamID() == "STEAM_0:0:0" or ply:SteamID() == "STEAM_0:0:00000000" then return true end
local canRun, tag = ULib.ucl.query( ply, cmd ) --Get global can run
if not canRun then return false end --If they cant, return no
if not target then return true end --If no target specified, just return if they can run the func at all
if not tag then
success, tag = pcall( function() return ULib.ucl.getGroupCanTarget( ply:GetUserGroup() ) end ) --if no player specific tag, get tag from their rank
end
if not success then return false end -- Edge case when rank doesnt exist but previous had permissions (e.g. SA -> unassigned)
if not tag then return true end --if still no tag, player has no restriction, return yes
local users = ULib.getUsers( tag, true, ply ) --get users our player can target
return table.HasValue( users or {}, target )
end
if SERVER then
function bc.util.getRunnableULXCommands( ply )
local sayCmds = ULib.sayCmds
local allCmds = {}
for cmd, data in pairs( sayCmds ) do
if data.__cmd and bc.util.canRunULX( data.__cmd, nil, ply ) and cmd[1] == "!" then
table.insert( allCmds, string.sub( cmd, 0, #cmd - 1 ) )
end
end
return allCmds
end
end
function bc.util.isLetter( char )
return string.byte( char ) >= string.byte( "A" ) and string.byte( char ) <= string.byte( "z" )
end
-- Length treating tabs as 4 spaces
function bc.util.getChatTextLength( txt )
local _, count = string.gsub( txt, "\t", "" )
return #txt + count * 3
end
function bc.util.shortenChatText( txt, len )
local a = 1000
while bc.util.getChatTextLength( txt ) > len and a > 0 do
a = a - 1
txt = string.sub( txt, 1, -2 )
end
if a == 0 then print( "Shouldn't happen, pls message BetterChat creator if you see this :)" ) end
return txt
end
-- Url finding (https://stackoverflow.com/questions/23590304/finding-a-url-in-a-string-lua-pattern)
-- all characters allowed to be inside URL according to RFC 3986 but without
-- comma, semicolon, apostrophe, equal, brackets and parentheses
-- (as they are used frequently as URL separators)
local domains = [[.ac.ad.ae.aero.af.ag.ai.al.am.an.ao.aq.ar.arpa.as.asia.at.au
.aw.ax.az.ba.bb.bd.be.bf.bg.bh.bi.biz.bj.bm.bn.bo.br.bs.bt.bv.bw.by.bz.ca
.cat.cc.cd.cf.cg.ch.ci.ck.cl.cm.cn.co.com.coop.cr.cs.cu.cv.cx.cy.cz.dd.de
.dj.dk.dm.do.dz.ec.edu.ee.eg.eh.er.es.et.eu.fi.firm.fj.fk.fm.fo.fr.fx.ga
.gb.gd.ge.gf.gh.gi.gl.gm.gn.gov.gp.gq.gr.gs.gt.gu.gw.gy.hk.hm.hn.hr.ht.hu
.id.ie.il.im.in.info.int.io.iq.ir.is.it.je.jm.jo.jobs.jp.ke.kg.kh.ki.km.kn
.kp.kr.kw.ky.kz.la.lb.lc.li.lk.lr.ls.lt.lu.lv.ly.ma.mc.md.me.mg.mh.mil.mk
.ml.mm.mn.mo.mobi.mp.mq.mr.ms.mt.mu.museum.mv.mw.mx.my.mz.na.name.nato.nc
.ne.net.nf.ng.ni.nl.no.nom.np.nr.nt.nu.nz.om.org.pa.pe.pf.pg.ph.pk.pl.pm
.pn.post.pr.pro.ps.pt.pw.py.qa.re.ro.ru.rw.sa.sb.sc.sd.se.sg.sh.si.sj.sk
.sl.sm.sn.so.sr.ss.st.store.su.sv.sy.sz.tc.td.tel.tf.tg.th.tj.tk.tl.tm.tn
.to.tp.tr.travel.tt.tv.tw.tz.ua.ug.uk.um.us.uy.va.vc.ve.vg.vi.vn.vu.web.wf
.ws.xxx.ye.yt.yu.za.zm.zr.zw]]
local tlds = {}
for tld in string.gmatch( domains, "%w+" ) do
tlds[tld] = true
end
local function max4( a, b, c, d ) return math.max( a + 0, b + 0, c + 0, d + 0 ) end
local protocols = { [""] = 0, ["http://"] = 0, ["https://"] = 0, ["ftp://"] = 0 }
function bc.util.getNextUrl( inputStr )
local pos_start, pos_end, url, prot, subd, tld, colon, port, slash, path =
string.find( inputStr, "(([%w_.~!*:@&+$/?%%#-]-)(%w[-.%w]*%.)(%w+)(:?)(%d*)(/?)([%w_.~!*:@&+$/?%%#=-]*))" )
if pos_start and protocols[prot:lower()] == ( 1 - #slash ) * #path and not string.find( subd, "%W%W" )
and ( colon == "" or port ~= "" and port + 0 < 65536 )
and ( tlds[tld:lower()] or string.find( tld, "^%d+$" ) and string.find( subd, "^%d+%.%d+%.%d+%.$" )
and max4( tld, string.match( subd, "^(%d+)%.(%d+)%.(%d+)%.$" ) ) < 256 ) then
return pos_start, pos_end, string.sub( inputStr, pos_start, pos_end )
end
pos_start, pos_end, url, prot, dom, colon, port, slash, path =
string.find( inputStr, "((%f[%w]%a+://)(%w[-.%w]*)(:?)(%d*)(/?)([%w_.~!*:@&+$/?%%#=-]*))" )
if pos_start and not string.find( dom .. ".", "%W%W" )
and protocols[prot:lower()] == ( 1 - #slash ) * #path
and ( colon == "" or port ~= "" and port + 0 < 65536 ) then
return pos_start, pos_end, string.sub( inputStr, pos_start, pos_end )
end
return nil
end
-- End urlFinding
-- Different to IsColor, as doesn't require mt to be set
function bc.util.isColor( tab )
return type( tab ) == "table" and type( tab.r ) == "number" and
type( tab.g ) == "number" and type( tab.b ) == "number" and
type( tab.a ) == "number" and #table.GetKeys( tab ) == 4
end
if CLIENT then
local function makeFonts( name, data )
name = "BC_" .. name
data.antialias = false
data.shadow = true
data.extended = true
for boldI = 0, 1 do
local bold = boldI == 1
for italicsI = 0, 1 do
local italics = italicsI == 1
local newName = name
local newData = table.Copy( data )
if bold then
newName = newName .. "_bold"
newData.weight = newData.weight + 200
end
if italics then
newName = newName .. "_italics"
newData.italic = true
end
surface.CreateFont( newName, newData )
end
end
end
makeFonts( "default", {
font = system.IsLinux() and "DejaVu Sans" or "Tahoma",
size = 21,
weight = 500,
} )
makeFonts( "defaultLarge", {
font = system.IsLinux() and "DejaVu Sans" or "Tahoma",
size = 26,
weight = 500,
} )
makeFonts( "monospace", {
font = "Lucida Console",
size = 15,
weight = 500,
} )
makeFonts( "monospaceLarge", {
font = "Lucida Console",
size = 22,
weight = 500,
} )
makeFonts( "monospaceSmall", {
font = "Lucida Console",
size = 10,
weight = 300,
} )
local blur = Material( "pp/blurscreen" )
function bc.util.blur( panel, layers, density, alpha, w, h )
local x, y = panel:LocalToScreen( 0, 0 )
if not w then
w, h = panel:GetSize()
end
surface.SetDrawColor( 255, 255, 255, alpha )
surface.SetMaterial( blur )
for i = 1, 3 do
blur:SetFloat( "$blur", ( i / layers ) * density )
blur:Recompute()
render.UpdateScreenEffectTexture()
surface.DrawTexturedRectUV( 0, 0, w, h, x / ScrW(), y / ScrH(), ( x + w ) / ScrW(), ( y + h ) / ScrH() )
end
end
function bc.util.msgC( ... )
local data = { ... }
data = bc.channels.preProcess( data )
local lastCol = bc.defines.colors.white
local k = 1
while k <= #data do
local v = data[k]
if type( v ) == "Player" then
table.remove( data, k )
table.insertMany( data, k, {
team.GetColor( v:Team() ),
v:Nick(),
lastCol
} )
k = k + 2
elseif type( v ) == "table" then
if v.formatter or v.controller then
if v.formatter and ( v.type == "image" or v.type == "clickable" or v.type == "text" ) then
if v.colour then v.color = v.colour end
data[k] = v.text
if ( v.type == "clickable" or v.type == "text" ) and v.color then
table.insert( data, k, v.color )
table.insert( data, k + 2, lastCol )
k = k + 2
end
else
table.remove( data, k )
k = k - 1
end
elseif v.isConsole then
table.remove( data, k )
table.insert( data, k, lastCol )
table.insert( data, k, "Console" )
table.insert( data, k, bc.defines.colors.printBlue )
k = k + 2
else
lastCol = v
end
end
k = k + 1
end
data[#data + 1] = "\n"
MsgC( unpack( data ) )
end
end
bc.util.hooks = bc.util.hooks or {}
bc.util.HOOK_ALTER = 0
bc.util.HOOK_RETURN = 1
local function makeHookWrapper( event )
return {
BC_GlobalHookManager = {
isstring = true,
fn = function( ... )
local data = { ... }
local preRes = { hook.Run( "BC_Pre_" .. event, unpack( data ) ) }
if #preRes > 0 then
local returnType = table.remove( preRes, 1 )
if returnType == bc.util.HOOK_ALTER then
data = preRes
elseif returnType == bc.util.HOOK_RETURN then
return unpack( preRes )
else
return returnType, unpack( preRes )
end
end
local res = { bc.util.runReplacedHook( event, unpack( data ) ) }
local postRes = { hook.Run( "BC_Post_" .. event, data, res ) }
if #postRes > 0 then
res = postRes
end
return unpack( res )
end
}
}
end
function bc.util.replaceHookTable( event )
if bc.util.hooks[event] then return end
print( "[BetterChat] Overloading " .. event .. " hook table" )
local uLibHookTbl = hook.GetULibTable()
-- Forces tables to exist
if not uLibHookTbl[event] then
hook.Add( event, "bc_TempHook", function() end )
hook.Remove( event, "bc_TempHook" )
end
local wrapper = makeHookWrapper( event )
bc.util.hooks[event] = uLibHookTbl[event]
uLibHookTbl[event] = { [ -2] = {}, [ -1] = {}, [0] = wrapper, [1] = {}, [2] = {} }
for i = -2, 2 do
local mt = {}
function mt:__index( k )
return bc.util.hooks[event][i][k]
end
function mt:__newindex( k, v )
bc.util.hooks[event][i][k] = v
end
setmetatable( uLibHookTbl[event][i], mt )
end
end
function bc.util.undoReplaceHookTable( event )
if not bc.util.hooks[event] then return end -- Not replaced
print( "[BetterChat] Undoing " .. event .. " hook table overload" )
local uLibHookTbl = hook.GetULibTable()
uLibHookTbl[event] = bc.util.hooks[event]
bc.util.hooks[event] = nil
end
-- Code from https://github.com/TeamUlysses/ulib/blob/master/lua/ulib/shared/hook.lua
function bc.util.runReplacedHook( event, ... )
local hookTbl = bc.util.hooks[event]
if hookTbl then
for i = -2, 2 do
for k, v in pairs( hookTbl[i] ) do
if ( v.isstring ) then
local success, a, b, c, d, e, f = xpcall( v.fn, function( e )
print( "Error in " .. event .. ", " .. k .. ": " .. tostring( a ) )
print( debug.traceback() )
end, ... )
if success and a ~= nil and i > -2 and i < 2 then
return a, b, c, d, e, f
end
else
if ( IsValid( k ) ) then
local success, a, b, c, d, e, f = xpcall( v.fn, function( e )
print( "Error in " .. event .. ", " .. k .. ": " .. tostring( a ) )
print( debug.traceback() )
end, ... )
if success and a ~= nil and i > -2 and i < 2 then
return a, b, c, d, e, f
end
else
hookTbl[i][k] = nil
end
end
end
end
end
if GAMEMODE and GAMEMODE[event] then
return GAMEMODE[event]( GAMEMODE, ... )
end
end
function bc.util.you( ply )
ply = ply or LocalPlayer()
return {
formatter = true,
type = "clickable",
signal = "Player-" .. ply:SteamID(),
text = "You",
color = bc.defines.colors.ulxYou
}
end
|
-----------------------------------------------------------------------------
-- Tab completion for the Cloud Foundry CLI (cf) on Windows
-- for use with clink (https://github.com/mridgers/clink)
--
-- Copyright (c) 2017 Dies Koper
--
-- License: MIT, see https://opensource.org/licenses/MIT
-----------------------------------------------------------------------------
local parser = clink.arg.new_parser
-- execute cf with goflags env var to retrieve newline delimited completions
local function list_cf_completions()
local cur_line = rl_state.line_buffer
local exec_cmd = 'set GO_FLAGS_COMPLETION=1 && '..cur_line..' 2>nul'
for candidate in io.popen(exec_cmd):lines() do
-- print('[m:'..candidate..']')
