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-------------------- -- Battery widget -- -------------------- -- Copyright (c) 2013-2015 Vladimir Gorbunov -- Release under MIT license, see LICENSE file for more details local wibox = require("wibox") local awful = require('awful') local naughty = require('naughty') local utils = require("fainty.utils") local base = require("fainty.widgets.base") local gears = require("gears") local math = math local unpack = unpack local setmetatable = setmetatable local io = io local os = os local pairs = pairs local table = table local Battery = { mt = {} } Battery.path = '/sys/class/power_supply/' function Battery:new(bat) local new_instance = { name = bat, path = Battery.path .. bat .. '/' } setmetatable(new_instance, { __index = Battery }) return new_instance end function Battery:read(val) local path = self.path .. val local fd = io.open(path, 'r') if not fd then return nil end data = fd:read('*all') fd:close() return utils.trim(data) end function Battery:is_present() local present = self:read('present') if present == '1' then return true else return false end end function Battery:status() local data = { status = self:read('status'), percent = nil, time = nil, capacity = nil, watt = nil } local current, full, rate data.percent = tonumber(self:read('capacity')) -- local rate_v = tonumber(self:read('voltage_now')) if self:read('energy_now') then current = tonumber(self:read('energy_now')) full = tonumber(self:read('energy_full')) rate = tonumber(self:read('power_now')) elseif self:read('charge_now') then current = tonumber(self:read('charge_now')) full = tonumber(self:read('charge_full')) rate = tonumber(self:read('current_now')) else return data end -- if rate ~= nil and rate_v ~= nil then -- data.watt = (rate * rate_v) / 1e12 -- end if not data.percent then data.percent = math.min(math.floor(current / full * 100), 100) end local left if rate ~= 0 and data.status == 'Discharging' then left = current / rate elseif rate ~= 0 and data.status == 'Charging' then left = (full - current) / rate else left = nil end if left then data.hours = math.floor(left) data.minutes = math.floor(60 * (left - data.hours)) data.in_seconds = math.floor(data.hours * 3600 + (data.minutes * 60)) else data.hours = nil data.minutes = nil data.in_seconds = nil end return data end local BatteryWidget = { mt = {} } function BatteryWidget:refresh() local bat = self.selected if bat == nil then self:set_markup(self.settings.fmt_not_present) return end if bat:is_present() then local data = bat:status() local fmt = self.settings.fmt_unknown if data.status == 'Discharging' then fmt = self.settings.fmt_discharging elseif data.status == 'Charging' then fmt = self.settings.fmt_charging end if (data.in_seconds and data.in_seconds < self.warning_seconds and data.status == 'Discharging') then fmt = self.settings.fmt_warning if self.settings.notify_warning then self.notif_id = naughty.notify({ preset = naughty.config.presets.critical, timeout = 10, replaces_id = self.notif_id or nil, title = self.settings.notify_warning_title, text = self.settings.notify_warning_text }).id end end local percent = 0 if data.percent then percent = data.percent end local values = { name = self.selected.name, status = data.status, percent = percent or 0, hours = data.hours or 0, minutes = data.minutes or 0, in_seconds = data.in_seconds or 0, watt = data.watt or 0 } self:set_markup(fmt % values) -- Update popup if needed if self.settings.show_popup then self.popup_wgt:set_markup(self.settings.popup_fmt % values) end else self:set_markup(self.settings.fmt_not_present) end return end -- Get batteries table for awful.menu function BatteryWidget:get_menu_items() local battery_list = {} for k, v in pairs(self.batteries) do battery_list[k] = { v.name, function () self.selected = self.batteries[k] self:refresh() end } end return battery_list end local function new(args) -- TODO: Additional battery params, voltage, etc args.selected = args.selected or 'BAT0' settings = utils.merge_settings( args.settings or {}, { fmt_discharging = ' <span color="#F80000">↯</span>%(percent)3d% ' .. '(%(hours)d:%(minutes)02d)', -- Red color fmt_charging = ' <span color="#00EE00">↯</span>%(percent)3d% ' .. '(%(hours)d:%(minutes)02d)', -- Green color fmt_unknown = ' <span color="#FFFFFF">↯</span>%(percent)3d%', -- White fmt_warning = ' <span color="#F80000">↯!%(percent)3d%</span>', -- Red fmt_not_present = ' <span color="#FFFFFF">↯</span> N/A', -- White popup_fmt = 'Name: %(name)s\n' .. 'Status: %(status)s\n' .. 'Remaining: %(percent)s%\n' .. 'Time: %(hours)d:%(minutes)02d', show_popup = true, menu_theme = { width = 120, height = 15 }, bind_buttons = true, warning_seconds = 600, refresh_timeout = 25, notify_warning = true, notify_warning_title = 'Low battery', notify_warning_text = 'Less than 10 minutes remaining' } ) local obj = base(wibox.widget.textbox()) -- local obj = wibox.widget.textbox() for k, v in pairs(BatteryWidget) do obj[k] = v end obj.settings = settings obj.warning_seconds = settings.warning_seconds -- Get battery list obj.batteries = {} obj.selected = nil local batlist = io.popen('ls ' .. Battery.path) for line in batlist:lines() do if line:match('^BAT%d+') then battery = Battery:new(line) if battery.name == args.selected then obj.selected = battery end table.insert(obj.batteries, battery) end end if not obj.selected and #obj.batteries ~= 0 then obj.selected = obj.batteries[1] end batlist:close() local btns = {} -- Popup if obj.settings.show_popup then obj:create_popup() if settings.bind_buttons then btns = gears.table.join( btns, awful.button({ }, 1, function () obj:toggle_popup() end) ) end end -- Add menu if there is more than one battery if #obj.batteries ~= 1 then local battery_menu = awful.menu({ items = obj:get_menu_items(), theme = settings.menu_theme }) if settings.bind_buttons then btns = gears.table.join( btns, awful.button({ }, 3, function () battery_menu:toggle() end) ) end end if settings.bind_buttons then obj:buttons(btns) obj.popup:buttons( awful.button({ }, 1, function () obj:toggle_popup() end) ) end obj:refresh() -- Set update timer if #obj.batteries ~= 0 then refresh_timer = gears.timer({ timeout = settings.refresh_timeout }) refresh_timer:connect_signal("timeout", function() obj:refresh() end) refresh_timer:start() end return obj end function BatteryWidget.mt:__call(...) return new(...) end return setmetatable(BatteryWidget, BatteryWidget.mt)
local L = LibStub("AceLocale-3.0"):NewLocale("BestInSlotNG", "deDE") if L then L["%1$s from raid tier: %2$s"] = "%1$s aus dem Raid Tier: %2$s" L["%1$s needs nothing from %2$s %3$s"] = "%1$s ben\195\182tigt nichts mehr von %2$s %3$s" L["%1$s needs the following bosses from %2$s %3$s"] = "%1$s ben\195\182tigt die folgenden Bosse aus %2$s %3$s" L["%s - enable/disable debug messages"] = "%s - aktiviere/deaktiviere Debug Meldungen" L["%s - Shows a debugging console"] = "%s - Zeigt eine Debug-Konsole" L["%s - this dialog"] = "%s - diesen Dialog" L["%s manager"] = "%s Manager" L["%s or %s"] = "%s oder %s" L["%s's BestInSlot lists"] = "%s's BestInSlot Liste" L["A list with this name already exists"] = "Eine Liste mit diesem Name existiert bereits" L["Add a custom item"] = "F\195\188ge einen benutzerdefinierten Gegenstand hinzu" L["Add lower raid tiers"] = "F\195\188ge \195\164ltere Raid-Tiers hinzu" L["Are you sure you want to delete %s? This item is on your Best In Slot list!"] = "Bist du sicher, dass du %s l\195\182schen willst? Dieser Gegenstand befindet sich in deiner Best In Slot Liste!" L["Are you sure you want to delete ALL history?"] = "Bist du dir sicher, die gesamte Historie l\195\182schen zu wollen?" L["Are you sure you want to import the %s difficulty? This will override your old BiS list!"] = "Bist du sicher, dass du aus dem %s Schwierigkeitsgrad importieren m\195\182chtest? Dies wird deine alte BiS Liste ersetzen!" L["Are you sure you want to import the list from %s? This will override your old BiS list!"] = "Bist du sicher, dass du die Liste von %s importieren m\195\182chtest? Diese wird deine alte BiS Liste ersetzen." L["Armor filter"] = "R\195\188stungs Filter" L["Automatically delete history"] = "Automatisches l\195\182schen der Historie" L["Automatically deletes history based on the time set below"] = "Automatisches l\195\182schen der Historie basierend auf der unten angegebenen Zeit." L["Automatization"] = "Automatisierung" L["Changes the behavior of the BestInSlot frame."] = "Ver\195\164ndert das Verhalten des BestInSlot-Fensters." L["Checking this disables the animation, and makes the frame instantly change size."] = "Wenn dies aktiviert ist, wird die Animation deaktiviert und l\195\164sst das Fenster sofort seine Gr\195\182\195\159e \195\164ndern." L["Class filter"] = "Klassenfilter" L["Click"] = "Klick" L["Click on any specialization icon to view that specializations list."] = "Klicke auf irgendein Spezialisierung Symbol, um deren Liste zu sehen." L["Click on the class icons to view that characters BestInSlot list."] = "Klicke auf das Klassenicon um die BestInSlot-Liste des Charakters zu sehen." L["Command not recognized, try '%s' for help"] = "Befehl noch nicht erfasst, versuche '%s' f\195\188r Hilfe" L["commands"] = "Befehle" L["CONQUEROR"] = "Eroberer" L["Couldn't find item!"] = "Konnte den Gegenstand nicht finden!" L["Created BestInSlot list"] = "Erstellte BestInSlot Liste" L["Created by %s. Currently developed by %s."] = "Erstellt von %s. Aktuell in Entwicklung von %s." L["Credits"] = "Danksagungen" L["Custom Items"] = "Benutzerdefinierte Gegenst\195\164nde" L["Custom Lists"] = "Benutzerdefinierte Listen" L["Debug messages"] = "Debugmeldungen" L["Debug messages will be shown in the chat window if enabled."] = "Debugmeldungen werden im Chatfenster angezeigt wenn aktiviert." L["Delete %s completely."] = "L\195\182sche %s komplett" L["Delete %s from this difficulty"] = "L\195\182sche %s von diesem Schwierigkeitsgrad" L["Delete %s from this raidtier"] = "L\195\182sche %s aus diesem Raid Tier" L["Delete options"] = "L\195\182scheinstellungen" L["Delete this specialization from this raid tier"] = "L\195\182sche diese Spezialisierung aus dem Raid Tier" L["Deleting this is irreversible. Are you sure?"] = "Das L\195\182schen ist unwiderruflich. Bist du dir sicher?" L["Deselect all"] = "Alles abw\195\164hlen" L["Deselect item"] = "Gegenstand abw\195\164hlen" L["Difficulty"] = "Schwierigkeitsgrad" L["Disable resizing"] = "Skalierung deaktivieren" L["Disabling debug messages"] = "Debugmeldungen deaktivieren" L["Each custom list must be tied to a talent specialization."] = "Jede individuelle Liste muss einer Talentspezialisierung zugeordnet sein." L["Enabling debug messages"] = "Debugmeldungen aktivieren" L["Export"] = "Export" L["Failed to add item because of the following reasons:"] = "Fehler beim hinzuf\195\188gen eines Items aus folgenden Gr\195\188nden" L["Generally encouraged to keep this disabled"] = "Vorgeschlagen: abgeschlaten lassen" L["Guild BiS lists"] = "Gilden BiS Listen" L["History for %s"] = "Verlauf f\195\188r %s" L["History tracking"] = "Verlaufsverfolgung" L["If you want to share your BestInSlot list, you can report it here."] = "Willst du deine BestInSlot Liste teilen? Das kannst du hier." L["Import from other difficulty/character"] = "Von anderem Charakter/anderer Schwierigkeit importieren" L["In this menu you can add custom items. Use this edit box to submit your item."] = "In diesem Men\195\188 kannst du benutzerdefinierte Gegenst\195\164nde hinzuf\195\188gen." L["In this menu you can select different parts of the AddOn. The selected menu is displayed in white."] = "In diesem Men\195\188 kannst du verschiedene AddOn Funktionen ausw\195\164hlen. Das ausgew\195\164hlte Men\195\188 wird in wei\195\159er Schrift dargestellt." L["Insert item ID, item link or item name"] = "Gegenstands-ID, Gegenstandslink oder Gegenstandsnamen eingeben" L["Instant animations"] = "Sofortanimationen" L["It could also be that you haven't set the BestInSlot for this raid tier yet"] = "Du hast scheinbar noch keine BestInSlot Liste f\195\188r diesen Raid angelegt." L["It looks like this instance does not drop any of your BestInSlot items."] = "Es sieht so aus, als w\195\188rde in dieser Instanz kein BestInSlot Gegenstand droppen." L["It's in use at:"] = "Wird benutzt in: " L["Looking up item"] = "Suche nach Gegenstand" L["Modified the %s slot. Previous item: %s, new item: %s"] = "Der Slot %s wurde ver\195\164ndert. Vorheriger Gegenstand: %s. Neuer Gegenstand: %s" L["New custom list"] = "Neue benutzerdefinierte Liste" L["No other characters to import"] = "Keine anderen Charaktere zu importieren" L["Not enough data to filter"] = "Nicht genug Daten zu filtern" L["Note: This could send a long list of items depending on the amount of items you still need, and might be considered spam."] = "Hinweis: Es kann basierend auf der Menge an noch ben\195\182tigten Gegenst\195\164nden eine sehr gro\195\159e Liste erstellt und als Spam betrachtet werden." L["On most pages you can set your instance, difficulty and specialization in the top of the page. These settings are saved across all pages."] = "Auf den meisten Seiten k\195\182nnen Sie Ihre Instanz, Schwierigkeit und Spezialisierung oben auf der Seite festlegen. Diese Einstellungen werden synchron f\195\188r alle Seiten \195\188bernommen." L["On this page you can overview your BestInSlot list per instance."] = "Auf dieser Seite kannst du deine BestInSlot Liste pro Instanz einsehen." L["On this page you can request BestInSlot lists from your friends, guildmembers or raidmembers."] = "Auf dieser Seite kannst du die BestInSlot Liste von Freunden, Gildenmitgliedern oder Raidmitgliedern anfordern." L["On this page you can set your BestInSlot list. You can use the '%s' buttons to select your item for that slot"] = "Auf dieser Seite kannst du deine BestInSlot Liste erstellen. Benutze den '%s' Button um ein Gegenstand f\195\188r diesen Slot auszuw\195\164hlen." L["On this page you can view the BestInSlot lists of your guild."] = "Auf dieser Seite kannst du die BestInSlot Liste deiner Gilde einsehen." L["Only show items for specialization"] = "Zeige nur Gegenst\195\164nde f\195\188r die Spezialisierung" L["Only show missing items"] = "Zeige nur fehlende Gegenst\195\164nde" L["Only show this raid tier"] = "Nur diesen Raidtier anzeigen" L["Options"] = "Optionen" L["Overview"] = "\195\156bersicht" L["Pick a previously created custom item"] = "W\195\164hle ein zuvor erstelltes benutzerdefiniertes Objekt aus" L["Please verify that this is the item you would like to add:"] = "Bitte \195\188berp\195\188fe, ob dies der Gegenstand ist, welches du hinzuf\195\188gen m\195\182chtest:" L["PROTECTOR"] = "Besch\195\188tzer" L["Queries the specified channels for versions."] = "Fr\195\164gt den gew\195\164hlten Channel nach Versionen ab." L["Raid Instance"] = "Schlachtzugsinstanz" L["Raid Tier"] = "Schlachtzugstier" L["Receive automatic updates"] = "Automatische Updates empfangen" L["Report BestInSlot"] = "Berichte dein BestInSlot" L["Report your BestInSlot to:"] = "Berichte dein BestInSlot zu:" L["Request"] = "Anfrage" L["Request BiS"] = "BiS Anfragen" L["Request from"] = "Anfragen von" L["Resets the window to it's original position"] = "Fenster auf seine urspr\195\188ngliche Position zur\195\188cksetzen" L["Return to character selection"] = "Zur\195\188ck zur Charakterauswahl" L["Right clicking the icons gives you options to delete them from your Saved Variables."] = "Rechts-Klick auf die Symbole liefert dir die Optionen, um sie aus den Saved Variables zu l\195\182schen." L["Select a channel"] = "W\195\164hle einen Chat" L["Select all"] = "Alles ausw\195\164hlen" L["Select an item"] = "Einen Gegenstand ausw\195\164hlen" L["Select an option"] = "Eine Option ausw\195\164hlen" L["Select the instance that you would like to add this item to."] = "W\195\164hle die Instanz aus, der du das Item hinzuf\195\188gen m\195\182chtest." L["Send automatic updates"] = "Sende automatisch Aktualisierungen" L["Show all items"] = "Alle Gegenst\195\164nde anzeigen" L["Show BestInSlot in boss tooltips"] = "Zeige BestInSlot im Boss Tooltip an" L["Show BestInSlot in Item tooltip"] = "Zeige BestInSlot im Gegenstandstooltip an" L["Show guild members in Item Tooltip"] = "Zeige Gildenmitglieder im Gegenstandstooltip an" L["Show history for %s"] = "Zeige Historie an f\195\188r %s" L["Show item source in tooltip."] = "Zeige die Herkunft des Gegenstandes im Tooltip an." L["Show minimap button"] = "Zeige Minimap Button" L["Show obtained items"] = "Zeige erhaltene Gegenst\195\164nde" L["Show the GUI"] = "GUI anzeigen" L["Show the item source in the tooltip, for example a boss that drops it, or a quest chain."] = "Zeige die Herkunft des Gegenstandes im Tooltip an, z.B. von einem Boss oder einer Questreihe." L["Show tooltips in combat"] = "Zeige Tooltips im Kampf" L["Shows interactive tutorials on how to efficiently use %s"] = "Zeigt interaktive Tutorials, f\195\188r eine einfachere Benutzung von %s" L["Specialization"] = "Spezialisierung" L["Successfully added %s to the custom items of %s!"] = "%s erfolgriech zu den benutzerdefinierten Gegenst\195\164nden von %s hinzugef\195\188gt!" L["Successfully deleted %s%s from the custom items!"] = "%s%s erfolgreich aus den benutzerdefinierten Gegenst\195\164nden gel\195\182scht!" L["The filter is set to only show the items you have not obtained yet. You can also make multiple specializations appear here."] = "Der Filter ist so eingestellt, dass nur die Gegenst\195\164nde angezeigt werden, die du noch nicht erhalten hast. Du kannst auch mehrere Spezialisierungen gleichzeitig ausw\195\164hlen." L["The following people in your guild already obtained this item"] = "Die folgenden Spieler in deiner Gilde haben diesen Gegenstand bereits erhalten:" L["The following people in your guild also need this item:"] = "Folgende Spieler in deiner Gilde brauchen diesen Gegenstand auch:" L["The minimum item level of custom items is %d!"] = "Die minimale Gegenstandsstufe von benutzerdefinierten Gegenst\195\164nden ist %d!" L["There are no Best in Slot lists from any of your guild members available. Have you requested their Best In Slot info?"] = [=[Es ist keine Best In Slot Liste von einem Gildenmitglied verf\195\188gbar. Hast du Ihre Best In Slot Listen Informationen angefordert?]=] L["There are no custom items present"] = "Es sind keine benutzerdefinierten Gegenst\195\164nde vorhanden." L["There is no history available for %s"] = "Es ist kein Verlauf verf\195\188gbar f\195\188r %s" L["These can be used to identify problems."] = "Dies kann benutzt werden um Fehler zu identifizieren." L["This addon requires atleast 1 expansion module! Please enable one!"] = "Diese Addon ben\195\182tigt mindestens ein aktiviertes Modul. Bitte aktiviere eins!" L["This function requires a target."] = "Diese Aktion ben\195\182tigt ein Ziel." L["This item already exists in the database! It is registered to %s"] = "Dieser Gegenstand existiert bereits in der Datenbank! Es ist eingetragen bei %s" L["This name is invalid"] = "Dieser Name ist ung\195\188ltig" L["This setting is account wide and saved between sessions."] = "Diese Einstellung ist Accountweit und wird zwischen dem ein- und ausloggen gespeichert." L["This setting is not saved between sessions, and off by default."] = "Diese Einstellung wird zwischen dem ein- und ausloggen nicht gespeichert. Standardm\195\164\195\159ig deaktiviert." L["This will disable resizing and set the window on a fixed size"] = "Deaktiviert die automatische Gr\195\182\195\159en\195\164nderung des Best In Slot Fenster und setzt das Fenster auf eine feste Gr\195\182\195\159e." L["This will put a note underneath Item tooltips when the item is part of your BestInSlot"] = "F\195\188gt dem Gegenstand einen Tooltip hinzu, wenn sich der Gegenstand in der BestInSlot Liste befindet." L["This will show items on the boss tooltip that you consider BestInSlot"] = "Zeigt Gegenst\195\164nde die du in deiner BestInSlot Liste hast im jeweiligem Boss Tooltip" L["This will show the guild members who also have BestInSlot in your item tooltips."] = "Zeigt im Tooltip die Gildenmitglieder, welche ebenfalls BestInSlot benutzten." L["Token filter"] = "Markenfilter" L["Tooltip"] = "Tooltip" L["Tracks changes made by Guild Members to their BestInSlot lists"] = "Verfolgt \195\132nderungen, die von Gildenmitgliedern an ihren BestInSlot-Listen vorgenommen wurden." L["Trash Loot"] = "Trash Loot" L["Tutorials have been reset."] = "Tutorial wurde zur\195\188ckgesetzt." L["Usage: %s"] = "Verwendung: %s" L["Use left-click to (de)select the left one, and right-click to select the right one"] = "Benutze Links-Klick zum Aus-/Abw\195\164hlen des Linken und Rechts-Klick zum Aus-/Abw\195\164hlen des Rechten" L["Use the '%s' dropdown to pick where you would like to request lists from."] = "Nutze das '%s' Auswahlfeld zum selektieren, woher du Listen anfordern m\195\182chtest." L["VANQUISHER"] = "Bezwinger" L["Warlords crafted options:"] = "Einstellungen f\195\188r WoD Hergestelltes:" L["Warning! Editing this item will overwrite the previous item set on this itemid!"] = "Warnung! \195\132nderungen an diesem Gegenstand wird den bisherigen Gegenstand unter dieser ID \195\188berschreiben!" L["When others in your guild update their BiS list, automatically save it."] = "Wenn andere aus deiner Gilde ihre BiS-Liste aktualisieren, wird dies automatisch gespeichert." L["When picking the whisper target, make sure you also fill in a recipient!"] = "Wenn du fl\195\188stern ausgew\195\164hlt hast, vergewisser dich, dass du einen Spielernamen eingegeben hast." L["When selecting rings or trinkets, you can see both items at once."] = "Wenn du Ringe oder Schmuckst\195\188cke ausw\195\164hlst, kannst du beide Gegenst\195\164nde gleichzeitig sehen." L["When you have successfully received BestInSlot lists you can use the filter to filter lists."] = "Wenn du eine BestInSlot Liste erhalten hast, kannst du diese Filter zum Filtern der Liste verwenden." L["When you update your BiS list, it'll automatically send the updates to the guild"] = "Wenn du deine BiS-Liste aktualisierst, werden die Updates automatisch an alle Gildenmitglieder mit Best In Slot gesendet." L["When you've set a difficulty before, you can easily import a previously set list."] = "Wenn du bereits eine Best In Slot Liste f\195\188r einen anderen Schwierigkeitsgrad erstellt hast, kannst du diese hier Importieren." L["Whisper target"] = "Ziel fl\195\188stern" L["Wipe history"] = "L\195\182sche den Verlauf" L["You already have these %sBestInSlot%s items from %s"] = "Du hast bereits diese %sBestInSlot%s Gegenst\195\164nde von %s" L["You can edit previously made custom items by selecting them with this dropdown box."] = "Du kannst zuvor benutzerdefinierte erstellte Gegenst\195\164nde bearbeiten, indem du sie \195\188ber diese Dropdown-Box ausw\195\164hlst." L["You can only add items of %ssuperior%s quality or higher!"] = "Du kannst nur Gegenst\195\164nde der Qualit\195\164tsstufe %ssuperior%s oder h\195\182her hinzuf\195\188gen!" L["You can only use the item name if you have the item in your inventory!"] = "Der Name des Gegenstands kann nur benutzt werden, sofern sich der Gegenstands im Inventar befindet!" L["You can request BestInSlot lists in the '%s' page."] = "Du kannst BestInSlot Listen auf der '%s' Seite abrufen." L["You can right-click icons to quickly remove them from your list."] = "Du kannst Gegenst\195\164nde rechtsklicken um sie schnell von deiner Liste zu entfernen." L["You can use the BiS Manager on the left to set your BestInSlot"] = "Um deine BestInSlot festzulegen, benutze den BiS Manager auf der linken Seite." L["You cannot add items of type: %s!"] = "Du kannst keine Gegenst\195\164nde dieses Typen hinzuf\195\188gen: %s!" L["You can't delete this custom list."] = "Du kannst diese benutzerdefinierte Liste nicht l\195\182schen." L["You have this item"] = "Du besitzt diesen Gegenstand" L["You have this item on '%s'"] = "Du besitzt diesen Gegenstand auf '%s'" L["You must be able to equip the item!"] = "Du musst den Gegenstand anlegen k\195\182nnen!" L["You must select a specialization."] = "Du musst eine Spezialisierung w\195\164hlen!" L["Your custom lists"] = "Deine benutzerdefinierten Listen" L["Your version of BestInSlot is outdated! You can download the newest version at %s%s"] = "Deine BestInSlot-Version ist veraltet! Du kannst die neueste Version hier herunterladen: %s%s" L["You've picked: %s"] = "Ausgew\195\164hlt: %s" end
-- a script for synthesising images with MGAN require 'torch' require 'nn' require 'optim' require 'cutorch' require 'cunn' require 'image' --camera-- require 'sys' require 'camera' require 'xlua' loadcaffe_wrap = paths.dofile('lib/loadcaffe_wrapper.lua') util = paths.dofile('lib/util.lua') pl = require('pl.import_into')() local opt = {} --opt.model_name = '../model/VG_Alpilles_ImageNet100_epoch20.t7' opt.model_name = '../model/Picasso.t7' --opt.model_name = '../model/Kandinsky_Complex.t7' opt.output_folder_name = '../Dataset/VG_Alpilles_ImageNet100/syn_VG_Alpilles_ImageNet100_epoch5/' opt.max_length = 512 -- change this value for image size. Larger images needs more gpu memory. opt.stand_atom = 8 -- make sure the image size can be divided by stand_atom opt.noise_weight = 0.0 -- change this weight for balancing between style and content. Stronger noise makes the synthesis more stylish. opt.noise_name = 'noise.jpg' -- low frequency noise image opt.gpu = 1 -- camera dev = 0 width = 640 height = 480 fps = 30 camera1 = image.Camera{idx=dev, width=width, height=height, fps=fps} local image_input_ori = camera1:forward() local image_syn = camera1:forward() win1 = image.display{win=win1, image={image_input_ori}} win2 = image.display{win=win2, image={image_syn}} f = 1 -- load data --------------- local noise_image = image.load(opt.noise_name, 3) ------------- local net = util.load(opt.model_name, opt.gpu) net:cuda() print(net) print('*****************************************************') print('Testing: '); print('*****************************************************') local counter = 0 while true do -- resize the image image image_input_ori = camera1:forward() local image_input = image_input_ori local max_dim = math.max(image_input:size()[2], image_input:size()[3]) local scale = opt.max_length / max_dim local new_dim_x = math.floor((image_input:size()[3] * scale) / opt.stand_atom) * opt.stand_atom local new_dim_y = math.floor((image_input:size()[2] * scale) / opt.stand_atom) * opt.stand_atom image_input = image.scale(image_input, new_dim_x, new_dim_y, 'bilinear') -- add noise to the image (improve background quality) local noise_image_ = image.scale(noise_image, new_dim_x, new_dim_y, 'bilinear') image_input:add(noise_image_:mul(opt.noise_weight)) image_input:resize(1, image_input:size()[1], image_input:size()[2], image_input:size()[3]) image_input:mul(2):add(-1) image_input = image_input:cuda() -- decode image with a single forward prop local tm = torch.Timer() image_syn = net:forward(image_input) cutorch.synchronize() print(string.format('Image size: %d by %d, time: %f', image_input:size()[3], image_input:size()[4], tm:time().real)) image_syn = image.toDisplayTensor{input = image_syn, nrow = math.ceil(math.sqrt(image_syn:size(1)))} -- save image image.display{win=win1, image={image_input_ori}} image.display{win=win2, image={image_syn}} end image_input = nil image_syn = nil noise_image_ = nil net = nil collectgarbage()
-- Selects the most recent input mode and attempts to -- identify the best state from it -- @classmod InputModeSelector local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local INPUT_MODES = require("INPUT_MODES") local Maid = require("Maid") local ValueObject = require("ValueObject") local InputModeSelector = {} InputModeSelector.ClassName = "InputModeSelector" InputModeSelector.DEFAULT_MODES = { INPUT_MODES.Gamepads, INPUT_MODES.Keyboard, INPUT_MODES.Touch } function InputModeSelector.new(inputModes) local self = setmetatable({}, InputModeSelector) self._maid = Maid.new() self._activeMode = ValueObject.new() self._maid:GiveTask(self._activeMode) self.Changed = self._activeMode.Changed for _, inputMode in pairs(inputModes or InputModeSelector.DEFAULT_MODES) do self:_addInputMode(inputMode) end return self end function InputModeSelector:GetActiveMode() return rawget(self, "_activeMode").Value end function InputModeSelector:__index(index) if index == "Value" then return rawget(self, "_activeMode").Value elseif InputModeSelector[index] then return InputModeSelector[index] else local value = rawget(self, index) if value then return value else error(("[InputModeSelector] - Bad index '%s'"):format(tostring(index))) end end end function InputModeSelector:Bind(updateBindFunction) local maid = Maid.new() self._maid[updateBindFunction] = maid local function onChange(newMode, oldMode) maid._modeMaid = nil if newMode then local modeMaid = Maid.new() maid._modeMaid = modeMaid updateBindFunction(newMode, modeMaid) end end maid:GiveTask(self._activeMode.Changed:Connect(onChange)) onChange(self._activeMode.Value, nil) return self end function InputModeSelector:_addInputMode(inputMode) assert(not self._maid[inputMode]) self._maid[inputMode] = inputMode.Enabled:Connect(function() self._activeMode.Value = inputMode end) if not self._activeMode.Value then self._activeMode.Value = inputMode elseif inputMode:GetLastEnabledTime() > self._activeMode.Value:GetLastEnabledTime() then self._activeMode.Value = inputMode end end function InputModeSelector:Destroy() self._maid:DoCleaning() end return InputModeSelector
ENT.Type = "anim" ENT.Base = "base_wire_entity" ENT.PrintName = "Wire Magnet" ENT.Author = "cpf" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" ENT.Spawnable = false ENT.AdminSpawnable = false function ENT:SetOn( boolon ) self:SetNetworkedBool( "On", boolon, true ) self:GetTable().On=boolon end function ENT:IsOn( name ) if SERVER then return self:GetTable().On end return self:GetNetworkedBool( "On" ) end function ENT:SetBackwards( boolon ) self:SetNetworkedBool( "Backwards", boolon, true ) self:GetTable().Backwards=boolon end function ENT:IsBackwards( name ) if SERVER then return self:GetTable().Backwards end return self:GetNetworkedBool( "Backwards" ) end function ENT:SetTargetOnlyMetal( boolon ) self:SetNetworkedBool( "TargetOnlyMetal", boolon, true ) self:GetTable().TargetOnlyMetal=boolon end function ENT:IsTargetOnlyMetal( name ) if SERVER then return self:GetTable().TargetOnlyMetal end return self:GetNetworkedBool( "TargetOnlyMetal" ) or true end function ENT:SetStrength(Strength) if Strength<0 then self:SetBackwards(true) Strength=math.abs(Strength) end Strength=math.min(Strength,GetConVarNumber("sbox_wire_magnets_maxstrength")) self:SetNetworkedFloat("Strength", Strength) self:GetTable().Strength=Strength end function ENT:GetStrength() if SERVER then return self:GetTable().Strength or 0 end return self:GetNetworkedFloat("Strength") or 0 end function ENT:SetLength(len) --print("set len:"..len) self:SetNetworkedFloat("Length", math.min(len,GetConVarNumber("sbox_wire_magnets_maxlen"))) self:GetTable().Len=math.min(len,GetConVarNumber("sbox_wire_magnets_maxlen")) end function ENT:GetLength() --PrintTable(self:GetTable()) if SERVER then return self:GetTable().Len or 0 end return self:GetNetworkedFloat("Length") or 0 end function ENT:SetPropFilter(pf) self:SetNetworkedString("PropFilter", pf) self:GetTable().PropFilter=pf end function ENT:GetPropFilter() if SERVER then return self:GetTable().PropFilter end return self:GetNetworkedString("PropFilter") or "" end
local version = myModuleVersion() local base = "/vf/users/MEGmodules/modules/megnet" .. version family("MEGnet") prepend_path("PATH", pathJoin(base,"bin")) local omp_nt = os.getenv("OMP_NUM_THREADS") or "1" pushenv("OMP_NUM_THREADS", omp_nt) if (mode() == "load") then LmodMessage("[+] Loading MEGnet ",version," ...") LmodMessage("[+] Available: ") LmodMessage("[+] ICA.py") end if (mode() == "unload") then LmodMessage("[-] Unloading MEGnet ",version," ...") end
---@type src.proto.text local text = { node = "text", pos = { 8, 8 }, text = "У попа была собака, он её любил. Она съела кусок мяса...", colors = { "white", "brown" }, shadow = true, wrap = true, -- XXX } ---@type src.proto.rect local rect = { id = "#rect", node = "rect", pos = { "50%8", "50%8" }, size = { 128, 64 }, skin = "water", -- closed = true, text, -- on_update = function(self, what) -- log.debug(what, inspect(self.abs_size)) -- end, } return rect
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. carbine_dh17 = { minimumLevel = 0, maximumLevel = -1, customObjectName = "", directObjectTemplate = "object/weapon/ranged/carbine/carbine_dh17.iff", craftingValues = { {"mindamage",28,52,0}, {"maxdamage",81,150,0}, {"attackspeed",4.5,3.1,1}, {"woundchance",6,12,0}, {"roundsused",30,65,0}, {"hitpoints",750,1500,0}, {"zerorangemod",-20,-20,0}, {"maxrangemod",-60,-60,0}, {"midrange",35,35,0}, {"midrangemod",11,21,0}, {"attackhealthcost",25,13,0}, {"attackactioncost",35,19,0}, {"attackmindcost",16,8,0}, }, customizationStringNames = {}, customizationValues = {}, -- randomDotChance: The chance of this weapon object dropping with a random dot on it. Higher number means less chance. Set to 0 to always have a random dot. randomDotChance = 625, junkDealerTypeNeeded = JUNKARMS, junkMinValue = 20, junkMaxValue = 40 } addLootItemTemplate("carbine_dh17", carbine_dh17)
-------------------------------- -- @module EaseBounceIn -- @extend ActionEase -- @parent_module cc -------------------------------- -- -- @function [parent=#EaseBounceIn] create -- @param self -- @param #cc.ActionInterval action -- @return EaseBounceIn#EaseBounceIn ret (return value: cc.EaseBounceIn) -------------------------------- -- -- @function [parent=#EaseBounceIn] clone -- @param self -- @return EaseBounceIn#EaseBounceIn ret (return value: cc.EaseBounceIn) -------------------------------- -- -- @function [parent=#EaseBounceIn] update -- @param self -- @param #float time -- @return EaseBounceIn#EaseBounceIn self (return value: cc.EaseBounceIn) -------------------------------- -- -- @function [parent=#EaseBounceIn] reverse -- @param self -- @return ActionEase#ActionEase ret (return value: cc.ActionEase) -------------------------------- -- -- @function [parent=#EaseBounceIn] EaseBounceIn -- @param self -- @return EaseBounceIn#EaseBounceIn self (return value: cc.EaseBounceIn) return nil
local pl = require "pl.file" local read = pl.read local g = {} g.wtf = [[S: ``T`` (U V)]] g.grammar_s = [[ A : B C ( E / F ) / G H I : "J" K : L* M+ N? O : !P &Q !R* `S` : ``T`` (U V) W : {XY} [a-z] A : (B$2)* C$-3 D$4..5* E$+4 ]] g.deco_s = [[ A: `-(B C/ D)$2..5*` ]] g.rule_s = [[A:B C(D E)/(F G H) C : "D" D : E F G ]] g.peg_s = read "peg/pegs/peg.peg" g.lisp_s = read "peg/pegs/lisp.peg" g.clu_s = read "peg/pegs/clu.peg" return g
data:extend({ { type = "recipe", name = "early-roboport", enabled = true, energy_required = 5, ingredients = { {"iron-plate", 25}, {"iron-gear-wheel", 20}, {"electronic-circuit", 15} }, result = "early-roboport" } })
-- -- Advanced Friends Interface (SetUp) -- local _, L = ...; local AddOn = "Arranger_AdvancedFriendsUI" local Path = "Interface\\AddOns\\"..AddOn.."\\" local Build = "0150924:012" local Constant = {ADVANCED_INTERFACE_FRIENDS_TRACKING = {}} local function AdvancedInterface(L, key) return key; end local function CopyAdvancedInterfaceOptions(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do copy[CopyAdvancedInterfaceOptions(orig_key)] = CopyAdvancedInterfaceOptions(orig_value) end setmetatable(copy, CopyAdvancedInterfaceOptions(getmetatable(orig))) else copy = orig end return copy end local function SetAdvancedInterfaceOptions() if Current == nil then Current = CopyAdvancedInterfaceOptions(Constant) end setmetatable(L, {__index=AdvancedInterface}); RegisterAddonMessagePrefix("ADVANCED") end -- -- -- -- Advanced Friends Interface (Action) -- -- local function AdvancedInterfaceFriendsFrameFavoriteButton_OnClick(self) if not Current.ADVANCED_INTERFACE_FRIENDS_TRACKING[self.battleTag] then if self.isOnline then self:SetNormalTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Favorites-Button-Selected") else self:SetNormalTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Favorites-Button-Selected-Offline") end Current.ADVANCED_INTERFACE_FRIENDS_TRACKING[self.battleTag] = true GameTooltip:SetText(L["ADVANCED_INTERFACE_FRIENDS_FRAME_UNTRACK_TOOLTIP"], HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b, 1) SendSystemMessage(string.format( L["ADVANCED_INTERFACE_FRIENDS_FRAME_TRACK_MESSAGE"], self.accountName)) else if self.isOnline then self:SetNormalTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Favorites-Button-Normal") else self:SetNormalTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Favorites-Button-Normal-Offline") end Current.ADVANCED_INTERFACE_FRIENDS_TRACKING[self.battleTag] = false GameTooltip:SetText(L["ADVANCED_INTERFACE_FRIENDS_FRAME_TRACK_TOOLTIP"], HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b, 1) SendSystemMessage(string.format( L["ADVANCED_INTERFACE_FRIENDS_FRAME_UNTRACK_MESSAGE"], self.accountName)) end PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON); end local function AdvancedInterfaceFriendsFrameFavoriteButton_OnEnter(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT") if not Current.ADVANCED_INTERFACE_FRIENDS_TRACKING[self.battleTag] then GameTooltip:SetText(L["ADVANCED_INTERFACE_FRIENDS_FRAME_TRACK_TOOLTIP"], HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b, 1) else GameTooltip:SetText(L["ADVANCED_INTERFACE_FRIENDS_FRAME_UNTRACK_TOOLTIP"], HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b, 1) end end local function InitializeAdvancedInterfaceFriendsFrame() local texture = Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Status-Icon" FRIENDS_TEXTURE_ONLINE = texture.."-".."Online"; FRIENDS_TEXTURE_AFK = texture.."-".."Away"; FRIENDS_TEXTURE_DND = texture.."-".."Busy"; FRIENDS_TEXTURE_OFFLINE = texture.."-".."Offline"; FRIENDS_TEXTURE_BROADCAST = texture.."-".."Stream"; local frame = FriendsTabHeaderRecruitAFriendButton texture = Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Recruit-Icon" FriendsTabHeaderRecruitAFriendButtonIcon:Hide() frame:SetNormalTexture(texture.."-".."Normal") frame:SetPushedTexture(texture.."-".."Pushed") frame:SetHighlightTexture("Interface\\Buttons\\UI-Common-MouseHilight") frame:SetPoint("TOPRIGHT", -5, -54); frame:SetSize(32,32) for i = 1, FRIENDS_FRIENDS_TO_DISPLAY do local frame = "FriendsFrameFriendsScrollFrameButton" local button = "TravelPassButton" local icon = "GameIcon" local textures = {{type = "NormalTexture", coordinates = {0,0.5,0.5,1}},{type = "HighlightTexture", coordinates = {0.5,1,0,0.5}},{type = "PushedTexture", coordinates = {0.5,1,0.5,1}},{type = "DisabledTexture", coordinates = {0,0.5,0,0.5}}} for _, texture in pairs(textures) do _G[frame..i..button..texture.type]:SetTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Invitation-Buttons") _G[frame..i..button..texture.type]:SetTexCoord(texture.coordinates[1],texture.coordinates[2],texture.coordinates[3],texture.coordinates[4]) end _G[frame..i..button]:SetHitRectInsets(4, 4, 2, 2); _G[frame..i..button]:SetSize(32,32) _G[frame..i..icon]:SetSize(32,32) end hooksecurefunc("FriendsFrame_UpdateFriends", function() local friends = FriendsFrameFriendsScrollFrame.buttons for i = 1, #friends do local friend = friends[i] if friend:IsShown() then if not friend.favoriteButton then local name = friend:GetName().."FavoritesButton" local texture = Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Favorites-Button" local button = CreateFrame("Button", name, friend) button:SetScript("OnClick", AdvancedInterfaceFriendsFrameFavoriteButton_OnClick) button:SetScript("OnEnter", AdvancedInterfaceFriendsFrameFavoriteButton_OnEnter) button:SetScript("OnLeave", GameTooltip_Hide) button:SetNormalTexture(texture.."-".."Normal") button:SetPushedTexture(texture.."-".."Pushed") button:SetHighlightTexture(texture.."-".."Highlight") button:SetHitRectInsets(4, 4, 2, 2); button:SetSize(32, 32) friend.favoriteButton = button end if not friend.factionFrame then local name = friend:GetName() local frame = friend:CreateTexture(name.."FactionFrame", "OVERLAY") frame:SetTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Friend-Faction-Frames") frame:SetTexCoord(0,0.5,0,1) frame:SetSize(32,32) friend.factionFrame = frame end if not friend.factionTexture then local name = friend:GetName() local icon = friend:CreateTexture(name.."FactionTexture", "OVERLAY", nil, 1) icon:SetTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Friend-Faction-Icons") icon:SetSize(16,16) friend.factionTexture = icon end if not friend.gameTexture then local name = friend:GetName() local frame = friend:CreateTexture(name.."GameTexture", "OVERLAY", nil, -1) frame:SetTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Friend-Game-Icons") frame:SetSize(24,24) friend.gameTexture = frame end local button = friend.favoriteButton if friend.buttonType == FRIENDS_BUTTON_TYPE_BNET then local _, accountName, battleTag, _, _, bnetIDGameAccount, client, isOnline = BNGetFriendInfo(friend.id) button.accountName = accountName button.battleTag = battleTag button.isOnline = isOnline if client then local _, _, _, _, _, faction = BNGetGameAccountInfo(bnetIDGameAccount) friend.gameTexture:Show() friend.gameTexture:SetPoint("CENTER",friend.gameIcon, 0.5, 0) friend.gameIcon:ClearAllPoints() friend.gameIcon:SetTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Friend-Game-Button") if battleTag then friend.gameIcon:SetPoint("RIGHT", friend.favoriteButton, "LEFT", 8, 0) else friend.gameIcon:SetPoint("RIGHT", friend.travelPassButton, "LEFT", 8, 0) end if client == BNET_CLIENT_WOW then -- friend.gameTexture:SetTexCoord(0,0.25,0.5,1) if faction ~= "Neutral" then friend.factionFrame:Show() friend.factionFrame:SetPoint("CENTER",friend.status, 0, -12.5) friend.factionTexture:Show() friend.factionTexture:SetPoint("CENTER",friend.factionFrame, 0, 0) if faction == "Alliance" then friend.factionTexture:SetTexCoord(0,0.5,0,1) elseif faction == "Horde" then friend.factionTexture:SetTexCoord(0.5,1,0,1) end end friend.gameIcon:Hide() friend.gameTexture:Hide() else friend.factionFrame:Hide() friend.factionTexture:Hide() if client == BNET_CLIENT_APP or client == BNET_CLIENT_CLNT then friend.gameTexture:SetTexCoord(0,0.25,0,0.5) elseif client == BNET_CLIENT_SC2 then friend.gameTexture:SetTexCoord(0.75,1,0,0.5) elseif client == BNET_CLIENT_D3 then friend.gameTexture:SetTexCoord(0.25,0.5,0,0.5) elseif client == BNET_CLIENT_WTCG then friend.gameTexture:SetTexCoord(0.25,0.5,0.5,1) elseif client == BNET_CLIENT_HEROES then friend.gameTexture:SetTexCoord(0.5,0.75,0,0.5) elseif client == BNET_CLIENT_SC then friend.gameTexture:SetTexCoord(0.75,1,0.5,1) elseif client == BNET_CLIENT_OVERWATCH then friend.gameTexture:SetTexCoord(0,0.25,0.5,1) elseif client == BNET_CLIENT_DESTINY2 then friend.gameTexture:SetTexCoord(0.5,0.75,0.5,1) else friend.gameIcon:Hide() friend.gameTexture:Hide() end end else friend.gameTexture:Hide() end if battleTag then friend.favoriteButton:Show() if isOnline then friend.favoriteButton:SetPoint("TOPRIGHT", friend, -23, -1) if Current.ADVANCED_INTERFACE_FRIENDS_TRACKING[battleTag] then friend.favoriteButton:SetNormalTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Favorites-Button-Selected") else friend.favoriteButton:SetNormalTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Favorites-Button-Normal") end else friend.favoriteButton:SetPoint("TOPRIGHT", friend, 1, -1) if Current.ADVANCED_INTERFACE_FRIENDS_TRACKING[battleTag] then friend.favoriteButton:SetNormalTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Favorites-Button-Selected-Offline") else friend.favoriteButton:SetNormalTexture(Path.."Miscellaneous\\UI-Advanced-Friends-Frame-Favorites-Button-Normal-Offline") end end else friend.favoriteButton:Hide() end if not isOnline then friend.factionFrame:Hide() friend.factionTexture:Hide() end else friend.factionFrame:Hide() friend.factionTexture:Hide() friend.gameTexture:Hide() friend.favoriteButton:Hide() end end end end) FriendsFrameFriendsScrollFrame.update = function() return FriendsFrame_UpdateFriends() end end local function InitializeAdvancedInterfaceFriendsStatus() local temp = {} local status = {} local function SetDefaultStatus() local numBNetTotal = BNGetNumFriends(); for i = 1, numBNetTotal do local _, _, battleTag, _, _, _, client, isOnline = BNGetFriendInfoByID(i) status = { battleTag = {} } status.battleTag["client"] = client status.battleTag["isOnline"] = isOnline end end local icon = "Interface\\CHATFRAME\\UI-ChatIcon" local icons = {BN = "|TInterface\\FriendsFrame\\UI-Toast-FriendOnlineIcon:16:16:0:0:32:32:2:30:2:30|t", D3 = "|T"..icon.."-D3:14|t", Hero = "|T"..icon.."-HotS:14|t", S2 = "|T"..icon.."-SC2:14|t", WoW = "|T"..icon.."-WoW:14|t", WTCG = "|T"..icon.."-WTCG:14|t"} local f = AdvancedFriendsInterface or CreateFrame("Frame", "AdvancedFriendsInterface", UIParent) local function Messenger(self, event, friendIndex, ...) if friendIndex then local bnetIDAccount, _, _, _, _, bnetIDGameAccount = BNGetFriendInfo(friendIndex) local bnetIDAccount, accountName, battleTag, isBattleTagPresence, toonName, _, client, isOnline = BNGetFriendInfoByID(bnetIDAccount) if event == "BN_FRIEND_ACCOUNT_ONLINE" then temp[accountName] = true end if event == "BN_FRIEND_INFO_CHANGED" and client and battleTag then local globalName = string.format( "|HBNplayer:%s:%s|h[%s]|h", accountName, bnetIDAccount, accountName ) local _, _, _, realmName, _, faction = BNGetGameAccountInfo(bnetIDGameAccount) for k,v in pairs(Current.ADVANCED_INTERFACE_FRIENDS_TRACKING) do if k == battleTag and v == true then if not temp[accountName] then -- print(status.battleTag["client"],status.battleTag["isOnline"]) if client ~= nil and client == "App" and status.battleTag["client"] ~= client then print( BATTLENET_FONT_COLOR_CODE .. icons.BN .. string.format( L["ADVANCED_INTERFACE_FRIEND_TRACKING_OFFLINE"], globalName) .. FONT_COLOR_CODE_CLOSE ); PlaySound(SOUNDKIT.UI_BNET_TOAST); elseif client == "WoW" and status.battleTag["client"] ~= client then local ADVANCED_INTERFACE_FRIEND_TRACKING_ONLINE if faction == "Horde" then ADVANCED_INTERFACE_FRIEND_TRACKING_ONLINE = "ADVANCED_INTERFACE_FRIEND_TRACKING_ONLINE_HORDE" elseif faction == "Alliance" then ADVANCED_INTERFACE_FRIEND_TRACKING_ONLINE = "ADVANCED_INTERFACE_FRIEND_TRACKING_ONLINE_ALLIANCE" else ADVANCED_INTERFACE_FRIEND_TRACKING_ONLINE = "ADVANCED_INTERFACE_FRIEND_TRACKING_ONLINE" end print( BATTLENET_FONT_COLOR_CODE .. icons.BN .. string.format( L[ADVANCED_INTERFACE_FRIEND_TRACKING_ONLINE], globalName, icons[client], toonName, realmName) .. FONT_COLOR_CODE_CLOSE ); PlaySound(SOUNDKIT.UI_BNET_TOAST); end status.battleTag["client"] = client status.battleTag["isOnline"] = isOnline else temp[accountName] = nil end end end end end end local function UnregisterEvent() f:UnregisterEvent("BN_FRIEND_INFO_CHANGED") end local function RegisterEvent() f:RegisterEvent("BN_FRIEND_INFO_CHANGED") f:RegisterEvent("BN_FRIEND_ACCOUNT_ONLINE") f:SetScript("OnEvent", Messenger) end GameMenuButtonLogout:HookScript("OnClick", UnregisterEvent) GameMenuButtonQuit:HookScript("OnClick", UnregisterEvent) C_Timer.After(2, RegisterEvent); SetDefaultStatus() end -- -- -- -- Advanced Friends Interface (Initialization) -- -- function InitializeAdvancedInterface() SetAdvancedInterfaceOptions() InitializeAdvancedInterfaceFriendsFrame() InitializeAdvancedInterfaceFriendsStatus() end
function os.winSdk() local reg_arch = iif( os.is64bit(), "\\Wow6432Node\\", "\\" ) local sdk_version = os.getWindowsRegistry( "HKLM:SOFTWARE" .. reg_arch .."Microsoft\\Microsoft SDKs\\Windows\\v10.0\\ProductVersion" ) if sdk_version ~= nil then return sdk_version else return "8" end -- Assumes that at least the Windows 8 SDK is installed somewhere... end function os.vpaths() files { "share/scenes/**.vkhr" } files { "share/shaders/**.glsl", "share/shaders/**.vert", "share/shaders/**.geom", "share/shaders/**.tesc", "share/shaders/**.tese", "share/shaders/**.frag", "share/shaders/**.comp" } vpaths { ["src/*"] = "src/**.cc", ["include/*"] = "include/**.hh", ["foreign/*"] = { "foreign/**.hpp", "foreign/**.h", "foreign/**.cpp", "foreign/**.c" }, ["scenes/*"] = { "share/scenes/**.vkhr" }, ["shaders/*"] = { "share/shaders/**.glsl", "share/shaders/**.vert", "share/shaders/**.geom", "share/shaders/**.tesc", "share/shaders/**.tese", "share/shaders/**.frag", "share/shaders/**.comp" } } end
--[[ Desc: a component for projectile logic Feature: 1.Death: by anim playing end / by time / by distance 2.Combat: Attack / BeHit 3.Move: forward / rotate / changeDirection Author: SerDing Since: 2020-03-18 Alter: 2021-05-26 ]] local _Vector3 = require("utils.vector3") local _Base = require("entity.component.base") ---@class Entity.Component.Projectile : Entity.Component.Base local _Projectile = require("core.class")(_Base) local _emptyTable = {} local _moveParamKeys = {"x", "y", "z"} local _SPEED_VARY_TYPE = { DECREASE = 1, NEGATIVE_RETURN = 2, } function _Projectile.HandleData(data) local moveParam = data.movementParam if moveParam then if moveParam.v then for i = 1, #_moveParamKeys do local key = _moveParamKeys[i] moveParam.v[key] = moveParam.v[key] or 0 moveParam.a[key] = moveParam.a[key] or 0 end end if moveParam.direction then for i = 1, #_moveParamKeys do local key = _moveParamKeys[i] moveParam.direction[key] = moveParam.direction[key] or 1 end end end end function _Projectile:Ctor(entity, data, param) _Base.Ctor(self, entity) self._data = data self._attack = data.attack self._tags = data.tags or _emptyTable self._playEnd = data.tags.playEnd if data.movementParam then self._moveParam = data.movementParam self._isMoving = false end self._startPosition = _Vector3.New() self._velocity = _Vector3.New() self._accerleration = _Vector3.New() self._speedVaryType = _Vector3.New() self._moveDirection = _Vector3.New() self._hitTimes = data.hitTimes or 1 self._hitCounter = 0 self._endByDistance = self._data.movementParam and self._data.movementParam.distance end function _Projectile:Init() self._OnHit = function(combat, behitEntity) if self._tags.endOnHit then if self._hitTimes > 1 then self._hitCounter = self._hitCounter + 1 if self._hitCounter >= self._hitTimes then self._identity:StartDestroy() end else self._identity:StartDestroy() end end end self._entity.combat:StartAttack(self._attack, self._OnHit) self._moveComp = self._entity.movement self._identity = self._entity.identity self._render = self._entity.render self._fighter = self._entity.fighter if self._moveComp and not self._moveComp.ignoreObstacle then self._moveComp.eventMap.onMove:AddListener(self, self.OnMove) end --if self._movementParam and self._movementParam.tick == 0 then -- self._movement:EaseMove(self._movementParam.type, self._movementParam.v, self._movementParam.a) -- self._startPosition:Set(self._entity.transform.position:Get()) --end end function _Projectile:Update(dt) if not self.enable or self._fighter.isDead then return end self:_MoveUpdate(dt) if self._identity.master then if self._playEnd then if self._render.renderObj:TickEnd() then self._identity:StartDestroy() end end if self._endByDistance then --and self._movement:IsEasemoving() local distance = self._entity.transform.position:GetDistance(self._startPosition) if distance >= self._moveParam.distance then self._identity:StartDestroy() Log.Debug("projectile over distance:%.3f", distance) end end --todo:death by time end end function _Projectile:_MoveUpdate(dt) local param = self._moveParam if param and not self._isMoving and self._render.renderObj:GetTick() == param.tick then self._velocity:Set(param.v.x, param.v.y, param.v.z) self._accerleration:Set(param.a.x, param.a.y, param.a.z) self._moveDirection:Set(param.direction.x, param.direction.y, param.direction.z) self._moveDirection:Set(param.direction.x * self._entity.transform.direction) -- correct x direction self._startPosition:Set(self._entity.transform.position:Get()) self._isMoving = true end if self._isMoving then for k, v in pairs(self._velocity) do if type(v) == "number" and v ~= 0 then self._moveComp:Move(k, v * self._moveDirection[k]) end end for k, a in pairs(self._accerleration) do if type(a) == "number" and a ~= 0 then self._velocity[k] = self._velocity[k] + a * dt if a < 0 and self._velocity[k] < 0 then self._velocity[k] = 0 end end end end end function _Projectile:OnMove(axis, success, delta) if not success then self._identity:StartDestroy() --SLog.Debug("projectile move failed, axis:%s delta:%.3f, destroy", axis, delta) end end return _Projectile
-- Line buffering. push() takes arbitrarily chunked data, and -- push_line() is called for each line. local linebuf = {} -- default implementation for convenience. override! function linebuf:push_line(data) io.stderr:write("line: " .. data) end function linebuf:push(data) self.buf = self.buf .. data while true do local line = string.match(self.buf, '([^\n]+\n)') if not line then return end self:push_line(line) self.buf = self.buf:sub(line:len()+1, self.buf:len()) end end function linebuf.new() local obj = {buf = ""} setmetatable(obj, {__index = linebuf}) return obj end return linebuf
require('!/DieRoller') function onload() onLoadShared("blue") end
local composer = require( "composer" ) local scene = composer.newScene() local physics = require( "physics" ) -- ----------------------------------------------------------------------------------- -- Code outside of the scene event functions below will only be executed ONCE unless -- the scene is removed entirely (not recycled) via "composer.removeScene()" -- ----------------------------------------------------------------------------------- -- starting the player because scope local player -- width and thingies cuz scop local screenWidth = display.contentWidth local screenHeight = display.contentHeight local leftTouch = false local rightTouch = false local alive local score = 0 local scoreDisplay local spawnTimerDefault = 60 * 1 local spawnTimer = spawnTimerDefault local function touchReset ( ) leftTouch = false rightTouch = false end local function screenTouch( event ) local x = event.x local y = event.y -- alive filter if alive then -- phase filter if event.phase == "began" then -- touched to the right if (x > display.contentCenterX ) then rightTouch = true -- touched to the left elseif ( x <= display.contentCenterX ) then leftTouch = true end -- reset vars to stop code from running elseif event.phase == "ended" then touchReset( ) end end end local function spawnEnemy( x ) --if alive then -- local copy of the scene group local sceneGroup = scene.view -- setting the y offscreen local y = screenHeight * -0.1 -- enemy image local enemy = display.newImage( "enemy.png", x, y ) sceneGroup:insert( enemy ) -- circular body physics.addBody( enemy, "dynamic", {radius = 13} ) -- to not really collide with the player enemy.isSensor = true -- the name for collision purposes enemy.name = "enemy" local enemySpin = 200 enemy.angularVelocity = ( math.random( -enemySpin, enemySpin ) ) --end end -- player initialization local function playerInit( ) -- player image player = display.newImage("ship.png", screenWidth * 0.5, screenHeight * 0.8 ) -- player collision mask local mask = { -2, -26, 2, -26, 22, 25, -22, 25} physics.addBody( player , { shape = mask}) -- nullifying gravity player.gravityScale = 0 -- setting the y-axis lock player.lock = screenHeight * 0.8 -- aceleration per step player.acel = 1 -- setting the alive var alive = true local function spawner( ) -- run the timer spawnTimer = spawnTimer - 1 -- trigger the timer if spawnTimer <= 0 then print("here it comes!" ) -- setting a random x to spawn the enemy local x = math.random( screenWidth * 0.1, screenWidth * 0.9 ) -- spawn the enemy spawnEnemy( x ) -- adjust the time if spawnTimerDefault > 20 then spawnTimerDefault = spawnTimerDefault - 5 elseif spawnTimerDefault > 10 then spawnTimerDefault = spawnTimerDefault - 1 end print(spawnTimerDefault) -- reset the timer spawnTimer = spawnTimerDefault end end -- player step function function player.enterFrame ( self ) local acel = self.acel local x = self.x local y = self.y -- lock the y-axis self.y = self.lock -- alive filter if alive then spawner( ) -- right thrust if rightTouch then self:applyForce( acel, 0, x, y ) -- left thrust elseif leftTouch then self:applyForce( -acel, 0, x, y ) end end end -- player - enemy collision local function collision( self, event ) -- gettint the name local target = event.other.name if (event.phase == "began") then -- name filter if ( target == "enemy" ) then -- u ded alive = false -- take yourself to the graveyard self:removeSelf( ) composer.removeScene( "gameover" ) composer.showOverlay( "gameover", { time = 500, effect = "crossFade" } ) end end end player.collision = collision player:addEventListener( "collision") Runtime:addEventListener( "enterFrame", player ) end local function remover( ) -- local copy of the view local sceneGroup = scene.view -- a rect offscreen and of it's same width local me = display.newRect( screenWidth * 0.5, screenHeight * 1.1, screenWidth, 20 ) sceneGroup:insert ( me ) -- static body so it doesn't fall away physics.addBody( me, "static" ) -- name for collision purpose name = "remover" me.isSensor = true local function collision ( self, event, other ) local target = event.other.name if (event.phase == "began") then if (target == "enemy") then -- add score if the player is alice if alive then score = score + 10 currentScoreDisplay.text = string.format ( score ) end -- destroy the enemy event.other:removeSelf( ) event.other = nil end end end me.collision = collision me:addEventListener("collision") end -- ----------------------------------------------------------------------------------- -- Scene event functions -- ----------------------------------------------------------------------------------- -- create() function scene:create( event ) local sceneGroup = self.view -- Code here runs when the scene is first created but has not yet appeared on screen physics.start( ) --physics.setDrawMode( "hybrid" ) physics.pause( ) -- background local background = display.newRect(display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight + 20) background:setFillColor( 149/255, 199/255, 236/255 ) sceneGroup:insert(background) --middle mark --to show what side to press to launch the ship local mark = display.newLine( display.contentCenterX, screenHeight * 0.05, display.contentCenterX, screenHeight * 0.95 ) mark:setStrokeColor( 36/255, 100/255, 145/255, 60/255 ) mark.strokeWidth = 3 sceneGroup:insert(mark) -- the player playerInit( ) sceneGroup:insert( player ) -- the remover remover( ) -- barrier sizes local barrierW = 10 local barrierH = screenHeight + 20 local barrierX = barrierW * 0.5 local barrierY = barrierH * 0.5 local barrierColor = { 36/255, 100/255, 145/255, 1 } -- left barrier local leftB = display.newRect( barrierX, barrierY, barrierW, barrierH ) leftB:setFillColor( unpack(barrierColor) ) sceneGroup:insert( leftB ) physics.addBody( leftB, "static" ) -- right barrier local rightB = display.newRect( screenWidth - barrierX, barrierY, barrierW, barrierH ) rightB:setFillColor( unpack(barrierColor) ) sceneGroup:insert( rightB ) physics.addBody( rightB, "static" ) -- score local options = { text = "0", x = screenWidth * 0.5, y = 10, width = screenWidth, fontSize = 16, align = "center", } currentScoreDisplay = display.newText( options ) sceneGroup:insert( currentScoreDisplay ) end -- show() function scene:show( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then -- Code here runs when the scene is still off screen (but is about to come on screen) score = 0 currentScoreDisplay.text = score elseif ( phase == "did" ) then -- Code here runs when the scene is entirely on screen -- Go ´phshsyhsucs spawnEnemy( screenWidth * 0.5 ) physics.start( ) end end -- hide() function scene:hide( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then -- Code here runs when the scene is on screen (but is about to go off screen) physics.stop( ) elseif ( phase == "did" ) then -- Code here runs immediately after the scene goes entirely off screen end end -- destroy() function scene:destroy( event ) local sceneGroup = self.view -- Code here runs prior to the removal of scene's view end -- ----------------------------------------------------------------------------------- -- Scene event function listeners -- ----------------------------------------------------------------------------------- scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) -- ----------------------------------------------------------------------------------- display.currentStage:addEventListener( "touch", screenTouch ) return scene
object_tangible_component_genetic_engineering_enzyme_extraction_unit = object_tangible_component_genetic_engineering_shared_enzyme_extraction_unit:new { } ObjectTemplates:addTemplate(object_tangible_component_genetic_engineering_enzyme_extraction_unit, "object/tangible/component/genetic_engineering/enzyme_extraction_unit.iff")
local UIButton = require("lib.classes.UIButton") local Event = require("lib.classes.Event") local Color = require("lib.datatypes.Color") local JUtils = require("lib.utils.JUtils") local Slider = UIButton:subclass("Slider") function Slider:init() self.super:init() self.minValue = 0 self.maxValue = 100 self.valueIncrement = 10 self.value = 10 self.smooth = false self.orientation = "vertical" self.valueChanged = Event:new() self.valuePercent = 0 self.scrubDrawPosition = 0 self.scrubXSize = 20 self.scrubColor = Color:new(0.5, 0.5, 0.5) end function Slider:getValueIncrement() return self.valueIncrement end function Slider:getValue() return self.value end function Slider:getOrientation() return self.orientation end function Slider:getValueRange() return self.minValue, self.maxValue end function Slider:setValueRange(min, max) self.minValue = min self.maxValue = max end function Slider:setValueIncrement(inc) self.valueIncrement = inc end function Slider:setValue(val) self.value = val end function Slider:doMouseMoveCalculations() -- how much length the slider can actually work with local effectiveSize = self:getAbsoluteSize().x-self.scrubXSize -- where the mouse is, inside of the slider local mousePosition = math.floor(love.mouse.getX() - self:getAbsolutePosition().x) -- so that the scrub is put in the middle of the mouse local scrubPos = mousePosition-(self.scrubXSize/2) -- clamp the value so it never leaves the slider local positionClamped = JUtils.ClampNumber(scrubPos, 0, effectiveSize) local percent = (positionClamped/effectiveSize) local range = self.maxValue-self.minValue local val = JUtils.NearestMultiple(percent*range, self.valueIncrement) -- self.valuePercent = val/range val = val + self.minValue if val ~= self.value then self.value = val self.valueChanged:call(self.value) end end function Slider:updateScrubPos() local range = self.maxValue-self.minValue self.valuePercent = (self.value-self.minValue)/range self.scrubDrawPosition = (self.valuePercent*(self:getAbsoluteSize().x-self.scrubXSize))/self:getAbsoluteSize().x end function Slider:update(delta) self.super:update(delta) if self.parent then self:updateScrubPos() end if self.mouseDown then self:doMouseMoveCalculations() end end function Slider:render() self.super:render() -- render the thing object idk love.graphics.setColor(self.scrubColor:out()) love.graphics.rectangle("fill", self:getAbsolutePosition().x+(self.getAbsoluteSize().x*self.scrubDrawPosition), self.getAbsolutePosition().y, self.scrubXSize, self.getAbsoluteSize().y) self:renderChildren() end return Slider
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local types = require "game.settings.actions.types" return function(name, value) return { type = types.settings_set_option, payload = { name = name, value = value } } end
return 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aardjegereden','paarrelaties','paarsachtige','paarsige','paasbiechten','paascommunies','paascommunien','paashazen','paasklokken','paasmalen','paasprocessies','paasspelen','paardendekens','paarsblauwe','paarsrode','paalvaste','paasbeste','paardendistels','paardenprocessies','paalkransen','paardenslagers','paardrijbroeken','paardsprongen','paaswaken','paaseitjes','paardenkoetsen','paardenmiddelen','paardentrailers','paardrijlessen','paardrijtochten','paashaasjes','paardenkoersen','paasdata','paashaasje','paardenshows','paardenhoofden','paardenkoetsjes','paardenbakken','paasgebeuren','paardenweitje','paardenhandelaars','paasvieringen','paardenruggen','paasbroodjes','paardensportevenementen','paasverhalen','paardenevenementen','paardenzadels','paardenmannen','paardenbiefstukje','paasfeestje','paaskonijntje','paalse'}
-- Automation 4 test file -- Create a Macro feature, that displays some text script_name = "Automation 4 set-selection test" script_description = "Test setting the grid selection" script_author = "Niels Martin Hansen" script_version = "1" function selecttest(subtitles, selected_lines, active_line) -- get line-id of first selected line local lid = selected_lines[1] -- insert a copy of line 'lid' before itself subtitles[-lid] = subtitles[lid] -- append a copy of the copy of the copied line subtitles[0] = subtitles[lid] -- grab the copied line local l = subtitles[lid] -- modify it l.text = "A4 was here!" -- and store it back subtitles[lid] = l -- select some new lines selected_lines = { lid-1, lid, lid+1 } -- and set undo point (never forget!) aegisub.set_undo_point("Insert+select Stuff") -- return the new selection return selected_lines end aegisub.register_macro("Insert+select stuff", "Inserts some lines near the active line and selects the new lines", selecttest, nil)
#!/usr/bin/env tarantool local test = require("sqltester") test:plan(1) --!./tcltestrunner.lua -- 2011 October 13 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive others. -- May you share freely, never taking more than you give. -- ------------------------------------------------------------------------- -- This file implements regression tests for sql library. Specifically, -- it tests that ticket [fa7bf5ec94801e7e2030e41eefe5d9dd96eaacfd] has -- been resolved. -- -- The problem described by this ticket was that the sqlExprCompare() -- function was saying that expressions (x='a') and (x='A') were identical -- because it was using sqlStrICmp() instead of strcmp() to compare string -- literals. That was causing the query optimizer for aggregate queries to -- believe that both count() operations were identical, and thus only -- computing the first count() and making a copy of the result for the -- second count(). -- -- ["set","testdir",[["file","dirname",["argv0"]]]] -- ["source",[["testdir"],"\/tester.tcl"]] test:do_execsql_test( "tkt-fa7bf5ec-1", [[ CREATE TABLE t1(id INT primary key, x TEXT); INSERT INTO t1 VALUES (1, 'a'); INSERT INTO t1 VALUES (2, 'A'); INSERT INTO t1 VALUES (3, 'A'); SELECT count(CASE WHEN x='a' THEN 1 END), count(CASE WHEN x='A' THEN 1 END) FROM t1; ]], { -- <tkt-fa7bf5ec-1> 1, 2 -- </tkt-fa7bf5ec-1> }) test:finish_test()
