content stringlengths 5 1.05M |
|---|
-- perf
local tconcat = table.concat
local PostgreSqlHelpers = {}
-- build location execute name
function PostgreSqlHelpers.location_for(options)
name = {
'gin',
options.adapter,
options.host,
(options.port or ''),
options.database,
}
return tconcat(name, '|'):gsub... |
LPCONFIG = {
DISMOUNT = true,
CAM = false,
GINV = true,
FINV = true,
SINV = nil,
DINV = true,
SUMM = true,
EBG = true,
LBG = true,
QBG = true,
RBG = true,
SBG = false,
AQUE = true,
LOOT = true,
EPLATE = false,
FPLATE = false,
HPLATE = false,
RIGHT = true,
ZG = 1,
DUEL = false,
NO... |
---------------------------------------------------------------------------------------------------
---multi_page_menu_selector.lua
---author: Karl
---date: 2021.5.11
---desc: Defines a selector for text menu that has multiple pages
---------------------------------------------------------------------------------------... |
-- vim:foldmethod=marker
local r = require 'repl' -- we don't call it 'repl' so we don't shadow
-- repl in the plugin environment
pcall(require, 'luarocks.loader')
require 'Test.More'
local utils = require 'test-utils'
plan(5)
local clone = r:clone()
do -- basic tests {{{
local with_plugin... |
--[=[
@class CameraGamepadInputUtility
]=]
local CameraGamepadInputUtility = {}
-- K is a tunable parameter that changes the shape of the S-curve
-- the larger K is the more straight/linear the curve gets
local k = 0.35
local lowerK = 0.8
local function SCurveTransform(t)
t = math.clamp(t, -1, 1)
if t >= 0 then
... |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_underlord... |
--[[注意:只支持默认数字连续键值!!!]]
BehTree.StackList = {}
local this = BehTree.StackList
this.count = 0
function this:New()
self.stack_list = {}
setmetatable(self, this)
this.__index = this
return self
end
function this:Push(element)
self.count = self.count+1
self.stack_list[self.count] = element
end
function this:Pop()
... |
-- gcf calculates the greatest common factor of x and y
-- implementation uses the Euclidean Algorithm
-- https://en.wikipedia.org/wiki/Euclidean_algorithm
function gcf(x, y)
-- Greatest common factor of x and x is x.
if x == y then
return x
end
-- Swap order such that y > x.
if x > y then
... |
return {
recursiveToString = require(script.recursiveToString),
} |
function div(a, b) return math.floor(a/b) end
t = {}
function pali(a)
local y, c = 1, a
while c > 0 do
t[y], y, c = c % 10, y + 1, div(c, 10)
end
y = y - 1
for x = 1, y/2 do
if t[x] ~= t[y] then
return false
end
y = y - 1
end
return true
end
for line in io.lines(arg[1]) do
local ... |
-- Cacher
-- By default, use uri as the hash key
local function default_hash_key ()
return ngx.var.uri
end
local function default_set ()
error('set must be specified')
end
local function default_get ()
error('get must be specified')
end
local function default_load ()
error('load must be specified')
end
... |
---
-- @class PANEL
-- @section DComboBoxTTT2
local PANEL = {}
Derma_Hook(PANEL, "Paint", "Paint", "ComboBoxTTT2")
Derma_Install_Convar_Functions(PANEL)
---
-- @accessor boolean
-- @realm client
AccessorFunc(PANEL, "m_bDoSort", "SortItems", FORCE_BOOL)
---
-- @ignore
function PANEL:Init()
self.DropButton = vgui.C... |
--------------------------------------------------------------------------------
-- NordVPN Status Widget
-- Icon shows connected/disconnected, notification shows more details
-- More details could be found here:
-- https://bitbucket.org/easlice/awesome-as-widgets
-- @author Andrew Slice
-- @license MIT
--------------... |
local class = require('middleclass')
local Controller = require('mvc.Controller')
local HasSignals = require('HasSignals')
local tools = require('app.helpers.tools')
local GVMemberListController = class("GVMemberListController", Controller):include(HasSignals)
local SoundMng = require "app.helpers.SoundMng"
fun... |
local Handler = require("cmdhndlr.core.handler").Handler
local M = {}
local BuildRunner = {}
M.BuildRunner = BuildRunner
function BuildRunner.new(bufnr, ...)
local handler, err = Handler.new("build_runner", bufnr, ...)
if err ~= nil then
return nil, err
end
vim.validate({ build = { handler.build, "functi... |
--- Check whether a string is a suffix of self.
