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RegisterItem({ category = "Cards", name = "Waifu Booster Pack", weight = 0.01, stack = 32, pack = "booster", count = 5, }) RegisterItem({ category = "Cards", name = "Card: Hanaba Izuri", weight = 0.00165, stack = 1, }) RegisterItem({ category = "Cards", name = "Card: Miyabata Hirona", weight = 0.00165, stack = 1, }) RegisterItem({ category = "Cards", name = "Card: Akashi Tomiyoko", weight = 0.00165, stack = 1, })
local t = require( "taptest" ) local addedge = require( "addedge" ) local buildgraph = require( "buildgraph" ) local isolatednodes = require( "isolatednodes" ) local like = require( "like" ) local g = buildgraph( { "a", "b", "c", "x" }, {} ) t( like( isolatednodes( g ), { "a", "b", "c", "x" } ), true ) addedge( g, "a", "x" ) -- a --> x -- [ b ] [ c ] t( like( isolatednodes( g ), { "b", "c" } ), true ) addedge( g, "b", "c" ) -- a --> x -- b --> c t( like( isolatednodes( g ), {} ), true ) t()
local class = require 'me.strangepan.libs.util.v1.class' local assert_that = require 'me.strangepan.libs.truth.v1.assert_that' --[[ A handy way to require a module lazily. Usage: local lazy = require 'me.strangepan.libs.util.v1.lazy' local lazy_my_module = lazy 'my.custom.module' function do_something() lazy_my_module:get().do_some_other_thing() end You can even omit the ':get' altogether: function do_something() lazy_my_module().do_some_other_thing() end You can even replace the 'require' function used by this class: lazy.require_function = function(requirement) -- Spy on requirements loaded lazyily by printing the requirement to std out print(requirement) return require(requirement) end ]] local lazy = class.build() lazy.require_function = require function lazy:_init(requirement) self.requirement = assert_that(requirement):is_a_string():and_return() -- Make it so that users don't even have to reference the get() method explicitly local new_metatable = {} new_metatable.__index = lazy new_metatable.__call = function() return self:get() end setmetatable(new_metatable, lazy) setmetatable(self, new_metatable) end function lazy:get() return lazy.require_function(self.requirement) end return lazy
local TableUtils local Output local Mesh = { ClassName = "Mesh", Events = {} } -- These do not actually count the number of faces, lines, or vertices, they are used internally for Id assignment, use #TableUtils.getKeys() for counting Mesh.Private = { -- FacesCount = 0, LinesCount = 0, VerticesCount = 0, } Mesh.Readable = { -- Faces = {}, Lines = {}, Vertices = {}, VerticesVec3 = {} } Mesh.Writable = {} --[[ -- Creates a face from VertexId's function Mesh:AddFace(...) self.FacesCount += 1 local faceId = tostring(self.FacesCount) self.Faces[faceId] = {} self:AddVerticesToFace(faceId, ...) end -- Deletes a face given the FaceId function Mesh:DeleteFace(faceId) local face = self.Faces[faceId] Output.assert(faceId, "FaceId %s is not a face", faceId) for _,vertexId in pairs(face) do TableUtils.remove(self.Vertices[vertexId].Faces, faceId) end self.Faces[faceId] = nil end -- Adds vertices to a face function Mesh:AddVerticesToFace(faceId, ...) local face = self.Faces[faceId] Output.assert(faceId, "FaceId %s is not a face", faceId) for _,vertexId in pairs(...) do local vertex = self.Vertices[vertexId] Output.assert(vertex, "VertexId %s is not a vertex", vertexId) table.insert(face, vertexId) table.insert(vertex.Faces, faceId) end end ]] -- Creates a line from 2 VertexId's and returns the LineId function Mesh:AddLine(vertexId1, vertexId2) local vertex1 local vertex2 if type(vertexId1) == "number" then vertexId1 = tostring(vertexId1) vertex1 = self.Vertices[vertexId1] elseif type(vertexId1) == "string" then vertex1 = self.Vertices[vertexId1] elseif typeof(vertex1) == "Vector3" then vertex1 = self.VerticesVec3[vertexId1] end if type(vertexId2) == "number" then vertexId2 = tostring(vertexId2) vertex2 = self.Vertices[vertexId2] elseif type(vertexId2) == "string" then vertex2 = self.Vertices[vertexId2] elseif typeof(vertexId2) == "Vector3" then vertex2 = self.VerticesVec3[vertexId2] end Output.assert(vertex1, "VertexId %s is not a vertex", tostring(vertexId1), 1) Output.assert(vertex2, "VertexId %s is not a vertex", tostring(vertexId2), 1) if vertexId1 == vertexId2 then -- Same vertices provided for both arguments return end local lineId = vertex1.Lines[vertexId2] or vertex2.Lines[vertexId1] if lineId then -- The line already exists return lineId end self.LinesCount += 1 lineId = tostring(self.LinesCount) self.Lines[lineId] = {vertexId1, vertexId2} vertex1.Lines[vertexId2] = lineId vertex2.Lines[vertexId1] = lineId return lineId end -- Deletes a line from LineId function Mesh:DeleteLine(lineId) lineId = tostring(lineId) local line = self.Lines[lineId] Output.assert(line, "LineId %s is not a line", lineId, 1) local vertexId1 = line[1] local vertexId2 = line[2] local vertex1 = self.Vertices[vertexId1] local vertex2 = self.Vertices[vertexId2] vertex1.Lines[vertexId2] = nil vertex2.Lines[vertexId1] = nil self.Lines[lineId] = nil end -- Creates a new vertex and returns the VertexId function Mesh:AddVertex(pos) Output.assert(typeof(pos) == "Vector3", "%s is not a Vector3", pos, 1) local vertexId = self.VerticesVec3[pos] if vertexId then return vertexId end self.VerticesCount += 1 local vertex = { VertexId = tostring(self.VerticesCount), Position = pos, --Faces = {}, Lines = {} } self.Vertices[vertex.VertexId] = vertex self.VerticesVec3[pos] = vertex.VertexId return vertex.VertexId end -- Deletes a vertex from VertexId function Mesh:DeleteVertex(vertexId) vertexId = tostring(vertexId) local vertex = self.Vertices[vertexId] Output.assert(vertex, "VertexId %s is not a vertex", vertexId, 1) for _,lineId in pairs(vertex.Lines) do self:DeleteLine(lineId) end --[[ for _,faceId in pairs(vertex.Faces) do self:DeleteFace(faceId) end ]] self.Vertices[vertexId] = nil end -- Always merges vertex 2 into vertex 1 function Mesh:MergeVertices(vertexId1, vertexId2) vertexId1 = tostring(vertexId1) vertexId2 = tostring(vertexId2) local vertex1 = self.Vertices[vertexId1] local vertex2 = self.Vertices[vertexId2] Output.assert(vertex1, "VertexId %s is not a vertex", vertexId1, 1) Output.assert(vertex2, "VertexId %s is not a vertex", vertexId2, 1) for vertexId in pairs(vertex2.Lines) do self:AddLine(vertexId, vertexId1) end self:DeleteVertex(vertexId2) end -- Sets the position of a vertex from the VertexId function Mesh:SetVertexPosition(vertexId, pos) vertexId = tostring(vertexId) local vertex = self.Vertices[vertexId] Output.assert(vertex, "VertexId %s is not a vertex", vertexId, 1) Output.assert(typeof(pos) == "Vector3", "%s is not a Vector3", pos, 1) vertex.Position = pos end -- Deletes the line between 2 vertices given 2 VertexId's function Mesh:UnlinkVertices(vertexId1, vertexId2) vertexId1 = tostring(vertexId1) vertexId2 = tostring(vertexId2) local vertex1 = self.Vertices[vertexId1] Output.assert(vertex1, "VertexId %s is not a vertex", vertexId1, 1) self:DeleteLine(vertex1.Lines[vertexId2]) end function Mesh:GetLinkedVertices(vertexId) vertexId = tostring(vertexId) local vertex = self.Vertices[vertexId] Output.assert(vertex, "VertexId %s is not a vertex", vertexId, 1) return TableUtils.getKeys(vertex.Lines) end function Mesh:GetVertices() return TableUtils.getValues(self.Vertices) end function Mesh:GetLines() return TableUtils.getValues(self.Lines) end -- Returns vertices within the radius of the given position function Mesh:GetVerticesInRadius(pos, radius) Output.assert(typeof(pos) == "Vector3", "%s is not a Vector3", pos, 1) Output.assert(type(radius) == "number", "%s is not a number", radius, 1) local vertices = {} for _,vertex in pairs(self.Vertices) do if (vertex.Position - pos).Magnitude < radius then table.insert(vertices, vertex) end end return vertices end -- Returns vertices in order of distance of the given position function Mesh:GetVerticesByDistance(pos) Output.assert(typeof(pos) == "Vector3", "%s is not a Vector3", pos, 1) local vertices = TableUtils.getValues(self.Vertices) table.sort(vertices, function(a, b) return (a.Position - pos).Magnitude < (b.Position - pos).Magnitude end) return vertices end -- Returns all vertices in an array of Vector3's function Mesh:GetVerticesAsVector3() local vertices = {} for _,vertex in pairs(self.Vertices) do table.insert(vertices, vertex.Position) end return vertices end -- Returns all lines in an array of arrays containing the start and end of the line as a Vector3 function Mesh:GetLinesAsVector3() local lines = {} for _,line in pairs(self.Lines) do table.insert(lines, { self.Vertices[line[1]].Position, self.Vertices[line[2]].Position, }) end return lines end function Mesh:MergeVerticesByDistance(distance, mergeMode) local merges = 0 for _,vertex1 in pairs(self.Vertices) do local vertices = self:GetVerticesInRadius(vertex1.Position, distance) for i = 2, #vertices do local vertex2 = vertices[i] if vertex1 ~= vertex2 then merges += 1 self:MergeVertices(vertex1.VertexId, vertex2.VertexId) end end end return merges end function Mesh:Translate(vec3) if type(vec3) == "number" then vec3 = Vector3.new(vec3, vec3, vec3) end Output.assert(typeof(vec3) == "Vector3", "%s is not a Vector3", vec3, 1) for _,vertex in pairs(self.Vertices) do self:SetVertexPosition(vertex.VertexId, vertex.Position + vec3) end return self end function Mesh:Scale(vec3) Output.assert(typeof(vec3) == "Vector3" or type(vec3) == "number", "%s is not a Vector3 or number", vec3, 1) for _,vertex in pairs(self.Vertices) do self:SetVertexPosition(vertex.VertexId, vertex.Position * vec3) end return self end function Mesh:start() TableUtils = self:Load("Deus.TableUtils") Output = self:Load("Deus.Output") return self:Load("Deus.BaseObject").new(self) end return Mesh
--[[ MIT License Copyright (c) 2020 Srijan Paul Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Vector2 = {} Vector2.__add = function(v1, v2) return Vector2:new(v1.x + v2.x, v1.y + v2.y) end Vector2.__mul = function(v1, v2) if type(v1) == 'number' then return Vector2:new(v1 * v2.x, v1 * v2.y) end if type(v2) == 'number' then return Vector2:new(v2 * v1.x, v2 * v1.y) end return Vector2:new(v1.x * v2.x, v1.y * v2.y) end Vector2.__sub = function(v1, v2) return Vector2:new(v1.x - v2.x, v1.y - v2.y) end Vector2.__unm = function(v) return Vector2:new(-v.x, -v.y) end Vector2.__eq = function(v1, v2) return v1.x == v2.x and v1.y == v2.y end Vector2.__tostring = function(v) return '{x = ' .. v.x .. ', y = ' .. v.y .. '}' end Vector2.__lt = function(v1, v2) return v1:mag() < v2:mag() end Vector2.__le = function(v1, v2) return v1:mag() <= v2:mag() end Vector2.__gt = function(v1, v2) return v1:mag() < v2:mag() end Vector2.__ge = function(v1, v2) return v1:mag() >= v2:mag() end function Vector2:new(_x, _y) local newVec = {} assert(type(_x) == 'number' and type(_y) == 'number', 'Expected number as vector dimension') newVec.x, newVec.y = _x, _y self.__index = self return setmetatable(newVec, self) end function Vector2.from_polar(r, theta) return Vector2:new(r * math.cos(theta), r * math.sin(theta)) end function Vector2:mag() return math.sqrt(self.x * self.x + self.y * self.y) end function Vector2:scale(sx, sy) self.x = self.x * sx self.y = self.y * (sy or sx) end function Vector2:scaled(sx, sy) return Vec2:new(self.x * sx, self.y * (sy or sx)) end function Vector2:normalized() local root = math.sqrt(self.x * self.x + self.y * self.y) if root == 0 then return Vector2:new(0, 0) end return Vector2:new(self.x / root, self.y / root) end function Vector2:rotated(angle, origin) -- https://matthew-brett.github.io/teaching/rotation_2d.html for reference local x, y = self.x, self.y local cos_a = math.cos(angle) local sin_a = math.sin(angle) if origin then x = x - origin.x y = y - origin.y end local x2 = cos_a * x - sin_a * y local y2 = sin_a * x + cos_a * y return Vector2:new(x2, y2) end function Vector2:rotate(angle, origin) local x, y = self.x, self.y local cos_a = math.cos(angle) local sin_a = math.sin(angle) if origin then x = x - origin.x y = origin.y - y end self.x = cos_a * x - sin_a * y self.y = sin_a * x + cos_a * y end function Vector2:set_mag(n) local root = math.sqrt(self.x * self.x + self.y * self.y) self.x = n * (self.x / root) self.y = n * (self.y / root) end function Vector2:with_mag(n) local root = math.sqrt(self.x * self.x + self.y * self.y) local x = n * (self.x / root) local y = n * (self.y / root) return Vector2:new(x, y) end function Vector2.random_unit() local x = math.random(-10, 10) local y = math.random(-10, 10) local vec = Vector2:new(x, y) vec:set_mag(1) return vec end function Vector2:angle(vec) if vec then return math.atan2(self.y, self.x) - math.atan2(vec.y, vec.x) end return math.atan2(self.y, self.x) end function Vector2:angle_to(vec) return math.atan2(self.y, self.x) - math.atan2(vec.y, vec.x) end function Vector2:clone() return Vector2:new(self.x, self.y) end function Vector2:unpack() return self.x, self.y end -- test code -- local v1 = Vector2:new(1, 1) -- local v2 = Vector2:new(1, 2) -- print(v2 * 2) Vector2.LEFT = function() return Vector2:new(-1, 0) end Vector2.RIGHT = function() return Vector2:new(1, 0) end Vector2.UP = function() return Vector2:new(0, -1) end Vector2.DOWN = function() return Vector2:new(0, 1) end Vector2.ZERO = function() return Vector2:new(0, 0) end return setmetatable(Vector2, { __call = function(_, x, y) return Vector2:new(x, y) end })
function createItem(owner, ownerType, name, type, val1, val2, flag) local UID = 1 for i, v in ipairs(itemsData) do UID = i + 1 if not itemsData[i] then UID = i break end end itemsData[UID] = {} itemsData[UID].id = UID itemsData[UID].ownerType = ownerType itemsData[UID].ownerID = owner itemsData[UID].type = type itemsData[UID].value1 = val1 itemsData[UID].value2 = val2 itemsData[UID].flag = flag itemsData[UID].posX = 0 itemsData[UID].posY = 0 itemsData[UID].posZ = 0 itemsData[UID].interior = 0 itemsData[UID].dimension = 0 itemsData[UID].used = false itemsData[UID].name = name itemsData[UID].lastupdate = getRealTime().timestamp exports.sarp_mysql:mysql_change("INSERT INTO `sarp_items` SET `id` = ?, `ownerType` = ?, `ownerID` = ?, `type` = ?, `value1` = ?, `value2` = ?, `flag` = ?, `name` = ?, `lastupdate` = ?", itemsData[UID].id, itemsData[UID].ownerType, itemsData[UID].ownerID, itemsData[UID].type, itemsData[UID].value1, itemsData[UID].value2, itemsData[UID].flag, itemsData[UID].name, itemsData[UID].lastupdate) outputServerLog( "Utworzono przedmiot o UID: ".. UID ) end function deleteItem(id) itemsData[id] = nil exports.sarp_mysql:mysql_change("DELETE FROM `sarp_items` WHERE `id`= ?", id) end function saveItem(itemid, what) if what == 'owner' then exports.sarp_mysql:mysql_change("UPDATE `sarp_items` SET `ownerID` = ?, `ownerType` = ?, `lastupdate` = ? WHERE `id` = ?", itemsData[itemid].ownerID, itemsData[itemid].ownerType, itemsData[itemid].lastupdate, itemid) elseif what == 'pos' then exports.sarp_mysql:mysql_change("UPDATE `sarp_items` SET `posX` = ?, `posY` = ?, `posZ` = ?, `interior` = ?, `dimension` = ? WHERE `id` = ?", itemsData[itemid].posX, itemsData[itemid].posY, itemsData[itemid].posZ, itemsData[itemid].interior, itemsData[itemid].dimension, itemid) elseif what == 'other' then exports.sarp_mysql:mysql_change("UPDATE `sarp_items` SET `name` = ?, `type` = ?, `value1` = ?, `value2` = ? WHERE `id` = ?", itemsData[itemid].name, itemsData[itemid].type, itemsData[itemid].value1, itemsData[itemid].value2, itemid) end end function isItemOwner(playerid, itemid) if itemsData[itemid] and itemsData[itemid].ownerType == 1 and itemsData[itemid].ownerID == getElementData(playerid, "player:id") then return true end return false end function getItemsData(ownerType, ownerID) local items = {} for i, v in pairs(itemsData) do if v.ownerID == ownerID and v. ownerType == ownerType then table.insert(items, v) end end return items end function getItemData(id, data) if itemsData[id] then if type(data) == 'table' then local itemData = {} for i, v in ipairs(data) do itemData[v] = itemsData[id][v] end return itemData else return itemsData[id][data] end end return false end function setItemData(itemid, data, value, save) if itemsData[itemid] then if type(data) ~= 'table' then itemsData[itemid][data] = value else for i, v in pairs(data) do itemsData[itemid][i] = v end end saveItem(itemid, save) return true end return false end function isPlayerUseItem(playerid, type) for i, v in pairs(itemsData) do if v.used and v.type == type then return true end end return false end local handgunList = {0, 1, 2, 4, 8, 9, 10, 11, 12} function isItemHandgun(weaponID) local slot = getSlotFromWeapon( weaponID ) local isHandgun = false for i, v in ipairs(handgunList) do if slot == v then isHandgun = true break end end return isHandgun end function getPlayerItemWeapons(playerid) local weaponData = {} local id = getElementData(playerid, "player:id") for i, v in pairs(itemsData) do if v.ownerID == id and v.type == 1 and v.ownerType == 1 then table.insert(weaponData, v) end end if #weaponData == 0 then return false end return weaponData end function getPlayerBoneObjects(playerid) local objectList = {} if objectData[playerid] then for i, v in pairs(objectData[playerid]) do if v.objectid then table.insert(objectList, v.objectid) end end return objectList end return false end function getPlayerDisc(playerid) local discData = {} local id = getElementData(playerid, "player:id") for i, v in pairs(itemsData) do if v.ownerID == id and v.type == 13 and v.value1 == 1 then table.insert(discData, v) end end if #discData == 0 then return false end return discData end function noAmmo(weaponid) for i, v in ipairs({0, 1, 10, 11, 12}) do if getSlotFromWeapon( weaponid ) then return true end end return false end function getItemWorldPosition(type, value1, pX, pY, pZ, rX, rY, rZ) if type == 1 then if value1 == 1 then model = 331 elseif value1 == 2 then model = 333 elseif value1 == 3 then model = 334 elseif value1 == 4 then model = 335 elseif value1 == 5 then model = 336 elseif value1 == 6 then model = 337 elseif value1 == 7 then model = 338 elseif value1 == 8 then model = 339 elseif value1 == 9 then model = 341 elseif value1 == 10 then model = 321 elseif value1 == 11 then model = 322 elseif value1 == 12 then model = 323 elseif value1 == 14 then model = 325 elseif value1 == 15 then model = 326 elseif value1 == 16 then model = 342 elseif value1 == 17 then model = 343 elseif value1 == 18 then model = 344 elseif value1 == 22 then model = 346 elseif value1 == 23 then model = 347 elseif value1 == 24 then model = 348 elseif value1 == 25 then model = 349 elseif value1 == 26 then model = 350 elseif value1 == 27 then model = 351 elseif value1 == 28 then model = 352 elseif value1 == 29 then model = 353 elseif value1 == 30 then model = 355 elseif value1 == 31 then model = 356 elseif value1 == 32 then model = 372 elseif value1 == 33 then model = 357 elseif value1 == 34 then model = 358 elseif value1 == 35 then model = 359 elseif value1 == 36 then model = 360 elseif value1 == 37 then model = 361 elseif value1 == 38 then model = 362 elseif value1 == 39 then model = 363 elseif value1 == 40 then model = 364 elseif value1 == 41 then model = 365 elseif value1 == 42 then model = 366 elseif value1 == 43 then model = 367 elseif value1 == 44 then model = 368 elseif value1 == 45 then model = 369 elseif value1 == 46 then model = 371 end return {model, pX + 0, pY + 0, pZ - 1, 98, 55, -21} elseif type == 2 then return {2672, pX + 0, pY + 0, pZ - 0.75, 0, 0, 90} elseif type == 5 then return {2710, pX + 0, pY + 0, pZ - 0.9, 0, 0, 0} elseif type == 7 then return {2843, pX + 0, pY + 0, pZ - 1.0, 0, 0, 0} elseif type == 11 then return {1486, pX + 0, pY + 0, pZ - 0.8, 0, 0, 0} elseif type == 12 then return {1650, pX + 0, pY + 0, pZ - 1.0, 90, 0, 0} elseif type == 13 then return {1960, pX + 0, pY + 0, pZ - 1.0, 90, 0, 0} elseif type == 14 then return {2226, pX + 0, pY + 0, pZ - 1.0, 0, 0, 0} else return {328, pX + 0, pY + 0, pZ - 1, 90, 0, 0} end end
local help_message = [[ This is a module file for the container quay.io/biocontainers/eoulsan:2.0_beta4--1, which exposes the following programs: - .java-jdk-post-link.sh - .java-jdk-pre-unlink.sh - appletviewer - eoulsan.sh - extcheck - idlj - jar - jarsigner - java-rmi.cgi - javac - javadoc - javah - javap - jcmd - jconsole - jdb - jdeps - jhat - jinfo - jmap - jps - jrunscript - jsadebugd - jstack - jstat - jstatd - native2ascii - rmic - schemagen - serialver - wsgen - wsimport - xjc This container was pulled from: https://quay.io/repository/biocontainers/eoulsan If you encounter errors in eoulsan or need help running the tools it contains, please contact the developer at https://quay.io/repository/biocontainers/eoulsan For errors in the container or module file, please submit a ticket at gzynda@tacc.utexas.edu https://portal.tacc.utexas.edu/tacc-consulting ]] help(help_message,"\n") whatis("Name: eoulsan") whatis("Version: ctr-2.0_beta4--1") whatis("Category: ['Bioinformatics']") whatis("Keywords: ['Biocontainer']") whatis("Description: The eoulsan package") whatis("URL: https://quay.io/repository/biocontainers/eoulsan") set_shell_function(".java-jdk-post-link.sh",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg .java-jdk-post-link.sh $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg .java-jdk-post-link.sh $*') set_shell_function(".java-jdk-pre-unlink.sh",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg .java-jdk-pre-unlink.sh $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg .java-jdk-pre-unlink.sh $*') set_shell_function("appletviewer",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg appletviewer $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg appletviewer $*') set_shell_function("eoulsan.sh",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg eoulsan.sh $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg eoulsan.sh $*') set_shell_function("extcheck",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg extcheck $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg extcheck $*') set_shell_function("idlj",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg idlj $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg idlj $*') set_shell_function("jar",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jar $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jar $*') set_shell_function("jarsigner",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jarsigner $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jarsigner $*') set_shell_function("java-rmi.cgi",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg java-rmi.cgi $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg java-rmi.cgi $*') set_shell_function("javac",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg javac $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg javac $*') set_shell_function("javadoc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg javadoc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg javadoc $*') set_shell_function("javah",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg javah $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg javah $*') set_shell_function("javap",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg javap $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg javap $*') set_shell_function("jcmd",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jcmd $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jcmd $*') set_shell_function("jconsole",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jconsole $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jconsole $*') set_shell_function("jdb",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jdb $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jdb $*') set_shell_function("jdeps",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jdeps $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jdeps $*') set_shell_function("jhat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jhat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jhat $*') set_shell_function("jinfo",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jinfo $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jinfo $*') set_shell_function("jmap",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jmap $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jmap $*') set_shell_function("jps",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jps $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jps $*') set_shell_function("jrunscript",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jrunscript $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jrunscript $*') set_shell_function("jsadebugd",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jsadebugd $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jsadebugd $*') set_shell_function("jstack",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jstack $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jstack $*') set_shell_function("jstat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jstat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jstat $*') set_shell_function("jstatd",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jstatd $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg jstatd $*') set_shell_function("native2ascii",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg native2ascii $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg native2ascii $*') set_shell_function("rmic",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg rmic $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg rmic $*') set_shell_function("schemagen",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg schemagen $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg schemagen $*') set_shell_function("serialver",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg serialver $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg serialver $*') set_shell_function("wsgen",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg wsgen $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg wsgen $*') set_shell_function("wsimport",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg wsimport $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg wsimport $*') set_shell_function("xjc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg xjc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eoulsan/eoulsan-2.0_beta4--1.simg xjc $*')
Script.Load("lua/FadeAcidRocket/AcidRocket.lua") local kRocketVelocity = 25 local kAttackDuration = Shared.GetAnimationLength("models/alien/fade/fade_view.model", "stab") local function CreateRocketProjectile( self, player ) if not Predict then -- little bit of a hack to prevent exploitey behavior. Prevent gorges from bile bombing -- through clogs they are trapped inside. local startPoint = nil local startVelocity = nil if GetIsPointInsideClogs(player:GetEyePos()) then startPoint = player:GetEyePos() startVelocity = Vector(0,0,0) else local viewCoords = player:GetViewAngles():GetCoords() startPoint = player:GetEyePos() + viewCoords.zAxis * 2.0 startVelocity = viewCoords.zAxis * kRocketVelocity local startPointTrace = Shared.TraceRay(player:GetEyePos(), startPoint, CollisionRep.Damage, PhysicsMask.Bullets, EntityFilterOneAndIsa(player, "Babbler")) startPoint = startPointTrace.endPoint end player:CreatePredictedProjectile( "AcidRocket", startPoint, startVelocity, 0, 0, 0 ) end end function StabBlink:DoAttack() self:TriggerEffects("stab_hit") self.stabbing = false local player = self:GetParent() if player then if Server or (Client and Client.GetIsControllingPlayer()) then CreateRocketProjectile(self, player) end self:DoAbilityFocusCooldown(player, kAttackDuration * StabBlink.cooldownInfluence) end end function StabBlink:GetBlinkAllowed() return true end
-- ====================================================================== -- Toboggan Trajectory -- Advent of Code 2020 Day 03 -- Eric Wastl -- https://adventofcode.com -- -- lua implementation by Dr. Dean Earl Wright III -- ====================================================================== -- ====================================================================== -- t e s t _ t r e e s . l u a -- ====================================================================== -- "Test solver for Advent of Code 2020 day 03, Toboggan Trajectory" -- ---------------------------------------------------------------------- -- require -- ---------------------------------------------------------------------- luaunit = require('luaunit') trees = require('trees') -- ---------------------------------------------------------------------- -- from_text -- ---------------------------------------------------------------------- function from_text(text) -- "Break the text into trimed, non-comment lines" -- 1. We start with no lines local result = {} -- 2. Loop for lines in the text for line in text:gmatch('[^\r\n]+') do -- 3. But ignore blank and comment lines line = line:gsub("%s*$", "") if #line > 0 and "!" ~= line:sub(1, 1) then -- 4. Add the line table.insert(result, line) end end -- 5. Return a table of cleaned lines return result end -- ---------------------------------------------------------------------- -- constants -- ---------------------------------------------------------------------- EXAMPLE_TEXT = [[ ..##....... #...#...#.. .#....#..#. ..#.#...#.# .#...##..#. ..#.##..... .#.#.#....# .#........# #.##...#... #...##....# .#..#...#.# ]] PART_ONE_TEXT = EXAMPLE_TEXT PART_TWO_TEXT = EXAMPLE_TEXT PART_ONE_RESULT = 7 PART_TWO_RESULT = 336 -- ====================================================================== -- TestTrees -- ====================================================================== function test_empty_init() -- "Test the default Trees creation" -- 1. Create default Trees object local myobj = trees:Trees() -- 2. Make sure it has the default values luaunit.assertEquals(myobj.part2, false) luaunit.assertEquals(#myobj.text, 0) luaunit.assertEquals(myobj.rows, 0) luaunit.assertEquals(myobj.cols, 0) end function test_text_init() -- "Test the Trees object creation from text" -- 1. Create Trees object from text local myobj = trees:Trees({text=from_text(EXAMPLE_TEXT)}) -- 2. Make sure it has the expected values luaunit.assertEquals(myobj.part2, false) luaunit.assertEquals(#myobj.text, 11) luaunit.assertEquals(myobj.rows, 11) luaunit.assertEquals(myobj.cols, 11) -- 3. Check methods luaunit.assertEquals(myobj:is_below(1), false) luaunit.assertEquals(myobj:is_below(6), false) luaunit.assertEquals(myobj:is_below(10), false) luaunit.assertEquals(myobj:is_below(11), false) luaunit.assertEquals(myobj:is_below(12), true) luaunit.assertEquals(myobj:is_below(13), true) luaunit.assertEquals(myobj:is_tree(1, 1), false) luaunit.assertEquals(myobj:is_tree(4, 2), false) luaunit.assertEquals(myobj:is_tree(7, 3), true) luaunit.assertEquals(myobj:is_tree(10, 4), false) luaunit.assertEquals(myobj:is_tree(13, 5), true) luaunit.assertEquals(myobj:is_tree(16, 6), true) luaunit.assertEquals(myobj:is_tree(19, 7), false) luaunit.assertEquals(myobj:is_tree(22, 8), true) luaunit.assertEquals(myobj:is_tree(25, 9), true) luaunit.assertEquals(myobj:is_tree(28, 10), true) luaunit.assertEquals(myobj:is_tree(31, 11), true) luaunit.assertEquals(myobj:is_tree(34, 12), false) luaunit.assertEquals(myobj:is_tree(39, 13), false) luaunit.assertEquals(myobj:count_trees(3, 1), 7) luaunit.assertEquals(myobj:count_trees(1, 1), 2) luaunit.assertEquals(myobj:count_trees(5, 1), 3) luaunit.assertEquals(myobj:count_trees(7, 1), 4) luaunit.assertEquals(myobj:count_trees(1, 2), 2) end function test_part_one() -- "Test part one example of Trees object" -- 1. Create Trees object from text local myobj = trees:Trees({text=from_text(PART_ONE_TEXT)}) -- 2. Check the part one result luaunit.assertEquals(myobj:part_one({verbose=false, limit=0}), PART_ONE_RESULT) end function test_part_two() -- "Test part two example of Trees object" -- 1. Create Trees object from text local myobj = trees:Trees({part2=true, text=from_text(PART_TWO_TEXT)}) -- 2. Check the part two result luaunit.assertEquals(myobj:part_two({verbose=false, limit=0}), PART_TWO_RESULT) end -- ---------------------------------------------------------------------- -- module initialization -- ---------------------------------------------------------------------- os.exit( luaunit.LuaUnit.run() ) -- ====================================================================== -- end t e s t _ t r e e s . l u a end -- ======================================================================
--E・HERO バブルマン function c799796660.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c799796660.spcon) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(799796660,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCondition(c799796660.condition) e2:SetTarget(c799796660.target) e2:SetOperation(c799796660.operation) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e4) local e02=Effect.CreateEffect(c) e02:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e02:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e02:SetCode(EVENT_BE_MATERIAL) e02:SetCondition(c799796660.condition2) --e02:SetTarget(c20721930.target) e02:SetOperation(c799796660.operation2) c:RegisterEffect(e02) end function c799796660.condition2(e,tp,eg,ep,ev,re,r,rp) return ((r==REASON_FUSION) or (e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL)) end function c799796660.operation2(e,tp,eg,ep,ev,re,r,rp) local rc=eg:GetFirst() while rc do if rc:GetFlagEffect(799796660)==0 then --draw card local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetDescription(aux.Stringid(799796660,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,799796660) e1:SetTarget(c799796660.target3) e1:SetOperation(c799796660.operation3) rc:RegisterEffect(e1,true) rc:RegisterFlagEffect(799796660,RESET_EVENT+0x1fe0000,0,1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetDescription(aux.Stringid(799796660,1)) e2:SetCountLimit(1,799796660) rc:RegisterEffect(e2,true) rc:RegisterFlagEffect(799796660,RESET_EVENT+0x1fe0000,0,1) end rc=eg:GetNext() end end function c799796660.spcon(e,c) if c==nil then return true end return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)==1 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function c799796660.filter(c) return not c:IsStatus(STATUS_LEAVE_CONFIRMED) end function c799796660.condition(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(c799796660.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) end function c799796660.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function c799796660.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.IsExistingMatchingCard(c799796660.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function c799796660.target3(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c799796660.operation3(e,tp,eg,ep,ev,re,r,rp) if Duel.IsExistingMatchingCard(c799796660.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
data:extend({ { type = "int-setting", name = "update-interval", setting_type = "runtime-global", default_value = 60, minimum_value = 1, maximum_value = 300 }, { type = "int-setting", name = "day-length", setting_type = "runtime-global", default_value = 25000, minimum_value = 60, maximum_value = 150000 } })
Script.Load("lua/Globals.lua") Script.Load("lua/GUIUtility.lua") Script.Load("lua/Hud/Alien/GUIAlienHUDStyle.lua") Script.Load("lua/GUIAnimatedScript.lua") class 'AlienStatusHUD' (GUIAnimatedScript) AlienStatusHUD.kXpBarBkgTexture = PrecacheAsset("ui/combatui_alien_xpbar_bkg.dds") AlienStatusHUD.kXpBarOverlayTexture = PrecacheAsset("ui/combatui_alien_xpbar_overlay.dds") AlienStatusHUD.kXPBarSize = Vector(600, 20, 0) AlienStatusHUD.kXPBarSizeScaled = Vector(600, 20, 0) AlienStatusHUD.kXpBarColor = Color(1, 1, 1, 0.6) AlienStatusHUD.kAnimSpeedDown = 0.2 AlienStatusHUD.kAnimSpeedUp = 0.5 AlienStatusHUD.kXPFontName = Fonts.kArial_13 AlienStatusHUD.kXPTextPosition = Vector(0, -120, 0) AlienStatusHUD.kRankFontName = Fonts.kStamp_Medium AlienStatusHUD.kRankTextPosition = Vector(0, -146, 0) function AlienStatusHUD:Initialize() GUIAnimatedScript.Initialize(self) self.scale = 1 self.lastXP = 0 self.lastRank = 1 self.background = self:CreateAnimatedGraphicItem() self.background:SetPosition( Vector(0, 0, 0) ) self.background:SetIsScaling(false) self.background:SetSize(Vector(Client.GetScreenWidth(), Client.GetScreenHeight(),0)) self.background:SetIsVisible(true) self.background:SetLayer(kGUILayerPlayerHUDForeground1) self.background:SetColor( Color(1, 1, 1, 0) ) self.xpBarBackground = self:CreateAnimatedGraphicItem() self.xpBarBackground:SetAnchor(GUIItem.Middle, GUIItem.Bottom) self.xpBarBackground:SetTexture(AlienStatusHUD.kXpBarBkgTexture) self.xpBarBackground:SetTexturePixelCoordinates(0, 0, 600, 32) self.xpBarBackground:SetColor(AlienStatusHUD.kXpBarColor) self.xpBarBackground:SetIsVisible(true) self.background:AddChild(self.xpBarBackground) self.xpBar = self:CreateAnimatedGraphicItem() self.xpBar:SetAnchor(GUIItem.Middle, GUIItem.Bottom) self.xpBar:SetTexture(AlienStatusHUD.kXpBarOverlayTexture) self.xpBar:SetTexturePixelCoordinates(0, 0, 0, 32) self.xpBar:SetColor(AlienStatusHUD.kXpBarColor) self.xpBar:SetIsVisible(true) self.background:AddChild(self.xpBar) self.currentXPText = GetGUIManager():CreateTextItem() self.currentXPText:SetFontName(AlienStatusHUD.kXPFontName) self.currentXPText:SetAnchor(GUIItem.Middle, GUIItem.Bottom) self.currentXPText:SetTextAlignmentX(GUIItem.Align_Center) self.currentXPText:SetTextAlignmentY(GUIItem.Align_Center) self.currentXPText:SetText("0 XP of 1000 (Rank 1)") self.currentXPText:SetIsVisible(true) self.currentXPText:SetColor( Color(0, 0, 0, 1) ) self.background:AddChild(self.currentXPText) self.currentRankTextShadow = GetGUIManager():CreateTextItem() self.currentRankTextShadow:SetFontName(AlienStatusHUD.kRankFontName) self.currentRankTextShadow:SetAnchor(GUIItem.Middle, GUIItem.Bottom) self.currentRankTextShadow:SetTextAlignmentX(GUIItem.Align_Center) self.currentRankTextShadow:SetTextAlignmentY(GUIItem.Align_Center) self.currentRankTextShadow:SetText("Rank 1") self.currentRankTextShadow:SetIsVisible(true) self.currentRankTextShadow:SetColor( Color(0,0,0,1) ) self.background:AddChild(self.currentRankTextShadow) self.currentRankText = GetGUIManager():CreateTextItem() self.currentRankText:SetFontName(AlienStatusHUD.kRankFontName) self.currentRankText:SetAnchor(GUIItem.Left, GUIItem.Top) self.currentRankText:SetTextAlignmentX(GUIItem.Align_Center) self.currentRankText:SetTextAlignmentY(GUIItem.Align_Center) self.currentRankText:SetText("Rank 1") self.currentRankText:SetIsVisible(true) self.currentRankText:SetColor( kAlienFontColor ) self.currentRankText:SetPosition(Vector(-2, -2, 0)) self.currentRankTextShadow:AddChild(self.currentRankText) self.visible = true self:UpdateVisibility() self:Reset(1) end function AlienStatusHUD:Reset(scale) self.scale = scale GUIAnimatedScript.Reset(self) self.background:SetSize(Vector(Client.GetScreenWidth(), Client.GetScreenHeight(),0)) local xpBarScaledVec = Vector(GUIScaleWidth(AlienStatusHUD.kXPBarSize.x), AlienStatusHUD.kXPBarSize.y, 0) self.xpBarBackground:SetUniformScale(self.scale) self.xpBarBackground:SetSize(xpBarScaledVec) self.xpBarBackground:SetPosition( Vector(-xpBarScaledVec.x / 2, -132, 0) ) self.xpBar:SetUniformScale(self.scale) self.xpBar:SetSize( xpBarScaledVec ) self.xpBar:SetPosition( Vector(-xpBarScaledVec.x / 2, -132, 0) ) self.currentXPText:SetScale(GetScaledVector()) self.currentXPText:SetPosition(AlienStatusHUD.kXPTextPosition) self.currentXPText:SetFontName(AlienStatusHUD.kXPFontName) GUIMakeFontScale(self.currentXPText) self.currentRankTextShadow:SetScale(GetScaledVector()) self.currentRankTextShadow:SetPosition(AlienStatusHUD.kRankTextPosition) self.currentRankTextShadow:SetFontName(AlienStatusHUD.kRankFontName) GUIMakeFontScale(self.currentRankTextShadow) self.currentRankText:SetScale(GetScaledVector()) self.currentRankText:SetFontName(AlienStatusHUD.kRankFontName) GUIMakeFontScale(self.currentRankText) end function AlienStatusHUD:Uninitialize() GUIAnimatedScript.Uninitialize(self) GUI.DestroyItem(self.currentXPText) self.currentXPText = nil GUI.DestroyItem(self.currentRankTextShadow) self.currentRankTextShadow = nil GUI.DestroyItem(self.currentRankText) self.currentRankText = nil end function AlienStatusHUD:UpdateVisibility() self.xpBarBackground:SetIsVisible(self.visible) self.xpBar:SetIsVisible(self.visible) self.currentXPText:SetIsVisible(self.visible) self.currentRankTextShadow:SetIsVisible(self.visible) self.currentRankText:SetIsVisible(self.visible) end function AlienStatusHUD:SetIsVisible(isVisible) self.visible = isVisible self:UpdateVisibility() end function AlienStatusHUD:GetIsVisible() return self.visible end function AlienStatusHUD:OnResolutionChanged(oldX, oldY, newX, newY) self:Reset(newY / kBaseScreenHeight) self:Uninitialize() self:Initialize() end function AlienStatusHUD:Update(deltaTime) GUIAnimatedScript.Update(self, deltaTime) local player = Client.GetLocalPlayer() if player and HasMixin(player, "CombatScore") then local currentXP = player.combatXP local currentRank = player.combatRank local title = CombatPlusPlus_GetAlienTitleByRank(currentRank) local oldXPThreshold = CombatPlusPlus_GetXPThresholdByRank(currentRank) local newXPThreshold = 0 if currentRank < kMaxCombatRank then newXPThreshold = CombatPlusPlus_GetXPThresholdByRank(currentRank + 1) end -- update rank text local rankText = string.format("Rank %s : %s", currentRank, title) self.currentRankTextShadow:SetText(rankText) self.currentRankText:SetText(rankText) -- update xp text if newXPThreshold == 0 then self.currentXPText:SetText(string.format("%s XP", currentXP)) else self.currentXPText:SetText(string.format("%s XP : %s XP to Next Rank", currentXP, newXPThreshold - currentXP)) end -- normalize the current xp scale local currentXPNorm = currentXP - oldXPThreshold local newXPThresholdNorm = newXPThreshold - oldXPThreshold if currentRank ~= self.lastRank then if currentRank > self.lastRank then self.xpBar:DestroyAnimations() self.xpBar:SetSize(Vector(0, AlienStatusHUD.kXPBarSizeScaled.y, 0)) self.xpBar:SetTexturePixelCoordinates(0, 0, 0, AlienStatusHUD.kXPBarSizeScaled.y) end self.lastRank = currentRank end if currentXP ~= self.lastXP then local animSpeed = ConditionalValue(currentXP < self.lastXP, AlienStatusHUD.kAnimSpeedDown, AlienStatusHUD.kAnimSpeedUp) local xpFraction = currentXPNorm / newXPThresholdNorm local xpBarScaledVec = Vector(GUIScaleWidth(AlienStatusHUD.kXPBarSize.x), AlienStatusHUD.kXPBarSize.y, 0) local xpBarSize = Vector(xpBarScaledVec.x * xpFraction, xpBarScaledVec.y, 0) self.xpBar:DestroyAnimations() self.xpBar:SetSize(xpBarSize, animSpeed) self.xpBar:SetTexturePixelCoordinates(0, 0, xpBarSize.x, 32, animSpeed) self.lastXP = currentXP end end end
-------------------------------- -- @module ActionScaleFrame -- @extend ActionFrame -- @parent_module ccs -------------------------------- -- @function [parent=#ActionScaleFrame] setScaleY -- @param self -- @param #float float -------------------------------- -- @function [parent=#ActionScaleFrame] setScaleX -- @param self -- @param #float float -------------------------------- -- @function [parent=#ActionScaleFrame] getScaleY -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ActionScaleFrame] getScaleX -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ActionScaleFrame] getAction -- @param self -- @param #float float -- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval) -------------------------------- -- @function [parent=#ActionScaleFrame] ActionScaleFrame -- @param self return nil
-- local ts_utils = require 'nvim-treesitter.ts_utils' local util = require("go.util") local iferr = "iferr" local run = function(...) require("go.install").install(iferr) local fname = vim.fn.expand("%:p") -- %:p:h ? %:p local byte_offset = vim.fn.wordcount().cursor_bytes local setup = {iferr, "-pos", byte_offset, vim.fn.bufnr('%')} vim.fn.jobstart( setup, { on_stdout = function(jobid, data, event) data = util.handle_job_data(data) if not data then return end local pos = vim.fn.getcurpos()[1] vim.fn.append(pos, data) vim.cmd('silent normal! j=2j') vim.fn.setpos('.', pos) vim.cmd('ssilent normal! 4j') end } ) end return {run = run}
return{ print(memory.writebyte(0x7ED829, 1)) }
local M = {} function M.init() print('contract demo init') end function M.start() print('contract demo start') end return M
local Random = {} function Random.get_random_int() return math.random(os.time()) end return Random
log(DEBUG, "---- CHARACTER TEST BEGIN ----") Testing.replaceEnvironment() assert(getEntityClass("Character") == Character) assert(getEntitySauerType("Character") == "dynent") assert(getEntityClass("Player") == Player) assert(getEntitySauerType("Player") == "dynent") if Global.SERVER then local test = Character() assert(test._sauerType == "fpsent") test:init(1112) assert(test.uniqueId == 1112) assert(not test:canCallCFuncs()) local count = 0 for i = 1, #table.keys(test._queuedStateVariableChanges) do count = count + 1 end assert(count > 0) test:activate({ clientNumber = 67 }) assert(test:canCallCFuncs()) assert(test.clientNumber == 67) test.facingSpeed = 80 assert(test.facingSpeed == 80) test.movementSpeed = 81 assert(test.movementSpeed == 81) test.yaw = 82 assert(test.yaw == 82) test.pitch = 83 assert(test.pitch == 83) assert(not CAPI.feedback["setMove"]) test.move = 84 assert(test.move == 84) assert(CAPI.feedback["setMove"] == 1112) test.strafe = 85 assert(test.strafe == 85) test.position = { 8, 9, 11 } assert(test.position:asArray()[1] == 8) assert(test.position:asArray()[2] == 9) assert(test.position:asArray()[3] == 11) test.velocity = { 1, 7, 55 } assert(test.velocity:asArray()[1] == 1) assert(test.velocity:asArray()[2] == 7) assert(test.velocity:asArray()[3] == 55) test.radius = 87 assert(test.radius == 87) test.aboveEye = 88 assert(test.aboveEye == 88) test.eyeHeight = 89 assert(test.eyeHeight == 89) test.blocked = true assert(test.blocked) assert(not CAPI.feedback["setJumping"]) test:jump() assert(CAPI.feedback["setJumping"] == 1112) removeEntity(1112) else -- TODO: do client tests end Testing.restoreEnvironment() log(DEBUG, "---- CHARACTER TEST END ----")
-- local actions = require('telescope.actions') -- local utils = require('telescope.utils') require "telescope" local finders = require "telescope.finders" local make_entry = require "telescope.make_entry" local previewers = require "telescope.previewers" local pickers = require "telescope.pickers" local sorters = require "telescope.sorters" local log = require "telescope.log" local real_opts = setmetatable({}, { __mode = "v" }) local opts = setmetatable({}, { __index = function(t, k) log.debug("accessing:", k) return real_opts[k] end, __newindex = function(t, k, v) log.debug("setting:", k, v) real_opts[k] = v end, }) opts.entry_maker = opts.entry_maker or make_entry.gen_from_file() if opts.cwd then opts.cwd = vim.fn.expand(opts.cwd) end -- local get_finder_opts = function(opts) -- local t = {} -- t.entry_maker = table.pop(opts, 'entry_maker') -- return t -- end -- local finder_opts = get_finder_opts(opts) -- assert(not opts.entry_maker) local picker_config = { prompt = "Git File", finder = finders.new_oneshot_job({ "git", "ls-files", "-o", "--exclude-standard", "-c" }, opts), -- previewer = previewers.cat.new(opts), -- sorter = sorters.get_fuzzy_file(opts), -- sorter = sorters.get_fuzzy_file(), } log.debug "Done with config" local x = pickers.new(picker_config) x:find() x = nil
object_tangible_deed_vehicle_deed_twin_pod_cloud_car = object_tangible_deed_vehicle_deed_shared_twin_pod_cloud_car:new { } ObjectTemplates:addTemplate(object_tangible_deed_vehicle_deed_twin_pod_cloud_car, "object/tangible/deed/vehicle_deed/twin_pod_cloud_car.iff")
local u = require("custom.utils") local a = vim.api local f = vim.fn local M = {} local function tab_winids() return a.nvim_tabpage_list_wins(0) end local function is_preview(winid) return a.nvim_win_get_option(winid, "previewwindow") end local function is_float(winid) return a.nvim_win_get_config(winid).relative ~= "" end local function get_winid_of(is_wintype) for _, winid in ipairs(tab_winids()) do if is_wintype(winid) then return winid end end return nil end local function press_esc() a.nvim_feedkeys(u.from_keycode("<Esc>"), "n", true) end function M.close_floatwin() local winid = get_winid_of(is_float) if winid then a.nvim_win_close(winid, false) else press_esc() end end local function scroll_window(winid, backward) local step = 3 local key = backward and u.from_keycode("<C-y>") or u.from_keycode("<C-e>") local command = "normal! " .. step .. key f.win_execute(winid, command) end local function jump_to_hunk(backward) local bracket = backward and "[" or "]" vim.cmd("normal " .. bracket .. "c") end function M.scroll_or_jump(backward) local winid = get_winid_of(is_float) or get_winid_of(is_preview) if winid then scroll_window(winid, backward) else jump_to_hunk(backward) end end return M