--[[ #class Bitmap |Needed methods:| -[x] clear -[x] clear_rect -[x] zoom_blur,box_blur,pixel_blur **TODO:** -[x] function 'text_size' -[x] function 'draw_text' classic -[x] function 'gradient' ]]-- Bitmap = class("Bitmap") function Bitmap:init(width,height) self._width = 0 self._height = 0 self._name = "" getmetatable(self).__index = function(s,k) if k == "width" or k == "height" or k=="name"then local hk = "_" .. k return rawget(s,hk) end return s.class[k] end getmetatable(self).__newindex = function(s,k,v) if k == "width" or k == "height" then local min = math.max(0,v) local hk = "_" .. k rawset(s,hk,min) return elseif k=="name" then return end rawset(s,k,v) end --print("type: " ..type(width)) if not height then if type(width) == "string" then self._name = width local file = LGSS:filename(width) local img = love.graphics.newCanvas(32,32) if file then img = love.graphics.newImage(file) end local w,h = img:getDimensions() self.width,self.height = w,h self._image = love.graphics.newCanvas(w,h) self._image:renderTo( function() love.graphics.draw(img) end) elseif type(width) == "number" then --print("width") height = width self.width,self.height = width,height self._image = love.graphics.newCanvas(width,height) else --print("none") width,height = 32,32 self.width,self.height = width,height self._image = love.graphics.newCanvas(width,height) end else --print("height") self.width,self.height = width,height self._image = love.graphics.newCanvas(width,height) end self.rect = Rect(0,0,self.width,self.height) self.font = Font() getmetatable(self).__call = function(s) return s._image end end --function Bitmap:resize(w,h) end function Bitmap:dispose() if self.disposed then return end self.disposed = true self._image = love.graphics.newCanvas(self.width,self.height) end function Bitmap:clear() self._image:renderTo( function() love.graphics.clear() end) end function Bitmap:clear_rect(x,y,w,h) if type(x) == "table" then x,y,w,h = x.y,x.y,x.with,x.height end self._image:renderTo( function() love.graphics.setScissor(x,y,w,h) love.graphics.clear() love.graphics.setScissor() end) end local function drawShader(s,shader) local data = s._image:newImageData(0,0,s.width,s.height) local texture = love.graphics.newImage(data) s:clear() s._image:renderTo( function() love.graphics.setShader(shader) love.graphics.draw(texture,0,0) love.graphics.setShader() end) end function Bitmap:zoom_blur(v) local shader = Graphics.shaderZoomBlur if v then v = v > 0 and v or 1 else v = 5 end shader:send("strength",v*0.5) drawShader(self,shader) end function Bitmap:box_blur(x,y) y = y or x self:horizontal_blur(x) self:vertical_blur(y) end function Bitmap:horizontal_blur(v) local shader = Graphics.shaderBoxBlur if v then if v == 0 then return end v = v > 0 and v or 1 else v = 5 end shader:send('direction', {1/self.width,0}) shader:send('radius', v*0.5) drawShader(self,shader) end function Bitmap:vertical_blur(v) local shader = Graphics.shaderBoxBlur if v then if v == 0 then return end v = v > 0 and v or 1 else v = 5 end shader:send('direction', {0,1/self.height}) shader:send('radius', v*0.5) drawShader(self,shader) end function Bitmap:pixel_blur(s,f) local shader = Graphics.shaderPixelBlur if type(s) == "number" then s = {s,s} end assert(type(s) == "table" and #s == 2, "Invalid value for `size'") shader:send("size", s) shader:send("feedback", math.min(1, math.max(0, tonumber(f) or 0))) drawShader(self,shader) end function Bitmap:fill_rect(x,y,w,h,col,round) if type(x) == "table" then x,y,w,h,col,round = x.x,x.y,x.width,x.height,y,w end local rx,ry,seg = nil,nil,nil if round then rx,ry,seg = round[1],round[2],round[3] end self._image:renderTo( function() love.graphics.setColor(col()) love.graphics.rectangle("fill", x, y, w, h, rx, ry, seg) love.graphics.setColor(Color("white")()) end) end function Bitmap:gradient_fill_rect(x,y,w,h,col1,col2,d) if type(x) == "table" then x,y,w,h,col1,col2,d = x.x,x.y,x.width,x.height,y,w,h end local rx,ry,seg = nil,nil,nil if round then rx,ry,seg = round[1],round[2],round[3] end local s = d == 0 and w or h for i=0,s do local color = (col1*(1-(i/s)))+(col2*(i/s)) self._image:renderTo( function() love.graphics.setColor(color()) if d == 0 then love.graphics.rectangle("fill", x+i, y, 1, h) else love.graphics.rectangle("fill", x, y+i, w, 1) end love.graphics.setColor(Color("white")()) end) end end function Bitmap:line_rect(x,y,w,h,col,line,round) if type(x) == "table" then x,y,w,h,col,line,round = x.x,x.y,x.width,x.height,y,w,h end local rx,ry,seg = nil,nil,nil if round then rx,ry,seg = round[1],round[2],round[3] end self._image:renderTo( function() love.graphics.setColor(col()) love.graphics.setLineWidth(line) love.graphics.rectangle("line", x+line*0.5, y+line*0.5, w-line, h-line, rx, ry, seg) love.graphics.setColor(Color("white")()) end) end function Bitmap:blt(x,y,sbit,sr,opacity) opacity = opacity or 255 --local data = sbit():newImageData(sr.x, sr.y, sr.width, sr.height) local texture = sbit()--love.graphics.newImage(data) local w,h = sbit():getDimensions() local q = love.graphics.newQuad(sr.x, sr.y, sr.width, sr.height,w,h) self._image:renderTo( function() love.graphics.setColor(255,255,255,opacity) love.graphics.setBlendMode("alpha", "premultiplied") love.graphics.draw(texture,q,x,y) love.graphics.setBlendMode("alpha") love.graphics.setColor(Color("white")()) end) end function Bitmap:stretch_blt(dr,sbit,sr,opacity) opacity = opacity or 255 local data = sbit():newImageData(sr.x, sr.y, sr.width, sr.height) local texture = love.graphics.newImage(data) local w,h = texture:getDimensions() self._image:renderTo( function() love.graphics.setColor(255,255,255,opacity) love.graphics.setBlendMode("alpha", "premultiplied") love.graphics.draw(texture,dr.x,dr.y,0,(dr.width/w),(dr.height/h)) love.graphics.setBlendMode("alpha") love.graphics.setColor(Color("white")()) end) end function Bitmap:pattern_blt(dr,sbit,sr,opacity) opacity = opacity or 255 local data = sbit():newImageData(sr.x, sr.y, sr.width, sr.height) local texture = love.graphics.newImage(data) texture:setWrap("repeat","repeat") local w,h = texture:getDimensions() local q = love.graphics.newQuad(0,0,dr.width,dr.height,w,h) self._image:renderTo( function() love.graphics.setColor(255,255,255,opacity) love.graphics.setBlendMode("alpha", "premultiplied") love.graphics.draw(texture,q,dr.x,dr.y,0) love.graphics.setBlendMode("alpha") love.graphics.setColor(Color("white")()) end) end function Bitmap:draw_text(x,y,width,height,text,align) if type(x) == "table" then x,y,width,height,text,align = x.x,x.y,x.width,x.height,y,width end --x,y,width,height,text,align = prep_rect(x,y,width,height,text,align) align = align and math.min(3,math.max(0,align)) or 0 local al = {"left","center","right","justify","wleft","wcenter","wright","wjustify"} local v = Rect(x,y,width,height) self._image:renderTo( function() love.graphics.setScissor(v.x,v.y,v.width,v.height) love.graphics.setFont(self.font()) love.graphics.setColor(self.font.color()) if align < 4 then local t = love.graphics.newText(self.font(),text) local tw = t:getWidth() if tw > width then local scale = math.max(0.4,(width/tw)) love.graphics.draw(t,x,y,0,scale,1) else love.graphics.print(text,x,y) end else love.graphics.printf( text, x, y, width, al[align+1]) end love.graphics.setColor(Color("white")()) love.graphics.setScissor() end) end function Bitmap:text_size(text) local w,h = 0,0 text:gsub("([^\n]*)", function(i) local tw = self.font():getWidth(i) if tw > w then w = tw end local th = self.font():getHeight(i) if th > h then h = th end end) return Rect(0,0,w,h) end
local rth = require("test_refactoring") local test = { params = { line = { type = "current_line" }, col = { type = "current_column" }, } } function test:determine_input_files(params, opts) return opts.input_files end function test:before_execute(ast, params, opts) end function test:execute(ast, params, opts) local stmt = ast:find_child_of_type_at_loc(params.line, params.col, "assignment_statement") if not stmt then return nil end local list = stmt:find_parent_of_type("statement_list") if not list then return nil end local s = stmt:clone() s:set_prefix(list:at(1):prefix_to_string()) list:insert_node(s, 1) list:changed() return ast end function test:after_execute(ast, params, opts) end return test
-- https://github.com/premake/premake-core/wiki local action = _ACTION or "" local VULKAN_SDK = os.getenv("VULKAN_SDK"); solution "cinder-vulkan" location (action) configurations { "Debug", "Release" } language "C++" configuration "vs*" platforms {"x64", "x86"} cppdialect "C++11" defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_SECURE_NO_DEPRECATE", "NOMINMAX", } disablewarnings { "4244", "4305", "4996", } flags { "StaticRuntime", } configuration "x86" targetdir ("lib/msw/x86") configuration "x64" targetdir ("lib/msw/x64") -- configuration "vs*uwp" -- platforms {"x64", "x86"} -- defines { -- "_CRT_SECURE_NO_WARNINGS", -- "_CRT_SECURE_NO_DEPRECATE", -- } -- disablewarnings { -- "4244", -- "4305", -- "4996", -- } -- flags { -- "StaticRuntime", -- } -- configuration "x86" -- targetdir ("lib/msw_uwp/x86") -- configuration "x64" -- targetdir ("lib/msw_uwp/x64") configuration "macosx" cppdialect "gnu++11" platforms {"x64"} targetdir ("lib/macos") flags { "MultiProcessorCompile", } configuration "Debug" defines { "DEBUG" } symbols "On" targetsuffix "-d" configuration "Release" defines { "NDEBUG" } optimize "On" project "cinder-vulkan" kind "StaticLib" defines { "AMD_EXTENSIONS", "NV_EXTENSIONS", } includedirs { "include", "../../include", path.join(VULKAN_SDK, "include"), path.join(VULKAN_SDK, "glslang"), } -- sysincludedirs { -- "include", -- path.join(VULKAN_SDK, "include"), -- path.join(VULKAN_SDK, "glslang"), -- "../../include", -- } files { "include/**", "src/**", path.join(VULKAN_SDK, "glslang", "SPIRV/**"), path.join(VULKAN_SDK, "glslang", "OGLCompilersDLL/**"), path.join(VULKAN_SDK, "glslang/glslang", "public/**"), path.join(VULKAN_SDK, "glslang/glslang", "GenericCodeGen/**"), path.join(VULKAN_SDK, "glslang/glslang", "MachineIndependent/**"), path.join(VULKAN_SDK, "glslang/glslang", "OSDependent/Windows/ossource.cpp"), }
Crate:describe(function(s) s.name = 'Active Network' s.version = '1.0' s.date = '2019-03-09' s.summary = 'Networking utilities' s.description = 'Active Network provides various convenience libraries for automatic variable networking from server to client and vice versa.' s.authors = { 'TeslaCloud Studios', 'Meow the Cat' } s.email = 'support@teslacloud.net' s.files = { 'lib/cl_active_network.lua', 'lib/sv_active_network.lua' } s.website = 'https://teslacloud.net' s.license = 'MIT' end)
local configs = require 'lspconfig/configs' local util = require 'lspconfig/util' configs.verilog_language_server = { default_config = { cmd = {"vls"}; filetypes = {"verilog"}; root_dir = util.path.dirname; -- root_dir = function(fname) -- local filename = util.path.is_absolute(fname) and fname -- or util.path.join(vim.loop.cwd(), fname) -- return util.root_pattern("component.xml") or util.path.dirname(filename) -- end; }; docs = { description = [[ verilog_language_server ]]; default_config = { root_dir = "vim's cwd"; }; }; } -- vim:et ts=2 sw=2
--[[ AscendScripting Script - This software is provided as free and open source by the staff of The AscendScripting Team.This script was written and is protected by the GPL v2. The following script was released by a AscendScripting Staff Member. Please give credit where credit is due, if modifying, redistributing and/or using this software. Thank you. ~~End of License Agreement -- AscendScripting Staff, March 17, 2009. ]] function SyndicateConjuror_OnSpawn(Unit,Event) Unit:FullCastSpell(43896) Unit:FullCastSpell(25085) end function SyndicateConjuror_OnEnterCombat(Unit,Event) local X,Y,Z = Unit:GetX(),Unit:GetY(),Unit:GetZ() local plr = Unit:GetMainTank() local PX,PY,PZ = plr:GetX(),plr:GetY(),plr:GetZ() local VoidWalker = Unit:GetCreatureNearestCoords(X,Y,Z,24476) VoidWalker:MoveTo(PX,PY,PZ) Unit:RegsiterEvent("ShadowBolt", 4000, 0) Unit:RegsiterEvent("Sleep", 23000, 0) end function ShadowBolt(Unit,Event) Unit:FullCastSpellOnTarget(9613,plr) end function Sleep(Unit,Event) Unit:FullCastSpellOnTarget(15970,plr) end function SyndicateConjuror_OnLeaveCombat(Unit,Event) Unit:RemoveEvents() end function SyndicateConjuror_OnDied(Unit,Event) Unit:RemoveEvents() end RegisterUnitEvent(2590,18,"SyndicateConjuror_OnSpawn") RegisterUnitEvent(2590,1,"SyndicateConjuror_OnEnterCombat") RegisterUnitEvent(2590,2,"SyndicateConjuror_OnLeaveCombat") RegisterUnitEvent(2590,4,"SyndicateConjuror_OnDied")
local bit = require "bit32" local utils = require "luainlua.common.utils" local function int(str, i, n) if n == 1 then return str:byte(i), i + 1 end local k = str:byte(i) local m, i = int(str, i + 1, n-1) return bit.lshift(m, 8) + k, i end local function short(str, i) return int(str, i, 2) end local function byte(str, i) return str:byte(i), i+1 end local function string(str, i, size) local size, i = int(str, i, size) if size == 0 then return nil, i end local str = str:sub(i, i+size-2) return str, i+size end local function double(str, i) local lo, i = int(str, i, 4) local hi, i = int(str, i, 4) if lo == 0 and hi == 0 then return 0, i end -- 1 11 52 -- hi:63 - sign -- hi:62-52 - exp -- hilo - 0 - man -- exp_mask = 0b01111111111100000000000000000000 local e = 2^(bit.rshift(bit.band(hi,0x7ff00000),20)-1023) --print(bit.tohex(hi),bit.tohex(lo), e) local m = 1 for k=1,52 do local c = 0 local n, j = lo, k-1 if j >= 32 then n, j = hi, j-32 end local msk = 2^j if bit.rshift(bit.band(n, msk), j) ~= 0 then -- add (1/msk)/2 to m m = m + (1/(2^(53-i))) end end return m*e, i end local function contexualize(f) return function(ctx, ...) local str, i = unpack(ctx) local r, i = f(str, i, ... or ctx.sizeof_int) ctx[2] = i return r end end local reader = {int=contexualize(int), short=contexualize(short), byte=contexualize(byte), string=contexualize(string), double=contexualize(double), contexualize = contexualize} function reader:configure(size) self.sizeof_int = size end local function new_reader(str) return setmetatable({str, 1, sizeof_int = 4}, {__index=utils.copy(reader)}) end reader.new_reader = new_reader return reader
FACTION.name = "USMLC" FACTION.desc = "You're fighting the German in the United States army as a Lance Corporal." FACTION.color = Color(229, 113, 113) FACTION.isDefault = false FACTION.models = { "models/player/PMC_1/PMC__06.mdl", "models/player/PMC_1/PMC__07.mdl", } FACTION.isGloballyRecognized = true
PLUGIN.name = "Noob Hinter" PLUGIN.author = "Black Tea" PLUGIN.desc = "This plugin adds good HUD." if (SERVER) then return end local function languageDeclare() local langkey = "english" do local langTable = { helpFist1 = "Attack with Fists", helpFist2 = "Knock", helpFist3 = "Pick up Object", helpKey1 = "Unlock Door", helpKey2 = "Lock Door", helpKey3 = "Unlock Vehicle", helpKey4 = "Lock Vehicle", helpKey5 = "Get close to the door or vehicle", helpStun1 = "Stun Target", helpStun2 = "Push Target", helpArr1 = "Arrest Target", helpArr2 = "Unarrest Target", helpTaz1 = "Stun Target In Place", helpTaz2 = "Stun Target Unconcious", helpCure = "Heal Target", helpHack = "Hack Keypad", helpShield = "The shield only blocks 'bullets'.", helpDetect = "This Weapon detects Illegal Entities", toggleHelper = "Enable Helper HUD", tipAtm = "Withdraw/Deposit your Bank Account in here!", tipBankReserve = "You can steal goverment's money from this", tipCheckout = "You can sell your item more conviently with this", tipCovfefe = "You can purchase small boost gain from this", tipGoaway = "You can turn off this message in Right-Top of 'C' menu", tipOutfitter = "You can change your look in here", tipCrafting = "You can craft stuffs with blueprint in here", tipCooker = "You can cook your foods with this", tipStash = "You can store your items in here", tipCardealer = "You can purchase vehicles from this NPC", tipPunchBag = "You can grind your Strength Attribute with punching this with fists", tipGunBag = "You can grind your Gun Skills Attribute with shooting this with guns", } table.Merge(nut.lang.stored[langkey], langTable) end langkey = "korean" do local langTable = { helpFist1 = "주먹으로 공격", helpFist2 = "노크", helpFist3 = "물건 줍기", helpKey1 = "문 열기", helpKey2 = "문 잠금", helpKey3 = "차량 열기", helpKey4 = "차량 잠금", helpKey5 = "차량이나 문에 가까이 가세요", helpStun1 = "사람 때려 기절시키기", helpStun2 = "사람 밀치기", helpArr1 = "대상 체포", helpArr2 = "대상 체포 해제", helpCure = "대상 치료", helpHack = "키패드 해킹", helpShield = "이 방패는 총알만 막습니다", helpDetect = "이 무기로 불법 물품을 감지합니다", toggleHelper = "초보 도우미 사용", tipAtm = "은행 계좌를 쓸 수 있는 ATM", tipBankReserve = "정부 자금이 보관된 돈 보관함", tipCheckout = "더 편리하게 판매를 도와주는 계산대", tipCovfefe = "능력치를 잠시 올려주는 커피 판매기", tipGoaway = "'C'의 오른쪽 위 메뉴에서 메세지를 끌 수 있습니다.", tipOutfitter = "현재 옷을 바꿀수 있는 옷장", tipCrafting = "청사진을 이용해 물건을 조합할수 있는 조합대", tipCooker = "음식을 조리할 수 있는 물건", tipStash = "물건을 안전하게 보관할 수 있는 보관함", tipCardealer = "차량을 판매하는 NPC", } table.Merge(nut.lang.stored[langkey], langTable) end end function PLUGIN:InitializedPlugins() languageDeclare() end local iconMat = { Material("hud/iconsheet1.png"), Material("hud/iconsheet2.png"), Material("hud/iconsheet3.png"), } function PLUGIN:LoadFonts(font, genericFont) surface.CreateFont( "nutHelperFont", { font = font, extended = true, size = 34, weight = 500, blursize = 0, scanlines = 0, antialias = true, underline = false, italic = false, symbol = false, rotary = false, shadow = true, additive = false, outline = false, } ) end local matSize = 256 local iconSize = 60 local iconSizeSect = 64 local txtMiddle = 18 local sw, sh = ScrW(), ScrH() local function drawIconText(_icoX, _icoY, _x, _y, _t, _icoTex, _alpha) _alpha = _alpha or 255 surface.SetFont("nutHelperFont") local tw, th = surface.GetTextSize(_t) local icoSect = (iconSize + 10) surface.SetMaterial(iconMat[_icoTex or 2]) surface.SetDrawColor(255, 255, 255, _alpha) surface.DrawTexturedRectUV(_x - icoSect/2 - tw/2, _y - iconSize/2, iconSize, iconSize, iconSizeSect/matSize*_icoX, iconSizeSect/matSize*_icoY, iconSizeSect/matSize*(_icoX+1), iconSizeSect/matSize*(_icoY+1)) surface.SetTextColor(255, 255, 255, _alpha) surface.SetTextPos(_x - tw/2 + icoSect/2, _y - txtMiddle) surface.DrawText(_t) end local function drawIcon(_icoX, _icoY, _x, _y, _icoTex, _alpha) _alpha = _alpha or 255 surface.SetMaterial(iconMat[_icoTex or 2]) surface.SetDrawColor(255, 255, 255, _alpha) surface.DrawTexturedRectUV(_x - iconSize/2, _y - iconSize/2, iconSize, iconSize, iconSizeSect/matSize*_icoX, iconSizeSect/matSize*_icoY, iconSizeSect/matSize*(_icoX+1), iconSizeSect/matSize*(_icoY+1)) end local function getEntity() local client = LocalPlayer() local char = client:getChar() if (client and char) then local trace = client:GetEyeTraceNoCursor() if (IsValid(trace.Entity)) then return trace.Entity end end return end local informationDraw = { nut_hands = function() local client = LocalPlayer() drawIconText(1, 0, sw/2, sh/3*2, L"helpFist1") local ent = getEntity() if (ent) then local dist = ent:GetPos():Distance(client:GetPos()) if (dist > 128) then return end if (ent:isDoor()) then drawIconText(0, 0, sw/2, sh/3*2+iconSize, L"helpFist2") else drawIconText(0, 0, sw/2, sh/3*2+iconSize, L"helpFist3") end end end, nut_keys = function() local client = LocalPlayer() local ent = getEntity() if (ent) then local dist = ent:GetPos():Distance(client:GetPos()) if (dist <= 128) then if (ent:isDoor()) then drawIconText(1, 0, sw/2, sh/3*2, L"helpKey2") drawIconText(0, 0, sw/2, sh/3*2+iconSize, L"helpKey1") return elseif (ent:IsVehicle()) then drawIconText(1, 0, sw/2, sh/3*2, L"helpKey3") drawIconText(0, 0, sw/2, sh/3*2+iconSize, L"helpKey4") return end end end drawIconText(0, 0, sw/2, sh/3*2, L"helpKey5", 1) end, weapon_physgun = function() end, nut_stunstick = function() drawIconText(1, 0, sw/2, sh/3*2, L"helpStun1") drawIconText(0, 0, sw/2, sh/3*2+iconSize, L"helpStun2") end, nut_arrestbaton = function() drawIconText(1, 0, sw/2, sh/3*2, L"helpArr1") drawIconText(0, 0, sw/2, sh/3*2+iconSize, L"helpArr2") end, nut_unarrest = function() drawIconText(1, 0, sw/2, sh/3*2, L"helpArr2") drawIconText(0, 0, sw/2, sh/3*2+iconSize, L"helpArr2") end, nut_taser = function() drawIconText(1, 0, sw/2, sh/3*2, "Stun Target In Place") drawIconText(0, 0, sw/2, sh/3*2+iconSize, "Stun Target Unconcious") end, weapon_healer = function() drawIconText(1, 0, sw/2, sh/3*2, L"helpCure") end, keypad_cracker = function() drawIconText(1, 0, sw/2, sh/3*2, L"helpHack") end, weapon_riotshield = function() drawIconText(0, 0, sw/2, sh/3*2, L"helpShield", 1) end, weapon_detector = function() drawIconText(0, 0, sw/2, sh/3*2, L"helpDetect", 1) end, } local entDraw = { nut_bankreserve = function() drawIconText(0, 1, sw/2, sh/3*2, "돈을 집을시 바로 현상수배가 됩니다", 1) drawIconText(0, 2, sw/2, sh/3*2+iconSize, "은행 돈 훔치기", 1) end, nut_bankreserve = function() drawIconText(0, 1, sw/2, sh/3*2, "가방에서 가격을 설정후 팔게 해줍니다", 1) drawIconText(1, 2, sw/2, sh/3*2+iconSize, "떨어진 아이템 가격 관리", 1) end, } local helperTrackingEnts = {} local function addTrackEntity(icoX, icoY, text, lifeTime, target) surface.PlaySound("nui/beepclear.wav") local kek = { pos = Vector(sw/2, sh/2), ico = {icoX, icoY}, text = text, alpha = 0, lifetime = CurTime() + lifeTime, target = target } table.insert(helperTrackingEnts, kek) end local annoyingEnts = {} local displayInfo = { nut_bankreserve = {"tipBankReserve", 0, 2}, nut_seller = {"tipCheckout", 1, 2}, nut_atm = {"tipAtm", 1, 2}, nut_vnd_covfefe = {"tipCovfefe", 1, 2}, nut_vnd_medical = {"tipMedven", 1, 2}, nut_attrib_gun = {"tipGunBag", 0, 0}, nut_attrib_punch = {"tipPunchBag", 0, 0}, nut_helloboard = {"tipGoaway", 0, 0}, nut_outfit = {"tipOutfitter", 0, 0}, nut_craftingtable = {"tipCrafting", 0, 0}, nut_loadingtable = {"tipCrafting", 0, 0}, nut_microwave = {"tipCooker", 0, 0}, nut_stove = {"tipCooker", 0, 0}, nut_stash = {"tipStash", 0, 0}, freshcardealer = {"tipCardealer", 0, 0}, } local nextUpdate = 0 local lastTrace = {} local lastEntity local mathApproach = math.Approach local surface = surface local hookRun = hook.Run local toScreen = FindMetaTable("Vector").ToScreen function PLUGIN:HUDPaintBackground() local realTime = RealTime() local localPlayer = LocalPlayer() if (localPlayer.getChar(localPlayer) and nextUpdate < realTime) then nextUpdate = realTime + 0.8 lastTrace.start = localPlayer.GetShootPos(localPlayer) lastTrace.endpos = lastTrace.start + localPlayer.GetAimVector(localPlayer)*512 lastTrace.filter = localPlayer lastTrace.mins = Vector( -3, -3, -3 ) lastTrace.maxs = Vector( 3, 3, 3 ) lastEntity = util.TraceHull(lastTrace).Entity end if (IsValid(lastEntity)) then local class = lastEntity:GetClass() if (displayInfo[class]) then if (annoyingEnts[class] and annoyingEnts[class] < CurTime()) then annoyingEnts[class] = nil end if (class and !annoyingEnts[class]) then addTrackEntity(displayInfo[class][2], displayInfo[class][3], L(displayInfo[class][1]), 5, lastEntity) annoyingEnts[class] = CurTime() + 300 end end end end function PLUGIN:HUDPaint() if (NUT_CVAR_HELPERS:GetBool()) then local client = LocalPlayer() local char = client:getChar() if (!signal.open and client and char) then local wep = client:GetActiveWeapon() if (IsValid(wep)) then if (informationDraw[wep:GetClass()]) then informationDraw[wep:GetClass()]() end end end end local lerpFT = RealFrameTime() * 7 for k, v in pairs(helperTrackingEnts) do if (!IsValid(v.target)) then helperTrackingEnts[k] = nil return end local pos = isentity(v.target) and (v.target:GetPos() + v.target:OBBCenter()) or v.target if (v.lifetime and v.lifetime < CurTime()) then if (v.alpha) then v.alpha = Lerp(lerpFT, v.alpha, 0) end if (v.alpha and v.alpha < 1) then helperTrackingEnts[k] = nil return end else if (v.alpha) then v.alpha = Lerp(lerpFT, v.alpha, 255) end end v.pos = v.pos or Vector() local nw, nh = sh*.1, sh*.1 local t = pos:ToScreen() if (t.x >= nw and t.x <= (sw-nw) and t.y >= nh and t.y <= (sh-nh)) then v.pos = Lerp(lerpFT, v.pos, Vector(t.x, t.y, 0)) drawIconText(v.ico[1], v.ico[2], v.pos.x, v.pos.y, v.text, 1, v.alpha) else t.x = math.Clamp(t.x, nw*.9, sw - nw*.9) t.y = math.Clamp(t.y, nh*.9, sh - nh*.9) v.pos = Lerp(lerpFT, v.pos, Vector(t.x, t.y, 0)) drawIcon(v.ico[1], v.ico[2], v.pos.x, v.pos.y, 1, v.alpha) end end end NUT_CVAR_HELPERS = CreateClientConVar("nut_helpers", 1, true, true) function PLUGIN:SetupQuickMenu(menu) local button = menu:addCheck(L"toggleHelper", function(panel, state) if (state) then RunConsoleCommand("nut_helpers", "1") else RunConsoleCommand("nut_helpers", "0") end end, NUT_CVAR_HELPERS:GetBool()) menu:addSpacer() end
local map = vim.api.nvim_set_keymap map('n', '<c-p>', '<cmd>Telescope find_files find_command=fd,--type,f,--hidden<cr>', { noremap = true }) map('n', 'gb', '<cmd>Telescope buffers<cr>', { noremap = true })
include("terms") measure = {"\(^\circ\)", "'", "''"} numb = {} index = {} value = {} numb[1] = {} for i = 1,3 do index[i] = math.random(4) - 1 if (index[i] > 0) then index[i] = 1 end end numb[1][1] = math.random(80) value[1] = numb[1][1] for i = 2,3 do numb[1][i] = index[i] * math.random(59) value[1] = value[1] * 60 + numb[1][i] end quest = "" for i = 1,3 do if (numb[1][i] ~= 0) then quest = quest .. " " .. tostring(numb[1][i]) .. measure[i] end end ind = math.random(4) name = msg[ind] if (ind > 2) then value[2] = 648000 - value[1] else if (ind == 1) then value[2] = 324000 - value[1] else value[2] = value[1] end end numb[2] = {} numb[2][1] = math.floor(value[2]/3600) rest = value[2] - numb[2][1] * 3600 numb[2][2] = math.floor(rest/60) numb[2][3] = math.floor(rest - numb[2][2] * 60) answ = "" for i = 1,3 do if (numb[2][i] ~= 0) then if (i == 1) then answ = answ .. " " .. lib.check_number(numb[2][i], 25) .. measure[i] else answ = answ .. " " .. lib.check_number(numb[2][i], 20) .. measure[i] end end end
-- You can define factions in the factions/ folder. You need to have at least one faction that is the default faction - i.e the -- faction that will always be available without any whitelists and etc. FACTION.name = "Citizen" FACTION.description = "An oppressed group of people forced to wear ridiculous blue jumpsuits." FACTION.isDefault = true FACTION.color = Color(100, 60, 60) -- You should define a global variable for this faction's index for easy access wherever you need. FACTION.index is -- automatically set, so you can simply assign the value. -- Note that the player's team will also have the same value as their current character's faction index. This means you can use -- client:Team() == FACTION_CITIZEN to compare the faction of the player's current character. FACTION_CITIZEN = FACTION.index
pg = pg or {} pg.box_data_template = { { name = "物资箱", type = 1, id = 1, icon = "event2", effect_id = 10001 }, { name = "物资箱", type = 1, id = 2, icon = "event2", effect_id = 10002 }, { name = "物资箱", type = 1, id = 3, icon = "event2", effect_id = 10003 }, { name = "物资箱", type = 1, id = 4, icon = "event2", effect_id = 10004 }, { name = "物资箱", type = 1, id = 5, icon = "event2", effect_id = 10005 }, { name = "物资箱", type = 1, id = 6, icon = "event2", effect_id = 10006 }, { name = "物资箱", type = 1, id = 7, icon = "event2", effect_id = 10007 }, { name = "物资箱", type = 1, id = 8, icon = "event2", effect_id = 10008 }, { name = "物资箱", type = 1, id = 9, icon = "event2", effect_id = 10009 }, { name = "物资箱", type = 1, id = 10, icon = "event2", effect_id = 10010 }, [21] = { name = "食物箱", type = 1, id = 21, icon = "event2", effect_id = 10021 }, [22] = { name = "食物箱", type = 1, id = 22, icon = "event2", effect_id = 10022 }, [23] = { name = "食物箱", type = 1, id = 23, icon = "event2", effect_id = 10023 }, [24] = { name = "食物箱", type = 1, id = 24, icon = "event2", effect_id = 10024 }, [101] = { name = "装备箱", type = 1, id = 101, icon = "event2", effect_id = 10101 }, [102] = { name = "装备箱", type = 1, id = 102, icon = "event2", effect_id = 10102 }, [103] = { name = "装备箱", type = 1, id = 103, icon = "event2", effect_id = 10103 }, [104] = { name = "装备箱", type = 1, id = 104, icon = "event2", effect_id = 10104 }, [105] = { name = "装备箱", type = 1, id = 105, icon = "event2", effect_id = 10105 }, [1001] = { name = "事件", type = 2, id = 1001, icon = "event2", effect_id = 1 }, [1002] = { name = "事件", type = 2, id = 1002, icon = "event2", effect_id = 2 }, [1003] = { name = "事件", type = 2, id = 1003, icon = "event2", effect_id = 3 }, [1004] = { name = "事件", type = 2, id = 1004, icon = "event2", effect_id = 4 }, [2001] = { name = "触雷", type = 7, id = 2001, icon = "torpedo", effect_id = 5 }, [3001] = { name = "空袭", type = 4, id = 3001, icon = "event2", effect_id = 5 }, [4001] = { name = "刷怪", type = 5, id = 4001, icon = "event2", effect_id = 0 }, [5001] = { name = "弹药补给", type = 6, id = 5001, icon = "event2", effect_id = 1 }, [6001] = { name = "绊爱空袭", type = 8, id = 6001, icon = "event2", effect_id = 5 }, [6002] = { name = "holo岩浆", type = 9, id = 6002, icon = "event2", effect_id = 5 }, [10001] = { name = "拼图箱", type = 1, id = 10001, icon = "event5", effect_id = 8106 }, [10002] = { name = "拼图箱", type = 1, id = 10002, icon = "event5", effect_id = 8107 }, [10003] = { name = "拼图箱", type = 1, id = 10003, icon = "event5", effect_id = 8108 }, [10004] = { name = "拼图箱", type = 1, id = 10004, icon = "event5", effect_id = 8109 }, [10005] = { name = "拼图箱", type = 1, id = 10005, icon = "event5", effect_id = 8110 }, [10006] = { name = "拼图箱", type = 1, id = 10006, icon = "event5", effect_id = 8111 }, [10007] = { name = "拼图箱", type = 1, id = 10007, icon = "event5", effect_id = 8112 }, [10008] = { name = "拼图箱", type = 1, id = 10008, icon = "event5", effect_id = 8113 }, [10101] = { name = "港区回忆NO.17", type = 1, id = 10101, icon = "event5", effect_id = 90828 }, [10102] = { name = "港区回忆NO.18", type = 1, id = 10102, icon = "event5", effect_id = 90829 }, [10103] = { name = "港区回忆NO.19", type = 1, id = 10103, icon = "event5", effect_id = 90830 }, [10104] = { name = "港区回忆NO.20", type = 1, id = 10104, icon = "event5", effect_id = 90831 }, [10105] = { name = "徽章·克利夫兰", type = 1, id = 10105, icon = "event5", effect_id = 92023 }, [10106] = { name = "徽章·谢菲尔德", type = 1, id = 10106, icon = "event5", effect_id = 92024 }, [10107] = { name = "徽章·{namecode:91}", type = 1, id = 10107, icon = "event5", effect_id = 92025 }, [10108] = { name = "徽章·希佩尔", type = 1, id = 10108, icon = "event5", effect_id = 92026 }, [10109] = { name = "徽章·加斯科涅", type = 1, id = 10109, icon = "event5", effect_id = 92027 }, [10110] = { name = "密码箱", type = 1, id = 10110, icon = "event6", effect_id = 92880 }, [10111] = { name = "密码箱", type = 1, id = 10111, icon = "event6", effect_id = 92882 }, [10112] = { name = "密码箱", type = 1, id = 10112, icon = "event6", effect_id = 92884 }, [10113] = { name = "密码箱", type = 1, id = 10113, icon = "event6", effect_id = 92886 }, [10114] = { name = "徽章·大青花鱼 ", type = 1, id = 10114, icon = "event5", effect_id = 94006 }, [10115] = { name = "徽章·塔什干", type = 1, id = 10115, icon = "event5", effect_id = 94007 }, [10116] = { name = "邮票·罗恩 ", type = 1, id = 10116, icon = "event5", effect_id = 94008 }, [10117] = { name = "杯垫·恶毒 ", type = 1, id = 10117, icon = "event5", effect_id = 94009 }, [10118] = { name = "写真·{namecode:97}", type = 1, id = 10118, icon = "event5", effect_id = 94010 }, [20001] = { name = "障碍物", type = 0, id = 20001, icon = "torpedo2", effect_id = 0 }, all = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 21, 22, 23, 24, 101, 102, 103, 104, 105, 1001, 1002, 1003, 1004, 2001, 3001, 4001, 5001, 6001, 6002, 10001, 10002, 10003, 10004, 10005, 10006, 10007, 10008, 10101, 10102, 10103, 10104, 10105, 10106, 10107, 10108, 10109, 10110, 10111, 10112, 10113, 10114, 10115, 10116, 10117, 10118, 20001 } } return
---------------------------------------------------------------------------------- -- -- LibCompress.lua -- -- Authors: jjsheets and Galmok of European Stormrage (Horde) -- Email : sheets.jeff@gmail.com and galmok@gmail.com -- Licence: GPL version 2 (General Public License) ---------------------------------------------------------------------------------- local M = dofile(kernel.DIR..'/etc/kernel/ext/libcomp/numberlua.lua') local MAJOR, MINOR = "LibCompress", 6 LibCompress = {} if not LibCompress then return end -- list of codecs in this file: -- \000 - Never used -- \001 - Uncompressed -- \002 - LZW -- \003 - Huffman -- local is faster than global local bit = M.bit local table_insert = table.insert local table_remove = table.remove local table_concat = table.concat local string_char = string.char local string_byte = string.byte local string_len = string.len local string_sub = string.sub local unpack = unpack local pairs = pairs local math_modf = math.modf local bit_band = bit.band local bit_bor = bit.bor local bit_bxor = bit.bxor local bit_bnot = bit.bnot local bit_lshift = bit.lshift local bit_rshift = bit.rshift -------------------------------------------------------------------------------- -- Cleanup local tables = {} -- tables that may be cleaned have to be kept here local tables_to_clean = {} -- list of tables by name (string) that may be reset to {} after a timeout local timeout = -1 ---Cleanup -- tables that may be erased local function cleanup() for k,v in pairs(tables_to_clean) do tables[k]={} tables_to_clean[k]=nil end end ---On update --@param frame --@param elapsed local function onUpdate(frame, elapsed) timeout = timeout - elapsed if timeout < 0 then frame:Hide() cleanup() end end ---Set cleanup tables --@param ... local function setCleanupTables(...) timeout = 15 -- empty tables after 15 seconds for i=1,select("#",...) do tables_to_clean[(select(i, ...))] = true end end ---------------------------------------------------------------------- ---------------------------------------------------------------------- -- -- compression algorithms -------------------------------------------------------------------------------- -- LZW codec -- implemented by sheets.jeff@gmail.com -- encode is used to uniquely encode a number into a sequence of bytes that can be decoded using decode() -- the bytes returned by this do not contain "\000" local bytes = {} ---Encode --@param x local function encode(x) for k = 1, #bytes do bytes[k] = nil end local xmod x, xmod = math_modf(x/255) xmod = xmod * 255 bytes[#bytes + 1] = xmod while x > 0 do x, xmod = math_modf(x/255) xmod = xmod * 255 bytes[#bytes + 1] = xmod end if #bytes == 1 and bytes[1] > 0 and bytes[1] < 250 then return string_char(bytes[1]) else for i = 1, #bytes do bytes[i] = bytes[i] + 1 end return string_char(256 - #bytes, unpack(bytes)) end end ---Decode --decode converts a unique character sequence into its equivalent number, from ss, beginning at the ith char. -- returns the decoded number and the count of characters used in the decode process. --@param ss --@param i local function decode(ss,i) i = i or 1 local a = string_byte(ss,i,i) if a > 249 then local r = 0 a = 256 - a for n = i+a, i+1, -1 do r = r * 255 + string_byte(ss,n,n) - 1 end return r, a + 1 else return a, 1 end end -------------------------------------------------------------------------------- -- Huffman codec -- implemented by Galmok of European Stormrage (Horde), galmok@gmail.com ---Add code --@param tree --@param bcode --@param len local function addCode(tree, bcode, len) if tree then tree.bcode = bcode; tree.blength = len; if tree.c1 then addCode(tree.c1, bit_bor(bcode, bit_lshift(1,len)), len+1) end if tree.c2 then addCode(tree.c2, bcode, len+1) end end end ---Escape code --@param code --@param len local function escape_code(code, len) local escaped_code = 0; local b; local l = 0; for i = len-1, 0,- 1 do b = bit_band( code, bit_lshift(1,i))==0 and 0 or 1 escaped_code = bit_lshift(escaped_code,1+b) + b l = l + b; end return escaped_code, len+l end tables.Huffman_compressed = {} tables.Huffman_large_compressed = {} local compressed_size = 0 local remainder; local remainder_length; ---Add bits --@param tbl --@param code --@param len local function addBits(tbl, code, len) remainder = remainder + bit_lshift(code, remainder_length) remainder_length = len + remainder_length if remainder_length > 32 then return true -- Bits lost due to too long code-words. end while remainder_length>=8 do compressed_size = compressed_size + 1 tbl[compressed_size] = string_char(bit_band(remainder, 255)) remainder = bit_rshift(remainder, 8) remainder_length = remainder_length -8 end end ---LibCompress, Compress Huffman -- word size for this huffman algorithm is 8 bits (1 byte). This means the best compression is representing 1 byte with 1 bit, i.e. compress to 0.125 of original size. --@param uncompressed function LibCompress:CompressHuffman(uncompressed) if not type(uncompressed)=="string" then return nil, "Can only compress strings" end if #uncompressed == 0 then return "\001" end -- make histogram local hist = {} local n = 0 -- dont have to use all datat to make the histogram local uncompressed_size = string_len(uncompressed) local c; for i = 1, uncompressed_size do c = string_byte(uncompressed, i) hist[c] = (hist[c] or 0) + 1 end --Start with as many leaves as there are symbols. local leafs = {} local leaf; local symbols = {} for symbol, weight in pairs(hist) do leaf = { symbol=string_char(symbol), weight=weight }; symbols[symbol] = leaf; table_insert(leafs, leaf) end --Enqueue all leaf nodes into the first queue (by probability in increasing order so that the least likely item is in the head of the queue). table.sort(leafs, function(a,b) if a.weight<b.weight then return true elseif a.weight>b.weight then return false else return nil end end) local nLeafs = #leafs -- create tree local huff = {} --While there is more than one node in the queues: local l,h, li, hi, leaf1, leaf2 local newNode; while (#leafs+#huff > 1) do -- Dequeue the two nodes with the lowest weight. -- Dequeue first if not next(huff) then li, leaf1 = next(leafs) table_remove(leafs, li) elseif not next(leafs) then hi, leaf1 = next(huff) table_remove(huff, hi) else li, l = next(leafs); hi, h = next(huff); if l.weight<=h.weight then leaf1 = l; table_remove(leafs, li) else leaf1 = h; table_remove(huff, hi) end end -- Dequeue second if not next(huff) then li, leaf2 = next(leafs) table_remove(leafs, li) elseif not next(leafs) then hi, leaf2 = next(huff) table_remove(huff, hi) else li, l = next(leafs); hi, h = next(huff); if l.weight<=h.weight then leaf2 = l; table_remove(leafs, li) else leaf2 = h; table_remove(huff, hi) end end --Create a new internal node, with the two just-removed nodes as children (either node can be either child) and the sum of their weights as the new weight. newNode = { c1 = leaf1, c2 = leaf2, weight = leaf1.weight+leaf2.weight } table_insert(huff,newNode) end if #leafs>0 then li, l = next(leafs) table_insert(huff, l) table_remove(leafs, li) end huff = huff[1]; -- assign codes to each symbol -- c1 = "0", c2 = "1" -- As a common convention, bit '0' represents following the left child and bit '1' represents following the right child. -- c1 = left, c2 = right addCode(huff,0,0); if huff then huff.bcode = 0 huff.blength = 1 end -- READING -- bitfield = 0 -- bitfield_len = 0 -- read byte1 -- bitfield = bitfield + bit_lshift(byte1, bitfield_len) -- bitfield_len = bitfield_len + 8 -- read byte2 -- bitfield = bitfield + bit_lshift(byte2, bitfield_len) -- bitfield_len = bitfield_len + 8 -- (use 5 bits) -- word = bit_band( bitfield, bit_lshift(1,5)-1) -- bitfield = bit_rshift( bitfield, 5) -- bitfield_len = bitfield_len - 5 -- read byte3 -- bitfield = bitfield + bit_lshift(byte3, bitfield_len) -- bitfield_len = bitfield_len + 8 -- WRITING remainder = 0; remainder_length = 0; local compressed = tables.Huffman_compressed --compressed_size = 0 -- first byte is version info. 0 = uncompressed, 1 = 8-bit word huffman compressed compressed[1] = "\003" -- Header: byte 0=#leafs, byte 1-3=size of uncompressed data -- max 2^24 bytes local l = string_len(uncompressed) compressed[2] = string_char(bit_band(nLeafs-1, 255)) -- number of leafs compressed[3] = string_char(bit_band(l, 255)) -- bit 0-7 compressed[4] = string_char(bit_band(bit_rshift(l, 8), 255)) -- bit 8-15 compressed[5] = string_char(bit_band(bit_rshift(l, 16), 255)) -- bit 16-23 compressed_size = 5 -- create symbol/code map for symbol, leaf in pairs(symbols) do addBits(compressed, symbol, 8); if addBits(compressed, escape_code(leaf.bcode, leaf.blength)) then -- code word too long. Needs new revision to be able to handle more than 32 bits return string_char(0)..uncompressed end addBits(compressed, 3, 2); end -- create huffman code local large_compressed = tables.Huffman_large_compressed local large_compressed_size = 0 local ulimit for i = 1, l, 200 do ulimit = l<(i+199) and l or (i+199) for sub_i = i, ulimit do c = string_byte(uncompressed, sub_i) addBits(compressed, symbols[c].bcode, symbols[c].blength) end large_compressed_size = large_compressed_size + 1 large_compressed[large_compressed_size] = table_concat(compressed, "", 1, compressed_size) compressed_size = 0 end -- add remainding bits (if any) if remainder_length>0 then large_compressed_size = large_compressed_size + 1 large_compressed[large_compressed_size] = string_char(remainder) end local compressed_string = table_concat(large_compressed, "", 1, large_compressed_size) -- is compression worth it? If not, return uncompressed data. if (#uncompressed+1) <= #compressed_string then return "\001"..uncompressed end setCleanupTables("Huffman_compressed", "Huffman_large_compressed") return compressed_string end -- lookuptable (cached between calls) local lshiftMask = {} setmetatable(lshiftMask, { __index = function (t, k) local v = bit_lshift(1, k) rawset(t, k, v) return v end }) -- lookuptable (cached between calls) local lshiftMinusOneMask = {} setmetatable(lshiftMinusOneMask, { __index = function (t, k) local v = bit_lshift(1, k)-1 rawset(t, k, v) return v end }) ---Get code --@param bitfield --@param field_len local function getCode(bitfield, field_len) if field_len>=2 then local b; local p = 0; for i = 0, field_len-1 do b = bit_band(bitfield, lshiftMask[i]) if not (p==0) and not (b == 0) then -- found 2 bits set right after each other (stop bits) return bit_band( bitfield, lshiftMinusOneMask[i-1]), i-1, bit_rshift(bitfield, i+1), field_len-i-1 end p = b end end return nil end ---Unescape code --@param code --@param code_len local function unescape_code(code, code_len) local unescaped_code=0; local b; local l = 0; local i = 0 while i < code_len do b = bit_band( code, lshiftMask[i]) if not (b==0) then unescaped_code = bit_bor(unescaped_code, lshiftMask[l]) i = i + 1 end i = i + 1 l = l + 1 end return unescaped_code, l end tables.Huffman_uncompressed = {} tables.Huffman_large_uncompressed = {} -- will always be as big as the larges string ever decompressed. Bad, but clearing i every timetakes precious time. ---LibCompress, decompressed Huffman --@param compressed function LibCompress:DecompressHuffman(compressed) if not type(uncompressed)=="string" then return nil, "Can only uncompress strings" end local compressed_size = #compressed --decode header local info_byte = string_byte(compressed) -- is data compressed if info_byte==1 then return compressed:sub(2) --return uncompressed data end if not (info_byte==3) then return nil, "Can only decompress Huffman compressed data ("..tostring(info_byte)..")" end local num_symbols = string_byte(string_sub(compressed, 2, 2)) + 1 local c0 = string_byte(string_sub(compressed, 3, 3)) local c1 = string_byte(string_sub(compressed, 4, 4)) local c2 = string_byte(string_sub(compressed, 5, 5)) local orig_size = c2*65536 + c1*256 + c0 if orig_size==0 then return ""; end -- decode code->symbal map local bitfield = 0; local bitfield_len = 0; local map = {} -- only table not reused in Huffman decode. setmetatable(map, { __index = function (t, k) local v = {} rawset(t, k, v) return v end }) local i = 6; -- byte 1-5 are header bytes local c, cl; local minCodeLen = 1000; local maxCodeLen = 0; local symbol, code, code_len, _bitfield, _bitfield_len; local n = 0; local state = 0; -- 0 = get symbol (8 bits), 1 = get code (varying bits, ends with 2 bits set) while n<num_symbols do if i>compressed_size then return nil, "Cannot decode map" end c = string_byte(compressed, i) bitfield = bit_bor(bitfield, bit_lshift(c, bitfield_len)) bitfield_len = bitfield_len + 8 if state == 0 then symbol = bit_band(bitfield, 255) bitfield = bit_rshift(bitfield, 8) bitfield_len = bitfield_len -8 state = 1 -- search for code now else code, code_len, _bitfield, _bitfield_len = getCode(bitfield, bitfield_len) if code then bitfield, bitfield_len = _bitfield, _bitfield_len c, cl = unescape_code(code, code_len) map[cl][c]=string_char(symbol) minCodeLen = cl<minCodeLen and cl or minCodeLen maxCodeLen = cl>maxCodeLen and cl or maxCodeLen --print("symbol: "..string_char(symbol).." code: "..tobinary(c, cl)) n = n + 1 state = 0 -- search for next symbol (if any) end end i=i+1 end -- dont create new subtables for entries not in the map. Waste of space. -- But do return an empty table to prevent runtime errors. (instead of returning nil) local mt = {} setmetatable(map, { __index = function (t, k) return mt end }) local uncompressed = tables.Huffman_uncompressed local large_uncompressed = tables.Huffman_large_uncompressed local uncompressed_size = 0 local large_uncompressed_size = 0 local test_code local test_code_len = minCodeLen; local symbol; local dec_size = 0; compressed_size = compressed_size + 1 local temp_limit = 200; -- first limit of uncompressed data. large_uncompressed will hold strings of length 200 temp_limit = temp_limit > orig_size and orig_size or temp_limit while true do if test_code_len<=bitfield_len then test_code=bit_band( bitfield, lshiftMinusOneMask[test_code_len]) symbol = map[test_code_len][test_code] if symbol then uncompressed_size = uncompressed_size + 1 uncompressed[uncompressed_size]=symbol dec_size = dec_size + 1 if dec_size >= temp_limit then if dec_size>=orig_size then -- checked here for speed reasons break; end -- process compressed bytes in smaller chunks large_uncompressed_size = large_uncompressed_size + 1 large_uncompressed[large_uncompressed_size] = table_concat(uncompressed, "", 1, uncompressed_size) uncompressed_size = 0 temp_limit = temp_limit + 200 -- repeated chunk size is 200 uncompressed bytes temp_limit = temp_limit > orig_size and orig_size or temp_limit end bitfield = bit_rshift(bitfield, test_code_len) bitfield_len = bitfield_len - test_code_len test_code_len = minCodeLen else test_code_len = test_code_len + 1 if test_code_len>maxCodeLen then return nil, "Decompression error at "..tostring(i).."/"..tostring(#compressed) end end else c = string_byte(compressed, i) bitfield = bitfield + bit_lshift(c or 0, bitfield_len) bitfield_len = bitfield_len + 8 if i > compressed_size then break; end i = i + 1 end end setCleanupTables("Huffman_uncompressed", "Huffman_large_uncompressed") return table_concat(large_uncompressed, "", 1, large_uncompressed_size)..table_concat(uncompressed, "", 1, uncompressed_size) end -------------------------------------------------------------------------------- -- Generic codec interface ---LibCompress, decompress uncompressed --@param data function LibCompress:DecompressUncompressed(data) if type(data)~="string" then return nil, "Can only handle strings" end if string.byte(data) ~= 1 then return nil, "Can only handle uncompressed data" end return data:sub(2) end local compression_methods = { [2] = LibCompress.CompressLZW, [3] = LibCompress.CompressHuffman } local decompression_methods = { [1] = LibCompress.DecompressUncompressed, [2] = LibCompress.DecompressLZW, [3] = LibCompress.DecompressHuffman } ---------------------------------------------------------------------- ---------------------------------------------------------------------- -- -- Encoding algorithms -------------------------------------------------------------------------------- -- Prefix encoding algorithm -- implemented by Galmok of European Stormrage (Horde), galmok@gmail.com --[[ Howto: Encode and Decode: 3 functions are supplied, 2 of them are variants of the first. They return a table with functions to encode and decode text. table, msg = LibCompress:GetEncodeTable(reservedChars, escapeChars, mapChars) reservedChars: The characters in this string will not appear in the encoded data. escapeChars: A string of characters used as escape-characters (don't supply more than needed). #escapeChars >= 1 mapChars: First characters in reservedChars maps to first characters in mapChars. (#mapChars <= #reservedChars) return value: table if nil then msg holds an error message, otherwise use like this: encoded_message = table:Encode(message) message = table:Decode(encoded_message) GetAddonEncodeTable: Sets up encoding for the addon channel (\000 is encoded) GetChatEncodeTable: Sets up encoding for the chat channel (many bytes encoded, see the function for details) Except for the mapped characters, all encoding will be with 1 escape character followed by 1 suffix, i.e. 2 bytes. ]] -- to be able to match any requested byte value, the search string must be preprocessed -- characters to escape with %: -- ( ) . % + - * ? [ ] ^ $ -- "illegal" byte values: -- 0 is replaces %z local gsub_escape_table = { ['\000'] = "%z", [('(')] = "%(", [(')')] = "%)", [('.')] = "%.", [('%')] = "%%", [('+')] = "%+", [('-')] = "%-", [('*')] = "%*", [('?')] = "%?", [('[')] = "%[", [(']')] = "%]", [('^')] = "%^", [('$')] = "%$" } ---Escape for gsub --@param str local function escape_for_gsub(str) return str:gsub("([%z%(%)%.%%%+%-%*%?%[%]%^%$])", gsub_escape_table) end ---LibCompress, Get encode table --@param reservedChars --@param escapeChars --@param mapChars function LibCompress:GetEncodeTable(reservedChars, escapeChars, mapChars) reservedChars = reservedChars or "" escapeChars = escapeChars or "" mapChars = mapChars or "" -- select a default escape character if escapeChars == "" then return nil, "No escape characters supplied" end if #reservedChars < #mapChars then return nil, "Number of reserved characters must be at least as many as the number of mapped chars" end if reservedChars == "" then return nil, "No characters to encode" end -- list of characters that must be encoded encodeBytes = reservedChars..escapeChars..mapChars -- build list of bytes not available as a suffix to a prefix byte local taken = {} for i=1, strlen(encodeBytes) do taken[string.sub(encodeBytes, i, i)] = true end -- allocate a table to holde encode/decode strings/functions local codecTable = {} -- the encoding can be a single gsub, but the decoding can require multiple gsubs local decode_func_string = {} local encode_search = {} local encode_translate = {} local decode_search = {} local decode_translate = {} local c,r,i,to,from local escapeCharIndex = 0 -- map single byte to single byte if #mapChars > 0 then for i=1, #mapChars do from = string.sub(reservedChars, i, i) to = string.sub(mapChars, i, i) encode_translate[from] = to table.insert(encode_search, from) decode_translate[to] = from table.insert(decode_search, to) end codecTable["decode_search"..tostring(escapeCharIndex)] = "([".. escape_for_gsub(table.concat(decode_search)).."])" codecTable["decode_translate"..tostring(escapeCharIndex)] = decode_translate tinsert(decode_func_string, "str = str:gsub(self.decode_search"..tostring(escapeCharIndex)..", self.decode_translate"..tostring(escapeCharIndex)..");") end -- map single byte to double-byte escapeCharIndex = escapeCharIndex +1 escapeChar = string.sub(escapeChars, escapeCharIndex, escapeCharIndex) r = 0 -- suffix char value to the escapeChar decode_search = {} decode_translate = {} for i = 1, strlen(encodeBytes) do c = string.sub(encodeBytes, i, i) if not encode_translate[c] then -- this loop will update escapeChar and r while r<256 and taken[string.char(r)] do r=r+1 if r>255 then -- switch to next escapeChar if escapeChar == "" then -- we are out of escape chars and we need more! return nil, "Out of escape characters" end codecTable["decode_search"..tostring(escapeCharIndex)] = escape_for_gsub(escapeChar).."([".. escape_for_gsub(table.concat(decode_search)).."])" codecTable["decode_translate"..tostring(escapeCharIndex)] = decode_translate tinsert(decode_func_string, "str = str:gsub(self.decode_search"..tostring(escapeCharIndex)..", self.decode_translate"..tostring(escapeCharIndex)..");") escapeCharIndex = escapeCharIndex + 1 escapeChar = string.sub(escapeChars, escapeCharIndex, escapeCharIndex) r = 0 decode_search = {} decode_translate = {} end end encode_translate[c] = escapeChar..string.char(r) table.insert(encode_search, c) decode_translate[string.char(r)] = c table.insert(decode_search, string.char(r)) r = r + 1 end end if r>0 then codecTable["decode_search"..tostring(escapeCharIndex)] = escape_for_gsub(escapeChar).."([".. escape_for_gsub(table.concat(decode_search)).."])" codecTable["decode_translate"..tostring(escapeCharIndex)] = decode_translate tinsert(decode_func_string, "str = str:gsub(self.decode_search"..tostring(escapeCharIndex)..", self.decode_translate"..tostring(escapeCharIndex)..");") end -- change last line from "str = ...;" to "return ...;"; decode_func_string[#decode_func_string] = decode_func_string[#decode_func_string]:gsub("str = (.*);", "return %1;"); decode_func_string = "return function(self, str) "..table.concat(decode_func_string).." end" encode_search = "([".. escape_for_gsub(table.concat(encode_search)).."])" decode_search = escape_for_gsub(escapeChars).."([".. escape_for_gsub(table.concat(decode_search)).."])" encode_func = assert(loadstring("return function(self, str) return str:gsub(self.encode_search, self.encode_translate); end"))() decode_func = assert(loadstring(decode_func_string))() codecTable.encode_search = encode_search codecTable.encode_translate = encode_translate codecTable.Encode = encode_func codecTable.decode_search = decode_search codecTable.decode_translate = decode_translate codecTable.Decode = decode_func codecTable.decode_func_string = decode_func_string -- to be deleted return codecTable end ---LibCompress, Get addon encode table -- Addons: Call this only once and reuse the returned table for all encodings/decodings. --@param reservedChars --@param escapeChars --@param mapChars function LibCompress:GetAddonEncodeTable(reservedChars, escapeChars, mapChars) reservedChars = reservedChars or "" escapeChars = escapeChars or "" mapChars = mapChars or "" -- Following byte values are not allowed: -- \000 if escapeChars == "" then escapeChars = "\001" end return self:GetEncodeTable( (reservedChars or "").."\000", escapeChars, mapChars) end ---LibCompress, get chat endcode table -- Addons: Call this only once and reuse the returned table for all encodings/decodings. --@param reservesChars --@param escapeChars --@param mapChars function LibCompress:GetChatEncodeTable(reservedChars, escapeChars, mapChars) reservedChars = reservedChars or "" escapeChars = escapeChars or "" mapChars = mapChars or "" -- Following byte values are not allowed: -- \000, s, S, \010, \013, \124, % -- Because SendChatMessage will error if an UTF8 multibyte character is incomplete, -- all character values above 127 have to be encoded to avoid this. This costs quite a bit of bandwidth (about 13-14%) -- Also, because drunken status is unknown for the received, strings used with SendChatMessage should be terminated with -- an identifying byte value, after which the server MAY add "...hic!" or as much as it can fit(!). -- Pass the identifying byte as a reserved character to this function to ensure the encoding doesn't contain that value. -- or use this: local message, match = arg1:gsub("^(.*)\029.-$", "%1") -- arg1 is message from channel, \029 is the string terminator, but may be used in the encoded datastream as well. :-) -- This encoding will expand data anywhere from: -- 0% (average with pure ascii text) -- 53.5% (average with random data valued zero to 255) -- 100% (only encoding data that encodes to two bytes) local i local r={} for i=128, 255 do table.insert(r, string.char(i)) end reservedChars = "sS\000\010\013\124%"..table.concat(r)..(reservedChars or "") if escapeChars == "" then escapeChars = "\029\031" end if mapChars == "" then mapChars = "\015\020"; end return self:GetEncodeTable(reservedChars, escapeChars, mapChars) end -------------------------------------------------------------------------------- -- 7 bit encoding algorithm -- implemented by Galmok of European Stormrage (Horde), galmok@gmail.com -- The encoded data holds values from 0 to 127 inclusive. Additional encoding may be necessary. -- This algorithm isn't exactly fast and be used with care and consideration tables.encode7bit = {} ---LibCompress, Encode 7 bit --@param str function LibCompress:Encode7bit(str) local remainder = 0; local remainder_length = 0; local tbl = tables.encode7bit local encoded_size = 0 local l=#str for i=1,l do code = string.byte(str, i) remainder = remainder + bit_lshift(code, remainder_length) remainder_length = 8 + remainder_length while remainder_length>=7 do encoded_size = encoded_size + 1 tbl[encoded_size] = string_char(bit_band(remainder, 127)) remainder = bit_rshift(remainder, 7) remainder_length = remainder_length -7 end end if remainder_length>0 then encoded_size = encoded_size + 1 tbl[encoded_size] = string_char(remainder) end setCleanupTables("encode7bit") return table.concat(tbl, "", 1, encoded_size) end tables.decode8bit = {} ---LibCompress, Decode 7 bit --@param str function LibCompress:Decode7bit(str) local bit8 = tables.decode8bit local decoded_size = 0 local ch local i=1 local bitfield_len=0 local bitfield=0 local l=#str while true do if bitfield_len >=8 then decoded_size = decoded_size + 1 bit8[decoded_size] = string_char(bit.band(bitfield, 255)) bitfield = bit_rshift(bitfield, 8) bitfield_len = bitfield_len - 8 end ch=string_byte(str,i) bitfield=bitfield+bit_lshift(ch or 0, bitfield_len) bitfield_len = bitfield_len + 7 if i > l then break end i=i+1 end setCleanupTables("decode8bit") return table.concat(bit8, "", 1, decoded_size) end ---------------------------------------------------------------------- ---------------------------------------------------------------------- -- -- Checksum/hash algorithms -------------------------------------------------------------------------------- -- FCS16/32 checksum algorithms -- converted from C by Galmok of European Stormrage (Horde), galmok@gmail.com -- usage: -- code = LibCompress:fcs16init() -- code = LibCompress:fcs16update(code, data1) -- code = LibCompress:fcs16update(code, data2) -- code = LibCompress:fcs16update(code, data...) -- code = LibCompress:fcs16final(code) -- -- data = string -- fcs16 provides a 16 bit checksum, fcs32 provides a 32 bit checksum. --[[/* The following copyright notice concerns only the FCS hash algorithm --------------------------------------------------------------------------- Copyright (c) 2003, Dominik Reichl <dominik.reichl@t-online.de>, Germany. All rights reserved. Distributed under the terms of the GNU General Public License v2. This software is provided 'as is' with no explicit or implied warranties in respect of its properties, including, but not limited to, correctness and/or fitness for purpose. --------------------------------------------------------------------------- */]] --// FCS-16 algorithm implemented as described in RFC 1331 local FCSINIT16 = 65535; --// Fast 16 bit FCS lookup table local fcs16tab = { [0]=0, 4489, 8978, 12955, 17956, 22445, 25910, 29887, 35912, 40385, 44890, 48851, 51820, 56293, 59774, 63735, 4225, 264, 13203, 8730, 22181, 18220, 30135, 25662, 40137, 36160, 49115, 44626, 56045, 52068, 63999, 59510, 8450, 12427, 528, 5017, 26406, 30383, 17460, 21949, 44362, 48323, 36440, 40913, 60270, 64231, 51324, 55797, 12675, 8202, 4753, 792, 30631, 26158, 21685, 17724, 48587, 44098, 40665, 36688, 64495, 60006, 55549, 51572, 16900, 21389, 24854, 28831, 1056, 5545, 10034, 14011, 52812, 57285, 60766, 64727, 34920, 39393, 43898, 47859, 21125, 17164, 29079, 24606, 5281, 1320, 14259, 9786, 57037, 53060, 64991, 60502, 39145, 35168, 48123, 43634, 25350, 29327, 16404, 20893, 9506, 13483, 1584, 6073, 61262, 65223, 52316, 56789, 43370, 47331, 35448, 39921, 29575, 25102, 20629, 16668, 13731, 9258, 5809, 1848, 65487, 60998, 56541, 52564, 47595, 43106, 39673, 35696, 33800, 38273, 42778, 46739, 49708, 54181, 57662, 61623, 2112, 6601, 11090, 15067, 20068, 24557, 28022, 31999, 38025, 34048, 47003, 42514, 53933, 49956, 61887, 57398, 6337, 2376, 15315, 10842, 24293, 20332, 32247, 27774, 42250, 46211, 34328, 38801, 58158, 62119, 49212, 53685, 10562, 14539, 2640, 7129, 28518, 32495, 19572, 24061, 46475, 41986, 38553, 34576, 62383, 57894, 53437, 49460, 14787, 10314, 6865, 2904, 32743, 28270, 23797, 19836, 50700, 55173, 58654, 62615, 32808, 37281, 41786, 45747, 19012, 23501, 26966, 30943, 3168, 7657, 12146, 16123, 54925, 50948, 62879, 58390, 37033, 33056, 46011, 41522, 23237, 19276, 31191, 26718, 7393, 3432, 16371, 11898, 59150, 63111, 50204, 54677, 41258, 45219, 33336, 37809, 27462, 31439, 18516, 23005, 11618, 15595, 3696, 8185, 63375, 58886, 54429, 50452, 45483, 40994, 37561, 33584, 31687, 27214, 22741, 18780, 15843, 11370, 7921, 3960 } ---LibCompress, fcs16init function LibCompress:fcs16init() return FCSINIT16; end ---LibCompress, fcs16update --@param uFcs16 --@param pBuffer function LibCompress:fcs16update(uFcs16, pBuffer) local i local l=string_len(pBuffer) for i = 1,l do uFcs16 = bit_bxor(bit_rshift(uFcs16,8), fcs16tab[bit_band(bit_bxor(uFcs16, string_byte(pBuffer,i)), 255)]) end return uFcs16 end ---LibCompress, fcs16final --@param uFcs16 function LibCompress:fcs16final(uFcs16) return bit_bxor(uFcs16,65535) end -- END OF FCS16 --[[/* --------------------------------------------------------------------------- Copyright (c) 2003, Dominik Reichl <dominik.reichl@t-online.de>, Germany. All rights reserved. Distributed under the terms of the GNU General Public License v2. This software is provided 'as is' with no explicit or implied warranties in respect of its properties, including, but not limited to, correctness and/or fitness for purpose. --------------------------------------------------------------------------- */]] --// FCS-32 algorithm implemented as described in RFC 1331 local FCSINIT32 = -1 --// Fast 32 bit FCS lookup table local fcs32tab = { [0]=0, 1996959894, -301047508, -1727442502, 124634137, 1886057615, -379345611, -1637575261, 249268274, 2044508324, -522852066, -1747789432, 162941995, 2125561021, -407360249, -1866523247, 498536548, 1789927666, -205950648, -2067906082, 450548861, 1843258603, -187386543, -2083289657, 325883990, 1684777152, -43845254, -1973040660, 335633487, 1661365465, -99664541, -1928851979, 997073096, 1281953886, -715111964, -1570279054, 1006888145, 1258607687, -770865667, -1526024853, 901097722, 1119000684, -608450090, -1396901568, 853044451, 1172266101, -589951537, -1412350631, 651767980, 1373503546, -925412992, -1076862698, 565507253, 1454621731, -809855591, -1195530993, 671266974, 1594198024, -972236366, -1324619484, 795835527, 1483230225, -1050600021, -1234817731, 1994146192, 31158534, -1731059524, -271249366, 1907459465, 112637215, -1614814043, -390540237, 2013776290, 251722036, -1777751922, -519137256, 2137656763, 141376813, -1855689577, -429695999, 1802195444, 476864866, -2056965928, -228458418, 1812370925, 453092731, -2113342271, -183516073, 1706088902, 314042704, -1950435094, -54949764, 1658658271, 366619977, -1932296973, -69972891, 1303535960, 984961486, -1547960204, -725929758, 1256170817, 1037604311, -1529756563, -740887301, 1131014506, 879679996, -1385723834, -631195440, 1141124467, 855842277, -1442165665, -586318647, 1342533948, 654459306, -1106571248, -921952122, 1466479909, 544179635, -1184443383, -832445281, 1591671054, 702138776, -1328506846, -942167884, 1504918807, 783551873, -1212326853, -1061524307, -306674912, -1698712650, 62317068, 1957810842, -355121351, -1647151185, 81470997, 1943803523, -480048366, -1805370492, 225274430, 2053790376, -468791541, -1828061283, 167816743, 2097651377, -267414716, -2029476910, 503444072, 1762050814, -144550051, -2140837941, 426522225, 1852507879, -19653770, -1982649376, 282753626, 1742555852, -105259153, -1900089351, 397917763, 1622183637, -690576408, -1580100738, 953729732, 1340076626, -776247311, -1497606297, 1068828381, 1219638859, -670225446, -1358292148, 906185462, 1090812512, -547295293, -1469587627, 829329135, 1181335161, -882789492, -1134132454, 628085408, 1382605366, -871598187, -1156888829, 570562233, 1426400815, -977650754, -1296233688, 733239954, 1555261956, -1026031705, -1244606671, 752459403, 1541320221, -1687895376, -328994266, 1969922972, 40735498, -1677130071, -351390145, 1913087877, 83908371, -1782625662, -491226604, 2075208622, 213261112, -1831694693, -438977011, 2094854071, 198958881, -2032938284, -237706686, 1759359992, 534414190, -2118248755, -155638181, 1873836001, 414664567, -2012718362, -15766928, 1711684554, 285281116, -1889165569, -127750551, 1634467795, 376229701, -1609899400, -686959890, 1308918612, 956543938, -1486412191, -799009033, 1231636301, 1047427035, -1362007478, -640263460, 1088359270, 936918000, -1447252397, -558129467, 1202900863, 817233897, -1111625188, -893730166, 1404277552, 615818150, -1160759803, -841546093, 1423857449, 601450431, -1285129682, -1000256840, 1567103746, 711928724, -1274298825, -1022587231, 1510334235, 755167117 } ---LibCompress, fcs32init function LibCompress:fcs32init() return FCSINIT32; end ---LibCompress, fcs32update --@param uFcs32 --@param pBuffer function LibCompress:fcs32update(uFcs32, pBuffer) local i local l=string_len(pBuffer) for i = 1,l do uFcs32 = bit_bxor(bit_rshift(uFcs32,8), fcs32tab[bit_band(bit_bxor(uFcs32, string_byte(pBuffer,i)), 255)]) end return uFcs32 end ---LibCompress, fcs32final --@param uFcs32 function LibCompress:fcs32final(uFcs32) return bit_bnot(uFcs32) end -- Setup return object LibCompress.Compress = LibCompress.CompressHuffman return LibCompress
