content stringlengths 5 1.05M |
|---|
--------------------
-- Battery widget --
--------------------
-- Copyright (c) 2013-2015 Vladimir Gorbunov
-- Release under MIT license, see LICENSE file for more details
local wibox = require("wibox")
local awful = require('awful')
local naughty = require('naughty')
local utils = require("fainty.utils")
local base =... |
local L = LibStub("AceLocale-3.0"):NewLocale("BestInSlotNG", "deDE")
if L then
L["%1$s from raid tier: %2$s"] = "%1$s aus dem Raid Tier: %2$s"
L["%1$s needs nothing from %2$s %3$s"] = "%1$s ben\195\182tigt nichts mehr von %2$s %3$s"
L["%1$s needs the following bosses from %2$s %3$s"] = "%1$s ben\195\182tigt die folgend... |
-- a script for synthesising images with MGAN
require 'torch'
require 'nn'
require 'optim'
require 'cutorch'
require 'cunn'
require 'image'
--camera--
require 'sys'
require 'camera'
require 'xlua'
loadcaffe_wrap = paths.dofile('lib/loadcaffe_wrapper.lua')
util = paths.dofile('lib/util.lua')
pl = require('pl.import_in... |
-- Selects the most recent input mode and attempts to
-- identify the best state from it
-- @classmod InputModeSelector
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))
local INPUT_MODES = require("INPUT_MODES")
local Maid = require("Maid")
local ValueObject = require("ValueObje... |
ENT.Type = "anim"
ENT.Base = "base_wire_entity"
ENT.PrintName = "Wire Magnet"
ENT.Author = "cpf"
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = ""
ENT.Spawnable = false
ENT.AdminSpawnable = false
function ENT:SetOn( boolon )
self:SetNetworkedBool( "On", boolon, true )
self:GetTable().On=b... |
local version = myModuleVersion()
local base = "/vf/users/MEGmodules/modules/megnet" .. version
family("MEGnet")
prepend_path("PATH", pathJoin(base,"bin"))
local omp_nt = os.getenv("OMP_NUM_THREADS") or "1"
pushenv("OMP_NUM_THREADS", omp_nt)
if (mode() == "load") then
LmodMessage("[+] Loading MEGnet ",version," ... |
---@type src.proto.text
local text = {
node = "text",
pos = { 8, 8 },
text = "У попа была собака, он её любил. Она съела кусок мяса...",
colors = { "white", "brown" },
shadow = true,
wrap = true, -- XXX
}
---@type src.proto.rect
local rect = {
id = "#rect",
node = "rect",
pos = { "50%8", "50%8" },
... |
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
carbine_dh17 = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/weapon/ranged/carbine/carbine_dh17.iff",
craftingValues = {
{"mindamage",28,52,0},
{"maxdamage",81,150,0},
{"attackspeed",4.5,3.1,1},
... |
--------------------------------
-- @module EaseBounceIn
-- @extend ActionEase
-- @parent_module cc
--------------------------------
--
-- @function [parent=#EaseBounceIn] create
-- @param self
-- @param #cc.ActionInterval action
-- @return EaseBounceIn#EaseBounceIn ret (return value: cc.EaseBounceIn)
----... |
local pl = require "pl.file"
local read = pl.read
local g = {}
g.wtf = [[S: ``T`` (U V)]]
g.grammar_s = [[ A : B C ( E / F ) / G H
I : "J"
K : L* M+ N?
O : !P &Q !R*
`S` : ``T`` (U V)
W : {XY} [a-z]
A : (B$2)* C$-3 D$4..5* E$+4
]]
g.deco_s = [[ A: `-(B C/ D)$2..5*` ]... |
data:extend({
{
type = "recipe",
name = "early-roboport",
enabled = true,
energy_required = 5,
ingredients =
{
{"iron-plate", 25},
{"iron-gear-wheel", 20},
{"electronic-circuit", 15}
},
result = "early-roboport"
}
})
|
--
-- Advanced Friends Interface (SetUp)
--
local _, L = ...;
local AddOn = "Arranger_AdvancedFriendsUI"
local Path = "Interface\\AddOns\\"..AddOn.."\\"
local Build = "0150924:012"
local Constant = {ADVANCED_INTERFACE_FRIENDS_TRACKING = {}}
local function AdvancedInterface(L, key)
return key;
end
local function CopyA... |
function os.winSdk()
local reg_arch = iif( os.is64bit(), "\\Wow6432Node\\", "\\" )
local sdk_version = os.getWindowsRegistry( "HKLM:SOFTWARE" .. reg_arch .."Microsoft\\Microsoft SDKs\\Windows\\v10.0\\ProductVersion" )
if sdk_version ~= nil then return sdk_version else return "8" end -- Assumes that at least... |
--[[
Desc: a component for projectile logic
Feature:
1.Death: by anim playing end / by time / by distance
2.Combat: Attack / BeHit
3.Move: forward / rotate / changeDirection
Author: SerDing
Since: 2020-03-18
Alter: 2021-05-26
]]
local _Vector3 = require("utils.vector3")
local... |
-- Line buffering. push() takes arbitrarily chunked data, and
-- push_line() is called for each line.