local skynet = require "skynet" local socket = require "skynet.socket" local sharedata = require "skynet.sharedata" local json = require("cjson") local GameUser = require("logic/gameUser") local queue = require "skynet.queue" local TAG = "GameTable" local GameTable = require("logic/gameTable") local tableStatusMap = { TABLE_STATUS_NONE = 0, -- 无状态,初始完成,玩家可以进来 TABLE_STATUS_PLAYING = 1, -- 牌局进行中 TABLE_STATUS_ROUND_STOP = 2, -- 对战一局牌局完成 TABLE_STATUS_BATTLE_STOP = 3, -- 对战牌局完成 TABLE_STATUS_BATTLE_DEAD = 4, -- 死亡状态,等待回收 } function GameTable:onInitFriendBattleConfig(data) self.m_pCsQueue(function() self:setTableStatus(tableStatusMap.TABLE_STATUS_NONE) self.m_pCommonConfig.iPlaytype = data.iPlaytype or 0 self.m_pFriendBattleConfig = {} self.m_pFriendBattleConfig.iPayType = data.iPayType or 0 self.m_pFriendBattleConfig.iRoomOwnerId = data.iUserId self.m_pFriendBattleConfig.iPlayId = data.iPlayId or 0 self.m_pFriendBattleConfig.iBattleTotalRound = math.floor(data.iBattleTotalRound) self.m_pFriendBattleConfig.iBattleCurRound = 0 self.m_pFriendBattleConfig.iCreateForOther = data.iCreateForOther or 0 -- 如果是代开房,则必须是房主支付 if 1 == self.m_pFriendBattleConfig.iCreateForOther then self.m_pFriendBattleConfig.iPayType = DefineType.ROOMCARD_PAYTYPE_OWNER end self.m_pFriendBattleConfig.iStartGameUserId = 0 local pTimeStamp = os.time() self.m_pFriendBattleConfig.iTimeStamp = pTimeStamp self.m_pFriendBattleConfig.iBattleId = string.format("%s%s", self.m_pCommonConfig.iTableId, pTimeStamp) local pIsOk, pExtendTable = pcall(json.decode, data.iExtendInfo or "{}") self.m_pFriendBattleConfig.iExtendTable = pIsOk and pExtendTable or {} -- json.decode(data.iExtendInfo or "{}") -- 设置房主信息 local pIsOk, pUserInfo = pcall(json.decode, data.iUserInfoStr or "{}") self.m_pFriendBattleConfig.iRoomUserInfo = pIsOk and pUserInfo or {} -- 设置游戏中的type local pLocalGameType = math.floor(tonumber(self.m_pFriendBattleConfig.iExtendTable.iLocalGameType) or 0x0101) self.m_pCommonConfig.iLocalGameType = pLocalGameType if self.m_pFriendBattleConfig.iExtendTable.iBasePoint and self.m_pFriendBattleConfig.iExtendTable.iBasePoint >= 1 then self.m_pCommonConfig.iBasePoint = math.floor(self.m_pFriendBattleConfig.iExtendTable.iBasePoint) end -- 俱乐部 self.m_pFriendBattleConfig.iClubId = 0 if data.iClubId and data.iClubId > 0 then self.m_pFriendBattleConfig.iClubId = data.iClubId end -- 设置高级选项 self.m_pFriendBattleConfig.iGaoJiXuanXiang = 0 if self.m_pFriendBattleConfig.iExtendTable.iGaoJiXuanXiang and self.m_pFriendBattleConfig.iExtendTable.iGaoJiXuanXiang >= 1 then self.m_pFriendBattleConfig.iGaoJiXuanXiang = math.floor(self.m_pFriendBattleConfig.iExtendTable.iGaoJiXuanXiang) end local pRoundPath = nil if self.m_pPlaytypeConfig.iGameRoundPath then pRoundPath = self.m_pPlaytypeConfig.iGameRoundPath[self:onGetLocalGameType()] end if not pRoundPath then self:onDismissFriendBattleRoom() return end self.m_pGameRound = require(pRoundPath) self.m_pGameRound:init(self, self.m_pScheduleMgr) -- 设置牌局人数 if self.m_pFriendBattleConfig.iExtendTable then local pUserCount = self.m_pFriendBattleConfig.iExtendTable.iUserCount local pTableUserCount = self:onGetGameTableMaxUserCount() if pUserCount and pUserCount >= 2 and pUserCount <= pTableUserCount then self.m_pCommonConfig.pSetUpMaxUserCount = pUserCount elseif self.m_pGameRound.isCanBuXianRenShu and self.m_pGameRound:isCanBuXianRenShu() then self.m_pCommonConfig.pSetBuXianRenShu = pTableUserCount end end local pUserCount = self:onGetGameTableMaxUserCount() self.m_pFriendBattleConfig.iPlaytypeStr = self.m_pGameRound.m_pGameRule:onGetPlaytypeStr(self.m_pFriendBattleConfig, pUserCount) self.m_pFriendBattleConfig.iDismissBattleTable = nil self.m_pFriendBattleConfig.iBattleTurnMoneyTable = {} self.m_pFriendBattleConfig.iDisConnetTimeTable = {} self.m_pFriendBattleConfig.iPreRoundGameStopTable = {} -- 房间内的钻石消耗 self.m_pFriendBattleConfig.iUpdateRoomCardTable = {} -- 启动销毁房间定时器,如果30分钟没有开始牌局则解散 local pTime = 30 * 60 * 1000 if 1 == self.m_pFriendBattleConfig.iCreateForOther then pTime = 1 * 60 * 60 * 1000 end self:onStartDimissFriendBattleTimer(pTime) Log.dump(TAG, data, "data") Log.dump(TAG, self.m_pFriendBattleConfig, "self.m_pFriendBattleConfig") Log.dump(TAG, self.m_pCommonConfig, "self.m_pCommonConfig") end) end function GameTable:onCheckUserCanLoginTable(data, userId) -- 判断房间的状态是否可进 if not self:onCheckTableStatusCanEnter(data) then return DefineType.ERROR_LOGIN_TABLE_STATUS_ERROR end -- 判断桌子是否已满 if self:onGetTableUserCount() >= self:onGetGameTableMaxUserCount() then return DefineType.ERROR_LOGIN_TABLE_FULL end -- 判断该玩家是否已经在这个桌子上 if self:onGetUserByUserId(userId) then return DefineType.ERROR_LOGIN_TABLE_FULL end -- 获取玩家的基本信息 if not self:onGetUserInfo(data, userId) then return DefineType.ERROR_LOGIN_WRONG_DATA end -- 判断玩家房卡是否满足 if not self:onCheckUserEnoughRoomCard(data) then if data.iCreateForOther and 1 == data.iCreateForOther then return DefineType.ERROR_LOGIN_CREATE_FOR_OTHER else return DefineType.ERROR_LOGIN_NOT_ENOUGH_ROOMCARD end end -- 判断如果是俱乐部,玩家是否在这个俱乐部中 if not self:onCheckUserIsInClub(data) then -- 如果自己是房主,则无法创建 if self:isRoomOwner(data.iUserId) then return DefineType.ERROR_LOGIN_CREATE_NOT_IN_CLUB else return DefineType.ERROR_LOGIN_USER_NOT_IN_CLUB end end return nil end -- 退钻石 function GameTable:onServerSendBackRoomCard() Log.d(TAG, "onServerSendBackRoomCard") -- 如果还不需要付房费,如果是代开房且已经付了房费,则退回房费 if not self.m_pFriendBattleConfig.iNeedPayRoomCard and 1 == self.m_pFriendBattleConfig.iCreateForOther and self.m_pFriendBattleConfig.iIsRoomPaid then local pUserId = self.m_pFriendBattleConfig.iRoomOwnerId local info = { iUserId = pUserId, iRoomCardNum = self:onGetNeedRoomCardCount(), } local pRet = skynet.call(self.m_pGameServer, "lua", "onUpdateUserRoomCard", info) if pRet then -- 删掉该玩家的钻石消耗 for kIndex, kUpdateInfo in pairs(self.m_pFriendBattleConfig.iUpdateRoomCardTable) do if kUpdateInfo.iUserId == pUserId then table.remove(self.m_pFriendBattleConfig.iUpdateRoomCardTable, kIndex) break end end end self.m_pFriendBattleConfig.iIsRoomPaid = false end end function GameTable:onClientCmdLoginGame(data, userId) return self.m_pCsQueue(function() local pStatus = self:onCheckUserCanLoginTable(data, userId) -- Log.dump(TAG, data, "data") -- 登陆成功 if not pStatus then -- 如果是代开房间,且该玩家必须是代理 if data.iCreateForOther and 1 == data.iCreateForOther then if 1 ~= data.iIsAgent and 2 ~= data.iIsAgent and 3 ~= data.iIsAgent then self:onDismissFriendBattleRoom() return end if not data.iServerAuto then local name = "ServerUserCreateForOther" local info = {} info.iUserId = userId info.iTableId = self.m_pCommonConfig.iTableId info.iRoomCardNum = self:onGetNeedRoomCardCount() info.iPlaytypeStr = self.m_pFriendBattleConfig.iPlaytypeStr local pGameInfoTable = {} pGameInfoTable.iLocalGameType = self:onGetLocalGameType() info.iGameInfo = json.encode(pGameInfoTable) self:onSendPackage(userId, name, info) end self:onGameTableUpdateData() self:onServerUpdateOneBattleBillInfo() local pNeedRoomCard = self:onGetNeedRoomCardCount() self:onUserPayRoomCard(self.m_pFriendBattleConfig.iRoomOwnerId, pNeedRoomCard) self.m_pFriendBattleConfig.iIsRoomPaid = true self.m_pIsClubAutoOpenGameTable = true return true end self:onDealUserLoginSuccess(data, userId) self.m_pIsClubAutoOpenGameTable = true return true else if not data.iServerAuto then local name = "ServerUserLoginGameFail" local info = pStatus self:onSendPackage(userId, name, info) else Log.e(TAG, "自动创建失败的原因 %s %s", pStatus.iErrorType, pStatus.iErrorMsg) end -- 如果是对战场,且房主登陆失败,则解散该房间 if self:isRoomOwner(userId) then self:onDismissFriendBattleRoom() end end return false end) end function GameTable:onStartDimissFriendBattleTimer(time) Log.d(TAG, "onStartDimissFriendBattleTimer time[%s]", time) self.m_pScheduleMgr:unregister(self.m_pHalfwayStopTimer) self.m_pScheduleMgr:unregister(self.m_pDisMissBattleTimer) self.m_pScheduleMgr:unregister(self.m_pGameRoundDisconnetTimer) if self:isTableStatusPlaying() then return end if self:isTableStatusBattleDead() then return end local pCallback = self.onDismissFriendBattleRoom self.m_pDisMissBattleTimer = self.m_pScheduleMgr:registerOnceNow(pCallback, time, self) end function GameTable:onForcedDismissFriendBattleRoom(pUserId) if self.m_pFriendBattleConfig.iClubId == nil or self.m_pFriendBattleConfig.iClubId <= 0 then local pMsg = "非茶馆房间不能强制解散!" self:onServerUserShowHints(pUserId, 1, pMsg) return end if not self:isRoomOwner(pUserId) then local pMsg = "非房主不能强制解散该房间!" self:onServerUserShowHints(pUserId, 1, pMsg) return end if self:isTableStatusPlaying() or self:isTableStatusRoundStop() then local pMsg = "强制解散房间成功!" self:onServerUserShowHints(self.m_pFriendBattleConfig.iRoomOwnerId, 0, pMsg) pMsg = "本房间已被群主解散!" for k, v in pairs(self.m_pGameUsers or {}) do local kUserId = v:onGetUserId() if pMsg and not self:isRoomOwner(kUserId) then self:onServerUserShowHints(kUserId, 0, pMsg) end end self.m_pGameRound:onGameRoundStop(2) elseif not self:isTableStatusBattleStop() then self:onDismissFriendBattleRoom(2) end end function GameTable:onDismissFriendBattleRoom(pType) self.m_pCsQueue(function() if not self:isTableStatusBattleStop() and not self:isTableStatusNone() then local pMsg = "该房间正在游戏中,无法解散!" self:onServerUserShowHints(self.m_pFriendBattleConfig.iRoomOwnerId, 0, pMsg) return end if pType == 2 then --强制解散 local pMsg = "强制解散房间成功!" self:onServerUserShowHints(self.m_pFriendBattleConfig.iRoomOwnerId, 0, pMsg) end Log.d(TAG, "onDismissFriendBattleRoom pTableId[%s]", self.m_pCommonConfig.iTableId) self.m_pScheduleMgr:unregister(self.m_pHalfwayStopTimer) self.m_pScheduleMgr:unregister(self.m_pDisMissBattleTimer) self.m_pScheduleMgr:unregister(self.m_pGameRoundDisconnetTimer) Log.d(TAG, "onDismissFriendBattleRoom pTableId[%s] self.m_pTableStatus[%s]", self.m_pCommonConfig.iTableId, self.m_pTableStatus) self:onServerSendBackRoomCard() local pMsg -- 房主代开房间解散 if 1 == pType then pMsg = "房主主动解散房间!" elseif 2 == pType then pMsg = "本房间已被群主解散!" end for k, v in pairs(self.m_pGameUsers or {}) do local pUserId = v:onGetUserId() self:onDealUserLogoutTableSuccess(v:onGetUserId()) if pMsg and not self:isRoomOwner(pUserId) then self:onServerUserShowHints(pUserId, 0, pMsg) end end self:onGameTableDeleteData() if self:isTableStatusNone() then self:onServerUpdateOneBattleBillInfo(1) end self:setTableStatus(tableStatusMap.TABLE_STATUS_BATTLE_DEAD) -- 将它从表中移除 local pTableId = self.m_pCommonConfig.iTableId local pClubId = self.m_pFriendBattleConfig.iClubId skynet.call(self.m_pGameServiceMgr, "lua", "onDeleteOneRoomId", pTableId, pClubId) local pRoomUserId = self.m_pFriendBattleConfig.iRoomOwnerId Log.d(TAG, "self.m_pIsClubAutoOpenGameTable[%s]", self.m_pIsClubAutoOpenGameTable) if self.m_pIsClubAutoOpenGameTable then pcall(skynet.call, self.m_pGameServiceMgr, "lua", "onSendPackageToHallServiceMgr", "onClubAutoCreateFriendRoomMore", pRoomUserId, pClubId, self.m_pCommonConfig.iGameCode) end -- 延时将自己销毁 self:onDelayedDtorGameTable() end) end function GameTable:onGetUserInfo(data, userId) local pKey = string.format("UserInfo_UserId_%s", userId) local pUserInfo = self:onExecuteRedisCmd(DefineType.REDIS_USERINFO, "GET", pKey) if pUserInfo and type(pUserInfo) == "string" then pUserInfo = json.decode(pUserInfo) -- data.iMoney = tonumber(pUserInfo.Money) or 0 -- 好友场金币设置为0 data.iMoney = 0 data.iRoomCardNum = tonumber(pUserInfo.RoomCardNum) or 0 data.iNickName = pUserInfo.NickName or "" data.iWinTimes = tonumber(pUserInfo.WinTimes) or 0 data.iLoseTimes = tonumber(pUserInfo.LoseTimes) or 0 data.iDrawTimes = tonumber(pUserInfo.DrawTimes) or 0 data.iIsAgent = tonumber(pUserInfo.IsAgent) or 0 return true end return false end function GameTable:onCheckUserEnoughRoomCard(data) if self.m_pFriendBattleConfig.iIsRoomPaid then return true end local pNeedRoomCard = self:onGetNeedRoomCardCount() Log.d(TAG, "onCheckUserEnoughRoomCard data.iRoomCardNum[%s] , pNeedRoomCard[%s]", data.iRoomCardNum, pNeedRoomCard) if self:isOwnerPay() then if self:isRoomOwner(data.iUserId) then return data.iRoomCardNum >= pNeedRoomCard end elseif self:isWinnerPay() then return data.iRoomCardNum >= pNeedRoomCard elseif self:isSharePay() then return data.iRoomCardNum >= math.floor(pNeedRoomCard) end return true end function GameTable:onCheckUserIsInClub(data) if self.m_pFriendBattleConfig.iClubId > 0 then return skynet.call(self.m_pGameServer, "lua", "onCheckUserIdInClub", data.iUserId, self.m_pFriendBattleConfig.iClubId) end return true end function GameTable:onCheckTableStatusCanEnter(data) Log.d(TAG, "onCheckTableStatusCanEnter status[%s]", self.m_pTableStatus) -- 只有当房间处于未开局的情况下才能进入 if self:isTableStatusNone() then return true end end function GameTable:onUserPayRoomCard(pUserId, pNeedRoomCard) if self.m_pFriendBattleConfig.iIsRoomPaid then return true end local info = { iUserId = pUserId, iRoomCardNum = -pNeedRoomCard, } table.insert(self.m_pFriendBattleConfig.iUpdateRoomCardTable, info) local pRet = skynet.call(self.m_pGameServer, "lua", "onUpdateUserRoomCard", info) end function GameTable:onGetNeedRoomCardCount() local pTotolRound = self.m_pFriendBattleConfig.iBattleTotalRound local pMaxUserCount = self:onGetGameTableMaxUserCount() local pPayType = self.m_pFriendBattleConfig.iPayType return self.m_pGameRound:onGetGameRule():onGetNeedRoomCardCount(self.m_pPlaytypeConfig, pTotolRound, pMaxUserCount, pPayType) end function GameTable:isOwnerPay() return DefineType.ROOMCARD_PAYTYPE_OWNER == self.m_pFriendBattleConfig.iPayType end function GameTable:isWinnerPay() return DefineType.ROOMCARD_PAYTYPE_WINNER == self.m_pFriendBattleConfig.iPayType end function GameTable:isSharePay() return DefineType.ROOMCARD_PAYTYPE_SHARE == self.m_pFriendBattleConfig.iPayType end function GameTable:isRoomOwner(pUserId) return pUserId == self.m_pFriendBattleConfig.iRoomOwnerId end function GameTable:onDealUserLoginSuccess(data, userId) -- 分配一个座位号 local seatId = self:onAllocSeatId() if not seatId then return -1 end -- 设置用户信息 local newUser = new(GameUser, data, userId, seatId) if not newUser then return -1 end self.m_pGameUserLoginCount = self.m_pGameUserLoginCount + 1 newUser:onSetLoginCount(self.m_pGameUserLoginCount) self.m_pGameUsers[seatId] = newUser newUser:onSetIsOnline(1) -- 将当前玩牌桌子加入到redis中 self:onDealUserLoginTableRedis(newUser) -- 返回玩家成功进入房间的包 self:onSendUserLoginSuccess(newUser) -- 上报给GameServer self:onGameTableUpdateData() -- 写到账单redis self:onServerUpdateOneBattleBillInfo() -- 如果有相同IP则提示 -- self:onServerDealUserSameIp(newUser:onGetUserId()) -- 将自己的ID和GameServer绑定起来 local pRet = skynet.call(self.m_pGameServiceMgr, "lua", "onUpdateGameServerData", { iGameServer = self.m_pGameServer, iUserId = newUser:onGetUserId() }) -- 如果是好友对战,且可以默认准备 if not self:isOneUserStartGame() and self.m_pGameRound.m_pGameRule.isAutoReady and self.m_pGameRound.m_pGameRule:isAutoReady() then newUser:onSetReady(1) end -- 广播房间内的玩家有玩家进入 self:onBroadcastUserEnterTable(newUser) if 1 == newUser:onGetReady() then self:onBroadcastUserReady(newUser) self:onCheckGameTableStartGame() end if self:isOneUserStartGame() then self:onServerUserStartGameUserId(userId) end end function GameTable:onServerUserStartGameUserId(pUserId) if not self:isOneUserStartGame() then return end if self.m_pFriendBattleConfig.iStartGameUserId <= 0 then self.m_pFriendBattleConfig.iStartGameUserId = pUserId local name = "ServerUserStartGameUserId" local info = {} info.iUserId = self.m_pFriendBattleConfig.iStartGameUserId info.iNeedCount = 2 self:onSendPackage(info.iUserId, name, info) end end function GameTable:onServerUserShowHints(pUserId, pType, pMsg) local name = "ServerUserShowHints" local info = {} info.iShowType = pType info.iShowMsg = pMsg self:onSendPackage(pUserId, name, info) end function GameTable:onServerDealUserSameIp(pUserId) local pUser = self:onGetUserByUserId(pUserId) if not pUser then return end for k, v in pairs(self.m_pGameUsers) do Log.d(TAG, "onServerDealUserSameIp pUserId[%s] IP[%s]", v:onGetUserId(), v:onGetClientIp()) end -- 如果该玩家和别的玩家同IP,则提示所有人 local pSameIpTable = {} for k, v in pairs(self.m_pGameUsers) do if v ~= pUser and pUser:onGetClientIp() == v:onGetClientIp() and pUser:onGetClientIp() ~= "" then pSameIpTable[#pSameIpTable + 1] = v end end if #pSameIpTable > 0 then pSameIpTable[#pSameIpTable + 1] = pUser local pMsg = "玩家" for k, v in pairs(pSameIpTable) do pMsg = string.format("%s %s", pMsg, v:onGetNickName()) end pMsg = string.format("%s %s", pMsg, " 处于同一IP!") for k, v in pairs(self.m_pGameUsers) do self:onServerUserShowHints(v:onGetUserId(), 1, pMsg) end return end -- 如果该玩家在进入之前,已经有玩家同IP,则提示该玩家 for k, v in pairs(self.m_pGameUsers) do for p, q in pairs(self.m_pGameUsers) do if v ~= q and v:onGetClientIp() == q:onGetClientIp() and v:onGetClientIp() ~= "" then pSameIpTable[#pSameIpTable + 1] = q end end if #pSameIpTable > 0 then pSameIpTable[#pSameIpTable + 1] = v local pMsg = "玩家" for k, v in pairs(pSameIpTable) do pMsg = string.format("%s %s", pMsg, v:onGetNickName()) end pMsg = string.format("%s %s", pMsg, " 处于同一IP!") self:onServerUserShowHints(pUser:onGetUserId(), 1, pMsg) return end end end function GameTable:onServerUpdateOneBattleBillInfo(pIsDissBattle) if self:isTableStatusBattleDead() then return end local pHasGameRule = self.m_pGameRound and self.m_pGameRound.m_pGameRule local info = {} info.iGameCode = self.m_pCommonConfig.iGameCode info.iPlayId = self.m_pFriendBattleConfig.iPlayId info.iBattleId = self.m_pFriendBattleConfig.iBattleId info.iTableId = self.m_pCommonConfig.iTableId info.iGameLevel = self.m_pCommonConfig.iGameLevel info.iRoomOwnerId = self.m_pFriendBattleConfig.iRoomOwnerId info.iTimeStamp = self.m_pFriendBattleConfig.iTimeStamp info.iPlaytypeStr = self.m_pFriendBattleConfig.iPlaytypeStr info.iPaytypeStr = pHasGameRule and self.m_pGameRound.m_pGameRule:onGetPaytypeStr(self.m_pFriendBattleConfig) info.iEndTimeStamp = os.time() info.iBattleTotalRound = self.m_pFriendBattleConfig.iBattleTotalRound info.iBattleCurRound = self.m_pFriendBattleConfig.iBattleCurRound info.iBattleStatus = 1 info.iBattleStopUserTable = self.m_pGameRound and self.m_pGameRound:onGetFriendBattleGameOverUserTable() or {} info.iCreateForOther = self.m_pFriendBattleConfig.iCreateForOther info.iPlaytypeStr = self.m_pFriendBattleConfig.iPlaytypeStr info.iRoomOwnerName = self.m_pFriendBattleConfig.iRoomUserInfo.name or "" info.iLocalGameType = self:onGetLocalGameType() info.iIsDissBattle = pIsDissBattle or 0 info.iClubId = self.m_pFriendBattleConfig.iClubId info.iRoomCardNum = self:onGetNeedRoomCardCount() info.iMaxUserCount = self:onGetMaxUserCount() info.iGameName = (self.m_pGameRound and self.m_pGameRound.m_pGameRule) and self.m_pGameRound.m_pGameRule:onGetGameName() info.iUpdateRoomCardTable = {} if self:isTableStatusBattleStop() then info.iBattleStatus = 0 info.iUpdateRoomCardTable = self.m_pFriendBattleConfig.iUpdateRoomCardTable elseif not self:isTableStatusNone() then info.iBattleStatus = 2 end skynet.send(self.m_pGameServiceMgr, "lua", "onServerUpdateOneBattleBillInfo", info.iBattleId, json.encode(info)) end function GameTable:onServerAddOneRoundDetail() if self:isTableStatusBattleStop() or self:isTableStatusBattleDead() or self:isTableStatusRoundStop() then return end local info = {} info.iTimeStamp = os.time() info.iLookbackId = skynet.call(self.m_pGameServiceMgr, "lua", "onGetANewLookbackId") info.iTurnMoneyTable = {} for k, v in pairs(self.m_pGameUsers) do local pTemp = {} pTemp.iUserId = v:onGetUserId() pTemp.iTurnMoney = v:onGetTurnMoney() table.insert(info.iTurnMoneyTable, pTemp) end table.insert(self.m_pFriendBattleConfig.iBattleTurnMoneyTable, info) end function GameTable:onServerUserSetBillDetail() if self:isTableStatusBattleStop() or self:isTableStatusBattleDead() or self:isTableStatusRoundStop() then return end local pBattleId = self.m_pFriendBattleConfig.iBattleId local pTurnMoneyTable = self.m_pFriendBattleConfig.iBattleTurnMoneyTable local pLookbackId = pTurnMoneyTable[#pTurnMoneyTable].iLookbackId local pLookbackTable = self.m_pGameRound.m_pOneRoundLookbackTable or {} skynet.send(self.m_pGameServiceMgr, "lua", "onServerUserSetBillLookback", pLookbackId, pLookbackTable) skynet.send(self.m_pGameServiceMgr, "lua", "onServerUserSetBillDetail", pBattleId, json.encode(pTurnMoneyTable)) end function GameTable:onCheckGameTableStartGame() Log.d(TAG, "onCheckGameTableStartGame") if self:isTableStatusPlaying() or self:isTableStatusBattleStop() or self:isTableStatusBattleDead() then Log.e(TAG, "当前状态不对,iTableId[%s] iTableStatus[%s]", self.m_pCommonConfig.iTableId, self.m_pTableStatus) return end Log.d(TAG, "onCheckGameTableStartGame ready[%s] max[%s]", self:onGetReadyUserCount(), self:onGetGameTableMaxUserCount()) -- 监测人数,是否可以开始游戏 if self:onGetReadyUserCount() == self:onGetGameTableMaxUserCount() then self:setTableStatus(tableStatusMap.TABLE_STATUS_PLAYING) self.m_pFriendBattleConfig.iBattleCurRound = self.m_pFriendBattleConfig.iBattleCurRound + 1 -- 清除定时器 self.m_pScheduleMgr:unregister(self.m_pDisMissBattleTimer) self.m_pScheduleMgr:unregister(self.m_pGameRoundDisconnetTimer) -- self.m_pScheduleMgr:unregister(self.m_pHalfwayStopTimer) self:onServerUpdateOneBattleBillInfo() self.m_pGameRound:onGameRoundStart() self:onGameTableUpdateData() -- 减少一个房间,并开始自动开房 if 1 == self.m_pFriendBattleConfig.iBattleCurRound then local pTableId = self.m_pCommonConfig.iTableId local pClubId = self.m_pFriendBattleConfig.iClubId local pRet = skynet.call(self.m_pGameServiceMgr, "lua", "onGameTableStartGame", pTableId, pClubId) local pRoomUserId = self.m_pFriendBattleConfig.iRoomOwnerId Log.d(TAG, "self.m_pIsClubAutoOpenGameTable[%s]", self.m_pIsClubAutoOpenGameTable) if self.m_pIsClubAutoOpenGameTable then pcall(skynet.call, self.m_pGameServiceMgr, "lua", "onSendPackageToHallServiceMgr", "onClubAutoCreateFriendRoomMore", pRoomUserId, pClubId, self.m_pCommonConfig.iGameCode) end end end end function GameTable:onBroadcastUserReady(pUser) if not pUser then return end local name = "ServerBCUserReady" local info = {} info.iUserId = pUser:onGetUserId() info.iReady = pUser:onGetReady() self:onBroadcastTableUsers(name, info) end function GameTable:onSendUserLoginSuccess(pUser, pIsLookback) if not pUser then return end local name = "ServerUserLoginGameSuccess" local info = {} info.iGameCode = self.m_pCommonConfig.iGameCode info.iRoomType = self.m_pCommonConfig.iRoomType info.iRoomOwnerId = self.m_pFriendBattleConfig.iRoomOwnerId info.iBattleTotalRound = self.m_pFriendBattleConfig.iBattleTotalRound info.iBattleCurRound = self.m_pFriendBattleConfig.iBattleCurRound info.iGameLevel = self.m_pCommonConfig.iGameLevel info.iTableName = self.m_pCommonConfig.iTableName info.iTableId = self.m_pCommonConfig.iTableId info.iBasePoint = self.m_pCommonConfig.iBasePoint info.iServerFee = self.m_pCommonConfig.iServerFee info.iPlaytype = self.m_pCommonConfig.iPlaytype info.iPlaytypeStr = self.m_pFriendBattleConfig.iPlaytypeStr info.iMaxCardCount = self:onGetMaxCardCount() info.iMaxUserCount = self:onGetMaxUserCount() info.iOutCardTime = self.m_pCommonConfig.iOutCardTime - 1 info.iOperationTime = self.m_pCommonConfig.iOperationTime - 1 info.iUserTable = {} for _, kUser in pairs(self.m_pGameUsers) do local pTemp = {} pTemp.iUserId = kUser:onGetUserId() pTemp.iSeatId = kUser:onGetSeatId() -- 这里需要满足一下初始化时需要初始化为特定的值 if self.m_pGameRound and self.m_pGameRound.onGetUserInitMoney then if self.m_pFriendBattleConfig.iBattleCurRound <= 0 then local pUserInitMoney = self.m_pGameRound:onGetUserInitMoney() kUser:onSetMoney(pUserInitMoney or kUser:onGetMoney()) end end pTemp.iMoney = kUser:onGetMoney() pTemp.iReady = kUser:onGetReady() pTemp.iIsOnline = kUser:onGetIsOnline() pTemp.iUserInfoStr = kUser.m_pUserInfoStr info.iUserTable[#info.iUserTable + 1] = pTemp end info.iLocalGameType = self:onGetLocalGameType() info.iRoomOwnerName = self.m_pFriendBattleConfig.iRoomUserInfo.name info.iGameRoundInfo = json.encode(self.m_pGameRound:onGetGameRoundInfo()) if not pIsLookback then self:onSendPackage(pUser:onGetUserId(), name, info) else return name, info end end function GameTable:onBroadcastUserEnterTable(pUser) if not pUser then return end local name = "ServerBCUserEnterTable" local info = {} info.iUserId = pUser:onGetUserId() info.iSeatId = pUser:onGetSeatId() info.iReady = pUser:onGetReady() info.iMoney = pUser:onGetMoney() info.iUserInfoStr = pUser.m_pUserInfoStr self:onBroadcastTableUsers(name, info, pUser:onGetUserId()) end function GameTable:onDealUserLogoutTableSuccess(pUserId) local pUser = self:onGetUserByUserId(pUserId) if not pUser then return -1 end -- 广播用户退出房间 self:onBroadcastUserLogoutTable(pUser) -- 处理redis self:onDealUserLogoutTableRedis(pUser) -- 移除这个玩家 self:onRemoveUser(pUser) -- 上报用户退出 self:onGameTableUpdateData() if not self:isTableStatusBattleStop() then self:onServerUpdateOneBattleBillInfo() end if self:isOneUserStartGame() then -- 维护一下桌子上谁是最早进来的 if pUserId == self.m_pFriendBattleConfig.iStartGameUserId then self.m_pFriendBattleConfig.iStartGameUserId = 0 local tUser = nil for _, kUser in pairs(self.m_pGameUsers) do if not tUser or tUser:onGetLoginCount() > kUser:onGetLoginCount() then tUser = kUser end end -- 需不需要提示该玩家可以准备开始 if tUser then self:onServerUserStartGameUserId(tUser:onGetUserId()) end end end if self:onGetTableUserCount() <= 0 and self:isTableStatusBattleStop() then self:onDismissFriendBattleRoom() end end -- 更新数据库用户金币 function GameTable:onUpdateDataBaseUserMoney(info) local pRet = skynet.call(self.m_pGameServer, "lua", "onUpdateUserMoney", info) end -- 是否好友对战场全部结束 function GameTable:isFriendBattleGameOver(result) return 2 == result or self.m_pFriendBattleConfig.iBattleTotalRound == self.m_pFriendBattleConfig.iBattleCurRound end function GameTable:onDealGameStopWinnerPay() if self.m_pFriendBattleConfig.iIsRoomPaid then return end if self.m_pFriendBattleConfig.iNeedPayRoomCard then if self:isWinnerPay() then local pWinnerUsers = {} for _, kUser in pairs(self.m_pGameUsers) do local pTurnMoney = kUser:onGetMoney() if #pWinnerUsers <= 0 or (#pWinnerUsers > 0 and pWinnerUsers[1]:onGetMoney() < pTurnMoney) then pWinnerUsers = {} pWinnerUsers[#pWinnerUsers + 1] = kUser elseif #pWinnerUsers > 0 and (pWinnerUsers[1]:onGetMoney() == pTurnMoney) then pWinnerUsers[#pWinnerUsers + 1] = kUser end end -- 如果有赢家,则均摊支付,如有无法均摊的则随机一个赢家支付无法均摊的房卡 local pNeedRoomCard = self:onGetNeedRoomCardCount() if #pWinnerUsers > 0 then local pShareRoomCard = math.floor(pNeedRoomCard / #pWinnerUsers) for _, kUser in pairs(pWinnerUsers) do self:onUserPayRoomCard(kUser:onGetUserId(), pShareRoomCard) end if pNeedRoomCard - pShareRoomCard * #pWinnerUsers > 0 then math.randomseed(tostring(os.time()):reverse():sub(1, 6)) self:onUserPayRoomCard(pWinnerUsers[math.random(1, #pWinnerUsers)]:onGetUserId(), pNeedRoomCard - pShareRoomCard * #pWinnerUsers) end end -- Log.dump(TAG, pWinnerUsers, "pWinnerUsers") end end self.m_pFriendBattleConfig.iIsRoomPaid = true end -- 一局结束 function GameTable:onGameRoundStop(result) if self:isTableStatusBattleDead() then return end for k, v in pairs(self.m_pGameUsers) do v:onSetReady(0) end self:onServerAddOneRoundDetail() self:onServerUserSetBillDetail() if self:isFriendBattleGameOver(result) then -- 如果开了一局以上则要算大赢家 self:onDealGameStopWinnerPay() self:setTableStatus(tableStatusMap.TABLE_STATUS_BATTLE_STOP) self:onServerSendBackRoomCard() self:onServerUpdateOneBattleBillInfo() self:onStartDimissFriendBattleTimer(2 * 60 * 1000) -- 上报牌局 local pReportServer = skynet.call(self.m_pGameServiceMgr, "lua", "onGetReportServer") if pReportServer then local pGameInfoTable = {} pGameInfoTable.iBattleCurRound = self.m_pFriendBattleConfig.iBattleCurRound pGameInfoTable.iBattleTotalRound = self.m_pFriendBattleConfig.iBattleTotalRound pGameInfoTable.iLocalGameType = self:onGetLocalGameType() pGameInfoTable.iUserIdTable = {} for _, kUser in pairs(self.m_pGameUsers) do table.insert(pGameInfoTable.iUserIdTable, kUser:onGetUserId()) end skynet.send(pReportServer, "lua", "onDealGameRound", pGameInfoTable) end -- 如果玩家离线则清掉 for k, v in pairs(self.m_pGameUsers) do if 1 ~= v:onGetIsOnline() then self:onDealUserLogoutTableSuccess(v:onGetUserId()) end end else if 1 == self.m_pFriendBattleConfig.iBattleCurRound then -- 扣房卡 local pNeedRoomCard = self:onGetNeedRoomCardCount() if self:isOwnerPay() then self:onUserPayRoomCard(self.m_pFriendBattleConfig.iRoomOwnerId, pNeedRoomCard) self.m_pFriendBattleConfig.iIsRoomPaid = true elseif self:isSharePay() then for _, kUser in pairs(self.m_pGameUsers) do self:onUserPayRoomCard(kUser:onGetUserId(), math.floor(pNeedRoomCard)) end self.m_pFriendBattleConfig.iIsRoomPaid = true end -- 标记这里必须要交房费 self.m_pFriendBattleConfig.iNeedPayRoomCard = true end self:setTableStatus(tableStatusMap.TABLE_STATUS_ROUND_STOP) self:onServerUpdateOneBattleBillInfo() end end --------------------------------------- redis ----------------------------------- function GameTable:onDealUserLoginTableRedis(pUser) if not pUser then return -1 end local key = string.format("mtKey_%s_%s", self.m_pCommonConfig.iGameCode, pUser:onGetUserId()) self:onExecuteRedisCmd(DefineType.REDIS_MTKEY, "HMSET", key, "TableId", self.m_pCommonConfig.iTableId) -- local key = "mt_"..pUser.m_userId -- local pPort = self.m_pCommonConfig.iListenPort -- local pMjCode = self.m_pCommonConfig.iMJCode -- local pRedisRet = skynet.call(self.m_gameServer, "lua", "onExecuteRedisCmd", "HMSet", "mtkeyRedis", key, "uid", pUser.m_userId, "tid", self.m_tableId, "svid", self.m_serverId, "from", pUser.m_from, "port", pPort, "gamecode", pMjCode) -- local pRedisRet = skynet.call(self.m_gameServer, "lua", "onExecuteRedisCmd", "Expire", "mtkeyRedis", key, 3600 * 3) -- local key = "svidOnline_"..self.m_serverId -- local pRedisRet = skynet.call(self.m_gameServer, "lua", "onExecuteRedisCmd", "SAdd", "mtkeyRedis", key, pUser.m_userId) -- local pRedisRet = skynet.call(self.m_gameServer, "lua", "onExecuteRedisCmd", "Expire", "mtkeyRedis", key, 3600 * 3) end function GameTable:onDealUserLogoutTableRedis(pUser) if not pUser then return -1 end local key = string.format("mtKey_%s_%s", self.m_pCommonConfig.iGameCode, pUser:onGetUserId()) self:onExecuteRedisCmd(DefineType.REDIS_MTKEY, "HMSET", key, "TableId", 0) -- local key = "mt_"..pUser.m_userId -- local pRedisRet = skynet.call(self.m_gameServer, "lua", "onExecuteRedisCmd", "HMSet", "mtkeyRedis", key, "uid", 0, "tid", 0, "svid", 0, "gamecode", 0) -- local pRedisRet = skynet.call(self.m_gameServer, "lua", "onExecuteRedisCmd", "Expire", "mtkeyRedis", key, 3600 * 3) -- local key = "svidOnline_"..self.m_serverId -- local pRedisRet = skynet.call(self.m_gameServer, "lua", "onExecuteRedisCmd", "SREM", "mtkeyRedis", key, pUser.m_userId) -- local pRedisRet = skynet.call(self.m_gameServer, "lua", "onExecuteRedisCmd", "Expire", "mtkeyRedis", key, 3600 * 3) end --------------------------------------- 网络包组装函数 ----------------------------- -- 如果userId有值,则不包括该userId function GameTable:onBroadcastTableUsers(name, info, userId) userId = userId or -1 for _, kUser in pairs(self.m_pGameUsers) do if kUser:onGetUserId() ~= userId then self:onSendPackage(kUser:onGetUserId(), name, info) end end end function GameTable:onBroadcastUserLogoutTable(pUser) Log.d(TAG, "GameTable onBroadcastUserLogoutTable") if not pUser then return end local name = "ServerBCUserLogoutTable" local info = {} info.iUserId = pUser:onGetUserId() self:onBroadcastTableUsers(name, info) end function GameTable:onRemoveUser(pUser) Log.d(TAG, "GameTable onRemoveUser") if not pUser then return -1 end local pRet = skynet.call(self.m_pGameServiceMgr, "lua", "onDeleteGameServerByUserId", pUser:onGetUserId()) -- 如果当前玩家确实存在,则移除该玩家 for kIndex, kUser in pairs(self.m_pGameUsers) do if kUser == pUser then self.m_pGameUsers[kIndex] = nil break end end delete(pUser) return 0 end function GameTable:onDisConnect(pUserId) self.m_pCsQueue(function() Log.d(TAG, "onDisConnect pUserId[%s]", pUserId) if not pUserId then return end local pUser = self:onGetUserByUserId(pUserId) if not pUser then return end pUser:onSetIsOnline(0) -- 如果是对战场,则不清除玩家 if (self:isTableStatusPlaying() or self:isTableStatusNone() or self:isTableStatusRoundStop()) then if self.m_pFriendBattleConfig.iDisConnetTimeTable and not self.m_pFriendBattleConfig.iDisConnetTimeTable.iTotalDisConnetTime then local pTime = 15 * 60 self.m_pFriendBattleConfig.iDisConnetTimeTable.iTotalDisConnetTime = pTime self.m_pFriendBattleConfig.iDisConnetTimeTable.iStartDisConnectTime = os.time() self:onStartGameRoundDisconnetTimer(pTime * 1000) end end if self:isTableStatusBattleStop() or self:isTableStatusBattleDead() then self:onDealUserLogoutTableSuccess(pUserId) else self:onServerBCUserIsOnline(pUserId) end end) end function GameTable:onServerBCUserIsOnline(pUserId) local pUser = self:onGetUserByUserId(pUserId) if not pUser then return end local name = "ServerBCUserIsOnline" local info = {} info.iUserId = pUserId info.iIsOnline = pUser:onGetIsOnline() local pRemainTime = -1 local pTimeTable = self.m_pFriendBattleConfig.iDisConnetTimeTable if pTimeTable.iTotalDisConnetTime then local pCostTime = os.time() - pTimeTable.iStartDisConnectTime pRemainTime = pTimeTable.iTotalDisConnetTime - pCostTime end info.iTime = pRemainTime Log.dump(TAG, pTimeTable, "pTimeTable") self:onBroadcastTableUsers(name, info) end function GameTable:onDealOldUserReconnect(pUserId) local pUser = self:onGetUserByUserId(pUserId) if not pUser then return end -- 设置玩家在线 pUser:onSetIsOnline(1) local name = "ServerUserReconnect" local info = {} info.iGameCode = self.m_pCommonConfig.iGameCode info.iRoomType = self.m_pCommonConfig.iRoomType info.iRoomOwnerId = self.m_pFriendBattleConfig.iRoomOwnerId info.iBattleTotalRound = self.m_pFriendBattleConfig.iBattleTotalRound info.iBattleCurRound = self.m_pFriendBattleConfig.iBattleCurRound info.iGameLevel = self.m_pCommonConfig.iGameLevel info.iTableId = self.m_pCommonConfig.iTableId info.iTableName = self.m_pCommonConfig.iTableName info.iBasePoint = self.m_pCommonConfig.iBasePoint info.iServerFee = self.m_pCommonConfig.iServerFee info.iPlaytype = self.m_pCommonConfig.iPlaytype info.iPlaytypeStr = self.m_pFriendBattleConfig.iPlaytypeStr info.iMaxCardCount = self:onGetMaxCardCount() info.iMaxUserCount = self:onGetMaxUserCount() info.iOutCardTime = self.m_pCommonConfig.iOutCardTime - 1 info.iOperationTime = self.m_pCommonConfig.iOperationTime - 1 info.iRemainCardCount = self.m_pGameRound.m_pMahjongPool:remainCard() info.iIsInGame = self:isTableStatusPlaying() and 1 or 0 info.iBankerSeatId = self:isTableStatusPlaying() and self.m_pGameRound.m_pBankerSeatId or 0 info.iIsCanOutCard = self.m_pGameRound:isCanOutCard() and 1 or 0 info.iDrawCardUserId = self.m_pGameRound:onGetDrawCardUserId() info.iOutCardUserId = self.m_pGameRound:onGetOutCardUserId() info.iUserTable = {} for k, v in pairs(self.m_pGameUsers) do local pTemp = {} pTemp.iUserId = v:onGetUserId() pTemp.iSeatId = v:onGetSeatId() pTemp.iMoney = v:onGetMoney() pTemp.iReady = v:onGetReady() pTemp.iIsOnline = v:onGetIsOnline() pTemp.iUserInfoStr = v.m_pUserInfoStr pTemp.iHandCards = v:onGetHandCardMap() pTemp.iBlockCards = v:onGetBlockCardMap() pTemp.iOutCards = v:onGetOutCardMap() pTemp.iOpTable = {} pTemp.iAllCardTingInfoTable = {} pTemp.iExtendInfo = json.encode(self.m_pGameRound:onGetUserExtendInfo(v, pUser)) if pUserId ~= v:onGetUserId() then pTemp.iHandCards = {} for _, card in pairs(v:onGetHandCardMap()) do pTemp.iHandCards[#pTemp.iHandCards + 1] = 0 end else pTemp.iOpTable = self.m_pGameRound:onGetUserOpTable(v:onGetUserId()) pTemp.iAllCardTingInfoTable = self.m_pGameRound:onGetUserAllCardTingInfoTable(v:onGetUserId()) end info.iUserTable[#info.iUserTable + 1] = pTemp end info.iLocalGameType = self:onGetLocalGameType() info.iRoomOwnerName = self.m_pFriendBattleConfig.iRoomUserInfo.name self:onSendPackage(pUser:onGetUserId(), name, info) self.m_pGameRound:onUserReconnect(pUser) self:onServerBCUserDismissBattleRoom() local pIsAllOnline = true for k, v in pairs(self.m_pGameUsers) do if 1 ~= v:onGetIsOnline() then pIsAllOnline = false end end if pIsAllOnline then self.m_pFriendBattleConfig.iDisConnetTimeTable = {} self.m_pScheduleMgr:unregister(self.m_pGameRoundDisconnetTimer) end self:onServerBCUserIsOnline(pUser:onGetUserId()) end function GameTable:onDealNewUserReconnect(pUserId) local pUser = self:onGetUserByUserId(pUserId) if not pUser then return end if self:isTableStatusBattleStop() then self:onDealUserLogoutTableSuccess(pUserId) return end -- 设置玩家在线 pUser:onSetIsOnline(1) local name = "ServerNewUserReconnect" local info = {} info.iGameCode = self.m_pCommonConfig.iGameCode info.iRoomType = self.m_pCommonConfig.iRoomType info.iRoomOwnerId = self.m_pFriendBattleConfig.iRoomOwnerId info.iBattleTotalRound = self.m_pFriendBattleConfig.iBattleTotalRound info.iBattleCurRound = self.m_pFriendBattleConfig.iBattleCurRound info.iGameLevel = self.m_pCommonConfig.iGameLevel info.iTableId = self.m_pCommonConfig.iTableId info.iTableName = self.m_pCommonConfig.iTableName info.iBasePoint = self.m_pCommonConfig.iBasePoint info.iServerFee = self.m_pCommonConfig.iServerFee info.iPlaytype = self.m_pCommonConfig.iPlaytype info.iPlaytypeStr = self.m_pFriendBattleConfig.iPlaytypeStr info.iMaxCardCount = self:onGetMaxCardCount() info.iMaxUserCount = self:onGetMaxUserCount() info.iOutCardTime = self.m_pCommonConfig.iOutCardTime - 1 info.iOperationTime = self.m_pCommonConfig.iOperationTime - 1 info.iIsInGame = self:isTableStatusPlaying() and 1 or 0 info.iLocalGameType = self:onGetLocalGameType() info.iRoomOwnerName = self.m_pFriendBattleConfig.iRoomUserInfo.name info.iGameRoundInfo = json.encode(self.m_pGameRound:onGetGameRoundInfo()) info.iUserTable = {} for k, v in pairs(self.m_pGameUsers) do local pTemp = {} pTemp.iUserId = v:onGetUserId() pTemp.iSeatId = v:onGetSeatId() pTemp.iMoney = v:onGetMoney() pTemp.iReady = v:onGetReady() pTemp.iIsOnline = v:onGetIsOnline() pTemp.iUserInfoStr = v.m_pUserInfoStr pTemp.iUserGameInfo = json.encode(self.m_pGameRound:onGetUserGameInfo(v, pUser)) pTemp.iExtendInfo = json.encode(self.m_pGameRound:onGetUserExtendInfo(v, pUser)) info.iUserTable[#info.iUserTable + 1] = pTemp end self:onSendPackage(pUser:onGetUserId(), name, info) self.m_pGameRound:onUserReconnect(pUser) self:onServerBCUserDismissBattleRoom() local pIsAllOnline = true for k, v in pairs(self.m_pGameUsers) do if 1 ~= v:onGetIsOnline() then pIsAllOnline = false end end if pIsAllOnline then self.m_pFriendBattleConfig.iDisConnetTimeTable = {} self.m_pScheduleMgr:unregister(self.m_pGameRoundDisconnetTimer) end self:onServerBCUserIsOnline(pUser:onGetUserId()) end function GameTable:onUserReconnect(pUserId) self.m_pCsQueue(function() if self.m_pGameRound.isOldUserReconnenct and self.m_pGameRound:isOldUserReconnenct() then self:onDealOldUserReconnect(pUserId) else self:onDealNewUserReconnect(pUserId) end -- 如果是一个玩家开始的游戏 if self:isOneUserStartGame() then if pUserId == self.m_pFriendBattleConfig.iStartGameUserId then self.m_pFriendBattleConfig.iStartGameUserId = 0 self:onServerUserStartGameUserId(pUserId) end end end) end function GameTable:onGetGaoJiXuanXiang() return self.m_pFriendBattleConfig.iGaoJiXuanXiang end function GameTable:isTableStatusNone() return self.m_pTableStatus == tableStatusMap.TABLE_STATUS_NONE end function GameTable:isTableStatusPlaying() return self.m_pTableStatus == tableStatusMap.TABLE_STATUS_PLAYING end function GameTable:isTableStatusBattleStop() return self.m_pTableStatus == tableStatusMap.TABLE_STATUS_BATTLE_STOP end function GameTable:isTableStatusBattleDead() return self.m_pTableStatus == tableStatusMap.TABLE_STATUS_BATTLE_DEAD end function GameTable:isTableStatusRoundStop() return self.m_pTableStatus == tableStatusMap.TABLE_STATUS_ROUND_STOP end -------------------------------------------- socket ------------------------------------------ function GameTable:ClientUserReady(data, pUserId) local pUser = self:onGetUserByUserId(pUserId) if not pUser then return end if self:isTableStatusPlaying() or self:isTableStatusBattleStop() then return end local pIsOneUserStartGame = self:isOneUserStartGame() if pIsOneUserStartGame then if pUserId ~= self.m_pFriendBattleConfig.iStartGameUserId then return end if self.m_pGameRound.isOneUserCanStartGame and self.m_pGameRound:isOneUserCanStartGame() then -- 所有都设置成已准备,然后将最大人数设置成当前人数 for _, kUser in pairs(self.m_pGameUsers) do kUser:onSetReady(1) end -- 如果是由某个玩家开始的游戏,房间人数必须设置一下 self.m_pCommonConfig.pSetUpMaxUserCount = self:onGetReadyUserCount() self:onBroadcastUserReady(pUser) self:onCheckGameTableStartGame() end else if 1 == pUser:onGetReady() then return end pUser:onSetReady(data.iReady or 0) self:onBroadcastUserReady(pUser) self:onCheckGameTableStartGame() end end function GameTable:ClientUserLogoutGame(data, pUserId) Log.d(TAG, "ClientUserLogoutGame pUserId[%s] status[%s]", pUserId, self.m_pTableStatus) local pUser = self:onGetUserByUserId(pUserId) if not pUser then return end if self:isTableStatusPlaying() then return end if self:isTableStatusBattleDead() then return end if self:isTableStatusRoundStop() then return end Log.d(TAG, "pUserId[%s] self.m_pFriendBattleConfig.iRoomOwnerId[%s]", pUserId, self.m_pFriendBattleConfig.iRoomOwnerId) -- 如果是房主离开房间且牌局没结束,直接解散 if self:isRoomOwner(pUserId) and not self:isTableStatusBattleStop() then self:onDismissFriendBattleRoom(1) else self:onDealUserLogoutTableSuccess(pUserId) end end function GameTable:ClientUserDismissBattleRoom(data, pUserId) local pUser = self:onGetUserByUserId(pUserId) if not pUser then return end if not self:isTableStatusPlaying() and not self:isTableStatusRoundStop() then return end -- 如果是代开房解散 local pCreateForOther = data.iCreateForOther or 0 if self:isRoomOwner(pUserId) and (1 == pUser:onGetIsAgent() or 2 == pUser:onGetIsAgent() or 3 == pUser:onGetIsAgent()) and 1 == pCreateForOther then -- 如果玩家已经在玩了,则提示 if self:isTableStatusPlaying() or self:isTableStatusRoundStop() then local pMsg = "该房间正在游戏中,无法解散!" self:onServerUserShowHints(pUserId, 1, pMsg) elseif not self:isTableStatusBattleStop() then self:onDismissFriendBattleRoom() end return end if self.m_pFriendBattleConfig.iDismissBattleTable then Log.d(TAG, "已经有人请求解散房间了") return end self.m_pFriendBattleConfig.iDismissBattleTable = {} local pTime = 2 * 60 if self.m_pFriendBattleConfig.iDisConnetTimeTable.iTotalDisConnetTime then local pCostTime = os.time() - self.m_pFriendBattleConfig.iDisConnetTimeTable.iStartDisConnectTime local pRemainTime = self.m_pFriendBattleConfig.iDisConnetTimeTable.iTotalDisConnetTime - pCostTime pTime = math.min(pTime, pRemainTime >= 0 and pRemainTime or 0) end self.m_pFriendBattleConfig.iDismissBattleTable.iStartTime = os.time() self.m_pFriendBattleConfig.iDismissBattleTable.iUserId = pUserId self.m_pFriendBattleConfig.iDismissBattleTable.iTotolTime = pTime self.m_pFriendBattleConfig.iDismissBattleTable.iRemainTime = pTime self.m_pFriendBattleConfig.iDismissBattleTable.iDismissBattleUserTable = {} for k, v in pairs(self.m_pGameUsers) do local pTemp = {} pTemp.iUserId = v:onGetUserId() pTemp.iIsOnline = v:onGetIsOnline() pTemp.iDismissStatus = v:onGetUserId() == pUserId and 1 or 0 table.insert(self.m_pFriendBattleConfig.iDismissBattleTable.iDismissBattleUserTable, pTemp) end self:onStartGameRoundHalfwayStop(pTime * 1000) self:onServerBCUserDismissBattleRoom() -- Log.dump(TAG, self.m_pFriendBattleConfig.iDismissBattleTable, "iDismissBattleTable") end function GameTable:ClientUserDismissBattleSelect(data, pUserId) if self:isTableStatusBattleStop() or self:isTableStatusBattleDead() then return end if not self.m_pFriendBattleConfig.iDismissBattleTable then return end local pUser = self:onGetUserByUserId(pUserId) if not pUser then return end -- 如果是同意 if 1 == data.iSelect then local pUserAllAgree = true local pDismissBattleTable = self.m_pFriendBattleConfig.iDismissBattleTable for k, v in pairs(pDismissBattleTable.iDismissBattleUserTable) do if v.iUserId == pUserId then v.iDismissStatus = 1 end if 1 ~= v.iDismissStatus then pUserAllAgree = false end end -- 是不是所有玩家都同意了 if pUserAllAgree then self.m_pGameRound:onGameRoundStop(2) else self:onServerBCUserDismissBattleRoom() end else local name = "ServerBCUserRefuseDismissBattle" local info = {} info.iUserId = pUserId info.iRefuseStr = string.format("玩家 %s 拒绝解散房间", pUser:onGetNickName()) self:onBroadcastTableUsers(name, info) self.m_pFriendBattleConfig.iDismissBattleTable = nil self.m_pScheduleMgr:unregister(self.m_pHalfwayStopTimer) end end function GameTable:onStartGameRoundHalfwayStop(time) Log.d(TAG, "onStartGameRoundHalfwayStop time[%s]", time) self.m_pScheduleMgr:unregister(self.m_pHalfwayStopTimer) local pCallback = self.onTimerGameRoundStop self.m_pHalfwayStopTimer = self.m_pScheduleMgr:registerOnceNow(pCallback, time, self, 2) end function GameTable:onStartGameRoundDisconnetTimer(time) Log.d(TAG, "onStartGameRoundDisconnetTimer time[%s]", time) self.m_pScheduleMgr:unregister(self.m_pGameRoundDisconnetTimer) local pCallback = self.onTimerGameRoundStop self.m_pGameRoundDisconnetTimer = self.m_pScheduleMgr:registerOnceNow(pCallback, time, self, 2) end function GameTable:onTimerGameRoundStop(result) self.m_pCsQueue(function() -- 判断如果牌局没开始,则直接解散 if self.m_pFriendBattleConfig.iBattleCurRound <= 0 then self:onDismissFriendBattleRoom() elseif not self:isTableStatusBattleStop() and not self:isTableStatusBattleDead() then self.m_pGameRound:onGameRoundStop(result) end end) end function GameTable:onServerBCUserDismissBattleRoom() if not self.m_pFriendBattleConfig.iDismissBattleTable then return end local pCostTime = os.time() - self.m_pFriendBattleConfig.iDismissBattleTable.iStartTime self.m_pFriendBattleConfig.iDismissBattleTable.iRemainTime = self.m_pFriendBattleConfig.iDismissBattleTable.iTotolTime - pCostTime -- 更新掉线信息 for _, kInfo in pairs(self.m_pFriendBattleConfig.iDismissBattleTable.iDismissBattleUserTable) do local kUser = self:onGetUserByUserId(kInfo.iUserId) if kUser then kInfo.iIsOnline = kUser:onGetIsOnline() end end local name = "ServerBCUserDismissBattleRoom" local info = self.m_pFriendBattleConfig.iDismissBattleTable self:onBroadcastTableUsers(name, info) end return GameTable
function love.conf(t) t.title = "tileClick demo" t.author = "nduckwiler" end
asteroid = class:new() function asteroid:init(x, y, size) self.x = x or math.random(80)+10 self.y = y or -10 self.r = math.random(math.ceil(math.pi*20))/10 self.size = size or 1 self.rspeed = (math.random()*2-1)*10 self.speedx = math.random(5)+20 self.speedy = math.random(5)+10 self.i = math.random(2) self.direction = math.random(2) if self.direction == 2 then self.direction = -1 end if self.size == 1 then self.hp = 12*realasteroiddelay else self.hp = 6*realasteroiddelay end end function asteroid:update(dt) self.x = self.x + self.speedx*dt*self.direction self.y = self.y + self.speedy*dt if self.x > 90 then self.direction = -1 elseif self.x < 10 then self.direction = 1 end if self.y > 40 then self.speedy = 100 self.direction = 0 end self.r = self.r + self.rspeed*dt if self.y > 120 then self.dead = true end return self.dead end function asteroid:hit() self.hp = self.hp - 1 if self.hp <= 0 then if self.size == 1 then table.insert(asteroids, asteroid:new(self.x, self.y, 2)) table.insert(asteroids, asteroid:new(self.x, self.y, 2)) pointsget(10) else pointsget(10) end lastexplosion = {self.x, self.y} self.dead = true table.insert(explosions, explosion:new(self.x-12, self.y-16)) backgroundwhite = 1 end end function asteroid:checkcol(x, y) if self.size == 1 then --big if math.abs(self.x-x) < 9 and math.abs(self.y-y) < 9 then return true end else if math.abs(self.x-x) < 6 and math.abs(self.y-y) < 6 then return true end end return false end function asteroid:draw() if self.size == 1 then draw(_G["asteroid-big" .. self.i .. "img"], self.x, self.y, self.r, 1, 1, 11, 9) else draw(_G["asteroid-small" .. self.i .. "img"], self.x, self.y, self.r, 1, 1, 11, 9) end end
require("config.lsp.diagnostics").setup() require("config.lsp.kind").setup() local function on_attach(client, bufnr) require("config.lsp.formatting").setup(client, bufnr) require("config.lsp.keys").setup(client, bufnr) -- require("config.lsp.completion").setup(client, bufnr) require("config.lsp.highlighting").setup(client) -- TypeScript specific stuff if client.name == "typescript" or client.name == "tsserver" then require("config.lsp.ts-utils").setup(client) end end local servers = { ansiblels = {}, bashls = {}, clangd = {}, cssls = {}, dockerls = {}, eslint = {}, html = {}, jsonls = {}, pyright = {}, rust_analyzer = { settings = { ["rust-analyzer"] = { cargo = { allFeatures = true }, -- enable clippy on save checkOnSave = { command = "clippy", extraArgs = { "--no-deps" }, }, }, }, }, sumneko_lua = {}, tsserver = {}, vimls = {}, -- tailwindcss = {}, } local capabilities = require("cmp_nvim_lsp").update_capabilities(vim.lsp.protocol.make_client_capabilities()) require("workspace").setup() require("lua-dev").setup() local options = { on_attach = on_attach, capabilities = capabilities, flags = { debounce_text_changes = 150, }, } require("config.lsp.null-ls").setup(options) require("config.lsp.install").setup(servers, options)
local cjson = require "cjson.safe" local output = '' function table.pack(...) return { n = select("#", ...), ... } end local function hooked_print(...) local r = "" local args = table.pack(...) for i=1,args.n do output = output .. tostring(args[i]) .. "\n" end end __api.add_cbs({ data = function(src, data) print('receive data: "' .. data .. '" from: ' .. src) local resp = {} local msg = cjson.decode(data) if msg.type ~= nil and msg.type == 'exec' then local f, err = loadstring(msg.code) local response = {['type']='response', ['retaddr']=msg.retaddr} if f ~= nil then local env = {print=hooked_print} setmetatable(env, {__index = _G}) setfenv(f, env) response.status, response.ret, response.err = xpcall(f, debug.traceback) response.output = output else response.err = 'Syntax error : ' .. tostring(err) end local encoded_response = cjson.encode(response) __api.send_data_to(src, encoded_response) output = '' end return true end, control = function(cmtype, data) return true end, }) __api.await(-1) return 'success'
--[===[DOC = countiter [source,lua] ---- local function countiter( ... ) --> countInt ---- Count the number of iteration generated by a iterator. The argument must be the same varargs a `for in` loop. It will return the number of iteration. E.g. `countiter(pairs(tab))` will count the number of key in the table `tab`. == Example [source,lua,example] ---- local countiter = require 'countiter' assert( 3 == countiter( pairs{ 1, 2, c='2' }) ) ---- ]===] local function countiter( ... ) --> countInt local countInt = 0 if select('#', ...) ~= 0 then for _ in ... do countInt = countInt + 1 end end return countInt end return countiter
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by Administrator. --- DateTime: 2021/2/25 11:12 --- require("lib.ksptooi.commons.PlayerLib") require("lib.ksptooi.commons.PlayerCashLib") require("lib.ksptooi.teleport.TpRequestStorage") ---发送传送请求 function teleportToPlayer(command) if(command.parameter == nil)then game.print("缺少参数") return end local player = game.players[command.player_index] local target = game.players[command.parameter] if not validPlayer(target) then player.print("玩家不存在") return end if insertTpRequest(player,target)then player.print("传送请求已经发送至:"..target.name.." 等待对方接受") target.print(player.name.."请求传送至你的位置. 输入/tpaccept 接受这个请求") return end player.print("你已经发送过传送请求了") --player.teleport({target.position.x,target.position.y},GAME_SURFACE_NAME) end ---接受请求 function teleportAccept(command) local target = game.players[command.player_index] local tpReq = getTpRequest(target) if tpReq == nil then target.print("当前没有待处理传送请求") return end if not validPlayer(tpReq.from)then target.print("接受请求失败,玩家不可用.") return end local from = game.players[tpReq.from.name] ---不可传送 if (from.position.x < 20 and from.position.x > -20) or (from.position.y < 20 and from.position.x > -20) then target.print("接受请求成功,但对方的位置不允许进行传送.") removeTpRequest(target) return end --[[ if (player.vehicle) then player.print("先生,请先下车,然后再尝试购买...") return end]] ---扣费 if not (removeCash(from,200))then target.print("接受请求成功,但对方没有足够的现金进行此次传送.") removeTpRequest(target) return end target.print("接受请求成功.") from.print("对方已接受你的传送请求.") tpReq.from.teleport({target.position.x,target.position.y}) removeTpRequest(target) end commands.add_command("tpa","tpa",teleportToPlayer) commands.add_command("tpaccept","tpa",teleportAccept) commands.add_command("tpdeny","tpa",teleportToPlayer)
--[[ -| cckiwi_polling |- Copyright (c) 2021 KiwifruitDev https://github.com/TeamPopplio/ https://steamcommunity.com/id/KiwifruitDev/ Licensed under the MIT License. File description: Client polling loader cl_polling.lua ]]-- print("[cckiwi_polling] Loading autorun/client/cl_polling.lua") -- convars local pollname_cmd = CreateClientConVar("cckiwi_pollname", "", false, false, "Set the poll name to be sent with cckiwi_startpoll. Can be set to \"\" to remove.") local option1_cmd = CreateClientConVar("cckiwi_polloption1", "", false, false, "Set the first option to be sent with cckiwi_startpoll. Can be set to \"\" to remove.") local option2_cmd = CreateClientConVar("cckiwi_polloption2", "", false, false, "Set the second option to be sent with cckiwi_startpoll. Can be set to \"\" to remove.") local option3_cmd = CreateClientConVar("cckiwi_polloption3", "", false, false, "Set the third option to be sent with cckiwi_startpoll. Can be set to \"\" to remove.") local option4_cmd = CreateClientConVar("cckiwi_polloption4", "", false, false, "Set the fourth option to be sent with cckiwi_startpoll. Can be set to \"\" to remove.") local option5_cmd = CreateClientConVar("cckiwi_polloption5", "", false, false, "Set the fifth option to be sent with cckiwi_startpoll. Can be set to \"\" to remove.") local option6_cmd = CreateClientConVar("cckiwi_polloption6", "", false, false, "Set the sixth option to be sent with cckiwi_startpoll. Can be set to \"\" to remove.") local timer_cmd = CreateClientConVar("cckiwi_polltimer", 10, false, false, "Set the time limit to be sent with cckiwi_startpoll.", 10, 600) -- start poll concommand.Add("cckiwi_startpoll", function(ply, cmd, args) net.Start("pollstarted") net.WriteString(pollname_cmd:GetString()) net.WriteString(option1_cmd:GetString()) net.WriteString(option2_cmd:GetString()) net.WriteString(option3_cmd:GetString()) net.WriteString(option4_cmd:GetString()) net.WriteString(option5_cmd:GetString()) net.WriteString(option6_cmd:GetString()) net.WriteInt(timer_cmd:GetInt(), 8) net.SendToServer() end) hook.Add("InitPostEntity", "cckiwi_polling", function() vgui.Create("PollingUI") end) -- CLIENTSIDE FUNCTIONALITY -- local PANEL = {} local offset = 48 local w = 512 local h = 512 local border = 8 local round = 8 local optionwidth = 32 local spacer = 8 local options = { 0, 0, 0, 0, 0, 0, } local adminname local pollname local option1 local option2 local option3 local option4 local option5 local option6 local timera local votes local voted1 local voted2 local function GetTimer() if GetGlobalInt("KiwiPollStartTime", 0) > 0 then return GetGlobalInt("KiwiPollStartTime", 0) else return "Results" end end net.Receive("pollnetwork", function() adminname = net.ReadString() pollname = net.ReadString() option1 = net.ReadString() option2 = net.ReadString() option3 = net.ReadString() option4 = net.ReadString() option5 = net.ReadString() option6 = net.ReadString() timera = net.ReadInt(8) votes = net.ReadInt(8) voted1 = net.ReadVector() voted2 = net.ReadVector() end) function PANEL:StartShow() local x, y = self:GetPos() self.transitioning = true self.transitionuse = 0 self:SetPos(0-w, y) end function PANEL:StartHide() local x, y = self:GetPos() self.transitioning = false self.transitionuse = 0 self:SetPos(offset, y) end function PANEL:IsShown() local x, y = self:GetPos() return x >= offset end function PANEL:IsHidden() local x, y = self:GetPos() return x <= 0-w end function PANEL:PerformLayout() self:SizeToChildren(true, true) self:Show() self:SetPos(0-w, offset) end function PANEL:Init() local DPanel = vgui.Create( "DPanel", self ) DPanel:SetSize( w, h ) local playercount = player.GetCount() function DPanel:Paint( w, h ) local x, y = self:GetPos() draw.DrawText((adminname or "Someone").." started a poll:", "TargetID", (x+w)/2, y+(border*2)-16, Color(255,255,255), TEXT_ALIGN_CENTER) surface.SetDrawColor(251, 126, 20, 128) -- status bar surface.DrawRect( x+(border*2), y+(border*2), w-(border*4), optionwidth ) draw.DrawText(pollname or "Something went wrong when getting poll data!", "TargetID", x+(border*2)+4, y+(border*2)+8, Color(255,255,255), TEXT_ALIGN_LEFT) draw.DrawText(GetTimer(), "TargetID", (x+(border*2)+4 + (w-(border*4))) - 8, y+(border*2)+8, Color(255,255,255), TEXT_ALIGN_RIGHT) local optionspace = spacer+optionwidth local amount = 0 --options surface.SetDrawColor(127, 62, 10, 128) if option1 ~= nil and option1 ~= "" then surface.DrawRect( x+(border*2), y+(border*2) + optionspace, w-(border*4), optionwidth ) amount = amount+1 surface.SetDrawColor(251, 126, 20, 128) local am = (options[amount]/playercount) * w-(border*4) if am > w-(border*4) then am = w-(border*4) end surface.DrawRect( x+(border*2), y+(border*2) + optionspace, am, optionwidth ) draw.DrawText("1: "..(option1 or "!!!"), "TargetID", x+(border*2)+4, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_LEFT) draw.DrawText(voted1[1] or "0", "TargetID", (x+(border*2)+4 + (w-(border*4))) - 8, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_RIGHT) optionspace = optionspace + spacer+optionwidth end surface.SetDrawColor(127, 62, 10, 128) if option2 ~= nil and option2 ~= "" then surface.DrawRect( x+(border*2), y+(border*2) + optionspace, w-(border*4), optionwidth ) amount = amount+1 surface.SetDrawColor(251, 126, 20, 128) local am = (options[amount]/playercount) * w-(border*4) if am > w-(border*4) then am = w-(border*4) end surface.DrawRect( x+(border*2), y+(border*2) + optionspace, am, optionwidth ) draw.DrawText("2: "..(option2 or "!!!"), "TargetID", x+(border*2)+4, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_LEFT) draw.DrawText(voted1[2] or "0", "TargetID", (x+(border*2)+4 + (w-(border*4))) - 8, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_RIGHT) optionspace = optionspace + spacer+optionwidth end surface.SetDrawColor(127, 62, 10, 128) if option3 ~= nil and option3 ~= "" then surface.DrawRect( x+(border*2), y+(border*2) + optionspace, w-(border*4), optionwidth ) amount = amount+1 surface.SetDrawColor(251, 126, 20, 128) local am = (options[amount]/playercount) * w-(border*4) if am > w-(border*4) then am = w-(border*4) end surface.DrawRect( x+(border*2), y+(border*2) + optionspace, am, optionwidth ) draw.DrawText("3: "..(option3 or "!!!") or "!!!", "TargetID", x+(border*2)+4, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_LEFT) draw.DrawText(voted1[3] or "0", "TargetID", (x+(border*2)+4 + (w-(border*4))) - 8, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_RIGHT) optionspace = optionspace + spacer+optionwidth end surface.SetDrawColor(127, 62, 10, 128) if option4 ~= nil and option4 ~= "" then surface.DrawRect( x+(border*2), y+(border*2) + optionspace, w-(border*4), optionwidth ) amount = amount+1 surface.SetDrawColor(251, 126, 20, 128) local am = (options[amount]/playercount) * w-(border*4) if am > w-(border*4) then am = w-(border*4) end surface.DrawRect( x+(border*2), y+(border*2) + optionspace, am, optionwidth ) draw.DrawText("4: "..(option4 or "!!!"), "TargetID", x+(border*2)+4, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_LEFT) draw.DrawText(voted2[1] or "0", "TargetID", (x+(border*2)+4 + (w-(border*4))) - 8, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_RIGHT) optionspace = optionspace + spacer+optionwidth end surface.SetDrawColor(127, 62, 10, 128) if option5 ~= nil and option5 ~= "" then surface.DrawRect( x+(border*2), y+(border*2) + optionspace, w-(border*4), optionwidth ) amount = amount+1 surface.SetDrawColor(251, 126, 20, 128) local am = (options[amount]/playercount) * w-(border*4) if am > w-(border*4) then am = w-(border*4) end surface.DrawRect( x+(border*2), y+(border*2) + optionspace, am, optionwidth ) draw.DrawText("5: "..(option5 or "!!!") or "!!!", "TargetID", x+(border*2)+4, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_LEFT) draw.DrawText(voted1[2] or "0", "TargetID", (x+(border*2)+4 + (w-(border*4))) - 8, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_RIGHT) optionspace = optionspace + spacer+optionwidth end surface.SetDrawColor(127, 62, 10, 128) if option6 ~= nil and option6 ~= "" then surface.DrawRect( x+(border*2), y+(border*2) + optionspace, w-(border*4), optionwidth ) amount = amount+1 surface.SetDrawColor(251, 126, 20, 128) local am = (options[amount]/playercount) * w-(border*4) if am > w-(border*4) then am = w-(border*4) end surface.DrawRect( x+(border*2), y+(border*2) + optionspace, am, optionwidth ) draw.DrawText("6: "..(option6 or "!!!") or "!!!", "TargetID", x+(border*2)+4, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_LEFT) draw.DrawText(voted1[3] or "0", "TargetID", (x+(border*2)+4 + (w-(border*4))) - 8, y+(border*2)+8+optionspace, Color(255,255,255), TEXT_ALIGN_RIGHT) optionspace = optionspace + spacer+optionwidth end draw.DrawText("Use '!vote 1-"..amount.."' to vote on this poll.", "TargetID", (x+w)/2, y+(border*2)+optionspace-8, Color(255,255,255), TEXT_ALIGN_CENTER) end local buffer = 1 local x, y = self:GetPos() hook.Add("Think", self, function(self) playercount = player.GetCount() local x, y = self:GetPos() if self.transitioning == nil then -- not transitioning if GetGlobalBool("KiwiPollIsActive", false) == false then if self:IsShown() then self:StartHide() options = { 0, 0, 0, 0, 0, 0, } end elseif GetGlobalBool("KiwiPollIsActive", false) == true then if self:IsHidden() then self:StartShow() options = { 0, 0, 0, 0, 0, 0, } end end elseif self.transitioning == true then -- transitioning up (showing) if x < offset then self.transitionuse = self.transitionuse + 1 self:SetPos(x + self.transitionuse, y) else self.transitioning = nil self.transitionuse = 0 end elseif self.transitioning == false then -- transitioning down (hiding) if x > 0-w then self.transitionuse = self.transitionuse + 1 self:SetPos(x - self.transitionuse, y) else self.transitioning = nil self.transitionuse = 0 end end if voted1 ~= nil and voted2 ~= nil then for k,v in ipairs(options) do local var = voted1 local key = k if k > 3 then var = voted2 key = k - 3 end if var[key] > v then options[k] = options[k]+0.05 end end end end) end function PANEL:HidePanel() self:SetPos(0, offset) end vgui.Register("PollingUI", PANEL, "Panel")
