content
stringlengths 5
1.05M
|
|---|
-- perf
local tconcat = table.concat
local PostgreSqlHelpers = {}
-- build location execute name
function PostgreSqlHelpers.location_for(options)
name = {
'gin',
options.adapter,
options.host,
(options.port or ''),
options.database,
}
return tconcat(name, '|'):gsub('[^%w|]', '_')
end
function PostgreSqlHelpers.execute_location_for(options)
name = {
PostgreSqlHelpers.location_for(options),
'execute'
}
return tconcat(name, '|'):gsub('[^%w|]', '_')
end
return PostgreSqlHelpers
|
LPCONFIG = {
DISMOUNT = true,
CAM = false,
GINV = true,
FINV = true,
SINV = nil,
DINV = true,
SUMM = true,
EBG = true,
LBG = true,
QBG = true,
RBG = true,
SBG = false,
AQUE = true,
LOOT = true,
EPLATE = false,
FPLATE = false,
HPLATE = false,
RIGHT = true,
ZG = 1,
DUEL = false,
NOSAVE = false,
GREEN = 2,
SPECIALKEY = true,
WORLDDUNGEON = false,
WORLDRAID = false,
WORLDBG = false,
WORLDUNCHECK = nil,
SPAM = true,
SPAM_UNCOMMON = true,
SPAM_RARE = true,
SHIFTSPLIT = true,
REZ = true,
GOSSIP = true,
SALVA = false
}
BINDING_HEADER_LP_HEADER = "_LazyPig";
BINDING_NAME_LOGOUT = "Logout";
BINDING_NAME_UNSTUCK = "Unstuck";
BINDING_NAME_RELOAD = "Reaload UI";
BINDING_NAME_DUEL = "Target WSG EFC/Duel Request-Cancel";
BINDING_NAME_WSGDROP = "Drop WSG Flag/Remove Slow Fall";
BINDING_NAME_MENU = "_LazyPig Menu";
local Original_SelectGossipActiveQuest = SelectGossipActiveQuest;
local Original_SelectGossipAvailableQuest = SelectGossipAvailableQuest;
local Original_SelectActiveQuest = SelectActiveQuest;
local Original_SelectAvailableQuest = SelectAvailableQuest;
local OriginalLootFrame_OnEvent = LootFrame_OnEvent;
local OriginalLootFrame_Update = LootFrame_Update;
local OriginalUseContainerItem = UseContainerItem;
local Original_SetItemRef = SetItemRef;
local Original_ChatFrame_OnEvent = ChatFrame_OnEvent;
local Original_StaticPopup_OnShow = StaticPopup_OnShow;
local roster_task_refresh = 0
local last_click = 0
local delayaction = 0
local tradedelay = 0
local bgstatus = 0
local save_check = 0
local save_time = 0
local tmp_splitval = 1
local passpopup = 0
local ctrltime = 0
local alttime = 0
local shift_time = 0
local ctrlalttime = 0
local ctrlshifttime = 0
local altshifttime = 0
local greenrolltime = 0
local timer_split = false
local player_summon_confirm = false
local player_summon_message = false
local player_bg_confirm = false
local player_bg_message = false
local afk_active = false
local dnd_active = false
local duel_active = false
local merchantstatus = false
local tradestatus = false
local mailstatus = false
local auctionstatus = false
local auctionbrowse = false
local bankstatus = false
local channelstatus = false
local battleframe = false
local wsgefc = nil
local WHITE = "|cffffffff"
local RED = "|cffff0000"
local GREEN = "|cff00ff00"
local BLUE = "|cff00eeee"
local ScheduleButton = {}
local ScheduleFunction = {}
local ScheduleSplit = {}
local QuestRecord = {}
local ActiveQuest = {}
local AvailableQuest = {}
local GreySell = {}
local ChatMessage = {{}, {}, INDEX = 1}
local ScheduleSplit = {}
local ScheduleSplitCount = {}
ScheduleSplit.active = nil
ScheduleSplit.sslot = {}
ScheduleSplit.dbag = {}
ScheduleSplit.dslot = {}
ScheduleSplit.sbag = {}
ScheduleSplit.count = {}
local LazyPigMenuObjects = {}
local LazyPigMenuStrings = {
[00]= "Need",
[01]= "Greed",
[02]= "Pass",
[10]= "Need",
[11]= "Greed",
[12]= "Pass",
[20]= "Dungeon",
[21]= "Raid",
[22]= "Battleground",
[23]= "Mute Permanently",
[30]= "GuildMates",
[31]= "Friends",
[32]= "Strangers",
[33]= "Idle while in BG or Queue",
[40]= "Show Friends",
[41]= "Show Enemies",
[42]= "Hide if Unchecked",
[50]= "Enter BG",
[51]= "Leave BG",
[52]= "Queue BG",
[53]= "Auto Release",
[54]= "Leader Queue Announce",
[55]= "Block BG Quest Sharing",
[60]= "Always",
[61]= "Warrior Shield/Druid Bear",
[70]= "Players' Spam",
[71]= "Uncommon Roll",
[72]= "Rare Roll",
[73]= "Poor-Common-Money Loot",
[90]= "Summon Auto Accept",
[91]= "Loot Window Auto Position",
[92]= "Improved Right Click",
[93]= "Easy Split/Merge (Shift+Right_Click)",
[94]= "Extended Camera Distance",
[95]= "Special Key Combinations",
[96]= "Duel Auto Decline (Shift to ByPass)",
[97]= "Instance Resurrection Accept OOC",
[98]= "Gossip Auto Processing",
[99]= "Character Auto-Save",
[100]= "Auto Dismount",
[101]= "Chat Spam Filter"
}
function LazyPig_OnLoad()
SelectGossipActiveQuest = LazyPig_SelectGossipActiveQuest;
SelectGossipAvailableQuest = LazyPig_SelectGossipAvailableQuest;
SelectActiveQuest = LazyPig_SelectActiveQuest;
SelectAvailableQuest = LazyPig_SelectAvailableQuest;
LootFrame_OnEvent = LazyPig_LootFrame_OnEvent;
LootFrame_Update = LazyPig_LootFrame_Update;
UseContainerItem = LazyPig_UseContainerItem;
SetItemRef = LazyPig_SetItemRef_OnEvent;
ChatFrame_OnEvent = LazyPig_ChatFrame_OnEvent;
StaticPopup_OnShow = LazyPig_StaticPopup_OnShow;
SLASH_LAZYPIG1 = "/lp";
SLASH_LAZYPIG2 = "/lazypig";
SlashCmdList["LAZYPIG"] = LazyPig_Command;
this:RegisterEvent("ADDON_LOADED");
this:RegisterEvent("PLAYER_LOGIN")
--this:RegisterEvent("PLAYER_ENTERING_WORLD")
end
function LazyPig_Command()
if LazyPigOptionsFrame:IsShown() then
LazyPigOptionsFrame:Hide()
LazyPigKeybindsFrame:Hide()
else
LazyPigOptionsFrame:Show()
if getglobal("LazyPigOptionsFrameKeibindsButton"):GetText() == "Hide Keybinds" then
LazyPigKeybindsFrame:Show()
end
end
end
function LazyPig_OnUpdate()
local current_time = GetTime();
local shiftstatus = IsShiftKeyDown();
local ctrlstatus = IsControlKeyDown();
local altstatus = IsAltKeyDown();
if shiftstatus then
shift_time = current_time
elseif altstatus and not ctrlstatus and current_time > alttime then
alttime = current_time + 0.75
elseif not altstatus and ctrlstatus and current_time > ctrltime then
ctrltime = current_time + 0.75
elseif not altstatus and not ctrlstatus or altstatus and ctrlstatus then
ctrltime = 0
alttime = 0
end
if ctrlstatus and not shiftstatus and altstatus and current_time > ctrlalttime then
ctrlalttime = current_time + 0.75
elseif ctrlstatus and shiftstatus and not altstatus and current_time > ctrlshifttime then
ctrlshifttime = current_time + 0.75
elseif not ctrlstatus and shiftstatus and altstatus and current_time > altshifttime then
altshifttime = current_time + 0.75
elseif ctrlstatus and shiftstatus and altstatus then
ctrlshifttime = 0
ctrlalttime = 0
altshifttime = 0
end
if shift_time == current_time then
if not (UnitExists("target") and UnitIsUnit("player", "target")) then
--
elseif not battleframe then
battleframe = current_time
elseif (current_time - battleframe) > 3 then
BattlefieldFrame:Show()
battleframe = current_time
end
elseif battleframe then
battleframe = nil
end
if LPCONFIG.SPECIALKEY then
if ctrlstatus and shiftstatus and altstatus and current_time > delayaction then
delayaction = current_time + 1
Logout();
elseif ctrlstatus and not shiftstatus and altstatus and not auctionstatus and not mailstatus and current_time > delayaction then
if tradestatus then
AcceptTrade();
elseif not tradestatus and UnitExists("target") and UnitIsPlayer("target") and UnitIsFriend("target", "player") and not UnitIsUnit("player", "target") and CheckInteractDistance("target", 2) and (current_time + 0.25) > ctrlalttime and current_time > tradedelay then
InitiateTrade("target");
delayaction = current_time + 2
end
elseif ctrlstatus and shiftstatus and not altstatus and UnitIsPlayer("target") and UnitIsFriend("target", "player") and current_time > delayaction and (current_time + 0.25) > ctrlshifttime then
delayaction = current_time + 1.5
FollowUnit("target");
elseif not ctrlstatus and shiftstatus and altstatus and UnitIsPlayer("target") and current_time > delayaction and (current_time + 0.25) > altshifttime then
delayaction = current_time + 1.5
InspectUnit("target");
end
if ctrlstatus and not shiftstatus and altstatus or passpopup > current_time then
if current_time > delayaction and not LazyPig_BindLootOpen() and not LazyPig_RollLootOpen() and LazyPig_GreenRoll() then
delayaction = current_time + 1
elseif current_time > delayaction then
for i=1,STATICPOPUP_NUMDIALOGS do
local frame = getglobal("StaticPopup"..i)
if frame:IsShown() then
--DEFAULT_CHAT_FRAME:AddMessage(frame.which)
if frame.which == "DEATH" and HasSoulstone() then
getglobal("StaticPopup"..i.."Button2"):Click();
if passpopup < current_time then delayaction = current_time + 0.5 end
elseif frame.which ~= "CONFIRM_SUMMON" and frame.which ~= "CONFIRM_BATTLEFIELD_ENTRY" and frame.which ~= "CAMP" and frame.which ~= "AREA_SPIRIT_HEAL" then --and release and
getglobal("StaticPopup"..i.."Button1"):Click();
if passpopup < current_time then delayaction = current_time + 0.5 end
end
end
end
end
end
if ctrlstatus and not shiftstatus and altstatus then
if current_time > delayaction then
if auctionstatus and AuctionFrameAuctions and AuctionFrameAuctions:IsVisible() and AuctionsCreateAuctionButton then
ScheduleButtonClick(AuctionsCreateAuctionButton, 0);
elseif auctionstatus and AuctionFrameBrowse and AuctionFrameBrowse:IsVisible() and BrowseBuyoutButton then
ScheduleButtonClick(BrowseBuyoutButton, 0.55);
elseif CT_MailFrame and CT_MailFrame:IsVisible() and CT_MailFrame.num > 0 and strlen(CT_MailNameEditBox:GetText()) > 0 and CT_Mail_AcceptSendFrameSendButton then
ScheduleButtonClick(CT_Mail_AcceptSendFrameSendButton, 1.25);
elseif GMailFrame and GMailFrame:IsVisible() and GMailFrame.num > 0 and strlen(GMailSubjectEditBox:GetText()) > 0 and GMailAcceptSendFrameSendButton then
ScheduleButtonClick(GMailAcceptSendFrameSendButton, 1.25);
elseif mailstatus and SendMailFrame and SendMailFrame:IsVisible() and SendMailMailButton then
ScheduleButtonClick(SendMailMailButton, 0);
elseif mailstatus and OpenMailFrame and OpenMailFrame:IsVisible() then
if OpenMailFrame.money and OpenMailMoneyButton then
ScheduleButtonClick(OpenMailMoneyButton, 0);
elseif OpenMailPackageButton then
ScheduleButtonClick(OpenMailPackageButton, 0);
end
end
end
LazyPig_AutoLeaveBG();
elseif not ctrlstatus and shiftstatus and altstatus and current_time > delayaction then
if auctionstatus and AuctionFrameBrowse and AuctionFrameBrowse:IsVisible() and BrowseBidButton then
ScheduleButtonClick(BrowseBidButton, 0.55);
end
end
end
if merchantstatus and shiftstatus and current_time > last_click and not CursorHasItem() then
last_click = current_time + 0.25
LazyPig_GreySellRepair();
end
if shiftstatus or altstatus then
if QuestFrameDetailPanel:IsVisible() then
AcceptQuest();
end
elseif QuestRecord["details"] and not shiftstatus then
LazyPig_RecordQuest();
end
if not afk_active and player_bg_confirm then
Check_Bg_Status();
end
if bgstatus ~= 0 and (bgstatus + 0.5) > current_time then
bgstatus = 0
Check_Bg_Status()
LazyPig_AutoLeaveBG()
end
if(current_time - roster_task_refresh) > 29 then
roster_task_refresh = current_time
GuildRoster();
ChatSpamClean();
end
if save_time ~= 0 and (current_time - save_time) > 3 and not GetBattlefieldWinner() and not UnitAffectingCombat("player") then
save_check = current_time
save_time = 0
SaveData();
end
if player_summon_confirm then
LazyPig_AutoSummon();
end
LazyPig_CheckSalvation();
ScheduleButtonClick();
ScheduleFunctionLaunch();
ScheduleItemSplit();
LazyPig_WatchSplit();
end
function ScheduleButtonClick(button, delay)
local current_time = GetTime()
if button and not ScheduleButton[button] then
delay = delay or 0.75
ScheduleButton[button] = current_time + delay
else
for blockindex,blockmatch in pairs(ScheduleButton) do
if current_time < delayaction then
ScheduleButton[blockindex] = nil
elseif current_time >= blockmatch then
blockindex:Click()
passpopup = current_time + 0.75
ScheduleButton[blockindex] = nil
end
end
end
end
function ScheduleFunctionLaunch(func, delay)
local current_time = GetTime()
if func and not ScheduleFunction[func] then
delay = delay or 0.75
ScheduleFunction[func] = current_time + delay
else
for blockindex,blockmatch in pairs(ScheduleFunction) do
if current_time >= blockmatch then
blockindex()
ScheduleFunction[blockindex] = nil
end
end
end
end
function LazyPig_OnEvent(event)
if (event == "ADDON_LOADED") and (arg1 == "_LazyPig") then
local LP_TITLE = GetAddOnMetadata("_LazyPig", "Title")
local LP_VERSION = GetAddOnMetadata("_LazyPig", "Version")
local LP_AUTHOR = GetAddOnMetadata("_LazyPig", "Author")
DEFAULT_CHAT_FRAME:AddMessage(LP_TITLE .. " v" .. LP_VERSION .. " by " .."|cffFF0066".. LP_AUTHOR .."|cffffffff".. " loaded, type".."|cff00eeee".." /lp".."|cffffffff for options")
elseif (event == "PLAYER_LOGIN") then
--if (event == "PLAYER_ENTERING_WORLD") then
-- this:UnregisterEvent("PLAYER_ENTERING_WORLD")
this:RegisterEvent("CHAT_MSG")
this:RegisterEvent("CHAT_MSG_SYSTEM")
this:RegisterEvent("PARTY_INVITE_REQUEST")
this:RegisterEvent("CONFIRM_SUMMON")
this:RegisterEvent("RESURRECT_REQUEST")
this:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
this:RegisterEvent("CHAT_MSG_BG_SYSTEM_ALLIANCE")
this:RegisterEvent("CHAT_MSG_BG_SYSTEM_HORDE")
this:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
this:RegisterEvent("BATTLEFIELDS_SHOW")
this:RegisterEvent("GOSSIP_SHOW")
this:RegisterEvent("QUEST_GREETING")
this:RegisterEvent("UI_ERROR_MESSAGE")
this:RegisterEvent("CHAT_MSG_LOOT")
--this:RegisterEvent("CHAT_MSG_MONEY")
this:RegisterEvent("QUEST_PROGRESS")
this:RegisterEvent("QUEST_COMPLETE")
this:RegisterEvent("START_LOOT_ROLL")
this:RegisterEvent("DUEL_REQUESTED")
this:RegisterEvent("MERCHANT_SHOW")
this:RegisterEvent("MERCHANT_CLOSED")
this:RegisterEvent("TRADE_SHOW")
this:RegisterEvent("TRADE_CLOSED")
this:RegisterEvent("MAIL_SHOW")
this:RegisterEvent("MAIL_CLOSED")
this:RegisterEvent("AUCTION_HOUSE_SHOW")
this:RegisterEvent("AUCTION_HOUSE_CLOSED")
this:RegisterEvent("BANKFRAME_OPENED")
this:RegisterEvent("BANKFRAME_CLOSED")
this:RegisterEvent("ZONE_CHANGED_NEW_AREA")
this:RegisterEvent("PLAYER_UNGHOST")
this:RegisterEvent("PLAYER_DEAD")
this:RegisterEvent("PLAYER_AURAS_CHANGED")
this:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
this:RegisterEvent("UNIT_INVENTORY_CHANGED")
this:RegisterEvent("UI_INFO_MESSAGE")
LazyPigOptionsFrame = LazyPig_CreateOptionsFrame()
LazyPigKeybindsFrame = LazyPig_CreateKeybindsFrame()
LazyPig_CheckSalvation();
Check_Bg_Status();
LazyPig_AutoLeaveBG();
LazyPig_AutoSummon();
ScheduleFunctionLaunch(LazyPig_ZoneCheck, 6);
ScheduleFunctionLaunch(LazyPig_ZoneCheck2, 7);
ScheduleFunctionLaunch(LazyPig_RefreshNameplates, 0.25);
MailtoCheck();
if LPCONFIG.CAM then SetCVar("cameraDistanceMax",50) end
if LPCONFIG.LOOT then UIPanelWindows["LootFrame"] = nil end
QuestRecord["index"] = 0
elseif (LPCONFIG.SALVA and (event == "PLAYER_AURAS_CHANGED" or event == "UPDATE_BONUS_ACTIONBAR" and LazyPig_PlayerClass("Druid", "player") or event == "UNIT_INVENTORY_CHANGED")) then
LazyPig_CheckSalvation()
elseif(event == "DUEL_REQUESTED") then
duel_active = true
if LPCONFIG.DUEL and not IsShiftKeyDown() then --dnd_active and
duel_active = nil
CancelDuel()
UIErrorsFrame:AddMessage(arg1.." - Duel Cancelled")
end
elseif(event == "PLAYER_DEAD") then
if LPCONFIG.RBG and LazyPig_BG() then
RepopMe();
end
elseif(event == "ZONE_CHANGED_NEW_AREA" or event == "PLAYER_UNGHOST") then
if event == "ZONE_CHANGED_NEW_AREA" then
tradestatus = nil
mailstatus = nil
auctionstatus = nil
bankstatus = nil
wsgefc = nil
end
ScheduleFunctionLaunch(LazyPig_RefreshNameplates, 0.25)
ScheduleFunctionLaunch(LazyPig_ZoneCheck, 5)
ScheduleFunctionLaunch(LazyPig_ZoneCheck, 6)
--DEFAULT_CHAT_FRAME:AddMessage(event);
elseif(event == "BANKFRAME_OPENED") then
bankstatus = true
tmp_splitval = 1
elseif(event == "BANKFRAME_CLOSED") then
bankstatus = false
LazyPig_EndSplit()
elseif(event == "AUCTION_HOUSE_SHOW") then
auctionstatus = true
auctionbrowse = nil
tmp_splitval = 1
elseif(event == "AUCTION_HOUSE_CLOSED") then
auctionstatus = false
LazyPig_EndSplit()
elseif(event == "MAIL_SHOW") then
mailstatus = true
tmp_splitval = 1
elseif(event == "MAIL_CLOSED") then
mailstatus = false
LazyPig_EndSplit()
elseif(event == "MERCHANT_SHOW") then
merchantstatus = true
GreySell = {}
elseif(event == "MERCHANT_CLOSED") then
merchantstatus = false
elseif(event == "TRADE_SHOW") then
tradestatus = true
tmp_splitval = 1
elseif(event == "TRADE_CLOSED") then
tradedelay = GetTime() + 1
tradestatus = false
LazyPig_EndSplit()
elseif(event == "START_LOOT_ROLL") then
LazyPig_ZGRoll(arg1)
elseif(event == "CHAT_MSG_LOOT") then
if (string.find(arg1 ,"You won") or string.find(arg1 ,"You receive")) and (string.find(arg1 ,"cffa335e") or string.find(arg1, "cff0070d") or string.find(arg1, "cffff840")) and not string.find(arg1 ,"Bijou") and not string.find(arg1 ,"Idol") and not string.find(arg1 ,"Shard") then
save_time = GetTime()
end
elseif(event == "UI_ERROR_MESSAGE") then
if(string.find(arg1, "mounted") or string.find(arg1, "while silenced")) and LPCONFIG.DISMOUNT then
UIErrorsFrame:Clear()
LazyPig_Dismount()
end
elseif (event == "UI_INFO_MESSAGE") then
if string.find(arg1 ,"Duel cancelled") then
duel_active = nil
end
elseif (event == "CHAT_MSG_SYSTEM") then
if arg1 == CLEARED_DND or arg1 == CLEARED_AFK then
dnd_active = false
afk_active = false
Check_Bg_Status()
elseif(string.find(arg1, string.sub(MARKED_DND, 1, string.len(MARKED_DND) -3))) then
afk_active = false
dnd_active = true
--if LPCONFIG.DUEL then CancelDuel() UIErrorsFrame:AddMessage("Duel Decline Atctive - DND") end
elseif(string.find(arg1, string.sub(MARKED_AFK, 1, string.len(MARKED_AFK) -2))) then
afk_active = true
if LPCONFIG.EBG and not LazyPig_Raid() and not LazyPig_Dungeon() then UIErrorsFrame:AddMessage("Auto Join BG Inactive - AFK") end
elseif string.find(arg1, "There is no such command") and (GetTime() - save_check) < 1 then
LPCONFIG.NOSAVE = GetRealmName()
DEFAULT_CHAT_FRAME:AddMessage("LazyPig:"..RED.."Auto Save Disabled - Command not Supported");
elseif LPCONFIG.AQUE and string.find(arg1 ,"Queued") and UnitIsPartyLeader("player") then
if UnitInRaid("player") then
SendChatMessage(arg1, "RAID");
elseif GetNumPartyMembers() > 1 then
SendChatMessage(arg1, "PARTY");
end
elseif string.find(arg1 ,"completed.") then
LazyPig_FixQuest(arg1)
QuestRecord["progress"] = nil
elseif string.find(arg1 ,"Duel starting:") or string.find(arg1 ,"requested a duel") then
duel_active = true
elseif string.find(arg1 ,"in a duel") then
duel_active = nil
end
elseif(event == "QUEST_GREETING") then
ActiveQuest = {}
AvailableQuest = {}
for i=1, GetNumActiveQuests() do
ActiveQuest[i] = GetActiveTitle(i).." "..GetActiveLevel(i)
end
for i=1, GetNumAvailableQuests() do
AvailableQuest[i] = GetAvailableTitle(i).." "..GetAvailableLevel(i)
end
LazyPig_ReplyQuest(event);
elseif(event == "GOSSIP_SHOW") then
local GossipOptions = {};
local dsc = nil
local gossipnr = nil
local gossipbreak = nil
local processgossip = IsShiftKeyDown() or LPCONFIG.GOSSIP
dsc,GossipOptions[1],_,GossipOptions[2],_,GossipOptions[3],_,GossipOptions[4],_,GossipOptions[5] = GetGossipOptions()
ActiveQuest = LazyPig_ProcessQuests(GetGossipActiveQuests())
AvailableQuest = LazyPig_ProcessQuests(GetGossipAvailableQuests())
if QuestRecord["qnpc"] ~= UnitName("target") then
QuestRecord["index"] = 0
QuestRecord["qnpc"] = UnitName("target")
end
if #AvailableQuest ~= 0 or #ActiveQuest ~= 0 then
gossipbreak = true
end
for i=1, getn(GossipOptions) do
if GossipOptions[i] == "binder" then
local bind = GetBindLocation();
if not (bind == GetSubZoneText() or bind == GetZoneText() or bind == GetRealZoneText() or bind == GetMinimapZoneText()) then
gossipbreak = true
end
elseif gossipnr then
gossipbreak = true
elseif (GossipOptions[i] == "trainer" or GossipOptions[i] == "vendor" and processgossip or GossipOptions[i] == "battlemaster" and (LPCONFIG.QBG or processgossip) or GossipOptions[i] == "gossip" and (IsAltKeyDown() or IsShiftKeyDown() or string.find(dsc, "Teleport me to the Molten Core") and processgossip)) then
gossipnr = i
elseif GossipOptions[i] == "taxi" and processgossip then
gossipnr = i
LazyPig_Dismount();
end
end
if not gossipbreak and gossipnr then
SelectGossipOption(gossipnr);
else
LazyPig_ReplyQuest(event);
end
elseif(event == "QUEST_PROGRESS" or event == "QUEST_COMPLETE") then
LazyPig_ReplyQuest(event);
elseif (event == "CHAT_MSG_BG_SYSTEM_ALLIANCE" or event == "CHAT_MSG_BG_SYSTEM_HORDE") then
--DEFAULT_CHAT_FRAME:AddMessage(event.." - "..arg1);
LazyPig_Track_EFC(arg1)
elseif(event == "UPDATE_BATTLEFIELD_STATUS" and not afk_active or event == "CHAT_MSG_BG_SYSTEM_NEUTRAL" and arg1 and string.find(arg1, "wins!")) then
bgstatus = GetTime()
elseif(event == "BATTLEFIELDS_SHOW") then
LazyPig_QueueBG();
elseif (event == "CONFIRM_SUMMON") then
LazyPig_AutoSummon();
elseif(event == "PARTY_INVITE_REQUEST") then
local check1 = not LPCONFIG.DINV or LPCONFIG.DINV and not LazyPig_BG() and not LazyPig_Queue()
local check2 = LPCONFIG.GINV and IsGuildMate(arg1) or LPCONFIG.FINV and IsFriend(arg1) or not IsGuildMate(arg1) and not IsFriend(arg1) and LPCONFIG.SINV
if check1 and check2 then
AcceptGroupInvite();
end
elseif(event == "RESURRECT_REQUEST" and LPCONFIG.REZ) then
UIErrorsFrame:AddMessage(arg1.." - Resurrection")
TargetByName(arg1, true)
if GetCorpseRecoveryDelay() == 0 and (LazyPig_Raid() or LazyPig_Dungeon() or LazyPig_BG()) and UnitIsPlayer("target") and UnitIsVisible("target") and not UnitAffectingCombat("target") then
AcceptResurrect()
StaticPopup_Hide("RESURRECT_NO_TIMER");
StaticPopup_Hide("RESURRECT_NO_SICKNESS");
StaticPopup_Hide("RESURRECT");
end
TargetLastTarget();
end
--DEFAULT_CHAT_FRAME:AddMessage(event);
end
function LazyPig_StaticPopup_OnShow()
if this.which == "QUEST_ACCEPT" and LazyPig_BG() and LPCONFIG.SBG then
UIErrorsFrame:Clear();
UIErrorsFrame:AddMessage("Quest Blocked Successfully");
this:Hide();
else
Original_StaticPopup_OnShow();
end
end
function MailtoCheck(msg)
if MailTo_Option then -- to avoid conflicts with mailto addon
local disable = LPCONFIG.RIGHT or LPCONFIG.SHIFT
MailTo_Option.noshift = disable
MailTo_Option.noauction = disable
MailTo_Option.notrade = disable
MailTo_Option.noclick = disable
if msg then DEFAULT_CHAT_FRAME:AddMessage("_LazyPig: Warning Improved Right Click and Easy Split/Merge features may override MailTo addon functionality !") end
end
end
function LazyPig_Text(txt)
if txt then
LazyPigText:SetTextColor(0, 1, 0)
LazyPigText:SetText(txt)
LazyPigText:Show()
else
LazyPigText:SetText()
LazyPigText:Hide()
end
end
--code taken from quickloot
local function LazyPig_ItemUnderCursor()
if LPCONFIG.LOOT then
local index;
local x, y = GetCursorPosition();
local scale = LootFrame:GetEffectiveScale();
x = x / scale;
y = y / scale;
LootFrame:ClearAllPoints();
for index = 1, LOOTFRAME_NUMBUTTONS, 1 do
local button = getglobal("LootButton"..index);
if( button:IsVisible() ) then
x = x - 42;
y = y + 56 + (40 * index);
LootFrame:SetPoint("TOPLEFT", "UIParent", "BOTTOMLEFT", x, y);
return;
end
end
if LootFrameDownButton:IsVisible() then
x = x - 158;
y = y + 223;
else
if GetNumLootItems() == 0 then
HideUIPanel(LootFrame);
return
end
x = x - 173;
y = y + 25;
end
LootFrame:SetPoint("TOPLEFT", "UIParent", "BOTTOMLEFT", x, y);
end
end
function LazyPig_LootFrame_OnEvent(event)
OriginalLootFrame_OnEvent(event);
if(event == "LOOT_SLOT_CLEARED") then
LazyPig_ItemUnderCursor();
end
end
function LazyPig_LootFrame_Update()
OriginalLootFrame_Update();
LazyPig_ItemUnderCursor();
end
function IsFriend(name)
for i = 1, GetNumFriends() do
if GetFriendInfo(i) == name then
return true
end
end
return nil
end
function IsGuildMate(name)
if IsInGuild() then
local ngm=GetNumGuildMembers()
for i=1, ngm do
n, rank, rankIndex, level, class, zone, note, officernote, online, status, classFileName = GetGuildRosterInfo(i);
if strlower(n) == strlower(name) then
return true
end
end
end
return nil
end
function AcceptGroupInvite()
AcceptGroup();
StaticPopup_Hide("PARTY_INVITE");
PlaySoundFile("Sound\\Doodad\\BellTollNightElf.wav");
UIErrorsFrame:AddMessage("Group Auto Accept");
end
function LazyPig_AutoSummon()
local keyenter = IsAltKeyDown() and IsControlKeyDown() and not tradestatus and not mailstatus and not auctionstatus and GetTime() > delayaction and GetTime() > (tradedelay + 0.5)
if LPCONFIG.SUMM then
local expireTime = GetSummonConfirmTimeLeft()
if not player_summon_message and expireTime ~= 0 then
player_summon_message = true
player_summon_confirm = true
DEFAULT_CHAT_FRAME:AddMessage("LazyPig: Auto Summon in "..math.floor(expireTime).."s", 1.0, 1.0, 0.0);
elseif expireTime <= 3 or keyenter then
player_summon_confirm = false
player_summon_message = false
for i=1,STATICPOPUP_NUMDIALOGS do
local frame = getglobal("StaticPopup"..i)
if frame.which == "CONFIRM_SUMMON" and frame:IsShown() then
ConfirmSummon();
delayaction = GetTime() + 0.75
StaticPopup_Hide("CONFIRM_SUMMON");
end
end
elseif expireTime == 0 then
player_summon_confirm = false
player_summon_message = false
end
end
end
function Check_Bg_Status()
local bgStatus = {};
local player_bg_active = false
local player_bg_request = false
for i=1, MAX_BATTLEFIELD_QUEUES do
local status, mapName, instanceID = GetBattlefieldStatus(i);
bgStatus[i] = {};
bgStatus[i]["status"] = status;
bgStatus[i]["map"] = mapName;
bgStatus[i]["id"] = instanceID;
if(status == "confirm" ) then
player_bg_request = true
elseif((status == "active") and not (mapName == "Eastern Kingdoms") and not (mapName == "Kalimdor") and not (mapName == "Outland")) then
player_bg_active = true
end
end
player_bg_confirm = player_bg_request
if(player_bg_message and not player_bg_active and not player_bg_request) then
player_bg_message = false
end
if(not player_bg_active and player_bg_request) then
local index = 1
while bgStatus[index] do
if(bgStatus[index]["status"] == "confirm" ) then
LazyPig_AutoJoinBG(index, bgStatus[index]["map"]);
end
index = index + 1
end
end
end
function LazyPig_QueueBG()
if LPCONFIG.QBG then
for i=1, MAX_BATTLEFIELD_QUEUES do
local status = GetBattlefieldStatus(i);
if IsShiftKeyDown() and (status == "queued" or status == "confirm") then
AcceptBattlefieldPort(i,nil);
end
end
if (GetNumPartyMembers() > 0 or GetNumRaidMembers() > 0) and IsPartyLeader() then
JoinBattlefield(0,1);
else
JoinBattlefield(0);
end
ClearTarget();
BattlefieldFrameCancelButton:Click()
end
end
function LazyPig_AutoJoinBG(index, map_name)
local keyenter = IsAltKeyDown() and IsControlKeyDown() and not tradestatus and not mailstatus and not auctionstatus and GetTime() > delayaction and GetTime() > (tradedelay + 0.5)
if LPCONFIG.EBG or keyenter then
local expireTime = GetBattlefieldPortExpiration(index)/1000
expireTime = math.floor(expireTime);
if not player_bg_message and expireTime > 3 and GetTime() > delayaction then
player_bg_message = true
DEFAULT_CHAT_FRAME:AddMessage("LazyPig: Auto Join ".. map_name.." in "..expireTime.."s", 1.0, 1.0, 0.0)
elseif expireTime <= 3 or keyenter then
AcceptBattlefieldPort(index, true);
StaticPopup_Hide("CONFIRM_BATTLEFIELD_ENTRY")
delayaction = GetTime() + 0.75
if player_bg_message then
player_bg_message = false
end
end
end
end
function LazyPig_AutoLeaveBG()
local keyenter = IsAltKeyDown() and IsControlKeyDown()
if LPCONFIG.LBG or keyenter then
local bg_winner = GetBattlefieldWinner()
local winner_name = "Alliance"
if bg_winner ~= nil then
save_time = GetTime() + 15
if bg_winner == 0 then winner_name = "Horde" end
UIErrorsFrame:Clear();
UIErrorsFrame:AddMessage(winner_name.." Wins");
LeaveBattlefield();
end
end
end
function SaveData()
if LPCONFIG.NOSAVE ~= GetRealmName() then
SendChatMessage(".save", "SAY");
UIErrorsFrame:Clear()
UIErrorsFrame:AddMessage("Character Saved");
end
end
function LazyPig_BagReturn(find)
local link = nil
local bagslots = nil
for bag=0,NUM_BAG_FRAMES do
bagslots = GetContainerNumSlots(bag)
if bagslots and bagslots > 0 then
for slot=1,bagslots do
link = GetContainerItemLink(bag, slot)
if not find and not link or find and link and string.find(link, find) then
return bag, slot
end
end
end
end
return nil
end
function LazyPig_ZGRoll(id)
RollReturn = function()
local txt = ""
if LPCONFIG.ZG == 1 then
txt = "NEED"
elseif LPCONFIG.ZG == 2 then
txt = "GREED"
elseif LPCONFIG.ZG == 0 then
txt = "PASS"
end
return txt
end
if LPCONFIG.ZG then
local _, name, _, quality = GetLootRollItemInfo(id);
if string.find(name ,"Hakkari Bijou") or string.find(name ,"Coin") or string.find(name ,"Mark of the Illidari") or string.find(name ,"Amani Hex Stick") or string.find(name ,"Fel Armament") or string.find(name ,"Arcane Tome") then
RollOnLoot(id, LPCONFIG.ZG);
local _, _, _, hex = GetItemQualityColor(quality)
DEFAULT_CHAT_FRAME:AddMessage("LazyPig: Auto "..hex..RollReturn().." "..GetLootRollItemLink(id))
return
end
if string.find(name ,"Heart of Darkness") then
RollOnLoot(id,0);
return
end
end
end
function LazyPig_GreenRoll()
RollReturn = function()
local txt = ""
if LPCONFIG.GREEN == 1 then
txt = "NEED"
elseif LPCONFIG.GREEN == 2 then
txt = "GREED"
elseif LPCONFIG.GREEN == 0 then
txt = "PASS"
end
return txt
end
local pass = nil
if LPCONFIG.GREEN then
for i=1, NUM_GROUP_LOOT_FRAMES do
local frame = getglobal("GroupLootFrame"..i);
if frame:IsVisible() then
local id = frame.rollID
local _, name, _, quality = GetLootRollItemInfo(id);
if quality == 2 then
RollOnLoot(id, LPCONFIG.GREEN);
local _, _, _, hex = GetItemQualityColor(quality)
greenrolltime = GetTime() + 1
DEFAULT_CHAT_FRAME:AddMessage("LazyPig: "..hex..RollReturn().."|cffffffff Roll "..GetLootRollItemLink(id))
pass = true
end
end
end
end
return pass
end
function LazyPig_GreySellRepair()
local bag, slot = LazyPig_BagReturn("ff9d9d9d")
if bag and slot then
local _, _, locked = GetContainerItemInfo(bag, slot)
if bag and slot and not locked then
UseContainerItem(bag,slot)
if not(GreySell.bag == bag and GreySell.slot == slot) then
DEFAULT_CHAT_FRAME:AddMessage("LazyPig: Selling "..GetContainerItemLink(bag, slot))
GreySell.bag = bag
GreySell.slot = slot
end
end
elseif CanMerchantRepair() then
local rcost = GetRepairAllCost()
if rcost and rcost ~= 0 then
if rcost > GetMoney() then
DEFAULT_CHAT_FRAME:AddMessage("LazyPig: Not Enough Money to Repair")
return
end
GreySell.repair = rcost
RepairAllItems();
elseif GreySell.repair and rcost == 0 then
local gold = floor(abs(GreySell.repair / 10000))
local silver = floor(abs(mod(GreySell.repair / 100, 100)))
local copper = floor(abs(mod(GreySell.repair, 100)))
local COLOR_COPPER = "|cffeda55f"
local COLOR_SILVER = "|cffc7c7cf"
local COLOR_GOLD = "|cffffd700"
DEFAULT_CHAT_FRAME:AddMessage("LazyPig: Repairing All Items "..COLOR_GOLD..gold.."g "..COLOR_SILVER..silver.."s "..COLOR_COPPER..copper.."c")
GreySell.repair = nil
end
end
end
function LazyPig_ProcessQuests(...)
