content stringlengths 5 1.05M |
|---|
-- NODES
minetest.register_node("seacobble:seacobble", {
description = "Sea cobblestone",
tiles = {"seacobble_seacobble.png"},
is_ground_content = true,
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("seacobble:seacobble_cyan", {
description = "Sea cobbles... |
function event_combat(e)
if (e.joined == true) then
e.self:Emote("into this room, screaming can be heard in the distance.");
eq.depop_with_timer();
end
end
|
kCollector = KAD_SALVAGER
kRefinery = KAD_RESOURCEFUELPOD
kScout = KAD_ARANEID
kInterceptor = KAD_SWARMER
kBomber = KAD_ASSAULTSWARMER
kCarrier = KAD_CARRIER
kDestroyer = KAD_GUARDIANSPIRIT
kBattleCruiser = KAD_MOTHERSHIPLIGHT
kRepair = KAD_ARANEID
function DetermineDemandWithNoCounterInfo_Kadesh()
if (sg_... |
#!/usr/bin/env luajit
local ok = pcall(dofile,'../fiddle.lua')
if not ok then dofile'fiddle.lua' end
local getch = require'getch'
targetvel={0,0,0}
targetvel_new={0,0,0}
local servo_names={
"hipyaw",
"hiproll",
"hippitch",
"kneepitch",
"anklepitch",
"ankleroll"
}
local selected_servo = 1
local bias_mag = ... |
require('assets/scripts/object')
GameSerializer = Object:new()
local function fileExists(file)
local f = io.open(file, "rb")
if f then f:close() end
return f ~= nil
end
-- get all lines from a file, returns an empty
-- list/table if the file does not exist
function GameSerializer:loadLines(file)
if not fileEx... |
Days:
game.Players.LocalPlayer.playerstats.Days.Value = 30
Kills:
game.Players.LocalPlayer.playerstats.PlayerKill.Defensive.Value = 30 |
-- get the relative path
local thispath = select('1', ...):match(".+%.") or ""
local parent = "unittests."
thispath = string.sub(thispath, 1, string.len(thispath) - string.len(parent))
-- load skeletor module
local Skeletor = require(thispath..'skeletor')
skeletor = Skeletor()
skeletor:newSkeleton('paul')
-- test sk... |
function resourceStart(res)
if (res==getThisResource()) then
setTimer(saveGuns, 15000, 0)
end
end
addEventHandler("onClientResourceStart", getRootElement(), resourceStart)
function saveGuns()
local loggedin = getElementData(getLocalPlayer(), "loggedin")
if (loggedin==1) then
local weaponstring = "... |
local schemas = require "kong.dao.schemas_validation"
local validate_entity = schemas.validate_entity
--require "kong.tools.ngx_stub"
describe("Schemas", function()
-- Ok kids, today we're gonna test a custom validation schema,
-- grab a pair of glasses, this stuff can literally explode.
describe("#validate_en... |
--E・HERO フォレストマン
function c754346950.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(754346950,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
... |
--------------------------------------------------------------------------------
returnState = {}
--------------------------------------------------------------------------------
--function returnState.enter()
-- return returnState.enterWith({ignoreDistance = false})
--end
function returnState.enterWith(args)
if type... |
--alltypes.lua
local ffi = require("ffi")
require("bits/alltypes")
--[[
ffi.cdef[[
TYPEDEF unsigned _Addr size_t;
TYPEDEF unsigned _Addr uintptr_t;
TYPEDEF _Addr ptrdiff_t;
TYPEDEF _Addr ssize_t;
TYPEDEF _Addr intptr_t;
TYPEDEF _Addr regoff_t;
TYPEDEF _Reg register_t;
]]
ffi.cdef[[
typedef unsigned int mode_t;
typed... |
module(..., package.seeall)
function new(x,y)
local group = display.newGroup()
local redBar = display.newRect(x, y, 35, 4)
redBar.anchorX, redBar.anchorY = 0, 0
group:insert(redBar)
redBar:setFillColor(255/255, 0/255, 0/255)
local greenBar = display.newRect(x, y, 35, 4)
greenBar.anchorX, greenBar.anchorY = 0... |
local PLUGIN = PLUGIN;
local COMMAND = Clockwork.command:New("Drink");
COMMAND.tip = "Take a drink from a water source (You need to be standing in the water).";
COMMAND.text = "<none>";
COMMAND.flags = CMD_DEFAULT;
-- Called when the command has been run.