-- @param s The suffix string to check for.
-- @return True if self ends with s, otherwise false.
-- @usage string.suffix("abcdef", "def")
-- returns true
-- @usage string.suffix("abcdef", "e")
-- returns false
function string:suffix(s)
local pos = #self - #s + 1
local ... |
local _, Private = ...
if Private.initialized then
local name = "nerien_ovale_deathknight_blood"
local desc = string.format("[9.1] %s: Death Knight - Blood", Private.name)
local code = [[
# Adapted from "[9.1.0] Advanced Blood Death Knight Guide for M+"
# by Kyrasis-Stormreaver.
# https://docs.google.com/document/d... |
-- 协议号规范
-- 0x0100 ~ 0x0fff 服务器给客户端发
-- 0x1000 ~ 0x4fff 与游戏服之间的rpc
-- 0x9000 ~ 0xcfff 玩家离线操作
local opcode = {}
local code2name = {}
local code2module = {}
local code2simplename = {}
local code2session = {}
local code2urlrequest = {}
local function REG(code, message_name, urlrequest, session)
assert(not code2name[... |
package.path = package.path .. ";../src/?.lua"
local serialize = require "savelua"
it("handles a basic table", function()
local basicTable = {
1, 2, 3,
one = 1, two = 2, three = 3
}
local serialized = serialize(basicTable)
local deserialized = (loadstring or load)(serialized)
ass... |
-- Reboot mod for Minetest
-- Waits for the last player to leave then shuts the server down
--
-- Copyright © 2018 by luk3yx
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without rest... |
-- [impl->dsn~get-a-role-mask~1]
--[[
CREATE OR REPLACE LUA SCALAR SCRIPT BIT_POSITIONS(num DOUBLE) EMITS(pos DOUBLE) AS
--]]
function run(ctx)
num = ctx.num
index = 1
while num > 0 do
rest = math.fmod(num, 2)
if rest == 1 then
ctx.emit(index)
end
num = (num - res... |
module 'bugly'
path = "../../frameworks/libxgame/src/bugly"
headers = [[
#include "lua-bindings/lua_conv.h"
#include "lua-bindings/lua_conv_manual.h"
#include "cclua/xlua.h"
#include "bugly/CrashReport.h"
]]
make_luacls = function (cppname)
cppname = string.gsub(cppname, "^cclua::", "cclua.")
cppname = strin... |
local config = {
max_depth = {
include = 100,
expansion = 100,
eval = 100
},
reserved = {
appendvararg = "_Appendvararg",
defined = "_Defined",
dw = "_Dw",
identity = "_Identity",
labelcontext = "_Labelcontext",
litmap = "_Litmap",
macrounique = "_Macrounique",
model ... |
-- cclog
cclog = function(...)
print(string.format(...))
end
-- for CCLuaEngine traceback
function __G__TRACKBACK__(msg)
cclog("----------------------------------------")
cclog("LUA ERROR: " .. tostring(msg) .. "\n")
cclog(debug.traceback())
cclog("----------------------------------------")
end
lo... |
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["B... |
-- Exposed variables
local FRIENDLY_EXPLOSION = script:GetCustomProperty("FriendlyExplosionDamage")
local EXPLOSION_DAMAGE_RANGE = script:GetCustomProperty("ExplosionDamageRange")
local EXPLOSION_RADIUS = script:GetCustomProperty("ExplosionRadius")
local EXPLOSION_KNOCKBACK_SPEED = script:GetCustomProperty("ExplosionK... |
return {
win = {
conquer_lesimas = "信じられない!あなたはネフィアの迷宮「レシマス」を制覇した!",
watch_event_again = "達成のシーンをもう一度再現する?",
window = {
arrived_at_tyris = function(_1, _2, _3)
return ("%s年%s月%s日に、あなたはノースティリスに到着した。")
:format(_1, _2, _3)
end,
caption = "制覇までの軌跡",... |
ENT.Type = "brush";
ENT.Base = "base_brush";
function ENT:GoToNextLevel()
game.ConsoleCommand( "changelevel " .. self.NextMap .. "\n" );
end
function ENT:AcceptInput( name )
if( name == "ChangeLevel" ) then
self:GoToNextLevel();
end
end
function ENT:Touch( e )
if( !self.NoTouch ) then
self... |
require'nvim-treesitter.configs'.setup {
ensure_installed = "maintained", -- one of "all", "maintained" (parsers with maintainers), or a list of languages
-- ensure_installed = { "norg", "norg_meta", "norg_table", "haskell", "cpp", "c", "javascript", "markdown" },
sync_install = false, -- install languages synchr... |
-- look_cleanios.lua drawing engine configuration file for Ion.