local quest = {}
for i = 1, #arg, 2 do
local count, title, level = i, arg[i], arg[i+1]
if count > 1 then count = (count+1)/2 end
quest[count] = title.." "..level
end
return quest
end
function LazyPig_PrepareQuestAutoPickup()
if IsAltKeyDown() then
GossipFrameCloseButton:Click();
ClearTarget();
end
end
function LazyPig_SelectGossipActiveQuest(index, norecord)
if not norecord then
LazyPig_RecordQuest(ActiveQuest[index])
end
Original_SelectGossipActiveQuest(index);
end
function LazyPig_SelectGossipAvailableQuest(index, norecord)
if not norecord then
LazyPig_RecordQuest(AvailableQuest[index])
end
Original_SelectGossipAvailableQuest(index);
end
function LazyPig_SelectActiveQuest(index, norecord)
if not norecord then
LazyPig_RecordQuest(ActiveQuest[index])
end
Original_SelectActiveQuest(index);
end
function LazyPig_SelectAvailableQuest(index, norecord)
if not norecord then
LazyPig_RecordQuest(AvailableQuest[index])
end
Original_SelectAvailableQuest(index);
end
function LazyPig_FixQuest(quest, annouce)
if not QuestRecord["details"] then
annouce = true
end
if QuestRecord["details"] and annouce then
UIErrorsFrame:Clear();
UIErrorsFrame:AddMessage("Recording: "..QuestRecord["details"])
end
end
function LazyPig_RecordQuest(qdetails)
if IsShiftKeyDown() and qdetails then
if QuestRecord["details"] ~= qdetails then
QuestRecord["details"] = qdetails
end
LazyPig_FixQuest(QuestRecord["details"], true)
elseif not IsShiftKeyDown() and QuestRecord["details"] then
QuestRecord["details"] = nil
end
QuestRecord["progress"] = true
end
function LazyPig_ReplyQuest(event)
if IsShiftKeyDown() or IsAltKeyDown() then
if QuestRecord["details"] then
UIErrorsFrame:Clear();
UIErrorsFrame:AddMessage("Replaying: "..QuestRecord["details"])
end
if event == "GOSSIP_SHOW" then
if QuestRecord["details"] then
for blockindex,blockmatch in pairs(ActiveQuest) do
if blockmatch == QuestRecord["details"] then
Original_SelectGossipActiveQuest(blockindex)
return
end
end
for blockindex,blockmatch in pairs(AvailableQuest) do
if blockmatch == QuestRecord["details"] then
Original_SelectGossipAvailableQuest(blockindex)
return
end
end
elseif #ActiveQuest == 0 and #AvailableQuest == 1 or IsAltKeyDown() and #AvailableQuest > 0 then
LazyPig_SelectGossipAvailableQuest(1, true)
elseif #ActiveQuest == 1 and #AvailableQuest == 0 or IsAltKeyDown() and #ActiveQuest > 0 then
local nr = #ActiveQuest
if QuestRecord["progress"] and (nr - QuestRecord["index"]) > 0 then
--DEFAULT_CHAT_FRAME:AddMessage("++quest dec nr - "..nr.." index - "..QuestRecord["index"])
QuestRecord["index"] = QuestRecord["index"] + 1
nr = nr - QuestRecord["index"]
end
LazyPig_SelectGossipActiveQuest(nr, true)
end
elseif event == "QUEST_GREETING" then
if QuestRecord["details"] then
for blockindex,blockmatch in pairs(ActiveQuest) do
if blockmatch == QuestRecord["details"] then
Original_SelectActiveQuest(blockindex)
return
end
end
for blockindex,blockmatch in pairs(AvailableQuest) do
if blockmatch == QuestRecord["details"] then
Original_SelectAvailableQuest(blockindex)
return
end
end
elseif #ActiveQuest == 0 and #AvailableQuest == 1 or IsAltKeyDown() and #AvailableQuest > 0 then
LazyPig_SelectAvailableQuest(1, true)
elseif #ActiveQuest == 1 and #AvailableQuest == 0 or IsAltKeyDown() and #ActiveQuest > 0 then
local nr = #ActiveQuest
if QuestRecord["progress"] and (nr - QuestRecord["index"]) > 0 then
--DEFAULT_CHAT_FRAME:AddMessage("--quest dec nr - "..nr.." index - "..QuestRecord["index"])
QuestRecord["index"] = QuestRecord["index"] + 1
nr = nr - QuestRecord["index"]
end
LazyPig_SelectActiveQuest(nr, true)
end
elseif event == "QUEST_PROGRESS" then
CompleteQuest()
elseif event == "QUEST_COMPLETE" and GetNumQuestChoices() == 0 then
GetQuestReward(0)
end
end
end
function LazyPig_Dismount()
Dismount();
end
function LazyPig_DropWSGFlag_NoggBuff()
local counter = 0
local tooltipfind1 = "Warsong Flag"
local tooltipfind2 = "You feel light"
local tooltipfind3 = "Slow Fall"
while GetPlayerBuff(counter) >= 0 do
local index, untilCancelled = GetPlayerBuff(counter)
LazyPig_Buff_Tooltip:SetPlayerBuff(index)
local desc = LazyPig_Buff_TooltipTextLeft1:GetText()
if string.find(desc, tooltipfind1) or string.find(desc, tooltipfind3) then
CancelPlayerBuff(counter)
end
desc = LazyPig_Buff_TooltipTextLeft2:GetText()
if string.find(desc, tooltipfind2) then
CancelPlayerBuff(counter)
end
counter = counter + 1
end
end
function LazyPig_ItemIsTradeable(bag, item)
for i = 1, 29, 1 do
getglobal("LazyPig_Buff_TooltipTextLeft" .. i):SetText("");
end
LazyPig_Buff_Tooltip:SetBagItem(bag, item);
for i = 1, LazyPig_Buff_Tooltip:NumLines(), 1 do
local text = getglobal("LazyPig_Buff_TooltipTextLeft" .. i):GetText();
if ( text == ITEM_SOULBOUND ) then
return nil
elseif ( text == ITEM_BIND_QUEST ) then
return nil
elseif ( text == ITEM_CONJURED ) then
return nil
end
end
return true
end
function LazyPig_Raid()
local t = GetRealZoneText()
if t =="Molten Core" or t =="Blackwing Lair" or t =="Zul'Gurub" or t =="Ahn'Qiraj" or t =="Onyxia's Lair" or t =="Ruins of Ahn'Qiraj" or t =="Temple of Ahn'Qiraj" or t =="Naxxramas" or t =="Blackrock Spire" or t =="Black Temple" or t =="Karazhan" or t =="Zul'Aman" or t =="Hyjal Summit" or t =="Sunwell Plateau" or t =="Serpentshrine Cavern" or t =="The Eye" or t =="Magtheridon's Lair" or t =="Gruul's Lair" then
return true
end
return false
end
function LazyPig_Dungeon()
local t = GetRealZoneText()
if t =="Dire Maul" or t =="Stratholme" or t =="Scholomance" or t =="Blackrock Depths" or t =="Sunken Temple" or t =="The Stockade" or t =="Zul'Farrak" or t =="Scarlet Monastery" or t =="Gnomeregan" or t =="The Deadmines" or t=="Blackfathom Deeps" or t=="Wailing Caverns" or t=="Razorfen Downs" or t=="Razorfen Kraul" or t=="The Underbog" or t =="The Slave Pens" or t =="The Steamvault" or t =="Magisters' Terrace" or t =="The Mechanar" or t =="The Botanica" or t =="The Arcatraz" or t =="Old Hillsbrad Foothills" or t =="The Black Morass" or t =="Hellfire Ramparts" or t =="The Blood Furnace" or t =="The Shattered Halls" or t =="Auchenai Crypts" or t =="Mana-Tombs" or t =="Sethekk Halls" or t =="Shadow Labyrinth" then
return true
end
return false
end
function LazyPig_BG()
local t = GetRealZoneText()
if t == "Arathi Basin" or t == "Warsong Gulch" or t == "Alterac Valley" or t == "Eye of The Storm" then
return true
end
return false
end
function LazyPig_Queue()
for i=1, MAX_BATTLEFIELD_QUEUES do
local status, mapName, instanceID = GetBattlefieldStatus(i);
if(status == "confirm" or status == "active") then
return true
end
end
return nil
end
function LazyPig_EndSplit()
timer_split = nil
tmp_splitval = 1
LazyPig_Text()
end
function LazyPig_DecodeItemLink(link)
if link then
local found, _, id, name = string.find(link, "item:(%d+):.*%[(.*)%]")
if found then
id = tonumber(id)
return name, id
end
end
return nil
end
function LazyPig_WatchSplit(enable)
local returnval = timer_split
if LPCONFIG.SHIFTSPLIT then
local time = GetTime()
local txt_show = enable
local ctrl = IsControlKeyDown()
local alt = IsAltKeyDown()
local duration = 9
if enable then
timer_split = time + duration
elseif timer_split then
local boost = -0.006*tmp_splitval + 1
if auctionstatus then
if AuctionFrameBrowse:IsVisible() then
if not auctionbrowse then
auctionbrowse = true
LazyPig_EndSplit()
return
end
else
auctionbrowse = nil
end
end
if time > timer_split or auctionstatus and AuctionFrameAuctions and not (AuctionFrameAuctions:IsVisible() or AuctionFrameBrowse:IsVisible()) or mailstatus and SendMailFrame and not SendMailFrame:IsVisible() and (not CT_MailFrame or CT_MailFrame and not CT_MailFrame:IsVisible()) and (not GMailFrame or GMailFrame and not GMailFrame:IsVisible()) then
LazyPig_EndSplit()
elseif (ctrl or alt) and time > last_click then
local forcepass = (timer_split - duration + 0.6) > time
if ctrl and alt then
timer_split = time + duration - 1
return
elseif alt and ((time + 0.1) > alttime or forcepass) and tmp_splitval < 100 then
alttime = time + 0.125
tmp_splitval = tmp_splitval + 1
timer_split = time + duration
last_click = 0.109*boost + time
txt_show = true
elseif ctrl and ((time + 0.1) > ctrltime or forcepass) and tmp_splitval > 1 then
ctrltime = time + 0.125
tmp_splitval = tmp_splitval - 1
timer_split = time + duration
last_click = 0.109*boost + time
txt_show = true
end
end
elseif auctionstatus and AuctionFrameAuctions and AuctionFrameAuctions:IsVisible() or mailstatus and SendMailFrame and SendMailFrame:IsVisible() or tradestatus or bankstatus or CT_MailFrame and CT_MailFrame:IsVisible() or GMailFrame and GMailFrame:IsVisible() then
timer_split = time + duration - 1
txt_show = true
end
if txt_show then LazyPig_Text("- Ctrl "..tmp_splitval.." Alt +", duration) end
end
return returnval
end
function LazyPig_UseContainerItem(ParentID,ItemID)
if LPCONFIG.SHIFTSPLIT and not CursorHasItem() and not merchantstatus and IsShiftKeyDown() and not IsAltKeyDown() then
if(GetTime() - last_click) < 0.3 then return end
local _, itemCount, locked = GetContainerItemInfo(ParentID, ItemID)
if locked or not itemCount then return end
if not LazyPig_WatchSplit(true) then return end
last_click = GetTime()
local ItemArray = {}
local name, id = LazyPig_DecodeItemLink(GetContainerItemLink(ParentID,ItemID))
local _, _, _, _, _, _, maxstack = GetItemInfo(id)
local out_slpit = tmp_splitval
if out_slpit > maxstack then
out_slpit = maxstack
end
local dcount = out_slpit
local dbag = nil
local dslot = nil
local cursoritem = nil
if itemCount < out_slpit then
dbag, dslot = ParentID, ItemID
dcount = out_slpit - itemCount
cursoritem = true
end
if name then
for b=0, NUM_BAG_FRAMES do
local bagslots = GetContainerNumSlots(b)
if bagslots and bagslots > 0 then
for s=1, bagslots do
local link = GetContainerItemLink(b, s)
local n, d = LazyPig_DecodeItemLink(link)
if not cursoritem or cursoritem and not (b == ParentID and s == ItemID) then
if not link and not dbag and not dslot then
dbag, dslot = b, s
--DEFAULT_CHAT_FRAME:AddMessage(b.." "..s.." - scan mode1")
elseif n then
if n == name then
--if (string.find(n, name) or n == name) then
local _, c, l = GetContainerItemInfo(b, s)
if not l then
if not (itemCount < out_slpit) and not dbag and not dslot and c < out_slpit then
dbag, dslot = b, s
dcount = out_slpit - c
--DEFAULT_CHAT_FRAME:AddMessage("b.." "..s.." count - "..c.." - "..scan mode2)
elseif c ~= out_slpit or cursoritem then
ItemArray[b.."_"..s] = c
end
end
end
end
end
end
end
end
if not dbag or not dslot or CursorHasItem() then return end
local escape = 0
while dcount > 0 do
local sbag = nil
local sslot = nil
local score = nil
local number = nil
local index = nil
for blockindex,blockmatch in pairs(ItemArray) do
local x = nil
local y = nil
x = string.gsub(blockindex,"_(.+)","")
x = tonumber(x)
y = string.gsub(blockindex,"(.+)_","")
y = tonumber(y)
if not number or number > blockmatch or number == blockmatch and (x*10 + y) > score then
sbag = x
sslot = y
score = 10*sbag + sslot
number = blockmatch
index = blockindex
end
end
if sbag and sslot then
local splitval = nil
if (number - dcount) >= out_slpit then
splitval = dcount
elseif number > out_slpit then
splitval = number - out_slpit
elseif number < dcount then
splitval = number
else
splitval = dcount
end
dcount = dcount - splitval
ScheduleItemSplit(sbag, sslot, dbag, dslot, splitval)
ItemArray[index] = nil
--DEFAULT_CHAT_FRAME:AddMessage("Dest "..dbag.." - "..dslot.." From "..sbag.." - "..sslot.." - Count "..splitval)
end
if escape > 99 then
--DEFAULT_CHAT_FRAME:AddMessage("LazPig_Split: Loop stop")
return
else
escape = escape + 1
end
end
end
return
elseif LPCONFIG.RIGHT and tradestatus and not IsShiftKeyDown() and not IsAltKeyDown() and LazyPig_ItemIsTradeable(ParentID,ItemID) then
PickupContainerItem(ParentID,ItemID)
local slot = TradeFrame_GetAvailableSlot()
if slot then ClickTradeButton(slot) end
if CursorHasItem() then
ClearCursor()
end
return
elseif LPCONFIG.RIGHT and GMailFrame and GMailFrame:IsVisible() and not CursorHasItem() then
local i
local bag, item = ParentID,ItemID
for i = 1, GMAIL_NUMITEMBUTTONS, 1 do
if ( not getglobal("GMailButton" .. i).item ) then
if ( GMail:ItemIsMailable(bag, item) ) then
GMail:Print("GMail: Cannot attach item.", 1, 0.5, 0)
return
end
PickupContainerItem(bag, item)
--GMail.hooks["PickupContainerItem"].orig(bag, item)
GMail:MailButton_OnClick(getglobal("GMailButton" .. i))
GMail:UpdateItemButtons()
return
end
end
elseif LPCONFIG.RIGHT and CT_MailFrame and CT_MailFrame:IsVisible() and not IsShiftKeyDown() and not IsAltKeyDown() then
local bag, item = ParentID,ItemID
if ( ( CT_Mail_GetItemFrame(bag, item) or ( CT_Mail_addItem and CT_Mail_addItem[1] == bag and CT_Mail_addItem[2] == item ) ) and not special ) then
return;
end
if ( not CursorHasItem() ) then
CT_MailFrame.bag = bag;
CT_MailFrame.item = item;
end
if ( CT_MailFrame:IsVisible() and not CursorHasItem() ) then
local i;
for i = 1, CT_MAIL_NUMITEMBUTTONS, 1 do
if ( not getglobal("CT_MailButton" .. i).item ) then
local canMail = CT_Mail_ItemIsMailable(bag, item);
if ( canMail ) then
DEFAULT_CHAT_FRAME:AddMessage("<CTMod> Cannot attach item, item is " .. canMail, 1, 0.5, 0);
return;
end
CT_oldPickupContainerItem(bag, item);
CT_MailButton_OnClick(getglobal("CT_MailButton" .. i));
CT_Mail_UpdateItemButtons();
return;
end
end
end
elseif LPCONFIG.RIGHT and mailstatus and not IsShiftKeyDown() and not IsAltKeyDown() then
if not LazyPig_ItemIsTradeable(ParentID,ItemID) then
DEFAULT_CHAT_FRAME:AddMessage("LazyPig: Cannot attach item", 1, 0.5, 0);
return
end
if InboxFrame and InboxFrame:IsVisible() then
MailFrameTab_OnClick(2);
return
end
if SendMailFrame and SendMailFrame:IsVisible() then
PickupContainerItem(ParentID,ItemID)
ClickSendMailItemButton()
if CursorHasItem() then
ClearCursor()
end
return
end
elseif LPCONFIG.RIGHT and auctionstatus and not IsShiftKeyDown() and not IsAltKeyDown() then
if not LazyPig_ItemIsTradeable(ParentID,ItemID) then
DEFAULT_CHAT_FRAME:AddMessage("LazyPig: Cannot sell item", 1, 0.5, 0);
return
end
if not AuctionFrameAuctions:IsVisible() then
AuctionFrameTab3:Click()
return
end
PickupContainerItem(ParentID,ItemID)
ClickAuctionSellItemButton()
if CursorHasItem() then
ClearCursor()
end
return
end
OriginalUseContainerItem(ParentID,ItemID)
end
function ScheduleItemSplit(sbag, sslot, dbag, dslot, count)
if sbag and sslot and dbag and dslot and count then
local number = nil
for blockindex,blockmatch in pairs(ScheduleSplitCount) do
if not number or number < blockindex then
number = blockindex
end
end
if not number then
number = 1
else
number = number + 1
end
--DEFAULT_CHAT_FRAME:AddMessage("Task Count - "..number)
ScheduleSplitCount[number] = true
ScheduleSplit.sbag[number] = sbag
ScheduleSplit.sslot[number] = sslot
ScheduleSplit.dbag[number] = dbag
ScheduleSplit.dslot[number] = dslot
ScheduleSplit.count[number] = count
ScheduleSplit.active = true
elseif ScheduleSplit.active then
local number = nil
for blockindex,blockmatch in pairs(ScheduleSplitCount) do
if not number or number > blockindex then
number = blockindex
end
end
if number then
last_click = GetTime()
local _, _, lock = GetContainerItemInfo(ScheduleSplit.dbag[number], ScheduleSplit.dslot[number])
if not lock then
--DEFAULT_CHAT_FRAME:AddMessage("Dest "..ScheduleSplit.dbag[number].." - "..ScheduleSplit.dslot[number].." From "..ScheduleSplit.sbag[number].." - "..ScheduleSplit.sslot[number].." - Count "..ScheduleSplit.count[number])
SplitContainerItem(ScheduleSplit.sbag[number], ScheduleSplit.sslot[number], ScheduleSplit.count[number])
PickupContainerItem(ScheduleSplit.dbag[number], ScheduleSplit.dslot[number])
ScheduleSplitCount[number] = nil
end
else
ScheduleSplit.active = nil
end
end
end
function LazyPig_CreateLink(name, count, rgb)
rgb = rgb or WHITE
if(name ~= nil) then
local color = rgb..name.."|r"
local hlink = "[|Hlazypig:"..count.."|h"..color.."|h]";
return hlink
end
end
function LazyPig_SetItemRef_OnEvent(link, text, button)
if link and string.find(link, "lazypig:") then
--local count = string.gsub(link,"lazypig:","")
LazyPig_Command()
else
Original_SetItemRef(link, text, button)
end
end
function LazyPig_RefreshNameplates()
if LPCONFIG.EPLATE then
ShowNameplates();
elseif LPCONFIG.HPLATE then
HideNameplates();
end
if LPCONFIG.FPLATE then
ShowFriendNameplates();
elseif LPCONFIG.HPLATE then
HideFriendNameplates();
end
end
function LazyPig_GetOption(num)
local labelString = getglobal(this:GetName().."Text");
local label = LazyPigMenuStrings[num] or "";
LazyPigMenuObjects[num] = this
if num == 00 and LPCONFIG.GREEN == 1
or num == 01 and LPCONFIG.GREEN == 2
or num == 02 and LPCONFIG.GREEN == 0
or num == 10 and LPCONFIG.ZG == 1
or num == 11 and LPCONFIG.ZG == 2
or num == 12 and LPCONFIG.ZG == 0
or num == 20 and LPCONFIG.WORLDDUNGEON
or num == 21 and LPCONFIG.WORLDRAID
or num == 22 and LPCONFIG.WORLDBG
or num == 23 and LPCONFIG.WORLDUNCHECK
or num == 30 and LPCONFIG.GINV
or num == 31 and LPCONFIG.FINV
or num == 32 and LPCONFIG.SINV
or num == 33 and LPCONFIG.DINV
or num == 40 and LPCONFIG.FPLATE
or num == 41 and LPCONFIG.EPLATE
or num == 42 and LPCONFIG.HPLATE
or num == 50 and LPCONFIG.EBG
or num == 51 and LPCONFIG.LBG
or num == 52 and LPCONFIG.QBG
or num == 53 and LPCONFIG.RBG
or num == 54 and LPCONFIG.AQUE
or num == 55 and LPCONFIG.SBG
or num == 60 and LPCONFIG.SALVA == 1
or num == 61 and LPCONFIG.SALVA == 2
or num == 90 and LPCONFIG.SUMM
or num == 70 and LPCONFIG.SPAM
or num == 71 and LPCONFIG.SPAM_UNCOMMON
or num == 72 and LPCONFIG.SPAM_RARE
or num == 73 and LPCONFIG.SPAM_LOOT
or num == 91 and LPCONFIG.LOOT
or num == 92 and LPCONFIG.RIGHT
or num == 93 and LPCONFIG.SHIFTSPLIT
or num == 94 and LPCONFIG.CAM
or num == 95 and LPCONFIG.SPECIALKEY
or num == 96 and LPCONFIG.DUEL
or num == 97 and LPCONFIG.REZ
or num == 98 and LPCONFIG.GOSSIP
or num == 99 and LPCONFIG.NOSAVE ~= GetRealmName()
or num == 100 and LPCONFIG.DISMOUNT
or num == 101 and LPCONFIG.SPAM
or nil then
this:SetChecked(true);
else
this:SetChecked(nil);
end
labelString:SetText(label);
end
function LazyPig_SetOption(num)
local checked = this:GetChecked()
if num == 00 then
LPCONFIG.GREEN = 1
if not checked then LPCONFIG.GREEN = nil end
LazyPigMenuObjects[01]:SetChecked(nil)
LazyPigMenuObjects[02]:SetChecked(nil)
elseif num == 01 then
LPCONFIG.GREEN = 2
if not checked then LPCONFIG.GREEN = nil end
LazyPigMenuObjects[00]:SetChecked(nil)
LazyPigMenuObjects[02]:SetChecked(nil)
elseif num == 02 then
LPCONFIG.GREEN = 0
if not checked then LPCONFIG.GREEN = nil end
LazyPigMenuObjects[00]:SetChecked(nil)
LazyPigMenuObjects[01]:SetChecked(nil)
elseif num == 10 then
LPCONFIG.ZG = 1
if not checked then LPCONFIG.ZG = nil end
LazyPigMenuObjects[11]:SetChecked(nil)
LazyPigMenuObjects[12]:SetChecked(nil)
elseif num == 11 then
LPCONFIG.ZG= 2
if not checked then LPCONFIG.ZG = nil end
LazyPigMenuObjects[10]:SetChecked(nil)
LazyPigMenuObjects[12]:SetChecked(nil)
elseif num == 12 then
LPCONFIG.ZG = 0
if not checked then LPCONFIG.ZG = nil end
LazyPigMenuObjects[10]:SetChecked(nil)
LazyPigMenuObjects[11]:SetChecked(nil)
elseif num == 20 then
LPCONFIG.WORLDDUNGEON = true --fixed
if not checked then LPCONFIG.WORLDDUNGEON = nil end
if LPCONFIG.WORLDDUNGEON or LPCONFIG.WORLDRAID or LPCONFIG.WORLDBG then
LPCONFIG.WORLDUNCHECK = nil
LazyPigMenuObjects[23]:SetChecked(nil)
end
LazyPig_ZoneCheck()
elseif num == 21 then
LPCONFIG.WORLDRAID = true
if not checked then LPCONFIG.WORLDRAID = nil end
if LPCONFIG.WORLDDUNGEON or LPCONFIG.WORLDRAID or LPCONFIG.WORLDBG then
LPCONFIG.WORLDUNCHECK = nil
LazyPigMenuObjects[23]:SetChecked(nil)
end
LazyPig_ZoneCheck()
elseif num == 22 then
LPCONFIG.WORLDBG = true
if not checked then LPCONFIG.WORLDBG = nil end
if LPCONFIG.WORLDDUNGEON or LPCONFIG.WORLDRAID or LPCONFIG.WORLDBG then
LPCONFIG.WORLDUNCHECK = nil
LazyPigMenuObjects[23]:SetChecked(nil)
end
LazyPig_ZoneCheck()
elseif num == 23 then
LPCONFIG.WORLDUNCHECK = true
if not checked then
LPCONFIG.WORLDUNCHECK = nil
else
LPCONFIG.WORLDDUNGEON = nil
LPCONFIG.WORLDRAID = nil
LPCONFIG.WORLDBG = nil
LazyPigMenuObjects[20]:SetChecked(nil)
LazyPigMenuObjects[21]:SetChecked(nil)
LazyPigMenuObjects[22]:SetChecked(nil)
end
LazyPig_ZoneCheck()
elseif num == 30 then --fixed
LPCONFIG.GINV = true
if not checked then LPCONFIG.GINV = nil end
elseif num == 31 then
LPCONFIG.FINV = true
if not checked then LPCONFIG.FINV = nil end
elseif num == 32 then
LPCONFIG.SINV = true
if not checked then LPCONFIG.SINV = nil end
elseif num == 33 then
LPCONFIG.DINV = true
if not checked then LPCONFIG.DINV = nil end
elseif num == 40 then --fixed
LPCONFIG.FPLATE = true
if not checked then LPCONFIG.FPLATE = nil end
if LPCONFIG.EPLATE and LPCONFIG.FPLATE then
LPCONFIG.HPLATE = nil
LazyPigMenuObjects[42]:SetChecked(nil)
end
LazyPig_RefreshNameplates()
elseif num == 41 then
LPCONFIG.EPLATE = true
if not checked then LPCONFIG.EPLATE = nil end
if LPCONFIG.EPLATE and LPCONFIG.FPLATE then
LPCONFIG.HPLATE = nil
LazyPigMenuObjects[42]:SetChecked(nil)
end
LazyPig_RefreshNameplates()
elseif num == 42 then
LPCONFIG.HPLATE = true
if not checked then
LPCONFIG.HPLATE = nil
end
if LPCONFIG.EPLATE and LPCONFIG.FPLATE then
LPCONFIG.HPLATE = nil
LazyPigMenuObjects[42]:SetChecked(nil)
end
LazyPig_RefreshNameplates()
elseif num == 50 then --fixed
LPCONFIG.EBG = true
if not checked then LPCONFIG.EBG = nil end
elseif num == 51 then
LPCONFIG.LBG = true
if not checked then LPCONFIG.LBG = nil end
elseif num == 52 then
LPCONFIG.QBG = true
if not checked then LPCONFIG.QBG = nil end
elseif num == 53 then
LPCONFIG.RBG = true
if not checked then LPCONFIG.RBG = nil end
elseif num == 54 then
LPCONFIG.AQUE = true
if not checked then LPCONFIG.AQUE = nil end
elseif num == 55 then
LPCONFIG.SBG = true
if not checked then LPCONFIG.SBG = nil end
elseif num == 60 then
LPCONFIG.SALVA = 1
if not checked then LPCONFIG.SALVA = nil end
LazyPigMenuObjects[61]:SetChecked(nil)
LazyPig_CheckSalvation()
elseif num == 61 then
LPCONFIG.SALVA = 2
if not checked then LPCONFIG.SALVA = nil end
LazyPigMenuObjects[60]:SetChecked(nil)
LazyPig_CheckSalvation()
elseif num == 70 then --fixed
LPCONFIG.SPAM = true
if not checked then LPCONFIG.SPAM = nil end
elseif num == 71 then
LPCONFIG.SPAM_UNCOMMON = true
if not checked then LPCONFIG.SPAM_UNCOMMON = nil end
elseif num == 72 then
LPCONFIG.SPAM_RARE = true
if not checked then LPCONFIG.SPAM_RARE = nil end
elseif num == 73 then
LPCONFIG.SPAM_LOOT = true
if not checked then LPCONFIG.SPAM_LOOT = nil end
elseif num == 90 then
LPCONFIG.SUMM = true
if not checked then LPCONFIG.SUMM = nil end
elseif num == 91 then
LPCONFIG.LOOT = true
if not checked then LPCONFIG.LOOT = nil end
elseif num == 92 then
LPCONFIG.RIGHT = true
if not checked then LPCONFIG.RIGHT = nil end
MailtoCheck(LPCONFIG.RIGHT)
elseif num == 93 then--fixed
LPCONFIG.SHIFTSPLIT = true
if not checked then LPCONFIG.SHIFTSPLIT = nil end
MailtoCheck(LPCONFIG.SHIFTSPLIT)
elseif num == 94 then--fixed
LPCONFIG.CAM = true
if not checked then LPCONFIG.CAM = nil end
if LPCONFIG.CAM then SetCVar("cameraDistanceMax",50) else SetCVar("cameraDistanceMaxFactor",1) SetCVar("cameraDistanceMax",15) end
elseif num == 95 then
LPCONFIG.SPECIALKEY = true
if not checked then LPCONFIG.SPECIALKEY = nil end
elseif num == 96 then
LPCONFIG.DUEL = true
if not checked then LPCONFIG.DUEL = nil end
if LPCONFIG.DUEL then CancelDuel() end
elseif num == 97 then
LPCONFIG.REZ = true
if not checked then LPCONFIG.REZ = nil end
elseif num == 98 then
LPCONFIG.GOSSIP = true
if not checked then LPCONFIG.GOSSIP = nil end
elseif num == 99 then
LPCONFIG.NOSAVE = true
if not checked then LPCONFIG.NOSAVE = GetRealmName() end
elseif num == 100 then
LPCONFIG.DISMOUNT = true
if not checked then LPCONFIG.DISMOUNT = nil end
elseif num == 101 then
LPCONFIG.SPAM = true
if not checked then LPCONFIG.SPAM = nil end
else
--DEFAULT_CHAT_FRAME:AddMessage("DEBUG: No num assigned - "..num)
end
--DEFAULT_CHAT_FRAME:AddMessage("DEBUG: Num chosen - "..num)
end
function LazyPig_RollLootOpen()
for i=1,STATICPOPUP_NUMDIALOGS do
local frame = getglobal("StaticPopup"..i)
if frame:IsShown() and frame.which == "CONFIRM_LOOT_ROLL" then
--DEFAULT_CHAT_FRAME:AddMessage("LazyPig_RollLootOpen - TRUE")
return true
end
end
return nil
end
function LazyPig_BindLootOpen()
for i=1,STATICPOPUP_NUMDIALOGS do
local frame = getglobal("StaticPopup"..i)
if frame:IsShown() and frame.which == "LOOT_BIND" then
--DEFAULT_CHAT_FRAME:AddMessage("LazyPig_BindLootOpen - TRUE")
return true
end
end
return nil
end
function LazyPig_ZoneCheck2()
LazyPig_ZoneCheck()
end
function LazyPig_ZoneCheck()
local process = function(ChatFrame, name)
for index, value in ChatFrame.channelList do
if (strupper(name) == strupper(value)) then
return true
end
end
return nil
end
local leavechat = LPCONFIG.WORLDRAID and LazyPig_Raid() or LPCONFIG.WORLDDUNGEON and LazyPig_Dungeon() or LPCONFIG.WORLDBG and LazyPig_BG() or LPCONFIG.WORLDUNCHECK
for i = 1, NUM_CHAT_WINDOWS do
local ChatFrame = getglobal("ChatFrame"..i)
if ChatFrame:IsVisible() and not UnitIsDeadOrGhost("player") then
local id, name = GetChannelName("world")
if id > 0 then
if leavechat then
if process(ChatFrame, name) then
ChatFrame_RemoveChannel(ChatFrame, name)
channelstatus = true
UIErrorsFrame:Clear();
UIErrorsFrame:AddMessage("Leaving World")
end
return
end
end
if (LPCONFIG.WORLDRAID or LPCONFIG.WORLDDUNGEON or LPCONFIG.WORLDBG) and not leavechat then
local framename = ChatFrame:GetName()
if id == 0 then
UIErrorsFrame:Clear();
UIErrorsFrame:AddMessage("Joining World");
JoinChannelByName("world", nil, ChatFrame:GetID());
else
if (not process(ChatFrame, name) or channelstatus) and framename == "ChatFrame1" then
ChatFrame_AddChannel(ChatFrame, name);
UIErrorsFrame:Clear();
UIErrorsFrame:AddMessage("Joining World");
channelstatus = false
end
end
end
end
end
end
function LazyPig_PlayerClass(class, unit)
if class then
local unit = unit or "player"
local _, c = UnitClass(unit)
if c then
if string.lower(c) == string.lower(class) then
return true
end
end
end
return false
end
function LazyPig_IsBearForm()
local i;
local max = GetNumShapeshiftForms();
for i = 1 , max do
local _, name, isActive = GetShapeshiftFormInfo(i);
if(isActive and LazyPig_PlayerClass("Druid", "player") and (name == "Bear Form" or name == "Dire Bear Form")) then
return true
end
end
return false
end
function LazyPig_IsShieldEquipped()
local slot = GetInventorySlotInfo("SecondaryHandSlot")
local link = GetInventoryItemLink("player", slot)
if link then
local found, _, id, name = string.find(link, "item:(%d+):.*%[(.*)%]")
if found then
local _,_,_,_,_,itemType = GetItemInfo(tonumber(id))
if(itemType == "Shields") then
return true
end
end
end
return false
end
function LazyPig_CancelSalvationBuff()
CancelPlayerBuff("Greater Blessing of Salvation");
CancelPlayerBuff("Blessing of Salvation");
return nil
end
function LazyPig_CheckSalvation()
if(LPCONFIG.SALVA == 1 or LPCONFIG.SALVA == 2 and (LazyPig_IsShieldEquipped() and (LazyPig_PlayerClass("Warrior", "player") or LazyPig_PlayerClass("Paladin", "player")) or LazyPig_IsBearForm())) then
LazyPig_CancelSalvationBuff()
end
end
function LazyPig_ShowBindings(bind, fs, desc)
local bind1, bind2 = GetBindingKey(bind)
local fsl = getglobal(fs)
local printout = nil
if bind1 and bind2 then
printout = "[" .. bind1 .. "/" .. bind2 .. "]"
elseif bind1 then
printout = "[" .. bind1 .. "]"
elseif bind2 then
printout = "[" .. bind2 .. "]"
elseif desc then
printout = "[" .. desc .. "]"
else
printout = "none"
fsl:SetTextColor(1,1,1,1)
end
fsl:SetText(printout)
end
function LazyPig_ChatFrame_OnEvent(event)
if event == "CHAT_MSG_LOOT" or event == "CHAT_MSG_MONEY" then
local bijou = string.find(arg1 ,"Bijou")
local coin = string.find(arg1 ,"Coin")
local mark = string.find(arg1 ,"Mark of the Illidari")
local fel = string.find(arg1 ,"Fel Armament")
local arc = string.find(arg1 ,"Arcane Tome")
local stick = string.find(arg1 ,"Amani Hex Stick")
local heart = string.find(arg1 ,"Heart of Darkness")
local green_roll = greenrolltime > GetTime()
local check_uncommon = LPCONFIG.SPAM_UNCOMMON and string.find(arg1 ,"1eff00")
local check_rare = LPCONFIG.SPAM_RARE and string.find(arg1 ,"0070dd")
local check_loot = LPCONFIG.SPAM_LOOT and (string.find(arg1 ,"9d9d9d") or string.find(arg1 ,"ffffff") or string.find(arg1 ,"Your share of the loot"))
local check_money = LPCONFIG.SPAM_LOOT and string.find(arg1 ,"Your share of the loot")
local check1 = string.find(arg1 ,"You")
local check2 = string.find(arg1 ,"won") or string.find(arg1 ,"receive")
local check3 = LPCONFIG.ZG and (bijou or coin or mark or fel or arc or stick or heart)
local check4 = check1 and not check3 and not green_roll or check2
if not check4 and (check_uncommon or check_rare) or check_loot and not check1 or check_money then
return
end
end
if LPCONFIG.SPAM and arg2 and arg2 ~= GetUnitName("player") and (event == "CHAT_MSG_SAY" or event == "CHAT_MSG_CHANNEL" or event == "CHAT_MSG_YELL" or event == "CHAT_MSG_EMOTE" and not (IsGuildMate(arg2) or IsFriend(arg2))) then
local time = GetTime()
local index = ChatMessage["INDEX"]
for blockindex,blockmatch in pairs(ChatMessage[index]) do
local findmatch1 = (blockmatch + 70) > time --70s delay
local findmatch2 = blockindex == arg1
if findmatch1 and findmatch2 then
return
end
end
ChatMessage[index][arg1] = time
end
Original_ChatFrame_OnEvent(event);
end
function ChatSpamClean()
local time = GetTime()
local index = ChatMessage["INDEX"]
local newindex = nil
if index == 1 then
newindex = 2
else
newindex = 1
end
for blockindex,blockmatch in pairs(ChatMessage[index]) do
if (blockmatch + 70) > time then
ChatMessage[newindex][blockindex] = ChatMessage[index][blockindex]
end
end
ChatMessage[index] = {}
ChatMessage["INDEX"] = newindex
--DEFAULT_CHAT_FRAME:AddMessage("ChatSpamClean")
end
function LazyPig_Track_EFC(msg)
if msg then
msg = strlower(msg)
local find0 = "captured "
local find1 = "The "..UnitFactionGroup("player").." Flag"
local find2 = " was picked up "
local find3 = " was dropped "
if string.find(msg, strlower(find1..find2)) then
_, _, wsgefc = string.find(msg, strlower(find1..find2.."by (.+)%!"))
--DEFAULT_CHAT_FRAME:AddMessage("ADD EFC - "..wsgefc)
elseif string.find(msg, strlower(find1..find3)) or string.find(msg, strlower(find0..find1)) then
wsgefc = nil
--DEFAULT_CHAT_FRAME:AddMessage("DEL EFC")
end
end
end
function LazyPig_Target_EFC()
ClearTarget()
if wsgefc then
TargetByName(wsgefc, true)
UIErrorsFrame:Clear()
if not UnitExists("target") then
UIErrorsFrame:AddMessage("OUT OF RANGE - EFC - "..strupper(wsgefc))
elseif strlower(GetUnitName("target")) == wsgefc then
local class, classFileName = UnitClass("target")
local color = RAID_CLASS_COLORS[classFileName]
UIErrorsFrame:AddMessage(strupper(class.." - EFC - "..wsgefc), color.r, color.g, color.b)
end
end
end
function LazyPig_Duel_EFC()
if GetRealZoneText() == "Warsong Gulch" then
LazyPig_Target_EFC()
else
local duel = nil
for i=1,STATICPOPUP_NUMDIALOGS do
local frame = getglobal("StaticPopup"..i)
if frame:IsShown() then
if frame.which == "DUEL_REQUESTED" then
duel = true
end
end
end
if duel_active or duel then
CancelDuel()
elseif UnitExists("target") and UnitIsFriend("target", "player") then
StartDuel(GetUnitName("target"))
end
end
end
function aaa()
PlayerFrame:Hide()
end
|
---------------------------------------------------------------------------------------------------
---multi_page_menu_selector.lua
---author: Karl
---date: 2021.5.11
---desc: Defines a selector for text menu that has multiple pages
---------------------------------------------------------------------------------------------------
local ShakeEffListingSelector = require("BHElib.ui.selectors.shake_eff_listing_selector")
local SimpleMenuSelector = require("BHElib.ui.selectors.simple_menu_selector")
---@class MultiPageMenuSelector:SimpleMenuSelector
local M = LuaClass("selectors.MultiPageMenuSelector", SimpleMenuSelector)
---------------------------------------------------------------------------------------------------
---@param selection_input InputManager the object for this selector to receive input from
---@param focused_index number initial focused index
---@param menu_body_pos math.vec2 initial position of the menu body
---@param shake_max_time number duration of the shaking effect
---@param shake_amplitude number amplitude of the shaking effect; shaking only occurs in x direction
---@param shake_period number period of harmonic (sine) motion of shaking effect in frames
---@param blink_speed number speed of selectable blinking
---@param blink_color_a math.vec4 blinking color; of form {r, g, b, a}
---@param blink_color_b math.vec4 blinking color; of form {r, g, b, a}
---@param normal_color math.vec4 color of the text when they are not blinking; of form {r, g, b, a}
---@param title_pos_offset math.vec2 title position relative to the body of the menu
---@param title_text_obj ui.TextClass text object describing how the title text should look; require everything
---@param body_text_obj ui.TextClass text object describing how the body text should look; require everything except text and color
---@param pos_increment math.vec2 increment in position between each two menu selectables
---@param all_selectable table an array of all selectables in this menu
---@param transition_fly_directions table an array of numbers specifying the transition flying direction in degrees
---@param transition_fly_distances table an array of numbers specifying the transition flying distance
function M.__create(
selection_input,
focused_index,
menu_body_pos,
shake_max_time,
shake_amplitude,
shake_period,
blink_speed,
blink_color_a,
blink_color_b,
normal_color,
title_pos_offset,
title_text_obj,
body_text_obj,
pos_increment,
all_selectable,
num_selectable_in_page,
num_pages,
transition_fly_directions,
transition_fly_distances)
local self = SimpleMenuSelector.__create(
selection_input,
focused_index,
menu_body_pos,
shake_max_time,
shake_amplitude,
shake_period,
blink_speed,
blink_color_a,
blink_color_b,
normal_color,
title_pos_offset,
title_text_obj,
body_text_obj,
pos_increment,
{},
transition_fly_directions,
transition_fly_distances
)
self.all_selectable = all_selectable
self.num_selectable_in_page = num_selectable_in_page
self.num_pages = num_pages
self.page_index = 1
self.menu_body_pos = menu_body_pos
self.title_pos_offset = title_pos_offset
self.title_text_obj = title_text_obj
self.body_text_obj = body_text_obj
return self
end
---analogy to moveFocusTo(); flip to a new page, and load options into selectable_array
---page index starts at 1;
---focus index may be out of range when this function is called, the function needs to warp it in place and play selection effect
---@param index number page number to flip to; may be out of range
function M:flipPageTo(index)
-- cleanup the current page
self:resetShakeTimer(math.huge)
-- calculate the next page
index = (index - 1) % self.num_pages + 1
self.page_index = index
self:loadSelectableArray(index)
self:moveFocusTo(self.focused_index)
end
---@param index number page number
function M:loadSelectableArray(index)
assert(index >= 1 and index <= self.num_pages, "Error: Page index out of range!")
local num_item = self.num_selectable_in_page
local selectable_array = self.selectable_array
local base_index = num_item * (index - 1)
for i = 1, num_item do
local selectable = self.all_selectable[base_index + i]
selectable_array[i] = selectable
end
end
function M:setSelectableAtIndex(index, new_selectable)
self.all_selectable[index] = new_selectable
self:loadSelectableArray(self.page_index)
end
function M:renderSelectable(index)
if self.selectable_array[index] == nil then
self:renderDummySelectable(index)
else
ShakeEffListingSelector.renderSelectable(self, index)
end
end
function M:renderDummySelectable(index)
local body_text_obj = self.body_text_obj
local item_pos = self.menu_body_pos + self:getListingPosOffsetAfterShakeEff(index)
local color_vec
-- the selected selectable will blink
if index == self.focused_index then
local lerp_coeff = 0.5 + 0.5 * sin(self.timer * self.blink_speed)
color_vec = self.blink_color_a * lerp_coeff + self.blink_color_b * (1 - lerp_coeff)
else
color_vec = self.normal_color
end
body_text_obj:setFontColor(Color(color_vec.w, color_vec.x, color_vec.y, color_vec.z))
body_text_obj:setText(self.selectable_array[index].text)
body_text_obj:render(item_pos.x, item_pos.y)
end
---test for and process user input on the menu
function M:processInput()
---@type InputManager
local input = self.selection_input
local page_index_diff = 0
local focused_index_diff = 0
if input:isAnyKeyJustChanged("left", false, true) then
page_index_diff = -1
elseif input:isAnyKeyJustChanged("right", false, true) then
page_index_diff = 1
end
if page_index_diff == 0 then -- only check for up down movement if no page flip has happened
-- moving through options
if input:isAnyKeyJustChanged("up", false, true) then
focused_index_diff = -1
elseif input:isAnyKeyJustChanged("down", false, true) then
focused_index_diff = 1
end
local focused_index = self.focused_index + focused_index_diff
if focused_index <= 0 then
page_index_diff = -1
elseif focused_index > self.num_selectable_in_page then
page_index_diff = 1
end
end
if page_index_diff ~= 0 then
self.focused_index = self.focused_index + focused_index_diff
self:flipPageTo(self.page_index + page_index_diff)
elseif focused_index_diff ~= 0 then
self:moveFocusTo(self.focused_index + focused_index_diff)
end
-- selecting an option
if input:isAnyKeyJustChanged("select", false, true) then
self:select(self.focused_index)
end
end
function M:select(i)
local item = self.selectable_array[i]
if item.choices ~= nil then
ShakeEffListingSelector.select(self, i)
end
end
function M:globalMoveFocus(index)
local page_index = math.ceil(index / self.num_selectable_in_page)
self.focused_index = index -- will be warped to the correct position in this following function
self:flipPageTo(math.clamp(page_index, 1, self.num_pages))
end
---------------------------------------------------------------------------------------------------
---shorter init parameter list
local MenuConst = require("BHElib.ui.menu.menu_global")
local InteractiveSelector = require("BHElib.ui.selectors.interactive_selector")
local Input = require("BHElib.input.input_and_recording")
local TextClass = require("BHElib.ui.text_class")
local Vec2 = math.vec2
---@param init_global_focused_index number
---@param scale number scaling of the displayed text size and line height
---@param fly_distance number distance of travelling when transition in/out
---@param relative_pos math.vec2 relative position of the menu page
---@param all_selectable table an array of SimpleMenuSelector.Selectable objects
---@param num_selectable_in_page number number of options max in one page
---@param num_pages number number of pages total
---@param menu_page_title string text title of the page
function M.shortInit(init_global_focused_index,
scale,
fly_distance,
relative_pos,
all_selectable,
menu_page_title,
num_selectable_in_page,
num_pages,
enter_dir,
exit_dir)
-- create simple menu selector
local text_line_height = MenuConst.line_height * scale
local text_align = {"center"}
local title_color = MenuConst.title_color
local title_text_object = TextClass(
menu_page_title,
Color(title_color.w, title_color.x, title_color.y, title_color.z),
MenuConst.font_name,
MenuConst.font_size * scale,
unpack(text_align))
local body_text_object = TextClass(
nil,
nil,
MenuConst.font_name,
MenuConst.font_size * scale,
unpack(text_align))
local transition_fly_directions = {
[MenuConst.IN_FORWARD] = enter_dir or -180,
[MenuConst.IN_BACKWARD] = exit_dir or 0,
[MenuConst.OUT_FORWARD] = exit_dir or 0,
[MenuConst.OUT_BACKWARD] = enter_dir or -180,
}
local transition_fly_distances = {
[MenuConst.IN_FORWARD] = fly_distance,
[MenuConst.IN_BACKWARD] = fly_distance,
[MenuConst.OUT_FORWARD] = fly_distance,
[MenuConst.OUT_BACKWARD] = fly_distance,
}
local selector = M(
Input,
1,
relative_pos,
MenuConst.shake_time,
MenuConst.shake_range,
MenuConst.shake_period,
MenuConst.blink_speed,
MenuConst.focused_color_a,
MenuConst.focused_color_b,
MenuConst.unfocused_color,
Vec2(0, 2 * text_line_height),
title_text_object,
body_text_object,
Vec2(0, -text_line_height),
all_selectable,
num_selectable_in_page,
num_pages,
transition_fly_directions,
transition_fly_distances)
selector:globalMoveFocus(init_global_focused_index)
return selector
end
return M
|
-- vim:foldmethod=marker
local r = require 'repl' -- we don't call it 'repl' so we don't shadow
-- repl in the plugin environment
pcall(require, 'luarocks.loader')
require 'Test.More'
local utils = require 'test-utils'
plan(5)
local clone = r:clone()
do -- basic tests {{{
local with_plugin = clone:clone()
function with_plugin:foo()
end
local line_no
local _, err = pcall(function()
with_plugin:loadplugin(function()
line_no = utils.next_line_number()
function repl:foo()
end
end)
end)
like(err, string.format("%d: The 'foo' method already exists", line_no))
with_plugin:loadplugin(function()
function repl:bar()
return 17
end
end)
is(with_plugin:bar(), 17)
with_plugin:loadplugin(function()
repl.baz = 18
end)
is(with_plugin.baz, 18)
end -- }}}
do -- conflict tests {{{
local clone = r:clone()
local line_no
clone:loadplugin(function()
function repl:foo()
end
end)
local _, err = pcall(function()
clone:loadplugin(function()
line_no = utils.next_line_number()
function repl:foo()
end
end)
end)
like(err, tostring(line_no) .. ": The 'foo' method already exists")
end -- }}}
do -- proxy tests {{{
local clone = r:clone()
clone:loadplugin(function()
features = 'foo'
end)
clone:loadplugin(function()
ok(repl:hasfeature 'foo')
end)
end -- }}}
|
--[=[
@class CameraGamepadInputUtility
]=]
local CameraGamepadInputUtility = {}
-- K is a tunable parameter that changes the shape of the S-curve
-- the larger K is the more straight/linear the curve gets
local k = 0.35
local lowerK = 0.8
local function SCurveTransform(t)
t = math.clamp(t, -1, 1)
if t >= 0 then
return (k * t) / (k - t + 1)
end
return -((lowerK * -t) / (lowerK + t + 1))
end
local DEADZONE = 0.1
local function toSCurveSpace(t)
return (1 + DEADZONE) * (2 * math.abs(t) - 1) - DEADZONE
end
local function fromSCurveSpace(t)
return t / 2 + 0.5
end
function CameraGamepadInputUtility.OutOfDeadZone(inputObject)
local stickOffset = inputObject.Position
return stickOffset.Magnitude >= DEADZONE
end
local function onAxis(axisValue)
local sign = 1
if axisValue < 0 then
sign = -1
end
return math.clamp(fromSCurveSpace(SCurveTransform(toSCurveSpace(math.abs(axisValue)))) * sign, -1, 1)
end
function CameraGamepadInputUtility.GamepadLinearToCurve(thumbstickPosition)
return Vector2.new(onAxis(thumbstickPosition.X), onAxis(thumbstickPosition.Y))
end
table.freeze(CameraGamepadInputUtility)
return CameraGamepadInputUtility
|
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_underlord_atrophy_aura_lua_debuff = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_underlord_atrophy_aura_lua_debuff:IsHidden()
return false
end
function modifier_underlord_atrophy_aura_lua_debuff:IsDebuff()
return true
end
function modifier_underlord_atrophy_aura_lua_debuff:IsStunDebuff()
return false
end
function modifier_underlord_atrophy_aura_lua_debuff:IsPurgable()
return true
end
function modifier_underlord_atrophy_aura_lua_debuff:GetAttributes()
return MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE
end
--------------------------------------------------------------------------------
-- Initializations
function modifier_underlord_atrophy_aura_lua_debuff:OnCreated( kv )
-- references
self.reduction = self:GetAbility():GetSpecialValueFor( "damage_reduction_pct" )
if not IsServer() then return end
end
function modifier_underlord_atrophy_aura_lua_debuff:OnRefresh( kv )
-- references
self.reduction = self:GetAbility():GetSpecialValueFor( "damage_reduction_pct" )
end
function modifier_underlord_atrophy_aura_lua_debuff:OnRemoved()
end
function modifier_underlord_atrophy_aura_lua_debuff:OnDestroy()
end
--------------------------------------------------------------------------------
-- Modifier Effects
function modifier_underlord_atrophy_aura_lua_debuff:DeclareFunctions()
local funcs = {
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE,
}
return funcs
end
function modifier_underlord_atrophy_aura_lua_debuff:GetModifierBaseDamageOutgoing_Percentage( params )
return -self.reduction
end
|
--[[注意:只支持默认数字连续键值!!!]]
