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local keymap = {} function keymap.map(mode, lhs, rhs, opts) local options = {noremap = true} if opts then options = vim.tbl_extend("force", options, opts) end keymap.nvim_set_keymap(mode, lhs, rhs, options) end function keymap.map_buf(bufnr, mode, lhs, rhs, opts) local options = {noremap = true} if opts then options = vim.tbl_extend("force", options, opts) end keymap.nvim_buf_set_keymap(bufnr, mode, lhs, rhs, options) end _Mappings = _Mappings or {} _MappingsBuffer = _MappingsBuffer or {} --- @param mode string --- @param lhs string local function create_map_key(mode, lhs) local map_key = mode .. lhs map_key = string.gsub(map_key,"<", "-") map_key = string.gsub(map_key,">", "-") return map_key end --- @param map_key string local function create_map_string(map_key) return string.format( "<cmd>lua require('relnod.keymap').execute_mapping('%s')<CR>", map_key ) end --- @param map_key string --- @param bufnr number local function create_map_string_buf(map_key, bufnr) return string.format( "<cmd>lua require('relnod.keymap').execute_buffer_mapping(%d, '%s')<CR>", bufnr, map_key ) end --- See |nvim_set_keymap|, but the rhs can either be a string or a lua function. --- --- @param mode string --- @param lhs string --- @param rhs string or function --- @param opts table function keymap.nvim_set_keymap(mode, lhs, rhs, opts) if type(rhs) == "string" then vim.api.nvim_set_keymap(mode, lhs, rhs, opts) else local map_key = create_map_key(mode, lhs) local map_string = create_map_string(map_key) _Mappings[map_key] = rhs vim.api.nvim_set_keymap(mode, lhs, map_string, opts) end end --- See |nvim_buf_set_keymap|, but the rhs can either be a string or a lua --- function. --- --- @param bufnr number --- @param mode string --- @param lhs string --- @param rhs string or function --- @param opts table function keymap.nvim_buf_set_keymap(bufnr, mode, lhs, rhs, opts) if type(rhs) == "string" then vim.api.nvim_buf_set_keymap(bufnr, mode, lhs, rhs, opts) else if _MappingsBuffer[bufnr] == nil then _MappingsBuffer[bufnr] = {} end local map_key = create_map_key(mode, lhs) local map_string = create_map_string_buf(map_key, bufnr) _MappingsBuffer[bufnr][map_key] = rhs vim.api.nvim_buf_set_keymap(bufnr, mode, lhs, map_string, opts) end end --- Executes a keymap. --- --- @param map_key string function keymap.execute_mapping(map_key) if _Mappings ~= nil and _Mappings[map_key] ~= nil then _Mappings[map_key]() end end --- Executes a keymap. --- --- @param bufnr number --- @param map_key string function keymap.execute_buffer_mapping(bufnr, map_key) if _MappingsBuffer ~= nil and _MappingsBuffer[bufnr][map_key] and _MappingsBuffer[bufnr][map_key] ~= nil then _MappingsBuffer[bufnr][map_key]() end end vim.cmd[[augroup keymap_buf_delete]] vim.cmd[[autocmd!]] vim.cmd[[autocmd BufDelete * lua require'relnod/keymap'.handle_buf_delete()]] vim.cmd[[augroup END]] function keymap.handle_buf_delete() local bufname = vim.fn.expand("<afile>") if bufname == "" then return end local bufnr = vim.fn.bufnr(bufname) for _, b in pairs(_MappingsBuffer) do if b == bufnr then _MappingsBuffer[bufnr] = nil return end end end return keymap
--Grim 赤ずきん function c21210002.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,21210002) e1:SetCondition(c21210002.spcon) e1:SetOperation(c21210002.spop) c:RegisterEffect(e1) --destroy local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetTarget(c21210002.damtg) e3:SetOperation(c21210002.damop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) --atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCondition(c21210002.con1) e2:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_FIRE)) e2:SetValue(c21210002.val) c:RegisterEffect(e2) local e5=e2:Clone() e5:SetCondition(c21210002.con2) e5:SetTarget(aux.TargetBoolFunction(Card.IsFaceup)) c:RegisterEffect(e5) --damage local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e6:SetCode(EVENT_PRE_BATTLE_DAMAGE) e6:SetOperation(c21210002.damop) c:RegisterEffect(e6) --cannot be xyzmat local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE) e6:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e6:SetValue(1) c:RegisterEffect(e6) end c21210002.named_with_Grim=1 c21210002.named_with_RedHat=1 function c21210002.IsGrim(c) local m=_G["c"..c:GetCode()] return m and m.named_with_Grim end function c21210002.IsAlice(c) local m=_G["c"..c:GetCode()] return m and m.named_with_Alice end function c21210002.IsRedHat(c) local m=_G["c"..c:GetCode()] return m and m.named_with_RedHat end function c21210002.spfilter(c) return c:IsFaceup() and c21210002.IsGrim(c) and c:IsType(TYPE_MONSTER) end function c21210002.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c21210002.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil) and Duel.CheckLPCost(tp,500) end function c21210002.spop(e,tp,eg,ep,ev,re,r,rp,chk) Duel.PayLPCost(tp,500) end function c21210002.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local m=Duel.GetFieldGroupCount(e:GetHandler():GetControler(),0,LOCATION_MZONE)*300 Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(m) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,m) end function c21210002.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function c21210002.con1(e) local tp=e:GetHandlerPlayer() return Duel.GetLP(tp)>Duel.GetLP(1-tp) end function c21210002.con2(e) local tp=e:GetHandlerPlayer() return Duel.GetLP(tp)<=Duel.GetLP(1-tp) end function c21210002.val(e,c) return c:GetBaseAttack()*.3 end function c21210002.damop(e,tp,eg,ep,ev,re,r,rp) Duel.ChangeBattleDamage(1-tp,0,false) Duel.ChangeBattleDamage(tp,ev,false) end
---@meta ---@class cc.EaseSineInOut :cc.ActionEase local EaseSineInOut={ } cc.EaseSineInOut=EaseSineInOut ---* ---@param action cc.ActionInterval ---@return self function EaseSineInOut:create (action) end ---* ---@return self function EaseSineInOut:clone () end ---* ---@param time float ---@return self function EaseSineInOut:update (time) end ---* ---@return cc.ActionEase function EaseSineInOut:reverse () end ---* ---@return self function EaseSineInOut:EaseSineInOut () end
-- Copyright 2013 Jon S Akhtar (Sylvanaar) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. --- manipulating Lua tables. -- @module table module "table" --- -- Given an array where all elements are strings or numbers, returns -- `table[i]..sep..table[i+1] ... sep..table[j]`. The default value for -- `sep` is the empty string, the default for `i` is 1, and the default for -- `j` is the length of the table. If `i` is greater than `j`, returns the -- empty string. function concat(t, sep, i, j) return { "", 1 } end --- -- Inserts element `value` at position `pos` in `table`, shifting up -- other elements to open space, if necessary. The default value for `pos` is -- `n+1`, where `n` is the length of the table (see §2.5.5), so that a call -- `table.insert(t,x)` inserts `x` at the end of table `t`. function insert(t, pos, value) end --- -- Returns the largest positive numerical index of the given table, or -- zero if the table has no positive numerical indices. (To do its job this -- function does a linear traversal of the whole table.) function maxn(t) return 0 end --- -- Removes from `table` the element at position `pos`, shifting down other -- elements to close the space, if necessary. Returns the value of the removed -- element. The default value for `pos` is `n`, where `n` is the length of the -- table, so that a call `table.remove(t)` removes the last element of table -- `t`. function remove(t, pos) end --- -- Sorts table elements in a given order, -- *in-place*, from `table[1]` to `table[n]`, where `n` is the length of the -- table. If `comp` is given, then it must be a function that receives two -- table elements, and returns true when the first is less than the second -- (so that `not comp(a[i+1],a[i])` will be true after the sort). If `comp` -- is not given, then the '<' operator will be used. function sort(t, comp) end return table
--[[ ******************************************************************************** Project owner: RageQuit community Project name: GTW-RPG Developers: Mr_Moose Source code: https://github.com/404rq/GTW-RPG/ Bugtracker: https://discuss.404rq.com/t/issues Suggestions: https://discuss.404rq.com/t/development Version: Open source License: BSD 2-Clause Status: Stable release ******************************************************************************** ]]-- --[[ Countdown timer manager ]]-- countdownTimers = {} function showCountDown(plr, cmd, seconds, ...) local text = table.concat({ ... }, " ") local x,y,z = getElementPosition(plr) if seconds and text and math.floor(seconds) < 20 and math.floor(seconds) > 2 then seconds = math.floor(seconds) for k,v in pairs(getElementsByType("player")) do local rx,ry,rz = getElementPosition(v) if getDistanceBetweenPoints3D(x,y,z, rx,ry,rz) < 100 and not isTimer(countdownTimers[v]) then outputChatBox("-- "..getPlayerName(plr).." has requested a countdown --", v, 255, 255, 255) countdownTimers[v] = setTimer(cd_timer_count, 1000, seconds, v, seconds) setTimer(outputChatBox, 1000*seconds+1000, 1, text, v, 255, 255, 255) elseif isTimer(countdownTimers[v]) then exports.GTWtopbar:dm("A timer is already counting down in this area, please wait!", plr, 255, 0, 0) end end else outputChatBox("Correct syntax: /countdown <seconds> <text>", plr, 255, 255, 255) end end addCommandHandler("countdown", showCountDown) -- Display a count down timer for race or similar function cd_timer_count(owner, timeInSeconds) local i1,i2,i3 = getTimerDetails(countdownTimers[owner]) outputChatBox("#66FF00[Countdown] #FFFFFF"..i2, owner, 255, 255, 255, true) end
------------------------------------------------------------------------ --[[ PGLMFactory ]]-- -- An example experiment builder for training BillionWords using a -- Language Model of arbitrary dept ------------------------------------------------------------------------ local PGLMFactory, parent = torch.class("dp.PGLMFactory", "dp.LMFactory") PGLMFactory.isPGLMFactory = true function PGLMFactory:__init(config) config = config or {} local args, name, pg = xlua.unpack( {config}, 'PGLMFactory', nil, {arg='name', type='string', default='LM', help=''}, {arg='pg', type='dp.Postgres', help='default is dp.Postgres()'} ) config.name = name parent.__init(self, config) self._pg = pg or dp.Postgres() end function PGLMFactory:buildObserver(opt) return { self._logger, dp.PGEarlyStopper{ start_epoch = 11, pg = self._pg, max_epochs = opt.max_tries, save_strategy = self._save_strategy, min_epoch = 10 }, dp.PGDone{pg=self._pg} } end
local Types = require(script.Parent.Parent.Types) type Array<T> = Types.Array<T> local function filterArray(arr: Array<any>, predicate: (any, number, Array<any>) -> boolean): Array<any> local new = table.create(#arr) for index, value in arr do if predicate(value, index, arr) then table.insert(new, value) end end return new end return filterArray
local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua') ScenarioUtils.CreateResources = function() end local function localImport(fileName) return import('/maps/beach_survival_ee.v0008/src/' .. fileName) end local function entropyLibImport(fileName) return import('/maps/beach_survival_ee.v0008/vendor/EntropyLib/src/' .. fileName) end local Survival_TickInterval = 0.50; -- how much delay between each script iteration local Survival_NextSpawnTime = 0; local Survival_CurrentTime = 0; local Survival_GameState = 0; -- 0 pre-spawn, 1 post-spawn, 2 player win, 3 player defeat local Survival_PlayerCount = 0; -- how many human players there are local Survival_MarkerRefs = {{}, {}, {}, {}, {}, {}, {}, {}, {}, {}}; -- 1 center / 2 waypoint / 3 spawn / 4 aty / 5 nuke / 6 navy local Survival_UnitCountPerMinute = 0; -- how many units to spawn per minute (taking into consideration player count) local Survival_UnitCountPerWave = 0; -- how many units to spawn with each wave (taking into consideration player count) local Survival_MinWarnTime = 0; local Survival_DefUnit = nil; local Survival_DefCheckHP = 0.0; local Survival_DefLastHP = 0; local Survival_AtyUnits = {}; local Survival_NukeUnits = {}; local Survival_NextNukeTime = 10000; --2040; local Survival_NukeFrequency = 135; local Survival_ObjectiveTime = 3600; --2160 --2160; local entropyLib = entropyLibImport('EntropyLib.lua').newInstance('/maps/beach_survival_ee.v0008/vendor/EntropyLib/') local Survival_WaveTables = localImport('WaveTables.lua').getWaveTables() local unitCreator = entropyLib.newUnitCreator() local textPrinter = entropyLib.newTextPrinter() local notifier = entropyLib.newNotifier() local formatter = entropyLibImport('Formatter.lua') local function defaultOptions() if (ScenarioInfo.Options.opt_Survival_BuildTime == nil) then ScenarioInfo.Options.opt_Survival_BuildTime = 0 end if (ScenarioInfo.Options.opt_Survival_EnemiesPerMinute == nil) then ScenarioInfo.Options.opt_Survival_EnemiesPerMinute = 32 end if (ScenarioInfo.Options.opt_Survival_WaveFrequency == nil) then ScenarioInfo.Options.opt_Survival_WaveFrequency = 240 end if (ScenarioInfo.Options.opt_BeachHealthMultiplier == nil) then ScenarioInfo.Options.opt_BeachHealthMultiplier = 1 end if (ScenarioInfo.Options.opt_BeachDamageMultiplier == nil) then ScenarioInfo.Options.opt_BeachDamageMultiplier = 1 end if (ScenarioInfo.Options.opt_BeachAutoReclaim == nil) then ScenarioInfo.Options.opt_BeachAutoReclaim = 0 end if (ScenarioInfo.Options.opt_BeachAllFactions == nil) then ScenarioInfo.Options.opt_BeachAllFactions = 0 end if (ScenarioInfo.Options.opt_BeachParagon == nil) then ScenarioInfo.Options.opt_BeachParagon = 0 end end local function setupAutoReclaim() local percentage = ScenarioInfo.Options.opt_CenterAutoReclaim if percentage > 0 then unitCreator.onUnitCreated(function(unit, unitInfo) if unitInfo.isSurvivalSpawned then unit.CreateWreckage = function() end end end) ForkThread( entropyLibImport('AutoReclaim.lua').AutoResourceThread, percentage / 100, percentage / 100 ) end end local function setupHealthMultiplier() local multiplier = ScenarioInfo.Options.opt_BeachHealthMultiplier if multiplier ~= 1 then unitCreator.onUnitCreated(function(unit, unitInfo) if unitInfo.isSurvivalSpawned then unit:SetVeterancy(5) unit:SetMaxHealth(unit:GetMaxHealth() * multiplier) unit:SetHealth(unit, unit:GetMaxHealth()) end end) end end local function setupDamageMultiplier() local buffUnitDamage = entropyLibImport('UnitBuff.lua').buffDamage unitCreator.onUnitCreated(function(unit, unitInfo) if unitInfo.isSurvivalSpawned then buffUnitDamage(unit, ScenarioInfo.Options.opt_BeachDamageMultiplier) end end) end local function vanguardify() unitCreator.onUnitCreated(function(unit, unitInfo) if unitInfo.isSurvivalSpawned and unitInfo.blueprintName == "DEL0204" then unit:SetCustomName("Minion of Vanguard") end end) end local function isPlayerArmy(armyName) return armyName == "ARMY_1" or armyName == "ARMY_2" or armyName == "ARMY_3" or armyName == "ARMY_4" or armyName == "ARMY_5" or armyName == "ARMY_6" or armyName == "ARMY_7" or armyName == "ARMY_8" end local function getPlayerArmies() local armies = {} for armyIndex, armyName in ListArmies() do if isPlayerArmy(armyName) then armies[armyIndex] = armyName end end return armies end local function setupAllFactions() if ScenarioInfo.Options.opt_BeachAllFactions ~= 0 then local allFactions = entropyLibImport('AllFactions.lua') for armyIndex, armyName in ListArmies() do if isPlayerArmy(armyName) then if ScenarioInfo.Options.opt_BeachAllFactions == 1 then allFactions.spawnExtraEngineers(ArmyBrains[armyIndex]) else allFactions.spawnExtraAcus(ArmyBrains[armyIndex]) end end end end end local welcomeMessages = localImport('WelcomeMessages.lua').newInstance( textPrinter, formatter, ScenarioInfo.Options, ScenarioInfo.map_version ) local function showWelcomeMessages() welcomeMessages.startDisplay() end local function setBotColor() SetArmyColor("ARMY_SURVIVAL_ENEMY", 110, 90, 90) end local function setupResourceDeposits() entropyLib.spawnAdaptiveResources( localImport('../beach_survival_ee_tables.lua') ) end function OnPopulate() ScenarioUtils.InitializeArmies() defaultOptions() setupResourceDeposits() setBotColor() setupAutoReclaim() setupHealthMultiplier() setupDamageMultiplier() setupAllFactions() Survival_InitGame() import('/lua/weather.lua').CreateWeather() showWelcomeMessages() vanguardify() end local function createSurvivalUnit(blueprint, x, z, y) local unit = unitCreator.create({ isSurvivalSpawned = true, blueprintName = blueprint, armyName = "ARMY_SURVIVAL_ENEMY", x = x, z = z, y = y }) return unit end -- called at start of game -------------------------------------------------------------------------- function OnStart(self) LOG("----- Survival MOD: Initializing game start sequence..."); -- start the survival tick ForkThread(Survival_Tick); end -- initializes the game settings -------------------------------------------------------------------------- Survival_InitGame = function() LOG("----- Survival MOD: Configuring match settings..."); Survival_NextSpawnTime = ScenarioInfo.Options.opt_Survival_BuildTime; -- set first wave time to build time Survival_MinWarnTime = Survival_NextSpawnTime - 60; -- set time for minute warning ScenarioInfo.Options.Victory = 'sandbox'; -- force sandbox in order to implement our own rules local Armies = ListArmies(); Survival_PlayerCount = table.getn(Armies) - 2; -- save player count, subtracting the 2 AI "players" local ScenarioFramework = import('/lua/ScenarioFramework.lua') -- loop through armies for i, Army in ListArmies() do -- check if it's a human army if (Army == "ARMY_1" or Army == "ARMY_2" or Army == "ARMY_3" or Army == "ARMY_4" or Army == "ARMY_5" or Army == "ARMY_6" or Army == "ARMY_7" or Army == "ARMY_8") then SetArmyUnitCap(Army, 5000) ScenarioFramework.AddRestriction(Army, categories.WALL) ScenarioFramework.AddRestriction(Army, categories.AIR - categories.ENGINEER) if ScenarioInfo.Options.opt_BeachParagon == 0 then ScenarioFramework.AddRestriction(Army, categories.xab1401) end -- loop through other armies to ally with other human armies for x, ArmyX in ListArmies() do -- if human army if (ArmyX == "ARMY_1" or ArmyX == "ARMY_2" or ArmyX == "ARMY_3" or ArmyX == "ARMY_4" or ArmyX == "ARMY_5" or ArmyX == "ARMY_6" or ArmyX == "ARMY_7" or ArmyX == "ARMY_8") then SetAlliance(Army, ArmyX, 'Ally'); end end SetAlliance(Army, "ARMY_SURVIVAL_ALLY", 'Ally'); -- friendly AI team SetAlliance(Army, "ARMY_SURVIVAL_ENEMY", 'Enemy'); -- enemy AI team SetAlliedVictory(Army, true); -- can win together of course :) end end SetAlliance("ARMY_SURVIVAL_ALLY", "ARMY_SURVIVAL_ENEMY", 'Enemy'); -- the friendly and enemy AI teams should be enemies SetIgnoreArmyUnitCap('ARMY_SURVIVAL_ENEMY', true); -- remove unit cap from enemy AI team Survival_InitMarkers(); -- find and reference all the map markers related to survival Survival_SpawnDef(); Survival_CalcWaveCounts(); -- calculate how many units per wave Survival_CalcNukeFrequency(); -- calculate how frequently to launch nukes at the players (once launchers are spawned) -- Survival_ObjectiveTime = Survival_ObjectiveTime * 60; end -- spawns a specified unit -------------------------------------------------------------------------- Survival_InitMarkers = function() LOG("----- Survival MOD: Initializing marker lists..."); local MarkerRef = nil; local Break = 0; local i = 1; while (Break < 6) do Break = 0; -- reset break counter -- center MarkerRef = GetMarker("SURVIVAL_CENTER_" .. i); if (MarkerRef ~= nil) then table.insert(Survival_MarkerRefs[1], i, MarkerRef); -- Survival_MarkerCounts[1] = Survival_MarkerCounts[1] + 1; else Break = Break + 1; end -- path MarkerRef = GetMarker("SURVIVAL_PATH_" .. i); if (MarkerRef ~= nil) then table.insert(Survival_MarkerRefs[2], i, MarkerRef); -- Survival_MarkerCounts[2] = Survival_MarkerCounts[2] + 1; else Break = Break + 1; end -- spawn MarkerRef = GetMarker("SURVIVAL_SPAWN_" .. i); if (MarkerRef ~= nil) then table.insert(Survival_MarkerRefs[3], i, MarkerRef); -- Survival_MarkerCounts[3] = Survival_MarkerCounts[3] + 1; else Break = Break + 1; end -- aty MarkerRef = GetMarker("SURVIVAL_ATY_" .. i); if (MarkerRef ~= nil) then table.insert(Survival_MarkerRefs[4], i, MarkerRef); -- Survival_MarkerCounts[4] = Survival_MarkerCounts[4] + 1; else Break = Break + 1; end -- nuke MarkerRef = GetMarker("SURVIVAL_NUKE_" .. i); if (MarkerRef ~= nil) then table.insert(Survival_MarkerRefs[5], i, MarkerRef); -- Survival_MarkerCounts[5] = Survival_MarkerCounts[5] + 1; else Break = Break + 1; end -- navy MarkerRef = GetMarker("SURVIVAL_SPAWN_NAVY_" .. i); if (MarkerRef ~= nil) then table.insert(Survival_MarkerRefs[6], i, MarkerRef); else Break = Break + 1; end i = i + 1 end end Survival_SpawnDef = function() LOG("----- Survival MOD: Initializing defense object..."); local POS = ScenarioUtils.MarkerToPosition("SURVIVAL_CENTER_1"); Survival_DefUnit = CreateUnitHPR('XRB3301', "ARMY_SURVIVAL_ALLY", POS[1], POS[2], POS[3], 0,0,0); Survival_DefUnit:SetReclaimable(false); Survival_DefUnit:SetCapturable(false); Survival_DefUnit:SetProductionPerSecondEnergy((Survival_PlayerCount * 100) + 0); Survival_DefUnit:SetConsumptionPerSecondEnergy(1); Survival_DefUnit:SetMaxHealth(58000 - (Survival_PlayerCount * 1000)); Survival_DefUnit:SetHealth(nil, 58000 - (Survival_PlayerCount * 1000)); Survival_DefUnit:SetRegenRate(100 - (Survival_PlayerCount * 5)); local Survival_DefUnitBP = Survival_DefUnit:GetBlueprint(); Survival_DefUnitBP.Intel.MaxVisionRadius = 400; Survival_DefUnitBP.Intel.MinVisionRadius = 400; Survival_DefUnitBP.Intel.VisionRadius = 400; Survival_DefUnit:SetIntelRadius('Vision', 400); local ShieldSpecs = { ImpactEffects = 'SeraphimShieldHit01', ImpactMesh = '/effects/entities/ShieldSection01/ShieldSection01_mesh', Mesh = '/effects/entities/SeraphimShield01/SeraphimShield01_mesh', MeshZ = '/effects/entities/Shield01/Shield01z_mesh', RegenAssistMult = 60, ShieldEnergyDrainRechargeTime = 60, ShieldMaxHealth = 55000 + (Survival_PlayerCount * 5000), ShieldRechargeTime = 60, ShieldRegenRate = 290 - (Survival_PlayerCount * 10), ShieldRegenStartTime = 1, ShieldSize = 90, ShieldVerticalOffset = -10, }; Survival_DefUnit.OldOnKilled = Survival_DefUnit.OnKilled; Survival_DefUnit.OnKilled = function(self, instigator, type, overkillRatio) notifier.failure("The defense object has been destroyed. You have lost!", 8); self.OldOnKilled(self, instigator, type, overkillRatio); Survival_GameState = 3; for i, army in ListArmies() do if (army == "ARMY_1" or army == "ARMY_2" or army == "ARMY_3" or army == "ARMY_4" or army == "ARMY_5" or army == "ARMY_6" or army == "ARMY_7" or army == "ARMY_8") then --killAllCommanders(army); GetArmyBrain(army):OnDefeat(); end end end Survival_DefLastHP = Survival_DefUnit:GetHealth(); end -- loops every TickInterval to progress main game logic -------------------------------------------------------------------------- Survival_Tick = function(self) while (Survival_GameState < 2) do Survival_CurrentTime = GetGameTimeSeconds(); Survival_UpdateWaves(Survival_CurrentTime); if (Survival_CurrentTime >= Survival_ObjectiveTime) then Survival_GameState = 2; notifier.positive("You survived the onslaught! You are victorious!", 4); Survival_DefUnit:SetCustomName("CHUCK NORRIS MODE!"); -- update defense object name for i, army in ListArmies() do if (army == "ARMY_1" or army == "ARMY_2" or army == "ARMY_3" or army == "ARMY_4" or army == "ARMY_5" or army == "ARMY_6" or army == "ARMY_7" or army == "ARMY_8") then GetArmyBrain(army):OnVictory(); end end GetArmyBrain("ARMY_SURVIVAL_ENEMY"):OnDefeat(); else if (Survival_GameState == 0) then -- build stage if (Survival_CurrentTime >= Survival_NextSpawnTime) then -- if build period is over Sync.ObjectiveTimer = 0; -- clear objective timer Survival_GameState = 1; -- update game state to combat mode notifier.warning("Space Vikings are attacking!", 4.5); Survival_SpawnWave(Survival_NextSpawnTime); Survival_NextSpawnTime = Survival_NextSpawnTime + ScenarioInfo.Options.opt_Survival_WaveFrequency; -- update next wave spawn time by wave frequency else -- build period still active Sync.ObjectiveTimer = math.floor(Survival_NextSpawnTime - Survival_CurrentTime); -- update objective timer Survival_DefUnit:SetCustomName(SecondsToTime(Sync.ObjectiveTimer)); -- update defense object name if ((Survival_MinWarnTime > 0) and (Survival_CurrentTime >= Survival_MinWarnTime)) then -- display 2 minute warning if we're at 2 minutes and it's appropriate to do so notifier.warning("1 minute warning!", 2); Survival_MinWarnTime = 0; -- reset 2 minute warning time so it wont be displayed again end end elseif (Survival_GameState == 1) then -- combat stage Sync.ObjectiveTimer = math.floor(Survival_ObjectiveTime - Survival_CurrentTime); -- update objective timer if (Survival_CurrentTime >= Survival_NextSpawnTime) then -- ready to spawn a wave Survival_SpawnWave(Survival_NextSpawnTime); Survival_NextSpawnTime = Survival_NextSpawnTime + ScenarioInfo.Options.opt_Survival_WaveFrequency; -- update next wave spawn time by wave frequency end Survival_DefUnit:SetCustomName('Wave Set ' .. (Survival_WaveTables[2][1] - 1) .. "/" .. (table.getn(Survival_WaveTables[2]) - 1) ); -- .. ' (' .. SecondsToTime(Survival_CurrentTime - (Survival_WaveTables[1][Survival_WaveTables[1][1] + 1][1] * 60)).. ')'); --SecondsToTime((Survival_WaveTables[1][(Survival_WaveTables[1][1])][1] * 60) - Survival_CurrentTime) end Survival_DefCheckHP = Survival_DefCheckHP - Survival_TickInterval; if (Survival_DefCheckHP <= 0) then if (Survival_DefUnit:GetHealth() < Survival_DefLastHP) then --BroadcastMSG("The Acen Accelerator is taking damage! (" .. Survival_DefUnit:GetHealth() / Survival_DefUnit:GetMaxHealth() .. "%)", 0.5); notifier.warning("The defense object is taking damage! (" .. math.floor(Survival_DefUnit:GetHealthPercent() * 10) .. "%)", 0.5); Survival_DefCheckHP = 2; end end Survival_DefLastHP = Survival_DefUnit:GetHealth(); -- nuke stuff if (Survival_CurrentTime >= Survival_NextNukeTime) then Survival_FireNuke(); end WaitSeconds(Survival_TickInterval); end end KillThread(self); end -- updates spawn waves -------------------------------------------------------------------------- Survival_UpdateWaves = function(GameTime) local OldWaveID = 1; -- check the wave table times vs the wave spawn time to see which waves we spawn for x = 1, table.getn(Survival_WaveTables) do -- loop through each of the wavetable entries (ground/air/sea...) -- OldWaveID = 1; OldWaveID = Survival_WaveTables[x][1]; for y = Survival_WaveTables[x][1], table.getn(Survival_WaveTables[x]) do -- loop through each wave table within the category if (GameTime >= (Survival_WaveTables[x][y][1] * 60)) then -- compare spawn time against the first entry spawn time for each wave table if (Survival_WaveTables[x][1] < y) then -- should only update a wave once Survival_WaveTables[x][1] = y; -- update the wave id for this wave category if (x == 1) then -- if this is the special category update, immediately call the setup function Survival_SpawnSpecialWave(GameTime); end end else break; end end if (Survival_WaveTables[x][1] ~= OldWaveID) then -- if we have a new wave ID for this table LOG("----- Survival MOD: Updating wave table from C:" .. x .. " ID:" .. Survival_WaveTables[x][1] .. " ( Set:" .. (Survival_WaveTables[x][1] - 1) ..") at " .. SecondsToTime(GameTime)); end end end -- spawns a wave of units -------------------------------------------------------------------------- Survival_SpawnWave = function(SpawnTime) -- LOG("----- Survival MOD: Performing a wave spawn at " .. SecondsToTime(SpawnTime)); local WaveTable = nil; local UnitTable = nil; local UnitID = nil; local OrderID = nil; local POS = nil; local RandID = nil; -- check the wave table times vs the wave spawn time to see which waves we spawn -- START AT TABLE 2 BECAUSE TABLE 1 IS SPECIAL UNITS (ARTY/NUKE) for x = 2, table.getn(Survival_WaveTables) do -- loop through each of the wavetable entries (ground/air/sea...) -- LOG("----- Survival MOD: Category(" .. x .. ") Wave Set (" .. Survival_WaveTables[x][1] - 1 .. ") (ID: " .. Survival_WaveTables[x][1] .. "); -- for the amount of units we spawn in per wave if (table.getn(Survival_WaveTables[x][Survival_WaveTables[x][1]]) > 1) then -- only do a wave spawn if there is a wave table available -- for the amount of units we spawn in per wave for z = 1,Survival_UnitCountPerWave do WaveTable = Survival_WaveTables[x][Survival_WaveTables[x][1]]; -- grab the wave set table we're spawning from RandID = math.random(2, table.getn(WaveTable)); -- pick a random unit table from within this wave set UnitTable = WaveTable[RandID]; -- reference that unit table OrderID = 2; UnitID = Survival_GetUnitFromTable(UnitTable); -- pick a random unit id from this table POS = Survival_GetPOS(UnitTable[2], 0); Survival_SpawnUnit(UnitID, "ARMY_SURVIVAL_ENEMY", POS, OrderID); end end end end -- spawns a specified unit -------------------------------------------------------------------------- Survival_SpawnUnit = function(UnitID, ArmyID, POS, OrderID) -- blueprint, army, position, order -- LOG("----- Survival MOD: SPAWNUNIT: Start function..."); local PlatoonList = {}; local NewUnit = createSurvivalUnit(UnitID, POS[1], POS[2], POS[3]) NewUnit:SetProductionPerSecondEnergy(325); table.insert(PlatoonList, NewUnit); -- add unit to a platoon Survival_PlatoonOrder(ArmyID, PlatoonList, OrderID); -- give the unit orders end -- spawns a wave of special units -------------------------------------------------------------------------- Survival_SpawnSpecialWave = function(SpawnTime) local UnitTable = Survival_WaveTables[1][Survival_WaveTables[1][1]][2] local UnitID = nil; local POS = nil; if (table.getn(Survival_WaveTables[1][Survival_WaveTables[1][1]]) > 1) then -- only do a wave spawn if there is a wave table available -- spawn one per player (up to the amount of spawn locations) for x = 1, Survival_PlayerCount do UnitID = Survival_GetUnitFromTable(UnitTable); -- pick a random unit id from this table POS = Survival_GetPOS(UnitTable[2], 0); if (POS ~= nil) then Survival_SpawnSpecialUnit(UnitID, "ARMY_SURVIVAL_ENEMY", POS) end end end end -- spawns a special unit -- this is fairly hard-coded for this specific setup and will need to be adjusted for alternate rules and gameplay -------------------------------------------------------------------------- Survival_SpawnSpecialUnit = function(UnitID, ArmyID, POS) -- blueprint, army, position LOG("----- Survival MOD: SPAWNSPECIALUNIT: Start function...") local PlatoonList = {} local NewUnit = CreateUnitHPR(UnitID, ArmyID, POS[1], POS[2], POS[3], 0,0,0) NewUnit:SetReclaimable(false) NewUnit:SetCapturable(false) NewUnit:SetProductionPerSecondEnergy(25000) NewUnit:SetConsumptionPerSecondEnergy(0) NewUnit:SetProductionPerSecondMass(1000) NewUnit:SetMaxHealth(25000000) NewUnit:SetHealth(nil, 25000000) NewUnit:SetRegenRate(5000000) table.insert(PlatoonList, NewUnit) -- if this is an artillery unit if ((UnitID == "UAB2302") or (UnitID == "URB2302") or (UnitID == "UEB2302") or (UnitID == "XSB2302") or (UnitID == "UEB2401") or (UnitID == "XAB2307") or (UnitID == "URL0401")) then table.insert(Survival_AtyUnits, NewUnit); -- add unit to special unit list NewUnit:SetIntelRadius('Vision', 1000); elseif ((UnitID == "UAB2305") or (UnitID == "UEB2305") or (UnitID == "XSB2305") or (UnitID == "XSB2401")) then table.insert(Survival_NukeUnits, NewUnit); -- add unit to special unit list if (Survival_NextNukeTime == 10000) then Survival_NextNukeTime = Survival_CurrentTime; -- update counter for next time end Survival_FireNuke(); end entropyLib.newUnitRevealer(getPlayerArmies()).revealUnit(NewUnit, 14) end -- launches a nuke from a random silo -------------------------------------------------------------------------- Survival_FireNuke = function() LOG("----- Survival MOD: FIRENUKE: Start function..."); local RandID = 1; if (Survival_CurrentTime >= Survival_NextNukeTime) then LOG("----- Survival MOD: FIRENUKE: CurrentTime > NextNukeTime..."); if (table.getn(Survival_NukeUnits) >= 1) then LOG("----- Survival MOD: FIRENUKE: table.getn >= 1..."); RandID = math.random(1, table.getn(Survival_NukeUnits)); -- pick a random nuke launcher Survival_NukeUnits[RandID]:GiveNukeSiloAmmo(1); -- give it 1 ammo IssueNuke({Survival_NukeUnits[RandID]}, ScenarioUtils.MarkerToPosition('SURVIVAL_CENTER_1' ) ); Survival_NextNukeTime = Survival_CurrentTime + Survival_NukeFrequency; -- update counter for next time end end end -- returns a random unit from within a specified unit table -------------------------------------------------------------------------- Survival_GetUnitFromTable = function(UnitTable) local RandID = math.random(3, table.getn(UnitTable)); local UnitID = UnitTable[RandID]; return UnitID; end -- returns a random spawn position -------------------------------------------------------------------------- Survival_GetPOS = function(MarkerType, Randomization) local RandID = 1; -- local MarkerName = nil; RandID = math.random(1, table.getn(Survival_MarkerRefs[MarkerType])); -- get a random value from the selected marker count -- LOG("----- Survival MOD: GetPOS: RandID[" .. RandID .. "]"); if (RandID == 0) then return nil; end local POS = Survival_MarkerRefs[MarkerType][RandID].position; if (MarkerType == 4) then table.remove(Survival_MarkerRefs[4], RandID); elseif (MarkerType == 5) then table.remove(Survival_MarkerRefs[5], RandID); end return POS end -- test platoon order function -------------------------------------------------------------------------- Survival_PlatoonOrder = function(ArmyID, UnitList, OrderID) -- LOG("----- Survival MOD: PLATOON: Start function..."); if (UnitList == nil) then return; end local aiBrain = GetArmyBrain(ArmyID); --"ARMY_SURVIVAL_ENEMY"); local aiPlatoon = aiBrain:MakePlatoon('',''); aiBrain:AssignUnitsToPlatoon(aiPlatoon, UnitList, 'Attack', 'None'); -- platoon, unit list, "mission" and formation -- 1 center / 2 waypoint / 3 spawn if (OrderID == 4) then -- attack move / move -- attack move to random path POS = Survival_GetPOS(2, 25); aiPlatoon:AggressiveMoveToLocation(POS); -- move to random center POS = Survival_GetPOS(1, 25); aiPlatoon:MoveToLocation(POS, false); elseif (OrderID == 3) then -- patrol paths -- move to random path POS = Survival_GetPOS(2, 25); aiPlatoon:MoveToLocation(POS, false); -- patrol to random path POS = Survival_GetPOS(2, 25); aiPlatoon:Patrol(POS); elseif (OrderID == 2) then -- attack move -- attack move to random path POS = Survival_GetPOS(2, 25); aiPlatoon:AggressiveMoveToLocation(POS); -- attack move to random center POS = Survival_GetPOS(1, 25); aiPlatoon:AggressiveMoveToLocation(POS); else -- default/order 1 is move -- move to random path POS = Survival_GetPOS(2, 25); aiPlatoon:MoveToLocation(POS, false); -- move to random center POS = Survival_GetPOS(1, 25); aiPlatoon:MoveToLocation(POS, false); end end -- calculates how many units to spawn per wave -------------------------------------------------------------------------- function Survival_CalcWaveCounts() local WaveMultiplier = ScenarioInfo.Options.opt_Survival_WaveFrequency / 60; Survival_UnitCountPerMinute = ScenarioInfo.Options.opt_Survival_EnemiesPerMinute * Survival_PlayerCount; Survival_UnitCountPerWave = Survival_UnitCountPerMinute * WaveMultiplier; LOG("----- Survival MOD: CalcWaveCounts = ((" .. ScenarioInfo.Options.opt_Survival_EnemiesPerMinute .. " EPM * " .. Survival_PlayerCount .. " Players = " .. Survival_UnitCountPerMinute .. ")) * ((" .. ScenarioInfo.Options.opt_Survival_WaveFrequency .. " Second Waves / 60 = " .. WaveMultiplier .. ")) = " .. Survival_UnitCountPerWave .. " Units Per Wave (( with Waves Per Minute of " .. (60 / ScenarioInfo.Options.opt_Survival_WaveFrequency) .. " = " .. (Survival_UnitCountPerWave * (60 / ScenarioInfo.Options.opt_Survival_WaveFrequency)) .. " of " .. Survival_UnitCountPerMinute .. " Units Per Minute."); -- LOG("----- Survival MOD: CalcWaveCounts() accounts for " .. Survival_UnitCountPerWave .. " of " .. Survival_UnitCountPerMinute .. " units " .. (60 / ScenarioInfo.Options.opt_Survival_WaveFrequency) .. " times per minute."); end -- calculates how many units to spawn per wave -------------------------------------------------------------------------- function Survival_CalcNukeFrequency() local RatioEPM = (ScenarioInfo.Options.opt_Survival_EnemiesPerMinute - 16) / 48; -- returns 0-1 based on EPM difficulty local RatioPC = (Survival_PlayerCount - 1) / 3; -- returns 0-1 based on player count Survival_NukeFrequency = 135 - (RatioPC * 60) - (RatioEPM * 60); LOG("----- Survival MOD: CalcNukeFrequency = " .. " 135 - (RatioEPM: " .. RatioEPM * 60 .. "/" .. RatioEPM .. ") - (RatioPC: " .. RatioPC * 60 .. "/" .. RatioPC .. ") = " .. Survival_NukeFrequency); -- LOG("----- Survival MOD: CalcWaveCounts() accounts for " .. Survival_UnitCountPerWave .. " of " .. Survival_UnitCountPerMinute .. " units " .. (60 / ScenarioInfo.Options.opt_Survival_WaveFrequency) .. " times per minute."); end -- misc functions -------------------------------------------------------------------------- -- returns hh:mm:ss from second count -- taken from original survival script SecondsToTime = function(Seconds) return string.format("%02d:%02d", math.floor(Seconds / 60), math.mod(Seconds, 60)); end -- gets map marker reference by name -- taken from forum post by Saya function GetMarker(MarkerName) return Scenario.MasterChain._MASTERCHAIN_.Markers[MarkerName] end -- returns a random spawn position Survival_RandomizePOS = function(POS, x) local NewPOS = {0, 0, 0}; NewPOS[1] = POS[1] + ((math.random() * (x * 2)) - x); NewPOS[3] = POS[3] + ((math.random() * (x * 2)) - x); return NewPOS; end -- gets map marker reference by name function GetMarker(MarkerName) return Scenario.MasterChain._MASTERCHAIN_.Markers[MarkerName] end function printDamageMultiplierChange(message) textPrinter.print( string.rep(" ", 20) .. message .. " " .. formatter.formatMultiplier(ScenarioInfo.Options.opt_BeachDamageMultiplier), {duration = 3, location = "leftcenter"} ) end function OnShiftF3() if ScenarioInfo.Options.opt_BeachDamageMultiplier > 0.1 then ScenarioInfo.Options.opt_BeachDamageMultiplier = ScenarioInfo.Options.opt_BeachDamageMultiplier - 0.1 end printDamageMultiplierChange("Damage multiplier decreased to") end function OnShiftF4() ScenarioInfo.Options.opt_BeachDamageMultiplier = ScenarioInfo.Options.opt_BeachDamageMultiplier + 0.1 printDamageMultiplierChange("Damage multiplier increased to") end function OnShiftF5() welcomeMessages.displaySettings() end
------------------------------------------------------ -- get.lua -- -- Basic GET proecessing. ------------------------------------------------------ -- Load in a query string. return function (qs) -- Set aside memory. local tt = {} local xx -- Evaluate the strings and return as a purty table. if qs and string.len(qs) > 1 then if string.find(qs,'&') then for _,v in ipairs(table.from(qs,'&')) do xx = string.chop(v,'=') -- Chop has to work at first match. tt[xx.key] = xx.value end else xx = string.chop(qs,'=') tt[xx.key] = xx.value end return tt end end
util.AddNetworkString("OCRP_AddBuddy") util.AddNetworkString("OCRP_RemoveBuddy") util.AddNetworkString("OCRP_ChiefMenu") util.AddNetworkString("OCRP_Bank") util.AddNetworkString("OCRP_Gas_Pump") util.AddNetworkString("OCRP_CraftingMenu") util.AddNetworkString("OCRP_Loot") util.AddNetworkString("OCRP_LootItem") util.AddNetworkString("OCRP_VoteMenu") util.AddNetworkString("OCRP_MayorMenu") util.AddNetworkString("OCRP_SC") util.AddNetworkString("OCRP_BuyCar") util.AddNetworkString("OCRP_SpawnPolice") util.AddNetworkString("OCRP_SpawnTow") util.AddNetworkString("OCRP_SpawnPoliceNEW") util.AddNetworkString("OCRP_SpawnSWAT") util.AddNetworkString("OCRP_SpawnAmbo") util.AddNetworkString("OCRP_SpawnFireEngine") util.AddNetworkString("CL_ShowSkin") util.AddNetworkString("ocrp_bhydros") util.AddNetworkString("ocrp_bskin") util.AddNetworkString("OCRP_IsTyping") util.AddNetworkString("OCRP_EndTyping") util.AddNetworkString("OCRP_Broadcast") util.AddNetworkString("OCRP_Chief_CreateObj") util.AddNetworkString("OCRP_PoliceMax_Update") util.AddNetworkString("OCRP_Chief_Supply_Locker") util.AddNetworkString("OCRP_Swat_Ask") util.AddNetworkString("OCRP_Swat_Reply") util.AddNetworkString("OCRP_Hire_Police_Chief") util.AddNetworkString("OCRP_Useitem") util.AddNetworkString("OCRP_Dropitem") util.AddNetworkString("OCRP_DepositItem") util.AddNetworkString("OCRP_WithdrawItem") util.AddNetworkString("OCRP_Job_Join") util.AddNetworkString("OCRP_Job_Quit") util.AddNetworkString("OCRP_DemotePlayer") util.AddNetworkString("OCRP_WarrantPlayer") util.AddNetworkString("OCRP_TaxUpdate") util.AddNetworkString("OCRP_PoliceIncome_Update") util.AddNetworkString("OCRP_Arrest_Player") util.AddNetworkString("OCRP_Mayor_Donate_Police") util.AddNetworkString("OCRP_Handcuffplayer") util.AddNetworkString("OCRP_Pay_Bail") util.AddNetworkString("OCRP_IllegalizeItem") util.AddNetworkString("OCRP_BeginLooting") util.AddNetworkString("OCRP_Mayor_CreateObj") util.AddNetworkString("OCRP_Mayor_Choice") util.AddNetworkString("OCRP_Vote") util.AddNetworkString("OCRP_AddBallot") util.AddNetworkString("OCRP_RemoveBallot") util.AddNetworkString("OCRP_Withdraw_Money") util.AddNetworkString("OCRP_Deposit_Money") util.AddNetworkString("OCRP_AddToWardrobe") util.AddNetworkString("OCRP_PickWardrobeChoice") util.AddNetworkString("OCRP_ChangeFace") util.AddNetworkString("OCRP_ResetProf") util.AddNetworkString("OCRP_Buy_Property") util.AddNetworkString("OCRP_Sell_Property") util.AddNetworkString("OCRP_Set_Permissions") util.AddNetworkString("OCRP_SearchReply") util.AddNetworkString("OCRP_Search") util.AddNetworkString("SV_BuyClothes") util.AddNetworkString("OCRP_UpgradeSkill") util.AddNetworkString("OCRP_SendTrade") util.AddNetworkString("OCRP_EndTrade") util.AddNetworkString("OCRP_ConfirmTrade") util.AddNetworkString("OCRP_ToggleMap") util.AddNetworkString("OCRP_BroadcastMap") util.AddNetworkString("OCRP_SendMarker") util.AddNetworkString("OCRP_RemoveMarker") util.AddNetworkString("OCRP_ShowStartModel") util.AddNetworkString("OCRP_TaxiMapOpen") util.AddNetworkString("OCRP_SendTaxiRoute") sound.Add({ name = "unfurl_map", channel = CHAN_AUTO, volume = 1, level = 70, pitch = 100, sound = "ocrp/map_unfurl.wav", }) net.Receive("OCRP_ToggleMap", function(len, ply) local bool = net.ReadInt(2) ply:EmitSound("unfurl_map") timer.Simple(1, function() ply:StopSound("unfurl_map", 60, 100, 1) end) net.Start("OCRP_BroadcastMap") net.WriteEntity(ply) net.WriteInt(bool, 2) net.Broadcast() end) if not markers then markers = {} end net.Receive("OCRP_RemoveMarker", function(len, ply) local identifier = net.ReadString() if markers[identifier] and (markers[identifier].Owner == ply:SteamID() or markers[identifier].Icon == "exclamation-red" and ply:Team() == CLASS_POLICE or markers[identifier].Icon == "fire-big" and ply:Team() == CLASS_FIREMAN or markers[identifier].Icon == "bandaid" and ply:Team() == CLASS_MEDIC or markers[identifier].Icon == "exclamation-circle" and (ply:Team() == CLASS_Mayor or ply:Team() == CLASS_CHIEF)) then SV_PrintToAdmin(ply, "[REMOVE-MARKER]", "removed " .. markers[identifier].Icon .. " marker.") RemoveMarker(identifier, ply) end end) function RemoveMarker(identifier, ply) if markers[identifier] then if ply and not string.find(identifier, ply:SteamID()) then return end local i = markers[identifier].Icon if i == "traffic-cone" then for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_Tow then v:Hint("Someone has removed their towtruck request.") end end elseif i == "car-taxi" then for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_TAXI then v:Hint("Someone has removed their taxi request.") end end elseif i == "flag-checker" then for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_TAXI then v:Hint("Your client has removed their destination.") end end for k,v in pairs(ents.FindByClass("prop_vehicle_jeep")) do if v:IsValid() and v:GetNWInt("Client") == ply:EntIndex() then v.Destination = nil end end elseif i == "star" or i == "target" then local m = "base" if i == "target" then m = "target" end if ply and ply:IsValid() then for k,v in pairs(player.GetAll()) do if v:IsValid() and v:GetOrg() ~= 0 and v:GetOrg() == ply:GetOrg() then v:Hint(ply:Nick() .. " has removed your org " .. m .. " marker.") end end end elseif i == "exclamation-red" then for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_POLICE then v:Hint(ply:Nick() .. " has cancelled a 911 police request.") end end elseif i == "bandaid" then for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_MEDIC then v:Hint(ply:Nick() .. " has cancelled a 911 ambulance request.") end end elseif i == "fire-big" then for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_FIREMAN then v:Hint(ply:Nick() .. " has cancelled a 911 fire report.") end end elseif i == "exclamation-circle" then for k,v in pairs(player.GetAll()) do if v:IsValid() and (v:Team() == CLASS_CHIEF or v:Team() == CLASS_Mayor or v:Team() == CLASS_MEDIC or v:Team() == CLASS_POLICE or v:Team() == CLASS_FIREMAN or v:Team() == CLASS_SWAT) then v:Hint(ply:Nick() .. " has cancelled a government notification.") end end end markers[identifier] = nil net.Start("OCRP_RemoveMarker") net.WriteString(identifier) net.Broadcast() end end function CollectNeededMarkers(ply) local tosend = {} for k,v in pairs(markers) do if v.Icon == "star" or v.Icon == "target" then local own for _,p in pairs(player.GetAll()) do if p:IsValid() and p:SteamID() == v.Owner then own = p break end end if own and own:IsValid() and own:GetOrg() ~= 0 and own:GetOrg() == ply:GetOrg() then tosend[k] = v end elseif v.Icon == "store" then tosend[k] = v end end for k,v in pairs(tosend) do net.Start("OCRP_SendMarker") net.WriteString(k) net.WriteString(v.Icon) net.WriteFloat(v.Perx) net.WriteFloat(v.Pery) net.Send(ply) end end net.Receive("OCRP_SendMarker", function(len, ply) local icon = net.ReadString() local perx = net.ReadFloat() local pery = net.ReadFloat() local recipients = {} local time SV_PrintToAdmin(ply, "[MARKER-PLACE]", "placed a " .. icon .. " marker.") if icon == "bandaid" then time = 180 for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_MEDIC then v:Hint("Someone has requested an ambulance, check your map for the location!") table.insert(recipients, v) end end elseif icon == "car-taxi" then time = 180 for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_TAXI then v:Hint("Someone has requested taxi pickup, check your map for the location!") table.insert(recipients, v) end end elseif icon == "exclamation-circle" then if not ply:Team() == CLASS_Mayor and not ply:Team() == CLASS_CHIEF then return end time = 300 for k,v in pairs(player.GetAll()) do if v:IsValid() and (v:Team() == CLASS_POLICE or v:Team() == CLASS_MEDIC or v:Team() == CLASS_FIREMAN or v:Team() == CLASS_SWAT or v:Team() == CLASS_CHIEF) then local job = "mayor" if ply:Team() == CLASS_CHIEF then job = "police chief" end v:Hint("The " .. job .. " has sent you an alert, check your map for the location.") table.insert(recipients, v) end end elseif icon == "exclamation-red" then time = 180 for k,v in pairs(player.GetAll()) do if v:IsValid() and (v:Team() == CLASS_POLICE or v:Team() == CLASS_SWAT or v:Team() == CLASS_CHIEF) then v:Hint("Someone has called 911 requesting immediate assistance, check your map for the location!") table.insert(recipients, v) end end elseif icon == "fire-big" then time = 180 for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_FIREMAN then v:Hint("Someone has reported a fire, check your map for the location!") table.insert(recipients, v) end end elseif icon == "flag-checker" then local route = CalculateTaxiRoute(ply:GetPos(), PersToWorld(perx, pery)) local price = CalculateTaxiPrice(route) for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_TAXI then if v:GetVehicle() and v:GetVehicle():IsValid() and v:GetVehicle():GetNWInt("Client") == ply:EntIndex() then v:GetVehicle().Destination = route[table.getn(route)] v:GetVehicle().Price = price if price == 0 then ply:Hint("You're already at your destination!") RemoveMarker(ply:SteamID() .. "_flag-checker", ply) else v:Hint("Your client has marked a destination, the price is $" .. tostring(price)) ply:Hint("Your taxi fare is going to be $" .. tostring(price)) if ply:GetMoney("Wallet") < price then ply:Hint("You don't have enough money in your wallet to pay for this taxi ride!") v:Hint("Your client cannot afford this fare. You may wish to take them to an ATM.") end net.Start("OCRP_SendTaxiRoute") net.WriteTable(route) net.Send(v) table.insert(recipients, v) end end end end elseif icon == "heart-break" then time = 60 for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_MEDIC then v:Hint("A life alert has been activated, check your map for the location!") table.insert(recipients, v) end end elseif icon == "star" then for k,v in pairs(player.GetAll()) do if v:IsValid() and v:InOrg() and v:GetOrg() == ply:GetOrg() and v:HasItem("item_cell") then v:Hint(ply:Nick() .. " has marked your org base, check your map for the location!") table.insert(recipients, v) for k1,v1 in pairs(markers) do if v1.Icon == "star" then local own for _,p in pairs(player.GetAll()) do if v1.Owner == p:SteamID() then own = p break end end if own and own:IsValid() and own:GetOrg() ~= 0 and own:GetOrg() == ply:GetOrg() then RemoveMarker(k1) end end end end end elseif icon == "store" then for k,v in pairs(player.GetAll()) do table.insert(recipients, v) end elseif icon == "target" then for k,v in pairs(player.GetAll()) do if v:IsValid() and v:InOrg() and v:GetOrg() == ply:GetOrg() and v:HasItem("item_cell") then v:Hint(ply:Nick() .. " has marked your org target, check your map for the location!") table.insert(recipients, v) for k1,v1 in pairs(markers) do if v1.Icon == "target" then local own for _,p in pairs(player.GetAll()) do if v1.Owner == p:SteamID() then own = p break end end if own and own:IsValid() and own:GetOrg() ~= 0 and own:GetOrg() == ply:GetOrg() then RemoveMarker(k1) end end end end end elseif icon == "traffic-cone" then time = 180 for k,v in pairs(player.GetAll()) do if v:IsValid() and v:Team() == CLASS_Tow then v:Hint("Someone has requested a towtruck, check your map for the location!") table.insert(recipients, v) end end end if not table.HasValue(recipients, ply) then table.insert(recipients, ply) end for k,v in pairs(recipients) do net.Start("OCRP_SendMarker") net.WriteString(ply:SteamID() .. "_" .. icon) net.WriteString(icon) net.WriteFloat(perx) net.WriteFloat(pery) net.Send(v) end if icon == "flag-checker" then net.Start("OCRP_TaxiMapOpen") net.Send(ply) end if time then local stmid = ply:SteamID() timer.Simple(time, function() RemoveMarker(stmid .. "_" .. icon) end) end markers[ply:SteamID() .. "_" .. icon] = {Perx = perx, Pery = pery, Icon = icon, Owner = ply:SteamID()} recipients = {} end) function CalculateTaxiRoute(begin, destination) local starter = -1 local ender = -1 local shortest = 1000000000000000 local shortestend = 10000000000000 for k,v in pairs(taxi_nodes) do if begin:Distance(v.Pos) < shortest then starter = k shortest = begin:Distance(v.Pos) end if destination:Distance(v.Pos) < shortestend then ender = k shortestend = destination:Distance(v.Pos) end end if starter == -1 then print("failed to find starter node") return end if ender == -1 then print("failed to find end node") return end -- Now we have a starting node and an ending node, expand frontier local frontier = {} table.insert(frontier, starter) came_from = {} came_from[starter] = -1 local tests = 0 while table.getn(frontier) > 0 and tests <= 100 do -- limit while to not crash server if something goes wrong local current = frontier[1] table.remove(frontier, 1) for k,v in pairs(taxi_nodes[current].Neighbors) do if not came_from[v] then table.insert(frontier, v) came_from[v] = current end end tests = tests + 1 end local path = {} local current = ender tests = 0 while current != starter and tests <= 100 do table.insert(path, 1, came_from[current]) current = came_from[current] tests = tests + 1 end table.insert(path, ender) return path end function CalculateTaxiPrice(path) local distance = 0 local last = -1 for k,v in pairs(path) do if last != -1 then distance = distance + taxi_nodes[v].Pos:Distance(taxi_nodes[last].Pos) end last = v end return 100 + math.Round(.01*distance) end function PersToWorld(perx, pery) local topleft_realmap = Vector(12903, 15334, 0) local botright_realmap = Vector(-14311, -12566, 0) local worldheight = math.abs(topleft_realmap.x) + math.abs(botright_realmap.x) local worldwidth = math.abs(topleft_realmap.y) + math.abs(botright_realmap.y) local fakepos = Vector(0-pery*worldwidth, 0-perx*worldheight, 0) return LocalToWorld(fakepos, Angle(0,0,0), topleft_realmap, Angle(0,0,0)) end
