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local mt = require 'vm.manager' local library = require 'vm.library' ---@param func emmyFunction function mt:callIpairs(func, values, source) local tbl = values[1] func:setReturn(1, library.special['@ipairs']) func:setReturn(2, tbl) end ---@param func emmyFunction function mt:callAtIpairs(func, values, so...
project "libep" kind "StaticLib" language "C++" flags { "FatalCompileWarnings", "OmitDefaultLibrary" } pic "on" files { "src/**" } files { "public/**" } files { "doc/**" } files { "project.lua" } filter { "system:windows" } buildoptions { "/MP" } filter { } -- include common stuff dofile "../common-pro...
local Array = require("array_2d") function range(start, stop, step) local step = step or 1 local dataTable = {} for i = start, stop, step do table.insert(dataTable, {i}) end local outArr = Array(#dataTable, 1) outArr._data = dataTable return outArr end a = range(1, 25):reshape(5, ...
local filesystem = require("utils.filesystem") local github = require("utils.github") local configs = require("configs") local persistence = require("persistence") local utils = require("utils") local meta = require("meta") local versionParser = require("utils.version_parser") local sceneHandler = require("scene_handle...
local mod = getfenv(1) assert(mod) --module(mod._NAME..".DARKWEAVER_SYTH",package.seeall) local self = getfenv(1) function OnCombat(unit,_,mTarget) self[tostring(unit)] = { shock = math.random(2,6), chain = math.random(10,15), summon_phase = 1, isHeroic = (mTarget:IsPlayer() and mTarget:IsHeroic() ) } unit:...
local _, private = ... --[[ Lua Globals ]] -- luacheck: globals --[[ Core ]] local Aurora = private.Aurora local Base = Aurora.Base local Hook, Skin = Aurora.Hook, Aurora.Skin local Color = Aurora.Color do --[[ FrameXML\PetStable.lua ]] function Hook.PetStable_SetSelectedPetInfo(icon, name, level, family, talent...
--[[-- ui.field.hidden{ ... -- generic ui.field.* arguments, as described for ui.autofield{...} } This function inserts a hidden form field in the active slot. It is a high level function compared to ui.hidden_field{...}. If called inside a read-only form, then this function does nothing. --]]-- functi...
local t = Def.ActorFrame { LoadActor( THEME:GetPathS("", "_swoosh normal") ) .. { StartTransitioningCommand=cmd(play); }; ---- DOOR OPEN > CLOSE CLOSE > OPEN LoadActor(THEME:GetPathB("","2013Door01.png"))..{ InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;); OnCommand=cmd(sleep,0.25;linear,0.25;y,...
-- Run Hello autonomous entities, adapted for Lovr -- Assumes in namespace: "ent", pl "class" and "stringx" -- IMPORTS ALL ON REQUIRE namespace "standard" require "engine.types" require "engine.ent" -- Ent that loads a series of classes, creates them and sets them as children -- Constructor treats its positional argu...
local game = require('game') local shader = require('shader') _G.lg = love.graphics _G.lk = love.keyboard _G.lm = love.mouse -- configuration settings go here: -- width and height of the window _G.WIN_WIDTH = 800 _G.WIN_HEIGHT = 600 -- width and height of the cursor in pixels local CURSOR_SCALE_X = 4 local CURSOR_SC...
-- 8 --2 O 1 -- 4 function updateAutotiles() -- calculates auxillary tables for autotile manipulation project.autotilet, project.autotilet_strict = {}, {} -- n => set of autotiles n belongs to -- strict excludes extra autotiles (>=16) for n = 0, 255 do project.autotilet[n] = {} ...
object_draft_schematic_reverse_engineering_shared_enhancement_module = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/reverse_engineering/shared_enhancement_module.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_reverse_engineering_shared_enhancement_module, ...
local sessionutils = require ("sessionutils") local buildkey = sessionutils.buildkey local should_exclude = sessionutils.should_exclude local should_include = sessionutils.should_include --[===[ [ { "id": "b7323e78a3ec", "name": "New Flow Control", "ttl": 60, "active": true, "notes": "New Fl...
return function(Modules, ReplicatedModules) local public = {} local private = {} local GameGui local PlayerData = {} local Bindings = {} function public.Awake() GameGui = Modules.GuiLibrary.GetGameGui() end function public.Init() Modules.Remotes.Bind("UpdateStats", private.UpdateStats) end function p...
