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function love.conf(t) t.window.title = "Shaders 101" end
local Plugin = script.Parent.Parent.Parent.Parent local RoduxHooks = require(Plugin.Packages.RoduxHooks) local Roact = require(Plugin.Packages.Roact) local Hooks = require(Plugin.Packages.Hooks) local Actions = require(Plugin.Actions) local Checkbox = require(Plugin.Components.Checkbox) local Layout = require(Plugin.Components.Layout) local e = Roact.createElement export type SyntaxHighlightingProps = { order: number?, } local function SyntaxHighlighting(props: SyntaxHighlightingProps, hooks) local dispatch = RoduxHooks.useDispatch(hooks) local userSettings = RoduxHooks.useSelector(hooks, function(state) return state.userSettings end) local value = userSettings.syntaxHighlighting return e(Layout.Forms.Section, { heading = "Syntax Highlighting", hint = "Enable syntax highlighting in code snippets. Turn this off to increase performance.", formItem = true, order = props.order, }, { value = e(Checkbox, { label = "Highlight Code Snippets", order = 10, value = value, onChanged = function(value) dispatch(Actions.SetSetting({ key = "syntaxHighlighting", value = value, })) end, }), }) end return Hooks.new(Roact)(SyntaxHighlighting)
lume = require "libs.lume" oldprint = print print = DEBUG and lume.trace or function () end assert = lume.assert Object = require "libs.classic" tick = require "libs.tick" coil = require "libs.coil" -- My own :) buddies = require "libs.buddies" local libs = {} function libs.update(dt) tick.update(dt) coil.update(dt) end return libs
local shell = { list = {} } function shell:new(object) object = object or {} setmetatable(object, self) self.__index = self return object end function shell:sort(gap) local list = self.list while gap > 0 do for i = gap + 1, #list, 1 do local v = list[i] local j = i while j > gap and v < list[j - gap] do list[j] = list[j - gap] j = j - gap end list[j] = v end gap = math.floor(gap / 2) end end return shell
local json local fs = require('fs') local joinPath = require('path').join local readFileSync,scanDirSync = fs.readFileSync,fs.scandirSync local Spyfall = { name = "Spyfall", Locations = {}, lobbies = {}, PlayerList = {}, lobbiesCreated = 0, MaxRandomNumber = 1000, RepeatChance = 200, LocationCount = 0, seeded = false } --[[ Player List Player Data Structure int playerID ISKEY str LobbyName ]] --[[ Lobby Data Structure str Name ISKEY int LeaderID tabl[players] Players tabl[int] PlayerNames int PlayerCount int CurrentSpy str CurrentLocation str LastLocation int LocationRepeatCount int CurrentRound bool Running str LastSpy cfg Config timer Timer TextChannel FeedBackChat ]] --[[ Player Data Structure str Name ISKEY int ID bool IsSpy str CurrentProfession int TimesRow user UserObj ]] --[[ Location Data Structure str Name table[str] Professions ]] function generateRandomNumber(MaxNumber, Max) --Generates random numbers up to #Players if not Spyfall.seeded then math.randomseed(os.clock()) Spyfall.seeded = true end local rng = math.random(1,MaxNumber) return math.ceil(rng/(MaxNumber/Max)) end --[[Player-Lobby Interactions]] function Spyfall:ReturnLocations(User) local literal = '' for _,l in ipairs(self.Locations) do if literal then literal = literal .. "\n" .. l.name else literal = l.name end end User:send("```"..literal.."```") return true, "Sent to user." end function Spyfall:AddLobby(lobbyname, leaderid, leaderName, leaderUser, chat) local lobbyName = lobbyname or "Spyfall Lobby #" .. self.lobbiesCreated --If no lobby name is given we create it with a default name if self.lobbies[lobbyname] then return false, "Lobby with that name already exists" end self.lobbies[lobbyName] = {Name = lobbyName, LeaderID = leaderid, Players = {}, PlayerNames = {}, PlayerCount = 0 ,CurrentSpy = "None", CurrentLocation = "None", LastLocation = "None", LocationRepeatCount = 0,CurrentRound = 0,Running = false, Config = {Length = 12}, LastSpy = "None", Timer = nil, FeedBackChat = chat} -- Create Lobby Object self:PlayerJoin(leaderid, leaderName, lobbyName, leaderUser) --Put the lobby creator inside the lobby self.lobbiesCreated = self.lobbiesCreated + 1 -- Increase lobby count for default lobby name generation return self:Feedback(self.lobbies[lobbyName], false, "Lobby \"" .. lobbyName .. "\" created.") end function Spyfall:PlayerJoin(playerID, name, lobbyName, userObj) if not self.lobbies[lobbyName] then return false, "Lobby does not exist" end if self.PlayerList[playerID] then -- Check if the player is already registered. if self.PlayerList[playerID] == "None" then self.PlayerList[playerID] = lobbyName --If the player was already registered but is currently in no lobby else return false, "Player already in a lobby named " .. self.PlayerList[playerID] .. " if you want to leave the lobby please use sf leave" end else -- Register the player and put him in the lobby self.PlayerList[playerID] = lobbyName end self.lobbies[lobbyName].Players[name] = {Name = name, ID = playerID, IsSpy = false, CurrentProfession = "None", UserObj = userObj, TimesRow = 1} -- Create Player Object table.insert(self.lobbies[lobbyName].PlayerNames, name) --Insert player into PlayerNumber table. self.lobbies[lobbyName].PlayerCount = self.lobbies[lobbyName].PlayerCount + 1 --Increase player count return true, "Joined lobby \"" .. lobbyName .. "\" as " .. name end function Spyfall:PlayerLeave(playerID, playerName) if self.PlayerList[playerID] then --Check if this player is registered and which lobby he is in if self.lobbies[self.PlayerList[playerID]] then --Check if he is indeed in that lobby if self.lobbies[self.PlayerList[playerID]].Running then --Check if there is a round ongoing return false, "Cannot leave lobby while a game is ongoing" end local lobby = self.lobbies[self.PlayerList[playerID]] lobby.Players[playerName] = nil --Remove his player object from the Players lobby.PlayerCount = lobby.PlayerCount - 1 --Reduce from player count for k,v in ipairs(lobby.PlayerNames) do --Lua table.getn and # both don`t count KEYED elements, so we have to separately keep which playerNumber is which player. if v == playerName then table.remove(lobby.PlayerNames, k) --This removes their number from the possible numbers. end end if playerID == lobby.LeaderID and lobby.PlayerCount > 0 then lobby.LeaderID = lobby.Players[lobby.PlayerNames[1]].ID self:Feedback(lobby, false, "Lobby leader for " .. lobby.Name .. " is now " .. lobby.Players[lobby.PlayerNames[1]].Name) end local oldLobby = lobby.Name --Store the lobby`s name as we are going to remove it next line if lobby.PlayerCount <= 0 then lobby = nil print("Deleted lobby " .. oldLobby) end self.PlayerList[playerID] = "None" --Set Player`s lobby to default None return true, "Removed player " .. playerName .. " from lobby \"" .. oldLobby .."\"." --Send a msg notifying the user. end end return false, "Player is not in a lobby" end --Player-Lobby END --[[ SELECTION METHODS ]] function Spyfall:ClearSystem() self.PlayerList = {} self.lobbies = {} self.lobbiesCreated = 0 return true, "Cleared lobbies." end function Spyfall:SelectSpy(lobby) local selectedNumber = nil local allowPass = false local lastSpy = lobby.LastSpy while not allowPass do --We loop until we get another spy or the spy is approved to repeat selectedNumber = generateRandomNumber(self.MaxRandomNumber, lobby.PlayerCount) selectedPlayerName = lobby.PlayerNames[selectedNumber] selectedPlayer = lobby.Players[selectedPlayerName] if selectedPlayer.Name == lastSpy then -- If the selected spy is a repeat we do a 2nd check to see if he is allowed to repeat selectedPlayer.TimesRow = selectedPlayer.TimesRow + 1 math.randomseed(os.clock()) if (math.random(1,100) < (self.RepeatChance/selectedPlayer.TimesRow)) then --The spy only repeats if this is true, the higher the Repeat Chance is the more frequent Spies repeat. allowPass = true end lastSpy = selectedPlayer.Name else if not lastSpy == "None" then lobby.Players[lastSpy].timesRow = 1 -- We reset the times in a row counter if last spy is not selected. end allowPass = true end end return selectedPlayer end function Spyfall:SelectLocation(lobby) local loc = generateRandomNumber(self.MaxRandomNumber, self.LocationCount) if self.Locations[loc].name == lobby.LastLocation then if lobby.LocationRepeatCount >= 2 then repeat loc = generateRandomNumber(self.MaxRandomNumber, self.LocationCount) until self.Locations[loc].name ~= lobby.LastLocation lobby.LocationRepeatCount = 0 elseif lobby.LocationRepeatCount == 1 then loc = generateRandomNumber(self.MaxRandomNumber, self.LocationCount) if loc == lobby.LastLocation then lobby.LocationRepeatCount = lobby.LocationRepeatCount + 1 end else lobby.LocationRepeatCount = lobby.LocationRepeatCount + 1 end end return loc end --SELECTION END --[[ Lobby methods ]] function Spyfall:Feedback(lobby, fail, description) if fail then lobby.FeedBackChat:send{embed = Response.embeds.spyfall.failFeedback(description)} else lobby.FeedBackChat:send{embed = Response.embeds.spyfall.successFeedback(description)} end return true,"" end function Spyfall:TimeOutRound(lobby) local Timer = coroutine.create( function () Spyfall.Deps.Client:waitFor("WillNeverHappen", ( lobby.Config.Length* 60 * 1000)) Spyfall:LobbyEndRound(lobby) end ) return Timer end function Spyfall:StartLobby(playerID, playerName) --Check if the player is in a lobby and if he is, if he is the leader. local lobby = nil if self.PlayerList[playerID] then if self.PlayerList[playerID] ~= "None" then lobby = self.lobbies[self.PlayerList[playerID]] end end if not lobby then return false, "Player not in lobby." end if lobby.LeaderID ~= playerID then return self:Feedback(lobby, true, "Only the leader can start a game!.") --return false, "Only the leader can start the game!" end -- Lobby is set, is it already running? if lobby.Running then return self:Feedback(lobby, true, "There is already an ongoing session!.") --return false, "There is already an ongoing session!" end if lobby.PlayerCount <= 1 then return self:Feedback(lobby, true, "Can not start a game with only 1 player.") --return false, "Can`t start game with only 1 player" end if self.LocationCount <= 0 then return self:Feedback(lobby, true, "There are no Locations configured, please contact the admin.") --return false, "There are no Locations configured, please contact the admin" end --Game start logic lobby.CurrentRound = lobby.CurrentRound + 1 lobby.Running = true --Spy selection and notification lobby.LastSpy = lobby.CurrentSpy lobby.CurrentSpy = self:SelectSpy(lobby).Name lobby.Players[lobby.CurrentSpy].IsSpy = true lobby.Players[lobby.CurrentSpy].CurrentProfession = "Spy" --Location selection lobby.LastLocation = lobby.CurrentLocation lobby.CurrentLocation = self:SelectLocation(lobby) local possibleProfessions = {table.unpack(self.Locations[lobby.CurrentLocation].roles)} -- Copy possible professions for player, obj in pairs(lobby.Players) do --Iterate players and assign them Professions and tell them the location. if not(player == lobby.CurrentSpy) then if not(#possibleProfessions > 0) then possibleProfessions = {table.unpack(self.Locations[lobby.CurrentLocation].roles)} --Copy again if we run out end local n = generateRandomNumber(self.MaxRandomNumber, #possibleProfessions) obj.CurrentProfession = possibleProfessions[n] table.remove(possibleProfessions, n) obj.UserObj:send("SPYFALL: Round " .. lobby.CurrentRound .. " starting.") obj.UserObj:send("SPYFALL: You are NOT the spy, the location is " .. string.upper(self.Locations[lobby.CurrentLocation].name) .. " and your profession is " .. string.upper(obj.CurrentProfession)) -- notify the player else obj.UserObj:send("SPYFALL: Round " .. lobby.CurrentRound .. " starting.") obj.UserObj:send("SPYFALL: You are the SPY. Good luck.") end end --First questioner selection local number = generateRandomNumber(self.MaxRandomNumber, lobby.PlayerCount) local name = lobby.PlayerNames[number] lobby.Timer = self:TimeOutRound(lobby) coroutine.resume(lobby.Timer) return self:Feedback(lobby, false, "The first person to ask a question is " .. name .. ".\nGame started and will end in " .. lobby.Config.Length .. " minutes.") end function Spyfall:LobbyEndRound(lobby) lobby.Running = false lobby.CurrentSpy = "None" lobby.CurrentLocation = "None" lobby.Timer = nil for _,p in pairs(lobby.Players) do p.CurrentProfession = "None" p.isSpy = false end self:Feedback(lobby, false, "Game ended! Please Vote for who you think is the SPY and ask Leader to start next round when ready!") return self:Feedback(lobby, false, "Round ended! waiting for next round!") end function Spyfall:EndRound(playerID) --Check if the player is in a lobby and if he is, if he is the leader. local lobby = nil if self.PlayerList[playerID] then if self.PlayerList[playerID] ~= "None" then lobby = self.lobbies[self.PlayerList[playerID]] end end if not lobby then return false, "Player not in lobby." end if lobby.LeaderID ~= playerID then return self:Feedback(lobby, true, "Only the leader can stop a round!") end if lobby.Running then lobby.Running = false lobby.CurrentSpy = "None" lobby.CurrentLocation = "None" coroutine.yield(lobby.Timer) lobby.Timer = nil for _,p in pairs(lobby.Players) do p.CurrentProfession = "None" p.isSpy = false end return self:Feedback(lobby, false, "Round end. Waiting to start another round!") else return self:Feedback(lobby, true, "No round is ongoing!") end end --Lobby END function Spyfall:__init() --Read all Location JSON and register json = self.Deps.Json local files = {} local path = "./games/spyfall/locations" --Scan modules file in path for k,v in scanDirSync(path) do if not(k == "template.json") then if k:find('.json',-5) then table.insert(files,k) end end end for _,v in ipairs(files) do local loc = json.decode(readFileSync(joinPath(path,v))) if loc then table.insert(self.Locations,loc) self.LocationCount = self.LocationCount + 1 end end end return Spyfall
-- A library to compute Gear Points for items as described in -- http://code.google.com/p/epgp/wiki/GearPoints local MAJOR_VERSION = "LibGearPoints-1.0" local MINOR_VERSION = tonumber(("$Revision: 1023 $"):match("%d+")) or 0 local lib, oldMinor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION) if not lib then return end local Debug = LibStub("LibDebug-1.0") -- This is the high price equipslot multiplier. local EQUIPSLOT_MULTIPLIER_1 = { INVTYPE_HEAD = 1, INVTYPE_NECK = 0.5, INVTYPE_SHOULDER = 0.75, INVTYPE_CHEST = 1, INVTYPE_ROBE = 1, INVTYPE_WAIST = 0.75, INVTYPE_LEGS = 1, INVTYPE_FEET = 0.75, INVTYPE_WRIST = 0.5, INVTYPE_HAND = 0.75, INVTYPE_FINGER = 0.5, INVTYPE_TRINKET = 0.75, INVTYPE_CLOAK = 0.5, INVTYPE_WEAPON = 1.5, INVTYPE_SHIELD = 1.5, INVTYPE_2HWEAPON = 2, INVTYPE_WEAPONMAINHAND = 1.5, INVTYPE_WEAPONOFFHAND = 0.5, INVTYPE_HOLDABLE = 0.5, INVTYPE_RANGED = 1.5, INVTYPE_RANGEDRIGHT = 1.5, INVTYPE_THROWN = 0.5, INVTYPE_RELIC = 0.5, -- Hack for Tier 9 25M heroic tokens. INVTYPE_CUSTOM_MULTISLOT_TIER = 1, } -- This is the low price equipslot multiplier (off hand weapons, non -- tanking shields). local EQUIPSLOT_MULTIPLIER_2 = { INVTYPE_WEAPON = 0.5, INVTYPE_SHIELD = 0.5, INVTYPE_2HWEAPON = 1, INVTYPE_RANGED = 0.5, INVTYPE_RANGEDRIGHT = 0.5, } --Used to display GP values directly on tier tokens local CUSTOM_ITEM_DATA = { -- Tier 4 [29753] = { 4, 260, "INVTYPE_CHEST" }, [29754] = { 4, 260, "INVTYPE_CHEST" }, [29755] = { 4, 260, "INVTYPE_CHEST" }, [29756] = { 4, 260, "INVTYPE_HAND" }, [29757] = { 4, 260, "INVTYPE_HAND" }, [29758] = { 4, 260, "INVTYPE_HAND" }, [29759] = { 4, 260, "INVTYPE_HEAD" }, [29760] = { 4, 260, "INVTYPE_HEAD" }, [29761] = { 4, 260, "INVTYPE_HEAD" }, [29762] = { 4, 260, "INVTYPE_SHOULDER" }, [29763] = { 4, 260, "INVTYPE_SHOULDER" }, [29764] = { 4, 260, "INVTYPE_SHOULDER" }, [29765] = { 4, 260, "INVTYPE_LEGS" }, [29766] = { 4, 260, "INVTYPE_LEGS" }, [29767] = { 4, 260, "INVTYPE_LEGS" }, -- Tier 5 [30236] = { 4, 133, "INVTYPE_CHEST" }, [30237] = { 4, 133, "INVTYPE_CHEST" }, [30238] = { 4, 133, "INVTYPE_CHEST" }, [30239] = { 4, 133, "INVTYPE_HAND" }, [30240] = { 4, 133, "INVTYPE_HAND" }, [30241] = { 4, 133, "INVTYPE_HAND" }, [30242] = { 4, 133, "INVTYPE_HEAD" }, [30243] = { 4, 133, "INVTYPE_HEAD" }, [30244] = { 4, 133, "INVTYPE_HEAD" }, [30245] = { 4, 133, "INVTYPE_LEGS" }, [30246] = { 4, 133, "INVTYPE_LEGS" }, [30247] = { 4, 133, "INVTYPE_LEGS" }, [30248] = { 4, 133, "INVTYPE_SHOULDER" }, [30249] = { 4, 133, "INVTYPE_SHOULDER" }, [30250] = { 4, 133, "INVTYPE_SHOULDER" }, -- Tier 5 - BoE recipes - BoP crafts [30282] = { 4, 128, "INVTYPE_BOOTS" }, [30283] = { 4, 128, "INVTYPE_BOOTS" }, [30305] = { 4, 128, "INVTYPE_BOOTS" }, [30306] = { 4, 128, "INVTYPE_BOOTS" }, [30307] = { 4, 128, "INVTYPE_BOOTS" }, [30308] = { 4, 128, "INVTYPE_BOOTS" }, [30323] = { 4, 128, "INVTYPE_BOOTS" }, [30324] = { 4, 128, "INVTYPE_BOOTS" }, -- Tier 6 [31089] = { 4, 146, "INVTYPE_CHEST" }, [31090] = { 4, 146, "INVTYPE_CHEST" }, [31091] = { 4, 146, "INVTYPE_CHEST" }, [31092] = { 4, 146, "INVTYPE_HAND" }, [31093] = { 4, 146, "INVTYPE_HAND" }, [31094] = { 4, 146, "INVTYPE_HAND" }, [31095] = { 4, 146, "INVTYPE_HEAD" }, [31096] = { 4, 146, "INVTYPE_HEAD" }, [31097] = { 4, 146, "INVTYPE_HEAD" }, [31098] = { 4, 146, "INVTYPE_LEGS" }, [31099] = { 4, 146, "INVTYPE_LEGS" }, [31100] = { 4, 146, "INVTYPE_LEGS" }, [31101] = { 4, 146, "INVTYPE_SHOULDER" }, [31102] = { 4, 146, "INVTYPE_SHOULDER" }, [31103] = { 4, 146, "INVTYPE_SHOULDER" }, [34848] = { 4, 154, "INVTYPE_WRIST" }, [34851] = { 4, 154, "INVTYPE_WRIST" }, [34852] = { 4, 154, "INVTYPE_WRIST" }, [34853] = { 4, 154, "INVTYPE_WAIST" }, [34854] = { 4, 154, "INVTYPE_WAIST" }, [34855] = { 4, 154, "INVTYPE_WAIST" }, [34856] = { 4, 154, "INVTYPE_FEET" }, [34857] = { 4, 154, "INVTYPE_FEET" }, [34858] = { 4, 154, "INVTYPE_FEET" }, -- Tier 6 - BoE recipes - BoP crafts [32737] = { 4, 141, "INVTYPE_SHOULDER" }, [32739] = { 4, 141, "INVTYPE_SHOULDER" }, [32745] = { 4, 141, "INVTYPE_SHOULDER" }, [32747] = { 4, 141, "INVTYPE_SHOULDER" }, [32749] = { 4, 141, "INVTYPE_SHOULDER" }, [32751] = { 4, 141, "INVTYPE_SHOULDER" }, [32753] = { 4, 141, "INVTYPE_SHOULDER" }, [32755] = { 4, 141, "INVTYPE_SHOULDER" }, -- Magtheridon's Head [32385] = { 4, 125, "INVTYPE_FINGER" }, [32386] = { 4, 125, "INVTYPE_FINGER" }, -- Kael'thas' Sphere [32405] = { 4, 138, "INVTYPE_NECK" }, -- T7 [40610] = { 4, 200, "INVTYPE_CHEST" }, [40611] = { 4, 200, "INVTYPE_CHEST" }, [40612] = { 4, 200, "INVTYPE_CHEST" }, [40613] = { 4, 200, "INVTYPE_HAND" }, [40614] = { 4, 200, "INVTYPE_HAND" }, [40615] = { 4, 200, "INVTYPE_HAND" }, [40616] = { 4, 200, "INVTYPE_HEAD" }, [40617] = { 4, 200, "INVTYPE_HEAD" }, [40618] = { 4, 200, "INVTYPE_HEAD" }, [40619] = { 4, 200, "INVTYPE_LEGS" }, [40620] = { 4, 200, "INVTYPE_LEGS" }, [40621] = { 4, 200, "INVTYPE_LEGS" }, [40622] = { 4, 200, "INVTYPE_SHOULDER" }, [40623] = { 4, 200, "INVTYPE_SHOULDER" }, [40624] = { 4, 200, "INVTYPE_SHOULDER" }, -- T7 (heroic) [40625] = { 4, 213, "INVTYPE_CHEST" }, [40626] = { 4, 213, "INVTYPE_CHEST" }, [40627] = { 4, 213, "INVTYPE_CHEST" }, [40628] = { 4, 213, "INVTYPE_HAND" }, [40629] = { 4, 213, "INVTYPE_HAND" }, [40630] = { 4, 213, "INVTYPE_HAND" }, [40631] = { 4, 213, "INVTYPE_HEAD" }, [40632] = { 4, 213, "INVTYPE_HEAD" }, [40633] = { 4, 213, "INVTYPE_HEAD" }, [40634] = { 4, 213, "INVTYPE_LEGS" }, [40635] = { 4, 213, "INVTYPE_LEGS" }, [40636] = { 4, 213, "INVTYPE_LEGS" }, [40637] = { 4, 213, "INVTYPE_SHOULDER" }, [40638] = { 4, 213, "INVTYPE_SHOULDER" }, [40639] = { 4, 213, "INVTYPE_SHOULDER" }, -- Key to the Focusing Iris [44569] = { 4, 213, "INVTYPE_NECK" }, [44577] = { 4, 226, "INVTYPE_NECK" }, -- T8 [45635] = { 4, 219, "INVTYPE_CHEST" }, [45636] = { 4, 219, "INVTYPE_CHEST" }, [45637] = { 4, 219, "INVTYPE_CHEST" }, [45647] = { 4, 219, "INVTYPE_HEAD" }, [45648] = { 4, 219, "INVTYPE_HEAD" }, [45649] = { 4, 219, "INVTYPE_HEAD" }, [45644] = { 4, 219, "INVTYPE_HAND" }, [45645] = { 4, 219, "INVTYPE_HAND" }, [45646] = { 4, 219, "INVTYPE_HAND" }, [45650] = { 4, 219, "INVTYPE_LEGS" }, [45651] = { 4, 219, "INVTYPE_LEGS" }, [45652] = { 4, 219, "INVTYPE_LEGS" }, [45659] = { 4, 219, "INVTYPE_SHOULDER" }, [45660] = { 4, 219, "INVTYPE_SHOULDER" }, [45661] = { 4, 219, "INVTYPE_SHOULDER" }, -- T8 (heroic) [45632] = { 4, 226, "INVTYPE_CHEST" }, [45633] = { 4, 226, "INVTYPE_CHEST" }, [45634] = { 4, 226, "INVTYPE_CHEST" }, [45638] = { 4, 226, "INVTYPE_HEAD" }, [45639] = { 4, 226, "INVTYPE_HEAD" }, [45640] = { 4, 226, "INVTYPE_HEAD" }, [45641] = { 4, 226, "INVTYPE_HAND" }, [45642] = { 4, 226, "INVTYPE_HAND" }, [45643] = { 4, 226, "INVTYPE_HAND" }, [45653] = { 4, 226, "INVTYPE_LEGS" }, [45654] = { 4, 226, "INVTYPE_LEGS" }, [45655] = { 4, 226, "INVTYPE_LEGS" }, [45656] = { 4, 226, "INVTYPE_SHOULDER" }, [45657] = { 4, 226, "INVTYPE_SHOULDER" }, [45658] = { 4, 226, "INVTYPE_SHOULDER" }, -- Reply Code Alpha [46052] = { 4, 226, "INVTYPE_RING" }, [46053] = { 4, 239, "INVTYPE_RING" }, -- T9.245 (10M heroic/25M) [47242] = { 4, 255, "INVTYPE_CUSTOM_MULTISLOT_TIER" }, -- T9.258 (25M heroic) [47557] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" }, [47558] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" }, [47559] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" }, -- T10.264 (10M heroic/25M) [52025] = { 4, 260, "INVTYPE_CUSTOM_MULTISLOT_TIER" }, [52026] = { 4, 260, "INVTYPE_CUSTOM_MULTISLOT_TIER" }, [52027] = { 4, 260, "INVTYPE_CUSTOM_MULTISLOT_TIER" }, -- T10.279 (25M heroic) [52028] = { 4, 260, "INVTYPE_CUSTOM_MULTISLOT_TIER" }, [52029] = { 4, 260, "INVTYPE_CUSTOM_MULTISLOT_TIER" }, [52030] = { 4, 260, "INVTYPE_CUSTOM_MULTISLOT_TIER" }, [280005] = { 4, 275, "INVTYPE_CUSTOM_MULTISLOT_TIER" }, } -- The default quality threshold: -- 0 - Poor -- 1 - Uncommon -- 2 - Common -- 3 - Rare -- 4 - Epic -- 5 - Legendary -- 6 - Artifact local quality_threshold = 4 local recent_items_queue = {} local recent_items_map = {} local function UpdateRecentLoot(itemLink) if recent_items_map[itemLink] then return end Debug("Adding %s to recent items", itemLink) table.insert(recent_items_queue, 1, itemLink) recent_items_map[itemLink] = true if #recent_items_queue > 15 then local itemLink = table.remove(recent_items_queue) Debug("Removing %s from recent items", itemLink) recent_items_map[itemLink] = nil end end function lib:GetNumRecentItems() return #recent_items_queue end function lib:GetRecentItemLink(i) return recent_items_queue[i] end --- Return the currently set quality threshold. function lib:GetQualityThreshold() return quality_threshold end --- Set the minimum quality threshold. -- @param itemQuality Lowest allowed item quality. function lib:SetQualityThreshold(itemQuality) itemQuality = itemQuality and tonumber(itemQuality) if not itemQuality or itemQuality > 6 or itemQuality < 0 then return error("Usage: SetQualityThreshold(itemQuality): 'itemQuality' - number [0,6].", 3) end quality_threshold = itemQuality end function lib:GetValue(item) if not item then return end local _, itemLink, rarity, level, _, _, _, _, equipLoc = GetItemInfo(item) if not itemLink then return end -- Get the item ID to check against known token IDs local itemID = itemLink:match("item:(%d+)") if not itemID then return end itemID = tonumber(itemID) -- Check to see if there is custom data for this item ID if CUSTOM_ITEM_DATA[itemID] then rarity, level, equipLoc = unpack(CUSTOM_ITEM_DATA[itemID]) end -- Is the item above our minimum threshold? if not rarity or rarity < quality_threshold then return nil, nil, level, rarity, equipLoc end UpdateRecentLoot(itemLink) local slot_multiplier1 = EQUIPSLOT_MULTIPLIER_1[equipLoc] local slot_multiplier2 = EQUIPSLOT_MULTIPLIER_2[equipLoc] if not slot_multiplier1 then return nil, nil, level, rarity, equipLoc end --local gp_base = 0.483 * 2 ^ (level/26 + (rarity - 4)) local gp_base = 0.483 * 2 ^ (level/26 + (rarity - 4)) local high = math.floor(gp_base * slot_multiplier1) local low = slot_multiplier2 and math.floor(gp_base * slot_multiplier2) or nil return high, low, level, rarity, equipLoc end
----------------------------------- -- -- Zone: Northern_San_dOria (231) -- ----------------------------------- local ID = require("scripts/zones/Northern_San_dOria/IDs") require("scripts/globals/events/harvest_festivals") require("scripts/globals/conquest") require("scripts/globals/missions") require("scripts/globals/npc_util") require("scripts/globals/settings") require("scripts/globals/quests") require("scripts/globals/titles") require("scripts/globals/zone") ----------------------------------- function onInitialize(zone) SetExplorerMoogles(ID.npc.EXPLORER_MOOGLE) zone:registerRegion(1, -7,-3,110, 7,-1,155) applyHalloweenNpcCostumes(zone:getID()) end function onZoneIn(player,prevZone) local currentMission = player:getCurrentMission(SANDORIA) local MissionStatus = player:getCharVar("MissionStatus") local cs = -1 -- SOA 1-1 Optional CS if ENABLE_SOA and player:getCurrentMission(SOA) == tpz.mission.id.soa.RUMORS_FROM_THE_WEST and player:getCharVar("SOA_1_CS1") == 0 then cs = 878 end -- FIRST LOGIN (START CS) if (player:getPlaytime(false) == 0) then if (OPENING_CUTSCENE_ENABLE == 1) then cs = 535 end player:setPos(0,0,-11,191) player:setHomePoint() end -- MOG HOUSE EXIT if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(130,-0.2,-3,160) if (player:getMainJob() ~= player:getCharVar("PlayerMainJob")) then cs = 30004 end player:setCharVar("PlayerMainJob",0) end -- RDM AF3 CS if (player:getCharVar("peaceForTheSpiritCS") == 5 and player:getFreeSlotsCount() >= 1) then cs = 49 elseif (player:getCurrentMission(COP) == tpz.mission.id.cop.THE_ROAD_FORKS and player:getCharVar("EMERALD_WATERS_Status") == 1) then --EMERALD_WATERS-- COP 3-3A: San d'Oria Route player:setCharVar("EMERALD_WATERS_Status",2) cs = 14 elseif (currentMission == tpz.mission.id.sandoria.THE_HEIR_TO_THE_LIGHT and MissionStatus == 0) then cs = 1 elseif (currentMission == tpz.mission.id.sandoria.THE_HEIR_TO_THE_LIGHT and MissionStatus == 4) then cs = 0 elseif (player:hasCompletedMission(SANDORIA,tpz.mission.id.sandoria.COMING_OF_AGE) and tonumber(os.date("%j")) == player:getCharVar("Wait1DayM8-1_date")) then cs = 16 end return cs end function onConquestUpdate(zone, updatetype) tpz.conq.onConquestUpdate(zone, updatetype) end function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { [1] = function (x) -- Chateau d'Oraguille access pNation = player:getNation() currentMission = player:getCurrentMission(pNation) if ((pNation == 0 and player:getRank() >= 2) or (pNation > 0 and player:hasCompletedMission(pNation,5) == 1) or (currentMission >= 5 and currentMission <= 9) or (player:getRank() >= 3)) then player:startEvent(569) else player:startEvent(568) end end, } end function onRegionLeave(player,region) end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if (csid == 535) then player:messageSpecial(ID.text.ITEM_OBTAINED,536) -- adventurer coupon elseif (csid == 1) then player:setCharVar("MissionStatus",1) elseif (csid == 0) then player:setCharVar("MissionStatus",5) elseif (csid == 30004 and option == 0) then player:setHomePoint() player:messageSpecial(ID.text.HOMEPOINT_SET) elseif (csid == 569) then player:setPos(0,0,-13,192,233) elseif (csid == 49 and npcUtil.completeQuest(player, SANDORIA, tpz.quest.id.sandoria.PEACE_FOR_THE_SPIRIT, {item = 12513, fame = 60, title = tpz.title.PARAGON_OF_RED_MAGE_EXCELLENCE})) then player:setCharVar("peaceForTheSpiritCS",0) elseif (csid == 16) then player:setCharVar("Wait1DayM8-1_date",0) player:setCharVar("Mission8-1Completed",1) elseif csid == 878 then player:setCharVar("SOA_1_CS1", 1) end end
local lib = _3DreamEngine local function removePostfix(t) local v = t:match("(.*)%.[^.]+") return v or t end local convertOldLight = function(x, y, z, r, g, b, brightness) return vec3(x or 0, y or 0, z or 0), vec3(r or 1, g or 1, b or 1), brightness or 1 end function lib:newLight(typ, pos, color, brightness, old, ...) --backwards compatibility if old then pos, color, brightness = convertOldLight(pos, color, brightness, old, ...) end local l = { typ = typ or "point", name = "unnamed", pos = pos or vec3(0, 0, 0), size = 0.025, color = color and color:normalize() or vec3(1, 1, 1), direction = vec3(0, -1, 0), smooth = nil, brightness = brightness or 1.0, godray = nil, godrayLength = typ == "sun" and 0.15 or 0.05, godraySize = typ == "sun" and 0.1 or 0.035, } return setmetatable(l, self.meta.light) end return { link = {"light", "clone"}, setterGetter = { name = "string", size = "number", godrayLength = "number", godraySize = "number", }, setName = function(self, name) self.name = removePostfix(name) end, setGodrays = function(self, e) self.godrays = e end, getGodrays = function(self) return self.godrays end, setBrightness = function(self, brightness) self.brightness = brightness end, getBrightness = function(self) return self.brightness end, setColor = function(self, r, g, b) self.color = vec3(r, g, b):normalize() end, getColor = function(self) return self.color end, setPosition = function(self, x, y, z) self.pos = vec3(x, y, z) end, getPosition = function(self) return self.pos end, setDirection = function(self, x, y, z) self.direction = vec3(x, y, z):normalize() end, getDirection = function(self) return self.direction end, addShadow = function(self, static, res) if type(static) == "table" then assert(static.typ, "Provides shadow object does not seem to be a shadow.") self.shadow = static self.shadow:refresh() else self.shadow = lib:newShadow(self.typ, static or false, res) end end, setSmoothing = function(self, smooth) assert(type(smooth) == "boolean", "boolean expected!") self.smooth = smooth end, getSmoothing = function(self) return self.smooth end, setShadow = function(self, shadow) self.shadow = shadow end, getShadow = function(self) return self.shadow end, }
local GameTooltipHyperLink_obj = GameTooltipHyperLink; local SetHyperLink_orig=GameTooltipHyperLink_obj["SetHyperLink"]; function GameTooltipHyperLink:SetHyperLink(link) if (string.sub(self:GetName(), 1,11) == "GameTooltip") then for _,side in pairs({ "Left", "Right" }) do local j = 1; while true do local line = _G["GameTooltipText" .. side .. tostring(j)]; if not line then break end; line:SetText(""); j = j + 1; end; end; for _,side in pairs({ "Left", "Right" }) do local j = 1; while true do local line = _G["GameTooltip1Text" .. side .. tostring(j)]; if not line then break end; line:SetText(""); j = j + 1; end; end; for _,side in pairs({ "Left", "Right" }) do local j = 1; while true do local line = _G["GameTooltip2Text" .. side .. tostring(j)]; if not line then break end; line:SetText(""); j = j + 1; end; end; for _,side in pairs({ "Left", "Right" }) do local j = 1; while true do local line = _G["GameTooltipHyperLinkText" .. side .. tostring(j)]; if not line then break end; line:SetText(""); j = j + 1; end; end; end; SetHyperLink_orig(GameTooltipHyperLink_obj, link); StatRating_ProcessTooltip(self, link, 'player'); end;
E2Helper.Descriptions["createPortalPair(vava)"] = "Creates a link pair of portals and returns them in an entity array.\nIf one of the portals are deleted, its counterpart is also deleted." E2Helper.Descriptions["createPortal(va)"] = "Creates and returns an unlinked portal." E2Helper.Descriptions["getPortalExit(e:)"] = "Returns the exit portal entity that this portal is paired with." E2Helper.Descriptions["getPortalSize(e:)"] = "Returns the size of the portal as a vector2. Returns [0,0] on fail." E2Helper.Descriptions["getPortalExitSize(e:)"] = E2Helper.Descriptions["getPortalSize(e:)"] E2Helper.Descriptions["setPortalSize(e:xv2)"] = "Sets the size of the portal, clamped between 0.01 and 10.\nReturns 0 on fail, 1 on success." E2Helper.Descriptions["setPortalSize(e:nn)"] = E2Helper.Descriptions["setPortalSize(e:xv2)"] E2Helper.Descriptions["setPortalSize(e:n)"] = E2Helper.Descriptions["setPortalSize(e:xv2)"] E2Helper.Descriptions["setPortalExitSize(e:xv2)"] = "Sets the size of the portal this is paired with.\nReturns 0 on fail, 1 on success." E2Helper.Descriptions["setPortalExitSize(e:nn)"] = E2Helper.Descriptions["setPortalExitSize(e:xv2)"] E2Helper.Descriptions["setPortalExitSize(e:n)"] = E2Helper.Descriptions["setPortalExitSize(e:xv2)"] E2Helper.Descriptions["setPortalSides(e:n)"] = "Sets the portal sides to the given number clamped between 3 to 100.\nReturns 0 on fail, 1 on success." E2Helper.Descriptions["setPortalExitSides(e:n)"] = E2Helper.Descriptions["setPortalSides(e:n)"] E2Helper.Descriptions["linkPortal(e:e)"] = "Links the given portal to another portal.\nReturns 0 on fail, 1 on success." E2Helper.Descriptions["unlinkPortal(e:)"] = "Unlinks the given portal from its exit portal.\nReturns 0 on fail, 1 on success." E2Helper.Descriptions["removePortal(e:)"] = "Removes a portal.\nReturns 0 on fail, 1 on success."
