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stringlengths 5
1.05M
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local states = {}
states.all = {}
states.common = {} -- Common variables for all the states. Stored in the state environments as 'out'
states.commonModules = {} -- Common module variables for all the states. Stored in the state environments as 'mods'
states.current = nil
local env_mt = {}
function env_mt.__index(t, k)
return rawget(t, k) or _G[k]
end
function env_mt.__newindex(t, k, v)
_G[k] = v
end
local function initenv()
local env = {}
-- Add main global variables
-- Add common variable tables
env.out = states.common
env.modules = states.commonModules
return setmetatable(env, env_mt)
end
local function null()
end
function states.add(mod, tag)
local err
if tag == nil then
tag = mod
end
mod, err = loadstring(love.filesystem.read(mod))
if err then
error(err)
else
local env = initenv()
setfenv(mod, env)
mod = mod()
mod.env = env
states.all[tag] = mod
return mod
end
end
function states.load(tag, args)
local mod = states.all[tag]
assert(mod ~= nil, string.format("state '%s' is not initalized", tag))
if states.current ~= nil then
states.unload()
end
states.current = tag
if mod.load ~= nil then
mod.load(args)
end
end
function states.unload()
local cur = states.getCurrent()
if cur.unload() then
cur.unload()
end
states.current = nil
end
function states.getCurrent()
return states.all[states.current]
end
function states.getFromCurrent(k)
return states.getCurrent()[k] or null
end
function states.cur(k) --Shortcut for states.getCurrent() and states.getFromCurrent()
local cur = states.getCurrent()
if k == nil then
return cur
end
return cur[k] or null
end
return states
|
local name, addon = ...
local oUF = addon.oUF or oUF
local Config = addon.Config
local Functions = CreateFrame('Frame')
addon.Functions = Functions
------------
-- Utilities
------------
Functions.CreateStatusBar = function(name, parent, texture, color)
local StatusBar = CreateFrame('StatusBar', name or nil, parent or UIParent)
StatusBar:SetStatusBarTexture(texture or Config.Textures.StatusBar)
StatusBar:GetStatusBarTexture():SetHorizTile(false)
if(color) then
StatusBar:SetStatusBarColor(unpack(color))
end
return StatusBar
end
Functions.ApplyBackdrop = function(self)
if(not self) then return end
self:SetBackdrop(Config.Backdrop)
self:SetBackdropColor(0, 0, 0, 1)
end
Functions.FontString = function(parent, layer, type, size, style, justifyH, shadow)
local fontString = parent:CreateFontString(nil, layer or 'OVERLAY')
fontString:SetFont(type, size or 10, style or nil)
fontString:SetJustifyH(justifyH or 'CENTER')
if(shadow) then
fontString:SetShadowColor(0, 0, 0)
fontString:SetShadowOffset(1.25, -1.25)
end
return fontString
end
----------------
-- Power updates
----------------
Functions.PreUpdatePower = function(self, unit)
local powerType = select(2, UnitPowerType(unit))
local colors = Config.Colors.Power[powerType]
if(colors) then
self:SetStatusBarTexture(unpack(colors))
end
end
Functions.PostUpdatePower = function(self, unit, min, max)
if(not UnitIsPlayer(unit)) then
self.Value:SetText('')
self.Percent:SetText('')
else
local powerType = select(2, UnitPowerType(unit))
local colors = Config.Colors.Power[powerType]
self.Value:SetText(min .. '/' .. max)
if(powerType == 'MANA') then
self.Percent:SetText(math.floor(min/max * 100) .. '%')
else
self.Percent:SetText(min)
end
end
end
-----------------
-- Health updates
-----------------
Functions.PreUpdateHealth = function(self, unit)
local class, classFileName = UnitClass(unit)
local color = RAID_CLASS_COLORS[classFileName]
if(color) then
self:SetStatusBarTexture(color.r, color.g, color.b, 1.0)
end
end
Functions.PostUpdateHealth = function(self, unit, min, max)
local r, g, b
local duration = math.floor(min/max*100)
if(max ~= 0) then
r, g, b = oUF.ColorGradient(min, max, 1, 0, 0, 1, 1, 0, 1, 1, 1)
end
if(not UnitIsConnected(unit)) then
self.Value:SetText('')
self.Percent:SetText('offline')
self.Percent:SetTextColor(0.8, 0.8, 0.8)
elseif(UnitIsGhost(unit)) then
self.Value:SetText('')
self.Percent.SetText('ghost')
self.Percent:SetTextColor(0.8, 0.8, 0.8)
elseif(UnitIsDead(unit)) then
self.Value:SetText('')
self.Percent:SetText('dead')
self.Percent:SetTextColor(0.8, 0.8, 0.8)
elseif(unit == 'player') then
self.Value:SetText(min .. '/' .. max)
self.Percent:SetText(duration .. '%')
self.Percent:SetTextColor(r, g, b)
elseif(unit == 'target' or unit == 'focus' or self:GetParent():GetName():match('oUF_Party')) then
self.Value:SetText(min .. '/' .. max)
self.Percent:SetText(duration .. '%')
self.Percent:SetTextColor(r, g, b)
else
self.Value:SetText('')
self.Percent:SetText(duration .. '%')
end
end
|
local config = require("conf.config")
local shell = require("shell")
local item_utils = require("util.item_utils")
local args, _ = shell.parse(...)
local _M = {}
local input = config.chestInput.proxy
local inputSide = config.chestInput.chestSourceSide
local function readData(data)
if type(data) == "table" then
for k, v in pairs(data) do
print(k .. ":" .. tostring(v))
end
else
print(data)
end
end
function _M.default()
local stacks = input.getAllStacks(inputSide)
for k, v in pairs(stacks.getAll()) do
if v.name then
print("slot:" .. k .. " identity ---> " .. item_utils.itemIdentity(v))
end
end
end
function _M.allInfo()
local item = input.getStackInSlot(inputSide, 1)
if item then
readData(item)
end
end
function _M.readFluid()
local fluid = input.getFluidInTank(inputSide, 1)
if fluid then
readData(fluid)
end
end
local functionName;
if type(args) == "table" then
functionName = args[1] or "default"
end
if _M[functionName] then
_M[functionName]()
end
return _M
|
--[[
Modulo temporaneo che sostituisce il modulo squadra:
le chiamate al modulo attuale presentano codice non
compatibile con questo modulo che è stato reso mobile
friendly, pertanto si è reso necessario creare questa
pagina temporanea prima di riunire il tutto.
I parametri dovrebbero essere gli stessi del modulo squadra,
a loro volta gli stessi del template squadra, con
gli stessi nomi. Per quanto riguarda i colori invece,
possono essere inseriti sia valori esadecimali che
colori memorizzati sul wiki: in questo caso basta
inserire "parametro=nomecolore variante", es:
{{#invoke: party | ... | color=erba dark}}
{{#invoke: party | ... | headcolor2=elettro}}
--]]
local s = {}
local mw = require('mw')
local w = require('Wikilib')
local wdata = require("Wikilib-data")
local lib = require('Wikilib-squadra')
local txt = require('Wikilib-strings') -- luacheck: no unused
local tab = require('Wikilib-tables') -- luacheck: no unused
local gbl = require('GamesColorLinks')
local css = require('Css')
-- Stringa per la trainerclass, non sempre presente
local classString = [=[<div style="line-height: 10px" class="text-small">'''[[${classlink}|<span style="color:#000">${class}</span>]]'''</div>]=]
--[[
Modulo squadra intero: sostituisce entrambe le
altre due funzioni. Per renderlo uguale a tag
aggiungere il parametro tag=yes
--]]
-- Returns true iff the text should be white on the passed color variant
local needWhiteText = function(color)
local back2name, back2var = lib.getColor(color)
return back2var == 'dark'
or (back2var == 'normale' and table.search(wdata.whitetext, back2name))
end
-- Creates the table of colors common to both single and tag
local calcBaseColors = function(p)
local colors = lib.gethex{
color = p.color or 'sconosciuto',
bordercolor = p.bordercolor or 'sconosciuto',
headcolor = p.headcolor or 'sconosciuto'
}
colors = lib.gethex({
back1 = p.back1 or colors.headcolor,
back2 = p.back2 or colors.bordercolor,
head1 = p.head1 or colors.color,
head2 = p.head2 or p.back1 or colors.headcolor,
sprcolor1 = p.sprcolor1 or p.head1 or colors.color,
sprcolor2 = p.sprcolor2 or p.back1 or colors.headcolor,
}, colors)
return colors
end
-- Create the interpData common to both single and party
local calcBaseInterpData = function(p, colors, collapsiblebackground)
local collapsiblelighttext
-- Can't use and/or syntax because the value may be false
if p.expandiblelight then
collapsiblelighttext = p.expandiblelight:lower() == 'yes'
else
collapsiblelighttext = needWhiteText(collapsiblebackground)
end
local games = mw.text.split(p.game, ' ')
local keyGame = table.remove(games, 1)
local interpData = {
sprite = p.sprite,
size = p.size and '|' .. p.size or '',
class = p.class and string.interp(classString, {class = p.class,
classlink = p.classlink or lib.trainerClass[p.name] or p.class .. ' (classe allenatore)'}) or '',
name = p.name or 'Oak',
location = p.location or 'Brockolandia',
locationname = p.locationname or p.location or 'Brockolandia',
game = gbl[keyGame .. 'Lua']{games = games, '000'} or p.game,
prize = p.prize or '[[File:PokémonDollar.png|link=Dollari Pokémon]]0',
balls = lib.balls(tonumber(p.pokemon or p.pokemon1) or 0),
collapsiblelighttext = collapsiblelighttext and 'light-text' or '',
mainBackground = css.horizGradLua{colors.back1, colors.back2},
spriteBackground = css.horizGradLua{colors.sprcolor1, colors.sprcolor2},
detailsBackground = css.horizGradLua{colors.head1, colors.head2},
}
interpData.ballsBackground = interpData.detailsBackground
return interpData
end
-- Squadra/Single
s.single = function(frame)
local p = w.trimAll(mw.clone(frame.args))
local colors = calcBaseColors(p)
local interpData = calcBaseInterpData(p, colors, p.back2 or p.bordercolor or '')
interpData.pkmnBackground = interpData.mainBackground
return string.interp([=[{| class="mw-collapsible mw-collapsed ${collapsiblelighttext} text-center pull-left roundy" style="padding: 0.5ex; ${mainBackground}"
|-
| <div class="flex flex-row flex-nowrap flex-items-center flex-main-center" style="padding: 0 2.5em;">
<div>
<div class="roundy-full" style="padding: 0.3ex; ${spriteBackground}">[[File:${sprite}${size}]]</div>
<div class="text-small" style="margin-top: 0.5ex; line-height: 10px">Ricompensa:</div>
<div>'''${prize}'''</div>
</div>
<div>
<div class="roundy text-center" style="margin-left: 1ex; width: 18em; padding: 0.2ex; ${detailsBackground}">
${class}
<div class="text-big">'''${name}'''</div>
<div>'''[[${location}|<span style="color: #000;">${locationname}</span>]]'''</div>
<div class="text-small">${game}</div>
</div>
<div class="roundy pull-center" style="margin-top: 0.5ex; width: 14ex; padding: 0.2ex; line-height: 10px; ${ballsBackground}">${balls}</div>
</div>
</div>
|-
| style="padding: 0;" | <div class="roundy flex flex-row flex-nowrap flex-items-center flex-main-space-around" style="${pkmnBackground}">]=],
interpData)
end
s.Single = s.single
-- Squadra/Tag
s.tag = function(frame)
local p = w.trimAll(mw.clone(frame.args))
local colors = calcBaseColors(p)
colors = lib.gethex({
spr2color1 = p.spr2color1 or 'sconosciuto',
spr2color2 = p.spr2color2 or 'sconosciuto',
},
colors
)
local interpData = calcBaseInterpData(p, colors, p.back2 or p.bordercolor or '')
interpData.class2 = p.class2 and string.interp(classString, {class = p.class2,
classlink = p.classlink2 or lib.trainerClass[p.name2] or p.class2 .. ' (classe allenatore)'}) or ''
interpData.name2 = p.name2 or 'Oak'
interpData.sprite2 = p.sprite2
interpData.size2 = p.size2 and '|' .. p.size2 or ''
interpData.balls = lib.balls(tonumber(p.pokemon1) or 0, tonumber(p.pokemon2) or 0)
interpData.sprite2Background = css.horizGradLua{colors.spr2color1, colors.spr2color2}
interpData.pkmnBackground = css.vertGradLua{colors.sprcolor1, colors.spr2color2}
return string.interp([=[{| class="mw-collapsible mw-collapsed ${collapsiblelighttext} text-center pull-left roundy" style="padding: 0.5ex; ${mainBackground}"
|-
| <div class="flex flex-row flex-nowrap flex-items-center flex-main-center" style="padding: 0 2.5em;">
<div>
<div class="roundy-full" style="padding: 0.3ex; ${spriteBackground}">[[File:${sprite}${size}]]</div>
<div class="text-small" style="margin-top: 0.5ex; line-height: 10px">Ricompensa:</div>
<div>'''${prize}'''</div>
</div>
<div>
<div class="roundy text-center" style="margin-left: 1ex; width: 18em; padding: 0.2ex; ${detailsBackground}"><div class="flex flex-row flex-nowrap flex-items-center flex-main-center">
<div>
${class}
<div class="text-big">'''${name}'''</div>
</div>
<div>''e''</div>
<div>
${class2}<div class="big-text">'''${name2}'''</div>
</div>
</div>
<div>'''[[${location}|<span style="color: #000;">${locationname}</span>]]'''</div>
<div class="text-small">${game}</div>
</div>
<div class="roundy pull-center" style="margin-top: 0.5ex; width: 14ex; padding: 0.2ex; ${ballsBackground} line-height: 10px">${balls}</div>
</div>
<div class="flex-items-self-start roundy-full" style="margin-left: 1ex; padding: 0.3ex; ${sprite2Background}">[[File:${sprite2}]]</div>
</div>
|-
| <div class="roundy" style="padding: 0.5ex; ${pkmnBackground}">
<div class="flex flex-row flex-nowrap flex-items-center flex-main-space-around">]=],
interpData)
end
s.Tag = s.tag
-- Party/Div
s.div = function(frame)
return string.interp([=[</div>
<div class="flex flex-row flex-nowrap flex-items-center flex-main-space-around" style="margin-top: 0.5ex;">]=])
end
s.Div = s.div
--[[
Squadra/Footer: data la sua semplicità, è meglio non
usarlo: il traduttore di macro, per esempio, non lo fa
--]]
s.footer = function(frame) return '</div>\n|}<br><br clear="left">' end
s.Footer = s.footer
return s
|
local sensorInfo = {
name = "isInDanger",
desc = "Returns whether unit is in danger",
author = "Petrroll",
date = "2018-07-29",
license = "notAlicense",
}
local EVAL_PERIOD_DEFAULT = -1 -- acutal, no caching
function getInfo()
return {
period = EVAL_PERIOD_DEFAULT
}
end
local retUnitPosition = Sensors.retUnitPosition
local retAreaDPSRatio = Sensors.retAreaDPSRatio
local SpringGetProjectilesInRectangle = Spring.GetProjectilesInRectangle
-- @description returns whether unit is in danger
return function(uid, radius, treshold)
local unitLoc = retUnitPosition(uid)
if unitLoc == nil then return nil end
local DPSRatio = Sensors.retAreaDPSRatio(unitLoc, radius)
return DPSRatio < treshold
end
|
-- TODO: clean this up!
module(..., package.seeall)
require "source/gridNeighbors"
require "source/gui/guiUtilities"
require "source/utilities/vector"
-- import
local flower = flower
-- local variables
local layer = nil
local view = nil
-- MapEditor singleton
MapEditor = {}
MapEditor.texture = "hex-tiles.png"
MapEditor.width = 10
MapEditor.height = 35
MapEditor.tileWidth = 128
MapEditor.tileHeight = 111
MapEditor.radius = 24
MapEditor.saveFile = "assets/grid.sav"
MapEditor.currentAlgorithm = 1
MapEditor.currentColor = 1
MapEditor.algorithms = {}
function MapEditor.buildGrid(params)
params = params or {}
MapEditor.texture = params.texture or MapEditor.texture
MapEditor.width = params.width or MapEditor.width
MapEditor.height = params.height or MapEditor.height
MapEditor.tileWidth = params.tileWidth or MapEditor.tileWidth
MapEditor.tileHeight = params.tileHeight or MapEditor.tileHeight
MapEditor.radius = params.radius or MapEditor.radius
MapEditor.grid = flower.MapImage(MapEditor.texture,
MapEditor.width,
MapEditor.height,
MapEditor.tileWidth,
MapEditor.tileHeight,
MapEditor.radius)
MapEditor.grid:setShape(MOAIGridSpace.HEX_SHAPE)
MapEditor.grid:setLayer(layer)
end
-- This function is used by the GuiUtilities file to generate
-- the status field in the UI
function MapEditor.generateStatus()
return "Current Algorithm: " .. MapEditor.algorithms[MapEditor.currentAlgorithm].name ..
"\nCurrent Color: " .. MapEditor.currentColor
end
-- Load/Save grid to file
function MapEditor.serializeGrid(file, streamIn)
file = file or MapEditor.saveFile
streamIn = streamIn or false
local fileStream = MOAIFileStream.new()
local success = fileStream:open(file, streamIn and MOAIFileStream.READ or MOAIFileStream.READ_WRITE_NEW)
if success then
if streamIn then
MapEditor.grid.grid:streamTilesIn(fileStream)
else
MapEditor.grid.grid:streamTilesOut(fileStream)
end
fileStream:close()
end
end
function MapEditor.onTouchDown(pos)
MapEditor.algorithms[MapEditor.currentAlgorithm].func(pos)
end
-- TODO: move these painting algorithms into another file
function MapEditor._algorithmRippleOut(pos)
local function ValidTile(pos)
return pos[1] >= 1 and pos[1] <= MapEditor.width and
pos[2] >= 1 and pos[2] <= MapEditor.height
end
--[[if not ValidTile(pos) then
return
end]]
local visited = {}
local list = {}
table.insert(list, {position = pos, depth = 1})
local counter = 1
while #list > 0 and counter < 20 do
local currentNode = list[1]
table.remove(list, 1)
flower.Executors.callLaterTime(currentNode.depth / 20, MapEditor._algorithmFillSingleTile, currentNode.position)
local directions = getHexNeighbors(currentNode.position)
for i, dir in ipairs(directions) do
local newPos = currentNode.position + dir
local key = newPos[1] + newPos[2] * (MapEditor.width + 1)
if ValidTile(newPos) and not visited[key] then
visited[key] = true
table.insert(list, {position = newPos, depth = currentNode.depth + 1})
end
end
counter = counter + 1
end
end
function MapEditor._algorithmFillSingleTile(pos, tile)
tile = tile or MapEditor.currentColor
MapEditor.grid:setTile(pos[1], pos[2], tile)
end
table.insert(MapEditor.algorithms, {name = "Tile", func = MapEditor._algorithmFillSingleTile})
table.insert(MapEditor.algorithms, {name = "Fill", func = MapEditor._algorithmRippleOut})
function MapEditor.setColor(colorNum)
MapEditor.currentColor = colorNum
end
function onCreate(e)
view = e.data.view
layer = flower.Layer()
layer:setTouchEnabled(true)
scene:addChild(layer)
MapEditor.buildGrid()
-- Build GUI from parent view
buildUI("MapEditor", view, MapEditor, MapEditor.serializeGrid, nil, MapEditor.setColor)
MapEditor.serializeGrid(saveFile, true)
-- Make the grid touchable
-- TODO: move this code into the map editor
addTouchEventListeners(MapEditor.grid)
flower.Runtime:addEventListener("resize", onResize)
end
function updateLayout()
_resizeComponents(view)
end
function onResize(e)
updateLayout()
end
function onStart(e)
end
function onStop(e)
end
function addTouchEventListeners(item)
item:addEventListener("touchDown", item_onTouchDown)
item:addEventListener("touchUp", item_onTouchUp)
item:addEventListener("touchMove", item_onTouchMove)
item:addEventListener("touchCancel", item_onTouchCancel)
end
function item_onTouchDown(e)
local prop = e.prop
if prop == nil or prop.touchDown and prop.touchIdx ~= e.idx then
return
end
local x = e.wx
local y = e.wy
x, y = layer:wndToWorld(x, y)
x, y = prop:worldToModel(x, y)
-- TODO: move this into the map editor
local xCoord, yCoord = MapEditor.grid.grid:locToCoord(x, y)
MapEditor.onTouchDown(vector{xCoord, yCoord})
prop.touchDown = true
prop.touchIdx = e.idx
prop.touchLast = vector{e.wx, e.wy}
end
function item_onTouchUp(e)
local prop = e.prop
if prop == nil or prop.touchDown and prop.touchIdx ~= e.idx then
return
end
prop.touchDown = false
prop.touchIdx = nil
prop.touchLast = nil
end
function item_onTouchMove(e)
local prop = e.prop
if prop == nil or not prop.touchDown then
return
end
local moveVec = {e.wx, e.wy} - prop.touchLast
prop:addLoc(moveVec[1], moveVec[2], 0)
prop.touchLast = vector{e.wx, e.wy}
end
function item_onTouchCancel(e)
local prop = e.prop
if prop == nil or not prop.touchDown then
return
end
prop.touchDown = false
prop.touchIdx = nil
prop.touchLast = nil
end
|
local trg = CreateTrigger()
ModeInstructionFlush = function()
DestroyTrigger(trg)
trg = nil
end
local modes
local modeword = {}
TriggerRegisterPlayerChatEvent(trg, FirstPlayer, "-", false)
TriggerAddCondition(trg, Condition(
function()
local w = GetEventPlayerChatString()
w = w:gsub("[^%w%.]", ""):upper()
while #w > 1 do
local s = w:sub(1, 2)
if modes[s] and not table.has(GameMode, s) then
table.insert(GameMode, s)
table.insert(modeword, ("|cffffcc00%s|r(|cffff1111%s|r)"):format(modes[s].name, s))
w = w:sub(3)
w = modes[s].code(w) or w
else
w = w:sub(2)
end
end
if #modeword > 0 then
print(table.concat(modeword, "/"))
RefreshGamemode()
end
end
))
modes = {
SP = {
name = "洗牌模式",
code = function()
local f1 = {}
local f2 = {}
--将所有玩家加入玩家组
for i = 1, 10 do
if IsPlayer(P[i]) or IsComputer(P[i]) then
table.insert(f1, P[i])
else
table.insert(f2, P[i])
end
end
--拉一个随机玩家出来
local getRandom = function()
local f
local w
if #f1 > 0 then
f = f1
else
f = f2
end
local i = GetRandomInt(1, #f)
local p = f[i]
table.remove(f, i)
return p
end
--进行重组
for i = 1, 5 do
if GetRandomInt(1, 2) == 1 then
PA[i], PB[i] = getRandom(), getRandom()
else
PB[i], PA[i] = getRandom(), getRandom()
end
P[i] = PA[i]
P[i+5] = PB[i]
end
--刷新
RefreshAlliance()
CreateBoard()
toEvent("洗牌后", {})
end
},
AR = {
name = "全体随机",
code = function()
for i = 1, 10 do
BanPlayerHeroType(P[i])
end
StartGameIn(90)
Wait(2,
function()
ModeInstructionFlush()
local ps = {}
for i = 1, 10 do
if IsPlayer(P[i]) then
table.insert(ps, P[i])
end
end
Loop(0.5,
function()
if #ps == 0 then
EndLoop()
else
SelectRandomHero(ps[1])
table.remove(ps, 1)
end
end
)
end
)
end,
},
MH = {
name = "复选模式",
code = function()
end
},
RC = {
name = "急速冷却",
code = function()
for _, this in pairs(SkillTable) do
if type(this) == "table" then
this.cool = 0
if this._cool then
this._cool = 0
end
end
end
end
},
UM = {
name = "无限法力",
code = function()
for _, this in pairs(SkillTable) do
if type(this) == "table" then
this.mana = 0
if this._mana then
this._mana = 0
end
end
end
end
},
MD = {
name = "启用主机MOD",
code = function()
local texts = {}
if SELFP == FirstPlayer then
local mods = {}
for i = 1, 100 do
local suc, mod = pcall(old.require, "MoeUshio\\PI2\\Mod" .. i .. ".lua")
if suc then
table.insert(mods, mod)
end
end
for i, mod in ipairs(mods) do
table.insert(texts, mod.name)
table.insert(texts, mod.ver)
table.insert(texts, mod.author)
table.insert(texts, mod.tip)
table.insert(texts, mod.script)
end
end
local chars = table.concat(texts, "><") or ""
local text = [[
Mod大小 |cffffcc00% 6s|r 字节 压缩后大小 |cffffcc00% 6s|r 字节
经过时间 |cffffcc00% 6.2f|r 秒 已传输 |cffffcc00% 6s|r 字节
传输进度 |cffffcc00% 6.2f|r%% 传输速度 |cffffcc00% 5.2f|r 字节/秒
文本传输器版本 |cffffcc00%s|r 文本压缩器版本 |cffffcc00%s|r
%s
]]
upload.start{
player = FirstPlayer,
text = chars,
ready = function(data)
if data.len == 0 then
print("没有检测到任何有效的Mod!")
return true
end
local id = |A1AG|
UnitAddAbility(gg_unit_h000_0024, id)
UnitAddAbility(gg_unit_h000_0025, id)
print("提示:你可以在泉水处查看Mod传输进度")
end,
past = function(data)
local ab = japi.EXGetUnitAbility(gg_unit_h000_0024, |A1AG|)
local text = text:format(
data.len, data.size,
data.pasttime, data.pastbyte,
math.min(100, data.pastbyte / math.max(1, data.size) * 100), data.speed,
upload.ver, upload.zipver,
""
)
japi.EXSetAbilityDataString(ab, 1, 218, text)
RefreshTips(gg_unit_h000_0024)
end,
finish = function(data)
local texts = string.split(data.text, "><")
local names = {}
local vers = {}
local authors = {}
local tips = {}
local scripts = {}
for i, text in ipairs(texts) do
if i % 5 == 1 then
table.insert(names, text)
elseif i % 5 == 2 then
table.insert(vers, text)
elseif i % 5 == 3 then
table.insert(authors, text)
elseif i % 5 == 4 then
table.insert(tips, text)
else
table.insert(scripts, text)
end
end
local modtips = {}
local modtip = [[
Mod名称:|cffffcc00%s|r[%s]
Mod作者:|cffffcc00%s|r
%s
]]
for i = 1, #names do
print(("已加载Mod:|cffffcc00%s|r[%s]"):format(names[i], vers[i]))
loadstring(scripts[i])()
table.insert(modtips, modtip:format(names[i], vers[i], authors[i], tips[i]))
end
local ab = japi.EXGetUnitAbility(gg_unit_h000_0024, |A1AG|)
local text = text:format(
data.len, data.size,
data.pasttime, data.pastbyte,
math.min(100, data.pastbyte / math.max(1, data.size) * 100), data.speed,
upload.ver, upload.zipver,
"====================================\n\n" .. table.concat(modtips, "\n\n")
)
japi.EXSetAbilityDataString(ab, 1, 218, text)
RefreshTips(gg_unit_h000_0024)
end
}
end
}
}
|
function getVehiclesOwnedByCharacter(thePlayer)
local dbid = tonumber(getElementData(thePlayer, "dbid"))
local carids = { }
local numcars = 0
local indexcars = 1
for key, value in ipairs(exports.mrp_pool:getPoolElementsByType("vehicle")) do
local owner = tonumber(getElementData(value, "owner"))
if (owner) and (owner==dbid) then
local id = getElementData(value, "dbid")
carids[numcars+1] = id
numcars = numcars + 1
end
end
return numcars, carids
end
function canPlayerBuyVehicle(thePlayer)
if (isElement(thePlayer)) then
if getElementData(thePlayer, "loggedin") == 1 then
local maxvehicles = getElementData(thePlayer, "maxvehicles") or 0
local novehicles, veharray = getVehiclesOwnedByCharacter(thePlayer)
if (novehicles < maxvehicles) then
return true
end
return false, "Too much vehicles"
end
return false, "Player not logged in"
end
return false, "Element not found"
end
|
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
local condition = Condition(CONDITION_ENERGY)
condition:setParameter(CONDITION_PARAM_DELAYED, true)
condition:addDamage(20, 10000, -25)
combat:setCondition(condition)
function onCastSpell(creature, variant)
return combat:execute(creature, variant)
end
|
--[[
this looks a lot like GRHDBehavior
it does the same thing -- adds 'getADMArgs' and 'getADMVarCode' for the eqn to use
make it a behavior for adding ADM args to eqns
--]]
local class = require 'ext.class'
local template = require 'template'
return function(parent)
local templateClass = class(parent)
-- eqn/grhd.cl needs this implemented for deducing alpha, beta, gamma
function templateClass:getADMArgs()
return ''
end
--[[
args:
alpha = (optional) alpha var name
beta = (optional) beta var name
gamma = (optional) gamma var name
suffix = (optional) suffix for default variable names
index = (optional) index in grid associated with metric. default 'index'
I made args volatile because I was lazy
--]]
function templateClass:getADMVarCode(args)
args = args or {}
args.suffix = args.suffix or ''
args.alpha = args.alpha or ('alpha'..args.suffix)
args.beta = args.beta or ('beta'..args.suffix)
args.gamma = args.gamma or ('gamma'..args.suffix)
return template([[
real <?=args.alpha?> = 1;
real3 <?=args.beta?> = real3_zero;
sym3 <?=args.gamma?> = sym3_ident;
]], {args=args})
end
return templateClass
end
|
local path = "hall/message_pin.png"
local message_pin_map = {
["msg_item_detail_bg.png"] = {
file=path,
x=2,y=2,
width=129,height=129,
rotated=false
},
["sys_msg.png"] = {
file=path,
x=2,y=133,
width=200,height=52,
rotated=false
},
["msg_attachment.png"] = {
file=path,
x=133,y=2,
width=123,height=73,
rotated=false
},
["read_icon.png"] = {
file=path,
x=258,y=2,
width=123,height=73,
rotated=false
},
["msg_havegot.png"] = {
file=path,
x=383,y=2,
width=90,height=50,
rotated=false
},
}
return message_pin_map
|
local ALIASES = {
static_variable = "static_variables",
static_getter = "static_getters",
static_setter = "static_setters",
static_method = "static_methods",
variable = "variables",
getter = "getters",
setter = "setters",
method = "methods",
}
local METHOD_DUPLICATES = {"static_variables", "static_getters", "static_setters", "static_methods", "variables", "getters", "setters", "methods"}
local STATIC_DUPLICATES = {"static_methods", "variables", "getters", "setters", "methods"}
local INSTANCE_DUPLICATES = {"static_variables", "static_getters", "static_setters", "static_methods", "methods"}
local NIL, environmentFrom, mainClassEnvironment, mainEnvironment = nil, nil, nil, nil -- set through init function
local propertyFrom, metatables, _checkers, checkers = setmetatable({}, {__mode = "k"}), {}, {}, {}
--===== UTILS =====--
local function invalidInterfaceProperty(property)
return false, "cannot define property '"..property.."' in interface"
end
local function typeError(expectedType, actualType, additionalInfo)
local exception = "expected <"..expectedType..">, got: <"..actualType..">"
if additionalInfo then
exception = exception.." - "..additionalInfo
end
return exception
end
local function checkArray(array, expectedTypeChecker)
if type(array) ~= "table" then return false, typeError("table", type(array)) end
local output = {}
for index, value in ipairs(array) do
local ok, _value = expectedTypeChecker(value)
if ok then
output[index] = _value
else
return false, "invalid value at index "..tostring(index).." - ".._value
end
end
return true, output
end
local function checkTable(table, expectedKeyTypeChecker, expectedValueTypeChecker)
if type(table) ~= "table" then return false, typeError("table", type(table)) end
local output = {}
for key, value in pairs(table) do
local ok, _key = expectedKeyTypeChecker(key)
if not ok then return false, "invalid key "..tostring(key).." - ".._key end
local ok, _value = expectedValueTypeChecker(value)
if not ok then return false, "invalid value at key "..tostring(key).." - ".._value end
output[_key] = _value
end
return true, output
end
local function splitFullName(full_name)
return full_name:match("(.*)%.") or "", full_name:match("([^%.]*)$")
end
local propertyProperties = {
imports = {
metatableType = "array",
valueType = "imports_string",
duplicates = {},
},
static_methods = {
metatableType = "stringIndexedTable",
valueType = "function",
duplicates = METHOD_DUPLICATES,
},
methods = {
metatableType = "stringIndexedTable",
valueType = "function",
duplicates = METHOD_DUPLICATES,
},
implements = {
metatableType = "array",
valueType = "full_interface_string",
duplicates = {},
},
static_variables = {
metatableType = "stringIndexedTable",
valueType = "any",
duplicates = STATIC_DUPLICATES,
},
static_getters = {
metatableType = "stringIndexedTable",
valueType = "function",
duplicates = STATIC_DUPLICATES,
},
static_setters = {
metatableType = "stringIndexedTable",
valueType = "function",
duplicates = STATIC_DUPLICATES,
},
variables = {
metatableType = "stringIndexedTable",
valueType = "any",
duplicates = INSTANCE_DUPLICATES,
},
getters = {
metatableType = "stringIndexedTable",
valueType = "function",
duplicates = INSTANCE_DUPLICATES,
},
setters = {
metatableType = "stringIndexedTable",
valueType = "function",
duplicates = INSTANCE_DUPLICATES,
},
}
local function newEnvironment()
local environment = {
-- class + interface
package = "",
imports = {},
extends = false,
static_methods = {},
methods = {},
-- class
class = false,
implements = {},
static_variables = {},
static_getters = {},
static_setters = {},
variables = {},
getters = {},
setters = {},
constructor = false,
-- interface
interface = false,
}
-- set up tracking table
local tracking = {}
for propertyName in pairs(environment) do
tracking[propertyName] = false
end
-- set up property proxies
local proxies = {}
for propertyName, property in pairs(environment) do
local propProps = propertyProperties[propertyName]
if propProps then
local proxy = setmetatable({}, metatables[propProps.metatableType])
local propertyInfo = {
property = property,
propertyName = propertyName,
valueType = propProps.valueType,
duplicates = propProps.duplicates,
}
environmentFrom[proxy], propertyFrom[proxy] = environment, propertyInfo
proxies[propertyName] = proxy
end
end
environment.tracking = tracking
environment.proxies = proxies
return environment
end
local function checkPropertyArray(value, arrayType, duplicates, propertyName, environment)
-- check is correct array type
local ok, _value = _checkers[arrayType](value)
if not ok then return false, _value end
-- check for duplicates in other properties
for _, object in ipairs(_value) do
for _, objectType in ipairs(duplicates) do
for _, otherObject in ipairs(environment[objectType]) do
if object == otherObject then
return false, "cannot set '"..object.."' in '"..propertyName.."', it is already defined in "..objectType
end
end
end
end
-- copy into environment property
local property = environment[propertyName]
for objectIndex, objectValue in ipairs(_value) do
property[objectIndex] = objectValue
end
return true, property
end
local function checkPropertyTable(value, tableType, duplicates, propertyName, environment)
-- check is correct table type
local ok, _value = _checkers[tableType](value)
if not ok then return false, _value end
-- check for duplicates in other properties
for objectKey in pairs(_value) do
for _, objectType in ipairs(duplicates) do
if environment[objectType][objectKey] then
return false, "cannot set '"..objectKey.."' for '"..propertyName.."', it is already defined in "..objectType
end
end
end
-- copy into environment property
local property = environment[propertyName]
for objectKey, objectValue in pairs(_value) do
property[objectKey] = objectValue
end
return true, property
end
--===== METATABLES =====--
metatables.environment = {
__index = function(proxy, alias)
local key = ALIASES[alias] or alias
return environmentFrom[proxy].proxies[key] or environmentFrom[proxy][key] or mainClassEnvironment[key] or mainEnvironment[key]
end,
__newindex = function(proxy, alias, value)
local environment = environmentFrom[proxy]
local key = ALIASES[alias] or alias
if environment[key] ~= nil then
local tracking = environment.tracking
if tracking then
-- check if property has already been set
if tracking[key] == true then
local err = "class property '"..alias.."' has already been set"
if key ~= alias then err = err.." through property '"..key.."'" end
return error(err)
end
-- check if property value is valid
local checker = checkers[key]
local ok, _value = checker(value, environment, tracking)
if not ok then return error("error setting property '"..alias.."': ".._value) end
-- set property value in environment and add to tracked properties
environment[key], tracking[key] = _value, true
return
end
return error("attempt to set class property '"..tostring(alias).."' after class loading has completed")
elseif alias == "_ENV" then
environment._ENV = value
return
end
return error("attempt to set non-local variable '"..tostring(alias).."'")
end,
}
metatables.array = {
__index = function(proxy, index)
return propertyFrom[proxy].property[index]
end,
__newindex = function(proxy, index, value)
local environment = environmentFrom[proxy]
local tracking = environment.tracking
if tracking then
local propertyInfo = propertyFrom[proxy]
local property = propertyInfo.property
-- check index is valid type
local ok, err = _checkers.index(index)
if not ok then return false, err end
-- check index is valid for property
if index ~= #property + 1 then return error("expected index '"..tostring(#property + 1).."', got '"..tostring(index).."'") end
-- check value is valid type
local ok, err = _checkers[propertyInfo.valueType](value)
if not ok then return false, err end
-- check not already defined in property
for _index, _value in ipairs(property) do
if value == _value then return error("property value '"..value.."' is already defined at index '"..tostring(_index).."'") end
end
-- check not already defined in duplicates
for _, objectType in ipairs(propertyInfo.duplicates) do
for _, otherObject in ipairs(environment[objectType]) do
if _value == otherObject then
return error("cannot set '".._value.."' in '"..propertyInfo.propertyName.."', it is already defined in "..objectType)
end
end
end
-- add value to environment property
table.insert(property, value)
-- mark tracking as true
tracking[propertyInfo.propertyName] = true
return
end
return error("attempt to set class property '"..tostring("TEST").."' after class loading has completed")
end,
}
metatables.stringIndexedTable = {
__index = function(proxy, key)
local value = propertyFrom[proxy].property[key]
return (value == NIL and nil) or value
end,
__newindex = function(proxy, key, value)
local environment = environmentFrom[proxy]
local tracking = environment.tracking
if tracking then
local propertyInfo = propertyFrom[proxy]
local property = propertyInfo.property
-- check key is valid type
local ok, err = _checkers.string(key)
if not ok then return false, err end
-- check value is valid type
local ok, err = _checkers[propertyInfo.valueType](value)
if not ok then return false, err end
-- check not already defined in property
for _key in pairs(property) do
if key == _key then return error("property key '"..key.."' for '"..propertyInfo.propertyName.."' has already been defined") end
end
-- check not already defined in duplicates
for _, objectType in ipairs(propertyInfo.duplicates) do
for _key in pairs(environment[objectType]) do
if _key == key then
return error("cannot set '"..key.."' in '"..propertyInfo.propertyName.."', it is already defined in "..objectType)
end
end
end
-- add value to environment property
if value == nil then value = NIL end
property[key] = value
-- mark tracking as true
tracking[propertyInfo.propertyName] = true
return
end
return error("attempt to set class property '"..tostring("TEST").."' after class loading has completed")
end,
}
--===== INTERNAL CHECKERS =====--
_checkers.any = function(value)
return true, value
end
_checkers.index = function(value)
if type(value) ~= "number" then return false, typeError("number", type(value)) end
if value < 1 or math.floor(value) ~= value then return false, typeError("non-negative integer", type(value), "got value "..tostring(value)) end
return true, value
end
_checkers.string = function(value)
if type(value) ~= "string" then return false, typeError("string", type(value)) end
return true, value
end
_checkers.package_string = function(value)
if type(value) ~= "string" then return false, typeError("string", type(value)) end
local length = value:len()
if length == 0 then return true, value end
local sub_package_string, seek = nil, 0
while seek <= length do
sub_package_string, seek = value:match("([^.]*).-()", seek + 1)
local ok, err = _checkers.sub_package_string(sub_package_string)
if not ok then
return false, typeError("string", type(value), tostring(value).." - "..err)
end
end
return true, value
end
_checkers.sub_package_string = function(value)
if type(value) ~= "string" then return false, typeError("string", type(value)) end
if value:len() == 0 then return false, "zero length sub_package_string not allowed" end
if value:match("[^%l%d_]") then return false, "only lowercase alphanumeric characters + underscores allowed in sub_package_string" end
return true, value
end
_checkers.imports_array = function(value)
return checkArray(value, _checkers.imports_string)
end
_checkers.string_array = function(value)
return checkArray(value, _checkers.string)
end
_checkers.imports_string = function(value)
if type(value) ~= "string" then return false, typeError("string", type(value)) end
local package_string, name = splitFullName(value)
local ok, err = _checkers.package_string(package_string)
if not ok then
return false, typeError("import_package_string", type(value), tostring(value).." - "..err)
end
if not (_checkers.short_class_string(name) or _checkers.short_interface_string(name) or name == "*") then
local err = "expected class_name / interface_name / wildcard at end of imports_string"
return false, typeError("string", type(value), tostring(value).." - "..err)
end
return true, value
end
_checkers.short_class_string = function(value)
if type(value) ~= "string" then return false, typeError("string", type(value)) end
if value:len() == 0 then return false, typeError("class_name", type(value), tostring(value).." - zero length class_name not allowed") end
if value:find("[^%w_]") then return false, typeError("class_name", type(value), tostring(value).." - class_name must only contain alphanumeric characters + underscores") end
if value:find("%u") ~= 1 then return false, typeError("class_name", type(value), tostring(value).." - class_name must start with capital letter") end
if _checkers.short_interface_string(value) then return false, typeError("class_name", type(value), tostring(value).." - class_name cannot have the same format as interface_name") end
return true, value
end
_checkers.full_class_string = function(value)
if type(value) ~= "string" then return false, typeError("full_class_name", type(value), tostring(value)) end
local package_string, class_name = splitFullName(value)
local ok, err = _checkers.package_string(package_string)
if not ok then
return false, typeError("full_class_name", type(value), tostring(value).." - "..err)
end
local ok, err = _checkers.short_class_string(class_name)
if not ok then
return false, typeError("full_class_name", type(value), tostring(value).." - "..err)
end
return true, value
end
_checkers.short_interface_string = function(value)
if type(value) ~= "string" then return false, typeError("interface_name", type(value), tostring(value)) end
if value:len() < 1 then return false, typeError("interface_name", type(value), tostring(value).." - interface_name too short") end
if value:find("[^%w_]") then return false, typeError("interface_name", type(value), tostring(value).." - interface_name must only contain alphanumeric characters + underscores") end
if value:find("I") ~= 1 then return false, typeError("interface_name", type(value), tostring(value).." - interface_name must start with capital letter 'I'") end
if value:find("%u", 2) ~= 2 then return false, typeError("interface_name", type(value), tostring(value).." - interface_name must start with capital letter 'I' then a capital letter") end
return true, value
end
_checkers.full_interface_string = function(value)
if type(value) ~= "string" then return false, typeError("full_interface_name", type(value), tostring(value)) end
local package_string, interface_name = splitFullName(value)
local ok, err = _checkers.package_string(package_string)
if not ok then return false, err end
local ok, err = _checkers.short_interface_string(interface_name)
if not ok then return false, err end
return true, value
end
_checkers.string_to_function_table = function(value)
return checkTable(value, _checkers.string, _checkers["function"])
end
_checkers.implements_array = function(value)
return checkArray(value, _checkers.full_interface_string)
end
_checkers.string_to_any_table = function(value)
return checkTable(value, _checkers.string, _checkers.any)
end
_checkers["function"] = function(value)
if type(value) ~= "function" then return false, typeError("function", type(value), tostring(value)) end
return true, value
end
--===== MAIN CHECKERS =====--
-- class + interface
checkers.package = function(value, environment, tracking)
return _checkers.package_string(value)
end
checkers.imports = function(value, environment, tracking)
local valueType = type(value)
if valueType == "table" then
return checkPropertyArray(value, "imports_array", {}, "imports", environment)
elseif valueType == "string" then
local ok, _value = _checkers.imports_string(value)
if not ok then return false, typeError("imports_string", type(value), _value) end
table.insert(environment.imports, _value)
return true, environment.imports
end
return false, typeError("imports_string_array or imports_string", valueType)
end
checkers.extends = function(value, environment, tracking)
if tracking.class then
return _checkers.full_class_string(value)
elseif tracking.interface then
return _checkers.full_interface_string(value)
else
return false, "must define class or interface first"
end
end
checkers.static_methods = function(value, environment, tracking)
if tracking.class then
return checkPropertyTable(value, "string_to_function_table", METHOD_DUPLICATES, "static_methods", environment)
elseif tracking.interface then
return checkPropertyArray(value, "string_array", {"methods"}, "static_methods", environment)
end
return false, "must define class or interface first"
end
checkers.methods = function(value, environment, tracking)
if tracking.class then
return checkPropertyTable(value, "string_to_function_table", METHOD_DUPLICATES, "methods", environment)
elseif tracking.interface then
return checkPropertyArray(value, "string_array", {"static_methods"}, "methods", environment)
end
return false, "must define class or interface first"
end
-- class only
checkers.class = function(value, environment, tracking)
if tracking.interface then return false, "cannot define class and interface in same file" end
local ok, _value = _checkers.short_class_string(value)
if not ok then return false, typeError("short_class_string", type(value), _value) end
return true, _value
end
checkers.implements = function(value, environment, tracking)
if tracking.interface then return invalidInterfaceProperty("implements") end
if not tracking.class then return false, "must define class first" end
local valueType = type(value)
if valueType == "table" then
return checkPropertyArray(value, "implements_array", {}, "implements", environment)
elseif valueType == "string" then
local ok, _value = _checkers.full_interface_string(value)
if not ok then return false, _value end
table.insert(environment.implements, _value)
return true, environment.implements
end
return false, typeError("imports_string_array or imports_string", valueType)
end
checkers.static_variables = function(value, environment, tracking)
if tracking.interface then return invalidInterfaceProperty("static_variables") end
if not tracking.class then return false, "must define class first" end
return checkPropertyTable(value, "string_to_any_table", STATIC_DUPLICATES, "static_variables", environment)
end
checkers.static_getters = function(value, environment, tracking)
if tracking.interface then return invalidInterfaceProperty("static_getters") end
if not tracking.class then return false, "must define class first" end
return checkPropertyTable(value, "string_to_function_table", STATIC_DUPLICATES, "static_getters", environment)
end
checkers.static_setters = function(value, environment, tracking)
if tracking.interface then return invalidInterfaceProperty("static_setters") end
if not tracking.class then return false, "must define class first" end
return checkPropertyTable(value, "string_to_function_table", STATIC_DUPLICATES, "static_setters", environment)
end
checkers.variables = function(value, environment, tracking)
if tracking.interface then return invalidInterfaceProperty("variables") end
if not tracking.class then return false, "must define class first" end
return checkPropertyTable(value, "string_to_any_table", INSTANCE_DUPLICATES, "variables", environment)
end
checkers.getters = function(value, environment, tracking)
if tracking.interface then return invalidInterfaceProperty("getters") end
if not tracking.class then return false, "must define class first" end
return checkPropertyTable(value, "string_to_function_table", INSTANCE_DUPLICATES, "getters", environment)
end
checkers.setters = function(value, environment, tracking)
if tracking.interface then return invalidInterfaceProperty("setters") end
if not tracking.class then return false, "must define class first" end
return checkPropertyTable(value, "string_to_function_table", INSTANCE_DUPLICATES, "setters", environment)
end
checkers.constructor = function(value, environment, tracking)
if tracking.interface then return invalidInterfaceProperty("constructor") end
if not tracking.class then return false, "must define class first" end
if type(value) ~= "function" then return false, typeError("function", type(value)) end
return true, value
end
-- interface only
checkers.interface = function(value, environment, tracking)
if tracking.class then return false, "cannot define class and interface in same file" end
local ok, _value = _checkers.short_interface_string(value)
if not ok then return false, typeError("short_interface_string", type(value), _value) end
-- update static_methods
local staticMethodsProxy = environment.proxies.static_methods
setmetatable(staticMethodsProxy, metatables.array)
propertyFrom[staticMethodsProxy].valueType = "string"
propertyFrom[staticMethodsProxy].duplicates = {"methods"}
-- update methods
local methodsProxy = environment.proxies.methods
setmetatable(methodsProxy, metatables.array)
propertyFrom[methodsProxy].valueType = "string"
propertyFrom[methodsProxy].duplicates = {"static_methods"}
return true, _value
end
--===== EXTERNAL FUNCTIONS =====--
local function init(_NIL, _environmentFrom, _mainClassEnvironment, _mainEnvironment)
NIL, environmentFrom, mainClassEnvironment, mainEnvironment = _NIL, _environmentFrom, _mainClassEnvironment, _mainEnvironment
end
local function new()
local environment, proxy = newEnvironment(), setmetatable({NIL = NIL}, metatables.environment)
environmentFrom[proxy] = environment
return environment, proxy
end
local function check(environment, proxy)
-- check for class
if environment.class ~= false then
if environment.extends == false then environment.extends = nil end
if environment.constructor == false then
local constructor
if environment.extends then
constructor = function(self, ...)
self.super(...)
end
else
constructor = function(self, ...)
end
end
setfenv(constructor, proxy)
environment.constructor = constructor
end
-- create live class data
local class = {
package = environment.package,
imports = environment.imports,
name = environment.class,
extends = environment.extends,
implements = environment.implements,
static = {
variables = environment.static_variables,
getters = environment.static_getters,
setters = environment.static_setters,
methods = environment.static_methods,
},
instance = {
variables = environment.variables,
getters = environment.getters,
setters = environment.setters,
methods = environment.methods,
constructor = environment.constructor,
},
extendedBy = {},
}
class.fullName = environment.class
if environment.package ~= "" then
class.fullName = environment.package.."."..class.fullName
end
return class, "class"
elseif environment.interface ~= false then
if environment.extends == false then environment.extends = nil end
-- create live interface data
local interface = {
package = environment.package,
imports = environment.imports,
name = environment.interface,
extends = environment.extends,
static_methods = environment.static_methods,
methods = environment.methods,
extendedBy = {},
}
interface.fullName = environment.interface
if environment.package ~= "" then
interface.fullName = environment.package.."."..interface.fullName
end
return interface, "interface"
end
return false, "no class or interface defined"
end
local function clearTracking(environment)
environment.tracking = nil
end
return {
init = init,
new = new,
check = check,
clearTracking = clearTracking,
}
|
if Server then
function AlienTeamInfo:UpdateAllLocationsSlotData()
local statusEnts = GetEntitiesMatchAnyTypesForTeam( AlienTeamInfo.kLocationEntityTypes, self:GetTeamNumber() )
for _, entity in ipairs(statusEnts) do
if entity:GetIsAlive() then
if entity:isa("Hive") then
self:UpdateLocationSlotHiveData(
entity.locationId,
entity:GetTechId(),
entity:GetBuiltFraction(),
entity:GetHealthScalar(),
entity:GetMaxHealth(),
entity:GetIsInCombat()
)
elseif entity:isa("Egg") then
self:UpdateLocationEggCounts( entity.locationId, entity:GetIsInCombat() )
end
end
end
end
end --End-ServerOnly
|
--[[
Name: LibGratuity-3.0
Revision: $Rev: 42 $
Author: Tekkub Stoutwrithe (tekkub@gmail.com)
SVN: svn://svn.wowace.com/root/trunk/LibGratuity-3.0
Description: Tooltip parsing library
Dependencies: (optional) Deformat-2.0
]]
local vmajor, vminor = "LibGratuity-3.0", 90000 + tonumber(("$Revision: 42 $"):match("%d+"))
local lib = LibStub:NewLibrary(vmajor, vminor)
if not lib then
return
end
local methods = {
"SetBagItem", "SetAction", "SetAuctionItem", "SetAuctionSellItem", "SetBuybackItem",
"SetCraftItem", "SetCraftSpell", "SetHyperlink", "SetInboxItem", "SetInventoryItem",
"SetLootItem", "SetLootRollItem", "SetMerchantItem", "SetPetAction", "SetPlayerBuff",
"SetQuestItem", "SetQuestLogItem", "SetQuestRewardSpell", "SetSendMailItem", "SetShapeshift",
"SetSpellByID", "SetTalent", "SetTrackingSpell", "SetTradePlayerItem", "SetTradeSkillItem", "SetTradeTargetItem",
"SetTrainerService", "SetUnit", "SetUnitBuff", "SetUnitDebuff", "SetGuildBankItem",
}
if select(4, GetBuildInfo()) >= 40000 then
table.insert(methods, "SetSpellBookItem")
else
table.insert(methods, "SetSpell")
end
function lib:CreateTooltip()
local tt = CreateFrame("GameTooltip")
self.vars.tooltip = tt
tt:SetOwner(UIParent, "ANCHOR_NONE")
-- tt:SetOwner(tt, "ANCHOR_NONE")
-- tooltip:SetParent()
self.vars.Llines, self.vars.Rlines = {}, {}
for i=1,30 do
self.vars.Llines[i], self.vars.Rlines[i] = tt:CreateFontString(), tt:CreateFontString()
self.vars.Llines[i]:SetFontObject(GameFontNormal)
self.vars.Rlines[i]:SetFontObject(GameFontNormal)
tt:AddFontStrings(self.vars.Llines[i], self.vars.Rlines[i])
end
end
-- Clears the tooltip completely, none of this "erase left, hide right" crap blizzard does
function lib:Erase()
self.vars.tooltip:ClearLines() -- Ensures tooltip's NumLines is reset
for i=1,30 do self.vars.Rlines[i]:SetText() end -- Clear text from right side (ClearLines only hides them)
-- if not self.vars.tooltip:IsOwned(self.vars.tooltip) then self.vars.tooltip:SetOwner(self.vars.tooltip, "ANCHOR_NONE") end
if not self.vars.tooltip:IsOwned(UIParent) then self.vars.tooltip:SetOwner(UIParent, "ANCHOR_NONE") end
-- if not self.vars.tooltip:IsOwned(self.vars.tooltip) then
-- error("Gratuity's tooltip is not scannable", 2)
-- end
if not self.vars.tooltip:IsOwned(UIParent) then
error("Gratuity's tooltip is not scannable", 2)
end
end
-- Get the number of lines
-- Arg: endln - If passed and tooltip's NumLines is higher, endln is returned back
function lib:NumLines(endln)
local num = self.vars.tooltip:NumLines()
return endln and num > endln and endln or num or 0
end
local FindDefault = function(str, pattern)
return string.find(str, pattern);
end;
local FindExact = function(str, pattern)
if (str == pattern) then
return string.find(str, pattern);
end;
end;
-- If text is found on tooltip then results of string.find are returned
-- Args:
-- txt - The text string to find
-- startln - First tooltip line to check, default 1
-- endln - Last line to test, default 30
-- ignoreleft / ignoreright - Causes text on one side of the tooltip to be ignored
-- exact - the compare will be an exact match vs the default behaviour of
function lib:Find(txt, startln, endln, ignoreleft, ignoreright, exact)
local searchFunction = FindDefault;
if (exact == true) then
searchFunction = FindExact;
end;
assert(type(txt) == "string" or type(txt) == "number")
local t1, t2 = type(startln or 1), type(self:NumLines(endln))
if (t1 ~= "number" or t2 ~= "number" ) then print(t1, t2, (startln or 1),self:NumLines(endln)) end
for i=(startln or 1),self:NumLines(endln) do
if not ignoreleft and self.vars.Llines[i] then
local txtl = self.vars.Llines[i]:GetText()
if (txtl and searchFunction(txtl, txt)) then return string.find(txtl, txt) end
end
if not ignoreright and self.vars.Rlines[i] then
local txtr = self.vars.Rlines[i]:GetText()
if (txtr and searchFunction(txtr, txt)) then return string.find(txtr, txt) end
end
end
end
-- Calls Find many times.
