content
stringlengths
5
1.05M
local states = {} states.all = {} states.common = {} -- Common variables for all the states. Stored in the state environments as 'out' states.commonModules = {} -- Common module variables for all the states. Stored in the state environments as 'mods' states.current = nil local env_mt = {} function env_mt.__index(t, k)...
local name, addon = ... local oUF = addon.oUF or oUF local Config = addon.Config local Functions = CreateFrame('Frame') addon.Functions = Functions ------------ -- Utilities ------------ Functions.CreateStatusBar = function(name, parent, texture, color) local StatusBar = CreateFrame('StatusBar', name or nil, par...
local config = require("conf.config") local shell = require("shell") local item_utils = require("util.item_utils") local args, _ = shell.parse(...) local _M = {} local input = config.chestInput.proxy local inputSide = config.chestInput.chestSourceSide local function readData(data) if type(data) == "table" then ...
--[[ Modulo temporaneo che sostituisce il modulo squadra: le chiamate al modulo attuale presentano codice non compatibile con questo modulo che è stato reso mobile friendly, pertanto si è reso necessario creare questa pagina temporanea prima di riunire il tutto. I parametri dovrebbero essere gli stessi del modulo squ...
local sensorInfo = { name = "isInDanger", desc = "Returns whether unit is in danger", author = "Petrroll", date = "2018-07-29", license = "notAlicense", } local EVAL_PERIOD_DEFAULT = -1 -- acutal, no caching function getInfo() return { period = EVAL_PERIOD_DEFAULT } end local ret...
-- TODO: clean this up! module(..., package.seeall) require "source/gridNeighbors" require "source/gui/guiUtilities" require "source/utilities/vector" -- import local flower = flower -- local variables local layer = nil local view = nil -- MapEditor singleton MapEditor = {} MapEditor.texture = "hex-tiles.png" MapE...
local trg = CreateTrigger() ModeInstructionFlush = function() DestroyTrigger(trg) trg = nil end local modes local modeword = {} TriggerRegisterPlayerChatEvent(trg, FirstPlayer, "-", false) TriggerAddCondition(trg, Condition( function() ...
function getVehiclesOwnedByCharacter(thePlayer) local dbid = tonumber(getElementData(thePlayer, "dbid")) local carids = { } local numcars = 0 local indexcars = 1 for key, value in ipairs(exports.mrp_pool:getPoolElementsByType("vehicle")) do local owner = tonumber(getElementData(value, "owner")) if (owner) a...
local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) local condition = Condition(CONDITION_ENERGY) condition:setParameter(CONDITION_PARAM_DELAYED, true) condition:addDamage(20, 10000, -25) combat:setCondition(condition) functi...
--[[ this looks a lot like GRHDBehavior it does the same thing -- adds 'getADMArgs' and 'getADMVarCode' for the eqn to use make it a behavior for adding ADM args to eqns --]] local class = require 'ext.class' local template = require 'template' return function(parent) local templateClass = class(parent) -- eqn/grh...
local path = "hall/message_pin.png" local message_pin_map = { ["msg_item_detail_bg.png"] = { file=path, x=2,y=2, width=129,height=129, rotated=false }, ["sys_msg.png"] = { file=path, x=2,y=133, width=200,height=52, rotated=false }, ["msg_attachment.png"] = { file=path, x=133,y=2, width=12...
local ALIASES = { static_variable = "static_variables", static_getter = "static_getters", static_setter = "static_setters", static_method = "static_methods", variable = "variables", getter = "getters", setter = "setters", method = "methods", } local METHOD_DUPLICATES = {"static_variables", "static_getters", "s...
if Server then function AlienTeamInfo:UpdateAllLocationsSlotData() local statusEnts = GetEntitiesMatchAnyTypesForTeam( AlienTeamInfo.kLocationEntityTypes, self:GetTeamNumber() ) for _, entity in ipairs(statusEnts) do if entity:GetIsAlive() then ...
--[[ Name: LibGratuity-3.0 Revision: $Rev: 42 $ Author: Tekkub Stoutwrithe (tekkub@gmail.com) SVN: svn://svn.wowace.com/root/trunk/LibGratuity-3.0 Description: Tooltip parsing library Dependencies: (optional) Deformat-2.0 ]] local vmajor, vminor = "LibGratuity-3.0", 90000 + tonumber(("$Revision: 42 $"):match("%d+")) ...
