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-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Miscellaneous/GameScoring.lua#2 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** ...
--WS is a global variable, declared in main.lua local fonts = {} fonts.all = {} local function loadFile(path) local data, err = love.filesystem.newFileData(path) if err then error(err) end return data end local function addSubfont(font, scale) local sf = love.graphics.newFont(font.file, font.unit * sca...
project "Sandbox" language "C++" kind "WindowedApp" cppdialect "C++17" staticruntime "On" systemversion "latest" targetdir ("%{wks.location}/bin/" .. outputdir .. "%{prj.name}") objdir ("%{wks.location}/bin/" .. outputdir .. "%{prj.name}/int") files { "**.h", "**.hpp", "**.cpp" } defin...
net.Receive("net_set_halo", function() CST:SetHalo(net.ReadEntity(), net.ReadTable()) end) net.Receive("net_remove_halo", function() CST:RemoveHalo(net.ReadEntity()) end) -- Sobel PP effect (light / works / players) function CST:SetPPeffect(ent) render.ClearStencil() render.SetStencilEnable(true) ...
local nf_icons = require('local.nf-icons') local utils = { signs = { error = nf_icons['mdi-close_circle_outline'], --  warning = nf_icons['mdi-alert_outline'], --  hint = nf_icons['mdi-lightbulb_outline'], --  information = nf_icons['oct-info'], --  hint = nf_icons['fa-hand_o_right'], --  ...
------ MP3 PLAYER - gotta have my boats n hoes! local currMP3 = 0 function toggleMP3(key, state) if getElementData(getLocalPlayer(), "fishing") or getElementData(getLocalPlayer(), "jammed") then -- fishing and weapon jams need +/= keys already elseif (exports.global:hasItem(getLocalPlayer(), 19) and not (isP...
-- Base16 {{ scheme-name }} color -- Author: {{ scheme-author }} -- to be use in your theme.lua -- symlink or copy to config folder `local color = require('color')` local M = {} M.base00 = "#2C3E50" -- ---- M.base01 = "#34495E" -- --- M.base02 = "#7F8C8D" -- -- M.base03 = "#95A5A6" -- - M.base04 = "#BDC3C7" -- + M.b...
require "app.uicommon.WADemoNaviLayer" WADemoVKInviteLayer = class("WADemoVKInviteLayer", function() local layer = WADemoNaviLayer:new() return layer end) function WADemoVKInviteLayer:ctor() self:setNaviTitle("VK邀请") local button_1 = ccui.Button:create() button_1:setTitleText("invite") l...
Locales['en'] = { ['mechanic'] = 'LS Customs', ['drive_to_indicated'] = '~y~Conduce~s~ a la ubicación indicada.', ['mission_canceled'] = 'Misión ~r~cancelada~s~', ['vehicle_list'] = 'Lista de vehículos', ['work_wear'] = 'Ropa de trabajo', ['civ_w...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BceSetGuildAnno_pb', package.seeall) local BCESETGUILDANNO = protobuf.Descriptor(); local BCESETGUILDANNO_ANNO_FIELD = protobuf.FieldDescriptor(); BCESETGUILDANNO_ANNO_FIELD.name = "anno" BCESETGUILDANNO_ANNO_FIELD.full_name = ".c...
-- MySQLOO local self = {} GLib.Databases.MySqlOODatabase = GLib.MakeConstructor (self, GLib.Databases.IDatabase) local loaded = false function self:ctor () self.Database = nil if not loaded then require ("mysqloo") loaded = true end end function self:Connect (server, port, username, password, databaseName,...
local ui = {} local config = require("modules.ui.config") ui["folke/which-key.nvim"] = { opt = true, event = "BufEnter", config = function() require("which-key").setup() end, } ui["j-hui/fidget.nvim"] = { opt = true, event = "BufRead", config = function() require("fidget").setup({ text = { ...
require("hop").setup({ case_insensitive = true, char2_fallback_key = "<CR>", }) local map = vim.api.nvim_set_keymap local opts = { noremap = true, silent = true } -- replace "t" map("n", "t", "<cmd>lua require'hop'.hint_char1()<cr>", opts) map("o", "t", "<cmd>lua require'hop'.hint_char1()<cr>", opts) map("v", "t", ...