-- Key: model name -- Value: Model Race.modelCache = {} function Race:__init(args) if settings.debugLevel >= 2 then print("Race:__init") end self.state = nil self.stateName = nil self.version = args.version self.numPlayers = -1 self.playerIdToInfo = {} self.courseInfo = {} self.recordTime = -1 self.re...
function dorelease() -- -- Helper function: runs a command (formatted, with optional arguments) and -- suppresses any output. Works on both Windows and POSIX. Might be a good -- candidate for a core function. -- local function exec(cmd, ...) cmd = string.format(cmd, ...) local z = os.execute(cmd .. " > output...
local dns = require('dns') local nb = require('dns.nbio') -- Parse config options local tx, rx = 0, 0 local udp = false local count = 65536 local reps = 1 local host, port = '127.0.0.1', 53 local receiver = false local k = 1 while k <= #arg do local o = arg[k] if o == '-r' then receiver = true elseif o == '-u' th...
strfile = { } function strfile.open(s) return { _buf = s, _pos = 1, _readline = function(self) if self._pos == nil then return nil end local nl = self._buf:find("\n", self._pos, true) local line if nl then line = self._buf:sub(self._pos, nl - 1) nl = nl + 1 else line = self._b...
local ok, nvimtree = pcall(require, "nvim-tree") if not ok then return end local signs = require("utils").signs local colors = require("theme").colors vim.g.nvim_tree_special_files = {} vim.g.nvim_tree_add_trailing = 1 vim.g.nvim_tree_show_icons = { git = 0, folders = 1, files = 1, folder_arrows ...
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local str_decode = require("string_decode") ValidEqStrEncodings = class.class(KaitaiStruct) function ValidEqStrEncoding...
local lspconfig = require('lspconfig') local lsp = require('sh.lsp') local M = {} function M.lua_setup() return { { formatCommand = 'lua-format --tab-width=2 --indent-width 2 --column-limit=150 --align-parameter --chop-down-table --chop-down-kv-table -i', formatStdin = true, rootMarkers = {".g...
local schema = require('vn-night.schema').schema local u = require('vn-night.utils') function load_syntax() local syntax = { Normal = { fg=schema.fg, bg=schema.none }; Terminal = { fg=schema.fg, bg=schema.none }; SignColumn = { fg=schema.fg,...
-- Converted From LST file data\pathfinder\paizo\roleplaying_game\core_essentials\ce_abilities_familiar_cr.lst -- From repository https://github.com/pcgen/pcgen at commit 11ceb52482855f2e5f0f6c108c3dc665b12af237 SetSource({ SourceLong="Core Rulebook", SourceShort="CR", SourceWeb="http://paizo.com/store/downloads/...
local Plugin = script.Parent.Parent.Parent local InstanceStorage = Plugin.InstanceStorage local wrapStrictTable = require(Plugin.Core.Util.wrapStrictTable) local Types = require(Plugin.Core.Util.Types) local Constants = {} Constants.DEBUG_LABEL = "RopeMaster" Constants.PLUGIN_MIN_WIDTH = 320 Constants.PLUGIN_MAX_WID...
return {'giulia','giuliano','giulio','giuseppe','giulias','giulianos','giulios','giuseppes'}
-- util.lua local macro_defs = require("macro_defs") local util = {} util.toHex = function(data, sep, record_per_line, line_break) local res = "" sep = sep or "" record_per_line = record_per_line or 8 line_break = line_break or "\n" local sssep = "" if not data then return "<null>" end local...