-- Args are passed directly to Find, t1-t10 replace the txt arg
-- Returns Find results for the first match found, if any
function lib:MultiFind(startln, endln, ignoreleft, ignoreright, t1,t2,t3,t4,t5,t6,t7,t8,t9,t10,t11)
assert(type(t1) == "string" or type(t1) == "number")
if t1 and self:Find(t1, startln, endln, ignoreleft, ignoreright) then return self:Find(t1, startln, endln, ignoreleft, ignoreright)
elseif t2 then return self:MultiFind(startln, endln, ignoreleft, ignoreright, t2,t3,t4,t5,t6,t7,t8,t9,t10,t11) end
end
local deformat
-- If text is found on tooltip then results of deformat:Deformat are returned
-- Args:
-- txt - The text string to deformat and serach for
-- startln - First tooltip line to check, default 1
-- endln - Last line to test, default 30
-- ignoreleft / ignoreright - Causes text on one side of the tooltip to be ignored
function lib:FindDeformat(txt, startln, endln, ignoreleft, ignoreright)
assert(type(txt) == "string" or type(txt) == "number")
if not deformat then
if not AceLibrary or not AceLibrary:HasInstance("Deformat-2.0") then
error("FindDeformat requires Deformat-2.0 to be available", 2)
end
deformat = AceLibrary("Deformat-2.0")
end
for i=(startln or 1),self:NumLines(endln) do
if not ignoreleft and self.vars.Llines[i] then
local txtl = self.vars.Llines[i]:GetText()
if (txtl and deformat(txtl, txt)) then return deformat(txtl, txt) end
end
if not ignoreright and self.vars.Rlines[i] then
local txtr = self.vars.Rlines[i]:GetText()
if (txtr and deformat(txtr, txt)) then return deformat(txtr, txt) end
end
end
end
-- Returns a table of strings pulled from the tooltip, or nil if no strings in tooltip
-- Args:
-- startln - First tooltip line to check, default 1
-- endln - Last line to test, default 30
-- ignoreleft / ignoreright - Causes text on one side of the tooltip to be ignored
function lib:GetText(startln, endln, ignoreleft, ignoreright)
local retval
for i=(startln or 1),(endln or 30) do
local txtl, txtr
if not ignoreleft and self.vars.Llines[i] then txtl = self.vars.Llines[i]:GetText() end
if not ignoreright and self.vars.Rlines[i] then txtr = self.vars.Rlines[i]:GetText() end
if txtl or txtr then
if not retval then retval = {} end
local t = {txtl, txtr}
table.insert(retval, t)
end
end
return retval
end
-- Returns the text from a specific line (both left and right unless second arg is true)
-- Args:
-- line - the line number you wish to retrieve
-- getright - if passed the right line will be returned, if not the left will be returned
function lib:GetLine(line, getright)
assert(type(line) == "number")
if self.vars.tooltip:NumLines() < line then return end
if getright then return self.vars.Rlines[line] and self.vars.Rlines[line]:GetText()
elseif self.vars.Llines[line] then
return self.vars.Llines[line]:GetText(), self.vars.Rlines[line]:GetText()
end
end
-----------------------------------
-- Set tooltip methods --
-----------------------------------
-- These methods are designed to immitate the GameTooltip API
local testmethods = {
SetAction = function(id) return HasAction(id) end,
}
local gettrue = function() return true end
local function handlePcall(success, ...)
if not success then
geterrorhandler()(...)
return
end
return ...
end
function lib:CreateSetMethods()
for _,m in pairs(methods) do
local meth = m
local func = testmethods[meth] or gettrue
self[meth] = function(self, ...)
self:Erase()
if not func(...) then return end
return handlePcall(pcall(self.vars.tooltip[meth], self.vars.tooltip, ...))
end
end
end
-- Activate a new instance of this library
if not lib.vars then
lib.vars = {}
lib:CreateTooltip()
end
lib:CreateSetMethods()
local function createCompat()
createCompat = nil
local Gratuity20 = setmetatable({}, {__index=function(self, key)
if type(lib[key]) == "function" then
self[key] = function(self, ...)
return lib[key](lib, ...)
end
else
self[key] = lib[key]
end
return self[key]
end})
AceLibrary:Register(Gratuity20, "Gratuity-2.0", vminor+70000000)
end
if not AceLibrary then
local frame = CreateFrame("Frame")
frame:RegisterEvent("ADDON_LOADED")
frame:SetScript("OnEvent", function(this)
if not AceLibrary then
return
end
createCompat()
frame:SetScript("OnEvent", nil)
frame:UnregisterAllEvents()
frame:Hide()
end)
else
createCompat()
end
|
---------------------------------------------------------------------------------
--
-- GlobalComplete - A debug tool for World of Warcraft
--
-- Copyright (C) 2006-2018 Jon S Akhtar (Sylvanaar)
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-------------------------------------------------------------------------------
local name, _M = ...
local pairs, ipairs, _G, table, LibStub, wipe, type, loadstring =
pairs, ipairs, _G, table, LibStub, wipe, type, loadstring
local setfenv, tostring, getmetatable, error =
setfenv, tostring, getmetatable, error
if not LibStub then
error("globalcomplete requires LibStub")
return
end
local AceTab = LibStub("AceTab-3.0")
if not AceTab then
error("globalcomplete requires AceTab")
return
end
function _M:EnableGlobalCompletions(overrideName, maxResults, prematches)
self.tabcompleteName = overrideName or (name .. "-debug-globals")
self.maxResults = maxResults or 25
self.globalKeys = {}
self.preMatches = prematches or { "/print%s+", "/dump%s+", "/script%s+", "/run%s+" }
self:ReloadGlobals()
self:GlobalTabComplete()
self:FieldTabComplete()
end
function _M:GlobalTabComplete()
if not AceTab:IsTabCompletionRegistered(self.tabcompleteName) then
AceTab:RegisterTabCompletion(self.tabcompleteName, self.preMatches,
function(t, text, pos)
if (text:trim():len() < 1) then return nil end
return self:GetPrefilteredCompletions(t, text, pos)
end,
function(...) return self:GetResultCompletions(...) end,
nil, -- listenframes
nil, -- postfunc
nil) -- pmoverwrite
end
end
function _M:FieldTabComplete()
if not AceTab:IsTabCompletionRegistered(self.tabcompleteName .. "-fields") then
AceTab:RegisterTabCompletion(self.tabcompleteName .. "-fields", ".+",
function(t, text, pos, textToCursor)
self:GetPrefilteredFieldCompletions(t, text, pos)
end,
function(...) return self:GetResultCompletions(...) end,
nil, -- listenframes
nil, -- postfunc
nil) -- pmoverwrite
end
end
function _M:GetResultCompletions(u, cands, gcss, prematch)
local candcount = 0
for k, v in pairs(cands) do
candcount = candcount + 1
end
if candcount <= self.maxResults then
local t = {}
for key, cand in pairs(cands) do
t[#t + 1] = key
end
table.sort(t)
for i, v in ipairs(t) do
local common = "|cffffffff" .. v:sub(1,gcss:len()) .. "|r"
DEFAULT_CHAT_FRAME:AddMessage(" " .. common .. v:sub(gcss:len()+1), 0.1, 0.8, 0.1)
end
return
else
return " " .. ("Too many matches (%d possible)"):format(candcount)
end
return "error in usage function"
end
function _M:GetPrefilteredCompletions(t, text, pos)
for i, v in ipairs(self.globalKeys) do
t[#t + 1] = v
end
end
function _M:GetPrefilteredFieldCompletions(t, text, pos)
local globalPrematches = self.prematches
if type(globalPrematches) == "string" then
if tostring(text):lower():find(globalPrematches:lower(), 1, true) ~= 1 then return end
elseif type(globalPrematches) == "table" then
local result = false
for i, v in ipairs(globalPrematches) do
if tostring(v):lower():find(text:lower(), 1, true) == 1 then
result = true
end
if not result then return end
end
end
local lastDot = 0
for m in text:gmatch("()[:.]") do lastDot = m end
local s = text:find("%s")
if lastDot == 0 then return end
if not s then return end
local m, dot, fs = text:sub(s + 1, lastDot - 1), text:sub(lastDot, lastDot), text:sub(lastDot + 1, -1)
fs = fs or ""
if type(m) == "string" then
local tmp = setfenv(loadstring("return " .. m), _G)()
if type(tmp) == "table" then
if dot == ":" then
tmp = getmetatable(tmp) and getmetatable(tmp).__index or tmp
end
for k in pairs(tmp) do
local candidate = m .. dot .. k
if dot == ":" then
if type(setfenv(loadstring("return " .. candidate:gsub(":", ".")), _G)()) ~= "function" then
candidate = nil
else
candidate = candidate .. "()"
end
end
if fs:len() > 0 then
if tostring(k):lower():find(fs:lower(), 1, true) == 1 then
t[#t + 1] = candidate
end
else
t[#t + 1] = candidate
end
end
return t
end
end
end
function _M:ReloadGlobals()
wipe(self.globalKeys)
for k in pairs(_G) do self.globalKeys[#self.globalKeys + 1] = k
end
end
|
local function foo(...)
local args = { ... }
print(table.unpack(args))
end
|
class = require '30log'
deflate = require 'deflate'
require 'stream'
Chunk = class()
Chunk.__name = "Chunk"
Chunk.length = 0
Chunk.name = ""
Chunk.data = ""
Chunk.crc = ""
function Chunk:__init(stream)
if stream.__name == "Chunk" then
self.length = stream.length
self.name = stream.name
self.data = stream.data
self.crc = stream.crc
else
self.length = stream:readInt()
self.name = stream:readChars(4)
self.data = stream:readChars(self.length)
self.crc = stream:readChars(4)
end
end
function Chunk:getDataStream()
return Stream({input = self.data})
end
IHDR = Chunk:extends()
IHDR.__name = "IHDR"
IHDR.width = 0
IHDR.height = 0
IHDR.bitDepth = 0
IHDR.colorType = 0
IHDR.compression = 0
IHDR.filter = 0
IHDR.interlace = 0
function IHDR:__init(chunk)
self.super.__init(self, chunk)
local stream = chunk:getDataStream()
self.width = stream:readInt()
self.height = stream:readInt()
self.bitDepth = stream:readByte()
self.colorType = stream:readByte()
self.compression = stream:readByte()
self.filter = stream:readByte()
self.interlace = stream:readByte()
end
IDAT = Chunk:extends()
IDAT.__name = "IDAT"
function IDAT:__init(chunk)
self.super.__init(self, chunk)
end
PLTE = Chunk:extends()
PLTE.__name = "PLTE"
PLTE.numColors = 0
PLTE.colors = {}
function PLTE:__init(chunk)
self.super.__init(self, chunk)
self.numColors = math.floor(chunk.length/3)
local stream = chunk:getDataStream()
for i = 1, self.numColors do
self.colors[i] = {
R = stream:readByte(),
G = stream:readByte(),
B = stream:readByte(),
}
end
end
function PLTE:getColor(index)
return self.colors[index]
end
Pixel = class()
Pixel.__name = "Pixel"
Pixel.R = 0
Pixel.G = 0
Pixel.B = 0
Pixel.A = 0
function Pixel:__init(stream, depth, colorType, palette)
local bps = math.floor(depth/8)
if colorType == 0 then
local grey = stream:readInt(bps)
self.R = grey
self.G = grey
self.B = grey
self.A = 255
end
if colorType == 2 then
self.R = stream:readInt(bps)
self.G = stream:readInt(bps)
self.B = stream:readInt(bps)
self.A = 255
end
if colorType == 3 then
local index = stream:readInt(bps)+1
local color = palette:getColor(index)
self.R = color.R
self.G = color.G
self.B = color.B
self.A = 255
end
if colorType == 4 then
local grey = stream:readInt(bps)
self.R = grey
self.G = grey
self.B = grey
self.A = stream:readInt(bps)
end
if colorType == 6 then
self.R = stream:readInt(bps)
self.G = stream:readInt(bps)
self.B = stream:readInt(bps)
self.A = stream:readInt(bps)
end
end
function Pixel:format()
return string.format("R: %d, G: %d, B: %d, A: %d", self.R, self.G, self.B, self.A)
end
ScanLine = class()
ScanLine.__name = "ScanLine"
ScanLine.pixels = {}
ScanLine.filterType = 0
function ScanLine:__init(stream, depth, colorType, palette, length)
bpp = math.floor(depth/8) * self:bitFromColorType(colorType)
bpl = bpp*length
self.filterType = stream:readByte()
stream:seek(-1)
stream:writeByte(0)
local startLoc = stream.position
if self.filterType == 0 then
for i = 1, length do
self.pixels[i] = Pixel(stream, depth, colorType, palette)
end
end
if self.filterType == 1 then
for i = 1, length do
for j = 1, bpp do
local curByte = stream:readByte()
stream:seek(-(bpp+1))
local lastByte = 0
if stream.position >= startLoc then lastByte = stream:readByte() or 0 else stream:readByte() end
stream:seek(bpp-1)
stream:writeByte((curByte + lastByte) % 256)
end
stream:seek(-bpp)
self.pixels[i] = Pixel(stream, depth, colorType, palette)
end
end
if self.filterType == 2 then
for i = 1, length do
for j = 1, bpp do
local curByte = stream:readByte()
stream:seek(-(bpl+2))
local lastByte = stream:readByte() or 0
stream:seek(bpl)
stream:writeByte((curByte + lastByte) % 256)
end
stream:seek(-bpp)
self.pixels[i] = Pixel(stream, depth, colorType, palette)
end
end
if self.filterType == 3 then
for i = 1, length do
for j = 1, bpp do
local curByte = stream:readByte()
stream:seek(-(bpp+1))
local lastByte = 0
if stream.position >= startLoc then lastByte = stream:readByte() or 0 else stream:readByte() end
stream:seek(-(bpl)+bpp-2)
local priByte = stream:readByte() or 0
stream:seek(bpl)
stream:writeByte((curByte + math.floor((lastByte+priByte)/2)) % 256)
end
stream:seek(-bpp)
self.pixels[i] = Pixel(stream, depth, colorType, palette)
end
end
if self.filterType == 4 then
for i = 1, length do
for j = 1, bpp do
local curByte = stream:readByte()
stream:seek(-(bpp+1))
local lastByte = 0
if stream.position >= startLoc then lastByte = stream:readByte() or 0 else stream:readByte() end
stream:seek(-(bpl + 2 - bpp))
local priByte = stream:readByte() or 0
stream:seek(-(bpp+1))
local lastPriByte = 0
if stream.position >= startLoc - (length * bpp + 1) then lastPriByte = stream:readByte() or 0 else stream:readByte() end
stream:seek(bpl + bpp)
stream:writeByte((curByte + self:_PaethPredict(lastByte, priByte, lastPriByte)) % 256)
end
stream:seek(-bpp)
self.pixels[i] = Pixel(stream, depth, colorType, palette)
end
end
end
function ScanLine:bitFromColorType(colorType)
if colorType == 0 then return 1 end
if colorType == 2 then return 3 end
if colorType == 3 then return 1 end
if colorType == 4 then return 2 end
if colorType == 6 then return 4 end
error 'Invalid colortype'
end
function ScanLine:getPixel(pixel)
return self.pixels[pixel]
end
--Stolen right from w3.
function ScanLine:_PaethPredict(a, b, c)
local p = a + b - c
local varA = math.abs(p - a)
local varB = math.abs(p - b)
local varC = math.abs(p - c)
if varA <= varB and varA <= varC then return a end
if varB <= varC then return b end
return c
end
pngImage = class()
pngImage.__name = "PNG"
pngImage.width = 0
pngImage.height = 0
pngImage.depth = 0
pngImage.colorType = 0
pngImage.scanLines = {}
function pngImage:__init(path, progCallback)
local str = Stream({inputF = path})
if str:readChars(8) ~= "\137\080\078\071\013\010\026\010" then error 'Not a PNG' end
local ihdr = {}
local plte = {}
local idat = {}
local num = 1
while true do
ch = Chunk(str)
if ch.name == "IHDR" then ihdr = IHDR(ch) end
if ch.name == "PLTE" then plte = PLTE(ch) end
if ch.name == "IDAT" then idat[num] = IDAT(ch) num = num+1 end
if ch.name == "IEND" then break end
end
self.width = ihdr.width
self.height = ihdr.height
self.depth = ihdr.bitDepth
self.colorType = ihdr.colorType
local dataStr = ""
for k,v in pairs(idat) do dataStr = dataStr .. v.data end
local output = {}
deflate.inflate_zlib {input = dataStr, output = function(byte) output[#output+1] = string.char(byte) end, disable_crc = true}
imStr = Stream({input = table.concat(output)})
for i = 1, self.height do
self.scanLines[i] = ScanLine(imStr, self.depth, self.colorType, plte, self.width)
if progCallback ~= nil then progCallback(i, self.height) end
end
end
function pngImage:getPixel(x, y)
local pixel = self.scanLines[y].pixels[x]
return pixel
end
|
local kLastRebirthUpdate = 1532713086
local menu_was_opened = false
local function GetShouldOpenChangelog()
if menu_was_opened then
return false
end
menu_was_opened = true
local last = Client.GetOptionInteger( "lastRebirthModUpdate", 0)
Log("Last viewed rebirth changlog: " .. last)
if last < kLastRebirthUpdate then
last = os.time(os.date("!*t"))
Client.SetOptionInteger("lastRebirthModUpdate", last)
return true
end
return false
end
local oldSendKeyEvent = Player.SendKeyEvent
function Player:SendKeyEvent(key, down)
oldSendKeyEvent(self, key, down)
if GetShouldOpenChangelog() then
MainMenu_Open()
menu_was_opened = true
end
end
|
---练习11.1 当我们对一段文本执行统计单词出现频率的程序时,结果常常是一些注入冠词和介词之类的没有太多意义
---的短词汇。请改写该程序,使他忽略长度小于4个字母的单词
---练习11.2 重复上面的练习,除了按照长度忽略单词外,该程序还能从一个文本文件中读取要忽略的单词列表。
local ignore = {}
for line in io.lines("ignorewords.txt") do
for word in string.gmatch(line,"%w+") do
ignore[word] = true
end
end
local counter = {}
for line in io.lines("content.txt") do
for word in string.gmatch(line,"%w%w%w+") do
if not ignore[word] then
counter[word] = (counter[word] or 0) + 1
end
end
end
local words = {}
for w in pairs(counter) do
words[#words + 1] = w
end
table.sort(words,function (w1,w2)
return counter[w1] > counter[w2] or counter[w1] == counter[w2] and w1 < w2
end)
local n = math.min(tonumber(arg[1]) or math.huge,#words)
for i = 1, n do
io.write(words[i] , "\t",counter[words[i]],"\n")
end
|
--=========== Copyright © 2019, Planimeter, All rights reserved. ===========--
--
-- Purpose: Main Menu Button class
--
--==========================================================================--
class "gui.mainmenubutton" ( "gui.button" )
local mainmenubutton = gui.mainmenubutton
function mainmenubutton:mainmenubutton( parent, text )
local name = text and text or "Blank" .. " Button"
gui.button.button( self, parent, name, text or "" )
self:setBorderWidth( 0 )
local font = self:getScheme( "mainmenuFont" )
self.text:set( text )
self.text:setFont( font )
self.height = font:getHeight()
end
function mainmenubutton:draw()
local textColor = "mainmenubutton.dark.textColor"
local mouseover = ( self.mouseover or self:isChildMousedOver() )
if ( self:isDisabled() ) then
textColor = "mainmenubutton.dark.disabled.textColor"
elseif ( self.mousedown and mouseover ) then
textColor = "mainmenubutton.dark.mousedown.textColor"
elseif ( self.mousedown or mouseover or self.focus ) then
textColor = "mainmenubutton.dark.mouseover.textColor"
end
self.text:setColor( self:getScheme( textColor ) )
gui.box.draw( self )
end
|
--[[
Server: AuroraRPG
Resource Name: Races
Version: 1.0
Developer/s: Curt
]]--
function createRaceMarkerForCheckpoint(checkpoint, index, numberOfCheckpoints)
local r,g,b, a = 255, 0, 0, 110
local x,y,z = checkpoint[1], checkpoint[2], checkpoint[3]
local hitMarkerSize = 17
local visualMarkerSize = 6
if (index == 1) then
r,g,b = 0, 0, 255
elseif (index == numberOfCheckpoints) then
r,g,b = 0, 255, 0
hitMarkerSize = 17
visualMarkerSize = 10
end
local hitMarker
if (not editingTrack and not loadingTrack) then
hitMarker = createMarker (x, y, z, "checkpoint", 20 , 0, 0, 0, 0)
setMarkerSize (hitMarker, -hitMarkerSize)
end
local visualMarker = createMarker (x, y, z, "checkpoint", visualMarkerSize , r, g, b, a)
setElementData (visualMarker, "markerSize", visualMarkerSize)
return hitMarker, visualMarker
end
addEvent ("aurillegalraces.startPreRace", true)
function startRacePre (raceName, checkpoints, racers)
if (not racing) then
if (isElement (GUI_manageRaceButton_toggleRace)) then
guiSetText (GUI_manageRaceButton_toggleRace, "Stop Race")
end
race_racers = racers
checkpoints = fromJSON (checkpoints)
racing = true
addEventHandler ("onClientPlayerQuit", root, onRacerQuit)
if (playerGodMode) then
removeEventHandler ("onClientPlayerDamage", localPlayer, cancelDamage, false)
playerGodMode = false
end
race_checkpointsData = checkpoints
race_checkpoints = {}
startRaceticks = false
race_checkpoints_hit = {}
playerFinished = false
setElementData (localPlayer ,"aurillegalraces.checkpointIndexLastHit", 0)
for i=1, #race_checkpointsData do
local hitMarker, visualMarker = createRaceMarkerForCheckpoint (race_checkpointsData[i], i, #race_checkpointsData)
adjustElementProperties (visualMarker, i, #race_checkpointsData)
if (i == 1) then
local blip = createBlipAttachedTo (visualMarker, 0)
adjustElementProperties (visualMarker, i, #race_checkpointsData)
if (#race_checkpointsData > 2) then
local x2,y2,z2 = race_checkpointsData[i+1][1], race_checkpointsData[i+1][2], race_checkpointsData[i+1][3]
setMarkerTarget (visualMarker, x2, y2, z2)
table.insert (race_checkpoints, { hitMarker, visualMarker, blip, arrowObject })
else
table.insert (race_checkpoints, { hitMarker, visualMarker, blip })
end
elseif (i == 2) then
local blip = createBlipAttachedTo (visualMarker, 0)
adjustElementProperties (visualMarker, i, #race_checkpointsData)
table.insert (race_checkpoints, { hitMarker, visualMarker, blip })
setMarkerSize (visualMarker, -6)
else
table.insert (race_checkpoints, { hitMarker, visualMarker })
setMarkerSize (visualMarker, -6)
end
end
if (isElementWithinMarker (localPlayer, race_checkpoints[1][2]) or isElementWithinMarker (getPedOccupiedVehicle (localPlayer), race_checkpoints[1][2])) then
race_onMarkerHit(localPlayer, hitMarker)
end
rankString = ""
addEventHandler ("onClientPlayerWasted", localPlayer, onPlayerWasted, false)
countdownRGB = { math.random (0, 255), math.random (0, 255), math.random (0, 255) }
setElementFrozen (getPedOccupiedVehicle (localPlayer) or localPlayer, true)
if (not drawingRaceGUI) then
drawingRaceGUI = true
end
setPedCanBeKnockedOffBike (localPlayer, false)
toggleControl ("accelerate", false)
toggleControl ("brake_reverse", false)
toggleControl ("vehicle_left", false)
toggleControl ("vehicle_right", false)
if (editingTrack) then
trackEditor_saveTrack ("GUI", true)
trackEditor_closeTrack()
end
if (isTimer (changeCountDownColorTimer)) then killTimer (changeCountDownColorTimer) end
changeCountDownColorTimer = setTimer (
function ()
countdownRGB = { math.random (0, 255), math.random (0, 255), math.random (0, 255) } end
, math.random (100, 250), 0)
drawPositions = false
end
end
addEventHandler ("aurillegalraces.startPreRace", root, startRacePre)
addEvent ("aurillegalraces.startRace", true)
function startRace (raceStartTicks)
if (not raceStarted) then
startRaceticks = getTickCount()
if (isElement (race_checkpoints[1][1])) then
addEventHandler ("onClientMarkerHit", race_checkpoints[1][1], race_onMarkerHit, false)
addEventHandler ("onClientMarkerHit", race_checkpoints[1][2], race_onMarkerHit, false)
end
raceStarted = true
toggleControl ("accelerate", true)
toggleControl ("brake_reverse", true)
toggleControl ("vehicle_left", true)
toggleControl ("vehicle_right", true)
if (isTimer (changeCountDownColorTimer)) then killTimer (changeCountDownColorTimer) end
end
end
addEventHandler ("aurillegalraces.startRace", root, startRace)
addEvent ("aurillegalraces.stopRace", true)
function stopRace ()
if (racing) then
racing = false
removeEventHandler ("onClientPlayerQuit", root, onRacerQuit)
raceStarted = false
race_racers = nil
updateRanksTimer = nil
rankString = nil
removeEventHandler ("onClientPlayerWasted", localPlayer, onPlayerWasted, false)
for i=1, #race_checkpoints do
for index=1, #race_checkpoints[i] do
if (isElement(race_checkpoints[i][index])) then
destroyElement (race_checkpoints[i][index])
end
end
end
playerFinished = false
startRaceticks = false
setElementData (localPlayer ,"aurillegalraces.checkpointIndexLastHit", false)
race_checkpointsData = nil
race_checkpoints = nil
race_checkpoints_hit = nil
inSpectatorMode = false
if (getPedOccupiedVehicle (localPlayer)) then
setVehicleDamageProof (getPedOccupiedVehicle (localPlayer), false)
setElementFrozen (getPedOccupiedVehicle (localPlayer), false)
end
if (drawingRaceGUI) then
drawingRaceGUI = false
end
setElementFrozen (localPlayer, false)
setPedCanBeKnockedOffBike (localPlayer, true)
toggleControl ("accelerate", true)
toggleControl ("brake_reverse", true)
toggleControl ("vehicle_left", true)
toggleControl ("vehicle_right", true)
fadeCamera (true)
if (isTimer (changeCountDownColorTimer)) then killTimer (changeCountDownColorTimer) end
setElementData (localPlayer, "aurillegalraces.isFinished", false)
drawPositions = false
end
end
addEventHandler ("aurillegalraces.stopRace", root, stopRace)
function distanceFromPlayerToCheckpoint (player, checkpointIndex)
if (race_checkpoints[checkpointIndex + 1]) then
local px, py, pz = getElementPosition (player)
local cx, cy, cz = getElementPosition (race_checkpoints[checkpointIndex + 1][1])
return getDistanceBetweenPoints3D (px, py, pz, cx, cy, cz)
end
end
function race_onMarkerHit(hitElement, marker)
if (not source) then source = marker end
if (hitElement == localPlayer) then
local visualMarker
local newIndex
for i=1, #race_checkpoints do
if (race_checkpoints[i][source]) then
visualMarker = race_checkpoints[i][2]
newIndex = i
elseif (race_checkpoints[i][2] == source) then
visualMarker = source
source = race_checkpoints[i][1]
newIndex = i
end
end
if (not race_checkpoints_hit[source]) then
local oldIndex = getElementData (localPlayer ,"aurillegalraces.checkpointIndexLastHit")
local newIndex = oldIndex + 1
local nextMarkerIndex = newIndex + 1
setElementData (localPlayer ,"aurillegalraces.checkpointIndexLastHit", newIndex)
table.insert (race_checkpoints_hit, source)
if (newIndex == #race_checkpoints) then
race_onHitFinish()
removeEventHandler ("onClientMarkerHit", race_checkpoints[newIndex][1], race_onMarkerHit, false)
else
for i=1, newIndex do
for ind=1, #race_checkpoints[i] do
if (isElement (race_checkpoints[i][ind])) then
destroyElement (race_checkpoints[i][ind])
end
if (isElement (race_checkpoints[i][ind])) then
table.remove (race_checkpoints[i], ind)
end
end
end
local blip = createBlipAttachedTo (race_checkpoints[nextMarkerIndex][1], 0)
adjustElementProperties (blip, nextMarkerIndex, #race_checkpoints)
table.insert (race_checkpoints[nextMarkerIndex], blip)
addEventHandler ("onClientMarkerHit", race_checkpoints[nextMarkerIndex][1], race_onMarkerHit, false)
setMarkerSize (race_checkpoints[nextMarkerIndex ][2], getElementData (race_checkpoints[nextMarkerIndex ][2], "markerSize"))
if (nextMarkerIndex+1 <= #race_checkpoints) then
local blip = createBlipAttachedTo (race_checkpoints[nextMarkerIndex + 1][1], 0)
adjustElementProperties (blip, nextMarkerIndex+1, #race_checkpoints)
table.insert (race_checkpoints[nextMarkerIndex + 1 ], blip)
local x2,y2, z2 = getElementPosition (race_checkpoints[nextMarkerIndex + 1][1])
setMarkerTarget (race_checkpoints[nextMarkerIndex][2], x2, y2, z2)
end
end
end
end
end
function race_onHitFinish()
triggerServerEvent ("aurillegalraces.onPlayerFinish", localPlayer)
playerFinished = true
end
function onRacerQuit ()
if (race_racers[source]) then
for i=1,#race_racers do
if (source == race_racers[i]) then
table.remove (race_racers, i)
end
end
end
end
addEventHandler ("onClientResourceStop", getResourceRootElement(getThisResource()),
function ()
toggleControl ("accelerate", true)
toggleControl ("brake_reverse", true)
toggleControl ("vehicle_left", true)
toggleControl ("vehicle_right", true)
setCameraTarget (localPlayer)
stopRace()
setElementData (localPlayer, "aurillegalraces.isSignedUp", false)
if (getPedOccupiedVehicle (localPlayer)) then
setVehicleDamageProof (getPedOccupiedVehicle (localPlayer), false)
setElementFrozen (getPedOccupiedVehicle (localPlayer), false)
end
setElementFrozen (localPlayer, false)
end
)
function onPlayerWasted ()
if (racing) then
stopRace()
end
end
function isPedDead (ped)
if (isElement (ped)) then
return getElementHealth (ped) <=0
end
end
function adjustElementProperties (element, index, maximum)
if (getElementType (element) == "marker" and getElementData (element, "markerSize")) then
local r,g,b, a = 255, 0, 0, 110
local visualMarkerSize = 6
if (index == 1) then
r,g,b = 0, 0, 255
elseif (index == maximum) then
r,g,b = 0, 255, 0
visualMarkerSize = 10
end
setMarkerColor (element, r, g, b, a)
setMarkerSize (element, visualMarkerSize)
setElementData (element, "markerSize", visualMarkerSize)
elseif (getElementType (element) == "blip") then
local r,g,b = 4, 255, 0
local blipSize = 4
local blipIcon = 0
if (index ~= 1 and maximum == index) then
blipIcon = 53
elseif (index == 1) then
r,g,b = 0,0,255
end
setBlipSize (element, blipSize)
setBlipIcon (element, blipIcon)
setBlipColor (element, r, g, b, 255)
end
end
|
-- Tests for getbufvar(), getwinvar(), gettabvar() and gettabwinvar().
local helpers = require('test.functional.helpers')
local insert, source = helpers.insert, helpers.source
local clear, expect = helpers.clear, helpers.expect
describe('context variables', function()
setup(clear)
it('is working', function()
insert("start:")
-- Test for getbufvar().
-- Use strings to test for memory leaks.
source([[
let t:testvar='abcd'
$put =string(gettabvar(1, 'testvar'))
$put =string(gettabvar(1, 'testvar'))
let b:var_num = '1234'
let def_num = '5678'
$put =string(getbufvar(1, 'var_num'))
$put =string(getbufvar(1, 'var_num', def_num))
$put =string(getbufvar(1, ''))
$put =string(getbufvar(1, '', def_num))
unlet b:var_num
$put =string(getbufvar(1, 'var_num', def_num))
$put =string(getbufvar(1, ''))
$put =string(getbufvar(1, '', def_num))
$put =string(getbufvar(9, ''))
$put =string(getbufvar(9, '', def_num))
unlet def_num
$put =string(getbufvar(1, '&autoindent'))
$put =string(getbufvar(1, '&autoindent', 1))
]])
-- Open new window with forced option values.
source([[
set fileformats=unix,dos
new ++ff=dos ++bin ++enc=iso-8859-2
let otherff = getbufvar(bufnr('%'), '&fileformat')
let otherbin = getbufvar(bufnr('%'), '&bin')
let otherfenc = getbufvar(bufnr('%'), '&fenc')
close
$put =otherff
$put =string(otherbin)
$put =otherfenc
unlet otherff otherbin otherfenc
]])
-- Test for getwinvar().
source([[
let w:var_str = "Dance"
let def_str = "Chance"
$put =string(getwinvar(1, 'var_str'))
$put =string(getwinvar(1, 'var_str', def_str))
$put =string(getwinvar(1, ''))
$put =string(getwinvar(1, '', def_str))
unlet w:var_str
$put =string(getwinvar(1, 'var_str', def_str))
$put =string(getwinvar(1, ''))
$put =string(getwinvar(1, '', def_str))
$put =string(getwinvar(9, ''))
$put =string(getwinvar(9, '', def_str))
$put =string(getwinvar(1, '&nu'))
$put =string(getwinvar(1, '&nu', 1))
unlet def_str
]])
-- Test for gettabvar().
source([[
tabnew
tabnew
let t:var_list = [1, 2, 3]
let t:other = 777
let def_list = [4, 5, 6, 7]
tabrewind
$put =string(gettabvar(3, 'var_list'))
$put =string(gettabvar(3, 'var_list', def_list))
$put =string(gettabvar(3, ''))
$put =string(gettabvar(3, '', def_list))
tablast
unlet t:var_list
tabrewind
$put =string(gettabvar(3, 'var_list', def_list))
$put =string(gettabvar(9, ''))
$put =string(gettabvar(9, '', def_list))
$put =string(gettabvar(3, '&nu'))
$put =string(gettabvar(3, '&nu', def_list))
unlet def_list
tabonly
]])
-- Test for gettabwinvar().
source([[
tabnew
tabnew
tabprev
split
split
wincmd w
vert split
wincmd w
let w:var_dict = {'dict': 'tabwin'}
let def_dict = {'dict2': 'newval'}
wincmd b
tabrewind
$put =string(gettabwinvar(2, 3, 'var_dict'))
$put =string(gettabwinvar(2, 3, 'var_dict', def_dict))
$put =string(gettabwinvar(2, 3, ''))
$put =string(gettabwinvar(2, 3, '', def_dict))
tabnext
3wincmd w
unlet w:var_dict
tabrewind
$put =string(gettabwinvar(2, 3, 'var_dict', def_dict))
$put =string(gettabwinvar(2, 3, ''))
$put =string(gettabwinvar(2, 3, '', def_dict))
$put =string(gettabwinvar(2, 9, ''))
$put =string(gettabwinvar(2, 9, '', def_dict))
$put =string(gettabwinvar(9, 3, ''))
$put =string(gettabwinvar(9, 3, '', def_dict))
unlet def_dict
$put =string(gettabwinvar(2, 3, '&nux'))
$put =string(gettabwinvar(2, 3, '&nux', 1))
tabonly
]])
-- Assert buffer contents.
expect([[
start:
'abcd'
'abcd'
'1234'
'1234'
{'var_num': '1234'}
{'var_num': '1234'}
'5678'
{}
{}
''
'5678'
0
0
dos
1
iso-8859-2
'Dance'
'Dance'
{'var_str': 'Dance'}
{'var_str': 'Dance'}
'Chance'
{}
{}
''
'Chance'
0
0
[1, 2, 3]
[1, 2, 3]
{'var_list': [1, 2, 3], 'other': 777}
{'var_list': [1, 2, 3], 'other': 777}
[4, 5, 6, 7]
''
[4, 5, 6, 7]
''
[4, 5, 6, 7]
{'dict': 'tabwin'}
{'dict': 'tabwin'}
{'var_dict': {'dict': 'tabwin'}}
{'var_dict': {'dict': 'tabwin'}}
{'dict2': 'newval'}
{}
{}
''
{'dict2': 'newval'}
''
{'dict2': 'newval'}
''
1]])
end)
end)
|
???!??
(Γ;??d???|c'?d?1???.\?s?f??v?
?
(2?1?$v^??-???O?p??c{??=?.!89y???z????o??:j<?
W(????2Q??cA? ?h????{?require 'signatured3'
print('signatured1: this source was signatured!')
|
require "hello2"
function foo(a,b,c,...)
local sum = a+b
return sum, c -- 可以返回多个值
end
r1, r2 = foo(1,"123","hello")
print(r1,r2)
v1, v2 = 4, 6;
callForMe("dadf");
print(myadd(1,3));
print(package.path);
print(_VERSION)
print(math.pi)
local twoFace4 = math.pow(2,4)
print(twoFace4)
local a = {};
function doSomething()
print("do ...")
end
local caller="sell"
a[caller] = doSomething
a[caller]()
|
-- "Welcome to Jumpy Town!" https://youtu.be/KfyKD959IeM?t=26
local moonshine = require 'moonshine'
local Sounds = require 'src/util/sounds'
local GAME_WIDTH = 400
local GAME_HEIGHT = 670
-- in [0, 1). exponential decay. lower = game gets difficult more quickly
local ENTROPY_FACTOR = 0.9975
local GRAVITY = -1600
local JUMP_STANDARD_LAUNCH_VEL = (GRAVITY / 1.8)
local JUMP_SPRING_LAUNCH_VEL = GRAVITY * 1.5
local MOVING_PLATFORM_SPEED = 60.0
local PLATFORM_HIT_GLOW_DUR = 0.6
local PLAYER_JUMP_GLOW_DUR = PLATFORM_HIT_GLOW_DUR
local avatarImage = nil
local player = {}
local platforms = {}
local num_platforms_cleared
local bg_horiz_line_heights = {}
local NUM_GRID_ROWS = 20
local NUM_GRID_COLS = NUM_GRID_ROWS * (GAME_WIDTH/GAME_HEIGHT)
local PLATFORM_WIDTH = (GAME_WIDTH / 5)
local platform_width = PLATFORM_WIDTH
local PLATFORM_HEIGHT = (GAME_HEIGHT / 35)
local PLATFORM_SPAWN_RATE_DEFAULT = 1.0
local platform_spawn_rate = PLATFORM_SPAWN_RATE_DEFAULT
local screen_effect = screen_effect or moonshine(moonshine.effects.glow)
.chain(moonshine.effects.godsray)
.chain(moonshine.effects.pixelate)
.chain(moonshine.effects.filmgrain)
.chain(moonshine.effects.crt)
screen_effect.pixelate.feedback = 0.0
screen_effect.pixelate.size = {2,2}
screen_effect.glow.strength = 5.0
screen_effect.filmgrain.size = 5.0
screen_effect.filmgrain.opacity = 0.5
screen_effect.crt.x = 1.0
screen_effect.crt.y = 1.0
screen_effect.crt.feather = 0.1
screen_effect.godsray.exposure = 0.0
-- carefully set domain of below three numbers
-- see spawnPlatformAtHeight
local red_platform_chance = 0.08
local blue_platform_chance = 0.00
local function spawnPlatformAtHeight(height)
newPlatform = {
x = ((GAME_WIDTH - PLATFORM_WIDTH) * math.random()) + (PLATFORM_WIDTH / 2.0),
y = height,
width = platform_width,
height = PLATFORM_HEIGHT,
time_since_hit = -1.0,
}
local randomType = math.random()
if randomType < red_platform_chance then
newPlatform.type = "spring"
elseif randomType < blue_platform_chance then
newPlatform.type = "moving"
newPlatform.x_vel = MOVING_PLATFORM_SPEED
else
newPlatform.type = "default"
end
platforms[#platforms + 1] = newPlatform
end
local function initSounds()
Sounds.jump = Sound:new('jump.mp3', 2)
Sounds.jump:setVolume(0.5)
Sounds.springJump = Sound:new('spring_jump.mp3', 4)
Sounds.springJump:setVolume(0.5)
Sounds.movingPlatform = Sound:new('moving_platform.mp3', 1)
Sounds.movingPlatform:setVolume(0.06)
Sounds.movingPlatform:setLooping(true)
Sounds.movingPlatformBounce = Sound:new('moving_platform_bounce.mp3', 3)
Sounds.movingPlatformBounce:setVolume(0.3)
Sounds.ambience = Sound:new('ambience.mp3', 1)
Sounds.ambience:setVolume(0.2)
Sounds.ambience:setLooping(true)
Sounds.music = Sound:new('music.mp3', 1)
Sounds.music:setVolume(0.2)
Sounds.music:setLooping(true)
end
local function resetGame()
total_time_elapsed = 0.0
red_platform_chance = 0.08
blue_platform_chance = 0.00
screen_effect.crt.x = 1
screen_effect.crt.y = 1
Sounds.movingPlatform:stop()
Sounds.ambience:stop()
Sounds.ambience:play()
num_platforms_cleared = 0
platform_width = PLATFORM_WIDTH
platform_spawn_rate = PLATFORM_SPAWN_RATE_DEFAULT
-- reset player
player.move_speed = 320
player.width = GAME_WIDTH / 8
player.height = player.width
player.x = GAME_WIDTH / 2 - player.width / 2
player.y = GAME_HEIGHT - player.height - 1
player.xPrev = player.x
player.yPrev = player.y
player.y_velocity = GRAVITY
player.time_since_jumped = -1.0
-- clear all data structures
for platform_idx in pairs(platforms) do
platforms[platform_idx] = nil
end
for idx in pairs(bg_horiz_line_heights) do
bg_horiz_line_heights[idx] = nil
end
-- spawn initial platforms
platforms[#platforms + 1] = {
x = GAME_WIDTH / 2 - platform_width / 2,
y = GAME_HEIGHT * 0.8,
width = platform_width,
height = PLATFORM_HEIGHT,
type = "default",
time_since_hit = -1.0
}
spawnPlatformAtHeight(GAME_HEIGHT * 0.85)
spawnPlatformAtHeight(GAME_HEIGHT * 0.7)
spawnPlatformAtHeight(GAME_HEIGHT * 0.65)
spawnPlatformAtHeight(GAME_HEIGHT * 0.55)
spawnPlatformAtHeight(GAME_HEIGHT * 0.4)
spawnPlatformAtHeight(GAME_HEIGHT * 0.3)
spawnPlatformAtHeight(GAME_HEIGHT * 0.23)
spawnPlatformAtHeight(GAME_HEIGHT * 0.2)
spawnPlatformAtHeight(GAME_HEIGHT * 0.14)
spawnPlatformAtHeight(GAME_HEIGHT * 0.1)
spawnPlatformAtHeight(GAME_HEIGHT * 0.0)
-- bg grid lines
for i = 1, NUM_GRID_ROWS do
bg_horiz_line_heights[#bg_horiz_line_heights + 1] = {
y = (i - 1)/NUM_GRID_ROWS * GAME_HEIGHT
}
end
end
function love.load()
math.randomseed(os.time())
initSounds()
Sounds.music:play()
avatarImage = love.graphics.newImage('assets/img/avatar.png')
resetGame()
end
-- ensure game isn't impossible by adding a platform if necessary
local function ensureGameIsPossible()
table.sort(platforms, function(left, right)
return left.y < right.y
end)
local biggestAllowedGap = GAME_HEIGHT / 2.8
for i, platform in ipairs(platforms) do
-- spawn at top if first platform on screen
-- leaves too big of gap at top of screen
if platform.y > 0 then
if platform.y > biggestAllowedGap then
spawnPlatformAtHeight(-PLATFORM_HEIGHT)
end
break
end
-- skip last iteration
if i < #platforms then
nextPlatform = platforms[i + 1]
verticalGap = nextPlatform.y - platform.y
if verticalGap > biggestAllowedGap then
spawnPlatformAtHeight(platform.y + verticalGap/2.0)
end
end
end
end
local function updateScreenDistortionBasedUponProgress()
if num_platforms_cleared > 400 then
-- make player look in the corners to reason about where to go
screen_effect.crt.x = -3.0
screen_effect.crt.y = -3.0
elseif num_platforms_cleared > 260 then
-- intentionally let amt go into the negative
amt = 1.0 - ((num_platforms_cleared - 260) / 10)
warp_amt = 1.0 + amt * math.sin(total_time_elapsed * (0.5 + 5.0))
screen_effect.crt.x = warp_amt
screen_effect.crt.y = warp_amt
elseif num_platforms_cleared > 110 then
amt = ((num_platforms_cleared - 110) / 150)
warp_amt = 1.0 + amt * math.sin(total_time_elapsed * (0.5 + (5.0 * amt)))
screen_effect.crt.x = warp_amt
screen_effect.crt.y = warp_amt
if num_platforms_cleared > 200 then
blue_platform_chance = 0.5
end
elseif num_platforms_cleared > 100 then
amt = 1.5 - 0.5 * ((num_platforms_cleared - 100) / 10)
screen_effect.crt.x = amt
screen_effect.crt.y = amt
blue_platform_chance = 0.15
elseif num_platforms_cleared > 0 then
local pct_done_w_section = num_platforms_cleared / 100
amt = 1.0 + 0.5 * pct_done_w_section
screen_effect.crt.x = amt
screen_effect.crt.y = amt
-- fade music in from platforms 50-100
if num_platforms_cleared > 50 then
vol = ((num_platforms_cleared - 50.0) / 50.0) * 0.2
Sounds.music:setVolume(vol)
else
Sounds.music:setVolume(0.0)
end
end
end
function love.update(dt)
if love.keyboard.isDown("d") or love.keyboard.isDown("right") then
player.x = player.x + (player.move_speed * dt)
if player.x > GAME_WIDTH - player.width then
player.x = GAME_WIDTH - player.width
end
elseif love.keyboard.isDown("a") or love.keyboard.isDown("left") then
player.x = player.x - (player.move_speed * dt)
if player.x < 0 then
player.x = 0
end
end
player.y = player.y + player.y_velocity * dt
player.y_velocity = player.y_velocity - GRAVITY * dt
if player.y > GAME_HEIGHT * 3 then
resetGame()
return
end
-- for all existing platforms
local platformPlayerHit = nil
local movingPlatformIsOnscreen = false
for i = #platforms, 1, -1 do
local platform = platforms[i]
-- update moving platforms
if platform.type == "moving" then
if platform.x + platform.width > GAME_WIDTH then
platform.x = GAME_WIDTH - platform.width
platform.x_vel = -platform.x_vel
Sounds.movingPlatformBounce:play()
elseif platform.x < 0 then
platform.x = 0
platform.x_vel = -platform.x_vel
Sounds.movingPlatformBounce:play()
end
platform.x = platform.x + platform.x_vel * dt
movingPlatformIsOnscreen = true
end
-- update platform's time for animation if was touched
if platform.time_since_hit > 0.0 then
if platform.time_since_hit > PLATFORM_HIT_GLOW_DUR then
platform.time_since_hit = -1.0
else
platform.time_since_hit = platform.time_since_hit + dt
end
end
-- handle collisions with player
if player.yPrev + player.height < platform.y and player.y + player.height > platform.y and
player.x + player.width > platform.x and player.x < platform.x + platform.width and
player.y + player.height > 0
then
platformPlayerHit = platform
end
-- remove platforms when they go off bottom of screen
if (platform.y > GAME_HEIGHT) then
num_platforms_cleared = num_platforms_cleared + 1
table.remove(platforms, i)
-- maybe spawn a new platform at a small offset above screen's top
local shouldSpawnPlatform = (math.random() < platform_spawn_rate)
if (shouldSpawnPlatform) then
spawnPlatformAtHeight(-PLATFORM_HEIGHT)
end
-- Try exponential decay on platform spawn rate
platform_spawn_rate = platform_spawn_rate * ENTROPY_FACTOR
platform_width = platform_width * ENTROPY_FACTOR
end
-- slide platforms downward as player is above threshold on screen
local camera_threshold = (GAME_HEIGHT / 2.0) - (player.height / 2.0)
if player.y < camera_threshold and player.y_velocity < 0 then
player.y = camera_threshold - 1
platform.y = platform.y - player.y_velocity * dt
-- bg grid lines
for i = 1, NUM_GRID_ROWS do
line = bg_horiz_line_heights[i]
line.y = line.y - player.y_velocity * dt
-- wrap
if line.y < 0 then
line.y = line.y + GAME_HEIGHT
elseif line.y > GAME_HEIGHT then
line.y = line.y - GAME_HEIGHT
end
end
end
end
if movingPlatformIsOnscreen then
Sounds.movingPlatform:play()
else
Sounds.movingPlatform:stop()
end
if platformPlayerHit ~= nil then
player.time_since_jumped = 0.01
platformPlayerHit.time_since_hit = 0.01
player.y = platformPlayerHit.y - player.height
if platformPlayerHit.type == "default" or platformPlayerHit.type == "moving" then
player.y_velocity = JUMP_STANDARD_LAUNCH_VEL
Sounds.jump:play()
elseif platformPlayerHit.type == "spring" then
player.y_velocity = JUMP_SPRING_LAUNCH_VEL
Sounds.springJump:play()
end
end
if player.time_since_jumped > PLAYER_JUMP_GLOW_DUR then
player.time_since_jumped = -1.0
else
player.time_since_jumped = player.time_since_jumped + dt
end
ensureGameIsPossible()
updateScreenDistortionBasedUponProgress()
player.xPrev = player.x
player.yPrev = player.y
total_time_elapsed = total_time_elapsed + dt
end
function love.draw()
screen_effect(function()
-- bg
love.graphics.setColor(0.20, 0.20, 0.26, 1.0)
love.graphics.rectangle("fill", 0, 0, GAME_WIDTH, GAME_HEIGHT)
-- bg gridlines
love.graphics.setLineWidth(4.0)
love.graphics.setColor(0.1, 0.1, 0.1, 1.0)
for i = 1, #bg_horiz_line_heights do
local line = bg_horiz_line_heights[i]
love.graphics.line(0, line.y, GAME_WIDTH, line.y)
end
for i = 1, NUM_GRID_COLS do
local x = i/NUM_GRID_COLS * GAME_WIDTH
love.graphics.line(x, 0, x, GAME_HEIGHT)
end
-- platforms
for i = 1, #platforms do
plat = platforms[i]
-- platforms glow for a bit when hit
local extra = 0.0
if plat.time_since_hit > 0.0 then
extra = 0.3 * (1.0 - (plat.time_since_hit/PLATFORM_HIT_GLOW_DUR))
end
if plat.type == "default" then
love.graphics.setColor(0.4 + extra, 1.0, 0.4 + extra, 1.0)
elseif plat.type == "moving" then
love.graphics.setColor(0.4 + extra, 0.4 + extra, 1.0, 1.0)
elseif plat.type == "spring" then
love.graphics.setColor(1.0, 0.4 + extra, 0.4 + extra, 1.0)
end
love.graphics.rectangle("fill", plat.x, plat.y, plat.width, plat.height, plat.width/16, plat.height/16, 32)
end
-- player
local playerExtra = 0.0
if player.time_since_jumped > 0.0 then
playerExtra = 0.2 * (1.0 - (player.time_since_jumped/PLAYER_JUMP_GLOW_DUR))
end
love.graphics.setColor(0.8 + playerExtra, 0.8 + playerExtra, 0.8 + playerExtra, 1.0)
love.graphics.draw(avatarImage, player.x, player.y, 0, 0.056, 0.056, 0, 0)
-- frame
--love.graphics.setColor(1.0, 1.0, 1.0, 1.0)
--love.graphics.rectangle("line", 0, 0, GAME_WIDTH, GAME_HEIGHT)
-- score
love.graphics.setColor(1, 1, 1, 1)
love.graphics.print("$"..tostring(num_platforms_cleared), 16, 16, 0, 3, 3)
end) -- end effect function
end
|
-- Badges & Bandits: Connection Configuration (SERVER)
|
-- This helper module help retro-generate the clients layout from awful
-- this is a giant hack and doesn't even always work and require upstream
-- patches
local setmetatable = setmetatable
local ipairs,math = ipairs,math
local awful = require("awful")
local beautiful = require("beautiful")
local color = require( "gears.color")
local util = require( "collision.util" )
local shape = require( "gears.shape" )
local capi = { screen = screen, client=client }
local module = {}
local margin = 2
local radius = 4
-- Emulate a client using meta table magic
local function gen_cls(c,results)
local ret = setmetatable({},{__index = function(t,i)
local ret2 = c[i]
if type(ret2) == "function" then
if i == "geometry" then
return function(self,...)
if #{...} > 0 then
local geom = ({...})[1]
-- Make a copy as the original will be changed
results[c] = awful.util.table.join(({...})[1],{})
return geom
end
return c:geometry()
end
else
return function(self,...) return ret2(c,...) end
end
end
return ret2
end})
return ret
end
function module.get_geometry(tag)
local cls,results,flt = {},setmetatable({},{__mode="k"}),{}
local s = tag.screen
local l = awful.tag.getproperty(tag,"layout")
local focus,focus_wrap = capi.client.focus,nil
for k,c in ipairs (tag:clients()) do
-- Handle floating client separately
if not c.minimized then
local floating = c.floating
if (not floating) and (not l == awful.layout.suit.floating) then
cls[#cls+1] = gen_cls(c,results)
if c == focus then
focus_wrap = cls[#cls]
end
else
flt[#flt+1] = c:geometry()
end
end
end
-- The magnifier layout require a focussed client
-- there wont be any as that layout is not selected
-- take one at random or (TODO) use stack data
if not focus_wrap then
focus_wrap = cls[1]
end
local param = {
tag = tag,
screen = 1,
clients = cls,
focus = focus_wrap,
workarea = capi.screen[s or 1].workarea
}
l.arrange(param)
return results,flt
end
function module.draw(tag,cr,width,height)
local worked = false
local l,l2 = module.get_geometry(tag)
local s = tag.screen
local scr_geo = capi.screen[s or 1].workarea
local ratio = height/scr_geo.height
local w_stretch = width/(scr_geo.width*ratio)
local r,g,b = util.get_rgb(
beautiful.collision_max_fg or beautiful.fg_normal
)
local lshape = beautiful.collision_layout_shape or shape.rounded_rect
cr:set_line_width(3)
for c,ll in ipairs({l,l2}) do
for c,geom in pairs(ll) do
shape.transform(lshape)
: translate(geom.x*ratio*w_stretch+margin, geom.y*ratio+margin) (
cr,
geom.width*ratio*w_stretch-margin*2,
geom.height*ratio-margin*2,
radius
)
cr:close_path()
cr:set_source_rgba(r,g,b,0.7)
cr:stroke_preserve()
cr:set_source_rgba(r,g,b,0.2)
cr:fill()
-- Draw an icon in the region
--TODO
worked = true
end
end
--TODO floating clients
return worked
end
return module
-- kate: space-indent on; indent-width 2; replace-tabs on;
|
local et = require("entity")
local abcTool = et:new()
-- TODO Not implemented
|
TOOL.Category = "Wire Extras/Input, Output"
TOOL.Name = "Keycard"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.Tab = "Wire"
if ( CLIENT ) then
language.Add( "Tool.wire_keycard.name", "Keycard Tool (Wire)" )
language.Add( "Tool.wire_keycard.desc", "Create portable media for use with the wire system." )
language.Add( "Tool.wire_keycard.0", "Primary: Create/Update Spawner Secondary: Create/Update Reader" )
language.Add( "sboxlimit_wire_keycardspawners", "You've hit keycard spawner limit!" )
language.Add( "sboxlimit_wire_keycardreaders", "You've hit keycard reader limit!" )
language.Add( "undone_wirekeycardspawner", "Undone Wire Keycard Spawner" )
language.Add( "undone_wirekeycardreader", "Undone Wire Keycard Reader" )
language.Add( "WireKeycardTool_GeneralOpt", "General Options" )
language.Add( "WireKeycardTool_LockCode", "Lock Code Modifier" )
language.Add( "WireKeycardTool_ReaderOpt", "Reader Options" )
language.Add( "WireKeycardTool_ReadMode", "Read Mode" )
language.Add( "WireKeycardTool_LCMode", "Lock Code Matching" )
language.Add( "WireKeycardTool_BeamLength", "Range" )
CreateClientConVar("wire_keycardtool_lockcode", "0", true, true)
CreateClientConVar("wire_keycardtool_beamlength", "100", true, true)
CreateClientConVar("wire_keycardtool_readmode", "0", true, true)
CreateClientConVar("wire_keycardtool_lcmode", "0", true, true)
end
if (SERVER) then
CreateConVar('sbox_maxwire_keycardspawners', 10)
CreateConVar('sbox_maxwire_keycardreaders', 10)
end
// TOOL.ClientConVar[ "z_only" ] = "1"
TOOL.Model = "models/keycardspawner/keycardspawner.mdl"
cleanup.Register( "wire_keycardspawners" )
cleanup.Register( "wire_keycardreaders" )
function TOOL:LeftClick( trace )
if trace.Entity && trace.Entity:IsPlayer() then return false end
// If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
if (CLIENT) then return true end
local ply = self:GetOwner()
// local z_only = (self:GetClientNumber("z_only") ~= 0)
// If we shot a wire_keycardspawner or wire_keycardreader do nothing
if ( trace.Entity:IsValid() && trace.Entity.pl == ply ) then
if (trace.Entity:GetClass() == "gmod_wire_keycardspawner") then
// trace.Entity:Setup(z_only)
// trace.Entity.z_only = z_only
return true
elseif (trace.Entity:GetClass() == "gmod_wire_keycardreader") then
// Handle card reader stuff on right-click.
return true
end
end
if ( !self:GetSWEP():CheckLimit( "wire_keycardspawners" ) ) then return false end
if (not util.IsValidModel(self.Model)) then return false end
if (not util.IsValidProp(self.Model)) then return false end // Allow ragdolls to be used?
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
wire_keycardspawner = MakeWireKeycardSpawner( ply, Ang, trace.HitPos ) // TODO: pass configs as parameters to this fn (eg. z_only)
local min = wire_keycardspawner:OBBMins()
wire_keycardspawner:SetPos( trace.HitPos - trace.HitNormal * min.z )
local const = WireLib.Weld(wire_keycardspawner, trace.Entity, trace.PhysicsBone, true)
undo.Create("WireKeycardSpawner")
undo.AddEntity( wire_keycardspawner )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_keycardspawner", wire_keycardspawner )
ply:AddCleanup( "wire_keycardspawner", const )
return true
end
function TOOL:RightClick( trace )
if trace.Entity && trace.Entity:IsPlayer() then return false end
// If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
if (CLIENT) then return true end
local ply = self:GetOwner()
// local z_only = (self:GetClientNumber("z_only") ~= 0)
// If we shot a wire_keycardspawner or wire_keycardreader do nothing
if ( trace.Entity:IsValid() && trace.Entity.pl == ply ) then
if (trace.Entity:GetClass() == "gmod_wire_keycardspawner") then
// Handle card spawner stuff on right-click.
return true
elseif (trace.Entity:GetClass() == "gmod_wire_keycardreader") then
// trace.Entity:Setup(z_only)
// trace.Entity.z_only = z_only
return true
end
end
if ( !self:GetSWEP():CheckLimit( "wire_keycardreaders" ) ) then return false end
if (not util.IsValidModel(self.Model)) then return false end
if (not util.IsValidProp(self.Model)) then return false end // Allow ragdolls to be used?
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
wire_keycardreader = MakeWireKeycardReader( ply, Ang, trace.HitPos ) // TODO: pass configs as parameters to this fn (eg. z_only)
local min = wire_keycardreader:OBBMins()
wire_keycardreader:SetPos( trace.HitPos - trace.HitNormal * min.z )
wire_keycardreader:SetRange(math.Max(0, ply:GetInfoNum("wire_keycardtool_beamlength", 100)))
wire_keycardreader:SetReadMode(ply:GetInfoNum("wire_keycardtool_readmode", 0))
wire_keycardreader:SetLCMatchMode(ply:GetInfoNum("wire_keycardtool_lcmode", 0))
local const = WireLib.Weld(wire_keycardreader, trace.Entity, trace.PhysicsBone, true)
undo.Create("WireKeycardReader")
undo.AddEntity( wire_keycardreader )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "wire_keycardreader", wire_keycardreader )
ply:AddCleanup( "wire_keycardreader", const )
return true
end
if (SERVER) then
function MakeWireKeycardSpawner( pl, Ang, Pos )
if ( !pl:CheckLimit( "wire_keycardspawners" ) ) then return false end
local wire_keycardspawner = ents.Create( "gmod_wire_keycardspawner" )
if (!wire_keycardspawner:IsValid()) then return false end
wire_keycardspawner:SetAngles( Ang )
wire_keycardspawner:SetPos( Pos )
wire_keycardspawner:SetModel( Model("models/keycardspawner/keycardspawner.mdl") )
wire_keycardspawner:SetLockCode((pl:UserID() + 1) * 100 + math.Clamp(math.Round(pl:GetInfoNum("wire_keycardtool_lockcode", 0)), 0, 99))
wire_keycardspawner:Spawn()
pl:AddCount( "wire_keycardspawners", wire_keycardspawner )
return wire_keycardspawner
end
function MakeWireKeycardReader( pl, Ang, Pos )
if ( !pl:CheckLimit( "wire_keycardreaders" ) ) then return false end
local wire_keycardreader = ents.Create( "gmod_wire_keycardreader" )
if (!wire_keycardreader:IsValid()) then return false end
wire_keycardreader:SetAngles( Ang )
wire_keycardreader:SetPos( Pos )
wire_keycardreader:SetModel( Model("models/jaanus/wiretool/wiretool_range.mdl") )
wire_keycardreader:SetLockCode((pl:UserID() + 1) * 100 + math.Clamp(math.Round(pl:GetInfoNum("wire_keycardtool_lockcode", 0)), 0, 99))
wire_keycardreader:SetRange(math.Max(0, pl:GetInfoNum("wire_keycardtool_beamlength", 100)))
wire_keycardreader:SetReadMode(pl:GetInfoNum("wire_keycardtool_readmode", 0))
wire_keycardreader:SetLCMatchMode(pl:GetInfoNum("wire_keycardtool_lcmode", 0))
wire_keycardreader:Spawn()
pl:AddCount( "wire_keycardreaders", wire_keycardreader )
return wire_keycardreader
end
// TODO: Examine this. Keycards need to be Duplicator compatible.
// duplicator.RegisterEntityClass("gmod_wire_keycardspawner", MakeWireKeycardSpawner, "Ang", "Pos", "z_only", "nocollide", "Vel", "aVel", "frozen")
// duplicator.RegisterEntityClass("gmod_wire_keycardreader", MakeWireKeycardReader, "Ang", "Pos", "z_only", "nocollide", "Vel", "aVel", "frozen")
end
function TOOL:UpdateGhostWireKeycardSpawner( ent, player )
if ( !ent ) then return end
if ( !ent:IsValid() ) then return end
local tr = util.GetPlayerTrace( player, player:GetAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit) then return end
if (trace.Entity && trace.Entity:GetClass() == "gmod_wire_keycardspawner" || trace.Entity:IsPlayer()) then
ent:SetNoDraw( true )
return
end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local min = ent:OBBMins()
ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
ent:SetAngles( Ang )
ent:SetNoDraw( false )
end
function TOOL:Think()
if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then
self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) )
end
self:UpdateGhostWireKeycardSpawner( self.GhostEntity, self:GetOwner() )
end
function TOOL.BuildCPanel(panel)
panel:AddControl("Header", { Text = "#Tool.wire_keycard.name", Description = "#Tool.wire_keycard.desc" })
panel:AddControl("Header", { Text = "#WireKeycardTool_GeneralOpt" } )
panel:AddControl("Slider", { Label = "#WireKeycardTool_LockCode",
Description = "", Type = "Integer", Min = "0", Max = "99", Command = "wire_keycardtool_lockcode"})
panel:AddControl("Header", { Text = "#WireKeycardTool_ReaderOpt" } )
local combobox = {}
combobox.Label = "#WireKeycardTool_ReadMode"
combobox.MenuButton = 0
combobox.Options = {}
combobox.Options["Read with a beam"] = {wire_keycardtool_readmode = 0}
combobox.Options["Read nearest keycard"] = {wire_keycardtool_readmode = 1}
panel:AddControl("ComboBox", combobox)
local combobox = {}
combobox.Label = "#WireKeycardTool_LCMode"
combobox.MenuButton = 0
combobox.Options = {}
combobox.Options["Inclusive (read even if lock code is different)"] = {wire_keycardtool_lcmode = 0}
combobox.Options["Exclusive (ignore if lock code is different)"] = {wire_keycardtool_lcmode = 1}
panel:AddControl("ComboBox", combobox)
panel:AddControl("Slider", { Label = "#WireKeycardTool_BeamLength",
Description = "", Type = "Float", Min = "1", Max = "1000", Command = "wire_keycardtool_beamlength"})
end
|
------------------------------------------------------------------
--
-- Author: Alexey Melnichuk <alexeymelnichuck@gmail.com>
--
-- Copyright (C) 2017-2019 Alexey Melnichuk <alexeymelnichuck@gmail.com>
--
-- Licensed according to the included 'LICENSE' document
--
-- This file is part of lua-lluv-qless library.