title = "DREAMRUNNER" shortname = "dreamrunner" author = "Felix Laurie von Massenbach" appid = "uk.co.erbridge.dreamrunner" version = "0.1.0"
return {--[[ #PVF_File ]] ["[player number]"]={2,8}, ["[pvp start area]"]={0,0,0,0,0,0,0,0,0,0,0,0}, ["[dungeon]"]={3,}, ["[type]"]="[normal]", ["[greed]"]="GG CC", ["[tile]"]={"Tile/ForestUnder.til","Tile/ForestUnder.til","Tile/ForestUnder.til","Tile/ForestUnder.til","Tile/ForestUnderOver.til","Tile/Forest...
local ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterServerCallback("tpm:fetchUserRank", function(source, cb) local player = ESX.GetPlayerFromId(source) if player ~= nil then local playerGroup = player.getGroup() if playerGroup ~= nil then ...
local helpers = require('test.functional.helpers') local eval, command, feed = helpers.eval, helpers.command, helpers.feed local eq, clear, insert = helpers.eq, helpers.clear, helpers.insert local expect, write_file = helpers.expect, helpers.write_file do clear() command('let [g:interp, g:errors] = provider#python...
--[[ Copyright 2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agr...
--星坠尘 孤言 local m=14000278 local cm=_G["c"..m] cm.card_code_list={14000260} function cm.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,nil,1) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_SPECIAL_SUM...
Objects = { createObject (8417,1241.6,308.10001,18.5,180,0,336.25), createObject (16500,1269.6,320.79999,18.4,0,90,336.25), createObject (16500,1267.6,316.29999,18.4,0,90,336.248), createObject (16500,1265.6,311.79999,18.4,0,90,336.248), createObject (16500,1263.6,307.29999,18.4,0,90,336.248), createObject (16500,1261...
lg = love.graphics function createTube() local t = {} t.body = love.physics.newBody(world, 300, love.math.random(0, 100), "dynamic") t.shape = love.physics.newRectangleShape(0,0,25,100) t.fixture = love.physics.newFixture(t.body, t.shape, 1) t.body:setInertia(250) t.body:applyForce(-6000, 800) t.body:app...
script.Parent = workspace.acb227 while true do script.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=22355154" wait(0.2) end
AddCSLuaFile("autorun/client/drawarc.lua") if not ACF then error("ACF is not installed - ACF SWEPs require it!") end ACF.SWEP = ACF.SWEP or {} ACF.SWEP.PlyBullets = ACF.SWEP.PlyBullets or {} local bullets = ACF.SWEP.PlyBullets function shallowcopy(orig) local orig_type = type(orig) local copy ...
function onCreate() -- background shit makeLuaSprite('church_dark_split', 'stages/church_dark_split', -600, -600); setLuaSpriteScrollFactor('church_split', 1, 1); addLuaSprite('church_dark_split', false); scaleLuaSprite('church_dark_split',1.5,1.5); end function onMoveCamera(focus) if focus == 'dad' ...
local mod = require("scripts.stageapi.mod") local shared = require("scripts.stageapi.shared") StageAPI.RoomNamesEnabled = false StageAPI.GlobalCommandMode = false local testingStage local testingRoomsList local testSuite = include("resources.stageapi.luarooms.testsuite") local mapLayoutTestRoomsList = StageAPI.RoomsL...
local shadowText = script.parent local shadowTextOffsetX = shadowText.x local shadowTextOffsetY = shadowText.y local mainText = script:GetCustomProperty("MainText"):WaitForObject() function Tick(deltaTime) shadowText.text = mainText.text shadowText.fontSize = mainText.fontSize shadowText.x = mainText.x + ...
return (function(Kb,y0,Rb,Hb,Eb,kb,wb,DT,Ub,BT,tb,fb,sb,qb,Cb,lb,ub,c0,jb,w0,rb,ET,mb,n0,hb,Tb,Mb,Wb,kT,Ob,gb,pb,eb,Nb,ab,aT,ib,C0,Jb,Yb,MT,r0,hT,NT,ST,Fb,yb,G0,TT,X0,mT,db,Gb,Vb,LT,Qb,AT,Lb,Pb,Sb,Xb,Ib,cb,Db,vT,bb,xb,sT,Z0,gT,Ab,ob,JT,zb,Bb,Zb,lT,nb,eT,KT,vb,YT,...)local qT,FT,jT,tT,oT=JT,JT,JT,G0(0,nil,nil,{},tT,oT,J...
local MOD_NAME = minetest.get_current_modname() local MOD_PATH = minetest.get_modpath(MOD_NAME) local Vec3 = dofile(MOD_PATH.."/lib/Vec3_1-0.lua") potions = {} function potions.register_potion(iname, color, exptime, action, expaction) iname = string.gsub(iname, "[-%[%]()1023456789 ]", "") mi...