wait(1) local hue = 0 local increment = 0.04 local rainbow = script.Parent local ob = script.Parent.Parent while true do wait(3) if rainbow.Value then repeat hue = hue + increment if hue > 1 then hue = 0 end ob.TextColor3 = Color3.fromHSV(hue, 0.35, 1) wait() until rainbow.Value == false end end
return { name="poker", type="empty", x=0, y=0, {name="back", type="sprite", x=0, y=0, width=142, height=185, image="image/poker/back_big.png"}, {name="face", type="sprite", x=0, y=0, width=142, height=185, image="image/poker/face_big.png", {name="joker", type="sprite", x=0, y=0, width=142, height=185, image="image/poker/joker_big.png"}, {name="color", type="sprite", x=0, y=0, width=32, height=32, image="image/poker/ht.png"}, {name="num", type="sprite", x=0, y=0, width=58, height=58, image="image/poker/1.png"} }, }
insulate("Comms", function() require "init" require "spec.mocks" require "spec.asserts" local station = SpaceStation() local player = PlayerSpaceship() describe(":newReply()", function() it("can create a reply", function() local reply = Comms:newReply("Foobar", function() end) assert.is_true(Comms:isReply(reply)) assert.is_same("Foobar", reply:getWhatPlayerSays(station, player)) end) it("can create a reply with function for name instead of string", function() local name = function() return "Foobar" end local reply = Comms:newReply(name, function() end) assert.is_true(Comms:isReply(reply)) assert.is_same("Foobar", reply:getWhatPlayerSays(station, player)) end) it("can create a reply with comms screen as return", function() local screen = Comms:newScreen("Hello World") local reply = Comms:newReply("Foobar", screen) assert.is_true(Comms:isReply(reply)) assert.is_same(screen, reply:getNextScreen(station, player)) end) it("can create a reply condition check", function() local condition = function() return true end local reply = Comms:newReply("Foobar", nil, condition) assert.is_true(Comms:isReply(reply)) assert.is_true(reply:checkCondition(station, player)) end) it("fails if first argument is a number", function() assert.has_error(function() Comms:newReply(42, function() end) end) end) it("fails if second argument is a number", function() assert.has_error(function() Comms:newReply("Foobar", 42) end) end) it("fails if third argument is a number", function() assert.has_error(function() Comms:newReply("Foobar", nil, 42) end) end) end) describe(":newScreen()", function() it("can create a comms screen that it validates", function() local screen = Comms:newScreen("Hello World", { Comms:newReply("One", function() end), Comms:newReply("Two", function () end), }) assert.is_true(Comms:isScreen(screen)) assert.is_same(2, Util.size(screen:getHowPlayerCanReact(station, player))) end) it("allows to add replies", function() local screen = Comms:newScreen("Hello World") :addReply(Comms:newReply("One", function() end)) :addReply(Comms:newReply("Two", function() end)) assert.is_true(Comms:isScreen(screen)) assert.is_same(2, Util.size(screen:getHowPlayerCanReact(station, player))) end) end) end)
-- AFK Detector script -- Made by Dr.CrazY function outputMessage(text) outputChatBox("#FF0000*#FFFFFF "..text, getRootElement(), 255, 255, 255, true) end function onKickedHandler (maxafk) outputMessage("Player "..getPlayerName(source).."#FFFFFF has been kicked for being AFK #939EAB["..maxafk.."/"..maxafk.."]") kickPlayer ( source, "AFK Detector", "Reason: being AFK too much" ) end addEvent( "onKickedForAFK", true ) addEventHandler( "onKickedForAFK", getRootElement(), onKickedHandler ) function onKilledHandler ( countafk, maxafk ) outputMessage("Player "..getPlayerName(source).."#FFFFFF has been killed for being AFK #939EAB["..countafk.."/"..maxafk.."]") end addEvent( "onKilledForAFK", true ) addEventHandler( "onKilledForAFK", getRootElement(), onKilledHandler ) -- AUTO-KILL ( /afk ) local autoKillsCounting = false local countingTimer = nil local autoKilledPlayers = {} function updateList(playerName) table.insert(autoKilledPlayers, playerName) end function startCounting() countingTimer = setTimer(stopCounting, 2000, 1) autoKillsCounting = true end function stopCounting() killTimer(countingTimer) countingTimer = nil autoKillsCounting = false if(#autoKilledPlayers == 1)then outputMessage("Player "..autoKilledPlayers[1].."#FFFFFF has been auto-killed for being AFK") else local i = 1 local lstr = "" while(i < #autoKilledPlayers)do lstr = lstr..autoKilledPlayers[i].."#FFFFFF, " i = i + 1 end lstr = lstr..autoKilledPlayers[#autoKilledPlayers].."#FFFFFF" outputMessage("Players "..lstr.." has been auto-killed for being AFK") end autoKilledPlayers = {} end function onAutoKilledHandler() updateList(getPlayerName(source)) if(not autoKillsCounting)then startCounting() end end addEvent( "onAutoKilled", true ) addEventHandler( "onAutoKilled", getRootElement(), onAutoKilledHandler ) function playerChat(message, messageType) if(string.find(message, "afk") ~= nil or string.find(message, "Afk") ~= nil or string.find(message, "AFK") ~= nil)then triggerClientEvent ( source, "onTipTriggered", source ) end end addEventHandler("onPlayerChat", root, playerChat)
vengefulspirit_command_aura_lua = class({}) LinkLuaModifier( "modifier_vengefulspirit_command_aura_lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_vengefulspirit_command_aura_effect_lua", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function vengefulspirit_command_aura_lua:GetIntrinsicModifierName() return "modifier_vengefulspirit_command_aura_lua" end -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
local notify = require "nvim-lsp-installer.notify" local dispatcher = require "nvim-lsp-installer.dispatcher" local status_win = require "nvim-lsp-installer.ui.status-win" local servers = require "nvim-lsp-installer.servers" local M = {} function M.display() status_win().open() end function M.install(server_name) local ok, server = servers.get_server(server_name) if not ok then return notify(("Unable to find LSP server %s.\n\n%s"):format(server_name, server), vim.log.levels.ERROR) end status_win().install_server(server) status_win().open() end function M.uninstall(server_name) local ok, server = servers.get_server(server_name) if not ok then return notify(("Unable to find LSP server %s.\n\n%s"):format(server_name, server), vim.log.levels.ERROR) end status_win().uninstall_server(server) status_win().open() end function M.uninstall_all() local installed_servers = servers.get_installed_servers() if #installed_servers > 0 then local function uninstall(idx) status_win().uninstall_server(installed_servers[idx]) if installed_servers[idx + 1] then vim.schedule(function() uninstall(idx + 1) end) end end uninstall(1) end end function M.on_server_ready(cb) dispatcher.register_server_ready_callback(cb) vim.schedule(function() local installed_servers = servers.get_installed_servers() for i = 1, #installed_servers do dispatcher.dispatch_server_ready(installed_servers[i]) end end) end -- "Proxy" function for triggering attachment of LSP servers to all buffers (useful when just installed a new server -- that wasn't installed at launch) local queued = false function M.lsp_attach_proxy() if queued then return end queued = true vim.schedule(function() -- As of writing, if the lspconfig server provides a filetypes setting, it uses FileType as trigger, otherwise it uses BufReadPost vim.cmd [[ doautoall FileType | doautoall BufReadPost ]] queued = false end) end -- old API M.get_server = servers.get_server M.get_available_servers = servers.get_available_servers M.get_installed_servers = servers.get_installed_servers M.get_uninstalled_servers = servers.get_uninstalled_servers M.register = servers.register return M
local wibox = require('wibox') local gears = require('gears') local clickable_container = require('widget.clickable-container') local dpi = require('beautiful').xresources.apply_dpi local icons = require('themes.icons') --- Widget for dracula icon used in all title bars -- Icon widget local widget_icon = wibox.widget { layout = wibox.layout.align.vertical, expand = 'none', nil, { id = 'icon', image = icons.dracula, resize = true, widget = wibox.widget.imagebox }, nil } -- Icon widget container local widget = wibox.widget { { { { widget_icon, layout = wibox.layout.fixed.horizontal, }, margins = dpi(0), widget = wibox.container.margin }, forced_height = dpi(50), widget = clickable_container }, shape = gears.shape.circle, bg = 'transparent', widget = wibox.container.background } return widget
-- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. module("luci.statistics.rrdtool.definitions.tcpconns", package.seeall) function item() return luci.i18n.translate("TCP Connections") end function rrdargs( graph, plugin, plugin_instance, dtype ) return { title = "%H: TCP connections to port %pi", vlabel = "Connections/s", number_format = "%5.0lf", data = { types = { "tcp_connections" }, instances = { tcp_connections = { "SYN_SENT", "SYN_RECV", "LISTEN", "ESTABLISHED", "LAST_ACK", "TIME_WAIT", "CLOSING", "CLOSE_WAIT", "CLOSED", "FIN_WAIT1", "FIN_WAIT2" }, options = { load__ESTABLISHED = { title = "%di", noarea = true } } } } } end
local List = require 'list' local window = require 'window' local fonts = require 'fonts' local gamestate = require 'vendor/gamestate' local window = require 'window' local camera = require 'camera' local Debugger = { on=false, bbox=false } Debugger.__index = Debugger Debugger.sampleRate = 0.05 Debugger.lastSample = 0 Debugger.infoToShow = {} Debugger.infowidth = 100 Debugger.infoheight = 125 Debugger.graphData = { { name = 'gc', color = { 255, 0, 0, 150 } } } function Debugger:reset() love.mouse.setVisible( not ( Debugger.on and Debugger.bbox ) ) for k,_ in pairs(Debugger.graphData) do Debugger.graphData[k].list = List.new() end end function Debugger.set( d, bb ) Debugger.on = d Debugger.bbox = bb Debugger:reset() end function Debugger:toggle() if Debugger.on and not Debugger.bbox then Debugger.bbox = true elseif Debugger.on and Debugger.bbox then Debugger.on = false Debugger.bbox = false else Debugger.on = true end Debugger:reset() end function Debugger:getData(name) for k,v in pairs(Debugger.graphData) do if v.name == name then return Debugger.graphData[k] end end return false end function Debugger:listPush( list, val ) List.pushleft( list, val ) if math.abs(list.first) - math.abs(list.last) > window.screen_width then List.popright( list ) end end function Debugger:update( dt ) if Debugger.on and Debugger.lastSample > Debugger.sampleRate then Debugger:listPush( Debugger:getData('gc').list, collectgarbage( 'count' ) / 100 ) Debugger.lastSample = 0 else Debugger.lastSample = Debugger.lastSample + dt end end local function scale(t,s) for i=1,#t do t[i] = t[i] * s end return t end function Debugger:draw() if Debugger.bbox and gamestate.currentState().collider then local x, y = love.mouse.getPosition() x, y = x + camera.x, y + camera.y Debugger.infoToShow = {} camera:set() -- draw the boxes for _,shape in pairs(gamestate.currentState().collider._active_shapes) do Debugger.drawShape( shape, x, y, 255, 0, 0 ) end for _,shape in pairs(gamestate.currentState().collider._passive_shapes) do if shape.node.isActive then Debugger.drawShape( shape, x, y, 255, 255, 0 ) else Debugger.drawShape( shape, x, y, 0, 255, 0 ) end end for _,shape in pairs(gamestate.currentState().collider._ghost_shapes) do Debugger.drawShape( shape, x, y, 0, 0, 255 ) end Debugger.drawInfoBox( x, y ) camera:unset() love.graphics.setColor(255,255,255,255) end for k,v in pairs( Debugger.graphData ) do love.graphics.setColor( v.color ) for i=v.list.first, v.list.last do if v.list[i] then love.graphics.line( window.screen_width + v.list.first - i, window.screen_height - v.list[i], window.screen_width + v.list.first - i, window.screen_height ) end end end love.graphics.setColor( 255, 255, 255, 255 ) fonts.set('big') love.graphics.print( math.floor( collectgarbage( 'count' ) / 10 ) / 10 , window.screen_width - 30, window.screen_height - 10,0,0.5,0.5 ) fonts.revert() end function Debugger.drawShape( s, x, y, r, g, b ) love.graphics.setColor(r,g,b,100) s:draw('fill') love.graphics.setColor(r,g,b,50) s:draw('line') if s:contains( x, y ) and s.node and s.node.node then table.insert( Debugger.infoToShow, s.node.node ) end end function Debugger.drawInfoBox( x, y ) love.graphics.setColor(0,0,0,255) love.graphics.line( x - 2, y, x + 2, y ) love.graphics.line( x, y - 2, x, y + 2 ) if #Debugger.infoToShow > 0 then if x + Debugger.infowidth * #Debugger.infoToShow >= camera.x + window.width then x = x - Debugger.infowidth * #Debugger.infoToShow end if y + Debugger.infoheight >= camera.y + window.height then y = y - Debugger.infoheight end love.graphics.setColor(0,0,0,100) love.graphics.rectangle( 'fill', x, y, Debugger.infowidth * #Debugger.infoToShow, Debugger.infoheight ) love.graphics.setColor(0,0,0,50) love.graphics.rectangle( 'line', x, y, Debugger.infowidth * #Debugger.infoToShow, Debugger.infoheight ) love.graphics.setColor(255,255,255,255) x, y = x + 5, y + 5 local origy = y for _,info in pairs(Debugger.infoToShow) do for key,value in pairs(info) do if type( value ) ~= 'table' then love.graphics.print( key .. ' = ' .. value, x, y, 0, 0.5 ) else love.graphics.print( key .. ' = {', x, y, 0, 0.5 ) y = y + 6 for tablekey,tablevalue in pairs(value) do if type(tablevalue) == 'table' then local newtable = '' for i,n in pairs(tablevalue) do newtable = newtable .. i .. '=' .. n .. ' ' end tablevalue = newtable end love.graphics.print( ' ' .. tablekey .. ' = ' .. tablevalue, x, y, 0, 0.5 ) y = y + 6 end love.graphics.print( '}', x, y, 0, 0.5 ) end y = y + 6 end x = x + Debugger.infowidth y = origy end end end return Debugger
female_roba = Creature:new { objectName = "@mob/creature_names:roba_female", socialGroup = "roba", faction = "", level = 16, chanceHit = 0.31, damageMin = 170, damageMax = 180, baseXp = 960, baseHAM = 2900, baseHAMmax = 3500, armor = 0, resists = {5,5,5,140,-1,-1,-1,-1,-1}, meatType = "meat_carnivore", meatAmount = 10, hideType = "hide_leathery", hideAmount = 15, boneType = "bone_mammal", boneAmount = 10, milkType = "milk_wild", milk = 400, tamingChance = 0.25, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + HERD, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/roba_hue.iff"}, hues = { 8, 9, 10, 11, 12, 13, 14, 15 }, controlDeviceTemplate = "object/intangible/pet/roba_hue.iff", scale = 0.95, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"dizzyattack",""} } } CreatureTemplates:addCreatureTemplate(female_roba, "female_roba")
pg = pg or {} pg.enemy_data_statistics_9 = { [230] = { cannon = 0, name = "长门", type = 5, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 230, bubble_fx = "", dodge_growth = 0, icon = "changmen", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 5, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "changmen", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 3, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 3, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.065, 0.897, 0 } }, torpedo = { { 0.943, 0.98, 0 } } }, smoke = { { 70, { { "smoke", { -0.39, 0.69, 0.25 } } } }, { 40, { { "smoke", { 0.53, 2.1, 2.19 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [231] = { cannon = 0, name = "陆奥", type = 5, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 231, bubble_fx = "", dodge_growth = 0, icon = "luao", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 5, armor_growth = 0, torpedo_growth = 0, speed = 14, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "luao", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 3, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 3, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.58, 0.691, 0 } }, vicegun = { { 1.58, 0.691, 0 } }, torpedo = { { 0.426, 0.323, 0 } }, antiaircraft = { { 1.52, 1.139, 0 } } }, smoke = { { 70, { { "smoke", { 0.88, 1.02, -0.2 } } } }, { 40, { { "smoke", { -1.54, 1.31, -0.24 } }, { "smoke", { -0.35, 2.9, -0.25 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [232] = { cannon = 0, name = "俾斯麦", type = 5, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 232, bubble_fx = "", dodge_growth = 0, icon = "bisimai", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 5, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "bisimai", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 4, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 3, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.38, 0.41, 0 } }, vicegun = { { 0.97, 1.14, 0 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 70, { { "smoke", { -0.78, 0.55, -0.21 } } } }, { 40, { { "smoke", { 0.51, 2.28, 2.1 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [233] = { cannon = 0, name = "提尔比茨", type = 5, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 233, bubble_fx = "", dodge_growth = 0, icon = "tierbici", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 5, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "tierbici", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 4, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 3, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.314, 0.203, 0 } }, torpedo = { { 1.082, 0.175, 0 } } }, smoke = { { 70, { { "smoke", { -0.66, 0.52, 0.09 } } } }, { 40, { { "smoke", { 0.58, 2.35, 2 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [234] = { cannon = 0, name = "凤翔", type = 6, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 234, bubble_fx = "", dodge_growth = 0, icon = "fengxiang", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 6, armor_growth = 0, torpedo_growth = 0, speed = 22, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "fengxiang", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 3, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.77, 1.19, 0 } }, antiaircraft = { { 0.77, 1.19, 0 } }, plane = { { 0.77, 1.19, 0 } } }, smoke = { { 70, { { "smoke", { -0.559, 0.97, -0.4 } } } }, { 30, { { "smoke", { -0.67, 2.52, -0.99 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [235] = { cannon = 0, name = "龙骧", type = 6, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 235, bubble_fx = "", dodge_growth = 0, icon = "longxiang", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 6, armor_growth = 0, torpedo_growth = 0, speed = 22, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "longxiang", cannon_growth = 0, pilot_ai_template_id = 10001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 3, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.55, 0.51, 0 } }, vicegun = { { 0.55, 0.51, 0 } }, torpedo = { { 0.15, 0.28, 0 } }, antiaircraft = { { 0.55, 0.51, 0 } }, plane = { { 0.55, 0.51, 0 } } }, smoke = { { 70, { { "smoke", { 0.378, 0.78, -0.394 } } } }, { 40, { { "smoke", { -0.68, 2.42, -0.24 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = { "bossguangxiao", "appearQ" }, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [236] = { cannon = 0, name = "祥凤", type = 6, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 236, bubble_fx = "", dodge_growth = 0, icon = "xiangfeng", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 6, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "xiangfeng", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 3, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 1, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.222, 0.425, 0 } }, plane = { { -0.222, 0.425, 0 } } }, smoke = { { 70, { { "smoke", { 0.48, 0.58, 0.57 } } } }, { 40, { { "smoke", { -0.93, 1.75, 2.31 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [237] = { cannon = 0, name = "萨拉托加", type = 7, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 237, bubble_fx = "", dodge_growth = 0, icon = "salatuojia", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 7, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "salatuojia", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 1, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.98, 1.07, 0 } }, plane = { { -0.75, 0.57, 0 } }, torpedo = { { 0.98, 1.07, 0 } } }, smoke = { { 70, { { "smoke", { -0.78, 0.69, 0.39 } } } }, { 40, { { "smoke", { 0.77, 1.67, 2.22 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [238] = { cannon = 0, name = "大黄蜂", type = 7, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 238, bubble_fx = "", dodge_growth = 0, icon = "dahuangfeng", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 7, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "dahuangfeng", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 1, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.335, 0.438, 0 } }, plane = { { -0.335, 0.438, 0 } } }, smoke = { { 70, { { "smoke", { -0.41, 0.52, 0.14 } } } }, { 40, { { "smoke", { 0.38, 2.01, 2.02 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [239] = { cannon = 0, name = "赤城", type = 7, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 239, bubble_fx = "", dodge_growth = 0, icon = "chicheng", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 7, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "chicheng", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 3, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.795, 0.462, 0 } }, plane = { { 0.795, 0.462, 0 } } }, smoke = { { 70, { { "smoke", { 0.59, 0.87, 0.28 } } } }, { 40, { { "smoke", { -0.83, 2.62, 1.31 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [240] = { cannon = 0, name = "加贺", type = 7, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 240, bubble_fx = "", dodge_growth = 0, icon = "jiahe", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 7, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "jiahe", cannon_growth = 0, pilot_ai_template_id = 30001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 3, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.861, 0.779, 0.018 } }, plane = { { 0.861, 0.779, 0.018 } } }, smoke = { { 70, { { "smoke", { 0.99, 0.49, 0.15 } } } }, { 40, { { "smoke", { -0.45, 2.86, -0.03 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [241] = { cannon = 0, name = "苍龙", type = 7, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 241, bubble_fx = "", dodge_growth = 0, icon = "canglong", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 7, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "Canglong", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 3, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.644, 0.488, 0 } }, plane = { { -0.644, 0.488, 0 } } }, smoke = { { 70, { { "smoke", { -0.29, 0.57, 0.28 } } } }, { 40, { { "smoke", { 0.6, 2.12, 1.48 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [242] = { cannon = 0, name = "飞龙", type = 7, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 242, bubble_fx = "", dodge_growth = 0, icon = "feilong", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 7, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "feilong", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 3, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -0.65, 0.53, 0 } }, plane = { { -0.65, 0.53, 0 } } }, smoke = { { 70, { { "smoke", { -0.2, 0.57, 0.16 } } } }, { 40, { { "smoke", { -0.56, 2.25, 2.11 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [243] = { cannon = 0, name = "翔鹤", type = 7, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 243, bubble_fx = "", dodge_growth = 0, icon = "xianghe", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 7, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "xianghe", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 3, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { -1.19, 1.31, 0 } }, plane = { { 0.62, 1.13, 0 } } }, smoke = { { 50, { { "smoke", { -0.64, 2.22, 0 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [244] = { cannon = 0, name = "瑞鹤", type = 7, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 244, bubble_fx = "", dodge_growth = 0, icon = "ruihe", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 7, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "ruihe", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 3, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 10 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 0.83, 0.74, 0 } }, plane = { { 0.83, 0.74, 0 } } }, smoke = { { 70, { { "smoke", { -0.468, 0.148, 0.28 } } } }, { 40, { { "smoke", { 0.932, 1.436, 1.83 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} }, [245] = { cannon = 0, name = "齐柏林", type = 7, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 245, bubble_fx = "", dodge_growth = 0, icon = "qibolin", star = 0, torpedo = 0, antisub_growth = 0, rarity = 0, luck_growth = 0, hit_growth = 0, icon_type = 7, armor_growth = 0, torpedo_growth = 0, speed = 15, luck = 0, antisub = 0, scale = 150, wave_fx = "movewave", prefab = "qibolin", cannon_growth = 0, pilot_ai_template_id = 20001, reload = 150, dodge = 0, reload_growth = 0, hit = 0, nationality = 4, durability_growth = 0, antiaircraft = 0, antiaircraft_growth = 0, armor_type = 2, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, cld_box = { 5.5, 7.5, 8 }, cld_offset = { 0, 0, 0 }, aim_offset = { 0, 0, 0 }, bound_bone = { cannon = { { 1.74, 1, 0 } }, plane = { { 0.73, 1.28, 0 } } }, smoke = { { 70, { { "smoke", { -1.01, 0.86, -1.89 } } } }, { 40, { { "smoke", { 0.87, 0.79, -1.85 } } } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } }, specific_fx_scale = {}, appear_fx = {}, position_offset = { 0, 0, 0 }, hp_bar = { 150, 4 }, equipment_list = {}, random_equipment_list = {}, random_nub = {}, buff_list = {} } } return
--variables local lasttime = 0 local cooldown = 0 local bulletSpeed = 1600 local bullets = {} local playerBossCol = false local projectileCount = 3 local spread = 7 weaponType = "gun" --all collision code local function onCollision (event) if ( event.phase == "began" ) then if (event.object1.myName == "player") then print(event.object1.x) print(event.object1.y) end --player bullet disappears on wall hit if(event.object1.myName == "bullet" and event.object2.myName == "wall" ) then event.object1:removeSelf() elseif(event.object2.myName == "bullet" and event.object1.myName == "wall" ) then event.object2:removeSelf() end --player enters portal if(event.object1.myName == "player" and event.object2.myName == "portalTo1" ) then if(enemyCount < 1) then changeLevelTo1() end end if(event.object1.myName == "player" and event.object2.myName == "portalTo2" ) then if(enemyCount < 1) then changeLevelTo2() end end if(event.object1.myName == "player" and event.object2.myName == "portalTo3" ) then if(enemyCount < 1) then changeLevelTo3() end end if(event.object1.myName == "player" and event.object2.myName == "portalTo4" ) then if(enemyCount < 1) then changeLevelTo4() end end if(event.object1.myName == "player" and event.object2.myName == "portalTo4BowRoom" ) then changeLevelTo4() end if(event.object1.myName == "player" and event.object2.myName == "portalTo5" ) then if(enemyCount < 1)then changeLevelTo5() end end if(event.object1.myName == "player" and event.object2.myName == "portalTo6" ) then if(enemyCount < 1)then changeLevelTo6() end end if(event.object1.myName == "player" and event.object2.myName == "portalTo7" ) then if(enemyCount < 1)then changeLevelTo7() end end if(event.object1.myName == "player" and event.object2.myName == "portalToBowRoom" ) then changeLevelToBowRoom() end --end of portals if(event.object1.myName == "wall" and event.object2.myName == "player" ) then touchingWall = true elseif(event.object2.myName == "wall" and event.object1.myName == "player" ) then touchingWall = true end if(event.object1.myName == "void" and event.object2.myName == "player" ) then touchingWall = true elseif(event.object2.myName == "void" and event.object1.myName == "player" ) then touchingWall = true end --player bullet hits enemy if(event.object1.myName == "bullet" and event.object2.myName == "enemy" ) then event.object1:removeSelf() print( event.object2.HP) event.object2.HP = event.object2.HP - 1 print( event.object2.HP) if(event.object2.HP == 0) then event.object2:removeSelf() enemyCount = enemyCount - 1 enemyCountDisplay:removeSelf() enemyCountDisplay = display.newText(enemyCount, 40, 40, native.systemFont, 30) end --remove hp elseif(event.object2.myName == "bullet" and event.object1.myName == "enemy" ) then event.object2:removeSelf() event.object1.HP = event.object1.HP - 1 if(event.object1.HP == 0) then event.object1:removeSelf() enemyCount = enemyCount - 1 enemyCountDisplay:removeSelf() enemyCountDisplay = display.newText(enemyCount, 40, 40, native.systemFont, 30) end --remove hp end --player bullet hits boss if(event.object1.myName == "bullet" and event.object2.myName == "boss" ) then event.object1:removeSelf() event.object2.HP = event.object2.HP - 1 if(event.object2.HP <= 0 and bossTier == 5) then event.object2:removeSelf() enemyCount = enemyCount - 1 enemyCountDisplay:removeSelf() enemyCountDisplay = display.newText(enemyCount, 40, 40, native.systemFont, 30) end --remove hp elseif(event.object2.myName == "bullet" and event.object1.myName == "boss" ) then event.object2:removeSelf() event.object1.HP = event.object1.HP - 1 if(event.object1.HP <= 0 and bossTier == 5) then event.object1:removeSelf() enemyCount = enemyCount - 1 enemyCountDisplay = display.newText(enemyCount, 40, 40, native.systemFont, 30) end --remove hp end --enemy bullet disappears on wall hit if(event.object1.myName == "enemyBullet" and event.object2.myName == "wall" ) then event.object1:removeSelf() elseif(event.object2.myName == "enemyBullet" and event.object1.myName == "wall" ) then event.object2:removeSelf() end --enemy bullet hits player if(event.object1.myName == "enemyBullet" and event.object2.myName == "player" ) then event.object1:removeSelf() myPlayer.alpha = 0.5 myPlayer:setFillColor( 255, 0, 0) playSFX(playerHit, 1) --remove hp elseif(event.object2.myName == "enemyBullet" and event.object1.myName == "player" ) then event.object2:removeSelf() myPlayer.alpha = 0.5 myPlayer:setFillColor( 255, 0, 0) playSFX(playerHit, 1) --remove hp end if(event.object1.myName == "enemyBullet" and event.object2.myName == "player" ) then event.object1:removeSelf() playerHP = playerHP - 1 if(playerHP < 1 ) then gameOver() end --remove hp elseif(event.object2.myName == "enemyBullet" and event.object1.myName == "player" ) then event.object2:removeSelf() playerHP = playerHP - 1 --remove hp if(playerHP < 1 ) then gameOver() end end --player and boss collision if(event.object1.myName == "boss" and event.object2.myName == "player" ) then playerBossCol = true playerHP = playerHP - 1 playSFX(playerHit, 1) --remove hp if(playerHP < 1 ) then gameOver() end elseif(event.object2.myName == "boss" and event.object1.myName == "player" ) then playerBossCol = true playerHP = playerHP - 1 playSFX(playerHit, 1) --remove hp if(playerHP < 1 ) then gameOver() end end if(event.object1.myName == "enemy" and event.object2.myName == "player" ) then playerBossCol = true playerHP = playerHP - 1 playSFX(playerHit, 1) myPlayer.alpha = 0.5 myPlayer:setFillColor( 255, 0, 0) --remove hp if(playerHP < 1 ) then gameOver() end elseif(event.object2.myName == "enemy" and event.object1.myName == "player" ) then myPlayer.alpha = 0.5 myPlayer:setFillColor( 255, 0, 0) playerBossCol = true playerHP = playerHP - 1 playSFX(playerHit, 1) --remove hp if(playerHP < 1 ) then gameOver() end end elseif ( event.phase == "ended" ) then if(event.object1.myName == "boss" and event.object2.myName == "player" ) then playerBossCol = false elseif(event.object2.myName == "boss" and event.object1.myName == "player" ) then playerBossCol = false end if(event.object1.myName == "wall" and event.object2.myName == "player" ) then touchingWall = false grapplePaused = 0 elseif(event.object2.myName == "wall" and event.object1.myName == "player" ) then touchingWall = false grapplePaused = 0 end if(event.object1.myName == "void" and event.object2.myName == "player" ) then touchingWall = false grapplePaused = 0 elseif(event.object2.myName == "void" and event.object1.myName == "player" ) then touchingWall = false grapplePaused = 0 end end end --bullet code local function createBullet (event) if ( event.phase == "began" ) then if (os.time() > (lasttime + cooldown)) then if(weaponType == "gun") then --setting cooldown and angle of the "bullet" lasttime = os.time() local vec = ssk.math2d.diff( myPlayer, grapplepos) local angle = ssk.math2d.vector2Angle(vec) vec = ssk.math2d.normalize(vec) vec = ssk.math2d.scale(vec, bulletSpeed) playSFX(gunShoot, 0.1) --setting starting position of the "bullet" local firedBullet = display.newImageRect("graphics/items/gunbullet.png", 16, 16) firedBullet.x = myPlayer.x firedBullet.y = myPlayer.y --adding physics and physics properties physics.addBody( firedBullet, "dynamic", {density = 1, friction = 0, bounce = 0 } ) firedBullet.rotation = angle + 270 firedBullet.isFixedRotation = true firedBullet.gravityScale = 0 firedBullet.isBullet = true firedBullet.isSensor = true firedBullet:setLinearVelocity(vec.x, vec.y) firedBullet.myName = "bullet" firedBullet.collision = "bulletCollision" elseif(weaponType == "bow") then bulletSpeed = 1000 lasttime = os.time() local vec = ssk.math2d.diff( myPlayer, grapplepos) local angle0 = ssk.math2d.vector2Angle(vec) local angle = angle0 - spread * (projectileCount - 1) / 2 for i = 1, projectileCount do local vec2 = ssk.math2d.angle2Vector( angle, true) vec2 = ssk.math2d.normalize(vec2) vec2 = ssk.math2d.scale(vec2, bulletSpeed) playSFX(arrowShoot, 0.1) --setting starting position of the "bullet" local firedBullet = display.newImageRect("graphics/items/arrow.png", 32, 16) firedBullet.x = myPlayer.x firedBullet.y = myPlayer.y --adding physics and physics properties physics.addBody( firedBullet, "dynamic", {density = 1, friction = 0, bounce = 0 } ) firedBullet.rotation = angle + 270 firedBullet.isFixedRotation = true firedBullet.gravityScale = 0 firedBullet.isBullet = true firedBullet.isSensor = true firedBullet:setLinearVelocity(vec2.x, vec2.y) firedBullet.myName = "bullet" firedBullet.collision = "bulletCollision" angle = angle + spread end end end -- ostime end end --phase end end -- function end Runtime:addEventListener("collision", onCollision) grapplepos:addEventListener ("touch", createBullet) return bullets