BehTree.StackList = {}
local this = BehTree.StackList
this.count = 0
function this:New()
self.stack_list = {}
setmetatable(self, this)
this.__index = this
return self
end
function this:Push(element)
self.count = self.count+1
self.stack_list[self.count] = element
end
function this:Pop()
if self.count < 1 then
print('stack_list self.count is 0!!')
return
end
local pope = table.remove(self.stack_list, self.count)
self.count = self.count-1
return pope
end
function this:Count()
return self.count
end
function this:GetTop()
local top = self.stack_list[self.count]
return top
end
function this:Contain(e)
for i=1, self.count do
if e == self.stack_list[i] then
return true
end
end
return false
end
function this:Clear()
self.stack_list = nil
self.stack_list = {}
self.count = 0
end
function this:ToString()
if self.count <= 0 then
print('this self.Count is : 0')
end
for k, v in pairs(self.stack_list) do
print('Stack 信息: key :'..k..' vale: '..tostring(v))
end
end
|
-- gcf calculates the greatest common factor of x and y
-- implementation uses the Euclidean Algorithm
-- https://en.wikipedia.org/wiki/Euclidean_algorithm
function gcf(x, y)
-- Greatest common factor of x and x is x.
if x == y then
return x
end
-- Swap order such that y > x.
if x > y then
y, x = x, y
end
-- gcf(x, y) = gcf(y-x, x) | y > x
return gcf(y-x, x)
end
print("Greatest common factor of 55 and 30: " .. gcf(55, 30))
|
return {
recursiveToString = require(script.recursiveToString),
}
|
function div(a, b) return math.floor(a/b) end
t = {}
function pali(a)
local y, c = 1, a
while c > 0 do
t[y], y, c = c % 10, y + 1, div(c, 10)
end
y = y - 1
for x = 1, y/2 do
if t[x] ~= t[y] then
return false
end
y = y - 1
end
return true
end
for line in io.lines(arg[1]) do
local l, r = line:match("(%d+) (%d+)")
local n = 0
for i = l, r do
local prev = -1
for j = i, r do
local p = 0
if prev > -1 then
p = prev
if pali(j) then p = p + 1 end
else
p = 0
for k = i, j do
if pali(k) then p = p + 1 end
end
end
if p%2 == 0 then n = n + 1 end
prev = p
end
end
print(n)
end
|
-- Cacher
-- By default, use uri as the hash key
local function default_hash_key ()
return ngx.var.uri
end
local function default_set ()
error('set must be specified')
end
local function default_get ()
error('get must be specified')
end
local function default_load ()
error('load must be specified')
end
-- by default, always cache
local function when (res)
return true
end
local M = {
_hash_key = default_hash_key,
_set = default_set,
_get = default_get,
_load = default_load,
_when = when
}
function M.new (self)
return setmetatable({}, {__index = M})
end
function M.hash_key (self, fn)
self._hash_key = fn
return self
end
function M.setter (self, fn)
self._set = fn
return self
end
function M.getter (self, fn)
self._get = fn
return self
end
function M.when(self, fn)
self._when = fn
return self
end
function M.loader (self, fn)
self._load = fn
return self
end
function M.expires (self, fn)
self._get_expires = fn
return self
end
function M.reload (self, key, options)
local res = self._load(key, options)
-- 1. if response is not valid
-- 2. or it is already queued, then _load() will return nil
if res and self._when(res) then
self._set(key, res, options.expires)
end
return res
end
function M.get (self, on_response, force_reload)
local key = self._hash_key()
local res, err, stale, expires_at = self._get(key)
local reloaded = false
local hit = true
-- 1. cache not found
-- 2. redis connection error
-- 3. force to reload
if not res or err or force_reload then
reloaded = true
hit = false
stale = false
res = self:reload(key, {
expires = self._get_expires(),
-- `sub_request` indicates that it is a request that should come up with
-- the main request sychronously
sub_request = true
})
end
-- lua has block scope
local expires = nil
local uri = nil
local query = nil
local headers = nil
local body = nil
local method = nil
-- Prefetch parameters before connection closed.
if stale then
expires = self._get_expires()
uri = ngx.var.uri
headers = ngx.req.get_headers() or {}
query = ngx.req.get_uri_args() or {}
body = ngx.req.get_body_data() or ''
method = ngx.var.request_method or 'GET'
end
on_response(res, hit, stale, expires_at)
-- If stale, then we need reload cache
-- TODO: concurrency
if stale then
self:reload(key, {
-- Only allow single http connection to penetrate Gaia
single_through = true,
expires = expires,
uri = uri,
headers = headers,
query = query,
body = body,
method = method
})
end
end
return M
|
---
-- @class PANEL
-- @section DComboBoxTTT2
local PANEL = {}
Derma_Hook(PANEL, "Paint", "Paint", "ComboBoxTTT2")
Derma_Install_Convar_Functions(PANEL)
---
-- @accessor boolean
-- @realm client
AccessorFunc(PANEL, "m_bDoSort", "SortItems", FORCE_BOOL)
---
-- @ignore
function PANEL:Init()
self.DropButton = vgui.Create("DPanel", self)
self.DropButton:SetMouseInputEnabled(false)
self.DropButton.ComboBox = self
self.DropButton.Paint = function(panel, w, h)
derma.SkinHook("Paint", "ComboDownArrow", panel, w, h)
end
self:SetTall(22)
self:Clear()
self:SetContentAlignment(4)
self:SetTextInset(8, 0)
self:SetIsMenu(true)
self:SetSortItems(true)
self:SetFont("DermaTTT2Text")
self.choices = {}
self.titleIndices = {}
self.valueIndices = {}
end
---
-- @ignore
function PANEL:PerformLayout()
self.DropButton:SetSize(15, 15)
self.DropButton:AlignRight(4)
self.DropButton:CenterVertical()
end
---
-- @realm client
function PANEL:Clear()
self:SetText("")
self.choices = {}
self.titleIndices = {}
self.valueIndices = {}
self.selected = nil
self:CloseMenu()
end
---
-- Gets the displayed Text if one is set, otherwise the value like in the original DComboBox
-- @note this doesnt necessarily get the value used to set conVars, use `PANEL:GetOptionValue(index)` instead
-- @param number index the option id
-- @return string
-- @realm client
function PANEL:GetOptionText(index)
local choice = self.choices[index]
if not choice then return end
return choice.title or choice.value
end
---
-- @param number index the option id
-- @return string/number a value that is indexable
-- @realm client
function PANEL:GetOptionValue(index)
return self.choices[index].value
end
---
-- @param number index the option id
-- @return any
-- @realm client
function PANEL:GetOptionData(index)
return self.choices[index].data
end
---
-- @param string/number value should be indexable
-- @return number
-- @realm client
function PANEL:GetOptionID(value)
return self.valueIndices[value] or 1
end
---
-- @param string title
-- @return number
-- @realm client
function PANEL:GetOptionTitleID(title)
return self.titleIndices[title] or 1
end
---
-- @param any data
-- @return any
-- @realm client
function PANEL:GetOptionTextByData(data)
local choices = self.choices
local choicesSize = #choices
for index = 1, choicesSize do
local choiceData = choices[index].data
if choiceData ~= data and choiceData ~= tonumber(data) then continue end
return self:GetOptionText(index)
end
return
end
---
-- @param string title
-- @param string/number value should be indexable
-- @param bool select
-- @param string icon
-- @param any data additional data that you might want to use
-- @return number index
-- @realm client
function PANEL:AddChoice(title, value, select, icon, data)
if istable(value) then
ErrorNoHalt("[TTT2] dcombobox_ttt2 AddChoice format changed to PANEL:AddChoice(title, value, select, icon, data)\n For any table data use the last parameter.\n")
return
end
local index = #self.choices + 1
self.choices[index] = {
title = title,
value = value,
icon = icon,
data = data
}
-- Index tables for fast access
self.titleIndices[title] = index
self.valueIndices[value] = index
if select then
self:ChooseOptionID(index, true)
end
return index
end
---
-- @param number index the option id
-- @param[default=false] bool ignoreConVar To avoid endless loops, separated setting of convars and UI values
-- @realm client
function PANEL:ChooseOptionID(index, ignoreConVar)
local choices = self.choices
if index > #choices then
ErrorNoHalt("[TTT2] PANEL:ChooseOptionID failed, exceeding index size of choices.")
return
end
local choice = choices[index]
local value = choice.value
self.selected = index
self:SetText(choice.title)
self:OnSelect(index, value, choice.data)
self:CloseMenu()
if ignoreConVar then return end
self:SetConVarValues(tostring(value))
end
---
-- @note this chooses the the set value like in the original DComboBox
-- @param string/number value should be indexable e.g. the value used to set conVars
-- @param[default=false] bool ignoreConVar To avoid endless loops, separated setting of convars and UI values
-- @realm client
function PANEL:ChooseOptionValue(value, ignoreConVar)
self:ChooseOptionID(self:GetOptionID(value), ignoreConVar)
end
---
-- @note this chooses the displayed text rather than the set value like in the original DComboBox
-- So use `PANEL:ChooseOptionValue` for the old behaviour
-- @param string name the displayed text
-- @param[default=false] bool ignoreConVar To avoid endless loops, separated setting of convars and UI values
-- @realm client
function PANEL:ChooseOptionName(name, ignoreConVar)
self:ChooseOptionID(self:GetOptionTitleID(name), ignoreConVar)
end
---
-- Choose option by index, title is not settable
-- @param[opt] string title is unused as it cant be set anymore
-- @param number index the option id
-- @param[default=false] bool ignoreConVar To avoid endless loops, separated setting of convars and UI values
-- @realm client
-- @deprecated Giving titles is not possible anymore. Use `PANEL:ChooseOptionID` instead
function PANEL:ChooseOption(title, index, ignoreConVar)
self:ChooseOptionID(index, ignoreConVar)
end
---
-- @return number
-- @realm client
function PANEL:GetSelectedID()
return self.selected
end
---
-- @note this returns the set value not the displayed text, like in the combobox
-- @warning the second return-argument is the additional data that is given not what was before the set value, which is now given in the first return argument
-- @return string the set value
-- @return any the additional data if given
-- @realm client
function PANEL:GetSelected()
if not self.selected then return end
return self:GetOptionValue(self.selected), self:GetOptionData(self.selected)
end
---
-- @param number index
-- @param string/number value is indexable
-- @param any data
-- @realm client
function PANEL:OnSelect(index, value, data)
end
---
-- @return boolean
-- @realm client
function PANEL:DoClick()
if self:IsMenuOpen() then
self:CloseMenu()
end
self:OpenMenu()
end
---
-- @return boolean
-- @realm client
function PANEL:IsMenuOpen()
return IsValid(self.menu) and self.menu:IsVisible()
end
---
-- @param Panel pControlOpener
-- @realm client
function PANEL:OpenMenu(pControlOpener)
if pControlOpener and pControlOpener == self.TextEntry then return end
-- Do a table Copy if you want to sort items
local sortItems = self:GetSortItems()
local choices = sortItems and table.Copy(self.choices) or self.choices
local choicesSize = #choices
-- Don't do anything if there aren't any options..
if choicesSize == 0 then return end
-- If the menu still exists and hasn't been deleted
-- then just close it and open a new one.
self:CloseMenu()
self.menu = DermaMenu(false, self)
if sortItems then
-- Convert Gmod Strings
for i = 1, choicesSize do
local choice = choices[i]
local title = choice.title
if string.len(title) > 1 and title:StartWith("#") then
title = language.GetPhrase(title:sub(2))
end
choice.title = title
end
-- Sort by title
table.SortByMember(choices, "title", true)
end
for index = 1, choicesSize do
local choice = choices[index]
local option = self.menu:AddOption(choice.title, function()
self:SetValue(choice.value, false)
end)
if choice.icon then
option:SetIcon(choice.icon)
end
end
local x, y = self:LocalToScreen(0, self:GetTall())
self.menu:SetMinimumWidth(self:GetWide())
self.menu:Open(x, y, false, self)
end
---
-- @realm client
function PANEL:CloseMenu()
if IsValid(self.menu) then
self.menu:Remove()
self.menu = nil
end
end
---
-- @warning this doesnt set the displayed text like before, but the value and selects an option
-- @param string/number value should be indexable
-- @param bool ignoreConVar To avoid endless loops, separated setting of convars and UI values
-- @realm client
function PANEL:SetValue(value, ignoreConVar)
self:ChooseOptionValue(value, ignoreConVar)
end
local convarTracker = 0
---
-- @param Panel menu to set the value of
-- @param string conVar name of the convar
local function AddConVarChangeCallback(menu, conVar)
convarTracker = convarTracker % 1023 + 1
local myIdentifierString = "TTT2F1MenuConVarChangeCallback" .. tostring(convarTracker)
local function OnConVarChangeCallback(conVarName, oldValue, newValue)
if not IsValid(menu) then
cvars.RemoveChangeCallback(conVarName, myIdentifierString)
return
end
menu:SetValue(newValue, true)
end
cvars.AddChangeCallback(conVar, OnConVarChangeCallback, myIdentifierString)
end
---
-- @param string conVarName
-- @realm client
function PANEL:SetConVar(conVarName)
if not ConVarExists(conVarName or "") then return end
local conVar = GetConVar(conVarName)
self.conVar = conVar
self:SetValue(conVar:GetString(), true)
self:SetDefaultValue(conVar:GetDefault())
AddConVarChangeCallback(self, conVarName)
end
---
-- @param string conVarName
-- @realm client
function PANEL:SetServerConVar(conVarName)
if not conVarName or conVarName == "" then return end
self.serverConVar = conVarName
cvars.ServerConVarGetValue(conVarName, function (wasSuccess, value, default)
if wasSuccess then
self:SetValue(value, true)
self:SetDefaultValue(default)
end
end)
AddConVarChangeCallback(self, conVarName)
end
---
-- @param string value
-- @realm client
function PANEL:SetConVarValues(value)
if self.conVar then
self.conVar:SetString(value)
end
if self.serverConVar then
cvars.ChangeServerConVar(self.serverConVar, value)
end
end
---
-- @param string value
-- @realm client
function PANEL:SetDefaultValue(value)
local noDefault = true
if isstring(value) then
self.default = value
noDefault = false
else
self.default = nil
end
local reset = self:GetResetButton()
if ispanel(reset) then
reset.noDefault = noDefault
end
end
---
-- @return number defaultValue
-- @realm client
function PANEL:GetDefaultValue()
return self.default
end
---
-- @realm client
function PANEL:ResetToDefaultValue()
local default = self:GetDefaultValue()
if not default then return end
self:SetValue(default, false)
end
---
-- @param Panel reset
-- @realm client
function PANEL:SetResetButton(reset)
if not ispanel(reset) then return end
self.resetButton = reset
reset.DoClick = function(slf)
self:ResetToDefaultValue()
end
reset.noDefault = self.default == nil
end
---
-- @return Panel reset
-- @realm client
function PANEL:GetResetButton()
return self.resetButton
end
derma.DefineControl("DComboBoxTTT2", "", PANEL, "DButtonTTT2")
|
--------------------------------------------------------------------------------
-- NordVPN Status Widget
-- Icon shows connected/disconnected, notification shows more details
-- More details could be found here:
-- https://bitbucket.org/easlice/awesome-as-widgets
-- @author Andrew Slice
-- @license MIT
--------------------------------------------------------------------------------
local wibox = require("wibox")
local watch = require("awful.widget.watch")
local spawn = require("awful.spawn")
local naughty = require("naughty")
local beautiful = require("beautiful")
local gears = require("gears")
local PATH_TO_ICONS = "/usr/share/icons/Arc/status/symbolic/"
local CONNECTED_ICON = PATH_TO_ICONS .. "network-vpn-symbolic.svg"
local DISCONNECTED_ICON = PATH_TO_ICONS .. "network-vpn-acquiring-symbolic.svg"
local NORD_STATUS_CMD = 'nordvpn status'
local NORD_CONNECT_CMD = 'nordvpn c'
local NORD_DISCONNECT_CMD = 'nordvpn d'
local this = { connected = false }
--------------------------------------------------------------------------------
-- returns the connected state
--------------------------------------------------------------------------------
local function parse_connected(stdout)
local status = string.match(stdout, "Status: (%a+)")
if status ~= nil and status:lower() == "connected" then
return true
end
return false
end
--------------------------------------------------------------------------------
-- Set the icons and last_stdout based on the parse results
--------------------------------------------------------------------------------
local function update_status(vpn_conn_obj, stdout, _, _, _)
local is_connected = parse_connected(stdout)
vpn_conn_obj.connected = is_connected
-- There's come crud in the output by default, so let's remove that
stdout = "\n" .. stdout:gsub("^%W*[\r\n]*","")
vpn_conn_obj.last_stdout = stdout;
vpn_conn_obj.widget.icon.image = gears.color.recolor_image(
vpn_conn_obj.connected and vpn_conn_obj.connected_icon or vpn_conn_obj.disconnected_icon,
beautiful.fg_normal
)
if vpn_conn_obj.display_notification and vpn_conn_obj.notification then
vpn_conn_obj.notification.image = gears.color.recolor_image(
vpn_conn_obj.connected and vpn_conn_obj.connected_icon or vpn_conn_obj.disconnected_icon,
beautiful.fg_normal
)
naughty.replace_text(vpn_conn_obj.notification, "VPN Connection Status", stdout)
end
end
local function worker(args)
----------------------------------------------------------------------------
-- Initial Config
local args = args or {}
this.display_notification = args.display_notification or true
this.notification_position = args.notification_position or "top_right"
this.connected_icon = args.connected_icon or CONNECTED_ICON
this.disconnected_icon = args.disconnected_icon or DISCONNECTED_ICON
----------------------------------------------------------------------------
----------------------------------------------------------------------------
-- Widget Creation
this.widget = wibox.widget {
{
id = "icon",
image = gears.color.recolor_image(this.disconnected_icon, beautiful.fg_normal),
widget = wibox.widget.imagebox,
},
layout = wibox.container.margin(_, _, _, 3),
}
----------------------------------------------------------------------------
----------------------------------------------------------------------------
-- Internal Functions
-- Run a given command and then run an update command.
function this:_cmd(cmd)
spawn.easy_async(
cmd,
function(stdout, stderr, exitreason, exitcode)
this:_update()
end
)
end
-- Get the latest status and update the info in the widget
function this:_update()
spawn.easy_async(
NORD_STATUS_CMD,
function(stdout, _, _, _)
update_status(this, stdout)
end
)
end
-- Show the notification
-- keep, if true, makes the notification not fade out
function this:_show(keep)
if this.display_notification then
naughty.destroy(this.notification)
this.notification = naughty.notify{
text = this.last_stdout,
icon = gears.color.recolor_image(
this.connected and this.connected_icon or this.disconnected_icon,
beautiful.fg_normal
),
title = "VPN Connection Status",
position = this.notification_position,
timeout = keep and 0 or 2,
hover_timeout = 0.5,
}
end
end
-- toggle the connection on and off
function this:_toggle()
if this.connected then
this:_cmd(NORD_DISCONNECT_CMD)
else
this:_cmd(NORD_CONNECT_CMD)
end
end
----------------------------------------------------------------------------
----------------------------------------------------------------------------
-- Mouse Events
this.widget:connect_signal("button::press", function(_,_,_,button)
if (button == 1) then this._toggle() end
end)
if this.display_notification then
this.widget:connect_signal("mouse::enter", function() this:_update();this:_show(true) end)
this.widget:connect_signal("mouse::leave", function() naughty.destroy(this.notification) end)
end
----------------------------------------------------------------------------
this:_update()
watch(
GET_NORD_STATUS_CMD,
5,
function() this:_update() end,
this.widget
)
return this.widget
end
return setmetatable(this, { __call = function(_, ...) return worker(...) end })
|
local class = require('middleclass')
local Controller = require('mvc.Controller')
local HasSignals = require('HasSignals')
local tools = require('app.helpers.tools')
local GVMemberListController = class("GVMemberListController", Controller):include(HasSignals)
local SoundMng = require "app.helpers.SoundMng"
function GVMemberListController:initialize(data)
Controller.initialize(self)
HasSignals.initialize(self)
self.group = data[1]
self.isAdmin = data[2]
self.isAdminFu = data[3]
end
function GVMemberListController:viewDidLoad()
self.view:layout({self.group, self.isAdmin, self.isAdminFu})
local group = self.group
self.listener = {
self.group:on('memberList', function(msg)
self.view:freshGameState(true)
self.view:freshMemberList()
end),
self.view:on('userInfo', function(playerId)
self.group:queryUserInfo(playerId)
end),
group:on('resultSetMemberScore', function(msg)
if msg.code == -1 then
tools.showRemind("操作失败")
elseif msg.code == 0 then
tools.showRemind(msg.errorCode)
elseif msg.code == 1 then
tools.showRemind("操作成功")
self:clickCloseScoreLayer()
end
end),
}
local groupInfo = self.group:getCurGroup()
local groupId = groupInfo.id
self.group:memberList(groupId)
end
function GVMemberListController:clickBan()
local groupInfo = self.group:getCurGroup()
if not groupInfo then return end
local groupId = groupInfo.id
if next(self.view.banData) then
local arr = {}
for k,v in pairs(self.view.banData) do
table.insert(arr, k)
end
self.group:banUser(groupId, arr, 'ban')
end
end
function GVMemberListController:clickUnban()
local groupInfo = self.group:getCurGroup()
if not groupInfo then return end
local groupId = groupInfo.id
if next(self.view.banData) then
local arr = {}
for k,v in pairs(self.view.banData) do
table.insert(arr, k)
end
self.group:banUser(groupId, arr, 'unban')
end
end
function GVMemberListController:clickSureDel()
local groupInfo = self.group:getCurGroup()
if not groupInfo then return end
local groupId = groupInfo.id
if next(self.view.delData) then
local arr = {}
for k,v in pairs(self.view.delData) do
table.insert(arr, k)
end
self.group:delUser(groupId, arr)
end
end
function GVMemberListController:clickCloseScoreLayer()
self.view:freshScoreLayer(false)
end
function GVMemberListController:clickSetAdmin()
local groupInfo = self.group:getCurGroup()
if not groupInfo then return end
local groupId = groupInfo.id
local arr = {}
if next(self.view.adminFu) then
for k,v in pairs(self.view.adminFu) do
table.insert(arr, k)
end
end
self.group:setAdmin(groupId, arr)
end
function GVMemberListController:clickToBan()
self.view:setOperationMode('ban')
self.view:freshclicktoLayer(false,false,true,false)
end
function GVMemberListController:clickToDelete()
self.view:setOperationMode('del')
self.view:freshclicktoLayer(false,true,false,false)
end
function GVMemberListController:clickToAdmin()
self.view:setOperationMode('none')
self.view:freshclicktoLayer(true,false,false,false)
end
function GVMemberListController:clickToSetScore()
self.view:setOperationMode('setscore')
self.view:freshclicktoLayer(false,false,false,true)
end
function GVMemberListController:clickReduceScore()
self.view:freshSureLayer(true, 'reduce')
end
function GVMemberListController:clickAddScore()
self.view:freshSureLayer(true, 'add')
end
function GVMemberListController:clickCloseSureLayer()
self.view:freshSureLayer(false)
end
function GVMemberListController:clickSureScore()
local options = self.view:getScoreOptions()
if not options.data or not options.mode or not options.newScore then
tools.showRemind('操作失败')
return
end
local groupInfo = self.group:getCurGroup()
if not groupInfo then return end
if options.state then
tools.showRemind('该玩家正在游戏中')
return
end
dump(options)
local groupId = groupInfo.id
self.group:setMemberScore(groupId, options)
self:clickCloseSureLayer()
end
function GVMemberListController:clickNumber(sender)
SoundMng.playEft('btn_click.mp3')
local data = sender:getComponent("ComExtensionData"):getCustomProperty()
self.view:setNewScore('input', data)
end
function GVMemberListController:clickDelete()
SoundMng.playEft('btn_click.mp3')
self.view:setNewScore('del')
end
function GVMemberListController:clickReenter()
SoundMng.playEft('btn_click.mp3')
self.view:setNewScore('reenter')
end
function GVMemberListController:finalize()
for i = 1,#self.listener do
self.listener[i]:dispose()
end
end
function GVMemberListController:clickBack()
self.emitter:emit('back')
end
return GVMemberListController
|
local Handler = require("cmdhndlr.core.handler").Handler
local M = {}
local BuildRunner = {}
M.BuildRunner = BuildRunner
function BuildRunner.new(bufnr, ...)
local handler, err = Handler.new("build_runner", bufnr, ...)
if err ~= nil then
return nil, err
end
vim.validate({ build = { handler.build, "function" } })
local tbl = { _bufnr = bufnr, _handler = handler }
return setmetatable(tbl, BuildRunner)
end
function BuildRunner.__index(self, k)
return rawget(BuildRunner, k) or self._handler[k]
end
function BuildRunner.execute(self)
local path = vim.api.nvim_buf_get_name(self._bufnr)
local info_factory = self:info_factory()
local output, err = self:build(path)
return self:result(info_factory, output, err)
end
return M
|
--- Check whether a string is a suffix of self.
-- @param s The suffix string to check for.
-- @return True if self ends with s, otherwise false.
-- @usage string.suffix("abcdef", "def")
-- returns true
-- @usage string.suffix("abcdef", "e")
-- returns false
function string:suffix(s)
local pos = #self - #s + 1
local index = string.find(self, s, pos, true)
return index ~= nil and index == pos
end
|
local _, Private = ...
if Private.initialized then
local name = "nerien_ovale_deathknight_blood"
local desc = string.format("[9.1] %s: Death Knight - Blood", Private.name)
local code = [[
# Adapted from "[9.1.0] Advanced Blood Death Knight Guide for M+"
# by Kyrasis-Stormreaver.
# https://docs.google.com/document/d/1FJlB1T8ijaQLjY_cihyoyhLoi6lYRnT-N-ipVFCLidE
Include(nerien_ovale_library)
### Definitions ###
# Talents
Define(antimagic_barrier_talent 22014)
Define(blood_tap_talent 22135)
Define(heartbreaker_talent 19165)
Define(relish_in_blood_talent 22134)
Define(tightening_grasp_talent 19226)
Define(voracious_talent 19230)
# Class Abilities
Define(antimagic_shell 48707)
SpellInfo(antimagic_shell cd=60 offgcd=1)
SpellRequire(antimagic_shell cd add=-20 enabled=(HasTalent(antimagic_barrier_talent)))
Define(antimagic_zone 51052)
SpellInfo(antimagic_zone cd=120)
Define(asphyxiate 221562)
SpellInfo(asphyxiate cd=45)
Define(blooddrinker 206931)
SpellInfo(blooddrinker runes=1 runicpower=-10 cd=30 channel=3 tick=1)
SpellRequire(blooddrinker unusable set=1 enabled=(not HasTalent(blooddrinker_talent)))
Define(blooddrinker_talent 19166)
Define(blood_boil 50842)
SpellInfo(blood_boil cd=7.5)
Define(blood_plague_debuff 55078)
SpellInfo(blood_plague_debuff duration=24)
SpellAddTargetDebuff(blood_boil blood_plague_debuff add=1)
Define(blood_tap 221699)
SpellInfo(blood_tap cd=0.5 charge_cd=60 runes=-1)
SpellRequire(blood_tap unusable set=1 enabled=(not HasTalent(blood_tap_talent)))
Define(bone_shield 195181)
SpellInfo(bone_shield duration=30 max_stacks=10)
SpellAddBuff(dancing_rune_weapon bone_shield add=5 enabled=(EquippedRuneforge(crimson_rune_weapon_runeforge)))
SpellAddBuff(marrowrend bone_shield add=3)
SpellAddBuff(tombstone bone_shield add=-5)
Define(bonestorm 194844)
SpellInfo(bonestorm runicpower=10 cd=60)
SpellRequire(bonestorm unusable set=1 enabled=(not HasTalent(bonestorm_talent)))
Define(bonestorm_talent 21209)
Define(consumption 274156)
SpellInfo(consumption cd=30)
SpellRequire(consumption unusable set=1 enabled=(not HasTalent(consumption_talent)))
Define(consumption_talent 19220)
Define(crimson_scourge_buff 81141)
SpellInfo(crimson_scourge_buff duration=15)
SpellAddBuff(death_and_decay crimson_scourge_buff set=0)
SpellRequire(death_and_decay runes set=0 enabled=(BuffPresent(crimson_scourge_buff)))
SpellRequire(death_and_decay runicpower set=0 enabled=(BuffPresent(crimson_scourge_buff) and not HasTalent(relish_in_blood_talent)))
SpellRequire(death_and_decay runicpower add=-10 enabled=(BuffPresent(crimson_scourge_buff) and HasTalent(relish_in_blood_talent)))
SpellAddBuff(deaths_due crimson_scourge_buff set=0)
SpellRequire(deaths_due runes set=0 enabled=(BuffPresent(crimson_scourge_buff)))
SpellRequire(deaths_due runicpower set=0 enabled=(BuffPresent(crimson_scourge_buff) and not HasTalent(relish_in_blood_talent)))
SpellRequire(deaths_due runicpower add=-10 enabled=(BuffPresent(crimson_scourge_buff) and HasTalent(relish_in_blood_talent)))
Define(dancing_rune_weapon 49028)
SpellInfo(dancing_rune_weapon cd=120)
Define(dancing_rune_weapon_buff 81256)
SpellInfo(dancing_rune_weapon_buff duration=8)
SpellAddBuff(dancing_rune_weapon dancing_rune_weapon_buff add=1)
Define(death_and_decay 43265)
SpellInfo(death_and_decay runes=1 runicpower=-10 cd=30)
Define(death_coil 47541)
Define(death_and_decay_buff 188290)
SpellInfo(death_and_decay_buff duration=10 tick=1)
SpellAddBuff(death_and_decay death_and_decay_buff add=1)
Define(deaths_due_buff 324165)
SpellInfo(deaths_due_buff duration=12 tick=1)
Define(deaths_due_debuff 324164)
SpellInfo(deaths_due_debuff duration=12)
SpellAddTargetDebuff(deaths_due deaths_due_debuff add=1)
Define(death_grip 49576)
SpellInfo(death_grip cd=25)
Define(death_strike 49998)
SpellInfo(death_strike runicpower=45)
SpellRequire(death_strike runicpower add=-5 enabled=(SpellKnown(ossuary) and BuffStacks(bone_shield) >= 5))
Define(gorefiends_grasp 108199)
SpellInfo(gorefiends_grasp cd=120)
SpellRequire(gorefiends_grasp cd add=-30 enabled=(HasTalent(tightening_grasp_talent)))
Define(heart_strike 206930)
SpellInfo(heart_strike runes=1 runicpower=-10)
SpellRequire(heart_strike runicpower add=-5 enabled=(Level() >= 23))
SpellRequire(heart_strike runicpower add=-2 enabled=(HasTalent(heartbreaker_talent)))
Define(hemostasis_buff 273947)
SpellInfo(hemostasis_buff duration=15 max_stacks=5)
SpellAddBuff(death_strike hemostasis_buff set=0)
Define(icebound_fortitude 48792)
SpellInfo(icebound_fortitude cd=180 offgcd=1)
Define(mark_of_blood 206940)
SpellInfo(mark_of_blood cd=6 duration=15)
SpellAddTargetDebuff(mark_of_blood mark_of_blood add=1)
Define(marrowrend 195182)
SpellInfo(marrowrend runes=2 runicpower=-20)
Define(mind_freeze 47528)
SpellInfo(mind_freeze cd=15 gcd=0 offgcd=1 interrupt=1)
Define(ossuary 219786)
Define(raise_dead 46585)
SpellInfo(raise_dead cd=120 duration=60 totem=1 gcd=0 offgcd=1)
SpellRequire(raise_dead unusable set=1 enabled=(pet.Present()))
Define(rune_tap 194679)
SpellInfo(rune_tap cd=25 offgcd=1 runes=1 runicpower=-10 duration=4)
Define(sacrificial_pact 327574)
SpellInfo(sacrificial_pact runicpower=20 cd=120)
SpellRequire(sacrificial_pact unusable set=1 enabled=(TotemExpires(raise_dead)))
Define(tombstone 219809)
SpellInfo(tombstone cd=60)
SpellRequire(tombstone unusable set=1 enabled=(not HasTalent(tombstone_talent)))
Define(tombstone_talent 23454)
Define(vampiric_blood 55233)
SpellInfo(vampiric_blood cd=90 gcd=0 offgcd=1)
# Covenant Abilities
Define(abomination_limb 315443)
SpellInfo(abomination_limb cd=120 duration=12 tick=1)
SpellAddBuff(abomination_limb abomination_limb add=1)
SpellAddBuff(abomination_limb bone_shield add=3)
SpellRequire(abomination_limb unusable set=1 enabled=(not IsCovenant(necrolord)))
Define(deaths_due 324128)
SpellInfo(deaths_due cd=30 runes=1 runicpower=-10)
SpellRequire(deaths_due unusable set=1 enabled=(not IsCovenant(night_fae)))
SpellRequire(death_and_decay replaced_by set=deaths_due enabled=(IsCovenant(night_fae) and SpellKnown(deaths_due)))
Define(shackle_the_unworthy 312202)
SpellInfo(shackle_the_unworthy cd=60)
SpellRequire(shackle_the_unworthy unusable set=1 enabled=(not IsCovenant(kyrian)))
Define(swarming_mist 311648)
SpellInfo(swarming_mist cd=60 runes=1 runicpower=-10 duration=8 tick=1)
SpellRequire(swarming_mist unusable set=1 enabled=(not IsCovenant(venthyr)))
SpellAddBuff(swarming_mist swarming_mist add=1)
# Runeforge Legendary Effects
Define(bryndaors_might_runeforge 6940)
Define(crimson_rune_weapon_runeforge 6941)
### Functions ###
AddFunction BloodInRange
{
target.InRange(death_strike)
}
AddFunction BloodHasPooledForBonestorm
{
# Bonestorm only with 3+ targets and Runic Power is above 90 for full healing ticks.
HasTalent(bonestorm_talent) and not SpellCooldown(bonestorm) > 0 and Enemies(tagged=1) >= 3 and RunicPower() > 90
}
AddFunction BloodIsPoolingForBonestorm
{
# Begin pooling for Bonestorm when it is down to 3 seconds left on the cooldown.
HasTalent(bonestorm_talent) and SpellCooldown(bonestorm) < 3 and Enemies(tagged=1) >= 3 and not RunicPower() > 90
}
AddFunction BloodDeathStrikeMinHealing
{
MaxHealth() * (7 + 3 * HasTalent(voracious_talent)) / 100
}
AddFunction BloodDeathStrikeBaseHealing
{
if (IncomingDamage(5) / 4 > BloodDeathStrikeMinHealing()) (IncomingDamage(5) / 4)
BloodDeathStrikeMinHealing()
}
AddFunction BloodDeathStrikeHealing
{
# Death Strike healing is increased by both Voracious and Hemostatis talents.
BloodDeathStrikeBaseHealing() * ((100 + 20 * HasTalent(voracious_talent)) / 100) * ((100 + 8 * BuffStacks(hemostasis_buff)) / 100)
}
AddFunction BloodHeartStrikeMaxTargets
{
# Heart Strike hits 2 targets, but up to 5 targets if player is standing in Death and Decay.
2 + 3 * BuffPresent(death_and_decay_buff)
}
AddFunction BloodHeartStrikeTargets
{
# Return the number of targets that Heart Strike can hit.
if (Enemies(tagged=1) <= BloodHeartStrikeMaxTargets()) Enemies(tagged=1)
BloodHeartStrikeMaxTargets()
}
AddFunction BloodHeartStrikeRunicPower
{
# Return the amount of runic power generated by Heart Strike.
if (Level() < 23) (10 + HasTalent(heartbreaker_talent) * 2 * BloodHeartStrikeTargets())
15 + HasTalent(heartbreaker_talent) * 2 * BloodHeartStrikeTargets()
}
AddFunction BloodOssuaryThreshold
{
# Return the number of Bone Shield charges at which we should Marrowrend to maintain Ossuary.
# Marrowrend if below 8 stacks of Bone Shield (7 stacks with Crimson Rune Weapon).
# Bone Shield loses 1 stack every 2.5 seconds with incoming physical damage.
# Keep Bone Shield stacks low when Dancing Rune Weapon (with Crimson Rune Weapon) or Abomination Limb is coming off cooldown.
if (BuffPresent(dancing_rune_weapon_buff) or BuffRemaining(abomination_limb) > 6) (5)
if (EquippedRuneforge(crimson_rune_weapon_runeforge) and SpellCooldown(dancing_rune_weapon) / 2.5 < 3) (4 + SpellCooldown(dancing_rune_weapon) / 2.5)
if (IsCovenant(necrolord) and SpellCooldown(abomination_limb) / 2.5 < 3) (4 + SpellCooldown(abomination_limb) / 2.5)
if EquippedRuneforge(crimson_rune_weapon_runeforge) (7)
8
}
AddFunction BloodPrecombatShortCdActions
{
PrecombatShortCdActions()
# Only Rune Tap if Bone Shield is down or about to expire.
if (not BuffPresent(rune_tap) and BuffRemaining(bone_shield) < BaseDuration(rune_tap)) Spell(rune_tap)
}
AddFunction BloodShortCdActions
{
if Rune() < 3
{
# Blood Tap if you have 2 charges, or are less than 5 seconds away from 2 charges of Blood Tap, and you have less than 3 Runes.
if (Charges(blood_tap count=0) > 1.9) Spell(blood_tap)
# Bank 2nd charge of Blood Tap unless healing is needed.
if (HealthPercent() <= 60)
{
# Blood Tap if you have less than 3 Runes and less than 63 RP (57 RP with Bryndaor’s Might equipped).
if (not EquippedRuneforge(bryndaors_might_runeforge) and RunicPower() < 63) Spell(blood_tap)
if ( EquippedRuneforge(bryndaors_might_runeforge) and RunicPower() < 57) Spell(blood_tap)
}
}
# (Venthyr) Swarming Mist with less than 67 RP (61 RP with Bryndaor’s Might equipped).
if (not EquippedRuneforge(bryndaors_might_runeforge) and RunicPower() < 67) Spell(swarming_mist)
if (EquippedRuneforge(bryndaors_might_runeforge) and RunicPower() < 61) Spell(swarming_mist)
# (Kyrian) Shackle the Unworthy (with Combat Meditation enabled).
Spell(shackle_the_unworthy)
unless
((BuffRemaining(bone_shield) < GCD() + 2) and Spell(marrowrend)) or
((DebuffCountOnAny(blood_plague_debuff) < Enemies(tagged=1) or target.DebuffRefreshable(blood_plague_debuff)) and
((not BuffPresent(swarming_mist) and not BuffPresent(abomination_limb)) and Spell(blood_boil))) or
((3 < BuffRemaining(deaths_due_buff) and BuffRemaining(deaths_due_buff) < 5) and Spell(deaths_due)) or
((3 < target.DebuffRemaining(deaths_due_debuff) and target.DebuffRemaining(deaths_due_debuff) < 5) and Spell(deaths_due)) or
(BuffPresent(death_and_decay_buff) and
(((BuffRemaining(deaths_due_buff) < 3 or target.DebuffRemaining(deaths_due_debuff) < 3) and Spell(heart_strike)) or
(BuffRemaining(death_and_decay_buff) < 3 and
(((BuffRemaining(deaths_due_buff) - BuffRemaining(death_and_decay_buff) < 9) and Spell(heart_strike)) or
((target.DebuffRemaining(deaths_due_debuff) - BuffRemaining(death_and_decay_buff) < 9) and Spell(heart_strike)))))) or
(BloodHasPooledForBonestorm() and Spell(bonestorm)) or
((not BloodIsPoolingForBonestorm() and RunicPowerDeficit() < 20) and Spell(death_strike)) or
((BuffStacks(bone_shield) < BloodOssuaryThreshold()) and Spell(marrowrend))
{
# (Night Fae) Death and Decay
Spell(deaths_due)
unless ((TimeToRunes(3) < GCD()) and Spell(heart_strike))
{
# Death and Decay when Crimson Scourge procs with 3+ targets.
if (not BuffPresent(dancing_rune_weapon_buff) and BuffPresent(crimson_scourge_buff) and Enemies(tagged=1) >= 3) Spell(death_and_decay)
unless
((Charges(blood_boil count=0) >= 1.8 and BuffStacks(hemostasis_buff) < 5) and Spell(blood_boil)) or
((EquippedRuneforge(crimson_rune_weapon_runeforge) and BuffPresent(dancing_rune_weapon_buff)) and Spell(heart_strike)) or
((Rune() >= 3) and Spell(heart_strike)) or
((BuffStacks(bone_shield) >= 8 and BuffRemaining(bone_shield) >= 7.5) and
((not IsCovenant(night_fae) and Rune() >= 2) or
((BuffPresent(dancing_rune_weapon_buff) and RunicPowerDeficit() > 50) and Spell(heart_strike)) or
((not BuffPresent(dancing_rune_weapon_buff) and BuffPresent(death_and_decay_buff) and Enemies(tagged=1) >= 3 and RunicPowerDeficit() > 40) and Spell(heart_strike)))) or
((BuffStacks(hemostasis_buff) < 5) and Spell(blood_boil))
{
# Death and Decay when Crimson Scourge procs.
if (not BuffPresent(dancing_rune_weapon_buff) and BuffPresent(crimson_scourge_buff))
{
Spell(deaths_due)
Spell(death_and_decay)
}
}
}
}
# [*] (Necrolord) Fleshcraft.
Spell(fleshcraft)
}
AddFunction BloodPrecombatMainActions
{
# [*] Blooddrinker when closing with the boss on the opener.
if not BuffPresent(dancing_rune_weapon_buff) Spell(blooddrinker)
if (BuffRemaining(bone_shield) < GCD() + 2)
{
if not EquippedRuneforge(crimson_rune_weapon_runeforge) Spell(marrowrend)
# [*] Skip Marrowrend with Crimson Rune Weapon if Dancing Rune Weapon is available out of combat.
if (EquippedRuneforge(crimson_rune_weapon_runeforge) and SpellCooldown(dancing_rune_weapon) > 0) Spell(marrowrend)
}
}
AddFunction BloodMainActions
{
if (HealthPercent() <= 60)
{
if (Enemies(tagged=1) >= 3)
{
# [*] Bonestorm if you are below 60% health.
if BloodHasPooledForBonestorm() Spell(bonestorm)
# [*] Consumption with 3+ targets.
Spell(consumption)
}
# Death Strike if you are below 60% Health.
if (not BloodIsPoolingForBonestorm() and BloodDeathStrikeHealing() <= HealthMissing()) Spell(death_strike)
}
# Marrowrend if Bone Shield is not active or about to expire.
if (BuffRemaining(bone_shield) < GCD() + 2) Spell(marrowrend)
# Blood Boil if a target does not have Blood Plague and (Venthyr) Swarming Mist or (Necrolord) Abomination Limb is not active.
if DebuffCountOnAny(blood_plague_debuff) < Enemies(tagged=1) or target.DebuffRefreshable(blood_plague_debuff)
{
if (not BuffPresent(swarming_mist) and not BuffPresent(abomination_limb)) Spell(blood_boil)
}
# (Night Fae) Death and Decay when the duration of the Death’s Due buff/debuff is about to expire, but with enough remaining time to Heart Strike.
if (3 < BuffRemaining(deaths_due_buff) and BuffRemaining(deaths_due_buff) < 5) Spell(deaths_due)
if (3 < target.DebuffRemaining(deaths_due_debuff) and target.DebuffRemaining(deaths_due_debuff) < 5) Spell(deaths_due)
# (Night Fae) Heart Strike:
# while in Death and Decay when the duration of the Death’s Due buff/debuff is about to expire or
# (the duration of our Death and Decay ground effect is about to expire and
# the Death’s Due buff/debuff won’t outlast the Death and Decay by at least ~9 seconds).
if BuffPresent(death_and_decay_buff)
{
if (BuffRemaining(deaths_due_buff) < 3 or target.DebuffRemaining(deaths_due_debuff) < 3) Spell(heart_strike)
if BuffRemaining(death_and_decay_buff) < 3
{
if (BuffRemaining(deaths_due_buff) - BuffRemaining(death_and_decay_buff) < 9) Spell(heart_strike)
if (target.DebuffRemaining(deaths_due_debuff) - BuffRemaining(death_and_decay_buff) < 9) Spell(heart_strike)
}
}
# [*] Use Bonestorm if we have pooled enough Runic Power.
if BloodHasPooledForBonestorm() Spell(bonestorm)
# Death Strike when Runic Power is above 105 (121 with Rune of Hysteria).
if (not BloodIsPoolingForBonestorm() and RunicPowerDeficit() < 20) Spell(death_strike)
# Marrowrend if below 8 stacks of Bone Shield (7 stacks with Crimson Rune Weapon).
if (BuffStacks(bone_shield) < BloodOssuaryThreshold()) Spell(marrowrend)
# Heart Strike with, or when 1.5 second away from, having more than 3 Runes.
if (TimeToRunes(3) < GCD()) Spell(heart_strike)
# Blood Boil with 2 charges and less than 5 stacks of Hemostasis.
if (Charges(blood_boil count=0) >= 1.8 and BuffStacks(hemostasis_buff) < 5) Spell(blood_boil)
# [*] Heart Strike with Crimson Rune Weapon and Dancing Rune Weapon is active.
# [*] This depletes runes ahead of gaining 40% increased rune regeneration for 10s after Dancing Rune Weapon expires.
if (EquippedRuneforge(crimson_rune_weapon_runeforge) and BuffPresent(dancing_rune_weapon_buff)) Spell(heart_strike)
# Heart Strike with 3 Runes.
if (Rune() >= 3) Spell(heart_strike)
# Heart Strike with:
# ((not Night Fae and with 2 runes) or
# ([Dancing Rune Weapon] and less than 76 RP (86 RP with [Rune of Hysteria])) or
# ([Death and Decay] with 3+ targets without [Dancing Rune Weapon] and less than 81 RP (92 RP with [Rune of Hysteria])))
# and 8+ stacks of Bone Shield and 7.5+ seconds left of Bone Shield duration.
if (BuffStacks(bone_shield) >= 8 and BuffRemaining(bone_shield) >= 7.5)
{
if (not IsCovenant(night_fae) and Rune() >= 2) Spell(heart_strike)
if (BuffPresent(dancing_rune_weapon_buff) and RunicPowerDeficit() > 50) Spell(heart_strike)
if (not BuffPresent(dancing_rune_weapon_buff) and BuffPresent(death_and_decay_buff) and Enemies(tagged=1) >= 3 and RunicPowerDeficit() > 40) Spell(heart_strike)
}
# Blood Boil with 1 charge and less than 5 stacks of Hemostasis.
if (BuffStacks(hemostasis_buff) < 5) Spell(blood_boil)
# [*] Fillers that don't consume Runes or Runic Power.
if (target.DebuffExpires(mark_of_blood) and target.IsTargetingPlayer()) Spell(mark_of_blood)
if not BuffPresent(dancing_rune_weapon_buff) Spell(blooddrinker)
Spell(consumption)
}
AddFunction BloodPrecombatCdActions
{
PrecombatCdActions()
Spell(abomination_limb)
Spell(dancing_rune_weapon)
Spell(raise_dead)
}
AddFunction BloodOffensiveCdActions
{
if not BuffPresent(dancing_rune_weapon_buff)
{
Spell(abomination_limb)
Spell(dancing_rune_weapon)
Spell(raise_dead)
# Sacrifice ghoul with at least 5 enemies or 15 seconds left.
if (Enemies(tagged=1) >= 5 or TotemRemaining(raise_dead) < 15) Spell(sacrificial_pact)
}
}
AddFunction BloodDefensiveCdActions
{
if (IncomingMagicDamage(1.5) > 0) Spell(antimagic_shell)
if (BuffStacks(bone_shield) >= 6) Spell(tombstone)
Spell(dancing_rune_weapon)
# (Necrolord) Abomination Limb if below 6 stacks of Bone Shield or for threat generation.
if (not BuffPresent(dancing_rune_weapon_buff) and BuffStacks(bone_shield) < 6) Spell(abomination_limb)
Spell(vampiric_blood)
Spell(icebound_fortitude)
if (IncomingMagicDamage(1.5) > 0) Spell(antimagic_zone)
# Only suggest Rune Tap if Heart Strike won't grant enough Runic Power
# for a Death Strike heal.
if (not BuffPresent(rune_tap) and RunicPower() < RunicPowerCost(death_strike) - BloodHeartStrikeRunicPower()) Spell(rune_tap)
}
AddFunction BloodCdActions
{
BloodDefensiveCdActions()
}
AddFunction BloodInterruptActions
{
if not focus.IsFriend() and focus.Casting()
{
if (focus.InRange(mind_freeze) and focus.IsInterruptible()) Spell(mind_freeze text=focus)
if not focus.Classification(worldboss)
{
if focus.InRange(asphyxiate) Spell(asphyxiate text=focus)
if focus.InRange(death_grip) Spell(death_grip text=focus)
if (focus.Distance() < 15) Spell(gorefiends_grasp text=focus)
}
}
if not target.IsFriend() and target.Casting()
{
if (target.InRange(mind_freeze) and target.IsInterruptible()) Spell(mind_freeze)
if not target.Classification(worldboss)
{
if target.InRange(asphyxiate) Spell(asphyxiate)
if target.InRange(death_grip) Spell(death_grip)
if (target.Distance() < 15) Spell(gorefiends_grasp)
}
}
InterruptActions()
}
AddFunction BloodDispelActions
{
OffensiveDispelActions()
DefensiveDispelActions()
}
AddFunction BloodHealActions
{
ItemHealActions()
}
### User Interface ###
AddIcon help=interrupt size=small
{
BloodInterruptActions()
BloodDispelActions()
BloodHealActions()
}
AddIcon help=shortcd
{
if not InCombat() BloodPrecombatShortCdActions()
BloodShortCdActions()
}
AddIcon enemies=1 help=main
{
if not InCombat() BloodPrecombatMainActions()
BloodMainActions()
}
AddIcon help=aoe
{
if not InCombat() BloodPrecombatMainActions()
BloodMainActions()
}
AddIcon help=cd
{
if not InCombat() BloodPrecombatCdActions()
BloodCdActions()
}
AddIcon help=trinkets size=small
{
BloodOffensiveCdActions()
if not BloodInRange() Texture(misc_arrowlup help=L(not_in_melee_range))
Item(Trinket0Slot usable=1 text=13)
Item(Trinket1Slot usable=1 text=14)
}
]]
Private.scripts:registerScript("DEATHKNIGHT", "blood", name, desc, code, "script")
end
|
-- 协议号规范
-- 0x0100 ~ 0x0fff 服务器给客户端发
-- 0x1000 ~ 0x4fff 与游戏服之间的rpc
-- 0x9000 ~ 0xcfff 玩家离线操作
local opcode = {}
local code2name = {}
local code2module = {}
local code2simplename = {}
local code2session = {}
local code2urlrequest = {}
local function REG(code, message_name, urlrequest, session)
assert(not code2name[code], string.format("code 0x%x exist", code))
local namespace = opcode
for v in string.gmatch(message_name, "([^.]+)[.]") do
namespace[v] = rawget(namespace, v) or setmetatable({}, {
__index = function(_, k) error(k) end})
namespace = namespace[v]
end
namespace[string.match(message_name, "[%w_]+$")] = code
code2name[code] = message_name
code2urlrequest[code] = urlrequest
code2session[code] = session
code2module[code] = string.lower(string.match(message_name, "^[^.]+"))
code2simplename[code] = string.match(message_name, "[^.]+$")
end
opcode.REG = REG
function opcode.toname(code)
return code2name[code]
end
function opcode.tomodule(code)
return code2module[code]
end
function opcode.tosimplename(code)
return code2simplename[code]
end
function opcode.has_session(code)
return code2session[code]
end
function opcode.urlrequest(code)
return code2urlrequest[code]
end
function opcode.get_code2name()
return code2name
end
return opcode
|
package.path = package.path .. ";../src/?.lua"
local serialize = require "savelua"
it("handles a basic table", function()
local basicTable = {
1, 2, 3,
one = 1, two = 2, three = 3
}
local serialized = serialize(basicTable)
local deserialized = (loadstring or load)(serialized)
assert.is_not_nil(deserialized)
local ok, data = pcall(deserialized)
assert.is_true(ok)
assert.are.same(basicTable, data)
end)
it("handles a basic table with metatable", function()
local basicTable = {
1, 2, 3,
one = 1, two = 2, three = 3
}
local mt = {
__call = function()
return "hello from __call"
end
}
setmetatable(basicTable, mt)
local serialized = serialize(basicTable)
local deserialized = (loadstring or load)(serialized)
assert.is_not_nil(deserialized)
local ok, data = pcall(deserialized)
assert.is_true(ok)
assert.are.same(basicTable, data)
assert.are.equals("hello from __call", data())
end)
it("handles table self reference: t[t] = t, t[k] = t", function()
local basicTable = {}
basicTable.loop = basicTable
basicTable[basicTable] = basicTable
local serialized = serialize(basicTable)
local deserialized = (loadstring or load)(serialized)
assert.is_not_nil(deserialized)
local ok, data = pcall(deserialized)
assert.is_true(ok)
assert.are.equals(data, data.loop)
assert.are.equals(data, data[data])
end)
it("handles table self reference: t[t] = v", function()
local basicTable = {}
basicTable[basicTable] = "loop"
local serialized = serialize(basicTable)
local deserialized = (loadstring or load)(serialized)
assert.is_not_nil(deserialized)
local ok, data = pcall(deserialized)
assert.is_true(ok)
assert.are.equals("loop", data[data])
end)
it("handles deep self reference", function()
local basicTable = {
loop = {}
}
basicTable.loop.deep = basicTable
local serialized = serialize(basicTable)
local deserialized = (loadstring or load)(serialized)
assert.is_not_nil(deserialized)
local ok, data = pcall(deserialized)
assert.is_true(ok)
assert.are.equals(data, data.loop.deep)
end)
it("handles complex deep self reference 1", function()
local basicTable = {
loop = {}
}
basicTable.loop.deep = basicTable
basicTable.loop.deep.gotcha = basicTable.loop
local serialized = serialize(basicTable)
local deserialized = (loadstring or load)(serialized)
assert.is_not_nil(deserialized)
local ok, data = pcall(deserialized)
assert.is_true(ok)
assert.are.equals(data, data.loop.deep, basicTable.loop.deep.gotcha)
end)
it("handles complex deep self reference 2", function()
local basicTable = {
loop = {},
intermediate = { "intermediate" }
}
basicTable.loop.deep = basicTable
basicTable.loop.gotcha = basicTable.intermediate
local serialized = serialize(basicTable)
local deserialized = (loadstring or load)(serialized)
assert.is_not_nil(deserialized)
local ok, data = pcall(deserialized)
assert.is_true(ok)
assert.are.equals(data, data.loop.deep)
assert.are.equals(data.intermediate, data.loop.gotcha)
end)
|
-- Reboot mod for Minetest
-- Waits for the last player to leave then shuts the server down
--
-- Copyright © 2018 by luk3yx
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local reboot = false
local checkReboot
checkReboot = function()
if reboot and next(minetest.get_connected_players()) == nil then
-- Time to reboot
if minetest.global_exists('irc') then
irc.say("The server is empty! Rebooting...")