local linebuf = {}
-- default implementation for convenience. override!
function linebuf:push_line(data)
io.stderr:write("line: " .. data)
end
function linebuf:push(data)
self.buf = self.buf .. data
while ... |
require('!/DieRoller')
function onload()
onLoadShared("blue")
end
|
local composer = require( "composer" )
local scene = composer.newScene()
local physics = require( "physics" )
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (no... |
object_tangible_component_genetic_engineering_enzyme_extraction_unit = object_tangible_component_genetic_engineering_shared_enzyme_extraction_unit:new {
}
ObjectTemplates:addTemplate(object_tangible_component_genetic_engineering_enzyme_extraction_unit, "object/tangible/component/genetic_engineering/enzyme_extraction_... |
local UIButton = require("lib.classes.UIButton")
local Event = require("lib.classes.Event")
local Color = require("lib.datatypes.Color")
local JUtils = require("lib.utils.JUtils")
local Slider = UIButton:subclass("Slider")
function Slider:init()
self.super:init()
self.minValue = 0
self.maxValue = 100
... |
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local types = require "game.settings.actions.types"
return function(name, value)
return {
type = types.settings_set_option,
payload = {
name = name,
valu... |
return {'paadje','paaien','paaigebied','paaiplaats','paaitijd','paaivis','paal','paalbalk','paaldansen','paaldanseres','paaldorp','paalfundering','paalgat','paalgording','paalstand','paalsteek','paaltje','paalvast','paalwerk','paalwoning','paalworm','paalzitten','paan','paander','paap','paapje','paaps','paapsgezind','p... |
-- Automation 4 test file
-- Create a Macro feature, that displays some text
script_name = "Automation 4 set-selection test"
script_description = "Test setting the grid selection"
script_author = "Niels Martin Hansen"
script_version = "1"
function selecttest(subtitles, selected_lines, active_line)
-- get line-id o... |
#!/usr/bin/env tarantool
local test = require("sqltester")
test:plan(1)
--!./tcltestrunner.lua
-- 2011 October 13
--
-- The author disclaims copyright to this source code. In place of
-- a legal notice, here is a blessing:
--
-- May you do good and not evil.
-- May you find forgiveness for yourself and forgive ... |
--[[
#class Bitmap
|Needed methods:|
-[x] clear
-[x] clear_rect
-[x] zoom_blur,box_blur,pixel_blur
**TODO:**
-[x] function 'text_size'
-[x] function 'draw_text' classic
-[x] function 'gradient'
]]--
Bitmap = class("Bitmap")
function Bitmap:init(width,height)
self._width = 0
self._height = 0
self._name = ""
... |
local rth = require("test_refactoring")
local test = {
params = {
line = { type = "current_line" },
col = { type = "current_column" },
}
}
function test:determine_input_files(params, opts)
return opts.input_files
end
function test:before_execute(ast, params, opts)
end
function test:execute(ast,... |
-- https://github.com/premake/premake-core/wiki
local action = _ACTION or ""
local VULKAN_SDK = os.getenv("VULKAN_SDK");
solution "cinder-vulkan"
location (action)
configurations { "Debug", "Release" }
language "C++"
configuration "vs*"
platforms {"x64", "x86"}
cppdial... |
Crate:describe(function(s)
s.name = 'Active Network'
s.version = '1.0'
s.date = '2019-03-09'
s.summary = 'Networking utilities'
s.description = 'Active Network provides various convenience libraries for automatic variable networking from server to client and vice versa.'
s.authors ... |
local configs = require 'lspconfig/configs'
local util = require 'lspconfig/util'
configs.verilog_language_server = {
default_config = {
cmd = {"vls"};
filetypes = {"verilog"};
root_dir = util.path.dirname;
-- root_dir = function(fname)
-- local filename = util.path.is_absolute(fname) and fname... |
--[[ AscendScripting Script -
This software is provided as free and open source by the
staff of The AscendScripting Team.This script was
written and is protected by the GPL v2. The following
script was released by a AscendScripting Staff Member.