local handle = {} local handlers function handle.message( msg, msgType, console ) if handlers[msgType] then local send = handlers[msgType]( msg, console ) -- get the return value from the handler to know what to send if send then return send end elseif msgType == "unknown" then -- if the message type is unknown then do nothing else print( "ERROR: message type " .. msgType .. " for message <" .. msg .. "> does not have a handler." ) end end function handleChat( msg, console ) local username = string.sub( msg, string.find( msg, "[%w_]+" ) ) local sStart, sEnd = string.find( msg, "[%w_]+![%w_]+@[%w_]+%.tmi%.twitch%.tv PRIVMSG #[%w_]+ :" ) local chatMsg = string.sub( msg, sEnd + 1 ) console:print( username .. ": " .. chatMsg ) end function handlePing( pingMsg ) local pongMsg = string.gsub( pingMsg, "PING", "PONG" ) -- replace the string "PING" with "PONG" in the ping message return pongMsg -- send the pong message back to handle.message so it can send it to main.lua for sending to IRC end handlers = { chat = handleChat, ping = handlePing } return handle
require("lualine").setup { options = { theme = "nightfox", globalstatus = true, }, sections = { lualine_c = { { "filename", file_status = true, path = 1 } }, lualine_x = {'encoding', 'filetype'}, }, }
local Category = "SGM Cars" local V = { // Required information Name = "Golf Cart", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SentryGunMan, Turn 10", Information = "vroom vroom", Model = "models/sentry/golfcart.mdl", KeyValues = { vehiclescript = "scripts/vehicles/sentry/golfcart.txt" } } list.Set( "Vehicles", "golfcart_sgm", V )
package("qt5gui") set_base("qt5lib") set_kind("library") on_load(function (package) package:add("deps", "qt5core", {debug = package:is_debug(), version = package:version_str()}) package:data_set("libname", "Gui") if package:is_plat("android") then package:data_set("syslinks", "GLESv2") elseif package:is_plat("iphoneos") then package:data_set("links", "qtharfbuzz") package:data_set("syslinks", {"qtlibpng", "z"}) end package:base():script("load")(package) package:set("kind", "library") end) on_test(function (package) local cxflags if not package:is_plat("windows") then cxflags = "-fPIC" end assert(package:check_cxxsnippets({test = [[ int test(int argc, char** argv) { QGuiApplication app (argc, argv); return app.exec(); } ]]}, {configs = {languages = "c++14", cxflags = cxflags}, includes = {"QGuiApplication"}})) end)
AddCSLuaFile() local VehicleName = "Unmarked Jeep Cherokee" local EMV = {} EMV.Siren = 2 EMV.Skin = 0 EMV.Color = Color(255,255,255) EMV.BodyGroups = { { 0, 0 }, -- Body { 1, 0 }, -- cockpit { 2, 0 }, -- wheel { 3, 0 }, -- wing } EMV.Props = { [1] = { Model = "models/schmal/laptop_stand.mdl", Scale = .65, Pos = Vector(9, 21, 38.2), Ang = Angle( 0, 130, 0 ), RenderGroup = RENDERGROUP_OPAQUE, RenderMode = RENDERMODE_NORMAL }, [2] = { Model = "models/tdmcars/emergency/equipment/laptop.mdl", Scale = 1.2, Pos = Vector(2, 13, 53), Ang = Angle( 0, 120, 0 ), RenderGroup = RENDERGROUP_OPAQUE, RenderMode = RENDERMODE_NORMAL }, --[[ [3] = { Model = "models/schmal/motorola_car_radio.mdl", Scale = 1, Pos = Vector(0, 15, 50), Ang = Angle( 0, 180, 270), RenderGroup = RENDERGROUP_OPAQUE, RenderMode = RENDERMODE_NORMAL },]] } EMV.Auto = { -----------FRONT FOG LIGHTS--------------- { ID = "Whelen Ion", Scale = 1, Pos = Vector( 33, 108, 32.5 ), Ang = Angle( -5, -43, 0 ), Color1 = "RED", Phase = "CA" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 27.5, 112, 32), Ang = Angle( -5, -27, 0 ), Color1 = "RED", Phase = "CA" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -33, 108, 32.2 ), Ang = Angle( 5, 45, 0), Color1 = "BLUE", Phase = "CA" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -29, 111.2, 32 ), Ang = Angle( 5, 30.3, 0 ), Color1 = "BLUE", Phase = "CA" }, ---------------------HEADLIGHT FLASHERS--------------- { ID = "Whelen Vertex", Scale = 3, Pos = Vector( 36.7, 98.9, 46.4 ), Ang = Angle( 0, 0, 270 ), Phase = "A" }, { ID = "Whelen Vertex", Scale = 3, Pos = Vector( -36, 98.8, 46 ), Ang = Angle( 0, 0, 270 ), Phase = "B" }, ------------FRONT LIGHTBAR------------ { ID = "TDM Front Interior Lightbar", Scale = 1.15, Pos = Vector( 0, 25, 75 ), Ang = Angle( 0, 90, 0 ) }, ------------SKIRT LIGHTING DRIVER------- { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43, 38, 18.8 ), Ang = Angle( 1, 90, 10 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43, 31.85, 18.9 ), Ang = Angle( 1, 90, 10 ), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43, 25.66, 18.98 ), Ang = Angle( 1, 90, 10 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43, 19.5, 19.07 ), Ang = Angle( 1, 90, 10 ), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43, 13.32, 19.15 ), Ang = Angle( 1, 90, 10 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43, 7.2, 19.25 ), Ang = Angle( 1, 90, 10 ), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43.02, 1, 19.34), Ang = Angle( 1, 90, 10 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43.04, -5.2, 19.45 ), Ang = Angle( 1, 90, 10 ), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43.04, -11.40, 19.55 ), Ang = Angle( 1, 90, 10 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43.04, -17.60, 19.75 ), Ang = Angle( 1, 90, 9), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43.04, -23.80, 19.85 ), Ang = Angle( 1, 90, 9 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43, -30, 19.98 ), Ang = Angle( 1, 90, 3 ), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( -43.04, -36.19, 20.08 ), Ang = Angle( 1, 86, 0), Color1 = "RED", Phase = "A" }, -----SKIRT LIGHTING PASSENGER------------ { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43, 38, 18.8 ), Ang = Angle( -1, 270, 10 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43, 31.85, 18.9 ), Ang = Angle( -1, 270, 10 ), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43, 25.66, 18.98 ), Ang = Angle( -1, 270, 10 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43, 19.5, 19.07 ), Ang = Angle( -1, 270, 10 ), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43, 13.32, 19.15 ), Ang = Angle( -1, 270, 10 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43, 7.2, 19.25 ), Ang = Angle( -1, 270, 10 ), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43.02, 1, 19.34), Ang = Angle( -1, 270, 10 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43.04, -5.2, 19.45 ), Ang = Angle( -1, 270, 10 ), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43.04, -11.40, 19.55 ), Ang = Angle( -1, 270, 10 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43.04, -17.60, 19.75 ), Ang = Angle( -1, 270, 9), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43.04, -23.80, 19.85 ), Ang = Angle( -1, 270, 9 ), Color1 = "RED", Phase = "A" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43, -30, 19.98 ), Ang = Angle( -1, 270, 3 ), Color1 = "BLUE", Phase = "B" }, { ID = "Whelen Ion", Scale = 1, Pos = Vector( 43.04, -36.19, 20.08 ), Ang = Angle( -1, 270, 0), Color1 = "RED", Phase = "A" }, ---------REAR Lights------------- -------------REAR BOTTOM LIGHTS---------- { ID = "Whelen 700", Scale = 1, Pos = Vector( -35, -111.8, 32 ), Ang = Angle( 0, -26, 90 ), Color1 = "BLUE", Phase = "A" }, { ID = "Whelen 700", Scale = 1, Pos = Vector( 35, -111.8, 32 ), Ang = Angle( 0, 26, 90 ), Color1 = "RED", Phase = "B" }, ------------REAR WINDOW------- { ID = "TDM Rear Interior Lightbar", Scale = 1.1, Pos = Vector( 0, -86, 81), Ang = Angle( 0, 270, 0 ) }, { ID = "Whelen CenCom Panel", Scale = 1.15, Pos = Vector( 0, 26.5, 58.4 ), Ang = Angle( 0, 0, 65) }, } EMV.Sequences = { Sequences = { { Name = "CODE 1", Stage = "M1", Components = {}, Disconnect = {} }, { Name = "CODE 2", Stage = "M2", Components = {}, Disconnect = {} }, { Name = "CODE 3", Stage = "M3", Components = {}, Disconnect = {} } }, Traffic = { { Name = "LEFT", Stage = "L", Components = {}, Disconnect = {} }, { Name = "DIVERGE", Stage = "D", Components = {}, Disconnect = {} }, { Name = "RIGHT", Stage = "R", Components = {}, Disconnect = {} } } } local V = { Name = VehicleName, Class = "prop_vehicle_jeep", Category = "Pringles Unmarked Cars", Author = "Officer Pringle {1A-181}", Model = "models/tdmcars/jeep_grandche.mdl", KeyValues = { vehiclescript = "scripts/vehicles/TDMCars/grandche.txt" }, IsEMV = true, EMV = EMV, HasPhoton = true, Photon = "PHOTON_INHERIT" } list.Set( "Vehicles", VehicleName, V ) if EMVU then EMVU:OverwriteIndex( VehicleName, EMV ) end
-------------------------------- -- @module Technique -- @extend RenderState -- @parent_module cc -------------------------------- -- Returns the number of Passes in the Technique -- @function [parent=#Technique] getPassCount -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Returns a new clone of the Technique -- @function [parent=#Technique] clone -- @param self -- @return Technique#Technique ret (return value: cc.Technique) -------------------------------- -- Adds a new pass to the Technique.<br> -- Order matters. First added, first rendered -- @function [parent=#Technique] addPass -- @param self -- @param #cc.Pass pass -- @return Technique#Technique self (return value: cc.Technique) -------------------------------- -- Returns the list of passes -- @function [parent=#Technique] getPasses -- @param self -- @return array_table#array_table ret (return value: array_table) -------------------------------- -- Returns the name of the Technique -- @function [parent=#Technique] getName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Returns the Pass at given index -- @function [parent=#Technique] getPassByIndex -- @param self -- @param #int index -- @return Pass#Pass ret (return value: cc.Pass) -------------------------------- -- -- @function [parent=#Technique] create -- @param self -- @param #cc.Material parent -- @return Technique#Technique ret (return value: cc.Technique) -------------------------------- -- Creates a new Technique with a GLProgramState.<br> -- Method added to support legacy code -- @function [parent=#Technique] createWithGLProgramState -- @param self -- @param #cc.Material parent -- @param #cc.GLProgramState state -- @return Technique#Technique ret (return value: cc.Technique) return nil
Asset = "http://www.roblox.com/Thumbs/Asset.ashx?x=420&y=230&assetId=" me = game.Players.xSoulStealerx char = me.Character torso = char.Torso local brick = Instance.new("Part",workspace) brick.Anchored = true brick.formFactor = "Custom" brick.Size = Vector3.new(30, 20, 1) brick.CFrame = torso.CFrame * CFrame.new(0, 0, -40) * CFrame.Angles(0, math.pi, 0) brick.Changed:connect(function() brick.Parent = workspace brick.CFrame = torso.CFrame * CFrame.new(0, 0, -40) * CFrame.Angles(0, math.pi, 0) end) function AddDecal(id) local base = brick for _,v in pairs(base:children()) do if v:IsA("Decal") or v:IsA("Texture") then v:remove() end end local dec = Instance.new("Decal", base) dec.Texture = id dec.Face = "Front" end function Chat(msg, plr) if string.sub(msg, 1, 8) == "picture/" then local num = tonumber(msg:sub(9)) if num then AddDecal(Asset..num) end elseif string.sub(msg, 1, 4) == "hat/" then local char = plr.Character if char then local hat = {} for _,v in pairs(char:children()) do if v:IsA("Hat") then table.insert(hat, v) end end if #hat > 0 then hat = hat[math.random(1,#hat)] local handle = hat:findFirstChild("Handle") if handle then local mesh = nil for i,v in pairs(handle:children()) do if v:IsA("SpecialMesh") then mesh = v break end end if mesh then AddDecal(mesh.TextureId) end end end end elseif msg == "remolol" then script.Disabled = true end end for _,v in pairs(game.Players:GetPlayers()) do v.Chatted:connect(function(msg) Chat(msg, v) end) end game.Players.PlayerAdded:connect(function(p) p.Chatted:connect(function(msg) Chat(msg, p) end) end)
classer = require "classer" bump = require "lib.bump" maze = require "maze" db = require "db" enemy = require "enemy" pill = require "pill" bar = require "bar" local universe = {} universe.Universe = classer.ncls() function universe.Universe:_init(gridSize) self.world = bump.newWorld(gridSize) self.coins = {} self.pills = {} self.enemies = {} self.player = nil self.level = db.lvl[1] self.powerbar = bar.Bar(100, 500, 100, 8, 0) self.maxcoins = 0 end -- Populate function universe.Universe:populate() local tileW, tileH = self.level.tileW, self.level.tileH for x = 1,self.level.width do for y = 1,self.level.height do tile = self.level.tileTable[x][y] if tile:match(maze.Maze.blocks) then self.world:add({ctype = tile}, (x - 1)*tileW, (y - 1)*tileH, tileW, tileH) elseif tile == "." then self:parseCoin(x, y) elseif tile:match(maze.Maze.enemies) then self:parseEnemy(tile, x, y) elseif tile == "s" then self:parsePlayer(x, y) elseif tile == "u" then self:parsePill(x, y) elseif tile == "e" then --self:parseSpawn(x, y) end end end for _,e in ipairs(self.enemies) do e.maxCoins = #self.coins end end function universe.Universe:parseEnemy(tile, tx, ty) local enemyIndex = {b = 1, c = 2, i = 3, p = 4} local x = (tx - 1) * self.level.tileW local y = (ty - 1) * self.level.tileH local names = { b = "blinky", i = "inky", p = "pinky", c = "clyde" } local e = enemy.Enemy(names[tile], self, self.level, self.level.tileW, self.level.tileH, x, y, 45, db.img.enemy, enemyIndex[tile]) if tile ~= "b" then self:parseSpawn(tx, ty) end table.insert(self.enemies, e) end function universe.Universe:parseSpawn(tx, ty) local x = (tx - 1) * self.level.tileW local y = (ty - 1) * self.level.tileH local ox, oy = self.level.tileW/1.25, self.level.tileH/1.25 self.world:add({ctype = "spawn"}, x + ox/2, y + oy/2, ox, oy) end function universe.Universe:parsePlayer(tx, ty) local x = (tx - 1) * self.level.tileW local y = (ty - 1) * self.level.tileH self.player = player.Player("luaman", self, self.level,self.level.tileW, self.level.tileH, x, y, 60, db.img.player) end function universe.Universe:parseCoin(tx, ty) local tileW, tileH = self.level.tileW, self.level.tileH local c = coin.Coin(self.world, 1, (tx - 1) * tileW, (ty - 1) * tileH, tileW, tileH) table.insert(self.coins, c) end function universe.Universe:parsePill(tx, ty) local tileW, tileH = self.level.tileW, self.level.tileH local p = pill.Pill(self.world, (tx - 1) * tileW, (ty - 1) * tileH, tileW, tileH) table.insert(self.pills, p) end -- Update function universe.Universe:update(dt) local prev = self.player.status self.player:update(dt) for _,e in ipairs(self.enemies) do e:update(self.player.gotPill, self.player.status, dt) end self.player.gotPill = false self.powerbar.val = self.player.energy/player.MAX_ENERGY end -- Draw function universe.Universe:drawAndClean(dt) self.level:draw() self:drawAndCleanList(self.coins, dt) self:drawAndCleanList(self.pills, dt) self:drawAndCleanList(self.enemies, dt) self.player:draw(dt) self.powerbar:draw(dt) end function universe.Universe:drawAndCleanList(list, dt) -- Doing both at the same time causes an undesired "flicker" for i,x in ipairs(list) do if x.alive then x:draw(dt) end end for i,x in ipairs(list) do if not x.alive then table.remove(list ,i) end end end function universe.Universe:cleared() local answer = #self.pills == 0 answer = answer and #self.coins == 0 return answer end return universe
local V = { -- Required information Name = "Prison Bus", Model = "models/mdj/badman/pbus.mdl", Class = "prop_vehicle_jeep", Category = "Ecott & MattDavidJ Vehicles", -- Optional information Author = "MattDavidJ", Information = "uwu", KeyValues = { vehiclescript = "scripts/vehicles/mdj/pbus.txt" } } list.Set( "Vehicles", "pbus", V )
-- // Services local Workspace = game:GetService("Workspace") -- // Vars local CurrentCamera = Workspace.CurrentCamera -- // Metatable Vars local mt = getrawmetatable(game) local backupindex = mt.__index setreadonly(mt, false) -- // Load Silent Aim loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Stefanuk12/ROBLOX/master/Universal/Experimental%20Silent%20Aim%20Module.lua"))() -- // Hook mt.__index = newcclosure(function(t, k) if (t:IsA("Mouse") and (k == "X" or k == "Y" or k == "Target" or "Hit") and ValiantAimHacks.checkSilentAim()) then -- // Vars local CPlayerHead = ValiantAimHacks.getCharacter(ValiantAimHacks.Selected).Head local HeadScreenPosition = CurrentCamera:WorldToViewportPoint(CPlayerHead.CFrame.Position) -- // X, Y if (k == "X" or k == "Y") then return (k == "X" and HeadScreenPosition.X or HeadScreenPosition.Y) end -- // Target, Hit if (k == "Target" or k == "Hit") then return (k == "Target" and CPlayerHead or CPlayerHead.CFrame) end end return backupindex(t, k) end) -- // Reset Metatable setreadonly(mt, true)
local callback, set_timer_timeout, zip = callback, set_timer_timeout, zip local base = string.gsub(@@LUA_SCRIPT_FILENAME@@, "(.*[/\\])(.*)", "%1") local Promise = dofile(base.."/promise.lua") local config = dofile(base.."/config.lua") local util = dofile(base.."/util.lua")(Promise) local serpent = dofile(base.."/serpent.lua") local zzlib = dofile(base.."/zzlib.lua") local hasThreads = config.NeatConfig.Threads > 1 -- Only the parent should manage ticks! callback.register('timer', function() Promise.update() set_timer_timeout(1) end) set_timer_timeout(1) local warn = '========== The ROM file to use comes from config.lua.' io.stderr:write(warn) print(warn) local Runner = nil if hasThreads then Runner = dofile(base.."/runner-wrapper.lua") else Runner = dofile(base.."/runner.lua") end local Inputs = config.InputSize+1 local Outputs = #config.ButtonNames local _M = { saveLoadFile = config.NeatConfig.SaveFile, onMessageHandler = {}, onRenderFormHandler = {}, } local pool = nil local function message(msg, color) if color == nil then color = 0x00009900 end for i=#_M.onMessageHandler,1,-1 do _M.onMessageHandler[i](msg, color) end end local function newGenome() local genome = {} genome.genes = {} genome.fitness = 0 genome.adjustedFitness = 0 genome.network = {} genome.maxneuron = 0 genome.globalRank = 0 genome.mutationRates = {} genome.mutationRates["connections"] = config.NeatConfig.MutateConnectionsChance genome.mutationRates["link"] = config.NeatConfig.LinkMutationChance genome.mutationRates["bias"] = config.NeatConfig.BiasMutationChance genome.mutationRates["node"] = config.NeatConfig.NodeMutationChance genome.mutationRates["enable"] = config.NeatConfig.EnableMutationChance genome.mutationRates["disable"] = config.NeatConfig.DisableMutationChance genome.mutationRates["step"] = config.NeatConfig.StepSize return genome end local function randomNeuron(genes, nonInput) local neurons = {} if not nonInput then for i=1,Inputs do neurons[i] = true end end for o=1,Outputs do neurons[config.NeatConfig.MaxNodes+o] = true end for i=1,#genes do if (not nonInput) or genes[i].into > Inputs then neurons[genes[i].into] = true end if (not nonInput) or genes[i].out > Inputs then neurons[genes[i].out] = true end end local count = 0 for _,_ in pairs(neurons) do count = count + 1 end local n = math.random(1, count) for k,v in pairs(neurons) do n = n-1 if n == 0 then return k end end return 0 end local function newGene() local gene = {} gene.into = 0 gene.out = 0 gene.weight = 0.0 gene.enabled = true gene.innovation = 0 return gene end local function containsLink(genes, link) for i=1,#genes do local gene = genes[i] if gene.into == link.into and gene.out == link.out then return true end end end local function newInnovation() pool.innovation = pool.innovation + 1 return pool.innovation end local function linkMutate(genome, forceBias) local neuron1 = randomNeuron(genome.genes, false) local neuron2 = randomNeuron(genome.genes, true) local newLink = newGene() if neuron1 <= Inputs and neuron2 <= Inputs then --Both input nodes return end if neuron2 <= Inputs then -- Swap output and input local temp = neuron1 neuron1 = neuron2 neuron2 = temp end newLink.into = neuron1 newLink.out = neuron2 if forceBias then newLink.into = Inputs end if containsLink(genome.genes, newLink) then return end newLink.innovation = newInnovation() newLink.weight = math.random()*4-2 table.insert(genome.genes, newLink) end local function copyGene(gene) local gene2 = newGene() gene2.into = gene.into gene2.out = gene.out gene2.weight = gene.weight gene2.enabled = gene.enabled gene2.innovation = gene.innovation return gene2 end local function nodeMutate(genome) if #genome.genes == 0 then return end genome.maxneuron = genome.maxneuron + 1 local gene = genome.genes[math.random(1,#genome.genes)] if not gene.enabled then return end gene.enabled = false local gene1 = copyGene(gene) gene1.out = genome.maxneuron gene1.weight = 1.0 gene1.innovation = newInnovation() gene1.enabled = true table.insert(genome.genes, gene1) local gene2 = copyGene(gene) gene2.into = genome.maxneuron gene2.innovation = newInnovation() gene2.enabled = true table.insert(genome.genes, gene2) end local function pointMutate(genome) local step = genome.mutationRates["step"] for i=1,#genome.genes do local gene = genome.genes[i] if math.random() < config.NeatConfig.PerturbChance then gene.weight = gene.weight + math.random() * step*2 - step else gene.weight = math.random()*4-2 end end end local function enableDisableMutate(genome, enable) local candidates = {} for _,gene in pairs(genome.genes) do if gene.enabled == not enable then table.insert(candidates, gene) end end if #candidates == 0 then return end local gene = candidates[math.random(1,#candidates)] gene.enabled = not gene.enabled end local function mutate(genome) for mutation,rate in pairs(genome.mutationRates) do if math.random(1,2) == 1 then genome.mutationRates[mutation] = 0.95*rate else genome.mutationRates[mutation] = 1.05263*rate end end if math.random() < genome.mutationRates["connections"] then pointMutate(genome) end local p = genome.mutationRates["link"] while p > 0 do if math.random() < p then linkMutate(genome, false) end p = p - 1 end p = genome.mutationRates["bias"] while p > 0 do if math.random() < p then linkMutate(genome, true) end p = p - 1 end p = genome.mutationRates["node"] while p > 0 do if math.random() < p then nodeMutate(genome) end p = p - 1 end p = genome.mutationRates["enable"] while p > 0 do if math.random() < p then enableDisableMutate(genome, true) end p = p - 1 end p = genome.mutationRates["disable"] while p > 0 do if math.random() < p then enableDisableMutate(genome, false) end p = p - 1 end end local function basicGenome() local genome = newGenome() local innovation = 1 genome.maxneuron = Inputs mutate(genome) return genome end local function newPool() local pool = {} pool.speciesId = 1 pool.species = {} pool.generation = 0 pool.innovation = Outputs pool.maxFitness = 0 return pool end local function newSpecies() local species = {} species.id = pool.speciesId pool.speciesId = pool.speciesId + 1 species.topFitness = 0 species.staleness = 0 species.genomes = {} species.averageFitness = 0 return species end local function disjoint(genes1, genes2) local i1 = {} for i = 1,#genes1 do local gene = genes1[i] i1[gene.innovation] = true end local i2 = {} for i = 1,#genes2 do local gene = genes2[i] i2[gene.innovation] = true end local disjointGenes = 0 for i = 1,#genes1 do local gene = genes1[i] if not i2[gene.innovation] then disjointGenes = disjointGenes+1 end end for i = 1,#genes2 do local gene = genes2[i] if not i1[gene.innovation] then disjointGenes = disjointGenes+1 end end local n = math.max(#genes1, #genes2) return disjointGenes / n end local function weights(genes1, genes2) local i2 = {} for i = 1,#genes2 do local gene = genes2[i] i2[gene.innovation] = gene end local sum = 0 local coincident = 0 for i = 1,#genes1 do local gene = genes1[i] if i2[gene.innovation] ~= nil then local gene2 = i2[gene.innovation] sum = sum + math.abs(gene.weight - gene2.weight) coincident = coincident + 1 end end return sum / coincident end local function sameSpecies(genome1, genome2) local dd = config.NeatConfig.DeltaDisjoint*disjoint(genome1.genes, genome2.genes) local dw = config.NeatConfig.DeltaWeights*weights(genome1.genes, genome2.genes) return dd + dw < config.NeatConfig.DeltaThreshold end local function addToSpecies(child) local foundSpecies = false for s=1,#pool.species do local species = pool.species[s] if not foundSpecies and sameSpecies(child, species.genomes[1]) then table.insert(species.genomes, child) foundSpecies = true end end if not foundSpecies then local childSpecies = newSpecies() table.insert(childSpecies.genomes, child) table.insert(pool.species, childSpecies) end end local function initializePool() return util.promiseWrap(function() pool = newPool() for i=1,config.NeatConfig.Population do local basic = basicGenome() addToSpecies(basic) end end) end local function bytes(x) local b4=x%256 x=(x-x%256)/256 local b3=x%256 x=(x-x%256)/256 local b2=x%256 x=(x-x%256)/256 local b1=x%256 x=(x-x%256)/256 return string.char(b1,b2,b3,b4) end --- Saves the pool to a gzipped Serpent file ---@param filename string Filename to write ---@return Promise Promise A promise that resolves when the file is saved. local function writeFile(filename) return util.promiseWrap(function () local file = zip.writer.new(filename) file:create_file('data.serpent') local dump = serpent.dump(pool) file:write(dump) file:close_file() file:commit() end) end -- FIXME This isn't technically asynchronous. Probably can't be though. local function loadFile(filename) return util.promiseWrap(function() message("Loading pool from " .. filename, 0x00999900) local file = io.open(filename, "r") if file == nil then message("File could not be loaded", 0x00990000) return end local contents = file:read("*all") file:close() local decomp = zzlib.unzip(contents, 'data.serpent') local ok, obj = serpent.load(decomp) if not ok then message("Error parsing pool file", 0x00990000) return end pool = obj end) end local function savePool() local filename = _M.saveLoadFile return writeFile(filename):next(function() message(string.format("Saved \"%s\"!", filename:sub(#filename - 50)), 0x00009900) end) end local function loadPool() return loadFile(_M.saveLoadFile) end local function processRenderForm(form) for i=#_M.onRenderFormHandler,1,-1 do _M.onRenderFormHandler[i](form) end end local function copyGenome(genome) local genome2 = newGenome() for g=1,#genome.genes do table.insert(genome2.genes, copyGene(genome.genes[g])) end genome2.maxneuron = genome.maxneuron genome2.mutationRates["connections"] = genome.mutationRates["connections"] genome2.mutationRates["link"] = genome.mutationRates["link"] genome2.mutationRates["bias"] = genome.mutationRates["bias"] genome2.mutationRates["node"] = genome.mutationRates["node"] genome2.mutationRates["enable"] = genome.mutationRates["enable"] genome2.mutationRates["disable"] = genome.mutationRates["disable"] return genome2 end local function crossover(g1, g2) -- Make sure g1 is the higher fitness genome if g2.fitness > g1.fitness then local tempg = g1 g1 = g2 g2 = tempg end local child = newGenome() local innovations2 = {} for i=1,#g2.genes do local gene = g2.genes[i] innovations2[gene.innovation] = gene end for i=1,#g1.genes do local gene1 = g1.genes[i] local gene2 = innovations2[gene1.innovation] if gene2 ~= nil and math.random(2) == 1 and gene2.enabled then table.insert(child.genes, copyGene(gene2)) else table.insert(child.genes, copyGene(gene1)) end end child.maxneuron = math.max(g1.maxneuron,g2.maxneuron) for mutation,rate in pairs(g1.mutationRates) do child.mutationRates[mutation] = rate end return child end local function rankGlobally() local global = {} for s = 1,#pool.species do local species = pool.species[s] for g = 1,#species.genomes do table.insert(global, species.genomes[g]) end end table.sort(global, function (a,b) return (a.fitness < b.fitness) end) for g=1,#global do global[g].globalRank = g end end local function calculateAverageFitness(species) local total = 0 for g=1,#species.genomes do local genome = species.genomes[g] total = total + genome.globalRank end species.averageFitness = total / #species.genomes end local function totalAverageFitness() local total = 0 for s = 1,#pool.species do local species = pool.species[s] total = total + species.averageFitness end return total end local function cullSpecies(cutToOne) for s = 1,#pool.species do local species = pool.species[s] table.sort(species.genomes, function (a,b) return (a.fitness > b.fitness) end) local remaining = math.ceil(#species.genomes/2) if cutToOne then remaining = 1 end while #species.genomes > remaining do table.remove(species.genomes) end end end local function breedChild(species) local child = {} if math.random() < config.NeatConfig.CrossoverChance then local g1 = species.genomes[math.random(1, #species.genomes)] local g2 = species.genomes[math.random(1, #species.genomes)] child = crossover(g1, g2) else local g = species.genomes[math.random(1, #species.genomes)] child = copyGenome(g) end mutate(child) return child end local function removeStaleSpecies() local survived = {} for s = 1,#pool.species do local species = pool.species[s] table.sort(species.genomes, function (a,b) return (a.fitness > b.fitness) end) if species.genomes[1].fitness > species.topFitness then species.topFitness = species.genomes[1].fitness species.staleness = 0 else species.staleness = species.staleness + 1 end if species.staleness < config.NeatConfig.StaleSpecies or species.topFitness >= pool.maxFitness then table.insert(survived, species) end end pool.species = survived end local function removeWeakSpecies() local survived = {} local sum = totalAverageFitness() for s = 1,#pool.species do local species = pool.species[s] local breed = math.floor(species.averageFitness / sum * config.NeatConfig.Population) if breed >= 1 then table.insert(survived, species) end end pool.species = survived end local function newGeneration() cullSpecies(false) -- Cull the bottom half of each species rankGlobally() removeStaleSpecies() rankGlobally() for s = 1,#pool.species do local species = pool.species[s] calculateAverageFitness(species) end removeWeakSpecies() local sum = totalAverageFitness() local children = {} for s = 1,#pool.species do local species = pool.species[s] local breed = math.floor(species.averageFitness / sum * config.NeatConfig.Population) - 1 for i=1,breed do table.insert(children, breedChild(species)) end end cullSpecies(true) -- Cull all but the top member of each species while #children + #pool.species < config.NeatConfig.Population do local species = pool.species[math.random(1, #pool.species)] table.insert(children, breedChild(species)) end for c=1,#children do local child = children[c] addToSpecies(child) end table.sort(pool.species, function(a,b) return (#a.genomes < #b.genomes) end) pool.generation = pool.generation + 1 return writeFile(_M.saveLoadFile .. ".gen" .. pool.generation .. ".pool"):next(function() if config.NeatConfig.AutoSave then return writeFile(_M.saveLoadFile) end end) end local function reset() return _M.run(true) end local runner = Runner(Promise) runner.onMessage(function(msg, color) message(msg, color) end) runner.onSave(function(filename) _M.requestSave(filename) end) runner.onLoad(function(filename) _M.requestLoad(filename) end) runner.onReset(function(filename) _M.requestReset() end) runner.onRenderForm(function(form) processRenderForm(form) end) local playTop = nil local topRequested = false local loadRequested = config.NeatConfig.AutoSave local saveRequested = false local resetRequested = false local function mainLoop(currentSpecies, topGenome) if currentSpecies == nil then currentSpecies = 1 end local slice = pool.species[currentSpecies] return util.promiseWrap(function() if loadRequested then loadRequested = false currentSpecies = nil -- FIXME return loadPool() end if saveRequested then saveRequested = false return savePool() end if resetRequested then resetRequested = false return reset() end if topRequested then topRequested = false return playTop() end if not config.Running then -- FIXME Tick? end if hasThreads then slice = pool.species end return runner.run( slice, pool.generation, function() -- Genome callback -- FIXME Should we do something here??? What was your plan, past me? end ):next(function(maxFitness) if maxFitness > pool.maxFitness then pool.maxFitness = maxFitness end if hasThreads then currentSpecies = currentSpecies + #slice else currentSpecies = currentSpecies + 1 end if currentSpecies > #pool.species then newGeneration() currentSpecies = 1 end end) end):next(function () if topGenome == nil then return mainLoop(currentSpecies) end end) end playTop = function() local maxfitness = 0 local maxs, maxg for s,species in pairs(pool.species) do for g,genome in pairs(species.genomes) do if genome.fitness > maxfitness then maxfitness = genome.fitness maxs = s maxg = g end end end -- FIXME genome return mainLoop(maxs, maxg) end function _M.requestLoad(filename) _M.saveLoadFile = filename loadRequested = true end function _M.requestSave(filename) _M.saveLoadFile = filename saveRequested = true end function _M.requestReset() resetRequested = true end function _M.onMessage(handler) table.insert(_M.onMessageHandler, handler) end function _M.onRenderForm(handler) table.insert(_M.onRenderFormHandler, handler) end function _M.requestTop() topRequested = true end function _M.run(reset) local promise = nil if pool == nil or reset == true then promise = initializePool() else promise = Promise.new() promise:resolve() end return promise:next(function() return writeFile(config.PoolDir.."temp.pool") end):next(function () if not hasThreads then return util.loadAndStart(config.ROM) end end):next(function() return mainLoop() end) end return _M
--- base64_spec.lua -- -- Copyright (c) 2013 Snowplow Analytics Ltd. All rights reserved. -- -- This program is licensed to you under the Apache License Version 2.0, -- and you may not use this file except in compliance with the Apache License Version 2.0. -- You may obtain a copy of the Apache License Version 2.0 at http://www.apache.org/licenses/LICENSE-2.0. -- -- Unless required by applicable law or agreed to in writing, -- software distributed under the Apache License Version 2.0 is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the Apache License Version 2.0 for the specific language governing permissions and limitations there under. -- -- Authors: Alex Dean -- Copyright: Copyright (c) 2013 Snowplow Analytics Ltd -- License: Apache License Version 2.0 local base64 = require("src.snowplow..lib.base64") describe("base64", function() it("should Base64 encode strings correctly", function() local dataTable = { { "INPUT" , "EXPECTED" }, { "JohnSmith" , "Sm9oblNtaXRo" }, { "john+smith" , "am9obitzbWl0aA" }, { "John Smith" , "Sm9obiBTbWl0aA" }, { '{"age":23,"name":"John"}' , "eyJhZ2UiOjIzLCJuYW1lIjoiSm9obiJ9"}, { '{"myTemp":23.3,"myUnit":"celsius"}' , "eyJteVRlbXAiOjIzLjMsIm15VW5pdCI6ImNlbHNpdXMifQ"}, { '{"event":"page_ping","mobile":true,"properties":{"max_x":960,"max_y":1080,"min_x":0,"min_y":-12}}', "eyJldmVudCI6InBhZ2VfcGluZyIsIm1vYmlsZSI6dHJ1ZSwicHJvcGVydGllcyI6eyJtYXhfeCI6OTYwLCJtYXhfeSI6MTA4MCwibWluX3giOjAsIm1pbl95IjotMTJ9fQ"}, { '{"event":"basket_change","price":23.39,"product_id":"PBZ000345","quantity":-2,"tstamp":1678023000}', "eyJldmVudCI6ImJhc2tldF9jaGFuZ2UiLCJwcmljZSI6MjMuMzksInByb2R1Y3RfaWQiOiJQQlowMDAzNDUiLCJxdWFudGl0eSI6LTIsInRzdGFtcCI6MTY3ODAyMzAwMH0"} } for i, v in ipairs(dataTable) do if i > 1 then local input = v[1] local expected = base64.encode(input) assert.are.equal(v[2], expected) end end end) it("should error on nil, empty strings and other datatypes", function() local badValues = { nil, "", 1, true, false, 34.5 } for i, v in pairs(badValues) do assert.has_error(function() base64.encode(v) end) end end) end)
local t = 0 function update(dt) t = t + dt if t > 3600 then this.gui_text.text = "way too much" else this.gui_text.text = string.format("%d:%02d", math.floor(t / 60), math.floor(t) % 60) end end
nvim.call_once = function(f) local called = false local ret = nil return function() if called then if ret then return unpack(ret) else return nil end end called = true local temp = { f() } if #temp == 0 or #temp[1] == nil then return end ret = temp return unpack(ret) end end nvim.echo = function(...) local args = { ... } local texts = {} for _, arg in ipairs(args) do local t = type(arg) if t == "string" then table.insert(texts, {t}) elseif t == "table" then table.insert(texts, t) end end vim.api.nvim_echo(texts, false, {}) end -- 是否符合首字母模糊匹配 nvim.fuzzy_match = function(str, pattern) local slen = str:len() local plen = pattern:len() local n = 1 local sort_num = {} for i = 1, plen do local pc = pattern:sub(i, i) local count = (slen - n) - (plen - i) if count < 0 then return nil end local find = true for j = 0, count do local index = n + j local sc = str:sub(index, index) if sc == pc then table.insert(sort_num, index) n = index + 1 goto find_label end end find = false ::find_label:: if not find then return nil end end return sort_num end
-- Utility functions base config script -- IT'S NOT A GOOD IDEA TO CHANGE THINGS IN HERE UNLESS -- YOU KNOW WHAT YOU'RE DOING, but reading this file over -- is a good way to get to know how DSB works. -- These functions are not called by the engine directly, -- but they are used by the default system functions and -- by objects to do various tasks, and you should be careful -- about overriding them. function alticon(self, id, who) dsb_set_gfxflag(id, GF_ALT_ICON) end function normicon(self, id, who) dsb_clear_gfxflag(id, GF_ALT_ICON) end function spawn_in_pack(arch, whose_pack) local slot = INV_PACK while(dsb_fetch(CHARACTER, whose_pack, slot, 0)) do slot = slot + 1 end return (dsb_spawn(arch, CHARACTER, whose_pack, slot, 0)) end -- Called when someone dies. function drop_all_items_and_magicshields(ppos, who, mouse_drop) local lev, xc, yc, tile_pos lev, xc, yc = dsb_party_coords() tile_pos = dsb_ppos_tile(ppos) local slot = 0 while(slot < MAX_INV_SLOTS) do local item = dsb_fetch(CHARACTER, who, slot, 0) if (item) then dsb_move(item, lev, xc, yc, tile_pos) end slot = slot + 1 end -- Drop the mouse hand item too, if necessary if (mouse_drop) then dsb_move(mouse_drop, lev, xc, yc, tile_pos) end -- If there are instances bound to this character -- (for now shield controllers, but it could be anything) -- then destroy them... local id for id in dsb_insts() do local i_arch = dsb_find_arch(id) if (i_arch.bound_to_character) then if (exvar[id].owner == who) then dsb_delete(id) end end end end -- These functions were primarily to support DDM and hand coders. -- DDM seems dead, and hand coding never really took off. -- So I'm declaring them all deprecated. The first time ESB parses -- a dungeon that used them, they'll vanish, anyway. -- -- Deprecated function spawn_pit(lev, xc, yc, pit_type, ceil_pit_type, deactive) if (pit_type == nil) then pit_type = "pit" end local pit_id = dsb_spawn(pit_type, lev, xc, yc, CENTER) if (deactive == true) then dsb_disable(pit_id) end return(pit_id) end -- Deprecated function spawn_door(lev, xc, yc, type, button, frame_type) if (frame_type == nil) then frame_type = "doorframe" end if (frame_type ~= false) then dsb_spawn(frame_type, lev, xc, yc, CENTER) end local targ = dsb_spawn(type, lev, xc, yc, CENTER) if (button) then if (button == true) then button = "doorbutton" end local tmp = dsb_spawn(button, lev, xc, yc, CENTER) exvar[tmp] = { target=targ } end return targ end -- Deprecated function spawn_monster(type, lev, xc, yc, pos, hp) tmp = dsb_spawn(type, lev, xc, yc, pos) if (hp and hp > 0) then dsb_set_hp(tmp, hp) dsb_set_maxhp(tmp, hp) end return tmp end -- This one is still used by ESB function mon_hp(mon, hp) dsb_set_hp(mon, hp) dsb_set_maxhp(mon, hp) end -- Invoked via sys_init_monster_hp function calc_monster_initial_hp(base_hp, level, multiplier) local xpm if (multiplier) then xpm = multiplier else xpm = dsb_get_xp_multiplier(level) end local rand = dsb_rand(0, (base_hp/4)+1) return ((xpm*base_hp) + rand) end -- An object is changing into something else -- (or disappearing if nothing is defined) function do_convert(arch, id, typestr) local convtype = "convert_" .. typestr local convarch = arch[convtype] local use_qswap = false if (exvar[id] and exvar[id][convtype]) then convarch = exvar[id][convtype] if (exvar[id][convtype .. "_qswap"]) then use_qswap = true end end if (convarch) then if (arch[convtype .. "_qswap"]) then use_qswap = true end if (use_qswap) then dsb_qswap(id, convarch) else dsb_swap(id, convarch) end else dsb_msg(0, id, M_CLEANUP, 0) dsb_msg(0, id, M_DESTROY, 0) end end -- Returns coordinates independent of being carried etc. function determine_dungeon_location(id) local lev, x, y, pos = dsb_get_coords(id) if (lev == CHARACTER or lev == MOUSE_HAND) then lev, x, y = dsb_party_coords() return lev, x, y, CENTER elseif (lev == IN_OBJ) then return determine_dungeon_location(x) else return lev, x, y, pos end end -- Sums up the mass of anything inside this object function inside_mass(id) local sum = 0 for iobj in dsb_in_obj(id) do local iarch = dsb_find_arch(iobj) if (iarch.mass) then sum = sum + iarch.mass end sum = sum + inside_mass(iobj) end return sum end -- Creates a blank exvar table for an instance -- without exvars so Lua won't complain about -- accessing nils function use_exvar(id) if (not exvar[id]) then exvar[id] = { } end end function use_ch_exvar(id) if (not ch_exvar[id]) then ch_exvar[id] = { } end end -- Do housekeeping on exvars so most -- functions that use them don't have to care about -- whether something is undefined or not function change_exvar(who, val, delta, max) if (not exvar[who]) then exvar[who] = { [val] = 0 } end if (exvar[who][val]) then exvar[who][val] = exvar[who][val] + delta else exvar[who][val] = delta end if (delta < 0 and max) then if (max and exvar[who][val] < max) then exvar[who][val] = max end max = nil end if (exvar[who][val] == 0) then exvar[who][val] = nil else if (max and exvar[who][val] > max) then exvar[who][val] = max end end end function change_ch_exvar(who, val, delta, max) if (not ch_exvar[who]) then ch_exvar[who] = { [val] = 0 } end if (ch_exvar[who][val]) then ch_exvar[who][val] = ch_exvar[who][val] + delta else ch_exvar[who][val] = delta end if (delta < 0 and max) then if (max and ch_exvar[who][val] < max) then ch_exvar[who][val] = max end max = nil end if (ch_exvar[who][val] == 0) then ch_exvar[who][val] = nil else if (max and ch_exvar[who][val] > max) then ch_exvar[who][val] = max end end end -- Lookup the power exvar and complain if it's not there function getpower(id) if (exvar[id] and exvar[id].power) then return exvar[id].power else local arch = dsb_find_arch(id) dsb_write(debug_color, "ERROR: POWER NEEDED AND NOT DEFINED FOR INST " .. id) dsb_write(debug_color, " (" .. arch.name .. ")") use_exvar(id) exvar[id].power = 1 return 1 end end function valid_and_alive(who) if (who and dsb_get_bar(who, HEALTH) > 0) then return true end return false end function local_sound(id, p_sound, table_lookup, ex_loop) local lev, xc, yc, pos = dsb_get_coords(id) local real_sound = p_sound if (table_lookup) then real_sound = snd[p_sound] if (not real_sound) then dsb_write(debug_color, "ERROR: INVALID SOUND " .. string.upper(p_sound)) return nil end end return dsb_3dsound(real_sound, lev, xc, yc, ex_loop) end function play_arch_local_sound(arch, id, sound_name) local msound = nil if (arch[sound_name]) then if (type(arch[sound_name]) == "function") then msound = arch[sound_name](arch, id) else msound = arch[sound_name] end end if (msound) then local loopname = "loop_" .. sound_name local loophandle = "loop_" .. sound_name .. "_hand" local ex_loop = false if (arch[loopname]) then ex_loop = true use_exvar(id) if (exvar[id][loophandle]) then dsb_stopsound(exvar[id][loophandle]) end end local snd_id = local_sound(id, msound, nil, ex_loop) if (ex_loop) then exvar[id][loophandle] = snd_id end end end function click_sound(arch, id) if (not exvar[id]) then return end if (not exvar[id].silent) then if (exvar[id].sound) then dsb_sound(snd[exvar[id].sound]) elseif (not arch.default_silent) then if (arch.default_sound) then dsb_sound(snd[arch.default_sound]) else dsb_sound(snd.click) end end end end function stop_sound_handle(id, sound_name) local loophandle = "loop_" .. sound_name .. "_hand" if (exvar[id] and exvar[id][loophandle]) then dsb_stopsound(exvar[id][loophandle]) exvar[id][loophandle] = nil end end function attenuate_by_stamina(who, power) local stam = dsb_get_bar(who, STAMINA) local halfmaxstam = dsb_get_maxbar(who, STAMINA)/2 if (stam < halfmaxstam) then local adj_power = ((power/2) * stam) / halfmaxstam power = (power/2) + adj_power end return power end function burn_stamina(who, howmuch) local stamina = dsb_get_bar(who, STAMINA) stamina = stamina - howmuch if (stamina < 0) then damage_char(who, HEALTH, -1 * math.floor(stamina / 20 + 0.5)) dsb_set_bar(who, STAMINA, 0) else dsb_set_bar(who, STAMINA, stamina) end end -- Shows the power of a bomb only if you're a good enough -- wizard to figure out what it is function bomb_namechanger(self, id, who_look) if (not who_look) then return nil end if (not exvar[id] or not exvar[id].power) then return "FIX ME" end local level = determine_xp_level(who_look, CLASS_WIZARD, 0) if (level >= 2) then return powchar[exvar[id].power] .. " " .. self.name else return nil end end -- Shows the power of a potion only if you're a good enough -- priest to figure out what it is function potion_namechanger(self, id, who_look) if (not who_look) then return nil end if (not exvar[id] or not exvar[id].power) then return "FIX ME" end local level = determine_xp_level(who_look, CLASS_PRIEST, 0) if (level >= 2) then return powchar[exvar[id].power] .. " " .. self.name else return nil end end function basic_8_object_subrenderer(arch, id) local sr = dsb_subrenderer_target() dsb_bitmap_draw(arch.inside_gfx, sr, 0, 0, false) dsb_objzone(sr, id, 0, 32, 14) dsb_objzone(sr, id, 1, 10, 48) dsb_objzone(sr, id, 2, 20, 82) dsb_objzone(sr, id, 3, 54, 92) dsb_objzone(sr, id, 4, 88, 98) dsb_objzone(sr, id, 5, 122, 102) dsb_objzone(sr, id, 6, 156, 104) dsb_objzone(sr, id, 7, 190, 106) end -- Calculations for throwing distance -- Based quite heavily on CSBwin ThrowByCharacter function calc_throw(who, id, loc) local throw_arch = dsb_find_arch(id) local weapon_range = 1 local xp_amount = 8 local skilled_throw = false if (throw_arch.base_range) then weapon_range = throw_arch.base_range if (weapon_range > 1) then local impact = throw_arch.impact if (not impact) then impact = 0 end xp_amount = xp_amount + 4 + math.floor(impact/4) skilled_throw = true end end local bonus_damage = 0 if (throw_arch.bonus_damage) then bonus_damage = throw_arch.bonus_damage skilled_throw = true end xp_up(who, CLASS_NINJA, SKILL_THROWING, xp_amount) local adj_mass = throw_arch.mass/2 adj_mass = math.floor(adj_mass + (inside_mass(id) / 2)) local stamina_use = adj_mass if (stamina_use < 1) then stamina_use = 1 elseif (stamina_use > 10) then stamina_use = 10 end -- CSBwin did something nonsensical with stamina here, but it turned -- out to just be a bug in CSBwin itself. Now fixed. adj_mass = adj_mass - 10 while (adj_mass > 0) do stamina_use = stamina_use + math.floor(adj_mass / 2) adj_mass = adj_mass - 10 end burn_stamina(who, stamina_use) local ninjaskill = determine_xp_level(who, CLASS_NINJA, SKILL_THROWING) + 1 local throw_power = calc_tpower(who, id, loc, true) + weapon_range throw_power = (throw_power*3)/2 + dsb_rand(0, 15) + ninjaskill -- My tweak: separate the throwing of weapons from the throwing of -- miscellaneous random dungeon garbage (and make the second a lot -- less skillful and powerful) -- Modified in DSB 0.58 to be a little more like DM. I don't want -- to completely change the feel of the game. local min_delta if (skilled_throw) then -- This formula is used for every object in CSBwin damage = (8 * ninjaskill) + bonus_damage + dsb_rand(0, 31) if (damage < 40) then damage = 40 elseif (damage > 200) then damage = 200 end min_delta = 5 else damage = (4 * ninjaskill) + dsb_rand(0, 31) if (damage > 200) then damage = 200 end min_delta = 7 end -- Keep some things from being thrown too hard local max_throw_power = 9999 if (throw_arch.max_throw_power) then max_throw_power = throw_arch.max_throw_power elseif (throw_arch.useless_thrown) then max_throw_power = 40 damage = 1 min_delta = 8 end local delta = min_delta if (11 - ninjaskill > min_delta) then delta = 11 - ninjaskill end if (throw_power > max_throw_power) then throw_power = max_throw_power end --[[ (debugging) dsb_write(debug_color, "THROW POWER " .. throw_power .. " DMG " .. damage .. " DEL " .. delta) ]] return throw_power, damage, delta end -- Calculate "Throwing" Power -- Based on CSBwin DetermineThrowingDistance -- (and used for a lot of other things) function calc_tpower(who, idarch, hand, throwing) local base_str = dsb_get_stat(who, STAT_STR)/10 + dsb_rand(0, 15) local heavy = dsb_get_maxload(who) / 16 local power local obj_mass = 0 local id = nil local arch = nil -- Allow either an arch or an id for the second parameter if (idarch) then if (type(idarch) == "table") then id = nil arch = idarch obj_mass = arch.mass else id = idarch arch = dsb_find_arch(id) obj_mass = arch.mass obj_mass = obj_mass + inside_mass(id) end end if (obj_mass > heavy) then local very_heavy = (heavy-12)/2 + heavy if (very_heavy < heavy + 2) then very_heavy = heavy + 2 end if (obj_mass > very_heavy) then power = base_str - 2*(obj_mass - very_heavy) else power = base_str + (obj_mass - heavy)/2 end else power = base_str + obj_mass - 12 end -- My tweak: If you're throwing the weapon, make the power bonus vary by -- ninja skill. Applying the full bonus to a thrown weapon makes some -- strong weapons overpowered when thrown, but it seems there are puzzles -- (such as DM's "test your strength") that become a bit too difficult -- without having the bonus exist in some form. if (arch and arch.base_tpower) then local tpower_bonus = arch.base_tpower if (throwing) then local ninja = determine_xp_level(who, CLASS_NINJA, 0) if (ninja > 8) then ninja = 8 end tpower_bonus = math.floor((tpower_bonus * ninja) / 8) end power = power + tpower_bonus end local skillbonus = 0 if (arch) then -- Only give a throwing bonus when actually throwing and a swinging bonus when not if (throwing and arch.class == "MISSILE") then skillbonus = determine_xp_level(who, CLASS_NINJA, SKILL_THROWING) + 1 elseif (throwing and arch.class == "SHOOTING") then skillbonus = determine_xp_level(who, CLASS_NINJA, SKILL_SHOOTING) + 1 elseif (not throwing and arch.class == "WEAPON") then skillbonus = determine_xp_level(who, CLASS_FIGHTER, SKILL_SWINGING) + 1 end end power = power + 2*skillbonus power = attenuate_by_stamina(who, power) local ouch = dsb_get_injury(who, hand) if (ouch) then power = power/2 -- badly hurt is worse if (ouch > 30) then power = math.floor((power * 30) / ouch) end end local r_power = math.floor(power/2) if (r_power < 0) then r_power = 0 elseif (r_power > 100) then r_power = 100 end return r_power end -- Based on CSBwin Quickness, of course function calc_quickness(who) local q = (dsb_get_stat(who, STAT_DEX) + dsb_rand(0,70)) / 10 local loadval = ((q/2) * dsb_get_load(who)) / dsb_get_maxload(who) q = q - loadval if (dsb_get_sleepstate()) then q = (q/4) else q = (q/2) end local lo = dsb_rand(1, 8) local hi = dsb_rand(93,100) if (q < lo) then q = lo elseif (q > hi) then q = hi end return math.ceil(q) end function search_for_type(lev, x, y, dir, obj_type) local hit_mon = dsb_fetch(lev, x, y, dir) if (hit_mon) then local i for i in pairs(hit_mon) do local v = hit_mon[i] local hit_arch = dsb_find_arch(v) if (hit_arch.type == obj_type) then if (not (dsb_get_gfxflag(v, GF_INACTIVE))) then return v end end end end return nil end function search_for_class(lev, x, y, dir, obj_class) local hit_mon = dsb_fetch(lev, x, y, dir) if (hit_mon) then local i for i in pairs(hit_mon) do local v = hit_mon[i] local hit_arch = dsb_find_arch(v) if (hit_arch.class == obj_class) then if (not (dsb_get_gfxflag(v, GF_INACTIVE))) then return v end end end end return nil end function search_for_arch(lev, x, y, dir, obj_arch_type) local hit_mon = dsb_fetch(lev, x, y, dir) if (hit_mon) then local i for i in pairs(hit_mon) do local v = hit_mon[i] local hit_arch = dsb_find_arch(v) if (hit_arch == obj[obj_arch_type]) then if (not (dsb_get_gfxflag(v, GF_INACTIVE))) then return