------------------------------- -- -- Marco's Awesome 3.5.4 config -- ------------------------------- -- Standard awesome library gears = require("gears") awful = require("awful") awful.rules = require("awful.rules") require("awful.autofocus") -- Widget and layout library wibox = require("wibox") -- Theme handling lib...
flux = require 'flux' function love.load() backgroundColor = {58, 154, 187} warship = love.graphics.newImage('warship.png') warshipLocation = { x = 250, y = 250, moving = false, radians = 0, travelRadius = 100 } buttonSpeedUp = { x = 5, y = 25, color = {249, 203, 79}, wid...
---@tag telescope.actions.generate ---@brief [[ --- Module for convenience to override defaults of corresponding |telescope.actions| at |telescope.setup()|. --- --- General usage: --- <code> --- require("telescope").setup { --- defaults = { --- mappings = { --- n = { --- ["?"] = action_ge...
local A, ns = ... local core, config, m, oUF = ns.core, ns.config, ns.m, ns.oUF local auras, filters = ns.auras, ns.filters local font = m.fonts.frizq local font_num = m.fonts.myriad local frame_name = 'focus' -- Import API Functions local Auras_ShouldDisplayDebuff = CompactUnitFrame_Util_ShouldDisplayDebuff -- Fra...
-------------------------------- -- @module Node -- @extend Ref -- @parent_module cc ---@class cc.Node:cc.Ref local Node = {} cc.Node = Node -------------------------------- --- Adds a child to the container with a local z-order.<br> -- If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransition...
vim.bo.shiftwidth = 4 vim.bo.tabstop = 4 vim.bo.softtabstop = 4 vim.bo.expandtab = true vim.bo.textwidth = 0 vim.bo.autoindent = true vim.bo.smartindent = true
local helpers = require('test.functional.helpers')(after_each) local clear = helpers.clear local command = helpers.command local eval = helpers.eval local expect = helpers.expect local eq = helpers.eq local feed = helpers.feed local feed_command = helpers.feed_command local insert = helpers.insert local funcs = helper...
Auctionator.Selling.Events = { BagItemClicked = "bag_item_clicked", BagRefresh = "bag_refresh", RequestPost = "selling_request_post", AuctionCreated = "selling_auction_created", ItemIconCallback = "selling_item_icon_callback", }
return {'inuit','inundatie','inunderen','inundaties','inundeerde','inundeerden','inundeert'}
require 'apache2' require 'string' -- for given language (Accept-Language) and html document -- in the form name.ext, serve name.language.ext function language_document(r) local uri = r.uri r:info("got " .. uri) local language = r.headers_in['Accept-Language'] if language then r:info("requested language: ...
--[[ Class: Product Manages a renderable product. PUBLIC METHODS: clearRenderParameters() generateUrl(additionalParams) getAccessInfo() getRenderParameter(key) getWorkflowId() saveToFile(filepath,additionalParams) setAccessInfo(accessInfo) setRenderParameter(key,newValue) setWorkflowId(newWorkflowId) PRIVATE METHO...
setWeaponProperty(38, "poor", "damage", 1) setWeaponProperty(38, "std", "damage", 1) setWeaponProperty(38, "pro", "damage", 1) function getNearestVehicle(player,distance) local tempTable = {} local lastMinDis = distance-0.0001 local nearestVeh = false local px,py,pz = getElementPosition(player) local pint = getEl...
hand.job mate.else for.root server.2 {ball}exced to.if merge.all -server.datasheet -excel command.ffd line.if cage.roob -soflayer.merged .item = conflict .meme member.is flat.it = merger ...zipper = gexe.cute cute.remember new-instances.wild=use macromedia.core..script.js ...
-- FUNCTIONS USED BY THE MOD -- nothing too fancy, but get the job done function place_in_grid(pos, placer, pointed_thing, ngroup, modname, node_id, wmflag) local gridax = find_grid_axis(pos, ngroup) local nodetoplace = "" if gridax then local pers = minetest.dir_to_facedir(minetest.yaw_to_dir(placer:get_look_hor...