Please give credit where credit is due, if modifying,
redistributing and/... |
local bit = require "bit32"
local utils = require "luainlua.common.utils"
local function int(str, i, n)
if n == 1 then
return str:byte(i), i + 1
end
local k = str:byte(i)
local m, i = int(str, i + 1, n-1)
return bit.lshift(m, 8) + k, i
end
local function short(str, i)
return int(str, i, 2... |
FACTION.name = "USMLC"
FACTION.desc = "You're fighting the German in the United States army as a Lance Corporal."
FACTION.color = Color(229, 113, 113)
FACTION.isDefault = false
FACTION.models = {
"models/player/PMC_1/PMC__06.mdl",
"models/player/PMC_1/PMC__07.mdl",
}
FACTION.isGloballyRecognized = true |
PLUGIN.name = "Noob Hinter"
PLUGIN.author = "Black Tea"
PLUGIN.desc = "This plugin adds good HUD."
if (SERVER) then return end
local function languageDeclare()
local langkey = "english"
do
local langTable = {
helpFist1 = "Attack with Fists",
helpFist2 = "Knock",
helpFist3 = "Pi... |
local map = vim.api.nvim_set_keymap
map('n', '<c-p>', '<cmd>Telescope find_files find_command=fd,--type,f,--hidden<cr>', { noremap = true })
map('n', 'gb', '<cmd>Telescope buffers<cr>', { noremap = true })
|
include("terms")
measure = {"\(^\circ\)", "'", "''"}
numb = {}
index = {}
value = {}
numb[1] = {}
for i = 1,3 do
index[i] = math.random(4) - 1
if (index[i] > 0) then
index[i] = 1
end
end
numb[1][1] = math.random(80)
value[1] = numb[1][1]
for i = 2,3 do
numb[1][i] = index[i] * math.random(59)
... |
-- You can define factions in the factions/ folder. You need to have at least one faction that is the default faction - i.e the
-- faction that will always be available without any whitelists and etc.
FACTION.name = "Citizen"
FACTION.description = "An oppressed group of people forced to wear ridiculous blue jumpsuits... |
pg = pg or {}
pg.box_data_template = {
{
name = "物资箱",
type = 1,
id = 1,
icon = "event2",
effect_id = 10001
},
{
name = "物资箱",
type = 1,
id = 2,
icon = "event2",
effect_id = 10002
},
{
name = "物资箱",
type = 1,
id = 3,
icon = "event2",
effect_id = 10003
},
{
name = "物资箱",
type = 1... |
----------------------------------------------------------------------------------
--
-- LibCompress.lua
--
-- Authors: jjsheets and Galmok of European Stormrage (Horde)
-- Email : sheets.jeff@gmail.com and galmok@gmail.com
-- Licence: GPL version 2 (General Public License)
---------------------------------------------... |
//NS2 Pause Plugin
local gamestate = {
gamepaused = false,
gamepausedtime = 0,
gamepausedcountdown = 0,
gamepausedmessagetime = 0,
gamepausingteam = 0,
team1pauses = 0,
team2pauses = 0,
team1resume = false,
team2resume = false,
gamepauseddelta = 0
}
local SharedGetTimeAdjustments = 0
local ClassUpdatesBlock = { }
... |
tests = {"tests/parse.c", "tests/gen.c"}
function gen_tests()
for k, v in pairs(tests) do
b, e = v:find("/[a-z]+");
b=b+1;
name = v:sub(b,e);
print ("generating test", name)
project ("test_" .. name)
kind "ConsoleApp"
language "C"
targetdir "bin"
debugdir "tests"
includedirs "./"
links ("... |
-- youtube-upnext.lua
--
-- Fetch upnext/recommended videos from youtube
-- This is forked/based on https://github.com/jgreco/mpv-youtube-quality
--
-- Diplays a menu that lets you load the upnext/recommended video from youtube
-- that appear on the right side on the youtube website.