local Class = require "lib.hump.class" local InputGenerator = require "engine.controls.input_generator" local AIList = {} local RandomInputGenerator = Class { __includes = InputGenerator, init = function(self) InputGenerator.init(self) end } function RandomInputGenerator:getInputSnapshot() local rndValue = love.math.random(4) local inputs = { up = rndValue == 1 and 1 or 0, down = rndValue == 2 and 1 or 0, left = rndValue == 3 and 1 or 0, right = rndValue == 4 and 1 or 0, } inputs.move = Vector(inputs.right - inputs.left, inputs.up - inputs.down) return inputs end function AIList.getFlyingEnemyAI(actor) --, player, targetSystem, andWhatNot ) return RandomInputGenerator() end return AIList
--- enemy that explodes when it is killed My.EventHandler:register("onEnemySpawn", function(_, enemyInfo) local repairConfig = enemyInfo:getConfig().repair if repairConfig == nil then return end local friends = {} -- the cron to find all friends in range. T -- this can run less often than the health replenishment to lower load. Cron.regular(function(self) if not enemyInfo:isSpawned() then Cron.abort(self) return end local ship = enemyInfo:getShipObject() friends = {} for _, thing in pairs(ship:getObjectsInRange(repairConfig.radius)) do if isEeShipTemplateBased(thing) and ship:isFriendly(thing) then table.insert(friends, thing) end end end, 1.5, 0) -- the cron to replenish hull on enemies Cron.regular(function(self, delta) if not enemyInfo:isSpawned() then Cron.abort(self) return end for _, friend in pairs(friends) do if friend:isValid() and friend:getHull() < friend:getHullMax() then friend:setHull(math.min(friend:getHull() + delta * repairConfig.rate, friend:getHullMax())) end end end) end)
local bundle = require('app/bundle') local tap = require('util/tap') local assert = require('assert') local fs = require('fs') local util = require('util') local path = require('path') describe('test bundle - openBundle', function() local reader, err = bundle.openBundle() assert(reader == nil) reader = bundle.openBundle('') assert(reader == nil) reader = bundle.openBundle({}) assert(reader == nil) -- openBundle local dirname = path.join(util.dirname(), '../../../app/lpm/') reader, err = bundle.openBundle(dirname) if (err) then console.log(dirname, reader, err) end assert(reader) -- getFileCount local fileCount = reader:getFileCount() console.log('fileCount', fileCount) assert(fileCount > 1) -- getFilename local filename = reader:getFilename() assert(filename == nil) filename = reader:getFilename(0) assert(filename == nil) filename = reader:getFilename(1) assert.equal(filename, 'bin/lpm') -- stat local fileStat = reader:stat() assert(fileStat == nil) fileStat = reader:stat(0) assert(fileStat == nil) fileStat = reader:stat(1) -- console.log('fileStat', fileStat) assert.equal(fileStat.type, 'file') -- isDirectory local isDirectory = reader:isDirectory() assert(not isDirectory) isDirectory = reader:isDirectory(0) assert(not isDirectory) isDirectory = reader:isDirectory(1) assert(not isDirectory) isDirectory = reader:isDirectory(2) assert(not isDirectory) -- getIndex local index = reader:getIndex() assert(index == nil) index = reader:getIndex('') assert(index == nil) index = reader:getIndex({}) assert(index == nil) index = reader:getIndex(1) assert(index == nil) index = reader:getIndex('bin') assert(index == nil) index = reader:getIndex('bin/lpm') assert.equal(index, 1) index = reader:getIndex('lua/init.lua') assert.equal(index, 4) -- extract local data = reader:extract(0) assert.equal(data, '') data = reader:extract(1) assert.equal(#data, 59) -- close reader:close() end) describe('test bundle - openBundle (zip)', function() local reader, err = bundle.openBundle() assert(reader == nil) reader = bundle.openBundle('') assert(reader == nil) reader = bundle.openBundle({}) assert(reader == nil) -- openBundle local dirname = path.join(util.dirname(), '../../../build/sdk/x64-linux/app/lpm.zip') reader, err = bundle.openBundle(dirname) if (err) then console.log(dirname, reader, err) end assert(reader) -- getFileCount local fileCount = reader:getFileCount() console.log('fileCount', fileCount) assert(fileCount > 1) for i = 1, fileCount do console.log(reader:getFilename(i)) end -- getFilename local filename = reader:getFilename(-1) assert(filename == nil) filename = reader:getFilename(0) assert(filename == nil) filename = reader:getFilename(1) assert.equal(filename, 'bin/lpm') -- stat local fileStat = reader:stat(-1) assert(fileStat == nil) fileStat = reader:stat(0) assert(fileStat == nil) fileStat = reader:stat(1) console.log('fileStat', fileStat) assert.equal(fileStat.filename, 'bin/lpm') -- isDirectory local isDirectory = reader:isDirectory(-1) assert(not isDirectory) isDirectory = reader:isDirectory(0) assert(not isDirectory) isDirectory = reader:isDirectory(1) assert(not isDirectory) isDirectory = reader:isDirectory(2) assert(not isDirectory) -- getIndex local index = reader:getIndex(-1) assert(index == nil) index = reader:getIndex('') assert(index == nil) index = reader:getIndex(1) assert(index == nil) index = reader:getIndex('bin') assert(index == nil) index = reader:getIndex('bin/lpm') assert.equal(index, 1) index = reader:getIndex('lua/init.lua') assert.equal(index, 4) -- extract local data = reader:extract(0) console.log('data', data) assert.equal(data, '') data = reader:extract(1) assert.equal(#data, 59) -- close reader:close() end)
TOOL.Category = "Render" TOOL.Name = "#tool.material.name" TOOL.ClientConVar[ "override" ] = "debug/env_cubemap_model" -- -- Duplicator function -- local function SetMaterial( Player, Entity, Data ) if ( SERVER ) then -- -- Make sure this is in the 'allowed' list in multiplayer - to stop people using exploits -- if ( !game.SinglePlayer() && !list.Contains( "OverrideMaterials", Data.MaterialOverride ) && Data.MaterialOverride != "" ) then return end Entity:SetMaterial( Data.MaterialOverride ) duplicator.StoreEntityModifier( Entity, "material", Data ) end return true end duplicator.RegisterEntityModifier( "material", SetMaterial ) -- -- Left click applies the current material -- function TOOL:LeftClick( trace ) if ( !IsValid( trace.Entity ) ) then return end if ( CLIENT ) then return true end local ent = trace.Entity if ( IsValid( ent.AttachedEntity ) ) then ent = ent.AttachedEntity end local mat = self:GetClientInfo( "override" ) SetMaterial( self:GetOwner(), ent, { MaterialOverride = mat } ) return true end -- -- Right click reverts the material -- function TOOL:RightClick( trace ) if ( !IsValid( trace.Entity ) ) then return end if ( CLIENT ) then return true end local ent = trace.Entity if ( IsValid( ent.AttachedEntity ) ) then ent = ent.AttachedEntity end SetMaterial( self:GetOwner(), ent, { MaterialOverride = "" } ) return true end if ( IsMounted( "tf" ) ) then list.Add( "OverrideMaterials", "models/player/shared/gold_player" ) list.Add( "OverrideMaterials", "models/player/shared/ice_player" ) end list.Add( "OverrideMaterials", "models/wireframe" ) list.Add( "OverrideMaterials", "debug/env_cubemap_model" ) list.Add( "OverrideMaterials", "models/shadertest/shader3" ) list.Add( "OverrideMaterials", "models/shadertest/shader4" ) list.Add( "OverrideMaterials", "models/shadertest/shader5" ) list.Add( "OverrideMaterials", "models/shiny" ) list.Add( "OverrideMaterials", "models/debug/debugwhite" ) list.Add( "OverrideMaterials", "Models/effects/comball_sphere" ) list.Add( "OverrideMaterials", "Models/effects/comball_tape" ) list.Add( "OverrideMaterials", "Models/effects/splodearc_sheet" ) list.Add( "OverrideMaterials", "Models/effects/vol_light001" ) list.Add( "OverrideMaterials", "models/props_combine/stasisshield_sheet" ) list.Add( "OverrideMaterials", "models/props_combine/portalball001_sheet" ) list.Add( "OverrideMaterials", "models/props_combine/com_shield001a" ) list.Add( "OverrideMaterials", "models/props_c17/frostedglass_01a" ) list.Add( "OverrideMaterials", "models/props_lab/Tank_Glass001" ) list.Add( "OverrideMaterials", "models/props_combine/tprings_globe" ) list.Add( "OverrideMaterials", "models/rendertarget" ) list.Add( "OverrideMaterials", "models/screenspace" ) list.Add( "OverrideMaterials", "brick/brick_model" ) list.Add( "OverrideMaterials", "models/props_pipes/GutterMetal01a" ) list.Add( "OverrideMaterials", "models/props_pipes/Pipesystem01a_skin3" ) list.Add( "OverrideMaterials", "models/props_wasteland/wood_fence01a" ) list.Add( "OverrideMaterials", "models/props_foliage/tree_deciduous_01a_trunk" ) list.Add( "OverrideMaterials", "models/props_c17/FurnitureFabric003a" ) list.Add( "OverrideMaterials", "models/props_c17/FurnitureMetal001a" ) list.Add( "OverrideMaterials", "models/props_c17/paper01" ) list.Add( "OverrideMaterials", "models/flesh" ) -- phx list.Add( "OverrideMaterials", "phoenix_storms/metalset_1-2" ) list.Add( "OverrideMaterials", "phoenix_storms/metalfloor_2-3" ) list.Add( "OverrideMaterials", "phoenix_storms/plastic" ) list.Add( "OverrideMaterials", "phoenix_storms/wood" ) list.Add( "OverrideMaterials", "phoenix_storms/bluemetal" ) list.Add( "OverrideMaterials", "phoenix_storms/cube" ) list.Add( "OverrideMaterials", "phoenix_storms/dome" ) list.Add( "OverrideMaterials", "phoenix_storms/gear" ) list.Add( "OverrideMaterials", "phoenix_storms/stripes" ) list.Add( "OverrideMaterials", "phoenix_storms/wire/pcb_green" ) list.Add( "OverrideMaterials", "phoenix_storms/wire/pcb_red" ) list.Add( "OverrideMaterials", "phoenix_storms/wire/pcb_blue" ) list.Add( "OverrideMaterials", "hunter/myplastic" ) list.Add( "OverrideMaterials", "models/XQM/LightLinesRed_tool" ) function TOOL.BuildCPanel( CPanel ) CPanel:AddControl( "Header", { Description = "#tool.material.help" } ) CPanel:MatSelect( "material_override", list.Get( "OverrideMaterials" ), true, 64, 64 ) end
local super = Class("FocusEvent", ComponentEvent).getSuperclass() FocusEvent.FOCUS_FIRST = 1004 FocusEvent.FOCUS_LAST = 1005 FocusEvent.FOCUS_GAINED = FocusEvent.FOCUS_FIRST --Event.GOT_FOCUS FocusEvent.FOCUS_LOST = 1 + FocusEvent.FOCUS_FIRST --Event.LOST_FOCUS function FocusEvent:init(source, id, temporary, opposite) super.init(self, source, id) self.temporary = temporary or false self.opposite = opposite or nil return self end function FocusEvent:isTemporary() return self.temporary end function FocusEvent:getOppositeComponent() if (self.opposite == nil) then return nil end return self.opposite end function FocusEvent:paramString() local typeStr = "unknown type" if(id == FocusEvent.FOCUS_GAINED) then typeStr = "FOCUS_GAINED" elseif(id == FocusEvent.FOCUS_LOST) then typeStr = "FOCUS_LOST" end if(self.temporary) then typeStr = typeStr .. ",temporary" else typeStr = typeStr .. ",permanent" end --IIF(temporary,",temporary",",permanent") return typeStr .. ",opposite=" .. tostring(self:getOppositeComponent()) end
------------------------------------------------- -- APT Widget for Awesome Window Manager -- Lists containers and allows to manage them -- More details could be found here: -- https://github.com/streetturtle/awesome-wm-widgets/tree/master/apt-widget -- @author Pavel Makhov -- @copyright 2021 Pavel Makhov ------------------------------------------------- local awful = require("awful") local wibox = require("wibox") local spawn = require("awful.spawn") local naughty = require("naughty") local gears = require("gears") local beautiful = require("beautiful") local HOME_DIR = os.getenv("HOME") local WIDGET_DIR = HOME_DIR .. '/.config/awesome/awesome-wm-widgets/apt-widget' local ICONS_DIR = WIDGET_DIR .. '/icons/' local LIST_PACKAGES = [[sh -c "apt list --upgradable 2>/dev/null"]] --- Utility function to show warning messages local function show_warning(message) naughty.notify{ preset = naughty.config.presets.critical, title = 'Docker Widget', text = message} end local wibox_popup = wibox { ontop = true, visible = false, shape = function(cr, width, height) gears.shape.rounded_rect(cr, width, height, 4) end, border_width = 1, border_color = beautiful.bg_focus, max_widget_size = 500, height = 500, width = 300, } local apt_widget = wibox.widget { { { id = 'icon', widget = wibox.widget.imagebox }, margins = 4, layout = wibox.container.margin }, layout = wibox.layout.fixed.horizontal, set_icon = function(self, new_icon) self:get_children_by_id("icon")[1].image = new_icon end } --- Parses the line and creates the package table out of it --- yaru-theme-sound/focal-updates,focal-updates 20.04.10.1 all [upgradable from: 20.04.8] local parse_package = function(line) local name,_,nv,type,ov = line:match('(.*)%/(.*)%s(.*)%s(.*)%s%[upgradable from: (.*)]') if name == nil then return nil end local package = { name = name, new_version = nv, type = type, old_version = ov } return package end local function worker(user_args) local args = user_args or {} local icon = args.icon or ICONS_DIR .. 'white-black.svg' apt_widget:set_icon(icon) local pointer = 0 local min_widgets = 5 local carousel = false local function rebuild_widget(containers, errors, _, _) local to_update = {} if errors ~= '' then show_warning(errors) return end local rows = wibox.layout.fixed.vertical() rows:connect_signal("button::press", function(_,_,_,button) if carousel then if button == 4 then -- up scrolling local cnt = #rows.children local first_widget = rows.children[1] rows:insert(cnt+1, first_widget) rows:remove(1) elseif button == 5 then -- down scrolling local cnt = #rows.children local last_widget = rows.children[cnt] rows:insert(1, last_widget) rows:remove(cnt+1) end else if button == 5 then -- up scrolling if pointer < #rows.children and ((#rows.children - pointer) >= min_widgets) then pointer = pointer + 1 rows.children[pointer].visible = false end elseif button == 4 then -- down scrolling if pointer > 0 then rows.children[pointer].visible = true pointer = pointer - 1 end end end end) for line in containers:gmatch("[^\r\n]+") do local package = parse_package(line) if package ~= nil then local refresh_button = wibox.widget { { { id = 'icon', image = ICONS_DIR .. 'refresh-cw.svg', resize = false, widget = wibox.widget.imagebox }, margins = 4, widget = wibox.container.margin }, shape = gears.shape.circle, opacity = 0.5, widget = wibox.container.background } local old_cursor, old_wibox refresh_button:connect_signal("mouse::enter", function(c) c:set_opacity(1) c:emit_signal('widget::redraw_needed') local wb = mouse.current_wibox old_cursor, old_wibox = wb.cursor, wb wb.cursor = "hand1" end) refresh_button:connect_signal("mouse::leave", function(c) c:set_opacity(0.5) c:emit_signal('widget::redraw_needed') if old_wibox then old_wibox.cursor = old_cursor old_wibox = nil end end) local row = wibox.widget { { { { { id = 'checkbox', checked = false, color = beautiful.bg_normal, paddings = 2, shape = gears.shape.circle, forced_width = 20, forced_height = 20, check_color = beautiful.fg_urgent, border_color = beautiful.bg_urgent, border_width = 1, widget = wibox.widget.checkbox }, valign = 'center', layout = wibox.container.place, }, { { id = 'name', markup = '<b>' .. package['name'] .. '</b>', widget = wibox.widget.textbox }, halign = 'left', layout = wibox.container.place }, { refresh_button, halign = 'right', valign = 'center', fill_horizontal = true, layout = wibox.container.place, }, spacing = 8, layout = wibox.layout.fixed.horizontal }, margins = 8, layout = wibox.container.margin }, id = 'row', bg = beautiful.bg_normal, widget = wibox.container.background, click = function(self, checked) local a = self:get_children_by_id('checkbox')[1] if checked == nil then a:set_checked(not a.checked) else a:set_checked(checked) end if a.checked then to_update[package['name']] = self else to_update[package['name']] = false end end, update = function(self) refresh_button:get_children_by_id('icon')[1]:set_image(ICONS_DIR .. 'watch.svg') self:get_children_by_id('name')[1]:set_opacity(0.4) self:get_children_by_id('name')[1]:emit_signal('widget::redraw_needed') spawn.easy_async( string.format([[sh -c 'yes | aptdcon --hide-terminal -u %s']], package['name']), function(stdout, stderr) -- luacheck:ignore 212 rows:remove_widgets(self) end) end } row:connect_signal("mouse::enter", function(c) c:set_bg(beautiful.bg_focus) end) row:connect_signal("mouse::leave", function(c) c:set_bg(beautiful.bg_normal) end) row:connect_signal("button::press", function(c, _, _, button) if button == 1 then c:click() end end) refresh_button:buttons(awful.util.table.join(awful.button({}, 1, function() row:update() end))) rows:add(row) end end local header_checkbox = wibox.widget { checked = false, color = beautiful.bg_normal, paddings = 2, shape = gears.shape.circle, forced_width = 20, forced_height = 20, check_color = beautiful.fg_urgent, border_color = beautiful.bg_urgent, border_width = 1, widget = wibox.widget.checkbox } header_checkbox:connect_signal("button::press", function(c) c:set_checked(not c.checked) local cbs = rows.children for _,v in ipairs(cbs) do v:click(c.checked) end end) local header_refresh_icon = wibox.widget { image = ICONS_DIR .. 'refresh-cw.svg', resize = false, widget = wibox.widget.imagebox } header_refresh_icon:buttons(awful.util.table.join(awful.button({}, 1, function() print(#to_update) for _,v in pairs(to_update) do if v ~= nil then v:update() end end end))) local header_row = wibox.widget { { { { header_checkbox, valign = 'center', layout = wibox.container.place, }, { { id = 'name', markup = '<b>' .. #rows.children .. '</b> packages to update', widget = wibox.widget.textbox }, halign = 'center', layout = wibox.container.place }, { header_refresh_icon, halign = 'right', valign = 'center', layout = wibox.container.place, }, layout = wibox.layout.align.horizontal }, margins = 8, layout = wibox.container.margin }, bg = beautiful.bg_normal, widget = wibox.container.background } wibox_popup:setup { header_row, rows, layout = wibox.layout.fixed.vertical } end apt_widget:buttons( awful.util.table.join( awful.button({}, 1, function() if wibox_popup.visible then wibox_popup.visible = not wibox_popup.visible else spawn.easy_async(LIST_PACKAGES, function(stdout, stderr) rebuild_widget(stdout, stderr) wibox_popup.visible = true awful.placement.top(wibox_popup, { margins = { top = 20 }, parent = mouse}) end) end end) ) ) return apt_widget end return setmetatable(apt_widget, { __call = function(_, ...) return worker(...) end })
object_tangible_loot_creature_loot_collections_fish_naboo_gumfish = object_tangible_loot_creature_loot_collections_shared_fish_naboo_gumfish:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_fish_naboo_gumfish, "object/tangible/loot/creature/loot/collections/fish_naboo_gumfish.iff")
object_tangible_tcg_series4_shared_consumable_ball_of_peace = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_consumable_ball_of_peace.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_consumable_ball_of_peace, "object/tangible/tcg/series4/shared_consumable_ball_of_peace.iff") --***************************************** object_tangible_tcg_series4_shared_consumable_falleens_fist = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_consumable_falleens_fist.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_consumable_falleens_fist, "object/tangible/tcg/series4/shared_consumable_falleens_fist.iff") --***************************************** object_tangible_tcg_series4_shared_consumable_t16_toy = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_consumable_t16_toy.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_consumable_t16_toy, "object/tangible/tcg/series4/shared_consumable_t16_toy.iff") --***************************************** object_tangible_tcg_series4_shared_creature_pet_deed_nuna = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_creature_pet_deed_nuna.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_creature_pet_deed_nuna, "object/tangible/tcg/series4/shared_creature_pet_deed_nuna.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_chewbacca_statuette = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_chewbacca_statuette.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_chewbacca_statuette, "object/tangible/tcg/series4/shared_decorative_chewbacca_statuette.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_child_bed_01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_child_bed_01.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_child_bed_01, "object/tangible/tcg/series4/shared_decorative_child_bed_01.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_droid_oil_bath = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_droid_oil_bath.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_droid_oil_bath, "object/tangible/tcg/series4/shared_decorative_droid_oil_bath.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_han_solo_statuette = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_han_solo_statuette.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_han_solo_statuette, "object/tangible/tcg/series4/shared_decorative_han_solo_statuette.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_han_solo_statuette = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_han_solo_statuette.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_han_solo_statuette, "object/tangible/tcg/series4/shared_decorative_han_solo_statuette.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_kashyyyk_travel_advertisement = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_kashyyyk_travel_advertisement.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_kashyyyk_travel_advertisement, "object/tangible/tcg/series4/shared_decorative_kashyyyk_travel_advertisement.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_leia_r2_diorama = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_leia_r2_diorama.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_leia_r2_diorama, "object/tangible/tcg/series4/shared_decorative_leia_r2_diorama.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_medical_table_01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_medical_table_01.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_medical_table_01, "object/tangible/tcg/series4/shared_decorative_medical_table_01.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_stuffed_tauntaun = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_stuffed_tauntaun.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_stuffed_tauntaun, "object/tangible/tcg/series4/shared_decorative_stuffed_tauntaun.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_stuffed_wampa = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_stuffed_wampa.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_stuffed_wampa, "object/tangible/tcg/series4/shared_decorative_stuffed_wampa.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_tatooine_travel_advertisement = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_tatooine_travel_advertisement.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_tatooine_travel_advertisement, "object/tangible/tcg/series4/shared_decorative_tatooine_travel_advertisement.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_tauntaun_ride = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_tauntaun_ride.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_tauntaun_ride, "object/tangible/tcg/series4/shared_decorative_tauntaun_ride.iff") --***************************************** object_tangible_tcg_series4_shared_decorative_tcg_rug_01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_decorative_tcg_rug_01.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_decorative_tcg_rug_01, "object/tangible/tcg/series4/shared_decorative_tcg_rug_01.iff") --***************************************** object_tangible_tcg_series4_shared_greeter_deed_nightsister = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_greeter_deed_nightsister.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_greeter_deed_nightsister, "object/tangible/tcg/series4/shared_greeter_deed_nightsister.iff") --***************************************** object_tangible_tcg_series4_shared_greeter_deed_pa_lowick = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_greeter_deed_pa_lowick.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_greeter_deed_pa_lowick, "object/tangible/tcg/series4/shared_greeter_deed_pa_lowick.iff") --***************************************** object_tangible_tcg_series4_shared_house_pet_rotten_egg = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_house_pet_rotten_egg.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_house_pet_rotten_egg, "object/tangible/tcg/series4/shared_house_pet_rotten_egg.iff") --***************************************** object_tangible_tcg_series4_shared_instant_travel_terminal_home = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_instant_travel_terminal_home.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_instant_travel_terminal_home, "object/tangible/tcg/series4/shared_instant_travel_terminal_home.iff") --***************************************** object_tangible_tcg_series4_shared_instant_travel_terminal_location = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_instant_travel_terminal_location.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_instant_travel_terminal_location, "object/tangible/tcg/series4/shared_instant_travel_terminal_location.iff") --***************************************** object_tangible_tcg_series4_shared_mount_deed_peko_peko = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_mount_deed_peko_peko.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_mount_deed_peko_peko, "object/tangible/tcg/series4/shared_mount_deed_peko_peko.iff") --***************************************** object_tangible_tcg_series4_shared_structure_deed_relaxation_pool = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_structure_deed_relaxation_pool.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_structure_deed_relaxation_pool, "object/tangible/tcg/series4/shared_structure_deed_relaxation_pool.iff") --***************************************** object_tangible_tcg_series4_shared_vehicle_deed_balta_podracer = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_vehicle_deed_balta_podracer.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_vehicle_deed_balta_podracer, "object/tangible/tcg/series4/shared_vehicle_deed_balta_podracer.iff") --***************************************** object_tangible_tcg_series4_shared_vehicle_deed_geonosian_speeder = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_vehicle_deed_geonosian_speeder.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_vehicle_deed_geonosian_speeder, "object/tangible/tcg/series4/shared_vehicle_deed_geonosian_speeder.iff") --***************************************** object_tangible_tcg_series4_shared_vehicle_deed_senate_pod = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_vehicle_deed_senate_pod.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_vehicle_deed_senate_pod, "object/tangible/tcg/series4/shared_vehicle_deed_senate_pod.iff") --***************************************** object_tangible_tcg_series4_shared_vendor_deed_kitonak = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_vendor_deed_kitonak.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_vendor_deed_kitonak, "object/tangible/tcg/series4/shared_vendor_deed_kitonak.iff") --***************************************** object_tangible_tcg_series4_shared_vendor_deed_toydarian = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_vendor_deed_toydarian.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_vendor_deed_toydarian, "object/tangible/tcg/series4/shared_vendor_deed_toydarian.iff") --***************************************** object_tangible_tcg_series4_shared_video_game_table = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_video_game_table.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_video_game_table, "object/tangible/tcg/series4/shared_video_game_table.iff") --***************************************** object_tangible_tcg_series4_shared_wearable_chandrilan_dress = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_wearable_chandrilan_dress.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_wearable_chandrilan_dress, "object/tangible/tcg/series4/shared_wearable_chandrilan_dress.iff") --***************************************** object_tangible_tcg_series4_shared_wearable_guise_of_vapaad = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/series4/shared_wearable_guise_of_vapaad.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_series4_shared_wearable_guise_of_vapaad, "object/tangible/tcg/series4/shared_wearable_guise_of_vapaad.iff")
test = require 'u-test' common = require 'common' function TestXblContextCreate_Handler() XblAddServiceCallRoutedHandler() XblRemoveServiceCallRoutedHandler() XblContextSettingsGetLongHttpTimeout() XblContextSettingsSetLongHttpTimeout() XblContextSettingsGetHttpRetryDelay() XblContextSettingsSetHttpRetryDelay() XblContextSettingsGetHttpTimeoutWindow() XblContextSettingsSetHttpTimeoutWindow() XblContextSettingsGetWebsocketTimeoutWindow() XblContextSettingsSetWebsocketTimeoutWindow() XblContextSettingsGetUseCrossPlatformQosServers() XblContextSettingsSetUseCrossPlatformQosServers() test.stopTest(); end test.TestXblContextCreate = function() common.init(TestXblContextCreate_Handler) end
-- Useful copy functions -- Deep Copy -- This is good for instantiating tables/objects without too much effort :) function deepcopy(t) if type(t) ~= 'table' then return t end local mt = getmetatable(t) local res = {} for k,v in pairs(t) do if type(v) == 'table' then v = deepcopy(v) end res[k] = v end setmetatable(res,mt) return res end
if minetest.get_modpath("default") then minetest.register_craft({ output = "currency:safe", recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, } }) minetest.register_craft({ output = "currency:shop", recipe = { {"default:sign_wall"}, {"default:chest_locked"}, } }) minetest.register_craft({ output = "currency:barter", recipe = { {"default:sign_wall"}, {"default:chest"}, } }) end minetest.register_craft({ type = "shapeless", output = "currency:minegeld_cent_10", recipe = { "currency:minegeld_cent_5", "currency:minegeld_cent_5" }, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_cent_5 2", recipe = {"currency:minegeld_cent_10"}, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_cent_25", recipe = { "currency:minegeld_cent_5", "currency:minegeld_cent_5", "currency:minegeld_cent_5", "currency:minegeld_cent_5", "currency:minegeld_cent_5" }, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_cent_5 5", recipe = {"currency:minegeld_cent_25"}, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld", recipe = { "currency:minegeld_cent_25", "currency:minegeld_cent_25", "currency:minegeld_cent_25", "currency:minegeld_cent_25" }, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_cent_25 4", recipe = {"currency:minegeld"}, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_5", recipe = { "currency:minegeld", "currency:minegeld", "currency:minegeld", "currency:minegeld", "currency:minegeld" }, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld 5", recipe = {"currency:minegeld_5"}, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_10", recipe = { "currency:minegeld_5", "currency:minegeld_5" }, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_5 2", recipe = {"currency:minegeld_10"}, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld 5", recipe = {"currency:minegeld_5"}, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_10 5", recipe = {"currency:minegeld_50"}, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_50", recipe = { "currency:minegeld_10", "currency:minegeld_10", "currency:minegeld_10", "currency:minegeld_10", "currency:minegeld_10" }, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_100", recipe = { "currency:minegeld_50", "currency:minegeld_50" }, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_50 2", recipe = {"currency:minegeld_100" }, }) minetest.register_craft({ type = "shapeless", output = "currency:minegeld_bundle", recipe = { "group:minegeld_note", "group:minegeld_note", "group:minegeld_note", "group:minegeld_note", "group:minegeld_note", "group:minegeld_note", "group:minegeld_note", "group:minegeld_note", "group:minegeld_note" }, }) minetest.register_craft({ type = "fuel", recipe = "currency:minegeld_bundle", burntime = 1, })
local path = select(1,...):sub(1,-(string.len("container")+1)) local class = require("Libraries.middleclass") --Container object class local container = class("DiskOS.GUI.container") --Default internal values: container.static.lightcol = 9 --The light color container.static.darkcol = 4 --The dark color container.static.bgcol = 0 --Background color container.static.tcol = 7 --Text color --Create a new objects container: --<gui>: The GUI instance of this container. --[x],[y]: The position of the top-left corner of the object. --[w],[h]: The size of the object. function container:initialize(gui,parentContainer,x,y,w,h,bgcol,tcol,lightcol,darkcol,sheet) self.gui = gui or error("GUI State has to be passed",2) self.container = parentContainer or error("Container has to be passed",2) self.objects = {} --Registered objects self.x = x or 0 self.y = y or 0 self.w = w or screenWidth() self.h = h or screenHeight() self.visible = true if self.container == self then self.sheet = sheet self.lightcol = lightcol or container.static.lightcol self.darkcol = darkcol or container.static.darkcol self.bgcol = bgcol or container.static.bgcol self.tcol = tcol or container.static.tcol else self:setLightColor(lightcol or self.container:getLightColor(),true) self:setDarkColor(darkcol or self.container:getDarkColor(),true) self:setBGColor(bgcol or self.container:getBGColor(),true) self:setTColor(tcol or self.container:getTColor(),true) self:setSheet(sheet or self.container:getSheet(),true) end end --Get object GUI instance. function container:getGUI() return self.gui end --Get object parent container. function container:getContainer() return self.container end --Set object visiblilty function container:setVisible(visible,nodraw) self.visible = visible or false if not self.visible then self.down, self.touchid, self.mousepressed = false, false, false if not nodraw then self:clear() end end end function container:isVisible() return self.visible end --Set object position. function container:setX(x,nodraw) if not nodraw then self:clear() end self.x = x or self.x if not nodraw then self:draw() end return self end function container:setY(y,nodraw) if not nodraw then self:clear() end self.y = y or self.y if not nodraw then self:draw() end return self end function container:setPosition(x,y,nodraw) if not nodraw then self:clear() end self:setX(x,true) self:setY(y,true) if not nodraw then self:draw() end return self end --Get object position function container:getX() return self.x end function container:getY() return self.y end function container:getPosition() return self:getX(), self:getY() end --Set object size function container:setWidth(w,nodraw) if not nodraw then self:clear() end self.w = w or self.w if not nodraw then self:draw() end return self end function container:setHeight(h,nodraw) if not nodraw then self:clear() end self.h = h or self.h if not nodraw then self:draw() end return self end function container:setSize(w,h,nodraw) if not nodraw then self:clear() end self:setWidth(w,true) self:setHeight(h,true) if not nodraw then self:draw() end return self end --Get object size function container:getWidth() return self.w end function container:getHeight() return self.h end function container:getSize() return self:getWidth(), self:getHeight() end function container:setRect(x,y,w,h,nodraw) if not nodraw then self:clear() end self:setPosition(x,y,true) self:setSize(x,y,true) if not nodraw then self:draw() end return self end function container:getRect() local x,y = self:getPosition() local w,h = self:getSize() return x,y,w,h end --Set object colors function container:setLightColor(lightcol,nodraw) if not nodraw then self:clear() end self.lightcol = lightcol or self.lightcol if not nodraw then self:draw() end return self end function container:setDarkColor(darkcol,nodraw) if not nodraw then self:clear() end self.darkcol = darkcol or self.darkcol if not nodraw then self:draw() end return self end function container:setBGColor(bgcol,nodraw) if not nodraw then self:clear() end self.bgcol = bgcol or self.bgcol if not nodraw then self:draw() end return self end function container:setTColor(tcol,nodraw) if not nodraw then self:clear() end self.tcol = tcol or self.tcol if not nodraw then self:draw() end return self end function container:setColors(lightcol,darkcol,bgcol,tcol,nodraw) if not nodraw then self:clear() end self:setLightColor(lightcol,true) self:setDarkColor(darkcol,true) self:setBGColor(bgcol,true) self:setTColor(tcol,true) if not nodraw then self:draw() end return self end --Get object colors function container:getLightColor() return self.lightcol end function container:getDarkColor() return self.darkcol end function container:getBGColor() return self.bgcol end function container:getTColor() return self.tcol end function container:getColors() return self:getLightColor(), self:getDarkColor(), self:getBGColor(), self:getTColor() end --Set the object sheet function container:setSheet(sheet,nodraw) if not nodraw then self:clear() end self.sheet = sheet or self.sheet if not nodraw then self:draw() end return self end --Get the object sheet function container:getSheet() return self.sheet end --Register a new object function container:register(obj) table.insert(self.objects,obj) end --Return registered objects list function container:getObjects() return self.objects end --Create a new object function container:newObject(name,...) local objclass = self.gui:getObjectClass(name) --Get the object class from the loaded objects list if not objclass then return error("Object '"..name.."' doesn't exist !") end local obj = objclass(self.gui,self,...) --Create a new object self:register(obj) --Register the object in this GUI instance so it's events get called. return obj --Return the created object end --Clear previous draw area. function container:clear() local x,y = self:getPosition() local w,h = self:getSize() local bgColor = self.container:getBGColor() rect(x,y,w,h,false,bgColor) end --Draw the container function container:_draw(dt) if self:isVisible() then local x,y = self:getPosition() local w,h = self:getSize() local bgColor = self:getBGColor() rect(x,y,w,h,false,bgColor) self:event("draw") end end --Hooks function container:event(event,a,b,c,d,e,f) event = "_"..event if self[event] and event ~= "_draw" then if self[event](self,a,b,c,d,e,f) then return true --Event consumed end end local x,y = self:getPosition() pushMatrix() cam("translate",x,y) if event:sub(2,6) == "mouse" then a,b = a-x, b-y elseif event:sub(2,6) == "touch" then b,c = b-x, c-y end local consumed = false --Did the even get consumed ? for k, obj in ipairs(self:getObjects()) do if obj.event and event ~= "_draw" then if obj:event(event:sub(2,-1),a,b,c,d,e,f) then consumed = true break --Event consumed end elseif obj[event] then if obj[event](obj,a,b,c,d,e,f) then consumed = true break --Event consumed end end end popMatrix() if event == "_mousepressed" or event == "_mousereleased" then self:_mousemoved(a,b,0,0,d) end return consumed end function container:draw() self:_draw() self:event("draw") end function container:_mousemoved(x,y,dx,dy,istouch) if istouch then return end local cx,cy = self:getPosition() for k, obj in ipairs(self:getObjects()) do if obj.cursor then local c = obj:cursor(x-cx,y-cy) if c then return c end end end end function container:cursor(x,y) return self:_mousemoved(x,y,0,0,false) end return container
local _={} _.name="Cauldron" _.new=function(options) local result=BaseEntity.new(options) result.x=0 result.y=0 Entity.setSprite(result,"cauldron") result.isDrawable=true result.worldId=nil --result.aiEnabled=true result.canPickup=true result.originX=8 result.originY=10 Entity.afterCreated(result,_,options) return result end _.draw=function(entity) --todo: remove from drawables on removing from world if entity.worldId==nil then return end local sprite=Img[entity.spriteName] LG.draw(sprite,entity.x,entity.y) end -- place self in world _.use=function(cauldron,x,y) dbgCtxIn("cauldron use") log( "cauldron use. isRegistered:"..tostring(Entity.isRegistered(cauldron)).." "..Entity.toString(cauldron) ) Entity.usePlaceable(cauldron,x,y) dbgCtxOut() end return _
local FWDist = require 'FWDistribution' require "socket" function sleep(sec) socket.select(nil, nil, sec) end print (FWDist.version()) firmwares = FWDist.available() for key,value in pairs(firmwares) do for key,value in pairs(value) do print(key,value) end end --FWDist.download{DeviceID=0x12345678, ChipType=0x0001, Revision=0x0002, Address="::1", Flags={"Reset"}} print "Requesting reset" FWDist.reset{DeviceID=0x12345678, Address="::1", Timeout=10, DepthInfluence=100, RepeatCount=3, RepeatTime=100} print "Done" while true do for key, value in ipairs(FWDist.status()) do print (type(key)) for key,value in pairs(value) do print(key,value) end end print "Done" sleep(1) end
function SpawnPoints() return { unemployed = { { worldX = 29, worldY = 25, posX = 238, posY = 127, posZ = 0 }, { worldX = 44, worldY = 19, posX = 90, posY = 148, posZ = 0 }, { worldX = 4, worldY = 0, posX = 184, posY = 216, posZ = 0 }, { worldX = 6, worldY = 11, posX = 56, posY = 63, posZ = 0 }, { worldX = 41 + 0, worldY = 31 + 0, posX = 90, posY = 208, posZ = 0 }, { worldX = 41 + 0, worldY = 31 + 1, posX = 29, posY = 51, posZ = 0 }, { worldX = 46, worldY = 34, posX = 40, posY = 152, posZ = 0 }, { worldX = 43, worldY = 36, posX = 269, posY = 102, posZ = 0 }, { worldX = 45, worldY = 36, posX = 29, posY = 80, posZ = 0 }, { worldX = 11, worldY = 22, posX = 158, posY = 150, posZ = 0 }, { worldX = 28, worldY = 56, posX = 60, posY = 173, posZ = 0 } , { worldX = 30, worldY = 21, posX = 297, posY = 177, posZ = 0 }, { worldX = 30, worldY = 21, posX = 297, posY = 123, posZ = 0 }, { worldX = 43, worldY = 23, posX = 240, posY = 2, posZ = 0 }, { worldX = 24, worldY = 50, posX = 285, posY = 69, posZ = 0 }, {worldX=44, worldY=13, posX=223, posY=217}, -- Small house 1 {worldX=44, worldY=13, posX=133, posY=238}, -- Medium house 1 { worldX = 5, worldY = 42, posX = 69, posY = 122, posZ = 0 }, { worldX = 17, worldY = 28, posX = 47, posY = 91, posZ = 0 }, { worldX = 17, worldY = 28, posX = 43, posY = 66, posZ = 0 }, { worldX = 17, worldY = 28, posX = 70, posY = 231, posZ = 0 }, { worldX = 42, worldY = 23, posX = 132, posY = 77, posZ = 0 }, { worldX = 10 + 25, worldY = 4 + 56, posX = 229, posY = 263, posZ = 0 }, { worldX = 10 + 28, worldY = 4 + 58, posX = 182, posY = 55, posZ = 1 }, { worldX = 10 + 37, worldY = 4 + 60, posX = 243, posY = 130, posZ = 0 }, { worldX = -18 + 32, worldY = 9 + 25, posX = 112, posY = 185, posZ = 0 }, { worldX = -18 + 32, worldY = 9 + 25, posX = 95, posY = 190, posZ = 0 }, { worldX = 31, worldY = 24, posX = 211, posY = 232, posZ = 0 }, { worldX = 15 + 34, worldY = (-7) + 46, posX = 278, posY = 40, posZ = 0 }, { worldX = 15 + 38, worldY = (-7) + 52, posX = 47, posY = 127, posZ = 0 }, { worldX = 50, worldY = 16, posX = 114, posY = 188, posZ = 1 }, { worldX = 50, worldY = 16, posX = 64, posY = 291, posZ = 0 }, { worldX = 1, worldY = 36, posX = 132, posY = 157, posZ = 0 }, { worldX = 44, worldY = 22, posX = 54, posY = 44, posZ = 0 }, { worldX = 40, worldY = 42, posX = 279, posY = 266, posZ = 3 }, { worldX = 41, worldY = 44, posX = 66, posY = 152, posZ = 0 }, { worldX = 42, worldY = 45, posX = 242, posY = 280, posZ = 0 }, {worldX=28, worldY=33, posX=116, posY=232}, -- little house2 { worldX = 37, worldY = 35, posX = 168, posY = 188, posZ = 0 }, { worldX = -23 + 29, worldY = 2 + 33, posX = 155, posY = 160, posZ = 0 }, { worldX = 20, worldY = 35, posX = 292, posY = 96, posZ = 0 }, {worldX= -4 + 26, worldY= 2 + 31, posX=219, posY=268, posZ=0}, {worldX= -4 + 27, worldY= 2 + 31, posX=145, posY=268, posZ=0}, {worldX= -4 + 28, worldY= 2 + 31, posX=90, posY=87, posZ=0}, { worldX = 26, worldY = 42, posX = 249, posY = 2, posZ = 0 }, --lobii old: { worldX = (-16) + 47, worldY = (34) + 24, posX = 167, posY = 125, posZ = 0 }, { worldX = (-16) + 47, worldY = (34) + 24, posX = 45, posY = 227, posZ = 0 }, { worldX = (-16) + 48, worldY = (34) + 24, posX = 18, posY = 163, posZ = 0 }, { worldX = (-9) + 46, worldY = (29) + 23, posX = 252, posY = 79, posZ = 1 }, { worldX = (-9) + 48, worldY = (29) + 25, posX = 109, posY = 294, posZ = 1 }, { worldX = (-9) + 50, worldY = (29) + 27, posX = 76, posY = 20, posZ = 0 }, { worldX = 33, worldY = 26, posX = 138, posY = 253, posZ = 0 }, { worldX = 33, worldY = 26, posX = -121, posY = 151, posZ = 0 }, { worldX = 52, worldY = 24, posX = 294, posY = 291, posZ = 0 }, { worldX = 8, worldY = 60, posX = 278, posY = 132, posZ = 0 }, { worldX = 18, worldY = (6) + 30, posX = 166, posY = 117, posZ = 0 }, { worldX = 39, worldY = 18, posX = 216, posY = 193, posZ = 0 }, { worldX = 39, worldY = 18, posX = 255, posY = 129, posZ = 0 }, { worldX = 39, worldY = 18, posX = 250, posY = 40, posZ = 0 }, { worldX = 30, worldY = 50, posX = 244, posY = 192, posZ = 0 }, { worldX = 29, worldY = 46, posX = 117, posY = 127, posZ = 0 }, { worldX = 30, worldY = 45, posX = 71, posY = 183, posZ = 0 }, { worldX = 48, worldY = 32, posX = 69, posY = 43, posZ = 0 }, { worldX = 45, worldY = 31, posX = 200, posY = 220, posZ = 0 }, { worldX = 32 + 0, worldY = 38 + 0, posX = 167, posY = 73, posZ = 0 }, { worldX = 32 + 0, worldY = 38 + 0, posX = 149, posY = 22, posZ = 0 }, { worldX = 32 + 1, worldY = 38 + 1, posX = 111, posY = 145, posZ = 0 }, { worldX = 8, worldY = 42, posX = 238, posY = 204, posZ = 0 }, { worldX = 10, worldY = 42, posX = 97, posY = 100, posZ = 0 }, { worldX = 8, worldY = 46, posX = 100, posY = 63, posZ = 0 }, { worldX = 40, worldY = 18, posX = 64, posY = 241, posZ = 0 }, { worldX = 41, worldY = 13, posX = 228, posY = 340, posZ = 0 }, { worldX = 37, worldY = 20, posX = 109, posY = 270, posZ = 0 }, { worldX = 37, worldY = 21, posX = 122, posY = 299, posZ = 0 }, { worldX = 37, worldY = 37, posX = 201, posY = 100, posZ = 0 }, { worldX = 37, worldY = 37, posX = 181, posY = 100, posZ = 0 }, { worldX = 38, worldY = 37, posX = 213, posY = 214, posZ = 0 }, { worldX = 31, worldY = 25, posX = 205, posY = 277, posZ = 0 }, { worldX = 15, worldY = 34, posX = 210, posY = 181, posZ = 0}, --rosebury { worldX = -2 + 3, worldY = -14 + 44, posX = 49, posY = 191, posZ = 0 }, { worldX = -2 + 3, worldY = -14 + 44, posX = 80, posY = 293, posZ = 0 }, { worldX = -2 + 4, worldY = -14 + 45, posX = 45, posY = 226, posZ = 0 }, { worldX = 47, worldY = 53, posX = 266, posY = 103, posZ = 0}, { worldX = 36, worldY = 46, posX = -76, posY = 380, posZ = 0 }, { worldX = 36, worldY = 46, posX = -107, posY = 273, posZ = 0 }, { worldX = 31, worldY = 23, posX = 216, posY = 69, posZ = 0 }, { worldX = 49, worldY = 18, posX = 244, posY = 332, posZ = 0 }, { worldX = 49, worldY = 18, posX = 308, posY = 231, posZ = 0 }, { worldX = 49, worldY = 18, posX = 274, posY = 146, posZ = 0 }, { worldX = 39, worldY = 26, posX = 1, posY = 141, posZ = 0 }, { worldX = (-49) + 53, worldY = (18) + 23, posX = 94, posY = 70, posZ = 0 }, { worldX = 32, worldY = 34, posX = 73, posY = 169, posZ = 0 }, { worldX = 32, worldY = 31, posX = 260 , posY = 216, posZ = 0 }, { worldX = 30, worldY = 26, posX = 64, posY = 79, posZ = 2 }, { worldX = 31, worldY = 22, posX = 274, posY = 186, posZ = 0 }, { worldX = 41, worldY = 12, posX = 212, posY = 292, posZ = 0 }, { worldX = 47 + 1, worldY = 20 -2 + 4, posX = 275, posY = 12, posZ = 0 }, { worldX = 47 + 2, worldY = 20 -2 + 4, posX = 80, posY = 287, posZ = 0 }, { worldX = 47 + 2, worldY = 20 -2 + 5, posX = 11, posY = 176, posZ = 0 }, { worldX = 40, worldY = 23, posX = 140, posY = 62, posZ = 0 }, { worldX = 41, worldY = 23, posX = 38, posY = 30, posZ = 0 }, { worldX = 37, worldY = 28, posX = 215, posY = 82, posZ = 3 }, { worldX = 37, worldY = 28, posX = 206, posY = 60, posZ = 1 }, { worldX = 37, worldY = 28, posX = 185, posY = 352, posZ = 0 }, {worldX=11+25, worldY=8+25, posX=116, posY=232}, -- little house2 {worldX=11+25, worldY=8+25, posX=84, posY=259}, {worldX=11+25, worldY=8+25, posX=123, posY=196}, {worldX=17, worldY=20, posX=295, posY=56}, -- trailer park 1 {worldX=21, worldY=18, posX=51, posY=20}, -- small house 5 {worldX=19, worldY=18, posX=260, posY=23}, -- bar {worldX=27, worldY=38, posX=151, posY=208}, -- Small house 1 {worldX=27, worldY=38, posX=108, posY=200}, -- Medium house 1 {worldX=28, worldY=38, posX=18, posY=286}, -- Small house 5 {worldX=39, worldY=22, posX=204, posY=125}, -- Medium house1 {worldX=39, worldY=22, posX=59, posY=84}, -- Small house 1 {worldX=40, worldY=23, posX=21, posY=14}, -- Motel }, } end