return { [1] = { ["id"] = "110000"; ["name"] = "北京"; ["children"] = { [1] = { ["id"] = "110101"; ["name"] = "东城区"; }; [2] = { ["id"] = "110102"; ["name"] = "西城区"; }; [3] = { ["id"] = "110105"; ["name"] = "朝阳区"; }; [4] = { ["id"] = "110106"; ["name"] = "丰台区"; }; [5] = { ["id"] = "110107"; ["name"] = "石景山区"; }; [6] = { ["id"] = "110108"; ["name"] = "海淀区"; }; [7] = { ["id"] = "110109"; ["name"] = "门头沟区"; }; [8] = { ["id"] = "110111"; ["name"] = "房山区"; }; [9] = { ["id"] = "110112"; ["name"] = "通州区"; }; [10] = { ["id"] = "110113"; ["name"] = "顺义区"; }; [11] = { ["id"] = "110114"; ["name"] = "昌平区"; }; [12] = { ["id"] = "110115"; ["name"] = "大兴区"; }; [13] = { ["id"] = "110116"; ["name"] = "怀柔区"; }; [14] = { ["id"] = "110117"; ["name"] = "平谷区"; }; [15] = { ["id"] = "110228"; ["name"] = "密云县"; }; [16] = { ["id"] = "110229"; ["name"] = "延庆县"; }; }; }; [2] = { ["id"] = "120000"; ["name"] = "天津"; ["children"] = { [1] = { ["id"] = "120101"; ["name"] = "和平区"; }; [2] = { ["id"] = "120102"; ["name"] = "河东区"; }; [3] = { ["id"] = "120103"; ["name"] = "河西区"; }; [4] = { ["id"] = "120104"; ["name"] = "南开区"; }; [5] = { ["id"] = "120105"; ["name"] = "河北区"; }; [6] = { ["id"] = "120106"; ["name"] = "红桥区"; }; [7] = { ["id"] = "120110"; ["name"] = "东丽区"; }; [8] = { ["id"] = "120111"; ["name"] = "西青区"; }; [9] = { ["id"] = "120112"; ["name"] = "津南区"; }; [10] = { ["id"] = "120113"; ["name"] = "北辰区"; }; [11] = { ["id"] = "120114"; ["name"] = "武清区"; }; [12] = { ["id"] = "120115"; ["name"] = "宝坻区"; }; [13] = { ["id"] = "120116"; ["name"] = "滨海新区"; }; [14] = { ["id"] = "120221"; ["name"] = "宁河县"; }; [15] = { ["id"] = "120223"; ["name"] = "静海县"; }; [16] = { ["id"] = "120225"; ["name"] = "蓟县"; }; }; }; [3] = { ["id"] = "130000"; ["name"] = "河北"; ["children"] = { [1] = { ["id"] = "130100"; ["name"] = "石家庄"; ["children"] = { [1] = { ["id"] = "130102"; ["name"] = "长安区"; }; [2] = { ["id"] = "130103"; ["name"] = "桥东区"; }; [3] = { ["id"] = "130104"; ["name"] = "桥西区"; }; [4] = { ["id"] = "130105"; ["name"] = "新华区"; }; [5] = { ["id"] = "130107"; ["name"] = "井陉矿区"; }; [6] = { ["id"] = "130108"; ["name"] = "裕华区"; }; [7] = { ["id"] = "130121"; ["name"] = "井陉县"; }; [8] = { ["id"] = "130123"; ["name"] = "正定县"; }; [9] = { ["id"] = "130124"; ["name"] = "栾城县"; }; [10] = { ["id"] = "130125"; ["name"] = "行唐县"; }; [11] = { ["id"] = "130126"; ["name"] = "灵寿县"; }; [12] = { ["id"] = "130127"; ["name"] = "高邑县"; }; [13] = { ["id"] = "130128"; ["name"] = "深泽县"; }; [14] = { ["id"] = "130129"; ["name"] = "赞皇县"; }; [15] = { ["id"] = "130130"; ["name"] = "无极县"; }; [16] = { ["id"] = "130131"; ["name"] = "平山县"; }; [17] = { ["id"] = "130132"; ["name"] = "元氏县"; }; [18] = { ["id"] = "130133"; ["name"] = "赵县"; }; [19] = { ["id"] = "130181"; ["name"] = "辛集"; }; [20] = { ["id"] = "130182"; ["name"] = "藁城"; }; [21] = { ["id"] = "130183"; ["name"] = "晋州"; }; [22] = { ["id"] = "130184"; ["name"] = "新乐"; }; [23] = { ["id"] = "130185"; ["name"] = "鹿泉"; }; }; }; [2] = { ["id"] = "130200"; ["name"] = "唐山"; ["children"] = { [1] = { ["id"] = "130202"; ["name"] = "路南区"; }; [2] = { ["id"] = "130203"; ["name"] = "路北区"; }; [3] = { ["id"] = "130204"; ["name"] = "古冶区"; }; [4] = { ["id"] = "130205"; ["name"] = "开平区"; }; [5] = { ["id"] = "130207"; ["name"] = "丰南区"; }; [6] = { ["id"] = "130208"; ["name"] = "丰润区"; }; [7] = { ["id"] = "130209"; ["name"] = "曹妃甸区"; }; [8] = { ["id"] = "130223"; ["name"] = "滦县"; }; [9] = { ["id"] = "130224"; ["name"] = "滦南县"; }; [10] = { ["id"] = "130225"; ["name"] = "乐亭县"; }; [11] = { ["id"] = "130227"; ["name"] = "迁西县"; }; [12] = { ["id"] = "130229"; ["name"] = "玉田县"; }; [13] = { ["id"] = "130281"; ["name"] = "遵化"; }; [14] = { ["id"] = "130283"; ["name"] = "迁安"; }; }; }; [3] = { ["id"] = "130300"; ["name"] = "秦皇岛"; ["children"] = { [1] = { ["id"] = "130302"; ["name"] = "海港区"; }; [2] = { ["id"] = "130303"; ["name"] = "山海关区"; }; [3] = { ["id"] = "130304"; ["name"] = "北戴河区"; }; [4] = { ["id"] = "130321"; ["name"] = "青龙满族自治县"; }; [5] = { ["id"] = "130322"; ["name"] = "昌黎县"; }; [6] = { ["id"] = "130323"; ["name"] = "抚宁县"; }; [7] = { ["id"] = "130324"; ["name"] = "卢龙县"; }; }; }; [4] = { ["id"] = "130400"; ["name"] = "邯郸"; ["children"] = { [1] = { ["id"] = "130402"; ["name"] = "邯山区"; }; [2] = { ["id"] = "130403"; ["name"] = "丛台区"; }; [3] = { ["id"] = "130404"; ["name"] = "复兴区"; }; [4] = { ["id"] = "130406"; ["name"] = "峰峰矿区"; }; [5] = { ["id"] = "130421"; ["name"] = "邯郸县"; }; [6] = { ["id"] = "130423"; ["name"] = "临漳县"; }; [7] = { ["id"] = "130424"; ["name"] = "成安县"; }; [8] = { ["id"] = "130425"; ["name"] = "大名县"; }; [9] = { ["id"] = "130426"; ["name"] = "涉县"; }; [10] = { ["id"] = "130427"; ["name"] = "磁县"; }; [11] = { ["id"] = "130428"; ["name"] = "肥乡县"; }; [12] = { ["id"] = "130429"; ["name"] = "永年县"; }; [13] = { ["id"] = "130430"; ["name"] = "邱县"; }; [14] = { ["id"] = "130431"; ["name"] = "鸡泽县"; }; [15] = { ["id"] = "130432"; ["name"] = "广平县"; }; [16] = { ["id"] = "130433"; ["name"] = "馆陶县"; }; [17] = { ["id"] = "130434"; ["name"] = "魏县"; }; [18] = { ["id"] = "130435"; ["name"] = "曲周县"; }; [19] = { ["id"] = "130481"; ["name"] = "武安"; }; }; }; [5] = { ["id"] = "130500"; ["name"] = "邢台"; ["children"] = { [1] = { ["id"] = "130502"; ["name"] = "桥东区"; }; [2] = { ["id"] = "130503"; ["name"] = "桥西区"; }; [3] = { ["id"] = "130521"; ["name"] = "邢台县"; }; [4] = { ["id"] = "130522"; ["name"] = "临城县"; }; [5] = { ["id"] = "130523"; ["name"] = "内丘县"; }; [6] = { ["id"] = "130524"; ["name"] = "柏乡县"; }; [7] = { ["id"] = "130525"; ["name"] = "隆尧县"; }; [8] = { ["id"] = "130526"; ["name"] = "任县"; }; [9] = { ["id"] = "130527"; ["name"] = "南和县"; }; [10] = { ["id"] = "130528"; ["name"] = "宁晋县"; }; [11] = { ["id"] = "130529"; ["name"] = "巨鹿县"; }; [12] = { ["id"] = "130530"; ["name"] = "新河县"; }; [13] = { ["id"] = "130531"; ["name"] = "广宗县"; }; [14] = { ["id"] = "130532"; ["name"] = "平乡县"; }; [15] = { ["id"] = "130533"; ["name"] = "威县"; }; [16] = { ["id"] = "130534"; ["name"] = "清河县"; }; [17] = { ["id"] = "130535"; ["name"] = "临西县"; }; [18] = { ["id"] = "130581"; ["name"] = "南宫"; }; [19] = { ["id"] = "130582"; ["name"] = "沙河"; }; }; }; [6] = { ["id"] = "130600"; ["name"] = "保定"; ["children"] = { [1] = { ["id"] = "130602"; ["name"] = "新区"; }; [2] = { ["id"] = "130603"; ["name"] = "北区"; }; [3] = { ["id"] = "130604"; ["name"] = "南区"; }; [4] = { ["id"] = "130621"; ["name"] = "满城县"; }; [5] = { ["id"] = "130622"; ["name"] = "清苑县"; }; [6] = { ["id"] = "130623"; ["name"] = "涞水县"; }; [7] = { ["id"] = "130624"; ["name"] = "阜平县"; }; [8] = { ["id"] = "130625"; ["name"] = "徐水县"; }; [9] = { ["id"] = "130626"; ["name"] = "定兴县"; }; [10] = { ["id"] = "130627"; ["name"] = "唐县"; }; [11] = { ["id"] = "130628"; ["name"] = "高阳县"; }; [12] = { ["id"] = "130629"; ["name"] = "容城县"; }; [13] = { ["id"] = "130630"; ["name"] = "涞源县"; }; [14] = { ["id"] = "130631"; ["name"] = "望都县"; }; [15] = { ["id"] = "130632"; ["name"] = "安新县"; }; [16] = { ["id"] = "130633"; ["name"] = "易县"; }; [17] = { ["id"] = "130634"; ["name"] = "曲阳县"; }; [18] = { ["id"] = "130635"; ["name"] = "蠡县"; }; [19] = { ["id"] = "130636"; ["name"] = "顺平县"; }; [20] = { ["id"] = "130637"; ["name"] = "博野县"; }; [21] = { ["id"] = "130638"; ["name"] = "雄县"; }; [22] = { ["id"] = "130681"; ["name"] = "涿州"; }; [23] = { ["id"] = "130682"; ["name"] = "定州"; }; [24] = { ["id"] = "130683"; ["name"] = "安国"; }; [25] = { ["id"] = "130684"; ["name"] = "高碑店"; }; }; }; [7] = { ["id"] = "130700"; ["name"] = "张家口"; ["children"] = { [1] = { ["id"] = "130702"; ["name"] = "桥东区"; }; [2] = { ["id"] = "130703"; ["name"] = "桥西区"; }; [3] = { ["id"] = "130705"; ["name"] = "宣化区"; }; [4] = { ["id"] = "130706"; ["name"] = "下花园区"; }; [5] = { ["id"] = "130721"; ["name"] = "宣化县"; }; [6] = { ["id"] = "130722"; ["name"] = "张北县"; }; [7] = { ["id"] = "130723"; ["name"] = "康保县"; }; [8] = { ["id"] = "130724"; ["name"] = "沽源县"; }; [9] = { ["id"] = "130725"; ["name"] = "尚义县"; }; [10] = { ["id"] = "130726"; ["name"] = "蔚县"; }; [11] = { ["id"] = "130727"; ["name"] = "阳原县"; }; [12] = { ["id"] = "130728"; ["name"] = "怀安县"; }; [13] = { ["id"] = "130729"; ["name"] = "万全县"; }; [14] = { ["id"] = "130730"; ["name"] = "怀来县"; }; [15] = { ["id"] = "130731"; ["name"] = "涿鹿县"; }; [16] = { ["id"] = "130732"; ["name"] = "赤城县"; }; [17] = { ["id"] = "130733"; ["name"] = "崇礼县"; }; }; }; [8] = { ["id"] = "130800"; ["name"] = "承德"; ["children"] = { [1] = { ["id"] = "130802"; ["name"] = "双桥区"; }; [2] = { ["id"] = "130803"; ["name"] = "双滦区"; }; [3] = { ["id"] = "130804"; ["name"] = "鹰手营子矿区"; }; [4] = { ["id"] = "130821"; ["name"] = "承德县"; }; [5] = { ["id"] = "130822"; ["name"] = "兴隆县"; }; [6] = { ["id"] = "130823"; ["name"] = "平泉县"; }; [7] = { ["id"] = "130824"; ["name"] = "滦平县"; }; [8] = { ["id"] = "130825"; ["name"] = "隆化县"; }; [9] = { ["id"] = "130826"; ["name"] = "丰宁满族自治县"; }; [10] = { ["id"] = "130827"; ["name"] = "宽城满族自治县"; }; [11] = { ["id"] = "130828"; ["name"] = "围场满族蒙古族自治县"; }; }; }; [9] = { ["id"] = "130900"; ["name"] = "沧州"; ["children"] = { [1] = { ["id"] = "130902"; ["name"] = "新华区"; }; [2] = { ["id"] = "130903"; ["name"] = "运河区"; }; [3] = { ["id"] = "130921"; ["name"] = "沧县"; }; [4] = { ["id"] = "130922"; ["name"] = "青县"; }; [5] = { ["id"] = "130923"; ["name"] = "东光县"; }; [6] = { ["id"] = "130924"; ["name"] = "海兴县"; }; [7] = { ["id"] = "130925"; ["name"] = "盐山县"; }; [8] = { ["id"] = "130926"; ["name"] = "肃宁县"; }; [9] = { ["id"] = "130927"; ["name"] = "南皮县"; }; [10] = { ["id"] = "130928"; ["name"] = "吴桥县"; }; [11] = { ["id"] = "130929"; ["name"] = "献县"; }; [12] = { ["id"] = "130930"; ["name"] = "孟村回族自治县"; }; [13] = { ["id"] = "130981"; ["name"] = "泊头"; }; [14] = { ["id"] = "130982"; ["name"] = "任丘"; }; [15] = { ["id"] = "130983"; ["name"] = "黄骅"; }; [16] = { ["id"] = "130984"; ["name"] = "河间"; }; }; }; [10] = { ["id"] = "131000"; ["name"] = "廊坊"; ["children"] = { [1] = { ["id"] = "131002"; ["name"] = "安次区"; }; [2] = { ["id"] = "131003"; ["name"] = "广阳区"; }; [3] = { ["id"] = "131022"; ["name"] = "固安县"; }; [4] = { ["id"] = "131023"; ["name"] = "永清县"; }; [5] = { ["id"] = "131024"; ["name"] = "香河县"; }; [6] = { ["id"] = "131025"; ["name"] = "大城县"; }; [7] = { ["id"] = "131026"; ["name"] = "文安县"; }; [8] = { ["id"] = "131028"; ["name"] = "大厂回族自治县"; }; [9] = { ["id"] = "131081"; ["name"] = "霸州"; }; [10] = { ["id"] = "131082"; ["name"] = "三河"; }; }; }; [11] = { ["id"] = "131100"; ["name"] = "衡水"; ["children"] = { [1] = { ["id"] = "131102"; ["name"] = "桃城区"; }; [2] = { ["id"] = "131121"; ["name"] = "枣强县"; }; [3] = { ["id"] = "131122"; ["name"] = "武邑县"; }; [4] = { ["id"] = "131123"; ["name"] = "武强县"; }; [5] = { ["id"] = "131124"; ["name"] = "饶阳县"; }; [6] = { ["id"] = "131125"; ["name"] = "安平县"; }; [7] = { ["id"] = "131126"; ["name"] = "故城县"; }; [8] = { ["id"] = "131127"; ["name"] = "景县"; }; [9] = { ["id"] = "131128"; ["name"] = "阜城县"; }; [10] = { ["id"] = "131181"; ["name"] = "冀州"; }; [11] = { ["id"] = "131182"; ["name"] = "深州"; }; }; }; }; }; [4] = { ["id"] = "140000"; ["name"] = "山西"; ["children"] = { [1] = { ["id"] = "140100"; ["name"] = "太原"; ["children"] = { [1] = { ["id"] = "140105"; ["name"] = "小店区"; }; [2] = { ["id"] = "140106"; ["name"] = "迎泽区"; }; [3] = { ["id"] = "140107"; ["name"] = "杏花岭区"; }; [4] = { ["id"] = "140108"; ["name"] = "尖草坪区"; }; [5] = { ["id"] = "140109"; ["name"] = "万柏林区"; }; [6] = { ["id"] = "140110"; ["name"] = "晋源区"; }; [7] = { ["id"] = "140121"; ["name"] = "清徐县"; }; [8] = { ["id"] = "140122"; ["name"] = "阳曲县"; }; [9] = { ["id"] = "140123"; ["name"] = "娄烦县"; }; [10] = { ["id"] = "140181"; ["name"] = "古交"; }; }; }; [2] = { ["id"] = "140200"; ["name"] = "大同"; ["children"] = { [1] = { ["id"] = "140202"; ["name"] = "城区"; }; [2] = { ["id"] = "140203"; ["name"] = "矿区"; }; [3] = { ["id"] = "140211"; ["name"] = "南郊区"; }; [4] = { ["id"] = "140212"; ["name"] = "新荣区"; }; [5] = { ["id"] = "140221"; ["name"] = "阳高县"; }; [6] = { ["id"] = "140222"; ["name"] = "天镇县"; }; [7] = { ["id"] = "140223"; ["name"] = "广灵县"; }; [8] = { ["id"] = "140224"; ["name"] = "灵丘县"; }; [9] = { ["id"] = "140225"; ["name"] = "浑源县"; }; [10] = { ["id"] = "140226"; ["name"] = "左云县"; }; [11] = { ["id"] = "140227"; ["name"] = "大同县"; }; }; }; [3] = { ["id"] = "140300"; ["name"] = "阳泉"; ["children"] = { [1] = { ["id"] = "140302"; ["name"] = "城区"; }; [2] = { ["id"] = "140303"; ["name"] = "矿区"; }; [3] = { ["id"] = "140311"; ["name"] = "郊区"; }; [4] = { ["id"] = "140321"; ["name"] = "平定县"; }; [5] = { ["id"] = "140322"; ["name"] = "盂县"; }; }; }; [4] = { ["id"] = "140400"; ["name"] = "长治"; ["children"] = { [1] = { ["id"] = "140402"; ["name"] = "城区"; }; [2] = { ["id"] = "140411"; ["name"] = "郊区"; }; [3] = { ["id"] = "140421"; ["name"] = "长治县"; }; [4] = { ["id"] = "140423"; ["name"] = "襄垣县"; }; [5] = { ["id"] = "140424"; ["name"] = "屯留县"; }; [6] = { ["id"] = "140425"; ["name"] = "平顺县"; }; [7] = { ["id"] = "140426"; ["name"] = "黎城县"; }; [8] = { ["id"] = "140427"; ["name"] = "壶关县"; }; [9] = { ["id"] = "140428"; ["name"] = "长子县"; }; [10] = { ["id"] = "140429"; ["name"] = "武乡县"; }; [11] = { ["id"] = "140430"; ["name"] = "沁县"; }; [12] = { ["id"] = "140431"; ["name"] = "沁源县"; }; [13] = { ["id"] = "140481"; ["name"] = "潞城"; }; }; }; [5] = { ["id"] = "140500"; ["name"] = "晋城"; ["children"] = { [1] = { ["id"] = "140502"; ["name"] = "城区"; }; [2] = { ["id"] = "140521"; ["name"] = "沁水县"; }; [3] = { ["id"] = "140522"; ["name"] = "阳城县"; }; [4] = { ["id"] = "140524"; ["name"] = "陵川县"; }; [5] = { ["id"] = "140525"; ["name"] = "泽州县"; }; [6] = { ["id"] = "140581"; ["name"] = "高平"; }; }; }; [6] = { ["id"] = "140600"; ["name"] = "朔州"; ["children"] = { [1] = { ["id"] = "140602"; ["name"] = "朔城区"; }; [2] = { ["id"] = "140603"; ["name"] = "平鲁区"; }; [3] = { ["id"] = "140621"; ["name"] = "山阴县"; }; [4] = { ["id"] = "140622"; ["name"] = "应县"; }; [5] = { ["id"] = "140623"; ["name"] = "右玉县"; }; [6] = { ["id"] = "140624"; ["name"] = "怀仁县"; }; }; }; [7] = { ["id"] = "140700"; ["name"] = "晋中"; ["children"] = { [1] = { ["id"] = "140702"; ["name"] = "榆次区"; }; [2] = { ["id"] = "140721"; ["name"] = "榆社县"; }; [3] = { ["id"] = "140722"; ["name"] = "左权县"; }; [4] = { ["id"] = "140723"; ["name"] = "和顺县"; }; [5] = { ["id"] = "140724"; ["name"] = "昔阳县"; }; [6] = { ["id"] = "140725"; ["name"] = "寿阳县"; }; [7] = { ["id"] = "140726"; ["name"] = "太谷县"; }; [8] = { ["id"] = "140727"; ["name"] = "祁县"; }; [9] = { ["id"] = "140728"; ["name"] = "平遥县"; }; [10] = { ["id"] = "140729"; ["name"] = "灵石县"; }; [11] = { ["id"] = "140781"; ["name"] = "介休"; }; }; }; [8] = { ["id"] = "140800"; ["name"] = "运城"; ["children"] = { [1] = { ["id"] = "140802"; ["name"] = "盐湖区"; }; [2] = { ["id"] = "140821"; ["name"] = "临猗县"; }; [3] = { ["id"] = "140822"; ["name"] = "万荣县"; }; [4] = { ["id"] = "140823"; ["name"] = "闻喜县"; }; [5] = { ["id"] = "140824"; ["name"] = "稷山县"; }; [6] = { ["id"] = "140825"; ["name"] = "新绛县"; }; [7] = { ["id"] = "140826"; ["name"] = "绛县"; }; [8] = { ["id"] = "140827"; ["name"] = "垣曲县"; }; [9] = { ["id"] = "140828"; ["name"] = "夏县"; }; [10] = { ["id"] = "140829"; ["name"] = "平陆县"; }; [11] = { ["id"] = "140830"; ["name"] = "芮城县"; }; [12] = { ["id"] = "140881"; ["name"] = "永济"; }; [13] = { ["id"] = "140882"; ["name"] = "河津"; }; }; }; [9] = { ["id"] = "140900"; ["name"] = "忻州"; ["children"] = { [1] = { ["id"] = "140902"; ["name"] = "忻府区"; }; [2] = { ["id"] = "140921"; ["name"] = "定襄县"; }; [3] = { ["id"] = "140922"; ["name"] = "五台县"; }; [4] = { ["id"] = "140923"; ["name"] = "代县"; }; [5] = { ["id"] = "140924"; ["name"] = "繁峙县"; }; [6] = { ["id"] = "140925"; ["name"] = "宁武县"; }; [7] = { ["id"] = "140926"; ["name"] = "静乐县"; }; [8] = { ["id"] = "140927"; ["name"] = "神池县"; }; [9] = { ["id"] = "140928"; ["name"] = "五寨县"; }; [10] = { ["id"] = "140929"; ["name"] = "岢岚县"; }; [11] = { ["id"] = "140930"; ["name"] = "河曲县"; }; [12] = { ["id"] = "140931"; ["name"] = "保德县"; }; [13] = { ["id"] = "140932"; ["name"] = "偏关县"; }; [14] = { ["id"] = "140981"; ["name"] = "原平"; }; }; }; [10] = { ["id"] = "141000"; ["name"] = "临汾"; ["children"] = { [1] = { ["id"] = "141002"; ["name"] = "尧都区"; }; [2] = { ["id"] = "141021"; ["name"] = "曲沃县"; }; [3] = { ["id"] = "141022"; ["name"] = "翼城县"; }; [4] = { ["id"] = "141023"; ["name"] = "襄汾县"; }; [5] = { ["id"] = "141024"; ["name"] = "洪洞县"; }; [6] = { ["id"] = "141025"; ["name"] = "古县"; }; [7] = { ["id"] = "141026"; ["name"] = "安泽县"; }; [8] = { ["id"] = "141027"; ["name"] = "浮山县"; }; [9] = { ["id"] = "141028"; ["name"] = "吉县"; }; [10] = { ["id"] = "141029"; ["name"] = "乡宁县"; }; [11] = { ["id"] = "141030"; ["name"] = "大宁县"; }; [12] = { ["id"] = "141031"; ["name"] = "隰县"; }; [13] = { ["id"] = "141032"; ["name"] = "永和县"; }; [14] = { ["id"] = "141033"; ["name"] = "蒲县"; }; [15] = { ["id"] = "141034"; ["name"] = "汾西县"; }; [16] = { ["id"] = "141081"; ["name"] = "侯马"; }; [17] = { ["id"] = "141082"; ["name"] = "霍州"; }; }; }; [11] = { ["id"] = "141100"; ["name"] = "吕梁"; ["children"] = { [1] = { ["id"] = "141102"; ["name"] = "离石区"; }; [2] = { ["id"] = "141121"; ["name"] = "文水县"; }; [3] = { ["id"] = "141122"; ["name"] = "交城县"; }; [4] = { ["id"] = "141123"; ["name"] = "兴县"; }; [5] = { ["id"] = "141124"; ["name"] = "临县"; }; [6] = { ["id"] = "141125"; ["name"] = "柳林县"; }; [7] = { ["id"] = "141126"; ["name"] = "石楼县"; }; [8] = { ["id"] = "141127"; ["name"] = "岚县"; }; [9] = { ["id"] = "141128"; ["name"] = "方山县"; }; [10] = { ["id"] = "141129"; ["name"] = "中阳县"; }; [11] = { ["id"] = "141130"; ["name"] = "交口县"; }; [12] = { ["id"] = "141181"; ["name"] = "孝义"; }; [13] = { ["id"] = "141182"; ["name"] = "汾阳"; }; }; }; }; }; [5] = { ["id"] = "150000"; ["name"] = "内蒙古"; ["children"] = { [1] = { ["id"] = "150100"; ["name"] = "呼和浩特"; ["children"] = { [1] = { ["id"] = "150102"; ["name"] = "新城区"; }; [2] = { ["id"] = "150103"; ["name"] = "回民区"; }; [3] = { ["id"] = "150104"; ["name"] = "玉泉区"; }; [4] = { ["id"] = "150105"; ["name"] = "赛罕区"; }; [5] = { ["id"] = "150121"; ["name"] = "土默特左旗"; }; [6] = { ["id"] = "150122"; ["name"] = "托克托县"; }; [7] = { ["id"] = "150123"; ["name"] = "和林格尔县"; }; [8] = { ["id"] = "150124"; ["name"] = "清水河县"; }; [9] = { ["id"] = "150125"; ["name"] = "武川县"; }; }; }; [2] = { ["id"] = "150200"; ["name"] = "包头"; ["children"] = { [1] = { ["id"] = "150202"; ["name"] = "东河区"; }; [2] = { ["id"] = "150203"; ["name"] = "昆都仑区"; }; [3] = { ["id"] = "150204"; ["name"] = "青山区"; }; [4] = { ["id"] = "150205"; ["name"] = "石拐区"; }; [5] = { ["id"] = "150206"; ["name"] = "白云鄂博矿区"; }; [6] = { ["id"] = "150207"; ["name"] = "九原区"; }; [7] = { ["id"] = "150221"; ["name"] = "土默特右旗"; }; [8] = { ["id"] = "150222"; ["name"] = "固阳县"; }; [9] = { ["id"] = "150223"; ["name"] = "达尔罕茂明安联合旗"; }; }; }; [3] = { ["id"] = "150300"; ["name"] = "乌海"; ["children"] = { [1] = { ["id"] = "150302"; ["name"] = "海勃湾区"; }; [2] = { ["id"] = "150303"; ["name"] = "海南区"; }; [3] = { ["id"] = "150304"; ["name"] = "乌达区"; }; }; }; [4] = { ["id"] = "150400"; ["name"] = "赤峰"; ["children"] = { [1] = { ["id"] = "150402"; ["name"] = "红山区"; }; [2] = { ["id"] = "150403"; ["name"] = "元宝山区"; }; [3] = { ["id"] = "150404"; ["name"] = "松山区"; }; [4] = { ["id"] = "150421"; ["name"] = "阿鲁科尔沁旗"; }; [5] = { ["id"] = "150422"; ["name"] = "巴林左旗"; }; [6] = { ["id"] = "150423"; ["name"] = "巴林右旗"; }; [7] = { ["id"] = "150424"; ["name"] = "林西县"; }; [8] = { ["id"] = "150425"; ["name"] = "克什克腾旗"; }; [9] = { ["id"] = "150426"; ["name"] = "翁牛特旗"; }; [10] = { ["id"] = "150428"; ["name"] = "喀喇沁旗"; }; [11] = { ["id"] = "150429"; ["name"] = "宁城县"; }; [12] = { ["id"] = "150430"; ["name"] = "敖汉旗"; }; }; }; [5] = { ["id"] = "150500"; ["name"] = "通辽"; ["children"] = { [1] = { ["id"] = "150502"; ["name"] = "科尔沁区"; }; [2] = { ["id"] = "150521"; ["name"] = "科尔沁左翼中旗"; }; [3] = { ["id"] = "150522"; ["name"] = "科尔沁左翼后旗"; }; [4] = { ["id"] = "150523"; ["name"] = "开鲁县"; }; [5] = { ["id"] = "150524"; ["name"] = "库伦旗"; }; [6] = { ["id"] = "150525"; ["name"] = "奈曼旗"; }; [7] = { ["id"] = "150526"; ["name"] = "扎鲁特旗"; }; [8] = { ["id"] = "150581"; ["name"] = "霍林郭勒"; }; }; }; [6] = { ["id"] = "150600"; ["name"] = "鄂尔多斯"; ["children"] = { [1] = { ["id"] = "150602"; ["name"] = "东胜区"; }; [2] = { ["id"] = "150621"; ["name"] = "达拉特旗"; }; [3] = { ["id"] = "150622"; ["name"] = "准格尔旗"; }; [4] = { ["id"] = "150623"; ["name"] = "鄂托克前旗"; }; [5] = { ["id"] = "150624"; ["name"] = "鄂托克旗"; }; [6] = { ["id"] = "150625"; ["name"] = "杭锦旗"; }; [7] = { ["id"] = "150626"; ["name"] = "乌审旗"; }; [8] = { ["id"] = "150627"; ["name"] = "伊金霍洛旗"; }; }; }; [7] = { ["id"] = "150700"; ["name"] = "呼伦贝尔"; ["children"] = { [1] = { ["id"] = "150702"; ["name"] = "海拉尔区"; }; [2] = { ["id"] = "150703"; ["name"] = "扎赉诺尔区"; }; [3] = { ["id"] = "150721"; ["name"] = "阿荣旗"; }; [4] = { ["id"] = "150722"; ["name"] = "莫力达瓦达斡尔族自治旗"; }; [5] = { ["id"] = "150723"; ["name"] = "鄂伦春自治旗"; }; [6] = { ["id"] = "150724"; ["name"] = "鄂温克族自治旗"; }; [7] = { ["id"] = "150725"; ["name"] = "陈巴尔虎旗"; }; [8] = { ["id"] = "150726"; ["name"] = "新巴尔虎左旗"; }; [9] = { ["id"] = "150727"; ["name"] = "新巴尔虎右旗"; }; [10] = { ["id"] = "150781"; ["name"] = "满洲里"; }; [11] = { ["id"] = "150782"; ["name"] = "牙克石"; }; [12] = { ["id"] = "150783"; ["name"] = "扎兰屯"; }; [13] = { ["id"] = "150784"; ["name"] = "额尔古纳"; }; [14] = { ["id"] = "150785"; ["name"] = "根河"; }; }; }; [8] = { ["id"] = "150800"; ["name"] = "巴彦淖尔"; ["children"] = { [1] = { ["id"] = "150802"; ["name"] = "临河区"; }; [2] = { ["id"] = "150821"; ["name"] = "五原县"; }; [3] = { ["id"] = "150822"; ["name"] = "磴口县"; }; [4] = { ["id"] = "150823"; ["name"] = "乌拉特前旗"; }; [5] = { ["id"] = "150824"; ["name"] = "乌拉特中旗"; }; [6] = { ["id"] = "150825"; ["name"] = "乌拉特后旗"; }; [7] = { ["id"] = "150826"; ["name"] = "杭锦后旗"; }; }; }; [9] = { ["id"] = "150900"; ["name"] = "乌兰察布"; ["children"] = { [1] = { ["id"] = "150902"; ["name"] = "集宁区"; }; [2] = { ["id"] = "150921"; ["name"] = "卓资县"; }; [3] = { ["id"] = "150922"; ["name"] = "化德县"; }; [4] = { ["id"] = "150923"; ["name"] = "商都县"; }; [5] = { ["id"] = "150924"; ["name"] = "兴和县"; }; [6] = { ["id"] = "150925"; ["name"] = "凉城县"; }; [7] = { ["id"] = "150926"; ["name"] = "察哈尔右翼前旗"; }; [8] = { ["id"] = "150927"; ["name"] = "察哈尔右翼中旗"; }; [9] = { ["id"] = "150928"; ["name"] = "察哈尔右翼后旗"; }; [10] = { ["id"] = "150929"; ["name"] = "四子王旗"; }; [11] = { ["id"] = "150981"; ["name"] = "丰镇"; }; }; }; [10] = { ["id"] = "152200"; ["name"] = "兴安"; ["children"] = { [1] = { ["id"] = "152201"; ["name"] = "乌兰浩特"; }; [2] = { ["id"] = "152202"; ["name"] = "阿尔山"; }; [3] = { ["id"] = "152221"; ["name"] = "科尔沁右翼前旗"; }; [4] = { ["id"] = "152222"; ["name"] = "科尔沁右翼中旗"; }; [5] = { ["id"] = "152223"; ["name"] = "扎赉特旗"; }; [6] = { ["id"] = "152224"; ["name"] = "突泉县"; }; }; }; [11] = { ["id"] = "152500"; ["name"] = "锡林郭勒"; ["children"] = { [1] = { ["id"] = "152501"; ["name"] = "二连浩特"; }; [2] = { ["id"] = "152502"; ["name"] = "锡林浩特"; }; [3] = { ["id"] = "152522"; ["name"] = "阿巴嘎旗"; }; [4] = { ["id"] = "152523"; ["name"] = "苏尼特左旗"; }; [5] = { ["id"] = "152524"; ["name"] = "苏尼特右旗"; }; [6] = { ["id"] = "152525"; ["name"] = "东乌珠穆沁旗"; }; [7] = { ["id"] = "152526"; ["name"] = "西乌珠穆沁旗"; }; [8] = { ["id"] = "152527"; ["name"] = "太仆寺旗"; }; [9] = { ["id"] = "152528"; ["name"] = "镶黄旗"; }; [10] = { ["id"] = "152529"; ["name"] = "正镶白旗"; }; [11] = { ["id"] = "152530"; ["name"] = "正蓝旗"; }; [12] = { ["id"] = "152531"; ["name"] = "多伦县"; }; }; }; [12] = { ["id"] = "152900"; ["name"] = "阿拉善"; ["children"] = { [1] = { ["id"] = "152921"; ["name"] = "阿拉善左旗"; }; [2] = { ["id"] = "152922"; ["name"] = "阿拉善右旗"; }; [3] = { ["id"] = "152923"; ["name"] = "额济纳旗"; }; }; }; }; }; [6] = { ["id"] = "210000"; ["name"] = "辽宁"; ["children"] = { [1] = { ["id"] = "210100"; ["name"] = "沈阳"; ["children"] = { [1] = { ["id"] = "210102"; ["name"] = "和平区"; }; [2] = { ["id"] = "210103"; ["name"] = "沈河区"; }; [3] = { ["id"] = "210104"; ["name"] = "大东区"; }; [4] = { ["id"] = "210105"; ["name"] = "皇姑区"; }; [5] = { ["id"] = "210106"; ["name"] = "铁西区"; }; [6] = { ["id"] = "210111"; ["name"] = "苏家屯区"; }; [7] = { ["id"] = "210112"; ["name"] = "东陵区"; }; [8] = { ["id"] = "210113"; ["name"] = "沈北新区"; }; [9] = { ["id"] = "210114"; ["name"] = "于洪区"; }; [10] = { ["id"] = "210122"; ["name"] = "辽中县"; }; [11] = { ["id"] = "210123"; ["name"] = "康平县"; }; [12] = { ["id"] = "210124"; ["name"] = "法库县"; }; [13] = { ["id"] = "210181"; ["name"] = "新民"; }; }; }; [2] = { ["id"] = "210200"; ["name"] = "大连"; ["children"] = { [1] = { ["id"] = "210202"; ["name"] = "中山区"; }; [2] = { ["id"] = "210203"; ["name"] = "西岗区"; }; [3] = { ["id"] = "210204"; ["name"] = "沙河口区"; }; [4] = { ["id"] = "210211"; ["name"] = "甘井子区"; }; [5] = { ["id"] = "210212"; ["name"] = "旅顺口区"; }; [6] = { ["id"] = "210213"; ["name"] = "金州区"; }; [7] = { ["id"] = "210224"; ["name"] = "长海县"; }; [8] = { ["id"] = "210281"; ["name"] = "瓦房店"; }; [9] = { ["id"] = "210282"; ["name"] = "普兰店"; }; [10] = { ["id"] = "210283"; ["name"] = "庄河"; }; }; }; [3] = { ["id"] = "210300"; ["name"] = "鞍山"; ["children"] = { [1] = { ["id"] = "210302"; ["name"] = "铁东区"; }; [2] = { ["id"] = "210303"; ["name"] = "铁西区"; }; [3] = { ["id"] = "210304"; ["name"] = "立山区"; }; [4] = { ["id"] = "210311"; ["name"] = "千山区"; }; [5] = { ["id"] = "210321"; ["name"] = "台安县"; }; [6] = { ["id"] = "210323"; ["name"] = "岫岩满族自治县"; }; [7] = { ["id"] = "210381"; ["name"] = "海城"; }; }; }; [4] = { ["id"] = "210400"; ["name"] = "抚顺"; ["children"] = { [1] = { ["id"] = "210402"; ["name"] = "新抚区"; }; [2] = { ["id"] = "210403"; ["name"] = "东洲区"; }; [3] = { ["id"] = "210404"; ["name"] = "望花区"; }; [4] = { ["id"] = "210411"; ["name"] = "顺城区"; }; [5] = { ["id"] = "210421"; ["name"] = "抚顺县"; }; [6] = { ["id"] = "210422"; ["name"] = "新宾满族自治县"; }; [7] = { ["id"] = "210423"; ["name"] = "清原满族自治县"; }; }; }; [5] = { ["id"] = "210500"; ["name"] = "本溪"; ["children"] = { [1] = { ["id"] = "210502"; ["name"] = "平山区"; }; [2] = { ["id"] = "210503"; ["name"] = "溪湖区"; }; [3] = { ["id"] = "210504"; ["name"] = "明山区"; }; [4] = { ["id"] = "210505"; ["name"] = "南芬区"; }; [5] = { ["id"] = "210521"; ["name"] = "本溪满族自治县"; }; [6] = { ["id"] = "210522"; ["name"] = "桓仁满族自治县"; }; }; }; [6] = { ["id"] = "210600"; ["name"] = "丹东"; ["children"] = { [1] = { ["id"] = "210602"; ["name"] = "元宝区"; }; [2] = { ["id"] = "210603"; ["name"] = "振兴区"; }; [3] = { ["id"] = "210604"; ["name"] = "振安区"; }; [4] = { ["id"] = "210624"; ["name"] = "宽甸满族自治县"; }; [5] = { ["id"] = "210681"; ["name"] = "东港"; }; [6] = { ["id"] = "210682"; ["name"] = "凤城"; }; }; }; [7] = { ["id"] = "210700"; ["name"] = "锦州"; ["children"] = { [1] = { ["id"] = "210702"; ["name"] = "古塔区"; }; [2] = { ["id"] = "210703"; ["name"] = "凌河区"; }; [3] = { ["id"] = "210711"; ["name"] = "太和区"; }; [4] = { ["id"] = "210726"; ["name"] = "黑山县"; }; [5] = { ["id"] = "210727"; ["name"] = "义县"; }; [6] = { ["id"] = "210781"; ["name"] = "凌海"; }; [7] = { ["id"] = "210782"; ["name"] = "北镇"; }; }; }; [8] = { ["id"] = "210800"; ["name"] = "营口"; ["children"] = { [1] = { ["id"] = "210802"; ["name"] = "站前区"; }; [2] = { ["id"] = "210803"; ["name"] = "西区"; }; [3] = { ["id"] = "210804"; ["name"] = "鲅鱼圈区"; }; [4] = { ["id"] = "210811"; ["name"] = "老边区"; }; [5] = { ["id"] = "210881"; ["name"] = "盖州"; }; [6] = { ["id"] = "210882"; ["name"] = "大石桥"; }; }; }; [9] = { ["id"] = "210900"; ["name"] = "阜新"; ["children"] = { [1] = { ["id"] = "210902"; ["name"] = "海州区"; }; [2] = { ["id"] = "210903"; ["name"] = "新邱区"; }; [3] = { ["id"] = "210904"; ["name"] = "太平区"; }; [4] = { ["id"] = "210905"; ["name"] = "清河门区"; }; [5] = { ["id"] = "210911"; ["name"] = "细河区"; }; [6] = { ["id"] = "210921"; ["name"] = "阜新蒙古族自治县"; }; [7] = { ["id"] = "210922"; ["name"] = "彰武县"; }; }; }; [10] = { ["id"] = "211000"; ["name"] = "辽阳"; ["children"] = { [1] = { ["id"] = "211002"; ["name"] = "白塔区"; }; [2] = { ["id"] = "211003"; ["name"] = "文圣区"; }; [3] = { ["id"] = "211004"; ["name"] = "宏伟区"; }; [4] = { ["id"] = "211005"; ["name"] = "弓长岭区"; }; [5] = { ["id"] = "211011"; ["name"] = "太子河区"; }; [6] = { ["id"] = "211021"; ["name"] = "辽阳县"; }; [7] = { ["id"] = "211081"; ["name"] = "灯塔"; }; }; }; [11] = { ["id"] = "211100"; ["name"] = "盘锦"; ["children"] = { [1] = { ["id"] = "211102"; ["name"] = "双台子区"; }; [2] = { ["id"] = "211103"; ["name"] = "兴隆台区"; }; [3] = { ["id"] = "211121"; ["name"] = "大洼县"; }; [4] = { ["id"] = "211122"; ["name"] = "盘山县"; }; }; }; [12] = { ["id"] = "211200"; ["name"] = "铁岭"; ["children"] = { [1] = { ["id"] = "211202"; ["name"] = "银州区"; }; [2] = { ["id"] = "211204"; ["name"] = "清河区"; }; [3] = { ["id"] = "211221"; ["name"] = "铁岭县"; }; [4] = { ["id"] = "211223"; ["name"] = "西丰县"; }; [5] = { ["id"] = "211224"; ["name"] = "昌图县"; }; [6] = { ["id"] = "211281"; ["name"] = "调兵山"; }; [7] = { ["id"] = "211282"; ["name"] = "开原"; }; }; }; [13] = { ["id"] = "211300"; ["name"] = "朝阳"; ["children"] = { [1] = { ["id"] = "211302"; ["name"] = "双塔区"; }; [2] = { ["id"] = "211303"; ["name"] = "龙城区"; }; [3] = { ["id"] = "211321"; ["name"] = "朝阳县"; }; [4] = { ["id"] = "211322"; ["name"] = "建平县"; }; [5] = { ["id"] = "211324"; ["name"] = "喀喇沁左翼蒙古族自治县"; }; [6] = { ["id"] = "211381"; ["name"] = "北票"; }; [7] = { ["id"] = "211382"; ["name"] = "凌源"; }; }; }; [14] = { ["id"] = "211400"; ["name"] = "葫芦岛"; ["children"] = { [1] = { ["id"] = "211402"; ["name"] = "连山区"; }; [2] = { ["id"] = "211403"; ["name"] = "龙港区"; }; [3] = { ["id"] = "211404"; ["name"] = "南票区"; }; [4] = { ["id"] = "211421"; ["name"] = "绥中县"; }; [5] = { ["id"] = "211422"; ["name"] = "建昌县"; }; [6] = { ["id"] = "211481"; ["name"] = "兴城"; }; }; }; }; }; [7] = { ["id"] = "220000"; ["name"] = "吉林"; ["children"] = { [1] = { ["id"] = "220100"; ["name"] = "长春"; ["children"] = { [1] = { ["id"] = "220102"; ["name"] = "南关区"; }; [2] = { ["id"] = "220103"; ["name"] = "宽城区"; }; [3] = { ["id"] = "220104"; ["name"] = "朝阳区"; }; [4] = { ["id"] = "220105"; ["name"] = "二道区"; }; [5] = { ["id"] = "220106"; ["name"] = "绿园区"; }; [6] = { ["id"] = "220112"; ["name"] = "双阳区"; }; [7] = { ["id"] = "220122"; ["name"] = "农安县"; }; [8] = { ["id"] = "220181"; ["name"] = "九台"; }; [9] = { ["id"] = "220182"; ["name"] = "榆树"; }; [10] = { ["id"] = "220183"; ["name"] = "德惠"; }; }; }; [2] = { ["id"] = "220200"; ["name"] = "吉林"; ["children"] = { [1] = { ["id"] = "220202"; ["name"] = "昌邑区"; }; [2] = { ["id"] = "220203"; ["name"] = "龙潭区"; }; [3] = { ["id"] = "220204"; ["name"] = "船营区"; }; [4] = { ["id"] = "220211"; ["name"] = "丰满区"; }; [5] = { ["id"] = "220221"; ["name"] = "永吉县"; }; [6] = { ["id"] = "220281"; ["name"] = "蛟河"; }; [7] = { ["id"] = "220282"; ["name"] = "桦甸"; }; [8] = { ["id"] = "220283"; ["name"] = "舒兰"; }; [9] = { ["id"] = "220284"; ["name"] = "磐石"; }; }; }; [3] = { ["id"] = "220300"; ["name"] = "四平"; ["children"] = { [1] = { ["id"] = "220302"; ["name"] = "铁西区"; }; [2] = { ["id"] = "220303"; ["name"] = "铁东区"; }; [3] = { ["id"] = "220322"; ["name"] = "梨树县"; }; [4] = { ["id"] = "220323"; ["name"] = "伊通满族自治县"; }; [5] = { ["id"] = "220381"; ["name"] = "公主岭"; }; [6] = { ["id"] = "220382"; ["name"] = "双辽"; }; }; }; [4] = { ["id"] = "220400"; ["name"] = "辽源"; ["children"] = { [1] = { ["id"] = "220402"; ["name"] = "龙山区"; }; [2] = { ["id"] = "220403"; ["name"] = "西安区"; }; [3] = { ["id"] = "220421"; ["name"] = "东丰县"; }; [4] = { ["id"] = "220422"; ["name"] = "东辽县"; }; }; }; [5] = { ["id"] = "220500"; ["name"] = "通化"; ["children"] = { [1] = { ["id"] = "220502"; ["name"] = "东昌区"; }; [2] = { ["id"] = "220503"; ["name"] = "二道江区"; }; [3] = { ["id"] = "220521"; ["name"] = "通化县"; }; [4] = { ["id"] = "220523"; ["name"] = "辉南县"; }; [5] = { ["id"] = "220524"; ["name"] = "柳河县"; }; [6] = { ["id"] = "220581"; ["name"] = "梅河口"; }; [7] = { ["id"] = "220582"; ["name"] = "集安"; }; }; }; [6] = { ["id"] = "220600"; ["name"] = "白山"; ["children"] = { [1] = { ["id"] = "220602"; ["name"] = "浑江区"; }; [2] = { ["id"] = "220605"; ["name"] = "江源区"; }; [3] = { ["id"] = "220621"; ["name"] = "抚松县"; }; [4] = { ["id"] = "220622"; ["name"] = "靖宇县"; }; [5] = { ["id"] = "220623"; ["name"] = "长白朝鲜族自治县"; }; [6] = { ["id"] = "220681"; ["name"] = "临江"; }; }; }; [7] = { ["id"] = "220700"; ["name"] = "松原"; ["children"] = { [1] = { ["id"] = "220702"; ["name"] = "宁江区"; }; [2] = { ["id"] = "220721"; ["name"] = "前郭尔罗斯蒙古族自治县"; }; [3] = { ["id"] = "220722"; ["name"] = "长岭县"; }; [4] = { ["id"] = "220723"; ["name"] = "乾安县"; }; [5] = { ["id"] = "220781"; ["name"] = "扶余"; }; }; }; [8] = { ["id"] = "220800"; ["name"] = "白城"; ["children"] = { [1] = { ["id"] = "220802"; ["name"] = "洮北区"; }; [2] = { ["id"] = "220821"; ["name"] = "镇赉县"; }; [3] = { ["id"] = "220822"; ["name"] = "通榆县"; }; [4] = { ["id"] = "220881"; ["name"] = "洮南"; }; [5] = { ["id"] = "220882"; ["name"] = "大安"; }; }; }; [9] = { ["id"] = "222400"; ["name"] = "延边"; ["children"] = { [1] = { ["id"] = "222401"; ["name"] = "延吉"; }; [2] = { ["id"] = "222402"; ["name"] = "图们"; }; [3] = { ["id"] = "222403"; ["name"] = "敦化"; }; [4] = { ["id"] = "222404"; ["name"] = "珲春"; }; [5] = { ["id"] = "222405"; ["name"] = "龙井"; }; [6] = { ["id"] = "222406"; ["name"] = "和龙"; }; [7] = { ["id"] = "222424"; ["name"] = "汪清县"; }; [8] = { ["id"] = "222426"; ["name"] = "安图县"; }; }; }; }; }; [8] = { ["id"] = "230000"; ["name"] = "黑龙江"; ["children"] = { [1] = { ["id"] = "230100"; ["name"] = "哈尔滨"; ["children"] = { [1] = { ["id"] = "230102"; ["name"] = "道里区"; }; [2] = { ["id"] = "230103"; ["name"] = "南岗区"; }; [3] = { ["id"] = "230104"; ["name"] = "道外区"; }; [4] = { ["id"] = "230108"; ["name"] = "平房区"; }; [5] = { ["id"] = "230109"; ["name"] = "松北区"; }; [6] = { ["id"] = "230110"; ["name"] = "香坊区"; }; [7] = { ["id"] = "230111"; ["name"] = "呼兰区"; }; [8] = { ["id"] = "230112"; ["name"] = "阿城区"; }; [9] = { ["id"] = "230123"; ["name"] = "依兰县"; }; [10] = { ["id"] = "230124"; ["name"] = "方正县"; }; [11] = { ["id"] = "230125"; ["name"] = "宾县"; }; [12] = { ["id"] = "230126"; ["name"] = "巴彦县"; }; [13] = { ["id"] = "230127"; ["name"] = "木兰县"; }; [14] = { ["id"] = "230128"; ["name"] = "通河县"; }; [15] = { ["id"] = "230129"; ["name"] = "延寿县"; }; [16] = { ["id"] = "230182"; ["name"] = "双城"; }; [17] = { ["id"] = "230183"; ["name"] = "尚志"; }; [18] = { ["id"] = "230184"; ["name"] = "五常"; }; }; }; [2] = { ["id"] = "230200"; ["name"] = "齐齐哈尔"; ["children"] = { [1] = { ["id"] = "230202"; ["name"] = "龙沙区"; }; [2] = { ["id"] = "230203"; ["name"] = "建华区"; }; [3] = { ["id"] = "230204"; ["name"] = "铁锋区"; }; [4] = { ["id"] = "230205"; ["name"] = "昂昂溪区"; }; [5] = { ["id"] = "230206"; ["name"] = "富拉尔基区"; }; [6] = { ["id"] = "230207"; ["name"] = "碾子山区"; }; [7] = { ["id"] = "230208"; ["name"] = "梅里斯达斡尔族区"; }; [8] = { ["id"] = "230221"; ["name"] = "龙江县"; }; [9] = { ["id"] = "230223"; ["name"] = "依安县"; }; [10] = { ["id"] = "230224"; ["name"] = "泰来县"; }; [11] = { ["id"] = "230225"; ["name"] = "甘南县"; }; [12] = { ["id"] = "230227"; ["name"] = "富裕县"; }; [13] = { ["id"] = "230229"; ["name"] = "克山县"; }; [14] = { ["id"] = "230230"; ["name"] = "克东县"; }; [15] = { ["id"] = "230231"; ["name"] = "拜泉县"; }; [16] = { ["id"] = "230281"; ["name"] = "讷河"; }; }; }; [3] = { ["id"] = "230300"; ["name"] = "鸡西"; ["children"] = { [1] = { ["id"] = "230302"; ["name"] = "鸡冠区"; }; [2] = { ["id"] = "230303"; ["name"] = "恒山区"; }; [3] = { ["id"] = "230304"; ["name"] = "滴道区"; }; [4] = { ["id"] = "230305"; ["name"] = "梨树区"; }; [5] = { ["id"] = "230306"; ["name"] = "城子河区"; }; [6] = { ["id"] = "230307"; ["name"] = "麻山区"; }; [7] = { ["id"] = "230321"; ["name"] = "鸡东县"; }; [8] = { ["id"] = "230381"; ["name"] = "虎林"; }; [9] = { ["id"] = "230382"; ["name"] = "密山"; }; }; }; [4] = { ["id"] = "230400"; ["name"] = "鹤岗"; ["children"] = { [1] = { ["id"] = "230402"; ["name"] = "向阳区"; }; [2] = { ["id"] = "230403"; ["name"] = "工农区"; }; [3] = { ["id"] = "230404"; ["name"] = "南山区"; }; [4] = { ["id"] = "230405"; ["name"] = "兴安区"; }; [5] = { ["id"] = "230406"; ["name"] = "东山区"; }; [6] = { ["id"] = "230407"; ["name"] = "兴山区"; }; [7] = { ["id"] = "230421"; ["name"] = "萝北县"; }; [8] = { ["id"] = "230422"; ["name"] = "绥滨县"; }; }; }; [5] = { ["id"] = "230500"; ["name"] = "双鸭山"; ["children"] = { [1] = { ["id"] = "230502"; ["name"] = "尖山区"; }; [2] = { ["id"] = "230503"; ["name"] = "岭东区"; }; [3] = { ["id"] = "230505"; ["name"] = "四方台区"; }; [4] = { ["id"] = "230506"; ["name"] = "宝山区"; }; [5] = { ["id"] = "230521"; ["name"] = "集贤县"; }; [6] = { ["id"] = "230522"; ["name"] = "友谊县"; }; [7] = { ["id"] = "230523"; ["name"] = "宝清县"; }; [8] = { ["id"] = "230524"; ["name"] = "饶河县"; }; }; }; [6] = { ["id"] = "230600"; ["name"] = "大庆"; ["children"] = { [1] = { ["id"] = "230602"; ["name"] = "萨尔图区"; }; [2] = { ["id"] = "230603"; ["name"] = "龙凤区"; }; [3] = { ["id"] = "230604"; ["name"] = "让胡路区"; }; [4] = { ["id"] = "230605"; ["name"] = "红岗区"; }; [5] = { ["id"] = "230606"; ["name"] = "大同区"; }; [6] = { ["id"] = "230621"; ["name"] = "肇州县"; }; [7] = { ["id"] = "230622"; ["name"] = "肇源县"; }; [8] = { ["id"] = "230623"; ["name"] = "林甸县"; }; [9] = { ["id"] = "230624"; ["name"] = "杜尔伯特蒙古族自治县"; }; }; }; [7] = { ["id"] = "230700"; ["name"] = "伊春"; ["children"] = { [1] = { ["id"] = "230702"; ["name"] = "伊春区"; }; [2] = { ["id"] = "230703"; ["name"] = "南岔区"; }; [3] = { ["id"] = "230704"; ["name"] = "友好区"; }; [4] = { ["id"] = "230705"; ["name"] = "西林区"; }; [5] = { ["id"] = "230706"; ["name"] = "翠峦区"; }; [6] = { ["id"] = "230707"; ["name"] = "新青区"; }; [7] = { ["id"] = "230708"; ["name"] = "美溪区"; }; [8] = { ["id"] = "230709"; ["name"] = "金山屯区"; }; [9] = { ["id"] = "230710"; ["name"] = "五营区"; }; [10] = { ["id"] = "230711"; ["name"] = "乌马河区"; }; [11] = { ["id"] = "230712"; ["name"] = "汤旺河区"; }; [12] = { ["id"] = "230713"; ["name"] = "带岭区"; }; [13] = { ["id"] = "230714"; ["name"] = "乌伊岭区"; }; [14] = { ["id"] = "230715"; ["name"] = "红星区"; }; [15] = { ["id"] = "230716"; ["name"] = "上甘岭区"; }; [16] = { ["id"] = "230722"; ["name"] = "嘉荫县"; }; [17] = { ["id"] = "230781"; ["name"] = "铁力"; }; }; }; [8] = { ["id"] = "230800"; ["name"] = "佳木斯"; ["children"] = { [1] = { ["id"] = "230803"; ["name"] = "向阳区"; }; [2] = { ["id"] = "230804"; ["name"] = "前进区"; }; [3] = { ["id"] = "230805"; ["name"] = "东风区"; }; [4] = { ["id"] = "230811"; ["name"] = "郊区"; }; [5] = { ["id"] = "230822"; ["name"] = "桦南县"; }; [6] = { ["id"] = "230826"; ["name"] = "桦川县"; }; [7] = { ["id"] = "230828"; ["name"] = "汤原县"; }; [8] = { ["id"] = "230833"; ["name"] = "抚远县"; }; [9] = { ["id"] = "230881"; ["name"] = "同江"; }; [10] = { ["id"] = "230882"; ["name"] = "富锦"; }; }; }; [9] = { ["id"] = "230900"; ["name"] = "七台河"; ["children"] = { [1] = { ["id"] = "230902"; ["name"] = "新兴区"; }; [2] = { ["id"] = "230903"; ["name"] = "桃山区"; }; [3] = { ["id"] = "230904"; ["name"] = "茄子河区"; }; [4] = { ["id"] = "230921"; ["name"] = "勃利县"; }; }; }; [10] = { ["id"] = "231000"; ["name"] = "牡丹江"; ["children"] = { [1] = { ["id"] = "231002"; ["name"] = "东安区"; }; [2] = { ["id"] = "231003"; ["name"] = "阳明区"; }; [3] = { ["id"] = "231004"; ["name"] = "爱民区"; }; [4] = { ["id"] = "231005"; ["name"] = "西安区"; }; [5] = { ["id"] = "231024"; ["name"] = "东宁县"; }; [6] = { ["id"] = "231025"; ["name"] = "林口县"; }; [7] = { ["id"] = "231081"; ["name"] = "绥芬河"; }; [8] = { ["id"] = "231083"; ["name"] = "海林"; }; [9] = { ["id"] = "231084"; ["name"] = "宁安"; }; [10] = { ["id"] = "231085"; ["name"] = "穆棱"; }; }; }; [11] = { ["id"] = "231100"; ["name"] = "黑河"; ["children"] = { [1] = { ["id"] = "231102"; ["name"] = "爱辉区"; }; [2] = { ["id"] = "231121"; ["name"] = "嫩江县"; }; [3] = { ["id"] = "231123"; ["name"] = "逊克县"; }; [4] = { ["id"] = "231124"; ["name"] = "孙吴县"; }; [5] = { ["id"] = "231181"; ["name"] = "北安"; }; [6] = { ["id"] = "231182"; ["name"] = "五大连池"; }; }; }; [12] = { ["id"] = "231200"; ["name"] = "绥化"; ["children"] = { [1] = { ["id"] = "231202"; ["name"] = "北林区"; }; [2] = { ["id"] = "231221"; ["name"] = "望奎县"; }; [3] = { ["id"] = "231222"; ["name"] = "兰西县"; }; [4] = { ["id"] = "231223"; ["name"] = "青冈县"; }; [5] = { ["id"] = "231224"; ["name"] = "庆安县"; }; [6] = { ["id"] = "231225"; ["name"] = "明水县"; }; [7] = { ["id"] = "231226"; ["name"] = "绥棱县"; }; [8] = { ["id"] = "231281"; ["name"] = "安达"; }; [9] = { ["id"] = "231282"; ["name"] = "肇东"; }; [10] = { ["id"] = "231283"; ["name"] = "海伦"; }; }; }; [13] = { ["id"] = "232700"; ["name"] = "大兴安岭"; ["children"] = { [1] = { ["id"] = "232721"; ["name"] = "呼玛县"; }; [2] = { ["id"] = "232722"; ["name"] = "塔河县"; }; [3] = { ["id"] = "232723"; ["name"] = "漠河县"; }; }; }; }; }; [9] = { ["id"] = "310000"; ["name"] = "上海"; ["children"] = { [1] = { ["id"] = "310101"; ["name"] = "黄浦区"; }; [2] = { ["id"] = "310104"; ["name"] = "徐汇区"; }; [3] = { ["id"] = "310105"; ["name"] = "长宁区"; }; [4] = { ["id"] = "310106"; ["name"] = "静安区"; }; [5] = { ["id"] = "310107"; ["name"] = "普陀区"; }; [6] = { ["id"] = "310108"; ["name"] = "闸北区"; }; [7] = { ["id"] = "310109"; ["name"] = "虹口区"; }; [8] = { ["id"] = "310110"; ["name"] = "杨浦区"; }; [9] = { ["id"] = "310112"; ["name"] = "闵行区"; }; [10] = { ["id"] = "310113"; ["name"] = "宝山区"; }; [11] = { ["id"] = "310114"; ["name"] = "嘉定区"; }; [12] = { ["id"] = "310115"; ["name"] = "浦东新区"; }; [13] = { ["id"] = "310116"; ["name"] = "金山区"; }; [14] = { ["id"] = "310117"; ["name"] = "松江区"; }; [15] = { ["id"] = "310118"; ["name"] = "青浦区"; }; [16] = { ["id"] = "310120"; ["name"] = "奉贤区"; }; [17] = { ["id"] = "310230"; ["name"] = "崇明县"; }; }; }; [10] = { ["id"] = "320000"; ["name"] = "江苏"; ["children"] = { [1] = { ["id"] = "320100"; ["name"] = "南京"; ["children"] = { [1] = { ["id"] = "320102"; ["name"] = "玄武区"; }; [2] = { ["id"] = "320104"; ["name"] = "秦淮区"; }; [3] = { ["id"] = "320105"; ["name"] = "建邺区"; }; [4] = { ["id"] = "320106"; ["name"] = "鼓楼区"; }; [5] = { ["id"] = "320111"; ["name"] = "浦口区"; }; [6] = { ["id"] = "320113"; ["name"] = "栖霞区"; }; [7] = { ["id"] = "320114"; ["name"] = "雨花台区"; }; [8] = { ["id"] = "320115"; ["name"] = "江宁区"; }; [9] = { ["id"] = "320116"; ["name"] = "六合区"; }; [10] = { ["id"] = "320117"; ["name"] = "溧水区"; }; [11] = { ["id"] = "320118"; ["name