-- If auto_add is set to true (defa... |
-- Copyright 2015 Alex Browne. All rights reserved.
-- Use of this source code is governed by the MIT
-- license, which can be found in the LICENSE file.
-- get_jobs_by_ids is a lua script that takes the following arguments:
-- 1) The key of a sorted set of some job ids
-- The script then gets all the data for those... |
local ball = dxCreateTexture("items/coloredprojectiles/texture.png")
function attachMarkerToProjectile()
for _, proj in ipairs(getElementsByType("projectile")) do
local color = getElementData(proj,"color")
if color then
local x,y,z = getElementPosition(proj)
setCoronaPosition(color[1],x,y,z)
setCoronaPos... |
function Initialize()
discColor1 = SKIN:GetVariable("DiscColor1")
discColor2 = SKIN:GetVariable("DiscColor2")
name1 = SKIN:GetVariable("DiscName1")
name2 = SKIN:GetVariable("DiscName2")
col = SKIN:GetVariable("BoardCol") + 0
row = SKIN:GetVariable("BoardRow") + 0
spacing = SKIN:GetVariable(... |
-- some material utils
function GetBillBoardMat (texpath,bAdditive) return GetTexturedMat(bAdditive and "billboard_add_base" or "billboard_base",texpath) end
gTexturedMatCache = {}
function GetTexturedMat (base,texpath)
local cachename = base.."#"..texpath
local cache = gTexturedMatCache[cachename]
if (cache) th... |
local o={}
function o:OnActivate()
self.time=0;
self.origin = TransformBus.Event.GetWorldTranslation(self.entityId);
self.origin.x=502
self.origin.y=553
self.origin.z=41
self.tickBusHandler = TickBus.Connect(self);
self.tah= TriggerAreaNotificationBus.Connect(self,self.entityId);
self.radius = SphereS... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
local log = require('utils.log')
local config = require('definitions.config')
local format = require('utils.format')
local fx = require('library.fx')
local io = require('definitions.io')
local custom_actions = {
move = require('custom_actions.movement'),
select = require('custom_actions.selection')
}
function cus... |
return {
setup = {
"terryma/vim-expand-region", -- + to expand, _ to shrink
"unblevable/quick-scope", -- highlights f, t, F, T
"justinmk/vim-sneak", -- s, S to jump anywhere
},
install = {
"vim-scripts/ReplaceWithRegister", -- {Visual}["x]gr - replace {Visual} with register x
"tpope/vim-repeat... |
require('packer').use {
'FixCursorHold.nvim',
event = { "BufRead", "BufNewFile" },
config = function()
vim.g.cursorhold_updatetime = 100
end
}
|
local pathes = defs.pathes.sprites
local names = defs.names.sprites
data:extend({
{
type = "sprite",
name = names.questionmark_white,
filename = pathes.questionmark_white,
priority = "high",
width = 64,
height = 64,
scale = 0.5,
},
{
type = "sprite",
name = names.ignore_white,... |
local Class = require("lib.class")
local Animation = Class("Animation")
function Animation:initialize(frames, frameTime)
self.frames = frames
self.frameTime = frameTime
self.currentTime = 0
self.currentFrame = 1
end
return Animation
|
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Wall ATM"
ENT.Author = "<CODE BLUE>"
ENT.Contact = "Via Steam"
ENT.Spawnable = true
ENT.Category = "Blue's ATM"
ENT.AdminSpawnable = true
ENT.KeypadButtons = {
[1] = {
v1 = Vector(6.3242154121399, 4.6794362068176, 42.315120697021),
v2 = Vector(5.277... |
---------------- DIMENSIONAL LOGISTIC -------------------
-- Matter Serialization --
local msT = {}
msT.name = "MatterSerialization"
msT.type = "technology"
msT.icon = "__Mobile_Factory_Graphics__/graphics/matter-serialization/MatterSerializationI.png"
msT.icon_size = 64
msT.unit = {
count=15,
time=60,
i... |
--ZFUNC-pathedges-v1
local function pathedges( path ) --> edges
local edges = {}
if #path < 2 then return edges end
for n = 2, #path do
local i = n - 1
table.insert( edges, { path[ i ], path[ n ] } )
end
return edges
end
return pathedges
|
local function init()
minetest.register_privilege("hs_admin", {
description = "Admin commands of HideNSeek mod",
give_to_singleplayer = true,
})
end
return {
init = init
}
|
local name = 'setup-autopairs'
local utils = require('utils').start_script(name)
local M = {}
M.setup = function(autopairs)
local cmp = require 'cmp'
local cmp_autopairs = require 'nvim-autopairs.completion.cmp'
autopairs.setup {
check_ts = true,
}
cmp.event:on('confirm_done', cmp_autopairs.on_confirm_... |
local portal_targeter = util.table.deepcopy(data.raw["ammo-turret"]["gun-turret"])
portal_targeter.name = "teleportation-portal"
portal_targeter.icon = "__Teleportation_Redux__/graphics/portal-64.png"
portal_targeter.flags = {"placeable-neutral", "player-creation","placeable-off-grid"}
portal_targeter.collision_m... |
#!/usr/bin/env tarantool
local tap = require('tap')
local client = require('smtp').new()
local test = tap.test("curl")
local fiber = require('fiber')
local socket = require('socket')
local os = require('os')
test:plan(1)
mails = fiber.channel(100)
local function smtp_h(s)
s:write('220 localhost ESMTP Tarantool\r... |
local addonName, GreyHandling = ...;
local function defaultFunc(GreyHandling, key)
-- If this function was called, we have no localization for this key.
