content stringlengths 5 1.05M |
|---|
local keymap = {}
function keymap.map(mode, lhs, rhs, opts)
local options = {noremap = true}
if opts then
options = vim.tbl_extend("force", options, opts)
end
keymap.nvim_set_keymap(mode, lhs, rhs, options)
end
function keymap.map_buf(bufnr, mode, lhs, rhs, opts)
local options = {noremap = true}
if op... |
--Grim 赤ずきん
function c21210002.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,21210002)
e1:SetCondition(c21210002.spcon)
e1:SetOperation(c21210... |
---@meta
---@class cc.EaseSineInOut :cc.ActionEase
local EaseSineInOut={ }
cc.EaseSineInOut=EaseSineInOut
---*
---@param action cc.ActionInterval
---@return self
function EaseSineInOut:create (action) end
---*
---@return self
function EaseSineInOut:clone () end
---*
---@param time float
---@return self
function... |
-- Copyright 2013 Jon S Akhtar (Sylvanaar)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by appl... |
--[[
********************************************************************************
Project owner: RageQuit community
Project name: GTW-RPG
Developers: Mr_Moose
Source code: https://github.com/404rq/GTW-RPG/
Bugtracker: https://discuss.404rq.com/t/issues
Suggestions: https://discuss.404rq.com/t/deve... |
------------------------------------------------------------------------
--[[ PGLMFactory ]]--
-- An example experiment builder for training BillionWords using a
-- Language Model of arbitrary dept
------------------------------------------------------------------------
local PGLMFactory, parent = torch.class("dp.PGLMF... |
local Types = require(script.Parent.Parent.Types)
type Array<T> = Types.Array<T>
local function filterArray(arr: Array<any>, predicate: (any, number, Array<any>) -> boolean): Array<any>
local new = table.create(#arr)
for index, value in arr do
if predicate(value, index, arr) then
table.insert(new, value)
en... |
local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua')
ScenarioUtils.CreateResources = function() end
local function localImport(fileName)
return import('/maps/beach_survival_ee.v0008/src/' .. fileName)
end
local function entropyLibImport(fileName)
return import('/maps/beach_survival_ee.v0008/vendor/Entropy... |
------------------------------------------------------
-- get.lua
--
-- Basic GET proecessing.
------------------------------------------------------
-- Load in a query string.
return function (qs)
-- Set aside memory.
local tt = {}
local xx
-- Evaluate the strings and return as a purty table.
if qs and string.l... |
util.AddNetworkString("OCRP_AddBuddy")
util.AddNetworkString("OCRP_RemoveBuddy")
util.AddNetworkString("OCRP_ChiefMenu")
util.AddNetworkString("OCRP_Bank")
util.AddNetworkString("OCRP_Gas_Pump")
util.AddNetworkString("OCRP_CraftingMenu")
util.AddNetworkString("OCRP_Loot")
util.AddNetworkString("OCRP_LootItem")
util.Add... |
local handle = {}
local handlers
function handle.message( msg, msgType, console )
if handlers[msgType] then
local send = handlers[msgType]( msg, console ) -- get the return value from the handler to know what to send
if send then
return send
end
elseif msgType == "unknown" then -- if the message... |
require("lualine").setup {
options = {
theme = "nightfox",
globalstatus = true,
},
sections = {
lualine_c = {
{
"filename",
file_status = true,
path = 1
}
},
lualine_x = {'encoding', 'filetype'},
},
}
|
local Category = "SGM Cars"
local V = {
// Required information
Name = "Golf Cart",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "SentryGunMan, Turn 10",
Information = "vroom vroom",