if not gr.select_engine("de") then return end
de.reset()
mainfont = "xft: Sans-10"
boldfont = "xft: Sans-10:weight=bold"
bigfont = "xft: Sans-14"
bigboldfont = "xft: Sans-14:weight=bold"
de.defstyle("*", {
shadow_colour = "#ffffff",
highlight_c... |
local m = {}
function m.run(db_info)
local db = require("common.db")
local log = require("common.log")
local tables = require("db.table.zone_table")
local dbname = db_info.db
local luamysql = luasql.mysql()
local con, err = luamysql:connect("", db_info.user, db_info.password, db_info.ip, db_info.port)
con:ex... |
require("commons")
-- Color lookup utils
local function stringifyColorLookup(colorLookup)
local result = "{\n"
for _, value in ipairs(colorLookup) do
result = result .. "\t{" .. value[1] .. ", \"" .. value[2] .. "\"}\n"
end
result = result .. "}"
return result
end
local function wrapColorLookupTimestamps(color... |
local spell = {}
spell["element"] = [[Support]]
spell["cost"] = 20
spell["desc"] = [[Revives one ally with half their HP]]
spell["target"] = [[Dead]]
spell["name"] = [[Recarm]]
spell["costtype"] = [[SP]]
spell["blurb"] = [[ has been revived!]]
function spell.activate()
state.context.cost(spell.costtype, spell.cost... |
---@class hattribute 属性系统
hattribute = {
max_move_speed = 522,
max_life = 999999999,
max_mana = 999999999,
min_life = 1,
min_mana = 1,
max_attack_range = 9999,
min_attack_range = 0,
threeBuff = {
-- 每一点三围对属性的影响,默认会写一些,可以通过 hattr.setThreeBuff 方法来改变系统构成
-- 需要注意的是三围只能影响commo... |
-- Resets game
function restartGame()
player.shieldImg = playerShieldImg
player.img = imagesPlayerBasic[2]
player.bullet = imagesBulletBasic[2]
backgroundImg = backgroundImges[1]
-- reset timers
createEnemyTimer = ENEMY_TIMER
-- moving player back to default position and reseting player opt
player.... |
AddCSLuaFile()
-- Custom Quake Entity base
-- For item spawners
--[[------------------------------------------------------------------------------------------------------
Necessary info
--------------------------------------------------------------------------------------------------------]]
ENT.Base = 'b... |
--------------------------------
-- @module SkeletonAnimation
-- @extend SkeletonRenderer
-- @parent_module sp
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setTrackCompleteListener
-- @param self
-- @param #spTrackEntry entry
-- @param #function listener
-- @return Skelet... |
CannonBehavior = {}
CannonBehavior.e = {}
------------------------------------------------------
-- System events
------------------------------------------------------
function CannonBehavior:new()
local u = {}
setmetatable(u, self)
self.__index = self
return u
end
function CannonBehavior:onConnect(opt)
... |
--!strict
local None = newproxy(false)::any
return None
|
return {'hickory','hicham','hickorys','hichams'} |
-- Creates a rope at the specific position, that extends in the specified direction when not attached to any entities. __ Add_Rope(pos.x,pos.y,pos.z,0.0,0.0,0.0,20.0,4,20.0,1.0,0.0,false,false,false,5.0,false,NULL) When attached, Position<vector> does not matter When attached, Angle<vector> does not matter Rope Type... |
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- extracts fea... |
-----------------------------------
-- Area: Windurst Woods
-- NPC: Chat Manual
-- Type: Tutorial NPC
-- !pos 10.928 1.915 -40.094 241
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
player:startEvent(6106)
end
function onEventUpdate(player,csid,option)
... |
-- From https://github.com/Funk66/vim
return {
yamlls = {
settings = {
yaml = {
hover = true,
completion = true,
validate = true,
schemaStore = {
enable = true,
url = "https://www.schemastore.org/api/json/catalog.json",
},
schemas = {
["https://raw.githubusercontent.com/awsl... |
-- power/register.lua
--[[ Machine Registration API ]]
local me = microexpansion
local power = me.power
-- [function] Register machine
function me.register_machine(itemstring, def)
-- Set after_place_node
def.after_place_node = function(pos, player)
if def.after_place_node then
def.after_place_node(pos, playe... |
local scene = sl.Scene.empty(sl.device)
local node = scene:createNode()
local spectator = node:addComponent('Spectator')
assert(spectator)
spectator:setMovementSpeed(123)
assert(spectator:movementSpeed() == 123)
spectator:setMouseSensitivity(123)
assert(spectator:mouseSensitivity() == 123)
|
-- Usage: filedecrypt.lua [file] [password] > decryptedfile
--
-- Decrypts everything from [file] and writes decrypted data to stdout.