-- The Computer Language Benchmarks Game -- http://shootout.alioth.debian.org/ -- contributed by Mike Pall local function BottomUpTree(item, depth) if depth > 0 then local i = item + item depth = depth - 1 local left, right = BottomUpTree(i - 1, depth), BottomUpTree(i, depth) return { item, left, right } els...
-- ItemPage.lua -- ArsonistD -- Started : 12/09/2021 -- Last Edit : 12/09/2021 local framework = require(script.Parent.Parent.Parent.ArsonsPluginFramework) local Roact = require(script.Parent.Parent.Parent.Packages.Roact) ItemPage = Roact.Component:extend( "ItemPage" ) function ItemPage:init() self.Item = f...
----------------------------------- -- Area: Alzadaal Undersea Ruins -- Door: Gilded Doors (North) -- !pos 180 0 79 72 ----------------------------------- require("scripts/globals/keyitems") require("scripts/globals/besieged") local ID = require("scripts/zones/Alzadaal_Undersea_Ruins/IDs") -----------------------------...
-- Copyright (C) by Jianhao Dai (Toruneko) local BN = require "resty.crypto.bn" local ERR = require "resty.crypto.error" local ffi = require "ffi" local ffi_gc = ffi.gc local ffi_null = ffi.null local C = ffi.C local _M = { _VERSION = '1.0.0' } ffi.cdef [[ typedef struct rsa_st RSA; RSA *RSA_new(void); void RSA_fre...
-- libraries Class = require 'assets/lib/class' Event = require 'assets/lib/event' Push = require 'assets/lib/push' Timer = require 'assets/lib/timer' -- internal require 'src/animation' require 'src/constants' require 'src/entity' require 'src/entitydefs' require 'src/gameobject' require 'src/gameobjects' require 'sr...
function normal (shader, t_base, t_second, t_detail) shader:begin ("combine_1", "combine_volumetric") : fog (false) : zb (false,false) : blend (true,blend.one,blend.one) -- : aref (true,0) -- enable to save bandwith? : sorting (2, false) shader:dx10texture ("s_vollight", "$user$volumetric") ...
-- helper.lua -- List features and usage of the schema. local function translator(input, seg) if input == 'help/' then local table = { { '繁体简化', 'Ctrl + Shift + 4' } , { '簡入繁出', 'Ctrl + Shift + F' } , { '三重注解', 'Ctrl + C' } , { '屏蔽词组', 'Ctrl + S' } , { '显示时钟', ...
local gameover = {} gameover.timer = Timer.new() local g = love.graphics gameover.bg = g.newImage("assets/gameover.png") gameover.font = g.newFont(20) function gameover:init() self.text = "There there, it was just a nightmare. Now get back to bed will you?" end function gameover:entering() g.setFont(self.font) end...
local drawableRectangle = require("structs.drawable_rectangle") local xnaColors = require("consts.xna_colors") local utils = require("utils") local waterfallHelper = require("helpers.waterfalls") local bigWaterfall = {} bigWaterfall.name = "bigWaterfall" bigWaterfall.minimumSize = {16, 16} bigWaterfall.fieldInformati...
nut.chat = nut.chat or {} nut.chat.classes = nut.char.classes or {} local DUMMY_COMMAND = {syntax = "<string text>", onRun = function() end} if (!nut.command) then include("sh_command.lua") end function nut.chat.register(chatType, data) if (!data.onCanHear) then data.onCanHear = function(speaker, list...
fx_version 'adamant' game 'gta5' ui_page 'client/ui/index.html' client_scripts { 'client/cl_*.lua' } shared_scripts { 'shared/config.lua', 'shared/logger.lua' } server_scripts { '@mysql-async/lib/MySQL.lua', 'server/controllers/*.lua', 'server/sv_*.lua', } files { 'client/ui/index.html', 'client/...
if lv1lua.isPSP then lv1lua.saveloc = "ms0:/PSP/GAME/"..lv1lua.loveconf.identity.."/savedata/" elseif lv1lua.mode == "PS3" then lv1lua.saveloc = lv1lua.dataloc.."/savedata/" else lv1lua.saveloc = "ux0:/data/"..lv1lua.loveconf.identity.."/savedata/" end dofile(lv1lua.dataloc.."LOVE-WrapLua/"..lv1lua.mode.."/filesyste...