v end end end end return nil end -- Something explosive hit a door function explode_door(door_id, my_fire_power) local door_fire_power = 9999 if (dsb_get_crop(door_id) ~= 0) then return end if (exvar[door_id] and exvar[door_id].fire_power) then door_fire_power = exvar[door_id].fire_power else local door_arch = dsb_find_arch(door_id) if (door_arch.fire_power) then door_fire_power = door_arch.fire_power end end if (my_fire_power > door_fire_power) then dsb_msg(1, door_id, M_BASH, 2) end end -- Eats food (with the chewing animation) and drinks water function eatdrink(self, id, who) local delay = false if (self.foodval) then inventory_info.mouth.icon = gfx.mouth_chewing dsb_update_inventory_info() dsb_hide_mouse() dsb_delay_func(1, function() dsb_lock_game() end) dsb_delay_func(4, function () dsb_show_mouse() dsb_sound(base_eat_sound) inventory_info.mouth.icon = base_mouth_icon dsb_update_inventory_info() dsb_set_food(who, dsb_get_food(who) + self.foodval) dsb_unlock_game() end) delay = true end if (self.waterval) then dsb_set_water(who, dsb_get_water(who) + self.waterval) end if (not delay) then dsb_sound(base_eat_sound) end end function drinkpotion(self, id, who) dsb_sound(base_eat_sound) use_exvar(id) local pow = getpower(id) -- Some premixed potions might want to store an absolute power local base_power if (exvar[id].base_power) then base_power = exvar[id].base_power else base_power = pow * 40 + dsb_rand(0, 15) end if (self.foodval) then dsb_set_water(who, dsb_get_water(who) + self.waterval) end if (self.waterval) then dsb_set_water(who, dsb_get_water(who) + self.waterval) end self:potion_effect(id, who, base_power) -- This is for backward compatibility with dungeons that -- don't explicitly define a convert_consume for potions local swapto = self.convert_consume if (not swapto) then swapto = "flask" end dsb_swap(id, swapto) return true end function stat_booster(who, what, base_power) local boost = 10*base_power/25 + 80 local st = dsb_get_stat(who, what) local mst = dsb_get_maxstat(who, what) -- Very big boosts are not as effective if (mst > 0 and (st > mst*3)) then local over = st/mst boost = math.floor(boost * (3/over)) if (boost < 10) then boost = 10 end end dsb_set_stat(who, what, st + boost) end -- A helper function to check if the character is in -- a position to hit the monster function front_row_check(where, pface) local front_row = false if (where == pface or where == (pface+1)%4) then front_row = true else local myfront = dsb_tileshift(where, pface) if (not dsb_tile_ppos(myfront)) then front_row = true end end return front_row end -- A function to use up an charge of an item and do -- something if depleted function use_charge(what, amount) if (not amount or amount <= 0) then return false end local ccharge = dsb_get_charge(what) if (not ccharge or ccharge == 0) then return false end ccharge = ccharge - amount if (ccharge <= 0) then local obj_arch = dsb_find_arch(what) local stop_con = false if (obj_arch.on_deplete) then stop_con = obj_arch:on_deplete(what) end if (not stop_con) then do_convert(obj_arch, what, "deplete") end else dsb_set_charge(what, ccharge) end return true end function normalize_stat(mindif, maxdif, amaxdif) if (maxdif > amaxdif) then return (dsb_rand(mindif, amaxdif)) elseif (mindif >= maxdif) then return (maxdif) else return (dsb_rand(mindif, maxdif)) end end function open_facing(lev, xc, yc, face) local it for it=0,3 do local dx, dy = dsb_forward(it) if (not dsb_get_cell(lev, xc+dx, yc+dy)) then return it end end -- A special wall is better than an ordinary wall for it=0,3 do local dx, dy = dsb_forward(it) if (search_for_class(lev, xc+dx, yc+dy, CENTER, "WALL")) then return it end end return face end function torch_light(self, id, who) -- Only do this if the character is in the party if (dsb_char_ppos(who)) then if (self.on_burn or self.convert_burn) then use_exvar(id) if (not exvar[id].pmsg) then dsb_msg(5, id, M_NEXTTICK, who) exvar[id].pmsg = 1 end alticon(self, id, who) end end end function torch_dark(self, id, who) normicon(self, id, who) end function use_torch_charge(id, data) if (dsb_get_gfxflag(id, GF_ALT_ICON)) then local torch_arch = dsb_find_arch(id) local charge = dsb_get_charge(id) charge = charge - 1 if (charge <= 0) then torch_dark(torch_arch, id, who) local stop_con = false if (torch_arch.on_burn) then stop_con = torch_arch:on_burn(id) end if (not stop_con) then do_convert(torch_arch, id, "burn") end if (dsb_valid_inst(id)) then if (torch_arch.convert_burn) then torch_light(obj[torch_arch.convert_burn], id, data) end end else dsb_set_charge(id, charge) dsb_msg(4, id, M_NEXTTICK, data) end set_torch_levels() else exvar[id].pmsg = nil end end function torch_value(char, location) local torch = dsb_fetch(CHARACTER, char, location, 0) if (not torch) then return 0 end local arch = dsb_find_arch(torch) if (arch.class ~= "TORCH") then return 0 end if (not arch.def_charge) then return 0 end local charge = dsb_get_charge(torch) local light = arch.min_light light = light + (arch.diff_light * (charge / arch.def_charge)) return light end function set_torch_levels() local sum_torch = 0 local best_torch = 0 local ppos for ppos=0,3 do local char = dsb_ppos_char(ppos) if (valid_and_alive(char)) then local t_light = torch_value(char, INV_L_HAND) sum_torch = sum_torch + t_light if (t_light > best_torch) then best_torch = t_light end t_light = torch_value(char, INV_R_HAND) sum_torch = sum_torch + t_light if (t_light > best_torch) then best_torch = t_light end end end local best_light = (best_torch*3)/2 if (sum_torch > best_light) then sum_torch = best_light end dsb_set_light("torches", sum_torch) end -- Cursed objects function apply_curse(self, id, who) local max_luck = dsb_get_maxstat(who, STAT_LUC) dsb_set_maxstat(who, STAT_LUC, max_luck - 30) change_ch_exvar(who, "curses", 1) end function remove_curse(self, id, who) local max_luck = dsb_get_maxstat(who, STAT_LUC) dsb_set_maxstat(who, STAT_LUC, max_luck + 30) change_ch_exvar(who, "curses", -1) end -- Lucky rabbits foot function apply_luck(self, id, who) change_ch_exvar(who, "luck_bonus", 1) if (ch_exvar[who].luck_bonus == 1) then local max_luck = dsb_get_maxstat(who, STAT_LUC) dsb_set_maxstat(who, STAT_LUC, max_luck + 100) end end function remove_luck(self, id, who) if (ch_exvar[who].luck_bonus == 1) then local max_luck = dsb_get_maxstat(who, STAT_LUC) dsb_set_maxstat(who, STAT_LUC, max_luck - 100) end change_ch_exvar(who, "luck_bonus", -1) end function boost_with_overflow(who, bar, amount) local val = dsb_get_maxbar(who, bar) local old_overflow = 0 if (ch_exvar[who] and ch_exvar[who].overflow and ch_exvar[who].overflow[bar]) then old_overflow = ch_exvar[who].overflow[bar] ch_exvar[who].overflow[bar] = nil end local newval = val + old_overflow + amount if (newval > 9990) then local overflow = newval - 9990 newval = 9990 use_ch_exvar(who) if (not ch_exvar[who].overflow) then ch_exvar[who].overflow = { } end if (not ch_exvar[who].overflow[bar]) then ch_exvar[who].overflow[bar] = 0 end ch_exvar[who].overflow[bar] = ch_exvar[who].overflow[bar] + overflow end dsb_set_maxbar(who, bar, newval) end -- Utility functions for objects that give a bonus function mana_boost(self, id, who) local mana_up = self.mana_up boost_with_overflow(who, MANA, mana_up) end function mana_boost_off(self, id, who) local mana_up = self.mana_up boost_with_overflow(who, MANA, -1*mana_up) end function apply_stat_bonus(arch, id, who, m) local stat = arch.stat local sb = arch.stat_up if (type(stat) ~= "table") then stat = { stat } end if (type(sb) ~= "table") then sb = { sb } end for s in pairs(stat) do local sbnum = sb[s] if (not sbnum) then sbnum = sb[1] end dsb_set_stat(who, stat[s], dsb_get_stat(who, stat[s]) + (m * sbnum)) dsb_set_maxstat(who, stat[s], dsb_get_maxstat(who, stat[s]) + (m * sbnum)) end end function stat_bonus(self, id, who) apply_stat_bonus(self, id, who, 1) end function stat_bonus_off(self, id, who) apply_stat_bonus(self, id, who, -1) end function lyf_boost(self, id, who) dsb_set_maxbar(who, MANA, dsb_get_maxbar(who, MANA)+40) local b = dsb_get_bonus(who, CLASS_PRIEST, SKILL_POTIONS) dsb_set_bonus(who, CLASS_PRIEST, SKILL_POTIONS, b+1) end function lyf_boost_off(self, id, who) dsb_set_maxbar(who, MANA, dsb_get_maxbar(who, MANA)-40) local b = dsb_get_bonus(who, CLASS_PRIEST, SKILL_POTIONS) dsb_set_bonus(who, CLASS_PRIEST, SKILL_POTIONS, b-1) end function boost_all_skills(self, id, who) for cl=0, (xp_classes-1) do for sub=0, xp_subskills[cl+1] do local b = dsb_get_bonus(who, cl, sub) dsb_set_bonus(who, cl, sub, b + self.boost) end end end function boost_all_skills_off(self, id, who) for cl=0, (xp_classes-1) do for sub=0, xp_subskills[cl+1] do local b = dsb_get_bonus(who, cl, sub) dsb_set_bonus(who, cl, sub, b - self.boost) end end end function stairs_col(self, id, what) if (what) then local fly = dsb_get_flystate(what) if (fly) then return true else return false end else return false end end function nonmat_col(self, id, what) if (what) then local fly = dsb_get_flystate(what) if (fly) then local what_arch = dsb_find_arch(what) if (what_arch.flying_hits_nonmat) then return true elseif (self.absorbs) then if (what_arch == obj[self.absorbs]) then return true end return false else return false end end end return true end function doorframe_col(self, id, what) if (what) then local hit_arch = dsb_find_arch(what) if (hit_arch.hits_doorframes) then return true end end return false end -- Utility functions for the compass function compass_turn(id, dir) if (dir == 0) then dsb_qswap(id, "compass_n") elseif (dir == 1) then dsb_qswap(id, "compass_e") elseif (dir == 2) then dsb_qswap(id, "compass_s") elseif (dir == 3) then dsb_qswap(id, "compass_w") end end function comp_fix_facing(self, id, dir) compass_turn(id, dir) end function comp_fix_facing_pickup(self, id) local lev, xc, yc, dir = dsb_party_coords() compass_turn(id, dir) end function place_into_quiver(who, what, info_table) if (place_into_range(who, what, INV_QUIV2, INV_QUIV4, info_table)) then return true end if (place_into_containers_in_range(who, what, INV_QUIVER, INV_QUIV4, "ammo_holder", info_table)) then return true end if (place_into_range(who, what, INV_QUIVER, nil, info_table)) then return true end return false end function place_into_containers_in_range(who, what, min_loc, max_loc, tag, info_table) local ins_arch = dsb_find_arch(what) local i for i=min_loc, max_loc do local f = dsb_fetch(CHARACTER, who, i, 0) if (f) then local f_arch = dsb_find_arch(f) if ((not tag or f_arch[tag]) and (f_arch.zone_obj or f_arch.objzone_check)) then local zone_check = false if (f_arch.objzone_check and f_arch:objzone_check(f, what, VARIABLE)) then zone_check = true elseif (f_arch.zone_obj) then for zn in pairs(f_arch.zone_obj) do if (ins_arch == obj[f_arch.zone_obj[zn]]) then zone_check = true end end end if (zone_check) then local c, num_contents = dsb_fetch(IN_OBJ, f, VARIABLE, 0) if (not num_contents) then num_contents = 0 end local real_contents = num_contents if (info_table and info_table.con[f]) then num_contents = num_contents + info_table.con[f] end if (not f_arch.capacity or num_contents < f_arch.capacity) then dsb_move(what, IN_OBJ, f, VARIABLE, 0) if (info_table) then -- It got queued, update the info_table local c, new_nc = dsb_fetch(IN_OBJ, f, VARIABLE, 0) if (new_nc == real_contents) then local i_value = info_table.con[f] if (not i_value) then i_value = 0 end info_table.con[f] = i_value + 1 end end return true end end end end end return false end function place_into_range(who, what, min_loc, max_loc, info_table) if (not max_loc) then max_loc = min_loc end local i for i=min_loc, max_loc do local f = dsb_fetch(CHARACTER, who, i, 0) if (not f) then if (not info_table or not info_table.loc[i]) then dsb_move(what, CHARACTER, who, i, 0) if (info_table) then info_table.loc[i] = what end return true end end end return false end function place_into_slot(did, who, arch, what, where, fit_func, info_table) if (did) then return did end if (info_table and info_table.loc[where]) then return nil end if (fit_check(fit_func, arch, id, who)) then local blocked = dsb_fetch(CHARACTER, who, where, 0) if (blocked) then return false end what = dsb_pop_mouse() dsb_move(what, CHARACTER, who, where, 0) if (info_table) then info_table.loc[where] = what end return where end return nil end function put_object_away(who, what, info_table, ammo_placement) local arch = dsb_find_arch(what) local placed = false if (info_table) then if (not info_table.con) then info_table.con = { } end if (not info_table.loc) then info_table.loc = { } end end if (arch.no_fit_inventory) then return false end -- Try to put clothing etc. somewhere it will fit placed = place_into_slot(placed, who, arch, what, INV_HEAD, "fit_head", info_table) placed = place_into_slot(placed, who, arch, what, INV_TORSO, "fit_torso", info_table) placed = place_into_slot(placed, who, arch, what, INV_LEGS, "fit_legs", info_table) placed = place_into_slot(placed, who, arch, what, INV_FEET, "fit_feet", info_table) placed = place_into_slot(placed, who, arch, what, INV_NECK, "fit_neck", info_table) if (placed) then return true end -- If you have a container in hand, you probably want to use it placed = place_into_containers_in_range(who, what, INV_R_HAND, INV_L_HAND, nil, info_table) if (placed) then return true end if (fit_check("fit_quiver", arch, what, who)) then local got = place_into_quiver(who, what, info_table) if (got) then return true end end placed = place_into_slot(false, who, arch, what, INV_QUIVER, "fit_sheath", info_table) if (placed) then return true end if (ammo_placement) then placed = place_into_range(who, what, INV_R_HAND, INV_L_HAND, info_table) if (placed) then return true end end if (fit_check("fit_pouch", arch, what, who)) then local got = place_into_range(who, what, INV_POUCH, INV_POUCH2, info_table) if (got) then return true end end placed = place_into_containers_in_range(who, what, INV_POUCH, INV_POUCH2, nil, info_table) if (placed) then return true end placed = place_into_range(who, what, INV_PACK, MAX_INV_SLOTS-1, info_table) if (placed) then return true end placed = place_into_containers_in_range(who, what, INV_PACK, MAX_INV_SLOTS-1, nil, info_table) if (placed) then return true end return false end -- These functions are useful for determining an attack/injury location. -- This one just generates one purely randomly. function random_body_loc() return dsb_rand(INV_R_HAND, INV_FEET) end -- This one uses a zonetable, which is a construct similar to -- what is stored (in a much more compact form) in CSBwin -- monsters' word22, using the masks from ubyte590. function zone_from_zonetable(zonetable) if (dsb_rand(0, 7) == 0) then if (dsb_rand(0, 1) == 0) then return INV_L_HAND else return INV_R_HAND end else local znum = dsb_rand(0, 15) if (znum < zonetable[1]) then return INV_FEET elseif (znum < zonetable[2]) then return INV_LEGS elseif (znum < zonetable[3]) then return INV_TORSO else return INV_HEAD end end end -- Define some nice symbolic names since the format is a little weird. ZT_ATTACK_ANYWHERE = { 4, 8, 12 } ZT_HEAD = {0, 1, 7} ZT_HEAD_OR_TORSO_HIGH = {0, 1, 9} ZT_HEAD_OR_TORSO_LOW = { 0, 2, 9 } ZT_TORSO = { 0, 3, 10 } ZT_TORSO_LOWER = { 0, 3, 12 } ZT_TORSO_MUMMY = { 0, 2, 11 } ZT_TORSO_GHOST = { 0, 3, 11 } ZT_TORSO_SCORPION = { 0, 4, 13 } ZT_TORSO_ZYTAZ = { 0, 4, 12 } ZT_TORSO_FEET_HITTABLE = {1, 4, 12} ZT_LEGS = {0, 6, 13} ZT_LEGS_OR_FEET_LOW = { 3, 9, 14 } ZT_LEGS_OR_FEET_HIGH = { 3, 9, 13 } ZT_FEET = { 5, 12, 15 } ZT_FEET_RUSTER = {6, 13, 15} ZT_FEET_OR_LEGS = {5, 9, 13 } function fit_check(val, arch, id, who) local checkval = arch[val] if (type(checkval) == "function") then checkval = checkval(arch, id, who) end return checkval end -- Search for ammo for some sort of shooting weapon function valid_ammo(ammo, shooting, weapon) if (shooting.missile_type) then if (not weapon or not weapon.need_ammo_type) then return true elseif (shooting.missile_type == weapon.need_ammo_type) then return true end end return false end function find_ammo_at_loc(who, ammoloc, weapon, throwing) local l_hand_obj = dsb_fetch(CHARACTER, who, ammoloc, 0) local ammo_obj = nil local ammo_obj_arch = nil local l_hand_arch = nil if (l_hand_obj) then l_hand_arch = dsb_find_arch(l_hand_obj) if (valid_ammo(l_hand_obj, l_hand_arch, weapon)) then ammo_obj = l_hand_obj ammo_obj_arch = l_hand_arch elseif (l_hand_arch.ammo_holder and (throwing or l_hand_arch.ammo_holder_hand)) then for iobj in dsb_in_obj(l_hand_obj) do local iarch = dsb_find_arch(iobj) if (valid_ammo(iobj, iarch, weapon)) then ammo_obj = iobj ammo_obj_arch = iarch break end end end end return ammo_obj, l_hand_obj, ammo_obj_arch, l_hand_arch end -- This function is used if a dungeon is imported from another format. -- It will fix most of the strangenesses that crop up. function dungeon_translate(champs_only) local special = { } for i in dsb_insts() do local i_arch = dsb_find_arch(i) if (i_arch == obj.sconce_empty or i_arch == obj.sconce_full) then if (not champs_only) then special[i] = -2 end elseif (i_arch.type == "WALLITEM" and i_arch.class == "CHAMPION_HOLDER") then special[i] = exvar[i].champion elseif (exvar[i] and exvar[i].release) then if (not champs_only) then special[i] = -1 end end end for i in pairs(special) do local lev, xc, yc, face = dsb_get_coords(i) local tileobj = dsb_fetch(lev, xc, yc, face) local type = special[i] if (tileobj) then if (type == -2) then local have_torch = false for n in pairs(tileobj) do local o = tileobj[n] local o_arch = dsb_find_arch(o) if (o_arch.class == "TORCH") then dsb_move(o, IN_OBJ, i, -1, 0) have_torch = true break end end if (have_torch) then dsb_qswap(i, "sconce_full") if (not exvar[i]) then exvar[i] = { } end exvar[i].release = true else dsb_qswap(i, "sconce_empty") end elseif (type == -1) then for n in pairs(tileobj) do local o = tileobj[n] local o_arch = dsb_find_arch(o) if (o_arch.type == "THING") then dsb_move(o, IN_OBJ, i, -1, 0) end end exvar[i].release = true else local pack_idx = INV_PACK local have_head = false local have_torso = false local have_legs = false local have_feet = false for n in pairs(tileobj) do local o = tileobj[n] local o_arch = dsb_find_arch(o) if (o_arch.type == "THING") then if (o_arch.fit_head and not have_head) then dsb_move(o, CHARACTER, type, INV_HEAD, 0) have_head = true elseif (o_arch.fit_torso and not have_torso) then dsb_move(o, CHARACTER, type, INV_TORSO, 0) have_torso = true elseif (o_arch.fit_legs and not have_legs) then dsb_move(o, CHARACTER, type, INV_LEGS, 0) have_legs = true elseif (o_arch.fit_feet and not have_feet) then dsb_move(o, CHARACTER, type, INV_FEET, 0) have_feet = true else dsb_move(o, CHARACTER, type, pack_idx, 0) pack_idx = pack_idx + 1 end end end end end end end -- Figure out if the character is overloaded, and whether the -- level of overload is yellow or red. function compute_load_level(l, ml) if (l >= ml) then return LOAD_RED else if (l * 8 > ml * 5) then return LOAD_YELLOW end end return LOAD_NONE end -- Useful for changing actuators -- Mostly superseded by the qswapper arch function swapmeaway(id, opby, towhat) dsb_qswap(id, towhat) end -- If a function is required but you just need a false value function falsereturner() return false end -- Used as part of on_spawn, on_init, and so on function msg_send(arch, id) if (arch.send_msg) then local delay = arch.send_msg[1] local message = arch.send_msg[2] local msgdata = arch.send_msg[3] local msgsender = arch.send_msg[4] if (not delay) then delay = 0 end if (not msgdata) then msgdata = 0 end if (not msgsender) then msgsender = id end if (message) then dsb_msg(delay, id, message, msgdata, msgsender) end end end -- Create a clone of a basic arch and then apply changes function clone_arch(base, changes) local new_arch = { } if (not base) then return nil end -- Just in case...! if (type(base) == "string") then base = obj[base] end for b in pairs(base) do if (b == "regnum" or b == "regobj" or b == "ARCH_NAME") then -- Don't copy internal stuff added by DSB else new_arch[b] = base[b] end end if (changes) then for c in pairs(changes) do new_arch[c] = changes[c] end end return new_arch end -- Call a function after a delay function delay_func_call(delay, func_name, func_param) if (type(func_name) == "string") then local caller = dsb_spawn("function_caller", LIMBO, 0, 0, 0) exvar[caller] = { m_a = "delay_func_call_invoker", func = func_name, param = func_param } dsb_msg(delay, caller, M_ACTIVATE, 0) dsb_msg(delay+1, caller, M_DESTROY, 0) else dsb_write(debug_color, "ERROR: DELAY_FUNC_CALL FUNCTION NAME MUST BE A STRING.") end end function delay_func_call_invoker(id, lev, xc, yc, tile, data, sender) local call_func = dsb_lookup_global(exvar[id].func) if (call_func and type(call_func) == "function") then call_func(unpack(exvar[id].param)) end end
local M = {} local config = require("core.utils").user_settings() function M.config() local status_ok, treesitter = pcall(require, "nvim-treesitter.configs") if not status_ok then return end local default_opts = { ensure_installed = {}, sync_install = false, ignore_install = {}, highlight = { enable = true, additional_vim_regex_highlighting = false, }, context_commentstring = { enable = true, enable_autocmd = false, }, autopairs = { enable = true, }, incremental_selection = { enable = true, }, indent = { enable = true, disable = { "python" }, }, rainbow = { enable = true, disable = { "html" }, extended_mode = false, max_file_lines = nil, }, autotag = { enable = true, }, } treesitter.setup(vim.tbl_deep_extend("force", {}, default_opts, config.overrides.treesitter)) end return M
-- Required Lua/Lapis includes local lapis = require("lapis") local config = require("lapis.config").get() -- Import bit32 library globally for use in etlua templates. bit32 = require("bit32") -- Utilities local futil = require("modules/file_util") -- 3rd-party local json = require("modules/3p/json/json") -- Initial Application setup. local app = lapis.Application() -- Database models. local Device = require("models/device") -- Enable ETLua templating and set a default layout. app:enable("etlua") app.layout = require "views.layout_default" -- Default index page. app:get("/", function(self) -- Display an error message if appropriate. err_msg = self.session.err_msg self.session.err_msg = nil -- Set the web page's title. page_title = 'SVD Visualizer' -- Load available devices. devices = Device:select( "" ); return { render = "main" } end) -- POST method to create a new 'device' database entry. app:post("/new_device/:name", function(self) -- Simple string sanitization and checking. TODO: Use gsub w/ [A-Za-z0-9]? if string.match( self.params.name, ";" ) then return { status = 403, json = { error = "Don't be a jerk, please..." } } elseif string.match( self.params.name, " " ) then return { status = 400, json = { error = "Invalid device name." } } elseif next( Device:select( "where name = ?", self.params.name ) ) then return { status = 400, json = { error = "Device with that name already exists." } } end -- Create the new database entry. local new_device = Device:create( { name = self.params.name, import_state = "PRE" } ) -- Return success. return { status = 200, json = { name = self.params.name } } end) -- POST method to delete a 'device' database entry. app:post("/delete_device/:id", function(self) -- Make sure that the ID is a number, not an SQL injection. local device_id = tonumber( self.params.id ) -- Find the requested device. (TODO: make sure it exists.) local dev_to_del = Device:find( device_id ) -- Delete associated files. os.execute( 'rm -rf static/devices/' .. device_id ) -- Delete database entry. dev_to_del:delete() -- Return success. return { status = 200 } end) -- Action to check the current import status of a Device. app:get("/device_attrs/:id", function(self) -- Make sure that the ID is a number, not an SQL injection. local device_id = tonumber( self.params.id ) -- Find the requested device. (TODO: make sure it exists.) local dev = Device:find( device_id ) -- 'Pre-import' state: the user should be prompted to upload a file. if ( dev.import_state == "PRE" ) then return { status = 200, json = { state = "pre_upload" } } -- 'Processing' state: file has not been processed into JSON yet. elseif ( dev.import_state == "PROC" ) then return { status = 200, json = { state = "processing" } } -- 'Done' state: the device JSON is ready to render. elseif ( dev.import_state == "DONE" ) then return { status = 200, json = { state = "done" } } end end) -- POST method to upload an SVD file. app:post("/device_upload/:id", function(self) -- Make sure that the Device ID is a number, not an SQL injection. local device_id = tonumber( self.params.id ) -- Find the requested device. (TODO: make sure it exists.) local dev = Device:find( device_id ) -- If a file is being processed for this device, reject the upload. if ( dev.import_state == "PROC" ) then return { status = 403, json = { error = "Error: An SVD file is already being processed for this device. Please wait for it to complete." } } end -- Save the uploaded file if it was uploaded successfully. futil.ensure_dir_exists( "static/devices/" .. device_id ) if self.params.file and self.params.file.content and #self.params.file.content > 0 then -- Save it as [number].svd. TODO: should I use the name instead? local svd_path = "static/devices/" .. device_id .. "/" .. device_id .. ".svd" futil.write_new_file( svd_path, self.params.file.content ) -- Mark the device as 'ready to process' now that the file exists. dev:update( { import_state = "PROC" } ) end -- Load the homepage. return { redirect_to = "/" } end) -- Action to process an SVD file into JSON. -- The JSON is saved to disk, so this only runs once per device. app:get( "/process_device/:id" , function( self ) -- Make sure that the Device ID is a number, not an SQL injection. local device_id = tonumber( self.params.id ) -- Find the requested device. (TODO: make sure it exists.) local dev = Device:find( device_id ) -- Ensure that the device's SVD file still exists. if not futil.path_exists( "static/devices/" .. device_id .. "/" .. device_id .. ".svd" ) then -- Revert to 'pre-processing' state if the SVD file is missing. -- The user will need to re-upload it. dev:update( { import_state = "PRE" } ) return { status = 404, json = { error = { "Could not find uploaded SVD file; reverting to pre-upload state." } } } end -- Run the SVD file through the Rust parser. (TODO: Error checking) os.execute( 'static/rust/svd_reader/target/debug/svd_reader' .. 'static/devices/' .. device_id .. '/' .. device_id .. '.svd' ) -- Rename the output file once it finishes. -- (TODO: Update the Rust parser to do this) os.rename( 'static/devices/' .. device_id .. '/' .. device_id .. '.svd.json', 'static/devices/' .. device_id .. '/' .. device_id .. '.json' ) -- Mark the device as 'done processing' and return success. dev:update( { import_state = "DONE" } ) return { status = 200 } end) -- Fetch the raw JSON associated with a Device. -- (TODO: I think this is unused) app:get( "/device_json/:id" , function( self ) -- Make sure that the Device ID is a number, not an SQL injection. local device_id = tonumber( self.params.id ) -- Find the requested device. (TODO: make sure it exists.) local dev = Device:find( device_id ) -- Open the JSON file. local json_f = io.open( "static/devices/" .. device_id .. "/" .. device_id .. ".json", 'r' ) -- Ensure that the file was opened successfully. if not json_f then -- Return 'not found' if the file couldn't be opened. return { status = 404, json = { error = "Couldn't find processed JSON file." } } end -- Read the file. local json_str = json_f:read( "*all" ) -- We're done with the file now, so close it. json_f:close() -- Parse the JSON string into a table. local json_j = json.decode( json_str ) -- Return failure if the parsing failed. if not json_j then return { status = 500, json = { error = "Couldn't parse processed JSON file." } } end -- Return the parsed JSON. return { status = 200, json = json_j } end) -- Action to render an HTML view for a Device. app:get( "/device_html/:id/:type" , function( self ) -- Make sure that the Device ID is a number, not an SQL injection. local device_id = tonumber( self.params.id ) -- Find the requested device. (TODO: make sure it exists.) local dev = Device:find( device_id ) -- Open the JSON file. local json_f = io.open( "static/devices/" .. device_id .. "/" .. device_id .. ".json", 'r' ) -- Ensure that the file was opened successfully. if not json_f then return { status = 404, json = { error = "Couldn't find processed JSON file." } } end -- Read the file, then close it. local json_str = json_f:read( "*all" ) json_f:close() -- Parse the JSON string into a JSON table. device = json.decode( json_str ) -- Return failure if the parsing failed. if not device then return { status = 500, json = { error = "Couldn't parse processed JSON file." } } end -- Render the requested device HTML, and return it. if self.params.type == 'tree' then return { render = "device_tree_view" } elseif self.params.type == 'grid' then return { render = "device_grid_view" } else return { status = 404, json = { error = "Unrecognized view type." } } end end) return app
local Mob = require('mob') local Cam = require('cam') local Maph = require('maph') local Pack = require('pack') local Hud = require('gui.hud') local Sword = require('mob.player.sword') local Spear = require('mob.player.spear') local HandItem = require('mob.player.hand_item') local Item = require('mob.item') local Bench = require('mob.cell.bench') local Crop = require('mob.cell.crop') local Arrow = require('mob.arrow') local Chest = require('mob.cell.chest') local Biome = require('biome') local BiomeStar = require('mob.cell.biome_star') local MobDeath = require('mob.particle.mob_death') local Tree = require('mob.cell.tree') local Path = require('path') local Camera = require('mob.camera') local Starrot = require('mob.enemy.starrot') local Torch = require('mob.cell.torch') local Bomb = require('mob.player.bomb') local TerrainGeneration = require('terrain_generation') local Door = require('mob.cell.door') local isKeyDown = love.keyboard.isDown local mousePosition = love.mouse.getPosition local atan2, min, max, sin, cos, floor = math.atan2, math.min, math.max, math.sin, math.cos, math.floor local input = input local Player = {} Player.__index = Player setmetatable(Player, {__index = Mob}) function Player.new(assets) local self = setmetatable(Mob.new(), Player) self.tags.save = true self.tags.shove = true self.tags.player = true self.hurt_invincible_time = 1 self.hurt_cooldown = 0 self.hurt_knockback = 300 self.camera = Camera.new(self) self.cam = self.camera.cam self.hud_cam = Cam.new(0, 0, love.graphics.getDimensions()) self.hud_cam:setScale(4) -- equipment self.equipment = {} for i = 1, 6 do self.equipment[i] = Pack.Slot.new() end self.equip_glow_range = 0 -- pack self.cursor_slot = Pack.Slot.new() self.pack = Pack.new(30) -- self.pack = Pack.new(70) self.cur_slot = 1 self.pack:add(Pack.Slot.new(assets.items.sword, 1)) self.pack:add(Pack.Slot.new(assets.items.pickaxe, 1)) self.pack:add(Pack.Slot.new(assets.items.shovel, 1)) self.pack:add(Pack.Slot.new(assets.items.craft_bench, 1)) -- -- add all items to inventory -- for name, item in pairs(assets.items) do -- self.pack:add(Pack.Slot.new(item, 900)) -- end -- -- self.pack:add(Pack.Slot.new(assets.items.stone, 10)) self.biome = Biome.new(assets) --- The current mob the player is interacting with. self.interactor = nil --- The amount of time in seconds that any hotbar slot may be used by the player. self.slot_use_time = 0 --- Swing direction positive and negative one. Changes each time the player attacks. self.swing_dir = -1 self.max_hp_base = 100 self.max_hp = self.max_hp_base self.hp = self.max_hp self.sprite = assets.sprites.player self.path = Path.new(35, 35) self.respawn_wait = 3 self.respawn_timer = 3 self.in_menu = false self.hud = Hud.new(self) return self end function Player:respawn(x, y) self.is_alive = true self.respawn_timer = self.respawn_wait self.hp = self.max_hp self.x = x self.y = y end function Player:tick(dt, game) self.path:tick(self.x, self.y, game.map, dt) -- tick menu if input:isKeyPress('e') then self.in_menu = not self.in_menu end -- debug testing -- if input:isKeyPress('q') then -- local msx, msy = self.cam:toWorld(mousePosition()) -- -- -- fills radius -- -- local slot = self.pack.slots[self.cur_slot] -- -- local item = slot.item -- -- local xx, yy = game.map:posToIdx(msx, msy) -- -- if item and xx and yy then -- -- if item.usage == 'wall' then -- -- TerrainGeneration.fillCircleWalls(xx, yy, game.map, item, 2) -- -- elseif item.usage == 'tile' then -- -- TerrainGeneration.fillCircleTiles(xx, yy, game.map, item, 2) -- -- end -- -- else -- -- TerrainGeneration.clearCircleWalls(xx, yy, game.map, 2) -- -- end -- -- -- summon boss -- -- local starrot = Starrot.new(game.assets) -- -- starrot.x = msx -- -- starrot.y = msy -- -- game.world:addMob(starrot) -- -- give items -- self.pack:add(Pack.Slot.new(game.assets.items.boulder_star, 1)) -- self.pack:add(Pack.Slot.new(game.assets.items.starbit, 1)) -- self.pack:add(Pack.Slot.new(game.assets.items.stone, 300)) -- self.pack:add(Pack.Slot.new(game.assets.items.copper, 100)) -- self.pack:add(Pack.Slot.new(game.assets.items.iron, 100)) -- self.pack:add(Pack.Slot.new(game.assets.items.gold, 100)) -- self.pack:add(Pack.Slot.new(game.assets.items.gold_shovel, 1)) -- self.pack:add(Pack.Slot.new(game.assets.items.gold_pickaxe, 1)) -- self.pack:add(Pack.Slot.new(game.assets.items.chest, 1)) -- self.pack:add(Pack.Slot.new(game.assets.items.beet, 10)) -- end -- if input:isKeyPress('t') then -- self.pack = Pack.new(30) -- self.cur_slot = 1 -- self.pack:add(Pack.Slot.new(game.assets.items.sword, 1)) -- self.pack:add(Pack.Slot.new(game.assets.items.pickaxe, 1)) -- self.pack:add(Pack.Slot.new(game.assets.items.shovel, 1)) -- self.pack:add(Pack.Slot.new(game.assets.items.craft_bench, 1)) -- end -- movement local ACCEL = 600 local MAX_SPD = 100 local FRICTION = 800 local in_x = 0 local in_y = 0 if isKeyDown('a') then in_x = in_x - 1 end if isKeyDown('d') then in_x = in_x + 1 end if isKeyDown('w') then in_y = in_y - 1 end if isKeyDown('s') then in_y = in_y + 1 end in_x, in_y = Maph.normalized(in_x, in_y) -- find tile friction -- TODO: simplify local tile_friction = 1 local xx, yy = game.map:posToIdx(self.x, self.y) if xx and yy then local item = game.map:getTile(xx, yy) if item then tile_friction = item.tile.friction end end if in_x == 0 and in_y == 0 then -- friction self.xspd = Maph.moveToward(self.xspd, 0, FRICTION * tile_friction * dt) self.yspd = Maph.moveToward(self.yspd, 0, FRICTION * tile_friction * dt) else -- acceleration self.xspd = Maph.moveToward(self.xspd, MAX_SPD * in_x, ACCEL * tile_friction * dt) self.yspd = Maph.moveToward(self.yspd, MAX_SPD * in_y, ACCEL * tile_friction * dt) end self.xspd, self.yspd = self:move(dt, game, self.xspd, self.yspd) local msx, msy = self.cam:toWorld(mousePosition()) self.angle = atan2(msx - self.x, -(msy - self.y)) self:tickCurSlot() if not self.hud.is_filtering_cursor then self:tickItemUse(dt, game) if not self.cursor_slot:isEmpty() then -- drop cursor slot if input:isMousePress(2) then local item = Item.new(self.cursor_slot:take()) item.x = msx item.y = msy game.world:addMob(item) end end end self:tickMobInteractions(game) self.biome:tick(dt, game, self) self:tickEquipment(game) self:tickHudCam(game) -- update hurt cooldown self.hurt_cooldown = max(self.hurt_cooldown - dt, 0) end --- Updates the currently selected pack slot. function Player:tickCurSlot() local hotbar_len = min(10, self.pack.len) for i = 1, hotbar_len do if i <= 9 and input:isKeyPress(tostring(i)) then self.cur_slot = i elseif i == 10 and input:isKeyPress('0') then self.cur_slot = 10 end end local change = -input:wheel() if change ~= 0 then self.cur_slot = self.cur_slot + change if self.cur_slot > hotbar_len then self.cur_slot = 1 elseif self.cur_slot < 1 then self.cur_slot = hotbar_len end end end function Player:hurt(game, damage, attacker) if self.hurt_cooldown <= 0 then self.hurt_cooldown = self.hurt_invincible_time -- knockback local dir_x, dir_y = Maph.normalized(self.x - attacker.x, self.y - attacker.y) self.xspd = self.xspd + dir_x * self.hurt_knockback self.yspd = self.yspd + dir_y * self.hurt_knockback -- hurt/kill self.hp = max(self.hp - damage, 0) if self.hp <= 0 then self:kill(game, attacker) end end end function Player:heal(game, amount) self.hp = min(self.hp + amount, self.max_hp) end --- Kills the player. `attacker` may be `nil`. function Player:kill(game, attacker) self.is_alive = false game.world:addMob(MobDeath.new(self.sprite, self.x, self.y, self.angle, self.xspd, self.yspd)) end function Player:tickItemUse(dt, game) -- TODO: remove item use logic from player? -- TODO: simplify into multiple functions self.slot_use_time = max(self.slot_use_time - dt, 0) local TOOL_REACH = 64 if self.slot_use_time <= 0 and input:isMouseDown(1) then local slot = self.pack.slots[self.cur_slot] if not self.cursor_slot:isEmpty() then slot = self.cursor_slot end local item = slot.item if item then if item.usage == 'none' then -- do nothing elseif item.usage == 'tile' then local msx, msy = self.cam:toWorld(mousePosition()) local xx, yy = game.map:posToIdx(msx, msy) if xx and yy and game.map:getTile(xx, yy) == game.assets.items.dirt and Maph.distance(self.x, self.y, msx, msy) < TOOL_REACH then self.slot_use_time = item.use_time self:swingAttack(game, item) game.map:setTile(item, xx, yy) slot:discard(1) end elseif item.usage == 'wall' then local msx, msy = self.cam:toWorld(mousePosition()) local xx, yy = game.map:posToIdx(msx, msy) if xx and yy and not game.map:isWall(xx, yy) and not game.map:getMob(xx, yy) and Maph.distance(self.x, self.y, msx, msy) < TOOL_REACH then self.slot_use_time = item.use_time self:swingAttack(game, item) game.map:setWall(item, xx, yy) slot:discard(1) end elseif item.usage == 'bench' then local msx, msy = self.cam:toWorld(mousePosition()) local xx, yy = game.map:posToIdx(msx, msy) if xx and yy and not game.map:isWall(xx, yy) and Maph.distance(self.x, self.y, msx, msy) < TOOL_REACH and not game.map:getMob(xx, yy) then self.slot_use_time = item.use_time self:swingAttack(game, item) local bench = Bench.new(item) bench.x = xx * 16 - 8 bench.y = yy * 16 - 8 game.world:addMob(bench) slot:discard(1) end elseif item.usage == 'door' then local msx, msy = self.cam:toWorld(mousePosition()) local xx, yy = game.map:posToIdx(msx, msy) if xx and yy and not game.map:isWall(xx, yy) and Maph.distance(self.x, self.y, msx, msy) < TOOL_REACH and not game.map:getMob(xx, yy) then self.slot_use_time = item.use_time self:swingAttack(game, item) local door = Door.new(item) door.x = xx * 16 - 8 door.y = yy * 16 - 8 game.world:addMob(door) slot:discard(1) end elseif item.usage == 'torch' then local msx, msy = self.cam:toWorld(mousePosition()) local xx, yy = game.map:posToIdx(msx, msy) if xx and yy and not game.map:isWall(xx, yy) and Maph.distance(self.x, self.y, msx, msy) < TOOL_REACH and not game.map:getMob(xx, yy) then self.slot_use_time = item.use_time self:swingAttack(game, item) local torch = Torch.new(item) torch.x = xx * 16 - 8 torch.y = yy * 16 - 8 game.world:addMob(torch) slot:discard(1) end elseif item.usage == 'biome' then local msx, msy = self.cam:toWorld(mousePosition()) local xx, yy = game.map:posToIdx(msx, msy) if xx and yy and not game.map:isWall(xx, yy) and Maph.distance(self.x, self.y, msx, msy) < TOOL_REACH and not game.map:getMob(xx, yy) then self.slot_use_time = item.use_time self:swingAttack(game, item) local biome = BiomeStar.new(item) biome.x = xx * 16 - 8 biome.y = yy * 16 - 8 game.world:addMob(biome) slot:discard(1) end elseif item.usage == 'tree_seeds' then local msx, msy = self.cam:toWorld(mousePosition()) local xx, yy = game.map:posToIdx(msx, msy) if xx and yy and not game.map:isWall(xx, yy) and Maph.distance(self.x, self.y, msx, msy) < TOOL_REACH and not game.map:getMob(xx, yy) then self.slot_use_time = item.use_time self:swingAttack(game, item) local tree = Tree.new(game.assets) tree.leaf_timer = tree.leaf_wait tree.x = xx * 16 - 8 tree.y = yy * 16 - 8 game.world:addMob(tree) slot:discard(1) end elseif item.usage == 'chest' then local msx, msy = self.cam:toWorld(mousePosition()) local xx, yy = game.map:posToIdx(msx, msy) if xx and yy and not game.map:isWall(xx, yy) and Maph.distance(self.x, self.y, msx, msy) < TOOL_REACH and not game.map:getMob(xx, yy) then self.slot_use_time = item.use_time self:swingAttack(game, item) local chest = Chest.new(item) chest.x = xx * 16 - 8 chest.y = yy * 16 - 8 game.world:addMob(chest) slot:discard(1) end elseif item.usage == 'starbit' then self.slot_use_time = item.use_time self:swingAttack(game, item) self.max_hp = self.max_hp + 100 self.hp = self.hp + 100 slot:discard(1) elseif item.usage == 'sword' then self.slot_use_time = item.use_time self:swingAttack(game, item) elseif item.usage == 'spear' then self.slot_use_time = item.use_time game.world:addMob(Spear.new(item, self)) elseif item.usage == 'bomb' then self.slot_use_time = item.use_time local bomb = Bomb.new(item, self) bomb.x = self.x bomb.y = self.y -- TODO: don't hardcode bomb speed local BOMB_SPEED = 175 bomb.xspd = sin(self.angle) * BOMB_SPEED bomb.yspd = -cos(self.angle) * BOMB_SPEED game.world:addMob(bomb) slot:discard(1) elseif item.usage == 'food' then if self.hp < self.max_hp then self.slot_use_time = item.use_time self:swingAttack(game, item) self:heal(game, item.food.heals) slot:discard(1) end elseif item.usage == 'bow' then self.slot_use_time = item.use_time game.world:addMob(HandItem.new(item, self)) if self.pack:itemCount(game.assets.items.arrow) > 0 then self.pack:discardItem(game.assets.items.arrow, 1) local arrow = Arrow.new(game.assets.sprites.arrow) arrow.x = self.x arrow.y = self.y -- TODO: don't hardcode arrow speed local ARROW_SPEED = 250 arrow.xspd = sin(self.angle) * ARROW_SPEED arrow.yspd = -cos(self.angle) * ARROW_SPEED game.world:addMob(arrow) end elseif item.usage == 'pickaxe' then local make_sword = false if input:isMousePress(1) then make_sword = true end local msx, msy = self.cam:toWorld(mousePosition()) local xx, yy = game.map:posToIdx(msx, msy) if xx and yy and Maph.distance(self.x, self.y, msx, msy) < TOOL_REACH then local wall = game.map:getWall(xx, yy) local mob = game.map:getMob(xx, yy) if wall then -- break wall make_sword = true local drop = Item.new(Pack.Slot.new(wall, 1)) drop.x = xx * 16 - 8 drop.y = yy * 16 - 8 game.world:addMob(drop) game.map:clearWall(xx, yy) elseif mob then -- break mob make_sword = true mob:onMine(self, game) end end if make_sword then self.slot_use_time = item.use_time self:swingAttack(game, item) end elseif item.usage == 'shovel' then local make_sword = false if input:isMousePress(1) then make_sword = true end local msx, msy = self.cam:toWorld(mousePosition()) local xx, yy = game.map:posToIdx(msx, msy) if xx and yy and Maph.distance(self.x, self.y, msx, msy) < TOOL_REACH then local tile = game.map:getTile(xx, yy) if tile and tile ~= game.assets.items.dirt then make_sword = true local mob = Item.new(Pack.Slot.new(tile, 1)) mob.x = xx * 16 - 8 mob.y = yy * 16 - 8 game.world:addMob(mob) game.map:setTile(game.assets.items.dirt, xx, yy) end end if make_sword then self.slot_use_time = item.use_time local shovel = Spear.new(item, self) shovel.reach = 16 game.world:addMob(shovel) -- self:swingAttack(game, item) end elseif item.usage == 'seed' then local msx, msy = self.cam:toWorld(mousePosition()) local xx, yy = game.map:posToIdx(msx, msy) if xx and yy and not game.map:isWall(xx, yy) and Maph.distance(self.x, self.y, msx, msy) < TOOL_REACH and not game.map:getMob(xx, yy) then self.slot_use_time = item.use_time self:swingAttack(game, item) local crop = Crop.new(item) crop.x = xx * 16 - 8 crop.y = yy * 16 - 8 game.world:addMob(crop) slot:discard(1) end end end end end function Player:swingAttack(game, item) game.world:addMob(Sword.new(item, self, self.swing_dir)) self.swing_dir = -self.swing_dir end function Player:tickMobInteractions(game) local INTERACTION_DIST = 32 local bench = game.world:nearestTagged('interact', self.x, self.y) if bench and Maph.distance(self.x, self.y, bench.x, bench.y) < INTERACTION_DIST then self.interactor = bench else self.interactor = nil end end function Player:tickEquipment(game) self.equip_glow_range = 0 self.max_hp = self.max_hp_base for i, slot in ipairs(self.equipment) do if slot.item then -- glowing if slot.item.equipment.light then self.equip_glow_range = self.equip_glow_range + slot.item.equipment.light.radius end -- max health if slot.item.equipment.max_hp_increase then self.max_hp = self.max_hp + slot.item.equipment.max_hp_increase end end end self.hp = min(self.hp, self.max_hp) end function Player:tickHudCam(game) self.hud_cam:setPosition(-love.graphics.getWidth() / 2, -love.graphics.getHeight() / 2) self.hud_cam:setWorld(0, 0, love.graphics.getDimensions()) self.hud_cam:setWindow(0, 0, love.graphics.getDimensions()) end function Player:draw(game) if self.hurt_cooldown > 0 then local pre_shader = love.graphics.getShader() love.graphics.setShader(game.assets.shaders.white) game.assets.shaders.white:send('white_scale', min( self.hurt_cooldown / self.hurt_invincible_time, 1)) Mob.draw(self, game) love.graphics.setShader(pre_shader) else Mob.draw(self, game) end -- draw path -- self.path:debugDraw() end function Player:drawLight(game) if self.equip_glow_range ~= 0 then local pre_color = {love.graphics.getColor()} love.graphics.setColor(0.75, 0.75, 0.75, 1) love.graphics .circle('fill', self.x, self.y, self.equip_glow_range * 0.8) love.graphics.setColor(0.37, 0.37, 0.37, 1) love.graphics.circle('fill', self.x, self.y, self.equip_glow_range) love.graphics.setColor(unpack(pre_color)) end end --- Returns the player's save state. function Player:save() local save = Mob.save(self) save.module = 'mob.player' save.hp = self.hp save.equipment = {} for i, slot in ipairs(self.equipment) do save.equipment[i] = slot:save() end save.pack = self.pack:save() return save end --- Returns a new 'Player' from the save state. function Player.load(save, assets) local self = Mob.load(save, assets, Player.new(assets)) self.hp = save.hp or self.max_hp for i, slot in ipairs(save.equipment) do self.equipment[i]:swap(Pack.Slot.load(slot, assets)) end if save.pack then self.pack = Pack.load(save.pack, assets) end return self end return Player
return {'flyer','flyeren','flynn','flyers','flynns'}
local function setup() xplr.config.modes.custom.visit_path = { name = "visit path", key_bindings = { on_key = { enter = { messages = { { BashExecSilently = [===[ dir="$(echo "${XPLR_INPUT_BUFFER:?}" | sed 's|~|/home/maximbaz|g')" echo "FocusPath: $dir" >> "${XPLR_PIPE_MSG_IN:?}" ]===], }, "PopMode", }, }, esc = { help = "cancel", messages = { "PopMode" }, }, ["ctrl-c"] = { help = "terminate", messages = { "Terminate" }, }, backspace = { help = "remove last character", messages = { "RemoveInputBufferLastCharacter" }, }, ["ctrl-u"] = { help = "remove line", messages = { { SetInputBuffer = "" } }, }, ["ctrl-w"] = { help = "remove last word", messages = { "RemoveInputBufferLastWord" }, }, }, default = { messages = { "BufferInputFromKey" }, }, }, } end return { setup = setup }
text = nil local TEXT = '' local CHAR = '' local KEY, IDX = nil, -1 local MAP = { ['1'] = { '1', '.', ',' } , ['2'] = { 'a', 'b', 'c', '2' } , ['3'] = { 'd', 'e', 'f', '3' } , ['4'] = { 'g', 'h', 'i', '4' } , ['5'] = { 'j', 'k', 'l', '5' } , ['6'] = { 'm', 'n', 'o', '6' } , ['7'] = { 'p', 'q', 'r', 's', '7' } , ['8'] = { 't', 'u', 'v', '8' } , ['9'] = { 'w', 'x', 'y', 'z', '9' } , ['0'] = { '0' } } local UPPER = false local case = function (c) return (UPPER and string.upper(c)) or c end local dx, dy = canvas:attrSize() canvas:attrFont('vera', 3*dy/4) function redraw () canvas:attrColor('black') canvas:drawRect('fill', 0,0, dx,dy) canvas:attrColor('white') canvas:drawText(0,0, TEXT..case(CHAR)..'|') canvas:flush() end local evt = { class = 'ncl', type = 'attribution', name = 'text', } local function setText (new, outside) TEXT = new or TEXT..case(CHAR) text = TEXT CHAR, UPPER = '', false KEY, IDX = nil, -1 -- notifica o documento NCL if not outside then evt.value = TEXT evt.action = 'start'; event.post(evt) evt.action = 'stop'; event.post(evt) end end local TIMER = nil local function timeout () return event.timer(1000, function() if KEY then setText() end end) end local function nclHandler (evt) if evt.class ~= 'ncl' then return end if evt.type == 'attribution' then if evt.name == 'text' then setText(evt.value, true) end end redraw() return true end event.register(nclHandler) local sel = { class = 'ncl', type = 'presentation', label = 'select', } local function keyHandler (evt) if evt.class ~= 'key' then return end if evt.type ~= 'press' then return true end local key = evt.key -- SELECT if (key == 'ENTER') then setText() sel.action = 'start'; event.post(sel) sel.action = 'stop'; event.post(sel) -- BACKSPACE elseif (key == 'CURSOR_LEFT') then setText( (KEY and TEXT) or string.sub(TEXT, 1, -2) ) -- UPPER elseif (key == 'CURSOR_UP') then UPPER = not UPPER -- SPACE elseif (key == 'CURSOR_RIGHT') then setText( (not KEY) and (TEXT..' ') ) -- NUMBER elseif _G.tonumber(key) then if KEY and (KEY ~= key) then setText() end IDX = (IDX + 1) % #MAP[key] CHAR = MAP[key][IDX+1] KEY = key end if TIMER then TIMER() end TIMER = timeout() redraw() return true end event.register(keyHandler)