--- --- A script to generate some dataset used by migration.test.lua --- box.cfg{ wal_max_size = 250 } box.schema.space.create("distro") box.space.distro:create_index('primary', { type = 'hash', unique = true, parts = {1, 'str', 2, 'str', 3, 'num'}}) box.space.distro:create_index('codename', { type = 'hash', uniqu...
local FloatBallData = class(GameData); FloatBallData.Delegate = { onGetFloatBallConfigCallBack = "onGetFloatBallConfigCallBack"; } FloatBallData.s_tryCount = 3; FloatBallData.s_maxShowCount = 5; FloatBallData.s_minShowCount = 3; FloatBallData.initData = function(self) self.m_redBubbleShow = fa...
game:DefineFastFlag("AvatarEditorRecommendedUIBloxButton", false) return function() return game:GetFastFlag("AvatarEditorRecommendedUIBloxButton") end
-- -- Created by IntelliJ IDEA. -- User: Guy -- Date: 18/06/2017 -- Time: 22:37 -- To change this template use File | Settings | File Templates. -- PDUI_Animations = PDUI_Animations or class(); PDUI_Animations.animations = PDUI_Animations.animations or {}; PDUI_Animations.runningAnimations = PDUI_Animations.runningAn...
data:extend({ { type = "item-subgroup", name = "upgrade-machines", group = "logistics", order = "z", } }) Jelmergu:addRecipe({ name = "burner-to-electric-drill", enabled = true, expensive = true, ingredients = { { "burner-mining-drill", 1 }, { "ir...
--- Tools for working with tiles. -- A tile represents a 1 unit<sup>2</sup> on a surface in Factorio. -- @module Tile -- @usage local Tile = require('stdlib/area/tile') -- @see LuaTile local Tile = {_module_name = 'Tile'} setmetatable(Tile, {__index = require('stdlib/core')}) local Is = require('stdlib/utils/is') loc...
--[[ File name: monster.lua Description: create serene monster/enemys Author: oldmilk --]] -- import services local pathfindingService = game:GetService("PathfindingService") local tweenService = game:GetService("TweenService") local HttpService = game:GetService("HttpService") local item = require(game.Re...
--[===[DOC = escapeshellarg [source,lua] ---- function escapeshellarg( str ) --> esc ---- Adds double quotes around the `str` string and quotes/escapes any existing double quotes allowing you to pass the result `esc` string directly to a shell function and having it be treated as a single safe argument. This functi...
object_mobile_nexus_8t88 = object_mobile_shared_nexus_8t88:new { } ObjectTemplates:addTemplate(object_mobile_nexus_8t88, "object/mobile/nexus_8t88.iff")
local orig = CrimeNetGui.check_job_pressed function CrimeNetGui:check_job_pressed(x,y, ...) for _, job in pairs(self._jobs) do if job.mouse_over == 1 and job.update_data then self:disable_crimenet() BeardLib.Utils.Sync:DownloadMap(job.level_name, job.job_key, job.update_data, functio...
-- Copyright 2019 Teverse -- This script is required when workshop is loaded, -- and engine.workshop is passed to the function returned. -- e.g. require('tevgit:workshop/main.lua')(engine.workshop) local function beginLoad(workshop) --[[ Teverse currently downloads tevgit files from the github repo when requested b...
require("Game/MainUI/MainUIConst") require("Game/MainUI/MainUIModel") MainUIController = {} function MainUIController:Init( ) self.login_succeed_handler = GlobalEventSystem:Bind(MainUIConst.Event.InitMainUIViews, MainUIController.InitMainUIViews, self) end function MainUIController:InitMainUIViews( ) ...
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' description 'ESX STRIP' version '1.0.0' client_scripts { 'config.lua', 'client.lua', } server_scripts { 'config.lua', 'server.lua', }
local class = require "class" local Highscores = class:derive("Highscores") function Highscores:new() self.entries = self:load() end function Highscores:save() local data = loadJson(parsePath("runtime.json")) data.highscores = self.entries saveJson(parsePath("runtime.json"), data) end function Highscores:load() ...