-- goflags sometimes returns previous arg/opt, so detect and skip
-- (coz space after last arg/opt is not propagated to goflags?)
local i, _ = string.find(cur_line, candidate, -2 - #candidate, true)
if not i then
clink.add_match(candidate)
end
end
return {}
end
local completions = function (token) -- luacheck: no unused args
return list_cf_completions()
end
-- 6 levels deep: e.g. `cf set-space-role user org space role -v`
local cf_parser = parser(
{completions},
{completions},
{completions},
{completions},
{completions},
{completions}
)
clink.arg.register_parser("cf", cf_parser)
|
local utils = require 'utils'
local Dialog = require 'dialog'
local app = require 'app'
return {
width = 32,
height = 48,
run_speed = 50,
run_offsets = {{x=5, y=0}, {x=-1000, y=0}, {x=-990, y=0}},
animations = {
default = {
'loop',{'1,1','11,1'},.5,
},
walking = {
'loop',{'1,1','2,1','3,1'},.2,
},
},
walking = true,
--walk_speed = 36,
enter = function(npc, previous)
local show = npc.db:get('acornKingVisible', false)
local acornDead = npc.db:get("bosstriggers.acorn", true)
local bldgburned = npc.db:get('house_building_burned', false )
if show == true and not npc.hidden then
npc.state = 'walking'
npc.collider:setGhost(npc.bb)
npc.run_offsets = {{x=5, y=0}, {x=-1000, y=0}, {x=-990, y=0}}
npc.flee = true
npc.hidden = true
elseif bldgburned == true then
npc.flee = false
npc.state = 'hidden'
npc.collider:setGhost(npc.bb)
end
end,
talk_items = {
{ ['text']='i am done with you' },
{ ['text']='What are you carrying?'},
{ ['text']='This town is in ruins!' },
{ ['text']='Talk about the Acorn King'},
},
talk_commands = {
['Talk about the Acorn King'] = function (npc, player)
npc.walking = false
local check = app.gamesaves:active():get("bosstriggers.acorn", false)
if check ~= false then
Dialog.new("You saved us from the Acorn King! Thank you so much, adventurer!", function()
npc.menu:close(player)
npc.walking = true
end)
else
Dialog.new("The Acorn King? He's a monster! It's because of the acorn infestation that we had to close the mines, it got too dangerous!", function()
npc.menu:close(player)
npc.walking = true
end)
end
end,
},
talk_responses = {
["This town is in ruins!"]={
"Ever since that tyrant {{grey}}Hawkthorne{{white}} started ruling,",
"our town started falling apart into pieces. If only he were overthrown!",
},
["What are you carrying?"]={
"It's a piece of wood. The town {{green_light}}blacksmith{{white}} needs it to make his weapons.",
"You can find him at the last house on the street.",
},
},
update = function(dt, npc, player)
if npc.flee then
npc:run(dt, player)
end
end,
}
|
--ロード・ウォリアー
function c2322421.initial_effect(c)
aux.AddMaterialCodeList(c,71971554)
--synchro summon
aux.AddSynchroProcedure(c,c2322421.tfilter,aux.NonTuner(nil),2)
c:EnableReviveLimit()
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(2322421,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c2322421.tg)
e1:SetOperation(c2322421.op)
c:RegisterEffect(e1)
end
c2322421.material_setcode=0x1017
function c2322421.tfilter(c)
return c:IsCode(71971554) or c:IsHasEffect(20932152)
end
function c2322421.filter(c,e,tp)
return c:IsLevelBelow(2) and c:IsRace(RACE_WARRIOR+RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c2322421.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c2322421.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c2322421.op(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c2322421.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
local config = {
cmd = {
"DiffviewOpen", "DiffviewFocusFiles", "DiffviewToggleFiles", "DiffviewClose",
"DiffviewRefresh",
},
config = function()
require "plug-config.diffview.settings"
end,
}
return config
|
local Promise = require(script.Parent.Promise)
-- constants
local TYPE_STRING = "string"
local TS = {}
-- runtime classes
TS.Promise = Promise
local Symbol do
Symbol = {}
Symbol.__index = Symbol
setmetatable(Symbol, {
__call = function(_, description)
local self = setmetatable({}, Symbol)
self.description = description or ""
return self
end
})
function Symbol:__tostring()
return "Symbol(" .. self.description .. ")"
end
function Symbol:toString()
return tostring(self)
end
end
TS.Symbol = Symbol
-- module resolution
local globalModules = script.Parent.Parent:FindFirstChild("Modules")
function TS.getModule(moduleName, object)
if not globalModules then
error("Could not find any modules!", 2)
end
if object:IsDescendantOf(globalModules) then
while object.Parent do
local modules = object == globalModules and object or object:FindFirstChild("node_modules")
if modules then
local module = modules:FindFirstChild(moduleName)
if module then
return module
end
end
object = object.Parent
end
else
local module = globalModules:FindFirstChild(moduleName)
if module then
return module
end
end
error("Could not find module: " .. moduleName, 2)
end
function TS.import(root, ...)
local currentInstance = typeof(root) == "Instance" and root or game:GetService(root)
local path = { ... }
if currentInstance then
for _, part in pairs(path) do
currentInstance = currentInstance and currentInstance:WaitForChild(part)
end
end
if currentInstance and currentInstance:IsA("ModuleScript") then
return require(currentInstance)
else
error("Failed to import!", 2)
end
end
function TS.exportNamespace(module, ancestor)
for key, value in pairs(module) do
ancestor[key] = value
end
end
-- general utility functions
function TS.typeof(value)
local type = typeof(value)
if type == "table" then
return "object"
elseif type == "nil" then
return "undefined"
else
return type
end
end
function TS.instanceof(obj, class)
while obj ~= nil do
if obj == class then
return true
end
obj = getmetatable(obj)
end
return false
end
function TS.isA(instance, className)
return typeof(instance) == "Instance" and instance:IsA(className)
end
function TS.async(callback)
return function(...)
local args = { ... }
return Promise.new(function(resolve, reject)
coroutine.wrap(function()
local ok, result = pcall(callback, unpack(args))
if ok then
resolve(result)
else
reject(result)
end
end)()
end)
end
end
function TS.await(promise)
if not Promise.is(promise) then
return promise
end
local ok, result = promise:await()
if ok then
return result
else
error(ok == nil and "The awaited Promise was cancelled" or result, 2)
end
end
function TS.add(a, b)
if typeof(a) == TYPE_STRING or typeof(b) == TYPE_STRING then
return a .. b
else
return a + b
end
end
-- array macro functions
function TS.array_forEach(list, callback)
for i = 1, #list do
callback(list[i], i - 1, list)
end
end
function TS.array_map(list, callback)
local result = {}
for i = 1, #list do
result[i] = callback(list[i], i - 1, list)
end
return result
end
function TS.array_filter(list, callback)
local result = {}
for i = 1, #list do
local v = list[i]
if callback(v, i - 1, list) == true then
result[#result + 1] = v
end
end
return result
end
function TS.array_slice(list, startI, endI)
local length = #list
if not startI then
startI = 0
end
if not endI then
endI = length
end
if startI < 0 then
startI = length + startI
end
if endI < 0 then
endI = length + endI
end
startI = startI + 1
endI = endI + 1
local result = {}
for i = startI, endI - 1 do
result[i - startI + 1] = list[i]
end
return result
end
function TS.array_splice(list, start, deleteCount, ...)
local len = #list
local actualStart
if start < 0 then
actualStart = math.max(len + start, 0)
else
actualStart = math.min(start, len)
end
local items = { ... }
local itemCount = #items
local actualDeleteCount
if not start then
actualDeleteCount = 0
elseif not deleteCount then
actualDeleteCount = len - actualStart
else
actualDeleteCount = math.min(math.max(deleteCount, 0), len - actualStart)
end
local out = {}
local k = 0
while k < actualDeleteCount do
local from = actualStart + k
if list[from + 1] then
out[k + 1] = list[from + 1]
end
k = k + 1
end
if itemCount < actualDeleteCount then
k = actualStart
while k < len - actualDeleteCount do
local from = k + actualDeleteCount
local to = k + itemCount
if list[from + 1] then
list[to + 1] = list[from + 1]
else
list[to + 1] = nil
end
k = k + 1
end
k = len
while k > len - actualDeleteCount + itemCount do
list[k] = nil
k = k - 1
end
elseif itemCount > actualDeleteCount then
k = len - actualDeleteCount
while k > actualStart do
local from = k + actualDeleteCount
local to = k + itemCount
if list[from] then
list[to] = list[from]
else
list[to] = nil
end
k = k - 1
end
end
k = actualStart
for i = 1, #items do
list[k + 1] = items[i]
k = k + 1
end
k = #list
while k > len - actualDeleteCount + itemCount do
list[k] = nil
k = k - 1
end
return out
end
function TS.array_some(list, callback)
for i = 1, #list do
if callback(list[i], i - 1, list) == true then
return true
end
end
return false
end
function TS.array_every(list, callback)
for i = 1, #list do
if callback(list[i], i - 1, list) == false then
return false
end
end
return true
end
function TS.array_indexOf(list, value, fromIndex)
if fromIndex == nil then
fromIndex = 0
end
fromIndex = fromIndex + 1
for i = fromIndex, #list do
if value == list[i] then
return i - 1
end
end
return -1
end
function TS.array_lastIndexOf(list, value, fromIndex)
if fromIndex == nil then
fromIndex = #list - 1
end
fromIndex = fromIndex + 1
for i = fromIndex, 1, -1 do
if value == list[i] then
return i - 1
end
end
return -1
end
function TS.array_reverse(list)
local result = {}
for i = 1, #list do
result[i] = list[#list - i + 1]
end
return result
end
function TS.array_reduce(list, callback, initialValue)
local start = 1
if not initialValue then
initialValue = list[start]
start = start + 1
end
local accumulator = initialValue
for i = start, #list do
accumulator = callback(accumulator, list[i], i)
end
return accumulator
end
function TS.array_reduceRight(list, callback, initialValue)
local start = #list
if not initialValue then
initialValue = list[start]
start = start - 1
end
local accumulator = initialValue
for i = start, 1, -1 do
accumulator = callback(accumulator, list[i], i)
end
return accumulator
end
function TS.array_shift(list)
return table.remove(list, 1)
end
function TS.array_unshift(list, ...)
