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-- NODES minetest.register_node("seacobble:seacobble", { description = "Sea cobblestone", tiles = {"seacobble_seacobble.png"}, is_ground_content = true, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("seacobble:seacobble_cyan", { description = "Sea cobblestone cyan", tiles = {"seacobble_seacobble_cyan.png"}, is_ground_content = true, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("seacobble:seacobble_magenta", { description = "Sea cobblestone magenta", tiles = {"seacobble_seacobble_magenta.png"}, is_ground_content = true, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("seacobble:seacobble_lime", { description = "Sea cobblestone lime", tiles = {"seacobble_seacobble_lime.png"}, is_ground_content = true, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("seacobble:seacobble_aqua", { description = "Sea cobblestone aqua", tiles = {"seacobble_seacobble_aqua.png"}, is_ground_content = true, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("seacobble:seacobble_skyblue", { description = "Sea cobblestone skyblue", tiles = {"seacobble_seacobble_skyblue.png"}, is_ground_content = true, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("seacobble:seacobble_redviolet", { description = "Sea cobblestone redviolet", tiles = {"seacobble_seacobble_redviolet.png"}, is_ground_content = true, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) -- STAIRS stairs.register_stair_and_slab("seacobble", "seacobble:seacobble", {cracky=3, stone=2}, {"seacobble_seacobble.png"}, "Seacobble stair", "Seacobble slab", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("seacobble_cyan", "seacobble:seacobble_cyan", {cracky=3, stone=2}, {"seacobble_seacobble_cyan.png"}, "Seacobble stair cyan", "Seacobble slab cyan", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("seacobble_magenta", "seacobble:seacobble_magenta", {cracky=3, stone=2}, {"seacobble_seacobble_magenta.png"}, "Seacobble stair magenta", "Seacobble slab magenta", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("seacobble_lime", "seacobble:seacobble_lime", {cracky=3, stone=2}, {"seacobble_seacobble_lime.png"}, "Seacobble stair lime", "Seacobble slab lime", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("seacobble_aqua", "seacobble:seacobble_aqua", {cracky=3, stone=2}, {"seacobble_seacobble_aqua.png"}, "Seacobble stair aqua", "Seacobble slab aqua", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("seacobble_skyblue", "seacobble:seacobble_skyblue", {cracky=3, stone=2}, {"seacobble_seacobble_skyblue.png"}, "Seacobble stair skyblue ", "Seacobble slab skyblue", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("seacobble_redviolet", "seacobble:seacobble_redviolet", {cracky=3, stone=2}, {"seacobble_seacobble_redviolet.png"}, "Seacobble stair redviolet", "Seacobble slab redviolet", default.node_sound_stone_defaults()) -- CRAFTING local register_seacobble_craft = function(output,recipe) minetest.register_craft({ type = 'shapeless', output = output, recipe = recipe, }) end register_seacobble_craft("seacobble:seacobble", {'clams:crushedwhite', 'default:cobble'}) register_seacobble_craft("seacobble:seacobble_cyan", {'seacobble:seacobble', 'dye:cyan'}) register_seacobble_craft("seacobble:seacobble_magenta", {'seacobble:seacobble', 'dye:magenta'}) register_seacobble_craft("seacobble:seacobble_lime", {'seacobble:seacobble', 'dye:lime'}) register_seacobble_craft("seacobble:seacobble_aqua", {'seacobble:seacobble', 'dye:aqua'}) register_seacobble_craft("seacobble:seacobble_skyblue", {'seacobble:seacobble', 'dye:skyblue'}) register_seacobble_craft("seacobble:seacobble_redviolet", {'seacobble:seacobble', 'dye:redviolet'}) register_seacobble_craft("seacobble:seacobble_cyan", {'clams:crushedwhite', 'default:cobble','dye:cyan'}) register_seacobble_craft("seacobble:seacobble_magenta", {'clams:crushedwhite', 'default:cobble','dye:magenta'}) register_seacobble_craft("seacobble:seacobble_lime", {'clams:crushedwhite', 'default:cobble','dye:lime'}) register_seacobble_craft("seacobble:seacobble_aqua", {'clams:crushedwhite', 'default:cobble','dye:aqua'}) register_seacobble_craft("seacobble:seacobble_skyblue", {'clams:crushedwhite', 'default:cobble','dye:skyblue'}) register_seacobble_craft("seacobble:seacobble_redviolet", {'clams:crushedwhite', 'default:cobble','dye:redviolet'})
function event_combat(e) if (e.joined == true) then e.self:Emote("into this room, screaming can be heard in the distance."); eq.depop_with_timer(); end end
kCollector = KAD_SALVAGER kRefinery = KAD_RESOURCEFUELPOD kScout = KAD_ARANEID kInterceptor = KAD_SWARMER kBomber = KAD_ASSAULTSWARMER kCarrier = KAD_CARRIER kDestroyer = KAD_GUARDIANSPIRIT kBattleCruiser = KAD_MOTHERSHIPLIGHT kRepair = KAD_ARANEID function DetermineDemandWithNoCounterInfo_Kadesh() if (sg_randFavorShipType < 50) then ShipDemandAddByClass(eFighter, 1) elseif (sg_randFavorShipType < 80) then ShipDemandAddByClass(eCorvette, 1) elseif (sg_randFavorShipType < 95) then ShipDemandAddByClass(eFrigate, 1) else ShipDemandAdd(kDestroyer, 1) end end function DetermineSpecialDemand_Kadesh() if (ShipDemandGet( kInterceptor ) > 0 and NumSubSystems(FIGHTERPRODUCTION) > 0 and NumSquadrons(kInterceptor) < 3 and s_militaryPop < 10) then ShipDemandAdd( kInterceptor, 0.5 ) end if (NumSubSystems(FRIGATEPRODUCTION) > 0) then ShipDemandAdd(KAD_FUELPOD,1.5) end if (NumSubSystems(CAPSHIPPRODUCTION) > 0) then ShipDemandAdd(KAD_MULTIBEAMFRIGATE,0.5) end -- once we have a bit more military then add a frigate base value if (s_selfTotalValue > 120) then local additionalFrigDemand = 0.5 local capscount = NumSubSystems(CAPSHIP) + NumSubSystemsQ(CAPSHIP) if (capscount > 0) then additionalFrigDemand = additionalFrigDemand + 0.25 end ShipDemandAddByClass( eFrigate, additionalFrigDemand ) -- removes the initial bonus for fighters ShipDemandAddByClass( eFighter, -0.5 ) end -- tweak the demand for special frigates based on our military strength, -- we already count these frigates as anti frigate so the fleet vs -- fleet stuff is already done -- first see if we have too many special frigates compared to the normal ones local numSpecial = numQueueOfClass(eCapture) local numFrigates = numQueueOfClass(eFrigate) if(numFrigates == 0 or numSpecial / numFrigates > 0.4) then -- too many, floor the demand ShipDemandAddByClass( eCapture, -10 ) else -- not too many, so based on the size of our fleet tweak the demand if (s_militaryPop < 5) then ShipDemandAddByClass( eCapture, -4 ) elseif (s_militaryPop < 10) then ShipDemandAddByClass( eCapture, -2 ) elseif (s_militaryPop < 15) then ShipDemandAddByClass( eCapture, -1 ) elseif (s_militaryPop > 30) then ShipDemandAddByClass( eCapture, 1 ) end end local numRepair = NumSquadrons(kRepair) if(numRepair / s_militaryPop > 0.2) then -- too many, floor the demand ShipDemandAdd(kRepair, -10) elseif (numRepair / s_militaryPop < 0.1) then ShipDemandAdd(kRepair, 10) end -- torpedo frigate is a bit useless until we get the upgrade -- but the upgrade doesn't come unless we have lots of torpedo frigs local numRUs = GetRU() -- always add some demand for these two ships - if we are economically sound if ( (GetNumCollecting() > 9 or numRUs > 1500) and s_militaryPop > 8 and UnderAttackThreat() < -75) then ShipDemandAdd(kDestroyer, 0.25) end -- if enemy has battlecruisers we should increase the request for subsystem attackers local numEnemyBattleCruisers = PlayersUnitTypeCount( player_enemy, player_total, eBattleCruiser ) if (numEnemyBattleCruisers > 0) then local ssKillaDemand = numEnemyBattleCruisers/2 if (s_enemyIndex ~= -1) then local targetEnemyCruisers = PlayersUnitTypeCount( s_enemyIndex, player_max, eBattleCruiser ) if (targetEnemyCruisers > 0) then ssKillaDemand = ssKillaDemand + targetEnemyCruisers end end ShipDemandAddByClass( eSubSystemAttackers, ssKillaDemand ) end -- if AI is winning the militaryvalue battle reduce platform demand if (s_militaryStrength > 25*sg_moreEnemies) then ShipDemandAddByClass( ePlatform, -2 ) end end Proc_DetermineDemandWithNoCounterInfo = DetermineDemandWithNoCounterInfo_Kadesh Proc_DetermineSpecialDemand = DetermineSpecialDemand_Kadesh
#!/usr/bin/env luajit local ok = pcall(dofile,'../fiddle.lua') if not ok then dofile'fiddle.lua' end local getch = require'getch' targetvel={0,0,0} targetvel_new={0,0,0} local servo_names={ "hipyaw", "hiproll", "hippitch", "kneepitch", "anklepitch", "ankleroll" } local selected_servo = 1 local bias_mag = 0.0675*math.pi/180 function process_keyinput() local byte=getch.block(); local bias_edited = false if byte then local legBias = mcm.get_leg_bias() -- Walk velocity setting if byte==string.byte("i") then targetvel_new[1]=targetvel[1]+0.01; elseif byte==string.byte("j") then targetvel_new[3]=targetvel[3]+0.1; elseif byte==string.byte("k") then targetvel_new[1],targetvel_new[2],targetvel_new[3]=0,0,0; elseif byte==string.byte("l") then targetvel_new[3]=targetvel[3]-0.1; elseif byte==string.byte(",") then targetvel_new[1]=targetvel[1]-0.02; elseif byte==string.byte("h") then targetvel_new[2]=targetvel[2]+0.02; elseif byte==string.byte(";") then targetvel_new[2]=targetvel[2]-0.02; elseif byte==string.byte("1") then body_ch:send'init' elseif byte==string.byte("-") then motion_ch:send'bias' arm_ch:send'bias' elseif byte==string.byte("8") then motion_ch:send'stand' body_ch:send'stop' if mcm.get_walk_ismoving()>0 then print("requesting stop") mcm.set_walk_stoprequest(1) end elseif byte==string.byte("9") then motion_ch:send'hybridwalk' elseif byte==string.byte("2") then selected_servo = 1 bias_edited = true elseif byte==string.byte("3") then selected_servo = 2 bias_edited = true elseif byte==string.byte("4") then selected_servo = 3 bias_edited = true elseif byte==string.byte("5") then selected_servo = 4 bias_edited = true elseif byte==string.byte("6") then selected_servo = 5 bias_edited = true elseif byte==string.byte("7") then selected_servo = 6 bias_edited = true elseif byte==string.byte("q") then legBias[selected_servo]=legBias[selected_servo]-bias_mag bias_edited = true elseif byte==string.byte("w") then legBias[selected_servo]=legBias[selected_servo]+bias_mag bias_edited = true elseif byte==string.byte("[") then legBias[selected_servo+6]=legBias[selected_servo+6]-bias_mag bias_edited = true elseif byte==string.byte("]") then legBias[selected_servo+6]=legBias[selected_servo+6]+bias_mag bias_edited = true elseif byte==string.byte("x") then local cob = mcm.get_stance_COMoffsetBias() cob=cob+0.005 print("COM offset bias:",cob) mcm.set_stance_COMoffsetBias(cob) elseif byte==string.byte("z") then local cob = mcm.get_stance_COMoffsetBias() cob=cob-0.005 print("COM offset bias:",cob) mcm.set_stance_COMoffsetBias(cob) elseif byte==string.byte("0") then print(string.format("Current bias: \n%.2f %.2f %.2f %.2f %.2f %.2f\n%.2f %.2f %.2f %.2f %.2f %.2f ", unpack(vector.new(legBias)*RAD_TO_DEG))) --Append at the end of calibration file outfile=assert(io.open("../Config/THOROP0/calibration.lua","a+")); --TODO: which one should we use? data=string.format("\n\n-- Updated date: %s\n" , os.date() ); data=data..string.format("cal[\"%s\"].legBias=vector.new({\n ",unix.gethostname()); for i=1,6 do data=data..string.format("%f,",legBias[i]*180/math.pi) end data=data..'\n ' for i=7,12 do data=data..string.format("%f,",legBias[i]*180/math.pi) end data=data..'\n })*math.pi/180\n'; outfile:write(data); outfile:flush(); outfile:close(); end if bias_edited then mcm.set_leg_bias(legBias) print(servo_names[selected_servo]," : ", legBias[selected_servo]*RAD_TO_DEG, legBias[selected_servo+6]*RAD_TO_DEG ) end local vel_diff = (targetvel_new[1]-targetvel[1])^2+(targetvel_new[2]-targetvel[2])^2+(targetvel_new[3]-targetvel[3])^2 if vel_diff>0 then targetvel[1],targetvel[2],targetvel[3] = targetvel_new[1],targetvel_new[2],targetvel_new[3] print(string.format("Target velocity: %.3f %.3f %.3f",unpack(targetvel))) mcm.set_walk_vel(targetvel) end end end mcm.set_leg_bias(Config.walk.legBias) local t_last = Body.get_time() local tDelay = 0.005*1E6 while true do process_keyinput(); --why nonblocking reading does not work? end
require('assets/scripts/object') GameSerializer = Object:new() local function fileExists(file) local f = io.open(file, "rb") if f then f:close() end return f ~= nil end -- get all lines from a file, returns an empty -- list/table if the file does not exist function GameSerializer:loadLines(file) if not fileExists(file) then return end local lines = {} for line in io.lines(file) do lines[#lines + 1] = line end return lines end local function split(str, delim, maxNb) -- Eliminate bad cases... if string.find(str, delim) == nil then return { str } end if maxNb == nil or maxNb < 1 then maxNb = 0 -- No limit end local result = {} local pat = "(.-)" .. delim .. "()" local nb = 0 local lastPos for part, pos in string.gmatch(str, pat) do nb = nb + 1 result[nb] = part lastPos = pos if nb == maxNb then break end end -- Handle the last field if nb ~= maxNb then result[nb + 1] = string.sub(str, lastPos) end return result end function GameSerializer:load(fileName) local lines = self:loadLines(fileName) if lines == {} then return {} end local data = {} for i = 1, #lines do local line = lines[i] local tempArray = split(line, ", ") local savedEntry = {level = "", stars = 0} for i = 1, #tempArray do local valueArray = split(tempArray[i], ": ") local value = valueArray[2] if i == 1 then savedEntry.level = value elseif i == 2 then savedEntry.stars = tonumber(value) end end data[#data + 1] = savedEntry end for k, v in ipairs(data) do print("Loaded Data: Level: "..v.level.." Stars: "..v.stars) end return data end function GameSerializer:saveNewEntry(newEntry) local found = false for k, v in ipairs(Game.savedData) do if v.level == newEntry.level then if v.stars < newEntry.stars then Game.savedData[k].stars = newEntry.stars end found = true break end end if not found then if Game.savedData == nil then Game.savedData = { } end Game.savedData[#Game.savedData + 1] = newEntry end self:save(Config.saveFile) end function GameSerializer:save(fileName) if fileName == nil then return end local file = io.open(fileName, "w+") io.output(file) local savedData = Game.savedData if not savedData == nil then return end for k ,v in ipairs(savedData) do print("Saved data: Level: "..v.level.." Stars: "..v.stars) io.write("level: "..v.level..", stars: "..v.stars.."\n") end file:close() end
Days: game.Players.LocalPlayer.playerstats.Days.Value = 30 Kills: game.Players.LocalPlayer.playerstats.PlayerKill.Defensive.Value = 30
-- get the relative path local thispath = select('1', ...):match(".+%.") or "" local parent = "unittests." thispath = string.sub(thispath, 1, string.len(thispath) - string.len(parent)) -- load skeletor module local Skeletor = require(thispath..'skeletor') skeletor = Skeletor() skeletor:newSkeleton('paul') -- test skeletor:newBone() skeletor:newBone('paul.arm', {length = 100, angle = 50}) assert(skeletor.skeletons['paul'].childBones['arm'].length == 100) assert(skeletor.skeletons['paul'].childBones['arm'].angle == 50) -- test skeletor:getBoneProp() skeletor:newBone('paul.foot', {angle = 1032}) local prop = skeletor:getBoneProp('paul.foot', 'angle') --assert(prop == 1032) -- test skeletor:editBone() skeletor:newBone('paul.head', {length = 10, angle = 20}) skeletor:editBone('paul.head', {length = 25, angle = 35}) assert(skeletor.skeletons['paul'].childBones['head'].length == 25) assert(skeletor.skeletons['paul'].childBones['head'].angle == 35) -- test skeletor:deleteBone() skeletor:newBone('paul.toe') assert(skeletor.skeletons['paul'].childBones['toe'] ~= nil) skeletor:deleteBone('paul.toe') assert(skeletor.skeletons['paul'].childBones['toe'] == nil)
function resourceStart(res) if (res==getThisResource()) then setTimer(saveGuns, 15000, 0) end end addEventHandler("onClientResourceStart", getRootElement(), resourceStart) function saveGuns() local loggedin = getElementData(getLocalPlayer(), "loggedin") if (loggedin==1) then local weaponstring = "" local ammostring = "" for i=0, 12 do local weapon = tostring(getPedWeapon(getLocalPlayer(), i)) local ammo = tostring(getPedTotalAmmo(getLocalPlayer(), i)) weaponstring = weaponstring .. weapon .. ";" ammostring = ammostring .. ammo .. ";" end setElementData(getLocalPlayer(), "weapons", weaponstring) setElementData(getLocalPlayer(), "ammo", ammostring) end end
local schemas = require "kong.dao.schemas_validation" local validate_entity = schemas.validate_entity --require "kong.tools.ngx_stub" describe("Schemas", function() -- Ok kids, today we're gonna test a custom validation schema, -- grab a pair of glasses, this stuff can literally explode. describe("#validate_entity()", function() local schema = { fields = { string = { type = "string", required = true, immutable = true}, table = {type = "table"}, number = {type = "number"}, timestamp = {type = "timestamp"}, url = {regex = "^(([a-zA-Z0-9]|[a-zA-Z0-9][a-zA-Z0-9\\-]*[a-zA-Z0-9])\\.)*([A-Za-z0-9]|[A-Za-z0-9][A-Za-z0-9\\-]*[A-Za-z0-9])$"}, date = {default = 123456, immutable = true}, allowed = {enum = {"hello", "world"}}, boolean_val = {type = "boolean"}, endpoint = { type = "url" }, enum_array = { type = "array", enum = { "hello", "world" }}, default = {default = function(t) assert.truthy(t) return "default" end}, custom = {func = function(v, t) if v then if t.default == "test_custom_func" then return true else return false, "Nah" end else return true end end} } } it("should confirm a valid entity is valid", function() local values = {string = "example entity", url = "example.com"} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.True(valid) end) describe("[required]", function() it("should invalidate entity if required property is missing", function() local values = {url = "example.com"} local valid, err = validate_entity(values, schema) assert.False(valid) assert.truthy(err) assert.are.same("string is required", err.string) end) it("errors if required property is set to ngx.null", function() local values = { string = ngx.null } local ok, err = validate_entity(values, schema) assert.falsy(ok) assert.equal("string is required", err.string) end) end) describe("[type]", function() --[] it("should validate the type of a property if it has a type field", function() -- Failure local values = {string = "foo", table = "bar"} local valid, err = validate_entity(values, schema) assert.False(valid) assert.truthy(err) assert.are.same("table is not a table", err.table) -- Success local values = {string = "foo", table = {foo = "bar"}} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.True(valid) -- Failure local values = {string = 1, table = {foo = "bar"}} local valid, err = validate_entity(values, schema) assert.False(valid) assert.truthy(err) assert.are.same("string is not a string", err.string) -- Success local values = {string = "foo", number = 10} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.True(valid) -- Success local values = {string = "foo", number = "10"} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) assert.are.same("number", type(values.number)) -- Success local values = {string = "foo", boolean_val = true} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) assert.are.same("boolean", type(values.boolean_val)) -- Success local values = {string = "foo", boolean_val = "true"} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) -- Failure local values = {string = "foo", endpoint = ""} local valid, err = validate_entity(values, schema) assert.falsy(valid) assert.truthy(err) assert.are.equal("endpoint is not a url", err.endpoint) -- Failure local values = {string = "foo", endpoint = "asdasd"} local valid, err = validate_entity(values, schema) assert.falsy(valid) assert.truthy(err) -- Success local values = {string = "foo", endpoint = "http://google.com"} local valid, err = validate_entity(values, schema) assert.truthy(valid) assert.falsy(err) -- Success local values = {string = "foo", endpoint = "http://google.com/"} local valid, err = validate_entity(values, schema) assert.truthy(valid) assert.falsy(err) -- Success local values = {string = "foo", endpoint = "http://google.com/hello/?world=asd"} local valid, err = validate_entity(values, schema) assert.truthy(valid) assert.falsy(err) end) it("should return error when an invalid boolean value is passed", function() local values = {string = "test", boolean_val = "ciao"} local valid, err = validate_entity(values, schema) assert.falsy(valid) assert.truthy(err) assert.are.same("boolean_val is not a boolean", err.boolean_val) end) it("should not return an error when a true boolean value is passed", function() local values = {string = "test", boolean_val = true} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) end) it("should not return an error when a false boolean value is passed", function() local values = {string = "test", boolean_val = false} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) end) it("should consider `id` as a type", function() local s = { fields = { id = {type = "id"} } } local values = {id = "123"} local valid, err = validate_entity(values, s) assert.falsy(err) assert.truthy(valid) end) it("should consider `timestamp` as a type", function() local s = { fields = { created_at = {type = "timestamp"} } } local values = {created_at = "123"} local valid, err = validate_entity(values, s) assert.falsy(err) assert.truthy(valid) end) it("should consider `array` as a type", function() local s = { fields = { array = {type = "array"} } } -- Success local values = {array = {"hello", "world"}} local valid, err = validate_entity(values, s) assert.True(valid) assert.falsy(err) -- Failure local values = {array = {hello="world"}} local valid, err = validate_entity(values, s) assert.False(valid) assert.truthy(err) assert.equal("array is not an array", err.array) end) describe("[aliases]", function() it("should not return an error when a `number` is passed as a string", function() local values = {string = "test", number = "10"} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) assert.same("number", type(values.number)) end) it("should not return an error when a `boolean` is passed as a string", function() local values = {string = "test", boolean_val = "false"} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) assert.same("boolean", type(values.boolean_val)) end) it("should not return an error when a `timestamp` is passed as a string", function() local values = {string = "test", timestamp = "123"} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) assert.same("number", type(values.timestamp)) end) it("should return an error when a `timestamp` is not a number", function() local values = {string = "test", timestamp = "just a string"} local valid, err = validate_entity(values, schema) assert.falsy(valid) assert.are.same("timestamp is not a timestamp", err.timestamp) end) it("should return an error when a `timestamp` is a negative number", function() local values = {string = "test", timestamp = "-123"} local valid, err = validate_entity(values, schema) assert.falsy(valid) assert.are.same("timestamp is not a timestamp", err.timestamp) end) it("should alias a string to `array`", function() local s = { fields = { array = {type = "array"} } } -- It should also strip the resulting strings local values = { array = "hello, world" } local valid, err = validate_entity(values, s) assert.True(valid) assert.falsy(err) assert.same({"hello", "world"}, values.array) end) it("preserves escaped commas in comma-separated arrays", function() -- Note: regression test for arrays of PCRE URIs: -- https://github.com/Mashape/kong/issues/2780 local s = { fields = { array = { type = "array" } } } local values = { array = [[hello\, world,goodbye world\,,/hello/\d{1\,3}]] } local valid, err = validate_entity(values, s) assert.True(valid) assert.falsy(err) assert.same({ "hello, world", "goodbye world,", [[/hello/\d{1,3}]] }, values.array) end) end) end) describe("[default]", function() it("should set default values if those are variables or functions specified in the validator", function() -- Variables local values = {string = "example entity", url = "example.com"} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) assert.are.same(123456, values.date) -- Functions local values = {string = "example entity", url = "example.com"} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) assert.are.same("default", values.default) end) it("should override default values if specified", function() -- Variables local values = {string = "example entity", url = "example.com", date = 654321} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) assert.are.same(654321, values.date) -- Functions local values = {string = "example entity", url = "example.com", default = "abcdef"} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) assert.are.same("abcdef", values.default) end) it("sets to default when a field is given ngx.null", function() local values = { string = "foo", default = ngx.null } local ok, err = validate_entity(values, schema) assert.falsy(err) assert.is_true(ok) assert.equal("default", values.default) end) end) describe("[regex]", function() it("should validate a field against a regex", function() local values = {string = "example entity", url = "example_!"} local valid, err = validate_entity(values, schema) assert.falsy(valid) assert.truthy(err) assert.are.same("url has an invalid value", err.url) end) end) describe("[enum]", function() it("should validate a field against an enum", function() -- Success local values = {string = "somestring", allowed = "hello"} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) -- Failure local values = {string = "somestring", allowed = "hello123"} local valid, err = validate_entity(values, schema) assert.falsy(valid) assert.truthy(err) assert.are.same("\"hello123\" is not allowed. Allowed values are: \"hello\", \"world\"", err.allowed) end) it("should validate an enum into an array", function() -- Failure local values = {string = "somestring", enum_array = "hello1"} local valid, err = validate_entity(values, schema) assert.truthy(err) assert.falsy(valid) assert.are.same("\"hello1\" is not allowed. Allowed values are: \"hello\", \"world\"", err.enum_array) -- Failure local values = {string = "somestring", enum_array = {"hello1"}} local valid, err = validate_entity(values, schema) assert.truthy(err) assert.falsy(valid) assert.are.same("\"hello1\" is not allowed. Allowed values are: \"hello\", \"world\"", err.enum_array) -- Success local values = {string = "somestring", enum_array = {"hello"}} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) -- Success local values = {string = "somestring", enum_array = {"hello", "world"}} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) -- Failure local values = {string = "somestring", enum_array = {"hello", "world", "another"}} local valid, err = validate_entity(values, schema) assert.truthy(err) assert.falsy(valid) assert.are.same("\"another\" is not allowed. Allowed values are: \"hello\", \"world\"", err.enum_array) -- Success local values = {string = "somestring", enum_array = {}} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) end) end) describe("[func]", function() it("should validate a field against a custom function", function() -- Success local values = {string = "somestring", custom = true, default = "test_custom_func"} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) -- Failure local values = {string = "somestring", custom = true, default = "not the default :O"} local valid, err = validate_entity(values, schema) assert.falsy(valid) assert.truthy(err) assert.are.same("Nah", err.custom) end) it("is called with arg1 'nil' when given ngx.null", function() spy.on(schema.fields.custom, "func") local values = { string = "foo", custom = ngx.null } local ok, err = validate_entity(values, schema) assert.falsy(err) assert.is_true(ok) assert.is_nil(values.custom) assert.spy(schema.fields.custom.func).was_called_with(nil, values, "custom") end) end) it("should return error when unexpected values are included in the schema", function() local values = {string = "example entity", url = "example.com", unexpected = "abcdef"} local valid, err = validate_entity(values, schema) assert.falsy(valid) assert.truthy(err) end) it("should be able to return multiple errors at once", function() local values = {url = "example.com", unexpected = "abcdef"} local valid, err = validate_entity(values, schema) assert.falsy(valid) assert.truthy(err) assert.are.same("string is required", err.string) assert.are.same("unexpected is an unknown field", err.unexpected) end) it("should not check a custom function if a `required` condition is false already", function() local f = function() error("should not be called") end -- cannot use a spy which changes the type to table local schema = { fields = { property = {required = true, func = f} } } assert.has_no_errors(function() local valid, err = validate_entity({}, schema) assert.False(valid) assert.are.same("property is required", err.property) end) end) describe("Sub-schemas", function() -- To check wether schema_from_function was called, we will simply use booleans because -- busted's spy methods create tables and metatable magic, but the validate_entity() function -- only callse v.schema if the type is a function. Which is not the case with a busted spy. local called, called_with local schema_from_function = function(t) called = true called_with = t if t.error_loading_sub_sub_schema then return nil, "Error loading the sub-sub-schema" end return {fields = {sub_sub_field_required = {required = true}}} end local nested_schema = { fields = { some_required = { required = true }, sub_schema = { type = "table", schema = { fields = { sub_field_required = {required = true}, sub_field_default = {default = "abcd"}, sub_field_number = {type = "number"}, error_loading_sub_sub_schema = {} } } } } } it("should validate a property with a sub-schema", function() -- Success local values = { some_required = "somestring", sub_schema = {sub_field_required = "sub value"}} local valid, err = validate_entity(values, nested_schema) assert.falsy(err) assert.truthy(valid) assert.are.same("abcd", values.sub_schema.sub_field_default) -- Failure local values = {some_required = "somestring", sub_schema = {sub_field_default = ""}} local valid, err = validate_entity(values, nested_schema) assert.truthy(err) assert.falsy(valid) assert.are.same("sub_field_required is required", err["sub_schema.sub_field_required"]) end) it("should validate a property with a sub-schema from a function", function() nested_schema.fields.sub_schema.schema.fields.sub_sub_schema = {schema = schema_from_function} -- Success local values = {some_required = "somestring", sub_schema = { sub_field_required = "sub value", sub_sub_schema = {sub_sub_field_required = "test"} }} local valid, err = validate_entity(values, nested_schema) assert.falsy(err) assert.truthy(valid) -- Failure local values = {some_required = "somestring", sub_schema = { sub_field_required = "sub value", sub_sub_schema = {} }} local valid, err = validate_entity(values, nested_schema) assert.truthy(err) assert.falsy(valid) assert.are.same("sub_sub_field_required is required", err["sub_schema.sub_sub_schema.sub_sub_field_required"]) end) it("should call the schema function with the actual parent t table of the subschema", function() local values = {some_required = "somestring", sub_schema = { sub_field_default = "abcd", sub_field_required = "sub value", sub_sub_schema = {sub_sub_field_required = "test"} }} local valid, err = validate_entity(values, nested_schema) assert.falsy(err) assert.truthy(valid) assert.True(called) assert.are.same(values.sub_schema, called_with) end) it("should retrieve errors when cannot load schema from function", function() local