//NS2 Pause Plugin local gamestate = { gamepaused = false, gamepausedtime = 0, gamepausedcountdown = 0, gamepausedmessagetime = 0, gamepausingteam = 0, team1pauses = 0, team2pauses = 0, team1resume = false, team2resume = false, gamepauseddelta = 0 } local SharedGetTimeAdjustments = 0 local ClassUpdatesBlock = { } table.insert(ClassUpdatesBlock, {name = "ResearchMixin", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "Hive", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "MaturityMixin", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "NS2Gamerules", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "ConstructMixin", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "FireMixin", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "DotMarker", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "Alien", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "MAC", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "TunnelUserMixin", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "Player", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "TeamSpectator", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "Babbler", OnUpdate = nil, OnProcessMove = nil }) table.insert(ClassUpdatesBlock, {name = "ResourceTower", OnUpdate = nil, OnProcessMove = nil }) local function OnPluginInitialized() local originalNS2ResourceTowerOnUpdate originalNS2ResourceTowerOnUpdate = DAK:Class_ReplaceMethod("ResourceTower", "OnUpdate", function(self, deltaTime) if DAK:GetTournamentMode() and GetIsGamePaused() then return true end return originalNS2ResourceTowerOnUpdate(self, deltaTime) end ) local originalNS2ResearchMixinUpdateResearch originalNS2ResearchMixinUpdateResearch = DAK:Class_ReplaceMethod("ResearchMixin", "UpdateResearch", function(self, deltaTime) if DAK:GetTournamentMode() and GetIsGamePaused() then return true end return originalNS2ResearchMixinUpdateResearch(self, deltaTime) end ) local originalNS2CommanderProcessTechTreeAction originalNS2CommanderProcessTechTreeAction = DAK:Class_ReplaceMethod("Commander", "ProcessTechTreeAction", function(self, techId, pickVec, orientation, worldCoordsSpecified, targetId) if DAK:GetTournamentMode() and GetIsGamePaused() then return false end return originalNS2CommanderProcessTechTreeAction(self, techId, pickVec, orientation, worldCoordsSpecified, targetId) end ) local originalNS2AlienTeamUpdate originalNS2AlienTeamUpdate = DAK:Class_ReplaceMethod("AlienTeam", "Update", function(self, timePassed) if DAK:GetTournamentMode() and GetIsGamePaused() then //Push out alien respawn time. if self.timeNextWave ~= nil then self.timeNextWave = self.timeNextWave + timePassed end if self.timeOfLastAutoHeal ~= nil then self.timeOfLastAutoHeal = self.timeOfLastAutoHeal + timePassed end end originalNS2AlienTeamUpdate(self, timePassed) end ) local originalNS2HiveOnUpdate originalNS2HiveOnUpdate = DAK:Class_ReplaceMethod("Hive", "OnUpdate", function(self, deltaTime) if DAK:GetTournamentMode() and GetIsGamePaused() then CommandStructure.OnUpdate(self, deltaTime) return end originalNS2HiveOnUpdate(self, deltaTime) end ) local originalNS2ConstructMixinConstruct originalNS2ConstructMixinConstruct = DAK:Class_ReplaceMethod("ConstructMixin", "Construct", function(self, elapsedTime, builder) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2ConstructMixinConstruct(self, elapsedTime, builder) end ) local originalNS2ShiftEnergizeInRange originalNS2ShiftEnergizeInRange = DAK:Class_ReplaceMethod("Shift", "EnergizeInRange", function(self) if DAK:GetTournamentMode() and GetIsGamePaused() then return true end return originalNS2ShiftEnergizeInRange(self) end ) local originalNS2CommanderAbilityOnThink originalNS2CommanderAbilityOnThink = DAK:Class_ReplaceMethod("CommanderAbility", "OnThink", function(self) if DAK:GetTournamentMode() and GetIsGamePaused() then self:CreateRepeatEffect() //Set Think for next frame :/ Seems wierd, but hoping I can just delay any actions and have anything queued trigger correctly once resumed. self:SetNextThink(0.03) end return originalNS2CommanderAbilityOnThink(self) end ) local originalNS2DotMarkerOnUpdate originalNS2DotMarkerOnUpdate = DAK:Class_ReplaceMethod("DotMarker", "OnUpdate", function(self, deltaTime) if DAK:GetTournamentMode() and GetIsGamePaused() then self.timeLastUpdate = self.timeLastUpdate + deltaTime end originalNS2DotMarkerOnUpdate(self, deltaTime) end ) local originalNS2DotMarkerOnCreate originalNS2DotMarkerOnCreate = DAK:Class_ReplaceMethod("DotMarker", "OnCreate", function(self) self.adjustedcreationtime = Shared.GetTime() originalNS2DotMarkerOnCreate(self) end ) local originalNS2DotMarkerTimeUp originalNS2DotMarkerTimeUp = DAK:Class_ReplaceMethod("DotMarker", "TimeUp", function(self) if self.adjustedcreationtime + self.dotlifetime <= Shared.GetTime() then originalNS2DotMarkerTimeUp(self) else self:AddTimedCallback(DotMarker.TimeUp, math.max(self.adjustedcreationtime + self.dotlifetime - Shared.GetTime() + 0.1, 0.1)) end end ) local originalNS2DotMarkerSetLifeTime originalNS2DotMarkerSetLifeTime = DAK:Class_ReplaceMethod("DotMarker", "SetLifeTime", function(self, lifeTime) self.dotlifetime = lifeTime originalNS2DotMarkerSetLifeTime(self, lifeTime) end ) local originalNS2PickupableMixin__initmixin originalNS2PickupableMixin__initmixin = DAK:Class_ReplaceMethod("PickupableMixin", "__initmixin", function(self) self.adjustedcreationtime = Shared.GetTime() originalNS2PickupableMixin__initmixin(self) end ) local originalNS2PickupableMixin_DestroySelf originalNS2PickupableMixin_DestroySelf = DAK:Class_ReplaceMethod("PickupableMixin", "_DestroySelf", function(self) if self.adjustedcreationtime + kItemStayTime <= Shared.GetTime() then originalNS2PickupableMixin_DestroySelf(self) else self:AddTimedCallback(PickupableMixin._DestroySelf, math.max(self.adjustedcreationtime + kItemStayTime - Shared.GetTime() + 0.5, 0.5)) end end ) local originalNS2PathingMixinMoveToTarget originalNS2PathingMixinMoveToTarget = DAK:Class_ReplaceMethod("PathingMixin", "MoveToTarget", function(self, physicsGroupMask, endPoint, movespeed, time) if DAK:GetTournamentMode() and GetIsGamePaused() then return false end return originalNS2PathingMixinMoveToTarget(self, physicsGroupMask, endPoint, movespeed, time) end ) //No escaping the command structures pesky comms local originalNS2CommandStructureLogout originalNS2CommandStructureLogout = DAK:Class_ReplaceMethod("CommandStructure", "Logout", function(self) if DAK:GetTournamentMode() and GetIsGamePaused() then return self:GetCommander() end return originalNS2CommandStructureLogout(self) end ) local originalNS2CommanderHandleButtons originalNS2CommanderHandleButtons = DAK:Class_ReplaceMethod("Commander", "HandleButtons", function(self, input) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2CommanderHandleButtons(self, input) end ) local originalNS2MaturityMixinOnUpdate originalNS2MaturityMixinOnUpdate = DAK:Class_ReplaceMethod("MaturityMixin", "OnUpdate", function(self, deltaTime) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2MaturityMixinOnUpdate(self, deltaTime) end ) local originalNS2MaturityMixinOnProcessMove originalNS2MaturityMixinOnProcessMove = DAK:Class_ReplaceMethod("MaturityMixin", "OnProcessMove", function(self, input) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2MaturityMixinOnProcessMove(self, input) end ) local originalNS2FireMixinOnUpdate originalNS2FireMixinOnUpdate = DAK:Class_ReplaceMethod("FireMixin", "OnUpdate", function(self, deltaTime) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2FireMixinOnUpdate(self, deltaTime) end ) local originalNS2FireMixinOnProcessMove originalNS2FireMixinOnProcessMove = DAK:Class_ReplaceMethod("FireMixin", "OnProcessMove", function(self, input) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2FireMixinOnProcessMove(self, input) end ) local originalNS2AlienUpdateAutoHeal originalNS2AlienUpdateAutoHeal = DAK:Class_ReplaceMethod("Alien", "UpdateAutoHeal", function(self) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2AlienUpdateAutoHeal(self) end ) local originalNS2ClipWeaponOnTag originalNS2ClipWeaponOnTag = DAK:Class_ReplaceMethod("ClipWeapon", "OnTag", function(self, tagName) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2ClipWeaponOnTag(self, tagName) end ) local originalNS2ClipWeaponOnUpdateAnimationInput originalNS2ClipWeaponOnUpdateAnimationInput = DAK:Class_ReplaceMethod("ClipWeapon", "OnUpdateAnimationInput", function(self, modelMixin) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2ClipWeaponOnUpdateAnimationInput(self, modelMixin) end ) local originalNS2ARCAcquireTarget originalNS2ARCAcquireTarget = DAK:Class_ReplaceMethod("ARC", "AcquireTarget", function(self) if DAK:GetTournamentMode() and GetIsGamePaused() then self:SetMode(ARC.kMode.Stationary) return end originalNS2ARCAcquireTarget(self, modelMixin) end ) local originalNS2ARCOnTag originalNS2ARCOnTag = DAK:Class_ReplaceMethod("ARC", "OnTag", function(self, tagName) if DAK:GetTournamentMode() and GetIsGamePaused() then //Force stop to make sure it doesnt constantly fire needlessly self:SetMode(ARC.kMode.Stationary) return end originalNS2ARCOnTag(self, tagName) end ) local originalNS2ArmoryGetShouldResupplyPlayer originalNS2ArmoryGetShouldResupplyPlayer = DAK:Class_ReplaceMethod("Armory", "GetShouldResupplyPlayer", function(self, player) if DAK:GetTournamentMode() and GetIsGamePaused() then return false end return originalNS2ArmoryGetShouldResupplyPlayer(self, player) end ) local originalNS2MACOnUpdate originalNS2MACOnUpdate = DAK:Class_ReplaceMethod("MAC", "OnUpdate", function(self, deltaTime) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2MACOnUpdate(self, deltaTime) end ) local originalNS2MACProcessConstruct originalNS2MACProcessConstruct = DAK:Class_ReplaceMethod("MAC", "ProcessConstruct", function(self, deltaTime, orderTarget, orderLocation) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2MACProcessConstruct(self, deltaTime, orderTarget, orderLocation) end ) local originalNS2MACProcessWeldOrder originalNS2MACProcessWeldOrder = DAK:Class_ReplaceMethod("MAC", "ProcessWeldOrder", function(self, deltaTime, orderTarget, orderLocation) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2MACProcessWeldOrder(self, deltaTime, orderTarget, orderLocation) end ) local originalNS2MACProcessFollowAndWeldOrder originalNS2MACProcessFollowAndWeldOrder = DAK:Class_ReplaceMethod("MAC", "ProcessFollowAndWeldOrder", function(self, deltaTime, orderTarget, orderLocation) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2MACProcessFollowAndWeldOrder(self, deltaTime, orderTarget, orderLocation) end ) local originalNS2AiAttacksMixinOnTag originalNS2AiAttacksMixinOnTag = DAK:Class_ReplaceMethod("AiAttacksMixin", "OnTag", function(self, tagName) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2AiAttacksMixinOnTag(self, tagName) end ) local originalNS2MinimapMoveMixinUpdateMove originalNS2MinimapMoveMixinUpdateMove = DAK:Class_ReplaceMethod("MinimapMoveMixin", "UpdateMove", function(self, input) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2MinimapMoveMixinUpdateMove(self, input) end ) local originalNS2PlayerOnProcessMove originalNS2PlayerOnProcessMove = DAK:Class_ReplaceMethod("Player", "OnProcessMove", function(self, input) //if DAK:GetTournamentMode() and GetIsGamePaused() then //return //end originalNS2PlayerOnProcessMove(self, input) end ) local originalNS2PlayerOnUpdatePlayer originalNS2PlayerOnUpdatePlayer = DAK:Class_ReplaceMethod("Player", "OnUpdatePlayer", function(self, deltaTime) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2PlayerOnUpdatePlayer(self, deltaTime) end ) local originalNS2TeamSpectatorOnProcessMove originalNS2TeamSpectatorOnProcessMove = DAK:Class_ReplaceMethod("TeamSpectator", "OnProcessMove", function(self, input) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2TeamSpectatorOnProcessMove(self, input) end ) local originalNS2TunnelUserMixinOnProcessMove originalNS2TunnelUserMixinOnProcessMove = DAK:Class_ReplaceMethod("TunnelUserMixin", "OnProcessMove", function(self, input) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2TunnelUserMixinOnProcessMove(self, input) end ) local originalNS2TunnelUserMixinOnUpdate originalNS2TunnelUserMixinOnUpdate = DAK:Class_ReplaceMethod("TunnelUserMixin", "OnUpdate", function(self, deltaTime) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2TunnelUserMixinOnUpdate(self, deltaTime) end ) local originalNS2BabblerOnProcessMove originalNS2BabblerOnProcessMove = DAK:Class_ReplaceMethod("Babbler", "OnProcessMove", function(self, input) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2BabblerOnProcessMove(self, input) end ) local originalNS2BabblerOnUpdate originalNS2BabblerOnUpdate = DAK:Class_ReplaceMethod("Babbler", "OnUpdate", function(self, deltaTime) if DAK:GetTournamentMode() and GetIsGamePaused() then return end originalNS2BabblerOnUpdate(self, deltaTime) end ) local originalNS2BabblerOnInitialized originalNS2BabblerOnInitialized = DAK:Class_ReplaceMethod("Babbler", "OnInitialized", function(self) self.adjustedcreationtime = Shared.GetTime() originalNS2BabblerOnInitialized(self) end ) local kBabblerLifeTime = 60 * 5 local originalNS2BabblerTimeUp originalNS2BabblerTimeUp = DAK:Class_ReplaceMethod("Babbler", "TimeUp", function(self) if self.adjustedcreationtime + kBabblerLifeTime <= Shared.GetTime() then originalNS2BabblerTimeUp(self) else self:AddTimedCallback(Babbler.TimeUp, math.max(self.adjustedcreationtime + kBabblerLifeTime - Shared.GetTime() + 0.5, 0.5)) end end ) local originalNS2GameRulesGetCountingDown originalNS2GameRulesGetCountingDown = DAK:Class_ReplaceMethod("NS2Gamerules", "GetCountingDown", function(self) if DAK:GetTournamentMode() and GetIsGamePaused() then return true else return originalNS2GameRulesGetCountingDown(self) end end ) end if DAK.config and DAK.config.loader and DAK.config.loader.GamerulesExtensions then DAK:RegisterEventHook("OnPluginInitialized", OnPluginInitialized, 5, "pause") end local function PausedJoinTeam(self, player, newTeamNumber, force) if DAK:GetTournamentMode() and GetIsGamePaused() and (newTeamNumber ~= 1 and newTeamNumber ~= 2) then // send message telling people that they cant do that. return true end end local function PauseEndGame(self, winningTeam) gamestate.team1pauses = 0 gamestate.team2pauses = 0 gamestate.team1resume = false gamestate.team2resume = false end DAK:RegisterEventHook("OnGameEnd", PauseEndGame, 5, "pause") function GetIsGamePaused() return gamestate.gamepaused end //This runs every tick to procedurally update any timerelevant fields of any relevant ents to insure they remain in the appropriate state. local function UpdateEntStates(deltatime) local playerRecords = Shared.GetEntitiesWithClassname("Player") for _, player in ientitylist(playerRecords) do if player ~= nil then if not player.countingDown then player.countingDown = true player.followMoveEnabled = false player:PrimaryAttackEnd() player.cachedorigin = player:GetOrigin() player.cachedvelocity = player:GetVelocity() if(player.secondaryAttackLastFrame ~= nil and player.secondaryAttackLastFrame) then player:SecondaryAttackEnd() end end if player.cachedorigin ~= nil then player:SetOrigin(player.cachedorigin) end if player.cachedvelocity ~= nil then player:SetVelocity(Vector(0, 0, 0)) end if player:isa("Embryo") and player.cachedevolveTime ~= nil then player.evolveTime = player.cachedevolveTime elseif player:isa("Alien") then player.timeAbilityEnergyChanged = Shared.GetTime() elseif player:isa("JetpackMarine") then player.timeJetpackingChanged = Shared.GetTime() end if player.timeLastTunnelCorrodeCheck ~= nil then player.timeLastTunnelCorrodeCheck = player.timeLastTunnelCorrodeCheck + deltatime end end end //Update MiniGun heat levels local Miniguns = Shared.GetEntitiesWithClassname("Minigun") for _, Minigun in ientitylist(Miniguns) do if Minigun.cachedheatAmount ~= nil then Minigun.heatAmount = Minigun.cachedheatAmount end end //Update time based stuff like respawns with difference it times //Update IPS Spawn Times local InfantryPortals = Shared.GetEntitiesWithClassname("InfantryPortal") for _, IP in ientitylist(InfantryPortals) do if IP.queuedPlayerStartTime ~= nil then IP.queuedPlayerStartTime = IP.queuedPlayerStartTime + deltatime end end //Update Crag lastheal //Set lastheal time to basically never occur but always ready to occur next frame if crag had never healed (probably rare, but might as well) local Crags = Shared.GetEntitiesWithClassname("Crag") for _, Crag in ientitylist(Crags) do if Crag.timeOfLastHeal == nil then Crag.timeOfLastHeal = (Shared.GetTime() - Crag.kHealInterval) end Crag.timeOfLastHeal = Crag.timeOfLastHeal + deltatime end //Ok gotta make some decisions here regarding what should be kept alive //Umbra,Spores,Ink,HealingWave,Bonewall,Scan local CommanderAbilities = Shared.GetEntitiesWithClassname("CommanderAbility") for _, CommanderAbility in ientitylist(CommanderAbilities) do if CommanderAbility.timeCreated == nil then CommanderAbility.timeCreated = Shared.GetTime() end CommanderAbility.timeCreated = CommanderAbility.timeCreated + deltatime end //Meds/Ammo local DropPacks = Shared.GetEntitiesWithClassname("DropPack") for _, DropPack in ientitylist(DropPacks) do if DropPack.adjustedcreationtime == nil then DropPack.adjustedcreationtime = Shared.GetTime() end DropPack.adjustedcreationtime = DropPack.adjustedcreationtime + deltatime end //Babblers local Babblers = Shared.GetEntitiesWithClassname("Babbler") for _, Babbler in ientitylist(Babblers) do if Babbler.adjustedcreationtime == nil then Babbler.adjustedcreationtime = Shared.GetTime() end Babbler.adjustedcreationtime = Babbler.adjustedcreationtime + deltatime end //Grenades local Grenades = Shared.GetEntitiesWithClassname("Grenade") for _, grenade in ientitylist(Grenades) do if not grenade.endOfLife then grenade.endOfLife = Shared.GetTime() + kGrenadeLifetime end grenade.endOfLife = grenade.endOfLife + deltatime end //NanoShield local nanoshieldents = GetEntitiesWithMixin("NanoShieldAble") for _, nanoshieldent in ipairs(nanoshieldents) do if nanoshieldent:GetIsNanoShielded() then nanoshieldent.timeNanoShieldInit = nanoshieldent.timeNanoShieldInit + deltatime end end //Cloaking local cloakers = GetEntitiesWithMixin("Cloakable") for _, cloak in ipairs(cloakers) do if cloak.cachedcloakedFraction then cloak.cloakedFraction = cloak.cachedcloakedFraction end end //Update anything thats teleporting to block - Echo local teleportEnts = GetEntitiesWithMixin("TeleportAble") for _, teleportEnt in ipairs(teleportEnts) do if teleportEnt.isTeleporting then teleportEnt.timeUntilPort = teleportEnt.timeUntilPort + deltatime end end //Update Vortex - This could be reallllllllllllllly annoying with the sound and effects if they loop :X:X local vortexEnts = GetEntitiesWithMixin("VortexAble") for _, vortexEnt in ipairs(vortexEnts) do if vortexEnt:GetIsVortexed() then vortexEnt.remainingVortexDuration = vortexEnt.remainingVortexDuration + deltatime end end //Update Flamedamage init time local flameableEnts = GetEntitiesWithMixin("Fire") for _, flameableEnt in ipairs(flameableEnts) do if flameableEnt.timeBurnInit ~= 0 then flameableEnt.timeBurnInit = flameableEnt.timeBurnInit + deltatime end end //Stunned - Stomp local stunnedEnts = GetEntitiesWithMixin("Stun") for _, stunnedEnt in ipairs(stunnedEnts) do if stunnedEnt:GetIsStunned() then stunnedEnt.stunTime = stunnedEnt.stunTime + deltatime end end //Beep beep boom local Mines = Shared.GetEntitiesWithClassname("Mine") for _, Mine in ientitylist(Mines) do Mine.active = false end //Hydras local Hydras = Shared.GetEntitiesWithClassname("Hydra") for _, hydra in ientitylist(Hydras) do if hydra.timeOfNextFire ~= nil then hydra.timeOfNextFire = hydra.timeOfNextFire + deltatime end end //Update DOTS (only BB???) lifetime - MOAR DOTS local Dots = Shared.GetEntitiesWithClassname("DotMarker") for _, dot in ientitylist(Dots) do if dot.adjustedcreationtime == nil then dot.adjustedcreationtime = Shared.GetTime() end dot.adjustedcreationtime = dot.adjustedcreationtime + deltatime end //Infestation local InfestationEnts = Shared.GetEntitiesWithClassname("Infestation") for _, inf in ientitylist(InfestationEnts) do inf.timeCycleStarted = inf.timeCycleStarted + deltatime end //Update Lerk Poison Bite, why isnt this a dot?... local PoisonedMarines = Shared.GetEntitiesWithClassname("Marine") for _, PM in ientitylist(PoisonedMarines) do if PM.poisoned then if PM:GetIsAlive() and PM.timeLastPoisonDamage then PM.timeLastPoisonDamage = PM.timeLastPoisonDamage + deltatime PM.timePoisoned = PM.timePoisoned + deltatime end end end //Updated phase delay to prevent annoying hopping. local PGs = Shared.GetEntitiesWithClassname("PhaseGate") for _, PG in ientitylist(PGs) do if PG.timeOfLastPhase == nil then PG.timeOfLastPhase = (Shared.GetTime() - 0.5) end PG.timeOfLastPhase = PG.timeOfLastPhase + deltatime end //Stop the bacon from spammmming. local Obs = Shared.GetEntitiesWithClassname("Observatory") for _, Ob in ientitylist(Obs) do if Ob.distressBeaconTime ~= nil then Ob.distressBeaconTime = Ob.distressBeaconTime + deltatime Ob.distressBeaconSoundMarine:Stop() Ob.distressBeaconSoundAlien:Stop() //Dont wanna listen to that noise over and over and over and over and over .. end end //Update dropped guns. local Weapons = Shared.GetEntitiesWithClassname("Weapon") for _, Weap in ientitylist(Weapons) do if Weap.weaponWorldStateTime ~= nil then Weap.weaponWorldStateTime = Weap.weaponWorldStateTime + deltatime end end end //This runs when game resumes, should restore any ents whos states were saved initially. local function ResumeEntStates() local playerRecords = Shared.GetEntitiesWithClassname("Player") for _, player in ientitylist(playerRecords) do if player ~= nil then player.countingDown = false player.followMoveEnabled = true if player.cachedorigin ~= nil then player:SetOrigin(player.cachedorigin) end if player.cachedvelocity ~= nil then player:SetVelocity(player.cachedvelocity) end if player:isa("Embryo") and player.cachedevolveTime ~= nil then player.evolveTime = player.cachedevolveTime elseif player:isa("JetpackMarine") then player.timeJetpackingChanged = Shared.GetTime() elseif player:isa("Alien") then player.timeAbilityEnergyChanged = Shared.GetTime() end end end //Resume the annoying noise local Obs = Shared.GetEntitiesWithClassname("Observatory") for _, Ob in ientitylist(Obs) do if Ob.distressBeaconTime ~= nil then Ob.distressBeaconSoundMarine:Start() Ob.distressBeaconSoundAlien:Start() local origin = Ob:GetDistressOrigin() Ob.distressBeaconSoundMarine:SetOrigin(origin) Ob.distressBeaconSoundAlien:SetOrigin(origin) end end //Update MiniGun heat levels local Miniguns = Shared.GetEntitiesWithClassname("Minigun") for _, Minigun in ientitylist(Miniguns) do if Minigun.cachedheatAmount ~= nil then Minigun.heatAmount = Minigun.cachedheatAmount Minigun.heatUISound:Start() Minigun.cachedheatAmount = nil end end //Cloaking local cloakers = GetEntitiesWithMixin("Cloakable") for _, cloak in ipairs(cloakers) do if cloak.cachedcloakedFraction then cloak.cloakedFraction = cloak.cachedcloakedFraction end end //Beep beep boom local Mines = Shared.GetEntitiesWithClassname("Mine") for _, Mine in ientitylist(Mines) do if Mine.wasactive then Mine.active = true else local activateFunc = function(self) self.active = true end Mine:AddTimedCallback(activateFunc, kMineActiveTime) end end //Update Next Thinks local CommanderAbilities = Shared.GetEntitiesWithClassname("CommanderAbility") for _, CommanderAbility in ientitylist(CommanderAbilities) do CommanderAbility:SetNextThink(math.max(CommanderAbility:GetThinkTime() - (Shared.GetTime() - CommanderAbility.timeCreated), 0.1)) end end // This runs when the pause enables, saves the times/states of any ents that cannot be procedurally correctly. local function SaveEntStates() //What needs to be blocked - played movement, commander abilities. Researches paused, res income blocked. Cant join spec. //Commander probably being the only difficult part - may get pretty wierd as there is no known client side effects that block your inputs fully. //Going to try just blocking techtree actions //Need to block respawns and eggs //Also block alien regen and crag heal //Cache real creation time local CommanderAbilities = Shared.GetEntitiesWithClassname("CommanderAbility") for _, CommanderAbility in ientitylist(CommanderAbilities) do CommanderAbility.timePausedCreated = CommanderAbility.timeCreated end //Cache MiniGun heat levels //Stopppp the retarded sound local Miniguns = Shared.GetEntitiesWithClassname("Minigun") for _, Minigun in ientitylist(Miniguns) do Minigun.cachedheatAmount = Minigun.heatAmount Minigun.heatUISound:Stop() end //Stopppp the duck turrets local Sentries = Shared.GetEntitiesWithClassname("Sentry") for _, Sentry in ientitylist(Sentries) do Sentry.attacking = false end //Beep beep boom local Mines = Shared.GetEntitiesWithClassname("Mine") for _, Mine in ientitylist(Mines) do Mine.wasactive = Mine.active Mine.active = false end //Cloaking local cloakers = GetEntitiesWithMixin("Cloakable") for _, cloak in ipairs(cloakers) do cloak.cachedcloakedFraction = cloak.cloakedFraction end //Block movement instantly so that its not updated each frame needlessly local playerRecords = Shared.GetEntitiesWithClassname("Player") for _, player in ientitylist(playerRecords) do if player ~= nil then player:PrimaryAttackEnd() player:GetActiveWeapon().reloading = false player.countingDown = true player.followMoveEnabled = false player.cachedorigin = player:GetOrigin() player.cachedvelocity = player:GetVelocity() if(player.secondaryAttackLastFrame ~= nil and player.secondaryAttackLastFrame) then player:SecondaryAttackEnd() end if player:isa("Embryo") then player.cachedevolveTime = player.evolveTime elseif player:isa("JetpackMarine") then player.timeJetpackingChanged = Shared.GetTime() elseif player:isa("Alien") then player.timeAbilityEnergyChanged = Shared.GetTime() end end end end local function UpdateServerPauseState(deltatime) gamestate.gamepausedcountdown = (gamestate.gamepausedcountdown - deltatime) if gamestate.gamepausedcountdown > 0 then DAK:DisplayMessageToAllClients("PauseWarningMessage", ConditionalValue(GetIsGamePaused(), "resume", "pause"), (gamestate.gamepausedcountdown)) else if not GetIsGamePaused() then SaveEntStates() DAK:RegisterEventHook("OnServerUpdateEveryFrame", UpdateMoveState, 5, "pause") DAK:RegisterEventHook("OnTeamJoin", PausedJoinTeam, 5, "pause") DAK:DisplayMessageToAllClients("PausePausedMessage") gamestate.gamepausedtime = Shared.GetTime() Shared.Message("Game Paused.") else //Since other event already running, just let the final trigger run there (will be next frame). Shared.Message("Game Resumed.") end DAK:DeregisterEventHook("OnServerUpdate", UpdateServerPauseState) gamestate.gamepaused = not GetIsGamePaused() gamestate.gamepausedcountdown = 0 end end function RegisterUpdateServerPauseState() DAK:RegisterEventHook("OnServerUpdate", UpdateServerPauseState, 5, "pause") end local function ValidateTeamNumber(teamnum) return teamnum == 1 or teamnum == 2 end local function OnCommandPause(client) if DAK:GetTournamentMode() and client ~= nil and GetGamerules():GetGameStarted() then local player = client:GetControllingPlayer() if player ~= nil and not GetIsGamePaused() and gamestate.gamepausedcountdown == 0 then local teamnumber = player:GetTeamNumber() if teamnumber and ValidateTeamNumber(teamnumber) then local validpause = false if teamnumber == 1 then if gamestate.team1pauses < DAK.config.pause.kPauseMaxPauses then gamestate.team1pauses = gamestate.team1pauses + 1 validpause = true end else if gamestate.team2pauses < DAK.config.pause.kPauseMaxPauses then gamestate.team2pauses = gamestate.team2pauses + 1 validpause = true end end if validpause then gamestate.team1resume = false gamestate.team2resume = false gamestate.gamepausedcountdown = DAK.config.pause.kPauseChangeDelay gamestate.gamepausingteam = teamnumber DAK:RegisterEventHook("OnServerUpdate", UpdateServerPauseState, 5, "pause") DAK:DisplayMessageToAllClients("PausePlayerMessage", player:GetName()) else DAK:DisplayMessageToClient(client, "PauseTooManyPausesMessage") end end end end end Event.Hook("Console_pause", OnCommandPause) DAK:RegisterChatCommand(DAK.config.pause.kPauseChatCommands, OnCommandPause, false) local function OnCommandUnPause(client) if DAK:GetTournamentMode() and client ~= nil then local player = client:GetControllingPlayer() if player ~= nil and GetIsGamePaused() then local teamnumber = player:GetTeamNumber() if teamnumber and ValidateTeamNumber(teamnumber) then if teamnumber == 1 then gamestate.team1resume = not gamestate.team1resume else gamestate.team2resume = not gamestate.team2resume end if gamestate.team2resume and not gamestate.team1resume then DAK:DisplayMessageToAllClients("PauseTeamReadyMessage", player:GetName(), DAK.config.loader.TeamTwoName, DAK.config.loader.TeamOneName) elseif gamestate.team1resume and not gamestate.team2resume then DAK:DisplayMessageToAllClients("PauseTeamReadyMessage", player:GetName(), DAK.config.loader.TeamOneName, DAK.config.loader.TeamTwoName) elseif not gamestate.team1resume and not gamestate.team2resume then DAK:DisplayMessageToAllClients("PauseNoTeamReadyMessage") elseif gamestate.gamepausedcountdown == 0 then DAK:DisplayMessageToAllClients("PauseTeamReadiedMessage", player:GetName(), ConditionalValue(teamnumber == 1,DAK.config.loader.TeamOneName ,DAK.config.loader.TeamTwoName)) DAK:RegisterEventHook("OnServerUpdate", UpdateServerPauseState, 5, "pause") gamestate.gamepausedcountdown = DAK.config.pause.kPauseChangeDelay end end end end end Event.Hook("Console_unpause", OnCommandUnPause) DAK:RegisterChatCommand(DAK.config.pause.kUnPauseChatCommands, OnCommandUnPause, false) local function OnCommandAdminPause(client) if DAK:GetTournamentMode() and GetGamerules():GetGameStarted() then if gamestate.gamepausedcountdown == 0 then DAK:RegisterEventHook("OnServerUpdate", UpdateServerPauseState, 5, "pause") gamestate.team1resume = false gamestate.team2resume = false gamestate.gamepausedcountdown = DAK.config.pause.kPauseChangeDelay else DAK:DeregisterEventHook("OnServerUpdate", UpdateServerPauseState) DAK:DisplayMessageToAllClients("PauseCancelledMessage") gamestate.gamepausedcountdown = 0 end DAK:PrintToAllAdmins("sv_pause", client) ServerAdminPrint(client, "Game " .. ConditionalValue(not GetIsGamePaused(), "pausing.", "unpausing.")) end end DAK:CreateServerAdminCommand("Console_sv_pause", OnCommandAdminPause, "Will pause or resume current game.")
tests = {"tests/parse.c", "tests/gen.c"} function gen_tests() for k, v in pairs(tests) do b, e = v:find("/[a-z]+"); b=b+1; name = v:sub(b,e); print ("generating test", name) project ("test_" .. name) kind "ConsoleApp" language "C" targetdir "bin" debugdir "tests" includedirs "./" links ("json") links "m" files (v) -- For posix compliant systems filter "system:linux or bsd or hurd or aix or solaris or haiku or macosx" defines { "JSON_USE_POSIX" } links { "m" } -- For windows filter "system:windows" defines { "JSON_USE_WINAPI" } filter "configurations:Debug" defines { "DEBUG=1", "RELEASE=0" } optimize "off" symbols "on" filter "configurations:Release" defines { "DEBUG=0", "RELEASE=1" } optimize "on" symbols "off" buildoptions "-Wall" end end newoption { trigger = "test", description = "Build the tests", } workspace "jsonparser" configurations { "Release", "Debug" } v = "tests/parse.c" if _OPTIONS["test"] then gen_tests() end project "json" kind "StaticLib" language "C" targetdir "bin" debugdir "tests" links "m" files { "src/**.h", "src/**.c" } -- For posix compliant systems filter "system:linux or bsd or hurd or aix or solaris or haiku or macosx" defines { "JSON_USE_POSIX" } links { "m" } -- For windows filter "system:windows" defines { "JSON_USE_WINAPI" } filter "configurations:Debug" defines { "DEBUG=1", "RELEASE=0" } optimize "off" symbols "on" filter "configurations:Release" defines { "DEBUG=0", "RELEASE=1" } optimize "on" symbols "off" buildoptions "-Wall"
-- youtube-upnext.lua -- -- Fetch upnext/recommended videos from youtube -- This is forked/based on https://github.com/jgreco/mpv-youtube-quality -- -- Diplays a menu that lets you load the upnext/recommended video from youtube -- that appear on the right side on the youtube website. -- If auto_add is set to true (default), the 'up next' video is automatically -- appended to the current playlist -- -- Bound to ctrl-u by default. -- -- Requires wget/wget.exe in PATH. On Windows you may need to set check_certificate -- to false, otherwise wget.exe might not be able to download the youtube website. local mp = require 'mp' local utils = require 'mp.utils' local msg = require 'mp.msg' local opts = { --key bindings toggle_menu_binding = "ctrl+u", --auto load and add the "upnext" video to the playlist auto_add = "", --other youtube_url = "https://www.youtube.com/watch?v=%s", -- Fallback Invidious instance, see https://instances.invidio.us/ for alternatives e.g. https://invidious.snopyta.org invidious_instance = "https://invidious.xyz", -- On Windows wget.exe may not be able to check SSL certificates for HTTPS, so you can disable checking here check_certificate = true, -- Use a cookies file -- (Same as youtube-dl --cookies or wget --load-cookies) -- If you don't set this, the script will try to create a temporary cookies file for you -- On Windows you need to use a double blackslash or a single fordwardslash -- For example "C:\\Users\\Username\\cookies.txt" -- Or "C:/Users/Username/cookies.txt" -- Alternatively you can set this from the command line with --ytdl-raw-options=cookies=file.txt cookies = "" } (require 'mp.options').read_options(opts, "youtube-upnext") -- Command line options if opts.cookies == nil or opts.cookies == "" then local raw_options = mp.get_property_native("options/ytdl-raw-options") for param, arg in pairs(raw_options) do if (param == "cookies") and (arg ~= "") then opts.cookies = arg end end end if opts.auto_add == "" then opts.auto_add = false end local upnext_cache={} local prefered_win_width = nil local last_dheight = nil local last_dwidth = nil local function table_size(t) local s = 0 for _, _ in ipairs(t) do s = s+1 end return s end local function exec(args, stdin) local command = { name = "subprocess", playback_only = false, capture_stdout = true, detach = false, args = args, } if stdin then command.stdin_data = stdin end local ret = mp.command_native(command) return ret.status, ret.stdout, ret end local function url_encode(s) local function repl(x) return string.format("%%%02X", string.byte(x)) end return string.gsub(s, "([^0-9a-zA-Z!'()*._~-])", repl) end local function download_upnext(url, post_data, notify) if notify then mp.commandv("run", "notify-send", " fetching related videos ") end local command = {"wget", "-q", "-O", "-"} if not opts.check_certificate then table.insert(command, "--no-check-certificate") end if post_data then table.insert(command, "--post-data") table.insert(command, post_data) end if opts.cookies then table.insert(command, "--load-cookies") table.insert(command, opts.cookies) table.insert(command, "--save-cookies") table.insert(command, opts.cookies) table.insert(command, "--keep-session-cookies") end table.insert(command, url) local es, s, _ = exec(command, nil) if (es ~= 0) or (s == nil) or (s == "") then if es == 5 then mp.osd_message("upnext failed: wget does not support HTTPS", 10) msg.error("wget is missing certificates, disable check-certificate in userscript options") elseif es == -1 or es == 127 or es == 9009 then mp.osd_message("upnext failed: wget not found", 10) msg.error("wget/ wget.exe is missing. Please install it or put an executable in your PATH") else mp.osd_message("upnext failed: error=" .. tostring(es), 10) msg.error("failed to get upnext list: error=" .. tostring(es)) end return "{}" end local consent_pos = s:find('action="https://consent.youtube.com/s"') if consent_pos ~= nil then -- Accept cookie consent form msg.debug("Need to accept cookie consent form") s = s:sub(s:find(">", consent_pos + 1, true), s:find("</form", consent_pos + 1, true)) local post_str = "" for k, v in string.gmatch(s, "name=\"([^\"]+)\" value=\"([^\"]*)\"") do msg.debug("name=" .. tostring(k) .. " value=".. tostring(v)) post_str = post_str .. url_encode(k) .. "=" .. url_encode(v) .. "&" end msg.debug("post-data=" .. tostring(post_str)) if opts.cookies == nil or opts.cookies == "" then local temp_dir = os.getenv("TEMP") if temp_dir == nil or temp_dir == "" then temp_dir = os.getenv("XDG_RUNTIME_DIR") end if temp_dir == nil or temp_dir == "" then opts.cookies = os.tmpname() else opts.cookies = temp_dir .. "/youtube-upnext.cookies" end msg.warn("Created a cookies jar file at \"" .. tostring(opts.cookies) .. "\". To hide this warning, set a cookies file in the script configuration") end return download_upnext("https://consent.youtube.com/s", post_str, false) end local pos1 = string.find(s, "ytInitialData =", 1, true) if pos1 == nil then mp.osd_message("upnext failed, no upnext data found err01", 10) msg.error("failed to find json position 01: pos1=nil") return "{}" end local pos2 = string.find(s, ";%s*</script>", pos1 + 1) if pos2 ~= nil then s = string.sub(s, pos1 + 15, pos2 - 1) return s else msg.error("failed to find json position 02") end mp.osd_message("upnext failed, no upnext data found err03", 10) msg.error("failed to get upnext data: pos1=" .. tostring(pos1) .. " pos2=" ..tostring(pos2)) return "{}" end local function get_invidious(url) -- convert to invidious API call url = string.gsub(url, "https://youtube%.com/watch%?v=", opts.invidious_instance .. "/api/v1/videos/") url = string.gsub(url, "https://www%.youtube%.com/watch%?v=", opts.invidious_instance .. "/api/v1/videos/") url = string.gsub(url, "https://youtu%.be/", opts.invidious_instance .. "/api/v1/videos/") msg.debug("Invidious url:" .. url) local command = {"wget", "-q", "-O", "-"} if not opts.check_certificate then table.insert(command, "--no-check-certificate") end table.insert(command, url) local es, s, _ = exec(command, nil) if (es ~= 0) or (s == nil) or (s == "") then if es == 5 then mp.osd_message("upnext failed: wget does not support HTTPS", 10) msg.error("wget is missing certificates, disable check-certificate in userscript options") elseif es == -1 or es == 127 or es == 9009 then mp.osd_message("upnext failed: wget not found", 10) msg.error("wget/ wget.exe is missing. Please install it or put an executable in your PATH") else mp.osd_message("upnext failed: error=" .. tostring(es), 10) msg.error("failed to get invidious: error=" .. tostring(es)) end return {} end local data, err = utils.parse_json(s) if data == nil then mp.osd_message("upnext fetch failed (Invidious): JSON decode failed", 10) msg.error("parse_json failed (Invidious): " .. err) return {} end if data.recommendedVideos then local res = {} msg.verbose("wget and json decode succeeded! (Invidious)") for i, v in ipairs(data.recommendedVideos) do table.insert(res, { index=i, label=v.title .. " - " .. v.author, file=string.format(opts.youtube_url, v.videoId) }) end mp.osd_message("upnext fetch from Invidious succeeded", 10) return res elseif data.error then mp.osd_message("upnext fetch failed (Invidious): " .. data.error, 10) msg.error("Invidious error: " .. data.error) else mp.osd_message("upnext: No recommended videos! (Invidious)", 10) msg.error("No recommended videos! (Invidious)") end return {} end local function parse_upnext(json_str, current_video_url) if json_str == "{}" then return {}, 0 end local data, err = utils.parse_json(json_str) if data == nil then mp.osd_message("upnext failed: JSON decode failed", 10) msg.error("parse_json failed: " .. tostring(err)) msg.debug("Corrupted JSON:\n" .. json_str .. "\n") return {}, 0 end local res = {} msg.verbose("wget and json decode succeeded!") local index = 1 local autoplay_id = nil if data.playerOverlays and data.playerOverlays.playerOverlayRenderer and data.playerOverlays.playerOverlayRenderer.autoplay and data.playerOverlays.playerOverlayRenderer.autoplay.playerOverlayAutoplayRenderer then local title = data.playerOverlays.playerOverlayRenderer.autoplay.playerOverlayAutoplayRenderer.videoTitle.simpleText local video_id = data.playerOverlays.playerOverlayRenderer.autoplay.playerOverlayAutoplayRenderer.videoId autoplay_id = video_id msg.debug("Found autoplay video") table.insert(res, { index=index, label=title, file=string.format(opts.youtube_url, video_id) }) index = index + 1 end if data.playerOverlays and data.playerOverlays.playerOverlayRenderer and data.playerOverlays.playerOverlayRenderer.endScreen and data.playerOverlays.playerOverlayRenderer.endScreen.watchNextEndScreenRenderer and data.playerOverlays.playerOverlayRenderer.endScreen.watchNextEndScreenRenderer.results then local n = table_size(data.playerOverlays.playerOverlayRenderer.endScreen.watchNextEndScreenRenderer.results) msg.debug("Found " .. tostring(n) .. " endScreen videos") for i, v in ipairs(data.playerOverlays.playerOverlayRenderer.endScreen.watchNextEndScreenRenderer.results) do if v.endScreenVideoRenderer and v.endScreenVideoRenderer.title and v.endScreenVideoRenderer.title.simpleText then local title = v.endScreenVideoRenderer.title.simpleText local video_id = v.endScreenVideoRenderer.videoId if video_id ~= autoplay_id then table.insert(res, { index=index + i, label=title, file=string.format(opts.youtube_url, video_id) }) end end end index = index + n end if data.contents and data.contents.twoColumnWatchNextResults and data.contents.twoColumnWatchNextResults.secondaryResults then local secondaryResults = data.contents.twoColumnWatchNextResults.secondaryResults if secondaryResults.secondaryResults then secondaryResults = secondaryResults.secondaryResults end local n = table_size(secondaryResults.results) msg.debug("Found " .. tostring(n) .. " watchNextResults videos") for i, v in ipairs(secondaryResults.results) do local compactVideoRenderer = nil local watchnextindex = index if v.compactAutoplayRenderer and v.compactAutoplayRenderer and v.compactAutoplayRenderer.contents and v.compactAutoplayRenderer.contents.compactVideoRenderer then compactVideoRenderer = v.compactAutoplayRenderer.contents.compactVideoRenderer watchnextindex = 0 elseif v.compactVideoRenderer then compactVideoRenderer = v.compactVideoRenderer end if compactVideoRenderer and compactVideoRenderer.videoId and compactVideoRenderer.title and compactVideoRenderer.title.simpleText then local title = compactVideoRenderer.title.simpleText local video_id = compactVideoRenderer.videoId local video_url = string.format(opts.youtube_url, video_id) local duplicate = false for _, entry in ipairs(res) do if video_url == entry.file then duplicate = true end end if not duplicate then table.insert(res, { index=watchnextindex + i, label=title, file=video_url }) end end end end table.sort(res, function(a, b) return a.index < b.index end) upnext_cache[current_video_url] = res return res, table_size(res) end local function load_upnext(notify) local url = mp.get_property("path") url = string.gsub(url, "ytdl://", "") -- Strip possible ytdl:// prefix. if string.find(url, "//youtu.be/") == nil and string.find(url, "//www.youtube.co.uk/") == nil and string.find(url, "//youtube.com/") == nil and string.find(url, "//www.youtube.com/") == nil then return {}, 0 end -- don't fetch the website if it's already cached if upnext_cache[url] ~= nil then local res = upnext_cache[url] return res, table_size(res) end local res, n = parse_upnext(download_upnext(url, nil, notify), url) -- Fallback to Invidious API if n == 0 and opts.invidious_instance and opts.invidious_instance ~= "" then res = get_invidious(url) n = table_size(res) end return res, n end local function on_file_loaded(_) local url = mp.get_property("path") url = string.gsub(url, "ytdl://", "") -- Strip possible ytdl:// prefix. if string.find(url, "youtu") ~= nil then local upnext, num_upnext = load_upnext(false) if num_upnext > 0 then mp.commandv("loadfile", upnext[1].file, "append") end end end local function show_menu() local upnext, num_upnext = load_upnext(true) if num_upnext == 0 then return end mp.osd_message("", 1) local choiceTable = {} for i,v in ipairs(upnext) do choiceTable[i] = v.label.."\n" end local choices = table.concat(choiceTable) local command = { "dmenu-dwm", "-l", "12", "-p", "___  Select related video: " } local es, choice, _ = exec(command, choices) local selected = -1 for k,v in pairs(choiceTable) do if v == choice then selected = k break end end if(selected == -1) then return end if opts.auto_add then mp.commandv("loadfile", upnext[selected].file, "replace") else mp.commandv("run", "mpv", "--ytdl-raw-options-append=cookies-from-browser=firefox", "--script-opts=youtube-upnext-auto_add=true,dmenu-playlist-music_osc=true", "--loop-file=no", upnext[selected].file) end return end -- register script message to show menu mp.register_script_message("toggle-upnext-menu", function() show_menu() end) -- keybind to launch menu mp.add_key_binding(opts.toggle_menu_binding, "upnext-menu", show_menu) if opts.auto_add then mp.register_event("file-loaded", on_file_loaded) end
-- Copyright 2015 Alex Browne. All rights reserved. -- Use of this source code is governed by the MIT -- license, which can be found in the LICENSE file. -- get_jobs_by_ids is a lua script that takes the following arguments: -- 1) The key of a sorted set of some job ids -- The script then gets all the data for those job ids from their respective -- hashes in the database. It returns an array of arrays where each element -- contains the fields for a particular job, and the jobs are sorted by -- priority. -- Here's an example response: -- [ -- [ -- "id", "afj9afjpa30", -- "data", [34, 67, 34, 23, 56, 67, 78, 79], -- "type", "emailJob", -- "time", 1234567, -- "freq", 0, -- "priority", 100, -- "retries", 0, -- "status", "executing", -- "started", 0, -- "finished", 0, -- ], -- [ -- "id", "E8v2ovkdaIw", -- "data", [46, 43, 12, 08, 34, 45, 57, 43], -- "type", "emailJob", -- "time", 1234568, -- "freq", 0, -- "priority", 95, -- "retries", 0, -- "status", "executing", -- "started", 0, -- "finished", 0, -- ] -- ] -- IMPORTANT: If you edit this file, you must run go generate . to rewrite ../scripts.go -- Assign keys to variables for easy access local setKey = ARGV[1] -- Get all the ids from the set name local jobIds = redis.call('ZREVRANGE', setKey, 0, -1) local allJobs = {} if #jobIds > 0 then -- Iterate over the ids and find each job for i, jobId in ipairs(jobIds) do local jobKey = 'jobs:' .. jobId local jobFields = redis.call('HGETALL', jobKey) -- Add the id itself to the fields jobFields[#jobFields+1] = 'id' jobFields[#jobFields+1] = jobId -- Add the field values to allJobs allJobs[#allJobs+1] = jobFields end end return allJobs
local ball = dxCreateTexture("items/coloredprojectiles/texture.png") function attachMarkerToProjectile() for _, proj in ipairs(getElementsByType("projectile")) do local color = getElementData(proj,"color") if color then local x,y,z = getElementPosition(proj) setCoronaPosition(color[1],x,y,z) setCoronaPosition(color[2],x,y,z) end end end addEventHandler("onClientPreRender",root,attachMarkerToProjectile) function setProjectileColour(creator) if creator and getElementType(creator) == "vehicle" then local creator = getVehicleOccupant( creator ) local gcProjectileColor = getElementData(creator,"gc_projectilecolor") if gcProjectileColor and type(gcProjectileColor) == "string" then local r,g,b = hex2rgb(gcProjectileColor) local x,y,z = getElementPosition(source) local texture = createMaterialCorona(ball,x,y,z,0.8,r,g,b,40) local marker = createCorona(x,y,z,5,r,g,b,50) local t = {texture,marker} setElementData(source,"color",t,false) end end end addEventHandler("onClientProjectileCreation",root,setProjectileColour) function removeProjectileColour() if source and getElementType(source) == "projectile" then local colorElement = getElementData(source,"color") if colorElement then destroyCorona(colorElement[1]) destroyCorona(colorElement[2]) end end end addEventHandler("onClientElementDestroy",root,removeProjectileColour) function hex2rgb(hex) hex = hex:gsub("#","") return tonumber("0x"..hex:sub(1,2)), tonumber("0x"..hex:sub(3,4)), tonumber("0x"..hex:sub(5,6)) end
function Initialize() discColor1 = SKIN:GetVariable("DiscColor1") discColor2 = SKIN:GetVariable("DiscColor2") name1 = SKIN:GetVariable("DiscName1") name2 = SKIN:GetVariable("DiscName2") col = SKIN:GetVariable("BoardCol") + 0 row = SKIN:GetVariable("BoardRow") + 0 spacing = SKIN:GetVariable("DiscSpacing") + 0 discRadius = SKIN:GetVariable("DiscRadius") + 0 dropHeight = SKIN:GetVariable("DropHeight") + 0 size = col * row game = {} for i=1, col do game[i] = {} for j=1, row do game[i][j] = 0 end end gameEnded = false currentDiscIndex = 0 -- Turn 1 = Player 1, Turn 2 = Player 2 currentTurn = 1 currentDiscMeter = nil currentDiscMeterName = "" gravity = 1000 velocity = 0 endY = 0 dt = 0 prevTime = os.clock() lastX = 0 lastY = 0 end function Update() dt = (os.clock() - prevTime) prevTime = os.clock() UpdateCurrentDisc() end function UpdateCurrentDisc() if currentDiscMeter ~= nil then if velocity >= 0 and currentDiscMeter:GetY() >= endY then if velocity <= 50 then velocity = 0 currentDiscMeter:SetY(endY) currentDiscMeter = nil UpdateRedraw(currentDiscMeterName) CheckWin() return else velocity = -velocity / 3 end end velocity = velocity + gravity * dt currentDiscMeter:SetY(currentDiscMeter:GetY() + velocity * dt) UpdateRedraw(currentDiscMeterName) end end function FinishCurrentDisc() if (currentDiscMeter ~= nil) then velocity = 0 currentDiscMeter:SetY(endY) UpdateCurrentDisc() end end function DropDisc(column) if currentDiscIndex + 1 > size then return end -- Calc drop Y local canDrop = false local indexY = 0 for i,v in ipairs(game[column]) do if v ~= 0 and i-1 >= 1 then canDrop = true game[column][i-1] = currentTurn indexY = i-1 break elseif i >= row then canDrop = true game[column][i] = currentTurn indexY = i break end end if not canDrop then return end if currentDiscMeter ~= nil then FinishCurrentDisc() end if gameEnded then return end currentDiscIndex = currentDiscIndex + 1 currentDiscMeterName = "Disc" .. currentDiscIndex currentDiscMeter = SKIN:GetMeter(currentDiscMeterName) SKIN:Bang("!SetOption", currentDiscMeterName, "Hidden", "0") if currentTurn == 1 then SKIN:Bang("!SetOption", currentDiscMeterName, "DiscColor", "Fill Color " .. discColor1) SetGhostColor(discColor2 .. ',80') elseif currentTurn == 2 then SKIN:Bang("!SetOption", currentDiscMeterName, "DiscColor", "Fill Color " .. discColor2) SetGhostColor(discColor1 .. ',80') end UpdateRedraw(currentDiscMeterName) -- There's a weird bug that says this variable is nil, eventhough i had assigned it above currentDiscMeter = SKIN:GetMeter(currentDiscMeterName) currentDiscMeter:SetX((column - 1) * discRadius * 2 + column * spacing) currentDiscMeter:SetY(0) endY = dropHeight + (indexY - 1) * discRadius * 2 + indexY * spacing lastX = column lastY = indexY SwitchTurn() end function UpdateRedraw(meterName) SKIN:Bang("!UpdateMeter", meterName) -- SKIN:Bang("!Redraw") end function SwitchTurn() if currentTurn == 1 then currentTurn = 2 SetTurnText(name2 .. "'s turn") elseif currentTurn == 2 then currentTurn = 1 SetTurnText(name1 .. "'s turn") end end function CheckWin() if lastX < 1 or lastY < 1 or lastX > col or lastY > row then return end local playerNum = game[lastX][lastY] local count = 1 local winned = false local matchCallback = function() count = count + 1 end local win = function() if count >= 4 then winned = true end count = 1 end -- Check horizontal | CheckDisc(lastX, lastY, playerNum, "l", matchCallback) CheckDisc(lastX, lastY, playerNum, "r", matchCallback) win() -- Check vertical - CheckDisc(lastX, lastY, playerNum, "t", matchCallback) CheckDisc(lastX, lastY, playerNum, "b", matchCallback) win() -- Check left diagonal \ CheckDisc(lastX, lastY, playerNum, "tl", matchCallback) CheckDisc(lastX, lastY, playerNum, "br", matchCallback) win() -- Check right diagonal / CheckDisc(lastX, lastY, playerNum, "tr", matchCallback) CheckDisc(lastX, lastY, playerNum, "bl", matchCallback) win() if winned then gameEnded = true if playerNum == 1 then SetWinText(name1 .. " wins") elseif playerNum == 2 then SetWinText(name2 .. " wins") end end end function CheckDisc(x, y, playerNum, direction, callback) if direction == "t" and y-1 >= 1 then if game[x][y-1] == playerNum then callback() CheckDisc(x, y-1, playerNum, direction, callback) end elseif direction == "b" and y+1 <= row then if game[x][y+1] == playerNum then callback() CheckDisc(x, y+1, playerNum, direction, callback) end elseif direction == "l" and x-1 >= 1 then if game[x-1][y] == playerNum then callback() CheckDisc(x-1, y, playerNum, direction, callback) end elseif direction == "r" and x+1 <= col then if game[x+1][y] == playerNum then callback() CheckDisc(x+1, y, playerNum, direction, callback) end elseif direction == "tl" and y-1 >= 1 and x-1 >= 1 then if game[x-1][y-1] == playerNum then callback() CheckDisc(x-1, y-1, playerNum, direction, callback) end elseif direction == "tr" and y-1 >= 1 and x+1 <= col then if game[x+1][y-1] == playerNum then callback() CheckDisc(x+1, y-1, playerNum, direction, callback) end elseif direction == "bl" and y+1 <= row and x-1 >= 1 then if game[x-1][y+1] == playerNum then callback() CheckDisc(x-1, y+1, playerNum, direction, callback) end elseif direction == "br" and y+1 <= row and x+1 <= col then if game[x+1][y+1] == playerNum then callback() CheckDisc(x+1, y+1, playerNum, direction, callback) end end end function SetGhostColor(color) SKIN:Bang("!SetOptionGroup", "DiscGhostGroup", "DiscColor", "Fill Color " .. color) SKIN:Bang("!UpdateMeterGroup", "DiscGhostGroup") SKIN:Bang("Redraw") end function SetTurnText(text) SKIN:Bang("!SetOption", "PlayerTurn", "Text", text) SKIN:Bang("!UpdateMeter", "PlayerTurn") SKIN:Bang("Redraw") end function SetWinText(text) SKIN:Bang("!SetOption", "PlayerTurn", "Text", text) SKIN:Bang("!UpdateMeter", "PlayerTurn") SKIN:Bang("Redraw") end
-- some material utils function GetBillBoardMat (texpath,bAdditive) return GetTexturedMat(bAdditive and "billboard_add_base" or "billboard_base",texpath) end gTexturedMatCache = {} function GetTexturedMat (base,texpath) local cachename = base.."#"..texpath local cache = gTexturedMatCache[cachename] if (cache) then return cache end cache = CloneMaterial(base) SetTexture(cache,texpath,0,0,0) --~ SetTexture(cache,texpath,0,0,1) --~ SetTexture(cache,texpath,0,0,2) gTexturedMatCache[cachename] = cache return cache end -- cubic material for skyboxes gCubicTexturedMatCache = {} function GetCubicTexturedMat (base,texpath,bForUVW) local cachename = base.."#"..texpath..(bForUVW and "#uvw" or "#uv") local cache = gCubicTexturedMatCache[cachename] if (cache) then return cache end cache = CloneMaterial(base) if (not bForUVW) then bForUVW = false end local pMat = MaterialManager_load(cache) assert(pMat) local pTec = pMat:getTechnique(0) assert(pTec) local pPas = pTec:getPass(0) assert(pPas) local pTex = pPas:getTextureUnitState(0) assert(pTex) pTex:setCubicTextureName(texpath,bForUVW) gCubicTexturedMatCache[cachename] = cache return cache end gPlainTextureMatCache = {} function GetPlainTextureMat (texpath,bHasAlpha) local cache = gPlainTextureMatCache[texpath] if (cache) then return cache end cache = CloneMaterial("plaincolor_base") SetTexture(cache,texpath) gPlainTextureMatCache[texpath] = cache if (bHasAlpha) then SetSceneBlend(cache,0,0,1) SetDepthWriteEnabled(cache,0,0,1) end return cache end function GetPlainWhiteMat () return GetPlainColourMat(1,1,1) end function GetPlainColourMat (r,g,b,a) return GetHuedMat("plaincolor_base",r,g,b,r,g,b,a) end -- makes a copy of a material and changes color by setting ambient and diffuse colors -- paramters : basematname, ambient-rgb, diffuse-rgba, -- diffuse defaults to ambient if not given, diffuse-alpha defaults to 1 gHuedMatCache = {} function GetHuedMat (basematname, ar,ag,ab, dr,dg,db,da, texpath) dr = dr or ar dg = dg or ag db = db or ab da = da or 1 local name = sprintf("%s__%f_%f_%f__%f_%f_%f_%f_%s",basematname,ar,ag,ab, dr,dg,db,da,texpath and texpath or "") local cache = gHuedMatCache[name] if (cache) then return cache end cache = CloneMaterial(basematname) if (texpath) then SetTexture(cache,texpath,0,0,0) end SetAmbient(cache,0,0,ar,ag,ab) SetDiffuse(cache,0,0,dr,dg,db,da) if (da ~= 1) then SetSceneBlend(cache,0,0,1) end if (da ~= 1) then SetDepthWriteEnabled(cache,0,0,0) end gHuedMatCache[name] = cache return cache end -- todo : place me in meshutils or something like that ? function HueMeshEntity (gfx, ar,ag,ab, dr,dg,db,da) local subcount = gfx:GetMeshSubEntityCount() for i = 0,subcount-1 do gfx:SetMeshSubEntityMaterial(i,GetHuedMat(gfx:GetMeshSubEntityMaterial(i), ar,ag,ab, dr,dg,db,da)) end end -- todo : generic guimat(bAlpha) from texture, 3dmat from texture
local o={} function o:OnActivate() self.time=0; self.origin = TransformBus.Event.GetWorldTranslation(self.entityId); self.origin.x=502 self.origin.y=553 self.origin.z=41 self.tickBusHandler = TickBus.Connect(self); self.tah= TriggerAreaNotificationBus.Connect(self,self.entityId); self.radius = SphereShapeComponentRequestsBus.Event.GetRadius(self.entityId); end function o:OnTriggerAreaEntered(entityId) Debug.Log("OnTriggerAreaEntered"); end function o:OnTriggerAreaExited(entityId) Debug.Log("OnTriggerAreaExited"); end function o:OnTick(deltaTime, timePoint) if not self.initDone then Debug.Log("Units present in the game are:") local tags=vector_Crc32(); tags:push_back(Crc32("unit")); local units=GameManagerRequestBus.Broadcast.GetEntitiesHavingTags(tags); --units=GameManagerRequestBus.Broadcast.GetEntitiesHavingTag(Crc32("unit")) in this case would do the same if(#units>0) then for i=1, #units do Debug.Log("unit "..i..":"..tostring(units[i])) end self.initDone=true end end local pos= TransformBus.Event.GetWorldTranslation(self.entityId); local radius=self.radius*(1+math.cos(self.time * 0.3)); SphereShapeComponentRequestsBus.Event.SetRadius(self.entityId,radius); pos.y = self.origin.y + math.cos( self.time )*15; pos.x = self.origin.x + math.sin( self.time )*15; TransformBus.Event.SetWorldTranslation(self.entityId,pos); self.time = self.time+deltaTime local units=GameManagerRequestBus.Broadcast.GetUnitsInsideSphere(pos , radius); if(#units>0) then Debug.Log("GetUnitsInsideSphere returned:") for i=1, #units do Debug.Log("unit "..i..":"..tostring(units[i])) end end units=TriggerAreaRequestsBus.Event.GetEntitiesInside(self.entityId); if(#units>0) then Debug.Log("GetEntitiesInside returned:") for i=1, #units do Debug.Log("unit "..i..":"..tostring(units[i])) end end local on=0; if(#units>0) then on=1 end LightComponentRequestBus.Event.SetState(self.entityId,on); end return o;
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file list.lua -- -- imports import("core.project.project") import("core.base.task") import("impl.package") import("impl.repository") import("impl.environment") -- from xmake/system/remote? function _from(instance) local fetchinfo = instance:fetch() if fetchinfo then if instance:is3rd() then return ", ${green}3rd${clear}" elseif instance:isSys() then return ", ${green}system${clear}" else return "" end elseif #instance:urls() > 0 then return instance:supported() and format(", ${yellow}remote${clear}(in %s)", instance:repo():name()) or format(", ${yellow}remote${clear}(${red}unsupported${clear} in %s)", instance:repo():name()) elseif instance:isSys() then return ", ${red}missing${clear}" else return "" end end -- get package info function _info(instance) local info = instance:version_str() and instance:version_str() or "no version" info = info .. _from(instance) info = info .. (instance:optional() and ", ${yellow}optional${clear}" or "") return info end -- list packages function main() -- list all requires print("The package dependencies of project:") -- get requires local requires, requires_extra = project.requires_str() if not requires or #requires == 0 then return end -- enter environment environment.enter() -- pull all repositories first if not exists if not repository.pulled() then task.run("repo", {update = true}) end -- list all required packages for _, instance in ipairs(package.load_packages(requires, {requires_extra = requires_extra})) do cprint(" ${magenta}require${clear}(%s): %s", instance:requireinfo().originstr, _info(instance)) for _, dep in ipairs(instance:orderdeps()) do cprint(" -> ${magenta}dep${clear}(%s): %s", dep:requireinfo().originstr, _info(dep)) end local fetchinfo = instance:fetch() if fetchinfo then for name, info in pairs(fetchinfo) do cprint(" -> ${magenta}%s${clear}: %s", name, table.concat(table.wrap(info), " ")) end end end -- leave environment environment.leave() end
local log = require('utils.log') local config = require('definitions.config') local format = require('utils.format') local fx = require('library.fx') local io = require('definitions.io') local custom_actions = { move = require('custom_actions.movement'), select = require('custom_actions.selection') } function custom_actions.clearTimeSelection() local current_position = reaper.GetCursorPosition() reaper.GetSet_LoopTimeRange(true, false, current_position, current_position, false) end function getUserGridDivisionInput() local _, num_string = reaper.GetUserInputs("Set Grid Division", 1, "Fraction/Number", "") local first_num = num_string:match("[0-9.]+") local divider = num_string:match("/([0-9.]+)") local division = nil if first_num and divider then division = first_num / divider elseif first_num then division = first_num else log.error("Could not parse specified grid division.") return nil end return division end function custom_actions.setMidiGridDivision() local division = getUserGridDivisionInput() if division then reaper.SetMIDIEditorGrid(0, division) end end function custom_actions.clearSelectedTimeline() local current_position = reaper.GetCursorPosition() reaper.GetSet_LoopTimeRange(true, false, current_position, current_position, false) end function custom_actions.setGridDivision() local division = getUserGridDivisionInput() if division then reaper.SetProjectGrid(0, division) end end -- this one avoids splitting all items across tracks in time selection, if no items are selected function custom_actions.splitItemsAtTimeSelection() if reaper.CountSelectedMediaItems(0) == 0 then return end local SplitAtTimeSelection = 40061 reaper.Main_OnCommand(SplitAtTimeSelection, 0) end function custom_actions.updatePrefixOfSelectedTracks() trackUpdateName(1) end function custom_actions.updateNameOfSelectedTracks() trackUpdateName(0) end -- mv to util/track.lua function trackUpdateName(set_prefix) log.clear() local num_sel = reaper.CountSelectedTracks(0) local _, new_name_string = reaper.GetUserInputs("Change track name", 1, "Track name:", "") if num_sel == 0 then return end if num_sel > 0 then for i = 1, num_sel do local tr = reaper.GetSelectedTrack(0, i - 1) local ret, old_name_full = reaper.GetTrackName(tr) local s, e = string.find(old_name_full, config.name_prefix_match_str) if s == nil then s = 0; e = 0 end local old_prefix = string.sub(old_name_full, s, e) local old_name = string.sub(old_name_full, e + 1) local new_name_full if set_prefix == 1 then new_name_full = new_name_string .. old_name else new_name_full = old_prefix .. new_name_string end local _, str = reaper.GetSetMediaTrackInfo_String(tr, "P_NAME", new_name_full, 1); end return end end function updateMidiPreProcessorByInputDevice(tr) local tr_rec_in = reaper.GetMediaTrackInfo_Value(tr, 'I_RECINPUT') local midi_device_offset = 4096 local device_mask = 2016 local dev_id = ((tr_rec_in - midi_device_offset) & device_mask) >> 5 local retval, nameout = reaper.GetMIDIInputName( dev_id, '' ) local enabled_device for k,device_str in pairs(io.midi) do if nameout:lower():match(device_str:lower()) then enabled_device = device_str end end if enabled_device == nil then return end if enabled_device == io.midi.vkb then fx.setParamForFxAtIndex(tr, 0, 1, 0, true) -- set device fx.setParamForFxAtIndex(tr, 0, 2, 0, true) -- set mode end if enabled_device == io.midi.qmk then fx.setParamForFxAtIndex(tr, 0, 1, 1, true) -- set device fx.setParamForFxAtIndex(tr, 0, 2, 1, true) -- set mode end if enabled_device == io.midi.roland then fx.setParamForFxAtIndex(tr, 0, 1, 2, true) -- set device fx.setParamForFxAtIndex(tr, 0, 2, 6, true) -- set mode end end function custom_actions.setupMidiInputPreProcessorOnSelTrks() for i = 1, reaper.CountSelectedTracks(0) do local tr = reaper.GetSelectedTrack(0,i-1) local _, name = reaper.GetTrackName(tr, "") local zeroth_idx_name = fx.getSetTrackFxNameByFxChainIndex(tr, 0, true) -- TODO rec fx if zeroth_idx_name == 'RK_MIDI_PRE_PROCESSOR' then updateMidiPreProcessorByInputDevice(tr) else local fx_str = 'midi-rec-pre.jsfx' -- INSERT MIDI PRE PROCESSOR JSFX fx.insertFxAtIndex(tr, fx_str, 0, true) fx.getSetTrackFxNameByFxChainIndex(tr,0, true, 'RK_MIDI_PRE_PROCESSOR') updateMidiPreProcessorByInputDevice(tr) end end end function custom_actions.sidechainCompTracks(key_track_name) -- check if not `FX_SC_GKICK` exists -- add last fx -- create recieve for sel track -- from ghost 1/2 into 3/4 end return custom_actions
return { setup = { "terryma/vim-expand-region", -- + to expand, _ to shrink "unblevable/quick-scope", -- highlights f, t, F, T "justinmk/vim-sneak", -- s, S to jump anywhere }, install = { "vim-scripts/ReplaceWithRegister", -- {Visual}["x]gr - replace {Visual} with register x "tpope/vim-repeat", -- better repetition "christoomey/vim-titlecase", -- gzz "christoomey/vim-sort-motion", -- gs<motion> eg. gs2j => sort 3 lines "tpope/vim-surround", -- s is motion, ys to add -- "michaeljsmith/vim-indent-object", -- ai, ii, aI, iI: object of same indent (i; above, a; above and below) -- "PeterRincker/vim-argumentative", "wellle/targets.vim", -- 2i, 2a for more inner and outer selection }, }
require('packer').use { 'FixCursorHold.nvim', event = { "BufRead", "BufNewFile" }, config = function() vim.g.cursorhold_updatetime = 100 end }
local pathes = defs.pathes.sprites local names = defs.names.sprites data:extend({ { type = "sprite", name = names.questionmark_white, filename = pathes.questionmark_white, priority = "high", width = 64, height = 64, scale = 0.5, }, { type = "sprite", name = names.ignore_white, filename = pathes.ignore_white, priority = "high", width = 64, height = 64, scale = 0.5, }, { type = "sprite", name = names.no_path, filename = pathes.no_path_icon, priority = "high", width = 32, height = 32, scale = 1, }, { type = "sprite", name = names.no_schedule, filename = pathes.no_schedule_icon, priority = "high", width = 64, height = 64, scale = 0.5, }, { type = "sprite", name = names.alert_disabled, filename = pathes.alert_disabled_icon, priority = "high", width = 64, height = 64, scale = 1, }, { type = "sprite", name = names.selection_tool, filename = pathes.selection_tool_icon, priority = "high", width = 64, height = 64, scale = 1, }, })