lanes = require "lanes".configure{with_timers=false} -- make sure we can copy functions with interdependant upvalues local b local a = function( n) print( "a", n) return n <= 0 and n or b( n-1) end local c b = function( n) print( "b", n) return n <= 0 and n or c( n-1) end c = function( n) print( "c", n) return n <= 0 and n or a( n-1) end local g = lanes.gen( "*", a) local l = g(10) l:join()
function onDrop(abilitynode, x, y, draginfo) -- Chits if draginfo.isType("chit") then if draginfo.getCustomData() == "recharge" then return addRecharge(abilitynode); end end end function addRecharge(abilitynode) if abilitynode.isOwner() then local socketednode = abilitynode.getChild("socketed"); if socketednode and socketednode.getValue() ~= 0 then -- attempt to get the parent character slots node local characterslotsnode = abilitynode.getParent().getParent().getChild("slots"); if characterslotsnode then for k, v in pairs(characterslotsnode.getChildren()) do local recordnamenode = v.getChild("recordname"); if recordnamenode then local recordname = recordnamenode.getValue(); if recordname == abilitynode.getNodeName() then local rechargenode = v.createChild("currentrecharge", "number"); if rechargenode and rechargenode.isOwner() then rechargenode.setValue(rechargenode.getValue() + 1); return true; end end end end end -- if we got this far, then the ability must be socketed to the party sheet local partyslotsnode = DB.findNode("partysheet.slots"); if partyslotsnode then for k, v in pairs(partyslotsnode.getChildren()) do local recordnamenode = v.getChild("recordname"); if recordnamenode then local recordname = recordnamenode.getValue(); if recordname == abilitynode.getNodeName() then local rechargenode = v.createChild("currentrecharge", "number"); if rechargenode and rechargenode.isOwner() then rechargenode.setValue(rechargenode.getValue() + 1); return true; end end end end end end end end
--[[md: ## aurora.table - utils for handling tables ]] local M = ondemand('aurora.table') --[[md: ### table.toSet (list) * list : a list table * returns a table indexed with values of list, easily searchable ]] function M.toSet (list) local set = {} for _,v in ipairs(list) do set[v]=true end return set end return M
local Object = require "classic" local Mediator = require "mediator" local Events = Object:extend() Events.TYPES = { CLUSTER_PROPAGATE = "CLUSTER_PROPAGATE", ENTITY_CREATED = "ENTITY_CREATED", ENTITY_UPDATED = "ENTITY_UPDATED", ENTITY_DELETED = "ENTITY_DELETED", ["MEMBER-JOIN"] = "MEMBER-JOIN", ["MEMBER-LEAVE"] = "MEMBER-LEAVE", ["MEMBER-FAILED"] = "MEMBER-FAILED", ["MEMBER-UPDATE"] = "MEMBER-UPDATE", ["MEMBER-REAP"] = "MEMBER-REAP" } function Events:new(plugins) self._mediator = Mediator() end function Events:subscribe(event_name, fn) if fn then self._mediator:subscribe({event_name}, function(message_t) fn(message_t) return nil, true -- Required to tell mediator to continue processing other events end) end end function Events:publish(event_name, message_t) if event_name then self._mediator:publish({string.upper(event_name)}, message_t) end end return Events
local Current = "none" local ply, wep, vm, Mode, alpha, num, amt, nw_wep, nw_num local function ReceiveAlpha(um) wep = um:ReadEntity() alpha = um:ReadShort() if IsValid(wep) then wep.VElements["silencer"].color.a = alpha if wep.WElements["silencer"] then wep.WElements["silencer"].color.a = alpha end if wep.VElements["silencer2"] then wep.VElements["silencer2"].color.a = alpha wep.WElements["silencer2"].color.a = alpha end end end usermessage.Hook("NWAlpha", ReceiveAlpha) local function DoVMStuff(um) ply = LocalPlayer() if not IsValid(ply) or not ply:Alive() then return end wep = ply:GetActiveWeapon() vm = ply:GetViewModel() if not wep.BoneMod then wep.BoneMod = {} end if wep.BoneMod then wep.BoneMod.cur = {} for i = 1, vm:GetBoneCount() - 1 do wep.BoneMod.cur[vm:GetBoneName(i)] = {curoffset = Vector(0, 0, 0), currotation = Angle(0, 0, 0)} end end end usermessage.Hook("DOVMSTUFF", DoVMStuff) local GrenadeTypes = { [1] = {t = "40MM HE", am = "40MM_HE"}, [2] = {t = "40MM CE", am = "40MM_CE"}, [3] = {t = "40MM SMOKE", am = "40MM_Smoke"}} local function Receive40MMType(um) num = um:ReadShort() ply = LocalPlayer() if not IsValid(ply) or not ply:Alive() then return end wep = ply:GetActiveWeapon() wep.GrenadeName = GrenadeTypes[num].t wep.Secondary.Ammo = GrenadeTypes[num].am end usermessage.Hook("40MMTYPE", Receive40MMType) local nw_num, nw_wep local function DoStuffWithModels(num, ent) Current = CWAttachments[CWAttachmentsMeta[num]] if not Current then return end if not ent.VElements or not ent.WElements then return end if Current.modelattfunc then Current.modelattfunc(ent) end if Current.scope then ent.ScopeRenderFunc = Current.scope.renderfunc ent.FovMod = Current.scope.fovmod end if Current.clattfunc then Current.clattfunc(ent) end if Current.incompability then for k, v in pairs(ent.VElements) do for k2, v2 in pairs(Current.incompability) do if k == v2 then v.color.a = 0 end end end ent.VElements[Current.key].color.a = 255 if ent.WElements then for k, v in pairs(ent.WElements) do for k2, v2 in pairs(Current.incompability) do if k == v2 then v.color.a = 0 end end end if ent.WElements[Current.key] then ent.WElements[Current.key].color.a = 255 end end else ent.VElements[Current.key].color.a = 255 if ent.WElements[Current.key] then ent.WElements[Current.key].color.a = 255 end end ply = LocalPlayer() wep = ply:GetActiveWeapon() ent.ScaleBonesWhenAttached = true if ent == wep then surface.PlaySound("weapons/cstm/attach.wav") for k, v in ipairs(wep.Attachments) do for k2, v2 in ipairs(v) do if v2 == Current.key then table.insert(wep.Attachments[k].last, Current.key) end end end end end local function ReceiveAttachmentNumber2(um) nw_wep = um:ReadEntity() nw_num = um:ReadShort() DoStuffWithModels(nw_num, nw_wep) end usermessage.Hook("NWATT2", ReceiveAttachmentNumber2) local function ReceiveInternalPart(um) nw_num = um:ReadShort() Current = CWInternalParts[CWInternalPartsMeta[nw_num]] if not Current then return end ply = LocalPlayer() wep = ply:GetActiveWeapon() surface.PlaySound("weapons/cstm/ammo_select.wav") for k, v in ipairs(wep.InternalParts) do for k2, v2 in ipairs(v) do if v2.key == Current.key then for k3, v3 in pairs(wep.InternalParts[k]) do v3.active = false end v2.active = true table.insert(wep.InternalParts[k].last, Current.key) end end end end usermessage.Hook("INTERNALPART", ReceiveInternalPart) local function RemoveInternalPart(um) nw_num = um:ReadShort() Current = CWInternalParts[CWInternalPartsMeta[nw_num]] if not Current then return end ply = LocalPlayer() wep = ply:GetActiveWeapon() surface.PlaySound("weapons/cstm/ammo_deselect.wav") for k, v in ipairs(wep.InternalParts) do for k2, v2 in ipairs(v) do if v2.key == Current.key then v2.active = false wep.InternalParts[k].last = {} end end end end usermessage.Hook("INTERNALPARTREM", RemoveInternalPart) local function ReceiveAmmoType(um) num = um:ReadString() ply = LocalPlayer() wep = ply:GetActiveWeapon() wep.LastAmmo = AmmoTypes[num].name wep.PenMod = AmmoTypes[num].penmod table.insert(wep.AmmoCycle, num) surface.PlaySound("weapons/cstm/ammo_select.wav") end usermessage.Hook("NWAMMO", ReceiveAmmoType) local function DeselectAmmoType(um) num = um:ReadString() ply = LocalPlayer() wep = ply:GetActiveWeapon() wep.LastAmmo = "Normal" wep.PenMod = 1 wep.AmmoCycle = {} surface.PlaySound("weapons/cstm/ammo_deselect.wav") end usermessage.Hook("DESELECTAMMO", DeselectAmmoType) local function RemoveAttachment(um) nw_wep = um:ReadEntity() nw_num = um:ReadShort() if IsValid(nw_wep) and nw_wep.VElements then Current = CWAttachments[CWAttachmentsMeta[nw_num]] if Current.cldeattfunc then Current.cldeattfunc(nw_wep) end if Current.scope then nw_wep.ScopeRenderFunc = nil end nw_wep.VElements[Current.key].color.a = 0 if nw_wep.WElements then if nw_wep.WElements[Current.key] then nw_wep.WElements[Current.key].color.a = 0 end end nw_wep.ScaleBonesWhenAttached = false ply = LocalPlayer() wep = ply:GetActiveWeapon() if nw_wep == wep then surface.PlaySound("weapons/cstm/detach.wav") for k, v in ipairs(wep.Attachments) do for k2, v2 in ipairs(v) do if v2 == Current.key then wep.Attachments[k].last = {} end end end end end end usermessage.Hook("NWRATT", RemoveAttachment) local function ReceiveReloadSpeed(um) wep = um:ReadEntity() amt = um:ReadFloat() if IsValid(wep) then wep.ReloadSpeed = amt end end usermessage.Hook("NWSPD", ReceiveReloadSpeed) local function ReceiveHT(um) wep = um:ReadEntity() if IsValid(wep) and wep.SetWeaponHoldType then wep:SetWeaponHoldType(um:ReadString()) end end usermessage.Hook("NWHT", ReceiveHT) local function ReceiveNumBul(um) ply = LocalPlayer() wep = ply:GetActiveWeapon() if IsValid(ply) and IsValid(wep) then wep.Primary.NumShots = um:ReadShort() end end usermessage.Hook("NBUL", ReceiveNumBul) local function ReceiveFireMode(um) ply = um:ReadEntity() Mode = um:ReadString() wep = ply:GetActiveWeapon() wep.FireMode = Mode if IsValid(ply) and IsValid(wep) then if wep.FireModeNames then t = wep.FireModeNames[Mode] wep.Primary.Automatic = t.auto wep.Bullets = t.bul wep.Safe = t.safe if wep.Safe then if wep.HoldType == "pistol" then wep:SetWeaponHoldType("normal") else wep:SetWeaponHoldType("passive") end else wep:SetWeaponHoldType(wep.HoldType) end if ply == LocalPlayer() then surface.PlaySound("weapons/cstm/firemode" .. math.random(1, 2) .. ".wav") end end end end usermessage.Hook("FRMD", ReceiveFireMode) local function CSTM_Recoil() ply = LocalPlayer() wep = ply:GetActiveWeapon() vm = ply:GetViewModel() wep.RecoilAmt = wep.DefRecoil * wep:GetDTFloat(1) wep.RecoilTime = CurTime() + 0.5 wep:MuzzleFlosh() end usermessage.Hook("RECOIL", CSTM_Recoil) local function M203_On() ply = LocalPlayer() wep = ply:GetActiveWeapon() wep.Grenade = true end usermessage.Hook("M203_ON", M203_On) local function M203_Off() ply = LocalPlayer() wep = ply:GetActiveWeapon() wep.Grenade = false end usermessage.Hook("M203_OFF", M203_Off)
RULE = { mini = { name = "HOUSE_MINI", desc = "HOUSE_MINI_DESC", mission = "UNLOCK_RULE", img = "161aba690c6.png", imgDesc = "15c4c117200.png", conflict = {"maxi"}, public = true, type = "PASSIVE", }, maxi = { name = "HOUSE_MAXI", desc = "HOUSE_MAXI_DESC", mission = "UNLOCK_RULE", img = "161a5c5ab66.png", imgDesc = "15c4c1147fa.png", conflict = {"mini", "noaction"}, public = true, type = "PASSIVE", }, flash = { name = "HOUSE_FLASH", desc = "HOUSE_FLASH_DESC", mission = "UNLOCK_RULE", img = "161a5c4ee17.png", imgDesc = "15c4c10b14a.png", conflict = {}, public = true, rulecard = true, type = "PASSIVE", }, revelation = { name = "HOUSE_REVELATION", desc = "HOUSE_REVELATION_DESC", mission = "UNLOCK_RULE", img = "161a5c67cd7.png", imgDesc = "15c4c122df3.png", conflict = {"tracking","luck"}, public = true, rulecard = true, type = "PASSIVE", }, clean = { name = "HOUSE_CLEAN_FINISH", desc = "HOUSE_CLEAN_FINISH_DESC", mission = "UNLOCK_RULE", img = "161a5c4bee3.png", imgDesc = "15c4c106f11.png", conflict = {"mess"}, public = true, rulecard = true, type = "PASSIVE", }, insatisfaction = { name = "HOUSE_INSATISFACTION", desc = "HOUSE_INSATISFACTION_DESC", mission = "UNLOCK_RULE", img = "161a5c54da8.png", imgDesc = "15c4c11067f.png", conflict = {"satisfaction","fastdraw"}, public = true, rulecard = true, type = "PASSIVE", }, perfection = { name = "HOUSE_PERFECTION", desc = "HOUSE_PERFECTION_DESC", mission = "UNLOCK_RULE", img = "161a5d807dc.png", imgDesc = "15c4c11e306.png", conflict = {"sequence","stack","mess"}, public = true, rulecard = true, type = "PASSIVE", }, black = { name = "HOUSE_BLACK", desc = "HOUSE_BLACK_DESC", mission = "UNLOCK_RULE", img = "161a5c46d70.png", imgDesc = "15c4c100109.png", conflict = {}, public = true, rulecard = true, type = "PASSIVE", }, stack = { name = "HOUSE_STACK", desc = "HOUSE_STACK_DESC", mission = "UNLOCK_RULE", img = "161a5c6d857.png", imgDesc = "15c4c125f22.png", conflict = {"perfection","sequence","mess","neighbor"}, public = true, rulecard = true, type = "PASSIVE", }, tracking = { name = "HOUSE_TRACKING", desc = "HOUSE_TRACKING_DESC", mission = "UNLOCK_RULE", img = "161a5c72d66.png", imgDesc = "15c4c128bdc.png", conflict = {"revelation","luck"}, public = true, rulecard = true, type = "PASSIVE", }, overload = { name = "HOUSE_OVERLOAD", desc = "HOUSE_OVERLOAD_DESC", mission = "UNLOCK_RULE", img = "161a5c6501f.png", imgDesc = "15c4c11b32b.png", conflict = {"limbo"}, public = true, rulecard = true, type = "PASSIVE", }, jumpin = { name = "HOUSE_JUMP_IN", desc = "HOUSE_JUMP_IN_DESC", mission = "UNLOCK_RULE", img = "161a5c5649d.png", imgDesc = "15c4c111e36.png", conflict = {}, public = true, rulecard = true, type = "PASSIVE", }, satisfaction = { name = "HOUSE_SATISFACTION", desc = "HOUSE_SATISFACTION_DESC", mission = "UNLOCK_RULE", img = "161a5c69300.png", imgDesc = "15c4c12471e.png", conflict = {"insatisfaction","fastdraw"}, public = true, rulecard = true, type = "PASSIVE", }, nocombo = { name = "HOUSE_NO_COMBO", desc = "HOUSE_NO_COMBO_DESC", mission = "UNLOCK_RULE", img = "161a5c637ab.png", imgDesc = "15c4c119de5.png", conflict = {"supercombo","hell","noaction","nou"}, public = true, rulecard = true, type = "PASSIVE", }, supercombo = { name = "HOUSE_SUPER_COMBO", desc = "HOUSE_SUPER_COMBO_DESC", mission = "UNLOCK_RULE", img = "161a5c6f2c2.png", imgDesc = "15c4c1274b9.png", conflict = {"nocombo","hell","noaction"}, public = true, rulecard = true, type = "PASSIVE", }, hell = { name = "HOUSE_HELL", desc = "HOUSE_HELL_DESC", mission = "UNLOCK_RULE", img = "161a5c536f3.png", imgDesc = "15c4c10da85.png", conflict = {"nocombo","supercombo","noaction","mess"}, public = true, rulecard = true, type = "PASSIVE", }, mulligan = { name = "HOUSE_MULLIGAN", desc = "HOUSE_MULLIGAN_DESC", mission = "UNLOCK_RULE", img = "161a5c5da7b.png", imgDesc = "15c4c11871d.png", conflict = {}, public = true, type = "PASSIVE", }, death = { name = "HOUSE_DEATH", desc = "HOUSE_DEATH_DESC", mission = "UNLOCK_RULE", img = "15c326229de.png", imgDesc = "15c4c1085a8.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, carousel = { name = "HOUSE_CAROUSEL", desc = "HOUSE_CAROUSEL_DESC", mission = "UNLOCK_RULE", img = "15c3261f5eb.png", imgDesc = "15c4c102dad.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, trade = { name = "HOUSE_TRADE", desc = "HOUSE_TRADE_DESC", mission = "UNLOCK_RULE", img = "15c3260caa5.png", imgDesc = "15c4c12a68e.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, gift = { name = "HOUSE_GIFT", desc = "HOUSE_GIFT_DESC", mission = "UNLOCK_RULE", img = "15c32617c3c.png", imgDesc = "15c4c10c563.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, spy = { name = "HOUSE_VIEW", desc = "HOUSE_VIEW_DESC", mission = "UNLOCK_RULE", img = "15c3261b803.png", imgDesc = "15c4c12bd97.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, rain = { name = "HOUSE_RAIN", desc = "HOUSE_RAIN_DESC", mission = "UNLOCK_RULE", img = "15c326277fd.png", imgDesc = "15c4c11fc59.png", conflict = {"noaction","mess"}, card = {color={"red","blue"}}, public = true, rulecard = true, type = "CARD", }, equality = { name = "HOUSE_EQUALITY", desc = "HOUSE_EQUALITY_DESC", mission = "UNLOCK_RULE", img = "15c326118f3.png", imgDesc = "15c4c109ba8.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, chair = { name = "HOUSE_CHAIRS", desc = "HOUSE_CHAIRS_DESC", mission = "UNLOCK_RULE", img = "15c32619855.png", imgDesc = "15c4c1042aa.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, meep = { name = "HOUSE_MEEP", desc = "HOUSE_MEEP_DESC", mission = "UNLOCK_RULE", img = "15c3261d7ec.png", imgDesc = "15c4c115cdc.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, bomb = { name = "HOUSE_BOMB", desc = "HOUSE_BOMB_DESC", mission = "UNLOCK_RULE", img = "15c3260e9cd.png", imgDesc = "15c4c101787.png", conflict = {"noaction","mess"}, card = {color={"black"}}, public = true, rulecard = true, type = "CARD", }, random = { name = "HOUSE_RANDOM", desc = "HOUSE_RANDOM_DESC", mission = "UNLOCK_RULE", img = "15c3261560c.png", imgDesc = "15c4c121517.png", conflict = {"noaction","mess"}, card = {color={"black"}}, public = true, rulecard = true, type = "CARD", }, peace = { name = "HOUSE_PEACE", desc = "HOUSE_PEACE_DESC", mission = "UNLOCK_RULE", img = "15c3261341c.png", imgDesc = "15c4c11cd14.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, notMess = true, rulecard = true, type = "CARD", }, chess = { name = "HOUSE_CHESS", desc = "HOUSE_CHESS_DESC", mission = "UNLOCK_RULE", img = "15c50042c2f.png", imgDesc = "15c4c10580a.png", conflict = {"noaction","mess"}, card = {color={"black"},name="king"}, public = true, rulecard = true, type = "CARD", }, imitate = { name = "HOUSE_IMITATE", desc = "HOUSE_IMITATE_DESC", mission = "UNLOCK_RULE", img = "15c32624cf7.png", imgDesc = "15c4c10ef60.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, limit = { name = "HOUSE_TIME", desc = "HOUSE_TIME_DESC", mission = "UNLOCK_RULE", img = "161a5c5947a.png", imgDesc = "1610b6b50ae.png", conflict = {"limbo"}, public = true, type = "PASSIVE", }, nochallenge = { name = "HOUSE_CHALLENGE", desc = "HOUSE_CHALLENGE_DESC", mission = "UNLOCK_RULE", img = "161a5c61fce.png", imgDesc = "15c6eb2b741.png", conflict = {"noaction"}, public = true, rulecard = true, type = "PASSIVE", }, noaction = { name = "HOUSE_NO_ACTION", desc = "HOUSE_NO_ACTION_DESC", mission = "UNLOCK_RULE", img = "161a5c60865.png", imgDesc = "15c904433ae.png", conflict = {"maxi","mess","peace","death","gift","trade","carousel","chair","spy","rain","equality","imitate","meeep","random","bomb","chess","rule","steal","web","thunder","clone","nochallenge","hell","nocombo","supercombo","luck","box","wish","ink","confuse","portal","batata","compass","draw99","curse","magnet","tornado","theft","simon","ban","dice","paradox","half","oddeven","mimic","mix","justice","share","key","nou"}, public = true, type = "PASSIVE", }, camouflage = { name = "HOUSE_CAMOUFLAGE", desc = "HOUSE_CAMOUFLAGE_DESC", mission = "UNLOCK_RULE", img = "161a5c4a7a5.png", imgDesc = "15c9043ecd9.png", conflict = {"dos"}, public = true, rulecard = true, type = "PASSIVE", }, rule = { name = "HOUSE_ADD_RULE", desc = "HOUSE_ADD_RULE_DESC", mission = "UNLOCK_RULE", img = "15c8fc525b7.png", imgDesc = "15c9044135a.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, type = "CARD", }, hard = { name = "HOUSE_HARD", desc = "HOUSE_HARD_DESC", mission = "UNLOCK_RULE", img = "161a5c51f3b.png", imgDesc = "15e67ba2aed.png", conflict = {}, public = true, rulecard = true, type = "PASSIVE", }, fastdraw = { name = "HOUSE_FAST_DRAW", desc = "HOUSE_FAST_DRAW_DESC", mission = "UNLOCK_RULE", img = "161a5c4d794.png", imgDesc = "15e67b9f422.png", conflict = {"satisfaction","insatisfaction"}, public = true, rulecard = true, type = "PASSIVE", }, steal = { name = "HOUSE_STEAL", desc = "HOUSE_STEAL_DESC", mission = "UNLOCK_RULE", img = "15e54b0f5b4.png", imgDesc = "15e67b9b97b.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, notMess = true, rulecard = true, type = "CARD", }, thunder = { name = "HOUSE_THUNDER", desc = "HOUSE_THUNDER_DESC", mission = "UNLOCK_RULE", img = "15ebbcc57b0.png", imgDesc = "15ed536ed22.png", conflict = {"noaction","mess"}, card = {color={"yellow","green"}}, public = true, rulecard = true, type = "CARD", }, clone = { name = "HOUSE_CLONE", desc = "HOUSE_CLONE_DESC", mission = "UNLOCK_RULE", img = "15ec03fec02.png", imgDesc = "15ed5373b93.png", conflict = {"noaction","mess"}, card = {color={"black"}}, public = true, rulecard = true, type = "CARD", }, luck = { name = "HOUSE_LUCK", desc = "HOUSE_LUCK_DESC", mission = "UNLOCK_RULE", img = "15ec0b282ef.png", imgDesc = "15fb322b1d6.png", conflict = {"noaction","mess","tracking"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, web = { name = "HOUSE_WEB", desc = "HOUSE_WEB_DESC", mission = "UNLOCK_RULE", img = "15ec6049e05.png", imgDesc = "15ed5371210.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, shiny = { name = "HOUSE_SHINY", desc = "HOUSE_SHINY_DESC", mission = "UNLOCK_RULE", img = "161a5c6c079.png", imgDesc = "1610b737bb0.png", public = true, rulecard = true, type = "PASSIVE", }, drekkemaus = { name = "HOUSE_DREKKEMAUS", desc = "HOUSE_DREKKEMAUS_DESC", mission = "UNLOCK_RULE", img = "161a5c48dcf.png", imgDesc = "15ed52b7848.png", notCount = true, type = "BOSS", }, jingle = { name = "HOUSE_JINGLE", desc = "HOUSE_JINGLE_DESC", mission = "UNLOCK_RULE", img = "161a5c48dcf.png", imgDesc = "16007c17c97.png", notCount = true, type = "BOSS", }, papaille = { name = "HOUSE_PAPAILLE", desc = "HOUSE_PAPAILLE_DESC", mission = "UNLOCK_RULE", img = "161a5c48dcf.png", imgDesc = "16007c19ab5.png", notCount = true, type = "BOSS", }, icemice = { name = "HOUSE_ICEMICE", desc = "HOUSE_ICEMICE_DESC", mission = "UNLOCK_RULE", img = "161a5c48dcf.png", imgDesc = "167d646330d.png", notCount = true, type = "BOSS", }, snowy = { name = "HOUSE_SNOWY", desc = "HOUSE_SNOWY_DESC", mission = "UNLOCK_RULE", img = "161a5c48dcf.png", imgDesc = "167d646118f.png", notCount = true, type = "BOSS", }, ninguem_v2 = { name = "HOUSE_NINGUEM", desc = "HOUSE_NINGUEM_DESC", mission = "UNLOCK_RULE", img = "161a5c48dcf.png", imgDesc = "1712da6f330.png", notCount = true, lock = "LOCKED", type = "BOSS", }, box = { name = "HOUSE_BOX", desc = "HOUSE_BOX_DESC", mission = "UNLOCK_RULE", img = "178954da279.png", imgDesc = "1610b6b1641.png", conflict = {"noaction","mess"}, card = {color={"red","blue"}}, public = true, rulecard = true, type = "CARD", }, wish = { name = "HOUSE_WISH", desc = "HOUSE_WISH_DESC", mission = "UNLOCK_RULE", img = "15f16742984.png", imgDesc = "16007c1b88e.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, portal = { name = "HOUSE_PORTAL", desc = "HOUSE_PORTAL_DESC", mission = "UNLOCK_RULE", img = "15f82ca13ff.png", imgDesc = "1610b6af6b1.png", conflict = {"noaction","mess","bluegreen"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, sequence = { name = "HOUSE_SEQUENCE", desc = "HOUSE_SEQUENCE_DESC", mission = "UNLOCK_RULE", img = "161a5c6a8bd.png", imgDesc = "15fb32291a9.png", conflict = {"mess","stack","perfection"}, public = true, rulecard = true, type = "PASSIVE", }, team = { name = "HOUSE_TEAM", desc = "HOUSE_TEAM_DESC", mission = "TEAM_RULE", img = "161a5d35a72.png", imgDesc = "160f639df86.png", public = true, type = "PASSIVE", }, custom = { name = "HOUSE_CUSTOM", desc = "HOUSE_CUSTOM_DESC", mission = "BUY_RULE", img = "15f8cc7e48c.png", imgDesc = "1610b6ab2b5.png", conflict = {"noaction"}, lock = "ALL", notMess = true, notCount = true, type = "CARD", }, ink = { name = "HOUSE_INK", desc = "HOUSE_INK_DESC", mission = "UNLOCK_RULE", img = "1606599bbf3.png", imgDesc = "1610b6b6f11.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, confuse = { name = "HOUSE_CONFUSE", desc = "HOUSE_CONFUSE_DESC", mission = "UNLOCK_RULE", img = "1606c2a1c33.png", imgDesc = "1610b6a8995.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, compass = { name = "HOUSE_TREASURE", desc = "HOUSE_TREASURE_DESC", mission = "UNLOCK_RULE", img = "1610641ad80.png", imgDesc = "1610b6a33a1.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, public = true, rulecard = true, type = "CARD", }, red = { name = "HOUSE_RED", desc = "HOUSE_RED_DESC", mission = "UNLOCK_RULE", img = "161a5c66678.png", imgDesc = "1610b6b323e.png", lock = "LOCKED", type = "EXTRA", }, blue = { name = "HOUSE_BLUE", desc = "HOUSE_BLUE_DESC", mission = "UNLOCK_RULE", img = "161a5c75edc.png", imgDesc = "1610b695776.png", lock = "LOCKED", type = "EXTRA", }, yellow = { name = "HOUSE_YELLOW", desc = "HOUSE_YELLOW_DESC", mission = "UNLOCK_RULE", img = "161a5c7471b.png", imgDesc = "1610b6b9278.png", lock = "LOCKED", type = "EXTRA", }, green = { name = "HOUSE_GREEN", desc = "HOUSE_GREEN_DESC", mission = "UNLOCK_RULE", img = "161a5c50321.png", imgDesc = "1610b6ad562.png", lock = "LOCKED", type = "EXTRA", }, charlotte = { name = "HOUSE_CHARLOTTE", desc = "HOUSE_CHARLOTTE_DESC", mission = "UNLOCK_RULE", img = "161a5c48dcf.png", imgDesc = "1611561f846.png", notCount = true, type = "BOSS", }, buffy = { name = "HOUSE_BUFFY", desc = "HOUSE_BUFFY_DESC", mission = "UNLOCK_RULE", img = "161a5c48dcf.png", imgDesc = "165e99472af.png", notCount = true, type = "BOSS", }, elise = { name = "HOUSE_ELISE", desc = "HOUSE_ELISE_DESC", mission = "UNLOCK_RULE", img = "161a5c48dcf.png", imgDesc = "167d75ae1f6.png", notCount = true, type = "BOSS", }, neighbor = { name = "HOUSE_NEIGHBOR", desc = "HOUSE_NEIGHBOR_DESC", mission = "UNLOCK_RULE", img = "161a5c5f1e4.png", imgDesc = "161a5f624a7.png", conflict = {"mess","stack"}, public = true, rulecard = true, type = "PASSIVE", }, mess = { name = "HOUSE_MESS", desc = "HOUSE_MESS_DESC", mission = "UNLOCK_RULE", img = "161a5d1b7fa.png", imgDesc = "1627e2bbbf0.png", -- tracking conflict = {"noaction","stack","sequence","perfection","neighbor","clean","peace","death","gift","trade","carousel","chair","spy","rain","equality","imitate","meep","random","bomb","chess","rule","steal","web","thunder","clone","luck","box","wish","ink","confuse","portal","compass","batata","draw99","curse","magnet","tornado","theft","simon","ban","dice","paradox","half","oddeven","mimic","mix","justice","share","key","hell","bluegreen"}, type = "PASSIVE", }, limbo = { name = "HOUSE_LIMBO", desc = "HOUSE_LIMBO_DESC", mission = "UNLOCK_RULE", img = "161a5c57cab.png", imgDesc = "1627e2b98f1.png", conflict = {"overload"}, rulecard = true, public = true, type = "PASSIVE", }, batata = { name = "HOUSE_BATATA", desc = "HOUSE_BATATA_DESC", mission = "UNLOCK_RULE", img = "16168f66e7b.png", imgDesc = " 161ed70240c.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, rulecard = true, public = true, type = "CARD", }, draw99 = { name = "HOUSE_PLUS99", desc = "HOUSE_PLUS99_DESC", mission = "BUY_RULE", img = "1627e34cb06.png", imgDesc = "1627e2b24a9.png", conflict = {"noaction","mess"}, card = {color={"black"}}, lock = "SHOP", notMess = true, type = "CARD", }, curse = { name = "HOUSE_CURSE", desc = "HOUSE_CURSE_DESC", mission = "UNLOCK_RULE", img = "178954d61b7.png", imgDesc = "1627e2b7736.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, rulecard = true, public = true, type = "CARD", }, elisah = { name = "HOUSE_ELISAH", desc = "HOUSE_ELISAH_DESC", mission = "UNLOCK_RULE", img = "161a5c48dcf.png", imgDesc = "16313dbd30d.png", notCount = true, type = "BOSS", }, magnet = { name = "HOUSE_MAGNET", desc = "HOUSE_MAGNET_DESC", mission = "UNLOCK_RULE", img = "1637fb76f93.png", imgDesc = "1637fc1e79e.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, rulecard = true, public = true, type = "CARD", }, tornado = { name = "HOUSE_TORNADO", desc = "HOUSE_TORNADO_DESC", mission = "UNLOCK_RULE", img = "165c6a5676b.png", imgDesc = "165e994a99f.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, rulecard = true, public = true, type = "CARD", }, theft = { name = "HOUSE_THEFT", desc = "HOUSE_THEFT_DESC", mission = "UNLOCK_RULE", img = "165ce55301e.png", imgDesc = "165e9948cc0.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, rulecard = true, public = true, type = "CARD", }, simon = { name = "HOUSE_SIMON", desc = "HOUSE_SIMON_DESC", mission = "UNLOCK_RULE", img = "16627b2d4cf.png", imgDesc = "1662b8e5605.png", conflict = {"noaction","mess"}, card = {color={"black"}}, rulecard = true, public = true, type = "CARD", }, ban = { name = "HOUSE_BAN", desc = "HOUSE_BAN_DESC", mission = "UNLOCK_RULE", img = "166657eae03.png", imgDesc = "166d0212faa.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, rulecard = true, public = true, type = "CARD", }, dice = { name = "HOUSE_DICE", desc = "HOUSE_DICE_DESC", mission = "UNLOCK_RULE", img = "1678b6894e3.png", imgDesc = "1678b78e8cd.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, --rulecard = true, --public = true, lock = true, notMess = true, type = "CARD", }, paradox = { name = "HOUSE_PARADOX", desc = "HOUSE_PARADOX_DESC", mission = "UNLOCK_RULE", img = "1678b683a06.png", imgDesc = "1678b790783.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, rulecard = true, public = true, type = "CARD", }, half = { name = "HOUSE_HALF", desc = "HOUSE_HALF_DESC", mission = "UNLOCK_RULE", img = "1678b685756.png", imgDesc = "1678b7925a3.png", conflict = {"noaction","mess"}, card = {color={"black"}}, rulecard = true, public = true, type = "CARD", }, oddeven = { name = "HOUSE_ODD_EVEN", desc = "HOUSE_ODD_EVEN_DESC", mission = "UNLOCK_RULE", img = "1678b68cd54.png", imgDesc = "1678b79416e.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, rulecard = true, public = true, notMess = true, type = "CARD", }, mimic = { name = "HOUSE_MIMIC", desc = "HOUSE_MIMIC_DESC", mission = "UNLOCK_RULE", img = "1678b690414.png", imgDesc = "1678b795c3a.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, rulecard = true, public = true, type = "CARD", }, justice = { name = "HOUSE_JUSTICE", desc = "HOUSE_JUSTICE_DESC", mission = "UNLOCK_RULE", img = "16793a1d160.png", imgDesc = "16793a1f409.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, rulecard = true, public = true, type = "CARD", }, mix = { name = "HOUSE_MIX", desc = "HOUSE_MIX_DESC", mission = "UNLOCK_RULE", img = "1678b68e953.png", imgDesc = "1678b797f89.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"},name="mix1"}, rulecard = true, public = true, type = "CARD", }, bluegreen = { name = "HOUSE_BG", desc = "HOUSE_BG_DESC", mission = "UNLOCK_RULE", img = "1678b68b115.png", imgDesc = "1678b7df6d3.png", conflict = {"portal","mess"}, rulecard = true, public = true, type = "PASSIVE", }, dos = { name = "HOUSE_DOS", desc = "HOUSE_DOS_DESC", mission = "UNLOCK_RULE", img = "1678b6872bd.png", imgDesc = "1678b7e15be.png", conflict = {"camouflage"}, --rulecard = true, --public = true, lock = true, type = "PASSIVE", }, share = { name = "HOUSE_SHARE", desc = "HOUSE_SHARE_DESC", mission = "UNLOCK_RULE", img = "171653c5945.png", imgDesc = "171653cb1cc.png", conflict = {"noaction","mess"}, card = {color={"yellow","green"}}, rulecard = true, public = true, type = "CARD", }, key = { name = "HOUSE_LOCK", desc = "HOUSE_LOCK_DESC", mission = "UNLOCK_RULE", img = "171653c35c5.png", imgDesc = "171653c7e04.png", conflict = {"noaction","mess"}, card = {color={"red","blue","yellow","green"}}, rulecard = true, public = true, type = "CARD", }, nou = { name = "HOUSE_NO_U", desc = "HOUSE_NO_U_DESC", mission = "UNLOCK_RULE", img = "178952d00cb.png", imgDesc = "178952da56c.png", conflict = {"noaction","nocombo"}, rulecard = true, public = true, type = "PASSIVE", }, }
-- Created By Bapes#1111 -- -- Please do not distrubute without consent -- ---@diagnostic disable: undefined-global, lowercase-global local Tinkr, UI = ... local name = "Bapes Bear Rotation" local version = "v1.0-beta" local Routine = Tinkr.Routine local player = "player" local target = "target" -- Print name and version print("|cFFFFD700[Bapes Scripts]|cFF8A2BE2 " .. name .. " " .. version) Routine:RegisterRoutine(function() if gcd() > latency() then return end if not latencyCheck() then return end if mounted() then return end -- COMBAT -- local function do_combat() local rage = power(PowerType.Rage) -- SPELLS -- local bearForm = highestrank(5487) -- Dire Bear if not bearForm then bearForm = highestrank(9634) end local frenziedRegeneration = highestrank(22842) local faerieFire = highestrank(16857) local feralCharge = highestrank(16979) local lacerate = highestrank(33745) local maul = highestrank(6807) local mangle = highestrank(33878) -- END SPELLS -- -- Auto Attack if UnitExists(target) and not UnitIsDeadOrGhost(target) and enemy(target) then Eval("StartAttack()", "t") end -- BUFFS -- -- Bear Form if not buff(bearForm, player) and castable(bearForm, player) then return cast(bearForm, player) end -- END BUFFS -- -- HEALING -- -- Frenzied Regeneration if health() <= 35 and castable(frenziedRegeneration, player) then return cast(frenziedRegeneration, player) end -- Frenzied Regeneration is still going so don't use abilities if buff(frenziedRegeneration, player) then return end -- END HEALING -- -- DEBUFFS -- if not debuff(faerieFire, target) then return cast(faerieFire, target) end -- END DEBUFFS -- -- ROTATION -- -- Feral Charge if UnitExists(target) and spellInRange(feralCharge) and castable(feralCharge, target) then return cast(feralCharge, target) end if rage < 75 then -- Lacerate if castable(lacerate, target) then return cast(lacerate, target) end else -- Maul if castable(maul, target) then return cast(maul, target) end end -- Mangle Spam if castable(mangle, target) then return cast(mangle, target) end -- END ROTATION -- end -- RESTING -- local function do_resting() if UnitIsDeadOrGhost(player) or UnitIsDeadOrGhost(target) or IsEatingOrDrinking() then return end -- SPELLS -- local bearForm = highestrank(5487) -- Dire Bear if not bearForm then bearForm = highestrank(9634) end local omenOfClarity = highestrank(16864) local feralCharge = highestrank(16979) -- MOTW Ranks local motwRanks = { 21849, 21850, 26991, 1126, 5232, 8907, 9884, 9885, 26990 } -- Thorns Ranks local thornsRanks = { 467, 782, 1075, 8914, 9756, 9910, 26992 } -- END SPELLS -- -- BUFFS -- -- MOTW (Check for GOTW & all ranks) if castable(MarkOfTheWild, player) and not buff(MarkOfTheWild, player) and not buff(GiftOfTheWild, player) then for _, motwRank in pairs(motwRanks) do if buff(motwRank, player) then break end end return cast(MarkOfTheWild, player) end -- Thorns (Check for all ranks) if castable(Thorns, player) and not buff(Thorns, player) then for _, thornRank in pairs(thornsRanks) do if buff(thornRank, player) then break end end return cast(Thorns, player) end -- Omen of Clarity if castable(omenOfClarity, player) and not buff(omenOfClarity, player) then return cast(omenOfClarity, player) end -- END BUFFS -- -- Bear Form if UnitExists(target) and alive(target) and not buff(bearForm, player) and castable(bearForm, player) and distance(player, target) <= math.random(25, 40) then return cast(bearForm, player) end -- Feral Charge if UnitExists(target) and spellInRange(feralCharge) and castable(feralCharge, target) then return cast(feralCharge, target) end end if combat(player) then do_combat() return else do_resting() return end end, Routine.Classes.Druid, "bapes-bear")
local cfg = {} -- define static item transformers -- see https://github.com/ImagicTheCat/vRP to understand the item transformer concept/definition cfg.item_transformers = { -- example of harvest item transformer { name="Fishing", -- menu name permissions = {"mission.delivery.fish"}, -- you can add permissions r=0,g=125,b=255, -- color max_units=100000, units_per_minute=100000, x=743.19586181641,y=3895.3967285156,z=30.5, radius=3, height=1.5, -- area recipes = { ["Catch some Catfish"] = { -- action name description="Trying to catch some Catfish", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["catfish"] = 1 } }, ["Catch some Bass"] = { -- action name description="Trying to catch some Bass", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["bass"] = 1 } } } }, { name="Trash Collector", -- menu name permissions = {"mission.collect.trash"}, -- you can add permissions r=0,g=125,b=255, -- color max_units=100000, units_per_minute=100000, x=805.77130126953,y=-1078.0639648438,z=28.55744934082, radius=3, height=1.5, -- area recipes = { ["Gather Trash"] = { -- action name description="Gathering Trash...", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["trash"] = 1 } } } }, { name="Weapons Smuggler", -- menu name permissions = {"mission.weapons.smuggler"}, -- you can add permissions r=0,g=125,b=255, -- color max_units=100000, units_per_minute=100000, x=-343.28500366211,y=6098.6586914063,z=31.327739715576, radius=3, height=1.5, -- area recipes = { ["Gather AK's"] = { -- action name description="Grabbing AK's", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["AK47"] = 1 } }, ["Gather M4A1"] = { -- action name description="Grabbing M4's", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["M4A1"] = 1 } } } }, { name="Medical Transport", -- menu name permissions = {"mission.delivery.medical"}, -- you can add permissions r=0,g=125,b=255, -- color max_units=100000, units_per_minute=100000, x=2213.0520019531,y=5577.5981445313,z=53.795757293701, radius=3, height=1.5, -- area recipes = { ["Gather Medical Weed"] = { -- action name description="Gathering Medical Weed", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["Medical Weed"] = 1 } } } }, { name="UPS", -- menu name permissions = {"harvest.parcels"}, -- you can add permissions r=0,g=125,b=255, -- color max_units=100000, units_per_minute=100000, x=76.495727539063,y=-27.030916213989,z=68.562599182129, radius=3, height=1.5, -- area recipes = { ["Gather Parcels"] = { -- action name description="Gathering Parcels", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["parcels"] = 1 } } } }, { name="Coca Leaves Farm", -- menu name permissions = {"harvest.cocaleaves"}, -- you can add permissions r=0,g=125,b=255, -- color max_units=1000, units_per_minute=1000, x=2408.5302734375,y=3031.4604492188,z=48.152572631836, -- UPDATE THIS 2408.5302734375,3031.4604492188,48.152572631836 radius=2, height=1.5, -- area recipes = { ["Gather Coca Leaves"] = { -- action name description="Gathering Coca Leaves", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["cocaleaves"] = 1 } } } }, { name="Benzoil Farm", -- menu name permissions = {"harvest.benzoilmetilecgonina"}, -- you can add permissions r=0,g=125,b=255, -- color max_units=1000, units_per_minute=1000, x=1668.8928222656,y=4969.03125,z=42.262279510498, -- UPDATE THIS -- 1668.8928222656,4969.03125,42.262279510498 radius=2, height=1.5, -- area recipes = { ["Gather Benzo"] = { -- action name description="Gathering Benzo", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["benzoilmetilecgonina"] = 1 } } } }, --{ --name="Water bottles/tacos tree", -- menu name -- permissions = {"harvest.water_bottle_tacos"}, -- you can add permissions --r=0,g=125,b=255, -- color --max_units=100000, --units_per_minute=100000, --x=-1692.6646728516,y=-1086.3079833984,z=13.152559280396, -- pos --radius=5, height=1.5, -- area --recipes = { --["Harvest water"] = { -- action name --description="Harvest some water bottles.", -- action description --in_money=0, -- money taken per unit --out_money=0, -- money earned per unit --reagents={}, -- items taken per unit --products={ -- items given per unit --["water"] = 1 --} --}, --["Harvest tacos"] = { -- action name --description="Harvest some tacos.", -- action description --in_money=0, -- money taken per unit --out_money=0, -- money earned per unit --reagents={}, -- items taken per unit --products={ -- items given per unit --["tacos"] = 1 --} --} --} --, onstart = function(player,recipe) end, -- optional start callback -- onstep = function(player,recipe) end, -- optional step callback -- onstop = function(player,recipe) end -- optional stop callback --}, { name="Body training", -- menu name r=255,g=125,b=0, -- color max_units=35, units_per_minute=35, x=-1202.96252441406,y=-1566.14086914063,z=4.61040639877319, radius=7.5, height=1.5, -- area recipes = { ["Тренираш"] = { -- action name description="Increase your strength.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={}, -- items given per unit aptitudes={ -- optional ["physical.strength"] = 0.1 -- "group.aptitude", give 1 exp per unit } } } }, { name="Hacker", -- menu name permissions = {"hacker.credit_cards"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=800, units_per_minute=800, x=707.357238769531,y=-966.98876953125,z=30.4128551483154, radius=2, height=1.0, -- area recipes = { ["Хакваш внимавай"] = { -- action name description="Hacking credit cards.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["credit"] = 1, ["dirty_money"] = 2 }, -- items given per unit aptitudes={ -- optional ["hacker.hacking"] = 0.1 -- "group.aptitude", give 1 exp per unit } } } }, { name="Forger", -- menu name permissions = {"fraud.credit_cards"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=800, units_per_minute=800, x=1272.7305908203,y=-1711.9899902344,z=54.771453857422, radius=2, height=1.0, -- area recipes = { ["Правиш фалшиви карти"] = { -- action name description="Forging fake ID's", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["credit"] = 1 }, -- items taken per unit products={ ["fake_id"] = 1 }, -- items given per unit aptitudes={} } } }, { name="Driver License", -- menu name r=255,g=125,b=0, -- color max_units=10, units_per_minute=1, x=437.0460510254,y=-979.29113769532,z=30.68967628479, -- 437.0460510254,-979.29113769532,30.68967628479 radius=2, height=1.0, -- area recipes = { ["Driver"] = { -- action name description="Buy a Driver License.", -- action description` in_money=150, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["driver"] = 1 }, -- items given per unit aptitudes={} -- optional } } }, { name="Bank Driver Mission", -- menu name permissions = {"bankdriver.money"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=1, units_per_minute=1, x=236.87298583984,y=217.09535217285,z=106.28678894043, radius=2, height=1.0, -- area recipes = { ["Bank Money"] = { -- action name description="Get a money bank for mission.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["bank_money"] = 500000 }, -- items given per unit aptitudes={} -- optional } } }, { name="Collect Cargo", -- menu name permissions = {"mission.pilot.cargo"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=100000, units_per_minute=100000, x=1618.9204101563,y=3227.7058105469,z=40.411529541016, radius=2, height=1.0, -- area recipes = { ["Cargo"] = { -- action name description="Collecting Cargo...", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["cargo"] = 1 }, -- items given per unit aptitudes={} -- optional } } }, { name="Coca Mixer", -- menu name permissions = {"harvest.cleancoca"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=100000, units_per_minute=100000, x=171.97718811036,y=-2220.6970214844,z=90.789329528808, -- 171.97718811036,2220.6970214844,90.789329528808 radius=2, height=1.0, -- area recipes = { ["Clean Coca"] = { -- action name description="Mixing coca", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["cocaleaves"] = 1, ["benzoilmetilecgonina"] = 1 }, -- items taken per unit products={ ["cleancoca"] = 1 }, -- items given per unit aptitudes={} -- optional } } }, { name="Black Cocaine", -- menu name permissions = {"black.cocaine"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=1000, units_per_minute=1000, x=2433.2937011718,y=4968.6201171875,z=42.347602844238, radius=2, height=1.0, -- area recipes = { ["Правиш черна кока"] = { -- action name description="Смесване на съставките", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["cleancocaine"] = 1, ["blackleaves"] = 1 }, -- items taken per unit products={ ["blackcocaine"] = 1 }, -- items given per unit aptitudes={} } } }, { name="ASMG Незаконно", -- menu name permissions = {"black.asmg"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=15, units_per_minute=15, x=57.573810577392,y=3689.7468261718,z=39.902755737304, radius=2, height=1.0, -- area recipes = { ["Правиш Оръжие"] = { -- action name description="Сглобяване на частите", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["bodyasmg"] = 50, ["spusukasmg"] = 50, ["duloasmg"] = 50 }, -- items taken per unit products={ ["wbody|WEAPON_ASSAULTSMG"] = 1, ["wammo|WEAPON_ASSAULTSMG"] = 1 }, -- items given per unit aptitudes={} } } }, { name="АК47 Незаконно", -- menu name permissions = {"black.ak47"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=15, units_per_minute=15, x=3236.849609375,y=-172.72645568848,z=16.927841186524, radius=2, height=1.0, -- area recipes = { ["Правиш Оръжие"] = { -- action name description="Сглобяване на частите", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["bodyak47"] = 85, ["duloak47"] = 85, ["spusukak47"] = 85, ["projinaak47"] = 85 }, -- items taken per unit products={ ["wbody|WEAPON_ASSAULTRIFLE"] = 1, ["wammo|WEAPON_ASSAULTRIFLE"] = 1 }, -- items given per unit aptitudes={} } } }, { name="Special Paper", -- menu name permissions = {"carpenter.job"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=55, units_per_minute=30, x=-582.984375,y=5359.9150390625,z=70.242919921875, radius=2, height=1.0, -- area recipes = { ["Правиш специялна хартия"] = { -- action name description="Правиш хартията", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["wsawdust"] = 1 }, -- items taken per unit products={ ["spaper"] = 1 }, -- items given per unit aptitudes={} } } }, { name="Нарязване на дъски", -- menu name permissions = {"carpenter.job"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=640, units_per_minute=640, x=-580.0170288086,y=5276.4233398438,z=70.264877319336, radius=2, height=1.0, -- area recipes = { ["Правиш ги на стърготини"] = { -- action name description="Правене на стърготини", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["cboards"] = 1 }, -- items taken per unit products={ ["wsawdust"] = 1 }, -- items given per unit aptitudes={} } } }, { name="Make Documents for Gun", -- menu name permissions = {"documents.job"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=35, units_per_minute=20, x=459.74005126954,y=-989.19348144532,z=24.914869308472, radius=2, height=1.0, -- area recipes = { ["Правиш документи за оръжие"] = { -- action name description="Пишеш документ", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["spaper"] = 2 }, -- items taken per unit products={ ["razreshitelno1"] = 1, ["razreshitelno2"] = 1, }, -- items given per unit aptitudes={} } } }, { name="Правиш патрон", -- menu name permissions = {"ammo.ak47"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=20, units_per_minute=20, x=3233.1506347656,y=-173.42526245118,z=16.478744506836, radius=2, height=1.0, -- area recipes = { ["Правиш патрон за AK"] = { -- action name description="Патрон за АК47", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["gunpowder"] = 1, ["ecartridge"] = 1 }, -- items taken per unit products={ ["wammo|WEAPON_ASSAULTRIFLE"] = 1 }, -- items given per unit aptitudes={} } } }, { name="Правиш патрон", -- menu name permissions = {"ammo.asmg"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=20, units_per_minute=20, x=57.407848358154,y=3693.1459960938,z=39.921314239502, radius=2, height=1.0, -- area recipes = { ["Правиш патрон за ASMG"] = { -- action name description="Патрон за ASMG", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["gunpowder"] = 1, ["ecartridge"] = 1 }, -- items taken per unit products={ ["wammo|WEAPON_ASSAULTSMG"] = 1 }, -- items given per unit aptitudes={} } } }, { name="Винетка за Автомобил", -- menu name r=255,g=125,b=0, -- color max_units=1, units_per_minute=1, x=-537.97863769532,y=-208.98712158204,z=37.649837493896, radius=2, height=1.0, -- area recipes = { ["Винетка"] = { -- action name description="Купи Винетка.", -- action description` in_money=1000, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["vignette"] = 2 }, -- items given per unit aptitudes={} -- optional } } }, -- { -- name="Robbery Bank", -- menu name -- r=255,g=125,b=0, -- color -- max_units=600, -- units_per_minute=1, -- x=265.94982910156,y=213.54983520508,z=101.68338775635, -- radius=2, height=1.0, -- area -- recipes = { -- ["Bank Money"] = { -- action name -- description="get the money.", -- action description -- in_money=0, -- money taken per unit -- out_money=0, -- money earned per unit -- reagents={}, -- items taken per unit -- products={ -- ["dirty_money"] = 0 -- }, -- items given per unit -- aptitudes={} -- optional -- } -- } -- }, { name="Drug Lab", -- menu name permissions = {"harvest.weed"}, -- job drug dealer required to use r=0,g=255,b=0, -- color max_units=100000, units_per_minute=100000, x=-77.722381591797,y=6223.626953125,z=31.089864730835, -- pos (needed for public use lab tools) radius=1.1, height=1.5, -- area recipes = { ["cocaine"] = { -- action name description="make cocaine", -- action description in_money=500, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["benzoilmetilecgonina"] = 1 }, products={ -- items given per unit ["cocaine"] = 3 }, aptitudes={ -- optional ["laboratory.cocaine"] = 3, -- "group.aptitude", give 1 exp per unit ["science.chemicals"] = 6 } }, ["weed"] = { -- action name description="make weed", -- action description in_money=500, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["seeds"] = 1 }, products={ -- items given per unit ["weed"] = 3 }, aptitudes={ -- optional ["laboratory.weed"] = 3, -- "group.aptitude", give 1 exp per unit ["science.chemicals"] = 6 } }, ["lsd"] = { -- action name description="make lsd", -- action description in_money=500, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["harness"] = 1 }, products={ -- items given per unit ["lsd"] = 3 }, aptitudes={ -- optional ["laboratory.lsd"] = 3, -- "group.aptitude", give 1 exp per unit ["science.chemicals"] = 6 } } } } } -- define transformers randomly placed on the map cfg.hidden_transformers = { ["weed field"] = { def = { name="Weed field", -- menu name permissions = {"harvest.weed"}, -- you can add permissions r=0,g=200,b=0, -- color max_units=100000, units_per_minute=100000, x=0,y=0,z=0, -- pos radius=5, height=1.5, -- area recipes = { ["Harvest"] = { -- action name description="Harvest some drugs.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["seeds"] = 1 } } } }, positions = { {2208.0104980469,5577.6987304688,53.739212036133} } }, ["cocaine dealer"] = { def = { name="Cocaine Dealer", -- menu name permissions = {"harvest.weed"}, -- you can add permissions r=0,g=200,b=0, -- color max_units=100000, units_per_minute=100000, x=0,y=0,z=0, -- pos radius=5, height=1.5, -- area recipes = { ["Harvest"] = { -- action name description="Harvest some drugs.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["benzoilmetilecgonina"] = 1 } } } }, positions = { {-631.00543212891,-229.42568969727,38.057052612305} } }, ["lsd bar"] = { def = { name="LSD Bar", -- menu name permissions = {"harvest.weed"}, -- you can add permissions r=0,g=200,b=0, -- color max_units=100000, units_per_minute=100000, x=0,y=0,z=0, -- pos radius=5, height=1.5, -- area recipes = { ["Harvest"] = { -- action name description="Harvest some drugs.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["harness"] = 1 } } } }, positions = { {1992.5993652344,3044.1806640625,47.215068817139} } }, ["blackleaves"] = { def = { name="Black leaves", -- menu name permissions = {"black.cocaine"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=650, units_per_minute=650, x=-1644.985961914,y=4531.0395507812,z=39.85499572754, radius=2, height=1.0, -- area recipes = { ["Береш"] = { -- action name description="Набавяне на съставки.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["blackleaves"] = 1 }, -- items given per unit aptitudes={} } } }, positions = { {-1644.985961914,4531.0395507812,39.85499572754} } }, ["bodyasmg"] = { def = { name="Тяло на АСМГ", -- menu name permissions = {"black.asmg"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=25, units_per_minute=25, x=318.2846069336,y=2885.8955078125,z=46.382835388184, radius=2, height=1.0, -- area recipes = { ["Набавяш части"] = { -- action name description="Набавяне на част.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["bodyasmg"] = 1 }, -- items given per unit aptitudes={} } } }, positions = { {318.2846069336,2885.8955078125,46.382835388184} } }, ["duloasmg"] = { def = { name="Дуло на АСМГ", -- menu name permissions = {"black.asmg"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=25, units_per_minute=25, x=-301.16748046875,y=2539.5434570312,z=74.577697753906, radius=2, height=1.0, -- area recipes = { ["Набавяш части"] = { -- action name description="Набавяне на част.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["duloasmg"] = 1 }, -- items given per unit aptitudes={} } } }, positions = { {-301.16748046875,2539.5434570312,74.577697753906} } }, ["spusukasmg"] = { def = { name="Скусък на АСМГ", -- menu name permissions = {"black.asmg"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=25, units_per_minute=25, x=-262.90914916992,y=2233.4643554688,z=117.9080657959, radius=2, height=1.0, -- area recipes = { ["Набавяш части"] = { -- action name description="Набавяне на част.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["spusukasmg"] = 1 }, -- items given per unit aptitudes={} } } }, positions = { {-262.90914916992,2233.4643554688,117.9080657959} } }, ["bodyak47"] = { def = { name="Тяло на калашника", -- menu name permissions = {"black.ak47"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=25, units_per_minute=25, x=-1603.4786376954,y=4592.5625,z=41.072982788086, radius=2, height=1.0, -- area recipes = { ["Набавяш части"] = { -- action name description="Набавяне на част.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["bodyak47"] = 1 }, -- items given per unit aptitudes={} } } }, positions = { {-1603.4786376954,4592.5625,41.072982788086} } }, ["duloak47"] = { def = { name="Дуло на калашника", -- menu name permissions = {"black.ak47"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=25, units_per_minute=25, x=1346.3233642578,y=4389.6611328125,z=44.34375, radius=2, height=1.0, -- area recipes = { ["Набавяш части"] = { -- action name description="Набавяне на част.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["duloak47"] = 1 }, -- items given per unit aptitudes={} } } }, positions = { {1346.3233642578,4389.6611328125,44.34375} } }, ["spusukak47"] = { def = { name="Спусък на калашника", -- menu name permissions = {"black.ak47"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=25, units_per_minute=25, x=57.189086914062,y=3690.3840332032,z=39.921287536622, radius=2, height=1.0, -- area recipes = { ["Набавяш части"] = { -- action name description="Набавяне на част.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["spusukak47"] = 1 }, -- items given per unit aptitudes={} } } }, positions = { {57.189086914062,3690.3840332032,39.921287536622} } }, ["projinaak47"] = { def = { name="Прожина за калашника", -- menu name permissions = {"black.ak47"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=25, units_per_minute=25, x=135.6383972168,y=-1183.6245117188,z=29.501337051392, radius=2, height=1.0, -- area recipes = { ["Набавяш части"] = { -- action name description="Набавяне на част.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["projinaak47"] = 1 }, -- items given per unit aptitudes={} } } }, positions = { {135.6383972168,-1183.6245117188,29.501337051392} } }, ["cboards"] = { def = { name="Цепене на дъски", -- menu name permissions = {"carpenter.job"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=250, units_per_minute=250, x=-497.21310424804,y=5299.390625,z=80.610038757324, radius=2, height=1.0, -- area recipes = { ["Цепене на дъски"] = { -- action name description="Цепиш дъски.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["cboards"] = 1 }, -- items given per unit aptitudes={} } } }, positions = { {-497.21310424804,5299.390625,80.610038757324} } }, ["gunpowder"] = { def = { name="Набавяне на барут", -- menu name permissions = {"ammo.tank"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=25, units_per_minute=25, x=93.02727508545,y=3755.2888183594,z=40.773155212402, radius=2, height=1.0, -- area recipes = { ["Набавяш барут"] = { -- action name description="Набавяш барут.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["gunpowder"] = 1 }, -- items given per unit aptitudes={} } } }, positions = { {93.02727508545,3755.2888183594,40.773155212402} } }, ["ecartridge"] = { def = { name="Набавяш гилзи", -- menu name permissions = {"ammo.tank"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=25, units_per_minute=25, x=2428.3776855468,y=3083.2534179688,z=48.709663391114, radius=2, height=1.0, -- area recipes = { ["Набавяш празни гилзи"] = { -- action name description="Набавяш барут.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["ecartridge"] = 1 }, -- items given per unit aptitudes={} } } }, positions = { {2428.3776855468,3083.2534179688,48.709663391114} } }, ["police1"] = { def = { name="Police Report", -- menu name permissions = {"police.mission"}, -- you can add permissions r=0,g=200,b=0, -- color max_units=100000, units_per_minute=100000, x=0,y=0,z=0, -- pos radius=5, height=1.5, -- area recipes = { ["Write Report"] = { -- action name description="Writing Report...", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["police_report"] = 1 } } } }, positions = { {439.57083129883,-995.072265625,30.689596176147} -- Mission Row } }, ["police2"] = { def = { name="Police Report", -- menu name permissions = {"police.mission"}, -- you can add permissions r=0,g=200,b=0, -- color max_units=100000, units_per_minute=100000, x=0,y=0,z=0, -- pos radius=5, height=1.5, -- area recipes = { ["Write Report"] = { -- action name description="Writing Report...", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["police_report"] = 1 } } } }, positions = { {1851.6605224609,3690.6713867188,34.267044067383} -- Sandy Shores } }, ["police3"] = { def = { name="Police Report", -- menu name permissions = {"police.mission"}, -- you can add permissions r=0,g=200,b=0, -- color max_units=100000, units_per_minute=100000, x=0,y=0,z=0, -- pos radius=5, height=1.5, -- area recipes = { ["Write Report"] = { -- action name description="Writing Report...", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["police_report"] = 1 } } } }, positions = { {-449.43395996094,6010.796875,31.716377258301} -- Paleto } }, ["ems"] = { def = { name="Medical Report", -- menu name permissions = {"ems.mission"}, -- you can add permissions r=0,g=200,b=0, -- color max_units=100000, units_per_minute=100000, x=0,y=0,z=0, -- pos radius=5, height=1.5, -- area recipes = { ["Write Report"] = { -- action name description="Writing Report...", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["ems_report"] = 1 } } } }, positions = { {-272.08700561523,27.639623641968,54.752536773682}, {465.04064941406,3569.1174316406,33.238555908203}, {-1145.8566894531,4939.5083007813,222.2686920166} } } } -- time in minutes before hidden transformers are relocated (min is 5 minutes) cfg.hidden_transformer_duration = 5*24*60 -- 5 days -- configure the information reseller (can sell hidden transformers positions) cfg.informer = { infos = { ["weed field"] = 18000, ["lsd bar"] = 35000 }, positions = { {2208.0104980469,5577.6987304688,53.739212036133}, {-631.00543212891,-229.42568969727,38.057052612305}, {1992.5993652344,3044.1806640625,47.215068817139} }, interval = 60, -- interval in minutes for the reseller respawn duration = 10, -- duration in minutes of the spawned reseller blipid = 133, blipcolor = 2 } return cfg