Model = "models/sentry/golfcart.mdl",
KeyValues = {
... |
package("qt5gui")
set_base("qt5lib")
set_kind("library")
on_load(function (package)
package:add("deps", "qt5core", {debug = package:is_debug(), version = package:version_str()})
package:data_set("libname", "Gui")
if package:is_plat("android") then
package:data_set("sysl... |
AddCSLuaFile()
local VehicleName = "Unmarked Jeep Cherokee"
local EMV = {}
EMV.Siren = 2
EMV.Skin = 0
EMV.Color = Color(255,255,255)
EMV.BodyGroups = {
{ 0, 0 }, -- Body
{ 1, 0 }, -- cockpit
{ 2, 0 }, -- wheel
{ 3, 0 }, -- wing
}
EMV.Props = {
[1] = {
Model = "models/schmal/laptop_stand.mdl",
Scale = .65,... |
--------------------------------
-- @module Technique
-- @extend RenderState
-- @parent_module cc
--------------------------------
-- Returns the number of Passes in the Technique
-- @function [parent=#Technique] getPassCount
-- @param self
-- @return int#int ret (return value: int)
----------------------... |
Asset = "http://www.roblox.com/Thumbs/Asset.ashx?x=420&y=230&assetId="
me = game.Players.xSoulStealerx
char = me.Character
torso = char.Torso
local brick = Instance.new("Part",workspace)
brick.Anchored = true
brick.formFactor = "Custom"
brick.Size = Vector3.new(30, 20, 1)
brick.CFrame = torso.CFrame * CFrame.new(0, ... |
classer = require "classer"
bump = require "lib.bump"
maze = require "maze"
db = require "db"
enemy = require "enemy"
pill = require "pill"
bar = require "bar"
local universe = {}
universe.Universe = classer.ncls()
function universe.Universe:_init(gridSize)
self.world = bump.newWorld(gridSize)
self.coins = {}
sel... |
local V = {
-- Required information
Name = "Prison Bus",
Model = "models/mdj/badman/pbus.mdl",
Class = "prop_vehicle_jeep",
Category = "Ecott & MattDavidJ Vehicles",
-- Optional information
Author = "MattDavidJ",
Information = "uwu",
KeyValues = {
vehiclescript = "scripts/vehicles/mdj/pbus.txt"
}
}
list.... |
-- // Services
local Workspace = game:GetService("Workspace")
-- // Vars
local CurrentCamera = Workspace.CurrentCamera
-- // Metatable Vars
local mt = getrawmetatable(game)
local backupindex = mt.__index
setreadonly(mt, false)
-- // Load Silent Aim
loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Stef... |
local callback, set_timer_timeout, zip = callback, set_timer_timeout, zip
local base = string.gsub(@@LUA_SCRIPT_FILENAME@@, "(.*[/\\])(.*)", "%1")
local Promise = dofile(base.."/promise.lua")
local config = dofile(base.."/config.lua")
local util = dofile(base.."/util.lua")(Promise)
local serpent = dofile(base.."/ser... |
--- base64_spec.lua
--
-- Copyright (c) 2013 Snowplow Analytics Ltd. All rights reserved.
--
-- This program is licensed to you under the Apache License Version 2.0,
-- and you may not use this file except in compliance with the Apache License Version 2.0.
-- You may obtain a copy of the Apache License Version 2.0 at h... |
local t = 0
function update(dt)
t = t + dt
if t > 3600 then
this.gui_text.text = "way too much"
else
this.gui_text.text = string.format("%d:%02d", math.floor(t / 60), math.floor(t) % 60)
end
end |
nvim.call_once = function(f)
local called = false
local ret = nil
return function()
if called then
if ret then
return unpack(ret)
else
return nil
end
end
called = true
local temp = { f() }
if #temp == 0 or #temp[1] == nil then
return
end
ret = temp
return unpack(ret)
end
end
... |
-- Utility functions base config script
-- IT'S NOT A GOOD IDEA TO CHANGE THINGS IN HERE UNLESS
-- YOU KNOW WHAT YOU'RE DOING, but reading this file over
-- is a good way to get to know how DSB works.