values = {some_required = "somestring", sub_schema = { sub_field_default = "abcd", sub_field_required = "sub value", error_loading_sub_sub_schema = true, sub_sub_schema = {sub_sub_field_required = "test"} }} local valid, err = validate_entity(values, nested_schema) assert.truthy(err) assert.falsy(valid) assert.are.same("Error loading the sub-sub-schema", err["sub_schema.sub_sub_schema"]) end) it("should instanciate a sub-value if sub-schema has a `default` value and do that before `required`", function() local function validate_value(value) if not value.some_property then return false, "value.some_property must not be empty" end return true end local schema = { fields = { value = {type = "table", schema = {fields = {some_property={default="hello"}}}, func = validate_value, required = true} } } local obj = {} local valid, err = validate_entity(obj, schema) assert.falsy(err) assert.True(valid) assert.are.same("hello", obj.value.some_property) end) it("should mark a value required if sub-schema has a `required`", function() local schema = { fields = { value = {type = "table", schema = {fields = {some_property={required=true}}}} } } local obj = {} local valid, err = validate_entity(obj, schema) assert.truthy(err) assert.False(valid) assert.are.same("value.some_property is required", err.value) end) it("should work with flexible schemas", function() local schema = { fields = { flexi = { type = "table", schema = { flexible = true, fields = { name = {type = "string"}, age = {type = "number"} } } } } } local obj = { flexi = { somekey = { name = "Mark", age = 12 } } } local valid, err = validate_entity(obj, schema) assert.falsy(err) assert.True(valid) assert.are.same({flexi = { somekey = { name = "Mark", age = 12 } }}, obj) obj = { flexi = { somekey = { name = "Mark", age = 12 }, hello = { name = "Mark2", age = 13 } } } valid, err = validate_entity(obj, schema) assert.falsy(err) assert.True(valid) assert.are.same({flexi = { somekey = { name = "Mark", age = 12 }, hello = { name = "Mark2", age = 13 } }}, obj) end) it("should return proper errors with a flexible schema", function() local schema = { fields = { flexi = { type = "table", schema = { flexible = true, fields = { name = {type = "string"}, age = {type = "number"} } } } } } local obj = { flexi = { somekey = { name = "Mark", age = "hello" } } } local valid, err = validate_entity(obj, schema) assert.truthy(err) assert.falsy(valid) assert.are.same("age is not a number", err["flexi.somekey.age"]) end) it("should return proper errors with a flexible schema an an unknown field", function() local schema = { fields = { flexi = { type = "table", schema = { flexible = true, fields = { name = {type = "string"}, age = {type = "number"} } } } } } local obj = { flexi = { somekey = { name = "Mark", age = 12, asd = "hello" } } } local valid, err = validate_entity(obj, schema) assert.truthy(err) assert.falsy(valid) assert.are.same("asd is an unknown field", err["flexi.somekey.asd"]) end) it("should return proper errors with a flexible schema with two keys and an unknown field", function() local schema = { fields = { flexi = { type = "table", schema = { flexible = true, fields = { name = {type = "string"}, age = {type = "number"} } } } } } local obj = { flexi = { somekey = { name = "Mark" }, somekey2 = { name = "Mark", age = 12, asd = "hello" } } } local valid, err = validate_entity(obj, schema) assert.truthy(err) assert.falsy(valid) assert.are.same("asd is an unknown field", err["flexi.somekey2.asd"]) end) it("errors if required sub-schema is given ngx.null", function() local values = { some_required = "foo", sub_schema = ngx.null } local ok, err = validate_entity(values, nested_schema) assert.falsy(ok) assert.same({ ["sub_schema"] = "sub_schema.sub_field_required is required", ["sub_schema.sub_field_required"] = "sub_field_required is required", ["sub_schema.sub_sub_schema"] = "sub_sub_schema.sub_sub_field_required is required", }, err) end) it("gives NULL to sub-schema if given ngx.null in update", function() local values = { some_required = "foo", sub_schema = ngx.null } local ok, err = validate_entity(values, nested_schema, { update = true }) assert.falsy(err) assert.is_true(ok) assert.equal(ngx.null, values.sub_schema) end) it("errors if required sub-schema is given ngx.null in a full update", function() local values = { some_required = "foo", sub_schema = ngx.null } local ok, err = validate_entity(values, nested_schema, { update = true, full_update = true }) assert.falsy(ok) assert.same({ ["sub_schema"] = "sub_schema.sub_field_required is required", ["sub_schema.sub_field_required"] = "sub_field_required is required", ["sub_schema.sub_sub_schema"] = "sub_sub_schema.sub_sub_field_required is required", }, err) end) end) describe("[update] (partial)", function() it("should ignore required properties and defaults if we are updating because the entity might be partial", function() local values = {} local valid, err = validate_entity(values, schema, {update = true}) assert.falsy(err) assert.True(valid) assert.falsy(values.default) assert.falsy(values.date) end) it("should still validate set properties", function() local values = {string = 123} local valid, err = validate_entity(values, schema, {update = true}) assert.False(valid) assert.equal("string is not a string", err.string) end) it("should ignore immutable fields if they are required", function() local values = {string = "somestring"} local valid, err = validate_entity(values, schema, {update = true}) assert.falsy(err) assert.True(valid) end) it("should prevent immutable fields to be changed", function() -- Success local values = {string = "somestring", date = 5678} local valid, err = validate_entity(values, schema) assert.falsy(err) assert.truthy(valid) -- Failure local valid, err = validate_entity(values, schema, {update = true, old_t = {date = 1234}}) assert.False(valid) assert.truthy(err) assert.equal("date cannot be updated", err.date) end) it("passes NULL if a field with default is given ngx.null", function() local values = { string = "foo", date = ngx.null } local ok, err = validate_entity(values, schema, { update = true }) assert.falsy(err) assert.is_true(ok) assert.equal(ngx.null, values.date) -- DAO will handle ngx.null to 'NULL' end) it("calls 'func' with arg1 'nil' when given ngx.null", function() spy.on(schema.fields.custom, "func") local values = { string = "foo", custom = ngx.null } local ok, err = validate_entity(values, schema, { update = true }) assert.falsy(err) assert.is_true(ok) assert.equal(ngx.null, values.custom) assert.spy(schema.fields.custom.func).was_called_with(nil, values, "custom") end) it("errors when a required field is given ngx.null", function() spy.on(schema.fields.custom, "func") local values = { string = ngx.null } local ok, err = validate_entity(values, schema, { update = true }) assert.falsy(ok) assert.equal("string is required", err.string) end) end) describe("[update] (full)", function() it("should not ignore required properties", function() local values = {} local valid, err = validate_entity(values, schema, {update = true, full_update = true}) assert.False(valid) assert.truthy(err) assert.equal("string is required", err.string) end) it("should complete default fields", function() local values = {string = "foo", date = 123456} local valid, err = validate_entity(values, schema, {update = true, full_update = true}) assert.True(valid) assert.falsy(err) assert.equal("default", values.default) end) it("sets a field to its default if given ngx.null", function() local values = { string = "foo", date = ngx.null } local ok, err = validate_entity(values, schema, {update = true, full_update = true}) assert.falsy(err) assert.is_true(ok) assert.is_number(values.date) end) it("calls 'func' with arg1 'nil' when given ngx.null", function() spy.on(schema.fields.custom, "func") local values = { string = "foo", custom = ngx.null } local ok, err = validate_entity(values, schema, { update = true, full_update = true }) assert.falsy(err) assert.is_true(ok) assert.is_nil(values.custom) assert.spy(schema.fields.custom.func).was_called_with(nil, values, "custom") end) it("errors when a required field is given ngx.null", function() spy.on(schema.fields.custom, "func") local values = { string = ngx.null } local ok, err = validate_entity(values, schema, { update = true, full_update = true }) assert.falsy(ok) assert.equal("string is required", err.string) end) end) end) end)
--E・HERO フォレストマン function c754346950.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(754346950,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetCondition(c754346950.con) e1:SetTarget(c754346950.tg) e1:SetOperation(c754346950.op) c:RegisterEffect(e1) end function c754346950.con(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c754346950.filter(c) return (c:IsCode(24094653) or c:IsCode(45906428) or c:IsCode(12071500) or c:IsCode(94820406) or c:IsCode(35255456) or c:IsCode(54283059)) and c:IsAbleToHand() and not c:IsHasEffect(EFFECT_NECRO_VALLEY) end function c754346950.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c754346950.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,0,1,0,LOCATION_DECK+LOCATION_GRAVE) end function c754346950.op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c754346950.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
-------------------------------------------------------------------------------- returnState = {} -------------------------------------------------------------------------------- --function returnState.enter() -- return returnState.enterWith({ignoreDistance = false}) --end function returnState.enterWith(args) if type(args) ~= "table" or args.ignoreDistance == nil then return nil end if self.homeBin ~= nil or self.spawnPoint ~= nil then local position = mcontroller.position() local range = entity.configParameter("gardenSettings.wanderRange") or 60 local hPos = nil if self.homeBin ~= nil and world.entityExists(self.homeBin) then hPos = world.entityPosition(self.homeBin) hPos[2] = hPos[2] - mcontroller.boundBox()[2] -- adjust for height else hPos = self.spawnPoint end local toTarget = world.distance(hPos, position) local distance = world.magnitude(toTarget) --if (type(args) == "table" and args.ignoreDistance) then world.logInfo("FORCED RETURN TO HOME") end if (type(args) == "table" and args.ignoreDistance) or distance > range then return { targetPosition = hPos, timer = travelTime(distance)--(entity.configParameter("gardenSettings.returnTime", 15) } end end return nil,entity.configParameter("gardenSettings.cooldown", 15) end -------------------------------------------------------------------------------- function returnState.update(dt, stateData) if mcontroller.liquidMovement() then dt = dt/2 end stateData.timer = stateData.timer - dt if stateData.targetPosition == nil then return true,entity.configParameter("gardenSettings.cooldown", 15) end local position = mcontroller.position() local toTarget = world.distance(stateData.targetPosition, position) local distance = world.magnitude(toTarget) util.debugLine(mcontroller.position(),vec2.add(mcontroller.position(),toTarget),"red") if distance < 3 * entity.configParameter("gardenSettings.interactRange") then stateData.timer = -1 self.ignoreIds = {} setAnimationState("movement", "idle") else if self.stuckCount > 50 or (stateData.timer < 0 and not canReachTarget(stateData.targetPosition)) then local p = stateData.targetPosition mcontroller.setPosition({p[1], p[2]})-- + 0.5 + math.abs(mcontroller.boundBox()[2])}) status.addEphemeralEffect("beamin",0.25) mcontroller.setVelocity({0,-1 * world.gravity(mcontroller.position())}) setAnimationState("movement", "idle") else move({toTarget[1], toTarget[2]}) end end return stateData.timer <= -1,entity.configParameter("gardenSettings.cooldown", 15) end
--alltypes.lua local ffi = require("ffi") require("bits/alltypes") --[[ ffi.cdef[[ TYPEDEF unsigned _Addr size_t; TYPEDEF unsigned _Addr uintptr_t; TYPEDEF _Addr ptrdiff_t; TYPEDEF _Addr ssize_t; TYPEDEF _Addr intptr_t; TYPEDEF _Addr regoff_t; TYPEDEF _Reg register_t; ]] ffi.cdef[[ typedef unsigned int mode_t; typedef unsigned int nlink_t; typedef int64_t off_t; typedef uint64_t ino_t; typedef uint64_t dev_t; typedef long blksize_t; typedef int64_t blkcnt_t; typedef uint64_t fsblkcnt_t; typedef uint64_t fsfilcnt_t; typedef unsigned int wint_t; typedef unsigned long wctype_t; typedef void * timer_t; typedef int clockid_t; typedef long clock_t; struct timeval { time_t tv_sec; suseconds_t tv_usec; }; struct timespec { time_t tv_sec; long tv_nsec; }; typedef int pid_t; typedef unsigned int id_t; typedef unsigned int uid_t; typedef unsigned int gid_t; typedef int key_t; typedef unsigned int useconds_t; ]] ffi.cdef[[ typedef struct _IO_FILE FILE; ]]
module(..., package.seeall) function new(x,y) local group = display.newGroup() local redBar = display.newRect(x, y, 35, 4) redBar.anchorX, redBar.anchorY = 0, 0 group:insert(redBar) redBar:setFillColor(255/255, 0/255, 0/255) local greenBar = display.newRect(x, y, 35, 4) greenBar.anchorX, greenBar.anchorY = 0, 0 group:insert(greenBar) greenBar:setFillColor(0/255, 255/255, 0/255) function group:setHealth(current, max) local percent = current / max if percent <= 0 then percent = 0.0001 greenBar.alpha = 0 else greenBar.alpha = 1 end greenBar.xScale = percent --greenBar.x = redBar.x + greenBar.xReference end return group end
local PLUGIN = PLUGIN; local COMMAND = Clockwork.command:New("Drink"); COMMAND.tip = "Take a drink from a water source (You need to be standing in the water)."; COMMAND.text = "<none>"; COMMAND.flags = CMD_DEFAULT; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) if (player:WaterLevel() >= 1) then player:SetCharacterData( "thirst", math.Clamp(player:GetCharacterData("thirst") - 25, 0, 100) ) player:EmitSound("npc/barnacle/barnacle_gulp1.wav"); else Clockwork.player:Notify(player, "You aren't in water!"); end; end; COMMAND:Register();
object_mobile_hologram_rancor = object_mobile_hologram_shared_rancor:new { } ObjectTemplates:addTemplate(object_mobile_hologram_rancor, "object/mobile/hologram/rancor.iff")
function gen(n) if n < 2 then return n; end local n1 = n + 1; local n2 = n + 2; return n1 + n2; end local r = gen(4); print(r);
r = math.random(#zensko_ime_nom); name = zensko_ime_nom[r];
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by heyqule. --- DateTime: 03/16/2020 1:56 PM --- local ErmConfig = require('__enemyracemanager__/lib/global_config') local ERM_UnitHelper = require('__enemyracemanager__/lib/unit_helper') local ERM_DebugHelper = require('__enemyracemanager__/lib/debug_helper') local Table = require('__stdlib__/stdlib/utils/table') local String = require('__stdlib__/stdlib/utils/string') require('util') require('__stdlib__/stdlib/utils/defines/time') require('__enemyracemanager__/global') local health_multiplier = settings.startup["enemyracemanager-level-multipliers"].value local max_hitpoint_multiplier = settings.startup["enemyracemanager-max-hitpoint-multipliers"].value local resistance_mutiplier = settings.startup["enemyracemanager-level-multipliers"].value -- Handles acid and poison resistance local base_acid_resistance = 25 local incremental_acid_resistance = 55 -- Handles physical resistance local base_physical_resistance = 0 local incremental_physical_resistance = 80 -- Handles fire and explosive resistance local base_fire_resistance = 10 local incremental_fire_resistance = 70 -- Handles laser and electric resistance local base_electric_resistance = 0 local incremental_electric_resistance = 80 -- Handles cold resistance local base_cold_resistance = 25 local incremental_cold_resistance = 55 local setting_utils = require("__ArmouredBiters__/setting-utils") local s_r = setting_utils.getPositivePercentageOf("ab-small-armoured-biter-spawn-probability") local m_r = setting_utils.getPositivePercentageOf("ab-medium-armoured-biter-spawn-probability") local b_r = setting_utils.getPositivePercentageOf("ab-big-armoured-biter-spawn-probability") local bb_r = setting_utils.getPositivePercentageOf("ab-behemoth-armoured-biter-spawn-probability") local l_r = setting_utils.getPositivePercentageOf("ab-leviathan-armoured-biter-spawn-probability") function makeLevelSpawners(level, type) local spawner = util.table.deepcopy(data.raw['unit-spawner'][type]) local original_hitpoint = spawner['max_health'] spawner['localised_name'] = { 'entity-name.' .. MOD_NAME .. '/' .. spawner['name'], level } spawner['name'] = MOD_NAME .. '/' .. spawner['name'] .. '/' .. level; spawner['max_health'] = ERM_UnitHelper.get_building_health(original_hitpoint, original_hitpoint * max_hitpoint_multiplier, health_multiplier, level) spawner['resistances'] = { { type = "acid", percent = ERM_UnitHelper.get_resistance(base_acid_resistance, incremental_acid_resistance, resistance_mutiplier, level) }, { type = "poison", percent = ERM_UnitHelper.get_resistance(base_acid_resistance, incremental_acid_resistance, resistance_mutiplier, level) }, { type = "physical", percent = ERM_UnitHelper.get_resistance(base_physical_resistance, incremental_physical_resistance, resistance_mutiplier, level) }, { type = "fire", percent = ERM_UnitHelper.get_resistance(base_fire_resistance, incremental_fire_resistance, resistance_mutiplier, level) }, { type = "explosion", percent = ERM_UnitHelper.get_resistance(base_fire_resistance, incremental_fire_resistance, resistance_mutiplier, level) }, { type = "laser", percent = ERM_UnitHelper.get_resistance(base_electric_resistance, incremental_electric_resistance, resistance_mutiplier, level) }, { type = "electric", percent = ERM_UnitHelper.get_resistance(base_electric_resistance, incremental_electric_resistance, resistance_mutiplier, level) }, { type = "cold", percent = ERM_UnitHelper.get_resistance(base_cold_resistance, incremental_cold_resistance, resistance_mutiplier, level) } } spawner['healing_per_tick'] = ERM_UnitHelper.get_building_healing(original_hitpoint, max_hitpoint_multiplier, health_multiplier, level) local result_units = { { MOD_NAME .. '/small-armoured-biter/' .. level, { { 0.0, 0.3 * s_r }, { 0.6, 0.0 } } }, { MOD_NAME .. '/medium-armoured-biter/' .. level, { { 0.2, 0.0 }, { 0.6, 0.3 * m_r }, { 0.8, 0 } } }, { MOD_NAME .. '/big-armoured-biter/' .. level, { { 0.5, 0.0 }, { 1.0, 0.55 * b_r } } }, { MOD_NAME .. '/behemoth-armoured-biter/' .. level, { { 0.9, 0.0 }, { 1.0, 0.35 * bb_r } } } } if l_r > 0 then table.insert(result_units, { MOD_NAME .. '/leviathan-armoured-biter/' .. level, { { 0.965, 0.0 }, { 1.0, 0.05 * l_r } } }) end spawner['result_units'] = result_units return spawner end local level = ErmConfig.MAX_LEVELS for i = 1, level do if settings.startup["ab-enable-nest"].value then data:extend({ makeLevelSpawners(i, 'armoured-biter-spawner') }) else local biterSpawner = data.raw["unit-spawner"][MOD_NAME .. '/biter-spawner/' .. i] if biterSpawner then local unitSet = biterSpawner["result_units"] unitSet[#unitSet + 1] = { MOD_NAME .. "/small-armoured-biter/" .. i, { { 0.0, 0.3 * s_r }, { 0.6, 0.0 } } } unitSet[#unitSet + 1] = { MOD_NAME .. "/medium-armoured-biter/" .. i, { { 0.2, 0.0 }, { 0.6, 0.3 * m_r }, { 0.7, 0.0 } } } unitSet[#unitSet + 1] = { MOD_NAME .. "/big-armoured-biter/" .. i, { { 0.5, 0.0 }, { 1.0, 0.55 * b_r } } } unitSet[#unitSet + 1] = { MOD_NAME .. "/behemoth-armoured-biter/" .. i, { { 0.9, 0.0 }, { 1.0, 0.35 * bb_r } } } if l_r > 0 then unitSet[#unitSet + 1] = { MOD_NAME .. '/leviathan-armoured-biter/' .. level, { { 0.965, 0.0 }, { 1.0, 0.05 * l_r } } } end end end end
return{ { id = 0, name = "stand9.png", { tex = 1, src = {221, 4, 304, 4, 304, 182, 221, 182, }, screen = {896, 192, 2224, 192, 2224, 3040, 896, 3040, } }, type = "picture", }, { id = 1, name = "stand8.png", { tex = 1, src = {310, 4, 392, 4, 392, 181, 310, 181, }, screen = {912, 192, 2224, 192, 2224, 3024, 912, 3024, } }, type = "picture", }, { id = 2, name = "stand5.png", { tex = 1, src = {807, 4, 882, 4, 882, 179, 807, 179, }, screen = {1024, 224, 2224, 224, 2224, 3024, 1024, 3024, } }, type = "picture", }, { id = 3, name = "stand4.png", { tex = 1, src = {398, 4, 470, 4, 470, 181, 398, 181, }, screen = {1056, 208, 2208, 208, 2208, 3040, 1056, 3040, } }, type = "picture", }, { id = 4, name = "stand7.png", { tex = 1, src = {553, 4, 634, 4, 634, 180, 553, 180, }, screen = {928, 208, 2224, 208, 2224, 3024, 928, 3024, } }, type = "picture", }, { id = 5, name = "stand6.png", { tex = 1, src = {640, 4, 718, 4, 718, 179, 640, 179, }, screen = {976, 224, 2224, 224, 2224, 3024, 976, 3024, } }, type = "picture", }, { id = 6, name = "stand1.png", { tex = 1, src = {4, 4, 129, 4, 129, 186, 4, 186, }, screen = {720, 208, 2720, 208, 2720, 3120, 720, 3120, } }, type = "picture", }, { id = 7, name = "stand3.png", { tex = 1, src = {476, 4, 547, 4, 547, 181, 476, 181, }, screen = {1056, 208, 2192, 208, 2192, 3040, 1056, 3040, } }, type = "picture", }, { id = 8, name = "stand2.png", { tex = 1, src = {135, 4, 215, 4, 215, 184, 135, 184, }, screen = {1008, 144, 2288, 144, 2288, 3024, 1008, 3024, } }, type = "picture", }, { id = 9, name = "stand10.png", { tex = 1, src = {724, 4, 801, 4, 801, 179, 724, 179, }, screen = {992, 224, 2224, 224, 2224, 3024, 992, 3024, } }, type = "picture", }, { id = 10, type = "animation", export = "stand", component = { {id = 6}, {id = 8}, {id = 7}, {id = 3}, {id = 2}, {id = 5}, {id = 4}, {id = 1}, {id = 0}, {id = 9}, }, { {{index = 0, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 0, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 1, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 1, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 2, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 2, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 3, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 3, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 4, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 4, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 5, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 5, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 6, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 6, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 7, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 7, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 8, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 8, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 9, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 9, mat = {1024, 0, 0, 1024, 0, 0}},}, {{index = 0, mat = {1024, 0, 0, 1024, 0, 0}},}, }, }, }
-- An iterator of files local ffi = require("ffi") local w32 = require("peettles.w32") local FileSystemItem = require("FileSystemItem"); local k32Lib = ffi.load("kernel32"); local function file_iter_gen(param, status) if status == 0 then -- close the handle if (param.RawHandle ~= INVALID_HANDLE_VALUE) then k32Lib.CloseHandle(param.RawHandle); end return nil; end local value = { BasePath = param.BasePath; Attributes = param.FileData.dwFileAttributes; Name = w32.toAnsi(param.FileData.cFileName); Size = (param.FileData.nFileSizeHigh * (MAXDWORD+1)) + param.FileData.nFileSizeLow; }; value.FullPath = value.BasePath..'\\'..value.Name; -- move to the next one before we return local status = k32Lib.FindNextFileW(param.RawHandle, param.FileData); return status, value; end local function fileiterator(basepath, filter) local pattern = basepath..'\\'..filter local lpFileName = w32.toUnicode(pattern); local fInfoLevelId = ffi.C.FindExInfoBasic; local lpFindFileData = ffi.new("WIN32_FIND_DATAW"); local fSearchOp = ffi.C.FindExSearchNameMatch; local lpSearchFilter = nil; local dwAdditionalFlags = 0; local rawHandle = k32Lib.FindFirstFileExW(lpFileName, fInfoLevelId, lpFindFileData, fSearchOp, lpSearchFilter, dwAdditionalFlags); --print("rawHandle: ", rawHandle) local status = 1 if (rawHandle == INVALID_HANDLE_VALUE) then status = 0 end return file_iter_gen, {FileData = lpFindFileData, RawHandle = rawHandle, BasePath = basepath, Filter = filter}, status end return fileiterator
object_tangible_collection_dancing_droid_01 = object_tangible_collection_shared_dancing_droid_01:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_dancing_droid_01, "object/tangible/collection/dancing_droid_01.iff")
local util = require "util" local core = {} local logger = log.getLogger("core") local tinsert = table.insert ---@class AccessoryConf:table Accessory configuration. --- ---@field plugin string Plugin name. ---@class PluginConf:table Plugin configuration. --- ---@field name string Plugin name. ---@class Plugin:table Plugin. --- ---@field init fun(conf: PluginConf|nil, report: fun(plugin: string, accessory: HapAccessory)): boolean Initialize plugin. ---@field deinit fun() Deinitialize plugin. ---@field gen fun(conf: AccessoryConf): HapAccessory|nil Generate accessory via configuration. ---@field isPending fun(): boolean Whether the accessory is waiting to be generated. local priv = { plugins = {}, accessories = {}, done = nil } ---Report generated bridged accessory. ---@param name string Plugin name. ---@param accessory HapAccessory Accessory. local function _report(name, accessory) tinsert(priv.accessories, accessory) if priv.plugins[name].isPending() == false then priv.plugins[name] = nil if util.isEmptyTable(priv.plugins) then priv.done(priv.accessories) priv.accessories = {} priv.done = nil end end end ---Load plugin. ---@param name string Plugin name. ---@param conf? PluginConf Plugin configuration. ---@return Plugin|nil local function loadPlugin(name, conf) if priv.plugins[name] then return priv.plugins[name] end local plugin = require(name .. ".plugin") if util.isEmptyTable(plugin) then return nil end local fields = { init = "function", deinit = "function", gen = "function", isPending = "function", } for k, t in pairs(fields) do if not plugin[k] then logger:error(("No field '%s' in plugin '%s'"):format(k, name)) return nil end local _t = type(plugin[k]) if _t ~= t then logger:error(("%s.%s: type error, expected %s, got %s"):format(name, k, t, _t)) return nil end end if plugin.init(conf, _report) == false then logger:error(("Failed to init plugin '%s'"):format(name)) return nil end priv.plugins[name] = plugin return plugin end ---Load plugins and generate bridged accessories. ---@param pluginConfs PluginConf[] Plugin configurations. ---@param accessoryConfs AccessoryConf[] Accessory configurations. ---@param done async fun(bridgedAccessories: HapAccessory[]) Function called after the bridged accessories is generated. function core.start(pluginConfs, accessoryConfs, done) if pluginConfs then for _, conf in ipairs(pluginConfs) do loadPlugin(conf.name, conf) end end if accessoryConfs then for _, conf in ipairs(accessoryConfs) do local plugin = loadPlugin(conf.plugin) if plugin ~= nil then tinsert(priv.accessories, plugin.gen(conf)) end end end for name, plugin in pairs(priv.plugins) do if plugin.isPending() == false then priv.plugins[name] = nil end end if util.isEmptyTable(priv.plugins) then done(priv.accessories) priv.accessories = {} else priv.done = done end end return core
----------------------------------- -- Area: Norg -- NPC: Vuliaie -- Type: Tenshodo Merchant -- !pos -24.259 0.891 -19.556 252 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/keyitems"); local ID = require("scripts/zones/Norg/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:hasKeyItem(tpz.ki.TENSHODO_MEMBERS_CARD)) then if (player:sendGuild(60424,9,23,7)) then player:showText(npc, ID.text.VULIAIE_SHOP_DIALOG); end else -- player:startEvent(150); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
return function(Sunshine, entity) local hazard = entity.hazard local collider = entity.collider if hazard and collider then Sunshine:update(function() for _,hitEntity in pairs(collider.hitEntities) do if hitEntity and hitEntity.health and not hitEntity.health.invulnerable then hitEntity.health.invulnerable = true hitEntity.health.health = hitEntity.health.health - hazard.damage end end end, entity) end end
-- http.lua - implements fetching of documents via HTTP(S) function GET(url, headers) -- If it's just a basic HTTP GET, use the socket.http library if not headers and url:match("^http://") then local b, c, h = http.request(url) return b or "" else -- Cut URL into scheme, domain, port and URI local scheme, domain, uri = url:match("^([a-z]+)://([^/]+)(/.*)$") local port = domain:match(":(%d+)$") or (scheme == "http" and 80 or 443) domain = domain:match("^([^:]+)") -- plain HTTP connection if scheme == "http" then local response_body = {} local b, c, h = http.request{ url = url, sink = ltn12.sink.table(response_body), headers = headers, redirect = false } return table.concat(response_body, "") -- HTTPS requests elseif scheme == "https" then local ssl_params = { mode = "client", protocol = "sslv23", verify = "none", options = "all", } local ip = socket.dns.toip(domain) local try = socket.try local protect = socket.protect function create() local t = {c=socket.tcp()} function idx (tbl, key) return function (prxy, ...) local c = prxy.c return c[key](c,...) end end function t:connect(host, port) self.c:settimeout(15) port = 443 -- XXX: bug-sy malone? local success, err = self.c:connect(host, port) if err then print(err) end self.c = try(ssl.wrap(self.c,ssl_params)) local s = try(self.c:dohandshake()) return 1 end return setmetatable(t, {__index = idx}) end local response_body = {} local b, c, h = http.request{ url = url, headers = headers, sink = ltn12.sink.table(response_body), create = create, redirect = false } return table.concat(response_body, "") end end end
----------------------------------- -- Area: Waughroon Shrine -- Mob: Seeker -- Mission 2-3 BCNM Fight ----------------------------------- require("scripts/globals/status") ----------------------------------- function onMobInitialize(mob) mob:setMobMod(tpz.mobMod.HP_STANDBACK, 50) end function onMobDeath(mob, player, isKiller) end
function getPlayerFromSerial ( serial ) assert ( type ( serial ) == "string" and #serial == 32, "getPlayerFromSerial - invalid serial" ) for index, player in ipairs ( getElementsByType ( "player" ) ) do if ( getPlayerSerial ( player ) == serial ) then return player end end return false end function getPedWeapons(ped) local playerWeapons = {} if ped and isElement(ped) and getElementType(ped) == "ped" or getElementType(ped) == "player" then for i=0, 12 do local wep = getPedWeapon(ped, i) local ammo = getPedTotalAmmo (ped, i); if wep and wep ~= 0 and ammo ~= 0 then table.insert(playerWeapons, {id = wep, ammo = ammo}); end end else return false end return playerWeapons end function findPlayer (name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end
local Cone = {} function Cone.negotiate(header, available_values) if available_values == nil or available_values == {} then return nil end if header == nil or header == '' then return available_values[1] end header = header:gsub('%s+', '') acceptable_values = {} unacceptable_values = {} for qualified_value in header:gmatch('([^,]+)') do value, quality = Cone.parse_qualified_value(qualified_value) if quality == 0 then table.insert(unacceptable_values, value) else table.insert(acceptable_values, { value, quality}) end end -- Sort the values by quality in descending order. table.sort(acceptable_values, function(a, b) return a[2] > b[2] end) for _, qualified_acceptable_value in ipairs(acceptable_values) do acceptable_value = qualified_acceptable_value[1] for _, available_value in pairs(available_values) do if acceptable_value == available_value then return acceptable_value end end end for _, available_value in ipairs(available_values) do if not contains(available_value, unacceptable_values) then return available_value end end return available_values[1] end function Cone.parse_qualified_value(qualified_value) if qualified_value:find(';q=') then value, quality = qualified_value:match("(.*)%;q=(.*)") quality = tonumber(quality) else value = qualified_value quality = 1 end return value, quality end function contains(needle, haystack) for _, haystack_value in pairs(haystack) do if haystack_value == needle then return true end end return false end return Cone