local home = {} function home.setup_scr_home(ui) --Write codes home ui.home = lvgl.obj_create(nil, nil) --Write codes home_cont1 ui.home_cont1 = lvgl.cont_create(ui.home, nil) --Write style lvgl.CONT_PART_MAIN for home_cont1 -- local style_home_cont1_main -- lvgl.style_init(style_home_cont1_main) local style_home_cont1_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_cont1_main lvgl.style_set_radius(style_home_cont1_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_bg_color(style_home_cont1_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x2f, 0x32, 0x43)) lvgl.style_set_bg_grad_color(style_home_cont1_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x2f, 0x32, 0x43)) lvgl.style_set_bg_grad_dir(style_home_cont1_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_cont1_main, lvgl.STATE_DEFAULT, 255) lvgl.style_set_border_color(style_home_cont1_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x99, 0x99, 0x99)) lvgl.style_set_border_width(style_home_cont1_main, lvgl.STATE_DEFAULT, 1) lvgl.style_set_border_opa(style_home_cont1_main, lvgl.STATE_DEFAULT, 255) lvgl.style_set_pad_left(style_home_cont1_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_right(style_home_cont1_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_top(style_home_cont1_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_bottom(style_home_cont1_main, lvgl.STATE_DEFAULT, 0) lvgl.obj_add_style(ui.home_cont1, lvgl.CONT_PART_MAIN, style_home_cont1_main) lvgl.obj_set_pos(ui.home_cont1, 0, 0) lvgl.obj_set_size(ui.home_cont1, 480, 100) lvgl.obj_set_click(ui.home_cont1, false) lvgl.cont_set_layout(ui.home_cont1, lvgl.LAYOUT_OFF) lvgl.cont_set_fit(ui.home_cont1, lvgl.FIT_NONE) --Write codes home_whitebg ui.home_whitebg = lvgl.cont_create(ui.home, nil) --Write style lvgl.CONT_PART_MAIN for home_whitebg -- local style_home_whitebg_main -- lvgl.style_init(style_home_whitebg_main) local style_home_whitebg_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_whitebg_main lvgl.style_set_radius(style_home_whitebg_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_bg_color(style_home_whitebg_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xf6, 0xfa, 0xff)) lvgl.style_set_bg_grad_color(style_home_whitebg_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xf6, 0xfa, 0xff)) lvgl.style_set_bg_grad_dir(style_home_whitebg_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_whitebg_main, lvgl.STATE_DEFAULT, 255) lvgl.style_set_border_color(style_home_whitebg_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x99, 0x99, 0x99)) lvgl.style_set_border_width(style_home_whitebg_main, lvgl.STATE_DEFAULT, 1) lvgl.style_set_border_opa(style_home_whitebg_main, lvgl.STATE_DEFAULT, 255) lvgl.style_set_pad_left(style_home_whitebg_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_right(style_home_whitebg_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_top(style_home_whitebg_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_bottom(style_home_whitebg_main, lvgl.STATE_DEFAULT, 0) lvgl.obj_add_style(ui.home_whitebg, lvgl.CONT_PART_MAIN, style_home_whitebg_main) lvgl.obj_set_pos(ui.home_whitebg, 0, 100) lvgl.obj_set_size(ui.home_whitebg, 480, 172) lvgl.obj_set_click(ui.home_whitebg, false) lvgl.cont_set_layout(ui.home_whitebg, lvgl.LAYOUT_OFF) lvgl.cont_set_fit(ui.home_whitebg, lvgl.FIT_NONE) --Write codes home_cont2 ui.home_cont2 = lvgl.cont_create(ui.home, nil) --Write style lvgl.CONT_PART_MAIN for home_cont2 -- local style_home_cont2_main -- lvgl.style_init(style_home_cont2_main) local style_home_cont2_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_cont2_main lvgl.style_set_radius(style_home_cont2_main, lvgl.STATE_DEFAULT, 10) lvgl.style_set_bg_color(style_home_cont2_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xf6, 0xfa, 0xff)) lvgl.style_set_bg_grad_color(style_home_cont2_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xf6, 0xfa, 0xff)) lvgl.style_set_bg_grad_dir(style_home_cont2_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_cont2_main, lvgl.STATE_DEFAULT, 255) lvgl.style_set_border_color(style_home_cont2_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x99, 0x99, 0x99)) lvgl.style_set_border_width(style_home_cont2_main, lvgl.STATE_DEFAULT, 1) lvgl.style_set_border_opa(style_home_cont2_main, lvgl.STATE_DEFAULT, 255) lvgl.style_set_pad_left(style_home_cont2_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_right(style_home_cont2_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_top(style_home_cont2_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_bottom(style_home_cont2_main, lvgl.STATE_DEFAULT, 0) lvgl.obj_add_style(ui.home_cont2, lvgl.CONT_PART_MAIN, style_home_cont2_main) lvgl.obj_set_pos(ui.home_cont2, 40, 80) lvgl.obj_set_size(ui.home_cont2, 380, 120) lvgl.obj_set_click(ui.home_cont2, false) lvgl.cont_set_layout(ui.home_cont2, lvgl.LAYOUT_OFF) lvgl.cont_set_fit(ui.home_cont2, lvgl.FIT_NONE) --Write codes home_labeldate ui.home_labeldate = lvgl.label_create(ui.home, nil) -- lvgl.label_set_text(ui.home_labeldate, "20 Nov 2020 08:08") lvgl.label_set_long_mode(ui.home_labeldate, lvgl.LABEL_LONG_BREAK) lvgl.label_set_align(ui.home_labeldate, lvgl.LABEL_ALIGN_CENTER) --Write style lvgl.LABEL_PART_MAIN for home_labeldate -- local style_home_labeldate_main -- lvgl.style_init(style_home_labeldate_main) local style_home_labeldate_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_labeldate_main lvgl.style_set_radius(style_home_labeldate_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_bg_color(style_home_labeldate_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x2f, 0x32, 0x43)) lvgl.style_set_bg_grad_color(style_home_labeldate_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x2f, 0x32, 0x43)) lvgl.style_set_bg_grad_dir(style_home_labeldate_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_labeldate_main, lvgl.STATE_DEFAULT, 255) lvgl.style_set_text_color(style_home_labeldate_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_text_font(style_home_labeldate_main, lvgl.STATE_DEFAULT, lvgl.font_get("opposans_m_18")) lvgl.style_set_text_letter_space(style_home_labeldate_main, lvgl.STATE_DEFAULT, 2) lvgl.style_set_pad_left(style_home_labeldate_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_right(style_home_labeldate_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_top(style_home_labeldate_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_bottom(style_home_labeldate_main, lvgl.STATE_DEFAULT, 0) lvgl.obj_add_style(ui.home_labeldate, lvgl.LABEL_PART_MAIN, style_home_labeldate_main) lvgl.obj_set_pos(ui.home_labeldate, 240, 30) lvgl.obj_set_size(ui.home_labeldate, 225, 0) --Write codes home_imgbtncopy ui.home_imgbtncopy = lvgl.imgbtn_create(ui.home, nil) --Write style lvgl.IMGBTN_PART_MAIN for home_imgbtncopy -- local style_home_imgbtncopy_main -- lvgl.style_init(style_home_imgbtncopy_main) local style_home_imgbtncopy_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_imgbtncopy_main lvgl.style_set_text_color(style_home_imgbtncopy_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor(style_home_imgbtncopy_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_imgbtncopy_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_imgbtncopy_main, lvgl.STATE_DEFAULT, 255) --Write style state: lvgl.STATE_PRESSED for style_home_imgbtncopy_main lvgl.style_set_text_color(style_home_imgbtncopy_main, lvgl.STATE_PRESSED, lvgl.color_make(0xFF, 0x33, 0xFF)) lvgl.style_set_image_recolor(style_home_imgbtncopy_main, lvgl.STATE_PRESSED, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor_opa(style_home_imgbtncopy_main, lvgl.STATE_PRESSED, 0) --Write style state: lvgl.STATE_CHECKED for style_home_imgbtncopy_main lvgl.style_set_text_color(style_home_imgbtncopy_main, lvgl.STATE_CHECKED, lvgl.color_make(0xFF, 0x33, 0xFF)) lvgl.style_set_image_recolor(style_home_imgbtncopy_main, lvgl.STATE_CHECKED, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor_opa(style_home_imgbtncopy_main, lvgl.STATE_CHECKED, 0) lvgl.obj_add_style(ui.home_imgbtncopy, lvgl.IMGBTN_PART_MAIN, style_home_imgbtncopy_main) lvgl.obj_set_pos(ui.home_imgbtncopy, 50, 90) lvgl.obj_set_size(ui.home_imgbtncopy, 85, 100) lvgl.imgbtn_set_src(ui.home_imgbtncopy,lvgl.BTN_STATE_RELEASED,"/images/btn_bg_1_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtncopy,lvgl.BTN_STATE_PRESSED,"/images/btn_bg_1_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtncopy,lvgl.BTN_STATE_CHECKED_RELEASED,"/images/btn_bg_1_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtncopy,lvgl.BTN_STATE_CHECKED_PRESSED,"/images/btn_bg_1_alpha_85x100.png") --Write codes home_labelcopy ui.home_labelcopy = lvgl.label_create(ui.home, nil) lvgl.label_set_text(ui.home_labelcopy, "复印") lvgl.label_set_long_mode(ui.home_labelcopy, lvgl.LABEL_LONG_BREAK) lvgl.label_set_align(ui.home_labelcopy, lvgl.LABEL_ALIGN_CENTER) --Write style lvgl.LABEL_PART_MAIN for home_labelcopy -- local style_home_labelcopy_main -- lvgl.style_init(style_home_labelcopy_main) local style_home_labelcopy_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_labelcopy_main lvgl.style_set_radius(style_home_labelcopy_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_bg_color(style_home_labelcopy_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_color(style_home_labelcopy_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_dir(style_home_labelcopy_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_labelcopy_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_text_color(style_home_labelcopy_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_text_font(style_home_labelcopy_main, lvgl.STATE_DEFAULT, lvgl.font_get("opposans_m_18")) lvgl.style_set_text_letter_space(style_home_labelcopy_main, lvgl.STATE_DEFAULT, 2) lvgl.style_set_pad_left(style_home_labelcopy_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_right(style_home_labelcopy_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_top(style_home_labelcopy_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_bottom(style_home_labelcopy_main, lvgl.STATE_DEFAULT, 0) lvgl.obj_add_style(ui.home_labelcopy, lvgl.LABEL_PART_MAIN, style_home_labelcopy_main) lvgl.obj_set_pos(ui.home_labelcopy, 60, 155) lvgl.obj_set_size(ui.home_labelcopy, 62, 0) --Write codes home_imgbtnset ui.home_imgbtnset = lvgl.imgbtn_create(ui.home, nil) --Write style lvgl.IMGBTN_PART_MAIN for home_imgbtnset -- local style_home_imgbtnset_main -- lvgl.style_init(style_home_imgbtnset_main) local style_home_imgbtnset_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_imgbtnset_main lvgl.style_set_text_color(style_home_imgbtnset_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor(style_home_imgbtnset_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_imgbtnset_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_imgbtnset_main, lvgl.STATE_DEFAULT, 255) --Write style state: lvgl.STATE_PRESSED for style_home_imgbtnset_main lvgl.style_set_text_color(style_home_imgbtnset_main, lvgl.STATE_PRESSED, lvgl.color_make(0xFF, 0x33, 0xFF)) lvgl.style_set_image_recolor(style_home_imgbtnset_main, lvgl.STATE_PRESSED, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor_opa(style_home_imgbtnset_main, lvgl.STATE_PRESSED, 0) --Write style state: lvgl.STATE_CHECKED for style_home_imgbtnset_main lvgl.style_set_text_color(style_home_imgbtnset_main, lvgl.STATE_CHECKED, lvgl.color_make(0xFF, 0x33, 0xFF)) lvgl.style_set_image_recolor(style_home_imgbtnset_main, lvgl.STATE_CHECKED, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor_opa(style_home_imgbtnset_main, lvgl.STATE_CHECKED, 0) lvgl.obj_add_style(ui.home_imgbtnset, lvgl.IMGBTN_PART_MAIN, style_home_imgbtnset_main) lvgl.obj_set_pos(ui.home_imgbtnset, 320, 90) lvgl.obj_set_size(ui.home_imgbtnset, 85, 100) lvgl.imgbtn_set_src(ui.home_imgbtnset,lvgl.BTN_STATE_RELEASED,"/images/btn4_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtnset,lvgl.BTN_STATE_PRESSED,"/images/btn4_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtnset,lvgl.BTN_STATE_CHECKED_RELEASED,"/images/btn4_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtnset,lvgl.BTN_STATE_CHECKED_PRESSED,"/images/btn4_alpha_85x100.png") --Write codes home_imgbtnscan ui.home_imgbtnscan = lvgl.imgbtn_create(ui.home, nil) --Write style lvgl.IMGBTN_PART_MAIN for home_imgbtnscan -- local style_home_imgbtnscan_main -- lvgl.style_init(style_home_imgbtnscan_main) local style_home_imgbtnscan_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_imgbtnscan_main lvgl.style_set_text_color(style_home_imgbtnscan_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor(style_home_imgbtnscan_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_imgbtnscan_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_imgbtnscan_main, lvgl.STATE_DEFAULT, 255) --Write style state: lvgl.STATE_PRESSED for style_home_imgbtnscan_main lvgl.style_set_text_color(style_home_imgbtnscan_main, lvgl.STATE_PRESSED, lvgl.color_make(0xFF, 0x33, 0xFF)) lvgl.style_set_image_recolor(style_home_imgbtnscan_main, lvgl.STATE_PRESSED, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor_opa(style_home_imgbtnscan_main, lvgl.STATE_PRESSED, 0) --Write style state: lvgl.STATE_CHECKED for style_home_imgbtnscan_main lvgl.style_set_text_color(style_home_imgbtnscan_main, lvgl.STATE_CHECKED, lvgl.color_make(0xFF, 0x33, 0xFF)) lvgl.style_set_image_recolor(style_home_imgbtnscan_main, lvgl.STATE_CHECKED, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor_opa(style_home_imgbtnscan_main, lvgl.STATE_CHECKED, 0) lvgl.obj_add_style(ui.home_imgbtnscan, lvgl.IMGBTN_PART_MAIN, style_home_imgbtnscan_main) lvgl.obj_set_pos(ui.home_imgbtnscan, 140, 90) lvgl.obj_set_size(ui.home_imgbtnscan, 85, 100) lvgl.imgbtn_set_src(ui.home_imgbtnscan,lvgl.BTN_STATE_RELEASED,"/images/btn2_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtnscan,lvgl.BTN_STATE_PRESSED,"/images/btn2_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtnscan,lvgl.BTN_STATE_CHECKED_RELEASED,"/images/btn2_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtnscan,lvgl.BTN_STATE_CHECKED_PRESSED,"/images/btn2_alpha_85x100.png") --Write codes home_imgbtnprt ui.home_imgbtnprt = lvgl.imgbtn_create(ui.home, nil) --Write style lvgl.IMGBTN_PART_MAIN for home_imgbtnprt -- local style_home_imgbtnprt_main -- lvgl.style_init(style_home_imgbtnprt_main) local style_home_imgbtnprt_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_imgbtnprt_main lvgl.style_set_text_color(style_home_imgbtnprt_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor(style_home_imgbtnprt_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_imgbtnprt_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_imgbtnprt_main, lvgl.STATE_DEFAULT, 255) --Write style state: lvgl.STATE_PRESSED for style_home_imgbtnprt_main lvgl.style_set_text_color(style_home_imgbtnprt_main, lvgl.STATE_PRESSED, lvgl.color_make(0xFF, 0x33, 0xFF)) lvgl.style_set_image_recolor(style_home_imgbtnprt_main, lvgl.STATE_PRESSED, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor_opa(style_home_imgbtnprt_main, lvgl.STATE_PRESSED, 0) --Write style state: lvgl.STATE_CHECKED for style_home_imgbtnprt_main lvgl.style_set_text_color(style_home_imgbtnprt_main, lvgl.STATE_CHECKED, lvgl.color_make(0xFF, 0x33, 0xFF)) lvgl.style_set_image_recolor(style_home_imgbtnprt_main, lvgl.STATE_CHECKED, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_image_recolor_opa(style_home_imgbtnprt_main, lvgl.STATE_CHECKED, 0) lvgl.obj_add_style(ui.home_imgbtnprt, lvgl.IMGBTN_PART_MAIN, style_home_imgbtnprt_main) lvgl.obj_set_pos(ui.home_imgbtnprt, 230, 90) lvgl.obj_set_size(ui.home_imgbtnprt, 85, 100) lvgl.imgbtn_set_src(ui.home_imgbtnprt,lvgl.BTN_STATE_RELEASED,"/images//btn3_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtnprt,lvgl.BTN_STATE_PRESSED,"/images//btn3_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtnprt,lvgl.BTN_STATE_CHECKED_RELEASED,"/images//btn3_alpha_85x100.png") lvgl.imgbtn_set_src(ui.home_imgbtnprt,lvgl.BTN_STATE_CHECKED_PRESSED,"/images//btn3_alpha_85x100.png") --Write codes home_labelscan ui.home_labelscan = lvgl.label_create(ui.home, nil) lvgl.label_set_text(ui.home_labelscan, "扫描") lvgl.label_set_long_mode(ui.home_labelscan, lvgl.LABEL_LONG_BREAK) lvgl.label_set_align(ui.home_labelscan, lvgl.LABEL_ALIGN_CENTER) --Write style lvgl.LABEL_PART_MAIN for home_labelscan -- local style_home_labelscan_main -- lvgl.style_init(style_home_labelscan_main) local style_home_labelscan_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_labelscan_main lvgl.style_set_radius(style_home_labelscan_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_bg_color(style_home_labelscan_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_color(style_home_labelscan_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_dir(style_home_labelscan_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_labelscan_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_text_color(style_home_labelscan_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_text_font(style_home_labelscan_main, lvgl.STATE_DEFAULT, lvgl.font_get("opposans_m_18")) lvgl.style_set_text_letter_space(style_home_labelscan_main, lvgl.STATE_DEFAULT, 2) lvgl.style_set_pad_left(style_home_labelscan_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_right(style_home_labelscan_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_top(style_home_labelscan_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_bottom(style_home_labelscan_main, lvgl.STATE_DEFAULT, 0) lvgl.obj_add_style(ui.home_labelscan, lvgl.LABEL_PART_MAIN, style_home_labelscan_main) lvgl.obj_set_pos(ui.home_labelscan, 150, 155) lvgl.obj_set_size(ui.home_labelscan, 60, 0) --Write codes home_labelprt ui.home_labelprt = lvgl.label_create(ui.home, nil) lvgl.label_set_text(ui.home_labelprt, "打印") lvgl.label_set_long_mode(ui.home_labelprt, lvgl.LABEL_LONG_BREAK) lvgl.label_set_align(ui.home_labelprt, lvgl.LABEL_ALIGN_CENTER) --Write style lvgl.LABEL_PART_MAIN for home_labelprt -- local style_home_labelprt_main -- lvgl.style_init(style_home_labelprt_main) local style_home_labelprt_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_labelprt_main lvgl.style_set_radius(style_home_labelprt_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_bg_color(style_home_labelprt_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_color(style_home_labelprt_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_dir(style_home_labelprt_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_labelprt_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_text_color(style_home_labelprt_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_text_font(style_home_labelprt_main, lvgl.STATE_DEFAULT, lvgl.font_get("opposans_m_18")) lvgl.style_set_text_letter_space(style_home_labelprt_main, lvgl.STATE_DEFAULT, 2) lvgl.style_set_pad_left(style_home_labelprt_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_right(style_home_labelprt_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_top(style_home_labelprt_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_bottom(style_home_labelprt_main, lvgl.STATE_DEFAULT, 0) lvgl.obj_add_style(ui.home_labelprt, lvgl.LABEL_PART_MAIN, style_home_labelprt_main) lvgl.obj_set_pos(ui.home_labelprt, 240, 155) lvgl.obj_set_size(ui.home_labelprt, 70, 0) --Write codes home_labelset ui.home_labelset = lvgl.label_create(ui.home, nil) lvgl.label_set_text(ui.home_labelset, "设置") lvgl.label_set_long_mode(ui.home_labelset, lvgl.LABEL_LONG_BREAK) lvgl.label_set_align(ui.home_labelset, lvgl.LABEL_ALIGN_CENTER) --Write style lvgl.LABEL_PART_MAIN for home_labelset -- local style_home_labelset_main -- lvgl.style_init(style_home_labelset_main) local style_home_labelset_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_labelset_main lvgl.style_set_radius(style_home_labelset_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_bg_color(style_home_labelset_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_color(style_home_labelset_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_dir(style_home_labelset_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_labelset_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_text_color(style_home_labelset_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_text_font(style_home_labelset_main, lvgl.STATE_DEFAULT, lvgl.font_get("opposans_m_18")) lvgl.style_set_text_letter_space(style_home_labelset_main, lvgl.STATE_DEFAULT, 2) lvgl.style_set_pad_left(style_home_labelset_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_right(style_home_labelset_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_top(style_home_labelset_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_bottom(style_home_labelset_main, lvgl.STATE_DEFAULT, 0) lvgl.obj_add_style(ui.home_labelset, lvgl.LABEL_PART_MAIN, style_home_labelset_main) lvgl.obj_set_pos(ui.home_labelset, 328, 155) lvgl.obj_set_size(ui.home_labelset, 75, 0) --Write codes home_labelnote ui.home_labelnote = lvgl.label_create(ui.home, nil) lvgl.label_set_text(ui.home_labelnote, "欢迎使用Luat打印机") lvgl.label_set_long_mode(ui.home_labelnote, lvgl.LABEL_LONG_BREAK) lvgl.label_set_align(ui.home_labelnote, lvgl.LABEL_ALIGN_CENTER) --Write style lvgl.LABEL_PART_MAIN for home_labelnote -- local style_home_labelnote_main -- lvgl.style_init(style_home_labelnote_main) local style_home_labelnote_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_labelnote_main lvgl.style_set_radius(style_home_labelnote_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_bg_color(style_home_labelnote_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xf6, 0xfa, 0xff)) lvgl.style_set_bg_grad_color(style_home_labelnote_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xf6, 0xfa, 0xff)) lvgl.style_set_bg_grad_dir(style_home_labelnote_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_labelnote_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_text_color(style_home_labelnote_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_text_font(style_home_labelnote_main, lvgl.STATE_DEFAULT, lvgl.font_get("opposans_m_22")) lvgl.style_set_text_letter_space(style_home_labelnote_main, lvgl.STATE_DEFAULT, 2) lvgl.style_set_pad_left(style_home_labelnote_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_right(style_home_labelnote_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_top(style_home_labelnote_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_bottom(style_home_labelnote_main, lvgl.STATE_DEFAULT, 0) lvgl.obj_add_style(ui.home_labelnote, lvgl.LABEL_PART_MAIN, style_home_labelnote_main) lvgl.obj_set_pos(ui.home_labelnote, 16, 225) lvgl.obj_set_size(ui.home_labelnote, 276, 0) --Write codes home_contbars ui.home_contbars = lvgl.cont_create(ui.home, nil) --Write style lvgl.CONT_PART_MAIN for home_contbars -- local style_home_contbars_main -- lvgl.style_init(style_home_contbars_main) local style_home_contbars_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_contbars_main lvgl.style_set_radius(style_home_contbars_main, lvgl.STATE_DEFAULT, 5) lvgl.style_set_bg_color(style_home_contbars_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xf6, 0xfa, 0xff)) lvgl.style_set_bg_grad_color(style_home_contbars_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xf6, 0xfa, 0xff)) lvgl.style_set_bg_grad_dir(style_home_contbars_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_contbars_main, lvgl.STATE_DEFAULT, 255) lvgl.style_set_border_color(style_home_contbars_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x99, 0x99, 0x99)) lvgl.style_set_border_width(style_home_contbars_main, lvgl.STATE_DEFAULT, 1) lvgl.style_set_border_opa(style_home_contbars_main, lvgl.STATE_DEFAULT, 255) lvgl.style_set_pad_left(style_home_contbars_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_right(style_home_contbars_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_top(style_home_contbars_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_pad_bottom(style_home_contbars_main, lvgl.STATE_DEFAULT, 0) lvgl.obj_add_style(ui.home_contbars, lvgl.CONT_PART_MAIN, style_home_contbars_main) lvgl.obj_set_pos(ui.home_contbars, 300, 205) lvgl.obj_set_size(ui.home_contbars, 150, 50) lvgl.obj_set_click(ui.home_contbars, false) lvgl.cont_set_layout(ui.home_contbars, lvgl.LAYOUT_OFF) lvgl.cont_set_fit(ui.home_contbars, lvgl.FIT_NONE) --Write codes home_bar1 ui.home_bar1 = lvgl.bar_create(ui.home, nil) --Write style lvgl.BAR_PART_BG for home_bar1 -- local style_home_bar1_bg -- lvgl.style_init(style_home_bar1_bg) local style_home_bar1_bg = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_bar1_bg lvgl.style_set_radius(style_home_bar1_bg, lvgl.STATE_DEFAULT, 5) lvgl.style_set_bg_color(style_home_bar1_bg, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_color(style_home_bar1_bg, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_dir(style_home_bar1_bg, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_bar1_bg, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_bar1, lvgl.BAR_PART_BG, style_home_bar1_bg) --Write style lvgl.BAR_PART_INDIC for home_bar1 -- local style_home_bar1_indic -- lvgl.style_init(style_home_bar1_indic) local style_home_bar1_indic = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_bar1_indic lvgl.style_set_radius(style_home_bar1_indic, lvgl.STATE_DEFAULT, 10) lvgl.style_set_bg_color(style_home_bar1_indic, lvgl.STATE_DEFAULT, lvgl.color_make(0x01, 0xa2, 0xb1)) lvgl.style_set_bg_grad_color(style_home_bar1_indic, lvgl.STATE_DEFAULT, lvgl.color_make(0x01, 0xa2, 0xb1)) lvgl.style_set_bg_grad_dir(style_home_bar1_indic, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_bar1_indic, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_bar1, lvgl.BAR_PART_INDIC, style_home_bar1_indic) lvgl.obj_set_pos(ui.home_bar1, 315, 220) lvgl.obj_set_size(ui.home_bar1, 20, 30) lvgl.bar_set_anim_time(ui.home_bar1,1000) lvgl.bar_set_value(ui.home_bar1,60,lvgl.ANIM_OFF) lvgl.bar_set_range(ui.home_bar1,0,100) --Write codes home_bar2 ui.home_bar2 = lvgl.bar_create(ui.home, nil) --Write style lvgl.BAR_PART_BG for home_bar2 -- local style_home_bar2_bg -- lvgl.style_init(style_home_bar2_bg) local style_home_bar2_bg = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_bar2_bg lvgl.style_set_radius(style_home_bar2_bg, lvgl.STATE_DEFAULT, 5) lvgl.style_set_bg_color(style_home_bar2_bg, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_color(style_home_bar2_bg, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_dir(style_home_bar2_bg, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_bar2_bg, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_bar2, lvgl.BAR_PART_BG, style_home_bar2_bg) --Write style lvgl.BAR_PART_INDIC for home_bar2 -- local style_home_bar2_indic -- lvgl.style_init(style_home_bar2_indic) local style_home_bar2_indic = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_bar2_indic lvgl.style_set_radius(style_home_bar2_indic, lvgl.STATE_DEFAULT, 10) lvgl.style_set_bg_color(style_home_bar2_indic, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0x00, 0xff)) lvgl.style_set_bg_grad_color(style_home_bar2_indic, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0x00, 0xff)) lvgl.style_set_bg_grad_dir(style_home_bar2_indic, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_bar2_indic, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_bar2, lvgl.BAR_PART_INDIC, style_home_bar2_indic) lvgl.obj_set_pos(ui.home_bar2, 350, 220) lvgl.obj_set_size(ui.home_bar2, 20, 30) lvgl.bar_set_anim_time(ui.home_bar2,1000) lvgl.bar_set_value(ui.home_bar2,40,lvgl.ANIM_OFF) lvgl.bar_set_range(ui.home_bar2,0,100) --Write codes home_bar3 ui.home_bar3 = lvgl.bar_create(ui.home, nil) --Write style lvgl.BAR_PART_BG for home_bar3 -- local style_home_bar3_bg -- lvgl.style_init(style_home_bar3_bg) local style_home_bar3_bg = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_bar3_bg lvgl.style_set_radius(style_home_bar3_bg, lvgl.STATE_DEFAULT, 5) lvgl.style_set_bg_color(style_home_bar3_bg, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_color(style_home_bar3_bg, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_dir(style_home_bar3_bg, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_bar3_bg, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_bar3, lvgl.BAR_PART_BG, style_home_bar3_bg) --Write style lvgl.BAR_PART_INDIC for home_bar3 -- local style_home_bar3_indic -- lvgl.style_init(style_home_bar3_indic) local style_home_bar3_indic = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_bar3_indic lvgl.style_set_radius(style_home_bar3_indic, lvgl.STATE_DEFAULT, 10) lvgl.style_set_bg_color(style_home_bar3_indic, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0x80)) lvgl.style_set_bg_grad_color(style_home_bar3_indic, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0x80)) lvgl.style_set_bg_grad_dir(style_home_bar3_indic, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_bar3_indic, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_bar3, lvgl.BAR_PART_INDIC, style_home_bar3_indic) lvgl.obj_set_pos(ui.home_bar3, 385, 220) lvgl.obj_set_size(ui.home_bar3, 20, 30) lvgl.bar_set_anim_time(ui.home_bar3,1000) lvgl.bar_set_value(ui.home_bar3,80,lvgl.ANIM_OFF) lvgl.bar_set_range(ui.home_bar3,0,100) --Write codes home_bar4 ui.home_bar4 = lvgl.bar_create(ui.home, nil) --Write style lvgl.BAR_PART_BG for home_bar4 -- local style_home_bar4_bg -- lvgl.style_init(style_home_bar4_bg) local style_home_bar4_bg = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_bar4_bg lvgl.style_set_radius(style_home_bar4_bg, lvgl.STATE_DEFAULT, 5) lvgl.style_set_bg_color(style_home_bar4_bg, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_color(style_home_bar4_bg, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_bg_grad_dir(style_home_bar4_bg, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_bar4_bg, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_bar4, lvgl.BAR_PART_BG, style_home_bar4_bg) --Write style lvgl.BAR_PART_INDIC for home_bar4 -- local style_home_bar4_indic -- lvgl.style_init(style_home_bar4_indic) local style_home_bar4_indic = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_bar4_indic lvgl.style_set_radius(style_home_bar4_indic, lvgl.STATE_DEFAULT, 10) lvgl.style_set_bg_color(style_home_bar4_indic, lvgl.STATE_DEFAULT, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_bg_grad_color(style_home_bar4_indic, lvgl.STATE_DEFAULT, lvgl.color_make(0x00, 0x00, 0x00)) lvgl.style_set_bg_grad_dir(style_home_bar4_indic, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER) lvgl.style_set_bg_opa(style_home_bar4_indic, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_bar4, lvgl.BAR_PART_INDIC, style_home_bar4_indic) lvgl.obj_set_pos(ui.home_bar4, 425, 220) lvgl.obj_set_size(ui.home_bar4, 20, 30) lvgl.bar_set_anim_time(ui.home_bar4,1000) lvgl.bar_set_value(ui.home_bar4,30,lvgl.ANIM_OFF) lvgl.bar_set_range(ui.home_bar4,0,100) --Write codes home_wifi ui.home_wifi = lvgl.img_create(ui.home, nil) --Write style lvgl.IMG_PART_MAIN for home_wifi -- local style_home_wifi_main -- lvgl.style_init(style_home_wifi_main) local style_home_wifi_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_wifi_main lvgl.style_set_image_recolor(style_home_wifi_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_wifi_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_wifi_main, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_wifi, lvgl.IMG_PART_MAIN, style_home_wifi_main) lvgl.obj_set_pos(ui.home_wifi, 56, 31) lvgl.obj_set_size(ui.home_wifi, 29, 19) lvgl.obj_set_click(ui.home_wifi, true) lvgl.img_set_src(ui.home_wifi,"/images/wifi_alpha_29x19.png") lvgl.img_set_pivot(ui.home_wifi, 0,0) lvgl.img_set_angle(ui.home_wifi, 0) --Write codes home_tel ui.home_tel = lvgl.img_create(ui.home, nil) --Write style lvgl.IMG_PART_MAIN for home_tel -- local style_home_tel_main -- lvgl.style_init(style_home_tel_main) local style_home_tel_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_tel_main lvgl.style_set_image_recolor(style_home_tel_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_tel_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_tel_main, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_tel, lvgl.IMG_PART_MAIN, style_home_tel_main) lvgl.obj_set_pos(ui.home_tel, 105, 30) lvgl.obj_set_size(ui.home_tel, 21, 21) lvgl.obj_set_click(ui.home_tel, true) lvgl.img_set_src(ui.home_tel,"/images/tel_alpha_21x21.png") lvgl.img_set_pivot(ui.home_tel, 0,0) lvgl.img_set_angle(ui.home_tel, 0) --Write codes home_eco ui.home_eco = lvgl.img_create(ui.home, nil) --Write style lvgl.IMG_PART_MAIN for home_eco -- local style_home_eco_main -- lvgl.style_init(style_home_eco_main) local style_home_eco_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_eco_main lvgl.style_set_image_recolor(style_home_eco_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_eco_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_eco_main, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_eco, lvgl.IMG_PART_MAIN, style_home_eco_main) lvgl.obj_set_pos(ui.home_eco, 147, 30) lvgl.obj_set_size(ui.home_eco, 21, 21) lvgl.obj_set_click(ui.home_eco, true) lvgl.img_set_src(ui.home_eco,"/images/eco_alpha_21x21.png") lvgl.img_set_pivot(ui.home_eco, 0,0) lvgl.img_set_angle(ui.home_eco, 0) --Write codes home_pc ui.home_pc = lvgl.img_create(ui.home, nil) --Write style lvgl.IMG_PART_MAIN for home_pc -- local style_home_pc_main -- lvgl.style_init(style_home_pc_main) local style_home_pc_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_pc_main lvgl.style_set_image_recolor(style_home_pc_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_pc_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_pc_main, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_pc, lvgl.IMG_PART_MAIN, style_home_pc_main) lvgl.obj_set_pos(ui.home_pc, 198, 30) lvgl.obj_set_size(ui.home_pc, 21, 21) lvgl.obj_set_click(ui.home_pc, true) lvgl.img_set_src(ui.home_pc,"/images/pc_alpha_21x21.png") lvgl.img_set_pivot(ui.home_pc, 0,0) lvgl.img_set_angle(ui.home_pc, 0) --Write codes home_imgcopy ui.home_imgcopy = lvgl.img_create(ui.home, nil) --Write style lvgl.IMG_PART_MAIN for home_imgcopy -- local style_home_imgcopy_main -- lvgl.style_init(style_home_imgcopy_main) local style_home_imgcopy_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_imgcopy_main lvgl.style_set_image_recolor(style_home_imgcopy_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_imgcopy_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_imgcopy_main, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_imgcopy, lvgl.IMG_PART_MAIN, style_home_imgcopy_main) lvgl.obj_set_pos(ui.home_imgcopy, 90, 108) lvgl.obj_set_size(ui.home_imgcopy, 29, 29) lvgl.obj_set_click(ui.home_imgcopy, true) lvgl.img_set_src(ui.home_imgcopy,"/images/copy_alpha_29x29.png") lvgl.img_set_pivot(ui.home_imgcopy, 0,0) lvgl.img_set_angle(ui.home_imgcopy, 0) --Write codes home_imgscan ui.home_imgscan = lvgl.img_create(ui.home, nil) --Write style lvgl.IMG_PART_MAIN for home_imgscan -- local style_home_imgscan_main -- lvgl.style_init(style_home_imgscan_main) local style_home_imgscan_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_imgscan_main lvgl.style_set_image_recolor(style_home_imgscan_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_imgscan_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_imgscan_main, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_imgscan, lvgl.IMG_PART_MAIN, style_home_imgscan_main) lvgl.obj_set_pos(ui.home_imgscan, 180, 108) lvgl.obj_set_size(ui.home_imgscan, 29, 29) lvgl.obj_set_click(ui.home_imgscan, true) lvgl.img_set_src(ui.home_imgscan,"/images/scan_alpha_29x29.png") lvgl.img_set_pivot(ui.home_imgscan, 0,0) lvgl.img_set_angle(ui.home_imgscan, 0) --Write codes home_imgprt ui.home_imgprt = lvgl.img_create(ui.home, nil) --Write style lvgl.IMG_PART_MAIN for home_imgprt -- local style_home_imgprt_main -- lvgl.style_init(style_home_imgprt_main) local style_home_imgprt_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_imgprt_main lvgl.style_set_image_recolor(style_home_imgprt_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_imgprt_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_imgprt_main, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_imgprt, lvgl.IMG_PART_MAIN, style_home_imgprt_main) lvgl.obj_set_pos(ui.home_imgprt, 270, 108) lvgl.obj_set_size(ui.home_imgprt, 29, 29) lvgl.obj_set_click(ui.home_imgprt, true) lvgl.img_set_src(ui.home_imgprt,"/images/print_alpha_29x29.png") lvgl.img_set_pivot(ui.home_imgprt, 0,0) lvgl.img_set_angle(ui.home_imgprt, 0) --Write codes home_imgset ui.home_imgset = lvgl.img_create(ui.home, nil) --Write style lvgl.IMG_PART_MAIN for home_imgset -- local style_home_imgset_main -- lvgl.style_init(style_home_imgset_main) local style_home_imgset_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_home_imgset_main lvgl.style_set_image_recolor(style_home_imgset_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)) lvgl.style_set_image_recolor_opa(style_home_imgset_main, lvgl.STATE_DEFAULT, 0) lvgl.style_set_image_opa(style_home_imgset_main, lvgl.STATE_DEFAULT, 255) lvgl.obj_add_style(ui.home_imgset, lvgl.IMG_PART_MAIN, style_home_imgset_main) lvgl.obj_set_pos(ui.home_imgset, 360, 108) lvgl.obj_set_size(ui.home_imgset, 29, 29) lvgl.obj_set_click(ui.home_imgset, true) lvgl.img_set_src(ui.home_imgset,"/images/setup_alpha_29x29.png") lvgl.img_set_pivot(ui.home_imgset, 0,0) lvgl.img_set_angle(ui.home_imgset, 0) end return home
local src_dir, build_dir = ... package.path = src_dir .. "?.lua;" .. package.path package.cpath = build_dir .. "?.so;" .. package.cpath local tap = require("tap") local ev = require("ev") local help = require("help") local dump = require("dumper").dump local ok = tap.ok local noleaks = help.collect_and_assert_no_watchers local loop = ev.Loop.default function touch_file(path) ev.Timer.new(function(loop, timer, revents) os.execute('touch ' .. path) timer:stop(loop) end, 1):start(loop) end function remove_file(path) ev.Timer.new(function(loop, timer, revents) os.execute('rm ' .. path) timer:stop(loop) end, 1):start(loop) end function test_basic() local path = os.tmpname() local stat = ev.Stat.new(function(loop, stat, revents) local data = stat:getdata() ok(data.path == path, 'got proper path') ok(data.attr.nlink > 0, 'file exists') ok(data.attr.size == 0, 'file has size of 0 bytes') os.execute('rm ' .. path) stat:stop(loop) end, path) stat:start(loop) touch_file(path) loop:loop() end function test_remove() local path = os.tmpname() local stat = ev.Stat.new(function(loop, stat, revents) local data = stat:getdata() ok(data.path == path, 'got proper path') ok(data.attr.nlink == 0, 'file doesn\'t exist') ok(data.prev.nlink > 0, 'file previously existed') stat:stop(loop) end, path) stat:start(loop) remove_file(path) loop:loop() end noleaks(test_basic, "test_basic") noleaks(test_remove, "test_remove")
local recv_protos = { [1001] = "RoleInfo" } return recv_protos
-- TODO: Make my own timer class that returns count and limit as well... dofile("$SURVIVAL_DATA/Scripts/game/util/Timer.lua") dofile("$SURVIVAL_DATA/Scripts/game/survival_items.lua") dofile("$SURVIVAL_DATA/Scripts/game/survival_survivalobjects.lua") StreamReader = class( nil ) local readClock = os.clock MOD_FOLDER = "$SURVIVAL_DATA/Scripts/game/StreamReaderData" gameStatsPath = MOD_FOLDER.."/gameStats.json" streamChatPath = MOD_FOLDER.."/streamchat.json" function StreamReader.sv_onCreate( self,survivalGameData ) --print("oncreate",survivalGameData) if sm.isHost then self:onCreate(survivalGameData) end end -- TODO: Stop reading commands while player is dead function StreamReader.onCreate( self,survivalGameData ) -- Server_ --print( "Loading Stream Reader",survivalGameData ) self.gameData = survivalGameData --print('prenetwork',self.network) self.network = survivalGameData.network -- Needs more research --print("POSTNET",self.network) self.readRate = 1 -- Whole seconds in which to wait before reading file again self.started = readClock() self.localClock = 0 self.gotTick = false self.lastInstruction = {['id']= -1} self.world = survivalGameData.sv.saved.overworld self.instructionQue = {} self.initialized = false -- Cooldowns and other timers -- CooldownLimits self.raidLimit = 60 -- whole seconds in which the cooldown counts self.killLimit = 0 self.shieldLimit = 30 -- How long shield (invincibility) lasts self.healLimit = 10 -- how long to wait until player can be healed again self.rainLimit = 45 -- How long before the bombs can drop self.slapLimit = 50 self.tripLimit = 50 self.blastLimit = 15 self.spawnLimit = 10 -- Only here just in case self.speedLimit = 15 self.shieldLength = 20 self.rainLength = 1 self.speedLength = 7 -- cooldown counters self.raidCooldown = Timer() self.killCooldown = Timer() self.shieldCooldown = Timer() self.healCooldown = Timer() self.rainCooldown = Timer() self.slapCooldown = Timer() self.tripCooldown = Timer() self.blastCooldown = Timer() self.spawnCooldown = Timer() -- Maybe not? self.speedCooldown = Timer() -- LimitedEffect Timers self.shieldEffect = Timer() -- five seconds? self.rainEffect = Timer() -- How long it rains for self.speedEffect = Timer() -- HOw long we be speeding -- Start counters self.raidCooldown:start(self.raidLimit) self.killCooldown:start(self.killLimit) self.shieldCooldown:start(self.shieldLimit) self.healCooldown:start(self.healLimit) self.rainCooldown:start(self.rainLimit) self.slapCooldown:start(self.slapLimit) self.tripCooldown:start(self.tripLimit) self.blastCooldown:start(self.blastLimit) self.spawnCooldown:start(self.spawnLimit) self.speedCooldown:start(self.speedLimit) self.shieldEffect:start(self.shieldLength) self.rainEffect:start(0) self.speedEffect:start(0) self.deathCounter = 0 self.lives = 100 -- Just in case -- stats = local loadedGameStats = sm.json.open( gameStatsPath ) local deathStats = loadedGameStats.deaths deaths = 0 if(deathStats ~= nil and type(deathStats) == "number") then deaths = deathStats end self.gameStats = { -- Not entirely sure what to put here deaths = deaths, bonks = 0, robotKills = 0 } -- states self.shielding = false self.raining = false self.speedEffected = false self.speedSet = 0 -- -1 for slow, 1 for fast self.playerDead = false self.dataChange = false end function StreamReader.server_onDestroy(self) --print("streamreader destroy") end function StreamReader.server_onRefresh( self ) --print("Refresh") end function StreamReader.sv_onRefresh( self,survivalGameData ) --print("ReloadingReader",survivalGameData) self:server_onDestroy() self:onCreate(survivalGameData) end function StreamReader.init(self) --print("Streamreader init hehe") end function StreamReader.sv_readJson(self,fileName) --print("ReadingJson",fileName) local instructions = sm.json.open( fileName ) if instructions ~= nil then --print("GotJson",instructions) return instructions else return nil end return instructions end function StreamReader.tickSeconds(self) -- ticks off every second that has passed (server) local now = readClock() local floorCheck = math.floor(now - self.started) if self.localClock ~= floorCheck then self.gotTick = true self.localClock = floorCheck self.raidCooldown:tick() self.killCooldown:tick() self.shieldCooldown:tick() self.healCooldown:tick() self.rainCooldown:tick() self.slapCooldown:tick() self.tripCooldown:tick() self.blastCooldown:tick() self.spawnCooldown:tick() self.shieldEffect:tick() self.rainEffect:tick() self.speedEffect:tick() else self.gotTick = false self.localClock = floorCheck end end function searchUnitID(unit) local uuid = nil if unit == "woc" then uuid = unit_woc elseif unit == "tapebot" then uuid = unit_tapebot elseif unit == "redtapebot" then uuid = unit_tapebot_red elseif unit == "totebot" then uuid = unit_totebot_green elseif unit == "haybot" then uuid = unit_haybot elseif unit == "worm" then uuid = unit_worm elseif unit == "farmbot" then uuid = unit_farmbot end return uuid end function searchKitParam(kit) local instruct = nil if kit == "meme" then instruct = "/memekit" elseif kit == "seed" then instruct = "/seedkit" elseif kit == "pipe" then instruct = "/pipekit" elseif kit == "food" then instruct = "/foodkit" elseif kit == "starter" then instruct = "/starterkit" end return instruct end function searchGiveParam(give) -- Possibly combine into one gant switch? local item = nil if give == "components" then item = "/components" elseif give == "ammo" then item = "/ammo" elseif give == "glowsticks" then item = "/glowsticks" end return item end function searchItemID(item) local uuid = nil if item == 'components' then uuid = obj_consumable_component end return uuid end function StreamReader.runInstructions(self,instructionQue) --print("Running Instructions",instructionQue,self.instructionQue) --print('final test',instructionQue) for k=1, #instructionQue do local instruction=instructionQue[k] -- Double check the thing self:runInstruction(instruction) self.lastInstruction = instruction end end function StreamReader.runInstruction(self,instruction) -- (Server)? --print("runing instruction",instruction) local altmessage = nil local usernameColor = "#ff0000" local textColor = "#ffffff" local moneyColor = "#3fe30e" local alertmessage = "" if instruction == nil then return end local chatInstruction = "/"..instruction.type local chatParam = instruction.params local paramList = instruction.params if(type(instruction.params)=="table") then chatParam = instruction.params[1] end local chatMessage = {chatInstruction,chatParam} if chatInstruction == "/kit" then -- Simple things chatMessage = {searchKitParam(chatParam)} elseif chatInstruction == "/raid" then if self.raidCooldown:done() then local raidlevel = math.floor(sm.noise.randomNormalDistribution(1,6))-- Randomize the raid level if raidlevel <=0 then raidlevel = 1 -- Handle potential negatives elseif raidlevel >=11 then raidlevel = 9 end -- Handle overages. chatMessage = {chatInstruction,tonumber(raidlevel),3} -- self.raidCooldown:reset() else chatMessage = {chatInstruction} chatInstruction = "cooldown" end elseif chatInstruction == "/give" then chatMessage = {searchGiveParam(chatParam)} elseif chatInstruction == "/aggro" then chatMessage = {"/aggroall"} elseif chatInstruction == "/trip" then if self.tripCooldown:done() then chatMessage = {"/tumble",true} self.tripCooldown:reset() else chatMessage = {"/trip"} chatInstruction = "cooldown" end elseif chatInstruction == "/kill" then -- Kills Player --[[ if self.killCooldown:done() then chatMessage = {"/die"} self.killCooldown:reset() else chatMessage = {"/kill"} chatInstruction = "cooldown" end ]] elseif chatInstruction == "/heal" then -- heals player to 100% if self.healCooldown:done() then chatMessage = {"/sethp",100} self.healCooldown:reset() else chatMessage = {"/heal"} chatInstruction = "cooldown" end elseif chatInstruction == '/spawn' then local spawnParams = { -- Spawn specified unit around you... uuid = sm.uuid.new( "00000000-0000-0000-0000-000000000000" ), world =self.world, position = self.playerLocation + sm.vec3.new(sm.noise.randomRange(-10,10),sm.noise.randomRange(-10,10),3), yaw = 0.0 } spawnParams.uuid = searchUnitID(instruction.params) self.network:sendToServer( "sv_spawnUnit", spawnParams ) elseif chatInstruction == "/slap" then -- TODO: add paid Megaslap option? if self.slapCooldown:done() then local direction = sm.vec3.new(sm.noise.randomRange(-1,1),sm.noise.randomRange(-1,1),sm.noise.randomRange(0,1)) local force = sm.noise.randomRange(1000,7000) self.slapParams = direction * force self.gameData:cl_onChatCommand({"/tumble",true}) -- This is a workaround to client-server callbacks, eventually you should just add your own functions to survivalGame self.slapCooldown:reset() else chatMessage = {"/slap"} chatInstruction = "cooldown" end elseif chatInstruction == "/shield" then -- Grant brief invincibility TODO: add effect on player to show shield if self.shieldCooldown:done() then self.shieldEffect:reset() self.shieldEffect:start(self.shieldLength) self.shieldCooldown:reset() else chatMessage = {"/shield"} chatInstruction = "cooldown" end elseif chatInstruction == "/rain" then -- Make it rain explosives if self.rainCooldown:done() then self.rainEffect:reset() self.rainEffect:start(self.rainLength) self.rainCooldown:reset() else chatMessage = {"/rain"} chatInstruction = "cooldown" end elseif chatInstruction == "/slow" then if self.speedCooldown:done() then self.speedEffect:reset() self.speedEffect:start(self.speedLength) self.speedSet = -1 self.speedCooldown:reset() else chatMessage = {"/slow"} chatInstruction = "cooldown" end elseif chatInstruction == "/fast" then if self.speedCooldown:done() then self.speedEffect:reset() self.speedEffect:start(self.speedLength) self.speedSet = 1 self.speedCooldown:reset() else chatMessage = {"/fast"} chatInstruction = "cooldown" end elseif chatInstruction == "/blast" then if self.blastCooldown:done() then if not self.blast then self.blast = true end self.blastCooldown:reset() else chatMessage = {"/blast"} chatInstruction ="cooldown" end elseif chatInstruction == "/import" then self.gameData:cl_importCreation(paramList) elseif chatInstruction == "/chat" then if #chatParam > 90 then if (not instruction.amount == 0) then sm.gui.displayAlertText(usernameColor..instruction.username.." "..textColor.."donated "..moneyColor..instruction.amount, instruction.amount+7) sm.gui.chatMessage( usernameColor..instruction.username.." "..textColor.."donated "..moneyColor..instruction.amount..": "..textColor..chatParam ) else sm.gui.displayAlertText(usernameColor..instruction.username.." "..textColor.."sent a message", instruction.amount+5) sm.gui.chatMessage( usernameColor..instruction.username.." "..textColor..": "..chatParam ) end else if (not instruction.amount == 0) then sm.gui.chatMessage( usernameColor..instruction.username.." "..textColor.."donated "..moneyColor..instruction.amount ) end sm.gui.displayAlertText(usernameColor..instruction.username.."\n"..textColor..chatParam, instruction.amount+7 ) end elseif chatInstruction == "/log" then sm.gui.chatMessage( usernameColor.."Encountered an Exception: "..textColor..chatParam ) if (not instruction.amount == 0) then sm.gui.chatMessage( usernameColor..instruction.username..textColor.." requires a refund of "..moneyColor..instruction.amount ) end end if chatInstruction == "cooldown" then --print("is on cooldown") alertmessage = chatMessage[1] .. " Is on cooldown" -- alert player name? just say "/spawn failed"? elseif chatInstruction ~= "/spawn" and chatInstruction ~= "/import" and chatInstruction ~= "/chat" then --print("running",chatInstruction) self.gameData:cl_onChatCommand(chatMessage) end -- Alert messages local showPayments = (self.showPayments or (instruction.amount > 0)) -- TODO: Move to actual configuration local paymentMessage = "" if chatInstruction ~= "cooldown" then -- TODO: separate to different function(*s) if showPayments then --[[ if instruction.type == "spawn" then paymentMessage = usernameColor..instruction.username.." "..textColor.." paid "..moneyColor..instruction.amount.." "..textColor.."to spawn a "..instruction.params elseif instruction.type == 'give' then paymentMessage = usernameColor..instruction.username.." "..textColor.." paid "..moneyColor..instruction.amount.." "..textColor.."to give you "..instruction.params elseif instruction.type == 'kit' then paymentMessage = usernameColor..instruction.username.." "..textColor.." paid "..moneyColor..instruction.amount.." "..textColor.."to give you a "..instruction.params.. " kit" elseif instruction.type == 'raid' then paymentMessage = usernameColor..instruction.username.." "..textColor.." paid "..moneyColor..instruction.amount.." "..textColor.."to spawn a level "..chatMessage[2] .. " raid." elseif instruction.type == 'aggro' then paymentMessage = usernameColor..instruction.username.." "..textColor.." paid "..moneyColor..instruction.amount.." "..textColor.."to aggro all nearby enemies" elseif instruction.type == 'kill' then paymentMessage = usernameColor..instruction.username.." "..textColor.." paid "..moneyColor..instruction.amount.." "..textColor.."to kill you... goodbye" elseif instruction.type == 'trip' then paymentMessage = usernameColor..instruction.username.." "..textColor.." paid "..moneyColor..instruction.amount.." "..textColor.."to trip you" end ]]-- paymentMessage = " paid "..moneyColor..instruction.amount..textColor.." and" else if instruction.type == "spawn" then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." spawned a "..instruction.params elseif instruction.type == 'give' then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." gave you "..instruction.params elseif instruction.type == 'kit' then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." gave you a "..instruction.params.. " kit" elseif instruction.type == 'raid' then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." spawned a level "..chatMessage[2] .. " raid." elseif instruction.type == 'aggro' then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." aggrovated all nearby enemies" elseif instruction.type == 'kill' then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." killed you... goodbye" elseif instruction.type == 'trip' then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." tripped you" elseif instruction.type == 'slap' then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." slapped you" elseif instruction.type == 'shield' then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." is protecting you" elseif instruction.type == 'rain' then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." made it rain" elseif instruction.type == 'heal' then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." healed you" elseif instruction.type == 'blast' then alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." blasted all bots" elseif instruction.type == 'speed' then local suffix = " changed Your Speed" if self.speedSet == -1 then suffix = " slowed you down" elseif self.speedSet == 1 then suffix = " sped you up" end alertmessage = usernameColor..instruction.username..textColor..paymentMessage..suffix elseif instruction.type == 'import' then local jsonData = self:sv_readJson(MOD_FOLDER.."/"..chatParam.."-desc.json") alertmessage = usernameColor..instruction.username..textColor..paymentMessage.." imported #db6f16"..jsonData['name'] end end end if instruction ~= nil then --print("Ran Instruction:",instruction.type) end --local testMessge = "#ff0000Hello" if #alertmessage > 0 then sm.gui.chatMessage( alertmessage ) end end function StreamReader.sv_importCreation(importParams) sm.creation.importFromFile( importParams.world, "$SURVIVAL_DATA/LocalBlueprints/"..importParams.name..".blueprint", importParams.position ) end -- Misc funtions function StreamReader.cl_awaitSlap(self) -- Waits for character to be tumbling before applying impulse if self.slapParams ~= nil then self.player.character:applyTumblingImpulse( self.slapParams) -- TODO: add hit effect self.slapParams = nil -- delete to fly lol else return end end function StreamReader.cl_changeSpeed(self) local speed = 1 --print(self.speedEffect:done(),self.speedEffected) if not self.speedEffect:done() and not self.speedEffected then if self.speedSet == 1 then speed = 6 elseif self.speedSet == -1 then speed = 0.4 else speed = 1 end sm.gui.chatMessage("Starting Speed Change") self.player.character:setMovementSpeedFraction( speed )-- TODO: use this to add speed/slow/reversed controls self.speedEffected = true elseif self.speedEffect:done() and self.speedEffected then sm.gui.chatMessage("Stopping Speed CHange") self.player.character:setMovementSpeedFraction(1) -- or default self.speedSet = 0 self.speedEffected = false elseif self.speedEffect:done() and not self.speedEffected then if self.player.character ~= nil then self.player.character:setMovementSpeedFraction(1) -- or default end self.speedSet = 0 end end function StreamReader.cl_shield(self) -- Shileds player while shiledEffect timer is not done --print(self.survivalGameData) if not self.gameData then return end -- maubeunecessary... if not self.shieldEffect:done() and not self.shielding then --self.gameData:cl_shield({character = self.player.character, position = self.playerLocation}) -- in case I want effects to wotk (sm.sendToPlayer) self.network:sendToServer( "sv_switchGodMode" ) -- need better way to do this... self.shielding = true sm.gui.chatMessage("#00ff00Shield Started") elseif self.shieldEffect:done() and self.shielding then self.shielding = false self.network:sendToServer( "sv_switchGodMode" ) sm.gui.chatMessage("#ff0000Shield Stopped") end -- body end function StreamReader.sv_rain(self,params) -- calls rain event from/to server if not self.world then return end -- maubeunecessary... if not self.rainEffect:done() and not self.raining then --print("Making it rain") sm.event.sendToWorld( self.world, "sv_e_onChatCommand", {"/rain",location = self.playerLocation} ) -- Add Item command? -- need better way to do this... self.raining = true --sm.gui.chatMessage("#ff0000Prepare For Rain") elseif self.rainEffect:done() and self.raining then self.raining = false --[[local bodies = sm.body.getAllBodies() for _, body in ipairs( bodies ) do local usable = body:isUsable() if usable then local shape = body:getShapes()[1] if shape:getShapeUuid() == obj_interactive_propanetank_small or shape:getShapeUuid() == obj_interactive_propanetank_large then sm.physics.explode( shape:getWorldPosition() , 7, 2.0, 6.0, 25.0, "RedTapeBot - ExplosivesHit" ) end end --print(shape) end]] --sm.gui.chatMessage("#00ff00RainStopped") end end function StreamReader.sv_blast(self)-- Destroys all units arroung? if not self.blast then return end sm.event.sendToWorld( self.world, "sv_e_onChatCommand", {"/blast",location = self.playerLocation} ) -- Add Item command? -- need better way to do this... self.blast = false end function StreamReader.readFileAtInterval(self,interval) --- Reads specified file at interval (sever?) if self.gotTick and self.localClock % interval == 0 then -- Everysecond... local jsonData = self:sv_readJson(streamChatPath) --print("Reading json",jsonData) if jsonData == nil or jsonData == {} or not jsonData or #jsonData == 0 or jsonData == "{}" then --print("NO data") return end local lastInstructionID = jsonData[#jsonData].id if self.lastInstruction == nil or lastInstructionID ~= self.lastInstruction.id then self.recievedInstruction = true --print("Got new instructions",lastInstructionID,self.lastInstruction.id) -- Only append instructions that are > than lastInstruction for i,j in pairs(jsonData) do if self.lastInstruction == nil or j.id > self.lastInstruction.id then --print("using",j) table.insert(self.instructionQue,j) else --print("rejected",j) end end --self.instructionQue = jsonData -- Or should I append the new data? self.lastInstruction = self.instructionQue[#self.instructionQue] end end end function clearTable(table,lastID) for k = 0, lastID do for i, j in pairs(table) do if k == j.id then --print("removing",k) table[i] = nil --table.remove(table, j) end end end --print("Trimmed instructions",table) return table end function StreamReader.clearInstructions(self)-- Clears the json file of stuff local lastInstructions = self:sv_readJson(streamChatPath) if lastInstructions == nil or self.lastInstruction == nil then -- Shorcut this error --print("no last instruction",self.lastInstruction) return end local lastInstructionID = self.lastInstruction.id local clearedTable = clearTable(lastInstructions,lastInstructionID) if clearedTable == nil or clearedTable == {} then clearJson = "[]" else clearJson = clearedTable end self.instructionQue = clearedTable sm.json.save(clearJson, streamChatPath) end function StreamReader.sv_onFixedUpdate( self, timeStep ) -- Server awaiting if self.initialized then self:readFileAtInterval(self.readRate) self:tickSeconds() self:sv_rain() self:sv_blast() end if self.dataChange then -- output stats to json --print("dataChange",self.gameStats) self:outputData(self.gameStats) self.dataChange = false end end function StreamReader.cl_onFixedUpdate( self, timeStep ) if self.initialized then local dead = self.player:getCharacter():isDowned() self.deathCounter = sm.json.open( gameStatsPath ).deaths if dead and not self.playerDead then self.deathCounter = self.deathCounter + 1 self.gameStats.deaths = self.deathCounter -- probably unecessary, could consolidate self.playerDead = true sm.gui.chatMessage("#ffff00You have died #ff0000" .. self.deathCounter .. " #ffff00times") self.dataChange = true elseif not dead and self.playerDead then self.playerDead = false end end self.move = 0 local player = sm.localPlayer.getPlayer() if self.player == nil then self.player = player end if player ~= nil then local char = player.character if char ~= nil then local pos = char:getWorldPosition() local dir = char:getDirection() local tel = pos + dir * 5 local cellX, cellY = math.floor( tel.x/64 ), math.floor( tel.y/64 ) local telParams = {cellX,cellY,player,tel} --self.network:sendToServer( "sv_teleport", telParams ) if pos ~= nil then -- check type too? self.playerLocation = pos if not self.initialized then -- everything is loaded self.initialized = true print("StreamReader Initialized") end end end end -- Await async Functions here self:cl_awaitSlap() self:cl_shield() self:cl_changeSpeed() if self.recievedInstruction then --print("recieved instructions",self.instructionQue) --local success, message = pcall(self:runInstructions(), self.instructionQue) USE THIS WHEN Confidently finished --print("Instruction result",success,message) self:runInstructions(self.instructionQue) self:clearInstructions() self.recievedInstruction = false end --print(self.playerLocation) end function StreamReader.outputData(self,data) -- writes data to json file sm.json.save(data,gameStatsPath) end