-- Do not use for real decryption, because the password is easily viewable
-- while decrypting.
--
require("aeslua");
if (#arg ~= 2) then
print("Usage: filedecrypt.lua [file] [passwo... |
local helpers = require "spec.helpers"
local json = require "cjson"
local paseto = require "paseto.v2"
local utils = require "kong.tools.utils"
local encode_base64 = ngx.encode_base64
for _, strategy in helpers.each_strategy() do
describe("Plugin: paseto (access) [#" .. strategy .. "]", function()
local proxy_c... |
--[[
Copyright (C) Udorn (Blackhand)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the... |
-- Generated by LairTool
tatooine_evil_settlement_neutral_medium_theater = Lair:new {
mobiles = {{"evil_settler",4},{"domestic_eopie", 1}},
spawnLimit = 12,
buildingsVeryEasy = {"object/building/poi/tatooine_evil_settlers_large2.iff","object/building/poi/tatooine_evil_settlers_large3.iff"},
buildingsEasy = {"object... |
object_tangible_furniture_decorative_wod_sm_potted_plant_09 = object_tangible_furniture_decorative_shared_wod_sm_potted_plant_09:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_decorative_wod_sm_potted_plant_09, "object/tangible/furniture/decorative/wod_sm_potted_plant_09.iff")
|
require ("map")
require ("file")
require ("control")
require ("interface")
require ("player")
TICKRATE = 1/80
function love.run()
if love.math then
love.math.setRandomSeed(os.time())
end
if love.load then love.load(arg) end
local previous = love.timer.getTime()
local lag ... |
local Debugger = require("hotswitch-hs/lib/common/Debugger")
local TimeChecker = require("hotswitch-hs/lib/common/TimeChecker")
local CanvasConstants = require("hotswitch-hs/lib/common/CanvasConstants")
local doesShowOnMainScreen = true
local function calcBaseCanvasFrame(orderedWindows)
local panelH = #orderedWin... |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_CURSED)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
local spell = Spell("instant")
function spell.onCastSpell(creature, variant)
return combat:execute(creature, variant)
en... |
local name = "car_cyan"
local definition = ...
definition.description = "Cyan car"
definition.inventory_image = "inv_car_cyan.png"
definition.wield_image = "inv_car_cyan.png"
definition.textures = {"car_cyan.png"}
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)
|
require("iuplua")
multitext = iup.text{
multiline = "YES",
expand = "YES"
}
item_open = iup.item{title="Open"}
item_save = iup.item{title="Save"}
item_exit = iup.item{title="Exit"}
function item_exit:action()
return iup.CLOSE
end
file_menu = iup.menu{item_open,item_save,iup.separator{},item_exit}
sub1_menu = ... |
-- @module ae.ui.SlideRightGesture
-- @group UI
-- @brief Slide right gesture.
local SlideRightGesture = ae.oo.class()
-- @func
-- @brief Creates a slide right gesture with no listener.
-- @return The gesture.
-- @func
-- @brief Creates a slide right gesture.