--[[ confetteSpawn Spawns item when confette'd ]]-- -- Variables -- confette = {} confette.item = 39 -- Item to throw (6 = ball, 39 = apple) confette.defSpeed = 10 -- Speed of throw confette.height = 5 -- Height of throw confette.defAngle = 90 -- Angle of item confette.defOffset = 30 -- In front of mouse -- -- -- Events -- -- When someone does an emote function eventEmotePlayed (player, emoteId) if (emoteId == 9) then throwConfette (player, confette.item) elseif (emoteId == 5) then throwConfette(player, 17, true) end end -- -- -- Functions -- -- Throw item on confette function throwConfette (player, item, ghost) -- Player values t = tfm.get.room.playerList[player] vx = t["vx"] -- Velocity x vy = t["vy"] -- Velocity y jump = t["isJumping"] movLeft = t["movingLeft"] movRight = t["movingRight"] adj = 15 -- Adjustment x = t["x"] + vx + tern(movLeft, -adj, 0) + tern(movRight, adj, 0) y = t["y"] + vy + tern(jump, -adj, 0) faceRight = t["isFacingRight"] -- Check which side to throw depending on faceRight angle = tern(faceRight, confette.defAngle, -confette.defAngle) speed = tern(faceRight, confette.defSpeed, -confette.defSpeed) offset = tern(faceRight, confette.defOffset, -confette.defOffset) height = -confette.height -- Throw item tfm.exec.addShamanObject(item, x+offset, y, angle, speed, height, ghost) end -- -- Ternary function tern (cond, T, F) if cond then return T else return F end end -- Short tostring function tostr(str) return tostring(str) end -- --
return { armpeep = { acceleration = 0.21562, bankscale = 1, blocking = false, brakerate = 0.0112, buildcostenergy = 1352, buildcostmetal = 35, builder = false, buildpic = "armpeep.dds", buildtime = 2100, canfly = true, canguard = true, canmove = true, canpatrol = true, canstop = 1, category = "ALL MOBILE SCOUT VTOL", collide = false, cruisealt = 180, defaultmissiontype = "VTOL_standby", description = "Scout Plane", explodeas = "SMALL_UNITEX", footprintx = 2, footprintz = 2, icontype = "air", idleautoheal = 5, idletime = 1800, losemitheight = 4, maneuverleashlength = 1280, mass = 35, maxdamage = 80, maxslope = 10, maxvelocity = 13.8, maxwaterdepth = 0, mobilestandorders = 1, name = "Peeper", noautofire = false, objectname = "ARMPEEP", radardistance = 1000, radaremitheight = 4, seismicsignature = 0, selfdestructas = "BIG_UNIT_VTOL", selfdestructcountdown = 1, sightdistance = 850, standingmoveorder = 1, steeringmode = 1, turninplaceanglelimit = 140, turninplacespeedlimit = 9.108, turnrate = 880, unitname = "armpeep", customparams = { buildpic = "armpeep.dds", faction = "ARM", }, sfxtypes = { pieceexplosiongenerators = { [1] = "piecetrail0", [2] = "piecetrail1", [3] = "piecetrail2", [4] = "piecetrail3", [5] = "piecetrail4", [6] = "piecetrail6", }, }, sounds = { canceldestruct = "cancel2", underattack = "warning1", cant = { [1] = "cantdo4", }, count = { [1] = "count6", [2] = "count5", [3] = "count4", [4] = "count3", [5] = "count2", [6] = "count1", }, ok = { [1] = "vtolarmv", }, select = { [1] = "vtolarac", }, }, }, }
return {'fouilleren','fouillering','fouilleringsactie','fouilleringsbevoegdheid','foulard','foundation','fourieranalyse','fourierreeks','fourierreeksontwikkeling','fouriertransformatie','fourneren','fournituren','fourniturenzaak','fournituur','fourragere','fourwheeldrive','fout','foutafhandeling','foutanalyse','foutcorrectie','foutenbron','foutenfestival','foutenlast','foutenlijst','foutenlijsten','foutenmarge','foutenpercentage','foutenverzameling','foutgevoelig','foutherstel','foutief','foutlijn','foutloos','foutmarge','foutmelding','foutparkeerder','foutparkeren','foutspelling','foutverbetering','foutvrij','foutslag','foutcode','foutbericht','foutenanalyse','foutenrapport','foutkans','foutloosheid','fouttolerantie','foutpercentage','foutboodschap','fouad','fouchier','fouilleer','fouilleerde','fouilleerden','fouilleert','foulards','fourierreeksen','fouriertransformaties','fourneer','fourneerde','fourneerden','fourneert','foute','fouten','foutenbronnen','foutenmarges','fouter','foutieve','foutje','foutjes','foutloze','foutlozer','foutmeldingen','foutverbeteringen','fouilleringen','foundations','fourwheeldrives','foutenpercentages','foutlijnen','foutmarges','foutparkeerders','foutgeparkeerd','foutslagen','fouads','foutcodes','foutberichten','foutgevoelige','foutvrije','foutboodschappen','foutkansen','fouilleringsacties','foutste','foutst'}
local modes, config, data, FILE_PATH = ... if data.lang ~= "en" then local tmp = FILE_PATH .. "lang_" .. data.lang .. ".luac" local fh = io.open(tmp) if fh ~= nil then io.close(fh) loadfile(tmp)(modes, config) collectgarbage() end end if data.voice ~= "en" then local fh = io.open(FILE_PATH .. data.voice .. "/on.wav") if fh ~= nil then io.close(fh) else data.voice = "en" end end return 0
-- outputdir need to be defined, like: -- outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" project "utils" language "C++" architecture "x86_64" cppdialect "C++17" kind "StaticLib" warnings "Default" location "" targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}") files { "src/**.h", "src/**.cpp" } filter "platforms:WASM" linkoptions { "-s WASM=1", "-s EXPORTED_RUNTIME_METHODS='[\"cwrap\"]'" } targetname ("%{prj.name}.html") filter "platforms:Linux" targetname ("%{prj.name}")
--------------------------------- ----------- VIM-TEST ------------ --------------------------------- -- vim.g['test#strategy'] = 'tslime' -- vim.g.tslime_always_current_session = 1 -- vim.g.tslime_autoset_pane = 1 -- -- vim.g.tslime = { -- ['session'] = '0', -- ['window'] = 3, -- } -- vim.api.nvim_exec( -- [[ -- let g:tslime = {} -- let sessions = split(system('tmux list-panes -F "active=#{pane_active} #{session_name},#{window_index},#{pane_index}" | grep "active=1" | cut -d " " -f 2 | tr , "\n"'), '\n') -- let g:tslime['session'] = sessions[0] -- let g:tslime['window'] = 3 -- let g:tslime['pane'] = 0 -- ]], -- true -- ) -- test invocation -- vim.api.nvim_set_keymap('n', '<Leader>ta', ':TestSuite<CR>', default_opts) -- vim.api.nvim_set_keymap('n', '<Leader>tf', ':TestFile<CR>', default_opts) -- vim.api.nvim_set_keymap('n', '<Leader>tn', ':TestNearest<CR>', default_opts) --------------------------------- ---------- VIM-ULTEST ----------- --------------------------------- local ultest = require('ultest') vim.g.ultest_max_threads = 5 vim.g.ultest_use_pty = 1 ultest.setup({}) -- vim.api.nvim_set_keymap('n', '', '<Plug>(ultest-next-fail)', default_opts) -- Jump to next failed test. -- vim.api.nvim_set_keymap('n', '', '<Plug>(ultest-prev-fail)', default_opts) -- Jump to previous failed test. vim.api.nvim_set_keymap('n', '<Leader>tf', '<Plug>(ultest-run-file)', {}) -- Run all tests in a file. vim.api.nvim_set_keymap('n', '<Leader>tn', '<Plug>(ultest-run-nearest)', {}) -- Run test closest to the cursor. vim.api.nvim_set_keymap('n', '<Leader>tso', '<cmd>UltestSummary<CR>', default_opts) -- Toggle the summary window between open and closed -- vim.api.nvim_set_keymap('n', '<Leader>tsj', '<Plug>(ultest-summary-jump)', default_opts) -- Jump to the summary window (opening if it isn't already) -- vim.api.nvim_set_keymap('n', '<Leader>tos', '<Plug>(ultest-output-show)', default_opts) -- Show error output of the nearest test. (Will jump to popup window in Vim) -- vim.api.nvim_set_keymap('n', '', '<Plug>(ultest-output-jump)', default_opts) -- Show error output of the nearest test. (Same behabviour as <Plug>(ultest-output-show) in Vim) -- vim.api.nvim_set_keymap('n', '<Leader>ta', '<Plug>(ultest-attach)', default_opts) -- Attach to the nearest test's running process. -- vim.api.nvim_set_keymap('n', '', '<Plug>(ultest-stop-file)', default_opts) -- Stop all running jobs for current file -- vim.api.nvim_set_keymap('n', '', '<Plug>(ultest-stop-nearest)', default_opts) -- Stop any running jobs for nearest test -- vim.api.nvim_set_keymap('n', '', '<Plug>(ultest-debug)', default_opts) -- Debug the current file with nvim-dap -- vim.api.nvim_set_keymap('n', '', '<Plug>(ultest-debug-nearest)', default_opts) -- Debug the nearest test with nvim-dap
local hotload = require "hotload" local dom = hotload "dom" return function(path, method, status, message) assert(type(path) == "string", "view is missing parameters") return dom{ dom["!doctype"] "html", dom.html{ dom.header{ dom.title(tostring(status or "error")), dom.meta{charset = "utf-8"} }, dom.body{ dom.h1 "server could not respond to your request", dom.div(string.format("requested url: %s", path)), method and dom.div(string.format("request method: %s", method)), status and dom.div(string.format("response status code: %s", status)), message and dom.div(string.format("response message: %s", message)) } } }.htmlsource end
--[[ Title: Explorer App Author(s): big CreateDate: 2019.01.18 ModifyDate: 2021.12.16 Desc: This is explorer app Place: Foshan use the lib: ------------------------------------------------------------ NPL.load('(gl)Mod/ExplorerApp/main.lua') local ExplorerApp = commonlib.gettable('Mod.ExplorerApp') ------------------------------------------------------------ ]] NPL.load('(gl)Mod/ExplorerApp/store/ExplorerStore.lua') NPL.load('(gl)script/ide/System/Core/UniString.lua') NPL.load('(gl)script/apps/Aries/Creator/Game/Login/LocalLoadWorld.lua') NPL.load('(gl)script/apps/Aries/Creator/Game/Common/Translation.lua') -- store local ExplorerStore = commonlib.gettable('Mod.ExplorerApp.store.Explorer') -- pages local MainPage = NPL.load('(gl)Mod/ExplorerApp/pages/MainPage/MainPage.lua') local GameOver = NPL.load('(gl)Mod/ExplorerApp/pages/GameProcess/GameOver/GameOver.lua') -- utils local Utils = NPL.load('(gl)Mod/WorldShare/helper/Utils.lua') -- filters local Filters = NPL.load('(gl)Mod/ExplorerApp/filters/Filters.lua') local ExplorerApp = commonlib.inherit(commonlib.gettable('Mod.ModBase'), commonlib.gettable('Mod.ExplorerApp')) ExplorerApp:Property({'Name', 'ExplorerApp', 'GetName', 'SetName', { auto = true }}) ExplorerApp:Property({'Desc', 'This is explorer app', 'GetDesc', 'SetDesc', { auto = true }}) ExplorerApp.version = '0.0.5' LOG.std(nil, 'info', 'ExplorerApp', 'explorer app version %s', ExplorerApp.version) function ExplorerApp:init() Filters:Init() end function ExplorerApp:Init(callback, classId, defaulOpenValue) if not Mod or not Mod.WorldShare then _guihelper.MessageBox(L'ExplorerApp 依赖 WorldShare Mod') return false end -- register explorer store to store list Mod.WorldShare.Store.storeList.explorer = ExplorerStore MainPage:ShowPage(callback, classId, defaulOpenValue) end function ExplorerApp:OnWorldLoad() end
function NS2Gamerules_GetUpgradedAlienDamage( target, attacker, doer, damage, armorFractionUsed, healthPerArmor, damageType, hitPoint, weapon ) if attacker:GetHasUpgrade( kTechId.Crush ) then --CragHive local spurLevel = GetSpurLevel( kTeam2Index ) if spurLevel > 0 then if target:isa("Exo") or target.GetReceivesStructuralDamage and target:GetReceivesStructuralDamage(damageType) then damage = damage + ( damage * ( spurLevel * kAlienCrushDamagePercentByLevel ) ) elseif target:isa("Player") then armorFractionUsed = kBaseArmorUseFraction + ( spurLevel * kAlienCrushDamagePercentByLevel ) end end end if Server then if attacker:GetHasUpgrade( kTechId.Vampirism ) and target:isa("Player") then --ShadeHive local shellLevel = GetShellLevel( kTeam2Index ) if shellLevel > 0 then local leechedHealth = NS2Gamerules_GetAlienVampiricLeechFactor( attacker, doer, damageType, shellLevel ) if attacker:GetIsAlive() then attacker:AddHealth( leechedHealth, true, kAlienVampirismNotHealArmor ) --TODO Find better method/location to perform this end end end end if attacker:GetHasUpgrade( kTechId.Focus ) and DoesFocusAffectAbility(weapon) then local veilLevel = GetVeilLevel( kTeam2Index ) local damageBonus = kAlienFocusDamageBonusAtMax if weapon == kTechId.Spit then -- gorge spit is a special case damageBonus = kGorgeSpitDamageBonusAtMax elseif weapon == kTechId.Stab then -- preparing for anticipated changes... damageBonus = kStabDamageBonusAtMax end damage = damage * (1 + (veilLevel/3) * damageBonus) --1.0, 1.333, 1.666, 2 end --!!!Note: if more than damage and armor fraction modified, be certain the calling-point of this function is updated return damage, armorFractionUsed end
local BasePlugin = require "kong.plugins.base_plugin" local CtxCheckerHandler = BasePlugin:extend() CtxCheckerHandler.PRIORITY = 1000 local function get_ctx(ctx_kind) if ctx_kind == "kong.ctx.shared" then return kong.ctx.shared end if ctx_kind == "kong.ctx.plugin" then return kong.ctx.plugin end return ngx.ctx end local function set_header(conf, name, value) if conf.ctx_kind == "kong.ctx.shared" or conf.ctx_kind == "kong.ctx.plugin" then return kong.response.set_header(name, value) end ngx.header[name] = value end function CtxCheckerHandler:new() CtxCheckerHandler.super.new(self, "ctx-checker") end function CtxCheckerHandler:access(conf) CtxCheckerHandler.super.access(self) local set_field = conf.ctx_set_field if not set_field then return end local ctx = get_ctx(conf.ctx_kind) if ctx[set_field] and conf.throw_error then error("Expected to be able to set" .. conf.ctx_kind, "['" .. set_field .. "'] but it was already set. Found value: " .. tostring(ctx[set_field])) end ctx[set_field] = conf.ctx_set_value end function CtxCheckerHandler:header_filter(conf) CtxCheckerHandler.super.header_filter(self) local check_field = conf.ctx_check_field if not check_field then return end local ctx = get_ctx(conf.ctx_kind) if not conf.ctx_check_value or ctx[check_field] == conf.ctx_check_value then set_header(conf, self._name .. "-" .. check_field, ctx[check_field]) end if conf.throw_error then error("Expected " .. conf.ctx_kind .. "['" .. check_field .. "'] to be set, but it was " .. tostring(ctx[check_field])) end end return CtxCheckerHandler
---@meta --- websocket object --- https://github.com/openresty/lua-resty-websocket --- ---@class resty.websocket : table ---@field sock tcpsock ---@field fatal boolean ---@field max_payload_len number ---@field send_masked boolean resty_websocket = {} ---@param ms integer sets the timeout delay (in milliseconds) for the network-related operations function resty_websocket:set_timeout(ms) end ---Sends the text argument out as an unfragmented data frame of the text type. --- ---Returns the number of bytes that have actually been sent on the TCP level. --- ---In case of errors, returns nil and a string describing the error. --- ---@param text string ---@return integer? bytes ---@return string? error function resty_websocket:send_text(text) end ---Sends the data argument out as an unfragmented data frame of the binary type. --- ---Returns the number of bytes that have actually been sent on the TCP level. --- ---In case of errors, returns nil and a string describing the error. --- ---@param data string ---@return integer? bytes ---@return string? error function resty_websocket:send_binary(data) end ---Sends out a ping frame with an optional message specified by the msg argument. ---Returns the number of bytes that have actually been sent on the TCP level. --- ---In case of errors, returns nil and a string describing the error. --- ---Note that this method does not wait for a pong frame from the remote end. --- ---@param msg? string ---@return integer? bytes ---@return string? error function resty_websocket:send_ping(msg) end ---Sends out a pong frame with an optional message specified by the msg argument. ---Returns the number of bytes that have actually been sent on the TCP level. --- ---In case of errors, returns nil and a string describing the error. ---@param msg? string ---@return integer? bytes ---@return string? error function resty_websocket:send_pong(msg) end ---Sends out a close frame with an optional status code and a message. --- ---In case of errors, returns nil and a string describing the error. --- ---For a list of valid status code, see the following document: --- ---http://tools.ietf.org/html/rfc6455#section-7.4.1 --- ---Note that this method does not wait for a close frame from the remote end. ---@param code? integer ---@param msg? string ---@return integer? bytes ---@return string? error function resty_websocket:send_close(code, msg) end ---Sends out a raw websocket frame by specifying the fin field (boolean value), the opcode, and the payload. --- ---For a list of valid opcode, see --- ---http://tools.ietf.org/html/rfc6455#section-5.2 --- ---In case of errors, returns nil and a string describing the error. --- ---To control the maximal payload length allowed, you can pass the max_payload_len option to the new constructor. --- ---To control whether to send masked frames, you can pass true to the send_masked option in the new constructor method. By default, unmasked frames are sent. ---@param fin boolean ---@param opcode resty.websocket.protocol.opcode ---@param payload string ---@return integer? bytes ---@return string? error function resty_websocket:send_frame(fin, opcode, payload) end ---Receives a WebSocket frame from the wire. --- ---In case of an error, returns two nil values and a string describing the error. --- ---The second return value is always the frame type, which could be one of continuation, text, binary, close, ping, pong, or nil (for unknown types). --- ---For close frames, returns 3 values: the extra status message (which could be an empty string), the string "close", and a Lua number for the status code (if any). For possible closing status codes, see --- ---http://tools.ietf.org/html/rfc6455#section-7.4.1 --- ---For other types of frames, just returns the payload and the type. --- ---For fragmented frames, the err return value is the Lua string "again". --- ---@return string? data ---@return resty.websocket.protocol.type? typ ---@return string|integer? error_or_status_code function resty_websocket:recv_frame() end ---@class resty.websocket.new.opts : table ---@field max_payload_len integer maximal length of payload allowed when sending and receiving WebSocket frames ---@field send_masked boolean whether to send out masked WebSocket frames ---@field timeout integer network timeout threshold in milliseconds return resty_websocket
function player_init() player_x = 10 * 8 player_y = 10 * 8 player_dir = 0 player_coins = 10 player_seeds = 0 player_movecount = 0 player_was_interact_pressed = false end function player_tick() local xm = 0 local ym = 0 if key(0) then ym = ym - 1 end if key(1) then xm = xm - 1 end if key(2) then ym = ym + 1 end if key(3) then xm = xm + 1 end player_move(xm, ym) if key(4) then if not player_was_interact_pressed then player_interact() player_was_interact_pressed = true end else player_was_interact_pressed = false end player_render() end function player_render() local spr_id = -1 if player_dir == 0 then spr_id = 16 else spr_id = 17 end local move_phase = math.floor((player_movecount + 9) / 10) % 2 spr_id = spr_id + 16 * move_phase spr(spr_id, player_x - 4, player_y - 4) end function player_move(xm, ym) if xm ~= 0 or ym ~= 0 then player_movecount = player_movecount + 1 else player_movecount = 0 return end local xt0 = (player_x - 4) / 8 local yt0 = (player_y - 4) / 8 local xt1 = (player_x + 4) / 8 local yt1 = (player_y + 4) / 8 local new_x = player_x + xm local new_y = player_y + ym local xto0 = (new_x - 4) / 8 local yto0 = (new_y - 4) / 8 local xto1 = (new_x + 4) / 8 local yto1 = (new_y + 4) / 8 local can_move_x = true local can_move_y = true for y = yto0, yto1 do if y < 0 or y >= map_h then can_move_y = false end for x = xto0, xto1 do if x < 0 or x >= map_w then can_move_x = false end end end if can_move_x then player_x = new_x end if can_move_y then player_y = new_y end if xm < 0 then player_dir = 0 elseif xm > 0 then player_dir = 1 end end function player_interact() local interact_x = player_x local interact_y = player_y local interact_xt = math.floor(interact_x / 8) local interact_yt = math.floor(interact_y / 8) player_interact_on_tile(interact_xt, interact_yt) end function player_interact_on_tile(xt, yt) if xt < 0 or xt >= map_w or yt < 0 or yt >= map_h then return end t_id = get_tile(xt, yt) if t_id == 0 then -- dirt tile without seeds player_try_plant(xt, yt) elseif t_id >= 1 and t_id <= 4 then -- dirt with seeds/crops player_harvest(xt, yt) elseif (t_id >= 48 and t_id <= 51) or (t_id >= 64 and t_id <= 67) then -- buy seeds tiles player_try_buy() end end function player_try_plant(xt, yt) if player_seeds > 0 then player_seeds = player_seeds - 1 level_set_tile(xt, yt, 1) sfx('plant_seed') end end function player_harvest(xt, yt) local tile = get_tile(xt, yt) if tile == 3 then -- perfect grown crop player_coins = player_coins + math.random(2, 6) if player_coins >= 1000 then win_game() end end level_set_tile(xt, yt, 0) -- set clean dirt sfx('harvest') end function player_try_buy() if player_coins > 0 then player_seeds = player_seeds + 1 player_coins = player_coins - 1 sfx('buy_seed') end end
Queue = {} Queue.first = nil Queue.last = nil Queue.N = 0 Queue.node = {} Queue.node.value = nil Queue.node.next = nil function Queue:Enqueue(value) local oldLast = self.last self.last = self.node(value) if oldLast ~= nil then oldLast.next = self.last end if self.first == nil then self.first = self.last end self.N = self.N + 1 end function Queue:Dequeue() local oldFirst = self.first if oldFirst == nil then return nil end local value = oldFirst.value self.first = oldFirst.next self.N = self.N - 1 if self.first == nil then self.last = nil end return value end function Queue:Size() return self.N end function Queue:IsEmpty() return self.N == 0 end function Queue:Clear() self.first = nil self.last = nil self.N = 0 end return Queue
--- items --- --[[ -- keep this -- minetest.register_craftitem("beer_test:barrle_tap", { description = "Barrel Tap", inventory_image = "default_paper.png", }) ]] -- ----------------- -- beer barrle -- ----------------- minetest.register_node("beer_test:barrel", { description = "Barrel", drawtype = "nodebox", tiles = {"beer_test_barrel_top.png", "beer_test_barrel_top.png", "beer_test_barrel_side_2.png", "beer_test_barrel_side_2.png", "beer_test_barrel_side_2.png", "beer_test_barrel_side_2.png"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher) local tool = puncher:get_wielded_item():get_name() if tool and tool == "beer_test:mixed_beer_grain" then node.name = "beer_test:barrel_mixed_beer_grain" minetest.env:set_node(pos, node) puncher:get_inventory():remove_item("main", ItemStack("beer_test:mixed_beer_grain")) end local tool = puncher:get_wielded_item():get_name() if tool and tool == "beer_test:mixed_ale_grain" then node.name = "beer_test:barrel_mixed_ale_grain" minetest.env:set_node(pos, node) puncher:get_inventory():remove_item("main", ItemStack("beer_test:mixed_ale_grain")) end local tool = puncher:get_wielded_item():get_name() if tool and tool == "beer_test:mixed_mead_grain" then node.name = "beer_test:barrel_mixed_mead_grain" minetest.env:set_node(pos, node) puncher:get_inventory():remove_item("main", ItemStack("beer_test:mixed_mead_grain")) end end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Barrel") end, node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.5, 0.5, 0.5, 0.35}, -- side f {-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}, -- bottom {-0.5, -0.5, -0.5, -0.35, 0.5, 0.5}, -- side l {0.35, -0.5, -0.5, 0.5, 0.5, 0.5}, -- side r {-0.5, -0.5, -0.35, 0.5, 0.5, -0.5}, -- frount }, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, }) -- tankard -- minetest.register_node("beer_test:tankard", { description = "Tankard", stack_max = 25, wield_image = "beer_test_tankard.png", inventory_image = "beer_test_tankard.png", tiles = {"beer_test_tankard_top.png","beer_test_tankard_top.png","beer_test_tankard_side.png", "beer_test_tankard_side.png","beer_test_tankard_side.png","beer_test_tankard_side.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=3,dig_immediate=3}, sounds = default.node_sound_tankard_defaults(), node_box = { type = "fixed", fixed = { {-0.18, -0.5, 0.125, 0.18, 0.18, 0.18}, {0.125, -0.5, -0.18, 0.18, 0.18, 0.18}, {-0.18, -0.5, -0.18, -0.125, 0.18, 0.18}, {-0.18, -0.5, -0.18, 0.18, 0.18, -0.125}, {-0.25, -0.5, -0.25, 0.25, -0.44, 0.25}, {-0.315, -0.3, 0.04, -0.36 , 0.1, -0.05}, {-0.15, -0.0, 0.04, -0.35 , 0.05, -0.05}, {-0.15, -0.25, 0.04, -0.35 , -0.2, -0.05}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { --{-0.25, -0.5, -0.25, 0.25, 0.25, 0.25}, {-0.125, -0.5, -0.125, 0.125, 0.18, 0.125}, {-0.18, -0.5, -0.18, 0.18, 0.18, 0.18}, {-0.25, -0.5, -0.25, 0.25, -0.44, 0.25}, -- INNER ONE -- --{-0.25, -0.5, -0.25, 0.25, -0.125, 0.25}, {-0.315, -0.3, 0.04, -0.36 , 0.1, -0.05}, {-0.15, -0.0, 0.04, -0.315 , 0.05, -0.05}, {-0.15, -0.25, 0.04, -0.315 , -0.2, -0.05}, }, }, }) -- Rum Stuff -- minetest.register_node("beer_test:barrel_rum", { description = "Rum Barrel", tiles = {"beer_test_barrel_side_2.png", "beer_test_barrel_side_2.png", "beer_test_barrel_side.png", "beer_test_barrel_side.png", "beer_test_barrel_top.png", "beer_test_barrel_top.png"}, paramtype = "light", paramtype2 = "facedir", drop = "beer_test:barrel", sounds = default.node_sound_barrel_defaults(), groups = {cracky=2}, --sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Rum (Brewed)") end, on_punch = function(pos, node, puncher) local tool = puncher:get_wielded_item():get_name() if tool and tool == "beer_test:tankard" then node.name = "beer_test:barrel_rum" minetest.env:set_node(pos, node) puncher:get_inventory():remove_item("main", ItemStack("beer_test:tankard")) puncher:get_inventory():add_item("main", ItemStack("beer_test:tankard_rum")) end end }) -- tankards rum -- minetest.register_node("beer_test:tankard_rum", { description = "Tankard with Rum", stack_max = 1, wield_image = "beer_test_tankard_beer.png", inventory_image = "beer_test_tankard_beer.png", tiles = {"beer_test_tankard_top_rum.png","beer_test_tankard_top.png","beer_test_tankard_side.png", "beer_test_tankard_side.png","beer_test_tankard_side.png","beer_test_tankard_side.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=3,dig_immediate=3}, on_use = minetest.item_eat(1, "beer_test:tankard"), sounds = default.node_sound_tankard_defaults(), node_box = { type = "fixed", fixed = { {-0.18, -0.5, 0.125, 0.18, 0.18, 0.18}, {0.125, -0.5, -0.18, 0.18, 0.18, 0.18}, {-0.18, -0.5, -0.18, -0.125, 0.18, 0.18}, {-0.18, -0.5, -0.18, 0.18, 0.18, -0.125}, {-0.25, -0.5, -0.25, 0.25, -0.44, 0.25}, {-0.315, -0.3, 0.04, -0.36 , 0.1, -0.05}, {-0.15, -0.0, 0.04, -0.35 , 0.05, -0.05}, {-0.15, -0.25, 0.04, -0.35 , -0.2, -0.05}, {-0.18, -0.5, -0.18, 0.18, 0.1, 0.18}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { --{-0.25, -0.5, -0.25, 0.25, 0.25, 0.25}, {-0.125, -0.5, -0.125, 0.125, 0.18, 0.125}, {-0.18, -0.5, -0.18, 0.18, 0.18, 0.18}, {-0.25, -0.5, -0.25, 0.25, -0.44, 0.25}, -- INNER ONE -- --{-0.25, -0.5, -0.25, 0.25, -0.125, 0.25}, {-0.315, -0.3, 0.04, -0.36 , 0.1, -0.05}, {-0.15, -0.0, 0.04, -0.315 , 0.05, -0.05}, {-0.15, -0.25, 0.04, -0.315 , -0.2, -0.05}, }, }, }) -- moonsine -- minetest.register_node("beer_test:barrel_moonsine", { description = "Moonsine Barrel", tiles = {"beer_test_barrel_side_2.png", "beer_test_barrel_side_2.png", "beer_test_barrel_side.png", "beer_test_barrel_side.png", "beer_test_barrel_top.png", "beer_test_barrel_top.png"}, paramtype = "light", paramtype2 = "facedir", drop = "beer_test:barrel", sounds = default.node_sound_barrel_defaults(), groups = {cracky=2}, --sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Moonsine (Brewed)") end, on_punch = function(pos, node, puncher) local tool = puncher:get_wielded_item():get_name() if tool and tool == "beer_test:tankard" then node.name = "beer_test:barrel_moonsine" minetest.env:set_node(pos, node) puncher:get_inventory():remove_item("main", ItemStack("beer_test:tankard")) puncher:get_inventory():add_item("main", ItemStack("beer_test:tankard_moonsine")) end end }) -- tankards rum -- minetest.register_node("beer_test:tankard_moonsine", { description = "Tankard with Moonsine", stack_max = 1, wield_image = "beer_test_tankard_beer.png", inventory_image = "beer_test_tankard_beer.png", tiles = {"beer_test_tankard_top_moonsine.png","beer_test_tankard_top.png","beer_test_tankard_side.png", "beer_test_tankard_side.png","beer_test_tankard_side.png","beer_test_tankard_side.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=3,dig_immediate=3}, on_use = minetest.item_eat(1, "beer_test:tankard"), sounds = default.node_sound_tankard_defaults(), node_box = { type = "fixed", fixed = { {-0.18, -0.5, 0.125, 0.18, 0.18, 0.18}, {0.125, -0.5, -0.18, 0.18, 0.18, 0.18}, {-0.18, -0.5, -0.18, -0.125, 0.18, 0.18}, {-0.18, -0.5, -0.18, 0.18, 0.18, -0.125}, {-0.25, -0.5, -0.25, 0.25, -0.44, 0.25}, {-0.315, -0.3, 0.04, -0.36 , 0.1, -0.05}, {-0.15, -0.0, 0.04, -0.35 , 0.05, -0.05}, {-0.15, -0.25, 0.04, -0.35 , -0.2, -0.05}, {-0.18, -0.5, -0.18, 0.18, 0.1, 0.18}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { --{-0.25, -0.5, -0.25, 0.25, 0.25, 0.25}, {-0.125, -0.5, -0.125, 0.125, 0.18, 0.125}, {-0.18, -0.5, -0.18, 0.18, 0.18, 0.18}, {-0.25, -0.5, -0.25, 0.25, -0.44, 0.25}, -- INNER ONE -- --{-0.25, -0.5, -0.25, 0.25, -0.125, 0.25}, {-0.315, -0.3, 0.04, -0.36 , 0.1, -0.05}, {-0.15, -0.0, 0.04, -0.315 , 0.05, -0.05}, {-0.15, -0.25, 0.04, -0.315 , -0.2, -0.05}, }, }, }) -- mulled wine -- minetest.register_node("beer_test:barrel_mulledWine", { description = "Mulled Wine Barrel", tiles = {"beer_test_barrel_side_2.png", "beer_test_barrel_side_2.png", "beer_test_barrel_side.png", "beer_test_barrel_side.png", "beer_test_barrel_top.png", "beer_test_barrel_top.png"}, paramtype = "light", paramtype2 = "facedir", drop = "beer_test:barrel", sounds = default.node_sound_barrel_defaults(), groups = {cracky=2}, --sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Mulled Wine (Brewed)") end, on_punch = function(pos, node, puncher) local tool = puncher:get_wielded_item():get_name() if tool and tool == "beer_test:tankard" then node.name = "beer_test:barrel_mulledWine" minetest.env:set_node(pos, node) puncher:get_inventory():remove_item("main", ItemStack("beer_test:tankard")) puncher:get_inventory():add_item("main", ItemStack("beer_test:tankard_mulledWine")) end end }) -- tankards rum -- minetest.register_node("beer_test:tankard_mulledWine", { description = "Tankard with Mulled Wine", stack_max = 1, wield_image = "beer_test_tankard_beer.png", inventory_image = "beer_test_tankard_beer.png", tiles = {"beer_test_tankard_top_mulledWine.png","beer_test_tankard_top.png","beer_test_tankard_side.png", "beer_test_tankard_side.png","beer_test_tankard_side.png","beer_test_tankard_side.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=3,dig_immediate=3}, on_use = minetest.item_eat(1, "beer_test:tankard"), sounds = default.node_sound_tankard_defaults(), node_box = { type = "fixed", fixed = { {-0.18, -0.5, 0.125, 0.18, 0.18, 0.18}, {0.125, -0.5, -0.18, 0.18, 0.18, 0.18}, {-0.18, -0.5, -0.18, -0.125, 0.18, 0.18}, {-0.18, -0.5, -0.18, 0.18, 0.18, -0.125}, {-0.25, -0.5, -0.25, 0.25, -0.44, 0.25}, {-0.315, -0.3, 0.04, -0.36 , 0.1, -0.05}, {-0.15, -0.0, 0.04, -0.35 , 0.05, -0.05}, {-0.15, -0.25, 0.04, -0.35 , -0.2, -0.05}, {-0.18, -0.5, -0.18, 0.18, 0.1, 0.18}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { --{-0.25, -0.5, -0.25, 0.25, 0.25, 0.25}, {-0.125, -0.5, -0.125, 0.125, 0.18, 0.125}, {-0.18, -0.5, -0.18, 0.18, 0.18, 0.18}, {-0.25, -0.5, -0.25, 0.25, -0.44, 0.25}, -- INNER ONE -- --{-0.25, -0.5, -0.25, 0.25, -0.125, 0.25}, {-0.315, -0.3, 0.04, -0.36 , 0.1, -0.05}, {-0.15, -0.0, 0.04, -0.315 , 0.05, -0.05}, {-0.15, -0.25, 0.04, -0.315 , -0.2, -0.05}, }, }, }) print("Beer_test: brewing_other.lua [ok]")