--
------------------------------------------------------------------
local ut = require "lluv.utils"
local super = require "lluv.qless.utils".super
local QLessErrorClassesNames = {}
-------------------------------------------------------------------------------
local QLessError = ut.class() do
function QLessError:__init(name, msg, ext, no)
self._name = name or 'user'
self._no = no or -1
self._msg = msg
self._ext = ext
return self
end
function QLessError:cat()
return 'QLESS'
end
function QLessError:name()
return self._name
end
function QLessError:no()
return self._no
end
function QLessError:msg()
return self._msg
end
function QLessError:ext()
return self._ext
end
function QLessError:__tostring()
local name = QLessErrorClassesNames[self]
if name then
return "QLess::Error::" .. name .. " class"
end
local err = string.format("[%s][%s] %s (%d)",
self:cat(), self:name(), self:msg(), self:no()
)
if self:ext() then
err = string.format("%s - %s", err, self:ext())
end
return err
end
function QLessError:__eq(lhs)
if QLessErrorClassesNames[self] then
return rawequal(self, lhs)
end
return getmetatable(lhs) == getmetatable(self)
and self:name() == lhs:name()
and self:msg() == lhs:msg()
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
local QLessLuaScriptError = ut.class(QLessError) do
local super = function(...) return super(QLessLuaScriptError, ...) end
-- @classmethod
local pat = 'user_script:(%d+):%s*(.-)%s*$'
function QLessLuaScriptError.match(s)
local l, e = string.match(s, pat)
if e then
local _, e2 = string.match(e, pat)
if e2 then e = e2 end
return QLessLuaScriptError.new(e, 'Line: ' .. l)
end
end
function QLessLuaScriptError:__init(msg, ext)
return super(self, '__init', 'LuaScript', msg, ext, -1)
end
function QLessLuaScriptError:__tostring()
return super(self, '__tostring')
end
function QLessLuaScriptError:__eq(lhs)
return super(self, '__eq', lhs)
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
local QLessLockLostError = ut.class(QLessError) do
local super = function(...) return super(QLessLockLostError, ...) end
local single
function QLessLockLostError:__init(jid, msg)
return super(self, '__init', 'LockLost', msg or 'Lost lock for job', jid, -1)
end
function QLessLockLostError:__tostring()
return super(self, '__tostring')
end
function QLessLockLostError:__eq(lhs)
return super(self, '__eq', lhs)
end
end
-------------------------------------------------------------------------------
local function is(klass, err)
return err and (getmetatable(err) == klass)
end
QLessErrorClassesNames = {
[QLessError] = 'General';
[QLessLuaScriptError] = 'LuaScript';
[QLessLockLostError] = 'LockLost';
}
return {
is = is;
General = QLessError;
LuaScript = QLessLuaScriptError;
LockLost = QLessLockLostError;
}
|
local Class, Table, getters, setters, newFunc = _Inherit(Instance, "Workspace")
function setters:Gravity(value)
Check("Set(Gravity)", "number", value, "value")
self:Set("Gravity", value)
end
function setters:FallenPartsDestroyHeight(value)
Check("Set(FallenPartsDestroyHeight)", "number", value, "value")
self:Set("FallenPartsDestroyHeight", value)
end
function setters:CurrentCamera(instance)
local currentCamera = rawget(self, "_CurrentCamera")
if currentCamera == instance then
--setting to current value
return
end
if instance == nil then
instance = Instance.new("Camera")
instance.Parent = self
else
Check("Set(CurrentCamera)", "table", instance, "instance")
assert(instance:IsA("Camera"), Blox2D._ErrorMessages.__newindex:format(
self, "CurrentCamera", tostring(instance), type(instance)))
assert(rawget(instance, "_Parent") == self, "CurrentCamera must be a child of workspace")
end
self:Set("CurrentCamera", instance)
end
function Table:Destroy()
error(Blox2D._ErrorMessages.CantCollonFunction:format("Destroy", tostring(self)))
end
Class.new = function ()
local instance = newFunc()
rawset(instance, "_Gravity", 9.8)
rawset(instance, "_FallenPartsDestroyHeight", -1000)
instance.ChildRemoved:Connect(function(child)
if child == rawget(instance, "_CurrentCamera") then
instance.CurrentCamera = nil
end
end)
return instance
end
return Class
|
function onCreate()
-- background shit
makeLuaSprite('comicstrip', 'comicstrip', -600, -300);
setScrollFactor('comicstrip', 0.9, 0.9);
addLuaSprite('comicstrip', false);
close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage
end
|
--region CRect.lua
--Author : jefflwq
--Date : 2016/04/24
--说明 : Rect类
--endregion
using "Joop"
namespace "System.Drawing"
{
class "CRect"
{
-- 此 Rect 的 Location 。
Location = false,
-- 此 Rect 的 Size 。
Size = false,
-- 初始化 Rect 类的新实例。
CRect =
function(self, left, top, right, bottom)
self.Location = CPoint()
self.Size = CSize()
self:SetLTRB(left, top, right, bottom)
end,
SetLTRB =
function(self, left, top, right, bottom)
self.Location.X = left or 0
self.Location.Y = top or 0
self.Size.Width = right and (right - (left or 0)) or 0
self.Size.Height = bottom and (bottom - (top or 0)) or 0
end,
Empty =
function(self)
self.Location:Empty()
self.Size:Empty()
end,
GetLTRB =
function(self)
return self:GetLeft(), self:GetTop(), self:GetRight(), self:GetBottom()
end,
-- 获取一个值,该值指示此 Rect 是否为空。
-- 返回结果:
-- 如果 Location 和 Size 均为 Empty,则为 true;否则为 false。
IsEmpty =
function(self)
return self.Location:IsEmpty() and self.Size:IsEmpty()
end,
-- 指定此 Rect 是否与指定 rect 相同。
Equals =
function(self, rect)
return self.Location:Equals(rect.Location) and self.Size:Equals(rect.Size)
end,
-- 克隆此 Rect。
Clone =
function(self)
return CRect(self.Location:Clone(), self.Size:Clone())
end,
GetTop =
function(self)
return math.min(self.Location.Y, self.Location.Y + self.Size.Height)
end,
GetBottom =
function(self)
return math.max(self.Location.Y, self.Location.Y + self.Size.Height)
end,
GetLeft =
function(self)
return math.min(self.Location.X, self.Location.X + self.Size.Width)
end,
GetRight =
function(self)
return math.max(self.Location.X, self.Location.X + self.Size.Width)
end,
-- 将此 Rect 加上指定的 Rect。
Union =
function(self, rect)
local left = math.min(self:GetLeft(), rect:GetLeft())
local right = math.max(self:GetRight(), rect:GetRight())
local top = math.min(self:GetTop(), rect:GetTop())
local bottom = math.max(self:GetBottom(), rect:GetBottom())
self:SetLTRB(left, top, right, bottom)
end,
UnionPoint =
function(self, point)
local left = math.min(self:GetLeft(), point.X)
local right = math.max(self:GetRight(), point.X)
local top = math.min(self:GetTop(), point.Y)
local bottom = math.max(self:GetBottom(), point.Y)
self:SetLTRB(left, top, right, bottom)
end,
UnionXY =
function(self, x, y)
local left = math.min(self:GetLeft(), x)
local right = math.max(self:GetRight(), x)
local top = math.min(self:GetTop(), y)
local bottom = math.max(self:GetBottom(), y)
self:SetLTRB(left, top, right, bottom)
end,
-- 将此 Rect 与指定的 Rect 取交集。
Intersect =
function(self, rect)
local left = math.max(self:GetLeft(), rect:GetLeft())
local right = math.min(self:GetRight(), rect:GetRight())
local top = math.max(self:GetTop(), rect:GetTop())
local bottom = math.min(self:GetBottom(), rect:GetBottom())
if left <= right and top <= bottom then
self:SetLTRB(left, top, right, bottom)
return true
else
self:Empty()
end
end,
-- 判断2个Rect是否相交
IntersectsWith =
function(self, rect)
local left = math.max(self:GetLeft(), rect:GetLeft())
local right = math.min(self:GetRight(), rect:GetRight())
local top = math.max(self:GetTop(), rect:GetTop())
local bottom = math.min(self:GetBottom(), rect:GetBottom())
return left <= right and top <= bottom
end,
Contains =
function(self, rect)
return self:GetLeft() <= rect:GetLeft()
and self:GetRight() >= rect:GetRight()
and self:GetTop() <= rect:GetTop()
and self:GetBottom() >= rect:GetBottom()
end,
ContainsPoint =
function(self, point)
return self:GetLeft() <= point.x
and self:GetRight() >= point.x
and self:GetTop() <= point.y
and self:GetBottom() >= point.y
end,
ContainsXY =
function(self, x, y)
return self:GetLeft() <= x
and self:GetRight() >= x
and self:GetTop() <= y
and self:GetBottom() >= y
end,
-- 将此 Rect 转换为可读字符串。
ToString =
function(self)
return self.Location:ToString() .. ", " .. self.Size:ToString()
end,
}
}
|
--戦華の孟-曹徳
--Scripted by nekrozar
function c101012020.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101012020,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_CUSTOM+101012020)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101012020)
e1:SetCondition(c101012020.spcon1)
e1:SetCost(c101012020.spcost1)
e1:SetTarget(c101012020.sptg1)
e1:SetOperation(c101012020.spop1)
c:RegisterEffect(e1)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c101012020.tgcon)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--indestructable
local e3=e2:Clone()
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetValue(aux.indoval)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(101012020,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_DESTROYING)
e4:SetCountLimit(1,101012120)
e4:SetCondition(aux.bdogcon)
e4:SetTarget(c101012020.sptg2)
e4:SetOperation(c101012020.spop2)
c:RegisterEffect(e4)
if not c101012020.global_check then
c101012020.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROYED)
ge1:SetCondition(c101012020.regcon)
ge1:SetOperation(c101012020.regop)
Duel.RegisterEffect(ge1,0)
end
end
function c101012020.regfilter(c,tp)
return c:IsReason(REASON_BATTLE+REASON_EFFECT)
and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c101012020.regcon(e,tp,eg,ep,ev,re,r,rp)
local v=0
if eg:IsExists(c101012020.regfilter,1,nil,0) then v=v+1 end
if eg:IsExists(c101012020.regfilter,1,nil,1) then v=v+2 end
if v==0 then return false end
e:SetLabel(({0,1,PLAYER_ALL})[v])
return true
end
function c101012020.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseEvent(eg,EVENT_CUSTOM+101012020,re,r,rp,ep,e:GetLabel())
end
function c101012020.spcon1(e,tp,eg,ep,ev,re,r,rp)
return ev==1-tp or ev==PLAYER_ALL
end
function c101012020.costfilter(c,tp)
return c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function c101012020.spcost1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c101012020.costfilter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c101012020.costfilter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,1,c,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function c101012020.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101012020.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c101012020.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x137)
end
function c101012020.tgcon(e)
return Duel.IsExistingMatchingCard(c101012020.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
function c101012020.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetHandler():GetBattleTarget()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and bc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetTargetCard(bc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0)
end
function c101012020.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
--[=[
Copyright (C) 2013-2014 Richard Hundt and contributors.
See Copyright Notice in shine
]=]
local util = require('shine.lang.util')
local tvm = require("tvm")
local DEBUG = true
local Op = { }
setmetatable(Op, {
__call = function(Op, ...)
local v = ...
local t = type(v)
if t == 'string' then
if v == '...' then
return '!vararg'
end
return tvm.quote(v)
elseif v == true then
return '!true'
elseif v == false then
return '!false'
elseif v == nil then
if select('#', ...) == 0 then
return setmetatable({ }, Op)
else
return '!nil'
end
elseif t == 'table' then
return setmetatable(v, Op)
else
return tostring(v)
end
end
})
local wantnl = {
['!line'] = true,
['!do'] = true,
}
function Op.__tostring(o)
local t = { }
if o[0] then
t[#t+1] = '0: '..tostring(o[0])
end
for i = 1, #o do
t[#t+1] = tostring(o[i])
end
for k, v in pairs(o) do
if type(k) ~= 'number' or k < 0 or k > #o then
t[#t+1] = tostring(k)..': '..tostring(v)
end
end
return (wantnl[o[1]] and "\n(" or "(")..table.concat(t, ' ')..')'
end
local OpList = { }
setmetatable(OpList, {
__call = function(mt, t)
return setmetatable(t or { }, mt)
end
})
function OpList.__tostring(o)
local t = { }
for i=1, #o do
t[#t+1] = tostring(o[i])
end
return table.concat(t, " ")
end
local OpChunk = { }
setmetatable(OpChunk, {
__call = function(mt, t)
return setmetatable(t or { }, mt)
end
})
function OpChunk.__tostring(o)
local t = { }
for i=1, #o do
t[#t+1] = tostring(o[i])
end
return table.concat(t, "")
end
local Scope = { }
Scope.__index = Scope
function Scope.new(outer)
local self = {
outer = outer;
entries = { };
hoist = { };
block = { };
macro = { };
}
if outer then
setmetatable(self.macro, { __index = outer.macro })
else
local function reify(ctx, expr)
if expr.type == 'FunctionDeclaration' and expr.expression then
return ctx:oplist{ctx:op(tostring(ctx:get(expr.body)))}
end
return ctx:oplist{ctx:op(tostring(ctx:get(expr)))}
end
self.macro['reify!'] = reify
end
return setmetatable(self, Scope)
end
function Scope:define(name, info)
info.name = name
self.entries[name] = info
end
function Scope:lookup(name)
if self.entries[name] then
return self.entries[name]
elseif self.outer then
return self.outer:lookup(name)
else
return nil
end
end
local Context = { }
Context.__index = Context
function Context.new(name, opts)
local self = {
scope = Scope.new();
line = 1;
name = name or "(eval)";
undef = { };
opts = opts or { };
}
return setmetatable(self, Context)
end
function Context:abort(mesg, line)
mesg = string.format("shine: %s:%s: %s\n", self.name, line or self.line, mesg)
if DEBUG then
error(mesg)
else
io.stderr:write(mesg)
os.exit(1)
end
end
function Context:enter(type)
local topline
if type == "function" or type == "module" then
topline = self.line
else
topline = self.scope.topline
end
self.scope.type = type
self.scope = Scope.new(self.scope)
self.scope.topline = topline
if type == "function" then
self.scope.level = (self.scope.outer.level or 0) + 1
else
self.scope.level = self.scope.outer.level or 1
end
return self.scope.block
end
function Context:leave(block)
block = block or self.scope.hoist
-- propagate hoisted statements to outer scope
self:unhoist(block)
self.scope = self.scope.outer
end
function Context:in_module()
return self.scope.outer and self.scope.outer.type == "module"
end
function Context:hoist(stmt)
self.scope.hoist[#self.scope.hoist + 1] = stmt
end
function Context:unhoist(block)
for i=#self.scope.hoist, 1, -1 do
table.insert(block, 1, self.scope.hoist[i])
end
self.scope.hoist = { }
end
function Context:push(stmt)
local scope = self.scope.outer or self.scope
scope.block[#scope.block + 1] = stmt
end
function Context:shift(into)
for i=1, #self.scope.block do
into[#into + 1] = self.scope.block[i]
end
self.scope.block = { }
end
function Context:define(name, info, guard)
info = info or { line = self.line }
if guard then
info.guard = guard
end
self.scope:define(name, info)
for i=#self.undef, 1, -1 do
local u = self.undef[i]
if u.name == name and u.line < self.line then
if u.from.level <= self.scope.level then
self:abort(string.format("%q used before defined", u.name), u.line)
else
-- XXX: scan up
table.remove(self.undef, i)
end
end
end
return info
end
function Context:lookup(name)
return self.scope:lookup(name)
end
function Context:resolve(name)
if not self.opts.eval then
self.undef[#self.undef + 1] = {
name = name, line = self.line, from = self.scope
}
end
end
function Context:close()
for i=1, #self.undef do
local u = self.undef[i]
self:abort(string.format("%q used but not defined", u.name), u.line)
end
end
function Context:op(...)
return Op(...)
end
function Context:opchunk(...)
return OpChunk(...)
end
function Context:oplist(...)
return OpList(...)
end
function Context:reify(code)
local parser = require('shine.lang.parser')
local translator = require('shine.lang.translator')
local srctree = parser.parse(code, self.name, self.line)
return translator.translate(srctree, self.name, { eval = true })
end
function Context:sync(node)
if node.line then
self.line = node.line
end
return self.line
end
local match = { }
local globals = {
'Nil','Number','Boolean', 'String', 'Function', 'Coroutine', 'Range',
'UserData', 'Table', 'Array', 'Error', 'Module', 'Class', 'Object',
'Grammar', 'Pattern', 'ArrayPattern', 'TablePattern', 'ApplyPattern',
'__magic__', 'yield', 'take', 'typeof', 'null', 'warn', 'eval', 'any', 'all',
'__FILE__', '__LINE__', '_M', '_PACKAGE', '_NAME', 'Meta', 'Any', 'All'
}
for k,v in pairs(_G) do
globals[#globals + 1] = k
end
local magic = {
'null', '__range__', '__spread__', '__match__', '__extract__', '__each__',
'__var__', '__in__', '__is__', '__as__', '__lshift__', '__rshift__',
'__arshift__', '__bor__', '__bxor__', '__band__', '__bnot__'
}
function match:Chunk(node, opts)
local chunk = { }
for i=1, #globals do
self.ctx:define(globals[i])
end
self.ctx:enter("module")
-- import magic from core
chunk[#chunk + 1] = Op{'!line', Op("@"..self.ctx.name), Op(1) }
if not self.ctx.opts.eval then
chunk[#chunk + 1] = OpChunk{
Op{'!define', '__magic__', Op{'!index',
Op{'!call1', 'require', Op "core" }, Op"__magic__" } },
Op{'!call', Op{'!index', '_G', Op"module"}, '!vararg',
Op{'!index', '__magic__', Op"environ" } }
}
--[[
local sym = { }
for i = 1, #magic do
sym[#sym + 1] = magic[i]
end
chunk[#chunk + 1] = Op{'!define', Op(sym), Op(sym)}
--]]
end
for i=1, #node.body do
local line = self.ctx:sync(node.body[i])
local stmt = self:get(node.body[i])
self.ctx:shift(chunk)
chunk[#chunk + 1] = OpList{Op{'!line', line}, stmt}
end
local seen_export = self.ctx.seen_export
if seen_export then
self.ctx:hoist(Op{'!define', 'export', Op{ }})
end
self.ctx:leave(chunk)
if seen_export then
chunk[#chunk + 1] = Op{'!return', 'export'}
end
return OpChunk(chunk)
end
local translate
local function import_macro_func(import, package_name, func_name)
local errs = string.format(
"imported macro body for '%s' cannot be resolved",
name)
assert(type(package_name) == 'string', errs)
package_name = util.unquote(package_name)
local func = import(package_name, func_name)
assert(func ~= nil, errs)
return func
end
local function iterate_imported_symbols(import_stmt_node)
local function iterator(names_num, i)
if i >= names_num then return end
i = i + 1
local current_name = import_stmt_node.names[i]
local imported_symbol_alias = current_name[1].name
local imported_symbol
if current_name[2] then
imported_symbol = current_name[2].name
else
imported_symbol = imported_symbol_alias
end
return i, imported_symbol_alias, imported_symbol
end
return iterator, #import_stmt_node.names, 0
end
function match:ImportStatement(node)
if node.macro then
local import = require("core").__magic__.import
local package_name = self:get(node.from)
for i, macro_name, func_name in iterate_imported_symbols(node) do
local macro_func = import_macro_func(import, package_name, func_name)
self.ctx.scope.macro[macro_name] = macro_func
end
return OpChunk{ }
end
local args = OpList{ self:get(node.from) }
local syms = OpList{ }
for i=1, #node.names do
local n = node.names[i]
self.ctx:define(n[1].name, { type = "import", node = node })
if n[2] then
args[#args + 1] = Op(n[2].name)
else
args[#args + 1] = Op(n[1].name)
end
syms[#syms + 1] = n[1].name
end
if self.ctx.opts.eval then
return Op{'!massign', Op{ syms }, Op{ Op{'!call', 'import', args } } }
else
return Op{'!define', Op{ syms }, Op{ Op{'!call', 'import', args } } }
end
end
function match:ExportStatement(node)
local ops = { }
self.ctx.seen_export = true
for i=1, #node.names do
local expr = Op{'!index', 'export', Op(self:get(node.names[i])) }
ops[#ops + 1] = Op{'!assign', expr, self:get(node.names[i]) }
end
return OpChunk(ops)
end
function match:Literal(node)
return Op(node.value)
end
function match:Identifier(node)
if node.name == '__FILE__' then
return Op(self.ctx.name)
end
if node.name == '__LINE__' then
return Op(self.ctx.line)
end
if node.check then
local info = self.ctx:lookup(node.name)
if info == nil then
self.ctx:resolve(node.name)
end
end
return node.name
end
function match:MacroDeclaration(node)
local eval = self.ctx.opts.eval
self.ctx.opts.eval = true
local name = node.name.name
local core = require("core")
local func
if node.head == '=' then
local nref = node.body.name
local info = self.ctx:lookup(nref)
if info.type == 'import' then
local from = self:get(info.node.from)
local function import(package_name, func_name)
return require(package_name)[func_name]
end
for i, alias, func_name in iterate_imported_symbols(info.node) do
if alias == nref then
func = import_macro_func(import, from, func_name)
break
end
end
elseif info.type == 'function' then
local defn = self:get(info.node)
local wrap = OpChunk{ defn, Op{'!return', nref} }
wrap = assert(tvm.load(tostring(wrap)))
setfenv(wrap, core.__magic__.environ({ }))
func = wrap()
end
else
local head = self:list(node.head)
local body = self:list(node.body)
local wrap = OpChunk{
Op{'!return', Op{'!lambda', Op{ OpList(head) }, OpChunk(body) } }
}
wrap = assert(tvm.load(tostring(wrap)))
setfenv(wrap, core.__magic__.environ({ }))
func = wrap()
end
self.ctx.opts.eval = eval
self.ctx.scope.macro[name] = func
return OpChunk{ }
end
local function extract_bindings(node, ident)
local list = { }
local queue = { node }
while #queue > 0 do
local n = table.remove(queue)
if n.type == 'ArrayPattern' then
for i=#n.elements, 1, -1 do
queue[#queue + 1] = n.elements[i]
end
elseif n.type == 'TablePattern' then
for i=#n.entries, 1, -1 do
queue[#queue + 1] = n.entries[i].value
end
elseif n.type == 'ApplyPattern' then
for i=#n.arguments, 1, -1 do
queue[#queue + 1] = n.arguments[i]
end
elseif n.type == 'Identifier' then
list[#list + 1] = n
elseif n.type == 'MemberExpression' then
if ident then
queue[#queue + 1] = n.object
else
list[#list + 1] = n
end
else
assert(n.type == 'Literal')
end
end
return list
end
function match:LocalDeclaration(node)
node.is_local = true
local decl = { }
for i=1, #node.names do
local list = extract_bindings(node.names[i])
for i=1, #list do
if list[i].type == 'Identifier' then
decl[#decl + 1] = list[i].name
end
end
end
node.left = node.names
node.right = node.inits
local frag = OpChunk{ match.AssignmentExpression(self, node) }
for i=#node.decorators, 1, -1 do
local deco = node.decorators[i]
frag[#frag + 1] = Op{'!massign', Op{decl},
Op{Op{'!call', self:get(deco.term), OpList(decl) }}
}
end
return frag
end
function match:AssignmentExpression(node)
local body = { }
local decl = { }
local init = { }
local dest = { }
local chks = { }
local exps
if node.right then
exps = self:list(node.right)
else
exps = Op{Op(nil)}
end
for i=1, #node.left do
local n = node.left[i]
local t = n.type
if t == 'TablePattern' or t == 'ArrayPattern' or t == 'ApplyPattern' then
-- destructuring
local temp = util.genid()
self.ctx:define(temp)
local left = { }
n.temp = temp
n.left = left
init[#init + 1] = temp
decl[#decl + 1] = temp
dest[#dest + 1] = n
-- define new variables
local bind = extract_bindings(n)
for i=1, #bind do
local n = bind[i]
if n.type == 'Identifier' then
if node.is_local or n.guard or not self.ctx:lookup(n.name) then
local guard
if n.guard then
guard = util.genid()
body[#body + 1] = Op{'!let', guard, self:get(n.guard)}
end
self.ctx:define(n.name, nil, guard)
if not self.ctx.opts.eval then
decl[#decl + 1] = n.name
end
end
if self.ctx:lookup(n.name).guard then
chks[#chks + 1] = self.ctx:lookup(n.name)
end
left[#left + 1] = n.name
elseif n.type == 'MemberExpression' then
left[#left + 1] = self:get(n)
end
end
else
-- simple case
if n.type == 'Identifier' then
if node.is_local or n.guard or not self.ctx:lookup(n.name) then
local guard
if n.guard then
guard = util.genid()
body[#body + 1] = Op{'!let', guard, self:get(n.guard)}
end
self.ctx:define(n.name, nil, guard)
if not self.ctx.opts.eval then
decl[#decl + 1] = n.name
end
end
if self.ctx:lookup(n.name).guard then
chks[#chks + 1] = self.ctx:lookup(n.name)
end
end
init[#init + 1] = self:get(n)
end
end
-- declare locals
if #decl > 0 then
if #decl == 0 then
body[#body + 1] = Op{'!define', Op(decl)}
else
body[#body + 1] = Op{'!define', Op(decl), Op{Op(nil)}}
end
end
for i=1, #dest do
local patt = util.genid()
body[#body + 1] = Op{'!define', Op{ patt }, Op{ self:get(dest[i])} }
dest[i].patt = patt
end
body[#body + 1] = Op{'!massign', Op(init), Op(exps) }
-- destructure
for i=1, #dest do
body[#body + 1] = Op{'!massign',
Op(dest[i].left),
Op{ Op{'!call', '__extract__', dest[i].patt, dest[i].temp } } }
end
for i=1, #chks do
body[#body + 1] = Op{'!call', '__check__',
Op(chks[i].name), chks[i].name, chks[i].guard }
end
return OpChunk(body)
end
function match:ArrayPattern(node)
local list = { }
for i=1, #node.elements do
local n = node.elements[i]
if n.type == 'Identifier' or n.type == 'MemberExpression' then
list[#list + 1] = '__var__'
else
list[#list + 1] = self:get(n)
end
end
return Op{'!call', 'ArrayPattern', unpack(list) }
end
function match:TablePattern(node)
local idx = 1
local keys = { }
local desc = { }
for i=1, #node.entries do
local n = node.entries[i]
local key, val
if n.name then
key = Op(n.name.name)
elseif n.expr then
key = self:get(n.expr)
else
-- array part
key = Op(idx)
idx = idx + 1
end
local nv = n.value
if nv.type == 'Identifier' or nv.type == 'MemberExpression' then
val = '__var__'
else
val = self:get(nv)
end
keys[#keys + 1] = key
desc[key] = val
end
keys = Op(keys)
desc = Op(desc)
local args = { keys, desc }
if node.coerce then
args[#args + 1] = self:get(node.coerce)
end
return Op{'!call', 'TablePattern', unpack(args)}
end
function match:ApplyPattern(node)
local args = { self:get(node.callee) }
for i=1, #node.arguments do
local n = node.arguments[i]
if n.type == 'Identifier' or n.type == 'MemberExpression' then
args[#args + 1] = '__var__'
else
args[#args + 1] = self:get(n)
end
end
return Op{'!call', 'ApplyPattern', unpack(args)}
end
function match:InExpression(node)
local names = { }
for i=1, #node.names do
names[#names + 1] = Op(node.names[i].name)
end
return Op{ '!call', '__in__', Op(names), self:get(node.expression) }
end
function match:UpdateExpression(node)
local oper = string.sub(node.operator, 1, -2)
local expr
if oper == 'or' or oper == 'and' then
expr = match.LogicalExpression(self, {
operator = oper,
left = node.left,
right = node.right
})
else
expr = match.BinaryExpression(self, {
operator = oper,
left = node.left,
right = node.right
})
end
return Op{'!assign', self:get(node.left), expr}
end
function match:MemberExpression(node)
if node.computed then
return Op{'!index', self:get(node.object), self:get(node.property)}
else
return Op{'!index', self:get(node.object), Op(self:get(node.property))}
end
end
function match:SelfExpression(node)
return 'self'
end
function match:SuperExpression(node)
return 'super'
end
function match:ThrowStatement(node)
return Op{'!call', 'throw', self:get(node.argument)}
end
function match:ReturnStatement(node)
local args = self:list(node.arguments)
if self.retsig then
return Op{'!do',
Op{'!assign', self.retsig, '!true' },
Op{'!assign', self.retval, #args > 0 and OpList(args) or '!nil'},
Op{'!return', self.retval },
}
end
return Op{'!return', OpList(args)}
end
function match:IfStatement(node)
local test, cons, altn = self:get(node.test), nil, nil
if node.consequent then
self.ctx:enter()
cons = self:get(node.consequent)
self.ctx:leave()
end
if node.alternate then
self.ctx:enter()
altn = self:get(node.alternate)
self.ctx:leave()
end
return Op{'!if', test, Op{'!do', cons}, Op{'!do', altn } }
end
function match:GivenStatement(node)
local body = { }
local disc = util.genid()
body[#body + 1] = Op{'!define', disc, self:get(node.discriminant) }
local labels = { }
for i=1, #node.cases do
labels[#labels + 1] = util.genid()
end
self.ctx:enter()
for i=1, #node.cases do
local n = node.cases[i]
if n.test then
local t = n.test.type
local case = { }
if t == 'ArrayPattern' or t == 'TablePattern' or t == 'ApplyPattern' then
local cons = { }
-- for storing the template
local temp = util.genid()
self.ctx:define(temp)
case[#case + 1] = Op{'!define', temp, self:get(n.test) }
cons[#cons + 1] = Op{'!if',
Op{'!not', Op{'!call', '__match__', temp, disc } },
Op{'!goto', labels[i] }
}
self.ctx:enter() -- consequent
local into = { }
local bind = extract_bindings(n.test)
local vars = { }
local chks = { }
for i=1, #bind do
local n = bind[i]
if n.type == 'Identifier' then
local guard
if n.guard then
guard = util.genid()
case[#case + 1] = Op{'!let', guard, self:get(n.guard)}
end
self.ctx:define(n.name, nil, guard)
if guard then
chks[#chks + 1] = self.ctx:lookup(n.name)
end
vars[#vars + 1] = n.name
end
bind[i] = self:get(n)
end
if #vars > 0 then
case[#case + 1] = Op{'!define', Op(vars), Op{ Op(nil) } }
end
cons[#cons + 1] = Op{'!massign',
Op(bind), Op{ Op{'!call', '__extract__', temp, disc } }
}
for i=1, #chks do
cons[#cons + 1] = Op{'!call', '__check__',
Op(chks[i].name), chks[i].name, chks[i].guard }
end
if n.guard then
cons[#cons + 1] = Op{'!if',
Op{'!not', self:get(n.guard) }, Op{'!goto', labels[i] }
}
end
cons[#cons + 1] = self:get(n.consequent)
self.ctx:leave()
case[#case + 1] = Op{'!do', OpChunk(cons)}
case[#case + 1] = Op{'!goto', labels[#labels] }
else
case[#case + 1] = Op{'!if',
Op{'!not', Op{'!call', '__match__', self:get(n.test), disc } },
Op{'!goto', labels[i] }
}
if n.guard then
case[#case + 1] = Op{'!if',
Op{'!not', self:get(n.guard) }, Op{'!goto', labels[i] }
}
end
case[#case + 1] = self:get(n.consequent)
case[#case + 1] = Op{'!goto', labels[#labels] }
end
body[#body + 1] = Op{'!do', OpChunk(case) }
else
-- else clause
body[#body + 1] = Op{'!do', self:get(n.consequent) }
end
body[#body + 1] = Op{'!label', labels[i]}
end
self.ctx:leave(body)
return Op{'!do', OpChunk(body) }
end
function match:TryStatement(node)
local oldret = self.retsig
local oldval = self.retval
local oldbrk = self.brksig
local oldcnt = self.cntsig
self.retsig = util.genid()
self.retval = util.genid()
self.brksig = util.genid()
self.cntsig = util.genid()
local try = Op{'!lambda', Op{ }, self:get(node.body)}
local finally
if node.finalizer then
finally = Op{'!lambda', Op{ }, self:get(node.finalizer)}
end
local exit = util.genid()
local clauses = { }
for i=#node.guardedHandlers, 1, -1 do
local clause = node.guardedHandlers[i]
self.ctx:define(clause.param.name)
local cons = self:get(clause.body)
local head = Op{'!define', self:get(clause.param), '!vararg'}
cons[#cons + 1] = Op{'!goto', exit }
clauses[#clauses + 1] = Op{'!do', head,
Op{'!if', self:get(clause.guard), Op{'!do', OpChunk(cons)}} }
end
if node.handler then
local clause = node.handler
self.ctx:define(clause.param.name)
local cons = self:get(clause.body)
local head = Op{'!define', self:get(clause.param), '!vararg'}
cons[#cons + 1] = Op{'!goto', exit}
clauses[#clauses + 1] = Op{'!do', head, Op{'!do', OpChunk(cons)}}
end
clauses[#clauses + 1] = Op{'!label', exit }
local catch = Op{'!lambda', Op{'!vararg'}, OpChunk(clauses)}
local expr = Op{'!call', 'try', try, catch, finally }
local temp = self.retval
local rets = self.retsig
local brks = self.brksig
local cnts = self.cntsig
self.retsig = oldret
self.retval = oldval
self.brksig = oldbrk
self.cntsig = oldcnt
local frag = Op{'!do',
Op{'!define', Op{ rets, brks, cnts }, Op{ '!false', '!false', '!false' } },
Op{'!define', temp, Op(nil) },
Op(expr),
Op{'!if', rets, Op{'!return', temp } }
}
if self.loop then
frag[#frag + 1] = Op{'!if', cnts, Op{'!goto', self.loop} }
frag[#frag + 1] = Op{'!if', brks, Op{'!break'} }
end
return frag
end
function match:LabelStatement(node)
return Op{'!label', node.label.name }
end
function match:GotoStatement(node)
return Op{'!goto', node.label.name }
end
function match:BreakStatement(node)
if self.brksig then
return OpChunk{
Op{'!assign', self.brksig, '!true'},
Op{'!return'}
}
end
return Op{'!break'}
end
function match:ContinueStatement(node)
if not self.loop then
self.ctx:fail("no loop to continue")
end
if self.cntsig then
return OpChunk{
Op{'!assign', self.cntsig, '!true'},
Op{'!return'}
}
end
return Op{'!goto', self.loop}
end
function match:LogicalExpression(node)
local op = node.operator
if op == 'and' then
return Op{'!and', self:get(node.left), self:get(node.right) }
elseif op == 'or' then
return Op{'!or', self:get(node.left), self:get(node.right) }
else
assert(false, "Unhandled operator "..op.." in logical expression")
end
end
local bitop = {
[">>"] = '__rshift__',
[">>>"] = '__arshift__',
["<<"] = '__lshift__',
["|"] = '__bor__',
["&"] = '__band__',
["^"] = '__bxor__',
}
local binop = {
['+'] = '!add',
['-'] = '!sub',
['*'] = '!mul',
['/'] = '!div',
['%'] = '!mod',
['**'] = '!pow',
['~'] = '!concat',
['=='] = '!eq',
['!='] = '!ne',
['>='] = '!ge',
['<='] = '!le',
['>'] = '!gt',
['<'] = '!lt',
}
function match:BinaryExpression(node)
local o = node.operator
if bitop[o] then
return Op{'!call', bitop[o], self:get(node.left), self:get(node.right) }
end
if o == 'is' then
return Op{'!call', '__is__', self:get(node.left), self:get(node.right)}
end
if o == 'as' then
return Op{'!call', '__as__', self:get(node.left), self:get(node.right)}
end
if o == '..' then
return Op{'!call', '__range__', self:get(node.left), self:get(node.right)}
end
if o == "~~" then
return Op{'!call', '__match__', self:get(node.right), self:get(node.left)}
end
if o == "!~" then
return Op{'!not', Op{'!call', '__match__', self:get(node.right), self:get(node.left)} }
end
if string.sub(o, 1, 1) == ':' then
return Op{'!call', '__usrop__', Op(o), self:get(node.left), self:get(node.right) }
end
return Op{binop[o], self:get(node.left), self:get(node.right)}
end
local unop = {
['#'] = '!len',
['-'] = '!neg',
['!'] = '!not',
['not'] = '!not',
}
function match:UnaryExpression(node)
local o = node.operator
local a = self:get(node.argument)
if o == '~' then
return Op{'!call', '__bnot__', a }
end
return Op{unop[o], a }
end
function match:ParenExpression(node)
return self:get(node.expression)
end
local function apply_decorators(self, node, decl)
if #node.decorators > 0 then
for i=#node.decorators, 1, -1 do
local deco = node.decorators[i]
decl = Op{'!call1', self:get(deco.term), decl }
end
end
return decl
end
function match:FunctionDeclaration(node)
local name
if not node.expression then
name = self:get(node.name)
if node.name.type == 'Identifier' then
if node.islocal or self.ctx:in_module() then
self.ctx:define(name, { type = "function", node = node })
else
-- in function scope, hoist it
self.ctx:define(name, {
type = "function",
line = self.ctx.scope.topline,
node = node
})
self.ctx:hoist(Op{'!define', name })
end
end
end
local params = { }
local prelude = { }
self.ctx:enter("function")
for i=1, #node.params do
self.ctx:define(node.params[i].name)
local name = self:get(node.params[i])
params[#params + 1] = name
if node.defaults[i] then
local test = Op{'!eq', name, '!nil'}
local expr = self:get(node.defaults[i])
local cons = Op{'!assign', name, expr }
prelude[#prelude + 1] = Op{'!if', test, cons }
end
if node.guards[i] then
local expr = self:get(node.guards[i])
-- hoist guards constructors to the outer scope
local temp = util.genid()
self.ctx:push(Op{'!let', temp, expr})
expr = temp
local test = Op{'!call', '__is__', name, expr }
local mesg
if i == 1 and expr == '__self__' then
mesg = "calling '%s' on bad self (%s expected got %s)"
else
mesg = string.format(
"bad argument #%s to '%%s' (%%s expected got %%s)", i
)
end
local level = node.level or 1
local cons
if node.name then
cons = Op{'!call', 'error',
Op{'!callmeth', Op(mesg), 'format',
Op(self:get(node.name)),
Op{'!call1', 'tostring', expr },
Op{'!call1', 'typeof', name }
}, Op(level + 1)
}
else
cons = Op{'!call', 'error',
Op{'!callmeth', Op(mesg), 'format',
Op{'!or',
Op{'!index',
Op{'!call1',
Op{'!index', 'debug', Op"getinfo"},
Op(level), Op"n" },
Op"name"
},
Op('?')
},
Op{'!call1', 'tostring', expr },
Op{'!call1', 'typeof', name }
}, Op(level + 1)
}
end
prelude[#prelude + 1] = Op{'!if', Op{'!not', test }, cons }
end
end
if node.rest then
params[#params + 1] = '!vararg'
if node.rest ~= "" then
self.ctx:define(node.rest.name)
prelude[#prelude + 1] = Op{'!define', node.rest.name,
Op{'!call1', 'Array', '!vararg' } }
end
end
local body = self:get(node.body)
for i=#prelude, 1, -1 do
table.insert(body, 1, prelude[i])
end
self.ctx:leave(body)
local func
if node.generator then
local inner = Op{'!lambda', Op{ }, body}
func = Op{'!lambda', Op(params),
OpChunk{
Op{'!return', Op{'!call1', Op{'!index', 'coroutine', Op"wrap"}, inner}}
}}
else
func = Op{'!lambda', Op(params), body}
end
if node.expression then
return func
end
func = apply_decorators(self, node, func)
local decl
if node.islocal then
decl = OpChunk{
Op{'!define', name},
Op{'!assign', name, func}
}
else
decl = Op{'!assign', name, func }
end
local wrap = OpChunk{ }
self.ctx:shift(wrap)
wrap[#wrap + 1] = decl
return wrap
end
function match:IncludeStatement(node)
local args = self:list(node.list)
table.insert(args, 1, 'self')
return Op{'!call', 'include', unpack(args)}
end
function match:ModuleDeclaration(node)
local name = self:get(node.id)
if self.ctx:in_module() and node.scope ~= 'local' then
self.ctx:define(name)
else
self.ctx:define(name, { line = self.ctx.scope.topline })
self.ctx:hoist(Op{'!define', name})
end
self.ctx:enter("module")
self.ctx:define('self')
self.ctx:define('__self__')
self.ctx:hoist(Op{'!let', Op{node.id.name}, Op{'self'}})
local body = self:get(node.body)
self.ctx:unhoist(body)
self.ctx:leave()
local init = Op{'!call', 'module', Op(node.id.name),
Op{'!lambda', Op{ 'self', '!vararg' }, body } }
init = apply_decorators(self, node, init)
return Op{'!assign', name, init}
end
function match:ClassDeclaration(node)
local name = self:get(node.id)
if self.ctx:in_module() and node.scope ~= 'local' then
self.ctx:define(name)
else
self.ctx:define(name, { line = self.ctx.scope.topline })
self.ctx:hoist(Op{'!define', name})
end
local base = node.base and self:get(node.base) or nil
self.ctx:enter("module")
self.ctx:define('self')
self.ctx:define('super')
self.ctx:define('__self__')
self.ctx:hoist(Op{'!let', Op{node.id.name}, Op{'self'}})
local body = self:get(node.body)
self.ctx:unhoist(body)
self.ctx:leave()
local init = Op{'!call', 'class', Op(node.id.name),
Op{'!lambda', Op{ 'self', 'super' }, body }, base }
init = apply_decorators(self, node, init)
return Op{'!assign', name, init}
end
function match:ClassBodyStatement(node, body)
local line = self.ctx:sync(node)
line = Op{'!line', line }
if node.type == "PropertyDefinition" then
local prop = node
if prop.kind == "get" then
-- self.__getters__[key] = desc.get
prop.value.name = prop.key
prop.value.level = 2
local decl = self:get(prop)
self.ctx:shift(body)
decl = apply_decorators(self, prop, decl)
body[#body + 1] = OpList{line, Op{'!assign',
Op{'!index',
Op{'!index', 'self', Op"__getters__" },
Op(prop.key.name) }, decl }}
elseif prop.kind == "set" then
-- self.__setters__[key] = desc.set
prop.value.name = prop.key
prop.value.level = 2
local decl = self:get(prop)
self.ctx:shift(body)
decl = apply_decorators(self, prop, decl)
body[#body + 1] = OpList{line, Op{'!assign',
Op{'!index',
Op{'!index', 'self', Op"__setters__" },
Op(prop.key.name) }, decl }}
else
-- hack to skip a frame for the constructor
if prop.key.name == 'self' then
prop.value.level = 2
end
local decl = self:get(prop)
self.ctx:shift(body)
decl = apply_decorators(self, prop, decl)
-- self.__members__[key] = desc.value
body[#body + 1] = OpList{line, Op{'!assign',
Op{'!index',
Op{'!index', 'self', Op"__members__" },
Op(prop.key.name) }, decl }}
end
elseif node.type == 'ClassDeclaration'
or node.type == 'ModuleDeclaration'
or node.type == 'GrammarDeclaraion'
then
local stmt = self:get(node)
self.ctx:shift(body)
body[#body + 1] = stmt
if node.scope ~= 'local' then
local inner_name = self:get(node.id)
body[#body + 1] = OpList{line,
Op{'!assign', Op{'!index', 'self', Op(inner_name)}, inner_name }
}
end
else
local stmt = self:get(node)
self.ctx:shift(body)
body[#body + 1] = OpList{line, stmt}
end
end
function match:ClassBody(node)
local body = { }
for i=1, #node.body do
match.ClassBodyStatement(self, node.body[i], body)
end
return OpChunk(body)
end
function match:SpreadExpression(node)
if node.argument ~= '...' then
return Op{'!call', '__spread__', self:get(node.argument) }
else
return '!vararg'
end
end
function match:NilExpression(node)
return '!nil'
end
function match:PropertyDefinition(node)
node.value.generator = node.generator
return self:get(node.value)
end
function match:DoStatement(node)
return Op{'!do', self:get(node.body)}
end
function match:BlockStatement(node)
local body = OpChunk{ }
for i=1, #node.body do
local line = self.ctx:sync(node.body[i])
local stmt = self:get(node.body[i])
self.ctx:shift(body)
body[#body + 1] = OpList{Op{'!line', line}, stmt}
end
return body
end
function match:ExpressionStatement(node)
if node.expression.type == 'Identifier' then
return Op{'!call', self:get(node.expression)}
end
return self:get(node.expression)
end
function match:CallExpression(node)
local callee = node.callee
if callee.type == 'MemberExpression' and not callee.computed then
if callee.object.type == 'SuperExpression' then
local args = self:list(node.arguments)
local recv = Op{'!index', 'super', Op(self:get(callee.property)) }
table.insert(args, 1, 'self')
return Op{'!call', recv, unpack(args)}
else
if callee.namespace then
return Op{'!call', self:get(callee), unpack(self:list(node.arguments))}
else
local recv = self:get(callee.object)
local prop = self:get(callee.property)
return Op{'!callmeth', recv, prop, unpack(self:list(node.arguments))}
end
end
else
if callee.type == 'SuperExpression' then
local args = self:list(node.arguments)
local recv = Op{'!index', 'super', Op('self')}
table.insert(args, 1, 'self')
return Op{'!call', recv, unpack(args)}
else
local scope = self.ctx.scope
if callee.type == 'Identifier' and scope.macro[callee.name] then
local macro = scope.macro[callee.name]
local frag = macro(self.ctx, unpack(node.arguments))
return frag
else
local args = self:list(node.arguments)
return Op{'!call', self:get(callee), unpack(args)}
end
end
end
end
function match:WhileStatement(node)
local loop = util.genid()
local save = self.loop
self.loop = loop
self.ctx:enter()
local body = self:get(node.body)
body[#body + 1] = Op{'!label', loop}
self.ctx:leave()
self.loop = save
return Op{'!while', self:get(node.test), body}
end
function match:RepeatStatement(node)
local loop = util.genid()
local save = self.loop
self.loop = loop
self.ctx:enter()
local body = self:get(node.body)
body[#body + 1] = Op{'!label',loop}
self.ctx:leave()
self.loop = save
return Op{'!repeat', body, self:get(node.test) }
end
function match:ForStatement(node)
local loop = util.genid()
local save = self.loop
self.loop = loop
self.ctx:enter()
self.ctx:define(node.name.name)
local name = self:get(node.name)
local init = self:get(node.init)
local last = self:get(node.last)
local step = self:get(node.step)
local body = self:get(node.body)
body[#body + 1] = Op{'!label',loop}
self.loop = save
self.ctx:leave()
return Op{'!loop', OpList{name, init, last, step}, body}
end
function match:ForInStatement(node)
local loop = util.genid()
local save = self.loop
self.loop = loop
local none = util.genid()
local temp = util.genid()
local iter = Op{'!call', '__each__', self:get(node.right) }
self.ctx:enter()
local left = { }
for i=1, #node.left do
self.ctx:define(node.left[i].name)
left[i] = self:get(node.left[i])
end
local body = self:get(node.body)
body[#body + 1] = Op{'!label', loop}
self.loop = save
self.ctx:leave()
return Op{'!for', OpList{Op(left), Op{iter}}, body}
end
function match:RangeExpression(node)
return Op{'!call1', '__range__', self:get(node.left), self:get(node.left) }
end
function match:ArrayExpression(node)
return Op{'!call1', 'Array', unpack(self:list(node.elements))}
end
function match:TableExpression(node)
local tab = { }
for i=1, #node.entries do
local item = node.entries[i]
local key, val
if item.name then
key = Op(item.name.name)
elseif item.expr then
key = self:get(item.expr)
end
if key ~= nil then
tab[key] = self:get(item.value)
else
tab[#tab + 1] = self:get(item.value)
end
end
return Op(tab)
end
function match:RawString(node)
if #node.expressions == 0 then
return Op("")
elseif #node.expressions == 1 then
return Op(node.expressions[1])
end
local list = { }
for i=1, #node.expressions do
local expr = node.expressions[i]
if type(expr) == 'string' then
list[#list + 1] = Op(expr)
else
list[#list + 1] = Op{'!call', 'tostring', self:get(expr.expression) }
end
end
return Op{'!mconcat', unpack(list)}
end
function match:ArrayComprehension(node)
local temp = util.genid()
for i=1, #node.blocks do
local n = node.blocks[i]
for j=1, #n.left do
self.ctx:define(n.left[j].name)
end
end
local head = Op{'!define', temp, Op{'!call', 'Array'} };
local body = OpChunk{
Op{'!assign',
Op{'!index', temp, Op{'!len', temp}},
self:get(node.body) };
}
local tail = Op{'!return', temp }
for i=1, #node.blocks do
body = self:get(node.blocks[i], body)
end
return Op{'!call', Op{'!lambda', Op{ }, OpChunk{ head, body, tail }}}
end
function match:ComprehensionBlock(node, body)
local iter = Op{'!call', '__each__', self:get(node.right) }
local left = OpList(self:list(node.left))
if node.filter then
body = Op{'!if', self:get(node.filter), Op{'!do', body }}
end
return Op{'!for', OpList{Op{ left }, Op{ iter }}, OpChunk{ body }}
end
function match:RegExp(node)
return Op{'!call1',
Op{'!index', '__rule__', Op'P' }, self:get(node.pattern)
}
end
function match:GrammarDeclaration(node)
local name = self:get(node.id)
if self.ctx:in_module() and node.scope ~= 'local' then
self.ctx:define(name)
else
self.ctx:define(name, { line = self.ctx.scope.topline })
self.ctx:hoist(Op{'!define', name})
end
self.ctx:enter("module")
self.ctx:define('self')
self.ctx:define('__self__')
self.ctx:hoist(Op{'!let', Op{node.id.name}, Op{'self'}})
local body = OpChunk{ }
local init = nil
for i=1, #node.body do
local n = node.body[i]
if n.type == 'PatternRule' then
if not init then
init = n.name
body[#body + 1] = Op{'!assign',
Op{'!index', Op{'!index', 'self', Op"__members__" }, Op(1) },
Op(n.name)
}
end
self.ctx:shift(body)
body[#body + 1] = Op{'!assign',
Op{'!index', Op{'!index', 'self', Op"__members__"}, Op(n.name) },
self:get(n.body)
}
else
match.ClassBodyStatement(self, n, body)
end
end
if not init then
self.ctx:abort("no initial rule in grammar '"..name.."'")
end
self.ctx:unhoist(body)
self.ctx:leave()
body = Op{'!lambda', Op{ 'self' }, body }
local init = Op{'!call1', 'grammar', Op(name), body}
init = apply_decorators(self, node, init)
return Op{'!assign', name, init }
end
function match:PatternGrammar(node)
local tab = { [1] = Op(node.rules[1].name) }
for i=1, #node.rules do
local n = node.rules[i]
local key = Op(n.name)
local val = self:get(n.body)
tab[key] = OpList{ Op{'!line', self.ctx:sync(n.body) }, val }
end
return Op{'!call1', Op{'!index', '__rule__', Op'P'}, Op(tab) }
end
function match:PatternAlternate(node)
local left, right
if node.left then
left = self:get(node.left)
right = self:get(node.right)
else
left = self:get(node.right)
end
local line = self.ctx:sync(node)
return OpList{
Op{'!line', line},
Op{'!call1', Op{'!index', '__rule__', Op"__add"}, left, right}
}
end
function match:PatternSequence(node)
local left, right
if node.left then
left = self:get(node.left)
right = self:get(node.right)
else
left = self:get(node.right)
end
local line = self.ctx:sync(node)
return OpList{
Op{'!line', line},
Op{'!call1', Op{'!index', '__rule__', Op"__mul"}, left, right}
}
end
function match:PatternAny(node)
return Op{'!call1', Op{'!index', '__rule__', Op"P"}, Op(1)}
end
function match:PatternAssert(node)
local call
if node.operator == '&' then
call = '__len'
else
call = '__unm'
end
return Op{'!call1', Op{'!index', '__rule__', Op(call)}, self:get(node.argument)}
end
function match:PatternProduction(node)
local oper, call = node.operator
if oper == '~>' then
call = 'Cf'
elseif oper == '+>' then
call = 'Cmt'
else
assert(oper == '->')
call = '__div'
end
local left = self:get(node.left)
local right = self:get(node.right)
return Op{'!call1', Op{'!index', '__rule__', Op(call)}, left, right}
end
function match:PatternRepeat(node)
local left, right = self:get(node.left), Op(node.count)
return Op{'!call1', Op{'!index', '__rule__', Op"__pow"}, left, right}
end
function match:PatternCaptBasic(node)
return Op{'!call1', Op{'!index', '__rule__', Op"C"}, self:get(node.pattern)}
end
function match:PatternCaptSubst(node)
return Op{'!call1', Op{'!index', '__rule__', Op"Cs"}, self:get(node.pattern)}
end
function match:PatternCaptTable(node)
return Op{'!call1', Op{'!index', '__rule__', Op"Ct"}, self:get(node.pattern)}
end
function match:PatternCaptConst(node)
return Op{'!call1', Op{'!index', '__rule__', Op"Cc"}, self:get(node.argument)}
end
function match:PatternCaptGroup(node)
local args = { self:get(node.pattern) }
if node.name then
args[#args + 1] = Op(node.name)
end
return Op{'!call1', Op{'!index', '__rule__', Op"Cg"}, unpack(args)}
end
function match:PatternCaptBack(node)
return Op{'!call1', Op{'!index', '__rule__', Op"Cb"}, Op(node.name)}
end
function match:PatternCaptBackRef(node)
return Op{'!call1', Op{'!index', '__rule__', Op"Cbr"}, Op(node.name)}
end
function match:PatternReference(node)
return Op{'!call1', Op{'!index', '__rule__', Op"V"}, Op(node.name)}
end
function match:PatternClass(node)
local expr = self:get(node.alternates)
if node.negated then
local any = Op{'!call1', Op{'!index', '__rule__', Op"P"}, Op(1)}
expr = Op{'!call1', Op{'!index', '__rule__', Op"__sub"}, any, expr}
end
return expr
end
function match:PatternRange(node)
return Op{'!call1', Op{'!index', '__rule__', Op"R"}, Op(node.left..node.right)}
end
function match:PatternTerm(node)
return Op{'!call1', Op{'!index', '__rule__', Op"P"}, Op(node.literal)}
end
function match:PatternPredef(node)
return Op{'!call1', Op{'!index', '__rule__', Op"Def"}, Op(node.name)}
end
function match:PatternArgument(node)
local argn = tonumber(node.index)
return Op{'!call1', Op{'!index', '__rule__', Op"Carg"}, Op(argn)}
end
function translate(tree, name, opts)
local self = { }
self.ctx = Context.new(name, opts)
function self:get(node, ...)
if not match[node.type] then
error("no handler for "..tostring(node.type))
end
self.ctx:sync(node)
local out = match[node.type](self, node, ...)
--if out then out.line = node.line or self.ctx.line end
return out
end
function self:list(nodes, ...)
local list = { }
for i=1, #nodes do
list[#list + 1] = self:get(nodes[i], ...)
end
return list
end
-- TODO: this is messy
function self.ctx.get(_, ...)
return self:get(...)
end
function self.ctx.list(_, ...)
return self:list(...)
end
local tout = self:get(tree)
self.ctx:close()
return tout, self.ctx
end
return {
translate = translate
}
|
if not _G.ttnsTemp then
_G.ttnsTemp = {sectorIndex = {}, sectors = {}, turtles = {}}
end
ttns = {}
function ttns.toSectorCoords(x, z)
return math.floor(x / 64), math.floor(z / 64), math.mod(x, 64), math.mod(z, 64)
end
function ttns.getSectorCoords(id)
if not _G.ttnsTemp.sectorIndex[id] then
return nil
end
return table.unpack(_G.ttnsTemp.sectorIndex[id])
end
function ttns.getSectorId(x, z)
for k, v in ipairs(_G.ttnsTemp.sectorIndex) do
if v == {x, z} then
return k
end
end
return nil
end
function ttns.loadConfigs()
if not fs.exists(".ttns") then
return false
end
f = fs.open(".ttns", "r")
_G.ttnsTemp.sectorIndex = textutils.unserialize(f.readAll())
f.close()
return true
end
function ttns.saveConfigs()
f = fs.open(".ttns", "wb")
f.write(textutils.serialize(_G.ttnsTemp.sectorIndex))
f.close()
return true
end
function ttns.loadSector(id)
if not fs.exists("disk"..id.."/data.ttns") then
return false
end
f = fs.open("disk"..id.."/data.ttns", "r")
_G.ttnsTemp.sectors[id] = textutils.unserialize(f.readAll())
f.close()
return true
end
function ttns.saveSector(id)
if not fs.exists("disk"..id) then
printError("Can't save sector "..id..", add disks")
return false
end
f = fs.open("disk"..id.."/data.ttns", "wb")
f.write(textutils.serialize(_G.ttnsTemp.sectors[id]))
f.close()
return true
end
function ttns.newSector(x, z)
if not ttns.getSectorId(x, z) then
table.insert(_G.ttnsTemp.sectorIndex, {x, z})
id = table.getn(_G.ttnsTemp.sectorIndex)
_G.ttnsTemp.sectors[id] = {}
return id
end
end
function ttns.setBlock(x, y, z, block)
sx, sz = ttns.toSectorCoords(x, z)
id = ttns.getSectorId(sx, sz)
if not id then
id = ttns.newSector(sx, sz)
end
if not _G.ttnsTemp.sectors[id][x] then
_G.ttnsTemp.sectors[id][x] = {}
end
if not _G.ttnsTemp.sectors[id][x][y] then
_G.ttnsTemp.sectors[id][x][y] = {}
end
_G.ttnsTemp.sectors[id][x][y][z] = block
end
function ttns.getBlock(x, y, z)
sx, sz = ttns.toSectorCoords(x, z)
id = ttns.getSectorId(sx, sz)
if not id then
if not _G.ttnsTemp.sectors[id][x] then
return nil
end
if not _G.ttnsTemp.sectors[id][x][y] then
return nil
end
return _G.ttnsTemp.sectors[id][x][y][z]
end
end
function ttns.init()
write("Loading configs... ")
ttns.loadConfigs()
print("Done")
print("Loading sectors... ")
for k, v in ipairs(_G.ttnsTemp.sectorIndex) do
ttns.loadSector(k)
print("Sector "..k.." loaded")
end
print("Done")
end
function ttns.saveAll()
print("Saving sectors... ")
for k, v in ipairs(_G.ttnsTemp.sectorIndex) do
ttns.saveSector(k)
print("Sector "..k.." saved")
end
print("Done")
end
return ttns
|
object_mobile_dressed_meatlump_male_05 = object_mobile_shared_dressed_meatlump_male_05:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_meatlump_male_05, "object/mobile/dressed_meatlump_male_05.iff")
|
#!/usr/bin/env sysbench
-- This test is designed for testing MariaDB's key_cache_segments for MyISAM,
-- and should work with other storage engines as well.
--
-- For details about key_cache_segments please refer to:
-- http://kb.askmonty.org/v/segmented-key-cache
--
require("oltp_common")
-- Add --number-of-ranges and --delta to the list of standard OLTP options
sysbench.cmdline.options.number_of_ranges =
{"Number of random BETWEEN ranges per SELECT", 10}
sysbench.cmdline.options.delta =
{"Size of BETWEEN ranges", 5}
-- Override standard prepare/cleanup OLTP functions, as this benchmark does not
-- support multiple tables
oltp_prepare = prepare
oltp_cleanup = cleanup
function prepare()
assert(sysbench.opt.tables == 1, "this benchmark does not support " ..
"--tables > 1")
oltp_prepare()
end
function cleanup()
assert(sysbench.opt.tables == 1, "this benchmark does not support " ..
"--tables > 1")
oltp_cleanup()
end
function thread_init()
drv = sysbench.sql.driver()
con = drv:connect()
local ranges = string.rep("k BETWEEN ? AND ? OR ",
sysbench.opt.number_of_ranges - 1) ..