local args = { ... }
for i = #list, 1, -1 do
list[i + #args] = list[i]
end
for i = 1, #args do
list[i] = args[i]
end
return #list
end
function TS.array_concat(list, ...)
local args = { ... }
local result = {}
for i = 1, #list do
result[i] = list[i]
end
for i = 1, #args do
local value = args[i]
for j = 1, #value do
result[#result + 1] = value[j]
end
end
return result
end
function TS.array_push(list, ...)
local args = { ... }
for i = 1, #args do
list[#list + 1] = args[i]
end
end
function TS.array_pop(list)
local length = #list;
local lastValue = list[length]
list[length] = nil
return lastValue
end
function TS.array_join(list, separator)
if #list == 0 then
return ""
end
if not separator then
separator = ", "
end
local result = tostring(list[1])
for i = 2, #list do
result = result .. separator .. tostring(list[i])
end
return result
end
function TS.array_find(list, callback)
for i = 1, #list do
if callback(list[i], i - 1, list) == true then
return list[i]
end
end
end
-- map macro functions
function TS.map_new(value)
local result = {}
for _, pair in pairs(value) do
result[pair[1]] = pair[2]
end
return result
end
function TS.map_clear(map)
for key in pairs(map) do
map[key] = nil
end
end
function TS.map_delete(map, key)
local has = TS.map_has(map, key)
if has then
map[key] = nil
end
return has
end
function TS.map_size(map)
local result = 0
for _ in pairs(map) do
result = result + 1
end
return result
end
function TS.map_entries(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, {key, value})
end
return result
end
function TS.map_forEach(map, callback)
for key, value in pairs(map) do
callback(value, key, map)
end
end
function TS.map_get(map, key)
return map[key]
end
function TS.map_has(map, key)
return map[key] ~= nil
end
function TS.map_keys(map)
local result = {}
for key in pairs(map) do
table.insert(result, key)
end
return result
end
function TS.map_set(map, key, value)
map[key] = value
return map
end
function TS.map_values(map)
local result = {}
for _, value in pairs(map) do
table.insert(result, value)
end
return result
end
-- set macro functions
function TS.set_new(value)
local result = {}
for _, v in pairs(value) do
result[v] = true
end
return result
end
function TS.set_add(set, value)
set[value] = true
return set
end
TS.set_clear = TS.map_clear
function TS.set_delete(set, value)
local result = TS.set_has(set, value)
set[value] = nil
return result
end
function TS.set_forEach(set, callback)
for key in pairs(set) do
callback(key, key, set)
end
end
TS.set_has = TS.map_has
function TS.set_entries(map)
local result = {}
for key in pairs(map) do
table.insert(result, {key, key})
end
return result
end
TS.set_values = TS.map_keys
TS.set_keys = TS.map_keys
TS.set_size = TS.map_size
-- string macro functions
function TS.string_split(input, sep)
local result = {}
local count = 0
for str in input:gmatch(sep == "" and "." or "[^" .. sep .. "]+") do
count = count + 1
result[count] = str
end
return result
end
-- Object static functions
function TS.Object_keys(object)
local result = {}
for key in pairs(object) do
result[#result + 1] = key
end
return result
end
function TS.Object_values(object)
local result = {}
for _, value in pairs(object) do
result[#result + 1] = value
end
return result
end
function TS.Object_entries(object)
local result = {}
for key, value in pairs(object) do
result[#result + 1] = {key, value}
end
return result
end
function TS.Object_assign(toObj, ...)
local args = { ... }
for i = 1, #args do
for key, value in pairs(args[i]) do
toObj[key] = value
end
end
return toObj
end
return TS
|
local utf8 = require "utf8"
local Timer = require "hump.timer"
local class = require "class"
local Word = class()
--- Create a new Word instance.
-- @param font the font used to display the word
-- @param text the rendered text
function Word:initialize(font, text)
self.font = font
self.chars = {utf8.codepoint(text, 1, #text)}
self.cursor = 1
self.x = 0
self.y = 0
self.a = 1
end
--- Get the next letter, pointed by the cursor.
-- @return the letter
function Word:get_letter()
return utf8.char(self.chars[self.cursor])
end
--- Set the next letter as consumed.
-- @return whether the word is finished or not
function Word:consume_letter()
self.cursor = self.cursor + 1
return self.cursor > #self.chars
end
--- Display the word on screen.
function Word:draw()
local y = self.y + (love.graphics.getHeight() - self.font:getHeight()) / 2
local w = love.graphics.getWidth()
love.graphics.setColor(1, 1, 1, self.a)
love.graphics.printf({
{1, 1, 1}, utf8.char(unpack(self.chars, 1, self.cursor - 1)),
{1, 1, 1, 0.5}, utf8.char(unpack(self.chars, self.cursor))
}, self.x, y, w, "center")
end
--- Tween the word attributes.
-- @see hump.timer
function Word:tween(duration, ...)
Timer.tween(duration, self, ...)
end
return Word
|
pcl = require 'pcl'
v = pcl.CloudViewer()
s = pcl.OpenNI2Stream()
s:start()
while true do
local c = s:read()
v:showCloud(c)
collectgarbage()
end
|
local client = getLocalPlayer()
local trucks = {[515]=true, [514]=true, [403]=true}
local assignmentSet = false
function enterTruck(thePlayer, Xdel, Ydel, Zdel)
if (assignmentSet) then return end
if (Xdel and Ydel and Zdel) then
truckerMarker = createMarker(Xdel, Ydel, Zdel, "cylinder", 5, 200, 200, 100, 150)
truckerBlip = createBlip(Xdel, Ydel, Zdel, 51)
local zone = getZoneName(Xdel, Ydel, Zdel)
outputChatBox("#d9534f[CAMINHONEIRO] #FFFFFFLeve a carga até o comprador, no local indicado no seu mini-mapa: "..zone..".",255, 255, 255, true )
addEventHandler("onClientMarkerHit", truckerMarker, truckerHitsMarker)
local Xp, Yp, Zp = getElementPosition(client)
assignmentSet = true
else
triggerServerEvent("trucker:getPoint", client, client)
end
end
addEvent("trucker:sendPoint", true)
addEventHandler("trucker:sendPoint", client, enterTruck)
function newTruckerAssignment()
local theVehicle = getPedOccupiedVehicle(client)
if (not theVehicle) then return end
local model = getElementModel(theVehicle)
if (not trucks[model]) then outputChatBox("#d9534f[CAMINHONEIRO] #FFFFFFVocê precisa estar usando o caminhão da empresa para concluir o trampo.",255, 255, 255, true ) return end
local theDriver = getVehicleController(theVehicle)
if (theDriver ~= client) then return end
enterTruck()
end
function truckerHitsMarker(hitPlayer,source)
if (hitPlayer ~= client) then return end
local theVehicle = getPedOccupiedVehicle(hitPlayer)
local model = getElementModel(theVehicle)
if (not theVehicle) then return end
if (not trucks[model]) then outputChatBox("#d9534f[CAMINHONEIRO] #FFFFFFVocê precisa estar usando o caminhão da empresa para receber o pagamento.",255, 255, 255, true ) return end
if (getVehicleController(theVehicle) ~= client) then return end
triggerServerEvent("trucker:giveMoney", client)
endJob()
setTimer(fadeOut, 2000, 1)
setTimer(newTruckerAssignment, 5000, 1)
fadeCamera(false, 1)
end
function onExitTruckDestroyMarker(thePlayer)
if (thePlayer ~= client) then return end
local model = getElementModel(source)
if (trucks[model] and assignmentSet) then
if isElement(truckerMarker) then destroyElement(truckerMarker) end
if isElement(truckerBlip) then destroyElement(truckerBlip) end
assignmentSet = false
end
end
addEventHandler("onClientVehicleExit",getRootElement(),onExitTruckDestroyMarker)
function fadeOut()
fadeCamera(true, 1)
end
function endJob()
if (assignmentSet == false) then return end
assignmentSet = false
if (isElement(truckerMarker)) then
removeEventHandler("onClientMarkerHit", truckerMarker, truckerHitsMarker)
destroyElement(truckerMarker)
end
if (isElement(truckerBlip)) then
destroyElement(truckerBlip)
end
end
addEvent("endJob",true)
addEventHandler("endJob",getRootElement(),endJob)
|
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
CW_ENGLISH = Clockwork.lang:GetTable("English");
CW_ENGLISH["ObserverReset"] = "Observer Reset";
CW_ENGLISH["ObserverResetDesc"] = "Whether or not observer mode resets the player's position to where they were originally.";
|
-- This file is subject to copyright - contact swampservers@gmail.com for more information.