--[[ This is a simple signal implementation that has a dead-simple API. local signal = createSignal() local disconnect = signal:subscribe(function(foo) print("Cool foo:", foo) end) signal:fire("something") disconnect() ]] local function addToMap(map, addKey, addValue) local new = {} for k...
include("shared.lua") include("testhud.lua") include("custom_menu.lua") include("custom_scoreboard.lua") include("player/sh_player.lua") include("shop/sh_shop.lua") function GM:ContextMenuOpen() return false end
return function(state) return state.notifications end
local SYSROOT = os.getenv("LUCI_SYSROOT") -- override uci access local uci_core = require "uci" local uci_model = require "luci.model.uci" uci_model.cursor = function(config, save) return uci_core.cursor(config or SYSROOT .. "/etc/config", save or SYSROOT .. "/tmp/.uci") end uci_model.cursor_state = function() re...
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- P R O W L N O T I F I C A T I O N S -- -----------------------------------------------------------------------------...
workspace.CurrentCamera.CameraSubject = script:WaitForChild("Object").Value script:Destroy()
local ngx = ngx local _M = {} function _M.rewrite() local ua = ngx.var.http_user_agent if ua == "hello" then ngx.req.set_header("x-hello-world", "1") end end return _M
package.path = package.path .. ";data/scripts/lib/?.lua" package.path = package.path .. ";data/scripts/entity/ui/complexManager/?.lua" package.path = package.path .. ";data/scripts/entity/?.lua" require ("utility") require ("faction") require ("defaultscripts") require ("randomext") require ("stationextensions") requir...
ambox = require('ambox') p = print function a1(a, b, c) assert(a > 0) assert(b > 0) assert(c > 0) local self_addr = ambox.self_addr() assert(self_addr) while true do x, y, z = ambox.recv() assert(x > 0 and x == y - 1 and y == z - 1) end end a1_addr = ambox.spawn(a1, 111, 222, 333) ambox.send...
------------------------------------------------------------------------------- -- Class to help to build GuiButton -- -- @module GuiButton -- ------------------------------------------------------------------------------- -- -- @function [parent=#GuiButton] constructor -- @param #arg name -- @return #GuiButton -- Gui...
local libDataBroker = LibStub:GetLibrary("LibDataBroker-1.1", true) if not libDataBroker then return end local ldb = libDataBroker:NewDataObject("HeroicRaidReady", { type = "launcher", icon = "Interface\\Icons\\Achievement_Dungeon_GloryoftheRaider", label = "HeroicRaidReady", }) function ldb:OnClick(click...
local verse = require "verse"; local xmlns_register = "jabber:iq:register"; function verse.plugins.register(stream) local function handle_features(features_stanza) if features_stanza:get_child("register", "http://jabber.org/features/iq-register") then local request = verse.iq({ to = stream.host_, type = "set" }...
return require('packer').startup(function() use 'wbthomason/packer.nvim' -- language support use 'https://tildegit.org/sloum/gemini-vim-syntax' -- gemini use 'lervag/vimtex' -- LaTeX use { 'nvim-telescope/telescope-fzf-native.nvim', run = 'make', } use { 'nvim-telescope/telescope.nvim', ...
local M = {} M.setup = function() vim.opt.foldlevelstart = 99 vim.opt.foldmethod = "expr" vim.opt.foldexpr = "nvim_treesitter#foldexpr()" vim.opt.indentexpr = "nvim_treesitter#indent()" require("nvim-treesitter.configs").setup { ensure_installed = { "bash", "comment...
--[[ ===================================================================== ** Map Tools ** By Calinou. Copyright (c) 2012-2015 Calinou and contributors. Licensed under the zlib license. See LICENSE.md for more information. ===================================================================== --]] maptools = {} local...
local addNode = require('graph.addNode') local function addLink(fromId, toId, data) local _fromId = addNode(fromId); local _toId = addNode(toId); -- NOTE: this design prohibits multiedges (since we are using sets) redis.call('SADD', _fromId .. '.out', _toId); redis.call('SADD', _toId .. '.in', _fromId); ...
local IS_ENABLED = script:GetCustomProperty("ShowSkinsAtRun") if (Environment.IsPreview() and IS_ENABLED) then local EQDB = script:GetCustomProperty("EquipmentDataBase"):WaitForObject() for _, folder in pairs(EQDB:GetChildren()) do for _, firstChild in pairs(folder:GetChildren()) do print...
local awful = require("awful") local rofi = require("modules.rofi") local modkey = require("config.keys.mod").modkey local altkey = require("config.keys.mod").altkey local shiftkey = require("config.keys.mod").shiftkey local ctrlkey = require("config.keys.mod").ctrlkey return awful.util.table.join( awfu...