"k BETWEEN ? AND ?"
stmt = con:prepare(string.format([[
SELECT count(k)
FROM sbtest1
WHERE %s]], ranges))
params = {}
for j = 1, sysbench.opt.number_of_ranges*2 do
params[j] = stmt:bind_create(sysbench.sql.type.INT)
end
stmt:bind_param(unpack(params))
rlen = sysbench.opt.table_size / sysbench.opt.threads
thread_id = sysbench.tid % sysbench.opt.threads
end
function thread_done()
stmt:close()
con:disconnect()
end
function event()
-- To prevent overlapping of our range queries we need to partition the whole
-- table into 'threads' segments and then make each thread work with its
-- own segment.
for i = 1, sysbench.opt.number_of_ranges*2, 2 do
local rmin = rlen * thread_id
local rmax = rmin + rlen
local val = sysbench.rand.default(rmin, rmax)
params[i]:set(val)
params[i+1]:set(val + sysbench.opt.delta)
end
stmt:execute()
end
|
if vim.g.vscode then
return
end
if not pcall(require, 'onedarkpro') then
return
end
local onedarkpro = require('onedarkpro')
local colors = require('jonz94.colors')
local is_win = vim.fn.has('win32')
onedarkpro.setup({
colors = {
onedark = {
bg = colors.bg,
black = colors.black,
-- additional colors
cursorline = colors.cursorline,
selection = colors.selection,
color_column = colors.color_column,
indentline = colors.indentline,
menu = colors.menu,
menu_scroll = colors.menu_scroll,
},
},
styles = {
strings = 'NONE',
comments = 'italic',
keywords = 'bold',
functions = 'NONE',
variables = 'NONE',
},
options = {
bold = true,
italic = true,
underline = false,
undercurl = false, -- curly underline
cursorline = true,
},
hlgroups = {
-- 'nbsp', 'space', 'tab' and 'trail' in 'listchars'
Whitespace = { fg = colors.cursorline },
-- current line number
CursorLineNr = { bg = colors.cursorline, fg = colors.yellow, style = 'bold' },
-- the character under the cursor or just before it,
-- if it is a paired bracket, and its match. |pi_paren.txt|
MatchParen = { fg = colors.none, bg = colors.gray },
-- remove italic style on operator
Operator = { style = 'NONE' },
-- operators that are English words, e.g. `and`, `as`, `or`
TSKeywordOperator = { fg = colors.purple },
-- html tag attributes.
TSTagAttribute = { fg = colors.orange },
TSConstructor = { fg = colors.yellow },
TSTypeBuiltin = { fg = colors.yellow },
TSLabel = { fg = colors.red, style = 'NONE' },
TSInclude = { fg = colors.purple },
-- telescope
TelescopeSelection = { bg = colors.cursorline, fg = colors.yellow },
TelescopeMatching = { style = 'italic' },
TelescopePromptPrefix = { link = 'TelescopeNormal' },
-- nvim-tree inactive
NvimTreeNormalNC = { bg = colors.bg },
-- nvim-tree
NvimTreeFolderName = { fg = colors.fg },
NvimTreeFolderIcon = { fg = colors.yellow },
NvimTreeOpenedFolderName = { fg = colors.fg },
NvimTreeMarkdownFile = { fg = colors.fg },
NvimTreeExecFile = {
fg = is_win and colors.fg or colors.green,
style = is_win and 'NONE' or 'bold',
},
NvimTreeOpenedFile = { fg = colors.yellow, style = 'italic' },
},
})
onedarkpro.load()
|
(terralib.loadfile("test.t"))()
import "darkroom"
test(im(x,y) testinput(x,y)+[uint8](100) end)
|
QhunUnitTest.Base = {}
QhunUnitTest.Base.__index = QhunUnitTest.Base
-- constructor
--[[
{
methodOrder?: string[]
}
]]
function QhunUnitTest.Base.new(methodOrder)
-- private properties
local instance = {
__lastAssertCount = 0,
__lastErrorCount = 0,
__methodOrder = methodOrder
}
setmetatable(instance, QhunUnitTest.Base)
return instance
end
--[[
PUBLIC FUNCTIONS
]]
-- a setup function that will be executed once before the class tests run
function QhunUnitTest.Base:setupClass()
end
-- a teardown function that will be executed one after all tests of the class as been run
function QhunUnitTest.Base:teardownClass()
end
-- a setup function that will be executed before each test
function QhunUnitTest.Base:setup(methodName)
end
-- a teardown function that will be executed after each test has been run
function QhunUnitTest.Base:teardown(methodName)
end
-- reset the assert counts for the next test run
function QhunUnitTest.Base:resetAssertCounts()
self.__lastAssertCount = 0
self.__lastErrorCount = 0
end
-- get the assert counts for the last test run
-- returns numberOkAsserts, numberOfErrors
function QhunUnitTest.Base:getAssertCounts()
return self.__lastAssertCount, self.__lastErrorCount
end
-- tests if the given value is an instance of expectedClass
--[[
{
value: {},
expectedClass: {},
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertClassOf(value, expectedClass, message)
self.__lastAssertCount = self.__lastAssertCount + 1
-- make the assertion
local assertion = value.__index == expectedClass
-- write an error
if not assertion then
self:_assertError(message or "Expected value to be an instanceof class")
end
return assertion
end
-- tests if the given value is derived from the expected class
--[[
{
value: {},
expectedClass: {},
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertDerivedFrom(value, expectedClass, message)
self.__lastAssertCount = self.__lastAssertCount + 1
-- make the assertion
local assertion = getmetatable(getmetatable(value).__index).__index == expectedClass
-- write an error
if not assertion then
self:_assertError(message or "Expected value to be a derived class")
end
return assertion
end
-- tests if the given table has a size of the expected size
--[[
{
table: {},
expectedSize: number,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertTableSize(table, expectedSize, message)
self.__lastAssertCount = self.__lastAssertCount + 1
local size = 0
for _, _ in pairs(table) do
size = size + 1
end
if size ~= expectedSize then
self:_assertError(message or "The given table size is " .. size .. " but expected was " .. expectedSize)
end
return size == expectedSize
end
-- tests if a given value is true (typesafe)
--[[
{
booleanValue: boolean,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertTrue(booleanValue, message)
self.__lastAssertCount = self.__lastAssertCount + 1
if type(booleanValue) ~= "boolean" or not booleanValue then
self:_assertError(message or "The given boolean value was FALSE but expected to be TRUE")
end
return booleanValue == true
end
-- tests if a given value is false (typesafe)
--[[
{
booleanValue: boolean,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertFalse(booleanValue, message)
self.__lastAssertCount = self.__lastAssertCount + 1
if type(booleanValue) ~= "boolean" or booleanValue then
self:_assertError(message or "The given boolean value was TRUE but expected to be FALSE")
end
return booleanValue == false
end
-- tests if a given value is nill
--[[
{
value: nil,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertNil(value, message)
self.__lastAssertCount = self.__lastAssertCount + 1
if value ~= nil then
self:_assertError(message or "The given value was expected to be NIL. Current value is typeof " .. type(value))
end
return value == nil
end
-- tests if the two objects are equal using == operator
--[[
{
value1: any,
value2: any,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertEqual(value1, value2, message)
self.__lastAssertCount = self.__lastAssertCount + 1
local match = value1 == value2
if not match then
self:_assertError(
message or "The two values are not equal. Type 1 is " .. type(value1) .. " and type 2 is " .. type(value2)
)
end
return match
end
-- tests if the two tables have the save key and values but different links
-- NOTE: this is used for tables with the save content but there the == operator does not work
--[[
{
o1: table,
p2: table,
ignoreMetatable?: boolean = true,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertTableSimilar(o1, o2, ignoreMetatable, message)
self.__lastAssertCount = self.__lastAssertCount + 1
local msg = self:_similarTable(o1, o2, ignoreMetatable)
if msg ~= true then
self:_assertError(message or msg)
end
return true
end
-- tests if the two objects are unequal using ~= operator
--[[
{
value1: any,
value2: any,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertNotEqual(value1, value2, message)
self.__lastAssertCount = self.__lastAssertCount + 1
local match = value1 ~= value2
if not match then
self:_assertError(message or "The two values are equal. They should not be")
end
return match
end
-- tests if a given variable has a expected type
--[[
{
variable: any,
expectedType: string,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertTypeof(variable, expectedType, message)
self.__lastAssertCount = self.__lastAssertCount + 1
local match = type(variable) == expectedType
if not match then
self:_assertError(
message or
'The given variable\'s type ("' ..
type(variable) .. '") does not match with the expected ("' .. expectedType .. '").'
)
end
return match
end
-- tests if a given number is greater than or equal to the expected number
--[[
{
variable: number,
expectedNumber: number,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertNumberGreaterThanEqual(variable, expectedNumber, message)
self.__lastAssertCount = self.__lastAssertCount + 1
if type(variable) == "number" then
if not (variable >= expectedNumber) then
self:_assertError(
message or "the number " .. variable .. " expected to be greater then or equal to " .. expectedNumber
)
end
else
self:_assertError("the variable should be a number but typeof " .. type(variable) .. " given")
end
return true
end
-- tests if a given string has the expected length
--[[
{
variable: string,
expectedLength: number,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertStringLength(variable, expectedLength, message)
self.__lastAssertCount = self.__lastAssertCount + 1
if type(variable) == "string" then
local currentLength = variable:len()
if currentLength ~= expectedLength then
self:_assertError(
message or "the length of the string was " .. currentLength .. " but expected to be " .. expectedLength
)
end
else
self:_assertError("the variable should be a string but typeof " .. type(variable) .. " given")
end
return true
end
-- tests if a method was invoked at least one time
--[[
{
wrappedInstance: {QhunUnitTest.Wrapper},
methodName: string,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertMethodCalled(wrappedInstance, methodName, message)
self.__lastAssertCount = self.__lastAssertCount + 1
local actualCalls = wrappedInstance:__unittest_getMethodCallAmount(methodName)
if actualCalls < 1 then
self:_assertError(
message or 'the wrapped instance does not make any calls to the given method "' .. methodName '"'
)
end
return true
end
-- tests if a method was invoked at least one time
--[[
{
wrappedInstance: {QhunUnitTest.Wrapper},
methodName: string,
-- the amount of calls to the given method
expectedCalls: number,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertMethodCalledTimes(wrappedInstance, methodName, expectedCalls, message)
self.__lastAssertCount = self.__lastAssertCount + 1
local actualCalls = wrappedInstance:__unittest_getMethodCallAmount(methodName)
if actualCalls ~= expectedCalls then
self:_assertError(
message or
"the wrapped instance done " ..
actualCalls .. ' to the given method "' .. methodName '" but expected are ' .. expectedCalls
)
end
return true
end
-- tests if a method was invoked with the given arguments
--[[
{
wrappedInstance: {QhunUnitTest.Wrapper},
methodName: string,
-- the amount of calls to the given method
arguments: {...},
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertMethodCalledWith(wrappedInstance, methodName, arguments, message)
self.__lastAssertCount = self.__lastAssertCount + 1
local calls = wrappedInstance:__unittest_getAllMethodCalls(methodName)
-- check if the method was called with the given arguments
for _, call in pairs(calls) do
if self:_similarTable(arguments, call.parameter, true) == true then
return true
end
end
self:_assertError(message or 'the method "' .. methodName .. '" was not called with the given arguments.')
end
-- tests if a given method was not called
--[[
{
wrappedInstance: {QhunUnitTest.Wrapper},
methodName: string,
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertMethodNotCalled(wrappedInstance, methodName, message)
self.__lastAssertCount = self.__lastAssertCount + 1
local actualCalls = wrappedInstance:__unittest_getMethodCallAmount(methodName)
if actualCalls ~= 0 then
self:_assertError(message or 'the wrapped instance has made calls to "' .. methodName '". this was unexpected')
end
return true
end
-- tests if a given method was not called with the given arguments
--[[
{
wrappedInstance: {QhunUnitTest.Wrapper},
methodName: string,
arguments: {...},
message?: string
}
returns boolean
]]
function QhunUnitTest.Base:assertMethodNotCalledWith(wrappedInstance, methodName, arguments, message)
self.__lastAssertCount = self.__lastAssertCount + 1
local calls = wrappedInstance:__unittest_getAllMethodCalls(methodName)
-- check if the method was called with the given arguments
for _, call in pairs(calls) do
if self:_similarTable(arguments, call.parameter, true) == true then
self:_assertError(
message or 'the method "' .. methodName .. '" was called with the given arguments. this was unexpected.'
)
end
end
return true
end
-- test if a callback function throws a lua error
--[[
{
callback: function,
-- arguments will be passed to the callback in that order
-- NOTE: because of using pcall, the current function context will be lost
arguments: {...},
message?: string
}
]]
function QhunUnitTest.Base:assertError(callback, arguments, message)
self.__lastAssertCount = self.__lastAssertCount + 1
-- check if there are arguments given
if type(arguments) ~= "table" then
arguments = {}
end
local status, error = pcall(callback, unpack(arguments))
if status then
self:_assertError(message or error or "An error was expected but no error was thrown")
end
return status
end
--[[
PRIVATE FUNCTIONS
]]
function QhunUnitTest.Base:_assertError(message)
self.__lastErrorCount = self.__lastErrorCount + 1
error(message)
end
function QhunUnitTest.Base:_similarTable(o1, o2, ignoreMetatable)
-- default value check
if type(ignoreMetatable) ~= "boolean" then
ignoreMetatable = true
end
if o1 == o2 then
return true
end
local o1Type = type(o1)
local o2Type = type(o2)
if o1Type ~= o2Type then
return false
end
if o1Type ~= "table" then
return "type missmatch for table 1. expected table but got " .. o1Type
end
if not ignoreMetatable then
local mt1 = getmetatable(o1)
if mt1 and mt1.__eq then
--compare using built in method
local result = o1 == o2
if not result then
return "the two tables are not equal using == operator and metatableSearch"
end
return result
end
end
local keySet = {}
for key1, value1 in pairs(o1) do
local value2 = o2[key1]
if value2 == nil or self:_similarTable(value1, value2, ignoreMetatable) ~= true then
return "some values differ in the two tables"
end
keySet[key1] = true
end
for key2, _ in pairs(o2) do
if not keySet[key2] then
return "some keys differ in the two tables"
end
end
return true
end
|
local unpack = table.unpack
local function write(self, n, b)
local sn, sb = self.sn, self.sb + b
if sb <= 8 then
sn = sn | (n << (8 - sb))
else
sb = sb - 8
table.insert(self.r, sn | (n >> sb))
while sb > 8 do
sb = sb - 8
table.insert(self.r, (n >> sb) & 0xff)
end
sn = (n << (8 - sb)) & 0xff
end
if sb == 8 then
table.insert(self.r, sn)
sn, sb = 0, 0
end
self.sn, self.sb = sn, sb
end
local function write_int(self, n, B)
if not B then B = 2 end
if (n >> B) == 0 then
self:write(0, 1)
self:write(n, B)
else
self:write(1, 1)
return self:write_int(n - (1 << B), B + 1)
end
end
local function data(self)
return string.char(unpack(self.r)) .. string.char(self.sn), self.sb
end
local methods = {
write = write,
write_int = write_int,
data = data,
}
local mt = { __index = methods }
local function new()
local self = { r = {}, sn = 0, sb = 0 }
return setmetatable(self, mt)
end
return {new = new}
|
local project_list = {
"PracticaFinal",
}
local function new_project(name)
project(name)
kind ("ConsoleApp")
includedirs{"include", "src/deps/glfw", "src/deps/glad", "src/deps/stb"}
files { "tests/" ..name.. "/*.cpp",
"tests/" ..name.. "/*.h",
"src/*.cpp",
"include/**.h",
"src/deps/glfw/context.c",
"src/deps/glfw/init.c",
"src/deps/glfw/input.c",
"src/deps/glfw/monitor.c",
"src/deps/glfw/window.c",
"src/deps/glfw/vulkan.c",
"src/deps/glfw/glad.c",
"src/deps/glfw/stb/*"}
defines {"_GLFW_USE_OPENGL=1"}
vpaths { ["Headers"] = "include/*.h",
["Source"] = {"src/*.cpp"},
["Deep Headers"] = {"include/GLFW/*",
"include/glad/**",
"include/KHR/**",
"include/glm/**"},
["Deps Srcs"] = "src/deps/**",
["Tests"] = {"tests/"..name.. "/*.cpp",
"tests/"..name.."/*.h"}}
configuration{"debug"}
flags{"Symbols"}
targetsuffix("_d")
libdirs { "libs/Debug" }
configuration{"release"}
flags{"Optimize"}
targetsuffix("_r")
libdirs { "libs/Release" }
configuration{"windows"}
files{"src/deps/glfw/egl_context.c",
"src/deps/glfw/win32*",
"src/deps/glfw/wgl_*",
"src/deps/glfw/winm_*",}
links{"OpenGL32", "assimp-vc140-mt"}
defines{"_GLFW_WIN32", "_GLFW_WGL"}
flags{"NoEditAndcontinue"}
windowstargetplatformversion ="10.0.16299.0"
end
solution "PracticaFinal"
configurations {"debug", "release"}
language ("c++")
platforms("x64")
location("build")
debugdir("build")
targetdir("bin")
flags{"ExtraWarnings"}
for k,v in pairs(project_list) do
new_project(v)
end
|
TOOL.Category = 'GmodZ'
TOOL.Name = 'NPC Spawner'
TOOL.Command = nil
TOOL.ConfigName = ''
local ClassName = "npc_spawner_tool"
local PluginName = "npc_spawner"
local function lang(id)
return "#tool." .. ClassName .. "." .. id
end
local function cvar(id)
return ClassName .. "_" .. id
end
local cvars = {
npc = "npc_combine_s",
weapon = "weapon_smg1",
spawnheight = 16,
spawnradius = 16,
maximum = 5,
delay = 1,
nocollide = 1,
healthmul = 1,
decrease = 0,
skill = WEAPON_PROFICIENCY_AVERAGE,
killreward = -1,
}
local cvars_type = {
npc = "string",
weapon = "string",
spawnheight = "number",
spawnradius = "number",
maximum = "number",
delay = "number",
nocollide = "boolean",
healthmul = "number",
decrease = "number",
skill = "number",
killreward = "number",
}
table.Merge(TOOL.ClientConVar, cvars)
local wepprof = {}
local npcflags = {
{512, 'Fade corpse on death'},
{8192, 'Don\'t drop weapons on death'},
{8, 'Drop healthkit on death'},
{256, 'Increase visibility and shoot distance'},
{16384, '[PHYS] Ignore player push'},
{4096, '[PHYS] Alternate collision (don\'t avoid players)'},
{1, '[IDLE] Remain idle till seen'},
{2, '[IDLE] Make no idle sounds until angry'},
{16, '[IDLE] Don\'t acquire enemies or avoid obstacles'},
{128, '[DEV] Wait for script'},
{4, '[DEV] Fall to ground instead of teleporting'},
{1024, '[DEV] Think outside PVS'},
{2048, '[DEV] Template NPC'},
}
for _, v in ipairs(npcflags) do
TOOL.ClientConVar['SF_'..v[1]] = 0
if (CLIENT) then language.Add('tool.'..ClassName..'.SF_'..v[1], v[2]) end
end
TOOL.ClientConVar['SF_512'] = 1
TOOL.ClientConVar['SF_1024'] = 1
TOOL.ClientConVar['SF_8192'] = 1
if (SERVER) then
function TOOL:SetKVs(index, PLUGIN)
PLUGIN = PLUGIN or ix.plugin.Get(PluginName)
for key in pairs(cvars) do
if (cvars_type[key]) then
if (cvars_type[key] == "number") then
PLUGIN.spawners[index][key] = tonumber(self:GetClientInfo(key))
elseif (cvars_type[key] == "boolean") then
PLUGIN.spawners[index][key] = tobool(self:GetClientInfo(key))
else
PLUGIN.spawners[index][key] = self:GetClientInfo(key)
end
else
PLUGIN.spawners[index][key] = self:GetClientInfo(key)
end
end
local flags = 0
for _, v in ipairs(npcflags) do
if self:GetClientNumber('SF_'..v[1], 0) ~= 0 then
flags = bit.bor(flags, v[1])
PLUGIN.spawners[index].flagsIDs = PLUGIN.spawners[index].flagsIDs or {}
PLUGIN.spawners[index].flagsIDs[v[1]] = true
end
end
PLUGIN.spawners[index]["flags"] = flags
PLUGIN.spawners[index]["lastSpawned"] = os.time() + (tonumber(PLUGIN.spawners[index]["delay"]) * 60)
net.Start("ixNPCSpawnerSync")
net.WriteTable(PLUGIN.spawners)
net.Send(self:GetOwner())
PLUGIN:SaveData()
end
else
language.Add('tool.'..ClassName..'.name','NPC Spawner')
language.Add('tool.'..ClassName..'.desc','NPC Spawner Tool')
language.Add('tool.'..ClassName..'.left','Create/Update spawner')
language.Add('tool.'..ClassName..'.right','Delete spawner')
language.Add('tool.'..ClassName..'.reload','Copy info from spawner')
language.Add('tool.'..ClassName..'.panel_npc','NPC Selection')
language.Add('tool.'..ClassName..'.npc','NPC')
language.Add('tool.'..ClassName..'.all_npcs','All NPCs')
language.Add('tool.'..ClassName..'.weapon','Weapon')
language.Add('tool.'..ClassName..'.skill','Weapon Skill')
language.Add('tool.'..ClassName..'.panel_spawning','Spawning Rates')
language.Add('tool.'..ClassName..'.delay','Spawning Delay (minutes)')
language.Add('tool.'..ClassName..'.maximum','Max count')
language.Add('tool.'..ClassName..'.decrease','Wave Delay Decrease')
language.Add('tool.'..ClassName..'.decrease.help','Every time you kill (Max count) NPCs, the spawning delay will be decreased by this amount')
language.Add('tool.'..ClassName..'.panel_positioning','Positioning')
language.Add('tool.'..ClassName..'.positioning.help',"Because spawning is random, NPCs can get stuck.\nYou can either make them not collide with each other or space out where they spawn.")
language.Add('tool.'..ClassName..'.nocollide','Disable NPC Collisions')
language.Add('tool.'..ClassName..'.spawnheight','Spawn Height')
language.Add('tool.'..ClassName..'.spawnradius','Spawn Distance')
language.Add('tool.'..ClassName..'.panel_other','Other')
language.Add('tool.'..ClassName..'.healthmul','Health multiplier')
language.Add('tool.'..ClassName..'.killreward','Kill Reward')
language.Add('tool.'..ClassName..'.killreward.help','Some gamemodes and addons give you a reward for killing NPCs. If you want to override the reward for NPCs spawned by this platform, set the value to anything other than -1.')
language.Add('tool.'..ClassName..'.weapon_rebel','Random Rebel Weapon')
language.Add('tool.'..ClassName..'.weapon_combine','Random Combine Weapon')
language.Add('tool.'..ClassName..'.weapon_citizen','Random Citizen Weapon')
language.Add('tool.'..ClassName..'.panel_spawn_flags','Spawn Flags')
TOOL.Information = {
{ name = "left" },
{ name = "right" },
{ name = 'reload' },
}
wepprof[WEAPON_PROFICIENCY_POOR] = 'Poor = 0'
wepprof[WEAPON_PROFICIENCY_AVERAGE] = 'Average = 1'
wepprof[WEAPON_PROFICIENCY_GOOD] = 'Good = 2'
wepprof[WEAPON_PROFICIENCY_VERY_GOOD] = 'Very good = 3'
wepprof[WEAPON_PROFICIENCY_PERFECT] = 'Perfect = 4'
end
function TOOL:AreaInRect(v, location)
local radius = 16
return (v.position.x >= location.x - radius and v.position.x <= (location.x + radius) and
v.position.y >= location.y - radius and v.position.y <= (location.y + radius) and
v.position.z >= location.z - radius and v.position.z <= (location.z + radius))
end
if (SERVER) then
function TOOL:LeftClick(trace)
local owner = self:GetOwner()
if (!owner:IsSuperAdmin()) then
return false
end
local PLUGIN = ix.plugin.Get(PluginName)
if (!PLUGIN) then return false end
local stop = nil
local location = trace.HitPos + trace.HitNormal * 0.04
for k, v in ipairs(PLUGIN.spawners) do
if (self:AreaInRect(v, location)) then
if (!v.static) then self:SetKVs(k, PLUGIN) end
stop = true
break
end
end
if (stop) then
return true
end
local ang = trace.HitNormal:Angle()
ang.r = 0
ang.p = 0
ang.y = ang.y + 180
local data = {
position = trace.HitPos + trace.HitNormal * 0.04,
angles = ang,
title = "NPC Spawner #" .. #PLUGIN.spawners + 1,
spawnedNPCs = {},
totalSpawnedNPCs = 0
}
for key, default in pairs(cvars) do
if (cvars_type[key]) then
if (cvars_type[key] == "number") then
data[key] = tonumber(default)
elseif (cvars_type[key] == "boolean") then
data[key] = tobool(default)
else
data[key] = default
end
else
data[key] = default
end
end
data.lastSpawned = os.time() + (tonumber(data.delay) * 60)
data.flagsIDs = {}
local flags = 0
for _, v in ipairs(npcflags) do
local num = self:GetClientNumber('SF_'..v[1], 0)
if self:GetClientNumber('SF_'..v[1], 0) ~= 0 then
flags = bit.bor(flags,v[1])
data.flagsIDs[v[1]] = true
end
end
data.flags = flags
local index = table.insert(PLUGIN.spawners, data)
self:SetKVs(index)
return true
end
function TOOL:RightClick(trace)
local owner = self:GetOwner()
if (!owner:IsSuperAdmin()) then
return false
end
local PLUGIN = ix.plugin.Get(PluginName)
if (!PLUGIN or table.IsEmpty(PLUGIN.spawners)) then return false end
local location = trace.HitPos + trace.HitNormal * 0.04
local index
for k, v in ipairs(PLUGIN.spawners) do
if (!v.static and self:AreaInRect(v, location)) then
index = k
break
end
end
if (index) then
owner:Notify("Точка спавна была удалена.")
for ent in pairs(PLUGIN.spawners[index].spawnedNPCs or {}) do
if (IsValid(ent) and !ent:IsPlayer()) then
ent:Remove()
end
end
table.remove(PLUGIN.spawners, index)
net.Start("ixNPCSpawnerSync")
net.WriteTable(PLUGIN.spawners)
net.Send(owner)
PLUGIN:SaveData()
else
return false
end
return true
end
function TOOL:Reload(trace)
local owner = self:GetOwner()
if (!owner:IsSuperAdmin()) then
return false
end
local PLUGIN = ix.plugin.Get(PluginName)
if (!PLUGIN) then return false end
local location = trace.HitPos + trace.HitNormal * 0.04
local index
for k, v in ipairs(PLUGIN.spawners) do
if (!v.static and self:AreaInRect(v, location)) then
index = k
break
end
end
if (!index) then
return false
end
for key in pairs(self.ClientConVar) do
local res = PLUGIN.spawners[index][key]
if (res) then
owner:ConCommand(cvar(key) .. " " .. tostring(res) .. "\n")
end
end
for _, v in ipairs(npcflags) do
if (PLUGIN.spawners[index].flagsIDs[v[1]]) then
owner:ConCommand(cvar("SF_" .. v[1]) .. " 1\n")
else
owner:ConCommand(cvar("SF_" .. v[1]) .. " 0\n")
end
end
return true
end
function TOOL:Deploy()
local owner = self:GetOwner()
if (!owner:IsSuperAdmin()) then
return false
end
local PLUGIN = ix.plugin.Get(PluginName)
if (!PLUGIN or table.IsEmpty(PLUGIN.spawners)) then return false end
net.Start("ixNPCSpawnerSync")
net.WriteTable(PLUGIN.spawners)
net.Send(owner)
return true
end
end
if (CLIENT) then
function TOOL:LeftClick(trace)
return self:GetOwner():IsSuperAdmin()
end
function TOOL:RightClick(trace)
return self:GetOwner():IsSuperAdmin()
end
function TOOL:Reload(trace)
return self:GetOwner():IsSuperAdmin()
end
function TOOL:Deploy()
return self:GetOwner():IsSuperAdmin()
end
end
if (CLIENT) then
local function AddControl(CPanel, control, name, data)
data = data or {}
data.Label = lang(name)
if (control ~= "ControlPanel" and control ~= "ListBox") then
data.Command = cvar(name)
end
local ctrl = CPanel:AddControl(control, data)
if (data.Tooltip) then
ctrl:SetToolTip(lang(name .. ".tooltip"))
end
ctrl:SetSkin("Default")
return ctrl
end
function TOOL.BuildCPanel(CPanel)
CPanel:AddControl("Header", {Text = lang "name", Description = lang "desc"}):SetSkin("Default")
local combo, options
-- Presets
local CVars = {}
local defaults = {}
for key, default in pairs(cvars) do
key = cvar(key)
table.insert(CVars, key)
defaults[key] = default
end
CPanel:AddControl("ComboBox", {
Label = "#Presets",
Folder = "spawnplatform",
CVars = CVars,
Options = {
default = defaults,
},
MenuButton = 1,
}):SetSkin("Default")
do -- NPC Selector
local CPanel = AddControl(CPanel, "ControlPanel", "panel_npc")
-- Type select
AddControl(CPanel, "NPCSpawnSelecter", "npc")
-- Weapon select
AddControl(CPanel, "NPCWeaponSelecter", "weapon")
-- Skill select
local skill = CPanel:ComboBox('Skill', cvar("skill"))
skill:SetMinimumSize(nil,20)
skill:SetSortItems(false)
function skill.UpdateData()
skill:Clear()
local currentProficiency = GetConVar(cvar("skill")):GetInt()
for k,v in pairs(wepprof) do
local showDefault = false
if currentProficiency == k then
showDefault = true
end
skill:AddChoice(v,k,showDefault)
end
end
skill:UpdateData()
end
do
local CPanel = AddControl(CPanel, "ControlPanel", "panel_spawn_flags")
for k,v in ipairs(npcflags) do
local fstr = 'SF_'..v[1]
local check_flag = AddControl(CPanel, "Checkbox", fstr)
check_flag.OnChange = function(self,bool)
GetConVar(cvar(fstr)):SetInt(bool and 1 or 0)
end
check_flag.UpdateData = function(this)
if (GetConVar(cvar(fstr)):GetString() == "1") then
check_flag:SetChecked(true)
else
check_flag:SetChecked(false)
end
end
check_flag:UpdateData()
end
end
do
local CPanel = AddControl(CPanel, "ControlPanel", "panel_spawning")
-- Timer select
AddControl(CPanel, "Slider", "delay", {Type = "Float", Min = 0.1, Max = 60})
-- Maximum select
AddControl(CPanel, "Slider", "maximum", {Type = "Integer", Min = 1, Max = 20})
-- Timer Reduction
AddControl(CPanel, "Slider", "decrease", {Type = "Float", Min = 0, Max = 2, Help = true})
end
do -- Positions
local CPanel = AddControl(CPanel, "ControlPanel", "panel_positioning", {Closed = true})
CPanel:Help(lang "positioning.help")
-- Nocollide
AddControl(CPanel, "Checkbox", "nocollide")
-- Spawnheight select
AddControl(CPanel, "Slider", "spawnheight", {Type = "Float", Min = 8, Max = 128})
-- Spawnradius select
AddControl(CPanel, "Slider", "spawnradius", {Type = "Float", Min = 0, Max = 128})
end
do -- Other
local CPanel = AddControl(CPanel, "ControlPanel", "panel_other", {Closed = true})
-- Healthmul select
AddControl(CPanel, "Slider", "healthmul", {Type = "Float", Min = 0.5, Max = 5})
-- NPC Kill Reward
AddControl(CPanel, "Slider", "killreward", {Type = "Integer", Min = -1, Max = 1000, Help = true})
end
end
local nearDist = math.pow(3000, 2)
local PLUGIN
function TOOL:DrawHUD()
PLUGIN = PLUGIN or ix.plugin.Get(PluginName)
if (!PLUGIN or !PLUGIN.spawners) then return false end
local spawners = PLUGIN.spawners or {}
if (table.IsEmpty(spawners)) then return false end
local trace = self:GetOwner():GetEyeTraceNoCursor()
local location = trace.HitPos + trace.HitNormal * 0.04
for _, v in ipairs(spawners) do
local col = !v.static and color_white or Color("gray")
local a = v.position:ToScreen()
local title = Format("%s (%s)", v.title, v.npc)
surface.SetFont("DermaDefaultBold")
local tW, tH = surface.GetTextSize(title)
surface.SetDrawColor(0, 0, 0, 150)
surface.DrawRect(a.x - tW * 0.5 - 5, a.y - 50, tW + 10, tH * 5)
for _, v2 in ipairs(ents.FindInSphere(v.position, v.spawnradius or cvars.spawnradius)) do
if (IsValid(v2) and (v2:IsPlayer() and v2:GetMoveType() != MOVETYPE_NOCLIP or v2:IsNPC() or v2:IsNextBot())) then
col = Color("red")
break
end
end
if (LocalPlayer():GetMoveType() != MOVETYPE_NOCLIP and LocalPlayer():GetPos():DistToSqr(v.position) < nearDist) then
col = Color("red")
end
if (self:AreaInRect(v, location)) then
if (!v.static) then
col = Color("green")
end
end
local space = 10
surface.SetDrawColor(Color("sky_blue"))
surface.DrawRect(a.x, a.y, 8, 8)
draw.SimpleTextOutlined(title, "DermaDefaultBold", a.x, a.y - space, col, 1, 1, 1, color_black)
space = space + 15
draw.SimpleTextOutlined("Wep: " .. v.weapon, "DermaDefaultBold", a.x, a.y - space, Color("yellow"), 1, 1, 1, color_black)
space = space + 15
draw.SimpleTextOutlined(Format("MaxNPCs: %d, Delay: %d", v.maximum, v.delay), "DermaDefaultBold", a.x, a.y - space, Color("yellow"), 1, 1, 1, color_black)
end
end
end
|
local utils = {}
-- check whether a lua table is an array or a dictionary
-- note: this will only work if the table is either an array or a dictionary. if the table is both, god help us all
-- https://stackoverflow.com/a/25709704/2513803
function utils.is_array(t)
local i = 0
for _ in pairs(t) do
i = i + 1
if t[i] == nil then return false end
end
return true
end
-- check whether a table contains a value
-- https://stackoverflow.com/a/33511182/2513803
function utils.has_value (tab, val)
for index, value in ipairs(tab) do
if value == val then
return true
end
end
return false
end
return utils
|
require 'rnn'
lfs=require('lfs')
--matio=require('matio')
version = 1
--[[command line arguments]]--
cmd = torch.CmdLine()
cmd:text()
cmd:text('Train a RNN Model on sample dataset using LSTM or GRU to compute state-values in EMD.')
cmd:text('Example:')
cmd:text("my-code.lua --cuda --useDevice 2 --progress --zeroFirst --cutoffNorm 4 --rho 10")
cmd:text('Options:')
cmd:option('--lr', 0.001, 'learning rate at t=0')
cmd:option('--minLR', 0.00001, 'minimum learning rate')
cmd:option('--saturateEpoch', 400, 'epoch at which linear decayed LR will reach minLR')
cmd:option('--momentum', 0.99, 'momentum')
cmd:option('--maxOutNorm', -1, 'max l2-norm of each layer\'s output neuron weights')
cmd:option('--cutoffNorm', -1, 'max l2-norm of concatenation of all gradParam tensors')
cmd:option('--batchSize', 32, 'number of examples per batch')
cmd:option('--cuda', true, 'use CUDA')
cmd:option('--useDevice', 2, 'sets the device (GPU) to use')
cmd:option('--nIteration', 2000, 'maximum number of iteration to run')
cmd:option('--subIteration',50,'number of training steps in each subset')
cmd:option('--maxTries', 50, 'maximum number of epochs to try to find a better local minima for early-stopping')
cmd:option('--silent', false, 'don\'t print anything to stdout')
cmd:option('--uniform', 0.1, 'initialize parameters using uniform distribution between -uniform and uniform. -1 means default initialization')
-- recurrent layer
cmd:option('--lstm', false, 'use Long Short Term Memory (nn.LSTM instead of nn.Recurrent)')
cmd:option('--gru', true, 'use Gated Recurrent Units (nn.GRU instead of nn.Recurrent)')
cmd:option('--rho', 6, 'back-propagate through time (BPTT) for rho time-steps')
cmd:option('--zeroFirst', false, 'first step will forward zero through recurrence (i.e. add bias of recurrence). As opposed to learning bias specifically for first step.')
cmd:option('--dropout', true, 'apply dropout after each recurrent layer')
cmd:option('--dropoutProb', 0.1, 'probability of zeroing a neuron (dropout probability)')
-- file path
cmd:option('--fpath','/home/jchen16/code/Tracking_System/code/train','directory to data')
cmd:option('--trainType','gt','gt or seg')
cmd:text()
opt = cmd:parse(arg or {})
if opt.cuda then
require 'cutorch'
require 'cunn'
cutorch.setDevice(opt.useDevice)
end
local fpath=opt.fpath
local trainType = opt.trainType
--[[Data]]--
numPredict=5
local datapath=string.format('%s/%s/%s',fpath,trainType,'data');
local targetpath=string.format('%s/%s/%s',fpath,trainType,'target');
local iter_data, datadir = lfs.dir(datapath)
local datafile = datadir:next()
local f_data = datapath..'/'..datafile
local attr_data = lfs.attributes (f_data)
while datafile == "." or datafile == ".." or attr_data.mode == "directory" do
datafile = datadir:next()
f_data = datapath..'/'..datafile
attr_data = lfs.attributes (f_data)
end
local iter_target, targetdir = lfs.dir(targetpath)
local targetfile = targetdir:next()
local f_target = targetpath..'/'..targetfile
local attr_target = lfs.attributes(f_target)
while targetfile == "." or targetfile == ".." or attr_target.mode == "directory" do
targetfile = targetdir:next()
f_target = targetpath..'/'..targetfile
attr_target = lfs.attributes (f_target)
end
local data = torch.load(f_data)
local labels = torch.load(f_target)
COLS = data:size(2)
SEQS = labels:size(1)
ROWS = SEQS*6;
if opt.cuda then
print('shipping data to cuda')
data=data:cuda()
labels=labels:cuda()
end
print('Good')
collectgarbage()
print('start to build model...')
--[[Model]]--
-- RNN model
lm = nn.Sequential()
local hiddenSize= {512,512,512,512,512}
local inputSize = 512
lm:add(nn.Sequencer(nn.Linear(COLS,inputSize)))
for i,hs in ipairs(hiddenSize) do
-- recurrent layer
local rnn
if opt.gru then
-- Gated Recurrent Units
rnn = nn.GRU(inputSize, hs)
elseif opt.lstm then
-- Long Short Term Memory
rnn = nn.FastLSTM(inputSize, hs)
end
lm:add(nn.Sequencer(rnn))
if opt.dropout then -- dropout it applied between recurrent layers
lm:add(nn.Sequencer(nn.Dropout(opt.dropoutProb)))
end
inputSize = hs
end
-- output layer
lm:add(nn.SelectTable(-1))
lm:add(nn.Linear(inputSize, numPredict))
if opt.uniform > 0 then
for k,param in ipairs(lm:parameters()) do
param:uniform(-opt.uniform, opt.uniform)
end
end
criterion = nn.MSECriterion()
-- linear decay
opt.decayFactor = (opt.minLR - opt.lr)/opt.saturateEpoch
print('model is done')
if opt.cuda then
print('shipping model to cuda')
lm:cuda()
print('shippig criterion to cuda')
criterion = criterion:cuda()
end
--[[Experiment]]--
offsets = torch.LongTensor(opt.batchSize):random(1,SEQS)
for k=1, opt.nIteration do
for innerK=1, opt.subIteration do
local inputs = {}
indices = offsets:clone()
indices:add(-1)
indices:mul(opt.rho)
indices:add(1)
-- local inputs=torch.LongTensor(opt.rho,opt.batchSize,COLS)
for step=1, opt.rho do
inputs[step]= inputs[step] or data.new()
inputs[step]:index(data,1,indices)
indices:add(1)
end
--local targets=torch.LongTensor(opt.rho,numPredict)
targets = labels.new()
targets:index(labels,1,offsets)
offsets:add(1)
offsets[offsets:gt(SEQS)]=1
local outputs = lm:forward(inputs)
local err = criterion:forward(outputs:float(),targets:float())
print('Iter: '.. k .. ' Inner: '.. innerK.. ' Err: '.. err)
lm:zeroGradParameters()
local gradOutputs = criterion:backward(outputs,targets)
local gradInputs = lm:backward(inputs,gradOutputs)
lm:updateParameters(opt.lr)
if innerK % 10 == 0 then collectgarbage() end
end
if (k % 50 ==0) then
--print('Iter: '.. k ..' Err: '.. err)
filename=string.format('%s/checkpoint/net_%f.bin',lfs.currentdir(),k);
torch.save(filename,lm);
end
datafile = datadir:next()
targetfile = targetdir:next()
if (not datafile) or (not targetfile) then
assert(not pcall(datadir.next, datadir))
assert(not pcall(targetdir.next, targetdir))
iter_data, datadir = lfs.dir(datapath)
iter_target, targetdir = lfs.dir(targetpath)
datafile = datadir:next()
targetfile = targetdir:next()
end
f_target = targetpath..'/'..targetfile
attr_target = lfs.attributes(f_target)
while targetfile == "." or targetfile == ".." or attr_target.mode == "directory" do
targetfile = targetdir:next()
f_target = targetpath..'/'..targetfile
attr_target = lfs.attributes (f_target)
end
f_data = datapath..'/'..datafile
attr_data = lfs.attributes (f_data)
while datafile == "." or datafile == ".." or attr_data.mode == "directory" do
datafile = datadir:next()
f_data = datapath..'/'..datafile
attr_data = lfs.attributes (f_data)
end
data = torch.load(f_data)
labels = torch.load(f_target)
COLS = data:size(2)
SEQS = labels:size(1)
ROWS = SEQS*6;
if opt.cuda then
data=data:cuda()
labels=labels:cuda()
end
offsets = torch.LongTensor(opt.batchSize):random(1,SEQS)
collectgarbage()
end
datadir:close()
targetdir:close()
--local inputs = {}
--for step=1, opt.rho do
-- inputs[step]= inputs[step] or data.new()
-- inputs[step]:index(data,1,offsets)
-- offsets:add(1)
--end
--local outputs=lm:forward(inputs)
--matio.save('write.mat',outputs:float())
--print(outputs:float())
--print(type(outputs:float()))
--[[
local myfile = hdf5.open('write.h5','w')
myfile:write('path/to/data',outputs)
myfile:close()
--]]
|
--some code taken from moreblocks(the collision and selection boxes), license below:
--Copyright (c) 2011-2015 Calinou and contributors.
--Licensed under the zlib license.
function scifi_nodes.register_slope(name, desc, texture, light)
minetest.register_node("scifi_nodes:slope_"..name, {
description = desc.." Slope",
sunlight_propagates = false,
drawtype = "mesh",
mesh = "scifi_nodes_slope.obj",
tiles = texture,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
light_source = light,
groups = {cracky=1},
on_place = minetest.rotate_node
})
end
-- register some blocks in stairsplus if available (part of moreblocks)
scifi_nodes.register_slope("white2", "Plastic", {"scifi_nodes_white2.png",}, 0)
scifi_nodes.register_slope("super_white", "Super Plastic", {"scifi_nodes_super_white.png",}, 11)
scifi_nodes.register_slope("ultra_white", "Super Plastic", {"scifi_nodes_ultra_white.png",}, minetest.LIGHT_MAX)
scifi_nodes.register_slope("black", "Black", {"scifi_nodes_black.png",}, 0)
scifi_nodes.register_slope("white", "White", {"scifi_nodes_white.png",}, 0)
scifi_nodes.register_slope("grey", "Grey", {"scifi_nodes_grey.png",}, 0)
scifi_nodes.register_slope("bluebars", "Blue bars", {"scifi_nodes_bluebars.png",}, 0)
scifi_nodes.register_slope("mesh2", "Metal floormesh", {"scifi_nodes_mesh2.png",}, 0)
scifi_nodes.register_slope("mesh", "Metal mesh", {"scifi_nodes_mesh.png",}, 0)
scifi_nodes.register_slope("vent", "Vent", {"scifi_nodes_vent2.png",}, 0)
scifi_nodes.register_slope("rlight", "Red light", {"scifi_nodes_redlight.png",}, 10)
scifi_nodes.register_slope("blight", "Blue light", {"scifi_nodes_light.png",}, 10)
scifi_nodes.register_slope("glight", "Green light", {"scifi_nodes_greenlight.png",}, 10)
scifi_nodes.register_slope("holes", "Holes", {"scifi_nodes_holes.png",}, 0)
scifi_nodes.register_slope("pipe", "Pipe", {"scifi_nodes_pipe.png",}, 0)
scifi_nodes.register_slope("stripes", "Stripes", {"scifi_nodes_stripes.png",}, 0)
scifi_nodes.register_slope("screen", "Screen", {"scifi_nodes_screen3.png",}, 5)
scifi_nodes.register_slope("lightstripe", "Lightstripe", {"scifi_nodes_lightstripe.png",}, minetest.LIGHT_MAX)
scifi_nodes.register_slope("blight2", "Blue Light 2", {"scifi_nodes_capsule3.png",}, minetest.LIGHT_MAX)
scifi_nodes.register_slope("wallpipe", "Alien Pipe", {"scifi_nodes_wallpipe.png",}, 0)
scifi_nodes.register_slope("alien", "Alien Wall", {"scifi_nodes_alnslp.png",}, 0)
scifi_nodes.register_slope("purple", "Purple", {"scifi_nodes_purple.png",}, 0)
scifi_nodes.register_slope("gblock", "Gblock", {"scifi_nodes_gblock2_front1.png",}, 0)
scifi_nodes.register_slope("greenmetal", "Green metal", {"scifi_nodes_greenmetal.png",}, 0)
scifi_nodes.register_slope("bluemetal", "Blue metal", {"scifi_nodes_bluemetal.png",}, 0)
scifi_nodes.register_slope("wall", "Metal wall", {"scifi_nodes_wall.png",}, 0)
scifi_nodes.register_slope("rough", "Rough metal", {"scifi_nodes_rough.png",}, 0)
scifi_nodes.register_slope("blklt2", "Black stripe light", {"scifi_nodes_black_light2.png",}, 10)
-- Register Nodes for Stairsplus
local node = {}
node.types = {
{"blue", "blue lines"},
{"holes", "metal with holes"},
{"white2", "plastic",},
{"super_white", "Super Plastic", 11},
{"ultra_white", "Ultra Plastic", minetest.LIGHT_MAX},
-- {"engine", "engine", "engine"},
{"wall", "metal wall"},
{"white", "plastic wall"},
{"stripes2top", "dirty metal block"},
{"rough", "rough metal"},
{"lighttop", "metal block"},
{"red", "red lines"},
{"green", "green lines"},
{"vent2", "vent"},
{"stripes", "hazard stripes"},
{"rust", "rusty metal"},
{"mesh", "metal mesh"},
{"black", "black wall"},
{"blackoct", "black octagon"},
{"blackpipe", "black pipe"},
{"blacktile", "black tile"},
{"blacktile2", "black tile 2"},
{"blackvent", "black vent"},
{"bluebars", "blue bars"},
{"bluemetal", "blue metal"},
{"bluetile", "blue tile"},
{"greytile", "grey tile"},
{"mesh2", "metal floormesh"},
{"pipe", "wall pipe"},
{"pipeside", "side pipe"},
{"tile", "white tile"},
{"whiteoct", "white octagon"},
{"whitetile", "white tile2"},
{"black_detail", "black detail"},
{"green_square", "green metal block"},
{"red_square", "red metal block"},
{"grey_square", "grey metal block"},
{"blue_square", "blue metal block"},
{"black_mesh", "black vent block"},
{"dent", "dented metal block"},
{"greenmetal", "green metal wall"},
{"greenmetal2", "green metal wall2"},
{"greenlights", "green wall lights", 10},
{"greenlights2", "green wall lights2", 10},
{"greenbar", "green light bar", 10},
{"green2", "green wall panel"},
{"greentubes", "green pipes"},
{"grey", "grey wall"},
{"greybolts", "grey wall bolts"},
{"greybars", "grey bars"},
{"greydots", "grey wall dots"},
{"greygreenbar", "gray power pipe", 10},
{"octofloor", "Doom floor"},
{"octofloor2", "Brown Doom floor"},
{"doomwall1", "Doom wall 1"},
{"doomwall2", "Doom wall 2"},
{"doomwall3", "Doom wall 3"},
{"doomwall4", "Doom wall 4"},
{"doomwall41", "Doom wall 4.1"},
{"doomwall42", "Doom wall 4.2"},
{"doomwall43", "Doom wall 4.3"},
{"doomwall431", "Doom wall 4.3.1"},
{"doomwall44", "Doom wall 4.4"},
{"blackdmg", "Damaged black wall"},
{"blackdmgstripe", "Damaged black wall(stripes)"},
{"doomengine", "Doom engine wall"},
-- {"monitorwall", "Wall monitors", "monitorwall"},
{"screen3", "Wall monitor"},
{"doomlight", "Doom light", 12},
{"bluwllight", "Blue wall light", minetest.LIGHT_MAX},
{"bluegrid", "Blue Grid", 5},
{"fan", "Fan"},
{"ppllght", "Purple wall light", minetest.LIGHT_MAX},
{"pplwll", "Purple wall"},
{"pplwll2", "Purple wall2"},
{"pplwll3", "Purple wall3"},
{"pplwll4", "Purple wall4"},
{"pplblk", "Purple tile"},
{"purple", "Purple node"},
{"rock", "Moonstone"},
{"rock2", "Moonstone2"},
{"blackvnt", "Black vent"},
{"blackplate", "Black plate"},
}
if minetest.global_exists("stairsplus") then
for _, row in ipairs(node.types) do
local name = row[1]
-- Node Definition
stairsplus:register_all("scifi_nodes", name, "scifi_nodes:"..name, {
description = row[2],
tiles = {"scifi_nodes_"..name..".png"},
use_texture_alpha = "clip",
groups = {cracky=1},
paramtype = "light",
paramtype2 = "facedir",
light_source = row[3],
})
end
end
|
--- Turbo.lua Parameters example
--
-- Copyright 2013 John Abrahamsen
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local turbo = require "turbo"
local NumericHandler = class("NumericHandler", turbo.web.RequestHandler)
function NumericHandler:get(num)
-- This handler takes one parameter from the Application class.
-- The argument must consists of arbitrary length of digits.
self:write("Numeric resource is: " .. num)
end
local ArgumentsHandler = class("ArgumentsHandler", turbo.web.RequestHandler)
function ArgumentsHandler:get()
-- This handler takes one GET argument.
self:write("Argument is: " .. self:get_argument("query"))
end
function ArgumentsHandler:post()
-- This handler takes one POST argument.