end
minetest.request_shutdown("Rebooting...", true, 1)
end
end
minetest.register_on_leaveplayer(checkReboot)
minetest.register_chatcommand("reboot", {
privs = {server = true},
params = "",
description = "Reboots the server next time it is empty.",
func = function()
if reboot then
return false, "There is already a reboot pending!"
end
reboot = true
checkReboot()
return true, "Reboot scheduled!"
end
})
minetest.register_chatcommand("cancelreboot", {
privs = {server = true},
params = "",
description = "Cancels a pending reboot.",
func = function()
if not reboot then
return false, "There is no reboot to cancel!"
end
reboot = false
return true, "Reboot aborted!"
end
})
|
-- [impl->dsn~get-a-role-mask~1]
--[[
CREATE OR REPLACE LUA SCALAR SCRIPT BIT_POSITIONS(num DOUBLE) EMITS(pos DOUBLE) AS
--]]
function run(ctx)
num = ctx.num
index = 1
while num > 0 do
rest = math.fmod(num, 2)
if rest == 1 then
ctx.emit(index)
end
num = (num - rest) / 2
index = index + 1
end
end
--[[
/
--]]
|
module 'bugly'
path = "../../frameworks/libxgame/src/bugly"
headers = [[
#include "lua-bindings/lua_conv.h"
#include "lua-bindings/lua_conv_manual.h"
#include "cclua/xlua.h"
#include "bugly/CrashReport.h"
]]
make_luacls = function (cppname)
cppname = string.gsub(cppname, "^cclua::", "cclua.")
cppname = string.gsub(cppname, "::", ".")
return cppname
end
include "conf/exclude-type.lua"
ifdef 'CCLUA_BUILD_BUGLY'
typeconf "cclua::CrashReport::LogLevel"
typeconf "cclua::CrashReport"
.require 'cclua::runtime::registerFeature("bugly", true);'
endif ''
|
local config = {
max_depth = {
include = 100,
expansion = 100,
eval = 100
},
reserved = {
appendvararg = "_Appendvararg",
defined = "_Defined",
dw = "_Dw",
identity = "_Identity",
labelcontext = "_Labelcontext",
litmap = "_Litmap",
macrounique = "_Macrounique",
model = "_Model",
next = "_Next",
org = "_Org",
peerlabel = "_Peerlabel",
superlabel = "_Superlabel",
this = "_This",
vararg = "_Vararg",
varargsize = "_Varargsize",
},
litmap = {}
}
for ix = 0, 127 do
config.litmap[ix] = ix
end
return config
|
-- cclog
cclog = function(...)
print(string.format(...))
end
-- for CCLuaEngine traceback
function __G__TRACKBACK__(msg)
cclog("----------------------------------------")
cclog("LUA ERROR: " .. tostring(msg) .. "\n")
cclog(debug.traceback())
cclog("----------------------------------------")
end
local function main()
-- avoid memory leak
collectgarbage("setpause", 100)
collectgarbage("setstepmul", 5000)
require "hello2"
cclog("result is " .. myadd(1, 1))
---------------
local visibleSize = CCDirector:sharedDirector():getVisibleSize()
local origin = CCDirector:sharedDirector():getVisibleOrigin()
-- add the moving dog
local function creatDog()
local frameWidth = 105
local frameHeight = 95
-- create dog animate
local textureDog = CCTextureCache:sharedTextureCache():addImage("dog.png")
local rect = CCRectMake(0, 0, frameWidth, frameHeight)
local frame0 = CCSpriteFrame:createWithTexture(textureDog, rect)
rect = CCRectMake(frameWidth, 0, frameWidth, frameHeight)
local frame1 = CCSpriteFrame:createWithTexture(textureDog, rect)
local spriteDog = CCSprite:createWithSpriteFrame(frame0)
spriteDog.isPaused = false
spriteDog:setPosition(origin.x, origin.y + visibleSize.height / 4 * 3)
local animFrames = CCArray:create()
animFrames:addObject(frame0)
animFrames:addObject(frame1)
local animation = CCAnimation:createWithSpriteFrames(animFrames, 0.5)
local animate = CCAnimate:create(animation);
spriteDog:runAction(CCRepeatForever:create(animate))
-- moving dog at every frame
local function tick()
if spriteDog.isPaused then return end
local x, y = spriteDog:getPosition()
if x > origin.x + visibleSize.width then
x = origin.x
else
x = x + 1
end
spriteDog:setPositionX(x)
end
CCDirector:sharedDirector():getScheduler():scheduleScriptFunc(tick, 0, false)
return spriteDog
end
-- create farm
local function createLayerFarm()
local layerFarm = CCLayer:create()
-- add in farm background
local bg = CCSprite:create("farm.jpg")
bg:setPosition(origin.x + visibleSize.width / 2 + 80, origin.y + visibleSize.height / 2)
layerFarm:addChild(bg)
-- add land sprite
for i = 0, 3 do
for j = 0, 1 do
local spriteLand = CCSprite:create("land.png")
spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2)
layerFarm:addChild(spriteLand)
end
end
-- add crop
local frameCrop = CCSpriteFrame:create("crop.png", CCRectMake(0, 0, 105, 95))
for i = 0, 3 do
for j = 0, 1 do
local spriteCrop = CCSprite:createWithSpriteFrame(frameCrop);
spriteCrop:setPosition(10 + 200 + j * 180 - i % 2 * 90, 30 + 10 + i * 95 / 2)
layerFarm:addChild(spriteCrop)
end
end
-- add moving dog
local spriteDog = creatDog()
layerFarm:addChild(spriteDog)
-- handing touch events
local touchBeginPoint = nil
local function onTouchBegan(x, y)
cclog("onTouchBegan: %0.2f, %0.2f", x, y)
touchBeginPoint = {x = x, y = y}
spriteDog.isPaused = true
-- CCTOUCHBEGAN event must return true
return true
end
local function onTouchMoved(x, y)
cclog("onTouchMoved: %0.2f, %0.2f", x, y)
if touchBeginPoint then
local cx, cy = layerFarm:getPosition()
layerFarm:setPosition(cx + x - touchBeginPoint.x,
cy + y - touchBeginPoint.y)
touchBeginPoint = {x = x, y = y}
end
end
local function onTouchEnded(x, y)
cclog("onTouchEnded: %0.2f, %0.2f", x, y)
touchBeginPoint = nil
spriteDog.isPaused = false
end
local function onTouch(eventType, x, y)
if eventType == "began" then
return onTouchBegan(x, y)
elseif eventType == "moved" then
return onTouchMoved(x, y)
else
return onTouchEnded(x, y)
end
end
layerFarm:registerScriptTouchHandler(onTouch)
layerFarm:setTouchEnabled(true)
return layerFarm
end
-- create menu
local function createLayerMenu()
local layerMenu = CCLayer:create()
local menuPopup, menuTools, effectID
local function menuCallbackClosePopup()
-- stop test sound effect
SimpleAudioEngine:sharedEngine():stopEffect(effectID)
menuPopup:setVisible(false)
end
local function menuCallbackOpenPopup()
-- loop test sound effect
local effectPath = CCFileUtils:sharedFileUtils():fullPathForFilename("effect1.wav")
effectID = SimpleAudioEngine:sharedEngine():playEffect(effectPath)
menuPopup:setVisible(true)
end
-- add a popup menu
local menuPopupItem = CCMenuItemImage:create("menu2.png", "menu2.png")
menuPopupItem:setPosition(0, 0)
menuPopupItem:registerScriptTapHandler(menuCallbackClosePopup)
menuPopup = CCMenu:createWithItem(menuPopupItem)
menuPopup:setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2)
menuPopup:setVisible(false)
layerMenu:addChild(menuPopup)
-- add the left-bottom "tools" menu to invoke menuPopup
local menuToolsItem = CCMenuItemImage:create("menu1.png", "menu1.png")
menuToolsItem:setPosition(0, 0)
menuToolsItem:registerScriptTapHandler(menuCallbackOpenPopup)
menuTools = CCMenu:createWithItem(menuToolsItem)
local itemWidth = menuToolsItem:getContentSize().width
local itemHeight = menuToolsItem:getContentSize().height
menuTools:setPosition(origin.x + itemWidth/2, origin.y + itemHeight/2)
layerMenu:addChild(menuTools)
return layerMenu
end
-- play background music, preload effect
-- uncomment below for the BlackBerry version
-- local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathForFilename("background.ogg")
local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathForFilename("background.mp3")
SimpleAudioEngine:sharedEngine():playBackgroundMusic(bgMusicPath, true)
local effectPath = CCFileUtils:sharedFileUtils():fullPathForFilename("effect1.wav")
SimpleAudioEngine:sharedEngine():preloadEffect(effectPath)
-- run
local sceneGame = NdCxControl.NdScene:node()
sceneGame:addChild(createLayerFarm())
sceneGame:addChild(createLayerMenu())
CCDirector:sharedDirector():runWithScene(sceneGame)
end
xpcall(main, __G__TRACKBACK__)
|
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
local HasAlreadyEnteredMarker = false
local LastZone = nil
local CurrentAction = nil
local CurrentActionMsg = ''
local CurrentActionData = {}
local ZoneId = ''
local MenuActions = {}
local MenuOpen = false
local RentedBike = false
local MenuOpen = false
local Parachute = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj)ESX = obj end)
Citizen.Wait(0)
end
Citizen.Wait(5000)
ESX.TriggerServerCallback('drp_recreation:bikerental', function(status)
RentedBike = status
TriggerEvent('esx:removeWeapon', 'GADGET_PARACHUTE')
end, "check")
end)
AddEventHandler('drp_recreation:hasEnteredMarker', function(zone)
CurrentAction = MenuActions.MenuTrigger
CurrentActionMsg = MenuActions.MenuMessage
CurrentActionData = {zone = zone}
end)
AddEventHandler('drp_recreation:hasExitedMarker', function(zone)
CurrentAction = nil
ESX.UI.Menu.CloseAll()
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
if MenuOpen then
ESX.UI.Menu.CloseAll()
end
end
end)
Citizen.CreateThread(function()
for k, v in pairs(Config.Zones) do
if v.EnableBlips then
for i = 1, #v.Pos, 1 do
local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)
SetBlipSprite(blip, v.BlipSprite)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, v.BlipScale)
SetBlipColour(blip, v.BlipColor)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(v.Name)
EndTextCommandSetBlipName(blip)
end
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local canSleep = true
for k, v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if (v.Enable and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < v.DrawDistance) then
if k == "BikeRental" and RentedBike then
DrawMarker(v.MarkerType, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.ZoneSize.x, v.ZoneSize.y, v.ZoneSize.z, v.RentetMarkerColor.r, v.RentetMarkerColor.g, v.RentetMarkerColor.b, 100, false, true, 2, false, false, false, false)
else
DrawMarker(v.MarkerType, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.ZoneSize.x, v.ZoneSize.y, v.ZoneSize.z, v.MarkerColor.r, v.MarkerColor.g, v.MarkerColor.b, 100, false, true, 2, false, false, false, false)
end
canSleep = false
end
end
end
if canSleep then
Citizen.Wait(500)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local isInMarker = false
local currentZone = nil
for k, v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if (v.Enable and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < 1.5) then
isInMarker = true
ShopItems = v.Items
MenuActions = v.MenuActions
currentZone = k
LastZone = k
ZoneId = i
end
end
end
if isInMarker and not HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = true
TriggerEvent('drp_recreation:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('drp_recreation:hasExitedMarker', LastZone)
end
if not HasAlreadyEnteredMarker then
Citizen.Wait(500)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction ~= nil then
local ped = PlayerPedId()
if CurrentActionData.zone == "BikeRental" and IsPedOnAnyBike(ped) and RentedBike then
ESX.ShowHelpNotification(_U('return_bike'))
else
ESX.ShowHelpNotification(CurrentActionMsg)
end
if IsControlJustReleased(0, Keys['E']) then
if CurrentActionData.zone == "Basejumping" then
OpenMenu(CurrentActionData.zone)
elseif CurrentActionData.zone == "BikeRental" then
if IsPedOnAnyBike(ped) and RentedBike then
ESX.TriggerServerCallback('drp_recreation:bikerental', function(status)
transition(0)
ESX.Game.DeleteVehicle(GetVehiclePedIsIn(ped, false))
RentedBike = status
end, false)
else
OpenMenu(CurrentActionData.zone)
end
end
CurrentAction = nil
end
else
Citizen.Wait(500)
end
end
end)
function OpenMenu(zone)
if zone == "Basejumping" then
ESX.ShowNotification(_U('caution'))
end
local elements = {}
MenuOpen = true
for i = 1, #Config.Zones[zone].Items, 1 do
local item = Config.Zones[zone].Items[i]
if Config.Zones[zone].Free then
table.insert(elements, {
label = item.label,
item = item.item,
action = Config.Zones[zone].MenuActions.MenuTrigger,
itemId = i,
itemType = Config.Zones[zone].ItemType,
})
else
if zone == "BikeRental" and RentedBike then
table.insert(elements, {
label = ('%s - <span style="color: #90ee90;">%s</span>'):format(item.label, _U('item_price', Config.CurrencyPrefix, ESX.Math.GroupDigits(item.price * Config.Zones[zone].Multiplier), Config.CurrencySuffix)),
item = item.item,
action = Config.Zones[zone].MenuActions.MenuTrigger,
itemId = i,
itemType = Config.Zones[zone].ItemType,
})
else
table.insert(elements, {
label = ('%s - <span style="color: #90ee90;">%s</span>'):format(item.label, _U('item_price', Config.CurrencyPrefix, ESX.Math.GroupDigits(item.price), Config.CurrencySuffix)),
item = item.item,
action = Config.Zones[zone].MenuActions.MenuTrigger,
itemId = i,
itemType = Config.Zones[zone].ItemType,
})
end
end
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'multimenu', {
title = Config.Zones[zone].MenuTitle,
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.action == 'bikerental_menu' then
ESX.TriggerServerCallback('drp_recreation:payment', function(payed)
if payed then
menu.close()
MenuOpen = false
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
transition(0)
ESX.Game.SpawnVehicle(data.current.item, coords, heading, function(vehicle)
TaskWarpPedIntoVehicle(ped, vehicle, -1)
end)
ESX.ShowNotification(_U('enjoy'))
ESX.TriggerServerCallback('drp_recreation:bikerental', function(status)
RentedBike = status
end, true)
else
ESX.ShowNotification(_U('not_enough_money'))
menu.close()
end
end, zone, data.current.itemId, data.current.itemType)
elseif data.current.action == 'basejumping_menu' then
ESX.TriggerServerCallback('drp_recreation:payment', function(payed)
if payed then
menu.close()
MenuOpen = false
local ped = PlayerPedId()
DoScreenFadeOut(1000)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
ESX.Game.Teleport(ped, vector3(Config.Zones[zone].TelePos[ZoneId].x, Config.Zones[zone].TelePos[ZoneId].y, Config.Zones[zone].TelePos[ZoneId].z), function()
Parachute = true
SetEntityHeading(ped, Config.Zones[zone].TelePos[ZoneId].h)
ParachuteRelease()
end)
ESX.ShowNotification(_U('enjoy'))
else
ESX.ShowNotification(_U('not_enough_money'))
menu.close()
end
end, zone, data.current.itemId, data.current.itemType)
else
menu.close()
end
end, function(data, menu)
MenuOpen = false
menu.close()
CurrentAction = MenuActions.MenuTrigger
CurrentActionMsg = MenuActions.MenuMessage
CurrentActionData = {zone = zone}
end, function(data, menu)
end)
end
function ParachuteRelease()
Citizen.CreateThread(function()
while Parachute do
Citizen.Wait(0)
local ped = PlayerPedId()
if IsPedInParachuteFreeFall(ped) then
ForcePedToOpenParachute(ped)
Parachute = false
Citizen.Wait(900)
DoScreenFadeIn(3000)
end
end
end)
end
function transition(timer)
DoScreenFadeOut(1000)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
Citizen.Wait(timer)
DoScreenFadeIn(3000)
end
|
-- Exposed variables
local FRIENDLY_EXPLOSION = script:GetCustomProperty("FriendlyExplosionDamage")
local EXPLOSION_DAMAGE_RANGE = script:GetCustomProperty("ExplosionDamageRange")
local EXPLOSION_RADIUS = script:GetCustomProperty("ExplosionRadius")
local EXPLOSION_KNOCKBACK_SPEED = script:GetCustomProperty("ExplosionKnockbackSpeed")
local propDestructableManagerScript = script:GetCustomProperty("DestructableManagerScript")
destructableMgr = require(propDestructableManagerScript)
owner = nil
sourceAbility = nil
-- nil Blast(Vector3)
-- Creates a explosion at the projectile impact position
-- Damages players within the blast
function Blast(center)
local players = Game.FindPlayersInSphere(center, EXPLOSION_RADIUS)
for _, player in pairs(players) do
local canDamage = true
if owner ~= nil then
-- Checks to see if friendly fire off and is friendly
if not Teams.AreTeamsEnemies(player.team, owner.team) and not FRIENDLY_EXPLOSION then
canDamage = false
end
end
-- If canDamage is true and there is no objects obstructing the explosion then damage the player
if canDamage then
local displacement = player:GetWorldPosition() - center
local obscured = true
-- raycast to player's center
-- so long as it hits nothing, or hits the player, damage can proceed
local centerCast = World.Raycast(center, player:GetWorldPosition() + Vector3.New(0, 0, 100))
if (not centerCast or centerCast.other.name == player.name) then
obscured = false
end
if (not obscured) then
-- The farther the player from the blast the less damage that player takes
local minDamage = EXPLOSION_DAMAGE_RANGE.x
local maxDamage = EXPLOSION_DAMAGE_RANGE.y
displacement.z = 0
local t = (displacement).size / EXPLOSION_RADIUS
local damageAmount = CoreMath.Lerp(maxDamage, minDamage, t)
-- Create damage information
local damage = Damage.New(damageAmount)
damage.sourcePlayer = owner
damage.sourceAbility = sourceAbility
-- Apply damage to player
player:ApplyDamage(damage)
-- Create a direction at which the player is pushed away from the blast
player:AddImpulse((displacement):GetNormalized() * player.mass * EXPLOSION_KNOCKBACK_SPEED)
end
end
end
local vases = World.FindObjectsByName("Destructible Vase")
for _,v in pairs(vases) do
if ((center - v:GetWorldPosition()).size <= EXPLOSION_RADIUS) then
-- break the vase
Task.Spawn(function()
destructableMgr.DamageObject(10, v)
end)
end
end
end
|
return {
win = {
conquer_lesimas = "信じられない!あなたはネフィアの迷宮「レシマス」を制覇した!",
watch_event_again = "達成のシーンをもう一度再現する?",
window = {
arrived_at_tyris = function(_1, _2, _3)
return ("%s年%s月%s日に、あなたはノースティリスに到着した。")
:format(_1, _2, _3)
end,
caption = "制覇までの軌跡",
comment = function(_1)
return ("あなたは「%s」とコメントした。")
:format(_1)
end,
have_killed = function(_1, _2)
return ("最深で%s階相当まで到達し、%s匹の敵を殺して、")
:format(_1, _2)
end,
lesimas = function(_1, _2, _3)
return ("%s年%s月%s日にレシマスを制覇して、")
:format(_1, _2, _3)
end,
score = function(_1)
return ("現在%s点のスコアを叩き出している。")
:format(_1)
end,
title = "*勝利*",
your_journey_continues = "…あなたの旅はまだ終わらない。"
},
you_acquired_codex = function(_1, _2)
return ("%s%sに祝福あれ!あなたは遂にレシマスの秘宝を手にいれた!")
:format(_1, _2)
end,
words = {
_0 = "遂に…!",
_1 = "当然の結果だ",
_2 = "おぉぉぉぉ!",
_3 = "ふっ",
_4 = "今日は眠れないな",
_5 = "またそんな冗談を"
},
event = {
text = {
_0 = "「お前がここに辿り着くことは」台座から、何かの声が聞こえる。",
_1 = "「決まっていたことなのだ…遅かれ早かれな」",
_2 = "部屋の空気が突然緊張し、あなたの前に端麗な青年が現れた。",
_3 = "「我々からすれば、複雑性の一面に過ぎないが、人間は運命とでも呼ぶのだろう?」",
_4 = "あなたは懸命に脚の震えを抑えようとしたが、難しかった。",
_5 = "華奢に見える幼顔の男の影は、人のものではない。",
_6 = "あどけない瞳の奥に、あなたは底知れない力と闇を感じた。",
_7 = "「ネフィアの永遠の盟約に基づき」青年は台座の横の死体を指し、皮肉な微笑を送った。",
_8 = "「この哀れな老人が守っていたものは、今からお前のものだ」",
_9 = "あなたは、台座の上に置かれている絢爛な装飾の本を、いぶかしげに眺めた。",
_10 = "青年は悪戯っぽくニヤリと笑い、壁に寄りかかった。",
_11 = "…どれくらい時間がたっただろう。氷の瞳の男は、いつの間にか姿を消していた。あなたは不安を振り払い、ゆっくりと本に手を伸ばした…",
}
}
},
}
|
ENT.Type = "brush";
ENT.Base = "base_brush";
function ENT:GoToNextLevel()
game.ConsoleCommand( "changelevel " .. self.NextMap .. "\n" );
end
function ENT:AcceptInput( name )
if( name == "ChangeLevel" ) then
self:GoToNextLevel();
end
end
function ENT:Touch( e )
if( !self.NoTouch ) then
self:GoToNextLevel();
end
end
function ENT:KeyValue( key, value )
if( key == "landmark" ) then
self.Landmark = value;
end
if( key == "map" ) then
self.NextMap = value;
end
if( key == "spawnflags" ) then
self.NoTouch = ( bit.band( tonumber( value ), 1 ) == 1 );
end
end
|
require'nvim-treesitter.configs'.setup {
ensure_installed = "maintained", -- one of "all", "maintained" (parsers with maintainers), or a list of languages
-- ensure_installed = { "norg", "norg_meta", "norg_table", "haskell", "cpp", "c", "javascript", "markdown" },
sync_install = false, -- install languages synchronously (only applied to `ensure_installed`)
-- ignore_install = { "javascript" }, -- List of parsers to ignore installing
highlight = {
enable = true, -- false will disable the whole extension
-- disable = { "c", "rust" }, -- list of language that will be disabled
-- Setting this to true will run `:h syntax` and tree-sitter at the same time.
-- Set this to `true` if you depend on 'syntax' being enabled (like for indentation).
-- Using this option may slow down your editor, and you may see some duplicate highlights.
-- Instead of true it can also be a list of languages
additional_vim_regex_highlighting = false,
},
}
local parser_configs = require('nvim-treesitter.parsers').get_parser_configs()
parser_configs.norg = {
install_info = {
url = "https://github.com/nvim-neorg/tree-sitter-norg",
files = { "src/parser.c", "src/scanner.cc" },
branch = "main"
},
}
parser_configs.norg_meta = {
install_info = {
url = "https://github.com/nvim-neorg/tree-sitter-norg-meta",
files = { "src/parser.c" },
branch = "main"
},
}
parser_configs.norg_table = {
install_info = {
url = "https://github.com/nvim-neorg/tree-sitter-norg-table",
files = { "src/parser.c" },
branch = "main"
},
}
|
-- look_cleanios.lua drawing engine configuration file for Ion.
if not gr.select_engine("de") then return end
de.reset()
mainfont = "xft: Sans-10"
boldfont = "xft: Sans-10:weight=bold"
bigfont = "xft: Sans-14"
bigboldfont = "xft: Sans-14:weight=bold"
de.defstyle("*", {
shadow_colour = "#ffffff",
highlight_colour = "#ffffff",
background_colour = "#d8d8d8",
foreground_colour = "#000000",
padding_colour = "#d8d8d8",
padding_pixels = 0,
highlight_pixels = 2,
shadow_pixels = 2,
spacing = 0,
border_style = "elevated",
font = mainfont,
text_align = "center",
})
de.defstyle("frame", {
based_on = "*",
background_colour = "#e0e0e0",
transparent_background = false,
})
de.defstyle("frame-tiled", {
based_on = "frame",
shadow_pixels = 0,
highlight_pixels = 0,
padding_pixels = 0,
spacing = 1,
})
de.defstyle("tab", {
based_on = "*",
font = boldfont,
de.substyle("active-selected", {
shadow_colour = "#faff69",
highlight_colour = "#faff69",
background_colour = "#faff69",
foreground_colour = "#000000",
-- foreground_colour = "#061644",
}),
de.substyle("active-unselected", {
shadow_colour = "#f0f0f0",
highlight_colour = "#f0f0f0",
background_colour = "#f0f0f0", -- #d8d8d8",
foreground_colour = "#000000",
}),
de.substyle("inactive-selected", {
shadow_colour = "#eef196",
highlight_colour = "#eef196",
background_colour = "#eef196", -- #eaeca6",
foreground_colour = "#000000",
}),
de.substyle("inactive-unselected", {
shadow_colour = "#d8d8d8",
highlight_colour = "#d8d8d8",
background_colour = "#d8d8d8",
foreground_colour = "#000000",
}),
text_align = "center",
})
de.defstyle("tab-frame", {
based_on = "tab",
de.substyle("*-*-*-*-activity", {
shadow_colour = "#e0c0c0",
highlight_colour = "#e0c0c0",
background_colour = "#990000",
foreground_colour = "#eeeeee",
}),
-- de.substyle("active-selected", {
-- background_colour = "#ff0000",
-- }),
})
de.defstyle("tab-frame-tiled", {
based_on = "tab-frame",
spacing = 1,
})
de.defstyle("tab-menuentry", {
based_on = "tab",
text_align = "left",
spacing = 1,
font = boldfont,
})
de.defstyle("tab-menuentry-big", {
based_on = "tab-menuentry",
font = bigfont,
padding_pixels = 0,
})
de.defstyle("input-edln", {
based_on = "*",
de.substyle("*-cursor", {
background_colour = "#000000",
foreground_colour = "#d8d8d8",
}),
de.substyle("*-selection", {
background_colour = "#ffffff",
foreground_colour = "#000000",
}),
})
-- Settings common to some styles.
de.defstyle("stdisp", {
based_on = "*",
shadow_pixels = 0,
highlight_pixels = 0,
text_align = "left",
background_colour = "#000000",
foreground_colour = "grey",
font=basefont,
de.substyle("important", {
foreground_colour = "green",
}),
de.substyle("critical", {
foreground_colour = "red",
}),
})
de.defstyle("actnotify", {
based_on = "*",
shadow_colour = "#e0c0c0",
highlight_colour = "#e0c0c0",
background_colour = "#990000",
foreground_colour = "#eeeeee",
})
gr.refresh()
|
local m = {}
function m.run(db_info)
local db = require("common.db")
local log = require("common.log")
local tables = require("db.table.zone_table")
local dbname = db_info.db
local luamysql = luasql.mysql()
local con, err = luamysql:connect("", db_info.user, db_info.password, db_info.ip, db_info.port)
con:execute("alter character set utf-8")
con:execute("create database if not exists ".. dbname .. " DEFAULT CHARACTER SET utf8 COLLATE utf8_general_ci")
con:execute("use ".. dbname)
for k, v in pairs(tables) do
db.create_or_update_table(con, k, v)
end
con:close()
end
return m
|
require("commons")
-- Color lookup utils
local function stringifyColorLookup(colorLookup)
local result = "{\n"
for _, value in ipairs(colorLookup) do
result = result .. "\t{" .. value[1] .. ", \"" .. value[2] .. "\"}\n"
end
result = result .. "}"
return result
end
local function wrapColorLookupTimestamps(colorLookup)
local result = {}
for _, value in ipairs(colorLookup) do
local timestamp = value[1]
while timestamp >= 1000000 do
timestamp = timestamp - 1000000
end
while timestamp < 0 do
timestamp = timestamp + 1000000
end
table.insert(result, {timestamp, value[2]})
end
return result
end
local function sortColorLookup(colorLookup)
local keys = {}
for _, value in ipairs(colorLookup) do
table.insert(keys, value[1])
end
table.sort(keys)
local result = {}
for _, key in ipairs(keys) do
for i, value in ipairs(colorLookup) do
if key == value[1] then
table.insert(result, value)
table.remove(colorLookup, i)
break
end
end
end
return result
end
local function deduplicateColorLookup(colorLookup)
local result = {}
for _, value in ipairs(colorLookup) do
if #result == 0 or result[#result][1] ~= value[1] then
table.insert(result, value)
end
end
return result
end
local function rescaleColorLookup(colorLookup)
local result = {}
for _, value in ipairs(colorLookup) do
table.insert(result, {value[1] / 1000000, value[2]})
end
return result
end
local function normalizeColorLookup(colorLookup)
colorLookup = wrapColorLookupTimestamps(colorLookup)
colorLookup = sortColorLookup(colorLookup)
colorLookup = deduplicateColorLookup(colorLookup)
colorLookup = rescaleColorLookup(colorLookup)
return colorLookup
end
local function createColorLookup(sunsetDuration, nightDuration, sunriseDuration, dayLut, nightLut)
if sunsetDuration == 0 and sunriseDuration == 0 and (nightDuration == 0 or nightDuration == 1000000) then
if nightDuration == 0 then
return {{0, dayLut}}
else
return {{0, nightLut}}
end
else
if sunsetDuration == 0 then
sunsetDuration = 1
end
if sunriseDuration == 0 then
sunriseDuration = 1
end
if sunsetDuration + nightDuration + sunriseDuration > 1000000 then
nightDuration = 1000000 - sunsetDuration - sunriseDuration
end
local dayDuration = 1000000 - sunsetDuration - nightDuration - sunriseDuration
local nightStart = 500000 - math.floor(nightDuration / 2)
local nightEnd = 500000 + math.floor((nightDuration+1) / 2)
local dayStart = nightEnd + sunriseDuration
local dayEnd = nightStart - sunsetDuration
local colorLookup = {}
table.insert(colorLookup, {dayEnd, dayLut})
table.insert(colorLookup, {nightStart, nightLut})
table.insert(colorLookup, {nightEnd, nightLut})
table.insert(colorLookup, {dayStart, dayLut})
return normalizeColorLookup(colorLookup)
end
end
-- Color lookups
local defaultConstants = data.raw["utility-constants"]["default"]
local function customizeColorLookup(colorLookupName, groupName)
local dayColorSetting = settings.startup[makeSettingName(groupName, settingNames.targets.day, settingNames.options.colors)].value
local nightColorSetting = settings.startup[makeSettingName(groupName, settingNames.targets.night, settingNames.options.colors)].value
local dayLut = colorSetting2lut(dayColorSetting)
local nightLut = colorSetting2lut(nightColorSetting)
local sunsetDuration = math.floor(settings.startup[makeSettingName(groupName, settingNames.targets.sunset, settingNames.options.percent)].value * 10000)
local nightDuration = math.floor(settings.startup[makeSettingName(groupName, settingNames.targets.night, settingNames.options.percent)].value * 10000)
local sunriseDuration = math.floor(settings.startup[makeSettingName(groupName, settingNames.targets.sunrise, settingNames.options.percent)].value * 10000)
local colorLookup
if sunsetDuration + nightDuration + sunriseDuration > 1000000 then
-- Acid trip mode
colorLookup = {}
for i = 0, 50 do
table.insert(colorLookup, {0.02 * i, "__" .. modName .. "__/graphics/color_luts/acid/acid-lut-" .. (i % 5) .. ".png"})
end
else
colorLookup = createColorLookup(sunsetDuration, nightDuration, sunriseDuration, dayLut, nightLut)
end
--log(colorLookupName .. "\n" .. stringifyColorLookup(colorLookup))
defaultConstants[colorLookupName] = colorLookup
end
customizeColorLookup("daytime_color_lookup", settingNames.groups.game)
customizeColorLookup("zoom_to_world_daytime_color_lookup", settingNames.groups.map)
|
local spell = {}
spell["element"] = [[Support]]
spell["cost"] = 20
spell["desc"] = [[Revives one ally with half their HP]]
spell["target"] = [[Dead]]
spell["name"] = [[Recarm]]
spell["costtype"] = [[SP]]
spell["blurb"] = [[ has been revived!]]