-- Material design button. -- RoactMaterial does not implement floating action buttons, so they are not shown here. local UserInputService = game:GetService("UserInputService") -- Import configuration; gives access to Roact library. local Configuration = require(script.Parent.Parent.Configuration) local Roact = Configuration.Roact local RoactAnimate = Configuration.RoactAnimate local Shadow = require(script.Parent.Shadow) local Ink = require(script.Parent.Ink) local TextView = require(script.Parent.TextView) local ThemeAccessor = require(script.Parent.Parent.Utility.ThemeAccessor) local BUTTON_TEXT_SUBSTITUTION = string.upper local RIPPLE_TRIGGER_INPUT_TYPES = { Enum.UserInputType.MouseButton1, Enum.UserInputType.MouseButton2, Enum.UserInputType.MouseButton3, Enum.UserInputType.Touch } local COLOR_TWEEN_INFO = TweenInfo.new( 0.15, Enum.EasingStyle.Linear ) local Button = Roact.PureComponent:extend("MaterialButton") function Button:init(props) self.state = { _pressed = false; _pressPoint = UDim2.new(0, 0, 0, 0); Elevation = 2; _mouseOver = false; _bgColor = RoactAnimate.Value.new(self.props.BackgroundColor3 or (self.props.Flat and ThemeAccessor.Get(self, "FlatButtonColor", Color3.new(1, 1, 1)) or ThemeAccessor.Get(self, "ButtonColor", Color3.new(1, 1, 1)))); } self._lastInputEvent = tick() end function Button:willUpdate(nextProps, nextState) local goalColor if nextState._pressed then goalColor = self.props.PressColor3 or ThemeAccessor.Get(self, self.props.Flat and "FlatButtonPressColor" or "ButtonPressColor", Color3.new(0.9, 0.9, 0.9)) elseif nextState._mouseOver then goalColor = self.props.HoverColor3 or ThemeAccessor.Get(self, self.props.Flat and "FlatButtonHoverColor" or "ButtonHoverColor", Color3.new(1, 1, 1)) else goalColor = self.props.BackgroundColor3 or ThemeAccessor.Get(self, self.props.Flat and "FlatButtonColor" or "ButtonColor", Color3.new(1, 1, 1)) end RoactAnimate(self.state._bgColor, COLOR_TWEEN_INFO, goalColor):Start() end function Button:_scheduleHitTest(rbx) local timestamp = tick() self._lastHitTest = timestamp -- Spawn the function in a new thread. -- This means that visuals will be inaccurate for a frame (or possibly more), but -- also means that we won't throw if the hit-test somehow executes in `render`. spawn(function() if self._lastHitTest == timestamp then local absolutePosition = rbx.AbsolutePosition local absoluteSize = rbx.AbsoluteSize local mousePosition = UserInputService:GetMouseLocation() local bottomRight = absolutePosition + absoluteSize if mousePosition.X < absolutePosition.X or mousePosition.Y < absolutePosition.Y or mousePosition.X > bottomRight.X or mousePosition.Y > bottomRight.Y then self:setState({ _pressed = false, _mouseOver = false, }) end end end) end function Button:render() local flat = self.props.Flat local elevation = (flat and 0) or self.state.Elevation local function hitTester(rbx) self:_scheduleHitTest(rbx) end -- root is a dummy frame return Roact.createElement("Frame", { BackgroundTransparency = 1; Position = self.props.Position or UDim2.new(0, 0, 0, 0); AnchorPoint = self.props.AnchorPoint or Vector2.new(0, 0); Size = self.props.Size or UDim2.new(0, 100, 0, 40); ZIndex = self.props.ZIndex or 1; LayoutOrder = self.props.LayoutOrder, [Roact.Change.AbsolutePosition] = hitTester, [Roact.Change.AbsoluteSize] = hitTester, }, { Roact.createElement(RoactAnimate.TextButton, { AutoButtonColor = false; BorderSizePixel = 0; BackgroundColor3 = self.state._bgColor; Size = UDim2.new(1, 0, 1, 0); Text = ""; ZIndex = 2; [Roact.Ref] = function(rbx) self._rbx = rbx end; [Roact.Event.InputBegan] = function(rbx, input) for _, allowed in ipairs(RIPPLE_TRIGGER_INPUT_TYPES) do if input.UserInputType == allowed then local relativeX = (input.Position.X - rbx.AbsolutePosition.X) / rbx.AbsoluteSize.X local relativeY = (input.Position.Y - rbx.AbsolutePosition.Y) / rbx.AbsoluteSize.Y self:setState({ _pressPoint = UDim2.new(relativeX, 0, relativeY, 0); _pressed = true; }) break end end end, [Roact.Event.InputEnded] = function(rbx, input) for _, allowed in ipairs(RIPPLE_TRIGGER_INPUT_TYPES) do if input.UserInputType == allowed then self:setState({ _pressed = false; }) break end end end, [Roact.Event.MouseEnter] = function() self:setState({ Elevation = 4; _mouseOver = true; }) end; [Roact.Event.MouseLeave] = function() self:setState({ Elevation = 2; _mouseOver = false; }) end, [Roact.Event.MouseButton1Click] = function() if self.props.onClicked then self.props.onClicked() end end, }, self.props[Roact.Children]); Children = Roact.createElement("Frame", { Size = UDim2.new(1, 0, 1, 0), BackgroundTransparency = 1, ZIndex = 4, }, self.props[Roact.Children]), Ink = Roact.createElement(Ink, { ZIndex = 3; Rippling = self.state._pressed; Origin = self.state._pressPoint; InkColor3 = self.props.InkColor3 or (self.props.Flat and ThemeAccessor.Get(self, "PrimaryColor") or Color3.new(1, 1, 1)); InkTransparency = 0.5; }); Shadow = Roact.createElement(Shadow, { Elevation = elevation; ZIndex = 1; }); TextLabel = Roact.createElement(TextView, { Class = "Button"; Size = UDim2.new(1, 0, 1, 0); Text = self.props.Text and BUTTON_TEXT_SUBSTITUTION(self.props.Text) or ""; ZIndex = 4; }) }) end return Button
project "GLFW" kind "StaticLib" language "C" targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}") files { "module/include/GLFW/glfw3.h", "module/include/GLFW/glfw3native.h", "module/src/glfw_config.h", "module/src/context.c", "module/src/init.c", "module/src/input.c", "module/src/monitor.c", "module/src/vulkan.c", "module/src/window.c" } filter "system:linux" pic "On" systemversion "latest" staticruntime "On" files { "module/src/x11_init.c", "module/src/x11_monitor.c", "module/src/x11_window.c", "module/src/xkb_unicode.c", "module/src/posix_time.c", "module/src/posix_thread.c", "module/src/glx_context.c", "module/src/egl_context.c", "module/src/osmesa_context.c", "module/src/linux_joystick.c" } defines { "_GLFW_X11" } filter "system:windows" systemversion "latest" staticruntime "On" files { "module/src/win32_init.c", "module/src/win32_joystick.c", "module/src/win32_monitor.c", "module/src/win32_time.c", "module/src/win32_thread.c", "module/src/win32_window.c", "module/src/wgl_context.c", "module/src/egl_context.c", "module/src/osmesa_context.c" } defines { "_GLFW_WIN32", "_CRT_SECURE_NO_WARNINGS" } filter "configurations:Debug" runtime "Debug" symbols "on" filter "configurations:Release" runtime "Release" optimize "on"
function tprint (tbl, indent) if not indent then indent = 0 end for k, v in pairs(tbl) do formatting = string.rep(" ", indent) .. k .. ": " if type(v) == "table" then print(formatting) tprint(v, indent+1) elseif type(v) == 'boolean' then print(formatting .. tostring(v)) else print(formatting .. v) end end end function recv(v) print(type(v)) tprint(v, 0) end local obj = {key= "str"} send({key= "str", miaou=1}) send({key= "str", miaou={1,2,3}})
-- the unlocked wardrobe is kind of buggy and messy local CM = ClickMorph if not CM.isRetail then return end local db local cache = {} local f = CreateFrame("Frame") local VerifyFrame = CreateFrame("Frame") local ItemsCollection local active, unlocked local startupTimer, startupUnlockTime local IsWardRobeSortLoaded -- WardRobeSort actually gets screwed by this addon local verifyIterations = 0 local needsRefresh local needsModelUpdate local ScanningModel local MAX_SOURCE_ID = 1.1e5 -- highest ID is 104339 (8.1.5) local MAX_ILLUSION_ID = 1e4 -- highest ID is 6096 (8.1.5) local defaults = { version = 1, build = select(2, GetBuildInfo()), } local weaponSlots = { MAINHANDSLOT = true, SECONDARYHANDSLOT = true, } -- C_TransmogCollection.GetCategoryInfo is filtered by class proficiency local weaponCategories = { -- name, isWeapon, canEnchant, canMainHand -- fallback for canOffHand to original values [12] = {"Wands", true, true, true}, [13] = {"One-Handed Axes", true, true, true}, [14] = {"One-Handed Swords", true, true, true}, [15] = {"One-Handed Maces", true, true, true}, [16] = {"Daggers", true, true, true,}, [17] = {"Fist Weapons", true, true, true}, [18] = {"Shields", true, false, false}, [19] = {"Held In Off-hand", true, false, false}, [20] = {"Two-Handed Axes", true, true, true}, [21] = {"Two-Handed Swords", true, true, true}, [22] = {"Two-Handed Maces", true, true, true}, [23] = {"Staves", true, true, true}, [24] = {"Polearms", true, true, true}, [25] = {"Bows", true, false, true}, [26] = {"Guns", true, false, true}, [27] = {"Crossbows", true, false, true}, [28] = {"Warglaives", true, true, true}, [29] = {"Legion Artifacts", true, true, true}, } function f:OnEvent(event, arg1) if event == "ADDON_LOADED" and arg1 == "Blizzard_Collections" then self:InitWardrobe() self:UnregisterEvent(event) elseif event == "TRANSMOG_COLLECTION_ITEM_UPDATE" then if not unlocked then startupTimer = .6 self:SetScript("OnUpdate", self.UnlockTimer) end if not IsWardRobeSortLoaded then -- when mouse scrolling the tooltip waits for uncached item info and gets refreshed self.UpdateMouseFocus() end end end -- wait until all initial TRANSMOG_COLLECTION_ITEM_UPDATE events have fired function f:UnlockTimer(elapsed) startupTimer = startupTimer - elapsed -- between the first and second event there can be more than 2 seconds delay if startupTimer < 0 and time() > startupUnlockTime + 4 then self:SetScript("OnUpdate", nil) unlocked = true VerifyFrame:SetScript("OnUpdate", self.VerifyModels) CM:PrintChat("Unlocked Appearances Tab!") end end if IsAddOnLoaded("Blizzard_Collections") then f:InitWardrobe() else f:RegisterEvent("ADDON_LOADED") end f:SetScript("OnEvent", f.OnEvent) function f:InitWardrobe() -- only load once the appearances tab is opened WardrobeCollectionFrame:HookScript("OnShow", function(frame) if active then -- needed when showing the wardrobe after the first time self:UpdateModelCamera(ItemsCollection) -- needed when showing the wardrobe again after using the search function if needsRefresh then VerifyFrame:SetScript("OnUpdate", self.VerifyModels) end return end active = true ItemsCollection = WardrobeCollectionFrame.ItemsCollectionFrame IsWardRobeSortLoaded = IsAddOnLoaded("WardRobeSort") -- item sets WardrobeCollectionFrame.SetsCollectionFrame.Model:HookScript("OnMouseUp", CM.MorphTransmogSet) -- items for _, model in pairs(ItemsCollection.Models) do model:HookScript("OnMouseUp", CM.MorphTransmogItem) end ScanningModel = CreateFrame("DressUpModel") ScanningModel:SetUnit("player") self:CreateUnlockButton() end) end function f:CreateUnlockButton() local btn = CreateFrame("Button", nil, ItemsCollection, "UIPanelButtonTemplate") btn:SetPoint("TOPLEFT", WardrobeCollectionFrame.Tabs[1], "BOTTOMLEFT", -40, -55) -- topleft corner of the frame btn:SetWidth(100) btn:SetText(UNLOCK) btn:SetScript("OnClick", function(frame) startupUnlockTime = time() self:UnlockWardrobe() frame:Hide() end) end function f:UnlockWardrobe() if not unlocked then -- Load On Demand data from DBCs local fd = CM:GetFileData(self).Live CM.ItemAppearance, CM.ItemVisuals = fd.ItemAppearance, fd.ItemVisuals self:InitializeData() self:HookWardrobe() self:UpdateWardrobe() -- initial update end end function f:InitializeData() -- clear cache on new game builds or db structure changes if not ClickMorphDataDB or ClickMorphDataDB.build < defaults.build or ClickMorphDataDB.version < defaults.version then ClickMorphDataDB = CopyTable(defaults) end db = ClickMorphDataDB local version = GetAddOnMetadata("ClickMorph", "Version") if not db.SourceInfo then CM:PrintChat(format("|cff71D5FFv%s|r Rebuilding data..", version)) db.SourceInfo, db.IllusionSourceInfo = self:QueryData() else unlocked = true CM:PrintChat(format("|cff71D5FFv%s|r Unlocked Appearances Tab!", version)) VerifyFrame:SetScript("OnUpdate", self.VerifyModels) end self:RegisterEvent("TRANSMOG_COLLECTION_ITEM_UPDATE") cache.CategoryVisuals = {} for i = 0, 29 do -- init category tables cache.CategoryVisuals[i] = {} end for visualID, sources in pairs(db.SourceInfo) do tinsert(cache.CategoryVisuals[sources[1].categoryID], { isCollected = true, isUsable = true, visualID = visualID, uiOrder = visualID, }) end end function f:QueryData() local sources, illusions = {}, {} local enchants = {} for i = 1, MAX_SOURCE_ID do local source = C_TransmogCollection.GetSourceInfo(i) if source then sources[source.visualID] = sources[source.visualID] or {} tinsert(sources[source.visualID], source) end end for _, v in pairs(C_TransmogCollection.GetIllusions()) do v.isCollected = true v.isUsable = true v.uiOrder = v.visualID enchants[v.visualID] = v end for i = 1, MAX_ILLUSION_ID do local id = C_TransmogCollection.GetIllusionSourceInfo(i) if id and id > 0 and not enchants[id] and CM.ItemVisuals[id] then enchants[id] = { isCollected = true, isUsable = true, sourceID = i, visualID = id, uiOrder = id, } end end for k in pairs(CM.ItemVisuals) do if not enchants[k] then enchants[k] = { isCollected = true, isUsable = true, visualID = k, uiOrder = k, } end end for k, v in pairs(enchants) do tinsert(illusions, v) end sort(illusions, function(a, b) return a.visualID > b.visualID end) return sources, illusions end function f:HookWardrobe() local searchAppearanceIDs = {} local activeSearch -- appearances function C_TransmogCollection.GetCategoryAppearances(categoryID) return activeSearch and searchAppearanceIDs or cache.CategoryVisuals[categoryID] end function C_TransmogCollection.GetAppearanceSources(appearanceID) return db.SourceInfo[appearanceID] end -- illusions function C_TransmogCollection.GetIllusions() return db.IllusionSourceInfo end -- categories local oldGetCategoryInfo = C_TransmogCollection.GetCategoryInfo function C_TransmogCollection.GetCategoryInfo(categoryID) local name, _, _, _, canOffHand = oldGetCategoryInfo(categoryID) local cats = weaponCategories[categoryID] if cats then cats[1] = name or cats[1] -- prioritizy any localized name cats[5] = canOffHand -- fallback since this is different between classes return unpack(weaponCategories[categoryID]) else return name end end -- update model camera on category/tab changes local function OnCategoryChange() if not ItemsCollection:GetActiveCategory() then return end -- ignore illusions WardrobeCollectionFrame.searchBox:GetScript("OnTextChanged")(WardrobeCollectionFrame.searchBox) -- redo any active search self:UpdateModelCamera() end hooksecurefunc(ItemsCollection, "SetActiveSlot", OnCategoryChange) hooksecurefunc("WardrobeCollectionFrame_SetTab", function(tabID) if tabID == 1 then -- Items OnCategoryChange() elseif tabID == 2 then -- Sets -- ... end end) -- update items on page changes hooksecurefunc(ItemsCollection.PagingFrame, "SetCurrentPage", function(frame) verifyIterations = 0 VerifyFrame:SetScript("OnUpdate", self.VerifyModels) end) -- fill progress bar hooksecurefunc(ItemsCollection, "UpdateProgressBar", self.UpdateProgressBar) -- show appearance information in tooltip if not IsWardRobeSortLoaded then -- avoid double functionality for _, model in pairs(ItemsCollection.Models) do -- for illusions, if the sourceId is not valid then show our own tooltip instead local pre = model:GetScript("OnEnter") model:SetScript("OnEnter", function(frame) f.Model_OnEnterPrehook(frame, pre) end) model:HookScript("OnEnter", f.Model_OnEnterPosthook) -- sanitize OnEnter handler when scrolling through unlocked illusions local oldOnEnter = model.OnEnter model.OnEnter = function(frame) if frame.visualInfo.sourceID then oldOnEnter(frame) else GameTooltip:ClearLines() end f.Model_OnEnterPosthook(frame) end end end -- fix search function WardrobeCollectionFrame.searchBox:HookScript("OnTextChanged", function(frame) local text = frame:GetText():trim():lower() local tab = WardrobeCollectionFrame.selectedCollectionTab if tab == 1 then -- Items tab if #text > 0 then wipe(searchAppearanceIDs) activeSearch = true for _, visuals in pairs(cache.CategoryVisuals[ItemsCollection:GetActiveCategory()]) do for _, source in pairs(db.SourceInfo[visuals.visualID]) do -- cache stuff on the go and pray nobody pastes in a whole name instead of typing -- yeah this is disgusting and it doesnt even work properly, gotta rework this if not source.name then local newSource = C_TransmogCollection.GetSourceInfo(source.sourceID) source.name = newSource.name source.quality = newSource.quality end -- also search through texture name if source.name and source.name:lower():find(text) or (CM.ItemAppearance[visuals.visualID] or ""):find(text) then tinsert(searchAppearanceIDs, { -- fake visual isCollected = true, isUsable = true, visualID = visuals.visualID, uiOrder = visuals.visualID, }) break end end end -- update search models VerifyFrame:SetScript("OnUpdate", self.VerifyModels) else activeSearch = false end -- also fixes a blizzard bug: -- when you have an active search from items, and switch to sets then back to items, -- only the previously shown models get updated self:UpdateWardrobe() self:UpdateModelCamera() -- need to update model camera only after UpdateWardrobe elseif tab == 2 then -- Sets tab -- ... end end) local function ClearSearch() wipe(searchAppearanceIDs) activeSearch = false needsRefresh = true -- models need to be updated more than once after clearing a search self:UpdateWardrobe() -- prepare the wardrobe for the next time it gets shown again end WardrobeCollectionFrame.searchBox:HookScript("OnHide", ClearSearch) WardrobeCollectionFrame.searchBox.clearButton:HookScript("OnClick", ClearSearch) end function f:UpdateWardrobe() if needsModelUpdate then needsModelUpdate = false -- this gives a noticeable delay when reloading the models ItemsCollection:OnUnitModelChangedEvent() self:UpdateModelCamera() end ItemsCollection:RefreshVisualsList() ItemsCollection:UpdateItems() self.UpdateMouseFocus() -- update tooltip when scrolling end function f:UpdateModelCamera() if not ItemsCollection:GetActiveCategory() then return end for _, model in pairs(ItemsCollection.Models) do if model:IsShown() then -- cant use C_TransmogCollection.GetAppearanceCameraID since it doesnt return an ID for non-class proficiency appearances local sources = C_TransmogCollection.GetAppearanceSources(model.visualInfo.visualID) Model_ApplyUICamera(model, C_TransmogCollection.GetAppearanceCameraIDBySource(sources[1].sourceID)) end end end function f.VerifyModels() if not ItemsCollection:GetActiveCategory() then return end -- ignore illusions f:UpdateWardrobe() -- need to update first before verifying verifyIterations = verifyIterations + 1 needsRefresh = false for _, model in pairs(ItemsCollection.Models) do if model:IsShown() then local visualID = model.visualInfo.visualID local sources = C_TransmogCollection.GetAppearanceSources(visualID) local reason = ScanningModel:TryOn(sources[1].sourceID) -- refresh sources for when header source is invalid, and for updating the tooltip for _, v in pairs(sources) do if not v.name then local newSource = C_TransmogCollection.GetSourceInfo(v.sourceID) v.name = newSource.name v.quality = newSource.quality end end if reason == Enum.ItemTryOnReason.WrongRace then needsRefresh = true local visuals = cache.CategoryVisuals[ItemsCollection:GetActiveCategory()] for k, v in pairs(visuals) do if v.visualID == visualID then tremove(visuals, k) -- filter out undisplayable/unmorphable faction-specific gear break end end end end end f:UpdateWardrobe() if verifyIterations > 25 then VerifyFrame:SetScript("OnUpdate", nil) error("VerifyModels Script ran too long.") elseif not needsRefresh and verifyIterations > 1 then -- do anything that would otherwise be overridden by UpdateWardrobe VerifyFrame:SetScript("OnUpdate", nil) f:OverrideUpdate() end end function f:OverrideUpdate() for _, model in pairs(ItemsCollection.Models) do if model:IsShown() then local sources = C_TransmogCollection.GetAppearanceSources(model.visualInfo.visualID) local reason = ScanningModel:TryOn(sources[1].sourceID) if reason == Enum.ItemTryOnReason.DataPending then if #sources == 1 then if not weaponSlots[ItemsCollection:GetActiveSlot()] then -- weapons can still be shown model:SetModel("interface/buttons/talktomequestionmark.m2") Model_ApplyUICamera(model, 372) -- looks nice, maybe a bit too close needsModelUpdate = true end else for _, v in pairs(sources) do if v.name then model:TryOn(v.sourceID) -- update appearance break end end end end end end end function f.UpdateProgressBar() local category = ItemsCollection:GetActiveCategory() if category then local total = #cache.CategoryVisuals[category] WardrobeCollectionFrame_UpdateProgressBar(total, total) end end -- avoid an error for illusions if there is no sourceID function f.Model_OnEnterPrehook(frame, func) if ItemsCollection:GetActiveCategory() or frame.visualInfo.sourceID then func(frame) end end function f.Model_OnEnterPosthook(frame) local visualID = frame.visualInfo.visualID -- dont update tooltip while unlocking, -- otherwise unlocked illusions are added multiple times to the tooltip if unlocked then if ItemsCollection:GetActiveCategory() then local source = db.SourceInfo[visualID][1] -- dunno yet how update the tooltip on item cycle GameTooltip:AddLine(CM.ItemAppearance[visualID]) -- appearances GameTooltip:AddDoubleLine("|cffFFFFFF"..visualID.."|r", format("|cff71D5FFitem %d:%d|r", source.itemID, source.itemModID)) else if not GameTooltip:GetOwner() then GameTooltip:SetOwner(frame, "ANCHOR_RIGHT") end GameTooltip:AddLine(CM.ItemVisuals[visualID]) -- illusions GameTooltip:AddLine("|cffFFFFFF"..visualID.."|r") end GameTooltip:Show() end end function f.UpdateMouseFocus() if not IsWardRobeSortLoaded then local focus = GetMouseFocus() if focus and focus:GetObjectType() == "DressUpModel" and focus:GetParent() == ItemsCollection then focus:GetScript("OnEnter")(focus) end end end
local tree = require'nvim-tree' local tree_cb = require'nvim-tree.config'.nvim_tree_callback -- following options are the default tree.setup { -- disables netrw completely disable_netrw = true, -- hijack netrw window on startup hijack_netrw = true, -- open the tree when running this setup function open_on_setup = false, -- will not open on setup if the filetype is in this list ignore_ft_on_setup = {}, -- closes neovim automatically when the tree is the last **WINDOW** in the view auto_close = true, -- opens the tree when changing/opening a new tab if the tree wasn't previously opened open_on_tab = false, -- hijack the cursor in the tree to put it at the start of the filename hijack_cursor = false, -- updates the root directory of the tree on `DirChanged` (when your run `:cd` usually) update_cwd = false, -- show lsp diagnostics in the signcolumn diagnostics = { enable = false, }, -- false by default, this option hides files and folders starting with a dot `.` hide_dotfiles = true, -- update the focused file on `BufEnter`, un-collapses the folders recursively until it finds the file update_focused_file = { -- enables the feature enable = false, -- update the root directory of the tree to the one of the folder containing the file if the file is not under the current root directory -- only relevant when `update_focused_file.enable` is true update_cwd = false, -- list of buffer names / filetypes that will not update the cwd if the file isn't found under the current root directory -- only relevant when `update_focused_file.update_cwd` is true and `update_focused_file.enable` is true ignore_list = {} }, -- configuration options for the system open command (`s` in the tree by default) system_open = { -- the command to run this, leaving nil should work in most cases cmd = nil, -- the command arguments as a list args = {} }, view = { -- width of the window, can be either a number (columns) or a string in `%` width = 40, side = 'right', -- if true the tree will resize itself after opening a file auto_resize = true, mappings = { -- custom only false will merge the list with the default mappings -- if true, it will only use your list to set the mappings custom_only = false, -- list of mappings to set on the tree manually list = { { key = {"<CR>", "o", "<2-LeftMouse>"}, cb = tree_cb("edit") }, { key = {"<2-RightMouse>", "c"}, cb = tree_cb("cd") }, { key = "v", cb = tree_cb("vsplit") }, { key = "V", cb = tree_cb("split") }, { key = "t", cb = tree_cb("tabnew") }, { key = "<", cb = tree_cb("prev_sibling") }, { key = ">", cb = tree_cb("next_sibling") }, { key = "P", cb = tree_cb("parent_node") }, { key = "<BS>", cb = tree_cb("close_node") }, { key = "<S-CR>", cb = tree_cb("close_node") }, { key = "<Tab>", cb = tree_cb("preview") }, { key = "K", cb = tree_cb("first_sibling") }, { key = "J", cb = tree_cb("last_sibling") }, { key = "I", cb = tree_cb("toggle_ignored") }, { key = "H", cb = tree_cb("toggle_dotfiles") }, { key = "R", cb = tree_cb("refresh") }, { key = "a", cb = tree_cb("create") }, { key = "d", cb = tree_cb("remove") }, { key = "r", cb = tree_cb("rename") }, { key = "<C-r>", cb = tree_cb("full_rename") }, { key = "x", cb = tree_cb("cut") }, { key = "yy", cb = tree_cb("copy") }, { key = "p", cb = tree_cb("paste") }, { key = "y", cb = tree_cb("copy_name") }, { key = "Y", cb = tree_cb("copy_path") }, { key = "gy", cb = tree_cb("copy_absolute_path") }, { key = "[c", cb = tree_cb("prev_git_item") }, { key = "]c", cb = tree_cb("next_git_item") }, { key = "b", cb = tree_cb("dir_up") }, { key = "s", cb = tree_cb("system_open") }, { key = "q", cb = tree_cb("close") }, { key = "g?", cb = tree_cb("toggle_help") }, } } } } vim.g.nvim_tree_git_hl = 1 --0 by default, will enable file highlight for git attributes (can be used without the icons). vim.g.nvim_tree_highlight_opened_files = 1 --0 by default, will enable folder and file icon highlight for opened files/directories. vim.g.nvim_tree_root_folder_modifier = ':~' --This is the default. See :help filename-modifiers for more options vim.g.nvim_tree_icon_padding = ' ' --one space by default, used for rendering the space between the icon and the filename. Use with caution, it could break rendering if you set an empty string depending on your font. vim.g.nvim_tree_window_picker_exclude = { filetype = { 'packer', 'qf' }, buftype = { 'terminal' } } -- Dictionary of buffer option names mapped to a list of option values that -- indicates to the window picker that the buffer's window should not be -- selectable. vim.g.nvim_tree_special_files = { ["Cargo.toml"] = true, Makefile = true, ["README.md"] = true, ["readme.md"] = true, ["Makefile"] = true, } -- List of filenames that gets highlighted with NvimTreeSpecialFile vim.gnvim_tree_show_icons = { git = true, folders = true, files = true, folder_arrows = true, } --If 0, do not show the icons for one of 'git' 'folder' and 'files' --1 by default, notice that if 'files' is 1, it will only display --if nvim-web-devicons is installed and on your runtimepath. --if folder is 1, you can also tell folder_arrows 1 to show small arrows next to the folder icons. --but this will not work when you set indent_markers (because of UI conflict) -- default will show icon by default if no icon is provided -- default shows no icon by default vim.g.nvim_tree_icons = { default = '', symlink = '', git = { unstaged = "✗", staged = "✓", unmerged = "", renamed = "➜", untracked = "★", deleted = "", ignored = "◌" }, folder = { arrow_open = "", arrow_closed = "", default = "", open = "", empty = "", empty_open = "", symlink = "", symlink_open = "", }, lsp = { hint = "", info = "", warning = "", error = "", } }
-- akinsho/nvim-toggleterm.lua -- Please ensure you have set hidden in your neovim config, otherwise the terminals will be discarded when closed. vim.o.hidden = true require('toggleterm').setup{ -- size can be a number or function which is passed the current terminal size = function(term) if term.direction == 'horizontal' then return 15 elseif term.direction == 'vertical' then return vim.o.columns * 0.4 end end, -- open_mapping = [[<c-\>]], hide_numbers = false, -- hide the number column in toggleterm buffers shade_filetypes = {}, shade_terminals = true, shading_factor = 2, -- the degree by which to darken to terminal colour, default: 1 for dark backgrounds, 3 for light start_in_insert = true, insert_mappings = true, -- whether or not the open mapping applies in insert mode persist_size = true, -- direction = 'vertical' | 'horizontal' | 'window' | 'float', close_on_exit = true, -- close the terminal window when the process exits shell = vim.o.shell, -- change the default shell -- This field is only relevant if direction is set to 'float' float_opts = { -- The border key is *almost* the same as 'nvim_win_open' -- see :h nvim_win_open for details on borders however -- the 'curved' border is a custom border type -- not natively supported but implemented in this plugin. -- border = 'single' | 'double' | 'shadow' | 'curved' | ... other options supported by win open border = 'curved', -- width = <value>, -- height = <value>, winblend = 3, highlights = { border = 'Normal', background = 'Normal', } } } local Terminal = require('toggleterm.terminal').Terminal -- Floating terminal local fterm = Terminal:new({ direction = 'float' }) function _Fterm_toggle() fterm:toggle() end -- Horizontal terminal local hterm = Terminal:new({ direction = 'horizontal' }) function _Hterm_toggle() hterm:toggle() end -- Vertical terminal local vterm = Terminal:new({ direction = 'vertical' }) function _Vterm_toggle() vterm:toggle() end -- Window terminal local wterm = Terminal:new({ direction = 'window' }) function _Wterm_toggle() wterm:toggle() end local wk = require('which-key') wk.register({ ['<Leader>t'] = { name = 'Terminal', ['f'] = {'<Cmd>lua _Fterm_toggle()<CR>','TTerm Float'}, ['h'] = {'<Cmd>lua _Hterm_toggle()<CR>', 'TTerm Horizon'}, ['v'] = {'<Cmd>lua _Vterm_toggle()<CR>', 'TTerm Vertical'}, ['w'] = {'<Cmd>lua _Vterm_toggle()<CR>', 'TTerminal Windows'}, }, })
package.loaded['neon'] = nil require 'neon'
--[[------------------------------------------------------------------ INTERSECTING VALUES Intersect different values to get a fade effect ]]-------------------------------------------------------------------- if CLIENT then --[[ Given a value, determines how much of each one is shown @param {number} a @param {number} b @param {number} value @return {number} result ]] function HL2RBHUD:Intersect(a, b, value) return (a * value) + (b * (1-value)); end --[[ Intersects two colours based on a value @param {number} a @param {number} b @param {number} value @param {Color} result ]] function HL2RBHUD:IntersectColour(a, b, value) return Color(HL2RBHUD:Intersect(a.r, b.r, value), HL2RBHUD:Intersect(a.g, b.g, value), HL2RBHUD:Intersect(a.b, b.b, value), HL2RBHUD:Intersect(a.a, b.a, value)); end end
--- Headers policy -- This policy allows to include custom headers that will be sent to the -- upstream as well as modify or delete the ones included in the original -- request. -- Similarly, this policy also allows to add, modify, and delete the headers -- included in the response. local ipairs = ipairs local type = type local insert = table.insert local TemplateString = require 'apicast.template_string' local default_value_type = 'plain' local policy = require('apicast.policy') local _M = policy.new('Headers policy') local new = _M.new local function new_header_value(current_value, value_to_add) if not value_to_add then return current_value end local new_value = current_value or {} if type(new_value) == 'string' then new_value = { new_value } end insert(new_value, value_to_add) return new_value end local function push_request_header(header_name, value, req_headers) local new_value = new_header_value(req_headers[header_name], value) ngx.req.set_header(header_name, new_value) end local function set_request_header(header_name, value) ngx.req.set_header(header_name, value) end local function add_request_header(header_name, value, req_headers) if req_headers[header_name] then push_request_header(header_name, value, req_headers) end end local function push_resp_header(header_name, value) local new_value = new_header_value(ngx.header[header_name], value) ngx.header[header_name] = new_value end local function set_resp_header(header_name, value) ngx.header[header_name] = value end local function add_resp_header(header_name, value) if ngx.header[header_name] then push_resp_header(header_name, value) end end local function delete_request_header(header_name) ngx.req.clear_header(header_name) end local function delete_resp_header(header_name) ngx.header[header_name] = nil end local command_functions = { request = { push = push_request_header, add = add_request_header, set = set_request_header, delete = delete_request_header }, response = { push = push_resp_header, add = add_resp_header, set = set_resp_header, delete = delete_resp_header } } -- header_type can be 'request' or 'response'. local function run_commands(context, commands, header_type, ...) for _, command in ipairs(commands) do local command_func = command_functions[header_type][command.op] local value = command.template_string:render(context) command_func(command.header, value, ...) end end -- Initialize the config so we do not have to check for nulls in the rest of -- the code. local function init_config(config) local res = config or {} res.request = res.request or {} res.response = res.response or {} return res end local function build_templates(commands) for _, command in ipairs(commands) do command.template_string = TemplateString.new( command.value, command.value_type or default_value_type) end end --- Initialize a Headers policy -- @tparam[opt] table config -- @field[opt] request Table with the operations to apply to the request headers -- @field[opt] response Table with the operations to apply to the response headers -- Each operation is a table with three elements: -- 1) op: can be 'add', 'set', 'push' or 'delete'. -- 2) header -- 3) value -- 4) value_type (can be 'liquid' or 'plain'). Defaults to 'plain'. -- The push operation: -- 1) When the header is not set, creates it with the given value. -- 2) When the header is set, it creates a new header with the same name and -- the given value. -- The set operation: -- 1) When the header is not set, creates it with the given value. -- 2) When the header is set, replaces its value with the given one. -- 3) Deletes a header when the value is "". -- The add operation: -- 1) When the header is not set, it does nothing. -- 2) When the header is set, it creates a new header with the same name and -- the given value. -- The delete operation: -- 1) Deletes a header when it is set. function _M.new(config) local self = new(config) self.config = init_config(config) for _, commands in ipairs({ self.config.request, self.config.response } ) do build_templates(commands) end return self end function _M:rewrite(context) -- This is here to avoid calling ngx.req.get_headers() in every command -- applied to the request headers. local req_headers = ngx.req.get_headers() or {} run_commands(context, self.config.request, 'request', req_headers) end function _M:header_filter(context) run_commands(context, self.config.response, 'response') end return _M
require "core.strict" require "core.regex" local common = require "core.common" local config = require "core.config" local style = require "core.style" local command local keymap local RootView local StatusView local TitleView local CommandView local NagView local DocView local Doc local core = {} local function load_session() local ok, t = pcall(dofile, USERDIR .. "/session.lua") return ok and t or {} end local function save_session() local fp = io.open(USERDIR .. "/session.lua", "w") if fp then fp:write("return {recents=", common.serialize(core.recent_projects), ", window=", common.serialize(table.pack(system.get_window_size())), ", window_mode=", common.serialize(system.get_window_mode()), ", previous_find=", common.serialize(core.previous_find), ", previous_replace=", common.serialize(core.previous_replace), "}\n") fp:close() end end local function update_recents_project(action, dir_path_abs) local dirname = common.normalize_volume(dir_path_abs) if not dirname then return end local recents = core.recent_projects local n = #recents for i = 1, n do if dirname == recents[i] then table.remove(recents, i) break end end if action == "add" then table.insert(recents, 1, dirname) end end function core.set_project_dir(new_dir, change_project_fn) local chdir_ok = pcall(system.chdir, new_dir) if chdir_ok then if change_project_fn then change_project_fn() end core.project_dir = common.normalize_volume(new_dir) core.project_directories = {} core.add_project_directory(new_dir) return true end return false end function core.open_folder_project(dir_path_abs) if core.set_project_dir(dir_path_abs, core.on_quit_project) then core.root_view:close_all_docviews() update_recents_project("add", dir_path_abs) if not core.load_project_module() then command.perform("core:open-log") end core.on_enter_project(dir_path_abs) end end local function strip_leading_path(filename) return filename:sub(2) end local function strip_trailing_slash(filename) if filename:match("[^:][/\\]$") then return filename:sub(1, -2) end return filename end local function compare_file(a, b) return a.filename < b.filename end -- compute a file's info entry completed with "filename" to be used -- in project scan or falsy if it shouldn't appear in the list. local function get_project_file_info(root, file) local info = system.get_file_info(root .. file) if info then info.filename = strip_leading_path(file) return (info.size < config.file_size_limit * 1e6 and not common.match_pattern(common.basename(info.filename), config.ignore_files) and info) end end -- Predicate function to inhibit directory recursion in get_directory_files -- based on a time limit and the number of files. local function timed_max_files_pred(dir, filename, entries_count, t_elapsed) local n_limit = entries_count <= config.max_project_files local t_limit = t_elapsed < 20 / config.fps return n_limit and t_limit and core.project_subdir_is_shown(dir, filename) end -- "root" will by an absolute path without trailing '/' -- "path" will be a path starting with '/' and without trailing '/' -- or the empty string. -- It will identifies a sub-path within "root. -- The current path location will therefore always be: root .. path. -- When recursing "root" will always be the same, only "path" will change. -- Returns a list of file "items". In eash item the "filename" will be the -- complete file path relative to "root" *without* the trailing '/'. local function get_directory_files(dir, root, path, t, entries_count, recurse_pred, begin_hook) if begin_hook then begin_hook() end local t0 = system.get_time() local all = system.list_dir(root .. path) or {} local t_elapsed = system.get_time() - t0 local dirs, files = {}, {} for _, file in ipairs(all) do local info = get_project_file_info(root, path .. PATHSEP .. file) if info then table.insert(info.type == "dir" and dirs or files, info) entries_count = entries_count + 1 end end local recurse_complete = true table.sort(dirs, compare_file) for _, f in ipairs(dirs) do table.insert(t, f) if recurse_pred(dir, f.filename, entries_count, t_elapsed) then local _, complete, n = get_directory_files(dir, root, PATHSEP .. f.filename, t, entries_count, recurse_pred, begin_hook) recurse_complete = recurse_complete and complete entries_count = n else recurse_complete = false end end table.sort(files, compare_file) for _, f in ipairs(files) do table.insert(t, f) end return t, recurse_complete, entries_count end function core.project_subdir_set_show(dir, filename, show) dir.shown_subdir[filename] = show if dir.files_limit and PLATFORM == "Linux" then local fullpath = dir.name .. PATHSEP .. filename local watch_fn = show and system.watch_dir_add or system.watch_dir_rm local success = watch_fn(dir.watch_id, fullpath) if not success then core.log("Internal warning: error calling system.watch_dir_%s", show and "add" or "rm") end end end function core.project_subdir_is_shown(dir, filename) return not dir.files_limit or dir.shown_subdir[filename] end local function show_max_files_warning(dir) local message = dir.slow_filesystem and "Filesystem is too slow: project files will not be indexed." or "Too many files in project directory: stopped reading at ".. config.max_project_files.." files. For more information see ".. "usage.md at github.com/lite-xl/lite-xl." core.status_view:show_message("!", style.accent, message) end local function file_search(files, info) local filename, type = info.filename, info.type local inf, sup = 1, #files while sup - inf > 8 do local curr = math.floor((inf + sup) / 2) if system.path_compare(filename, type, files[curr].filename, files[curr].type) then sup = curr - 1 else inf = curr end end while inf <= sup and not system.path_compare(filename, type, files[inf].filename, files[inf].type) do if files[inf].filename == filename then return inf, true end inf = inf + 1 end return inf, false end local function project_scan_add_entry(dir, fileinfo) local index, match = file_search(dir.files, fileinfo) if not match then table.insert(dir.files, index, fileinfo) dir.is_dirty = true end end local function files_info_equal(a, b) return a.filename == b.filename and a.type == b.type end -- for "a" inclusive from i1 + 1 and i1 + n local function files_list_match(a, i1, n, b) if n ~= #b then return false end for i = 1, n do if not files_info_equal(a[i1 + i], b[i]) then return false end end return true end -- arguments like for files_list_match local function files_list_replace(as, i1, n, bs) local m = #bs local i, j = 1, 1 while i <= m or i <= n do local a, b = as[i1 + i], bs[j] if i > n or (j <= m and not files_info_equal(a, b) and not system.path_compare(a.filename, a.type, b.filename, b.type)) then table.insert(as, i1 + i, b) i, j, n = i + 1, j + 1, n + 1 elseif j > m or system.path_compare(a.filename, a.type, b.filename, b.type) then table.remove(as, i1 + i) n = n - 1 else i, j = i + 1, j + 1 end end end local function project_subdir_bounds(dir, filename) local index, n = 0, #dir.files for i, file in ipairs(dir.files) do local file = dir.files[i] if file.filename == filename then index, n = i, #dir.files - i for j = 1, #dir.files - i do if not common.path_belongs_to(dir.files[i + j].filename, filename) then n = j - 1 break end end return index, n, file end end end local function rescan_project_subdir(dir, filename_rooted) local new_files = get_directory_files(dir, dir.name, filename_rooted, {}, 0, core.project_subdir_is_shown, coroutine.yield) local index, n = 0, #dir.files if filename_rooted ~= "" then local filename = strip_leading_path(filename_rooted) index, n = project_subdir_bounds(dir, filename) end if not files_list_match(dir.files, index, n, new_files) then files_list_replace(dir.files, index, n, new_files) dir.is_dirty = true return true end end local function add_dir_scan_thread(dir) core.add_thread(function() while true do local has_changes = rescan_project_subdir(dir, "") if has_changes then core.redraw = true -- we run without an event, from a thread end coroutine.yield(5) end end) end -- Populate a project folder top directory by scanning the filesystem. local function scan_project_folder(index) local dir = core.project_directories[index] if PLATFORM == "Linux" then local fstype = system.get_fs_type(dir.name) dir.force_rescan = (fstype == "nfs" or fstype == "fuse") end local t, complete, entries_count = get_directory_files(dir, dir.name, "", {}, 0, timed_max_files_pred) if not complete then dir.slow_filesystem = not complete and (entries_count <= config.max_project_files) dir.files_limit = true if not dir.force_rescan then -- Watch non-recursively on Linux only. -- The reason is recursively watching with dmon on linux -- doesn't work on very large directories. dir.watch_id = system.watch_dir(dir.name, PLATFORM ~= "Linux") end if core.status_view then -- May be not yet initialized. show_max_files_warning(dir) end else if not dir.force_rescan then dir.watch_id = system.watch_dir(dir.name, true) end end dir.files = t if dir.force_rescan then add_dir_scan_thread(dir) else core.dir_rescan_add_job(dir, ".") end end function core.add_project_directory(path) -- top directories has a file-like "item" but the item.filename -- will be simply the name of the directory, without its path. -- The field item.topdir will identify it as a top level directory. path = common.normalize_volume(path) local dir = { name = path, item = {filename = common.basename(path), type = "dir", topdir = true}, files_limit = false, is_dirty = true, shown_subdir = {}, } table.insert(core.project_directories, dir) scan_project_folder(#core.project_directories) if path == core.project_dir then core.project_files = dir.files end core.redraw = true end function core.update_project_subdir(dir, filename, expanded) local index, n, file = project_subdir_bounds(dir, filename) if index then local new_files = expanded and get_directory_files(dir, dir.name, PATHSEP .. filename, {}, 0, core.project_subdir_is_shown) or {} files_list_replace(dir.files, index, n, new_files) dir.is_dirty = true return true end end -- Find files and directories recursively reading from the filesystem. -- Filter files and yields file's directory and info table. This latter -- is filled to be like required by project directories "files" list. local function find_files_rec(root, path) local all = system.list_dir(root .. path) or {} for _, file in ipairs(all) do local file = path .. PATHSEP .. file local info = system.get_file_info(root .. file) if info then info.filename = strip_leading_path(file) if info.type == "file" then coroutine.yield(root, info) else find_files_rec(root, PATHSEP .. info.filename) end end end end -- Iterator function to list all project files local function project_files_iter(state) local dir = core.project_directories[state.dir_index] if state.co then -- We have a coroutine to fetch for files, use the coroutine. -- Used for directories that exceeds the files nuumber limit. local ok, name, file = coroutine.resume(state.co, dir.name, "") if ok and name then return name, file else -- The coroutine terminated, increment file/dir counter to scan -- next project directory. state.co = false state.file_index = 1 state.dir_index = state.dir_index + 1 dir = core.project_directories[state.dir_index] end else -- Increase file/dir counter state.file_index = state.file_index + 1 while dir and state.file_index > #dir.files do state.dir_index = state.dir_index + 1 state.file_index = 1 dir = core.project_directories[state.dir_index] end end if not dir then return end if dir.files_limit then -- The current project directory is files limited: create a couroutine -- to read files from the filesystem. state.co = coroutine.create(find_files_rec) return project_files_iter(state) end return dir.name, dir.files[state.file_index] end function core.get_project_files() local state = { dir_index = 1, file_index = 0 } return project_files_iter, state end function core.project_files_number() local n = 0 for i = 1, #core.project_directories do if core.project_directories[i].files_limit then return end n = n + #core.project_directories[i].files end return n end local function project_dir_by_watch_id(watch_id) for i = 1, #core.project_directories do if core.project_directories[i].watch_id == watch_id then return core.project_directories[i] end end end local function project_scan_remove_file(dir, filepath) local fileinfo = { filename = filepath } for _, filetype in ipairs {"dir", "file"} do fileinfo.type = filetype local index, match = file_search(dir.files, fileinfo) if match then table.remove(dir.files, index) dir.is_dirty = true return end end end local function project_scan_add_file(dir, filepath) for fragment in string.gmatch(filepath, "([^/\\]+)") do if common.match_pattern(fragment, config.ignore_files) then return end end local fileinfo = get_project_file_info(dir.name, PATHSEP .. filepath) if fileinfo then project_scan_add_entry(dir, fileinfo) end end -- create a directory using mkdir but may need to create the parent -- directories as well. local function create_user_directory() local success, err = common.mkdirp(USERDIR) if not success then error("cannot create directory \"" .. USERDIR .. "\": " .. err) end for _, modname in ipairs {'plugins', 'colors', 'fonts'} do local subdirname = USERDIR .. PATHSEP .. modname if not system.mkdir(subdirname) then error("cannot create directory: \"" .. subdirname .. "\"") end end end local function write_user_init_file(init_filename) local init_file = io.open(init_filename, "w") if not init_file then error("cannot create file: \"" .. init_filename .. "\"") end init_file:write([[ -- put user settings here -- this module will be loaded after everything else when the application starts -- it will be automatically reloaded when saved local core = require "core" local keymap = require "core.keymap" local config = require "core.config" local style = require "core.style" ------------------------------ Themes ---------------------------------------- -- light theme: -- core.reload_module("colors.summer") --------------------------- Key bindings ------------------------------------- -- key binding: -- keymap.add { ["ctrl+escape"] = "core:quit" } ------------------------------- Fonts ---------------------------------------- -- customize fonts: -- style.font = renderer.font.load(DATADIR .. "/fonts/FiraSans-Regular.ttf", 14 * SCALE) -- style.code_font = renderer.font.load(DATADIR .. "/fonts/JetBrainsMono-Regular.ttf", 14 * SCALE) -- -- font names used by lite: -- style.font : user interface -- style.big_font : big text in welcome screen -- style.icon_font : icons -- style.icon_big_font : toolbar icons -- style.code_font : code -- -- the function to load the font accept a 3rd optional argument like: -- -- {antialiasing="grayscale", hinting="full"} -- -- possible values are: -- antialiasing: grayscale, subpixel -- hinting: none, slight, full ------------------------------ Plugins ---------------------------------------- -- enable or disable plugin loading setting config entries: -- enable plugins.trimwhitespace, otherwise it is disable by default: -- config.plugins.trimwhitespace = true -- -- disable detectindent, otherwise it is enabled by default -- config.plugins.detectindent = false ]]) init_file:close() end function core.load_user_directory() return core.try(function() local stat_dir = system.get_file_info(USERDIR) if not stat_dir then create_user_directory() end local init_filename = USERDIR .. "/init.lua" local stat_file = system.get_file_info(init_filename) if not stat_file then write_user_init_file(init_filename) end dofile(init_filename) end) end function core.remove_project_directory(path) -- skip the fist directory because it is the project's directory for i = 2, #core.project_directories do local dir = core.project_directories[i] if dir.name == path then table.remove(core.project_directories, i) return true end end return false end local function reload_on_user_module_save() -- auto-realod style when user's module is saved by overriding Doc:Save() local doc_save = Doc.save local user_filename = system.absolute_path(USERDIR .. PATHSEP .. "init.lua") function Doc:save(filename, abs_filename) doc_save(self, filename, abs_filename) if self.abs_filename == user_filename then core.reload_module("core.style") core.load_user_directory() end end end function core.init() command = require "core.command" keymap = require "core.keymap" RootView = require "core.rootview" StatusView = require "core.statusview" TitleView = require "core.titleview" CommandView = require "core.commandview" NagView = require "core.nagview" DocView = require "core.docview" Doc = require "core.doc" if PATHSEP == '\\' then USERDIR = common.normalize_volume(USERDIR) DATADIR = common.normalize_volume(DATADIR) EXEDIR = common.normalize_volume(EXEDIR) end do local session = load_session() if session.window_mode == "normal" then system.set_window_size(table.unpack(session.window)) elseif session.window_mode == "maximized" then system.set_window_mode("maximized") end core.recent_projects = session.recents or {} core.previous_find = session.previous_find or {} core.previous_replace = session.previous_replace or {} end local project_dir = core.recent_projects[1] or "." local project_dir_explicit = false local files = {} local delayed_error for i = 2, #ARGS do local arg_filename = strip_trailing_slash(ARGS[i]) local info = system.get_file_info(arg_filename) or {} if info.type == "file" then local file_abs = system.absolute_path(arg_filename) if file_abs then table.insert(files, file_abs) project_dir = file_abs:match("^(.