-- We could complain loudly to allow localizers to see the error of their ways,
-- but, for now, just return the key as its own localization. This allows you to—av... |
function Client_SaveConfigureUI(alert)
Mod.Settings.NoTerritory = InputNoTerritory.GetIsChecked();
end
|
local moon = require("moon")
local seri = require("seri")
local conf = ...
local pack = seri.pack
local packs = seri.packs
local unpack = seri.unpack
local co_yield = coroutine.yield
local function cluster_service()
local json = require("json")
local buffer = require("buffer")
local socket = require("mo... |
--[[
Allows you to easily construct complex hierarchies of instances.
This has been particularly useful in unit tests, as we can easily fake the
DataModel.
Usage:
local mockDataModel = new({
Name = "game"
}, {
ServerScriptService = newFolder({
Script = Instance.new("Script")
}),
ReplicatedSto... |
-- Game settings
-- Part of Live Simulator: 2
-- See copyright notice in main.lua
-- luacheck: read_globals DEPLS_VERSION
local love = require("love")
local Luaoop = require("libs.Luaoop")
local Async = require("async")
local color = require("color")
local Gamestate = require("gamestate")
local LoadingIn... |
local bit = require("bit")
local cjson = require("cjson")
local ffi = require("ffi")
local lshift = bit.lshift
local rshift = bit.rshift
local band = bit.band
local pow = math.pow
local str_find = string.find
local str_len = string.len
local str_sub = string.sub
local str_byte = string.byte
local fopen = io.open
ff... |
notify.registry = {}
notify.registry.n = 0
local function callback(tag)
for k, v in pairs(notify.registry) do
if k ~= "n" and v ~= nil then
local fntag, fn = v[1], v[2]
if tag == fntag then
fn()
end
end
end
end
if not _notifysetup then
notify._setup(callback)
_notifysetup = t... |
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
client_script 'client.lua'
server_script 'server.lua' |
local testArray = {
[0] = 4,
0,
"Background",
1,
0,
0,
"<font color=\"#C80030\">Origin:</font> The Red Prince",
2,
0,
0,
0,
"You are infamous: a brilliant warrior-general exiled from his empire for cavorting with demons. Fallen from grace, you refuse to give up. The throne will be yours again.",
2,
0,
0,... |
object_tangible_loot_creature_loot_collections_aurebesh_tile_orenth = object_tangible_loot_creature_loot_collections_shared_aurebesh_tile_orenth:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_aurebesh_tile_orenth, "object/tangible/loot/creature/loot/collections/aurebesh_tile_orenth... |
function lutro.graphics.setBackgroundColorTest()
red = 115
green = 27
blue = 135
alpha = 50
color = { red, green, blue, alpha }
lutro.graphics.setBackgroundColor(color)
lutro.graphics.setBackgroundColor(red, green, blue, alpha)
end
function lutro.graphics.getBackgroundColorTest()
r, g, b, ... |
local agreementKey = KEYS[1]
local agreementTxListKey = KEYS[2]
local txId = ARGV[1]
local txCounterField = ARGV[2]
local addedTx = redis.call("SADD", agreementTxListKey, txId)
if addedTx ~= 1 then
return redis.call("HGET", agreementKey, txCounterField)
end
return redis.call("HINCRBY", agreementKey, txCounterField... |
local http_cache = http_cache
local FILE = {__index = {}}
local FILE_INDEX = FILE.__index
function FILE_INDEX:Initialize(url)
self.url = url
self.xurl = http_cache.StringXOR(url)
local name, etag, lastmodified, lastvalidation, maxage, crc32 = http_cache.GetInfo(self.xurl)
if name ~= false then
local content = ... |
-- Objects
local FHH = Instance.new("ScreenGui")
local main = Instance.new("Frame")
local title = Instance.new("TextLabel")
local main2 = Instance.new("Frame")