local Entity = FindMetaTable("Entity")
|
modifier_creature_techies_land_mine = class({})
--------------------------------------------------------------------------------
function modifier_creature_techies_land_mine:OnCreated( kv )
if IsServer() then
self.radius = self:GetAbility():GetSpecialValueFor( "radius" )
self.activation_delay = self:GetAbility():GetSpecialValueFor( "activation_delay" )
self.damage = self:GetAbility():GetSpecialValueFor( "damage" )
--self.proximity_threshold = self:GetAbility():GetSpecialValueFor( "proximity_threshold" )
self:StartIntervalThink( self.activation_delay )
end
end
--------------------------------------------------------------------------------
function modifier_creature_techies_land_mine:CheckState()
local state = {}
if IsServer() then
state[MODIFIER_STATE_ROOTED] = true
state[MODIFIER_STATE_MAGIC_IMMUNE] = true
state[MODIFIER_STATE_INVULNERABLE] = true
state[MODIFIER_STATE_ATTACK_IMMUNE] = true
state[MODIFIER_STATE_NO_HEALTH_BAR] = true
state[MODIFIER_STATE_UNSELECTABLE] = true
state[MODIFIER_STATE_NO_UNIT_COLLISION] = true
end
return state
end
--------------------------------------------------------------------------------
function modifier_creature_techies_land_mine:OnIntervalThink()
if IsServer() then
local enemies = FindUnitsInRadius( self:GetParent():GetTeamNumber(), self:GetParent():GetOrigin(), self:GetCaster(), self.radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS, 0, false )
if #enemies > 0 then
for _, enemy in pairs( enemies ) do
if enemy ~= nil and ( not enemy:IsMagicImmune() ) and ( not enemy:IsInvulnerable() ) then
local DamageInfo =
{
victim = enemy,
attacker = self:GetParent(),
ability = self:GetAbility(),
damage = self.damage,
damage_type = DAMAGE_TYPE_MAGICAL,
}
ApplyDamage( DamageInfo )
end
end
end
local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_techies/techies_land_mine_explode.vpcf", PATTACH_CUSTOMORIGIN, nil )
ParticleManager:SetParticleControl( nFXIndex, 0, self:GetParent():GetOrigin() )
ParticleManager:SetParticleControl( nFXIndex, 1, Vector( 1.0, 1.0, radius ) )
ParticleManager:SetParticleControl( nFXIndex, 2, Vector( 1.0, 1.0, radius ) )
ParticleManager:ReleaseParticleIndex( nFXIndex )
EmitSoundOn( "TreasureChest.MineTrap.Detonate", self:GetParent() )
self:GetParent():ForceKill( false )
end
end
|
defaultProfile =
{
["sound_alert"] = false,
["show_player_messages"] = true,
["show_player_mentions"] = true,
["channels"] = {"world","LookingForGroup"},
["banned"] = {},
["dungeons"] = {},
["dungeons_roles"] = {},
["dungeons_types"] = {},
["raids"] = {},
["raids_roles"] = {},
["other"] = {},
}
exampleProfie =
{
["sound_alert"] = false,
["show_player_messages"] = true,
["show_player_mentions"] = true,
["channels"] = {
"world", -- [1]
"LookingForGroup", -- [2]
},
["banned"] = {
"WTS", -- [1]
"wtb", -- [2]
"www", -- [3]
},
["dungeons"] = {
"scholo", -- [1]
"strat", -- [2]
},
["dungeons_roles"] = {
"tank", -- [1]
},
["dungeons_types"] = {
"nm", -- [1]
"hc", -- [2]
},
["raids"] = {
"mc", -- [1]
"molten core", -- [2]
"onyxia", -- [3]
},
["raids_roles"] = {
"tank", -- [1]
"dps", -- [2]
},
["other"] = {
"thunderfury", -- [1]
"help", -- [2]
},
}
globalSettingsDefault =
{
["profiles"] = {
["Default"] = defaultProfile,
["Example"] = exampleProfie,
},
}
CharSettingsDefault =
{
["enabled"] = true,
["profile"] = "Default"
}
local version = "1.1.0"
local addonStr = "|cff009674ClassicChatFilter|cffffffff"
local LibDropDown = LibStub:GetLibrary("LibUIDropDownMenu-4.0")
local ccf = CreateFrame("Frame", addonName);
local pname, pserver = UnitName("player");
local totalelapsed = 0
ccf:RegisterEvent("VARIABLES_LOADED");
ccf:RegisterEvent("ADDON_LOADED");
ccf:SetScript("OnEvent", function(self, event, arg1) self[event](self, arg1) end);
function SlashHandler(arg)
if(arg == "help") then
print(addonStr.." available commands :")
print("/ccf or /classicchatfilter to open the configuration panel.")
print("/ccf disable to temporarily disable the addon.")
print("/ccf enable to re-enable the addon.")
print("/ccf toggle to toggle between enable and disable (useful for macros).")
print("/ccf sound to toggle current profile's sound alert option.")
elseif(arg == "enable") then
CharSettings.enabled = true
RefreshValues()
print(addonStr.." has been re-enabled.")
elseif(arg == "disable") then
CharSettings.enabled = true
RefreshValues()
print(addonStr.." has been temporarily disabled.")
elseif(arg == "toggle") then
CharSettings.enabled = not CharSettings.enabled
RefreshValues()
print(addonStr.." has been toggled "..((CharSettings.enabled and "ON") or "OFF"))
elseif(arg == "sound") then
SetCurrentValue("sound_alert", not GetCurrentValue("sound_alert"))
print(addonStr.." sound alert toggled "..((GetCurrentValue("sound_alert") and "ON") or "OFF"))
else
InterfaceOptionsFrame_OpenToCategory("ClassicChatFilter")
InterfaceOptionsFrame_OpenToCategory("ClassicChatFilter")
InterfaceOptionsFrame_OpenToCategory("ClassicChatFilter")
end
end
function ccf:VARIABLES_LOADED()
--RefreshValues()
end
function ccf:ADDON_LOADED(addon)
if(addon == "ClassicChatFilter") then
SlashCmdList["CLASSICCHATFILTER"] = SlashHandler;
SLASH_CLASSICCHATFILTER1 = "/classicchatfilter";
SLASH_CLASSICCHATFILTER2 = "/ccf";
InitGlobalSettings()
InitCharSettings()
CheckDefault()
CheckProfile()
RenderOptions()
print("|cff009674ClassicChatFilter v"..version.." loaded. |cffffffffType /ccf to configure.")
end
end
function CheckProfile()
if(not GlobalSettings["profiles"][CharSettings["profile"]]) then
CharSettings["profile"] = "Default"
end
end
function CheckDefault()
if(not GlobalSettings["profiles"]["Default"]) then
GlobalSettings["profiles"]["Default"] = DeepCopy(defaultProfile)
end
end
function InitGlobalSettings()
if(not GlobalSettings) then
GlobalSettings = DeepCopy(globalSettingsDefault)
else
-- copy defaults to conf if key not exists
for k, v in pairs(globalSettingsDefault) do
if(GlobalSettings[k] == nil) then
GlobalSettings[k] = DeepCopy(globalSettingsDefault[k]);
end
end
-- remove keys not in defaults anymore
for k, v in pairs(GlobalSettings) do
if(globalSettingsDefault[k] == nil) then
GlobalSettings[k] = nil;
end
end
end
end
function InitCharSettings()
if (not CharSettings) then
CharSettings = DeepCopy(CharSettingsDefault)
else
-- copy defaults to conf if key not exists
for k, v in pairs(CharSettingsDefault) do
if (CharSettings[k] == nil) then
CharSettings[k] = DeepCopy(CharSettingsDefault[k]);
end
end
-- remove keys not in defaults anymore
for k, v in pairs(CharSettings) do
if (CharSettingsDefault[k] == nill) then
CharSettings[k] = nil;
end
end
end
end
StaticPopupDialogs["CCF_PROFILE_RENAME"] = {
text = "Rename profile",
button1 = OKAY,
button2 = CANCEL,
OnShow = function(self)
self.editBox:SetScript("OnEnterPressed", function()
RenameProfile(self.editBox:GetText())
StaticPopup_Hide("CCF_PROFILE_RENAME")
end)
self.editBox:SetScript("OnEscapePressed", function()
StaticPopup_Hide("CCF_PROFILE_RENAME")
end)
end,
OnAccept = function(self)
RenameProfile(self.editBox:GetText())
StaticPopup_Hide("CCF_PROFILE_RENAME")
end,
hasEditBox = true,
timeout = 0,
exclusive = 0,
showAlert = 1,
whileDead = 1,
hideOnEscape = 1
}
StaticPopupDialogs["CCF_PROFILE_COPY"] = {
text = "New copied profile",
button1 = OKAY,
button2 = CANCEL,
OnShow = function(self)
self.editBox:SetScript("OnEnterPressed", function()
CopyProfile(self.editBox:GetText())
StaticPopup_Hide("CCF_PROFILE_COPY")
end)
self.editBox:SetScript("OnEscapePressed", function()
StaticPopup_Hide("CCF_PROFILE_COPY")
end)
end,
OnAccept = function(self)
CopyProfile(self.editBox:GetText())
StaticPopup_Hide("CCF_PROFILE_COPY")
end,
hasEditBox = true,
timeout = 0,
exclusive = 0,
showAlert = 1,
whileDead = 1,
hideOnEscape = 1
}
StaticPopupDialogs["CCF_PROFILE_ADD"] = {
text = "New profile",
button1 = OKAY,
button2 = CANCEL,
OnShow = function(self)
self.editBox:SetScript("OnEnterPressed", function()
CreateProfile(self.editBox:GetText())
StaticPopup_Hide("CCF_PROFILE_ADD")
end)
self.editBox:SetScript("OnEscapePressed", function()
StaticPopup_Hide("CCF_PROFILE_ADD")
end)
end,
OnAccept = function(self)
CreateProfile(self.editBox:GetText())
StaticPopup_Hide("CCF_PROFILE_ADD")
end,
hasEditBox = true,
timeout = 0,
exclusive = 0,
showAlert = 1,
whileDead = 1,
hideOnEscape = 1
}
StaticPopupDialogs["CCF_PROFILE_DELETE"] = {
text = "Delete profile ?",
button1 = DELETE,
button2 = CANCEL,
OnAccept = function(self)
DeleteCurrentProfile()
StaticPopup_Hide("CCF_PROFILE_DELETE")
end,
timeout = 0,
exclusive = 0,
showAlert = 1,
whileDead = 1,
hideOnEscape = 1
}
function RenderOptions()
local leftMargin = 20
local topMargin = -20
local options = CreateFrame("FRAME","ccf_options");
options.name = "ClassicChatFilter";
InterfaceOptions_AddCategory(options);
local header = options:CreateFontString(nil, "ARTWORK","GameFontNormalLarge");
header:SetPoint("TOPLEFT", leftMargin, topMargin);
header:SetText("ClassicChatFilter");
local ver=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
ver:SetPoint("BOTTOMLEFT",header,"BOTTOMRIGHT",1,0);
ver:SetTextColor(0.7,0.7,0.7);
ver:SetText("v"..version);
enabledButton = CreateFrame("CheckButton", "ccf_enabledButton", options, "ChatConfigCheckButtonTemplate");
enabledButton:SetPoint("LEFT", ver, "RIGHT", 5, 0)
enabledButton.tooltip = "Enable the ClassicChatFilter addon.";
_G[enabledButton:GetName().."Text"]:SetText("Enabled");
enabledButton:SetScript("OnClick", function(self)
CharSettings.enabled = self:GetChecked();
end)
local welcomeText=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
welcomeText:SetPoint("TOPLEFT", header, "BOTTOMLEFT", 0, -5);
welcomeText:SetTextColor(0.7,0.7,0.7);
welcomeText:SetJustifyH("LEFT");
welcomeText:SetWidth(590);
welcomeText:SetText("|cffb3b3b3Welcome to ClassicChatFilter!"
.."\n\nHere you can setup whitelisted and blacklisted keywords, separated by a |cffb3ffb3comma|cffb3b3b3 (|cffb3ffb3,|cffb3b3b3)."
.."\nThey are case insensitive and can contain spaces (or other special characters)."
.."\n\nSpecial |cffffffffDungeons|cffb3b3b3 and |cffffffffRaids|cffb3b3b3 whitelists can be |cffffb3b3combinated|cffb3b3b3 with their respective |cffffffffRoles|cffb3b3b3 for more accurate filtering."
.."\nExample : |cffb3b3ffscholo,strat|cffb3b3b3 |cffffb3b3combinated|cffb3b3b3 with |cffb3b3fftank|cffb3b3b3 would only show messages containing |cffb3b3fftank|cffb3b3b3 |cffffb3b3and|cffb3b3b3 (|cffb3b3ffscholo|cffb3b3b3 |cffb3ffb3or|cffb3b3b3 |cffb3b3ffstrat|cffb3b3b3)."