function COMMAND:OnRun(player, arguments)
if (player:WaterLev... |
object_mobile_hologram_rancor = object_mobile_hologram_shared_rancor:new {
}
ObjectTemplates:addTemplate(object_mobile_hologram_rancor, "object/mobile/hologram/rancor.iff")
|
function gen(n)
if n < 2 then
return n;
end
local n1 = n + 1;
local n2 = n + 2;
return n1 + n2;
end
local r = gen(4);
print(r); |
r = math.random(#zensko_ime_nom);
name = zensko_ime_nom[r];
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by heyqule.
--- DateTime: 03/16/2020 1:56 PM
---
local ErmConfig = require('__enemyracemanager__/lib/global_config')
local ERM_UnitHelper = require('__enemyracemanager__/lib/unit_helper')
local ERM_DebugHelper = require('__enemyracemanager__/lib/debu... |
return{
{
id = 0,
name = "stand9.png",
{ tex = 1, src = {221, 4, 304, 4, 304, 182, 221, 182, }, screen = {896, 192, 2224, 192, 2224, 3040, 896, 3040, } },
type = "picture",
},
{
id = 1,
name = "stand8.png",
{ tex = 1, src = {310, 4, 392, 4, 392, 181, 310, 181, }, screen = {912, 192, 2224, 19... |
-- An iterator of files
local ffi = require("ffi")
local w32 = require("peettles.w32")
local FileSystemItem = require("FileSystemItem");
local k32Lib = ffi.load("kernel32");
local function file_iter_gen(param, status)
if status == 0 then
-- close the handle
if (param.RawHandle ~= INVALID_HANDLE_VALU... |
object_tangible_collection_dancing_droid_01 = object_tangible_collection_shared_dancing_droid_01:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_dancing_droid_01, "object/tangible/collection/dancing_droid_01.iff") |
local util = require "util"
local core = {}
local logger = log.getLogger("core")
local tinsert = table.insert
---@class AccessoryConf:table Accessory configuration.
---
---@field plugin string Plugin name.
---@class PluginConf:table Plugin configuration.
---
---@field name string Plugin name.
---@class Plugin:tabl... |
-----------------------------------
-- Area: Norg
-- NPC: Vuliaie
-- Type: Tenshodo Merchant
-- !pos -24.259 0.891 -19.556 252
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/keyitems");
local ID = require("scripts/zones/Norg/IDs");
---... |
return function(Sunshine, entity)
local hazard = entity.hazard
local collider = entity.collider
if hazard and collider then
Sunshine:update(function()
for _,hitEntity in pairs(collider.hitEntities) do
if hitEntity and hitEntity.health and not hitEntity.health.invulnerable... |
-- http.lua - implements fetching of documents via HTTP(S)
function GET(url, headers)
-- If it's just a basic HTTP GET, use the socket.http library
if not headers and url:match("^http://") then
local b, c, h = http.request(url)
return b or ""
else
-- Cut URL into scheme, domain, por... |
-----------------------------------
-- Area: Waughroon Shrine
-- Mob: Seeker
-- Mission 2-3 BCNM Fight
-----------------------------------
require("scripts/globals/status")
-----------------------------------
function onMobInitialize(mob)
mob:setMobMod(tpz.mobMod.HP_STANDBACK, 50)
end
function onMobDeath(mob, pl... |
function getPlayerFromSerial ( serial )
assert ( type ( serial ) == "string" and #serial == 32, "getPlayerFromSerial - invalid serial" )
for index, player in ipairs ( getElementsByType ( "player" ) ) do
if ( getPlayerSerial ( player ) == serial ) then