function spell.activate()
state.context.cost(spell.costtype, spell.cost)
--Assumes targetindex was passed as a str in this case
person = state.party[state.battle.target]
state.battle.participants[#state.battle.participants+1] = {
persona=person.persona,
name=person.name,
hp=person.maxhp/2,
maxhp=person.maxhp,
sp=person.sp,
maxsp=person.maxsp,
turnstatus={},
attackstatus={},
defendstatus={},
dodgestatus={},
endstatus={}
}
table.insert(state.battle.turns, {{
target=person.name,
caster=state.battle.participants[state.battle.open],
status=spell.name,
blurb=person.name..spell.blurb
}})
end
return spell
|
---@class hattribute 属性系统
hattribute = {
max_move_speed = 522,
max_life = 999999999,
max_mana = 999999999,
min_life = 1,
min_mana = 1,
max_attack_range = 9999,
min_attack_range = 0,
threeBuff = {
-- 每一点三围对属性的影响,默认会写一些,可以通过 hattr.setThreeBuff 方法来改变系统构成
-- 需要注意的是三围只能影响common内的大部分参数,natural及effect是无效的
primary = 1, -- 每点主属性提升1点白字攻击(默认例子,这是模拟原生平衡性常数,需要设置平衡性常数为0)
str = {
life = 19, -- 每点力量提升10生命(默认例子)
life_back = 0.05 -- 每点力量提升0.05生命恢复(默认例子)
},
agi = {
defend = 0.01 -- 每点敏捷提升0.01护甲(默认例子)
},
int = {
mana = 6, -- 每点智力提升6魔法(默认例子)
mana_back = 0.05 -- 每点力量提升0.05生命恢复(默认例子)
}
},
DEFAULT_SKILL_ITEM_SLOT = string.char2id("AInv"), -- 默认物品栏技能(英雄6格那个)默认认定这个技能为物品栏
}
--- 为单位添加N个同样的生命魔法技能 1级设0 2级设负 负减法(搜[卡血牌bug],了解原理)
---@private
hattribute.setLM = function(u, abilityId, qty)
if (qty <= 0) then
return
end
local i = 1
while (i <= qty) do
cj.UnitAddAbility(u, abilityId)
cj.SetUnitAbilityLevel(u, abilityId, 2)
cj.UnitRemoveAbility(u, abilityId)
i = i + 1
end
end
--- 为单位添加N个同样的攻击之书
---@private
hattribute.setAttackWhite = function(u, itemId, qty)
if (u == nil or itemId == nil or qty <= 0) then
return
end
if (his.alive(u) == true) then
local i = 1
local it
local hasSlot = (cj.GetUnitAbilityLevel(u, hattribute.DEFAULT_SKILL_ITEM_SLOT) >= 1)
if (hasSlot == false) then
cj.UnitAddAbility(u, hattribute.DEFAULT_SKILL_ITEM_SLOT)
end
while (i <= qty) do
it = cj.CreateItem(itemId, 0, 0)
cj.UnitAddItem(u, it)
cj.SetWidgetLife(it, 10.00)
cj.RemoveItem(it)
i = i + 1
end
if (hasSlot == false) then
cj.UnitRemoveAbility(u, hattribute.DEFAULT_SKILL_ITEM_SLOT)
end
else
local per = 3.00
local limit = 60.0 / per -- 一般不会超过1分钟复活
htime.setInterval(
per,
function(t)
limit = limit - 1
if (limit < 0) then
htime.delTimer(t)
elseif (his.alive(u) == true) then
htime.delTimer(t)
local i = 1
local it
local hasSlot = (cj.GetUnitAbilityLevel(u, hattribute.DEFAULT_SKILL_ITEM_SLOT) >= 1)
if (hasSlot == false) then
cj.UnitAddAbility(u, hattribute.DEFAULT_SKILL_ITEM_SLOT)
end
while (i <= qty) do
it = cj.CreateItem(itemId, 0, 0)
cj.UnitAddItem(u, it)
cj.SetWidgetLife(it, 10.00)
cj.RemoveItem(it)
i = i + 1
end
if (hasSlot == false) then
cj.UnitRemoveAbility(u, hattribute.DEFAULT_SKILL_ITEM_SLOT)
end
end
end
)
end
end
--- 设置三围的影响
---@param buff table
hattribute.setThreeBuff = function(buff)
if (type(buff) == "table") then
hattribute.threeBuff = buff
end
end
--- 为单位注册属性系统所需要的基础技能
--- hslk_global.attr
---@private
hattribute.regAllAbility = function(whichUnit)
for _, v in ipairs(hslk_global.attr.ablis_gradient) do
-- 生命
cj.UnitAddAbility(whichUnit, hslk_global.attr.life.add[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.life.add[v])
cj.UnitAddAbility(whichUnit, hslk_global.attr.life.sub[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.life.sub[v])
-- 魔法
cj.UnitAddAbility(whichUnit, hslk_global.attr.mana.add[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.mana.add[v])
cj.UnitAddAbility(whichUnit, hslk_global.attr.mana.sub[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.mana.sub[v])
-- 绿字攻击
cj.UnitAddAbility(whichUnit, hslk_global.attr.attack_green.add[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.attack_green.add[v])
cj.UnitAddAbility(whichUnit, hslk_global.attr.attack_green.sub[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.attack_green.sub[v])
-- 绿色属性
cj.UnitAddAbility(whichUnit, hslk_global.attr.str_green.add[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.str_green.add[v])
cj.UnitAddAbility(whichUnit, hslk_global.attr.str_green.sub[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.str_green.sub[v])
cj.UnitAddAbility(whichUnit, hslk_global.attr.agi_green.add[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.agi_green.add[v])
cj.UnitAddAbility(whichUnit, hslk_global.attr.agi_green.sub[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.agi_green.sub[v])
cj.UnitAddAbility(whichUnit, hslk_global.attr.int_green.add[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.int_green.add[v])
cj.UnitAddAbility(whichUnit, hslk_global.attr.int_green.sub[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.int_green.sub[v])
-- 攻击速度
cj.UnitAddAbility(whichUnit, hslk_global.attr.attack_speed.add[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.attack_speed.add[v])
cj.UnitAddAbility(whichUnit, hslk_global.attr.attack_speed.sub[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.attack_speed.sub[v])
-- 防御
cj.UnitAddAbility(whichUnit, hslk_global.attr.defend.add[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.defend.add[v])
cj.UnitAddAbility(whichUnit, hslk_global.attr.defend.sub[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.defend.sub[v])
end
for _, v in ipairs(hslk_global.attr.sight_gradient) do
-- 视野
cj.UnitAddAbility(whichUnit, hslk_global.attr.sight.add[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.sight.add[v])
cj.UnitAddAbility(whichUnit, hslk_global.attr.sight.sub[v])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.sight.sub[v])
end
end
--- 为单位初始化属性系统的对象数据
--- @private
hattribute.init = function(whichUnit)
if (whichUnit == nil) then
return false
end
-- init
local slkData = hunit.getSlk(whichUnit)
hRuntime.attribute[whichUnit] = {
primary = slkData.Primary or "STR",
life = cj.GetUnitState(whichUnit, UNIT_STATE_MAX_LIFE),
mana = cj.GetUnitState(whichUnit, UNIT_STATE_MAX_MANA),
move = cj.GetUnitDefaultMoveSpeed(whichUnit),
defend = slkData.def or 0,
attack_damage_type = {},
attack_speed = 0.0,
attack_speed_space = slkData.cool1 or 1.50,
attack_white = 0.0,
attack_green = 0.0,
attack_range = slkData.rangeN1 or 100,
sight = slkData.sight or 1800,
str_green = 0.0,
agi_green = 0.0,
int_green = 0.0,
str_white = 0,
agi_white = 0,
int_white = 0,
life_back = 0.0,
mana_back = 0.0,
resistance = 0.0,
toughness = 0.0,
avoid = 0.0,
aim = 0.0,
punish = 0.0,
punish_current = 0.0,
meditative = 0.0,
help = 0.0,
hemophagia = 0.0,
hemophagia_skill = 0.0,
luck = 0.0,
invincible = 0.0,
weight = 0.0,
weight_current = 0.0,
damage_extent = 0.0,
damage_rebound = 0.0,
cure = 0.0,
knocking_oppose = 0.0,
violence_oppose = 0.0,
hemophagia_oppose = 0.0,
hemophagia_skill_oppose = 0.0,
split_oppose = 0.0,
punish_oppose = 0.0,
damage_rebound_oppose = 0.0,
swim_oppose = 0.0,
heavy_oppose = 0.0,
broken_oppose = 0.0,
unluck_oppose = 0.0,
silent_oppose = 0.0,
unarm_oppose = 0.0,
fetter_oppose = 0.0,
bomb_oppose = 0.0,
lightning_chain_oppose = 0.0,
crack_fly_oppose = 0.0,
natural_fire = 0.0,
natural_soil = 0.0,
natural_water = 0.0,
natural_ice = 0.0,
natural_wind = 0.0,
natural_light = 0.0,
natural_dark = 0.0,
natural_wood = 0.0,
natural_thunder = 0.0,
natural_poison = 0.0,
natural_ghost = 0.0,
natural_metal = 0.0,
natural_dragon = 0.0,
natural_insect = 0.0,
natural_god = 0.0,
natural_fire_oppose = 0.0,
natural_soil_oppose = 0.0,
natural_water_oppose = 0.0,
natural_ice_oppose = 0.0,
natural_wind_oppose = 0.0,
natural_light_oppose = 0.0,
natural_dark_oppose = 0.0,
natural_wood_oppose = 0.0,
natural_thunder_oppose = 0.0,
natural_poison_oppose = 0.0,
natural_ghost_oppose = 0.0,
natural_metal_oppose = 0.0,
natural_dragon_oppose = 0.0,
natural_insect_oppose = 0.0,
natural_god_oppose = 0.0,
attack_buff = {},
attack_debuff = {},
skill_buff = {},
skill_debuff = {},
-- 特殊特效
attack_effect = {},
skill_effect = {}
--[[
buff/debuff例子
attack_buff = {
攻击伤害时buff=20%几率增加自身 1.5% 的攻击速度 3 秒
add = { --这个add表示添加这一种效果,而不是数值的增减
{ attr="attack_speed", odds = 20.0, val = 1.5, during = 3.0, effect = nil },
},
sub = { --这个sub表示删除这一种效果,如果效果不存在,而无动作
{ attr="attack_speed", odds = 20.0, val = 1.5, during = 3.0, effect = nil },
}
}
skill_debuff = {
技能伤害时buff=13%几率减少目标 3.5% 的攻击速度 4.4 秒,特效是 war3mapImported\\ExplosionBIG.mdl
add = {
{ attr="move",odds = 13.0, val = 3.5, during = 4.4, effect = 'war3mapImported\\ExplosionBIG.mdl' },
},
sub = { --这个sub表示删除这一种效果,如果效果不存在,而无动作
{ attr="move",odds = 13.0, val = 3.5, during = 4.4, effect = 'war3mapImported\\ExplosionBIG.mdl' },
}
}
attack_effect / skill_effect同理,effect只能设定下列的值,会在属性系统自动调用:
{attr="knocking",odds = 0.0, percent = 0.0, effect = nil},
{attr="violence",odds = 0.0, percent = 0.0, effect = nil},
{attr="split",odds = 0.0, percent=0.0, range = 0.0, effect = nil},
{attr="swim",odds = 0.0, val = 0.0, during = 0.0, effect = nil},
{attr="broken",odds = 0.0, val = 0.0, during = 0.0, effect = nil},
{attr="silent",odds = 0.0, val = 0.0, during = 0.0, effect = nil},
{attr="unarm",odds = 0.0, val = 0.0, during = 0.0, effect = nil},
{attr="fetter",odds = 0.0, val = 0.0, during = 0.0, effect = nil},
{attr="bomb",odds = 0.0, range = 0.0, val = 0.0, during = 0.0, effect = nil},
{attr="lightning_chain",odds = 0.0, val = 0.0, effect = nil, qty = 0, reduce = 0.0},
{attr="crack_fly",odds = 0.0, val = 0.0, during = 0.0, effect = nil, distance = 0, high = 0.0}
* 至于是否同一种效果,是根据你设定的值自动计算出来的
]]
}
-- 智力英雄的攻击默认为魔法,力量敏捷为物理
if (hRuntime.attribute[whichUnit].primary == "INT") then
hRuntime.attribute[whichUnit].attack_damage_type = { CONST_DAMAGE_TYPE.magic }
else
hRuntime.attribute[whichUnit].attack_damage_type = { CONST_DAMAGE_TYPE.physical }
end
return true
end
--- @private
hattribute.getAccumuDiff = function(whichUnit, attr)
if (hRuntime.attributeDiff[whichUnit] == nil) then
hRuntime.attributeDiff[whichUnit] = {}
end
return hRuntime.attributeDiff[whichUnit][attr] or 0
end
--- @private
hattribute.setAccumuDiff = function(whichUnit, attr, value)
if (hRuntime.attributeDiff[whichUnit] == nil) then
hRuntime.attributeDiff[whichUnit] = {}
end
hRuntime.attributeDiff[whichUnit][attr] = math.round(value)
end
--- @private
hattribute.addAccumuDiff = function(whichUnit, attr, value)
hattribute.setAccumuDiff(whichUnit, attr, hattribute.getAccumuDiff(whichUnit, attr) + value)
end
--- @private
hattribute.subAccumuDiff = function(whichUnit, attr, value)
hattribute.setAccumuDiff(whichUnit, attr, hattribute.getAccumuDiff(whichUnit, attr) - value)
end
-- 设定属性
--[[
白字攻击 绿字攻击
攻速 视野 射程
力敏智 力敏智(绿)
护甲 魔抗
生命 魔法 +恢复
硬直
物暴 术暴 分裂 回避 移动力 力量 敏捷 智力 救助力 吸血 负重 各率
type(data) == table
data = { 支持 加/减/乘/除/等
life = '+100',
mana = '-100',
life_back = '*100',
mana_back = '/100',
move = '=100',
}
during = 0.0 大于0生效;小于等于0时无限持续时间
]]
--- @private
hattribute.setHandle = function(whichUnit, attr, opr, val, dur)
local valType = type(val)
local params = hRuntime.attribute[whichUnit]
if (params == nil) then
return
end
if (valType == "string") then
-- string类型只有+-=
if (opr == "+") then
-- 添加
local valArr = string.explode(",", val)
params[attr] = table.merge(params[attr], valArr)
if (dur > 0) then
htime.setTimeout(
dur,
function(t)
htime.delTimer(t)
hattribute.setHandle(whichUnit, attr, "-", val, 0)
end
)
end
elseif (opr == "-") then
-- 减少
local valArr = string.explode(",", val)
for _, v in ipairs(valArr) do
if (table.includes(v, params[attr])) then
table.delete(v, params[attr], 1)
end
end
if (dur > 0) then
htime.setTimeout(
dur,
function(t)
htime.delTimer(t)
hattribute.setHandle(whichUnit, attr, "+", val, 0)
end
)
end
elseif (opr == "=") then
-- 设定
local old = table.clone(params[attr])
params[attr] = string.explode(",", val)
if (dur > 0) then
htime.setTimeout(
dur,
function(t)
htime.delTimer(t)
hattribute.setHandle(whichUnit, attr, "=", string.implode(",", old), 0)
end
)
end
end
elseif (valType == "table") then
-- table类型只有+-没有别的
if (opr == "+") then
-- 添加
local hkey = string.vkey(val)
table.insert(params[attr], { hash = hkey, table = val })
if (dur > 0) then
htime.setTimeout(
dur,
function(t)
htime.delTimer(t)
hattribute.setHandle(whichUnit, attr, "-", val, 0)
end
)
end
elseif (opr == "-") then
-- 减少
local valx = table.obj2arr(val, CONST_ATTR_BUFF_KEYS)
local valxx = {}
for _, xv in ipairs(valx) do
table.insert(valxx, xv.value)
end
valx = nil
local hkey = string.vkey(valxx)
local hasKey = false
for k, v in ipairs(params[attr]) do
if (v.hash == hkey) then
table.remove(params[attr], k)
hasKey = true
break
end
end
if (hasKey == true) then
if (dur > 0) then
htime.setTimeout(
dur,
function(t)
htime.delTimer(t)
hattribute.setHandle(whichUnit, attr, "+", val, 0)
end
)
end
end
end
elseif (valType == "number") then
-- number
local intAttr = {
"life",
"mana",
"move",
"attack_white",
"attack_green",
"attack_range",
"sight",
"defend",
"str_white",
"agi_white",
"int_white",
"str_green",
"agi_green",
"int_green",
"punish"
}
local isInt = false
if (table.includes(attr, intAttr)) then
isInt = true
end
--
local diff = 0
if (opr == "+") then
diff = val
elseif (opr == "-") then
diff = -val
elseif (opr == "*") then
diff = params[attr] * val - params[attr]
elseif (opr == "/" and val ~= 0) then
diff = params[attr] / val - params[attr]
elseif (opr == "=") then
diff = val - params[attr]
end
local isAccumuDiff = false
local accumuDiff = hattribute.getAccumuDiff(whichUnit, attr)
if (diff * accumuDiff > 0) then
isAccumuDiff = true
diff = diff + accumuDiff
end
--部分属性取整处理,否则失真
if (isInt and diff ~= 0) then
local di, df = math.modf(math.abs(diff))
if (isAccumuDiff) then
if (diff >= 0) then
hattribute.setAccumuDiff(whichUnit, attr, df)
else
hattribute.setAccumuDiff(whichUnit, attr, -df)
end
else
if (diff >= 0) then
hattribute.addAccumuDiff(whichUnit, attr, df)
else
hattribute.subAccumuDiff(whichUnit, attr, df)
end
end
if (diff >= 0) then
diff = di
else
diff = -di
end
end
if (diff ~= 0) then
local currentVal = params[attr]
local futureVal = params[attr] + diff
params[attr] = futureVal
if (dur > 0) then
htime.setTimeout(
dur,
function(t)
htime.delTimer(t)
hattribute.setHandle(whichUnit, attr, "-", diff, 0)
end
)
end
-- ability
local tempVal = 0
local level = 0
if (attr == "life" or attr == "mana") then
-- 生命 | 魔法
if (futureVal >= hattribute["max_" .. attr]) then
if (currentVal >= hattribute["max_" .. attr]) then
diff = 0
else
diff = hattribute["max_" .. attr] - currentVal
end
elseif (futureVal <= hattribute["min_" .. attr]) then
if (currentVal <= hattribute["min_" .. attr]) then
diff = 0
else
diff = hattribute["min_" .. attr] - currentVal
end
end
tempVal = math.floor(math.abs(diff))
local max = 100000000
if (tempVal ~= 0) then
while (max >= 1) do
level = math.floor(tempVal / max)
tempVal = math.floor(tempVal - level * max)
if (diff > 0) then
hattribute.setLM(whichUnit, hslk_global.attr[attr].add[max], level)
else
hattribute.setLM(whichUnit, hslk_global.attr[attr].sub[max], level)
end
max = math.floor(max / 10)
end
end
elseif (attr == "move") then
-- 移动
if (futureVal < 0) then
cj.SetUnitMoveSpeed(whichUnit, 0)
else
if (hcamera.getModel(hunit.getOwner(whichUnit)) == "zoomin") then
cj.SetUnitMoveSpeed(whichUnit, math.floor(futureVal * 0.5))
else
cj.SetUnitMoveSpeed(whichUnit, math.floor(futureVal))
end
end
elseif (attr == "attack_white") then
-- 白字攻击
local max = 100000000
if (futureVal > max or futureVal < -max) then
diff = 0
end
tempVal = math.floor(math.abs(diff))
if (tempVal ~= 0) then
while (max >= 1) do
level = math.floor(tempVal / max)
tempVal = math.floor(tempVal - level * max)
if (diff > 0) then
hattribute.setAttackWhite(whichUnit, hslk_global.attr.item_attack_white.add[max], level)
else
hattribute.setAttackWhite(whichUnit, hslk_global.attr.item_attack_white.sub[max], level)
end
max = math.floor(max / 10)
end
end
elseif (attr == "attack_range") then
-- 攻击范围(仅仅是自动警示范围)
if (futureVal < hattribute.min_attack_range) then
futureVal = hattribute.min_attack_range
elseif (futureVal > hattribute.max_attack_range) then
futureVal = hattribute.max_attack_range
end
if (hcamera.getModel(hunit.getOwner(whichUnit)) == "zoomin") then
futureVal = futureVal * 0.5
end
cj.SetUnitAcquireRange(whichUnit, futureVal * 1.1)
elseif (attr == "sight") then
-- 视野
for _, gradient in ipairs(hslk_global.attr.sight_gradient) do
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.sight.add[gradient])
cj.UnitRemoveAbility(whichUnit, hslk_global.attr.sight.sub[gradient])
end
tempVal = math.floor(math.abs(futureVal))
local sight_gradient = table.clone(hslk_global.attr.sight_gradient)
if (tempVal ~= 0) then
while (true) do
local isFound = false
for _, v in ipairs(sight_gradient) do
if (tempVal >= v) then
tempVal = math.floor(tempVal - v)
table.delete(v, sight_gradient)
if (futureVal > 0) then
cj.UnitAddAbility(whichUnit, hslk_global.attr.sight.add[v])
else
cj.UnitAddAbility(whichUnit, hslk_global.attr.sight.sub[v])
end
isFound = true
break
end
end
if (isFound == false) then
break
end
end
end
elseif (table.includes(attr, { "attack_green", "attack_speed", "defend" })) then
-- 绿字攻击 攻击速度 护甲
if (futureVal < -99999999) then
futureVal = -99999999
elseif (futureVal > 99999999) then
futureVal = 99999999
end
for _, grad in ipairs(hslk_global.attr.ablis_gradient) do
local ab = hslk_global.attr[attr].add[grad]
if (cj.GetUnitAbilityLevel(whichUnit, ab) > 1) then
cj.SetUnitAbilityLevel(whichUnit, ab, 1)
end
ab = hslk_global.attr[attr].sub[grad]
if (cj.GetUnitAbilityLevel(whichUnit, ab) > 1) then
cj.SetUnitAbilityLevel(whichUnit, ab, 1)
end
end
tempVal = math.floor(math.abs(futureVal))
local max = 100000000
if (tempVal ~= 0) then
while (max >= 1) do
level = math.floor(tempVal / max)
tempVal = math.floor(tempVal - level * max)
if (futureVal > 0) then
if (cj.GetUnitAbilityLevel(whichUnit, hslk_global.attr[attr].add[max]) < 1) then
cj.UnitAddAbility(whichUnit, hslk_global.attr[attr].add[max])
end
cj.SetUnitAbilityLevel(whichUnit, hslk_global.attr[attr].add[max], level + 1)
else
if (cj.GetUnitAbilityLevel(whichUnit, hslk_global.attr[attr].sub[max]) < 1) then
cj.UnitAddAbility(whichUnit, hslk_global.attr[attr].sub[max])
end
cj.SetUnitAbilityLevel(whichUnit, hslk_global.attr[attr].sub[max], level + 1)
end
max = math.floor(max / 10)
end
end
elseif (his.hero(whichUnit) and table.includes(attr, { "str_green", "agi_green", "int_green" })) then
-- 绿字力量 绿字敏捷 绿字智力
if (futureVal < -99999999) then
futureVal = -99999999
elseif (futureVal > 99999999) then
futureVal = 99999999
end
for _, grad in ipairs(hslk_global.attr.ablis_gradient) do
local ab = hslk_global.attr[attr].add[grad]
if (cj.GetUnitAbilityLevel(whichUnit, ab) > 1) then
cj.SetUnitAbilityLevel(whichUnit, ab, 1)
end
ab = hslk_global.attr[attr].sub[grad]
if (cj.GetUnitAbilityLevel(whichUnit, ab) > 1) then
cj.SetUnitAbilityLevel(whichUnit, ab, 1)
end
end
tempVal = math.floor(math.abs(futureVal))
local max = 100000000
if (tempVal ~= 0) then
while (max >= 1) do
level = math.floor(tempVal / max)
tempVal = math.floor(tempVal - level * max)
if (futureVal > 0) then
if (cj.GetUnitAbilityLevel(whichUnit, hslk_global.attr[attr].add[max]) < 1) then
cj.UnitAddAbility(whichUnit, hslk_global.attr[attr].add[max])
end
cj.SetUnitAbilityLevel(whichUnit, hslk_global.attr[attr].add[max], level + 1)
else
if (cj.GetUnitAbilityLevel(whichUnit, hslk_global.attr[attr].sub[max]) < 1) then
cj.UnitAddAbility(whichUnit, hslk_global.attr[attr].sub[max])
end
cj.SetUnitAbilityLevel(whichUnit, hslk_global.attr[attr].sub[max], level + 1)
end
max = math.floor(max / 10)
end
end
local subAttr = string.gsub(attr, "_green", "")
-- 主属性影响(<= 0自动忽略)
if (hattribute.threeBuff.primary > 0) then
if (string.upper(subAttr) == hhero.getPrimary(whichUnit)) then
hattribute.set(whichUnit, 0, { attack_white = "+" .. diff * hattribute.threeBuff.primary })
end
end
-- 三围影响
local three = table.obj2arr(hattribute.threeBuff[subAttr], CONST_ATTR_KEYS)
for _, d in ipairs(three) do
local tempV = diff * d.value
if (tempV < 0) then
hattribute.set(whichUnit, 0, { [d.key] = "-" .. math.abs(tempV) })
elseif (tempV > 0) then
hattribute.set(whichUnit, 0, { [d.key] = "+" .. tempV })
end
end
elseif (his.hero(whichUnit) and table.includes(attr, { "str_white", "agi_white", "int_white" })) then
-- 白字力量 敏捷 智力
if (attr == "str_white") then
cj.SetHeroStr(whichUnit, math.floor(futureVal), true)
elseif (attr == "agi_white") then
cj.SetHeroAgi(whichUnit, math.floor(futureVal), true)
elseif (attr == "int_white") then
cj.SetHeroInt(whichUnit, math.floor(futureVal), true)
end
local subAttr = string.gsub(attr, "_white", "")
-- 主属性影响(<= 0自动忽略)
if (hattribute.threeBuff.primary > 0) then
if (string.upper(subAttr) == hhero.getPrimary(whichUnit)) then
hattribute.set(whichUnit, 0, { attack_white = "+" .. diff * hattribute.threeBuff.primary })
end
end
-- 三围影响
local three = table.obj2arr(hattribute.threeBuff[subAttr], CONST_ATTR_KEYS)
for _, d in ipairs(three) do
local tempV = diff * d.value
if (tempV < 0) then
hattribute.set(whichUnit, 0, { [d.key] = "-" .. math.abs(tempV) })
elseif (tempV > 0) then
hattribute.set(whichUnit, 0, { [d.key] = "+" .. tempV })
end
end
elseif (attr == "life_back" or attr == "mana_back") then
-- 生命,魔法恢复
if (math.abs(futureVal) > 0.02 and table.includes(whichUnit, hRuntime.attributeGroup[attr]) == false) then
table.insert(hRuntime.attributeGroup[attr], whichUnit)
elseif (math.abs(futureVal) < 0.02) then
table.delete(whichUnit, hRuntime.attributeGroup[attr])
end
elseif (attr == "punish" and hunit.isOpenPunish(whichUnit)) then
-- 硬直
if (currentVal > 0) then
local tempPercent = futureVal / currentVal
hRuntime.attribute[whichUnit].punish_current = tempPercent * hRuntime.attribute[whichUnit].punish_current
else
hRuntime.attribute[whichUnit].punish_current = futureVal
end
elseif (attr == "punish_current" and hunit.isOpenPunish(whichUnit)) then
-- 硬直(current)
if (futureVal > hRuntime.attribute[whichUnit].punish) then
hRuntime.attribute[whichUnit].punish_current = hRuntime.attribute[whichUnit].punish
elseif (futureVal <= 0) then
hRuntime.attribute[whichUnit].punish_current = hRuntime.attribute[whichUnit].punish
end
end
end
end
end
--- 设置单位属性
---@param whichUnit userdata
---@param during number 0表示无限
---@param data any
hattribute.set = function(whichUnit, during, data)
if (whichUnit == nil) then
-- 例如有时造成伤害之前把单位删除就捕捉不到这个伤害来源了
-- 虽然这里直接返回不执行即可,但是提示下可以帮助完善业务的构成~
print_stack("whichUnit is nil")
return
end
if (hRuntime.attribute[whichUnit] == nil) then
if (hattribute.init(whichUnit) == false) then
return
end
end
-- 处理data
if (type(data) ~= "table") then
print_err("data must be table")
return
end
for _, arr in ipairs(table.obj2arr(data, CONST_ATTR_KEYS)) do
local attr = arr.key
local v = arr.value
if (hRuntime.attribute[whichUnit] ~= nil and hRuntime.attribute[whichUnit][attr] ~= nil) then
if (type(v) == "string") then
local opr = string.sub(v, 1, 1)
v = string.sub(v, 2, string.len(v))
local val = tonumber(v)
if (val == nil) then
val = v
end
hattribute.setHandle(whichUnit, attr, opr, val, during)
elseif (type(v) == "table") then
-- table型,如特效,buff等
if (v.add ~= nil and type(v.add) == "table") then
for _, buff in ipairs(v.add) do
if (buff == nil) then
print_err("table effect loss[buff]!")
print_stack()
break
end
if (type(buff) ~= "table") then
print_err("add type(buff) must be a table!")
print_stack()
break
end
hattribute.setHandle(whichUnit, attr, "+", buff, during)
end
elseif (v.sub ~= nil and type(v.sub) == "table") then
for _, buff in ipairs(v.sub) do
if (buff == nil) then
print_err("table effect loss[buff]!")
print_stack()
break
end
if (type(buff) ~= "table") then
print_err("sub type(buff) must be a table!")
print_stack()
break
end
hattribute.setHandle(whichUnit, attr, "-", buff, during)
end
end
end
end
end
end
--- 通用get
---@param whichUnit userdata
---@param attr string
---@return any
hattribute.get = function(whichUnit, attr)
if (whichUnit == nil) then
return nil
end
if (hRuntime.attribute[whichUnit] == nil) then
if (hattribute.init(whichUnit) == false) then
return nil
end
end
if (attr == nil) then
return hRuntime.attribute[whichUnit]
end
return hRuntime.attribute[whichUnit][attr]
end
--- 重置注册
---@private
hattribute.reRegister = function(whichUnit)
local life = hRuntime.attribute[whichUnit].life
local mana = hRuntime.attribute[whichUnit].mana
local move = hRuntime.attribute[whichUnit].move
local strGreen = hRuntime.attribute[whichUnit].str_green
local agiGreen = hRuntime.attribute[whichUnit].agi_green
local intGreen = hRuntime.attribute[whichUnit].int_green
local strWhite = hRuntime.attribute[whichUnit].str_white
local agiWhite = hRuntime.attribute[whichUnit].agi_white
local intWhite = hRuntime.attribute[whichUnit].int_white
local attackWhite = hRuntime.attribute[whichUnit].attack_white
local attackGreen = hRuntime.attribute[whichUnit].attack_green
local attackSpeed = hRuntime.attribute[whichUnit].attack_speed
local defend = hRuntime.attribute[whichUnit].defend
-- 注册技能
if (hattribute.init(whichUnit) == false) then
return
end
-- 弥补属性
cj.SetHeroStr(whichUnit, cj.R2I(strWhite), true)
cj.SetHeroAgi(whichUnit, cj.R2I(agiWhite), true)
cj.SetHeroInt(whichUnit, cj.R2I(intWhite), true)
if (move < 0) then
cj.SetUnitMoveSpeed(whichUnit, 0)
else
if (hcamera.model == "zoomin") then
cj.SetUnitMoveSpeed(whichUnit, cj.R2I(move * 0.5))
else
cj.SetUnitMoveSpeed(whichUnit, cj.R2I(move))
end
end
hRuntime.attribute[whichUnit].life = cj.GetUnitState(whichUnit, UNIT_STATE_MAX_LIFE)
hRuntime.attribute[whichUnit].mana = cj.GetUnitState(whichUnit, UNIT_STATE_MAX_MANA)
hRuntime.attribute[whichUnit].defend = hslk_global.id2Value.unit[hunit.getId(whichUnit)].def or 0.0
hRuntime.attribute[whichUnit].attack_speed = 0
hRuntime.attribute[whichUnit].attack_white = 0
hRuntime.attribute[whichUnit].attack_green = 0
hRuntime.attribute[whichUnit].str_green = 0
hRuntime.attribute[whichUnit].agi_green = 0
hRuntime.attribute[whichUnit].int_green = 0
hattribute.set(
whichUnit,
0,
{
life = "+" .. (life - cj.GetUnitState(whichUnit, UNIT_STATE_MAX_LIFE)),
mana = "+" .. (mana - cj.GetUnitState(whichUnit, UNIT_STATE_MAX_LIFE)),
str_green = "+" .. strGreen,
agi_green = "+" .. agiGreen,
int_green = "+" .. intGreen,
attack_white = "+" .. attackWhite,
attack_green = "+" .. attackGreen,
attack_speed = "+" .. attackSpeed,
defend = "+" .. defend
}
)
end
|
-- Resets game
function restartGame()
player.shieldImg = playerShieldImg
player.img = imagesPlayerBasic[2]
player.bullet = imagesBulletBasic[2]
backgroundImg = backgroundImges[1]
-- reset timers
createEnemyTimer = ENEMY_TIMER
-- moving player back to default position and reseting player opt
player.x = 200
player.y = 690
player.speed = 350
player.bulletStrength = 1
player.bulletDamage = 1.0
player.life = 3
player.shield = false
player.shieldDuration = 0
-- reseting game state
enemySpeed = 100 -- speed of what aircrafts are moving
activeEnemiesOnScreen = {}
activeEnemyBulletsOnScreen = {}
activePowerupOnScreen = {}
activeBulletsOnScreen = {}
enemyImg = imagesEnemies[1]
enemyBullet = love.graphics.newImage('assets/Space Shooter/PNG/Lasers/laserRed11.png')
score = 0
isAlive = true
scoreUpdate = true
bonusScore = false
currentEnemiesAlive = 0
currentWaveCount = 0
level = 0
end
|
AddCSLuaFile()
-- Custom Quake Entity base
-- For item spawners
--[[------------------------------------------------------------------------------------------------------
Necessary info
--------------------------------------------------------------------------------------------------------]]
ENT.Base = 'base_gmodentity'
ENT.Type = 'anim'
ENT.PrintName = 'cqb_ent_spawner_base'
ENT.Author = 'JFAexe'
ENT.Category = 'S T O L E N C O D E ™'
ENT.Spawnable = false
ENT.AdminOnly = false
ENT.BaseModel = 'models/props_phx/construct/metal_angle360.mdl'
ENT.BaseSkin = 0
ENT.BaseMaterial = 'phoenix_storms/stripes'
ENT.BaseColor = Color(255, 100, 200)
ENT.BaseScale = 0.4
ENT.Model = 'models/Items/BoxMRounds.mdl'
ENT.Skin = 0
ENT.Material = nil
ENT.Scale = 1
ENT.AmmoType = 'Pistol'
ENT.AmmoAmount = 100
ENT.ExtraHeight = 0
--[[------------------------------------------------------------------------------------------------------
Base
--------------------------------------------------------------------------------------------------------]]
local ColorWhite = Color(255, 255, 255, 255)
local ColorRed = Color(255, 0, 0, 255)
ENT.RespawnTime = 0
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
ENT.DrawingModel = nil
function ENT:SetupDataTables()
self:NetworkVar('Float', 0, 'Timer')
end
function ENT:Initialize()
self:SetModel(self.BaseModel)
self:SetModelScale(self.BaseScale)
self:SetMaterial(self.BaseMaterial)
self:SetColor(self.BaseColor)
self:DrawShadow(false)
self:PhysicsInit(SOLID_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_NONE)
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
self:PhysWake()
self:Activate()
if SERVER then self:SetTrigger(true) end
self:CreateClientModel()
self:SetTimer(CurTime())
end
function ENT:CreateClientModel()
if CLIENT then
self.DrawingModel = ClientsideModel(self.Model, self.RenderGroup)
local Model = self.DrawingModel
Model:SetSkin(self.Skin)
Model:SetMaterial(self.Material)
Model:SetModelScale(self.Scale)
Model:AddEffects(EF_ITEM_BLINK)
end
end
function ENT:Think()
self.RespawnTime = CQB_GetConv('cqb_sv_spawner_time', 'float')
if not CLIENT then return end
local Model = self.DrawingModel
if CurTime() < self:GetTimer() then
Model:SetMaterial('models/wireframe')
Model:SetColor(ColorRed)
return
end
Model:SetMaterial(self.Material)
Model:SetColor(ColorWhite)
end
function ENT:Touch(ent)
if ent:IsValid() and ent:IsPlayer() and SERVER and self:GetTimer() < CurTime() then
self:OnPickup(ent)
self:SetTimer(CurTime() + self.RespawnTime)
end
end
function ENT:OnPickup(ent)
ent:GiveAmmo(self.AmmoAmount, self.AmmoType, false)
end
if CLIENT then
function ENT:DrawTranslucent()
self:DrawModel()
local Model = self.DrawingModel
local CT = CurTime()
local angle = (CT * 90) % 360
local height = math.sin(CT * 3) * 5
Model:SetPos(self:GetPos() + Vector(0, 0, height + 20 + self.ExtraHeight))
Model:SetAngles(Angle(0, angle, 0))
end
function ENT:OnRemove()
self.DrawingModel:Remove()
end
end
|
--------------------------------
-- @module SkeletonAnimation
-- @extend SkeletonRenderer
-- @parent_module sp
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setTrackCompleteListener
-- @param self
-- @param #spTrackEntry entry
-- @param #function listener
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] findAnimation
-- @param self
-- @param #string name
-- @return spAnimation#spAnimation ret (return value: spAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setTrackEventListener
-- @param self
-- @param #spTrackEntry entry
-- @param #function listener
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setMix
-- @param self
-- @param #string fromAnimation
-- @param #string toAnimation
-- @param #float duration
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
-- /½«Ò»¸ö½Úµã¼Óµ½Ò»¸öslotÉÏ,,¿ÉÄܲ»ÄÜÓÃŶ
-- @function [parent=#SkeletonAnimation] addNodeToBone
-- @param self
-- @param #string slotName
-- @param #cc.Node childNode
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setTrackStartListener
-- @param self
-- @param #spTrackEntry entry
-- @param #function listener
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setEndListener
-- @param self
-- @param #function listener
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setCompleteListener
-- @param self
-- @param #function listener
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
-- »ñµÃÒ»¸ö¹ÇÍ·µÄÊÀ½çλÖÃ
-- @function [parent=#SkeletonAnimation] getBonePos
-- @param self
-- @param #string boneName
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- ÉèÖÃÒ»¸öspine¹Ç÷ÀÖеÄÒ»¸ö¹ÇÍ·µÄƤ·ô
-- @function [parent=#SkeletonAnimation] setOneBoneSkin
-- @param self
-- @param #string boneName
-- @param #string skinName
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setEventListener
-- @param self
-- @param #function listener
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
-- /add by wss
-- @function [parent=#SkeletonAnimation] setDebugSlot
-- @param self
-- @param #bool b
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] clearTrack
-- @param self
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setSProgram
-- @param self
-- @param #string vshName
-- @param #string fshName
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
-- /ÉèÖÃÒ»¸ö¹ÇÍ·µÄÐýת
-- @function [parent=#SkeletonAnimation] setBoneRotation
-- @param self
-- @param #char boneName
-- @param #float r
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] getAnimationTime
-- @param self
-- @param #string name
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] clearTracks
-- @param self
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setTrackEndListener
-- @param self
-- @param #spTrackEntry entry
-- @param #function listener
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setDebugBone
-- @param self
-- @param #bool b
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] setStartListener
-- @param self
-- @param #function listener
-- @return SkeletonAnimation#SkeletonAnimation self (return value: sp.SkeletonAnimation)
--------------------------------
-- /»ñµÃÒ»¸ö¹ÇÍ·µÄÐýת½Ç¶È
-- @function [parent=#SkeletonAnimation] getBoneAngle
-- @param self
-- @param #string boneName
-- @return float#float ret (return value: float)
--------------------------------
-- @overload self, string, string, float
-- @overload self, string, spAtlas, float
-- @function [parent=#SkeletonAnimation] createWithBinaryFile
-- @param self
-- @param #string skeletonBinaryFile
-- @param #spAtlas atlas
-- @param #float scale
-- @return SkeletonAnimation#SkeletonAnimation ret (return value: sp.SkeletonAnimation)
--------------------------------
--
-- @function [parent=#SkeletonAnimation] create
-- @param self
-- @return SkeletonAnimation#SkeletonAnimation ret (return value: sp.SkeletonAnimation)
--------------------------------
-- @overload self, string, string, float
-- @overload self, string, spAtlas, float
-- @function [parent=#SkeletonAnimation] createWithJsonFile
-- @param self
-- @param #string skeletonJsonFile
-- @param #spAtlas atlas
-- @param #float scale
-- @return SkeletonAnimation#SkeletonAnimation ret (return value: sp.SkeletonAnimation)
return nil
|
CannonBehavior = {}
CannonBehavior.e = {}
------------------------------------------------------
-- System events
------------------------------------------------------
function CannonBehavior:new()
local u = {}
setmetatable(u, self)
self.__index = self
return u
end
function CannonBehavior:onConnect(opt)
self.dt = 0
self.enabled = false
self.fire_interval = 1
if opt then
self.fire_interval = tonumber(opt.fire_interval) or 1
self.fire_vx = tonumber(opt.fire_vx) or 100
self.fire_vy = tonumber(opt.fire_vy) or 0
end
end
function CannonBehavior:onUpdate(dt)
self.dt = self.dt + dt
if self.dt > self.fire_interval and self.enabled then
local ent = self.entity
local x ,y = ent.RigidBody:getLoc()
local vx,vy
vx = self.fire_vx
vy = self.fire_vy
ent.Sprite:useAnimation("shoot")
ent.Sprite:play(false, function()
Launcher:addFireball(x-10,y+3, vx,vy)
end)
self.dt = 0
end
end
------------------------------------------------------
-- Entity events
------------------------------------------------------
function CannonBehavior.e:startShooting()
self.CannonBehavior.enabled = true
end
function CannonBehavior.e:stopShooting()
self.CannonBehavior.enabled = false
self.Sprite:useAnimation("idle")
self.Sprite:looping()
end
|
--!strict
local None = newproxy(false)::any
return None
|
return {'hickory','hicham','hickorys','hichams'}
|
-- Creates a rope at the specific position, that extends in the specified direction when not attached to any entities. __ Add_Rope(pos.x,pos.y,pos.z,0.0,0.0,0.0,20.0,4,20.0,1.0,0.0,false,false,false,5.0,false,NULL) When attached, Position<vector> does not matter When attached, Angle<vector> does not matter Rope Type: 4 and bellow is a thick rope 5 and up are small metal wires 0 crashes the game Max_length - Rope is forced to this length, generally best to keep this the same as your rope length. Rigid - If max length is zero, and this is set to false the rope will become rigid (it will force a specific distance, what ever length is, between the objects). breakable - Whether or not shooting the rope will break it. unkPtr - unknown ptr, always 0 in orig scripts __ Lengths can be calculated like so: float distance = abs(x1 - x2) + abs(y1 - y2) + abs(z1 - z2); // Rope length NOTES: Rope does NOT interact with anything you attach it to, in some cases it make interact with the world AFTER it breaks (seems to occur if you set the type to -1). Rope will sometimes contract and fall to the ground like you'd expect it to, but since it doesn't interact with the world the effect is just jaring.
-- @module native
-- @submodule rope
-- @see ADD_ROPE
-- @usage Object ADD_ROPE(float x, float y, float z, float rotX, float rotY, float rotZ, float length, int ropeType, float maxLength, float minLength, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr);
-- @param x float
-- @param y float
-- @param z float
-- @param rotX float
-- @param rotY float
-- @param rotZ float
-- @param length float
-- @param ropeType int
-- @param maxLength float
-- @param minLength float
-- @param p10 float
-- @param p11 BOOL
-- @param p12 BOOL
-- @param rigid BOOL
-- @param p14 float
-- @param breakWhenShot BOOL
-- @param unkPtr Any*
-- @return Object
function AddRope(x, y, z, rotX, rotY, rotZ, length, ropeType, maxLength, minLength, p10, p11, p12, rigid, p14, breakWhenShot, unkPtr) end
-- @todo
-- @module native
-- @submodule rope
-- @see DELETE_ROPE
-- @usage void DELETE_ROPE(Object* rope);
-- @param rope Object*
-- @return void
function DeleteRope(rope) end
-- @todo
-- @module native
-- @submodule rope
-- @see DELETE_CHILD_ROPE
-- @usage Any DELETE_CHILD_ROPE(Object rope);
-- @param rope Object
-- @return Any
function DeleteChildRope(rope) end
-- Ptr is correct
-- @module native
-- @submodule rope
-- @see DOES_ROPE_EXIST
-- @usage BOOL DOES_ROPE_EXIST(Object* rope);
-- @param rope Object*
-- @return BOOL
function DoesRopeExist(rope) end
-- @todo
-- @module native
-- @submodule rope
-- @see ROPE_DRAW_SHADOW_ENABLED
-- @usage void ROPE_DRAW_SHADOW_ENABLED(Object* rope, BOOL toggle);
-- @param rope Object*
-- @param toggle BOOL
-- @return void
function RopeDrawShadowEnabled(rope, toggle) end
-- Rope presets can be found in the gamefiles. One example is "ropeFamily3", it is NOT a hash but rather a string.
-- @module native
-- @submodule rope
-- @see LOAD_ROPE_DATA
-- @usage Any LOAD_ROPE_DATA(Object rope, char* rope_preset);
-- @param rope Object
-- @param rope_preset char*
-- @return Any
function LoadRopeData(rope, rope_preset) end
-- @todo
-- @module native
-- @submodule rope
-- @see PIN_ROPE_VERTEX
-- @usage void PIN_ROPE_VERTEX(Object rope, int vertex, float x, float y, float z);
-- @param rope Object
-- @param vertex int
-- @param x float
-- @param y float
-- @param z float
-- @return void
function PinRopeVertex(rope, vertex, x, y, z) end
-- @todo
-- @module native
-- @submodule rope
-- @see UNPIN_ROPE_VERTEX
-- @usage Any UNPIN_ROPE_VERTEX(Object rope, int vertex);
-- @param rope Object
-- @param vertex int
-- @return Any
function UnpinRopeVertex(rope, vertex) end
-- @todo
-- @module native
-- @submodule rope
-- @see GET_ROPE_VERTEX_COUNT
-- @usage int GET_ROPE_VERTEX_COUNT(Object rope);
-- @param rope Object
-- @return int
function GetRopeVertexCount(rope) end
-- Attaches entity 1 to entity 2.
-- @module native
-- @submodule rope
-- @see ATTACH_ENTITIES_TO_ROPE
-- @usage void ATTACH_ENTITIES_TO_ROPE(Object rope, Entity ent1, Entity ent2, float ent1_x, float ent1_y, float ent1_z, float ent2_x, float ent2_y, float ent2_z, float length, BOOL p10, BOOL p11, Any* p12, Any* p13);
-- @param rope Object
-- @param ent1 Entity
-- @param ent2 Entity
-- @param ent1_x float
-- @param ent1_y float
-- @param ent1_z float
-- @param ent2_x float
-- @param ent2_y float
-- @param ent2_z float
-- @param length float
-- @param p10 BOOL
-- @param p11 BOOL
-- @param p12 Any*
-- @param p13 Any*
-- @return void
function AttachEntitiesToRope(rope, ent1, ent2, ent1_x, ent1_y, ent1_z, ent2_x, ent2_y, ent2_z, length, p10, p11, p12, p13) end
-- The position supplied can be anywhere, and the entity should anchor relative to that point from it's origin.
-- @module native
-- @submodule rope
-- @see ATTACH_ROPE_TO_ENTITY
-- @usage void ATTACH_ROPE_TO_ENTITY(Object rope, Entity entity, float x, float y, float z, BOOL p5);
-- @param rope Object
-- @param entity Entity
-- @param x float
-- @param y float
-- @param z float
-- @param p5 BOOL
-- @return void
function AttachRopeToEntity(rope, entity, x, y, z, p5) end
-- @todo
-- @module native
-- @submodule rope
-- @see DETACH_ROPE_FROM_ENTITY
-- @usage void DETACH_ROPE_FROM_ENTITY(Object rope, Entity entity);
-- @param rope Object
-- @param entity Entity
-- @return void
function DetachRopeFromEntity(rope, entity) end
-- @todo
-- @module native
-- @submodule rope
-- @see ROPE_SET_UPDATE_PINVERTS
-- @usage void ROPE_SET_UPDATE_PINVERTS(Object rope);
-- @param rope Object
-- @return void
function RopeSetUpdatePinverts(rope) end
-- @todo
-- @module native
-- @submodule rope
-- @see GET_ROPE_LAST_VERTEX_COORD
-- @usage Any GET_ROPE_LAST_VERTEX_COORD(Object rope);
-- @param rope Object
-- @return Any
function GetRopeLastVertexCoord(rope) end
-- @todo
-- @module native
-- @submodule rope
-- @see GET_ROPE_VERTEX_COORD
-- @usage Any GET_ROPE_VERTEX_COORD(Object rope, int vertex);
-- @param rope Object
-- @param vertex int
-- @return Any
function GetRopeVertexCoord(rope, vertex) end
-- @todo
-- @module native
-- @submodule rope
-- @see START_ROPE_WINDING
-- @usage void START_ROPE_WINDING(Object rope);
-- @param rope Object
-- @return void
function StartRopeWinding(rope) end
-- @todo
-- @module native
-- @submodule rope
-- @see STOP_ROPE_WINDING
-- @usage void STOP_ROPE_WINDING(Object rope);
-- @param rope Object
-- @return void
function StopRopeWinding(rope) end
-- @todo
-- @module native
-- @submodule rope
-- @see START_ROPE_UNWINDING_FRONT
-- @usage void START_ROPE_UNWINDING_FRONT(Object rope);
-- @param rope Object
-- @return void
function StartRopeUnwindingFront(rope) end
-- @todo
-- @module native
-- @submodule rope
-- @see STOP_ROPE_UNWINDING_FRONT
-- @usage void STOP_ROPE_UNWINDING_FRONT(Object rope);
-- @param rope Object
-- @return void
function StopRopeUnwindingFront(rope) end
-- @todo
-- @module native
-- @submodule rope
-- @see ROPE_CONVERT_TO_SIMPLE
-- @usage void ROPE_CONVERT_TO_SIMPLE(Object rope);
-- @param rope Object
-- @return void
function RopeConvertToSimple(rope) end
-- Loads rope textures for all ropes in the current scene.
-- @module native
-- @submodule rope
-- @see ROPE_LOAD_TEXTURES
-- @usage Any ROPE_LOAD_TEXTURES();
-- @return Any
function RopeLoadTextures() end
-- @todo
-- @module native
-- @submodule rope
-- @see ROPE_ARE_TEXTURES_LOADED
-- @usage BOOL ROPE_ARE_TEXTURES_LOADED();
-- @return BOOL
function RopeAreTexturesLoaded() end
-- Unloads rope textures for all ropes in the current scene.
-- @module native
-- @submodule rope
-- @see ROPE_UNLOAD_TEXTURES
-- @usage Any ROPE_UNLOAD_TEXTURES();
-- @return Any
function RopeUnloadTextures() end
-- Forces a rope to a certain length.
-- @module native
-- @submodule rope
-- @see ROPE_FORCE_LENGTH
-- @usage Any ROPE_FORCE_LENGTH(Object rope, float length);
-- @param rope Object
-- @param length float
-- @return Any
function RopeForceLength(rope, length) end
-- Reset a rope to a certain length.
-- @module native
-- @submodule rope
-- @see ROPE_RESET_LENGTH
-- @usage Any ROPE_RESET_LENGTH(Object rope, BOOL length);
-- @param rope Object
-- @param length BOOL
-- @return Any
function RopeResetLength(rope, length) end
-- @todo
-- @module native
-- @submodule rope
-- @see APPLY_IMPULSE_TO_CLOTH
-- @usage void APPLY_IMPULSE_TO_CLOTH(float posX, float posY, float posZ, float vecX, float vecY, float vecZ, float impulse);
-- @param posX float
-- @param posY float
-- @param posZ float
-- @param vecX float
-- @param vecY float
-- @param vecZ float
-- @param impulse float
-- @return void
function ApplyImpulseToCloth(posX, posY, posZ, vecX, vecY, vecZ, impulse) end
-- @todo
-- @module native
-- @submodule rope
-- @see SET_DAMPING
-- @usage void SET_DAMPING(Object rope, int vertex, float value);
-- @param rope Object
-- @param vertex int
-- @param value float
-- @return void
function SetDamping(rope, vertex, value) end
-- seems to be frequently used with the NETWORK::NET_TO_x natives, particularly with vehicles. It is often the only ROPE:: native in a script.
-- @module native
-- @submodule rope
-- @see ACTIVATE_PHYSICS
-- @usage void ACTIVATE_PHYSICS(Entity entity);
-- @param entity Entity
-- @return void
function ActivatePhysics(entity) end
-- @todo
-- @module native
-- @submodule rope
-- @see SET_CGOFFSET
-- @usage void SET_CGOFFSET(Object rope, float x, float y, float z);
-- @param rope Object
-- @param x float
-- @param y float
-- @param z float
-- @return void
function SetCgoffset(rope, x, y, z) end
-- @todo
-- @module native
-- @submodule rope
-- @see GET_CGOFFSET
-- @usage Vector3 GET_CGOFFSET(Object rope);
-- @param rope Object
-- @return Vector3
function GetCgoffset(rope) end
-- @todo
-- @module native
-- @submodule rope
-- @see SET_CG_AT_BOUNDCENTER
-- @usage void SET_CG_AT_BOUNDCENTER(Object rope);
-- @param rope Object
-- @return void
function SetCgAtBoundcenter(rope) end
-- @todo
-- @module native
-- @submodule rope
-- @see BREAK_ENTITY_GLASS
-- @usage void BREAK_ENTITY_GLASS(Any p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, Any p9, BOOL p10);
-- @param p0 Any
-- @param p1 float
-- @param p2 float
-- @param p3 float
-- @param p4 float
-- @param p5 float
-- @param p6 float
-- @param p7 float
-- @param p8 float
-- @param p9 Any
-- @param p10 BOOL
-- @return void
function BreakEntityGlass(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10) end
-- @todo
-- @module native
-- @submodule rope
-- @see SET_DISABLE_BREAKING
-- @usage Any SET_DISABLE_BREAKING(Object rope, BOOL enabled);
-- @param rope Object
-- @param enabled BOOL
-- @return Any
function SetDisableBreaking(rope, enabled) end
-- sometimes used used with NET_TO_OBJ hash collision last 2 words
-- @module native
-- @submodule rope
-- @see SET_DISABLE_FRAG_DAMAGE
-- @usage void SET_DISABLE_FRAG_DAMAGE(Object object, BOOL toggle);
-- @param object Object
-- @param toggle BOOL
-- @return void
function SetDisableFragDamage(object, toggle) end
|
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- extracts features from an image using a trained model
require 'torch'
require 'paths'
require 'io'
local DataLoader = require 'dataloader'
if #arg < 1 then
io.stderr:write('Usage: th extract-features-batch.lua [MODEL]...\n')
os.exit(1)
end
for _, f in ipairs(arg) do
if not paths.filep(f) then
io.stderr:write('file not found: ' .. f .. '\n')
os.exit(1)
end
end
require 'cudnn'
require 'cunn'
require 'image'
local models = require 'models/init'
local opt = {}
opt.gen = 'gen'
opt.data = '/d/home/yushiyao/Place2/256x256/val'
opt.dataset = 'places2'
opt.nThreads = 8
opt.batchSize = 128
opt.nGPU = 2
opt.shareGradInput = true
opt.featureMap = false
opt.outputDir = '/d/home/yushiyao/Place2/'
-- Load the model
print ('loading model')
local model = models.setup(opt, arg[1])
-- Setup the dataloader
local loader = DataLoader.create(opt)
-- The model was trained with this input normalization
local meanstd = {
mean = { 0.485, 0.456, 0.406 },
std = { 0.229, 0.224, 0.225 },
}
local features
function process_dataset(dataloader)
local timer = torch.Timer()
local dataTimer = torch.Timer()
local size = dataloader:size()
print ('Number of batches: ', size)
local feature = {}
feature['name'] = {}
for n, sample in dataloader:run() do
local dataTime = dataTimer:time().real
input = copyInputs(sample)
local output = model:forward(input):float()
print (('Extract:[%d/%d] Time:%.3f Data:%.3f'):format(n, size, timer:time().real, dataTime))
timer:reset()
dataTimer:reset()
local idx
if n == 1 then
feature['feature'] = output
else
feature['feature'] = torch.cat(feature['feature'], output, 1)
print (feature['feature']:size())
end
for i,name in ipairs(sample.name) do
table.insert(feature['name'],name)
end
end
print ('start saving features')
feature_path = paths.concat(opt.outputDir)
if not paths.dir(feature_path) then
print ('creating dir ', feature_path)
paths.mkdir(feature_path)
end
torch.save(paths.concat(feature_path,'feature.t7'), feature)
end
function copyInputs(sample)
local input = (opt.nGPU == 1
and torch.CudaTensor()
or cutorch.createCudaHostTensor())
input:resize(sample.input:size()):copy(sample.input)
return input
end
print ('start extracting feature')
process_dataset(loader)
|
-----------------------------------
-- Area: Windurst Woods
-- NPC: Chat Manual
-- Type: Tutorial NPC
-- !pos 10.928 1.915 -40.094 241
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
player:startEvent(6106)
end
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
end
|
-- From https://github.com/Funk66/vim
return {
yamlls = {
settings = {
yaml = {
hover = true,
completion = true,
validate = true,
schemaStore = {
enable = true,
url = "https://www.schemastore.org/api/json/catalog.json",
},
schemas = {
["https://raw.githubusercontent.com/awslabs/goformation/master/schema/sam.schema.json"] = "template.{yml,yaml}",
["https://json.schemastore.org/github-workflow.json"] = "/.github/workflows/*",
},
},
},
},
jsonls = {
init_options = { provideFormatter = false },
settings = {
json = {
schemas = {
{
fileMatch = { "package.json" },
url = "https://json.schemastore.org/package.json",
},
{
fileMatch = {
"tsconfig.json",
"tsconfig.*.json",
},
url = "https://json.schemastore.org/tsconfig.json",
},
{
fileMatch = {
".babelrc.json",
".babelrc",
"babel.config.json",
},
url = "https://json.schemastore.org/babelrc.json",
},
{
fileMatch = {
".eslintrc.json",
".eslintrc",
},
url = "https://json.schemastore.org/eslintrc.json",
},
{
fileMatch = {
".prettierrc",
".prettierrc.json",
"prettier.config.json",
},
url = "https://json.schemastore.org/prettierrc",
},
{
fileMatch = {
".stylelintrc",
".stylelintrc.json",
"stylelint.config.json",
},
url = "https://json.schemastore.org/stylelintrc",
},
{
fileMatch = {
"*.cf.json",
"cloudformation.json",
},
url = "https://raw.githubusercontent.com/awslabs/goformation/v5.2.9/schema/cloudformation.schema.json",
},
{
fileMatch = {
"serverless.template",
"*.sam.json",
"sam.json",
},
url = "https://raw.githubusercontent.com/awslabs/goformation/v5.2.9/schema/sam.schema.json",
},
{
fileMatch = { ".github/workflow-templates/**.properties.json" },
url = "https://json.schemastore.org/github-workflow-template-properties.json",
},
{
fileMatch = { "packer.json" },
url = "https://json.schemastore.org/packer.json",
},
},
},
},
},
}
|
-- power/register.lua
--[[ Machine Registration API ]]
local me = microexpansion
local power = me.power
-- [function] Register machine
function me.register_machine(itemstring, def)
-- Set after_place_node
def.after_place_node = function(pos, player)
if def.after_place_node then
def.after_place_node(pos, player)
end
local meta = minetest.get_meta(pos)
local nodes = me.get_connected_nodes(pos)
meta:set_string("infotext", def.description.."\nNo Network")
for _, pos2 in pairs(nodes) do
local id = minetest.get_meta(pos2):get_string("network_id")
if id ~= "" then
meta:set_string("infotext", def.description.."\nNetwork ID: "..id)
meta:set_string("network_id", id)
end
end
-- Trace Network
power.trace(pos)
-- Set demand
if def.demand then
me.network_set_demand(pos, def.demand)
end
if type(def.machine) == "table" then
power.add_machine(pos, def.machine)
end
end
-- Set on_destruct
def.on_destruct = function(pos, player)
if def.on_destruct then
def.on_destruct(pos, player)
end
local meta = minetest.get_meta(pos)
if meta:get_string("network_id") ~= "" then
-- Set demand
me.network_set_demand(pos, 0)
-- Remove item from network
me.network_remove(pos)
-- Retrace Network
power.trace(pos)
end
end
-- Set connects_to
def.connects_to = {"group:me_connect"}
-- Set me_connect group
def.groups = def.groups or {}
def.groups.me_connect = 1
me.register_node(itemstring, def)
end
-- [function] Get machine definition
function me.get_def(name, key)
if type(name) == "table" then
local node = me.get_node(name)
if node then
name = node.name
end
end
local def = minetest.registered_nodes[name]
-- Check name and if registered
if not name or not def then
return
end
if key then
return def[key]
else
return def
end
end
|
local scene = sl.Scene.empty(sl.device)
local node = scene:createNode()
local spectator = node:addComponent('Spectator')
assert(spectator)
spectator:setMovementSpeed(123)
assert(spectator:movementSpeed() == 123)
spectator:setMouseSensitivity(123)
assert(spectator:mouseSensitivity() == 123)
|
-- Usage: filedecrypt.lua [file] [password] > decryptedfile
--
-- Decrypts everything from [file] and writes decrypted data to stdout.
-- Do not use for real decryption, because the password is easily viewable
-- while decrypting.