-- These functions are not called by the engine directly,
-- but they are used by the default system functions a... |
local M = {}
local config = require("core.utils").user_settings()
function M.config()
local status_ok, treesitter = pcall(require, "nvim-treesitter.configs")
if not status_ok then
return
end
local default_opts = {
ensure_installed = {},
sync_install = false,
ignore_install = {},
highlight... |
-- Required Lua/Lapis includes
local lapis = require("lapis")
local config = require("lapis.config").get()
-- Import bit32 library globally for use in etlua templates.
bit32 = require("bit32")
-- Utilities
local futil = require("modules/file_util")
-- 3rd-party
local json = require("modules/3p/json/json")
-- Initial A... |
local Mob = require('mob')
local Cam = require('cam')
local Maph = require('maph')
local Pack = require('pack')
local Hud = require('gui.hud')
local Sword = require('mob.player.sword')
local Spear = require('mob.player.spear')
local HandItem = require('mob.player.hand_item')
local Item = require('mob.item')
local Bench... |
return {'flyer','flyeren','flynn','flyers','flynns'} |
local function setup()
xplr.config.modes.custom.visit_path = {
name = "visit path",
key_bindings = {
on_key = {
enter = {
messages = {
{
BashExecSilently = [===[
dir="$... |
text = nil
local TEXT = ''
local CHAR = ''
local KEY, IDX = nil, -1
local MAP = {
['1'] = { '1', '.', ',' }
, ['2'] = { 'a', 'b', 'c', '2' }
, ['3'] = { 'd', 'e', 'f', '3' }
, ['4'] = { 'g', 'h', 'i', '4' }
, ['5'] = { 'j', 'k', 'l', '5' }
, ['6'] = { 'm', 'n', 'o', '6' }
, ['7'] = { 'p', 'q', 'r', 's', '7' }... |
local home = {}
function home.setup_scr_home(ui)
--Write codes home
ui.home = lvgl.obj_create(nil, nil)
--Write codes home_cont1
ui.home_cont1 = lvgl.cont_create(ui.home, nil)
--Write style lvgl.CONT_PART_MAIN for home_cont1
-- local style_home_cont1_main
-- lvgl.style_init(style_home_cont1_main)
local styl... |
local src_dir, build_dir = ...
package.path = src_dir .. "?.lua;" .. package.path
package.cpath = build_dir .. "?.so;" .. package.cpath
local tap = require("tap")
local ev = require("ev")
local help = require("help")
local dump = require("dumper").dump
local ok = tap.ok
local noleaks = help.collect_and_ass... |
local recv_protos = {
[1001] = "RoleInfo"
}
return recv_protos |
-- TODO: Make my own timer class that returns count and limit as well...
dofile("$SURVIVAL_DATA/Scripts/game/util/Timer.lua")
dofile("$SURVIVAL_DATA/Scripts/game/survival_items.lua")
dofile("$SURVIVAL_DATA/Scripts/game/survival_survivalobjects.lua")
StreamReader = class( nil )
local readClock = os.clock
M... |
-- Material design button.
-- RoactMaterial does not implement floating action buttons, so they are not shown here.
local UserInputService = game:GetService("UserInputService")
-- Import configuration; gives access to Roact library.
local Configuration = require(script.Parent.Parent.Configuration)
local Roact = Confi... |
project "GLFW"
kind "StaticLib"
language "C"
targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}")
objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"module/include/GLFW/glfw3.h",
"module/include/GLFW/glfw3native.h",
"module/src/glfw... |
function tprint (tbl, indent)
if not indent then indent = 0 end
for k, v in pairs(tbl) do
formatting = string.rep(" ", indent) .. k .. ": "
if type(v) == "table" then
print(formatting)
tprint(v, indent+1)
elseif type(v) == 'boolean' then
print(formatting .. tostring(v))
else... |
-- the unlocked wardrobe is kind of buggy and messy
local CM = ClickMorph
if not CM.isRetail then return end
local db
local cache = {}
local f = CreateFrame("Frame")
local VerifyFrame = CreateFrame("Frame")
local ItemsCollection
local active, unlocked
local startupTimer, startupUnlockTime
local IsWardRobeSortLoaded ... |
local tree = require'nvim-tree'
local tree_cb = require'nvim-tree.config'.nvim_tree_callback
-- following options are the default
tree.setup {
-- disables netrw completely
disable_netrw = true,
-- hijack netrw window on startup
hijack_netrw = true,
-- open the tree when running this setup functi... |
-- akinsho/nvim-toggleterm.lua
-- Please ensure you have set hidden in your neovim config, otherwise the terminals will be discarded when closed.
vim.o.hidden = true
require('toggleterm').setup{
-- size can be a number or function which is passed the current terminal
size = function(term)
if term.direction ==... |
package.loaded['neon'] = nil
require 'neon'
|
--[[------------------------------------------------------------------
INTERSECTING VALUES
Intersect different values to get a fade effect
]]--------------------------------------------------------------------
if CLIENT then
--[[
Given a value, determines how much of each one is shown
@param {number} a
@p... |
--- Headers policy
-- This policy allows to include custom headers that will be sent to the
-- upstream as well as modify or delete the ones included in the original
-- request.