-- Set of known compatible/incompatible plugins for your gamemode (any not in this table will use their default behaviour). local CompatiblePlugins = { voterandom = true, votesurrender = true, pregame = true } Shine.Hook.Add( "CanPluginLoad", "MyGamemodeCheck", function( Plugin, GamemodeName ) return CompatiblePlug...
module(...,package.seeall) -- ----定义规范: ----PacketID/100 为协议组,每个模块对应一组,如角色,技能等 ----PacketID%100 为子协议号 ---- 10000以下为 内部通信消息 -- CG == client to game server -- GC == game server to client --- character --- CG_ASK_LOGIN = 10001 GC_ASK_LOGIN = 10002 CG_REGISTER = 10003 GC_REGISTER = 10004 GC_HUMAN_INFO = 10006 CG_GET_NA...
local defaults = require("plugins.telescope.defaults") require("telescope").setup({ defaults = defaults, extensions = { -- Fast, fast, really fast sorter fzy_native = { override_generic_sorter = false, override_file_sorter = true, }, fzf = { fuzzy = true, -- false will only do exa...
<script src="<%- staticFile('/public/libs/editor/editor.js') %>" ></script> <script src="<%- staticFile('/public/libs/webuploader/webuploader.withoutimage.js') %>"></script> <script src="<%- staticFile('/public/libs/editor/ext.js') %>"></script>
--[[ Powerarrow Darker Awesome WM config 2.0 github.com/copycat-killer --]] local awful = require("awful") awful.util = require("awful.util") --{{{ Main theme = {} home = os.getenv("HOME") c...
-- -- -- -- -- -- ...
require("ltest.init") require "libtdrlua" pkg_table = { head = { magic = 0x7FFF, msgid = 10000001, cmd = 1, version = 0, bodyLen = 0, datetime = libtdrlua.str2tdrdatetime("2015-09-08 21:17:59"), srcIp = libtdrlua.str2tdrip("127.0.0.1"), }, ...
local fiber = require('fiber') local checks = require('checks') local errors = require('errors') local netbox = require('net.box') local ClientError = errors.new_class('ClientError') local SessionError = errors.new_class('SessionError') local function acquire_lock(session, lock_args) checks('stateboard_session',...
local data = {} data.CODE_TRUNCATE = 300 -- 300 data.COMMENT_TRUNCATE = 300 -- 300 data.BATCH_SIZE = 5 data.EOS_NUM = 1 data.RES_NUM = 1 function data.string_split(inputstr, sep) if sep == nil then sep = "%s" end local t={} ; i=1 for str in string.gmatch(inputstr, "([^"..sep.."]+)") do ...
local damage = { long_sword = { name = "長剣", verb = "切られた", verb_and = "切り払い" }, short_sword = { name = "短剣", verb = "刺された", verb_and = "突き刺して" }, axe = { name = "斧", verb = "切られた", verb_and = "切り払い" }, blunt = { name = "鈍器", verb = ...
r = math.random(#zensko_ime_nom); ime = zensko_ime_nom[r];
slot0 = class("ShipRarity") slot0.Gray = 2 slot0.Blue = 3 slot0.Purple = 4 slot0.Gold = 5 slot0.SSR = 6 slot0.Rarity2Print = function (slot0) if not slot0.prints then slot0.prints = { nil, "1", "2", "3", "4", "5" } end return slot0.prints[slot0] end slot0.Rarity2HexColor = function (slot0) ...
-------------------------------------------------------------------------------- -- Handler.......... : onOpenItemInBrowser -- Author........... : -- Description...... : -------------------------------------------------------------------------------- ---------------------------------------------------------------...
package.path = "../?.lua;" .. package.path local rawterm = require("rawterm") rawterm.enableRawMode({ signals = true }) local function isControlChar(c) if type(c) == "string" then c = c:byte() end return not (c >= 32 and c <= 126) end local function copyTable(t) local nt = {} for i = 1, #t do ...