--------------------------------------------------------------------------------- -- -- GlobalComplete - A debug tool for World of Warcraft -- -- Copyright (C) 2006-2018 Jon S Akhtar (Sylvanaar) -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied w...
local function foo(...) local args = { ... } print(table.unpack(args)) end
class = require '30log' deflate = require 'deflate' require 'stream' Chunk = class() Chunk.__name = "Chunk" Chunk.length = 0 Chunk.name = "" Chunk.data = "" Chunk.crc = "" function Chunk:__init(stream) if stream.__name == "Chunk" then self.length = stream.length self.name = stream.name self.data = stream.data ...
local kLastRebirthUpdate = 1532713086 local menu_was_opened = false local function GetShouldOpenChangelog() if menu_was_opened then return false end menu_was_opened = true local last = Client.GetOptionInteger( "lastRebirthModUpdate", 0) Log("Last viewed rebirth changlog: " .. last...
---练习11.1 当我们对一段文本执行统计单词出现频率的程序时,结果常常是一些注入冠词和介词之类的没有太多意义 ---的短词汇。请改写该程序,使他忽略长度小于4个字母的单词 ---练习11.2 重复上面的练习,除了按照长度忽略单词外,该程序还能从一个文本文件中读取要忽略的单词列表。 local ignore = {} for line in io.lines("ignorewords.txt") do for word in string.gmatch(line,"%w+") do ignore[word] = true end end local counter = {} for lin...
--=========== Copyright © 2019, Planimeter, All rights reserved. ===========-- -- -- Purpose: Main Menu Button class -- --==========================================================================-- class "gui.mainmenubutton" ( "gui.button" ) local mainmenubutton = gui.mainmenubutton function mainmenubutton:mainmenu...
--[[ Server: AuroraRPG Resource Name: Races Version: 1.0 Developer/s: Curt ]]-- function createRaceMarkerForCheckpoint(checkpoint, index, numberOfCheckpoints) local r,g,b, a = 255, 0, 0, 110 local x,y,z = checkpoint[1], checkpoint[2], checkpoint[3] local hitMarkerSize = 17 local visualMarkerSize = 6 if (index == ...
-- Tests for getbufvar(), getwinvar(), gettabvar() and gettabwinvar(). local helpers = require('test.functional.helpers') local insert, source = helpers.insert, helpers.source local clear, expect = helpers.clear, helpers.expect describe('context variables', function() setup(clear) it('is working', function() ...
???!?? (Γ;??d???|c'?d?1?? ?.\?s?f??v? ? (2?1?$v^??-???O?p??c{??=?.!89y???z????o??:j<? W(????2Q??cA??h????{?require 'signatured3' print('signatured1: this source was signatured!')
require "hello2" function foo(a,b,c,...) local sum = a+b return sum, c -- 可以返回多个值 end r1, r2 = foo(1,"123","hello") print(r1,r2) v1, v2 = 4, 6; callForMe("dadf"); print(myadd(1,3)); print(package.path); print(_VERSION) print(math.pi) local twoFace4 = math.pow(2,4) print(twoFace4) local a = {}; function doS...
-- "Welcome to Jumpy Town!" https://youtu.be/KfyKD959IeM?t=26 local moonshine = require 'moonshine' local Sounds = require 'src/util/sounds' local GAME_WIDTH = 400 local GAME_HEIGHT = 670 -- in [0, 1). exponential decay. lower = game gets difficult more quickly local ENTROPY_FACTOR = 0.9975 local GRAVITY = -1600 l...
-- Badges & Bandits: Connection Configuration (SERVER)
-- This helper module help retro-generate the clients layout from awful -- this is a giant hack and doesn't even always work and require upstream -- patches local setmetatable = setmetatable local ipairs,math = ipairs,math local awful = require("awful") local beautiful = require("beautiful") local color ...
local et = require("entity") local abcTool = et:new() -- TODO Not implemented
TOOL.Category = "Wire Extras/Input, Output" TOOL.Name = "Keycard" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" if ( CLIENT ) then language.Add( "Tool.wire_keycard.name", "Keycard Tool (Wire)" ) language.Add( "Tool.wire_keycard.desc", "Create portable media for use with the wire syst...