.."\n\n|cffb3b3b3An example setup is available by selecting the |cffffffffExample|cffb3b3b3 profile.")
local profilesDropDownText = options:CreateFontString(nil, "ARTWORK","GameFontNormal");
profilesDropDownText:SetPoint("TOPLEFT", welcomeText, "BOTTOMLEFT", 0, -20);
profilesDropDownText:SetText("Profile selection");
profilesDropDown = LibDropDown:Create_UIDropDownMenu("ccf_profilesDropdown", options);
profilesDropDown:SetPoint("LEFT", profilesDropDownText, "RIGHT", 5, -4)
LibDropDown:UIDropDownMenu_SetWidth(profilesDropDown, 150);
LibDropDown:UIDropDownMenu_SetButtonWidth(profilesDropDown, 124);
LibDropDown:UIDropDownMenu_JustifyText(profilesDropDown, "LEFT");
profilesDropDownText.tooltip = "Select the profile to use on this character."
renameProfileButton = CreateFrame("Button", "ccf_renameProfileButton", options, "OptionsButtonTemplate");
renameProfileButton:SetWidth(25)
renameProfileButton:SetPoint("LEFT", profilesDropDown, "RIGHT", 0, 2);
renameProfileButton.tooltipText = "Rename this profile.";
renameProfileButton:SetScript("OnClick", function(self)
StaticPopup_Show("CCF_PROFILE_RENAME")
end);
_G[renameProfileButton:GetName().."Text"]:SetText("R");
renameProfileButton.alwaysShowTooltip = true
renameProfileButton.tooltipText = "Rename this profile."
renameProfileButton:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(renameProfileButton, "ANCHOR_TOPLEFT")
GameTooltip:ClearLines()
GameTooltip:AddLine(self.tooltipText)
GameTooltip:Show()
end);
copyProfileButton = CreateFrame("Button", "ccf_copyProfileButton", options, "OptionsButtonTemplate");
copyProfileButton:SetWidth(25)
copyProfileButton:SetPoint("LEFT", renameProfileButton, "RIGHT", 2, 0);
copyProfileButton.tooltipText = "Rename this profile.";
copyProfileButton:SetScript("OnClick", function(self)
StaticPopup_Show("CCF_PROFILE_COPY")
end);
_G[copyProfileButton:GetName().."Text"]:SetText("C");
copyProfileButton.alwaysShowTooltip = true
copyProfileButton.tooltipText = "Copy this profile to a new one."
copyProfileButton:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(copyProfileButton, "ANCHOR_TOPLEFT")
GameTooltip:ClearLines()
GameTooltip:AddLine(self.tooltipText)
GameTooltip:Show()
end);
newProfileButton = CreateFrame("Button", "ccf_newProfileButton", options, "OptionsButtonTemplate");
newProfileButton:SetWidth(25)
newProfileButton:SetPoint("LEFT", copyProfileButton, "RIGHT", 2, 0);
newProfileButton:SetScript("OnClick", function(self)
StaticPopup_Show("CCF_PROFILE_ADD")
end);
_G[newProfileButton:GetName().."Text"]:SetText("+");
newProfileButton.alwaysShowTooltip = true
newProfileButton.tooltipText = "Create a new profile."
newProfileButton:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(newProfileButton, "ANCHOR_TOPLEFT")
GameTooltip:ClearLines()
GameTooltip:AddLine(self.tooltipText)
GameTooltip:Show()
end);
deleteProfileButton = CreateFrame("Button", "ccf_deleteProfileButton", options, "OptionsButtonTemplate");
deleteProfileButton:SetWidth(25)
deleteProfileButton:SetPoint("LEFT", newProfileButton, "RIGHT", 2, 0);
deleteProfileButton:SetScript("OnClick", function(self)
StaticPopup_Show("CCF_PROFILE_DELETE")
end);
_G[deleteProfileButton:GetName().."Text"]:SetText("-");
deleteProfileButton.tooltipText = "Delete this profile."
deleteProfileButton:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(deleteProfileButton, "ANCHOR_TOPLEFT")
GameTooltip:ClearLines()
GameTooltip:AddLine(self.tooltipText)
GameTooltip:Show()
end);
soundalertbutton = CreateFrame("CheckButton", "ccf_soundalertbutton", options, "ChatConfigCheckButtonTemplate");
soundalertbutton:SetPoint("TOPLEFT", profilesDropDownText, "BOTTOMLEFT", 0, -20)
soundalertbutton.tooltip = "Play a sound alert when a message goes through the filter";
_G[soundalertbutton:GetName().."Text"]:SetText("Play a sound alert when a message goes through the filter");
soundalertbutton:SetScript("OnClick", function(self)
SetCurrentValue("sound_alert", self:GetChecked());
end)
pmessagesButton = CreateFrame("CheckButton", "ccf_pmessagesButton", options, "ChatConfigCheckButtonTemplate");
pmessagesButton:SetPoint("TOPLEFT", soundalertbutton, "BOTTOMLEFT", 0, 0)
pmessagesButton.tooltip = "Always show your own messages.";
_G[pmessagesButton:GetName().."Text"]:SetText("Always show player's messages");
pmessagesButton:SetScript("OnClick", function(self)
SetCurrentValue("show_player_messages", self:GetChecked());
end)
pmentionsButton = CreateFrame("CheckButton", "ccf_pmentionsButton", options, "ChatConfigCheckButtonTemplate");
pmentionsButton:SetPoint("TOPLEFT", pmessagesButton, "BOTTOMLEFT", 0, 0)
pmentionsButton.tooltip = "Always show messages containing your character's name.";
_G[pmentionsButton:GetName().."Text"]:SetText("Always show player mentions");
pmentionsButton:SetScript("OnClick", function(self)
SetCurrentValue("show_player_mentions", self:GetChecked());
end)
local channelsBoxText = options:CreateFontString(nil, "ARTWORK","GameFontWhite");
channelsBoxText:SetPoint("TOPLEFT", pmentionsButton, "BOTTOMLEFT", 0, -10);
channelsBoxText:SetText("Channels :");
channelsCount=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
channelsCount:SetPoint("BOTTOMLEFT", channelsBoxText,"BOTTOMRIGHT", 4, 0);
channelsCount:SetTextColor(0.7,1,0.7)
channelsBox = CreateFrame("editbox", "ccf_channelsBox", options, "InputBoxTemplate")
channelsBox:SetPoint("TOPLEFT", channelsBoxText, "BOTTOMLEFT", 0, 0);
channelsBox:SetPoint("RIGHT", options, "RIGHT", -10, 0)
channelsBox:SetHeight(25)
channelsBox:SetAutoFocus(false)
channelsBox:ClearFocus()
channelsBox:SetScript("OnEscapePressed", function(self)
SetCurrentValue("channels", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
channelsBox:SetScript("OnEnterPressed", function(self)
SetCurrentValue("channels", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
channelsBox:SetScript("OnEditFocusLost", function(self)
SetCurrentValue("channels", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
channelsBox:SetScript("OnEditFocusGained", function(self)
self:SetAutoFocus(true)
end)
local channelsHelp=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
channelsHelp:SetPoint("BOTTOMRIGHT", channelsBox,"TOPRIGHT",0,0);
channelsHelp:SetTextColor(0.7,0.7,0.7);
channelsHelp:SetText("Channels affected by the filters");
local channelsTip=options:CreateFontString(nil,"ARTWORK","GameFontNormal");
channelsTip:SetPoint("LEFT", channelsBox,"LEFT",0,0);
channelsTip:SetTextColor(1,1,1);
local bannedBoxText = options:CreateFontString(nil, "ARTWORK","GameFontWhite");
bannedBoxText:SetPoint("TOPLEFT", channelsBox, "BOTTOMLEFT", 0, -5);
bannedBoxText:SetText("Blacklisted keywords :");
bannedCount=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
bannedCount:SetPoint("BOTTOMLEFT", bannedBoxText,"BOTTOMRIGHT", 4, 0);
bannedCount:SetTextColor(0.7,1,0.7)
bannedBox = CreateFrame("editbox", "ccf_bannedBox", options, "InputBoxTemplate")
bannedBox:SetPoint("TOPLEFT", bannedBoxText, "BOTTOMLEFT", 0, 0);
bannedBox:SetPoint("RIGHT", options, "RIGHT", -10, 0)
bannedBox:SetHeight(25)
bannedBox:SetAutoFocus(false)
bannedBox:ClearFocus()
bannedBox:SetScript("OnEscapePressed", function(self)
SetCurrentValue("banned", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
bannedBox:SetScript("OnEnterPressed", function(self)
SetCurrentValue("banned", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
bannedBox:SetScript("OnEditFocusLost", function(self)
SetCurrentValue("banned", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
bannedBox:SetScript("OnEditFocusGained", function(self)
self:SetAutoFocus(true)
end)
local bannedHelp=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
bannedHelp:SetPoint("BOTTOMRIGHT", bannedBox,"TOPRIGHT",0,0);
bannedHelp:SetTextColor(0.7,0.7,0.7);
bannedHelp:SetText("Messages with blacklisted keywords will be hidden");
local bannedTip=options:CreateFontString(nil,"ARTWORK","GameFontNormal");
bannedTip:SetPoint("LEFT", bannedBox,"LEFT",0,0);
bannedTip:SetTextColor(1,1,1);
local dungeonsBoxText = options:CreateFontString(nil, "ARTWORK","GameFontWhite");
dungeonsBoxText:SetPoint("TOPLEFT", bannedBox, "BOTTOMLEFT", 0, -5);
dungeonsBoxText:SetText("Dungeons whitelist :");
dungeonsCount=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
dungeonsCount:SetPoint("BOTTOMLEFT", dungeonsBoxText,"BOTTOMRIGHT", 4, 0);
dungeonsCount:SetTextColor(0.7,1,0.7)
dungeonsBox = CreateFrame("editbox", "ccf_dungeonsBox", options, "InputBoxTemplate")
dungeonsBox:SetPoint("TOPLEFT", dungeonsBoxText, "BOTTOMLEFT", 0, 0);
dungeonsBox:SetHeight(25)
dungeonsBox:SetWidth(200)
dungeonsBox:SetAutoFocus(false)
dungeonsBox:ClearFocus()
dungeonsBox:SetScript("OnEscapePressed", function(self)
SetCurrentValue("dungeons", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
dungeonsBox:SetScript("OnEnterPressed", function(self)
SetCurrentValue("dungeons", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
dungeonsBox:SetScript("OnEditFocusLost", function(self)
SetCurrentValue("dungeons", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
dungeonsBox:SetScript("OnEditFocusGained", function(self)
self:SetAutoFocus(true)
end)
local dungeonsHelp=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
dungeonsHelp:SetPoint("BOTTOMRIGHT", dungeonsBox,"TOPRIGHT",0,0);