local cmd = vim.cmd -- local hiLinks = require "settings.utils".hiLinks -- local apply_globals = require "settings.utils".apply_globals -- local highlights = require "settings.utils".highlights cmd "syntax sync fromstart" cmd "syntax enable" cmd "set termguicolors" -- inactive statuslines as thin splitlines cmd "hi! StatusLineNC gui=underline guibg=NONE guifg='#101010'" -- gruvbox cmd "colorscheme gruvbox-material" -- cmd "colorscheme gruvbox-flat" -- apply_globals( -- { -- gruvbox_material_palette = "material", -- gruvbox_material_background = "hard", -- gruvbox_material_enable_italic = 1, -- gruvbox_material_disable_italic_comment = 1, -- gruvbox_material_enable_bold = 1, -- gruvbox_material_diagnostic_line_highlight = 1, -- gruvbox_material_current_word = "bold", -- gruvbox_material_sign_column_background = "bg0" -- -- gruvbox_material_better_performance = 1 -- } -- ) -- g:gruvbox_material_palette = { -- \ 'bg0': ['#101010', '234'], -- \ 'bg1': ['#262727', '235'], -- \ 'bg2': ['#282828', '235'], -- \ 'bg3': ['#3c3836', '237'], -- \ 'bg4': ['#3c3836', '237'], -- \ 'bg5': ['#504945', '239'],
workspace "windows-lockscreen-extractor" architecture "x64" startproject "windows-lockscreen-extractor" configurations { "Debug", "Release", "Dist" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {} IncludeDir["Glad"] = "%{wks.location}/windows-lockscreen-extractor/vendor/Glad/include" IncludeDir["GLFW"] = "%{wks.location}/windows-lockscreen-extractor/vendor/GLFW/include" IncludeDir["ImGui"] = "%{wks.location}/windows-lockscreen-extractor/vendor/ImGui" IncludeDir["stb_image"] = "%{wks.location}/windows-lockscreen-extractor/vendor/stb_image" group "Dependencies" include "vendor/premake" include "windows-lockscreen-extractor/vendor/Glad" include "windows-lockscreen-extractor/vendor/GLFW" include "windows-lockscreen-extractor/vendor/ImGui" group "" include "windows-lockscreen-extractor"
-- @module layout How Ido looks local layout = {} -- The default layout of Ido -- @field results_start string The decoration before the results -- @field results_selected string The decoration before the selected result -- @field results_separator string The decoration separating the results -- @field results_end string The decoration after the results -- @field suggest_start string The decoration before the suggestion -- @field suggest_end string The decoration after the suggestion layout.default = { results_start = "{", results_selected = "", results_separator = " | ", results_end = "}", suggest_start = "[", suggest_end = "]", } -- Create new layout -- Accepts a layout specification in the form of a table -- The contents of the table has to be in the same format as shown -- in the default layout -- @param options table The specification for the layout -- @return nil in case of errors, else true function layout.new(options) -- Some error handling if options.name == nil then print("Name of the layout is not defined") return nil end if options.name == "new" then print("Invalid layout name: "..options.name) return nil end -- Register the layout layout[options.name] = vim.tbl_extend("keep", options, layout.default) layout[options.name].name = nil return true end return layout
-- ONES ALREADY DONE, JUST NEED PASTING IN HERE -- measure-numbers_freund.lua -- FIX ALL THINGS CATEGORY DEFS (defaults only) -- fix tempo alterations local categorydefs = finale.FCCategoryDefs() categorydefs:LoadAll() name = finale.FCString() tempoAlterationsFontInfo = finale.FCFontInfo() tempoAlterationsFontInfo.Italic = true tempoAlterationsFontInfo.Bold = true tempoAlterationsFontInfo.Name = "Times New Roman" tempoAlterationsFontInfo.Absolute = true tempoAlterationsFontInfo.Size = 12 tempoAlterationsFontInfo.Underline = false tempoAlterationsFontInfo.Hidden = false tempoAlterationsFontInfo.StrikeOut = false for eachDef in each(categorydefs) do eachDef:GetName(name) if (name.LuaString == "Tempo Alterations") then eachDef:SetTextFontInfo(tempoAlterationsFontInfo) categorydefs:SaveAll() end end
local tickno local refl_x local refl_y local refl_w local refl_h local refl_radius local refl_radius_sq local refl_speed_x local refl_speed_y local refl_grav local refl_tap_boost local dist_travelled local hit_parts local hit_parts_delay local menuchange_delay local app_over local border_standoff local points_xdist local points_mindist_y local ground_tbl_top local ground_tbl_bot local ground_tbl_x local app_menu_id local last_time function init_reflector_screen(menu_id) -------------- local canvas = gre.get_canvas("reflector_canvas") local size = canvas:get_dimensions() canvas:fill_rect(0, 0, size.width, size.height, 0xF6F6F6) -------------- tickno = 0 refl_x = 20 refl_y = 300 refl_w = 40 refl_h = 40 refl_radius = 15 refl_radius_sq = refl_radius*refl_radius refl_speed_x = 4 refl_speed_y = 0 refl_grav = 0.2 refl_tap_boost = 4 dist_travelled = 0 hit_parts = {} hit_parts_delay = 20 menuchange_delay = hit_parts_delay + 50 app_over = -1 border_standoff = 10 points_xdist = 40 points_mindist_y = 100 ground_tbl_top = {} ground_tbl_bot = {} ground_tbl_x = 0 if menu_id == nil then app_menu_id = 0 else app_menu_id = menu_id end last_time = gre.mstime() end function draw_debug_rect_at(x, y) local canvas = gre.get_canvas("reflector_canvas") local pts = {{x=x-2,y=y-2},{x=x-2,y=y+2},{x=x+2,y=y+2},{x=x+2,y=y-2}} canvas:fill_poly(pts, 0x00ff00) end function draw_rect_at(x, y, w, h, color, alpha) local canvas = gre.get_canvas("reflector_canvas") local pts = {{x=x,y=y},{x=x+w,y=y},{x=x+w,y=y+h},{x=x,y=y+h}} canvas:set_alpha(alpha) canvas:fill_poly(pts, color) canvas:set_alpha(255) end --Copy pasted from: --https://stackoverflow.com/questions/2752725/finding-whether-a-point-lies-inside-a-rectangle-or-not function hittest_point_rect(x, y, ax, ay, bx, by, dx, dy) local bax = bx - ax local bay = by - ay local dax = dx - ax local day = dy - ay if ((x - ax) * bax + (y - ay) * bay < 0.0) then return false end if ((x - bx) * bax + (y - by) * bay > 0.0) then return false end if ((x - ax) * dax + (y - ay) * day < 0.0) then return false end if ((x - dx) * dax + (y - dy) * day > 0.0) then return false end return true end --Hit test of circle vs line segment (just rectangular, not obround) function hittest_circle_line_seg(x, y, radius, ax, ay, bx, by) --The perpendicular (normal) vector can be found by --swapping the x and y values and negating one of the two local perpvec_x = by-ay local perpvec_y = -(bx-ax) local perplen = math.sqrt(perpvec_x*perpvec_x + perpvec_y*perpvec_y) local proport = radius / perplen local scaled_x = perpvec_x*proport local scaled_y = perpvec_y*proport --{bx-scaled_x, by-scaled_y} would be bottom right point, for y pointing downwards return hittest_point_rect(x, y, ax+scaled_x, ay+scaled_y, ax-scaled_x, ay-scaled_y, bx+scaled_x, by+scaled_y) end function hittest_circle_point(x, y, radius_sq, ax, ay) local dist_x = (ax-x) local dist_y = (ay-y) if dist_x*dist_x + dist_y*dist_y <= radius_sq then return true end return false end function draw_str_at(str, x, y, color, size) local canvas = gre.get_canvas("reflector_canvas") local attrs = {} attrs.font = "fonts/OpenSans-Regular.ttf" attrs.size = size attrs.x = x attrs.y = y attrs.color = color canvas:draw_text(str, attrs) end function reflector_update() local canvas = gre.get_canvas("reflector_canvas") local size = canvas:get_dimensions() tickno = tickno + 1 if app_menu_id == 0 then canvas:fill_rect(0, 0, size.width, size.height, 0xF6F6F6) str_x = 60 str_y = 70 str_kern = 60 str_phase = 0.7 draw_str_at("\70", str_x, str_y + math.sin(tickno/5)*30, 0x94012C, 90) draw_str_at("\76", str_x+str_kern, str_y + math.sin(tickno/5 + str_phase)*30, 0x2D288B, 90) draw_str_at("\65", str_x+str_kern*2, str_y + math.sin(tickno/5 + str_phase*2)*30, 0x639D01, 90) draw_str_at("\80", str_x+str_kern*3, str_y + math.sin(tickno/5 + str_phase*3)*30, 0xC8A601, 90) draw_str_at("\80", str_x+str_kern*4, str_y + math.sin(tickno/5 + str_phase*4)*30, 0xC8A601, 90) draw_str_at("\89", str_x+str_kern*5, str_y + math.sin(tickno/5 + str_phase*5)*30, 0x00766A, 90) draw_str_at("Reflector", str_x - 15, str_y+120, 0x94012C, 90) draw_str_at("(tap screen to \112\108\97\121)", 42, 450, 0x000000, 44) elseif app_menu_id == 1 then for k, v in pairs(hit_parts) do v.vy = v.vy + refl_grav v.x = v.x + v.vx v.y = v.y + v.vy end if app_over == -1 then refl_y = refl_y + refl_speed_y if refl_y < 0 then refl_speed_y = 0 refl_y = 0 elseif refl_y > size.height - refl_h then refl_speed_y = -refl_speed_y * 0.7 refl_y = size.height - refl_h end refl_speed_y = refl_speed_y + refl_grav --if refl_speed_y > 7 then refl_speed_y = 7 end dist_travelled = dist_travelled + refl_speed_x ground_tbl_x = ground_tbl_x - refl_speed_x while ground_tbl_x < -points_xdist do ground_tbl_x = ground_tbl_x + points_xdist table.remove(ground_tbl_bot, 1) table.remove(ground_tbl_top, 1) end --In the following line, + 2 for additional left/right vertex for i=1, size.width / points_xdist - #ground_tbl_bot + 2 do local mntn_size = 300 if dist_travelled < 30 then mntn_size = 150 end local new_top = border_standoff + mntn_size*math.random() local new_bot = size.height - border_standoff - mntn_size*math.random() if new_bot - new_top < points_mindist_y then local correction = points_mindist_y - (new_bot - new_top) new_top = new_top - math.ceil(correction/2) new_bot = new_bot + math.ceil(correction/2) if new_top < border_standoff then new_top = border_standoff end if new_bot > size.height - border_standoff then new_bot = size.height - border_standoff end end table.insert(ground_tbl_top, new_top) table.insert(ground_tbl_bot, new_bot) end --In the following lines, + 1 because Lua starts at 1 local idx_before = math.floor((refl_x - ground_tbl_x) / points_xdist) + 1 local idx_after = math.ceil((refl_x + refl_w - ground_tbl_x) / points_xdist) + 1 --print("Before: " .. idx_before .. " / After: " .. idx_after) local has_hit = false for i = math.max(1, idx_before), math.min(idx_after, (#ground_tbl_bot) - 1) do --This is duplicated code for 2 variables, should put in a function: if true then --draw_debug_rect_at((i-1)*points_xdist+ground_tbl_x, ground_tbl_bot[i]) local x = (i-1)*points_xdist+ground_tbl_x local y = ground_tbl_bot[i] local x_next = (i)*points_xdist+ground_tbl_x local y_next = ground_tbl_bot[i+1] if hittest_circle_line_seg(refl_x + refl_w/2, refl_y + refl_h/2, refl_radius, x, y, x_next, y_next) then has_hit = true end if hittest_circle_point(refl_x + refl_w/2, refl_y + refl_h/2, refl_radius_sq, x, y) then has_hit = true end end if true then --draw_debug_rect_at((i-1)*points_xdist+ground_tbl_x, ground_tbl_bot[i]) local x = (i-1)*points_xdist+ground_tbl_x local y = ground_tbl_top[i] local x_next = (i)*points_xdist+ground_tbl_x local y_next = ground_tbl_top[i+1] if hittest_circle_line_seg(refl_x + refl_w/2, refl_y + refl_h/2, refl_radius, x, y, x_next, y_next) then has_hit = true end if hittest_circle_point(refl_x + refl_w/2, refl_y + refl_h/2, refl_radius_sq, x, y) then has_hit = true end end end if has_hit then --draw_debug_rect_at(10, 10) --init_reflector_screen(1) app_over = tickno end end if app_over ~= -1 then if tickno - app_over == hit_parts_delay then for i = 1,20 do local rand_vx = math.random()*5 if math.random() < 0.5 then rand_vx = -rand_vx end local rand_vy = math.random()*5 if math.random() < 0.5 then rand_vy = -rand_vy end table.insert(hit_parts, {x=refl_x+refl_w*math.random(),y=refl_y+refl_h*math.random(),vx=rand_vx,vy=rand_vy}) end end if tickno - app_over == menuchange_delay then app_menu_id = 2 end end -------------------------------------------------------------- --Draw screen: canvas:fill_rect(0, 0, size.width, size.height, 0xF6F6F6) local pts_top = {{x=0,y=0},{x=0,y=border_standoff}} local pts_bot = {{x=0,y=size.height},{x=0,y=size.height-border_standoff}} local ctr = 0 for k,v in pairs(ground_tbl_bot) do table.insert(pts_bot, {x=ctr*points_xdist+ground_tbl_x,y=v}) --canvas:fill_poly({10,20,15,10}, {10,20,15,10}, 0xFF0000) --canvas:fill_poly({{x=10,y=10},{x=10,y=20},{x=20,y=20},{x=10,y=10}}, 0xFF0000) --canvas:fill_poly({10,10,20,10}, {10,20,20,10}, 0xFF0000) --print(k .. "/" .. v) ctr = ctr + 1 end ctr = 0 for k,v in pairs(ground_tbl_top) do table.insert(pts_top, {x=ctr*points_xdist+ground_tbl_x,y=v}) ctr = ctr + 1 end table.insert(pts_top, {x=size.width,y=border_standoff}) table.insert(pts_top, {x=size.width,y=0}) table.insert(pts_bot, {x=size.width,y=size.height-border_standoff}) table.insert(pts_bot, {x=size.width,y=size.height}) canvas:fill_poly(pts_top, 0x0097BA) canvas:fill_poly(pts_bot, 0x0097BA) if(app_over == -1 or tickno - app_over < hit_parts_delay) then local attrs = {} attrs.x = refl_x attrs.y = refl_y attrs.w = refl_w attrs.h = refl_h canvas:draw_image("images/Targets/RFI_0.5@4x.png", attrs) end for k, v in pairs(hit_parts) do --print(k, v.x, v.y, v.vx, v.vy) draw_rect_at(v.x-3, v.y-3, 6, 6, 0x000000, 255) end local dist_str = tostring(dist_travelled) local attrs = {} attrs.font = "fonts/OpenSans-Regular.ttf" attrs.size = 24 local strSize = gre.get_string_size(attrs.font, attrs.size, dist_str, 0) attrs.x = size.width - strSize.width - 10 attrs.y = 10 canvas:draw_text(dist_str, attrs) elseif app_menu_id == 2 then draw_str_at("You \98\114\111\107\101 a reflector!", 35, 50, 0x000000, 40) draw_rect_at(100, 250, 280, 150, 0xCCCCCC, 100) draw_str_at("Main menu", 100 + 45, 300, 0x000000, 36) draw_rect_at(100, 450, 280, 150, 0xCCCCCC, 100) draw_str_at("Re\112\108\97\121", 100 + 85, 500, 0x000000, 36) end local new_time = gre.mstime() --print(new_time - last_time) last_time = new_time end function hndl_reflector_press(mapargs) local evt = mapargs["context_event_data"] local press_x = evt["x"] local press_y = evt["y"] if app_over == -1 then refl_y = refl_y - 1 refl_speed_y = refl_speed_y - refl_tap_boost end if app_menu_id == 0 then app_menu_id = 1 elseif app_menu_id == 2 then if press_x >= 100 and press_x <= 100+280 and press_y >= 250 and press_y <= 250+150 then change_screen_internal("home_screen") elseif press_x >= 100 and press_x <= 100+280 and press_y >= 450 and press_y <= 450+150 then init_reflector_screen(1) end end end local reflector_timer = nil function hndl_show_reflector_screen() init_reflector_screen() reflector_timer = gre.timer_set_interval( reflector_update, 16 ) end function hndl_hide_reflector_screen() if reflector_timer ~= nil then gre.timer_clear_interval(reflector_timer) reflector_timer = nil end end
local PlayerData = class("PlayerData") function PlayerData:ctor(playerid, player_obj) self._playerid = playerid self._data = {} if player_obj ~= nil then fill_data_by_path(PLAYER_DATA["BASE_INFO"], self._data, player_obj) end end function PlayerData:get_playerid() return self._playerid end function PlayerData:get_player_obj() return get_data_by_path(PLAYER_DATA["BASE_INFO"], self._data) end function PlayerData:set_player_obj(player_obj) if self:get_player_obj() == nil then fill_data_by_path(PLAYER_DATA["BASE_INFO"], self._data, player_obj) end end function PlayerData:get_data() return self._data end return PlayerData
--- === plugins.finalcutpro.advanced.backupinterval === --- --- Change Final Cut Pro's Backup Interval. local require = require local fcp = require "cp.apple.finalcutpro" local i18n = require "cp.i18n" local plugin = { id = "finalcutpro.advanced.backupinterval", group = "finalcutpro", dependencies = { ["finalcutpro.preferences.manager"] = "prefs", } } function plugin.init(deps) -------------------------------------------------------------------------------- -- Only load plugin if FCPX is supported: -------------------------------------------------------------------------------- if not fcp:isSupported() then return end -------------------------------------------------------------------------------- -- Setup Preferences Panel: -------------------------------------------------------------------------------- local panel = deps.prefs.panel if panel then panel :addContent(2207.1, [[ <style> .backupInterval select { margin-left: 90px; } .backupMinimumDuration select { margin-left: 25px; } </style> ]], false) :addParagraph(2207.2, "<br />", false) :addSelect(2208, { class = "backupInterval", required = true, width = 100, label = i18n("backupInterval"), value = function() return fcp.preferences.FFPeriodicBackupInterval or "15" end, options = function() local options = {} for i=1, 15 do table.insert(options, { value = tostring(i), label = tostring(i) .. " " .. i18n("mins") }) end return options end, onchange = function(_, params) fcp.preferences:set("FFPeriodicBackupInterval", params.value) end, } ) panel :addSelect(2209, { class = "backupMinimumDuration", required = true, width = 100, label = i18n("backupMinimumDuration"), value = function() return fcp.preferences.FFPeriodicBackupMinimumDuration or "5" end, options = function() local options = {} for i=1, 15 do table.insert(options, { value = tostring(i), label = tostring(i) .. " " .. i18n("mins") }) end return options end, onchange = function(_, params) fcp.preferences:set("FFPeriodicBackupMinimumDuration", params.value) end, } ) end end return plugin
local match = require("luassert.match") local BehaviourTree = require 'lib/behaviour_tree' describe('Priority selector', function() local subject before_each(function() subject = BehaviourTree.Priority:new({}) end) describe(':initialize', function() it('should copy any attributes to the node', function() local node = BehaviourTree:new({testfield = 'foobar'}) assert.is_equal(node.testfield, 'foobar') end) it('should register the node if the name is set', function() local node = BehaviourTree:new({name = 'foobar'}) assert.is_equal(BehaviourTree.getNode('foobar'), node) end) end) describe(':start', function() it('should set the object', function() assert.is_nil(subject.object) subject:start('foobar') assert.is_equal(subject.object, 'foobar') end) it('should set actualTask', function() assert.is_nil(subject.actualTask) subject:start() assert.is_equal(subject.actualTask, 1) end) end) describe(':finish', function() it('has a finish method', function() assert.is_function(subject.finish) end) end) describe(':run', function() it('should call _run if it still has tasks', function() subject.nodes = {BehaviourTree.Task:new()} subject:start() stub(subject, '_run') subject:run() assert.stub(subject._run).was.called() end) it('should not call run if it has no tasks', function() subject.nodes = {} subject:start() stub(subject, '_run') subject:run() assert.stub(subject._run).was_not.called() end) end) describe(':_run', function() local node before_each(function() node = BehaviourTree.Task:new() subject.nodes = {node} subject:start() end) it('should set the current node', function() subject:_run() assert.is_equal(subject.node, node) end) it('should get the current node from the registry', function() BehaviourTree.register('mynode', node) subject.nodes = {'mynode'} subject:_run() assert.is_equal(subject.node, node) end) it('should set the current nodes control', function() stub(node, 'setControl') subject:_run() assert.stub(node.setControl).was.called_with(match.is_ref(node), subject) end) it('should call start on the current node if first run', function() stub(node, 'start') subject:_run('foo') assert.stub(node.start).was.called_with(match.is_ref(node), 'foo') end) it('should not call start on the current node if running', function() subject.node = node subject.nodeRunning = true stub(node, 'start') subject:_run() assert.stub(node.start).was_not.called() end) it('should call run on the current node', function() stub(node, 'run') subject:_run('foo') assert.stub(node.run).was.called_with(match.is_ref(node), 'foo') end) end) describe(':setObject', function() it('should set the object on the node', function() subject:setObject('foobar') assert.is_equal(subject.object, 'foobar') end) end) describe(':setControl', function() it('should set the controller on the node', function() subject:setControl('foobar') assert.is_equal(subject.control, 'foobar') end) end) describe(':running', function() local node before_each(function() node = BehaviourTree.Task:new() subject.control = {running = function()end} subject.node = node end) it('should set nodeRunning', function() subject:running() assert.is_true(subject.nodeRunning) end) it('should call running on control', function() stub(subject.control, 'running') subject:running() assert.stub(subject.control.running).was.called() end) end) describe(':success', function() local node before_each(function() node = BehaviourTree.Task:new() subject.control = {success = function()end} subject.nodeRunning = true subject.node = node end) it('should set nodeRunning as nil', function() subject:success() assert.is_false(subject.nodeRunning) end) it('should call finish on current node', function() stub(node, 'finish') subject:success() assert.stub(node.finish).was.called() end) it('should set current node as nil', function() subject:success() assert.is_nil(subject.node) end) it('should call success on control', function() stub(subject.control, 'success') subject:success() assert.stub(subject.control.success).was.called() end) end) describe(':fail', function() local node before_each(function() node = BehaviourTree.Task:new() subject.control = {fail = function()end} subject.actualTask = 1 subject.nodeRunning = true subject.nodes = {node} subject.node = node end) it('should set nodeRunning as nil', function() subject:fail() assert.is_false(subject.nodeRunning) end) it('should call finish on current node', function() stub(node, 'finish') subject:fail() assert.stub(node.finish).was.called() end) it('should set current node as nil', function() subject:fail() assert.is_nil(subject.node) end) it('should call _run if there are more tasks', function() subject.nodes = {'a', 'b'} stub(subject, '_run') subject:fail() assert.stub(subject._run).was.called() end) end) end)
local ipairs = ipairs local tab_insert = table.insert local tab_new = require('resty.core.base').new_tab local balancer = require('apicast.balancer') local mapping_rules_matcher = require('apicast.mapping_rules_matcher') local UpstreamSelector = require('upstream_selector') local Request = require('request') local Rule = require('rule') local _M = require('apicast.policy').new('Routing policy', 'builtin') local new = _M.new local function init_rules(config) if not config or not config.rules then return tab_new(0, 0) end local res = tab_new(#config.rules, 0) for _, config_rule in ipairs(config.rules) do local rule, err = Rule.new_from_config_rule(config_rule) if rule then tab_insert(res, rule) else ngx.log(ngx.WARN, err) end end return res end function _M.new(config) local self = new(config) self.upstream_selector = UpstreamSelector.new() self.rules = init_rules(config) return self end function _M:access(context) -- All route definition needs to happen in the access phase to make sure that -- the mapping rule with the owner_id happens before the APIcast policy and -- metrics in APIcast rule can be updated correctly. -- -- This can also make sense to have in the rewrite phase, but on that phase -- headers are not available to read so some matcher will not work correctly. -- -- This should be moved to the place where the context is started, so other -- policies can use it. context.request = context.request or Request.new() -- Once request is in the context, we should move this to wherever the jwt is -- validated. context.request:set_validated_jwt(context.jwt or {}) context.route_upstream = self.upstream_selector:select(self.rules, context) -- this function substract the usage that does not match with the owner_id by -- the matched_rules context.route_upstream_usage_cleanup = function(self, usage, matched_rules) if not self.route_upstream then return end local usage_diff = mapping_rules_matcher.clean_usage_by_owner_id( matched_rules , self.route_upstream:has_owner_id()) usage:merge(usage_diff) end end function _M:content(context) if context.route_upstream then context.route_upstream:call(context) else return nil, 'no upstream' end end _M.balancer = balancer.call return _M
lvim.plugins = { -- Themes { "sainnhe/everforest" }, -- Telescope { "nvim-telescope/telescope-fzy-native.nvim" }, { "benfowler/telescope-luasnip.nvim", after = "telescope.nvim", config = function() require("telescope").load_extension("luasnip") end, }, -- LSP { "ThePrimeagen/refactoring.nvim", event = "BufRead", requires = { "nvim-lua/plenary.nvim", "nvim-treesitter/nvim-treesitter" }, config = function() require("refactoring").setup({}) end, }, -- { "github/copilot.vim" }, { "zbirenbaum/copilot.lua", event = { "VimEnter" }, config = function() vim.defer_fn(function() require("copilot").setup({ plugin_manager_path = get_runtime_dir() .. "/site/pack/packer", }) end, 100) end, }, { "zbirenbaum/copilot-cmp", after = { "copilot.lua", "nvim-cmp" } }, -- Treesitter { "windwp/nvim-ts-autotag", event = "InsertEnter", config = function() require("nvim-ts-autotag").setup() end, }, { "folke/todo-comments.nvim", event = "BufRead", config = function() require("todo-comments").setup() end, }, { "norcalli/nvim-colorizer.lua", config = function() require("colorizer").setup() end, }, { "danymat/neogen", config = function() require("neogen").setup({}) end, requires = "nvim-treesitter/nvim-treesitter", tag = "*", }, { "tpope/vim-surround", keys = { "c", "d", "y", "S" }, }, { "felipec/vim-sanegx", event = "BufRead", }, { "mtdl9/vim-log-highlighting" }, { "p00f/nvim-ts-rainbow" }, -- Git { "ThePrimeagen/git-worktree.nvim", after = "telescope.nvim", config = function() require("telescope").load_extension("git_worktree") end, }, -- Navigation { "ThePrimeagen/harpoon", event = "BufWinEnter", requires = { "nvim-lua/plenary.nvim", "nvim-lua/popup.nvim" }, config = function() require("olrtg.plugins.harpoon").config() end, }, { "nacro90/numb.nvim", event = "BufRead", config = function() require("olrtg.plugins.numb").config() end, }, { "ethanholz/nvim-lastplace", event = "BufRead", config = function() require("olrtg.plugins.lastplace") end, }, -- Docs { "milisims/nvim-luaref" }, { "nanotee/luv-vimdocs" }, -- Misc { "tjdevries/cyclist.vim" }, { "folke/persistence.nvim", event = "BufReadPre", -- this will only start session saving when an actual file was opened module = "persistence", config = function() require("persistence").setup({ dir = vim.fn.expand(vim.fn.stdpath("config") .. "/session/"), options = { "buffers", "curdir", "tabpages", "winsize" }, }) end, }, } table.insert(lvim.builtin.cmp.sources, { name = "copilot", group_index = 0 })
DEFINE_BASECLASS("ma2_proj_ppc_lvl1") AddCSLuaFile() ENT.Base = "ma2_proj_ppc_lvl1" ENT.Damage = 540 ENT.ParticleAttach = "gm_MA2_PPC_lvl3" ENT.FireSound = Sound("MA2_Weapon.PPC3") PrecacheParticleSystem("gm_MA2_PPC_lvl3")
--[[ periodictimer.lua v1.0.0 by AGD Description: Periodic timer Requirements: - EventListener Link: https://www.hiveworkshop.com/threads/323354/ ]]-- --[[ API: PeriodicTimer(number: period = 1.00) PeriodicTimer:register(function: callback [, ...]) -> self PeriodicTimer:deregister(function: callback) -> self ]]-- PeriodicTimer = { TIMEOUT_ACCURACY = 7, TIMEOUT_OFFSET_TOLERANCE = 0.01 } do local timer = {} setmetatable(PeriodicTimer, timer) timer.__index = timer local cache = {} local function GetTimerSlot(self) local stack = self.timer_stack if stack then for i = 1, #stack do if TimerGetRemaining(stack[i].timer) <= PeriodicTimer.TIMEOUT_OFFSET_TOLERANCE or IsTimerPaused(stack[i].timer) then -- timer is available, return its slot return stack, i end end -- no available timers in stack, append new timer to stack stack[#stack + 1] = { timer = CreateTimer(), listener = Listener.new(), listener_size = 0 } return stack, #stack end -- stack is not yet created, create now stack = {} stack[1] = { timer = CreateTimer(), listener = Listener(), listener_size = 0 } self.timer_stack = stack return stack, 1 end ---@param period number local timeout_accuracy = math.pow(10, PeriodicTimer.TIMEOUT_ACCURACY) function timer:__call(period) period = math.floor(period*timeout_accuracy) cache[period] = cache[period] or setmetatable({period = period, timer_stack = {}}, timer) return cache[period] end function timer:register(...) local stack, i = GetTimerSlot(self) stack = stack[i] if stack.listener_size == 0 then TimerStart(stack.timer, self.period, true, function () stack.listener:execute() end) end stack.listener_size = stack.listener_size + 1 stack.listener:register(...) return self end function timer:deregister(...) for i = 1, #self.timer_stack do local stack = self.timer_stack[i] stack.listener:deregister(...) stack.listener_size = stack.listener_size - 1 if stack.listener_size == 0 then PauseTimer(timer) end end return self end end
-- @group UI -- @brief Draws a number of images in a batch. -- @full Draws a number of images in a batch. The subtextures of the images -- must belong to the same texture. local ImageBatch,super = ae.oo.subclass(ae.ui.Component) -- @func -- @brief Creates an image batch -- @param texture The texture. -- @return The new image batch. function ImageBatch.new(texture) local self = ae.oo.new(ImageBatch) ImageBatch.construct(self,texture) return self end -- @func -- @brief Constructs an image batch. -- @param self The image batch object. -- @param texture The texture. function ImageBatch.construct(self,texture) super.construct(self) self.texture = ae.ui.textures:load(texture.filename) self.images = {} end -- @brief Creates a batch from images. -- @param texture The texture with the image subtextures. -- @param images The images. function ImageBatch.createFromImages(texture,images) local batch = ImageBatch.new(texture) for _,image in pairs(images) do batch:append(image) end return batch end -- @brief Adds an image to draw at the beginning of the list. -- @param image The image to draw. function ImageBatch:prepend(image) image.draw = function() end ae.itable.prepend(self.images,image) end -- @brief Adds an image to draw at the end of the list. -- @param image The image to draw. function ImageBatch:append(image) image.draw = function() end ae.itable.append(self.images,image) end -- @brief Draws the images. function ImageBatch:draw() ae.gl.enableBlend() -- buffer local buffer = ae.ui.drawers.tex.buffer buffer:rewind() -- drawer local drawer = ae.ui.drawers.tex.drawer drawer:drawStart() -- color drawer:setColor(1,1,1,1) -- texture self.texture.texture:bind() -- append rectangles local count = 0 local images = self.images for index = 1,#images do local bounds = images[index].itemBounds if not bounds:isOutsideDisplay() then count = count + 1 buffer:appendRect( bounds.x,bounds.y,bounds.width,bounds.height,images[index].uv) end end -- draw drawer:draw(count * ae.draw2d.indicesPerRect) end -- @brief Gets a string which represents the image batch. -- @return The string representing the image batch. function ImageBatch:__tostring() return ae.oo.tostring('ae.ui.ImageBatch', '#images=' .. tostring(#self.images) .. ', texture=' .. tostring(self.texture),super.__tostring(self)) end return ImageBatch