return player
end
end
return fa... |
local Cone = {}
function Cone.negotiate(header, available_values)
if available_values == nil or available_values == {} then
return nil
end
if header == nil or header == '' then
return available_values[1]
end
header = header:gsub('%s+', '')
acceptable_values = {}
unaccepta... |
--[[
confetteSpawn
Spawns item when confette'd
]]--
-- Variables --
confette = {}
confette.item = 39 -- Item to throw (6 = ball, 39 = apple)
confette.defSpeed = 10 -- Speed of throw
confette.height = 5 -- Height of throw
confette.defAngle = 90 -- Angle of item
confette.defOffset = 30 -- In front of mouse
-- --
--... |
return {
armpeep = {
acceleration = 0.21562,
bankscale = 1,
blocking = false,
brakerate = 0.0112,
buildcostenergy = 1352,
buildcostmetal = 35,
builder = false,
buildpic = "armpeep.dds",
buildtime = 2100,
canfly = true,
canguard = true,
canmove = true,
canpatrol = true,
canstop = 1,
catego... |
return {'fouilleren','fouillering','fouilleringsactie','fouilleringsbevoegdheid','foulard','foundation','fourieranalyse','fourierreeks','fourierreeksontwikkeling','fouriertransformatie','fourneren','fournituren','fourniturenzaak','fournituur','fourragere','fourwheeldrive','fout','foutafhandeling','foutanalyse','foutcor... |
local modes, config, data, FILE_PATH = ...
if data.lang ~= "en" then
local tmp = FILE_PATH .. "lang_" .. data.lang .. ".luac"
local fh = io.open(tmp)
if fh ~= nil then
io.close(fh)
loadfile(tmp)(modes, config)
collectgarbage()
end
end
if data.voice ~= "en" then
local fh = io.open(FILE_PATH .. data.voice ..... |
-- outputdir need to be defined, like:
-- outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "utils"
language "C++"
architecture "x86_64"
cppdialect "C++17"
kind "StaticLib"
warnings "Default"
location ""
targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}... |
---------------------------------
----------- VIM-TEST ------------
---------------------------------
-- vim.g['test#strategy'] = 'tslime'
-- vim.g.tslime_always_current_session = 1
-- vim.g.tslime_autoset_pane = 1
--
-- vim.g.tslime = {
-- ['session'] = '0',
-- ['window'] = 3,
-- }
-- vim.api.nvim_exec(
-- [[
-... |
local hotload = require "hotload"
local dom = hotload "dom"
return function(path, method, status, message)
assert(type(path) == "string", "view is missing parameters")
return dom{
dom["!doctype"] "html",
dom.html{
dom.header{
dom.title(tostring(status or "error")),
... |
--[[
Title: Explorer App
Author(s): big
CreateDate: 2019.01.18
ModifyDate: 2021.12.16
Desc: This is explorer app
Place: Foshan
use the lib:
------------------------------------------------------------
NPL.load('(gl)Mod/ExplorerApp/main.lua')
local ExplorerApp = commonlib.gettable('Mod.ExplorerApp')
--------------------... |
function NS2Gamerules_GetUpgradedAlienDamage( target, attacker, doer, damage, armorFractionUsed, healthPerArmor, damageType, hitPoint, weapon )
if attacker:GetHasUpgrade( kTechId.Crush ) then --CragHive
local spurLevel = GetSpurLevel( kTeam2Index )
if spurLevel > 0 then
if target:isa("Exo") or target.GetRecei... |
local BasePlugin = require "kong.plugins.base_plugin"
local CtxCheckerHandler = BasePlugin:extend()
CtxCheckerHandler.PRIORITY = 1000
local function get_ctx(ctx_kind)