--[[ Original work Copyright (c) 2015 Frank Edelhaeuser Modified work Copyright (c) 2017 Uday G Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including w...
return function(state, action) state = state or false if action.type == "ToggleWorldView" then return action.enabled end return state end
include( "shared.lua" ) include( "robloxhud.lua") include( "robloxchat.lua") --include( "camerastuff.lua") include( "buildmode.lua") include( "lavakillfield.lua") function GM:SpawnMenuOpen() --Just for the competition i'm disabling the q menu cuz I dont have any way to figure out if this admin check works. --r...
if game.SinglePlayer() then util.AddNetworkString("arccw_sp_lhikanim") util.AddNetworkString("arccw_sp_anim") util.AddNetworkString("arccw_sp_health") util.AddNetworkString("arccw_sp_checkpoints") end util.AddNetworkString("arccw_sendattinv") util.AddNetworkString("arccw_slidepos") util.AddNetworkString("arccw_color...
----------------------------------- -- Area: Yahse Hunting Grounds -- NPC: Yahse Wildflower -- Involved in quest Children of the Rune -- pos 370.6285 0.6692 153.3728 ----------------------------------- require("scripts/globals/npc_util") local ID = require("scripts/zones/Yahse_Hunting_Grounds/IDs") function onTrade(p...
local p = {} p.ssid = "linksys" p.pass = "1234" return p
-------------------------------- -- @module EventFocus -- @extend Event -- @parent_module cc -------------------------------- -- Constructor.<br> -- param widgetLoseFocus The widget which lose focus.<br> -- param widgetGetFocus The widget which get focus.<br> -- js ctor -- @function [parent=#EventFocus] EventFocus ...
--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ return function(loveframes) ---------- module start ---------- -- button object local newobject = loveframes.newObject("tre...
return { "000_base_oauth2", --"001_14_to_15", --"002_15_to_10", }
--[[ General functions that control the operation and flow of the script. Physical input -> Description esc: Escape key tab: Tab key lmb: Left mouse button rmb: Right mouse button mmb: Middle mouse button uparrow: Up arrow key downarrow: Down arrow key leftarrow: Left arrow key rightarrow: Right arrow key f1-f12: Func...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = { PlaceObj('AddTrait', { 'Trait', "scientist", }), PlaceObj('AddTrait', { 'Trait', "Enthusiast", }), }, Effects = {}, Prerequisites = { PlaceObj('IsAssociatedObject', nil), }, ScriptDone =...
----------------------------------- -- Area: Lebros Cavern (Wamoura Farm Raid) -- Mob: Ranch Wamouracampa ----------------------------------- function onMobEngaged(mob,target) end; function onMobDeath(mob, player, isKiller) end; function onMobDespawn(mob) local instance = mob:getInstance(); instance:setPro...
-- audio function InitialiseAudio() FCAudio.AddCollisionTypeHandler( "BallActor", "BallActor", "BallCollisionAudioHandler" ) FCAudio.AddCollisionTypeHandler( "WorldActor", "BallActor", "BallCollisionAudioHandler" ) FCAudio.AddCollisionTypeHandler( "WorldActor", "GemActor", "GemCollisionAudioHandler" ) FCAudio.Ad...
local BackgroundSlice = require "class.BackgroundSlice" local Background = class("Background") function Background:initialize(slices, path) self.slices = {} self.y = 0 for i, slice in ipairs(slices) do local img = love.graphics.newImage(path .. i .. ".png") img:setWrap("repeat", "repeat") ...
-- Gkyl -------------------------------------------------------------- local Plasma = require ("App.PlasmaOnCartGrid").VlasovMaxwell -- Maxwellian in 2v local function maxwellian2D(n, vx, vy, ux, uy, vth) local v2 = (vx - ux)^2 + (vy - uy)^2 return n/(2*math.pi*vth^2)*math.exp(-v2/(2*vth^2)) end sim = Plasma.Ap...
local utils = require 'renamer.mappings.utils' local stub = require 'luassert.stub' local eq = assert.are.same describe('mappings', function() describe('utils', function() describe('exec_in_normal', function() it('should exit "insert" mode and execute callback', function() loc...
local path = require 'pl.path' local hasMoon, moonscript = pcall(require, 'moonscript') return function() local loadHelper = function(busted, helper, options) local old_arg = arg local success, err = pcall(function() arg = options.arguments if helper:match('%.lua$') then dofile(path.normp...