class "shCash" function shCash:__init() Events:Subscribe( "EntitySpawn", self, self.EntitySpawn ) end function shCash:EntitySpawn( args ) if args.entity:GetValue( "Cash" ) then print("spawn") end end
---@type string local Name = ... ---@type Addon local Addon = select(2, ...) ---@type L local L = LibStub("AceLocale-3.0"):GetLocale(Name) local EPGP = LibStub("AceAddon-3.0"):GetAddon("EPGP", true) local LGP = LibStub("LibGearPoints-1.2", true) local GS = LibStub("LibGuildStorage-1.2", true) local GUI, Options, Roll, Session, Unit, Util = Addon.GUI, Addon.Options, Addon.Roll, Addon.Session, Addon.Unit, Addon.Util ---@class EPGP : Module local Self = Addon.EPGP Self.NAME = "EPGP" -- How often GP credit operations should be retried by default Self.CREDIT_MAX_TRYS = 5 -- Config Options.DEFAULTS.profile.plugins.EPGP = { enabled = false, onlyGuildRaid = true, awardBefore = Roll.AWARD_BIDS, bidWeights = { [Roll.BID_NEED] = 1, [Roll.BID_GREED] = 1, [Roll.BID_DISENCHANT] = 0 } } -- Remember GPs we credited, so we can undo them if necessary Self.credited = {} ------------------------------------------------------- -- Get info -- ------------------------------------------------------- -- Get a unit's EP ---@param unit string ---@return number function Self.UnitEP(unit) return (EPGP:GetEPGP(Unit.FullName(unit))) end -- Get a unit's GP ---@param unit string ---@return number function Self.UnitGP(unit) return (select(2, EPGP:GetEPGP(Unit.FullName(unit)))) end -- Get a unit's PR ---@param unit string ---@return number function Self.UnitPR(unit) local ep, gp = EPGP:GetEPGP(Unit.FullName(unit)) return ep and gp and gp ~= 0 and Util.Num.Round(ep/gp, 2) or nil end -- Check if a unit has enough EP function Self.UnitHasMinEP(unit) local ep, minEp = Self.UnitEP(unit), EPGP.db.profile.min_ep return not minEp or ep and ep >= minEp or false end -- Get the GP value for a roll ---@param roll Roll ---@return number function Self.RollGP(roll) if not roll.winner or not roll.bids[roll.winner] then return 0 else local bid, weights = roll.bids[roll.winner], Self.db.profile.bidWeights return Util.Num.Round((LGP:GetValue(roll.item.link) or 0) * (weights[bid] or weights[floor(bid)] or 0)) end end ------------------------------------------------------- -- Award -- ------------------------------------------------------- -- Pick the player with the highest PR value ---@param candidates table function Self.DetermineWinner(_, candidates) Util(candidates) :Map(function (unit) return Self.UnitHasMinEP(unit) and 1 or 0 end, true, true) :Only(Util.Tbl.Max(candidates)) :Map(function (unit) return Self.UnitPR(unit) or 0 end, true, true) :Only(Util.Tbl.Max(candidates)) end -- Add EP to the unit's account ---@param undo boolean ---@param trys integer function Self.CreditGP(roll, unit, amount, undo, trys) local link, gp = roll.item.link, undo and -amount or amount if trys == 0 then Addon:Error(L["EPGP_ERROR_CREDIT_GP_FAILED"], gp, unit, link) elseif not GS:IsCurrentState() then Self:ScheduleTimer(Self.UnitCreditEP, 0.5, roll, unit, amount, undo, (trys or Self.CREDIT_MAX_TRYS) - 1) elseif not EPGP:CanIncGPBy(link, gp) then Addon:Error(L["EPGP_ERROR_CREDIT_GP_FAILED"], gp, unit, link) else Addon:Verbose(L["EPGP_CREDIT_GP"], gp, unit, link) EPGP:IncGPBy(Unit.FullName(unit), link, gp, false, undo) Self.credited[roll.id] = not undo and unit .. ":" .. amount or nil end end -- Try undoing a previous GP credit for the given roll function Self.UndoGPCredit(roll) if Self.credited[roll.id] then local prevWinner, gp = (":"):split(Self.credited[roll.id]) Self.CreditGP(roll, prevWinner, gp, true) end end ------------------------------------------------------- -- Options -- ------------------------------------------------------- function Self.GetBidWeightOptions(bid, it) local rules = Addon.db.profile.masterloot.rules local answer = Util.Select(bid, Roll.BID_NEED, Roll.ANSWER_NEED, Roll.BID_GREED, Roll.ANSWER_GREED) local answers = Util.Select(bid, Roll.BID_NEED, rules.needAnswers, Roll.BID_GREED, rules.greedAnswers) local options = { name = L["ROLL_BID_" .. bid], type = "group", order = it(), inline = true, args = {} } local name = function (info) if answers and answers[info.arg] and answers[info.arg] ~= answer then return answers[info.arg] else return Util.Str.Join(" ", not (info.arg == 0 and answers and Util.Tbl.Find(answers, answer)) and L["ROLL_BID_" .. bid], info.arg == 0 and "(" .. DEFAULT .. ")") end end local get = function (info) return "" .. (Self.db.profile.bidWeights[bid + info.arg/10] or Self.db.profile.bidWeights[bid] or "") end local set = function (info, val) local i = bid + info.arg/10 Self.db.profile.bidWeights[i] = tonumber(val) or Self.db.defaults.bidWeights[i] or nil end local hidden = function (info) return not answers or not answers[info.arg] end for i=0, answers and 9 or 0 do options.args["weight" .. i] = { name = name, type = "input", order = it(), arg = i, get = get, set = set, hidden = i ~= 0 and hidden, width = Options.WIDTH_FIFTH_SCROLL } end return options end -- Register module options function Self.RegisterOptions() Options.CustomOptions:Add("epgp", Options.CAT_MASTERLOOT, "epgp", function () local it = Util.Iter() return { name = L["EPGP"], type = "group", args = { desc = {type = "description", fontSize = "medium", order = it(), name = L["EPGP_OPT_DESC"] .. "\n"}, warningNoAddon = {type = "description", fontSize = "medium", order = it(), name = L["EPGP_OPT_WARNING_NO_ADDON"] .. "\n", hidden = function () return IsAddOnLoaded("EPGP") end}, warningNoOfficer = {type = "description", fontSize = "medium", order = it(), name = L["EPGP_OPT_WARNING_NO_OFFICER"] .. "\n", hidden = CanEditOfficerNote}, enable = { name = L["OPT_ENABLE"], desc = L["OPT_ENABLE_MODULE_DESC"], type = "toggle", order = it(), set = function (_, val) Self.db.profile.enabled = val Self:CheckState() end, get = function (_) return Self.db.profile.enabled end, width = Options.WIDTH_THIRD_SCROLL }, onlyGuildRaid = { name = L["EPGP_OPT_ONLY_GUILD_RAID"], desc = L["EPGP_OPT_ONLY_GUILD_RAID_DESC"]:format(Util.GROUP_THRESHOLD*100), type = "toggle", order = it(), set = function (_, val) Self.db.profile.onlyGuildRaid = val Self:CheckState() end, get = function (_, key) return Self.db.profile.onlyGuildRaid end, width = Options.WIDTH_THIRD_SCROLL }, awardBefore = { name = L["EPGP_OPT_AWARD_BEFORE"], desc = L["EPGP_OPT_AWARD_BEFORE_DESC"], type = "select", order = it(), values = Util.Tbl.Copy(Roll.AWARD_METHODS, function (v) return L["ROLL_AWARD_" .. v] end), get = function () return Util.Tbl.Find(Roll.AWARD_METHODS, Self.db.profile.awardBefore) end, set = function (_, val) val = Roll.AWARD_METHODS[val] or Roll.AWARD_BIDS Self.db.profile.awardBefore = val Roll.AwardMethods:Add("epgp", Self.DetermineWinner, val) GUI.PlayerColumns:Update("epgp", "sortBefore", Util.Select(val, Roll.AWARD_VOTES, "votes", Roll.AWARD_BIDS, "bid", Roll.AWARD_ROLLS, "roll", "ilvl")) end, width = Options.WIDTH_THIRD_SCROLL }, ["space" .. it()] = {type = "description", fontSize = "medium", order = it(0), name = " ", cmdHidden = true, dropdownHidden = true}, bidWeights = {type = "header", order = it(), name = L["EPGP_OPT_BID_WEIGHTS"]}, bidWeightsDesc = {type = "description", fontSize = "medium", order = it(), name = L["EPGP_OPT_BID_WEIGHTS_DESC"] .. "\n"}, bidWeightsNeed = Self.GetBidWeightOptions(Roll.BID_NEED, it), bidWeightsGreed = Self.GetBidWeightOptions(Roll.BID_GREED, it), bidWeightsDisenchant = Self.GetBidWeightOptions(Roll.BID_DISENCHANT, it) } } end, function (data, isImport) if isImport then -- Import Self.db.profile.awardBefore = Util.Default(data.epgpAwardBefore, Self.db.defaults.awardBefore) Self.db.profile.bidWeights = Util.Tbl.Copy(Self.db.defaults.bidWeights) if data.epgpBidWeights then for i,v in data.epgpBidWeights:gmatch("(-?%d*%.?%d*) ?= ?(-?%d*%.?%d*)") do i, v = tonumber(i), tonumber(v) if i and v then Self.db.profile.bidWeights[i] = v end end end else -- Export if Self.db.profile.awardBefore ~= Self.db.defaults.awardBefore then data.epgpAwardBefore = Self.db.profile.awardBefore end if not Util.Tbl.Equals(Self.db.profile.bidWeights, Self.db.defaults.bidWeights) then data.epgpBidWeights = Util(Self.db.profile.bidWeights) :Copy(function (v, i) return v ~= Self.db.defaults.bidWeights[i] and ("%s=%s"):format(i, v) or nil end, true) :Concat(", ")() end end end) end ------------------------------------------------------- -- Events/Hooks -- ------------------------------------------------------- function Self:ShouldBeEnabled() return IsAddOnLoaded(Self.NAME) and Self.db.profile.enabled and IsInRaid() and Addon:IsTracking() and (not Self.db.profile.onlyGuildRaid or IsInGuild() and Util.IsGuildGroup((GetGuildInfo("player")))) end function Self:OnInitialize() -- DB and options Self.db = {profile = Addon.db.profile.plugins.EPGP, defaults = Addon.db.defaults.profile.plugins.EPGP} Self.RegisterOptions() -- State Self:CheckState() Self:RegisterEvent("RAID_ROSTER_UPDATE", Self.CheckState) Self:RegisterMessage(Addon.EVENT_TRACKING_CHANGE, Self.CheckState) end function Self:OnEnable() -- Add custom player columns GUI.PlayerColumns:Add("epgpEP", Self.UnitEP, L["EPGP_EP"]) GUI.PlayerColumns:Add("epgpGP", Self.UnitGP, L["EPGP_GP"]) GUI.PlayerColumns:Add("epgpPR", Self.UnitPR, L["EPGP_PR"], nil, nil, "bid", 0, true) GUI.PlayerColumns:Add("epgpMinEP", Self.UnitHasMinEP, nil, nil, nil, "epgpPR", nil, true) -- Add custom award method Roll.AwardMethods:Add("epgp", Self.DetermineWinner, Self.db.profile.awardBefore) -- Register events Self:RegisterMessage(Roll.EVENT_AWARD, "ROLL_AWARD") Self:RegisterMessage(Roll.EVENT_RESTART, "ROLL_RESTART") Self:RegisterMessage(Roll.EVENT_CLEAR, "ROLL_CLEAR") EPGP.RegisterCallback(Self, "StandingsChanged", "EPGP_STANDINGS_CHANGED") end function Self:OnDisable() -- Remove custom player colums GUI.PlayerColumns:Remove("epgpEP", "epgpGP", "epgpPR", "epgpMinEP") -- Remove custom award method Roll.AwardMethods:Remove("epgp") -- Unregister events Self:UnregisterMessage(Roll.EVENT_AWARD) Self:UnregisterMessage(Roll.EVENT_RESTART) Self:UnregisterMessage(Roll.EVENT_CLEAR) EPGP.UnregisterCallback(Self, "StandingsChanged") end ---@param roll Roll ---@param winner string function Self:ROLL_AWARD(_, roll, winner) if Session.IsMasterlooter() and roll.isOwner and not roll.isTest then Self.UndoGPCredit(roll) -- Credit the winner local gp = Self.RollGP(roll) if gp > 0 and winner and IsGuildMember(winner) then Self.CreditGP(roll, winner, gp) end end end ---@param roll Roll function Self:ROLL_RESTART(_, roll) Self.UndoGPCredit(roll) end ---@param roll Roll function Self:ROLL_CLEAR(_, roll) Self.credited[roll.id] = nil end function Self:EPGP_STANDINGS_CHANGED() GUI.Rolls.Update() end
--[[ LICENSE HEADER The MIT License (MIT) Copyright © 2017-2021 Jordan Irwin (AntumDeluge) See: LICENSE.txt --]] local modoverrides = { "walking_light", } for _, mo in ipairs(modoverrides) do if core.get_modpath(mo) then antum.loadScript("misc/" .. mo) end end
return {'eiwit','eiwitarm','eiwitgehalte','eiwithormoon','eiwithoudend','eiwitmolecule','eiwitrijk','eiwitstof','eiwitsynthese','eiwitten','eiwitwaarde','eiwitschuim','eiwitbehoefte','eiwitbron','eiwitinname','eiwitmantel','eiwitmolecuul','eiwitopname','eiwitpoeder','eiwitproductie','eiwitverlies','eiwitbinding','eiwitstofwisseling','eiwitconsumptie','eiwitbronnen','eiwitmoleculen','eiwitrijke','eiwitrijker','eiwitrijkere','eiwitrijkste','eiwitstoffen','eiwitarme','eiwitgehalten','eiwitgehaltes','eiwithoudende','eiwitsynthesen','eiwitsyntheses','eiwitpoeders'}
require 'lib.stringaddons' local emailaddress = {} function emailaddress:new(addr) if type(addr) ~= 'string' then error('Passed in item must be a string') end local obj = { __type = 'emailaddress', localpart = '', domain = '', full = '' } if addr:find('RCPT TO:') then addr = addr:sub(9):strip() end if addr:find('<') then addr = addr:gsub('^.-<(.-)>$', '%1') end local parts = addr:split('@') obj.localpart = parts[1]:strip() if obj.localpart:find('"') then obj.localpart = obj.localpart:gsub('%"', '') end if obj.localpart:find("'") then obj.localpart = obj.localpart:gsub("'", '') end obj.domain = parts[2]:strip() if obj.localpart:len() > 0 then obj.full = obj.full .. obj.localpart if obj.full:find(' ') then obj.full = '"' .. obj.full .. '"' end end if obj.domain:len() > 0 then if obj.full:len() > 0 then obj.full = obj.full .. '@' end obj.full = obj.full .. obj.domain end setmetatable(obj, self) self._index = self return obj end function emailaddress:__tostring() return string.format('%s: %s', self.__type, self.full) end return emailaddress
-- local M = {} local FU = cc.FileUtils:getInstance() function M.changeLogPath(path) local lp = lstg.LogSystem:getInstance():getPath() if lp ~= path then if lstg.LogSystem:getInstance():changePath(path) then os.remove(lp) SystemLog(('change log path to %q'):format(path)) else SystemLog(('failed to change log path to %q'):format(path)) return false end end return true end function M.changeWritablePath() local ret local osname = lstg.GetPlatform() if osname == 'android' then local native = require('platform.android.native') local p = native.getSDCardPath() if p and p ~= '' then local path = p .. '/lstg/' if FU:isDirectoryExist(path) then FU:setWritablePath(path) FU:addSearchPath(path) ret = path end M.changeLogPath(path .. '/lstg_log.txt') end elseif osname == 'mac' then local home = os.getenv('HOME') if #home > 1 then -- use Documents local path = home .. '/Documents/lstg' if FU:isDirectoryExist(path) then FU:setWritablePath(path) FU:addSearchPath(path) local ok = M.changeLogPath(path .. '/lstg_log.txt') if ok then ret = path end end end if not ret then -- use Resources local native = require('platform.apple.native') local p = native.getBundleResourcesDirectory() if #p > 1 and FU:isDirectoryExist(p) then local path = p FU:setWritablePath(path) FU:addSearchPath(path) ret = path M.changeLogPath(path .. '/lstg_log.txt') end end elseif osname == 'ios' then elseif osname == 'windows' then FU:setWritablePath('./') elseif osname == 'linux' then FU:setWritablePath('./') end if ret then if ret:sub(-1) ~= '/' then ret = ret .. '/' end SystemLog(('set local writable path to %q'):format(ret)) end return ret end function M.enumMods(path, root_name) local ret = {} root_name = root_name or 'root.lua' local files = plus.EnumFiles(path) for i, v in ipairs(files) do if v.isDirectory then if plus.FileExists(path .. v.name .. '/' .. root_name) then table.insert(ret, v) end else if string.lower(v.name:match(".+%.(%w+)$") or '') == 'zip' then v.name = v.name:sub(1, -5) assert(v.name ~= '') table.insert(ret, v) end end end table.sort(ret, function(a, b) if a.isDirectory ~= b.isDirectory then return a.isDirectory end return a.name < b.name end) return ret end return M
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local voices = { { text = 'I wish someone could spare a minute and help me...' }, { text = 'This is too hard for an old woman like me.' }, { text = 'Hello, young adventurer, you look strong enough to help me!' } } npcHandler:addModule(VoiceModule:new(voices)) local storeTalkCid = {} local function greetCallback(cid) local player = Player(cid) if player:getStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage) < 1 then npcHandler:setMessage(MESSAGE_GREET, "Oh, heaven must have sent you! Could you please help me with a {quest}?") storeTalkCid[cid] = 0 elseif player:getStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage) == 1 then npcHandler:setMessage(MESSAGE_GREET, "Welcome back, darling... so about that firewood, could you please {help} me?") storeTalkCid[cid] = 2 elseif player:getStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage) == 2 then npcHandler:setMessage(MESSAGE_GREET, "Welcome back, darling... so about the {dead trees}, let me explain that a little more, {yes}?") storeTalkCid[cid] = 3 elseif player:getStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage) == 3 then npcHandler:setMessage(MESSAGE_GREET, "Welcome back, darling... so about the {branches}, let me explain that a little more, {yes}?") storeTalkCid[cid] = 4 elseif player:getStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage) == 4 then npcHandler:setMessage(MESSAGE_GREET, "Welcome back, darling... so about the {pushing}, let me explain that a little more, {yes}?") storeTalkCid[cid] = 5 elseif player:getStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage) == 5 then npcHandler:setMessage(MESSAGE_GREET, "Welcome back, darling... so about the {cart}, let me explain that a little more, {yes}?") storeTalkCid[cid] = 6 elseif player:getStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage) == 6 then npcHandler:setMessage(MESSAGE_GREET, "Oh, sweetheart, is there a problem with the quest? Should I {explain} it again?") storeTalkCid[cid] = 7 elseif player:getStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage) == 7 then npcHandler:setMessage(MESSAGE_GREET, "Right, thank you sweetheart! This will be enough to heat my oven. Oh, and you are probably waiting for your reward, {yes}?") storeTalkCid[cid] = 8 elseif player:getStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage) == 8 then npcHandler:setMessage(MESSAGE_GREET, "Oh, welcome back, dear Isleth Eagonst! Are you here for a little chat? Just use the highlighted {keywords} again to choose a {topic}.") end return true end local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local player = Player(cid) if isInArray({"yes", "quest", "ok"}, msg) then if storeTalkCid[cid] == 0 then npcHandler:say("By the way, 'quest' is a keyword that many NPCs react to, especially those which have tasks for you. So darling, about that {quest}... are you listening?", cid) storeTalkCid[cid] = 1 elseif storeTalkCid[cid] == 1 then npcHandler:say("Thank you so much for your kindness. I'm an old woman and I desperately need firewood for my oven. Could you please help me?", cid) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaQuestLog, 1) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage, 1) storeTalkCid[cid] = 2 elseif storeTalkCid[cid] == 2 then npcHandler:say("You're such a treasure. In the forest south of here, there are {dead trees} without any leaves. The first thing you have to do is search for one, {okay}?", cid) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaQuestLog, 2) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage, 2) storeTalkCid[cid] = 3 elseif storeTalkCid[cid] == 3 then npcHandler:say("Splendid, once you've found one, 'Use' it to break a branch from it. Did you understand that so far?", cid) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaQuestLog, 3) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage, 3) storeTalkCid[cid] = 4 elseif storeTalkCid[cid] == 4 then npcHandler:say("Good... so after you broke a branch, please push it here and select 'use with'. That will turn your mouse cursor into crosshairs. Then left-click on my cart. {Alright}?", cid) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaQuestLog, 4) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage, 4) storeTalkCid[cid] = 5 elseif storeTalkCid[cid] == 5 then npcHandler:say("To push the branch, drag and drop it on the grass by holding the left mousebutton and moving the cursor to where you want to throw the branch. Just push it near my cart before you 'Use' it, {alright}?", cid) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaQuestLog, 5) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage, 5) storeTalkCid[cid] = 6 elseif storeTalkCid[cid] == 6 then npcHandler:say({ "Thank you darling! My cart is right beside me. It's a little complicated: I need some firewood, but it's very difficult for my slightly advanced age. ...", "Please go into the the forest southeast of here. You will find fine old rotten brown trees. Please RIGHT-CLICK in the lower right corner of that tree and choose 'USE'. That way, a branch should appear on the map. ...", "Don't put it in your inventory like before, but instead DRAG it over the map by LEFT-CLICKING the loose branch, HOLDING the LEFT MOUSE BUTTON and moving it over the map. ...", "When you are close to my cart, USE the branch WITH the cart: RIGHT-CLICK the branch on the floor and select 'USE WITH', Then LEFT-CLICK on the cart. Don't worry, you will see what I mean on the way. Thanks and {bye} for now!" }, cid) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaQuestLog, 6) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage, 6) Position(32064, 32273, 7):sendMagicEffect(CONST_ME_TUTORIALARROW) npcHandler:releaseFocus(cid) npcHandler:resetNpc(cid) elseif storeTalkCid[cid] == 7 then npcHandler:say({ "Well, you know that old women like me like to talk a lot. If you see three dots at the end of a sentence, I have still something to say and you should not interrupt, like now ...", "Patience is a virtue, young adventurer! So, the quest was to go into the forest south of here and to find a dead tree. Wait, let me continue! ...", "'Use' a tree to break a dry branch from it. Afterwards, drag and drop the branch back to my cart and select 'Use with', then left-click on my cart. Thanks again for offering your help!" }, cid) storeTalkCid[cid] = nil elseif storeTalkCid[cid] == 8 then npcHandler:say("Oh, you deserve it. You really have earned some experience! Also, you may enter my little house now and take what's in that chest beside my bed. Good {bye} for now!", cid) player:addExperience(50, true) Position(32058, 32266, 6):sendMagicEffect(CONST_ME_TUTORIALARROW) player:getPosition():sendMagicEffect(CONST_ME_GIFT_WRAPS) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaQuestLog, 8) player:setStorageValue(Storage.RookgaardTutorialIsland.ZirellaNpcGreetStorage, 8) npcHandler:releaseFocus(cid) npcHandler:resetNpc(cid) end elseif msgcontains(msg, "no") then if storeTalkCid[cid] == 7 then npcHandler:say("Well then, I hope you find nice and dry branches for me! Good {bye}!", cid) npcHandler:releaseFocus(cid) npcHandler:resetNpc(cid) end end return true end local function onReleaseFocus(cid) storeTalkCid[cid] = nil end npcHandler:setCallback(CALLBACK_ONRELEASEFOCUS, onReleaseFocus) npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye |PLAYERNAME|, may Uman bless you!.") npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye traveller, take care.") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
local lester = require 'tests.lester' require 'tests.lpegrex-test' require 'tests.c11-test' require 'tests.json-test' lester.report()
local PLUGIN = PLUGIN; local COMMAND = Clockwork.command:New("RespawnStay"); COMMAND.tip = "Respawn a player, but keep them at their current position."; COMMAND.text = "<string Name>"; COMMAND.access = "a"; COMMAND.arguments = 1; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local target = Clockwork.player:FindByID(arguments[1]) if (target) then local echo = Clockwork.config:Get("admin_echoes"):Get() local pos = target:GetPos() local angs = target:GetAngles() local eyeAngs = target:EyeAngles() target:Spawn() target:SetPos(pos) target:SetAngles(angs) target:SetEyeAngles(eyeAngs) if(echo) then Clockwork.player:NotifyAll(player:Name().." has respawned "..target:Name()..".") end; else Clockwork.player:Notify(player, arguments[1].." is not a valid player!") end; end; COMMAND:Register();
local dt = require "decisiontree._env" -- Decision forest that ensembles a bag of decision trees. local DecisionForest = torch.class("dt.DecisionForest", "dt.DecisionTree", dt) function DecisionForest:__init(trees, weight, bias) assert(torch.type(trees) == 'table') self.trees = trees if #trees == 0 then self.weight = weight or torch.Tensor() assert(torch.isTensor(self.weight)) assert(self.weight:nElement() == 0) else assert(torch.isTypeOf(trees[1], 'dt.DecisionTree')) self.weight = weight or torch.Tensor(#trees):fill(1) assert(torch.isTensor(self.weight)) assert(self.weight:dim() == 1) assert(self.weight:min() >= 0, "Expecting positive weights") assert(#trees == self.weight:size(1)) end self.bias = bias or 0 assert(torch.type(self.bias) == 'number') end function DecisionForest:score(input, incrementalId) assert(torch.isTensor(input)) local buffer = {} if incrementalId then self.buffers = self.buffers or {} self.buffers[incrementalId] = self.buffers[incrementalId] or {} buffer = self.buffers[incrementalId] end buffer.initialCounter = buffer.initialCounter or 0 -- TODO: score in parallel local output if torch.isTensor(input) and input.isContiguous and input:isContiguous() and input:nDimension() == 2 then buffer.output = buffer.output or input.new() output = buffer.output assert(output:nElement() == 0 or output:size(1) == input:size(1)) if output:nElement() == 0 then output:resize(input:size(1)):fill(self.bias) end for i,tree in ipairs(self.trees) do if i > buffer.initialCounter then local score = tree:score(input, nil, true) output:add(self.weight[i], score) end end else output = buffer.output or self.bias for i,tree in ipairs(self.trees) do if i > buffer.initialCounter then output = output + tree:score(input) * self.weight[i] end end buffer.output = output end buffer.initialCounter = #self.trees return output end function DecisionForest:add(tree, weight) assert(torch.type(weight) == 'number') assert(weight > 0) table.insert(self.trees, tree) self.weight:resize(#self.trees) self.weight[#self.trees] = weight return self end function DecisionForest:clone() local trees = {} for i, tree in ipairs(self.trees) do trees[i] = tree:clone() end return DecisionForest(trees, self.weight:clone(), self.bias) end
local Speed = Component.create("Speed") function Speed:initialize(speed) self.speed = speed end
local helpers = require('test.functional.helpers')(after_each) local clear = helpers.clear local command = helpers.command local eval = helpers.eval describe('autocmds:', function() before_each(clear) it(':tabnew triggers events in the correct order', function() local expected = { 'WinLeave', 'TabLeave', 'TabNew', 'WinEnter', 'TabEnter', 'BufLeave', 'BufEnter' } command('let g:foo = []') command('autocmd BufEnter * :call add(g:foo, "BufEnter")') command('autocmd BufLeave * :call add(g:foo, "BufLeave")') command('autocmd TabEnter * :call add(g:foo, "TabEnter")') command('autocmd TabLeave * :call add(g:foo, "TabLeave")') command('autocmd TabNew * :call add(g:foo, "TabNew")') command('autocmd WinEnter * :call add(g:foo, "WinEnter")') command('autocmd WinLeave * :call add(g:foo, "WinLeave")') command('tabnew') assert.same(expected, eval('g:foo')) end) end)
MainMenuBarArtFrame.RightEndCap:Hide() MainMenuBarArtFrame.LeftEndCap:Hide()
--[==[ webb | xapp language/country/currency setting UI Written by Cosmin Apreutesei. Public Domain. API update_S_schema_texts() ROWSETS S translation UI: labeled strings from source code S_schema_attrs translation UI: list translatable field attributes S_schema_fields translation UI: translate schema & rowset fields lang used for setting supported languages pick_lang used for choosing the current language ]==] require'webb_lang' require'webb_spa' require'xrowset_sql' Sfile'xlang.lua' local text_in_english = Sf('text_in_english', 'Text in English') local text_in_current_language = Sf('text_in_current_language', 'Text in Current Language') --S translation rowset ------------------------------------------------------- rowset.S = virtual_rowset(function(self, ...) self.allow = 'admin' self.fields = { {name = 'ext' , readonly = true , }, {name = 'id' , readonly = true , }, {name = 'en_text' , readonly = true , text = text_in_english}, {name = 'text' , readonly = false, text = text_in_current_language}, {name = 'files' , readonly = true , }, {name = 'occurences', readonly = true , type = 'number', max_w = 30}, } self.pk = 'ext id' self.cols = 'id en_text text' function self:load_rows(rs, params) rs.rows = {} local lang = lang() for ext_id, t in pairs(Sfile_ids()) do local ext, id = ext_id:match'^(.-):(.*)$' local s = S_texts(lang, ext)[id] add(rs.rows, {ext, id, t.en_s, s, t.files, t.n}) end end local function update_key(vals) local ext = checkarg(json_str_arg(vals['ext:old'])) local id = checkarg(json_str_arg(vals['id:old'])) local lang = checkarg(json_str_arg(vals['param:lang'])) return ext, id, lang end function self:update_row(vals) local ext, id, lang = update_key(vals) local text = json_str_arg(vals.text) update_S_texts(lang, ext, {[id] = text or false}) end function self:load_row(vals) local ext, id, lang = update_key(vals) local t = Sfile_ids()[ext..':'..id] if not t then return end local s = S_texts(lang, ext)[id] return {ext, id, t.en_s, s, t.files, t.n} end end) --S_schema_fields translation rowset ----------------------------------------- local function S_schema_file(lang, attr) return varpath(string.format('%s-s-%s-col-%s.lua', config'app_name', lang, attr)) end --TODO: invalidate this cache based on file's mtime but don't check too often. local function S_schema_texts(lang, attr) local f = loadfile(S_schema_file(lang, attr)) return f and f() or {} end local function save_S_schema_texts(lang, attr, t) save(S_schema_file(lang, attr), 'return '..pp.format(t, '\t')) end local valid_attrs rowset.S_schema_attrs = virtual_rowset(function(self, ...) self.allow = 'admin' self.fields = { {name = 'attr', }, {name = 'info', hidden = true}, } self.pk = 'attr' local rows = { {'text', Sf('field_attr_info_text', 'The name of field as it appears in grid headers')}, {'info', Sf('field_attr_info_info', 'The long description of the field')}, } function self:load_rows(rs) rs.rows = {} for i,row in ipairs(rows) do rs.rows[i] = {row[1], row[2]()} end end valid_attrs = glue.imap(rows, 1) update(valid_attrs, glue.index(valid_attrs)) end) local function db_schema() return config('db_schema') end rowset.S_schema_fields = virtual_rowset(function(self, ...) self.allow = 'admin' self.fields = { {name = 'type' , readonly = true , }, {name = 'table' , readonly = true , }, {name = 'col' , readonly = true , text = 'Column'}, {name = 'attr' , readonly = true , }, {name = 'en_text', readonly = true , text = text_in_english}, {name = 'text' , readonly = false, text = text_in_current_language}, } self.pk = 'table col attr' self.cols = 'table col en_text text' function self:load_rows(rs, params) local attrs = params['param:filter'] rs.rows = {} local function add_row(texts, tbl_type, tbl_name, fld, col, attr) local en_text = fld['en_'..attr] if type(en_text) == 'function' then --getter/generator en_text = en_text() end local text = texts[tbl_type..'.'..tbl_name..'.'..col] table.insert(rs.rows, {tbl_type, tbl_name, col, attr, en_text, text}) end for i,attr in ipairs(attrs) do local texts = S_schema_texts(lang(), attr) for tbl_name, tbl in glue.sortedpairs(db_schema().tables) do for i, fld in ipairs(tbl.fields) do add_row(texts, 'table', tbl_name, fld, fld.col, attr) end end for rs_name, rs in glue.sortedpairs(rowset) do if rs.client_fields then for i, fld in ipairs(rs.client_fields) do add_row(texts, 'rowset', rs_name, fld, fld.name, attr) end end end end end local function checkargs(vals) local tbl = checkarg(str_arg(vals['table:old'])) local col = checkarg(str_arg(vals['col:old'])) local attr = checkarg(str_arg(vals['attr:old'])) local text = str_arg(vals['text']) assert(valid_attrs[attr]) local en_text = db_schema().tables[tbl].fields[col][attr] return tbl, col, attr, text, en_text end function self:update_row(vals) local tbl, col, attr, text = checkargs(vals) local texts = S_schema_texts(lang(), attr) texts[tbl..'.'..col] = text save_S_schema_texts(lang(), attr, texts) end function self:load_row(vals) local tbl, col, attr, text, en_text = checkargs(vals) local texts = S_schema_texts(lang(), attr) return {tbl, col, attr, en_text, text} end end) local function S_col(tbl_col, attr) local texts = S_schema_texts(lang(), attr) return texts[tbl_col] end local function update_S_texts(tbl, fld, col, attr) local en_text = fld[attr] fld['en_'..attr] = en_text local tbl_col = tbl..'.'..col fld[attr] = function() local s = S_col(tbl_col, attr) if s then return s end s = en_text if type(s) == 'function' then s = s() end return s end end function update_S_schema_texts() local sc = db_schema() for _,attr in ipairs(valid_attrs) do for tbl_name, tbl in pairs(db_schema().tables) do for _,fld in ipairs(tbl.fields) do update_S_texts('table.'..tbl_name, fld, fld.col, attr) end end for rs_name, rs in pairs(rowset) do break pr(rs_name, rs) if rs.client_fields then for _,fld in ipairs(rs.client_fields) do --virtual rowset update_S_texts('rowset.'..rs_name, fld, fld.name, attr) end end end end end --lang picker rowset --------------------------------------------------------- rowset.lang = sql_rowset{ select = [[ select lang, en_name, name, supported from lang ]], pk = 'lang', field_attrs = { lang = {w = 40, readonly = true}, en_name = {readonly = true}, name = {readonly = true}, }, update_row = function(self, row) update_row('lang', row, 'supported') end, } rowset.pick_lang = sql_rowset{ select = [[ select lang, concat(name, ' (', en_name, ')') as name from lang ]], where_all = 'supported = 1', pk = 'lang', }
require 'dp' require 'nn' require 'optim' ds = dp.Mnist() trainInput = ds:get('train','input','bchw') trainTarget = ds:get('train', 'target', 'b') validInput = ds:get('valid','input','bchw') validTarget = ds:get('valid','target','b') trainInput = trainInput:type('torch.DoubleTensor') validInput = validInput:type('torch.DoubleTensor') net = nn.Sequential() --net:add(nn.Convert('bhwc','bchw')) net:add(nn.SpatialConvolution(1,6,3,3)) net:add(nn.ReLU()) net:add(nn.SpatialConvolution(6,16,3,3)) net:add(nn.ReLU()) net:add(nn.SpatialMaxPooling(2,2)) net:add(nn.ReLU()) net:add(nn.SpatialConvolution(16,24,5,5)) net:add(nn.SpatialMaxPooling(2,2)) net:add(nn.View(24*4*4)) net:add(nn.Linear(24*4*4,480)) net:add(nn.Linear(480,120)) net:add(nn.Tanh()) net:add(nn.Linear(120,64)) net:add(nn.Tanh()) net:add(nn.Linear(64,10)) net:add(nn.LogSoftMax()) --criterion criterion = nn.ClassNLLCriterion() -- validator cm = optim.ConfusionMatrix(10) function evalValidset(net, inputs, targets) cm:zero() for i=1,inputs:size(1) do local input,target = inputs[i], targets:narrow(1,i,1) local output = net:forward(input) cm:add(output,target) end cm:updateValids() return cm.totalValid end --trainer function runEpoch(net, inputs, targets, criterion) for id=1,inputs:size(1) do local i=math.random(1,inputs:size(1)) if ((id%1000) == 0) then print(id) end if((id%20000) == 0) then break end local input,target = inputs[i], targets:narrow(1,i,1) local output = net:forward(input) net:zeroGradParameters() local loss = criterion:forward(output,target) local gradOutput = criterion:backward(output,target) local gradInput = net:backward(input,gradOutput) net:updateGradParameters(0.9) net:updateParameters(0.1) end end -- trainer run function learnMNIST() bestAcc, bestEp = 0,0 wait = 0 for i=1,300 do runEpoch(net, trainInput, trainTarget, criterion) local validAcc = evalValidset(net,validInput, validTarget) if validAcc > bestAcc then bestAcc, bestEp = validAcc,i print(bestAcc,bestEp,": New Maxima reached") wait = 0 else print(validAcc,": Not realliy doing better") wait = wait + 1 if wait > 30 then print("Too much, exiting") end end end end learnMNIST() --cnn = nn.Sequential() --cnn:add(nn.Convert('bhwc','bchw')) --cnn:add(nn.SpatialConvolution(1,16,5,5,1,1,2,2)) --cnn:add(nn.ReLU()) --cnn:add(nn.SpatialMaxPooling(2,2,2,2)) --cnn:add(nn.SpatialConvolution(16,32,5,5,1,1,2,2)) --cnn:add(nn.ReLU()) --cnn:add(nn.SpatialMaxPooling(2,2,2,2)) --outsize = cnn:outside{1,28,28,1} --print("here") --cnn:add(nn.Collapse(3)) --cnn:add(nn.Linear(outsize[2]*outsize[3]*outsize[4],200)) --cnn:add(nn.ReLU()) --cnn:add(nn.Linear(200,10)) --cnn:add(nn.LogSoftMax()) --print("here") --train = dp.Optimizer{ -- loss = nn.ModuleCriterion(nn.ClassNLLCriterion,nil,nn.Convert()), -- callback = function(model,report) -- model:updateGradParameters(0.9) -- model:updateParameters(0.1) -- model:maxParamNorm(2) -- model:zeroGradParameters() -- end, -- feedback = dp.Confusion(), -- sampler = dp.ShuffleSampler{batch_size = 32}, -- progress = true --} --valid = dp.Evaluator{ --- feedback = dp.Confusion(), sampler = dp.Sampler{batch_size=32} --} --test = dp.Evaluator{ -- feedback = dp.Confusion(), sampler = dp.Sampler{batch_size = 32} --} --xp = dp.Experiment{ -- model = cnn, -- optimizer = train, validator = valid, tester = test, -- observer = dp.EarlyStopper{ -- error_report = {'validator','feedback','confusion','accuracy'}, -- maximize = true, max_epochs = 50 -- }, -- random_seed = os.time(), max_epoch=2000 --} --require 'cutorch' --require 'cunn' --print(cnn) --xp:cuda() --xp:run(ds)
function IsAlpha(c) return (c >= 'a' and c <= 'z') or (c >= 'A' and c <= 'Z') end function IsDigit(c) return c >= '0' and c <= '9' end function IsSpace(c) return c == ' ' or c == '\t' or c == '\n' or c == '\v' or c == '\f' or c == '\r' end function IsAlNum(c) return IsAlpha(c) or IsDigit(c) end function IsCidstart(c) return IsAlpha(c) or c == '_' or c == '#' end function IsCident(c) return IsAlNum(c) or c == '_' end function IS_HEX_ALPHA_DIGIT(c) return (c >= 'a' and c <= 'f') or (c >= 'A' and c <= 'F') end function IS_BASE_DIGIT(c, b) local digit_end, dec if b < 10 then digit_end = b - 1 else digit_end = 9 end dec = tostring(digit_end) local is_base_digit, is_hex_digit is_base_digit = (c >= '0' and c <= dec) if b > 10 then is_hex_digit = IS_HEX_ALPHA_DIGIT(c) else is_hex_digit = false end return is_base_digit or is_hex_digit end function GET_BASE_DIGIT(c) if c <= '9' then return string.byte(c) - string.byte('0') else if c <= 'F' then return string.byte(c) - string.byte('A') + 10 else return string.byte(c) - string.byte('a') + 10 end end end function NEXTIS(c, x, y, NextChar, Lexer) if NextChar == c then LEXER_INC(Lexer) return x else return y end end function NEXTIS3(c, x, d, y, z, NextChar, Lexer) if NextChar == c then LEXER_INC(Lexer) return x else return NEXTIS(d, y, z, NextChar, Lexer) end end function NEXTIS4(c, x, d, y, e, z, a, NextChar, Lexer) if NextChar == c then LEXER_INC(Lexer) return x else return NEXTIS3(d, y, e, z, a, NextChar, Lexer) end end function NEXTIS3PLUS(c, x, d, y, e, z, a, NextChar, Lexer) if NextChar == c then LEXER_INC(Lexer) return x else if NextChar == d then if GET_LEXER_CHAR_AT(Lexer, Lexer.Pos + 1) == e then LEXER_INCN(Lexer, 2) return z else LEXER_INC(Lexer) return y end else return a end end end function NEXTISEXACTLY3(c, d, y, z, NextChar, Lexer) if NextChar == c and GET_LEXER_CHAR_AT(Lexer, Lexer.Pos + 1) == d then LEXER_INCN(Lexer, 2) return y else return z end end function LEXER_INC(l) l.Pos = l.Pos + 1 l.CharacterPos = l.CharacterPos + 1 end function LEXER_INCN(l, n) l.Pos = l.Pos + n l.CharacterPos = l.CharacterPos + n end TOKEN_DATA_OFFSET = 2 MAX_CHAR_VALUE = 255 function GET_LEXER_CHAR(l) return string.sub(l.SourceText, l.Pos, l.Pos) end function GET_LEXER_CHAR_AT(l, p) return string.sub(l.SourceText, p, p) end function GET_LEXER_STR_FROM(l, f) return string.sub(l.SourceText, f) end function CHAR_AT(s, p) return string.sub(s, p, p) end function GET_PARSING(ps) return ps.ParsingTokens[ps.Pos] end function GET_PARSING_AT(ps, p) return ps.ParsingTokens[p] end ReservedWords = { { Word = "#define", Token = LexToken.TokenHashDefine }, { Word = "#else", Token = LexToken.TokenHashElse }, { Word = "#endif", Token = LexToken.TokenHashEndif }, { Word = "#if", Token = LexToken.TokenHashIf }, { Word = "#ifdef", Token = LexToken.TokenHashIfdef }, { Word = "#ifndef", Token = LexToken.TokenHashIfndef }, { Word = "#include", Token = LexToken.TokenHashInclude }, { Word = "auto", Token = LexToken.TokenAutoType }, { Word = "break", Token = LexToken.TokenBreak }, { Word = "case", Token = LexToken.TokenCase }, { Word = "char", Token = LexToken.TokenCharType }, { Word = "continue", Token = LexToken.TokenContinue }, { Word = "default", Token = LexToken.TokenDefault }, { Word = "delete", Token = LexToken.TokenDelete }, { Word = "do", Token = LexToken.TokenDo }, { Word = "double", Token = LexToken.TokenDoubleType }, { Word = "else", Token = LexToken.TokenElse }, { Word = "enum", Token = LexToken.TokenEnumType }, { Word = "extern", Token = LexToken.TokenExternType }, { Word = "float", Token = LexToken.TokenFloatType }, { Word = "for", Token = LexToken.TokenFor }, { Word = "goto", Token = LexToken.TokenGoto }, { Word = "if", Token = LexToken.TokenIf }, { Word = "int", Token = LexToken.TokenIntType }, { Word = "long", Token = LexToken.TokenLongType }, { Word = "new", Token = LexToken.TokenNew }, { Word = "register", Token = LexToken.TokenRegisterType }, { Word = "return", Token = LexToken.TokenReturn }, { Word = "short", Token = LexToken.TokenShortType }, { Word = "signed", Token = LexToken.TokenSignedType }, { Word = "sizeof", Token = LexToken.TokenSizeof }, { Word = "static", Token = LexToken.TokenStaticType }, { Word = "struct", Token = LexToken.TokenStructType }, { Word = "switch", Token = LexToken.TokenSwitch }, { Word = "typedef", Token = LexToken.TokenTypedef }, { Word = "union", Token = LexToken.TokenUnionType }, { Word = "unsigned", Token = LexToken.TokenUnsignedType }, { Word = "void", Token = LexToken.TokenVoidType }, { Word = "while", Token = LexToken.TokenWhile } } function LexInit(pc) local Size = #ReservedWords TableInitTable(pc.ReservedWordTable, pc.ReservedWordHashTable, Size, true) for Count = 1, Size do TableSet(pc, pc.ReservedWordTable, TableStrRegister(pc, ReservedWords[Count].Word), ReservedWords[Count], nil, 0, 0) end LexResetLexValue(pc) end function LexResetLexValue(pc) pc.LexValue = {} pc.LexValue.Typ = nil pc.LexValue.Val = { RawValue = { Val = "\000\000\000\000\000\000\000\000" }, Offset = 0, RefOffsets = {}, Pointer = {}, } --setmetatable(pc.LexValue.Val.Pointer, { __mode = "v" }) pc.LexValue.LValueFrom = false pc.LexValue.ValOnHeap = false pc.LexValue.ValOnStack = false pc.LexValue.AnyValOnHeap = false pc.LexValue.IsLValue = false end function LexCleanup(pc) LexInteractiveClear(pc, nil) local Size = #ReservedWords for Count = 1, Size do TableDelete(pc, pc.ReservedWordTable, TableStrRegister(pc, ReservedWords[Count].Word)) end end function LexCheckReservedWord(pc, Word) local val, Success Success, val, _, _, _ = TableGet(pc.ReservedWordTable, Word) if Success then return val.Token else return LexToken.TokenNone end end function LexGetNumber(pc, Lexer, Value) local Result = 0 local Base = 10 local ResultToken, FPResult, FPDiv if GET_LEXER_CHAR(Lexer) == '0' then LEXER_INC(Lexer) if Lexer.Pos ~= Lexer.End then if GET_LEXER_CHAR(Lexer) == 'x' or GET_LEXER_CHAR(Lexer) == 'X' then Base = 16 LEXER_INC(Lexer) elseif GET_LEXER_CHAR(Lexer) == 'b' or GET_LEXER_CHAR(Lexer) == 'B' then Base = 2 LEXER_INC(Lexer) elseif GET_LEXER_CHAR(Lexer) ~= '.' then Base = 8 end end end --print(GET_LEXER_CHAR(Lexer)) --print(IS_BASE_DIGIT(GET_LEXER_CHAR(Lexer), Base)) while (Lexer.Pos ~= Lexer.End and IS_BASE_DIGIT(GET_LEXER_CHAR(Lexer), Base)) do Result = Result * Base + GET_BASE_DIGIT(GET_LEXER_CHAR(Lexer)) LEXER_INC(Lexer) end if GET_LEXER_CHAR(Lexer) == 'u' or GET_LEXER_CHAR(Lexer) == 'U' then LEXER_INC(Lexer) end if GET_LEXER_CHAR(Lexer) == 'l' or GET_LEXER_CHAR(Lexer) == 'L' then LEXER_INC(Lexer) end Value.Typ = pc.LongType PointerSetSignedOrUnsignedInt(Value.Val, Result) ResultToken = LexToken.TokenIntegerConstant if Lexer.Pos == Lexer.End then return ResultToken end if (GET_LEXER_CHAR(Lexer) ~= '.' and GET_LEXER_CHAR(Lexer) ~= 'e' and GET_LEXER_CHAR(Lexer) ~= 'E') then return ResultToken end Value.Typ = pc.FPType FPResult = Result if GET_LEXER_CHAR(Lexer) == '.' then LEXER_INC(Lexer) FPDiv = 1 / Base while Lexer.Pos ~= Lexer.End and IS_BASE_DIGIT(GET_LEXER_CHAR(Lexer), Base) do FPResult = FPResult + GET_BASE_DIGIT(GET_LEXER_CHAR(Lexer)) * FPDiv LEXER_INC(Lexer) FPDiv = FPDiv / Base end end if (Lexer.Pos ~= Lexer.End and (GET_LEXER_CHAR(Lexer) == 'e' or GET_LEXER_CHAR(Lexer) == 'E')) then local ExponentSign = 1 LEXER_INC(Lexer) if Lexer.Pos ~= Lexer.End and GET_LEXER_CHAR(Lexer) == '-' then ExponentSign = -1 LEXER_INC(Lexer) end Result = 0 while Lexer.Pos ~= Lexer.End and IS_BASE_DIGIT(GET_LEXER_CHAR(Lexer), Base) do Result = Result * Base + GET_BASE_DIGIT(GET_LEXER_CHAR(Lexer)) LEXER_INC(Lexer) end FPResult = FPResult * (Base ^ (Result * ExponentSign)) end PointerSetFP(Value.Val, FPResult) if GET_LEXER_CHAR(Lexer) == 'f' or GET_LEXER_CHAR(Lexer) == 'F' then LEXER_INC(Lexer) end return LexToken.TokenFPConstant end function LexGetWord(pc, Lexer, Value) local StartPos = Lexer.Pos local Token repeat LEXER_INC(Lexer) until Lexer.Pos == Lexer.End or not IsCident(GET_LEXER_CHAR(Lexer)) Value.Typ = nil Value.Val = TableStrRegister2(pc, GET_LEXER_STR_FROM(Lexer, StartPos), Lexer.Pos - StartPos) --print("LGW: ", Value.Val.RawValue.Val, Lexer.Pos, StartPos, Value.Val) Token = LexCheckReservedWord(pc, Value.Val) if Token == LexToken.TokenHashInclude then Lexer.Mode = LexMode.LexModeHashInclude elseif Token == LexToken.TokenHashDefine then Lexer.Mode = LexMode.LexModeHashDefine end if Token ~= LexToken.TokenNone then return Token end if Lexer.Mode == LexMode.LexModeHashDefineSpace then Lexer.Mode = LexMode.LexModeHashDefineSpaceIdent end return LexToken.TokenIdentifier end function LexUnEscapeCharacterConstant(From, FromPos, FirstChar, Base) local Total = GET_BASE_DIGIT(FirstChar) local CCount = 0 while IS_BASE_DIGIT(CHAR_AT(From, FromPos), Base) and CCount < 2 do Total = Total * Base + GET_BASE_DIGIT(CHAR_AT(From, FromPos)) CCount = CCount + 1 FromPos = FromPos + 1 end return string.char(Total), FromPos end function LexUnEscapeCharacter(From, FromPos, EndPos) local ThisChar local Return while (FromPos ~= EndPos and CHAR_AT(From, FromPos) == '\\' and FromPos + 1 ~= EndPos and CHAR_AT(From, FromPos + 1) == '\n') do FromPos = FromPos + 2 end while (FromPos ~= EndPos and CHAR_AT(From, FromPos) == '\\' and FromPos + 1 ~= EndPos and CHAR_AT(From, FromPos + 1) == '\r' and FromPos + 2 ~= EndPos and CHAR_AT(From, FromPos + 2) == '\n') do FromPos = FromPos + 3 end if FromPos == EndPos then return '\\', FromPos end if CHAR_AT(From, FromPos) == '\\' then FromPos = FromPos + 1 if FromPos == EndPos then return '\\', FromPos end ThisChar = CHAR_AT(From, FromPos) FromPos = FromPos + 1 if ThisChar == '\\' then return '\\', FromPos elseif ThisChar == "'" then return "'", FromPos elseif ThisChar == '"' then return '"', FromPos elseif ThisChar == 'a' then return '\a', FromPos elseif ThisChar == 'b' then return '\b', FromPos elseif ThisChar == 'f' then return '\f', FromPos elseif ThisChar == 'n' then return '\n', FromPos elseif ThisChar == 'r' then return '\r', FromPos elseif ThisChar == 't' then return '\t', FromPos elseif ThisChar == 'v' then return '\v', FromPos elseif ThisChar >= '0' and ThisChar <= '3' then return LexUnEscapeCharacterConstant(From, FromPos, ThisChar, 8) elseif ThisChar == 'x' then return LexUnEscapeCharacterConstant(From, FromPos, '0', 16) else return ThisChar, FromPos end else Return = CHAR_AT(From, FromPos) FromPos = FromPos + 1 return Return, FromPos end end function LexGetStringConstant(pc, Lexer, Value, EndChar) local Escape = false local StartPos = Lexer.Pos local EndPos local EscBuf, EscBufPos, RegString local ArrayValue while (Lexer.Pos ~= Lexer.End and (GET_LEXER_CHAR(Lexer) ~= EndChar or Escape)) do if Escape then if GET_LEXER_CHAR(Lexer) == '\r' and Lexer.Pos + 1 ~= Lexer.End then Lexer.Pos = Lexer.Pos + 1 end if GET_LEXER_CHAR(Lexer) == '\n' and Lexer.Pos + 1 ~= Lexer.End then Lexer.Line = Lexer.Line + 1 Lexer.Pos = Lexer.Pos + 1 Lexer.CharacterPos = 0 Lexer.EmitExtraNewlines = Lexer.EmitExtraNewlines + 1 end Escape = false elseif GET_LEXER_CHAR(Lexer) == '\\' then Escape = true end LEXER_INC(Lexer) end EndPos = Lexer.Pos EscBuf = HeapAllocStack(pc) if EscBuf == nil then LexFail(pc, Lexer, "(LexGetStringConstant) out of memory") end EscBuf.Str = "" EscBufPos = 1 Lexer.Pos = StartPos while Lexer.Pos ~= EndPos do local CurChar CurChar, Lexer.Pos = LexUnEscapeCharacter(Lexer.SourceText, Lexer.Pos, EndPos) --print("Byte:", string.byte(CurChar), CurChar) EscBuf.Str = EscBuf.Str .. CurChar EscBufPos = EscBufPos + 1 end RegString = TableStrRegister2(pc, EscBuf.Str, EscBufPos - 1) HeapPopStack(pc, 1, EscBuf.StackId - 1) ArrayValue = VariableStringLiteralGet(pc, RegString) if ArrayValue == nil then ArrayValue = VariableAllocValueAndData(pc, nil, 0, false, nil, true) ArrayValue.Typ = pc.CharArrayType ArrayValue.Val = RegString VariableStringLiteralDefine(pc, RegString, ArrayValue) end Value.Typ = pc.CharPtrType --print(Value.Val.Ident, " ", RegString.RawValue.Val) PointerReference(Value.Val, RegString) if GET_LEXER_CHAR(Lexer) == EndChar then LEXER_INC(Lexer) end return LexToken.TokenStringConstant end function LexGetCharacterConstant(pc, Lexer, Value) Value.Typ = pc.CharType Value.Val.RawValue.Val, Lexer.Pos = LexUnEscapeCharacter(Lexer.SourceText, Lexer.Pos, Lexer.End) if Lexer.Pos ~= Lexer.End and GET_LEXER_CHAR(Lexer) ~= "'" then LexFail(pc, Lexer, "expected \"'\"") end LEXER_INC(Lexer) return LexToken.TokenCharacterConstant end function LexSkipComment(Lexer, NextChar) if NextChar == '*' then while (Lexer.Pos ~= Lexer.End and (GET_LEXER_CHAR_AT(Lexer, Lexer.Pos - 1) ~= '*' or GET_LEXER_CHAR(Lexer) ~= '/')) do if GET_LEXER_CHAR(Lexer) == '\n' then Lexer.EmitExtraNewlines = Lexer.EmitExtraNewlines + 1 end LEXER_INC(Lexer) end if Lexer.Pos ~= Lexer.End then LEXER_INC(Lexer) end Lexer.Mode = LexMode.LexModeNormal else while Lexer.Pos ~= Lexer.End and GET_LEXER_CHAR(Lexer) ~= '\n' do LEXER_INC(Lexer) end end end function LexSkipLineCont(Lexer, NextChar) while Lexer.Pos ~= Lexer.End and GET_LEXER_CHAR(Lexer) ~= '\n' do LEXER_INC(Lexer) end end function LexScanGetToken(pc, Lexer, InitValue) local ThisChar, NextChar local GotToken = LexToken.TokenNone local Value = InitValue if Lexer.EmitExtraNewlines > 0 then Lexer.EmitExtraNewlines = Lexer.EmitExtraNewlines - 1 return LexToken.TokenEndOfLine, Value end repeat LexResetLexValue(pc) Value = pc.LexValue while Lexer.Pos ~= Lexer.End and IsSpace(GET_LEXER_CHAR(Lexer)) do if GET_LEXER_CHAR(Lexer) == '\n' then Lexer.Line = Lexer.Line + 1 Lexer.Pos = Lexer.Pos + 1 Lexer.Mode = LexMode.LexModeNormal Lexer.CharacterPos = 0 return LexToken.TokenEndOfLine, Value elseif (Lexer.Mode == LexMode.LexModeHashDefine or Lexer.Mode == LexMode.LexModeHashDefineSpace) then Lexer.Mode = LexMode.LexModeHashDefineSpace elseif Lexer.Mode == LexMode.LexModeHashDefineSpaceIdent then Lexer.Mode = LexMode.LexModeNormal end LEXER_INC(Lexer) end --print(Lexer.Pos) if Lexer.Pos == Lexer.End or GET_LEXER_CHAR(Lexer) == "" then return LexToken.TokenEOF, Value end ThisChar = GET_LEXER_CHAR(Lexer) if IsCidstart(ThisChar) then local Result = LexGetWord(pc, Lexer, Value) return Result, Value end if IsDigit(ThisChar) then local Result = LexGetNumber(pc, Lexer, Value) return Result, Value end if Lexer.Pos + 1 ~= Lexer.End then NextChar = GET_LEXER_CHAR_AT(Lexer, Lexer.Pos + 1) else NextChar = '\0' end LEXER_INC(Lexer) if ThisChar == '"' then GotToken = LexGetStringConstant(pc, Lexer, Value, '"') elseif ThisChar == "'" then GotToken = LexGetCharacterConstant(pc, Lexer, Value) elseif ThisChar == '(' then if Lexer.Mode == LexMode.LexModeHashDefineSpaceIdent then GotToken = LexToken.TokenOpenMacroBracket else GotToken = LexToken.TokenOpenBracket end Lexer.Mode = LexMode.LexModeNormal elseif ThisChar == ')' then GotToken = LexToken.TokenCloseBracket elseif ThisChar == '=' then GotToken = NEXTIS('=', LexToken.TokenEqual, LexToken.TokenAssign, NextChar, Lexer) elseif ThisChar == '+' then GotToken = NEXTIS3('=', LexToken.TokenAddAssign, '+', LexToken.TokenIncrement, LexToken.TokenPlus, NextChar, Lexer) elseif ThisChar == '-' then GotToken = NEXTIS4('=', LexToken.TokenSubtractAssign, '>', LexToken.TokenArrow, '-', LexToken.TokenDecrement, LexToken.TokenMinus, NextChar, Lexer) elseif ThisChar == '*' then GotToken = NEXTIS('=', LexToken.TokenMultiplyAssign, LexToken.TokenAsterisk, NextChar, Lexer) elseif ThisChar == '/' then if NextChar == '/' or NextChar == '*' then LEXER_INC(Lexer) LexSkipComment(Lexer, NextChar) else GotToken = NEXTIS('=', LexToken.TokenDivideAssign, LexToken.TokenSlash, NextChar, Lexer) end elseif ThisChar == '%' then GotToken = NEXTIS('=', LexToken.TokenModulusAssign, LexToken.TokenModulus, NextChar, Lexer) elseif ThisChar == '<' then if Lexer.Mode == LexMode.LexModeHashInclude then GotToken = LexGetStringConstant(pc, Lexer, Value, '>') else GotToken = NEXTIS3PLUS('=', LexToken.TokenLessEqual, '<', LexToken.TokenShiftLeft, '=', LexToken.TokenShiftLeftAssign, LexToken.TokenLessThan, NextChar, Lexer) end elseif ThisChar == '>' then GotToken = NEXTIS3PLUS('=', LexToken.TokenGreaterEqual, '>', LexToken.TokenShiftRight, '=', LexToken.TokenShiftRightAssign, LexToken.TokenGreaterThan, NextChar, Lexer) elseif ThisChar == ';' then GotToken = LexToken.TokenSemicolon elseif ThisChar == '&' then GotToken = NEXTIS3('=', LexToken.TokenArithmeticAndAssign, '&', LexToken.TokenLogicalAnd, LexToken.TokenAmpersand, NextChar, Lexer) elseif ThisChar == '|' then GotToken = NEXTIS3('=', LexToken.TokenArithmeticOrAssign, '|', LexToken.TokenLogicalOr, LexToken.TokenArithmeticOr, NextChar, Lexer) elseif ThisChar == '{' then GotToken = LexToken.TokenLeftBrace elseif ThisChar == '}' then GotToken = LexToken.TokenRightBrace elseif ThisChar == '[' then GotToken = LexToken.TokenLeftSquareBracket elseif ThisChar == ']' then GotToken = LexToken.TokenRightSquareBracket elseif ThisChar == '!' then GotToken = NEXTIS('=', LexToken.TokenNotEqual, LexToken.TokenUnaryNot, NextChar, Lexer) elseif ThisChar == '^' then GotToken = NEXTIS('=', LexToken.TokenArithmeticExorAssign, LexToken.TokenArithmeticExor, NextChar, Lexer) elseif ThisChar == '~' then GotToken = LexToken.TokenUnaryExor elseif ThisChar == ',' then GotToken = LexToken.TokenComma elseif ThisChar == '.' then GotToken = NEXTISEXACTLY3('.', '.', LexToken.TokenEllipsis, LexToken.TokenDot, NextChar, Lexer) elseif ThisChar == '?' then GotToken = LexToken.TokenQuestionMark elseif ThisChar == ':' then GotToken = LexToken.TokenColon elseif ThisChar == '\\' then if NextChar == ' ' or NextChar == '\n' then LEXER_INC(Lexer) LexSkipLineCont(Lexer, NextChar) else LexFail(pc, Lexer, "illegal character '%c'", ThisChar) end else LexFail(pc, Lexer, "illegal character '%c'", ThisChar) end until GotToken ~= LexToken.TokenNone return GotToken, Value end -- Return value of this function is disregarded: -- just indicates a token has value if it does not return 0 function LexTokenSize(Token) if Token == LexToken.TokenIdentifier or Token == LexToken.TokenStringConstant then return 4 elseif Token == LexToken.TokenIntegerConstant then return 4 elseif Token == LexToken.TokenCharacterConstant then return 1 elseif Token == LexToken.TokenFPConstant then return 8 else return 0 end end function LexTokenize(pc, Lexer) local MemUsed = 0 local ValueSize local LastCharacterPos = 0 local HeapMem --local TokenSpace = HeapAllocStack(pc) local TokenSpace = {} local Token local GotValue local TokenPos = 1 local TokenLen if TokenSpace == nil then LexFail(pc, Lexer, "(LexTokenize TokenSpace == NULL) out of memory") end repeat Token, GotValue = LexScanGetToken(pc, Lexer, GotValue) --if Debug then -- io.write("" .. Token .. " ") --end TokenSpace[TokenPos] = Token TokenPos = TokenPos + 1 MemUsed = MemUsed + 1 -- Confine to 0xFF TokenSpace[TokenPos] = LastCharacterPos % 0x100 TokenPos = TokenPos + 1 MemUsed = MemUsed + 1 ValueSize = LexTokenSize(Token) if ValueSize > 0 then if Token == LexToken.TokenIdentifier then TokenSpace[TokenPos] = GotValue.Val else TokenSpace[TokenPos] = PointerCopyAllValues(GotValue.Val, true) TokenSpace[TokenPos].RawValue.Val = string.sub(TokenSpace[TokenPos].RawValue.Val, 1, ValueSize) end TokenPos = TokenPos + 1 MemUsed = MemUsed + 1 end LastCharacterPos = Lexer.CharacterPos until Token == LexToken.TokenEOF --[[ HeapMem = {} if HeapMem == nil then LexFail(pc, Lexer, "(LexTokenize HeapMem == NULL) out of memory") end for k in pairs(TokenSpace) do HeapMem[k] = TokenSpace[k] end HeapPopStack(pc, 1, TokenSpace.StackId - 1) --]] TokenLen = MemUsed --return HeapMem, TokenLen return TokenSpace, TokenLen end function LexAnalyse(pc, FileName, Source, SourceLen) local Lexer = {} Lexer.Pos = 1 Lexer.End = 1 + SourceLen Lexer.Line = 1 Lexer.FileName = FileName Lexer.Mode = LexMode.LexModeNormal Lexer.EmitExtraNewlines = 0 Lexer.CharacterPos = 1 Lexer.SourceText = Source return LexTokenize(pc, Lexer) end function LexInitParser(Parser, pc, SourceText, TokenSource, FileName, RunIt, EnableDebugger) Parser.pc = pc Parser.ParsingTokens = TokenSource Parser.Pos = 1 Parser.Line = 1 Parser.FileName = FileName if RunIt then Parser.Mode = RunMode.RunModeRun else Parser.Mode = RunMode.RunModeSkip end Parser.SearchLabel = 0 Parser.HashIfLevel = 0 Parser.HashIfEvaluateToLevel = 0 Parser.CharacterPos = 0 Parser.SourceText = SourceText Parser.DebugMode = EnableDebugger end function LexGetRawToken(Parser, InitValue, IncPos) local ValueSize local Prompt local Token = LexToken.TokenNone local pc = Parser.pc local Value = InitValue repeat if Parser.ParsingTokens == nil and pc.InteractiveHead ~= nil then Parser.ParsingTokens = pc.InteractiveHead.Tokens Parser.Pos = 1 end if Parser.FileName ~= pc.StrEmpty or pc.InteractiveHead ~= nil then Token = GET_PARSING(Parser) while Token == LexToken.TokenEndOfLine do Parser.Line = Parser.Line + 1 Parser.Pos = Parser.Pos + TOKEN_DATA_OFFSET Token = GET_PARSING(Parser) end end -- If block will not be executed if interactive is off if (Parser.FileName == pc.StrEmpty and (pc.InteractiveHead == nil or Token == LexToken.TokenEOF)) then local LineBuffer local LineTokens local LineBytes local LineNode if (pc.InteractiveHead == nil or ( Parser.ParsingTokens == pc.InteractiveTail.Tokens and Parser.Pos == pc.InteractiveTail.NumBytes - TOKEN_DATA_OFFSET + 1)) then if pc.LexUseStatementPrompt then Prompt = INTERACTIVE_PROMPT_STATEMENT pc.LexUseStatementPrompt = false else Prompt = INTERACTIVE_PROMPT_LINE end LineBuffer = PlatformGetLine(LINEBUFFER_MAX, Prompt) if LineBuffer == nil then return LexToken.TokenEOF, Value end LineTokens, LineBytes = LexAnalyse(pc, pc.StrEmpty, LineBuffer, string.len(LineBuffer)) LineNode = VariableAlloc(pc, Parser, true) LineNode.Tokens = LineTokens LineNode.NumBytes = LineBytes if pc.InteractiveHead == nil then pc.InteractiveHead = LineNode Parser.Line = 1 Parser.CharacterPos = 0 else pc.InteractiveTail.Next = LineNode end pc.InteractiveTail = LineNode pc.InteractiveCurrentLine = LineNode Parser.ParsingTokens = LineTokens Parser.Pos = 1 else if (Parser.ParsingTokens ~= pc.InteractiveCurrentLine.Tokens or Parser.Pos ~= pc.InteractiveCurrentLine.NumBytes - TOKEN_DATA_OFFSET + 1) then pc.InteractiveCurrentLine = pc.InteractiveHead while (Parser.ParsingTokens ~= pc.InteractiveCurrentLine.Tokens or Parser.Pos ~= pc.InteractiveCurrentLine.NumBytes - TOKEN_DATA_OFFSET + 1) do assert(pc.InteractiveCurrentLine.Next ~= nil, "LexGetRawToken: Next of InteractiveCurrentLine is nil") pc.InteractiveCurrentLine = pc.InteractiveCurrentLine.Next end end assert(pc.InteractiveCurrentLine ~= nil, "LexGetRawToken: InteractiveCurrentLine is nil") pc.InteractiveCurrentLine = pc.InteractiveCurrentLine.Next assert(pc.InteractiveCurrentLine ~= nil, "LexGetRawToken: InteractiveCurrentLine is nil") Parser.ParsingTokens = pc.InteractiveCurrentLine.Tokens Parser.Pos = 1 end Token = GET_PARSING(Parser) end until not ((Parser.FileName == pc.StrEmpty and Token == LexToken.TokenEOF) or Token == LexToken.TokenEndOfLine) Parser.CharacterPos = GET_PARSING_AT(Parser, Parser.Pos + 1) ValueSize = LexTokenSize(Token) if ValueSize > 0 then --if Value ~= nil then if true then if Token == LexToken.TokenStringConstant then pc.LexValue.Typ = pc.CharPtrType elseif Token == LexToken.TokenIdentifier then pc.LexValue.Typ = nil elseif Token == LexToken.TokenIntegerConstant then pc.LexValue.Typ = pc.LongType elseif Token == LexToken.TokenCharacterConstant then pc.LexValue.Typ = pc.CharType elseif Token == LexToken.TokenFPConstant then pc.LexValue.Typ = pc.FPType end local LexValueVal = GET_PARSING_AT(Parser, Parser.Pos + TOKEN_DATA_OFFSET) if Token == LexToken.TokenIdentifier then pc.LexValue.Val = LexValueVal else pc.LexValue.Val = PointerCopyAllValues(LexValueVal, true) end pc.LexValue.ValOnHeap = false pc.LexValue.ValOnStack = false pc.LexValue.IsLValue = false pc.LexValue.LValueFrom = nil Value = pc.LexValue end if IncPos then Parser.Pos = Parser.Pos + 1 + TOKEN_DATA_OFFSET end else if IncPos and Token ~= LexToken.TokenEOF then Parser.Pos = Parser.Pos + TOKEN_DATA_OFFSET end end assert(Token >= LexToken.TokenNone and Token <= LexToken.TokenEndOfFunction, "LexGetRawToken: Function ends with illegal token") return Token, Value end function LexHashIncPos(Parser, IncPos) if not IncPos then LexGetRawToken(Parser, nil, true) end end function LexHashIfdef(Parser, IfNot) local IsDefined local IdentValue local SavedValue local Token Token, IdentValue = LexGetRawToken(Parser, IdentValue, true) if Token ~= LexToken.TokenIdentifier then ProgramFail(Parser, "identifier expected") end IsDefined, SavedValue, _, _, _ = TableGet(Parser.pc.GlobalTable, IdentValue.Val) -- Changed from IdentValue.Val.Identifier if (Parser.HashIfEvaluateToLevel == Parser.HashIfLevel and ((IsDefined and not IfNot) or (not IsDefined and IfNot))) then Parser.HashIfEvaluateToLevel = Parser.HashIfEvaluateToLevel + 1 end Parser.HashIfLevel = Parser.HashIfLevel + 1 end function LexHashIf(Parser) local IdentValue local SavedValue local MacroParser = {} local Token Token, IdentValue = LexGetRawToken(Parser, IdentValue, true) if Token == LexToken.TokenIdentifier then local Success Success, SavedValue, _, _, _ = TableGet(Parser.pc.GlobalTable, IdentValue.Val) -- Changed from IdentValue.Val.Identifier if not Success then ProgramFail(Parser, "'%s' is undefined", IdentValue.Val.RawValue.Val) -- Changed from IdentValue.Val.Identifier end if SavedValue.Typ.Base ~= BaseType.TypeMacro then ProgramFail(Parser, "value expected") end ParserCopy(MacroParser, SavedValue.Val.MacroDef.Body) Token, IdentValue = LexGetRawToken(MacroParser, IdentValue, true) end if Token ~= LexToken.TokenCharacterConstant and Token ~= LexToken.TokenIntegerConstant then ProgramFail(Parser, "value expected") end local Cond = C_INT_TO_LUA_BOOLEAN(PointerGetSignedChar(IdentValue.Val)) if Parser.HashIfEvaluateToLevel == Parser.HashIfLevel and Cond then Parser.HashIfEvaluateToLevel = Parser.HashIfEvaluateToLevel + 1 end Parser.HashIfLevel = Parser.HashIfLevel + 1 end function LexHashElse(Parser) if Parser.HashIfEvaluateToLevel == Parser.HashIfLevel - 1 then Parser.HashIfEvaluateToLevel = Parser.HashIfEvaluateToLevel + 1 elseif Parser.HashIfEvaluateToLevel == Parser.HashIfLevel then if Parser.HashIfLevel == 0 then ProgramFail(Parser, "#else without #if") end Parser.HashIfEvaluateToLevel = Parser.HashIfEvaluateToLevel - 1 end end function LexHashEndif(Parser) if Parser.HashIfLevel == 0 then ProgramFail(Parser, "#endif without #if") end Parser.HashIfLevel = Parser.HashIfLevel - 1 if Parser.HashIfEvaluateToLevel > Parser.HashIfLevel then Parser.HashIfEvaluateToLevel = Parser.HashIfLevel end end function LexGetToken(Parser, InitValue, IncPos) local TryNextToken local Token local Value = InitValue repeat local WasPreProcToken = true Token, Value = LexGetRawToken(Parser, Value, IncPos) if Token == LexToken.TokenHashIfdef then LexHashIncPos(Parser, IncPos) LexHashIfdef(Parser, false) elseif Token == LexToken.TokenHashIfndef then LexHashIncPos(Parser, IncPos) LexHashIfdef(Parser, true) elseif Token == LexToken.TokenHashIf then LexHashIncPos(Parser, IncPos) LexHashIf(Parser) elseif Token == LexToken.TokenHashElse then LexHashIncPos(Parser, IncPos) LexHashElse(Parser) elseif Token == LexToken.TokenHashEndif then LexHashIncPos(Parser, IncPos) LexHashEndif(Parser) else WasPreProcToken = false end TryNextToken = ((Parser.HashIfEvaluateToLevel < Parser.HashIfLevel and Token ~= LexToken.TokenEOF) or WasPreProcToken) if not IncPos and TryNextToken then LexGetRawToken(Parser, nil, true) end until not TryNextToken return Token, Value end function LexRawPeekToken(Parser) return GET_PARSING(Parser) end function LexToEndOfMacro(Parser) local isContinued = false while true do local Token = GET_PARSING(Parser) if Token == LexToken.TokenEOF then return elseif Token == LexToken.TokenEndOfLine then if not isContinued then return end isContinued = false end if Token == LexToken.TokenBackSlash then isContinued = true end LexGetRawToken(Parser, nil, true) end end function LexCopyTokens(StartParser, EndParser) local EndPos local ParsingTokens = StartParser.ParsingTokens local EndParsingTokens = EndParser.ParsingTokens local NewTokens local ILine local pc = StartParser.pc if pc.InteractiveHead == nil then NewTokens = {} for i = StartParser.Pos, EndParser.Pos - 1 do table.insert(NewTokens, ParsingTokens[i]) end else pc.InteractiveCurrentLine = pc.InteractiveHead while (pc.InteractiveCurrentLine ~= nil and ParsingTokens ~= pc.InteractiveCurrentLine.Tokens) do pc.InteractiveCurrentLine = pc.InteractiveCurrentLine.Next end if EndParsingTokens == ParsingTokens then NewTokens = {} for i = StartParser.Pos, EndParser.Pos - 1 do table.insert(NewTokens, ParsingTokens[i]) end else EndPos = pc.InteractiveCurrentLine.NumBytes - TOKEN_DATA_OFFSET + 1 NewTokens = {} for i = StartParser.Pos, EndPos - 1 do table.insert(NewTokens, ParsingTokens[i]) end ILine = pc.InteractiveCurrentLine.Next while ILine ~= nil and EndParsingTokens ~= ILine.Tokens do for i = 1, ILine.NumBytes - TOKEN_DATA_OFFSET do table.insert(NewTokens, ILine.Tokens[i]) end ILine = ILine.Next end assert(ILine ~= nil, "LexCopyTokens: ILine is null") for i = 1, EndParser.Pos - 1 do table.insert(NewTokens, ILine.Tokens[i]) end end end table.insert(NewTokens, LexToken.TokenEndOfFunction) table.insert(NewTokens, 0) return NewTokens end function LexInteractiveClear(pc, Parser) while pc.InteractiveHead ~= nil do pc.InteractiveHead = pc.InteractiveHead.Next end if Parser ~= nil then Parser.ParsingTokens = nil end pc.InteractiveTail = nil collectgarbage() end function LexInteractiveCompleted(pc, Parser) while (pc.InteractiveHead ~= nil and Parser.ParsingTokens ~= pc.InteractiveHead.Tokens) do pc.InteractiveHead = pc.InteractiveHead.Next if pc.InteractiveHead == nil then Parser.ParsingTokens = nil pc.InteractiveTail = nil end end collectgarbage() end function LexInteractiveStatementPrompt(pc) pc.LexUseStatementPrompt = true end
-- WIP flowfield example (use build v304 or later) b = BinooAPI b:ClearObjects() b:DebugMode(true) b:PhotoSphere_HideSpheres() id = "flowfield" -- params: id, arraySize (x*x*x), worldSize (in meters, not used yet) size = 5 b:CreateFlowField(id,size,0) targetid = "sphere" sx = 2.5 sy = 0 sz = 0 b:CreateSphere(targetid,0.4,sx,sy,sz) b:SetColor(targetid,255,0,0) b:AddGazeTarget(targetid) b:AddEvent(targetid,"CLICK","ClickRed") function ClickRed() b:ShowMessage("Clicked red") b:SetPlayerPosition(sx,sy,sz) end targetid2 = "sphere2" sx2 = -2.5 sy2 = 0 sz2 = 0 b:CreateSphere(targetid2,0.4,sx2,sy2,sz2) b:SetColor(targetid2,0,0,255) b:AddGazeTarget(targetid2) b:AddEvent(targetid2,"CLICK","ClickBlue") function ClickBlue() b:ShowMessage("Clicked blue") b:SetPlayerPosition(sx2,sy2,sz2) end --b:Log("here") -- params: id, indexX, indexY, indexZ, length for z=0, size-1 do for y=0, size-1 do for x=0, size-1 do -- get distance to sphere for this cell dist = b:GetDistance(x-size/2,y-size/2,z-size/2,sx,sy,sz) dist2 = b:GetDistance(x-size/2,y-size/2,z-size/2,sx2,sy2,sz2) -- get closest object targetpoint = targetid2 targetdist = dist2 if (dist<dist2) then targetpoint = targetid targetdist = dist end -- get angle towards sphere from this cell b:SetFlowFieldCellRotationTowards(id,targetpoint,x,y,z,true) b:SetFlowFieldCellLength(id,x,y,z,targetdist*0.2) -- color by distance to target nearcolor={255,0,0,255} farcolor={0,255,0,255} b:SetCellColorFromDistanceToObject(id,targetpoint,x,y,z,nearcolor,farcolor) end end end -- scale flowfield --b:ScaleObject(id,2,2,2) --make sphere follow the field movement (by parenting it) if need to move --b:SetParent(targetid,id) -- init mainloop return function() -- wait x secs coroutine.yield(5) -- main loop while true do coroutine.yield(0.16) end end
local cube = dofile("include/pageCube.lua") return function (page, offset, screen_width, screen_height) local percent = math.abs(offset/page.width) local x, z, angle = cube(page, offset, false) local threshold = math.abs(math.atan((PERSPECTIVE_DISTANCE - z)/x)) angle = math.abs(angle) if angle > threshold then page.alpha = 1 - (angle - threshold)/(math.pi/2 - threshold) else page.alpha = 1 end end
local oreburgh_0 = DoorSlot("oreburgh","0") local oreburgh_0_hub = DoorSlotHub("oreburgh","0",oreburgh_0) oreburgh_0:setHubIcon(oreburgh_0_hub) local oreburgh_1 = DoorSlot("oreburgh","1") local oreburgh_1_hub = DoorSlotHub("oreburgh","1",oreburgh_1) oreburgh_1:setHubIcon(oreburgh_1_hub) local oreburgh_2 = DoorSlot("oreburgh","2") local oreburgh_2_hub = DoorSlotHub("oreburgh","2",oreburgh_2) oreburgh_2:setHubIcon(oreburgh_2_hub) local oreburgh_3 = DoorSlot("oreburgh","3") local oreburgh_3_hub = DoorSlotHub("oreburgh","3",oreburgh_3) oreburgh_3:setHubIcon(oreburgh_3_hub) local oreburgh_4 = DoorSlot("oreburgh","4") local oreburgh_4_hub = DoorSlotHub("oreburgh","4",oreburgh_4) oreburgh_4:setHubIcon(oreburgh_4_hub) local oreburgh_5 = DoorSlot("oreburgh","5") local oreburgh_5_hub = DoorSlotHub("oreburgh","5",oreburgh_5) oreburgh_5:setHubIcon(oreburgh_5_hub) local oreburgh_6 = DoorSlot("oreburgh","6") local oreburgh_6_hub = DoorSlotHub("oreburgh","6",oreburgh_6) oreburgh_6:setHubIcon(oreburgh_6_hub) local oreburgh_7 = DoorSlot("oreburgh","7") local oreburgh_7_hub = DoorSlotHub("oreburgh","7",oreburgh_7) oreburgh_7:setHubIcon(oreburgh_7_hub) local oreburgh_8 = DoorSlot("oreburgh","8") local oreburgh_8_hub = DoorSlotHub("oreburgh","8",oreburgh_8) oreburgh_8:setHubIcon(oreburgh_8_hub) local oreburgh_9 = DoorSlot("oreburgh","9") local oreburgh_9_hub = DoorSlotHub("oreburgh","9",oreburgh_9) oreburgh_9:setHubIcon(oreburgh_9_hub) local oreburgh_10 = DoorSlot("oreburgh","10") local oreburgh_10_hub = DoorSlotHub("oreburgh","10",oreburgh_10) oreburgh_10:setHubIcon(oreburgh_10_hub) local oreburgh_11 = DoorSlot("oreburgh","11") local oreburgh_11_hub = DoorSlotHub("oreburgh","11",oreburgh_11) oreburgh_11:setHubIcon(oreburgh_11_hub) local oreburgh_12 = DoorSlot("oreburgh","12") local oreburgh_12_hub = DoorSlotHub("oreburgh","12",oreburgh_12) oreburgh_12:setHubIcon(oreburgh_12_hub) local oreburgh_13 = DoorSlot("oreburgh","13") local oreburgh_13_hub = DoorSlotHub("oreburgh","13",oreburgh_13) oreburgh_13:setHubIcon(oreburgh_13_hub) local oreburgh_14 = DoorSlot("oreburgh","14") local oreburgh_14_hub = DoorSlotHub("oreburgh","14",oreburgh_14) oreburgh_14:setHubIcon(oreburgh_14_hub)
CameraMode = {} ---@type number CameraMode.FPSOnly = 1 ---@type number CameraMode.TPSOnly = 2 ---@type number CameraMode.FPSTPS = 0
local printit = {} function printit.setup_scr_printit(ui) --Write codes printit ui.printit = lvgl.obj_create(nil, nil); --Write codes printit_cont0 ui.printit_cont0 = lvgl.cont_create(ui.printit, nil); --Write style lvgl.CONT_PART_MAIN for printit_cont0 -- local style_printit_cont0_main; -- lvgl.style_init(style_printit_cont0_main); local style_printit_cont0_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_printit_cont0_main lvgl.style_set_radius(style_printit_cont0_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_bg_color(style_printit_cont0_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xd2, 0x00, 0x00)); lvgl.style_set_bg_grad_color(style_printit_cont0_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xd2, 0x00, 0x00)); lvgl.style_set_bg_grad_dir(style_printit_cont0_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER); lvgl.style_set_bg_opa(style_printit_cont0_main, lvgl.STATE_DEFAULT, 255); lvgl.style_set_border_color(style_printit_cont0_main, lvgl.STATE_DEFAULT, lvgl.color_make(0x99, 0x99, 0x99)); lvgl.style_set_border_width(style_printit_cont0_main, lvgl.STATE_DEFAULT, 1); lvgl.style_set_border_opa(style_printit_cont0_main, lvgl.STATE_DEFAULT, 255); lvgl.style_set_pad_left(style_printit_cont0_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_pad_right(style_printit_cont0_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_pad_top(style_printit_cont0_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_pad_bottom(style_printit_cont0_main, lvgl.STATE_DEFAULT, 0); lvgl.obj_add_style(ui.printit_cont0, lvgl.CONT_PART_MAIN, style_printit_cont0_main); lvgl.obj_set_pos(ui.printit_cont0, 0, 0); lvgl.obj_set_size(ui.printit_cont0, 480, 272); lvgl.obj_set_click(ui.printit_cont0, false); lvgl.cont_set_layout(ui.printit_cont0, lvgl.LAYOUT_OFF); lvgl.cont_set_fit(ui.printit_cont0, lvgl.FIT_NONE); --Write codes printit_btnprtitback ui.printit_btnprtitback = lvgl.btn_create(ui.printit, nil); --Write style lvgl.BTN_PART_MAIN for printit_btnprtitback -- local style_printit_btnprtitback_main; -- lvgl.style_init(style_printit_btnprtitback_main); local style_printit_btnprtitback_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_printit_btnprtitback_main lvgl.style_set_radius(style_printit_btnprtitback_main, lvgl.STATE_DEFAULT, 50); lvgl.style_set_bg_color(style_printit_btnprtitback_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xd2, 0x00, 0x00)); lvgl.style_set_bg_grad_color(style_printit_btnprtitback_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xd2, 0x00, 0x00)); lvgl.style_set_bg_grad_dir(style_printit_btnprtitback_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER); lvgl.style_set_bg_opa(style_printit_btnprtitback_main, lvgl.STATE_DEFAULT, 255); lvgl.style_set_border_color(style_printit_btnprtitback_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.style_set_border_width(style_printit_btnprtitback_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_border_opa(style_printit_btnprtitback_main, lvgl.STATE_DEFAULT, 255); lvgl.style_set_outline_color(style_printit_btnprtitback_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.style_set_outline_opa(style_printit_btnprtitback_main, lvgl.STATE_DEFAULT, 255); --Write style state: lvgl.STATE_FOCUSED for style_printit_btnprtitback_main lvgl.style_set_radius(style_printit_btnprtitback_main, lvgl.STATE_FOCUSED, 50); lvgl.style_set_bg_color(style_printit_btnprtitback_main, lvgl.STATE_FOCUSED, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.style_set_bg_grad_color(style_printit_btnprtitback_main, lvgl.STATE_FOCUSED, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.style_set_bg_grad_dir(style_printit_btnprtitback_main, lvgl.STATE_FOCUSED, lvgl.GRAD_DIR_VER); lvgl.style_set_bg_opa(style_printit_btnprtitback_main, lvgl.STATE_FOCUSED, 255); lvgl.style_set_border_color(style_printit_btnprtitback_main, lvgl.STATE_FOCUSED, lvgl.color_make(0x01, 0xa2, 0xb1)); lvgl.style_set_border_width(style_printit_btnprtitback_main, lvgl.STATE_FOCUSED, 2); lvgl.style_set_border_opa(style_printit_btnprtitback_main, lvgl.STATE_FOCUSED, 255); lvgl.style_set_outline_color(style_printit_btnprtitback_main, lvgl.STATE_FOCUSED, lvgl.color_make(0xd4, 0xd7, 0xd9)); lvgl.style_set_outline_opa(style_printit_btnprtitback_main, lvgl.STATE_FOCUSED, 255); --Write style state: lvgl.STATE_PRESSED for style_printit_btnprtitback_main lvgl.style_set_radius(style_printit_btnprtitback_main, lvgl.STATE_PRESSED, 50); lvgl.style_set_bg_color(style_printit_btnprtitback_main, lvgl.STATE_PRESSED, lvgl.color_make(0xd2, 0x00, 0x00)); lvgl.style_set_bg_grad_color(style_printit_btnprtitback_main, lvgl.STATE_PRESSED, lvgl.color_make(0xd2, 0x00, 0x00)); lvgl.style_set_bg_grad_dir(style_printit_btnprtitback_main, lvgl.STATE_PRESSED, lvgl.GRAD_DIR_VER); lvgl.style_set_bg_opa(style_printit_btnprtitback_main, lvgl.STATE_PRESSED, 255); lvgl.style_set_border_color(style_printit_btnprtitback_main, lvgl.STATE_PRESSED, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.style_set_border_width(style_printit_btnprtitback_main, lvgl.STATE_PRESSED, 2); lvgl.style_set_border_opa(style_printit_btnprtitback_main, lvgl.STATE_PRESSED, 255); lvgl.style_set_outline_color(style_printit_btnprtitback_main, lvgl.STATE_PRESSED, lvgl.color_make(0xd4, 0xd7, 0xd9)); lvgl.style_set_outline_opa(style_printit_btnprtitback_main, lvgl.STATE_PRESSED, 100); --Write style state: lvgl.STATE_CHECKED for style_printit_btnprtitback_main lvgl.style_set_radius(style_printit_btnprtitback_main, lvgl.STATE_CHECKED, 50); lvgl.style_set_bg_color(style_printit_btnprtitback_main, lvgl.STATE_CHECKED, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.style_set_bg_grad_color(style_printit_btnprtitback_main, lvgl.STATE_CHECKED, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.style_set_bg_grad_dir(style_printit_btnprtitback_main, lvgl.STATE_CHECKED, lvgl.GRAD_DIR_VER); lvgl.style_set_bg_opa(style_printit_btnprtitback_main, lvgl.STATE_CHECKED, 255); lvgl.style_set_border_color(style_printit_btnprtitback_main, lvgl.STATE_CHECKED, lvgl.color_make(0x01, 0xa2, 0xb1)); lvgl.style_set_border_width(style_printit_btnprtitback_main, lvgl.STATE_CHECKED, 2); lvgl.style_set_border_opa(style_printit_btnprtitback_main, lvgl.STATE_CHECKED, 255); lvgl.style_set_outline_color(style_printit_btnprtitback_main, lvgl.STATE_CHECKED, lvgl.color_make(0xd4, 0xd7, 0xd9)); lvgl.style_set_outline_opa(style_printit_btnprtitback_main, lvgl.STATE_CHECKED, 255); lvgl.obj_add_style(ui.printit_btnprtitback, lvgl.BTN_PART_MAIN, style_printit_btnprtitback_main); lvgl.obj_set_pos(ui.printit_btnprtitback, 179, 205); lvgl.obj_set_size(ui.printit_btnprtitback, 134, 39); ui.printit_btnprtitback_label = lvgl.label_create(ui.printit_btnprtitback, nil); lvgl.label_set_text(ui.printit_btnprtitback_label, "返回"); lvgl.obj_set_style_local_text_color(ui.printit_btnprtitback_label, lvgl.LABEL_PART_MAIN, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.obj_set_style_local_text_font(ui.printit_btnprtitback_label, lvgl.LABEL_PART_MAIN, lvgl.STATE_DEFAULT, lvgl.font_get("opposans_m_14")); --Write codes printit_label2 ui.printit_label2 = lvgl.label_create(ui.printit, nil); lvgl.label_set_text(ui.printit_label2, "无互联网连接"); lvgl.label_set_long_mode(ui.printit_label2, lvgl.LABEL_LONG_BREAK); lvgl.label_set_align(ui.printit_label2, lvgl.LABEL_ALIGN_CENTER); --Write style lvgl.LABEL_PART_MAIN for printit_label2 -- local style_printit_label2_main; -- lvgl.style_init(style_printit_label2_main); local style_printit_label2_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_printit_label2_main lvgl.style_set_radius(style_printit_label2_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_bg_color(style_printit_label2_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xd2, 0x00, 0x00)); lvgl.style_set_bg_grad_color(style_printit_label2_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xd2, 0x00, 0x00)); lvgl.style_set_bg_grad_dir(style_printit_label2_main, lvgl.STATE_DEFAULT, lvgl.GRAD_DIR_VER); lvgl.style_set_bg_opa(style_printit_label2_main, lvgl.STATE_DEFAULT, 255); lvgl.style_set_text_color(style_printit_label2_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.style_set_text_font(style_printit_label2_main, lvgl.STATE_DEFAULT, lvgl.font_get("opposans_m_18")); lvgl.style_set_text_letter_space(style_printit_label2_main, lvgl.STATE_DEFAULT, 2); lvgl.style_set_pad_left(style_printit_label2_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_pad_right(style_printit_label2_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_pad_top(style_printit_label2_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_pad_bottom(style_printit_label2_main, lvgl.STATE_DEFAULT, 0); lvgl.obj_add_style(ui.printit_label2, lvgl.LABEL_PART_MAIN, style_printit_label2_main); lvgl.obj_set_pos(ui.printit_label2, 10, 146); lvgl.obj_set_size(ui.printit_label2, 460, 0); --Write codes printit_printer ui.printit_printer = lvgl.img_create(ui.printit, nil); --Write style lvgl.IMG_PART_MAIN for printit_printer -- local style_printit_printer_main; -- lvgl.style_init(style_printit_printer_main); local style_printit_printer_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_printit_printer_main lvgl.style_set_image_recolor(style_printit_printer_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.style_set_image_recolor_opa(style_printit_printer_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_image_opa(style_printit_printer_main, lvgl.STATE_DEFAULT, 255); lvgl.obj_add_style(ui.printit_printer, lvgl.IMG_PART_MAIN, style_printit_printer_main); lvgl.obj_set_pos(ui.printit_printer, 154, 70); lvgl.obj_set_size(ui.printit_printer, 60, 55); lvgl.obj_set_click(ui.printit_printer, true); lvgl.img_set_src(ui.printit_printer,"/images/printer2_alpha_60x55.png"); lvgl.img_set_pivot(ui.printit_printer, 0,0); lvgl.img_set_angle(ui.printit_printer, 0); --Write codes printit_imgnotit ui.printit_imgnotit = lvgl.img_create(ui.printit, nil); --Write style lvgl.IMG_PART_MAIN for printit_imgnotit -- local style_printit_imgnotit_main; -- lvgl.style_init(style_printit_imgnotit_main); local style_printit_imgnotit_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_printit_imgnotit_main lvgl.style_set_image_recolor(style_printit_imgnotit_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.style_set_image_recolor_opa(style_printit_imgnotit_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_image_opa(style_printit_imgnotit_main, lvgl.STATE_DEFAULT, 255); lvgl.obj_add_style(ui.printit_imgnotit, lvgl.IMG_PART_MAIN, style_printit_imgnotit_main); lvgl.obj_set_pos(ui.printit_imgnotit, 217, 62); lvgl.obj_set_size(ui.printit_imgnotit, 25, 25); lvgl.obj_set_click(ui.printit_imgnotit, true); lvgl.img_set_src(ui.printit_imgnotit,"/images/no_internet_alpha_25x25.png"); lvgl.img_set_pivot(ui.printit_imgnotit, 0,0); lvgl.img_set_angle(ui.printit_imgnotit, 0); --Write codes printit_cloud ui.printit_cloud = lvgl.img_create(ui.printit, nil); --Write style lvgl.IMG_PART_MAIN for printit_cloud -- local style_printit_cloud_main; -- lvgl.style_init(style_printit_cloud_main); local style_printit_cloud_main = lvgl.style_create() --Write style state: lvgl.STATE_DEFAULT for style_printit_cloud_main lvgl.style_set_image_recolor(style_printit_cloud_main, lvgl.STATE_DEFAULT, lvgl.color_make(0xff, 0xff, 0xff)); lvgl.style_set_image_recolor_opa(style_printit_cloud_main, lvgl.STATE_DEFAULT, 0); lvgl.style_set_image_opa(style_printit_cloud_main, lvgl.STATE_DEFAULT, 255); lvgl.obj_add_style(ui.printit_cloud, lvgl.IMG_PART_MAIN, style_printit_cloud_main); lvgl.obj_set_pos(ui.printit_cloud, 258, 30); lvgl.obj_set_size(ui.printit_cloud, 55, 40); lvgl.obj_set_click(ui.printit_cloud, true); lvgl.img_set_src(ui.printit_cloud,"/images/cloud_alpha_55x40.png"); lvgl.img_set_pivot(ui.printit_cloud, 0,0); lvgl.img_set_angle(ui.printit_cloud, 0); end return printit
Ghost = Entity:extend() local haunting = false
local lfs = require './init.lua' local fs = require 'fs' require('tap')(function(test) test('lfs.mkdir should make directory', function() lfs.mkdir('mkdir_test.d') local stat = assert(fs.statSync 'mkdir_test.d') assert(stat.type == 'directory', '`mkdir_test.d` is not a directory') assert(stat.mode == 17157, 'mode is not 755') fs.rmdirSync 'mkdir_test.d' end) test('lfs.rmdir should remove directory', function() fs.mkdirSync 'rmdir_test.d' assert(lfs.rmdir('rmdir_test.d')) assert(not fs.existsSync 'rmdir_test.d', 'directory not removed') end) test('lfs.rmdir should fail on invalid path', function() assert(not lfs.rmdir('/im_an_invalid_path')) end) test('lfs.chdir should change cwd', function() local old = lfs.currentdir() fs.mkdirSync 'test_chdir' assert(lfs.chdir('./test_chdir')) assert(lfs.currentdir() ~= old) assert(lfs.chdir(old)) fs.rmdirSync './test_chdir' end) test('lfs.chdir same dir should do nothing', function() local success = lfs.chdir(lfs.currentdir()) assert(success == 0) end) test('lfs.chdir invalid dir should return nil', function() local success, _, err = lfs.chdir('/im_an_invalid_path') assert(success == nil) assert(err == 'ENOENT') end) test('lfs.setmode should error', function() local success, err = pcall(lfs.setmode) assert(not success) assert(err:find('not implemented')) end) test('lfs.lock should error', function() local success, err = pcall(lfs.lock) assert(not success) assert(err:find('not implemented')) end) test('lfs.lock_dir should error', function() local success, err = pcall(lfs.lock_dir) assert(not success) assert(err:find('not implemented')) end) test('lfs.unlock should error', function() local success, err = pcall(lfs.unlock) assert(not success) assert(err:find('not implemented')) end) end)
#!/usr/bin/lua5.1 -- Copyright (c) 2012,14,17 Breno Ramalho Lemes <breno@br-lemes.net> -- http://www.br-lemes.net/ -- Verifica o status da conexão de internet, o IP e o tempo conectado do meu -- roteador wireless Smart Lan APRIO150. Mostra a informação em um ícone na -- área de notificação. -- -- Histórico: -- -- 27-04-2012 * Versão inicial (shell script lynx) -- 28-10-2012 * Versão IUP Lua (wget) -- 04-11-2012 * Versão Lua Socket -- 11-04-2013 * Bug fix + signal -- 10-07-2014 * IP do roteador na variável de ambiente SMARTLAN -- 04-08-2014 * IP do roteador também como argumento -- 06-10-2017 * Licença MIT -- require( "iuplua" ) require("socket.http") statusurl="http://"..(arg[1] or os.getenv("SMARTLAN") or "192.168.1.254").."/cgi-bin/status/" socket.http.TIMEOUT = 1 local yesimg = iup.imagergba { width = 24, height = 24, pixels = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 17, 0, 0, 0, 27, 0, 0, 0, 35, 0, 6, 11, 45, 23, 50, 93, 112, 27, 63, 112, 159, 32, 70, 129, 210, 32, 74, 134, 245, 32, 74, 134, 245, 31, 70, 128, 211, 27, 62, 111, 161, 22, 48, 90, 116, 0, 5, 10, 52, 0, 0, 0, 43, 0, 0, 0, 35, 0, 0, 0, 26, 0, 0, 0, 11, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 12, 0, 0, 0, 18, 0, 0, 0, 23, 0, 0, 0, 27, 0, 0, 0, 31, 0, 0, 0, 32, 0, 0, 0, 29, 0, 0, 0, 25, 0, 0, 0, 21, 0, 0, 0, 15, 0, 0, 0, 8, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, } local noimg = iup.imagergba { width = 24, height = 24, pixels = { 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, } label = iup.label{title = "Please wait..."} dg = iup.dialog{title = "Smart Lan APRIO150", size = "QUARTERxQUARTER", tray = "YES", traytip = "Please wait...", trayimage = noimg; iup.vbox{margin="10x10"; label}} timer = iup.timer{time=1000} function timer:action_cb() local source = socket.http.request(statusurl) if not source or source == "" then dg.traytip = "Please wait..." else local signal = tostring(source:match('name="WLAN0_RSSI" value="(.-)"')) local status = tostring(source:match('name="WAN_LINK_STATUS" value="(.-)"')) local ipaddr = tostring(source:match('name="WAN_IP_ADDR" value="(.-)"')) local conn_time = source:match('name="INTERNET_CONN_TIME" value="(.-)"') or 0 conn_day = (conn_time - conn_time % 86400) / 86400 conn_time = conn_time - conn_day * 86400 conn_hr = (conn_time - conn_time % 3600) / 3600 conn_time = conn_time - conn_hr * 3600 conn_min = (conn_time - conn_time % 60) / 60 conn_sec = conn_time - conn_min * 60 dg.traytip = string.format( 'Status: %s\n' .. 'Sinal: %s\n' .. 'IP: %s\n' .. '%d dia(s) %d hora(s) %d minuto(s) %d segundo(s)', status, signal, ipaddr, conn_day, conn_hr, conn_min, conn_sec) end local connected = dg.traytip:find("Connected") if connected and dg.trayimage ~= yesimg then dg.trayimage = yesimg elseif not connected and dg.trayimage ~= noimg then dg.trayimage = noimg end label.title = dg.traytip end timer.run = "YES" function dg:trayclick_cb(b, press, dclick) if b == 1 and press then if dg.visible == "YES" then dg.hidetaskbar = "YES" else dg:show() end end end dg:show() dg.hidetaskbar = "YES" iup.MainLoop()
--[[ delay line 1 with dc filter and shitty linear interpolation TODO bit band ]] local function blend(a,b,p) return (a*p + b*(1-p)) end function Line (bufSize) local n,e = math.frexp(bufSize) bufSize = 2^e --nextpoweroftwo local buf = ffi.new("double[?]", bufSize) local mask = bufSize - 1 local pos = 0 -- todo int local dc1, dc2 = 0, 0 return { goBack = function (dt) -- todo assert dt<bufSize local fpos = pos - dt local ipos1 = math.floor(fpos) local frac = fpos - ipos1 return blend(buf[bit.band(ipos1 + 1, mask)], buf[bit.band(ipos1, mask)], frac) end; goBack_int = function (dt) -- todo assert dt<bufSize local fpos = pos - dt + 1 local ipos1 = math.floor(fpos) return buf[bit.band(ipos1, mask)] end; push = function (s) pos = pos + 1 if pos >= bufSize then pos = 0 end --[[dc1 = dc1 + (s - dc2) * 0.000002 dc2 = dc2 + dc1 dc1 = dc1 * 0.96 if (pos)>=bufSize or (pos)<0 then error("accessed buf "..(pos)) end -- DEBUG buf[pos] = s - dc2]] buf[pos] = s end; } end return Line
----------------------------------------------------------------------------------------- -- -- main.lua -- ----------------------------------------------------------------------------------------- display.setStatusBar( display.HiddenStatusBar ) _mui_debug = true local composer = require "composer" composer.gotoScene("views.login") --composer.gotoScene("menu_old")
local policy = require 'apicast.policy' local _M = require 'apicast.policy_chain' describe('policy_chain', function() it('defines a method for each of the nginx phases supported', function() for _, phase in policy.phases() do assert.equals('function', type(_M[phase])) end end) it('when calling one of the nginx phases, calls that phase on each of its policies', function() -- Define a policy an stub its phase methods local custom_policy_1 = policy.new('policy_1') custom_policy_1.init = function () end custom_policy_1.rewrite = function() end stub(custom_policy_1, 'init') stub(custom_policy_1, 'rewrite') -- Define another policy and stub its phase methods local custom_policy_2 = policy.new('policy_2') custom_policy_2.init = function () end custom_policy_2.access = function() end stub(custom_policy_2, 'init') stub(custom_policy_2, 'access') -- Build the policy chain local chain = _M.build({ custom_policy_1, custom_policy_2 }) chain:init() assert.stub(custom_policy_1.init).was_called() assert.stub(custom_policy_2.init).was_called() chain:rewrite() assert.stub(custom_policy_1.rewrite).was_called() chain:access() assert.stub(custom_policy_2.access).was_called() end) it('uses APIcast as default when no policies are specified', function() assert.equal(1, #_M) assert.equal('APIcast', _M[1]._NAME) end) it('calls the policies in the order specified when building the chain', function() -- Each policy inserts its name in a table so we know the order in which -- they were run. local execution_order = {} local policies = { policy.new('1'), policy.new('2'), policy.new('3') } for _, custom_policy in ipairs(policies) do custom_policy['init'] = function() table.insert(execution_order, custom_policy._NAME) end end local sorted_policies = { policies[2], policies[3], policies[1] } local chain = _M.build(sorted_policies) chain:init() assert.same({'2', '3', '1'}, execution_order) end) it('does not allow to modify phase methods after the chain has been built', function() for _, phase in policy.phases() do assert.has_error(function() _M[phase] = function() end end, 'readonly table') end end) it('does not allow to add new methods to the chain after it has been built', function() assert.has_error(function() _M['new_phase'] = function() end end, 'readonly table') end) describe('.insert', function() it('adds policy to the end of the chain', function() local chain = _M.new({ 'one', 'two' }) chain:insert(policy) assert.equal(policy, chain[3]) assert.equal(3, #chain) end) it('adds a policy to specific position', function() local chain = _M.new({ 'one', 'two'}) chain:insert(policy, 2) assert.equal(policy, chain[2]) assert.equal('one', chain[1]) assert.equal('two', chain[3]) assert.equal(3, #chain) end) it('errors when inserting to frozen chain', function() local chain = _M.new({}):freeze() local ok, err = chain:insert(policy, 1) assert.is_nil(ok) assert.equal(err, 'frozen') assert.equal(0, #chain) end) end) describe('.export', function() it('returns the data exposed by each of its policies', function() local policy_1 = policy.new('1') policy_1.export = function() return { shared_data_1 = '1' } end local policy_2 = policy.new('2') policy_2.export = function() return { shared_data_2 = '2' } end local chain = _M.build({ policy_1, policy_2 }) local shared_data = chain:export() assert.equal('1', shared_data['shared_data_1']) assert.equal('2', shared_data['shared_data_2']) end) it('returns a read-only list', function() local policy_1 = policy.new('1') policy_1.export = function() return { shared_data = '1' } end local chain = _M.build({ policy_1 }) local shared_data = chain:export() assert.has_error(function() shared_data.new_shared_data = 'some_data' end, 'readonly list') assert.is_nil(shared_data.new_shared_data) end) describe('when several policies expose the same data', function() it('returns the data exposed by the policy that comes first in the chain', function() local policy_1 = policy.new('custom_reporter') policy_1.export = function() return { shared_data_1 = '1' } end local policy_2 = policy.new('custom_authorizer') policy_2.export = function() return { shared_data_1 = '2' } end local chain = _M.build({ policy_1, policy_2 }) local shared_data = chain:export() assert.equal('1', shared_data['shared_data_1']) end) end) end) describe('.default', function() it('returns a default policy chain', function() local default = _M.default() assert(#default > 1, 'has <= 1 policy') end) it('returns not frozen chain', function() assert.falsy(_M.default().frozen) end) end) describe('.load_policy', function() it('loads defined policy', function() assert.same(require('apicast.policy.echo').new({ status = 200 }), _M.load_policy('echo', 'builtin', { status = 200 })) end) it('returns error on missing policy', function() local _, err = _M.load_policy('unknown') assert.match([[module 'init' not found]], err) assert.match([[no file]], err) assert.match([[apicast/policy/unknown]], err) end) describe('when there is an error instantiating the policy', function() before_each(function() local PolicyLoader = require('apicast.policy_loader') -- Make any policy crash when initialized stub(PolicyLoader, 'pcall').returns( { new = function() error('Policy crashed in .new()') end } ) end) it('returns nil an an error instead of crashing', function() local res, err = _M.load_policy('echo', 'builtin') assert.is_nil(res) assert(err) end) end) describe('when the policy returns nil, err in .new()', function() local policy_error = 'Some error' before_each(function() local PolicyLoader = require('apicast.policy_loader') stub(PolicyLoader, 'pcall').returns( { new = function() return nil, policy_error end } ) end) it('returns nil an the policy error instead of crashing', function() local res, err = _M.load_policy('echo', 'builtin') assert.is_nil(res) assert.equals(policy_error, err) end) end) end) end)
---@diagnostic disable: unused-local local utils = require "nvim-test.utils" local ts_utils = require "nvim-treesitter.ts_utils" local ts_parsers = require("nvim-treesitter.parsers") local ts = vim.treesitter ---@class Runner local Runner = { config = { args = {}, filename_modifier = nil, working_directory = nil, }, } Runner.__index = Runner function Runner:init(config, queries) self = setmetatable({}, Runner) self.queries = queries or {} for ft, query in pairs(self.queries) do ts.set_query(ft, "nvim-test", query) end self:setup(config) return self end function Runner:setup(config) if config then self.config = vim.tbl_deep_extend("force", self.config, config) end if type(self.config.command) == "table" then self.config.command = utils.check_executable(self.config.command) end return self end function Runner:find_nearest_test(filetype) local query = ts.get_query(ts_parsers.ft_to_lang(filetype), "nvim-test") local result = {} if query then local curnode = ts_utils.get_node_at_cursor() while curnode do local iter = query:iter_captures(curnode, 0) local capture_id, capture_node = iter() if capture_node == curnode and query.captures[capture_id] == "scope-root" then while query.captures[capture_id] ~= "test-name" do capture_id, capture_node = iter() if not capture_id then return result end end local name = self:parse_testname(ts.query.get_node_text(capture_node, 0)) table.insert(result, 1, name) end curnode = curnode:parent() end end return result end ---Check is the given filename is a test file -- ---@param filename string ---@return boolean function Runner:is_testfile(filename) local file_pattern = self.config.file_pattern if file_pattern and #file_pattern > 0 then return vim.fn.match(filename, self.config.file_pattern) >= 0 end return true end ---Find a test file for the given filename -- ---@param filename string ---@return string function Runner:find_file(filename, force) local finder = self.config.find_files if not finder then return filename end if type(finder) == "function" then return finder(filename) end if type(finder) == "string" then finder = { finder } end return utils.find_file_by_patterns(filename, finder, force) end ---@param name string ---@return string function Runner:parse_testname(name) return name end -- Build command list --- ---@return table cmd command list function Runner:build_cmd(filename, opts) local args = utils.concat({}, self.config.args) self:build_args(args, filename, opts or {}) table.insert(args, 1, self.config.command) return args end -- Build arguments --- ---@return table args arguments list function Runner:build_args(args, filename, opts) if filename then table.insert(args, filename) end if opts.tests and #opts.tests > 0 then self:build_test_args(args, opts.tests) end end ---@return table test_args test arguments list function Runner:build_test_args(args, tests) end return Runner