if ctx_kind == "kong.ctx.shared" then
return kong.ctx.shared
end
if ctx_kind == "kong.ctx.plugin" then
return kong.ctx.plugin
end
... |
---@meta
--- websocket object
--- https://github.com/openresty/lua-resty-websocket
---
---@class resty.websocket : table
---@field sock tcpsock
---@field fatal boolean
---@field max_payload_len number
---@field send_masked boolean
resty_websocket = {}
---@param ms integer sets the timeout del... |
function player_init()
player_x = 10 * 8
player_y = 10 * 8
player_dir = 0
player_coins = 10
player_seeds = 0
player_movecount = 0
player_was_interact_pressed = false
end
function player_tick()
local xm = 0
local ym = 0
if key(0) then ym = ym - 1 end
if key(1) then xm = xm... |
Queue = {}
Queue.first = nil
Queue.last = nil
Queue.N = 0
Queue.node = {}
Queue.node.value = nil
Queue.node.next = nil
function Queue:Enqueue(value)
local oldLast = self.last
self.last = self.node(value)
if oldLast ~= nil then
oldLast.next = self.last
end
if self.first == nil then
... |
--- items ---
--[[ -- keep this --
minetest.register_craftitem("beer_test:barrle_tap", {
description = "Barrel Tap",
inventory_image = "default_paper.png",
})
]] --
-----------------
-- beer barrle --
-----------------
minetest.register_node("beer_test:barrel", {
description = "Barrel",
dra... |
local cmd = vim.cmd
-- local hiLinks = require "settings.utils".hiLinks
-- local apply_globals = require "settings.utils".apply_globals
-- local highlights = require "settings.utils".highlights
cmd "syntax sync fromstart"
cmd "syntax enable"
cmd "set termguicolors"
-- inactive statuslines as thin splitlines
cmd "hi!... |
workspace "windows-lockscreen-extractor"
architecture "x64"
startproject "windows-lockscreen-extractor"
configurations
{
"Debug",
"Release",
"Dist"
}
flags
{
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["Glad"] = "%{wks.location... |
-- @module layout How Ido looks
local layout = {}
-- The default layout of Ido
-- @field results_start string The decoration before the results
-- @field results_selected string The decoration before the selected result
-- @field results_separator string The decoration separating the results
-- @field results_end stri... |
-- ONES ALREADY DONE, JUST NEED PASTING IN HERE
-- measure-numbers_freund.lua
-- FIX ALL THINGS CATEGORY DEFS (defaults only)
-- fix tempo alterations
local categorydefs = finale.FCCategoryDefs()
categorydefs:LoadAll()
name = finale.FCString()
tempoAlterationsFontInfo = finale.FCFontInfo()
tempoAlterationsFontInfo... |
local tickno
local refl_x
local refl_y
local refl_w
local refl_h
local refl_radius
local refl_radius_sq
local refl_speed_x
local refl_speed_y
local refl_grav
local refl_tap_boost
local dist_travelled
local hit_parts
local hit_parts_delay
local menuchange_delay
local app_over
local border_standoff
l... |
local PlayerData = class("PlayerData")
function PlayerData:ctor(playerid, player_obj)
self._playerid = playerid
self._data = {}
if player_obj ~= nil then
fill_data_by_path(PLAYER_DATA["BASE_INFO"], self._data, player_obj)
end
end
function PlayerData:get_playerid()
return self._playerid
end
function PlayerData... |
--- === plugins.finalcutpro.advanced.backupinterval ===
---
--- Change Final Cut Pro's Backup Interval.