dungeonsHelp:SetTextColor(0.7,0.7,0.7);
dungeonsHelp:SetText("");
local dungeonsTip=options:CreateFontString(nil,"ARTWORK","GameFontNormal");
dungeonsTip:SetPoint("LEFT", dungeonsBox,"LEFT",0,0);
dungeonsTip:SetTextColor(1,1,1);
local dungeonsAnd=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
dungeonsAnd:SetPoint("LEFT", dungeonsBox,"RIGHT", 2, 0);
dungeonsAnd:SetTextColor(0.7,0.7,0.7);
dungeonsAnd:SetText("|cffff9393and|cff939393");
local dungeonsRolesBoxText = options:CreateFontString(nil, "ARTWORK","GameFontWhite");
dungeonsRolesBoxText:SetPoint("BOTTOMLEFT", dungeonsBox, "TOPRIGHT", 30, 0);
dungeonsRolesBoxText:SetText("Dungeon roles :");
dungeonsRolesCount=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
dungeonsRolesCount:SetPoint("BOTTOMLEFT", dungeonsRolesBoxText,"BOTTOMRIGHT", 4, 0);
dungeonsRolesCount:SetTextColor(0.7,1,0.7)
dungeonsRolesBox = CreateFrame("editbox", "ccf_dungeonsRolesBox", options, "InputBoxTemplate")
dungeonsRolesBox:SetPoint("TOPLEFT", dungeonsRolesBoxText, "BOTTOMLEFT", 0, 0);
--dungeonsRolesBox:SetPoint("RIGHT", options, "RIGHT", -10, 0)
dungeonsRolesBox:SetHeight(25)
dungeonsRolesBox:SetWidth(200)
dungeonsRolesBox:SetAutoFocus(false)
dungeonsRolesBox:ClearFocus()
dungeonsRolesBox:SetScript("OnEscapePressed", function(self)
SetCurrentValue("dungeons_roles", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
dungeonsRolesBox:SetScript("OnEnterPressed", function(self)
SetCurrentValue("dungeons_roles", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
dungeonsRolesBox:SetScript("OnEditFocusLost", function(self)
SetCurrentValue("dungeons_roles", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
dungeonsRolesBox:SetScript("OnEditFocusGained", function(self)
self:SetAutoFocus(true)
end)
local dungeonsRolesHelp=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
dungeonsRolesHelp:SetPoint("BOTTOMRIGHT", dungeonsRolesBox,"TOPRIGHT",0,0);
dungeonsRolesHelp:SetTextColor(0.7,0.7,0.7);
dungeonsRolesHelp:SetText("");
local dungeonsRolesTip=options:CreateFontString(nil,"ARTWORK","GameFontNormal");
dungeonsRolesTip:SetPoint("LEFT", dungeonsRolesBox,"LEFT",0,0);
dungeonsRolesTip:SetTextColor(1,1,1);
local dungeonsRolesAnd=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
dungeonsRolesAnd:SetPoint("LEFT", dungeonsRolesBox,"RIGHT", 2, 0);
dungeonsRolesAnd:SetTextColor(0.7,0.7,0.7);
dungeonsRolesAnd:SetText("|cffff9393and|cff939393");
local dungeonsTypesBoxText = options:CreateFontString(nil, "ARTWORK","GameFontWhite");
dungeonsTypesBoxText:SetPoint("BOTTOMLEFT", dungeonsRolesBox, "TOPRIGHT", 30, 0);
dungeonsTypesBoxText:SetText("Dungeon types :");
dungeonsTypesCount=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
dungeonsTypesCount:SetPoint("BOTTOMLEFT", dungeonsTypesBoxText,"BOTTOMRIGHT", 4, 0);
dungeonsTypesCount:SetTextColor(0.7,1,0.7)
dungeonsTypesBox = CreateFrame("editbox", "ccf_dungeonsTypeBox", options, "InputBoxTemplate")
dungeonsTypesBox:SetPoint("TOPLEFT", dungeonsTypesBoxText, "BOTTOMLEFT", 0, 0);
dungeonsTypesBox:SetHeight(25)
dungeonsTypesBox:SetPoint("RIGHT", options, "RIGHT", -10, 0)
dungeonsTypesBox:SetAutoFocus(false)
dungeonsTypesBox:ClearFocus()
dungeonsTypesBox:SetScript("OnEscapePressed", function(self)
SetCurrentValue("dungeons_types", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
dungeonsTypesBox:SetScript("OnEnterPressed", function(self)
SetCurrentValue("dungeons_types", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
dungeonsTypesBox:SetScript("OnEditFocusLost", function(self)
SetCurrentValue("dungeons_types", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
dungeonsTypesBox:SetScript("OnEditFocusGained", function(self)
self:SetAutoFocus(true)
end)
local dungeonsTypesHelp=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
dungeonsTypesHelp:SetPoint("BOTTOMRIGHT", dungeonsTypesBox,"TOPRIGHT",0,0);
dungeonsTypesHelp:SetTextColor(0.7,0.7,0.7);
dungeonsTypesHelp:SetText("");
local dungeonsTypesTip=options:CreateFontString(nil,"ARTWORK","GameFontNormal");
dungeonsTypesTip:SetPoint("LEFT", dungeonsTypesBox,"LEFT",0,0);
dungeonsTypesTip:SetTextColor(1,1,1);
local raidsBoxText = options:CreateFontString(nil, "ARTWORK","GameFontWhite");
raidsBoxText:SetPoint("TOPLEFT", dungeonsBox, "BOTTOMLEFT", 0, -5);
raidsBoxText:SetText("Raids whitelist :");
raidsCount=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
raidsCount:SetPoint("BOTTOMLEFT", raidsBoxText,"BOTTOMRIGHT", 4, 0);
raidsCount:SetTextColor(0.7,1,0.7)
raidsBox = CreateFrame("editbox", "ccf_raidsBox", options, "InputBoxTemplate")
raidsBox:SetPoint("TOPLEFT", raidsBoxText, "BOTTOMLEFT", 0, 0);
raidsBox:SetHeight(25)
raidsBox:SetWidth(250)
raidsBox:SetAutoFocus(false)
raidsBox:ClearFocus()
raidsBox:SetScript("OnEscapePressed", function(self)
SetCurrentValue("raids", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
raidsBox:SetScript("OnEnterPressed", function(self)
SetCurrentValue("raids", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
raidsBox:SetScript("OnEditFocusLost", function(self)
SetCurrentValue("raids", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
raidsBox:SetScript("OnEditFocusGained", function(self)
self:SetAutoFocus(true)
end)
local raidsHelp=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
raidsHelp:SetPoint("BOTTOMRIGHT", raidsBox,"TOPRIGHT",0,0);
raidsHelp:SetTextColor(0.7,0.7,0.7);
raidsHelp:SetText("");
local raidsTip=options:CreateFontString(nil,"ARTWORK","GameFontNormal");
raidsTip:SetPoint("LEFT", raidsBox,"LEFT",0,0);
raidsTip:SetTextColor(1,1,1);
local raidsAnd=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
raidsAnd:SetPoint("LEFT", raidsBox,"RIGHT", 2, 0);
raidsAnd:SetTextColor(0.7,0.7,0.7);
raidsAnd:SetText("|cffff9393and|cff939393");
local raidsRolesBoxText = options:CreateFontString(nil, "ARTWORK","GameFontWhite");
raidsRolesBoxText:SetPoint("BOTTOMLEFT", raidsBox, "TOPRIGHT", 30, 0);
raidsRolesBoxText:SetText("Raid roles whitelist :");
raidsRolesCount=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
raidsRolesCount:SetPoint("BOTTOMLEFT", raidsRolesBoxText,"BOTTOMRIGHT", 4, 0);
raidsRolesCount:SetTextColor(0.7,1,0.7)
raidsRolesBox = CreateFrame("editbox", "ccf_raidsRolesBox", options, "InputBoxTemplate")
raidsRolesBox:SetPoint("TOPLEFT", raidsRolesBoxText, "BOTTOMLEFT", 0, 0);
raidsRolesBox:SetPoint("RIGHT", options, "RIGHT", -10, 0)
raidsRolesBox:SetHeight(25)
raidsRolesBox:SetAutoFocus(false)
raidsRolesBox:ClearFocus()
raidsRolesBox:SetScript("OnEscapePressed", function(self)
SetCurrentValue("raids_roles", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
raidsRolesBox:SetScript("OnEnterPressed", function(self)
SetCurrentValue("raids_roles", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
raidsRolesBox:SetScript("OnEditFocusLost", function(self)
SetCurrentValue("raids_roles", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
raidsRolesBox:SetScript("OnEditFocusGained", function(self)
self:SetAutoFocus(true)
end)
local raidsRolesHelp=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
raidsRolesHelp:SetPoint("BOTTOMRIGHT", raidsRolesBox,"TOPRIGHT",0,0);
raidsRolesHelp:SetTextColor(0.7,0.7,0.7);
raidsRolesHelp:SetText("");
local raidsRolesTip=options:CreateFontString(nil,"ARTWORK","GameFontNormal");
raidsRolesTip:SetPoint("LEFT", raidsRolesBox,"LEFT",0,0);
raidsRolesTip:SetTextColor(1,1,1);
local otherBoxText = options:CreateFontString(nil, "ARTWORK","GameFontWhite");
otherBoxText:SetPoint("TOPLEFT", raidsBox, "BOTTOMLEFT", 0, -5);
otherBoxText:SetText("Other whitelisted keywords :");
otherCount=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
otherCount:SetPoint("BOTTOMLEFT", otherBoxText,"BOTTOMRIGHT", 4, 0);
otherCount:SetTextColor(0.7,1,0.7)
otherBox = CreateFrame("editbox", "ccf_otherBox", options, "InputBoxTemplate")
otherBox:SetPoint("TOPLEFT", otherBoxText, "BOTTOMLEFT", 0, 0);
otherBox:SetPoint("RIGHT", options, "RIGHT", -10, 0)
otherBox:SetHeight(25)
otherBox:SetAutoFocus(false)
otherBox:ClearFocus()
otherBox:SetScript("OnEscapePressed", function(self)
SetCurrentValue("other", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
otherBox:SetScript("OnEnterPressed", function(self)
SetCurrentValue("other", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
otherBox:SetScript("OnEditFocusLost", function(self)
SetCurrentValue("other", StringToTable(self:GetText()))
self:SetAutoFocus(false)
self:ClearFocus()
end)
otherBox:SetScript("OnEditFocusGained", function(self)
self:SetAutoFocus(true)
end)
local otherHelp=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
otherHelp:SetPoint("BOTTOMRIGHT", otherBox,"TOPRIGHT",0,0);
otherHelp:SetTextColor(0.7,0.7,0.7);
otherHelp:SetText("Messages with whitelisted keywords will be displayed");
local otherTip=options:CreateFontString(nil,"ARTWORK","GameFontNormal");
otherTip:SetPoint("LEFT", otherBox,"LEFT",0,0);
otherTip:SetTextColor(1,1,1);
local bottomText=options:CreateFontString(nil,"ARTWORK","GameFontNormalSmall");
bottomText:SetPoint("BOTTOMLEFT", options,"BOTTOMLEFT", leftMargin , 20);
bottomText:SetTextColor(0.7,0.7,0.7);
bottomText:SetJustifyH("LEFT");
bottomText:SetWidth(590);
bottomText:SetText("ClassicChatFilter will later be updated to support advanced custom filters.")