--[[headerData = { type = "header", name = "My Header", -- or string id or function returning a string tooltip = "My Tooltip", -- or string id or function returning a string (optional) width = "full", -- or "half" (optional) helpUrl = "https://www.esoui.com/portal.php?id=218&a=faq", -- a string URL or a function that returns the string URL (optional) reference = "MyAddonHeader" -- unique global reference to control (optional) } ]] local widgetVersion = 11 local LAM = LibAddonMenu2 if not LAM:RegisterWidget("header", widgetVersion) then return end local wm = WINDOW_MANAGER local function UpdateValue(control) control.header:SetText(LAM.util.GetStringFromValue(control.data.name)) end local MIN_HEIGHT = 30 function LAMCreateControl.header(parent, headerData, controlName) local control = LAM.util.CreateBaseControl(parent, headerData, controlName) local isHalfWidth = control.isHalfWidth local width = control:GetWidth() control:SetDimensions(isHalfWidth and width / 2 or width, MIN_HEIGHT) control.divider = wm:CreateControlFromVirtual(nil, control, "ZO_Options_Divider") local divider = control.divider divider:SetWidth(isHalfWidth and width / 2 or width) divider:SetAnchor(TOPLEFT) control.header = wm:CreateControlFromVirtual(nil, control, "ZO_Options_SectionTitleLabel") local header = control.header header:SetAnchor(TOPLEFT, divider, BOTTOMLEFT) header:SetAnchor(BOTTOMRIGHT) header:SetText(LAM.util.GetStringFromValue(headerData.name)) LAM.util.SetUpTooltip(header, headerData) local faqTexture = LAM.util.CreateFAQTexture(control) if faqTexture then faqTexture:SetAnchor(RIGHT, header, RIGHT, 0, 0) end control.UpdateValue = UpdateValue LAM.util.RegisterForRefreshIfNeeded(control) return control end
#!/usr/bin/env lua -- function test() return true end
------------------------------------------------------------------------------ -- -- This file is part of the Corona game engine. -- For overview and more information on licensing please refer to README.md -- Home page: https://github.com/coronalabs/corona -- Contact: support@coronalabs.com -- ------------------------------------------------------------------------------ simulator = { device = "android-tv", screenOriginX = 0, screenOriginY = 0, screenWidth = 720, screenHeight = 1280, androidDisplayApproximateDpi = 320, -- xhdpi displayManufacturer = "OUYA", displayName = "OUYA Console", supportsScreenRotation = false, isUprightOrientationPortrait = false, windowTitleBarName = "Ouya", safeScreenInsetTop = 64, safeScreenInsetLeft = 36, safeScreenInsetBottom = 64, safeScreenInsetRight = 36, safeLandscapeScreenInsetTop = 36, safeLandscapeScreenInsetLeft = 64, safeLandscapeScreenInsetBottom = 36, safeLandscapeScreenInsetRight = 64, } simulator.defaultFontSize = 18.0 * (simulator.androidDisplayApproximateDpi / 160)
local filesystem = require("filesystem") local component = require("component") function filesystem.makeDirectory(path) if filesystem.exists(path) then return nil, "file or directory with that name already exists" end local node, rest = filesystem.findNode(path) if node.fs and rest then local success, reason = node.fs.makeDirectory(rest) if not success and not reason and node.fs.isReadOnly() then reason = "filesystem is readonly" end return success, reason end if node.fs then return nil, "virtual directory with that name already exists" end return nil, "cannot create a directory in a virtual directory" end function filesystem.lastModified(path) local node, rest, vnode, vrest = filesystem.findNode(path, false, true) if not node or not vnode.fs and not vrest then return 0 -- virtual directory end if node.fs and rest then return node.fs.lastModified(rest) end return 0 -- no such file or directory end function filesystem.mounts() local tmp = {} for path,node in pairs(filesystem.fstab) do table.insert(tmp, {node.fs,path}) end return function() local next = table.remove(tmp) if next then return table.unpack(next) end end end function filesystem.link(target, linkpath) checkArg(1, target, "string") checkArg(2, linkpath, "string") if filesystem.exists(linkpath) then return nil, "file already exists" end local linkpath_parent = filesystem.path(linkpath) if not filesystem.exists(linkpath_parent) then return nil, "no such directory" end local linkpath_real, reason = filesystem.realPath(linkpath_parent) if not linkpath_real then return nil, reason end if not filesystem.isDirectory(linkpath_real) then return nil, "not a directory" end local _, _, vnode, _ = filesystem.findNode(linkpath_real, true) vnode.links[filesystem.name(linkpath)] = target return true end function filesystem.umount(fsOrPath) checkArg(1, fsOrPath, "string", "table") local real local fs local addr if type(fsOrPath) == "string" then real = filesystem.realPath(fsOrPath) addr = fsOrPath else -- table fs = fsOrPath end local paths = {} for path,node in pairs(filesystem.fstab) do if real == path or addr == node.fs.address or fs == node.fs then table.insert(paths, path) end end for _,path in ipairs(paths) do local node = filesystem.fstab[path] filesystem.fstab[path] = nil node.fs = nil node.parent.children[node.name] = nil end return #paths > 0 end function filesystem.size(path) local node, rest, vnode, vrest = filesystem.findNode(path, false, true) if not node or not vnode.fs and (not vrest or vnode.links[vrest]) then return 0 -- virtual directory or symlink end if node.fs and rest then return node.fs.size(rest) end return 0 -- no such file or directory end function filesystem.isLink(path) local name = filesystem.name(path) local node, rest, vnode, vrest = filesystem.findNode(filesystem.path(path), false, true) if not node then return nil, rest end local target = vnode.links[name] -- having vrest here indicates we are not at the -- owning vnode due to a mount point above this point -- but we can have a target when there is a link at -- the mount point root, with the same name if not vrest and target ~= nil then return true, target end return false end function filesystem.copy(fromPath, toPath) local data = false local input, reason = filesystem.open(fromPath, "rb") if input then local output = filesystem.open(toPath, "wb") if output then repeat data, reason = input:read(1024) if not data then break end data, reason = output:write(data) if not data then data, reason = false, "failed to write" end until not data output:close() end input:close() end return data == nil, reason end local function readonly_wrap(proxy) checkArg(1, proxy, "table") if proxy.isReadOnly() then return proxy end local function roerr() return nil, "filesystem is readonly" end return setmetatable({ rename = roerr, open = function(path, mode) checkArg(1, path, "string") checkArg(2, mode, "string") if mode:match("[wa]") then return roerr() end return proxy.open(path, mode) end, isReadOnly = function() return true end, write = roerr, setLabel = roerr, makeDirectory = roerr, remove = roerr, }, {__index=proxy}) end local function bind_proxy(path) local real, reason = filesystem.realPath(path) if not real then return nil, reason end if not filesystem.isDirectory(real) then return nil, "must bind to a directory" end local real_fs, real_fs_path = filesystem.get(real) if real == real_fs_path then return real_fs end -- turn /tmp/foo into foo local rest = real:sub(#real_fs_path + 1) local function wrap_relative(fp) return function(path, ...) return fp(filesystem.concat(rest, path), ...) end end local bind = { type = "filesystem_bind", address = real, isReadOnly = real_fs.isReadOnly, list = wrap_relative(real_fs.list), isDirectory = wrap_relative(real_fs.isDirectory), size = wrap_relative(real_fs.size), lastModified = wrap_relative(real_fs.lastModified), exists = wrap_relative(real_fs.exists), open = wrap_relative(real_fs.open), remove = wrap_relative(real_fs.remove), read = real_fs.read, write = real_fs.write, close = real_fs.close, getLabel = function() return "" end, setLabel = function() return nil, "cannot set the label of a bind point" end, } return bind end filesystem.internal = {} function filesystem.internal.proxy(filter, options) checkArg(1, filter, "string") checkArg(2, options, "table", "nil") options = options or {} local address, proxy, reason if options.bind then proxy, reason = bind_proxy(filter) else -- no options: filter should be a label or partial address for c in component.list("filesystem", true) do if component.invoke(c, "getLabel") == filter then address = c break end if c:sub(1, filter:len()) == filter then address = c break end end if not address then return nil, "no such file system" end proxy, reason = component.proxy(address) end if not proxy then return proxy, reason end if options.readonly then proxy = readonly_wrap(proxy) end return proxy end
--- Embedded HTTP framework. -- @module haproxy.embed local http = {} --- RFC2616 HTTP/1.1 status codes http.status = { CONTINUE = 100, -- `100 Continue` SWITCHING_PROTOCOLS = 101, -- `101 Switching Protocols` OK = 200, -- `200 OK` CREATED = 201, -- `201 Created` ACCEPTED = 202, -- `202 Accepted` NON_AUTHORITATIVE_INFORMATION = 203, -- `203 Non-Authoritative Information` NO_CONTENT = 204, -- `204 No Content` RESET_CONTENT = 205, -- `205 Reset Content` PARTIAL_CONTENT = 206, -- `206 Partial Content` MULTIPLE_CHOICES = 300, -- `300 Multiple Choices` MOVED_PERMANENTLY = 301, -- `301 Moved Permanently` FOUND = 302, -- `302 Found` SEE_OTHER = 303, -- `303 See Other` NOT_MODIFIED = 304, -- `304 Not Modified` USE_PROXY = 305, -- `305 Use Proxy` TEMPORARY_REDIRECT = 307, -- `307 Temporary Redirect` BAD_REQUEST = 400, -- `400 Bad Request` UNAUTHORIZED = 401, -- `401 Unauthorized` PAYMENT_REQUIRED = 402, -- `402 Payment Required` FORBIDDEN = 403, -- `403 Forbidden` NOT_FOUND = 404, -- `404 Not Found` METHOD_NOT_ALLOWED = 405, -- `405 Method Not Allowed` NOT_ACCEPTABLE = 406, -- `406 Not Acceptable` PROXY_AUTHENTICATION_REQUIRED = 407, -- `407 Proxy Authentication Required` REQUEST_TIME_OUT = 408, -- `408 Request Time-out` CONFLICT = 409, -- `409 Conflict` GONE = 410, -- `410 Gone` LENGTH_REQUIRED = 411, -- `411 Length Required` PRECONDITION_FAILED = 412, -- `412 Precondition Failed` REQUEST_ENTITY_TOO_LARGE = 413, -- `413 Request Entity Too Large` REQUEST_URI_TOO_LARGE = 414, -- `414 Request-URI Too Large` UNSUPPORTED_MEDIA_TYPE = 415, -- `415 Unsupported Media Type` REQUESTED_RANGE_NOT_SATISFIABLE = 416, -- `416 Requested range not satisfiable` EXPECTATION_FAILED = 417, -- `417 Expectation Failed` IM_A_TEAPOT = 418, -- `I'm a teapot` INTERNAL_SERVER_ERROR = 500, -- `500 Internal Server Error` NOT_IMPLEMENTED = 501, -- `501 Not Implemented` BAD_GATEWAY = 502, -- `502 Bad Gateway` SERVICE_UNAVAILABLE = 503, -- `503 Service Unavailable` GATEWAY_TIME_OUT = 504, -- `504 Gateway Time-out` HTTP_VERSION_NOT_SUPPORTED = 505, -- `505 HTTP Version not supported` } --- RFC2616 HTTP/1.1 methods http.method = { DELETE = 'DELETE', GET = 'GET', HEAD = 'HEAD', OPTIONS = 'OPTIONS', PATCH = 'PATCH', POST = 'POST', PUT = 'PUT', } return http
local M = {} local jenkins96, bin = require("casc.jenkins96"), require("casc.bin") local uint32_le, int32_le, to_bin, ssub = bin.uint32_le, bin.int32_le, bin.to_bin, string.sub local function toBinHash(h, hexLength) return #h == hexLength and to_bin(h) or h end local wow_mt = {__index={}} do local wow = wow_mt.__index local function nextVariant(e, i) i = (i or -1) + 2 local h = e and e[i] if h then return i, h, e[i+1] end end function wow:getFileVariants(nameOrID) local fid = nameOrID if type(nameOrID) ~= "number" then fid = self[1][jenkins96.hash_path(nameOrID)] end return nextVariant, self[2][fid] end function wow:addFileVariant(path, chash, flags) local nameMap, idVariantMap = self[1], self[2] local hpath = jenkins96.hash_path(path) local fid = nameMap[hpath] if not fid then fid = (self[3] or 10041)-1 nameMap[hpath], idVariantMap[fid], self[3] = fid, {}, fid end local t = idVariantMap[fid] t[#t+1], t[#t+2] = toBinHash(chash, 32), flags end function wow:getFileID(path) return self[1][jenkins96.hash_path(path)] end function wow:addFileIDPaths(map, pathsArePrehashed) local nameMap, idVariantMap = self[1], self[2] for k,v in pairs(map) do local tk, tv, path, fileID = type(k), type(v) if tk == "number" and tv == "string" then path, fileID = v, k elseif tk == "string" and tv == "number" then path, fileID = k, v end if not path then error("root:addFileIDPaths: map kv pairs should be (string, number) or (number, string).") end local h = pathsArePrehashed and to_bin(path, 16) or jenkins96.hash_path(path) if nameMap[h] == nil and idVariantMap[fileID] then nameMap[h] = fileID end end end end local function parseLegacy(data) local pos, dl, nameMap, idVariantMap = 0, #data, {}, {} while pos < dl do if dl < (pos+12) then return false, 'Root file invalid: expected to read at least 12 bytes from position ' .. pos end local n, info = uint32_le(data, pos), {uint32_le(data, pos+4), uint32_le(data, pos+8)} local p2, lfid, tfid = pos + 12, 0 if dl < (p2+28*n) then return false, 'Root file invalid: expected to read at least ' .. (28*n) .. ' bytes from position ' .. p2 end pos = p2 + 4*n for i=1,n do local chash, tfid = ssub(data, pos+1, pos+16), lfid+int32_le(data, p2) local nhash = ssub(data, pos+17, pos+24) pos, p2 = pos + 24, p2 + 4 local t, tsz = idVariantMap[tfid] or {} if (nameMap[nhash] or tfid) ~= tfid then return false, 'Root manifest invalid: file name name ' .. ('%02x'):rep(#nhash):format(nhash:byte(1, #nhash)) .. ' maps to multiple file IDs' end nameMap[nhash], idVariantMap[tfid], tsz = tfid, t, #t t[tsz+1], t[tsz+2], lfid = chash, info, tfid + 1 end end return setmetatable({nameMap, idVariantMap}, wow_mt) end local function parseMFST(data) if #data < 16 then return false, 'Root manifest invalid: expected to read at least 16 bytes from position 0' end local pos, dl, nameMap, idVariantMap = 12, #data, {}, {} local readFiles, readNamedFiles = 0, 0 local two28, two29 = 2^28, 2^29 while pos < dl do if dl < (pos+12) then return false, 'Root manifest invalid: expected to read at least 12 bytes from position ' .. pos end local n, info = uint32_le(data, pos), {uint32_le(data, pos+4), uint32_le(data, pos+8)} local p2, p3, lfid, tfid = pos + 12, pos + 12 + 20*n, 0 local hasNameHashes = (info[1] % two29 < two28) and 1 if dl < (p2+(hasNameHashes and 28 or 20)*n) then return false, 'Root manifest invalid: expected to read at least ' .. (28*n) .. ' bytes from position ' .. p2 end pos = p2 + 4*n for i=1,n do local chash, tfid = ssub(data, pos+1, pos+16), lfid+int32_le(data, p2) pos, p2 = pos + 16, p2 + 4 local t, tsz = idVariantMap[tfid] or {} if hasNameHashes then local nhash = ssub(data, p3+1, p3+8) if (nameMap[nhash] or tfid) ~= tfid then return false, 'Root manifest invalid: file name name ' .. ('%02x'):rep(#nhash):format(nhash:byte(1, #nhash)) .. ' maps to multiple file IDs' end nameMap[nhash], p3 = tfid, p3 + 8 end idVariantMap[tfid], tsz = t, #t t[tsz+1], t[tsz+2], lfid = chash, info, tfid + 1 readFiles, readNamedFiles = readFiles + 1, readNamedFiles + (hasNameHashes or 0) end pos = p3 end if readFiles ~= uint32_le(data, 4) then return false, 'Root manifest invalid: expected ' .. uint32_le(data, 4) .. ' files; found ' .. readFiles end if readNamedFiles ~= uint32_le(data, 8) then return false, 'Root manifest invalid: expected ' .. uint32_le(data, 8) .. ' named files; found ' .. readNamedFiles end return setmetatable({nameMap, idVariantMap}, wow_mt) end function M.parse(data) if data:sub(1,4) == "TSFM" then return parseMFST(data) end return parseLegacy(data) end function M.empty() return setmetatable({{}, {}}, wow_mt) end return M
<%- partial('../sidebar') %> <div id='content'> <div class='panel'> <div class='header'> <ul class='breadcrumb'> <li><a href='/'>主页</a><span class='divider'>/</span></li> <li class='active'><a href="/user/<%- user.loginname %>"><%- user.loginname %>的主页</a></li> </ul> </div> </div> <div class='panel'> <div class="header"><%- user.loginname %> 创建的话题</div> <div class="inner padding"> <% if type(topics) == 'table' and #topics > 0 then %> <%- partial('../topic/list', {topics = topics, pages = pages, current_pages = current_page, base = '/user/'..user.loginname..'/topics'}) %> <% else %> <div class='inner'> <p>无话题</p> </div> <% end %> </div> </div> </div>
-- -- different roles: -- passive : manual config, will be mapped to the menu system -- keymap : current keyboard state will be pushed unto map, -- map defines SYM/key -> ledid translation -- custom : separate function, invoked from clock_pulse -- dispmap : separate function, sample-rate triggered clock -- -- if a device doesn't have a matching profile, it will always go to passive -- local readback_handler; local profile_path = "devmaps/led"; local devices = { passive = {}, keymap = {}, custom = {}, }; local profiles = {}; local function tryload(map) res = system_load(profile_path .. "/" .. map, 0); if (not res) then warning(string.format("ledm, system_load on map %s failed", map)); return; end local okstate, devtbl = pcall(res); if (not okstate or not type(devtbl) == "table") then warning(string.format("ledm, couldn't load/parse %s", map)); return; end -- FIXME: type-validation return devtbl; end local function load_profiles() local list = glob_resource(profile_path .. "/*.lua"); if (not list) then return; end table.sort(list); for k,v in ipairs(list) do local res = tryload(v); if (res and type(res.role) == "string" and devices[res.role] ~= nil) then table.insert(profiles, res); end end end function ledm_added(tbl) -- shouldn't trigger anything but protect against platform bugs ledm_removed(tbl); for i,v in ipairs(profiles) do if ((v.matchdev and tbl.domain == "platform" and tbl.devid == v.matchdev) or (v.matchlbl == tbl.label)) then local newt = {}; for k,v in pairs(v) do newt[k] = v; end newt.devid = tbl.devid; table.insert(devices[v.role], newt); return; end end -- still here, then it's a passive one table.insert(devices.passive, { domain = tbl.domain, devid = tbl.devid, role = "passive", label = tbl.label, name = tostring(tbl.devid) }); end -- Find device reference and invoke event handler, note that the event -- layer does not track device label, only domain+id function ledm_removed(tbl) for k, d in pairs(devices) do for i, v in ipairs(d) do if (v.domain == tbl.domain and v.devid == tbl.devid) then if (v.destroy) then v:destroy(); end table.remove(d, i); return; end end end end -- check and see if there's a specific color to indicate for [path], local function resolve_path_color(v, path, fb_col) local res = {255, 255, 255}; if (v[fb_col]) then res = v[fb_col]; elseif (v.default_color) then res = v.default_color; end -- it's possible to add custom colors to paths or path prefixes in -- order to distinguish between different bindings in a file-grained -- manner if (v.path_colors) then -- strip out any =value local vt = string.split(pathdescr, "="); if (#vt > 0) then path = vt[1]; end -- always favor exact matches so that we can handle: -- !window/* and !window/1/weird for k,v in pairs(v.path_colors) do if (k == path) then return v; elseif (string.sub(k, string.len(k)) == "*") then local ps = string.sub(k, 1, string.len(k)-1); local paths = string.sub(path, 1, string.len(ps)); if (paths == ps) then res = v; return res; end end end end return res; end -- updated when selection changes, locked state changes or meta- key state -- changes. function ledm_kbd_state(m1, m2, locked, globals, locals) if (locked) then for k,v in ipairs(devices.keymap) do local cl = v.default_color; if (v.proxy) then v.proxy(v.devid, -1, cl[1], cl[2], cl[3]); else ledfun(v.devid, -1, cl[1], cl[2], cl[3]); end end return; end -- reset everything, light up m1/m2 unless they are pressed. for k,v in ipairs(devices.keymap) do local cl = v.default_color; local ledfun = v.proxy and v.proxy or set_led_rgb; ledfun(v.devid, -1, 0, 0, 0, true); if (not m1) then local cl = v.m1_color; ledfun(v.devid, v.m1, cl[1], cl[2], cl[3], true); end if (not m2) then local cl = v.m2_color; ledfun(v.devid, v.m2, cl[1], cl[2], cl[3], true); end if (globals) then for i,d in ipairs(globals) do if (v.symtable[d[1]]) then local cl = resolve_path_color(v, d[2], "global_color"); ledfun(v.devid, v.symtable[d[1]], cl[1], cl[2], cl[3], true); end end end ledfun(v.devid, 255, 0, 0, 0); -- -- reserved for now as the shmif- part actually misses the modifier information -- if (locals) then -- for i,d in ipairs(locals) do -- if (v.symtable[d]) then -- set_led_rgb(v.devid, v.symtable[d], unpack(v.target_custom_color), true); -- end -- end -- end -- abuse the last id as a way to commit without tracking more state end end -- FIXME: display_map listener -- -- return a table of all the present LED devices that match all or one role -- function ledm_devices(role) local res = {}; if (role) then return (devices[role] and devices[role] or res); end for k, d in pairs(devices) do for i, v in ipairs(d) do local ent = { label = v.label and v.label or tostring(v.devid), name = v.name and v.name or tostring(v.devid), devid = v.devid }; ent.description = "Access LED device " .. ent.label; table.insert(res, ent); end end return res; end function ledm_tick() local ledf = function(k, v) if (v.counter == nil or v.counter == 1) then v.counter = v.tickrate; v.clock(v.devid); else v.counter = v.counter - 1; end end for k,v in ipairs(devices.custom) do ledf(k, v); end for k,v in ipairs(devices.keymap) do if (v.clock) then ledf(k, v); end end end load_profiles();
-- This file assumes ``autorun/webaudio.lua`` ran right before it. local Common = _G.WebAudio.Common local Modify = Common.Modify util.AddNetworkString("wa_create") -- To send to the client to create a Clientside WebAudio struct util.AddNetworkString("wa_change") -- To send to the client to modify Client WebAudio structs util.AddNetworkString("wa_ignore") -- To receive from the client to make sure to ignore players to send to in WebAudio transmissions util.AddNetworkString("wa_enable") -- To receive from the client to make sure people with wa_enable 0 don't get WebAudio transmissions util.AddNetworkString("wa_info") -- To receive information about BASS / IGmodAudioChannel streams from clients that create them. util.AddNetworkString("wa_fft") -- Receive fft data. local WebAudio = Common.WebAudio -- TODO: Make this table + hash table version cancer an object or just do this another way. I'm not sure how to do it. -- I would use a CRecipientFilter but I also need to add the people with wa_enable to 0 rather than just the people who used wa_purge to kill certain objects. -- If you could merge two CRecipientFilters that'd be cool local StreamDisabledPlayers = { -- People who have wa_enabled set to 0 __hash = {}, __net = {} -- Net friendly array } --- Adds a modify flag to the payload to be sent on transmission -- @param number n Modify flag from the Modify struct in wa_common -- @return boolean Whether it modified. Will return nil if stream is destroyed. function WebAudio:AddModify(n) if self:IsDestroyed() then return end self.modified = bit.bor(self.modified, n) end --- Sets the volume of the stream -- Does not transmit -- @param number vol Float Volume (1 is 100%, 2 is 200% ..) -- @return boolean Successfully set time, will return nil if stream or 'vol' are invalid or 'vol' didn't change. function WebAudio:SetVolume(vol) if self:IsDestroyed() then return end if isnumber(vol) and self.volume ~= vol then self.volume = vol self:AddModify(Modify.volume) return true end end --- Sets the current playback time of the stream. -- Does not transmit -- @param number time UInt16 Playback time -- @return boolean Successfully set time, will return nil if stream is invalid. function WebAudio:SetTime(time) if self:IsDestroyed() then return end if isnumber(time) then self.time = time self.stopwatch:SetTime(time) self:AddModify(Modify.time) return true end end --- Sets the position of the stream. -- @param Vector pos Position -- @return boolean Successfully set position, will return nil if stream or 'pos' are invalid or if 'pos' didn't change. function WebAudio:SetPos(pos) if self:IsDestroyed() then return end if self:IsParented() then return end if isvector(pos) and self.pos ~= pos then self.pos = pos self:AddModify(Modify.pos) return true end end --- Sets the direction in which the stream will play -- @param Vector dir Direction to set to -- @return boolean Successfully set direction, will return nil if stream or 'dir' are invalid or if 'dir' didn't change. function WebAudio:SetDirection(dir) if self:IsDestroyed() then return end if isvector(dir) and self.direction ~= dir then self.direction = dir self:AddModify(Modify.direction) return true end end --- Resumes or starts the stream. -- @return boolean Successfully played, will return nil if the stream is destroyed or if already playing function WebAudio:Play() if self:IsDestroyed() then return end if self.playing == false then self:AddModify(Modify.playing) self.playing = true self:Transmit() return true end end --- Pauses the stream and automatically transmits. -- @return boolean Successfully paused, will return nil if the stream is destroyed or if already paused function WebAudio:Pause() if self:IsDestroyed() then return end if self.playing then self:AddModify(Modify.playing) self.playing = false self:Transmit() return true end end --- Sets the playback rate of the stream. -- @param number rate Playback rate. Float64 that clamps to 255. -- @return boolean Successfully set rate, will return nil if stream or 'rate' are invalid or if 'rate' didn't change. function WebAudio:SetPlaybackRate(rate) if self:IsDestroyed() then return end if not isnumber(rate) then return end rate = math.min(rate, 255) if self.playback_rate ~= rate then self.stopwatch:SetRate(rate) self.playback_rate = rate self:AddModify(Modify.playback_rate) return true end end --- Sets the radius of the stream. Uses Set3DFadeDistance internally. -- @param number radius UInt16 radius -- @return boolean Successfully set radius, will return nil if the stream or 'radius' are invalid or if radius didn't change. function WebAudio:SetRadius(radius) if self:IsDestroyed() then return end if isnumber(radius) and self.radius ~= radius then self.radius = radius self:AddModify(Modify.radius) return true end end --- Sets the parent of the WebAudio object. Nil to unparent -- @param entity? parent Entity to parent to or nil to unparent. -- @return boolean Whether it was successfully parented. Returns nil if the stream is invalid. function WebAudio:SetParent(ent) if self:IsDestroyed() then return end if isentity(ent) and ent:IsValid() then self.parented = true self.parent = ent else self.parented = false self.parent = nil end self:AddModify(Modify.parented) return true end --- Makes the stream loop or stop looping. -- @param boolean loop Whether it should be looping -- @return boolean If we set the value or not. Returns nil if the stream isn't valid or if the value didn't change. function WebAudio:SetLooping(loop) if self:IsDestroyed() then return end if self.looping ~= loop then self.stopwatch:SetLooping(loop) self.looping = loop self:AddModify(Modify.looping) return true end end --- Set the stream to accept FFT data periodically. -- @param boolean enabled Whether it's enabled or not. -- @return boolean If we set the value or not. Returns nil if the stream isn't valid or if the value didn't change. function WebAudio:SetFFTEnabled(enabled) if self.fft_enabled ~= enabled then self.fft_enabled = enabled self:AddModify(Modify.fft_enabled) return true end end local hasModifyFlag = Common.hasModifyFlag --- Transmits all stored data on the server about the WebAudio object to the clients -- @return boolean If successfully transmitted. function WebAudio:Transmit() if self:IsDestroyed() then return end net.Start("wa_change", true) -- Always present values WebAudio:writeID(self.id) local modified = self.modified WebAudio:writeModify(modified) if not hasModifyFlag(modified, Modify.destroyed) then if hasModifyFlag(modified, Modify.volume) then net.WriteFloat(self.volume) end if hasModifyFlag(modified, Modify.time) then net.WriteUInt(self.time, 16) end if hasModifyFlag(modified, Modify.pos) then net.WriteVector(self.pos) end if hasModifyFlag(modified, Modify.direction) then net.WriteVector(self.direction) end if hasModifyFlag(modified, Modify.playback_rate) then net.WriteFloat(self.playback_rate) end if hasModifyFlag(modified, Modify.radius) then net.WriteUInt(self.radius, 16) end if hasModifyFlag(modified, Modify.looping) then net.WriteBool(self.looping) end if hasModifyFlag(modified, Modify.fft_enabled) then net.WriteBool(self.fft_enabled) end if hasModifyFlag(modified, Modify.parented) then net.WriteBool(self.parented) if self.parented then net.WriteEntity(self.parent) end end if hasModifyFlag(modified, Modify.playing) then net.WriteBool(self.playing) end end self:Broadcast() self.modified = 0 -- Reset any modifications return true end --- Registers an object to not send any net messages to from WebAudio transmissions. -- This is called by clientside destruction. -- @param Player ply The player to stop sending net messages to function WebAudio:Unsubscribe(ply) self.ignored:AddPlayer(ply) end --- Registers an object to send net messages to a chip after calling Unsubscribe on it. -- @param Player ply The player to register to get messages again function WebAudio:Subscribe(ply) self.ignored:RemovePlayer(ply) end --- Runs net.SendOmit for you, just broadcasts the webaudio to all players with the object enabled. -- Does not broadcast to people who have destroyed the object on their client -- Does not broadcast to people with wa_enable set to 0. function WebAudio:Broadcast() net.SendOmit( table.Add(self.ignored:GetPlayers(), StreamDisabledPlayers.__net) ) end --- Stop sending net messages to players who want to ignore certain streams. net.Receive("wa_ignore", function(len, ply) if WebAudio:isSubscribed(ply) == false then return end -- They already have wa_enable set to 0 local n_ignores = net.ReadUInt(8) for k = 1, n_ignores do local stream = WebAudio:getFromID(WebAudio:readID()) if stream then stream:Unsubscribe(ply) end -- Doesn't exist anymore, maybe got removed when the net message was sending end end) --- This receives net messages when the SERVER wants information about a webaudio stream you created. -- It gets stuff like average bitrate and length of the song this way. -- You'll only be affecting your own streams and chip, so there's no point in "abusing" this. net.Receive("wa_info", function(len, ply) local stream = WebAudio:getFromID( WebAudio:readID() ) if stream and stream.needs_info and stream.owner == ply then -- Make sure the stream exists, hasn't already received client info & That the net message sender is the owner of the WebAudio object. local length = net.ReadUInt(16) local file_name = net.ReadString() stream.length = length stream.filename = file_name stream.needs_info = false local watch = stream.stopwatch watch:SetDuration(length) watch:SetRate(stream.playback_rate) watch:SetTime(stream.time) watch:Start() end end) net.Receive("wa_enable", function(len, ply) local enabled = net.ReadBool() if enabled then WebAudio:subscribe(ply) else WebAudio:unsubscribe(ply) end end) -- FFT will be an array of UInts (check FFTSAMP_LEN). It may not be fully filled to 64 samples, some may be nil to conserve bandwidth. Keep this in mind. -- We don't have to care for E2 since e2 automatically gives you 0 instead of nil or an error. net.Receive("wa_fft", function(len, ply) local stream = WebAudio:getFromID( WebAudio:readID() ) if stream and stream.fft_enabled and stream.owner == ply then local samp_len = WebAudio.FFTSAMP_LEN local samples = (len - WebAudio.ID_LEN) / samp_len local t = stream.fft for i = 1, 64 do t[i] = i > samples and 0 or net.ReadUInt(samp_len) end end end) hook.Add("PlayerDisconnected", "wa_player_cleanup", function(ply) if ply:IsBot() then return end table.RemoveByValue(StreamDisabledPlayers.__net, ply) StreamDisabledPlayers.__hash[ply] = nil end) hook.Add("PlayerInitialSpawn", "wa_player_init", function(ply, transition) if ply:IsBot() then return end if ply:GetInfoNum("wa_enable", 1) == 0 then WebAudio:unsubscribe(ply) end end) local WebAudioStatic = WebAudio:getStatics() --- Unsubscribe a player from receiving WebAudio net messages -- Like the non-static method but for all future Streams & Messages -- @param Player ply Player to check function WebAudioStatic:unsubscribe(ply) if WebAudio:isSubscribed(ply) then StreamDisabledPlayers.__hash[ply] = true table.insert(StreamDisabledPlayers.__net, ply) end end --- Resubscribe a player to receive WebAudio net messages -- @param Player ply Player to subscribe function WebAudioStatic:subscribe(ply) if not WebAudio:isSubscribed(ply) then StreamDisabledPlayers.__hash[ply] = false table.RemoveByValue(StreamDisabledPlayers.__net, ply) end end --- Returns whether the player is subscribed to receive WebAudio net messages or not. -- @param Player ply Player to check -- @return boolean If the player is subscribed. function WebAudioStatic:isSubscribed(ply) return StreamDisabledPlayers.__hash[ply] ~= false end