local require = require
local fcp = require "cp.apple.finalcutpro"
local i18n = require "cp.i18n"
local plugin = {
id = "finalcutpro.advanced.backupinterval",
group ... |
local match = require("luassert.match")
local BehaviourTree = require 'lib/behaviour_tree'
describe('Priority selector', function()
local subject
before_each(function()
subject = BehaviourTree.Priority:new({})
end)
describe(':initialize', function()
it('should copy any attributes to the node', functio... |
local ipairs = ipairs
local tab_insert = table.insert
local tab_new = require('resty.core.base').new_tab
local balancer = require('apicast.balancer')
local mapping_rules_matcher = require('apicast.mapping_rules_matcher')
local UpstreamSelector = require('upstream_selector')
local Request = require('request')
local Rul... |
lvim.plugins = {
-- Themes
{ "sainnhe/everforest" },
-- Telescope
{ "nvim-telescope/telescope-fzy-native.nvim" },
{
"benfowler/telescope-luasnip.nvim",
after = "telescope.nvim",
config = function()
require("telescope").load_extension("luasnip")
end,
},
-- LSP
{
"ThePrimeagen/refactoring.nvim",
... |
DEFINE_BASECLASS("ma2_proj_ppc_lvl1")
AddCSLuaFile()
ENT.Base = "ma2_proj_ppc_lvl1"
ENT.Damage = 540
ENT.ParticleAttach = "gm_MA2_PPC_lvl3"
ENT.FireSound = Sound("MA2_Weapon.PPC3")
PrecacheParticleSystem("gm_MA2_PPC_lvl3")
|
--[[ periodictimer.lua v1.0.0 by AGD
Description:
Periodic timer
Requirements:
- EventListener
Link: https://www.hiveworkshop.com/threads/323354/
]]--
--[[
API:
PeriodicTimer(number: period = 1.00)
PeriodicTimer:register(function: callback [, ...]) -> self
PeriodicTimer:deregister(function: cal... |
-- @group UI
-- @brief Draws a number of images in a batch.
-- @full Draws a number of images in a batch. The subtextures of the images
-- must belong to the same texture.
local ImageBatch,super = ae.oo.subclass(ae.ui.Component)
-- @func
-- @brief Creates an image batch
-- @param texture The texture.
-- @re... |
--[[headerData = {
type = "header",
name = "My Header", -- or string id or function returning a string
tooltip = "My Tooltip", -- or string id or function returning a string (optional)
width = "full", -- or "half" (optional)
helpUrl = "https://www.esoui.com/portal.php?id=218&a=faq", -- a string... |
#!/usr/bin/env lua
--
function test()
return true
end |
------------------------------------------------------------------------------
--
-- This file is part of the Corona game engine.
-- For overview and more information on licensing please refer to README.md
-- Home page: https://github.com/coronalabs/corona
-- Contact: support@coronalabs.com
--
------------------------... |
local filesystem = require("filesystem")
local component = require("component")
function filesystem.makeDirectory(path)
if filesystem.exists(path) then
return nil, "file or directory with that name already exists"
end
local node, rest = filesystem.findNode(path)
if node.fs and rest then
local success, ... |
--- Embedded HTTP framework.
-- @module haproxy.embed
local http = {}
--- RFC2616 HTTP/1.1 status codes
http.status = {
CONTINUE = 100, -- `100 Continue`
SWITCHING_PROTOCOLS = 101, -- `101 Switching Protocols`
OK = 200, -- `200 OK`
CREATED ... |
local M = {}
local jenkins96, bin = require("casc.jenkins96"), require("casc.bin")
local uint32_le, int32_le, to_bin, ssub = bin.uint32_le, bin.int32_le, bin.to_bin, string.sub
local function toBinHash(h, hexLength)
return #h == hexLength and to_bin(h) or h
end
local wow_mt = {__index={}} do
local wow = wow_mt.__i... |
<%- partial('../sidebar') %>
<div id='content'>
<div class='panel'>
<div class='header'>
<ul class='breadcrumb'>
<li><a href='/'>主页</a><span class='divider'>/</span></li>
<li class='active'><a href="/user/<%- user.loginname %>"><%- user.loginname %>的主页</a></li>
</ul>
</div>
</di... |
--
-- different roles:
-- passive : manual config, will be mapped to the menu system
-- keymap : current keyboard state will be pushed unto map,
-- map defines SYM/key -> ledid translation
-- custom : separate function, invoked from clock_pulse
-- dispmap : separate function, sample-rate triggered cloc... |
-- This file assumes ``autorun/webaudio.lua`` ran right before it.