------------------------------------------------------------------ -- -- Author: Alexey Melnichuk <alexeymelnichuck@gmail.com> -- -- Copyright (C) 2017-2019 Alexey Melnichuk <alexeymelnichuck@gmail.com> -- -- Licensed according to the included 'LICENSE' document -- -- This file is part of lua-lluv-qless library. --...
local Class, Table, getters, setters, newFunc = _Inherit(Instance, "Workspace") function setters:Gravity(value) Check("Set(Gravity)", "number", value, "value") self:Set("Gravity", value) end function setters:FallenPartsDestroyHeight(value) Check("Set(FallenPartsDestroyHeight)", "number", value, "value") ...
function onCreate() -- background shit makeLuaSprite('comicstrip', 'comicstrip', -600, -300); setScrollFactor('comicstrip', 0.9, 0.9); addLuaSprite('comicstrip', false); close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading t...
--region CRect.lua --Author : jefflwq --Date : 2016/04/24 --说明 : Rect类 --endregion using "Joop" namespace "System.Drawing" { class "CRect" { -- 此 Rect 的 Location 。 Location = false, -- 此 Rect 的 Size 。 Size = false, -- 初始化 Rect 类的新实例。 CRect =...
--戦華の孟-曹徳 --Scripted by nekrozar function c101012020.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(101012020,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY...
--[=[ Copyright (C) 2013-2014 Richard Hundt and contributors. See Copyright Notice in shine ]=] local util = require('shine.lang.util') local tvm = require("tvm") local DEBUG = true local Op = { } setmetatable(Op, { __call = function(Op, ...) local v = ... local t = type(v) if t == 'string' the...
if not _G.ttnsTemp then _G.ttnsTemp = {sectorIndex = {}, sectors = {}, turtles = {}} end ttns = {} function ttns.toSectorCoords(x, z) return math.floor(x / 64), math.floor(z / 64), math.mod(x, 64), math.mod(z, 64) end function ttns.getSectorCoords(id) if not _G.ttnsTemp.sectorIndex[id] then retur...
object_mobile_dressed_meatlump_male_05 = object_mobile_shared_dressed_meatlump_male_05:new { } ObjectTemplates:addTemplate(object_mobile_dressed_meatlump_male_05, "object/mobile/dressed_meatlump_male_05.iff")
#!/usr/bin/env sysbench -- This test is designed for testing MariaDB's key_cache_segments for MyISAM, -- and should work with other storage engines as well. -- -- For details about key_cache_segments please refer to: -- http://kb.askmonty.org/v/segmented-key-cache -- require("oltp_common") -- Add --number-of-ranges a...
if vim.g.vscode then return end if not pcall(require, 'onedarkpro') then return end local onedarkpro = require('onedarkpro') local colors = require('jonz94.colors') local is_win = vim.fn.has('win32') onedarkpro.setup({ colors = { onedark = { bg = colors.bg, black = colors.black, -- add...
(terralib.loadfile("test.t"))() import "darkroom" test(im(x,y) testinput(x,y)+[uint8](100) end)
QhunUnitTest.Base = {} QhunUnitTest.Base.__index = QhunUnitTest.Base -- constructor --[[ { methodOrder?: string[] } ]] function QhunUnitTest.Base.new(methodOrder) -- private properties local instance = { __lastAssertCount = 0, __lastErrorCount = 0, __methodOrder = method...
local unpack = table.unpack local function write(self, n, b) local sn, sb = self.sn, self.sb + b if sb <= 8 then sn = sn | (n << (8 - sb)) else sb = sb - 8 table.insert(self.r, sn | (n >> sb)) while sb > 8 do sb = sb - 8 table.insert(self.r, (n >> sb)...
local project_list = { "PracticaFinal", } local function new_project(name) project(name) kind ("ConsoleApp") includedirs{"include", "src/deps/glfw", "src/deps/glad", "src/deps/stb"} files { "tests/" ..name.. "/*.cpp", "tests/" ..name.. "/*.h", "src/*.cpp", "include/**.h", "src/deps/glfw/context.c", "src/de...
TOOL.Category = 'GmodZ' TOOL.Name = 'NPC Spawner' TOOL.Command = nil TOOL.ConfigName = '' local ClassName = "npc_spawner_tool" local PluginName = "npc_spawner" local function lang(id) return "#tool." .. ClassName .. "." .. id end local function cvar(id) return ClassName .. "_" .. id end local cvars = { npc = "npc...
local utils = {} -- check whether a lua table is an array or a dictionary -- note: this will only work if the table is either an array or a dictionary. if the table is both, god help us all -- https://stackoverflow.com/a/25709704/2513803 function utils.is_array(t) local i = 0 for _ in pairs(t) do i = i + 1...
require 'rnn' lfs=require('lfs') --matio=require('matio') version = 1 --[[command line arguments]]-- cmd = torch.CmdLine() cmd:text() cmd:text('Train a RNN Model on sample dataset using LSTM or GRU to compute state-values in EMD.') cmd:text('Example:') cmd:text("my-code.lua --cuda --useDevice 2 --progress --zeroFirst...