"] = "高淳区"; }; }; }; [2] = { ["id"] = "320200"; ["name"] = "无锡"; ["children"] = { [1] = { ["id"] = "320202"; ["name"] = "崇安区"; }; [2] = { ["id"] = "320203"; ["name"] = "南长区"; }; [3] = { ["id"] = "320204"; ["name"] = "北塘区"; }; [4] = { ["id"] = "320205"; ["name"] = "锡山区"; }; [5] = { ["id"] = "320206"; ["name"] = "惠山区"; }; [6] = { ["id"] = "320211"; ["name"] = "滨湖区"; }; [7] = { ["id"] = "320281"; ["name"] = "江阴"; }; [8] = { ["id"] = "320282"; ["name"] = "宜兴"; }; }; }; [3] = { ["id"] = "320300"; ["name"] = "徐州"; ["children"] = { [1] = { ["id"] = "320302"; ["name"] = "鼓楼区"; }; [2] = { ["id"] = "320303"; ["name"] = "云龙区"; }; [3] = { ["id"] = "320305"; ["name"] = "贾汪区"; }; [4] = { ["id"] = "320311"; ["name"] = "泉山区"; }; [5] = { ["id"] = "320312"; ["name"] = "铜山区"; }; [6] = { ["id"] = "320321"; ["name"] = "丰县"; }; [7] = { ["id"] = "320322"; ["name"] = "沛县"; }; [8] = { ["id"] = "320324"; ["name"] = "睢宁县"; }; [9] = { ["id"] = "320381"; ["name"] = "新沂"; }; [10] = { ["id"] = "320382"; ["name"] = "邳州"; }; }; }; [4] = { ["id"] = "320400"; ["name"] = "常州"; ["children"] = { [1] = { ["id"] = "320402"; ["name"] = "天宁区"; }; [2] = { ["id"] = "320404"; ["name"] = "钟楼区"; }; [3] = { ["id"] = "320405"; ["name"] = "戚墅堰区"; }; [4] = { ["id"] = "320411"; ["name"] = "新北区"; }; [5] = { ["id"] = "320412"; ["name"] = "武进区"; }; [6] = { ["id"] = "320481"; ["name"] = "溧阳"; }; [7] = { ["id"] = "320482"; ["name"] = "金坛"; }; }; }; [5] = { ["id"] = "320500"; ["name"] = "苏州"; ["children"] = { [1] = { ["id"] = "320505"; ["name"] = "虎丘区"; }; [2] = { ["id"] = "320506"; ["name"] = "吴中区"; }; [3] = { ["id"] = "320507"; ["name"] = "相城区"; }; [4] = { ["id"] = "320508"; ["name"] = "姑苏区"; }; [5] = { ["id"] = "320509"; ["name"] = "吴江区"; }; [6] = { ["id"] = "320581"; ["name"] = "常熟"; }; [7] = { ["id"] = "320582"; ["name"] = "张家港"; }; [8] = { ["id"] = "320583"; ["name"] = "昆山"; }; [9] = { ["id"] = "320585"; ["name"] = "太仓"; }; }; }; [6] = { ["id"] = "320600"; ["name"] = "南通"; ["children"] = { [1] = { ["id"] = "320602"; ["name"] = "崇川区"; }; [2] = { ["id"] = "320611"; ["name"] = "港闸区"; }; [3] = { ["id"] = "320612"; ["name"] = "通州区"; }; [4] = { ["id"] = "320621"; ["name"] = "海安县"; }; [5] = { ["id"] = "320623"; ["name"] = "如东县"; }; [6] = { ["id"] = "320681"; ["name"] = "启东"; }; [7] = { ["id"] = "320682"; ["name"] = "如皋"; }; [8] = { ["id"] = "320684"; ["name"] = "海门"; }; }; }; [7] = { ["id"] = "320700"; ["name"] = "连云港"; ["children"] = { [1] = { ["id"] = "320703"; ["name"] = "连云区"; }; [2] = { ["id"] = "320705"; ["name"] = "新浦区"; }; [3] = { ["id"] = "320706"; ["name"] = "海州区"; }; [4] = { ["id"] = "320721"; ["name"] = "赣榆县"; }; [5] = { ["id"] = "320722"; ["name"] = "东海县"; }; [6] = { ["id"] = "320723"; ["name"] = "灌云县"; }; [7] = { ["id"] = "320724"; ["name"] = "灌南县"; }; }; }; [8] = { ["id"] = "320800"; ["name"] = "淮安"; ["children"] = { [1] = { ["id"] = "320802"; ["name"] = "清河区"; }; [2] = { ["id"] = "320803"; ["name"] = "淮安区"; }; [3] = { ["id"] = "320804"; ["name"] = "淮阴区"; }; [4] = { ["id"] = "320811"; ["name"] = "清浦区"; }; [5] = { ["id"] = "320826"; ["name"] = "涟水县"; }; [6] = { ["id"] = "320829"; ["name"] = "洪泽县"; }; [7] = { ["id"] = "320830"; ["name"] = "盱眙县"; }; [8] = { ["id"] = "320831"; ["name"] = "金湖县"; }; }; }; [9] = { ["id"] = "320900"; ["name"] = "盐城"; ["children"] = { [1] = { ["id"] = "320902"; ["name"] = "亭湖区"; }; [2] = { ["id"] = "320903"; ["name"] = "盐都区"; }; [3] = { ["id"] = "320921"; ["name"] = "响水县"; }; [4] = { ["id"] = "320922"; ["name"] = "滨海县"; }; [5] = { ["id"] = "320923"; ["name"] = "阜宁县"; }; [6] = { ["id"] = "320924"; ["name"] = "射阳县"; }; [7] = { ["id"] = "320925"; ["name"] = "建湖县"; }; [8] = { ["id"] = "320981"; ["name"] = "东台"; }; [9] = { ["id"] = "320982"; ["name"] = "大丰"; }; }; }; [10] = { ["id"] = "321000"; ["name"] = "扬州"; ["children"] = { [1] = { ["id"] = "321002"; ["name"] = "广陵区"; }; [2] = { ["id"] = "321003"; ["name"] = "邗江区"; }; [3] = { ["id"] = "321012"; ["name"] = "江都区"; }; [4] = { ["id"] = "321023"; ["name"] = "宝应县"; }; [5] = { ["id"] = "321081"; ["name"] = "仪征"; }; [6] = { ["id"] = "321084"; ["name"] = "高邮"; }; }; }; [11] = { ["id"] = "321100"; ["name"] = "镇江"; ["children"] = { [1] = { ["id"] = "321102"; ["name"] = "京口区"; }; [2] = { ["id"] = "321111"; ["name"] = "润州区"; }; [3] = { ["id"] = "321112"; ["name"] = "丹徒区"; }; [4] = { ["id"] = "321181"; ["name"] = "丹阳"; }; [5] = { ["id"] = "321182"; ["name"] = "扬中"; }; [6] = { ["id"] = "321183"; ["name"] = "句容"; }; }; }; [12] = { ["id"] = "321200"; ["name"] = "泰州"; ["children"] = { [1] = { ["id"] = "321202"; ["name"] = "海陵区"; }; [2] = { ["id"] = "321203"; ["name"] = "高港区"; }; [3] = { ["id"] = "321204"; ["name"] = "姜堰区"; }; [4] = { ["id"] = "321281"; ["name"] = "兴化"; }; [5] = { ["id"] = "321282"; ["name"] = "靖江"; }; [6] = { ["id"] = "321283"; ["name"] = "泰兴"; }; }; }; [13] = { ["id"] = "321300"; ["name"] = "宿迁"; ["children"] = { [1] = { ["id"] = "321302"; ["name"] = "宿城区"; }; [2] = { ["id"] = "321311"; ["name"] = "宿豫区"; }; [3] = { ["id"] = "321322"; ["name"] = "沭阳县"; }; [4] = { ["id"] = "321323"; ["name"] = "泗阳县"; }; [5] = { ["id"] = "321324"; ["name"] = "泗洪县"; }; }; }; }; }; [11] = { ["id"] = "330000"; ["name"] = "浙江"; ["children"] = { [1] = { ["id"] = "330100"; ["name"] = "杭州"; ["children"] = { [1] = { ["id"] = "330102"; ["name"] = "上城区"; }; [2] = { ["id"] = "330103"; ["name"] = "下城区"; }; [3] = { ["id"] = "330104"; ["name"] = "江干区"; }; [4] = { ["id"] = "330105"; ["name"] = "拱墅区"; }; [5] = { ["id"] = "330106"; ["name"] = "西湖区"; }; [6] = { ["id"] = "330108"; ["name"] = "滨江区"; }; [7] = { ["id"] = "330109"; ["name"] = "萧山区"; }; [8] = { ["id"] = "330110"; ["name"] = "余杭区"; }; [9] = { ["id"] = "330122"; ["name"] = "桐庐县"; }; [10] = { ["id"] = "330127"; ["name"] = "淳安县"; }; [11] = { ["id"] = "330182"; ["name"] = "建德"; }; [12] = { ["id"] = "330183"; ["name"] = "富阳"; }; [13] = { ["id"] = "330185"; ["name"] = "临安"; }; }; }; [2] = { ["id"] = "330200"; ["name"] = "宁波"; ["children"] = { [1] = { ["id"] = "330203"; ["name"] = "海曙区"; }; [2] = { ["id"] = "330204"; ["name"] = "江东区"; }; [3] = { ["id"] = "330205"; ["name"] = "江北区"; }; [4] = { ["id"] = "330206"; ["name"] = "北仑区"; }; [5] = { ["id"] = "330211"; ["name"] = "镇海区"; }; [6] = { ["id"] = "330212"; ["name"] = "鄞州区"; }; [7] = { ["id"] = "330225"; ["name"] = "象山县"; }; [8] = { ["id"] = "330226"; ["name"] = "宁海县"; }; [9] = { ["id"] = "330281"; ["name"] = "余姚"; }; [10] = { ["id"] = "330282"; ["name"] = "慈溪"; }; [11] = { ["id"] = "330283"; ["name"] = "奉化"; }; }; }; [3] = { ["id"] = "330300"; ["name"] = "温州"; ["children"] = { [1] = { ["id"] = "330302"; ["name"] = "鹿城区"; }; [2] = { ["id"] = "330303"; ["name"] = "龙湾区"; }; [3] = { ["id"] = "330304"; ["name"] = "瓯海区"; }; [4] = { ["id"] = "330322"; ["name"] = "洞头县"; }; [5] = { ["id"] = "330324"; ["name"] = "永嘉县"; }; [6] = { ["id"] = "330326"; ["name"] = "平阳县"; }; [7] = { ["id"] = "330327"; ["name"] = "苍南县"; }; [8] = { ["id"] = "330328"; ["name"] = "文成县"; }; [9] = { ["id"] = "330329"; ["name"] = "泰顺县"; }; [10] = { ["id"] = "330381"; ["name"] = "瑞安"; }; [11] = { ["id"] = "330382"; ["name"] = "乐清"; }; }; }; [4] = { ["id"] = "330400"; ["name"] = "嘉兴"; ["children"] = { [1] = { ["id"] = "330402"; ["name"] = "南湖区"; }; [2] = { ["id"] = "330411"; ["name"] = "秀洲区"; }; [3] = { ["id"] = "330421"; ["name"] = "嘉善县"; }; [4] = { ["id"] = "330424"; ["name"] = "海盐县"; }; [5] = { ["id"] = "330481"; ["name"] = "海宁"; }; [6] = { ["id"] = "330482"; ["name"] = "平湖"; }; [7] = { ["id"] = "330483"; ["name"] = "桐乡"; }; }; }; [5] = { ["id"] = "330500"; ["name"] = "湖州"; ["children"] = { [1] = { ["id"] = "330502"; ["name"] = "吴兴区"; }; [2] = { ["id"] = "330503"; ["name"] = "南浔区"; }; [3] = { ["id"] = "330521"; ["name"] = "德清县"; }; [4] = { ["id"] = "330522"; ["name"] = "长兴县"; }; [5] = { ["id"] = "330523"; ["name"] = "安吉县"; }; }; }; [6] = { ["id"] = "330600"; ["name"] = "绍兴"; ["children"] = { [1] = { ["id"] = "330602"; ["name"] = "越城区"; }; [2] = { ["id"] = "330621"; ["name"] = "绍兴县"; }; [3] = { ["id"] = "330624"; ["name"] = "新昌县"; }; [4] = { ["id"] = "330681"; ["name"] = "诸暨"; }; [5] = { ["id"] = "330682"; ["name"] = "上虞"; }; [6] = { ["id"] = "330683"; ["name"] = "嵊州"; }; }; }; [7] = { ["id"] = "330700"; ["name"] = "金华"; ["children"] = { [1] = { ["id"] = "330702"; ["name"] = "婺城区"; }; [2] = { ["id"] = "330703"; ["name"] = "金东区"; }; [3] = { ["id"] = "330723"; ["name"] = "武义县"; }; [4] = { ["id"] = "330726"; ["name"] = "浦江县"; }; [5] = { ["id"] = "330727"; ["name"] = "磐安县"; }; [6] = { ["id"] = "330781"; ["name"] = "兰溪"; }; [7] = { ["id"] = "330782"; ["name"] = "义乌"; }; [8] = { ["id"] = "330783"; ["name"] = "东阳"; }; [9] = { ["id"] = "330784"; ["name"] = "永康"; }; }; }; [8] = { ["id"] = "330800"; ["name"] = "衢州"; ["children"] = { [1] = { ["id"] = "330802"; ["name"] = "柯城区"; }; [2] = { ["id"] = "330803"; ["name"] = "衢江区"; }; [3] = { ["id"] = "330822"; ["name"] = "常山县"; }; [4] = { ["id"] = "330824"; ["name"] = "开化县"; }; [5] = { ["id"] = "330825"; ["name"] = "龙游县"; }; [6] = { ["id"] = "330881"; ["name"] = "江山"; }; }; }; [9] = { ["id"] = "330900"; ["name"] = "舟山"; ["children"] = { [1] = { ["id"] = "330902"; ["name"] = "定海区"; }; [2] = { ["id"] = "330903"; ["name"] = "普陀区"; }; [3] = { ["id"] = "330921"; ["name"] = "岱山县"; }; [4] = { ["id"] = "330922"; ["name"] = "嵊泗县"; }; }; }; [10] = { ["id"] = "331000"; ["name"] = "台州"; ["children"] = { [1] = { ["id"] = "331002"; ["name"] = "椒江区"; }; [2] = { ["id"] = "331003"; ["name"] = "黄岩区"; }; [3] = { ["id"] = "331004"; ["name"] = "路桥区"; }; [4] = { ["id"] = "331021"; ["name"] = "玉环县"; }; [5] = { ["id"] = "331022"; ["name"] = "三门县"; }; [6] = { ["id"] = "331023"; ["name"] = "天台县"; }; [7] = { ["id"] = "331024"; ["name"] = "仙居县"; }; [8] = { ["id"] = "331081"; ["name"] = "温岭"; }; [9] = { ["id"] = "331082"; ["name"] = "临海"; }; }; }; [11] = { ["id"] = "331100"; ["name"] = "丽水"; ["children"] = { [1] = { ["id"] = "331102"; ["name"] = "莲都区"; }; [2] = { ["id"] = "331121"; ["name"] = "青田县"; }; [3] = { ["id"] = "331122"; ["name"] = "缙云县"; }; [4] = { ["id"] = "331123"; ["name"] = "遂昌县"; }; [5] = { ["id"] = "331124"; ["name"] = "松阳县"; }; [6] = { ["id"] = "331125"; ["name"] = "云和县"; }; [7] = { ["id"] = "331126"; ["name"] = "庆元县"; }; [8] = { ["id"] = "331127"; ["name"] = "景宁畲族自治县"; }; [9] = { ["id"] = "331181"; ["name"] = "龙泉"; }; }; }; }; }; [12] = { ["id"] = "340000"; ["name"] = "安徽"; ["children"] = { [1] = { ["id"] = "340100"; ["name"] = "合肥"; ["children"] = { [1] = { ["id"] = "340102"; ["name"] = "瑶海区"; }; [2] = { ["id"] = "340103"; ["name"] = "庐阳区"; }; [3] = { ["id"] = "340104"; ["name"] = "蜀山区"; }; [4] = { ["id"] = "340111"; ["name"] = "包河区"; }; [5] = { ["id"] = "340121"; ["name"] = "长丰县"; }; [6] = { ["id"] = "340122"; ["name"] = "肥东县"; }; [7] = { ["id"] = "340123"; ["name"] = "肥西县"; }; [8] = { ["id"] = "340124"; ["name"] = "庐江县"; }; [9] = { ["id"] = "340181"; ["name"] = "巢湖"; }; }; }; [2] = { ["id"] = "340200"; ["name"] = "芜湖"; ["children"] = { [1] = { ["id"] = "340202"; ["name"] = "镜湖区"; }; [2] = { ["id"] = "340203"; ["name"] = "弋江区"; }; [3] = { ["id"] = "340207"; ["name"] = "鸠江区"; }; [4] = { ["id"] = "340208"; ["name"] = "三山区"; }; [5] = { ["id"] = "340221"; ["name"] = "芜湖县"; }; [6] = { ["id"] = "340222"; ["name"] = "繁昌县"; }; [7] = { ["id"] = "340223"; ["name"] = "南陵县"; }; [8] = { ["id"] = "340225"; ["name"] = "无为县"; }; }; }; [3] = { ["id"] = "340300"; ["name"] = "蚌埠"; ["children"] = { [1] = { ["id"] = "340302"; ["name"] = "龙子湖区"; }; [2] = { ["id"] = "340303"; ["name"] = "蚌山区"; }; [3] = { ["id"] = "340304"; ["name"] = "禹会区"; }; [4] = { ["id"] = "340311"; ["name"] = "淮上区"; }; [5] = { ["id"] = "340321"; ["name"] = "怀远县"; }; [6] = { ["id"] = "340322"; ["name"] = "五河县"; }; [7] = { ["id"] = "340323"; ["name"] = "固镇县"; }; }; }; [4] = { ["id"] = "340400"; ["name"] = "淮南"; ["children"] = { [1] = { ["id"] = "340402"; ["name"] = "大通区"; }; [2] = { ["id"] = "340403"; ["name"] = "田家庵区"; }; [3] = { ["id"] = "340404"; ["name"] = "谢家集区"; }; [4] = { ["id"] = "340405"; ["name"] = "八公山区"; }; [5] = { ["id"] = "340406"; ["name"] = "潘集区"; }; [6] = { ["id"] = "340421"; ["name"] = "凤台县"; }; }; }; [5] = { ["id"] = "340500"; ["name"] = "马鞍山"; ["children"] = { [1] = { ["id"] = "340503"; ["name"] = "花山区"; }; [2] = { ["id"] = "340504"; ["name"] = "雨山区"; }; [3] = { ["id"] = "340506"; ["name"] = "博望区"; }; [4] = { ["id"] = "340521"; ["name"] = "当涂县"; }; [5] = { ["id"] = "340522"; ["name"] = "含山县"; }; [6] = { ["id"] = "340523"; ["name"] = "和县"; }; }; }; [6] = { ["id"] = "340600"; ["name"] = "淮北"; ["children"] = { [1] = { ["id"] = "340602"; ["name"] = "杜集区"; }; [2] = { ["id"] = "340603"; ["name"] = "相山区"; }; [3] = { ["id"] = "340604"; ["name"] = "烈山区"; }; [4] = { ["id"] = "340621"; ["name"] = "濉溪县"; }; }; }; [7] = { ["id"] = "340700"; ["name"] = "铜陵"; ["children"] = { [1] = { ["id"] = "340702"; ["name"] = "铜官山区"; }; [2] = { ["id"] = "340703"; ["name"] = "狮子山区"; }; [3] = { ["id"] = "340711"; ["name"] = "郊区"; }; [4] = { ["id"] = "340721"; ["name"] = "铜陵县"; }; }; }; [8] = { ["id"] = "340800"; ["name"] = "安庆"; ["children"] = { [1] = { ["id"] = "340802"; ["name"] = "迎江区"; }; [2] = { ["id"] = "340803"; ["name"] = "大观区"; }; [3] = { ["id"] = "340811"; ["name"] = "宜秀区"; }; [4] = { ["id"] = "340822"; ["name"] = "怀宁县"; }; [5] = { ["id"] = "340823"; ["name"] = "枞阳县"; }; [6] = { ["id"] = "340824"; ["name"] = "潜山县"; }; [7] = { ["id"] = "340825"; ["name"] = "太湖县"; }; [8] = { ["id"] = "340826"; ["name"] = "宿松县"; }; [9] = { ["id"] = "340827"; ["name"] = "望江县"; }; [10] = { ["id"] = "340828"; ["name"] = "岳西县"; }; [11] = { ["id"] = "340881"; ["name"] = "桐城"; }; }; }; [9] = { ["id"] = "341000"; ["name"] = "黄山"; ["children"] = { [1] = { ["id"] = "341002"; ["name"] = "屯溪区"; }; [2] = { ["id"] = "341003"; ["name"] = "黄山区"; }; [3] = { ["id"] = "341004"; ["name"] = "徽州区"; }; [4] = { ["id"] = "341021"; ["name"] = "歙县"; }; [5] = { ["id"] = "341022"; ["name"] = "休宁县"; }; [6] = { ["id"] = "341023"; ["name"] = "黟县"; }; [7] = { ["id"] = "341024"; ["name"] = "祁门县"; }; }; }; [10] = { ["id"] = "341100"; ["name"] = "滁州"; ["children"] = { [1] = { ["id"] = "341102"; ["name"] = "琅琊区"; }; [2] = { ["id"] = "341103"; ["name"] = "南谯区"; }; [3] = { ["id"] = "341122"; ["name"] = "来安县"; }; [4] = { ["id"] = "341124"; ["name"] = "全椒县"; }; [5] = { ["id"] = "341125"; ["name"] = "定远县"; }; [6] = { ["id"] = "341126"; ["name"] = "凤阳县"; }; [7] = { ["id"] = "341181"; ["name"] = "天长"; }; [8] = { ["id"] = "341182"; ["name"] = "明光"; }; }; }; [11] = { ["id"] = "341200"; ["name"] = "阜阳"; ["children"] = { [1] = { ["id"] = "341202"; ["name"] = "颍州区"; }; [2] = { ["id"] = "341203"; ["name"] = "颍东区"; }; [3] = { ["id"] = "341204"; ["name"] = "颍泉区"; }; [4] = { ["id"] = "341221"; ["name"] = "临泉县"; }; [5] = { ["id"] = "341222"; ["name"] = "太和县"; }; [6] = { ["id"] = "341225"; ["name"] = "阜南县"; }; [7] = { ["id"] = "341226"; ["name"] = "颍上县"; }; [8] = { ["id"] = "341282"; ["name"] = "界首"; }; }; }; [12] = { ["id"] = "341300"; ["name"] = "宿州"; ["children"] = { [1] = { ["id"] = "341302"; ["name"] = "埇桥区"; }; [2] = { ["id"] = "341321"; ["name"] = "砀山县"; }; [3] = { ["id"] = "341322"; ["name"] = "萧县"; }; [4] = { ["id"] = "341323"; ["name"] = "灵璧县"; }; [5] = { ["id"] = "341324"; ["name"] = "泗县"; }; }; }; [13] = { ["id"] = "341500"; ["name"] = "六安"; ["children"] = { [1] = { ["id"] = "341502"; ["name"] = "金安区"; }; [2] = { ["id"] = "341503"; ["name"] = "裕安区"; }; [3] = { ["id"] = "341521"; ["name"] = "寿县"; }; [4] = { ["id"] = "341522"; ["name"] = "霍邱县"; }; [5] = { ["id"] = "341523"; ["name"] = "舒城县"; }; [6] = { ["id"] = "341524"; ["name"] = "金寨县"; }; [7] = { ["id"] = "341525"; ["name"] = "霍山县"; }; }; }; [14] = { ["id"] = "341600"; ["name"] = "亳州"; ["children"] = { [1] = { ["id"] = "341602"; ["name"] = "谯城区"; }; [2] = { ["id"] = "341621"; ["name"] = "涡阳县"; }; [3] = { ["id"] = "341622"; ["name"] = "蒙城县"; }; [4] = { ["id"] = "341623"; ["name"] = "利辛县"; }; }; }; [15] = { ["id"] = "341700"; ["name"] = "池州"; ["children"] = { [1] = { ["id"] = "341702"; ["name"] = "贵池区"; }; [2] = { ["id"] = "341721"; ["name"] = "东至县"; }; [3] = { ["id"] = "341722"; ["name"] = "石台县"; }; [4] = { ["id"] = "341723"; ["name"] = "青阳县"; }; }; }; [16] = { ["id"] = "341800"; ["name"] = "宣城"; ["children"] = { [1] = { ["id"] = "341802"; ["name"] = "宣州区"; }; [2] = { ["id"] = "341821"; ["name"] = "郎溪县"; }; [3] = { ["id"] = "341822"; ["name"] = "广德县"; }; [4] = { ["id"] = "341823"; ["name"] = "泾县"; }; [5] = { ["id"] = "341824"; ["name"] = "绩溪县"; }; [6] = { ["id"] = "341825"; ["name"] = "旌德县"; }; [7] = { ["id"] = "341881"; ["name"] = "宁国"; }; }; }; }; }; [13] = { ["id"] = "350000"; ["name"] = "福建"; ["children"] = { [1] = { ["id"] = "350100"; ["name"] = "福州"; ["children"] = { [1] = { ["id"] = "350102"; ["name"] = "鼓楼区"; }; [2] = { ["id"] = "350103"; ["name"] = "台江区"; }; [3] = { ["id"] = "350104"; ["name"] = "仓山区"; }; [4] = { ["id"] = "350105"; ["name"] = "马尾区"; }; [5] = { ["id"] = "350111"; ["name"] = "晋安区"; }; [6] = { ["id"] = "350121"; ["name"] = "闽侯县"; }; [7] = { ["id"] = "350122"; ["name"] = "连江县"; }; [8] = { ["id"] = "350123"; ["name"] = "罗源县"; }; [9] = { ["id"] = "350124"; ["name"] = "闽清县"; }; [10] = { ["id"] = "350125"; ["name"] = "永泰县"; }; [11] = { ["id"] = "350128"; ["name"] = "平潭县"; }; [12] = { ["id"] = "350181"; ["name"] = "福清"; }; [13] = { ["id"] = "350182"; ["name"] = "长乐"; }; }; }; [2] = { ["id"] = "350200"; ["name"] = "厦门"; ["children"] = { [1] = { ["id"] = "350203"; ["name"] = "思明区"; }; [2] = { ["id"] = "350205"; ["name"] = "海沧区"; }; [3] = { ["id"] = "350206"; ["name"] = "湖里区"; }; [4] = { ["id"] = "350211"; ["name"] = "集美区"; }; [5] = { ["id"] = "350212"; ["name"] = "同安区"; }; [6] = { ["id"] = "350213"; ["name"] = "翔安区"; }; }; }; [3] = { ["id"] = "350300"; ["name"] = "莆田"; ["children"] = { [1] = { ["id"] = "350302"; ["name"] = "城厢区"; }; [2] = { ["id"] = "350303"; ["name"] = "涵江区"; }; [3] = { ["id"] = "350304"; ["name"] = "荔城区"; }; [4] = { ["id"] = "350305"; ["name"] = "秀屿区"; }; [5] = { ["id"] = "350322"; ["name"] = "仙游县"; }; }; }; [4] = { ["id"] = "350400"; ["name"] = "三明"; ["children"] = { [1] = { ["id"] = "350402"; ["name"] = "梅列区"; }; [2] = { ["id"] = "350403"; ["name"] = "三元区"; }; [3] = { ["id"] = "350421"; ["name"] = "明溪县"; }; [4] = { ["id"] = "350423"; ["name"] = "清流县"; }; [5] = { ["id"] = "350424"; ["name"] = "宁化县"; }; [6] = { ["id"] = "350425"; ["name"] = "大田县"; }; [7] = { ["id"] = "350426"; ["name"] = "尤溪县"; }; [8] = { ["id"] = "350427"; ["name"] = "沙县"; }; [9] = { ["id"] = "350428"; ["name"] = "将乐县"; }; [10] = { ["id"] = "350429"; ["name"] = "泰宁县"; }; [11] = { ["id"] = "350430"; ["name"] = "建宁县"; }; [12] = { ["id"] = "350481"; ["name"] = "永安"; }; }; }; [5] = { ["id"] = "350500"; ["name"] = "泉州"; ["children"] = { [1] = { ["id"] = "350502"; ["name"] = "鲤城区"; }; [2] = { ["id"] = "350503"; ["name"] = "丰泽区"; }; [3] = { ["id"] = "350504"; ["name"] = "洛江区"; }; [4] = { ["id"] = "350505"; ["name"] = "泉港区"; }; [5] = { ["id"] = "350521"; ["name"] = "惠安县"; }; [6] = { ["id"] = "350524"; ["name"] = "安溪县"; }; [7] = { ["id"] = "350525"; ["name"] = "永春县"; }; [8] = { ["id"] = "350526"; ["name"] = "德化县"; }; [9] = { ["id"] = "350527"; ["name"] = "金门县"; }; [10] = { ["id"] = "350581"; ["name"] = "石狮"; }; [11] = { ["id"] = "350582"; ["name"] = "晋江"; }; [12] = { ["id"] = "350583"; ["name"] = "南安"; }; }; }; [6] = { ["id"] = "350600"; ["name"] = "漳州"; ["children"] = { [1] = { ["id"] = "350602"; ["name"] = "芗城区"; }; [2] = { ["id"] = "350603"; ["name"] = "龙文区"; }; [3] = { ["id"] = "350622"; ["name"] = "云霄县"; }; [4] = { ["id"] = "350623"; ["name"] = "漳浦县"; }; [5] = { ["id"] = "350624"; ["name"] = "诏安县"; }; [6] = { ["id"] = "350625"; ["name"] = "长泰县"; }; [7] = { ["id"] = "350626"; ["name"] = "东山县"; }; [8] = { ["id"] = "350627"; ["name"] = "南靖县"; }; [9] = { ["id"] = "350628"; ["name"] = "平和县"; }; [10] = { ["id"] = "350629"; ["name"] = "华安县"; }; [11] = { ["id"] = "350681"; ["name"] = "龙海"; }; }; }; [7] = { ["id"] = "350700"; ["name"] = "南平"; ["children"] = { [1] = { ["id"] = "350702"; ["name"] = "延平区"; }; [2] = { ["id"] = "350721"; ["name"] = "顺昌县"; }; [3] = { ["id"] = "350722"; ["name"] = "浦城县"; }; [4] = { ["id"] = "350723"; ["name"] = "光泽县"; }; [5] = { ["id"] = "350724"; ["name"] = "松溪县"; }; [6] = { ["id"] = "350725"; ["name"] = "政和县"; }; [7] = { ["id"] = "350781"; ["name"] = "邵武"; }; [8] = { ["id"] = "350782"; ["name"] = "武夷山"; }; [9] = { ["id"] = "350783"; ["name"] = "建瓯"; }; [10] = { ["id"] = "350784"; ["name"] = "建阳"; }; }; }; [8] = { ["id"] = "350800"; ["name"] = "龙岩"; ["children"] = { [1] = { ["id"] = "350802"; ["name"] = "新罗区"; }; [2] = { ["id"] = "350821"; ["name"] = "长汀县"; }; [3] = { ["id"] = "350822"; ["name"] = "永定县"; }; [4] = { ["id"] = "350823"; ["name"] = "上杭县"; }; [5] = { ["id"] = "350824"; ["name"] = "武平县"; }; [6] = { ["id"] = "350825"; ["name"] = "连城县"; }; [7] = { ["id"] = "350881"; ["name"] = "漳平"; }; }; }; [9] = { ["id"] = "350900"; ["name"] = "宁德"; ["children"] = { [1] = { ["id"] = "350902"; ["name"] = "蕉城区"; }; [2] = { ["id"] = "350921"; ["name"] = "霞浦县"; }; [3] = { ["id"] = "350922"; ["name"] = "古田县"; }; [4] = { ["id"] = "350923"; ["name"] = "屏南县"; }; [5] = { ["id"] = "350924"; ["name"] = "寿宁县"; }; [6] = { ["id"] = "350925"; ["name"] = "周宁县"; }; [7] = { ["id"] = "350926"; ["name"] = "柘荣县"; }; [8] = { ["id"] = "350981"; ["name"] = "福安"; }; [9] = { ["id"] = "350982"; ["name"] = "福鼎"; }; }; }; }; }; [14] = { ["id"] = "360000"; ["name"] = "江西"; ["children"] = { [1] = { ["id"] = "360100"; ["name"] = "南昌"; ["children"] = { [1] = { ["id"] = "360102"; ["name"] = "东湖区"; }; [2] = { ["id"] = "360103"; ["name"] = "西湖区"; }; [3] = { ["id"] = "360104"; ["name"] = "青云谱区"; }; [4] = { ["id"] = "360105"; ["name"] = "湾里区"; }; [5] = { ["id"] = "360111"; ["name"] = "青山湖区"; }; [6] = { ["id"] = "360121"; ["name"] = "南昌县"; }; [7] = { ["id"] = "360122"; ["name"] = "新建县"; }; [8] = { ["id"] = "360123"; ["name"] = "安义县"; }; [9] = { ["id"] = "360124"; ["name"] = "进贤县"; }; }; }; [2] = { ["id"] = "360200"; ["name"] = "景德镇"; ["children"] = { [1] = { ["id"] = "360202"; ["name"] = "昌江区"; }; [2] = { ["id"] = "360203"; ["name"] = "珠山区"; }; [3] = { ["id"] = "360222"; ["name"] = "浮梁县"; }; [4] = { ["id"] = "360281"; ["name"] = "乐平"; }; }; }; [3] = { ["id"] = "360300"; ["name"] = "萍乡"; ["children"] = { [1] = { ["id"] = "360302"; ["name"] = "安源区"; }; [2] = { ["id"] = "360313"; ["name"] = "湘东区"; }; [3] = { ["id"] = "360321"; ["name"] = "莲花县"; }; [4] = { ["id"] = "360322"; ["name"] = "上栗县"; }; [5] = { ["id"] = "360323"; ["name"] = "芦溪县"; }; }; }; [4] = { ["id"] = "360400"; ["name"] = "九江"; ["children"] = { [1] = { ["id"] = "360402"; ["name"] = "庐山区"; }; [2] = { ["id"] = "360403"; ["name"] = "浔阳区"; }; [3] = { ["id"] = "360421"; ["name"] = "九江县"; }; [4] = { ["id"] = "360423"; ["name"] = "武宁县"; }; [5] = { ["id"] = "360424"; ["name"] = "修水县"; }; [6] = { ["id"] = "360425"; ["name"] = "永修县"; }; [7] = { ["id"] = "360426"; ["name"] = "德安县"; }; [8] = { ["id"] = "360427"; ["name"] = "星子县"; }; [9] = { ["id"] = "360428"; ["name"] = "都昌县"; }; [10] = { ["id"] = "360429"; ["name"] = "湖口县"; }; [11] = { ["id"] = "360430"; ["name"] = "彭泽县"; }; [12] = { ["id"] = "360481"; ["name"] = "瑞昌"; }; [13] = { ["id"] = "360482"; ["name"] = "共青城"; }; }; }; [5] = { ["id"] = "360500"; ["name"] = "新余"; ["children"] = { [1] = { ["id"] = "360502"; ["name"] = "渝水区"; }; [2] = { ["id"] = "360521"; ["name"] = "分宜县"; }; }; }; [6] = { ["id"] = "360600"; ["name"] = "鹰潭"; ["children"] = { [1] = { ["id"] = "360602"; ["name"] = "月湖区"; }; [2] = { ["id"] = "360622"; ["name"] = "余江县"; }; [3] = { ["id"] = "360681"; ["name"] = "贵溪"; }; }; }; [7] = { ["id"] = "360700"; ["name"] = "赣州"; ["children"] = { [1] = { ["id"] = "360702"; ["name"] = "章贡区"; }; [2] = { ["id"] = "360721"; ["name"] = "赣县"; }; [3] = { ["id"] = "360722"; ["name"] = "信丰县"; }; [4] = { ["id"] = "360723"; ["name"] = "大余县"; }; [5] = { ["id"] = "360724"; ["name"] = "上犹县"; }; [6] = { ["id"] = "360725"; ["name"] = "崇义县"; }; [7] = { ["id"] = "360726"; ["name"] = "安远县"; }; [8] = { ["id"] = "360727"; ["name"] = "龙南县"; }; [9] = { ["id"] = "360728"; ["name"] = "定南县"; }; [10] = { ["id"] = "360729"; ["name"] = "全南县"; }; [11] = { ["id"] = "360730"; ["name"] = "宁都县"; }; [12] = { ["id"] = "360731"; ["name"] = "于都县"; }; [13] = { ["id"] = "360732"; ["name"] = "兴国县"; }; [14] = { ["id"] = "360733"; ["name"] = "会昌县"; }; [15] = { ["id"] = "360734"; ["name"] = "寻乌县"; }; [16] = { ["id"] = "360735"; ["name"] = "石城县"; }; [17] = { ["id"] = "360781"; ["name"] = "瑞金"; }; [18] = { ["id"] = "360782"; ["name"] = "南康"; }; }; }; [8] = { ["id"] = "360800"; ["name"] = "吉安"; ["children"] = { [1] = { ["id"] = "360802"; ["name"] = "吉州区"; }; [2] = { ["id"] = "360803"; ["name"] = "青原区"; }; [3] = { ["id"] = "360821"; ["name"] = "吉安县"; }; [4] = { ["id"] = "360822"; ["name"] = "吉水县"; }; [5] = { ["id"] = "360823"; ["name"] = "峡江县"; }; [6] = { ["id"] = "360824"; ["name"] = "新干县"; }; [7] = { ["id"] = "360825"; ["name"] = "永丰县"; }; [8] = { ["id"] = "360826"; ["name"] = "泰和县"; }; [9] = { ["id"] = "360827"; ["name"] = "遂川县"; }; [10] = { ["id"] = "360828"; ["name"] = "万安县"; }; [11] = { ["id"] = "360829"; ["name"] = "安福县"; }; [12] = { ["id"] = "360830"; ["name"] = "永新县"; }; [13] = { ["id"] = "360881"; ["name"] = "井冈山"; }; }; }; [9] = { ["id"] = "360900"; ["name"] = "宜春"; ["children"] = { [1] = { ["id"] = "360902"; ["name"] = "袁州区"; }; [2] = { ["id"] = "360921"; ["name"] = "奉新县"; }; [3] = { ["id"] = "360922"; ["name"] = "万载县"; }; [4] = { ["id"] = "360923"; ["name"] = "上高县"; }; [5] = { ["id"] = "360924"; ["name"] = "宜丰县"; }; [6] = { ["id"] = "360925"; ["name"] = "靖安县"; }; [7] = { ["id"] = "360926"; ["name"] = "铜鼓县"; }; [8] = { ["id"] = "360981"; ["name"] = "丰城"; }; [9] = { ["id"] = "360982"; ["name"] = "樟树"; }; [10] = { ["id"] = "360983"; ["name"] = "高安"; }; }; }; [10] = { ["id"] = "361000"; ["name"] = "抚州"; ["children"] = { [1] = { ["id"] = "361002"; ["name"] = "临川区"; }; [2] = { ["id"] = "361021"; ["name"] = "南城县"; }; [3] = { ["id"] = "361022"; ["name"] = "黎川县"; }; [4] = { ["id"] = "361023"; ["name"] = "南丰县"; }; [5] = { ["id"] = "361024"; ["name"] = "崇仁县"; }; [6] = { ["id"] = "361025"; ["name"] = "乐安县"; }; [7] = { ["id"] = "361026"; ["name"] = "宜黄县"; }; [8] = { ["id"] = "361027"; ["name"] = "金溪县"; }; [9] = { ["id"] = "361028"; ["name"] = "资溪县"; }; [10] = { ["id"] = "361029"; ["name"] = "东乡县"; }; [11] = { ["id"] = "361030"; ["name"] = "广昌县"; }; }; }; [11] = { ["id"] = "361100"; ["name"] = "上饶"; ["children"] = { [1] = { ["id"] = "361102"; ["name"] = "信州区"; }; [2] = { ["id"] = "361121"; ["name"] = "上饶县"; }; [3] = { ["id"] = "361122"; ["name"] = "广丰县"; }; [4] = { ["id"] = "361123"; ["name"] = "玉山县"; }; [5] = { ["id"] = "361124"; ["name"] = "铅山县"; }; [6] = { ["id"] = "361125"; ["name"] = "横峰县"; }; [7] = { ["id"] = "361126"; ["name"] = "弋阳县"; }; [8] = { ["id"] = "361127"; ["name"] = "余干县"; }; [9] = { ["id"] = "361128"; ["name"] = "鄱阳县"; }; [10] = { ["id"] = "361129"; ["name"] = "万年县"; }; [11] = { ["id"] = "361130"; ["name"] = "婺源县"; }; [12] = { ["id"] = "361181"; ["name"] = "德兴"; }; }; }; }; }; [15] = { ["id"] = "370000"; ["name"] = "山东"; ["children"] = { [1] = { ["id"] = "370100"; ["name"] = "济南"; ["children"] = { [1] = { ["id"] = "370102"; ["name"] = "历下区"; }; [2] = { ["id"] = "370103"; ["name"] = "中区"; }; [3] = { ["id"] = "370104"; ["name"] = "槐荫区"; }; [4] = { ["id"] = "370105"; ["name"] = "天桥区"; }; [5] = { ["id"] = "370112"; ["name"] = "历城区"; }; [6] = { ["id"] = "370113"; ["name"] = "长清区"; }; [7] = { ["id"] = "370124"; ["name"] = "平阴县"; }; [8] = { ["id"] = "370125"; ["name"] = "济阳县"; }; [9] = { ["id"] = "370126"; ["name"] = "商河县"; }; [10] = { ["id"] = "370181"; ["name"] = "章丘"; }; }; }; [2] = { ["id"] = "370200"; ["name"] = "青岛"; ["children"] = { [1] = { ["id"] = "370202"; ["name"] = "南区"; }; [2] = { ["id"] = "370203"; ["name"] = "北区"; }; [3] = { ["id"] = "370211"; ["name"] = "黄岛区"; }; [4] = { ["id"] = "370212"; ["name"] = "崂山区"; }; [5] = { ["id"] = "370213"; ["name"] = "李沧区"; }; [6] = { ["id"] = "370214"; ["name"] = "城阳区"; }; [7] = { ["id"] = "370281"; ["name"] = "胶州"; }; [8] = { ["id"] = "370282"; ["name"] = "即墨"; }; [9] = { ["id"] = "370283"; ["name"] = "平度"; }; [10] = { ["id"] = "370285"; ["name"] = "莱西"; }; }; }; [3] = { ["id"] = "370300"; ["name"] = "淄博"; ["children"] = { [1] = { ["id"] = "370302"; ["name"] = "淄川区"; }; [2] = { ["id"] = "370303"; ["name"] = "张店区"; }; [3] = { ["id"] = "370304"; ["name"] = "博山区"; }; [4] = { ["id"] = "370305"; ["name"] = "临淄区"; }; [5] = { ["id"] = "370306"; ["name"] = "周村区"; }; [6] = { ["id"] = "370321"; ["name"] = "桓台县"; }; [7] = { ["id"] = "370322"; ["name"] = "高青县"; }; [8] = { ["id"] = "370323"; ["name"] = "沂源县"; }; }; }; [4] = { ["id"] = "370400"; ["name"] = "枣庄"; ["children"] = { [1] = { ["id"] = "370402"; ["name"] = "中区"; }; [2] = { ["id"] = "370403"; ["name"] = "薛城区"; }; [3] = { ["id"] = "370404"; ["name"] = "峄城区"; }; [4] = { ["id"] = "370405"; ["name"] = "台儿庄区"; }; [5] = { ["id"] = "370406"; ["name"] = "山亭区"; }; [6] = { ["id"] = "370481"; ["name"] = "滕州"; }; }; }; [5] = { ["id"] = "370500"; ["name"] = "东营"; ["children"] = { [1] = { ["id"] = "370502"; ["name"] = "东营区"; }; [2] = { ["id"] = "370503"; ["name"] = "河口区"; }; [3] = { ["id"] = "370521"; ["name"] = "垦利县"; }; [4] = { ["id"] = "370522"; ["name"] = "利津县"; }; [5] = { ["id"] = "370523"; ["name"] = "广饶县"; }; }; }; [6] = { ["id"] = "370600"; ["name"] = "烟台"; ["children"] = { [1] = { ["id"] = "370602"; ["name"] = "芝罘区"; }; [2] = { ["id"] = "370611"; ["name"] = "福山区"; }; [3] = { ["id"] = "370612"; ["name"] = "牟平区"; }; [4] = { ["id"] = "370613"; ["name"] = "莱山区"; }; [5] = { ["id"] = "370634"; ["name"] = "长岛县"; }; [6] = { ["id"] = "370681"; ["name"] = "龙口"; }; [7] = { ["id"] = "370682"; ["name"] = "莱阳"; }; [8] = { ["id"] = "370683"; ["name"] = "莱州"; }; [9] = { ["id"] = "370684"; ["name"] = "蓬莱"; }; [10] = { ["id"] = "370685"; ["name"] = "招远"; }; [11] = { ["id"] = "370686"; ["name"] = "栖霞"; }; [12] = { ["id"] = "370687"; ["name"] = "海阳"; }; }; }; [7] = { ["id"] = "370700"; ["name"] = "潍坊"; ["children"] = { [1] = { ["id"] = "370702"; ["name"] = "潍城区"; }; [2] = { ["id"] = "370703"; ["name"] = "寒亭区"; }; [3] = { ["id"] = "370704"; ["name"] = "坊子区"; }; [4] = { ["id"] = "370705"; ["name"] = "奎文区"; }; [5] = { ["id"] = "370724"; ["name"] = "临朐县"; }; [6] = { ["id"] = "370725"; ["name"] = "昌乐县"; }; [7] = { ["id"] = "370781"; ["name"] = "青州"; }; [8] = { ["id"] = "370782"; ["name"] = "诸城"; }; [9] = { ["id"] = "370783"; ["name"] = "寿光"; }; [10] = { ["id"] = "370784"; ["name"] = "安丘"; }; [11] = { ["id"] = "370785"; ["name"] = "高密"; }; [12] = { ["id"] = "370786"; ["name"] = "昌邑"; }; }; }; [8] = { ["id"] = "370800"; ["name"] = "济宁"; ["children"] = { [1] = { ["id"] = "370802"; ["name"] = "中区"; }; [2] = { ["id"] = "370811"; ["name"] = "任城区"; }; [3] = { ["id"] = "370826"; ["name"] = "微山县"; }; [4] = { ["id"] = "370827"; ["name"] = "鱼台县"; }; [5] = { ["id"] = "370828"; ["name"] = "金乡县"; }; [6] = { ["id"] = "370829"; ["name"] = "嘉祥县"; }; [7] = { ["id"] = "370830"; ["name"] = "汶上县"; }; [8] = { ["id"] = "370831"; ["name"] = "泗水县"; }; [9] = { ["id"] = "370832"; ["name"] = "梁山县"; }; [10] = { ["id"] = "370881"; ["name"] = "曲阜"; }; [11] = { ["id"] = "370882"; ["name"] = "兖州"; }; [12] = { ["id"] = "370883"; ["name"] = "邹城"; }; }; }; [9] = { ["id"] = "370900"; ["name"] = "泰安"; ["children"] = { [1] = { ["id"] = "370902"; ["name"] = "泰山区"; }; [2] = { ["id"] = "370911"; ["name"] = "岱岳区"; }; [3] = { ["id"] = "370921"; ["name"] = "宁阳县"; }; [4] = { ["id"] = "370923"; ["name"] = "东平县"; }; [5] = { ["id"] = "370982"; ["name"] = "新泰"; }; [6] = { ["id"] = "370983"; ["name"] = "肥城"; }; }; }; [10] = { ["id"] = "371000"; ["name"] = "威海"; ["children"] = { [1] = { ["id"] = "371002"; ["name"] = "环翠区"; }; [2] = { ["id"] = "371081"; ["name"] = "文登"; }; [3] = { ["id"] = "371082"; ["name"] = "荣成"; }; [4] = { ["id"] = "371083"; ["name"] = "乳山"; }; }; }; [11] = { ["id"] = "371100"; ["name"] = "日照"; ["children"] = { [1] = { ["id"] = "371102"; ["name"] = "东港区"; }; [2] = { ["id"] = "371103"; ["name"] = "岚山区"; }; [3] = { ["id"] = "371121"; ["name"] = "五莲县"; }; [4] = { ["id"] = "371122"; ["name"] = "莒县"; }; }; }; [12] = { ["id"] = "371200"; ["name"] = "莱芜"; ["children"] = { [1] = { ["id"] = "371202"; ["name"] = "莱城区"; }; [2] = { ["id"] = "371203"; ["name"] = "钢城区"; }; }; }; [13] = { ["id"] = "371300"; ["name"] = "临沂"; ["children"] = { [1] = { ["id"] = "371302"; ["name"] = "兰山区"; }; [2] = { ["id"] = "371311"; ["name"] = "罗庄区"; }; [3] = { ["id"] = "371312"; ["name"] = "河东区"; }; [4] = { ["id"] = "371321"; ["name"] = "沂南县"; }; [5] = { ["id"] = "371322"; ["name"] = "郯城县"; }; [6] = { ["id"] = "371323"; ["name"] = "沂水县"; }; [7] = { ["id"] = "371324"; ["name"] = "苍山县"; }; [8] = { ["id"] = "371325"; ["name"] = "费县"; }; [9] = { ["id"] = "371326"; ["name"] = "平邑县"; }; [10] = { ["id"] = "371327"; ["name"] = "莒南县"; }; [11] = { ["id"] = "371328"; ["name"] = "蒙阴县"; }; [12] = { ["id"] = "371329"; ["name"] = "临沭县"; }; }; }; [14] = { ["id"] = "371400"; ["name"] = "德州"; ["children"] = { [1] = { ["id"] = "371402"; ["name"] = "德城区"; }; [2] = { ["id"] = "371421"; ["name"] = "陵县"; }; [3] = { ["id"] = "371422"; ["name"] = "宁津县"; }; [4] = { ["id"] = "371423"; ["name"] = "庆云县"; }; [5] = { ["id"] = "371424"; ["name"] = "临邑县"; }; [6] = { ["id"] = "371425"; ["name"] = "齐河县"; }; [7] = { ["id"] = "371426"; ["name"] = "平原县"; }; [8] = { ["id"] = "371427"; ["name"] = "夏津县"; }; [9] = { ["id"] = "371428"; ["name"] = "武城县"; }; [10] = { ["id"] = "371481"; ["name"] = "乐陵"; }; [11] = { ["id"] = "371482"; ["name"] = "禹城"; }; }; }; [15] = { ["id"] = "371500"; ["name"] = "聊城"; ["children"] = { [1] = { ["id"] = "371502"; ["name"] = "东昌府区"; }; [2] = { ["id"] = "371521"; ["name"] = "阳谷县"; }; [3] = { ["id"] = "371522"; ["name"] = "莘县"; }; [4] = { ["id"] = "371523"; ["name"] = "茌平县"; }; [5] = { ["id"] = "371524"; ["name"] = "东阿县"; }; [6] = { ["id"] = "371525"; ["name"] = "冠县"; }; [7] = { ["id"] = "371526"; ["name"] = "高唐县"; }; [8] = { ["id"] = "371581"; ["name"] = "临清"; }; }; }; [16] = { ["id"] = "371600"; ["name"] = "滨州"; ["children"] = { [1] = { ["id"] = "371602"; ["name"] = "滨城区"; }; [2] = { ["id"] = "371621"; ["name"] = "惠民县"; }; [3] = { ["id"] = "371622"; ["name"] = "阳信县"; }; [4] = { ["id"] = "371623"; ["name"] = "无棣县"; }; [5] = { ["id"] = "371624"; ["name"] = "沾化县"; }; [6] = { ["id"] = "371625"; ["name"] = "博兴县"; }; [7] = { ["id"] = "371626"; ["name"] = "邹平县"; }; }; }; [17] = { ["id"] = "371700"; ["name"] = "菏泽"; ["children"] = { [1] = { ["id"] = "371702"; ["name"] = "牡丹区"; }; [2] = { ["id"] = "371721"; ["name"] = "曹县"; }; [3] = { ["id"] = "371722"; ["name"] = "单县"; }; [4] = { ["id"] = "371723"; ["name"] = "成武县"; }; [5] = { ["id"] = "371724"; ["name"] = "巨野县"; }; [6] = { ["id"] = "371725"; ["name"] = "郓城县"; }; [7] = { ["id"] = "371726"; ["name"] = "鄄城县"; }; [8] = { ["id"] = "371727"; ["name"] = "定陶县"; }; [9] = { ["id"] = "371728"; ["name"] = "东明县"; }; }; }; }; }; [16] = { ["id"] = "410000"; ["name"] = "河南"; ["children"] = { [1] = { ["id"] = "410100"; ["name"] = "郑州"; ["children"] = { [1] = { ["id"] = "410102"; ["name"] = "中原区"; }; [2] = { ["id"] = "410103"; ["name"] = "二七区"; }; [3] = { ["id"] = "410104"; ["name"] = "管城回族区"; }; [4] = { ["id"] = "410105"; ["name"] = "金水区"; }; [5] = { ["id"] = "410106"; ["name"] = "上街区"; }; [6] = { ["id"] = "410108"; ["name"] = "惠济区"; }; [7] = { ["id"] = "410122"; ["name"] = "中牟县"; }; [8] = { ["id"] = "410181"; ["name"] = "巩义"; }; [9] = { ["id"] = "410182"; ["name"] = "荥阳"; }; [10] = { ["id"] = "410183"; ["name"] = "新密"; }; [11] = { ["id"] = "410184"; ["name"] = "新郑"; }; [12] = { ["id"] = "410185"; ["name"] = "登封"; }; }; }; [2] = { ["id"] = "410200"; ["name"] = "开封"; ["children"] = { [1] = { ["id"] = "410202"; ["name"] = "龙亭区"; }; [2] = { ["id"] = "410203"; ["name"] = "顺河回族区"; }; [3] = { ["id"] = "410204"; ["name"] = "鼓楼区"; }; [4] = { ["id"] = "410205"; ["name"] = "禹王台区"; }; [5] = { ["id"] = "410211"; ["name"] = "金明区"; }; [6] = { ["id"] = "410221"; ["name"] = "杞县"; }; [7] = { ["id"] = "410222"; ["name"] = "通许县"; }; [8] = { ["id"] = "410223"; ["name"] = "尉氏县"; }; [9] = { ["id"] = "410224"; ["name"] = "开封县"; }; [10] = { ["id"] = "410225"; ["name"] = "兰考县"; }; }; }; [3] = { ["id"] = "410300"; ["name"] = "洛阳"; ["children"] = { [1] = { ["id"] = "410302"; ["name"] = "老城区"; }; [2] = { ["id"] = "410303"; ["name"] = "西工区"; }; [3] = { ["id"] = "410304"; ["name"] = "瀍河回族区"; }; [4] = { ["id"] = "410305"; ["name"] = "涧西区"; }; [5] = { ["id"] = "410306"; ["name"] = "吉利区"; }; [6] = { ["id"] = "410311"; ["name"] = "洛龙区"; }; [7] = { ["id"] = "410322"; ["name"] = "孟津县"; }; [8] = { ["id"] = "410323"; ["name"] = "新安县"; }; [9] = { ["id"] = "410324"; ["name"] = "栾川县"; }; [10] = { ["id"] = "410325"; ["name"] = "嵩县"; }; [11] = { ["id"] = "410326"; ["name"] = "汝阳县"; }; [12] = { ["id"] = "410327"; ["name"] = "宜阳县"; }; [13] = { ["id"] = "410328"; ["name"] = "洛宁县"; }; [14] = { ["id"] = "410329"; ["name"] = "伊川县"; }; [15] = { ["id"] = "410381"; ["name"] = "偃师"; }; }; }; [4] = { ["id"] = "410400"; ["name"] = "平顶山"; ["children"] = { [1] = { ["id"] = "410402"; ["name"] = "新华区"; }; [2] = { ["id"] = "410403"; ["name"] = "卫东区"; }; [3] = { ["id"] = "410404"; ["name"] = "石龙区"; }; [4] = { ["id"] = "410411"; ["name"] = "湛河区"; }; [5] = { ["id"] = "410421"; ["name"] = "宝丰县"; }; [6] = { ["id"] = "410422"; ["name"] = "叶县"; }; [7] = { ["id"] = "410423"; ["name"] = "鲁山县"; }; [8] = { ["id"] = "410425"; ["name"] = "郏县"; }; [9] = { ["id"] = "410481"; ["name"] = "舞钢"; }; [10] = { ["id"] = "410482"; ["name"] = "汝州"; }; }; }; [5] = { ["id"] = "410500"; ["name"] = "安阳"; ["children"] = { [1] = { ["id"] = "410502"; ["name"] = "文峰区"; }; [2] = { ["id"] = "410503"; ["name"] = "北关区"; }; [3] = { ["id"] = "410505"; ["name"] = "殷都区"; }; [4] = { ["id"] = "410506"; ["name"] = "龙安区"; }; [5] = { ["id"] = "410522"; ["name"] = "安阳县"; }; [6] = { ["id"] = "410523"; ["name"] = "汤阴县"; }; [7] = { ["id"] = "410526"; ["name"] = "滑县"; }; [8] = { ["id"] = "410527"; ["name"] = "内黄县"; }; [9] = { ["id"] = "410581"; ["name"] = "林州"; }; }; }; [6] = { ["id"] = "410600"; ["name"] = "鹤壁"; ["children"] = { [1] = { ["id"] = "410602"; ["name"] = "鹤山区"; }; [2] = { ["id"] = "410603"; ["name"] = "山城区"; }; [3] = { ["id"] = "410611"; ["name"] = "淇滨区"; }; [4] = { ["id"] = "410621"; ["name"] = "浚县"; }; [5] = { ["id"] = "410622"; ["name"] = "淇县"; }; }; }; [7] = { ["id"] = "410700"; ["name"] = "新乡"; ["children"] = { [1] = { ["id"] = "410702"; ["name"] = "红旗区"; }; [2] = { ["id"] = "410703"; ["name"] = "卫滨区"; }; [3] = { ["id"] = "410704"; ["name"] = "凤泉区"; }; [4] = { ["id"] = "410711"; ["name"] = "牧野区"; }; [5] = { ["id"] = "410721"; ["name"] = "新乡县"; }; [6] = { ["id"] = "410724"; ["name"] = "获嘉县"; }; [7] = { ["id"] = "410725"; ["name"] = "原阳县"; }; [8] = { ["id"] = "410726"; ["name"] = "延津县"; }; [9] = { ["id"] = "410727"; ["name"] = "封丘县"; }; [10] = { ["id"] = "410728"; ["name"] = "长垣县"; }; [11] = { ["id"] = "410781"; ["name"] = "卫辉"; }; [12] = { ["id"] = "410782"; ["name"] = "辉县"; }; }; }; [8] = { ["id"] = "410800"; ["name"] = "焦作"; ["children"] = { [1] = { ["id"] = "410802"; ["name"] = "解放区"; }; [2] = { ["id"] = "410803"; ["name"] = "中站区"; }; [3] = { ["id"] = "410804"; ["name"] = "马村区"; }; [4] = { ["id"] = "410811"; ["name"] = "山阳区"; }; [5] = { ["id"] = "410821"; ["name"] = "修武县"; }; [6] = { ["id"] = "410822"; ["name"] = "博爱县"; }; [7] = { ["id"] = "410823"; ["name"] = "武陟县"; }; [8] = { ["id"] = "410825"; ["name"] = "温县"; }; [9] = { ["id"] = "410882"; ["name"] = "沁阳"; }; [10] = { ["id"] = "410883"; ["name"] = "孟州"; }; }; }; [9] = { ["id"] = "410900"; ["name"] = "濮阳"; ["children"] = { [1] = { ["id"] = "410902"; ["name"] = "华龙区"; }; [2] = { ["id"] = "410922"; ["name"] = "清丰县"; }; [3] = { ["id"] = "410923"; ["name"] = "南乐县"; }; [4] = { ["id"] = "410926"; ["name"] = "范县"; }; [5] = { ["id"] = "410927"; ["name"] = "台前县"; }; [6] = { ["id"] = "410928"; ["name"] = "濮阳县"; }; }; }; [10] = { ["id"] = "411000"; ["name"] = "许昌"; ["children"] = { [1] = { ["id"] = "411002"; ["name"] = "魏都区"; }; [2] = { ["id"] = "411023"; ["name"] = "许昌县"; }; [3] = { ["id"] = "411024"; ["name"] = "鄢陵县"; }; [4] = { ["id"] = "411025"; ["name"] = "襄城县"; }; [5] = { ["id"] = "411081"; ["name"] = "禹州"; }; [6] = { ["id"] = "411082"; ["name"] = "长葛"; }; }; }; [11] = { ["id"] = "411100"; ["name"] = "漯河"; ["children"] = { [1] = { ["id"] = "411102"; ["name"] = "源汇区"; }; [2] = { ["id"] = "411103"; ["name"] = "郾城区"; }; [3] = { ["id"] = "411104"; ["name"] = "召陵区"; }; [4] = { ["id"] = "411121"; ["name"] = "舞阳县"; }; [5] = { ["id"] = "411122"; ["name"] = "临颍县"; }; }; }; [12] = { ["id"] = "411200"; ["name"] = "三门峡"; ["children"] = { [1] = { ["id"] = "411202"; ["name"] = "湖滨区"; }; [2] = { ["id"] = "411221"; ["name"] = "渑池县"; }; [3] = { ["id"] = "411222"; ["name"] = "陕县"; }; [4] = { ["id"] = "411224"; ["name"] = "卢氏县"; }; [5] = { ["id"] = "411281"; ["name"] = "义马"; }; [6] = { ["id"] = "411282"; ["name"] = "灵宝"; }; }; }; [13] = { ["id"] = "411300"; ["name"] = "南阳"; ["children"] = { [1] = { ["id"] = "411302"; ["name"] = "宛城区"; }; [2] = { ["id"] = "411303"; ["name"] = "卧龙区"; }; [3] = { ["id"] = "411321"; ["name"] = "南召县"; }; [4] = { ["id"] = "411322"; ["name"] = "方城县"; }; [5] = { ["id"] = "411323"; ["name"] = "西峡县"; }; [6] = { ["id"] = "411324"; ["name"] = "镇平县"; }; [7] = { ["id"] = "411325"; ["name"] = "内乡县"; }; [8] = { ["id"] = "411326"; ["name"] = "淅川县"; }; [9] = { ["id"] = "411327"; ["name"] = "社旗县"; }; [10] = { ["id"] = "411328"; ["name"] = "唐河县"; }; [11] = { ["id"] = "411329"; ["name"] = "新野县"; }; [12] = { ["id"] = "411330"; ["name"] = "桐柏县"; }; [13] = { ["id"] = "411381"; ["name"] = "邓州"; }; }; }; [14] = { ["id"] = "411400"; ["name"] = "商丘"; ["children"] = { [1] = { ["id"] = "411402"; ["name"] = "梁园区"; }; [2] = { ["id"] = "411403"; ["name"] = "睢阳区"; }; [3] = { ["id"] = "411421"; ["name"] = "民权县"; }; [4] = { ["id"] = "411422"; ["name"] = "睢县"; }; [5] = { ["id"] = "411423"; ["name"] = "宁陵县"; }; [6] = { ["id"] = "411424"; ["name"] = "柘城县"; }; [7] = { ["id"] = "411425"; ["name"] = "虞城县"; }; [8] = { ["id"] = "411426"; ["name"] = "夏邑县"; }; [9] = { ["id"] = "411481"; ["name"] = "永城"; }; }; }; [15] = { ["id"] = "411500"; ["name"] = "信阳"; ["children"] = { [1] = { ["id"] = "411502"; ["name"] = "浉河区"; }; [2] = { ["id"] = "411503"; ["name"] = "平桥区"; }; [3] = { ["id"] = "411521"; ["name"] = "罗山县"; }; [4] = { ["id"] = "411522"; ["name"] = "光山县"; }; [5] = { ["id"] = "411523"; ["name"] = "新县"; }; [6] = { ["id"] = "411524"; ["name"] = "商城县"; }; [7] = { ["id"] = "411525"; ["name"] = "固始县"; }; [8] = { ["id"] = "411526"; ["name"] = "潢川县"; }; [9] = { ["id"] = "411527"; ["name"] = "淮滨县"; }; [10] = { ["id"] = "411528"; ["name"] = "息县"; }; }; }; [16] = { ["id"] = "411600"; ["name"] = "周口"; ["children"] = { [1] = { ["id"] = "411602"; ["name"] = "川汇区"; }; [2] = { ["id"] = "411621"; ["name"] = "扶沟县"; }; [3] = { ["id"] = "411622"; ["name"] = "西华县"; }; [4] = { ["id"] = "411623"; ["name"] = "商水县"; }; [5] = { ["id"] = "411624"; ["name"] = "沈丘县"; }; [6] = { ["id"] = "411625"; ["name"] = "郸城县"; }; [7] = { ["id"] = "411626"; ["name"] = "淮阳县"; }; [8] = { ["id"] = "411627"; ["name"] = "太康县"; }; [9] = { ["id"] = "411628"; ["name"] = "鹿邑县"; }; [10] = { ["id"] = "411681"; ["name"] = "项城"; }; }; }; [17] = { ["id"] = "411700"; ["name"] = "驻马店"; ["children"] = { [1] = { ["id"] = "411702"; ["name"] = "驿城区"; }; [2] = { ["id"] = "411721"; ["name"] = "西平县"; }; [3] = { ["id"] = "411722"; ["name"] = "上蔡县"; }; [4] = { ["id"] = "411723"; ["name"] = "平舆县"; }; [5] = { ["id"] = "411724"; ["name"] = "正阳县"; }; [6] = { ["id"] = "411725"; ["name"] = "确山县"; }; [7] = { ["id"] = "411726"; ["name"] = "泌阳县"; }; [8] = { ["id"] = "411727"; ["name"] = "汝南县"; }; [9] = { ["id"] = "411728"; ["name"] = "遂平县"; }; [10] = { ["id"] = "411729"; ["name"] = "新蔡县"; }; }; }; [18] = { ["id"] = "419001"; ["name"] = "济源"; }; }; }; [17] = { ["id"] = "420000"; ["name"] = "湖北"; ["children"] = { [1] = { ["id"] = "420100"; ["name"] = "武汉"; ["children"] = { [1] = { ["id"] = "420102"; ["name"] = "江岸区"; }; [2] = { ["id"] = "420103"; ["name"] = "江汉区"; }; [3] = { ["id"] = "420104"; ["name"] = "硚口区"; }; [4] = { ["id"] = "420105"; ["name"] = "汉阳区"; }; [5] = { ["id"] = "420106"; ["name"] = "武昌区"; }; [6] = { ["id"] = "420107"; ["name"] = "青山区"; }; [7] = { ["id"] = "420111"; ["name"] = "洪山区"; }; [8] = { ["id"] = "420112"; ["name"] = "东西湖区"; }; [9] = { ["id"] = "420113"; ["name"] = "汉南区"; }; [10] = { ["id"] = "420114"; ["name"] = "蔡甸区"; }; [11] = { ["id"] = "420115"; ["name"] = "江夏区"; }; [12] = { ["id"] = "420116"; ["name"] = "黄陂区"; }; [13] = { ["id"] = "420117"; ["name"] = "新洲区"; }; }; }; [2] = { ["id"] = "420200"; ["name"] = "黄石"; ["children"] = { [1] = { ["id"] = "420202"; ["name"] = "黄石港区"; }; [2] = { ["id"] = "420203"; ["name"] = "西塞山区"; }; [3] = { ["id"] = "420204"; ["name"] = "下陆区"; }; [4] = { ["id"] = "420205"; ["name"] = "铁山区"; }; [5] = { ["id"] = "420222"; ["name"] = "阳新县"; }; [6] = { ["id"] = "420281"; ["name"] = "大冶"; }; }; }; [3] = { ["id"] = "420300"; ["name"] = "十堰"; ["children"] = { [1] = { ["id"] = "420302"; ["name"] = "茅箭区"; }; [2] = { ["id"] = "420303"; ["name"] = "张湾区"; }; [3] = { ["id"] = "420321"; ["name"] = "郧县"; }; [4] = { ["id"] = "420322"; ["name"] = "郧西县"; }; [5] = { ["id"] = "420323"; ["name"] = "竹山县"; }; [6] = { ["id"] = "420324"; ["name"] = "竹溪县"; }; [7] = { ["id"] = "420325"; ["name"] = "房县"; }; [8] = { ["id"] = "420381"; ["name"] = "丹江口"; }; }; }; [4] = { ["id"] = "420500"; ["name"] = "宜昌"; ["children"] = { [1] = { ["id"] = "420502"; ["name"] = "西陵区"; }; [2] = { ["id"] = "420503"; ["name"] = "伍家岗区"; }; [3] = { ["id"] = "420504"; ["name"] = "点军区"; }; [4] = { ["id"] = "420505"; ["name"] = "猇亭区"; }; [5] = { ["id"] = "420506"; ["name"] = "夷陵区"; }; [6] = { ["id"] = "420525"; ["name"] = "远安县"; }; [7] = { ["id"] = "420526"; ["name"] = "兴山县"; }; [8] = { ["id"] = "420527"; ["name"] = "秭归县"; }; [9] = { ["id"] = "420528"; ["name"] = "长阳土家族自治县"; }; [10] = { ["id"] = "420529"; ["name"] = "五峰土家族自治县"; }; [11] = { ["id"] = "420581"; ["name"] = "宜都"; }; [12] = { ["id"] = "420582"; ["name"] = "当阳"; }; [13] = { ["id"] = "420583"; ["name"] = "枝江"; }; }; }; [5] = { ["id"] = "420600"; ["name"] = "襄阳"; ["children"] = { [1] = { ["id"] = "420602"; ["name"] = "襄城区"; }; [2] = { ["id"] = "420606"; ["name"] = "樊城区"; }; [3] = { ["id"] = "420607"; ["name"] = "襄州区"; }; [4] = { ["id"] = "420624"; ["name"] = "南漳县"; }; [5] = { ["id"] = "420625"; ["name"] = "谷城县"; }; [6] = { ["id"] = "420626"; ["name"] = "保康县"; }; [7] = { ["id"] = "420682"; ["name"] = "老河口"; }; [8] = { ["id"] = "420683"; ["name"] = "枣阳"; }; [9] = { ["id"] = "420684"; ["name"] = "宜城"; }; }; }; [6] = { ["id"] = "420700"; ["name"] = "鄂州"; ["children"] = { [1] = { ["id"] = "420702"; ["name"] = "梁子湖区"; }; [2] = { ["id"] = "420703"; ["name"] = "华容区"; }; [3] = { ["id"] = "420704"; ["name"] = "鄂城区"; }; }; }; [7] = { ["id"] = "420800"; ["name"] = "荆门"; ["children"] = { [1] = { ["id"] = "420802"; ["name"] = "东宝区"; }; [2] = { ["id"] = "420804"; ["name"] = "掇刀区"; }; [3] = { ["id"] = "420821"; ["name"] = "京山县"; }; [4] = { ["id"] = "420822"; ["name"] = "沙洋县"; }; [5] = { ["id"] = "420881"; ["name"] = "钟祥"; }; }; }; [8] = { ["id"] = "420900"; ["name"] = "孝感"; ["children"] = { [1] = { ["id"] = "420902"; ["name"] = "孝南区"; }; [2] = { ["id"] = "420921"; ["name"] = "孝昌县"; }; [3] = { ["id"] = "420922"; ["name"] = "大悟县"; }; [4] = { ["id"] = "420923"; ["name"] = "云梦县"; }; [5] = { ["id"] = "420981"; ["name"] = "应城"; }; [6] = { ["id"] = "420982"; ["name"] = "安陆"; }; [7] = { ["id"] = "420984"; ["name"] = "汉川"; }; }; }; [9] = { ["id"] = "421000"; ["name"] = "荆州"; ["children"] = { [1] = { ["id"] = "421002"; ["name"] = "沙区"; }; [2] = { ["id"] = "421003"; ["name"] = "荆州区"; }; [3] = { ["id"] = "421022"; ["name"] = "公安县"; }; [4] = { ["id"] = "421023"; ["name"] = "监利县"; }; [5] = { ["id"] = "421024"; ["name"] = "江陵县"; }; [6] = { ["id"] = "421081"; ["name"] = "石首"; }; [7] = { ["id"] = "421083"; ["name"] = "洪湖"; }; [8] = { ["id"] = "421087"; ["name"] = "松滋"; }; }; }; [10] = { ["id"] = "421100"; ["name"] = "黄冈"; ["children"] = { [1] = { ["id"] = "421102"; ["name"] = "黄州区"; }; [2] = { ["id"] = "421121"; ["name"] = "团风县"; }; [3] = { ["id"] = "421122"; ["name"] = "红安县"; }; [4] = { ["id"] = "421123"; ["name"] = "罗田县"; }; [5] = { ["id"] = "421124"; ["name"] = "英山县"; }; [6] = { ["id"] = "421125"; ["name"] = "浠水县"; }; [7] = { ["id"] = "421126"; ["name"] = "蕲春县"; }; [8] = { ["id"] = "421127"; ["name"] = "黄梅县"; }; [9] = { ["id"] = "421181"; ["name"] = "麻城"; }; [10] = { ["id"] = "421182"; ["name"] = "武穴"; }; }; }; [11] = { ["id"] = "421200"; ["name"] = "咸宁"; ["children"] = { [1] = { ["id"] = "421202"; ["name"] = "咸安区"; }; [2] = { ["id"] = "421221"; ["name"] = "嘉鱼县"; }; [3] = { ["id"] = "421222"; ["name"] = "通城县"; }; [4] = { ["id"] = "421223"; ["name"] = "崇阳县"; }; [5] = { ["id"] = "421224"; ["name"] = "通山县"; }; [6] = { ["id"] = "421281"; ["name"] = "赤壁"; }; }; }; [12] = { ["id"] = "421300"; ["name"] = "随州"; ["children"] = { [1] = { ["id"] = "421303"; ["name"] = "曾都区"; }; [2] = { ["id"] = "421321"; ["name"] = "随县"; }; [3] = { ["id"] = "421381"; ["name"] = "广水"; }; }; }; [13] = { ["id"] = "422800"; ["name"] = "恩施"; ["children"] = { [1] = { ["id"] = "422801"; ["name"] = "恩施"; }; [2] = { ["id"] = "422802"; ["name"] = "利川"; }; [3] = { ["id"] = "422822"; ["name"] = "建始县"; }; [4] = { ["id"] = "422823"; ["name"] = "巴东县"; }; [5] = { ["id"] = "422825"; ["name"] = "宣恩县"; }; [6] = { ["id"] = "422826"; ["name"] = "咸丰县"; }; [7] = { ["id"] = "422827"; ["name"] = "来凤县"; }; [8] = { ["id"] = "422828"; ["name"] = "鹤峰县"; }; }; }; [14] = { ["id"] = "429004"; ["name"] = "仙桃"; }; [15] = { ["id"] = "429005"; ["name"] = "潜江"; }; [16] = { ["id"] = "429006"; ["name"] = "天门"; }; [17] = { ["id"] = "429021"; ["name"] = "神农架"; }; }; }; [18] = { ["id"] = "430000"; ["name"] = "湖南"; ["children"] = { [1] = { ["id"] = "430100"; ["name"] = "长沙"; ["children"] = { [1] = { ["id"] = "430102"; ["name"] = "芙蓉区"; }; [2] = { ["id"] = "430103"; ["name"] = "天心区"; }; [3] = { ["id"] = "430104"; ["name"] = "岳麓区"; }; [4] = { ["id"] = "430105"; ["name"] = "开福区"; }; [5] = { ["id"] = "430111"; ["name"] = "雨花区"; }; [6] = { ["id"] = "430112"; ["name"] = "望城区"; }; [7] = { ["id"] = "430121"; ["name"] = "长沙县"; }; [8] = { ["id"] = "430124"; ["name"] = "宁乡县"; }; [9] = { ["id"] = "430181"; ["name"] = "浏阳"; }; }; }; [2] = { ["id"] = "430200"; ["name"] = "株洲"; ["children"] = { [1] = { ["id"] = "430202"; ["name"] = "荷塘区"; }; [2] = { ["id"] = "430203"; ["name"] = "芦淞区"; }; [3] = { ["id"] = "430204"; ["name"] = "石峰区"; }; [4] = { ["id"] = "430211"; ["name"] = "天元区"; }; [5] = { ["id"] = "430221"; ["name"] = "株洲县"; }; [6] = { ["id"] = "430223"; ["name"] = "攸县"; }; [7] = { ["id"] = "430224"; ["name"] = "茶陵县"; }; [8] = { ["id"] = "430225"; ["name"] = "炎陵县"; }; [9] = { ["id"] = "430281"; ["name"] = "醴陵"; }; }; }; [3] = { ["id"] = "430300"; ["name"] = "湘潭"; ["children"] = { [1] = { ["id"] = "430302"; ["name"] = "雨湖区"; }; [2] = { ["id"] = "430304"; ["name"] = "岳塘区"; }; [3] = { ["id"] = "430321"; ["name"] = "湘潭县"; }; [4] = { ["id"] = "430381"; ["name"] = "湘乡"; }; [5] = { ["id"] = "430382"; ["name"] = "韶山"; }; }; }; [4] = { ["id"] = "430400"; ["name"] = "衡阳"; ["children"] = { [1] = { ["id"] = "430405"; ["name"] = "珠晖区"; }; [2] = { ["id"] = "430406"; ["name"] = "雁峰区"; }; [3] = { ["id"] = "430407"; ["name"] = "石鼓区"; }; [4] = { ["id"] = "430408"; ["name"] = "蒸湘区"; }; [5] = { ["id"] = "430412"; ["name"] = "南岳区"; }; [6] = { ["id"] = "430421"; ["name"] = "衡阳县"; }; [7] = { ["id"] = "430422"; ["name"] = "衡南县"; }; [8] = { ["id"] = "430423"; ["name"] = "衡山县"; }; [9] = { ["id"] = "430424"; ["name"] = "衡东县"; }; [10] = { ["id"] = "430426"; ["name"] = "祁东县"; }; [11] = { ["id"] = "430481"; ["name"] = "耒阳"; }; [12] = { ["id"] = "430482"; ["name"] = "常宁"; }; }; }; [5] = { ["id"] = "430500"; ["name"] = "邵阳"; ["children"] = { [1] = { ["id"] = "430502"; ["name"] = "双清区"; }; [2] = { ["id"] = "430503"; ["name"] = "大祥区"; }; [3] = { ["id"] = "430511"; ["name"] = "北塔区"; }; [4] = { ["id"] = "430521"; ["name"] = "邵东县"; }; [5] = { ["id"] = "430522"; ["name"] = "新邵县"; }; [6] = { ["id"] = "430523"; ["name"] = "邵阳县"; }; [7] = { ["id"] = "430524"; ["name"] = "隆回县"; }; [8] = { ["id"] = "430525"; ["name"] = "洞口县"; }; [9] = { ["id"] = "430527"; ["name"] = "绥宁县"; }; [10] = { ["id"] = "430528"; ["name"] = "新宁县"; }; [11] = { ["id"] = "430529"; ["name"] = "城步苗族自治县"; }; [12] = { ["id"] = "430581"; ["name"] = "武冈"; }; }; }; [6] = { ["id"] = "430600"; ["name"] = "岳阳"; ["children"] = { [1] = { ["id"] = "430602"; ["name"] = "岳阳楼区"; }; [2] = { ["id"] = "430603"; ["name"] = "云溪区"; }; [3] = { ["id"] = "430611"; ["name"] = "君山区"; }; [4] = { ["id"] = "430621"; ["name"] = "岳阳县"; }; [5] = { ["id"] = "430623"; ["name"] = "华容县"; }; [6] = { ["id"] = "430624"; ["name"] = "湘阴县"; }; [7] = { ["id"] = "430626"; ["name"] = "平江县"; }; [8] = { ["id"] = "430681"; ["name"] = "汨罗"; }; [9] = { ["id"] = "430682"; ["name"] = "临湘"; }; }; }; [7] = { ["id"] = "430700"; ["name"] = "常德"; ["children"] = { [1] = { ["id"] = "430702"; ["name"] = "武陵区"; }; [2] = { ["id"] = "430703"; ["name"] = "鼎城区"; }; [3] = { ["id"] = "430721"; ["name"] = "安乡县"; }; [4] = { ["id"] = "430722"; ["name"] = "汉寿县"; }; [5] = { ["id"] = "430723"; ["name"] = "澧县"; }; [6] = { ["id"] = "430724"; ["name"] = "临澧县"; }; [7] = { ["id"] = "430725"; ["name"] = "桃源县"; }; [8] = { ["id"] = "430726"; ["name"] = "石门县"; }; [9] = { ["id"] = "430781"; ["name"] = "津"; }; }; }; [8] = { ["id"] = "430800"; ["name"] = "张家界"; ["children"] = { [1] = { ["id"] = "430802"; ["name"] = "永定区"; }; [2] = { ["id"] = "430811"; ["name"] = "武陵源区"; }; [3] = { ["id"] = "430821"; ["name"] = "慈利县"; }; [4] = { ["id"] = "430822"; ["name"] = "桑植县"; }; }; }; [9] = { ["id"] = "430900"; ["name"] = "益阳"; ["children"] = { [1] = { ["id"] = "430902"; ["name"] = "资阳区"; }; [2] = { ["id"] = "430903"; ["name"] = "赫山区"; }; [3] = { ["id"] = "430921"; ["name"] = "南县"; }; [4] = { ["id"] = "430922"; ["name"] = "桃江县"; }; [5] = { ["id"] = "430923"; ["name"] = "安化县"; }; [6] = { ["id"] = "430981"; ["name"] = "沅江"; }; }; }; [10] = { ["id"] = "431000"; ["name"] = "郴州"; ["children"] = { [1] = { ["id"] = "431002"; ["name"] = "北湖区"; }; [2] = { ["id"] = "431003"; ["name"] = "苏仙区"; }; [3] = { ["id"] = "431021"; ["name"] = "桂阳县"; }; [4] = { ["id"] = "431022"; ["name"] = "宜章县"; }; [5] = { ["id"] = "431023"; ["name"] = "永兴县"; }; [6] = { ["id"] = "431024"; ["name"] = "嘉禾县"; }; [7] = { ["id"] = "431025"; ["name"] = "临武县"; }; [8] = { ["id"] = "431026"; ["name"] = "汝城县"; }; [9] = { ["id"] = "431027"; ["name"] = "桂东县"; }; [10] = { ["id"] = "431028"; ["name"] = "安仁县"; }; [11] = { ["id"] = "431081"; ["name"] = "资兴"; }; }; }; [11] = { ["id"] = "431100"; ["name"] = "永州"; ["children"] = { [1] = { ["id"] = "431102"; ["name"] = "零陵区"; }; [2] = { ["id"] = "431103"; ["name"] = "冷水滩区"; }; [3] = { ["id"] = "431121"; ["name"] = "祁阳县"; }; [4] = { ["id"] = "431122"; ["name"] = "东安县"; }; [5] = { ["id"] = "431123"; ["name"] = "双牌县"; }; [6] = { ["id"] = "431124"; ["name"] = "道县"; }; [7] = { ["id"] = "431125"; ["name"] = "江永县"; }; [8] = { ["id"] = "431126"; ["name"] = "宁远县"; }; [9] = { ["id"] = "431127"; ["name"] = "蓝山县"; }; [10] = { ["id"] = "431128"; ["name"] = "新田县"; }; [11] = { ["id"] = "431129"; ["name"] = "江华瑶族自治县"; }; }; }; [12] = { ["id"] = "431200"; ["name"] = "怀化"; ["children"] = { [1] = { ["id"] = "431202"; ["name"] = "鹤城区"; }; [2] = { ["id"] = "431221"; ["name"] = "中方县"; }; [3] = { ["id"] = "431222"; ["name"] = "沅陵县"; }; [4] = { ["id"] = "431223"; ["name"] = "辰溪县"; }; [5] = { ["id"] = "431224"; ["name"] = "溆浦县"; }; [6] = { ["id"] = "431225"; ["name"] = "会同县"; }; [7] = { ["id"] = "431226"; ["name"] = "麻阳苗族自治县"; }; [8] = { ["id"] = "431227"; ["name"] = "新晃侗族自治县"; }; [9] = { ["id"] = "431228"; ["name"] = "芷江侗族自治县"; }; [10] = { ["id"] = "431229"; ["name"] = "靖州苗族侗族自治县"; }; [11] = { ["id"] = "431230"; ["name"] = "通道侗族自治县"; }; [12] = { ["id"] = "431281"; ["name"] = "洪江"; }; }; }; [13] = { ["id"] = "431300"; ["name"] = "娄底"; ["children"] = { [1] = { ["id"] = "431302"; ["name"] = "娄星区"; }; [2] = { ["id"] = "431321"; ["name"] = "双峰县"; }; [3] = { ["id"] = "431322"; ["name"] = "新化县"; }; [4] = { ["id"] = "431381"; ["name"] = "冷水江"; }; [5] = { ["id"] = "431382"; ["name"] = "涟源"; }; }; }; [14] = { ["id"] = "433100"; ["name"] = "湘西"; ["children"] = { [1] = { ["id"] = "433101"; ["name"] = "吉首"; }; [2] = { ["id"] = "433122"; ["name"] = "泸溪县"; }; [3] = { ["id"] = "433123"; ["name"] = "凤凰县"; }; [4] = { ["id"] = "433124"; ["name"] = "花垣县"; }; [5] = { ["id"] = "433125"; ["name"] = "保靖县"; }; [6] = { ["id"] = "433126"; ["name"] = "古丈县"; }; [7] = { ["id"] = "433127"; ["name"] = "永顺县"; }; [8] = { ["id"] = "433130"; ["name"] = "龙山县"; }; }; }; }; }; [19] = { ["id"] = "440000"; ["name"] = "广东"; ["children"] = { [1] = { ["id"] = "440100"; ["name"] = "广州"; ["children"] = { [1] = { ["id"] = "440103"; ["name"] = "荔湾区"; }; [2] = { ["id"] = "440104"; ["name"] = "越秀区"; }; [3] = { ["id"] = "440105"; ["name"] = "海珠区"; }; [4] = { ["id"] = "440106"; ["name"] = "天河区"; }; [5] = { ["id"] = "440111"; ["name"] = "白云区"; }; [6] = { ["id"] = "440112"; ["name"] = "黄埔区"; }; [7] = { ["id"] = "440113"; ["name"] = "番禺区"; }; [8] = { ["id"] = "440114"; ["name"] = "花都区"; }; [9] = { ["id"] = "440115"; ["name"] = "南沙区"; }; [10] = { ["id"] = "440116"; ["name"] = "萝岗区"; }; [11] = { ["id"] = "440183"; ["name"] = "增城"; }; [12] = { ["id"] = "440184"; ["name"] = "从化"; }; }; }; [2] = { ["id"] = "440200"; ["name"] = "韶关"; ["children"] = { [1] = { ["id"] = "440203"; ["name"] = "武江区"; }; [2] = { ["id"] = "440204"; ["name"] = "浈江区"; }; [3] = { ["id"] = "440205"; ["name"] = "曲江区"; }; [4] = { ["id"] = "440222"; ["name"] = "始兴县"; }; [5] = { ["id"] = "440224"; ["name"] = "仁化县"; }; [6] = { ["id"] = "440229"; ["name"] = "翁源县"; }; [7] = { ["id"] = "440232"; ["name"] = "乳源瑶族自治县"; }; [8] = { ["id"] = "440233"; ["name"] = "新丰县"; }; [9] = { ["id"] = "440281"; ["name"] = "乐昌"; }; [10] = { ["id"] = "440282"; ["name"] = "南雄"; }; }; }; [3] = { ["id"] = "440300"; ["name"] = "深圳"; ["children"] = { [1] = { ["id"] = "440303"; ["name"] = "罗湖区"; }; [2] = { ["id"] = "440304"; ["name"] = "福田区"; }; [3] = { ["id"] = "440305"; ["name"] = "南山区"; }; [4] = { ["id"] = "440306"; ["name"] = "宝安区"; }; [5] = { ["id"] = "440307"; ["name"] = "龙岗区"; }; [6] = { ["id"] = "440308"; ["name"] = "盐田区"; }; }; }; [4] = { ["id"] = "440400"; ["name"] = "珠海"; ["children"] = { [1] = { ["id"] = "440402"; ["name"] = "香洲区"; }; [2] = { ["id"] = "440403"; ["name"] = "斗门区"; }; [3] = { ["id"] = "440404"; ["name"] = "金湾区"; }; }; }; [5] = { ["id"] = "440500"; ["name"] = "汕头"; ["children"] = { [1] = { ["id"] = "440507"; ["name"] = "龙湖区"; }; [2] = { ["id"] = "440511"; ["name"] = "金平区"; }; [3] = { ["id"] = "440512"; ["name"] = "濠江区"; }; [4] = { ["id"] = "440513"; ["name"] = "潮阳区"; }; [5] = { ["id"] = "440514"; ["name"] = "潮南区"; }; [6] = { ["id"] = "440515"; ["name"] = "澄海区"; }; [7] = { ["id"] = "440523"; ["name"] = "南澳县"; }; }; }; [6] = { ["id"] = "440600"; ["name"] = "佛山"; ["children"] = { [1] = { ["id"] = "440604"; ["name"] = "禅城区"; }; [2] = { ["id"] = "440605"; ["name"] = "南海区"; }; [3] = { ["id"] = "440606"; ["name"] = "顺德区"; }; [4] = { ["id"] = "440607"; ["name"] = "三水区"; }; [5] = { ["id"] = "440608"; ["name"] = "高明区"; }; }; }; [7] = { ["id"] = "440700"; ["name"] = "江门"; ["children"] = { [1] = { ["id"] = "440703"; ["name"] = "蓬江区"; }; [2] = { ["id"] = "440704"; ["name"] = "江海区"; }; [3] = { ["id"] = "440705"; ["name"] = "新会区"; }; [4] = { ["id"] = "440781"; ["name"] = "台山"; }; [5] = { ["id"] = "440783"; ["name"] = "开平"; }; [6] = { ["id"] = "440784"; ["name"] = "鹤山"; }; [7] = { ["id"] = "440785"; ["name"] = "恩平"; }; }; }; [8] = { ["id"] = "440800"; ["name"] = "湛江"; ["children"] = { [1] = { ["id"] = "440802"; ["name"] = "赤坎区"; }; [2] = { ["id"] = "440803"; ["name"] = "霞山区"; }; [3] = { ["id"] = "440804"; ["name"] = "坡头区"; }; [4] = { ["id"] = "440811"; ["name"] = "麻章区"; }; [5] = { ["id"] = "440823"; ["name"] = "遂溪县"; }; [6] = { ["id"] = "440825"; ["name"] = "徐闻县"; }; [7] = { ["id"] = "440881"; ["name"] = "廉江"; }; [8] = { ["id"] = "440882"; ["name"] = "雷州"; }; [9] = { ["id"] = "440883"; ["name"] = "吴川"; }; }; }; [9] = { ["id"] = "440900"; ["name"] = "茂名"; ["children"] = { [1] = { ["id"] = "440902"; ["name"] = "茂南区"; }; [2] = { ["id"] = "440903"; ["name"] = "茂港区"; }; [3] = { ["id"] = "440923"; ["name"] = "电白县"; }; [4] = { ["id"] = "440981"; ["name"] = "高州"; }; [5] = { ["id"] = "440982"; ["name"] = "化州"; }; [6] = { ["id"] = "440983"; ["name"] = "信宜"; }; }; }; [10] = { ["id"] = "441200"; ["name"] = "肇庆"; ["children"] = { [1] = { ["id"] = "441202"; ["name"] = "端州区"; }; [2] = { ["id"] = "441203"; ["name"] = "鼎湖区"; }; [3] = { ["id"] = "441223"; ["name"] = "广宁县"; }; [4] = { ["id"] = "441224"; ["name"] = "怀集县"; }; [5] = { ["id"] = "441225"; ["name"] = "封开县"; }; [6] = { ["id"] = "441226"; ["name"] = "德庆县"; }; [7] = { ["id"] = "441283"; ["name"] = "高要"; }; [8] = { ["id"] = "441284"; ["name"] = "四会"; }; }; }; [11] = { ["id"] = "441300"; ["name"] = "惠州"; ["children"] = { [1] = { ["id"] = "441302"; ["name"] = "惠城区"; }; [2] = { ["id"] = "441303"; ["name"] = "惠阳区"; }; [3] = { ["id"] = "441322"; ["name"] = "博罗县"; }; [4] = { ["id"] = "441323"; ["name"] = "惠东县"; }; [5] = { ["id"] = "441324"; ["name"] = "龙门县"; }; }; }; [12] = { ["id"] = "441400"; ["name"] = "梅州"; ["children"] = { [1] = { ["id"] = "441402"; ["name"] = "梅江区"; }; [2] = { ["id"] = "441421"; ["name"] = "梅县"; }; [3] = { ["id"] = "441422"; ["name"] = "大埔县"; }; [4] = { ["id"] = "441423"; ["name"] = "丰顺县"; }; [5] = { ["id"] = "441424"; ["name"] = "五华县"; }; [6] = { ["id"] = "441426"; ["name"] = "平远县"; }; [7] = { ["id"] = "441427"; ["name"] = "蕉岭县"; }; [8] = { ["id"] = "441481"; ["name"] = "兴宁"; }; }; }; [13] = { ["id"] = "441500"; ["name"] = "汕尾"; ["children"] = { [1] = { ["id"] = "441502"; ["name"] = "城区"; }; [2] = { ["id"] = "441521"; ["name"] = "海丰县"; }; [3] = { ["id"] = "441523"; ["name"] = "陆河县"; }; [4] = { ["id"] = "441581"; ["name"] = "陆丰"; }; }; }; [14] = { ["id"] = "441600"; ["name"] = "河源"; ["children"] = { [1] = { ["id"] = "441602"; ["name"] = "源城区"; }; [2] = { ["id"] = "441621"; ["name"] = "紫金县"; }; [3] = { ["id"] = "441622"; ["name"] = "龙川县"; }; [4] = { ["id"] = "441623"; ["name"] = "连平县"; }; [5] = { ["id"] = "441624"; ["name"] = "和平县"; }; [6] = { ["id"] = "441625"; ["name"] = "东源县"; }; }; }; [15] = { ["id"] = "441700"; ["name"] = "阳江"; ["children"] = { [1] = { ["id"] = "441702"; ["name"] = "江城区"; }; [2] = { ["id"] = "441721"; ["name"] = "阳西县"; }; [3] = { ["id"] = "441723"; ["name"] = "阳东县"; }; [4] = { ["id"] = "441781"; ["name"] = "阳春"; }; }; }; [16] = { ["id"] = "441800"; ["name"] = "清远"; ["children"] = { [1] = { ["id"] = "441802"; ["name"] = "清城区"; }; [2] = { ["id"] = "441803"; ["name"] = "清新区"; }; [3] = { ["id"] = "441821"; ["name"] = "佛冈县"; }; [4] = { ["id"] = "441823"; ["name"] = "阳山县"; }; [5] = { ["id"] = "441825"; ["name"] = "连山壮族瑶族自治县"; }; [6] = { ["id"] = "441826"; ["name"] = "连南瑶族自治县"; }; [7] = { ["id"] = "441881"; ["name"] = "英德"; }; [8] = { ["id"] = "441882"; ["name"] = "连州"; }; }; }; [17] = { ["id"] = "441900"; ["name"] = "东莞"; }; [18] = { ["id"] = "442000"; ["name"] = "中山"; }; [19] = { ["id"] = "445100"; ["name"] = "潮州"; ["children"] = { [1] = { ["id"] = "445102"; ["name"] = "湘桥区"; }; [2] = { ["id"] = "445103"; ["name"] = "潮安区"; }; [3] = { ["id"] = "445122"; ["name"] = "饶平县"; }; }; }; [20] = { ["id"] = "445200"; ["name"] = "揭阳"; ["children"] = { [1] = { ["id"] = "445202"; ["name"] = "榕城区"; }; [2] = { ["id"] = "445203"; ["name"] = "揭东区"; }; [3] = { ["id"] = "445222"; ["name"] = "揭西县"; }; [4] = { ["id"] = "445224"; ["name"] = "惠来县"; }; [5] = { ["id"] = "445281"; ["name"] = "普宁"; }; }; }; [21] = { ["id"] = "445300"; ["name"] = "云浮"; ["children"] = { [1] = { ["id"] = "445302"; ["name"] = "云城区"; }; [2] = { ["id"] = "445321"; ["name"] = "新兴县"; }; [3] = { ["id"] = "445322"; ["name"] = "郁南县"; }; [4] = { ["id"] = "445323"; ["name"] = "云安县"; }; [5] = { ["id"] = "445381"; ["name"] = "罗定"; }; }; }; }; }; [20] = { ["id"] = "450000"; ["name"] = "广西"; ["children"] = { [1] = { ["id"] = "450100"; ["name"] = "南宁"; ["children"] = { [1] = { ["id"] = "450102"; ["name"] = "兴宁区"; }; [2] = { ["id"] = "450103"; ["name"] = "青秀区"; }; [3] = { ["id"] = "450105"; ["name"] = "江南区"; }; [4] = { ["id"] = "450107"; ["name"] = "西乡塘区"; }; [5] = { ["id"] = "450108"; ["name"] = "良庆区"; }; [6] = { ["id"] = "450109"; ["name"] = "邕宁区"; }; [7] = { ["id"] = "450122"; ["name"] = "武鸣县"; }; [8] = { ["id"] = "450123"; ["name"] = "隆安县"; }; [9] = { ["id"] = "450124"; ["name"] = "马山县"; }; [10] = { ["id"] = "450125"; ["name"] = "上林县"; }; [11] = { ["id"] = "450126"; ["name"] = "宾阳县"; }; [12] = { ["id"] = "450127"; ["name"] = "横县"; }; }; }; [2] = { ["id"] = "450200"; ["name"] = "柳州"; ["children"] = { [1] = { ["id"] = "450202"; ["name"] = "城中区"; }; [2] = { ["id"] = "450203"; ["name"] = "鱼峰区"; }; [3] = { ["id"] = "450204"; ["name"] = "柳南区"; }; [4] = { ["id"] = "450205"; ["name"] = "柳北区"; }; [5] = { ["id"] = "450221"; ["name"] = "柳江县"; }; [6] = { ["id"] = "450222"; ["name"] = "柳城县"; }; [7] = { ["id"] = "450223"; ["name"] = "鹿寨县"; }; [8] = { ["id"] = "450224"; ["name"] = "融安县"; }; [9] = { ["id"] = "450225"; ["name"] = "融水苗族自治县"; }; [10] = { ["id"] = "450226"; ["name"] = "三江侗族自治县"; }; }; }; [3] = { ["id"] = "450300"; ["name"] = "桂林"; ["children"] = { [1] = { ["id"] = "450302"; ["name"] = "秀峰区"; }; [2] = { ["id"] = "450303"; ["name"] = "叠彩区"; }; [3] = { ["id"] = "450304"; ["name"] = "象山区"; }; [4] = { ["id"] = "450305"; ["name"] = "七星区"; }; [5] = { ["id"] = "450311"; ["name"] = "雁山区"; }; [6] = { ["id"] = "450312"; ["name"] = "临桂区"; }; [7] = { ["id"] = "450321"; ["name"] = "阳朔县"; }; [8] = { ["id"] = "450323"; ["name"] = "灵川县"; }; [9] = { ["id"] = "450324"; ["name"] = "全州县"; }; [10] = { ["id"] = "450325"; ["name"] = "兴安县"; }; [11] = { ["id"] = "450326"; ["name"] = "永福县"; }; [12] = { ["id"] = "450327"; ["name"] = "灌阳县"; }; [13] = { ["id"] = "450328"; ["name"] = "龙胜各族自治县"; }; [14] = { ["id"] = "450329"; ["name"] = "资源县"; }; [15] = { ["id"] = "450330"; ["name"] = "平乐县"; }; [16] = { ["id"] = "450331"; ["name"] = "荔浦县"; }; [17] = { ["id"] = "450332"; ["name"] = "恭城瑶族自治县"; }; }; }; [4] = { ["id"] = "450400"; ["name"] = "梧州"; ["children"] = { [1] = { ["id"] = "450403"; ["name"] = "万秀区"; }; [2] = { ["id"] = "450405"; ["name"] = "长洲区"; }; [3] = { ["id"] = "450406"; ["name"] = "龙圩区"; }; [4] = { ["id"] = "450421"; ["name"] = "苍梧县"; }; [5] = { ["id"] = "450422"; ["name"] = "藤县"; }; [6] = { ["id"] = "450423"; ["name"] = "蒙山县"; }; [7] = { ["id"] = "450481"; ["name"] = "岑溪"; }; }; }; [5] = { ["id"] = "450500"; ["name"] = "北海"; ["children"] = { [1] = { ["id"] = "450502"; ["name"] = "海城区"; }; [2] = { ["id"] = "450503"; ["name"] = "银海区"; }; [3] = { ["id"] = "450512"; ["name"] = "铁山港区"; }; [4] = { ["id"] = "450521"; ["name"] = "合浦县"; }; }; }; [6] = { ["id"] = "450600"; ["name"] = "防城港"; ["children"] = { [1] = { ["id"] = "450602"; ["name"] = "港口区"; }; [2] = { ["id"] = "450603"; ["name"] = "防城区"; }; [3] = { ["id"] = "450621"; ["name"] = "上思县"; }; [4] = { ["id"] = "450681"; ["name"] = "东兴"; }; }; }; [7] = { ["id"] = "450700"; ["name"] = "钦州"; ["children"] = { [1] = { ["id"] = "450702"; ["name"] = "钦南区"; }; [2] = { ["id"] = "450703"; ["name"] = "钦北区"; }; [3] = { ["id"] = "450721"; ["name"] = "灵山县"; }; [4] = { ["id"] = "450722"; ["name"] = "浦北县"; }; }; }; [8] = { ["id"] = "450800"; ["name"] = "贵港"; ["children"] = { [1] = { ["id"] = "450802"; ["name"] = "港北区"; }; [2] = { ["id"] = "450803"; ["name"] = "港南区"; }; [3] = { ["id"] = "450804"; ["name"] = "覃塘区"; }; [4] = { ["id"] = "450821"; ["name"] = "平南县"; }; [5] = { ["id"] = "450881"; ["name"] = "桂平"; }; }; }; [9] = { ["id"] = "450900"; ["name"] = "玉林"; ["children"] = { [1] = { ["id"] = "450902"; ["name"] = "玉州区"; }; [2] = { ["id"] = "450903"; ["name"] = "福绵区"; }; [3] = { ["id"] = "450921"; ["name"] = "容县"; }; [4] = { ["id"] = "450922"; ["name"] = "陆川县"; }; [5] = { ["id"] = "450923"; ["name"] = "博白县"; }; [6] = { ["id"] = "450924"; ["name"] = "兴业县"; }; [7] = { ["id"] = "450981"; ["name"] = "北流"; }; }; }; [10] = { ["id"] = "451000"; ["name"] = "百色"; ["children"] = { [1] = { ["id"] = "451002"; ["name"] = "右江区"; }; [2] = { ["id"] = "451021"; ["name"] = "田阳县"; }; [3] = { ["id"] = "451022"; ["name"] = "田东县"; }; [4] = { ["id"] = "451023"; ["name"] = "平果县"; }; [5] = { ["id"] = "451024"; ["name"] = "德保县"; }; [6] = { ["id"] = "451025"; ["name"] = "靖西县"; }; [7] = { ["id"] = "451026"; ["name"] = "那坡县"; }; [8] = { ["id"] = "451027"; ["name"] = "凌云县"; }; [9] = { ["id"] = "451028"; ["name"] = "乐业县"; }; [10] = { ["id"] = "451029"; ["name"] = "田林县"; }; [11] = { ["id"] = "451030"; ["name"] = "西林县"; }; [12] = { ["id"] = "451031"; ["name"] = "隆林各族自治县"; }; }; }; [11] = { ["id"] = "451100"; ["name"] = "贺州"; ["children"] = { [1] = { ["id"] = "451102"; ["name"] = "八步区"; }; [2] = { ["id"] = "451121"; ["name"] = "昭平县"; }; [3] = { ["id"] = "451122"; ["name"] = "钟山县"; }; [4] = { ["id"] = "451123"; ["name"] = "富川瑶族自治县"; }; }; }; [12] = { ["id"] = "451200"; ["name"] = "河池"; ["children"] = { [1] = { ["id"] = "451202"; ["name"] = "金城江区"; }; [2] = { ["id"] = "451221"; ["name"] = "南丹县"; }; [3] = { ["id"] = "451222"; ["name"] = "天峨县"; }; [4] = { ["id"] = "451223"; ["name"] = "凤山县"; }; [5] = { ["id"] = "451224"; ["name"] = "东兰县"; }; [6] = { ["id"] = "451225"; ["name"] = "罗城仫佬族自治县"; }; [7] = { ["id"] = "451226"; ["name"] = "环江毛南族自治县"; }; [8] = { ["id"] = "451227"; ["name"] = "巴马瑶族自治县"; }; [9] = { ["id"] = "451228"; ["name"] = "都安瑶族自治县"; }; [10] = { ["id"] = "451229"; ["name"] = "大化瑶族自治县"; }; [11] = { ["id"] = "451281"; ["name"] = "宜州"; }; }; }; [13] = { ["id"] = "451300"; ["name"] = "来宾"; ["children"] = { [1] = { ["id"] = "451302"; ["name"] = "兴宾区"; }; [2] = { ["id"] = "451321"; ["name"] = "忻城县"; }; [3] = { ["id"] = "451322"; ["name"] = "象州县"; }; [4] = { ["id"] = "451323"; ["name"] = "武宣县"; }; [5] = { ["id"] = "451324"; ["name"] = "金秀瑶族自治县"; }; [6] = { ["id"] = "451381"; ["name"] = "合山"; }; }; }; [14] = { ["id"] = "451400"; ["name"] = "崇左"; ["children"] = { [1] = { ["id"] = "451402"; ["name"] = "江州区"; }; [2] = { ["id"] = "451421"; ["name"] = "扶绥县"; }; [3] = { ["id"] = "451422"; ["name"] = "宁明县"; }; [4] = { ["id"] = "451423"; ["name"] = "龙州县"; }; [5] = { ["id"] = "451424"; ["name"] = "大新县"; }; [6] = { ["id"] = "451425"; ["name"] = "天等县"; }; [7] = { ["id"] = "451481"; ["name"] = "凭祥"; }; }; }; }; }; [21] = { ["id"] = "460000"; ["name"] = "海南"; ["children"] = { [1] = { ["id"] = "460100"; ["name"] = "海口"; ["children"] = { [1] = { ["id"] = "460105"; ["name"] = "秀英区"; }; [2] = { ["id"] = "460106"; ["name"] = "龙华区"; }; [3] = { ["id"] = "460107"; ["name"] = "琼山区"; }; [4] = { ["id"] = "460108"; ["name"] = "美兰区"; }; }; }; [2] = { ["id"] = "460200"; ["name"] = "三亚"; }; [3] = { ["id"] = "460300"; ["name"] = "三沙"; ["children"] = { [1] = { ["id"] = "460321"; ["name"] = "西沙群岛"; }; [2] = { ["id"] = "460322"; ["name"] = "南沙群岛"; }; [3] = { ["id"] = "460323"; ["name"] = "中沙群岛的岛礁及其海域"; }; }; }; [4] = { ["id"] = "469001"; ["name"] = "五指山"; }; [5] = { ["id"] = "469002"; ["name"] = "琼海"; }; [6] = { ["id"] = "469003"; ["name"] = "儋州"; }; [7] = { ["id"] = "469005"; ["name"] = "文昌"; }; [8] = { ["id"] = "469006"; ["name"] = "万宁"; }; [9] = { ["id"] = "469007"; ["name"] = "东方"; }; [10] = { ["id"] = "469021"; ["name"] = "定安县"; }; [11] = { ["id"] = "469022"; ["name"] = "屯昌县"; }; [12] = { ["id"] = "469023"; ["name"] = "澄迈县"; }; [13] = { ["id"] = "469024"; ["name"] = "临高县"; }; [14] = { ["id"] = "469025"; ["name"] = "白沙"; }; [15] = { ["id"] = "469026"; ["name"] = "昌江"; }; [16] = { ["id"] = "469027"; ["name"] = "乐东"; }; [17] = { ["id"] = "469028"; ["name"] = "陵水"; }; [18] = { ["id"] = "469029"; ["name"] = "保亭"; }; [19] = { ["id"] = "469030"; ["name"] = "琼中"; }; }; }; [22] = { ["id"] = "500000"; ["name"] = "重庆"; ["children"] = { [1] = { ["id"] = "500101"; ["name"] = "万州区"; }; [2] = { ["id"] = "500102"; ["name"] = "涪陵区"; }; [3] = { ["id"] = "500103"; ["name"] = "渝中区"; }; [4] = { ["id"] = "500104"; ["name"] = "大渡口区"; }; [5] = { ["id"] = "500105"; ["name"] = "江北区"; }; [6] = { ["id"] = "500106"; ["name"] = "沙坪坝区"; }; [7] = { ["id"] = "500107"; ["name"] = "九龙坡区"; }; [8] = { ["id"] = "500108"; ["name"] = "南岸区"; }; [9] = { ["id"] = "500109"; ["name"] = "北碚区"; }; [10] = { ["id"] = "500110"; ["name"] = "綦江区"; }; [11] = { ["id"] = "500111"; ["name"] = "大足区"; }; [12] = { ["id"] = "500112"; ["name"] = "渝北区"; }; [13] = { ["id"] = "500113"; ["name"] = "巴南区"; }; [14] = { ["id"] = "500114"; ["name"] = "黔江区"; }; [15] = { ["id"] = "500115"; ["name"] = "长寿区"; }; [16] = { ["id"] = "500116"; ["name"] = "江津区"; }; [17] = { ["id"] = "500117"; ["name"] = "合川区"; }; [18] = { ["id"] = "500118"; ["name"] = "永川区"; }; [19] = { ["id"] = "500119"; ["name"] = "南川区"; }; [20] = { ["id"] = "500223"; ["name"] = "潼南县"; }; [21] = { ["id"] = "500224"; ["name"] = "铜梁县"; }; [22] = { ["id"] = "500226"; ["name"] = "荣昌县"; }; [23] = { ["id"] = "500227"; ["name"] = "璧山县"; }; [24] = { ["id"] = "500228"; ["name"] = "梁平县"; }; [25] = { ["id"] = "500229"; ["name"] = "城口县"; }; [26] = { ["id"] = "500230"; ["name"] = "丰都县"; }; [27] = { ["id"] = "500231"; ["name"] = "垫江县"; }; [28] = { ["id"] = "500232"; ["name"] = "武隆县"; }; [29] = { ["id"] = "500233"; ["name"] = "忠县"; }; [30] = { ["id"] = "500234"; ["name"] = "开县"; }; [31] = { ["id"] = "500235"; ["name"] = "云阳县"; }; [32] = { ["id"] = "500236"; ["name"] = "奉节县"; }; [33] = { ["id"] = "500237"; ["name"] = "巫山县"; }; [34] = { ["id"] = "500238"; ["name"] = "巫溪县"; }; [35] = { ["id"] = "500240"; ["name"] = "石柱县"; }; [36] = { ["id"] = "500241"; ["name"] = "秀山县"; }; [37] = { ["id"] = "500242"; ["name"] = "酉阳县"; }; [38] = { ["id"] = "500243"; ["name"] = "彭水县"; }; }; }; [23] = { ["id"] = "510000"; ["name"] = "四川"; ["children"] = { [1] = { ["id"] = "510100"; ["name"] = "成都"; ["children"] = { [1] = { ["id"] = "510104"; ["name"] = "锦江区"; }; [2] = { ["id"] = "510105"; ["name"] = "青羊区"; }; [3] = { ["id"] = "510106"; ["name"] = "金牛区"; }; [4] = { ["id"] = "510107"; ["name"] = "武侯区"; }; [5] = { ["id"] = "510108"; ["name"] = "成华区"; }; [6] = { ["id"] = "510112"; ["name"] = "龙泉驿区"; }; [7] = { ["id"] = "510113"; ["name"] = "青白江区"; }; [8] = { ["id"] = "510114"; ["name"] = "新都区"; }; [9] = { ["id"] = "510115"; ["name"] = "温江区"; }; [10] = { ["id"] = "510121"; ["name"] = "金堂县"; }; [11] = { ["id"] = "510122"; ["name"] = "双流县"; }; [12] = { ["id"] = "510124"; ["name"] = "郫县"; }; [13] = { ["id"] = "510129"; ["name"] = "大邑县"; }; [14] = { ["id"] = "510131"; ["name"] = "蒲江县"; }; [15] = { ["id"] = "510132"; ["name"] = "新津县"; }; [16] = { ["id"] = "510181"; ["name"] = "都江堰"; }; [17] = { ["id"] = "510182"; ["name"] = "彭州"; }; [18] = { ["id"] = "510183"; ["name"] = "邛崃"; }; [19] = { ["id"] = "510184"; ["name"] = "崇州"; }; }; }; [2] = { ["id"] = "510300"; ["name"] = "自贡"; ["children"] = { [1] = { ["id"] = "510302"; ["name"] = "自流井区"; }; [2] = { ["id"] = "510303"; ["name"] = "贡井区"; }; [3] = { ["id"] = "510304"; ["name"] = "大安区"; }; [4] = { ["id"] = "510311"; ["name"] = "沿滩区"; }; [5] = { ["id"] = "510321"; ["name"] = "荣县"; }; [6] = { ["id"] = "510322"; ["name"] = "富顺县"; }; }; }; [3] = { ["id"] = "510400"; ["name"] = "攀枝花"; ["children"] = { [1] = { ["id"] = "510402"; ["name"] = "东区"; }; [2] = { ["id"] = "510403"; ["name"] = "西区"; }; [3] = { ["id"] = "510411"; ["name"] = "仁和区"; }; [4] = { ["id"] = "510421"; ["name"] = "米易县"; }; [5] = { ["id"] = "510422"; ["name"] = "盐边县"; }; }; }; [4] = { ["id"] = "510500"; ["name"] = "泸州"; ["children"] = { [1] = { ["id"] = "510502"; ["name"] = "江阳区"; }; [2] = { ["id"] = "510503"; ["name"] = "纳溪区"; }; [3] = { ["id"] = "510504"; ["name"] = "龙马潭区"; }; [4] = { ["id"] = "510521"; ["name"] = "泸县"; }; [5] = { ["id"] = "510522"; ["name"] = "合江县"; }; [6] = { ["id"] = "510524"; ["name"] = "叙永县"; }; [7] = { ["id"] = "510525"; ["name"] = "古蔺县"; }; }; }; [5] = { ["id"] = "510600"; ["name"] = "德阳"; ["children"] = { [1] = { ["id"] = "510603"; ["name"] = "旌阳区"; }; [2] = { ["id"] = "510623"; ["name"] = "中江县"; }; [3] = { ["id"] = "510626"; ["name"] = "罗江县"; }; [4] = { ["id"] = "510681"; ["name"] = "广汉"; }; [5] = { ["id"] = "510682"; ["name"