--- -- Ball Class -- @author debuss-a -- Ball = {} Ball.__index = Ball function Ball.new(x, y, colors, velocity) local self = setmetatable({}, Ball) -- Coordinates self.x = x or love.math.random(0, love.graphics.getWidth()) self.y = y or love.math.random(0, love.graphics.getHeight()) self.colors ...
---- --- @alias SocketName "spine_01"|"spine_02"|"spine_03"|"spine_04"|"spine_05"|"neck_01"|"neck_02"|"head"|"clavicle_l"|"shoulder_l"|"upperarm_l"|"lowerarm_l"|"hand_l"|"weapon_l"|"clavicle_r"|"shoulder_r"|"upperarm_r"|"lowerarm_r"|"hand_r"|"weapon_r"|"thigh_l"|"calf_l"|"foot_l"|"thigh_r"|"calf_r"|"foot_r" ----
modifier_ability_power = class(Modifier) LinkLuaModifier("modifier_ability_power", modifier_ability_power) function modifier_ability_power:OnCreated () self.GetModifierBonus = self.GetModifierBonus self:SetVisible(false) self:AttachVariableModifier("ability_power"); end function modifier_ability_power:GetModifier...
--FPS Engine premake4 build script generaor local Libs_common = { "freeimage", "glfw3", "pthread"} local Libs_lin = { "GL", "GLU", "X11", "Xxf86vm", "Xrandr", "Xi", "rt" } local Libs_win = { "opengl32", "glu32", "gdi32", } solution "ppcheckers" configurations { "Release" } language "C++" links(Libs_common) ...
--[[ TheNexusAvenger Test for SurfaceGuis containing unwrapped buttons. --]] local BaseTest = require(script.Parent:WaitForChild("BaseTest")) local ProblemHighlights = require(script.Parent:WaitForChild("Common"):WaitForChild("ProblemHighlights")) local UnwrappedSurfaceGuiButtonsTest = BaseTest:Extend() UnwrappedSur...
fx_version 'bodacious' games { 'rdr3', 'gta5' } author 'JRenZ' description "Motel resource, using MLO by JRenZ." version "1.1" server_scripts { "@async/async.lua", "@mysql-async/lib/MySQL.lua", "server/*" } client_scripts { "client/*" } shared_scripts { "configs/*", ...
object_mobile_dug_static = object_mobile_shared_dug_static:new { } ObjectTemplates:addTemplate(object_mobile_dug_static, "object/mobile/dug_static.iff")
test=function(url) local req= HTTP:New("GET",url) req.GetID() req.GetURL() req.SetURL(url) req.GetBody() req.SetBody("test") req.ResetHeader() req.SetHeader("uid","123") req.AddHeader("uid","234") req.GetHeader("uid") req.DelHeader("uid") req.GetMethod() req.SetMethod...
return NOTESKIN:LoadActor("DownLeft","Hold Head")..{ --InitCommand=cmd(rotationy,180); };
local Event = {} Event.__index = Event; function Event:set_keyboard(keycode, release, is_repeat) self.keycode = keycode self.release = jge.try_or(release, false) self.is_repeat = jge.try_or(is_repeat, false) end function Event:set_directory(dir) self.directory = dir; end function Event:set_mousemove(x, y, relx, ...
slot0 = class("WorldScene", import("..base.BaseUI")) slot0.SceneOp = "WorldScene.SceneOp" slot0.Listeners = { onAchievementAchieved = "OnAchievementAchieved", onUpdateEventTips = "OnUpdateEventTips", onSelectFleet = "OnSelectFleet", onUpdateSubmarineSupport = "OnUpdateSubmarineSupport", onClearMoveQueue = "ClearMo...