local Common = _G.WebAudio.Common
local Modify = Common.Modify
util.AddNetworkString("wa_create") -- To send to the client to create a Clientside WebAudio struct
util.AddNetworkString("wa_change") -- To send to the client to modify Client WebAudio str... |
-- Lua 5.1 doesn't have support for bitwise operations
function testFlag(set, flag)
return set % (2*flag) >= flag
end
function setFlag(set, flag)
if set % (2*flag) >= flag then
return set
end
return set + flag
end
function clearFlag(set, flag)
if set % (2*flag) >= flag then
return... |
local Class = require '30log'
context('Instances (Objects)',function()
context('When a class is created', function()
local Window
before(function()
Window = Class {size = 100}
function Window:setSize(size) self.size = size end
end)
test('new objects can be created via Class:new... |
box = class("box")
function box:init(x, y)
--PHYSICS STUFF
self.cox = x
self.coy = y
self.x = x-14/16
self.y = y-12/16
self.speedy = 0
self.speedx = 0
self.width = 12/16
self.height = 12/16
self.static = false
self.active = true
self.category = 9
self.parent = nil
self.portaloverride = true
self.mask =... |
---
-- Sink a signal and do nothing. This sink accepts any data type.
--
-- @category Sinks
-- @block NopSink
--
-- @signature in:any >
--
-- @usage
-- local snk = radio.NopSink()
-- top:connect(src, snk)
local block = require('radio.core.block')
local NopSink = block.factory("NopSink")
function NopSink:instantiate(... |
--[[
CurrentInput
Useful to let the game respond to input type change.
Took inspiration from Sleitnick's version of PreferredInput
]]
local UserInputService = game:GetService("UserInputService")
local package = script.Parent.Parent.Parent
local components = package.Components
local signal = requir... |
function gameStates.core.load()
love.graphics.setScreen('top')
core = {} --create a table to hold variables for the core
core.state = 0
core.image = love.graphics.newImage('img/core/core.png') --load the core img
core.x = (love.graphics.getWidth() / 2) - (core.image:getWidth() / 2) --center the core
core.y ... |
local t = require( "taptest" )
local marry = require( "marry" )
local same = require( "same" )
local keys = { "even", "odd", "name" }
local values = { 2, 3, "pierrot" }
t( same( marry( keys, values ), { even=2, odd=3, name="pierrot" } ), true )
t()
|
local super = Class("XMLLoader", LuaObject).getSuperclass()
function XMLLoader:init(xmlPath, rootContainer, controller)
super.init(self)
self.xmlPath = xmlPath
self.rootContainer = rootContainer or nil
self.controller = controller or rootContainer
self.scriptEnv = {}
return self
end
function XMLLoader:setRoot(r... |
local red_envelope_reciever_swf_info =
{
["fps"] = 24,
["fnum"] = 48,
["width"] = 100,
["height"] = 130,
["frames"] =
{
{{1,2,1,79,101,},{2,1,2,{0.9468,0,0,0.9468,13.7514,21.0866,},0,0,0,},{1,4,2,67,84,},{2,2,4,{1.1783,0,0,1.1783,10.977,19.4614,},0,0,0,},{1,5,3,34.3,34.3,},{2,3,5,{1,0,0,1,33.55,44.6,},0,5,0,},{... |
local Lib = require('library')
-- Run comand hooks
local function runHookCmds(cmds, hook_name)
if not Lib.isEmptyTable(cmds) then
for _,cmd in ipairs(cmds) do
Lib.logger.debug(string.format("Running %s command: %s", hook_name, cmd))
local success, result = pcall(vim.cmd, cmd)
if not success the... |
local K, C, L = unpack(KkthnxUI)
local Module = K:GetModule("Miscellaneous")
local _G = _G
local wipe, select, pairs = _G.wipe, _G.select, _G.pairs
local ATTACHMENTS_MAX_RECEIVE, ERR_MAIL_DELETE_ITEM_ERROR = _G.ATTACHMENTS_MAX_RECEIVE, _G.ERR_MAIL_DELETE_ITEM_ERROR
local C_Mail_HasInboxMoney = _G.C_Mail.HasInboxMone... |
local bytecodes = {}
bytecodes.SCOPE_POLICIES = {
FAIL_ON_COMPLETED = 0x01,
FAIL_ON_TERMINATED = 0x02
}
bytecodes.INSTRUCTIONS = {
SCOPE = 0x00,
RETURN = 0x01,
RETRACE = 0x02,
JUMP = 0x03,
SET_POLICY = 0x10,
CREATE = 0x20,
CREATE_M = 0x21,
... |
say("This is the first line!")