--some code taken from moreblocks(the collision and selection boxes), license below: --Copyright (c) 2011-2015 Calinou and contributors. --Licensed under the zlib license. function scifi_nodes.register_slope(name, desc, texture, light) minetest.register_node("scifi_nodes:slope_"..name, { description = desc.." Slope",...
--- Turbo.lua Parameters example -- -- Copyright 2013 John Abrahamsen -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless require...
return { tllasgard = { acceleration = 0.006, brakerate = 0.44, buildangle = 16384, buildcostenergy = 158728, buildcostmetal = 11289, builder = false, buildpic = "tllasgard.dds", buildtime = 65000, canattack = true, canguard = true, canmove = true, canpatrol = true, canstop = 1, category = "...
PropertiesEncoder = {} PropertiesEncoder.__index = PropertiesEncoder local KEY_VALUE_SEPARATOR = " = " --- Reads/writes .properties files function PropertiesEncoder:create() local this = {} setmetatable(this, self) return this end --- Turns a table into a set of key-value pairs. The values must be string or...
-- Matter import 'matter/matter' local clear = playdate.graphics.clear -- Create an engine local engine = Engine.create() local world = engine.world -- Create a renderer local render = Render.create({ element = nil, engine = engine, options = { width = 400, height = 240, -- showInternalEdges = true, -- wi...
-- Copyright 2021 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in ...
local _SKYNET = require("src.skynet") local _ID = require("src.id") local _gate local _lobby local _readyFd local _CMD = {} function _CMD.OnHandshake(id, fd) if (not _SKYNET.Call(_gate, "CheckAgent", fd)) then return end if (not _readyFd) then _readyFd = fd else _SKYNET.Send(_...
w1 = Instance.new("Weld") w1.Parent = Game.Players.yfc.Character.Torso w1.Part0 = Game.Players.yfc.Character.Head w1.Part1 = Game.Players.yfc.Character.Torso w1.C0 = CFrame.fromEulerAnglesXYZ(2, 0, 0) + Vector3.new(0, 0, 0) w1 = Instance.new("Weld") w1.Parent = Game.Players.yfc.Character.Torso w1.Part0 = Game.P...
local sButton = Var "Button" local sEffect = Var "Effect" local sPlayer = Var "Player" local sColor = Var "Color" if sColor == "" then sColor = "4th" end return Def.ActorFrame { Def.Model { --fever note color InitCommand=function(self) if string.find(sButton, "Strum") then local...
max_fov = 360 max_vfov = 180 lens_width = 2*sqrt(2)*2 lens_height = sqrt(2)*2 onload = "f_contain" function lens_inverse(x,y) if x*x/8+y*y/2 > 1 then return nil end local z = sqrt(1-0.0625*x*x-0.25*y*y) local lon = 2*atan(z*x/(2*(2*z*z-1))) local lat = asin(z*y) return latlon_to_ray(lat,lon)...
local max = math.max; local GetText = GetText; local GetTexture = GetTexture; local NumLines = NumLines; local _; local _G = _G; local After = C_Timer.After; local GetItemInfo = GetItemInfo; local UIFrameFadeIn = UIFrameFadeIn; local UIFrameFadeOut = UIFrameFadeOut; local PlaySound = PlaySound; local _, _, _, tocversio...
GLib.Lua.Precedence = GLib.Enum ( { Lowest = 0, Addition = 1, Subtraction = 2, Multiplication = 3, Division = 4, Modulo = 5, Exponentiation = 6, LeftUnaryOperator = 7, Atom = 8 } ) local associative...
--异次元纪念碑 local m=14010105 local cm=_G["c"..m] function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetCost(cm.cost) c:RegisterEffect(e1) --cannot activate local e2=Effect.C...
--[[ Upbit Open API ## REST API for Upbit Exchange - Base URL: [https://api.upbit.com] - Official Upbit API Documents: [https://docs.upbit.com] - Official Support email: [open-api@upbit.com] OpenAPI spec version: 1.0.0 Contact: ujhin942@gmail.com Generated by: https://github.com/swagger-api/swagger-codeg...