local handcuff = Instance.new("TextButton")
local gamepass = Instance.new("TextButton")
local inviswalls = Instance.new("TextButton")
local roomdoors = Instanc... |
local awful = require("awful")
local common = require("common")
local modkey = common.modkey
local ctrlkey = common.ctrlkey
-- Focus related keybindings
awful.keyboard.append_global_keybindings({
awful.key({ modkey, }, "j",
function ()
awful.client.focus.byidx( 1)
end,
... |
------------------------------------------------------------------------------
--
-- Ce travail est sous liscence:
-- Creative Commons Attribution-NonCommercial-NoDerivatives-NoDistribution 4.0 International License.
--
------------------------------------------------------------------------------
local PosWidth = -11... |
--[[
Copyright (C) 2006-2007 Nymbia
Copyright (C) 2010-2017 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com >
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, ... |
---------------------------------
--Local and global variables
---------------------------------
local Ragdoll = false
ragdol = true
---------------------------------
--KeyMapping Register
---------------------------------
RegisterKeyMapping('rdoll', 'Toggle Ragdoll', 'keyboard', 'z') -- ('(Chat Command)', '(... |
function loadClass(tbl)
setmetatable(tbl, {
__call = function(cls, ...)
local self = {}
setmetatable(self, {
__index = cls
})
self:__init__(...)
return self
end
})
return tbl
end |
fluid = {}
fluid.path = minetest.get_modpath("fluid")
dofile(fluid.path.."/functions.lua")
dofile(fluid.path.."/nodes.lua") |
--------------------------------------------------------------------------------
-- Load needed modules
--------------------------------------------------------------------------------
require("nn")
require("nngraph")
--------------------------------------------------------------------------------
-- Sequencer
------... |
local Prop = {}
Prop.Name = "Evocity District House Farm 1"
Prop.Cat = "House"
Prop.Price = 2500
Prop.Doors = {
Vector( -7139, 13611, 252 ),
}
GM.Property:Register( Prop ) |
#!lua
my_gcc_flags = {
"-Wall", "-Wextra", "-pedantic", "-Wshadow", "-Wconversion", "-Wformat=2",
"-Wstrict-prototypes", "-Wbad-function-cast"
}
newoption {
trigger = "doxygen_path",
value = "path",
description = "Doxygen executable path"
}
newoption {
trigger = "pth... |
require "iuplua"
-- Bizarre kludge: For reasons I do not understand at all, radio buttons do not work in FCEUX. Switch to menus there only
local optionLetter = "o"
if FCEU then optionLetter = "l" end
function ircDialog()
local res, server, port, nick, partner, forceSend = iup.GetParam("Connection settings", n... |
local util = {
merge = require(script.merge),
copy = require(script.copy),
}
return util
|
local local0 = 0.2
local local1 = 0 - local0
local local2 = 2.9 - local0
local local3 = 0 - local0
local local4 = 3 - local0
local local5 = 0 - local0
local local6 = 0 - local0
local local7 = 1.1 - local0
local local8 = 0 - local0
local local9 = 1.1 - local0
local local10 = 2.2 - local0
local local11 = 8.4 - local0
loc... |
type A = { b: number, c: number }
local a: A = { b = 1,
c = 2 }
print(
a.b, a.c
)
|
---@class CS.FairyGUI.Image : CS.FairyGUI.DisplayObject
---@field public texture CS.FairyGUI.NTexture
---@field public textureScale CS.UnityEngine.Vector2
---@field public color CS.UnityEngine.Color
---@field public fillMethod number
---@field public fillOrigin number
---@field public fillClockwise boolean
---@field pu... |
require("core/anim")
--region NewFile_1.lua
--Author : KimWang
--Date : 2015/6/11
--此文件由[BabeLua]插件自动生成
if AnimBase ~= nil then
AnimBase.pause = function(self)