self:write("Argument is: " .. self:get_argument("query"))
end
turbo.web.Application({
{"^/num/(%d*)$", NumericHandler},
{"^/argument$", ArgumentsHandler}
}):listen(8888)
turbo.ioloop.instance():start()
|
return {
tllasgard = {
acceleration = 0.006,
brakerate = 0.44,
buildangle = 16384,
buildcostenergy = 158728,
buildcostmetal = 11289,
builder = false,
buildpic = "tllasgard.dds",
buildtime = 65000,
canattack = true,
canguard = true,
canmove = true,
canpatrol = true,
canstop = 1,
category = "ALL HUGE MOBILE SURFACE UNDERWATER",
collisionvolumeoffsets = "0 0 0",
collisionvolumescales = "77 77 210",
collisionvolumetype = "CylZ",
corpse = "dead",
defaultmissiontype = "Standby",
description = "Artillery BattleShip",
energystorage = 600,
explodeas = "CRAWL_BLASTSML",
firestandorders = 1,
floater = true,
footprintx = 6,
footprintz = 6,
idleautoheal = 5,
idletime = 1800,
losemitheight = 80,
maneuverleashlength = 640,
mass = 11289,
maxdamage = 18750,
maxvelocity = 1.4,
minwaterdepth = 30,
mobilestandorders = 1,
movementclass = "DBOAT6",
name = "Asgard",
noautofire = false,
objectname = "TLLASGARD",
radaremitheight = 56,
selfdestructas = "CRAWL_BLAST",
sightdistance = 550,
standingfireorder = 2,
standingmoveorder = 0,
steeringmode = 1,
turninplaceanglelimit = 140,
turninplacespeedlimit = 1.122,
turnrate = 70,
unitname = "tllasgard",
waterline = 8,
customparams = {
buildpic = "tllasgard.dds",
faction = "TLL",
},
featuredefs = {
dead = {
blocking = true,
damage = 11313,
description = "Asgard Wreckage",
featuredead = "heap",
footprintx = 6,
footprintz = 6,
metal = 8400,
object = "tllasgard_dead",
reclaimable = true,
customparams = {
fromunit = 1,
},
},
heap = {
blocking = false,
damage = 14142,
description = "Asgard Debris",
featuredead = "heap2",
footprintx = 6,
footprintz = 6,
metal = 4480,
object = "4x4c",
reclaimable = true,
customparams = {
fromunit = 1,
},
},
heap2 = {
blocking = false,
damage = 7071,
description = "Asgard Metal Shards",
footprintx = 6,
footprintz = 6,
metal = 2800,
object = "3x3a",
reclaimable = true,
customparams = {
fromunit = 1,
},
},
},
sfxtypes = {
explosiongenerators = {
[1] = "custom:MEDIUMFLARE",
},
pieceexplosiongenerators = {
[1] = "piecetrail0",
[2] = "piecetrail1",
[3] = "piecetrail2",
[4] = "piecetrail3",
[5] = "piecetrail4",
[6] = "piecetrail6",
},
},
sounds = {
canceldestruct = "cancel2",
underattack = "warning1",
cant = {
[1] = "cantdo4",
},
count = {
[1] = "count6",
[2] = "count5",
[3] = "count4",
[4] = "count3",
[5] = "count2",
[6] = "count1",
},
ok = {
[1] = "sharmmov",
},
select = {
[1] = "sharmsel",
},
},
weapondefs = {
tll_crus = {
areaofeffect = 32,
avoidfeature = false,
cegtag = "Trail_cannon_med",
craterareaofeffect = 0,
craterboost = 0,
cratermult = 0,
explosiongenerator = "custom:FLASH1",
impactonly = 1,
impulseboost = 0.123,
impulsefactor = 0.123,
name = "CruiserCannon",
noselfdamage = true,
range = 875,
reloadtime = 1,
soundhitdry = "xplomed2",
soundhitwet = "splshbig",
soundhitwetvolume = 0.6,
soundstart = "cannhvy1",
targetmoveerror = 0.1,
turret = true,
weapontype = "Cannon",
weaponvelocity = 550,
damage = {
default = 150,
subs = 5,
},
},
hailstorm = {
accuracy = 800,
alphadecay = 0.3,
areaofeffect = 225,
avoidfeature = false,
cegtag = "vulcanfx_lowp",
craterareaofeffect = 0,
craterboost = 0,
cratermult = 0,
energypershot = 500,
explosiongenerator = "custom:BERTHASHOT_LOWP",
gravityaffected = "TRUE",
impulseboost = 0,
impulsefactor = 0,
name = "Gauss HailStorm",
nogap = 1,
noselfdamage = true,
proximitypriority = -3,
range = 1800,
reloadtime = 0.4,
rgbcolor = "0.81 0.54 0",
separation = 0.45,
size = 2.25,
sizedecay = -0.15,
soundhitdry = "xplomed4",
soundhitwet = "splslrg",
soundhitwetvolume = 0.6,
soundstart = "cannhvy2",
stages = 20,
turret = true,
weapontype = "Cannon",
weaponvelocity = 700,
damage = {
commanders = 175,
default = 350,
},
},
},
weapons = {
[1] = {
def = "HAILSTORM",
onlytargetcategory = "SURFACE",
},
[2] = {
def = "TLL_CRUS",
maindir = "0 0 1",
maxangledif = 300,
onlytargetcategory = "SURFACE",
},
[3] = {
def = "TLL_CRUS",
maindir = "0 0 1",
maxangledif = 300,
onlytargetcategory = "SURFACE",
},
},
},
}
|
PropertiesEncoder = {}
PropertiesEncoder.__index = PropertiesEncoder
local KEY_VALUE_SEPARATOR = " = "
--- Reads/writes .properties files
function PropertiesEncoder:create()
local this = {}
setmetatable(this, self)
return this
end
--- Turns a table into a set of key-value pairs. The values must be string or cast-able to string
-- @param tableToEncode {table}
-- @returns {string}
function PropertiesEncoder:encode(tableToEncode)
local encodedArray = {}
for k, v in pairs(tableToEncode) do
if type(v) == "table" then
error("Cannot encode a table value")
elseif v == nil then
error("Cannot encode a nil value")
end
encodedArray[#encodedArray + 1] = k .. KEY_VALUE_SEPARATOR .. v
end
return table.concat(encodedArray, "\n") .. "\n"
end
--- Decode map data from a string
-- @param rawData {string} - The source encoded data
-- @returns {table} - The decoded data
function PropertiesEncoder:decode(rawData)
local result = {}
for k, v in string.gmatch(rawData .. "\n", "([^\n]+) = ([^\n]+)") do
result[k] = v
end
for k, v in pairs(result) do
local asNumber = tonumber(v)
if asNumber ~= nil then
result[k] = asNumber
end
end
return result
end
|
-- Matter
import 'matter/matter'
local clear = playdate.graphics.clear
-- Create an engine
local engine = Engine.create()
local world = engine.world
-- Create a renderer
local render = Render.create({
element = nil,
engine = engine,
options = {
width = 400,
height = 240,
-- showInternalEdges = true,
-- wireframes = false, -- FIX ME
showAngleIndicator = true,
-- showCollisions = true,
showIds = true,
-- showAxes = true,
-- showBounds = true,
-- showVelocity = true,
-- showSeparations = true, -- FIX ME
-- showVertexNumbers = true,
-- -- grid
-- showBroadphase = true,
-- showGridId = false,
}
})
-- Create runner
local runner = Runner.create()
-- Add bodies
World.add(world, {
-- Walls
Bodies.rectangle(210, 0, 420, 30, { isStatic= true }),
Bodies.rectangle(210, 240, 420, 30, { isStatic= true }),
Bodies.rectangle(0, 130, 30, 260, { isStatic= true }),
Bodies.rectangle(400, 130, 30, 260, { isStatic= true }),
-- Falling blocks
Bodies.rectangle(100, 50, 30, 30, { frictionAir = 0.005 }),
Bodies.rectangle(200, 50, 30, 30, { frictionAir = 0.05 }),
Bodies.rectangle(300, 50, 30, 30, { frictionAir = 0.3 }),
})
-- Tick
TICK = 1
function tick()
clear()
Runner.tick(runner, engine, TICK)
Render.run(render)
TICK = TICK + 1
end
local ft = playdate.frameTimer.new(1, tick)
ft.repeats = true
|
-- Copyright 2021 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local test = require "integration_test"
local capabilities = require "st.capabilities"
local zw = require "st.zwave"
local zw_test_utils = require "integration_test.zwave_test_utils"
local Basic = (require "st.zwave.CommandClass.Basic")({version=1})
local SwitchBinary = (require "st.zwave.CommandClass.SwitchBinary")({version=2})
local t_utils = require "integration_test.utils"
-- supported comand classes
local sensor_endpoints = {
{
command_classes = {
{value = zw.BASIC},
{value = zw.SWITCH_BINARY},
},
command_classes = {
{value = zw.BASIC},
{value = zw.SWITCH_BINARY},
},
command_classes = {
{value = zw.BASIC},
{value = zw.SWITCH_BINARY},
},
command_classes = {
{value = zw.BASIC},
{value = zw.SWITCH_BINARY},
},
}
}
local mock_device = test.mock_device.build_test_zwave_device({
profile = t_utils.get_profile_definition("alarm-switch-3.yml"),
zwave_endpoints = sensor_endpoints,
zwave_manufacturer_id = 0x014A,
zwave_product_type = 0x0005,
zwave_product_id = 0x000A
})
local function test_init()
test.mock_device.add_test_device(mock_device)
end
test.set_test_init_function(test_init)
test.register_message_test(
"Basic set 0x00 should be handled as alarm off, swtich off in main component",
{
{
channel = "device_lifecycle",
direction = "receive",
message = { mock_device.id, "init" }
},
{
channel = "zwave",
direction = "receive",
message =
{
mock_device.id,
zw_test_utils.zwave_test_build_receive_command(Basic:Set({ value = 0x00 }))
}
},
{
channel = "capability",
direction = "send",
message = mock_device:generate_test_message("main", capabilities.alarm.alarm.off())
}
}
)
test.register_message_test(
"Basic set 0x00 should be handled as alarm off, swtich off in siren1 component",
{
{
channel = "device_lifecycle",
direction = "receive",
message = { mock_device.id, "init" }
},
{
channel = "zwave",
direction = "receive",
message = {
mock_device.id,
zw_test_utils.zwave_test_build_receive_command(
Basic:Set(
{
value = 0x00
},
{
encap = zw.ENCAP.AUTO,
src_channel = 2,
dst_channels = { 0 }
}
)
)
}
},
{
channel = "capability",
direction = "send",
message = mock_device:generate_test_message("siren1", capabilities.alarm.alarm.off())
}
}
)
test.register_message_test(
"Basic set 0x00 should be handled as alarm off, swtich off in siren2 component",
{
{
channel = "device_lifecycle",
direction = "receive",
message = { mock_device.id, "init" }
},
{
channel = "zwave",
direction = "receive",
message = {
mock_device.id,
zw_test_utils.zwave_test_build_receive_command(
Basic:Set(
{
value = 0xFF
},
{
encap = zw.ENCAP.AUTO,
src_channel = 3,
dst_channels = { 0 }
}
)
)
}
},
{
channel = "capability",
direction = "send",
message = mock_device:generate_test_message("siren2", capabilities.alarm.alarm.both())
}
}
)
test.register_message_test(
"Basic set 0xFF should be handled as alarm on, swtich both in main component",
{
{
channel = "device_lifecycle",
direction = "receive",
message = { mock_device.id, "init" }
},
{
channel = "zwave",
direction = "receive",
message =
{
mock_device.id,
zw_test_utils.zwave_test_build_receive_command(Basic:Set({ value = 0xFF }))
}
},
{
channel = "capability",
direction = "send",
message = mock_device:generate_test_message("main", capabilities.alarm.alarm.both())
}
}
)
test.register_message_test(
"Basic set 0xFF should be handled as alarm on, swtich both in siren1 component",
{
{
channel = "device_lifecycle",
direction = "receive",
message = { mock_device.id, "init" }
},
{
channel = "zwave",
direction = "receive",
message = {
mock_device.id,
zw_test_utils.zwave_test_build_receive_command(
Basic:Set(
{
value = 0xFF
},
{
encap = zw.ENCAP.AUTO,
src_channel = 2,
dst_channels = { 0 }
}
)
)
}
},
{
channel = "capability",
direction = "send",
message = mock_device:generate_test_message("siren1", capabilities.alarm.alarm.both())
}
}
)
test.register_message_test(
"Basic set 0xFF should be handled as alarm on, swtich both in siren2 component",
{
{
channel = "device_lifecycle",
direction = "receive",
message = { mock_device.id, "init" }
},
{
channel = "zwave",
direction = "receive",
message = {
mock_device.id,
zw_test_utils.zwave_test_build_receive_command(
Basic:Set(
{
value = 0xFF
},
{
encap = zw.ENCAP.AUTO,
src_channel = 3,
dst_channels = { 0 }
}
)
)
}
},
{
channel = "capability",
direction = "send",
message = mock_device:generate_test_message("siren2", capabilities.alarm.alarm.both())
}
}
)
test.register_coroutine_test(
"Refresh should generate the correct commands",
function()
test.socket.zwave:__set_channel_ordering("relaxed")
test.socket.capability:__queue_receive({
mock_device.id,
{ capability = "refresh", command = "refresh", component = "main", args = {} }
})
test.socket.zwave:__expect_send(
zw_test_utils.zwave_test_build_send_command(
mock_device,
SwitchBinary:Get({})
)
)
test.socket.zwave:__expect_send(
zw_test_utils.zwave_test_build_send_command(
mock_device,
SwitchBinary:Get({}, { encap = zw.ENCAP.AUTO, src_channel = 0, dst_channels = { 2 } })
)
)
test.socket.zwave:__expect_send(
zw_test_utils.zwave_test_build_send_command(
mock_device,
SwitchBinary:Get({}, { encap = zw.ENCAP.AUTO, src_channel = 0, dst_channels = { 3 } })
)
)
test.socket.zwave:__expect_send(
zw_test_utils.zwave_test_build_send_command(
mock_device,
SwitchBinary:Get({}, { encap = zw.ENCAP.AUTO, src_channel = 0, dst_channels = { 4 } })
)
)
end
)
test.run_registered_tests()
|
local _SKYNET = require("src.skynet")
local _ID = require("src.id")
local _gate
local _lobby
local _readyFd
local _CMD = {}
function _CMD.OnHandshake(id, fd)
if (not _SKYNET.Call(_gate, "CheckAgent", fd)) then
return
end
if (not _readyFd) then
_readyFd = fd
else
_SKYNET.Send(_lobby, "NewRoom", _readyFd, fd)
_readyFd = nil
end
end
function _CMD.OnDisconnect(id, fd)
if (_readyFd == fd) then
_readyFd = nil
end
end
local function _Start()
_gate = _SKYNET.queryservice("gate")
_lobby = _SKYNET.queryservice("lobby")
_SKYNET.DispatchCommand(_CMD)
_SKYNET.Send(_gate, "Register", _ID.handshake, _SKYNET.self(), "OnHandshake")
_SKYNET.Send(_gate, "Register", _ID.disconnect, _SKYNET.self(), "OnDisconnect")
end
_SKYNET.start(_Start)
|
w1 = Instance.new("Weld")
w1.Parent = Game.Players.yfc.Character.Torso
w1.Part0 = Game.Players.yfc.Character.Head
w1.Part1 = Game.Players.yfc.Character.Torso
w1.C0 = CFrame.fromEulerAnglesXYZ(2, 0, 0) + Vector3.new(0, 0, 0)
w1 = Instance.new("Weld")
w1.Parent = Game.Players.yfc.Character.Torso
w1.Part0 = Game.Players.yfc.Character["Right Arm"]
w1.Part1 = Game.Players.yfc.Character.Torso
w1.C0 = CFrame.fromEulerAnglesXYZ(1, 0, 0) + Vector3.new(0, 0, 0)
w1 = Instance.new("Weld")
w1.Parent = Game.Players.yfc.Character.Torso
w1.Part0 = Game.Players.yfc.Character["Left Arm"]
w1.Part1 = Game.Players.yfc.Character.Torso
w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
w1 = Instance.new("Weld")
w1.Parent = Game.Players.yfc.Character.Torso
w1.Part0 = Game.Players.yfc.Character["Right Leg"]
w1.Part1 = Game.Players.yfc.Character.Torso
w1.C0 = CFrame.fromEulerAnglesXYZ(-1, 0, 0) + Vector3.new(0, 0, 0)
w1 = Instance.new("Weld")
w1.Parent = Game.Players.yfc.Character.Torso
w1.Part0 = Game.Players.yfc.Character["Left Leg"]
w1.Part1 = Game.Players.yfc.Character.Torso
w1.C0 = CFrame.fromEulerAnglesXYZ(-2, 0, 0) + Vector3.new(0, 0, 0)
f = Instance.new("Fire")
f.Parent = Game.Players.yfc.Character.Torso
f.Heat = 0
f = Instance.new("Smoke")
f.Parent = Game.Players.yfc.Character.Torso
while true do
f.Heat = 1
wait()
f.Heat = 7
wait()
f.Heat = 9
wait()
f.Heat = 12
wait()
f.Heat = 9
wait()
f.Heat = 7
wait()
f.Heat = 1
wait()
f.Heat = 0
wait()
end
|
local sButton = Var "Button"
local sEffect = Var "Effect"
local sPlayer = Var "Player"
local sColor = Var "Color"
if sColor == "" then sColor = "4th" end
return Def.ActorFrame {
Def.Model { --fever note color
InitCommand=function(self)
if string.find(sButton, "Strum") then
local color1 = color(PalladiumQuantumColorTable[sColor])
local color2 = color(PalladiumQuantumColorTable["Fever"])
self:rotationx(90):diffuse((color1[1] + color2[1]) * 0.5, (color1[2] + color2[2]) * 0.5, (color1[3] + color2[3]) * 0.5, 1)
else
self:rotationx(90):diffuse(color(PalladiumQuantumColorTable[sColor]))
end
if tonumber(sEffect) <= 0 then
self:diffusealpha(0)
self.isHidden = true
else
self.isHidden = false
end
end,
--If this is not a fever note from the get-go, don't even bother loading the real model
Meshes=(tonumber(sEffect) <= 0 and "non.txt") or (string.find(sButton, "Strum") and "strum color.txt") or "star color.txt",
Materials=(string.find(sButton, "Strum") and "resource/Strum mats.txt") or "resource/Fret mats.txt",
Bones="star color.txt",
FeverMissedMessageCommand=function(self,params)
if params.pn ~= sPlayer then return end
if tonumber(sEffect) > 0 then
if params.Missed then
self:diffusealpha(0)
self.isHidden = true
else
self:diffusealpha(1)
self.isHidden = false
end
end
end
},
Def.Model { --fever note glow
InitCommand=function(self)
self:rotationx(90):diffuse(color(PalladiumQuantumColorTable["Fever"]))
if tonumber(sEffect) <= 0 then
self:diffusealpha(0)
self.isHidden = true
else
self.isHidden = false
end
end,
--If this is not a fever note from the get-go, don't even bother loading the real model
Meshes=(tonumber(sEffect) <= 0 and "non.txt") or (string.find(sButton, "Strum") and "strum.txt") or "star glow.txt",
Materials=(string.find(sButton, "Strum") and "resource/Strum hopo mats.txt") or "resource/Fret mats.txt",
Bones="star glow.txt",
FeverMissedMessageCommand=function(self,params)
if params.pn ~= sPlayer then return end
if tonumber(sEffect) > 0 then
if params.Missed then
self:diffusealpha(0)
self.isHidden = true
else
self:diffusealpha(1)
self.isHidden = false
end
end
end
},
Def.Model { --fever note
InitCommand=function(self)
self:rotationx(90)
if tonumber(sEffect) <= 0 then
self:diffusealpha(0)
self.isHidden = true
else
self.isHidden = false
end
end,
--If this is not a fever note from the get-go, don't even bother loading the real model
Meshes=(tonumber(sEffect) <= 0 and "non.txt") or (string.find(sButton, "Strum") and "non.txt") or "star.txt",
Materials=(string.find(sButton, "Strum") and "resource/Strum mats.txt") or "resource/Fret mats.txt",
Bones="star.txt",
FeverMissedMessageCommand=function(self,params)
if params.pn ~= sPlayer then return end
if tonumber(sEffect) > 0 then
if params.Missed then
self:diffusealpha(0)
self.isHidden = true
else
self:diffusealpha(1)
self.isHidden = false
end
end
end
},
Def.Model { --regular note color
InitCommand=function(self)
self:rotationx(90):diffuse(color(PalladiumQuantumColorTable[sColor]))
if tonumber(sEffect) > 0 then
self:diffusealpha(0)
self.isHidden = true
else
self.isHidden = false
end
end,
Meshes=string.find(sButton, "Strum") and "strum color.txt" or "gem color.txt",
Materials=(string.find(sButton, "Strum") and "resource/Strum mats.txt") or "resource/Fret mats.txt",
Bones="gem color.txt",
FeverMissedMessageCommand=function(self,params)
if params.pn ~= sPlayer then return end
if tonumber(sEffect) > 0 then
if params.Missed then
self:diffusealpha(1)
self.isHidden = false
else
self:diffusealpha(0)
self.isHidden = true
end
end
end
},
Def.Model { --regular note
InitCommand=function(self)
self:rotationx(90)
if tonumber(sEffect) > 0 then
self:diffusealpha(0)
self.isHidden = true
else
self.isHidden = false
end
end,
Meshes=string.find(sButton, "Strum") and "strum.txt" or "gem.txt",
Materials=(string.find(sButton, "Strum") and "resource/Strum mats.txt") or "resource/Fret mats.txt",
Bones="gem.txt",
FeverMissedMessageCommand=function(self,params)
if params.pn ~= sPlayer then return end
if tonumber(sEffect) > 0 then
if params.Missed then
self:diffusealpha(1)
self.isHidden = false
else
self:diffusealpha(0)
self.isHidden = true
end
end
end
}
}
|
max_fov = 360
max_vfov = 180
lens_width = 2*sqrt(2)*2
lens_height = sqrt(2)*2
onload = "f_contain"
function lens_inverse(x,y)
if x*x/8+y*y/2 > 1 then
return nil
end
local z = sqrt(1-0.0625*x*x-0.25*y*y)
local lon = 2*atan(z*x/(2*(2*z*z-1)))
local lat = asin(z*y)
return latlon_to_ray(lat,lon)
end
function lens_forward(x,y,z)
local lat,lon = ray_to_latlon(x,y,z)
local x = 2*sqrt(2)*cos(lat)*sin(lon*0.5) / sqrt(1+cos(lat)*cos(lon*0.5))
local y = sqrt(2)*sin(lat) / sqrt(1+cos(lat)*cos(lon*0.5))
return x,y
end
|
local max = math.max;
local GetText = GetText;
local GetTexture = GetTexture;
local NumLines = NumLines;
local _;
local _G = _G;
local After = C_Timer.After;
local GetItemInfo = GetItemInfo;
local UIFrameFadeIn = UIFrameFadeIn;
local UIFrameFadeOut = UIFrameFadeOut;
local PlaySound = PlaySound;
local _, _, _, tocversion = GetBuildInfo();
------------------------
--Redirect API for 9.0--
------------------------
tocversion = tonumber(tocversion);
local HasQuestCompleted;
if tocversion == 80300 then
function HasQuestCompleted(questID)
return IsQuestComplete(questID);
end
elseif tocversion > 89999 and C_QuestLog.IsComplete then
function HasQuestCompleted(questID)
return C_QuestLog.IsComplete(questID);
end
else
function HasQuestCompleted(questID)
return false
end
end
--------------------
----API Datebase----
--------------------
local SlotIDtoName = {
--[SlotID] = {InventorySlotName, Localized Name, SlotID}
[1] = {"HeadSlot", HEADSLOT, INVTYPE_HEAD},
[2] = {"NeckSlot", NECKSLOT, INVSLOT_NECK},
[3] = {"ShoulderSlot", SHOULDERSLOT, INVTYPE_SHOULDER},
[4] = {"ShirtSlot", SHIRTSLOT, INVTYPE_BODY},
[5] = {"ChestSlot", CHESTSLOT, INVTYPE_CHEST},
[6] = {"WaistSlot", WAISTSLOT, INVTYPE_WAIST},
[7] = {"LegsSlot", LEGSSLOT, INVTYPE_LEGS},
[8] = {"FeetSlot", FEETSLOT, INVTYPE_FEET},
[9] = {"WristSlot", WRISTSLOT, INVTYPE_WRIST},
[10]= {"HandsSlot", HANDSSLOT, INVTYPE_HAND},
[11]= {"Finger0Slot", FINGER0SLOT_UNIQUE, INVSLOT_FINGER1},
[12]= {"Finger1Slot", FINGER1SLOT_UNIQUE, INVSLOT_FINGER2},
[13]= {"Trinket0Slot", TRINKET0SLOT_UNIQUE, INVSLOT_TRINKET1},
[14]= {"Trinket1Slot", TRINKET1SLOT_UNIQUE, INVSLOT_TRINKET2},
[15]= {"BackSlot", BACKSLOT, INVTYPE_CLOAK},
[16]= {"MainHandSlot", MAINHANDSLOT, INVTYPE_WEAPONMAINHAND},
[17]= {"SecondaryHandSlot", SECONDARYHANDSLOT, INVTYPE_WEAPONOFFHAND},
[18]= {"AmmoSlot", RANGEDSLOT, INVSLOT_RANGED},
[19]= {"TabardSlot", TABARDSLOT, INVTYPE_TABARD},
}
Narci.SlotIDtoName = SlotIDtoName;
-----------------------------------------------------
local _, CommanderOfArgus = GetAchievementInfo(12078); --Argus Weapon Transmogs: Arsenal: Weapons of the Lightforged
CommanderOfArgus = CommanderOfArgus or "Commander of Argus";
CommanderOfArgus = "|cFFFFD100"..BATTLE_PET_SOURCE_6 .."|r "..CommanderOfArgus;
--local EnsorcelledEverwyrm = C_MountJournal.GetMountFromSpell(307932);
local _, _, PROMOTION_SHADOWLANDS = C_MountJournal.GetMountInfoExtraByID(1289); --EnsorcelledEverwyrm Promotion: Shadowlands Heroic Edition
local HERITAGE_ARMOR = Narci.L["Heritage Armor"];
local HeritageArmorItemIDs = {
165931, 165932, 165933, 165934, 165935, 165936, 165937, 16598, --Dwarf
161008, 161009, 161010, 161011, 161012, 161013, 161014, 161015, --Dark Iron
156668, 156669, 156670, 156671, 156672, 156673, 156674, 156684, --Highmountain
156699, 156700, 156701, 156702, 156703, 156704, 156705, 156706, --Lightforged
161050, 161051, 161052, 161054, 161055, 161056, 161057, 161058, --Mag'har Orc (Blackrock Recolor)
161059, 161060, 161061, 161062, 161063, 161064, 161065, 161066, --Mag'har Orc (Frostwolf Recolor)
160992, 160993, 160994, 160999, 161000, 161001, 161002, 161003, --Mag'har Orc (Warsong Recolor)
156690, 156691, 156692, 156693, 156694, 156695, 156696, 156697, 157758, 158917, --Void Elf
156675, 156676, 156677, 156678, 156679, 156680, 156681, 156685, --Nightborne
166348, 166349, 166351, 166352, 166353, 166354, 166355, 166356, 166357, --Blood Elf
164993, 164994, 164995, 164996, 164997, 164998, 164999, 165000, --Zandalari
165002, 165003, 165004, 165005, 165006, 165007, 165008, 165009, --Kul'tiran
168282, 168283, 168284, 168285, 168286, 168287, 168288, 168289, 168290, --Gnome
168291, 168292, 168293, 168294, 168295, 168296, 168297, 168298, 170063, --Tauren
173968, 173966, 173970, 173971, 173967, 173969, 174354, 174355, --Vulpera
173961, 173962, 173963, 173964, 173958, 173972, --Mechagnome
174000, 174001, 174002, 174003, 174004, 174005, 174006, 173999, 173998, --Worgen
--Reserved for test ↓
}
local SecretlItemIDs = {
[162690] = true, --Waist of Time
}
local SpecialItemList = {
[152332] = CommanderOfArgus, --Brilliant Daybreak Aegis
[152333] = CommanderOfArgus, --Lustrous Daybreak Aegis
[152334] = CommanderOfArgus, --Brilliant Eventide Aegis
[152335] = CommanderOfArgus, --Lustrous Eventide Aegis
[152336] = CommanderOfArgus, --Lustrous Daybreak Blade
[152336] = CommanderOfArgus, --Lustrous Daybreak Blade
[152336] = CommanderOfArgus, --Lustrous Daybreak Blade
[152337] = CommanderOfArgus, --Brilliant Daybreak Blade
[152338] = CommanderOfArgus, --Lustrous Eventide Blade
[152339] = CommanderOfArgus, --Brilliant Daybreak Blade
[152340] = CommanderOfArgus, --Lustrous Daybreak Greatsword
[152341] = CommanderOfArgus, --Lustrous Eventide Greatsword
[152342] = CommanderOfArgus, --Lustrous Daybreak Staff
[152343] = CommanderOfArgus, --Lustrous Eventide Staff
[172075] = PROMOTION_SHADOWLANDS, --The Eternal Traveler's
[172076] = PROMOTION_SHADOWLANDS,
[172077] = PROMOTION_SHADOWLANDS,
[172078] = PROMOTION_SHADOWLANDS,
[172079] = PROMOTION_SHADOWLANDS,
[172080] = PROMOTION_SHADOWLANDS,
[172081] = PROMOTION_SHADOWLANDS,
[172082] = PROMOTION_SHADOWLANDS,
[172083] = PROMOTION_SHADOWLANDS,
--[134110] = PROMOTION_SHADOWLANDS, --Test
}
local Ensemble_TheChosenDead_ItemIDs = {
142423, 142421, 142422, 142434, 142420, 142433, --Mail
142427, 142425, 142431, 142435, 142426, 142424, --Plate
142419, 142430, 142432, 142417, 142418, 142416, --Leather
142415, 142411, 142410, 142413, 142429, 142414, --Cloth
143355, 143345, 143334, 143354, 143346, 143347,
143356, 143339, 143349, 143342, 143344, 143335,
143353, 143368, 143340, 143337, 143348, 143341,
143343, 143367, 143336, 143352, 143366, 143351,
143360, 143358, 143350, 143361, 143364, 143359,
143338, 143369, 143365, 143363, 143362, 143357,
};
local function BuildSearchTable(table)
if type(table) ~="table" then
return;
end
local newTable = {};
for k, v in pairs(table) do
newTable[v] = true;
end
wipe(table);
return newTable;
end
local HeritageArmorList = BuildSearchTable(HeritageArmorItemIDs);
local Ensemble_TheChosenDead = BuildSearchTable(Ensemble_TheChosenDead_ItemIDs);
function GetArtifactVisualModID(colorID)
colorID = colorID or 42;
local PRINT = false;
local baseSourceID, baseVisualID, appliedSourceID, appliedVisualID, pendingSourceID, pendingVisualID, hasPendingUndo, hideVisual = C_Transmog.GetSlotVisualInfo(16, 0);
if not appliedSourceID or appliedSourceID == 0 then
appliedSourceID = baseSourceID;
end
local categoryID, visualID, canEnchant, icon, _, itemLink, transmogLink, _ = C_TransmogCollection.GetAppearanceSourceInfo(appliedSourceID)
local sourceInfo = C_TransmogCollection.GetSourceInfo(appliedSourceID)
if sourceInfo and PRINT then
for k, v in pairs(sourceInfo) do
print(k.." "..tostring(v))
end
else
print(sourceInfo.itemModID);
end
itemID = sourceInfo.itemID or 127829;
itemLink = "\124cffe5cc80\124Hitem:".. itemID .."::::::::120::16777472::2:::"..colorID..":::::::::::::\124h[".. (sourceInfo.name or "") .."]\124h\124r"
DEFAULT_CHAT_FRAME:AddMessage(itemLink)
end
-----Color API------
Narci_GlobalColorIndex = 0;
Narci_ColorTable = {
--[0] = { 35, 96, 147}, --default Blue 0.1372, 0.3765, 0.5765
[0] = {78, 78, 78}, --Default Black
[1] = {121, 31, 35}, --Orgrimmar
[2] = { 49, 176, 107}, --Zuldazar
[3] = {187, 161, 134}, --Vol'dun
[4] = { 89, 140, 123}, --Tiragarde Sound
[5] = {127, 164, 114}, --Stormsong
[6] = {156, 165, 153}, --Drustvar
[7] = { 42, 63, 79}, --Halls of Shadow
--Major City--
--[UiMapID] = {r, g, b}
[84] = {129, 144, 155}, --Stormwind City
[85] = {121, 52, 55}, --Orgrimmar
[86] = {121, 31, 35}, --Orgrimmar - Cleft of Shadow
[463] = {163, 99, 89}, --Echo Isles
[87] = {102, 64, 58}, --Ironforge
[27] = {151, 198, 213}, --Dun Morogh
[469] = {151, 198, 213}, --New Tinkertown
[88] = {115, 140, 113}, --Thunder Bluff
[89] = {121, 31, 35}, --Darnassus R.I.P.
[90] = { 42, 63, 79}, --Undercity
[110] = {172, 58, 54}, --Silvermoon City
[202] = {78, 78, 78}, --Gilneas City
[217] = {78, 78, 78}, --Ruins of Gilneas
[627] = {102, 58, 64}, --Dalaran Broken Isles
[111] = {88, 108, 91}, --Shattrath City
-- TBC --
[107] = {181, 151, 93}, --Nagrand Outland
[109] = {96, 48, 108}, --Netherstorm
[102] = {61, 77, 162}, --Zangarmash
[105] = {123, 104, 80}, --Blade's Edge Mountains
-- MOP --
[378] = {120, 107, 81}, --The Wandering Isle
[371] = { 95, 132, 78}, --The Jade Forrest
[379] = { 90, 119, 156}, --Kun-Lai Summit
-- LEG --
[641] = { 70, 128, 116}, --Val'sharah
-- BFA --
[81] = { 98, 84, 77}, --Silithus
[1473]= {168, 136, 90}, --Chamber of Heart
[1163]= { 89, 140, 123}, --Dazar'alor - The Great Seal
[1164]= { 89, 140, 123}, --Dazar'alor - Hall of Chroniclers
[1165]= { 89, 140, 123}, --Dazar'alor
[862] = { 89, 140, 123}, --Zuldazar
[864] = {187, 161, 134}, --Vol'dun
[863] = {113, 173, 183}, --Nazmir
[895] = { 89, 140, 123}, --Tiragarde Sound
[1161]= { 89, 140, 123}, --Boralus
[942] = {127, 164, 114}, --Stormsong
[896] = {156, 165, 153}, --Drustvar
[1462] = {16, 156, 192}, --Mechagon
[1355] = {41, 74, 127}, --Nazjatar
[249] = {180,149, 121}, --Uldum Normal
[1527] = {180,149, 121}, --Uldum Assault
[390] = {150, 117, 94}, --Eternal Blossoms Normal
[1530] = {150, 117, 94}, --Eternal Blossoms Assault
["NZ"] = {105, 71, 156}, --During Assault: N'Zoth Purple Skybox
[1580] = {105, 71, 156}, --Ny'alotha - Vision of Destiny
[1581] = {105, 71, 156}, --Ny'alotha - Annex of Prophecy
[1582] = {105, 71, 156}, --Ny'alotha - Ny'alotha
[1590] = {105, 71, 156}, --Ny'alotha - The Hive
[1591] = {105, 71, 156}, --Ny'alotha - Terrace of Desolation
[1592] = {105, 71, 156}, --Ny'alotha - The Ritual Chamber
[1593] = {105, 71, 156}, --Ny'alotha - Twilight Landing
[1594] = {105, 71, 156}, --Ny'alotha - Maw of Gor'ma
[1595] = {105, 71, 156}, --Ny'alotha - Warren of Decay
[1596] = {105, 71, 156}, --Ny'alotha - Chamber of Rebirth
[1597] = {105, 71, 156}, --Ny'alotha - Locus of Infinite Truths
--Allied Race Starting Zone--
[124] = {87, 56, 132}, --DK
[1186] = {117, 26, 22}, --Dark Iron
[971] = {65, 57, 124}, --Void Elf
--Class Hall
[625] = { 42, 63, 79}, --Dalaran, Broken Isles Halls of Shadow
[626] = { 42, 63, 79}, --Hall of Shadow
[715] = {149, 180, 146}, --Emerald Dreamway
[747] = { 70, 128, 116}, --The Dreamgrove
--Frequently Visited
[198] = {78, 78, 78}, --Hyjal
};
-- 8.3 When Assault: N'Zoth is active, the map uses a different skybox (purple). This quest's location alters every week, so we need to re-index a color preset during the login
local AssignColor = CreateFrame("Frame");
AssignColor:RegisterEvent("PLAYER_ENTERING_WORLD");
AssignColor:SetScript("OnEvent", function(self)
self:UnregisterEvent("PLAYER_ENTERING_WORLD");
After(2, function()
local tag;
tag = HasQuestCompleted(57566); --N'Zoth Assault Tracker (Uldum) --/dump C_QuestLog.IsQuestFlaggedCompleted(57566)
if tag then
Narci_ColorTable[1527] = {105, 71, 156};
--print("N'Zoth in Uldum")
else
tag = HasQuestCompleted(57567); --N'Zoth Assault Tracker (Vale)
if tag then
Narci_ColorTable[1530] = {105, 71, 156};
end
end
end)
end);
----------------------------------------------------------------------
Narci_FontColor = {
["Brown"] = {0.85098, 0.80392, 0.70588, "|cffd9cdb4"},
["DarkGrey"] = {0.42, 0.42, 0.42, "|cff6b6b6b"},
["LightGrey"] = {0.72, 0.72, 0.72, "|cffb8b8b8"},
["White"] = {0.88, 0.88, 0.88, "|cffe0e0e0"},
["Good"] = {0.4862, 0.7725, 0.4627, "|cff7cc576"},
["Bad"] = {1, 0.3137, 0.3137, 0.3137, "|cffff5050"},
["Corrupt"] = {0.584, 0.428, 0.82, "|cff946dd1"},
};
local BorderTexture = {
["Bright"] = {
[0] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-Black",
[1] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder",
[2] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-Uncommon",
[3] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-Rare",
[4] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-Epic", --Epic NZoth
[5] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-Legendary",
[6] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-Artifact",
[7] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-Heirloom", --Void
[8] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-Azerite",
[12] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-Special",
["Heart"] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-Heart", --Heart
["NZoth"] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-NZoth",
["BlackDragon"] = "Interface/AddOns/Narcissus/Art/Border/HexagonBorder-BlackDragon", --8.3 Legendary Cloak
["Minimap"] = "Interface/AddOns/Narcissus/Art/Minimap/LOGO-Large",
},
["Dark"] = {
[0] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-Black",
[1] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-Black",
[2] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-Uncommon",
[3] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-Rare",
[4] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-Epic", --Epic
[5] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-Legendary",
[6] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-Artifact",
[7] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-Heirloom", --Void
[8] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-Azerite",
[12] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-Black",
["Heart"] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-Heart", --Heart
["NZoth"] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-NZoth",
["BlackDragon"] = "Interface/AddOns/Narcissus/Art/Border-Thick/HexagonThickBorder-BlackDragon", --8.3 Legendary Cloak
["Minimap"] = "Interface/AddOns/Narcissus/Art/Minimap/LOGO-Large", --only enable Thick minimap when AzeriteUI is loaded
},
}
function NarciAPI_GetBorderTexture()
local index = NarcissusDB and NarcissusDB.BorderTheme
if not index then
return BorderTexture["Bright"], BorderTexture["Bright"]["Minimap"], "Bright"
else
return (BorderTexture[index] or BorderTexture["Bright"]), BorderTexture[index]["Minimap"], index
end
end
--------------------
------Item API------
--------------------
function NarciAPI_GetItemEnchant(itemLink)
local _, _, _, linkType, linkID, EnchantID = strsplit(":|H", itemLink);
return tonumber(EnchantID) or 0;
end
local function IsHeritageArmor(itemID)
if not itemID then
return false;
end
if HeritageArmorList[itemID] then
return true;
else
return false;
end
end
function NarciAPI_IsSpecialItem(itemID, modID)
if not itemID then
return false;
end
if IsHeritageArmor(itemID) then
return true, HERITAGE_ARMOR;
end
local itemSource = SpecialItemList[itemID];
if itemSource ~= nil then
--print("Is Special")
return true, itemSource;
end
if SecretlItemIDs[itemID] then
return true, ITEMSOURCE_SECRETFINDING;
end
if Ensemble_TheChosenDead[itemID] then
return true, "|cFFFFD100"..DUNGEON_FLOOR_HELHEIMRAID1.."|r";
end
return false;
end
local PrimaryStatsList = {
[LE_UNIT_STAT_STRENGTH] = NARCI_STAT_STRENGTH,
[LE_UNIT_STAT_AGILITY] = NARCI_STAT_AGILITY,
[LE_UNIT_STAT_INTELLECT] = NARCI_STAT_INTELLECT,
};
function NarciAPI_GetPrimaryStats()
--Return name and value
local currentSpec = GetSpecialization() or 1;
local _, _, _, _, _, primaryStat = GetSpecializationInfo(currentSpec);
primaryStat = primaryStat or 1;
local value = UnitStat("player", primaryStat);
local name = PrimaryStatsList[primaryStat];
return name, value;
end
local GetItemEnchant = NarciAPI_GetItemEnchant;
local GemInfo = Narci_GemInfo;
local EnchantInfo = Narci_EnchantInfo;
local DoesItemExist = C_Item.DoesItemExist;
local GetCurrentItemLevel = C_Item.GetCurrentItemLevel;
local GetItemLink = C_Item.GetItemLink
local GetItemStats = GetItemStats;
function NarciAPI_GetItemStats(itemLocation)
local statsTable = {};
statsTable.gems = 0;
if not itemLocation or not DoesItemExist(itemLocation) then
statsTable.prim = 0;
statsTable.stamina = 0;
statsTable.crit = 0;
statsTable.haste = 0;
statsTable.mastery = 0;
statsTable.versatility = 0;
statsTable.corruption = 0;
statsTable.GemIcon = "";
statsTable.GemPos = "";
statsTable.EnchantPos = "";
statsTable.EnchantSpellID = nil;
statsTable.ilvl = 0;
return statsTable;
end
local ItemLevel = GetCurrentItemLevel(itemLocation)
local itemLink = GetItemLink(itemLocation)
local stats = GetItemStats(itemLink) or {};
local prim = stats["ITEM_MOD_AGILITY_SHORT"] or stats["ITEM_MOD_STRENGTH_SHORT"] or stats["ITEM_MOD_INTELLECT_SHORT"] or 0;
local stamina = stats["ITEM_MOD_STAMINA_SHORT"] or 0;
local crit = stats["ITEM_MOD_CRIT_RATING_SHORT"] or 0;
local haste = stats["ITEM_MOD_HASTE_RATING_SHORT"] or 0;
local mastery = stats["ITEM_MOD_MASTERY_RATING_SHORT"] or 0;
local versatility = stats["ITEM_MOD_VERSATILITY"] or 0;
local corruption = stats["ITEM_MOD_CORRUPTION"] or 0;
statsTable.prim = prim;
statsTable.stamina = stamina;
statsTable.crit = crit;
statsTable.haste = haste;
statsTable.mastery = mastery;
statsTable.versatility = versatility;
statsTable.corruption = corruption;
statsTable.ilvl = ItemLevel;
--Calculate bonus from Gems and Enchants--
local gemIndex = 1; --BFA 1 gem for each item.
local GemName, GemLink = GetItemGem(itemLink, gemIndex);
if GemLink then
local GemID = GetItemInfoInstant(GemLink)
--local _, _, _, _, _, _, _, _, _, GemIcon, _, _, itemSubClassID = GetItemInfo(GemLink)
local _, _, _, _, GemIcon, _, itemSubClassID = GetItemInfoInstant(GemLink);
statsTable.GemIcon = GemIcon
statsTable.gems = 1;
if GemInfo[GemID] then
local GemInfo = GemInfo[GemID]
statsTable.GemPos = GemInfo[1];
if GemInfo[1] == "crit" then
statsTable.crit = statsTable.crit + GemInfo[2];
elseif GemInfo[1] == "haste" then
statsTable.haste = statsTable.haste + GemInfo[2];
elseif GemInfo[1] == "mastery" then
statsTable.mastery = statsTable.mastery + GemInfo[2];
elseif GemInfo[1] == "versatility" then
statsTable.versatility = statsTable.versatility + GemInfo[2];
elseif GemInfo[1] == "AGI" or GemInfo[1] == "STR" or GemInfo[1] == "INT" then
statsTable.prim = statsTable.prim + GemInfo[2];
statsTable.GemPos = "prim";
end
end
end
local EnchantID = GetItemEnchant(itemLink)
if EnchantID ~= 0 and EnchantInfo[EnchantID] then
local EnchantInfo = EnchantInfo[EnchantID]
statsTable.EnchantPos = EnchantInfo[1];
if EnchantInfo[1] == "crit" then
statsTable.crit = statsTable.crit + EnchantInfo[2];
elseif EnchantInfo[1] == "haste" then
statsTable.haste = statsTable.haste + EnchantInfo[2];
elseif EnchantInfo[1] == "mastery" then
statsTable.mastery = statsTable.mastery + EnchantInfo[2];
elseif EnchantInfo[1] == "versatility" then
statsTable.versatility = statsTable.versatility + EnchantInfo[2];
elseif EnchantInfo[1] == "AGI" or EnchantInfo[1] == "STR" or EnchantInfo[1] == "INT" then
statsTable.prim = statsTable.prim + EnchantInfo[2];
statsTable.EnchantPos = "prim";
end
statsTable.EnchantSpellID = EnchantInfo[3];
end
return statsTable;
end
function NarciAPI_GetItemStatsFromSlot(slotID)
local itemLocation = ItemLocation:CreateFromEquipmentSlot(slotID);
local itemLink = C_Item.GetItemLink(itemLocation)
return GetItemStats(itemLink);
end
--------------------
----Tooltip Scan----
--------------------
local TP = CreateFrame("GameTooltip", "NarciVirtualTooltip", nil, "GameTooltipTemplate");
TP:SetScript("OnLoad", GameTooltip_OnLoad);
TP:SetOwner(UIParent, 'ANCHOR_NONE');
local SocketAction = ITEM_SOCKETABLE;
local find = string.find;
local SocketPath = "ItemSocketingFrame";
function NarciAPI_IsItemSocketable(itemLink, SocketID)
if not itemLink then return; end
if not SocketID then SocketID = 1; end
local gemName, gemLink = GetItemGem(itemLink, SocketID)
if gemName then
return gemName, gemLink;
end
--]]
local tex, texID;
for i = 1, 3 do
tex = _G["NarciVirtualTooltip".."Texture"..i]
tex = tex:SetTexture(nil);
end
TP:SetHyperlink(itemLink);
for i = 1, 3 do --max 10
tex = _G["NarciVirtualTooltip".."Texture"..i]
texID = tex and tex:GetTexture();
--print(texID)
if texID == 458977 then --no file name anymore 458977:Regular empty socket texture
return "Empty", nil;
end
end
--[[
for i = begin, num do
local str = _G["NarciVirtualTooltip".."TextLeft"..i]
if str and str:GetText() == SocketAction then
print("Has Socket")
return;
end
end
--]]
return nil, nil;
end
function NarciAPI_GetItemRank(itemLink, statName)
--Items that can get upgraded
if not itemLink then return; end
TP:SetHyperlink(itemLink);
local fontstring = _G["NarciVirtualTooltip".."TextLeft"..2];
fontstring = fontstring:GetText() or "";
fontstring = strtrim(fontstring, "|r");
local rank = string.match(fontstring, "%d+", -2) or "";
if statName then
local stats = GetItemStats(itemLink) or {};
return "|cff00ccff"..rank.."|r", stats[statName] or 0
else
return "|cff00ccff"..rank.."|r"
end
end
local strtrim = strtrim;
local gsub = gsub;
local greyFont = "|cff959595";
local leftBrace = "%(";
local rightBrace = "%)";
if (GetLocale() == "zhCN") or (GetLocale() == "zhTW") then
leftBrace = "("
rightBrace = ")"
end
local SOURCE_KNOWN = TRANSMOGRIFY_TOOLTIP_APPEARANCE_KNOWN;
local APPEARANCE_KNOWN = TRANSMOGRIFY_TOOLTIP_ITEM_UNKNOWN_APPEARANCE_KNOWN;
local APPEARANCE_UNKNOWN = TRANSMOGRIFY_TOOLTIP_APPEARANCE_UNKNOWN;
function NarciAPI_IsAppearanceKnown(itemLink)
--Need to correspond with C_TransmogCollection.PlayerHasTransmog
if not itemLink then return; end
TP:SetHyperlink(itemLink);
local str;
local num = TP:NumLines();
for i = num, num - 2, -1 do
str = nil;
str = _G["NarciVirtualTooltip".."TextLeft"..i]
if not str then
return false;
else
str = str:GetText();
end
if str == SOURCE_KNOWN or str == APPEARANCE_KNOWN then
return true;
elseif str == APPEARANCE_UNKNOWN then
return false;
end
end
return false;
end
local function trimComma(text)
return strtrim(text, "::");
end
local function formatString(text, removedText)
text = strtrim(text, removedText);
text = trimComma(text);
text = strtrim(text); --remove space
text = gsub(text, leftBrace, "\n\n"..greyFont)
text = gsub(text, rightBrace, "|r")
return text;
end
local onUse = ITEM_SPELL_TRIGGER_ONUSE;
local onEquip = ITEM_SPELL_TRIGGER_ONEQUIP;
local onProc = ITEM_SPELL_TRIGGER_ONPROC;
local minLevel = SOCKETING_ITEM_MIN_LEVEL_I;
local _onUse = trimComma(onUse)
local _onEquip = trimComma(onEquip)
local _onProc = trimComma(onProc)
function NarciAPI_GetItemExtraEffect(itemLink)
if not itemLink then return; end
TP:SetHyperlink(itemLink);
local num = TP:NumLines();
local begin = max(num - 6, 0);
local output = "";
local category, str;
for i = begin, num, 1 do
str = nil;
str = _G["NarciVirtualTooltip".."TextLeft"..i]
if not str then
return;
else
str = str:GetText();
end
if find(str, onUse) then
str = formatString(str, _onUse);
if not category then category = _onUse; end
--return _onUse, str;
output = output..str.."\n\n"
elseif find(str, onEquip) then
str = formatString(str, _onEquip);
if not category then category = _onEquip; end
--return _onEquip, str;
output = output..str.."\n\n"
elseif find(str, onProc) then
str = formatString(str, _onProc);
if not category then category = _onProc; end
--return _onProc, str;
output = output..str.."\n\n"
end
end
return category, output;
end
function NarciAPI_GetGemBonus(itemID)
--itemID: Gem's Item ID or hyperlink
if not itemID then return; end
if type(itemID) == "number" then
TP:SetItemByID(itemID)
else
TP:SetHyperlink(itemID)
end
local num = TP:NumLines();
local output;
local str, level;
for i = 1, num do
str = _G["NarciVirtualTooltip".."TextLeft"..i]
if not str then
return;
else
str = str:GetText();
if not str then
return;
end
end
if strsub(str, 1, 1) == "+" then
output = str;
end
if find(str, minLevel) then
level = formatString(str, minLevel);
end
if level and output then return output, tonumber(level); end
end
return output, level;
end
function TestItemLinkAffix(from, to)
local TP = TP;
local max = max;
local total = 0;
local s = from --6500;
local e = to --6600;
local output;
local itemLink;
local function GetExtraInfo()
itemLink = "\124cffa335ee\124Hitem:174954::::::::120::::2:1477:".. s ..":\124h[]\124h\124r";
TP:SetHyperlink(itemLink);
local num = TP:NumLines();
local begin = max(num - 3, 0);
local str;
for i = begin, num, 1 do
str = nil;
str = _G["NarciVirtualTooltip".."TextLeft"..i]
if not str then
break;
else
str = str:GetText();
end
if find(str, onEquip) then
print("|cFFFFD100"..s.."|r "..str);
break
end
end
s = s + 1;
total = total + 1;
if s < e and total < 1000 then
After(0, GetExtraInfo);
else
print("Search Complete")
end
end
print("Search from "..s.." to "..e);
for i = s, e do
--Cache
itemLink = "\124cffa335ee\124Hitem:174954::::::::120::::2:1477:".. i ..":\124h[]\124h\124r";
TP:SetHyperlink(itemLink);
end
After(1, GetExtraInfo);
end
--------------------
---Formating API----
--------------------
function NarciAPI_FormatLargeNumbers(value)
value = tonumber(value) or 0;
local formatedNumber = ""
if value >= 1000 and value < 1000000 then
formatedNumber = strsub(value, 1, -4) .. "," .. strsub(value, -3);
elseif value >= 1000000 and value < 1000000000 then
formatedNumber = strsub(value, 1, -7) .. "," .. strsub(value, -6, -4) .. "," .. strsub(value, -3);
else
formatedNumber = tostring(value)
end
return formatedNumber
end
--------------------
---Fade Frame API---
--------------------
local function SetFade_finishedFunc(frame)
if frame.fadeInfo.mode == "OUT" then
frame:Hide();
elseif frame.fadeInfo.mode == "IN" then
frame:Show();
end
end
function NarciAPI_FadeFrame(frame, time, mode)
if mode == "IN" then
UIFrameFadeIn(frame, time, frame:GetAlpha(), 1);
elseif mode == "OUT" then
if not frame:IsShown() then
return;
end
UIFrameFadeOut(frame, time, frame:GetAlpha(), 0);
elseif mode == "Forced_IN" then
UIFrameFadeIn(frame, time, 0, 1);
elseif mode == "Forced_OUT" then
UIFrameFadeOut(frame, time, 1, 0);
end
if not frame.fadeInfo then
return;
end
frame.fadeInfo.finishedArg1 = frame;
frame.fadeInfo.finishedFunc = SetFade_finishedFunc
end
------------------------------------------------------------------
--------------------
---UI Element API---
--------------------
NarciUIMixin = {};
function NarciUIMixin:Highlight(state)
if state then
self.Border.Highlight:SetAlpha(1);
self.Border.Normal:SetAlpha(0);
else
self.Border.Highlight:SetAlpha(0);
self.Border.Normal:SetAlpha(1);
end
end
function NarciUIMixin:SetColor(r, g, b)
if self.Color then
self.Color:SetColorTexture(r/255, g/255, b/255);
end
end
local screenWidth, screenHeight = GetPhysicalScreenSize();
local UIParentWidth, UIParentHeight = UIParent:GetSize();
function NarciAPI_OptimizeBorderThickness(self)
if not self.HasOptimized then
local point, relativeTo, relativePoint, xOfs, yOfs = self:GetPoint()
local uiScale = self:GetEffectiveScale();
--local scale = string.match(GetCVar( "gxWindowedResolution" ), "%d+x(%d+)" );
--local rate = 768/scale/uiScale;
--local _, screenHeight = GetPhysicalScreenSize();
local rate = (768/screenHeight)/uiScale
local borderWeight = 2.0;
local weight = borderWeight * rate;
local weight2 = weight * math.sqrt(2);
self.Border:SetPoint("TOPLEFT", self, "TOPLEFT", weight, -weight)
self.Border:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -weight, weight)
if self.ThumbBorder then
self.ThumbBorder:SetPoint("TOPLEFT", self.VirtualThumb, -weight2, weight2)
self.ThumbBorder:SetPoint("BOTTOMRIGHT", self.VirtualThumb,weight2, -weight2)
end
if self.Marks then
for i=1, #self.Marks do
self.Marks[i]:SetWidth(weight);
end
end
self.HasOptimized = true;
end
end
local OptimizeBorderThickness = NarciAPI_OptimizeBorderThickness;
function NarciAPI_SliderWithSteps_OnLoad(self)
self.oldValue = -1208;
self.Marks = {};
local width = self:GetWidth();
local step = self:GetValueStep();
local sliderMin, sliderMax = self:GetMinMaxValues()
local range = sliderMax - sliderMin;
local num_Gap = math.floor((range / step) + 0.5);
if num_Gap == 0 then return; end;
local tex;
local markOffset = 5;
width = width - 2*markOffset
--print(self:GetName().." "..(num_Gap + 1))
for i=1, (num_Gap + 1) do
tex = self:CreateTexture(nil, "BACKGROUND", nil, 1);
--tex:SetAllPoints()
tex:SetSize(2, 10)
tex:SetColorTexture(0.3, 0.3, 0.3, 1)
--print((i-1)*width/num_Gap)
tex:SetPoint("LEFT", self, "LEFT", markOffset + (i-1)*width/num_Gap, 0)
tinsert(self.Marks, tex);
end
end
--Internal Keybinding
NarciGenericKeyBindingButtonMixin = {};
local function ResetBindVisualAndScript(self)
self.Border:SetColorTexture(0, 0, 0);
self.Value:SetTextColor(1, 1, 1);
self.Value:SetShadowColor(0, 0, 0);
self.Value:SetShadowOffset(0.6, -0.6);
self:SetPropagateKeyboardInput(true)
self:SetScript("OnKeyDown", nil);
--self:SetScript("OnKeyUp", nil);
self.IsOn = false;
end
local function GenericKeyBindingButton_OnKeydown(self, key)
if key == "ESCAPE" or key == "SPACE" or key == "ENTER" then
self:ExitKeyBinding();
return
end
if self.keyValue then
self:ExitKeyBinding(true);
NarcissusDB[self.keyValue] = key;
end
end
function NarciGenericKeyBindingButtonMixin:ExitKeyBinding(success)
ResetBindVisualAndScript(self);
After(0, function()
self:GetBindingKey();
end)
if success then
self.Highlight:SetColorTexture(0.4862, 0.7725, 0.4627);
self.Description:SetText("|cff7cc576".. KEY_BOUND);
UIFrameFadeIn(self.Highlight, 0.2, 0, 1);
UIFrameFadeIn(self.Description, 0.2, 0, 1);
self.Timer:Stop();
self.Timer:SetScript("OnFinished", function()
UIFrameFadeOut(self.Highlight, 0.5, 1, 0);
UIFrameFadeOut(self.Description, 0.5, 1, 0);
end);
self.Timer:Play();
end
end
function NarciGenericKeyBindingButtonMixin:GetBindingKey()
OptimizeBorderThickness(self);
if self.keyValue then
self.Value:SetText(NarcissusDB[self.keyValue] or NOT_BOUND);
else
self.Value:SetText(NARCI_COLOR_RED_MILD.. "No Action");
end
end
function NarciGenericKeyBindingButtonMixin:ReleaseBindingKey()
ResetBindVisualAndScript(self);
if self.keyValue then
self.Value:SetText(self.defaultKey or NOT_BOUND);
NarcissusDB[self.keyValue] = self.defaultKey;
self.Highlight:SetColorTexture(0.9333, 0.1961, 0.1412);
self.Description:SetText(NARCI_COLOR_RED_MILD.."Hotkey reset");
UIFrameFadeIn(self.Description, 0.2, 0, 1);
UIFrameFadeIn(self.Highlight, 0.2, 0, 1);
self.Timer:Stop();
self.Timer:SetScript("OnFinished", function()
UIFrameFadeOut(self.Highlight, 0.5, 1, 0);
UIFrameFadeOut(self.Description, 0.5, 1, 0);
end);
self.Timer:Play();
end
end
function NarciGenericKeyBindingButtonMixin:OnClick(button)
self.IsOn = not self.IsOn;
if button == "LeftButton" then
if self.IsOn then
self.Border:SetColorTexture(0.9, 0.9, 0.9);
self.Value:SetTextColor(0, 0, 0);
self.Value:SetShadowColor(1, 1, 1);
self.Value:SetShadowOffset(0.6, -0.6);
self:SetPropagateKeyboardInput(false);
self:SetScript("OnKeyDown", GenericKeyBindingButton_OnKeydown);
end
else
self:ReleaseBindingKey();
end
end
function NarciGenericKeyBindingButtonMixin:OnHide()
self:StopAnimating();
end
-----Smooth Scroll-----
local min = math.min;
local max = math.max;
local minOffset = 2;
local function SmoothScrollContainer_OnUpdate(self, elapsed)
local delta = self.delta;
local scrollBar = self.scrollBar;
local value = scrollBar:GetValue();
local step = max(abs(value - self.endValue)*(self.timeRatio) , self.minOffset); --if the step (Δy) is too small, the fontstring will jitter.