local Class = require("lib.class") local Animation = Class("Animation") function Animation:initialize(frames, frameTime) self.frames = frames self.frameTime = frameTime self.currentTime = 0 self.currentFrame = 1 end return Animation
ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Wall ATM" ENT.Author = "<CODE BLUE>" ENT.Contact = "Via Steam" ENT.Spawnable = true ENT.Category = "Blue's ATM" ENT.AdminSpawnable = true ENT.KeypadButtons = { [1] = { v1 = Vector(6.3242154121399, 4.6794362068176, 42.315120697021), v2 = Vector(5.2774815559387, 3.2131419181824, 42.130558013916) }, [2] = { v1 = Vector(6.2842335700989, 2.8623576164246, 42.30806350708), v2 = Vector(5.2010078430176, 1.3468786478043, 42.117069244385) }, [3] = { v1 = Vector(6.3260402679443, 0.99942409992218, 42.315448760986), v2 = Vector(5.1430888175964, -0.4899827837944, 42.106864929199) }, [4] = { v1 = Vector(4.7365732192993, 4.6431932449341, 42.03519821167), v2 = Vector(3.6755030155182, 3.1529352664948, 41.848094940186) }, [5] = { v1 = Vector(4.9846606254578, 2.9224467277527, 42.078937530518), v2 = Vector(3.7379949092865, 1.4061270952225, 41.859127044678) }, [6] = { v1 = Vector(4.8523707389832, 1.0120477676392, 42.055606842041), v2 = Vector(3.7184247970581, -0.51208257675171, 41.855659484863) }, [7] = { v1 = Vector(3.357097864151, 4.7287225723267, 41.791942596436), v2 = Vector(2.2441239356995, 3.1697614192963, 41.595695495605) }, [8] = { v1 = Vector(3.3098621368408, 2.8721208572388, 41.783622741699), v2 = Vector(2.2989020347595, 1.2975977659225, 41.605354309082) }, [9] = { v1 = Vector(3.3003168106079, 0.98232841491699, 41.781940460205), v2 = Vector(2.3017039299011, -0.49305874109268, 41.605854034424) }, [0] = { v1 = Vector(1.9256201982498, 2.9167428016663, 41.539535522461), v2 = Vector(0.76918041706085, 1.3108148574829, 41.335628509521) }, ["clear"] = { v1 = Vector(6.3366770744324, -1.4786270856857, 42.317321777344), v2 = Vector(5.2353281974792, -4.688268661499, 42.123134613037) }, ["enter"] = { v1 = Vector(4.7916941642761, -1.4398620128632, 42.044898986816), v2 = Vector(3.6682436466217, -4.7248086929321, 41.846809387207) }, ["cancel"] = { v1 = Vector(3.2898850440979, -1.4525005817413, 41.780094146729), v2 = Vector(2.2739601135254, -4.7292504310608, 41.600955963135) } } function ENT:SetupDataTables() end
---------------- DIMENSIONAL LOGISTIC ------------------- -- Matter Serialization -- local msT = {} msT.name = "MatterSerialization" msT.type = "technology" msT.icon = "__Mobile_Factory_Graphics__/graphics/matter-serialization/MatterSerializationI.png" msT.icon_size = 64 msT.unit = { count=15, time=60, ingredients={ {"DimensionalSample", 100}, {"DimensionalCrystal", 1} } } msT.prerequisites = {"DimensionalCrystal"} msT.effects = { {type="nothing", effect_description={"description.MatterSerialization"}}, {type="unlock-recipe", recipe="MatterSerializer"}, {type="unlock-recipe", recipe="MatterPrinter"}, {type="unlock-recipe", recipe="DataStorage"}, {type="unlock-recipe", recipe="DataCenter"}, {type="unlock-recipe", recipe="DataCenterMF"}, {type="unlock-recipe", recipe="EnergyCubeMK1"} } data:extend{msT} -- Data Transmission -- local dtT = {} dtT.name = "DataTransmission" dtT.type = "technology" dtT.icon = "__Mobile_Factory_Graphics__/graphics/matter-serialization/WirelessDataTransmissionI.png" dtT.icon_size = 64 dtT.unit = { count=20, time=60, ingredients={ {"DimensionalSample", 100}, {"DimensionalCrystal", 1} } } dtT.prerequisites = {"MatterSerialization"} dtT.effects = { {type="unlock-recipe", recipe="WirelessDataTransmitter"}, {type="unlock-recipe", recipe="WirelessDataReceiver"} } data:extend{dtT} -- Item Drain -- local idT = {} idT.name = "TechItemDrain" idT.type = "technology" idT.icon = "__Mobile_Factory_Graphics__/graphics/icones/TechItemDrain.png" idT.icon_size = 32 idT.unit = { count=5, time=60, ingredients={ {"DimensionalSample", 200}, {"DimensionalCrystal", 1} } } idT.prerequisites = {"MatterSerialization"} idT.effects = {{type="nothing", effect_description={"description.TechItemDrain"}}} data:extend{idT}
--ZFUNC-pathedges-v1 local function pathedges( path ) --> edges local edges = {} if #path < 2 then return edges end for n = 2, #path do local i = n - 1 table.insert( edges, { path[ i ], path[ n ] } ) end return edges end return pathedges
local function init() minetest.register_privilege("hs_admin", { description = "Admin commands of HideNSeek mod", give_to_singleplayer = true, }) end return { init = init }
local name = 'setup-autopairs' local utils = require('utils').start_script(name) local M = {} M.setup = function(autopairs) local cmp = require 'cmp' local cmp_autopairs = require 'nvim-autopairs.completion.cmp' autopairs.setup { check_ts = true, } cmp.event:on('confirm_done', cmp_autopairs.on_confirm_done({ map_char = { tex = '', }, })) end utils.end_script(name) return M
local portal_targeter = util.table.deepcopy(data.raw["ammo-turret"]["gun-turret"]) portal_targeter.name = "teleportation-portal" portal_targeter.icon = "__Teleportation_Redux__/graphics/portal-64.png" portal_targeter.flags = {"placeable-neutral", "player-creation","placeable-off-grid"} portal_targeter.collision_mask = {} portal_targeter.max_health = 1 portal_targeter.inventory_size = 0 portal_targeter.collision_box = {{ 0, 0}, {0, 0}} portal_targeter.selection_box = {{ 0, 0}, {0, 0}} portal_targeter.folded_animation = { layers = { { filename = "__Teleportation_Redux__/graphics/null.png", priority = "medium", width = 32, height = 32, frame_count = 1, line_length = 1, run_mode = "forward", axially_symmetrical = false, direction_count = 1, shift = {0, 0} } } } portal_targeter.base_picture = { layers = { { filename = "__Teleportation_Redux__/graphics/portal-64.png", line_length = 1, width = 64, height = 64, frame_count = 1, axially_symmetrical = false, direction_count = 1, shift = {0, 0} } } } portal_targeter.attack_parameters = { type = "projectile", ammo_category = "melee", cooldown = 15, projectile_center = {0, 0}, projectile_creation_distance = 1.4, range = 2, damage_modifier = 0, ammo_type = { type = "projectile", category = "melee", energy_consumption = "0J" } } data:extend({portal_targeter}) data:extend({ { type = "explosion", name = "teleport-sound", animation_speed = 5, animations = { { filename = "__Teleportation_Redux__/graphics/empty.png", priority = "extra-high", width = 33, height = 32, frame_count = 1, line_length = 1, shift = {0, 0} } }, light = {intensity = 1, size = 20, color={r=0,g=0.3,b=1} }, smoke = "smoke", smoke_count = 1, smoke_slow_down_factor = 1, } }) --require ("prototypes.entity.demo-circuit-connector-sprites") data:extend({ { type = "container", name = "teleportation-beacon", icon = "__Teleportation_Redux__/graphics/icon.png", icon_size = 32, flags = {"placeable-neutral", "placeable-player", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "teleportation-beacon"}, max_health = 150, corpse = "medium-remnants", dying_explosion = "medium-explosion", open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 }, close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 }, vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, resistances = { { type = "fire", percent = 90 } }, collision_box = {{-2, -2}, {1.9,1.9}}, collision_mask = {"water-tile", "item-layer", "object-layer"}, selection_box = {{-2, -2}, {2, 2}}, render_layer = decorative, inventory_size = 10, picture = { filename = "__Teleportation_Redux__/graphics/tiers/orange/spritesheet.png", priority = "high", width = 128, height = 128, shift = {0.28, 0.2} } }, { type = "electric-energy-interface", name = "teleportation-beacon-electric-energy-interface", localised_name = {"entity-name.teleportation-beacon"}, icon = "__Teleportation_Redux__/graphics/icon.png", icon_size = 32, flags = {"placeable-neutral", "player-creation", "not-blueprintable", "not-deconstructable"}, minable = {hardness = 0.2, mining_time = 0.5, result = "teleportation-beacon-electric-energy-interface"}, destructible = false, selectable_in_game = false, max_health = 1, corpse = "medium-remnants", collision_box = {{-2, -2}, {2,2}}, collision_mask = {"water-tile", "item-layer", "object-layer"}, selection_box = {{0, 0}, {0, 0}}, render_layer = decorative, energy_source = { type = "electric", buffer_capacity = "300MJ", usage_priority = "secondary-input", input_flow_limit = "5MW", output_flow_limit = "0W" }, { filename = "__Teleportation_Redux__/graphics/tiers/orange/spritesheet.png", priority = "extra-high", width = 128, height = 128, line_length = 16, frame_count = 16, shift = {0, 0} }, charge_animation = { filename = "__Teleportation_Redux__/graphics/tiers/orange/spritesheet.png", width = 128, height = 128, line_length = 16, frame_count = 16, shift = {0, 0}, animation_speed = 0.5 }, charge_cooldown = 30, charge_light = {intensity = 0.3, size = 7}, discharge_animation = { filename = "__PersonalTeleporter__/graphics/tiers/orange/spritesheet.png", width = 128, height = 128, line_length = 16, frame_count = 16, shift = {0, 0}, animation_speed = 0.5 }, discharge_cooldown = 60, discharge_light = {intensity = 0.7, size = 7}, }, }) if settings.startup["Teleportation-telelogistics-enabled"].value then local teleprovider = util.table.deepcopy(data.raw["container"]["steel-chest"]) teleprovider.name = "teleportation-teleprovider" teleprovider.icon = "__Teleportation_Redux__/graphics/teleprovider-icon.png" teleprovider.icon_size = 32 teleprovider.minable = {mining_time = 1, result = "teleportation-teleprovider"} teleprovider.inventory_size = 1 teleprovider.picture = { filename = "__Teleportation_Redux__/graphics/teleprovider-entity.png", priority = "extra-high", width = 38, height = 32, shift = {0.09375, 0} } data:extend({teleprovider}) end
#!/usr/bin/env tarantool local tap = require('tap') local client = require('smtp').new() local test = tap.test("curl") local fiber = require('fiber') local socket = require('socket') local os = require('os') test:plan(1) mails = fiber.channel(100) local function smtp_h(s) s:write('220 localhost ESMTP Tarantool\r\n') local l local mail = {rcpt = {}} while true do l = s:read('\r\n') if l:find('EHLO') then s:write('250-localhost Hello localhost.lan [127.0.0.1]\r\n') s:write('250-SIZE 52428800\r\n') s:write('250-8BITMIME\r\n') s:write('250-PIPELINING\r\n') s:write('250-CHUNKING\r\n') s:write('250-PRDR\r\n') s:write('250 HELP\r\n') elseif l:find('MAIL FROM:') then mail.from = l:sub(11):sub(1, -3) s:write('250 OK\r\n') elseif l:find('RCPT TO:') then mail.rcpt[#mail.rcpt + 1] = l:sub(9):sub(1, -3) s:write('250 OK\r\n') elseif l == 'DATA\r\n' then s:write('354 Enter message, ending with "." on a line by itself\r\n') while true do local l = s:read('\r\n') if l == '.\r\n' then break end mail.text = (mail.text or '') .. l end mails:put(mail) mail = {rcpt = {}} s:write('250 OK\r\n') elseif l:find('QUIT') then return elseif l ~= nil then s:write('502 Not implemented') else return end end end local server = socket.tcp_server('127.0.0.1', 0, smtp_h) local addr = 'smtp://127.0.0.1:' .. server:name().port test:test("smtp.client", function(test) test:plan(10) local r local m r = client:request(addr, 'sender@tarantool.org', 'receiver@tarantool.org', 'mail.body') test:is(r.status, 250, 'simple mail') m = mails:get() test:is(m.from, '<sender@tarantool.org>', 'sender') test:is_deeply(m.rcpt, {'<receiver@tarantool.org>'}, 'rcpt') r = client:request(addr, 'sender@tarantool.org', 'receiver@tarantool.org', 'mail.body', {cc = 'cc@tarantool.org'}) m = mails:get() test:is_deeply(m.rcpt, {'<receiver@tarantool.org>', '<cc@tarantool.org>'}, 'cc rcpt') r = client:request(addr, 'sender@tarantool.org', nil, 'mail.body', {cc = 'cc@tarantool.org'}) m = mails:get() test:is_deeply(m.rcpt, {'<cc@tarantool.org>'}, 'no rcpt') r = client:request(addr, 'sender@tarantool.org', 'receiver@tarantool.org', 'mail.body',{ attachments = { { body = 'Test message', content_type = 'text/plain', filename = 'text.txt', } }}) m = mails:get() local boundaries = select(2, string.gsub(m.text, "MULTIPART%-MIXED%-BOUNDARY", "")) local attachment = select(2, string.gsub(m.text, "VGVzdCBtZXNzYWdl", "")) test:is(boundaries + attachment, 5, 'attach default') r = client:request(addr, 'sender@tarantool.org', 'receiver@tarantool.org', 'mail.body',{ attachments = { { body = 'Test message', content_type = 'text/plain', filename = 'text.txt', base64_encode = false, } }}) m = mails:get() boundaries = select(2, string.gsub(m.text, "MULTIPART%-MIXED%-BOUNDARY", "")) attachment = select(2, string.gsub(m.text, "Test message", "")) test:is(boundaries + attachment, 5, 'attach plain') r = client:request(addr, 'sender@tarantool.org', 'receiver@tarantool.org', 'mail.body',{ attachments = { { body = 'Test message', content_type = 'text/plain', filename = 'text.txt', base64_encode = true, } }}) m = mails:get() boundaries = select(2, string.gsub(m.text, "MULTIPART%-MIXED%-BOUNDARY", "")) attachment = select(2, string.gsub(m.text, "VGVzdCBtZXNzYWdl", "")) test:is(boundaries + attachment, 5, 'attach base64') r = client:request(addr, 'sender@tarantool.org', 'receiver@tarantool.org', '', {subject = 'abcdefghijklmnopqrstuvwxyz'}) m = mails:get() local subj = select(2, string.gsub(m.text, "Subject: abcdefghijklmnopqrstuvwxyz","")) test:is(subj, 1, 'subject codes <127') r = client:request(addr, 'sender@tarantool.org', 'receiver@tarantool.org', '', {subject = 'abcdefghijkяlmnopqrstuvwxyz'}) m = mails:get() subj = select(2, string.gsub( m.text, "Subject: =%?utf%-8%?b%?YWJjZGVmZ2hpamvRj2xtbm9wcXJzdHV2d3h5eg==%?=", "")) test:is(subj, 1, 'subject codes >127') end) os.exit(test:check() == true and 0 or -1)
local addonName, GreyHandling = ...; local function defaultFunc(GreyHandling, key) -- If this function was called, we have no localization for this key. -- We could complain loudly to allow localizers to see the error of their ways, -- but, for now, just return the key as its own localization. This allows you to—avoid writing the default -- localization out explicitly. -- print(format("No localisation for key %s", key)) return key; end setmetatable(GreyHandling, {__index=defaultFunc});
function Client_SaveConfigureUI(alert) Mod.Settings.NoTerritory = InputNoTerritory.GetIsChecked(); end
local moon = require("moon") local seri = require("seri") local conf = ... local pack = seri.pack local packs = seri.packs local unpack = seri.unpack local co_yield = coroutine.yield local function cluster_service() local json = require("json") local buffer = require("buffer") local socket = require("moon.socket") local clusters = {} local print = print local assert = assert local pairs = pairs local strfmt = string.format local unpack_one = seri.unpack_one local write_back = buffer.write_back local queryservice = moon.queryservice local close_watch = {} local send_watch = {} local connectors = {} local function add_send_watch( fd, sender, sessionid ) local senders = send_watch[fd] if not senders then senders = {} send_watch[fd] = senders end local key = ((-sessionid)<<32)|sender --print("addkey", key, sessionid) senders[key] = true end local function remove_send_watch( fd, sender, sessionid ) local senders = send_watch[fd] if not senders then assert(false) return end local key = ((-sessionid)<<32)|sender --print("remove key", key, sessionid) senders[key] = nil end local services_address = {} local function get_service_address(sname) local addr = services_address[sname] if not addr then addr = queryservice(sname) assert(addr>0, sname) services_address[sname] = addr end return addr end local function unpack_header(msg) local buf = msg:buffer() local receiver_sname = unpack_one(buf,true) local sender_addr = unpack_one(buf,true) local sessionid = unpack_one(buf,true) return receiver_sname, sender_addr, sessionid end local function do_call(fd, msg, receiver_sname, sender_addr, sessionid) local address = get_service_address(receiver_sname) assert(address>0, receiver_sname) local sessionid_ = moon.make_response(address) moon.redirect(msg, "", address, moon.PTYPE_LUA, moon.sid(), -sessionid_) close_watch[sessionid_] = fd local resmsg, err = co_yield() local state = close_watch[sessionid_] close_watch[sessionid_] = nil if state == false then return end if resmsg then local unsafe_buf = pack(receiver_sname, sender_addr, -sessionid) write_back(unsafe_buf, resmsg:bytes()) socket.write(fd, unsafe_buf) else moon.error(err) local res = packs(receiver_sname, sender_addr, -sessionid, false, err) socket.write(fd, res) end end socket.on("connect",function(fd, msg) print("connect", fd, msg:bytes()) end) socket.on("accept",function(fd, msg) socket.settimeout(fd, 180) print("accept", fd, msg:bytes()) end) socket.on("message", function(fd, msg) local receiver_sname, sender_addr, sessionid = unpack_header(msg) if sessionid < 0 then moon.async(function () local ok, err = pcall(do_call, fd, msg, receiver_sname, sender_addr, sessionid) if not ok then local res = packs(receiver_sname, sender_addr, -sessionid, false, err) socket.write(fd, res) end end) elseif sessionid > 0 then remove_send_watch(fd, sender_addr, -sessionid) moon.redirect(msg, "", sender_addr, moon.PTYPE_LUA, moon.sid(), sessionid) else-- receive send message local address = get_service_address(receiver_sname) moon.redirect(msg, "", address, moon.PTYPE_LUA) end end) socket.on("close", function(fd, msg) print("close", msg:bytes()) for k, v in pairs(close_watch) do if v == fd then close_watch[k] = false end end local senders = send_watch[fd] if senders then for key in pairs(senders) do local sender = key&0xFFFFFFFF local sessionid = -(key>>32) print("response", sender, sessionid) moon.response("lua", sender, sessionid, packs(false, "connect closed")) end end for k,v in pairs(connectors) do if v == fd then connectors[k] = nil clusters[k].state = "CLOSED" break end end end) socket.on("error", function(fd, msg) print("socket error",fd, msg:bytes()) end) local function connect(serverid) local c = clusters[serverid] c.state = "CONNECTING" local fd, err = socket.connect(c.host, c.port, moon.PTYPE_SOCKET) if not fd then moon.error(err) c.state = "CLOSED" return end socket.set_enable_chunked(fd, "wr") c.state = "CONNECTED" return fd end local message_cache = {} local function get_message_cache(serverid) local cache = message_cache[serverid] if not cache then cache = {} message_cache[serverid] = cache end return cache end local command = {} function command.SEND(serverid, msg) local sender = msg:sender() local sessionid = msg:sessionid() local fd = connectors[serverid] if fd then if sessionid < 0 then add_send_watch(fd, sender, sessionid) end socket.write_message(fd, msg) return end local data = msg:bytes() local cache = get_message_cache(serverid) table.insert(cache, {sender, sessionid, data}) local state = clusters[serverid].state if state ~= "CLOSED" then return end moon.async(function () fd = connect(serverid) message_cache[serverid] = nil if not fd then for _, v in ipairs(cache) do if v[2] ~=0 then moon.response("lua", v[1], v[2], seri.packs(false, "not connected")) else moon.error("can not connect cluster node", serverid, "drop message from", sender, "size", #v[3]) end end else for _, v in ipairs(cache) do if v[2] ~=0 then add_send_watch(fd, v[1], v[2]) end socket.write(fd, v[3]) end connectors[serverid] = fd end end) end local function load_config() local function find_host_port(config_params) if not config_params then return nil end local host,port for k, v in pairs(config_params) do if k == "cluster_host" then host = v elseif k == "cluster_port" then port = v end end return host,port end local content = moon.get_env("CONFIG") local js = json.decode(content) for _,c in ipairs(js) do local host,port = find_host_port(c.params) if host and port then clusters[c.sid]={host = host,port = port, state="CLOSED"} end end end load_config() local SERVERID = math.tointeger(moon.get_env("SID")) if not clusters[SERVERID] then print("unconfig cluster node:".. moon.name()) return false end moon.register_protocol( { name = "lua", PTYPE = moon.PTYPE_LUA, pack = function(...)return ...end, unpack = nil, dispatch = function(msg) local cmd, receiver_serverid = unpack(msg:header()) local fn = command[cmd] if fn then fn(receiver_serverid, msg) else moon.error(moon.name(), "recv unknown cmd "..cmd) end end }) moon.start(function() local listenfd = socket.listen(conf.host, conf.port,moon.PTYPE_SOCKET) socket.start(listenfd) print(strfmt("cluster run at %s %d", conf.host, conf.port)) end) end if conf and conf.name then cluster_service() end local cluster = {} local cluster_address function cluster.send(receiver_serverid, receiver_sname, ...) if not cluster_address then cluster_address = moon.queryservice("cluster") if 0 == cluster_address then return false, "clusterd service not start" end end moon.raw_send("lua", cluster_address, packs("SEND",receiver_serverid) , pack(receiver_sname, moon.sid(), 0,...), 0) end function cluster.call(receiver_serverid, receiver_sname, ...) if not cluster_address then cluster_address = moon.queryservice("cluster") if 0 == cluster_address then return false, "clusterd service not start" end end local sessionid = moon.make_response(cluster_address) moon.raw_send("lua", cluster_address, packs("SEND",receiver_serverid) , pack(receiver_sname, moon.sid(), -sessionid,...), sessionid) return co_yield() end return cluster
--[[ Allows you to easily construct complex hierarchies of instances. This has been particularly useful in unit tests, as we can easily fake the DataModel. Usage: local mockDataModel = new({ Name = "game" }, { ServerScriptService = newFolder({ Script = Instance.new("Script") }), ReplicatedStorage = newFolder({ Module = Instance.new("ModuleScript") }) }) ]] local t = require("t") local newCheck = t.tuple(t.optional(t.table), t.optional(t.table)) local function new(props, children) assert(newCheck(props, children)) local className = props and props.ClassName local instance = Instance.new(className or "Folder") if props then for prop, value in pairs(props) do instance[prop] = value end end if children then for name, child in pairs(children) do child.Name = name child.Parent = instance end end return instance end return new
-- Game settings -- Part of Live Simulator: 2 -- See copyright notice in main.lua -- luacheck: read_globals DEPLS_VERSION local love = require("love") local Luaoop = require("libs.Luaoop") local Async = require("async") local color = require("color") local Gamestate = require("gamestate") local LoadingInstance = require("loading_instance") local MainFont = require("main_font") local Util = require("util") local Volume = require("volume") local Setting = require("setting") local L = require("language") local BackgroundLoader = require("game.background_loader") local tapSound = require("game.tap_sound") local ColorTheme = require("game.color_theme") local Glow = require("game.afterglow") local CircleIconButton = require("game.ui.circle_icon_button") local Ripple = require("game.ui.ripple") local invisibleUI = require("game.ui.invisible") local numberSetting = require("game.settings.number") local switchSetting = require("game.settings.switch") local note = require("game.live.note") local liveUI = require("game.live.ui") local systemInfo = require("game.systeminfo") local interpolation = require("libs.cubic_bezier")(0.4, 0, 0.2, 1):getFunction() local mipmap = {mipmaps = true} local --[[const]] MAX_NOTE_STYLE = 4 local aboutString = string.format([[ Live Simulator: 2 Version %s Live Simulator: 2 v3.0 and later is licensed under zLib license. Copyright (c) 2041 Dark Energy Processor This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Special thanks to: * yuyu - Note circle images and Japanese translation. * MilesElectric168 - Note randomization algorithm. * sr229 - v4.0 UI redesign. * CK.Tex - Simplified Chinese translation. * Bass & Azux - Polish translation. * Luboss - Slovak translation. * RayFirefist - macOS app, iOS maintainer, Italian translation. * jwun & TheNozomi - Spanish translation. * Salaron & Nick "Zorb" Cage - Russian translation. And other people who contributed to the codebase ]], DEPLS_VERSION):gsub("\r\n", "\n") local function leave(_, self) local ct = assert(tonumber(Setting.get("COLOR_THEME"))) if Util.compareLOVEVersion(0, 10, 2) >= 0 and ( self.persist.currentLanguage ~= self.persist.previousLanguage or self.persist.currentTheme ~= ct ) and love.window.showMessageBox("Restart", L"dialog:restart", { L"dialog:yes", L"dialog:no", enterbutton = 1, escapebutton = 2 }, "info") == 1 then love.event.quit("restart") end return Gamestate.leave(LoadingInstance.getInstance()) end local function setVolumeSetting(name, value) return Volume.set(name, value * 0.01) end local function changeBackgroundAsync(self, v) self.persist.background = BackgroundLoader.load(v) end local function startChangeBackground(self, v) return Async.runFunction(changeBackgroundAsync):run(self, v) end local function setBackgroundDim(self, v) self.persist.backgroundDim = v / 100 end local function updateStyleData(self) self.persist.styleLayer[1] = note.manager.getLayer(self.persist.styleData, 1, true, true, false, false) self.persist.styleLayer[2] = note.manager.getLayer(self.persist.styleData, 2, true, true, false, false) self.persist.styleLayer[3] = note.manager.getLayer(self.persist.styleData, 3, true, true, false, false) self.persist.curStyle = note.manager.getLayer(self.persist.styleData, self.persist.defAttr, true, true, false, false) -- simultaneous neon doesn't provide base frame if base frame is also neon if self.persist.styleData.noteStyleFrame == 2 then self.persist.curStyle[#self.persist.curStyle + 1] = self.persist.defAttr + 16 end -- calculate note style value Setting.set("NOTE_STYLE", 63 + self.persist.styleData.noteStyleFrame * 64 + self.persist.styleData.noteStyleSwing * 4096 + self.persist.styleData.noteStyleSimul * 262144 ) end local function isSimultaneousLayer(layerIndex) return layerIndex == 16 or layerIndex == 28 or layerIndex == 62 or layerIndex == 86 end local tempPosition = {x = 0, y = 0} local function drawLayerAt(styleData, layer, x, y) tempPosition.x, tempPosition.y = x, y return note.manager.drawNote(styleData, layer, 1, tempPosition, 0.75, 0) end local function newSettingFrame() return Glow.Frame(246, 86, 714, 548) end local categorySelect = Luaoop.class("Livesim2.Settings.CategorySelectUI", Glow.Element) function categorySelect:new(font, icon, name) self.width, self.height = 240, 48 self.x, self.y = 0, 0 self.active = false self.ripple = Ripple(242.12393520674489483506979278946) self.isPressed = false self.textHeight = font:getHeight() self.text = love.graphics.newText(font) self.text:add(assert(name), 0, (self.height - font:getHeight()) * 0.5) self.icon = assert(icon) self.iconW, self.iconH = icon:getDimensions() self.stencilFunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width, self.height) end self:addEventListener("mousepressed", categorySelect._pressed) self:addEventListener("mousereleased", categorySelect._released) self:addEventListener("mousecanceled", categorySelect._released) end function categorySelect:_pressed(_, x, y) self.isPressed = true self.ripple:pressed(x, y) end function categorySelect:_released() self.isPressed = false self.ripple:released() end function categorySelect:setActive(active) self.active = active end function categorySelect:update(dt) self.ripple:update(dt) end function categorySelect:render(x, y) self.x, self.y = x, y if self.active then love.graphics.setColor(ColorTheme.get()) love.graphics.rectangle("fill", x, y, self.width, self.height) end love.graphics.setColor(self.active and color.white or color.black) love.graphics.draw(self.icon, x + 24, y + 24, 0, 0.32, 0.32, self.iconW * 0.5, self.iconH * 0.5) Util.drawText(self.text, x + 48, y) if self.ripple:isActive() then love.graphics.stencil(self.stencilFunc, "replace", 3, false) love.graphics.setStencilTest("equal", 3) self.ripple:draw(255, 255, 255, x, y) love.graphics.setStencilTest() end end local longSelect = Luaoop.class("Livesim2.Settings.LongSelectUI", Glow.Element) function longSelect:new(font, name) self.width, self.height = 710, 60 self.x, self.y = 0, 0 self.active = false self.ripple = Ripple(712.53070109294238045145069048472) self.isPressed = false self.textHeight = font:getHeight() self.text = love.graphics.newText(font) self.text:add(name, (self.width - font:getWidth(name)) * 0.5, (self.height - font:getHeight()) * 0.5) self.stencilFunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width, self.height) end self:addEventListener("mousepressed", categorySelect._pressed) self:addEventListener("mousereleased", categorySelect._released) self:addEventListener("mousecanceled", categorySelect._released) end function longSelect:setActive(active) self.active = active end function longSelect:update(dt) self.ripple:update(dt) end function longSelect:render(x, y) self.x, self.y = x, y love.graphics.setColor(self.active and ColorTheme.get() or color.white75PT) love.graphics.rectangle("fill", x, y, self.width, self.height) love.graphics.setColor(self.active and color.white or color.black) Util.drawText(self.text, x, y) if self.ripple:isActive() then love.graphics.stencil(self.stencilFunc, "replace", 3, false) love.graphics.setStencilTest("equal", 3) self.ripple:draw(255, 255, 255, x, y) love.graphics.setStencilTest() end end local textUI = Luaoop.class("Livesim2.TextUI", invisibleUI) function textUI:new(font, text, maxw) self.text = love.graphics.newText(font) self.text:addf({color.black, text}, maxw, "left") invisibleUI.new(self, maxw, self.text:getHeight()) end function textUI:render(x, y) love.graphics.setColor(color.white) Util.drawText(self.text, x, y) end -- Setting section frame size is 868x426+50+184 -- Tab selection is 868x62+50+162 local gameSetting = Gamestate.create { images = { aspectRatio = {"assets/image/ui/over_the_rainbow/aspect_ratio.png"}, contacts = {"assets/image/ui/over_the_rainbow/contacts.png"}, devInfo = {"assets/image/ui/over_the_rainbow/perm_device_information.png", mipmap}, info = {"assets/image/ui/over_the_rainbow/info.png"}, language = {"assets/image/ui/over_the_rainbow/language.png"}, navigateBack = {"assets/image/ui/over_the_rainbow/navigate_back.png", mipmap}, note = {"noteImage:assets/image/tap_circle/notes.png", mipmap}, panorama = {"assets/image/ui/over_the_rainbow/panorama.png"}, settings = {"assets/image/ui/over_the_rainbow/settings.png"}, slowMotion = {"assets/image/ui/over_the_rainbow/slow_motion_video.png"}, volume = {"assets/image/ui/over_the_rainbow/volume_up.png"}, whatsHot = {"assets/image/ui/over_the_rainbow/whatshot.png"} }, fonts = {} } function gameSetting:load() Glow.clear() self.data = self.data or {} -- for sake of LCA local font31, font26, font22, font16 = MainFont.get(31, 26, 22, 16) if self.persist.background == nil then self.persist.background = BackgroundLoader.load(tonumber(Setting.get("BACKGROUND_IMAGE"))) end if self.data.shadowGradient == nil then self.data.shadowGradient = Util.gradient("vertical", color.black75PT, color.transparent) end if self.data.titleText == nil then local t = love.graphics.newText(font31) local l = L"menu:settings" t:add(l, -0.5 * font31:getWidth(l), 0) self.data.titleText = t end if self.data.back == nil then self.data.back = CircleIconButton(ColorTheme.get(), 36, self.assets.images.navigateBack, 0.48) self.data.back:setData(self) self.data.back:addEventListener("mousereleased", leave) end Glow.addFixedElement(self.data.back, 32, 4) -- General settings if self.persist.generalSetting == nil then local frame = newSettingFrame() local themeDisplay = {"μ's", "Aqours", "NijiGaku", "Liella"} local tapSoundDisplay = {} for i = 1, #tapSound do tapSoundDisplay[i] = tapSound[i].name end self.persist.generalFrame = frame self.persist.generalSetting = { numberSetting(frame, L"setting:general:defaultNote", "LLP_SIFT_DEFATTR", { min = 1, max = 11, display = { "Smile", "Pure", "Cool", "Blue", "Yellow", "Orange", "Pink", "Purple", "Gray", "Rainbow", "Black" } }) :setPosition(0, 12) -- next: y+=64 :setChangedCallback(self, function(obj, v) obj.persist.defAttr = v updateStyleData(obj) end), switchSetting(frame, L"setting:general:nsAccumulation", "NS_ACCUMULATION") :setPosition(0, 64+12), numberSetting(frame, L"setting:general:timingOffset", "TIMING_OFFSET", { min = -50, max = 50, default = 0 }) :setPosition(0, 128+12), numberSetting(frame, L"setting:general:beatmapOffset", "GLOBAL_OFFSET", { min = -5000, max = 5000, default = 0 }) :setPosition(0, 192+12), numberSetting(frame, L"setting:general:downloadOffset", "DOWNLOAD_OFFSET", { min = -1000, max = 1000, default = -50 }) :setPosition(0, 256+12), numberSetting(frame, L"setting:general:tapSound", "TAP_SOUND", { min = 1, max = #tapSound, default = 1, display = tapSoundDisplay }) :setPosition(0, 320+12), switchSetting(frame, L"setting:general:improvedSync", "IMPROVED_SYNC") :setPosition(0, 384+12), numberSetting(frame, L"setting:general:themeColor", "COLOR_THEME", { min = 1, max = #themeDisplay, default = 1, display = themeDisplay }) :setPosition(0, 448+12) } end Glow.addFrame(self.persist.generalFrame) -- Volume settings if self.persist.volumeSetting == nil then local frame = newSettingFrame() self.persist.volumeFrame = frame self.persist.volumeSetting = { numberSetting(frame, L"setting:volume:master", "MASTER_VOLUME", {min = 0, max = 100, default = 80}) :setPosition(0, 12) :setChangedCallback("master", setVolumeSetting), numberSetting(frame, L"setting:volume:song", "SONG_VOLUME", {min = 0, max = 100, default = 80}) :setPosition(0, 64+12) :setChangedCallback("music", setVolumeSetting), numberSetting(frame, L"setting:volume:effect", "SE_VOLUME", {min = 0, max = 100, default = 80}) :setPosition(0, 128+12) :setChangedCallback("se", setVolumeSetting), numberSetting(frame, L"setting:volume:voice", "VOICE_VOLUME", {min = 0, max = 100, default = 80}) :setPosition(0, 192+12) :setChangedCallback("voice", setVolumeSetting), } end -- Background settings if self.persist.bgSetting == nil then local frame = newSettingFrame() self.persist.bgFrame = frame self.persist.bgSetting = { switchSetting(frame, L"setting:background:loadCustom", "AUTO_BACKGROUND") :setPosition(0, 12), numberSetting(frame, L"setting:background:image", "BACKGROUND_IMAGE", {min = 1, max = 15}) :setChangedCallback(self, startChangeBackground) :setPosition(0, 64+12), numberSetting(frame, L"setting:background:dim", "LIVESIM_DIM", {min = 0, max = 100}) :setChangedCallback(self, setBackgroundDim) :setPosition(0, 128+12) } end -- Note Style settings if self.persist.nsSetting == nil then local frame = newSettingFrame() local display = {"Default", "Neon", "Matte", "Lovewing"} self.persist.nsFrame = frame self.persist.nsSetting = { numberSetting(frame, L"setting:noteStyle:base", nil, {min = 1, max = MAX_NOTE_STYLE, value = 1, display = display}) :setPosition(0, 12) :setChangedCallback(self, function(obj, v) obj.persist.styleData.noteStyleFrame = v return updateStyleData(obj) end), numberSetting(frame, L"setting:noteStyle:swing", nil, {min = 1, max = MAX_NOTE_STYLE, value = 1, display = display}) :setPosition(0, 64+12) :setChangedCallback(self, function(obj, v) obj.persist.styleData.noteStyleSwing = v return updateStyleData(obj) end), numberSetting(frame, L"setting:noteStyle:simul", nil, {min = 1, max = MAX_NOTE_STYLE, value = 1, display = display}) :setPosition(0, 128+12) :setChangedCallback(self, function(obj, v) obj.persist.styleData.noteStyleSimul = v return updateStyleData(obj) end), } end -- Live settings if self.persist.liveSetting == nil then local frame = newSettingFrame() local vanish = { [0] = L"setting:live:vanish:none", L"setting:live:vanish:hidden", L"setting:live:vanish:sudden" } self.persist.liveFrame = frame self.persist.liveSetting = { switchSetting(frame, L"setting:live:customUnits", "CBF_UNIT_LOAD") :setPosition(0, 12), switchSetting(frame, L"setting:live:minimalEffect", "MINIMAL_EFFECT") :setPosition(0, 64+12), numberSetting(frame, L"setting:live:noteSpeed", "NOTE_SPEED", {min = 400, max = 3000, snap = 50}) :setPosition(0, 128+12), numberSetting(frame, L"setting:live:textScaling", "TEXT_SCALING", { min = 50, max = 100, default = 100, snap = 10, div = 100 }) :setPosition(0, 192+12), switchSetting(frame, L"setting:live:skillPopup", "SKILL_POPUP") :setPosition(0, 256+12), numberSetting(frame, L"setting:live:vanish", "VANISH_TYPE", {min = 0, max = 2, default = 0, display = vanish}) :setPosition(0, 320+12) } end -- Score settings if self.persist.scoreSetting == nil then local frame = newSettingFrame() self.persist.scoreFrame = frame self.persist.scoreSetting = { numberSetting(frame, L"setting:stamina:score", "SCORE_ADD_NOTE", {min = 100, max = 8192}) :setPosition(0, 12), numberSetting(frame, L"setting:stamina:display", "STAMINA_DISPLAY", {min = 1, max = 99}) :setPosition(0, 64+12), switchSetting(frame, L"setting:stamina:noFail", "STAMINA_FUNCTIONAL") :setPosition(0, 128+12), -- DEBUG v4.0.0-beta3 numberSetting(frame, "Perfect Accuracy", "PERFECT_ACCURACY", {min = 0, max = 128}) :setPosition(0, 192+12), numberSetting(frame, "Great Accuracy", "GREAT_ACCURACY", {min = 0, max = 128}) :setPosition(0, 256+12), numberSetting(frame, "Good Accuracy", "GOOD_ACCURACY", {min = 0, max = 128}) :setPosition(0, 320+12), numberSetting(frame, "Bad Accuracy", "BAD_ACCURACY", {min = 0, max = 128}) :setPosition(0, 384+12), } end -- Live UI settings if self.persist.liveUIFrame == nil then local frame = newSettingFrame() local playUI = Setting.get("PLAY_UI") local elements = {} local function setPlayUI(_, value) Setting.set("PLAY_UI", value.real) for i, v in ipairs(elements) do if i == value.index then v:setActive(true) else v:setActive(false) end end end for i, v in ipairs(liveUI.enum()) do local elem = longSelect(font26, v) elem:addEventListener("mousereleased", setPlayUI) elem:setData({real = v, index = i}) if v == playUI then elem:setActive(true) end elements[i] = elem frame:addElement(elem, 0, (i - 1) * 64) end self.persist.liveUIFrame = frame end -- Language settings if self.persist.langFrame == nil then local frame = newSettingFrame() local elements = {} local function setLanguage(elem, value) L.set(value.language.code) value.instance.persist.currentLanguage = value.language.code for _, v in ipairs(elements) do if v == elem then v:setActive(true) else v:setActive(false) end end end self.persist.previousLanguage = L.get() self.persist.currentLanguage = self.persist.previousLanguage for i, v in ipairs(L.enum()) do local elem = longSelect(font26, string.format("%s (%s)", v.name, v.code)) elem.width = 678 -- uh elem:addEventListener("mousereleased", setLanguage) elem:setData({language = v, instance = self}) if v.code == self.persist.previousLanguage then elem:setActive(true) end elements[i] = elem frame:addElement(elem, 0, (i - 1) * 64) end self.persist.langFrame = frame end -- System Information if self.persist.sysinfoFrame == nil then self.persist.sysinfoFrame = newSettingFrame() self.persist.sysinfoFrame:addElement(textUI, 4, 0, font16, systemInfo(), 674) end -- About if self.persist.aboutFrame == nil then self.persist.aboutFrame = newSettingFrame() self.persist.aboutFrame:addElement(textUI, 4, 0, font16, aboutString, 674) end -- Setting selection cateogry if self.persist.categoryFrame == nil then self.persist.categoryFrame = Glow.Frame(0, 86, 240, 548) self.persist.settings = { {L"setting:general", self.persist.generalFrame, self.persist.generalSetting, nil, "settings"}, {L"setting:volume", self.persist.volumeFrame, self.persist.volumeSetting, nil, "volume"}, {L"setting:background", self.persist.bgFrame, self.persist.bgSetting, nil, "panorama"}, {L"setting:noteStyle", self.persist.nsFrame, self.persist.nsSetting, nil, "slowMotion"}, {L"setting:live", self.persist.liveFrame, self.persist.liveSetting, nil, "contacts"}, {L"setting:stamina", self.persist.scoreFrame, self.persist.scoreSetting, nil, "whatsHot"}, {L"setting:liveUI", self.persist.liveUIFrame, {}, nil, "aspectRatio"}, -- empty list {L"setting:language", self.persist.langFrame, {}, nil, "language"}, -- empty list {L"setting:sysinfo", self.persist.sysinfoFrame, {}, nil, "devInfo"}, -- empty list {L"setting:about", self.persist.aboutFrame, {}, nil, "info"}, -- empty list } local function setSelected(elem, value) for i, v in ipairs(self.persist.settings) do if i == value then v[4]:setActive(true) Glow.addFrame(v[2]) else v[4]:setActive(false) Glow.removeFrame(v[2]) end end elem:setActive(true) self.persist.selectedSetting = value end for i, v in ipairs(self.persist.settings) do local elem = categorySelect(font22, self.assets.images[v[5]], v[1]) elem:addEventListener("mousereleased", setSelected) elem:setData(i) self.persist.categoryFrame:addElement(elem, 0, (i - 1) * 48) v[4] = elem end -- Set element position self.persist.categoryFrame:setElementPosition(self.persist.settings[9][4], 0, 452) self.persist.categoryFrame:setElementPosition(self.persist.settings[10][4], 0, 500) end Glow.addFrame(self.persist.categoryFrame) end function gameSetting:start() -- Settings self.persist.selectedSetting = 0 self.persist.whiteOverlay = 1 -- General settings self.persist.currentTheme = Setting.get("COLOR_THEME") -- Background settings self.persist.backgroundDim = Setting.get("LIVESIM_DIM") / 100 -- Note style settings local noteStyle = Setting.get("NOTE_STYLE") local styleData = { opacity = 1, noteImage = self.assets.images.note } local preset = noteStyle % 64 assert(preset == 63 or (preset > 0 and preset <= MAX_NOTE_STYLE), "Invalid note style") if preset == 63 then local value = math.floor(noteStyle / 64) % 64 styleData.noteStyleFrame = assert(value > 0 and value <= MAX_NOTE_STYLE and value, "Invalid note style frame") value = math.floor(noteStyle / 4096) % 64 styleData.noteStyleSwing = assert(value > 0 and value <= MAX_NOTE_STYLE and value, "Invalid note style swing") value = math.floor(noteStyle / 262144) % 64 styleData.noteStyleSimul = assert(value > 0 and value <= MAX_NOTE_STYLE and value, "Invalid note style simul") else styleData.noteStyleFrame, styleData.noteStyleSwing, styleData.noteStyleSimul = preset, preset, preset end self.persist.defAttr = self.persist.generalSetting[1]:getValue() self.persist.styleData = styleData self.persist.styleLayer = {} self.persist.nsSetting[1]:setValue(styleData.noteStyleFrame) self.persist.nsSetting[2]:setValue(styleData.noteStyleSwing) self.persist.nsSetting[3]:setValue(styleData.noteStyleSimul) updateStyleData(self) end function gameSetting:update(dt) self.persist.categoryFrame:update(dt) self.persist.whiteOverlay = math.min(math.max( self.persist.whiteOverlay + dt * (self.persist.selectedSetting == 3 and -2 or 2), 0), 1 ) local set = self.persist.settings[self.persist.selectedSetting] if set then set[2]:update(dt) for _, v in ipairs(set[3]) do v:update(dt) end end end function gameSetting:draw() local set = self.persist.settings[self.persist.selectedSetting] -- Background setting specific if self.persist.whiteOverlay < 1 then love.graphics.setColor(color.white) love.graphics.draw(self.persist.background) love.graphics.setColor(color.compat(0, 0, 0, self.persist.backgroundDim)) love.graphics.rectangle("fill", -88, -43, 1136, 726) love.graphics.setColor(color.white25PT) love.graphics.rectangle("fill", 0, 0, 240, 640) if set then for i = 1, #set[3] do love.graphics.rectangle("fill", 246, (i - 1) * 64 + 86, 710, 60, 16, 16) love.graphics.rectangle("line", 246, (i - 1) * 64 + 86, 710, 60, 16, 16) end end end if self.persist.whiteOverlay > 0 then local opacity = interpolation(self.persist.whiteOverlay) love.graphics.setColor(color.compat(255, 255, 255, opacity)) love.graphics.rectangle("fill", -88, -43, 1136, 726) if set then local theme = ColorTheme.get() love.graphics.setColor(theme[1], theme[2], theme[3], select(4, color.compat(0, 0, 0, opacity))) love.graphics.rectangle("fill", 240, 86, 6, 597) end end love.graphics.setColor(color.white) love.graphics.draw(self.data.shadowGradient, -88, 77, 0, 1136, 8) love.graphics.setColor(ColorTheme.get()) love.graphics.rectangle("fill", -88, 0, 1136, 80) love.graphics.setColor(color.white) Util.drawText(self.data.titleText, 480, 24) -- Note style-specific setting if self.persist.selectedSetting == 4 then local curLayer = self.persist.curStyle love.graphics.setColor(color.hex7F7F7F) love.graphics.rectangle("fill", 318-64, 400-64, 128, 128, 32, 32) love.graphics.rectangle("fill", 603-64, 400-64, 128, 128, 32, 32) love.graphics.rectangle("fill", 888-64, 400-64, 128, 128, 32, 32) love.graphics.rectangle("fill", 318-64, 560-64, 128, 128, 32, 32) love.graphics.rectangle("fill", 603-64, 560-64, 128, 128, 32, 32) love.graphics.rectangle("fill", 888-64, 560-64, 128, 128, 32, 32) love.graphics.rectangle("line", 318-64, 400-64, 128, 128, 32, 32) love.graphics.rectangle("line", 603-64, 400-64, 128, 128, 32, 32) love.graphics.rectangle("line", 888-64, 400-64, 128, 128, 32, 32) love.graphics.rectangle("line", 318-64, 560-64, 128, 128, 32, 32) love.graphics.rectangle("line", 603-64, 560-64, 128, 128, 32, 32) love.graphics.rectangle("line", 888-64, 560-64, 128, 128, 32, 32) for i = 1, #curLayer do local xpos = 318 local layer = self.persist.curStyle[i] local quad = note.quadRegion[layer] if note.manager.isUncolorableLayer(layer) then love.graphics.setColor(color.white) else love.graphics.setColor(color.compat(curLayer.color[1], curLayer.color[2], curLayer.color[3], 1)) end local w, h = select(3, quad:getViewport()) if isSimultaneousLayer(layer) then xpos = 888 elseif note.manager.isSwingLayer(layer) then xpos = 603 end love.graphics.draw(self.assets.images.note, quad, xpos, 400, 0, 0.75, 0.75, w*0.5, h*0.5) end drawLayerAt(self.persist.styleData, self.persist.styleLayer[1], 318, 560) drawLayerAt(self.persist.styleData, self.persist.styleLayer[2], 603, 560) drawLayerAt(self.persist.styleData, self.persist.styleLayer[3], 888, 560) end Glow.draw() self.persist.categoryFrame:draw() if set then set[2]:draw() for _, v in ipairs(set[3]) do v:draw() end end end gameSetting:registerEvent("keyreleased", function(self, k) if k == "escape" then return leave(nil, self) end end) return gameSetting
local bit = require("bit") local cjson = require("cjson") local ffi = require("ffi") local lshift = bit.lshift local rshift = bit.rshift local band = bit.band local pow = math.pow local str_find = string.find local str_len = string.len local str_sub = string.sub local str_byte = string.byte local fopen = io.open ffi.cdef [[ int inet_pton(int af, const char *src, void *dst); static const int AF_INET6=10; static const int AF_INET=2; ]] local function ip6_to_bin(ip6) local binip6 = ffi.new('char [16]') ffi.C.inet_pton(ffi.C.AF_INET6, ip6, binip6); return binip6 end local function ip4_to_bin(ip4) local binip4 = ffi.new('char [4]') ffi.C.inet_pton(ffi.C.AF_INET, ip4, binip4); return binip4 end local function bytes_to_u32(a,b,c,d) local _int = 0 if a then _int = _int + lshift(a, 24) end if b then _int = _int + lshift(b, 16) end if c then _int = _int + lshift(c, 8) end if d then _int = _int + d end if _int >= 0 then return _int else return _int + pow(2, 32) end end local function split(str, separator) local start = 1 local index = 1 local array = {} while true do local last = str_find(str, separator, start) if not last then array[index] = str_sub(str, start, str_len(str)) break end array[index] = str_sub(str, start, last - 1) start = last + str_len(separator) index = index + 1 end return array end local function read_node(data, node, idx) local off = idx * 4 + node * 8 return bytes_to_u32( str_byte(data, off + 1), str_byte(data, off + 2), str_byte(data, off + 3), str_byte(data, off + 4) ) end local _M = { _VERSION = '0.1' } local mt = { __index = _M } function _M.new(self, name) local file = fopen(name) assert(file, name .. " db file open failed.") local file_size = file:seek("end") file:seek("set", 0) local data = file:read("*all") file:close() local meta_len = bytes_to_u32( str_byte(data, 1), str_byte(data, 2), str_byte(data, 3), str_byte(data, 4) ) local meta_buf = str_sub(data, 5, meta_len + 4) local meta = cjson.decode(meta_buf) assert(#meta.fields > 0, "db file content error") local dl = 4 + meta_len + meta.total_size assert(file_size == dl, "db file content error") return setmetatable({ data = str_sub(data, 5+meta_len, str_len(data)), meta = meta, node_count = meta["node_count"], node_ipv4_start = 0, }, mt) end function _M.find(self, ips, language) assert(self.meta["languages"][language], "language no support") local ip_address = "" local ip_type = 0 if str_find(ips, ":") then ip_address = ip6_to_bin(ips) ip_type = 6 assert(self:ipv6(), "ipv6 no support") else ip_address = ip4_to_bin(ips) ip_type = 4 assert(self:ipv4(), "ipv4 no support") end local node = 0 if ip_type == 4 then if self.node_ipv4_start == 0 then for i = 0, 95 do if i >= 80 then node = read_node(self.data, node, 1) else node = read_node(self.data, node, 0) end end self.node_ipv4_start = node else node = self.node_ipv4_start end end for i = 0, 128 do local val = band(1, rshift(ip_address[rshift(i, 3)], 7 - (i % 8))) node = read_node(self.data, node, val) if node > self.node_count then break end end if node < self.node_count then return nil end local resolved = node - self.node_count + self.node_count * 8 local size = bytes_to_u32( 0,0, str_byte(self.data, resolved+1), str_byte(self.data, resolved+2) ) local temp = str_sub(self.data, resolved+3, resolved+2+size) local loc = split(temp, "\t") local lang_off = self.meta["languages"][language] if type(lang_off) == "nil" then return nil end local fields = self.meta["fields"] local length = #fields local ret = {} local idx = 1 for i = lang_off + 1, (lang_off + length) do ret[fields[idx]] = loc[i] idx = idx + 1 end return ret end function _M.ipv4(self) return self.meta.ip_version == 1 or self.meta.ip_version == 3 end function _M.ipv6(self) return self.meta.ip_version == 2 or self.meta.ip_version == 3 end return _M
notify.registry = {} notify.registry.n = 0 local function callback(tag) for k, v in pairs(notify.registry) do if k ~= "n" and v ~= nil then local fntag, fn = v[1], v[2] if tag == fntag then fn() end end end end if not _notifysetup then notify._setup(callback) _notifysetup = true end --- notify.register(tag, fn()) -> id --- Registers a function to be called when an Apple notification with the given tag is clicked. function notify.register(tag, fn) local id = notify.registry.n + 1 notify.registry[id] = {tag, fn} notify.registry.n = id return id end --- notify.unregister(id) --- Unregisters a function to no longer be called when an Apple notification with the given tag is clicked. function notify.unregister(id) notify.registry[id] = nil end --- notify.unregisterall() --- Unregisters all functions registered for notification-clicks; called automatically when user config reloads. function notify.unregisterall() notify.registry = {} notify.registry.n = 0 end
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5' client_script 'client.lua' server_script 'server.lua'
local testArray = { [0] = 4, 0, "Background", 1, 0, 0, "<font color=\"#C80030\">Origin:</font> The Red Prince", 2, 0, 0, 0, "You are infamous: a brilliant warrior-general exiled from his empire for cavorting with demons. Fallen from grace, you refuse to give up. The throne will be yours again.", 2, 0, 0, 2, "r", 2, 2, 0, 0, 1, "Talents", 2, 93, "Sophisticated", 94, "Spellsong", 1, 0, 1, "<font color=\"#C80030\">Origin:</font> Sebille", 2, 0, 1, 0, "A slave no longer, you still bear the living scar your master used to dominate you. He turned you into an assassin; made you hunt your own kin. Now, you hunt him.", 2, 0, 1, 2, "r", 2, 2, 0, 1, 1, "Talents", 2, 90, "Corpse Eater", 89, "Ancestral Knowledge", 1, 0, 2, "<font color=\"#C80030\">Origin:</font> Ifan ben-Mezd", 2, 0, 2, 0, "A crusader in Lucian's army, you lost your faith as war claimed countless innocents. Now, you're a Lone Wolf mercenary. Your mission? Kill Lucian's son.", 2, 0, 2, 2, "r", 2, 2, 0, 2, 1, "Talents", 2, 87, "Ingenious", 88, "Thrifty", 1, 0, 3, "<font color=\"#C80030\">Origin:</font> Beast", 2, 0, 3, 0, "Your failed rebellion against the Queen nearly destroyed you - so you began a new life on the high seas. Now, your old enemy is back. If you don't stop her, no-one will.", 2, 0, 3, 2, "r", 2, 2, 0, 3, 1, "Talents", 2, 91, "Sturdy", 92, "Dwarven Guile", 1, 0, 4, "<font color=\"#C80030\">Origin:</font> Lohse", 2, 0, 4, 0, "You're a musician: performer, star, and host to all manner of disembodied visitors. Now, one dark voice has silenced them all - and aims to claim your body for itself.", 2, 0, 4, 2, "r", 2, 2, 0, 4, 1, "Talents", 2, 87, "Ingenious", 88, "Thrifty", 1, 0, 5, "<font color=\"#C80030\">Origin:</font> Fane", 2, 0, 5, 0, "You woke up and your world was gone. The last of your kind, you hide behind a charmed mask, searching for the truth about a history that no-one knew existed.", 2, 0, 5, 2, "r", 2, 2, 0, 5, 1, "Talents", 2, 62, "Undead", 87, "Ingenious", 1, 0, 6, "<font color=\"#C80030\">Origin:</font> Deku'Deku", 2, 0, 6, 0, "The last great war wrought devastation on all the races. You remember first-hand the massacre of your people. While the world continued to spin, your resolve only aged like a great tree - battered by time, yet steadfast and unyielding.", 2, 0, 6, 2, "r", 2, 2, 0, 6, 1, "Talents", 2, 90, "Corpse Eater", 89, "Ancestral Knowledge", 1, 0, 7, "<font color=\"#C80030\">Origin:</font> Berobreus", 2, 0, 7, 0, "After breaching the material plane, you find a world ripe with source. Let the feast begin.", 2, 0, 7, 2, "r", 2, 2, 0, 7, 1, "Talents", 2, 93, "Sophisticated", 94, "Spellsong", 1, 0, 8, "<font color=\"#C80030\">Origin:</font> Null", 2, 0, 8, 0, "Upon a mound of corpses, in a strange lab filled with flesh and strange machines, your mind snapped into consciousness. An unending abyss where your soul once resided, you persist with a singular desire - Tearing apart the one who did this to you.", 2, 0, 8, 2, "r", 2, 2, 0, 8, 1, "Talents", 2, 90, "Corpse Eater", 89, "Ancestral Knowledge", 1, 0, 9, "<font color=\"#C80030\">Origin:</font> Oberon", 2, 0, 9, 0, "You awoke to a body made of plush. Roaming the land in search of kin, armed only with your own sense of justice, you sought answers to the nature of your being, yet the Magistry deemed you an abomination. Time to deliver some \"Bear Justice\".", 2, 0, 9, 2, "r", 2, 2, 0, 9, 1, "Talents", 2, 62, "Undead", 91, "Sturdy", 1, 0, 10, "<font color=\"#C80030\">Origin:</font> Zebadiah", 2, 0, 10, 0, "While other \"conscious undead\" exist purely in skeleton form, your flesh persists, rotten skin and all. Others of your kind mindlessly shamble, yet you ponder and roam purposefully. Sure, brains taste good, but that's just how it is.", 2, 0, 10, 2, "r", 2, 2, 0, 10, 1, "Talents", 2, 62, "Undead", 87, "Ingenious", 1, 0, 11, "<font color=\"#C80030\">Origin:</font> Harken", 2, 0, 11, 0, "After a illustrious career as a mercenary, brutally smashing enemies with the legendary Anvilmar, you find yourself adrift on the high seas, captured by the Divine Order.", 2, 0, 11, 2, "r", 2, 2, 0, 11, 1, "Talents", 2, 91, "Sturdy", 92, "Dwarven Guile", 1, 0, 12, "<font color=\"#C80030\">Origin:</font> Kor'vash", 2, 0, 12, 0, "After a stressful career as a mercenary, cleaning up the aftermath of your crazy comrades, you find yourself captured by the Divine Order, charged with being a Sourcerer. If only they knew.", 2, 0, 12, 2, "r", 2, 2, 0, 12, 1, "Talents", 2, 93, "Sophisticated", 94, "Spellsong", 1, 0, 13, "<font color=\"#C80030\">Custom:</font> Undead Elf", 2, 0, 13, 0, "The Undead are considered abominations in Rivellon, an affront to the natural order whose mere presence invites violence. Those who walk among the living must do so masked.", 2, 0, 13, 2, "r", 2, 2, 0, 13, 1, "Talents", 2, 62, "Undead", 90, "Corpse Eater", 1, 0, 14, "<font color=\"#C80030\">Custom:</font> Undead Human", 2, 0, 14, 0, "The Undead are considered abominations in Rivellon, an affront to the natural order whose mere presence invites violence. Those who walk among the living must do so masked.", 2, 0, 14, 2, "r", 2, 2, 0, 14, 1, "Talents", 2, 62, "Undead", 87, "Ingenious", 1, 0, 15, "<font color=\"#C80030\">Custom:</font> Dwarf", 2, 0, 15, 0, "Between haves and have-nots alike, dwarves are fiercely nationalistic. Even the poorest dwarf would die for their dwindling Kingdom. But not all would die for the Queen...", 2, 0, 15, 2, "r", 2, 2, 0, 15, 1, "Talents", 2, 91, "Sturdy", 92, "Dwarven Guile", 1, 0, 16, "<font color=\"#C80030\">Custom:</font> Elf", 2, 0, 16, 0, "The annals of elvendom are written in flesh - elves eat of the dead and absorb their memories. Now, the elves are in peril. An unforgettable hero must rise.", 2, 0, 16, 2, "r", 2, 2, 0, 16, 1, "Talents", 2, 90, "Corpse Eater", 89, "Ancestral Knowledge", 1, 0, 17, "<font color=\"#C80030\">Custom:</font> Human", 2, 0, 17, 0, "Adventurous, confident, flexible, at times even clever, humans are dominant in Rivellon. They always play the hero in their own endless wars… even when they’re the villains.", 2, 0, 17, 2, "r", 2, 2, 0, 17, 1, "Talents", 2, 87, "Ingenious", 88, "Thrifty", 1, 0, 18, "<font color=\"#C80030\">Custom:</font> Berobreus", 2, 0, 18, 0, "After breaching the material plane, you find a world ripe with source. Let the feast begin.", 2, 0, 18, 2, "r", 2, 2, 0, 18, 1, "Talents", 2, 93, "Sophisticated", 94, "Spellsong", 1, 0, 19, "<font color=\"#C80030\">Custom:</font> Undead Dwarf", 2, 0, 19, 0, "The Undead are considered abominations in Rivellon, an affront to the natural order whose mere presence invites violence. Those who walk among the living must do so masked.", 2, 0, 19, 2, "r", 2, 2, 0, 19, 1, "Talents", 2, 62, "Undead", 91, "Sturdy", 1, 0, 20, "<font color=\"#C80030\">Custom:</font> Lizard", 2, 0, 20, 0, "To most, lizards are as exotic and mysterious as the Ancient Empire itself. The outside world knows them as warriors, philosophers and slavers, to be respected... and feared.", 2, 0, 20, 2, "r", 2, 2, 0, 20, 1, "Talents", 2, 93, "Sophisticated", 94, "Spellsong", 1, 0, 21, "<font color=\"#C80030\">Custom:</font> Undead Lizard", 2, 0, 21, 0, "The Undead are considered abominations in Rivellon, an affront to the natural order whose mere presence invites violence. Those who walk among the living must do so masked.", 2, 0, 21, 2, "r", 2, 2, 0, 21, 1, "Talents", 2, 62, "Undead", 93, "Sophisticated", 4, 1, "Build Preset", 4, 9, "Build Preset", 1, 1, 0, "Battlemage", 2, 1, 0, 3, "Amplifies brute strength with powerful magic.", 2, 1, 0, 2, "s", 3, 1, 9, 0, "Battlemage", 1, 1, 1, "Cleric", 2, 1, 1, 3, "Heals allies or smashes skulls, depending on the direction of the winds", 2, 1, 1, 2, "s", 3, 1, 9, 1, "Cleric", 1, 1, 2, "Conjurer", 2, 1, 2, 3, "Conjures a trusty personal demon and elemental totems to aid in battle", 2, 1, 2, 2, "s", 3, 1, 9, 2, "Conjurer", 1, 1, 3, "Enchanter", 2, 1, 3, 3, "Prefers to turn the tide of battle from afar, manipulating foes with powerful magic", 2, 1, 3, 2, "s", 3, 1, 9, 3, "Enchanter", 1, 1, 4, "Fighter", 2, 1, 4, 3, "Brutal warrior and expert in close combat", 2, 1, 4, 2, "s", 3, 1, 9, 4, "Fighter", 1, 1, 5, "Inquisitor", 2, 1, 5, 3, "A daring mace-wielder risking life and limb to decimate evil head-on", 2, 1, 5, 2, "s", 3, 1, 9, 5, "Inquisitor", 1, 1, 6, "Knight", 2, 1, 6, 3, "Specialised in war tactics, knights are trained not only to fight, but to rally troops", 2, 1, 6, 2, "s", 3, 1, 9, 6, "Knight", 1, 1, 7, "Metamorph", 2, 1, 7, 3, "Adapts to dangerous situations with transformational tricks of nature", 2, 1, 7, 2, "s", 3, 1, 9, 7, "Metamorph", 1, 1, 8, "Ranger", 2, 1, 8, 3, "A marksman with a legendary knack for self-preservation", 2, 1, 8, 2, "s", 3, 1, 9, 8, "Ranger", 1, 1, 9, "Rogue", 2, 1, 9, 3, "With a lot of skill and a little luck, this rogue sees the world as an open coffer", 2, 1, 9, 2, "s", 3, 1, 9, 9, "Rogue", 1, 1, 10, "Shadowblade", 2, 1, 10, 3, "A powerful assassin whose arsenal of both daggers and magic would terrify any enemy, if they ever saw it coming.", 2, 1, 10, 2, "s", 3, 1, 9, 10, "Shadowblade", 1, 1, 11, "Wayfarer", 2, 1, 11, 3, "A survivalist and a practitioner of magic, the Wayfarer is hard to hit and even harder to evade.", 2, 1, 11, 2, "s", 3, 1, 9, 11, "Wayfarer", 1, 1, 12, "Witch", 2, 1, 12, 3, "An intimidating presence whose bone-chilling powers terrify friend and foe alike", 2, 1, 12, 2, "s", 3, 1, 9, 12, "Witch", 1, 1, 13, "Wizard", 2, 1, 13, 3, "A scholar of magic specialised in starting and ending battles with a flick of the wrist, exacting swift victory from a safe distance", 2, 1, 13, 2, "s", 3, 1, 9, 13, "Wizard", 1, 1, 14, "Assassin", 2, 1, 14, 3, "A contract killer who slays their prey with a pair of deadly blades, whether motivated by political, religious, or financial means", 2, 1, 14, 2, "s", 3, 1, 9, 14, "Assassin", 1, 1, 15, "Blademaster", 2, 1, 15, 3, "A wanderer who wields a foreign blade, slaying evil as they pursue their own code of justice", 2, 1, 15, 2, "s", 3, 1, 9, 15, "Blademaster", 1, 1, 16, "Chaos Weaver", 2, 1, 16, 3, "Sorcerors who wield the power of Chaos, leveraging luck and foresight to lay waste upon the battlefield", 2, 1, 16, 2, "s", 3, 1, 9, 16, "Chaos Weaver", 1, 1, 17, "Dragon Slayer", 2, 1, 17, 3, "A former marksman from a long-forgotten regiment, tasked with destroying dragonkind. With their unyielding strength, Dragon Slayers utilize Greatbows to pierce their enemies with arrows the size of spears", 2, 1, 17, 2, "s", 3, 1, 9, 17, "Dragon Slayer", 1, 1, 18, "Shieldmaster", 2, 1, 18, 3, "A warrior who strives to defend the innocent through a unique style that utilizes dual shields", 2, 1, 18, 2, "s", 3, 1, 9, 18, "Shieldmaster", 1, 1, 19, "Fencer", 2, 1, 19, 3, "A former gladiator whose repertoire of blade skills once amazed crowds and foes alike", 2, 1, 19, 2, "s", 3, 1, 9, 19, "Fencer", 1, 1, 20, "Halberdier", 2, 1, 20, 3, "A warrior who wields the deadly halberd, a combination of spear and axe, taking advantage of the reach and versatility it offers", 2, 1, 20, 2, "s", 3, 1, 9, 20, "Halberdier", 1, 1, 21, "Monk (Strength)", 2, 1, 21, 3, "Disciplined warriors who wield metal quarterstaffs, overwhelming enemies with strength and sheer force of will.", 2, 1, 21, 2, "s", 3, 1, 9, 21, "Monk (Strength)", 1, 1, 22, "Monk (Finesse)", 2, 1, 22, 3, "Disciplined warriors who wield quarterstaffs, overwhelming enemies with finesse and sheer force of will", 2, 1, 22, 2, "s", 3, 1, 9, 22, "Monk (Finesse)", 1, 1, 23, "Pirate", 2, 1, 23, 3, "Adventurers who sail the high seas in search of treasure and opportunity. Equipped with a flintlock pistol, pirates tend to fire explosive lead when their enemies least expect it", 2, 1, 23, 2, "s", 3, 1, 9, 23, "Pirate", 1, 1, 24, "Reaper", 2, 1, 24, 3, "A rare type of warrior that wields an intimidating scythe. Some believe them to be soldiers of Death, as their prowess with curved blades is second only to their innate affinity with Necromancy.", 2, 1, 24, 2, "s", 3, 1, 9, 24, "Reaper", 1, 1, 25, "Rifleman", 2, 1, 25, 3, "A marksman armed with a new weapon predicted to change the art of war - The Rifle. Steel, wood, and a mysterious alchemical compound combine to create explosions that propel lead at break-neck speeds, piercing armor and flesh with ease", 2, 1, 25, 2, "s", 3, 1, 9, 25, "Rifleman", 1, 1, 26, "Runic Knight", 2, 1, 26, 3, "Adept mages who train in the ways of the sword, using special 'Runeblades' as a conduit to enhance their magic. Crafty use of the runes etched upon their blades allow Runic Knights to weave their attacks and spells together, devastating the battlefield", 2, 1, 26, 2, "s", 3, 1, 9, 26, "Runic Knight", 4, 4, "Face", 4, 7, "Facial Features", 4, 5, "Hair Style", 4, 3, "Skin Colour", 4, 6, "Hair Colour", 4, 8, "Voice", 1, 4, 0, "Face 1", 1, 4, 1, "Face 2", 1, 4, 2, "Face 3", 1, 4, 3, "Face 4", 1, 4, 4, "Face 5", 1, 4, 5, "Face 6", 1, 4, 6, "Face 7", 1, 4, 7, "Face 8", 1, 4, 8, "Face 9", 1, 4, 9, "Face 10", 1, 4, 10, "Face 11", 1, 4, 11, "Face 12", 1, 4, 12, "Face 13", 1, 4, 13, "Face 14", 1, 4, 14, "Face 15", 1, 4, 15, "Face 16", 1, 7, 0, "None", 1, 7, 1, "Facial Feature 1", 1, 7, 2, "Facial Feature 2", 1, 7, 3, "Facial Feature 3", 1, 7, 4, "Facial Feature 4", 1, 7, 5, "Facial Feature 5", 1, 7, 6, "Facial Feature 6", 1, 7, 7, "Facial Feature 7", 1, 7, 8, "Facial Feature 8", 1, 7, 9, "Facial Feature 9", 1, 7, 10, "Facial Feature 10", 1, 7, 11, "Facial Feature 11", 1, 7, 12, "Facial Feature 12", 1, 7, 13, "Facial Feature 13", 1, 7, 14, "Facial Feature 14", 1, 7, 15, "Facial Feature 15", 1, 7, 16, "Facial Feature 16", 1, 7, 17, "Facial Feature 17", 1, 7, 18, "Facial Feature 18", 1, 7, 19, "Facial Feature 19", 1, 7, 20, "Facial Feature 20", 1, 7, 21, "Facial Feature 21", 1, 7, 22, "Facial Feature 22", 1, 7, 23, "Facial Feature 23", 1, 7, 24, "Facial Feature 24", 1, 7, 25, "Facial Feature 25", 1, 7, 26, "Facial Feature 26", 1, 5, 0, "Hair Style 1", 1, 5, 1, "Hair Style 2", 1, 5, 2, "Hair Style 3", 1, 5, 3, "Hair Style 4", 1, 5, 4, "Hair Style 5", 1, 5, 5, "Hair Style 6", 1, 5, 6, "Hair Style 7", 1, 5, 7, "Hair Style 8", 1, 5, 8, "Hair Style 9", 1, 5, 9, "Hair Style 10", 1, 5, 10, "Hair Style 11", 1, 5, 11, "Hair Style 12", 1, 5, 12, "Hair Style 13", 1, 5, 13, "Hair Style 14", 1, 5, 14, "Hair Style 15", 1, 5, 15, "Hair Style 16", 1, 5, 16, "Hair Style 17", 1, 5, 17, "Hair Style 18", 1, 5, 18, "Hair Style 19", 1, 5, 19, "Hair Style 20", 1, 5, 20, "Hair Style 21", 1, 5, 21, "Hair Style 22", 1, 5, 22, "Hair Style 23", 1, 3, 0, "Amethyst", 1, 6, 0, "Zincite", 1, 6, 1, "Padparadscha", 1, 6, 2, "Moonstone", 1, 6, 3, "Smoked Topaz", 1, 6, 4, "Fire Opal", 1, 6, 5, "Almandine", 1, 6, 6, "Rose Alabaster", 1, 6, 7, "Feldspar", 1, 6, 8, "Tanzanite", 1, 6, 9, "Corundum", 1, 6, 10, "Amethyst", 1, 6, 11, "Cobalt", 1, 6, 12, "Light Sapphire", 1, 6, 13, "Heliotrope", 1, 6, 14, "Fluorite", 1, 6, 15, "Still Water", 1, 6, 16, "Chrysolite", 1, 6, 17, "Peridot", 1, 6, 18, "Lilac", 1, 6, 19, "Silver", 1, 6, 20, "Child of Light", 1, 6, 21, "Whimsical Wisteria", 1, 6, 22, "Princess Peach", 1, 6, 23, "Vivid Tangerine", 1, 6, 24, "Blue Slate", 1, 6, 25, "Cool Breeze", 1, 6, 26, "Astarte", 1, 6, 27, "Jade", 1, 6, 28, "White Smoke", 1, 6, 29, "Glossy Grape", 1, 6, 30, "Lemon Quartz", 1, 6, 31, "Smokescreen", 1, 6, 32, "Alpha Quartz", 1, 6, 33, "Grassy Knoll", 1, 6, 34, "Ogre Green", 1, 6, 35, "Mountain Meadow", 1, 6, 36, "Pink Void", 1, 6, 37, "Orchid", 1, 6, 38, "Violet Visionary", 1, 6, 39, "Pink Pixie", 1, 6, 40, "Cupid", 1, 6, 41, "Soulsap", 1, 6, 42, "Asphyxia", 1, 6, 43, "Sunset Orange", 1, 6, 44, "Sandman", 1, 6, 45, "Smashed Pumpkin", 1, 6, 46, "Violator", 1, 6, 47, "Rosso Quattro", 1, 6, 48, "Bloodstone", 1, 6, 49, "Madder Lake", 1, 6, 50, "Last Sin", 1, 6, 51, "Burn Out", 1, 6, 52, "Folklore Fuscia", 1, 6, 53, "Sapphire", 1, 6, 54, "Scarlet", 1, 6, 55, "Heroine", 1, 6, 56, "Deep Mauve", 1, 6, 57, "Caramel", 1, 6, 58, "Blood Brew", 1, 6, 59, "Bright Sky", 1, 6, 60, "Deep Freeze", 1, 6, 61, "Blizzard Blue", 1, 6, 62, "Sea Nymph", 1, 6, 63, "Gentle Earth", 1, 6, 64, "Wild Blue Yonder", 1, 6, 65, "Shadow Blue", 1, 6, 66, "Spring Meadow", 1, 6, 67, "Electra", 1, 6, 68, "The Cure", 1, 6, 69, "Mermaid", 1, 6, 70, "Eucalyptus", 1, 6, 71, "Kryptonite", 1, 6, 72, "Wintergreen Dream", 1, 6, 73, "Hunter's Edge", 1, 6, 74, "Lucky", 1, 6, 75, "Pixie Dust", 1, 6, 76, "Celestial Blue", 1, 6, 77, "Slate Blue", 1, 6, 78, "High Tide", 1, 6, 79, "Royal Purple", 1, 6, 80, "Stelvio", 1, 6, 81, "Siren", 1, 6, 82, "Ultramarine Blue", 1, 6, 83, "Void Dragon", 1, 6, 84, "Charcoal Gray", 1, 6, 85, "Death Knight", 1, 6, 86, "Van Dyke Brown", 1, 6, 87, "Violet Visionary", 1, 6, 88, "Black Opal", 1, 6, 89, "Purple Mountains' Majesty", 1, 6, 90, "Zombie Troll", 1, 6, 91, "Chathams Blue", 1, 6, 92, "Kush", 1, 6, 93, "Dark Craft", 1, 6, 94, "Deepest Mode", 1, 6, 95, "Midnight Oil", 1, 6, 96, "Moonstone", 1, 8, 0, "The Red Prince" } return testArray