local RectangleShape = Recipe.wrapper.new('RectangleShape', { extends = 'PolygonShape.lua', }) RectangleShape.x = 0 RectangleShape.y = 0 RectangleShape.width = 1 RectangleShape.height = 1 function RectangleShape:create_wrapped() return love.physics.newRectangleShape(self.x, self.y, self.width, self.height, se...
local playsession = { {"belbo", {791797}}, {"Serennie", {1729}}, {"Richard2711", {30506}}, {"Miteone", {494788}}, {"helic99", {3339}}, {"Creator_Zhang", {213338}}, {"gearmach1ne", {88492}} } return playsession
#!/usr/bin/env lua local ui = require "tek.ui" local List = require "tek.class.list" local Group = ui.Group local MenuItem = ui.MenuItem local PopItem = ui.PopItem local Spacer = ui.Spacer local Window = ui.Window local L = ui.getLocale("tekui-demo", "schulze-mueller.de") --------------------------------------------...
Node = {} Flang.Node = Node Node.__index = Node --[[ A Node object represents a node in the AST passed from the parser to the interpreter. Nodes only require a type. The object passed to this constructor could contains whatever the node requires. ]] function Node:new(o) if not o then error("nil constructor!") ...
local state = require "state" local button = require "button" local animation = require "animation" local game = state "game" local grid = require "grid" local down = false local width, height = getScreenDimensions() local player = grid.PLAYER_ONE local back = button( width / 2 - 100, height - 75, 200, 50, "< back"...
local settings = require "textadept-dev-tools.settings" local tools = require "textadept-dev-tools.tools" local tools_project = require "textadept-dev-tools.tools_project" local nav = require "textadept-dev-tools.navigation" -- Initialize local variables for navigation. -- view_buffer_state is used to control the pri...
--- The discord message class. -- It can be obtained either from a discord event, or by requesting a message by it's ID from the discord servers. -- @usage local fetchedMessage = discord.message("channel_id", "message_id") --The requested message. -- @classmod discord.message local discord = ... --Passed as an argumen...
GG.SB = {}
local env = require("tangerine.utils.env") local p = {} p.shortname = function(path) _G.assert((nil ~= path), "Missing argument path on fnl/tangerine/utils/path.fnl:12") return (path:match(".+/fnl/(.+)") or path:match(".+/lua/(.+)") or path:match(".+/(.+/.+)")) end p.resolve = function(path) _G.assert((nil ~= pat...
local setmetatable = setmetatable local button = require( "awful.button" ) local beautiful = require( "beautiful" ) local naughty = require( "naughty" ) local tag = require( "awful.tag" ) local util = require( "awful.util" ) local tooltip2 = require( "radi...
local gfx = require("/dynamic/helpers/mesh_helpers.lua") local band_color = 0xffffffff local radius = 25 function f1(angle) return 25 * math.cos(2*angle)-- + math.sin(3 * angle)) end function mesh_from_polar_function(f) computed_vertexes = {} local index = 0 local line = {} local colors = {} for angle =...
-- local g = vim.g -- local map = vim.api.nvim_set_keymap -- local options = {noremap = true, silent = true} -- map('n', '<Leader><Space>', ':Rg<CR>', options) -- map('n', '<Leader>g', ':GFiles?<CR>', options) -- map('n', '<Leader>gc', ':Commits<CR>', options) -- map('n', '<Leader>bc', ':BCommits<CR>', options) -- map...
local function keypressed(key) if key == "escape" then love.event.quit() end end return { __love = { default = { keypressed = keypressed, }, }, }
-------------------------------- -- @module VisibleFrame -- @extend Frame -- @parent_module ccs -------------------------------- -- -- @function [parent=#VisibleFrame] isVisible -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#VisibleFr...
-------------------------------------------------------------------------------- --[[ AttractField Creates a field that attracts particles. --]] -------------------------------------------------------------------------------- local CBE = require("CBE.CBE") -- Create the vent local vent = CBE.newVent({ positionType ...
--Register with LibStub local MAJOR, MINOR = "Up_FloatingWindowSettingsMenu", 2 local LIB, _ = LibStub:NewLibrary(MAJOR, MINOR) if not LIB then return end -- avoid double loading. --- Settings menu for floating window. -- name of addon required by Up_AddonConfigurator. LIB.name = "Up_FloatingWindow_SettingsMenu" --- ...