POWER_ON = false local InteractType = nil local InteractThing = nil local RepairBarricadeInterval local RevivingPlayerData VZ_EVENT_SUBSCRIBE("Character", "Highlight", function(char, Highlight, ent) if IsSelfCharacter(char) then if ent then -- error when highlight ground weapons :thinking: local m_weap_id = ent:GetValue("MapWeaponID") if m_weap_id then if Highlight then BuyText(MAP_WEAPONS[m_weap_id].weapon_name .. " / Ammo", tostring(MAP_WEAPONS[m_weap_id].price) .. "$ / " .. tostring(math.floor(MAP_WEAPONS[m_weap_id].price * Weapons_Ammo_Price_Percentage / 100)) .. " $ / " .. tostring(Pack_a_punch_price)) InteractType = "MapWeapon" InteractThing = m_weap_id elseif (InteractType == "MapWeapon" and InteractThing == m_weap_id) then InteractType = nil InteractThing = nil One_Time_Update_Data.InteractText = nil One_Time_Updates_Canvas:Repaint() end end end end end) function InteractCheck(interact_type, loop_params, Interact_Check_Interval_ms, CheckFunc) Timer.SetInterval(function() if (InteractType == nil or InteractType == interact_type) then local local_player = Client.GetLocalPlayer() local local_char = local_player:GetControlledCharacter() local found if local_char then local local_char_location = local_char:GetLocation() if loop_params then for k, v in pairs(loop_params.LoopFunc()) do if (not loop_params.check_is_valid or v:IsValid()) then found = CheckFunc(local_player, local_char, local_char_location, v) if found then break end end end else found = CheckFunc(local_player, local_char, local_char_location) end end if not found then if InteractType == interact_type then InteractType = nil InteractThing = nil One_Time_Update_Data.InteractText = nil One_Time_Updates_Canvas:Repaint() end end end end, Interact_Check_Interval_ms) end function InteractAction(CheckNoPower, event_name, check_valid) if (not CheckNoPower or InteractThing ~= "NoPower") then if (not check_valid or InteractThing:IsValid()) then Events.CallRemote(event_name, InteractThing) end end end InteractCheck("MapDoor", nil, Doors_Interact_Check_Interval_ms, function(local_player, local_char, local_char_location) local found local Fwd = local_char:GetRotation():GetForwardVector() local trace = Client.Trace(local_char_location, local_char_location + Fwd * Doors_Interact_Check_Trace_Distance_Max, CollisionChannel.WorldStatic, true, true, false, {}, ZDEV_IsModeEnabled("ZDEV_DEBUG_TRACES")) if trace.Success then local v = trace.Entity if v then local door_id = v:GetValue("DoorID") if door_id then InteractType = "MapDoor" found = true local power_needed = false if not POWER_ON then for i3, v3 in ipairs(MAP_DOORS[door_id].required_rooms) do if v3 == -1 then power_needed = true break end end end if not power_needed then BuyText("Door", tostring(MAP_DOORS[door_id].price)) InteractThing = door_id else InteractText("Missing Power") InteractThing = "NoPower" end end end end return found end) InteractCheck("MapBarricade", {LoopFunc = StaticMesh.GetPairs, check_is_valid = true}, Barricades_Interact_Check_Interval_ms, function(local_player, local_char, local_char_location, v) local zspawn_id = v:GetValue("BarricadeSpawnID") if zspawn_id then if v:GetValue("BarricadeLife") < 5 then local distance_sq = local_char_location:DistanceSquared(v:GetLocation()) if distance_sq <= Barricades_Interact_Check_Distance_Squared_Max then if InteractThing ~= v then if RepairBarricadeInterval then Timer.ClearInterval(RepairBarricadeInterval) RepairBarricadeInterval = nil end InteractText("Hold to Repair Barricade") InteractType = "MapBarricade" InteractThing = v end return true end end end end) function RepairBarricadeIFunc() if (InteractThing and NanosUtils.IsA(InteractThing, StaticMesh) and InteractThing:IsValid() and InteractThing:GetValue("BarricadeLife") and InteractThing:GetValue("BarricadeLife") < 5) then local repair_sound = Sound( Vector(0, 0, 0), Barricade_Repair_Sound.asset, true, true, SoundType.SFX, Barricade_Repair_Sound.volume ) Events.CallRemote("RepairBarricade", InteractThing:GetValue("BarricadeSpawnID")) elseif RepairBarricadeInterval then Timer.ClearInterval(RepairBarricadeInterval) RepairBarricadeInterval = nil end end InteractCheck("RevivePlayer", {LoopFunc = Character.GetPairs, check_is_valid = true}, DownPlayer_Interact_Check_Interval_ms, function(local_player, local_char, local_char_location, v) if not IsSelfCharacter(v) then local RevivingPlayer = v:GetValue("RevivingPlayer") if (v:GetValue("PlayerDown") and (not RevivingPlayer or RevivingPlayer == local_char:GetID())) then local distance_sq = local_char_location:DistanceSquared(v:GetLocation()) if distance_sq <= DownPlayer_Interact_Check_Distance_Squared_Max then if not RevivingPlayerData then InteractText("Hold to Revive Player") InteractType = "RevivePlayer" InteractThing = v end return true end end end end) InteractCheck("MapMBOX", {LoopFunc = StaticMesh.GetPairs, check_is_valid = true}, MBOX_Interact_Check_Interval_ms, function(local_player, local_char, local_char_location, v) local can_buy_mbox = v:GetValue("CanBuyMysteryBox") if can_buy_mbox then local distance_sq = local_char_location:DistanceSquared(v:GetLocation()) if distance_sq <= MBOX_Interact_Check_Distance_Squared_Max then InteractType = "MapMBOX" BuyText("Mystery Box", tostring(Mystery_box_price)) InteractThing = v return true end end end) InteractCheck("MapPower", {LoopFunc = StaticMesh.GetPairs, check_is_valid = true}, POWER_Interact_Check_Interval_ms, function(local_player, local_char, local_char_location, v) if not POWER_ON then local is_Map_Power = v:GetValue("MapPower") if is_Map_Power then local distance_sq = local_char_location:DistanceSquared(v:GetLocation()) if distance_sq <= POWER_Interact_Check_Distance_Squared_Max then InteractType = "MapPower" InteractText("Turn Power ON") InteractThing = v return true end end end end) InteractCheck("MapPerk", {LoopFunc = StaticMesh.GetPairs, check_is_valid = true}, Perk_Interact_Check_Interval_ms, function(local_player, local_char, local_char_location, v) local perk = v:GetValue("MapPerk") if (perk and not CurPerks[perk]) then local distance_sq = local_char_location:DistanceSquared(v:GetLocation()) if distance_sq <= Perk_Interact_Check_Distance_Squared_Max then InteractType = "MapPerk" if POWER_ON then InteractThing = v BuyText(perk .. " Perk", tostring(PERKS_CONFIG[perk].price)) else InteractThing = "NoPower" InteractText("Missing Power") end return true end end end) InteractCheck("MapPAP", {LoopFunc = StaticMesh.GetPairs, check_is_valid = true}, PAP_Interact_Check_Interval_ms, function(local_player, local_char, local_char_location, v) local can_buy_pap = v:GetValue("CanBuyPackAPunch") if can_buy_pap then local distance_sq = local_char_location:DistanceSquared(v:GetLocation()) if distance_sq <= PAP_Interact_Check_Distance_Squared_Max then InteractType = "MapPAP" if POWER_ON then InteractThing = v BuyText("Weapon Upgrade", tostring(Pack_a_punch_price)) else InteractThing = "NoPower" InteractText("Missing Power") end return true end end end) InteractCheck("MapWunder", {LoopFunc = StaticMesh.GetPairs, check_is_valid = true}, Wunderfizz_Interact_Check_Interval_ms, function(local_player, local_char, local_char_location, v) if table_count(CurPerks) < table_count(PERKS_CONFIG) then local can_buy_wunder = v:GetValue("CanBuyWunder") if can_buy_wunder then local distance_sq = local_char_location:DistanceSquared(v:GetLocation()) if distance_sq <= Wunderfizz_Interact_Check_Distance_Squared_Max then InteractType = "MapWunder" if POWER_ON then BuyText("Wunderfizz", tostring(Wonderfizz_Price)) InteractThing = v else InteractText("Missing Power") InteractThing = "NoPower" end return true end end end end) InteractCheck("WunderBottle", {LoopFunc = Prop.GetPairs, check_is_valid = true}, Wunderfizz_Bottle_Interact_Check_Interval_ms, function(local_player, local_char, local_char_location, v) if table_count(CurPerks) < table_count(PERKS_CONFIG) then local wunder_bottle = v:GetValue("RealBottleData") if wunder_bottle then if wunder_bottle[1] == local_char:GetID() then if (not CurPerks or not CurPerks[wunder_bottle[2]]) then local distance_sq = local_char_location:DistanceSquared(v:GetLocation()) if distance_sq <= Wunderfizz_Bottle_Interact_Check_Distance_Squared_Max then InteractType = "WunderBottle" InteractText("Take " .. wunder_bottle[2] .. " Perk") InteractThing = v return true end end end end end end) if MAP_INTERACT_TRIGGERS then InteractCheck("MapCustom", nil, Custom_Interact_Check_Interval_ms, function(local_player, local_char, local_char_location) local found for k, v in pairs(MAP_INTERACT_TRIGGERS) do local distance_sq = local_char_location:DistanceSquared(v.location) if distance_sq <= v.distance_sq then InteractType = "MapCustom" InteractThing = v InteractText(v.interact_text) found = true end end return found end) end if MAP_TELEPORTERS then InteractCheck("MapTeleporter", {LoopFunc = StaticMesh.GetPairs, check_is_valid = true}, Teleporters_Interact_Check_Interval_ms, function(local_player, local_char, local_char_location, v) local can_teleport = v:GetValue("CanTeleport") if (can_teleport or can_teleport == false) then local teleporter_ID = v:GetValue("TeleporterID") if teleporter_ID then local distance_sq = local_char_location:DistanceSquared(v:GetLocation()) if distance_sq <= MAP_TELEPORTERS[teleporter_ID].distance_sq then InteractType = "MapTeleporter" if POWER_ON then if can_teleport == false then InteractThing = "NoPower" InteractText("Teleporter in cooldown") else InteractThing = v InteractText("Teleport (" .. tostring(MAP_TELEPORTERS[teleporter_ID].price) .. "$)") end else InteractThing = "NoPower" InteractText("Missing Power") end found = true end end end end) end VZ_EVENT_SUBSCRIBE("Character", "ValueChange", function(char, key, value) if key == "RevivingPlayer" then if value then local ply = Client.GetLocalPlayer() local local_char = ply:GetControlledCharacter() if local_char then if value == local_char:GetID() then if (InteractThing and InteractType == "RevivePlayer") then local rev_time = ReviveTime_ms local perks = local_char:GetValue("OwnedPerks") if (perks and perks["quick_revive"]) then rev_time = PERKS_CONFIG.quick_revive.ReviveTime_ms end GUIStartRevive(rev_time) RevivingPlayerData = {} RevivingPlayerData.timeout = Timer.SetTimeout(function() RevivingPlayerData = nil Events.CallRemote("RevivePlayerFinished", char) end, rev_time) RevivingPlayerData.char = char else Events.CallRemote("RevivePlayerStopped", char) end end end end end end) VZ_EVENT_SUBSCRIBE("Character", "Destroy", function(char) if RevivingPlayerData then if RevivingPlayerData.char == char then Timer.ClearTimeout(RevivingPlayerData.timeout) GUIStopRevive() RevivingPlayerData = nil end end end) VZ_BIND("Interact", InputEvent.Pressed, function() local ply = Client.GetLocalPlayer() local char = ply:GetControlledCharacter() if char then if not char:GetValue("PlayerDown") then local tbl_value = switch(InteractType, { MapDoor = {true, "BuyDoor"}, MapBarricade = function() if RepairBarricadeInterval then Timer.ClearInterval(RepairBarricadeInterval) RepairBarricadeInterval = nil end PlayStartRepairBarricade() RepairBarricadeInterval = Timer.SetInterval(RepairBarricadeIFunc, Repair_Barricade_Interval_ms) end, RevivePlayer = {false, "RevivePlayer"}, MapMBOX = {false, "BuyMBOX"}, MapPower = {false, "TurnPowerON"}, MapPerk = {true, "BuyPerk"}, MapPAP = {true, "UpgradeWeap"}, MapWunder = {true, "BuyWunderfizz"}, WunderBottle = {false, "TakeWunderfizzPerk", true}, MapCustom = function() Events.Call(InteractThing.event_name, InteractThing) Events.CallRemote("CustomMapInteract", InteractThing) end, MapTeleporter = function() if InteractThing ~= "NoPower" then if InteractThing:IsValid() then if InteractThing:GetValue("CanTeleport") then Events.CallRemote("BuyTeleport", InteractThing) end end end end, }) if tbl_value then if type(tbl_value) == "function" then tbl_value() else InteractAction(table.unpack(tbl_value)) end end end end end) VZ_BIND("Interact", InputEvent.Released, function() if InteractType == "MapBarricade" then if RepairBarricadeInterval then Timer.ClearInterval(RepairBarricadeInterval) RepairBarricadeInterval = nil end elseif (InteractType == "RevivePlayer" and RevivingPlayerData) then Timer.ClearTimeout(RevivingPlayerData.timeout) GUIStopRevive() Events.CallRemote("RevivePlayerStopped", RevivingPlayerData.char) RevivingPlayerData = nil end end) VZ_EVENT_SUBSCRIBE("Events", "SetClientPowerON", function(is_on) POWER_ON = is_on if not is_on then for k, v in pairs(PerksAmbSounds) do if v:IsValid() then v:Destroy() end end PerksAmbSounds = {} if (PapAmbSound and PapAmbSound:IsValid()) then PapAmbSound:Destroy() end PapAmbSound = nil end end)
return { { effect_list = { { type = "BattleBuffShield", trigger = { "onStack", "onTakeDamage" }, arg_list = { casterMaxHPRatio = 150 } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13302, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "lessequal" } } } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13303, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "great" } } } } } }, { effect_list = { { type = "BattleBuffShield", trigger = { "onStack", "onTakeDamage" }, arg_list = { casterMaxHPRatio = 200 } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13302, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "lessequal" } } } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13303, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "great" } } } } } }, { effect_list = { { type = "BattleBuffShield", trigger = { "onStack", "onTakeDamage" }, arg_list = { casterMaxHPRatio = 250 } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13302, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "lessequal" } } } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13303, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "great" } } } } } }, { effect_list = { { type = "BattleBuffShield", trigger = { "onStack", "onTakeDamage" }, arg_list = { casterMaxHPRatio = 300 } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13302, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "lessequal" } } } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13303, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "great" } } } } } }, { effect_list = { { type = "BattleBuffShield", trigger = { "onStack", "onTakeDamage" }, arg_list = { casterMaxHPRatio = 350 } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13302, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "lessequal" } } } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13303, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "great" } } } } } }, { effect_list = { { type = "BattleBuffShield", trigger = { "onStack", "onTakeDamage" }, arg_list = { casterMaxHPRatio = 400 } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13302, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "lessequal" } } } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13303, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "great" } } } } } }, { effect_list = { { type = "BattleBuffShield", trigger = { "onStack", "onTakeDamage" }, arg_list = { casterMaxHPRatio = 450 } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13302, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "lessequal" } } } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13303, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "great" } } } } } }, { effect_list = { { type = "BattleBuffShield", trigger = { "onStack", "onTakeDamage" }, arg_list = { casterMaxHPRatio = 500 } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13302, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "lessequal" } } } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13303, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "great" } } } } } }, { effect_list = { { type = "BattleBuffShield", trigger = { "onStack", "onTakeDamage" }, arg_list = { casterMaxHPRatio = 550 } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13302, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "lessequal" } } } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13303, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "great" } } } } } }, { effect_list = { { type = "BattleBuffShield", trigger = { "onStack", "onTakeDamage" }, arg_list = { casterMaxHPRatio = 600 } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13302, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "lessequal" } } } }, { type = "BattleBuffCastSkill", trigger = { "onRemove" }, arg_list = { skill_id = 13303, target = "TargetSelf", effectAttachData = { { value = 0, type = "BattleBuffShield", op = "great" } } } } } }, init_effect = "", name = "", time = 8, picture = "", desc = "护盾", stack = 1, id = 13302, icon = 13301, last_effect = "Shield", effect_list = {} }
project "GameFramework" kind "StaticLib" language "C++" targetdir ("%{wks.location}/dist/" .. outputdir .. "/%{prj.name}") objdir ("%{wks.location}/imt/" .. outputdir .. "/%{prj.name}") files { "src/**.h", "src/**.hpp", "src/**.cpp", "%{wks.location}/depd/stb/stb_image/stb_image.cpp", "%{wks.location}/depd/stb/stb_image/stb_image.h" } includedirs { "src", "%{includes.stb_image}", "%{includes.entt}", "%{includes.spdlog}", "%{includes.SDL2}", "%{includes.SDL2_image}", "%{includes.SDL2_mixer}", "%{includes.Glad}", "%{includes.glm}" } libdirs { "%{wks.location}/depd/SDL2-2.0.12/lib/x64", "%{wks.location}/depd/SDL2_image-2.0.5/lib/x64", "%{wks.location}/depd/SDL2_mixer-2.0.4/lib/x64" } links { "SDL2.lib", "SDL2main.lib", "SDL2_image.lib", "SDL2_mixer.lib", "Glad", "opengl32.lib", "glm" } filter "system:windows" cppdialect "C++17" staticruntime "On" systemversion "latest"
local RossDoc do local _base_0 = { StyleObject = function(self, romlObject) local objectName = romlObject:ObjectName() self:_styleWithTable(romlObject, self._objects[objectName]) local _list_0 = romlObject:GetClasses() for _index_0 = 1, #_list_0 do local c = _list_0[_index_0] self:_styleWithTable(romlObject, self._classes["." .. tostring(c)]) self:_styleWithTable(romlObject, self._classes[tostring(objectName) .. "." .. tostring(c)]) end local objectId = romlObject:GetObjectId() if not (objectId == nil) then self:_styleWithTable(romlObject, self._ids["#" .. tostring(objectId)]) self:_styleWithTable(romlObject, self._ids[tostring(objectName) .. "#" .. tostring(objectId)]) end return romlObject:Refresh() end, _styleWithTable = function(self, romlObject, t) if t == nil then t = { } end for _index_0 = 1, #t do local el = t[_index_0] if romlObject:MatchesSelector(el.selector:Clone()) then romlObject:StyleObject(el.properties) end end end, _setupObjects = function(self) return { } end, _setupClasses = function(self) return { } end, _setupIds = function(self) return { } end } _base_0.__index = _base_0 local _class_0 = setmetatable({ __init = function(self) self._objects = self:_setupObjects() self._classes = self:_setupClasses() self._ids = self:_setupIds() end, __base = _base_0, __name = "RossDoc" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 RossDoc = _class_0 return _class_0 end
local lfs = require 'lfs' local IndexUtils = require 'dataset.IndexUtils' local function IndexDirectory(url, partition, partitions, opt) partition = partition or 1 assert(partition >= 1) partitions = partitions or 1 assert(partitions >= 1) assert(partition <= partitions) opt = opt or { } local indexUtils = IndexUtils(opt) local function orderedDirWalk(dir, f) local fns = { } for fn in lfs.dir(dir) do table.insert(fns, fn) end table.sort(fns) for _,fn in ipairs(fns) do f(fn) end end local function loadDirectory(root) local classes = { } local function rcsvLoad(dn, label) orderedDirWalk(root..'/'..dn, function(fn) if string.sub(fn, 1, 1) ~= '.' then local dfn = dn..'/'..fn local mode = lfs.attributes(root..'/'..dfn).mode if mode == 'file' then indexUtils.addItem(classes, { filename = dfn }, label) elseif mode == 'directory' then rcsvLoad(dfn, label) end end end) end orderedDirWalk(root, function(fn) if string.sub(fn, 1, 1) ~= '.' then local mode = lfs.attributes(root..'/'..fn).mode if mode == 'file' then indexUtils.addItem(classes, { filename = fn }, '*') elseif mode == 'directory' then rcsvLoad(fn, fn) end end end) return classes end local loaded local urlPrefix = url loaded = loadDirectory(urlPrefix) local classes, totalItems, labels, labelIndex = indexUtils.downsampleAndGetLabels(loaded, partition, partitions) return { labels = labels, labelIndex = labelIndex, itemCount = indexUtils.itemCount(classes, totalItems), itemAt = indexUtils.itemAt(classes, totalItems, labels, urlPrefix), urlPrefix = urlPrefix, reset = nil, indexType = 'Directory' } end return IndexDirectory
function power(A,B) local m=math.max(A:size(1),B:size(1)) local n=math.max(A:size(2),B:size(2)) local C=torch.zeros(m,n) if (A:size(1)==B:size(1) and A:size(2)==B:size(2)) then for i=1,m do for j=1,n do C[{i,j}]=A[{i,j}]^B[{i,j}] end end elseif (A:size(1)==1 and A:size(2)==1) then for i=1,m do for j=1,n do C[{i,j}]=A[{1,1}]^B[{i,j}] end end elseif (B:size(1)==1 and B:size(2)==1) then for i=1,m do for j=1,n do C[{i,j}]=A[{i,j}]^B[{1,1}] end end else error('Matrix dimensions must agree.') end return C end
local st = {} function st:update() gui.group{grow="down", pos = {WIDTH/2-150, HEIGHT/2-60}, size={300,25}, spacing=5, function() love.graphics.setFont(Font[30]) gui.Label{text = "A game by VRLD", align="center"} gui.Label{text = "Made in 48-ish Hours", align="center"} gui.Label{text = "for the 34th Ludum Dare compo", align="center"} love.graphics.setFont(Font[25]) gui.Label{text = "", size={nil,15}} gui.Label{text = "Made with LÖVE", align="center"} gui.Label{text = "Font: Turtles by jaynz", align="center"} love.graphics.setFont(Font[20]) gui.Label{text = "", size={nil,15}} gui.Label{text = "Season's Greetings:", align="center"} gui.Label{text = "cappel:nord, fysx, headchant, steven colling", align="center"} gui.Label{text = "bartbes, boolsheet, rude, slime, and the inner party members", align="center"} gui.Label{text = "", size={nil,20}} love.graphics.setFont(Font[30]) if gui.Button{text = "back", size={nil,40}} then GS.transition(State.menu, .5) end end} hot, hot_last = gui.mouse.getHot(), hot if hot and hot ~= hot_last then selectSound:play() end end function st:draw() State.menu:draw() end return st
function binary_search(list, item) first = 1 last = #list found = false while first <= last and found == false do middle = math.ceil((first + last) / 2) if list[middle] == item then found = true elseif list[middle] > item then last = middle - 1 else first = middle + 1 end end return found end print(binary_search({1,2,3,4,5,6},5));
local num = io.read("*n") print("Entered number: " .. num)
include("/scripts/includes/consts.lua") include("/scripts/includes/skill_consts.lua") include("/scripts/includes/damage.lua") -- https://wiki.guildwars.com/wiki/Spike_Trap itemIndex = 6000 creatureState = CREATURESTATE_IDLE effect = SkillEffectDamage effectTarget = SkillTargetAoe -- 90 seconds local lifeTime = 90 * 1000 local damage = 0; local crippledTime = 0; function onInit() local source = self:GetSource() if (source == nil) then return false end self:SetRange(RANGE_ADJECENT) self:SetLifetime(lifeTime) self:SetTrigger(true) local attribVal = source:GetAttributeRank(ATTRIB_WILDERNESS_SURVIVAL) damage = 10 + (attribVal * 2) crippledTime = 3 + math.floor(attribVal * 1.5) return true end function onTrigger(other) if (self:GetState() == CREATURESTATE_IDLE) then -- Not triggered yet, so let's trigger now self:SetState(CREATURESTATE_TRIGGERED) local actors = self:GetActorsInRange(self:GetRange()) for i, actor in ipairs(actors) do actor:Damage(self:GetSource(), self:Index(), DAMAGETYPE_PIERCING, damage) actor:KnockDown(self:GetSource(), 0) actor:AddEffect(self:GetSource(), 10001, crippledTime) end self:RemoveIn(2000) end end
only_included_scenario_names = {} local last_display_name function action_new_file() last_display_name = nil end --- define a node function label(name, display_name) if display_name == nil then if last_display_name == nil then display_name = name else display_name = last_display_name end else last_display_name = display_name end if __Nova.scriptLoader.stateLocale == Nova.I18n.DefaultLocale then __Nova.scriptLoader:RegisterNewNode(name) else __Nova.scriptLoader:BeginAddLocaleForNode(name) end Nova.I18nHelper.NodeNames:Set(name, __Nova.scriptLoader.stateLocale, display_name) end --- jump to the given destination --- should be called at the end of the node function jump_to(dest) __Nova.scriptLoader:RegisterJump(dest) end --- add branches to the current node --- should be called at the end of the node --- should be called only once for each node, i.e., all branches of the node should be added at once --- branches should be a list of 'branch'. A 'branch' is a table with the following structure: --- { --- dest = 'name of the destination node' --- text = 'text on the button', should not use if mode is jump --- image = {'image_name', {x, y, scale}}, should not use if mode is jump --- mode = 'normal|jump|show|enable', optional, default is normal --- cond = a function that returns a bool, should not use if mode is show, optional if mode is jump --- } --- if cond is a string, it will be converted to a function returning that expression function branch(branches) for i, branch in ipairs(branches) do local name = tostring(i) local image_info = nil if branch.image then local image_name, image_coord = unpack(branch.image) local pos_x, pos_y, scale = unpack(image_coord) image_info = Nova.BranchImageInformation(image_name, pos_x, pos_y, scale) end local mode = Nova.BranchMode.Normal if branch.mode == nil or branch.mode == 'normal' then -- pass elseif branch.mode == 'jump' then mode = Nova.BranchMode.Jump elseif branch.mode == 'show' then mode = Nova.BranchMode.Show elseif branch.mode == 'enable' then mode = Nova.BranchMode.Enable else warn('Unknown branch mode: ' .. branch.mode .. ', text: ' .. branch.text) return end local cond = branch.cond if type(cond) == 'string' then cond = loadstring('return ' .. cond) end if __Nova.scriptLoader.stateLocale == Nova.I18n.DefaultLocale then __Nova.scriptLoader:RegisterBranch(name, branch.dest, branch.text, image_info, mode, cond) else __Nova.scriptLoader:AddLocaleForBranch(name, branch.dest, branch.text) end end __Nova.scriptLoader:EndRegisterBranch() end --- set the current node as a start node --- should be called at the end of the node --- a game can have multiple start points, which means this function can be called several times under --- different nodes --- a name can be assigned to a start point, which can differ from the node name --- the name should be unique among all start point names --- if no name is given, the name of the current node will be used function is_start(name) __Nova.scriptLoader:SetCurrentAsStart(name) end --- set the current node as a start point which is unlocked when running the game for the first time --- should be called at the end of the node --- indicates is_start() function is_unlocked_start(name) __Nova.scriptLoader:SetCurrentAsUnlockedStart(name) end --- set the current node as the default start point --- should be called at the end of the node --- a game can have only one default start node, so this function cannot be called under different nodes --- indicates is_unlocked_start() function is_default_start(name) __Nova.scriptLoader:SetCurrentAsDefaultStart(name) end --- set the current node as an end node --- should be called at the end of the node --- a name can be assigned to an end point, which can differ from the node name --- the name should be unique among all end point names --- if no name is given, the name of the current node will be used --- all nodes without child nodes should be marked as end nodes --- if is_end() is not called under those nodes, they will be marked as end nodes automatically function is_end(name) __Nova.scriptLoader:SetCurrentAsEnd(name) end
local BaseInstance = import("./BaseInstance") local HttpRbxApiService = BaseInstance:extend("HttpRbxApiService") return HttpRbxApiService
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le=((e[""..a[m]..a['LTGApG6DR'].."\116"..a[P]]["\108"..a[O]..a[r].."\120"..a[F]])or(function(e,n,...)return((e*x)^n);end));local m=(e["\115\101"..a[l]..a[m]..a[r].."\116\97"..a[l]..a["LTGApG6DR"]..a[i].."\108\101"]);local se=(e[""..a[F].."\97"..a["Q0P5g73"]..a[y]..a[s]]);local m=(t["\98"..a[b]..a[B].."\116"])or(function(e,...)return(g-e);end);local F=(t[""..a[i].."\111\114"])or(function(e,n,...)return(g-T(g-e,g-n));end);N=((t[""..a[y].."\115\104\105"..a[v]..a[l]])or(function(n,e,...)if(e<f)then return(U(n,-(e)));end;return(k(n%x^I/x^e));end));U=((t[""..a[D]..a[s].."\104"..a["Q0P5g73"]..a[v]..a[l]])or(function(n,e,...)if(e<f)then return(N(n,-(e)));end;return((n*x^e)%x^I);end));T=(t["\98"..a.LTGApG6DR..a[b].."\100"])or(function(e,n,...)return(((e+n)-d(e,n))/x);end);if((not(e["\98\105\116\51"..a[M]]))and(not(e["\98\105"..a[l]])))then t[""..a[i].."\110"..a[B].."\116"]=m;t[""..a[i]..a[B].."\114"]=F;t["\98"..a['r4FUfGr'].."\111"..a[y]]=d;t["\108"..a[s].."\104"..a['Q0P5g73'].."\102"..a[l]]=U;t[""..a[y]..a[s].."\104\105\102\116"]=N;t["\98"..a['LTGApG6DR']..a[b]..a[O]]=T;end;local F=(((e["\116\97"..a[i]..a[D].."\101"]["\99\114"..a[r].."\97"..a[l]..a[r]]))or((function(e,...)return({u({},f,e);});end)));local x=(e[""..a[l]..a["LTGApG6DR"].."\98"..a[D]..a[r]][""..a["Q0P5g73"]..a[b]..a[s]..a[r]..a[y].."\116"]);local s=""..a[te]..a.TxIMY03h.."\37\100\43\41\58";local x=(e[""..a[l].."\97"..a[i]..a[D].."\101"]["\114"..a[r].."\109\111\118\101"]);local b=(e[""..a[l].."\97\98"..a[D]..a[r]][""..a[G]..a[B]..a[b].."\99\97\116"]);e[""..a[i].."\105\116\51"..a[M]]=t;local e=((-W+(function()local x,e=f,n;(function(n,e)e(e(n,e)and e(e,n),n(n,e))end)(function(o,l)if x>ae then return o end x=x+n e=(e+K)%de if(e%Z)>=X then return o(l(o,l),l(l,l))else return l end return o end,function(o,l)if x>q then return l end x=x+n e=(e-ce)%j if(e%ee)<=fe then e=(e-H)%re return o(o(o,l),l(o,o))else return l end return l end)return e;end)()));local l,x=J(function(l)local x,e=l()local o,l=x(l(C),e)local x,e=x(oe,f,nil,e)return C(V(e,s))-C(V(l,s))+n end,function(e)if e then return function(e)return e()end else return J,''end end) local t=(#_+(165));local r,D=({}),({});for e=f,t-n do local n=xe(e);r[e]=n;D[e]=n;D[n]=e;end;local b,x=(function(l)local x,o,a=p(l,x,((#{995;(function(...)return 684,955,331;end)()}-1)));if((x+o+a)~=(248))then e=e+(151);t=t+(33);end;l=h(l,((47-#("why did you pop up i came all over my desk"))));local x,o,a=(""),(""),({});local e=n;local function d()local x=C(h(l,e,e),((50-#("I love farting"))));e=e+n;local n=C(h(l,e,e+x-n),((124-#("Ara ara, this looks kinda big for someone of your calibre... Also Pratham#6969 was here!"))));e=e+x;return(n);end;x=D[d()];a[n]=x;while(e<#l)do local e=d();if r[e]then o=r[e];else o=x..h(x,n,n);end;r[t]=x..h(o,n,n);a[#a+n],x,t=o,o,t+n;end;return(b(a));end)("PSU|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"),(#_-((117-#("lIlIlIIlIlIlIlIlIlIlIlIlIlI"))));local function r(e,n,...)if(e==265667999)then return(((d(n,475643))-882899)-341523);elseif(e==462079251)then return(d(d(d(d(n,99948),666106),285057),467490));elseif(e==18870851)then return((d(d(n,733532),101556))-409290);elseif(e==450246525)then return(d(d(d(d((n)-286005,519771),427595),903969),681505));elseif(e==328188766)then return(d((d((n)-168660,628154))-724495,105224));elseif(e==143097007)then return(((((n)-677873)-619421)-439916)-5528);elseif(e==348904614)then return((d((n)-808321,91718))-985021);elseif(e==323485595)then return(((((d(n,875645))-974230)-828040)-233775)-793611);elseif(e==184075630)then return((d(d((n)-864427,387051),683313))-538650);elseif(e==621988093)then return((d((d(n,527283))-473423,778113))-874417);end;end;local function n(n,e,...)if(n==485142576)then return((((((e)-483253)-774362)-216399)-917789)-934930);elseif(n==393803222)then return(d(d((e)-331364,926657),756037));elseif(n==126171675)then return((d((d(e,678721))-782426,840100))-924541);elseif(n==888316926)then return((d(d(e,369697),688812))-429651);elseif(n==369751645)then return((d((d((e)-501943,483398))-423945,145989))-171408);elseif(n==596410590)then return((((((e)-599208)-434131)-162091)-386944)-482923);else end;end;if _ENV then _ENV._ENV=_ENV end;local m=a[(507794141)];local s=a[(852430190)];local B=a[(986588717)];local A=a[(400982159)];local l=a[(76853149)];local y=a.Wx1hNy;local n=a[((168688357-#("sus")))];local C=a.TYOdYZP9Xx;local function i()local o,l=p(b,x,x+A);o=d(o,e);e=o%n;l=d(l,e);e=l%n;x=x+A;return((l*n)+o);end;local function f()local o=d(p(b,x,x),e);e=o%n;x=(x+l);return(o);end;local function t()local t,a,l,o=p(b,x,x+s);t=d(t,e);e=t%n;a=d(a,e);e=a%n;l=d(l,e);e=l%n;o=d(o,e);e=o%n;x=x+y;return((o*m)+(l*B)+(a*n)+t);end;local function s(x,e,n)if(n)then local e=(x/A^(e-l))%A^((n-l)-(e-l)+l);return(e-(e%l));else local e=A^(e-l);return(((x%(e+e)>=e)and(l))or(C));end;end;local g="\35";local function n(...)return({...}),z(g,...);end;local function q(...)local H=a[(993295353)];local J=a.nyx3YMYt;local P=a[((#{789;662;453;(function(...)return 220,124,153,...;end)(704,787)}+921296838))];local A=a['B9iq4j9p'];local X=a.zMnkLGdL;local Z=a[((#{}+238274987))];local z=a.N6ecBnyyJw;local T=a[(637149635)];local B=a[(434427804)];local C=a['Wx1hNy'];local j=a[((358176695-#("apt install sl -y")))];local G=a[((#{149;255;(function(...)return 602,616,889,...;end)(487,492,830,65)}+168688345))];local V=a[(908967466)];local M=a[((#{635;(function(...)return;end)()}+416419852))];local y=a[(400982159)];local N=a[((#{560;243;550;(function(...)return 1;end)()}+879264072))];local U=a[(779795515)];local v=a[(632155518)];local _=a[(873845360)];local I=a[((852430206-#("Elysium over all")))];local r=a[(714721162)];local m=a[((510004538-#("i want to give fed a c0ck and ball t0rture")))];local O=a['NYWVnE4'];local n=a[(76853149)];local l=a['TYOdYZP9Xx'];local Q=a[(884867231)];local function F(...)local a=({});local g=({});local u=({});for c=l,t(e)-n,n do local i=f(e);if(E(S(i,r),B))then local e=o(f,e);a[c]=(ne(e,l));elseif(E(i%r,C))then while(true)do local t=o(t,e);if(E(t,l))then a[c]=('');break;end;if(ie(t,_))then local l,f=(''),(h(b,x,x+t-n));x=x+t;for n=n,#f,n do local n=o(d,p(h(f,n,n)),e);e=n%G;l=l..D[n];end;a[c]=l;else local n,l=(''),({p(b,x,w(x+t,n))});x=Y(x,t);for x,l in se(l)do local l=o(d,l,e);e=l%G;n=n..D[l];end;a[c]=n;end;break;end;elseif(S(i,r)==l)then while(true)do local d=t(e);local x=t(e);local t=n;local d=Y((R(s(x,n,z),(L(y,A)))),d);local e=o(s,x,r,M);local x=(L((-n),o(s,x,A)));if(E(e,l))then if(E(d,l))then a[c]=k(R(x,l));break;else e=n;t=l;end;elseif(e==N)then a[c]=(d==l)and(x*(n/l))or(x*(l/l));break;end;local e=R(le(x,w(e,v)),(Y(t,(d/(y^H)))));a[c]=e%n==l and k(e)or e break;end;elseif(i%r==y)then while(true)do local e=t(e);a[c]=h(b,x,x+e-n);x=x+e;break;end;else a[c]=nil end;end;local x=t(e);for e=l,x-n,n do u[e]=({});end;for p=l,w(x,n),n do local x=f(e);if(x~=l)then x=x-n;local D,r,A,c,d,b=l,l,l,l,l,l;local h=o(s,x,n,I);if(h==B)then elseif(h==I)then b=(f(e));d=u[(t(e))];r=(i(e));c=(o(i,e));elseif(h==l)then b=(f(e));d=(i(e));r=(i(e));c=(i(e));elseif(h==y)then b=(o(f,e));d=u[(t(e))];c=(i(e));elseif(E(h,m))then b=(f(e));d=(o(t,e));r=(i(e));c=(i(e));A=({});for x=n,r,n do A[x]=({[l]=f(e),[n]=i(e)});end;elseif(h==n)then b=(f(e));d=(t(e));c=(o(i,e));end;if(o(s,x,m,m)==n)then d=a[d];end;if(E(s(x,B,B),n))then r=a[r];end;if(o(s,x,C,C)==n)then c=a[c];end;if(s(x,T,T)==n)then D=u[t(e)];else D=u[p+n];end;if(s(x,P,P)==n)then A=({});for e=n,f(),n do A[e]=t();end;end;local e=u[p];e[Z]=c;e['a9OzMnF']=A;e[U]=b;e[-V]=D;e[X]=r;e[J]=d;end;end;local x=o(i,e);for e=l,w(o(t,e),n),n do g[e]=o(F);end;local e=f(e);return({['ydH1UnBTAE']=g;[-Q]=a;["IGAfu"]=l;[-823056.7990662534]=x;[-O]=e;[-j]=u;});end;return(F(...));end;local function p(e,n,h,...)local C=e[-496694];local s=e[-823056.7990662534];local y=e["ydH1UnBTAE"];local t=e[-740045];local i=0;local e=e[-162421];return(function(...)local E={};local D={...};local l=570592;local o=-516693;local f=644725;local A=(z(g,...)-1);local B=370851;local n={};local e=({});local b=-(1);local e=(true);local x=471591;local i=C[i];local e="a9OzMnF";local e=(188425302);local e=1;for e=0,A,e do if(e>=t)then E[e-t]=D[e+1];else n[e]=D[e+1];end;end;local A=A-t+1;repeat local e=i;local t=e[B];i=e[o];if(t<=r(d(178329102,a[193352076]),379427))then if(t<=r(d(521581879,367947865),1368998))then if(t<=r(d(39864209,300909775),511860))then if(t<=((c[142684551])or(a[287202669](d(247930900,249028694),d,c,142684551))))then if(t==((c[656746192])or((function(e)c[656746192]=d((d(e,333388))-200255,522279);return(c[656746192]);end)(d(800968409,a[193352076])))))then n[e[l]]=n[e[x]][e[f]];elseif(t<=r(d(637017160,a[819509025]),820003))then end;elseif(t==((c[829121319])or((function(e)c[829121319]=(d(d(d(d(e,575676),553586),795393),753679))-863016;return(c[829121319]);end)(d(924371992,a['RG2g0lInaF'])))))then local r;local t;local c;local d=0;local function a(n,e,l)e=(d+e)%3 d=((e~=0)and d+((1==e)and n or-n)or d*n)%l return d end for o=1,25 do if a(9289,2778+o,702)<351 then if a(1199,7658+o,508)>=254 then if a(8927,2470+o,1282)<641 then r=l;else n[e[l]]=h[e[x]];end else if a(1414,3706+o,936)>468 then n[c]=t;else n[e[l]]=n[e[x]]+e[f];end end t=e[x];else if a(9150,2655+o,1536)<768 then if a(4636,4560+o,3616)<1808 then n[e[l]]=e[x]-e[f];else c=e[r];end else if a(3151,1322+o,676)<=338 then else if(e[l]~=e[f])then i=i+1;else i=e[x];end;end end end end local t;local f;local c;local d=0;local function a(e,n,l)e=(d+e)%3 d=((e~=0)and d+((e<2)and n or-n)or d*n)%l return d end for o=0,33 do if a(2256,6015+o,3802)>=1901 then if a(9597,2716+o,2776)>1388 then if a(6803,8631+o,244)<122 then c=e[t];else end else if a(6659,9358+o,2812)<1406 then else end end n[c]=f;else t=l;if a(7534,6356+o,612)>=306 then if a(5962,1307+o,3220)>1610 then else end else if a(3206,2129+o,2358)>=1179 then else f=e[x];end end end end n[e[l]]=e[x];e=e[o];local f;local c;local t;local d=0;local function a(e,n,l)e=(d+e)%3 d=((e~=0)and d+((1==e)and n or-n)or d*n)%l return d end for o=2,26 do if a(1805,7782+o,2806)>=1403 then if a(9075,4396+o,3464)>1732 then if a(4212,7049+o,3936)>=1968 then else end else if a(9006,5609+o,3138)<=1569 then else n[t]=c;end end else if a(6023,6863+o,2370)>1185 then if a(4477,3713+o,328)<=164 then else end else f=l;if a(4238,9471+o,3294)>=1647 then c=e[x];else end end t=e[f];end end n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];e=e[o];elseif(t<=r(d(564011733,a[709209496]),511860))then local t;local c;local d;local a=0;local function o(e,n,l)e=(a+e)%3 a=((e~=0)and a+((1==e)and-n or n)or a*n)%l return a end for a=1,28 do if o(7902,6941+a,786)<393 then if o(5285,2636+a,3148)>1574 then if o(7792,6272+a,1234)>=617 then else t=l;end else if o(1086,9937+a,3452)>1726 then else n[d]=c;end end else if o(4365,1582+a,2880)>1440 then if o(9952,5126+a,2064)>=1032 then else c=e[x];end else if o(1412,3839+a,784)<=392 then else d=e[t];end end end end end;elseif(t<=d(13940377,13940380))then if(t>r(621988093,379440))then local l=e[l];n[l]=0+(n[l]);n[l+1]=0+(n[l+1]);n[l+2]=0+(n[l+2]);local o=n[l];local a=n[l+2];if(a>0)then if(o>n[l+1])then i=e[x];else n[l+3]=o;end;elseif(o<n[l+1])then i=e[x];else n[l+3]=o;end;elseif(t<d(547903261,547903256))then n[e[l]]=F(e[x]);e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];local c;local t;local r;local d=0;local function a(n,e,l)e=(d+e)%3 d=((e~=0)and d+((1==e)and-n or n)or d*n)%l return d end for o=0,30 do if a(9664,7322+o,3912)<=1956 then if a(8990,7580+o,3076)<=1538 then if a(3766,3400+o,1588)>=794 then else end else if a(9149,9550+o,1276)>638 then c=l;else end t=e[x];end else if a(5157,3095+o,996)<=498 then if a(5130,6626+o,1054)>527 then else r=e[c];end n[r]=t;else if a(4933,1572+o,1914)<957 then else end end end end n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];local r;local t;local c;local d=0;local function a(e,n,l)e=(d+e)%3 d=((e~=0)and d+((e<2)and-n or n)or d*n)%l return d end for o=0,27 do if a(5512,7231+o,3892)<1946 then if a(2288,5615+o,1022)<511 then if a(8534,9192+o,1224)<612 then r=l;else t=e[x];end else c=e[r];if a(6030,8156+o,3966)<=1983 then n[c]=t;else end end else if a(9238,7374+o,2576)<1288 then if a(2859,7276+o,3694)>1847 then n[e[l]]=n[e[x]]+e[f];else end else if a(1344,3463+o,3084)>1542 then else end end end end n[e[l]]=e[x];e=e[o];local c;local t;local f;local d=0;local function a(e,n,l)e=(d+e)%3 d=((e~=0)and d+((1==e)and-n or n)or d*n)%l return d end for o=1,27 do if a(7282,4927+o,1746)>=873 then if a(4658,1538+o,3570)<=1785 then if a(4050,1498+o,334)<=167 then else end else if a(4859,8050+o,3038)<=1519 then f=e[c];else end n[f]=t;end else c=l;if a(6749,1190+o,1444)>722 then if a(9511,3958+o,2146)>1073 then t=e[x];else end else if a(3383,4593+o,1426)>=713 then else end end end end n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];e=e[o];end;elseif(t>d(531465608,a[657456965]))then n[e[l]]=F(256);elseif(t<d(627598738,627598741))then n[e[l]]=n[e[x]];e=e[o];n[e[l]]=e[x];e=e[o];local a=e[l];n[a](u(n,a+1,e[x]));for e=a+1,s do n[e]=nil;end;e=e[o];n[e[l]]=h[e[x]];e=e[o];n[e[l]]=n[e[x]][e[f]];e=e[o];n[e[l]]=n[e[x]][e[f]];e=e[o];local a=e[l];local d=n[e[x]];n[a+1]=d;n[a]=d[e[f]];e=e[o];n[e[l]]=e[x];e=e[o];local l=e[l];n[l](u(n,l+1,e[x]));for e=l+1,s do n[e]=nil;end;e=e[o];e=e[o];end;elseif(t<=11)then if(t<=d(227332190,a["wLz5d0diM"]))then if(t>r(d(253282984,476001587),2519325))then local l=e[l];n[l]=n[l](u(n,l+1,e[x]));for e=l+1,s do n[e]=nil;end;elseif(t<9)then local l=e[l];n[l](u(n,l+1,e[x]));for e=l+1,s do n[e]=nil;end;end;elseif(t==10)then n[e[l]]=n[e[x]];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=h[e[x]];e=e[o];n[e[l]]=h[e[x]];e=e[o];n[e[l]]=n[e[x]][e[f]];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=#n[e[x]];e=e[o];local a=e[l];n[a]=n[a](u(n,a+1,e[x]));for e=a+1,s do n[e]=nil;end;e=e[o];n[e[l]]=n[e[x]][n[e[f]]];e=e[o];local a=e[l];n[a]=n[a](n[a+1]);for e=a+1,s do n[e]=nil;end;e=e[o];n[e[l]]=e[x];e=e[o];local d=e[x];local a=n[d];for e=d+1,e[f]do a=a..n[e];end;n[e[l]]=a;e=e[o];local l=e[l];n[l](u(n,l+1,e[x]));for e=l+1,s do n[e]=nil;end;e=e[o];e=e[o];elseif(t<=r(d(929394129,766728876),729680))then local o=e[x];local x=n[o];for e=o+1,e[f]do x=x..n[e];end;n[e[l]]=x;end;elseif(t<=13)then if(t==((c[583165635])or((function(e)c[583165635]=(d((d(e,425007))-55832,837623))-842644;return(c[583165635]);end)(d(130200495,a[181642124])))))then n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];local f;local c;local t;local d=0;local function a(e,n,l)e=(d+e)%3 d=((e~=0)and d+((1==e)and-n or n)or d*n)%l return d end for o=2,30 do if a(1839,2799+o,3124)<1562 then if a(3647,4077+o,3462)>1731 then t=e[f];if a(3228,9086+o,3494)<1747 then else n[t]=c;end else if a(2672,2603+o,3400)>=1700 then else f=l;end c=e[x];end else if a(4579,7055+o,2550)>=1275 then if a(4889,4500+o,2970)>=1485 then else end else if a(8372,2473+o,666)<=333 then else end end end end e=e[o];elseif(t<=r(265667999,1437448))then n[e[l]]=n[e[x]][n[e[f]]];end;elseif(t>r(d(773794661,a[819509025]),d(923147631,a['RG2g0lInaF'])))then local r;local c;local t;local d=0;local function a(n,e,l)e=(d+e)%3 d=((e~=0)and d+((1==e)and-n or n)or d*n)%l return d end for o=1,31 do if a(2323,5097+o,202)>=101 then if a(2632,4310+o,486)<243 then if a(9334,8513+o,3926)>1963 then local o=e[x];local x=n[o];for e=o+1,e[f]do x=x..n[e];end;n[e[l]]=x;else n[e[l]]=n[e[x]]+e[f];end else if a(8211,8802+o,1170)>585 then n[e[l]]=e[x]-e[f];else r=l;end end else c=e[x];if a(1214,6150+o,842)<421 then if a(7846,6714+o,844)>=422 then n[t]=c;else if(n[e[l]]==e[f])then i=i+1;else i=e[x];end;end else if a(9926,3933+o,2734)>=1367 then t=e[r];else n[e[l]]=n[e[x]];end end end end n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];local t;local f;local c;local d=0;local function a(n,e,l)e=(d+e)%3 d=((e~=0)and d+((1==e)and n or-n)or d*n)%l return d end for o=1,29 do if a(8488,6583+o,3078)<=1539 then if a(7893,4695+o,2630)>1315 then if a(6449,9264+o,956)<=478 then t=l;else f=e[x];end else if a(5433,7636+o,1392)>696 then else end end else c=e[t];if a(6677,4581+o,2444)>=1222 then if a(4102,7141+o,2750)<=1375 then else n[e[l]]=n[e[x]];end else n[c]=f;if a(4005,5608+o,378)>=189 then else end end end end n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];e=e[o];elseif(t<15)then n[e[l]]=#n[e[x]];end;elseif(t<=23)then if(t<=d(965467093,965467078))then if(t<=r(462079251,578596))then if(t>r(184075630,1368987))then e=e[o];local x=e[l];b=x+A-1;for e=0,A do n[x+e]=E[e];end;for e=b+1,s do n[e]=nil;end;e=e[o];local l=e[l];do return u(n,l,b);end;e=e[o];e=e[o];elseif(t<((c[949409910])or(a.uYLpe(d(662423149,662280601),d,c,949409910))))then local l=e[l];local a=n[l+2];local o=n[l]+a;n[l]=o;if(a>0)then if(o<=n[l+1])then i=e[x];n[l+3]=o;end;elseif(o>=n[l+1])then i=e[x];n[l+3]=o;end;end;elseif(t==r(d(601432660,a['RG2g0lInaF']),1750794))then n[e[l]]=F(e[x]);elseif(t<=((c[804720373])or(a[232447556](d(435092404,434606355),d,c,804720373))))then local e=e[l];b=e+A-1;for l=0,A do n[e+l]=E[l];end;for e=b+1,s do n[e]=nil;end;end;elseif(t<=r(d(842807334,686427995),729658))then if(t==((c[155849050])or(a[470185843](d(311191027,312197450),d,c,155849050))))then n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];local c;local t;local r;local d=0;local function a(n,e,l)e=(d+e)%3 d=((e~=0)and d+((e<2)and n or-n)or d*n)%l return d end for o=2,26 do if a(8653,5908+o,2756)>1378 then if a(8817,6066+o,2920)<1460 then if a(1383,8505+o,2688)<1344 then else end else if a(8414,4364+o,1890)<945 then else local o=e[x];local x=n[o];for e=o+1,e[f]do x=x..n[e];end;n[e[l]]=x;end end else if a(4935,8461+o,1144)<572 then if a(3182,3003+o,3650)>1825 then else c=l;end else if a(3402,3961+o,2104)>1052 then r=e[c];else n[r]=t;end end t=e[x];end end n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];local f;local c;local t;local d=0;local function a(e,n,l)e=(d+e)%3 d=((e~=0)and d+((1==e)and n or-n)or d*n)%l return d end for o=1,31 do if a(1659,8570+o,1472)>=736 then if a(9793,9181+o,1666)<=833 then if a(2370,6400+o,2518)>=1259 then else end else if a(8839,8909+o,1154)>577 then n[t]=c;else end end else f=l;if a(9085,3726+o,1948)<=974 then if a(6265,6279+o,1594)>=797 then else end else if a(5038,6248+o,2708)<1354 then else c=e[x];end t=e[f];end end end n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];e=e[o];elseif(t<=d(751196755,a[545501104]))then do return;end;end;elseif(t==r(d(608602333,a[619238463]),379430))then n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];local c;local t;local r;local d=0;local function a(n,e,l)e=(d+e)%3 d=((e~=0)and d+((1==e)and-n or n)or d*n)%l return d end for o=1,29 do if a(1395,5172+o,890)<445 then if a(6637,8806+o,3298)>1649 then if a(6373,4955+o,2826)<1413 then i=e[x];else c=l;end else if a(3740,4250+o,3630)>=1815 then n[e[l]]=n[e[x]]+e[f];else end end else t=e[x];if a(9728,9360+o,210)<105 then if a(2609,8396+o,2934)<=1467 then r=e[c];else end else if a(1818,7623+o,946)>=473 then local o=e[x];local x=n[o];for e=o+1,e[f]do x=x..n[e];end;n[e[l]]=x;else n[r]=t;end end end end n[e[l]]=e[x];e=e[o];local c;local t;local f;local d=0;local function a(n,e,l)e=(d+e)%3 d=((e~=0)and d+((e<2)and n or-n)or d*n)%l return d end for o=1,30 do if a(2920,6497+o,1356)<678 then if a(8675,2111+o,1736)<868 then if a(3015,3906+o,274)>137 then else c=l;end else if a(5980,5229+o,570)<285 then n[f]=t;else i=e[x];end end t=e[x];else if a(7593,2370+o,1300)<=650 then if a(7080,4255+o,1654)>=827 then f=e[c];else end else if a(7622,8727+o,2424)>1212 then else end end end end n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];e=e[o];elseif(t<=((c[784763722])or((function(e)c[784763722]=d(((e)-59292)-983047,808780);return(c[784763722]);end)(d(273339349,274132267)))))then n[e[l]]=n[e[x]];end;elseif(t<=d(663829739,a[988803113]))then if(t<=d(619179538,a[819509025]))then if(t>r(462079251,578605))then n[e[l]]=p(y[e[x]],(nil),h);elseif(t<25)then n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];local r;local c;local t;local d=0;local function a(e,n,l)e=(d+e)%3 d=((e~=0)and d+((e<2)and-n or n)or d*n)%l return d end for o=2,29 do if a(4595,1597+o,3370)>1685 then if a(4178,8299+o,2910)>1455 then n[t]=c;if a(2396,4777+o,1086)<=543 then else end else if a(2860,4885+o,3642)>1821 then else end end else if a(5633,6395+o,2096)<1048 then if a(3433,5094+o,2556)<1278 then else n[e[l]]=h[e[x]];end else if a(7034,7426+o,2172)<=1086 then r=l;else n[e[l]]=n[e[x]];end c=e[x];end t=e[r];end end n[e[l]]=e[x];e=e[o];local c;local t;local r;local d=0;local function a(e,n,l)e=(d+e)%3 d=((e~=0)and d+((1==e)and n or-n)or d*n)%l return d end for o=0,29 do if a(2262,8129+o,2664)<=1332 then if a(1184,2400+o,1792)<896 then if a(9287,9244+o,3478)>1739 then else if(n[e[l]]==e[f])then i=i+1;else i=e[x];end;end else if a(6160,7720+o,868)<=434 then t=e[x];else c=l;end end else if a(5774,2817+o,1222)<611 then if a(7940,7794+o,2378)<1189 then else r=e[c];end else if a(1938,1759+o,2962)>=1481 then n[r]=t;else end end end end n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];local f;local c;local t;local d=0;local function a(n,e,l)e=(d+e)%3 d=((e~=0)and d+((1==e)and-n or n)or d*n)%l return d end for o=0,28 do if a(4206,4837+o,3758)<1879 then t=e[f];if a(4002,2060+o,586)>=293 then n[t]=c;if a(4019,5974+o,2010)<1005 then else end else if a(4231,1739+o,1368)<684 then else end end else f=l;if a(4682,7527+o,750)<375 then if a(5032,6655+o,2204)>1102 then else c=e[x];end else if a(8261,9866+o,1342)>671 then else end end end end n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];e=e[o];end;elseif(t>((c[853610302])or(a.OxqSe2I(d(617329488,618436844),d,c,853610302))))then local e=e[l];n[e]=n[e](n[e+1]);for e=e+1,s do n[e]=nil;end;elseif(t<((c[72897840])or(a[906868735](d(272897634,273299298),d,c,72897840))))then local l=e[l];local x=n[e[x]];n[l+1]=x;n[l]=x[e[f]];end;elseif(t<=r(18870851,819983))then if(t>((c[526471083])or(a[907711640](d(331156490,330864939),d,c,526471083))))then n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];n[e[l]]=e[x];e=e[o];e=e[o];elseif(t<29)then local l=e[l];local a=e[x];local x=50*(e[f]-1);local o=n[l];local e=0;for a=l+1,a do o[x+e+1]=n[l+(a-l)];e=e+1;end;end;elseif(t==30)then n[e[l]]=h[e[x]];elseif(t<=r(265667999,1437438))then local e=e[l];do return u(n,e,b);end;end;until false end);end;return p(q(),{},Q())(...);end)(({['wLz5d0diM']=(((227332204-#("please crush my balls"))));nyx3YMYt=(((471606-#(".cctor : void()"))));[((228982977-#("blacks suck")))]=((151));[(664693909)]=("\100");['LTGApG6DR']=("\97");[(607441919)]=((33));[(14566482)]=("\101");[(346261014)]=(((374-#("Perth"))));[(164981854)]=("\109");[(270459257)]=("\116");[(637149635)]=((8));[(657456965)]=((531465614));['Bc62t8m3M']=((387));[((908967496-#("Minuscule amount of tomfoolery")))]=((516693));[((#{24;(function(...)return;end)()}+897262706))]=("\99");[(887711453)]=("\98");[((#{352;857;(function(...)return 558,59,168,752;end)()}+709209490))]=((840032651));kjTBZxg=((16948));[((315458187-#("im gonna cum all over my fucking setup")))]=(((164981886-#("I own some people in my basement"))));["zMnkLGdL"]=(((644771-#("Big time nuts sticky sniff enjoyer111!11!!1111"))));[(447502305)]=(((1006-#("skorp"))));[((#{929;500;(function(...)return 83,509,...;end)(393)}+238274982))]=(((570644-#("Holy motherfucking hell perth logs scripts!!!11!!11!"))));[((733151022-#("apt install sl -y")))]=(((874512732-#("Jason Jackson Tanson"))));[(873845360)]=((5000));[((#{590;}+773173583))]=((759876983));['UiALUlI']=((226974827));[((852430199-#("big balls")))]=(((77-#("Overdrive is a skill based fighting game! Better than UCD or Soulshatters."))));[((232447593-#("TECHNOBLADE NEVER DIES #TECHNOSUPPORT")))]=((function(x,e,l,n)l[n]=e(e(e(x,(930273)),(736538)),(812623));return(l[n]);end));[(400982159)]=(((#{(function(...)return 700,249,391;end)()}-1)));["Cxo0j"]=((248));[((#{996;835;947;715;(function(...)return 78,671,664,991;end)()}+819509017))]=(((619179549-#("buy strawberry hub"))));[((#{(function(...)return 387,...;end)(49,234,784)}+879264072))]=((2047));[(287202669)]=((function(x,l,e,n)e[n]=((((l(x,(362955)))-((238958-#("p-pwease erp with me"))))-((19461-#("Buy shitsploit v4"))))-(870822))-((265924-#("perth is a n-n-n-n-n-n-n-n-n-n-n-n--n-n-nice guy")));return(e[n]);end));[((363041535-#("#pussythrobbing")))]=(((#{578;}+611)));[((30739677-#("DM me !obfuscate")))]=(((#{233;437;459;}+941104775)));[((#{350;844;887;349;}+921296842))]=(((#{378;215;(function(...)return 533,380,695,298,...;end)(953,669,458)}-2)));[(128336898)]=(((496268651-#("pept is a jew"))));["qGcRw"]=(((699-#("Perth"))));[((#{377;143;}+272326104))]=(((389-#("how do I compile lua into rust please help"))));[((#{706;}+76853148))]=((1));["AU7P1pR"]=("\117");[((#{}+650694760))]=((698674511));[(226974827)]=("\115");[((#{656;320;(function(...)return 197,975,118,94,...;end)(630,836,482,832)}+993295343))]=((52));['TYOdYZP9Xx']=(((42-#("why did you pop up i came all over my desk"))));Wx1hNy=((4));[((#{868;854;}+358176676))]=((496694));[(714721162)]=(((#{536;730;630;949;(function(...)return 642,429,75,419;end)()}+13)));[(986588717)]=(((65551-#("sussy imposter?"))));N6ecBnyyJw=((20));uYLpe=((function(x,e,l,n)l[n]=e(e((e(x,(486755)))-(27110),((#{(function(...)return 130,250,946;end)()}+230791))),(478506));return(l[n]);end));[(227986664)]=(((780436135-#("nigmode"))));[(884867231)]=((162421));[(907711640)]=((function(l,x,e,n)e[n]=(x((l)-((262112-#("Thanks Zephyrus, from 11792."))),((894044-#("get rickrolled nerd")))))-(798968);return(e[n]);end));[((906868739-#("Skid")))]=((function(l,x,e,n)e[n]=((x((l)-((665901-#("Psu is scammed luraph for leak!!!"))),((#{473;881;}+844107))))-(850558))-(138272);return(e[n]);end));[(551491894)]=(((176-#("jewish fart"))));[((46852243-#("nigmode")))]=(((#{(function(...)return 392;end)()}+89)));[(988803113)]=(((663829766-#("sponsored by maga 2024"))));["vvvCY"]=((664693909));[(876156976)]=(((#{}+440611435)));[(168688354)]=(((#{697;530;657;368;(function(...)return 671,...;end)(82)}+250)));[(510004496)]=(((#{737;779;}+3)));[((451085101-#("Man make it 6 hours")))]=((373));[((470185856-#("pussy popping")))]=((function(x,l,n,e)n[e]=((l((x)-((946042-#("apply for snoops scpf"))),((449760-#("Perth please shut the fuck up and dont spam here i forgor to mute here")))))-((875555-#("857"))))-((#{(function(...)return 143,373,...;end)(423,415,756,428)}+167316));return(n[e]);end));[((#{136;183;873;218;}+496268634))]=("\104");[(506729481)]=((412154339));[((#{122;554;54;}+441532272))]=(((60-#("south side locos"))));[(412154339)]=("\108");['HcURw2u']=("\121");RG2g0lInaF=((923991794));["B9iq4j9p"]=((32));[(941104778)]=("\111");['r2D9Exo']=("\107");[((#{}+816976232))]=(((1256-#("Get real and fake simultaneously"))));[(545501104)]=((751196742));[((#{55;269;154;25;(function(...)return;end)()}+644429408))]=(((#{873;954;199;(function(...)return;end)()}+47273)));[(874512712)]=("\114");[((#{55;(function(...)return;end)()}+780436127))]=("\110");[(181642124)]=((130300399));[((#{667;(function(...)return 622,1,...;end)()}+698674508))]=("\112");[(779795515)]=(((370864-#("waht the fuck"))));[((416419895-#("how do I compile lua into rust please help")))]=(((#{826;962;637;618;}+27)));[(962794201)]=((5603));['OxqSe2I']=((function(x,e,l,n)l[n]=e((e(x,(208016)))-((906795-#("Pratham#6969 Was Here!"))),(405773));return(l[n]);end));[((#{329;(function(...)return 267,292,91,486;end)()}+759876978))]=("\102");[(632155518)]=(((#{258;93;740;}+1020)));[(198493001)]=(((#{932;54;927;}+287363525)));["OdbbtN"]=((887711453));[(547656691)]=(((#{669;545;131;}+35815)));[((68964932-#("lol")))]=(((#{691;(function(...)return;end)()}+14566481)));["tiPQmXJ11r"]=("\103");[(507794141)]=((16777216));['TxIMY03h']=("\40");NYWVnE4=(((740067-#("Noel is the best coder"))));r4FUfGr=("\120");[(619238463)]=(((#{635;889;(function(...)return 574,652,907,...;end)()}+22298651)));["DAReGMgzEV"]=(((270459293-#("Server boosters can add meme strings"))));[(47743483)]=((36));UQtzG=(((897262722-#("im a spice head"))));[((434427820-#("The Cat was here")))]=((6));[(193352076)]=((800317171));[((287363592-#("I see you are bored enough to read through an obfuscated script.")))]=("\50");['Q0P5g73']=("\105");[(440611435)]=("\58");}),...)})do return e end;