-- Lua 5.1 doesn't have support for bitwise operations function testFlag(set, flag) return set % (2*flag) >= flag end function setFlag(set, flag) if set % (2*flag) >= flag then return set end return set + flag end function clearFlag(set, flag) if set % (2*flag) >= flag then return set - flag end return set end
local Class = require '30log' context('Instances (Objects)',function() context('When a class is created', function() local Window before(function() Window = Class {size = 100} function Window:setSize(size) self.size = size end end) test('new objects can be created via Class:new()',function() assert_equal(type(Window:new()),'table') end) test('new objects can be created calling the class as a function',function() assert_equal(type(Window()),'table') end) test('new objects share their class attributes',function() assert_equal((Window()).size,100) end) test('new objects share their class methods',function() local win = Window() win:setSize(10) assert_equal(win.size,10) end) test('Objects cannot call new()', function() local win = Window() local function should_err() local win_new = win:new() end local function should_err2() local win_new = win() end assert_error(should_err) assert_error(should_err2) end) end) context('Providing an __init() method to classes',function() local Window before(function() Window = Class {size = 100} function Window:setSize(size) self.size = size end function Window:__init(size) self.size = size end end) test('Overrides instantiation scheme with Class:new()',function() local window = Window:new(25) assert_equal(window.size,25) end) test('Overrides instantiation scheme with Class()',function() local window = Window(90) assert_equal(window.size,90) end) end) context('Through the initializer', function() test('class methods are callable', function() local upvalue = false local foo = Class() function foo:__init(bool) self:set_upvalue(bool) end function foo:set_upvalue(bool) upvalue = bool end local foo_obj = foo(true) assert_true(upvalue) end) end) context('.__init can also be a table of named args for static instantiation',function() local Window before(function() Window = Class() function Window:setSize(size) self.size = size end Window.__init = {size = 25} end) test('Overrides instantiation scheme with Class:new()',function() local window = Window:new(100) assert_equal(window.size,25) end) test('Overrides instantiation scheme with Class()',function() local window = Window(90) assert_equal(window.size,25) end) end) context('tostring', function() test('objects from unnammed classes can be stringified', function() local myClass = Class() assert_equal(tostring(myClass()):match('(.+):<.+>$'), 'object(of ?)') end) test('objects from named classes can be stringified', function() local myClass = Class() myClass.__name = 'aClass' assert_equal(tostring(myClass()):match('(.+):<.+>$'), 'object(of aClass)') end) end) end)
box = class("box") function box:init(x, y) --PHYSICS STUFF self.cox = x self.coy = y self.x = x-14/16 self.y = y-12/16 self.speedy = 0 self.speedx = 0 self.width = 12/16 self.height = 12/16 self.static = false self.active = true self.category = 9 self.parent = nil self.portaloverride = true self.mask = { true, false, false, false, false, false, false, true, false, true, true, false, false, true, false, false, true, true, false, false, true, false, true, true, false, false, true, false, true, true, true} self.emancipatecheck = true self.userect = adduserect(self.x, self.y, 12/16, 12/16, self) --IMAGE STUFF self.drawable = true self.graphic = boximg self.quad = boxquad[1] self.offsetX = 6 self.offsetY = 2 self.quadcenterX = 6 self.quadcenterY = 6 self.rotation = 0 --for portals self.gravitydirection = math.pi/2 self.falling = false self.destroying = false self.outtable = {} self.portaledframe = false end function box:update(dt) local friction = boxfrictionair if self.falling == false then friction = boxfriction end --Funnels and fuck if self.funnel and not self.infunnel then self:enteredfunnel(true) end if self.infunnel and not self.funnel then self:enteredfunnel(false) end self.funnel = false if not self.pushed then if self.speedx > 0 then self.speedx = self.speedx - friction*dt if self.speedx < 0 then self.speedx = 0 end else self.speedx = self.speedx + friction*dt if self.speedx > 0 then self.speedx = 0 end end else self.pushed = false end self.rotation = 0 if self.parent then local oldx = self.x local oldy = self.y self.x = self.parent.x+math.sin(-self.parent.pointingangle)*0.3 self.y = self.parent.y-math.cos(-self.parent.pointingangle)*0.3 if self.portaledframe == false then for h, u in pairs(emancipationgrills) do if u.active then if u.dir == "hor" then if inrange(self.x+6/16, u.startx-1, u.endx, true) and inrange(u.y-14/16, oldy, self.y, true) then self:emancipate(h) end else if inrange(self.y+6/16, u.starty-1, u.endy, true) and inrange(u.x-14/16, oldx, self.x, true) then self:emancipate(h) end end end end end self.rotation = self.parent.rotation end self.userect.x = self.x self.userect.y = self.y --check if offscreen if self.y > mapheight+2 then self:destroy() end self.portaledframe = false if self.destroying then return true else return false end end function box:globalcollide(a, b, c, d, dir) if a == "platform" or a == "seesawplatform" then if dir == "floor" then if self.jumping and self.speedy < -jumpforce + 0.1 then return true end else return true end end end function box:ceilcollide(a, b) if self:globalcollide(a, b, c, d, "ceil") then return false end end function box:leftcollide(a, b) if self:globalcollide(a, b, c, d, "left") then return false end if a == "button" then self.y = b.y - self.height self.x = b.x + b.width - 0.01 if self.speedy > 0 then self.speedy = 0 end return false elseif a == "player" then self.pushed = true return false end end function box:rightcollide(a, b) if self:globalcollide(a, b, c, d, "right") then return false end if a == "button" then self.y = b.y - self.height self.x = b.x - self.width+0.01 if self.speedy > 0 then self.speedy = 0 end return false elseif a == "player" then self.pushed = true return false end end function box:floorcollide(a, b) if self:globalcollide(a, b, c, d, "floor") then return false end if self.falling then self.falling = false end if a == "enemy" and b.killedbyboxes then b:stomp() addpoints(200, self.x, self.y) playsound("stomp") self.falling = true self.speedy = -10 return false end end function box:passivecollide(a, b) if self:globalcollide(a, b, c, d, "passive") then return false end if a == "player" then if self.x+self.width > b.x+b.width then self.x = b.x+b.width else self.x = b.x-self.width end end end function box:startfall() self.falling = true end function box:emancipate() if not self.destroying then local speedx, speedy = self.speedx, self.speedy if self.parent then self.parent:cubeemancipate() speedx = speedx + self.parent.speedx speedy = speedy + self.parent.speedy end table.insert(emancipateanimations, emancipateanimation:new(self.x, self.y, self.width, self.height, self.graphic, self.quad, speedx, speedy, self.rotation, self.offsetX, self.offsetY, self.quadcenterX, self.quadcenterY)) self:destroy() end end function box:destroy() self.userect.delete = true self.destroying = true for i = 1, #self.outtable do if self.outtable[i][1].input then self.outtable[i][1]:input("toggle", self.outtable[i][2]) end end end function box:addoutput(a, t) table.insert(self.outtable, {a, t}) end function box:used(id) self.parent = objects["player"][id] self.active = false objects["player"][id]:pickupbox(self) end function box:dropped() self.parent = nil self.active = true end function box:portaled() self.portaledframe = true end function box:enteredfunnel(inside) if inside then self.infunnel = true else self.infunnel = false self.gravity = nil end end function box:faithplate(dir) self.falling = true end function box:onbutton(s) if s then self.quad = boxquad[2] else self.quad = boxquad[1] end end
--- -- Sink a signal and do nothing. This sink accepts any data type. -- -- @category Sinks -- @block NopSink -- -- @signature in:any > -- -- @usage -- local snk = radio.NopSink() -- top:connect(src, snk) local block = require('radio.core.block') local NopSink = block.factory("NopSink") function NopSink:instantiate() -- Accept all input types self:add_type_signature({block.Input("in", function (t) return true end)}, {}) end function NopSink:process(x) -- Do nothing end return NopSink
--[[ CurrentInput Useful to let the game respond to input type change. Took inspiration from Sleitnick's version of PreferredInput ]] local UserInputService = game:GetService("UserInputService") local package = script.Parent.Parent.Parent local components = package.Components local signal = require(components.Signal) local currentActive = nil -- signal events local onChange = signal.new() local function switchCurrent(inputType: string) if inputType ~= currentActive then currentActive = inputType onChange:Fire(inputType) end end local function checkInput(inputType: Enum) if inputType == Enum.UserInputType.Touch then switchCurrent("Touch") elseif string.sub(inputType.Name, 1, 7) == "Gamepad" then switchCurrent("Gamepad") elseif string.sub(inputType.Name, 1, 5) == "Mouse" or UserInputService.KeyboardEnabled then switchCurrent("MouseKeyboard") end end checkInput(UserInputService:GetLastInputType()) UserInputService.LastInputTypeChanged:Connect(checkInput) return onChange
function gameStates.core.load() love.graphics.setScreen('top') core = {} --create a table to hold variables for the core core.state = 0 core.image = love.graphics.newImage('img/core/core.png') --load the core img core.x = (love.graphics.getWidth() / 2) - (core.image:getWidth() / 2) --center the core core.y = 2 core.opacity = 255 core.fade = 0 function core.quit() love.audio.stop() --core.bgm = nil love.load() end cliff = {} cliff.image = love.graphics.newImage('img/core/cliff.png') cliff.x = 0 cliff.y = love.graphics.getHeight() - cliff.image:getHeight() frisk = {} frisk.image = love.graphics.newImage('img/core/frisk.png') frisk.x = love.graphics.getWidth() - 144 frisk.y = cliff.y - 10 --core.bgm = love.audio.newSource('snd/mus_anothermedium.wav') --load the bgm --core.bgm:setLooping(true) --core.bgm:play() end function gameStates.core.draw() love.graphics.setBackgroundColor(0, 0, 0) if core.state == 1 then love.graphics.setScreen('top') love.graphics.setColor(255, 255, 255, core.opacity) love.graphics.setDepth(4) love.graphics.draw(core.image, core.x, core.y) love.graphics.setColor(255, 255, 255, 255) love.graphics.setDepth(1.5) love.graphics.draw(cliff.image, cliff.x, cliff.y) love.graphics.setDepth(1) love.graphics.draw(frisk.image, frisk.x, frisk.y) end end function gameStates.core.update(gt) if core.state == 1 then core.fade = core.fade + gt core.opacity = 170 + 85 * math.sin(0.5 * core.fade) else core.state = 1 end if love.keyboard.isDown("b") then gameState = 'menu' love.audio.stop() core.quit() end end
local t = require( "taptest" ) local marry = require( "marry" ) local same = require( "same" ) local keys = { "even", "odd", "name" } local values = { 2, 3, "pierrot" } t( same( marry( keys, values ), { even=2, odd=3, name="pierrot" } ), true ) t()
local super = Class("XMLLoader", LuaObject).getSuperclass() function XMLLoader:init(xmlPath, rootContainer, controller) super.init(self) self.xmlPath = xmlPath self.rootContainer = rootContainer or nil self.controller = controller or rootContainer self.scriptEnv = {} return self end function XMLLoader:setRoot(rootContainer) self.rootContainer = rootContainer end function XMLLoader:getRoot() return self.rootContainer end function XMLLoader:setController(controller) self.controller = controller end function XMLLoader:getController() return self.controller end function XMLLoader:load() local xmlRootNode = xmlLoadFile(self.xmlPath) if(xmlRootNode) then local component = self:loadNode(xmlRootNode, self.rootContainer) xmlUnloadFile(xmlRootNode) return component end return false end function XMLLoader:loadNode(xmlRootNode, parentComponent) local container = self:parseNode(xmlRootNode, parentComponent) local childrenNode = xmlFindChild(xmlRootNode, 'children', 0) if(childrenNode) then local childrenTable = xmlNodeGetChildren(childrenNode) for i, xmlNode in ipairs(childrenTable) do local component = self:loadNode(xmlNode) if(component) then container:add(component) end end end return container end function XMLLoader:parseNode(xmlNode, parentComponent) local nodeName = xmlNodeGetName(xmlNode) local componentName = string.lower(nodeName) local layoutX = tonumber(xmlNodeGetAttribute(xmlNode, "layoutX")) or 0 local layoutY = tonumber(xmlNodeGetAttribute(xmlNode, "layoutY")) or 0 local prefWidth = tonumber(xmlNodeGetAttribute(xmlNode, "prefWidth")) or 100 local prefHeight = tonumber(xmlNodeGetAttribute(xmlNode, "prefHeight")) or 20 local text = xmlNodeGetAttribute(xmlNode, "text") or "" local componentId = xmlNodeGetAttribute(xmlNode, "fx:id") or "" local styleNode = xmlFindChild(xmlNode, 'style', 0) if(styleNode) then self:parseNode(styleNode, parentComponent) end local scriptNode = xmlFindChild(xmlNode, 'script', 0) if(scriptNode) then self:parseNode(scriptNode, parentComponent) end local component = nil if(componentName == "nop") then elseif(componentName == "script") then local code = xmlNodeGetValue(xmlNode) local chunk = loadstring(code) if(chunk) then local selfObject = {} self.scriptEnv.self = self:getController() setfenv(chunk, setmetatable(self.scriptEnv, { __index = _G })) chunk() --local controller = self:getController() --setfenv(chunk, _G) --outputDebugString(self.scriptEnv.teste) --getfenv(chunk)['handleButtonAction']({}) end --[[ -------------- var1 = "Hello" local function one() local var2 = "world" local code = "outputChatBox(var1 .. var2)" chunk = loadstring(code) local locals = { var2 = var2, } setfenv(chunk, setmetatable(locals, { __index = _G })) chunk() end one() ]] elseif(componentName == "style") then local css = xmlNodeGetValue(xmlNode) Graphics.getInstance():setStylesheet(StylesheetParser():parsestr(css)) elseif(componentName == "anchorpane") then component = parentComponent elseif(componentName == "pane") then component = Panel() local foreground = xmlNodeGetAttribute(xmlNode, "foreground") if foreground then component:setForeground(tocolor(getColorFromString(foreground))) end local background = xmlNodeGetAttribute(xmlNode, "background") if background then component:setBackground(tocolor(getColorFromString(background))) end elseif(componentName == "label") then component = Label() component:setText(text) component:setForeground(tocolor(getColorFromString(xmlNodeGetAttribute(xmlNode, "textFill")))) component:setBackground(tocolor(0,0,0,0)) elseif(componentName == "button") then component = Button(text) component:setActionCommand(componentId) local locator, handlerName = XMLLoader.getHandler(xmlNodeGetAttribute(xmlNode, "onAction")) if(locator == "controller") then local controller = self:getController() local handler = controller[handlerName] component:addActionListener({ actionPerformed = function(e) handler(controller, e) end }) else local controller = self:getController() local handler = self.scriptEnv[handlerName] component:addActionListener({ actionPerformed = function(e) handler(e) end }) end elseif(componentName == "textfield") then component = TextField() component:setText(text) elseif(componentName == "passwordfield") then component = PasswordField() component:setText(text) end if(component) then if(componentId) then component:setId(componentId) self.scriptEnv.self[componentId] = component end --component:setForeground(tocolor(math.random(255),math.random(255),math.random(255))) --component:setBackground(tocolor(math.random(255),math.random(255),math.random(255))) component:setBounds(layoutX, layoutY, prefWidth, prefHeight) end return component end function XMLLoader.getHandler(text) local locator = string.sub(text, 1, 1) if(locator == "#") then return "controller", string.sub(text, 2) else return "default", string.sub(text, 1) end end
local red_envelope_reciever_swf_info = { ["fps"] = 24, ["fnum"] = 48, ["width"] = 100, ["height"] = 130, ["frames"] = { {{1,2,1,79,101,},{2,1,2,{0.9468,0,0,0.9468,13.7514,21.0866,},0,0,0,},{1,4,2,67,84,},{2,2,4,{1.1783,0,0,1.1783,10.977,19.4614,},0,0,0,},{1,5,3,34.3,34.3,},{2,3,5,{1,0,0,1,33.55,44.6,},0,5,0,},{1,7,4,16,16,},{2,6,7,{0.0446,0,0,0.0446,66.1432,106.0932,},0,0,0,},{2,8,7,{0.3839,0,0,0.3839,20.4288,76.7288,},0,0,0,},}, {{2,2,0,{1.1997,0,0,1.1997,10.2601,18.6126,},{1,1,1,0.9375,0,0,0,0,},0,0,},{2,3,0,0,{1,1,1,1,4,4,0,0,},0,0,},{2,6,0,{0.4268,0,0,0.4268,63.0856,98.9856,},0,0,0,},{2,8,0,{0.7276,0,0,0.7276,17.6792,70.3292,},0,0,0,},}, {{2,2,0,{1.221,0,0,1.221,9.5465,17.818,},{1,1,1,0.875,0,0,0,0,},0,0,},{2,3,0,0,{1,1,1,1,8,8,0,0,},0,0,},{2,6,0,{0.809,0,0,0.809,60.028,91.878,},0,0,0,},{2,8,0,{1.0714,0,0,1.0714,14.9288,63.9288,},0,0,0,},}, {{2,2,0,{1.2421,0,0,1.2421,8.8397,16.9818,},{1,1,1,0.8125,0,0,0,0,},0,0,},{2,3,0,0,{1,1,1,1,11,12,0,0,},0,0,},{1,8,5,7.9,29.9,},{2,4,8,{1.0352,-0.7926,1.3643,1.7817,4.9147,48.6944,},{1,1,1,1,11,12,0,0,},0,0,},{2,6,0,{1.1913,0,0,1.1913,56.9696,84.7196,},0,0,0,},{2,8,0,{1.4151,0,0,1.4151,12.1792,57.5292,},0,0,0,},}, {{2,2,0,{1.2632,0,0,1.2632,8.1328,16.1456,},{1,1,1,0.75,0,0,0,0,},0,0,},{2,3,0,0,{1,1,1,1,15,16,0,0,},0,0,},{2,4,0,{1.0405,-0.7946,1.3711,1.7955,6.2921,47.8959,},{1,1,1,1,15,16,0,0,},0,0,},{2,6,0,{1.5735,0,0,1.5735,53.912,77.612,},0,0,0,},{2,8,0,{1.0714,0,0,1.0714,14.9288,56.6288,},0,0,0,},}, {{2,2,0,{1.2843,0,0,1.2843,7.426,15.3094,},{1,1,1,0.6875,0,0,0,0,},0,0,},{2,3,0,0,{1,1,1,1,19,20,0,0,},0,0,},{2,4,0,{1.0464,-0.799,1.3824,1.8104,7.5498,47.0906,},{1,1,1,1,19,20,0,0,},0,0,},{2,6,0,{1.1913,0,0,1.1913,56.9696,76.6196,},0,0,0,},{2,8,0,{0.7276,0,0,0.7276,17.6792,55.7292,},0,0,0,},}, 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{{2,1,0,0,{1,1,1,1,4,3,0,0,},0,0,},{2,2,0,{1.364,0,0,1.364,4.756,12.162,},{1,1,1,0.332,0,0,0,0,},0,0,},{2,6,7,{0.0401,0,0,0.0401,47.9292,112.4292,},0,0,0,},{2,8,0,{0.8528,0,0,0.8528,13.5276,62.1276,},0,0,0,},}, {{2,1,0,0,{1,1,1,1,2,1,0,0,},0,0,},{2,2,0,{1.3696,0,0,1.3696,4.5684,11.9768,},{1,1,1,0.2773,0,0,0,0,},0,0,},{2,6,0,{0.3839,0,0,0.3839,45.1788,108.4288,},0,0,0,},{2,8,0,{1.2556,0,0,1.2556,10.3052,53.5052,},0,0,0,},}, {{2,1,0,0,{1,1,1,1,0,0,0,0,},0,0,},{2,2,0,{1.3753,0,0,1.3753,4.3774,11.6874,},{1,1,1,0.2227,0,0,0,0,},0,0,},{2,6,0,{0.7276,0,0,0.7276,42.4292,104.4292,},0,0,0,},{2,8,0,{1.6585,0,0,1.6585,7.082,44.882,},0,0,0,},}, {{2,2,0,{1.3808,0,0,1.3808,4.1932,11.4564,},{1,1,1,0.168,0,0,0,0,},0,0,},{2,6,0,{1.0714,0,0,1.0714,39.6788,100.4288,},0,0,0,},{2,8,0,{1.2557,0,0,1.2557,10.3044,42.7044,},0,0,0,},}, {{2,2,0,{1.3864,0,0,1.3864,4.0056,11.2712,},{1,1,1,0.1094,0,0,0,0,},0,0,},{2,6,0,{1.4151,0,0,1.4151,36.9292,96.4292,},0,0,0,},{2,8,0,{0.8528,0,0,0.8528,13.5276,40.4776,},0,0,0,},}, {{2,2,0,{1.3919,0,0,1.3919,3.8214,10.9902,},{1,1,1,0.0547,0,0,0,0,},0,0,},{2,6,0,{1.0714,0,0,1.0714,39.6788,97.9288,},0,0,0,},{2,8,0,{0.4499,0,0,0.4499,16.7508,38.3008,},0,0,0,},}, {{2,2,0,{1.407,0,0,1.407,3.3155,10.356,},{1,1,1,0,0,0,0,0,},0,0,},{2,6,0,{0.7276,0,0,0.7276,42.4292,99.4292,},0,0,0,},{2,8,0,{0.047,0,0,0.047,19.974,36.124,},0,0,0,},}, {{3,2,},{2,6,0,{0.3839,0,0,0.3839,45.1788,100.9288,},0,0,0,},{2,8,0,{0.047,0,0,0.047,19.974,30.724,},0,0,0,},}, {{2,6,0,{0.0401,0,0,0.0401,47.9292,102.4292,},0,0,0,},{2,8,0,{0.8528,0,0,0.8528,13.5276,18.8776,},0,0,0,},}, {{3,6,},{3,8,},}, }, ["imagePinMapName"] = "red_envelope_reciever_swf_pin_map", ["imageName"] = "red_envelope_reciever", ["images"] = { [1] = 1, [2] = 2, [3] = 3, [4] = 4, [5] = 5, }, } return red_envelope_reciever_swf_info
local Lib = require('library') -- Run comand hooks local function runHookCmds(cmds, hook_name) if not Lib.isEmptyTable(cmds) then for _,cmd in ipairs(cmds) do Lib.logger.debug(string.format("Running %s command: %s", hook_name, cmd)) local success, result = pcall(vim.cmd, cmd) if not success then Lib.logger.error(string.format("Error running %s. error: %s", cmd, result)) end end end end ----------- Setup ---------- local Config = {} local AutoSession = { conf = {} } local defaultConf = { logLevel = vim.g["auto_session_log_level"] or AutoSession.conf.logLevel or 'info' } -- Set default config on plugin load AutoSession.conf = defaultConf Lib.conf = { logLevel = AutoSession.conf.logLevel } function AutoSession.setup(config) AutoSession.conf = Config.normalize(config) Lib.setup({ logLevel = AutoSession.conf.logLevel }) end ------ MAIN FUNCTIONS ------ -- This function avoids calling SaveSession automatically when argv is not nil. function AutoSession.AutoSaveSession(sessions_dir) if next(vim.fn.argv()) == nil then AutoSession.SaveSession(sessions_dir, true) end end function AutoSession.getRootDir() if AutoSession.valiated then return AutoSession.conf.root_dir end local root_dir = vim.g["auto_session_root_dir"] or AutoSession.conf.root_dir or Lib.ROOT_DIR Lib.initRootDir(root_dir) AutoSession.conf.root_dir = Lib.validateRootDir(root_dir) AutoSession.validated = true return root_dir end function AutoSession.getCmds(typ) return AutoSession.conf[typ.."_cmds"] or vim.g["auto_session_"..typ.."_cmds"] end -- Saves the session, overriding if previously existing. function AutoSession.SaveSession(sessions_dir, auto) if Lib.isEmpty(sessions_dir) then sessions_dir = AutoSession.getRootDir() else sessions_dir = Lib.appendSlash(sessions_dir) end local pre_cmds = AutoSession.getCmds("pre_save") runHookCmds(pre_cmds, "pre-save") local session_name = Lib.getEscapedSessionNameFromCwd() local full_path = string.format(sessions_dir.."%s.vim", session_name) local cmd = "mks! "..full_path if auto then Lib.logger.debug("Session saved at "..full_path) else Lib.logger.info("Session saved at "..full_path) end vim.cmd(cmd) local post_cmds = AutoSession.getCmds("post_save") runHookCmds(post_cmds, "post-save") end -- This function avoids calling RestoreSession automatically when argv is not nil. function AutoSession.AutoRestoreSession(sessions_dir) if next(vim.fn.argv()) == nil then AutoSession.RestoreSession(sessions_dir) end end -- TODO: make this more readable! -- Restores the session by sourcing the session file if it exists/is readable. function AutoSession.RestoreSession(sessions_dir_or_file) Lib.logger.debug("sessions dir or file", sessions_dir_or_file) local sessions_dir = nil local session_file = nil if Lib.isEmpty(sessions_dir_or_file) then sessions_dir = AutoSession.getRootDir() elseif vim.fn.isdirectory(vim.fn.expand(sessions_dir_or_file)) == Lib._VIM_TRUE then sessions_dir = Lib.appendSlash(sessions_dir_or_file) else session_file = sessions_dir_or_file end local restore = function(file_path) local pre_cmds = AutoSession.getCmds("pre_restore") runHookCmds(pre_cmds, "pre-restore") local cmd = "source "..file_path vim.cmd(cmd) Lib.logger.info("Session restored from "..file_path) local post_cmds = AutoSession.getCmds("post_restore") runHookCmds(post_cmds, "post-restore") end if sessions_dir then Lib.logger.debug("==== Using session DIR") local session_name = Lib.getEscapedSessionNameFromCwd() local session_file_path = string.format(sessions_dir.."%s.vim", session_name) local legacy_session_name = Lib.getLegacySessionNameFromCmd() local legacy_file_path = string.format(sessions_dir.."%s.vim", legacy_session_name) if Lib.isReadable(session_file_path) then restore(session_file_path) elseif Lib.isReadable(legacy_file_path) then restore(legacy_file_path) else Lib.logger.debug("File not readable, not restoring session") end elseif session_file then Lib.logger.debug("==== Using session FILE") local escaped_file = session_file:gsub("%%", "\\%%") if Lib.isReadable(escaped_file) then Lib.logger.debug("isReadable, calling restore") restore(escaped_file) else Lib.logger.debug("File not readable, not restoring session") end else Lib.logger.error("Error while trying to parse session dir or file") end end return AutoSession
local K, C, L = unpack(KkthnxUI) local Module = K:GetModule("Miscellaneous") local _G = _G local wipe, select, pairs = _G.wipe, _G.select, _G.pairs local ATTACHMENTS_MAX_RECEIVE, ERR_MAIL_DELETE_ITEM_ERROR = _G.ATTACHMENTS_MAX_RECEIVE, _G.ERR_MAIL_DELETE_ITEM_ERROR local C_Mail_HasInboxMoney = _G.C_Mail.HasInboxMoney local C_Mail_IsCommandPending = _G.C_Mail.IsCommandPending local C_Timer_After = _G.C_Timer.After local GetInboxNumItems, GetInboxHeaderInfo, GetInboxItem, GetItemInfo = _G.GetInboxNumItems, _G.GetInboxHeaderInfo, _G.GetInboxItem, _G.GetItemInfo local GetSendMailPrice, GetMoney = _G.GetSendMailPrice, _G.GetMoney local InboxItemCanDelete, DeleteInboxItem, TakeInboxMoney, TakeInboxItem = _G.InboxItemCanDelete, _G.DeleteInboxItem, _G.TakeInboxMoney, _G.TakeInboxItem local NORMAL_STRING = _G.GUILDCONTROL_OPTION16 local OPENING_STRING = _G.OPEN_ALL_MAIL_BUTTON_OPENING local mailIndex, timeToWait, totalCash, inboxItems = 0, 0.15, 0, {} local isGoldCollecting function Module:MailBox_DelectClick() local selectedID = self.id + (InboxFrame.pageNum - 1) * 7 if InboxItemCanDelete(selectedID) then DeleteInboxItem(selectedID) else UIErrorsFrame:AddMessage(K.InfoColor .. ERR_MAIL_DELETE_ITEM_ERROR) end end function Module:MailItem_AddDelete(i) local bu = CreateFrame("Button", nil, self) bu:SetPoint("BOTTOMRIGHT", self:GetParent(), "BOTTOMRIGHT", -10, 5) bu:SetSize(16, 16) bu.id = i bu:SetScript("OnClick", Module.MailBox_DelectClick) K.AddTooltip(bu, "ANCHOR_RIGHT", DELETE, "system") end function Module:InboxItem_OnEnter() if not self.index then -- may receive fake mails from Narcissus return end wipe(inboxItems) local itemAttached = select(8, GetInboxHeaderInfo(self.index)) if itemAttached then for attachID = 1, 12 do local _, itemID, _, itemCount = GetInboxItem(self.index, attachID) if itemCount and itemCount > 0 then inboxItems[itemID] = (inboxItems[itemID] or 0) + itemCount end end if itemAttached > 1 then GameTooltip:AddLine(L["Attach List"]) for itemID, count in pairs(inboxItems) do local itemName, _, itemQuality, _, _, _, _, _, _, itemTexture = GetItemInfo(itemID) if itemName then local r, g, b = GetItemQualityColor(itemQuality) GameTooltip:AddDoubleLine(" |T" .. itemTexture .. ":12:12:0:0:50:50:4:46:4:46|t " .. itemName, count, r, g, b) end end GameTooltip:Show() end end end function Module:MailBox_CollectGold() if mailIndex > 0 then if not C_Mail_IsCommandPending() then if C_Mail_HasInboxMoney(mailIndex) then TakeInboxMoney(mailIndex) end mailIndex = mailIndex - 1 end C_Timer_After(timeToWait, Module.MailBox_CollectGold) else isGoldCollecting = false Module:UpdateOpeningText() end end function Module:MailBox_CollectAllGold() if isGoldCollecting then return end if totalCash == 0 then return end isGoldCollecting = true mailIndex = GetInboxNumItems() Module:UpdateOpeningText(true) Module:MailBox_CollectGold() end function Module:TotalCash_OnEnter() local numItems = GetInboxNumItems() if numItems == 0 then return end for i = 1, numItems do totalCash = totalCash + select(5, GetInboxHeaderInfo(i)) end if totalCash > 0 then GameTooltip:SetOwner(self, "ANCHOR_RIGHT") GameTooltip:AddLine(L["Total Gold"]) GameTooltip:AddLine(" ") GameTooltip:AddLine(K.FormatMoney(totalCash, true), 1, 1, 1) GameTooltip:Show() end end function Module:TotalCash_OnLeave() K:HideTooltip() totalCash = 0 end function Module:UpdateOpeningText(opening) if opening then Module.GoldButton:SetText(OPENING_STRING) else Module.GoldButton:SetText(NORMAL_STRING) end end function Module:MailBox_CreatButton(parent, width, height, text, anchor) local button = CreateFrame("Button", nil, parent, "UIPanelButtonTemplate") button:SetSize(width, height) button:SetPoint(unpack(anchor)) button:SetText(text) return button end function Module:CollectGoldButton() OpenAllMail:ClearAllPoints() OpenAllMail:SetPoint("TOPLEFT", InboxFrame, "TOPLEFT", 70, -28) local button = Module:MailBox_CreatButton(InboxFrame, 120, 24, "", { "LEFT", OpenAllMail, "RIGHT", 3, 0 }) button:SetScript("OnClick", Module.MailBox_CollectAllGold) button:SetScript("OnEnter", Module.TotalCash_OnEnter) button:SetScript("OnLeave", Module.TotalCash_OnLeave) Module.GoldButton = button Module:UpdateOpeningText() end function Module:MailBox_CollectAttachment() for i = 1, ATTACHMENTS_MAX_RECEIVE do local attachmentButton = OpenMailFrame.OpenMailAttachments[i] if attachmentButton:IsShown() then TakeInboxItem(InboxFrame.openMailID, i) C_Timer_After(timeToWait, Module.MailBox_CollectAttachment) return end end end function Module:MailBox_CollectCurrent() if OpenMailFrame.cod then UIErrorsFrame:AddMessage(K.InfoColor .. L["Mail Is COD"]) return end local currentID = InboxFrame.openMailID if C_Mail_HasInboxMoney(currentID) then TakeInboxMoney(currentID) end Module:MailBox_CollectAttachment() end function Module:CollectCurrentButton() local button = Module:MailBox_CreatButton(OpenMailFrame, 82, 22, L["Take All"], { "RIGHT", "OpenMailReplyButton", "LEFT", -1, 0 }) button:SetScript("OnClick", Module.MailBox_CollectCurrent) end function Module:ArrangeDefaultElements() InboxTooMuchMail:ClearAllPoints() InboxTooMuchMail:SetPoint("BOTTOM", MailFrame, "TOP", 0, 5) SendMailNameEditBox:SetWidth(155) SendMailNameEditBoxMiddle:SetWidth(146) SendMailCostMoneyFrame:SetAlpha(0) SendMailMailButton:HookScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_TOP") GameTooltip:ClearLines() local sendPrice = GetSendMailPrice() local colorStr = "|cffffffff" if sendPrice > GetMoney() then colorStr = "|cffff0000" end GameTooltip:AddLine(SEND_MAIL_COST .. colorStr .. K.FormatMoney(sendPrice, true)) GameTooltip:Show() end) SendMailMailButton:HookScript("OnLeave", K.HideTooltip) end function Module:CreateImprovedMail() if not C["Misc"].EnhancedMail then return end if IsAddOnLoaded("Postal") then return end -- Delete buttons for i = 1, 7 do local itemButton = _G["MailItem" .. i .. "Button"] Module.MailItem_AddDelete(itemButton, i) end -- Tooltips for multi-items hooksecurefunc("InboxFrameItem_OnEnter", Module.InboxItem_OnEnter) -- Elements Module:ArrangeDefaultElements() Module:CollectGoldButton() Module:CollectCurrentButton() end Module:RegisterMisc("ImprovedMail", Module.CreateImprovedMail)
local bytecodes = {} bytecodes.SCOPE_POLICIES = { FAIL_ON_COMPLETED = 0x01, FAIL_ON_TERMINATED = 0x02 } bytecodes.INSTRUCTIONS = { SCOPE = 0x00, RETURN = 0x01, RETRACE = 0x02, JUMP = 0x03, SET_POLICY = 0x10, CREATE = 0x20, CREATE_M = 0x21, SELECT_ALL = 0x22, SELECT_ALL_M = 0x23, SELECT_ONE = 0x24, SELECT_ONE_M = 0x25, REACT_ALL = 0x26, REACT_ALL_M = 0x27, REACT_ONE = 0x28, REACT_ONE_M = 0x29, GROUP = 0x2A, GROUP_M = 0x2B, REFER = 0x30, REFLECT = 0x31, GUARD = 0x40, DESCRIBE = 0x41, WRITE = 0x42, RETRACT = 0x43, COLLECT = 0x50, DO = 0x60, FORK = 0x61, ASSERT = 0x62, TRY = 0x63 } local SCOPE_POLICY_NAMES = {} for k, v in pairs(bytecodes.SCOPE_POLICIES) do SCOPE_POLICY_NAMES[v] = k end bytecodes.SCOPE_POLICY_NAMES = SCOPE_POLICY_NAMES local INSTRUCTION_NAMES = {} for k, v in pairs(bytecodes.INSTRUCTIONS) do INSTRUCTION_NAMES[v] = k end bytecodes.INSTRUCTION_NAMES = INSTRUCTION_NAMES return bytecodes
say("This is the first line!") say("This is the second!") say("And this is the last one!")