if anim_set_pause ~= nil then
anim_set_pause(self.m_animID,1);
end
end
AnimBase.resume = function(self)
... |
--[[
Copyright (c) 2013, Ikonic
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the followi... |
--[[
=============
input.lua
=============
OpenFNaF Input wrapper in LUA
]]
-- Input Modes
INPUT_BUTTON_DOWN = 0
INPUT_KEYBOARD_DOWN = 1
-- Controller
INPUT_CROSS = 0
INPUT_SQUARE = 1
INPUT_TRIANGLE = 2
INPUT_CIRCLE = 3
INPUT_UP = 4
INPUT_DOWN ... |
local config = require("tabset.config")
local tabset = {}
function tabset.setup(user_config)
user_config = user_config or {}
config.set_config(user_config)
end
vim.cmd([[
augroup tabset
autocmd FileType * lua require('tabset.logic').set_settings()
augroup END
]])
return tabset
|
----------------------------------------------------------------------------------------------------
-- MUDpp Race - Human
----------------------------------------------------------------------------------------------------
human = { name = "Human"
, desc = "Human characters can master any skills but have av... |
local N, S, E, W = 1, 2, 4, 8
local NEC, SEC, SWC, NWC = 16, 32, 64, 128
local DX = { [E] = 1, [W] = -1, [N] = 0, [S] = 0 }
local DY = { [E] = 0, [W] = 0, [N] = -1, [S] = 1 }
local OPPOSITE = { [E] = W, [W] = E, [N] = S, [S] = N }
return {
DIRECTIONS = {N, S, E, W, NEC, SEC, SWC, NWC},
DX = D... |
return function(table, methodname, args, callback)
for k, v in pairs(table) do
callback(k,v)
v[methodname](v, unpack(args))
end
end |
plate_chest_db = {
id0 = {
source = "Shattershard",
drop_rate = "0.0",
name = "Wardenguard's Chestplate",
category_territory = "",
territory = "War Zone",
id = "0",
expansion = "",
location = "Darkshore"
},
id1 = {
source = "Onu",
drop_rate = "0.0",
name = "Deathguard's Chestplate",
category_... |
T.vs2010_sln = { }
local vs_magic_cpp_build_tool_id = "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942"
local constant_uuid = "AE61726D-187C-E440-BD07-2556188A6565"
local constant_project_name = "MyProject"
--
-- Configure a solution for testing
--
local sln
function T.vs2010_sln.setup()
_ACTION = "vs2010"
sln = solutio... |
local SkillQueueViewModel = my_load_mod_script("skill_queue_view_model")
local QueuedSkillContainer = my_load_mod_script("queued_skill_container")
local SkillValidator = my_load_mod_script("skill_validator")
local SkillQueuer = my_load_mod_script("skill_queuer")
local SkillQueueUi = {} --# assume SkillQueueUi: SKILL_QU... |
return {
summary = 'Get the current operating system.',
description = 'Returns the current operating system.',
arguments = {},
returns = {
{
name = 'os',
type = 'string',
description = 'Either "Windows", "macOS", "Linux", "Android" or "Web".'
}
}
}
|
OrbItem = class(CustomItemOrb)
-- states
-- 0 => unknown
-- 1 => undine
-- 2 => gnome
-- 3 => sylphid
-- 4 => salamando
-- 5 => shade
-- 6 => lumina
-- 7 => luna
-- 8 => dryad
function OrbItem:init(name, code)
self:createItem(name)
self.code = code
self.baseCode = code
self:setProperty("active", fals... |
--- === FadeLogo ===
---
--- Show a fading-and-zooming image in the center of the screen
---
--- By default the Hammerspoon logo is shown. Typical use is to show it as an indicator when your configuration finishes loading, by adding the following to the bottom of your `~/.hammerspoon/init.lua` file:
--- ```
--- hs.lo... |
local tempKey = "tmp-key"
local cycles
redis.call("SET", tempKey, "1")
redis.call("PEXPIRE", tempKey, 10)
for i = 0; ARGV[1], 1 do
local isKeyExist = redis.call("EXISTS", tempKey)
cycles = i
if isKeyExist == 0 then
break;
end
end
return cycles
|
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