] = "什邡"; }; [6] = { ["id"] = "510683"; ["name"] = "绵竹"; }; }; }; [6] = { ["id"] = "510700"; ["name"] = "绵阳"; ["children"] = { [1] = { ["id"] = "510703"; ["name"] = "涪城区"; }; [2] = { ["id"] = "510704"; ["name"] = "游仙区"; }; [3] = { ["id"] = "510722"; ["name"] = "三台县"; }; [4] = { ["id"] = "510723"; ["name"] = "盐亭县"; }; [5] = { ["id"] = "510724"; ["name"] = "安县"; }; [6] = { ["id"] = "510725"; ["name"] = "梓潼县"; }; [7] = { ["id"] = "510726"; ["name"] = "北川羌族自治县"; }; [8] = { ["id"] = "510727"; ["name"] = "平武县"; }; [9] = { ["id"] = "510781"; ["name"] = "江油"; }; }; }; [7] = { ["id"] = "510800"; ["name"] = "广元"; ["children"] = { [1] = { ["id"] = "510802"; ["name"] = "利州区"; }; [2] = { ["id"] = "510811"; ["name"] = "元坝区"; }; [3] = { ["id"] = "510812"; ["name"] = "朝天区"; }; [4] = { ["id"] = "510821"; ["name"] = "旺苍县"; }; [5] = { ["id"] = "510822"; ["name"] = "青川县"; }; [6] = { ["id"] = "510823"; ["name"] = "剑阁县"; }; [7] = { ["id"] = "510824"; ["name"] = "苍溪县"; }; }; }; [8] = { ["id"] = "510900"; ["name"] = "遂宁"; ["children"] = { [1] = { ["id"] = "510903"; ["name"] = "船山区"; }; [2] = { ["id"] = "510904"; ["name"] = "安居区"; }; [3] = { ["id"] = "510921"; ["name"] = "蓬溪县"; }; [4] = { ["id"] = "510922"; ["name"] = "射洪县"; }; [5] = { ["id"] = "510923"; ["name"] = "大英县"; }; }; }; [9] = { ["id"] = "511000"; ["name"] = "内江"; ["children"] = { [1] = { ["id"] = "511002"; ["name"] = "中区"; }; [2] = { ["id"] = "511011"; ["name"] = "东兴区"; }; [3] = { ["id"] = "511024"; ["name"] = "威远县"; }; [4] = { ["id"] = "511025"; ["name"] = "资中县"; }; [5] = { ["id"] = "511028"; ["name"] = "隆昌县"; }; }; }; [10] = { ["id"] = "511100"; ["name"] = "乐山"; ["children"] = { [1] = { ["id"] = "511102"; ["name"] = "中区"; }; [2] = { ["id"] = "511111"; ["name"] = "沙湾区"; }; [3] = { ["id"] = "511112"; ["name"] = "五通桥区"; }; [4] = { ["id"] = "511113"; ["name"] = "金口河区"; }; [5] = { ["id"] = "511123"; ["name"] = "犍为县"; }; [6] = { ["id"] = "511124"; ["name"] = "井研县"; }; [7] = { ["id"] = "511126"; ["name"] = "夹江县"; }; [8] = { ["id"] = "511129"; ["name"] = "沐川县"; }; [9] = { ["id"] = "511132"; ["name"] = "峨边彝族自治县"; }; [10] = { ["id"] = "511133"; ["name"] = "马边彝族自治县"; }; [11] = { ["id"] = "511181"; ["name"] = "峨眉山"; }; }; }; [11] = { ["id"] = "511300"; ["name"] = "南充"; ["children"] = { [1] = { ["id"] = "511302"; ["name"] = "顺庆区"; }; [2] = { ["id"] = "511303"; ["name"] = "高坪区"; }; [3] = { ["id"] = "511304"; ["name"] = "嘉陵区"; }; [4] = { ["id"] = "511321"; ["name"] = "南部县"; }; [5] = { ["id"] = "511322"; ["name"] = "营山县"; }; [6] = { ["id"] = "511323"; ["name"] = "蓬安县"; }; [7] = { ["id"] = "511324"; ["name"] = "仪陇县"; }; [8] = { ["id"] = "511325"; ["name"] = "西充县"; }; [9] = { ["id"] = "511381"; ["name"] = "阆中"; }; }; }; [12] = { ["id"] = "511400"; ["name"] = "眉山"; ["children"] = { [1] = { ["id"] = "511402"; ["name"] = "东坡区"; }; [2] = { ["id"] = "511421"; ["name"] = "仁寿县"; }; [3] = { ["id"] = "511422"; ["name"] = "彭山县"; }; [4] = { ["id"] = "511423"; ["name"] = "洪雅县"; }; [5] = { ["id"] = "511424"; ["name"] = "丹棱县"; }; [6] = { ["id"] = "511425"; ["name"] = "青神县"; }; }; }; [13] = { ["id"] = "511500"; ["name"] = "宜宾"; ["children"] = { [1] = { ["id"] = "511502"; ["name"] = "翠屏区"; }; [2] = { ["id"] = "511503"; ["name"] = "南溪区"; }; [3] = { ["id"] = "511521"; ["name"] = "宜宾县"; }; [4] = { ["id"] = "511523"; ["name"] = "江安县"; }; [5] = { ["id"] = "511524"; ["name"] = "长宁县"; }; [6] = { ["id"] = "511525"; ["name"] = "高县"; }; [7] = { ["id"] = "511526"; ["name"] = "珙县"; }; [8] = { ["id"] = "511527"; ["name"] = "筠连县"; }; [9] = { ["id"] = "511528"; ["name"] = "兴文县"; }; [10] = { ["id"] = "511529"; ["name"] = "屏山县"; }; }; }; [14] = { ["id"] = "511600"; ["name"] = "广安"; ["children"] = { [1] = { ["id"] = "511602"; ["name"] = "广安区"; }; [2] = { ["id"] = "511603"; ["name"] = "前锋区"; }; [3] = { ["id"] = "511621"; ["name"] = "岳池县"; }; [4] = { ["id"] = "511622"; ["name"] = "武胜县"; }; [5] = { ["id"] = "511623"; ["name"] = "邻水县"; }; [6] = { ["id"] = "511681"; ["name"] = "华蓥"; }; }; }; [15] = { ["id"] = "511700"; ["name"] = "达州"; ["children"] = { [1] = { ["id"] = "511702"; ["name"] = "通川区"; }; [2] = { ["id"] = "511703"; ["name"] = "达川区"; }; [3] = { ["id"] = "511722"; ["name"] = "宣汉县"; }; [4] = { ["id"] = "511723"; ["name"] = "开江县"; }; [5] = { ["id"] = "511724"; ["name"] = "大竹县"; }; [6] = { ["id"] = "511725"; ["name"] = "渠县"; }; [7] = { ["id"] = "511781"; ["name"] = "万源"; }; }; }; [16] = { ["id"] = "511800"; ["name"] = "雅安"; ["children"] = { [1] = { ["id"] = "511802"; ["name"] = "雨城区"; }; [2] = { ["id"] = "511803"; ["name"] = "名山区"; }; [3] = { ["id"] = "511822"; ["name"] = "荥经县"; }; [4] = { ["id"] = "511823"; ["name"] = "汉源县"; }; [5] = { ["id"] = "511824"; ["name"] = "石棉县"; }; [6] = { ["id"] = "511825"; ["name"] = "天全县"; }; [7] = { ["id"] = "511826"; ["name"] = "芦山县"; }; [8] = { ["id"] = "511827"; ["name"] = "宝兴县"; }; }; }; [17] = { ["id"] = "511900"; ["name"] = "巴中"; ["children"] = { [1] = { ["id"] = "511902"; ["name"] = "巴州区"; }; [2] = { ["id"] = "511903"; ["name"] = "恩阳区"; }; [3] = { ["id"] = "511921"; ["name"] = "通江县"; }; [4] = { ["id"] = "511922"; ["name"] = "南江县"; }; [5] = { ["id"] = "511923"; ["name"] = "平昌县"; }; }; }; [18] = { ["id"] = "512000"; ["name"] = "资阳"; ["children"] = { [1] = { ["id"] = "512002"; ["name"] = "雁江区"; }; [2] = { ["id"] = "512021"; ["name"] = "安岳县"; }; [3] = { ["id"] = "512022"; ["name"] = "乐至县"; }; [4] = { ["id"] = "512081"; ["name"] = "简阳"; }; }; }; [19] = { ["id"] = "513200"; ["name"] = "阿坝"; ["children"] = { [1] = { ["id"] = "513221"; ["name"] = "汶川县"; }; [2] = { ["id"] = "513222"; ["name"] = "理县"; }; [3] = { ["id"] = "513223"; ["name"] = "茂县"; }; [4] = { ["id"] = "513224"; ["name"] = "松潘县"; }; [5] = { ["id"] = "513225"; ["name"] = "九寨沟县"; }; [6] = { ["id"] = "513226"; ["name"] = "金川县"; }; [7] = { ["id"] = "513227"; ["name"] = "小金县"; }; [8] = { ["id"] = "513228"; ["name"] = "黑水县"; }; [9] = { ["id"] = "513229"; ["name"] = "马尔康县"; }; [10] = { ["id"] = "513230"; ["name"] = "壤塘县"; }; [11] = { ["id"] = "513231"; ["name"] = "阿坝县"; }; [12] = { ["id"] = "513232"; ["name"] = "若尔盖县"; }; [13] = { ["id"] = "513233"; ["name"] = "红原县"; }; }; }; [20] = { ["id"] = "513300"; ["name"] = "甘孜"; ["children"] = { [1] = { ["id"] = "513321"; ["name"] = "康定县"; }; [2] = { ["id"] = "513322"; ["name"] = "泸定县"; }; [3] = { ["id"] = "513323"; ["name"] = "丹巴县"; }; [4] = { ["id"] = "513324"; ["name"] = "九龙县"; }; [5] = { ["id"] = "513325"; ["name"] = "雅江县"; }; [6] = { ["id"] = "513326"; ["name"] = "道孚县"; }; [7] = { ["id"] = "513327"; ["name"] = "炉霍县"; }; [8] = { ["id"] = "513328"; ["name"] = "甘孜县"; }; [9] = { ["id"] = "513329"; ["name"] = "新龙县"; }; [10] = { ["id"] = "513330"; ["name"] = "德格县"; }; [11] = { ["id"] = "513331"; ["name"] = "白玉县"; }; [12] = { ["id"] = "513332"; ["name"] = "石渠县"; }; [13] = { ["id"] = "513333"; ["name"] = "色达县"; }; [14] = { ["id"] = "513334"; ["name"] = "理塘县"; }; [15] = { ["id"] = "513335"; ["name"] = "巴塘县"; }; [16] = { ["id"] = "513336"; ["name"] = "乡城县"; }; [17] = { ["id"] = "513337"; ["name"] = "稻城县"; }; [18] = { ["id"] = "513338"; ["name"] = "得荣县"; }; }; }; [21] = { ["id"] = "513400"; ["name"] = "凉山"; ["children"] = { [1] = { ["id"] = "513401"; ["name"] = "西昌"; }; [2] = { ["id"] = "513422"; ["name"] = "木里藏族自治县"; }; [3] = { ["id"] = "513423"; ["name"] = "盐源县"; }; [4] = { ["id"] = "513424"; ["name"] = "德昌县"; }; [5] = { ["id"] = "513425"; ["name"] = "会理县"; }; [6] = { ["id"] = "513426"; ["name"] = "会东县"; }; [7] = { ["id"] = "513427"; ["name"] = "宁南县"; }; [8] = { ["id"] = "513428"; ["name"] = "普格县"; }; [9] = { ["id"] = "513429"; ["name"] = "布拖县"; }; [10] = { ["id"] = "513430"; ["name"] = "金阳县"; }; [11] = { ["id"] = "513431"; ["name"] = "昭觉县"; }; [12] = { ["id"] = "513432"; ["name"] = "喜德县"; }; [13] = { ["id"] = "513433"; ["name"] = "冕宁县"; }; [14] = { ["id"] = "513434"; ["name"] = "越西县"; }; [15] = { ["id"] = "513435"; ["name"] = "甘洛县"; }; [16] = { ["id"] = "513436"; ["name"] = "美姑县"; }; [17] = { ["id"] = "513437"; ["name"] = "雷波县"; }; }; }; }; }; [24] = { ["id"] = "520000"; ["name"] = "贵州"; ["children"] = { [1] = { ["id"] = "520100"; ["name"] = "贵阳"; ["children"] = { [1] = { ["id"] = "520102"; ["name"] = "南明区"; }; [2] = { ["id"] = "520103"; ["name"] = "云岩区"; }; [3] = { ["id"] = "520111"; ["name"] = "花溪区"; }; [4] = { ["id"] = "520112"; ["name"] = "乌当区"; }; [5] = { ["id"] = "520113"; ["name"] = "白云区"; }; [6] = { ["id"] = "520115"; ["name"] = "观山湖区"; }; [7] = { ["id"] = "520121"; ["name"] = "开阳县"; }; [8] = { ["id"] = "520122"; ["name"] = "息烽县"; }; [9] = { ["id"] = "520123"; ["name"] = "修文县"; }; [10] = { ["id"] = "520181"; ["name"] = "清镇"; }; }; }; [2] = { ["id"] = "520200"; ["name"] = "六盘水"; ["children"] = { [1] = { ["id"] = "520201"; ["name"] = "钟山区"; }; [2] = { ["id"] = "520203"; ["name"] = "六枝特区"; }; [3] = { ["id"] = "520221"; ["name"] = "水城县"; }; [4] = { ["id"] = "520222"; ["name"] = "盘县"; }; }; }; [3] = { ["id"] = "520300"; ["name"] = "遵义"; ["children"] = { [1] = { ["id"] = "520302"; ["name"] = "红花岗区"; }; [2] = { ["id"] = "520303"; ["name"] = "汇川区"; }; [3] = { ["id"] = "520321"; ["name"] = "遵义县"; }; [4] = { ["id"] = "520322"; ["name"] = "桐梓县"; }; [5] = { ["id"] = "520323"; ["name"] = "绥阳县"; }; [6] = { ["id"] = "520324"; ["name"] = "正安县"; }; [7] = { ["id"] = "520325"; ["name"] = "道真仡佬族苗族自治县"; }; [8] = { ["id"] = "520326"; ["name"] = "务川仡佬族苗族自治县"; }; [9] = { ["id"] = "520327"; ["name"] = "凤冈县"; }; [10] = { ["id"] = "520328"; ["name"] = "湄潭县"; }; [11] = { ["id"] = "520329"; ["name"] = "余庆县"; }; [12] = { ["id"] = "520330"; ["name"] = "习水县"; }; [13] = { ["id"] = "520381"; ["name"] = "赤水"; }; [14] = { ["id"] = "520382"; ["name"] = "仁怀"; }; }; }; [4] = { ["id"] = "520400"; ["name"] = "安顺"; ["children"] = { [1] = { ["id"] = "520402"; ["name"] = "西秀区"; }; [2] = { ["id"] = "520421"; ["name"] = "平坝县"; }; [3] = { ["id"] = "520422"; ["name"] = "普定县"; }; [4] = { ["id"] = "520423"; ["name"] = "镇宁布依族苗族自治县"; }; [5] = { ["id"] = "520424"; ["name"] = "关岭布依族苗族自治县"; }; [6] = { ["id"] = "520425"; ["name"] = "紫云苗族布依族自治县"; }; }; }; [5] = { ["id"] = "520500"; ["name"] = "毕节"; ["children"] = { [1] = { ["id"] = "520502"; ["name"] = "七星关区"; }; [2] = { ["id"] = "520521"; ["name"] = "大方县"; }; [3] = { ["id"] = "520522"; ["name"] = "黔西县"; }; [4] = { ["id"] = "520523"; ["name"] = "金沙县"; }; [5] = { ["id"] = "520524"; ["name"] = "织金县"; }; [6] = { ["id"] = "520525"; ["name"] = "纳雍县"; }; [7] = { ["id"] = "520526"; ["name"] = "威宁彝族回族苗族自治县"; }; [8] = { ["id"] = "520527"; ["name"] = "赫章县"; }; }; }; [6] = { ["id"] = "520600"; ["name"] = "铜仁"; ["children"] = { [1] = { ["id"] = "520602"; ["name"] = "碧江区"; }; [2] = { ["id"] = "520603"; ["name"] = "万山区"; }; [3] = { ["id"] = "520621"; ["name"] = "江口县"; }; [4] = { ["id"] = "520622"; ["name"] = "玉屏侗族自治县"; }; [5] = { ["id"] = "520623"; ["name"] = "石阡县"; }; [6] = { ["id"] = "520624"; ["name"] = "思南县"; }; [7] = { ["id"] = "520625"; ["name"] = "印江土家族苗族自治县"; }; [8] = { ["id"] = "520626"; ["name"] = "德江县"; }; [9] = { ["id"] = "520627"; ["name"] = "沿河土家族自治县"; }; [10] = { ["id"] = "520628"; ["name"] = "松桃苗族自治县"; }; }; }; [7] = { ["id"] = "522300"; ["name"] = "黔西南"; ["children"] = { [1] = { ["id"] = "522301"; ["name"] = "兴义"; }; [2] = { ["id"] = "522322"; ["name"] = "兴仁县"; }; [3] = { ["id"] = "522323"; ["name"] = "普安县"; }; [4] = { ["id"] = "522324"; ["name"] = "晴隆县"; }; [5] = { ["id"] = "522325"; ["name"] = "贞丰县"; }; [6] = { ["id"] = "522326"; ["name"] = "望谟县"; }; [7] = { ["id"] = "522327"; ["name"] = "册亨县"; }; [8] = { ["id"] = "522328"; ["name"] = "安龙县"; }; }; }; [8] = { ["id"] = "522600"; ["name"] = "黔东南"; ["children"] = { [1] = { ["id"] = "522601"; ["name"] = "凯里"; }; [2] = { ["id"] = "522622"; ["name"] = "黄平县"; }; [3] = { ["id"] = "522623"; ["name"] = "施秉县"; }; [4] = { ["id"] = "522624"; ["name"] = "三穗县"; }; [5] = { ["id"] = "522625"; ["name"] = "镇远县"; }; [6] = { ["id"] = "522626"; ["name"] = "岑巩县"; }; [7] = { ["id"] = "522627"; ["name"] = "天柱县"; }; [8] = { ["id"] = "522628"; ["name"] = "锦屏县"; }; [9] = { ["id"] = "522629"; ["name"] = "剑河县"; }; [10] = { ["id"] = "522630"; ["name"] = "台江县"; }; [11] = { ["id"] = "522631"; ["name"] = "黎平县"; }; [12] = { ["id"] = "522632"; ["name"] = "榕江县"; }; [13] = { ["id"] = "522633"; ["name"] = "从江县"; }; [14] = { ["id"] = "522634"; ["name"] = "雷山县"; }; [15] = { ["id"] = "522635"; ["name"] = "麻江县"; }; [16] = { ["id"] = "522636"; ["name"] = "丹寨县"; }; }; }; [9] = { ["id"] = "522700"; ["name"] = "黔南"; ["children"] = { [1] = { ["id"] = "522701"; ["name"] = "都匀"; }; [2] = { ["id"] = "522702"; ["name"] = "福泉"; }; [3] = { ["id"] = "522722"; ["name"] = "荔波县"; }; [4] = { ["id"] = "522723"; ["name"] = "贵定县"; }; [5] = { ["id"] = "522725"; ["name"] = "瓮安县"; }; [6] = { ["id"] = "522726"; ["name"] = "独山县"; }; [7] = { ["id"] = "522727"; ["name"] = "平塘县"; }; [8] = { ["id"] = "522728"; ["name"] = "罗甸县"; }; [9] = { ["id"] = "522729"; ["name"] = "长顺县"; }; [10] = { ["id"] = "522730"; ["name"] = "龙里县"; }; [11] = { ["id"] = "522731"; ["name"] = "惠水县"; }; [12] = { ["id"] = "522732"; ["name"] = "三都水族自治县"; }; }; }; }; }; [25] = { ["id"] = "530000"; ["name"] = "云南"; ["children"] = { [1] = { ["id"] = "530100"; ["name"] = "昆明"; ["children"] = { [1] = { ["id"] = "530102"; ["name"] = "五华区"; }; [2] = { ["id"] = "530103"; ["name"] = "盘龙区"; }; [3] = { ["id"] = "530111"; ["name"] = "官渡区"; }; [4] = { ["id"] = "530112"; ["name"] = "西山区"; }; [5] = { ["id"] = "530113"; ["name"] = "东川区"; }; [6] = { ["id"] = "530114"; ["name"] = "呈贡区"; }; [7] = { ["id"] = "530122"; ["name"] = "晋宁县"; }; [8] = { ["id"] = "530124"; ["name"] = "富民县"; }; [9] = { ["id"] = "530125"; ["name"] = "宜良县"; }; [10] = { ["id"] = "530126"; ["name"] = "石林彝族自治县"; }; [11] = { ["id"] = "530127"; ["name"] = "嵩明县"; }; [12] = { ["id"] = "530128"; ["name"] = "禄劝彝族苗族自治县"; }; [13] = { ["id"] = "530129"; ["name"] = "寻甸回族彝族自治县"; }; [14] = { ["id"] = "530181"; ["name"] = "安宁"; }; }; }; [2] = { ["id"] = "530300"; ["name"] = "曲靖"; ["children"] = { [1] = { ["id"] = "530302"; ["name"] = "麒麟区"; }; [2] = { ["id"] = "530321"; ["name"] = "马龙县"; }; [3] = { ["id"] = "530322"; ["name"] = "陆良县"; }; [4] = { ["id"] = "530323"; ["name"] = "师宗县"; }; [5] = { ["id"] = "530324"; ["name"] = "罗平县"; }; [6] = { ["id"] = "530325"; ["name"] = "富源县"; }; [7] = { ["id"] = "530326"; ["name"] = "会泽县"; }; [8] = { ["id"] = "530328"; ["name"] = "沾益县"; }; [9] = { ["id"] = "530381"; ["name"] = "宣威"; }; }; }; [3] = { ["id"] = "530400"; ["name"] = "玉溪"; ["children"] = { [1] = { ["id"] = "530402"; ["name"] = "红塔区"; }; [2] = { ["id"] = "530421"; ["name"] = "江川县"; }; [3] = { ["id"] = "530422"; ["name"] = "澄江县"; }; [4] = { ["id"] = "530423"; ["name"] = "通海县"; }; [5] = { ["id"] = "530424"; ["name"] = "华宁县"; }; [6] = { ["id"] = "530425"; ["name"] = "易门县"; }; [7] = { ["id"] = "530426"; ["name"] = "峨山彝族自治县"; }; [8] = { ["id"] = "530427"; ["name"] = "新平彝族傣族自治县"; }; [9] = { ["id"] = "530428"; ["name"] = "元江哈尼族彝族傣族自治县"; }; }; }; [4] = { ["id"] = "530500"; ["name"] = "保山"; ["children"] = { [1] = { ["id"] = "530502"; ["name"] = "隆阳区"; }; [2] = { ["id"] = "530521"; ["name"] = "施甸县"; }; [3] = { ["id"] = "530522"; ["name"] = "腾冲县"; }; [4] = { ["id"] = "530523"; ["name"] = "龙陵县"; }; [5] = { ["id"] = "530524"; ["name"] = "昌宁县"; }; }; }; [5] = { ["id"] = "530600"; ["name"] = "昭通"; ["children"] = { [1] = { ["id"] = "530602"; ["name"] = "昭阳区"; }; [2] = { ["id"] = "530621"; ["name"] = "鲁甸县"; }; [3] = { ["id"] = "530622"; ["name"] = "巧家县"; }; [4] = { ["id"] = "530623"; ["name"] = "盐津县"; }; [5] = { ["id"] = "530624"; ["name"] = "大关县"; }; [6] = { ["id"] = "530625"; ["name"] = "永善县"; }; [7] = { ["id"] = "530626"; ["name"] = "绥江县"; }; [8] = { ["id"] = "530627"; ["name"] = "镇雄县"; }; [9] = { ["id"] = "530628"; ["name"] = "彝良县"; }; [10] = { ["id"] = "530629"; ["name"] = "威信县"; }; [11] = { ["id"] = "530630"; ["name"] = "水富县"; }; }; }; [6] = { ["id"] = "530700"; ["name"] = "丽江"; ["children"] = { [1] = { ["id"] = "530702"; ["name"] = "古城区"; }; [2] = { ["id"] = "530721"; ["name"] = "玉龙纳西族自治县"; }; [3] = { ["id"] = "530722"; ["name"] = "永胜县"; }; [4] = { ["id"] = "530723"; ["name"] = "华坪县"; }; [5] = { ["id"] = "530724"; ["name"] = "宁蒗彝族自治县"; }; }; }; [7] = { ["id"] = "530800"; ["name"] = "普洱"; ["children"] = { [1] = { ["id"] = "530802"; ["name"] = "思茅区"; }; [2] = { ["id"] = "530821"; ["name"] = "宁洱哈尼族彝族自治县"; }; [3] = { ["id"] = "530822"; ["name"] = "墨江哈尼族自治县"; }; [4] = { ["id"] = "530823"; ["name"] = "景东彝族自治县"; }; [5] = { ["id"] = "530824"; ["name"] = "景谷傣族彝族自治县"; }; [6] = { ["id"] = "530825"; ["name"] = "镇沅彝族哈尼族拉祜族自治县"; }; [7] = { ["id"] = "530826"; ["name"] = "江城哈尼族彝族自治县"; }; [8] = { ["id"] = "530827"; ["name"] = "孟连傣族拉祜族佤族自治县"; }; [9] = { ["id"] = "530828"; ["name"] = "澜沧拉祜族自治县"; }; [10] = { ["id"] = "530829"; ["name"] = "西盟佤族自治县"; }; }; }; [8] = { ["id"] = "530900"; ["name"] = "临沧"; ["children"] = { [1] = { ["id"] = "530902"; ["name"] = "临翔区"; }; [2] = { ["id"] = "530921"; ["name"] = "凤庆县"; }; [3] = { ["id"] = "530922"; ["name"] = "云县"; }; [4] = { ["id"] = "530923"; ["name"] = "永德县"; }; [5] = { ["id"] = "530924"; ["name"] = "镇康县"; }; [6] = { ["id"] = "530925"; ["name"] = "双江拉祜族佤族布朗族傣族自治县"; }; [7] = { ["id"] = "530926"; ["name"] = "耿马傣族佤族自治县"; }; [8] = { ["id"] = "530927"; ["name"] = "沧源佤族自治县"; }; }; }; [9] = { ["id"] = "532300"; ["name"] = "楚雄"; ["children"] = { [1] = { ["id"] = "532301"; ["name"] = "楚雄"; }; [2] = { ["id"] = "532322"; ["name"] = "双柏县"; }; [3] = { ["id"] = "532323"; ["name"] = "牟定县"; }; [4] = { ["id"] = "532324"; ["name"] = "南华县"; }; [5] = { ["id"] = "532325"; ["name"] = "姚安县"; }; [6] = { ["id"] = "532326"; ["name"] = "大姚县"; }; [7] = { ["id"] = "532327"; ["name"] = "永仁县"; }; [8] = { ["id"] = "532328"; ["name"] = "元谋县"; }; [9] = { ["id"] = "532329"; ["name"] = "武定县"; }; [10] = { ["id"] = "532331"; ["name"] = "禄丰县"; }; }; }; [10] = { ["id"] = "532500"; ["name"] = "红河"; ["children"] = { [1] = { ["id"] = "532501"; ["name"] = "个旧"; }; [2] = { ["id"] = "532502"; ["name"] = "开远"; }; [3] = { ["id"] = "532503"; ["name"] = "蒙自"; }; [4] = { ["id"] = "532504"; ["name"] = "弥勒"; }; [5] = { ["id"] = "532523"; ["name"] = "屏边苗族自治县"; }; [6] = { ["id"] = "532524"; ["name"] = "建水县"; }; [7] = { ["id"] = "532525"; ["name"] = "石屏县"; }; [8] = { ["id"] = "532527"; ["name"] = "泸西县"; }; [9] = { ["id"] = "532528"; ["name"] = "元阳县"; }; [10] = { ["id"] = "532529"; ["name"] = "红河县"; }; [11] = { ["id"] = "532530"; ["name"] = "金平苗族瑶族傣族自治县"; }; [12] = { ["id"] = "532531"; ["name"] = "绿春县"; }; [13] = { ["id"] = "532532"; ["name"] = "河口瑶族自治县"; }; }; }; [11] = { ["id"] = "532600"; ["name"] = "文山"; ["children"] = { [1] = { ["id"] = "532601"; ["name"] = "文山"; }; [2] = { ["id"] = "532622"; ["name"] = "砚山县"; }; [3] = { ["id"] = "532623"; ["name"] = "西畴县"; }; [4] = { ["id"] = "532624"; ["name"] = "麻栗坡县"; }; [5] = { ["id"] = "532625"; ["name"] = "马关县"; }; [6] = { ["id"] = "532626"; ["name"] = "丘北县"; }; [7] = { ["id"] = "532627"; ["name"] = "广南县"; }; [8] = { ["id"] = "532628"; ["name"] = "富宁县"; }; }; }; [12] = { ["id"] = "532800"; ["name"] = "西双版纳"; ["children"] = { [1] = { ["id"] = "532801"; ["name"] = "景洪"; }; [2] = { ["id"] = "532822"; ["name"] = "勐海县"; }; [3] = { ["id"] = "532823"; ["name"] = "勐腊县"; }; }; }; [13] = { ["id"] = "532900"; ["name"] = "大理"; ["children"] = { [1] = { ["id"] = "532901"; ["name"] = "大理"; }; [2] = { ["id"] = "532922"; ["name"] = "漾濞彝族自治县"; }; [3] = { ["id"] = "532923"; ["name"] = "祥云县"; }; [4] = { ["id"] = "532924"; ["name"] = "宾川县"; }; [5] = { ["id"] = "532925"; ["name"] = "弥渡县"; }; [6] = { ["id"] = "532926"; ["name"] = "南涧彝族自治县"; }; [7] = { ["id"] = "532927"; ["name"] = "巍山彝族回族自治县"; }; [8] = { ["id"] = "532928"; ["name"] = "永平县"; }; [9] = { ["id"] = "532929"; ["name"] = "云龙县"; }; [10] = { ["id"] = "532930"; ["name"] = "洱源县"; }; [11] = { ["id"] = "532931"; ["name"] = "剑川县"; }; [12] = { ["id"] = "532932"; ["name"] = "鹤庆县"; }; }; }; [14] = { ["id"] = "533100"; ["name"] = "德宏"; ["children"] = { [1] = { ["id"] = "533102"; ["name"] = "瑞丽"; }; [2] = { ["id"] = "533103"; ["name"] = "芒"; }; [3] = { ["id"] = "533122"; ["name"] = "梁河县"; }; [4] = { ["id"] = "533123"; ["name"] = "盈江县"; }; [5] = { ["id"] = "533124"; ["name"] = "陇川县"; }; }; }; [15] = { ["id"] = "533300"; ["name"] = "怒江"; ["children"] = { [1] = { ["id"] = "533321"; ["name"] = "泸水县"; }; [2] = { ["id"] = "533323"; ["name"] = "福贡县"; }; [3] = { ["id"] = "533324"; ["name"] = "贡山独龙族怒族自治县"; }; [4] = { ["id"] = "533325"; ["name"] = "兰坪白族普米族自治县"; }; }; }; [16] = { ["id"] = "533400"; ["name"] = "迪庆"; ["children"] = { [1] = { ["id"] = "533421"; ["name"] = "香格里拉县"; }; [2] = { ["id"] = "533422"; ["name"] = "德钦县"; }; [3] = { ["id"] = "533423"; ["name"] = "维西傈僳族自治县"; }; }; }; }; }; [26] = { ["id"] = "540000"; ["name"] = "西藏"; ["children"] = { [1] = { ["id"] = "540100"; ["name"] = "拉萨"; ["children"] = { [1] = { ["id"] = "540102"; ["name"] = "城关区"; }; [2] = { ["id"] = "540121"; ["name"] = "林周县"; }; [3] = { ["id"] = "540122"; ["name"] = "当雄县"; }; [4] = { ["id"] = "540123"; ["name"] = "尼木县"; }; [5] = { ["id"] = "540124"; ["name"] = "曲水县"; }; [6] = { ["id"] = "540125"; ["name"] = "堆龙德庆县"; }; [7] = { ["id"] = "540126"; ["name"] = "达孜县"; }; [8] = { ["id"] = "540127"; ["name"] = "墨竹工卡县"; }; }; }; [2] = { ["id"] = "542100"; ["name"] = "昌都"; ["children"] = { [1] = { ["id"] = "542121"; ["name"] = "昌都县"; }; [2] = { ["id"] = "542122"; ["name"] = "江达县"; }; [3] = { ["id"] = "542123"; ["name"] = "贡觉县"; }; [4] = { ["id"] = "542124"; ["name"] = "类乌齐县"; }; [5] = { ["id"] = "542125"; ["name"] = "丁青县"; }; [6] = { ["id"] = "542126"; ["name"] = "察雅县"; }; [7] = { ["id"] = "542127"; ["name"] = "八宿县"; }; [8] = { ["id"] = "542128"; ["name"] = "左贡县"; }; [9] = { ["id"] = "542129"; ["name"] = "芒康县"; }; [10] = { ["id"] = "542132"; ["name"] = "洛隆县"; }; [11] = { ["id"] = "542133"; ["name"] = "边坝县"; }; }; }; [3] = { ["id"] = "542200"; ["name"] = "山南"; ["children"] = { [1] = { ["id"] = "542221"; ["name"] = "乃东县"; }; [2] = { ["id"] = "542222"; ["name"] = "扎囊县"; }; [3] = { ["id"] = "542223"; ["name"] = "贡嘎县"; }; [4] = { ["id"] = "542224"; ["name"] = "桑日县"; }; [5] = { ["id"] = "542225"; ["name"] = "琼结县"; }; [6] = { ["id"] = "542226"; ["name"] = "曲松县"; }; [7] = { ["id"] = "542227"; ["name"] = "措美县"; }; [8] = { ["id"] = "542228"; ["name"] = "洛扎县"; }; [9] = { ["id"] = "542229"; ["name"] = "加查县"; }; [10] = { ["id"] = "542231"; ["name"] = "隆子县"; }; [11] = { ["id"] = "542232"; ["name"] = "错那县"; }; [12] = { ["id"] = "542233"; ["name"] = "浪卡子县"; }; }; }; [4] = { ["id"] = "542300"; ["name"] = "日喀则"; ["children"] = { [1] = { ["id"] = "542301"; ["name"] = "日喀则"; }; [2] = { ["id"] = "542322"; ["name"] = "南木林县"; }; [3] = { ["id"] = "542323"; ["name"] = "江孜县"; }; [4] = { ["id"] = "542324"; ["name"] = "定日县"; }; [5] = { ["id"] = "542325"; ["name"] = "萨迦县"; }; [6] = { ["id"] = "542326"; ["name"] = "拉孜县"; }; [7] = { ["id"] = "542327"; ["name"] = "昂仁县"; }; [8] = { ["id"] = "542328"; ["name"] = "谢通门县"; }; [9] = { ["id"] = "542329"; ["name"] = "白朗县"; }; [10] = { ["id"] = "542330"; ["name"] = "仁布县"; }; [11] = { ["id"] = "542331"; ["name"] = "康马县"; }; [12] = { ["id"] = "542332"; ["name"] = "定结县"; }; [13] = { ["id"] = "542333"; ["name"] = "仲巴县"; }; [14] = { ["id"] = "542334"; ["name"] = "亚东县"; }; [15] = { ["id"] = "542335"; ["name"] = "吉隆县"; }; [16] = { ["id"] = "542336"; ["name"] = "聂拉木县"; }; [17] = { ["id"] = "542337"; ["name"] = "萨嘎县"; }; [18] = { ["id"] = "542338"; ["name"] = "岗巴县"; }; }; }; [5] = { ["id"] = "542400"; ["name"] = "那曲"; ["children"] = { [1] = { ["id"] = "542421"; ["name"] = "那曲县"; }; [2] = { ["id"] = "542422"; ["name"] = "嘉黎县"; }; [3] = { ["id"] = "542423"; ["name"] = "比如县"; }; [4] = { ["id"] = "542424"; ["name"] = "聂荣县"; }; [5] = { ["id"] = "542425"; ["name"] = "安多县"; }; [6] = { ["id"] = "542426"; ["name"] = "申扎县"; }; [7] = { ["id"] = "542427"; ["name"] = "索县"; }; [8] = { ["id"] = "542428"; ["name"] = "班戈县"; }; [9] = { ["id"] = "542429"; ["name"] = "巴青县"; }; [10] = { ["id"] = "542430"; ["name"] = "尼玛县"; }; [11] = { ["id"] = "542431"; ["name"] = "双湖县"; }; }; }; [6] = { ["id"] = "542500"; ["name"] = "阿里"; ["children"] = { [1] = { ["id"] = "542521"; ["name"] = "普兰县"; }; [2] = { ["id"] = "542522"; ["name"] = "札达县"; }; [3] = { ["id"] = "542523"; ["name"] = "噶尔县"; }; [4] = { ["id"] = "542524"; ["name"] = "日土县"; }; [5] = { ["id"] = "542525"; ["name"] = "革吉县"; }; [6] = { ["id"] = "542526"; ["name"] = "改则县"; }; [7] = { ["id"] = "542527"; ["name"] = "措勤县"; }; }; }; [7] = { ["id"] = "542600"; ["name"] = "林芝"; ["children"] = { [1] = { ["id"] = "542621"; ["name"] = "林芝县"; }; [2] = { ["id"] = "542622"; ["name"] = "工布江达县"; }; [3] = { ["id"] = "542623"; ["name"] = "米林县"; }; [4] = { ["id"] = "542624"; ["name"] = "墨脱县"; }; [5] = { ["id"] = "542625"; ["name"] = "波密县"; }; [6] = { ["id"] = "542626"; ["name"] = "察隅县"; }; [7] = { ["id"] = "542627"; ["name"] = "朗县"; }; }; }; }; }; [27] = { ["id"] = "610000"; ["name"] = "陕西"; ["children"] = { [1] = { ["id"] = "610100"; ["name"] = "西安"; ["children"] = { [1] = { ["id"] = "610102"; ["name"] = "新城区"; }; [2] = { ["id"] = "610103"; ["name"] = "碑林区"; }; [3] = { ["id"] = "610104"; ["name"] = "莲湖区"; }; [4] = { ["id"] = "610111"; ["name"] = "灞桥区"; }; [5] = { ["id"] = "610112"; ["name"] = "未央区"; }; [6] = { ["id"] = "610113"; ["name"] = "雁塔区"; }; [7] = { ["id"] = "610114"; ["name"] = "阎良区"; }; [8] = { ["id"] = "610115"; ["name"] = "临潼区"; }; [9] = { ["id"] = "610116"; ["name"] = "长安区"; }; [10] = { ["id"] = "610122"; ["name"] = "蓝田县"; }; [11] = { ["id"] = "610124"; ["name"] = "周至县"; }; [12] = { ["id"] = "610125"; ["name"] = "户县"; }; [13] = { ["id"] = "610126"; ["name"] = "高陵县"; }; }; }; [2] = { ["id"] = "610200"; ["name"] = "铜川"; ["children"] = { [1] = { ["id"] = "610202"; ["name"] = "王益区"; }; [2] = { ["id"] = "610203"; ["name"] = "印台区"; }; [3] = { ["id"] = "610204"; ["name"] = "耀州区"; }; [4] = { ["id"] = "610222"; ["name"] = "宜君县"; }; }; }; [3] = { ["id"] = "610300"; ["name"] = "宝鸡"; ["children"] = { [1] = { ["id"] = "610302"; ["name"] = "渭滨区"; }; [2] = { ["id"] = "610303"; ["name"] = "金台区"; }; [3] = { ["id"] = "610304"; ["name"] = "陈仓区"; }; [4] = { ["id"] = "610322"; ["name"] = "凤翔县"; }; [5] = { ["id"] = "610323"; ["name"] = "岐山县"; }; [6] = { ["id"] = "610324"; ["name"] = "扶风县"; }; [7] = { ["id"] = "610326"; ["name"] = "眉县"; }; [8] = { ["id"] = "610327"; ["name"] = "陇县"; }; [9] = { ["id"] = "610328"; ["name"] = "千阳县"; }; [10] = { ["id"] = "610329"; ["name"] = "麟游县"; }; [11] = { ["id"] = "610330"; ["name"] = "凤县"; }; [12] = { ["id"] = "610331"; ["name"] = "太白县"; }; }; }; [4] = { ["id"] = "610400"; ["name"] = "咸阳"; ["children"] = { [1] = { ["id"] = "610402"; ["name"] = "秦都区"; }; [2] = { ["id"] = "610403"; ["name"] = "杨陵区"; }; [3] = { ["id"] = "610404"; ["name"] = "渭城区"; }; [4] = { ["id"] = "610422"; ["name"] = "三原县"; }; [5] = { ["id"] = "610423"; ["name"] = "泾阳县"; }; [6] = { ["id"] = "610424"; ["name"] = "乾县"; }; [7] = { ["id"] = "610425"; ["name"] = "礼泉县"; }; [8] = { ["id"] = "610426"; ["name"] = "永寿县"; }; [9] = { ["id"] = "610427"; ["name"] = "彬县"; }; [10] = { ["id"] = "610428"; ["name"] = "长武县"; }; [11] = { ["id"] = "610429"; ["name"] = "旬邑县"; }; [12] = { ["id"] = "610430"; ["name"] = "淳化县"; }; [13] = { ["id"] = "610431"; ["name"] = "武功县"; }; [14] = { ["id"] = "610481"; ["name"] = "兴平"; }; }; }; [5] = { ["id"] = "610500"; ["name"] = "渭南"; ["children"] = { [1] = { ["id"] = "610502"; ["name"] = "临渭区"; }; [2] = { ["id"] = "610521"; ["name"] = "华县"; }; [3] = { ["id"] = "610522"; ["name"] = "潼关县"; }; [4] = { ["id"] = "610523"; ["name"] = "大荔县"; }; [5] = { ["id"] = "610524"; ["name"] = "合阳县"; }; [6] = { ["id"] = "610525"; ["name"] = "澄城县"; }; [7] = { ["id"] = "610526"; ["name"] = "蒲城县"; }; [8] = { ["id"] = "610527"; ["name"] = "白水县"; }; [9] = { ["id"] = "610528"; ["name"] = "富平县"; }; [10] = { ["id"] = "610581"; ["name"] = "韩城"; }; [11] = { ["id"] = "610582"; ["name"] = "华阴"; }; }; }; [6] = { ["id"] = "610600"; ["name"] = "延安"; ["children"] = { [1] = { ["id"] = "610602"; ["name"] = "宝塔区"; }; [2] = { ["id"] = "610621"; ["name"] = "延长县"; }; [3] = { ["id"] = "610622"; ["name"] = "延川县"; }; [4] = { ["id"] = "610623"; ["name"] = "子长县"; }; [5] = { ["id"] = "610624"; ["name"] = "安塞县"; }; [6] = { ["id"] = "610625"; ["name"] = "志丹县"; }; [7] = { ["id"] = "610626"; ["name"] = "吴起县"; }; [8] = { ["id"] = "610627"; ["name"] = "甘泉县"; }; [9] = { ["id"] = "610628"; ["name"] = "富县"; }; [10] = { ["id"] = "610629"; ["name"] = "洛川县"; }; [11] = { ["id"] = "610630"; ["name"] = "宜川县"; }; [12] = { ["id"] = "610631"; ["name"] = "黄龙县"; }; [13] = { ["id"] = "610632"; ["name"] = "黄陵县"; }; }; }; [7] = { ["id"] = "610700"; ["name"] = "汉中"; ["children"] = { [1] = { ["id"] = "610702"; ["name"] = "汉台区"; }; [2] = { ["id"] = "610721"; ["name"] = "南郑县"; }; [3] = { ["id"] = "610722"; ["name"] = "城固县"; }; [4] = { ["id"] = "610723"; ["name"] = "洋县"; }; [5] = { ["id"] = "610724"; ["name"] = "西乡县"; }; [6] = { ["id"] = "610725"; ["name"] = "勉县"; }; [7] = { ["id"] = "610726"; ["name"] = "宁强县"; }; [8] = { ["id"] = "610727"; ["name"] = "略阳县"; }; [9] = { ["id"] = "610728"; ["name"] = "镇巴县"; }; [10] = { ["id"] = "610729"; ["name"] = "留坝县"; }; [11] = { ["id"] = "610730"; ["name"] = "佛坪县"; }; }; }; [8] = { ["id"] = "610800"; ["name"] = "榆林"; ["children"] = { [1] = { ["id"] = "610802"; ["name"] = "榆阳区"; }; [2] = { ["id"] = "610821"; ["name"] = "神木县"; }; [3] = { ["id"] = "610822"; ["name"] = "府谷县"; }; [4] = { ["id"] = "610823"; ["name"] = "横山县"; }; [5] = { ["id"] = "610824"; ["name"] = "靖边县"; }; [6] = { ["id"] = "610825"; ["name"] = "定边县"; }; [7] = { ["id"] = "610826"; ["name"] = "绥德县"; }; [8] = { ["id"] = "610827"; ["name"] = "米脂县"; }; [9] = { ["id"] = "610828"; ["name"] = "佳县"; }; [10] = { ["id"] = "610829"; ["name"] = "吴堡县"; }; [11] = { ["id"] = "610830"; ["name"] = "清涧县"; }; [12] = { ["id"] = "610831"; ["name"] = "子洲县"; }; }; }; [9] = { ["id"] = "610900"; ["name"] = "安康"; ["children"] = { [1] = { ["id"] = "610902"; ["name"] = "汉滨区"; }; [2] = { ["id"] = "610921"; ["name"] = "汉阴县"; }; [3] = { ["id"] = "610922"; ["name"] = "石泉县"; }; [4] = { ["id"] = "610923"; ["name"] = "宁陕县"; }; [5] = { ["id"] = "610924"; ["name"] = "紫阳县"; }; [6] = { ["id"] = "610925"; ["name"] = "岚皋县"; }; [7] = { ["id"] = "610926"; ["name"] = "平利县"; }; [8] = { ["id"] = "610927"; ["name"] = "镇坪县"; }; [9] = { ["id"] = "610928"; ["name"] = "旬阳县"; }; [10] = { ["id"] = "610929"; ["name"] = "白河县"; }; }; }; [10] = { ["id"] = "611000"; ["name"] = "商洛"; ["children"] = { [1] = { ["id"] = "611002"; ["name"] = "商州区"; }; [2] = { ["id"] = "611021"; ["name"] = "洛南县"; }; [3] = { ["id"] = "611022"; ["name"] = "丹凤县"; }; [4] = { ["id"] = "611023"; ["name"] = "商南县"; }; [5] = { ["id"] = "611024"; ["name"] = "山阳县"; }; [6] = { ["id"] = "611025"; ["name"] = "镇安县"; }; [7] = { ["id"] = "611026"; ["name"] = "柞水县"; }; }; }; }; }; [28] = { ["id"] = "620000"; ["name"] = "甘肃"; ["children"] = { [1] = { ["id"] = "620100"; ["name"] = "兰州"; ["children"] = { [1] = { ["id"] = "620102"; ["name"] = "城关区"; }; [2] = { ["id"] = "620103"; ["name"] = "七里河区"; }; [3] = { ["id"] = "620104"; ["name"] = "西固区"; }; [4] = { ["id"] = "620105"; ["name"] = "安宁区"; }; [5] = { ["id"] = "620111"; ["name"] = "红古区"; }; [6] = { ["id"] = "620121"; ["name"] = "永登县"; }; [7] = { ["id"] = "620122"; ["name"] = "皋兰县"; }; [8] = { ["id"] = "620123"; ["name"] = "榆中县"; }; }; }; [2] = { ["id"] = "620200"; ["name"] = "嘉峪关"; }; [3] = { ["id"] = "620300"; ["name"] = "金昌"; ["children"] = { [1] = { ["id"] = "620302"; ["name"] = "金川区"; }; [2] = { ["id"] = "620321"; ["name"] = "永昌县"; }; }; }; [4] = { ["id"] = "620400"; ["name"] = "白银"; ["children"] = { [1] = { ["id"] = "620402"; ["name"] = "白银区"; }; [2] = { ["id"] = "620403"; ["name"] = "平川区"; }; [3] = { ["id"] = "620421"; ["name"] = "靖远县"; }; [4] = { ["id"] = "620422"; ["name"] = "会宁县"; }; [5] = { ["id"] = "620423"; ["name"] = "景泰县"; }; }; }; [5] = { ["id"] = "620500"; ["name"] = "天水"; ["children"] = { [1] = { ["id"] = "620502"; ["name"] = "秦州区"; }; [2] = { ["id"] = "620503"; ["name"] = "麦积区"; }; [3] = { ["id"] = "620521"; ["name"] = "清水县"; }; [4] = { ["id"] = "620522"; ["name"] = "秦安县"; }; [5] = { ["id"] = "620523"; ["name"] = "甘谷县"; }; [6] = { ["id"] = "620524"; ["name"] = "武山县"; }; [7] = { ["id"] = "620525"; ["name"] = "张家川回族自治县"; }; }; }; [6] = { ["id"] = "620600"; ["name"] = "武威"; ["children"] = { [1] = { ["id"] = "620602"; ["name"] = "凉州区"; }; [2] = { ["id"] = "620621"; ["name"] = "民勤县"; }; [3] = { ["id"] = "620622"; ["name"] = "古浪县"; }; [4] = { ["id"] = "620623"; ["name"] = "天祝藏族自治县"; }; }; }; [7] = { ["id"] = "620700"; ["name"] = "张掖"; ["children"] = { [1] = { ["id"] = "620702"; ["name"] = "甘州区"; }; [2] = { ["id"] = "620721"; ["name"] = "肃南裕固族自治县"; }; [3] = { ["id"] = "620722"; ["name"] = "民乐县"; }; [4] = { ["id"] = "620723"; ["name"] = "临泽县"; }; [5] = { ["id"] = "620724"; ["name"] = "高台县"; }; [6] = { ["id"] = "620725"; ["name"] = "山丹县"; }; }; }; [8] = { ["id"] = "620800"; ["name"] = "平凉"; ["children"] = { [1] = { ["id"] = "620802"; ["name"] = "崆峒区"; }; [2] = { ["id"] = "620821"; ["name"] = "泾川县"; }; [3] = { ["id"] = "620822"; ["name"] = "灵台县"; }; [4] = { ["id"] = "620823"; ["name"] = "崇信县"; }; [5] = { ["id"] = "620824"; ["name"] = "华亭县"; }; [6] = { ["id"] = "620825"; ["name"] = "庄浪县"; }; [7] = { ["id"] = "620826"; ["name"] = "静宁县"; }; }; }; [9] = { ["id"] = "620900"; ["name"] = "酒泉"; ["children"] = { [1] = { ["id"] = "620902"; ["name"] = "肃州区"; }; [2] = { ["id"] = "620921"; ["name"] = "金塔县"; }; [3] = { ["id"] = "620922"; ["name"] = "瓜州县"; }; [4] = { ["id"] = "620923"; ["name"] = "肃北蒙古族自治县"; }; [5] = { ["id"] = "620924"; ["name"] = "阿克塞哈萨克族自治县"; }; [6] = { ["id"] = "620981"; ["name"] = "玉门"; }; [7] = { ["id"] = "620982"; ["name"] = "敦煌"; }; }; }; [10] = { ["id"] = "621000"; ["name"] = "庆阳"; ["children"] = { [1] = { ["id"] = "621002"; ["name"] = "西峰区"; }; [2] = { ["id"] = "621021"; ["name"] = "庆城县"; }; [3] = { ["id"] = "621022"; ["name"] = "环县"; }; [4] = { ["id"] = "621023"; ["name"] = "华池县"; }; [5] = { ["id"] = "621024"; ["name"] = "合水县"; }; [6] = { ["id"] = "621025"; ["name"] = "正宁县"; }; [7] = { ["id"] = "621026"; ["name"] = "宁县"; }; [8] = { ["id"] = "621027"; ["name"] = "镇原县"; }; }; }; [11] = { ["id"] = "621100"; ["name"] = "定西"; ["children"] = { [1] = { ["id"] = "621102"; ["name"] = "安定区"; }; [2] = { ["id"] = "621121"; ["name"] = "通渭县"; }; [3] = { ["id"] = "621122"; ["name"] = "陇西县"; }; [4] = { ["id"] = "621123"; ["name"] = "渭源县"; }; [5] = { ["id"] = "621124"; ["name"] = "临洮县"; }; [6] = { ["id"] = "621125"; ["name"] = "漳县"; }; [7] = { ["id"] = "621126"; ["name"] = "岷县"; }; }; }; [12] = { ["id"] = "621200"; ["name"] = "陇南"; ["children"] = { [1] = { ["id"] = "621202"; ["name"] = "武都区"; }; [2] = { ["id"] = "621221"; ["name"] = "成县"; }; [3] = { ["id"] = "621222"; ["name"] = "文县"; }; [4] = { ["id"] = "621223"; ["name"] = "宕昌县"; }; [5] = { ["id"] = "621224"; ["name"] = "康县"; }; [6] = { ["id"] = "621225"; ["name"] = "西和县"; }; [7] = { ["id"] = "621226"; ["name"] = "礼县"; }; [8] = { ["id"] = "621227"; ["name"] = "徽县"; }; [9] = { ["id"] = "621228"; ["name"] = "两当县"; }; }; }; [13] = { ["id"] = "622900"; ["name"] = "临夏"; ["children"] = { [1] = { ["id"] = "622901"; ["name"] = "临夏"; }; [2] = { ["id"] = "622921"; ["name"] = "临夏县"; }; [3] = { ["id"] = "622922"; ["name"] = "康乐县"; }; [4] = { ["id"] = "622923"; ["name"] = "永靖县"; }; [5] = { ["id"] = "622924"; ["name"] = "广河县"; }; [6] = { ["id"] = "622925"; ["name"] = "和政县"; }; [7] = { ["id"] = "622926"; ["name"] = "东乡族自治县"; }; [8] = { ["id"] = "622927"; ["name"] = "积石山保安族东乡族撒拉族自治县"; }; }; }; [14] = { ["id"] = "623000"; ["name"] = "甘南"; ["children"] = { [1] = { ["id"] = "623001"; ["name"] = "合作"; }; [2] = { ["id"] = "623021"; ["name"] = "临潭县"; }; [3] = { ["id"] = "623022"; ["name"] = "卓尼县"; }; [4] = { ["id"] = "623023"; ["name"] = "舟曲县"; }; [5] = { ["id"] = "623024"; ["name"] = "迭部县"; }; [6] = { ["id"] = "623025"; ["name"] = "玛曲县"; }; [7] = { ["id"] = "623026"; ["name"] = "碌曲县"; }; [8] = { ["id"] = "623027"; ["name"] = "夏河县"; }; }; }; }; }; [29] = { ["id"] = "630000"; ["name"] = "青海"; ["children"] = { [1] = { ["id"] = "630100"; ["name"] = "西宁"; ["children"] = { [1] = { ["id"] = "630102"; ["name"] = "城东区"; }; [2] = { ["id"] = "630103"; ["name"] = "城中区"; }; [3] = { ["id"] = "630104"; ["name"] = "城西区"; }; [4] = { ["id"] = "630105"; ["name"] = "城北区"; }; [5] = { ["id"] = "630121"; ["name"] = "大通回族土族自治县"; }; [6] = { ["id"] = "630122"; ["name"] = "湟中县"; }; [7] = { ["id"] = "630123"; ["name"] = "湟源县"; }; }; }; [2] = { ["id"] = "630200"; ["name"] = "海东"; ["children"] = { [1] = { ["id"] = "630202"; ["name"] = "乐都区"; }; [2] = { ["id"] = "630221"; ["name"] = "平安县"; }; [3] = { ["id"] = "630222"; ["name"] = "民和回族土族自治县"; }; [4] = { ["id"] = "630223"; ["name"] = "互助土族自治县"; }; [5] = { ["id"] = "630224"; ["name"] = "化隆回族自治县"; }; [6] = { ["id"] = "630225"; ["name"] = "循化撒拉族自治县"; }; }; }; [3] = { ["id"] = "632200"; ["name"] = "海北"; ["children"] = { [1] = { ["id"] = "632221"; ["name"] = "门源回族自治县"; }; [2] = { ["id"] = "632222"; ["name"] = "祁连县"; }; [3] = { ["id"] = "632223"; ["name"] = "海晏县"; }; [4] = { ["id"] = "632224"; ["name"] = "刚察县"; }; }; }; [4] = { ["id"] = "632300"; ["name"] = "黄南"; ["children"] = { [1] = { ["id"] = "632321"; ["name"] = "同仁县"; }; [2] = { ["id"] = "632322"; ["name"] = "尖扎县"; }; [3] = { ["id"] = "632323"; ["name"] = "泽库县"; }; [4] = { ["id"] = "632324"; ["name"] = "河南蒙古族自治县"; }; }; }; [5] = { ["id"] = "632500"; ["name"] = "海南"; ["children"] = { [1] = { ["id"] = "632521"; ["name"] = "共和县"; }; [2] = { ["id"] = "632522"; ["name"] = "同德县"; }; [3] = { ["id"] = "632523"; ["name"] = "贵德县"; }; [4] = { ["id"] = "632524"; ["name"] = "兴海县"; }; [5] = { ["id"] = "632525"; ["name"] = "贵南县"; }; }; }; [6] = { ["id"] = "632600"; ["name"] = "果洛"; ["children"] = { [1] = { ["id"] = "632621"; ["name"] = "玛沁县"; }; [2] = { ["id"] = "632622"; ["name"] = "班玛县"; }; [3] = { ["id"] = "632623"; ["name"] = "甘德县"; }; [4] = { ["id"] = "632624"; ["name"] = "达日县"; }; [5] = { ["id"] = "632625"; ["name"] = "久治县"; }; [6] = { ["id"] = "632626"; ["name"] = "玛多县"; }; }; }; [7] = { ["id"] = "632700"; ["name"] = "玉树"; ["children"] = { [1] = { ["id"] = "632701"; ["name"] = "玉树"; }; [2] = { ["id"] = "632722"; ["name"] = "杂多县"; }; [3