object_tangible_collection_col_force_shui_table_02 = object_tangible_collection_shared_col_force_shui_table_02:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_col_force_shui_table_02, "object/tangible/collection/col_force_shui_table_02.iff")
-- Tile.lua local tile = { x = 0, y = 0, name = "", layer = "middleground", } tile.__index = tile function tile:new( data ) local data = data or {} local self = setmetatable(data,tile) if map.level then if map.level[self.layer] then map.add(self) if gamestate == "Game" then --collider information end end end end function tile:update( dt ) if gamestate == "Game" then if self.onupdate then self.onupate( dt ) end end end function tile:draw() if gamestate == "Game" then if self.texture and textures[self.texture] then love.graphics.draw( textures[self.texture], self.x, self.y ) end end end
help([[Automake: GNU Standards-compliant Makefile generator - Homepage: http://www.gnu.org/software/automake/automake.html]]) whatis([[Description: Automake: GNU Standards-compliant Makefile generator - Homepage: http://www.gnu.org/software/automake/automake.html]]) local root = "/opt/apps/software/Automake/1.15-foss-2016b" conflict("Automake") if not isloaded("foss/2016b") then load("foss/2016b") end if not isloaded("Autoconf/2.69-foss-2016b") then load("Autoconf/2.69-foss-2016b") end prepend_path("ACLOCAL_PATH", pathJoin(root, "share/aclocal")) prepend_path("MANPATH", pathJoin(root, "share/man")) prepend_path("PATH", pathJoin(root, "bin")) setenv("EBROOTAUTOMAKE", root) setenv("EBVERSIONAUTOMAKE", "1.15") setenv("EBDEVELAUTOMAKE", pathJoin(root, "easybuild/Automake-1.15-foss-2016b-easybuild-devel")) -- Built with EasyBuild version 3.1.0
local cb = require("CppBuild") local print_c = require("../IO") os.chdir(_WORKING_DIR) -- Require function success: function requireSuccess(func) local status, info = pcall(func) if not status then printf("\tError: %s", info) return false end return true end -- Parse args function parseArgs() if _ACTION == nil then error("No action specified.") return end end -- Main function: function main() if not requireSuccess(parseArgs) then return false end -- Initialize global settings: Packages = cb.PackageManager.new() -- Load package: local pkgPath = path.join(_WORKING_DIR, "package") local project = require(pkgPath) -- Use `CppBuild.Quick` to handle package cb.quick.autodetect(project) end -- Execute main function: if not requireSuccess(main) then return false end
lt.config.short_name = "Sprites Test" lt.config.design_width = 480 lt.config.design_height = 320 lt.config.world_bottom = -5 lt.config.world_top = 5 lt.config.world_left = -7.5 lt.config.world_right = 7.5
{"slots":{"0":{"name":"slot1","type":{"events":[],"methods":[]}},"1":{"name":"slot2","type":{"events":[],"methods":[]}},"2":{"name":"slot3","type":{"events":[],"methods":[]}},"3":{"name":"slot4","type":{"events":[],"methods":[]}},"4":{"name":"slot5","type":{"events":[],"methods":[]}},"5":{"name":"slot6","type":{"events":[],"methods":[]}},"6":{"name":"slot7","type":{"events":[],"methods":[]}},"7":{"name":"slot8","type":{"events":[],"methods":[]}},"8":{"name":"slot9","type":{"events":[],"methods":[]}},"9":{"name":"slot10","type":{"events":[],"methods":[]}},"-1":{"name":"unit","type":{"events":[],"methods":[]}},"-2":{"name":"system","type":{"events":[],"methods":[]}},"-3":{"name":"library","type":{"events":[],"methods":[]}}},"handlers":[{"code":"playerId = unit.getMasterPlayerId()\nplayerName = system.getPlayerName(playerId)\nweightLeave = slot2.getItemsMass()\ntimeLeave = system.getTime()","filter":{"args":[{"variable":"*"}],"signature":"leave(id)","slotKey":"0"},"key":"0"},{"code":"--[[\nslot1: Detector\nslot2: Container\nslot3: Databank\nslot4: Screen\n\n]]--\nsystem.print(\"enter:\"..weightEnter..\" leave:\"..weightLeave)\n\nif weightEnter > weightLeave then \n slot3.setStringValue(timeLeave,\n playerId .. \",\" .. \n playerName .. \",\" .. \n timeEnter.. \",\" .. \n timeLeave .. \",\" .. \n weightEnter .. \",\".. \n weightLeave )\nend\n\nlocal weightItem = 27.19 --export: Put in the weight of the item you want to keep track off\nlocal itemName = \"Items\" --export: Name of the item\n-- function to calculate time from seconds, TODO still need to do date\nfunction SecondsToClock(seconds)\n local seconds = tonumber(seconds)\n\n if seconds <= 0 then\n return \"00:00:00\";\n else \n hours = string.format(\"%02.f\", math.floor(seconds/3600));\n mins = string.format(\"%02.f\", math.floor(seconds/60 - (hours*60)));\n secs = string.format(\"%02.f\", math.floor(seconds - hours*3600 - mins *60));\n return hours..\":\"..mins..\":\"..secs\n end\nend\n\n\n--strip first and last letter from the getKeys(), it returns it as a string but still keeps the brackets\n--array = string.sub(slot1.getKeys(),2,-2)\n\nlist = {}\n--cut the string at the comma and remove bracket from the getKeys\nfor i in string.gmatch(string.sub(slot3.getKeys(),2,-2), \"[^,]+\") do\n table.insert(list, string.sub(i,2,-2))\nend\n\nlists = {}\n-- Cut the 6 things i need from the string out of the databank\nfor i=1, #list do \n lists[i] = {}\n k = slot3.getStringValue(list[i])\n for j in string.gmatch(k, \"[^,]+\") do \n table.insert(lists[i], j)\n end\nend\n\nhtmlTable = \"\"\n\nfor i=1, #lists do\n htmlTable = htmlTable .. \"<tr> <th>\" .. lists[i][1] .. \"</th><th>\" .. lists[i][2] .. \"</th><th>\".. SecondsToClock(string.sub(lists[i][3],6)) .. \" / \" .. SecondsToClock(string.sub(lists[i][4],6)) .. \"</th><th>\".. math.floor(lists[i][5] / weightItem) .. \" / \" .. math.floor(lists[i][6] / weightItem) .. \"</th></tr>\"\t\nend\n\n\nhtml = [[\n<div class=\"bootstrap\">\n<h1 style=\"\n\tfont-size: 30px;\n\">Main header</h1>\n<table \nstyle=\"\n\ttext-align: left;\n\tmargin-top: 30px;\n\tmargin-left: auto;\n\tmargin-right: auto;\n\twidth: 95%;\n\tfont-size: 2em;\n\t\">\n\t</br>\n\t<tr\n\tstyle=\"\n\tcolor:green;\n\tfont-size: 1.5em;\n\t\">\n\t<th>ID</th>\n\t<th>Name</th>\n\t<th>Enter / Left</th>\n\t<th>]].. itemName ..[[</th>\n\t</tr>\n\t]]..htmlTable..[[\n\t</table>\n\t</div>\n]]\n\nslot4.setHTML(html)","filter":{"args":[],"signature":"stop()","slotKey":"-1"},"key":"1"},{"code":"timeEnter = system.getTime()\nweightEnter = slot2.getItemsMass() \nslot4.activate()\n\nunit.hide()","filter":{"args":[],"signature":"start()","slotKey":"-1"},"key":"2"}],"methods":[],"events":[]}
----------------------------------------------------- --name : lib/crunch/24_variable_prefix.lua --description: crunch module, adds 'local a,b,c="hello", 123456789...' prefix on top of the file --author : mpmxyz --github page: https://github.com/mpmxyz/ocprograms --forum page : none ----------------------------------------------------- return { run = function(context, options) --TODO end, }
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2008-2017 (All Rights Reserved) -- ============================================================= -- inmobi_helpers.lua -- ============================================================= --[[ Includes these functions: inmobi_helpers.setID( os, adType, id ) - Set an id manually (do before init if at all). inmobi_helpers.init( [ delay [, logLevel ] ] ) - Initialize ads with optional delay. inmobi_helpers.loadBanner( params ) - Load banner ad. inmobi_helpers.loadInterstitial( params ) - Load interstitial ad. inmobi_helpers.showBanner( [ position [, targetingOptions ] ] ) - Show banner ad. inmobi_helpers.showInterstitial( [ targetingOptions ] ) - Show interstitial ad. inmobi_helpers.isLoadedBanner() - Returns true if banner ad is loaded. inmobi_helpers.isLoadedInterstitial() - Returns true if interstitial ad is loaded. inmobi_helpers.hide( ) - Hide any showing revMob ad. inmobi_helpers.testStatus( phase ) - Returns true if phase has been triggered in listener. inmobi_helpers.clearStatus( phase ) - Clear the flag for the named 'phase' inmobi_helpers.setPhaseCB( phase [, cb [, once ] ] ) - Provide a special callback to execute when the listener event 'phase' occurs. If once is set to 'true', the callback is called once then cleared. --]] -- ============================================================= -- ============================================================= local inMobi = require( "plugin.inMobi" ) local lastID -- Set 'on show' to simplify call to hide local debugLevel = 0 local function dPrint( level, ... ) if( level <= debugLevel ) then print( unpack( arg ) ) end end local inmobi_helpers = {} function inmobi_helpers.setDebugLevel( newLevel ) debugLevel = newLevel or 0 end -- Place to store phase callback records [see: inmobi_helpers.setPhaseCB()] -- local phaseCallbacks = {} -- Special statuses (based on phases and other actions) --[[ ]] local status = {} inmobi_helpers.status = status function inmobi_helpers.testStatus( phase ) return fnn(status[phase], false) end function inmobi_helpers.clearStatus( phase ) status[phase] = false end -- == -- Table of ids, separated by OS and type (banner or interstitial) -- == local ids = { android = { banner = ANDROID_BANNER_ID, interstitial = ANDROID_INTERSTITIAL_ID, }, ios = { banner = IOS_BANNER_ID, interstitial = IOS_INTERSTITIAL_ID, }, } -- == -- inMobi Listener -- == local function listener( event ) -- Extract base set of useful event details: local isError = (event.isError == nil) and false or event.isError local phase = (event.phase == nil) and "unknown" or event.phase local eType = (event.type == nil) and "unknown" or event.type local response = (event.name == nil) and "unknown" or event.response dPrint( 3, "inMobi Listener Event @ ", system.getTimer ) dPrint( 3, 'isError: ' .. tostring( isError ) .. '; phase == "' .. tostring(phase) .. '"; response == "' .. tostring(response) .. '"' ) -- Do something with the above details... -- if( isError ) then dPrint( 1, "inMobi is getting errors.") for k,v in pairs( event ) do dPrint( 1, k,v) end else -- Note: There may be more phases. if( phase == "init" ) then elseif( phase == "loaded" ) then elseif( phase == "failed" ) then elseif( phase == "displayed" ) then elseif( phase == "closed" ) then else dPrint( 1, "inMobi is getting a weird event.phase value?! ==> " .. tostring( event.phase ) ) for k,v in pairs( event ) do dPrint( 1, k,v) end end status[phase or "error"] = true local cb = phaseCallbacks[phase] if( cb ) then cb.cb(event) if(cb.once) then phaseCallbacks[phase] = nil end end end end -- ============================================================= -- setID( os, adType, id ) - Set an id for a specific OS and ad type -- -- os - 'android' or 'ios' -- adType - 'banner', 'interstitial' -- id - Must be a valid ID -- -- ============================================================= function inmobi_helpers.setID( os, adType, id ) ids[os][adType] = id end -- ============================================================= -- setPhaseCB( phase [, cb [, once]] ) - Set up custom callback/listener -- to call when the named 'phase' occurs. -- -- phase - String containing name of phase this callback goes with. -- cb ('nil') - Callback (listener) function (see below for example.) -- once ('true') - If 'true', callback is called once, then cleared automatically. -- -- Example callback definition: -- --[[ local function onInit( event ) dPrint( 3, ("Init phase completed!") table.dump(event) end inmobi_helpers.setPhaseCB( "init", onInit, true ) ]] -- -- ============================================================= function inmobi_helpers.setPhaseCB( phase, cb, once ) once = fnn( once, true ) phaseCallbacks[phase] = (cb) and { cb = cb, once = once } or nil end -- ============================================================= -- init( [ delay [, logLevel ] ] ) - Initilize revMob ad network. -- If delay is specified, wait 'delay' ms then initialize. -- -- logLevel - "debug" or "error" -- -- https://docs.coronalabs.com/daily/plugin/inmobi/init.html -- ============================================================= function inmobi_helpers.init( delay, logLevel ) -- Set default delay if not provided delay = delay or 0 -- A function that we may call immediately or with a delay -- to do the initialization work. local function doInit() -- If on Android, if( onAndroid ) then -- and a interstial ID was provided, then init with it if( ids.android.interstitial ) then inMobi.init( listener, { accountId = ids.android.interstitial, logLevel = logLevel } ) -- or a banner id was supplied and init with it elseif( ids.android.banner ) then inMobi.init( listener, { accountId = ids.android.banner, logLevel = logLevel } ) end -- else if on iOS, elseif( oniOS ) then -- and a interstial ID was provided, then init with it if( ids.ios.interstitial ) then inMobi.init( listener, { accountId = ids.ios.interstitial, logLevel = logLevel } ) -- or a banner id was supplied and init with it elseif( ids.ios.banner ) then inMobi.init( listener, { accountId = ids.ios.banner, logLevel = logLevel } ) end end end -- Initialize immediately or wait a little while? -- if( delay < 1 ) then doInit() else timer.performWithDelay( delay, doInit ) end end -- ============================================================= -- loadBanner( params ) -- Load a banner if we can. -- loadInterstitial( params ) -- Load an interstitial if we can. -- -- https://docs.coronalabs.com/daily/plugin/inmobi/load.html -- ============================================================= function inmobi_helpers.loadBanner( params ) params = params or {} if( onAndroid ) then inMobi.load( "banner", ids.android.banner, params ) elseif( oniOS ) then inMobi.load( "banner", ids.ios.banner, params ) end end function inmobi_helpers.loadInterstitial( params ) params = params or {} if( onAndroid ) then inMobi.load( "interstitial", ids.android.interstitial, params ) elseif( oniOS ) then inMobi.load( "interstitial", ids.ios.interstitial, params ) end end -- ============================================================= -- showBanner( [ position ] ) -- Show a banner if we can. -- position "top", "bottom, "center" (default: "top" ) -- -- showInterstitial() -- Show an interstitial if we can. -- -- https://docs.coronalabs.com/daily/plugin/inmobi/show.html -- ============================================================= function inmobi_helpers.showBanner( position ) position = position or "top" if( onAndroid ) then inMobi.show( ids.android.banner, { yAlign = position } ) lastID = ids.android.banner elseif( oniOS ) then inMobi.show( ids.ios.banner, { yAlign = position } ) lastID = ids.ios.banner end end function inmobi_helpers.showInterstitial() if( onAndroid ) then inMobi.show( ids.android.interstitial ) lastID = ids.android.interstitial elseif( oniOS ) then inMobi.show( ids.ios.interstitial ) lastID = ids.ios.interstitial end end -- ============================================================= -- isLoadedBanner() - Returns true if banner ad is loaded. -- isLoadedInterstitial() - Returns true if interstitial ad is loaded. -- -- https://docs.coronalabs.com/daily/plugin/inmobi/isLoaded.html -- ============================================================= function inmobi_helpers.isLoadedBanner() if( onAndroid ) then return inMobi.isLoaded( ids.android.banner ) elseif( oniOS ) then return inMobi.isLoaded( ids.ios.banner ) end return false end function inmobi_helpers.isLoadedInterstitial() if( onAndroid ) then return inMobi.isLoaded( ids.android.interstitial ) elseif( oniOS ) then return inMobi.isLoaded( ids.ios.interstitial ) end return false end -- ============================================================= -- hide() -- Hide (last shown) inMobi ad. -- -- https://docs.coronalabs.com/daily/plugin/inMobi/hide.html -- ============================================================= function inmobi_helpers.hide( ) if( lastID ) then inMobi.hide( lastID ) lastID = nil end end return inmobi_helpers
----------------------------------------- -- ID: 6268 -- Komanezumi ----------------------------------------- function onItemCheck(target) return 0 end function onItemUse(target) end
local mtmsg = require("mtmsg") local function printf(...) print(string.format(...)) end local N = 5000 local withName = false local function printTime(title, startTime) local t = mtmsg.time() - startTime printf("%-15s %10.3f kop/sec, %6.3f msecs/op", title, N / t / 1000, t / N * 1000) end for run = 1, 2 do collectgarbage() printf("N = %d, withName = %s", N, tostring(withName)) local idlist = {} local lslist = {} -------------------------------------------------------------- local startTime = mtmsg.time() do for i = 1, N do local b if withName then local name = "foo"..i or nil b = mtmsg.newlistener(name) else b = mtmsg.newlistener() end lslist[i] = b idlist[i] = b:id() end end printTime("Creation:", startTime) -------------------------------------------------------------- local startTime = mtmsg.time() for i = 1, N do assert(lslist[i]:id() == idlist[i]) end printTime("Direct call:", startTime) -------------------------------------------------------------- local startTime = mtmsg.time() for i = 1, N do local id = idlist[i] assert(mtmsg.listener(id):id() == id) end printTime("Search by id:", startTime) -------------------------------------------------------------- local startTime = mtmsg.time() for i = 1, N do assert(mtmsg.listener(idlist[i]):id() == idlist[i]) end printTime("Call by id:", startTime) -------------------------------------------------------------- end print("OK.")