-- Similarly, this policy also allows to add, modify, and delete the headers
-- included in the response.
local ipairs = ipairs
local type = ... |
require "core.strict"
require "core.regex"
local common = require "core.common"
local config = require "core.config"
local style = require "core.style"
local command
local keymap
local RootView
local StatusView
local TitleView
local CommandView
local NagView
local DocView
local Doc
local core = {}
local function load... |
-- main.lua
--
|
function dump(...)
local objects = vim.tbl_map(vim.inspect, { ... })
print(unpack(objects))
end
local function map(type, input, output)
vim.api.nvim_set_keymap(type, input, output, { silent = true })
end
local function noremap(type, input, output)
vim.api.nvim_set_keymap(type, input, output, { noremap = true, sil... |
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... |
ManagedSingleton = inherit(ManagedClass)
ManagedSingleton._getSingleton = function(class) return class._instances[1] end
function ManagedSingleton:new(...)
self.new = function() end
return ManagedClass.new(self, ...)
end
function ManagedSingleton:getSingleton(...)
local instance = self:getClass():_getSin... |
s = Procedural.TriangleShape():setLength(3):realizeShape()
tests:addShape(s) |
includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt.lua")
includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt_gcw.lua")
includeFile("tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l.lua")
includeFile("tangible/wearables/armor/rebel_sp... |
---@class GridEntitySpikes:GridEntity @
local GridEntitySpikes = {}
--------------------
-- Variables
--------------------
---@type number @(member) (int)
GridEntitySpikes.Timeout = nil
|
local vec3 = require("vec3")
local utils = require("utils")
local locTracker = require("locationtracker")
local VectorChunk = {}
--VectorChunk.__index = VectorChunk
setmetatable(VectorChunk, {__call = function(cls, packValues, allowFloats, offset)
local self = {}
self.hashData = {}
self.arrayData = {}
... |
local comment_col_max = 72
local comment_delim_col_start = 73
local comment_start = "/*"
local comment_end = "*/"
local note_comment = "* NOTE *"
local note_comment_indent = #comment_start + 1 + #note_comment
local M = {}
-- Checks if the current line is a ss1 style comment.
local function is_comment(line)
-- Remov... |
local Routines = {}
function AddRoutineForNPC(npcid, hour, minute)
table.insert(Routines,{id = npcid, h = hour, m = minute})
end
function RemoveNPCRoutine(npcid, hour, minute)
for k, v in ipairs(Routines) do
if v.id == npcid and v.h == hour and v.m == minute then
table.remove(Routine, k)
end
end
end
function ... |
require("std/orklib")
inspect = require("std/inspect")
local s = ork.getscene();
printf("Hello world, from %s yo.",_VERSION)
--printf( "Lua Initializing scene NumEnt<%d>",s:NumEntities() )
-------------------------------------
spawned = 0
at_start = 0
function OnSceneCompose()
printf("OnSceneCompose()")
if at_sta... |
local utils = require('restructure.utils')
local vstruct = require('vstruct') -- FIXME avoid exposing buffer internals.
local Reserved = {}
Reserved.__index = Reserved
function Reserved.new(type, count)
local b = setmetatable({}, Reserved)
b.type = type
b.count = count or 1
return b
end
function Reserved:dec... |
local api = vim.api
local M = {}
local repeat_fn
function M.repeat_action()
repeat_fn()
end
function M.mk_repeatable(fn)
return function(...)
local args = { ... }
local nargs = select('#', ...)
repeat_fn = function()
fn(unpack(args, 1, nargs))
local vimfn = vim.fn
... |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
util.AddNetworkString("UrbanWeaponSpawnsOpenMenu")
function ENT:Initialize()
self:SetNWInt("id", 0)
self:SetNWFloat("respawnTime", 10)
self:SetNWString("weapon","weapon_medkit")
self:SetModel( "models/weapons/w_medkit.mdl" )
self:Se... |
local ActionCreator = require(script.Parent.Parent.ActionCreator)
return ActionCreator("SetHasPermissionToVoiceChat", function(hasPermissionToVoiceChat)
return {
hasPermissionToVoiceChat = hasPermissionToVoiceChat,
}
end) |
-- Copyright (c) Jérémie N'gadi
--
-- All rights reserved.