--
require("aeslua");
if (#arg ~= 2) then
print("Usage: filedecrypt.lua [file] [password] > decryptedfile\n");
print("Do not use for real decryption, because the password is easily viewable while decrypting.");
return 1;
end
local file = assert(io.open(arg[1], "r"));
local cipher = file:read("*all");
local plain = aeslua.decrypt(arg[2], cipher);
if (plain == nil) then
print("Invalid password.");
else
io.write(plain);
end
file:close();
|
local helpers = require "spec.helpers"
local json = require "cjson"
local paseto = require "paseto.v2"
local utils = require "kong.tools.utils"
local encode_base64 = ngx.encode_base64
for _, strategy in helpers.each_strategy() do
describe("Plugin: paseto (access) [#" .. strategy .. "]", function()
local proxy_client
local secret_key_1, secret_key_3
local payload_claims, footer_claims
setup(function()
local bp, _, dao = helpers.get_db_utils(strategy)
local routes = {}
for i = 1, 10 do
routes[i] = bp.routes:insert {
hosts = { "paseto" .. i .. ".com" },
}
end
local consumers = bp.consumers
local consumer1 = consumers:insert({ username = "paseto_tests_consumer_1" })
local consumer3 = consumers:insert({ username = "paseto_tests_consumer_3" })
local anonymous_user = consumers:insert({ username = "nobody" })
secret_key_1, _ = paseto.generate_asymmetric_secret_key()
local _, public_key_2 = paseto.generate_asymmetric_secret_key()
secret_key_3, _ = paseto.generate_asymmetric_secret_key()
payload_claims = {
iss = "paragonie.com",
jti = "87IFSGFgPNtQNNuw0AtuLttP",
aud = "some-audience.com",
sub = "test",
iat = "2018-01-01T00:00:00+00:00",
nbf = "2018-01-01T00:00:00+00:00",
exp = "2099-01-01T00:00:00+00:00",
data = "this is a signed message",
myclaim = "required value"
}
footer_claims = { kid = "signature_verification_success" }
dao.paseto_keys:insert {
consumer_id = consumer1.id,
kid = "signature_verification_fail",
public_key = encode_base64(public_key_2)
}
dao.paseto_keys:insert {
consumer_id = consumer3.id,
kid = "signature_verification_success",
secret_key = encode_base64(secret_key_3)
}
local plugins = bp.plugins
plugins:insert({
name = "paseto",
route_id = routes[1].id,
config = {},
})
plugins:insert({
name = "ctx-checker",
route_id = routes[1].id,
config = { ctx_check_field = "authenticated_paseto_token" },
})
plugins:insert({
name = "paseto",
route_id = routes[2].id,
config = {
claims_to_verify = {
claim_1 = { claim = "IssuedBy", value = "paragonie.com" },
claim_2 = { claim = "IdentifiedBy", value = "87IFSGFgPNtQNNuw0AtuLttP" },
claim_3 = { claim = "ForAudience", value = "some-audience.com" },
claim_4 = { claim = "Subject", value = "test" },
claim_5 = { claim = "NotExpired", value = "true" },
claim_6 = { claim = "ValidAt", value = "true" },
claim_7 = { claim = "ContainsClaim", value = "data" },
claim_8 = { claim = "myclaim", value = "required value" },
}
},
})
plugins:insert({
name = "paseto",
route_id = routes[3].id,
config = { run_on_preflight = false },
})
plugins:insert({
name = "paseto",
route_id = routes[4].id,
config = { cookie_names = { "choco", "berry" } },
})
plugins:insert({
name = "paseto",
route_id = routes[5].id,
config = { uri_param_names = { "token", "mypaseto" } },
})
plugins:insert({
name = "paseto",
route_id = routes[6].id,
config = { anonymous = anonymous_user.id },
})
plugins:insert({
name = "paseto",
route_id = routes[7].id,
config = { anonymous = utils.uuid() },
})
assert(helpers.start_kong {
database = strategy,
plugins = "bundled, paseto, ctx-checker",
real_ip_header = "X-Forwarded-For",
real_ip_recursive = "on",
trusted_ips = "0.0.0.0/0, ::/0",
nginx_conf = "spec/fixtures/custom_nginx.template",
})
proxy_client = helpers.proxy_client()
end)
teardown(function()
if proxy_client then
proxy_client:close()
end
helpers.stop_kong()
end)
describe("refusals", function()
it("returns 401 Unauthorized if no PASETO is found in the request", function()
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "paseto1.com",
}
})
local json_body = json.decode(assert.res_status(401, res))
assert.same({ message = "Unauthorized" }, json_body)
end)
it("returns 401 if the token is not in a valid PASETO format", function()
local token = "v2.public"
local authorization = "Bearer " .. token
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "paseto1.com",
}
})
local body = assert.res_status(401, res)
local json_body = json.decode(body)
assert.same({ message = "Bad token; Invalid token format" }, json_body)
end)
it("returns 401 if the token footer does not contain a kid claim", function()
local footer_claims_2 = { no_kid_claim = "1234" }
local token = paseto.sign(secret_key_1, payload_claims, footer_claims_2)
local authorization = "Bearer " .. token
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "paseto1.com",
}
})
local body = assert.res_status(401, res)
local json_body = json.decode(body)
assert.same({ message = "No mandatory 'kid' in claims" }, json_body)
end)
it("returns 403 if no key with a kid matching the claim is found", function()
local footer_claims_2 = { kid = "1234" }
local token = paseto.sign(secret_key_1, payload_claims, footer_claims_2)
local authorization = "Bearer " .. token
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "paseto1.com",
}
})
local body = assert.res_status(403, res)
local json_body = json.decode(body)
assert.same({ message = "No key found for given 'kid'" }, json_body)
end)
it("returns 403 when signature verification fails", function()
local footer_claims_2 = { kid = "signature_verification_fail" }
local token = paseto.sign(secret_key_1, payload_claims, footer_claims_2)
local authorization = "Bearer " .. token
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "paseto1.com",
}
})
local body = assert.res_status(403, res)
local json_body = json.decode(body)
assert.same({ message = "Token verification failed; Invalid signature for this message" }, json_body)
end)
it("returns 403 when registered claims verification fails", function()
local invalid_payload_claims = {
iss = "paragonie.com",
jti = "87IFSGFgPNtQNNuw0AtuLttP",
aud = "some-audience.com",
sub = "test",
iat = "2018-01-01T00:00:00+00:00",
nbf = "2018-01-01T00:00:00+00:00",
exp = "2018-02-01T00:00:00+00:00",
data = "this is a signed message",
myclaim = "required value"
}
local token = paseto.sign(secret_key_3, invalid_payload_claims, footer_claims)
local authorization = "Bearer " .. token
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "paseto2.com",
}
})
local body = assert.res_status(403, res)
local json_body = json.decode(body)
assert.same({ message = "Token verification failed; Token has expired" }, json_body)
end)
it("returns 403 when custom claims verification fails", function()
local invalid_payload_claims = {
iss = "paragonie.com",
jti = "87IFSGFgPNtQNNuw0AtuLttP",
aud = "some-audience.com",
sub = "test",
iat = "2018-01-01T00:00:00+00:00",
nbf = "2018-01-01T00:00:00+00:00",
exp = "2099-01-01T00:00:00+00:00",
data = "this is a signed message",
myclaim = "invalid"
}
local token = paseto.sign(secret_key_3, invalid_payload_claims, footer_claims)
local authorization = "Bearer " .. token
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "paseto2.com",
}
})
local body = assert.res_status(403, res)
local json_body = json.decode(body)
assert.same({ message = "Token verification failed; Claim 'myclaim' does not match the expected value" }, json_body)
end)
it("returns 401 when the token is not found in the cookie 'banana'", function()
local token = paseto.sign(secret_key_3, payload_claims, footer_claims)
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "paseto4.com",
["Cookie"] = "banana=" .. token .. "; path=/;domain=.paseto4.com",
}
})
local json_body = json.decode(assert.res_status(401, res))
assert.same({ message = "Unauthorized" }, json_body)
end)
it("returns 403 when the token in cookies is malformed", function()
local token = paseto.sign(secret_key_3, payload_claims, footer_claims)
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "paseto4.com",
["Cookie"] = "berry=" .. "invalid" .. token .. "; path=/;domain=.paseto4.com",
}
})
local json_body = json.decode(assert.res_status(403, res))
assert.same({ message = "Token verification failed; Invalid message header" }, json_body)
end)
it("returns 401 when the token is not found in the URL parameter 'mytoken'", function()
local token = paseto.sign(secret_key_3, payload_claims, footer_claims)
local res = assert(proxy_client:send {
method = "GET",
path = "/request/?mytoken=" .. token,
headers = {
["Host"] = "paseto5.com",
}
})
local json_body = json.decode(assert.res_status(401, res))
assert.same({ message = "Unauthorized" }, json_body)
end)
it("returns Unauthorized on OPTIONS requests if run_on_preflight is true", function()
local res = assert(proxy_client:send {
method = "OPTIONS",
path = "/request",
headers = {
["Host"] = "paseto1.com"
}
})
local json_body = json.decode(assert.res_status(401, res))
assert.same({ message = "Unauthorized" }, json_body)
end)
end)
describe("successful requests", function()
it("proxies the request on token verification", function()
local token = paseto.sign(secret_key_3, payload_claims, footer_claims)
local authorization = "Bearer " .. token
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "paseto1.com",
}
})
local body = json.decode(assert.res_status(200, res))
assert.equal(authorization, body.headers.authorization)
assert.equal("paseto_tests_consumer_3", body.headers["x-consumer-username"])
assert.is_nil(body.headers["x-anonymous-consumer"])
end)
it("proxies the request on token and claims verification", function()
local token = paseto.sign(secret_key_3, payload_claims, footer_claims)
local authorization = "Bearer " .. token
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "paseto2.com",
}
})
local body = json.decode(assert.res_status(200, res))
assert.equal(authorization, body.headers.authorization)
assert.equal("paseto_tests_consumer_3", body.headers["x-consumer-username"])
assert.is_nil(body.headers["x-anonymous-consumer"])
end)
it("proxies the request when the token is found in the cookie 'choco'", function()
local token = paseto.sign(secret_key_3, payload_claims, footer_claims)
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "paseto4.com",
["Cookie"] = "choco=" .. token .. "; path=/;domain=.paseto4.com",
}
})
local body = json.decode(assert.res_status(200, res))
assert.equal("paseto_tests_consumer_3", body.headers["x-consumer-username"])
assert.is_nil(body.headers["x-anonymous-consumer"])
end)
it("proxies the request when the token is found in the cookie 'berry'", function()
local token = paseto.sign(secret_key_3, payload_claims, footer_claims)
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "paseto4.com",
["Cookie"] = "berry=" .. token .. "; path=/;domain=.paseto4.com",
}
})
local body = json.decode(assert.res_status(200, res))
assert.equal("paseto_tests_consumer_3", body.headers["x-consumer-username"])
assert.is_nil(body.headers["x-anonymous-consumer"])
end)
it("proxies the request when the token is found in URL parameters", function()
local token = paseto.sign(secret_key_3, payload_claims, footer_claims)
local res = assert(proxy_client:send {
method = "GET",
path = "/request/?paseto=" .. token,
headers = {
["Host"] = "paseto1.com",
}
})
local body = json.decode(assert.res_status(200, res))
assert.equal("paseto_tests_consumer_3", body.headers["x-consumer-username"])
assert.is_nil(body.headers["x-anonymous-consumer"])
end)
it("proxies the request when the token is found in a custom URL parameter", function()
local token = paseto.sign(secret_key_3, payload_claims, footer_claims)
local res = assert(proxy_client:send {
method = "GET",
path = "/request/?token=" .. token,
headers = {
["Host"] = "paseto5.com",
}
})
local body = json.decode(assert.res_status(200, res))
assert.equal("paseto_tests_consumer_3", body.headers["x-consumer-username"])
assert.is_nil(body.headers["x-anonymous-consumer"])
end)
it("returns 200 on OPTIONS requests if run_on_preflight is false", function()
local res = assert(proxy_client:send {
method = "OPTIONS",
path = "/request",
headers = {
["Host"] = "paseto3.com"
}
})
assert.res_status(200, res)
end)
end)
describe("ctx.authenticated_paseto_token", function()
it("is added to ngx.ctx when authenticated", function()
local token = paseto.sign(secret_key_3, payload_claims, footer_claims)
local authorization = "Bearer " .. token
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "paseto1.com",
}
})
assert.res_status(200, res)
local header = assert.header("ctx-checker-authenticated-paseto-token", res)
assert.equal(token, header)
end)
end)
describe("config.anonymous", function()
it("proxies the request with valid credentials and anonymous", function()
local token = paseto.sign(secret_key_3, payload_claims, footer_claims)
local authorization = "Bearer " .. token
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "paseto6.com"
}
})
local body = json.decode(assert.res_status(200, res))
assert.equal("paseto_tests_consumer_3", body.headers["x-consumer-username"])
assert.is_nil(body.headers["x-anonymous-consumer"])
end)
it("proxies the request with invalid credentials and anonymous", function()
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "paseto6.com"
}
})
local body = json.decode(assert.res_status(200, res))
assert.equal("true", body.headers["x-anonymous-consumer"])
assert.equal("nobody", body.headers["x-consumer-username"])
end)
it("errors when the specified anonymous user doesn't exist", function()
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "paseto7.com"
}
})
assert.response(res).has.status(500)
end)
end)
end)
describe("Plugin: paseto (access) [#" .. strategy .. "]", function()
local client
local user1
local user2
local anonymous
local paseto_token
local payload_claims, footer_claims
setup(function()
local bp, _, dao = helpers.get_db_utils(strategy)
local service1 = bp.services:insert({
path = "/request"
})
local route1 = bp.routes:insert {
hosts = { "logical-and.com" },
service = service1,
}
bp.plugins:insert {
name = "paseto",
route_id = route1.id,
}
bp.plugins:insert {
name = "key-auth",
route_id = route1.id,
}
anonymous = bp.consumers:insert {
username = "Anonymous",
}
user1 = bp.consumers:insert {
username = "Mickey",
}
user2 = bp.consumers:insert {
username = "Aladdin",
}
local service2 = bp.services:insert({
path = "/request"
})
local route2 = bp.routes:insert {
hosts = { "logical-or.com" },
service = service2,
}
bp.plugins:insert {
name = "paseto",
route_id = route2.id,
config = {
anonymous = anonymous.id,
},
}
bp.plugins:insert {
name = "key-auth",
route_id = route2.id,
config = {
anonymous = anonymous.id,
},
}
bp.keyauth_credentials:insert {
key = "Mouse",
consumer_id = user1.id,
}
local secret_key = paseto.generate_asymmetric_secret_key()
dao.paseto_keys:insert {
consumer_id = user2.id,
kid = "123456789",
secret_key = encode_base64(secret_key)
}
payload_claims = {
iss = "paragonie.com",
jti = "87IFSGFgPNtQNNuw0AtuLttP",
aud = "some-audience.com",
sub = "test",
iat = "2018-01-01T00:00:00+00:00",
nbf = "2018-01-01T00:00:00+00:00",
exp = "2099-01-01T00:00:00+00:00",
data = "this is a signed message",
myclaim = "required value"
}
footer_claims = { kid = "123456789" }
paseto_token = "Bearer " .. paseto.sign(secret_key, payload_claims, footer_claims)
assert(helpers.start_kong({
database = strategy,
nginx_conf = "spec/fixtures/custom_nginx.template",
custom_plugins = "paseto",
}))
client = helpers.proxy_client()
end)
teardown(function()
if client then
client:close()
end
helpers.stop_kong()
end)
describe("multiple auth without anonymous, logical AND", function()
it("passes with all credentials provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-and.com",
["apikey"] = "Mouse",
["Authorization"] = paseto_token,
}
})
assert.response(res).has.status(200)
assert.request(res).has.no.header("x-anonymous-consumer")
local id = assert.request(res).has.header("x-consumer-id")
assert.not_equal(id, anonymous.id)
assert(id == user1.id or id == user2.id)
end)
it("fails 401, with only the first credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-and.com",
["apikey"] = "Mouse",
}
})
assert.response(res).has.status(401)
end)
it("fails 401, with only the second credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-and.com",
["Authorization"] = paseto_token,
}
})
assert.response(res).has.status(401)
end)
it("fails 401, with no credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-and.com",
}
})
assert.response(res).has.status(401)
end)
end)
describe("multiple auth with anonymous, logical OR", function()
it("passes with all credentials provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-or.com",
["apikey"] = "Mouse",
["Authorization"] = paseto_token,
}
})
assert.response(res).has.status(200)
assert.request(res).has.no.header("x-anonymous-consumer")
local id = assert.request(res).has.header("x-consumer-id")
assert.not_equal(id, anonymous.id)
assert(id == user1.id or id == user2.id)
end)
it("passes with only the first credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-or.com",
["apikey"] = "Mouse",
}
})
assert.response(res).has.status(200)
assert.request(res).has.no.header("x-anonymous-consumer")
local id = assert.request(res).has.header("x-consumer-id")
assert.not_equal(id, anonymous.id)
assert.equal(user1.id, id)
end)
it("passes with only the second credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-or.com",
["Authorization"] = paseto_token,
}
})
assert.response(res).has.status(200)
assert.request(res).has.no.header("x-anonymous-consumer")
local id = assert.request(res).has.header("x-consumer-id")
assert.not_equal(id, anonymous.id)
assert.equal(user2.id, id)
end)
it("passes with no credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-or.com",
}
})
assert.response(res).has.status(200)
assert.request(res).has.header("x-anonymous-consumer")
local id = assert.request(res).has.header("x-consumer-id")
assert.equal(id, anonymous.id)
end)
end)
end)
end
|
--[[
Copyright (C) Udorn (Blackhand)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
--]]
--[[
ScanModule to be integrated in a ScanTask for sniping auctions.
--]]
vendor.SniperScanModule = {}
vendor.SniperScanModule.prototype = {}
vendor.SniperScanModule.metatable = {__index = vendor.SniperScanModule.prototype}
local log = vendor.Debug:new("SniperScanModule")
--[[
Creates a new instance.
--]]
function vendor.SniperScanModule:new(itemModel)
local instance = setmetatable({}, self.metatable)
instance.itemModel = itemModel-- or vendor.Scanner.scanFrame.itemModel
return instance
end
--[[
Notifies the beginning of the scan. The info struct contains:
itemLinkKey, name, minLevel, maxLevel, invTypeIndex, classIndex, subclassIndex, isUsable, qualityIndex
--]]
function vendor.SniperScanModule.prototype:StartScan(info)
log:Debug("StartScan name [%s]", info.name)
self.info = info
end
--[[
Notifies the termination of the scan.
--]]
function vendor.SniperScanModule.prototype:StopScan(complete)
log:Debug("StopScan name [%s] complete [%s] itemLinkKey [%s]", self.info.name, complete, self.info.itemLinkKey)
end
--[[
Notifies the ScanModule that a page is about to be read.
--]]
function vendor.SniperScanModule.prototype:StartPage(page)
end
--[[
Notifies the ScanModule that a page is now finished.
--]]
function vendor.SniperScanModule.prototype:StopPage()
end
--[[
Notifies about the given auction data read. The auctions will be notified once for each index.
--]]
function vendor.SniperScanModule.prototype:NotifyAuction(itemLinkKey, itemLink, index, name, texture, count,
quality, canUse, level, minBid, minIncrement, buyout, bidAmount, highBidder, owner, saleStatus,
timeLeft)
local askForBuy, reason, sniperId, doBid, doBuyout, reasonSort = vendor.Sniper:ItemScanned(index, itemLink, name, highBidder)
if (askForBuy) then
log:Debug("askForBuy index [%s] minBid: %d bidAmount: %d buyout: %d", index, minBid or 777, bidAmount or 777, buyout or 777)
local bid = minBid
if (bidAmount and bidAmount > 0) then
bid = bidAmount + minIncrement
end
log:Debug("add item to itemModel [%s]", self.itemModel)
self.itemModel:AddItem(itemLink, itemLinkKey, name, texture, timeLeft, count, minBid, minIncrement, buyout or 0, bidAmount, owner, reason, sniperId, index, quality, highBidder, reasonSort)
log:Debug("item was added")
end
end
|
-- Generated by LairTool
tatooine_evil_settlement_neutral_medium_theater = Lair:new {
mobiles = {{"evil_settler",4},{"domestic_eopie", 1}},
spawnLimit = 12,
buildingsVeryEasy = {"object/building/poi/tatooine_evil_settlers_large2.iff","object/building/poi/tatooine_evil_settlers_large3.iff"},
buildingsEasy = {"object/building/poi/tatooine_evil_settlers_large2.iff","object/building/poi/tatooine_evil_settlers_large3.iff"},
buildingsMedium = {"object/building/poi/tatooine_evil_settlers_large2.iff","object/building/poi/tatooine_evil_settlers_large3.iff"},
buildingsHard = {"object/building/poi/tatooine_evil_settlers_large2.iff","object/building/poi/tatooine_evil_settlers_large3.iff"},
buildingsVeryHard = {"object/building/poi/tatooine_evil_settlers_large2.iff","object/building/poi/tatooine_evil_settlers_large3.iff"},
mobType = "npc",
buildingType = "theater"
}
addLairTemplate("tatooine_evil_settlement_neutral_medium_theater", tatooine_evil_settlement_neutral_medium_theater)
|
object_tangible_furniture_decorative_wod_sm_potted_plant_09 = object_tangible_furniture_decorative_shared_wod_sm_potted_plant_09:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_decorative_wod_sm_potted_plant_09, "object/tangible/furniture/decorative/wod_sm_potted_plant_09.iff")
|
require ("map")
require ("file")
require ("control")
require ("interface")
require ("player")
TICKRATE = 1/80
function love.run()
if love.math then
love.math.setRandomSeed(os.time())
end
if love.load then love.load(arg) end
local previous = love.timer.getTime()
local lag = 0.0
while true do
local current = love.timer.getTime()
local elapsed = current - previous
previous = current
lag = lag + elapsed
if love.event then
love.event.pump()
for name, a,b,c,d,e,f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a
end
end
love.handlers[name](a,b,c,d,e,f)
end
end
while lag >= TICKRATE do
if love.update then love.update(TICKRATE) end
lag = lag - TICKRATE
end
if love.graphics and love.graphics.isActive() then
love.graphics.clear(love.graphics.getBackgroundColor())
love.graphics.origin()
if love.draw then love.draw(lag / TICKRATE) end
love.graphics.present()
end
end
end
function mindMain()
function love.load()
loadVars()
loadSave()
loadRecources()
loadMapLayer1(nil)
loadMapCollisions(nil, nil)
end
function love.draw()
love.graphics.setFont(font_26)
--interfaceDrawRightString()
console_string[1] = "DELTA_TIME = " .. dt
mapDraw()
drawPlayer()
mapDrawUp()
interfaceDrawMode()
--drawPlayer()
end
function love.update(dt)
testWherePlayer()
local count = 0
controlKeyboard()
movePlayer()
console_string[3] = "PLAYER_X = " .. player.x .. "; PLAYER_Y = " .. player.y
console_string[4] = "PLAYER_MUST_X = " .. player.must_x .. "; PLAYER_MUST_Y = " .. player.must_y
console_string[6] = "PLAYER_POS_X = " .. player.pos_x .. "; PLAYER_POS_Y = " .. player.pos_y
if mode_teleport == true then
console_string[7] = "MODE_TELEPORT = true"
else
console_string[7] = "MODE_TELEPORT = false"
end
end
--end
end
|
local Debugger = require("hotswitch-hs/lib/common/Debugger")
local TimeChecker = require("hotswitch-hs/lib/common/TimeChecker")
local CanvasConstants = require("hotswitch-hs/lib/common/CanvasConstants")
local doesShowOnMainScreen = true
local function calcBaseCanvasFrame(orderedWindows)
local panelH = #orderedWindows * CanvasConstants.ROW_HEIGHT + CanvasConstants.PADDING * 4
local targetScreenFrame
if doesShowOnMainScreen then
targetScreenFrame = hs.screen.mainScreen():frame()
else
targetScreenFrame = hs.screen.primaryScreen():frame()
end
local panelX = targetScreenFrame.x + targetScreenFrame.w / 2 - CanvasConstants.PANEL_W / 2
local panelY = targetScreenFrame.y + targetScreenFrame.h / 2 - panelH / 2
local baseCanvasFrame = {
x = panelX,
y = panelY,
h = panelH,
w = CanvasConstants.PANEL_W
}
return baseCanvasFrame
end
local function setShowingOnMainScreen(flag)
doesShowOnMainScreen = flag
end
return {
calcBaseCanvasFrame = calcBaseCanvasFrame,
setShowingOnMainScreen = setShowingOnMainScreen,
}
|
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_CURSED)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
local spell = Spell("instant")
function spell.onCastSpell(creature, variant)
return combat:execute(creature, variant)
end
spell:name("Cure Curse")
spell:words("exana mort")
spell:group("healing")
spell:vocation("paladin;true", "royal paladin;true")
spell:id(147)
spell:cooldown(6000)
spell:groupCooldown(1000)
spell:level(80)
spell:mana(40)
spell:isSelfTarget(true)
spell:isAggressive(false)
spell:isPremium(true)
spell:needLearn(false)
spell:register()
|
local name = "car_cyan"
local definition = ...
definition.description = "Cyan car"
definition.inventory_image = "inv_car_cyan.png"
definition.wield_image = "inv_car_cyan.png"
definition.textures = {"car_cyan.png"}
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)
|
require("iuplua")
multitext = iup.text{
multiline = "YES",
expand = "YES"
}
item_open = iup.item{title="Open"}
item_save = iup.item{title="Save"}
item_exit = iup.item{title="Exit"}
function item_exit:action()
return iup.CLOSE
end
file_menu = iup.menu{item_open,item_save,iup.separator{},item_exit}
sub1_menu = iup.submenu{file_menu, title = "File"}
menu = iup.menu{sub1_menu}
vbox = iup.vbox{
multitext
}
dlg = iup.dialog{
vbox,
title = "Simple Notepad",
size = "QUARTERxQUARTER",
menu = menu
}
dlg:showxy(iup.CENTER,iup.CENTER)
dlg.usersize = nil
-- to be able to run this script inside another context
if (iup.MainLoopLevel()==0) then
iup.MainLoop()
iup.Close()
end
|
-- @module ae.ui.SlideRightGesture
-- @group UI
-- @brief Slide right gesture.
local SlideRightGesture = ae.oo.class()
-- @func
-- @brief Creates a slide right gesture with no listener.
-- @return The gesture.
-- @func
-- @brief Creates a slide right gesture.
-- @param listener The function called when the gesture is detected.
-- @return The gesture.
function SlideRightGesture.new(listener)
local self = ae.oo.new(SlideRightGesture)
SlideRightGesture.construct(self,listener)
return self
end
-- @func
-- @brief Creates a slide right gesture with no listener.
-- @func
-- @brief Creates a slide right gesture.
-- @param listener The function called when the gesture is detected.
function SlideRightGesture.construct(self,listener)
self.listener = listener
self.triggerDistance = 0.1
self.touchDownX = {}
end
-- @brief Sets the listener.
-- @param listener The listener.
function SlideRightGesture:setListener(listener)
self.listener = listener
end
-- @brief Invoked on touch down event.
-- @param pointerId The pointer identifier.
-- @param x The X-coordinate at which the event occured.
-- @param y The Y-coordinate at which the event occured.
function SlideRightGesture:touchDown(pointerId,x,y)
self.touchDownX[pointerId] = x
end
-- @brief Invoked on touch move event.
-- @param pointerId The pointer identifier.
-- @param x The X-coordinate at which the event occured.
-- @param y The Y-coordinate at which the event occured.
function SlideRightGesture:touchMove(pointerId,x,y)
end
-- @brief Invoked on touch up event.
-- @param pointerId The pointer identifier.
-- @param x The X-coordinate at which the event occured.
-- @param y The Y-coordinate at which the event occured.
function SlideRightGesture:touchUp(pointerId,x,y)
if self.touchDownX[pointerId] then
local distance = x - self.touchDownX[pointerId]
if distance >= self.triggerDistance and self.listener then
self.listener(pointerId)
return true
end
end
self.touchDownX[pointerId] = nil
return false
end
-- @brief Gets a string which represents the gesture.
-- @return The string representing the gesture.
function SlideRightGesture:__tostring()
return ae.oo.tostring('ae.ui.SlideRightGesture',
'triggerDistance=' .. tostring(self.triggerDistance) ..
', listener=' .. tostring(self.listener),super.__tostring(self))
end
return SlideRightGesture
|
--[[
VeKtor, Background Music Engine replacement
local E = unpack(select(2, ...)); --Import: Engine
]]
BINDING_HEADER_VEKTOR = GetAddOnMetadata(..., "Title")
local AddOnName, Engine = ...
local AddOn = LibStub("AceAddon-3.0"):NewAddon(AddOnName, "AceConsole-3.0")
Engine[1] = AddOn
_G[AddOnName] = Engine
function AddOn:OnInitialize()
AddOn:Print("initialized")
end
-- simple postpone init trigger
local f=CreateFrame("Frame")
f:RegisterEvent("PLAYER_LOGIN")
f:SetScript("OnEvent", function()
AddOn:Initialize()
end)
|
local M = {}
function M.config()
require("indent_blankline").setup({
char = "│",
use_treesitter = true,
show_current_context = true,
filetype_exclude = {
"NvimTree",
"Preview",
"__doc__",
"dashboard",
"dashpreview",
"fzf",
"help",
"log",
"man",
"markdown",
"nerdtree",
"peekaboo",
"sagahover",
"startify",
"terminal",
"translator",
"vista",
"packer",
"aerial",
"lspinfo",
"lspsagafinder",
"Trouble",
},
buftype_exclude = { "terminal", "man", "trouble" },
context_patterns = {
"class",
"function",
"method",
"if",
"table",
"dictionary",
"list",
"parameters",
"expression_list",
"for_statement"
},
})
end
return setmetatable({}, {
__call = function()
return M.config()
end,
})
|
class("ActivityBossSPFScene", import(".ActivityBossSceneTemplate")).getUIName = function (slot0)
return "ActivityBossSPFUI"
end
return class("ActivityBossSPFScene", import(".ActivityBossSceneTemplate"))
|
local Native = require('lib.native.native')
---@class FogModifier : Agent
local FogModifier = class('FogModifier', assert(require('lib.oop.agent')))
---<static> createRect
---@param forWhichPlayer Player
---@param state FogState
---@param where Rect
---@param useSharedVision boolean
---@param afterUnits boolean
---@return FogModifier
function FogModifier:createRect(forWhichPlayer, state, where, useSharedVision, afterUnits)
return FogModifier:fromUd(Native.CreateFogModifierRect(getUd(forWhichPlayer), state, getUd(where), useSharedVision, afterUnits))
end
---<static> createRadius
---@param forWhichPlayer Player
---@param state FogState
---@param centerx float
---@param centerY float
---@param radius float
---@param useSharedVision boolean
---@param afterUnits boolean
---@return FogModifier
function FogModifier:createRadius(forWhichPlayer, state, centerx, centerY, radius, useSharedVision, afterUnits)
return FogModifier:fromUd(Native.CreateFogModifierRadius(getUd(forWhichPlayer), state, centerx, centerY, radius, useSharedVision, afterUnits))
end
---<static> createRadiusLoc
---@param forWhichPlayer Player
---@param state FogState
---@param center Location
---@param radius float
---@param useSharedVision boolean
---@param afterUnits boolean
---@return FogModifier
function FogModifier:createRadiusLoc(forWhichPlayer, state, center, radius, useSharedVision, afterUnits)
return FogModifier:fromUd(Native.CreateFogModifierRadiusLoc(getUd(forWhichPlayer), state, getUd(center), radius, useSharedVision, afterUnits))
end
---destroy
---@return void
function FogModifier:destroy()
return Native.DestroyFogModifier(getUd(self))
end
---start
---@return void
function FogModifier:start()
return Native.FogModifierStart(getUd(self))
end
---stop
---@return void
function FogModifier:stop()
return Native.FogModifierStop(getUd(self))
end
return FogModifier
|
local theming_configs = {
"bufferline", "dashboard", "symbolsoutline", "nord", "lualine", "blankline",
"transparent"
}
local others_configs = {"presence", "autosave", "neoscroll", "spotify"}
local coding_configs = {
"treesitter", "gps", "gitsigns", "lspconfig", "lspsign", "null",
"betteresc", "snippets", "cmp", "autopairs"
}
local workflow_configs = {
"twilight", "zenmode", "colorizer", "telescope", "nvimtree", "toggleterm"
}
function load_configs(category, configs)
for _, config in ipairs(configs) do
pcall(require, "configs." .. category .. "." .. config)
end
end
load_configs("theming", theming_configs)
load_configs("others", others_configs)
load_configs("coding", coding_configs)
load_configs("workflow", workflow_configs)
|
local CoreGui = game:GetService("CoreGui")
local RunService = game:GetService("RunService")
local CorePackages = game:GetService("CorePackages")
local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies)
local Roact = InGameMenuDependencies.Roact
local t = InGameMenuDependencies.t
local UIBlox = InGameMenuDependencies.UIBlox
local EducationalModal = UIBlox.App.Dialog.Modal.EducationalModal
local withStyle = UIBlox.Core.Style.withStyle
local EducationalPopupDialog = Roact.PureComponent:extend("EducationalPopupDialog")
EducationalPopupDialog.validateProps = t.strictInterface({
bodyContents = t.array(t.strictInterface({
icon = t.union(t.string, t.table),
text = t.string,
layoutOrder = t.integer,
isSystemMenuIcon = t.optional(t.boolean),
})),
cancelText = t.string,
confirmText = t.string,
titleText = t.string,
titleBackgroundImageProps = t.strictInterface({
image = t.string,
imageHeight = t.number,
}),
screenSize = t.Vector2,
onDismiss = t.callback,
onCancel = t.callback,
onConfirm = t.callback,
blurBackground = t.boolean,
visible = t.boolean,
})
EducationalPopupDialog.defaultProps = {
blurBackground = false,
}
function EducationalPopupDialog:render()
return withStyle(function(style)
return Roact.createElement(Roact.Portal, {
target = CoreGui,
}, {
InGameMenuEducationalPopupDialog = Roact.createElement("ScreenGui", {
IgnoreGuiInset = true,
OnTopOfCoreBlur = self.props.blurBackground,
Enabled = self.props.visible,
ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
}, {
Overlay = Roact.createElement("TextButton", {
AutoButtonColor = false,
BackgroundColor3 = style.Theme.Overlay.Color,
BackgroundTransparency = style.Theme.Overlay.Transparency,
BorderSizePixel = 0,
Size = UDim2.fromScale(1, 1),
Text = "",
}),
Popup = Roact.createElement(EducationalModal, {
bodyContents = self.props.bodyContents,
cancelText = self.props.cancelText,
confirmText = self.props.confirmText,
titleText = self.props.titleText,
titleBackgroundImageProps = self.props.titleBackgroundImageProps,
screenSize = self.props.screenSize,
onDismiss = self.props.onDismiss,
onCancel = self.props.onCancel,
onConfirm = self.props.onConfirm,
})
})
})
end)
end
function EducationalPopupDialog:updateBlur()
local shouldBlur = self.props.blurBackground and self.props.visible
RunService:SetRobloxGuiFocused(shouldBlur)
end
function EducationalPopupDialog:didMount()
self:updateBlur()
end
function EducationalPopupDialog:didUpdate()
self:updateBlur()
end
function EducationalPopupDialog:willUnmount()
if self.props.blurBackground then
RunService:SetRobloxGuiFocused(false)
end
end
return EducationalPopupDialog
|
---@class EquipOwn_Change
local EquipOwn_Change = DClass("EquipOwn_Change", BaseComponent)
_G.EquipOwn_Change = EquipOwn_Change
function EquipOwn_Change:ctor()
self.messager = Messager.new(self)
end
function EquipOwn_Change:addListener()
self.messager:addListener(Msg.EQUIP_UPDATE_SHOWEQUIPS, self.updateShowList)
end
function EquipOwn_Change:onDispose()
self.messager:dispose()
end
function EquipOwn_Change:onStart()
self:addListener()
self:onInit()
end
function EquipOwn_Change:onInit()
self.cpn_Place = self:createComponent(self.nodes.nodePlace, EquipOwn_ChangePlace)
self:addEventHandler(self.nodes.btnSelectSuit.onClick, self.onBtnSelectSuitClick)
self:addEventHandler(self.nodes.btnPlace.onClick, self.onBtnPlaceClick)
self:addEventHandler(self.nodes.btnSuit.onClick, self.onBtnSuitClick)
self:addEventHandler(self.nodes.btnSortPlace.onClick, self.onBtnSortClick)
self:addEventHandler(self.nodes.btnEquipSuit.onClick, self.onEquipSuitClick)
self:addEventHandler(self.nodes.btnCloseTopViews.onClick, self.onCloseTopView)
self:onInitUI()
end
function EquipOwn_Change:onOpen()
self.cpn_Place:onInitUI()
end
---打开套装筛选
function EquipOwn_Change:onBtnSelectSuitClick()
MsgCenter.sendMessage(Msg.EQUIP_OPEN_SELECTSUIT, self.suitId)
end
EquipOwn_Change.sortList = {Lang(51030004), Lang(51030042)}--"星级" "等级"
function EquipOwn_Change:onInitUI()
self:updateShowList(0)
self.curSelectSort = self.sortList[1]
self:onSortPlaceChange()
self.nodes.btnCloseTopViews.gameObject:SetActive(false)
self:onCloseTopView()
self.showPlaceState = false
self:showPlaceNode(true)
end
function EquipOwn_Change:updateShowList(suit)
if self.suitId == suit then
return
else
self.suitId = suit
end
local txt_CurSuit = self.nodes.btnSelectSuit.transform:Find("Text"):GetComponent(typeof(Text))
local img_Icon = self.nodes.btnSelectSuit.transform:Find("Image_Icon"):GetComponent(typeof(Image))
local config = Config.EquipSuit[suit]
if config then
txt_CurSuit.text = config.suit
else
txt_CurSuit.text = Lang(GL_EquipOwnChangeSuitPopup_SuoYou)--"所有"
end
end
function EquipOwn_Change:showPlaceNode(showPlace)
if self.showPlaceState == showPlace then
return
end
self.showPlaceState = showPlace
self.nodes.btnPlace.transform:Find("Image").gameObject:SetActive(showPlace)
self.nodes.btnSuit.transform:Find("Image").gameObject:SetActive(not showPlace)
self.nodes.nodePlace:SetActive(showPlace)
if showPlace then
self.cpn_Place:onInitUI()
else
--self.cpn_Suit:onInitUI()
end
end
function EquipOwn_Change:onBtnPlaceClick()
self:showPlaceNode(true)
end
function EquipOwn_Change:onBtnSuitClick()
self:showPlaceNode(false)
end
function EquipOwn_Change:onBtnSortClick()
if self.nodes.viewSortPlace.gameObject.activeSelf then
self:onCloseTopView()
end
self.nodes.btnCloseTopViews.gameObject:SetActive(true)
self:showSortPlaceView()
end
function EquipOwn_Change:onEquipSuitClick()
if self.nodes.viewEquipSuit.gameObject.activeSelf then
self:onCloseTopView()
end
self.nodes.btnCloseTopViews.gameObject:SetActive(true)
self:showEquipSuitView()
end
function EquipOwn_Change:onCloseTopView()
self.nodes.viewSortPlace.scrollRect.gameObject:SetActive(false)
self.nodes.viewEquipSuit.scrollRect.gameObject:SetActive(false)
self.nodes.btnCloseTopViews.gameObject:SetActive(false)
end
---展示 位置页签内排序
function EquipOwn_Change:showSortPlaceView()
self.nodes.viewSortPlace.scrollRect.gameObject:SetActive(true)
self.listSortItem = {}
self.nodes.viewSortPlace:InitPool(
#self.sortList,
function(index, obj)
local str = self.sortList[index]
local btn = obj:GetComponent(typeof(Button))
local txt = obj.transform:Find("Text"):GetComponent(typeof(Text))
local select = obj.transform:Find("Image_Select")
txt.text = str
select.gameObject:SetActive(str == self.curSelectSort)
local data = {}
data.key = str
data.select = select
self:addEventHandler(
btn.onClick,
function()
for index, value in ipairs(self.listSortItem) do
local check = value.key == data.key
value.select.gameObject:SetActive(check)
if check and self.curSelectSort ~= value.key then
self.curSelectSort = value.key
self:onSortPlaceChange()
end
end
self:onCloseTopView()
end
)
table.insert(self.listSortItem, data)
end
)
end
---排序规则刷新
function EquipOwn_Change:onSortPlaceChange()
local txt = self.nodes.btnSortPlace.transform:Find("Text"):GetComponent(typeof(Text))
txt.text = self.curSelectSort
MsgCenter.sendMessage(Msg.EQUIP_CHANGEPLACE_SORT, self.curSelectSort)
end
---展示 更换套装
function EquipOwn_Change:showEquipSuitView()
self.nodes.viewEquipSuit.scrollRect.gameObject:SetActive(true)
self.listSuitItem = {}
local sortList = {}
self.nodes.viewEquipSuit:InitPool(
#sortList,
function(index, obj)
local str = sortList[index]
local btn = obj:GetComponent(typeof(Button))
local txt = obj.transform:Find("Text"):GetComponent(typeof(Text))
local select = obj.transform:Find("Image_Select")
txt.text = str
select.gameObject:SetActive(str == self.curSelectSuit)
local data = {}
data.key = str
data.select = select
self:addEventHandler(
btn.onClick,
function()
for index, value in ipairs(self.listSuitItem) do
local check = value.key == data.key
value.select.gameObject:SetActive(check)
if check and self.curSelectSuit ~= value.key then
self.curSelectSuit = value.key
self:onSuitChange()
end
end
self:onCloseTopView()
end
)
table.insert(self.listSuitItem, data)
end
)
end
---排序规则刷新
function EquipOwn_Change:onSuitChange()
local txt = self.nodes.btnEquipSuit.transform:Find("Text"):GetComponent(typeof(Text))
txt.text = self.curSelectSuit
end
|
local namespace = require('namespace')
local ComponentRemovedEv = namespace.class("ComponentRemovedEv")
function ComponentRemovedEv:initialize(entity, componentName)
self.entity = entity
self.componentName = componentName
end
return ComponentRemovedEv
|
include('shared.lua')
local function Include(e2, directives, includes, scripts)
if scripts[e2] then
return
end
local code = file.Read("expression2/" .. e2 .. ".txt")
-- removed CLIENT as this is client file
-- local code
-- if CLIENT the code = file.Read("expression2/" .. e2 .. ".txt")
if not code then
return false, "Could not find include '" .. e2 .. ".txt'"
end
local status, err, buffer = PreProcessor.Execute(code, directives)
if not status then
return "include '" .. e2 .. "' -> " .. err
end
local status, tokens = Tokenizer.Execute(buffer)
if not status then
return "include '" .. e2 .. "' -> " .. tokens
end
local status, tree, dvars, files = Parser.Execute(tokens)
if not status then
return "include '" .. e2 .. "' -> " .. tree
end
includes[e2] = code
scripts[e2] = { tree }
for i = 1, #files do
local error = Include(files[i], directives, includes, scripts)
if error then return error end
end
end
function wire_expression2_validate(buffer)
-- removed CLIENT as this is client file
-- if CLIENT and
if not e2_function_data_received then return "Loading extensions. Please try again in a few seconds..." end
-- invoke preprocessor
local status, directives, buffer = PreProcessor.Execute(buffer)
if not status then return directives end
-- decompose directives
local inports, outports, persists = directives.inputs, directives.outputs, directives.persist
-- removed CLIENT as this is client file
-- if CLIENT then
RunConsoleCommand("wire_expression2_scriptmodel", directives.model or "")
-- end
-- invoke tokenizer (=lexer)
local status, tokens = Tokenizer.Execute(buffer)
if not status then return tokens end
-- invoke parser
local status, tree, dvars, files = Parser.Execute(tokens)
if not status then return tree end
-- prepare includes
local includes, scripts = {}, {}
for i = 1, #files do
local error = Include(files[i], directives, includes, scripts)
if error then return error end
end
-- invoke compiler
local status, script, instance = Compiler.Execute(tree, inports[3], outports[3], persists[3], dvars, scripts)
if not status then return script end
return nil, includes
end
-- string.GetTextSize shits itself if the string is both wide and tall,
-- so we have to explode it around \n and add the sizes together
-- since it works fine for strings that are wide but not tall
local function wtfgarry( str )
local w, h = 0, 0
local expl = string.Explode( "\n", str )
for i=1,#expl do
local _w, _h = surface.GetTextSize( expl[i] )
w = math.max(w,_w)
h = h + _h
end
return w, h
end
local h_of_lower = 100 -- height of the lower section (the prfbench/percent bar section)
function ENT:GetWorldTipBodySize()
local data = self:GetOverlayData()
if not data then return 100, 20 end
local w_total,h_total = wtfgarry( data.txt )
h_total = h_total + 18
local prfbench = data.prfbench
local prfcount = data.prfcount
local timebench = data.timebench
local e2_hardquota = GetConVar("wire_expression2_quotahard"):GetInt()
local e2_softquota = GetConVar("wire_expression2_quotasoft"):GetInt()
-- ops text
local hardtext = (prfcount / e2_hardquota > 0.33) and "(+" .. tostring(math.Round(prfcount / e2_hardquota * 100)) .. "%)" or ""
local str = string.format("%i ops, %i%% %s", prfbench, prfbench / e2_softquota * 100, hardtext)
h_of_lower = 0
local w,h = surface.GetTextSize( str )
w_total = math.max(w_total,w)
h_total = h_total + h + 18
h_of_lower = h_of_lower + h + 18
-- cpu time text
local str = string.format("cpu time: %ius", timebench*1000000)
local w,h = surface.GetTextSize( str )
w_total = math.max(w_total,w)
h_total = h_total + h + 20
h_of_lower = h_of_lower + h + 20 + 18
return w_total, math.min(h_total,ScrH() - (h_of_lower + 32*2))
end
function ENT:DrawWorldTipBody( pos )
local data = self:GetOverlayData()
if not data then return end
local txt = data.txt
local err = data.error -- this isn't used (yet), might do something with it later
local white = Color(255,255,255,255)
local black = Color(0,0,0,255)
local w_total, yoffset = 0, pos.min.y
-------------------
-- Name
-------------------
local w,h = wtfgarry( txt )
h = h + pos.edgesize
h = math.min(h,pos.size.h - (h_of_lower+pos.footersize.h))
render.SetScissorRect( pos.min.x + 16, pos.min.y, pos.max.x - 16, pos.min.y + h, true )
draw.DrawText( txt, "GModWorldtip", pos.min.x + pos.size.w/2, yoffset + 9, white, TEXT_ALIGN_CENTER )
render.SetScissorRect( 0, 0, ScrW(), ScrH(), false )
w_total = math.max( w_total, w )
yoffset = yoffset + h
surface.SetDrawColor( black )
surface.DrawLine( pos.min.x, yoffset, pos.max.x, yoffset )
-------------------
-- prfcount/benchmarking/etc
-------------------
local prfbench = data.prfbench
local prfcount = data.prfcount
local timebench = data.timebench
local e2_hardquota = GetConVar("wire_expression2_quotahard"):GetInt()
local e2_softquota = GetConVar("wire_expression2_quotasoft"):GetInt()
-- fancy percent bar
local w = pos.size.w - pos.edgesize * 2
-- ops text
local hardtext = (prfcount / e2_hardquota > 0.33) and "(+" .. tostring(math.Round(prfcount / e2_hardquota * 100)) .. "%)" or ""
local str = string.format("%i ops, %i%% %s", prfbench, prfbench / e2_softquota * 100, hardtext)
draw.DrawText( str, "GModWorldtip", pos.min.x + pos.size.w/2, yoffset + 9, white, TEXT_ALIGN_CENTER )
local _,h = surface.GetTextSize( str )
yoffset = yoffset + h + pos.edgesize
-- fancy percent bar
local softquota_width = w * 0.7
local quota_width = softquota_width * math.min(prfbench/e2_softquota,1) + (w - softquota_width + 1) * (prfcount/e2_hardquota)
local y = yoffset
surface.SetDrawColor( Color(0,170,0,255) )
surface.DrawRect( pos.min.x + pos.edgesize, y, softquota_width, 20 )
surface.SetDrawColor( Color(170,0,0,255) )
surface.DrawRect( pos.min.x + pos.edgesize + softquota_width - 1, y, w - softquota_width + 2, 20 )
surface.SetDrawColor( Color(0,0,0,200) )
surface.DrawRect( pos.min.x + pos.edgesize, y, quota_width, 20 )
surface.SetDrawColor( black )
surface.DrawLine( pos.min.x + pos.edgesize, y, pos.min.x + pos.edgesize + w, y )
surface.DrawLine( pos.min.x + pos.edgesize + w, y, pos.min.x + pos.edgesize + w, y + 20 )
surface.DrawLine( pos.min.x + pos.edgesize + w, y + 20, pos.min.x + pos.edgesize, y + 20 )
surface.DrawLine( pos.min.x + pos.edgesize, y + 20, pos.min.x + pos.edgesize, y )
yoffset = yoffset + 20
-- cpu time text
local str = string.format("cpu time: %ius", timebench*1000000)
draw.DrawText( str, "GModWorldtip", pos.min.x + pos.size.w/2, yoffset + 9, white, TEXT_ALIGN_CENTER )
end
|
return function()
hs.osascript.applescript([[
if application "Terminal" is running then
tell application "Terminal"
do script ""
activate
end tell
else
tell application "Terminal"
activate
end tell
end if
]])
end
|
-- pacman -S clangd
require('lspconfig').clangd.setup{}
|
-- Export everything from legends mode
--[====[
exportlegends
=============
Controls legends mode to export data - especially useful to set-and-forget large
worlds, or when you want a map of every site when there are several hundred.