] = { ["id"] = "632723"; ["name"] = "称多县"; }; [4] = { ["id"] = "632724"; ["name"] = "治多县"; }; [5] = { ["id"] = "632725"; ["name"] = "囊谦县"; }; [6] = { ["id"] = "632726"; ["name"] = "曲麻莱县"; }; }; }; [8] = { ["id"] = "632800"; ["name"] = "海西"; ["children"] = { [1] = { ["id"] = "632801"; ["name"] = "格尔木"; }; [2] = { ["id"] = "632802"; ["name"] = "德令哈"; }; [3] = { ["id"] = "632821"; ["name"] = "乌兰县"; }; [4] = { ["id"] = "632822"; ["name"] = "都兰县"; }; [5] = { ["id"] = "632823"; ["name"] = "天峻县"; }; }; }; }; }; [30] = { ["id"] = "640000"; ["name"] = "宁夏"; ["children"] = { [1] = { ["id"] = "640100"; ["name"] = "银川"; ["children"] = { [1] = { ["id"] = "640104"; ["name"] = "兴庆区"; }; [2] = { ["id"] = "640105"; ["name"] = "西夏区"; }; [3] = { ["id"] = "640106"; ["name"] = "金凤区"; }; [4] = { ["id"] = "640121"; ["name"] = "永宁县"; }; [5] = { ["id"] = "640122"; ["name"] = "贺兰县"; }; [6] = { ["id"] = "640181"; ["name"] = "灵武"; }; }; }; [2] = { ["id"] = "640200"; ["name"] = "石嘴山"; ["children"] = { [1] = { ["id"] = "640202"; ["name"] = "大武口区"; }; [2] = { ["id"] = "640205"; ["name"] = "惠农区"; }; [3] = { ["id"] = "640221"; ["name"] = "平罗县"; }; }; }; [3] = { ["id"] = "640300"; ["name"] = "吴忠"; ["children"] = { [1] = { ["id"] = "640302"; ["name"] = "利通区"; }; [2] = { ["id"] = "640303"; ["name"] = "红寺堡区"; }; [3] = { ["id"] = "640323"; ["name"] = "盐池县"; }; [4] = { ["id"] = "640324"; ["name"] = "同心县"; }; [5] = { ["id"] = "640381"; ["name"] = "青铜峡"; }; }; }; [4] = { ["id"] = "640400"; ["name"] = "固原"; ["children"] = { [1] = { ["id"] = "640402"; ["name"] = "原州区"; }; [2] = { ["id"] = "640422"; ["name"] = "西吉县"; }; [3] = { ["id"] = "640423"; ["name"] = "隆德县"; }; [4] = { ["id"] = "640424"; ["name"] = "泾源县"; }; [5] = { ["id"] = "640425"; ["name"] = "彭阳县"; }; }; }; [5] = { ["id"] = "640500"; ["name"] = "中卫"; ["children"] = { [1] = { ["id"] = "640502"; ["name"] = "沙坡头区"; }; [2] = { ["id"] = "640521"; ["name"] = "中宁县"; }; [3] = { ["id"] = "640522"; ["name"] = "海原县"; }; }; }; }; }; [31] = { ["id"] = "650000"; ["name"] = "新疆"; ["children"] = { [1] = { ["id"] = "650100"; ["name"] = "乌鲁木齐"; ["children"] = { [1] = { ["id"] = "650102"; ["name"] = "天山区"; }; [2] = { ["id"] = "650103"; ["name"] = "沙依巴克区"; }; [3] = { ["id"] = "650104"; ["name"] = "新区"; }; [4] = { ["id"] = "650105"; ["name"] = "水磨沟区"; }; [5] = { ["id"] = "650106"; ["name"] = "头屯河区"; }; [6] = { ["id"] = "650107"; ["name"] = "达坂城区"; }; [7] = { ["id"] = "650109"; ["name"] = "米东区"; }; [8] = { ["id"] = "650121"; ["name"] = "乌鲁木齐县"; }; }; }; [2] = { ["id"] = "650200"; ["name"] = "克拉玛依"; ["children"] = { [1] = { ["id"] = "650202"; ["name"] = "独山子区"; }; [2] = { ["id"] = "650203"; ["name"] = "克拉玛依区"; }; [3] = { ["id"] = "650204"; ["name"] = "白碱滩区"; }; [4] = { ["id"] = "650205"; ["name"] = "乌尔禾区"; }; }; }; [3] = { ["id"] = "652100"; ["name"] = "吐鲁番"; ["children"] = { [1] = { ["id"] = "652101"; ["name"] = "吐鲁番"; }; [2] = { ["id"] = "652122"; ["name"] = "鄯善县"; }; [3] = { ["id"] = "652123"; ["name"] = "托克逊县"; }; }; }; [4] = { ["id"] = "652200"; ["name"] = "哈密"; ["children"] = { [1] = { ["id"] = "652201"; ["name"] = "哈密"; }; [2] = { ["id"] = "652222"; ["name"] = "巴里坤哈萨克自治县"; }; [3] = { ["id"] = "652223"; ["name"] = "伊吾县"; }; }; }; [5] = { ["id"] = "652300"; ["name"] = "昌吉"; ["children"] = { [1] = { ["id"] = "652301"; ["name"] = "昌吉"; }; [2] = { ["id"] = "652302"; ["name"] = "阜康"; }; [3] = { ["id"] = "652323"; ["name"] = "呼图壁县"; }; [4] = { ["id"] = "652324"; ["name"] = "玛纳斯县"; }; [5] = { ["id"] = "652325"; ["name"] = "奇台县"; }; [6] = { ["id"] = "652327"; ["name"] = "吉木萨尔县"; }; [7] = { ["id"] = "652328"; ["name"] = "木垒哈萨克自治县"; }; }; }; [6] = { ["id"] = "652700"; ["name"] = "博尔塔拉"; ["children"] = { [1] = { ["id"] = "652701"; ["name"] = "博乐"; }; [2] = { ["id"] = "652702"; ["name"] = "阿拉山口"; }; [3] = { ["id"] = "652722"; ["name"] = "精河县"; }; [4] = { ["id"] = "652723"; ["name"] = "温泉县"; }; }; }; [7] = { ["id"] = "652800"; ["name"] = "巴音郭楞"; ["children"] = { [1] = { ["id"] = "652801"; ["name"] = "库尔勒"; }; [2] = { ["id"] = "652822"; ["name"] = "轮台县"; }; [3] = { ["id"] = "652823"; ["name"] = "尉犁县"; }; [4] = { ["id"] = "652824"; ["name"] = "若羌县"; }; [5] = { ["id"] = "652825"; ["name"] = "且末县"; }; [6] = { ["id"] = "652826"; ["name"] = "焉耆回族自治县"; }; [7] = { ["id"] = "652827"; ["name"] = "和静县"; }; [8] = { ["id"] = "652828"; ["name"] = "和硕县"; }; [9] = { ["id"] = "652829"; ["name"] = "博湖县"; }; }; }; [8] = { ["id"] = "652900"; ["name"] = "阿克苏"; ["children"] = { [1] = { ["id"] = "652901"; ["name"] = "阿克苏"; }; [2] = { ["id"] = "652922"; ["name"] = "温宿县"; }; [3] = { ["id"] = "652923"; ["name"] = "库车县"; }; [4] = { ["id"] = "652924"; ["name"] = "沙雅县"; }; [5] = { ["id"] = "652925"; ["name"] = "新和县"; }; [6] = { ["id"] = "652926"; ["name"] = "拜城县"; }; [7] = { ["id"] = "652927"; ["name"] = "乌什县"; }; [8] = { ["id"] = "652928"; ["name"] = "阿瓦提县"; }; [9] = { ["id"] = "652929"; ["name"] = "柯坪县"; }; }; }; [9] = { ["id"] = "653000"; ["name"] = "克孜勒苏"; ["children"] = { [1] = { ["id"] = "653001"; ["name"] = "阿图什"; }; [2] = { ["id"] = "653022"; ["name"] = "阿克陶县"; }; [3] = { ["id"] = "653023"; ["name"] = "阿合奇县"; }; [4] = { ["id"] = "653024"; ["name"] = "乌恰县"; }; }; }; [10] = { ["id"] = "653100"; ["name"] = "喀什"; ["children"] = { [1] = { ["id"] = "653101"; ["name"] = "喀什"; }; [2] = { ["id"] = "653121"; ["name"] = "疏附县"; }; [3] = { ["id"] = "653122"; ["name"] = "疏勒县"; }; [4] = { ["id"] = "653123"; ["name"] = "英吉沙县"; }; [5] = { ["id"] = "653124"; ["name"] = "泽普县"; }; [6] = { ["id"] = "653125"; ["name"] = "莎车县"; }; [7] = { ["id"] = "653126"; ["name"] = "叶城县"; }; [8] = { ["id"] = "653127"; ["name"] = "麦盖提县"; }; [9] = { ["id"] = "653128"; ["name"] = "岳普湖县"; }; [10] = { ["id"] = "653129"; ["name"] = "伽师县"; }; [11] = { ["id"] = "653130"; ["name"] = "巴楚县"; }; [12] = { ["id"] = "653131"; ["name"] = "塔什库尔干塔吉克自治县"; }; }; }; [11] = { ["id"] = "653200"; ["name"] = "和田"; ["children"] = { [1] = { ["id"] = "653201"; ["name"] = "和田"; }; [2] = { ["id"] = "653221"; ["name"] = "和田县"; }; [3] = { ["id"] = "653222"; ["name"] = "墨玉县"; }; [4] = { ["id"] = "653223"; ["name"] = "皮山县"; }; [5] = { ["id"] = "653224"; ["name"] = "洛浦县"; }; [6] = { ["id"] = "653225"; ["name"] = "策勒县"; }; [7] = { ["id"] = "653226"; ["name"] = "于田县"; }; [8] = { ["id"] = "653227"; ["name"] = "民丰县"; }; }; }; [12] = { ["id"] = "654000"; ["name"] = "伊犁"; ["children"] = { [1] = { ["id"] = "654002"; ["name"] = "伊宁"; }; [2] = { ["id"] = "654003"; ["name"] = "奎屯"; }; [3] = { ["id"] = "654021"; ["name"] = "伊宁县"; }; [4] = { ["id"] = "654022"; ["name"] = "察布查尔锡伯自治县"; }; [5] = { ["id"] = "654023"; ["name"] = "霍城县"; }; [6] = { ["id"] = "654024"; ["name"] = "巩留县"; }; [7] = { ["id"] = "654025"; ["name"] = "新源县"; }; [8] = { ["id"] = "654026"; ["name"] = "昭苏县"; }; [9] = { ["id"] = "654027"; ["name"] = "特克斯县"; }; [10] = { ["id"] = "654028"; ["name"] = "尼勒克县"; }; }; }; [13] = { ["id"] = "654200"; ["name"] = "塔城"; ["children"] = { [1] = { ["id"] = "654201"; ["name"] = "塔城"; }; [2] = { ["id"] = "654202"; ["name"] = "乌苏"; }; [3] = { ["id"] = "654221"; ["name"] = "额敏县"; }; [4] = { ["id"] = "654223"; ["name"] = "沙湾县"; }; [5] = { ["id"] = "654224"; ["name"] = "托里县"; }; [6] = { ["id"] = "654225"; ["name"] = "裕民县"; }; [7] = { ["id"] = "654226"; ["name"] = "和布克赛尔蒙古自治县"; }; }; }; [14] = { ["id"] = "654300"; ["name"] = "阿勒泰"; ["children"] = { [1] = { ["id"] = "654301"; ["name"] = "阿勒泰"; }; [2] = { ["id"] = "654321"; ["name"] = "布尔津县"; }; [3] = { ["id"] = "654322"; ["name"] = "富蕴县"; }; [4] = { ["id"] = "654323"; ["name"] = "福海县"; }; [5] = { ["id"] = "654324"; ["name"] = "哈巴河县"; }; [6] = { ["id"] = "654325"; ["name"] = "青河县"; }; [7] = { ["id"] = "654326"; ["name"] = "吉木乃县"; }; }; }; [15] = { ["id"] = "659001"; ["name"] = "石河子"; }; [16] = { ["id"] = "659002"; ["name"] = "阿拉尔"; }; [17] = { ["id"] = "659003"; ["name"] = "图木舒克"; }; [18] = { ["id"] = "659004"; ["name"] = "五家渠"; }; }; }; [32] = { ["id"] = "710000"; ["name"] = "台湾"; }; [33] = { ["id"] = "810000"; ["name"] = "香港"; }; [34] = { ["id"] = "820000"; ["name"] = "澳门"; }; };
local evo = {} function evo:draw() self.canvas:clear() lg.push() lg.setCanvas(self.canvas) love.graphics.setShader( outline ) -- self.anim:draw(math.floor(self.x), math.floor(self.y), 0, .5, .5, self.frSz / 2, self.frSz - 80) lg.origin() self.anim:draw(0, 0, 0, 1, 1) love.graphics.setShader() lg.setCanvas(canvas) lg.pop() love.graphics.setColor(wlight) lg.draw(self.canvas, math.floor(self.x), math.floor(self.y), 0, .5, .5, self.frSz / 2, self.frSz - 80) self.anim:draw(math.floor(self.x), math.floor(self.y), 0, .5, .5, self.frSz / 2, self.frSz - 80) -- lg.draw(self.canvas, 0, 0) end function evo:update(dt, collision) self.outlinezoom = maths.clamp(.002/cam.zoom + .001, .001, .006) outline:send( "stepSize",{self.outlinezoom, self.outlinezoom} ) -- outline:send( "stepSize", self.outlinezoom ) -- Update Evo's coordinates self.xvel, self.yvel = self.body:getLinearVelocity() self.xvel, self.yvel = math.floor(self.xvel), maths.round(self.yvel) local ex, ey, er = self:input(collision) -- Evo's physics self.x, self.y = self.body:getWorldCenter() self.body:setLinearVelocity(self.xvel + ex, self.yvel + ey) self:astateUpdate() self.anim:update(dt) end function evo:init() self.frSz = 192 self.frDr = 1/10 -- 1 / fps = frame duration self.canvas = lg.newCanvas(256, 256) -- outline:send( "stepSize",{.002*cam.zoom,.002*cam.zoom} ) self.img = { -- First we set up sprite sheets I = love.graphics.newImage('gfx/evo/idle.png'), J = love.graphics.newImage('gfx/evo/jump.png'), } -- for i=1, #self.img do -- self.img[i]:setWrap("clamp", "clamp") -- end -- self.img.I:setWrap("clamp", "clamp") -- self.img.J:setWrap("clamp", "clamp") self.anims = { idle = newAnimation(self.img.I, self.frSz, self.frSz, self.frDr, 18), idleL = newAnimation(self.img.I, self.frSz, self.frSz, self.frDr, 18), jump = newAnimation(self.img.J, self.frSz, self.frSz, self.frDr, 2), } self.h = 95 self.x = 260 self.y = 448 self.r = 0 self.xvel = 0 self.yvel = 0 self.name = "Evo" -- Get a smaller local handle -- local ara = layer.ara -- local evo = layer.evo --local ct = layer.checktile evo.anim = evo.anims.idle -- evo starts Idle evo.state = { facing = "left", } self.anims.idleL:flipH() self.body = love.physics.newBody(world, self.x, self.y, "dynamic") self.originSh = love.physics.newCircleShape(24) self.originFi = love.physics.newFixture(self.body, self.originSh) self.originFi:setUserData(self) self.body:setMassData( 0, 0, 81, 1 ) self.body:setLinearDamping(.5) end function evo:input() local x, y = 0, 0 local down = love.keyboard.isDown local xvel, yvel = evo.body:getLinearVelocity() if down("lalt") then lalt = true end if down("lctrl") then lctrl = true elseif down("lshift") then if down("kp8") then end if down("kp5") then end if down("kp4") then end if down("kp6") then end else if down("kp8") then y = y - 50 end if down("kp5") then y = y + 10 end if down("kp4") then x = x - 10 end if down("kp6") then x = x + 10 end end return x, y, self.r end function evo:astateUpdate() if (math.abs(evo.xvel) > 0) then evo.state.facing = "left" evo.anim = evo.anims.idleL else evo.state.facing = "right" evo.anim = evo.anims.idle end end return evo
--[[ Netherstorm -- Pentatharon.lua This script was written and is protected by the GPL v2. This script was released by BlackHer0 of the BLUA Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- BlackHer0, September, 29th, 2008. ]] function Pentatharon_OnEnterCombat(Unit,Event) Unit:RegisterEvent("Pentatharon_Swarm",4000,0) end function Pentatharon_Swarm(Unit,Event) Unit:FullCastSpellOnTarget(36039,Unit:ClosestPlayer()) end function Pentatharon_OnLeaveCombat(Unit,Event) Unit:RemoveEvents() end function Pentatharon_OnDied(Unit,Event) Unit:RemoveEvents() end RegisterUnitEvent (20215, 1, "Pentatharon_OnEnterCombat") RegisterUnitEvent (20215, 2, "Pentatharon_OnLeaveCombat") RegisterUnitEvent (20215, 4, "Pentatharon_OnDied")
local http_client = require("rubberduck.http_client") local github_repositories = {} local configuration = { base_url = "https://api.github.com/search/repositories", default_params = { } } local function parse_result(result) if type(result) ~= "table" then return {} end if type(result.body) ~= "table" then return {} end if type(result.body.items) ~= "table" then return {} end local parsed_results = {} for i, item in ipairs(result.body.items) do parsed_results[i] = { title = item.full_name, link = item.html_url } end return parsed_results end local function build_search_params(q) return { order = configuration.default_params.order, site = configuration.default_params.site, sort = configuration.default_params.sort, q = q } end function github_repositories.search(q) local params = build_search_params(q) local result = http_client.get(configuration.base_url, params) return parse_result(result) end return github_repositories
--[[ luna class library https://github.com/BradSharp/luna MIT License Copyright (c) 2016 Brad Sharp ]] if not (setfenv or getfenv) then local envs = setmetatable({}, {__mode = "k"}) -- Annoying work around local getinfo = debug.getinfo local getupvalue = debug.getupvalue local upvaluejoin = debug.upvaluejoin setfenv = function (fn, env) fn = type(fn) == "function" and fn or getinfo(fn and fn + 1 or 1, "f").func envs[fn] = env local i = 1 repeat local name = getupvalue(fn, i) if name == "_ENV" then upvaluejoin(fn, i, (function() return env end), 1) break elseif name == nil then break end i = i + 1 until false end getfenv = function (fn) fn = type(fn) == "function" and fn or getinfo(fn and fn + 1 or 1, "f").func if envs[fn] then return envs[fn] end local i = 1 repeat local name, value = getupvalue(fn, i) if name == "_ENV" then return value elseif name == nil then break end i = i + 1 until false end end function createObject(definitionWrap, ...) local definition = definitionWrap.__definition local object = {__properties = {}, __private = {}} setmetatable(object, definition.__metatable) local constructor = definition.__construct if constructor then constructor(object, ...) end return object end function getIndex(definition, index) local value = rawget(definition, index) if value then return value else for _, v in ipairs(definition.__inherits) do value = getIndex(v, index) if value then return value end end end end function getMetamethods(definition) local methods = {} local function recurse(def) for i, v in pairs(def) do if string.sub(i, 1, 2) == "__" then if not methods[i] then methods[i] = v end end end for _, v in ipairs(def.__inherits) do recurse(v) end end recurse(definition) return methods end local constructClass do local definitionBase = { GetProperties = function (wrapper) local definition = wrapper.__definition local properties = {} for i, v in pairs(definition) do if string.sub(i, 1, 2) ~= "__" then local valueType = type(v) if valueType == "table" then if not (v.set or v.get) then properties[i] = v end elseif valueType ~= "function" then properties[i] = v end end end return properties end, GetMetamethods = function (wrapper) local definition = wrapper.__definition local methods = {} for i, v in pairs(definition) do if string.sub(i, 1, 2) == "__" then local valueType = type(v) if valueType == "function" then methods[i] = v end end end return methods end, GetMethods = function (wrapper) local definition = wrapper.__definition local methods = {} for i, v in pairs(definition) do if string.sub(i, 1, 2) ~= "__" then local valueType = type(v) if valueType == "function" then methods[i] = v end end end return methods end, GetAccessors = function (wrapper) local definition = wrapper.__definition local accessors = {} for i, v in pairs(definition) do local valueType = type(v) if valueType == "table" then if v.get then accessors[i] = v.get end end end return accessors end, GetMutators = function (wrapper) local definition = wrapper.__definition local mutators = {} for i, v in pairs(definition) do local valueType = type(v) if valueType == "table" then if v.set then mutators[i] = v.set end end end return mutators end } local function definitionIndex(wrapper, index) if definitionBase[index] then return definitionBase[index] else return getIndex(wrapper.__definition, index) end end local function throwIndexError() error("Definition is locked from editing", 2) end local definitionMetatable = { __call = createObject, __index = definitionIndex, __newindex = throwIndexError } local function duplicateTable(t) local t2 = {} for i, v in pairs(t) do t2[i] = v end return t2 end local function convertType(value, _type) local valueType = type(value) if _type == valueType then return value elseif _type == "string" then if valueType == "number" then return tostring(value) end elseif _type == "number" then if valueType == "string" then return tonumber(value) end end end local function privenv(fn, priv) local env = getfenv(fn) setfenv(fn, setmetatable(priv, { __index = env, __newindex = env })) end function constructClass(definition, inherits) local wrapper = {__definition = definition} do local priv = { base = wrapper, __priv = true } for i, v in pairs(definition) do if type(i) ~= "string" then error("Invalid index " .. tostring(i) .. " for " .. tostring(v), 2) else local valueType = type(v) if valueType == "userdata" then error("Attempt to create property " .. i .. " of type userdata use an accessor instead", 2) elseif valueType == "function" then privenv(v, duplicateTable(priv)) elseif type(v) == "table" then if v.get then privenv(v.get, duplicateTable(priv)) end if v.set then privenv(v.set, duplicateTable(priv)) end end end end end definition.__inherits = {} for _, v in ipairs(inherits or {}) do table.insert(definition.__inherits, v.__definition) end local metamethods = getMetamethods(definition) local metatable = { __index = function (this, index) if string.sub(index, 1, 2) == "__" then error("Metaindexing is forbidden", 2) end local public = rawget(this, "__properties") local value = public[index] if value then return value else -- It doesn't exist, it's a function or, an accessor value = getIndex(definition, index) if value then local valueType = type(value) if valueType == "function" then return value elseif valueType == "table" then if value.get then return value.get(this) else local value = duplicateTable(value) public[index] = value return value end else -- Assign it to the object public[index] = value return value end else do local env = getfenv(2) if env and env.__priv then return rawget(this, "__private")[index] end end print(metamethods.__index) if metamethods.__index then return metamethods.__index(this, index) else error("'" .. index .. "' is not a valid member of " .. tostring(this), 2) end end end end, __newindex = function (this, index, value) if string.sub(index, 1, 2) == "__" then error("Metaindexing is forbidden", 2) end if metamethods.__newindex then if metamethods.__newindex(this, index, value) then return end end local public = rawget(this, "__properties") local currentValue = public[index] if currentValue then local newValue = convertType(value, type(currentValue)) if newValue then public[index] = newValue else error("Incompatible type", 1) end else currentValue = getIndex(definition, index) if currentValue then local currentValueType = type(currentValue) local newValue = convertType(value, currentValueType) local valueType = type(value) if currentValueType == "table" and currentValue.set then currentValue.set(this, value) elseif valueType == "function" then error(index .. " is not a valid member of " .. tostring(this), 1) elseif newValue then public[index] = newValue else error("Incompatible type", 1) end else local internal do local env = getfenv(2) internal = env and env.__priv or false end if internal then local private = rawget(this, "__private") private[index] = value else error("'" .. index .. "' is not a valid member of " .. tostring(this), 1) end end end end, __call = function () return definition end } for i, v in pairs(metamethods) do local method = string.sub(i, 3) if not (method == "index" or method == "newindex" or method == "call") then metatable[i] = v end end definition.__construct = metamethods.__construct definition.__metatable = metatable return setmetatable(wrapper, definitionMetatable) end end function class(...) local parameters = {...} if rawget(parameters[1], "__definition") then return function (definition) return constructClass(definition, parameters) end else return constructClass(parameters[1]) end end return class
--- Global Synchronized Identifier generator. -- Its main advantages are simplicity and ability to revert its inner state. -- @classmod l2df.manager.gsid -- @author Abelidze -- @copyright Atom-TM 2020 local core = l2df or require((...):match('(.-)manager.+$') or '' .. 'core') assert(type(core) == 'table' and core.version >= 1.0, 'GSID works only with l2df v1.0 and higher') local step = 1 local state = 1 local salt = 1 local counter = 0 local accumulator = 0 local ceil = math.ceil local floor = math.floor local strsub = string.sub local strjoin = table.concat local HEXES = {'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'} local function i2h(x, l) local s, l, d = '', l or 4 while x > 0 do d = x % 16 + 1 x = floor(x / 16) s = HEXES[d] .. s end while #s < l do s = '0' .. s end return s end local function xor(a, b) local p, c = 1, 0 while a > 0 and b > 0 do local ra, rb = a % 2, b % 2 if ra ~= rb then c = c + p end a, b, p = (a - ra) / 2, (b - rb) / 2, p * 2 end if a < b then a = b end while a > 0 do local ra = a % 2 if ra > 0 then c = c + p end a, p = (a - ra) / 2, p * 2 end return c end local Manager = { } --- Configure @{l2df.manager.gsid|GSID} manager. -- @param[opt] table kwargs -- @param[opt=1] number kwargs.seed Generator needs a number to start with (a `seed` value), to be able -- to generate GSID's sequences. -- @param[opt=1] number kwargs.step Generator's fixed step value for updating the inner state by calling -- @{Manager:advance|GSID:advance()} method. -- @param[opt=1] number kwargs.salt Additional salt used in hash generation. Can be used to generate different -- GSID's sequences for the same initial `seed`. -- @return l2df.manager.gsid function Manager:init(kwargs) kwargs = kwargs or { } state = kwargs.seed or state or 1 step = kwargs.step or step or 1 salt = kwargs.salt or salt or 1 counter = salt accumulator = 0 return self end --- Advances inner counter used for generation of GSIDs. -- Note that it doesn't affect generator's state immediately because it updates with the @{Manager:init|fixed step}. -- So the specified delta will be accumulated and applied to the state as soon as it achieves the step value. -- @param number dt Delta value to advance the inner generator's counter. Could be a positive or negative number. function Manager:advance(dt) accumulator = accumulator + dt local delta = 0 if accumulator >= step then delta = floor(accumulator / step) accumulator = accumulator % step elseif accumulator < 0 then delta = -ceil(-accumulator / step) accumulator = -(-accumulator % step) end if delta ~= 0 then state = state + delta counter = salt end end --- Generates next GSID @{Manager:hash|hash} value from the inner state. -- @return string HEX representation of the generated GSID. function Manager:generate() local h = self:hash(state, counter) counter = counter + 1 return h end local function hash(state, salt) state = xor(floor(state / 65536), state) * 73244475 % 4294967296 state = xor(floor(state / 65536), state) * 73244475 % 4294967296 state = xor(floor(state / 65536), state) % 4294967296 salt = xor(floor(salt / 256), salt) * 2654435761 % 65536 salt = xor(floor(salt / 256), salt) * 2654435761 % 65536 salt = xor(floor(salt / 256), salt) % 65536 return state, salt end --- Generates new GSID hash value using specified `state` and `salt`. -- @param number state Source state value. Must be greater than `zero`. -- @param number salt Additional salt value. Must be greater than `zero`. -- @return string HEX representation of the generated GSID. function Manager:hash(state, salt) state, salt = hash(state, salt) return i2h(floor(state / 65536)) .. i2h(state % 65536) .. i2h(salt) end --- Generates random GSID. -- @return number Number representation of the generated GSID. function Manager:rand() local a, b = hash(state, counter) counter = counter + 1 return a * 65536 + b end return setmetatable(Manager, { __call = Manager.init })
UndoStack = {} UndoStack.__index = UndoStack function UndoStack.create() local stack = {} setmetatable(stack, UndoStack) stack.items = {} stack.undoneItems = {} return stack end function UndoStack:pushItem(item) table.insert(self.items, item) end function UndoStack:pushRedoItem(item) table.insert(self.undoneItems, item) end function UndoStack:removeUndoItem(callback) local size = #self.items for i = 1, size do if callback(self.items[i]) then self.items[i] = nil return true end end return false end function UndoStack:undo() local index = #self.items if index == 0 then return nil end local topItem = self.items[index] if not topItem then return nil end table.insert(self.undoneItems, topItem) self.items[index] = nil return topItem end function UndoStack:redo() local index = #self.undoneItems if index == 0 then return nil end local topItem = self.undoneItems[index] if not topItem then return nil end self.undoneItems[index] = nil table.insert(self.items, topItem) return topItem end
return function() local params = { command = '_typescript.organizeImports', arguments = { vim.api.nvim_buf_get_name(0) }, title = '' } vim.lsp.buf.execute_command(params) end
local path = (...):gsub("%.init$", "") .. "." return { tile = require(path .. "tile"), maleHuman = require(path .. "maleHuman"), femaleHuman = require(path .. "femaleHuman"), door = require(path .. "door") }
-- this runs once at the beginning function initLuau (files) for file,k in string.gmatch(files, "([^;]*)") do local f = assert(loadfile(file)) f () initMod () end return 0 end -- this runs every tick function runLuau (files) for file,k in string.gmatch(files, "([^;]*)") do local f = assert(loadfile(file)) f () runMod () end return 0 end game = game or {} function game.print(str) rawPrint(str) end
--- --- xclass --- --- Copyright (C) 2018 Xrysnow. All rights reserved. --- ---Extends [Class] function so that you can use ClassName(...) to create an instance of lstg object. ---Example: `classname = xclass(object)` ---@param base table ---@param define table ---@return object function xclass(base, define) local ret = Class(base, define) local mt = { __call = function(t, ...) return New(ret, ...) end } return setmetatable(ret, mt) end
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] ZO_TradingHouseSearchCategoryFeature_Keyboard = ZO_TradingHouseSearchCategoryFeature_Shared:Subclass() function ZO_TradingHouseSearchCategoryFeature_Keyboard:New(...) return ZO_TradingHouseSearchCategoryFeature_Shared.New(self, ...) end function ZO_TradingHouseSearchCategoryFeature_Keyboard:AttachToControl(categoryControl, subcategoryControl, featuresParentControl) self:InitializeFeatures(featuresParentControl) self:InitializeSubcategoryTabs(subcategoryControl) self:InitializeCategoryList(categoryControl) self:PopulateCategoryList() end function ZO_TradingHouseSearchCategoryFeature_Keyboard:InitializeFeatures(featuresParentControl) self.featureKeyToFeatureObjectMap = {} for _, categoryParams in ipairs(ZO_TRADING_HOUSE_CATEGORY_PARAMS_LIST) do for _, featureKey in categoryParams:FeatureKeyIterator() do if self.featureKeyToFeatureObjectMap[featureKey] == nil then local feature = ZO_TradingHouse_CreateKeyboardFeature(featureKey) feature:CreateControl(featuresParentControl) self.featureKeyToFeatureObjectMap[featureKey] = feature end end end end function ZO_TradingHouseSearchCategoryFeature_Keyboard:InitializeSubcategoryTabs(subcategoryControl) self.tabs = subcategoryControl self.activeTabLabel = subcategoryControl:GetNamedChild("Active") self.currentTabDescriptor = nil end function ZO_TradingHouseSearchCategoryFeature_Keyboard:InitializeCategoryList(container) local SHARED_INDENT = 55 local HEADER_SPACING = -10 local CATEGORY_SPACING = 0 self.categoryListTree = ZO_Tree:New(container:GetNamedChild("ScrollChild"), SHARED_INDENT, HEADER_SPACING, container:GetWidth()) self.categoryListTree:SetExclusive(true) self.categoryListTree:SetOpenAnimation("ZO_TreeOpenAnimation") -- Template helpers local function SelectCategoryParams(control, categoryParams, selected, reselectingDuringRebuild) local oldCategoryParams = self.selectedCategoryParams control:SetSelected(selected) self.selectedCategoryParams = categoryParams if selected and not reselectingDuringRebuild then self:OnCategorySelected(categoryParams, oldCategoryParams) end end -- Search Header Data local function SetupIconHeader(control, header, open) control.text:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE) control.text:SetText(GetString("SI_TRADINGHOUSECATEGORYHEADER", header)) local icons = internalassert(ZO_ItemFilterUtils.GetTradingHouseCategoryHeaderIcons(header), string.format("missing icon for header(%d)", header)) control.icon:SetTexture(open and icons.down or icons.up) control.iconHighlight:SetTexture(icons.over) ZO_IconHeader_Setup(control, open) end -- Top-level header. Used to group categories local function TreeHeaderSetup(node, control, header, open, userRequested) SetupIconHeader(control, header, open) if open and userRequested then self.categoryListTree:SelectFirstChild(node) end end local NO_SELECTION_FUNCTION, NO_EQUALITY_FUNCTION = nil, nil self.categoryListTree:AddTemplate("ZO_IconHeader", TreeHeaderSetup, NO_SELECTION_FUNCTION, NO_EQUALITY_FUNCTION, SHARED_INDENT, CATEGORY_SPACING) -- Category. Represents a specific categoryParams object. local function TreeCategorySetup(node, control, categoryParams, open) control:SetText(categoryParams:GetFormattedName()) end local function TreeCategoryOnSelected(control, categoryParams, selected, reselectingDuringRebuild) SelectCategoryParams(control, categoryParams, selected, reselectingDuringRebuild) end self.categoryListTree:AddTemplate("ZO_TradingHouse_CategoryLabel", TreeCategorySetup, TreeCategoryOnSelected) -- Childless header. Used when a header has only one category, and behaves like a category. local function ChildlessTreeHeaderSetup(node, control, categoryParams, open, userRequested) SetupIconHeader(control, categoryParams:GetHeader(), open) end local function ChildlessTreeHeaderOnSelected(control, categoryParams, selected, reselectingDuringRebuild) SetupIconHeader(control, categoryParams:GetHeader(), selected) SelectCategoryParams(control, categoryParams, selected, reselectingDuringRebuild) end self.categoryListTree:AddTemplate("ZO_IconChildlessHeader", ChildlessTreeHeaderSetup, ChildlessTreeHeaderOnSelected) end function ZO_TradingHouseSearchCategoryFeature_Keyboard:PopulateCategoryList() self.categoryListTree:Reset() local numCategoriesForHeader = {} for _, categoryParams in ipairs(ZO_TRADING_HOUSE_CATEGORY_PARAMS_LIST) do local header = categoryParams:GetHeader() numCategoriesForHeader[header] = (numCategoriesForHeader[header] or 0) + 1 end local NO_PARENT = nil local currentHeaderNode, lastHeader = nil, nil for _, categoryParams in ipairs(ZO_TRADING_HOUSE_CATEGORY_PARAMS_LIST) do local header = categoryParams:GetHeader() if numCategoriesForHeader[header] == 1 then self.categoryListTree:AddNode("ZO_IconChildlessHeader", categoryParams) else if lastHeader ~= header then currentHeaderNode = self.categoryListTree:AddNode("ZO_IconHeader", header) end self.categoryListTree:AddNode("ZO_TradingHouse_CategoryLabel", categoryParams, currentHeaderNode) end lastHeader = header end self.categoryListTree:Commit() end function ZO_TradingHouseSearchCategoryFeature_Keyboard:PopulateSubcategoryTabs(categoryParams, oldSubcategoryKey) local function OnTabSelected(tabData) self.activeTabLabel:SetText(tabData.activeTabText) self.selectedSubcategoryKey = tabData.descriptor TRADING_HOUSE_SEARCH:HandleSearchCriteriaChanged(self) end local nextSubcategoryKey = "AllSubcategories" ZO_MenuBar_ClearButtons(self.tabs) -- Menubars expect buttons to be added from right to left for subcategoryIndex = categoryParams:GetNumSubcategories(), 1, -1 do local key = categoryParams:GetSubcategoryKey(subcategoryIndex) local name = categoryParams:GetSubcategoryName(subcategoryIndex) local icons = categoryParams:GetSubcategoryIcons(subcategoryIndex) if key == "AllSubcategories" then -- Gamepad needs more descriptive names, but we want a generic "all" menu option across category types. name = GetString(SI_TRADING_HOUSE_BROWSE_ITEM_TYPE_ALL) end local tabData = { activeTabText = name, tooltipText = name, descriptor = key, normal = icons.up, pressed = icons.down, highlight = icons.over, disabled = icons.disabled, visible = nil, callback = OnTabSelected, } ZO_MenuBar_AddButton(self.tabs, tabData) if key == oldSubcategoryKey then nextSubcategoryKey = key end end ZO_MenuBar_SelectDescriptor(self.tabs, nextSubcategoryKey) end function ZO_TradingHouseSearchCategoryFeature_Keyboard:OnCategorySelected(categoryParams, oldCategoryParams) local oldSubcategoryKey = nil local oldFeatureSet = {} if oldCategoryParams then for _, featureKey in oldCategoryParams:FeatureKeyIterator() do local feature = self:GetFeatureForKey(featureKey) feature:Hide() oldFeatureSet[featureKey] = true end oldSubcategoryKey = self.selectedSubcategoryKey end self:PopulateSubcategoryTabs(categoryParams, oldSubcategoryKey) local lastControl = nil -- We parent from right to left for _, featureKey in categoryParams:FeatureKeyReverseIterator() do local feature = self:GetFeatureForKey(featureKey) feature:Show() -- We should reset state unless this feature was previously visible, in which case that state is probably still good if not oldFeatureSet[featureKey] then feature:ResetSearch() end local control = feature:GetControl() if not lastControl then control:SetAnchor(TOPRIGHT, nil, TOPRIGHT, -5, 9) else control:SetAnchor(TOPRIGHT, lastControl, TOPLEFT, -5, 0) end lastControl = control end if oldCategoryParams ~= categoryParams then TRADING_HOUSE_SEARCH:HandleSearchCriteriaChanged(self) end end -- Override function ZO_TradingHouseSearchCategoryFeature_Keyboard:SelectCategoryParams(categoryParams, subcategoryKey) if categoryParams then local node = self.categoryListTree:GetTreeNodeByData(categoryParams) self.categoryListTree:SelectNode(node) if subcategoryKey then ZO_MenuBar_SelectDescriptor(self.tabs, subcategoryKey) end end end -- Override function ZO_TradingHouseSearchCategoryFeature_Keyboard:GetCategoryParams() return self.selectedCategoryParams end -- Override function ZO_TradingHouseSearchCategoryFeature_Keyboard:GetSubcategoryKey() return self.selectedSubcategoryKey end -- Override function ZO_TradingHouseSearchCategoryFeature_Keyboard:GetFeatureForKey(featureKey) return self.featureKeyToFeatureObjectMap[featureKey] end
a=game.Players.LocalPlayer.Chance while true do wait() a.Value=a.Value+100 end
hook.Add( "PopulateWeapons", "AddWeaponContent", function( pnlContent, tree, node ) -- Loop through the weapons and add them to the menu local Weapons = list.Get( "Weapon" ) local Categorised = {} -- Build into categories for k, weapon in pairs( Weapons ) do if ( !weapon.Spawnable ) then continue end Categorised[ weapon.Category ] = Categorised[ weapon.Category ] or {} table.insert( Categorised[ weapon.Category ], weapon ) end Weapons = nil -- Loop through each category for CategoryName, v in SortedPairs( Categorised ) do -- Add a node to the tree local node = tree:AddNode( CategoryName, "icon16/gun.png" ); -- When we click on the node - populate it using this function node.DoPopulate = function( self ) -- If we've already populated it - forget it. if ( self.PropPanel ) then return end -- Create the container panel self.PropPanel = vgui.Create( "ContentContainer", pnlContent ) self.PropPanel:SetVisible( false ) self.PropPanel:SetTriggerSpawnlistChange( false ) for k, ent in SortedPairsByMemberValue( v, "PrintName" ) do spawnmenu.CreateContentIcon( ent.ScriptedEntityType or "weapon", self.PropPanel, { nicename = ent.PrintName or ent.ClassName, spawnname = ent.ClassName, material = "entities/"..ent.ClassName..".png", admin = ent.AdminOnly }) end end -- If we click on the node populate it and switch to it. node.DoClick = function( self ) self:DoPopulate() pnlContent:SwitchPanel( self.PropPanel ); end end -- Select the first node local FirstNode = tree:Root():GetChildNode( 0 ) if ( IsValid( FirstNode ) ) then FirstNode:InternalDoClick() end end ) spawnmenu.AddCreationTab( "#spawnmenu.category.weapons", function() local ctrl = vgui.Create( "SpawnmenuContentPanel" ) ctrl:CallPopulateHook( "PopulateWeapons" ); return ctrl end, "icon16/gun.png", 10 )
-- SilentsReplacement -- PhysicsThreshold -- September 08, 2021 --[[ PhysicsThreshold.ComputeMaxVerticalSpeed(playerProfile : PlayerProfile, verticalSpeed : number) --> nil [] PhysicsThreshold.ComputeMaxHorizontalSpeed(playerProfile : PlayerProfile, horizontalSpeed : number) --> nil [] ]] local PhysicsThreshold = {} local detections = script:FindFirstAncestor("Octagon").Server.Detections local VerticalSpeed = require(detections.Physics.VerticalSpeed) local HorizontalSpeed = require(detections.Physics.HorizontalSpeed) local LocalConstants = { MaxServerFPS = 60, AdditionalVerticalSpeedLeeway = 12, } function PhysicsThreshold.ComputeMaxVerticalSpeed(playerProfile, verticalSpeed) local verticalSpeedLeeway = VerticalSpeed.Leeway / 100 playerProfile.PhysicsThresholds.VerticalSpeed = verticalSpeed + math.sqrt( verticalSpeed * VerticalSpeed.LeewayMultiplier ) * VerticalSpeed.LeewayMultiplier + VerticalSpeed.LeewayMultiplier * (LocalConstants.MaxServerFPS * verticalSpeedLeeway) + playerProfile:GetPhysicsThresholdIncrement( "VerticalSpeed" ) + LocalConstants.AdditionalVerticalSpeedLeeway return nil end function PhysicsThreshold.ComputeMaxHorizontalSpeed(playerProfile, horizontalSpeed) local horizontalSpeedLeeway = HorizontalSpeed.Leeway / 100 playerProfile.PhysicsThresholds.HorizontalSpeed = horizontalSpeed + math.sqrt( horizontalSpeed * HorizontalSpeed.LeewayMultiplier ) * HorizontalSpeed.LeewayMultiplier + HorizontalSpeed.LeewayMultiplier * (LocalConstants.MaxServerFPS * horizontalSpeedLeeway) + playerProfile:GetPhysicsThresholdIncrement("HorizontalSpeed") return nil end return PhysicsThreshold