local remainedStep;
if ( delta == 1 ) then
--Up
remainedStep = min(self.endValue - value, 0);
if - remainedStep <= ( self.minOffset) then
self:Hide();
scrollBar:SetValue(min(self.maxVal, self.endValue));
else
scrollBar:SetValue(max(0, value - step));
end
else
remainedStep = max(self.endValue - value, 0);
if remainedStep <= ( self.minOffset) then
self:Hide();
scrollBar:SetValue(min(self.maxVal, self.endValue));
else
scrollBar:SetValue(min(self.maxVal, value + step));
end
end
end
local function NarciAPI_SmoothScroll_OnMouseWheel(self, delta, stepSize)
if ( not self.scrollBar:IsVisible() ) then
return;
end
local ScrollContainer = self.SmoothScrollContainer;
local stepSize = stepSize or self.stepSize or self.buttonHeight;
ScrollContainer.stepSize = stepSize;
ScrollContainer.maxVal = self.range
self.scrollBar:SetValueStep(0.01);
ScrollContainer.delta = delta;
local Current = self.scrollBar:GetValue();
if not((Current == 0 and delta > 0) or (Current == self.range and delta < 0 )) then
ScrollContainer:Show()
end
local deltaRatio = ScrollContainer.deltaRatio or 1;
local endValue = min(max(0, ScrollContainer.endValue - delta*deltaRatio*self.buttonHeight), self.range);
ScrollContainer.endValue = endValue;
if self.positionFunc then
self.positionFunc(endValue);
end
end
function NarciAPI_SmoothScroll_Initialization(self, updatedList, updateFunc, deltaRatio, timeRatio, minOffset, positionFunc) --self=ListScrollFrame
self.update = updateFunc;
self.positionFunc = positionFunc;
self.updatedList = UpdatedList;
local parentName = self:GetName();
local frameName = parentName and (parentName .. "SmoothScrollContainer") or nil;
local SmoothScrollContainer = CreateFrame("Frame", frameName, self);
SmoothScrollContainer:Hide();
local scale = string.match(GetCVar( "gxWindowedResolution" ), "%d+x(%d+)" );
local uiScale = self:GetEffectiveScale();
--local pixel = 768/scale/uiScale;
--local _, screenHeight = GetPhysicalScreenSize();
local pixel = (768/screenHeight)/uiScale;
self.scrollBar:SetValueStep(0.001);
SmoothScrollContainer.stepSize = 0;
SmoothScrollContainer.delta = 0;
SmoothScrollContainer.animationDuration = 0;
SmoothScrollContainer.endValue = 0;
SmoothScrollContainer.maxVal = 0;
SmoothScrollContainer.deltaRatio = deltaRatio or 1;
SmoothScrollContainer.timeRatio = timeRatio or 1;
SmoothScrollContainer.minOffset = minOffset or pixel;
SmoothScrollContainer.scrollBar = self.scrollBar;
SmoothScrollContainer:SetScript("OnUpdate", SmoothScrollContainer_OnUpdate);
SmoothScrollContainer:SetScript("OnShow", function(self)
self.endValue = self:GetParent().scrollBar:GetValue();
end);
self.SmoothScrollContainer = SmoothScrollContainer;
self:SetScript("OnMouseWheel", NarciAPI_SmoothScroll_OnMouseWheel); --a position-related function
end
-----Create A List of Button----
function NarciAPI_BuildButtonList(self, buttonTemplate, buttonNameTable, initialOffsetX, initialOffsetY, initialPoint, initialRelative, offsetX, offsetY, point, relativePoint)
local button, buttonHeight, buttons, numButtons;
local parentName = self:GetName();
local buttonName = parentName and (parentName .. "Button") or nil;
initialPoint = initialPoint or "TOPLEFT";
initialRelative = initialRelative or "TOPLEFT";
initialOffsetX = initialOffsetX or 0;
initialOffsetY = initialOffsetY or 0;
point = point or "TOPLEFT";
relativePoint = relativePoint or "BOTTOMLEFT";
offsetX = offsetX or 0;
offsetY = offsetY or 0;
if ( self.buttons ) then
buttons = self.buttons;
buttonHeight = buttons[1]:GetHeight();
else
button = CreateFrame("BUTTON", buttonName and (buttonName .. 1) or nil, self, buttonTemplate);
buttonHeight = button:GetHeight();
button:SetPoint(initialPoint, self, initialRelative, initialOffsetX, initialOffsetY);
button:SetID(0);
buttons = {}
button.Name:SetText(buttonNameTable[1])
tinsert(buttons, button);
end
local numButtons = #buttonNameTable;
for i = 2, numButtons do
button = CreateFrame("BUTTON", buttonName and (buttonName .. i) or nil, self, buttonTemplate);
button:SetPoint(point, buttons[i-1], relativePoint, offsetX, offsetY);
button:SetID(i-1);
button.Name:SetText(buttonNameTable[i])
tinsert(buttons, button);
end
self.buttons = buttons;
end
-----Language Adaptor-----
function Narci_LanguageDetector(string)
local str = string
local len = strlen(str)
local i = 1
while i <= len do
local c = string.byte(str, i)
local shift = 1
--print(c)
if (c > 0 and c <= 127)then
shift = 1
elseif c== 195 then
shift = 2 --Latin/Greek
elseif (c >= 208 and c <=211) then
shift = 2
return "RU" --RU included
elseif (c >= 224 and c <= 227) then
shift = 3 --JP
return "JP"
elseif (c >= 228 and c <= 233) then
shift = 3 --CN
return "CN"
elseif (c >= 234 and c <= 237) then
shift = 3 --KR
return "KR"
elseif (c >= 240 and c <= 244) then
shift = 4 --Unknown invalid
end
local char = string.sub(str, i, i+shift-1)
i = i + shift
end
return "RM"
end
--[[
function LDTest(string)
local str = string
local lenInByte = #str
for i=1,lenInByte do
local char = strsub(str, i,i)
local curByte = string.byte(str, i)
print(char.." "..curByte)
end
return "roman"
end
local Eng = "abcdefghijklmnopqrstuvwxyz" --abcdefghijklmnopqrstuvwxyz Z~90 z~122 1-1
local DE = "äöüß" --195 1-2
local CN = "乀氺" --228 229 230 233 HEX E4-E9 Hexadecimal UTF-8 CJK
local KR = "제" --237 236 235 234 1-3 EB-ED
local RU = "ѱӧ" --D0400-D04C0 208 209 210 211 1-2
local FR = "ÀÃÇÊÉÕàãçêõáéíóúà" --1-2 195 C3 -PR
local JP = "ひらがな" --1-3 227 E3 Kana
--LDTest("繁體繁体")
--local language = LanguageDetector("繁體中文")
--print("Str is: "..language)
--]]
local LanguageDetector = Narci_LanguageDetector;
local PlayerNameFont={
["CN"] = "Interface\\AddOns\\Narcissus\\Font\\NotoSansCJKsc-Medium.otf",
["RM"] = "Interface\\AddOns\\Narcissus\\Font\\SemplicitaPro-Semibold.otf",
["RU"] = "Interface\\AddOns\\Narcissus\\Font\\NotoSans-Medium.ttf",
["KR"] = "Interface\\AddOns\\Narcissus\\Font\\NotoSansCJKsc-Medium.otf",
["JP"] = "Interface\\AddOns\\Narcissus\\Font\\NotoSansCJKsc-Medium.otf",
}
local EditBoxFont={
["CN"] = {"Interface\\AddOns\\Narcissus\\Font\\NotoSansCJKsc-Medium.otf", 8},
["RM"] = {"Interface\\AddOns\\Narcissus\\Font\\SourceSansPro-Semibold.ttf", 9},
["RU"] = {"Interface\\AddOns\\Narcissus\\Font\\NotoSans-Medium.ttf", 8},
["KR"] = {"Interface\\AddOns\\Narcissus\\Font\\NotoSansCJKsc-Medium.otf", 8},
["JP"] = {"Interface\\AddOns\\Narcissus\\Font\\NotoSansCJKsc-Medium.otf", 8},
}
--SetTextColor(0.85098, 0.80392, 0.70588)
local function SmartFontType(self, height, fontTable)
local str = self:GetText();
local Language = LanguageDetector(str);
--print(str.." Language is: "..Language);
local Height = self:GetHeight();
if Language and fontTable[Language] then
self:SetFont(fontTable[Language] , Height);
end
end
local function SmartEditBoxFont(self, extraHeight)
local str = self:GetText();
local Language = LanguageDetector(str);
if Language and EditBoxFont[Language] then
local height = extraHeight or 0;
self:SetFont(EditBoxFont[Language][1] , EditBoxFont[Language][2] + height);
end
end
function NarciAPI_SmartFontType(self, height)
SmartFontType(self, height, PlayerNameFont);
end
function NarciAPI_SmartEditBoxType(self, extraHeight)
SmartEditBoxFont(self, extraHeight);
end
function NarciAPI_EditBox_OnLanguageChanged(self, language)
SmartEditBoxFont(self);
end
-----Filter Shared Functions-----
function NarciAPI_LetterboxAnimation(command)
local frame = Narci_FullScreenMask;
frame:StopAnimating();
if command == "IN" then
frame:Show();
frame.BottomMask.animIn:Play();
frame.TopMask.animIn:Play();
elseif command == "OUT" then
frame.BottomMask.animOut:Play();
frame.TopMask.animOut:Play();
else
if NarcissusDB.LetterboxEffect then
Narci_PhotoModeController.PhotoModeController_AnimFrame.toAlpha = 0
frame:Show();
frame.BottomMask.animIn:Play();
frame.TopMask.animIn:Play();
end
end
end
-----Format Normalization-----
local function SplitTooltipByLineBreak(str)
local str1, _, str2 = strsplit("\n", str);
return str1 or "", str2 or "";
end
NARCI_CRIT_TOOLTIP, NARCI_CRIT_TOOLTIP_FORMAT = SplitTooltipByLineBreak(CR_CRIT_TOOLTIP);
_, NARCI_HASTE_TOOLTIP_FORMAT = SplitTooltipByLineBreak(STAT_HASTE_BASE_TOOLTIP);
NARCI_VERSATILITY_TOOLTIP_FORMAT_1, NARCI_VERSATILITY_TOOLTIP_FORMAT_2 = SplitTooltipByLineBreak(CR_VERSATILITY_TOOLTIP);
-----Delayed Tooltip-----
local timeDelay = 0.6;
local GetCursorPosition = GetCursorPosition;
local DelayedTP = CreateFrame("Frame");
DelayedTP:Hide();
DelayedTP:SetScript("OnShow", function(self)
self.TotalTime = 0; --Total time after ShowDelayedTooltip gets called
--self.ScanTime = 0; --Cursor scaning time
--self.CursorX, self.CursorY = GetCursorPosition(); --Cursor position
end)
DelayedTP:SetScript("OnHide", function(self)
self.TotalTime = 0;
--self.ScanTime = 0;
end)
DelayedTP:SetScript("OnUpdate", function(self, elapsed)
self.TotalTime = self.TotalTime + elapsed;
--self.ScanTime = self.ScanTime + elapsed;
if self.TotalTime >= timeDelay then
if self.focus and self.focus == GetMouseFocus() then
NarciGameTooltip:ClearAllPoints();
NarciGameTooltip:SetPoint(self.point, self.relativeTo, self.relativePoint, self.ofsx, self.ofsy);
UIFrameFadeIn(NarciGameTooltip, 0.12, 0, 1);
end
self:Hide();
end
end)
function NarciAPI_ShowDelayedTooltip(point, relativeTo, relativePoint, ofsx, ofsy)
local TP = DelayedTP;
TP.focus = GetMouseFocus();
TP.point, TP.relativeTo, TP.relativePoint, TP.ofsx, TP.ofsy = point, relativeTo, relativePoint, ofsx, ofsy;
TP:Hide();
TP:Show();
end
-----Run Delayed Function-----
local DelayedFunc = CreateFrame("Frame");
DelayedFunc:Hide();
DelayedFunc.delay = 0;
DelayedFunc.t = 0;
DelayedFunc:SetScript("OnHide", function(self)
self.focus = nil;
self.t = 0;
end)
DelayedFunc:SetScript("OnUpdate", function(self, elapsed)
self.t = self.t + elapsed;
if self.t >= self.delay then
if self.focus == GetMouseFocus() then
self.func();
end
self:Hide();
end
end)
function NarciAPI_RunDelayedFunction(frame, delay, func)
DelayedFunc:Hide();
if func and type(func) == "function" then
delay = delay or 0;
DelayedFunc.focus = frame;
DelayedFunc.delay = delay;
DelayedFunc.func = func;
DelayedFunc:Show();
end
end
-----Alert Frame-----
NarciAlertFrameMixin = {};
local function CreateErrorAnimation(frame)
if frame.animError then return; end;
local ag = frame:CreateAnimationGroup()
local a1 = ag:CreateAnimation("Translation")
a1:SetOrder(1);
a1:SetOffset(4, 0);
a1:SetDuration(0.05);
local a2 = ag:CreateAnimation("Translation")
a2:SetOrder(2);
a2:SetOffset(-8, 0);
a2:SetDuration(0.1);
local a3 = ag:CreateAnimation("Translation")
a3:SetOrder(3);
a3:SetOffset(8, 0);
a3:SetDuration(0.1);
local a4 = ag:CreateAnimation("Translation")
a4:SetOrder(4);
a4:SetOffset(-4, 0);
a4:SetDuration(0.05);
frame.animError = ag;
end
function NarciAlertFrameMixin:SetAnchor(frame, offsetY, AddErrorAnimation)
frame:RegisterEvent("UI_ERROR_MESSAGE");
self:Hide();
self:ClearAllPoints();
self:SetScale(Narci_Character:GetEffectiveScale())
local y = offsetY or -12;
self:SetPoint("BOTTOM", frame, "TOP", 0, y);
self:SetFrameLevel(50)
self.anchor = frame;
if AddErrorAnimation then
CreateErrorAnimation(frame);
end
After(0.5, function()
frame:UnregisterEvent("UI_ERROR_MESSAGE");
end)
end
function NarciAlertFrameMixin:AddMessage(msg, UseErrorAnimation)
self.Text:SetText(msg);
self:SetHeight(self.Background:GetHeight());
UIFrameFadeIn(self, 0.2, self:GetAlpha(), 1);
PlaySound(138528); --Mechagon_HK8_Lockon
local anchorFrame = self.anchor;
if anchorFrame then
if anchorFrame.animError and UseErrorAnimation then
anchorFrame.animError:Play();
end
anchorFrame:UnregisterEvent("UI_ERROR_MESSAGE");
end
end
------------------------
--Filled Bar Animation--
------------------------
local cos = math.cos;
local pi = math.pi;
local function inOutSine(t, b, c, d)
return -c / 2 * (cos(pi * t / d) - 1) + b
end
local FluidAnim = CreateFrame("Frame");
FluidAnim:Hide();
FluidAnim.d = 0.5;
FluidAnim.d1 = 0.25;
FluidAnim.d2 = 0.5;
local function FluidLevel(self, elapsed)
self.t = self.t + elapsed;
local height = inOutSine(self.t, self.startHeight, self.endHeight - self.startHeight, self.d);
if self.t >= self.d then
height = self.endHeight;
self:Hide();
end
self.Fluid:SetHeight(height);
end
local function FluidUp(self, elapsed)
self.t = self.t + elapsed;
local height;
if self.t <= self.d1 then
height = inOutSine(self.t, self.startHeight, 84 - self.startHeight, self.d1);
elseif self.t < self.d3 then
if not self.colorChanged then
self.colorChanged = true;
self.Fluid:SetColorTexture(self.r, self.g, self.b);
end
height = inOutSine(self.t - self.d1, 0.01, self.endHeight, self.d2);
else
height = self.endHeight;
self:Hide();
end
self.Fluid:SetHeight(height);
end
local function FluidDown(self, elapsed)
self.t = self.t + elapsed;
local height;
if self.t <= self.d1 then
height = inOutSine(self.t, self.startHeight, 0.01 - self.startHeight, self.d1);
elseif self.t < self.d3 then
if not self.colorChanged then
self.colorChanged = true;
self.Fluid:SetColorTexture(self.r, self.g, self.b);
end
height = inOutSine(self.t - self.d1, 84, self.endHeight - 84, self.d2);
else
height = self.endHeight;
self:Hide();
end
self.Fluid:SetHeight(height);
end
FluidAnim:SetScript("OnShow", function(self)
self.t = 0;
self.colorChanged = false;
end);
function NarciAPI_SmoothFluid(bar, newHeight, newLevel, r, g, b)
local FluidAnim = FluidAnim;
FluidAnim:Hide();
FluidAnim.endHeight = newHeight;
FluidAnim.Fluid = bar;
FluidAnim.r, FluidAnim.g, FluidAnim.b = r, g, b;
local oldLevel = FluidAnim.oldCorruptionLevel or newLevel;
FluidAnim.oldCorruptionLevel = newLevel;
local t1, t2;
local h = FluidAnim.Fluid:GetHeight();
FluidAnim.startHeight = h;
if newLevel == oldLevel then
FluidAnim:SetScript("OnUpdate", FluidLevel);
FluidAnim.d = math.max( math.abs(h - FluidAnim.endHeight) / 84 , 0.35);
bar:SetColorTexture(r, g, b);
elseif newLevel < oldLevel then
FluidAnim:SetScript("OnUpdate", FluidDown);
t1 = math.max(h / 84, 0);
t2 = math.max((84 - FluidAnim.endHeight) / 84, 0.4);
FluidAnim.d1 = t1
FluidAnim.d2 = t2
FluidAnim.d3 = t1 + t2;
else
FluidAnim:SetScript("OnUpdate", FluidUp);
t1 = math.max((84 - h) / 84, 0);
t2 = math.max(FluidAnim.endHeight / 84, 0.4);
FluidAnim.d1 = t1
FluidAnim.d2 = t2
FluidAnim.d3 = t1 + t2;
end
After(0, function()
FluidAnim:Show();
end)
return t1
end
local EyeballTexture = "Interface\\AddOns\\Narcissus\\ART\\Widgets\\CorruptionSystem\\Eyeball-Orange";
local CorruptionColor = "|cfff57f20";
local FluidColors = {0.847, 0.349, 0.145};
function NarciAPI_GetEyeballColor()
return EyeballTexture, CorruptionColor, FluidColors[1], FluidColors[2], FluidColors[3];
end
function NarciAPI_SetEyeballColor(index)
if index == 4 then
EyeballTexture = "Interface\\AddOns\\Narcissus\\ART\\Widgets\\CorruptionSystem\\Eyeball-Blue";
CorruptionColor = "|cff83c7e7";
FluidColors = {0.596, 0.73, 0.902};
elseif index == 2 then
EyeballTexture = "Interface\\AddOns\\Narcissus\\ART\\Widgets\\CorruptionSystem\\Eyeball-Purple";
CorruptionColor = "|cfff019ff";
FluidColors = {0.87, 0.106, 0.949};
elseif index == 3 then
EyeballTexture = "Interface\\AddOns\\Narcissus\\ART\\Widgets\\CorruptionSystem\\Eyeball-Green";
CorruptionColor = "|cff8cdacd";
FluidColors = {0.56, 0.855, 0.757};
else
index = 1;
EyeballTexture = "Interface\\AddOns\\Narcissus\\ART\\Widgets\\CorruptionSystem\\Eyeball-Orange";
CorruptionColor = "|cfff57f20";
FluidColors = {0.847, 0.349, 0.145};
end
NarcissusDB.EyeColor = index;
local Preview = Narci_EyeColorPreview;
local ColorButtons = Preview:GetParent().ColorButtons;
Preview:SetTexCoord(0.25*(index - 1), 0.25*index, 0, 1);
for i = 1, #ColorButtons do
ColorButtons[i]:Highlight(false);
end
ColorButtons[index]:Highlight(true);
Narci:SetItemLevel();
end
--------------------
--UI 3D Animation---
--------------------
Narci.AnimSequenceInfo =
{ ["Controller"] = {
["TotalFrames"] = 30,
["cX"] = 0.205078125,
["cY"] = 0.1171875,
["Column"] = 4,
["Row"] = 8,
},
["Heart"] = {
["TotalFrames"] = 28,
["cX"] = 0.25,
["cY"] = 0.140625,
["Column"] = 4,
["Row"] = 7,
},
["ActorPanel"] = {
["TotalFrames"] = 26,
["cX"] = 0.4296875,
["cY"] = 0.056640625,
["Column"] = 2,
["Row"] = 17,
},
}
function NarciAPI_PlayAnimationSequence(index, SequenceInfo, Texture)
local Frames = SequenceInfo["TotalFrames"];
local cX, cY = SequenceInfo["cX"], SequenceInfo["cY"];
local Column, Row = SequenceInfo["Column"], SequenceInfo["Row"]
if index > Frames or index < 1 then
return false;
end
local n = math.modf((index -1)/ Row) + 1;
local m = index % Row
if m == 0 then
m = Row;
end
local left, right = (n-1)*cX, n*cX;
local top, bottom = (m-1)*cY, m*cY;
Texture:SetTexCoord(left, right, top, bottom);
Texture:SetAlpha(1)
return true;
end
--------------------
-----Play Voice-----
--------------------
local _, _, raceID = UnitRace("player");
local genderID = UnitSex("player") or 2;
raceID = raceID or 1;
genderID = genderID - 1; --(2→1) Male (3→2) Female
if raceID == 25 or raceID == 26 then
--Pandaren faction
raceID = 24;
end
local VOICE_BY_RACE = {
--[raceID] = { [gender] = {Error_NoTarget, } }
[1] = {[1] = {1906, 2669, },
[2] = {2030, 2681, }}, --1 Human
[2] = {[1] = {2317, 2693, },
[2] = {2372, 2705, }}, --2 Orc
[3] = {[1] = {1614, 2717, },
[2] = {1684, 2729, }}, --3 Dwarf
[4] = {[1] = {56231, 56311, },
[2] = {56096, 56174, }}, --4 NE
[5] = {[1] = {2085, 2765, },
[2] = {2205, 2777, }}, --5 UD
[6] = {[1] = {2459, 2789, },
[2] = {2458, 2802, }}, --6 Tauren
[7] = {[1] = {1741, 2827, },
[2] = {1796, 2839, }}, --7 Gnome
[8] = {[1] = {1851, 2851, },
[2] = {1961, 2863, }}, --8 Troll
[9] = {[1] = {19109, 19137, },
[2] = {19218, 19246}}, --9 Goblin
[10] = {[1] = {9597, 9664, },
[2] = {9598, 9624, }}, --10 BloodElf
[11] = {[1] = {9463, 9714, },
[2] = {9514, 9689, }}, --11 Goat
[22] = {[1] = {18991, 19346, },
[2] = {18719, 19516, }}, --22 Worgen
[24] = {[1] = {28846, 28924, },
[2] = {29899, 29812, }}, --24 Pandaren
[27] = {[1] = {96356, 96383, },
[2] = {96288, 96315, }}, --27 Nightborne
[28] = {[1] = {95931, 95844, },
[2] = {95510, 95543, }}, --28 Highmountain Tauren
[29] = {[1] = {95636, 95665, },
[2] = {95806, 95857, }}, --29 Void Elf
[30] = {[1] = {96220, 96247, },
[2] = {96152, 96179, }}, --30 Light-forged
[31] = {[1] = {127289, 1273128, },
[2] = {126915, 126944, }}, --31 Zandalari
[32] = {[1] = {127102, 127131, },
[2] = {127008, 127037, }}, --32 Kul'Tiran
[34] = {[1] = {101933, 101962, },
[2] = {101859, 101888, }}, --36 Dark Iron Dwarf
[35] = {[1] = {144073, 144111, },
[2] = {143981, 144019, }}, --35 Vulpera
[36] = {[1] = {110370, 110399, },
[2] = {110295, 110324, }}, --36 Mag'har
[37] = {[1] = {143863, 143892, },
[2] = {144223, 144275, }}, --37 Mechagnome!!!!
}
local ERROR_NOTARGET, ALERT_INCOMING;
if VOICE_BY_RACE[raceID] then
ERROR_NOTARGET = VOICE_BY_RACE[raceID][genderID][1];
ALERT_INCOMING = VOICE_BY_RACE[raceID][genderID][2];
end
ERROR_NOTARGET = ERROR_NOTARGET or 2030;
ALERT_INCOMING = ALERT_INCOMING or 2669;
function Narci:PlayVoice(name)
if name == "ERROR" then
PlaySound(ERROR_NOTARGET, "Dialog");
elseif name == "DANGER" then
PlaySound(ALERT_INCOMING, "Dialog");
end
end
--Time
--C_DateAndTime.GetCurrentCalendarTime
local ActorIDByRace = {
--local GenderID = UnitSex(unit); 2 Male 3 Female
--[raceID] = {male actorID, female actorID, bustOffsetZ_M, bustOffsetZ_F},
[2] = {483, 483}, -- Orc bow
[3] = {471, nil}, -- Dwarf
[5] = {472, 487}, -- UD 0.9585 seems small
[6] = {449, 484}, -- Tauren
[7] = {450, 450}, -- Gnome
[8] = {485, 486}, -- Troll 0.9414 too high?
[9] = {476, 477}, -- Goblin
[11] = {475, 501}, -- Goat
[22] = {474, 500}, -- Worgen
[24] = {473, 473}, -- Pandaren
[28] = {490, 491}, -- Highmountain Tauren
[30] = {488, 489}, -- Lightforged Draenei
[31] = {492, 492}, -- Zandalari
[32] = {494, 497}, -- Kul'Tiran
[34] = {499, nil}, -- Dark Iron Dwarf
[35] = {924, 923}, -- Vulpera
[36] = {495, 498}, -- Mag'har
[37] = {929, 931}, -- Mechagnome
}
local ZoomDistanceByRace = {
--[raceID] = {male Zoom, female Zoom, bustOffsetZ_M, bustOffsetZ_F},
[1] = {2.4, 2}, -- Human
[2] = {2.5, 2}, -- Orc bow
[3] = {2.5, 2}, -- Dwarf
[4] = {2.2, 2.1}, -- Night Elf
[5] = {2.5, 2}, -- UD
[6] = {3, 2.5}, -- Tauren
[7] = {2.6, 2.8}, -- Gnome
[8] = {2.5, 2}, -- Troll
[9] = {2.9, 2.9}, -- Goblin
[10] = {2, 2}, -- Blood Elf
[11] = {2.4, 2}, -- Goat
[22] = {2.8, 2}, -- Worgen
[24] = {2.9, 2.4}, -- Pandaren
[27] = {2, 2}, -- Nightborne
--[29] = {2, 2}, -- Void Elf
--[28] = {2, 2}, -- Highmountain Tauren
--[30] = {2, 2}, -- Lightforged Draenei
[31] = {2.2, 2}, -- Zandalari
[32] = {2.4, 2.3}, -- Kul'Tiran
--[34] = {2, 2}, -- Dark Iron Dwarf
[35] = {2.6, 2.1}, -- Vulpera
--[36] = {2, 2}, -- Mag'har
--[37] = {2, 2}, -- Mechagnome
}
function NarciAPI_GetCameraZoomDistanceByUnit(unit)
if not UnitExists(unit) or not UnitIsPlayer(unit) or not CanInspect(unit, false) then return; end
local _, _, raceID = UnitRace(unit);
local genderID = UnitSex(unit);
if raceID == 25 or raceID == 26 then --Pandaren A|H
raceID = 24;
elseif raceID == 29 then
raceID = 10;
elseif raceID == 37 then
raceID = 7;
elseif raceID == 30 then
raceID = 11;
elseif raceID == 28 then
raceID = 6;
elseif raceID == 34 then
raceID = 3;
elseif raceID == 36 then
raceID = 2;
elseif raceID == 22 then
if unit == "player" then
local _, inAlternateForm = HasAlternateForm();
if not inAlternateForm then
--Wolf
raceID = 22;
else
raceID = 1;
end
end
end
if not (raceID and genderID) then
return 2
elseif ZoomDistanceByRace[raceID] then
return ZoomDistanceByRace[raceID][genderID - 1] or 2;
else
return 2
end
end
local DEFAULT_ACTOR_INFO_ID = 438;
local PanningYOffsetByRace = {
--[raceID] = { { male = {offsetY1 when frame maximiazed, offsetY2} }, {female = ...} }
[0] = { --default
{-290, -110},
},
[4] = { --NE
{-317, -117},
{-282, -115.5},
},
[10] = { --BE
{-282, -110},
{-290, -116},
}
--/dump DressUpFrame.ModelScene:GetActiveCamera().panningYOffset
}
PanningYOffsetByRace[29] = PanningYOffsetByRace[10];
local function GetPanningYOffset(raceID, genderID)
genderID = genderID -1;
if PanningYOffsetByRace[raceID] and PanningYOffsetByRace[raceID][genderID] then
return PanningYOffsetByRace[raceID][genderID]
else
return PanningYOffsetByRace[0][1]
end
end
local GetModelSceneActorInfoByID = C_ModelInfo.GetModelSceneActorInfoByID;
function NarciAPI_GetActorInfoByUnit(unit)
if not UnitExists(unit) or not UnitIsPlayer(unit) or not CanInspect(unit, false) then return nil, PanningYOffsetByRace[0][1]; end
local _, _, raceID = UnitRace(unit);
local genderID = UnitSex(unit);
if raceID == 25 or raceID == 26 then --Pandaren A|H
raceID = 24
end
local actorInfoID;
if not (raceID and genderID) then
actorInfoID = DEFAULT_ACTOR_INFO_ID; --438
elseif ActorIDByRace[raceID] then
actorInfoID = ActorIDByRace[raceID][genderID - 1] or DEFAULT_ACTOR_INFO_ID;
else
actorInfoID = DEFAULT_ACTOR_INFO_ID; --438
end
return GetModelSceneActorInfoByID(actorInfoID), GetPanningYOffset(raceID, genderID)
end
function NarciAPI_SetupModelScene(modelScene, modelFileID, zoomDistance, view, actorIndex, UseTransit)
local pi = math.pi;
local model = modelScene;
local actorTag;
if not actorIndex then
actorTag = "narciEffectActor";
else
actorTag = "narciEffectActor"..actorIndex
end
local actor = model[actorTag];
if not actor then
local actorID = 156; --effect C_ModelInfo.GetModelSceneActorInfoByID(156)
local actorInfo = C_ModelInfo.GetModelSceneActorInfoByID(actorID);
actor = model:AcquireAndInitializeActor(actorInfo);
actor:SetYaw(pi);
model[actorTag] = actor;
local parentFrame = model:GetParent();
if parentFrame then
model:SetFrameLevel(parentFrame:GetFrameLevel() + 1 or 20);
else
model:SetFrameLevel(20);
end
end
local cameraTag = "NarciUI";
local camera = model.narciCamera;
if not camera then
camera = CameraRegistry:CreateCameraByType("OrbitCamera");
if camera then
model.narciCamera = camera;
model:AddCamera(camera);
local modelSceneCameraInfo = C_ModelInfo.GetModelSceneCameraInfoByID(114);
camera:ApplyFromModelSceneCameraInfo(modelSceneCameraInfo, 1, 1); --1 ~ CAMERA_TRANSITION_TYPE_IMMEDIATE / CAMERA_MODIFICATION_TYPE_DISCARD
end
end
model:SetActiveCamera(camera);
if modelFileID then
actor:SetModelByFileID(modelFileID);
end
if zoomDistance then
if UseTransit then
--change camera.targetInterpolationAmount for smoothing time --:GetTargetInterpolationAmount() :SetTargetInterpolationAmount(value)
camera:SetZoomDistance(1);
camera:SnapAllInterpolatedValues();
After(0, function()
camera:SetZoomDistance(zoomDistance);
end);
else
camera:SetZoomDistance(zoomDistance);
camera:SynchronizeCamera();
end
end
if view then
local pitch, yaw;
if type(view) == "string" then
view = strupper(view);
if view == "FRONT" then
pitch = 0;
yaw = pi;
elseif view == "BACK" then
pitch = 0;
yaw = 0;
elseif view == "TOP" then
pitch = pi/2;
yaw = pi;
elseif view == "BOTTOM" then
pitch = -pi/2;
yaw = pi;
elseif view == "LEFT" then
pitch = 0;
yaw = -pi/2;
elseif view == "RIGHT" then
pitch = 0;
yaw = pi/2;
else
return;
end
elseif type(view) == "table" then
pitch = view[1];
yaw = view[2];
if not (pitch and yaw) then
return;
end
end
actor:SetPitch(pitch);
actor:SetYaw(yaw);
end
return actor, camera
--[[
if rollDegree then
actor:SetRoll(rad(-rollDegree)) --Clockwise
end
--]]
end
local function ReAnchorFrame(frame)
--maintain frame top position when changing its height
local oldCenterX = frame:GetCenter();
--local oldBottom = frame:GetBottom();
local oldTop = frame:GetTop();
local screenWidth = WorldFrame:GetWidth();
local screenHeight = WorldFrame:GetHeight();
local scale = frame:GetEffectiveScale();
if not scale or scale == 0 then
scale = 1;
end
local width = frame:GetWidth()/2;
frame:ClearAllPoints();
--frame:SetPoint("BOTTOMRIGHT", nil, "BOTTOMRIGHT", oldCenterX + width - screenWidth / scale , oldBottom);
frame:SetPoint("TOPRIGHT", nil, "TOPRIGHT", oldCenterX + width - screenWidth / scale , oldTop - screenHeight/scale);
end
local function ParserButton_ShowTooltip(self)
if self.itemLink and not CursorHasItem() then
local frame =self:GetParent();
local TP = frame.tooltip;
--GameTooltip_SetBackdropStyle(TP, GAME_TOOLTIP_BACKDROP_STYLE_CORRUPTED_ITEM);
TP:SetBackdrop(nil);
TP:SetOwner(self, "ANCHOR_NONE");
TP:SetPoint("TOP", frame.ItemString, "BOTTOM", 0, -14);
TP:SetHyperlink(self.itemLink);
TP:SetMinimumWidth(254 / 0.8);
TP:Show();
frame:SetHeight( math.max (math.floor(TP:GetHeight() - 260), 0) + 400);
ReAnchorFrame(frame);
end
end
local function ParserButton_GetCursor(self)
local infoType, itemID, itemLink = GetCursorInfo();
self.Highlight:Hide()
if not (infoType and infoType == "item") then
return
elseif not IsCorruptedItem(itemLink) then
local frame = self:GetParent();
frame.ItemName:SetText("Not a Corrupted Item");
local itemString = string.match(itemLink, "item:([%-?%d:]+)");
frame.ItemString:SetText(itemString);
After(2, function()
frame.ItemName:SetText("Drop a Corrupted Item Here");
end);
ClearCursor();
return
end
ClearCursor();
self.itemLink = itemLink;
local itemName, _, itemQuality, itemLevel, _, _, _, _, itemEquipLoc, itemIcon = GetItemInfo(itemLink);
local itemString = string.match(itemLink, "item:([%-?%d:]+)");
local supposedEffect, corruptionID = NarciAPI_GetCorruptedItemAffix(itemLink);
local hasGem = NarciAPI_IsItemSocketable(itemLink);
local enchantID = GetItemEnchant(itemLink);
local corruption = GetItemStats(itemLink)["ITEM_MOD_CORRUPTION"] or 0;
local _, extraEffect = NarciAPI_GetItemExtraEffect(itemLink);
local r, g, b = GetItemQualityColor(itemQuality);
local HEX_PURPLE = "|c"..CORRUPTION_COLOR:GenerateHexColor();
if extraEffect then
extraEffect = HEX_PURPLE.. extraEffect
end
if supposedEffect then
supposedEffect = supposedEffect.." ".."|cff946dd1"..corruption.."|r";
else
supposedEffect = "|cff946dd1"..corruption.."|r";
end
if hasGem then
supposedEffect = supposedEffect.." ".."|cff40C7ebSocket|r"
end
local enchantName;
local colorizedString = itemString;
if enchantID and enchantID ~= 0 then
local GREEN = "|cff1eff00";
local info = Narci_EnchantInfo[enchantID];
if info then
enchantName = string.gsub(info[1], "%a", string.upper, 1).." "..info[2];
supposedEffect = supposedEffect.." "..GREEN..enchantName.."|r";
end
colorizedString = string.gsub(itemString, enchantID, GREEN..enchantID.."|r", 1);
end
if corruptionID then
colorizedString = string.gsub(colorizedString, corruptionID, HEX_PURPLE..corruptionID.."|r", 1);
end
--Show info
self.ItemIcon:SetTexture(itemIcon);
local frame = self:GetParent();
frame.ItemName:SetText(supposedEffect);
frame.ItemName:SetTextColor(r, g, b);
frame.ItemString:SetText(colorizedString);
frame.SupposedEffect:SetText(supposedEffect);
frame.ActualEffect:SetText(extraEffect);
frame.Pointer:Hide();
ParserButton_ShowTooltip(self)
end
function Narci_ItemParser_OnLoad(self)
self:SetUserPlaced(false)
self:ClearAllPoints();
self:SetPoint("CENTER", UIParent, "CENTER", 0, 0);
self:RegisterForDrag("LeftButton");
self:SetScript("OnShow", ReAnchorFrame);
self.ItemButton:SetScript("OnReceiveDrag", ParserButton_GetCursor);
self.ItemButton:SetScript("OnClick", ParserButton_GetCursor);
self.ItemButton:SetScript("OnEnter", ParserButton_ShowTooltip);
local locale = GetLocale();
local version, build, date, tocversion = GetBuildInfo();
self.ClientInfo:SetText(locale.." "..version.."."..build.." "..NARCI_VERSION_INFO);
local TP = CreateFrame("GameTooltip", "Narci_ItemParserTooltip", self, "GameTooltipTemplate");
TP:Hide();
self.tooltip = TP;
local scale = 0.8;
local tooltipScale = 0.8;
self:SetScale(0.8);
TP:SetScale(tooltipScale);
end
-----------------
-----Utility-----
-----------------
local DistanceCalculator;
local MovementListener;
function NarciAPI_ActivateDistanceCalculator(calibrateDistance)
if not DistanceCalculator then
--Timer frame
DistanceCalculator = CreateFrame("Frame");
DistanceCalculator:Hide();
DistanceCalculator.basicSpeed = 0;
local function OnUpdate(self, elapsed)
self.t = self.t + elapsed;
end
DistanceCalculator:SetScript("OnShow", function(self)
self.t = 0;
end);
DistanceCalculator:SetScript("OnHide", function(self)
print(self.t);
if self.basicSpeed > 0 then
local d = self.basicSpeed * self.t;
d = math.floor(d * 100 + 0.5) / 100;
print("|cffFFF569"..d.." yd|r");
elseif self.t > 0.2 then
if self.calibrateDistance then
self.basicSpeed = self.calibrateDistance / self.t;
self.calibrateDistance = nil;
print("Speed: ".. math.floor(self.basicSpeed * 100 + 0.5) / 100 .. " yd/s" );
else
print("Speed Not Calibrated");
end
end
self.t = 0;
end);
DistanceCalculator:SetScript("OnUpdate", OnUpdate);
--Event listener
MovementListener = CreateFrame("Frame");
MovementListener:Hide();
MovementListener:SetScript("OnShow", function(self)
self:RegisterEvent("PLAYER_STARTED_MOVING");
self:RegisterEvent("PLAYER_STOPPED_MOVING");
end);
local function OnEvent(self, event)
if event == "PLAYER_STARTED_MOVING" then
DistanceCalculator:Show();
else
DistanceCalculator:Hide();
end
end
MovementListener:SetScript("OnEvent", OnEvent);
--Global
function NarciAPI_DeactivateDistanceCalculator()
MovementListener:Hide();
DistanceCalculator:Hide();
end
end
MovementListener:Show();
if calibrateDistance and type(calibrateDistance) == "number" and calibrateDistance >= 5 then
DistanceCalculator.basicSpeed = 0;
DistanceCalculator.calibrateDistance = calibrateDistance;
end
end
local Globals = {};
local totalGlobals = 1;
for k, v in pairs(_G) do
Globals[totalGlobals] = k;
totalGlobals = totalGlobals + 1;
end
local SEARCH_PER_FRAME = 240;
local numLoop = 0;
local numMatch = 0;
local function SearchLoop(b, key)
local find = string.find;
local index;
for i = b, b + SEARCH_PER_FRAME do
if Globals[i] then
index = i;
if find(Globals[i], key) then
numMatch = numMatch + 1;
local t = type(_G[ Globals[i] ]);
if t == "number" or t == "string" then
print("|cffffd200".. Globals[i].."|r = ".. (_G[Globals[i]] or "nil") );
else
print("|cff808080"..t.." |cffffd200".. Globals[i]);
end
end
else
print("Search Completes ---------------")
print("Found ".. "|cffffd200".. numMatch .. "|r matches.")
numLoop = 0;
return
end
end
After(0, function()
SearchLoop(b + SEARCH_PER_FRAME + 1, key)
end)
numLoop = numLoop + 1;
if numLoop == 100 then
numLoop = 0;
print(math.floor(index / totalGlobals * 10000 + 0.5)/100 .. "% ----------------------------")
end
end
function SearchGlobalString(key)
if type(key) ~= "string" then
print("The key must be a string!");
return
end
numLoop = 0;
numMatch = 0;
local beginning = 1;
SearchLoop(beginning, key)
end
----------------------------
-----Item Import/Export-----
----------------------------
local WOWHEAD_ENCODING = "0zMcmVokRsaqbdrfwihuGINALpTjnyxtgevElBCDFHJKOPQSUWXYZ123456789"; --version: 9 WH.calc.hash.getEncoding(9)
local WOWHEAD_DELIMITER = 8; --WH.calc.hash.getDelimiter(9)
local COMPRESSION_INDICATOR = 7; --WH.calc.hash.getZeroDelimiterCompressionIndicator(9) :7 + single letter
local WOWHEAD_MAXCODING_INDEX = 58 --WH.calc.hash.getMaxEncodingIndex(a); //9 ~ 58
local WOWHEAD_CUSTOMIZATION = "0zJ89b";
local EncodeValue = {}
for i = 0, #WOWHEAD_ENCODING do
EncodeValue[i] = strsub(WOWHEAD_ENCODING, i+1, i+1);
end
local EquipmentOrderToCharacterSlot = {
[1] = 1,
[2] = 3,
[3] = 15,
[4] = 5,
[5] = 4,
[6] = 19,
[7] = 9,
[8] = 10,
[9] = 6,
[10]= 7,
[11]= 8,
[12]= 16,
[13]= 17,
};
local CharacterSlotToEquipmentOrder = {}
for k, v in pairs(EquipmentOrderToCharacterSlot) do
CharacterSlotToEquipmentOrder[v] = tostring(k);
v = tostring(v);
end
local function EncodeLongValue(number)
local m = WOWHEAD_MAXCODING_INDEX;
if number <= m then
return EncodeValue[number];
end
local floor = math.floor;
local shortValues = {number};
local v = 0;
while(shortValues[1] > m) do
v = floor(shortValues[1] / m);
tinsert(shortValues, shortValues[1] - m * v);
shortValues[1] = v;
end
local str = EncodeValue[ shortValues[1] ];
for i = #shortValues, 2, -1 do
if shortValues[2] ~= "0" then
str = str .. EncodeValue[ shortValues[i] ]
else
str = str .. "7"
end
end
return str
end
function NarciBridge_EncodeItemlist(itemlist, unitInfo)
if not itemlist or type(itemlist) ~= "table" or itemlist == {} then return ""; end
--itemlist = {[slot] = {itemID, bonusID}}
local raceID, genderID, classID;
if unitInfo then
raceID, genderID, classID = unitInfo.raceID, unitInfo.genderID, unitInfo.classID;
else
local _;
local unit = "player";
_, _, raceID = UnitRace(unit);
genderID = UnitSex(unit);
_, _, classID = UnitClass(unit);
end
if not (raceID and genderID and classID) then
local _;
local unit = "player";
_, _, raceID = UnitRace(unit);
_, _, classID = UnitClass(unit);
genderID = UnitSex(unit) or 2;
raceID = raceID or 1;
classID = classID or 1;
end
genderID = genderID - 2; --Male 2 → 0 Female 3 → 1
local wowheadLink = "https://www.wowhead.com/dressing-room#s".. EncodeValue[raceID] .. EncodeValue[genderID] .. EncodeValue[classID] .. WOWHEAD_CUSTOMIZATION.. WOWHEAD_DELIMITER;
local segment, slot;
local blanks = 0;
for i = 1, #EquipmentOrderToCharacterSlot do
--item = { itemID, bonusID }
slot = EquipmentOrderToCharacterSlot[i]
item = itemlist[slot];
if item and item[1] then
segment = EncodeLongValue(item[1])
if #segment < 3 then
segment = "7".. CharacterSlotToEquipmentOrder[slot] .. segment
end
item[2] = item[2] or 0; --bonusID
if slot == 16 and item[2] > 0 and item[2] < 99 then
local offHand = itemlist[17];
if offHand and offHand[1] then
segment = segment .. WOWHEAD_DELIMITER .. "0" .. WOWHEAD_DELIMITER .. EncodeLongValue(offHand[1]) .. WOWHEAD_DELIMITER .. "7c" .. EncodeValue[ item[2] ];
else
segment = segment .. WOWHEAD_DELIMITER .. "7V" .. EncodeValue[ item[2] ];
end
wowheadLink = wowheadLink .. segment;
break;
else
segment = segment .. WOWHEAD_DELIMITER .. EncodeLongValue(item[2]) .. WOWHEAD_DELIMITER;
end
wowheadLink = wowheadLink .. segment;
else
blanks = blanks + 1;
wowheadLink = wowheadLink .. "7M"
end
end
return wowheadLink
end
----------------------------
----UI Animation Generic----
----------------------------
function NarciAPI_CreateAnimationFrame(duration)
local frame = CreateFrame("Frame");
frame:Hide();
frame.total = 0;
frame.duration = duration;
frame:SetScript("OnHide", function(self)
self.total = 0;
end);
return frame;
end
----------------------------
-------Frame Template-------
----------------------------
NarciFrameMixin = {};
function NarciFrameMixin:ShowFrame(state)
self:SetShown(state);
if state then
self:SetAlpha(1);
else
self:SetAlpha(0);
end
end
function NarciFrameMixin:HideFrame()
self:ShowFrame(false);
end
function NarciFrameMixin:SetHeaderText(text, r, g, b)
self.Header:SetText(text);
self.Header:SetTextColor(r or 0.4, g or 0.4, b or 0.4);
end
function NarciFrameMixin:SetSizeAndAnchor(x, y, point, relativeTo, relativePoint, offsetX, offsetY)
if x then x = max(x, 40) end;
if y then y = max(y, 40) end;
if x then
if y then
self:SetSize(x, y);
else
self:SetWidth(x);
end
else
self:SetHeight(y);
end
self:ClearAllPoints();
self:SetPoint(point, relativeTo, relativePoint, offsetX, offsetY);
end
function NarciFrameMixin:SetRelativeFrameLevel(offset)
local parent = self:GetParent();
if parent then
local parentLevel = parent:GetFrameLevel() or 0;
self:SetFrameStrata(parent:GetFrameStrata());
self:SetFrameLevel( max(parentLevel + offset, 0) );
end
end
function NarciFrameMixin:HideWhenParentIsHidden(state)
if state then
self:SetScript("OnHide", function(self)
self:HideFrame();
end);
local parent = self:GetParent();
if parent and not parent:IsVisible() then
self:HideFrame();
end
else
self:SetScript("OnHide", nil);
end
end
--[[
function TestFX(modelFileID, zoomDistance, view)
NarciAPI_SetupModelScene(TestScene, modelFileID, zoomDistance, view);
end
--]]
--/run TestFX(3152608, nil, ) 122972
--/run TestFX(1011653, 8, "
--/run TestFX(3004122, 8, "LEFT") --Eyeball
|
GLib.Lua.Precedence = GLib.Enum (
{
Lowest = 0,
Addition = 1,
Subtraction = 2,
Multiplication = 3,
Division = 4,
Modulo = 5,
Exponentiation = 6,
LeftUnaryOperator = 7,
Atom = 8
}
)
local associativePrecedences =
{
[GLib.Lua.Precedence.Addition] = true,
[GLib.Lua.Precedence.Multiplication] = true,
[GLib.Lua.Precedence.LeftUnaryOperator] = true
}
function GLib.Lua.IsPrecedenceAssociative (precedence)
return associativePrecedences [precedence] or false
end
|
--异次元纪念碑
local m=14010105
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCost(cm.cost)
c:RegisterEffect(e1)
--cannot activate
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,1)
e2:SetValue(cm.aclimit)
c:RegisterEffect(e2)
--act in hand
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_TRAP_ACT_IN_HAND)
c:RegisterEffect(e3)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (not e:GetHandler():IsLocation(LOCATION_HAND) or Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,e:GetHandler())) end
if e:GetHandler():IsStatus(STATUS_ACT_FROM_HAND) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
end
function cm.acfilter(c,code)
return c:IsFaceup() and c:IsCode(code)
end
function cm.aclimit(e,re,tp)
return Duel.IsExistingMatchingCard(cm.acfilter,e:GetHandlerPlayer(),LOCATION_REMOVED,LOCATION_REMOVED,1,nil,re:GetHandler():GetCode())
and not re:GetHandler():IsImmuneToEffect(e)
end
|
--[[
Upbit Open API
## REST API for Upbit Exchange - Base URL: [https://api.upbit.com] - Official Upbit API Documents: [https://docs.upbit.com] - Official Support email: [open-api@upbit.com]
OpenAPI spec version: 1.0.0
Contact: ujhin942@gmail.com
Generated by: https://github.com/swagger-api/swagger-codegen.git
]]
-- candle_minutes class
local candle_minutes = {}
local candle_minutes_mt = {
__name = "candle_minutes";
__index = candle_minutes;
}
local function cast_candle_minutes(t)
return setmetatable(t, candle_minutes_mt)
end
local function new_candle_minutes(market, candle_date_time_utc, candle_date_time_kst, opening_price, high_price, low_price, trade_price, timestamp, candle_acc_trade_price, candle_acc_trade_volume, unit)
return cast_candle_minutes({
["market"] = market;
["candle_date_time_utc"] = candle_date_time_utc;
["candle_date_time_kst"] = candle_date_time_kst;
["opening_price"] = opening_price;
["high_price"] = high_price;
["low_price"] = low_price;
["trade_price"] = trade_price;
["timestamp"] = timestamp;
["candle_acc_trade_price"] = candle_acc_trade_price;
["candle_acc_trade_volume"] = candle_acc_trade_volume;
["unit"] = unit;
})
end
return {
cast = cast_candle_minutes;
new = new_candle_minutes;
}
|
--------------------------------
-- @module TransitionMoveInL
-- @extend TransitionScene,TransitionEaseScene
-- @parent_module cc
---@class cc.TransitionMoveInL:cc.TransitionScene,cc.TransitionEaseScene
local TransitionMoveInL = {}
cc.TransitionMoveInL = TransitionMoveInL
--------------------------------
--- Returns the action that will be performed.
--- return The action that will be performed.
---@return cc.ActionInterval
function TransitionMoveInL:action()
end
--------------------------------
---
---@param action cc.ActionInterval
---@return cc.ActionInterval
function TransitionMoveInL:easeActionWithAction(action)
end
--------------------------------
--- Creates a transition with duration and incoming scene.
--- param t Duration time, in seconds.
--- param scene A given scene.
--- return A autoreleased TransitionMoveInL object.
---@param t number
---@param scene cc.Scene
---@return cc.TransitionMoveInL
function TransitionMoveInL:create(t, scene)
end
--------------------------------
---
---@return cc.TransitionMoveInL
function TransitionMoveInL:TransitionMoveInL()
end
return nil
|
m = Map("babeld", translate("Babeld Overview"))
m.pageaction = false
s = m:section(NamedSection, "__babeldoverview__")
function s.render(self, sid)
local tpl = require "luci.template"
tpl.render_string([[
<%
local utl = require "luci.util"
local v6_port = 33123
-- FIXME: check if call is correct
local dump = utl.exec("(echo dump | nc ::1 %d)" % v6_port)
local t = {}
for strline in string.gmatch(dump, "[^\n]+") do
t[#t+1] = strline;
end
local babel_version = t[1]
local babeld_version = t[2]
local babeld_host = string.split(t[3], " ")[2]
local babeld_id = string.split(t[4], " ")[2]
local babeld_status = t[5]
%>
<div class="cbi-section-node">
<h3>Babel-Info</h3>
<div class="table" id=babel_status_main">
<div class="tr table-titles">
<div class="th">Version</div>
<div class="th">Version-Daemon</div>
<div class="th">Host</div>
<div class="th">ID</div>
<div class="th">Status</div>
</div>
<div class="tr">
<div class="td"><%= babel_version %></div>
<div class="td"><%= babeld_version %></div>
<div class="td"><%= babeld_host %></div>
<div class="td"><%= babeld_id %></div>
<div class="td"><%= babeld_status %></div>
</div>
</div>
</div>
<%
local xroutes = {}
for key,value in ipairs(t) do
if string.match(value, "xroute") then
xroutes[#xroutes+1] = value
end
end
%>
<div class="cbi-section-node">
<h3>X-Routes</h3>
<div class="table" id=babel_overview_xroute">
<div class="tr table-titles">
<div class="th">Route</div>
<div class="th">Prefix</div>
<div class="th">From</div>
<div class="th">Metric</div>
</div>
<%
for key,route in ipairs(xroutes) do
local route_sep = string.split(route," ")
%>
<div class="tr">
<div class="td"><%= route_sep[3] %></div>
<div class="td"><%= route_sep[5] %></div>
<div class="td"><%= route_sep[7] %></div>
<div class="td"><%= route_sep[9] %></div>
</div>
<%
end
%>
</div>
</div>
<%
local routes = {}
for key,value in ipairs(t) do
if string.match(value, "add route") then
routes[#routes+1] = value
end
end
%>
<div class="cbi-section-node">
<h3>Routes</h3>
<div class="table" id=babel_overview_route">
<div class="tr table-titles">
<div class="th">Prefix</div>
<div class="th">From</div>
<div class="th">Installed</div>
<div class="th">ID</div>
<div class="th">Metric</div>
<div class="th">Ref-Metric</div>
<div class="th">Via</div>
<div class="th">Interface</div>
</div>
<%
for key,route in ipairs(routes) do
local route_sep = string.split(route," ")
%>
<div class="tr">
<div class="td"><%= route_sep[5] %></div>
<div class="td"><%= route_sep[7] %></div>
<div class="td"><%= route_sep[9] %></div>
<div class="td"><%= route_sep[11] %></div>
<div class="td"><%= route_sep[13] %></div>
<div class="td"><%= route_sep[15] %></div>
<div class="td"><%= route_sep[17] %></div>
<div class="td"><%= route_sep[19] %></div>
</div>
<%
end
%>
</div>
</div>
]])
end
return m
|
local CONST = require(script:GetCustomProperty("MetaAbilityProgressionConstants_API"))
local LOCAL_PLAYER = Game.GetLocalPlayer()
local NETWORKED = script:GetCustomProperty("METARewards_Networked"):WaitForObject()
local PERK_PANEL = script:GetCustomProperty("Perks"):WaitForObject()
local VIP_MEMBER_PANEL = PERK_PANEL:GetCustomProperty("VIPMember"):WaitForObject()
local VIP_BOOST_TEXT = VIP_MEMBER_PANEL:GetCustomProperty("ActiveText"):WaitForObject()
local XP_BOOST_PANEL = PERK_PANEL:GetCustomProperty("XPBoost"):WaitForObject()
local XP_BOOST_TEXT = XP_BOOST_PANEL:GetCustomProperty("ActiveText"):WaitForObject()
local XP_MULITPLIER_TEXT = XP_BOOST_PANEL:GetCustomProperty("Multiplier"):WaitForObject()
local GOLD_BOOST_PANEL = PERK_PANEL:GetCustomProperty("GoldBoost"):WaitForObject()
local GOLD_BOOST_TEXT = GOLD_BOOST_PANEL:GetCustomProperty("ActiveText"):WaitForObject()
local GOLD_MULITPLIER_TEXT = GOLD_BOOST_PANEL:GetCustomProperty("Multiplier"):WaitForObject()
local VIP_MULTIPLIER = script:GetCustomProperty("VIP_MULTIPLIER"):WaitForObject()
local SERVER_MULTIPLIER = script:GetCustomProperty("SERVER_MULTIPLIER"):WaitForObject()
local EVENT_BONUS = script:GetCustomProperty("EVENT_BONUS"):WaitForObject()
local META_EventsAPI = script:GetCustomProperty("META_EventsAPI")
local eventsAPI = require(META_EventsAPI)
local goldBoostTime = 0
local xpBoostTime = 0
local isVip = false
local xpIsVisable = false
local goldIsVisable = false
while not _G.PerPlayerDictionary do
Task.Wait()
end
_G.PerPlayerDictionary.WaitForPlayer(LOCAL_PLAYER)
function Update()
goldBoostTime = _G.PerPlayerDictionary.GetNumber(LOCAL_PLAYER, CONST.SELF_GOLD_BOOST_KEY) or 0
xpBoostTime = _G.PerPlayerDictionary.GetNumber(LOCAL_PLAYER, CONST.SELF_XP_BOOST_KEY) or 0
isVip = _G.PerPlayerDictionary.Get(LOCAL_PLAYER, CONST.VIP_MEMBERSHIP_KEY)
if isVip then
--VIP_MEMBER_PANEL.visibility = Visibility.FORCE_ON
VIP_BOOST_TEXT.text = "VIP ACTIVE"
VIP_BOOST_TEXT:SetColor(Color.GREEN)
else
-- VIP_MEMBER_PANEL.visibility = Visibility.FORCE_OFF
VIP_BOOST_TEXT.text = "Press P"
VIP_BOOST_TEXT:SetColor(Color.RED)
end
for _, xpText in ipairs(XP_MULITPLIER_TEXT:GetChildren()) do
local multiplier = 1
if isVip then
multiplier = multiplier + CONST.VIP_XP_MULTIPLIER
end
if xpBoostTime and xpBoostTime > 0 then
multiplier = multiplier + CONST.XP_SELF_BOOST_MULTIPLIER
end
if eventsAPI.IsEventKeyActive("2CXP") then
multiplier = multiplier * 2
end
xpText.text = tostring(multiplier) .. "x"
end
for _, goldText in ipairs(GOLD_MULITPLIER_TEXT:GetChildren()) do
local multiplier = 1
if isVip then
multiplier = multiplier + CONST.VIP_GOLD_MULTIPLIER
end
if goldBoostTime and goldBoostTime > 0 then
multiplier = multiplier + CONST.GOLD_SELF_BOOST_MULTIPLIER
end
if eventsAPI.IsEventKeyActive("2Gold") then
multiplier = multiplier * 2
end
goldText.text = tostring(multiplier) .. "x"
end
end
function OnDictionaryChanged(player, key, value)
if player ~= LOCAL_PLAYER then
return
end
if key == CONST.SELF_GOLD_BOOST_KEY then
goldBoostTime = value or 0
if goldBoostTime - time() > 0 then
GOLD_BOOST_PANEL.visibility = Visibility.FORCE_ON
goldIsVisable = true
else
GOLD_BOOST_PANEL.visibility = Visibility.FORCE_OFF
goldIsVisable = false
end
end
if key == CONST.SELF_XP_BOOST_KEY then
xpBoostTime = value or 0
if xpBoostTime - time() > 0 then
XP_BOOST_PANEL.visibility = Visibility.FORCE_ON
xpIsVisable = true
else
XP_BOOST_PANEL.visibility = Visibility.FORCE_OFF
xpIsVisable = false
end
end
if key == CONST.VIP_MEMBERSHIP_KEY then
if value == "1" then
VIP_MEMBER_PANEL.visibility = Visibility.FORCE_ON
VIP_BOOST_TEXT.text = "ACTIVE"
VIP_BOOST_TEXT:SetColor(Color.GREEN)
else
VIP_MEMBER_PANEL.visibility = Visibility.FORCE_OFF
VIP_BOOST_TEXT.text = "Press P"
VIP_BOOST_TEXT:SetColor(Color.RED)
end
end
end
function Tick()
-- GOLD SERVER BOOST
local currentGoldBoost = goldBoostTime - time()
local isGoldEventActive = eventsAPI.IsEventKeyActive("2Gold")
if currentGoldBoost > 0 then
local hours = math.floor(currentGoldBoost / 3600)
if hours > 23 then
GOLD_BOOST_TEXT.text = "1 Day+"
else
local minutes = math.floor(currentGoldBoost) // 60 % 60
local seconds = math.floor(currentGoldBoost) % 60
GOLD_BOOST_TEXT.text = string.format("%02d:%02d:%02d", hours, minutes, seconds)
end
elseif isGoldEventActive and not goldIsVisable then
GOLD_BOOST_PANEL.visibility = Visibility.FORCE_ON
GOLD_BOOST_TEXT.text = ""
goldIsVisable = true
elseif goldIsVisable and not isGoldEventActive then
GOLD_BOOST_PANEL.visibility = Visibility.FORCE_OFF
goldIsVisable = false
end
local currentXpBoost = xpBoostTime - time()
local isXpEventActive = eventsAPI.IsEventKeyActive("2CXP")
-- XP SERVER BOOST
if currentXpBoost > 0 then
local hours = math.floor(currentXpBoost / 3600)
if hours > 23 then
XP_BOOST_TEXT.text = "1 Day+"
else
local minutes = math.floor(currentXpBoost) // 60 % 60
local seconds = math.floor(currentXpBoost) % 60
XP_BOOST_TEXT.text = string.format("%02d:%02d:%02d", hours, minutes, seconds)
end
elseif isXpEventActive and not xpIsVisable then
XP_BOOST_PANEL.visibility = Visibility.FORCE_ON
xpIsVisable = true
XP_BOOST_TEXT.text = ""
elseif xpIsVisable and not isXpEventActive then
XP_BOOST_PANEL.visibility = Visibility.FORCE_OFF
xpIsVisable = false
end
Update()
end
_G.PerPlayerDictionary.valueChangedEvent:Connect(OnDictionaryChanged)
Update()
|
local myNAME, myVERSION = "libCommonInventoryFilters", 1.2
local libCIF = LibStub:NewLibrary(myNAME, myVERSION)
if not libCIF then return end
local function enableGuildStoreSellFilters()
local tradingHouseLayout = BACKPACK_TRADING_HOUSE_LAYOUT_FRAGMENT.layoutData
if not tradingHouseLayout.hiddenFilters then
tradingHouseLayout.hiddenFilters = {}
end
tradingHouseLayout.hiddenFilters[ITEMFILTERTYPE_QUEST] = true
tradingHouseLayout.inventoryTopOffsetY = 45
tradingHouseLayout.sortByOffsetY = 63
tradingHouseLayout.backpackOffsetY = 96
local originalFilter = tradingHouseLayout.additionalFilter
function tradingHouseLayout.additionalFilter(slot)
return originalFilter(slot) and not IsItemBound(slot.bagId, slot.slotIndex)
end
local tradingHouseHiddenColumns = { statValue = true, age = true }
local zorgGetTabFilterInfo = PLAYER_INVENTORY.GetTabFilterInfo
function PLAYER_INVENTORY:GetTabFilterInfo(inventoryType, tabControl)
if libCIF._tradingHouseModeEnabled then
local filterType, activeTabText = zorgGetTabFilterInfo(self, inventoryType, tabControl)
return filterType, activeTabText, tradingHouseHiddenColumns
else
return zorgGetTabFilterInfo(self, inventoryType, tabControl)
end
end
end
local function fixSearchBoxBugs()
-- http://www.esoui.com/forums/showthread.php?t=4551
-- search box bug #1: stale searchData after swapping equipment
SHARED_INVENTORY:RegisterCallback("SlotUpdated",
function(bagId, slotIndex, slotData)
if slotData and slotData.searchData then
slotData.searchData.cached = false
slotData.searchData.cache = nil
end
end)
-- guild bank search box bug #2: wrong inventory updated
ZO_GuildBankSearchBox:SetHandler("OnTextChanged",
function(editBox)
ZO_EditDefaultText_OnTextChanged(editBox)
PLAYER_INVENTORY:UpdateList(INVENTORY_GUILD_BANK)
end)
-- guild bank search box bug #3: wrong search box cleared
local guildBankScene = SCENE_MANAGER:GetScene("guildBank")
guildBankScene:RegisterCallback("StateChange",
function(oldState, newState)
if newState == SCENE_HIDDEN then
ZO_PlayerInventory_EndSearch(ZO_GuildBankSearchBox)
end
end)
end
local function showSearchBoxes()
-- re-anchoring is necessary because they overlap with sort headers
ZO_PlayerInventorySearchBox:ClearAnchors()
ZO_PlayerInventorySearchBox:SetAnchor(BOTTOMLEFT, nil, TOPLEFT, 36, -8)
ZO_PlayerInventorySearchBox:SetHidden(false)
ZO_PlayerBankSearchBox:ClearAnchors()
ZO_PlayerBankSearchBox:SetAnchor(BOTTOMLEFT, nil, TOPLEFT, 36, -8)
ZO_PlayerBankSearchBox:SetWidth(ZO_PlayerInventorySearchBox:GetWidth())
ZO_PlayerBankSearchBox:SetHidden(false)
ZO_GuildBankSearchBox:ClearAnchors()
ZO_GuildBankSearchBox:SetAnchor(BOTTOMLEFT, nil, TOPLEFT, 36, -8)
ZO_GuildBankSearchBox:SetWidth(ZO_PlayerInventorySearchBox:GetWidth())
ZO_GuildBankSearchBox:SetHidden(false)
end
local function onPlayerActivated(eventCode)
EVENT_MANAGER:UnregisterForEvent(myNAME, eventCode)
fixSearchBoxBugs()
if not libCIF._searchBoxesDisabled then
showSearchBoxes()
end
if not libCIF._guildStoreSellFiltersDisabled then
-- note that this sets trading house layout offsets, so it
-- has to be done before they are shifted
enableGuildStoreSellFilters()
end
local shiftY = libCIF._backpackLayoutShiftY
if shiftY then
local function doShift(layoutData)
layoutData.sortByOffsetY = layoutData.sortByOffsetY + shiftY
layoutData.backpackOffsetY = layoutData.backpackOffsetY + shiftY
end
doShift(BACKPACK_MENU_BAR_LAYOUT_FRAGMENT.layoutData)
doShift(BACKPACK_BANK_LAYOUT_FRAGMENT.layoutData)
doShift(BACKPACK_TRADING_HOUSE_LAYOUT_FRAGMENT.layoutData)
doShift(BACKPACK_MAIL_LAYOUT_FRAGMENT.layoutData)
doShift(BACKPACK_PLAYER_TRADE_LAYOUT_FRAGMENT.layoutData)
doShift(BACKPACK_STORE_LAYOUT_FRAGMENT.layoutData)
doShift(BACKPACK_FENCE_LAYOUT_FRAGMENT.layoutData)
doShift(BACKPACK_LAUNDER_LAYOUT_FRAGMENT.layoutData)
-- added in ESO 2.1
if BACKPACK_GUILD_BANK_LAYOUT_FRAGMENT then
doShift(BACKPACK_GUILD_BANK_LAYOUT_FRAGMENT.layoutData)
end
end
-- replace ZO_InventoryManager:SetTradingHouseModeEnabled
-- no need to call the original, as it only does two things we don't need:
-- 1) saves/restores the current filter
-- - or would, if the filter wasn't reset in ApplyBackpackLayout
-- - this simply doesn't work
-- 2) shows the search box and hides the filters tab, or vice versa
-- - we want to show or hide them according to add-on requirements
-- specified during start-up
local savedSearchBoxAnchor = {false}
function PLAYER_INVENTORY:SetTradingHouseModeEnabled(enabled)
libCIF._tradingHouseModeEnabled = enabled
if enabled then
ZO_PlayerInventorySearchBox:SetHidden(false)
ZO_PlayerInventoryTabs:SetHidden(libCIF._guildStoreSellFiltersDisabled)
-- move search box if custom sell filters are enabled (AwesomeGuildStore)
if not savedSearchBoxAnchor[1] and libCIF._guildStoreSellFiltersDisabled then
savedSearchBoxAnchor = {ZO_PlayerInventorySearchBox:GetAnchor(0)}
ZO_PlayerInventorySearchBox:ClearAnchors()
ZO_PlayerInventorySearchBox:SetAnchor(BOTTOMLEFT, nil, TOPLEFT, 36, -8)
end
else
ZO_PlayerInventorySearchBox:SetHidden(libCIF._searchBoxesDisabled)
ZO_PlayerInventoryTabs:SetHidden(false)
-- restore original search box position (FilterIt)
if savedSearchBoxAnchor[1] then
ZO_PlayerInventorySearchBox:ClearAnchors()
ZO_PlayerInventorySearchBox:SetAnchor(unpack(savedSearchBoxAnchor, 2))
savedSearchBoxAnchor[1] = false
end
end
end
end
-- shift backpack sort headers and item list down (shiftY > 0) or up (shiftY < 0)
-- add-ons should only call this from their EVENT_ADD_ON_LOADED handler
function libCIF:addBackpackLayoutShiftY(shiftY)
libCIF._backpackLayoutShiftY = (libCIF._backpackLayoutShiftY or 0) + shiftY
end
-- tell libCIF to skip enabling inventory filters on guild store sell tab
-- add-ons should only call this from their EVENT_ADD_ON_LOADED handler
function libCIF:disableGuildStoreSellFilters()
libCIF._guildStoreSellFiltersDisabled = true
end
-- tell libCIF to skip showing inventory search boxes outside guild store sell tab
-- add-ons should only call this from their EVENT_ADD_ON_LOADED handler
function libCIF:disableSearchBoxes()
libCIF._searchBoxesDisabled = true
end
EVENT_MANAGER:UnregisterForEvent(myNAME, EVENT_PLAYER_ACTIVATED)
EVENT_MANAGER:RegisterForEvent(myNAME, EVENT_PLAYER_ACTIVATED, onPlayerActivated)
|
local present, ts_config = pcall(require, "nvim-treesitter.configs")
if not present then
return
end
ts_config.setup {
-- one of "all", "maintained" (parsers with maintainers), or a list of languages
--ensure_installed = {"yaml", "lua", "json", "dockerfile", "markdown"},
ensure_installed = {"go", "c", "cpp", "yaml", "lua", "json", "dockerfile", "markdown"},
sync_install = false, -- install languages synchronously (only applied to `ensure_installed`)
--ignore_install = { "javascript" }, -- List of parsers to ignore installing
highlight = {
enable = true, -- false will disable the whole extension
--disable = { "c", "rust" }, -- list of language that will be disabled
-- Setting this to true will run `:h syntax` and tree-sitter at the same time.
-- Set this to `true` if you depend on 'syntax' being enabled (like for indentation).
-- Using this option may slow down your editor, and you may see some duplicate highlights.