--
-- Even if 'All rights reserved' is very clear :
--
-- You shall not use any piece of this software in a commercial product / service
-- You shall not resell this software
-- You shall not provide any facility to install this particular software in a c... |
local loader = require 'lib.love-loader'
loading = {}
function loading:enter()
self.loading = false
self.started = false
self.loadingDone = false
end
function loading:draw()
local width, height = love.graphics:getWidth(),love.graphics:getHeight()
love.graphics.printf("Loading...",0,height/2,width,"center")
... |
vim.g.gitgutter_sign_added = ""
vim.g.gitgutter_sign_removed = ""
vim.g.gitgutter_sign_modified = ""
vim.g.gitgutter_map_keys = 0
|
function arithmeticExpression(a, b, c)
divInt = false
plus = a + b
sub = a - b
mult = a * b
if a % b == 0 then
divInt = true
else
divInt = false
end
if plus == c or sub == c or mult == c then
return true
elseif divInt == true then
if a ... |
local setmetatable = setmetatable
local io = io
local button = require( "awful.button" )
local beautiful = require( "beautiful" )
local util = require( "awful.util" )
local config = require( "forgotten" )
local tooltip2 = require( "radical.tooltip" )
local wibox = require( "wibox... |
local _message_handler = {
-- common message
["ENUM_SHOW_START_UI"] = { file = "ui/ui_demo", func = "ShowDemoUI(...)"},
}
local function ReceiveUIMessage(message,... )
local handleEvents = _message_handler[message]
if handleEvents then
if handleEvents.file~=nil then
requi... |
-- Nothing --
|
ITEM.name = "The Bible"
ITEM.desc = ""
ITEM.model = "models/z-o-m-b-i-e/metro_2033/books/m33_book_15.mdl"
ITEM.contents = [[
<h1>The Holy Bible</h1>
<p>
<ol>
<li>In the beginning God created the heaven and the earth.</li>
<li>And the earth was without form, and void; and darkness was upon
the face of the deep. And the... |
local example = {}
example.title = "Panel"
example.category = "Object Demonstrations"
function example.func(loveframes, centerarea)
local frame = loveframes.create("frame")
frame:setName("Panel")
frame:setSize(210, 85)
frame:centerWithinArea(unpack(centerarea))
local panel = loveframes.create("panel", frame)... |
local ThemeColor = LoadModule('Theme.Colors.lua')
return Def.ActorFrame {
InitCommand = function(self)
self
:Center()
:sleep(4)
end,
Def.Quad {
InitCommand = function(self)
self
:SetSize(SCREEN_WIDTH, SCREEN_HEIGHT)
:diffuse(color('#000000'))
:diffusealpha(0)
end,
StartTransitioningComm... |
local ConfigCompiler
do
local _class_0
local _base_0 = {
filters = {
pg = function(val)
local user, password, host, db
local _exp_0 = type(val)
if "table" == _exp_0 then
db = assert(val.database, "missing database name")
user, password, host, db = val.user or "p... |
local WorldEntity = require "njli.ui.worldentity"
local YappyBirdWorldEntity = {}
YappyBirdWorldEntity.__index = YappyBirdWorldEntity
local json = require('json')