options:SetScript("OnShow", function(self)
RefreshValues()
end);
channelsBox:SetScript("OnTabPressed", function(self)
self:SetAutoFocus(false)
self:ClearFocus()
if(IsShiftKeyDown()) then
otherBox:SetAutoFocus(true)
else
bannedBox:SetAutoFocus(true)
end
end)
channelsBox:SetScript("OnTextChanged", function(self)
channelsCount:SetText(#StringToTable(self:GetText()))
if(self:GetText() == "") then
channelsTip:SetText("none")
else
channelsTip:SetText("")
end
end)
bannedBox:SetScript("OnTabPressed", function(self)
self:SetAutoFocus(false)
self:ClearFocus()
if(IsShiftKeyDown()) then
channelsBox:SetAutoFocus(true)
else
dungeonsBox:SetAutoFocus(true)
end
end)
bannedBox:SetScript("OnTextChanged", function(self)
bannedCount:SetText(#StringToTable(self:GetText()))
if(self:GetText() == "") then
bannedTip:SetText("none")
else
bannedTip:SetText("")
end
end)
dungeonsBox:SetScript("OnTabPressed", function(self)
self:SetAutoFocus(false)
self:ClearFocus()
if(IsShiftKeyDown()) then
bannedBox:SetAutoFocus(true)
else
dungeonsRolesBox:SetAutoFocus(true)
end
end)
dungeonsBox:SetScript("OnTextChanged", function(self)
dungeonsCount:SetText(#StringToTable(self:GetText()))
if(self:GetText() == "" and dungeonsRolesBox:GetText() == "") then
dungeonsTip:SetText("disabled")
dungeonsRolesTip:SetText("disabled")
dungeonsTypesTip:SetText("disabled")
elseif(self:GetText() == "") then
dungeonsTip:SetText("any")
else
dungeonsTip:SetText("")
if(dungeonsRolesBox:GetText() == "") then
dungeonsRolesTip:SetText("any")
end
if(dungeonsTypesBox:GetText() == "") then
dungeonsTypesTip:SetText("any")
end
end
end)
dungeonsRolesBox:SetScript("OnTabPressed", function(self)
self:SetAutoFocus(false)
self:ClearFocus()
if(IsShiftKeyDown()) then
dungeonsBox:SetAutoFocus(true)
else
dungeonsTypesBox:SetAutoFocus(true)
end
end)
dungeonsRolesBox:SetScript("OnTextChanged", function(self)
dungeonsRolesCount:SetText(#StringToTable(self:GetText()))
if(self:GetText() == "" and dungeonsBox:GetText() == "") then
dungeonsTip:SetText("disabled")
dungeonsRolesTip:SetText("disabled")
dungeonsTypesTip:SetText("disabled")
elseif(self:GetText() == "") then
dungeonsRolesTip:SetText("any")
else
dungeonsRolesTip:SetText("")
if(dungeonsBox:GetText() == "") then
dungeonsTip:SetText("any")
end
if(dungeonsTypesBox:GetText() == "") then
dungeonsTypesTip:SetText("any")
end
end
end)
dungeonsTypesBox:SetScript("OnTabPressed", function(self)
self:SetAutoFocus(false)
self:ClearFocus()
if(IsShiftKeyDown()) then
dungeonsRolesBox:SetAutoFocus(true)
else
raidsBox:SetAutoFocus(true)
end
end)
dungeonsTypesBox:SetScript("OnTextChanged", function(self)
dungeonsTypesCount:SetText(#StringToTable(self:GetText()))
if(self:GetText() == "" and dungeonsBox:GetText() == "") then
dungeonsTip:SetText("disabled")
dungeonsRolesTip:SetText("disabled")
dungeonsTypesTip:SetText("disabled")
elseif(self:GetText() == "") then
dungeonsTypesTip:SetText("any")
else
dungeonsTypesTip:SetText("")
if(dungeonsBox:GetText() == "") then
dungeonsTip:SetText("any")
end
if(dungeonsRolesBox:GetText() == "") then
dungeonsRolesTip:SetText("any")
end
end
end)
raidsBox:SetScript("OnTabPressed", function(self)
self:SetAutoFocus(false)
self:ClearFocus()
if(IsShiftKeyDown()) then
dungeonsRolesBox:SetAutoFocus(true)
else
raidsRolesBox:SetAutoFocus(true)
end
end)
raidsBox:SetScript("OnTextChanged", function(self)
raidsCount:SetText(#StringToTable(self:GetText()))
if(self:GetText() == "" and raidsRolesBox:GetText() == "") then
raidsTip:SetText("disabled")
raidsRolesTip:SetText("disabled")
elseif(self:GetText() == "") then
raidsTip:SetText("any")
else
raidsTip:SetText("")
if(raidsRolesBox:GetText() == "") then
raidsRolesTip:SetText("any")
end
end
end)
raidsRolesBox:SetScript("OnTabPressed", function(self)
self:SetAutoFocus(false)
self:ClearFocus()
if(IsShiftKeyDown()) then
raidsBox:SetAutoFocus(true)
else
otherBox:SetAutoFocus(true)
end
end)
raidsRolesBox:SetScript("OnTextChanged", function(self)
raidsRolesCount:SetText(#StringToTable(self:GetText()))
if(self:GetText() == "" and raidsBox:GetText() == "") then
raidsTip:SetText("disabled")
raidsRolesTip:SetText("disabled")
elseif(self:GetText() == "") then
raidsRolesTip:SetText("any")
else
raidsRolesTip:SetText("")
if(raidsBox:GetText() == "") then
raidsTip:SetText("any")
end
end
end)
otherBox:SetScript("OnTabPressed", function(self)
self:SetAutoFocus(false)
self:ClearFocus()
if(IsShiftKeyDown()) then
raidsRolesBox:SetAutoFocus(true)
else
channelsBox:SetAutoFocus(true)
end
end)
otherBox:SetScript("OnTextChanged", function(self)
otherCount:SetText(#StringToTable(self:GetText()))
if(self:GetText() == "") then
otherTip:SetText("disabled")
else
otherTip:SetText("")
end
end)
SetProfile(CharSettings["profile"])
options:Hide()
end
function RenameProfile(val)
if(#val > 0 and not GlobalSettings["profiles"][val]) then
GlobalSettings["profiles"][val] = DeepCopy(GlobalSettings["profiles"][CharSettings["profile"]])
GlobalSettings["profiles"][CharSettings["profile"]] = nil
SetProfile(val)
RefreshValues()
else
print(addonStr.." : couldn't rename profile")
end
end
function CopyProfile(val)
if(#val > 0 and not GlobalSettings["profiles"][val]) then
GlobalSettings["profiles"][val] = DeepCopy(GlobalSettings["profiles"][CharSettings["profile"]])
SetProfile(val)
RefreshValues()
else
print(addonStr.." : couldn't copy profile")
end
end
function CreateProfile(val)
if(#val > 0 and not GlobalSettings["profiles"][val]) then
GlobalSettings["profiles"][val] = DeepCopy(defaultProfile)
SetProfile(val)
RefreshValues()
else
print(addonStr.." : couldn't create profile")
end
end
function DeleteCurrentProfile()
GlobalSettings["profiles"][CharSettings["profile"]] = nil
SetProfile("Default")
RefreshValues()
end
function SetProfile(val,noinit)
if(not noinit) then
LibDropDown:UIDropDownMenu_Initialize(profilesDropDown, profilesDropdownInit);
end
CharSettings["profile"] = val;
LibDropDown:UIDropDownMenu_SetSelectedValue(profilesDropDown, val);
if(val == "Default") then
renameProfileButton:Disable()
deleteProfileButton:Disable()
else
renameProfileButton:Enable()
deleteProfileButton:Enable()
end
end
function RefreshValues()
enabledButton:SetChecked(CharSettings.enabled);
soundalertbutton:SetChecked(GetCurrentValue("sound_alert"));
pmessagesButton:SetChecked(GetCurrentValue("show_player_messages"));
pmentionsButton:SetChecked(GetCurrentValue("show_player_mentions"));
channelsBox:SetText(TableToString(GetCurrentValue("channels")));
bannedBox:SetText(TableToString(GetCurrentValue("banned")));
dungeonsBox:SetText(TableToString(GetCurrentValue("dungeons")));
dungeonsRolesBox:SetText(TableToString(GetCurrentValue("dungeons_roles")));
dungeonsTypesBox:SetText(TableToString(GetCurrentValue("dungeons_types")));
raidsBox:SetText(TableToString(GetCurrentValue("raids")));
raidsRolesBox:SetText(TableToString(GetCurrentValue("raids_roles")));
otherBox:SetText(TableToString(GetCurrentValue("other")));
end
function profilesDropdownInit(self, level)
for key, value in pairs(GlobalSettings["profiles"]) do
local info;
info = LibDropDown:UIDropDownMenu_CreateInfo();
info.text = key;
info.value = key;
info.arg1 = key;
info.func = function(self, arg1, arg2, checked)
SetProfile(self.value, true)
RefreshValues()
end
LibDropDown:UIDropDownMenu_AddButton(info, level);
end
end
function Filter(self,event,msg,author,arg1,arg2,arg3,arg4,arg5,arg6,channel,...)