say("This is the second!")
say("And this is the last one!") |
object_tangible_collection_col_force_shui_table_02 = object_tangible_collection_shared_col_force_shui_table_02:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_col_force_shui_table_02, "object/tangible/collection/col_force_shui_table_02.iff") |
-- Tile.lua
local tile = {
x = 0,
y = 0,
name = "",
layer = "middleground",
}
tile.__index = tile
function tile:new( data )
local data = data or {}
local self = setmetatable(data,tile)
if map.level then
if map.level[self.layer] then
map.add(self)
if gamestate == "Game" then
--collider information
... |
help([[Automake: GNU Standards-compliant Makefile generator - Homepage: http://www.gnu.org/software/automake/automake.html]])
whatis([[Description: Automake: GNU Standards-compliant Makefile generator - Homepage: http://www.gnu.org/software/automake/automake.html]])
local root = "/opt/apps/software/Automake/1.15-foss... |
local cb = require("CppBuild")
local print_c = require("../IO")
os.chdir(_WORKING_DIR)
-- Require function success:
function requireSuccess(func)
local status, info = pcall(func)
if not status then
printf("\tError: %s", info)
return false
end
return true
end
-- Parse args
function parseArgs()
if _ACTION =... |
lt.config.short_name = "Sprites Test"
lt.config.design_width = 480
lt.config.design_height = 320
lt.config.world_bottom = -5
lt.config.world_top = 5
lt.config.world_left = -7.5
lt.config.world_right = 7.5
|
{"slots":{"0":{"name":"slot1","type":{"events":[],"methods":[]}},"1":{"name":"slot2","type":{"events":[],"methods":[]}},"2":{"name":"slot3","type":{"events":[],"methods":[]}},"3":{"name":"slot4","type":{"events":[],"methods":[]}},"4":{"name":"slot5","type":{"events":[],"methods":[]}},"5":{"name":"slot6","type":{"events... |
-----------------------------------------------------
--name : lib/crunch/24_variable_prefix.lua
--description: crunch module, adds 'local a,b,c="hello", 123456789...' prefix on top of the file
--author : mpmxyz
--github page: https://github.com/mpmxyz/ocprograms
--forum page : none
--------------------------... |
-- =============================================================
-- Copyright Roaming Gamer, LLC. 2008-2017 (All Rights Reserved)
-- =============================================================
-- inmobi_helpers.lua
-- =============================================================
--[[
Includes these functions:
... |
-----------------------------------------
-- ID: 6268
-- Komanezumi
-----------------------------------------
function onItemCheck(target)
return 0
end
function onItemUse(target)
end
|
local mtmsg = require("mtmsg")
local function printf(...)
print(string.format(...))