-- @param listener The function called when the g... |
--[[
VeKtor, Background Music Engine replacement
local E = unpack(select(2, ...)); --Import: Engine
]]
BINDING_HEADER_VEKTOR = GetAddOnMetadata(..., "Title")
local AddOnName, Engine = ...
local AddOn = LibStub("AceAddon-3.0"):NewAddon(AddOnName, "AceConsole-3.0")
Engine[1] = AddOn
_G[AddOnName] = Engine
funct... |
local M = {}
function M.config()
require("indent_blankline").setup({
char = "│",
use_treesitter = true,
show_current_context = true,
filetype_exclude = {
"NvimTree",
"Preview",
"__doc__",
"dashboard",
"dashpreview",
... |
class("ActivityBossSPFScene", import(".ActivityBossSceneTemplate")).getUIName = function (slot0)
return "ActivityBossSPFUI"
end
return class("ActivityBossSPFScene", import(".ActivityBossSceneTemplate"))
|
local Native = require('lib.native.native')
---@class FogModifier : Agent
local FogModifier = class('FogModifier', assert(require('lib.oop.agent')))
---<static> createRect
---@param forWhichPlayer Player
---@param state FogState
---@param where Rect
---@param useSharedVision boolean
---@param afterUnits boolean
---@r... |
local theming_configs = {
"bufferline", "dashboard", "symbolsoutline", "nord", "lualine", "blankline",
"transparent"
}
local others_configs = {"presence", "autosave", "neoscroll", "spotify"}
local coding_configs = {
"treesitter", "gps", "gitsigns", "lspconfig", "lspsign", "null",
"betteresc", "snippet... |
local CoreGui = game:GetService("CoreGui")
local RunService = game:GetService("RunService")
local CorePackages = game:GetService("CorePackages")
local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies)
local Roact = InGameMenuDependencies.Roact
local t = InGameMenuDependencies.t
local UIBlox = InGam... |
---@class EquipOwn_Change
local EquipOwn_Change = DClass("EquipOwn_Change", BaseComponent)
_G.EquipOwn_Change = EquipOwn_Change
function EquipOwn_Change:ctor()
self.messager = Messager.new(self)
end
function EquipOwn_Change:addListener()
self.messager:addListener(Msg.EQUIP_UPDATE_SHOWEQUIPS, self.updateShowLi... |
local namespace = require('namespace')
local ComponentRemovedEv = namespace.class("ComponentRemovedEv")
function ComponentRemovedEv:initialize(entity, componentName)
self.entity = entity
self.componentName = componentName
end
return ComponentRemovedEv |
include('shared.lua')
local function Include(e2, directives, includes, scripts)
if scripts[e2] then
return
end
local code = file.Read("expression2/" .. e2 .. ".txt")
-- removed CLIENT as this is client file
-- local code
-- if CLIENT the code = file.Read("expression2/" .. e2 .. ".txt")
if not code then
re... |
return function()
hs.osascript.applescript([[
if application "Terminal" is running then
tell application "Terminal"
do script ""
activate
end tell
else
tell application "Terminal"
activate
end tell
end if
]])
end
|
-- pacman -S clangd
require('lspconfig').clangd.setup{}
|
-- Export everything from legends mode
--[====[
exportlegends
=============
Controls legends mode to export data - especially useful to set-and-forget large
worlds, or when you want a map of every site when there are several hundred.
The 'info' option exports more data than is possible in vanilla, to a
:file:`region-... |
--player stats
Player = {
HP = 5, ATK = 1, DEF = 1, MAXHP = 5
}
--inventory
Inventory = {
Stick = {NAME = 'Stick', ATK = 1, DEF = 0, EQUIPPED = false}
}
--enemies
Enemies = {
Goblin = {HP = 3, ATK = 1, DEF = 0, MAXHP = 3}
}
--checked acts
La = false
Check = false
Follow = false
--Con... |
#!/usr/bin/lua5.3
m = io.read("*number")
n = io.read("*number")
function isPrime(x)
if x <= 1 then return false end
if ('23579'):find(tostring(x)) then return true end
for i = 2, math.ceil(math.sqrt(math.sqrt(x)+x)) do
if x % i == 0 then
return false
end
end
return true
end
cnt = 0
x = 2
whi... |
Account = model 'account' {
email = field 'string' {length=254},
username = field 'string' {length=64},
passsalt = field 'string' {length=128},
passhash = field 'string' {length=256},
photourl = field 'string' {length=128},
accountstate = field 'integer' {},
balance = field 'float' {}
}
Sta... |
-- Player Note processing and saving
function ElderScrollsOfAlts:ShowCharacterNote(self)
local charactername = ElderScrollsOfAlts.savedVariables.selected.charactername
--Select the Row
ElderScrollsOfAlts.debugMsg("ShowCharacterNote:"," SelChar=",tostring(ElderScrollsOfAlts.savedVariables.selected.charactername... |
test_static()
print("test_cclosure return",
test_cclosure({name = "chendong", email = "baisaichen@live.com"}))
print("int_static == ", int_static)
print("int_static == ", get_userdata_property(int_static))
set_userdata_property(int_static, 100)
print("int_static == ", get_userdata_property(int_static)... |
hook.Add("PlayerSetModel","pimpmybot",function(ply)
if ply:SteamID() == "BOT" then
ply:SetModel("models/AntLion.mdl") -- modify models/AntLion.mdl by any model
end
end) |
local mongodb = require("libs/mongodb");
function onRequest(headers, matches, requestText)
local mdbConn = mongodb.new("mongodb://localhost:27017/"):connect();
local collection = mdbConn:getCollection("taplection", "users");
local result = collection:find({ _id = { ["$oid"] = "57359c4fad475040b80057d1" } });
colle... |
function DIALOG()
NODE(0)
SAY("Wow! Today is my lucky day!")