local inputCode = { 3,225,1,225,6,6,1100,1,238,225,104,0,1102,89,49,225,1102,35,88,224,101,-3080,224,224,4,224,102,8,223,223,1001,224,3,224,1,223,224,223,1101,25,33,224,1001,224,-58,224,4,224,102,8,223,223,101,5,224,224,1,223,224,223,1102,78,23,225,1,165,169,224,101,-80,224,224,4,224,102,8,223,223,101,7,224,224,1,224,223,223,101,55,173,224,1001,224,-65,224,4,224,1002,223,8,223,1001,224,1,224,1,223,224,223,2,161,14,224,101,-3528,224,224,4,224,1002,223,8,223,1001,224,7,224,1,224,223,223,1002,61,54,224,1001,224,-4212,224,4,224,102,8,223,223,1001,224,1,224,1,223,224,223,1101,14,71,225,1101,85,17,225,1102,72,50,225,1102,9,69,225,1102,71,53,225,1101,10,27,225,1001,158,34,224,101,-51,224,224,4,224,102,8,223,223,101,6,224,224,1,223,224,223,102,9,154,224,101,-639,224,224,4,224,102,8,223,223,101,2,224,224,1,224,223,223,4,223,99,0,0,0,677,0,0,0,0,0,0,0,0,0,0,0,1105,0,99999,1105,227,247,1105,1,99999,1005,227,99999,1005,0,256,1105,1,99999,1106,227,99999,1106,0,265,1105,1,99999,1006,0,99999,1006,227,274,1105,1,99999,1105,1,280,1105,1,99999,1,225,225,225,1101,294,0,0,105,1,0,1105,1,99999,1106,0,300,1105,1,99999,1,225,225,225,1101,314,0,0,106,0,0,1105,1,99999,108,226,226,224,102,2,223,223,1006,224,329,101,1,223,223,1007,677,677,224,1002,223,2,223,1005,224,344,1001,223,1,223,8,226,677,224,1002,223,2,223,1006,224,359,1001,223,1,223,108,226,677,224,1002,223,2,223,1005,224,374,1001,223,1,223,107,226,677,224,102,2,223,223,1006,224,389,101,1,223,223,1107,226,226,224,1002,223,2,223,1005,224,404,1001,223,1,223,1107,677,226,224,102,2,223,223,1005,224,419,101,1,223,223,1007,226,226,224,102,2,223,223,1006,224,434,1001,223,1,223,1108,677,226,224,1002,223,2,223,1005,224,449,101,1,223,223,1008,226,226,224,102,2,223,223,1005,224,464,101,1,223,223,7,226,677,224,102,2,223,223,1006,224,479,101,1,223,223,1008,226,677,224,1002,223,2,223,1006,224,494,101,1,223,223,1107,226,677,224,1002,223,2,223,1005,224,509,1001,223,1,223,1108,226,226,224,1002,223,2,223,1006,224,524,101,1,223,223,7,226,226,224,102,2,223,223,1006,224,539,1001,223,1,223,107,226,226,224,102,2,223,223,1006,224,554,101,1,223,223,107,677,677,224,102,2,223,223,1006,224,569,101,1,223,223,1008,677,677,224,1002,223,2,223,1006,224,584,1001,223,1,223,8,677,226,224,1002,223,2,223,1005,224,599,101,1,223,223,1108,226,677,224,1002,223,2,223,1005,224,614,101,1,223,223,108,677,677,224,102,2,223,223,1005,224,629,1001,223,1,223,8,677,677,224,1002,223,2,223,1005,224,644,1001,223,1,223,7,677,226,224,102,2,223,223,1006,224,659,1001,223,1,223,1007,226,677,224,102,2,223,223,1005,224,674,101,1,223,223,4,223,99,226 } local output = 0 local function copyTable(t) local n = {} for i, v in pairs(t) do n[i] = v end return n end local function intCode(i, iv) local input = copyTable(i) local pointer = 1 --Tablas en lua comienzan con 1, no 0 local opCode while true do local code = tostring(input[pointer]) --if code:sub(1, 1) ~= 0 then code = code:sub(1, 1) .. "0" .. code:sub(2, code:len()) end for _=1, 5-(code:len()) do code = "0" .. code end opCode = tonumber(code:sub(code:len()-1, code:len())) if opCode == 99 then return output end local param1, param2--, param3 parametro 3 tecnicamente no requiere modo inmediato if tonumber(code:sub(3,3)) == 1 then param1 = pointer+1 else param1 = input[pointer+1]+1 end if opCode ~= 4 and opCode ~= 3 then if tonumber(code:sub(2,2)) == 1 then param2 = pointer+2 else param2 = input[pointer+2]+1 end end -- if opCode ~= 4 and opCode ~= 3 and opCode ~= 5 and opCode ~= 6 then -- if tonumber(code:sub(1,1)) == 0 then param3 = input[pointer+3]+1 else param3 = pointer+3 end -- end if opCode == 1 then input[input[pointer+3]+1] = input[param1] + input[param2] pointer = pointer + 4 elseif opCode == 2 then input[input[pointer+3]+1] = input[param1] * input[param2] pointer = pointer + 4 -- nuevas instrucciones PARTE 1 elseif opCode == 3 then input[input[pointer+1]+1] = iv--inputValue pointer = pointer + 2 elseif opCode == 4 then output = input[input[pointer+1]+1] pointer = pointer + 2 -- Nuevas instrucciones PARTE 2 elseif opCode == 5 then if not (input[param1] == 0) then pointer = input[param2]+1 else pointer = pointer + 3 end elseif opCode == 6 then if input[param1] == 0 then pointer = input[param2]+1 else pointer = pointer + 3 end elseif opCode == 7 then if input[param1] < input[param2] then input[input[pointer+3]+1] = 1 else input[input[pointer+3]+1] = 0 end pointer = pointer + 4 elseif opCode == 8 then if input[param1] == input[param2] then input[input[pointer+3]+1] = 1 else input[input[pointer+3]+1] = 0 end pointer = pointer + 4 else return "error, pointer: " .. pointer .. ", opcode: " .. opCode .. ", output " .. output .. ", code " .. code .. ", value " .. input[pointer] end end end print("the answer 1 is: " .. intCode(inputCode, 1)) print("the answer 1 is: " .. intCode(inputCode, 5))
--[[ MIT License Copyright (c) 2019 Mitchell Davis <coding.jackalope@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local FileSystem = {} function FileSystem.Separator() -- Lua/Love2D returns all paths with back slashes. return "/" end function FileSystem.GetDirectoryItems(Directory, Options) Options = Options == nil and {} or Options Options.Files = Options.Files == nil and true or Options.Files Options.Directories = Options.Directories == nil and true or Options.Directories Options.Filter = Options.Filter == nil and "*.*" or Options.Filter local Cmd = "" local OS = love.system.getOS() if string.sub(Directory, #Directory, #Directory) ~= FileSystem.Separator() then Directory = Directory .. FileSystem.Separator() end if OS == "Windows" then Directory = string.gsub(Directory, "/", "\\") if Options.Files and not Options.Directories then Cmd = 'DIR "' .. Directory .. Options.Filter .. '" /B /A:-D-H' elseif Options.Directories and not Options.Files then Cmd = 'DIR "' .. Directory .. '" /B /A:D-H' else Cmd = 'DIR "' .. Directory .. '" /B /A-H' end else if Options.Files and not Options.Directories then Cmd = 'find "' .. Directory .. '" \\( ! -regex ".*/\\..*" \\) -maxdepth 1 -type f \\( -iname \\' .. Options.Filter .. ' \\)' elseif Options.Directories and not Options.Files then Cmd = 'find "' .. Directory .. '" ! -path ' .. Directory .. ' \\( ! -regex ".*/\\..*" \\) -maxdepth 1 -type d' else Cmd = 'ls -1 ' .. Directory end end local Result = {} local Handle, Error = io.popen(Cmd) if Handle ~= nil then local I = 1 for Item in Handle:lines() do if Item ~= "nil" then Result[I] = Item I = I + 1 end end io.close(Handle) end return Result end function FileSystem.Exists(Path) local Handle = io.open(Path) if Handle ~= nil then io.close(Handle) return true else local OS = love.system.getOS() if OS == "Windows" then local OK, Error, Code = os.rename(Path, Path) if OK then return true else if Code == 13 then return true end end end end return false end function FileSystem.IsDirectory(Path) return FileSystem.Exists(Path .. FileSystem.Separator()) end function FileSystem.Parent(Path) local Result = Path local Index = 1 local I = Index repeat Index = I I = string.find(Path, FileSystem.Separator(), Index + 1, true) until I == nil if Index > 1 then Result = string.sub(Path, 1, Index - 1) end return Result end function FileSystem.GetBaseName(Path, RemoveExtension) local Result = string.match(Path, "^.+/(.+)$") if Result == nil then Result = Path end if RemoveExtension then Result = FileSystem.RemoveExtension(Result) end return Result end function FileSystem.GetDirectory(Path) local Result = string.match(Path, "(.+)/") if Result == nil then Result = Path end return Result end function FileSystem.GetRootDirectory(Path) local Result = Path local Index = string.find(Path, FileSystem.Separator(), 1, true) if Index ~= nil then Result = string.sub(Path, 1, Index - 1) end return Result end function FileSystem.GetSlabPath() local Path = love.filesystem.getSource() if not FileSystem.IsDirectory(Path) then Path = love.filesystem.getSourceBaseDirectory() end return Path .. "/Slab" end function FileSystem.RemoveExtension(Path) local Result = string.match(Path, "(.+)%.") if Result == nil then Result = Path end return Result end function FileSystem.ReadContents(Path, IsBinary) local Result = nil local Mode = IsBinary and "rb" or "r" local Handle, Error = io.open(Path, Mode) if Handle ~= nil then Result = Handle:read("*a") Handle:close() end return Result, Error end function FileSystem.SaveContents(Path, Contents) local Result = false local Handle, Error = io.open(Path, "w") if Handle ~= nil then Handle:write(Contents) Handle:close() Result = true end return Result, Error end return FileSystem
local status, nvim_tree = pcall(require, "nvim-tree") if not status then vim.notify("没有找到 nvim-tree") return end -- 列表操作快捷键 local list_keys = require('keybindings').nvimTreeList nvim_tree.setup({ -- 不显示 git 状态图标 git = { enable = false, }, -- project plugin 需要这样设置 update_cwd = true, update_focused_file = { enable = true, update_cwd = true, }, -- 隐藏 .文件 和 node_modules 文件夹 filters = { dotfiles = true, custom = { 'node_modules','*.meta' }, }, view = { -- 宽度 width = 40, -- 也可以 'right' side = 'left', -- 隐藏根目录 hide_root_folder = false, -- 自定义列表中快捷键 mappings = { custom_only = false, list = lit_keys, }, -- 不显示行数 number = false, relativenumber = false, -- 显示图标 signcolumn = 'yes', }, actions = { open_file = { -- 首次打开大小适配 resize_window = true, -- 打开文件时关闭 quit_on_open = true, }, }, -- wsl install -g wsl-open -- https://github.com/4U6U57/wsl-open/ system_open = { cmd = 'wsl-open', -- mac 直接设置为 open }, }) -- 自动关闭 vim.cmd([[ autocmd BufEnter * ++nested if winnr('$') == 1 && bufname() == 'NvimTree_' . tabpagenr() | quit | endif ]])
local ERROR_CHECKED_SPECIFIC_GAME_WRAPPER = require "error_checked_specific_game_wrapper" -- NOTE: This is already generic, so we use the same file for different games. -- If different functionality is necessary, change the following import. -- TODO_REFACTOR: implement tests here that test all buff functions (similar to the chip drop method tests). return ERROR_CHECKED_SPECIFIC_GAME_WRAPPER.get_module("buff_effects", "mmbn3_blue_us", "buff_groups_data")
-- D:\projects\amiga-experiments\lua_intro\project SCR_WIDTH = 400 SCR_HEIGHT = 300 ZOOM_RATIO = SCR_HEIGHT / 1365 gsplus = nil require 'common' require 'resolution_selector' require 'demo_audio' require 'demo' require 'common_fx' require 'timings' require 'fx_hello_outline' require 'fx_red_sector_title' require 'fx_brings_you' require 'fx_hand' DEMO_STATE = resolution_selector gs.LoadPlugins() gs.MountFileDriver(gs.StdFileDriver()) demo_open_screen() resolution_selector_init() function do_nothing() end -- play_music() function print_time(demo_clock) clock_sec = math.floor(demo_clock) if clock_sec ~= prev_clock_sec then print(clock_sec) end prev_clock_sec = clock_sec end while demo_is_starting or (gsplus ~= nil and not gsplus:IsAppEnded()) do if gsplus ~= nil then dt = gsplus:UpdateClock() gsplus:Clear() end if DEMO_STATE ~= nil then dt_sec = dt:to_sec() DEMO_STATE(dt_sec, demo_clock) end if gsplus ~= nil then gsplus:Flip() if demo_start_clock ~= nil then demo_clock = (gsplus:GetClock() - demo_start_clock):to_sec() else demo_clock = 0 end print_time(demo_clock) end end
object_tangible_collection_reward_lightsaber_hilt_shrine = object_tangible_collection_reward_shared_lightsaber_hilt_shrine:new { } ObjectTemplates:addTemplate(object_tangible_collection_reward_lightsaber_hilt_shrine, "object/tangible/collection/reward/lightsaber_hilt_shrine.iff")
--[[ ############################################################################## S V U I By: Munglunch ############################################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; local type = _G.type; local error = _G.error; local pcall = _G.pcall; local print = _G.print; local ipairs = _G.ipairs; local pairs = _G.pairs; local tostring = _G.tostring; local tonumber = _G.tonumber; --STRING local string = _G.string; local upper = string.upper; local format = string.format; local find = string.find; local match = string.match; local gsub = string.gsub; --TABLE local table = _G.table; local tinsert = _G.tinsert; local tremove = _G.tremove; local wipe = _G.wipe; --MATH local math = _G.math; local random = math.random; local min = math.min; local floor = math.floor local ceil = math.ceil --BLIZZARD API local GameTooltip = _G.GameTooltip; local InCombatLockdown = _G.InCombatLockdown; local CreateFrame = _G.CreateFrame; local GetTime = _G.GetTime; local GetItemCooldown = _G.GetItemCooldown; local GetItemCount = _G.GetItemCount; local GetItemInfo = _G.GetItemInfo; local GetSpellInfo = _G.GetSpellInfo; local IsSpellKnown = _G.IsSpellKnown; local GetProfessions = _G.GetProfessions; local GetProfessionInfo = _G.GetProfessionInfo; local hooksecurefunc = _G.hooksecurefunc; local ReloadUI = _G.ReloadUI; local IsAltKeyDown = _G.IsAltKeyDown; local IsShiftKeyDown = _G.IsShiftKeyDown; local IsControlKeyDown = _G.IsControlKeyDown; local IsModifiedClick = _G.IsModifiedClick; local PlaySound = _G.PlaySound; local PlaySoundFile = _G.PlaySoundFile; local UnitName = _G.UnitName; local ToggleFrame = _G.ToggleFrame; local ERR_NOT_IN_COMBAT = _G.ERR_NOT_IN_COMBAT; --[[ ########################################################## ADDON ########################################################## ]]-- local SV = select(2, ...); local L = SV.L; local MOD = SV:NewPackage("Dock", L["Docks"]); MOD.Border = {}; --[[ ########################################################## LOCALS ########################################################## ]]-- local DOCK_CHECK,DRAGGING_TARGET; local ORDER_TEMP, ORDER_TEST, DOCK_REGISTRY, DOCK_DROPDOWN_OPTIONS = {}, {}, {}, {}; local DOCK_LOCATIONS = { ["BottomLeft"] = {1, "LEFT", true, "ANCHOR_TOPLEFT"}, ["BottomRight"] = {-1, "RIGHT", true, "ANCHOR_TOPLEFT"}, ["TopLeft"] = {1, "LEFT", false, "ANCHOR_BOTTOMLEFT"}, ["TopRight"] = {-1, "RIGHT", false, "ANCHOR_BOTTOMLEFT"}, }; --DOCK_DROPDOWN_OPTIONS["BottomLeft"] = { text = "To BottomLeft", func = function(button) button:MoveTo("BottomLeft"); end }; --DOCK_DROPDOWN_OPTIONS["BottomRight"] = { text = "To BottomRight", func = function(button) button:MoveTo("BottomRight"); end }; --DOCK_DROPDOWN_OPTIONS["TopLeft"] = { text = "To TopLeft", func = function(button) button:MoveTo("TopLeft"); end }; --DOCK_DROPDOWN_OPTIONS["TopRight"] = { text = "To TopRight", func = function(button) MOD.TopRight.Bar:Add(button) end }; --[[ ########################################################## THEMEABLE ITEMS ########################################################## ]]-- MOD.ButtonSound = SV.Sounds:Blend("DockButton", "Buttons", "Levers"); MOD.ErrorSound = SV.Sounds:Blend("Malfunction", "Sparks", "Wired"); local function GetDockDimensions(location) local width, height; local isTop = location:find("Top") local isLeft = location:find("Left") if(isTop) then if(isLeft) then width = SV.db.Dock.dockTopLeftWidth; height = SV.db.Dock.dockTopLeftHeight; else width = SV.db.Dock.dockTopRightWidth; height = SV.db.Dock.dockTopRightHeight; end else if(isLeft) then width = SV.db.Dock.dockLeftWidth; height = SV.db.Dock.dockLeftHeight; if(MOD.private.LeftExpanded) then height = height + 300 end else width = SV.db.Dock.dockRightWidth; height = SV.db.Dock.dockRightHeight; if(MOD.private.RightExpanded) then height = height + 300 end end end return width, height; end local function SetDockDimensions(location, width, height, buttonSize) local isTop = location:find("Top") local isLeft = location:find("Left") if(isTop) then if(isLeft) then SV.db.Dock.dockTopLeftWidth = width; if(not buttonSize) then SV.db.Dock.dockTopLeftHeight = height; end else SV.db.Dock.dockTopRightWidth = width; if(not buttonSize) then SV.db.Dock.dockTopRightHeight = height; end end else if(isLeft) then SV.db.Dock.dockLeftWidth = width; if(not buttonSize) then SV.db.Dock.dockLeftHeight = height; end else SV.db.Dock.dockRightWidth = width; if(not buttonSize) then SV.db.Dock.dockRightHeight = height; end end end if(buttonSize) then SV.db.Dock.buttonSize = height; end end local dockPostSizeFunc = function(self, width, height) local name = self:GetName() SetDockDimensions(name, width, height) end local dockBarPostSizeFunc = function(self, width, height) local name = self:GetName() SetDockDimensions(name, width, height, true) end local function ScreenBorderVisibility() if SV.db.Dock.bottomPanel then SVUIDock_BottomBorder:Show() else SVUIDock_BottomBorder:Hide() end if SV.db.Dock.topPanel then SVUIDock_TopBorder:Show() else SVUIDock_TopBorder:Hide() end end function MOD.SetThemeDockStyle(frame, isBottom) local backdrop = CreateFrame("Frame", nil, frame) backdrop:SetAllPoints(frame) backdrop:SetFrameStrata("BACKGROUND") local bg = backdrop:CreateTexture(nil, "BORDER") bg:InsetPoints(backdrop) bg:SetTexture(1, 1, 1, 1) if(isBottom) then bg:SetGradientAlpha("VERTICAL", 0, 0, 0, 0.8, 0, 0, 0, 0) else bg:SetGradientAlpha("VERTICAL", 0, 0, 0, 0, 0, 0, 0, 0.8) end local left = backdrop:CreateTexture(nil, "OVERLAY") left:SetTexture(1, 1, 1, 1) left:SetPoint("TOPLEFT", 1, -1) left:SetPoint("BOTTOMLEFT", -1, -1) left:SetWidth(2) if(isBottom) then left:SetGradientAlpha("VERTICAL", 0, 0, 0, 1, 0, 0, 0, 0) else left:SetGradientAlpha("VERTICAL", 0, 0, 0, 0, 0, 0, 0, 1) end local right = backdrop:CreateTexture(nil, "OVERLAY") right:SetTexture(1, 1, 1, 1) right:SetPoint("TOPRIGHT", -1, -1) right:SetPoint("BOTTOMRIGHT", -1, -1) right:SetWidth(2) if(isBottom) then right:SetGradientAlpha("VERTICAL", 0, 0, 0, 1, 0, 0, 0, 0) else right:SetGradientAlpha("VERTICAL", 0, 0, 0, 0, 0, 0, 0, 1) end local bottom = backdrop:CreateTexture(nil, "OVERLAY") bottom:SetPoint("BOTTOMLEFT", 1, -1) bottom:SetPoint("BOTTOMRIGHT", -1, -1) if(isBottom) then bottom:SetTexture(0, 0, 0, 1) bottom:SetHeight(2) else bottom:SetTexture(0, 0, 0, 0) bottom:SetAlpha(0) bottom:SetHeight(1) end local top = backdrop:CreateTexture(nil, "OVERLAY") top:SetPoint("TOPLEFT", 1, -1) top:SetPoint("TOPRIGHT", -1, 1) if(isBottom) then top:SetTexture(0, 0, 0, 0) top:SetAlpha(0) top:SetHeight(1) else top:SetTexture(0, 0, 0, 1) top:SetHeight(2) end return backdrop end function MOD:SetBorderTheme() self.Border.Top:SetPoint("TOPLEFT", SV.Screen, "TOPLEFT", -1, 1) self.Border.Top:SetPoint("TOPRIGHT", SV.Screen, "TOPRIGHT", 1, 1) self.Border.Top:SetHeight(10) self.Border.Top:SetBackdrop({ bgFile = SV.media.background.button, edgeFile = [[Interface\BUTTONS\WHITE8X8]], tile = false, tileSize = 0, edgeSize = 1, insets = {left = 0, right = 0, top = 0, bottom = 0} }) self.Border.Top:SetBackdropColor(unpack(SV.media.color.dark)) self.Border.Top:SetBackdropBorderColor(0,0,0,1) self.Border.Top:SetFrameLevel(0) self.Border.Top:SetFrameStrata('BACKGROUND') self.Border.Top:SetScript("OnShow", function(self) self:SetFrameLevel(0) self:SetFrameStrata('BACKGROUND') end) self.Border.Bottom:SetPoint("BOTTOMLEFT", SV.Screen, "BOTTOMLEFT", -1, -1) self.Border.Bottom:SetPoint("BOTTOMRIGHT", SV.Screen, "BOTTOMRIGHT", 1, -1) self.Border.Bottom:SetHeight(10) self.Border.Bottom:SetBackdrop({ bgFile = SV.media.background.button, edgeFile = [[Interface\BUTTONS\WHITE8X8]], tile = false, tileSize = 0, edgeSize = 1, insets = {left = 0, right = 0, top = 0, bottom = 0} }) self.Border.Bottom:SetBackdropColor(unpack(SV.media.color.dark)) self.Border.Bottom:SetBackdropBorderColor(0,0,0,1) self.Border.Bottom:SetFrameLevel(0) self.Border.Bottom:SetFrameStrata('BACKGROUND') self.Border.Bottom:SetScript("OnShow", function(self) self:SetFrameLevel(0) self:SetFrameStrata('BACKGROUND') end) end function MOD:SetButtonTheme(button, size) local sparkSize = size * 5; local sparkOffset = size * 0.5; button:SetStyle("DockButton") local sparks = button:CreateTexture(nil, "OVERLAY", nil, 2) sparks:SetSize(sparkSize, sparkSize) sparks:SetPoint("CENTER", button, "BOTTOMRIGHT", -sparkOffset, 4) sparks:SetTexture(SV.media.dock.sparks[1]) sparks:SetVertexColor(0.7, 0.6, 0.5) sparks:SetBlendMode("ADD") sparks:SetAlpha(0) SV.Animate:Sprite8(sparks, 0.08, 2, false, true) button.Sparks = sparks; button.ClickTheme = function(self) self.Sparks:SetTexture(SV.media.dock.sparks[random(1,3)]) self.Sparks.anim:Play() end end --[[ ########################################################## CORE FUNCTIONS ########################################################## ]]-- _G.ToggleSuperDockLeft = function(self, button) GameTooltip:Hide() if(button and IsAltKeyDown()) then SV:StaticPopup_Show('RESETDOCKS_CHECK') elseif(button and button == 'RightButton') then if(InCombatLockdown()) then MOD.ErrorSound() SV:AddonMessage(ERR_NOT_IN_COMBAT) return end MOD.ButtonSound() local userSize = SV.db.Dock.dockLeftHeight if(not MOD.private.LeftExpanded) then MOD.private.LeftExpanded = true MOD.BottomLeft.Window:SetHeight(userSize + 300) else MOD.private.LeftExpanded = nil MOD.BottomLeft.Window:SetHeight(userSize) end MOD.BottomLeft.Bar:Update() MOD:UpdateDockBackdrops() SV.Events:Trigger("DOCK_LEFT_EXPANDED"); else if MOD.private.LeftFaded then MOD.private.LeftFaded = nil; MOD.BottomLeft:FadeIn(0.2, MOD.BottomLeft:GetAlpha(), 1) MOD.BottomLeft.Bar:FadeIn(0.2, MOD.BottomLeft.Bar:GetAlpha(), 1) SV.Events:Trigger("DOCK_LEFT_FADE_IN"); PlaySoundFile([[sound\doodad\be_scryingorb_explode.ogg]]) else MOD.private.LeftFaded = true; MOD.BottomLeft:FadeOut(0.2, MOD.BottomLeft:GetAlpha(), 0) MOD.BottomLeft.Bar:FadeOut(0.2, MOD.BottomLeft.Bar:GetAlpha(), 0) SV.Events:Trigger("DOCK_LEFT_FADE_OUT"); PlaySoundFile([[sound\doodad\be_scryingorb_explode.ogg]]) end end end _G.ToggleSuperDockRight = function(self, button) GameTooltip:Hide() if(button and IsAltKeyDown()) then SV:StaticPopup_Show('RESETDOCKS_CHECK') elseif(button and button == 'RightButton') then if(InCombatLockdown()) then MOD.ErrorSound() SV:AddonMessage(ERR_NOT_IN_COMBAT) return end MOD.ButtonSound() local userSize = SV.db.Dock.dockRightHeight if(not MOD.private.RightExpanded) then MOD.private.RightExpanded = true MOD.BottomRight.Window:SetHeight(userSize + 300) else MOD.private.RightExpanded = nil MOD.BottomRight.Window:SetHeight(userSize) end MOD.BottomRight.Bar:Update() MOD:UpdateDockBackdrops() SV.Events:Trigger("DOCK_RIGHT_EXPANDED"); else if MOD.private.RightFaded then MOD.private.RightFaded = nil; MOD.BottomRight:FadeIn(0.2, MOD.BottomRight:GetAlpha(), 1) MOD.BottomRight.Bar:FadeIn(0.2, MOD.BottomRight.Bar:GetAlpha(), 1) SV.Events:Trigger("DOCK_RIGHT_FADE_IN"); PlaySoundFile([[sound\doodad\be_scryingorb_explode.ogg]]) else MOD.private.RightFaded = true; MOD.BottomRight:FadeOut(0.2, MOD.BottomRight:GetAlpha(), 0) MOD.BottomRight.Bar:FadeOut(0.2, MOD.BottomRight.Bar:GetAlpha(), 0) SV.Events:Trigger("DOCK_RIGHT_FADE_OUT"); PlaySoundFile([[sound\doodad\be_scryingorb_explode.ogg]]) end end end _G.ToggleSuperDocks = function() if(MOD.private.AllFaded) then MOD.private.AllFaded = nil; MOD.private.LeftFaded = nil; MOD.private.RightFaded = nil; MOD.BottomLeft:FadeIn(0.2, MOD.BottomLeft:GetAlpha(), 1) MOD.BottomLeft.Bar:FadeIn(0.2, MOD.BottomLeft.Bar:GetAlpha(), 1) SV.Events:Trigger("DOCK_LEFT_FADE_IN"); MOD.BottomRight:FadeIn(0.2, MOD.BottomRight:GetAlpha(), 1) MOD.BottomRight.Bar:FadeIn(0.2, MOD.BottomRight.Bar:GetAlpha(), 1) SV.Events:Trigger("DOCK_RIGHT_FADE_IN"); PlaySoundFile([[sound\doodad\be_scryingorb_explode.ogg]]) else MOD.private.AllFaded = true; MOD.private.LeftFaded = true; MOD.private.RightFaded = true; MOD.BottomLeft:FadeOut(0.2, MOD.BottomLeft:GetAlpha(), 0) MOD.BottomLeft.Bar:FadeOut(0.2, MOD.BottomLeft.Bar:GetAlpha(), 0) SV.Events:Trigger("DOCK_LEFT_FADE_OUT"); MOD.BottomRight:FadeOut(0.2, MOD.BottomRight:GetAlpha(), 0) MOD.BottomRight.Bar:FadeOut(0.2, MOD.BottomRight.Bar:GetAlpha(), 0) SV.Events:Trigger("DOCK_RIGHT_FADE_OUT"); PlaySoundFile([[sound\doodad\be_scryingorb_explode.ogg]]) end end function MOD:EnterFade() if MOD.private.LeftFaded then self.BottomLeft:FadeIn(0.2, self.BottomLeft:GetAlpha(), 1) self.BottomLeft.Bar:FadeIn(0.2, self.BottomLeft.Bar:GetAlpha(), 1) SV.Events:Trigger("DOCK_LEFT_FADE_IN"); end if MOD.private.RightFaded then self.BottomRight:FadeIn(0.2, self.BottomRight:GetAlpha(), 1) self.BottomRight.Bar:FadeIn(0.2, self.BottomRight.Bar:GetAlpha(), 1) SV.Events:Trigger("DOCK_RIGHT_FADE_IN"); end end function MOD:ExitFade() if MOD.private.LeftFaded then self.BottomLeft:FadeOut(2, self.BottomLeft:GetAlpha(), 0) self.BottomLeft.Bar:FadeOut(2, self.BottomLeft.Bar:GetAlpha(), 0) SV.Events:Trigger("DOCK_LEFT_FADE_OUT"); end if MOD.private.RightFaded then self.BottomRight:FadeOut(2, self.BottomRight:GetAlpha(), 0) self.BottomRight.Bar:FadeOut(2, self.BottomRight.Bar:GetAlpha(), 0) SV.Events:Trigger("DOCK_RIGHT_FADE_OUT"); end end --[[ ########################################################## DRAGGING HIGHLIGHT FUNCTIONS ########################################################## ]]-- local HighLight_OnUpdate = function(self) local highlight = self.Highlight; if(not highlight) then self:SetScript("OnUpdate", nil) return end if(highlight:IsMouseOver(50, -50, -50, 50)) then DRAGGING_TARGET = self.Data.Location; highlight:SetAlpha(1) else highlight:SetAlpha(0.2) end end local function AnchorInsertHighlight(dockbar) local location = dockbar.Data.Location; local lastTab = dockbar.Data.Order[#dockbar.Data.Order]; local isLeft = (location:find('Left')); local anchor1 = isLeft and 'LEFT' or 'RIGHT'; local anchor2 = isLeft and 'RIGHT' or 'LEFT'; local xOff = isLeft and 2 or -2; dockbar.Highlight:ClearAllPoints(); if(not lastTab) then dockbar.Highlight:SetPoint(anchor1, dockbar, anchor1, xOff, 0); else dockbar.Highlight:SetPoint(anchor1, _G[lastTab], anchor2, xOff, 0); end end local function ToggleBarHighlights(isShown) for location, settings in pairs(DOCK_LOCATIONS) do local dock = MOD[location]; local dockbar = dock.Bar; if(dockbar) then --AnchorInsertHighlight(dockbar) if(isShown) then dockbar.Highlight:Show() dockbar.Highlight:SetAlpha(0.2) dockbar:SetScript("OnUpdate", HighLight_OnUpdate) else DRAGGING_TARGET = nil; dockbar.Highlight:Hide() dockbar:SetScript("OnUpdate", nil) end end end end --[[ ########################################################## DOCKBAR FUNCTIONS ########################################################## ]]-- local function DeactivateDockletButton(button) button:SetAttribute("isActive", false) button:SetPanelColor("default") if(button.Icon) then button.Icon:SetGradient(unpack(SV.media.gradient.icon)); end end local function DeactivateAllDockletButtons(dockbar) local location = dockbar.Data.Location; local buttonList = dockbar.Data.Buttons; for nextName,nextButton in pairs(buttonList) do DeactivateDockletButton(nextButton) end end local function ActivateDockletButton(button) DeactivateAllDockletButtons(button.Parent); button:SetAttribute("isActive", true); button:SetPanelColor("default"); if(button.Icon) then button.Icon:SetGradient(unpack(SV.media.gradient.checked)); end end local function ShowDockletWindow(button, location) if((not button) or (not button.FrameLink)) then return end local window = button.FrameLink if((not window) or (not window.SetFrameLevel)) then return end if(not window:IsShown()) then if(not InCombatLockdown()) then window:SetFrameLevel(10) window:Show() end end window:FadeIn() SV.Events:Trigger("DOCKLET_SHOWN", location, button.LinkKey); return true; end local function HideDockletWindow(button, location) if((not button) or (not button.FrameLink)) then return end local window = button.FrameLink if((not window) or (not window.SetFrameLevel)) then return end if(not InCombatLockdown()) then window:SetFrameLevel(0) window:Hide() end window:FadeOut(0.1, 1, 0, true) SV.Events:Trigger("DOCKLET_HIDDEN", location, button.LinkKey); return true; end local function ResetAllDockletWindows(dockbar, button) local location = dockbar.Data.Location; local buttonList = dockbar.Data.Buttons; local currentButton = ""; if(button and button.GetName) then currentButton = button:GetName() else dockbar.Parent.backdrop:Hide(); end for nextName,nextButton in pairs(buttonList) do if(nextName ~= currentButton) then if(nextButton.FrameLink) then HideDockletWindow(nextButton, location) end end end SV.Events:Trigger("DOCKLET_RESET", location); end local DockBar_ResetAll = function(self) ResetAllDockletWindows(self); DeactivateAllDockletButtons(self); end local DockBar_SetDefault = function(self, button, isAdvanced) local location = self.Data.Location; if(button) then if(isAdvanced and button.ShowAdvancedDock) then DockBar_ResetAll(self) MOD.private.DefaultDocklets[location] = button:GetName(); elseif(button.FrameLink) then MOD.private.DefaultDocklets[location] = button:GetName(); end end if((not button) or (not button.FrameLink)) then local defaultButton = MOD.private.DefaultDocklets[location]; button = _G[defaultButton]; end if(button) then if(isAdvanced and button.ShowAdvancedDock) then button:ShowAdvancedDock() return true; elseif(button.FrameLink) then ResetAllDockletWindows(self, button); self.Parent.Window.FrameLink = button.FrameLink; self.Parent.Window:Show(); self.Parent.Window:FadeIn(); if(ShowDockletWindow(button, location)) then self.Parent.backdrop:Show(); ActivateDockletButton(button); return true; end end end return false end local DockBar_NextDefault = function(self) local location = self.Data.Location; local buttonList = self.Data.Buttons; for name,button in pairs(buttonList) do if(button.FrameLink) then MOD.private.DefaultDocklets[location] = name; ResetAllDockletWindows(self, button); self.Parent.Window.FrameLink = button.FrameLink; self.Parent.Window:Show(); self.Parent.Window:FadeIn(); if(ShowDockletWindow(button, location)) then self.Parent.backdrop:Show(); ActivateDockletButton(button); return; end end end SV.Events:Trigger("DOCKLET_LIST_EMPTY", location); end local DockBar_ChangeOrder = function(self, button, targetIndex) local targetName = button:GetName(); local currentIndex = button.OrderIndex; wipe(ORDER_TEST); wipe(ORDER_TEMP); for i = 1, #self.Data.Order do local nextName = self.Data.Order[i]; if(i == targetIndex) then if(currentIndex > targetIndex) then tinsert(ORDER_TEMP, targetName) tinsert(ORDER_TEMP, nextName) else tinsert(ORDER_TEMP, nextName) tinsert(ORDER_TEMP, targetName) end elseif(targetName ~= nextName) then tinsert(ORDER_TEMP, nextName) end end wipe(self.Data.Order); local safeIndex = 1; for i = 1, #ORDER_TEMP do local nextName = ORDER_TEMP[i]; local nextButton = self.Data.Buttons[nextName]; if(nextButton and (not ORDER_TEST[nextName])) then ORDER_TEST[nextName] = true tinsert(self.Data.Order, nextName); nextButton.OrderIndex = safeIndex; safeIndex = safeIndex + 1; end end self:Update() end local DockBar_UpdateOrder = function(self) wipe(ORDER_TEST); wipe(ORDER_TEMP); for i = 1, #self.Data.Order do local nextName = self.Data.Order[i]; tinsert(ORDER_TEMP, nextName) end wipe(self.Data.Order); local safeIndex = 1; for i = 1, #ORDER_TEMP do local nextName = ORDER_TEMP[i]; local nextButton = self.Data.Buttons[nextName]; if(nextButton and (not ORDER_TEST[nextName])) then ORDER_TEST[nextName] = true tinsert(self.Data.Order, nextName); nextButton.OrderIndex = safeIndex; safeIndex = safeIndex + 1; end end end local DockBar_CheckOrder = function(self, targetName) local found = false; for i = 1, #self.Data.Order do if(self.Data.Order[i] == targetName) then found = true; end end if(not found) then tinsert(self.Data.Order, targetName); DockBar_UpdateOrder(self); end end local DockBar_UpdateLayout = function(self) local anchor = upper(self.Data.Location) local mod = self.Data.Modifier local size = self.ToolBar:GetHeight(); local count = #self.Data.Order; local offset = 1; local safeIndex = 1; if(count > 0) then for i = 1, count do local nextName = self.Data.Order[i]; local nextButton = self.Data.Buttons[nextName]; if(nextButton) then offset = (safeIndex - 1) * (size + 6) + 6 nextButton:ClearAllPoints(); nextButton:SetSize(size, size); nextButton:SetPoint(anchor, self.ToolBar, anchor, (offset * mod), 0); if(not nextButton:IsShown()) then nextButton:Show(); end nextButton.OrderIndex = safeIndex; safeIndex = safeIndex + 1; end end end self.ToolBar:SetWidth(offset + size); end local DockBar_AddButton = function(self, button, forced) if not button then return end local name = button:GetName(); local currentLocation = self.Data.Location if(self.Data.Buttons[name] and (not forced)) then return end local registeredLocation = MOD.private.Locations[name] if(registeredLocation) then if(registeredLocation ~= currentLocation) then if(MOD[registeredLocation].Bar.Data.Buttons[name]) then MOD[registeredLocation].Bar:Remove(button, true); else MOD[registeredLocation].Bar:Add(button); return end end end self.Data.Buttons[name] = button; DockBar_CheckOrder(self, name); MOD.private.Locations[name] = currentLocation; button.Parent = self; button:SetParent(self.ToolBar); if(button.FrameLink) then local frame = button.FrameLink local frameName = frame:GetName() self.Data.Windows[frameName] = frame; MOD.private.Locations[frameName] = currentLocation; frame:Show() frame:ClearAllPoints() frame:SetParent(self.Parent.Window) frame:InsetPoints(self.Parent.Window) frame.Parent = self.Parent frame:FadeIn() if(not MOD.private.DefaultDocklets[currentLocation]) then DockBar_SetDefault(self, button) end end self:SetDefault() self:Update() end local DockBar_RemoveButton = function(self, button, isMoving) if not button then return end local name = button:GetName(); local registeredLocation = MOD.private.Locations[name]; local currentLocation = self.Data.Location if(registeredLocation and (registeredLocation == currentLocation)) then MOD.private.Locations[name] = nil; end for i = 1, #self.Data.Order do local nextName = self.Data.Order[i]; if(nextName == name) then tremove(self.Data.Order, i); break; end end if(not self.Data.Buttons[name]) then return end button:Hide() button.OrderIndex = 0; if(button.FrameLink) then local frameName = button.FrameLink:GetName() MOD.private.Locations[frameName] = nil; if(not isMoving) then button.FrameLink:FadeOut(0.2, 1, 0, true) end self.Data.Windows[frameName] = nil; end if(#self.Data.Order == 0) then MOD.private.DefaultDocklets[currentLocation] = nil; self.Parent.backdrop:Hide() end self.Data.Buttons[name] = nil; DockBar_UpdateOrder(self); if(MOD.private.DefaultDocklets[currentLocation] == name or (not MOD.private.DefaultDocklets[currentLocation]) or (MOD.private.DefaultDocklets[currentLocation] == "")) then self:NextDefault() else self:SetDefault() end self:Update() end --[[ ########################################################## DOCKBUTTON FUNCTIONS ########################################################## ]]-- local DockButton_OnDragStart = function(self) if(IsShiftKeyDown() and (not InCombatLockdown())) then self:SetMovable(true); self:StartMoving(); ToggleBarHighlights(true); end end local DockButton_OnDragStop = function(self) self:StopMovingOrSizing(); self:SetMovable(false); if(DRAGGING_TARGET) then self:MoveTo(DRAGGING_TARGET); else self:MoveTo(MOD.private.Locations[self:GetName()]); end DRAGGING_TARGET = nil; ToggleBarHighlights(false) end local DockButton_OnEnter = function(self, ...) MOD:EnterFade() self:SetPanelColor("highlight") self.Icon:SetGradient(unpack(SV.media.gradient.highlight)) local tipAnchor = self:GetAttribute("tipAnchor") GameTooltip:SetOwner(self, tipAnchor, 0, 4) GameTooltip:ClearLines() if(self.CustomTooltip) then self:CustomTooltip() else local tipText = self:GetAttribute("tipText") GameTooltip:AddDoubleLine("[Left-Click]", tipText, 0, 1, 0, 1, 1, 1) GameTooltip:AddDoubleLine("[Right-Click]", "Hide", 0, 1, 0, 1, 1, 1) GameTooltip:AddDoubleLine("[Shift+Click+Drag]", "Move To Another Dock", 0, 1, 0, 1, 1, 1) end if(self:GetAttribute("hasDropDown") and self.GetMenuList) then GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine("[Alt+Click]", "Docking Options", 0, 0.5, 1, 0.5, 1, 0.5) end GameTooltip:Show() end local DockButton_OnLeave = function(self, ...) MOD:ExitFade() self:SetPanelColor("default") if(self:GetAttribute("isActive")) then self.Icon:SetGradient(unpack(SV.media.gradient.checked)) else self.Icon:SetGradient(unpack(SV.media.gradient.icon)) end GameTooltip:Hide() end local DockButton_OnClick = function(self, button) if(self.ClickTheme) then self:ClickTheme() end MOD.ButtonSound() if(button and (button == "RightButton") and (not IsShiftKeyDown())) then self.Parent.Parent.backdrop:Hide() self:SetAttribute("isActive", false) self:SetPanelColor("default") if(self.Icon) then self.Icon:SetGradient(unpack(SV.media.gradient.icon)); end if(self.FrameLink) then local registeredLocation = MOD.private.Locations[self.LocationKey]; HideDockletWindow(self, registeredLocation) end else if(IsAltKeyDown() and (not InCombatLockdown()) and self:GetAttribute("hasDropDown") and self.GetMenuList) then local list = self:GetMenuList(); SV.Dropdown:Open(self, list, "Dock Options"); else local clickAllowed = false; if(self.FrameLink) then clickAllowed = DockBar_SetDefault(self.Parent, self) else clickAllowed = true; end if(self.PostClickFunction and clickAllowed) then self:PostClickFunction(button) end end end end local DockButton_OnPostClick = function(self, ...) if InCombatLockdown() then MOD.ErrorSound() return end if(self.ClickTheme) then self:ClickTheme() end MOD.ButtonSound() if(IsAltKeyDown() and self:GetAttribute("hasDropDown") and self.GetMenuList) then local list = self:GetMenuList(); SV.Dropdown:Open(self, list, "Dock Options"); end end local DockButton_GetMenuList = function(self) local button = self; local name = button:GetName(); local currentLocation = MOD.private.Locations[name]; local t; if(self.ExternalMenuList) then t = self:ExternalMenuList(); else t = {} end tinsert(t, { title = "Re-Order", divider = true }); for i=1, #button.Parent.Data.Order do if(i ~= button.OrderIndex) then local positionText = ("Position #%d"):format(i); tinsert(t, { text = positionText, func = function() DockBar_ChangeOrder(button.Parent, button, i) end }); end end return t; end local DockButton_SetDocked = function(self, attach) if(not self.Parent) then return end if(attach) then if(not self.Parent.Add) then return end self.Parent:Add(self) else if(not self.Parent.Remove) then return end self.Parent:Remove(self) end end local DockButton_MoveTo = function(self, location) if(not MOD[location]) then return end local previousLocation = MOD.private.Locations[self.LocationKey]; MOD[location].Bar:Add(self, true); SV.Events:Trigger("DOCKLET_LIST_DECREASED", previousLocation); SV.Events:Trigger("DOCKLET_LIST_INCREASED", location); SV.Events:Trigger("DOCKLET_MOVED", self.LocationKey); end --[[ ########################################################## REMAINING DOCKBAR FUNCTIONS ########################################################## ]]-- local DockBar_CreateButton = function(self, displayName, globalName, texture, clickFunction, tipFunction, primaryTemplate, frameLink) local dockIcon = texture or [[Interface\AddOns\SVUI_!Core\assets\textures\Dock\DOCK-ICON-ADDON]]; local size = self.ToolBar:GetHeight(); local template = "SVUI_DockletButtonTemplate" local isAction = false; if(primaryTemplate) then template = primaryTemplate .. ", SVUI_DockletButtonTemplate"; isAction = true; end local button = _G[globalName .. "DockletButton"] or CreateFrame("Button", globalName, self.ToolBar, template) button:ClearAllPoints() button:SetSize(size, size) MOD:SetButtonTheme(button, size) button:SetPanelColor("default") button.Icon:SetTexture(dockIcon) button.Icon:SetGradient(unpack(SV.media.gradient.icon)) button:SetAttribute("tipText", displayName) button:SetAttribute("tipAnchor", self.Data.TipAnchor) button:SetScript("OnEnter", DockButton_OnEnter) button:SetScript("OnLeave", DockButton_OnLeave) button:RegisterForDrag("LeftButton"); button:SetScript("OnDragStart", DockButton_OnDragStart); button:SetScript("OnDragStop", DockButton_OnDragStop); if(not isAction) then button:SetScript("OnClick", DockButton_OnClick) else button:SetScript("PostClick", DockButton_OnPostClick) end button.Parent = self; button.OrderIndex = 0; button.LocationKey = globalName; button.MoveTo = DockButton_MoveTo button.GetMenuList = DockButton_GetMenuList button.SetDocked = DockButton_SetDocked if(clickFunction and type(clickFunction) == "function") then button.PostClickFunction = clickFunction end if(tipFunction and type(tipFunction) == "function") then button.CustomTooltip = tipFunction end if(frameLink) then button.FrameLink = frameLink button.LinkKey = frameLink:GetName(); end self:Add(button) return button end function MOD:SetDockButton(location, displayName, globalName, texture, clickFunction, tipFunction, primaryTemplate) if(not self.private) then return end if(self.private.Locations[globalName]) then location = self.private.Locations[globalName]; else self.private.Locations[globalName] = location; end local parent = self[location] return DockBar_CreateButton(parent.Bar, displayName, globalName, texture, clickFunction, tipFunction, primaryTemplate) end --[[ ########################################################## DOCKS ########################################################## ]]-- MOD.TopCenter = _G["SVUI_DockTopCenter"]; MOD.BottomCenter = _G["SVUI_DockBottomCenter"]; local DockBar_OnEvent = function(self, event) if(event == 'PLAYER_REGEN_ENABLED') then self:UnregisterEvent("PLAYER_REGEN_ENABLED") DockBar_SetDefault(self) end end local DockAlert_Activate = function(self, child) local size = SV.db.Dock.buttonSize or 22; self:SetHeight(size) self.backdrop:Show() child:ClearAllPoints() child:SetAllPoints(self) end local DockAlert_Deactivate = function(self) self.backdrop:Hide() self:SetHeight(1) end for location, settings in pairs(DOCK_LOCATIONS) do MOD[location] = _G["SVUI_Dock" .. location]; MOD[location].Bar = _G["SVUI_DockBar" .. location]; MOD[location].Alert.Activate = DockAlert_Activate; MOD[location].Alert.Deactivate = DockAlert_Deactivate; MOD[location].Bar.Parent = MOD[location]; MOD[location].Bar.SetDefault = DockBar_SetDefault; MOD[location].Bar.NextDefault = DockBar_NextDefault; MOD[location].Bar.Reset = DockBar_ResetAll; MOD[location].Bar.Update = DockBar_UpdateLayout; MOD[location].Bar.Add = DockBar_AddButton; MOD[location].Bar.Remove = DockBar_RemoveButton; MOD[location].Bar.Create = DockBar_CreateButton; MOD[location].Bar.Data = { Location = location, Anchor = settings[2], Modifier = settings[1], TipAnchor = settings[4], Buttons = {}, Windows = {}, Order = {}, }; --MOD[location].Bar:SetScript("OnEvent", DockBar_OnEvent) end --[[ ########################################################## DOCKLETS (DOCK BUTTONS WITH ASSOCIATED WINDOWS) ########################################################## ]]-- local Docklet_Enable = function(self) local dock = self.Parent; if(self.Button) then dock.Bar:Add(self.Button) end end local Docklet_Disable = function(self) local dock = self.Parent; if(self.Button) then dock.Bar:Remove(self.Button) end end local Docklet_ButtonSize = function(self) local size = self.Bar.ToolBar:GetHeight() or 30; return size; end local Docklet_Relocate = function(self, location) local newParent = MOD[location]; if(not newParent) then return end if(self.Button) then newParent.Bar:Add(self.Button) end if(self.Bar) then local height = newParent.Bar.ToolBar:GetHeight(); local mod = newParent.Bar.Data[1]; local barAnchor = newParent.Bar.Data[2]; local barReverse = SV:GetReversePoint(barAnchor); local spacing = SV.db.Dock.buttonSpacing; self.Bar:ClearAllPoints(); self.Bar:SetPoint(barAnchor, newParent.Bar.ToolBar, barReverse, (spacing * mod), 0) end end function MOD:NewDocklet(location, globalName, readableName, texture, onclick) if(DOCK_REGISTRY[globalName]) then return end; if(self.private.Locations[globalName]) then location = self.private.Locations[globalName]; else self.private.Locations[globalName] = location; end local newParent = self[location]; if(not newParent) then return end newParent.backdrop:Show() local frame = _G[globalName] or CreateFrame("Frame", globalName, UIParent, "SVUI_DockletWindowTemplate"); frame:SetParent(newParent.Window); frame:SetSize(newParent.Window:GetSize()); frame:SetAllPoints(newParent.Window); frame:SetFrameStrata("BACKGROUND"); frame.Parent = newParent frame.Disable = Docklet_Disable; frame.Enable = Docklet_Enable; frame.Relocate = Docklet_Relocate; frame.GetButtonSize = Docklet_ButtonSize; newParent.Bar.Data.Windows[globalName] = frame; local buttonName = ("%sButton"):format(globalName) frame.Button = newParent.Bar:Create(readableName, buttonName, texture, onclick, false, false, frame); DOCK_REGISTRY[globalName] = frame; frame:SetAlpha(0) DOCK_CHECK = true return frame end function MOD:NewAdvancedDocklet(location, globalName) if(DOCK_REGISTRY[globalName]) then return end; if(self.private.Locations[globalName]) then location = self.private.Locations[globalName]; else self.private.Locations[globalName] = location; end local newParent = self[location]; if(not newParent) then return end newParent.backdrop:Show() local frame = CreateFrame("Frame", globalName, UIParent, "SVUI_DockletWindowTemplate"); frame:SetParent(newParent.Window); frame:SetSize(newParent.Window:GetSize()); frame:SetAllPoints(newParent.Window); frame:SetFrameStrata("BACKGROUND"); frame.Parent = newParent; frame.Disable = Docklet_Disable; frame.Enable = Docklet_Enable; frame.Relocate = Docklet_Relocate; frame.GetButtonSize = Docklet_ButtonSize; newParent.Bar.Data.Windows[globalName] = frame; local height = newParent.Bar.ToolBar:GetHeight(); local mod = newParent.Bar.Data.Modifier; local barAnchor = newParent.Bar.Data.Anchor; local barReverse = SV:GetReversePoint(barAnchor); local spacing = SV.db.Dock.buttonSpacing; frame.Bar = CreateFrame("Frame", globalName.."Bar", newParent); frame.Bar:SetSize(1, height); frame.Bar:SetPoint(barAnchor, newParent.Bar.ToolBar, barReverse, (spacing * mod), 0) SV:NewAnchor(frame.Bar, globalName .. " Dock Bar"); DOCK_REGISTRY[globalName] = frame; DOCK_CHECK = true return frame end --[[ ########################################################## BUILD/UPDATE ########################################################## ]]-- local CornerButton_OnEnter = function(self, ...) MOD:EnterFade() self:SetPanelColor("highlight") self.Icon:SetGradient(unpack(SV.media.gradient.highlight)) GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT", 0, 4) GameTooltip:ClearLines() local tipText = self:GetAttribute("tipText") GameTooltip:AddDoubleLine("[Left-Click]", tipText, 0, 1, 0, 1, 1, 1) local tipExtraText = self:GetAttribute("tipExtraText") GameTooltip:AddDoubleLine("[Right-Click]", tipExtraText, 0, 1, 0, 1, 1, 1) GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine("[Alt + Click]", "Reset Dock Buttons", 0, 0.5, 1, 0.5, 1, 0.5) GameTooltip:Show() end local CornerButton_OnLeave = function(self, ...) MOD:ExitFade() self:SetPanelColor("default") if(self:GetAttribute("isActive")) then self.Icon:SetGradient(unpack(SV.media.gradient.checked)) else self.Icon:SetGradient(unpack(SV.media.gradient.icon)) end GameTooltip:Hide() end function MOD:UpdateDockBackdrops() if(DOCK_CHECK and SV.db.Dock.rightDockBackdrop) then MOD.BottomRight.backdrop:Show() MOD.BottomRight.backdrop:ClearAllPoints() MOD.BottomRight.backdrop:WrapPoints(MOD.BottomRight.Window, 4, 4) MOD.BottomRight.Alert.backdrop:ClearAllPoints() MOD.BottomRight.Alert.backdrop:WrapPoints(MOD.BottomRight.Alert, 4, 4) else MOD.BottomRight.backdrop:Hide() end if(DOCK_CHECK and SV.db.Dock.leftDockBackdrop) then MOD.BottomLeft.backdrop:Show() MOD.BottomLeft.backdrop:ClearAllPoints() MOD.BottomLeft.backdrop:WrapPoints(MOD.BottomLeft.Window, 4, 4) MOD.BottomLeft.Alert.backdrop:ClearAllPoints() MOD.BottomLeft.Alert.backdrop:WrapPoints(MOD.BottomLeft.Alert, 4, 4) else MOD.BottomLeft.backdrop:Hide() end end function MOD:ResetAllButtons() wipe(MOD.private.Order) wipe(MOD.private.Locations) ReloadUI() end function MOD:Refresh() local buttonsize = SV.db.Dock.buttonSize; local spacing = SV.db.Dock.buttonSpacing; for location, settings in pairs(DOCK_LOCATIONS) do local width, height = GetDockDimensions(location); local dock = self[location]; dock.Bar:SetSize(width, buttonsize) dock.Bar.ToolBar:SetHeight(buttonsize) dock:SetSize(width, height) dock.Alert:SetSize(width, 1) dock.Window:SetSize(width, height) if(dock.Bar.Button) then dock.Bar.Button:SetSize(buttonsize, buttonsize) end dock.Bar:Update() end local centerWidth = SV.db.Dock.dockCenterWidth; local dockWidth = centerWidth * 0.5; local dockHeight = SV.db.Dock.dockCenterHeight; self.BottomCenter:SetSize(centerWidth, dockHeight); self.TopCenter:SetSize(centerWidth, dockHeight); ScreenBorderVisibility(); self:UpdateDockBackdrops(); self:UpdateProfessionTools(); self:UpdateMiscTools(); self:UpdateGarrisonTool(); self:UpdateRaidLeader(); SV.Events:Trigger("DOCKS_UPDATED"); end function MOD:PLAYER_REGEN_ENABLED() self:UnregisterEvent('PLAYER_REGEN_ENABLED') if(self.ProfessionNeedsUpdate) then self.ProfessionNeedsUpdate = nil; self:UpdateProfessionTools() end if(self.MiscNeedsUpdate) then self.MiscNeedsUpdate = nil; self:UpdateMiscTools() end if(self.GarrisonNeedsUpdate) then self.GarrisonNeedsUpdate = nil; self:UpdateGarrisonTool() end if(self.RaidLeaderNeedsUpdate) then self.RaidLeaderNeedsUpdate = nil; self:UpdateRaidLeader() end end function MOD:Load() if(not SV.private.Docks) then SV.private.Docks = {} end self.private = SV.private.Docks; if(not self.private.AllFaded) then self.private.AllFaded = false end if(not self.private.LeftFaded) then self.private.LeftFaded = false end if(not self.private.RightFaded) then self.private.RightFaded = false end if(not self.private.LeftExpanded) then self.private.LeftExpanded = false end if(not self.private.RightExpanded) then self.private.RightExpanded = false end if(not self.private.Order) then self.private.Order = {} end if(not self.private.DefaultDocklets) then self.private.DefaultDocklets = {} end if(not self.private.Locations) then self.private.Locations = {} end local buttonsize = SV.db.Dock.buttonSize; local spacing = SV.db.Dock.buttonSpacing; -- [[ TOP AND BOTTOM BORDERS ]] -- self.Border.Top = CreateFrame("Frame", "SVUIDock_TopBorder", SV.Screen); self.Border.Bottom = CreateFrame("Frame", "SVUIDock_BottomBorder", SV.Screen); self:SetBorderTheme(); ScreenBorderVisibility(); for location, settings in pairs(DOCK_LOCATIONS) do local width, height = GetDockDimensions(location); local dock = self[location]; local mod = settings[1]; local anchor = upper(location); local reverse = SV:GetReversePoint(anchor); local barAnchor = settings[2]; local barReverse = SV:GetReversePoint(barAnchor); local isBottom = settings[3]; local vertMod = isBottom and 1 or -1 dock.Bar:SetParent(SV.Screen) dock.Bar:ClearAllPoints() dock.Bar:SetSize(width, buttonsize) dock.Bar:SetPoint(anchor, SV.Screen, anchor, (2 * mod), (2 * vertMod)) local highlight = CreateFrame("Frame", nil, dock.Bar) if(location:find('Top')) then highlight:SetPoint("TOPLEFT", dock.Bar, "TOPLEFT", 0, 0) highlight:SetPoint("TOPRIGHT", dock.Bar, "TOPRIGHT", 0, 0) highlight:SetHeight(buttonsize * 2) highlight.texture = highlight:CreateTexture(nil, "OVERLAY") highlight.texture:SetAllPoints() highlight.texture:SetTexture(SV.media.statusbar.default); highlight.texture:SetGradientAlpha("VERTICAL",0,0.3,0.3,0,0,1,1,0.8) else highlight:SetPoint("BOTTOMLEFT", dock.Bar, "BOTTOMLEFT", 0, 0) highlight:SetPoint("BOTTOMRIGHT", dock.Bar, "BOTTOMRIGHT", 0, 0) highlight:SetHeight(buttonsize * 2) highlight.texture = highlight:CreateTexture(nil, "OVERLAY") highlight.texture:SetAllPoints() highlight.texture:SetTexture(SV.media.statusbar.default); highlight.texture:SetGradientAlpha("VERTICAL",0,1,1,0.8,0,0.3,0.3,0) end highlight:Hide() dock.Bar.Highlight = highlight if(not MOD.private.Order[location]) then MOD.private.Order[location] = {} end dock.Bar.Data.Order = MOD.private.Order[location]; dock.Bar.ToolBar:ClearAllPoints() if(dock.Bar.Button) then dock.Bar.Button:SetSize(buttonsize, buttonsize) self:SetButtonTheme(dock.Bar.Button, buttonsize) dock.Bar.Button.Icon:SetTexture(SV.media.icon.default) dock.Bar.ToolBar:SetSize(1, buttonsize) dock.Bar.ToolBar:SetPoint(barAnchor, dock.Bar.Button, barReverse, (spacing * mod), 0) dock.Bar.Button:SetPanelColor("default") dock.Bar.Button.Icon:SetGradient(unpack(SV.media.gradient.icon)) dock.Bar.Button:SetScript("OnEnter", CornerButton_OnEnter) dock.Bar.Button:SetScript("OnLeave", CornerButton_OnLeave) if(location == "BottomLeft") then dock.Bar.Button:SetScript("OnClick", ToggleSuperDockLeft) else dock.Bar.Button:SetScript("OnClick", ToggleSuperDockRight) end else dock.Bar.ToolBar:SetSize(1, buttonsize) dock.Bar.ToolBar:SetPoint(barAnchor, dock.Bar, barAnchor, 0, 0) end dock:SetParent(SV.Screen) dock:ClearAllPoints() dock:SetPoint(anchor, dock.Bar, reverse, 0, (12 * vertMod)) dock:SetSize(width, height) dock:SetAttribute("buttonSize", buttonsize) dock:SetAttribute("spacingSize", spacing) dock.Alert:ClearAllPoints() dock.Alert:SetSize(width, 1) dock.Alert:SetPoint(anchor, dock, anchor, 0, 0) dock.Window:ClearAllPoints() dock.Window:SetSize(width, height) dock.Window:SetPoint(anchor, dock.Alert, reverse, 0, 4) dock.backdrop = self.SetThemeDockStyle(dock.Window, isBottom) dock.backdrop:Hide() dock.Alert.backdrop = self.SetThemeDockStyle(dock.Alert, isBottom) dock.Alert.backdrop:Hide() SV:NewAnchor(dock.Bar, location .. " Dock ToolBar"); SV:SetAnchorResizing(dock.Bar, dockBarPostSizeFunc, 10, 500, 10, 80); SV:NewAnchor(dock, location .. " Dock Window"); SV:SetAnchorResizing(dock, dockPostSizeFunc, 10, 500); end if MOD.private.LeftFaded then MOD.BottomLeft:Hide() end if MOD.private.RightFaded then MOD.BottomRight:Hide() end SV:ManageVisibility(self.BottomRight.Window) SV:ManageVisibility(self.TopLeft) SV:ManageVisibility(self.TopRight) --SV:ManageVisibility(self.BottomCenter) SV:ManageVisibility(self.TopCenter) local centerWidth = SV.db.Dock.dockCenterWidth; local dockHeight = SV.db.Dock.dockCenterHeight; self.TopCenter:SetParent(SV.Screen) self.TopCenter:ClearAllPoints() self.TopCenter:SetSize(centerWidth, dockHeight) self.TopCenter:SetPoint("TOP", SV.Screen, "TOP", 0, 0) self.BottomCenter:SetParent(SV.Screen) self.BottomCenter:ClearAllPoints() self.BottomCenter:SetSize(centerWidth, dockHeight) self.BottomCenter:SetPoint("BOTTOM", SV.Screen, "BOTTOM", 0, 0) DockBar_SetDefault(self.BottomLeft.Bar) DockBar_SetDefault(self.BottomRight.Bar) DockBar_SetDefault(self.TopLeft.Bar) DockBar_SetDefault(self.TopRight.Bar) self:LoadProfessionTools(); self:LoadAllMiscTools(); self:LoadGarrisonTool(); self:LoadRaidLeaderTools(); self:LoadBreakStuff(); end local function UpdateAllDocks() for location, settings in pairs(DOCK_LOCATIONS) do local dock = MOD[location]; DockBar_SetDefault(dock.Bar) end MOD:UpdateDockBackdrops() end SV:NewScript(UpdateAllDocks)