+)[/\\].+$") end elseif info.type == "dir" then project_dir = arg_filename project_dir_explicit = true else -- on macOS we can get an argument like "-psn_0_52353" that we just ignore. if not ARGS[i]:match("^-psn") then delayed_error = string.format("error: invalid file or directory %q", ARGS[i]) end end end core.frame_start = 0 core.clip_rect_stack = {{ 0,0,0,0 }} core.log_items = {} core.docs = {} core.cursor_clipboard = {} core.cursor_clipboard_whole_line = {} core.window_mode = "normal" core.threads = setmetatable({}, { __mode = "k" }) core.blink_start = system.get_time() core.blink_timer = core.blink_start local project_dir_abs = system.absolute_path(project_dir) local set_project_ok = project_dir_abs and core.set_project_dir(project_dir_abs) if set_project_ok then if project_dir_explicit then update_recents_project("add", project_dir_abs) end else if not project_dir_explicit then update_recents_project("remove", project_dir) end project_dir_abs = system.absolute_path(".") if not core.set_project_dir(project_dir_abs) then system.show_fatal_error("Lite XL internal error", "cannot set project directory to cwd") os.exit(1) end end core.redraw = true core.visited_files = {} core.restart_request = false core.quit_request = false core.root_view = RootView() core.command_view = CommandView() core.status_view = StatusView() core.nag_view = NagView() core.title_view = TitleView() local cur_node = core.root_view.root_node cur_node.is_primary_node = true cur_node:split("up", core.title_view, {y = true}) cur_node = cur_node.b cur_node:split("up", core.nag_view, {y = true}) cur_node = cur_node.b cur_node = cur_node:split("down", core.command_view, {y = true}) cur_node = cur_node:split("down", core.status_view, {y = true}) command.add_defaults() local got_user_error = not core.load_user_directory() local plugins_success, plugins_refuse_list = core.load_plugins() do local pdir, pname = project_dir_abs:match("(.*)[/\\\\](.*)") core.log("Opening project %q from directory %s", pname, pdir) end local got_project_error = not core.load_project_module() -- We assume we have just a single project directory here. Now that StatusView -- is there show max files warning if needed. if core.project_directories[1].files_limit then show_max_files_warning(core.project_directories[1]) end for _, filename in ipairs(files) do core.root_view:open_doc(core.open_doc(filename)) end if delayed_error then core.error(delayed_error) end if not plugins_success or got_user_error or got_project_error then command.perform("core:open-log") end system.set_window_bordered(not config.borderless) core.title_view:configure_hit_test(config.borderless) core.title_view.visible = config.borderless if #plugins_refuse_list.userdir.plugins > 0 or #plugins_refuse_list.datadir.plugins > 0 then local opt = { { font = style.font, text = "Exit", default_no = true }, { font = style.font, text = "Continue" , default_yes = true } } local msg = {} for _, entry in pairs(plugins_refuse_list) do if #entry.plugins > 0 then msg[#msg + 1] = string.format("Plugins from directory \"%s\":\n%s", common.home_encode(entry.dir), table.concat(entry.plugins, "\n")) end end core.nag_view:show( "Refused Plugins", string.format( "Some plugins are not loaded due to version mismatch.\n\n%s.\n\n" .. "Please download a recent version from https://github.com/lite-xl/lite-xl-plugins.", table.concat(msg, ".\n\n")), opt, function(item) if item.text == "Exit" then os.exit(1) end end) end reload_on_user_module_save() end function core.confirm_close_docs(docs, close_fn, ...) local dirty_count = 0 local dirty_name for _, doc in ipairs(docs or core.docs) do if doc:is_dirty() then dirty_count = dirty_count + 1 dirty_name = doc:get_name() end end if dirty_count > 0 then local text if dirty_count == 1 then text = string.format("\"%s\" has unsaved changes. Quit anyway?", dirty_name) else text = string.format("%d docs have unsaved changes. Quit anyway?", dirty_count) end local args = {...} local opt = { { font = style.font, text = "Yes", default_yes = true }, { font = style.font, text = "No" , default_no = true } } core.nag_view:show("Unsaved Changes", text, opt, function(item) if item.text == "Yes" then close_fn(table.unpack(args)) end end) else close_fn(...) end end local temp_uid = (system.get_time() * 1000) % 0xffffffff local temp_file_prefix = string.format(".lite_temp_%08x", temp_uid) local temp_file_counter = 0 local function delete_temp_files() for _, filename in ipairs(system.list_dir(EXEDIR)) do if filename:find(temp_file_prefix, 1, true) == 1 then os.remove(EXEDIR .. PATHSEP .. filename) end end end function core.temp_filename(ext) temp_file_counter = temp_file_counter + 1 return USERDIR .. PATHSEP .. temp_file_prefix .. string.format("%06x", temp_file_counter) .. (ext or "") end -- override to perform an operation before quitting or entering the -- current project do local do_nothing = function() end core.on_quit_project = do_nothing core.on_enter_project = do_nothing end local function quit_with_function(quit_fn, force) if force then delete_temp_files() core.on_quit_project() save_session() quit_fn() else core.confirm_close_docs(core.docs, quit_with_function, quit_fn, true) end end function core.quit(force) quit_with_function(function() core.quit_request = true end, force) end function core.restart() quit_with_function(function() core.restart_request = true end) end local function check_plugin_version(filename) local info = system.get_file_info(filename) if info ~= nil and info.type == "dir" then filename = filename .. "/init.lua" info = system.get_file_info(filename) end if not info or not filename:match("%.lua$") then return false end local f = io.open(filename, "r") if not f then return false end local version_match = false for line in f:lines() do local mod_version = line:match('%-%-.*%f[%a]mod%-version%s*:%s*(%d+)') if mod_version then version_match = (mod_version == MOD_VERSION) break end -- The following pattern is used for backward compatibility only -- Future versions will look only at the mod-version tag. local version = line:match('%-%-%s*lite%-xl%s*(%d+%.%d+)$') if version then -- we consider the version tag 2.0 equivalent to mod-version:2 version_match = (version == '2.0' and MOD_VERSION == "2") break end end f:close() return true, version_match end function core.load_plugins() local no_errors = true local refused_list = { userdir = {dir = USERDIR, plugins = {}}, datadir = {dir = DATADIR, plugins = {}}, } local files, ordered = {}, {} for _, root_dir in ipairs {DATADIR, USERDIR} do local plugin_dir = root_dir .. "/plugins" for _, filename in ipairs(system.list_dir(plugin_dir) or {}) do if not files[filename] then table.insert(ordered, filename) end files[filename] = plugin_dir -- user plugins will always replace system plugins end end table.sort(ordered) for _, filename in ipairs(ordered) do local plugin_dir, basename = files[filename], filename:match("(.-)%.lua$") or filename local is_lua_file, version_match = check_plugin_version(plugin_dir .. '/' .. filename) if is_lua_file then if not version_match then core.log_quiet("Version mismatch for plugin %q from %s", basename, plugin_dir) local list = refused_list[plugin_dir:find(USERDIR, 1, true) == 1 and 'userdir' or 'datadir'].plugins table.insert(list, filename) end if version_match and config.plugins[basename] ~= false then local ok = core.try(require, "plugins." .. basename) if ok then core.log_quiet("Loaded plugin %q from %s", basename, plugin_dir) end if not ok then no_errors = false end end end end return no_errors, refused_list end function core.load_project_module() local filename = ".lite_project.lua" if system.get_file_info(filename) then return core.try(function() local fn, err = loadfile(filename) if not fn then error("Error when loading project module:\n\t" .. err) end fn() core.log_quiet("Loaded project module") end) end return true end function core.reload_module(name) local old = package.loaded[name] package.loaded[name] = nil local new = require(name) if type(old) == "table" then for k, v in pairs(new) do old[k] = v end package.loaded[name] = old end end function core.set_visited(filename) for i = 1, #core.visited_files do if core.visited_files[i] == filename then table.remove(core.visited_files, i) break end end table.insert(core.visited_files, 1, filename) end function core.set_active_view(view) assert(view, "Tried to set active view to nil") if view ~= core.active_view then if core.active_view and core.active_view.force_focus then core.next_active_view = view return end core.next_active_view = nil if view.doc and view.doc.filename then core.set_visited(view.doc.filename) end core.last_active_view = core.active_view core.active_view = view end end function core.show_title_bar(show) core.title_view.visible = show end function core.add_thread(f, weak_ref) local key = weak_ref or #core.threads + 1 local fn = function() return core.try(f) end core.threads[key] = { cr = coroutine.create(fn), wake = 0 } return key end function core.push_clip_rect(x, y, w, h) local x2, y2, w2, h2 = table.unpack(core.clip_rect_stack[#core.clip_rect_stack]) local r, b, r2, b2 = x+w, y+h, x2+w2, y2+h2 x, y = math.max(x, x2), math.max(y, y2) b, r = math.min(b, b2), math.min(r, r2) w, h = r-x, b-y table.insert(core.clip_rect_stack, { x, y, w, h }) renderer.set_clip_rect(x, y, w, h) end function core.pop_clip_rect() table.remove(core.clip_rect_stack) local x, y, w, h = table.unpack(core.clip_rect_stack[#core.clip_rect_stack]) renderer.set_clip_rect(x, y, w, h) end function core.normalize_to_project_dir(filename) filename = common.normalize_path(filename) if common.path_belongs_to(filename, core.project_dir) then filename = common.relative_path(core.project_dir, filename) end return filename end -- The function below works like system.absolute_path except it -- doesn't fail if the file does not exist. We consider that the -- current dir is core.project_dir so relative filename are considered -- to be in core.project_dir. -- Please note that .. or . in the filename are not taken into account. -- This function should get only filenames normalized using -- common.normalize_path function. function core.project_absolute_path(filename) if filename:match('^%a:\\') or filename:find('/', 1, true) == 1 then return filename else return core.project_dir .. PATHSEP .. filename end end function core.open_doc(filename) local new_file = not filename or not system.get_file_info(filename) local abs_filename if filename then -- normalize filename and set absolute filename then -- try to find existing doc for filename filename = core.normalize_to_project_dir(filename) abs_filename = core.project_absolute_path(filename) for _, doc in ipairs(core.docs) do if doc.abs_filename and abs_filename == doc.abs_filename then return doc end end end -- no existing doc for filename; create new local doc = Doc(filename, abs_filename, new_file) table.insert(core.docs, doc) core.log_quiet(filename and "Opened doc \"%s\"" or "Opened new doc", filename) return doc end function core.get_views_referencing_doc(doc) local res = {} local views = core.root_view.root_node:get_children() for _, view in ipairs(views) do if view.doc == doc then table.insert(res, view) end end return res end local function log(icon, icon_color, fmt, ...) local text = string.format(fmt, ...) if icon then core.status_view:show_message(icon, icon_color, text) end local info = debug.getinfo(2, "Sl") local at = string.format("%s:%d", info.short_src, info.currentline) local item = { text = text, time = os.time(), at = at } table.insert(core.log_items, item) if #core.log_items > config.max_log_items then table.remove(core.log_items, 1) end return item end function core.log(...) return log("i", style.text, ...) end function core.log_quiet(...) return log(nil, nil, ...) end function core.error(...) return log("!", style.accent, ...) end function core.get_log(i) if i == nil then local r = {} for _, item in ipairs(core.log_items) do table.insert(r, core.get_log(item)) end return table.concat(r, "\n") end local item = type(i) == "number" and core.log_items[i] or i local text = string.format("[%s] %s at %s", os.date(nil, item.time), item.text, item.at) if item.info then text = string.format("%s\n%s\n", text, item.info) end return text end function core.try(fn, ...) local err local ok, res = xpcall(fn, function(msg) local item = core.error("%s", msg) item.info = debug.traceback(nil, 2):gsub("\t", "") err = msg end, ...) if ok then return true, res end return false, err end local scheduled_rescan = {} function core.has_pending_rescan() for _ in pairs(scheduled_rescan) do return true end end function core.dir_rescan_add_job(dir, filepath) local dirpath = filepath:match("^(.+)[/\\].+$") local dirpath_rooted = dirpath and PATHSEP .. dirpath or "" local abs_dirpath = dir.name .. dirpath_rooted if dirpath then -- check if the directory is in the project files list, if not exit local dir_index, dir_match = file_search(dir.files, {filename = dirpath, type = "dir"}) -- Note that is dir_match is false dir_index greaten than the last valid index. -- We use dir_index to index dir.files below only if dir_match is true. if not dir_match or not core.project_subdir_is_shown(dir, dir.files[dir_index].filename) then return end end local new_time = system.get_time() + 1 -- evaluate new rescan request versus existing rescan local remove_list = {} for _, rescan in pairs(scheduled_rescan) do if abs_dirpath == rescan.abs_path or common.path_belongs_to(abs_dirpath, rescan.abs_path) then -- abs_dirpath is a subpath of a scan already ongoing: skip rescan.time_limit = new_time return elseif common.path_belongs_to(rescan.abs_path, abs_dirpath) then -- abs_dirpath already cover this rescan: add to the list of rescan to be removed table.insert(remove_list, rescan.abs_path) end end for _, key_path in ipairs(remove_list) do scheduled_rescan[key_path] = nil end scheduled_rescan[abs_dirpath] = {dir = dir, path = dirpath_rooted, abs_path = abs_dirpath, time_limit = new_time} core.add_thread(function() while true do local rescan = scheduled_rescan[abs_dirpath] if not rescan then return end if system.get_time() > rescan.time_limit then local has_changes = rescan_project_subdir(rescan.dir, rescan.path) if has_changes then core.redraw = true -- we run without an event, from a thread rescan.time_limit = new_time else scheduled_rescan[rescan.abs_path] = nil return end end coroutine.yield(0.2) end end) end -- no-op but can be overrided by plugins function core.on_dirmonitor_modify(dir, filepath) end function core.on_dir_change(watch_id, action, filepath) local dir = project_dir_by_watch_id(watch_id) if not dir then return end core.dir_rescan_add_job(dir, filepath) if action == "delete" then project_scan_remove_file(dir, filepath) elseif action == "create" then project_scan_add_file(dir, filepath) core.on_dirmonitor_modify(dir, filepath); elseif action == "modify" then core.on_dirmonitor_modify(dir, filepath); end end function core.on_event(type, ...) local did_keymap = false if type == "textinput" then core.root_view:on_text_input(...) elseif type == "keypressed" then did_keymap = keymap.on_key_pressed(...) elseif type == "keyreleased" then keymap.on_key_released(...) elseif type == "mousemoved" then core.root_view:on_mouse_moved(...) elseif type == "mousepressed" then if not core.root_view:on_mouse_pressed(...) then did_keymap = keymap.on_mouse_pressed(...) end elseif type == "mousereleased" then core.root_view:on_mouse_released(...) elseif type == "mousewheel" then if not core.root_view:on_mouse_wheel(...) then did_keymap = keymap.on_mouse_wheel(...) end elseif type == "resized" then core.window_mode = system.get_window_mode() elseif type == "minimized" or type == "maximized" or type == "restored" then core.window_mode = type == "restored" and "normal" or type elseif type == "filedropped" then local filename, mx, my = ... local info = system.get_file_info(filename) if info and info.type == "dir" then system.exec(string.format("%q %q", EXEFILE, filename)) else local ok, doc = core.try(core.open_doc, filename) if ok then local node = core.root_view.root_node:get_child_overlapping_point(mx, my) node:set_active_view(node.active_view) core.root_view:open_doc(doc) end end elseif type == "focuslost" then core.root_view:on_focus_lost(...) elseif type == "dirchange" then core.on_dir_change(...) elseif type == "quit" then core.quit() end return did_keymap end local function get_title_filename(view) local doc_filename = view.get_filename and view:get_filename() or view:get_name() return (doc_filename ~= "---") and doc_filename or "" end function core.compose_window_title(title) return title == "" and "Lite XL" or title .. " - Lite XL" end function core.step() -- handle events local did_keymap = false for type, a,b,c,d in system.poll_event do if type == "textinput" and did_keymap then did_keymap = false elseif type == "mousemoved" then core.try(core.on_event, type, a, b, c, d) else local _, res = core.try(core.on_event, type, a, b, c, d) did_keymap = res or did_keymap end core.redraw = true end local width, height = renderer.get_size() -- update core.root_view.size.x, core.root_view.size.y = width, height core.root_view:update() if not core.redraw then return false end core.redraw = false -- close unreferenced docs for i = #core.docs, 1, -1 do local doc = core.docs[i] if #core.get_views_referencing_doc(doc) == 0 then table.remove(core.docs, i) doc:on_close() end end -- update window title local current_title = get_title_filename(core.active_view) if current_title ~= core.window_title then system.set_window_title(core.compose_window_title(current_title)) core.window_title = current_title end -- draw renderer.begin_frame() core.clip_rect_stack[1] = { 0, 0, width, height } renderer.set_clip_rect(table.unpack(core.clip_rect_stack[1])) core.root_view:draw() renderer.end_frame() return true end local run_threads = coroutine.wrap(function() while true do local max_time = 1 / config.fps - 0.004 local need_more_work = false for k, thread in pairs(core.threads) do -- run thread if thread.wake < system.get_time() then local _, wait = assert(coroutine.resume(thread.cr)) if coroutine.status(thread.cr) == "dead" then if type(k) == "number" then table.remove(core.threads, k) else core.threads[k] = nil end elseif wait then thread.wake = system.get_time() + wait else need_more_work = true end end -- stop running threads if we're about to hit the end of frame if system.get_time() - core.frame_start > max_time then coroutine.yield(true) end end if not need_more_work then coroutine.yield(false) end end end) function core.run() local idle_iterations = 0 while true do core.frame_start = system.get_time() local did_redraw = core.step() local need_more_work = run_threads() or core.has_pending_rescan() if core.restart_request or core.quit_request then break end if not did_redraw and not need_more_work then idle_iterations = idle_iterations + 1 -- do not wait of events at idle_iterations = 1 to give a chance at core.step to run -- and set "redraw" flag. if idle_iterations > 1 then if system.window_has_focus() then -- keep running even with no events to make the cursor blinks local t = system.get_time() - core.blink_start local h = config.blink_period / 2 local dt = math.ceil(t / h) * h - t system.wait_event(dt + 1 / config.fps) else system.wait_event() end end else idle_iterations = 0 local elapsed = system.get_time() - core.frame_start system.sleep(math.max(0, 1 / config.fps - elapsed)) end end end function core.blink_reset() core.blink_start = system.get_time() end function core.request_cursor(value) core.cursor_change_req = value end function core.on_error(err) -- write error to file local fp = io.open(USERDIR .. "/error.txt", "wb") fp:write("Error: " .. tostring(err) .. "\n") fp:write(debug.traceback(nil, 4) .. "\n") fp:close() -- save copy of all unsaved documents for _, doc in ipairs(core.docs) do if doc:is_dirty() and doc.filename then doc:save(doc.filename .. "~") end end end return core
-- main.lua --
function dump(...) local objects = vim.tbl_map(vim.inspect, { ... }) print(unpack(objects)) end local function map(type, input, output) vim.api.nvim_set_keymap(type, input, output, { silent = true }) end local function noremap(type, input, output) vim.api.nvim_set_keymap(type, input, output, { noremap = true, silent = true }) end function bufnoremap(bufnr, type, input, output) vim.api.nvim_buf_set_keymap(bufnr, type, input, output, { noremap = true, silent = true }) end function nnoremap(input, output) noremap("n", input, output) end function inoremap(input, output) noremap("i", input, output) end function vnoremap(input, output) noremap("v", input, output) end function xnoremap(input, output) noremap("x", input, output) end function onoremap(input, output) noremap("o", input, output) end function tnoremap(input, output) noremap("t", input, output) end function cnoremap(input, output) noremap("c", input, output) end function nmap(input, output) map("n", input, output) end function imap(input, output) map("i", input, output) end function vmap(input, output) map("v", input, output) end function xmap(input, output) map("x", input, output) end function omap(input, output) map("o", input, output) end function tmap(input, output) map("t", input, output) end
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_loot_dungeon_death_watch_bunker_shared_art_crate = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_art_crate.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/con_gen_crate_basic_s3.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8218, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_n:art_crate", gameObjectType = 8218, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:art_crate", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3487250459, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_art_crate, "object/tangible/loot/dungeon/death_watch_bunker/shared_art_crate.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_binary_liquid = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_binary_liquid.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/edb_con_winebottle_s04.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8211, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:binary_liquid", gameObjectType = 8211, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:binary_liquid", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4135561605, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_binary_liquid, "object/tangible/loot/dungeon/death_watch_bunker/shared_binary_liquid.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_blood_vial = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_blood_vial.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/eqp_medic_antidote_lg_s1.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8211, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:blood_vial", gameObjectType = 8211, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:blood_vial", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3164930997, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_blood_vial, "object/tangible/loot/dungeon/death_watch_bunker/shared_blood_vial.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_ducted_fan = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_ducted_fan.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/eqp_comp_generator_turbine.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8211, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:jetpack_ducted_fan", gameObjectType = 8211, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:jetpack_ducted_fan", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2674191794, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_ducted_fan, "object/tangible/loot/dungeon/death_watch_bunker/shared_ducted_fan.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_emulsion_protection = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_emulsion_protection.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/edb_con_winebottle_s03.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8211, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:emulsion_protector", gameObjectType = 8211, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:emulsion_protector", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3565585514, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_emulsion_protection, "object/tangible/loot/dungeon/death_watch_bunker/shared_emulsion_protection.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_fuel_dispersion_unit = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_fuel_dispersion_unit.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/eqp_comp_chemical_dispersion.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8211, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:jetpack_fuel_dispersion_unit", gameObjectType = 8211, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:jetpack_fuel_dispersion_unit", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2809463476, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_fuel_dispersion_unit, "object/tangible/loot/dungeon/death_watch_bunker/shared_fuel_dispersion_unit.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_fuel_injector_tank = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_fuel_injector_tank.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/eqp_comp_medpak_broad_spectrum.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8211, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:jetpack_injector_tank", gameObjectType = 8211, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:jetpack_injector_tank", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2471910625, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_fuel_injector_tank, "object/tangible/loot/dungeon/death_watch_bunker/shared_fuel_injector_tank.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_jetpack_base = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_jetpack_base.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/eqp_repair_clothing_formal.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8211, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:jetpack_base", gameObjectType = 8211, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:jetpack_base", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4035920074, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_jetpack_base, "object/tangible/loot/dungeon/death_watch_bunker/shared_jetpack_base.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_jetpack_stabilizer = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_jetpack_stabilizer.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/wp_ammo_rocket.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8211, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:jetpack_stabilizer", gameObjectType = 8211, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:jetpack_stabilizer", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1405799440, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_jetpack_stabilizer, "object/tangible/loot/dungeon/death_watch_bunker/shared_jetpack_stabilizer.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_mining_drill_reward = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_mining_drill_reward.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/con_gen_crate_basic_s4.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8211, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:alum_reward", gameObjectType = 8211, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:alum_reward", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3782407794, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_mining_drill_reward, "object/tangible/loot/dungeon/death_watch_bunker/shared_mining_drill_reward.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_pistol_de10_barrel = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_pistol_de10_barrel.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/wp_muzzle_m_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 262153, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:de10_barrel", gameObjectType = 262153, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:de10_barrel", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 431650444, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_pistol_de10_barrel, "object/tangible/loot/dungeon/death_watch_bunker/shared_pistol_de10_barrel.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_viewscreen_s1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_viewscreen_s1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/eqp_tool_handheld_viewscreen_s1.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8218, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:viewscreen_s1", gameObjectType = 8218, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:viewscreen_s1", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 765586613, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_viewscreen_s1, "object/tangible/loot/dungeon/death_watch_bunker/shared_viewscreen_s1.iff") object_tangible_loot_dungeon_death_watch_bunker_shared_viewscreen_s2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/dungeon/death_watch_bunker/shared_viewscreen_s2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/eqp_tool_handheld_viewscreen_s2.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8218, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@item_d:viewscreen_s2", gameObjectType = 8218, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@item_n:viewscreen_s2", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4139140130, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_loot_dungeon_death_watch_bunker_shared_viewscreen_s2, "object/tangible/loot/dungeon/death_watch_bunker/shared_viewscreen_s2.iff")
ManagedSingleton = inherit(ManagedClass) ManagedSingleton._getSingleton = function(class) return class._instances[1] end function ManagedSingleton:new(...) self.new = function() end return ManagedClass.new(self, ...) end function ManagedSingleton:getSingleton(...) local instance = self:getClass():_getSingleton() if not instance then return self:getClass():new(...) end return instance end
s = Procedural.TriangleShape():setLength(3):realizeShape() tests:addShape(s)
includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt_gcw.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l_gcw.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r_gcw.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots_gcw.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l_gcw.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r_gcw.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate_gcw.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves_gcw.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet_gcw.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings.lua") includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings_gcw.lua")
---@class GridEntitySpikes:GridEntity @ local GridEntitySpikes = {} -------------------- -- Variables -------------------- ---@type number @(member) (int) GridEntitySpikes.Timeout = nil
local vec3 = require("vec3") local utils = require("utils") local locTracker = require("locationtracker") local VectorChunk = {} --VectorChunk.__index = VectorChunk setmetatable(VectorChunk, {__call = function(cls, packValues, allowFloats, offset) local self = {} self.hashData = {} self.arrayData = {} -- default offset to locTracker.position, and if it doesn't exist, default to vector [0, 0, 0] self.offset = offset and offset or (locTracker.position and (locTracker.position - vec3(2048, locTracker.position.y, 2048)) or vec3(0, 0, 0)) self.pack = allowFloats and cls.packFloat or cls.packInt self.unpack = allowFloats and cls.unpackFloat or cls.unpackInt self.packValues = packValues or false setmetatable(self, cls) return self end }) --[[ Packs x, y, z values in range x: [0, 4095], y: [0, 255], z: [0, 4095] into a single integer. The packed format is [x: 12 bits, y: 8 bits, z: 12 bits] --]] function VectorChunk:packInt(x, y, z) local offset = self.offset return (((x - offset.x) & 0x00000FFF) << 20) | (((y - offset.y) & 0x000000FF) << 12) | ((z - offset.z) & 0x00000FFF) end --- unpacks vector as a single integer into x, y, z values function VectorChunk:unpackInt(number) local offset = self.offset return ((number & 0xFFF00000) >> 20) + offset.x, ((number & 0x000FF000) >> 12) + offset.y, (number & 0x00000FFF) + offset.z end -- packs vector with floating point coordinates into a string using string.pack function VectorChunk:packFloat(x, y, z) local offset = self.offset return string.pack(">fff", x - offset.x, y - offset.y, z - offset.z) end -- unpacks vector with floating point coordinates from string into x, y, z value using string.unpack function VectorChunk:unpackFloat(number) local offset = self.offset local x, y, z = string.unpack(">fff", number) return x + offset.x, y + offset.y, z + offset.z end --[[ below are raw methods for accessing data without using __index and __newindex, with their optimized versions (not needing a vec3 object as constructing new table is inefficient) having "xyz" suffix --]] function VectorChunk:at(vec) local value = self.hashData[self:pack(vec.x, vec.y, vec.z)] return self.packValues and (value and vec3(self:unpack(value)) or nil) or value end function VectorChunk:atxyz(x, y, z) local value = self.hashData[self:pack(x, y, z)] return self.packValues and (value and vec3(self:unpack(value)) or nil) or value end function VectorChunk:atIndex(index) return self.arrayData[index] and vec3(self:unpack(self.arrayData[index])) or nil end function VectorChunk:set(vec, elem) self.hashData[self:pack(vec.x, vec.y, vec.z)] = self.packValues and self:pack(elem.x, elem.y, elem.z) or elem end function VectorChunk:setxyz(x, y, z, elem) self.hashData[self:pack(x, y, z)] = self.packValues and self:pack(elem.x, elem.y, elem.z) or elem end function VectorChunk:setIndex(index, vec) self.arrayData[index] = vec and self:pack(vec.x, vec.y, vec.z) or nil end function VectorChunk:setIndexXyz(index, x, y, z) self.arrayData[index] = self:pack(x, y, z) end function VectorChunk:insert(pos, vec) if vec then table.insert(self.arrayData, pos, self:pack(vec.x, vec.y, vec.z)) else vec = pos self.arrayData[#self.arrayData + 1] = vec and self:pack(vec.x, vec.y, vec.z) or nil end end function VectorChunk:remove(index) return vec3(self:unpack(table.remove(self.arrayData, index))) end function VectorChunk.__index(self, index) if utils.isInstance(index, vec3) then return self:at(index) elseif type(index) == "number" then return self:atIndex(index) else return getmetatable(self)[index] -- gets the metatable with methods and metamethods and returns a method end end function VectorChunk.__newindex(self, index, elem) if utils.isInstance(index, vec3) then self:set(index, elem) elseif type(index) == "number" then self:setIndex(index, elem) else rawset(self, index, elem) -- dealing with raw table elements end end -- not guaranteed to be the largest index function VectorChunk.__len(self) return #self.arrayData end function VectorChunk.__pairs(self) local function statelessIterator(self, index) local element index, element = next(self.hashData, index and self:pack(index.x, index.y, index.z) or index) if element then return vec3(self:unpack(index)), self.packValues and vec3(self:unpack(element)) or element end end return statelessIterator, self, nil end -- another way of writing pairs(VectorChunkObject) to make it more standardized in line with VectorChunk.ipairs function VectorChunk:pairs() return self.__pairs(self) end --[[ Lua 5.3 doesn't support __ipairs metamethod anymore, so we use custom-named function returning an iterator (note that ipairs(VectorChunkObject) will still work because standard ipairs now uses the index metamethod which is implemented above) --]] function VectorChunk:ipairs() local function statelessIterator(self, index) index = index + 1 local element = self.arrayData[index] if element then return index, vec3(self:unpack(element)) end end return statelessIterator, self, 0 end return VectorChunk
local comment_col_max = 72 local comment_delim_col_start = 73 local comment_start = "/*" local comment_end = "*/" local note_comment = "* NOTE *" local note_comment_indent = #comment_start + 1 + #note_comment local M = {} -- Checks if the current line is a ss1 style comment. local function is_comment(line) -- Remove all whitespace from beginning and end of string. line = vim.trim(line) -- Return true if the line begins with a comment. Otherwise false. return line:sub(1, #comment_start) == comment_start end -- Checks if the current line is a ss1 style note comment. ]] local function is_note_comment(line) -- Return true if the line has the note prefix. Otherwise false. return string.find(line, note_comment, 1, true) end -- Checks if the current line of the current comment is malformatted. local function is_bad_comment(line) -- Find the offset of the comment end local line_col = string.find(line, comment_end) if line_col > comment_delim_col_start or line_col < comment_delim_col_start then return true else return false end end -- Reflows the text. local function reflow_text(line_start, line_end, text_width) -- Visually select all lines in the range. vim.api.nvim_feedkeys(string.format("%dGV%dG", line_start, line_end) , 'x', false) -- Save options. local textwidth = vim.api.nvim_buf_get_option(0, "textwidth") local smartindent = vim.api.nvim_buf_get_option(0, "smartindent") local autoindent = vim.api.nvim_buf_get_option(0, "autoindent") local cindent = vim.api.nvim_buf_get_option(0, "cindent") local smarttab = vim.api.nvim_get_option("smarttab") local indentexpr = vim.api.nvim_buf_get_option(0, "indentexpr") -- Set options for reflowing text. vim.api.nvim_buf_set_option(0, "textwidth", text_width) vim.api.nvim_buf_set_option(0, "smartindent", false) vim.api.nvim_buf_set_option(0, "autoindent", false) vim.api.nvim_buf_set_option(0, "cindent", false) vim.api.nvim_set_option("smarttab", false) vim.api.nvim_buf_set_option(0, "indentexpr", "") -- Reflow the text. vim.api.nvim_feedkeys("gq", 'x', false) -- Restore options. vim.api.nvim_buf_set_option(0, "textwidth", textwidth) vim.api.nvim_buf_set_option(0, "smartindent", smartindent) vim.api.nvim_buf_set_option(0, "autoindent", autoindent) vim.api.nvim_buf_set_option(0, "cindent", cindent) vim.api.nvim_set_option("smarttab", smarttab) vim.api.nvim_buf_set_option(0, "indentexpr", indentexpr) -- Visually Select the all lines from the reflow. More lines may have been -- added, but we can quickly re-select them. vim.api.nvim_feedkeys("'[V']", 'x', false) -- If additional lines were added, then we need to update the last line of -- the section. This will be in ascending order order so we don't need to -- swap these. line_end = vim.fn.getcurpos()[2] -- Clear the visual selection. vim.api.nvim_feedkeys(vim.api.nvim_eval('"\\<ESC>"'), 'x', false) -- Return the section line end so the caller knows if it changed. return line_end end -- Formats an ss1 normal comment section. local function format_normal_section(section) local new_line local padding -- Save the indent level from the current line. local indent = string.find(section.lines[1], "%S") - 1 local indent_string = string.sub(section.lines[1], 1, indent) -- Remove indentation, comment delimiters, and trailing white space from all -- section lines. local new_line local line_list = {} for _, line in ipairs(section.lines) do -- Remove indent and trailing white space. new_line = vim.trim(line) -- Remove the comment prefix. new_line, _ = string.gsub(new_line, vim.pesc(comment_start) .. "%s?", "", 1) -- Remove the comment suffix. new_line, _ = string.sub(new_line, 1, -#comment_end - 1) -- Remove all trailing space now that delimeters -- have been removed new_line = vim.trim(new_line) -- Store the modified line. table.insert(line_list, new_line) end -- Update the lines in the buffer (API zero indexed). vim.api.nvim_buf_set_lines(0, section.line_start-1, section.line_end, false, line_list) -- Reflow the text block. This function will return the new section line end -- if additional lines were added to the section due to the reflowing of the -- text. section.line_end = reflow_text(section.line_start, section.line_end, comment_col_max - indent - #comment_start - 1) -- Get the lines from the selection (API zero indexed). lines = vim.api.nvim_buf_get_lines(0, section.line_start-1, section.line_end, false) -- Add comment delimeters back to the lines and return the update lines to -- the caller. section.updated_lines = {} for _, line in ipairs(lines) do -- Calculate the padding till the end of line delimiter. padding = comment_col_max - indent - #comment_start - 1 - #line -- Format the line. new_line = indent_string .. comment_start .. ' ' .. line .. string.rep(' ', padding) .. comment_end -- Add the line to the list. table.insert(section.updated_lines, new_line) end end -- Formats an ss1 note comment section. local function format_note_section(section) local new_line local padding -- Save the indent level from the current line. local indent = string.find(section.lines[1], "%S") - 1 local indent_string = string.sub(section.lines[1], 1, indent) -- Remove indentation, comment delimiters, and trailing white space from all -- section lines. local line_list = {} for index, line in ipairs(section.lines) do -- Remove indent and trailing white space. new_line = vim.trim(line) -- Remove the comment prefix. new_line, _ = string.gsub(new_line, vim.pesc(comment_start) .. "%s?", "", 1) -- Remove the note prefix. if index == 1 then --Extra space after the note prefix will be stripped below. new_line, _ = string.gsub(new_line, vim.pesc(note_comment) .. "%s?", "", 1) end -- Remove the comment suffix. new_line, _ = string.sub(new_line, 1, -#comment_end - 1) -- Remove all trailing space now that delimeters -- have been removed new_line = vim.trim(new_line) -- Store the modified line. table.insert(line_list, new_line) end -- Update the lines in the buffer. vim.api.nvim_buf_set_lines(0, section.line_start-1, section.line_end, false, line_list) -- Reflow the text block. This function will return the new section line end -- if additional lines were added to the section due to the reflowing of the -- text. section.line_end = reflow_text(section.line_start, section.line_end, comment_col_max - indent - #comment_start - #note_comment - 1 - 1) -- Get the lines from the selection (API zero indexed). lines = vim.api.nvim_buf_get_lines(0, section.line_start-1, section.line_end, false) -- Add comment delimeters back to the lines and return the update lines to -- the caller. section.updated_lines = {} for index, line in ipairs(lines) do -- Calculate the padding till the end of line delimiter. padding = comment_col_max - indent - #comment_start - 1 - #note_comment - 1 - #line -- If this is the first line, then we need to add back the note prefix. if index == 1 then -- Format the line. new_line = indent_string .. comment_start .. ' ' .. note_comment .. ' ' .. line .. string.rep(' ', padding) .. comment_end else -- Format the line. new_line = indent_string .. comment_start .. string.rep(' ', #note_comment + 1) .. ' ' .. line .. string.rep(' ', padding) .. comment_end end -- Add the line to the list. table.insert(section.updated_lines, new_line) end end -- Visually selects the next bad comment from the current line. If the current -- line is a bad comment, then that comment will be visually selected. function M.next_bad_comment() local line_count = vim.api.nvim_buf_line_count(0) --Save the current cursor position. local previous_line_number, previous_col_number = unpack(vim.api.nvim_win_get_cursor(0)) local current_line_number = previous_line_number -- If we have not reached eof. while current_line_number ~= line_count do --Get current line (API zero indexed). local line = vim.api.nvim_buf_get_lines(0, current_line_number-1, current_line_number, false)[1] --If the current line is a comment. if is_comment(line) then --If this is a bad comment. if is_bad_comment(line) then -- Find the offset of the comment start. This offset is -- the actual comment string not the delimiter. local line_col = string.find(line, comment_start, 1, true) + #comment_start -- Update the cursor position at beginning of the comment text. vim.api.nvim_win_set_cursor(0, {current_line_number, line_col}) -- Set starting and end line numbers for visually selecting -- the comment block. local line_start = current_line_number - 1 local line_end = current_line_number + 1 -- Find the start of the comment block. while line_start ~= 0 do -- Get the current line. line = vim.api.nvim_buf_get_lines(0, line_start-1, line_start, false)[1] -- If this line is not a comment, then the next line -- is the start of the comment block. if not is_comment(line) then line_start = line_start + 1 break end line_start = line_start - 1; end -- Find the end of the comment block. while line_end ~= line_count do -- Get the current line. line = vim.api.nvim_buf_get_lines(0, line_end-1, line_end, false)[1] -- If this line is not a comment, then the previous line -- is the end of the comment block. if not is_comment(line) then line_end = line_end - 1 break end line_end = line_end + 1; end -- Visually select the comment block vim.api.nvim_feedkeys(string.format("%dGV%dG", line_start, line_end) , 'n', false) break end end --Get next line. current_line_number = current_line_number + 1; end end -- Formats an ss1 comment. function M.format_comment(selection) -- Check if the caller defined the visual selection. local next = next selection = selection or {} if next(selection) == nil then -- Get the visual selection. selection.line_start = vim.fn.getpos('v')[2] selection.line_end = vim.fn.getcurpos()[2] -- Clear the visual selection. vim.api.nvim_feedkeys(vim.api.nvim_eval('"\\<ESC>"'), 'x', false) -- If the visual selection start is not in order of -- increasing line order swap them. This may happen if -- the user explicitly made the visual selection. if selection.line_start > selection.line_end then selection.line_start, selection.line_end = selection.line_end, selection.line_start end -- Get the lines from the selection (API zero indexed). selection.comment = {} selection.comment.line_start = selection.line_start selection.comment.line_end = selection.line_end selection.comment.lines = vim.api.nvim_buf_get_lines(0, selection.line_start-1, selection.line_end, false) end -- Initialize the normal section that is going to be formatted. The comment -- section line end will be updated for each line until we find the end of -- the normal section. Note sections may follow the normal section and will -- follow the same process. local section = {} section.line_start = selection.comment.line_start section.line_end = section.line_start section.updated_lines = {} section.note_section = false -- Process the comment. for index, line in ipairs(selection.comment.lines) do -- If the current line is a comment. if is_comment(line) then -- Determine if we have reached the end of a section. This will be the -- case if the current line is the last line, the next line is the start -- of a note section. if index == #selection.comment.lines or is_note_comment(selection.comment.lines[index+1]) then -- Get the lines for the section (API zero indexed). section.lines = vim.api.nvim_buf_get_lines(0, section.line_start-1, section.line_end, false) -- Format the current section. if section.note_section then format_note_section(section) else format_normal_section(section) end -- Update the buffer with the formatted lines. Any additional lines -- that were added due to text reflow will be inserted before the start -- of the next section. The current section line end has also been -- updated to reflect the additional lines that were added to the -- section. vim.api.nvim_buf_set_lines(0, section.line_start-1, section.line_end, false, section.updated_lines) -- If this isn't the last line in the selection. if index ~= #selection.comment.lines then -- If we are still processing the normal section. if not section.note_section then -- If the next section is a note section. if is_note_comment(selection.comment.lines[index+1]) then -- Flag that additional sections are note sections. section.note_section = true end end end -- If this is not the last line of the selection, then update the line -- start and line end for the next section. if index ~= #selection.comment.lines then -- Process the next section in the selection. The format functions -- already updated the section line end if additional lines were -- added to the section. section.line_start = section.line_end + 1 section.line_end = section.line_start end else -- Process the next line as part of the current section. section.line_end = section.line_end + 1 end else -- Found a line in the selection that is not a comment we will terminate -- and not process the current section. Any previous sections that were -- formatted up to this point will remain formatted. break end end -- Make sure the caller knows if the end of the comment block has changed. selection.comment.line_end = section.line_end end -- Formats all ss1 comments in the selection. function M.format_all_comments() -- Get the visual selection. selection = {} selection.line_start = vim.fn.getpos('v')[2] selection.line_end = vim.fn.getcurpos()[2] -- Get the lines from the selection (API zero indexed). selection.lines = vim.api.nvim_buf_get_lines(0, selection.line_start-1, selection.line_end, false) -- Clear the visual selection. vim.api.nvim_feedkeys(vim.api.nvim_eval('"\\<ESC>"'), 'x', false) -- If the visual selection start is not in order of -- increasing line order swap them. This may happen if -- the user explicitly made the visual selection. if selection.line_start > selection.line_end then selection.line_start, selection.line_end = selection.line_end, selection.line_start end -- If this function is called, then the selection is the only comment that -- will be formatted. selection.comment = {} selection.comment.line_start = selection.line_start selection.comment.line_end = selection.line_start selection.comment.bad_comment = false -- Neovim Lua currently only supports Lua 5.1. table.unpack = table.unpack or unpack -- Process the comment. index = 1 while index <= #selection.lines do -- Get the current line. line = selection.lines[index] -- If the current line is a comment, then this is the start of a comment -- block. if is_comment(line) then -- Flag that we have not found a bad comment for the current comment -- block. selection.comment.bad_comment = false -- If the current line is a bad comment if is_bad_comment(line) then selection.comment.bad_comment = true end -- If this is not the last line, then we need to find the end of the -- comment block. if index ~= #selection.lines then -- Start with the next line and find the last line of the comment -- block. local lines = {table.unpack(selection.lines, index + 1)} for index2, line2 in ipairs(lines) do -- If the current line is a comment, then we have not found the end -- of the comment block. if is_comment(lines[index2]) then -- If the current line is a bad comment, then we need to flag it, but -- this not the end of the comment block so we need to continue -- looking for the end of the comment block. if is_bad_comment(line2) then selection.comment.bad_comment = true end -- Update the end of the comment block. selection.comment.line_end = selection.comment.line_end + 1 else -- Store the current line end so that if additional lines are added -- we can determine how many were added. The format_comment function -- will update the line of the comment block if it changes. local NewLineCount = selection.comment.line_end -- Only format the comment block if we determined that it contains -- a line that is a bad comment. if selection.comment.bad_comment then -- Get the lines from the selection (API zero indexed). selection.comment.lines = vim.api.nvim_buf_get_lines(0, selection.comment.line_start-1, selection.comment.line_end, false) M.format_comment(selection) -- Set the number of lines that were added after the comment -- block was formatted. NewLineCount = selection.comment.line_end - NewLineCount end -- Since we processed additional lines we need to update the main -- loop to skip over lines that we already processed in the inner -- loop. index = index + index2 -- If there are more lines in the visual selection, then there may -- be another comment block that needs to be formatted. if index ~= #selection.lines then -- Next comment block should start after the current line -- (non-comment) that was just processed and marked the end of -- the current comment block. selection.comment.line_start = selection.comment.line_end + 2 selection.comment.line_end = selection.comment.line_start end -- Continue processing lines in the visual selection. break end end else -- The line end for the comment block has already been set to start for -- this case. -- Only format the comment block if we determined that it is a bad -- comment. if selection.comment.bad_comment then -- Get the lines from the selection (API zero indexed). selection.comment.lines = vim.api.nvim_buf_get_lines(0, selection.comment.line_start-1, selection.comment.line_end, false) M.format_comment(selection) end end else -- Keep incrementing the next line as the comment start until we find a -- comment. selection.comment.line_start = selection.comment.line_start + 1 selection.comment.line_end = selection.comment.line_start end -- Get the next line in the visual selection. index = index + 1 end end return M