Audio = class.set() function Audio:init() self.shoot = love.audio.newSource("audio/shoot.wav", "static") self.boom1 = love.audio.newSource("audio/boom1.wav", "static") self.cityboom = love.audio.newSource("audio/cityboom.wav", "static") self.gameover = love.audio.newSource("audio/gameover.wav", "static") self.baseboom = love.audio.newSource("audio/baseboom.wav", "static") self.outofammo = love.audio.newSource("audio/outofammo.wav", "static") self.redball = love.audio.newSource("audio/redball.wav", "static") self.levelup = love.audio.newSource("audio/levelup.wav", "static") self.ufo = love.audio.newSource("audio/ufo.wav", "static") self.beam = love.audio.newSource("audio/beam.wav", "static") end return class.new(Audio)
Citizen.CreateThread(function() Wait(1000) if (((Plugins.PickableFruits) and not (_StartError_) and (Framework.Vorp) and not (Framework.RedEmRP))) then -------------------------------------------------------------------------------- ----------------------------------- DevDokus ----------------------------------- -------------------------------------------------------------------------------- function Wait(args) Citizen.Wait(args) end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local Location = nil local Harvesting = false local InRange = false -------------------------------------------------------------------------------- -- Get Distance from entities Citizen.CreateThread(function() while true do Wait(1000) local ped = PlayerPedId() local coords = GetEntityCoords(ped) local x, y, z = table.unpack(coords) for k, v in pairs(PickableFruits.Bushes) do local hash = GetHashKey(tostring(v.ID)) local Near = DoesObjectOfTypeExistAtCoords(x, y, z, 0.85, hash, true) if Location == nil and Near then Location = v.ID end if Location == v.ID then if not Near and InRange then InRange = false Location = nil end if Near and not InRange then InRange = true TriggerEvent('DevDokus:PickableFruits:C:AwaitHarvest', ped, x, y, z, v) end end end end end) RegisterNetEvent('DevDokus:PickableFruits:C:AwaitHarvest') AddEventHandler('DevDokus:PickableFruits:C:AwaitHarvest', function(ped, x, y, z, v) while InRange do Wait(1) local Space = IsControlJustPressed(0, Keys['SPACEBAR']) if not Harvesting then DrawInfo(_('PickableFruits_PressSpace'), 0.5, 0.95, 0.75) end if Space then Harvesting = true local hash = 'mech_pickup@plant@berries' RequestAnimDict(hash) while not HasAnimDictLoaded(hash) do Wait(100) end TaskPlayAnim(ped, hash, "enter_lf", 8.0, - 0.5, - 1, 0, 0, true, 0, false, 0, false) Wait(800) TaskPlayAnim(ped, hash, "base", 8.0, - 0.5, - 1, 0, 0, true, 0, false, 0, false) Wait(4300) ClearPedTasksImmediately(ped) Harvesting = false TriggerServerEvent('DevDokus:PickableFruits:S:GiveItems', v.Label) end end end) end end)
local data = { label1 = { widget = "label", pos = {5, 3}, dim = {50, 5}, text = "Just some simple text", }, button1 = { widget = "button", pos = {5, 10}, dim = {30, 10}, text = "button 1", }, button2 = { widget = "button", pos = {45, 10}, dim = {30, 20}, text = "button 2", images = { normal = { { fileName = "cathead.png", color = {1, 1, 1, 1}, }, }, hover = { { fileName = "cathead.png", color = {1, 0, 0, 1}, }, }, pushed = { { fileName = "cathead.png", color = {0, 1, 0, 1}, }, }, disabled = { { fileName = "cathead.png", color = {0, 0, 0, 1}, }, }, }, }, image1 = { widget = "image", pos = {5, 23}, dim = {22, 15}, text = "Image", textHorzAlign = "center", textVertAlign = "bottom", images = { { fileName = "cathead.png", }, }, }, -- progressBar1 = { -- widget = "progress bar", -- pos = {45, 33}, -- dim = {30, 5}, -- }, label2 = { widget = "label", pos = {5, 60}, dim = {30, 5}, text = "Slide Me", }, slider1 = { widget = "slider", pos = {35, 60}, dim = {50, 5}, vert = false, maxValue = 20, minValue = 1, }, label3 = { widget = "label", pos = {5, 70}, dim = {30, 5}, text = "Enter Text", }, edit1 = { widget = "edit box", pos = {35, 70}, dim = {50, 5}, }, } for i = 1, 3 do local radio = {} radio.widget = "radio button" radio.pos = {(i - 1) * 25 + 5, 40} radio.dim = {20, 4} radio.text = "Radio" radio.radioButtonGroup = 1 data["radio" .. i] = radio end for i = 1, 3 do local check = {} check.widget = "check box" check.pos = {(i - 1) * 25 + 5, 50} check.dim = {20, 4} check.text = "Check" check.radioButtonGroup = 1 data["check" .. i] = check end return data
local battle_defs = require "battle/battle_defs" local BATTLE_EVENT = battle_defs.EVENT local CARD_FLAGS = battle_defs.CARD_FLAGS local ITEMS = { etb_mixed_bogberries = { name = "Mixed Bogberries", desc = "Has an unknown effect each time you eat it.", icon = "battle/seedling.tex", cost = 1, target_type = TARGET_TYPE.FRIENDLY_OR_SELF, max_charges = 1, effects = { blue = { hunger_restoration = 2, health_gain = 3, resolve_gain = 3, cards = {"gassy", "bloated"}, }, striped = { hunger_restoration = 1, resolve_gain = 7, cards = {"drunk"}, }, purple = { hunger_restoration = 1, health_gain = 7, cards = {"ulcer"}, }, spotted = { hunger_restoration = 1, resolve_gain = -10, cards = {"sick"}, }, red = { hunger_restoration = 1, health_gain = -10, cards = {"numbness"}, }, rotten = { hunger_restoration = 1, health_gain = -20, max_health_gain = 5, cards = {"drunk", "drunk_player"}, }, }, food_data_fn_etb = function(self) local chosen_effect if self.userdata and self.userdata.available_effects and #self.userdata.available_effects > 0 then chosen_effect = table.arraypick(self.userdata.available_effects) table.arrayremove(self.userdata.available_effects, chosen_effect) end if not chosen_effect then chosen_effect = table.arraypick(copykeys(self.effects)) end local effect_table = self.effects[chosen_effect] assert(effect_table, "Invalid effect: " .. chosen_effect) return deepcopy(effect_table) end, OnPostResolve = function( self, battle, attack) local chosen_effect if self.userdata and self.userdata.available_effects and #self.userdata.available_effects > 0 then chosen_effect = table.arraypick(self.userdata.available_effects) table.arrayremove(self.userdata.available_effects, chosen_effect) end if not chosen_effect then chosen_effect = table.arraypick(copykeys(self.effects)) end local effect_table = self.effects[chosen_effect] assert(effect_table, "Invalid effect: " .. chosen_effect) if (effect_table.health_gain or 0) > 0 then self.target:HealHealth( effect_table.health_gain, self ) elseif (effect_table.health_gain or 0) < 0 then self.target:DeltaHealth( effect_table.health_gain ) end if (effect_table.resolve_gain or 0) > 0 then self.target:AddCondition("CONCENTRATION", effect_table.resolve_gain, self) elseif (effect_table.resolve_gain or 0) < 0 then self.target:AddCondition("IMPAIR", math.ceil(-effect_table.resolve_gain / 2), self) end if (effect_table.max_health_gain or 0) ~= 0 then self.target:DeltaMaxHealth(effect_table.max_health_gain) self.target:GetAgent().health:AddStatModifier( "BOG_BERRIES", effect_table.max_health_gain ) end end, }, etb_mixed_monster_meat = { name = "Mixed Monster Meat", desc = "{HEAL} {1} health and gain {2} {DISEASED}.", desc_fn = function(self, fmt_str) return loc.format(fmt_str, self.heal_amt, self.diseased_amt) end, flavour = "'It's food, right?'", icon = "negotiation/grisly_trophy.tex", cost = 1, target_type = TARGET_TYPE.FRIENDLY_OR_SELF, flags = CARD_FLAGS.CONSUME, heal_amt = 5, diseased_amt = 2, food_data_etb = { hunger_restoration = 2, health_gain = 5, }, OnPostResolve = function( self, battle, attack) self.target:HealHealth( self.heal_amt, self ) self.target:AddCondition("DISEASED", self.diseased_amt, self) end, }, etb_big_game_meat = { name = "Big Game Meat", desc = "{HEAL} {1} health.", desc_fn = function(self, fmt_str) return loc.format(fmt_str, self.heal_amt) end, flavour = "'Looks like meat is back on the menu!'", icon = "negotiation/hearty.tex", cost = 2, target_type = TARGET_TYPE.FRIENDLY_OR_SELF, max_charges = 2, heal_amt = 9, food_data_etb = { hunger_restoration = 3, health_gain = 9, }, OnPostResolve = function( self, battle, attack) self.target:HealHealth( self.heal_amt, self ) end, }, } for i, id, data in sorted_pairs( ITEMS ) do data.item_tags = (data.item_tags or 0) | ITEM_TAGS.COMBAT data.flags = (data.flags or 0) | CARD_FLAGS.ITEM data.rarity = data.rarity or CARD_RARITY.UNIQUE data.series = CARD_SERIES.GENERAL Content.AddBattleCard( id, data ) end
slash = {"\", "/"} imenilac2 = math.random(3) + 2; imenilac1 = imenilac2 + math.random(5); broj1 = 2 + math.random(imenilac1 - 3); broj2 = 1 + math.random(imenilac2 - 2); brojilac1 = broj1 * imenilac2 brojilac2 = broj2 * imenilac1 imenilac = imenilac1 * imenilac2 summ = brojilac1 + brojilac2 if (summ < imenilac) then broj1 = imenilac1 - 1 broj2 = imenilac2 - 1 brojilac1 = broj1 * imenilac2 brojilac2 = broj2 * imenilac1 imenilac = imenilac1 * imenilac2 summ = brojilac1 + brojilac2 end part1 = imenilac - brojilac1 part2 = brojilac2 - part1 temp = lib.math.gcd(imenilac, summ) broj = summ / temp imen = imenilac / temp value = broj/imen condition = "is_ok = math.eq(whole + numerator/denominator, "..tostring(value)..");" swhole = math.floor(value) snum = lib.math.round((value - swhole) * imen) g = lib.math.gcd(snum, imen) sln = "numerator="..tostring(snum/g)..";denominator="..tostring(imen/g)..";whole="..tostring(swhole)..";"
ui = {} for _,type in ipairs { 'Window', 'Box', 'Tree', 'VList', 'Expander', 'Stack', 'TextLine', 'WrappingTextLine', 'LeftRightTextLine', 'EntityLine', 'Inventory', } do ui[type] = require('ui.'..type) end function ui.layout() local w,h = tty.termsize() log.debug('Performing layout calculations: %dx%d', w, h) ui.screen:layout { w=w, h=h } end function ui.init() tty.init() ui.screen = ui.Window { name = "screen"; position = { 0, 0 }; size = { inf, inf }; x = 0; y = 0; render = function(self) tty.colour(255, 255, 255, 0, 0, 0) tty.style('o') tty.clear() end; } function ui.screen:cmd_exit_game() love.event.quit() end -- Log fills the left side of the screen. ui.log_win = require 'ui.log_win' { position = { 0, 0 }; size = { 40, inf }; } ui.screen:attach(ui.log_win) -- HUD overlays log in the upper left. ui.hud_win = require 'ui.hud_win' { position = { 0, 0 }; size = { 40, 0 }; } ui.screen:attach(ui.hud_win) -- main view takes up the remaining space ui.main_win = ui.Stack { name = 'main stack'; position = { 1, 0 }; size = { -40, inf }; } ui.main_win:attach(require 'ui.main_win' { position = { 0, 0 }; size = { inf, inf }; }) ui.screen:attach(ui.main_win) ui.layout() end function ui.draw() if flags.parsed.ui_perf then log.debug('-- render begin --') end ui.screen:renderAll() tty.flip() if flags.parsed.ui_perf then log.debug('-- render end --') end end -- Set the HUD title and contents. 'content' should be a table of ui elements, -- which will become the contents of the HUD's internal VList; if passed a string, -- it will automatically be turned into a WrappingTextLine. function ui.setHUD(title, content) if type(content) == 'string' then local ww = ui.hud_win:getChildBB().w content = { ui.WrappingTextLine { text = content, wrap_width = ww }; } end assert(type(content) == 'table', 'invalid argument passed to setHUD: '..repr(content)) ui.hud_win:setContent(title, content) end -- Draw a box with the upper left corner at (x,y) function ui.box(rect, title, walls) if not rect then local w,h = tty.size() rect = { x = 0; y = 0; w = w; h = h; name = "anonymous box"; } end local w,h = tty.push(rect) local default_walls = { nw = "┏"; n = "━"; ne = "┓"; w = "┃"; c = " "; e = "┃"; sw = "┗"; s = "━"; se = "┛"; } default_walls.__index = default_walls walls = setmetatable(walls or {}, default_walls) tty.put(0, 0, walls.nw..walls.n:rep(w-2)..walls.ne) for row=1,h-2 do tty.put(0, row, walls.w..walls.c:rep(w-2)..walls.e) end tty.put(0, h-1, walls.sw..walls.s:rep(w-2)..walls.se) if title then -- tty.put(1, 0, '┫'..title:sub(1, w-4)..'┣') tty.put(1, 0, '╾'..title..'╼') end tty.pop() end function ui.hline(row) local w,h = tty.size() tty.put(0, row, ("━"):rep(w)) end function ui.vline(col) local w,h = tty.size() for i=1,h do tty.put(col, i-1, "┃") end end function ui.mainmenu() ui.tree { title = 'Main Menu'; { text = 'Return to Game'; help = 'Close the menu and return to the game in progress.'; cmd_activate = function() ui.sendEvent(nil, 'cancel'); return true; end; }; { text = 'Configuration'; cmd_activate = function() settings.edit(); return true; end; help = 'Change game settings and key bindings.' }; table.copy(require 'ui.debug'); { text = 'Save Game'; cmd_activate = function() game.save(); ui.sendEvent(nil, 'cancel'); return true; end; help = 'Save your game in progress.' }; { text = 'Load Game'; cmd_activate = function() game.load(game.name()); ui.sendEvent(nil, 'cancel'); return true; end; help = 'Load your last save.' }; { text = 'Quit And Save'; cmd_activate = function() game.save(); love.event.quit(); end; help = 'Save your game and then quit TTYmor.' }; { text = 'Quit Without Saving'; cmd_activate = love.event.quit; help = 'Immediately quit the same without saving.' }; } end -- Turn a tree into a Tree and activate it, running until one of the handlers -- returns a value. function ui.tree(tree) tree = ui.Tree(tree) ui.main_win:attach(tree) ui.main_win:layout() return tree end function ui.message(title, message) if type(message) == 'string' then return ui.message(title, {message}) end for i,line in ipairs(message) do if type(line) == 'string' then message[i] = ui.WrappingTextLine { text = line; wrap_width = (ui.main_win.w/2):floor() } end end local box = ui.Box { title = title; content = ui.VList(message); position = { 0.5, 0.5 }; } function box:key_any() self:destroy() return true end ui.main_win:attach(box) ui.main_win:layout() return box end function ui.fill(rect, char) char = char or ' ' tty.push(rect) for y=0,rect.h-1 do tty.put(0, y, char:rep(rect.w)) end tty.pop() end function ui.sendEvent(key, evt) ui.screen:keyEvent(key, evt) end
name = "Hello World" width = 740 height = 480 display_width = 740*2 display_height = 480*2 manifest = "manifest.lua" -- -- This script is expected to be an asset in the manifest file. -- It's executed at the start -- main_script = "Main.lua" on_update = "update()" webserver = true
return { EmotesWheelMinSize = Vector2.new(320, 320), EmotesWheelMaxSize = Vector2.new(640, 640), ErrorFrameSize = UDim2.new(0.6, 0, 0.2, 0), ErrorFramePosition = UDim2.new(0, 0, 0.1, 0), ErrorFrameAspectRatio = 6, ErrorFrameMinSize = Vector2.new(336, 56), ErrorFrameMaxSize = Vector2.new(432, 72), ErrorTextFont = Enum.Font.Gotham, ErrorTextSize = 48, ErrorIcon = "rbxasset://textures/ui/Emotes/ErrorIcon.png", ErrorIconOffset = 10, MiddleTextSize = 48, MiddleTextFont = Enum.Font.Gotham, SlotNumberTextSize = 48, SlotNumberFont = Enum.Font.Gotham, CircleBackground = "rbxasset://textures/ui/Emotes/TenFoot/CircleBackground.png", SegmentedCircle = "rbxasset://textures/ui/Emotes/TenFoot/SegmentedCircle.png", SelectedLine = "rbxasset://textures/ui/Emotes/TenFoot/SelectedLine.png", SelectedLineImageSize = Vector2.new(18, 107), SelectedLinePadding = 5, SelectedGradient = "rbxasset://textures/ui/Emotes/TenFoot/SelectedGradient.png", SelectedGradientImageSize = Vector2.new(292, 225), }
-- parse packetlogs from wireshark (follow tcp stream, c array), and output interpretation in vegastrike protocol -- ./start.sh -packetlog packetlogs/buy.c local kFromTxtClient = "client" local kFromTxtServer = "server" function PacketLogParse (path) print("-- "..path) local packetconvert_lua = {} for line in io.lines(gMainWorkingDir..path) do -- char peer0_0[] = { 0x00, 0x00, 0x00, 0x34, 0x01, 0x00, 0x00, 0x00 }; local a,b,comment = string.find(line,"(//.*)") if (comment) then print("-- "..comment) end line = string.gsub(line,"//.*","") -- remove comment line = string.gsub(line,"^[ \t]+","") -- trim line = string.gsub(line,"[ \t]+$","") -- trum if (line ~= "") then line = string.gsub(line,"char.*peer0_.+%{","MyClient({") line = string.gsub(line,"char.*peer1_.+%{","MyServer({") line = string.gsub(line,"};","})") table.insert(packetconvert_lua,line) --~ print(line) end end function MyClient (data) PacketLog_Arr(data,kFromTxtClient) end function MyServer (data) PacketLog_Arr(data,kFromTxtServer) end -- translate c syntax packetlog to lua and then run it packetconvert_lua = table.concat(packetconvert_lua,"\n") assert(loadstring(packetconvert_lua))() os.exit(0) end local fifos = {} fifos[kFromTxtClient] = CreateFIFO() fifos[kFromTxtServer] = CreateFIFO() function PacketLog_Arr (data,fromtxt) local fifo = fifos[fromtxt] --~ fifo:Clear() for k,v in ipairs(data) do fifo:PushNetUint8(v) end while (MyDecodePacket(fifo,fromtxt)) do end end local netbuf = cVegaNetBuf:New() local fifo_payload = CreateFIFO() function MyDecodePacket (fifo,fromtxt) -- check if packet is complete local fifolen_full = fifo:Size() if (fifolen_full <= 0) then return end local bPrintIncomplete = false --~ local bPrintIncomplete = true local lmin = VNet.PreHeaderLen+VNet.HeaderLen if (lmin > fifolen_full) then if (bPrintIncomplete) then print("-- from:"..fromtxt.." packet incomplete, headers",lmin,fifolen_full) end return false end local lmin = VNet.PreHeaderLen+VNet.PeekPreHeaderLen(fifo) if (lmin > fifolen_full) then if (bPrintIncomplete) then print("-- from:"..fromtxt.." packet incomplete, datalen prehead",lmin,fifolen_full) end return false end local lmin = VNet.PreHeaderLen+VNet.HeaderLen+VNet.PeekHeaderLen(fifo,VNet.PreHeaderLen) if (lmin > fifolen_full) then if (bPrintIncomplete) then print("-- from:"..fromtxt.." packet incomplete, datalen head",lmin,fifolen_full) end return false end -- pop headers local ph = VNet.PopPreHeader(fifo) local h = VNet.PopHeader(fifo) local cmdname = VNet.GetCmdName(h.command) local datalen = h.data_length local fifolen_data = fifo:Size() -- pop data if (datalen >= 0 and datalen <= fifo:Size()) then fifo_payload:Clear() fifo_payload:PushFIFOPartRaw(fifo,0,min(datalen,fifo:Size())) if (datalen > 0) then fifo:PopRaw(datalen) end --~ print("removing payload data. removed,remaining=",datalen,fifo:Size()) else print("failed to remove payload data, clearing fifo for recovery. payload request, actual size",datalen,fifo:Size()) fifo:Clear() end -- extract chunks from data netbuf:ReInit(fifo_payload) local chunks = {} local txt_chunks = {} while true do local chunk = {netbuf:getNextPair()} if (not chunk[1]) then break end table.insert(chunks,chunk) -- produce human readable text local txt_chunk = "" local c = chunk[1] for k,v in ipairs(chunk) do if (k == 1) then txt_chunk = GetNBTypeName(v) or (tostring(v)) else if (type(v) == "string") then v = sprintf("%q",v) end if (c == NBType.NB_BUFFER) then v = "RawData("..v:Size()..",\"...\")" end -- TODO: hex+asci dump ? txt_chunk = txt_chunk..","..tostring(v) end end table.insert(txt_chunks,"("..txt_chunk..")") end local s = fifo_payload:Size() if (s > 0) then table.insert(txt_chunks,"data:"..s) end txt_chunks = "{"..table.concat(txt_chunks,",").."}" -- print output local txt_prehead = "{len="..ph._len..",pri="..ph._pri..",flags="..Hex(ph._flags).."}" local txt_head = "{cmd="..h.command..",serial="..h.serial..",datalen="..h.data_length..",flags="..Hex(h.flags).."}" local txt_add = "" --~ txt_add = txt_add .. ",fifolen_full="..fifolen_full..",fifolen_data="..fifolen_data..",fifolen_left="..fifo:Size() txt_add = txt_add .. ","..txt_chunks local txt_subcmd = "" if (h.command == VNet.Cmd.CMD_DOWNLOAD) then --~ local sc = netbuf:getChar() -- todo: this removes data, make copy if buffer is analyzed local sc = chunks[1][2] -- 1st chunk, 2=data txt_subcmd = ",submd="..VNet.GetDownloadSubCmdName(sc) end print("Packet({from="..fromtxt..",cmd="..(cmdname or h.command)..txt_subcmd..",head={"..txt_prehead..","..txt_head.."}"..txt_add.."})") return true end
local cjson = require ("cjson"); local PreparedStatement = require ("Sql").PreparedStatement; local cedegjson = [[{ "number": 1092, "holder": "jose luis", "records": [{"code": "023", "name": "cuentas por pagar"},{"code": "024", "name": "cuentas por cobrar"}] }]]; local cedeg = cjson.decode (cedegjson); local Q = PreparedStatement:New([[SELECT "Name" FROM "AccountingAccount" WHERE "Code"='?';]]); Q:SetString (cedeg.number); print (Q:ToString());
local events = { ProcessEventsInterval = 8, GameKey = "", SecretKey = "", Build = "", _availableResourceCurrencies = {}, _availableResourceItemTypes = {}, } local store = require(script.Parent.Store) local logger = require(script.Parent.Logger) local version = require(script.Parent.Version) local validation = require(script.Parent.Validation) local threading = require(script.Parent.Threading) local http_api = require(script.Parent.HttpApi) local utilities = require(script.Parent.Utilities) local GAResourceFlowType = require(script.Parent.GAResourceFlowType) local GAProgressionStatus = require(script.Parent.GAProgressionStatus) local GAErrorSeverity = require(script.Parent.GAErrorSeverity) local HTTP = game:GetService("HttpService") local CategorySessionStart = "user" local CategorySessionEnd = "session_end" local CategoryBusiness = "business" local CategoryResource = "resource" local CategoryProgression = "progression" local CategoryDesign = "design" local CategoryError = "error" local CategorySdkError = "sdk_error" local MAX_EVENTS_TO_SEND_IN_ONE_BATCH = 500 local MAX_AGGREGATED_EVENTS = 2000 local function addDimensionsToEvent(playerId, eventData) if not eventData or not playerId then return end local PlayerData = store:GetPlayerDataFromCache(playerId) -- add to dict (if not nil) if PlayerData and PlayerData.CurrentCustomDimension01 and #PlayerData.CurrentCustomDimension01 > 0 then eventData["custom_01"] = PlayerData.CurrentCustomDimension01 end if PlayerData and PlayerData.CurrentCustomDimension02 and #PlayerData.CurrentCustomDimension02 > 0 then eventData["custom_02"] = PlayerData.CurrentCustomDimension02 end if PlayerData and PlayerData.CurrentCustomDimension03 and #PlayerData.CurrentCustomDimension03 > 0 then eventData["custom_03"] = PlayerData.CurrentCustomDimension03 end end local function getClientTsAdjusted(playerId) if not playerId then return os.time() end local PlayerData = store:GetPlayerDataFromCache(playerId) local clientTs = os.time() local clientTsAdjustedInteger = clientTs + PlayerData.ClientServerTimeOffset if validation:validateClientTs(clientTsAdjustedInteger) then return clientTsAdjustedInteger else return clientTs end end local DUMMY_SESSION_ID = HTTP:GenerateGUID(false):lower() local function recursiveToString(object) if typeof(object) == "table" then local str = "{\n" for i,v in pairs(object) do if typeof(i) == "string" then str = str .. i .. " = " else str = str .. "[" .. tostring(i) .. "] = " end str = str .. tostring(v) .. ",\n" end str = str .. "}" return str else return tostring(object) end end local function Length(Table) local counter = 0 for _, v in pairs(Table) do counter =counter + 1 end return counter end local function getEventAnnotations(playerId) local PlayerData local id if playerId then id = playerId PlayerData = store:GetPlayerDataFromCache(playerId) else id = "DummyId" PlayerData = { OS = "uwp_desktop 0.0.0", Platform = "uwp_desktop", SessionID = DUMMY_SESSION_ID, Sessions = 1, CustomUserId = "Server" } end local annotations = { -- ---- REQUIRED ---- -- collector event API version ["v"] = 2, -- User identifier ["user_id"] = tostring(id) .. PlayerData.CustomUserId, -- Client Timestamp (the adjusted timestamp) ["client_ts"] = getClientTsAdjusted(playerId), -- SDK version ["sdk_version"] = "roblox " .. version.SdkVersion, -- Operation system version ["os_version"] = PlayerData.OS, -- Device make (hardcoded to apple) ["manufacturer"] = "unknown", -- Device version ["device"] = "unknown", -- Platform (operating system) ["platform"] = PlayerData.Platform, -- Session identifier ["session_id"] = PlayerData.SessionID, -- Session number ["session_num"] = PlayerData.Sessions } if not utilities:isStringNullOrEmpty(PlayerData.CountryCode) then annotations["country_code"] = PlayerData.CountryCode end if validation:validateBuild(events.Build) then annotations["build"] = events.Build end if PlayerData.Configurations and Length(PlayerData.Configurations) > 0 then annotations["configurations"] = PlayerData.Configurations end if not utilities:isStringNullOrEmpty(PlayerData.AbId) then annotations["ab_id"] = PlayerData.AbId end if not utilities:isStringNullOrEmpty(PlayerData.AbVariantId) then annotations["ab_variant_id"] = PlayerData.AbVariantId end return annotations end local function addEventToStore(playerId, eventData) -- Get default annotations local ev = getEventAnnotations(playerId) -- Merge with eventData for k in pairs(eventData) do ev[k] = eventData[k] end -- Create json string representation local json = HTTP:JSONEncode(ev) -- output if VERBOSE LOG enabled logger:ii("Event added to queue: " .. json) -- Add to store store.EventsQueue[#store.EventsQueue + 1] = ev end local function dequeueMaxEvents() if #store.EventsQueue <= MAX_EVENTS_TO_SEND_IN_ONE_BATCH then local eventsQueue = store.EventsQueue store.EventsQueue = {} return eventsQueue else logger:w(("More than %d events queued! Sending %d."):format(MAX_EVENTS_TO_SEND_IN_ONE_BATCH, MAX_EVENTS_TO_SEND_IN_ONE_BATCH)) if #store.EventsQueue > MAX_AGGREGATED_EVENTS then logger:w(("DROPPING EVENTS: More than %d events queued!"):format(MAX_AGGREGATED_EVENTS)) end -- Expensive operation to get ordered events cleared out (O(n)) local eventsQueue = table.create(MAX_EVENTS_TO_SEND_IN_ONE_BATCH) for i = 1, MAX_EVENTS_TO_SEND_IN_ONE_BATCH do eventsQueue[i] = store.EventsQueue[i] end -- Shift everything down and overwrite old events local eventCount = #store.EventsQueue for i = 1, math.min(MAX_AGGREGATED_EVENTS, eventCount) do store.EventsQueue[i] = store.EventsQueue[i + MAX_EVENTS_TO_SEND_IN_ONE_BATCH] end -- Clear additional events for i = MAX_AGGREGATED_EVENTS + 1, eventCount do store.EventsQueue[i] = nil end return eventsQueue end end local function processEvents() local queue = dequeueMaxEvents() if #queue == 0 then logger:i("Event queue: No events to send") return end -- Log logger:i("Event queue: Sending " .. tostring(#queue) .. " events.") local eventsResult = http_api:sendEventsInArray(events.GameKey, events.SecretKey, queue) local statusCode = eventsResult.statusCode local responseBody = eventsResult.body if statusCode == http_api.EGAHTTPApiResponse.Ok and responseBody then logger:i("Event queue: " .. tostring(#queue) .. " events sent.") else if statusCode == http_api.EGAHTTPApiResponse.NoResponse then logger:w("Event queue: Failed to send events to collector - Retrying next time") for _, e in pairs(queue) do if #store.EventsQueue < MAX_AGGREGATED_EVENTS then store.EventsQueue[#store.EventsQueue + 1] = e else break end end else if statusCode == http_api.EGAHTTPApiResponse.BadRequest and responseBody then logger:w("Event queue: " .. tostring(#queue) .. " events sent. " .. tostring(#responseBody) .. " events failed GA server validation.") else logger:w("Event queue: Failed to send events.") end end end end function events:processEventQueue() processEvents() threading:scheduleTimer(events.ProcessEventsInterval, function() events:processEventQueue() end) end function events:setBuild(build) if not validation:validateBuild(build) then logger:w("Validation fail - configure build: Cannot be null, empty or above 32 length. String: " .. build) return end self.Build = build logger:i("Set build version: " .. build) end function events:setAvailableResourceCurrencies(availableResourceCurrencies) if not validation:validateResourceCurrencies(availableResourceCurrencies) then return end self._availableResourceCurrencies = availableResourceCurrencies logger:i("Set available resource currencies: (" .. table.concat(availableResourceCurrencies, ", ") .. ")") end function events:setAvailableResourceItemTypes(availableResourceItemTypes) if not validation:validateResourceCurrencies(availableResourceItemTypes) then return end self._availableResourceItemTypes = availableResourceItemTypes logger:i("Set available resource item types: (" .. table.concat(availableResourceItemTypes, ", ") .. ")") end function events:addSessionStartEvent(playerId, teleportData) local PlayerData = store:GetPlayerDataFromCache(playerId) if teleportData then PlayerData.Sessions = teleportData.Sessions else local eventDict = {} -- Event specific data eventDict["category"] = CategorySessionStart -- Increment session number and persist PlayerData.Sessions = PlayerData.Sessions + 1 -- Add custom dimensions addDimensionsToEvent(playerId, eventDict) -- Add to store addEventToStore(playerId, eventDict) logger:i("Add SESSION START event") processEvents() end end function events:addSessionEndEvent(playerId) local PlayerData = store:GetPlayerDataFromCache(playerId) local session_start_ts = PlayerData.SessionStart local client_ts_adjusted = getClientTsAdjusted(playerId) local sessionLength = 0 if client_ts_adjusted ~= nil and session_start_ts ~= nil then sessionLength = client_ts_adjusted - session_start_ts end if sessionLength < 0 then -- Should never happen. -- Could be because of edge cases regarding time altering on device. logger:w("Session length was calculated to be less then 0. Should not be possible. Resetting to 0.") sessionLength = 0 end -- Event specific data local eventDict = {} eventDict["category"] = CategorySessionEnd eventDict["length"] = sessionLength -- Add custom dimensions addDimensionsToEvent(playerId, eventDict) -- Add to store addEventToStore(playerId, eventDict) PlayerData.SessionStart = 0 logger:i("Add SESSION END event.") processEvents() end function events:addBusinessEvent(playerId, currency, amount, itemType, itemId, cartType) -- Validate event params if not validation:validateBusinessEvent(currency, amount, cartType, itemType, itemId) then -- TODO: add sdk error event return end -- Create empty eventData local eventDict = {} -- Increment transaction number and persist local PlayerData = store:GetPlayerDataFromCache(playerId) PlayerData.Transactions = PlayerData.Transactions + 1 -- Required eventDict["event_id"] = itemType .. ":" .. itemId eventDict["category"] = CategoryBusiness eventDict["currency"] = currency eventDict["amount"] = amount eventDict["transaction_num"] = PlayerData.Transactions -- Optional if not utilities:isStringNullOrEmpty(cartType) then eventDict["cart_type"] = cartType end -- Add custom dimensions addDimensionsToEvent(playerId, eventDict) logger:i("Add BUSINESS event: {currency:" .. currency .. ", amount:" .. tostring(amount) .. ", itemType:" .. itemType .. ", itemId:" .. itemId .. ", cartType:" .. cartType .. "}") -- Send to store addEventToStore(playerId, eventDict) end function events:addResourceEvent(playerId, flowType, currency, amount, itemType, itemId) -- Validate event params if not validation:validateResourceEvent(GAResourceFlowType, flowType, currency, amount, itemType, itemId, self._availableResourceCurrencies, self._availableResourceItemTypes) then -- TODO: add sdk error event return end -- If flow type is sink reverse amount if flowType == GAResourceFlowType.Sink then amount = (-1 * amount) end -- Create empty eventData local eventDict = {} -- insert event specific values local flowTypeString = GAResourceFlowType[flowType] eventDict["event_id"] = flowTypeString .. ":" .. currency .. ":" .. itemType .. ":" .. itemId eventDict["category"] = CategoryResource eventDict["amount"] = amount -- Add custom dimensions addDimensionsToEvent(playerId, eventDict) logger:i("Add RESOURCE event: {currency:" .. currency .. ", amount:" .. tostring(amount) .. ", itemType:" .. itemType .. ", itemId:" .. itemId .. "}") -- Send to store addEventToStore(playerId, eventDict) end function events:addProgressionEvent(playerId, progressionStatus, progression01, progression02, progression03, score) -- Validate event params if not validation:validateProgressionEvent(GAProgressionStatus, progressionStatus, progression01, progression02, progression03) then -- TODO: add sdk error event return end -- Create empty eventData local eventDict = {} -- Progression identifier local progressionIdentifier if utilities:isStringNullOrEmpty(progression02) then progressionIdentifier = progression01 elseif utilities:isStringNullOrEmpty(progression03) then progressionIdentifier = progression01 .. ":" .. progression02 else progressionIdentifier = progression01 .. ":" .. progression02 .. ":" .. progression03 end local statusString = GAProgressionStatus[progressionStatus] -- Append event specifics eventDict["category"] = CategoryProgression eventDict["event_id"] = statusString .. ":" .. progressionIdentifier -- Attempt local attempt_num = 0 -- Add score if specified and status is not start if score ~= nil and progressionStatus ~= GAProgressionStatus.Start then eventDict["score"] = score end local PlayerData = store:GetPlayerDataFromCache(playerId) -- Count attempts on each progression fail and persist if progressionStatus == GAProgressionStatus.Fail then -- Increment attempt number local progressionTries = PlayerData.ProgressionTries[progressionIdentifier] or 0 PlayerData.ProgressionTries[progressionIdentifier] = progressionTries + 1 end -- increment and add attempt_num on complete and delete persisted if progressionStatus == GAProgressionStatus.Complete then -- Increment attempt number local progressionTries = PlayerData.ProgressionTries[progressionIdentifier] or 0 PlayerData.ProgressionTries[progressionIdentifier] = progressionTries + 1 -- Add to event attempt_num = PlayerData.ProgressionTries[progressionIdentifier] eventDict["attempt_num"] = attempt_num -- Clear PlayerData.ProgressionTries[progressionIdentifier] = 0 end -- Add custom dimensions addDimensionsToEvent(playerId, eventDict) local progression02String = "" if not utilities:isStringNullOrEmpty(progression02) then progression02String = progression02 end local progression03String = "" if not utilities:isStringNullOrEmpty(progression03) then progression03String = progression03 end logger:i("Add PROGRESSION event: {status:" .. statusString .. ", progression01:" .. progression01 .. ", progression02:" .. progression02String .. ", progression03:" .. progression03String .. ", score:" .. tostring(score) .. ", attempt:" .. tostring(attempt_num) .. "}") -- Send to store addEventToStore(playerId, eventDict) end function events:addDesignEvent(playerId, eventId, value) -- Validate if not validation:validateDesignEvent(eventId) then -- TODO: add sdk error event return end -- Create empty eventData local eventData = {} -- Append event specifics eventData["category"] = CategoryDesign eventData["event_id"] = eventId if value ~= nil then eventData["value"] = value end -- Add custom dimensions addDimensionsToEvent(playerId, eventData) logger:i("Add DESIGN event: {eventId:" .. eventId .. ", value:" .. tostring(value) .. "}") -- Send to store addEventToStore(playerId, eventData) end function events:addErrorEvent(playerId, severity, message) -- Validate if not validation:validateErrorEvent(GAErrorSeverity, severity, message) then -- TODO: add sdk error event return end -- Create empty eventData local eventData = {} local severityString = GAErrorSeverity[severity] eventData["category"] = CategoryError eventData["severity"] = severityString eventData["message"] = message -- Add custom dimensions addDimensionsToEvent(playerId, eventData) local messageString = "" if not utilities:isStringNullOrEmpty(message) then messageString = message end logger:i("Add ERROR event: {severity:" .. severityString .. ", message:" .. messageString .. "}") -- Send to store addEventToStore(playerId, eventData) end function events:addSdkErrorEvent(playerId, category, area, action, parameter, reason) -- Create empty eventData local eventData = {} eventData["category"] = CategorySdkError eventData["error_category"] = category eventData["error_area"] = area eventData["error_action"] = action if not utilities:isStringNullOrEmpty(parameter) then eventData["error_parameter"] = parameter end if not utilities:isStringNullOrEmpty(reason) then eventData["reason"] = reason end logger:i("Add SDK ERROR event: {error_category:" .. category .. ", error_area:" .. area .. ", error_action:" .. action .. "}") -- Send to store addEventToStore(playerId, eventData) end return events
AddRoom("BurntForestStart", { colour={r=.010,g=.010,b=.010,a=.50}, value = GROUND.FOREST, contents = { countprefabs= { firepit=1, }, distributepercent = 0.6, distributeprefabs= { evergreen = 3 + math.random(4), charcoal = 0.2, }, prefabdata={ evergreen = {burnt=true}, } } }) AddRoom("SafeSwamp", { colour={r=0.2,g=0.0,b=0.2,a=0.3}, value = GROUND.MARSH, contents = { countprefabs= { mandrake = math.random(1,2), }, distributepercent = 0.2, distributeprefabs = { marsh_tree=1, marsh_bush=1, --TODO: Traps need to be not "owned" by player } } })
--------------------------------------------------------------- -- Copyright 2020 Deviap (https://deviap.com/) -- --------------------------------------------------------------- -- Made available under the MIT License: -- -- https://github.com/deviap/sample-apps/blob/master/LICENSE -- --------------------------------------------------------------- for x = 1, 10 do for y = 1, 10 do local block = core.construct("block", { position = vector3(x, y, 0), scale = vector3(0.7, 0.7, 0.7), colour = colour.random() }) if x == 5 and y == 4 then block.renderQueue = 240 end end end core.scene.camera.position = vector3(5, 5, -15) core.scene.camera:lookAt(vector3(5, 5, 0)) core.graphics.upperAmbient = colour(3, 3, 3) core.graphics.ambientDirection = vector3(0, 1, 0) sleep(1) require("devgit:source/application/utilities/camera.lua")