The 'info' option exports more data than is possible in vanilla, to a
:file:`region-date-legends_plus.xml` file developed to extend
:forums:`World Viewer <128932>` and other legends utilities.
Options:
:info: Exports the world/gen info, the legends XML, and a custom XML with more information
:custom: Exports a custom XML with more information
:sites: Exports all available site maps
:maps: Exports all seventeen detailed maps
:all: Equivalent to calling all of the above, in that order
]====]
--luacheck-flags: strictsubtype
local gui = require 'gui'
local script = require 'gui.script'
local args = {...}
local vs = dfhack.gui.getCurViewscreen()
local MAPS = {
"Standard biome+site map",
"Elevations including lake and ocean floors",
"Elevations respecting water level",
"Biome",
"Hydrosphere",
"Temperature",
"Rainfall",
"Drainage",
"Savagery",
"Volcanism",
"Current vegetation",
"Evil",
"Salinity",
"Structures/fields/roads/etc.",
"Trade",
"Nobility and Holdings",
"Diplomacy",
}
function getItemSubTypeName(itemType, subType)
if (dfhack.items.getSubtypeCount(itemType)) <= 0 then
return tostring(-1)
end
local subtypename = dfhack.items.getSubtypeDef(itemType, subType)
if (subtypename == nil) then
return tostring(-1)
else
return escape_xml(tostring(subtypename.name):lower())
end
end
function table_contains(self, element)
for _, value in pairs(self) do
if value == element then
return true
end
end
return false
end
function table_containskey(self, key)
for value, _ in pairs(self) do
if value == key then
return true
end
end
return false
end
function escape_xml(str)
return str:gsub('&', '&'):gsub('<', '<'):gsub('>', '>')
end
--luacheck: skip
function progress_ipairs(vector, desc, interval)
desc = desc or 'item'
interval = interval or 10000
local cb = ipairs(vector)
return function(vector, k, ...)
if k and #vector >= interval and (k % interval == 0 or k == #vector - 1) then
print((' %s %i/%i (%0.f%%)'):format(desc, k, #vector, k * 100 / #vector))
end
return cb(vector, k)
end, vector, nil
end
-- wrapper that returns "unknown N" for df.enum_type[BAD_VALUE],
-- instead of returning nil or causing an error
local df_enums = {} --as:df
setmetatable(df_enums, {
__index = function(self, enum)
if not df[enum] or df[enum]._kind ~= 'enum-type' then
error('invalid enum: ' .. enum)
end
local t = {}
setmetatable(t, {
__index = function(self, k)
return df[enum][k] or 'unknown ' .. k
end
})
return t
end,
__newindex = function() error('read-only') end
})
--create an extra legends xml with extra data, by Mason11987 for World Viewer
function export_more_legends_xml()
local month = dfhack.world.ReadCurrentMonth() + 1 --days and months are 1-indexed
local day = dfhack.world.ReadCurrentDay()
local year_str = string.format('%0'..math.max(5, string.len(''..df.global.cur_year))..'d', df.global.cur_year)
local date_str = year_str..string.format('-%02d-%02d', month, day)
local problem_elements = {}
local filename = df.global.world.cur_savegame.save_dir.."-"..date_str.."-legends_plus.xml"
local file = io.open(filename, 'w')
if not file then qerror("could not open file: " .. filename) end
file:write("<?xml version=\"1.0\" encoding='UTF-8'?>\n")
file:write("<df_world>\n")
file:write("<name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(df.global.world.world_data.name))).."</name>\n")
file:write("<altname>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(df.global.world.world_data.name,1))).."</altname>\n")
file:write("<landmasses>\n")
for landmassK, landmassV in progress_ipairs(df.global.world.world_data.landmasses, 'landmass') do
file:write("\t<landmass>\n")
file:write("\t\t<id>"..landmassV.index.."</id>\n")
file:write("\t\t<name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(landmassV.name,1))).."</name>\n")
file:write("\t\t<coord_1>"..landmassV.min_x..","..landmassV.min_y.."</coord_1>\n")
file:write("\t\t<coord_2>"..landmassV.max_x..","..landmassV.max_y.."</coord_2>\n")
file:write("\t</landmass>\n")
end
file:write("</landmasses>\n")
file:write("<mountain_peaks>\n")
for mountainK, mountainV in progress_ipairs(df.global.world.world_data.mountain_peaks, 'mountain') do
file:write("\t<mountain_peak>\n")
file:write("\t\t<id>"..mountainK.."</id>\n")
file:write("\t\t<name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(mountainV.name,1))).."</name>\n")
file:write("\t\t<coords>"..mountainV.pos.x..","..mountainV.pos.y.."</coords>\n")
file:write("\t\t<height>"..mountainV.height.."</height>\n")
file:write("\t\t<is_volcano>"..tostring(mountainV.flags.is_volcano).."</is_volcano>\n")
file:write("\t</mountain_peak>\n")
end
file:write("</mountain_peaks>\n")
file:write("<regions>\n")
for regionK, regionV in progress_ipairs(df.global.world.world_data.regions, 'region') do
file:write("\t<region>\n")
file:write("\t\t<id>"..regionV.index.."</id>\n")
file:write("\t\t<coords>")
for xK, xVal in ipairs(regionV.region_coords.x) do
file:write(xVal..","..regionV.region_coords.y[xK].."|")
end
file:write("</coords>\n")
local evilness = "neutral"
if regionV.evil then
evilness = "evil"
elseif regionV.good then
evilness = "good"
end
file:write("\t\t<evilness>"..evilness.."</evilness>\n")
for forceK, forceVal in ipairs(regionV.forces) do
file:write("\t\t<force_id>"..forceVal.."</force_id>\n")
end
file:write("\t</region>\n")
end
file:write("</regions>\n")
file:write("<underground_regions>\n")
for regionK, regionV in progress_ipairs(df.global.world.world_data.underground_regions, 'underground region') do
file:write("\t<underground_region>\n")
file:write("\t\t<id>"..regionV.index.."</id>\n")
file:write("\t\t<coords>")
for xK, xVal in ipairs(regionV.region_coords.x) do
file:write(xVal..","..regionV.region_coords.y[xK].."|")
end
file:write("</coords>\n")
file:write("\t</underground_region>\n")
end
file:write("</underground_regions>\n")
file:write("<rivers>\n")
for riverK, riverV in progress_ipairs(df.global.world.world_data.rivers, 'river') do
file:write("\t<river>\n")
file:write("\t\t<name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(riverV.name, 1))).."</name>\n")
file:write("\t\t<path>")
for pathK, pathV in progress_ipairs(riverV.path.x, 'river section') do
file:write(pathV..","..riverV.path.y[pathK]..",")
file:write(riverV.flow[pathK]..",")
file:write(riverV.exit_tile[pathK]..",")
file:write(riverV.elevation[pathK].."|")
end
file:write("</path>\n")
file:write("\t\t<end_pos>"..riverV.end_pos.x..","..riverV.end_pos.y.."</end_pos>\n")
file:write("\t</river>\n")
end
file:write("</rivers>\n")
file:write("<creature_raw>\n")
for creatureK, creatureV in ipairs (df.global.world.raws.creatures.all) do
file:write("\t<creature>\n")
file:write("\t\t<creature_id>"..creatureV.creature_id.."</creature_id>\n")
file:write("\t\t<name_singular>"..escape_xml(dfhack.df2utf(creatureV.name[0])).."</name_singular>\n")
file:write("\t\t<name_plural>"..escape_xml(dfhack.df2utf(creatureV.name[1])).."</name_plural>\n")
for flagK, flagV in ipairs (df.creature_raw_flags) do
file:write("\t\t<"..flagV:lower()..">"..tostring(creatureV.flags[flagV]).."</"..flagV:lower()..">\n")
end
file:write("\t</creature>\n")
end
file:write("</creature_raw>\n")
file:write("<sites>\n")
for siteK, siteV in progress_ipairs(df.global.world.world_data.sites, 'site') do
file:write("\t<site>\n")
for k,v in pairs(siteV) do
if (k == "id" or k == "civ_id" or k == "cur_owner_id") then
file:write("\t\t<"..k..">"..tostring(v).."</"..k..">\n")
elseif (k == "buildings") then
if (#siteV.buildings > 0) then
file:write("\t\t<structures>\n")
for buildingK, buildingV in ipairs(siteV.buildings) do
file:write("\t\t\t<structure>\n")
file:write("\t\t\t\t<id>"..buildingV.id.."</id>\n")
file:write("\t\t\t\t<type>"..df_enums.abstract_building_type[buildingV:getType()]:lower().."</type>\n")
if table_containskey(buildingV,"name") then
file:write("\t\t\t\t<name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(buildingV.name, 1))).."</name>\n")
file:write("\t\t\t\t<name2>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(buildingV.name))).."</name2>\n")
end
if df.abstract_building_templest:is_instance(buildingV) then
file:write("\t\t\t\t<deity_type>"..buildingV.deity_type.."</deity_type>\n")
if buildingV.deity_type == df.temple_deity_type.Deity then
file:write("\t\t\t\t<deity>"..buildingV.deity_data.Deity.."</deity>\n")
elseif buildingV.deity_type == df.temple_deity_type.Religion then
file:write("\t\t\t\t<religion>"..buildingV.deity_data.Religion.."</religion>\n")
end
end
if df.abstract_building_dungeonst:is_instance(buildingV) then
file:write("\t\t\t\t<dungeon_type>"..buildingV.dungeon_type.."</dungeon_type>\n")
end
for inhabitabntK,inhabitabntV in pairs(buildingV.inhabitants) do
file:write("\t\t\t\t<inhabitant>"..inhabitabntV.histfig_id.."</inhabitant>\n")
end
file:write("\t\t\t</structure>\n")
end
file:write("\t\t</structures>\n")
end
end
end
file:write("\t</site>\n")
end
file:write("</sites>\n")
file:write("<world_constructions>\n")
for wcK, wcV in progress_ipairs(df.global.world.world_data.constructions.list, 'construction') do
file:write("\t<world_construction>\n")
file:write("\t\t<id>"..wcV.id.."</id>\n")
file:write("\t\t<name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(wcV.name,1))).."</name>\n")
file:write("\t\t<type>"..(df_enums.world_construction_type[wcV:getType()]):lower().."</type>\n")
file:write("\t\t<coords>")
for xK, xVal in ipairs(wcV.square_pos.x) do
file:write(xVal..","..wcV.square_pos.y[xK].."|")
end
file:write("</coords>\n")
file:write("\t</world_construction>\n")
end
file:write("</world_constructions>\n")
file:write("<artifacts>\n")
for artifactK, artifactV in progress_ipairs(df.global.world.artifacts.all, 'artifact') do
file:write("\t<artifact>\n")
file:write("\t\t<id>"..artifactV.id.."</id>\n")
local item = artifactV.item
if df.item_constructed:is_instance(item) then
file:write("\t\t<item_type>"..tostring(df_enums.item_type[item:getType()]):lower().."</item_type>\n")
if (item:getSubtype() ~= -1) then --luacheck: skip
file:write("\t\t<item_subtype>"..escape_xml(dfhack.df2utf(item.subtype.name)).."</item_subtype>\n")
end
for improvementK,impovementV in pairs(item.improvements) do
if df.itemimprovement_writingst:is_instance(impovementV) then
for writingk,writingV in pairs(impovementV.contents) do
file:write("\t\t<writing>"..writingV.."</writing>\n")
end
elseif df.itemimprovement_pagesst:is_instance(impovementV) then
file:write("\t\t<page_count>"..impovementV.count.."</page_count>\n")
for writingk,writingV in pairs(impovementV.contents) do
file:write("\t\t<writing>"..writingV.."</writing>\n")
end
end
end
end
if (table_containskey(item,"description")) then
file:write("\t\t<item_description>"..dfhack.df2utf(item.description:lower()).."</item_description>\n")
end
if item:getMaterial() ~= -1 then
file:write("\t\t<mat>"..dfhack.df2utf(dfhack.matinfo.toString(dfhack.matinfo.decode(item:getMaterial(), item:getMaterialIndex()))).."</mat>\n")
end
file:write("\t</artifact>\n")
end
file:write("</artifacts>\n")
file:write("<historical_figures>\n")
for hfK, hfV in progress_ipairs(df.global.world.history.figures, 'historical figure') do
file:write("\t<historical_figure>\n")
file:write("\t\t<id>"..hfV.id.."</id>\n")
file:write("\t\t<sex>"..hfV.sex.."</sex>\n")
if hfV.race >= 0 then file:write("\t\t<race>"..escape_xml(dfhack.df2utf(df.creature_raw.find(hfV.race).name[0])).."</race>\n") end
file:write("\t</historical_figure>\n")
end
file:write("</historical_figures>\n")
file:write("<identities>\n")
for idK, idV in progress_ipairs(df.global.world.identities.all, 'identity') do
file:write("\t<identity>\n")
file:write("\t\t<id>"..idV.id.."</id>\n")
file:write("\t\t<name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(idV.name,1))).."</name>\n")
local id_tag = df.identity_type.attrs[idV.type].id_tag
if id_tag then
file:write("\t\t<"..id_tag..">"..idV[id_tag].."</"..id_tag..">\n")
else
dfhack.printerr ("Unknown df.identity_type value encountered: "..tostring(idV.type)..". Please report to DFHack team.")
end
if idV.race >= 0 then file:write("\t\t<race>"..(df.global.world.raws.creatures.all[idV.race].creature_id):lower().."</race>\n") end
if idV.race >= 0 and idV.caste >= 0 then file:write("\t\t<caste>"..(df.global.world.raws.creatures.all[idV.race].caste[idV.caste].caste_id):lower().."</caste>\n") end
file:write("\t\t<birth_year>"..idV.birth_year.."</birth_year>\n")
file:write("\t\t<birth_second>"..idV.birth_year.."</birth_second>\n")
if idV.profession >= 0 then file:write("\t\t<profession>"..(df_enums.profession[idV.profession]):lower().."</profession>\n") end
file:write("\t\t<entity_id>"..idV.entity_id.."</entity_id>\n")
file:write("\t</identity>\n")
end
file:write("</identities>\n")
file:write("<entity_populations>\n")
for entityPopK, entityPopV in progress_ipairs(df.global.world.entity_populations, 'entity population') do
file:write("\t<entity_population>\n")
file:write("\t\t<id>"..entityPopV.id.."</id>\n")
for raceK, raceV in ipairs(entityPopV.races) do
local raceName = (df.global.world.raws.creatures.all[raceV].creature_id):lower()
file:write("\t\t<race>"..raceName..":"..entityPopV.counts[raceK].."</race>\n")
end
file:write("\t\t<civ_id>"..entityPopV.civ_id.."</civ_id>\n")
file:write("\t</entity_population>\n")
end
file:write("</entity_populations>\n")
file:write("<entities>\n")
for entityK, entityV in progress_ipairs(df.global.world.entities.all, 'entity') do
file:write("\t<entity>\n")
file:write("\t\t<id>"..entityV.id.."</id>\n")
if entityV.race >= 0 then
file:write("\t\t<race>"..(df.global.world.raws.creatures.all[entityV.race].creature_id):lower().."</race>\n")
end
file:write("\t\t<type>"..(df_enums.historical_entity_type[entityV.type]):lower().."</type>\n")
if entityV.type == df.historical_entity_type.Religion or entityV.type == df.historical_entity_type.MilitaryUnit then -- Get worshipped figures
if (entityV.relations ~= nil and entityV.relations.deities ~= nil) then
for k,v in pairs(entityV.relations.deities) do
file:write("\t\t<worship_id>"..v.."</worship_id>\n")
end
end
end
if entityV.type == df.historical_entity_type.MilitaryUnit then -- Get favorite weapons
if (entityV.resources ~= nil and entityV.resources.weapon_type ~= nil) then
for weaponK,weaponID in pairs(entityV.resources.weapon_type) do
file:write("\t\t<weapon>"..getItemSubTypeName(df.item_type.WEAPON, weaponID).."</weapon>\n")
end
end
end
if entityV.type == df.historical_entity_type.Guild then -- Get profession
for professionK,professionV in pairs(entityV.guild_professions) do
file:write("\t\t<profession>"..df_enums.profession[professionV.profession]:lower().."</profession>\n")
end
end
for id, link in pairs(entityV.entity_links) do
file:write("\t\t<entity_link>\n")
for k, v in pairs(link) do
if (k == "type") then
file:write("\t\t\t<"..k..">"..tostring(df_enums.entity_entity_link_type[v]).."</"..k..">\n")
else
file:write("\t\t\t<"..k..">"..v.."</"..k..">\n")
end
end
file:write("\t\t</entity_link>\n")
end
for positionK,positionV in pairs(entityV.positions.own) do
file:write("\t\t<entity_position>\n")
file:write("\t\t\t<id>"..positionV.id.."</id>\n")
if positionV.name[0] ~= "" then file:write("\t\t\t<name>"..escape_xml(positionV.name[0]).."</name>\n") end
if positionV.name_male[0] ~= "" then file:write("\t\t\t<name_male>"..escape_xml(positionV.name_male[0]).."</name_male>\n") end
if positionV.name_female[0] ~= "" then file:write("\t\t\t<name_female>"..escape_xml(positionV.name_female[0]).."</name_female>\n") end
if positionV.spouse[0] ~= "" then file:write("\t\t\t<spouse>"..positionV.spouse[0].."</spouse>\n") end
if positionV.spouse_male[0] ~= "" then file:write("\t\t\t<spouse_male>"..positionV.spouse_male[0].."</spouse_male>\n") end
if positionV.spouse_female[0] ~= "" then file:write("\t\t\t<spouse_female>"..positionV.spouse_female[0].."</spouse_female>\n") end
file:write("\t\t</entity_position>\n")
end
for assignmentK,assignmentV in pairs(entityV.positions.assignments) do
file:write("\t\t<entity_position_assignment>\n")
for k, v in pairs(assignmentV) do
if (k == "id" or k == "histfig" or k == "position_id" or k == "squad_id") then
file:write("\t\t\t<"..k..">"..v.."</"..k..">\n")
end
end
file:write("\t\t</entity_position_assignment>\n")
end
for idx,id in pairs(entityV.histfig_ids) do
file:write("\t\t<histfig_id>"..id.."</histfig_id>\n")
end
for id, link in ipairs(entityV.children) do
file:write("\t\t<child>"..link.."</child>\n")
end
if #entityV.claims.border.x > 0 then
file:write("\t\t<claims>")
for xK, xVal in ipairs(entityV.claims.border.x) do
file:write(xVal..","..entityV.claims.border.y[xK].."|")
end
file:write("</claims>\n")
end
if (table_containskey(entityV,"occasion_info") and entityV.occasion_info ~= nil) then
for occasionK, occasionV in pairs(entityV.occasion_info.occasions) do
file:write("\t\t<occasion>\n")
file:write("\t\t\t<id>"..occasionV.id.."</id>\n")
file:write("\t\t\t<name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(occasionV.name,1))).."</name>\n")
file:write("\t\t\t<event>"..occasionV.event.."</event>\n")
for scheduleK, scheduleV in pairs(occasionV.schedule) do
file:write("\t\t\t<schedule>\n")
file:write("\t\t\t\t<id>"..scheduleK.."</id>\n")
file:write("\t\t\t\t<type>"..df_enums.occasion_schedule_type[scheduleV.type]:lower().."</type>\n")
if(scheduleV.type == df.occasion_schedule_type.THROWING_COMPETITION) then
file:write("\t\t\t\t<item_type>"..df_enums.item_type[scheduleV.reference]:lower().."</item_type>\n")
file:write("\t\t\t\t<item_subtype>"..getItemSubTypeName(scheduleV.reference,scheduleV.reference2).."</item_subtype>\n")
else
file:write("\t\t\t\t<reference>"..scheduleV.reference.."</reference>\n")
file:write("\t\t\t\t<reference2>"..scheduleV.reference2.."</reference2>\n")
end
for featureK, featureV in pairs(scheduleV.features) do
file:write("\t\t\t\t<feature>\n")
if(df_enums.occasion_schedule_feature[featureV.feature] ~= nil) then
file:write("\t\t\t\t\t<type>"..df_enums.occasion_schedule_feature[featureV.feature]:lower().."</type>\n")
else
file:write("\t\t\t\t\t<type>"..featureV.feature.."</type>\n")
end
file:write("\t\t\t\t\t<reference>"..featureV.reference.."</reference>\n")
file:write("\t\t\t\t</feature>\n")
end
file:write("\t\t\t</schedule>\n")
end
file:write("\t\t</occasion>\n")
end
end
file:write("\t</entity>\n")
end
file:write("</entities>\n")
file:write("<historical_events>\n")
for ID, event in progress_ipairs(df.global.world.history.events, 'event') do
if df.history_event_add_hf_entity_linkst:is_instance(event)
or df.history_event_add_hf_site_linkst:is_instance(event)
or df.history_event_add_hf_hf_linkst:is_instance(event)
or df.history_event_add_hf_entity_linkst:is_instance(event)
or df.history_event_topicagreement_concludedst:is_instance(event)
or df.history_event_topicagreement_rejectedst:is_instance(event)
or df.history_event_topicagreement_madest:is_instance(event)
or df.history_event_body_abusedst:is_instance(event)
or df.history_event_change_creature_typest:is_instance(event)
or df.history_event_change_hf_jobst:is_instance(event)
or df.history_event_change_hf_statest:is_instance(event)
or df.history_event_created_buildingst:is_instance(event)
or df.history_event_creature_devouredst:is_instance(event)
or df.history_event_hf_does_interactionst:is_instance(event)
or df.history_event_hf_learns_secretst:is_instance(event)
or df.history_event_hist_figure_new_petst:is_instance(event)
or df.history_event_hist_figure_reach_summitst:is_instance(event)
or df.history_event_item_stolenst:is_instance(event)
or df.history_event_remove_hf_entity_linkst:is_instance(event)
or df.history_event_remove_hf_site_linkst:is_instance(event)
or df.history_event_replaced_buildingst:is_instance(event)
or df.history_event_masterpiece_created_arch_designst:is_instance(event)
or df.history_event_masterpiece_created_dye_itemst:is_instance(event)
or df.history_event_masterpiece_created_arch_constructst:is_instance(event)
or df.history_event_masterpiece_created_itemst:is_instance(event)
or df.history_event_masterpiece_created_item_improvementst:is_instance(event)
or df.history_event_masterpiece_created_foodst:is_instance(event)
or df.history_event_masterpiece_created_engravingst:is_instance(event)
or df.history_event_masterpiece_lostst:is_instance(event)
or df.history_event_entity_actionst:is_instance(event)
or df.history_event_hf_act_on_buildingst:is_instance(event)
or df.history_event_artifact_createdst:is_instance(event)
or df.history_event_assume_identityst:is_instance(event)
or df.history_event_create_entity_positionst:is_instance(event)
or df.history_event_diplomat_lostst:is_instance(event)
or df.history_event_merchantst:is_instance(event)
or df.history_event_war_peace_acceptedst:is_instance(event)
or df.history_event_war_peace_rejectedst:is_instance(event)
or df.history_event_hist_figure_woundedst:is_instance(event)
or df.history_event_hist_figure_diedst:is_instance(event)
then
file:write("\t<historical_event>\n")
file:write("\t\t<id>"..event.id.."</id>\n")
file:write("\t\t<type>"..tostring(df_enums.history_event_type[event:getType()]):lower().."</type>\n")
for k,v in pairs(event) do
if k == "year" or k == "seconds" or k == "flags" or k == "id"
or (k == "region" and not df.history_event_hf_does_interactionst:is_instance(event))
or k == "region_pos" or k == "layer" or k == "feature_layer" or k == "subregion"
or k == "anon_1" or k == "anon_2" or k == "flags2" or k == "unk1" then
-- do notting for these keys
elseif df.history_event_add_hf_entity_linkst:is_instance(event) and k == "link_type" then
file:write("\t\t<"..k..">"..df_enums.histfig_entity_link_type[v]:lower().."</"..k..">\n")
elseif df.history_event_add_hf_entity_linkst:is_instance(event) and k == "position_id" then
local entity = df.historical_entity.find(event.civ)
if (entity ~= nil and event.civ > -1 and v > -1) then
for entitypositionsK, entityPositionsV in ipairs(entity.positions.own) do
if entityPositionsV.id == v then
file:write("\t\t<position>"..escape_xml(tostring(entityPositionsV.name[0]):lower()).."</position>\n")
break
end
end
else
file:write("\t\t<position>-1</position>\n")
end
elseif df.history_event_create_entity_positionst:is_instance(event) and k == "position" then
local entity = df.historical_entity.find(event.site_civ)
if (entity ~= nil and v > -1) then
for entitypositionsK, entityPositionsV in ipairs(entity.positions.own) do
if entityPositionsV.id == v then
file:write("\t\t<position>"..escape_xml(tostring(entityPositionsV.name[0]):lower()).."</position>\n")
break
end
end
else
file:write("\t\t<position>-1</position>\n")
end
elseif df.history_event_remove_hf_entity_linkst:is_instance(event) and k == "link_type" then
file:write("\t\t<"..k..">"..df_enums.histfig_entity_link_type[v]:lower().."</"..k..">\n")
elseif df.history_event_remove_hf_entity_linkst:is_instance(event) and k == "position_id" then
local entity = df.historical_entity.find(event.civ)
if (entity ~= nil and event.civ > -1 and v > -1) then
for entitypositionsK, entityPositionsV in ipairs(entity.positions.own) do
if entityPositionsV.id == v then
file:write("\t\t<position>"..escape_xml(tostring(entityPositionsV.name[0]):lower()).."</position>\n")
break
end
end
else
file:write("\t\t<position>-1</position>\n")
end
elseif df.history_event_add_hf_hf_linkst:is_instance(event) and k == "type" then
file:write("\t\t<link_type>"..df_enums.histfig_hf_link_type[v]:lower().."</link_type>\n")
elseif df.history_event_add_hf_site_linkst:is_instance(event) and k == "type" then
file:write("\t\t<link_type>"..df_enums.histfig_site_link_type[v]:lower().."</link_type>\n")
elseif df.history_event_remove_hf_site_linkst:is_instance(event) and k == "type" then
file:write("\t\t<link_type>"..df_enums.histfig_site_link_type[v]:lower().."</link_type>\n")
elseif (df.history_event_item_stolenst:is_instance(event) or
df.history_event_masterpiece_created_itemst:is_instance(event) or
df.history_event_masterpiece_created_item_improvementst:is_instance(event) or
df.history_event_masterpiece_created_dye_itemst:is_instance(event)
) and k == "item_type" then
file:write("\t\t<item_type>"..df_enums.item_type[v]:lower().."</item_type>\n")
elseif (df.history_event_item_stolenst:is_instance(event) or
df.history_event_masterpiece_created_itemst:is_instance(event) or
df.history_event_masterpiece_created_item_improvementst:is_instance(event) or
df.history_event_masterpiece_created_dye_itemst:is_instance(event)
) and k == "item_subtype" then
if event.item_type > -1 and v > -1 then
file:write("\t\t<"..k..">"..getItemSubTypeName(event.item_type,v).."</"..k..">\n")
end
elseif df.history_event_masterpiece_created_foodst:is_instance(event) and k == "item_subtype" then
--if event.item_type > -1 and v > -1 then
file:write("\t\t<item_type>food</item_type>\n")
file:write("\t\t<"..k..">"..getItemSubTypeName(df.item_type.FOOD,v).."</"..k..">\n")
--end
elseif df.history_event_item_stolenst:is_instance(event) and k == "mattype" then
if (v > -1) then
if (dfhack.matinfo.decode(event.mattype, event.matindex) == nil) then
file:write("\t\t<mattype>"..event.mattype.."</mattype>\n")
file:write("\t\t<matindex>"..event.matindex.."</matindex>\n")
else
file:write("\t\t<mat>"..dfhack.df2utf(dfhack.matinfo.toString(dfhack.matinfo.decode(event.mattype, event.matindex))).."</mat>\n")
end
end
elseif (df.history_event_artifact_possessedst:is_instance(event) or
df.history_event_poetic_form_createdst:is_instance(event) or
df.history_event_musical_form_createdst:is_instance(event) or
df.history_event_dance_form_createdst:is_instance(event) or
df.history_event_written_content_composedst:is_instance(event) or
df.history_event_artifact_claim_formedst:is_instance(event) or
df.history_event_artifact_givenst:is_instance(event) or
df.history_event_entity_dissolvedst:is_instance(event) or
df.history_event_item_stolenst:is_instance(event) or
df.history_event_artifact_createdst:is_instance(event)) and k == "circumstance" then
file:write("\t\t<circumstance>\n")
file:write("\t\t\t<type>"..event.circumstance.type.."</type>\n")
if event.circumstance.type == df.unit_thought_type.Death then
file:write("\t\t\t<death>"..event.circumstance.data.Death.."</death>\n")
elseif event.circumstance.type == df.unit_thought_type.Prayer then
file:write("\t\t\t<prayer>"..event.circumstance.data.Prayer.."</prayer>\n")
elseif event.circumstance.type == df.unit_thought_type.DreamAbout then
file:write("\t\t\t<dream_about>"..event.circumstance.data.DreamAbout.."</dream_about>\n")
elseif event.circumstance.type == df.unit_thought_type.Defeated then
file:write("\t\t\t<defeated>"..event.circumstance.data.Defeated.."</defeated>\n")
elseif event.circumstance.type == df.unit_thought_type.Murdered then
file:write("\t\t\t<murdered>"..event.circumstance.data.Murdered.."</murdered>\n")
elseif event.circumstance.type == df.unit_thought_type.HistEventCollection then
file:write("\t\t\t<hist_event_collection>"..event.circumstance.data.HistEventCollection.."</hist_event_collection>\n")
end
file:write("\t\t</circumstance>\n")
elseif (df.history_event_artifact_possessedst:is_instance(event) or
df.history_event_poetic_form_createdst:is_instance(event) or
df.history_event_musical_form_createdst:is_instance(event) or
df.history_event_dance_form_createdst:is_instance(event) or
df.history_event_written_content_composedst:is_instance(event) or
df.history_event_artifact_claim_formedst:is_instance(event) or
df.history_event_artifact_givenst:is_instance(event) or
df.history_event_entity_dissolvedst:is_instance(event) or
df.history_event_item_stolenst:is_instance(event) or
df.history_event_artifact_createdst:is_instance(event)) and k == "reason" then
file:write("\t\t<reason>\n")
file:write("\t\t\t<type>"..df.history_event_reason[event.reason.type].."</type>\n")
if event.reason.type == df.history_event_reason.glorify_hf then
file:write("\t\t\t<glorify_hf>"..event.reason.data.glorify_hf.."</glorify_hf>\n")
elseif event.reason.type == df.history_event_reason.artifact_is_heirloom_of_family_hfid then
file:write("\t\t\t<artifact_is_heirloom_of_family_hfid>"..event.reason.data.artifact_is_heirloom_of_family_hfid.."</artifact_is_heirloom_of_family_hfid>\n")
elseif event.reason.type == df.history_event_reason.artifact_is_symbol_of_entity_position then
file:write("\t\t\t<artifact_is_symbol_of_entity_position>"..event.reason.data.artifact_is_symbol_of_entity_position.."</artifact_is_symbol_of_entity_position>\n")
end
file:write("\t\t</reason>\n")
elseif (df.history_event_masterpiece_created_itemst:is_instance(event) or
df.history_event_masterpiece_created_item_improvementst:is_instance(event) or
df.history_event_masterpiece_created_foodst:is_instance(event) or
df.history_event_masterpiece_created_dye_itemst:is_instance(event)
) and k == "mat_type" then
if (v > -1) then
if (dfhack.matinfo.decode(event.mat_type, event.mat_index) == nil) then
file:write("\t\t<mat_type>"..event.mat_type.."</mat_type>\n")
file:write("\t\t<mat_index>"..event.mat_index.."</mat_index>\n")
else
file:write("\t\t<mat>"..dfhack.df2utf(dfhack.matinfo.toString(dfhack.matinfo.decode(event.mat_type, event.mat_index))).."</mat>\n")
end
end
elseif df.history_event_masterpiece_created_item_improvementst:is_instance(event) and k == "imp_mat_type" then
if (v > -1) then
if (dfhack.matinfo.decode(event.imp_mat_type, event.imp_mat_index) == nil) then
file:write("\t\t<imp_mat_type>"..event.imp_mat_type.."</imp_mat_type>\n")
file:write("\t\t<imp_mat_index>"..event.imp_mat_index.."</imp_mat_index>\n")
else
file:write("\t\t<imp_mat>"..dfhack.df2utf(dfhack.matinfo.toString(dfhack.matinfo.decode(event.imp_mat_type, event.imp_mat_index))).."</imp_mat>\n")
end
end
elseif df.history_event_masterpiece_created_dye_itemst:is_instance(event) and k == "dye_mat_type" then
if (v > -1) then
if (dfhack.matinfo.decode(event.dye_mat_type, event.dye_mat_index) == nil) then
file:write("\t\t<dye_mat_type>"..event.dye_mat_type.."</dye_mat_type>\n")
file:write("\t\t<dye_mat_index>"..event.dye_mat_index.."</dye_mat_index>\n")
else
file:write("\t\t<dye_mat>"..dfhack.df2utf(dfhack.matinfo.toString(dfhack.matinfo.decode(event.dye_mat_type, event.dye_mat_index))).."</dye_mat>\n")
end
end
elseif df.history_event_item_stolenst:is_instance(event) and k == "matindex" then
--skip
elseif df.history_event_item_stolenst:is_instance(event) and k == "item" and v == -1 then
--skip
elseif (df.history_event_masterpiece_created_itemst:is_instance(event) or
df.history_event_masterpiece_created_item_improvementst:is_instance(event)
) and k == "mat_index" then
--skip
elseif df.history_event_masterpiece_created_item_improvementst:is_instance(event) and k == "imp_mat_index" then
--skip
elseif (df.history_event_war_peace_acceptedst:is_instance(event) or
df.history_event_war_peace_rejectedst:is_instance(event) or
df.history_event_topicagreement_concludedst:is_instance(event) or
df.history_event_topicagreement_rejectedst:is_instance(event) or
df.history_event_topicagreement_madest:is_instance(event)
) and k == "topic" then
file:write("\t\t<topic>"..tostring(df_enums.meeting_topic[v]):lower().."</topic>\n")
elseif df.history_event_masterpiece_created_item_improvementst:is_instance(event) and k == "improvement_type" then
file:write("\t\t<improvement_type>"..df_enums.improvement_type[v]:lower().."</improvement_type>\n")
elseif ((df.history_event_hist_figure_reach_summitst:is_instance(event) and k == "group")
or (df.history_event_hist_figure_new_petst:is_instance(event) and k == "group")
or (df.history_event_body_abusedst:is_instance(event) and k == "bodies")) then
for detailK,detailV in pairs(v) do
file:write("\t\t<"..k..">"..detailV.."</"..k..">\n")
end
elseif df.history_event_hist_figure_new_petst:is_instance(event) and k == "pets" then
for detailK,detailV in pairs(v) do
file:write("\t\t<"..k..">"..escape_xml(dfhack.df2utf(df.creature_raw.find(detailV).name[0])).."</"..k..">\n")
end
elseif df.history_event_body_abusedst:is_instance(event) and (k == "abuse_data") then
if event.abuse_type == df.history_event_body_abusedst.T_abuse_type.Impaled then
file:write("\t\t<item_type>"..tostring(df_enums.item_type[event.abuse_data.Impaled.item_type]):lower().."</item_type>\n")
file:write("\t\t<item_subtype>"..getItemSubTypeName(event.abuse_data.Impaled.item_type,event.abuse_data.Impaled.item_subtype).."</item_subtype>\n")
if (event.abuse_data.Impaled.mat_type > -1) then
if (dfhack.matinfo.decode(event.abuse_data.Impaled.mat_type, event.abuse_data.Impaled.mat_index) == nil) then
file:write("\t\t<mat_type>"..event.abuse_data.Impaled.mat_type.."</mat_type>\n")
file:write("\t\t<mat_index>"..event.abuse_data.Impaled.mat_index.."</mat_index>\n")
else
file:write("\t\t<item_mat>"..dfhack.df2utf(dfhack.matinfo.toString(dfhack.matinfo.decode(event.abuse_data.Impaled.mat_type, event.abuse_data.Impaled.mat_index))).."</item_mat>\n")
end
end
elseif event.abuse_type == df.history_event_body_abusedst.T_abuse_type.Piled then
file:write("\t\t<pile_type>"..df.history_event_body_abusedst.T_abuse_data.T_Piled.T_pile_type [event.abuse_data.Piled.pile_type].."</pile_type>\n")
elseif event.abuse_type == df.history_event_body_abusedst.T_abuse_type.Flayed then
file:write("\t\t<structure>"..tostring(event.abuse_data.Flayed.structure).."</structure>\n")
elseif event.abuse_type == df.history_event_body_abusedst.T_abuse_type.Hung then
file:write("\t\t<tree>"..tostring(event.abuse_data.Hung.tree).."</tree>\n")
file:write("\t\t<mat_type>"..event.abuse_data.Hung.mat_type.."</mat_type>\n")
file:write("\t\t<mat_index>"..event.abuse_data.Hung.mat_index.."</mat_index>\n")
elseif event.abuse_type == df.history_event_body_abusedst.T_abuse_type.Mutilated then -- For completeness. No fields
elseif event.abuse_type == df.history_event_body_abusedst.T_abuse_type.Animated then
file:write("\t\t<interaction>"..tostring(event.abuse_data.Animated.interaction).."</interaction>\n")
end
elseif df.history_event_assume_identityst:is_instance(event) and k == "identity" then
local identity = df.identity.find(v)
if identity then
if identity.type == df.identity_type.HidingCurse or
identity.type == df.identity_type.Unk_1 or
identity.type == df.identity_type.TrueName or
identity.type == df.identity_type.Unk_4 or
identity.type == df.identity_type.Identity then
if identity.histfig_id ~= -1 then
file:write("\t\t<identity_histfig_id>"..identity.histfig_id.."</identity_histfig_id>\n")
end
elseif identity.type == df.identity_type.FalseIdentity then
if identity.nemesis_id ~= -1 then
file:write("\t\t<identity_nemesis_id>"..identity.nemesis_id.."</identity_nemesis_id>\n")
end
else
dfhack.printerr ("Unknown df.identity_type value encountered:"..tostring (identity.type)..". Please report to DFHack team.")
end
file:write("\t\t<identity_name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(identity.name))).."</identity_name>\n")
local craw = df.creature_raw.find(identity.race)
if craw then
file:write("\t\t<identity_race>"..(craw.creature_id):lower().."</identity_race>\n")
file:write("\t\t<identity_caste>"..(craw.caste[identity.caste].caste_id):lower().."</identity_caste>\n")
end
end
elseif df.history_event_masterpiece_created_arch_constructst:is_instance(event) and k == "building_type" then
file:write("\t\t<building_type>"..df_enums.building_type[v]:lower().."</building_type>\n")
elseif df.history_event_masterpiece_created_arch_constructst:is_instance(event) and k == "building_subtype" then
if (df_enums.building_type[event.building_type]:lower() == "furnace") then
file:write("\t\t<building_subtype>"..df_enums.furnace_type[v]:lower().."</building_subtype>\n")
elseif v > -1 then
file:write("\t\t<building_subtype>"..tostring(v).."</building_subtype>\n")
end
elseif k == "race" then
if v > -1 then
file:write("\t\t<race>"..escape_xml(dfhack.df2utf(df.global.world.raws.creatures.all[v].name[0])).."</race>\n")
end
elseif k == "caste" then
if v > -1 then
file:write("\t\t<caste>"..(df.global.world.raws.creatures.all[event.race].caste[v].caste_id):lower().."</caste>\n")
end
elseif k == "interaction" and df.history_event_hf_does_interactionst:is_instance(event) then
if #df.global.world.raws.interactions[v].sources > 0 then
local str_1 = df.global.world.raws.interactions[v].sources[0].hist_string_1
if string.sub (str_1, 1, 1) == " " and string.sub (str_1, string.len (str_1), string.len (str_1)) == " " then
str_1 = string.sub (str_1, 2, string.len (str_1) - 1)
end
file:write("\t\t<interaction_action>"..str_1..df.global.world.raws.interactions[v].sources[0].hist_string_2.."</interaction_action>\n")
end
elseif k == "interaction" and df.history_event_hf_learns_secretst:is_instance(event) then
if #df.global.world.raws.interactions[v].sources > 0 then
file:write("\t\t<secret_text>"..df.global.world.raws.interactions[v].sources[0].name.."</secret_text>\n")
end
elseif df.history_event_hist_figure_diedst:is_instance(event) and k == "weapon" then
for detailK,detailV in pairs(v) do
if (detailK == "item") then
if detailV > -1 then
file:write("\t\t<"..detailK..">"..detailV.."</"..detailK..">\n")
local thisItem = df.item.find(detailV)
if (thisItem ~= nil) then
if (thisItem.flags.artifact == true) then
for refk,refv in pairs(thisItem.general_refs) do
if (df.general_ref_is_artifactst:is_instance(refv)) then
file:write("\t\t<artifact_id>"..refv.artifact_id.."</artifact_id>\n")
break
end
end
end
end
end
elseif (detailK == "item_type") then
if event.weapon.item > -1 then
file:write("\t\t<"..detailK..">"..tostring(df_enums.item_type[detailV]):lower().."</"..detailK..">\n")
end
elseif (detailK == "item_subtype") then
if event.weapon.item > -1 and detailV > -1 then
file:write("\t\t<"..detailK..">"..getItemSubTypeName(event.weapon.item_type,detailV).."</"..detailK..">\n")
end
elseif (detailK == "mattype") then
if (detailV > -1) then
file:write("\t\t<mat>"..dfhack.df2utf(dfhack.matinfo.toString(dfhack.matinfo.decode(event.weapon.mattype, event.weapon.matindex))).."</mat>\n")
end
elseif (detailK == "matindex") then
elseif (detailK == "shooter_item") then
if detailV > -1 then
file:write("\t\t<"..detailK..">"..detailV.."</"..detailK..">\n")
local thisItem = df.item.find(detailV)
if thisItem ~= nil then
if (thisItem.flags.artifact == true) then
for refk,refv in pairs(thisItem.general_refs) do
if (df.general_ref_is_artifactst:is_instance(refv)) then
file:write("\t\t<shooter_artifact_id>"..refv.artifact_id.."</shooter_artifact_id>\n")
break
end
end
end
end
end
elseif (detailK == "shooter_item_type") then
if event.weapon.shooter_item > -1 then
file:write("\t\t<"..detailK..">"..tostring(df_enums.item_type[detailV]):lower().."</"..detailK..">\n")
end
elseif (detailK == "shooter_item_subtype") then
if event.weapon.shooter_item > -1 and detailV > -1 then
file:write("\t\t<"..detailK..">"..getItemSubTypeName(event.weapon.shooter_item_type,detailV).."</"..detailK..">\n")
end
elseif (detailK == "shooter_mattype") then
if (detailV > -1) then
file:write("\t\t<shooter_mat>"..dfhack.df2utf(dfhack.matinfo.toString(dfhack.matinfo.decode(event.weapon.shooter_mattype, event.weapon.shooter_matindex))).."</shooter_mat>\n")
end
elseif (detailK == "shooter_matindex") then
--skip
elseif detailK == "slayer_race" or detailK == "slayer_caste" then
--skip
else
file:write("\t\t<"..detailK..">"..detailV.."</"..detailK..">\n")
end
end
elseif df.history_event_hist_figure_diedst:is_instance(event) and k == "death_cause" then
file:write("\t\t<"..k..">"..df_enums.death_type[v]:lower().."</"..k..">\n")
elseif df.history_event_change_hf_jobst:is_instance(event) and (k == "new_job" or k == "old_job") then
file:write("\t\t<"..k..">"..df_enums.profession[v]:lower().."</"..k..">\n")
elseif df.history_event_change_creature_typest:is_instance(event) and (k == "old_race" or k == "new_race") and v >= 0 then
file:write("\t\t<"..k..">"..escape_xml(dfhack.df2utf(df.global.world.raws.creatures.all[v].name[0])).."</"..k..">\n")
elseif tostring(v):find ("<") then
if not problem_elements[tostring(event._type)] then
problem_elements[tostring(event._type)] = {}
end
if not problem_elements[tostring(event._type)][k] then
problem_elements [tostring(event._type)][k] = true
end
file:write("\t\t<"..k..">please report compound element for correction</"..k..">\n")
else
file:write("\t\t<"..k..">"..tostring(v).."</"..k..">\n")
end
end
file:write("\t</historical_event>\n")
end
end
file:write("</historical_events>\n")
file:write("<historical_event_relationships>\n")
for ID, set in progress_ipairs(df.global.world.history.relationship_events, 'relationship_event') do
for k = 0, set.next_element - 1 do
file:write("\t<historical_event_relationship>\n")
file:write("\t\t<event>"..set.event[k].."</event>\n")
file:write("\t\t<relationship>"..set.relationship[k].."</relationship>\n")
file:write("\t\t<source_hf>"..set.source_hf[k].."</source_hf>\n")
file:write("\t\t<target_hf>"..set.target_hf[k].."</target_hf>\n")
file:write("\t\t<year>"..set.year[k].."</year>\n")
file:write("\t</historical_event_relationship>\n")
end
end
file:write("</historical_event_relationships>\n")
file:write("<historical_event_relationship_supplements>\n")
for ID, event in progress_ipairs(df.global.world.history.relationship_event_supplements, 'relationship_event_supplement') do
file:write("\t<historical_event_relationship_supplement>\n")
file:write("\t\t<event>"..event.event.."</event>\n")
file:write("\t\t<occasion_type>"..event.occasion_type.."</occasion_type>\n")
file:write("\t\t<site>"..event.site.."</site>\n")
file:write("\t\t<unk_1>"..event.unk_1.."</unk_1>\n")
file:write("\t</historical_event_relationship_supplement>\n")
end
file:write("</historical_event_relationship_supplements>\n")
file:write("<historical_event_collections>\n")
file:write("</historical_event_collections>\n")
file:write("<historical_eras>\n")
file:write("</historical_eras>\n")
file:write("<written_contents>\n")
for wcK, wcV in progress_ipairs(df.global.world.written_contents.all) do
file:write("\t<written_content>\n")
file:write("\t\t<id>"..wcV.id.."</id>\n")
file:write("\t\t<title>"..escape_xml(dfhack.df2utf(wcV.title)).."</title>\n")
file:write("\t\t<page_start>"..wcV.page_start.."</page_start>\n")
file:write("\t\t<page_end>"..wcV.page_end.."</page_end>\n")
for refK, refV in pairs(wcV.refs) do
file:write("\t\t<reference>\n")
file:write("\t\t\t<type>"..df_enums.general_ref_type[refV:getType()].."</type>\n")
if df.general_ref_artifact:is_instance(refV) then file:write("\t\t\t<id>"..refV.artifact_id.."</id>\n") -- artifact
elseif df.general_ref_entity:is_instance(refV) then file:write("\t\t\t<id>"..refV.entity_id.."</id>\n") -- entity
elseif df.general_ref_historical_eventst:is_instance(refV) then file:write("\t\t\t<id>"..refV.event_id.."</id>\n") -- event
elseif df.general_ref_sitest:is_instance(refV) then file:write("\t\t\t<id>"..refV.site_id.."</id>\n") -- site
elseif df.general_ref_subregionst:is_instance(refV) then file:write("\t\t\t<id>"..refV.region_id.."</id>\n") -- region
elseif df.general_ref_historical_figurest:is_instance(refV) then file:write("\t\t\t<id>"..refV.hist_figure_id.."</id>\n") -- hist figure
elseif df.general_ref_written_contentst:is_instance(refV) then file:write("\t\t\t<id>"..refV.written_content_id.."</id>\n")
elseif df.general_ref_poetic_formst:is_instance(refV) then file:write("\t\t\t<id>"..refV.poetic_form_id.."</id>\n") -- poetic form
elseif df.general_ref_musical_formst:is_instance(refV) then file:write("\t\t\t<id>"..refV.musical_form_id.."</id>\n") -- musical form
elseif df.general_ref_dance_formst:is_instance(refV) then file:write("\t\t\t<id>"..refV.dance_form_id.."</id>\n") -- dance form
elseif df.general_ref_interactionst:is_instance(refV) then -- TODO INTERACTION
elseif df.general_ref_knowledge_scholar_flagst:is_instance(refV) then -- TODO KNOWLEDGE_SCHOLAR_FLAG
elseif df.general_ref_value_levelst:is_instance(refV) then -- TODO VALUE_LEVEL
elseif df.general_ref_languagest:is_instance(refV) then -- TODO LANGUAGE
elseif df.general_ref_abstract_buildingst:is_instance(refV) then -- TODO ABSTRACT_BUILDING
else
print("unknown reference",refV:getType(),df_enums.general_ref_type[refV:getType()])
--for k,v in pairs(refV) do print(k,v) end
end
file:write("\t\t</reference>\n")
end
file:write("\t\t<type>"..(df_enums.written_content_type[wcV.type] or wcV.type).."</type>\n")
for styleK, styleV in pairs(wcV.styles) do
file:write("\t\t<style>"..(df_enums.written_content_style[styleV] or styleV).."</style>\n")
end
file:write("\t\t<author>"..wcV.author.."</author>\n")
file:write("\t</written_content>\n")
end
file:write("</written_contents>\n")
file:write("<poetic_forms>\n")
for formK, formV in progress_ipairs(df.global.world.poetic_forms.all, 'poetic form') do
file:write("\t<poetic_form>\n")
file:write("\t\t<id>"..formV.id.."</id>\n")
file:write("\t\t<name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(formV.name,1))).."</name>\n")
file:write("\t</poetic_form>\n")
end
file:write("</poetic_forms>\n")
file:write("<musical_forms>\n")
for formK, formV in progress_ipairs(df.global.world.musical_forms.all, 'musical form') do
file:write("\t<musical_form>\n")
file:write("\t\t<id>"..formV.id.."</id>\n")
file:write("\t\t<name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(formV.name,1))).."</name>\n")
file:write("\t</musical_form>\n")
end
file:write("</musical_forms>\n")
file:write("<dance_forms>\n")
for formK, formV in progress_ipairs(df.global.world.dance_forms.all, 'dance form') do
file:write("\t<dance_form>\n")
file:write("\t\t<id>"..formV.id.."</id>\n")
file:write("\t\t<name>"..escape_xml(dfhack.df2utf(dfhack.TranslateName(formV.name,1))).."</name>\n")
file:write("\t</dance_form>\n")
end
file:write("</dance_forms>\n")
file:write("</df_world>\n")
file:close()
local problem_elements_exist = false
for i, element in pairs (problem_elements) do
for k, field in pairs (element) do
dfhack.printerr (i.." element '"..k.."' attempted to be processed as simple type.")