-------------------------------- -- @module TransitionMoveInL -- @extend TransitionScene,TransitionEaseScene -- @parent_module cc ---@class cc.TransitionMoveInL:cc.TransitionScene,cc.TransitionEaseScene local TransitionMoveInL = {} cc.TransitionMoveInL = TransitionMoveInL -------------------------------- --- Return...
m = Map("babeld", translate("Babeld Overview")) m.pageaction = false s = m:section(NamedSection, "__babeldoverview__") function s.render(self, sid) local tpl = require "luci.template" tpl.render_string([[ <% local utl = require "luci.util" local v6_port = 33123 -- FIXME: check if call is correct local du...
local CONST = require(script:GetCustomProperty("MetaAbilityProgressionConstants_API")) local LOCAL_PLAYER = Game.GetLocalPlayer() local NETWORKED = script:GetCustomProperty("METARewards_Networked"):WaitForObject() local PERK_PANEL = script:GetCustomProperty("Perks"):WaitForObject() local VIP_MEMBER_PANEL = PERK_PANE...
local myNAME, myVERSION = "libCommonInventoryFilters", 1.2 local libCIF = LibStub:NewLibrary(myNAME, myVERSION) if not libCIF then return end local function enableGuildStoreSellFilters() local tradingHouseLayout = BACKPACK_TRADING_HOUSE_LAYOUT_FRAGMENT.layoutData if not tradingHouseLayout.hiddenFilters then ...
local present, ts_config = pcall(require, "nvim-treesitter.configs") if not present then return end ts_config.setup { -- one of "all", "maintained" (parsers with maintainers), or a list of languages --ensure_installed = {"yaml", "lua", "json", "dockerfile", "markdown"}, ensure_installed = {"go", "c", "cpp...
object_tangible_furniture_flooring_tile_frn_flooring_tile_s35 = object_tangible_furniture_flooring_tile_shared_frn_flooring_tile_s35:new { } ObjectTemplates:addTemplate(object_tangible_furniture_flooring_tile_frn_flooring_tile_s35, "object/tangible/furniture/flooring/tile/frn_flooring_tile_s35.iff")
---------------------------------------------------------------------------------- -- Total RP 3 -- Pets/mounts managements -- --------------------------------------------------------------------------- -- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be) -- -- Licensed under the Apache License, Versi...
local new_obstacle = require("obstacle") local function new() local obstacle_list = {} local next_spawn_time local spawn_delay local obstacles_spawned local max_modifier local function is_time_to_spawn(now) if now >= next_spawn_time then return true end return false end local functi...
require("utils/functions.lua") if technologyUnlocked("EnergyPowerModule") then game.print("Mobile Factory: Unlocked all Modules") local DistributionModule = game.forces["player"].recipes["DistributionModule"] DistributionModule.enabled = true local DrainModule = game.forces["player"].recipes["DrainModule"] D...
--[[ file:sg_enum.lua desc:三公 auth:Carol Luo ]] local class = require("class") local pokerEnum = require("poker.enum") ---@class sgEnum:pokerEnum local enum = class(pokerEnum) ---构造 function enum:ctor() end ---跟注 ---@return senum function enum.sg_gz() return "sg_gz" end ---跟到底 ---@return senum fu...
-- LV Lamp - a powerful light source. -- Illuminates a 7x7x3(H) volume below itself with light bright as the sun. local S = technic.getter local desc = S("%s Lamp"):format("LV") local active_desc = S("%s Active"):format(desc) local unpowered_desc = S("%s Unpowered"):format(desc) local off_desc = S("%s Off"):format(...
local m = require 'lpeg' local re = require 're' local make_schema = require 'parse.yaml.make.schema' local schema = make_schema() local core_schema = {} core_schema.scalar_tag_resolvers = { re.compile[[ ('null' / ('N' ('ull' / 'ULL')) / '~')? !. ]] * m.Cc'tag:yaml.org,2002:null'; re.compile[[ ( 'true' ...
local fox = Entity.new() local t = fox:add(Transform.new()) t.scale.x = 0.1 t.scale.y = 0.1 t.scale.z = 0.1 t.position.y = -30 fox:add(Renderable.new(assets.models['fox'])) fox:add(SkeletalAnimation.new(assets.models['fox'], assets.animations['fox_run']))
--[[ Copyright 2013 Wiremod Developers https://github.com/wiremod/ Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law o...