ANSWER("Won?",1)
ANSWER("Piss off! Leave me in peace!",100)
NODE(1)
SAY("You can say that again! I cleaned them out! In the lottery! 10 000 Credits in one shot. Madness!")
ANSWER("I can see, Lucky streak.",2)
NODE(2)
SAY(... |
require "lightspeed".setup {
ignore_case = false,
exit_after_idle_msecs = {unlabeled = 1000, labeled = nil},
-- s/x
grey_out_search_area = true,
highlight_unique_chars = true,
jump_on_partial_input_safety_timeout = 400,
match_only_the_start_of_same_char_seqs = true,
substitute_chars = {[... |
att.PrintName = "The Great Journey"
att.Icon = Material("snowysnowtime/2k/ico/sgico/greatjourney.png", "smooth mips")
att.Description = "Great Journey for the CAWS"
att.Desc_Pros = {
" The Great Journey waits for no one, brother."
}
att.Desc_Cons = {
}
att.Slot = "skin_hcesg"
att.Free = true
att.ActivateElements... |
local mock_time = require("deftest.mock.time")
local time_string = require("eva.libs.time_string")
local eva = require("eva.eva")
return function()
describe("Eva Promocode", function()
before(function()
eva.init("/resources/tests/eva_tests.json")
mock_time.mock()
mock_time.set(0)
end)
it("Basic code r... |
local Native = require('lib.stdlib.native')
local converter = require('lib.stdlib.enum.converter')
---@class minimapicon
local minimapicon = {
}
return minimapicon
|
voiceData = {}
radioData = {}
callData = {}
mumbleConfig = {
debug = false, -- enable debug msgs
voiceModes = {
{2.5, "Whisper"}, -- Whisper speech distance in gta distance units
{8.0, "Normal"}, -- Normal speech distance in gta distance units
{20.0, "Shouting"}, -- Shout speech distance... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BseUseTool_pb', package.seeall)
local BSEUSETOOL = protobuf.Descriptor();
local BSEUSETOOL_SESSIONID_FIELD = protobuf.FieldDescriptor();
local BSEUSETOOL_SLOT_FIELD = protobuf.FieldDescriptor();
BSEUSETOOL_SESSIONID_FIELD.name = "... |
--------------------------------------------------------------------------------
-- Easydoorbell Speaker Entity Clientside Init
--------------------------------------------------------------------------------
include( "shared.lua" )
function ENT:Draw()
self:DrawModel()
end
|
--------------------------------
-- @module MenuItemFont
-- @extend MenuItemLabel
-- @parent_module cc
--------------------------------
-- Returns the name of the Font.<br>
-- js getFontNameObj<br>
-- js NA
-- @function [parent=#MenuItemFont] getFontNameObj
-- @param self
-- @return string#string ret (return value:... |
function _G.RELOAD(...)
return require("plenary.reload").reload_module(...)
end
function _G.R(name)
RELOAD(name)
return require(name)
end
|
--[[
Copyright (C) 2013 Lex Robinson
This code is freely available under the MIT License. See the LICENSE file for more information.