local Routines = {} function AddRoutineForNPC(npcid, hour, minute) table.insert(Routines,{id = npcid, h = hour, m = minute}) end function RemoveNPCRoutine(npcid, hour, minute) for k, v in ipairs(Routines) do if v.id == npcid and v.h == hour and v.m == minute then table.remove(Routine, k) end end end function CheckRoutine() for k, v in ipairs(Routines) do local hour, minute = GetTime() if v.h == hour and v.m == minute then OnBotRoutine(v.id, hour, minute) -- callback end end end function OnBotRoutine(npcid, hour, minute) --Do something ;3 end
require("std/orklib") inspect = require("std/inspect") local s = ork.getscene(); printf("Hello world, from %s yo.",_VERSION) --printf( "Lua Initializing scene NumEnt<%d>",s:NumEntities() ) ------------------------------------- spawned = 0 at_start = 0 function OnSceneCompose() printf("OnSceneCompose()") if at_start==1 then for i=1, 500 do s:spawn("/arch/xy","dynaentXY"..i) s:spawn("/arch/xz","dynaentXZ"..i) s:spawn("/arch/yz","dynaentYZ"..i) --printf( "i<%d>", i ) end end end ------------------------------------- function OnSceneLink() printf("OnSceneLink()") end ------------------------------------- function OnSceneStart() printf("OnSceneStart()") end ------------------------------------- function OnSceneStop() printf("OnSceneStop()") end ------------------------------------- function OnSceneUnLink() printf("OnSceneUnLink()") end ------------------------------------- function OnSceneUpdate(dt,gt) if at_start==1 then return end if spawned < 1000 then local r = math.random(100) if r>95 then s:spawn("/arch/xz","dynaentXZ"..spawned) elseif r>90 then s:spawn("/arch/xy","dynaentXY"..spawned) elseif r>85 then s:spawn("/arch/yz","dynaentYZ"..spawned) end spawned = spawned+1 end --printf( "///////////////////////////") --printf( "OnSceneUpdate") --printf( "///////////////////////////") end -------------------------------------
local utils = require('restructure.utils') local vstruct = require('vstruct') -- FIXME avoid exposing buffer internals. local Reserved = {} Reserved.__index = Reserved function Reserved.new(type, count) local b = setmetatable({}, Reserved) b.type = type b.count = count or 1 return b end function Reserved:decode(stream, parent) vstruct.read("x"..self:size(nil, parent), stream.buffer, {}) return nil end function Reserved:size(_, parent) local count = utils.resolveLength(self.count, nil, parent) return self.type:size() * count end function Reserved:encode(stream, val, parent) stream:fill(0, self:size(val, parent)) end return Reserved
local api = vim.api local M = {} local repeat_fn function M.repeat_action() repeat_fn() end function M.mk_repeatable(fn) return function(...) local args = { ... } local nargs = select('#', ...) repeat_fn = function() fn(unpack(args, 1, nargs)) local vimfn = vim.fn local sequence = string.format('%sGitsignsRepeat', api.nvim_replace_termcodes('<Plug>', true, true, true)) pcall(vimfn['repeat#set'], sequence, -1) end repeat_fn() end end api.nvim_set_keymap( 'n', '<Plug>GitsignsRepeat', '<cmd>lua require"gitsigns.repeat".repeat_action()<CR>', { noremap = false, silent = true }) return M
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') util.AddNetworkString("UrbanWeaponSpawnsOpenMenu") function ENT:Initialize() self:SetNWInt("id", 0) self:SetNWFloat("respawnTime", 10) self:SetNWString("weapon","weapon_medkit") self:SetModel( "models/weapons/w_medkit.mdl" ) self:SetUseType( SIMPLE_USE ) self:SetSolid( SOLID_VPHYSICS ) end function ENT:Use(a, ply) if ply:IsAdmin() then net.Start("UrbanWeaponSpawnsOpenMenu") net.WriteEntity(self) net.Send(ply) end end function ENT:SetConfig(id, weapon, pos, respawnTime) self:SetNWInt("id", id) self:SetNWFloat("respawnTime", respawnTime) self:SetNWString("weapon", weapon) self:SetPos(Vector(pos)) self:SetModel( weapons.Get(weapon).WorldModel ) end function ENT:StartTouch(ply) self:GiveToPlayer(ply) end function ENT:GiveToPlayer(ply) local weapon = weapons.Get(self:GetNWString("weapon")) if ply:IsPlayer() then if ply:Give(weapon.ClassName) == NULL then --If the player already has the weapon if weapon.Primary.ClipSize > 0 then ply:GiveAmmo(weapon.Primary.ClipSize, weapon.Primary.Ammo) else ply:GiveAmmo(weapon.Primary.DefaultClip, weapon.Primary.Ammo) end end self:SetNoDraw(true) self:SetSolid( SOLID_NONE ) timer.Simple(self:GetNWFloat("respawnTime"), function() if self:IsValid() then self:SetSolid( SOLID_VPHYSICS ) self:SetNoDraw(false) for k,v in pairs(ents.FindInSphere(self:GetPos(), self:GetModelRadius())) do if v:IsPlayer() then self:GiveToPlayer(v) end end end end) end end
local ActionCreator = require(script.Parent.Parent.ActionCreator) return ActionCreator("SetHasPermissionToVoiceChat", function(hasPermissionToVoiceChat) return { hasPermissionToVoiceChat = hasPermissionToVoiceChat, } end)
-- Copyright (c) Jérémie N'gadi -- -- All rights reserved. -- -- Even if 'All rights reserved' is very clear : -- -- You shall not use any piece of this software in a commercial product / service -- You shall not resell this software -- You shall not provide any facility to install this particular software in a commercial product / service -- If you redistribute this software, you must link to ORIGINAL repository at https://github.com/ESX-Org/es_extended -- This copyright should appear in every part of the project code M('player') xPlayer.createDBAccessor( 'accessories', {name = 'accessories', type = 'MEDIUMTEXT', length = nil, default = 'NULL', extra = nil}, function(x) if x == nil then x = {} end return json.encode(x) end, function(x) if x == nil then x = '{}' end return json.decode(x) end )
local loader = require 'lib.love-loader' loading = {} function loading:enter() self.loading = false self.started = false self.loadingDone = false end function loading:draw() local width, height = love.graphics:getWidth(),love.graphics:getHeight() love.graphics.printf("Loading...",0,height/2,width,"center") --love.graphics.printf(loader.loadedCount .. "/" .. loader.resourceCount,0,height/2+15, width,"center") end function loading:update(dt) if self.loading == false then self.loading = true elseif self.loadingDone ~= true and self.started ~= true then self.started = true output:load_all_images() output:load_ui() self.loadingDone = true end if self.loadingDone == true then Gamestate.switch(modloader) end end function loading:load_all_images() local folders = love.filesystem.getDirectoryItems('images') for _,folderName in pairs(folders) do if love.filesystem.isDirectory('images/' .. folderName) then local files = love.filesystem.getDirectoryItems('images/' .. folderName) for _,fileName in pairs(files) do local extension = string.sub(fileName, -4) if extension == ".png" then fileName = string.sub(fileName,1,-5) loader.newImage(images, folderName .. fileName,"images/" .. folderName .. "/" .. fileName .. ".png") end --end extension check end --end fileName for end --end is folder if end --end folderName for for _,tileset in pairs(love.filesystem.getDirectoryItems('images/levels')) do local files = love.filesystem.getDirectoryItems('images/levels/' .. tileset) for _,fileName in pairs(files) do local extension = string.sub(fileName, -4) if extension == ".png" then fileName = string.sub(fileName,1,-5) loader.newImage(images, tileset .. fileName, "images/levels/" .. tileset .. "/" .. fileName .. ".png") end --end extension check end --end fileName for end --[[loader.start(function() self.loadingDone = true end)]] end
vim.g.gitgutter_sign_added = "" vim.g.gitgutter_sign_removed = "" vim.g.gitgutter_sign_modified = "" vim.g.gitgutter_map_keys = 0
function arithmeticExpression(a, b, c) divInt = false plus = a + b sub = a - b mult = a * b if a % b == 0 then divInt = true else divInt = false end if plus == c or sub == c or mult == c then return true elseif divInt == true then if a / b == c then return true else return false end else return false end end
local setmetatable = setmetatable local io = io local button = require( "awful.button" ) local beautiful = require( "beautiful" ) local util = require( "awful.util" ) local config = require( "forgotten" ) local tooltip2 = require( "radical.tooltip" ) local wibox = require( "wibox" ) local themeutils = require( "blind.common.drawing" ) local color = require("gears.color") local module={} local data = {} local function update() end local function setupKb() --local keyboardPipe = io.open('/tmp/kbMap',"r") --This is not reliable --local text = keyboardPipe:read("*all") --keyboardPipe:close() return "us"--text end local function new(screen, args) local keyboardSwitcher = wibox.widget.imagebox() local tt = tooltip2(keyboardSwitcher,"Change keyboard layout",{down=true}) keyboardSwitcher:connect_signal("mouse::enter", function()keyboardSwitcher.bg = beautiful.bg_highlight end) keyboardSwitcher:connect_signal("mouse::leave", function()keyboardSwitcher.bg = beautiful.bg_normal end) if setupKb() == "us" then keyboardSwitcher:set_image(color.apply_mask(config.iconPath .. "us_flag.png")) else keyboardSwitcher:set_image(color.apply_mask(config.iconPath .. "canada_flag.png")) end keyboardSwitcher:buttons( util.table.join( button({ }, 1, function() if setupKb() == "us" then keyboardSwitcher.text = "ca" local aFile = io.open('/tmp/kbMap',"w") aFile:write("ca") aFile:close() util.spawn("setxkbmap ca") keyboardSwitcher:set_image(config.iconPath .. "canada_flag.png") else keyboardSwitcher.text = "us" local aFile = io.open('/tmp/kbMap',"w") aFile:write("us") aFile:close() util.spawn("setxkbmap us") keyboardSwitcher:set_image(config.iconPath .. "us_flag.png") end end) )) return keyboardSwitcher end return setmetatable(module, { __call = function(_, ...) return new(...) end })
local _message_handler = { -- common message ["ENUM_SHOW_START_UI"] = { file = "ui/ui_demo", func = "ShowDemoUI(...)"}, } local function ReceiveUIMessage(message,... ) local handleEvents = _message_handler[message] if handleEvents then if handleEvents.file~=nil then require( handleEvents.file ) end local func = handleEvents.func if type(func) == "string" then func = loadstring(func) end if func then func( luaType, ... ) end func = nil end end function SendUIMessage( ... ) ReceiveUIMessage(...) end function SendGlobalMessage( ... ) ReceiveUIMessage(...) triggerGlobalEvent(...) end
-- Nothing --
ITEM.name = "The Bible" ITEM.desc = "" ITEM.model = "models/z-o-m-b-i-e/metro_2033/books/m33_book_15.mdl" ITEM.contents = [[ <h1>The Holy Bible</h1> <p> <ol> <li>In the beginning God created the heaven and the earth.</li> <li>And the earth was without form, and void; and darkness was upon the face of the deep. And the Spirit of God moved upon the face of the waters.</li> <li>And God said, Let there be light: and there was light.</li> <li>And God saw the light, that it was good: and God divided the light from the darkness.</li> <li>And God called the light Day, and the darkness he called Night. And the evening and the morning were the first day.</li> <li>And God said, Let there be a firmament in the midst of the waters, and let it divide the waters from the waters.</li> <li>And God made the firmament, and divided the waters which were under the firmament from the waters which were above the firmament: and it was so.</li> <li>And God called the firmament Heaven. And the evening and the morning were the second day.</li> <li>And God said, Let the waters under the heaven be gathered together unto one place, and let the dry land appear: and it was so.</li> <li>And God called the dry land Earth; and the gathering together of the waters called he Seas: and God saw that it was good.</li> <li>And God said, Let the earth bring forth grass, the herb yielding seed, and the fruit tree yielding fruit after his kind, whose seed is in itself, upon the earth: and it was so.</li> <li>And the earth brought forth grass, and herb yielding seed after his kind, and the tree yielding fruit, whose seed was in itself, after his kind: and God saw that it was good.</li> <li>And the evening and the morning were the third day</li> <li>And God said, Let there be lights in the firmament of the heaven to divide the day from the night; and let them be for signs, and for seasons, and for days, and years:</li> <li>and let them be for lights in the firmament of the heaven to give light upon the earth: and it was so.</li> <li>And God made two great lights; the greater light to rule the day, and the lesser light to rule the night: he made the stars also.</li> <li>And God set them in the firmament of the heaven to give light upon the earth,</li> <li>and to rule over the day and over the night, and to divide the light from the darkness: and God saw that it was good.</li> <li>And the evening and the morning were the fourth day.</li> <li>And God said, Let the waters bring forth abundantly the moving creature that hath life, and fowl that may fly above the earth in the open firmament of heaven.</li> <li>And God created great whales, and every living creature that moveth, which the waters brought forth abundantly, after their kind, and every winged fowl after his kind: and God saw that it was good.</li> <li>And God blessed them, saying, Be fruitful, and multiply, and fill the waters in the seas, and let fowl multiply in the earth.</li> <li>And the evening and the morning were the fifth day.</li> <li>And God said, Let the earth bring forth the living creature after his kind, cattle, and creeping thing, and beast of the earth after his kind: and it was so.</li> <li>And God made the beast of the earth after his kind, and cattle after their kind, and every thing that creepeth upon the earth after his kind: and God saw that it was good.</li> <li>And God said, Let us make man in our image, after our likeness: and let them have dominion over the fish of the sea, and over the fowl of the air, and over the cattle, and over all the earth, and over every creeping thing that creepeth upon the earth.</li> <li>So God created man in his own image, in the image of God created he him; male and female created he them.</li> <li>And God blessed them, and God said unto them, Be fruitful, and multiply, and replenish the earth, and subdue it: and have dominion over the fish of the sea, and over the fowl of the air, and over every living thing that moveth upon the earth.</li> <li>And God said, Behold, I have given you every herb bearing seed, which is upon the face of all the earth, and every tree, in the which is the fruit of a tree yielding seed; to you it shall be for meat.</li> <li>And to every beast of the earth, and to every fowl of the air, and to every thing that creepeth upon the earth, wherein there is life, I have given every green herb for meat: and it was so.</li> <li>And God saw every thing that he had made, and, behold, it was very good. And the evening and the morning were the sixth day.</li> </ol> </p> ]]
local example = {} example.title = "Panel" example.category = "Object Demonstrations" function example.func(loveframes, centerarea) local frame = loveframes.create("frame") frame:setName("Panel") frame:setSize(210, 85) frame:centerWithinArea(unpack(centerarea)) local panel = loveframes.create("panel", frame) panel:setPosition(5, 30) end return example
local ThemeColor = LoadModule('Theme.Colors.lua') return Def.ActorFrame { InitCommand = function(self) self :Center() :sleep(4) end, Def.Quad { InitCommand = function(self) self :SetSize(SCREEN_WIDTH, SCREEN_HEIGHT) :diffuse(color('#000000')) :diffusealpha(0) end, StartTransitioningCommand = function(self) self :easeoutexpo(1) :diffusealpha(0.5) end, }, Def.Quad { InitCommand = function(self) self :SetSize(SCREEN_WIDTH * 1.5, 206) :diffuse(ColorLightTone(ThemeColor.Red)) :skewx(-0.5) :cropright(1) end, StartTransitioningCommand = function(self) self :easeinoutexpo(0.5) :cropright(0) :sleep(3.5) :easeinoutexpo(0.5) :cropleft(1) end, }, Def.Quad { InitCommand = function(self) self :SetSize(SCREEN_WIDTH * 1.5, 192) :diffuse(ColorDarkTone(ThemeColor.Red)) :diffusebottomedge(ColorDarkTone(ColorDarkTone(ThemeColor.Red))) :skewx(-0.5) :cropright(1) end, StartTransitioningCommand = function(self) self :easeinoutexpo(0.5) :cropright(0) :sleep(3.5) :easeinoutexpo(0.5) :cropleft(1) end, }, Def.BitmapText { Font = '_xiaxide 80px', Text = 'FAILED', InitCommand = function(self) self :diffuse(ThemeColor.White) :blend('add') :diffusealpha(0) :addx(-50) :addy(20) :zoom(2) end, StartTransitioningCommand = function(self) self :sleep(0.25) :easeoutexpo(0.25) :addx(40) :diffusealpha(0.5) :linear(3) :addx(20) :easeinexpo(0.25) :addx(40) :diffusealpha(0) end, }, Def.Sound { File = THEME:GetPathS(Var('LoadingScreen'), 'failed'), StartTransitioningCommand = function(self) self:play() end, }, }
local ConfigCompiler do local _class_0 local _base_0 = { filters = { pg = function(val) local user, password, host, db local _exp_0 = type(val) if "table" == _exp_0 then db = assert(val.database, "missing database name") user, password, host, db = val.user or "postgres", val.password or "", val.host or "127.0.0.1", db elseif "string" == _exp_0 then user, password, host, db = val:match("^postgres://(.*):(.*)@(.*)/(.*)$") end if not (user) then error("failed to create postgres connect string") end return ("%s dbname=%s user=%s password=%s"):format(host, db, user, password) end }, wrap_environment = function(self, env) return setmetatable({ }, { __index = function(self, key) local v = os.getenv("LAPIS_" .. key:upper()) if v ~= nil then return v end return env[key:lower()] end }) end, add_config_header = function(self, compiled, env) local header do local name = env._name if name then header = "env LAPIS_ENVIRONMENT=" .. tostring(name) .. ";\n" else header = "env LAPIS_ENVIRONMENT;\n" end end return header .. compiled end, compile_config = function(self, config, env, opts) if env == nil then env = { } end if opts == nil then opts = { } end local wrapped = opts.os_env == false and env or self:wrap_environment(env) local out = config:gsub("(${%b{}})", function(w) local name = w:sub(4, -3) local filter_name, filter_arg = name:match("^(%S+)%s+(.+)$") do local filter = self.filters[filter_name] if filter then local value = wrapped[filter_arg] if value == nil then return w else return filter(value) end else local value = wrapped[name] if value == nil then return w else return value end end end end) if opts.header == false then return out else return self:add_config_header(out, env) end end, compile_etlua_config = function(self, config, env, opts) if env == nil then env = { } end if opts == nil then opts = { } end local etlua = require("etlua") local wrapped = opts.os_env == false and env or self:wrap_environment(env) local template = assert(etlua.compile(config)) local out = template(wrapped) if opts.header == false then return out else return self:add_config_header(out, env) end end } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function() end, __base = _base_0, __name = "ConfigCompiler" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 ConfigCompiler = _class_0 end return { ConfigCompiler = ConfigCompiler }
local WorldEntity = require "njli.ui.worldentity" local YappyBirdWorldEntity = {} YappyBirdWorldEntity.__index = YappyBirdWorldEntity local json = require('json') setmetatable(YappyBirdWorldEntity, { __index = WorldEntity, __call = function (cls, ...) local self = setmetatable({}, cls) WorldEntity.create(self, ...) self:create(...) return self end, }) function YappyBirdWorldEntity:className() return "YappyBirdWorldEntity" end function YappyBirdWorldEntity:class() return self end function YappyBirdWorldEntity:superClass() return WorldEntity end function YappyBirdWorldEntity:destroy() YappyBirdWorldEntity.__gc(self) WorldEntity.destroy(self) end function YappyBirdWorldEntity:create(init) if init then end end function YappyBirdWorldEntity:__gc() end function YappyBirdWorldEntity:__tostring() return json:stringify(self) end function YappyBirdWorldEntity:load() WorldEntity.load(self) end function YappyBirdWorldEntity:unLoad() WorldEntity.unLoad(self) end function YappyBirdWorldEntity:startStateMachine() WorldEntity.startStateMachine(self) end function YappyBirdWorldEntity:enter() WorldEntity.enter(self) end function YappyBirdWorldEntity:update(timeStep) WorldEntity.update(self, timeStep) end function YappyBirdWorldEntity:exit() WorldEntity.exit(self) end function YappyBirdWorldEntity:onMessage(message) WorldEntity.onMessage(self, message) end function YappyBirdWorldEntity:touchDown(touches) WorldEntity.touchDown(self, touches) end function YappyBirdWorldEntity:touchUp(touches) WorldEntity.touchUp(self, touches) end function YappyBirdWorldEntity:touchMove(touches) WorldEntity.touchMove(self, touches) end function YappyBirdWorldEntity:touchCancelled(touches) WorldEntity.touchCancelled(self, touches) end function YappyBirdWorldEntity:renderHUD() WorldEntity.renderHUD(self) end function YappyBirdWorldEntity:keyboardShow() WorldEntity.keyboardShow(self) end function YappyBirdWorldEntity:keyboardCancel() WorldEntity.keyboardCancel(self) end function YappyBirdWorldEntity:keyboardReturn(text) WorldEntity.keyboardReturn(self, text) end function YappyBirdWorldEntity:receivedMemoryWarning() WorldEntity.receivedMemoryWarning(self) end function YappyBirdWorldEntity:pause() WorldEntity.pause(self) end function YappyBirdWorldEntity:unPause() WorldEntity.unPause(self) end return YappyBirdWorldEntity
DefineClass.MissionGoal = { __parents = { "MsgObj" }, colony_approval_sol = false, popup_intro = false, popup_early = "Evaluation_Early_Reminder", popup_late = "Evaluation_Late_Reminder", popup_final_fail = false, popup_final_good = false, popup_final_great = false, objective = "", --T{"<target> @ <timeout>"}, score_at_target = 2000, score = false, } function MissionGoal:MsgNewDay(day) local sponsor = GetMissionSponsor() local timeout = sponsor.goal_timeout local target = sponsor.goal_target local count = self:GetProgress() if self.colony_approval_sol and day == self.colony_approval_sol + 3 and day < timeout then -- introduction ShowPopupNotification(self.popup_intro, {target = target, timeout = timeout, objective = T{self.objective, {count = count, target = target, timeout = timeout}}}) elseif self.colony_approval_sol and day == self.colony_approval_sol + 20 and day < timeout then -- early warning ShowPopupNotification(self.popup_early, {SolsRemainingToTargetSol = timeout - day, objective = T{self.objective, {count = count, target = target, timeout = timeout}}}) -- <objective> elseif day == timeout - 10 then -- late warning ShowPopupNotification(self.popup_late, {SolsRemainingToTargetSol = timeout - day, objective = T{self.objective, {count = count, target = target, timeout = timeout}}}) -- <objective> elseif day == timeout then -- final eval local result = "great" if count < MulDivRound(target, 50, 100) then result = "fail" elseif count < MulDivRound(target, 110, 100) then result = "good" end local id = self["popup_final_" .. result] local score = MulDivRound(self.score_at_target, count, target) local cr = CalcChallengeRating() local challenge_score = MulDivRound(score, cr, 100) ShowPopupNotification(id, {count = count, target = target, Score = challenge_score }) self.score = score Msg("MissionEvaluationDone") end end function MissionGoal:MsgColonyApprovalPassed() self.colony_approval_sol = UICity.day end function MissionGoal:GetProgress() assert(false, "GetProgress not implemented for goal " .. self.class) return 0 end -------------------------------------------------- DefineClass.MG_Colonists = { __parents = { "MissionGoal" }, popup_intro = "Evaluation_Colonists_Beginning", popup_final_fail = "Evaluation_Colonist_Bad_Fail", popup_final_good = "Evaluation_Colonist_Good", popup_final_great = "Evaluation_Colonist_Great", objective = T{8058, "Have <target> Colonists at Sol <timeout>. Current Colonists Count: <count>"}, } function MG_Colonists:GetProgress() return #(UICity.labels.Colonist or empty_table) end DefineClass.MG_Martianborn = { __parents = { "MissionGoal" }, popup_intro = "Evaluation_Martianborn_Beginning", popup_final_fail = "Evaluation_Matianborn_BadFail", popup_final_good = "Evaluation_Matianborn_Good", popup_final_great = "Evaluation_Matianborn_Great", objective = T{8059, "Have <target> Martianborn Colonists at Sol <timeout>. Current Martianborn Count: <count>"}, } function MG_Martianborn:GetProgress() local count = 0 for _, dome in ipairs(UICity.labels.Dome or empty_table) do count = count + #(dome.labels.Martianborn or empty_table) end return count end DefineClass.MG_TechResearch = { __parents = { "MissionGoal" }, popup_intro = "Evaluation_Tech_Beginning", popup_final_fail = "Evaluation_Tech_BadFail", popup_final_good = "Evaluation_Tech_Good", popup_final_great = "Evaluation_Tech_Great", objective = T{8060, "Have <target> Technologies researched at Sol <timeout>. Currently Researched Technologies: <count>"}, researched = 0, } function MG_TechResearch:MsgTechResearched(tech_id, city, first_time) if first_time then self.researched = self.researched + 1 end end function MG_TechResearch:GetProgress() return self.researched end DefineClass.MG_Anomalies = { __parents = { "MissionGoal" }, popup_intro = "Evaluation_Anomalies_Beginning", popup_final_fail = "Evaluation_Anomalies_BadFail", popup_final_good = "Evaluation_Anomalies_Good", popup_final_great = "Evaluation_Anomalies_Great", objective = T{8061, "Analyse <target> Anomalies at Sol <timeout>. Anomalies Analysed: <count>"}, analyzed = 0, } function MG_Anomalies:MsgAnomalyAnalyzed() self.analyzed = self.analyzed + 1 end function MG_Anomalies:GetProgress() return self.analyzed end DefineClass.MG_RareExport = { __parents = { "MissionGoal" }, popup_intro = "Evaluation_Export_Beginning", popup_final_fail = "Evaluation_Export_BadFail", popup_final_good = "Evaluation_Export_Good", popup_final_great = "Evaluation_Export_Great", objective = T{8062, "Export <target> Rare Metals at Sol <timeout>. Rare Metals Exported: <count>"}, amount = 0, } function MG_RareExport:MsgMarkPreciousMetalsExport(city, amount) self.amount = self.amount + amount end function MG_RareExport:GetProgress() return self.amount / const.ResourceScale end
function ispali(str) i, j = 1, #str while i < j do if string.byte(str, i) ~= string.byte(str, j) then return false end i, j = i + 1, j - 1 end return true end print(ispali("step on no pets")) print(ispali("banana"))
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local ITEM = Clockwork.item:New("clothes_base"); ITEM.name = "ItemMedicUniform"; ITEM.uniqueID = "medic_uniform"; ITEM.group = "group03m"; ITEM.weight = 3; ITEM.access = "m"; ITEM.business = true; ITEM.protection = 0.1; ITEM.description = "ItemMedicUniformDesc"; -- Called when a replacement is needed for a player. function ITEM:GetReplacement(player) if (string.lower(player:GetModel()) == "models/humans/group01/jasona.mdl") then return "models/humans/group03m/male_02.mdl"; end; end; ITEM:Register();
dofile("/data/local/tmp/c/engine/BasicEngine.lua") -- Businesses = "遍历测试" Edition = "1.0.0"
TestMisc = {} function TestMisc:testRemove() local a = BasicClassA:New() a:Remove() lu.assertEquals( BasicClassA:GetInstances()[a], nil ) collectgarbage( "collect" ) end function TestMisc:testRemoveIndex() local a = BasicClassA:New() a:Remove() lu.assertEquals( BasicClassA:GetInstances()[a], nil ) local b, err = pcall( function() local x = a.Initialize end ) lu.assertEquals( b, false ) lu.assertStrContains( err, "Attempt to index a removed class" ) end function TestMisc:testRemoveNewIndex() local a = BasicClassA:New() a:Remove() lu.assertEquals( BasicClassA:GetInstances()[a], nil ) local b, err = pcall( function() a.xyz = 3 end ) lu.assertEquals( b, false ) lu.assertStrContains( err, "Attempt to index a removed class" ) end function TestMisc:testGCLeaks() local a = BasicClassA:New() a = nil collectgarbage( "collect" ) local i = 0 for k, v in pairs( BasicClassA:GetInstances() ) do i = i +1 end lu.assertEquals( i, 0 ) end function TestMisc:testIsA() local a = BasicClassA:New() lu.assertEquals( lava.is_a(a, BasicClassA), true ) end function TestMisc:testOneClassPerFile() local b, err = pcall( function() lava.loadClass "tests/classes/malformed_two_classes.lua" end ) lu.assertEquals( b, false ) lu.assertStrContains( err, "Class definitions are restricted to 1 class per file/function" ) lava.removeClass( MalformedA ) end function TestMisc:testMissingConstructor() local b, err = pcall( function() MalformedMissingConstructor:New() end ) lu.assertEquals( b, false ) lu.assertStrContains( err, "Class MalformedMissingConstructor is missing a constructor" ) end function TestMisc:testVarnameConflict() _G.MalformedNameConflict = true local b, err = pcall( function() lava.loadClass "tests/classes/malformed_name_conflict.lua" end ) lu.assertEquals( b, false ) lu.assertStrContains( err, "Class name conflict! Found another variable at" ) end function TestMisc:testUserDefinedFinalizer() if not UserFinalizer then local b, err = pcall( function() lava.loadClass "tests/classes/user_defined_finalizer.lua" end ) lu.assertEquals( b, true ) end lu.assertEquals( _G.userFinalizerSingleton, UserFinalizer:New() ) end
Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } ESX = nil Config = { Commands = true, StatusBars = true, Key = false } Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(1) end end) RegisterNetEvent('esx-qalle-needs:openMenu') AddEventHandler('esx-qalle-needs:openMenu', function() OpenNeedsMenu() end) if Config.Commands then RegisterNetEvent('pee') AddEventHandler('pee', function() if Config.StatusBars then TriggerEvent('esx_status:getStatus', 'pee', function(status) if status.val < 200000 then TriggerServerEvent('esx-qalle-needs:add', 'pee', 1000000) local hashSkin = GetHashKey("mp_m_freemode_01") if GetEntityModel(PlayerPedId()) == hashSkin then TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'pee', 'male') else TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'pee', 'female') end else ESX.ShowNotification('~r~Vous n\'êtes pas dans le besoin') end end) else local hashSkin = GetHashKey("mp_m_freemode_01") if GetEntityModel(PlayerPedId()) == hashSkin then TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'pee', 'male') else TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'pee', 'female') end end end, false) RegisterNetEvent('shit') AddEventHandler('shit', function() if Config.StatusBars then TriggerEvent('esx_status:getStatus', 'shit', function(status) if status.val < 200000 then TriggerServerEvent('esx-qalle-needs:add', 'shit', 1000000) TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'poop') else ESX.ShowNotification('~r~Vous n\'êtes pas dans le besoin') end end) else TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'poop') end end, false) --else --Citizen.CreateThread(function() --while true do --Citizen.Wait(5) --if IsControlJustReleased(0, 170) then --OpenNeedsMenu() --end --end --end) end function OpenNeedsMenu() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'esx-qalle-needsmenu', { title = 'Mes besoins', align = 'top-right', elements = { { label = 'Faire petit besoin', value = 'pee' }, { label = 'Faire gros besoin', value = 'poop' } } }, function(data, menu) local value = data.current.value if value == 'pee' then menu.close() if Config.StatusBars then TriggerEvent('esx_status:getStatus', 'pee', function(status) if status.val < 200000 then TriggerServerEvent('esx-qalle-needs:add', 'pee', 1000000) local hashSkin = GetHashKey("mp_m_freemode_01") if GetEntityModel(PlayerPedId()) == hashSkin then TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'pee', 'male') else TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'pee', 'female') end else ESX.ShowNotification('~r~Tu n\'a pas envie de faire tes besoins.') end end) else local hashSkin = GetHashKey("mp_m_freemode_01") if GetEntityModel(PlayerPedId()) == hashSkin then TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'pee', 'male') else TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'pee', 'female') end end elseif value == 'poop' then menu.close() if Config.StatusBars then TriggerEvent('esx_status:getStatus', 'shit', function(status) if status.val < 200000 then --TriggerServerEvent('esx-qalle-needs:add', 'shit', 1000000) TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'poop') else ESX.ShowNotification('~r~Tu n\'a pas envie de faire tes besoins.') end end) else TriggerServerEvent('esx-qalle-needs:sync', GetPlayerServerId(PlayerId()), 'poop') end end end, function(data, menu) menu.close() end) end RegisterNetEvent('esx-qalle-needs:syncCL') AddEventHandler('esx-qalle-needs:syncCL', function(ped, need, sex) if need == 'pee' then Pee(ped, sex) else Poop(ped) end end) function Pee(ped, sex) local Player = ped local PlayerPed = GetPlayerPed(GetPlayerFromServerId(ped)) local particleDictionary = "core" local particleName = "ent_amb_peeing" local animDictionary = 'misscarsteal2peeing' local animName = 'peeing_loop' RequestNamedPtfxAsset(particleDictionary) while not HasNamedPtfxAssetLoaded(particleDictionary) do Citizen.Wait(0) end RequestAnimDict(animDictionary) while not HasAnimDictLoaded(animDictionary) do Citizen.Wait(0) end RequestAnimDict('missfbi3ig_0') while not HasAnimDictLoaded('missfbi3ig_0') do Citizen.Wait(1) end if sex == 'male' then SetPtfxAssetNextCall(particleDictionary) local bone = GetPedBoneIndex(PlayerPed, 11816) local heading = GetEntityPhysicsHeading(PlayerPed) TaskPlayAnim(PlayerPed, animDictionary, animName, 8.0, -8.0, -1, 0, 0, false, false, false) local effect = StartParticleFxLoopedOnPedBone(particleName, PlayerPed, 0.0, 0.2, 0.0, -140.0, 0.0, 0.0, bone, 2.5, false, false, false) Wait(3500) StopParticleFxLooped(effect, 0) ClearPedTasks(PlayerPed) else SetPtfxAssetNextCall(particleDictionary) bone = GetPedBoneIndex(PlayerPed, 11816) local heading = GetEntityPhysicsHeading(PlayerPed) TaskPlayAnim(PlayerPed, 'missfbi3ig_0', 'shit_loop_trev', 8.0, -8.0, -1, 0, 0, false, false, false) local effect = StartParticleFxLoopedOnPedBone(particleName, PlayerPed, 0.0, 0.0, -0.55, 0.0, 0.0, 20.0, bone, 2.0, false, false, false) Wait(3500) Citizen.Wait(100) StopParticleFxLooped(effect, 0) ClearPedTasks(PlayerPed) end end function Poop(ped) local Player = ped local PlayerPed = GetPlayerPed(GetPlayerFromServerId(ped)) local particleDictionary = "scr_amb_chop" local particleName = "ent_anim_dog_poo" local animDictionary = 'missfbi3ig_0' local animName = 'shit_loop_trev' RequestNamedPtfxAsset(particleDictionary) while not HasNamedPtfxAssetLoaded(particleDictionary) do Citizen.Wait(0) end RequestAnimDict(animDictionary) while not HasAnimDictLoaded(animDictionary) do Citizen.Wait(0) end SetPtfxAssetNextCall(particleDictionary) --gets bone on specified ped bone = GetPedBoneIndex(PlayerPed, 11816) --animation TaskPlayAnim(PlayerPed, animDictionary, animName, 8.0, -8.0, -1, 0, 0, false, false, false) --2 effets for more shit effect = StartParticleFxLoopedOnPedBone(particleName, PlayerPed, 0.0, 0.0, -0.6, 0.0, 0.0, 20.0, bone, 2.0, false, false, false) Wait(3500) effect2 = StartParticleFxLoopedOnPedBone(particleName, PlayerPed, 0.0, 0.0, -0.6, 0.0, 0.0, 20.0, bone, 2.0, false, false, false) Wait(1000) StopParticleFxLooped(effect, 0) Wait(10) StopParticleFxLooped(effect2, 0) end RegisterNetEvent('NB:openMenuNeeds') AddEventHandler('NB:openMenuNeeds', function() OpenNeedsMenu() end)
-- JWT verification module -- Adapted version of x25/luajwt for Kong. It provides various improvements and -- an OOP architecture allowing the JWT to be parsed and verified separately, -- avoiding multiple parsings. -- -- @see https://github.com/x25/luajwt local BasePlugin = require "kong.plugins.base_plugin" local jwt_decoder = require "kong.plugins.jwt.jwt_parser" local type = type local time = ngx.time local re_gmatch = ngx.re.gmatch local error = error local insert = table.insert local tostring = tostring local setmetatable = setmetatable local getmetatable = getmetatable local JwtValidationHandler = BasePlugin:extend() JwtValidationHandler.PRIORITY = 100 local err_list_mt = {} function table_to_string(tbl) local result = "" for k, v in pairs(tbl) do -- Check the key type (ignore any numerical keys - assume its an array) if type(k) == "string" then result = result.."[\""..k.."\"]".."=" end -- Check the value type if type(v) == "table" then result = result..table_to_string(v) elseif type(v) == "boolean" then result = result..tostring(v) else result = result.."\""..v.."\"" end result = result.."," end -- Remove leading commas from the result if result ~= "" then result = result:sub(1, result:len()-1) end return result end local function add_error(errors, k, v) if not errors then errors = {} end if errors and errors[k] then if getmetatable(errors[k]) ~= err_list_mt then errors[k] = setmetatable({errors[k]}, err_list_mt) end insert(errors[k], v) else errors[k] = v end return errors end --[[ JWT public interface ]]-- --- Verify id and exp claims -- Claims are verified by type and a check. -- @return A boolean indicating true if no errors zere found -- @return A list of errors local function verify_claims(claims) local errors local id = claims["id"] if id == nil then errors = add_error(errors, "id", "is not present") elseif type(id) ~= "string" then errors = add_error(errors, "id", "must be a string") else id = tonumber(id) if id == nil then errors = add_error(errors, "id", "is invalid. It must be a number represented as a string") else kong.service.request.set_header("x-user-id", id) end end local profile_id = claims["profile"] if profile_id == nil then errors = add_error(errors, "profile", "is not present") elseif type(profile_id) ~= "number" then errors = add_error(errors, "profile", "must be a number") else kong.service.request.set_header("x-user-profile-id", profile_id) end local exp = claims["exp"] if exp == nil then errors = add_error(errors, "exp", "is not present") elseif type(exp) ~= "number" then errors = add_error(errors, "exp", "must be a number") end return errors == nil, errors end --- Retrieve a JWT in a request. -- Checks for the JWT in the `Authorization` header. -- @param conf Plugin configuration -- @return token JWT token contained in request (can be a table) or nil -- @return err local function retrieve_token() local authorization_header = kong.request.get_header("authorization") if authorization_header then local iterator, iter_err = re_gmatch(authorization_header, "\\s*[Bb]earer\\s+(.+)") if not iterator then return nil, iter_err end local m, err = iterator() if err then return nil, err end if m and #m > 0 then return m[1] end end end local function do_authentication(conf) -- Retrieve token local token, err = retrieve_token() if err then kong.log.err(err) return kong.response.exit(500, { message = "An unexpected error occurred" }) end local token_type = type(token) if token_type ~= "string" then if token_type == "nil" then return false, { status = 401, message = "Unauthorized" } elseif token_type == "table" then return false, { status = 401, message = "Multiple tokens provided" } else return false, { status = 401, message = "Unrecognizable token" } end end -- Decode token local jwt, err = jwt_decoder:new(token) if err then return false, { status = 401, message = "Bad token; " .. tostring(err) } end -- Verify algorithim if jwt.header.alg ~= (conf.algorithm or "HS256") then return false, {status = 403, message = "Invalid algorithm"} end -- Verify the JWT registered claims local ok_claims, errors = verify_claims(jwt.claims) if not ok_claims then return false, { status = 401, message = "Token claims invalid: " .. table_to_string(errors) } end -- Verify expiration local exp = jwt.claims["exp"] if exp <= time() then return false, { status = 403, message = "Token expired" } end local verified_signature = jwt:verify_signature(conf.signature_key) if not verified_signature then kong.log.err("Invalid signature") return false, { status = 401, message = "Invalid token signature" } end return true end function JwtValidationHandler:new() JwtValidationHandler.super.new(self, "jwt-validation") end function JwtValidationHandler:access(conf) JwtValidationHandler.super.access(self) -- check if preflight request and whether it should be authenticated if kong.request.get_method() == "OPTIONS" then return end local ok, err = do_authentication(conf) if not ok then return kong.response.exit(err.status, err.errors or { message = err.message }) end end return JwtValidationHandler
local tp = require "tprint" local list = { {item = "socks", price=10, qty=5, discount=0, note="nice and warm"}, {item = "hat", price=44, qty=33, discount=0.2, note="old fashioned"}, {item = "hat", price=60, qty=20, discount=0.1, note="stylish"}, {item = "gloves", price=55, qty=25, discount=0.4, note="made of wool"}, {item = "cardigan", price=255, qty=11, discount=0.1, note="a bit pricey"}, {item = "HAT", price=40, qty=25, discount=0.2, note="modern"}, {item = "Shoes", price=155, qty=4, discount=0, note="for running"}, {item = "hat", price=10, qty=50, discount=0, note="cheap"}, } -- with option "sort" we specify how our data should be sorted -- by default table is not sorted -- rows maintain its natural order of their integer index print(tp(list,{column={"item","note","price","discount","qty"}}), "\n") -- note that sort can only be applied to columns that contain either strings or numbers, -- unless you also provide a compare function -- we can specify a single column to sort by -- this assumes ascending order on column price print(tp(list,{column={"item","note","price","discount","qty"}, sort="price"}), "\n") -- however, we get more control by specifying columns by their key name -- by adding suffix "<" or ">" to column name we can assign order -- < ascending -- > descending -- if suffix is not provided then ascending order is assumed -- descending for column "price" print(tp(list,{column={"item","note","price","discount","qty"}, sort="price>"}), "\n") -- we can provide table to sort by multiple columns -- first sort ascending by column "item", then descending by "price" print(tp(list,{column={"item","note","price","discount","qty"}, sort={"item<", "price>"}}), "\n") -- by adding prefix "_" to column name, -- we can specify to ignore string lower and upper case print(tp(list,{column={"item","note","price","discount","qty"}, sort={"_item<", "price>"}}), "\n") -- you can also specify custom compare function f -- f(a,b) --> boolean -- a,b are values of any type, so make sure to compare only compatible types -- function should return true if a should come before b and false otherwise print(tp(list,{column={"item","note","price","discount","qty"}, sortCmp = function(a,b) return a < b end, sort={"_item<", "price>"}}), "\n") local _, msg, err -- example of invalid setting function err() print(tp(list,{column={"item","note","price","discount","qty"}, sort=false}), "\n") end _, msg = pcall(err) print(msg) -- example of invalid setting -- only columns that are actually in data table are allowed -- sorting calculated columns is not supported function err() print(tp(list,{column={"item","note","price","discount","qty"}, sort="missing"}), "\n") end _, msg = pcall(err) print(msg)
-- Setting up the general settings vim.o.encoding = "utf8" vim.o.mouse = "a" vim.o.clipboard = "unnamedplus" vim.o.sw = 4 vim.o.expandtab = true vim.o.smartindent = true vim.o.number = true vim.o.rnu = true vim.o.nuw = 1 vim.o.wrap = false vim.o.swapfile = false vim.o.backup = false vim.o.undodir = ConfigPath .. "/.undodir" vim.o.undofile = true vim.o.ignorecase = true vim.o.incsearch = true vim.o.cursorline = true vim.o.colorcolumn = "120" vim.cmd("highlight ColoColumn ctermbg=0 guibg=lightgrey") vim.o.splitbelow = true vim.o.splitright = true
ITEM.name = "King Arms MR" ITEM.description = "Taiwanese reflex sight. T type sight." ITEM.category = "Attachments" ITEM.width = 1 ITEM.height = 1 ITEM.attachName = "md_reflex" ITEM.model = "models/cw2/attachments/microt1.mdl" ITEM.upgradeIcon = Material("materials/vgui/ui/stalker/weaponupgrades/sights.png") ITEM.attachSlot = 1 --ITEM.busflag = "SPECIAL3" ITEM.price = 8500 ITEM.repairCost = ITEM.price/100*1 ITEM.weight = 0.105 ITEM.img = ix.util.GetMaterial("cotz/ui/icons/attachment_reddot6.png")
player_state_addr = 0x000E; player_state_dying = 6; player_float_addr = 0x001D; player_float_flagpole = 3; player_page_addr = 0x006D; player_horizpos_addr = 0x0086; minimum_frames = 197; emu.speedmode("maximum"); while true do if (emu.framecount() > minimum_frames) then --dead? local dead = memory.readbyte(player_state_addr) == player_state_dying; --flagpole? local won = memory.readbyte(player_float_addr) == player_float_flagpole; if (dead or won) then local str = (dead and "died" or "won"); local x_pos = math.floor(memory.readbyteunsigned(player_page_addr)*256 + memory.readbyteunsigned(player_horizpos_addr)); local framecount = emu.framecount(); io.write(str, " ", x_pos, " ", framecount, "\n"); os.exit(0); end; end; emu.frameadvance(); end