setmetatable(YappyBirdWorldEntity, {
__index = WorldEntity,
__call = function (cls, ...)
local self = setmetatable({}, cls)
WorldEntity.create(self, .... |
DefineClass.MissionGoal = {
__parents = { "MsgObj" },
colony_approval_sol = false,
popup_intro = false,
popup_early = "Evaluation_Early_Reminder",
popup_late = "Evaluation_Late_Reminder",
popup_final_fail = false,
popup_final_good = false,
popup_final_great = false,
objective = "", --T{"<target> @ <timeout>... |
function ispali(str)
i, j = 1, #str
while i < j do
if string.byte(str, i) ~= string.byte(str, j) then
return false
end
i, j = i + 1, j - 1
end
return true
end
print(ispali("step on no pets"))
print(ispali("banana"))
|
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]
local ITEM = Clockwork.item:New("clothes_base");
ITEM.name = "ItemMedicUniform";
ITEM.uniqueID = "medic_uniform";
ITEM.group = "group03m";
ITEM.weight = 3;
ITEM.access = "m";
ITEM.business = tru... |
dofile("/data/local/tmp/c/engine/BasicEngine.lua") --
Businesses = "遍历测试"
Edition = "1.0.0"
|
TestMisc = {}
function TestMisc:testRemove()
local a = BasicClassA:New()
a:Remove()
lu.assertEquals( BasicClassA:GetInstances()[a], nil )
collectgarbage( "collect" )
end
function TestMisc:testRemoveIndex()
local a = BasicClassA:New()
a:Remove()
lu.assertEquals( BasicClassA:GetInstances()[a], nil )
local b, e... |
Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] =... |
-- JWT verification module
-- Adapted version of x25/luajwt for Kong. It provides various improvements and
-- an OOP architecture allowing the JWT to be parsed and verified separately,
-- avoiding multiple parsings.
--
-- @see https://github.com/x25/luajwt
local BasePlugin = require "kong.plugins.base_plugin"
local jw... |
local tp = require "tprint"
local list = {
{item = "socks", price=10, qty=5, discount=0, note="nice and warm"},
{item = "hat", price=44, qty=33, discount=0.2, note="old fashioned"},
{item = "hat", price=60, qty=20, discount=0.1, note="stylish"},
{item = "gloves", price=55, qty=25, discount=... |
-- Setting up the general settings
vim.o.encoding = "utf8"
vim.o.mouse = "a"
vim.o.clipboard = "unnamedplus"
vim.o.sw = 4
vim.o.expandtab = true
vim.o.smartindent = true
vim.o.number = true
vim.o.rnu = true
vim.o.nuw = 1
vim.o.wrap = false
vim.o.swapfile = false
vim.o.backup = false
vim.o.undodir = ConfigPath .. "/... |
ITEM.name = "King Arms MR"
ITEM.description = "Taiwanese reflex sight. T type sight."
ITEM.category = "Attachments"
ITEM.width = 1
ITEM.height = 1
ITEM.attachName = "md_reflex"
ITEM.model = "models/cw2/attachments/microt1.mdl"
ITEM.upgradeIcon = Material("materials/vgui/ui/stalker/weaponupgrades/sights.png")
ITEM.attac... |
player_state_addr = 0x000E;
player_state_dying = 6;
player_float_addr = 0x001D;
player_float_flagpole = 3;
player_page_addr = 0x006D;
player_horizpos_addr = 0x0086;
minimum_frames = 197;
emu.speedmode("maximum");
while true do
if (emu.framecount() > minimum_frames) then
--dead?