-- Instead of true it can also be a list of languages
use_languagetree = true,
additional_vim_regex_highlighting = false,
},
-- enable Indentation
indent = {enable = false },
-- enable Incremental selection
incremental_selection = {
enable = true,
keymaps = {
init_selection = "gnn",
node_incremental = "grn",
scope_incremental = "grc",
node_decremental = "grm",
},
},
--[[
ensure_installed = {
"lua",
"vim",
},
highlight = {
enable = true,
use_languagetree = true,
},
]]
}
|
object_tangible_furniture_flooring_tile_frn_flooring_tile_s35 = object_tangible_furniture_flooring_tile_shared_frn_flooring_tile_s35:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_flooring_tile_frn_flooring_tile_s35, "object/tangible/furniture/flooring/tile/frn_flooring_tile_s35.iff")
|
----------------------------------------------------------------------------------
-- Total RP 3
-- Pets/mounts managements
-- ---------------------------------------------------------------------------
-- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
----------------------------------------------------------------------------------
TRP3_API.companions = {
player = {},
register = {}
}
-- imports
local Globals, Utils, Events = TRP3_API.globals, TRP3_API.utils, TRP3_API.events;
local loc = TRP3_API.loc;
local log = Utils.log.log;
local pairs, assert, tostring, wipe, tinsert, type, strtrim, tonumber = pairs, assert, tostring, wipe, tinsert, type, strtrim, tonumber;
local registerMenu, selectMenu = TRP3_API.navigation.menu.registerMenu, TRP3_API.navigation.menu.selectMenu;
local registerPage, setPage = TRP3_API.navigation.page.registerPage, TRP3_API.navigation.page.setPage;
local isMenuRegistered, rebuildMenu = TRP3_API.navigation.menu.isMenuRegistered, TRP3_API.navigation.menu.rebuildMenu;
local showAlertPopup, showTextInputPopup, showConfirmPopup = TRP3_API.popup.showAlertPopup, TRP3_API.popup.showTextInputPopup, TRP3_API.popup.showConfirmPopup;
local GetSpellInfo = GetSpellInfo;
local displayMessage = Utils.message.displayMessage;
local companionIDToInfo = Utils.str.companionIDToInfo;
local EMPTY = Globals.empty;
local tcopy = Utils.table.copy;
local TYPE_CHARACTER = TRP3_API.ui.misc.TYPE_CHARACTER;
local TYPE_PET = TRP3_API.ui.misc.TYPE_PET;
local TYPE_BATTLE_PET = TRP3_API.ui.misc.TYPE_BATTLE_PET;
local TYPE_MOUNT = TRP3_API.ui.misc.TYPE_MOUNT;
TRP3_API.navigation.menu.id.COMPANIONS_MAIN = "main_20_companions";
function TRP3_API.companions.getCompanionNameFromSpellID(spellID)
local name = GetSpellInfo(tonumber(spellID));
return name or spellID;
end
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- Player's companions : API
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
local playerCompanions;
local PROFILE_DEFAULT_ICON = "INV_Box_PetCarrier_01";
TRP3_API.companions.PROFILE_DEFAULT_ICON = PROFILE_DEFAULT_ICON;
local DEFAULT_PROFILE = {
data = {
IC = PROFILE_DEFAULT_ICON,
v = 1,
},
PE = {
v = 1
},
links = {}
};
local playerProfileAssociation = {};
local function getCompanionProfileID(companionID)
return playerProfileAssociation[companionID];
end
TRP3_API.companions.player.getCompanionProfileID = getCompanionProfileID;
local function getCompanionProfile(companionID)
if playerProfileAssociation[companionID] then
return playerCompanions[playerProfileAssociation[companionID]];
end
end
TRP3_API.companions.player.getCompanionProfile = getCompanionProfile;
local function getCompanionProfileByID(profileID)
if playerCompanions[profileID] then
return playerCompanions[profileID];
end
end
TRP3_API.companions.player.getCompanionProfileByID = getCompanionProfileByID;
local function parsePlayerProfiles(profiles)
for profileID, profile in pairs(profiles) do
for companionID, _ in pairs(profile.links or EMPTY) do
playerProfileAssociation[companionID] = profileID;
end
end
end
local function boundPlayerCompanion(companionID, profileID, targetType)
assert(playerCompanions[profileID], "Unknown profile: "..tostring(profileID));
if not playerCompanions[profileID].links then
playerCompanions[profileID].links = {};
end
playerCompanions[profileID].links[companionID] = targetType;
-- Unbound from others
for id, profile in pairs(playerCompanions) do
if id ~= profileID then
profile.links[companionID] = nil;
end
end
playerProfileAssociation[companionID] = profileID;
if targetType == TYPE_MOUNT then
Events.fireEvent(Events.REGISTER_DATA_UPDATED, Globals.player_id, profileID);
else
Events.fireEvent(Events.REGISTER_DATA_UPDATED, Globals.player_id .. "_" .. companionID, profileID);
end
log(("%s bounded to profile %s"):format(companionID, profileID));
end
TRP3_API.companions.player.boundPlayerCompanion = boundPlayerCompanion;
local function unboundPlayerCompanion(companionID, targetType)
local profileID = playerProfileAssociation[companionID];
assert(profileID, "Cannot find any bound for companionID " .. tostring(companionID));
playerProfileAssociation[companionID] = nil;
if profileID and playerCompanions[profileID] and playerCompanions[profileID].links then
playerCompanions[profileID].links[companionID] = nil;
end
if targetType == TYPE_MOUNT then
Events.fireEvent(Events.REGISTER_DATA_UPDATED, Globals.player_id, profileID);
else
Events.fireEvent(Events.REGISTER_DATA_UPDATED, Globals.player_id .. "_" .. companionID, profileID);
end
log(("%s unbounded"):format(companionID));
end
TRP3_API.companions.player.unboundPlayerCompanion = unboundPlayerCompanion;
-- Check if the profileName is not already used
local function isProfileNameAvailable(profileName)
for profileID, profile in pairs(playerCompanions) do
if profile.profileName == profileName then
return false;
end
end
return true;
end
TRP3_API.companions.player.isProfileNameAvailable = isProfileNameAvailable;
-- Duplicate an existing profile
local function duplicateProfile(duplicatedProfile, profileName)
assert(duplicatedProfile, "Nil profile");
assert(isProfileNameAvailable(profileName), "Unavailable profile name: "..tostring(profileName));
local profileID = Utils.str.id();
playerCompanions[profileID] = {};
Utils.table.copy(playerCompanions[profileID], duplicatedProfile);
playerCompanions[profileID].profileName = profileName;
displayMessage(loc.PR_PROFILE_CREATED:format(Utils.str.color("g")..profileName.."|r"));
return profileID;
end
TRP3_API.companions.player.duplicateProfile = duplicateProfile;
-- Creating a new profile using PR_DEFAULT_PROFILE as a template
local function createProfile(profileName)
local profileID = duplicateProfile(DEFAULT_PROFILE, profileName);
playerCompanions[profileID].data.NA = profileName;
return profileID;
end
TRP3_API.companions.player.createProfile = createProfile;
-- Edit a profile name
local function editProfile(profileID, newName)
assert(playerCompanions[profileID], "Unknown profile: "..tostring(profileID));
assert(isProfileNameAvailable(newName), "Unavailable profile name: "..tostring(newName));
playerCompanions[profileID]["profileName"] = newName;
end
TRP3_API.companions.player.editProfile = editProfile;
-- Delete a profile
-- If the deleted profile is the currently selected one, assign the default profile
local function deleteProfile(profileID, silently)
assert(playerCompanions[profileID], "Unknown profile: "..tostring(profileID));
local profileName = playerCompanions[profileID]["profileName"];
for companionID, _ in pairs(playerCompanions[profileID].links or EMPTY) do
unboundPlayerCompanion(companionID);
end
wipe(playerCompanions[profileID]);
playerCompanions[profileID] = nil;
if not silently then
displayMessage(loc.PR_PROFILE_DELETED:format(Utils.str.color("g")..profileName.."|r"));
Events.fireEvent(Events.REGISTER_PROFILE_DELETED, profileID);
end
end
TRP3_API.companions.player.deleteProfile = deleteProfile;
local registerCompanions;
function TRP3_API.companions.player.getProfiles()
return playerCompanions;
end
local GetMountIDs, GetMountInfoByID, IsMounted = C_MountJournal.GetMountIDs, C_MountJournal.GetMountInfoByID, IsMounted;
local function getCurrentMountSpellID()
if IsMounted() then
for i, id in pairs(GetMountIDs()) do
local creatureName, spellID, icon, active = GetMountInfoByID(id);
if active then
return spellID;
end
end
end
end
TRP3_API.companions.player.getCurrentMountSpellID = getCurrentMountSpellID;
local function getCurrentMountProfile()
local currentMountSpellID = getCurrentMountSpellID();
if currentMountSpellID then
local currentMountID = tostring(currentMountSpellID);
if playerProfileAssociation[currentMountID] then
return playerCompanions[playerProfileAssociation[currentMountID]], playerProfileAssociation[currentMountID];
end
end
end
TRP3_API.companions.player.getCurrentMountProfile = getCurrentMountProfile;
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- Exchange
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
local GetSummonedPetGUID, GetPetInfoByPetID = C_PetJournal.GetSummonedPetGUID, C_PetJournal.GetPetInfoByPetID;
local function getCompanionVersionNumbers(profileID)
local profile = playerCompanions[profileID];
if profile and profile.data then
return profile.data.v, profile.PE.v;
end
end
function TRP3_API.companions.player.getCurrentMountQueryLine()
local currentMountSpellID = getCurrentMountSpellID();
if currentMountSpellID then
local queryLine = tostring(currentMountSpellID);
local summonedMountProfile, summonedMountProfileID = getCurrentMountProfile();
if summonedMountProfile then
return queryLine .. "_" .. summonedMountProfileID, getCompanionVersionNumbers(summonedMountProfileID);
end
return queryLine;
end
end
function TRP3_API.companions.player.getCurrentBattlePetQueryLine()
local summonedPetGUID = GetSummonedPetGUID();
if summonedPetGUID then
local _, customName, _, _, _, _, _, name = GetPetInfoByPetID(summonedPetGUID);
local queryLine = customName or name;
if getCompanionProfileID(customName or name) then
local profileID = getCompanionProfileID(customName or name);
return queryLine .. "_" .. profileID, getCompanionVersionNumbers(profileID);
end
return queryLine;
end
end
function TRP3_API.companions.player.getCurrentPetQueryLine()
local summonedPet = UnitName("pet");
if summonedPet then
local queryLine = summonedPet;
if getCompanionProfileID(summonedPet) then
local profileID = getCompanionProfileID(summonedPet);
return queryLine .. "_" .. profileID, getCompanionVersionNumbers(profileID);
end
return queryLine;
end
end
function TRP3_API.companions.player.getCompanionData(profileID, v)
local profile = playerCompanions[profileID];
local data = {};
if profile and profile.data then
if v == "1" then
tcopy(data, profile.data);
elseif v == "2" then
tcopy(data, profile.PE);
end
end
return data;
end
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- Register companions (other players companions)
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
local registerProfileAssociation = {};
local function parseRegisterProfiles(profiles)
for profileID, profile in pairs(profiles) do
for fullID, _ in pairs(profile.links or EMPTY) do
registerProfileAssociation[fullID] = profileID;
end
end
end
local function registerCreateProfile(profileID)
registerCompanions[profileID] = {
data = {
v = 0,
},
PE = {
v = 0
},
links = {}
};
log(("Create companion register profile %s"):format(profileID));
end
TRP3_API.companions.register.registerCreateProfile = registerCreateProfile;
function TRP3_API.companions.register.boundAndCheckCompanion(queryLine, ownerID, masterProfileID, v1, v2)
local companionID, profileID, companionFullID;
if queryLine:find("_") then
companionID = queryLine:sub(1, queryLine:find('_') - 1);
profileID = queryLine:sub(queryLine:find('_') + 1);
else
companionID = queryLine;
end
companionFullID = ownerID .. "_" .. companionID;
local isMount = companionID:match("^%d+$");
if companionID and companionID:len() > 0 then
if profileID then
-- Check profile exists
if not registerCompanions[profileID] then
registerCreateProfile(profileID);
end
local profile = registerCompanions[profileID];
-- Check profile link
registerProfileAssociation[companionFullID] = profileID;
if not profile.links[companionFullID] then
-- Unbound from others
for id, profile in pairs(registerCompanions) do
profile.links[companionFullID] = nil;
end
profile.links[companionFullID] = 1;
log(("Bound %s to profile %s"):format(companionFullID, profileID));
if isMount then
Events.fireEvent(Events.REGISTER_DATA_UPDATED, ownerID, nil);
else
Events.fireEvent(Events.REGISTER_DATA_UPDATED, companionFullID, profileID);
end
end
return profileID, profile.data.v ~= v1, profile.PE.v ~= v2;
else
local old = registerProfileAssociation[companionFullID];
registerProfileAssociation[companionFullID] = nil;
if old and registerCompanions[old] then
log(("Unbound %s"):format(companionFullID));
registerCompanions[old].links[companionFullID] = nil;
if isMount then
Events.fireEvent(Events.REGISTER_DATA_UPDATED, ownerID, nil);
else
Events.fireEvent(Events.REGISTER_DATA_UPDATED, companionFullID, nil);
end
end
end
end
end
function TRP3_API.companions.register.saveInformation(profileID, v, data)
local profile = registerCompanions[profileID];
assert(profile, "Profile does not exists: " .. tostring(profileID));
if v == "1" then
wipe(profile.data);
tcopy(profile.data, data);
profile.data.read = not profile.data.TX or strtrim(profile.data.TX):len() == 0;
Events.fireEvent(Events.REGISTER_DATA_UPDATED, nil, profileID, "characteristics");
elseif v == "2" then
wipe(profile.PE);
tcopy(profile.PE, data);
Events.fireEvent(Events.REGISTER_DATA_UPDATED, nil, profileID, "misc");
end
end
function TRP3_API.companions.register.setProfileData(profileID, profile)
registerCompanions[profileID] = profile;
Events.fireEvent(Events.REGISTER_DATA_UPDATED, nil, profileID, "characteristics");
Events.fireEvent(Events.REGISTER_DATA_UPDATED, nil, profileID, "misc");
end
function TRP3_API.companions.register.getCompanionProfile(companionFullID)
if registerProfileAssociation[companionFullID] and registerCompanions[registerProfileAssociation[companionFullID]] then
return registerCompanions[registerProfileAssociation[companionFullID]];
end
end
function TRP3_API.companions.register.companionHasProfile(companionFullID)
return registerProfileAssociation[companionFullID];
end
function TRP3_API.companions.register.getProfiles()
return registerCompanions;
end
function TRP3_API.companions.register.getAssociationsForProfile(profileID)
local list = {};
for companionFullID, id in pairs(registerProfileAssociation) do
if id == profileID then
tinsert(list, companionFullID);
end
end
return list;
end
function TRP3_API.companions.register.deleteProfile(profileID, silently)
assert(registerCompanions[profileID], "Unknown profile ID: " .. tostring(profileID));
wipe(registerCompanions[profileID]);
registerCompanions[profileID] = nil;
for key, value in pairs(registerProfileAssociation) do
if value == profileID then
registerProfileAssociation[key] = nil;
end
end
if not silently then
Events.fireEvent(Events.REGISTER_DATA_UPDATED, nil, profileID, nil);
Events.fireEvent(Events.REGISTER_PROFILE_DELETED, profileID);
end
end
function TRP3_API.companions.register.getUnitMount(ownerID, unitType)
local buffIndex = 1;
local spellBuffID = select(11, UnitAura(unitType, buffIndex));
while(spellBuffID) do
spellBuffID = select(11, UnitAura(unitType, buffIndex));
local companionFullID = ownerID .. "_" .. tostring(spellBuffID);
if registerProfileAssociation[companionFullID] then
return companionFullID, registerProfileAssociation[companionFullID], tostring(spellBuffID);
end
buffIndex = buffIndex + 1;
end
end
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- Init
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
TRP3_API.events.listenToEvent(TRP3_API.events.WORKFLOW_ON_LOAD, function()
if not TRP3_Companions then
TRP3_Companions = {};
end
if not TRP3_Companions.player then
TRP3_Companions.player = {};
end
playerCompanions = TRP3_Companions.player;
parsePlayerProfiles(playerCompanions);
if not TRP3_Register.companion then
TRP3_Register.companion = {};
end
registerCompanions = TRP3_Register.companion;
parseRegisterProfiles(registerCompanions);
registerMenu({
id = TRP3_API.navigation.menu.id.COMPANIONS_MAIN,
text = loc.REG_COMPANIONS,
onSelected = function() setPage(TRP3_API.navigation.page.id.COMPANIONS_PROFILES) end,
closeable = true,
});
end);
|
local new_obstacle = require("obstacle")
local function new()
local obstacle_list = {}
local next_spawn_time
local spawn_delay
local obstacles_spawned
local max_modifier
local function is_time_to_spawn(now)
if now >= next_spawn_time then
return true
end
return false
end
local function spawn()
local obstacle = new_obstacle(love.math.random(0, max_modifier))
table.insert(obstacle_list, obstacle)
next_spawn_time = love.timer.getTime() + spawn_delay
end
local function reduce_spawn_time(dt)
if spawn_delay > 0.05 then
spawn_delay = spawn_delay - (dt / 100)
else
spawn_delay = 0.05
end
if max_modifier < 2 then
max_modifier = max_modifier + (dt / 100)
else
max_modifier = 2
end
end
local function get_obstacle_list()
return obstacle_list
end
local function reset()
next_spawn_time = 0
spawn_delay = 0.5
obstacles_spawned = 0
max_modifier = 0
for i=#obstacle_list, 1, -1 do
table.remove(obstacle_list, i)
end
end
reset()
local function update(dt)
for i, obstacle in ipairs(obstacle_list) do
obstacle.update(dt)
if obstacle.get_y() > love.graphics.getHeight() then
table.remove(obstacle_list, i)
end
end
end
local function draw()
for _, obstacle in ipairs(obstacle_list) do
obstacle.draw()
end
end
return {
is_time_to_spawn = is_time_to_spawn,
spawn = spawn,
reduce_spawn_time = reduce_spawn_time,
get_obstacle_list = get_obstacle_list,
reset = reset,
update = update,
draw = draw,
}
end
return new
|
require("utils/functions.lua")
if technologyUnlocked("EnergyPowerModule") then
game.print("Mobile Factory: Unlocked all Modules")
local DistributionModule = game.forces["player"].recipes["DistributionModule"]
DistributionModule.enabled = true
local DrainModule = game.forces["player"].recipes["DrainModule"]
DrainModule.enabled = true
end
|
--[[
file:sg_enum.lua
desc:三公
auth:Carol Luo
]]
local class = require("class")
local pokerEnum = require("poker.enum")
---@class sgEnum:pokerEnum
local enum = class(pokerEnum)
---构造
function enum:ctor()
end
---跟注
---@return senum
function enum.sg_gz()
return "sg_gz"
end
---跟到底
---@return senum
function enum.sg_gdd()
return "sg_gdd"
end
---加注
---@return senum
function enum.sg_jz()
return "sg_jz"
end
---梭哈
---@return senum
function enum.sg_sh()
return "sg_sh"
end
---弃牌
---@return senum
function enum.sg_qp()
return "sg_qp"
end
---大三公
---@return senum
function enum.sg_dsg()
return "sg_dsg"
end
---小三公
---@return senum
function enum.sg_xsg()
return "sg_xsg"
end
---九点
---@return senum
function enum.sg_9d()
return "sg_9d"
end
---八点
---@return senum
function enum.sg_8d()
return "sg_8d"
end
---七点
---@return senum
function enum.sg_7d()
return "sg_7d"
end
---六点
---@return senum
function enum.sg_6d()
return "sg_6d"
end
---五点
---@return senum
function enum.sg_5d()
return "sg_5d"
end
---4点
---@return senum
function enum.sg_4d()
return "sg_4d"
end
---3点
---@return senum
function enum.sg_3d()
return "sg_3d"
end
---2点
---@return senum
function enum.sg_2d()
return "sg_2d"
end
---1点
---@return senum
function enum.sg_1d()
return "sg_1d"
end
---0点
---@return senum
function enum.sg_0d()
return "sg_1d"
end
return enum
|
-- LV Lamp - a powerful light source.
-- Illuminates a 7x7x3(H) volume below itself with light bright as the sun.
local S = technic.getter
local desc = S("%s Lamp"):format("LV")
local active_desc = S("%s Active"):format(desc)
local unpowered_desc = S("%s Unpowered"):format(desc)
local off_desc = S("%s Off"):format(desc)
local demand = 50
-- Invisible light source node used for illumination
minetest.register_node("technic:dummy_light_source", {
description = S("Dummy light source node"),
inventory_image = "technic_dummy_light_source.png",
wield_image = "technic_dummy_light_source.png",
paramtype = "light",
drawtype = "airlike",
light_source = 14,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
diggable = false,
pointable = false,
--drop = "", -- Intentionally allowed to drop itself
groups = {not_in_creative_inventory = 1}
})
local function illuminate(pos, active)
local pos1 = {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}
local pos2 = {x = pos.x + 3, y = pos.y - 3, z = pos.z + 3}
local find_node = active and "air" or "technic:dummy_light_source"
local set_node = {name = (active and "technic:dummy_light_source" or "air")}
for _,p in pairs(minetest.find_nodes_in_area(pos1, pos2, find_node)) do
minetest.set_node(p, set_node)
end
end
local function lamp_run(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_int("LV_EU_demand") == 0 then
return -- Lamp is turned off
end
local eu_input = meta:get_int("LV_EU_input")
if node.name == "technic:lv_lamp_active" then
if eu_input < demand then
technic.swap_node(pos, "technic:lv_lamp")
meta:set_string("infotext", unpowered_desc)
illuminate(pos, false)
else
illuminate(pos, true)
end
elseif node.name == "technic:lv_lamp" then
if eu_input >= demand then
technic.swap_node(pos, "technic:lv_lamp_active")
meta:set_string("infotext", active_desc)
illuminate(pos, true)
end
end
end
local function lamp_toggle(pos, node, player)
if not player or minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
if meta:get_int("LV_EU_demand") == 0 then
meta:set_string("infotext", active_desc)
meta:set_int("LV_EU_demand", demand)
else
illuminate(pos, false)
technic.swap_node(pos, "technic:lv_lamp")
meta:set_string("infotext", off_desc)
meta:set_int("LV_EU_demand", 0)
end
end
minetest.register_node("technic:lv_lamp", {
description = desc,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
collision_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
selection_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
tiles = {
"technic_lv_lamp_top.png",
"technic_lv_lamp_bottom.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png"
},
groups = {cracky = 2, technic_machine = 1, technic_lv = 1},
connect_sides = {"front", "back", "left", "right", "top"},
can_dig = technic.machine_can_dig,
technic_run = lamp_run,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", desc)
meta:set_int("LV_EU_demand", demand)
end,
on_destruct = illuminate,
on_rightclick = lamp_toggle
})
minetest.register_node("technic:lv_lamp_active", {
description = active_desc,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, -0.2, -0.5}
},
collision_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, -0.2, -0.5}
},
selection_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, -0.2, -0.5}
},
tiles = {
"technic_lv_lamp_top.png",
"technic_lv_lamp_bottom.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png"
},
paramtype = "light",
light_source = 14,
drop = "technic:lv_lamp",
groups = {cracky = 2, technic_machine = 1, technic_lv = 1, not_in_creative_inventory = 1},
connect_sides = {"front", "back", "left", "right", "top"},
can_dig = technic.machine_can_dig,
technic_run = lamp_run,
technic_on_disable = function(pos)
illuminate(pos, false)
technic.swap_node(pos, "technic:lv_lamp")
end,
on_destruct = illuminate,
on_rightclick = lamp_toggle,
})
technic.register_machine("LV", "technic:lv_lamp", technic.receiver)
technic.register_machine("LV", "technic:lv_lamp_active", technic.receiver)
minetest.register_craft({
output = "technic:lv_lamp",
recipe = {
{"default:glass", "default:glass", "default:glass"},
{"technic:lv_led", "technic:lv_led", "technic:lv_led"},
{"mesecons_materials:glue", "technic:lv_cable", "mesecons_materials:glue"},
}
})
|
local m = require 'lpeg'
local re = require 're'
local make_schema = require 'parse.yaml.make.schema'
local schema = make_schema()
local core_schema = {}
core_schema.scalar_tag_resolvers = {
re.compile[[
('null' / ('N' ('ull' / 'ULL')) / '~')?
!.
]] * m.Cc'tag:yaml.org,2002:null';
re.compile[[
(
'true' / ('T' ('rue' / 'RUE'))
/ 'false' / ('F' ('alse' / 'ALSE'))
)
!.
]] * m.Cc'tag:yaml.org,2002:bool';
re.compile[[ [-+]? %d+ !. ]] * m.Cc'tag:yaml.org,2002:int';
re.compile[[ '0o' [0-7]+ !. ]] * m.Cc'tag:yaml.org,2002:int';
re.compile[[ '0x' %x+ !. ]] * m.Cc'tag:yaml.org,2002:int';
re.compile[[
[-+]?
( ('.' %d+) / (%d+ ('.' %d*)?) )
([eE] [-+]? %d+)?
!.
]] * m.Cc'tag:yaml.org,2002:float';
re.compile[[
[-+]?
('.inf' / ('.I' ('nf' / 'NF')))
!.
]] * m.Cc'tag:yaml.org,2002:float';
re.compile[[
('.nan' / ('.N' [aA] 'N'))
!.
]] * m.Cc'tag:yaml.org,2002:float';
default = 'tag:yaml.org,2002:str';
}
return core_schema
|
local fox = Entity.new()
local t = fox:add(Transform.new())
t.scale.x = 0.1
t.scale.y = 0.1
t.scale.z = 0.1
t.position.y = -30
fox:add(Renderable.new(assets.models['fox']))
fox:add(SkeletalAnimation.new(assets.models['fox'], assets.animations['fox_run']))
|
--[[
Copyright 2013 Wiremod Developers
https://github.com/wiremod/
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]--
if VERSION < 140403 and VERSION > 5 then
-- VERSION > 5 check added June 2013, to address issues regarding the Steampipe update sometimes setting VERSION to 1.
ErrorNoHalt("WireMod: This branch of wiremod only supports Gmod13+.\n")
return
end
if SERVER then
-- this file
AddCSLuaFile("autorun/wire_load.lua")
-- shared includes
AddCSLuaFile("wire/wire_paths.lua")
AddCSLuaFile("wire/wireshared.lua")
AddCSLuaFile("wire/wiregates.lua")
AddCSLuaFile("wire/wiremonitors.lua")
AddCSLuaFile("wire/gpulib.lua")
AddCSLuaFile("wire/cpulib.lua")
AddCSLuaFile("wire/timedpairs.lua")
AddCSLuaFile("wire/default_data_decompressor.lua")
AddCSLuaFile("wire/flir.lua")
AddCSLuaFile("wire/von.lua")
-- client includes
AddCSLuaFile("wire/client/cl_wirelib.lua")
AddCSLuaFile("wire/client/cl_modelplug.lua")
AddCSLuaFile("wire/client/cl_wire_map_interface.lua")
AddCSLuaFile("wire/client/wiredermaexts.lua")
AddCSLuaFile("wire/client/wiremenus.lua")
AddCSLuaFile("wire/client/wire_expression2_browser.lua")
AddCSLuaFile("wire/client/wire_filebrowser.lua")
AddCSLuaFile("wire/client/wire_listeditor.lua")
AddCSLuaFile("wire/client/wire_soundpropertylist.lua")
AddCSLuaFile("wire/client/e2helper.lua")
AddCSLuaFile("wire/client/e2descriptions.lua")
AddCSLuaFile("wire/client/e2_extension_menu.lua")
AddCSLuaFile("wire/client/gmod_tool_auto.lua")
AddCSLuaFile("wire/client/sound_browser.lua")
AddCSLuaFile("wire/client/thrusterlib.lua")
AddCSLuaFile("wire/client/rendertarget_fix.lua")
AddCSLuaFile("wire/client/customspawnmenu.lua")
-- text editor
AddCSLuaFile("wire/client/text_editor/texteditor.lua")
AddCSLuaFile("wire/client/text_editor/wire_expression2_editor.lua")
AddCSLuaFile("wire/client/text_editor/modes/e2.lua")
AddCSLuaFile("wire/client/text_editor/modes/zcpu.lua")
-- HL-ZASM
AddCSLuaFile("wire/client/hlzasm/hc_compiler.lua")
AddCSLuaFile("wire/client/hlzasm/hc_opcodes.lua")
AddCSLuaFile("wire/client/hlzasm/hc_expression.lua")
AddCSLuaFile("wire/client/hlzasm/hc_preprocess.lua")
AddCSLuaFile("wire/client/hlzasm/hc_syntax.lua")
AddCSLuaFile("wire/client/hlzasm/hc_codetree.lua")
AddCSLuaFile("wire/client/hlzasm/hc_optimize.lua")
AddCSLuaFile("wire/client/hlzasm/hc_output.lua")
AddCSLuaFile("wire/client/hlzasm/hc_tokenizer.lua")
-- ZVM
AddCSLuaFile("wire/zvm/zvm_core.lua")
AddCSLuaFile("wire/zvm/zvm_features.lua")
AddCSLuaFile("wire/zvm/zvm_opcodes.lua")
AddCSLuaFile("wire/zvm/zvm_data.lua")
if CreateConVar("wire_force_workshop", 1, {FCVAR_ARCHIVE}, "Should Wire force all clients to download the Workshop edition of Wire, for models? (requires restart to disable)"):GetBool() then
resource.AddWorkshop("160250458")
end
end
-- shared includes
include("wire/wireshared.lua")
include("wire/wire_paths.lua")
include("wire/wiregates.lua")
include("wire/wiremonitors.lua")
include("wire/gpulib.lua")
include("wire/cpulib.lua")
include("wire/timedpairs.lua")
include("wire/default_data_decompressor.lua")
include("wire/flir.lua")
include("wire/von.lua")
-- server includes
if SERVER then
include("wire/server/wirelib.lua")
include("wire/server/modelplug.lua")
include("wire/server/radiolib.lua")
include("wire/server/debuggerlib.lua")
end
-- client includes
if CLIENT then
include("wire/client/cl_wirelib.lua")
include("wire/client/cl_modelplug.lua")
include("wire/client/cl_wire_map_interface.lua")
include("wire/client/wiredermaexts.lua")
include("wire/client/wiremenus.lua")
include("wire/client/text_editor/texteditor.lua")
include("wire/client/wire_expression2_browser.lua")
include("wire/client/text_editor/wire_expression2_editor.lua")
include("wire/client/wire_filebrowser.lua")
include("wire/client/wire_listeditor.lua")
include("wire/client/wire_soundpropertylist.lua")
include("wire/client/e2helper.lua")
include("wire/client/e2descriptions.lua")
include("wire/client/e2_extension_menu.lua")
include("wire/client/gmod_tool_auto.lua")
include("wire/client/sound_browser.lua")
include("wire/client/thrusterlib.lua")
include("wire/client/rendertarget_fix.lua")
include("wire/client/hlzasm/hc_compiler.lua")
include("wire/client/customspawnmenu.lua")
end
-- Load UWSVN, done here so its definitely after Wire is loaded.
if file.Find("wire/uwsvn_load.lua","LUA")[1] then
if SERVER then AddCSLuaFile( "wire/uwsvn_load.lua" ) end
include("wire/uwsvn_load.lua")
end
if SERVER then print("Wiremod Version '"..WireLib.GetVersion().."' loaded") end
hook.Run("WiremodLoaded")
|
require("pgevents")
function Definitions()
Category = "Raid"
TaskForce = {
{
"RaidForce"
,"DenyHeroAttach"
,"Infantry | Vehicle | Air = 2"
,"LandHero = 0,1"
}
}
LandSecured = false
difficulty = "Easy"
if PlayerObject then
difficulty = PlayerObject.Get_Difficulty()
end
sleep_duration = DifficultyBasedMinPause(difficulty)
end
function RaidForce_Thread()
AssembleForce(RaidForce)
if not RaidForce.Is_Raid_Capable() then
ScriptExit()
end
RaidForce.Set_Plan_Result(true)
if not LaunchUnits(RaidForce) then
ScriptExit()
end
BlockOnCommand(RaidForce.Raid(Target))
RaidForce.Set_As_Goal_System_Removable(false)
RaidForce.Test_Target_Contrast(false)
if RaidForce.Get_Force_Count() == 0 then
Sleep(sleep_duration)
ScriptExit()
end
LandSecured = true
RaidForce.Release_Forces(1.0)
FundBases(PlayerObject, Target)
if (not GalacticAttackAllowed(difficulty, 1)) then
Sleep(sleep_duration)
end
ScriptExit()
end
function RaidForce_Production_Failed(tf, failed_object_type)
ScriptExit()
end
function RaidForce_Original_Target_Owner_Changed(tf, old_owner, new_owner)
if new_owner ~= PlayerObject and new_owner.Is_Neutral() == false then
if (not LandSecured) or (PlayerObject.Get_Difficulty() == "Hard") then
ScriptExit()
end
end
end
function RaidForce_No_Units_Remaining(tf)
ScriptExit()
end
|
while true do
local block = io.read(2^13)
if not block then break end
io.write(block)
end
|
local null_ls = require("null-ls")
-- https://github.com/jose-elias-alvarez/null-ls.nvim/tree/main/lua/null-ls/builtins/formatting
local formatting = null_ls.builtins.formatting
-- https://github.com/jose-elias-alvarez/null-ls.nvim/tree/main/lua/null-ls/builtins/diagnostics
local diagnostics = null_ls.builtins.diagnostics
null_ls.setup {
debug = false,
sources = {
-- To see supported formatters, visit
-- https://github.com/jose-elias-alvarez/null-ls.nvim/tree/main/lua/null-ls/builtins/formatting
formatting.prettier.with { extra_args = { "--no-semi", "--single-quote", "--jsx-single-quote" } },
formatting.black.with { extra_args = { "--fast" } },
-- formatting.yapf,
formatting.stylua,
diagnostics.flake8,
},
}
|
#!/usr/bin/env tarantool
local timer_events = {}
local timer_events_private = {}
local box = box
local fiber = require 'fiber'
local inspect = require 'libs/inspect'
local digest = require 'digest'
local logger = require 'logger'
local config = require 'config'
local system = require 'system'
local scripts = require 'scripts'
local http_system = require 'http_system'
local timer_event_script_bodies = {}
timer_events_private.init_body = [[-- The generated script is filled with the default content --
function event_handler()
end]]
local function log_timer_events_error(msg, uuid)
logger.add_entry(logger.ERROR, "Timer-event subsystem", msg, uuid, "")
end
local function log_timer_events_warning(msg, uuid)
logger.add_entry(logger.WARNING, "Timer-event subsystem", msg, uuid, "")
end
local function log_timer_events_info(msg, uuid)
logger.add_entry(logger.INFO, "Timer-event subsystem", msg, uuid, "")
end
------------------↓ Private functions ↓------------------
function timer_events_private.load(uuid)
local body
local script_params = scripts.get({uuid = uuid})
if (script_params.type ~= scripts.type.TIMER_EVENT) then
log_timer_events_error('Attempt to start non-timer-event script "'..script_params.name..'"', script_params.uuid)
return false
end
if (script_params.uuid == nil) then
log_timer_events_error('Timer-event script "'..script_params.name..'" not start (not found)', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Start: not found'})
return false
end
if (script_params.body == nil) then
log_timer_events_error('Timer-event script "'..script_params.name..'" not start (body nil)', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Start: no body'})
return false
end
if (script_params.active_flag == nil or script_params.active_flag ~= scripts.flag.ACTIVE) then
--log_timer_events_info('Timer-event script "'..script_params.name..'" not start (non-active)', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.STOPPED, status_msg = 'Non-active'})
return true
end
local current_func, error_msg = loadstring(script_params.body, script_params.name)
if (current_func == nil) then
log_timer_events_error('Timer-event script "'..script_params.name..'" not start (body load error: '..(error_msg or "")..')', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Start: body load error: '..(error_msg or "")})
return false
end
local log_script_name = "Timer-event '"..(script_params.name or "undefined name").."'"
body = scripts.generate_body(script_params, log_script_name)
local status, returned_data = pcall(setfenv(current_func, body))
if (status ~= true) then
log_timer_events_error('Timer-event script "'..script_params.name..'" not start (load error: '..(returned_data or "")..')', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Start: pcall error: '..(returned_data or "")})
return false
end
if (body.destroy ~= nil) then
if (type(body.destroy) ~= "function") then
log_timer_events_error('Timer-event script "'..script_params.name..'" not start (destroy not function)', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Start: destroy not function'})
return false
end
end
if (body.init ~= nil) then
if (type(body.init) ~= "function") then
log_timer_events_error('Timer-event script "'..script_params.name..'" not start (init not function)', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Start: init not function'})
return false
end
local init_status, init_returned_data = pcall(body.init)
if (init_status ~= true) then
log_timer_events_error('Timer-event script "'..script_params.name..'" not start (init function error: '..(init_returned_data or "")..')', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Start: init function error: '..(init_returned_data or "")})
return false
end
end
if (body.event_handler == nil or type(body.event_handler) ~= "function") then
log_timer_events_error('Timer-event "'..script_params.name..'" not start ("event_handler" function not found or no function)', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Start: "event_handler" function not found or no function'})
return false
end
local sec_counter = tonumber(script_params.object)
if (sec_counter == nil or sec_counter < 1) then
log_timer_events_error('Timer-event script "'..script_params.name..'" not start (period no number or <1)', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Start: period no number or <1'})
return false
end
timer_event_script_bodies[uuid] = nil
timer_event_script_bodies[uuid] = {}
timer_event_script_bodies[uuid].body = body
timer_event_script_bodies[uuid].counter = 0
timer_event_script_bodies[uuid].period = sec_counter
log_timer_events_info('Timer-event script "'..script_params.name..'" active on period '..sec_counter.." s", script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.NORMAL, status_msg = 'Active'})
end
function timer_events_private.unload(uuid)
local script_params = scripts.get({uuid = uuid})
if (timer_event_script_bodies[uuid] == nil) then
log_timer_events_error('Attempt to stop bus-event script "'..script_params.name..'": no loaded', script_params.uuid)
return false
end
local body = timer_event_script_bodies[uuid].body
if (script_params.type ~= scripts.type.TIMER_EVENT) then
log_timer_events_error('Attempt to stop non-timer-event script "'..script_params.name..'"', script_params.uuid)
return false
end
if (body == nil) then
log_timer_events_error('Timer-event script "'..script_params.name..'" not stop (script body error)', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Stop: script body error'})
return false
end
if (body.init ~= nil) then
if (type(body.init) ~= "function") then
log_timer_events_error('Timer-event script "'..script_params.name..'" not stop (init not function)', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Stop: init not function'})
return false
end
end
if (body.destroy ~= nil) then
if (type(body.destroy) ~= "function") then
log_timer_events_error('Timer-event script "'..script_params.name..'" not stop (destroy not function)', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Stop: destroy not function'})
return false
end
local destroy_status, destroy_returned_data = pcall(body.destroy)
if (destroy_status ~= true) then
log_timer_events_error('Timer-event script "'..script_params.name..'" not stop (destroy function error: '..(destroy_returned_data or "")..')', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.ERROR, status_msg = 'Stop: destroy function error: '..(destroy_returned_data or "")})
return false
end
if (destroy_returned_data == false) then
log_timer_events_warning('Timer-event script "'..script_params.name..'" not stopped, need restart glial', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.WARNING, status_msg = 'Not stopped, need restart glial'})
return false
end
end
log_timer_events_info('Timer-event script "'..script_params.name..'" set status to non-active', script_params.uuid)
scripts.update({uuid = uuid, status = scripts.statuses.STOPPED, status_msg = 'Not active'})
timer_event_script_bodies[uuid] = nil
return true
end
function timer_events_private.reload(uuid)
local data = scripts.get({uuid = uuid})
if (data.status == scripts.statuses.NORMAL or data.status == scripts.statuses.WARNING) then
local result = timer_events_private.unload(uuid)
if (result == true) then
return timer_events_private.load(uuid, false)
else
return false
end
else
return timer_events_private.load(uuid, false)
end
end
function timer_events_private.process()
for uuid, scripts_table in pairs(timer_event_script_bodies) do
local script_params = scripts.get({uuid = uuid})
if (script_params.status == scripts.statuses.NORMAL and
script_params.active_flag == scripts.flag.ACTIVE and
type(scripts_table.counter) == "number") then
if (scripts_table.counter <= 1) then
if (type(scripts_table.body.event_handler) == "function") then
local status, returned_data, time = system.pcall_timecalc(scripts_table.body.event_handler)
scripts.update_worktime(uuid, time)
if (status ~= true) then
returned_data = tostring(returned_data)
log_timer_events_error('Timer-event script event "'..script_params.name..'" generate error: '..(returned_data or ""), script_params.uuid)
scripts.update({uuid = script_params.uuid, status = scripts.statuses.ERROR, status_msg = 'Timer-event script error: '..(returned_data or "")})
end
end
scripts_table.counter = scripts_table.period
else
scripts_table.counter = scripts_table.counter - 1
end
end
fiber.yield()
end
end
function timer_events_private.worker()
while true do
timer_events_private.process()
fiber.sleep(1)
end
end
------------------↓ HTTP API functions ↓------------------
function timer_events_private.http_api_get_list(params, req)
local tag
if (params["tag"] ~= nil) then tag = digest.base64_decode(params["tag"]) end
local table = scripts.get_list(scripts.type.TIMER_EVENT, tag)
return req:render{ json = table }
end
function timer_events_private.http_api_get_tags(params, req)
local table = scripts.get_tags()
return req:render{ json = table }
end
function timer_events_private.http_api_create(params, req)
local data = {}
if (params["name"] ~= nil) then data.name = digest.base64_decode(params["name"]) end
if (params["object"] ~= nil) then data.object = digest.base64_decode(params["object"]) end
if (params["comment"] ~= nil) then data.comment = digest.base64_decode(params["comment"]) end
if (params["tag"] ~= nil) then data.tag = digest.base64_decode(params["tag"]) end
local status, table, err_msg = scripts.create(data.name, scripts.type.TIMER_EVENT, data.object, data.tag, data.comment, timer_events_private.init_body)
return req:render{ json = {result = status, script = table, err_msg = err_msg} }
end
function timer_events_private.http_api_copy(params, req)
local status, table, err_msg = scripts.copy(digest.base64_decode(params["name"]), params["uuid"])
return req:render{ json = {result = status, script = table, err_msg = err_msg} }
end
function timer_events_private.http_api_delete(params, req)
if (params["uuid"] ~= nil and params["uuid"] ~= "") then
local script_table = scripts.get({uuid = params["uuid"]})
if (script_table ~= nil) then
if (script_table.status ~= scripts.statuses.STOPPED) then
script_table.unload_result = timer_events_private.unload(params["uuid"])
if (script_table.unload_result == true) then
script_table.delete_result = scripts.delete({uuid = params["uuid"]})
else
log_timer_events_warning('Timer-event script "'..script_table.name..'" not deleted(not stopped), need restart glial', script_table.uuid)
scripts.update({uuid = script_table.uuid, status = scripts.statuses.WARNING, status_msg = 'Not deleted(not stopped), need restart glial'})
end
return req:render{ json = script_table }
else
script_table.delete_result = scripts.delete({uuid = params["uuid"]})
return req:render{ json = script_table }
end
else
return req:render{ json = {result = false, error_msg = "Timer-event API delete: UUID not found"} }
end
else
return req:render{ json = {result = false, error_msg = "Timer-event API delete: no UUID"} }
end
end
function timer_events_private.http_api_get(params, req)
if (params["uuid"] ~= nil and params["uuid"] ~= "") then
local table = scripts.get({uuid = params["uuid"]})
if (table ~= nil) then
return req:render{ json = table }
else
return req:render{ json = {result = false, error_msg = "Timer-event API get: UUID not found"} }
end
else
return req:render{ json = {result = false, error_msg = "Timer-event API get: no UUID"} }
end
end
function timer_events_private.http_api_reload(params, req)
if (params["uuid"] ~= nil and params["uuid"] ~= "") then
if (scripts.get({uuid = params["uuid"]}) ~= nil) then
local result = timer_events_private.reload(params["uuid"])
return req:render{ json = {result = result} }
else
return req:render{ json = {result = false, error_msg = "Timer-event API reload: UUID not found"} }
end
else
return req:render{ json = {result = false, error_msg = "Timer-event API reload: no valid UUID"} }
end
end
function timer_events_private.http_api_update(params, req)
if (params["uuid"] ~= nil and params["uuid"] ~= "") then
if (scripts.get({uuid = params["uuid"]}) ~= nil) then
local data = {}
data.uuid = params["uuid"]
data.active_flag = params["active_flag"]
if (params["name"] ~= nil) then data.name = digest.base64_decode(params["name"]) end
if (params["object"] ~= nil) then data.object = digest.base64_decode(params["object"]) end
if (params["comment"] ~= nil) then data.comment = digest.base64_decode(params["comment"]) end
if (params["tag"] ~= nil) then data.tag = digest.base64_decode(params["tag"]) end
local table = scripts.update(data)
table.reload_result = timer_events_private.reload(params["uuid"])
return req:render{ json = table }
else
return req:render{ json = {result = false, error_msg = "Timer-event API update: UUID not found"} }
end
else
return req:render{ json = {result = false, error_msg = "Timer-event API update: no UUID"} }
end
end
function timer_events_private.http_api_update_body(params, req)
local uuid = req:query_param().uuid
local post_params = req:post_param()
local text_base64 = pairs(post_params)(post_params)
local text_decoded
local data = {}
local _,_, base_64_string = string.find(text_base64 or "", "data:text/plain;base64,(.+)")
if (base_64_string ~= nil) then
text_decoded = digest.base64_decode(base_64_string)
end
if (uuid ~= nil and text_decoded ~= nil) then
data.uuid = uuid
data.body = text_decoded
if (scripts.get({uuid = uuid}) ~= nil) then
local table = scripts.update(data)
if (params["reload"] ~= "none") then
table.reload_result = timer_events_private.reload(params["uuid"])
end
return req:render{ json = table }
else
return req:render{ json = {result = false, error_msg = "Timer-event API body update: UUID not found"} }
end
else
return req:render{ json = {result = false, error_msg = "Timer-event API body update: no UUID or no body"} }
end
end
function timer_events_private.http_api(req)
local params = req:param()
local return_object
if (params["action"] == "reload") then
return_object = timer_events_private.http_api_reload(params, req)
elseif (params["action"] == "get_list") then
return_object = timer_events_private.http_api_get_list(params, req)
elseif (params["action"] == "get_tags") then
return_object = timer_events_private.http_api_get_tags(params, req)
elseif (params["action"] == "update") then
return_object = timer_events_private.http_api_update(params, req)
elseif (params["action"] == "update_body") then
return_object = timer_events_private.http_api_update_body(params, req)
elseif (params["action"] == "create") then
return_object = timer_events_private.http_api_create(params, req)
elseif (params["action"] == "copy") then
return_object = timer_events_private.http_api_copy(params, req)
elseif (params["action"] == "delete") then
return_object = timer_events_private.http_api_delete(params, req)
elseif (params["action"] == "get") then
return_object = timer_events_private.http_api_get(params, req)
else
return_object = req:render{ json = {result = false, error_msg = "Timer-event API: No valid action"} }
end
return_object = return_object or req:render{ json = {result = false, error_msg = "Timer-event API: unknown error(2433)"} }
return system.add_headers(return_object)
end
------------------↓ Public functions ↓------------------
function timer_events.init()
timer_events.start_all()
fiber.create(timer_events_private.worker)
http_system.endpoint_config("/timerevents", timer_events_private.http_api)
end
function timer_events.start_all()
local list = scripts.get_all({type = scripts.type.TIMER_EVENT})
for _, timer_event in pairs(list) do
timer_events_private.load(timer_event.uuid)
fiber.yield()
end
end
return timer_events
|
local skynet = require "skynet"
local cluster = require "skynet.cluster"
local faci = require "faci.module"
local module = faci.get_module("login")
local dispatch = module.dispatch
local forward = module.forward
local event = module.event
env.users = env.users or {}
--users[uid]={
--node = skynet.getenv("nodename"),
--fd = fd,
--gate = source,
--agent = agent 的source (register后才有)
--key = key --登录时的key,验证登录服的唯一性
--}
--true/false
function dispatch.login(uid, data)
local user = env.users[uid]
--正常登录
if not user then
env.users[uid] = data
--log.debug("center login: %d", uid)
return true
end
--登录过程中
if not user.agent then
log.debug("center %d login fail not user.game", uid)
return false
end
--踢下线
--if not dispatch.logout(uid, user.key, "login in other place") then
-- log.debug("center %d login fail not not D.logout", uid)
-- return false
--end
--gate的 向gate 发kick 原因 需要关闭客户端之前的连接
--local ret = cluster.call(user.node, user.gate, "kick", user.fd)
local ret = skynet.call(user.gate, 'lua', 'kick', user.fd)
if not ret then
log.debug("center logout call gate fail")
return false
end
user = env.users[uid]
if user then
log.debug("have login uid: " .. uid)
return false
end
env.users[uid] = data
return true
end
--true/false
function dispatch.register(uid, data)
local user = env.users[uid]
if not user then
log.debug("center %d register fail, not user", uid)
return false
end
if user.key ~= data.key then
log.debug("center %d register fail, key err", uid)
return false
end
if user.agent then
log.debug("center %d register fail, has game", uid)
return false
end
--log.debug("center register: %d", uid)
user.agent = data.agent
user.logined = 1
return true
end
--true/false
function dispatch.logout(uid, key, season)
local user = env.users[uid]
if not user then
return true
end
if user.key ~= key then
log.debug("center logout key fail")
return false
end
if user.agent then
--agent
--local ret = cluster.call(user.node, user.agent, "kick", uid, season)
local ret = skynet.call(user.agent, 'lua', 'kick', uid, season)
if not ret then
log.debug("center logout call agent fail")
return false
end
-- --gate的 取消向gate 发kick 原因 gate kick又会调用到此
-- local ret = cluster.call(user.node, user.gate, "kick", user.fd)
-- if not ret then
-- log.debug("center logout call gate fail")
-- return false
-- end
end
env.users[uid] = nil
--DEBUG("++++++++++center logout uid: ", uid, "++++++++++++++")
return true
end
function module.watch(acm)
--统计在线人数
local logined = 0 --成功登陆
local logining = 0 --登陆流程
for i, v in pairs(env.users) do
if v.logined then
logined = logined + 1
else
logining = logining + 1
end
end
local ret = {logined = logined, logining = logining}
--总统计
acm.logined = acm.logined and acm.logined + logined or logined
acm.logining = acm.logining and acm.logining + logining or logining
return ret, acm
end
|
class("StateStartingGrid")
function StateStartingGrid:__init(race) ; EGUSM.SubscribeUtility.__init(self)
self.race = race
-- Number of times PostTick has been called.
self.numTicks = 0
-- Array of Racers. This is used to call UpdateRacer on us once per tick.
self.updateList = {}
for id , racer in pairs(self.race.playerIdToRacer) do
table.insert(self.updateList , racer)
end
-- Assign racers
local course = self.race.course
local numRacers = table.count(self.race.playerIdToRacer)
local maxRacers = course:GetMaxPlayers()
if
numRacers > maxRacers and
self.race.overflowHandling ~= Race.OverflowHandling.StackSpawns
then
error("Too many racers for course! "..course.name..", "..numRacers.."/"..maxRacers)
end
local racers = {}
for id , racer in pairs(self.race.playerIdToRacer) do
table.insert(racers , racer)
end
-- Randomly sort the racers table. Otherwise, the starting grid is consistent; we want it to
-- always be completely random.
table.sortrandom(racers)
-- Assign racers to spawns.
local spawnIndex = 1
for index , racer in ipairs(racers) do
racer.startPosition = index -- TODO: Starting grid bug is here.
local IsRacerCompatibleWithSpawn = function(spawn)
-- This is WAY more complex than it should be. It should just be able to compare an index.
for index , vehicleInfo in ipairs(spawn.vehicleInfos) do
if vehicleInfo.modelId ~= racer.assignedVehicleInfo.modelId then
goto continue
end
if #vehicleInfo.templates == 0 then
goto continue
end
for index , template in ipairs(vehicleInfo.templates) do
if racer.assignedVehicleInfo.template == template then
return true
end
end
::continue::
end
return false
end
local foundSpawn = false
for index , spawn in ipairs(course.spawns) do
if spawn.racer == nil and IsRacerCompatibleWithSpawn(spawn) == true then
spawn.racer = racer
foundSpawn = true
break
end
end
if foundSpawn == false then
warn("Could not find appropriate spawn for "..tostring(racer.player))
for index , spawn in ipairs(course.spawns) do
if spawn.racer == nil then
spawn.racer = racer
break
end
end
end
spawnIndex = spawnIndex + 1
end
-- Spawn vehicles
for n , spawn in ipairs(course.spawns) do
if spawn.racer then
spawn:SpawnVehicle()
end
end
-- Spawn checkpoints
for n, checkpoint in ipairs(course.checkpoints) do
checkpoint:Spawn()
end
-- Spawn racers
for n , spawn in ipairs(course.spawns) do
spawn:SpawnRacer()
end
self.startTimer = Timer()
-- Loop through all racers
-- * Set their world.
-- * Create their raceTimer.
for playerId , racer in pairs(self.race.playerIdToRacer) do
racer.raceTimer = Timer()
racer.player:SetWorld(self.race.world)
racer.player:SetNetworkValue( "GameMode", "Гонки" )
end
-- Update database.
-- TODO: why is this here
Stats.RaceStart(self.race)
-- TODO: This is completely broken.
self.startPositions = {}
for playerId , racer in pairs(self.race.playerIdToRacer) do
self.startPositions[racer.playerId] = racer.startPosition
end
-- Send info to clients.
local args = {
stateName = "StateStartingGrid" ,
startPositions = self.startPositions
}
for id , racer in pairs(self.race.playerIdToRacer) do
args.assignedVehicleId = racer.assignedVehicleId
Network:Send(racer.player , "RaceSetState" , args)
end
args.assignedVehicleId = nil
for id , spectator in pairs(self.race.playerIdToSpectator) do
Network:Send(spectator.player , "RaceSetState" , args)
end
self:EventSubscribe("PostTick")
self:EventSubscribe("PlayerEnterVehicle")
self:EventSubscribe("PlayerSpawn")
end
function StateStartingGrid:End()
self:Destroy()
end
function StateStartingGrid:UpdateRacer(racer)
-- If they travel too far from their starting slot, respawn them.
local shouldRespawn = false
if racer.assignedVehicleId == -1 then
local distance = Vector3.Distance2D(racer.courseSpawn.position , racer.player:GetPosition())
if distance >= 1.2 and distance < 150 then
shouldRespawn = true
end
else
local vehicle = Vehicle.GetById(racer.assignedVehicleId)
if vehicle then
-- Dilute the effect of the Y axis on the resulting distance.
local a = Copy(racer.courseSpawn.position)
local b = Copy(vehicle:GetPosition())
a.y = a.y * 0.4
b.y = b.y * 0.4
local distanceSquared = Vector3.DistanceSqr(a , b)
if distanceSquared >= 4.2 then
shouldRespawn = true
end
if vehicle:GetHealth() < 0.75 then
shouldRespawn = true
end
end
end
if shouldRespawn then
if settings.debugLevel >= 2 then
print("Respawning player because they're out of their starting slot")
end
racer:Respawn()
end
end
-- Race callbacks
function StateStartingGrid:RacerLeave(racerThatLeft)
-- Remove them from self.startPositions.
for playerId , startPosition in pairs(self.startPositions) do
if playerId == racerThatLeft.playerId then
self.startPositions[playerId] = nil
break
end
end
-- Remove them from self.updateList.
for index , racer in ipairs(self.updateList) do
if racer.player == racerThatLeft.player then
table.remove(self.updateList , index)
break
end
end
end
-- Events
function StateStartingGrid:PostTick()
if self.startTimer:GetSeconds() >= self.race.startingGridSeconds then
self.race:SetState("StateRacing")
end
-- Call UpdateRacer on one racer. If the list is less than 50, then sometimes skip.
local index = (self.numTicks % math.max(50 , #self.updateList)) + 1
if index <= #self.updateList then
local racer = self.updateList[index]
if IsValid(racer.player) then
self:UpdateRacer(racer)
end
end
self.numTicks = self.numTicks + 1
end
function StateStartingGrid:PlayerEnterVehicle(args)
local racer = self.race.playerIdToRacer[args.player:GetId()]
if racer then
racer:EnterVehicle(args)
end
end
function StateStartingGrid:PlayerSpawn(args)
local racer = self.race.playerIdToRacer[args.player:GetId()]
if racer then
racer:Respawn()
end
return false
end
|
ITEM.name = "Glock 17"
ITEM.description= "An Austrian handgun that fires 9x19mm."
ITEM.longdesc = "The Glock is an Austrian polymer handgun, famous for it's price, reliability and trigger safety mechanism.\nIt's favored by police agencies around the world and comes in many flavors.\n\nAmmo: 9x19mm\nMagazine Capacity: 17"
ITEM.model = "models/cw2_g18/w_dmg_glock.mdl"
ITEM.class = "cw_glock17"
ITEM.weaponCategory = "secondary"
ITEM.price = 4800
ITEM.width = 2
ITEM.height = 1
ITEM.validAttachments = {"md_tundra9mm"}
ITEM.bulletweight = 0.008
ITEM.unloadedweight = 0.625
ITEM.repair_PartsComplexity = 1
ITEM.repair_PartsRarity = 3
function ITEM:GetWeight()
return self.unloadedweight + (self.bulletweight * self:GetData("ammo", 0))
end
ITEM.iconCam = {
pos = Vector(20, 0, -2.9000000953674),
ang = Angle(0, 180, 5),
fov = 45,
}
ITEM.pacData = {
[1] = {
["children"] = {
[1] = {
["children"] = {
[1] = {
["children"] = {
},
["self"] = {
["Model"] = "models/cw2_g18/w_dmg_glock.mdl",
["ClassName"] = "model",
["Position"] = Vector(-6.774, 2.172, 3.359),
["EditorExpand"] = true,
["UniqueID"] = "3547633835",
["Bone"] = "pelvis",
["Name"] = "glock17",
["Angles"] = Angle(180, 0, 210),
},
},
},
["self"] = {
["AffectChildrenOnly"] = true,
["ClassName"] = "event",
["UniqueID"] = "1640766402",
["Event"] = "weapon_class",
["EditorExpand"] = true,
["Name"] = "weapon class find simple\"@@1\"",
["Arguments"] = "cw_glock17@@0",
},
},
},
["self"] = {
["ClassName"] = "group",
["UniqueID"] = "1980487467",
["EditorExpand"] = true,
},
},
}
|
-- Neuron is a World of Warcraft® user interface addon.