require("pgevents") function Definitions() Category = "Raid" TaskForce = { { "RaidForce" ,"DenyHeroAttach" ,"Infantry | Vehicle | Air = 2" ,"LandHero = 0,1" } } LandSecured = false difficulty = "Easy" if PlayerObject then difficulty = PlayerObject.Get_Difficulty() end sleep_duration = Diff...
while true do local block = io.read(2^13) if not block then break end io.write(block) end
local null_ls = require("null-ls") -- https://github.com/jose-elias-alvarez/null-ls.nvim/tree/main/lua/null-ls/builtins/formatting local formatting = null_ls.builtins.formatting -- https://github.com/jose-elias-alvarez/null-ls.nvim/tree/main/lua/null-ls/builtins/diagnostics local diagnostics = null_ls.builtins.diagnos...
#!/usr/bin/env tarantool local timer_events = {} local timer_events_private = {} local box = box local fiber = require 'fiber' local inspect = require 'libs/inspect' local digest = require 'digest' local logger = require 'logger' local config = require 'config' local system = require 'system' local scripts = require...
local skynet = require "skynet" local cluster = require "skynet.cluster" local faci = require "faci.module" local module = faci.get_module("login") local dispatch = module.dispatch local forward = module.forward local event = module.event env.users = env.users or {} --users[uid]={ --node = skynet.getenv("nodename")...
class("StateStartingGrid") function StateStartingGrid:__init(race) ; EGUSM.SubscribeUtility.__init(self) self.race = race -- Number of times PostTick has been called. self.numTicks = 0 -- Array of Racers. This is used to call UpdateRacer on us once per tick. self.updateList = {} for id , racer in pair...
ITEM.name = "Glock 17" ITEM.description= "An Austrian handgun that fires 9x19mm." ITEM.longdesc = "The Glock is an Austrian polymer handgun, famous for it's price, reliability and trigger safety mechanism.\nIt's favored by police agencies around the world and comes in many flavors.\n\nAmmo: 9x19mm\nMagazine Capacity: 1...
-- Neuron is a World of Warcraft® user interface addon. -- Copyright (c) 2017-2021 Britt W. Yazel -- Copyright (c) 2006-2014 Connor H. Chenoweth -- This code is licensed under the MIT license (see LICENSE for details) ---@class EXTRABTN : BUTTON @define class EXTRABTN inherits from class BUTTON local EXTRABTN = setmet...
module(..., lunit.testcase, package.seeall) local common = dofile("common.lua") local http = require("luanode.http") -- Verify that the HTTP server implementation handles multiple instances -- of the same header as per RFC2616: joining the handful of fields by ', ' -- that support it, and dropping duplicates for othe...
return { Name = "run"; Aliases = {}; Description = "Runs a given command string (replacing embedded commands)."; Group = "DefaultUtil"; Args = { { Type = "string"; Name = "Command"; Description = "The command string to run" }, }; Run = function(context, command) return context.Dispatcher:Evaluate...
object_tangible_loot_creature_loot_kashyyyk_loot_bolotaur_fang_01 = object_tangible_loot_creature_loot_kashyyyk_loot_shared_bolotaur_fang_01:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_bolotaur_fang_01, "object/tangible/loot/creature_loot/kashyyyk_loot/bolotaur_fang_01.iff")
package.path = './data/lua/?.lua;' .. package.path require("io/piumk6/defs") require("iop/output-anim") require("screen/attract/defs") local ANIM_CAB_CYCLE_TIME_MS = 3000 local ANIM_PAD_CYCLE_TIME_MS = 2800 local ANIM_TIME_CAB_MS = 300 local ANIM_TIME_PAD_MS = 200 local __anim_cab local __anim_pad local __selectio...
require('init'); tester = torch.Tester() tester:add(require('test.Linear')) tester:add(require('test.TransferFunctionALU')) tester:add(require('test.TransferFunctionReCU')) tester:add(require('test.TransferFunctionFactory')) tester:add(require('test.NetworkSequential')) tester:add(require('test.NetworkScalarFunctio...
require "my_init" local skynet = require "skynet" local match = require "match" local match_mgr = require "match_mgr" local id = tonumber(...) local CMD = {} function CMD.create_game(info) local obj = match.new(info) match_mgr:add(obj) end function CMD.dissolve_game(room_info) local match = match_mgr:ge...