local dead = memory.readbyte(player... |
corellian_butterfly_defender = Creature:new {
objectName = "@mob/creature_names:corellian_butterfly_defender",
socialGroup = "butterfly",
faction = "",
level = 18,
chanceHit = 0.32,
damageMin = 210,
damageMax = 220,
baseXp = 1257,
baseHAM = 2000,
baseHAMmax = 2400,
armor = 0,
resists = {5,115,-1,-1,-1,-1,-1... |
---@diagnostic disable-next-line: unused-local
return function(client, bufnr)
-- Enable completion triggered by <c-x><c-o>
vim.opt.omnifunc = 'v:lua.vim.lsp.omnifunc'
-- Enable lsp_signature
require('lsp_signature').on_attach()
if client.name == 'tsserver' or 'jsonls' then
client.resolved_capabilities.document... |
--
local int = int
local abs = abs
local min = min
local max = max
local sin = sin
local cos = cos
local task = task
local Color = Color
local New = New
local IsValid = IsValid
local PlaySound = PlaySound
local SetImageState = SetImageState
local Render = Render
local Del = Del
local ObjList = ObjList
local KeyIsDown ... |
require "core/game/camera"
GameBase = GameBase or {
world = nil, -- Default world
camera_unit = nil, -- Default camera
game = nil, -- User Game
game_level = nil,
_test_package = nil,
}
function GameBase.init()
-- Create world
GameBase.world = Device.create_world()
-- Create default camera
Gam... |
-- Very very simple XML library, misses a lot of features
local xml = {}
--- Tags are tables as follow:
--- name: Name
--- attr: Attributes
--- parent: Parent
--- childrens: Childrens
--- What this function return is a root tag (just a tag with no name, no attribute and no parent, that have all tags (not neste... |
FACTION.name = "SS-Reichssicherheitshauptamt"
FACTION.desc = "Reich Security Main Office"
FACTION.color = Color(255, 1, 1)
FACTION.isDefault = false
FACTION.pay = 125
FACTION.payTime = 900
FACTION.isGloballyRecognized = true
FACTION_RHSA = FACTION.index |
function GenerateResource(pPlayer, pCity)
--Creates a Gold resource on a land plot that doesn't have a resource
--Preference is for hills
for i = 1, pCity:GetNumCityPlots() - 1, 1 do
local fPlot = pCity:GetCityIndexPlot(i)
if not fPlot:IsMountain() then
if fPlot:IsHills() then
if fPlot:GetResourceType(-1)... |
casting_rooted_modifier = class( {} )
function casting_rooted_modifier:DeclareFunctions()
local funcs = {
}
return funcs
end
function casting_rooted_modifier:CheckState()
local state = {
[MODIFIER_STATE_SILENCED] = true,
[MODIFIER_STATE_DISARMED] = true,
[MODIFIER_STATE_ROOTED] = true
}
return state
end
... |
-- siamese network
--
-- David-Alexandre Beaupre
--
require 'nn'
require 'cunn'
function create_model(max_dips, nChannel)
-- whole network
local model = nn.Sequential()
-- base = combination of left and right network
local base = nn.ParallelTable()
local left = nn.Sequential()
-- building block (convolution, ... |
function readfile(name)
local f = io.open(name, "rb")
if not f then return nil end
local s = f:read("*a")
f:close()
return s
end
function similar(s1, s2)
return string.lower(string.gsub(s1 or "", "%s", "")) ==
string.lower(string.gsub(s2 or "", "%s", ""))
end
function fail(msg)
ms... |
resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
client_script "discord.lua" |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_marci_reb... |
require"socket"
require"event"
module(...,package.seeall)
local ctx = {
--state = "idle",
sockid = nil,
}
function poll()
if ctx.sockid then
while true do
local s = ctx.sockid:receive()
if s and string.len(s) > 2 then
local len = string.byte(s,1)*256 + string.byte(s,2)
if len == ... |
Config = {}
Config.keys = {}
Config.SpawnTrain = {}
Config.Locale = 'fr'
Config.keys.EnterTrain = 'DELETE'
Config.keys.control = { traction = 'TOP', brakes = 'DOWN', EnginePower = 'TAB' }
Config.keys.gps = 'I'
Config.SpawnTrain.menu = { x = 102.2487, y = -... |
-- 2677 Whispymound Drive
-- High end house 7: 120.5 549.952 184.097
exports('GetGTAOHouseHi7Object', function()
return GTAOHouseHi7
end)
GTAOHouseHi7 = {
interiorId = 206593,
Strip = {
A = "Apart_Hi_Strip_A", B = "Apart_Hi_Strip_B", C = "Apart_Hi_Strip_C",
Enable = function (details, sta... |
-- Required by Docker Hub Alpine container
return {
capabilities = { "chown", "setuid", "setgid" },
}
|
--[[
__ __ ____ _____ _____ _____ _ _
\ \ / / / __ \ |_ _| | __ \ / ____| (_) | |
\ \ / / | | | | | | | | | | | (___ ___ _ __ _ _ __ | |_ ___
\ \/ / | | | | | | | | | | \___ \ / __... |
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