--]]
function EFFECT:Init(edata)
self.pos = edata:GetOrigin();
self.amount = edata:GetScale();
self.start = CurTime();
self.length = 3;
self.finish = self.start + self.length;... |
-- Rectangle.lua
-- babyjeans
--
---
Rectangle = class("Rectangle")
function Rectangle:init(x, y, w, h)
self.x = x
self.y = y
self.w = w
self.h = h
end
function Rectangle:min()
return { x=self.x, y=self.y }
end
function Rectangle:max()
return { x=self.x+self.w, y=self.y+self.h }
end
function Rectangle:contai... |
--[[---------------------------------------------------------
Super Cooking Panic for Garry's Mod
by Xperidia (2020)
-----------------------------------------------------------]]
AddCSLuaFile()
function GM.PlayerMeta:IsValidPlayingState()
return self:Alive()
and self:Team() ~= TEAM_SPECTATOR
and self:Team()... |
local v,s,t,f = require("Vec2"),require("Size"),true,false
return {"Array",{"Phyx.Disk","circle","Dynamic",v(0,0),0,v(0,0),90,1,0.4,0.4,0,0,f,v(0,-10),f,f,0,f,"Model/duality.clip|s5",v(0,0)}}
|
local Timer = require 'vendor/timer'
local sound = require 'vendor/TEsound'
return {
name = 'hempleaf',
position_offset = { x = 0, y = 0 },
height = 7,
width = 16,
damage = 18,
antigravity = true,
jumpkill = false,
hp = 2,
tokens = 0,
tokenTypes = { -- p is probability ceiling and this list should ... |
--[[
© 2021 Tony Ferguson, do not share, re-distribute or modify
without permission of its author ( devultj@gmail.com - Tony Ferguson, http://www.tferguson.co.uk/ )
]]
local DARKRP = {}
DARKRP.name = "DarkRP"
DARKRP.gamemodeCallback = function() return DarkRP and true or false end
DARKRP.isPolice = function( play... |
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("game.rules.fog_of_war.actions", function()
local Actions = require "game.rules.fog_of_war.actions"
local Position = require "game.rules.world.position"
local mockSt... |
#!/usr/bin/env luajit
-- package.path = "../?.lua;../?/init.lua;" .. package.path
package.path = package.path .. ";" .. os.getenv("P4_WORKSPACE") .. "/DebLua/?.lua"
require "lua_shell"
local wd = pshell.pwd()
local git_dir = os.getenv("LXGIT")
package.path = git_dir.."/?.lua;".. package.path
-- package.path = git_d... |
fx_version 'bodacious'
game 'gta5'
name 'prof_motoristaPub'
description ''
server_scripts {
'@vrp/lib/utils.lua',
'config/config.lua',
'server/main.lua'
}
ui_page 'html/index.html'
client_scripts {
'@vrp/lib/utils.lua',
'config/unloadType.lua',
'config/busType.lua',
'config/routes/*.lua',
'confi... |
--- just a silly wrapper for the kepler file logger
--EVENTS:
--[[
<initialize source="core">
log this
</initialize>
]]
--[[
<loadUtilities source="core">
finish: log this
</loadUtilities>
]]
--[[
<loadConfig source="core">
finish: log this
</loadConfig>
]]
--[[
<loadCore source="core">
finish: log this
</loadC... |
return require 'hydro.solver.grhd-behavior'(require 'hydro.solver.fvsolver')
|
local _, nCore = ...
function nCore:RegisterDefaultSetting(key, value)
if nCoreDB == nil then
nCoreDB = {}
end
if nCoreDB[key] == nil then
nCoreDB[key] = value
end
end
function nCore:SetDefaultOptions()
nCore:RegisterDefaultSetting("AltBuy", true)
nCore:RegisterDefaultSetting("... |
---
-- @class PANEL
-- @section DCardTTT2
local PANEL = {}
local MODE_DEFAULT = ShopEditor.MODE_DEFAULT
local MODE_ADDED = ShopEditor.MODE_ADDED
local MODE_INHERIT_ADDED = ShopEditor.MODE_INHERIT_ADDED
local MODE_INHERIT_REMOVED = ShopEditor.MODE_INHERIT_REMOVED
---
-- @ignore
function PANEL:Init()
self:SetContentA... |
local print = print
local ipairs = ipairs
local io = io
local os = os
local oop = require "loop.base"
module("latt.ConsoleResultViewer", oop.class)
function __new(self, result)
return oop.rawnew(self, { result = result, })
end
function show(self)
print("==============================================")
print("... |
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