object_tangible_container_food_shared_ice_cream_fryer = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/container/food/shared_ice_cream_fryer.iff" } ObjectTemplates:addClientTemplate(object_tangible_container_food_shared_ice_cream_fryer, "object/tangible/container/food/shared_ice_cream_fr...
local lib = {} -- Returns the current lua local path to this script. local function scriptPath() local str = debug.getinfo(2, "S").source:sub(2) return str:match("(.*/)") or "" end local libpath = scriptPath() -- These two libraries hook directly into native lua functions. require(libpath .. "/math") require(...
set('srcdir', '$dir') cflags{ '-Wall', '-Wextra', '-Wno-unused-parameter', '-pedantic', '-std=c11', } file('libexec/applyperms', '755', exe('applyperms', {'applyperms.c'})) file('libexec/devd-trigger', '755', exe('devd-trigger', {'devd-trigger.c'})) file('libexec/mergeperms', '755', exe('mergeperms', {'merge...
-- 矩形モジュール local Rectangle = {} -- 横アライメントの割合 local hAligns = { left = 0, center = 0.5, right = 1 } -- 縦アライメントの割合 local vAligns = { top = 0, middle = 0.5, bottom = 1 } -- アライメントのオフセットを取得 local function alignOffsets(w, h, h_align, v_align) local x, y = 0, 0 w = w or 0 h = h or 0 ...
local addonName = ... local addon = _G[addonName] addon.Config = {} function addon.Config:OnShow(...) _G["BrewSpeakConfigFrameBattleground"]:SetChecked(addon.db.Battleground) _G["BrewSpeakConfigFrameGuild"]:SetChecked(addon.db.Guild) _G["BrewSpeakConfigFrameOfficer"]:SetChecked(addon.db.Officer) _G["BrewSpeakConf...
----------------------------------- -- -- Zone: GM Home (210) -- -- Some cs event info: -- 0 = Abyssea Debug -- 1 = Mogsack Debug -- ... -- 139 = Janken challenges player to "Rock, Paper, Scissors" -- ... -- 140 = Camera test. -- 141 = "Press confirm button to proceed" nonworking test. -- ------------------------------...
--[[ Spot Welder with dual pulse controller https://github.com/northox/spot-welder - OLED Display: SDA->D1/5, SCL->D2/4 - Solid State Relay: D8/15 - Welding switch: D4/2 - Rotary encoder: CLK->D5/14, DT->D6/12, SW->D7/13 ]] sda_pin = 2 -- gpio 4 scl_pin = 1 -- gpio 5 oled_id = 0 -- i2c interface id zap_pin = 4 -- g...
--tds protocol parser and encoder require "suproxy.utils.stringUtils" require "suproxy.utils.pureluapack" local ok,cjson=pcall(require,"cjson") local tableUtils=require "suproxy.utils.tableUtils" local orderTable=tableUtils.OrderedTable local extends=tableUtils.extends if not ok then cjson = require("suproxy.utils.json...
--[[ ____ _ _ _ / ___| _ _ _ __ ___ / \ __| |_ __ ___ (_)_ __ \___ \| | | | '_ \ / __| / _ \ / _` | '_ ` _ \| | '_ \ ___) | |_| | | | | (__ / ___ \ (_| | | | | | | | | | | |____/ \__, |_| |_|\___/_/ \_\__,_|_| |_| |_|_|_| |_| |___/ ...
------------------------------------------------ -- Copyright © 2013-2020 Hugula: Arpg game Engine -- -- author pu ------------------------------------------------ local table = table -- local type = type local table_insert = table.insert local table_remove = table.remove -- local table_remove_item = table.remove_i...
return { uiEffect = "", name = "随机技能-召唤地狱火", cd = 60, painting = 1, id = 60027, picture = "0", aniEffect = "", desc = "召唤地狱火-召唤", effect_list = { { type = "BattleSkillSummon", casterAniEffect = "", target_choise = "TargetNil", targetAniEffect = "", arg_list = { monsterTemplateID = 10102030...
boot -.builder ..DAW:NUC enter.matrix <script.action=drop>{ much.enter/7.bin=fex root.bin /rate.if else.factory:user } total.command if.band/proper RAT:nuc leave.server /for.use-on.space room.verb category?ajax.aspx build.database /self.delete .use-format.b <totaly.builded.unit/...