-- Copyright (c) 2017-2021 Britt W. Yazel
-- Copyright (c) 2006-2014 Connor H. Chenoweth
-- This code is licensed under the MIT license (see LICENSE for details)
---@class EXTRABTN : BUTTON @define class EXTRABTN inherits from class BUTTON
local EXTRABTN = setmetatable({}, { __index = Neuron.BUTTON })
Neuron.EXTRABTN = EXTRABTN
----------------------------------------------------------
---Constructor: Create a new Neuron BUTTON object (this is the base object for all Neuron button types)
---@param bar BAR @Bar Object this button will be a child of
---@param buttonID number @Button ID that this button will be assigned
---@param defaults table @Default options table to be loaded onto the given button
---@return EXTRABTN @ A newly created EXTRABTN object
function EXTRABTN.new(bar, buttonID, defaults)
--call the parent object constructor with the provided information specific to this button type
local newButton = Neuron.BUTTON.new(bar, buttonID, EXTRABTN, "ExtraBar", "ExtraActionButton", "NeuronActionButtonTemplate")
if defaults then
newButton:SetDefaults(defaults)
end
return newButton
end
----------------------------------------------------------
function EXTRABTN:SetType()
self:RegisterEvent("UPDATE_EXTRA_ACTIONBAR", "OnEvent")
self:RegisterEvent("ZONE_CHANGED", "OnEvent")
self:RegisterEvent("SPELLS_CHANGED", "OnEvent")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "OnEvent")
self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "OnEvent")
self:RegisterEvent("SPELL_UPDATE_CHARGES", "OnEvent")
self:RegisterEvent("SPELL_UPDATE_USABLE", "OnEvent")
self:SetAttribute("type1", "action")
self:SetAttribute("action1", 169) --baseline actionID for most extra actions
self:SetSize(52,52)
self.Style:SetPoint("CENTER", -2, 0)
--action content gets set in UpdateData
self:UpdateData()
self:SetScript("PostClick", function() self:SetChecked(false) end)
self:SetScript("OnEnter", function(self) self:UpdateTooltip() end)
self:SetScript("OnLeave", GameTooltip_Hide)
self:SetSkinned()
end
function EXTRABTN:OnEvent(event, ...)
self:UpdateData()
if event == "PLAYER_ENTERING_WORLD" then
self.Binder:ApplyBindings()
self:UpdateIcon()
end
end
---overwrite function in parent class BUTTON
function EXTRABTN:UpdateData()
--get specific extrabutton actionID. Try to query it long form, but if it can't will fall back to 169 (as is the 7.0+ default)
if HasExtraActionBar() then
--default to 169 as is the most of then the case as of 8.1
self.actionID = 169
local extraPage = GetExtraBarIndex()
self.actionID = extraPage*12 - 11 --1st slot on the extraPage (page 15 as of 8.1, so 169)
if not InCombatLockdown() then
self:SetAttribute("action1", self.actionID)
end
_, self.spellID = GetActionInfo(self.actionID)
if self.spellID then
self.spell = GetSpellInfo(self.spellID);
else
self.spell = nil
end
else
self.actionID = nil
self.spellID = nil
self.spell = nil
end
-----------------------
self.Name:Hide()
self:UpdateObjectVisibility()
self:UpdateIcon()
self:UpdateCooldown()
--extra button charges (some quests have ability charges)
self:UpdateCount()
--make sure our button gets the correct Normal texture if we're not using a Masque skin
self:UpdateNormalTexture()
end
function EXTRABTN:UpdateObjectVisibility()
if HasExtraActionBar() then --set alpha instead of :Show or :Hide, to avoid taint and to allow the button to appear in combat
self.isShown = true
else
self.isShown = false
end
Neuron.BUTTON.UpdateObjectVisibility(self) --call parent function
end
---overwrite function in parent class BUTTON
function EXTRABTN:UpdateIcon()
local spellTexture = GetSpellTexture(self.spellID)
self.Icon:SetTexture(spellTexture)
local texture = GetOverrideBarSkin() or "Interface\\ExtraButton\\Default"
self.Style:SetTexture(texture)
if self.bar.data.showBorderStyle then
self.Style:Show() --this actually show/hide the fancy button theme surrounding the bar. If you wanted to do a toggle for the style, it should be here.
else
self.Style:Hide()
end
end
function EXTRABTN:UpdateTooltip()
if not self.isShown then
return
end
if self.bar then
if self.tooltipsCombat and InCombatLockdown() then
return
end
if self.tooltips then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
if self.tooltipsEnhanced and self.spellID then
GameTooltip:SetSpellByID(self.spellID)
elseif self.spell then
GameTooltip:SetText(self.spell)
end
GameTooltip:Show()
end
end
end
|
module(..., lunit.testcase, package.seeall)
local common = dofile("common.lua")
local http = require("luanode.http")
-- Verify that the HTTP server implementation handles multiple instances
-- of the same header as per RFC2616: joining the handful of fields by ', '
-- that support it, and dropping duplicates for other fields.
function test()
local srv = http.createServer(function(self, req, res)
assert_equal('abc, def, ghijklmnopqrst', req.headers.accept)
assert_equal('foo', req.headers.host)
assert_equal('bingo', req.headers['x-foo'])
assert_equal('banjo, bango', req.headers['x-bar'])
res:writeHead(200, {['Content-Type'] = 'text/plain'})
res:finish('EOF')
self:close()
end)
srv:listen(common.PORT, function ()
local hc = http.createClient(common.PORT, 'localhost')
local hr = hc:request('/', {
{'accept', 'abc'},
{'accept', 'def'},
{'Accept', 'ghijklmnopqrst'},
{'host', 'foo'},
{'Host', 'bar'},
{'hOst', 'baz'},
{'x-foo', 'bingo'},
{'x-bar', 'banjo'},
{'x-bar', 'bango'}
})
hr:finish()
end)
process:loop()
end
|
return {
Name = "run";
Aliases = {};
Description = "Runs a given command string (replacing embedded commands).";
Group = "DefaultUtil";
Args = {
{
Type = "string";
Name = "Command";
Description = "The command string to run"
},
};
Run = function(context, command)
return context.Dispatcher:EvaluateAndRun(context.Cmdr.Util.RunEmbeddedCommands(context.Dispatcher, command))
end
}
|
object_tangible_loot_creature_loot_kashyyyk_loot_bolotaur_fang_01 = object_tangible_loot_creature_loot_kashyyyk_loot_shared_bolotaur_fang_01:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_bolotaur_fang_01, "object/tangible/loot/creature_loot/kashyyyk_loot/bolotaur_fang_01.iff")
|
package.path = './data/lua/?.lua;' .. package.path
require("io/piumk6/defs")
require("iop/output-anim")
require("screen/attract/defs")
local ANIM_CAB_CYCLE_TIME_MS = 3000
local ANIM_PAD_CYCLE_TIME_MS = 2800
local ANIM_TIME_CAB_MS = 300
local ANIM_TIME_PAD_MS = 200
local __anim_cab
local __anim_pad
local __selection_confirmed = false
local function __init()
__anim_cab = iop_output_anim_create(ANIM_CAB_CYCLE_TIME_MS)
__anim_pad = iop_output_anim_create(ANIM_PAD_CYCLE_TIME_MS)
-- similar to nx title screen
-- cabinet
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOL2, ANIM_TIME_CAB_MS * 0, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOL1, ANIM_TIME_CAB_MS * 0, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOR2, ANIM_TIME_CAB_MS * 1, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOR1, ANIM_TIME_CAB_MS * 1, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_BASS, ANIM_TIME_CAB_MS * 2, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOR2, ANIM_TIME_CAB_MS * 4, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOR1, ANIM_TIME_CAB_MS * 4, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOL2, ANIM_TIME_CAB_MS * 5, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOL1, ANIM_TIME_CAB_MS * 5, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_BASS, ANIM_TIME_CAB_MS * 6, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOL2, ANIM_TIME_CAB_MS * 8, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOL1, ANIM_TIME_CAB_MS * 8, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOR2, ANIM_TIME_CAB_MS * 8, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_HALOR1, ANIM_TIME_CAB_MS * 8, ANIM_TIME_CAB_MS)
iop_output_anim_add_event_digital(__anim_cab, IO_PIUMK6_DO_BASS, ANIM_TIME_CAB_MS * 8, ANIM_TIME_CAB_MS)
-- pad
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_LU, ANIM_TIME_PAD_MS * 0, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_RU, ANIM_TIME_PAD_MS * 1, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_CN, ANIM_TIME_PAD_MS * 2, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_LD, ANIM_TIME_PAD_MS * 3, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_RD, ANIM_TIME_PAD_MS * 4, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_RU, ANIM_TIME_PAD_MS * 5, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_LU, ANIM_TIME_PAD_MS * 6, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_CN, ANIM_TIME_PAD_MS * 7, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_RD, ANIM_TIME_PAD_MS * 8, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_LD, ANIM_TIME_PAD_MS * 9, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_LU, 2200, 400)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_RU, 2200, 400)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_CN, 2200, 400)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_LD, 2200, 400)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P1_RD, 2200, 400)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_RU, ANIM_TIME_PAD_MS * 0, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_LU, ANIM_TIME_PAD_MS * 1, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_CN, ANIM_TIME_PAD_MS * 2, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_RD, ANIM_TIME_PAD_MS * 3, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_LD, ANIM_TIME_PAD_MS * 4, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_LU, ANIM_TIME_PAD_MS * 5, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_RU, ANIM_TIME_PAD_MS * 6, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_CN, ANIM_TIME_PAD_MS * 7, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_LD, ANIM_TIME_PAD_MS * 8, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_RD, ANIM_TIME_PAD_MS * 9, ANIM_TIME_PAD_MS)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_LU, 2200, 400)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_RU, 2200, 400)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_CN, 2200, 400)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_LD, 2200, 400)
iop_output_anim_add_event_digital(__anim_pad, IO_PIUMK6_DO_P2_RD, 2200, 400)
end
local function __activate()
iop_output_anim_start(__anim_cab)
iop_output_anim_start(__anim_pad)
__selection_confirmed = false
end
local function __deactivate()
end
local function __process(src)
local dest = {
digital = {},
analog = {},
analog_u8 = {},
text = {}
}
if src.digital[SCREEN_ATTRACT_DO_EXIT_SCREEN] == true then
-- turn all lights off
for i = IO_PIUMK6_DO_P1_LU, IO_PIUMK6_DO_HALOL1 do
dest.digital[i] = false
end
elseif __selection_confirmed == true or src.digital[SCREEN_ATTRACT_DO_ENTRY_SELECTION_CONFIRMED] == true then
-- all lights on
for i = IO_PIUMK6_DO_P1_LU, IO_PIUMK6_DO_HALOL1 do
dest.digital[i] = true
end
__selection_confirmed = true
else
local light_state = src.analog_u8[SCREEN_ATTRACT_AO_LIGHT_ANIMATION_STATE]
if light_state == SCREEN_ATTRACT_LA_ATTRACT then
iop_output_anim_update(__anim_cab, dest)
iop_output_anim_update(__anim_pad, dest)
elseif light_state == SCREEN_ATTRACT_LA_ENTRY then
iop_output_anim_update(__anim_cab, dest)
iop_output_anim_update(__anim_pad, dest)
elseif light_state == SCREEN_ATTRACT_LA_OFF then
-- execution, turn everything off
-- restart animation if application can't be started
iop_output_anim_start(__anim_cab)
iop_output_anim_start(__anim_pad)
for i = IO_PIUMK6_DO_P1_LU, IO_PIUMK6_DO_HALOL1 do
dest.digital[i] = false
end
end
end
return dest
end
return {
device = IO_PIUMK6_IDENTIFIER,
screen = SCREEN_ATTRACT_IDENTIFIER,
f_init = __init,
f_activate = __activate,
f_deactivate = __deactivate,
f_process = __process,
}
|
require('init');
tester = torch.Tester()
tester:add(require('test.Linear'))
tester:add(require('test.TransferFunctionALU'))
tester:add(require('test.TransferFunctionReCU'))
tester:add(require('test.TransferFunctionFactory'))
tester:add(require('test.NetworkSequential'))
tester:add(require('test.NetworkScalarFunction'))
tester:add(require('test.ErrorCriterionSquare'))
tester:add(require('test.ErrorCriterionSquareRelative'))
tester:add(require('test.ErrorCriterionRelative'))
tester:add(require('test.ApproximationNormalizatorFactory'))
tester:run()
|
require "my_init"
local skynet = require "skynet"
local match = require "match"
local match_mgr = require "match_mgr"
local id = tonumber(...)
local CMD = {}
function CMD.create_game(info)
local obj = match.new(info)
match_mgr:add(obj)
end
function CMD.dissolve_game(room_info)
local match = match_mgr:get(room_info.room_id)
match:on_outside_force_end()
match_mgr:remove_by_id(room_info.room_id)
end
function CMD.on_user_offline(info)
local id = info.room_id
local match = match_mgr:get(id)
match:on_user_offline(info.account)
end
function CMD.on_user_login(info)
local id = info.room_id
local match = match_mgr:get(id)
match:on_user_login(info.player_info)
end
function CMD.deal_game_msg(account, msg)
local match = match_mgr:get(msg.id)
return match:deal_msg(account, msg.proto_name, msg.content)
end
skynet.start(function ()
skynet.dispatch("lua", function (_, session, cmd, ...)
local f = CMD[cmd]
assert(f, cmd)
if session == 0 then
f(...)
else
skynet.ret(skynet.pack(f(...)))
end
end)
match_mgr:init()
end)
|
object_tangible_container_food_shared_ice_cream_fryer = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/container/food/shared_ice_cream_fryer.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_container_food_shared_ice_cream_fryer, "object/tangible/container/food/shared_ice_cream_fryer.iff")
------------------------------------------------------------------------------------------------------------------------------------
|
local lib = {}
-- Returns the current lua local path to this script.
local function scriptPath()
local str = debug.getinfo(2, "S").source:sub(2)
return str:match("(.*/)") or ""
end
local libpath = scriptPath()
-- These two libraries hook directly into native lua functions.
require(libpath .. "/math")
require(libpath .. "/utility")
-- Default libraries.
lib.color = require(libpath .. "/color")
lib.collision = require(libpath .. "/collision")
lib.vector = require(libpath .. "/vector")
lib.gamedata = require(libpath .. "/gamedata")
lib.gamestate = require(libpath .. "/gamestate")
lib.camera = require(libpath .. "/camera")
-- Input libraries.
lib.keys = require(libpath .. "/keys")
lib.mouse = require(libpath .. "/mouse")
lib.joystick = require(libpath .. "/joystick")
-- Uncomment the following line to make the library objects global without using the library object reference.
-- color, collision, vector, gamedata,´gamestate, camera, keys, mouse, joystick = lib.color, lib.collision, lib.vector, lib.gamedata, lib.gamestate, lib.camera, lib.keys, lib.mouse, lib.joystick
return lib -- Return the library reference to the user.
|
set('srcdir', '$dir')
cflags{
'-Wall', '-Wextra', '-Wno-unused-parameter', '-pedantic',
'-std=c11',
}
file('libexec/applyperms', '755', exe('applyperms', {'applyperms.c'}))
file('libexec/devd-trigger', '755', exe('devd-trigger', {'devd-trigger.c'}))
file('libexec/mergeperms', '755', exe('mergeperms', {'mergeperms.c'}))
file('libexec/shutdown', '755', exe('shutdown', {'shutdown.c'}))
file('bin/devd', '755', exe('devd', {'devd.c'}))
file('bin/syslogd', '755', exe('syslogd', {'syslogd.c'}))
|
-- 矩形モジュール
local Rectangle = {}
-- 横アライメントの割合
local hAligns = {
left = 0,
center = 0.5,
right = 1
}
-- 縦アライメントの割合
local vAligns = {
top = 0,
middle = 0.5,
bottom = 1
}
-- アライメントのオフセットを取得
local function alignOffsets(w, h, h_align, v_align)
local x, y = 0, 0
w = w or 0
h = h or 0
-- 横アライメントのデフォルトは left
h_align = h_align or 'left'
--横アライメントのみ center が指定されていれば、縦アライメントは middle
if h_align == 'center' and v_align == nil then
v_align = 'middle'
end
-- 縦アライメントのデフォルトは top
v_align = v_align or 'top'
-- 横アライメント
if type(h_align) == 'number' then
-- 数値ならそのまま渡す
x = h_align
else
x = w * hAligns[h_align]
end
-- 縦アライメント
if type(v_align) == 'number' then
-- 数値ならそのまま渡す
y = v_align
else
y = h * vAligns[v_align]
end
return x, y
end
-- 初期化
function Rectangle:initializeRectangle(x, y, w, h, h_align, v_align)
self.x = x or self.x or 0
self.y = y or self.y or 0
self.width = w or self.width or 0
self.height = h or self.height or 0
local pivotX, pivotY = alignOffsets(self.width, self.height, h_align, v_align)
self.pivotX = h_align and pivotX or self.pivotX
self.pivotY = (h_align == 'center' or v_align) and pivotY or self.pivotY
-- プライベート
self._rectangle = {}
end
-- 矩形の描画
function Rectangle:drawRectangle()
love.graphics.rectangle('line', self:left(), self:top(), self:right() - self:left(), self:bottom() - self:top())
end
-- 左端の座標
function Rectangle:left()
return self.x - self.pivotX
end
-- 右端の座標
function Rectangle:right()
return self:left() + self.width
end
-- 横の中心の座標
function Rectangle:center()
return self:left() + self.width * 0.5
end
-- 上端の座標
function Rectangle:top()
return self.y - self.pivotY
end
-- 下端の座標
function Rectangle:bottom()
return self:top() + self.height
end
-- 縦の中心の座標
function Rectangle:middle()
return self:top() + self.height * 0.5
end
return Rectangle
|
local addonName = ...
local addon = _G[addonName]
addon.Config = {}
function addon.Config:OnShow(...)
_G["BrewSpeakConfigFrameBattleground"]:SetChecked(addon.db.Battleground)
_G["BrewSpeakConfigFrameGuild"]:SetChecked(addon.db.Guild)
_G["BrewSpeakConfigFrameOfficer"]:SetChecked(addon.db.Officer)
_G["BrewSpeakConfigFrameParty"]:SetChecked(addon.db.Party)
_G["BrewSpeakConfigFrameRaid"]:SetChecked(addon.db.Raid)
_G["BrewSpeakConfigFrameSay"]:SetChecked(addon.db.Say)
_G["BrewSpeakConfigFrameWhisper"]:SetChecked(addon.db.Whisper)
_G["BrewSpeakConfigFrameYell"]:SetChecked(addon.db.Yell)
end
function addon.Config:OnOkay()
addon.db.Battleground = _G["BrewSpeakConfigFrameBattleground"]:GetChecked() and true or false
addon.db.Guild = _G["BrewSpeakConfigFrameGuild"]:GetChecked() and true or false
addon.db.Officer = _G["BrewSpeakConfigFrameOfficer"]:GetChecked() and true or false
addon.db.Party = _G["BrewSpeakConfigFrameParty"]:GetChecked() and true or false
addon.db.Raid = _G["BrewSpeakConfigFrameRaid"]:GetChecked() and true or false
addon.db.Say = _G["BrewSpeakConfigFrameSay"]:GetChecked() and true or false
addon.db.Whisper = _G["BrewSpeakConfigFrameWhisper"]:GetChecked() and true or false
addon.db.Yell = _G["BrewSpeakConfigFrameYell"]:GetChecked() and true or false
end
function addon.Config:Initialize(...)
BrewSpeakConfigFrame = BrewSpeakConfigFrame
BrewSpeakConfigFrame.name = "BrewSpeak";
BrewSpeakConfigFrame.okay = self.OnOkay
BrewSpeakConfigFrame.refresh = self.OnShow;
InterfaceOptions_AddCategory(BrewSpeakConfigFrame);
_G["BrewSpeakConfigFrameBattlegroundText"]:SetText("Battleground Chat")
_G["BrewSpeakConfigFrameGuildText"]:SetText("Guild Chat")
_G["BrewSpeakConfigFrameOfficerText"]:SetText("Officer Chat")
_G["BrewSpeakConfigFramePartyText"]:SetText("Party Chat")
_G["BrewSpeakConfigFrameRaidText"]:SetText("Raid Chat")
_G["BrewSpeakConfigFrameSayText"]:SetText("Say")
_G["BrewSpeakConfigFrameWhisperText"]:SetText("Private Chat")
_G["BrewSpeakConfigFrameYellText"]:SetText("Yell")
end
|
-----------------------------------
--
-- Zone: GM Home (210)
--
-- Some cs event info:
-- 0 = Abyssea Debug
-- 1 = Mogsack Debug
-- ...
-- 139 = Janken challenges player to "Rock, Paper, Scissors"
-- ...
-- 140 = Camera test.
-- 141 = "Press confirm button to proceed" nonworking test.
--
-----------------------------------
local ID = require("scripts/zones/GM_Home/IDs")
-----------------------------------
function onInitialize(zone)
end;
function onZoneIn( player, prevZone)
local cs = -1;
return cs;
end;
function onEventUpdate( player, csid, option)
end;
function onEventFinish( player, csid, option)
end;
|
--[[ Spot Welder with dual pulse controller
https://github.com/northox/spot-welder
- OLED Display: SDA->D1/5, SCL->D2/4
- Solid State Relay: D8/15
- Welding switch: D4/2
- Rotary encoder: CLK->D5/14, DT->D6/12, SW->D7/13
]]
sda_pin = 2 -- gpio 4
scl_pin = 1 -- gpio 5
oled_id = 0 -- i2c interface id
zap_pin = 4 -- gpio 2
relay_pin=0 -- gpio 16
enco_clk_pin = 5 -- gpio 14
enco_dt_pin = 6 -- gpio 12
enco_sm_pin = 7 -- gpio 13
pulse1 = 0
delay = 0
pulse2 = 0
pos_old = 0
select_line = 0
str1_sep = "*"
str2_sep = ":"
str3_sep = ":"
last_zap = 0
debounce_delay = 1000000 -- 1-second re-trigger delay
-- turn off the SSR at start in case we are recovering from a crash
gpio.mode(zap_pin, gpio.INPUT, gpio.PULLUP)
gpio.mode(relay_pin, gpio.OUTPUT)
gpio.write(relay_pin, gpio.LOW)
-- XXXXXXXXXXXXXXXXXXXXX
function load_config()
files = file.list()
if files["pulse1.conf"] then
if file.open("pulse1.conf", "r") then
pulse1 = file.read()
file.close()
end
if file.open("delay.conf", "r") then
delay = file.read()
file.close()
end
if file.open("pulse2.conf", "r") then
pulse2 = file.read()
file.close()
end
end
str1="Pulse1" .. str1_sep .. " " .. pulse1 .. " ms"
str2="Delay " .. str2_sep .. " " .. delay .. " ms"
str3="Pulse2" .. str3_sep .. " " .. pulse2 .. " ms"
end
-- XXXXXXXXXXXXXXXXXXXXXXXX
function save_config()
files = file.list()
if file.open("pulse1.conf", "w") then
file.write(pulse1)
file.close()
end
if file.open("delay.conf", "w") then
file.write(delay)
file.close()
end
if file.open("pulse2.conf", "w") then
file.write(pulse2)
file.close()
end
end
function init_OLED(sda, scl, id)
sla = 0x3C -- i2c slave offset
i2c.setup(id, sda, scl, i2c.SLOW)
disp = u8g2.sh1106_i2c_128x64_noname(id, sla)
disp:setFlipMode(1)
disp:clearBuffer()
disp:setContrast(255)
disp:setFontMode(0)
disp:setDrawColor(1)
disp:setBitmapMode(0)
disp:setFont(u8g2.font_6x10_tf)
disp:setFontRefHeightExtendedText()
disp:setFontPosTop()
disp:setFontDirection(0)
end
function top_line(str)
disp:clearBuffer()
disp:drawStr(5, 0, str)
disp:sendBuffer()
end
function print_OLED()
disp:clearBuffer()
disp:drawFrame(2,2,126,62)
disp:drawStr(5, 16, str1)
disp:drawStr(5, 30, str2)
disp:drawStr(5, 44, str3)
disp:sendBuffer()
end
rotary.setup(0, enco_clk_pin, enco_dt_pin, enco_sm_pin, 1000, 250)
load_config()
init_OLED(sda_pin, scl_pin, oled_id)
print_OLED()
gpio.trig(zap_pin, "down", function (level, when)
local delta = when - last_zap
if delta < 0 then delta = delta + 2147483647 end;
if delta > debounce_delay then
last_zap = when
if level == 0 then
-- Keeping the if statements outside the timing loop complicates the code, but gives more accurate timings.
pulse1us = (pulse1*1000)-750
pulse2us = (pulse2*1000)-750
bothus = ((pulse1+pulse2)*1000)-750
delayus = (delay*1000)
-- XXXXXXXXXXXXXXXXXXx what happend if you submit a 0 delay??? if this works, remove all of that
if pulse1 == 0 and pulse2 == 0 then -- Do nothing
top_line("No Zap...")
elseif pulse2 == 0 then -- Only do pulse1
top_line("Zap Pulse 1...")
gpio.write(relay_pin, gpio.HIGH)
tmr.delay(pulse1us)
gpio.write(relay_pin, gpio.LOW)
elseif pulse1 == 0 then -- Only do pulse2
top_line("Zap Pulse 2...")
gpio.write(relay_pin, gpio.HIGH)
tmr.delay(pulse2us)
gpio.write(relay_pin, gpio.LOW)
elseif delay == 0 then -- Add pulse1+pulse2 into single longer pulse
top_line("Zap Pulse 1+2...")
gpio.write(relay_pin, gpio.HIGH)
tmr.delay(bothus)
gpio.write(relay_pin, gpio.LOW)
else -- Double-zap cycle - pulse1, delay, pulse2
top_line("Double Zap...")
gpio.write(relay_pin, gpio.HIGH)
tmr.delay(pulse1us)
gpio.write(relay_pin, gpio.LOW)
tmr.delay(delayus)
gpio.write(relay_pin, gpio.HIGH)
tmr.delay(pulse2us)
gpio.write(relay_pin, gpio.LOW)
end
print_OLED()
end
end
end
)
rotary.on(0, rotary.TURN, function (type, pos, when)
if bit.isclear(pos,1) then
if bit.isclear(pos,0) then
diff = pos - pos_old
pos_old = pos
-- XXXXXXXXXXXXXXXXXXXX this is all the same thing, extract in a function
if select_line == 0 then
pulse1 = pulse1 + diff
if pulse1 < 0 then
pulse1 = 0
end
if pulse1 > 1000 then
pulse1 = 1000
end
str1="Pulse 1" .. str1_sep .. " " .. pulse1 .. " ms"
end
if select_line == 1 then
delay = delay + diff
if delay < 0 then
delay = 0
end
if delay > 1000 then
delay = 1000
end
str2="Delay " .. str2_sep .. " " .. delay .. " ms"
end
if select_line == 2 then
pulse2 = pulse2 + diff
if pulse2 < 0 then
pulse2 = 0
end
if pulse2 > 1000 then
pulse2 = 1000
end
str3="Pulse 2" .. str3_sep .. " " .. pulse2 .. " ms"
end
print_OLED()
end
end
end
)
rotary.on(0, rotary.CLICK, function (type, pos, when)
if select_line < 2 then
select_line = select_line+1
else
select_line = 0
end
-- use case
if select_line == 0 then
str1_sep = "*"
else
str1_sep = ":"
end
if select_line == 1 then
str2_sep = "*"
else
str2_sep = ":"
end
if select_line == 2 then
str3_sep = "*"
else
str3_sep = ":"
end
str1="Pulse1" .. str1_sep .. " " .. pulse1 .. " ms"
str2="Delay " .. str2_sep .. " " .. delay .. " ms"
str3="Pulse2" .. str3_sep .. " " .. pulse2 .. " ms"
print_OLED()
end
)
rotary.on(0, rotary.DBLCLICK, function (type, pos, when)
top_line("Saving...")
save_config()
print_OLED()
end
)
rotary.on(0, rotary.LONGPRESS, function (type, pos, when)
top_line("Loading...")
load_config()
select_line=2
print_OLED()
end
)
|
--tds protocol parser and encoder
require "suproxy.utils.stringUtils"
require "suproxy.utils.pureluapack"
local ok,cjson=pcall(require,"cjson")
local tableUtils=require "suproxy.utils.tableUtils"
local orderTable=tableUtils.OrderedTable
local extends=tableUtils.extends
if not ok then cjson = require("suproxy.utils.json") end
local logger=require "suproxy.utils.compatibleLog"
local unicode = require "suproxy.utils.unicode"
local tdsToken = require "suproxy.tds.token"
local TokenType=tdsToken.TokenType
local sqlVersion = require "suproxy.tds.version"
local TokenType=tdsToken.TokenType
local _M={}
_M.Packet={
desc="BasePacket",
parseHeader=function(self,headerBytes,cursor)
self.code,self.status,self.dataLength,self.channel,self.packetID,self.window,cursor=string.unpack(">BBI2I2BB",headerBytes,cursor)
return cursor
end,
packHeader=function(self,payloadLen)
return string.pack(">BBI2I2BB",self.code,self.status,payloadLen+8,self.channel,self.packetID,self.window)
end,
pack=function(self)
local payloadBytes=self:packPayload()
local headerBytes=self:packHeader(#payloadBytes)
self.allBytes=headerBytes..payloadBytes
logger.logWithTitle(logger.DEBUG,"packing",self.allBytes:hex16F())
return self.allBytes
end,
--skipHeaderCursor indicates that header was parsed, just skip the header part and directly parse payload part
parse=function(self,allBytes,pos)
pos=self:parseHeader(allBytes)
self:parsePayload(allBytes,pos)
self.allBytes=allBytes
return self
end,
parsePayload=function(allBytes,pos) end,
new=function(self,o)
local o=o or {}
return orderTable.new(self,o)
end
}
_M.SQLBatch={
code=0x01,
parsePayload=function(self,bytes,cursor)
local headerLength=string.byte(bytes,cursor)
self.sql=unicode.utf16to8(bytes:sub(cursor+headerLength))
end,
packPayload=function(self)
error("not implemented")
end
}
extends(_M.SQLBatch,_M.Packet)
local function calcPass(password,enc)
local mask = enc and 0x5a or 0xa5
return password:gsub(".", function(i)
local c = bit.bxor(string.byte( i ), mask)
local m1= bit.band(bit.rshift( c,4 ) , 0x0F)
local m2= bit.band(bit.lshift( c ,4 ) , 0xF0)
return string.pack("<B", bit.bor(m1 , m2) )
end)
end
_M.Login7={
code=0x10,
desc="Login7",
parsePayload=function(self,bytes,cursor)
local pos=cursor
self.loginPacketLength,pos=string.unpack("<I4",bytes,pos)
self.TDSVersion,pos=string.unpack(">c4",bytes,pos)
self.PacketSize,pos = string.unpack("<I4",bytes,pos)
self.ClientProgVer,pos = string.unpack(">c4",bytes,pos)
self.ClientPID ,pos= string.unpack("<I4",bytes,pos)
self.ConnectionID,pos = string.unpack("<I4",bytes,pos)
self.OptionFlags1,pos = string.unpack("B",bytes,pos)
self.OptionFlags2,pos = string.unpack("B",bytes,pos)
self.TypeFlag,pos = string.unpack("B",bytes,pos)
self.OptionFlags3,pos=string.unpack("B",bytes,pos)
self.ClientTimeZone,pos=string.unpack("<I4",bytes,pos)
self.ClientLCID,pos=string.unpack("<I4",bytes,pos)
local clientNameOffset,clientNameLength,pos=string.unpack("<I2I2",bytes,pos)
local nameOffset,nameLength,pos=string.unpack("<I2I2",bytes,pos)
local passOffset,passLength,pos=string.unpack("<I2I2",bytes,pos)
local appNameOffset,appNameLength,pos=string.unpack("<I2I2",bytes,pos)
local serverNameOffset,serverNameLength,pos=string.unpack("<I2I2",bytes,pos)
local unUsedOffset,unUsedLength,pos=string.unpack("<I2I2",bytes,pos)
local cltIntNameOffset,cltIntNameLength,pos=string.unpack("<I2I2",bytes,pos)
local langOffset,langLength,pos=string.unpack("<I2I2",bytes,pos)
local databaseOffset,databaseLength,pos=string.unpack("<I2I2",bytes,pos)
--6 bytes MAC
self.clientId,pos=string.unpack("<c6",bytes,pos)
--local ibSSPI,cbSSPI,ibAtchDbFile,cchAtchDbFile,ibChpwd,cchChapwd,cbSSPILong=string.unpack("<I2I2I2I2I2I2I4",bytes,pos)
self.iDontCare=string.unpack("c16",bytes,pos)
self.clientName=unicode.utf16to8(string.unpack("c"..clientNameLength*2,bytes,cursor+clientNameOffset))
self.username=unicode.utf16to8(string.unpack("c"..nameLength*2,bytes,cursor+nameOffset))
self.password=unicode.utf16to8(calcPass(string.unpack("c"..passLength*2,bytes,cursor+passOffset),false))
self.appName=unicode.utf16to8(string.unpack("c"..appNameLength*2,bytes,cursor+appNameOffset))
self.serverName=unicode.utf16to8(string.unpack("c"..serverNameLength*2,bytes,cursor+serverNameOffset))
self.unUsed=string.unpack("c"..unUsedLength,bytes,cursor+unUsedOffset)
self.libName=unicode.utf16to8(string.unpack("c"..cltIntNameLength*2,bytes,cursor+cltIntNameOffset))
self.locale=unicode.utf16to8(string.unpack("c"..langLength*2,bytes,cursor+langOffset))
local database,pos=string.unpack("c"..databaseLength*2,bytes,cursor+databaseOffset)
self.database=unicode.utf16to8(database)
self.remain=bytes:sub(pos)
end,
packPayload=function(self)
--pointer to real data
local dataOffset = 94
self.loginPacketLength = dataOffset + 2 * ( self.clientName:len() +self.username:len()+ self.password:len()+self.appName:len() + self.serverName:len() + self.libName:len() + self.database:len() )+self.unUsed:len()+self.remain:len()
local data={
string.pack("<I4",self.loginPacketLength),
string.pack(">c4",self.TDSVersion),
string.pack("<I4",self.PacketSize),
string.pack(">c4",self.ClientProgVer),
string.pack("<I4",self.ClientPID ),
string.pack("<I4",self.ConnectionID),
string.pack("<B",self.OptionFlags1),
string.pack("<B",self.OptionFlags2),
string.pack("<B",self.TypeFlag),
string.pack("<B",self.OptionFlags3),
string.pack("<I4",self.ClientTimeZone),
string.pack("<I4",self.ClientLCID),
string.pack("<I2I2",dataOffset,self.clientName:len())
}
dataOffset=dataOffset+2*self.clientName:len()
data[#data+1]=string.pack("<I2I2",dataOffset,self.username:len())
dataOffset=dataOffset+2*self.username:len()
data[#data+1]=string.pack("<I2I2",dataOffset,self.password:len())
dataOffset=dataOffset+2*self.password:len()
data[#data+1]=string.pack("<I2I2",dataOffset,self.appName:len())
dataOffset=dataOffset+2*self.appName:len()
data[#data+1]=string.pack("<I2I2",dataOffset,self.serverName:len())
dataOffset=dataOffset+2*self.serverName:len()
data[#data+1]=string.pack("<I2I2",dataOffset,self.unUsed:len())
dataOffset=dataOffset+self.unUsed:len()
data[#data+1]=string.pack("<I2I2",dataOffset,self.libName:len())
dataOffset=dataOffset+2*self.libName:len()
data[#data+1]=string.pack("<I2I2",dataOffset,self.locale:len())
dataOffset=dataOffset+2*self.locale:len()
data[#data+1]=string.pack("<I2I2",dataOffset,self.database:len())
dataOffset=dataOffset+2*self.database:len()
--MAC
data[#data+1]=string.pack("<c6",self.clientId)
--string.pack("<I2I2I2I2I2I2I4",ibSSPI,cbSSPI,ibAtchDbFile,cchAtchDbFile,ibChpwd,cchChapwd,cbSSPILong)
data[#data+1]=string.pack("c16",self.iDontCare)
data[#data+1]=unicode.utf8to16(self.clientName)
data[#data+1]=unicode.utf8to16(self.username)
data[#data+1]=calcPass(unicode.utf8to16(self.password),true)
data[#data+1]=unicode.utf8to16(self.appName)
data[#data+1]=unicode.utf8to16(self.serverName)
data[#data+1]=self.unUsed
data[#data+1]=unicode.utf8to16(self.libName)
data[#data+1]=unicode.utf8to16(self.database)
data[#data+1]=self.remain
return table.concat(data)
end
}
extends(_M.Login7,_M.Packet)
_M.Prelogin={
code=0x12,
desc="PreLogin",
-- TDS pre-login option types
OPTION_TYPE = {
Version = 0x00,
Encryption = 0x01,
InstOpt = 0x02,
ThreadId = 0x03,
MARS = 0x04,
TraceId = 0x05,
Terminator = 0xFF,
},
parsePayload=function(self,bytes,cursor)
local status, pos = false, cursor
local preLoginPacket = _M.Prelogin:new()
local i=0
self.options={}
while true do
local optionType, optionPos, optionLength, optionData, expectedOptionLength, _
if pos > #bytes then
logger.log(logger.ERR,"MSSQL: Could not extract optionType." )
return false, "Invalid pre-login response"
end
optionType, pos = ("B"):unpack(bytes, pos)
if ( optionType == _M.Prelogin.OPTION_TYPE.Terminator ) then
status = true
break
end
if pos + 4 > #bytes + 1 then
logger.log(logger.ERR,"MSSQL: Could not unpack optionPos and optionLength." )
return false, "Invalid pre-login response"
end
optionPos, optionLength, pos = (">I2I2"):unpack(bytes, pos)
optionData = bytes:sub( cursor+optionPos, cursor+optionPos + optionLength - 1 )
if #optionData ~= optionLength then
logger.log(logger.ERR,"MSSQL: Could not read sufficient bytes from version data." )
return false, "Invalid pre-login response"
end
if ( optionType == _M.Prelogin.OPTION_TYPE.Version ) then
local major, minor, build, subBuild = (">BBI2I2"):unpack(optionData)
local version = sqlVersion:new()
version:SetVersion( major, minor, build, subBuild, "SSNetLib" )
self.options["Version"]=version
--https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-tds/60f56408-0188-4cd5-8b90-25c6f2423868
elseif ( optionType == _M.Prelogin.OPTION_TYPE.Encryption ) then
self.options["Encryption"]=("B"..optionLength):unpack(optionData)
elseif ( optionType == _M.Prelogin.OPTION_TYPE.InstOpt ) then
self.options["InstOpt"]=("z"):unpack(optionData)
elseif ( optionType == _M.Prelogin.OPTION_TYPE.ThreadId ) then
self.options["ThreadId"]= optionLength>0 and (">I"..optionLength):unpack(optionData) or ""
elseif ( optionType == _M.Prelogin.OPTION_TYPE.MARS ) then
self.options["MARS"]=("B"..optionLength):unpack(optionData)
elseif (optionType==_M.Prelogin.OPTION_TYPE.TraceId) then
self.options["TraceId"]=optionData
else
self.options["T"..tostring(optionType)]=("c"..optionLength):unpack(optionData)
end
i=i+1
end
self.optionSize=i
self.status=status and 1 or 0
end,
packPayload=function(self)
local options={}
local optionLength, optionType = 0, 0
local offset=self.optionSize*5+1
local data
local i=1
for k,v in pairs(self.options) do
optionType = _M.Prelogin.OPTION_TYPE[k]
if ( optionType == _M.Prelogin.OPTION_TYPE.Version ) then
data=string.pack( ">BBI2I2", v.major, v.minor,v.build, v.subBuild )
elseif ( optionType == _M.Prelogin.OPTION_TYPE.Encryption ) then
data=("B"):pack(v)
elseif ( optionType == _M.Prelogin.OPTION_TYPE.InstOpt ) then
data=("z"):pack(v)
elseif ( optionType == _M.Prelogin.OPTION_TYPE.ThreadId ) then
data= v=="" and v or (">I4"):pack(v)
elseif ( optionType == _M.Prelogin.OPTION_TYPE.MARS ) then
data=("B"):pack(v)
elseif (optionType==_M.Prelogin.OPTION_TYPE.TraceId) then
data=v
else
data=("c"..#data):pack(v)
end
optionLength=#data
options[i]=string.pack( ">BI2I2", optionType, offset, optionLength )
options[self.optionSize+1+i]=data
offset = offset + optionLength
i=i+1
end
options[self.optionSize+1]=string.pack( "B", _M.Prelogin.OPTION_TYPE.Terminator )
return table.concat(options)
end,
}
extends(_M.Prelogin,_M.Packet)
--this packet extends PreloginPacket
_M.PreloginResponse={
code=0x04,
desc="PreLoginResponse",
preCode=_M.Prelogin.code
}
extends(_M.PreloginResponse,_M.Prelogin)
_M.LoginResponse={
code=0x04,
preCode=_M.Login7.code,
desc="LoginResponse",
parsePayload=function(self,bytes,cursor)
local pos=cursor
while pos<=#bytes do
local tokenType=bytes:byte(pos)
local token
token,pos=tdsToken.doParse(tokenType,bytes,pos)
if token.type==TokenType.LoginAck.code then
self.success=true
self.TDSVersion=token.TDSVersion
self.progName=token.progName
self.interface=token.interface
self.serverVersion=token.serverVersion
end
if token.type==TokenType.Error.code then
self.errNo=token.number
self.message=token.message
end
end
end
}
extends(_M.LoginResponse,_M.Packet)
_M.SQLResponse={
code=0x04,
preCode=_M.SQLBatch.code,
desc="SQLResponse",
new=function(self,param)
local o=param or {}
o.tokens={}
return setmetatable(o, {__index=self})
end,
parsePayload=function(self,bytes,cursor)
local pos=cursor
local tokenType=bytes:byte(pos)
while tokenType ~= TokenType.Done.code do
local token,err
if tokenType==TokenType.Row.code or tokenType==TokenType.NBCRow.code then
token=tdsToken.RowToken:new()
pos,err=token:parse(bytes,pos,self.columnToken.colList)
else
token,pos,err=tdsToken.doParse(tokenType,bytes,pos)
if tokenType==TokenType.ColMetaData.code then
self.columnToken=token
elseif tokenType==TokenType.Error.code then
self.errToken=token
end
end
if err then logger.log(logger.ERR,"err happend when parsing sqlresponse token",err) break end
tokenType=bytes:byte(pos)
self.tokens[#(self.tokens)+1]=token
end
end,
packPayload=function(self,bytes,cursor)
local buf={}
for i,v in self.tokens do
buf[#buf+1]=v.pack()
end
return table.concat(buf)
end,
tostring=function(self)
local res={}
for i=1,#self.tokens do
res[i]=self.tokens[i]:tostring()
end
return table.concat(res,"\r\n")
end
}
extends(_M.SQLResponse,_M.Packet)
function _M.packErrorResponse(message,errNo)
local errToken=tdsToken.ErrorToken:new({
--about error number check https://docs.microsoft.com/en-us/sql/relational-databases/errors-events/database-engine-events-and-errors?view=sql-server-ver15
number=errNo or 15343, state=1, class=16,message=message, serverName="GATEWAY", procName="", lineNo=1
})
local buf=errToken:pack()..string.char( 0xfd,0x02,0x00,0xfd,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00)
local p=_M.Packet:new({code=4,status=1,channel=53,packetID=1,window=0})
return p:packHeader(#buf)..buf
end
----------------------test starts from here------------------
_M.unitTest={}
function _M.unitTest.headerTest()
local tds7PreloginBytes=string.fromhex("120100580000010000001f000601002500010200260001030027000404002b000105002c0024ff0b001976000000006016000000ec2f0228b3392c4cae4c21d02f494f60d342ed1afdee6848b07fb65cf4a095be02000000")
local packet=_M.Packet:new()
packet:parseHeader(tds7PreloginBytes)
local dataLength=packet.dataLength
assert(packet.dataLength==88,packet.dataLength)
assert(packet.status==1,packet.status)
assert(packet.code==18,packet.code)
assert(packet.channel==0,packet,channel)
assert(packet.window==0,packet.window)
end
function _M.unitTest.PreloginPacketTest()
local tds7PreloginBytes=string.fromhex("120100580000010000001f000601002500010200260001030027000404002b000105002c0024ff0b001976000000006016000000ec2f0228b3392c4cae4c21d02f494f60d342ed1afdee6848b07fb65cf4a095be02000000")
local packet=require("suproxy.tds.parser"):new().C2PParser:parse(tds7PreloginBytes)
assert(packet.options["Encryption"]==0,packet.options["Encryption"])
assert(packet.options["Version"].versionNumber=="11.00.6518.00",packet.options["Version"].versionNumber)
assert(packet.options["Version"].brandedVersion=="2012",packet.options["Version"].brandedVersion)
assert(packet.options["InstOpt"]=="",packet.options["InstOpt"])
assert(packet.options["ThreadId"]==1612054528,packet.options["ThreadId"])
assert(packet.options["MARS"]==0,packet.options["MARS"])
assert(packet.options["TraceId"]==string.fromhex("ec2f0228b3392c4cae4c21d02f494f60d342ed1afdee6848b07fb65cf4a095be02000000"),packet.options["TraceId"])
packet.options.Encryption=2
packet:pack()
tds7PreloginBytes=packet.allBytes
local packet=require("suproxy.tds.parser"):new().C2PParser:parse(tds7PreloginBytes)
assert(packet.options["Encryption"]==2,packet.options["Encryption"])
assert(packet.options["Version"].versionNumber=="11.00.6518.00",packet.options["Version"].versionNumber)
assert(packet.options["Version"].brandedVersion=="2012",packet.options["Version"].brandedVersion)
assert(packet.options["InstOpt"]=="",packet.options["InstOpt"])
assert(packet.options["ThreadId"]==1612054528,packet.options["ThreadId"])
assert(packet.options["MARS"]==0,packet.options["MARS"])
assert(packet.options["TraceId"]==string.fromhex("ec2f0228b3392c4cae4c21d02f494f60d342ed1afdee6848b07fb65cf4a095be02000000"),packet.options["TraceId"])
end
function _M.unitTest.PreloginResponseTest()
local preloginRespBytes=string.fromhex("040100300000010000001f000601002500010200260001030027000004002700010500280000ff0b000c380000020000")
local packet=require("suproxy.tds.parser"):new().S2PParser:parse(preloginRespBytes,nil,_M.Prelogin.code)
assert(packet.options["Encryption"]==2,packet.options["Encryption"])
assert(packet.options["Version"].versionNumber=="11.00.3128.00",packet.options["Version"].versionNumber)
assert(packet.options["Version"].brandedVersion=="2012",packet.options["Version"].brandedVersion)
assert(packet.options["InstOpt"]=="",packet.options["InstOpt"])
assert(packet.options["ThreadId"]=="",packet.options["ThreadId"])
assert(packet.options["MARS"]==0,packet.options["MARS"])
assert(packet.options["TraceId"]=="",packet.options["TraceId"])
packet.options.Encryption=0
packet:pack()
preloginRespBytes=packet.allBytes
local packet=require("suproxy.tds.parser"):new().S2PParser:parse(preloginRespBytes,nil,_M.Prelogin.code)
assert(packet.options["Encryption"]==0,packet.options["Encryption"])
assert(packet.options["Version"].versionNumber=="11.00.3128.00",packet.options["Version"].versionNumber)
assert(packet.options["Version"].brandedVersion=="2012",packet.options["Version"].brandedVersion)
assert(packet.options["InstOpt"]=="",packet.options["InstOpt"])
assert(packet.options["ThreadId"]=="",packet.options["ThreadId"])
assert(packet.options["MARS"]==0,packet.options["MARS"])
assert(packet.options["TraceId"]=="",packet.options["TraceId"]:hex())
end
function _M.unitTest.SQLBatchTest()
local sqlbatchBytes=string.fromhex("0101004200000100160000001200000002000000000000000000010000005300450054002000440041005400450046004f0052004d0041005400200079006d006400")
local packet=require("suproxy.tds.parser"):new().C2PParser:parse(sqlbatchBytes)
print(packet.sql)
assert(packet.sql=="SET DATEFORMAT ymd",packet.sql:hexF())
end
function _M.unitTest.calcPassTest()
local pass="aA123.."
print(unicode.utf8to16(pass):hex())
local encodePass=calcPass(unicode.utf8to16(pass),true)
assert(encodePass==string.fromhex(" B3 A5 B1 A5 B6 A5 86 A5 96 A5 47 A5 47 A5"))
assert(pass==unicode.utf16to8(calcPass(encodePass)),false)
end
function _M.unitTest.Login7Test()
local login7bytes=string.fromhex("100100e000000100d80000000400007400000000000000070059000000000000e003001020feffff040800005e000f007c000200800007008e0007009c000900ae000400b2000400ba000000ba0006009aa81b19eb3c00000000c600000000000000000000004400450053004b0054004f0050002d0050004e004f00300036004c00430073006100b1a5b3a5b6a586a596a547a547a54e006100760069006300610074003100320037002e0030002e0030002e003100c60000004f004400420043006d00610073007400650072000901000000010a01000000010100000000ff")
local packet=require("suproxy.tds.parser"):new().C2PParser:parse(login7bytes)
assert(packet.username=="sa",packet.username)
assert(packet.clientName=="DESKTOP-PNO06LC",packet.clientName)
assert(packet.appName=="Navicat",packet.appName)
assert(packet.serverName=="127.0.0.1",packet.serverName)
assert(packet.libName=="ODBC",packet.libName)
assert(packet.password=="Aa123..",packet.password)
assert(packet.database=="master",packet.database)
length=packet.loginPacketLength
packet.username="sb"
packet.password="Aa123.."
packet:pack()
print(packet.allBytes:compare16F(login7bytes))
local login7bytes=packet.allBytes
local packet=require("suproxy.tds.parser"):new().C2PParser:parse(login7bytes)
assert(packet.loginPacketLength==length,packet.loginPacketLength.." "..length)
assert(packet.username=="sb",packet.username)
assert(packet.clientName=="DESKTOP-PNO06LC",packet.clientName)
assert(packet.appName=="Navicat",packet.appName)
assert(packet.serverName=="127.0.0.1",packet.serverName)
assert(packet.libName=="ODBC",packet.libName)
assert(packet.password=="Aa123..",packet.password)
assert(packet.database=="master",packet.database)
end
function _M.unitTest.LoginResponseTest()
local bytes=string.fromhex("0401013d00340100e31b0001066d0061007300740065007200066d0061007300740065007200ab54004516000002001500f25d065c70656e63935e0a4e0b4e8765f46639653a4e200027006d0061007300740065007200270002300e4a004100590058005f00520045004d004f00540045004100500050000001000000e3080007050408d0000000e30b000204807b534f2d4e876500ab48004716000001000f00f25d065ced8b008abe8b6e7ff46639653a4e2000807b534f2d4e876502300e4a004100590058005f00520045004d004f00540045004100500050000001000000ad36000174000004164d006900630072006f0073006f00660074002000530051004c002000530065007200760065007200000000000b000c38e3130004043400300039003600043400300039003600fd000000000000000000000000")
local packet=require("suproxy.tds.parser"):new().S2PParser:parse(bytes,nil,_M.Login7.code)
assert(packet.success)
end
function _M.unitTest.SQLResponseTest()
local bytes=string.fromhex("040100d90035010081020000000000210062491f00000c500072006f0064007500630074004c006500760065006c0000000000210062491f000007450064006900740069006f006e00d10f000000e7070408d0000000015300500031006b000000e7070408d00000000145006e00740065007200700072006900730065002000450064006900740069006f006e003a00200043006f00720065002d006200610073006500640020004c006900630065006e00730069006e00670020002800360034002d006200690074002900fd1000c1000100000000000000")
local packet=require("suproxy.tds.parser"):new(true).S2PParser:parse(bytes,nil,_M.SQLBatch.code)
print (packet:tostring():ascii())
local bytes=string.fromhex("040100cf003601008106000000000008007f0269006400000000000900a7ff000408d00000046e0061006d0065000000000008003803610067006500000000000900680106670065006e00640065007200000000000900e7ffff0408d000000469006e0066006f000000000009002a00046400610074006500d21001000000000000000100610100000001010699df0062410bd102000000000000000100620000000001000c000000000000000c0000006800610068006100680061000000000000fd1000c1000200000000000000")
local packet=require("suproxy.tds.parser"):new(true).S2PParser:parse(bytes,nil,_M.SQLBatch.code)
print (packet:tostring():ascii())
--[[
a1 int 0 0 0 -1 0 0 0 0 0 0 sys
a2 int 0 0 -1 0 0 0 0 0 0 0 sys
a3 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a4 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a5 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a6 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a7 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a8 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a9 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a10 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a11 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a12 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a13 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS_KS_WS 0 0 0 0 0 sys
a14 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a15 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a16 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a17 varchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a18 bigint 0 0 -1 0 0 0 0 0 0 0 sys
a19 binary 255 0 -1 0 0 0 0 0 0 0 sys
a20 bit 0 0 -1 0 0 0 0 0 0 0 sys
a21 char 8 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a22 date 0 0 -1 0 0 0 0 0 0 0 sys
a23 datetime 0 0 -1 0 0 0 0 0 0 0 sys
a24 datetime2 7 0 -1 0 0 0 0 0 0 0 sys
a25 datetimeoffset 7 0 -1 0 0 0 0 0 0 0 sys
a26 decimal 18 0 -1 0 0 0 0 0 0 0 sys
a27 float 53 0 -1 0 0 0 0 0 0 0 sys
a28 money 0 0 -1 0 0 0 0 0 0 0 sys
a29 nchar 8 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
a30 numeric 18 0 -1 0 0 0 0 0 0 0 sys
a31 nvarchar 255 0 -1 0 0 Chinese_PRC_CI_AS 0 0 0 0 0 sys
]]
local bytes=string.fromhex("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")
local packet=require("suproxy.tds.parser"):new(true).S2PParser:parse(bytes,nil,_M.SQLBatch.code)
assert(#(packet.tokens)==10,#(packet.tokens))
print("3,27:"..packet.tokens[3].rowData[27])
print (packet:tostring():ascii())
--ssvar test
local bytes=string.fromhex("040100d90034010081020000000000210062491f00000c500072006f0064007500630074004c006500760065006c0000000000210062491f000007450064006900740069006f006e00d10f000000e7070408d0000000015300500031006b000000e7070408d00000000145006e00740065007200700072006900730065002000450064006900740069006f006e003a00200043006f00720065002d006200610073006500640020004c006900630065006e00730069006e00670020002800360034002d006200690074002900fd1000c1000100000000000000")
local packet=require("suproxy.tds.parser"):new(true).S2PParser:parse(bytes,nil,_M.SQLBatch.code)
assert(#(packet.tokens)==2,#(packet.tokens))
print (packet:tostring():ascii())
end
function _M.unitTest.SQLResponseErrorTest()
local bytes=string.fromhex("0401006a00350100aa5200d000000001101400f95b618c0d5420002700670075006500730074002e00750073006500720027002000e065486502300e4a004100590058005f00520045004d004f00540045004100500050000001000000fd0200fd000000000000000000")
local packet=require("suproxy.tds.parser"):new(true).S2PParser:parse(bytes,nil,_M.SQLBatch.code)
assert(packet.errToken.number==208,packet.errToken.number)
assert(packet.errToken.state==1,packet.errToken.state)
assert(packet.errToken.class==16,packet.errToken.class)
assert(packet.errToken.serverName=="JAYX_REMOTEAPP",packet.errToken.serverName)
assert(packet.errToken.procName=="",packet.errToken.procName)
assert(packet.errToken.lineNo==1,packet.errToken.LineNo)
local bytes=_M.packErrorResponse("hahaha")
local packet=require("suproxy.tds.parser"):new(true).S2PParser:parse(bytes,nil,_M.SQLBatch.code)
assert(packet.errToken.number==15343,packet.errToken.number)
assert(packet.errToken.state==1,packet.errToken.state)
assert(packet.errToken.class==16,packet.errToken.class)
assert(packet.errToken.message=="hahaha",packet.errToken.message)
assert(packet.errToken.serverName=="GATEWAY",packet.errToken.serverName)
assert(packet.errToken.procName=="",packet.errToken.procName)
assert(packet.errToken.lineNo==1,packet.errToken.LineNo)
end
function _M.test()
for k,v in pairs(_M.unitTest) do
print("------------running "..k)
v()
print("------------"..k.." finished")
end
end
return _M
|
--[[
____ _ _ _
/ ___| _ _ _ __ ___ / \ __| |_ __ ___ (_)_ __
\___ \| | | | '_ \ / __| / _ \ / _` | '_ ` _ \| | '_ \
___) | |_| | | | | (__ / ___ \ (_| | | | | | | | | | |
|____/ \__, |_| |_|\___/_/ \_\__,_|_| |_| |_|_|_| |_|
|___/
@Description: SyncAdmin plugin command to give the selected player a hat from the Roblox catalog.
@Author: Dominik [VolcanoINC], Hannah Jane [DataSynchronized]
--]]
local command = {}
command.PermissionLevel = 1
command.Shorthand = nil
command.Params = {"Number"}
command.Usage = "dhat <ID>"
command.Description = "[Donator]: Give yourself a hat."
command.AllowDonators = true
command.Init = function(main)
end
command.Run = function(main,user,id)
if (user == nil) then error("No user found") end
local hat = game:GetService("InsertService"):LoadAsset(id):GetChildren()
if #hat < 1 then
return false,"ID could not be loaded"
end
hat = hat[1]
if not hat:IsA("Hat") and not hat:IsA("Accoutrement") then
return false, "ID is not a hat"
end
hat:Clone().Parent = user.Character
return true,"Given hat to you."
end
return command
|
------------------------------------------------
-- Copyright © 2013-2020 Hugula: Arpg game Engine
--
-- author pu
------------------------------------------------
local table = table
-- local type = type
local table_insert = table.insert
local table_remove = table.remove
-- local table_remove_item = table.remove_item
local string_format = string.format
-- local ipairs = ipairs
-- local pairs = pairs
local class = class
local ilist_table =
class(
function(self, items)
self.items = items or {}
self.Count = #self.items
self.IsReadOnly = false
self.IsFixedSize = false
end
)
local get_item = function(self, index)
return self.items[index + 1]
end
local function set_count(self)
self.Count = #self.items
end
---设置index索引处的元素item
---@overload fun(index:int,item:any):void
---@param index int
---@param item any
local function set_item(self, index, item)
if index == nil then
error("Argument index is nil")
end
local items = self.items
local size = #items
index = index + 1
if index < 1 or index > size then
error("Argument index Out of Range")
end
-- local old = items[index]
items[index] = item
end
---从索引处删除count个元素 count默认为1
---@overload fun(index:index,count:int):void
---@param index index
---@param count int
local function remove_at(self, index, count)
if count == nil then
count = 1
end
index = index + 1
local items = self.items
local size = #items
local end_idx = index + count - 1
if end_idx > size then
end_idx = size
end
local changedItems = {}
local item
for i = end_idx, index, -1 do
item = table_remove(items, i)
table_insert(changedItems, item)
end
set_count(self)
end
local function indexof(self, item)
local idx = table.indexof(self.items, item)
if idx == nil then
return -1
else
return idx
end
end
local function contains(self, item)
local idx = table.indexof(self.items, item)
if idx ~= nil then
return true
else
return false
end
end
---在索引index插入一个元素,index默认为size。
---@overload fun(index:int,item:any):void
---@param index int
---@param item any
local function insert_item(self, index, item)
if item == nil then
error("Argument item is nil")
end
table_insert(self.items, index + 1, item)
set_count(self)
end
local function add(self, item)
if item == nil then
error("Argument item is nil")
end
insert_item(self, #self.items, item)
end
---交换old_index和new_index的数据
---@overload fun(old_index:int,new_index:int):void
---@param old_index int
---@param new_index int
local function move_item(self, old_index, new_index)
if old_index == nil or new_index == nil then
error("Argument old_index or new_index is nil")
end
local items = self.items
local size = #items
old_index = old_index + 1
new_index = new_index + 1
if old_index < 1 or old_index > size then
error("Argument old_index Out of Range")
end
if new_index < 1 or new_index > size then
error("Argument new_index Out of Range")
end
local old = items[old_index]
local new = items[new_index]
items[old_index] = new
items[new_index] = old
set_count(self)
end
---删除index处的元素
---@overload fun(index:int):void
---@param index int
local function remove_item(self, index)
if index == nil then
error("Argument index is nil")
end
local items = self.items
local size = #items
index = index + 1
if index < 1 or index > size then
error("Argument index Out of Range")
end
local old = table_remove(items, index)
set_count(self)
end
local function clear(self)
table.clear(self.items)
set_count(self)
end
local function tostring(self)
return string_format("IListTable(%s)", self.items)
end
------IList
ilist_table.set_Item = set_item --object this[int]
ilist_table.get_Item = get_item --this[int] = object
ilist_table.Add = add --int Add(object value);
ilist_table.Clear = clear --void Clear();
ilist_table.Contains = contains --bool Contains(object value);
ilist_table.IndexOf = indexof --int IndexOf(object value);
ilist_table.Insert = insert_item --void Insert(int index, object value);
ilist_table.Remove = remove_item --void Remove(object value);
ilist_table.RemoveAt = remove_at --void RemoveAt(int index);
ilist_table.__tostring = tostring
---Ilist的lua实现,在列表绑定不需要监听改变的时候可以使用这个数据结构
---@class IListTable
---@class IListTable
---@module Assets\Lua\core\databinding\ilist_table.lua
---@overload fun():IListTable
---@return NotifyTable
---@field Add function
---@field Clear function
---@field Contains function
---@field IndexOf function
---@field RemoveAt function
---@field Insert function
---@field Remove function
---@field set_Item function
---@field get_Item function
IListTable = ilist_table
|
return {
uiEffect = "",
name = "随机技能-召唤地狱火",
cd = 60,
painting = 1,
id = 60027,
picture = "0",
aniEffect = "",
desc = "召唤地狱火-召唤",
effect_list = {
{
type = "BattleSkillSummon",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
monsterTemplateID = 101020300,
delay = 0.2,
isBulletPos = true,
pilotAITemplateID = 10012,
equipmentList = {
30002
}
}
}
}
}
|
boot -.builder ..DAW:NUC enter.matrix <script.action=drop>{
much.enter/7.bin=fex root.bin /rate.if else.factory:user
}
total.command if.band/proper RAT:nuc leave.server /for.use-on.space
room.verb category?ajax.aspx build.database /self.delete .use-format.b
<totaly.builded.unit/roll.faction-work.jobs> steve.jobs/enter.item=matrix
{
ground.global control.configuration exponse.target/=matrix.user
}
space.work banch.marked:unit cage.var(2) item.class(c.1)
mode.leap ambulancies ..RAW:nuc category.kloud filemanager/.uppend.star
;end
|
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