end
local N = 5000
local withName = false
local function printTime(title, startTime)
local t = mtmsg.time() - startTime
printf("%-15s %10.3f kop/sec, %6.3f msecs/op", title, N / t / 1000, t / N * 1000)
end
for ... |
Audio = class.set()
function Audio:init()
self.shoot = love.audio.newSource("audio/shoot.wav", "static")
self.boom1 = love.audio.newSource("audio/boom1.wav", "static")
self.cityboom = love.audio.newSource("audio/cityboom.wav", "static")
self.gameover = love.audio.newSource("audio/gameover.wav", "static... |
Citizen.CreateThread(function() Wait(1000)
if (((Plugins.PickableFruits) and not (_StartError_) and (Framework.Vorp) and not (Framework.RedEmRP))) then
--------------------------------------------------------------------------------
----------------------------------- DevDokus -----------------------------------
... |
local data = {
label1 = {
widget = "label",
pos = {5, 3},
dim = {50, 5},
text = "Just some simple text",
},
button1 = {
widget = "button",
pos = {5, 10},
dim = {30, 10},
text = "button 1",
},
button2 = {
widget = "button",
pos = {45, 10},
dim = {30, 20},
text = "button 2",
images = {
... |
local battle_defs = require "battle/battle_defs"
local BATTLE_EVENT = battle_defs.EVENT
local CARD_FLAGS = battle_defs.CARD_FLAGS
local ITEMS =
{
etb_mixed_bogberries =
{
name = "Mixed Bogberries",
desc = "Has an unknown effect each time you eat it.",
icon = "battle/seedling.tex",
... |
slash = {"\", "/"}
imenilac2 = math.random(3) + 2;
imenilac1 = imenilac2 + math.random(5);
broj1 = 2 + math.random(imenilac1 - 3);
broj2 = 1 + math.random(imenilac2 - 2);
brojilac1 = broj1 * imenilac2
brojilac2 = broj2 * imenilac1
imenilac = imenilac1 * imenilac2
summ = brojilac1 + brojilac2
if (summ < imenilac) ... |
ui = {}
for _,type in ipairs {
'Window', 'Box', 'Tree', 'VList', 'Expander', 'Stack',
'TextLine', 'WrappingTextLine', 'LeftRightTextLine', 'EntityLine',
'Inventory',
} do
ui[type] = require('ui.'..type)
end
function ui.layout()
local w,h = tty.termsize()
log.debug('Performing layout calculations: %dx%d', ... |
name = "Hello World"
width = 740
height = 480
display_width = 740*2
display_height = 480*2
manifest = "manifest.lua"
--
-- This script is expected to be an asset in the manifest file.
-- It's executed at the start
--
main_script = "Main.lua"
on_update = "update()"
webserver = true
|
return {
EmotesWheelMinSize = Vector2.new(320, 320),
EmotesWheelMaxSize = Vector2.new(640, 640),
ErrorFrameSize = UDim2.new(0.6, 0, 0.2, 0),
ErrorFramePosition = UDim2.new(0, 0, 0.1, 0),
ErrorFrameAspectRatio = 6,
ErrorFrameMinSize = Vector2.new(336, 56),
ErrorFrameMaxSize = Vector2.new(43... |
-- parse packetlogs from wireshark (follow tcp stream, c array), and output interpretation in vegastrike protocol
-- ./start.sh -packetlog packetlogs/buy.c
local kFromTxtClient = "client"
local kFromTxtServer = "server"
function PacketLogParse (path)
print("-- "..path)
local packetconvert_lua = {}
for line in io.l... |
local cjson = require ("cjson");
local PreparedStatement = require ("Sql").PreparedStatement;
local cedegjson = [[{
"number": 1092,
"holder": "jose luis",
"records": [{"code": "023", "name": "cuentas por pagar"},{"code": "024", "name": "cuentas por cobrar"}]
}]];
local cedeg = cjson.decode (cedegjson);
l... |
local events = {
ProcessEventsInterval = 8,
GameKey = "",
SecretKey = "",
Build = "",
_availableResourceCurrencies = {},
_availableResourceItemTypes = {},
}
local store = require(script.Parent.Store)
local logger = require(script.Parent.Logger)
local version = require(script.Parent.Version)
local validation = re... |
AddRoom("BurntForestStart", {
colour={r=.010,g=.010,b=.010,a=.50},
value = GROUND.FOREST,
contents = {
countprefabs= {
firepit=1,
},
distributepercent = 0.6,
distributeprefabs= {
evergreen = 3 + math.random(4),
charcoal = 0.2,
... |
---------------------------------------------------------------
-- Copyright 2020 Deviap (https://deviap.com/) --
---------------------------------------------------------------
-- Made available under the MIT License: --
-- https://github.com/deviap/sample-apps/blob/master/LICENSE --
... |
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