if(CharSettings["enabled"]) then
if(CheckChannel(channel)) then
if(CheckPlayerAuthor(author)) then
return false
elseif(CheckPlayerMention(msg)) then
PlayAlert()
return false
elseif(CheckBanned(msg)) then
return true
elseif(AtLeastOneFilter() and (CheckDungeons(msg) or CheckRaids(msg) or CheckOther(msg))) then
PlayAlert()
return false
else
return true
end
end
end
return false
end
function PlayAlert()
if(GetCurrentValue("sound_alert")) then PlaySound(12867, "Music") end
end
function GetCurrentValue(key)
local val = GlobalSettings["profiles"][CharSettings["profile"]][key]
if val == nil then
val = defaultProfile[key]
SetCurrentValue(key,val)
end
return val
end
function SetCurrentValue(key,val)
GlobalSettings["profiles"][CharSettings["profile"]][key] = val
end
function HasValues(key)
return #GetCurrentValue(key) ~= 0
end
function CheckPlayerAuthor(author)
return GetCurrentValue("show_player_messages") and CheckAuthor(author,pname)
end
function CheckPlayerMention(msg)
return GetCurrentValue("show_player_mentions") and MatchStr(msg, pname)
end
function CheckAuthor(author,check)
ind = string.find(author, "-")
if(ind) then
author = string.sub(author, 1, ind-1)
end
return author == check
end
function AtLeastOneFilter()
return HasValues("raids") or HasValues("raids_roles") or HasValues("dungeons") or HasValues("dungeons_roles") or HasValues("dungeons_types") or HasValues("other")
end
function CheckChannel(channel)
return HasValues("channels") and MatchAny(channel, GetCurrentValue("channels"))
end
function CheckBanned(msg)
return HasValues("banned") and MatchAny(msg, GetCurrentValue("banned"))
end
function CheckDungeons(msg)
return (HasValues("dungeons") or HasValues("dungeons_roles") or HasValues("dungeons_types")) and
(
(not HasValues("dungeons") or MatchAny(msg, GetCurrentValue("dungeons")))
and (not HasValues("dungeons_roles") or MatchAny(msg, GetCurrentValue("dungeons_roles")))
and (not HasValues("dungeons_types") or MatchAny(msg, GetCurrentValue("dungeons_types")))
)
end
function CheckRaids(msg)
return (HasValues("raids_roles") or HasValues("raids")) and
((not HasValues("raids_roles") or MatchAny(msg, GetCurrentValue("raids_roles")))
and (not HasValues("raids") or MatchAny(msg, GetCurrentValue("raids"))))
end
function CheckOther(msg)
return HasValues("other") and MatchAny(msg, GetCurrentValue("other"))
end
function MatchAny(source,testlist)
for _,test in pairs(testlist) do
if(MatchStr(source,test)) then
return true
end
end
return false
end
function MatchStr(source,test)
return string.lower(source):find(string.lower(test))
end
function DeepCopy(orig)
local copy
if(type(orig) == "table") then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[DeepCopy(orig_key)] = DeepCopy(orig_value)
end
setmetatable(copy, DeepCopy(getmetatable(orig)))
else
copy = orig
end
return copy
end
function TableToString(val,sep)
return table.concat(val, sep or ",")
end
function StringToTable(val,sep)
local sep, fields = sep or ",", {}
local pattern = string.format("([^%s]+)", sep)
string.gsub(val, pattern, function(c) fields[#fields+1] = c end)
return fields
end
for type in next,getmetatable(ChatTypeInfo).__index do
ChatFrame_AddMessageEventFilter("CHAT_MSG_"..type,Filter);
end
|
DefineClass.FuelFactory = {
__parents = { "ResourceProducer", "ElectricityConsumer", "LifeSupportConsumer", "OutsideBuildingWithShifts" },
properties = {
--{ template = true, category = "Spaceport", name = T{"Food per colonist"}, id = "food_per_colonist", editor = "number", default = 4*const.ResourceScale, min = 1, max = 9999999, scale = const.ResourceScale, help = "The amount of food delivered for each arriving colonist.",},
},
building_update_time = const.HourDuration,
exploitation_resource = "Fuel",
stockpile_spots1 = { "Resourcepile" },
has_demand_request = false,
has_supply_request = true,
max_x = 5,
max_y = 2,
}
function FuelFactory:Init()
self.parent = self
self.max_z = self.max_storage1/(10 * const.ResourceScale)
end
|
aliveai.registered_rndcheck_nodes={}
aliveai.register_rndcheck_on_generated=function(def)
if not def then return end
def.miny=def.miny or -500
def.maxy=def.maxy or 500
def.chance=def.chance or 1
def.mindistance=def.mindistance or 0
if def.node and type(def.node)~="string" then
print("failed to add to check random generated node: node aren't a string")
elseif def.chance and type(def.chance)~="number" then
print("failed to add to check random generated chance aren't a number")
elseif def.mindistance and type(def.mindistance)~="number" then
print("failed to add to check random generated mindistance aren't a number")
elseif def.group and type(def.group)~="string" then
print("failed to add to check random generated node:group aren't a string")
elseif type(def.run)~="function" then
print("failed to add to check random generated node: no run function")
return
elseif not (def.node or def.group) then
print("failed to add to check random generated node: choose node or group or both")
return
end
table.insert(aliveai.registered_rndcheck_nodes,{
func=def.run,
miny=def.miny,
maxy=def.maxy,
group=def.group,
node=def.node,
first_only=def.first_only,
chance=def.chance,
mindistance=def.mindistance
})
end
minetest.register_on_generated(function(minp, maxp, seed)
local nodes={}
for _, f in pairs(aliveai.registered_rndcheck_nodes) do
if f.miny<=minp.y and f.maxy>=maxp.y then
f.first=nil
table.insert(nodes,f)
end
end
if #nodes==0 then
return
end
local center={x=minp.x+math.floor((maxp.x-minp.x)/2),y=minp.y+math.floor((maxp.y-minp.y)/2),z=minp.z+math.floor((maxp.z-minp.z)/2)}
local a
for ii=-20,20,1 do
a=ii+math.pi
local cp={x=center.x+20*math.cos(a),y=center.y+ii,z=center.z+20*math.sin(a)}
--minetest.set_node(cp,{name="default:mese"})
local node=minetest.get_node(cp).name
for _, f in pairs(nodes) do
if not f.first and math.random(1,f.chance)==1 and (f.node and f.node==node) or (f.group and minetest.get_item_group(node,f.group)>0) then
if not f.lpos then
f.lpos=cp
end
if f.mindistance<=aliveai.distance(cp,f.lpos) then
if f.first_only then
f.first=true
end
f.lpos=cp
minetest.after(0, function(f,cp)
f.func(cp)
end,f,cp)
end
end
end
end
end)
|
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
name 'CO-extended'
author 'COKLUK - https://github.com/cokluk'
version 'v1.1.0'
client_scripts {
'@es_extended/locale.lua',
'main.lua',
}
server_scripts {
'@es_extended/locale.lua',
'@mysql-async/lib/MySQL.lua',
'server.lua',
}
exports {
'CoLog',
'comaven',
'arac_gonder',
}
shared_script 'config.lua'
dependency 'es_extended'
|
require('packer').use {
'nvim-ts-context-commentstring',
after = 'nvim-treesitter'
}
|
yatm_packs:require("items/ammo_pack_pouch.lua")
yatm_packs:require("items/health_pack_pouch.lua")
yatm_packs:require("items/mana_pack_pouch.lua")
|
--[[-----------------------------------------------------------------------------------------------------------------------
Enable speedmode for a player
-----------------------------------------------------------------------------------------------------------------------]]--
local PLUGIN = {}
PLUGIN.Title = "Speed"
PLUGIN.Description = "Enable speedmode for a player."
PLUGIN.Author = "Overv"
PLUGIN.ChatCommand = "speed"
PLUGIN.Usage = "[players] [speed]"
PLUGIN.Privileges = { "Speed" }
function PLUGIN:Call( ply, args )
if ( ply:EV_HasPrivilege( "Speed" ) ) then
local players = evolve:FindPlayer( args, ply, true )
local speed = math.abs( tonumber( args[ #args ] ) or 250 )
for _, pl in ipairs( players ) do
GAMEMODE:SetPlayerSpeed( pl, speed, speed * 2 )
end
if ( #players > 0 ) then
evolve:Notify( evolve.colors.blue, ply:Nick(), evolve.colors.white, " has set the speed of ", evolve.colors.red, evolve:CreatePlayerList( players ), evolve.colors.white, " to " .. speed .. "." )
else
evolve:Notify( ply, evolve.colors.red, evolve.constants.noplayers )
end
else
evolve:Notify( ply, evolve.colors.red, evolve.constants.notallowed )
end
end
function PLUGIN:Menu( arg, players )
return "Speed", evolve.category.actions, { { "Default", 250 }, { "Double", 500 } }
end
evolve:RegisterPlugin( PLUGIN )
|
-- leader 键设置为空格
vim.g.mapleader = " "
-- 默认的键位设置函数太长了,所以这里将它们重新引用一下
vim.keybinds = {
gmap = vim.api.nvim_set_keymap,
bmap = vim.api.nvim_buf_set_keymap,
dgmap = vim.api.nvim_del_keymap,
dbmap = vim.api.nvim_buf_del_keymap,
opts = {noremap = true, silent = true}
}
local keymap = vim.api.nvim_set_keymap
keymap('n', '<c-s>', ':w<CR>', {})
keymap('n', 'W', ':w<CR>', {})
keymap('n', 'Q', ':q<CR>', {})
keymap('n', 'J', '5j', {})
keymap('n', 'K', '5k', {})
keymap('n', 'L', '5l', {})
keymap('n', 'H', '5h', {})
keymap('i', 'jj', '<ESC>', {})
keymap('i', 'jk', '<ESC>', {})
local opts = { noremap = true, silent = true }
-- Normal --
-- Better window navigation
keymap("n", "<C-h>", "<C-w>h", opts)
keymap("n", "<C-j>", "<C-w>j", opts)
keymap("n", "<C-k>", "<C-w>k", opts)
keymap("n", "<C-l>", "<C-w>l", opts)
-- Move text up and down
--keymap("n", "<A-j>", "<Esc>:m .+1<CR>==gi", opts)
--keymap("n", "<A-k>", "<Esc>:m .-2<CR>==gi", opts)
---- Move text up and down
--keymap("v", "<A-j>", ":m .+1<CR>==", opts)
--keymap("v", "<A-k>", ":m .-2<CR>==", opts)
--keymap("v", "p", '"_dP', opts)
--
---- Visual Block --
---- Move text up and down
--keymap("x", "J", ":move '>+1<CR>gv-gv", opts)
--keymap("x", "K", ":move '<-2<CR>gv-gv", opts)
--keymap("x", "<A-j>", ":move '>+1<CR>gv-gv", opts)
--keymap("x", "<A-k>", ":move '<-2<CR>gv-gv", opts)
--local opts = {noremap = true}
keymap('n', '<c-j>', '<c-w>j', opts)
--keymap('n', '<space>', ':call VSCodeNotify("whichkey.show")', opts)
--markdown
vim.keybinds.gmap("n", "mv", "<cmd>Glow<CR>", vim.keybinds.opts)
-- 设置format timeout 2000
vim.keybinds.gmap("n", "F", "<cmd>lua vim.lsp.buf.formatting_sync(nil, 2000)<CR>", vim.keybinds.opts)
-- 插入模下 jj 退出插入模式
vim.keybinds.gmap("i", "jj", "<Esc>", vim.keybinds.opts)
vim.keybinds.gmap("c", "<C-j>", "<C-n>", {noremap = false})
vim.keybinds.gmap("c", "<C-k>", "<C-p>", {noremap = false})
-- 用 H 和 L 代替 ^ 与 $
vim.keybinds.gmap("n", "H", "^", vim.keybinds.opts)
-- vim.keybinds.gmap("n", "nn", "i<ESC>", vim.keybinds.opts)
vim.keybinds.gmap("n", "<CR>", "o<ESC>k", vim.keybinds.opts)
vim.keybinds.gmap("n", "N", "J", vim.keybinds.opts)
vim.keybinds.gmap("v", "H", "^", vim.keybinds.opts)
vim.keybinds.gmap("n", "L", "$", vim.keybinds.opts)
vim.keybinds.gmap("v", "L", "$", vim.keybinds.opts)
vim.keybinds.gmap("v", "J", "5j", vim.keybinds.opts)
vim.keybinds.gmap("v", "K", "5k", vim.keybinds.opts)
vim.keybinds.gmap("v", "mm", "<ESC>", vim.keybinds.opts)
-- 将 C-u 和 C-d 调整为上下滑动 10 行而不是半页
vim.keybinds.gmap("n", "<C-u>", "10k", vim.keybinds.opts)
vim.keybinds.gmap("n", "<C-d>", "10j", vim.keybinds.opts)
-- 插入模式下的上下左右移动
vim.keybinds.gmap("i", "<A-k>", "<up>", vim.keybinds.opts)
vim.keybinds.gmap("i", "<A-j>", "<down>", vim.keybinds.opts)
vim.keybinds.gmap("i", "<A-h>", "<left>", vim.keybinds.opts)
vim.keybinds.gmap("i", "<A-l>", "<right>", vim.keybinds.opts)
-- 修改分屏大小
vim.keybinds.gmap("n", "<C-up>", "<cmd>res +1<CR>", vim.keybinds.opts)
vim.keybinds.gmap("n", "<C-down>", "<cmd>res -1<CR>", vim.keybinds.opts)
vim.keybinds.gmap("n", "<C-left>", "<cmd>vertical resize-1<CR>", vim.keybinds.opts)
vim.keybinds.gmap("n", "<C-right>", "<cmd>vertical resize+1<CR>", vim.keybinds.opts)
-- 正常模式下按 ESC 取消高亮显示
vim.keybinds.gmap("n", "<ESC>", ":nohlsearch<CR>", vim.keybinds.opts)
-- 通过 leader cs 切换拼写检查
vim.keybinds.gmap("n", "<leader>cs", "<cmd>set spell!<CR>", vim.keybinds.opts)
vim.bo.expandtab = true
vim.bo.shiftwidth = 4
vim.bo.softtabstop = 4
vim.wo.number = true
vim.wo.relativenumber = true
|
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