corellian_butterfly_defender = Creature:new { objectName = "@mob/creature_names:corellian_butterfly_defender", socialGroup = "butterfly", faction = "", level = 18, chanceHit = 0.32, damageMin = 210, damageMax = 220, baseXp = 1257, baseHAM = 2000, baseHAMmax = 2400, armor = 0, resists = {5,115,-1,-1,-1,-1,-1,-1,-1}, meatType = "meat_insect", meatAmount = 16, hideType = "hide_scaley", hideAmount = 16, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.25, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK + HERD, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/corellian_butterfly_defender.iff"}, hues = { 0, 1, 2, 3, 4, 5, 6, 7 }, controlDeviceTemplate = "object/intangible/pet/corellian_butterfly_hue.iff", scale = 1.2, lootGroups = {}, weapons = {"creature_spit_small_yellow"}, conversationTemplate = "", attacks = { {"",""}, {"intimidationattack",""} } } CreatureTemplates:addCreatureTemplate(corellian_butterfly_defender, "corellian_butterfly_defender")
---@diagnostic disable-next-line: unused-local return function(client, bufnr) -- Enable completion triggered by <c-x><c-o> vim.opt.omnifunc = 'v:lua.vim.lsp.omnifunc' -- Enable lsp_signature require('lsp_signature').on_attach() if client.name == 'tsserver' or 'jsonls' then client.resolved_capabilities.document_formatting = false client.resolved_capabilities.document_range_formatting = false end if client.name == 'tsserver' then local ts_utils = require 'nvim-lsp-ts-utils' ts_utils.setup { debug = false, disable_commands = false, enable_import_on_completion = true, -- import all import_all_timeout = 5000, -- ms -- lower numbers indicate higher priority import_all_priorities = { same_file = 1, -- add to existing import statement local_files = 2, -- git files or files with relative path markers buffer_content = 3, -- loaded buffer content buffers = 4, -- loaded buffer names }, import_all_scan_buffers = 100, import_all_select_source = false, -- eslint eslint_enable_code_actions = false, eslint_enable_disable_comments = true, eslint_bin = 'eslint_d', eslint_enable_diagnostics = false, eslint_opts = {}, -- formatting enable_formatting = false, formatter = 'prettier', formatter_opts = {}, -- update imports on file move update_imports_on_move = false, require_confirmation_on_move = false, watch_dir = nil, -- filter diagnostics filter_out_diagnostics_by_severity = {}, filter_out_diagnostics_by_code = {}, -- inlay hints auto_inlay_hints = true, inlay_hints_highlight = 'Comment', } -- required to fix code action ranges and filter diagnostics ts_utils.setup_client(client) -- no default maps, so you may want to define some here local opts = { silent = true } vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gs', ':TSLspOrganize<CR>', opts) vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gr', ':TSLspRenameFile<CR>', opts) vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gi', ':TSLspImportAll<CR>', opts) end vim.cmd [[augroup Format]] vim.cmd [[autocmd! * <buffer>]] vim.cmd [[autocmd BufWritePre <buffer> lua vim.lsp.buf.formatting_sync()]] vim.cmd [[augroup END]] end
-- local int = int local abs = abs local min = min local max = max local sin = sin local cos = cos local task = task local Color = Color local New = New local IsValid = IsValid local PlaySound = PlaySound local SetImageState = SetImageState local Render = Render local Del = Del local ObjList = ObjList local KeyIsDown = KeyIsDown local Dist = Dist local Angle = Angle LoadPS('player_death_ef', 'THlib\\player\\player_death_ef.psi', 'parimg1') LoadPS('graze', 'THlib\\player\\graze.psi', 'parimg6') LoadImageFromFile('player_spell_mask', 'THlib\\player\\spellmask.png') --- ---@class THlib.player_class:object player_class = Class(object) function player_class:init() self.group = GROUP_PLAYER self.y = -176 self.supportx = 0 self.supporty = self.y self.hspeed = 4 self.lspeed = 2 self.collect_line = 96 self.slow = 0 self.layer = LAYER_PLAYER self.lr = 1 self.lh = 0 self.fire = 0 self.lock = false self.dialog = false--是否处于对话状态 self.nextshoot = 0 self.nextspell = 0 self.A = 0--|自机判定大小 self.B = 0--| --self.nextcollect=0--HZC收点系统 self.death = 0--miss之后的计时器,100->0 self.protect = 120 lstg.player = self player = self self.grazer = New(grazer) if not lstg.var.init_player_data then error('Player data has not been initialized. (Call function item.PlayerInit.)') end self.support = int(lstg.var.power / 100)--子机数量 self.sp = {} self.time_stop = false end function player_class:frame() --find target if ((not IsValid(self.target)) or (not self.target.colli)) then player_class.findtarget(self) end if not KeyIsDown 'shoot' then self.target = nil end -- local dx = 0 local dy = 0 local v = self.hspeed if (self.death == 0 or self.death > 90) and (not self.lock) and not (self.time_stop) then --slow if KeyIsDown 'slow' then self.slow = 1 else self.slow = 0 end --shoot and spell if not self.dialog then if KeyIsDown 'shoot' and self.nextshoot <= 0 then self.class.shoot(self) end if KeyIsDown 'spell' and self.nextspell <= 0 and lstg.var.bomb > 0 and not lstg.var.block_spell then --spell item.PlayerSpell() lstg.var.bomb = lstg.var.bomb - 1 self.class.spell(self) self.death = 0 end else self.nextshoot = 15 self.nextspell = 30--每隔15帧处理一次shoot,每隔30帧处理一次spell end --move if self.death == 0 and not self.lock then if self.slowlock then self.slow = 1 end if self.slow == 1 then v = self.lspeed end if KeyIsDown 'up' then dy = dy + 1 end if KeyIsDown 'down' then dy = dy - 1 end if KeyIsDown 'left' then dx = dx - 1 end if KeyIsDown 'right' then dx = dx + 1 end if dx * dy ~= 0 then v = v * SQRT2_2 end--斜向移动时除以根号2 self.x = self.x + v * dx self.y = self.y + v * dy --限位 self.x = max(min(self.x, lstg.world.pr - 8), lstg.world.pl + 8) self.y = max(min(self.y, lstg.world.pt - 32), lstg.world.pb + 16) end --fire if KeyIsDown 'shoot' and not self.dialog then self.fire = self.fire + 0.16 else self.fire = self.fire - 0.16 end if self.fire < 0 then self.fire = 0 end if self.fire > 1 then self.fire = 1 end --收点 if self.y > self.collect_line then for i, o in ObjList(GROUP_ITEM) do o.attract = 8 end --HZC收点系统 -- else -- if self.y>self.collect_line then -- for i,o in ObjList(GROUP_ITEM) do o.attract=8 self.item=i -- end -- if self.nextcollect==0 then -- item.playercollect(self.item) -- end -- self.item=0 -- self.nextcollect=60 else if KeyIsDown 'slow' then for i, o in ObjList(GROUP_ITEM) do if Dist(self, o) < 48 then o.attract = max(o.attract, 3) end end else for i, o in ObjList(GROUP_ITEM) do if Dist(self, o) < 24 then o.attract = max(o.attract, 3) end end end end elseif self.death == 90 then if self.time_stop then self.death = self.death - 1 end--不受时停影响 item.PlayerMiss() --反色圆效果 self.deathee = {} self.deathee[1] = New(deatheff, self.x, self.y, 'first') self.deathee[2] = New(deatheff, self.x, self.y, 'second') --粒子效果 New(player_death_ef, self.x, self.y) elseif self.death == 84 then if self.time_stop then self.death = self.death - 1 end self.hide = true self.support = int(lstg.var.power / 100) elseif self.death == 50 then if self.time_stop then self.death = self.death - 1 end self.x = 0 self.supportx = 0 self.y = -236 self.supporty = -236 self.hide = false New(bullet_deleter, self.x, self.y)--消弹 elseif self.death < 50 and not (self.lock) and not (self.time_stop) then --此处没有self.death-1,会被时停影响 self.y = -176 - 1.2 * self.death--从下向上出现 end --img --加上time_stop的限制来实现图像时停 if not (self.time_stop) then --根据lr决定显示哪一帧 if abs(self.lr) == 1 then self.img = self.imgs[int(self.ani / 8) % 8 + 1] elseif self.lr == -6 then self.img = self.imgs[int(self.ani / 8) % 4 + 13] elseif self.lr == 6 then self.img = self.imgs[int(self.ani / 8) % 4 + 21] elseif self.lr < 0 then self.img = self.imgs[7 - self.lr] elseif self.lr > 0 then self.img = self.imgs[15 + self.lr] end --设置判定(碰撞盒大小) self.a = self.A self.b = self.B --计算lr self.lr = self.lr + dx; if self.lr > 6 then self.lr = 6 end if self.lr < -6 then self.lr = -6 end if self.lr == 0 then self.lr = self.lr + dx end if dx == 0 then if self.lr > 1 then self.lr = self.lr - 1 end if self.lr < -1 then self.lr = self.lr + 1 end end --低速过渡状态,用于子机位置过渡、判定点显示过渡 self.lh = self.lh + (self.slow - 0.5) * 0.3 if self.lh < 0 then self.lh = 0 end if self.lh > 1 then self.lh = 1 end if self.nextshoot > 0 then self.nextshoot = self.nextshoot - 1 end if self.nextspell > 0 then self.nextspell = self.nextspell - 1 end --if self.nextcollect>0 then self.nextcollect=self.nextcollect-1 end--HZC收点系统 if self.support > int(lstg.var.power / 100) then self.support = self.support - 0.0625 elseif self.support < int(lstg.var.power / 100) then self.support = self.support + 0.0625 end if abs(self.support - int(lstg.var.power / 100)) < 0.0625 then self.support = int(lstg.var.power / 100) end self.supportx = self.x + (self.supportx - self.x) * 0.6875 self.supporty = self.y + (self.supporty - self.y) * 0.6875 if self.protect > 0 then self.protect = self.protect - 1 end if self.death > 0 then self.death = self.death - 1 end lstg.var.pointrate = item.PointRateFunc(lstg.var) --更新子机 if self.slist then --子机位置表 self.sp = {}--子机 if self.support == 5 then for i = 1, 4 do self.sp[i] = MixTable(self.lh, self.slist[6][i]) self.sp[i][3] = 1--子机火力,一般大于0.5时才有效 end else local s = int(self.support) + 1 local t = self.support - int(self.support) for i = 1, 4 do if self.slist[s][i] and self.slist[s + 1][i] then self.sp[i] = MixTable(t, MixTable(self.lh, self.slist[s][i]), MixTable(self.lh, self.slist[s + 1][i]) ) self.sp[i][3] = 1 elseif self.slist[s + 1][i] then self.sp[i] = MixTable(self.lh, self.slist[s + 1][i]) self.sp[i][3] = t end end end end -- end --time_stop if self.time_stop then self.timer = self.timer - 1 end end function player_class:render() --闪烁蓝色 --TODO 反复set影响效率 if self.protect % 3 == 1 then SetImageState(self.img, '', Color(0xFF0000FF))--初始值应避开此条件 else SetImageState(self.img, '', Color(0xFFFFFFFF)) end object.render(self) end function player_class:colli(other) if self.death == 0 and not self.dialog and not cheat then if self.protect == 0 then --miss PlaySound('pldead00', 0.5) self.death = 100 end if other.group == GROUP_ENEMY_BULLET then Del(other) end end end ---追踪功能,以最接近垂直方向的敌人作为目标 function player_class:findtarget() self.target = nil local maxpri = -1 for i, o in ObjList(GROUP_ENEMY) do if o.colli then local dx = self.x - o.x local dy = self.y - o.y local pri = abs(dy) / (abs(dx) + 0.01) if pri > maxpri then maxpri = pri self.target = o end end end end ---擦弹功能 ---@class THlib.grazer:object grazer = Class(object) function grazer:init() self.layer = LAYER_ENEMY_BULLET_EF + 50 self.group = GROUP_PLAYER self.player = lstg.player self.grazed = false self.img = 'graze' ParticleStop(self) self.a = 24 self.b = 24 self.aura = 0 end function grazer:frame() self.x = self.player.x self.y = self.player.y self.hide = self.player.hide if not self.player.time_stop then self.aura = self.aura + 1.5 end -- if self.grazed then PlaySound('graze', 0.3, self.x / 200) self.grazed = false ParticleFire(self) else ParticleStop(self) end end function grazer:render() --self.x = self.player.x --self.y = self.player.y object.render(self) --渲染判定点,根据低速过渡状态改变透明度和大小,匀速自转 --写在这里可能是为了实现gzz效果 SetImageState('player_aura', '', Color(0xC0FFFFFF) * self.player.lh + Color(0x00FFFFFF) * (1 - self.player.lh)) Render('player_aura', self.x, self.y, self.aura, 2 - self.player.lh) SetImageState('player_aura', '', Color(0xC0FFFFFF)) Render('player_aura', self.x, self.y, -self.aura, self.player.lh) end function grazer:colli(other) if other.group ~= GROUP_ENEMY and (not other._graze) then item.PlayerGraze() lstg.player.grazer.grazed = true other._graze = true --只能擦一次,激光的擦弹由激光对象计算 end end ---直线 ---@class THlib.player_bullet_straight:object player_bullet_straight = Class(object) ---@param img string ---@param x number ---@param y number ---@param v number ---@param angle number ---@param dmg number function player_bullet_straight:init(img, x, y, v, angle, dmg) self.group = GROUP_PLAYER_BULLET self.layer = LAYER_PLAYER_BULLET self.img = img self.x = x self.y = y self.rot = angle self.vx = v * cos(angle) self.vy = v * sin(angle) self.dmg = dmg if self.a ~= self.b then self.rect = true end end ---直线,colli=false,没有img ---@class THlib.player_bullet_hide:object player_bullet_hide = Class(object) function player_bullet_hide:init(a, b, x, y, v, angle, dmg, delay) self.group = GROUP_PLAYER_BULLET self.layer = LAYER_PLAYER_BULLET self.colli = false self.a = a self.b = b self.x = x self.y = y self.rot = angle self.vx = v * cos(angle) self.vy = v * sin(angle) self.dmg = dmg self.delay = delay or 0 end function player_bullet_hide:frame() if self.timer == self.delay then self.colli = true end end ---诱导 ---@class THlib.player_bullet_trail:object player_bullet_trail = Class(object) function player_bullet_trail:init(img, x, y, v, angle, target, trail, dmg) self.group = GROUP_PLAYER_BULLET self.layer = LAYER_PLAYER_BULLET self.img = img self.x = x self.y = y self.rot = angle self.v = v self.target = target self.trail = trail self.dmg = dmg end function player_bullet_trail:frame() if IsValid(self.target) and self.target.colli then local a = math.mod(Angle(self, self.target) - self.rot + 720, 360) if a > 180 then a = a - 360 end --有限程度的诱导 local da = self.trail / (Dist(self, self.target) + 1) if da >= abs(a) then self.rot = Angle(self, self.target) else self.rot = self.rot + sign(a) * da end end self.vx = self.v * cos(self.rot) self.vy = self.v * sin(self.rot) end ---bomb颜色遮罩 ---@class THlib.player_spell_mask:object player_spell_mask = Class(object) function player_spell_mask:init(r, g, b, t1, t2, t3) self.x = 0 self.y = 0 self.group = GROUP_GHOST self.layer = LAYER_BG + 1 self.img = 'player_spell_mask' self.red = r self.green = g self.blue = b SetImageState('player_spell_mask', 'mul+add', Color(0, r, g, b)) task.New(self, function() for i = 1, t1 do SetImageState('player_spell_mask', 'mul+add', Color(i * 255 / t1, r, g, b)) task.Wait(1) end task.Wait(t2) for i = t3, 1, -1 do SetImageState('player_spell_mask', 'mul+add', Color(i * 255 / t1, r, g, b)) task.Wait(1) end Del(self) end) end function player_spell_mask:frame() task.Do(self) end ---miss时的粒子效果 ---@class THlib.player_death_ef:object player_death_ef = Class(object) function player_death_ef:init(x, y) self.x = x self.y = y self.img = 'player_death_ef' self.layer = LAYER_PLAYER + 50 end function player_death_ef:frame() if self.timer == 4 then ParticleStop(self) end if self.timer == 60 then Del(self) end end ---MixTable(x,t1,t2) ---对表中数值进行线性组合 ---r=(1-x)*t1+x*t2 ---r=(1-x)*t1前半+x*t1后半 function MixTable(x, t1, t2) local r = {} local y = 1 - x if t2 then for i = 1, #t1 do r[i] = y * t1[i] + x * t2[i] end return r else local n = int(#t1 / 2) for i = 1, n do r[i] = y * t1[i] + x * t1[i + n] end return r end end ---miss时的圆形扩散效果 ---@class THlib.deatheff:object deatheff = Class(object) function deatheff:init(x, y, type_) self.x = x self.y = y self.type = type_ self.size = 0 self.size1 = 0 self.layer = LAYER_TOP - 1 task.New(self, function() local size = 0 local size1 = 0 if self.type == 'second' then task.Wait(30) end for i = 1, 360 do self.size = size self.size1 = size1 size = size + 12 size1 = size1 + 8 task.Wait(1) end end) end function deatheff:frame() task.Do(self) if self.timer > 180 then Del(self) end end function deatheff:render() if self.type == 'first' then --5个反色圆,1大4小 rendercircle(self.x, self.y, self.size, 180) rendercircle(self.x + 35, self.y + 35, self.size1, 180) rendercircle(self.x + 35, self.y - 35, self.size1, 180) rendercircle(self.x - 35, self.y + 35, self.size1, 180) rendercircle(self.x - 35, self.y - 35, self.size1, 180) elseif self.type == 'second' then rendercircle(self.x, self.y, self.size, 180) end end ---player列表 ---{显示名, 类名(score用), 简称(rep显示用)} ---@class THlib.player_list player_list = { { 'Hakurei Reimu', 'reimu_player', 'Reimu' }, { 'Kirisame Marisa', 'marisa_player', 'Marisa' }, { 'Shalimar', 'shababa_player', 'Shalimar' }, } Include 'THlib/player/reimu/reimu.lua' Include 'THlib/player/marisa/marisa.lua' Include 'THlib/player/shababa/shababa_player.lua'
require "core/game/camera" GameBase = GameBase or { world = nil, -- Default world camera_unit = nil, -- Default camera game = nil, -- User Game game_level = nil, _test_package = nil, } function GameBase.init() -- Create world GameBase.world = Device.create_world() -- Create default camera GameBase.camera_unit = World.spawn_unit(GameBase.world, "core/units/camera") local scene_graph = World.scene_graph(GameBase.world) local camera_transform = SceneGraph.instance(scene_graph, GameBase.camera_unit) SceneGraph.set_local_position(scene_graph, camera_transform, Vector3(0, 6.5, -30)) -- Load test level if launched from Level Editor. if TEST then GameBase._test_package = Device.create_resource_package("_level_editor_test") ResourcePackage.load(GameBase._test_package) ResourcePackage.flush(GameBase._test_package) World.load_level(GameBase.world, "_level_editor_test") else if GameBase.game_level then World.load_level(GameBase.world, GameBase.game_level) end end if GameBase.game and GameBase.game.level_loaded then GameBase.game.level_loaded() end end function GameBase.update(dt) -- Update world World.update(GameBase.world, dt) if TEST then -- Stop the engine when the 'ESC' key is released if Keyboard.released(Keyboard.button_id("escape")) then Device.quit() end end if GameBase.game and GameBase.game.update then GameBase.game.update(dt) end end function GameBase.render(dt) if GameBase.game and GameBase.game.render then GameBase.game.render(dt) end Device.render(GameBase.world, GameBase.camera_unit) end function GameBase.shutdown() if GameBase.game and GameBase.game.shutdown then GameBase.game.shutdown() end Device.destroy_world(GameBase.world) if GameBase._test_package then Device.destroy_resource_package(GameBase._test_package) end end
-- Very very simple XML library, misses a lot of features local xml = {} --- Tags are tables as follow: --- name: Name --- attr: Attributes --- parent: Parent --- childrens: Childrens --- What this function return is a root tag (just a tag with no name, no attribute and no parent, that have all tags (not nested ones) as childrens) function xml.parse(str) local chars = string.toCharArray(str) local line = 1 local rootTag = { name = nil, attr = nil, parent = nil, childrens = {} } local ok, err = pcall(function() local currentTag = rootTag local i = 1 local _st = false -- is parsing tag name? (<ohml>) local _sta = false -- is parsing attributes? local _te = false -- is tag a ending tag? (</ohml>) local _tn = "" -- tag name local _otn = "" -- old tag name local _ott = "" -- old parsing text local _tap = "" -- tag attribute propety (name) local _tav = "" -- tag attribute value local _tt = "" -- currently parsing text local _ttcdata = false -- is the current parsing text in a CDATA section? (<![CDATA ]]>) local _itap = false -- is parsing attribute property? local _ta = {} -- currently parsing attributes local _ota = {} -- old parsing attributes while i < #chars do local ch = chars[i] if ch == '/' and not _sta and _tt == "" then i = i + 1 ch = chars[i] -- skip "/" _te = true end if ch == '\n' then line = line + 1 end if _sta then if _itap then if ch == '=' then _itap = false elseif ch ~= " " then _tap = _tap .. ch end else if ch ~= ' ' and ch ~= '>' then _tav = _tav .. ch end end end if _st then if ch == '>' then _st = false _sta = false if _te then currentTag = currentTag.parent _te = false else if _tap ~= "" then _ta[_tap] = load("return " .. _tav)() -- value conversion, insecure _tap = "" _tav = "" end local tag = { name = _tn, attr = _ta, childrens = {}, parent = currentTag } table.insert(currentTag.childrens, tag) currentTag = tag end elseif ch == ' ' and not _te then if _tap ~= "" then _ta[_tap] = load("return " .. _tav)() -- value conversion, insecure end _tap = "" _tav = "" _sta = true _itap = true elseif not _sta then _tn = _tn .. ch if string.sub(_tn, string.len(_tn)-7) == "![CDATA[" then -- minus length of <![CDATA[ _ttcdata = true table.remove(currentTag.childrens) _st = false _sta = false _te = false _tt = _ott _tn = _otn _ta = _ota end end end if ch == '<' and not _ttcdata then if _tt ~= "" then local textTag = { name = "#text", content = _tt, attr = {}, childrens = {}, parent = currentTag } table.insert(currentTag.childrens, textTag) end _st = true _sta = false _te = false _otn = _tn _tn = "" _ott = _tt _tt = "" _ota = _ta _ta = {} end if not _st then if ch ~= "\r" and ch ~= "\n" and ch ~= "\t" then _tt = _tt .. ch else if _ttcdata then if string.sub(_tt, string.len(_tt)-2) == "]]>" then -- minus length of ]]> _tt = string.sub(_tt, 1, string.len(_tt)-3) _ttcdata = false else _tt = _tt .. ch end end end if _tt:sub(1, 1) == ">" then _tt = "" end end i = i + 1 end if _ttcdata then error("EOF in CDATA section, expected ]]>") end end) -- end of pcall if not ok then error("error at line " .. tostring(line) .. ": " .. tostring(err)) end return rootTag end return xml
FACTION.name = "SS-Reichssicherheitshauptamt" FACTION.desc = "Reich Security Main Office" FACTION.color = Color(255, 1, 1) FACTION.isDefault = false FACTION.pay = 125 FACTION.payTime = 900 FACTION.isGloballyRecognized = true FACTION_RHSA = FACTION.index
function GenerateResource(pPlayer, pCity) --Creates a Gold resource on a land plot that doesn't have a resource --Preference is for hills for i = 1, pCity:GetNumCityPlots() - 1, 1 do local fPlot = pCity:GetCityIndexPlot(i) if not fPlot:IsMountain() then if fPlot:IsHills() then if fPlot:GetResourceType(-1) == (-1) then fPlot:SetResourceType(GameInfoTypes.RESOURCE_GOLD, 1) return true end end end end --And if that fails, stick it pretty much anywhere for i = 1, pCity:GetNumCityPlots() - 1, 1 do local fPlot = pCity:GetCityIndexPlot(i) if not fPlot:IsMountain() then if fPlot:GetTerrainType() == TerrainTypes.TERRAIN_GRASS then if fPlot:GetResourceType(-1) == (-1) then fPlot:SetResourceType(GameInfoTypes.RESOURCE_GOLD, 1) return true end elseif fPlot:GetTerrainType() == TerrainTypes.TERRAIN_PLAINS then if fPlot:GetResourceType(-1) == (-1) then fPlot:SetResourceType(GameInfoTypes.RESOURCE_GOLD, 1) return true end elseif fPlot:GetTerrainType() == TerrainTypes.TERRAIN_DESERT then if fPlot:GetResourceType(-1) == (-1) then if not fPlot:GetFeatureType() == GameInfoTypes.FEATURE_OASIS then fPlot:SetResourceType(GameInfoTypes.RESOURCE_GOLD, 1) return true end end elseif fPlot:GetTerrainType() == TerrainTypes.TERRAIN_TUNDRA then if fPlot:GetResourceType(-1) == (-1) then fPlot:SetResourceType(GameInfoTypes.RESOURCE_GOLD, 1) return true end elseif fPlot:GetTerrainType() == TerrainTypes.TERRAIN_SNOW then if fPlot:GetResourceType(-1) == (-1) then fPlot:SetResourceType(GameInfoTypes.RESOURCE_GOLD, 1) return true end end end end return false end GameEvents.CityConstructed.Add(function(iPlayer, iCity, building) --Watch to see when a Iwan Palace is constructed if building == GameInfoTypes.BUILDING_IWAN_PALACE then local pPlayer = Players[iPlayer] local pCity = pPlayer:GetCityByID(iCity) --Try to generate a resource. Message if it fails if GenerateResource(pPlayer, pCity) == false then print("Could not place any resources.") end end end)
casting_rooted_modifier = class( {} ) function casting_rooted_modifier:DeclareFunctions() local funcs = { } return funcs end function casting_rooted_modifier:CheckState() local state = { [MODIFIER_STATE_SILENCED] = true, [MODIFIER_STATE_DISARMED] = true, [MODIFIER_STATE_ROOTED] = true } return state end function casting_rooted_modifier:OnDestroy() end function casting_rooted_modifier:IsHidden() return true end function casting_rooted_modifier:IsPurgable() return false end function casting_rooted_modifier:IsPurgeException() return false end function casting_rooted_modifier:IsStunDebuff() return false end function casting_rooted_modifier:IsDebuff() return false end
-- siamese network -- -- David-Alexandre Beaupre -- require 'nn' require 'cunn' function create_model(max_dips, nChannel) -- whole network local model = nn.Sequential() -- base = combination of left and right network local base = nn.ParallelTable() local left = nn.Sequential() -- building block (convolution, batch normalization and ReLU activation) local function ConvBNReLU(nInputPlane, nOutputPlane, kw, kh) left:add(nn.SpatialConvolution(nInputPlane, nOutputPlane, kw, kh)) left:add(nn.SpatialBatchNormalization(nOutputPlane, 1e-3)) left:add(nn.ReLU(true)) return left end local c = nChannel or 3 -- 5 layers for feature extraction ConvBNReLU(c, 32, 7, 7):add(nn.Dropout(0.2)) ConvBNReLU(32, 32, 7, 7):add(nn.Dropout(0.5)) ConvBNReLU(32, 64, 7, 7):add(nn.Dropout(0.5)) ConvBNReLU(64, 64, 7, 7):add(nn.Dropout(0.5)) ConvBNReLU(64, 64, 7, 7):add(nn.Dropout(0.5)) -- no ReLU activation for last layer left:add(nn.SpatialConvolution(64, 64, 7, 7)) left:add(nn.SpatialBatchNormalization(64, 1e-3)) -- left and right share parameters local right = left:clone('weight', 'bias', 'gradWeight', 'gradBias') left:add(nn.Transpose({2, 3}, {3, 4})) -- left is a vector left:add(nn.Reshape(1, 64)) -- right is a volume right:add(nn.Reshape(64, max_dips)) base:add(left):add(right) model:add(base) -- correlation between left and right (for every disparity location) model:add(nn.MM()) model:add(nn.Reshape(max_dips)) -- numerically stable probabilities model:add(nn.LogSoftMax()) return model end
function readfile(name) local f = io.open(name, "rb") if not f then return nil end local s = f:read("*a") f:close() return s end function similar(s1, s2) return string.lower(string.gsub(s1 or "", "%s", "")) == string.lower(string.gsub(s2 or "", "%s", "")) end function fail(msg) msg = msg or "failed" error(msg, 2) end function compare(input, output) local original = readfile(input) local recovered = readfile(output) if original ~= recovered then fail("comparison failed") else print("ok") end end local G = _G local set = rawset local warn = print local setglobal = function(table, key, value) warn("changed " .. key) set(table, key, value) end setmetatable(G, { __newindex = setglobal })
resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937" client_script "discord.lua"
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_marci_rebound_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_marci_rebound_lua:IsHidden() return true end function modifier_marci_rebound_lua:IsDebuff() return false end function modifier_marci_rebound_lua:IsPurgable() return true end -------------------------------------------------------------------------------- -- Initializations function modifier_marci_rebound_lua:OnCreated( kv ) self.parent = self:GetParent() self.ability = self:GetAbility() -- references -- self.duration = self:GetAbility():GetSpecialValueFor( "max_lob_travel_time" ) self.duration = 0.5 self.height = self:GetAbility():GetSpecialValueFor( "min_height_above_highest" ) self.min_distance = self:GetAbility():GetSpecialValueFor( "min_jump_distance" ) self.max_distance = self:GetAbility():GetSpecialValueFor( "max_jump_distance" ) self.radius = self:GetAbility():GetSpecialValueFor( "landing_radius" ) self.damage = self:GetAbility():GetSpecialValueFor( "impact_damage" ) self.debuff = self:GetAbility():GetSpecialValueFor( "debuff_duration" ) self.buff = self:GetAbility():GetSpecialValueFor( "ally_buff_duration" ) if not IsServer() then return end self.projectile = tonumber(kv.proj) self.target = EntIndexToHScript( kv.target ) self.point = Vector( kv.point_x, kv.point_y, 0 ) -- precaution against non-dodging TPs self.targetpos = self.target:GetOrigin() self.distancethreshold = 1000 -- apply motion if not self:ApplyHorizontalMotionController() then self.interrupted = true self:Destroy() end -- play effects local speed = self:GetAbility():GetSpecialValueFor( "move_speed" ) self:PlayEffects1( self.parent, speed ) end function modifier_marci_rebound_lua:OnRefresh( kv ) end function modifier_marci_rebound_lua:OnRemoved() end function modifier_marci_rebound_lua:OnDestroy() if not IsServer() then return end self:GetParent():RemoveHorizontalMotionController( self ) if self.interrupted then return end -- add buff to ally local allied = self.target:GetTeamNumber()==self.parent:GetTeamNumber() if allied then self.target:AddNewModifier( self.parent, -- player source self.ability, -- ability source "modifier_marci_rebound_lua_buff", -- modifier name { duration = self.buff } -- kv ) end local origin = self:GetParent():GetOrigin() local direction = self.point - origin local distance = direction:Length2D() direction.z = 0 direction = direction:Normalized() -- face towards self:GetParent():SetForwardVector( direction ) local duration = 0.5 local distance = math.min(math.max(distance,self.min_distance),self.max_distance) -- create arc local arc = self:GetParent():AddNewModifier( self:GetParent(), -- player source self:GetAbility(), -- ability source "modifier_generic_arc_lua", -- modifier name { dir_x = direction.x, dir_y = direction.y, duration = self.duration, distance = distance, height = self.height, fix_end = false, isStun = true, isForward = true, activity = ACT_DOTA_FLAIL, } -- kv ) arc:SetEndCallback( function( interrupted ) -- find enemies local enemies = FindUnitsInRadius( self.parent:GetTeamNumber(), -- int, your team number self.parent:GetOrigin(), -- point, center point nil, -- handle, cacheUnit. (not known) self.radius, -- float, radius. or use FIND_UNITS_EVERYWHERE DOTA_UNIT_TARGET_TEAM_ENEMY, -- int, team filter DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, -- int, type filter 0, -- int, flag filter 0, -- int, order filter false -- bool, can grow cache ) -- precache damage local damageTable = { -- victim = target, attacker = self.parent, damage = self.damage, damage_type = DAMAGE_TYPE_MAGICAL, ability = self.ability, --Optional. } for _,enemy in pairs(enemies) do -- damage damageTable.victim = enemy ApplyDamage(damageTable) -- slow enemy:AddNewModifier( self.parent, -- player source self.ability, -- ability source "modifier_marci_rebound_lua_debuff", -- modifier name { duration = self.debuff } -- kv ) end -- play effects self:PlayEffects4( self.parent:GetOrigin(), origin, self.radius ) end) -- play effects self:PlayEffects2( self.parent, arc, allied ) self:PlayEffects3( origin + distance*direction, self.radius ) end -------------------------------------------------------------------------------- -- Modifier Effects function modifier_marci_rebound_lua:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_OVERRIDE_ANIMATION, } return funcs end function modifier_marci_rebound_lua:GetOverrideAnimation() return ACT_DOTA_FLAIL end -------------------------------------------------------------------------------- -- Status Effects function modifier_marci_rebound_lua:CheckState() local state = { [MODIFIER_STATE_STUNNED] = true, } return state end -------------------------------------------------------------------------------- -- Motion Effects function modifier_marci_rebound_lua:UpdateHorizontalMotion( me, dt ) -- precaution against non-dodging tps local targetpos = self.target:GetOrigin() if (targetpos - self.targetpos):Length2D()>self.distancethreshold then self.dodged = true self.interrupted = true return end self.targetpos = targetpos local loc = ProjectileManager:GetTrackingProjectileLocation( self.projectile ) me:SetOrigin( GetGroundPosition( loc, me ) ) -- face towards me:FaceTowards( self.target:GetOrigin() ) end function modifier_marci_rebound_lua:OnHorizontalMotionInterrupted() self.interrupted = true self:Destroy() end -------------------------------------------------------------------------------- -- Graphics & Animations function modifier_marci_rebound_lua:PlayEffects1( caster, speed ) -- Get Resources local particle_cast = "particles/units/heroes/hero_marci/marci_rebound_charge_projectile.vpcf" local sound_cast = "Hero_Marci.Rebound.Cast" -- Create Particle local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_ABSORIGIN_FOLLOW, caster ) ParticleManager:SetParticleControlEnt( effect_cast, 1, caster, PATTACH_POINT_FOLLOW, "attach_hitloc", Vector(0,0,0), -- unknown true -- unknown, true ) ParticleManager:SetParticleControl( effect_cast, 2, Vector( speed, 0, 0 ) ) -- buff particle self:AddParticle( effect_cast, false, -- bDestroyImmediately false, -- bStatusEffect -1, -- iPriority false, -- bHeroEffect false -- bOverheadEffect ) -- Create Sound EmitSoundOn( sound_cast, caster ) end function modifier_marci_rebound_lua:PlayEffects2( caster, buff ) -- Get Resources local particle_cast = "particles/units/heroes/hero_marci/marci_rebound_bounce.vpcf" local sound_cast = "Hero_Marci.Rebound.Leap" -- Create Particle local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_ABSORIGIN_FOLLOW, caster ) ParticleManager:SetParticleControlEnt( effect_cast, 1, caster, PATTACH_POINT_FOLLOW, "attach_attack1", Vector(0,0,0), -- unknown true -- unknown, true ) ParticleManager:SetParticleControlEnt( effect_cast, 3, caster, PATTACH_POINT_FOLLOW, "attach_hitloc", Vector(0,0,0), -- unknown true -- unknown, true ) -- buff particle buff:AddParticle( effect_cast, false, -- bDestroyImmediately false, -- bStatusEffect -1, -- iPriority false, -- bHeroEffect false -- bOverheadEffect ) -- Create Sound EmitSoundOn( sound_cast, caster ) end function modifier_marci_rebound_lua:PlayEffects3( center, radius ) -- Get Resources local particle_cast = "particles/units/heroes/hero_marci/marci_rebound_landing_zone.vpcf" -- Create Particle local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_WORLDORIGIN, nil ) ParticleManager:SetParticleControl( effect_cast, 0, center ) ParticleManager:SetParticleControl( effect_cast, 1, Vector(radius, radius, radius) ) ParticleManager:ReleaseParticleIndex( effect_cast ) end function modifier_marci_rebound_lua:PlayEffects4( center, origin, radius ) -- Get Resources local particle_cast = "particles/units/heroes/hero_marci/marci_rebound_bounce_impact.vpcf" local sound_cast = "Hero_Marci.Rebound.Impact" -- Create Particle local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_WORLDORIGIN, nil ) ParticleManager:SetParticleControl( effect_cast, 0, center ) ParticleManager:SetParticleControl( effect_cast, 1, origin ) ParticleManager:SetParticleControl( effect_cast, 9, Vector(radius, radius, radius) ) ParticleManager:SetParticleControl( effect_cast, 10, center ) ParticleManager:ReleaseParticleIndex( effect_cast ) -- Create Sound EmitSoundOnLocationWithCaster( center, sound_cast, self.parent ) end
require"socket" require"event" module(...,package.seeall) local ctx = { --state = "idle", sockid = nil, } function poll() if ctx.sockid then while true do local s = ctx.sockid:receive() if s and string.len(s) > 2 then local len = string.byte(s,1)*256 + string.byte(s,2) if len == string.len(s) then event.dispatch(string.sub(s,3,-1)) end else break end end end end function close() ctx.sockid:close() ctx = {} removetask(poll) end function open() ctx.sockid = socket.udp() ctx.sockid:setsockname("127.0.0.1",62888) ctx.sockid:settimeout(0) addtask(poll) end function emit_event(id,d) if not ctx.sockid then return end local len = string.len(d)+3 local outd = string.char(len/256,len%256,id) .. d ctx.sockid:sendto(outd,"127.0.0.1",62887) end
Config = {} Config.keys = {} Config.SpawnTrain = {} Config.Locale = 'fr' Config.keys.EnterTrain = 'DELETE' Config.keys.control = { traction = 'TOP', brakes = 'DOWN', EnginePower = 'TAB' } Config.keys.gps = 'I' Config.SpawnTrain.menu = { x = 102.2487, y = -1712.1699, z = 30.1149 } Config.SpawnTrain.point = { x = 106.42219543457, y = -1712.8267822266, z = 28.527147293091 } Config.LoadThisModel = { 'metrotrain' } Config.BreakTime = 380 -- Break time for all stops Config.Torque = 0.045 -- Train speed torque (Default at 0.045) Config.EmergencyTorque = 0.08 -- Train emergency break speed torque (Default at 0.08) Config.TrainStops = { { name = "Carson Avenue", x = 106.42219543457, y = -1712.8267822266, z = 28.527147293091 }, { name = "Alta Street", x = -205.68649291992, y = -1025.8822021484, z = 28.723628997803 }, { name = "San Andreas Avenue", x = -524.20874023438, y = -665.61804199219, z = 10.29563331604 }, { name = "Rockford Drive North", x = -1356.6352539063, y = -441.09271240234, z = 13.531875610352 }, { name = "Boulevard Del Perro South", x = -791.64691162109, y = -132.63354492188, z = 18.436702728271 }, { name = "Abe Milton Parkway", x = -302.22787475586, y = -353.68316650391, z = 8.5495891571045 }, { name = "Strawberry Avenue", x = 249.21415710449, y = -1198.6043701172, z = 37.44820022583 }, { name = "Innocence Boulevard", x = -549.40734863281, y = -1290.7985839844, z = 25.306436538696 }, { name = "New Empire Way", x = -899.01177978516, y = -2340.1896972656, z = -13.246250152588 }, { name = "New Empire Way", x = -1105.708984375, y = -2730.5478515625, z = -8.9241304397583 }, { name = "New Empire Way", x = -1061.4226074219, y = -2701.2431640625, z = -8.9241304397583 }, { name = "New Empire Way", x = -867.73419189453, y = -2298.1987304688, z = -13.233773231506 }, { name = "Innocence Boulevard", x = -532.44958496094, y = -1275.7165527344, z = 25.302003860474 }, { name = "Strawberry Avenue", x = 277.58047485352, y = -1209.9291992188, z = 37.491737365723 }, { name = "San Vitus Boulevard", x = -287.12280273438, y = -302.96704101563, z = 8.5495338439941 }, { name = "Boulevard Del Perro South", x = -842.751953125, y = -144.80075073242, z = 18.437128067017 }, { name = "Rockford Drive North", x = -1344.5178222656, y = -492.07604980469, z = 13.531378746033 }, { name = "San Andreas Avenue", x = -474.44439697266, y = -680.62890625, z = 10.295550346375 }, { name = "Alta Street", x = -221.52005004883, y = -1041.8325195313, z = 28.705011367798 }, { name = "Carson Avenue", x = 124.02753448486, y = -1738.5079345703, z = 28.455068588257 }, }
-- 2677 Whispymound Drive -- High end house 7: 120.5 549.952 184.097 exports('GetGTAOHouseHi7Object', function() return GTAOHouseHi7 end) GTAOHouseHi7 = { interiorId = 206593, Strip = { A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C", Enable = function (details, state, refresh) SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh) end }, Booze = { A = "Apart_Hi_Booze_A", B = "Apart_Hi_Booze_B", C = "Apart_Hi_Booze_C", Enable = function (details, state, refresh) SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh) end }, Smoke = { A = "Apart_Hi_Smokes_A", B = "Apart_Hi_Smokes_B", C = "Apart_Hi_Smokes_C", Enable = function (details, state, refresh) SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh) end }, LoadDefault = function() GTAOHouseHi7.Strip.Enable({GTAOHouseHi7.Strip.A, GTAOHouseHi7.Strip.B, GTAOHouseHi7.Strip.C}, false) GTAOHouseHi7.Booze.Enable({GTAOHouseHi7.Booze.A, GTAOHouseHi7.Booze.B, GTAOHouseHi7.Booze.C}, false) GTAOHouseHi7.Smoke.Enable({GTAOHouseHi7.Smoke.A, GTAOHouseHi7.Smoke.B, GTAOHouseHi7.Smoke.C}, false) RefreshInterior(GTAOHouseHi7.interiorId) end }
-- Required by Docker Hub Alpine container return { capabilities = { "chown", "setuid", "setgid" }, }
--[[ __ __ ____ _____ _____ _____ _ _ \ \ / / / __ \ |_ _| | __ \ / ____| (_) | | \ \ / / | | | | | | | | | | | (___ ___ _ __ _ _ __ | |_ ___ \ \/ / | | | | | | | | | | \___ \ / __| | '__| | | | '_ \ | __| / __| \ / | |__| | _| |_ | |__| | ____) | | (__ | | | | | |_) | | |_ \__ \ \/ \____/ |_____| |_____/ |_____/ \___| |_| |_| | .__/ \__| |___/ | | |_| USE AT YOUR OWN RISK - Bloxburg - Auto Jobs provided by VOID scritpts THIS GAME IS KNOWN FOR HIGH BAN RATES - BE AWARE IF YOU EXPLOIT YOU TAKE AN IMPLICIT RISK OF BEING BANNED Join our Discord at https://invite.gg/officialthevoidserver to keep up to date with new releases and other scripts Credits: Developer wYn#5984 aka NinjaOperator @ v3rmillion.net UI Library: detourious @ v3rmillion.net VOID Staff Contributors: PikyaYT, Landon ]] return(function(e,...)local E="This file was obfuscated using PSU Obfuscator 4.0.A | https://www.psu.dev/ & discord.gg/psu";local g=e['Sx0iuHs'];local j=e[(308479487)];local s=e[((#{747;(function(...)return...;end)(207,319)}+925435112))];local n=e[((#{}+169069023))];local u=e[((#{(function(...)return;end)()}+995201272))];local U=e[((#{679;928;(function(...)return 869,905,310,...;end)(267,423)}+833973661))];local Z=e[((931372190-#("guys someone play Among Us with memcorrupt he is so lonely :(")))];local r=e[((713348377-#("Luraph: Probably considered the worst out of the three, Luraph is another Lua Obfuscator. 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i[""..e['Wlw9W1D']..e[m].."\111"..e[t]]=y;i["\114"..e[h]..e.ZDU7ulah..e[u].."\102\116"]=A;i[""..e.Wlw9W1D..e[p]..e[g]]=Y;i[""..e[D]..e[h].."\104"..e[u]..e[B].."\116"]=b;i[""..e["Wlw9W1D"]..e[S].."\111\114"]=a;i[""..e.Wlw9W1D..e[r]..e[m]..e[j]]=F;end;local n=(l[""..e[t]..e[r].."\98"..e[D].."\101"][""..e[u]..e[m]..e[h]..e[c].."\114\116"]);local n=(l[""..e[t]..e[r]..e.Wlw9W1D..e[D]..e[c]]["\114"..e[c].."\109"..e[p].."\118"..e[c]]);local C=(((l[""..e[t]..e[r].."\98\108\101"]["\99"..e[g]..e[c]..e[r].."\116\101"]))or((function(e,...)return({d({},s,e);});end)));local h=(l[""..e[t]..e[r].."\98"..e[D].."\101"][""..e[w].."\111"..e[m].."\99"..e[r]..e[t]]);l["\98"..e[u].."\116"..e[U]..e[L]]=i;local l=(V);local n=(#E+M);local r,m=({}),({});for e=s,n-o do local l=_(e);r[e]=l;m[e]=l;m[l]=e;end;local u,t=(function(t)local e,a,i=x(t,o,P);if((e+a+i)~=J)then l=l+Z;n=n+O;end;t=f(t,z);local l,a,i=(""),(""),({});local e=o;local function c()local l=W(f(t,e,e),I);e=e+o;local n=W(f(t,e,e+l-o),I);e=e+l;return(n);end;l=m[c()];i[o]=l;while(e<#t)do local e=c();if r[e]then a=r[e];else a=l..f(l,o,o);end;r[n]=l..f(a,o,o);i[#i+o],l,n=a,a,n+o;end;return(h(i));end)("PSU|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"),(#E-q);local function n(l,e,...)if(l==143212356)then return(a((((e)-17258)-760769)-248528,531726));elseif(l==251704754)then return(a(a(a(e,542595),42481),747788));elseif(l==911163867)then return((((a(e,689551))-408614)-231422)-973499);elseif(l==526409018)then return(a(a((e)-282353,143451),620086));elseif(l==646155226)then return(a(((e)-489677)-288101,418013));elseif(l==917143085)then return(a(((e)-495855)-785792,861098));else end;end;local y=e[(381620097)];local w=e[(925435115)];local p=e[(564968487)];local n=e[((594364115-#("why the fuck would we sell a deobfuscator for a product we created.....")))];local i=e[(169069023)];local r=e[(114434145)];local o=e[((#{153;(function(...)return...;end)(599,803)}+398248270))];local h=e[(492433869)];local function c()local e,o=x(u,t,t+i);e=a(e,l);l=e%n;o=a(o,l);l=o%n;t=t+i;return((o*n)+e);end;local function s(l,e,n)if(n)then local e=(l/i^(e-o))%i^((n-o)-(e-o)+o);return(e-(e%o));else local e=i^(e-o);return(((l%(e+e)>=e)and(o))or(w));end;end;local function i()local o,e,r,i=x(u,t,t+r);o=a(o,l);l=o%n;e=a(e,l);l=e%n;r=a(r,l);l=r%n;i=a(i,l);l=i%n;t=t+h;return((i*p)+(r*y)+(e*n)+o);end;local function r()local e=a(x(u,t,t),l);l=e%n;t=(t+o);return(e);end;local F=""..e["HvA0ozx5q"];local function y(...)return({...}),k(F,...);end;local function M(...)local n=e[((398248338-#("woooow u hooked an opcode, congratulations! i do NOT give a fuck.")))];local C=e[(243514525)];local M=e[((408785627-#("why does psu.dev attract so many ddosing retards wtf")))];local B=e[(114434145)];local p=e["lsIjsm3"];local y=e[(169069023)];local O=e.Irozd;local J=e[((535238601-#("who the fuck looked at synapse xen and said 'yeah this is good enough for release'")))];local F=e[((#{16;333;(function(...)return 850;end)()}+950137572))];local v=e[((913684279-#("who the fuck looked at synapse xen and said 'yeah this is good enough for release'")))];local w=e.McDgR6;local g=e[((594364092-#("ililililililili guys look at me i'm intimidating")))];local E=e[((66974480-#("you dumped constants by printing the deserializer??? ladies and gentlemen stand clear we have a genius in the building.")))];local A=e[((#{321;994;119;2;}+492433865))];local W=e[((727774498-#("Luraph: Probably considered the worst out of the three, Luraph is another Lua Obfuscator. It isnt remotely as secure as Ironbrew or Synapse Xen, and it isn't as fast as Ironbrew either.")))];local I=e[(307137573)];local U=e[(637262543)];local L=e[((194238429-#("luraph is now down until further notice for an emergency major security update")))];local o=e[((925435210-#("uh oh everyone watch out pain exist coming in with the backspace method one dot two dot man dot")))];local S=e[((#{838;152;677;679;(function(...)return 893,468,754;end)()}+422346533))];local z=e[(54524752)];local Z=e['GkDgvVU2'];local D=e[(370147895)];local function b(...)local e=({});local k=({});local h=({});for e=o,i(l)-n,n do k[e]=b();end;local b=r(l);for c=o,i(l)-n,n do local d=r(l);if(d==E)then local l=r(l);e[c]=(l~=o);elseif(d==p)then while(true)do local t=i(l);local l=i(l);local i=n;local a=(s(l,n,v)*(y^C))+t;local t=s(l,U,S);local l=((-n)^s(l,C));if(t==o)then if(a==o)then e[c]=(l*o);break;else t=n;i=o;end;elseif(t==O)then e[c]=(a==o)and(l*(n/o))or(l*(o/o));break;end;e[c]=G(l,t-W)*(i+(a/(y^z)));break;end;elseif(d==J)then while(true)do local i=i(l);if(i==o)then e[c]=('');break;end;if(i>M)then local o,r=(''),(f(u,t,t+i-n));t=t+i;for e=n,#r,n do local e=a(x(f(r,e,e)),l);l=e%g;o=o..m[e];end;e[c]=o;else local n,o=(''),({x(u,t,t+i-n)});t=t+i;for o,e in T(o)do local e=a(e,l);l=e%g;n=n..m[e];end;e[c]=n;end;break;end;else e[c]=(nil);end;end;local t=i(l);for e=o,t-n,n do h[e]=({});end;for C=o,t-n,n do local t=r(l);if(t~=o)then t=t-n;local m,a,f,d,u,g=o,o,o,o,o,o;local x=s(t,n,B);if(x==w)then elseif(x==o)then a=(c(l));u=(r(l));d=(c(l));f=(c(l));elseif(x==n)then a=(i(l));u=(r(l));d=(c(l));elseif(x==y)then a=h[(i(l))];u=(r(l));d=(c(l));elseif(x==B)then a=h[(i(l))];u=(r(l));d=(c(l));f=(c(l));elseif(x==D)then a=(i(l));u=(r(l));d=(c(l));f=(c(l));m=({});for e=n,f,n do m[e]=({[o]=r(l),[n]=c(l)});end;end;if(s(t,p,p)==n)then g=h[i(l)];else g=h[C+n];end;if(s(t,D,D)==n)then a=e[a];end;if(s(t,w,w)==n)then f=e[f];end;if(s(t,A,A)==n)then d=e[d];end;if(s(t,F,F)==n)then m=({});for e=n,r(),n do m[e]=i();end;end;local e=h[C];e["iduGe"]=f;e["ZosYR3"]=u;e[L]=g;e['lnlUOFFxgJ']=m;e[I]=a;e["nukJhtdTd"]=d;end;end;local l=c(l);return({['ahB']=k;[336787.88303013187]=b;["Exyh8P"]=o;['lGLc5B2']=l;["cak"]=e;[-Z]=h;});end;return(b(...));end;local function u(e,f,h,...)local o=e[-539278];local l=e["cak"];local n=e[336787.88303013187];local l=0;local w=e['ahB'];local c=e['lGLc5B2'];return(function(...)local i=o[l];local p={};local r=-(1);local o="nukJhtdTd";local e=(true);local t=936040;local g="lnlUOFFxgJ";local l={};local b=623844;local x={...};local D='ZosYR3';local e=(409177574);local s=({});local a="iduGe";local m=(k(F,...)-1);for e=0,m,1 do if(e>=n)then p[e-n]=x[e+1];else l[e]=x[e+1];end;end;local x=m-n+1;while(true)do local e=i;local n=e[D];i=e[b];if(n<=35)then if(n<=17)then if(n<=8)then if(n<=3)then if(n<=1)then if(n==0)then if(l[e[o]]>=e[a])then i=e[t];end;elseif(n<=1)then if(e[o]>=l[e[a]])then i=e[t];end;end;elseif(n==2)then l[e[o]]=l[e[t]]-e[a];elseif(n<=3)then local n=e[o];local t={l[n](d(l,n+1,r));};local o=e[a];local e=0;for n=n,o do e=e+1;l[n]=t[e];end;for e=o+1,c do l[e]=nil;end;end;elseif(n<=5)then if(n>4)then local n=e[o];l[n](d(l,n+1,e[t]));for e=n+1,c do l[e]=nil;end;elseif(n<5)then if(l[e[o]]~=l[e[a]])then i=e[t];end;end;elseif(n<=6)then l[e[o]]=u(w[e[t]],(nil),h);elseif(n>7)then if(l[e[o]])then i=e[t];end;elseif(n<8)then local t=w[e[t]];local i=e[g];local n={};local r=X({},{__index=function(l,e)local e=n[e];return(e[1][e[2]]);end,__newindex=function(o,e,l)local e=n[e];e[1][e[2]]=l;end;});for e=1,e[a],1 do local o=i[e];if(o[0]==0)then n[e-1]=({l,o[1]});else n[e-1]=({f,o[1]});end;s[#s+1]=n;end;l[e[o]]=u(t,r,h);end;elseif(n<=12)then if(n<=10)then if(n>9)then l[e[o]]=e[t];elseif(n<10)then local n=e[o];local t=({l[n](d(l,n+1,e[t]))});local o=e[a];local e=0;for n=n,o,1 do e=e+1;l[n]=t[e];end;for e=o+1,c do l[e]=nil;end;end;elseif(n>11)then l[e[o]]();elseif(n<12)then local e=e[o];l[e]=l[e](d(l,e+1,r));for e=e+1,r do l[e]=nil;end;end;elseif(n<=14)then if(n==13)then local e=e[o];r=e+x-1;for n=0,x do l[e+n]=p[n];end;for e=r+1,c do l[e]=nil;end;elseif(n<=14)then do return(l[e[o]]);end;end;elseif(n<=15)then local n=e[o];local a=l[n+2];local o=l[n]+a;l[n]=o;if(a>0)then if(o<=l[n+1])then i=e[t];l[n+3]=o;end;elseif(o>=l[n+1])then i=e[t];l[n+3]=o;end;elseif(n>16)then l[e[o]]=C(e[t]);elseif(n<17)then l[e[o]]=C(256);end;elseif(n<=26)then if(n<=21)then if(n<=19)then if(n==18)then local n=e[o];local t={l[n](l[n+1]);};local o=e[a];local e=0;for n=n,o do e=e+1;l[n]=t[e];end;for e=o+1,c do l[e]=nil;end;elseif(n<=19)then l[e[o]]=l[e[t]]*e[a];end;elseif(n>20)then if(e[o]<l[e[a]])then i=e[t];end;elseif(n<21)then l[e[o]]=l[e[t]]*l[e[a]];end;elseif(n<=23)then if(n>22)then l[e[o]]=l[e[t]][e[a]];elseif(n<23)then l[e[o]]=(not(l[e[t]]));end;elseif(n<=24)then for e=e[o],e[t]do l[e]=(nil);end;elseif(n==25)then i=e[t];elseif(n<=26)then if(l[e[o]]<=l[e[a]])then i=e[t];end;end;elseif(n<=30)then if(n<=28)then if(n>27)then local n=e[o];l[n]=0+(l[n]);l[n+1]=0+(l[n+1]);l[n+2]=0+(l[n+2]);local o=l[n];local a=l[n+2];if(a>0)then if(o>l[n+1])then i=e[t];else l[n+3]=o;end;elseif(o<l[n+1])then i=e[t];else l[n+3]=o;end;elseif(n<28)then if(not(l[e[o]]))then i=e[t];end;end;elseif(n>29)then l[e[o]]=#l[e[t]];elseif(n<30)then if(l[e[o]]==l[e[a]])then i=e[t];end;end;elseif(n<=32)then if(n>31)then l[e[o]]=(e[t]~=0);elseif(n<32)then if(l[e[o]]~=e[a])then i=e[t];end;end;elseif(n<=33)then local n=l[e[a]];if(not(n))then l[e[o]]=n;i=e[t];end;elseif(n>34)then if(l[e[o]]>l[e[a]])then i=e[t];end;elseif(n<35)then h[e[t]]=l[e[o]];end;elseif(n<=53)then if(n<=44)then if(n<=39)then if(n<=37)then if(n==36)then l[e[o]][e[t]]=e[a];elseif(n<=37)then l[e[o]]=h[e[t]];end;elseif(n>38)then local n=e[o];l[n]=l[n](d(l,n+1,e[t]));for e=n+1,c do l[e]=nil;end;elseif(n<39)then l[e[o]][e[t]]=l[e[a]];end;elseif(n<=41)then if(n>40)then do return;end;elseif(n<41)then local e=e[o];local o,n=y(l[e](l[e+1]));r=n+e-1;local n=0;for e=e,r do n=n+1;l[e]=o[n];end;end;elseif(n<=42)then local n=e[o];local o=l[e[t]];l[n+1]=o;l[n]=o[l[e[a]]];elseif(n>43)then f[e[t]]=l[e[o]];elseif(n<44)then if(e[o]>l[e[a]])then i=e[t];end;end;elseif(n<=48)then if(n<=46)then if(n>45)then local e=e[o];l[e]=l[e]();elseif(n<46)then if(l[e[o]]>e[a])then i=e[t];end;end;elseif(n==47)then l[e[o]]=(e[t]~=0);elseif(n<=48)then l[e[o]]=l[e[t]]+e[a];end;elseif(n<=50)then if(n>49)then local e=e[o];local o,n=y(l[e]());r=n+e-1;local n=0;for e=e,r do n=n+1;l[e]=o[n];end;for e=r+1,c do l[e]=nil;end;elseif(n<50)then l[e[o]]=l[e[t]];end;elseif(n<=51)then local n=e[o];do return l[n](d(l,n+1,e[t]))end;elseif(n>52)then l[e[o]][l[e[t]]]=l[e[a]];elseif(n<53)then local t=e[t];local n=l[t];for e=t+1,e[a]do n=n..l[e];end;l[e[o]]=n;end;elseif(n<=62)then if(n<=57)then if(n<=55)then if(n==54)then l[e[o]]=l[e[t]][l[e[a]]];elseif(n<=55)then local a=e[o];local t={};for e=1,#s,1 do local e=s[e];for n=0,#e,1 do local e=e[n];local o=e[1];local n=e[2];if((o==l)and(n>=a))then t[n]=o[n];e[1]=t;end;end;end;end;elseif(n==56)then local o=e[o];local n=l[e[t]];l[o+1]=n;l[o]=n[e[a]];elseif(n<=57)then local e=e[o];l[e](l[e+1]);for e=e,c do l[e]=nil;end;end;elseif(n<=59)then if(n==58)then if(l[e[o]]>=l[e[a]])then i=e[t];end;elseif(n<=59)then l[e[o]]=f[e[t]];end;elseif(n<=60)then local n=e[o];local a=e[a];local o=n+2;local n=({l[n](l[n+1],l[o]);});for e=1,a do l[o+e]=n[e];end;local n=n[1];if(n)then l[o]=n;i=e[t];end;elseif(n>61)then local e=e[o];do return d(l,e,r);end;elseif(n<62)then local e=e[o];l[e](d(l,e+1,r));for e=e+1,r do l[e]=nil;end;end;elseif(n<=66)then if(n<=64)then if(n>63)then l[e[o]]=l[e[t]]/e[a];elseif(n<64)then local n=e[o];local i=e[t];local t=50*(e[a]-1);local o=l[n];local e=0;for a=n+1,i do o[t+e+1]=l[n+(a-n)];e=e+1;end;end;elseif(n>65)then if(l[e[o]]<e[a])then i=e[t];end;elseif(n<66)then local e=e[o];l[e]=l[e](l[e+1]);for e=e+1,c do l[e]=nil;end;end;elseif(n<=68)then if(n>67)then local n=e[o];local o,e=y(l[n](d(l,n+1,e[t])));r=e+n-1;local e=0;for n=n,r do e=e+1;l[n]=o[e];end;elseif(n<68)then l[e[o]]=l[e[t]]-l[e[a]];end;elseif(n<=69)then local e=e[o];do return l[e](d(l,e+1,r))end;elseif(n>70)then l[e[o]]=l[e[t]]+l[e[a]];elseif(n<71)then if(l[e[o]]==e[a])then i=e[t];end;end;end;end);end;return u(M(),{},v())(...);end)(({[(699155668)]=("\108");[((#{120;561;}+408785573))]=(((5061-#("guys someone play Among Us with memcorrupt he is so lonely :("))));[((#{(function(...)return 160,522,672,...;end)()}+169069020))]=((2));[(267410924)]=("\115");[((#{(function(...)return 699,...;end)(676,649)}+79617478))]=("\50");[(887795053)]=("\109");[((558679184-#("psu 60fps, luraph 5fps, xen 0fps")))]=(((#{908;191;842;(function(...)return;end)()}+496302254)));[((#{(function(...)return 736,...;end)(559,596,644,626)}+14031889))]=(((#{519;853;286;}+79617478)));[((56145465-#("I'm not ignoring you, my DMs are full. 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