--[[ From https://github.com/victorso/.hammerspoon/blob/master/tools/clipboard.lua Converted to plugin by Diego Zamboni This is my attempt to implement a jumpcut replacement in Lua/Hammerspoon. It monitors the clipboard/pasteboard for changes, and stores the strings you copy to the transfer area. You ca...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = { PlaceObj('MalfunctionRocket', { 'Resource', "Electronics", 'Amount', 10000, }), }, Category = "RocketManualLaunch", Effects = { PlaceObj('RewardSupplyPods', { 'Amount', "<freesupplypods>", ...
local music = nil; local doors = {}; player0 = nil; sarge = scene:getObjects("sarge0")[1]; cam0 = scene:getObjects("cam0")[1]; function startMusic(name, crossfade) local newMusic = audio:createStream(name); newMusic.loop = true; newMusic.isMusic = true; if crossfade then audio:crossfade(music, ...
ITEM.name = "Makarov PM" ITEM.desc = "A pre-war handgun that fires 9x18 Makarov Rounds" ITEM.model = "models/weapons/w_stalker_makarov.mdl" ITEM.class = "stalker_makarov" ITEM.weaponCategory = "sidearm" ITEM.width = 2 ITEM.height = 1 ITEM.price = 300
local mod = DBM:NewMod(2157, "DBM-Party-BfA", 8, 1001) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 18044 $"):sub(12, -3)) mod:SetCreatureID(131318) mod:SetEncounterID(2111) mod:SetZone() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 260879 260894 264757 264603" ) ...
local gears = require("gears") local wibox = require("wibox") local config_dir = "~/.config/awesome/" local res_dir = config_dir.."res/" --------------------------- -- Default awesome theme -- --------------------------- local theme_assets = require("beautiful.theme_assets") local xresources = require("beautiful.xre...
-- Modified from https://github.com/sainnhe/edge vim.g.colors_name = 'edge' local cp = {} if vim.g.theme_style == 'dark' then cp = { black = '#202023', bg0 = '#2B2D37', bg1 = '#333644', bg2 = '#363A49', bg3 = '#3A3E4E', bg4 = '#404455', bg_grey = '#7E86...
return { type = "TEX"; file = "t.jpg"; }
--副本 local moon = require("moon") local core = require("moon.core") local cmd = require("game.copy.copy_cmd") require("config") require("def") require("msgid") moon.exports.vector2 = require("base.vector2") moon.exports.agent = require("game.battle.agent") moon.exports.agentmgr = require("game.battle.agentmgr") moon.e...
return {'randstad','randstedelijk','randstedeling','ranch','rancher','ranchero','rancho','rancune','rancuneus','rand','randaarding','randapparaat','randapparatuur','randbalk','randbemerking','randbeplanting','randdebiel','randeffect','randen','randfiguur','randfunctie','randgebergte','randgebeuren','randgebied','randge...
object_mobile_outbreak_imp_trooper_guard_m_02 = object_mobile_shared_outbreak_imp_trooper_guard_m_02:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_imp_trooper_guard_m_02, "object/mobile/outbreak_imp_trooper_guard_m_02.iff")
function widget:GetInfo() return { name = "Game info", desc = "", author = "Floris", date = "May 2017", license = "", layer = 2, enabled = true, } end local loadedFontSize = 32 local font = gl.LoadFont(LUAUI_DIRNAME.."Fonts/FreeSansBold.otf", loadedFontSize, 16,2) local titlecolor ...
local helpers = require "spec.helpers" local cjson = require "cjson.safe" local pl_file = require "pl.file" local TEST_CONF = helpers.test_conf local function set_ocsp_status(status) local upstream_client = helpers.http_client(helpers.mock_upstream_host, helpers.mock_upstream_port, 5000) local res = assert(upst...
-- Generated by CSharp.lua Compiler local System = System local ClientRails local SharedRails local SlipeClientElements local SlipeClientGameWorld local SlipeClientSounds local SlipeClientVehicles local SlipeSharedHelpers local SystemNumerics System.import(function (out) ClientRails = out.ClientRails SharedRails = ...
local popup = {} local api = vim.api local function calc_width(lines) local width = 0 for _, l in ipairs(lines) do local len = vim.fn.strdisplaywidth(l) if len > width then width = len end end return width end local function open_win(bufnr, enter, opts) local stat, win_id =...
package("xcb-proto") set_homepage("https://www.x.org/") set_description("X.Org: XML-XCB protocol descriptions for libxcb code generation") set_urls("https://xorg.freedesktop.org/archive/individual/proto/xcb-proto-$(version).tar.gz", "https://xcb.freedesktop.org/dist/xcb-proto-$(version).tar.g...