object_tangible_loot_creature_loot_collections_aurebesh_tile_orenth = object_tangible_loot_creature_loot_collections_shared_aurebesh_tile_orenth:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_aurebesh_tile_orenth, "object/tangible/loot/creature/loot/collections/aurebesh_tile_orenth.iff")
function lutro.graphics.setBackgroundColorTest() red = 115 green = 27 blue = 135 alpha = 50 color = { red, green, blue, alpha } lutro.graphics.setBackgroundColor(color) lutro.graphics.setBackgroundColor(red, green, blue, alpha) end function lutro.graphics.getBackgroundColorTest() r, g, b, a = lutro.graphics.getBackgroundColor() unit.assertEquals(r, 115) unit.assertEquals(g, 27) unit.assertEquals(b, 135) unit.assertEquals(a, 50) end return { lutro.graphics.setBackgroundColorTest, lutro.graphics.getBackgroundColorTest }
local agreementKey = KEYS[1] local agreementTxListKey = KEYS[2] local txId = ARGV[1] local txCounterField = ARGV[2] local addedTx = redis.call("SADD", agreementTxListKey, txId) if addedTx ~= 1 then return redis.call("HGET", agreementKey, txCounterField) end return redis.call("HINCRBY", agreementKey, txCounterField, 1)
local http_cache = http_cache local FILE = {__index = {}} local FILE_INDEX = FILE.__index function FILE_INDEX:Initialize(url) self.url = url self.xurl = http_cache.StringXOR(url) local name, etag, lastmodified, lastvalidation, maxage, crc32 = http_cache.GetInfo(self.xurl) if name ~= false then local content = file.Read("http_cache/" .. name .. ".dat", "DATA") if content == nil or tonumber(util.CRC(content)) ~= crc32 then file.Delete("http_cache/" .. name .. ".dat") self.name = http_cache.GenerateRandomName() return self:Fetch() end self.name = name self.etag = etag self.lastmodified = lastmodified self.lastvalidation = lastvalidation self.maxage = maxage self.crc32 = crc32 self.content = content -- verify the output of this return not self:IsValid() and self:Fetch() end self.name = http_cache.GenerateRandomName() return self:Fetch() end function FILE_INDEX:IsValid() return self.lastvalidation ~= nil and self.maxage ~= nil and http_cache.GetUTCTime() - self.lastvalidation < self.maxage end function FILE_INDEX:Fetch(force) if not force and self:IsValid() then return false end local reqheaders if self.etag ~= nil then reqheaders = reqheaders or {} reqheaders["If-None-Match"] = self.etag end if self.lastmodified ~= nil then reqheaders = reqheaders or {} reqheaders["If-Modified-Since"] = self.lastmodified end http.Fetch( self.url, function(body, len, resheaders, code) self:Success(code, resheaders, body) end, function(err) self:Failure(err) end, reqheaders ) return true end function FILE_INDEX:Success(code, resheaders, body) if code ~= 200 and code ~= 304 then return self:Failure(code) end print(self.url, code, #body) PrintTable(resheaders) self.etag = resheaders["ETag"] or self.etag self.lastmodified = resheaders["Last-Modified"] or self.lastmodified self.lastvalidation = http_cache.GetUTCTime() local maxage = resheaders["Cache-Control"] ~= nil and string.match(resheaders["Cache-Control"], "max%-age=(%d+)") self.maxage = maxage ~= nil and tonumber(maxage) or (self.maxage or 0) if code == 200 then self.crc32 = util.CRC(body) self.content = body file.Write("http_cache/" .. self.name .. ".dat", body) end http_cache.UpdateInfo(self.xurl, self.name, self.etag, self.lastmodified, self.lastvalidation, self.maxage, self.crc32) return true end function FILE_INDEX:Failure(err) print(self.url, err) return false end function http_cache.Create(url) local obj = setmetatable({}, FILE) obj:Initialize(url) return obj end return http_cache.Create
-- Objects local FHH = Instance.new("ScreenGui") local main = Instance.new("Frame") local title = Instance.new("TextLabel") local main2 = Instance.new("Frame") local handcuff = Instance.new("TextButton") local gamepass = Instance.new("TextButton") local inviswalls = Instance.new("TextButton") local roomdoors = Instance.new("TextButton") local fly = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local noclip = Instance.new("TextButton") -- Properties FHH.Name = "FHH" FHH.Parent = game.CoreGui main.Name = "main" main.Parent = FHH main.Active = true main.BackgroundColor3 = Color3.new(0.666667, 0, 0) main.BackgroundTransparency = 0.5 main.Draggable = true main.Position = UDim2.new(0.0468846373, 0, 0.183374077, 0) main.Size = UDim2.new(0, 297, 0, 384) title.Name = "title" title.Parent = main title.BackgroundColor3 = Color3.new(1, 0, 0) title.BackgroundTransparency = 1 title.BorderSizePixel = 0 title.Size = UDim2.new(0, 297, 0, 50) title.Font = Enum.Font.SourceSansLight title.FontSize = Enum.FontSize.Size14 title.Text = "Fuck Hilton Hotel" title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.TextSize = 14 title.TextWrapped = true main2.Name = "main2" main2.Parent = main main2.BackgroundColor3 = Color3.new(1, 0.333333, 0) main2.BackgroundTransparency = 0.69999998807907 main2.Position = UDim2.new(0, 0, 0.130208328, 0) main2.Size = UDim2.new(0, 297, 0, 334) handcuff.Name = "handcuff" handcuff.Parent = main2 handcuff.BackgroundColor3 = Color3.new(1, 1, 1) handcuff.BackgroundTransparency = 0.5 handcuff.Size = UDim2.new(0, 297, 0, 50) handcuff.Font = Enum.Font.SourceSansLight handcuff.FontSize = Enum.FontSize.Size14 handcuff.Text = "Handcuff Bypass" handcuff.TextScaled = true handcuff.TextSize = 14 handcuff.TextWrapped = true gamepass.Name = "gamepass" gamepass.Parent = main2 gamepass.BackgroundColor3 = Color3.new(1, 1, 1) gamepass.BackgroundTransparency = 0.5 gamepass.Position = UDim2.new(0, 0, 0.149700597, 0) gamepass.Size = UDim2.new(0, 297, 0, 50) gamepass.Font = Enum.Font.SourceSansLight gamepass.FontSize = Enum.FontSize.Size14 gamepass.Text = "Remove Gamepass Doors" gamepass.TextScaled = true gamepass.TextSize = 14 gamepass.TextWrapped = true inviswalls.Name = "inviswalls" inviswalls.Parent = main2 inviswalls.BackgroundColor3 = Color3.new(1, 1, 1) inviswalls.BackgroundTransparency = 0.5 inviswalls.Position = UDim2.new(0, 0, 0.299401194, 0) inviswalls.Size = UDim2.new(0, 297, 0, 50) inviswalls.Font = Enum.Font.SourceSansLight inviswalls.FontSize = Enum.FontSize.Size14 inviswalls.Text = "Remove Invisible Walls" inviswalls.TextScaled = true inviswalls.TextSize = 14 inviswalls.TextWrapped = true roomdoors.Name = "roomdoors" roomdoors.Parent = main2 roomdoors.BackgroundColor3 = Color3.new(1, 1, 1) roomdoors.BackgroundTransparency = 0.5 roomdoors.Position = UDim2.new(0, 0, 0.449101806, 0) roomdoors.Size = UDim2.new(0, 297, 0, 50) roomdoors.Font = Enum.Font.SourceSansLight roomdoors.FontSize = Enum.FontSize.Size14 roomdoors.Text = "Remove all room doors." roomdoors.TextScaled = true roomdoors.TextSize = 14 roomdoors.TextWrapped = true fly.Name = "fly" fly.Parent = main2 fly.BackgroundColor3 = Color3.new(1, 1, 1) fly.BackgroundTransparency = 0.5 fly.Position = UDim2.new(0, 0, 0.598802388, 0) fly.Size = UDim2.new(0, 297, 0, 50) fly.Font = Enum.Font.SourceSansLight fly.FontSize = Enum.FontSize.Size14 fly.Text = "Fly (Toggle: E)" fly.TextScaled = true fly.TextSize = 14 fly.TextWrapped = true TextLabel.Parent = main2 TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0.901197612, 0) TextLabel.Size = UDim2.new(0, 297, 0, 33) TextLabel.Font = Enum.Font.SourceSansLight TextLabel.FontSize = Enum.FontSize.Size14 TextLabel.Text = "Created by GtaMasterYT" TextLabel.TextScaled = true TextLabel.TextSize = 14 TextLabel.TextWrapped = true TextLabel.TextXAlignment = Enum.TextXAlignment.Left noclip.Name = "noclip" noclip.Parent = main2 noclip.BackgroundColor3 = Color3.new(1, 1, 1) noclip.BackgroundTransparency = 0.5 noclip.Position = UDim2.new(0, 0, 0.74850297, 0) noclip.Size = UDim2.new(0, 297, 0, 50) noclip.Font = Enum.Font.SourceSansLight noclip.FontSize = Enum.FontSize.Size14 noclip.Text = "NoClip (Toggle: F)" noclip.TextScaled = true noclip.TextSize = 14 noclip.TextWrapped = true handcuff.MouseButton1Down:connect(function() local Playr = "LocalPlayer" local Anchored = false if Anchored == true then local Anchored2 = false else local Anchored2 = true end game.Players[Playr].Character["Head"].Anchored = Anchored game.Players[Playr].Character["Torso"].Anchored = Anchored game.Players[Playr].Character["Right Arm"].Anchored = Anchored game.Players[Playr].Character["Left Arm"].Anchored = Anchored game.Players[Playr].Character["Right Leg"].Anchored = Anchored game.Players[Playr].Character["Left Leg"].Anchored = Anchored wait(2) game.Players[Playr].Character["Head"].Anchored = Anchored2 game.Players[Playr].Character["Torso"].Anchored = Anchored2 game.Players[Playr].Character["Right Arm"].Anchored = Anchored2 game.Players[Playr].Character["Left Arm"].Anchored = Anchored2 game.Players[Playr].Character["Right Leg"].Anchored = Anchored2 game.Players[Playr].Character["Left Leg"].Anchored = Anchored2 end) inviswalls.MouseButton1Down:connect(function() for i,v in pairs(game.Workspace:GetChildren()) do if v.Name == "GroupDoorArea" then v:Destroy() end end end) gamepass.MouseButton1Down:connect(function() while true do wait() game.Workspace.GamepassDoorArea:Destroy() end end) roomdoors.MouseButton1Down:connect(function() for i,v in pairs(game.Workspace:GetChildren()) do if v.Name == "SuiteRoom" or v.Name == "Room" then for a,b in pairs(v:GetChildren()) do if b.Name == "RoomDoor" then b:Destroy() end end end end end) fly.MouseButton1Down:connect(function() repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = game.Players.LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false end mouse.KeyDown:connect(function(key) if key:lower() == "e" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) Fly() end) noclip.MouseButton1Down:connect(function() local noclip = false game:GetService('RunService').Stepped:connect(function() if noclip then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() mouse.KeyDown:connect(function(key) if key == 'f' then noclip = not noclip game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) end)
local awful = require("awful") local common = require("common") local modkey = common.modkey local ctrlkey = common.ctrlkey -- Focus related keybindings awful.keyboard.append_global_keybindings({ awful.key({ modkey, }, "j", function () awful.client.focus.byidx( 1) end, {description = "focus next by index", group = "client"} ), awful.key({ modkey, }, "k", function () awful.client.focus.byidx(-1) end, {description = "focus previous by index", group = "client"} ), awful.key({ modkey, }, "Tab", function () awful.client.focus.history.previous() if client.focus then client.focus:raise() end end, {description = "go back", group = "client"}), awful.key({ modkey, ctrlkey }, "j", function () awful.screen.focus_relative( 1) end, {description = "focus the next screen", group = "screen"}), awful.key({ modkey, ctrlkey }, "k", function () awful.screen.focus_relative(-1) end, {description = "focus the previous screen", group = "screen"}), awful.key({ modkey, ctrlkey }, "n", function () local c = awful.client.restore() -- Focus restored client if c then c:activate { raise = true, context = "key.unminimize" } end end, {description = "restore minimized", group = "client"}), })
------------------------------------------------------------------------------ -- -- Ce travail est sous liscence: -- Creative Commons Attribution-NonCommercial-NoDerivatives-NoDistribution 4.0 International License. -- ------------------------------------------------------------------------------ local PosWidth = -1130.0 local PosHeight = -200.0 local SpriteIndex = { Items = {"cannabis", "cocaine", "meth", "heroine"}, Labels = {"Cannabis", "Cocaïne", "Meth", "Heroine"}, Index = 1, Sprites = {"mp_specitem_weed", "mp_specitem_coke", "mp_specitem_meth", "mp_specitem_heroin"}, Count = 0, PrixDeVente = 10, PrixMoyen = {10, 80, 40, 40}, AchatMoyen = 0, NombreDrogue = {0, 0, 0, 0}, NiveauQuartie = 1, XPQuartie = 1 } local MenuOpened = false local Quartie local isPressed = false local pressedTime = 0 local inVente_ = false RegisterCommand('+menurep', function() if not inVente_ then if not MenuOpened then local PlyPos = GetEntityCoords(PlayerPedId()) Quartie = GetLabelText(GetNameOfZone(PlyPos.x, PlyPos.y, PlyPos.z)) TriggerServerCallback("InitialCore:hasObject", function(hasObject, Nombre) if hasObject then SpriteIndex.NombreDrogue[1] = Nombre else SpriteIndex.NombreDrogue[1] = 0 end end, 'cannabis') TriggerServerCallback("InitialCore:hasObject", function(hasObject, Nombre) if hasObject then SpriteIndex.NombreDrogue[2] = Nombre else SpriteIndex.NombreDrogue[2] = 0 end end, 'cocaine') TriggerServerCallback("InitialCore:hasObject", function(hasObject, Nombre) if hasObject then SpriteIndex.NombreDrogue[3] = Nombre else SpriteIndex.NombreDrogue[3] = 0 end end, 'meth') TriggerServerCallback("InitialCore:hasObject", function(hasObject, Nombre) if hasObject then SpriteIndex.NombreDrogue[4] = Nombre else SpriteIndex.NombreDrogue[4] = 0 end end, 'heroine') TriggerServerCallback("getInfoQuartie", function(isQuartieLegal, XP) if isQuartieLegal then SpriteIndex.XPQuartie = XP if SpriteIndex.XPQuartie >= 1 and SpriteIndex.XPQuartie <= 9999 then SpriteIndex.NiveauQuartie = 1 elseif SpriteIndex.XPQuartie >= 10000 and SpriteIndex.XPQuartie <= 19999 then SpriteIndex.NiveauQuartie = 2 elseif SpriteIndex.XPQuartie >= 20000 and SpriteIndex.XPQuartie <= 29999 then SpriteIndex.NiveauQuartie = 3 elseif SpriteIndex.XPQuartie >= 30000 and SpriteIndex.XPQuartie <= 39999 then SpriteIndex.NiveauQuartie = 4 elseif SpriteIndex.XPQuartie >= 40000 and SpriteIndex.XPQuartie <= 49999 then SpriteIndex.NiveauQuartie = 5 end PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) MenuOpened = true openMenuRep() else AdvancedNotif('Gestion vente illégal.', '~r~Erreur.', 'Vous n\'êtes pas dans un quartier.', 'CHAR_WE', 'INITIALV') end end, Quartie) end else inVente_ = false AdvancedNotif('Gestion vente illégal.', '~r~Recherche de client.', 'Vous avez terminé la recherche de clients.', 'CHAR_WE', 'INITIALV') end end, false) RegisterCommand('-menurep', function() end, false) RegisterKeyMapping('+menurep', 'Rép', 'keyboard', 'F2') function openMenuRep() while MenuOpened do Citizen.Wait(1) local aUp = 150 local aDown = 150 local aLeft = 150 local aRight = 150 RenderSprite("shared", "bggradient_16x512", 1200.0+PosWidth, 225+PosHeight, 370, 500, 255, 255, 255, 255) RenderRectangle(1200.0+PosWidth, 225+PosHeight, 370, 40,255,255,255,255) RenderText("GESTION VENTE",1385.0+PosWidth, 230+PosHeight,2,0.4,0,0,0,255, "Center") RenderSprite("mpinventory", SpriteIndex.Sprites[SpriteIndex.Index], 1230.0+PosWidth, 288.0+PosHeight, 90, 90, 0, 255, 255, 255, 255) RenderText(SpriteIndex.Labels[SpriteIndex.Index], 1330.0+PosWidth, 315+PosHeight, 1,0.6,255,255,255,255) if IsControlPressed(0, 172) then aUp = 255 end if IsControlPressed(0, 173) then aDown = 255 end if IsControlPressed(0, 174) then aLeft = 255 end if IsControlPressed(0, 175) then aRight = 255 end RenderSprite("basejumping", "arrow_pointer", 1520.0+PosWidth, 298+PosHeight, 40, 40, 0, 255, 255, 255, aUp) RenderSprite("basejumping", "arrow_pointer", 1520.0+PosWidth, 378+PosHeight, 40, -40, 0, 255, 255, 255, aDown) RenderSprite("commonmenu", "arrowleft", 1140.0+PosWidth, 463+PosHeight, 40, 40, 0, 255, 255, 255, aLeft) RenderSprite("commonmenu", "arrowright", 1590.0+PosWidth, 463+PosHeight, 40, 40, 0, 255, 255, 255, aRight) RenderText("Prix de vente", 1210.0+PosWidth, 470+PosHeight,0,0.28,255,255,255,255) RenderText("~g~$" .. SpriteIndex.PrixDeVente, 1565.0+PosWidth, 470+PosHeight,0,0.28,255,255,255,255,"Right") RenderText("Prix moyen sur le marché", 1210.0+PosWidth, 500+PosHeight,0,0.28,255,255,255,255) RenderText("~g~$" .. SpriteIndex.PrixMoyen[SpriteIndex.Index], 1565.0+PosWidth, 500+PosHeight,0,0.28,255,255,255,255,"Right") RenderText("Unité", 1210.0+PosWidth, 530+PosHeight,0,0.28,255,255,255,255) RenderText(SpriteIndex.NombreDrogue[SpriteIndex.Index], 1565.0+PosWidth, 530+PosHeight,0,0.28,255,255,255,255,"Right") RenderText("Gains", 1210.0+PosWidth, 560+PosHeight,0,0.28,255,255,255,255) RenderText("~g~" .. SpriteIndex.NombreDrogue[SpriteIndex.Index]*SpriteIndex.PrixDeVente .. "$", 1565.0+PosWidth, 560+PosHeight,0,0.28,255,255,255,255,"Right") RenderSprite("commonmenu", "shop_box_tick", 1340.0+PosWidth, 614+PosHeight, 80, 80, 0, 255, 255, 255, 255) RenderSprite("shared", "bggradient_16x512", 1200.0+PosWidth, 700+PosHeight, 370, 200, 255, 255, 255, 255) RenderRectangle(1200.0+PosWidth, 700+PosHeight, 370, 40,255,255,255,255) local PlyPos = GetEntityCoords(PlayerPedId()) if GetLabelText(GetNameOfZone(PlyPos.x, PlyPos.y, PlyPos.z)) ~= Quartie then MenuOpened = false AdvancedNotif('Gestion vente illégal.', '~r~Erreur.', 'Vous vous êtes éloigné de la zone.', 'CHAR_WE', 'INITIALV') end RenderText("REPUTATION " .. Quartie, 1385.0+PosWidth, 705+PosHeight, 2,0.4,0,0,0,255, "Center") --print(GetLabelText(GetNameOfZone(PlyPos.x, PlyPos.y, PlyPos.z))) RenderSprite("timerbars", "damagebarfill_128", 1290.0+PosWidth, 800+PosHeight, 200, 20, 0, 255, 255, 255, 100) local Width = 1 if SpriteIndex.XPQuartie >= 1 and SpriteIndex.XPQuartie <= 9999 then Width = SpriteIndex.XPQuartie*100/10000 elseif SpriteIndex.XPQuartie >= 10000 and SpriteIndex.XPQuartie <= 19999 then Width = SpriteIndex.XPQuartie-10000 Width = Width*100/10000 Width = Width*2 elseif SpriteIndex.XPQuartie >= 20000 and SpriteIndex.XPQuartie <= 29999 then Width = SpriteIndex.XPQuartie-20000 Width = Width*100/10000 Width = Width*2 --Width = SpriteIndex.XPQuartie*100/30000 elseif SpriteIndex.XPQuartie >= 30000 and SpriteIndex.XPQuartie <= 39999 then Width = SpriteIndex.XPQuartie-30000 Width = Width*100/10000 Width = Width*2 --Width = SpriteIndex.XPQuartie*100/40000 elseif SpriteIndex.XPQuartie >= 40000 and SpriteIndex.XPQuartie <= 49999 then Width = SpriteIndex.XPQuartie-40000 Width = Width*100/10000 Width = Width*2 --Width = SpriteIndex.XPQuartie*100/50000 end --print(Width) RenderSprite("timerbars", "damagebarfill_128", 1290.0+PosWidth, 800+PosHeight, Width, 20, 0, 255, 255, 255, 255) RenderSprite("mprankbadge", "globe", 1225.0+PosWidth, 780+PosHeight, 64, 64, 0, 200, 200, 200, 100) RenderText(SpriteIndex.NiveauQuartie, 1255.0+PosWidth, 787+PosHeight,0,0.60,255,255,255,255,"Center") RenderText("Prochain niveau ~g~".. SpriteIndex.XPQuartie .."~s~/~y~10000", 1385.0+PosWidth, 820+PosHeight,0,0.20,255,255,255,255, "Center") RenderSprite("mprankbadge", "globe", 1490.0+PosWidth, 780+PosHeight, 64, 64, 0, 200, 200, 200, 100) RenderText(SpriteIndex.NiveauQuartie+1, 1520.0+PosWidth, 787+PosHeight,0,0.60,255,255,255,255,"Center") MenuVenteControl() end end function MenuVenteControl() if IsControlPressed(0, 172) then if not isPressed then isPressed = true pressedTime = 10 PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) SpriteIndex.Index = SpriteIndex.Index+1 if SpriteIndex.Index == 5 then SpriteIndex.Index = 1 end SpriteIndex.PrixDeVente = SpriteIndex.PrixMoyen[SpriteIndex.Index] end end if IsControlPressed(0, 173) then if not isPressed then isPressed = true pressedTime = 10 PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) SpriteIndex.Index = SpriteIndex.Index-1 if SpriteIndex.Index == 0 then SpriteIndex.Index = 4 end SpriteIndex.PrixDeVente = SpriteIndex.PrixMoyen[SpriteIndex.Index] end end if IsControlPressed(0, 174) then if not isPressed then isPressed = true pressedTime = 10 PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) SpriteIndex.PrixDeVente = SpriteIndex.PrixDeVente-1 end end if IsControlPressed(0, 175) then if not isPressed then isPressed = true pressedTime = 10 PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) SpriteIndex.PrixDeVente = SpriteIndex.PrixDeVente+1 end end if IsControlPressed(0, 177) then MenuOpened = false PlaySoundFrontend(-1, "BACK", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) end if IsControlPressed(0, 176) then if SpriteIndex.NombreDrogue[SpriteIndex.Index] >= 1 then MenuOpened = false PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) AdvancedNotif('Gestion vente illégal.', '~r~Recherche de client.', 'Vous avez débuté la recherche de clients, pour terminer appuyez sur F2.', 'CHAR_WE', 'INITIALV') inVente_ = true inVente() else AdvancedNotif('Gestion vente illégal.', '~r~Erreur.', 'Vous n\'avez plus ce type de drogue.', 'CHAR_WE', 'INITIALV') end end if isPressed then pressedTime = pressedTime-1 if pressedTime <= 0 then pressedTime = 0 isPressed = false end end end local oldped = false function inVente() while inVente_ do Citizen.Wait(1) playerPed = GetPlayerPed(-1) RenderText("Recherche de clients en cours", 960, 1020, 2, 0.5, 150,0,0,255, "Center") local PlyPos = GetEntityCoords(PlayerPedId()) if GetLabelText(GetNameOfZone(PlyPos.x, PlyPos.y, PlyPos.z)) ~= Quartie then inVente_ = false AdvancedNotif('Gestion vente illégal.', '~r~Erreur.', 'Vous vous êtes éloigné de la zone.', 'CHAR_WE', 'INITIALV') end local handle, ped = FindFirstPed() repeat success, ped = FindNextPed(handle) local pos = GetEntityCoords(ped) local distance = Vdist2(pos.x, pos.y, pos.z, PlyPos.x, PlyPos.y, PlyPos.z) if not IsPedInAnyVehicle(playerPed) then if DoesEntityExist(ped) then if not IsPedDeadOrDying(ped) then if not IsPedInAnyVehicle(ped) then local pedType = GetPedType(ped) if pedType ~= 28 and not IsPedAPlayer(ped) then currentped = pos if distance <= 2 and ped ~= playerPed and ped ~= oldped then --DrawText3Ds(pos.x, pos.y, pos.z, GuTu.Text['press']) HelpNotif("Appuyez sur ~INPUT_PICKUP~ pour intéragir") if IsControlJustPressed(1, 38) then ToggleCancelEmote(false) ClearPedTasksImmediately(ped) ClearPedTasksImmediately(playerPed) --FreezeEntityPosition(ped, true) --FreezeEntityPosition(playerPed, true) oldped = ped local p1 = GetEntityCoords(playerPed, true) local p2 = GetEntityCoords(ped, true) local dx = p2.x - p1.x local dy = p2.y - p1.y local heading = GetHeadingFromVector_2d(dx, dy) SetEntityHeading(playerPed, heading) local p1 = GetEntityCoords(ped, true) local p2 = GetEntityCoords(playerPed, true) local dx = p2.x - p1.x local dy = p2.y - p1.y local heading = GetHeadingFromVector_2d(dx, dy) SetEntityHeading(ped, heading) --SetEntityHeading(ped, 180) local PlyPos = GetEntityCoords(PlayerPedId()) local PedPos = GetEntityCoords(ped, true) TaskLookAtCoord(ped, PlyPos.x, PlyPos.y, PlyPos.z, -1, 2048, 3) TaskLookAtCoord(playerPed, PedPos.x, PedPos.y, PedPos.z, -1, 2048, 3) TaskStandStill(ped, 100.0) TaskStandStill(playerPed, 100.0) SetEntityAsMissionEntity(ped) -- #################################################### RequestAnimDict("facials@gen_male@variations@normal") RequestAnimDict("mp_facial") RequestAnimDict("mp_common") local timerConv = 100 PlayFacialAnim(GetPlayerPed(-1), "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PlyPos.x, PlyPos.y, PlyPos.z+1.2, "Yo mec, bien ou quoi?", 1.2, 6) end PlayFacialAnim(GetPlayerPed(-1), "mood_normal_1", "facials@gen_male@variations@normal") local PedPos = GetEntityCoords(ped) local timerConv = 100 PlayFacialAnim(ped, "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PedPos.x, PedPos.y, PedPos.z+1.2, "Tranquille, je peut t'aider?", 1.2, 6) end PlayFacialAnim(ped, "mood_normal_1", "facials@gen_male@variations@normal") local timerConv = 100 PlayFacialAnim(GetPlayerPed(-1), "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PlyPos.x, PlyPos.y, PlyPos.z+1.2, "Je vend de la cam a un bon prix si t'est inttereser", 1.2, 6) end PlayFacialAnim(GetPlayerPed(-1), "mood_normal_1", "facials@gen_male@variations@normal") local timerConv = 100 PlayFacialAnim(ped, "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PedPos.x, PedPos.y, PedPos.z+1.2, "Dit moi le prix", 1.2, 6) end PlayFacialAnim(ped, "mood_normal_1", "facials@gen_male@variations@normal") local timerConv = 100 PlayFacialAnim(GetPlayerPed(-1), "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PlyPos.x, PlyPos.y, PlyPos.z+1.2, "C'est " .. SpriteIndex.PrixDeVente .. "$ le gramme", 1.2, 6) end PlayFacialAnim(GetPlayerPed(-1), "mood_normal_1", "facials@gen_male@variations@normal") local chance1 = math.random(1, 12) local prixchance2 = SpriteIndex.PrixDeVente-SpriteIndex.PrixMoyen[SpriteIndex.Index] --print(prixchance2) local chance2 = math.random(1, 10) --print(chance2) --chance1 = 1 if chance1 <= SpriteIndex.NiveauQuartie then if chance2 > prixchance2 then local nombre = 1 TriggerServerCallback("InitialCore:hasObject", function(hasObject, Nombre) if hasObject then SpriteIndex.NombreDrogue[SpriteIndex.Index] = Nombre if Nombre >= 4 then local nombrechance = math.random(1, 11) if nombrechance >= 7 then nombre = 1 elseif nombrechance >= 4 then nombre = 2 elseif nombrechance >= 2 then nombre = 3 else nombre = 4 end else nombre = 1 end end end, SpriteIndex.Items[SpriteIndex.Index]) local timerConv = 100 PlayFacialAnim(ped, "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PedPos.x, PedPos.y, PedPos.z+1.2, "Ça me vas, je prend " .. nombre .. " gramme(s)", 1.2, 6) end PlayFacialAnim(ped, "mood_normal_1", "facials@gen_male@variations@normal") TaskPlayAnim(playerPed, "mp_common", "givetake1_a", 8.0, 8.0, -1) TaskPlayAnim(ped, "mp_common", "givetake1_a", 8.0, 8.0, -1) Wait(2000) TriggerServerEvent('InitialCore:DeleteItem', GetPlayerServerId(PlayerId()), SpriteIndex.Items[SpriteIndex.Index], nombre) TriggerServerEvent('InitialCore:GiveMoney', GetPlayerServerId(PlayerId()), SpriteIndex.PrixDeVente*nombre) TriggerServerCallback("changeRepQuartie", function(XP) local calc = SpriteIndex.NiveauQuartie-1 CreateRankBar(calc*10000, SpriteIndex.NiveauQuartie*10000, SpriteIndex.XPQuartie, SpriteIndex.XPQuartie+130, SpriteIndex.NiveauQuartie, false) --CreateRankBar(SpriteIndex.NiveauQuartie-1*10000, SpriteIndex.NiveauQuartie*10000, SpriteIndex.XPQuartie, SpriteIndex.XPQuartie+130, SpriteIndex.NiveauQuartie, false) end, Quartie, 130) Wait(500) if SpriteIndex.NombreDrogue[SpriteIndex.Index]-nombre <= 0 then inVente_ = false AdvancedNotif('Gestion vente illégal.', '~r~Erreur.', 'Vous n\'avez plus ce type de drogue sur vous, fin de la vente.', 'CHAR_WE', 'INITIALV') end else local timerConv = 100 PlayFacialAnim(ped, "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PedPos.x, PedPos.y, PedPos.z+1.2, "C'est trop chèr, je vais me fournir ailleur", 1.2, 6) end PlayFacialAnim(ped, "mood_normal_1", "facials@gen_male@variations@normal") TriggerServerCallback("changeRepQuartie", function(XP) --print(XP) --CreateRankBar(SpriteIndex.XPQuartie, SpriteIndex.NiveauQuartie*10000, SpriteIndex.XPQuartie, SpriteIndex.XPQuartie-50.0, SpriteIndex.NiveauQuartie, true) --CreateRankBar(150, 800, 175, 700, 5) --[[local calc2 = SpriteIndex.NiveauQuartie*10000 local calc = SpriteIndex.XPQuartie*100 calc = calc/calc2 calc = calc+100 print(calc)]] --[[local Width = 1 if SpriteIndex.XPQuartie >= 1 and SpriteIndex.XPQuartie <= 9999 then Width = SpriteIndex.XPQuartie*100/10000 elseif SpriteIndex.XPQuartie >= 10000 and SpriteIndex.XPQuartie <= 19999 then Width = SpriteIndex.XPQuartie-10000 Width = Width*100/10000 Width = Width*2 elseif SpriteIndex.XPQuartie >= 20000 and SpriteIndex.XPQuartie <= 29999 then Width = SpriteIndex.XPQuartie-20000 Width = Width*100/10000 Width = Width*2 --Width = SpriteIndex.XPQuartie*100/30000 elseif SpriteIndex.XPQuartie >= 30000 and SpriteIndex.XPQuartie <= 39999 then Width = SpriteIndex.XPQuartie-30000 Width = Width*100/10000 Width = Width*2 --Width = SpriteIndex.XPQuartie*100/40000 elseif SpriteIndex.XPQuartie >= 40000 and SpriteIndex.XPQuartie <= 49999 then Width = SpriteIndex.XPQuartie-40000 Width = Width*100/10000 Width = Width*2 --Width = SpriteIndex.XPQuartie*100/50000 end]] local calc = SpriteIndex.NiveauQuartie-1 CreateRankBar(calc*10000, SpriteIndex.NiveauQuartie*10000, SpriteIndex.XPQuartie, SpriteIndex.XPQuartie-390, SpriteIndex.NiveauQuartie, true) print('##############') print(calc*10000) print(SpriteIndex.NiveauQuartie*10000) print(SpriteIndex.XPQuartie) print(SpriteIndex.XPQuartie-390) print('##############') --CreateRankBar(10000, 20000, 15000, 17500, 5) end, Quartie, -390) end else local timerConv = 100 PlayFacialAnim(ped, "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PedPos.x, PedPos.y, PedPos.z+1.2, "J'ai pas confiance en toi", 1.2, 6) end PlayFacialAnim(ped, "mood_normal_1", "facials@gen_male@variations@normal") end -- #################################################### ClearPedTasksImmediately(ped) ClearPedTasksImmediately(playerPed) ToggleCancelEmote(true) SetPedAsNoLongerNeeded(oldped) end end end end end end end until not success EndFindPed(handle) end end function CreateRankBar(XP_StartLimit_RankBar, XP_EndLimit_RankBar, playersPreviousXP, playersCurrentXP, CurrentPlayerLevel, TakingAwayXP) RankBarColor = 116 if TakingAwayXP then RankBarColor = 6 end if not HasHudScaleformLoaded(19) then RequestHudScaleform(19) while not HasHudScaleformLoaded(19) do Wait(1) end end BeginScaleformMovieMethodHudComponent(19, "SET_COLOUR") PushScaleformMovieFunctionParameterInt(RankBarColor) EndScaleformMovieMethodReturn() BeginScaleformMovieMethodHudComponent(19, "SET_RANK_SCORES") PushScaleformMovieFunctionParameterInt(XP_StartLimit_RankBar) PushScaleformMovieFunctionParameterInt(XP_EndLimit_RankBar) PushScaleformMovieFunctionParameterInt(playersPreviousXP) PushScaleformMovieFunctionParameterInt(playersCurrentXP) PushScaleformMovieFunctionParameterInt(CurrentPlayerLevel) PushScaleformMovieFunctionParameterInt(100) --PushScaleformMovieFunctionParameterInt(8) EndScaleformMovieMethodReturn() end --[[function inVente() while inVente_ do Citizen.Wait(1) RenderText("Recherche de clients en cours", 960, 1020, 2, 0.5, 150,0,0,255, "Center") local PlyPos = GetEntityCoords(PlayerPedId()) if GetLabelText(GetNameOfZone(PlyPos.x, PlyPos.y, PlyPos.z)) ~= Quartie then inVente_ = false AdvancedNotif('Gestion vente illégal.', '~r~Erreur.', 'Vous vous êtes éloigné de la zone.', 'CHAR_WE', 'INITIALV') end local valid, ped = GetClosestPed(PlyPos.x, PlyPos.y, PlyPos.z, 2.5, 1, 0, 0, 0, 26) --print(valid) if valid then --TaskPlayAnim(id,"random@shop_gunstore","_greeting", 1.0, -1.0, 4000, 0, 1, true, true, true) HelpNotif("Appuyez sur AA~~ pour intéragir") if IsControlJustPressed(0, 38) then --ClearPedTasks(ped) --ClearPedSecondaryTask(ped) --TaskLookAtCoord(ped, PlyPos.x, PlyPos.y, PlyPos.z, -1, 2048, 3) --TaskLookAtCoord(GetPlayerPed(-1), PedPos.x, PedPos.y, PedPos.z, -1, 2048, 3) -- TaskGoToEntity(GetPlayerPed(-1), ped, 5000, 1.0, 100, 1073741824, 0) --Wait(250) local p1 = GetEntityCoords(GetPlayerPed(-1), true) local p2 = GetEntityCoords(ped, true) local dx = p2.x - p1.x local dy = p2.y - p1.y local heading = GetHeadingFromVector_2d(dx, dy) --SetPedDesiredHeading(GetPlayerPed(-1), GetHeadingFromVector_2d(PedPos.x, PedPos.y)) SetPedDesiredHeading(GetPlayerPed(-1), heading) local p1 = GetEntityCoords(ped, true) local p2 = GetEntityCoords(GetPlayerPed(-1), true) local dx = p2.x - p1.x local dy = p2.y - p1.y local heading = GetHeadingFromVector_2d(dx, dy) SetPedDesiredHeading(ped, heading) -- print(GetHeadingFromVector_2d(PedPos.x, PedPos.y)) --TaskLookAtCoord(ped, PlyPos.x, PlyPos.y, PlyPos.z, -1, 2048, 3) --TaskLookAtCoord(GetPlayerPed(-1), PedPos.x, PedPos.y, PedPos.z, -1, 2048, 3) TaskStandStill(ped, 100.0) TaskStandStill(GetPlayerPed(-1), 100.0) SetEntityAsMissionEntity(ped) --SetPedDesiredHeading(GetPlayerPed(-1), PlayerRotation) RequestAnimDict("facials@gen_male@variations@normal") RequestAnimDict("mp_facial") RequestAnimDict("mp_common") -- RequestAnimDict("special_ped@andy_moon@trevor_1@trevor_1a") Wait(500) local timerConv = 100 PlayFacialAnim(GetPlayerPed(-1), "mic_chatter", "mp_facial") --TaskPlayAnim(GetPlayerPed(-1), "special_ped@andy_moon@trevor_1@trevor_1a", "andy_ig_4_imspeakingthetruth_0", 1.0, -1.0, 100, 0, 1, true, true, true) while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PlyPos.x, PlyPos.y, PlyPos.z+0.9, "Yo mec, bien ou quoi?", 1.2, 1) end PlayFacialAnim(GetPlayerPed(-1), "mood_normal_1", "facials@gen_male@variations@normal") local PedPos = GetEntityCoords(ped) local timerConv = 100 PlayFacialAnim(ped, "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PedPos.x, PedPos.y, PedPos.z+0.9, "Tranquille, je peut t'aider?", 1.2, 1) end PlayFacialAnim(ped, "mood_normal_1", "facials@gen_male@variations@normal") local timerConv = 100 PlayFacialAnim(GetPlayerPed(-1), "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PlyPos.x, PlyPos.y, PlyPos.z+0.9, "Je vend de la cam a un bon prix si t'est inttereser", 1.2, 1) end PlayFacialAnim(GetPlayerPed(-1), "mood_normal_1", "facials@gen_male@variations@normal") local timerConv = 100 PlayFacialAnim(ped, "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PedPos.x, PedPos.y, PedPos.z+0.9, "Dit moi le prix", 1.2, 1) end PlayFacialAnim(ped, "mood_normal_1", "facials@gen_male@variations@normal") local timerConv = 100 PlayFacialAnim(GetPlayerPed(-1), "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PlyPos.x, PlyPos.y, PlyPos.z+0.9, "C'est " .. SpriteIndex.PrixDeVente .. "$ le gramme", 1.2, 1) end PlayFacialAnim(GetPlayerPed(-1), "mood_normal_1", "facials@gen_male@variations@normal") local chance1 = math.random(1, 12) print(chance1) chance1 = 1 if chance1 <= SpriteIndex.NiveauQuartie then local timerConv = 100 PlayFacialAnim(ped, "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PedPos.x, PedPos.y, PedPos.z+0.9, "Ça me vas, envoie la cam", 1.2, 1) end PlayFacialAnim(ped, "mood_normal_1", "facials@gen_male@variations@normal") TaskPlayAnim(GetPlayerPed(-1), "mp_common", "givetake1_a", 8.0, 8.0, -1) TaskPlayAnim(ped, "mp_common", "givetake1_a", 8.0, 8.0, -1) else local timerConv = 100 PlayFacialAnim(ped, "mic_chatter", "mp_facial") while timerConv >= 0 do Citizen.Wait(1) timerConv = timerConv-1 DrawText3D(PedPos.x, PedPos.y, PedPos.z+0.9, "J'ai pas confiance en toi", 1.2, 1) end PlayFacialAnim(ped, "mood_normal_1", "facials@gen_male@variations@normal") end --Wait(250) --################### SetPedAsNoLongerNeeded(ped) --TaskLookAtEntity(ped, GetPlayerPed(-1), 100.0, 2048, 3) print(ped) end end end end]] function DrawText3D(x,y,z, text, scl, font) local onScreen,_x,_y=World3dToScreen2d(x,y,z) local px,py,pz=table.unpack(GetGameplayCamCoords()) local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1) local scale = (1/dist)*scl local fov = (1/GetGameplayCamFov())*100 local scale = scale*fov if onScreen then SetTextScale(0.0*scale, 1.1*scale) SetTextFont(font) SetTextProportional(1) SetTextColour(255, 255, 255, 255) SetTextDropshadow(0, 0, 0, 0, 255) SetTextEdge(2, 0, 0, 0, 150) SetTextDropShadow() SetTextOutline() SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(_x,_y) end end
--[[ Copyright (C) 2006-2007 Nymbia Copyright (C) 2010-2017 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com > This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]] local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3") local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3") local MODNAME = "EnemyCasts" local Enemy = Quartz3:NewModule(MODNAME, "AceEvent-3.0") local Player = Quartz3:GetModule("Player") local Focus = Quartz3:GetModule("Focus") local Target = Quartz3:GetModule("Target") local TimeFmt = Quartz3.Util.TimeFormat local media = LibStub("LibSharedMedia-3.0") local lsmlist = AceGUIWidgetLSMlists ---------------------------- -- Upvalues -- GLOBALS: CastingBarFrame local tsort, tinsert = table.sort, table.insert local bit_band, bit_bor = bit.band, bit.bor local locked = true local db, getOptions, castBar local defaults = { profile = { icons = true, iconside = "left", anchor = "free", -- "free" x = 500, y = 700, growdirection = "down", -- "up" position = "topleft", gap = 1, spacing = 1, offset = 3, nametext = true, timetext = true, texture = "Minimalist", width = 150, height = 16, font = "Friz Quadrata TT", fontsize = 10, alpha = 1, textcolor = {1, 1, 1}, barcolor = {0.71, 0, 1}, instanceonly = true, } } local function OnHide(frame) frame:SetScript("OnUpdate", nil) end local castbars = setmetatable({}, { __index = function(t,k) local bar = Quartz3:CreateStatusBar(nil, UIParent) t[k] = bar bar:SetFrameStrata("MEDIUM") bar:Hide() bar:SetScript("OnHide", OnHide) bar:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16}) bar:SetBackdropColor(0,0,0) bar.Text = bar:CreateFontString(nil, "OVERLAY") bar.TimeText = bar:CreateFontString(nil, "OVERLAY") bar.Icon = bar:CreateTexture(nil, "DIALOG") if k == 1 then bar:SetMovable(true) bar:RegisterForDrag("LeftButton") bar:SetClampedToScreen(true) end Enemy:ApplySettings() return bar end }) local casts = {} local new, del do local tblCache = setmetatable({}, {__mode="k"}) function new() local entry = next(tblCache) if entry then tblCache[entry] = nil else entry = {} end return entry end function del(t) wipe(t) tblCache[t] = true end end function Enemy:OnInitialize() self.db = Quartz3.db:RegisterNamespace(MODNAME, defaults) db = self.db.profile self:SetEnabledState(Quartz3:GetModuleEnabled(MODNAME)) Quartz3:RegisterModuleOptions(MODNAME, getOptions, L["Enemy CastBars"]) end function Enemy:OnEnable() self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED", "CLEUHandler") media.RegisterCallback(self, "LibSharedMedia_SetGlobal", function(mtype, override) if mtype == "statusbar" then for i, v in pairs(castbars) do v:SetStatusBarTexture(media:Fetch("statusbar", override)) end end end) media.RegisterCallback(self, "LibSharedMedia_Registered", function(mtype, key) if mtype == "statusbar" and key == db.texture then for i, v in pairs(castbars) do v:SetStatusBarTexture(media:Fetch("statusbar", db.texture)) end end end) self:ApplySettings() end function Enemy:OnDisable() castbars[1].Hide = nil castbars[1]:EnableMouse(false) castbars[1]:SetScript("OnDragStart", nil) castbars[1]:SetScript("OnDragStop", nil) for _, v in pairs(castbars) do v:Hide() end media.UnregisterCallback(self, "LibSharedMedia_SetGlobal") media.UnregisterCallback(self, "LibSharedMedia_Registered") end function Enemy:CLEUHandler() if db.instanceonly and not IsInInstance() then return end local timestamp, event, hideCaster, sGUID, sName, sFlags, sRaidFlags, dGUID, dName, dFlags, dRaidFlags, spellId, spellName = CombatLogGetCurrentEventInfo() if bit_band(sFlags, COMBATLOG_OBJECT_REACTION_FRIENDLY) == COMBATLOG_OBJECT_REACTION_FRIENDLY or bit_band(sFlags, COMBATLOG_OBJECT_CONTROL_NPC) == 0 then return end if event == "SPELL_CAST_START" then if not casts[sGUID] then casts[sGUID] = new() end local _, _, texture, castTime = GetSpellInfo(spellId) casts[sGUID].name = sName casts[sGUID].spellName = spellName casts[sGUID].spellId = spellId casts[sGUID].texture = texture casts[sGUID].duration = castTime / 1000 * (1 + (GetCombatRatingBonus(CR_HASTE_SPELL) / 100)) casts[sGUID].startTime = GetTime() casts[sGUID].endTime = casts[sGUID].startTime + casts[sGUID].duration self:UpdateBars() elseif event == "SPELL_CAST_FAILED" or event == "SPELL_CAST_SUCCESS" and casts[sGUID] then del(casts[sGUID]) casts[sGUID] = nil self:UpdateBars() end end do local function onUpdate(bar) local currentTime = GetTime() local endTime = bar.endTime if currentTime > endTime then Enemy:UpdateBars() else bar:SetValue(currentTime) bar.TimeText:SetFormattedText(TimeFmt(endTime - currentTime)) end end local function barSorter(a, b) return a.endTime < b.endTime end function Enemy:UpdateBars() local tmp = new() local currentTime = GetTime() for guid, details in pairs(casts) do if details.endTime > currentTime then tinsert(tmp, details) end end tsort(tmp, barSorter) for i=1,#tmp do local v = tmp[i] local bar = castbars[i] bar.Text:SetText(v.spellName) bar.Icon:SetTexture(v.texture) bar:SetMinMaxValues(v.startTime, v.endTime) bar.startTime = v.startTime bar.endTime = v.endTime bar:Show() bar:SetScript("OnUpdate", onUpdate) end for i = #tmp+1, #castbars do castbars[i]:Hide() end del(tmp) end end do local function apply(i, bar, db, direction) local position, showicons, iconside, gap, spacing, offset local qpdb = Player.db.profile position = db.position showicons = db.icons iconside = db.iconside gap = db.gap spacing = db.spacing offset = db.offset bar:ClearAllPoints() bar:SetStatusBarTexture(media:Fetch("statusbar", db.texture)) bar:SetStatusBarColor(unpack(db.barcolor)) bar:SetWidth(db.width) bar:SetHeight(db.height) bar:SetScale(qpdb.scale) bar:SetAlpha(db.alpha) if db.anchor == "free" then if i == 1 then bar:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", db.x, db.y) if db.growdirection == "up" then direction = 1 else --L["Down"] direction = -1 end else if direction == 1 then bar:SetPoint("BOTTOMRIGHT", castbars[i-1], "TOPRIGHT", 0, spacing) else -- -1 bar:SetPoint("TOPRIGHT", castbars[i-1], "BOTTOMRIGHT", 0, -1 * spacing) end end else if i == 1 then local anchorframe local anchor = db.anchor if anchor == "focus" and Focus.Bar then anchorframe = Focus.Bar elseif anchor == "target" and Target.Bar then anchorframe = Target.Bar else -- L["Player"] anchorframe = Player.Bar end if position == "top" then direction = 1 bar:SetPoint("BOTTOM", anchorframe, "TOP", 0, gap) elseif position == "bottom" then direction = -1 bar:SetPoint("TOP", anchorframe, "BOTTOM", 0, -1 * gap) elseif position == "topright" then direction = 1 bar:SetPoint("BOTTOMRIGHT", anchorframe, "TOPRIGHT", -1 * offset, gap) elseif position == "bottomright" then direction = -1 bar:SetPoint("TOPRIGHT", anchorframe, "BOTTOMRIGHT", -1 * offset, -1 * gap) elseif position == "topleft" then direction = 1 bar:SetPoint("BOTTOMLEFT", anchorframe, "TOPLEFT", offset, gap) elseif position == "bottomleft" then direction = -1 bar:SetPoint("TOPLEFT", anchorframe, "BOTTOMLEFT", offset, -1 * gap) elseif position == "leftup" then if iconside == "right" and showicons then offset = offset + db.height end if qpdb.iconposition == "left" and not qpdb.hideicon then offset = offset + qpdb.h end direction = 1 bar:SetPoint("BOTTOMRIGHT", anchorframe, "BOTTOMLEFT", -1 * offset, gap) elseif position == "leftdown" then if iconside == "right" and showicons then offset = offset + db.height end if qpdb.iconposition == "left" and not qpdb.hideicon then offset = offset + qpdb.h end direction = -1 bar:SetPoint("TOPRIGHT", anchorframe, "TOPLEFT", -3 * offset, -1 * gap) elseif position == "rightup" then if iconside == "left" and showicons then offset = offset + db.height end if qpdb.iconposition == "right" and not qpdb.hideicon then offset = offset + qpdb.h end direction = 1 bar:SetPoint("BOTTOMLEFT", anchorframe, "BOTTOMRIGHT", offset, gap) elseif position == "rightdown" then if iconside == "left" and showicons then offset = offset + db.height end if qpdb.iconposition == "right" and not qpdb.hideicon then offset = offset + qpdb.h end direction = -1 bar:SetPoint("TOPLEFT", anchorframe, "TOPRIGHT", offset, -1 * gap) end else if direction == 1 then bar:SetPoint("BOTTOMRIGHT", castbars[i-1], "TOPRIGHT", 0, spacing) else -- -1 bar:SetPoint("TOPRIGHT", castbars[i-1], "BOTTOMRIGHT", 0, -1 * spacing) end end end local timetext = bar.TimeText if db.timetext then timetext:Show() timetext:ClearAllPoints() timetext:SetWidth(db.width) timetext:SetPoint("RIGHT", bar, "RIGHT", -2, 0) timetext:SetJustifyH("RIGHT") else timetext:Hide() end timetext:SetFont(media:Fetch("font", db.font), db.fontsize) timetext:SetShadowColor( 0, 0, 0, 1) timetext:SetShadowOffset( 0.8, -0.8 ) timetext:SetTextColor(unpack(db.textcolor)) timetext:SetNonSpaceWrap(false) timetext:SetHeight(db.height) local temptext = timetext:GetText() timetext:SetText("10.0") local normaltimewidth = timetext:GetStringWidth() timetext:SetText(temptext) local text = bar.Text if db.nametext then text:Show() text:ClearAllPoints() text:SetPoint("LEFT", bar, "LEFT", 2, 0) text:SetJustifyH("LEFT") if db.timetext then text:SetWidth(db.width - normaltimewidth) else text:SetWidth(db.width) end else text:Hide() end text:SetFont(media:Fetch("font", db.font), db.fontsize) text:SetShadowColor( 0, 0, 0, 1) text:SetShadowOffset( 0.8, -0.8 ) text:SetTextColor(unpack(db.textcolor)) text:SetNonSpaceWrap(false) text:SetHeight(db.height) local icon = bar.Icon if showicons then icon:Show() icon:SetWidth(db.height-1) icon:SetHeight(db.height-1) icon:SetTexCoord(0.07, 0.93, 0.07, 0.93) icon:ClearAllPoints() if iconside == "left" then icon:SetPoint("RIGHT", bar, "LEFT", -1, 0) else icon:SetPoint("LEFT", bar, "RIGHT", 1, 0) end else icon:Hide() end return direction end function Enemy:ApplySettings() db = self.db.profile if self:IsEnabled() then local direction if db.anchor ~= "free" then castbars[1].Hide = nil castbars[1]:EnableMouse(false) castbars[1]:SetScript("OnDragStart", nil) castbars[1]:SetScript("OnDragStop", nil) end for i, v in pairs(castbars) do direction = apply(i, v, db, direction) end end end end do local function getfreeoptionshidden() return db.anchor ~= "free" end local function getnotfreeoptionshidden() return db.anchor == "free" end local function dragstart() castbars[1]:StartMoving() end local function dragstop() db.x = castbars[1]:GetLeft() db.y = castbars[1]:GetBottom() castbars[1]:StopMovingOrSizing() end local function nothing() castbars[1]:SetAlpha(db.alpha) end local positions = { ["bottom"] = L["Bottom"], ["top"] = L["Top"], ["topleft"] = L["Top Left"], ["topright"] = L["Top Right"], ["bottomleft"] = L["Bottom Left"], ["bottomright"] = L["Bottom Right"], ["leftup"] = L["Left (grow up)"], ["leftdown"] = L["Left (grow down)"], ["rightup"] = L["Right (grow up)"], ["rightdown"] = L["Right (grow down)"], } local function setOpt(info, value) db[info[#info]] = value Enemy:ApplySettings() end local function getOpt(info) return db[info[#info]] end local function getColor(info) return unpack(getOpt(info)) end local function setColor(info, r, g, b, a) setOpt(info, {r, g, b, a}) end local options function getOptions() if not options then options = { type = "group", name = L["Enemy CastBars"], order = 600, set = setOpt, get = getOpt, childGroups = "tab", args = { toggle = { type = "toggle", name = L["Enable"], desc = L["Enable"], get = function() return Quartz3:GetModuleEnabled(MODNAME) end, set = function(info, v) Quartz3:SetModuleEnabled(MODNAME, v) end, order = 96, width = "full", }, settings = { type = "group", name = L["Settings"], args = { anchor = { type = "select", name = L["Anchor Frame"], desc = L["Select where to anchor the bars"], values = {["player"] = L["Player"], ["free"] = L["Free"], ["target"] = L["Target"], ["focus"] = L["Focus"]}, }, -- free lock = { type = "toggle", name = L["Lock"], desc = L["Toggle bar lock"], get = function() return locked end, set = function(info, v) if v then castbars[1].Hide = nil castbars[1]:EnableMouse(false) castbars[1]:SetScript("OnDragStart", nil) castbars[1]:SetScript("OnDragStop", nil) Enemy:UpdateBars() else castbars[1]:Show() castbars[1]:EnableMouse(true) castbars[1]:SetScript("OnDragStart", dragstart) castbars[1]:SetScript("OnDragStop", dragstop) castbars[1]:SetAlpha(1) castbars[1].Hide = nothing end locked = v end, hidden = getfreeoptionshidden, order = 98, }, instanceonly = { type = "toggle", name = L["Only in Instances"], desc = L["Only show the casts of enemys when inside an instance (dungeon or raid)"], order = 99, }, growdirection = { type = "select", name = L["Grow Direction"], desc = L["Set the grow direction of the bars"], values = {["up"] = L["Up"], ["down"] = L["Down"]}, hidden = getfreeoptionshidden, order = 102, }, x = { type = "range", name = L["X"], desc = L["Set an exact X value for this bar's position."], min = 0, max = 2560, bigStep = 1, order = 103, hidden = getfreeoptionshidden, }, y = { type = "range", name = L["Y"], desc = L["Set an exact Y value for this bar's position."], min = 0, max = 1600, bigStep = 1, order = 103, hidden = getfreeoptionshidden, }, -- anchored to a cast bar position = { type = "select", name = L["Position"], desc = L["Position the bars"], values = positions, hidden = getnotfreeoptionshidden, order = 101, }, gap = { type = "range", name = L["Gap"], desc = L["Tweak the vertical position of thebars"], min = -35, max = 35, step = 1, hidden = getnotfreeoptionshidden, order = 102, }, offset = { type = "range", name = L["Offset"], desc = L["Tweak the horizontal position of the bars"], min = -35, max = 35, step = 1, hidden = getnotfreeoptionshidden, order = 103, }, spacing = { type = "range", name = L["Spacing"], desc = L["Tweak the space between bars"], min = -35, max = 35, step = 1, order = 104, }, nl4 = { type = "description", name = "", order = 109, }, icons = { type = "toggle", name = L["Show Icons"], desc = L["Show icons on the bars"], order = 110, }, iconside = { type = "select", name = L["Icon Position"], desc = L["Set the side of the bar that the icon appears on"], values = {["left"] = L["Left"], ["right"] = L["Right"]}, order = 111, }, texture = { type = "select", dialogControl = "LSM30_Statusbar", name = L["Texture"], desc = L["Set the bar Texture"], values = lsmlist.statusbar, order = 112, }, barcolor = { type = "color", name = L["Bar Color"], desc = L["Set the color of the bars"], get = getColor, set = setColor, order = 113, }, nl5 = { type = "description", name = "", order = 114, }, width = { type = "range", name = L["Bar Width"], desc = L["Set the width of the bars"], min = 50, max = 300, step = 1, order = 115, }, height = { type = "range", name = L["Bar Height"], desc = L["Set the height of the bars"], min = 4, max = 25, step = 1, order = 116, }, alpha = { type = "range", name = L["Alpha"], desc = L["Set the alpha of the bars"], min = 0.05, max = 1, bigStep = 0.05, isPercent = true, order = 117, }, nl6 = { type = "description", name = "", order = 119, }, nametext = { type = "toggle", name = L["Spell Name"], desc = L["Display the name of the spell on the bars"], order = 120, }, timetext = { type = "toggle", name = L["Remaining Time"], desc = L["Display the time remaining on the bars"], order = 121, }, font = { type = "select", dialogControl = "LSM30_Font", name = L["Font"], desc = L["Set the font used in the bars"], values = lsmlist.font, order = 122, }, fontsize = { type = "range", name = L["Font Size"], desc = L["Set the font size for the bars"], min = 3, max = 15, step = 1, order = 123, }, textcolor = { type = "color", name = L["Text Color"], desc = L["Set the color of the text for the bars"], get = getColor, set = setColor, order = 124, }, } }, }, } end return options end end
--------------------------------- --Local and global variables --------------------------------- local Ragdoll = false ragdol = true --------------------------------- --KeyMapping Register --------------------------------- RegisterKeyMapping('rdoll', 'Toggle Ragdoll', 'keyboard', 'z') -- ('(Chat Command)', '(Keybind Menu Description)', '(Input Device)', '(Default Keymap)') -- This essentially allows the player to set their own keybind to the ragdoll. If the player wishes to not have any keybind ragdoll, they simply select the ragdoll keybind in the keybind menu and press delete. --------------------------------- --Ragdoll Toggle --------------------------------- Citizen.CreateThread(function() while true do Citizen.Wait(0) vehCheck() -- Stops player from ragdolling while in any vehicle. Comment out if you'd like them to have the ability to ragdoll inside a vehicle. (Doesn't really do anything in a vehicle anyways) if Ragdoll then SetPedToRagdoll(GetPlayerPed(-1), 1000, 1000, 0, 0, 0, 0) if ragdol then Ragdoll = false end end end end) RegisterCommand('rdoll', function() TriggerEvent("Ragdoll", source) end, false) TriggerEvent( "chat:addSuggestion", "/rdoll", "Chat command for enabling and disabling ragdoll. (Can also add a keybind in Setting/Key Bindings/FiveM) Default keybind is z." ) RegisterNetEvent("Ragdoll") AddEventHandler("Ragdoll", function() if (ragdol) then setRagdoll(true) ragdol = false else setRagdoll(false) ragdol = true end end) --------------------------------- --Functions --------------------------------- function setRagdoll(rag) Ragdoll = rag end function vehCheck() if Ragdoll then if IsPedInAnyVehicle(GetPlayerPed(-1), false) then Ragdoll = false notify("~r~You can't ragdoll while in a vehicle!") end end end function notify(text) SetNotificationTextEntry("STRING") AddTextComponentString(text) DrawNotification(true, true) end
function loadClass(tbl) setmetatable(tbl, { __call = function(cls, ...) local self = {} setmetatable(self, { __index = cls }) self:__init__(...) return self end }) return tbl end
fluid = {} fluid.path = minetest.get_modpath("fluid") dofile(fluid.path.."/functions.lua") dofile(fluid.path.."/nodes.lua")
-------------------------------------------------------------------------------- -- Load needed modules -------------------------------------------------------------------------------- require("nn") require("nngraph") -------------------------------------------------------------------------------- -- Sequencer -------------------------------------------------------------------------------- local Sequencer = torch.class("Sequencer") function Sequencer:__init(length, inSize, outSize, UnitModel, opt) opt = opt or {} self.noAsserts = opt.noAsserts or false self.verbose = opt.verbose or false if not self.noAsserts then assert(tonumber(length) > 0) assert(tonumber(inSize) > 0) assert(tonumber(outSize) > 0) end self.length = tonumber(length) self.batchSize = opt.batchSize == nil and 1 or opt.batchSize self.verbose = opt.verbose or false self.allOutputs = opt.allOutputs or true self.clones = {} self.unitModel = UnitModel(inSize, outSize, opt) self.clones[1] = self.unitModel:buildUnit() self.params, self.gradParams = self.clones[1]:getParameters() local params, gradParams = self.clones[1]:parameters() for j = 2, self.length do self.clones[j] = self.unitModel:buildUnit(params, gradParams) end if self.verbose then self:message("Initialized Sequencer with " .. self.length .. " clones.") end self:reset() self.zeroState = torch.zeros(self.batchSize, outSize) self.zeroOutput = torch.zeros(self.batchSize, outSize) self.zeroGradState = torch.zeros(self.batchSize, outSize) end function Sequencer:getParameters() return self.params, self.gradParams end function Sequencer:parameters() return self.clones[1]:parameters() end function Sequencer:zeroGradParameters() self.clones[1]:zeroGradParameters() end function Sequencer:reset() self.crtIdx = 1 self.crtLength = 0 end function Sequencer:forward(input, isTraining) isTraining = isTraining == nil and true or isTraining assert(self.crtIdx <= self.length or isTraining == false) if isTraining then if self.crtIdx == 1 then self.clones[self.crtIdx]:forward( {self.zeroState, self.zeroOutput, input} ) else self.clones[self.crtIdx]:forward({ self.clones[self.crtIdx-1].output[1], self.clones[self.crtIdx-1].output[2], input }) end self.crtLength = self.crtLength + 1 self.crtIdx = self.crtIdx + 1 return self.clones[self.crtIdx-1].output[2] else if self.crtLength == 0 then self.clones[self.crtIdx]:forward( {self.zeroState, self.zeroOutput, input} ) else self.clones[1]:forward({ self.clones[1].output[1]:clone(), self.clones[1].output[2]:clone(), input }) end self.crtLength = self.crtLength + 1 return self.clones[1].output[2] end end function Sequencer:forwardSequence(inputs, length, isTraining) length = length or inputs:size(1) isTraining = isTraining == nil and true or isTraining self:reset() local y = {} for i = 1, length do if (not isTraining) and self.allOutputs then y[i] = self:forward(inputs[i], isTraining):clone() else y[i] = self:forward(inputs[i], isTraining) end end if isTraining then assert((self.crtIdx == length + 1) and (self.crtLength == length)) else assert((self.crtIdx == 1) and (self.crtLength == length)) end if self.allOutputs then return y else return y[length] end end function Sequencer:backward(input, gradOutput) self.crtIdx = self.crtIdx - 1 -- go back to the last clone local outGrad, inSignal if self.crtIdx == self.crtLength then outGrad = {self.zeroGradState, gradOutput} else if gradOutput then outGrad = { self.clones[self.crtIdx+1].gradInput[1], self.clones[self.crtIdx+1].gradInput[2] + gradOutput } else outGrad = { self.clones[self.crtIdx+1].gradInput[1], self.clones[self.crtIdx+1].gradInput[2] } end end if self.crtIdx == 1 then inSignal = {self.zeroState, zeroOutput, input} else inSignal = { self.clones[self.crtIdx-1].output[1], self.clones[self.crtIdx-1].output[2], input } end self.clones[self.crtIdx]:backward(inSignal, outGrad) return self.clones[self.crtIdx].gradInput[3] end function Sequencer:backwardSequence(inputs, gradOutputs) assert(inputs:size(1) >= self.crtLength) local dx = {} if type(gradOutputs) == "table" then for i = self.crtLength, 1, -1 do dx[i] = self:backward(inputs[i], gradOutputs[i]) end else dx[self.crtLength] = self:backward(inputs[self.crtLength], gradOutputs) for i = self.crtLength-1, 1, -1 do dx[i] = self:backward(inputs[i]) end end assert(self:backpropOver()) return dx end function Sequencer:backpropOver() return self.crtIdx == 1 end function Sequencer:message(message) if self.verbose then print( string.format("[LSTM Seq] "):color("blue") .. string.format(message):color("green") ) end end function Sequencer:cuda() require("cutorch") require("cunn") self.clones[1]:cuda() self.params, self.gradParams = self.clones[1]:getParameters() local params, gradParams = self.clones[1]:parameters() for j = 2, self.length do self.clones[j]:cuda() if params and gradParams then local crtParams, crtGradParams = self.clones[j]:parameters() if not self.noAsserts then assert((#crtParams == #params) and (#crtGradParams == #gradParams)) end for i = 1, #params do crtParams[i]:set(params[i]) end for i = 1, #gradParams do crtGradParams[i]:set(gradParams[i]) end end end self.zeroState = self.zeroState:cuda() self.zeroOutput = self.zeroOutput:cuda() self.zeroGradState = self.zeroGradState:cuda() end function Sequencer:showParameters(zoom) self.unitModel:showParameters(self.clones[1], zoom) end
local Prop = {} Prop.Name = "Evocity District House Farm 1" Prop.Cat = "House" Prop.Price = 2500 Prop.Doors = { Vector( -7139, 13611, 252 ), } GM.Property:Register( Prop )
#!lua my_gcc_flags = { "-Wall", "-Wextra", "-pedantic", "-Wshadow", "-Wconversion", "-Wformat=2", "-Wstrict-prototypes", "-Wbad-function-cast" } newoption { trigger = "doxygen_path", value = "path", description = "Doxygen executable path" } newoption { trigger = "pthread_include_path", value = "path", description = "PThread include directory" } newoption { trigger = "pthread_library_path", value = "path", description = "PThread library directory" } newoption { trigger = "pthread_library_name", value = "name", description = "PThread library name" } solution "ptimer" -- no ansi due to usleep configurations { "debug", "release", "staticdebug", "staticrelease" } filter "configurations:*" flags "UndefinedIdentifiers" filter "configurations:*debug" defines { "DEBUG" } symbols "ON" filter { "toolset:gcc", "system:windows" } makesettings "CC=gcc" filter "configurations:*release" defines { "NDEBUG" } symbols "OFF" optimize "Speed" omitframepointer "ON" flags { "NoBufferSecurityCheck", "NoRuntimeChecks" } filter { "action:vs*", "configurations:static*" } staticruntime "on" filter { "action:vs*", "configurations:debug or release" } staticruntime "OFF" filter { "configurations:static*", "kind:StaticLib", "system:windows", "toolset:gcc or clang" } targetprefix "lib" targetextension ".a" filter {} local is_win = os.host() == "windows" local lib_path = nil local lib_name = nil -- usage "ptimer_common" function ptimer_common() language "C" end function link_pthread() if lib_path then libdirs { lib_path } end if lib_name then links { lib_name } else links "pthread" end end if _OPTIONS["pthread_library_path"] then lib_path = _OPTIONS["pthread_library_path"] end if _OPTIONS["pthread_library_name"] then lib_name = _OPTIONS["pthread_library_name"] end project "ptimer" if _OPTIONS["pthread_include_path"] then includedirs { _OPTIONS["pthread_include_path"] } else if _ACTION:sub(0, 2) == "vs" then print("Warning: Your compiler may not have native support " .. "for PThread library, \nplease consider the " .. "--pthread_include_path option (premake5 --help)") end end filter "configurations:debug or release" kind "SharedLib" defines "PTIMER_SHARED_BUILD" if is_win and _ACTION:sub(0, 5) ~= "gmake" then link_pthread {} end filter "configurations:static*" kind "StaticLib" filter "toolset:gcc" buildoptions { my_gcc_flags, "-pthread" } filter "toolset:clang" buildoptions "-pthread" filter {} --uses { "ptimer_common" } ptimer_common {} files "ptimer.c" project "example" kind "ConsoleApp" cdialect "C89" ptimer_common {} dependson "ptimer" files "example.c" filter "toolset:gcc" buildoptions { my_gcc_flags } filter { "configurations:debug or release", "system:windows" } defines "PTIMER_SHARED" filter { "configurations:static*", "system:windows", "action:not gmake*" } link_pthread {} filter "system:not windows" link_pthread {} filter {} links "ptimer" project "doc" local dp = "" kind "Makefile" if _OPTIONS["doxygen_path"] then dp = _OPTIONS["doxygen_path"] .. '/' end buildcommands { dp .. "doxygen" } cleancommands "{RMDIR} doc"
require "iuplua" -- Bizarre kludge: For reasons I do not understand at all, radio buttons do not work in FCEUX. Switch to menus there only local optionLetter = "o" if FCEU then optionLetter = "l" end function ircDialog() local res, server, port, nick, partner, forceSend = iup.GetParam("Connection settings", nil, "Enter an IRC server: %s\n" .. "IRC server port: %i\n" .. "Your nick: %s\n" .. "Partner nick: %s\n" .. "%t\n" .. -- <hr> "Are you restarting\rafter a crash? %" .. optionLetter .. "|No|Yes|\n" ,"irc.speedrunslive.com", 6667, "", "", 0) if 0 == res then return nil end return {server=server, port=port, nick=nick, partner=partner, forceSend=forceSend==1} end function selectDialog(specs, reason) local names = "" for i, v in ipairs(specs) do names = names .. v.name .. "|" end local res, selection = iup.GetParam("Select game", nil, "Can't figure out\rwhich game to load\r(" .. reason .. ")\r" .. "Which game is this? " .. "%l|" .. names .. "\n", 0) if 0 == res or nil == selection then return nil end return specs[selection + 1] end function refuseDialog(options) iup.Message("Cannot run", "No ROM is running.") end
local util = { merge = require(script.merge), copy = require(script.copy), } return util