end
problem_elements_exist = true
end
if problem_elements_exist then
dfhack.printerr ("Some elements could not be interpreted correctly because they were not simple elements.")
dfhack.printerr ("These elements are reported above. Please notify the DFHack community of these value pairs.")
dfhack.printerr ("Note that these issues have not invalidated the XML file: it ought to still be usable.")
end
end
-- export information and XML ('p, x')
function export_legends_info()
print(' Exporting: World map/gen info')
gui.simulateInput(vs, 'LEGENDS_EXPORT_MAP')
print(' Exporting: Legends xml')
gui.simulateInput(vs, 'LEGENDS_EXPORT_XML')
print(" Exporting: Extra legends_plus xml")
export_more_legends_xml()
end
function export_detailed_maps()
script.start(function()
for i = 1, #MAPS do
local vs = dfhack.gui.getViewscreenByType(df.viewscreen_export_graphical_mapst, 0)
if not vs then
local legends_vs = dfhack.gui.getViewscreenByType(df.viewscreen_legendsst, 0)
or qerror("Could not find legends screen")
gui.simulateInput(legends_vs, 'LEGENDS_EXPORT_DETAILED_MAP')
end
vs = dfhack.gui.getViewscreenByType(df.viewscreen_export_graphical_mapst, 0)
or qerror("Could not find map export screen")
vs.sel_type = i - 1
print(' Exporting map: ' .. MAPS[i])
gui.simulateInput(vs, 'SELECT')
while dfhack.gui.getCurViewscreen() == vs do
script.sleep(10, 'frames')
end
end
end)
end
-- export site maps
function export_site_maps()
local vs = dfhack.gui.getCurViewscreen()
if ((dfhack.gui.getCurFocus() ~= "legends" ) and (not table_contains(vs, "main_cursor"))) then -- Using open-legends
vs = vs.parent --luacheck: retype
end
if df.viewscreen_legendsst:is_instance(vs) then
print(' Exporting: All possible site maps')
vs.main_cursor = 1
gui.simulateInput(vs, 'SELECT')
for i=1, #vs.sites do
gui.simulateInput(vs, 'LEGENDS_EXPORT_MAP')
gui.simulateInput(vs, 'STANDARDSCROLL_DOWN')
end
gui.simulateInput(vs, 'LEAVESCREEN')
else
qerror('this command can only be used in Legends mode')
end
end
-- main()
if dfhack.gui.getCurFocus() == "legends" or dfhack.gui.getCurFocus() == "dfhack/lua/legends" then
-- either native legends mode, or using the open-legends.lua script
if args[1] == "all" then
export_legends_info()
export_site_maps()
export_detailed_maps()
elseif args[1] == "info" then
export_legends_info()
elseif args[1] == "custom" then
export_more_legends_xml()
elseif args[1] == "maps" then
export_detailed_maps()
elseif args[1] == "sites" then
export_site_maps()
else
qerror('Valid arguments are "all", "info", "custom", "maps" or "sites"')
end
elseif args[1] == "maps" and dfhack.gui.getCurFocus() == "export_graphical_map" then
export_detailed_maps()
else
qerror('exportlegends must be run from the main legends view')
end
|
--player stats
Player = {
HP = 5, ATK = 1, DEF = 1, MAXHP = 5
}
--inventory
Inventory = {
Stick = {NAME = 'Stick', ATK = 1, DEF = 0, EQUIPPED = false}
}
--enemies
Enemies = {
Goblin = {HP = 3, ATK = 1, DEF = 0, MAXHP = 3}
}
--checked acts
La = false
Check = false
Follow = false
--Config
LowEnd = false
|
#!/usr/bin/lua5.3
m = io.read("*number")
n = io.read("*number")
function isPrime(x)
if x <= 1 then return false end
if ('23579'):find(tostring(x)) then return true end
for i = 2, math.ceil(math.sqrt(math.sqrt(x)+x)) do
if x % i == 0 then
return false
end
end
return true
end
cnt = 0
x = 2
while cnt < n do
if isPrime(x) then
cnt = cnt + 1
if cnt >= m then
io.write(x)
if (cnt - m + 1) % 10 == 0 then
io.write('\n')
elseif cnt < n then
io.write(' ')
end
end
end
if x >= 10 then
if ('179'):find(tostring(x)) then
x = x + 2
elseif x % 10 == 3 then
x = x + 4
else
x = x + 1
end
else
x = x + 1
end
end
|
Account = model 'account' {
email = field 'string' {length=254},
username = field 'string' {length=64},
passsalt = field 'string' {length=128},
passhash = field 'string' {length=256},
photourl = field 'string' {length=128},
accountstate = field 'integer' {},
balance = field 'float' {}
}
Station = model 'station' {
city = field 'string' {length=32},
state = field 'string' {length=2},
latitude = field 'float' {},
longitude = field 'float' {},
}
StationMonthlyStats = model 'station_monthly_stats' {
stationid = field 'integer' {primary=true},
month = field 'integer' {primary=true},
temp = field 'float' {},
rain = field 'float' {},
}
|
-- Player Note processing and saving
function ElderScrollsOfAlts:ShowCharacterNote(self)
local charactername = ElderScrollsOfAlts.savedVariables.selected.charactername
--Select the Row
ElderScrollsOfAlts.debugMsg("ShowCharacterNote:"," SelChar=",tostring(ElderScrollsOfAlts.savedVariables.selected.charactername) )
ElderScrollsOfAlts.debugMsg("ShowCharacterNote:"," SelRow=",tostring(ElderScrollsOfAlts.view.selectedPlayerRow) )
local selectedPlayer = ElderScrollsOfAlts.view.playerLines[ElderScrollsOfAlts.savedVariables.selected.charactername]
ElderScrollsOfAlts.debugMsg("ShowCharacterNote: selectedPlayer="..tostring(selectedPlayer) )
ElderScrollsOfAlts.view.selectedPlayerData = selectedPlayer
ElderScrollsOfAlts:ShowGuiCharacterNote(self)
end
function ElderScrollsOfAlts:ShowGuiCharacterNote(self)
if(ElderScrollsOfAlts.view.selectedPlayerData==nil)then
ElderScrollsOfAlts.errorMsg("failed to get selected character to display note")
return
end
ESOA_GUI2_Notes:SetHidden(false)
ESOA_GUI2_Notes:ClearAnchors()
ESOA_GUI2_Notes:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT,
self:GetLeft(), self:GetTop()+100
--ElderScrollsOfAlts.savedVariables.uibutton.left,
--ElderScrollsOfAlts.savedVariables.uibutton.top )
)
ESOA_GUI2_Notes:SetHeight( 150 )
ESOA_GUI2_Notes:SetWidth( 300 )
local pNote = ElderScrollsOfAlts.view.selectedPlayerData["note"]
--debugMsg("selectedData="..tostring(selectedData))
if( pNote == nil ) then
--
end
local sVal = zo_strformat("(<<C:1>>)", ElderScrollsOfAlts.view.selectedPlayerData["name"] )
ESOA_GUI2_Notes_WhoAmI:SetText(sVal)
ESOA_GUI2_Notes_WhoAmI:SetText(sVal)
ESOA_GUI2_Notes_Index_Note:SetText("")
ESOA_GUI2_Notes_Category_Edit:SetText("")
ESOA_GUI2_Notes_Order_Edit:SetText("")
ElderScrollsOfAlts:ResetNote()
end
function ElderScrollsOfAlts:ResetNote()
local tplayer = ElderScrollsOfAlts.view.selectedPlayerData
if( tplayer == nil ) then
ElderScrollsOfAlts.errorMsg("failed to get selected character for note")
return
end
ESOA_GUI2_Notes_Index_Note:SetText("")
ESOA_GUI2_Notes_Category_Edit:SetText("")
ESOA_GUI2_Notes_Order_Edit:SetText("")
local note = tplayer.note
if( note ~= nil ) then
ESOA_GUI2_Notes_Index_Note:SetText(note)
end
local catH = tplayer.category
if(catH == nil) then
catH = ElderScrollsOfAlts.CATEGORY_ALL
end
ESOA_GUI2_Notes_Category_Edit:SetText(catH)
local playersorder = tplayer.playersorder
if( playersorder ~= nil ) then
ESOA_GUI2_Notes_Order_Edit:SetText(playersorder)
end
--
end
--
function ElderScrollsOfAlts:SaveNote()
local tplayer = ElderScrollsOfAlts.view.selectedPlayerData
if( tplayer == nil ) then
ElderScrollsOfAlts.errorMsg("failed to get selected character to save note")
return
end
tplayer.note = ESOA_GUI2_Notes_Index_Note:GetText()
ElderScrollsOfAlts.view.currentnote = tplayer.note
ElderScrollsOfAlts.SavePlayerData( tplayer.rawname, "note", tplayer.note)
-- ORDER --
local selOrder = ESOA_GUI2_Notes_Order_Edit:GetText()
if(selOrder==nil or selOrder=="")then
selOrder = 0
end
selOrder = tonumber(selOrder)
tplayer.playersorder = selOrder
ElderScrollsOfAlts.SavePlayerData( tplayer.rawname, "playersorder", tplayer.playersorder)
ElderScrollsOfAlts.view.currentorder = tplayer.playersorder
-- CATEGORY --
local selCat = ESOA_GUI2_Notes_Category_Edit:GetText()
if(selCat==nil or selCat=="")then
selCat = ElderScrollsOfAlts.CATEGORY_ALL
end
tplayer.category = selCat
-- OUTPUT --
ElderScrollsOfAlts.outputMsg( zo_strformat("ESOA, saved note, order=<<1>>/cat=<<2>>", tostring(selOrder) , tostring(selCat) ) )
-- FINISH --
ElderScrollsOfAlts.SavePlayerData( tplayer.rawname, "category", tplayer.category)
ElderScrollsOfAlts.view.currentcategory = tplayer.category
--
--
ElderScrollsOfAlts.outputMsg("ESOA, saved note")
--ElderScrollsOfAlts.RefreshViewableTable()
ElderScrollsOfAlts:ShowSetView()
end
function ElderScrollsOfAlts:CloseNote(self)
ElderScrollsOfAlts.view.selectedPlayerRow = nil
ESOA_GUI2_Notes_Index_Note:SetText("")
ESOA_GUI2_Notes_Category_Edit:SetText("")
ESOA_GUI2_Notes_Order_Edit:SetText("")
ESOA_GUI2_Notes:SetHidden(true)
end
--EOF
|
test_static()
print("test_cclosure return",
test_cclosure({name = "chendong", email = "baisaichen@live.com"}))
print("int_static == ", int_static)
print("int_static == ", get_userdata_property(int_static))
set_userdata_property(int_static, 100)
print("int_static == ", get_userdata_property(int_static))
print("this is print()")
print_debug("this is print_debug()")
print_warning("this is print_warning")
print_error("this is print_error")
|
hook.Add("PlayerSetModel","pimpmybot",function(ply)
if ply:SteamID() == "BOT" then
ply:SetModel("models/AntLion.mdl") -- modify models/AntLion.mdl by any model
end
end)
|
local mongodb = require("libs/mongodb");
function onRequest(headers, matches, requestText)
local mdbConn = mongodb.new("mongodb://localhost:27017/"):connect();
local collection = mdbConn:getCollection("taplection", "users");
local result = collection:find({ _id = { ["$oid"] = "57359c4fad475040b80057d1" } });
collection:close();
mdbConn:disconnect();
return Helix.success({ data = result });
end
|
function DIALOG()
NODE(0)
SAY("Wow! Today is my lucky day!")
ANSWER("Won?",1)
ANSWER("Piss off! Leave me in peace!",100)
NODE(1)
SAY("You can say that again! I cleaned them out! In the lottery! 10 000 Credits in one shot. Madness!")
ANSWER("I can see, Lucky streak.",2)
NODE(2)
SAY("I am gonna celebrate. I've earned it! Yippeeh!")
ENDDIALOG()
NODE(100)
SAY("Nobody is going to spoil my day! Today is my lucky day!")
ENDDIALOG()
end
|
require "lightspeed".setup {
ignore_case = false,
exit_after_idle_msecs = {unlabeled = 1000, labeled = nil},
-- s/x
grey_out_search_area = true,
highlight_unique_chars = true,
jump_on_partial_input_safety_timeout = 400,
match_only_the_start_of_same_char_seqs = true,
substitute_chars = {["\r"] = "¬"},
-- Leaving the appropriate list empty effectively disables
-- "smart" mode, and forces auto-jump to be on or off.
-- safe_labels = { . . . },
-- labels = { . . . },
cycle_group_fwd_key = "<space>",
cycle_group_bwd_key = "<tab>",
-- f/t
limit_ft_matches = 4,
repeat_ft_with_target_char = false
}
|
att.PrintName = "The Great Journey"
att.Icon = Material("snowysnowtime/2k/ico/sgico/greatjourney.png", "smooth mips")
att.Description = "Great Journey for the CAWS"
att.Desc_Pros = {
" The Great Journey waits for no one, brother."
}
att.Desc_Cons = {
}
att.Slot = "skin_hcesg"
att.Free = true
att.ActivateElements = {"greatjourney"}
att.AttachSound = "attch/snow/halo/h1/forward.wav"
att.DetachSound = "attch/snow/halo/h1/back.wav"
|
local mock_time = require("deftest.mock.time")
local time_string = require("eva.libs.time_string")
local eva = require("eva.eva")
return function()
describe("Eva Promocode", function()
before(function()
eva.init("/resources/tests/eva_tests.json")
mock_time.mock()
mock_time.set(0)
end)
it("Basic code redeem", function()
assert(eva.promocode.is_can_redeem("AWSOME") == true)
assert(eva.wallet.get("exp") == 0)
eva.promocode.redeem_code("AWSOME")
assert(eva.wallet.get("exp") == 100)
assert(eva.promocode.is_can_redeem("AWSOME") == false)
end)
it("Code redeem with time restrictions", function()
local time = time_string.parse_ISO("2019-09-07Z")
mock_time.set(time)
assert(eva.promocode.is_can_redeem("DEFOLD") == false)
assert(eva.promocode.redeem_code("DEFOLD") == false)
assert(eva.wallet.get("gold") == 0)
local time2 = time_string.parse_ISO("2019-11-07Z")
mock_time.set(time2)
assert(eva.promocode.is_can_redeem("DEFOLD") == true)
assert(eva.promocode.redeem_code("DEFOLD") == true)
assert(eva.wallet.get("gold") == 10)
end)
end)
end
|
local Native = require('lib.stdlib.native')
local converter = require('lib.stdlib.enum.converter')
---@class minimapicon
local minimapicon = {
}
return minimapicon
|
voiceData = {}
radioData = {}
callData = {}
mumbleConfig = {
debug = false, -- enable debug msgs
voiceModes = {
{2.5, "Whisper"}, -- Whisper speech distance in gta distance units
{8.0, "Normal"}, -- Normal speech distance in gta distance units
{20.0, "Shouting"}, -- Shout speech distance in gta distance units
},
speakerRange = 1.5, -- Speaker distance in gta distance units (how close you need to be to another player to hear other players on the radio or phone)
callSpeakerEnabled = true, -- Allow players to hear all talking participants of a phone call if standing next to someone that is on the phone
radioSpeakerEnabled = true, -- Allow players to hear all talking participants in a radio if standing next to someone that has a radio
spectateAudioEnabled = true, -- Allow overriding a players location if the current gameplay camera is over a certain distance away. (Spectate mode for instance)
radioEnabled = true, -- Enable or disable using the radio
micClicks = true, -- Are clicks enabled or not
micClickOn = true, -- Is click sound on active
micClickOff = true, -- Is click sound off active
micClickVolume = 0.1, -- How loud a mic click is
radioClickMaxChannel = 100, -- Set the max amount of radio channels that will have local radio clicks enabled
controls = { -- Change default key binds
proximity = {
key = 20, -- Z
}, -- Switch proximity mode
radio = {
pressed = false, -- don't touch
key = 137, -- capital
}, -- Use radio
speaker = {
key = 20, -- Z
secondary = 21, -- LEFT SHIFT
} -- Toggle speaker mode (phone calls)
},
radioChannelNames = { -- Add named radio channels (Defaults to [channel number] MHz)
[1] = "LEO Tac 1",
[2] = "LEO Tac 2",
[3] = "EMS Tac 1",
[4] = "EMS Tac 2",
[500] = "Hurr Durr 500 Hurr Durr",
},
callChannelNames = { -- Add named call channels (Defaults to [channel number])
},
-- use3dAudio = false, -- (currently doesn't work properly) make sure setr voice_use3dAudio true and setr voice_useSendingRangeOnly true is in your server.cfg (currently doesn't work properly)
}
resourceName = GetCurrentResourceName()
if IsDuplicityVersion() then
function DebugMsg(msg)
if mumbleConfig.debug then
print("\x1b[32m[" .. resourceName .. "]\x1b[0m ".. msg)
end
end
else
function DebugMsg(msg)
if mumbleConfig.debug then
print("[" .. resourceName .. "] ".. msg)
end
end
-- Update config properties from another script
function SetMumbleProperty(key, value)
if mumbleConfig[key] ~= nil and mumbleConfig[key] ~= "controls" and mumbleConfig[key] ~= "radioChannelNames" then
mumbleConfig[key] = value
if key == "callSpeakerEnabled" then
SendNUIMessage({ speakerOption = mumbleConfig.callSpeakerEnabled })
end
end
end
function SetRadioChannelName(channel, name)
local channel = tonumber(channel)
if channel ~= nil and name ~= nil and name ~= "" then
if not mumbleConfig.radioChannelNames[channel] then
mumbleConfig.radioChannelNames[channel] = tostring(name)
end
end
end
function SetCallChannelName(channel, name)
local channel = tonumber(channel)
if channel ~= nil and name ~= nil and name ~= "" then
if not mumbleConfig.callChannelNames[channel] then
mumbleConfig.callChannelNames[channel] = tostring(name)
end
end
end
-- Make exports available on first tick
exports("SetMumbleProperty", SetMumbleProperty)
exports("SetTokoProperty", SetMumbleProperty)
exports("SetRadioChannelName", SetRadioChannelName)
exports("SetCallChannelName", SetCallChannelName)
end
function GetPlayersInRadioChannel(channel)
local channel = tonumber(channel)
local players = false
if channel ~= nil then
if radioData[channel] ~= nil then
players = radioData[channel]
end
end
return players
end
function GetPlayersInRadioChannels(...)
local channels = { ... }
local players = {}
for i = 1, #channels do
local channel = tonumber(channels[i])
if channel ~= nil then
if radioData[channel] ~= nil then
players[#players + 1] = radioData[channel]
end
end
end
return players
end
function GetPlayersInAllRadioChannels()
return radioData
end
function GetPlayersInPlayerRadioChannel(serverId)
local players = false
if serverId ~= nil then
if voiceData[serverId] ~= nil then
local channel = voiceData[serverId].radio
if channel > 0 then
if radioData[channel] ~= nil then
players = radioData[channel]
end
end
end
end
return players
end
exports("GetPlayersInRadioChannel", GetPlayersInRadioChannel)
exports("GetPlayersInRadioChannels", GetPlayersInRadioChannels)
exports("GetPlayersInAllRadioChannels", GetPlayersInAllRadioChannels)
exports("GetPlayersInPlayerRadioChannel", GetPlayersInPlayerRadioChannel)
|
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BseUseTool_pb', package.seeall)
local BSEUSETOOL = protobuf.Descriptor();
local BSEUSETOOL_SESSIONID_FIELD = protobuf.FieldDescriptor();
local BSEUSETOOL_SLOT_FIELD = protobuf.FieldDescriptor();
BSEUSETOOL_SESSIONID_FIELD.name = "sessionId"
BSEUSETOOL_SESSIONID_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseUseTool.sessionId"
BSEUSETOOL_SESSIONID_FIELD.number = 1
BSEUSETOOL_SESSIONID_FIELD.index = 0
BSEUSETOOL_SESSIONID_FIELD.label = 2
BSEUSETOOL_SESSIONID_FIELD.has_default_value = false
BSEUSETOOL_SESSIONID_FIELD.default_value = ""
BSEUSETOOL_SESSIONID_FIELD.type = 9
BSEUSETOOL_SESSIONID_FIELD.cpp_type = 9
BSEUSETOOL_SLOT_FIELD.name = "slot"
BSEUSETOOL_SLOT_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseUseTool.slot"
BSEUSETOOL_SLOT_FIELD.number = 2
BSEUSETOOL_SLOT_FIELD.index = 1
BSEUSETOOL_SLOT_FIELD.label = 2
BSEUSETOOL_SLOT_FIELD.has_default_value = false
BSEUSETOOL_SLOT_FIELD.default_value = 0
BSEUSETOOL_SLOT_FIELD.type = 5
BSEUSETOOL_SLOT_FIELD.cpp_type = 1
BSEUSETOOL.name = "BseUseTool"
BSEUSETOOL.full_name = ".com.xinqihd.sns.gameserver.proto.BseUseTool"
BSEUSETOOL.nested_types = {}
BSEUSETOOL.enum_types = {}
BSEUSETOOL.fields = {BSEUSETOOL_SESSIONID_FIELD, BSEUSETOOL_SLOT_FIELD}
BSEUSETOOL.is_extendable = false
BSEUSETOOL.extensions = {}
BseUseTool = protobuf.Message(BSEUSETOOL)
_G.BSEUSETOOL_PB_BSEUSETOOL = BSEUSETOOL
|
--------------------------------------------------------------------------------
-- Easydoorbell Speaker Entity Clientside Init
--------------------------------------------------------------------------------
include( "shared.lua" )
function ENT:Draw()
self:DrawModel()
end
|
--------------------------------
-- @module MenuItemFont
-- @extend MenuItemLabel
-- @parent_module cc
--------------------------------
-- Returns the name of the Font.<br>
-- js getFontNameObj<br>
-- js NA
-- @function [parent=#MenuItemFont] getFontNameObj
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- Set the font name .<br>
-- c++ can not overload static and non-static member functions with the same parameter types.<br>
-- so change the name to setFontNameObj.<br>
-- js setFontName<br>
-- js NA
-- @function [parent=#MenuItemFont] setFontNameObj
-- @param self
-- @param #string name
-- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont)
--------------------------------
-- Initializes a menu item from a string with a target/selector.
-- @function [parent=#MenuItemFont] initWithString
-- @param self
-- @param #string value
-- @param #function callback
-- @return bool#bool ret (return value: bool)
--------------------------------
-- get font size .<br>
-- js getFontSize<br>
-- js NA
-- @function [parent=#MenuItemFont] getFontSizeObj
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Set font size.<br>
-- c++ can not overload static and non-static member functions with the same parameter types.<br>
-- so change the name to setFontSizeObj.<br>
-- js setFontSize<br>
-- js NA
-- @function [parent=#MenuItemFont] setFontSizeObj
-- @param self
-- @param #int size
-- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont)
--------------------------------
-- Set the default font name.
-- @function [parent=#MenuItemFont] setFontName
-- @param self
-- @param #string name
-- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont)
--------------------------------
-- Get default font size.
-- @function [parent=#MenuItemFont] getFontSize
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Get the default font name.
-- @function [parent=#MenuItemFont] getFontName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- Set default font size.
-- @function [parent=#MenuItemFont] setFontSize
-- @param self
-- @param #int size
-- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont)
--------------------------------
-- js ctor
-- @function [parent=#MenuItemFont] MenuItemFont
-- @param self
-- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont)
return nil
|
function _G.RELOAD(...)
return require("plenary.reload").reload_module(...)
end
function _G.R(name)
RELOAD(name)
return require(name)
end
|
--[[
Copyright (C) 2013 Lex Robinson
This code is freely available under the MIT License. See the LICENSE file for more information.
--]]
function EFFECT:Init(edata)
self.pos = edata:GetOrigin();
self.amount = edata:GetScale();
self.start = CurTime();
self.length = 3;
self.finish = self.start + self.length;
print("I'm an effect!");
surface.SetFont("DermaLarge")
local w, h = surface.GetTextSize(self.amount);
self.x = -w / 2;
self.y = -h;
end
function EFFECT:Think()
self.pos = self.pos + vector_up * FrameTime() * 20;-- + self.ang:Forward() * 0.01 * math.sin(CurTime());
return CurTime() < self.finish;
end
function EFFECT:Render()
local ea = EyeAngles();
local angle = Angle(90, ea.y - 180, 0);
angle:RotateAroundAxis(angle:Up(), 90);
self.ang = angle;
cam.Start3D2D(self.pos, angle, 0.2);
surface.SetTextColor(255, 255, 255, Lerp((self.finish - CurTime()) / self.length, 0, 255));
surface.SetFont("DermaLarge")
surface.SetTextPos(self.x, self.y);
surface.DrawText(self.amount);
cam.End3D2D();
end
print("I've been loaded!")
|
-- Rectangle.lua
-- babyjeans
--
---
Rectangle = class("Rectangle")
function Rectangle:init(x, y, w, h)
self.x = x
self.y = y
self.w = w
self.h = h
end
function Rectangle:min()
return { x=self.x, y=self.y }
end
function Rectangle:max()
return { x=self.x+self.w, y=self.y+self.h }
end
function Rectangle:contains(x, y)
return x >= self.x and x <= self.x + self.w and
y >= self.y and y <= self.y + self.h
end
function Rectangle:intersects(otherRect)
local min = self:min()
local max = self:max()
local otherMin = otherRect:min()
local otherMax = otherRect:max()
if min.x > otherMax.x or max.x < otherMin.x or min.y > otherMax.y or max.y < otherMin.y then
return false
end
return true
end
return Rectangle
|
--[[---------------------------------------------------------
Super Cooking Panic for Garry's Mod
by Xperidia (2020)
-----------------------------------------------------------]]
AddCSLuaFile()
function GM.PlayerMeta:IsValidPlayingState()
return self:Alive()
and self:Team() ~= TEAM_SPECTATOR
and self:Team() ~= TEAM_UNASSIGNED
end
function GM.PlayerMeta:IsHoldingIngredient()
return self.GetHeldIngredient and IsValid(self:GetHeldIngredient())
end
|
local v,s,t,f = require("Vec2"),require("Size"),true,false
return {"Array",{"Phyx.Disk","circle","Dynamic",v(0,0),0,v(0,0),90,1,0.4,0.4,0,0,f,v(0,-10),f,f,0,f,"Model/duality.clip|s5",v(0,0)}}
|
local Timer = require 'vendor/timer'
local sound = require 'vendor/TEsound'
return {
name = 'hempleaf',
position_offset = { x = 0, y = 0 },
height = 7,
width = 16,
damage = 18,
antigravity = true,
jumpkill = false,
hp = 2,
tokens = 0,
tokenTypes = { -- p is probability ceiling and this list should be sorted by it, with the last being 1
{ item = 'coin', v = 1, p = 0.9 },
{ item = 'health', v = 1, p = 1 }
},
animations = {
dying = {
right = {'once', {'2-3,1'}, 0.25},
left = {'once', {'2-3,1'}, 0.25}
},
default = {
right = {'loop', {'1,1'}, 0.25},
left = {'loop', {'1,1'}, 0.25}
},
hurt = {
right = {'loop', {'1,1'}, 0.25},
left = {'loop', {'1,1'}, 0.25}
},
attack = {
right = {'loop', {'1,1'}, 0.25},
left = {'loop', {'1,1'}, 0.25}
},
},
enter = function( enemy )
enemy.maxx = enemy.position.x + 220
enemy.minx = enemy.position.x - 220
enemy.maxy = enemy.position.y + 220
enemy.miny = enemy.position.y - 220
end,
update = function( dt, enemy, player, level )
if enemy.dead then return end
if enemy.state == 'attack' then
enemy:die()
end
if enemy.position.x > enemy.maxx then
enemy:die()
elseif enemy.position.x < enemy.minx then
enemy:die()
end
if enemy.position.y > enemy.maxy then
enemy:die()
elseif enemy.position.y < enemy.miny then
enemy:die()
end
if math.abs(enemy.velocity.y) < 1 then
enemy:die()
end
local angle = math.atan2(((player.position.y+24) - enemy.position.y), (player.position.x+10 - enemy.position.x))
local dx = 200 * math.cos(angle)
local dy = 100 * math.sin(angle)
enemy.position.x = enemy.position.x + (dx * dt)
enemy.position.y = enemy.position.y + (dy * dt)
end
}
|
--[[
© 2021 Tony Ferguson, do not share, re-distribute or modify
without permission of its author ( devultj@gmail.com - Tony Ferguson, http://www.tferguson.co.uk/ )
]]
local DARKRP = {}
DARKRP.name = "DarkRP"
DARKRP.gamemodeCallback = function() return DarkRP and true or false end
DARKRP.isPolice = function( player ) return player:isCP() end
DARKRP.addMoney = function( player, amount ) return player:addMoney( amount ) end
DARKRP.getJobName = function( player ) return team.GetName( player:Team() ) end
DARKRP.getJobCategory = function( player ) return player:getJobTable().category end
DARKRP.notify = function( player, text, notificationType, notificationTime ) return DarkRP.notify( player, notificationType, notificationTime or 4, text ) end
DARKRP.getJobList = function() return RPExtraTeams end
DARKRP.getCategoryIndex = function() return "category" end
dHeists.gamemodes:addGamemode( DARKRP )
|
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("game.rules.fog_of_war.actions", function()
local Actions = require "game.rules.fog_of_war.actions"
local Position = require "game.rules.world.position"
local mockStore = require "moonpie.test_helpers.mock_store"
describe("ACTION: updatePerspective", function()
local visibilityMap = require "game.rules.field_of_view.visibility_map"
it("takes a perspective and updates it's fog of war for each position", function()
local perspective = {}
local vm = visibilityMap:new()
vm:setVisible(Position(1, 1, 1))
local state = {
fieldOfView = {
[perspective] = vm
}
}
mockStore(state)
local action = Actions.updatePerspective(perspective)
assert.equals("FOG_OF_WAR_UPDATE_PERSPECTIVE", action.type)
assert.thunk_dispatches_type("FOG_OF_WAR_UPDATE_POSITION", action)
end)
end)
describe("game.rules.fog_of_war.actions.update", function()
it("takes a perspective, position, and tile information seen to track in FoW database", function()
local entity, position, tile = {}, {}, {}
local action = Actions.updatePosition(entity, position, tile)
assert.equals("FOG_OF_WAR_UPDATE_POSITION", action.type)
assert.equals(entity, action.payload.perspective)
assert.equals(position, action.payload.position)
assert.equals(tile, action.payload.tile)
end)
it("can take a hashKey for position", function()
local entity, hash, tile = {}, 1234, {}
local action = Actions.updatePosition(entity, hash, tile)
assert.equals(hash, action.payload.positionHashKey)
end)
end)
end)
|
#!/usr/bin/env luajit
-- package.path = "../?.lua;../?/init.lua;" .. package.path
package.path = package.path .. ";" .. os.getenv("P4_WORKSPACE") .. "/DebLua/?.lua"
require "lua_shell"
local wd = pshell.pwd()
local git_dir = os.getenv("LXGIT")
package.path = git_dir.."/?.lua;".. package.path
-- package.path = git_dir.."/?.lua;".. git_dir .."/glua/init.lua;"..package.path
local gl = require 'glua.init'
local gui = require 'glua.gui'
local CWD = ""
---- Main ----------------------------------------------------------------------
function main()
Log.Init(CWD .. "gl_simple.log")
Log.SetTimestamp("%H:%M:%S > ")
Log.f("initialize display")
-- gl.utInitContextVersion(2, 1)
gl.utInitDisplayString('rgba double depth>=32 samples~8')
gl.utInitWindowSize(400, 300)
gl.utInitWindowPosition(100, 100)
Log.f("glutCreateWindow")
local window = gl.utCreateWindow("gl_simple")
gl.ClearColor(.2, .2, .2, 1)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
local font = gui.font{size = 48}
local guiProgram = gl.program{
[gl.VERTEX_SHADER] = gl.path('glua.shaders.gui', 'vert'),
[gl.FRAGMENT_SHADER] = gl.path('glua.shaders.gui', 'frag')
}()
guiProgram.color = {1, 1, .5, 1}
guiProgram.alphaMask = true
local text = font:array(guiProgram, 'Hello world!')
gl.utDisplayFunc(function ()
gl.Clear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT)
text()
gl.utSwapBuffers()
end)
gl.utReshapeFunc(function (w, h)
guiProgram.modelViewProjectionMatrix = gl.ortho(0, w, h, 0, -1, 0)
gl.Viewport(0, 0, w, h)
end)
Log.f("glutMainLoop() start")
gl.utMainLoop()
Log.f("glutMainLoop() end")
end
|
fx_version 'bodacious'
game 'gta5'
name 'prof_motoristaPub'
description ''
server_scripts {
'@vrp/lib/utils.lua',
'config/config.lua',
'server/main.lua'
}
ui_page 'html/index.html'
client_scripts {
'@vrp/lib/utils.lua',
'config/unloadType.lua',
'config/busType.lua',
'config/routes/*.lua',
'config/config.lua',
'client/*.lua',
}
files {
'html/*.*'
}
|
--- just a silly wrapper for the kepler file logger
--EVENTS:
--[[
<initialize source="core">
log this
</initialize>
]]
--[[
<loadUtilities source="core">
finish: log this
</loadUtilities>
]]
--[[
<loadConfig source="core">
finish: log this
</loadConfig>
]]
--[[
<loadCore source="core">
finish: log this
</loadCore>
]]
--[[
<loadPlugins source="core">
finish: log this
</loadPlugins>
]]
--[[
<shutdown source="core">
log this.
</loadPlugins>
]]
local multiplog = {} --all the supported logging destinations
local multiplog_call = function(key)
return function(notself, a, b, c)
for i=1, #multiplog do
local thislog = multiplog[i]
thislog[key](thislog, a, b, c)
end
end
end
require "logging"
logger = setmetatable({
init = function(self)
local logpath = cf("log_file") or "logs/webylene.log"
local log_to_console = cf('verbose')
if not logpath:match("^" .. webylene.path_separator) then
logpath = webylene.path .. webylene.path_separator .. logpath
end
require "logging.file"
local file_logger, logger_err = logging.file(logpath)
if file_logger then
table.insert(multiplog, file_logger)
else --fallback to console logging
log_to_console = true
end
if log_to_console then
require "logging.console"
table.insert(multiplog, logging.console())
end
if logger_err then
self:error("logger: " .. logger_err)
self:info("logger: Falling back on logging to console.")
end
--log important webylene loading events
for i, ev in pairs({"Utilities", "Config", "Core", "Plugins"}) do
event:addFinishListener('load' .. ev, function()
self:info(ev .. " loaded without incident.")
end)
end
event:addStartListener("initialize", function()
self:info("initializing")
end)
event:addFinishListener("initialize", function()
self:info("initialized without incident.")
end)
event:addStartListener("shutdown", function()
self:info("shutting down.")
end)
end
}, logging)
--oh my what an upstanding first-class citizen you are.
for _, key in pairs{ 'log', 'debug', 'info', 'warn', 'error', 'fatal', 'setLevel' } do
logger[key]=multiplog_call(key)
end
|
return require 'hydro.solver.grhd-behavior'(require 'hydro.solver.fvsolver')
|
local _, nCore = ...
function nCore:RegisterDefaultSetting(key, value)
if nCoreDB == nil then
nCoreDB = {}
end
if nCoreDB[key] == nil then
nCoreDB[key] = value
end
end
function nCore:SetDefaultOptions()
nCore:RegisterDefaultSetting("AltBuy", true)
nCore:RegisterDefaultSetting("ArchaeologyHelper", true)
nCore:RegisterDefaultSetting("AutoGreed", true)
nCore:RegisterDefaultSetting("AutoQuest", true)
nCore:RegisterDefaultSetting("Dressroom", true)
nCore:RegisterDefaultSetting("Durability", true)
nCore:RegisterDefaultSetting("ErrorFilter", true)
nCore:RegisterDefaultSetting("Fonts", true)
nCore:RegisterDefaultSetting("ObjectiveTracker", true)
nCore:RegisterDefaultSetting("MapCoords", true)
nCore:RegisterDefaultSetting("MoveTalkingHeads", true)
nCore:RegisterDefaultSetting("QuestTracker", true)
nCore:RegisterDefaultSetting("Skins", true)
nCore:RegisterDefaultSetting("SpellID", true)
nCore:RegisterDefaultSetting("VignetteAlert", true)
end
function nCore:LockInCombat(frame)
frame:SetScript("OnUpdate", function(self)
if not InCombatLockdown() then
self:Enable()
else
self:Disable()
end
end)
end
function nCore:RegisterControl(control, parentFrame)
if ( ( not parentFrame ) or ( not control ) ) then
return;
end
parentFrame.controls = parentFrame.controls or {};
tinsert(parentFrame.controls, control);
end
local prevControl
function nCore:CreateLabel(cfg)
--[[
{
type = "Label",
name = "LabelName",
parent = Options,
label = L.LabelText,
fontObject = "GameFontNormalLarge",
relativeTo = LeftSide,
relativePoint = "TOPLEFT",
offsetX = 16,
offsetY = -16,
},
--]]
cfg.initialPoint = cfg.initialPoint or "TOPLEFT"
cfg.relativePoint = cfg.relativePoint or "BOTTOMLEFT"
cfg.offsetX = cfg.offsetX or 0
cfg.offsetY = cfg.offsetY or -16
cfg.relativeTo = cfg.relativeTo or prevControl
cfg.fontObject = cfg.fontObject or "GameFontNormalLarge"
local label = cfg.parent:CreateFontString(cfg.name, "ARTWORK", cfg.fontObject)
label:SetPoint(cfg.initialPoint, cfg.relativeTo, cfg.relativePoint, cfg.offsetX, cfg.offsetY)
label:SetText(cfg.label)
prevControl = label
return label
end
function nCore:CreateCheckBox(cfg)
--[[
{
type = "CheckBox",
name = "Test",
parent = parent,
label = L.TestLabel,
tooltip = L.TestTooltip,
isCvar = nil or True,
var = "TestVar",
needsRestart = nil or True,
disableInCombat = nil or True,
func = function(self)
-- Do stuff here.
end,
initialPoint = "TOPLEFT",
relativeTo = frame,
relativePoint, "BOTTOMLEFT",
offsetX = 0,
offsetY = -6,
},
--]]
cfg.initialPoint = cfg.initialPoint or "TOPLEFT"
cfg.relativePoint = cfg.relativePoint or "BOTTOMLEFT"
cfg.offsetX = cfg.offsetX or 0
cfg.offsetY = cfg.offsetY or -6
cfg.relativeTo = cfg.relativeTo or prevControl
local checkBox = CreateFrame("CheckButton", cfg.name, cfg.parent, "InterfaceOptionsCheckButtonTemplate")
checkBox:SetPoint(cfg.initialPoint, cfg.relativeTo, cfg.relativePoint, cfg.offsetX, cfg.offsetY)
checkBox.Text:SetText(cfg.label)
checkBox.GetValue = function(self) return checkBox:GetChecked() end
checkBox.SetValue = function(self) checkBox:SetChecked(nCoreDB[cfg.var]) end
checkBox.var = cfg.var
checkBox.isCvar = cfg.isCvar
if cfg.needsRestart then
checkBox.restart = false
end
if cfg.tooltip then
if cfg.needsRestart then
cfg.tooltip = cfg.tooltip.." "..RED_FONT_COLOR:WrapTextInColorCode(REQUIRES_RELOAD)
end
checkBox.tooltipText = cfg.tooltip
end
if cfg.disableInCombat then
nCore:LockInCombat(checkBox)
end
checkBox:SetScript("OnClick", function(self)
local checked = self:GetChecked()
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
checkBox.value = checked
if cfg.needsRestart then
checkBox.restart = not checkBox.restart
end
if cfg.func then
cfg.func(self)
end
end)
nCore:RegisterControl(checkBox, cfg.parent)
prevControl = checkBox
return checkBox
end
|
---
-- @class PANEL
-- @section DCardTTT2
local PANEL = {}
local MODE_DEFAULT = ShopEditor.MODE_DEFAULT
local MODE_ADDED = ShopEditor.MODE_ADDED
local MODE_INHERIT_ADDED = ShopEditor.MODE_INHERIT_ADDED
local MODE_INHERIT_REMOVED = ShopEditor.MODE_INHERIT_REMOVED
---
-- @ignore
function PANEL:Init()
self:SetContentAlignment(5)
self:SetTall(22)
self:SetMouseInputEnabled(true)
self:SetKeyboardInputEnabled(true)
self:SetCursor("hand")
self:SetFont("DermaTTT2TextLarge")
-- remove label and overwrite function
self:SetText("")
self.SetText = function(slf, text)
slf.data.text = text
end
self.data = {
title = "",
icon = nil,
mode = MODE_DEFAULT
}
end
---
-- @return string
-- @realm client
function PANEL:GetText()
return self.data.text
end
---
-- @param Material icon
-- @realm client
function PANEL:SetIcon(icon)
self.data.icon = icon
end
---
-- @return Matieral
-- @realm client
function PANEL:GetIcon()
return self.data.icon
end
---
-- @param number mode
-- @param[default=false] boolean triggerFunction
-- @realm client
function PANEL:SetMode(mode, triggerFunction)
if triggerFunction then
self:OnModeChanged(self.data.mode or MODE_DEFAULT, mode or MODE_DEFAULT)
end
self.data.mode = mode or MODE_DEFAULT
end
---
-- @return number
-- @realm client
function PANEL:GetMode()
return self.data.mode
end
---
-- @param number keyCode
-- @realm client
function PANEL:OnMouseReleased(keyCode)
if keyCode == MOUSE_LEFT then
if self:GetMode() == MODE_DEFAULT then
self:SetMode(MODE_ADDED, true)
elseif self:GetMode() == MODE_INHERIT_REMOVED then
self:SetMode(MODE_INHERIT_ADDED, true)
elseif self:GetMode() == MODE_ADDED then
self:SetMode(MODE_DEFAULT, true)
elseif self:GetMode() == MODE_INHERIT_ADDED then
self:SetMode(MODE_INHERIT_REMOVED, true)
end
end
self.BaseClass.OnMouseReleased(self, keyCode)
end
---
-- @param number oldMode
-- @param number newMode
-- @realm client
function PANEL:OnModeChanged(oldMode, newMode)
end
---
-- @return boolean
-- @realm client
function PANEL:IsDown()
return self.Depressed
end
---
-- @ignore
function PANEL:Paint(w, h)
derma.SkinHook("Paint", "CardTTT2", self, w, h)
return false
end
derma.DefineControl("DCardTTT2", "A special button used for the shop editor", PANEL, "DLabelTTT2")
|
local print = print
local ipairs = ipairs
local io = io
local os = os
local oop = require "loop.base"
module("latt.ConsoleResultViewer", oop.class)
function __new(self, result)
return oop.rawnew(self, { result = result, })
end
function show(self)
print("==============================================")
print("LATT (Lua Automated Testing Tool) version 1.0\n")
print("Time: "..os.difftime(self.result.stopTime, self.result.startTime).." second(s)\n")
if self.result.failureCounter ~= 0 then
print("There were "..self.result.failureCounter.." failure(s):")
for i, failure in ipairs(self.result.failures) do
print(i..") "..failure.testCaseName.." - "..failure.testName)
print(failure.errorMessage.."\n")
end
print("FAILURES!!!")
print("Tests run: "..self.result.testCounter..", Failures: "..self.result.failureCounter.."")
else
print("OK ("..self.result.testCounter.." tests)")
end
print("==============================================")
end
function showAsError(self)
if self.result.failureCounter ~= 0 then
io.stderr:write("==============================================\n")
io.stderr:write("LATT (Lua Automated Testing Tool) version 1.0\n")
io.stderr:write("Time: "..os.difftime(self.result.stopTime, self.result.startTime).." second(s)\n")
io.stderr:write("There were "..self.result.failureCounter.." failure(s):\n")
for i, failure in ipairs(self.result.failures) do
io.stderr:write(i..") "..failure.testCaseName.." - "..failure.testName.."\n")
io.stderr:write(failure.errorMessage.."\n")
end
io.stderr:write("FAILURES!!!\n")
io.stderr:write("Tests run: "..self.result.testCounter..", Failures: "..self.result.failureCounter.."\n")
io.stderr:write("==============================================\n")
end
end
|
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