-- Petit script pour recevoir la LED IR --[[ ./luatool.py --ip 192.168.43.203 --src ~/Desktop/NodeMCU_Lua_robot/robot/goodies/IR/ir_receiver2.lua --dest ir_receiver2.lua telnet -r 192.168.43.203 dofile("ir_receiver2.lua") dofile("dir.lua") dofile("cat.lua") cat("ir_receiver2.lua") node.restart() tmr.stop(ir_receive_tmr...
local vimw = require("facade") local table_ = require("earthshine.table") local inspect = require("vendor.inspect") local deque = require("vendor.deque") local codestats_version, pulse_endpoint, week_in_seconds, xps_metatable, create_pulse, pulse_metatable, normalize_language codestats_version = "0.0.1" pulse_endpoint ...
--require("compat-5.1") System=luanet.System Math=System.Math print(Math.Pow(2,3))
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- drow_ranger_multis...
return core.SystemConstructor("BoxDebugDrawSystem",function(...) return { filter = core.tiny.requireAll( "PositionComponent", "BoxComponent" ), draw = function(self,entity) love.graphics.rectangle("line",entity.x,entity.y,entity.width,entity.height) ...
--////////////////////////////////// --//// Holystone Productions //// --//// Copy Right //// --//// Blizzlike Repack v 1.0 //// --////////////////////////////////// local DeathspeakerZealot = 36808 function DeathspeakerZealot_OnCombat(punit, event) punit:RegisterEvent("DeathspeakerZealot_Shado...
local t = LoadFallbackB(); t[#t+1] = StandardDecorationFromFileOptional("StyleIcon","StyleIcon"); t[#t+1] = StandardDecorationFromFile("StageDisplay","StageDisplay"); t[#t+1] = Def.ActorFrame{ LoadActor( THEME:GetPathB("","optionicon_P1") ) .. { InitCommand=cmd(halign,0;player,PLAYER_1;x,SCREEN_LEFT+110;y,S...
local mg = require "moongen" local memory = require "memory" local device = require "device" local ts = require "timestamping" local stats = require "stats" local log = require "log" local limiter = require "software-ratecontrol" local pipe = require "pipe" local ffi = require "ffi" local libmo...
target("interfaces") set_kind("static") add_files("src/interfaces.rs") target("${TARGETNAME}_demo") set_kind("binary") add_deps("interfaces") add_files("src/main.rs") add_linkdirs("$(buildir)") ${FAQ}
require("plenary.reload").reload_module "telescope" local tester = require "telescope.pickers._test" local log = require "telescope.log" log.use_console = false describe("scrolling strategies", function() it("should handle cycling for full list", function() tester.run_file [[find_files__scrolling_descending_cy...
hp = 1200 attack = 400 defense = 400 speed = 80 mdefense = 500 luck = 100 strength = ELEMENT_NONE weakness = ELEMENT_NONE function initId(id) myId = id end function start() end function get_action(step) return COMBAT_ATTACKING, 1, getRandomPlayer() end function die() end function get_at...
local db; local icon; local saveVar; local iconName = "WoWQuote"; local iconImg = "Interface\\Icons\\inv_misc_book_08"; local iconOnClick = function () WQ_ShowUI(); end; local iconOnTooltipShow = function (tooltip) tooltip:SetText(iconName); end; db = LibStub("LibDataBroker-1.1"):NewDataObject(iconName, { type ...
local followchars = true; local xx = 420.95; local yy = 275; local xx2 = 1222.9; local yy2 = 455; local ofs = 50; local ofs2 = 40; local del = 0; local del2 = 0; local angleshit = 0.3; local anglevar = 0.3; function opponentNoteHit(id, direction, noteType, isSustainNote) if curBeat < 145 then if curBeat...
am.addCMD("freeze", 'Freezes a player', 'Administration', function(caller, target, reason) am.notify(nil, am.green, caller:Nick(), am.def, ' has frozen ', am.red, target:Nick(), am.def, ' for ', am.green, reason) target:Freeze(true) end):addParam({ name = 'target', type = 'player' }):addParam({ name = "reason", ...