local local0 = 0.2 local local1 = 0 - local0 local local2 = 2.9 - local0 local local3 = 0 - local0 local local4 = 3 - local0 local local5 = 0 - local0 local local6 = 0 - local0 local local7 = 1.1 - local0 local local8 = 0 - local0 local local9 = 1.1 - local0 local local10 = 2.2 - local0 local local11 = 8.4 - local0 local local12 = 2.2 - local0 local local13 = 8.4 - local0 function OnIf_301001(arg0, arg1, arg2) if arg2 == 0 then DungeonResident_Slave_SwordThrow301001_ActAfter_RealTime(arg0, arg1) end return end function DungeonResident_Slave_SwordThrow301001Battle_Activate(arg0, arg1) local local0 = {} local local1 = {} local local2 = {} Common_Clear_Param(local0, local1, local2) local local3 = arg0:GetDist(TARGET_ENE_0) local local4 = arg0:GetRandam_Int(1, 100) local local5 = arg0:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer) local local6 = math.abs(arg0:GetDistYSigned(TARGET_ENE_0)) if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then local0[20] = 100 elseif arg0:HasSpecialEffectId(TARGET_SELF, 5902) == true and local5 == 1 and arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Kankyaku then local0[24] = 100 elseif arg0:HasSpecialEffectId(TARGET_SELF, 5902) == true and local5 == 1 and arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Torimaki then local0[24] = 100 elseif arg0:HasSpecialEffectId(TARGET_SELF, 5902) == false and local5 == 1 and arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Kankyaku then local0[22] = 100 elseif arg0:HasSpecialEffectId(TARGET_SELF, 5902) == false and local5 == 1 and arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Torimaki then local0[23] = 100 elseif 5 <= local3 then local0[1] = 10 local0[2] = 0 local0[4] = 0 local0[5] = 0 local0[6] = 50 local0[7] = 40 elseif 2.5 <= local3 then local0[1] = 50 local0[2] = 35 local0[4] = 15 local0[5] = 0 local0[6] = 30 local0[7] = 15 else local0[1] = 40 local0[2] = 30 local0[4] = 30 local0[5] = 0 local0[6] = 0 local0[7] = 0 end local1[1] = REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_Act01) local1[2] = REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_Act02) local1[3] = REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_Act03) local1[4] = REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_Act04) local1[5] = REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_Act05) local1[6] = REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_Act06) local1[7] = REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_Act07) local1[20] = REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_Act20) local1[22] = REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_Act22) local1[23] = REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_Act23) local1[24] = REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_Act24) Common_Battle_Activate(arg0, arg1, local0, local1, REGIST_FUNC(arg0, arg1, DungeonResident_Slave_SwordThrow301001_ActAfter_AdjustSpace), local2) return end local0 = 3 - local0 local0 = 0 - local0 local0 = 1.8 - local0 local0 = local2 local0 = local4 function DungeonResident_Slave_SwordThrow301001_Act01(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL1 local local3 = UPVAL0 local local4 = UPVAL3 local local5 = UPVAL4 Approach_Act(arg0, arg1, UPVAL0, UPVAL0, 0, 2) if arg0:GetRandam_Int(1, 100) <= 45 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, local3, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local3, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, UPVAL2, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = local2 local0 = 0 - local0 local0 = local4 function DungeonResident_Slave_SwordThrow301001_Act02(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL1 local local3 = UPVAL0 local local4 = 3002 local local5 = 3003 if arg0:HasSpecialEffectId(TARGET_SELF, 5730) == true then local4 = 3038 local5 = 3040 end Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 1.5, 0, 2) if arg0:GetRandam_Int(1, 100) <= 60 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, local4, TARGET_ENE_0, local3, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, local4, TARGET_ENE_0, local3, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, local5, TARGET_ENE_0, UPVAL2, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 2.4 - local0 local0 = 0 - local0 local0 = 2 - local0 local0 = local2 local0 = local4 function DungeonResident_Slave_SwordThrow301001_Act03(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(1, 100) local local3 = UPVAL1 local local4 = UPVAL0 local local5 = UPVAL2 local local6 = UPVAL3 local local7 = 3003 local local8 = 3004 local local9 = 3005 if arg0:HasSpecialEffectId(TARGET_SELF, 5730) == true then local7 = 3040 local8 = 3043 local9 = 3044 end Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 1.5, 0, 2) if local1 <= 40 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, local8, TARGET_ENE_0, local4, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, local8, TARGET_ENE_0, local4, 0, -1) if local1 <= 75 then arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, local9, TARGET_ENE_0, local6, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, local9, TARGET_ENE_0, local6, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, local7, TARGET_ENE_0, UPVAL4, 0) end end GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 2.7 - local0 local0 = 0 - local0 local0 = local2 local0 = local4 function DungeonResident_Slave_SwordThrow301001_Act04(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(1, 100) local local3 = UPVAL1 local local4 = UPVAL2 + 1 local local5 = UPVAL3 + 1 Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 1.5, 0, 2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, UPVAL0 + 1, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 4.7 - local0 local0 = 0 - local0 function DungeonResident_Slave_SwordThrow301001_Act05(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL1 local local3 = 3007 if arg0:HasSpecialEffectId(TARGET_SELF, 5730) == true then local3 = 3045 end Approach_Act(arg0, arg1, UPVAL0, UPVAL0, 0, 2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, local3, TARGET_ENE_0, UPVAL0 + 1, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = local11 local0 = local10 function DungeonResident_Slave_SwordThrow301001_Act06(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL1 local local3 = UPVAL0 + 15 Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 2, 0, 2) if arg0:HasSpecialEffectId(TARGET_SELF, 5704) == true then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3032, TARGET_ENE_0, local3, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3020, TARGET_ENE_0, local3, 0, -1) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = local11 local0 = local10 function DungeonResident_Slave_SwordThrow301001_Act07(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL1 local local3 = UPVAL0 + 15 Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 2, 0, 2) if arg0:HasSpecialEffectId(TARGET_SELF, 5704) == true then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3032, TARGET_ENE_0, local3, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3033, TARGET_ENE_0, local3, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3020, TARGET_ENE_0, local3, 0, -1) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3021, TARGET_ENE_0, local3, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end function DungeonResident_Slave_SwordThrow301001_Act20(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function DungeonResident_Slave_SwordThrow301001_Act22(arg0, arg1, arg2) Kanshu_Act(arg0, arg1, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function DungeonResident_Slave_SwordThrow301001_Act23(arg0, arg1, arg2) Torimaki_Act(arg0, arg1, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function DungeonResident_Slave_SwordThrow301001_Act24(arg0, arg1, arg2) Gather_Act(arg0, arg1, 0, 2) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function DungeonResident_Slave_SwordThrow301001_ActAfter_RealTime(arg0, arg1) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(0, 1) local local3 = arg0:GetRandam_Float(1, 1.5) local local4 = arg0:GetRandam_Float(1.5, 2.5) if arg0:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer) == 1 and arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Attack then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 90) then if local0 > 2 then if local0 <= 3.5 then if local1 <= 30 then arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local3, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1) elseif local1 <= 80 then arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) end elseif local0 <= 5.5 then if local1 <= 70 then arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) end elseif local0 <= 7.5 then if local1 <= 50 then arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) end elseif local1 <= 70 then arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) end end elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, 1, arg0:GetRandam_Int(45, 60), true, true, -1) else arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, 0, arg0:GetRandam_Int(45, 60), true, true, -1) end elseif local0 <= 6 then arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local3, TARGET_ENE_0, 8, TARGET_ENE_0, true, -1) else arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) end return end function DungeonResident_Slave_SwordThrow301001_ActAfter_AdjustSpace(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_If, 10, 0) return end function DungeonResident_Slave_SwordThrow301001Battle_Update(arg0, arg1) return GOAL_RESULT_Continue end function DungeonResident_Slave_SwordThrow301001Battle_Terminate(arg0, arg1) return end function DungeonResident_Slave_SwordThrow301001Battle_Interupt(arg0, arg1) if arg0:IsLadderAct(TARGET_SELF) then return false else return false end end return
type A = { b: number, c: number } local a: A = { b = 1, c = 2 } print( a.b, a.c )
---@class CS.FairyGUI.Image : CS.FairyGUI.DisplayObject ---@field public texture CS.FairyGUI.NTexture ---@field public textureScale CS.UnityEngine.Vector2 ---@field public color CS.UnityEngine.Color ---@field public fillMethod number ---@field public fillOrigin number ---@field public fillClockwise boolean ---@field public fillAmount number ---@field public scale9Grid CS.System.Nullable_CS.UnityEngine.Rect ---@field public scaleByTile boolean ---@field public tileGridIndice number ---@type CS.FairyGUI.Image CS.FairyGUI.Image = { } ---@overload fun(): CS.FairyGUI.Image ---@return CS.FairyGUI.Image ---@param optional texture CS.FairyGUI.NTexture function CS.FairyGUI.Image.New(texture) end function CS.FairyGUI.Image:SetNativeSize() end ---@param vb CS.FairyGUI.VertexBuffer function CS.FairyGUI.Image:OnPopulateMesh(vb) end ---@param vb CS.FairyGUI.VertexBuffer function CS.FairyGUI.Image:SliceFill(vb) end return CS.FairyGUI.Image
require("core/anim") --region NewFile_1.lua --Author : KimWang --Date : 2015/6/11 --此文件由[BabeLua]插件自动生成 if AnimBase ~= nil then AnimBase.pause = function(self) if anim_set_pause ~= nil then anim_set_pause(self.m_animID,1); end end AnimBase.resume = function(self) if anim_set_pause ~= nil then anim_set_pause(self.m_animID,0); end end end --endregion
--[[ Copyright (c) 2013, Ikonic All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of ChatPorter nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL IKONIC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]] _addon.name = 'ChatPorter' _addon.version = '1.37' _addon.author = 'Ikonic' _addon.commands = {'ChatPorter','cp'} require('tables') require('strings') require('chat') config = require('config') require('logger') defaults = T{} defaults.usechatporter = true defaults.linkshell = T{} defaults.linkshell.displaychat = true defaults.linkshell.color = 41 -- 41, 70, 158, 204 defaults.linkshell.show = true defaults.linkshell.lines = 8 defaults.linkshell.alpha = 255 defaults.linkshell.red = 152 defaults.linkshell.green = 251 defaults.linkshell.blue = 152 defaults.linkshell.fontname = "Arial" defaults.linkshell.fontsize = 8 defaults.linkshell.x = 150 defaults.linkshell.y = 505 defaults.party = T{} defaults.party.displaychat = true defaults.party.color = 207 -- 207 defaults.party.show = true defaults.party.lines = 8 defaults.party.alpha = 255 defaults.party.red = 0 defaults.party.green = 191 defaults.party.blue = 255 defaults.party.fontname = "Arial" defaults.party.fontsize = 8 defaults.party.x = 150 defaults.party.y = 390 defaults.tell = T{} defaults.tell.displaychat = true defaults.tell.color = 200 -- 208 defaults.tell.show = true defaults.tell.lines = 8 defaults.tell.alpha = 255 defaults.tell.red = 255 defaults.tell.green = 0 defaults.tell.blue = 255 defaults.tell.fontname = "Arial" defaults.tell.fontsize = 8 defaults.tell.x = 150 defaults.tell.y = 100 defaults.ffochat = T{} defaults.ffochat.displaychat = false defaults.ffochat.color = 167 defaults.ffochat.show = false defaults.ffochat.lines = 8 defaults.ffochat.alpha = 255 defaults.ffochat.red = 255 defaults.ffochat.green = 0 defaults.ffochat.blue = 0 defaults.ffochat.fontname = "Arial" defaults.ffochat.fontsize = 4 defaults.ffochat.x = 380 defaults.ffochat.y = 300 settings = config.load(defaults) showlinkshell = T{} showparty = T{} showtell = T{} showffochat = T{} specialChar = "|" lastTellFrom = "" playerResolution = T{} playerResolution.x = windower.get_windower_settings().x_res playerResolution.y = windower.get_windower_settings().y_res windower.register_event('load',function () windower.text.create("showlinkshell") windower.text.create("showparty") windower.text.create("showtell") windower.text.create("showffochat") windower.send_command('alias l2 lua command ChatPorter l2') windower.send_command('alias p2 lua command ChatPorter p2') windower.send_command('alias t2 lua command ChatPorter t2') windower.send_command('alias r2 lua command ChatPorter r2') windower.send_command('alias f1 lua command ChatPorter f1') windower.send_command('alias f2 lua command ChatPorter f2') windower.send_command('alias f3 lua command ChatPorter f3') windower.send_command('alias f4 lua command ChatPorter f4') windower.send_command('alias f5 lua command ChatPorter f5') windower.add_to_chat(160,' Type '..string.color('//cp help',204,160)..' for a list of possible commands.') end) windower.register_event('load', 'login', 'linkshell change', function() local player = windower.ffxi.get_player() if player then playerName = player.name LSname = player.linkshell end end) windower.register_event('unload',function () windower.text.delete("showlinkshell") windower.text.delete("showparty") windower.text.delete("showtell") windower.text.delete("showffochat") windower.send_command('unalias l2') windower.send_command('unalias p2') windower.send_command('unalias t2') windower.send_command('unalias r2') windower.send_command('unalias f1') windower.send_command('unalias f2') windower.send_command('unalias f3') windower.send_command('unalias f4') windower.send_command('unalias f5') end) windower.register_event('login',function (name) settings = config.load(defaults) show("linkshell") show("party") show("tell") show("ffochat") LSname = windower.ffxi.get_player().linkshell; playerName = windower.ffxi.get_player().name; end) function addon_command(...) local args = {...} local dummysettings = table.copy(settings) if args[1] ~= nil then comm = args[1]:lower() if comm == 'help' then if args[2] == nil or (args[2] ~= "detail" and args[2] ~= "textbox") then windower.add_to_chat(55,_addon.name.." v".._addon.version..' possible commands:') windower.add_to_chat(160,' '..string.color('//ChatPorter',204,160)..' and '..string.color('//cp',204,160)..' are both valid commands.') windower.add_to_chat(160,' '..string.color('//cp help',204,160)..' : Lists this menu.') windower.add_to_chat(160,' '..string.color('//cp status',204,160)..' : Shows current configuration.') windower.add_to_chat(160,' '..string.color('//cp textbox',204,160)..' : Shows current textbox configurations.') windower.add_to_chat(160,' '..string.color('//cp colors',204,160)..' : Shows possible color codes.') windower.add_to_chat(160,' '..string.color('//cp toggle',204,160)..' : Toggles ChatPorter on/off.') windower.add_to_chat(160,' '..string.color('//cp [l|p|t] [toggle|displaychat]',204,160)..' : Toggles linkshell|party|tell messages from showing or not.') windower.add_to_chat(160,' '..string.color('//cp [l|p|t] color #',204,160)..' : Sets color of l|p|t text (acceptable values of 1-255).') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] show',204,160)..' : Toggles l|p|t textboxes from showing.') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] [fontname|fn, lines, fontsize|fs, x, y, alpha|a, red|r, green|g, blue|b] #',204,160)..' : Sets l|p|t textbox specifics.') windower.add_to_chat(160,' '..string.color('//[l2|p2|t2 name|r2] message',204,160)..' : Sends message from second character to linkshell|party|tell|reply.') windower.add_to_chat(160,' '..string.color('//[f#|cp f#] message',204,160)..' : Sends message from second character to ffochat channel.') windower.add_to_chat(160,' '..string.color('//cp help detail',204,160)..' : Shows detailed ChatPorter commands.') windower.add_to_chat(160,' '..string.color('//cp help textbox',204,160)..' : Shows detailed textbox commands.') elseif args[2] == "detail" then windower.add_to_chat(55,' ChatPorter detailed commands:') windower.add_to_chat(160,' '..string.color('//l2 message',204,160)..' : Sends message from second character to linkshell.') windower.add_to_chat(160,' '..string.color('//p2 message',204,160)..' : Sends message from second character to party.') windower.add_to_chat(160,' '..string.color('//t2 name message',204,160)..' : Sends message from second character to name in tell.') windower.add_to_chat(160,' '..string.color('//r2 message',204,160)..' : Sends reply message from second character.') windower.add_to_chat(160,' '..string.color('//f# message',204,160)..' : Sends message from second character to FFOChat channel #. Works for 1-5.') windower.add_to_chat(160,' '..string.color('//cp f# message',204,160)..' : Same as f#, but for any #.') elseif args[2] == "textbox" then windower.add_to_chat(55,'ChatPorter textbox commands:') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] [toggle|displaychat]',204,160)..' : Toggles linkshell|party|tell|ffochat messages from showing or not.') windower.add_to_chat(160,' '..string.color('//cp [l|p|t] color #',204,160)..' : Sets color of l|p|t text (acceptable values of 1-255).') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] show',204,160)..' : Toggles l|p|t|f textboxes from showing.') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] clear',204,160)..' : Clears l|p|t|f textbox.') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] lines #',204,160)..' : Sets # of lines to show in textbox.') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] [fontname|fn] *',204,160)..' : Sets fontname for textbox.') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] [fontsize|fs] #',204,160)..' : Sets fontsize for textbox.') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] x #',204,160)..' : Sets x coordinate for textbox (acceptable values: 10-'.. playerResolution.x-10 ..').') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] y #',204,160)..' : Sets y coordinate for textbox (acceptable values: 10-'.. playerResolution.y-10 ..').') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] [alpha|a] #',204,160)..' : Sets alpha (transparency) for textbox (acceptable values: 1-255; 0=fully transparent, 255=fully visible).') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] [red|r] #',204,160)..' : Sets red value for RGB color of text in textbox.') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] [green|g] #',204,160)..' : Sets green value for RGB color of text in textbox.') windower.add_to_chat(160,' '..string.color('//cp [l|p|t|f] [blue|b] #',204,160)..' : Sets blue value for RGB color of text in textbox.') end elseif comm == 'status' then showStatus() elseif comm == 'textbox' then showStatus('textbox') elseif comm == 'colors' then showColors() elseif comm == 'toggle' then settings.usechatporter = not settings.usechatporter showStatus('usechatporter') elseif S({'l2','p2','t2','r2'}):contains(comm) or comm:match('^f%d%d?$') then com2 = table.remove(args,1) com2mess = table.sconcat(args) com2mess = string.gsub(com2mess,"\n","\\\92\110") if comm == 'l2' then windower.send_ipc_message(specialChar.."l2:"..LSname..specialChar..playerName..specialChar..com2mess) elseif comm == 'p2' then windower.send_ipc_message(specialChar.."p2:"..""..specialChar..playerName..specialChar..com2mess) elseif comm == 't2' then windower.send_ipc_message(specialChar.."t2:"..playerName..specialChar..playerName..specialChar..com2mess) elseif comm == 'r2' then windower.send_ipc_message(specialChar.."r2:"..playerName..specialChar..playerName..specialChar..com2mess) elseif string.first(comm, 1) == 'f' then windower.send_ipc_message(specialChar.."f:"..string.at(comm,2)..specialChar..playerName..specialChar..com2mess) end elseif comm == "l" or comm == "p" or comm == "t" or comm == "f" then com2 = args[2] if com2 == nil then com2 = "toggle" end if comm == "l" then comm = "linkshell" elseif comm == "p" then comm = "party" elseif comm == "t" then comm = "tell" elseif comm == "f" then comm = "ffochat" end com3 = args[3] com3num = tonumber(args[3]) if com2 == "toggle" or com2 == "displaychat" then settings[comm].displaychat = not settings[comm].displaychat showStatus('display'..comm..'chat') elseif com2 == "show" then settings[comm][com2] = not settings[comm][com2] windower.add_to_chat(160," Setting "..comm.." textbox to display: "..string.color(onOffPrint(settings[comm][com2]),204,160)) elseif com2 == "clear" then _G['show'..comm] = {} elseif com2 == "fontname" or com2 == "fn" then if com3 ~= nil then com3 = table.slice(args,3) com3 = tostring(table.sconcat(com3)) settings[comm].fontname = com3 windower.add_to_chat(160," Setting fontname: "..string.color(com3,204,160)) else settings[comm].fontname = defaults[comm].fontname windower.add_to_chat(160," No fontname specified; setting default fontname.") end elseif com2 == "lines" then if com3num > 8 or com3num < 1 then settings[comm][com2] = 8 windower.add_to_chat(160," Invalid setting. Lines must be a value from 1-8. Setting max value.") else settings[comm][com2] = com3num windower.add_to_chat(160," Setting lines for "..comm.." textbox: "..string.color(tostring(com3num),204,160)) end elseif com2 == "fontsize" or com2 == "fs" then if com3num ~= nil and com3num >= 4 and com3num <= 144 then settings[comm].fontsize = com3num windower.add_to_chat(160," Setting fontsize for "..comm.." textbox: "..string.color(tostring(com3num),204,160)) else settings[comm].fontsize = defaults[comm].fontsize windower.add_to_chat(160," Invalid fontsize; acceptable values: 4-144. Setting to default.") end elseif com2 == "x" or com2 == "y" then if com3num ~= nil and com3num >= 10 and com3num <= playerResolution[com2] - 10 then settings[comm][com2] = com3num windower.add_to_chat(160," Setting "..com2.." value for "..comm.." textbox: "..string.color(tostring(com3num),204,160)) else settings[comm][com2] = defaults[comm][com2] windower.add_to_chat(160," Invalid "..com2.." value; acceptable values: 10-".. playerResolution[com2]-10 ..". Setting to default.") end elseif S({'color','alpha','a','red','r','green','g','blue','b'}):contains(com2) then if com2 == "a" then com2 = "alpha" elseif com2 == "r" then com2 = "red" elseif com2 == "g" then com2 = "green" elseif com2 == "b" then com2 = "blue" end if (com3num ~= nil) and (com3num >= 1 and com3num <= 255) then settings[comm][com2] = com3num if com2 == "color" then windower.add_to_chat(160," Setting "..com2.." for "..comm..": "..string.color(tostring(com3num),204,160)) else windower.add_to_chat(160," Setting "..com2.." value for "..comm.." textbox: "..string.color(tostring(com3num),204,160)) end else settings[comm][com2] = defaults[comm][com2] windower.add_to_chat(160," Invalid "..com2.." value; acceptable values: 1-255. Setting default.") end -- showStatus(_G['settings['..comm..']['..com2..']']) -- _G['show'..tbName] end if comm == "linkshell" or comm == "party" or comm == "tell" or comm == "ffochat" then show(comm) if com3 ~= nil and tostring(com3) ~= tostring(dummysettings[comm][com2]) then -- settings:save('all') -- all characters settings:save() -- current character only windower.add_to_chat(55,"Saving "..string.color('ChatPorter',204,55).." settings.") elseif com2 == "show" or com2 == "toggle" or com2 == "displaychat" then settings:save() -- current character only windower.add_to_chat(55,"Saving "..string.color('ChatPorter',204,55).." settings.") end end elseif comm:lower() == 'vprint' then settings:vprint() elseif comm:lower() == 'print' then for key, value in pairs(settings) do log(key, value) end elseif comm:lower() == 'dummy' then dummysettings:vprint() elseif comm:lower() == 'pt' then showparty:vprint() else windower.add_to_chat(160, " Not a valid ".._addon.name.." v".._addon.version.." command. "..string.color('//cp help',204,160).." for a list of valid commands.") return end else addon_command('help') end end windower.register_event('addon command',addon_command) windower.register_event('linkshell change',function (linkshell) LSname = windower.ffxi.get_player().linkshell; end) function showStatus(var) if (var ~= nul) and var ~= "textbox" then if var == "usechatporter" then windower.add_to_chat(160," UseChatPorter: " .. string.color(onOffPrint(settings.usechatporter),204,160)) elseif var == "displaylinkshellchat" then windower.add_to_chat(160," DisplayLinkshellChat: " .. string.color(onOffPrint(settings.linkshell.displaychat),204,160)) elseif var == "displaypartychat" then windower.add_to_chat(160," DisplayPartyChat: " .. string.color(onOffPrint(settings.party.displaychat),204,160)) elseif var == "displaytellchat" then windower.add_to_chat(160," DisplayTellChat: " .. string.color(onOffPrint(settings.tell.displaychat),204,160)) elseif var == "linkshellcolor" then windower.add_to_chat(160," LinkshellColor: " .. string.color(tostring(settings.linkshell.color),204,160)) elseif var == "partycolor" then windower.add_to_chat(160," PartyColor: " .. string.color(tostring(settings.party.color),204,160)) elseif var == "tellcolor" then windower.add_to_chat(160," TellColor: " .. string.color(tostring(settings.tell.color),204,160)) end elseif var == "textbox" then windower.add_to_chat(55, "ChatPorter textbox settings: "..string.color('linkshell',settings.linkshell.color,160).." | "..string.color('party',settings.party.color,160).." | "..string.color('tell',settings.tell.color,160).." | "..string.color('ffochat',settings.ffochat.color,160)) -- windower.add_to_chat(160, " displaychat: "..string.color(onOffPrint(settings.linkshell.displaychat),settings.linkshell.color,160).." | "..string.color(onOffPrint(settings.party.displaychat),settings.party.color,160).." | "..string.color(onOffPrint(settings.tell.displaychat),settings.tell.color,160).." | "..string.color(onOffPrint(settings.ffochat.displaychat),settings.ffochat.color,160)) -- windower.add_to_chat(160, " color: "..string.color(tostring(settings.linkshell.color),settings.linkshell.color,160).." | "..string.color(tostring(settings.party.color),settings.party.color,160).." | "..string.color(tostring(settings.tell.color),settings.tell.color,160).." | "..string.color(tostring(settings.ffochat.color),settings.ffochat.color,160)) windower.add_to_chat(160, " show: "..string.color(onOffPrint(settings.linkshell.show),settings.linkshell.color,160).." | "..string.color(onOffPrint(settings.party.show),settings.party.color,160).." | "..string.color(onOffPrint(settings.tell.show),settings.tell.color,160).." | "..string.color(onOffPrint(settings.ffochat.show),settings.ffochat.color,160)) windower.add_to_chat(160, " lines: "..string.color(tostring(settings.linkshell.lines),settings.linkshell.color,160).." | "..string.color(tostring(settings.party.lines),settings.party.color,160).." | "..string.color(tostring(settings.tell.lines),settings.tell.color,160).." | "..string.color(tostring(settings.ffochat.lines),settings.ffochat.color,160)) windower.add_to_chat(160, " fontname: "..string.color(settings.linkshell.fontname,settings.linkshell.color,160).." | "..string.color(settings.party.fontname,settings.party.color,160).." | "..string.color(settings.tell.fontname,settings.tell.color,160).." | "..string.color(settings.ffochat.fontname,settings.ffochat.color,160)) windower.add_to_chat(160, " fontsize: "..string.color(tostring(settings.linkshell.fontsize),settings.linkshell.color,160).." | "..string.color(tostring(settings.party.fontsize),settings.party.color,160).." | "..string.color(tostring(settings.tell.fontsize),settings.tell.color,160).." | "..string.color(tostring(settings.ffochat.fontsize),settings.ffochat.color,160)) windower.add_to_chat(160, " x: "..string.color(tostring(settings.linkshell.x),settings.linkshell.color,160).." | "..string.color(tostring(settings.party.x),settings.party.color,160).." | "..string.color(tostring(settings.tell.x),settings.tell.color,160).." | "..string.color(tostring(settings.ffochat.x),settings.ffochat.color,160)) windower.add_to_chat(160, " y: "..string.color(tostring(settings.linkshell.y),settings.linkshell.color,160).." | "..string.color(tostring(settings.party.y),settings.party.color,160).." | "..string.color(tostring(settings.tell.y),settings.tell.color,160).." | "..string.color(tostring(settings.ffochat.y),settings.ffochat.color,160)) windower.add_to_chat(160, " alpha: "..string.color(tostring(settings.linkshell.alpha),settings.linkshell.color,160).." | "..string.color(tostring(settings.party.alpha),settings.party.color,160).." | "..string.color(tostring(settings.tell.alpha),settings.tell.color,160).." | "..string.color(tostring(settings.ffochat.alpha),settings.ffochat.color,160)) windower.add_to_chat(160, " red: "..string.color(tostring(settings.linkshell.red),settings.linkshell.color,160).." | "..string.color(tostring(settings.party.red),settings.party.color,160).." | "..string.color(tostring(settings.tell.red),settings.tell.color,160).." | "..string.color(tostring(settings.ffochat.red),settings.ffochat.color,160)) windower.add_to_chat(160, " green: "..string.color(tostring(settings.linkshell.green),settings.linkshell.color,160).." | "..string.color(tostring(settings.party.green),settings.party.color,160).." | "..string.color(tostring(settings.tell.green),settings.tell.color,160).." | "..string.color(tostring(settings.ffochat.green),settings.ffochat.color,160)) windower.add_to_chat(160, " blue: "..string.color(tostring(settings.linkshell.blue),settings.linkshell.color,160).." | "..string.color(tostring(settings.party.blue),settings.party.color,160).." | "..string.color(tostring(settings.tell.blue),settings.tell.color,160).." | "..string.color(tostring(settings.ffochat.blue),settings.ffochat.color,160)) else -- windower.add_to_chat(160," UseChatPorter: " .. string.color(onOffPrint(settings.usechatporter),204,160)) -- windower.add_to_chat(160," DisplayLinkshellChat: " .. string.color(onOffPrint(settings.linkshell.displaychat),204,160)) -- windower.add_to_chat(160," DisplayPartyChat: " .. string.color(onOffPrint(settings.party.displaychat),204,160)) -- windower.add_to_chat(160," DisplayTellChat: " .. string.color(onOffPrint(settings.tell.displaychat),204,160)) -- windower.add_to_chat(160," DisplayFFOChat: " .. string.color(onOffPrint(settings.ffochat.displaychat),204,160)) -- windower.add_to_chat(160," LinkshellColor: " .. string.color(tostring(settings.linkshell.color),204,160)) -- windower.add_to_chat(160," PartyColor: " .. string.color(tostring(settings.party.color),204,160)) -- windower.add_to_chat(160," TellColor: " .. string.color(tostring(settings.tell.color),204,160)) -- windower.add_to_chat(160," TellColor: " .. string.color(tostring(settings.ffochat.color),204,160)) windower.add_to_chat(55, "ChatPorter status: "..string.color('linkshell',settings.linkshell.color,160).." | "..string.color('party',settings.party.color,160).." | "..string.color('tell',settings.tell.color,160).." | "..string.color('ffochat',settings.ffochat.color,160)) windower.add_to_chat(160, " DisplayChat: "..string.color(onOffPrint(settings.linkshell.displaychat),settings.linkshell.color,160).." | "..string.color(onOffPrint(settings.party.displaychat),settings.party.color,160).." | "..string.color(onOffPrint(settings.tell.displaychat),settings.tell.color,160).." | "..string.color(onOffPrint(settings.ffochat.displaychat),settings.ffochat.color,160)) windower.add_to_chat(160, " Color: "..string.color(tostring(settings.linkshell.color),settings.linkshell.color,160).." | "..string.color(tostring(settings.party.color),settings.party.color,160).." | "..string.color(tostring(settings.tell.color),settings.tell.color,160).." | "..string.color(tostring(settings.ffochat.color),settings.ffochat.color,160)) windower.add_to_chat(160, " UseChatPorter: " .. string.color(onOffPrint(settings.usechatporter),204,160)) end end function onOffPrint(bleh) if (bleh ~= nul) then if (bleh == 1) or (bleh == true) then bleh = "ON"; else bleh = "OFF"; end else bleh = "OFF"; end return bleh; end function showColors() colors = {} colors[1] = 'Menu > Font Colors > Chat > Immediate vicinity ("Say")' colors[2] = 'Menu > Font Colors > Chat > Wide area ("Shout")' colors[3] = 'Menu > Font Colors > Chat > Extremely wide area ("Yell")' colors[4] = 'Menu > Font Colors > Chat > Tell target only ("Tell")' colors[5] = 'Menu > Font Colors > Chat > All party members ("Party")' colors[6] = 'Menu > Font Colors > Chat > Linkshell group ("Linkshell")' colors[7] = 'Menu > Font Colors > Chat > Emotes' colors[8] = 'Menu > Font Colors > System > Calls for help' colors[17] = 'Menu > Font Colors > Chat > Messages ("Message")' colors[142] = 'Menu > Font Colors > Chat > NPC Conversations' -- 143? colors[20] = 'Menu > Font Colors > For Others > HP/MP others loose' colors[21] = 'Menu > Font Colors > For Others > Actions others evade' colors[22] = 'Menu > Font Colors > For Others > HP/MP others recover' colors[60] = 'Menu > Font Colors > For Others > Beneficial effects others are granted' colors[61] = 'Menu > Font Colors > For Others > Detrimental effects others receive' colors[63] = 'Menu > Font Colors > For Others > Effects others resist' colors[28] = 'Menu > Font Colors > For Self > HP/MP you loose' colors[29] = 'Menu > Font Colors > For Self > Actions you evade' colors[30] = 'Menu > Font Colors > For Self > HP/MP you recover' colors[56] = 'Menu > Font Colors > For Self > Beneficial effects you are granted' colors[57] = 'Menu > Font Colors > For Self > Detrimental effects you receive' colors[59] = 'Menu > Font Colors > For Self > Effects you resist' colors[8] = 'Menu > Font Colors > System > Calls for help' colors[50] = 'Menu > Font Colors > System > Standard battle messages' colors[121] = 'Menu > Font Colors > System > Basic system messages' UsedColors = {9,10,11,12,13,14,15,16,17,18,20,21,22,23,24,25,26,27,31,32,33,34,35,40,41,42,43,51,52,55,58,62,64,65,66,67,68,69,70,71,72,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,122,127,128,129,130,131,132,133,134,135,136,137,138,139,140,144,145,146,147,148,149,150,151,152,153,162,163,164,165,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,205,208,253,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,284,285,286,287,292,293,294,295,300,301,302,303,308,309,310,311,316,317,318,319,324,325,326,327,332,333,334,335,340,341,342,343,344,345,346,347,348,349,350,351,355,357,358,360,361,363,366,369,372,374,375,378,381,384,395,406,409,412,415,416,418,421,424,437,450,453,456,458,459,462,479,490,493,496,499,500,502,505,507,508} makeArray = T{} for v = 1, 255, 1 do if colors[v] ~= nil then windower.add_to_chat(v, string.rep(0,3-#tostring(v))..v.." - "..colors[v]) else if table.contains(UsedColors,v) ~= true then -- makeArray[#makeArray+1] = "\x1F"..string.char(v)..string.rep(0,3-#tostring(v))..v.."\x1F"..string.char(160) makeArray[#makeArray+1] = string.char(0x1F,v)..string.rep(0,3-#tostring(v))..v..string.char(0x1F,v)..string.char(160) end end end windower.add_to_chat(160,table.sconcat(makeArray)) --makeArray:vprint() end function show(tbName) if #_G['show'..tbName] > 8 then table.remove(_G["show"..tbName],1) end windower.text.set_bg_color("show"..tbName, 200, 30, 30, 30) if #_G['show'..tbName] == 0 then windower.text.set_bg_visibility("show"..tbName, false) else windower.text.set_bg_visibility("show"..tbName, true) end windower.text.set_color("show"..tbName, settings[tbName].alpha, settings[tbName].red, settings[tbName].green, settings[tbName].blue) windower.text.set_font("show"..tbName, settings[tbName].fontname) windower.text.set_font_size("show"..tbName, settings[tbName].fontsize) windower.text.set_location("show"..tbName, settings[tbName].x, settings[tbName].y) windower.text.set_visibility("show"..tbName, settings[tbName].show) if #_G['show'..tbName] <= settings[tbName].lines then start = 1 else start = #_G['show'..tbName]-settings[tbName].lines+1 end windower.text.set_text("show"..tbName, " " ..table.concat(table.slice(_G['show'..tbName], start, #_G['show'..tbName]), '\n ')) end windower.register_event('ipc message',function (msg) if (settings.usechatporter == true) then if (string.find(msg, "|(%w+):(%w*)|(%a+)|(.+)")) then a,b,chatMode,senderLSname,senderName,message = string.find(msg, "|(%w+):(%w*)|(%a+)|(.+)") if (chatMode == "l") and (settings.linkshell.displaychat == true) then if (senderLSname ~= LSname) then windower.add_to_chat(settings.linkshell.color,"["..senderLSname.."] <"..senderName.."> "..message) showlinkshell[#showlinkshell +1] = " ["..senderLSname.."] <"..senderName.."> "..message:strip_format().." " show("linkshell") end elseif (chatMode == "t") and (settings.tell.displaychat == true) then if (playerName ~= senderLSname) and (playerName ~= senderName) then windower.add_to_chat(settings.tell.color,"[t] "..senderName..">>"..senderLSname.." "..message) end elseif (chatMode == "p") and (settings.party.displaychat == true) then if (T(windower.ffxi.get_party()):with('name', senderName) == nil) then windower.add_to_chat(settings.party.color," ("..senderName..") "..message) showparty[#showparty +1] = " ("..senderName..") "..message:strip_format():trim().." " show("party") end elseif (chatMode == "l2") then windower.send_command("input /l "..message) elseif (chatMode == "p2") then windower.send_command("input /p "..message) elseif (chatMode == "t2") then windower.send_command("input /t "..message) elseif (chatMode == "r2") then windower.send_command("input /t "..lastTellFrom.." "..message) elseif (chatMode == "f") then windower.send_command("input /"..senderLSname.." "..message) end end end end) windower.register_event('incoming text',function (original, modified, mode) if (playerName == nil) then playerName = windower.ffxi.get_player().name end if (LSname == nil) then LSname = windower.ffxi.get_player().linkshell end if (mode == 6) or (mode == 14) then -- linkshell if (string.find(original, "<(%a+)> (.+)")) then a,b,player,message = string.find(original, "<(%a+)> (.+)") windower.send_ipc_message(specialChar.."l:"..LSname..specialChar..player..specialChar..message) showlinkshell[#showlinkshell +1] = " <"..player.."> "..message:strip_format():trim().." " show("linkshell") end elseif (mode == 5) or (mode == 13) then -- party if (string.find(original, "%((%a+)%) (.+)")) then a,b,player,message = string.find(original, "%((%a+)%) (.+)") windower.send_ipc_message(specialChar.."p:"..""..specialChar..player..specialChar..message) showparty[#showparty +1] = " ("..player..") "..message:strip_format():trim().." " show("party") end elseif (mode == 4) or (mode == 12) then -- tell if (string.find(original, ">>(%a+) : (.+)")) then a,b,player,message = string.find(original, ">>(%a+) : (.+)") windower.send_ipc_message(specialChar.."t:"..player..specialChar..playerName..specialChar..message) showtell[#showtell +1] = ">>"..player.." : "..message:strip_format():trim().." " show("tell") elseif (string.find(original, "(%a+)>> (.+)")) then a,b,player,message = string.find(original, "(%a+)>> (.+)") windower.send_ipc_message(specialChar.."t:"..playerName..specialChar..player..specialChar..message) showtell[#showtell +1] = playerName..">> "..message:strip_format():trim().." " show("tell") end end if (string.find(original, "%[(%d+):#(%a+)%](.+): (.+)")) then a,b,channum,chanchan,player,message = string.find(original, "%[(%d+):#(%a+)%](.+): (.+)") -- windower.send_ipc_message(specialChar.."f:"..player..specialChar..playerName..specialChar..message) showffochat[#showffochat +1] = " "..original:strip_format():trim().." " show("ffochat") end --[[ 4: tell (out) 12: tell (in) 5: party (me) 13: party (others) 6: linkshell (me) 14: linkshell (others) --]] end) --[[ possible port to ffochat LSchannel allow cp to pass restricted characters, need to delimit them ]]--
--[[ ============= input.lua ============= OpenFNaF Input wrapper in LUA ]] -- Input Modes INPUT_BUTTON_DOWN = 0 INPUT_KEYBOARD_DOWN = 1 -- Controller INPUT_CROSS = 0 INPUT_SQUARE = 1 INPUT_TRIANGLE = 2 INPUT_CIRCLE = 3 INPUT_UP = 4 INPUT_DOWN = 5 INPUT_LEFT = 6 INPUT_RIGHT = 7 INPUT_LTRIGGER = 8 INPUT_RTRIGGER = 9 INPUT_START = 10 INPUT_SELECT = 11 -- Keyboard INPUT_KEY_A = 0 INPUT_KEY_B = 1 INPUT_KEY_C = 2 INPUT_KEY_D = 3 INPUT_KEY_E = 4 INPUT_KEY_F = 5 INPUT_KEY_G = 6 INPUT_KEY_H = 7 INPUT_KEY_I = 8 INPUT_KEY_J = 9 INPUT_KEY_K = 10 INPUT_KEY_L = 11 INPUT_KEY_M = 12 INPUT_KEY_N = 13 INPUT_KEY_O = 14 INPUT_KEY_P = 15 INPUT_KEY_Q = 16 INPUT_KEY_R = 17 INPUT_KEY_S = 18 INPUT_KEY_T = 19 INPUT_KEY_U = 20 INPUT_KEY_V = 21 INPUT_KEY_W = 22 INPUT_KEY_X = 23 INPUT_KEY_Y = 24 INPUT_KEY_Z = 25 INPUT_KEY_0 = 26 INPUT_KEY_1 = 27 INPUT_KEY_2 = 28 INPUT_KEY_3 = 29 INPUT_KEY_4 = 30 INPUT_KEY_5 = 31 INPUT_KEY_6 = 32 INPUT_KEY_7 = 33 INPUT_KEY_8 = 34 INPUT_KEY_9 = 35 INPUT_KEY_LCTRL = 36 INPUT_KEY_LSHIFT = 37 INPUT_KEY_LALT = 38 -- skip 39 because its the winkey and that's a lame key INPUT_KEY_RCTRL = 40 INPUT_KEY_RSHIFT = 41 INPUT_KEYRALT = 42 function Input_ButtonDown(button) if OF_GetInput(button, INPUT_BUTTON_DOWN) ~= 0 then return true else return false end end function Input_KeyDown(key) if OF_GetInput(key, INPUT_KEYBOARD_DOWN) ~= 0 then return true else return false end end
local config = require("tabset.config") local tabset = {} function tabset.setup(user_config) user_config = user_config or {} config.set_config(user_config) end vim.cmd([[ augroup tabset autocmd FileType * lua require('tabset.logic').set_settings() augroup END ]]) return tabset
---------------------------------------------------------------------------------------------------- -- MUDpp Race - Human ---------------------------------------------------------------------------------------------------- human = { name = "Human" , desc = "Human characters can master any skills but have average stats." } races["human"] = human
local N, S, E, W = 1, 2, 4, 8 local NEC, SEC, SWC, NWC = 16, 32, 64, 128 local DX = { [E] = 1, [W] = -1, [N] = 0, [S] = 0 } local DY = { [E] = 0, [W] = 0, [N] = -1, [S] = 1 } local OPPOSITE = { [E] = W, [W] = E, [N] = S, [S] = N } return { DIRECTIONS = {N, S, E, W, NEC, SEC, SWC, NWC}, DX = DX, DY = DY, OPPOSITE = OPPOSITE, }
return function(table, methodname, args, callback) for k, v in pairs(table) do callback(k,v) v[methodname](v, unpack(args)) end end
plate_chest_db = { id0 = { source = "Shattershard", drop_rate = "0.0", name = "Wardenguard's Chestplate", category_territory = "", territory = "War Zone", id = "0", expansion = "", location = "Darkshore" }, id1 = { source = "Onu", drop_rate = "0.0", name = "Deathguard's Chestplate", category_territory = "", territory = "War Zone", id = "1", expansion = "", location = "Darkshore" }, id2 = { source = "Aman", drop_rate = "0.0", name = "Deathguard's Breastplate", category_territory = "", territory = "War Zone", id = "2", expansion = "", location = "Darkshore" }, id3 = { source = "Moxo the Beheader", drop_rate = "0.0", name = "Wardenguard's Breastplate", category_territory = "", territory = "War Zone", id = "3", expansion = "", location = "Darkshore" }, id4 = { source = "Vectis", drop_rate = "0.0", name = "Chestguard of Virulent Mutagens", category_territory = "Raid", territory = "Horde", id = "4", expansion = "Battle For Azeroth", location = "Uldir" }, id5 = { source = "Zul", drop_rate = "0.0", name = "Chestplate of Apocalyptic Machinations", category_territory = "Raid", territory = "Horde", id = "5", expansion = "Battle For Azeroth", location = "Uldir" }, id6 = { source = "Jiarak", drop_rate = "Unknown", name = "Stormcrash Chestguard", category_territory = "Outdoor Zone", territory = "Horde", id = "6", expansion = "Battle For Azeroth", location = "Zuldazar" }, id7 = { source = "The Lions Roar", drop_rate = "Unknown", name = "Molded War Machine Grill", category_territory = "", territory = "Horde", id = "7", expansion = "", location = "Arathi Highlands" }, id8 = { source = "Dooms Howl", drop_rate = "Unknown", name = "Polished Shieldbearer's Breastplate", category_territory = "", territory = "Horde", id = "8", expansion = "", location = "Arathi Highlands" }, id9 = { source = "Rawani Kanae", drop_rate = "Unknown", name = "Breastplate of Divine Purification", category_territory = "Raid", territory = "Horde", id = "9", expansion = "Battle For Azeroth", location = "Battle of Dazar'alor" }, id10 = { source = "Laminaria", drop_rate = "Unknown", name = "Sea Swell Chestplate", category_territory = "Raid", territory = "Horde", id = "10", expansion = "Battle For Azeroth", location = "Battle of Dazar'alor" }, id11 = { source = "King Rastakhan", drop_rate = "Unknown", name = "Breastplate of the Deathbound", category_territory = "Raid", territory = "Horde", id = "11", expansion = "Battle For Azeroth", location = "Battle of Dazar'alor" }, id12 = { source = "Volzith the Whisperer", drop_rate = "0.0", name = "Chestguard of the Deep Denizen", category_territory = "Dungeon", territory = "Horde", id = "12", expansion = "Battle For Azeroth", location = "Shrine of the Storm" }, id13 = { source = "ViqGoth", drop_rate = "Unknown", name = "Harpooner's Plate Cuirass", category_territory = "Dungeon", territory = "Horde", id = "13", expansion = "Battle For Azeroth", location = "Siege of Boralus" }, id14 = { source = "Avatar of Sethraliss", drop_rate = "Unknown", name = "Desert Guardian's Breastplate", category_territory = "Dungeon", territory = "Horde", id = "14", expansion = "Battle For Azeroth", location = "Temple of Sethraliss" }, id15 = { source = "Unbound Abomination", drop_rate = "0.0", name = "Breastplate of Arterial Protection", category_territory = "Dungeon", territory = "Horde", id = "15", expansion = "Battle For Azeroth", location = "The Underrot" }, id16 = { source = "Overseer Korgus", drop_rate = "0.0", name = "Ashvane Warden's Cuirass", category_territory = "Dungeon", territory = "Horde", id = "16", expansion = "Battle For Azeroth", location = "Tol Dagor" }, id17 = { source = "Gorak Tul", drop_rate = "Unknown", name = "Breastplate of the Vengeful", category_territory = "Dungeon", territory = "Horde", id = "17", expansion = "Battle For Azeroth", location = "Waycrest Manor" }, id18 = { source = "Haegol the Hammer", drop_rate = "0.0", name = "Rockstopper Breastplate", category_territory = "", territory = "Horde", id = "18", expansion = "Battle For Azeroth", location = "Stormsong Valley" }, id19 = { source = "Avalanche", drop_rate = "0.0", name = "Gryphon-Rider's Breastplate", category_territory = "", territory = "Horde", id = "19", expansion = "Battle For Azeroth", location = "Drustvar" }, id20 = { source = "Bajiani the Slick", drop_rate = "0.0", name = "Groggy Brawler's Chestplate", category_territory = "Outdoor Zone", territory = "Horde", id = "20", expansion = "Battle For Azeroth", location = "Vol'dun" }, id21 = { source = "Skullripper", drop_rate = "0.0", name = "7th Legionnaire's Chestguard", category_territory = "", territory = "Horde", id = "21", expansion = "", location = "Arathi Highlands" }, id22 = { source = "Yogursa", drop_rate = "0.0", name = "Honorbound Centurion's Breastplate", category_territory = "", territory = "Horde", id = "22", expansion = "", location = "Arathi Highlands" }, id23 = { source = "Ghuun", drop_rate = "0.0", name = "Torgashell Breastplate", category_territory = "Raid", territory = "Horde", id = "23", expansion = "Battle For Azeroth", location = "Uldir" }, id24 = { source = "Briarwood Bulwark", drop_rate = "0.0", name = "Corlain Breastplate", category_territory = "", territory = "Horde", id = "24", expansion = "Battle For Azeroth", location = "Drustvar" }, id25 = { source = "Dread Captain Lockwood", drop_rate = "0.0", name = "Ashvane Company Chestplate", category_territory = "Dungeon", territory = "Horde", id = "25", expansion = "Battle For Azeroth", location = "Siege of Boralus" }, id26 = { source = "Aqusirr", drop_rate = "0.0", name = "Brineworks Breastplate", category_territory = "Dungeon", territory = "Horde", id = "26", expansion = "Battle For Azeroth", location = "Shrine of the Storm" }, id27 = { source = "Animated Guardian", drop_rate = "0.0", name = "Direbone Frill Chestplate", category_territory = "Dungeon", territory = "Horde", id = "27", expansion = "Battle For Azeroth", location = "Kings' Rest" }, id28 = { source = "Nezara", drop_rate = "0.0", name = "Stormforger Chestplate", category_territory = "Outdoor Zone", territory = "Horde", id = "28", expansion = "Battle For Azeroth", location = "Vol'dun" }, id29 = { source = "Garothi Worldbreaker", drop_rate = "Unknown", name = "Soul-Tempered Chestplate", category_territory = "Raid", territory = "Horde", id = "29", expansion = "Legion", location = "Antorus, the Burning Throne" }, id30 = { source = "Aggramar", drop_rate = "Unknown", name = "Breastplate of Molten Rebirth", category_territory = "Raid", territory = "Horde", id = "30", expansion = "Legion", location = "Antorus, the Burning Throne" }, id31 = { source = "Felblade Shocktrooper", drop_rate = "0.0", name = "Impenetrable Garothi Breastplate", category_territory = "Raid", territory = "Horde", id = "31", expansion = "Legion", location = "Antorus, the Burning Throne" }, id32 = { source = "Essence of Eonar", drop_rate = "Unknown", name = "Dreadwake Bonecage", category_territory = "Raid", territory = "Horde", id = "32", expansion = "Legion", location = "Antorus, the Burning Throne" }, id33 = { source = "Essence of Eonar", drop_rate = "Unknown", name = "Light's Vanguard Breastplate", category_territory = "Raid", territory = "Horde", id = "33", expansion = "Legion", location = "Antorus, the Burning Throne" }, id34 = { source = "Essence of Eonar", drop_rate = "Unknown", name = "Juggernaut Breastplate", category_territory = "Raid", territory = "Horde", id = "34", expansion = "Legion", location = "Antorus, the Burning Throne" }, id35 = { source = "Inquisitor Meto", drop_rate = "Unknown", name = "Breastplate of Terminal End", category_territory = "", territory = "Horde", id = "35", expansion = "Legion", location = "Black Temple" }, id36 = { source = "Harjatan", drop_rate = "0.0", name = "Wave-Hammered Breastplate", category_territory = "Raid", territory = "Horde", id = "36", expansion = "Legion", location = "Tomb of Sargeras" }, id37 = { source = "Huntress Kasparian", drop_rate = "Unknown", name = "Cuirass of Blinding Dawn", category_territory = "Raid", territory = "Horde", id = "37", expansion = "Legion", location = "Tomb of Sargeras" }, id38 = { source = "Maiden of Vigilance", drop_rate = "0.0", name = "Gravewarden Chestplate", category_territory = "Raid", territory = "Horde", id = "38", expansion = "Legion", location = "Tomb of Sargeras" }, id39 = { source = "Maiden of Vigilance", drop_rate = "0.0", name = "Radiant Lightbringer Breastplate", category_territory = "Raid", territory = "Horde", id = "39", expansion = "Legion", location = "Tomb of Sargeras" }, id40 = { source = "Maiden of Vigilance", drop_rate = "0.0", name = "Titanic Onslaught Breastplate", category_territory = "Raid", territory = "Horde", id = "40", expansion = "Legion", location = "Tomb of Sargeras" }, id41 = { source = "Sivash", drop_rate = "Unknown", name = "Si'vashi Guard's Breastplate", category_territory = "", territory = "Horde", id = "41", expansion = "Legion", location = "Broken Shore" }, id42 = { source = "Talestra the Vile", drop_rate = "0.0", name = "World-Defiler's Cuirass", category_territory = "", territory = "Horde", id = "42", expansion = "Legion", location = "Krokuun" }, id43 = { source = "Krosus", drop_rate = "Unknown", name = "Dreadwyrm Breastplate", category_territory = "Raid", territory = "Horde", id = "43", expansion = "Legion", location = "The Nighthold" }, id44 = { source = "Krosus", drop_rate = "Unknown", name = "Breastplate of the Highlord", category_territory = "Raid", territory = "Horde", id = "44", expansion = "Legion", location = "The Nighthold" }, id45 = { source = "Krosus", drop_rate = "Unknown", name = "Chestplate of the Obsidian Aspect", category_territory = "Raid", territory = "Horde", id = "45", expansion = "Legion", location = "The Nighthold" }, id46 = { source = "Spellblade Aluriel", drop_rate = "Unknown", name = "Captain's Parade Breastplate", category_territory = "Raid", territory = "Horde", id = "46", expansion = "Legion", location = "The Nighthold" }, id47 = { source = "Guldan", drop_rate = "Unknown", name = "Breastplate of the Remembered King", category_territory = "Raid", territory = "Horde", id = "47", expansion = "Legion", location = "The Nighthold" }, id48 = { source = "Nightbane", drop_rate = "0", name = "Chestplate of Impenetrable Darkness", category_territory = "Dungeon", territory = "Horde", id = "48", expansion = "Legion", location = "Return to Karazhan" }, id49 = { source = "Ana-Mouz", drop_rate = "Unknown", name = "Low-Cut Chestplate", category_territory = "", territory = "Horde", id = "49", expansion = "Legion", location = "Suramar" }, id50 = { source = "Sharthos", drop_rate = "Unknown", name = "Chestplate of Blackened Emeralds", category_territory = "", territory = "Horde", id = "50", expansion = "Legion", location = "Val'sharah" }, id51 = { source = "Moroes", drop_rate = "0.0", name = "Breastplate of Obligation", category_territory = "Dungeon", territory = "Horde", id = "51", expansion = "Legion", location = "Return to Karazhan" }, id52 = { source = "Odyn", drop_rate = "Unknown", name = "Gleaming Val'kyr Cuirass", category_territory = "Raid", territory = "Horde", id = "52", expansion = "Legion", location = "Trial of Valor" }, id53 = { source = "Ysondre", drop_rate = "0.0", name = "Horror Inscribed Chestguard", category_territory = "Raid", territory = "Horde", id = "53", expansion = "Legion", location = "The Emerald Nightmare" }, id54 = { source = "Nythendra", drop_rate = "0.0", name = "Insect-Etched Chestplate", category_territory = "Raid", territory = "Horde", id = "54", expansion = "Legion", location = "The Emerald Nightmare" }, id55 = { source = "Oakheart", drop_rate = "0.0", name = "Breastplate of Preservation", category_territory = "Dungeon", territory = "Horde", id = "55", expansion = "Legion", location = "Darkheart Thicket" }, id56 = { source = "Ivanyr", drop_rate = "0.0", name = "Crackling Overcharge Chestguard", category_territory = "Dungeon", territory = "Horde", id = "56", expansion = "Legion", location = "The Arcway" }, id57 = { source = "Talixae Flamewreath", drop_rate = "0.0", name = "Inferno Breastplate", category_territory = "Dungeon", territory = "Horde", id = "57", expansion = "Legion", location = "Court of Stars" }, id58 = { source = "Amalgam of Souls", drop_rate = "0.0", name = "Etheldrin's Breastplate", category_territory = "Dungeon", territory = "Horde", id = "58", expansion = "Legion", location = "Black Rook Hold" }, id59 = { source = "Festerface", drop_rate = "0.0", name = "Slimeflow Breastplate", category_territory = "Dungeon", territory = "Horde", id = "59", expansion = "Legion", location = "Violet Hold" }, id60 = { source = "Fel Lord Betrug", drop_rate = "0.0", name = "Chestplate of the Obstinate Conqueror", category_territory = "Dungeon", territory = "Horde", id = "60", expansion = "Legion", location = "Violet Hold" }, id61 = { source = "Glazer", drop_rate = "Unknown", name = "Polished Jade Chestguard", category_territory = "Dungeon", territory = "Horde", id = "61", expansion = "Legion", location = "Vault of the Wardens" }, id62 = { source = "Thrashbite the Scornful", drop_rate = "0.0", name = "Tenderized Breastplate", category_territory = "Dungeon", territory = "Horde", id = "62", expansion = "Legion", location = "Cathedral of Eternal Night" }, id63 = { source = "Zuraal the Ascended", drop_rate = "0.0", name = "Breastplate of the Dark Touch", category_territory = "Dungeon", territory = "Horde", id = "63", expansion = "Legion", location = "The Seat of the Triumvirate" }, id64 = { source = "Sentinax Interrogator", drop_rate = "0.0", name = "Aethrynn's Everwarm Chestplate", category_territory = "", territory = "Horde", id = "64", expansion = "Legion", location = "Broken Shore" }, id65 = { source = "Quartermaster Ozorg", drop_rate = "Unknown", name = "Deathlord's Chestguard", category_territory = "", territory = "Horde", id = "65", expansion = "Legion", location = "Broken Shore" }, id66 = { source = "Quartermaster Durnolf", drop_rate = "Unknown", name = "Battlelord's Chestplate", category_territory = "", territory = "", id = "66", expansion = "Legion", location = "Skyhold" }, id67 = { source = "Eadric the Pure", drop_rate = "Unknown", name = "Breastplate of the Silver Hand", category_territory = "", territory = "Horde", id = "67", expansion = "", location = "Eastern Plaguelands" }, id68 = { source = "Shade of Xavius", drop_rate = "0.0", name = "Wracksoul Chestplate", category_territory = "Dungeon", territory = "Horde", id = "68", expansion = "Legion", location = "Darkheart Thicket" }, id69 = { source = "Gelthrog", drop_rate = "0.0", name = "Breastplate of Kel'balor", category_territory = "", territory = "Horde", id = "69", expansion = "Legion", location = "Stormheim" }, id70 = { source = "Dargrul", drop_rate = "0.0", name = "Rockbound Chestguard", category_territory = "Dungeon", territory = "Horde", id = "70", expansion = "Legion", location = "Neltharion's Lair" }, id71 = { source = "Ymiron, the Fallen King", drop_rate = "0.0", name = "Skoldiir Breastplate", category_territory = "Dungeon", territory = "Horde", id = "71", expansion = "Legion", location = "Maw of Souls" }, id72 = { source = "Warlord Parjesh", drop_rate = "0.0", name = "Coralplate Chestguard", category_territory = "Dungeon", territory = "Horde", id = "72", expansion = "Legion", location = "Eye of Azshara" }, id73 = { source = "Advisor Vandros", drop_rate = "0.0", name = "Arcane Defender's Breastplate", category_territory = "Dungeon", territory = "Horde", id = "73", expansion = "Legion", location = "The Arcway" }, id74 = { source = "Felsiege Infernal", drop_rate = "0.0", name = "Ley-Scarred Chestplate", category_territory = "", territory = "Horde", id = "74", expansion = "Legion", location = "Highmountain" }, id75 = { source = "Legion Brutallizer", drop_rate = "0.0", name = "Portalguard Chestplate", category_territory = "", territory = "Horde", id = "75", expansion = "Legion", location = "Azsuna" }, id76 = { source = "Hellfire Infernal", drop_rate = "0.0", name = "Wardbreaker Chestplate", category_territory = "", territory = "Horde", id = "76", expansion = "Legion", location = "Thunder Totem" }, id77 = { source = "Iroxus", drop_rate = "0.0", name = "Nightsfall Breastplate", category_territory = "", territory = "Horde", id = "77", expansion = "Legion", location = "Highmountain" }, id78 = { source = "Zarvok", drop_rate = "0.0", name = "Greystone Chestpiece", category_territory = "", territory = "Horde", id = "78", expansion = "Legion", location = "Highmountain" }, id79 = { source = "Lord Commander Alexius", drop_rate = "0.0", name = "Xorothian Breastplate", category_territory = "", territory = "Horde", id = "79", expansion = "Legion", location = "Stormheim" }, id80 = { source = "The Tears of Elune", drop_rate = "quest", name = "Shaladrassil Chestguard", category_territory = "", territory = "Horde", id = "80", expansion = "Legion", location = "Val'sharah" }, id81 = { source = "Holly McTilla", drop_rate = "Unknown", name = "Warmongering Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "War Zone", id = "81", expansion = "Warlords Of Draenor", location = "Stormshield" }, id82 = { source = "Holly McTilla", drop_rate = "Unknown", name = "Warmongering Gladiator's Scaled Chestpiece", category_territory = "", territory = "War Zone", id = "82", expansion = "Warlords Of Draenor", location = "Stormshield" }, id83 = { source = "Holly McTilla", drop_rate = "Unknown", name = "Warmongering Gladiator's Plate Breastplate", category_territory = "", territory = "War Zone", id = "83", expansion = "Warlords Of Draenor", location = "Stormshield" }, id84 = { source = "Holly McTilla", drop_rate = "Unknown", name = "Warmongering Gladiator's Plate Chestguard", category_territory = "", territory = "War Zone", id = "84", expansion = "Warlords Of Draenor", location = "Stormshield" }, id85 = { source = "Holly McTilla", drop_rate = "Unknown", name = "Warmongering Gladiator's Plate Chestpiece", category_territory = "", territory = "War Zone", id = "85", expansion = "Warlords Of Draenor", location = "Stormshield" }, id86 = { source = "Malukah Lightsong", drop_rate = "Unknown", name = "Warmongering Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Alliance", id = "86", expansion = "Warlords Of Draenor", location = "Warspear" }, id87 = { source = "Malukah Lightsong", drop_rate = "Unknown", name = "Warmongering Gladiator's Scaled Chestpiece", category_territory = "", territory = "Alliance", id = "87", expansion = "Warlords Of Draenor", location = "Warspear" }, id88 = { source = "Malukah Lightsong", drop_rate = "Unknown", name = "Warmongering Gladiator's Plate Breastplate", category_territory = "", territory = "Alliance", id = "88", expansion = "Warlords Of Draenor", location = "Warspear" }, id89 = { source = "Malukah Lightsong", drop_rate = "Unknown", name = "Warmongering Gladiator's Plate Chestguard", category_territory = "", territory = "Alliance", id = "89", expansion = "Warlords Of Draenor", location = "Warspear" }, id90 = { source = "Malukah Lightsong", drop_rate = "Unknown", name = "Warmongering Gladiator's Plate Chestpiece", category_territory = "", territory = "Alliance", id = "90", expansion = "Warlords Of Draenor", location = "Warspear" }, id91 = { source = "Amelia Clarke", drop_rate = "Unknown", name = "Wild Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "War Zone", id = "91", expansion = "Warlords Of Draenor", location = "Stormshield" }, id92 = { source = "Amelia Clarke", drop_rate = "Unknown", name = "Wild Gladiator's Scaled Chestpiece", category_territory = "", territory = "War Zone", id = "92", expansion = "Warlords Of Draenor", location = "Stormshield" }, id93 = { source = "Amelia Clarke", drop_rate = "Unknown", name = "Wild Gladiator's Plate Breastplate", category_territory = "", territory = "War Zone", id = "93", expansion = "Warlords Of Draenor", location = "Stormshield" }, id94 = { source = "Amelia Clarke", drop_rate = "Unknown", name = "Wild Gladiator's Plate Chestguard", category_territory = "", territory = "War Zone", id = "94", expansion = "Warlords Of Draenor", location = "Stormshield" }, id95 = { source = "Amelia Clarke", drop_rate = "Unknown", name = "Wild Gladiator's Plate Chestpiece", category_territory = "", territory = "War Zone", id = "95", expansion = "Warlords Of Draenor", location = "Stormshield" }, id96 = { source = "Cladd Dawnstrider", drop_rate = "Unknown", name = "Wild Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Alliance", id = "96", expansion = "Warlords Of Draenor", location = "Warspear" }, id97 = { source = "Cladd Dawnstrider", drop_rate = "Unknown", name = "Wild Gladiator's Scaled Chestpiece", category_territory = "", territory = "Alliance", id = "97", expansion = "Warlords Of Draenor", location = "Warspear" }, id98 = { source = "Cladd Dawnstrider", drop_rate = "Unknown", name = "Wild Gladiator's Plate Breastplate", category_territory = "", territory = "Alliance", id = "98", expansion = "Warlords Of Draenor", location = "Warspear" }, id99 = { source = "Cladd Dawnstrider", drop_rate = "Unknown", name = "Wild Gladiator's Plate Chestguard", category_territory = "", territory = "Alliance", id = "99", expansion = "Warlords Of Draenor", location = "Warspear" }, id100 = { source = "Cladd Dawnstrider", drop_rate = "Unknown", name = "Wild Gladiator's Plate Chestpiece", category_territory = "", territory = "Alliance", id = "100", expansion = "Warlords Of Draenor", location = "Warspear" }, id101 = { source = "Li ", drop_rate = "Unknown", name = "Warmongering Combatant's Dreadplate Chestpiece", category_territory = "", territory = "War Zone", id = "101", expansion = "Warlords Of Draenor", location = "Stormshield" }, id102 = { source = "Li ", drop_rate = "Unknown", name = "Warmongering Combatant's Scaled Chestpiece", category_territory = "", territory = "War Zone", id = "102", expansion = "Warlords Of Draenor", location = "Stormshield" }, id103 = { source = "Li ", drop_rate = "Unknown", name = "Warmongering Combatant's Plate Chestpiece", category_territory = "", territory = "War Zone", id = "103", expansion = "Warlords Of Draenor", location = "Stormshield" }, id104 = { source = "Taeloxe Soulshrivel", drop_rate = "Unknown", name = "Warmongering Combatant's Dreadplate Chestpiece", category_territory = "", territory = "Alliance", id = "104", expansion = "Warlords Of Draenor", location = "Warspear" }, id105 = { source = "Taeloxe Soulshrivel", drop_rate = "Unknown", name = "Warmongering Combatant's Scaled Chestpiece", category_territory = "", territory = "Alliance", id = "105", expansion = "Warlords Of Draenor", location = "Warspear" }, id106 = { source = "Taeloxe Soulshrivel", drop_rate = "Unknown", name = "Warmongering Combatant's Plate Chestpiece", category_territory = "", territory = "Alliance", id = "106", expansion = "Warlords Of Draenor", location = "Warspear" }, id107 = { source = "Shadow-Lord Iskar", drop_rate = "0.0", name = "Chestguard of Ill Fate", category_territory = "Raid", territory = "Horde", id = "107", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id108 = { source = "Mannoroth", drop_rate = "0.0", name = "Demongaze Chestplate", category_territory = "Raid", territory = "Horde", id = "108", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id109 = { source = "Mannoroth", drop_rate = "0.0", name = "Cuirass of the Ceaseless Vigil", category_territory = "Raid", territory = "Horde", id = "109", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id110 = { source = "Mannoroth", drop_rate = "0.0", name = "Breastplate of Iron Wrath", category_territory = "Raid", territory = "Horde", id = "110", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id111 = { source = "Iron Reaver", drop_rate = "0.0", name = "Stamped Felsteel Chestplate", category_territory = "Raid", territory = "Horde", id = "111", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id112 = { source = "Kormrok", drop_rate = "Unknown", name = "Chestplate of Potential Energy", category_territory = "Raid", territory = "Horde", id = "112", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id113 = { source = "Archimonde", drop_rate = "0", name = "Demonbreaker Chestplate", category_territory = "Raid", territory = "Horde", id = "113", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id114 = { source = "Blood Guard Axelash", drop_rate = "Unknown", name = "Primal Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Alliance", id = "114", expansion = "Warlords Of Draenor", location = "Warspear" }, id115 = { source = "Blood Guard Axelash", drop_rate = "Unknown", name = "Primal Gladiator's Scaled Chestpiece", category_territory = "", territory = "Alliance", id = "115", expansion = "Warlords Of Draenor", location = "Warspear" }, id116 = { source = "Blood Guard Axelash", drop_rate = "Unknown", name = "Primal Gladiator's Plate Breastplate", category_territory = "", territory = "Alliance", id = "116", expansion = "Warlords Of Draenor", location = "Warspear" }, id117 = { source = "Blood Guard Axelash", drop_rate = "Unknown", name = "Primal Gladiator's Plate Chestguard", category_territory = "", territory = "Alliance", id = "117", expansion = "Warlords Of Draenor", location = "Warspear" }, id118 = { source = "Blood Guard Axelash", drop_rate = "Unknown", name = "Primal Gladiator's Plate Chestpiece", category_territory = "", territory = "Alliance", id = "118", expansion = "Warlords Of Draenor", location = "Warspear" }, id119 = { source = "Phemos", drop_rate = "0.0", name = "Chestplate of Arcane Volatility", category_territory = "Raid", territory = "Horde", id = "119", expansion = "Warlords Of Draenor", location = "Highmaul" }, id120 = { source = "Oregorger", drop_rate = "0.0", name = "Chestplate of Rolling Fury", category_territory = "Raid", territory = "Horde", id = "120", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id121 = { source = "Marak the Blooded", drop_rate = "0.0", name = "Bloodsoaked Heart Protector", category_territory = "Raid", territory = "Horde", id = "121", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id122 = { source = "Flamebender Kagraz", drop_rate = "0.0", name = "Ogreskull Boneplate Breastplate", category_territory = "Raid", territory = "Horde", id = "122", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id123 = { source = "Flamebender Kagraz", drop_rate = "0.0", name = "Battleplate of Guiding Light", category_territory = "Raid", territory = "Horde", id = "123", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id124 = { source = "Flamebender Kagraz", drop_rate = "0.0", name = "Blackhand's Chestguard", category_territory = "Raid", territory = "Horde", id = "124", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id125 = { source = "Ingrid Blackingot", drop_rate = "Unknown", name = "Primal Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "War Zone", id = "125", expansion = "Warlords Of Draenor", location = "Stormshield" }, id126 = { source = "Ingrid Blackingot", drop_rate = "Unknown", name = "Primal Gladiator's Scaled Chestpiece", category_territory = "", territory = "War Zone", id = "126", expansion = "Warlords Of Draenor", location = "Stormshield" }, id127 = { source = "Ingrid Blackingot", drop_rate = "Unknown", name = "Primal Gladiator's Plate Breastplate", category_territory = "", territory = "War Zone", id = "127", expansion = "Warlords Of Draenor", location = "Stormshield" }, id128 = { source = "Ingrid Blackingot", drop_rate = "Unknown", name = "Primal Gladiator's Plate Chestguard", category_territory = "", territory = "War Zone", id = "128", expansion = "Warlords Of Draenor", location = "Stormshield" }, id129 = { source = "Ingrid Blackingot", drop_rate = "Unknown", name = "Primal Gladiator's Plate Chestpiece", category_territory = "", territory = "War Zone", id = "129", expansion = "Warlords Of Draenor", location = "Stormshield" }, id130 = { source = "Kromog", drop_rate = "Unknown", name = "Chestplate of Runed Earth", category_territory = "Raid", territory = "Horde", id = "130", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id131 = { source = "Beastlord Darmac", drop_rate = "0", name = "Heartsmasher Chestplate", category_territory = "Raid", territory = "Horde", id = "131", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id132 = { source = "Tarlna the Ageless", drop_rate = "0.0", name = "Falling Leaf Breastplate", category_territory = "", territory = "Horde", id = "132", expansion = "Warlords Of Draenor", location = "Gorgrond" }, id133 = { source = "Flamebender Kagraz", drop_rate = "0", name = "Blacksteel Chestplate", category_territory = "Raid", territory = "Horde", id = "133", expansion = "Warlords Of Draenor", location = "Blackrock Foundry" }, id134 = { source = "Shadow-Lord Iskar", drop_rate = "0", name = "Corrupted Talonguard Chestplate", category_territory = "Raid", territory = "Horde", id = "134", expansion = "Warlords Of Draenor", location = "Hellfire Citadel" }, id135 = { source = "Feasting on the Dragon", drop_rate = "quest", name = "Nar'thalas Chestplate", category_territory = "", territory = "Horde", id = "135", expansion = "Legion", location = "Azsuna" }, id136 = { source = "Entangled Dreams", drop_rate = "quest", name = "Rooksguard Breastplate", category_territory = "", territory = "Horde", id = "136", expansion = "Legion", location = "Val'sharah" }, id137 = { source = "Slugg Spinbolt", drop_rate = "Unknown", name = "Wild Combatant's Dreadplate Chestpiece", category_territory = "", territory = "War Zone", id = "137", expansion = "Warlords Of Draenor", location = "Stormshield" }, id138 = { source = "Slugg Spinbolt", drop_rate = "Unknown", name = "Wild Combatant's Scaled Chestpiece", category_territory = "", territory = "War Zone", id = "138", expansion = "Warlords Of Draenor", location = "Stormshield" }, id139 = { source = "Slugg Spinbolt", drop_rate = "Unknown", name = "Wild Combatant's Plate Chestpiece", category_territory = "", territory = "War Zone", id = "139", expansion = "Warlords Of Draenor", location = "Stormshield" }, id140 = { source = "Fobbly Kickfix", drop_rate = "Unknown", name = "Wild Combatant's Dreadplate Chestpiece", category_territory = "", territory = "Alliance", id = "140", expansion = "Warlords Of Draenor", location = "Warspear" }, id141 = { source = "Fobbly Kickfix", drop_rate = "Unknown", name = "Wild Combatant's Scaled Chestpiece", category_territory = "", territory = "Alliance", id = "141", expansion = "Warlords Of Draenor", location = "Warspear" }, id142 = { source = "Fobbly Kickfix", drop_rate = "Unknown", name = "Wild Combatant's Plate Chestpiece", category_territory = "", territory = "Alliance", id = "142", expansion = "Warlords Of Draenor", location = "Warspear" }, id143 = { source = "Glubglok", drop_rate = "0.0", name = "Murktide's Coveted Chestplate", category_territory = "", territory = "Horde", id = "143", expansion = "Warlords Of Draenor", location = "Tanaan Jungle" }, id144 = { source = "Cant Hold a Candle To You", drop_rate = "quest", name = "Thunderpeak Breastplate", category_territory = "", territory = "Horde", id = "144", expansion = "Legion", location = "Highmountain" }, id145 = { source = "Gurbog da Basher", drop_rate = "0.0", name = "Da Basher's Toy Armor", category_territory = "", territory = "Horde", id = "145", expansion = "Legion", location = "Highmountain" }, id146 = { source = "Fate of the Queens Reprisal", drop_rate = "quest", name = "Alliance Crusader's Breastplate", category_territory = "", territory = "Horde", id = "146", expansion = "Legion", location = "Azsuna" }, id147 = { source = "Fate of the Queens Reprisal", drop_rate = "quest", name = "Kor'kron Breastplate", category_territory = "", territory = "Horde", id = "147", expansion = "Legion", location = "Azsuna" }, id148 = { source = "Felsworn Defiler", drop_rate = "0.0", name = "Rhut'van Breastplate", category_territory = "", territory = "Horde", id = "148", expansion = "Legion", location = "Azsuna" }, id149 = { source = "Bloodgazer Patriarch", drop_rate = "0.0", name = "Ettinbone Breastplate", category_territory = "", territory = "Horde", id = "149", expansion = "Legion", location = "Azsuna" }, id150 = { source = "Helhound", drop_rate = "0.0", name = "Valarsmidd Breastplate", category_territory = "", territory = "Horde", id = "150", expansion = "Legion", location = "Helheim" }, id151 = { source = "Nethos Starwalker", drop_rate = "0.0", name = "Kal'delar Breastplate", category_territory = "", territory = "Horde", id = "151", expansion = "Legion", location = "Val'sharah" }, id152 = { source = "Felborne Marauder", drop_rate = "0.0", name = "Jandvik Breastplate", category_territory = "", territory = "Horde", id = "152", expansion = "Legion", location = "Suramar" }, id153 = { source = "Scout It Out", drop_rate = "quest", name = "Lead-Studded Chestplate", category_territory = "", territory = "Horde", id = "153", expansion = "Legion", location = "Highmountain" }, id154 = { source = "Built to Scale", drop_rate = "quest", name = "Stormwing Plate Chestguard", category_territory = "", territory = "Horde", id = "154", expansion = "Legion", location = "Stormheim" }, id155 = { source = "What the Bonespeakers Buried", drop_rate = "quest", name = "Dreadsworn Breastplate", category_territory = "", territory = "Horde", id = "155", expansion = "Legion", location = "Stormheim" }, id156 = { source = "Our Very Bones", drop_rate = "quest", name = "Traitor's Bane Breastplate", category_territory = "", territory = "Horde", id = "156", expansion = "Legion", location = "Azsuna" }, id157 = { source = "Assault and Battery", drop_rate = "quest", name = "Dreadsworn Chestguard", category_territory = "", territory = "Horde", id = "157", expansion = "Legion", location = "Stormheim" }, id158 = { source = "Spray and Prey", drop_rate = "quest", name = "Thunderpeak Chestguard", category_territory = "", territory = "Horde", id = "158", expansion = "Legion", location = "Highmountain" }, id159 = { source = "Imperator Margok", drop_rate = "0", name = "Chestplate of Destructive Resonance", category_territory = "Raid", territory = "Horde", id = "159", expansion = "Warlords Of Draenor", location = "Highmaul" }, id160 = { source = "Forgemaster Gogduh", drop_rate = "Unknown", name = "Incarnadine Breastplate", category_territory = "Dungeon", territory = "Horde", id = "160", expansion = "Warlords Of Draenor", location = "Bloodmaul Slag Mines" }, id161 = { source = "Forgemaster Gogduh", drop_rate = "Unknown", name = "Verdant Plate Chest", category_territory = "Dungeon", territory = "Horde", id = "161", expansion = "Warlords Of Draenor", location = "Bloodmaul Slag Mines" }, id162 = { source = "Forgemaster Gogduh", drop_rate = "Unknown", name = "Goldsteel Chestguard", category_territory = "Dungeon", territory = "Horde", id = "162", expansion = "Warlords Of Draenor", location = "Bloodmaul Slag Mines" }, id163 = { source = "Forgemaster Gogduh", drop_rate = "Unknown", name = "Gutcrusher Chestplate", category_territory = "Dungeon", territory = "Horde", id = "163", expansion = "Warlords Of Draenor", location = "Bloodmaul Slag Mines" }, id164 = { source = "Forgemaster Gogduh", drop_rate = "Unknown", name = "Rivet-Sealed Breastplate", category_territory = "Dungeon", territory = "Horde", id = "164", expansion = "Warlords Of Draenor", location = "Bloodmaul Slag Mines" }, id165 = { source = "The Bone Crawler", drop_rate = "0.0", name = "The Bone Crawler's Carapace", category_territory = "", territory = "Horde", id = "165", expansion = "Warlords Of Draenor", location = "Frostfire Ridge" }, id166 = { source = "Grunlek", drop_rate = "Unknown", name = "Blackrock Chestplate", category_territory = "", territory = "Horde", id = "166", expansion = "Warlords Of Draenor", location = "Frostwall" }, id167 = { source = "The Ritual of Binding", drop_rate = "quest", name = "Plainsthunder Chestplate", category_territory = "", territory = "Horde", id = "167", expansion = "Warlords Of Draenor", location = "Nagrand" }, id168 = { source = "Bregg Coppercast", drop_rate = "Unknown", name = "Primal Combatant's Dreadplate Chestpiece", category_territory = "", territory = "War Zone", id = "168", expansion = "Warlords Of Draenor", location = "Stormshield" }, id169 = { source = "Bregg Coppercast", drop_rate = "Unknown", name = "Primal Combatant's Scaled Chestpiece", category_territory = "", territory = "War Zone", id = "169", expansion = "Warlords Of Draenor", location = "Stormshield" }, id170 = { source = "Bregg Coppercast", drop_rate = "Unknown", name = "Primal Combatant's Plate Breastplate", category_territory = "", territory = "War Zone", id = "170", expansion = "Warlords Of Draenor", location = "Stormshield" }, id171 = { source = "Bregg Coppercast", drop_rate = "Unknown", name = "Primal Combatant's Plate Chestpiece", category_territory = "", territory = "War Zone", id = "171", expansion = "Warlords Of Draenor", location = "Stormshield" }, id172 = { source = "Blackfang Prowler", drop_rate = "0.0", name = "Chyler's Charming Chestguard", category_territory = "", territory = "Horde", id = "172", expansion = "Warlords Of Draenor", location = "Tanaan Jungle" }, id173 = { source = "Stone Guard Brokefist", drop_rate = "Unknown", name = "Primal Combatant's Dreadplate Chestpiece", category_territory = "", territory = "Alliance", id = "173", expansion = "Warlords Of Draenor", location = "Warspear" }, id174 = { source = "Stone Guard Brokefist", drop_rate = "Unknown", name = "Primal Combatant's Scaled Chestpiece", category_territory = "", territory = "Alliance", id = "174", expansion = "Warlords Of Draenor", location = "Warspear" }, id175 = { source = "Stone Guard Brokefist", drop_rate = "Unknown", name = "Primal Combatant's Plate Breastplate", category_territory = "", territory = "Alliance", id = "175", expansion = "Warlords Of Draenor", location = "Warspear" }, id176 = { source = "Stone Guard Brokefist", drop_rate = "Unknown", name = "Primal Combatant's Plate Chestpiece", category_territory = "", territory = "Alliance", id = "176", expansion = "Warlords Of Draenor", location = "Warspear" }, id177 = { source = "Bloodmaul Brute", drop_rate = "0.0", name = "Stonecrag Breastplate", category_territory = "", territory = "Horde", id = "177", expansion = "Warlords Of Draenor", location = "Frostfire Ridge" }, id178 = { source = "Sargerei Demonlord", drop_rate = "0.0", name = "Ironfist Breastplate", category_territory = "", territory = "Horde", id = "178", expansion = "Warlords Of Draenor", location = "Shadowmoon Valley" }, id179 = { source = "Sethe, the Dead God", drop_rate = "quest", name = "Cragplate Chestplate", category_territory = "", territory = "Horde", id = "179", expansion = "Warlords Of Draenor", location = "Spires of Arak" }, id180 = { source = "Defungination", drop_rate = "quest", name = "Fireproof Venture Co. Blastplate", category_territory = "", territory = "Horde", id = "180", expansion = "Warlords Of Draenor", location = "Spires of Arak" }, id181 = { source = "Lorry Warmheart", drop_rate = "Unknown", name = "Chestguard of Cyclopean Dread", category_territory = "", territory = "War Zone", id = "181", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id182 = { source = "Lorry Warmheart", drop_rate = "Unknown", name = "Breastplate of Cyclopean Dread", category_territory = "", territory = "War Zone", id = "182", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id183 = { source = "Lorry Warmheart", drop_rate = "Unknown", name = "Chestguard of Winged Triumph", category_territory = "", territory = "War Zone", id = "183", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id184 = { source = "Lorry Warmheart", drop_rate = "Unknown", name = "Breastplate of Winged Triumph", category_territory = "", territory = "War Zone", id = "184", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id185 = { source = "Lorry Warmheart", drop_rate = "Unknown", name = "Battleplate of Winged Triumph", category_territory = "", territory = "War Zone", id = "185", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id186 = { source = "Lorry Warmheart", drop_rate = "Unknown", name = "Battleplate of the Prehistoric Marauder", category_territory = "", territory = "War Zone", id = "186", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id187 = { source = "Lorry Warmheart", drop_rate = "Unknown", name = "Chestguard of the Prehistoric Marauder", category_territory = "", territory = "War Zone", id = "187", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id188 = { source = "Ordos", drop_rate = "Unknown", name = "Hoodrych's Bloodied Chestplate", category_territory = "", territory = "Horde", id = "188", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id189 = { source = "Ordos", drop_rate = "Unknown", name = "Omegal's Crushing Carapace", category_territory = "", territory = "Horde", id = "189", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id190 = { source = "Ordos", drop_rate = "Unknown", name = "Gleaming Eye Spellplate", category_territory = "", territory = "Horde", id = "190", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id191 = { source = "Tamed Clefthoof", drop_rate = "0.0", name = "Ravenskar Breastplate", category_territory = "", territory = "Horde", id = "191", expansion = "Warlords Of Draenor", location = "Nagrand" }, id192 = { source = "Skyreach Sun Talon", drop_rate = "0.0", name = "Talon Guard Breastplate", category_territory = "Dungeon", territory = "Horde", id = "192", expansion = "Warlords Of Draenor", location = "Skyreach" }, id193 = { source = "Into the Hollow", drop_rate = "quest", name = "Sha'tari Keeper Chestplate", category_territory = "", territory = "Horde", id = "193", expansion = "Warlords Of Draenor", location = "Talador" }, id194 = { source = "Clarice Chapmann", drop_rate = "Unknown", name = "Chestguard of Winged Triumph", category_territory = "", territory = "War Zone", id = "194", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id195 = { source = "Clarice Chapmann", drop_rate = "Unknown", name = "Breastplate of Winged Triumph", category_territory = "", territory = "War Zone", id = "195", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id196 = { source = "Clarice Chapmann", drop_rate = "Unknown", name = "Battleplate of Winged Triumph", category_territory = "", territory = "War Zone", id = "196", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id197 = { source = "Clarice Chapmann", drop_rate = "Unknown", name = "Chestguard of Cyclopean Dread", category_territory = "", territory = "War Zone", id = "197", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id198 = { source = "Clarice Chapmann", drop_rate = "Unknown", name = "Breastplate of Cyclopean Dread", category_territory = "", territory = "War Zone", id = "198", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id199 = { source = "Clarice Chapmann", drop_rate = "Unknown", name = "Battleplate of the Prehistoric Marauder", category_territory = "", territory = "War Zone", id = "199", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id200 = { source = "Clarice Chapmann", drop_rate = "Unknown", name = "Chestguard of the Prehistoric Marauder", category_territory = "", territory = "War Zone", id = "200", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id201 = { source = "Starlight Sinclair", drop_rate = "Unknown", name = "Prideful Gladiator's Ornamented Chestguard", category_territory = "", territory = "Horde", id = "201", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id202 = { source = "Starlight Sinclair", drop_rate = "Unknown", name = "Prideful Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Horde", id = "202", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id203 = { source = "Starlight Sinclair", drop_rate = "Unknown", name = "Prideful Gladiator's Plate Chestpiece", category_territory = "", territory = "Horde", id = "203", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id204 = { source = "Starlight Sinclair", drop_rate = "Unknown", name = "Prideful Gladiator's Scaled Chestpiece", category_territory = "", territory = "Horde", id = "204", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id205 = { source = "Shonn Su", drop_rate = "Unknown", name = "Prideful Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Horde", id = "205", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id206 = { source = "Shonn Su", drop_rate = "Unknown", name = "Prideful Gladiator's Scaled Chestpiece", category_territory = "", territory = "Horde", id = "206", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id207 = { source = "Shonn Su", drop_rate = "Unknown", name = "Prideful Gladiator's Ornamented Chestguard", category_territory = "", territory = "Horde", id = "207", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id208 = { source = "Shonn Su", drop_rate = "Unknown", name = "Prideful Gladiator's Plate Chestpiece", category_territory = "", territory = "Horde", id = "208", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id209 = { source = "Cackling Pyromaniac", drop_rate = "0.0", name = "Sharptusk Breastplate", category_territory = "Dungeon", territory = "Horde", id = "209", expansion = "Warlords Of Draenor", location = "Auchindoun" }, id210 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Chestplate of Violent Detonation", category_territory = "Raid", territory = "Horde", id = "210", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id211 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Ionized Yojamban Carapace", category_territory = "Raid", territory = "Horde", id = "211", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id212 = { source = "Sul the Sandcrawler", drop_rate = "Unknown", name = "Overloaded Bladebreaker Cuirass", category_territory = "Raid", territory = "Horde", id = "212", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id213 = { source = "Flaming Head", drop_rate = "Unknown", name = "Rot-Proof Greatplate", category_territory = "Raid", territory = "Horde", id = "213", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id214 = { source = "Ji-Kun", drop_rate = "0.0", name = "Talonrender Chestplate", category_territory = "Raid", territory = "Horde", id = "214", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id215 = { source = "Lei Shen", drop_rate = "0.0", name = "Lei Shen's Grounded Carapace", category_territory = "Raid", territory = "Horde", id = "215", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id216 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Breastplate of the All-Consuming Maw", category_territory = "", territory = "Horde", id = "216", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id217 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Chestguard of the All-Consuming Maw", category_territory = "", territory = "Horde", id = "217", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id218 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Lightning Emperor's Battleplate", category_territory = "", territory = "Horde", id = "218", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id219 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Lightning Emperor's Breastplate", category_territory = "", territory = "Horde", id = "219", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id220 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Lightning Emperor's Chestguard", category_territory = "", territory = "Horde", id = "220", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id221 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Battleplate of the Last Mogu", category_territory = "", territory = "Horde", id = "221", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id222 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Chestguard of the Last Mogu", category_territory = "", territory = "Horde", id = "222", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id223 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Chestplate of Violent Detonation", category_territory = "Raid", territory = "Horde", id = "223", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id224 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Ionized Yojamban Carapace", category_territory = "Raid", territory = "Horde", id = "224", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id225 = { source = "High Priestess Marli", drop_rate = "0.0", name = "Overloaded Bladebreaker Cuirass", category_territory = "Raid", territory = "Horde", id = "225", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id226 = { source = "Ji-Kun", drop_rate = "0.0", name = "Talonrender Chestplate", category_territory = "Raid", territory = "Horde", id = "226", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id227 = { source = "Lei Shen", drop_rate = "0.0", name = "Lei Shen's Grounded Carapace", category_territory = "Raid", territory = "Horde", id = "227", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id228 = { source = "Thelett Shaleheart", drop_rate = "Unknown", name = "Chestguard of the Prehistoric Marauder", category_territory = "", territory = "War Zone", id = "228", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id229 = { source = "Thelett Shaleheart", drop_rate = "Unknown", name = "Battleplate of Winged Triumph", category_territory = "", territory = "War Zone", id = "229", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id230 = { source = "Thelett Shaleheart", drop_rate = "Unknown", name = "Chestguard of Winged Triumph", category_territory = "", territory = "War Zone", id = "230", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id231 = { source = "Thelett Shaleheart", drop_rate = "Unknown", name = "Battleplate of the Prehistoric Marauder", category_territory = "", territory = "War Zone", id = "231", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id232 = { source = "Thelett Shaleheart", drop_rate = "Unknown", name = "Breastplate of Cyclopean Dread", category_territory = "", territory = "War Zone", id = "232", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id233 = { source = "Thelett Shaleheart", drop_rate = "Unknown", name = "Breastplate of Winged Triumph", category_territory = "", territory = "War Zone", id = "233", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id234 = { source = "Thelett Shaleheart", drop_rate = "Unknown", name = "Chestguard of Cyclopean Dread", category_territory = "", territory = "War Zone", id = "234", expansion = "Mists Of Pandaria", location = "Shrine of Seven Stars" }, id235 = { source = "Iron Juggernaut", drop_rate = "0.0", name = "Earthbreaker's Steaming Chestplate", category_territory = "Raid", territory = "Horde", id = "235", expansion = "Mists Of Pandaria", location = "Siege of Orgrimmar" }, id236 = { source = "Wavebinder Kardris", drop_rate = "Unknown", name = "Breastplate of Shamanic Mirrors", category_territory = "Raid", territory = "Horde", id = "236", expansion = "Mists Of Pandaria", location = "Siege of Orgrimmar" }, id237 = { source = "Malkorok", drop_rate = "0.0", name = "Terrorguard Chestplate", category_territory = "Raid", territory = "Horde", id = "237", expansion = "Mists Of Pandaria", location = "Siege of Orgrimmar" }, id238 = { source = "Thok the Bloodthirsty", drop_rate = "0.0", name = "Icy Blood Chestplate", category_territory = "Raid", territory = "Horde", id = "238", expansion = "Mists Of Pandaria", location = "Siege of Orgrimmar" }, id239 = { source = "Garrosh Hellscream", drop_rate = "0.0", name = "Chestplate of Fallen Passion", category_territory = "Raid", territory = "Horde", id = "239", expansion = "Mists Of Pandaria", location = "Siege of Orgrimmar" }, id240 = { source = "Chains of Iron", drop_rate = "quest", name = "Foundry-Fired Plate Chestplate", category_territory = "", territory = "Horde", id = "240", expansion = "Warlords Of Draenor", location = "Gorgrond" }, id241 = { source = "Spore Drifter", drop_rate = "0.0", name = "Stonebreaker Breastplate", category_territory = "", territory = "Horde", id = "241", expansion = "Warlords Of Draenor", location = "Spires of Arak" }, id242 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Chestplate of Violent Detonation", category_territory = "Raid", territory = "Horde", id = "242", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id243 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Ionized Yojamban Carapace", category_territory = "Raid", territory = "Horde", id = "243", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id244 = { source = "High Priestess Marli", drop_rate = "0.0", name = "Overloaded Bladebreaker Cuirass", category_territory = "Raid", territory = "Horde", id = "244", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id245 = { source = "Ji-Kun", drop_rate = "0.0", name = "Talonrender Chestplate", category_territory = "Raid", territory = "Horde", id = "245", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id246 = { source = "Lei Shen", drop_rate = "0.0", name = "Lei Shen's Grounded Carapace", category_territory = "Raid", territory = "Horde", id = "246", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id247 = { source = "Welbiz Cheerwhistle", drop_rate = "Unknown", name = "Breastplate of Winged Triumph", category_territory = "", territory = "Horde", id = "247", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id248 = { source = "Welbiz Cheerwhistle", drop_rate = "Unknown", name = "Chestguard of Winged Triumph", category_territory = "", territory = "Horde", id = "248", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id249 = { source = "Welbiz Cheerwhistle", drop_rate = "Unknown", name = "Chestguard of the Prehistoric Marauder", category_territory = "", territory = "Horde", id = "249", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id250 = { source = "Welbiz Cheerwhistle", drop_rate = "Unknown", name = "Battleplate of the Prehistoric Marauder", category_territory = "", territory = "Horde", id = "250", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id251 = { source = "Welbiz Cheerwhistle", drop_rate = "Unknown", name = "Battleplate of Winged Triumph", category_territory = "", territory = "Horde", id = "251", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id252 = { source = "Welbiz Cheerwhistle", drop_rate = "Unknown", name = "Chestguard of Cyclopean Dread", category_territory = "", territory = "Horde", id = "252", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id253 = { source = "Welbiz Cheerwhistle", drop_rate = "Unknown", name = "Breastplate of Cyclopean Dread", category_territory = "", territory = "Horde", id = "253", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id254 = { source = "Ratok the Hammer", drop_rate = "0.0", name = "Gul'rok Breastplate", category_territory = "", territory = "Horde", id = "254", expansion = "Warlords Of Draenor", location = "Talador" }, id255 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Chestplate of Violent Detonation", category_territory = "Raid", territory = "Horde", id = "255", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id256 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Ionized Yojamban Carapace", category_territory = "Raid", territory = "Horde", id = "256", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id257 = { source = "Sul the Sandcrawler", drop_rate = "Unknown", name = "Overloaded Bladebreaker Cuirass", category_territory = "Raid", territory = "Horde", id = "257", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id258 = { source = "Flaming Head", drop_rate = "Unknown", name = "Rot-Proof Greatplate", category_territory = "Raid", territory = "Horde", id = "258", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id259 = { source = "Ji-Kun", drop_rate = "0.0", name = "Talonrender Chestplate", category_territory = "Raid", territory = "Horde", id = "259", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id260 = { source = "Lei Shen", drop_rate = "0.0", name = "Lei Shen's Grounded Carapace", category_territory = "Raid", territory = "Horde", id = "260", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id261 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Hauberk of Gleaming Fire", category_territory = "", territory = "Horde", id = "261", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id262 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Gianttooth Chestplate", category_territory = "", territory = "Horde", id = "262", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id263 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Breastplate of Brutal Strikes", category_territory = "", territory = "Horde", id = "263", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id264 = { source = "Oondasta", drop_rate = "Unknown", name = "Scorched Spiritfire Drape", category_territory = "", territory = "Horde", id = "264", expansion = "Mists Of Pandaria", location = "Isle of Giants" }, id265 = { source = "Oondasta", drop_rate = "Unknown", name = "Breastplate of the Iguanocolossus", category_territory = "", territory = "Horde", id = "265", expansion = "Mists Of Pandaria", location = "Isle of Giants" }, id266 = { source = "Oondasta", drop_rate = "Unknown", name = "Tyrant King Battleplate", category_territory = "", territory = "Horde", id = "266", expansion = "Mists Of Pandaria", location = "Isle of Giants" }, id267 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Breastplate of the All-Consuming Maw", category_territory = "", territory = "Horde", id = "267", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id268 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Chestguard of the All-Consuming Maw", category_territory = "", territory = "Horde", id = "268", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id269 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Lightning Emperor's Battleplate", category_territory = "", territory = "Horde", id = "269", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id270 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Lightning Emperor's Breastplate", category_territory = "", territory = "Horde", id = "270", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id271 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Lightning Emperor's Chestguard", category_territory = "", territory = "Horde", id = "271", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id272 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Battleplate of the Last Mogu", category_territory = "", territory = "Horde", id = "272", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id273 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Chestguard of the Last Mogu", category_territory = "", territory = "Horde", id = "273", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id274 = { source = "Acon Deathwielder", drop_rate = "Unknown", name = "Grievous Gladiator's Ornamented Chestguard", category_territory = "", territory = "Horde", id = "274", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id275 = { source = "Acon Deathwielder", drop_rate = "Unknown", name = "Grievous Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Horde", id = "275", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id276 = { source = "Acon Deathwielder", drop_rate = "Unknown", name = "Grievous Gladiator's Plate Chestpiece", category_territory = "", territory = "Horde", id = "276", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id277 = { source = "Acon Deathwielder", drop_rate = "Unknown", name = "Grievous Gladiator's Scaled Chestpiece", category_territory = "", territory = "Horde", id = "277", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id278 = { source = "Ethan Natice", drop_rate = "Unknown", name = "Grievous Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Horde", id = "278", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id279 = { source = "Ethan Natice", drop_rate = "Unknown", name = "Grievous Gladiator's Scaled Chestpiece", category_territory = "", territory = "Horde", id = "279", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id280 = { source = "Ethan Natice", drop_rate = "Unknown", name = "Grievous Gladiator's Ornamented Chestguard", category_territory = "", territory = "Horde", id = "280", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id281 = { source = "Ethan Natice", drop_rate = "Unknown", name = "Grievous Gladiator's Plate Chestpiece", category_territory = "", territory = "Horde", id = "281", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id282 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Breastplate of the Lost Catacomb", category_territory = "", territory = "Horde", id = "282", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id283 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Chestguard of the Lost Catacomb", category_territory = "", territory = "Horde", id = "283", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id284 = { source = "Imperial Vizier Zorlok", drop_rate = "0.0", name = "Chestplate of the Forbidden Tower", category_territory = "Raid", territory = "Horde", id = "284", expansion = "Mists Of Pandaria", location = "Heart of Fear" }, id285 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "White Tiger Battleplate", category_territory = "", territory = "Horde", id = "285", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id286 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "White Tiger Breastplate", category_territory = "", territory = "Horde", id = "286", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id287 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "White Tiger Chestguard", category_territory = "", territory = "Horde", id = "287", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id288 = { source = "Lei Shi", drop_rate = "Unknown", name = "Cuirass of the Animated Protector", category_territory = "Raid", territory = "Horde", id = "288", expansion = "Mists Of Pandaria", location = "Terrace of Endless Spring" }, id289 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Battleplate of Resounding Rings", category_territory = "", territory = "Horde", id = "289", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id290 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Chestguard of Resounding Rings", category_territory = "", territory = "Horde", id = "290", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id291 = { source = "Garalon", drop_rate = "Unknown", name = "Garalon's Graven Carapace", category_territory = "Raid", territory = "Horde", id = "291", expansion = "Mists Of Pandaria", location = "Heart of Fear" }, id292 = { source = "Swamplighter Queen", drop_rate = "quest", name = "Karabor Honor Guard Chestplate", category_territory = "", territory = "Horde", id = "292", expansion = "Warlords Of Draenor", location = "Shadowmoon Valley" }, id293 = { source = "Thorny Stabber", drop_rate = "0.0", name = "Shardback Breastplate", category_territory = "", territory = "Horde", id = "293", expansion = "Warlords Of Draenor", location = "Gorgrond" }, id294 = { source = "Game of Thorns", drop_rate = "quest", name = "Lightly Perforated Chestplate", category_territory = "", territory = "Horde", id = "294", expansion = "Warlords Of Draenor", location = "Shadowmoon Valley" }, id295 = { source = "The Eldest", drop_rate = "quest", name = "Grimfrost Plate Chestguard", category_territory = "", territory = "Horde", id = "295", expansion = "Warlords Of Draenor", location = "Frostfire Ridge" }, id296 = { source = "Qiang the Merciless", drop_rate = "Unknown", name = "Breastplate of the Kings' Guard", category_territory = "Raid", territory = "Horde", id = "296", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id297 = { source = "Jan-xi", drop_rate = "0.0", name = "Chestguard of Eternal Vigilance", category_territory = "Raid", territory = "Horde", id = "297", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id298 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Chestplate of Violent Detonation", category_territory = "Raid", territory = "Horde", id = "298", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id299 = { source = "Jinrokh the Breaker", drop_rate = "0.0", name = "Ionized Yojamban Carapace", category_territory = "Raid", territory = "Horde", id = "299", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id300 = { source = "Sul the Sandcrawler", drop_rate = "Unknown", name = "Overloaded Bladebreaker Cuirass", category_territory = "Raid", territory = "Horde", id = "300", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id301 = { source = "Flaming Head", drop_rate = "Unknown", name = "Rot-Proof Greatplate", category_territory = "Raid", territory = "Horde", id = "301", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id302 = { source = "Ji-Kun", drop_rate = "0.0", name = "Talonrender Chestplate", category_territory = "Raid", territory = "Horde", id = "302", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id303 = { source = "Lei Shen", drop_rate = "0.0", name = "Lei Shen's Grounded Carapace", category_territory = "Raid", territory = "Horde", id = "303", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id304 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Breastplate of the All-Consuming Maw", category_territory = "", territory = "Horde", id = "304", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id305 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Chestguard of the All-Consuming Maw", category_territory = "", territory = "Horde", id = "305", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id306 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Lightning Emperor's Battleplate", category_territory = "", territory = "Horde", id = "306", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id307 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Lightning Emperor's Breastplate", category_territory = "", territory = "Horde", id = "307", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id308 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Lightning Emperor's Chestguard", category_territory = "", territory = "Horde", id = "308", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id309 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Battleplate of the Last Mogu", category_territory = "", territory = "Horde", id = "309", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id310 = { source = "Teng of the Flying Daggers", drop_rate = "Unknown", name = "Chestguard of the Last Mogu", category_territory = "", territory = "Horde", id = "310", expansion = "Mists Of Pandaria", location = "Isle of Thunder" }, id311 = { source = "Shadowmoon Raider", drop_rate = "0.0", name = "Rockspine Breastplate", category_territory = "", territory = "Horde", id = "311", expansion = "Warlords Of Draenor", location = "Shadowmoon Valley" }, id312 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Chestguard of the Lost Catacomb", category_territory = "", territory = "Horde", id = "312", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id313 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "White Tiger Chestguard", category_territory = "", territory = "Horde", id = "313", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id314 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Chestguard of Resounding Rings", category_territory = "", territory = "Horde", id = "314", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id315 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Battleplate of Resounding Rings", category_territory = "", territory = "Horde", id = "315", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id316 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Breastplate of the Lost Catacomb", category_territory = "", territory = "Horde", id = "316", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id317 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "White Tiger Battleplate", category_territory = "", territory = "Horde", id = "317", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id318 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "White Tiger Breastplate", category_territory = "", territory = "Horde", id = "318", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id319 = { source = "Qiang the Merciless", drop_rate = "Unknown", name = "Breastplate of the Kings' Guard", category_territory = "Raid", territory = "Horde", id = "319", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id320 = { source = "Imperial Vizier Zorlok", drop_rate = "0.0", name = "Chestplate of the Forbidden Tower", category_territory = "Raid", territory = "Horde", id = "320", expansion = "Mists Of Pandaria", location = "Heart of Fear" }, id321 = { source = "Lei Shi", drop_rate = "Unknown", name = "Cuirass of the Animated Protector", category_territory = "Raid", territory = "Horde", id = "321", expansion = "Mists Of Pandaria", location = "Terrace of Endless Spring" }, id322 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Chestguard of the Lost Catacomb", category_territory = "", territory = "Horde", id = "322", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id323 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "White Tiger Chestguard", category_territory = "", territory = "Horde", id = "323", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id324 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Chestguard of Resounding Rings", category_territory = "", territory = "Horde", id = "324", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id325 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Battleplate of Resounding Rings", category_territory = "", territory = "Horde", id = "325", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id326 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Breastplate of the Lost Catacomb", category_territory = "", territory = "Horde", id = "326", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id327 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "White Tiger Battleplate", category_territory = "", territory = "Horde", id = "327", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id328 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "White Tiger Breastplate", category_territory = "", territory = "Horde", id = "328", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id329 = { source = "Meng the Demented", drop_rate = "Unknown", name = "Breastplate of the Kings' Guard", category_territory = "Raid", territory = "Horde", id = "329", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id330 = { source = "Imperial Vizier Zorlok", drop_rate = "0.0", name = "Chestplate of the Forbidden Tower", category_territory = "Raid", territory = "Horde", id = "330", expansion = "Mists Of Pandaria", location = "Heart of Fear" }, id331 = { source = "Lei Shi", drop_rate = "Unknown", name = "Cuirass of the Animated Protector", category_territory = "Raid", territory = "Horde", id = "331", expansion = "Mists Of Pandaria", location = "Terrace of Endless Spring" }, id332 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Dawnblade's Chestguard", category_territory = "", territory = "Horde", id = "332", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id333 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Cuirass of the Twin Monoliths", category_territory = "", territory = "Horde", id = "333", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id334 = { source = "Commander Oxheart", drop_rate = "Unknown", name = "Battleguard of Guo-Lai", category_territory = "", territory = "Horde", id = "334", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id335 = { source = "Qin-xi", drop_rate = "0.0", name = "Chestguard of Eternal Vigilance", category_territory = "Raid", territory = "Horde", id = "335", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id336 = { source = "Garalon", drop_rate = "Unknown", name = "Garalon's Graven Carapace", category_territory = "Raid", territory = "Horde", id = "336", expansion = "Mists Of Pandaria", location = "Heart of Fear" }, id337 = { source = "Garalon", drop_rate = "Unknown", name = "Garalon's Graven Carapace", category_territory = "Raid", territory = "Horde", id = "337", expansion = "Mists Of Pandaria", location = "Heart of Fear" }, id338 = { source = "Jan-xi", drop_rate = "Unknown", name = "Chestguard of Eternal Vigilance", category_territory = "Raid", territory = "Horde", id = "338", expansion = "Mists Of Pandaria", location = "Mogu'shan Vaults" }, id339 = { source = "Galleon", drop_rate = "Unknown", name = "Chestguard of the Unbowed Back", category_territory = "", territory = "Horde", id = "339", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id340 = { source = "Galleon", drop_rate = "Unknown", name = "Ravaging Warrior's Chestplate", category_territory = "", territory = "Horde", id = "340", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id341 = { source = "Galleon", drop_rate = "Unknown", name = "Carapace of Crushed Conviction", category_territory = "", territory = "Horde", id = "341", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id342 = { source = "Dragonmaw Cannoneer", drop_rate = "0.0", name = "Boblet's Bouncing Hauberk", category_territory = "Raid", territory = "Horde", id = "342", expansion = "Mists Of Pandaria", location = "Siege of Orgrimmar" }, id343 = { source = "Doris Chiltonius", drop_rate = "Unknown", name = "Malevolent Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Horde", id = "343", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id344 = { source = "Doris Chiltonius", drop_rate = "Unknown", name = "Malevolent Gladiator's Scaled Chestpiece", category_territory = "", territory = "Horde", id = "344", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id345 = { source = "Doris Chiltonius", drop_rate = "Unknown", name = "Malevolent Gladiator's Ornamented Chestguard", category_territory = "", territory = "Horde", id = "345", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id346 = { source = "Doris Chiltonius", drop_rate = "Unknown", name = "Malevolent Gladiator's Plate Chestpiece", category_territory = "", territory = "Horde", id = "346", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id347 = { source = "Armsmaster Holinka", drop_rate = "Unknown", name = "Tyrannical Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Horde", id = "347", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id348 = { source = "Armsmaster Holinka", drop_rate = "Unknown", name = "Tyrannical Gladiator's Scaled Chestpiece", category_territory = "", territory = "Horde", id = "348", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id349 = { source = "Armsmaster Holinka", drop_rate = "Unknown", name = "Tyrannical Gladiator's Ornamented Chestguard", category_territory = "", territory = "Horde", id = "349", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id350 = { source = "Armsmaster Holinka", drop_rate = "Unknown", name = "Tyrannical Gladiator's Plate Chestpiece", category_territory = "", territory = "Horde", id = "350", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id351 = { source = "Roo Desvin", drop_rate = "Unknown", name = "Tyrannical Gladiator's Ornamented Chestguard", category_territory = "", territory = "Horde", id = "351", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id352 = { source = "Roo Desvin", drop_rate = "Unknown", name = "Tyrannical Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Horde", id = "352", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id353 = { source = "Roo Desvin", drop_rate = "Unknown", name = "Tyrannical Gladiator's Plate Chestpiece", category_territory = "", territory = "Horde", id = "353", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id354 = { source = "Roo Desvin", drop_rate = "Unknown", name = "Tyrannical Gladiator's Scaled Chestpiece", category_territory = "", territory = "Horde", id = "354", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id355 = { source = "Raigonn", drop_rate = "0.0", name = "Swarmbringer Chestguard", category_territory = "Dungeon", territory = "Horde", id = "355", expansion = "Mists Of Pandaria", location = "Gate of the Setting Sun" }, id356 = { source = "Wise Mari", drop_rate = "0.0", name = "Riverbed Chestguard", category_territory = "Dungeon", territory = "Horde", id = "356", expansion = "Mists Of Pandaria", location = "Temple of the Jade Serpent" }, id357 = { source = "Raigonn", drop_rate = "0.0", name = "Swarmbringer Chestguard", category_territory = "Dungeon", territory = "Horde", id = "357", expansion = "Mists Of Pandaria", location = "Gate of the Setting Sun" }, id358 = { source = "Xin the Weaponmaster", drop_rate = "0.0", name = "Mind's Eye Breastplate", category_territory = "Dungeon", territory = "Horde", id = "358", expansion = "Mists Of Pandaria", location = "Mogu'shan Palace" }, id359 = { source = "Houndmaster Braun", drop_rate = "0.0", name = "Canine Commander's Breastplate", category_territory = "Dungeon", territory = "Horde", id = "359", expansion = "Mists Of Pandaria", location = "Scarlet Halls" }, id360 = { source = "Instructor Chillhearts Phylactery", drop_rate = "0.0", name = "Breastplate of Wracking Souls", category_territory = "Dungeon", territory = "Horde", id = "360", expansion = "Mists Of Pandaria", location = "Scholomance" }, id361 = { source = "The Point of No Return", drop_rate = "quest", name = "Goldtalon Chestguard", category_territory = "", territory = "Horde", id = "361", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id362 = { source = "The Point of No Return", drop_rate = "quest", name = "Temple Guardian Chestpiece", category_territory = "", territory = "Horde", id = "362", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id363 = { source = "The Point of No Return", drop_rate = "quest", name = "Palewind Chestpiece", category_territory = "", territory = "Horde", id = "363", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id364 = { source = "Hayden Christophen", drop_rate = "Unknown", name = "Dreadful Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Horde", id = "364", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id365 = { source = "Hayden Christophen", drop_rate = "Unknown", name = "Dreadful Gladiator's Scaled Chestpiece", category_territory = "", territory = "Horde", id = "365", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id366 = { source = "Hayden Christophen", drop_rate = "Unknown", name = "Dreadful Gladiator's Ornamented Chestguard", category_territory = "", territory = "Horde", id = "366", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id367 = { source = "Hayden Christophen", drop_rate = "Unknown", name = "Dreadful Gladiator's Plate Chestpiece", category_territory = "", territory = "Horde", id = "367", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id368 = { source = "Xin the Weaponmaster", drop_rate = "0.0", name = "Mind's Eye Breastplate", category_territory = "Dungeon", territory = "Horde", id = "368", expansion = "Mists Of Pandaria", location = "Mogu'shan Palace" }, id369 = { source = "An End to the Suffering", drop_rate = "quest", name = "Runed Deathbone Chestplate", category_territory = "Dungeon", territory = "Horde", id = "369", expansion = "Mists Of Pandaria", location = "Scholomance" }, id370 = { source = "An End to the Suffering", drop_rate = "quest", name = "Carver's Bloodsplattered Chestpiece", category_territory = "Dungeon", territory = "Horde", id = "370", expansion = "Mists Of Pandaria", location = "Scholomance" }, id371 = { source = "An End to the Suffering", drop_rate = "quest", name = "Coldforge Carapace", category_territory = "Dungeon", territory = "Horde", id = "371", expansion = "Mists Of Pandaria", location = "Scholomance" }, id372 = { source = "Zandalari Dinomancer", drop_rate = "0.0", name = "Cryptwarden's Breastplate", category_territory = "", territory = "Horde", id = "372", expansion = "Mists Of Pandaria", location = "Isle of Giants" }, id373 = { source = "Nalash Verdantis", drop_rate = "0.0", name = "Kunchong Carapace Chestguard", category_territory = "", territory = "Horde", id = "373", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id374 = { source = "Nalash Verdantis", drop_rate = "0.0", name = "Spinebreaker Chestpiece", category_territory = "", territory = "Horde", id = "374", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id375 = { source = "Ai-Li Skymirror", drop_rate = "0.0", name = "Chestplate of Manifest Dread", category_territory = "", territory = "Horde", id = "375", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id376 = { source = "Commander Lo Ping", drop_rate = "Unknown", name = "Inner Serenity Chestplate", category_territory = "", territory = "Horde", id = "376", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id377 = { source = "Commander Lo Ping", drop_rate = "Unknown", name = "Chestplate of the Stone Lion", category_territory = "", territory = "Horde", id = "377", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id378 = { source = "Raigonn", drop_rate = "0.0", name = "Swarmbringer Chestguard", category_territory = "Dungeon", territory = "Horde", id = "378", expansion = "Mists Of Pandaria", location = "Gate of the Setting Sun" }, id379 = { source = "Xin the Weaponmaster", drop_rate = "0.0", name = "Mind's Eye Breastplate", category_territory = "Dungeon", territory = "Horde", id = "379", expansion = "Mists Of Pandaria", location = "Mogu'shan Palace" }, id380 = { source = "Wise Mari", drop_rate = "0.0", name = "Riverbed Chestguard", category_territory = "Dungeon", territory = "Horde", id = "380", expansion = "Mists Of Pandaria", location = "Temple of the Jade Serpent" }, id381 = { source = "Houndmaster Braun", drop_rate = "0.0", name = "Canine Commander's Breastplate", category_territory = "Dungeon", territory = "Horde", id = "381", expansion = "Mists Of Pandaria", location = "Scarlet Halls" }, id382 = { source = "Instructor Chillheart", drop_rate = "Unknown", name = "Breastplate of Wracking Souls", category_territory = "Dungeon", territory = "Horde", id = "382", expansion = "Mists Of Pandaria", location = "Scholomance" }, id383 = { source = "Fresh Pots", drop_rate = "quest", name = "Lucidity Chestguard", category_territory = "", territory = "Horde", id = "383", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id384 = { source = "Fresh Pots", drop_rate = "quest", name = "Bladesworn Chestpiece", category_territory = "", territory = "Horde", id = "384", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id385 = { source = "Fresh Pots", drop_rate = "quest", name = "Coldbite Chestpiece", category_territory = "", territory = "Horde", id = "385", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id386 = { source = "Falling to Pieces", drop_rate = "quest", name = "Sunset Burnished Chestguard", category_territory = "", territory = "Horde", id = "386", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id387 = { source = "Falling to Pieces", drop_rate = "quest", name = "Sunset Heavy Chestpiece", category_territory = "", territory = "Horde", id = "387", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id388 = { source = "Falling to Pieces", drop_rate = "quest", name = "Sunset Armored Chestpiece", category_territory = "", territory = "Horde", id = "388", expansion = "Mists Of Pandaria", location = "Dread Wastes" }, id389 = { source = "Pale Crawler", drop_rate = "0.0", name = "Bladespire Breastplate", category_territory = "", territory = "Horde", id = "389", expansion = "Warlords Of Draenor", location = "Shadowmoon Valley" }, id390 = { source = "Bladespire Geomancer", drop_rate = "0.0", name = "Rimeplate Breastplate", category_territory = "", territory = "Horde", id = "390", expansion = "Warlords Of Draenor", location = "Frostfire Ridge" }, id391 = { source = "Destroying Sha", drop_rate = "0.0", name = "Temple Breastplate", category_territory = "Dungeon", territory = "Horde", id = "391", expansion = "Mists Of Pandaria", location = "Shado-Pan Monastery" }, id392 = { source = "Grounded Welcome", drop_rate = "quest", name = "Farwatch Burnished Chestguard", category_territory = "", territory = "Horde", id = "392", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id393 = { source = "Grounded Welcome", drop_rate = "quest", name = "Farwatch Heavy Chestpiece", category_territory = "", territory = "Horde", id = "393", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id394 = { source = "Grounded Welcome", drop_rate = "quest", name = "Farwatch Armored Chestpiece", category_territory = "", territory = "Horde", id = "394", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id395 = { source = "Skittering Spiderling", drop_rate = "0.0", name = "Primordial Bloodsoaked Breastplate", category_territory = "Raid", territory = "Horde", id = "395", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id396 = { source = "Zandalari Prophet", drop_rate = "0.0", name = "Forgotten Peacekeeper Breastplate", category_territory = "Raid", territory = "Horde", id = "396", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id397 = { source = "Zandalari Blade Initiate", drop_rate = "0.0", name = "Tarnished Fanatic's Battlevest", category_territory = "Raid", territory = "Horde", id = "397", expansion = "Mists Of Pandaria", location = "Throne of Thunder" }, id398 = { source = "Unyielding Fists: Trial of Stone", drop_rate = "quest", name = "Paoquan Burnished Chestguard", category_territory = "", territory = "Horde", id = "398", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id399 = { source = "Unyielding Fists: Trial of Stone", drop_rate = "quest", name = "Thunderfoot Heavy Chestpiece", category_territory = "", territory = "Horde", id = "399", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id400 = { source = "Unyielding Fists: Trial of Stone", drop_rate = "quest", name = "Sunsong Armored Chestpiece", category_territory = "", territory = "Horde", id = "400", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id401 = { source = "One Travelers Misfortune", drop_rate = "quest", name = "Serenity Chestguard", category_territory = "", territory = "Horde", id = "401", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id402 = { source = "One Travelers Misfortune", drop_rate = "quest", name = "Summit Guardian Chestpiece", category_territory = "", territory = "Horde", id = "402", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id403 = { source = "One Travelers Misfortune", drop_rate = "quest", name = "Wallwatcher Chestpiece", category_territory = "", territory = "Horde", id = "403", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id404 = { source = "Thumping Knucklethump", drop_rate = "quest", name = "Wallwatcher Vest", category_territory = "", territory = "Horde", id = "404", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id405 = { source = "Thumping Knucklethump", drop_rate = "quest", name = "Summit Guardian Vest", category_territory = "", territory = "Horde", id = "405", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id406 = { source = "Thumping Knucklethump", drop_rate = "quest", name = "Serenity Vest", category_territory = "", territory = "Horde", id = "406", expansion = "Mists Of Pandaria", location = "Kun-Lai Summit" }, id407 = { source = "JamusVaz", drop_rate = "Unknown", name = "Colossal Dragonplate Battleplate", category_territory = "", territory = "Alliance", id = "407", expansion = "", location = "Orgrimmar" }, id408 = { source = "JamusVaz", drop_rate = "Unknown", name = "Colossal Dragonplate Chestguard", category_territory = "", territory = "Alliance", id = "408", expansion = "", location = "Orgrimmar" }, id409 = { source = "JamusVaz", drop_rate = "Unknown", name = "Necrotic Boneplate Breastplate", category_territory = "", territory = "Alliance", id = "409", expansion = "", location = "Orgrimmar" }, id410 = { source = "JamusVaz", drop_rate = "Unknown", name = "Necrotic Boneplate Chestguard", category_territory = "", territory = "Alliance", id = "410", expansion = "", location = "Orgrimmar" }, id411 = { source = "JamusVaz", drop_rate = "Unknown", name = "Breastplate of Radiant Glory", category_territory = "", territory = "Alliance", id = "411", expansion = "", location = "Orgrimmar" }, id412 = { source = "JamusVaz", drop_rate = "Unknown", name = "Battleplate of Radiant Glory", category_territory = "", territory = "Alliance", id = "412", expansion = "", location = "Orgrimmar" }, id413 = { source = "JamusVaz", drop_rate = "Unknown", name = "Chestguard of Radiant Glory", category_territory = "", territory = "Alliance", id = "413", expansion = "", location = "Orgrimmar" }, id414 = { source = "Wise Mari", drop_rate = "0.0", name = "Riverbed Chestguard", category_territory = "Dungeon", territory = "Horde", id = "414", expansion = "Mists Of Pandaria", location = "Temple of the Jade Serpent" }, id415 = { source = "Sudsy Brew Alemental", drop_rate = "0.0", name = "Deathspite Breastplate", category_territory = "Dungeon", territory = "Horde", id = "415", expansion = "Mists Of Pandaria", location = "Stormstout Brewery" }, id416 = { source = "Krikthik Deep-Scout", drop_rate = "0.0", name = "Snowy Breastplate", category_territory = "", territory = "Horde", id = "416", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id417 = { source = "Agitated Nettleskin", drop_rate = "0.0", name = "Highpeak Breastplate", category_territory = "", territory = "Horde", id = "417", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id418 = { source = "Len at Arms", drop_rate = "Unknown", name = "Wasteland Burnished Chestguard", category_territory = "", territory = "Horde", id = "418", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id419 = { source = "Len at Arms", drop_rate = "Unknown", name = "Wasteland Heavy Chestpiece", category_territory = "", territory = "Horde", id = "419", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id420 = { source = "Len at Arms", drop_rate = "Unknown", name = "Wasteland Armored Chestpiece", category_territory = "", territory = "Horde", id = "420", expansion = "Mists Of Pandaria", location = "Vale of Eternal Blossoms" }, id421 = { source = "The Mantid", drop_rate = "quest", name = "Narsong Chestguard", category_territory = "", territory = "Horde", id = "421", expansion = "Mists Of Pandaria", location = "Krasarang Wilds" }, id422 = { source = "The Mantid", drop_rate = "quest", name = "Korjan Chestpiece", category_territory = "", territory = "Horde", id = "422", expansion = "Mists Of Pandaria", location = "Krasarang Wilds" }, id423 = { source = "The Mantid", drop_rate = "quest", name = "Dojani Chestpiece", category_territory = "", territory = "Horde", id = "423", expansion = "Mists Of Pandaria", location = "Krasarang Wilds" }, id424 = { source = "Mothallus!", drop_rate = "quest", name = "Sunsong Vest", category_territory = "", territory = "Horde", id = "424", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id425 = { source = "Mothallus!", drop_rate = "quest", name = "Thunderfoot Vest", category_territory = "", territory = "Horde", id = "425", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id426 = { source = "Mothallus!", drop_rate = "quest", name = "Paoquan Vest", category_territory = "", territory = "Horde", id = "426", expansion = "Mists Of Pandaria", location = "Valley of the Four Winds" }, id427 = { source = "Bethtilac", drop_rate = "0.0", name = "Carapace of Imbibed Flame", category_territory = "Raid", territory = "Horde", id = "427", expansion = "Cataclysm", location = "Firelands" }, id428 = { source = "Alysrazor", drop_rate = "0.0", name = "Clutch of the Firemother", category_territory = "Raid", territory = "Horde", id = "428", expansion = "Cataclysm", location = "Firelands" }, id429 = { source = "Majordomo Staghelm", drop_rate = "0.0", name = "Breastplate of Shifting Visions", category_territory = "Raid", territory = "Horde", id = "429", expansion = "Cataclysm", location = "Firelands" }, id430 = { source = "Gunra", drop_rate = "Unknown", name = "Elementium Deathplate Breastplate", category_territory = "", territory = "Alliance", id = "430", expansion = "", location = "Orgrimmar" }, id431 = { source = "Gunra", drop_rate = "Unknown", name = "Elementium Deathplate Chestguard", category_territory = "", territory = "Alliance", id = "431", expansion = "", location = "Orgrimmar" }, id432 = { source = "Gunra", drop_rate = "Unknown", name = "Immolation Battleplate", category_territory = "", territory = "Alliance", id = "432", expansion = "", location = "Orgrimmar" }, id433 = { source = "Gunra", drop_rate = "Unknown", name = "Immolation Breastplate", category_territory = "", territory = "Alliance", id = "433", expansion = "", location = "Orgrimmar" }, id434 = { source = "Gunra", drop_rate = "Unknown", name = "Immolation Chestguard", category_territory = "", territory = "Alliance", id = "434", expansion = "", location = "Orgrimmar" }, id435 = { source = "Gunra", drop_rate = "Unknown", name = "Battleplate of the Molten Giant", category_territory = "", territory = "Alliance", id = "435", expansion = "", location = "Orgrimmar" }, id436 = { source = "Gunra", drop_rate = "Unknown", name = "Chestguard of the Molten Giant", category_territory = "", territory = "Alliance", id = "436", expansion = "", location = "Orgrimmar" }, id437 = { source = "Sergeant Thunderhorn", drop_rate = "Unknown", name = "Cataclysmic Gladiator's Plate Chestpiece", category_territory = "", territory = "Alliance", id = "437", expansion = "", location = "Orgrimmar" }, id438 = { source = "Sergeant Thunderhorn", drop_rate = "Unknown", name = "Cataclysmic Gladiator's Ornamented Chestguard", category_territory = "", territory = "Alliance", id = "438", expansion = "", location = "Orgrimmar" }, id439 = { source = "Sergeant Thunderhorn", drop_rate = "Unknown", name = "Cataclysmic Gladiator's Scaled Chestpiece", category_territory = "", territory = "Alliance", id = "439", expansion = "", location = "Orgrimmar" }, id440 = { source = "Sergeant Thunderhorn", drop_rate = "Unknown", name = "Cataclysmic Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Alliance", id = "440", expansion = "", location = "Orgrimmar" }, id441 = { source = "JamusVaz", drop_rate = "Unknown", name = "Breastplate of Radiant Glory", category_territory = "", territory = "Alliance", id = "441", expansion = "", location = "Orgrimmar" }, id442 = { source = "JamusVaz", drop_rate = "Unknown", name = "Battleplate of Radiant Glory", category_territory = "", territory = "Alliance", id = "442", expansion = "", location = "Orgrimmar" }, id443 = { source = "JamusVaz", drop_rate = "Unknown", name = "Necrotic Boneplate Breastplate", category_territory = "", territory = "Alliance", id = "443", expansion = "", location = "Orgrimmar" }, id444 = { source = "JamusVaz", drop_rate = "Unknown", name = "Colossal Dragonplate Battleplate", category_territory = "", territory = "Alliance", id = "444", expansion = "", location = "Orgrimmar" }, id445 = { source = "JamusVaz", drop_rate = "Unknown", name = "Colossal Dragonplate Chestguard", category_territory = "", territory = "Alliance", id = "445", expansion = "", location = "Orgrimmar" }, id446 = { source = "JamusVaz", drop_rate = "Unknown", name = "Chestguard of Radiant Glory", category_territory = "", territory = "Alliance", id = "446", expansion = "", location = "Orgrimmar" }, id447 = { source = "JamusVaz", drop_rate = "Unknown", name = "Necrotic Boneplate Chestguard", category_territory = "", territory = "Alliance", id = "447", expansion = "", location = "Orgrimmar" }, id448 = { source = "JamusVaz", drop_rate = "Unknown", name = "Bones of the Damned", category_territory = "", territory = "Alliance", id = "448", expansion = "", location = "Orgrimmar" }, id449 = { source = "JamusVaz", drop_rate = "Unknown", name = "Chestplate of the Unshakable Titan", category_territory = "", territory = "Alliance", id = "449", expansion = "", location = "Orgrimmar" }, id450 = { source = "JamusVaz", drop_rate = "Unknown", name = "Shining Carapace of Glory", category_territory = "", territory = "Alliance", id = "450", expansion = "", location = "Orgrimmar" }, id451 = { source = "Sergeant Thunderhorn", drop_rate = "Unknown", name = "Cataclysmic Gladiator's Ornamented Battlerobe", category_territory = "", territory = "Alliance", id = "451", expansion = "", location = "Orgrimmar" }, id452 = { source = "Kiatke", drop_rate = "Unknown", name = "Bones of the Damned", category_territory = "", territory = "War Zone", id = "452", expansion = "", location = "Stormwind City" }, id453 = { source = "Hatescale Spitter", drop_rate = "0.0", name = "Miner Breastplate", category_territory = "", territory = "Horde", id = "453", expansion = "Mists Of Pandaria", location = "The Veiled Stair" }, id454 = { source = "Alin the Finder", drop_rate = "Unknown", name = "Mountainscaler Burnished Chestguard", category_territory = "", territory = "Horde", id = "454", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id455 = { source = "Alin the Finder", drop_rate = "Unknown", name = "Mountainscaler Heavy Chestpiece", category_territory = "", territory = "Horde", id = "455", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id456 = { source = "Alin the Finder", drop_rate = "Unknown", name = "Mountainscaler Armored Chestpiece", category_territory = "", territory = "Horde", id = "456", expansion = "Mists Of Pandaria", location = "Townlong Steppes" }, id457 = { source = "JamusVaz", drop_rate = "Unknown", name = "Colossal Dragonplate Battleplate", category_territory = "", territory = "Alliance", id = "457", expansion = "", location = "Orgrimmar" }, id458 = { source = "JamusVaz", drop_rate = "Unknown", name = "Colossal Dragonplate Chestguard", category_territory = "", territory = "Alliance", id = "458", expansion = "", location = "Orgrimmar" }, id459 = { source = "JamusVaz", drop_rate = "Unknown", name = "Necrotic Boneplate Breastplate", category_territory = "", territory = "Alliance", id = "459", expansion = "", location = "Orgrimmar" }, id460 = { source = "JamusVaz", drop_rate = "Unknown", name = "Necrotic Boneplate Chestguard", category_territory = "", territory = "Alliance", id = "460", expansion = "", location = "Orgrimmar" }, id461 = { source = "JamusVaz", drop_rate = "Unknown", name = "Breastplate of Radiant Glory", category_territory = "", territory = "Alliance", id = "461", expansion = "", location = "Orgrimmar" }, id462 = { source = "JamusVaz", drop_rate = "Unknown", name = "Battleplate of Radiant Glory", category_territory = "", territory = "Alliance", id = "462", expansion = "", location = "Orgrimmar" }, id463 = { source = "JamusVaz", drop_rate = "Unknown", name = "Chestguard of Radiant Glory", category_territory = "", territory = "Alliance", id = "463", expansion = "", location = "Orgrimmar" }, id464 = { source = "The Silkwood Road", drop_rate = "quest", name = "Glass Lake Chestguard", category_territory = "", territory = "Horde", id = "464", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id465 = { source = "The Silkwood Road", drop_rate = "quest", name = "Thunderwood Chestpiece", category_territory = "", territory = "Horde", id = "465", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id466 = { source = "The Silkwood Road", drop_rate = "quest", name = "Jade Tiger Chestpiece", category_territory = "", territory = "Horde", id = "466", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id467 = { source = "Arcanomancer Vridiel", drop_rate = "Unknown", name = "Ghost-Forged Breastplate", category_territory = "", territory = "", id = "467", expansion = "Legion", location = "Dalaran" }, id468 = { source = "Atramedes", drop_rate = "0.0", name = "Battleplate of Ancient Kings", category_territory = "Raid", territory = "Horde", id = "468", expansion = "Cataclysm", location = "Blackwing Descent" }, id469 = { source = "Magmaw", drop_rate = "0.0", name = "Breastplate of Avenging Flame", category_territory = "Raid", territory = "Horde", id = "469", expansion = "Cataclysm", location = "Blackwing Descent" }, id470 = { source = "Chogall", drop_rate = "0.0", name = "Battleplate of the Apocalypse", category_territory = "Raid", territory = "Horde", id = "470", expansion = "Cataclysm", location = "The Bastion of Twilight" }, id471 = { source = "Rugok", drop_rate = "Unknown", name = "Earthen Battleplate", category_territory = "", territory = "Alliance", id = "471", expansion = "", location = "Orgrimmar" }, id472 = { source = "Rugok", drop_rate = "Unknown", name = "Earthen Chestguard", category_territory = "", territory = "Alliance", id = "472", expansion = "", location = "Orgrimmar" }, id473 = { source = "Rugok", drop_rate = "Unknown", name = "Magma Plated Battleplate", category_territory = "", territory = "Alliance", id = "473", expansion = "", location = "Orgrimmar" }, id474 = { source = "Rugok", drop_rate = "Unknown", name = "Reinforced Sapphirium Battleplate", category_territory = "", territory = "Alliance", id = "474", expansion = "", location = "Orgrimmar" }, id475 = { source = "Rugok", drop_rate = "Unknown", name = "Magma Plated Chestguard", category_territory = "", territory = "Alliance", id = "475", expansion = "", location = "Orgrimmar" }, id476 = { source = "Rugok", drop_rate = "Unknown", name = "Reinforced Sapphirium Chestguard", category_territory = "", territory = "Alliance", id = "476", expansion = "", location = "Orgrimmar" }, id477 = { source = "Rugok", drop_rate = "Unknown", name = "Reinforced Sapphirium Breastplate", category_territory = "", territory = "Alliance", id = "477", expansion = "", location = "Orgrimmar" }, id478 = { source = "Blazzek the Biter", drop_rate = "Unknown", name = "Vicious Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Horde", id = "478", expansion = "", location = "Tanaris" }, id479 = { source = "Blazzek the Biter", drop_rate = "Unknown", name = "Vicious Gladiator's Scaled Chestpiece", category_territory = "", territory = "Horde", id = "479", expansion = "", location = "Tanaris" }, id480 = { source = "Blazzek the Biter", drop_rate = "Unknown", name = "Vicious Gladiator's Plate Chestpiece", category_territory = "", territory = "Horde", id = "480", expansion = "", location = "Tanaris" }, id481 = { source = "Blazzek the Biter", drop_rate = "Unknown", name = "Vicious Gladiator's Ornamented Chestguard", category_territory = "", territory = "Horde", id = "481", expansion = "", location = "Tanaris" }, id482 = { source = "Magmaw", drop_rate = "0.0", name = "Breastplate of Avenging Flame", category_territory = "Raid", territory = "Horde", id = "482", expansion = "Cataclysm", location = "Blackwing Descent" }, id483 = { source = "Atramedes", drop_rate = "0.0", name = "Battleplate of Ancient Kings", category_territory = "Raid", territory = "Horde", id = "483", expansion = "Cataclysm", location = "Blackwing Descent" }, id484 = { source = "Chogall", drop_rate = "0.0", name = "Battleplate of the Apocalypse", category_territory = "Raid", territory = "Horde", id = "484", expansion = "Cataclysm", location = "The Bastion of Twilight" }, id485 = { source = "Rugok", drop_rate = "Unknown", name = "Magma Plated Battleplate", category_territory = "", territory = "Alliance", id = "485", expansion = "", location = "Orgrimmar" }, id486 = { source = "Rugok", drop_rate = "Unknown", name = "Magma Plated Chestguard", category_territory = "", territory = "Alliance", id = "486", expansion = "", location = "Orgrimmar" }, id487 = { source = "Rugok", drop_rate = "Unknown", name = "Reinforced Sapphirium Battleplate", category_territory = "", territory = "Alliance", id = "487", expansion = "", location = "Orgrimmar" }, id488 = { source = "Rugok", drop_rate = "Unknown", name = "Reinforced Sapphirium Breastplate", category_territory = "", territory = "Alliance", id = "488", expansion = "", location = "Orgrimmar" }, id489 = { source = "Rugok", drop_rate = "Unknown", name = "Reinforced Sapphirium Chestguard", category_territory = "", territory = "Alliance", id = "489", expansion = "", location = "Orgrimmar" }, id490 = { source = "Rugok", drop_rate = "Unknown", name = "Earthen Battleplate", category_territory = "", territory = "Alliance", id = "490", expansion = "", location = "Orgrimmar" }, id491 = { source = "Rugok", drop_rate = "Unknown", name = "Earthen Chestguard", category_territory = "", territory = "Alliance", id = "491", expansion = "", location = "Orgrimmar" }, id492 = { source = "Garr", drop_rate = "0.0", name = "Icebone Hauberk", category_territory = "", territory = "Horde", id = "492", expansion = "Cataclysm", location = "Mount Hyjal" }, id493 = { source = "Wushoolay", drop_rate = "0.0", name = "Troll Skull Chestplate", category_territory = "Dungeon", territory = "Horde", id = "493", expansion = "Cataclysm", location = "Zul'Gurub" }, id494 = { source = "Blood Guard Zarshi", drop_rate = "Unknown", name = "Ruthless Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Alliance", id = "494", expansion = "", location = "Orgrimmar" }, id495 = { source = "Blood Guard Zarshi", drop_rate = "Unknown", name = "Ruthless Gladiator's Scaled Chestpiece", category_territory = "", territory = "Alliance", id = "495", expansion = "", location = "Orgrimmar" }, id496 = { source = "Blood Guard Zarshi", drop_rate = "Unknown", name = "Ruthless Gladiator's Plate Chestpiece", category_territory = "", territory = "Alliance", id = "496", expansion = "", location = "Orgrimmar" }, id497 = { source = "Blood Guard Zarshi", drop_rate = "Unknown", name = "Ruthless Gladiator's Ornamented Chestguard", category_territory = "", territory = "Alliance", id = "497", expansion = "", location = "Orgrimmar" }, id498 = { source = "Bethtilac", drop_rate = "0.0", name = "Carapace of Imbibed Flame", category_territory = "Raid", territory = "Horde", id = "498", expansion = "Cataclysm", location = "Firelands" }, id499 = { source = "Gunra", drop_rate = "Unknown", name = "Chestguard of the Molten Giant", category_territory = "", territory = "Alliance", id = "499", expansion = "", location = "Orgrimmar" }, id500 = { source = "Gunra", drop_rate = "Unknown", name = "Immolation Chestguard", category_territory = "", territory = "Alliance", id = "500", expansion = "", location = "Orgrimmar" }, id501 = { source = "Gunra", drop_rate = "Unknown", name = "Elementium Deathplate Chestguard", category_territory = "", territory = "Alliance", id = "501", expansion = "", location = "Orgrimmar" }, id502 = { source = "Alysrazor", drop_rate = "0.0", name = "Clutch of the Firemother", category_territory = "Raid", territory = "Horde", id = "502", expansion = "Cataclysm", location = "Firelands" }, id503 = { source = "Gunra", drop_rate = "Unknown", name = "Elementium Deathplate Breastplate", category_territory = "", territory = "Alliance", id = "503", expansion = "", location = "Orgrimmar" }, id504 = { source = "Gunra", drop_rate = "Unknown", name = "Immolation Battleplate", category_territory = "", territory = "Alliance", id = "504", expansion = "", location = "Orgrimmar" }, id505 = { source = "Gunra", drop_rate = "Unknown", name = "Battleplate of the Molten Giant", category_territory = "", territory = "Alliance", id = "505", expansion = "", location = "Orgrimmar" }, id506 = { source = "Gunra", drop_rate = "Unknown", name = "Immolation Breastplate", category_territory = "", territory = "Alliance", id = "506", expansion = "", location = "Orgrimmar" }, id507 = { source = "Majordomo Staghelm", drop_rate = "0.0", name = "Breastplate of Shifting Visions", category_territory = "Raid", territory = "Horde", id = "507", expansion = "Cataclysm", location = "Firelands" }, id508 = { source = "Ecton Brasstumbler", drop_rate = "Unknown", name = "Ruthless Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Horde", id = "508", expansion = "", location = "Tanaris" }, id509 = { source = "Ecton Brasstumbler", drop_rate = "Unknown", name = "Ruthless Gladiator's Scaled Chestpiece", category_territory = "", territory = "Horde", id = "509", expansion = "", location = "Tanaris" }, id510 = { source = "Ecton Brasstumbler", drop_rate = "Unknown", name = "Ruthless Gladiator's Ornamented Chestguard", category_territory = "", territory = "Horde", id = "510", expansion = "", location = "Tanaris" }, id511 = { source = "Ecton Brasstumbler", drop_rate = "Unknown", name = "Ruthless Gladiator's Plate Chestpiece", category_territory = "", territory = "Horde", id = "511", expansion = "", location = "Tanaris" }, id512 = { source = "Echo of Jaina", drop_rate = "0.0", name = "Breastplate of Sorrow", category_territory = "Dungeon", territory = "Horde", id = "512", expansion = "Cataclysm", location = "End Time" }, id513 = { source = "Time-Twisted Geist", drop_rate = "0.0", name = "Breastplate of Despair", category_territory = "Dungeon", territory = "Horde", id = "513", expansion = "Cataclysm", location = "End Time" }, id514 = { source = "Asira Dawnslayer", drop_rate = "0.0", name = "Chestguard of Futility", category_territory = "Dungeon", territory = "Horde", id = "514", expansion = "Cataclysm", location = "Hour of Twilight" }, id515 = { source = "Arcanomancer Vridiel", drop_rate = "Unknown", name = "Redsteel Breastplate", category_territory = "", territory = "", id = "515", expansion = "Legion", location = "Dalaran" }, id516 = { source = "Earthrager Ptah", drop_rate = "0.0", name = "Breastplate of the Risen Land", category_territory = "Dungeon", territory = "Horde", id = "516", expansion = "Cataclysm", location = "Halls of Origination" }, id517 = { source = "Beauty", drop_rate = "0.0", name = "Beauty's Plate", category_territory = "Dungeon", territory = "Horde", id = "517", expansion = "Cataclysm", location = "Blackrock Caverns" }, id518 = { source = "Earthrager Ptah", drop_rate = "0.0", name = "Breastplate of the Risen Land", category_territory = "Dungeon", territory = "Horde", id = "518", expansion = "Cataclysm", location = "Halls of Origination" }, id519 = { source = "Anraphet", drop_rate = "0.0", name = "Omega Breastplate", category_territory = "Dungeon", territory = "Horde", id = "519", expansion = "Cataclysm", location = "Halls of Origination" }, id520 = { source = "Anraphet", drop_rate = "0.0", name = "Omega Breastplate", category_territory = "Dungeon", territory = "Horde", id = "520", expansion = "Cataclysm", location = "Halls of Origination" }, id521 = { source = "Rugok", drop_rate = "Unknown", name = "Breastplate of Raging Fury", category_territory = "", territory = "Alliance", id = "521", expansion = "", location = "Orgrimmar" }, id522 = { source = "Rugok", drop_rate = "Unknown", name = "Chestplate of the Steadfast", category_territory = "", territory = "Alliance", id = "522", expansion = "", location = "Orgrimmar" }, id523 = { source = "Rugok", drop_rate = "Unknown", name = "Chestguard of Dancing Waves", category_territory = "", territory = "Alliance", id = "523", expansion = "", location = "Orgrimmar" }, id524 = { source = "Provisioner Arok", drop_rate = "Unknown", name = "Peacemaker's Breastplate", category_territory = "", territory = "Horde", id = "524", expansion = "Cataclysm", location = "Shimmering Expanse" }, id525 = { source = "Lord Walden", drop_rate = "0.0", name = "Phantom Armor", category_territory = "Dungeon", territory = "Alliance", id = "525", expansion = "", location = "Shadowfang Keep" }, id526 = { source = "Lord Godfrey", drop_rate = "0.0", name = "Lord Walden's Breastplate", category_territory = "Dungeon", territory = "Alliance", id = "526", expansion = "", location = "Shadowfang Keep" }, id527 = { source = "Krazz Works!", drop_rate = "quest", name = "Skyshredder Battleplate", category_territory = "", territory = "Horde", id = "527", expansion = "Cataclysm", location = "Twilight Highlands" }, id528 = { source = "Doing It Like a Dunwald", drop_rate = "quest", name = "Flynn's Favorite Chestplate", category_territory = "", territory = "Horde", id = "528", expansion = "Cataclysm", location = "Twilight Highlands" }, id529 = { source = "Rogoc", drop_rate = "Unknown", name = "Bloodthirsty Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "Alliance", id = "529", expansion = "", location = "Orgrimmar" }, id530 = { source = "Rogoc", drop_rate = "Unknown", name = "Bloodthirsty Gladiator's Ornamented Chestguard", category_territory = "", territory = "Alliance", id = "530", expansion = "", location = "Orgrimmar" }, id531 = { source = "Rogoc", drop_rate = "Unknown", name = "Bloodthirsty Gladiator's Plate Chestpiece", category_territory = "", territory = "Alliance", id = "531", expansion = "", location = "Orgrimmar" }, id532 = { source = "Rogoc", drop_rate = "Unknown", name = "Bloodthirsty Gladiator's Scaled Chestpiece", category_territory = "", territory = "Alliance", id = "532", expansion = "", location = "Orgrimmar" }, id533 = { source = "Closing a Dark Chapter", drop_rate = "quest", name = "Breastplate of the Witness", category_territory = "Dungeon", territory = "Horde", id = "533", expansion = "Cataclysm", location = "Grim Batol" }, id534 = { source = "Twilight Windwarper", drop_rate = "0.0", name = "Harbinger's Breastplate", category_territory = "", territory = "Horde", id = "534", expansion = "Cataclysm", location = "Twilight Highlands" }, id535 = { source = "Echo of Jaina", drop_rate = "0.0", name = "Breastplate of Sorrow", category_territory = "Dungeon", territory = "Horde", id = "535", expansion = "Cataclysm", location = "End Time" }, id536 = { source = "Echo of Jaina", drop_rate = "0.0", name = "Breastplate of Despair", category_territory = "Dungeon", territory = "Horde", id = "536", expansion = "Cataclysm", location = "End Time" }, id537 = { source = "Arcanomancer Vridiel", drop_rate = "Unknown", name = "Stormforged Breastplate", category_territory = "", territory = "", id = "537", expansion = "Legion", location = "Dalaran" }, id538 = { source = "Crafter Kwon", drop_rate = "Unknown", name = "Faded Forest Burnished Chestguard", category_territory = "", territory = "Horde", id = "538", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id539 = { source = "Crafter Kwon", drop_rate = "Unknown", name = "Faded Forest Heavy Chestpiece", category_territory = "", territory = "Horde", id = "539", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id540 = { source = "Crafter Kwon", drop_rate = "Unknown", name = "Faded Forest Armored Chestpiece", category_territory = "", territory = "Horde", id = "540", expansion = "Mists Of Pandaria", location = "Timeless Isle" }, id541 = { source = "Pearly Tortoise", drop_rate = "0.0", name = "Wall Breastplate", category_territory = "", territory = "Horde", id = "541", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id542 = { source = "Corrupt Droplet", drop_rate = "0.0", name = "Brick Breastplate", category_territory = "Dungeon", territory = "Horde", id = "542", expansion = "Mists Of Pandaria", location = "Temple of the Jade Serpent" }, id543 = { source = "Seein Red", drop_rate = "quest", name = "Burnished Chestguard of Eminent Domain", category_territory = "", territory = "Horde", id = "543", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id544 = { source = "Seein Red", drop_rate = "quest", name = "Armored Chestpiece of Eminent Domain", category_territory = "", territory = "Horde", id = "544", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id545 = { source = "Seein Red", drop_rate = "quest", name = "Heavy Chestpiece of Eminent Domain", category_territory = "", territory = "Horde", id = "545", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id546 = { source = "The Right Tool For The Job", drop_rate = "quest", name = "Burnished Chestguard of Eminent Domain", category_territory = "", territory = "Horde", id = "546", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id547 = { source = "The Right Tool For The Job", drop_rate = "quest", name = "Armored Chestpiece of Eminent Domain", category_territory = "", territory = "Horde", id = "547", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id548 = { source = "The Right Tool For The Job", drop_rate = "quest", name = "Heavy Chestpiece of Eminent Domain", category_territory = "", territory = "Horde", id = "548", expansion = "Mists Of Pandaria", location = "The Jade Forest" }, id549 = { source = "The Wrong Sequence", drop_rate = "quest", name = "Gateshattering Hauberk", category_territory = "", territory = "Horde", id = "549", expansion = "Cataclysm", location = "Deepholm" }, id550 = { source = "The Wrong Sequence", drop_rate = "quest", name = "Gateshattering Hauberk", category_territory = "", territory = "Horde", id = "550", expansion = "Cataclysm", location = "Deepholm" }, id551 = { source = "Total War", drop_rate = "quest", name = "Wound-Binder Chestguard", category_territory = "", territory = "Horde", id = "551", expansion = "Cataclysm", location = "Twilight Highlands" }, id552 = { source = "Fight Like a Wildhammer", drop_rate = "quest", name = "Blundy's Breastplate", category_territory = "", territory = "Horde", id = "552", expansion = "Cataclysm", location = "Twilight Highlands" }, id553 = { source = "Dressed to Kill", drop_rate = "quest", name = "Ogre-Slayer Chestplate", category_territory = "", territory = "Horde", id = "553", expansion = "Cataclysm", location = "Twilight Highlands" }, id554 = { source = "Anything But Water", drop_rate = "quest", name = "Keg-Sized Chestplate", category_territory = "", territory = "Horde", id = "554", expansion = "Cataclysm", location = "Twilight Highlands" }, id555 = { source = "Amanishi Handler", drop_rate = "0.0", name = "Crystalvein Breastplate", category_territory = "Dungeon", territory = "Horde", id = "555", expansion = "Cataclysm", location = "Zul'Aman" }, id556 = { source = "Fortune and Glory", drop_rate = "quest", name = "Colossus Smasher Breastplate", category_territory = "", territory = "Horde", id = "556", expansion = "Cataclysm", location = "Uldum" }, id557 = { source = "A Disarming Distraction", drop_rate = "quest", name = "Tomb-Curse Chestplate", category_territory = "", territory = "Horde", id = "557", expansion = "Cataclysm", location = "Uldum" }, id558 = { source = "Fashionism", drop_rate = "quest", name = "Bullet-Pierced Chestplate", category_territory = "", territory = "Horde", id = "558", expansion = "Cataclysm", location = "Uldum" }, id559 = { source = "Fire From the Sky", drop_rate = "quest", name = "Canopic Chestplate", category_territory = "", territory = "Horde", id = "559", expansion = "Cataclysm", location = "Uldum" }, id560 = { source = "Beauty", drop_rate = "0.0", name = "Beauty's Plate", category_territory = "Dungeon", territory = "Horde", id = "560", expansion = "Cataclysm", location = "Blackrock Caverns" }, id561 = { source = "Ascendant Lord Obsidius", drop_rate = "quest", name = "Raz's Breastplate", category_territory = "Dungeon", territory = "Horde", id = "561", expansion = "Cataclysm", location = "Blackrock Caverns" }, id562 = { source = "Twilight Bloodshaper", drop_rate = "0.0", name = "Breastplate of Solemn Vows", category_territory = "", territory = "Horde", id = "562", expansion = "Cataclysm", location = "Deepholm" }, id563 = { source = "Mercurial Ooze", drop_rate = "0.0", name = "Fargodeep Breastplate", category_territory = "", territory = "Horde", id = "563", expansion = "Cataclysm", location = "Deepholm" }, id564 = { source = "Dragonmaw Skyclaw", drop_rate = "0.0", name = "Ravencrest Breastplate", category_territory = "", territory = "Horde", id = "564", expansion = "Cataclysm", location = "Twilight Highlands" }, id565 = { source = "Oaf Lackey", drop_rate = "0.0", name = "Stonewrought Breastplate", category_territory = "Dungeon", territory = "War Zone", id = "565", expansion = "", location = "The Deadmines" }, id566 = { source = "Troggzor the Earthinator", drop_rate = "quest", name = "Troggzor's Crystalline Plate", category_territory = "", territory = "Horde", id = "566", expansion = "Cataclysm", location = "Deepholm" }, id567 = { source = "Aessinas Miracle", drop_rate = "quest", name = "Chestplate of Viridian Renewal", category_territory = "", territory = "Horde", id = "567", expansion = "Cataclysm", location = "Mount Hyjal" }, id568 = { source = "Arcanomancer Vridiel", drop_rate = "Unknown", name = "Hardened Obsidium Breastplate", category_territory = "", territory = "", id = "568", expansion = "Legion", location = "Dalaran" }, id569 = { source = "Stonecore Warbringer", drop_rate = "0.0", name = "Direforge Breastplate", category_territory = "Dungeon", territory = "Horde", id = "569", expansion = "Cataclysm", location = "The Stonecore" }, id570 = { source = "Question the Slaves", drop_rate = "quest", name = "Rough Stone Carapace", category_territory = "", territory = "Horde", id = "570", expansion = "Cataclysm", location = "Deepholm" }, id571 = { source = "Lord Marrowgar", drop_rate = "0.0", name = "Gendarme's Cuirass", category_territory = "Raid", territory = "Horde", id = "571", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id572 = { source = "Rotface", drop_rate = "0.0", name = "Rot-Resistant Breastplate", category_territory = "Raid", territory = "Horde", id = "572", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id573 = { source = "Rotface", drop_rate = "0.0", name = "Blightborne Warplate", category_territory = "Raid", territory = "Horde", id = "573", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id574 = { source = "Crusader Grimtong", drop_rate = "Unknown", name = "Sanctified Ymirjar Lord's Breastplate", category_territory = "Raid", territory = "Horde", id = "574", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id575 = { source = "Crusader Grimtong", drop_rate = "Unknown", name = "Sanctified Ymirjar Lord's Battleplate", category_territory = "Raid", territory = "Horde", id = "575", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id576 = { source = "Crusader Halford", drop_rate = "Unknown", name = "Sanctified Lightsworn Chestguard", category_territory = "Raid", territory = "Horde", id = "576", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id577 = { source = "Crusader Halford", drop_rate = "Unknown", name = "Sanctified Lightsworn Tunic", category_territory = "Raid", territory = "Horde", id = "577", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id578 = { source = "Crusader Halford", drop_rate = "Unknown", name = "Sanctified Lightsworn Battleplate", category_territory = "Raid", territory = "Horde", id = "578", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id579 = { source = "Ormus the Penitent", drop_rate = "Unknown", name = "Sanctified Scourgelord Chestguard", category_territory = "Raid", territory = "Horde", id = "579", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id580 = { source = "Ormus the Penitent", drop_rate = "Unknown", name = "Sanctified Scourgelord Battleplate", category_territory = "Raid", territory = "Horde", id = "580", expansion = "Wrath Of The Lich King", location = "Icecrown Citadel" }, id581 = { source = "Twilight Zealot", drop_rate = "0.0", name = "Rethban Breastplate", category_territory = "Dungeon", territory = "Horde", id = "581", expansion = "Cataclysm", location = "Blackrock Caverns" }, id582 = { source = "Stone Trogg Digger", drop_rate = "0.0", name = "Jasperlode Breastplate", category_territory = "", territory = "Horde", id = "582", expansion = "Cataclysm", location = "Deepholm" }, id583 = { source = "Twilight Zealot", drop_rate = "0.0", name = "Dreadmaul Breastplate", category_territory = "Dungeon", territory = "Horde", id = "583", expansion = "Cataclysm", location = "Blackrock Caverns" }, id584 = { source = "War on the Twilights Hammer", drop_rate = "quest", name = "Druidic Guardian Plate", category_territory = "", territory = "Horde", id = "584", expansion = "Cataclysm", location = "Mount Hyjal" }, id585 = { source = "Trial By Fire", drop_rate = "quest", name = "Chestplate of Exceptional Expectations", category_territory = "", territory = "Horde", id = "585", expansion = "Cataclysm", location = "Mount Hyjal" }, id586 = { source = "Swift Approach", drop_rate = "quest", name = "Chestguard of Alarming Dreams", category_territory = "", territory = "Horde", id = "586", expansion = "Cataclysm", location = "Shimmering Expanse" }, id587 = { source = "Swift Approach", drop_rate = "quest", name = "Chestguard of Alarming Dreams", category_territory = "", territory = "Horde", id = "587", expansion = "Cataclysm", location = "Shimmering Expanse" }, id588 = { source = "Crafty Crabs", drop_rate = "quest", name = "Oddly Revealing Chestguard", category_territory = "", territory = "Horde", id = "588", expansion = "Cataclysm", location = "Shimmering Expanse" }, id589 = { source = "Odor Coater", drop_rate = "quest", name = "Chestplate of Fragrant Desire", category_territory = "", territory = "Horde", id = "589", expansion = "Cataclysm", location = "Shimmering Expanse" }, id590 = { source = "Backed Into a Corner", drop_rate = "quest", name = "Damplight Chestplate", category_territory = "", territory = "Horde", id = "590", expansion = "Cataclysm", location = "Shimmering Expanse" }, id591 = { source = "Gluth", drop_rate = "0.0", name = "Chivalric Chestguard", category_territory = "Raid", territory = "Horde", id = "591", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id592 = { source = "Gluth", drop_rate = "0.0", name = "Chestplate of the Risen Soldier", category_territory = "Raid", territory = "Horde", id = "592", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id593 = { source = "Sapphiron", drop_rate = "0.0", name = "Massive Skeletal Ribcage", category_territory = "Raid", territory = "Horde", id = "593", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id594 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Heroes' Dreadnaught Battleplate", category_territory = "Raid", territory = "Horde", id = "594", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id595 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Heroes' Dreadnaught Breastplate", category_territory = "Raid", territory = "Horde", id = "595", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id596 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Heroes' Scourgeborne Battleplate", category_territory = "Raid", territory = "Horde", id = "596", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id597 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Heroes' Scourgeborne Chestguard", category_territory = "Raid", territory = "Horde", id = "597", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id598 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Heroes' Redemption Tunic", category_territory = "Raid", territory = "Horde", id = "598", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id599 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Heroes' Redemption Chestpiece", category_territory = "Raid", territory = "Horde", id = "599", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id600 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Heroes' Redemption Breastplate", category_territory = "Raid", territory = "Horde", id = "600", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id601 = { source = "Gluth", drop_rate = "0.0", name = "Undiminished Battleplate", category_territory = "Raid", territory = "Horde", id = "601", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id602 = { source = "Gluth", drop_rate = "0.0", name = "Breastplate of Tormented Rage", category_territory = "Raid", territory = "Horde", id = "602", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id603 = { source = "Gluth", drop_rate = "0.0", name = "Chestguard of Bitter Charms", category_territory = "Raid", territory = "Horde", id = "603", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id604 = { source = "Gluth", drop_rate = "0.0", name = "Chestguard of the Exhausted", category_territory = "Raid", territory = "Horde", id = "604", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id605 = { source = "Sapphiron", drop_rate = "0.0", name = "Breastplate of Frozen Pain", category_territory = "Raid", territory = "Horde", id = "605", expansion = "Wrath Of The Lich King", location = "Naxxramas" }, id606 = { source = "Sartharion", drop_rate = "0.0", name = "Chestplate of the Great Aspects", category_territory = "Raid", territory = "Horde", id = "606", expansion = "Wrath Of The Lich King", location = "The Obsidian Sanctum" }, id607 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Valorous Dreadnaught Battleplate", category_territory = "Raid", territory = "Horde", id = "607", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id608 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Valorous Dreadnaught Breastplate", category_territory = "Raid", territory = "Horde", id = "608", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id609 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Valorous Scourgeborne Battleplate", category_territory = "Raid", territory = "Horde", id = "609", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id610 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Valorous Scourgeborne Chestguard", category_territory = "Raid", territory = "Horde", id = "610", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id611 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Valorous Redemption Tunic", category_territory = "Raid", territory = "Horde", id = "611", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id612 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Valorous Redemption Chestpiece", category_territory = "Raid", territory = "Horde", id = "612", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id613 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Valorous Redemption Breastplate", category_territory = "Raid", territory = "Horde", id = "613", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id614 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Hateful Gladiator's Dreadplate Chestpiece", category_territory = "Raid", territory = "Horde", id = "614", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id615 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Hateful Gladiator's Scaled Chestpiece", category_territory = "Raid", territory = "Horde", id = "615", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id616 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Hateful Gladiator's Plate Chestpiece", category_territory = "Raid", territory = "Horde", id = "616", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id617 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Deadly Gladiator's Dreadplate Chestpiece", category_territory = "Raid", territory = "Horde", id = "617", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id618 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Deadly Gladiator's Scaled Chestpiece", category_territory = "Raid", territory = "Horde", id = "618", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id619 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Deadly Gladiator's Plate Chestpiece", category_territory = "Raid", territory = "Horde", id = "619", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id620 = { source = "Kylo Kelwin", drop_rate = "Unknown", name = "Furious Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "", id = "620", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id621 = { source = "Kylo Kelwin", drop_rate = "Unknown", name = "Furious Gladiator's Scaled Chestpiece", category_territory = "", territory = "", id = "621", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id622 = { source = "Kylo Kelwin", drop_rate = "Unknown", name = "Furious Gladiator's Plate Chestpiece", category_territory = "", territory = "", id = "622", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id623 = { source = "Zom Bocom", drop_rate = "Unknown", name = "Relentless Gladiator's Plate Chestpiece", category_territory = "", territory = "", id = "623", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id624 = { source = "Zom Bocom", drop_rate = "Unknown", name = "Relentless Gladiator's Dreadplate Chestpiece", category_territory = "", territory = "", id = "624", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id625 = { source = "Zom Bocom", drop_rate = "Unknown", name = "Relentless Gladiator's Scaled Chestpiece", category_territory = "", territory = "", id = "625", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id626 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Hateful Gladiator's Ornamented Chestguard", category_territory = "Raid", territory = "Horde", id = "626", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id627 = { source = "Archavon the Stone Watcher", drop_rate = "0.0", name = "Deadly Gladiator's Ornamented Chestguard", category_territory = "Raid", territory = "Horde", id = "627", expansion = "Wrath Of The Lich King", location = "Vault of Archavon" }, id628 = { source = "Kylo Kelwin", drop_rate = "Unknown", name = "Furious Gladiator's Ornamented Chestguard", category_territory = "", territory = "", id = "628", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id629 = { source = "Zom Bocom", drop_rate = "Unknown", name = "Relentless Gladiator's Ornamented Chestguard", category_territory = "", territory = "", id = "629", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id630 = { source = "Arcanomancer Vridiel", drop_rate = "Unknown", name = "Icebane Chestguard", category_territory = "", territory = "", id = "630", expansion = "Legion", location = "Dalaran" }, id631 = { source = "Sartharion", drop_rate = "0.0", name = "Dragonstorm Breastplate", category_territory = "Raid", territory = "Horde", id = "631", expansion = "Wrath Of The Lich King", location = "The Obsidian Sanctum" }, id632 = { source = "Ignis the Furnace Master", drop_rate = "0.0", name = "Lifeforge Breastplate", category_territory = "Raid", territory = "Horde", id = "632", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id633 = { source = "Runemaster Molgeim", drop_rate = "0.0", name = "Steelbreaker's Embrace", category_territory = "Raid", territory = "Horde", id = "633", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id634 = { source = "Razorscale", drop_rate = "0.0", name = "Breastplate of the Afterlife", category_territory = "Raid", territory = "Horde", id = "634", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id635 = { source = "Auriaya", drop_rate = "0.0", name = "Unbreakable Chestguard", category_territory = "Raid", territory = "Horde", id = "635", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id636 = { source = "Dubin Clay", drop_rate = "Unknown", name = "Valorous Darkruned Chestguard", category_territory = "", territory = "", id = "636", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id637 = { source = "Dubin Clay", drop_rate = "Unknown", name = "Valorous Darkruned Battleplate", category_territory = "", territory = "", id = "637", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id638 = { source = "Dubin Clay", drop_rate = "Unknown", name = "Valorous Aegis Tunic", category_territory = "", territory = "", id = "638", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id639 = { source = "Dubin Clay", drop_rate = "Unknown", name = "Valorous Aegis Battleplate", category_territory = "", territory = "", id = "639", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id640 = { source = "Dubin Clay", drop_rate = "Unknown", name = "Valorous Aegis Breastplate", category_territory = "", territory = "", id = "640", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id641 = { source = "Dubin Clay", drop_rate = "Unknown", name = "Valorous Siegebreaker Breastplate", category_territory = "", territory = "", id = "641", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id642 = { source = "Dubin Clay", drop_rate = "Unknown", name = "Valorous Siegebreaker Battleplate", category_territory = "", territory = "", id = "642", expansion = "Wrath Of The Lich King", location = "Dalaran" }, id643 = { source = "XT-002 Deconstructor", drop_rate = "0.0", name = "Breastplate of the Devoted", category_territory = "Raid", territory = "Horde", id = "643", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id644 = { source = "XT-002 Deconstructor", drop_rate = "0.0", name = "Chestplate of Vicious Potency", category_territory = "Raid", territory = "Horde", id = "644", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id645 = { source = "Auriaya", drop_rate = "0.0", name = "Chestplate of Titanic Fury", category_territory = "Raid", territory = "Horde", id = "645", expansion = "Wrath Of The Lich King", location = "Ulduar" }, id646 = { source = "Stone Guard Mukar", drop_rate = "Unknown", name = "Titan-Forged Chestguard of Salvation", category_territory = "", territory = "", id = "646", expansion = "Wrath Of The Lich King", location = "Wintergrasp" }, id647 = { source = "Stone Guard Mukar", drop_rate = "Unknown", name = "Titan-Forged Breastplate of Triumph", category_territory = "", territory = "", id = "647", expansion = "Wrath Of The Lich King", location = "Wintergrasp" } }
T.vs2010_sln = { } local vs_magic_cpp_build_tool_id = "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942" local constant_uuid = "AE61726D-187C-E440-BD07-2556188A6565" local constant_project_name = "MyProject" -- -- Configure a solution for testing -- local sln function T.vs2010_sln.setup() _ACTION = "vs2010" sln = solution "MySolution" configurations { "Debug", "Release" } platforms {} prj = project(constant_project_name) language "C++" kind "ConsoleApp" uuid(constant_uuid) premake.buildconfigs() end local function escape_id(str) return string.gsub(str,"%-+","%%%-") end local function assert_has_project(buffer,uid,name,ext) test.string_contains(buffer,"Project(\"{"..escape_id(vs_magic_cpp_build_tool_id).."}\") = \""..name.."\", \""..name.."."..ext.."\", \"{"..escape_id(uid).."}\"") end local function assert_find_uuid(buffer,id) test.string_contains(buffer,escape_id(id)) end local function get_buffer() io.capture() premake.vs_generic_solution(sln) buffer = io.endcapture() return buffer end function T.vs2010_sln.action_formatVersionis11() local buffer = get_buffer() test.string_contains(buffer,'Format Version 11.00') end function T.vs2010_sln.action_vsIs2010() local buffer = get_buffer() test.string_contains(buffer,'# Visual Studio 2010') end function T.vs2010_sln.action_hasProjectScope() local buffer = get_buffer() test.string_contains(buffer,"Project(.*)EndProject") end function T.vs2010_sln.containsVsCppMagicId() local buffer = get_buffer() assert_find_uuid(buffer,vs_magic_cpp_build_tool_id) end function T.vs2010_sln.action_findMyProjectID() local buffer = get_buffer() test.string_contains(buffer,escape_id(constant_uuid)) end function T.vs2010_sln.action_findsExtension() local buffer = get_buffer() test.string_contains(buffer,".vcxproj") end function T.vs2010_sln.action_hasGlobalStartBlock() local buffer = get_buffer() test.string_contains(buffer,"Global") end function T.vs2010_sln.action_hasGlobalEndBlock() local buffer = get_buffer() test.string_contains(buffer,"EndGlobal") end function T.vs2010_sln.BasicLayout() io.capture() premake.vs_generic_solution(sln) test.capture ('\239\187\191' .. [[ Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MyProject", "MyProject.vcxproj", "{AE61726D-187C-E440-BD07-2556188A6565}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {AE61726D-187C-E440-BD07-2556188A6565}.Debug|Win32.ActiveCfg = Debug|Win32 {AE61726D-187C-E440-BD07-2556188A6565}.Debug|Win32.Build.0 = Debug|Win32 {AE61726D-187C-E440-BD07-2556188A6565}.Release|Win32.ActiveCfg = Release|Win32 {AE61726D-187C-E440-BD07-2556188A6565}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal ]]) end
local SkillQueueViewModel = my_load_mod_script("skill_queue_view_model") local QueuedSkillContainer = my_load_mod_script("queued_skill_container") local SkillValidator = my_load_mod_script("skill_validator") local SkillQueuer = my_load_mod_script("skill_queuer") local SkillQueueUi = {} --# assume SkillQueueUi: SKILL_QUEUE_UI SkillQueueUi.__index = SkillQueueUi; SkillQueueUi.viewModel = nil --: SKILL_QUEUE_VIEW_MODEL SkillQueueUi.skillQueuer = nil --: SKILL_QUEUER SkillQueueUi.skillsPanel = nil --: CA_UIC SkillQueueUi.skillList = nil --: CA_UIC SkillQueueUi.skillQueuePanel = nil --: CONTAINER SkillQueueUi.skillQueueButton = nil --: TEXT_BUTTON SkillQueueUi.skillQueuerButton = nil --: TEXT_BUTTON SkillQueueUi.queuedSkillToQueuedSkillContainer = {} --: map<QUEUED_SKILL, CONTAINER> SkillQueueUi.markedSkills = {} --: vector<CA_UIC> SkillQueueUi.markedSkillLabels = {} --: vector<TEXT> SkillQueueUi.panelSwitched = false --: boolean --v function(self: SKILL_QUEUE_UI, switched: boolean) function SkillQueueUi.panelClosed(self, switched) self.panelSwitched = switched; self.skillQueueButton:Delete(); self.skillQueuePanel:Clear(); if not switched then self.skillQueuer:resetSkillHighlights(); else core:remove_listener("SkillCardClickListener"); end core:remove_listener("SkillButtonSkillAllocationListener"); core:remove_listener("resetSkillButtonListener"); self.skillQueuer:resetDefaultStates(); self.markedSkills = {}; self.viewModel:setQueueExpanded(false); end --v function(self: SKILL_QUEUE_UI) function SkillQueueUi.addSkillQueueButton(self) local skillQueueButton = TextButton.new("skillQueueButton", self.skillsPanel, "TEXT_TOGGLE_SMALL", "Queue Skills"); skillQueueButton:Resize(self.viewModel.skillQueueWidth, skillQueueButton:Height()); local statsResetHolder = find_uicomponent(self.skillsPanel, "stats_reset_holder"); local x, y = statsResetHolder:Position(); local w, h = statsResetHolder:Bounds(); skillQueueButton:PositionRelativeTo(self.skillList, self.skillList:Bounds() - skillQueueButton:Width(), 0); skillQueueButton:MoveTo(skillQueueButton:XPos(), y + h ); skillQueueButton:RegisterForClick( function(context) self.viewModel:setQueueExpanded(not self.viewModel.queueExpanded); end ); self.skillQueueButton = skillQueueButton; end --v function(self: SKILL_QUEUE_UI) function SkillQueueUi.addSkillQueuerButton(self) local skillQueuerButton = TextButton.new("skillQueuerButton", self.skillsPanel, "TEXT_TOGGLE_SMALL", "Select skills..."); skillQueuerButton:Resize(self.viewModel.skillQueueWidth, skillQueuerButton:Height()); skillQueuerButton:RegisterForClick( function(context) if not skillQueuerButton:IsSelected() then self.skillQueuer:highightQueueableSkills(); else self.skillQueuer:resetSkillHighlights(); end end ); skillQueuerButton:SetVisible(false); self.skillQueuePanel:AddComponent(skillQueuerButton); self.skillQueuerButton = skillQueuerButton; end --v function(self: SKILL_QUEUE_UI) function SkillQueueUi.resizeSkillList(self) local skillList = self.skillList; skillList:SetCanResizeHeight(true); skillList:SetCanResizeWidth(true); local skillListWidth = self.viewModel.skillListWidth; if not skillListWidth then out("Failed to resize skill list as skill list width not known.") return; end local w, h = skillList:Dimensions(); if self.viewModel.queueExpanded then skillList:Resize(skillListWidth - self.viewModel.skillQueueWidth, h); else skillList:Resize(skillListWidth, h); end end --v function(self: SKILL_QUEUE_UI) function SkillQueueUi.updateSkillQueuePanel(self) local skillQueuePanel = self.skillQueuePanel; if skillQueuePanel:Visible() ~= self.viewModel.queueExpanded then skillQueuePanel:SetVisible(self.viewModel.queueExpanded); end if not self.viewModel.queueExpanded then self.skillQueuer:resetSkillHighlights(); return; end skillQueuePanel:Reposition(); end --v function(self: SKILL_QUEUE_UI) --> map<QUEUED_SKILL, CONTAINER> function SkillQueueUi.calculateMissingSkillQueueContainers(self) local missingSkillQueueContrainers = {} --: map<QUEUED_SKILL, CONTAINER> for queuedSkill, container in pairs(self.queuedSkillToQueuedSkillContainer) do if not listContains(self.viewModel.queuedSkills, queuedSkill) then missingSkillQueueContrainers[queuedSkill] = container; end end return missingSkillQueueContrainers; end --v function(self: SKILL_QUEUE_UI, queuedSkillsContainer: CONTAINER) function SkillQueueUi.updateQueuedSkillPanel(self, queuedSkillsContainer) local previousList = queuedSkillsContainer.components[1]; if previousList then --# assume previousList: LIST_VIEW previousList:DeleteOnlySelf(); end queuedSkillsContainer:Empty(); local queuedSkillList = ListView.new("queuedSkillList", self.skillsPanel, "VERTICAL"); local queueDivider = Util.getComponentWithName("skillQueuePanelSideDivider"); --# assume queueDivider: IMAGE queuedSkillList:Resize(self.viewModel.skillQueueWidth, queueDivider:Height()); queuedSkillsContainer:AddComponent(queuedSkillList); for i, queuedSkill in ipairs(self.viewModel.queuedSkills) do local queuedSkillContainer = self.queuedSkillToQueuedSkillContainer[queuedSkill]; if not queuedSkillContainer then queuedSkillContainer = QueuedSkillContainer.new(queuedSkill, self.skillsPanel, self.viewModel):getContainer(); self.queuedSkillToQueuedSkillContainer[queuedSkill] = queuedSkillContainer; end queuedSkillList:AddComponent(queuedSkillContainer); end local missingSkillQueueContrainers = self:calculateMissingSkillQueueContainers(); for queuedSkill, missingSkillQueueContainer in pairs(missingSkillQueueContrainers) do missingSkillQueueContainer:Clear(); self.queuedSkillToQueuedSkillContainer[queuedSkill] = nil; end queuedSkillsContainer:Reposition(); end --v function(self: SKILL_QUEUE_UI) function SkillQueueUi.markSelectedSkills(self) for i, markedSkill in ipairs(self.markedSkills) do markedSkill:SetState("locked"); markedSkill:SetOpacity(255); end for i, markedSkillLabel in ipairs(self.markedSkillLabels) do markedSkillLabel:Delete(); end self.markedSkills = {}; self.markedSkillLabels = {}; if self.viewModel.queueExpanded then local queuedSkills = self.viewModel.queuedSkills; for i, queuedSkill in ipairs(queuedSkills) do local skillRankUic = self.viewModel:getUicForSkillRank(queuedSkill.skill, queuedSkill.skillRank); skillRankUic:SetState("active"); skillRankUic:SetOpacity(150); table.insert(self.markedSkills, skillRankUic); local skillLabel = Text.new("markedSkillLabel" .. i, skillRankUic, "NORMAL", tostring(i)); skillLabel:Resize(18, 12); local skillRankUicW, skillRankUicH = skillRankUic:Bounds(); skillLabel:PositionRelativeTo(skillRankUic, skillRankUicW, skillRankUicH/2); table.insert(self.markedSkillLabels, skillLabel); end end end --v function(self: SKILL_QUEUE_UI) function SkillQueueUi.disableResetSkillsButton(self) local resetButton = find_uicomponent(self.skillsPanel, "stats_reset_holder", "button_stats_reset"); local currentState = resetButton:CurrentState(); if #self.viewModel.queuedSkills > 0 then resetButton:SetState("active"); resetButton:SetDisabled(true); resetButton:SetOpacity(50); resetButton:SetState("inactive"); resetButton:SetDisabled(true); resetButton:SetOpacity(50); else resetButton:SetState("active"); resetButton:SetDisabled(false); resetButton:SetOpacity(255); resetButton:SetState("inactive"); resetButton:SetDisabled(false); resetButton:SetOpacity(255); end resetButton:SetState(currentState); end --v function(self: SKILL_QUEUE_UI) --> CONTAINER function SkillQueueUi.createQueuedSkillsPanel(self) local queuedSkillsContainer = Container.new(FlowLayout.VERTICAL); self.viewModel:RegisterForEvent( "SKILL_QUEUE_UPDATED", function() self:updateQueuedSkillPanel(queuedSkillsContainer); self.skillQueuePanel:Reposition(); self:markSelectedSkills(); self:disableResetSkillsButton(); end ) self:updateQueuedSkillPanel(queuedSkillsContainer); return queuedSkillsContainer; end --v function(self: SKILL_QUEUE_UI) function SkillQueueUi.createSkillQueuePanel(self) local skillQueuePanel = Container.new(FlowLayout.VERTICAL); skillQueuePanel:AddGap(20); local skillQueuePanelDivider = Image.new("skillQueuePanelDivider", self.skillsPanel, "ui/skins/default/separator_line.png"); skillQueuePanelDivider:Resize(self.viewModel.skillQueueWidth, 2); skillQueuePanel:AddComponent(skillQueuePanelDivider); local skillListW, skillListH = self.skillList:Bounds(); local outerPanel = Container.new(FlowLayout.HORIZONTAL); local skillQueuePanelSideDivider = Image.new("skillQueuePanelSideDivider", self.skillsPanel, "ui/skins/default/separator_line.png"); skillQueuePanelSideDivider:Resize(4, skillListH - 50); outerPanel:AddComponent(skillQueuePanelSideDivider); local queuedSkillsPanel = self:createQueuedSkillsPanel(); outerPanel:AddComponent(queuedSkillsPanel); skillQueuePanel:AddComponent(outerPanel); skillQueuePanel:SetVisible(false); skillQueuePanel:PositionRelativeTo(self.skillList, skillListW - self.viewModel.skillQueueWidth, 0); self.skillQueuePanel = skillQueuePanel; self:updateSkillQueuePanel(); end --v function(self: SKILL_QUEUE_UI) function SkillQueueUi.resetHandlePosition(self) local handle = find_uicomponent(self.skillList, "hslider", "handle"); local frameLeft = find_uicomponent(self.skillList, "hslider", "frame_left"); local handleX, handleY = handle:Bounds(); handle:MoveTo(frameLeft:Position() + frameLeft:Bounds() - 1, handleY); end --v function(self: SKILL_QUEUE_UI) function SkillQueueUi.setUpRegistrations(self) self.viewModel:RegisterForEvent( "QUEUE_EXPANDED_CHANGE", function() self:resizeSkillList(); if not self.panelSwitched then self:updateSkillQueuePanel(); self.skillQueuerButton:SetState("active"); self:markSelectedSkills(); self:resetHandlePosition(); end end ); end SkillQueueUi.disableButtonIfSkillPoints = nil --: function(self: SKILL_QUEUE_UI) --v function(self: SKILL_QUEUE_UI) function SkillQueueUi.disableButtonIfSkillPoints(self) local skillPointsUic = find_uicomponent(core:get_ui_root(), "character_details_panel", "dy_pts"); local skillPoints = tonumber(skillPointsUic:GetStateText(), 10); if skillPoints > 0 then self.skillQueueButton:SetDisabled(true); core:add_listener( "SkillButtonSkillAllocationListener", "CharacterSkillPointAllocated", function(context) return true; end, function(context) cm:callback( function() self:disableButtonIfSkillPoints(); self.viewModel:detectAllSkillLevels(); end, 0, "SkillButtonSkillAllocationListenerCallback" ) end, false ); else self.skillQueueButton:SetDisabled(false); end end --v function(self: SKILL_QUEUE_UI) function SkillQueueUi.listenToResetButtonClick(self) local resetButton = find_uicomponent(self.skillsPanel, "stats_reset_holder", "button_stats_reset"); Util.registerForClick( resetButton, "resetSkillButtonListener", function(context) self.viewModel:setQueueExpanded(false); cm:callback( function() self:disableButtonIfSkillPoints(); end, 0, "ResetButtonClickedCallback" ) end ); end --v function(characterSkillQueue: CHARACTER_SKILL_QUEUE) --> SKILL_QUEUE_UI function SkillQueueUi.new(characterSkillQueue) out("SkillQueueUi init"); local squi = {}; setmetatable(squi, SkillQueueUi); --# assume squi: SKILL_QUEUE_UI squi.viewModel = SkillQueueViewModel.new(characterSkillQueue); squi.markedSkills = {}; squi.markedSkillLabels = {}; squi.skillQueuer = SkillQueuer.new( function(skill) squi.viewModel:queueSkill(skill); end, SkillValidator.new(squi.viewModel) ); squi.queuedSkillToQueuedSkillContainer = {}; squi.skillsPanel = find_uicomponent(core:get_ui_root(), "character_details_panel", "background", "skills_subpanel"); squi.skillList = find_uicomponent(core:get_ui_root(), "character_details_panel", "background", "skills_subpanel", "listview"); squi.panelSwitched = false; squi:setUpRegistrations(); squi:addSkillQueueButton(); squi:createSkillQueuePanel(); squi:addSkillQueuerButton(); squi:disableButtonIfSkillPoints(); squi:disableResetSkillsButton(); squi:listenToResetButtonClick(); return squi; end return { new = SkillQueueUi.new }
return { summary = 'Get the current operating system.', description = 'Returns the current operating system.', arguments = {}, returns = { { name = 'os', type = 'string', description = 'Either "Windows", "macOS", "Linux", "Android" or "Web".' } } }
OrbItem = class(CustomItemOrb) -- states -- 0 => unknown -- 1 => undine -- 2 => gnome -- 3 => sylphid -- 4 => salamando -- 5 => shade -- 6 => lumina -- 7 => luna -- 8 => dryad function OrbItem:init(name, code) self:createItem(name) self.code = code self.baseCode = code self:setProperty("active", false) self.isSpriteDisabled = 0 self.isGirlDisabled = 0 self.state = 0 self.ImageUnknown = ImageReference:FromPackRelativePath("images/orb.png") self.ImageUndine = ImageReference:FromPackRelativePath("images/orb_undine.png") self.ImageGnome = ImageReference:FromPackRelativePath("images/orb_gnome.png") self.ImageSylphid = ImageReference:FromPackRelativePath("images/orb_sylphid.png") self.ImageSalamando = ImageReference:FromPackRelativePath("images/orb_salamando.png") self.ImageShade = ImageReference:FromPackRelativePath("images/orb_shade.png") self.ImageLumina = ImageReference:FromPackRelativePath("images/orb_lumina.png") self.ImageLuna = ImageReference:FromPackRelativePath("images/orb_luna.png") self.ImageDryad = ImageReference:FromPackRelativePath("images/orb_dryad.png") self.ItemInstance.PotentialIcon = self.ImageUnknown self:updateIcon() end function OrbItem:getState() return self.state end function OrbItem:setState(state) self:propertyChanged("state",state) end function OrbItem:getNextState(state) if state == 8 then return 0 else return state + 1 end end function OrbItem:getPrevState(state) if state == 0 then return 8 else return state - 1 end end function OrbItem:advanceState() if self.isSpriteDisabled == 1 and self.isGirlDisabled == 1 then if(self.state ~= 0 ) then self:setState(0) end return end local nextState = self:getNextState(self.state) if self.isSpriteDisabled == 1 then while nextState == 1 or nextState == 2 or nextState == 5 or nextState == 7 or nextState == 8 do nextState = self:getNextState(nextState) end elseif self.isGirlDisabled == 1 then if nextState == 6 then nextState = self:getNextState(nextState) end end self:setState(nextState) end function OrbItem:decreaseState() if self.isSpriteDisabled == 1 and self.isGirlDisabled == 1 then if(self.state ~= 0 ) then self:setState(0) end return end local nextState = self:getPrevState(self.state) if self.isSpriteDisabled == 1 then while nextState == 1 or nextState == 2 or nextState == 5 or nextState == 7 or nextState == 8 do nextState = self:getPrevState(nextState) end elseif self.isGirlDisabled == 1 then if nextState == 6 then nextState = self:getPrevState(nextState) end end self:setState(nextState) end function OrbItem:setActive(active) if active ~= true then self:setState(0) elseif self.state == 0 then self:setState(1) end end function OrbItem:getActive() return (self.state > 0 or (self.isSpriteDisabled == 1 and self.isGirlDisabled == 1)) end function OrbItem:updateIcon() if self.state == 0 then self.ItemInstance.Icon = self.ImageUnknown elseif self.state == 1 then self.ItemInstance.Icon = self.ImageUndine elseif self.state == 2 then self.ItemInstance.Icon = self.ImageGnome elseif self.state == 3 then self.ItemInstance.Icon = self.ImageSylphid elseif self.state == 4 then self.ItemInstance.Icon = self.ImageSalamando elseif self.state == 5 then self.ItemInstance.Icon = self.ImageShade elseif self.state == 6 then self.ItemInstance.Icon = self.ImageLumina elseif self.state == 7 then self.ItemInstance.Icon = self.ImageLuna elseif self.state == 8 then self.ItemInstance.Icon = self.ImageDryad end end function OrbItem:onLeftClick() self:advanceState() end function OrbItem:onRightClick() self:decreaseState() end function OrbItem:canProvideCode(code) if code == self.code then return true else return false end end function OrbItem:providesCode(code) if code == self.code then return self.state end return 0 end function OrbItem:advanceToCode(code) end function OrbItem:save() local saveData = {} saveData["state"] = self:getState() return saveData end function OrbItem:load(data) if data["state"] ~= nil then self:setState(data["state"]) end return true end function OrbItem:propertyChanged(key, value) if (key == "state") then self.state = value end if key == "isSpriteDisabled" then self.isSpriteDisabled = value if self.state == 1 or self.state == 2 or self.state == 5 or self.state == 7 or self.state == 8 then self:setState(0) end end if key == "isGirlDisabled" then self.isGirlDisabled = value if self.state == 6 then self:setState(0) end end if (key == "isSpriteDisabled" or key == "isGirlDisabled") and self.isGirlDisabled == 1 and self.isSpriteDisabled == 1 then self:setState(0) end self:updateIcon() end
--- === FadeLogo === --- --- Show a fading-and-zooming image in the center of the screen --- --- By default the Hammerspoon logo is shown. Typical use is to show it as an indicator when your configuration finishes loading, by adding the following to the bottom of your `~/.hammerspoon/init.lua` file: --- ``` --- hs.loadSpoon('FadeLogo'):start() --- ``` --- Which looks like this: http://imgur.com/a/TbZOl --- --- Download: [https://github.com/Hammerspoon/Spoons/raw/master/Spoons/FadeLogo.spoon.zip](https://github.com/Hammerspoon/Spoons/raw/master/Spoons/FadeLogo.spoon.zip) local obj={} obj.__index = obj -- Metadata obj.name = "FadeLogo" obj.version = "0.3" obj.author = "Diego Zamboni <diego@zzamboni.org>" obj.homepage = "https://github.com/Hammerspoon/Spoons" obj.license = "MIT - https://opensource.org/licenses/MIT" --- FadeLogo.logger --- Variable --- Logger object used within the Spoon. Can be accessed to set the default log level for the messages coming from the Spoon. obj.logger = hs.logger.new('FadeLogo') --- FadeLogo.image --- Variable --- Image to display. Must be an `hs.image` object. Defaults to `hs.image.imageFromName(hs.image.systemImageNames.ApplicationIcon)` (the Hammerspoon app icon) obj.image = hs.image.imageFromName(hs.image.systemImageNames.ApplicationIcon) --- FadeLogo.image_size --- Variable --- `hs.geometry` object specifying the initial size of the image to display in the center of the screen. The image object will be resizes proportionally to fit in this size. Defaults to `hs.geometry.size(w=200, h=200)` obj.image_size = hs.geometry.size(200, 200) --- FadeLogo.image_alpha --- Variable --- Initial transparency of the image. Defaults to 1.0. obj.image_alpha = 1.0 --- FadeLogo.zoom --- Variable --- Do zoom-and-fade if `true`, otherwise do a regular fade obj.zoom = true --- FadeLogo.fade_in_time --- Variable --- Number of seconds over which to fade in the image. Defaults to 0.3. obj.fade_in_time = 0.3 --- FadeLogo.fade_out_time --- Variable --- Number of seconds over which to fade out the image. Defaults to 0.5. obj.fade_out_time = 0.5 --- FadeLogo.run_time --- Variable --- Number of seconds to leave the image on the screen when `start()` is called. obj.run_time = 2.0 --- FadeLogo.zoom_scale_factor --- Variable --- Factor by which to scale the image at every iteration during the zoom-and-fade. Defaults to 1.1. obj.zoom_scale_factor = 1.1 --- FadeLogo.zoom_scale_timer --- Variable --- Seconds between the zooming iterations obj.zoom_scale_timer = 0.01 ---------------------------------------------------------------------- -- Internal variable to hold the canvas where the image is drawn obj.canvas = nil --- FadeLogo:delete() --- Method --- Hide and delete the canvas function obj:delete() if self.canvas then self.canvas = self.canvas:delete() end end --- FadeLogo:show() --- Method --- Display the image, fading it in over `fade_in_time` seconds function obj:show() if self.canvas then self:delete() end local frame = hs.screen.mainScreen():frame() local imgsz = self.image_size self.canvas = hs.canvas.new(frame) self.canvas[1] = { type = 'image', image = self.image, frame = { x = (frame.w - imgsz.w) / 2, y = (frame.h - imgsz.h) / 2, w = imgsz.w, h = imgsz.h, }, imageAlpha = self.image_alpha, } self.canvas:show(self.fade_in_time) end --- FadeLogo:hide() --- Method --- Hide the image without zoom, fading it out over `fade_out_time` seconds function obj:hide() self.canvas:hide(self.fade_out_time) end --- FadeLogo:zoom_and_fade() --- Method --- Zoom-and-fade the image over `fade_out_time` seconds function obj:zoom_and_fade() local canvas=self.canvas local size=hs.geometry.new(canvas[1].frame) -- This timer will zoom the image while it is fading local timer timer=hs.timer.doEvery( self.zoom_scale_timer, function() if canvas:isShowing() then size:scale(self.zoom_scale_factor) canvas[1].frame = {x = size.x, y = size.y, w = size.w, h = size.h } else timer:stop() timer = nil self:delete() end end) canvas:hide(self.fade_out_time) end --- FadeLogo:start() --- Method --- Show the image, wait `run_time` seconds, and then zoom-and-fade it out. function obj:start(howlong) if not howlong then howlong = self.run_time end self:show() obj._timer = hs.timer.doAfter(howlong, hs.fnutils.partial(self.zoom and self.zoom_and_fade or self.hide, self)) end return obj
local tempKey = "tmp-key" local cycles redis.call("SET", tempKey, "1") redis.call("PEXPIRE", tempKey, 10) for i = 0; ARGV[1], 1 do local isKeyExist = redis.call("EXISTS", tempKey) cycles = i if isKeyExist == 0 then break; end end return cycles