local base_manager = { _database = nil, _bases = {}, }; local core = require("util/core"); local FactionBase = require("gamemodes/freeroam/class_base"); function base_manager:GetBaseList() self:Dump(); return self._bases; end function base_manager:FixFactionSpawns( faction_id ) local only_base = nil; for i,v in pairs(self._bases) do if (v:GetFactionOwner() == faction_id and v:HasSpawn()) then if (only_base == nil) then only_base = v; else warn("Fixed a faction (" .. faction_id .. ") base (" .. i .. ") due to multiple spawns."); v:DisableSpawn(); end end end end function base_manager:GetFactionSpawnBase( faction_id ) local found_base = nil; -- Ensure the bases owned by the factions only have -- one enabled spawn. self:FixFactionSpawns(faction_id); for i,v in pairs(self._bases) do if (v:GetFactionOwner() == faction_id and v:HasSpawn()) then found_base = v; break; end end -- Base might have been captured, check for other bases owned by -- the faction and make that the spawn location. -- TODO: Distance based assignment. if (found_base == nil) then for i,v in pairs(self._bases) do if (v:GetFactionOwner() == faction_id) then found_base = v; -- Flag the base as now being the faction's spawn location. v:EnableSpawn(); break; end end end return found_base; end function base_manager:GetFactionOwnedBases( faction_id ) local bases = {}; for i,v in pairs(self._bases) do if (v:GetFactionOwner() == faction_id and v:HasSpawn()) then table.insert(bases, v); end end return bases; end function base_manager:CreateBase( display_name ) local creation_result = self._database:Query( string.format("INSERT INTO " .. SERVER.DBInfo.db .. ".game_bases (display_name) VALUES (%q)", display_name) ); if (not(creation_result)) then return nil, "Database failure on creation."; end -- Get the last created item ID. local faction_id = self._database:Query( "SELECT LAST_INSERT_ID() FROM " .. SERVER.DBInfo.db .. ".game_bases LIMIT 1", true ); if (faction_id == nil) then return nil, "Database failure on returning created row."; end -- Parse the result ID from the returned rows. faction_id = faction_id["0"]["LAST_INSERT_ID()"]; if (faction_id == nil) then return nil, "Database failure on getting last ID."; end -- Finally store the new base into the base_manager. local data = self._database:Query(string.format("SELECT * FROM " .. SERVER.DBInfo.db .. ".game_bases WHERE id = %d", faction_id), true); if (data == nil or table.length(data) == 0) then tprint(data); return nil, "Database failure on data retrieval."; end local base = self:_LoadBase( data["0"] ); base:SetDisplayName( display_name ); return base; end function base_manager:DeleteBase( query_id ) query_id = tonumber( query_id ); local existing_base = self._database:Query(string.format("SELECT id FROM " .. SERVER.DBInfo.db .. ".game_bases WHERE id = %d", query_id), true); if (existing_base == nil or table.length(existing_base) == 0) then return false, string.format("Base ID %d not found", query_id); end self._database:Query(string.format("DELETE FROM " .. SERVER.DBInfo.db .. ".game_bases WHERE id = %d", query_id), false); self:_RemoveBase(query_id); return true; end function base_manager:SendBaseList( player ) for i,v in pairs(self._bases) do v:SendPlayerNodes( player ); end end function base_manager:_LoadBase( data_row ) local row_id = "base_" .. tostring(data_row.id); self._bases[row_id] = FactionBase:Create(); self._bases[row_id]:Load( self._database, data_row ); return self._bases[row_id]; end function base_manager:_GetBaseIndex( id ) id = tonumber(id); for i,v in pairs(self._bases) do if (v:GetID() == id) then return i; end end return nil; end function base_manager:_RemoveBase( id ) local idx = self:_GetBaseIndex(id); if (idx == nil) then self:Dump(); error("Index not found."); return; end self._bases[ idx ]:Unload(); self._bases[ idx ] = nil; self:Dump(); -- TODO: Unregister base from Base entity manager. end function base_manager:Dump() for i,v in pairs(self._bases) do print( i .. " (" .. type(i) .. ")", v:GetDisplayName() ); end end function base_manager:Load( database ) SERVER:ForceUpdateFactionData(); self._database = database; -- Load all factions local bases = self._database:Query("SELECT * FROM " .. SERVER.DBInfo.db .. ".game_bases", true); if (bases == nil) then error("Initial bases query failed."); end -- Construct faction data for i,v in pairs(bases) do local base = self:_LoadBase( v ); print("Loaded base " .. base:GetDisplayName()); end self:Dump(); end function base_manager:GetBaseLocal( base_id ) base_id = tonumber(base_id); local idx = self:_GetBaseIndex( base_id ); if (idx == nil) then return nil, "Base not found."; end return self._bases[ idx ]; end return base_manager;
--[[ desc:成扑隐射 auth:Carol Luo ]] local kz111 = {[1]=3} local kz222 = {[2]=3} local kz333 = {[3]=3} local kz444 = {[4]=3} local kz555 = {[5]=3} local kz666 = {[6]=3} local kz777 = {[7]=3} local kz888 = {[8]=3} local kz999 = {[9]=3} local sz123 = {[1]=1,[2]=1,[3]=1} local sz234 = {[2]=1,[3]=1,[4]=1} local sz345 = {[3]=1,[4]=1,[5]=1} local sz456 = {[4]=1,[5]=1,[6]=1} local sz567 = {[5]=1,[6]=1,[7]=1} local sz678 = {[6]=1,[7]=1,[8]=1} local sz789 = {[7]=1,[8]=1,[9]=1} ---@type mjSnapsMap return { [1] = {sz123,kz111}, [2] = {sz123,sz234,kz222}, [3] = {sz123,sz234,sz345,kz333}, [4] = {sz234,sz345,sz456,kz444}, [5] = {sz345,sz456,sz567,kz555}, [6] = {sz456,sz567,sz678,kz666}, [7] = {sz567,sz678,sz789,kz777}, [8] = {sz678,sz789,kz888}, [9] = {sz789,kz999}, }
-- Mimics a FIFO queue, OOP style local class = require 'class' local fifo = class() fifo._queue = {} -- Pushes a value at the tail of the heap function fifo:push(value) table.insert(self._queue, value) end -- Remove and return the value at the head of the heap function fifo:pop() local head = self._queue[1] table.remove(self._queue, 1) return head end -- Clears the heap function fifo:clear(f) self._queue = {} end -- Checks if the heap is empty function fifo:isEmpty() return #self._queue == 0 end return fifo
-- -- Copyright 2012 Rackspace -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- module(..., package.seeall); local util = require 'util' local Check = util.Check local log = util.log local nicesize = util.nicesize local io = require 'io' local function sigar_net_interface_stat(args) -- Issues: (rand) interfaces are eth0-eth7, not clear which.... -- (rand) sigar looks to be the culprit for the huge mem leaks local si = equus.sigar_create() assert(si) local ni = equus.sigar_net_interface_stat_t() log.dbg("calling sigar_net_interface_stat_get(%s)", args.if_name) local r = {} r["in_packets"] = 0 local rv = equus.sigar_net_interface_stat_get(si, args.if_name, ni) if rv == 0 then --ni.rx_dropped)) --ni.rx_overruns)) --ni.rx_frame)) --ni.tx_dropped)) --ni.tx_overruns)) --tostring(ni.tx_collisions)) --ni.tx_carrier)) --ni.speed)) r["in_bytes"] = ni.rx_bytes r["in_packets"] = ni.rx_packets r["in_err"] = ni.rx_errors r["in_mcast"] = 0 r["out_bytes"] = ni.tx_bytes r["out_packets"] = ni.tx_packets r["out_err"] = ni.tx_errors log.dbg("in_packets " .. tostring(r["in_packets"])) log.dbg("in_bytes " .. tostring(r["in_bytes"])) log.dbg("out_packets " .. tostring(r["out_packets"])) log.dbg("out_bytes " .. tostring(r["out_bytes"])) end equus.sigar_destroy(si) return r end local function readdos(cmd) local f = nil f = assert(io.popen(cmd, 'r')) local s = assert(f:read('*l')) s = assert(f:read('*l')) s = assert(f:read('*l')) s = assert(f:read('*l')) local bytes = assert(f:read('*l')) local packets = assert(f:read('*l')) local mcast = assert(f:read('*l')) s = assert(f:read('*l')) local err = assert(f:read('*l')) f:close() in_bytes = string.gsub(bytes, "[^%d]+(%d+).*", "%1") out_bytes = string.gsub(bytes, "[^%d]+%d+%s+(%d+).*", "%1") if equus.p_is_darwin() == 1 then args.if_name = 'en1' end in_packets = string.gsub(packets, "[^%d]+(%d+).*", "%1") out_packets = string.gsub(packets, "[^%d]+%d+%s+(%d+).*", "%1") in_mcast = string.gsub(mcast, "[^%d]+(%d+).*", "%1") out_mcast = string.gsub(mcast, "[^%d]+%d+%s+(%d+).*", "%1") in_err = string.gsub(err, "[^%d]+(%d+).*", "%1") out_err = string.gsub(err, "[^%d]+%d+%s+(%d+).*", "%1") local r = {} r["in_bytes"] = tonumber(in_bytes) r["in_packets"] = tonumber(in_packets) r["in_err"] = tonumber(in_err) r["in_mcast"] = tonumber(in_mcast) r["out_bytes"] = tonumber(out_bytes) r["out_packets"] = tonumber(out_packets) r["out_err"] = tonumber(out_err) r["out_mcast"] = tonumber(out_mcast) return r end local function readproc(args) -- See proc(5): -- <http://www.kernel.org/doc/man-pages/online/pages/man5/proc.5.html> local r = {} local i = 0 file = assert(io.open("/proc/net/dev", "r")) for line in file:lines() do i = i + 1 if i > 2 then local l = util.split(line) local name = l[1]:sub(1, l[1]:find(':')-1) -- linux sometimes does this: -- eth0:6832715943 -- (see, no whitespace between the interface and the first number. yay.) if string.len(l[1]) ~= l[1]:find(':') then table.insert(l, 2, l[1]:sub(l[1]:find(':')+1)) end if l[11] ~= '0' and name == args.if_name then r["in_bytes"] = tonumber(l[2]) r["in_packets"] = tonumber(l[3]) r["in_err"] = tonumber(l[4]) r["in_mcast"] = tonumber(l[9]) r["out_bytes"] = tonumber(l[10]) r["out_packets"] = tonumber(l[11]) r["out_err"] = tonumber(l[12]) end end end file:close() return r end local function getvalue(args) local a if equus.p_is_windows() == 1 or equus.p_is_darwin() == 1 then a = readdos('netstat -e') -- a = sigar_net_interface_stat(args) -- elseif equus.p_is_freebsd() == 1 then -- a = sigar_net_interface_stat(args) else a = readproc(args) end return a end function run(rcheck, args) if equus.p_is_windows() == 0 and equus.p_is_linux() == 0 and equus.p_is_darwin() == 0 then rcheck:set_error("net check is only supported on windows, linux and freebsd") return rcheck end if args.if_name == nil then if equus.p_is_windows() == 1 then args.if_name = 'unknown' end if equus.p_is_linux() == 1 then args.if_name = 'eth0' end if equus.p_is_darwin() == 1 then args.if_name = 'en1' end else args.if_name = args.if_name[1] end local rv, r = pcall(getvalue, args) if rv then if r['in_packets'] ~= nil then for k,v in pairs(r) do rcheck:add_metric(k, v, Check.enum.gauge) end rcheck:set_status('interface %s in/out:%s/%s, in/out packets:%s/%s', args.if_name, nicesize(tonumber(r["in_bytes"])), nicesize(tonumber(r["out_bytes"])), r['in_packets'], r['out_packets']) else rcheck:set_error('interface %s not found or missing traffic', args.if_name) log.err("didn't find data for interface %s", args.if_name) end else rcheck:set_error('interface %s not found', args.if_name) log.err("net failed err: %s", tostring(r)) end return rcheck end
return { code = 'SUIT_STATE_ERROR', key = "SUIT_STATE_ERROR", }
-- Copyright 2022 philh30 -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local caps = require("st.capabilities") local config = require("config") local get_inputs = require("inputs") local inputCapability = config.inputCapability --- @param device st.Device local function map(device) local commands = { ['main'] = { [caps.switch.ID] = { [caps.switch.switch.ID] = { cmd = 'PWR', on = '01', off = '00', all = 'ALL', query = 'QSTN', }, }, [caps.audioMute.ID] = { [caps.audioMute.mute.ID] = { cmd = 'AMT', muted = '01', unmuted = '00', query = 'QSTN', }, }, [caps.audioVolume.ID] = { [caps.audioVolume.volume.ID] = { cmd = 'MVL', query = 'QSTN' }, }, [inputCapability.ID] = { [inputCapability.inputSource.ID] = get_inputs(device), }, }, ['zone2'] = { [caps.switch.ID] = { [caps.switch.switch.ID] = { cmd = 'ZPW', on = '01', off = '00', query = 'QSTN', }, }, [caps.audioMute.ID] = { [caps.audioMute.mute.ID] = { cmd = 'ZMT', muted = '01', unmuted = '00', query = 'QSTN', }, }, [caps.audioVolume.ID] = { [caps.audioVolume.volume.ID] = { cmd = 'ZVL', query = 'QSTN' }, }, [inputCapability.ID] = { [inputCapability.inputSource.ID] = get_inputs(device), }, } } commands['zone2'][inputCapability.ID][inputCapability.inputSource.ID].cmd = 'SLZ' commands['main'][inputCapability.ID][inputCapability.inputSource.ID].cmd = 'SLI' return commands end return map
-- register aliases for retro compat minetest.register_alias("ks_flora:maple_planks", "ks_flora:holly_planks") minetest.register_alias("ks_flora:maple_living_branch", "ks_flora:holly_living_log") minetest.register_alias("ks_flora:maple_living_log", "ks_flora:holly_living_log") minetest.register_alias("ks_flora:maple_log", "ks_flora:holly_log") minetest.register_node("ks_flora:juniper_planks", { description = "Juniper-Wood Planks", tiles = {"flora.juniper_wood.png", "flora.juniper_wood.png", "flora.juniper_wood_end.png", "flora.juniper_wood_end.png", "flora.juniper_wood.png", "flora.juniper_wood.png"}, groups = {woodplank = 1, choppable = 1, flammable = 1}, paramtype2 = "facedir", is_ground_content = true, sounds = ks_sounds.woodennode_sounds, }) minetest.register_node("ks_flora:holly_planks", { description = "Holly-Wood Planks", tiles = {"flora.holly_wood.png", "flora.holly_wood.png", "flora.holly_wood_end.png", "flora.holly_wood_end.png", "flora.holly_wood.png", "flora.holly_wood.png"}, groups = {woodplank = 1, choppable = 1, flammable = 1}, paramtype2 = "facedir", is_ground_content = true, sounds = ks_sounds.woodennode_sounds, }) minetest.register_node("ks_flora:douglasfir_planks", { description = "Douglas Fir-Wood Planks", tiles = {"flora.douglasfir_wood.png", "flora.douglasfir_wood.png", "flora.douglasfir_wood_end.png", "flora.douglasfir_wood_end.png", "flora.douglasfir_wood.png", "flora.douglasfir_wood.png"}, groups = {woodplank = 1, choppable = 1, flammable = 1}, paramtype2 = "facedir", is_ground_content = true, sounds = ks_sounds.woodennode_sounds, }) minetest.register_node("ks_flora:juniper_living_log", { description = "Living Juniper Log", tiles = {"flora.juniper_log_top.png", "flora.juniper_log_top.png", "flora.juniper_log.png"}, groups = {woodlog = 1, choppable = 2, falling_node = 1, flammable = 1}, is_ground_content = true, drop = "ks_flora:juniper_log", sounds = ks_sounds.loggynode_sounds, }) minetest.register_node("ks_flora:juniper_living_leaves", { description = "Living Juniper Leaves", tiles = {"flora.juniper_leaves.png"}, paramtype = "light", drawtype = "allfaces_optional", groups = {sliceable = 1, juniper_leaves = 1, light_flammable = 1}, drop = { max_items = 1, items = { {items = {"ks_tools:juniper_stick"}, rarity = 4}, } }, is_ground_content = true, sounds = ks_sounds.leafynode_sounds, }) minetest.register_node("ks_flora:juniper_living_leaves_with_berries", { description = "Living Juniper Leaves with Juniper Berries", tiles = {"flora.juniper_leaves.png^flora.juniper_berries_overlay.png"}, paramtype = "light", drawtype = "allfaces_optional", groups = {grabbable = 1, juniper_leaves = 1, light_flammable = 1}, drop = "ks_flora:juniper_berries", is_ground_content = true, after_dig_node = function(pos, oldnode, oldmetadata, digger) minetest.set_node(pos, {name = "ks_flora:juniper_living_leaves"}) end, sounds = ks_sounds.leafynode_sounds, }) minetest.register_node("ks_flora:douglasfir_living_log", { description = "Living Douglas Fir Log", tiles = {"flora.douglasfir_log_top.png", "flora.douglasfir_log_top.png", "flora.douglasfir_log.png"}, groups = {woodlog = 1, choppable = 2, falling_node = 1, flammable = 1}, is_ground_content = true, drop = "ks_flora:douglasfir_log", sounds = ks_sounds.loggynode_sounds, }) minetest.register_node("ks_flora:douglasfir_living_leaves", { description = "Living Douglas Fir Leaves", tiles = {"flora.douglasfir_leaves.png"}, paramtype = "light", drawtype = "allfaces_optional", groups = {sliceable = 1, douglasfir_leaves = 1, light_flammable = 1}, drop = { max_items = 1, items = { {items = {"ks_tools:douglasfir_stick"}, rarity = 4}, } }, is_ground_content = true, sounds = ks_sounds.leafynode_sounds, }) minetest.register_node("ks_flora:holly_living_log", { description = "Living Holly Log", tiles = {"flora.holly_log_top.png", "flora.holly_log_top.png", "flora.holly_log.png"}, groups = {woodlog = 1, choppable = 2, falling_node = 1, flammable = 1}, is_ground_content = true, drop = "ks_flora:holly_log", sounds = ks_sounds.loggynode_sounds, }) minetest.register_node("ks_flora:holly_living_leaves", { description = "Living Holly Leaves", tiles = {"flora.holly_leaves.png"}, paramtype = "light", drawtype = "allfaces_optional", groups = {sliceable = 1, holly_leaves = 1, light_flammable = 1}, drop = { max_items = 1, items = { {items = {"ks_tools:holly_stick"}, rarity = 4}, } }, is_ground_content = true, sounds = ks_sounds.leafynode_sounds, }) minetest.register_node("ks_flora:holly_living_leaves_with_holly_berries", { description = "Living Holly Leaves with Holly Berries", tiles = {"flora.holly_leaves.png^flora.holly_berries_overlay.png"}, paramtype = "light", drawtype = "allfaces_optional", groups = {grabbable = 1, holly_leaves = 1, light_flammable = 1}, drop = "ks_flora:holly_berries", is_ground_content = true, after_dig_node = function(pos, oldnode, oldmetadata, digger) minetest.set_node(pos, {name = "ks_flora:holly_living_leaves"}) end, sounds = ks_sounds.leafynode_sounds, }) minetest.register_node("ks_flora:juniper_log", { description = "Juniper Log", tiles = {"flora.juniper_log_top.png", "flora.juniper_log_top.png", "flora.juniper_log.png"}, groups = {woodlog = 1, choppable = 2, flammable = 1}, is_ground_content = true, sounds = ks_sounds.loggynode_sounds, }) minetest.register_node("ks_flora:holly_log", { description = "Holly Log", tiles = {"flora.holly_log_top.png", "flora.holly_log_top.png", "flora.holly_log.png"}, groups = {woodlog = 1, choppable = 2, flammable = 1}, is_ground_content = true, sounds = ks_sounds.loggynode_sounds, }) minetest.register_node("ks_flora:douglasfir_log", { description = "Douglas Fir Log", tiles = {"flora.douglasfir_log_top.png", "flora.douglasfir_log_top.png", "flora.douglasfir_log.png"}, groups = {woodlog = 1, choppable = 2, flammable = 1}, is_ground_content = true, sounds = ks_sounds.loggynode_sounds, })
RMenu.Add('Ltd', 'Principal', RageUI.CreateMenu("", "Article disponible", nil, nil, "root_cause", "Banner"), true) RMenu:Get('Ltd', 'Principal'):DisplayGlare(false); RMenu:Get('Ltd', 'Principal').Closable = false; RMenu.Add('Weapon', 'Principal', RageUI.CreateMenu("", "Article disponible", nil, nil, "root_cause", "Banner"), true) RMenu:Get('Weapon', 'Principal'):DisplayGlare(false); RMenu:Get('Weapon', 'Principal').Closable = false; RMenu.Add('Mask', 'Principal', RageUI.CreateMenu("", "Article disponible", nil, nil, "root_cause", "Banner"), true) RMenu:Get('Mask', 'Principal'):DisplayGlare(false); RMenu:Get('Mask', 'Principal').Closable = false; RMenu.Add('Barber', 'Principal', RageUI.CreateMenu("", "Coupe possible", nil, nil, "root_cause", "Banner"), true) RMenu:Get('Barber', 'Principal'):DisplayGlare(false); RMenu:Get('Barber', 'Principal').Closable = false; RMenu.Add('Tatoo', 'Principal', RageUI.CreateMenu("", "Tatouage disponible", nil, nil, "root_cause", "Banner"), true) RMenu:Get('Tatoo', 'Principal'):DisplayGlare(false); RMenu:Get('Tatoo', 'Principal').Closable = false; RMenu.Add('Clothe', 'Principal', RageUI.CreateMenu("", "Magasin de vêtements", nil, nil, "root_cause", "Banner"), true) RMenu:Get('Clothe', 'Principal'):DisplayGlare(false); RMenu:Get('Clothe', 'Principal').Closable = false; RMenu.Add('Clothe', 'Vetements', RageUI.CreateSubMenu(RMenu:Get('Clothe', 'Principal'), "", "")) RMenu:Get('Clothe', 'Vetements'):SetSubtitle("Vêtements disponible") RMenu:Get('Clothe', 'Vetements'):DisplayGlare(false); RMenu.Add('Clothe', 'Tshirt', RageUI.CreateSubMenu(RMenu:Get('Clothe', 'Vetements'), "", "")) RMenu:Get('Clothe', 'Tshirt'):SetSubtitle("T-hsirts disponibles") RMenu:Get('Clothe', 'Tshirt'):DisplayGlare(false); RMenu.Add('Clothe', 'Vestes', RageUI.CreateSubMenu(RMenu:Get('Clothe', 'Vetements'), "", "")) RMenu:Get('Clothe', 'Vestes'):SetSubtitle("Vestes disponibles") RMenu:Get('Clothe', 'Vestes'):DisplayGlare(false); RMenu.Add('Clothe', 'Pantalons', RageUI.CreateSubMenu(RMenu:Get('Clothe', 'Vetements'), "", "")) RMenu:Get('Clothe', 'Pantalons'):SetSubtitle("Pantalons disponibles") RMenu:Get('Clothe', 'Pantalons'):DisplayGlare(false); RMenu.Add('Clothe', 'Chaussures', RageUI.CreateSubMenu(RMenu:Get('Clothe', 'Vetements'), "", "")) RMenu:Get('Clothe', 'Chaussures'):SetSubtitle("Chaussures disponibles") RMenu:Get('Clothe', 'Chaussures'):DisplayGlare(false); RMenu.Add('Clothe', 'Accessorie', RageUI.CreateSubMenu(RMenu:Get('Clothe', 'Principal'), "", "")) RMenu:Get('Clothe', 'Accessorie'):SetSubtitle("Accessoires disponibles") RMenu:Get('Clothe', 'Accessorie'):DisplayGlare(false); RMenu.Add('Clothe', 'Lunettes', RageUI.CreateSubMenu(RMenu:Get('Clothe', 'Accessorie'), "", "")) RMenu:Get('Clothe', 'Lunettes'):SetSubtitle("Lunettes disponibles") RMenu:Get('Clothe', 'Lunettes'):DisplayGlare(false); RMenu.Add('Clothe', 'Chaines', RageUI.CreateSubMenu(RMenu:Get('Clothe', 'Accessorie'), "", "")) RMenu:Get('Clothe', 'Chaines'):SetSubtitle("Chaines disponibles") RMenu:Get('Clothe', 'Chaines'):DisplayGlare(false); RMenu.Add('Clothe', 'Chapeaux', RageUI.CreateSubMenu(RMenu:Get('Clothe', 'Accessorie'), "", "")) RMenu:Get('Clothe', 'Chapeaux'):SetSubtitle("Chapeaux disponibles") RMenu:Get('Clothe', 'Chapeaux'):DisplayGlare(false); RMenu.Add('Clothe', 'Boucles', RageUI.CreateSubMenu(RMenu:Get('Clothe', 'Accessorie'), "", "")) RMenu:Get('Clothe', 'Boucles'):SetSubtitle("Boucles d'oreilles disponibles") RMenu:Get('Clothe', 'Boucles'):DisplayGlare(false); RMenu.Add('BlackMarket', 'Principal', RageUI.CreateMenu("", "Magasin illégale", nil, nil, "ShopDict", "BlackBanner"), true) RMenu:Get('BlackMarket', 'Principal'):DisplayGlare(false); RMenu:Get('BlackMarket', 'Principal').Closable = false; function ShowMenu(Type) RageUI.Visible(RMenu:Get(Type, 'Principal'), not RageUI.Visible(RMenu:Get(Type, 'Principal'))) FreezeEntityPosition(PlayerPedId(), true) InMenu = true while InMenu do Citizen.Wait(0) RageUI.IsVisible(RMenu:Get('Ltd', 'Principal'), function() RageUI.Item.Separator("[Prix] : ~g~"..FinalPrice.." $") for _,v in pairs (Shops.Ltd.Items) do MxQte = {} for i = 0 , v.MaxNbr, 1 do MxQte[i] = i end RageUI.Item.List(v.Name, MxQte, 1, nil, {}, true, { onListChange = function(Index, Items) FinalPrice = v.Price * Index end, onSelected = function (Index, Items) ItemChoose = {Token = json.encode(TokenGen), Label = v.Name, Name = v.Value, Price = v.Price, Count = Index} TriggerServerEvent('BuyItems', v.Type, json.encode(ItemChoose)) end, }) end RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() Timing = 2000 FreezeEntityPosition(PlayerPedId(), false) RageUI.CloseAll() Citizen.Wait(Timing) InMenu = false end, }) end) RageUI.IsVisible(RMenu:Get('Weapon', 'Principal'), function() RageUI.Item.Separator("[Prix] : ~g~"..FinalPrice.." $") RageUI.Item.List("Armes contendante", Shops.Weapon.ItemsMelee, 1, nil, {}, true, { onListChange = function(Index, Items) FinalPrice = Items.Price end, onSelected = function(Index, Items) MeleeWeapons = {Token = json.encode(TokenGen), Label = Items.Name, Name = Items.Value, Price = Items.Price} TriggerServerEvent('BuyItems', Items.Type, json.encode(MeleeWeapons)) end, }) RageUI.Item.List("Armes de poing", Shops.Weapon.ItemsHand, 1, nil, {}, true, { onListChange = function(Index, Items) FinalPrice = Items.Price end, onSelected = function(Index, Items) HandWeapons = {Token = json.encode(TokenGen), Label = Items.Name, Name = string.upper(Items.Value), Price = Items.Price} TriggerServerEvent('BuyItems', Items.Type, json.encode(HandWeapons)) ESX.ShowNotification(json.encode(TokenGen)) end, }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() Timing = 2000 FreezeEntityPosition(PlayerPedId(), false) RageUI.CloseAll() Citizen.Wait(Timing) InMenu = false end, }) end) RageUI.IsVisible(RMenu:Get('BlackMarket', 'Principal'), function() RageUI.Item.Separator("[Prix] : ~g~"..FinalPrice.." $") for _,v in pairs (Config.BlackMarket.Items) do MxQte = {} for i = 0 , v.MaxNbr, 1 do MxQte[i] = i end RageUI.Item.List(v.Label, MxQte, 1, nil, {}, true, { onListChange = function(Index, Items) FinalPrice = v.Price * Index end, onSelected = function (Index, Items) ItemChoose = {Token = json.encode(TokenGen), Label = v.Name, Name = v.Value, Price = v.Price, Count = Index} TriggerServerEvent('BuyItem', ItemChoose) end }) end RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() InMenu = false FreezeEntityPosition(PlayerPedId(), false) RageUI.CloseAll() end, }) end) RageUI.IsVisible(RMenu:Get('Clothe', 'Principal'), function() RageUI.Item.Button("Acheter des vêtements", nil, {RightLabel = "👕"}, true, { },RMenu:Get('Clothe', 'Vetements')) RageUI.Item.Button("Acheter des accessoires", nil, {RightLabel = "💎"}, true, { },RMenu:Get('Clothe', 'Accessorie')) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() Timing = 2000 ESX.TriggerServerCallback('GetPlySkin', function(Skin) TriggerEvent('ApplySkin', GetPlayerPed(-1), Skin) end) FreezeEntityPosition(PlayerPedId(), false) RageUI.CloseAll() Citizen.Wait(Timing) InMenu = false end, }) end) RageUI.IsVisible(RMenu:Get('Clothe', 'Vetements'), function() RageUI.Item.Separator("[Prix] : ~g~"..Shops.Clothe.Price.Vet.." $") RageUI.Item.Button("Tshirt", nil, {RightLabel = "→→→"}, true, { },RMenu:Get('Clothe', 'Tshirt')) RageUI.Item.Button("Vestes", nil, {RightLabel = "→→→"}, true, { },RMenu:Get('Clothe', 'Vestes')) RageUI.Item.Button("Pantalons", nil, {RightLabel = "→→→"}, true, { },RMenu:Get('Clothe', 'Pantalons')) RageUI.Item.Button("Chaussures", nil, {RightLabel = "→→→"}, true, { },RMenu:Get('Clothe', 'Chaussures')) end) RageUI.IsVisible(RMenu:Get('Clothe', 'Tshirt'), function() TshirtFound = {} for i = 0 , GetNumberOfPedDrawableVariations(PlayerPedId(), 8), 1 do TshirtFound[i] = i end RageUI.Item.List("Tshirt", TshirtFound, Shops.Clothe.TshirtIndex, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.TshirtIndex = Index SetPedComponentVariation(PlayerPedId(), 8, Shops.Clothe.TshirtIndex, Shops.Clothe.TshirtIndex2, 2) end, }) TshirtColorFound = {} for i = 0 , GetNumberOfPedTextureVariations(PlayerPedId(), 8, Shops.Clothe.TshirtIndex), 1 do TshirtColorFound[i] = i end RageUI.Item.List("Couleur du tshirt", TshirtColorFound, Shops.Clothe.TshirtIndex2, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.TshirtIndex2 = Index SetPedComponentVariation(PlayerPedId(), 8, Shops.Clothe.TshirtIndex, Shops.Clothe.TshirtIndex2, 2) end, }) RageUI.Item.Button("Acheter", nil, {RightLabel = "→→→"}, true, { onSelected = function() Stuff = {Token = json.encode(TokenGen), Name = "Tshirt", Index = Shops.Clothe.TshirtIndex, Color = Shops.Clothe.TshirtIndex2, Price = Shops.Clothe.Price.Vet} TriggerServerEvent("BuyStuff", json.encode(Stuff)) end, }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() RageUI.GoBack() end, }) end) RageUI.IsVisible(RMenu:Get('Clothe', 'Vestes'), function() VesteFound = {} for i = 0 , GetNumberOfPedDrawableVariations(PlayerPedId(), 11), 1 do VesteFound[i] = i end RageUI.Item.List("Veste", VesteFound, Shops.Clothe.VesteIndex, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.VesteIndex = Index SetPedComponentVariation(PlayerPedId(), 11, Shops.Clothe.VesteIndex, Shops.Clothe.VesteIndex2, 2) end, }) VesteColorFound = {} for i = 0 , GetNumberOfPedTextureVariations(PlayerPedId(), 11, Shops.Clothe.VesteIndex), 1 do VesteColorFound[i] = i end RageUI.Item.List("Couleur de la veste", VesteColorFound, Shops.Clothe.VesteIndex2, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.VesteIndex2 = Index SetPedComponentVariation(PlayerPedId(), 11, Shops.Clothe.VesteIndex, Shops.Clothe.VesteIndex2, 2) end, }) RageUI.Item.Button("Acheter", nil, {RightLabel = "→→→"}, true, { onSelected = function() Stuff = {Token = json.encode(TokenGen), Name = "Vestes", Index = Shops.Clothe.VesteIndex, Color = Shops.Clothe.VesteIndex2, Price = Shops.Clothe.Price.Vet} TriggerServerEvent("BuyStuff", json.encode(Stuff)) end, }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() RageUI.GoBack() end, }) end) RageUI.IsVisible(RMenu:Get('Clothe', 'Pantalons'), function() PantalonFound = {} for i = 0 , GetNumberOfPedDrawableVariations(PlayerPedId(), 4), 1 do PantalonFound[i] = i end RageUI.Item.List("Pantalon", PantalonFound, Shops.Clothe.PantalonIndex, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.PantalonIndex = Index SetPedComponentVariation(PlayerPedId(), 4, Shops.Clothe.PantalonIndex, Shops.Clothe.PantalonIndex2, 2) end, }) PantalonColorFound = {} for i = 0 , GetNumberOfPedTextureVariations(PlayerPedId(), 4, Shops.Clothe.PantalonIndex), 1 do PantalonColorFound[i] = i end RageUI.Item.List("Couleur du pantalon", PantalonColorFound, Shops.Clothe.PantalonIndex2, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.PantalonIndex2 = Index SetPedComponentVariation(PlayerPedId(), 4, Shops.Clothe.PantalonIndex, Shops.Clothe.PantalonIndex2, 2) end, }) RageUI.Item.Button("Acheter", nil, {RightLabel = "→→→"}, true, { onSelected = function() Stuff = {Token = json.encode(TokenGen), Name = "Pantalons", Index = Shops.Clothe.PantalonIndex, Color = Shops.Clothe.PantalonIndex, Price = Shops.Clothe.Price.Vet} TriggerServerEvent("BuyStuff", json.encode(Stuff)) end, }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() RageUI.GoBack() end, }) end) RageUI.IsVisible(RMenu:Get('Clothe', 'Chaussures'), function() ChaussureFound = {} for i = 0 , GetNumberOfPedDrawableVariations(PlayerPedId(), 6), 1 do ChaussureFound[i] = i end RageUI.Item.List("Chaussure", ChaussureFound, Shops.Clothe.ChaussureIndex, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.ChaussureIndex = Index SetPedComponentVariation(PlayerPedId(), 6, Shops.Clothe.ChaussureIndex, Shops.Clothe.ChaussureIndex2, 2) end, }) ChaussureColorFound = {} for i = 0 , GetNumberOfPedTextureVariations(PlayerPedId(), 6, Shops.Clothe.ChaussureIndex), 1 do ChaussureColorFound[i] = i end RageUI.Item.List("Couleur des chaussures", ChaussureColorFound, Shops.Clothe.ChaussureIndex2, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.ChaussureIndex2 = Index SetPedComponentVariation(PlayerPedId(), 6, Shops.Clothe.ChaussureIndex, Shops.Clothe.ChaussureIndex2, 2) end, }) RageUI.Item.Button("Acheter", nil, {RightLabel = "→→→"}, true, { onSelected = function() Stuff = {Token = json.encode(TokenGen), Name = "Chaussures", Index = Shops.Clothe.ChaussureIndex, Color = Shops.Clothe.ChaussureIndex2, Price = Shops.Clothe.Price.Vet} TriggerServerEvent("BuyStuff", json.encode(Stuff)) end, }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() RageUI.GoBack() end, }) end) RageUI.IsVisible(RMenu:Get('Clothe', 'Accessorie'), function() RageUI.Item.Separator("[Prix] : ~g~"..Shops.Clothe.Price.Acc.." $") RageUI.Item.Button("Lunettes", nil, {RightLabel = "→→→"}, true, { },RMenu:Get('Clothe', 'Lunettes')) RageUI.Item.Button("Chaines", nil, {RightLabel = "→→→"}, true, { },RMenu:Get('Clothe', 'Chaines')) RageUI.Item.Button("Chapeaux", nil, {RightLabel = "→→→"}, true, { },RMenu:Get('Clothe', 'Chapeaux')) RageUI.Item.Button("Boucles d'oreille", nil, {RightLabel = "→→→"}, true, { },RMenu:Get('Clothe', 'Boucles')) end) RageUI.IsVisible(RMenu:Get('Clothe', 'Lunettes'), function() LunetteFound = {} for i = 0 , GetNumberOfPedDrawableVariations(PlayerPedId(), 1) ,1 do LunetteFound[i] = i end RageUI.Item.List("Lunettes", LunetteFound, Shops.Clothe.LunetteIndex, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.LunetteIndex = Index SetPedPropIndex(PlayerPedId(), 1, Shops.Clothe.LunetteIndex, Shops.Clothe.LunetteIndex2, 2) end, }) LunetteColorFound = {} for i = 0 , GetNumberOfPedPropTextureVariations(PlayerPedId(), 1, Shops.Clothe.LunetteIndex), 1 do LunetteColorFound[i] = i end RageUI.Item.List("Couleur des lunettes", LunetteColorFound, Shops.Clothe.LunetteIndex2, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.LunetteIndex2 = Index SetPedPropIndex(PlayerPedId(), 1, Shops.Clothe.LunetteIndex, Shops.Clothe.LunetteIndex2, 2) end, }) RageUI.Item.Button("Acheter", nil, {RightLabel = "→→→"}, true, { onSelected = function() Stuff = {Token = json.encode(TokenGen), Name = "Lunettes", Index = Shops.Clothe.LunetteIndex, Color = Shops.Clothe.LunetteIndex2, Price = Shops.Clothe.Price.Acc} TriggerServerEvent("BuyStuff", json.encode(Stuff)) end, }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() RageUI.GoBack() end, }) end) RageUI.IsVisible(RMenu:Get('Clothe', 'Chaines'), function() ChainesFound = {} for i = 0 , GetNumberOfPedDrawableVariations(PlayerPedId(), 7) ,1 do ChainesFound[i] = i end RageUI.Item.List("Chaines", ChainesFound, Shops.Clothe.ChainesIndex, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.ChainesIndex = Index SetPedComponentVariation(PlayerPedId(), 7, Shops.Clothe.ChainesIndex, Shops.Clothe.ChainesIndex2, 2) end, }) ChainesColorFound = {} for i = 0 , GetNumberOfPedPropTextureVariations(PlayerPedId(), 7, Shops.Clothe.ChainesIndex), 1 do ChainesColorFound[i] = i end RageUI.Item.List("Couleur de la chaine", ChainesColorFound, Shops.Clothe.ChainesIndex2, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.ChainesIndex2 = Index SetPedComponentVariation(PlayerPedId(), 7, Shops.Clothe.ChainesIndex, Shops.Clothe.ChainesIndex2, 2) end, }) RageUI.Item.Button("Acheter", nil, {RightLabel = "→→→"}, true, { onSelected = function() Stuff = {Token = json.encode(TokenGen), Name = "Chaines", Index = Shops.Clothe.ChainesIndex, Color = Shops.Clothe.ChainesIndex2, Price = Shops.Clothe.Price.Acc} TriggerServerEvent("BuyStuff", json.encode(Stuff)) end, }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() RageUI.GoBack() end, }) end) RageUI.IsVisible(RMenu:Get('Clothe', 'Chapeaux'), function() ChapeauxFound = {} for i = 0 , GetNumberOfPedDrawableVariations(PlayerPedId(), 0) ,1 do ChapeauxFound[i] = i end RageUI.Item.List("Chapeaux", ChapeauxFound, Shops.Clothe.ChapeauxIndex, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.ChapeauxIndex = Index SetPedPropIndex(PlayerPedId(), 0, Shops.Clothe.ChapeauxIndex, Shops.Clothe.ChapeauxIndex2, 2) end, }) ChapeauxColorFound = {} for i = 0 , GetNumberOfPedPropTextureVariations(PlayerPedId(), 0, Shops.Clothe.ChapeauxIndex), 1 do ChapeauxColorFound[i] = i end RageUI.Item.List("Couleur du chapeau", ChapeauxColorFound, Shops.Clothe.ChapeauxIndex2, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.ChapeauxIndex2 = Index SetPedPropIndex(PlayerPedId(), 0, Shops.Clothe.ChapeauxIndex, Shops.Clothe.ChapeauxIndex2, 2) end, }) RageUI.Item.Button("Acheter", nil, {RightLabel = "→→→"}, true, { onSelected = function() Stuff = {Token = json.encode(TokenGen), Name = "Chapeaux", Index = Shops.Clothe.ChapeauxIndex, Color = Shops.Clothe.ChapeauxIndex2, Price = Shops.Clothe.Price.Acc} TriggerServerEvent("BuyStuff", json.encode(Stuff)) end, }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() RageUI.GoBack() end, }) end) RageUI.IsVisible(RMenu:Get('Clothe', 'Boucles'), function() BouclesFound = {} for i = 0 , GetNumberOfPedDrawableVariations(PlayerPedId(), 2) ,1 do BouclesFound[i] = i end RageUI.Item.List("Boucles d'oreilles", BouclesFound, Shops.Clothe.BouclesIndex, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.BouclesIndex = Index SetPedPropIndex(PlayerPedId(), 2, Shops.Clothe.BouclesIndex, Shops.Clothe.BouclesIndex2, 2) end, }) BouclesColorFound = {} for i = 0 , GetNumberOfPedPropTextureVariations(PlayerPedId(), 2, Shops.Clothe.BouclesIndex), 1 do BouclesColorFound[i] = i end RageUI.Item.List("Couleur des boucles d'oreilles", BouclesColorFound, Shops.Clothe.BouclesIndex2, nil, {}, true, { onListChange = function(Index, Items) Shops.Clothe.BouclesIndex2 = Index SetPedPropIndex(PlayerPedId(), 2, Shops.Clothe.BouclesIndex, Shops.Clothe.BouclesIndex2, 2) end, }) RageUI.Item.Button("Acheter", nil, {RightLabel = "→→→"}, true, { onSelected = function() Stuff = {Token = json.encode(TokenGen), Name = "Boucles", Index = Shops.Clothe.BouclesIndex, Color = Shops.Clothe.BouclesIndex2, Price = Shops.Clothe.Price.Acc} TriggerServerEvent("BuyStuff", json.encode(Stuff)) end, }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() RageUI.GoBack() end, }) end) RageUI.IsVisible(RMenu:Get('Barber', 'Principal'), function() RageUI.Item.Separator("[Prix] : ~g~"..Shops.Barber.Price.." $") Coiffure = {} for i = 0 , GetNumberOfPedDrawableVariations(PlayerPedId(), 2)-1, 1 do Coiffure[i] = i end RageUI.Item.List("Cheveux", Coiffure, Shops.Barber.Index, nil, {}, true, { onListChange = function(Index, Items) Shops.Barber.Index = Index SetPedComponentVariation(PlayerPedId(), 2, Shops.Barber.Index, 1, 2) end, }) Barbes = {} for i = 0 , GetNumHeadOverlayValues(1)-1, 1 do Barbes[i] = i end RageUI.Item.List("Barbes", Barbes, Shops.Barber.Index2, nil, {}, true, { onListChange = function(Index, Items) Shops.Barber.Index2 = Index SetPedHeadOverlay(PlayerPedId(), 1, Shops.Barber.Index2, 1 + 0.0) SetPedHeadOverlayColor(PlayerPedId(), 1, 1, 1, 1) end, }) Couleur = {} for i = 0 , GetNumHairColors()-1 do Couleur[i] = i end RageUI.Item.List("Couleur cheveux/barbes", Couleur, Shops.Barber.Color, nil, {}, true, { onListChange = function(Index, Items) Shops.Barber.Color = Index SetPedHairColor(PlayerPedId(), Shops.Barber.Color, Shops.Barber.Color) SetPedHeadOverlayColor(PlayerPedId(), 1, 1, Shops.Barber.Color, Shops.Barber.Color) end, }) RageUI.Item.Button("Acheter", nil, {RightLabel = "→→→"}, true, { onSelected = function() Check = {Token = json.encode(TokenGen), Type = "Barber", Price = Shops.Barber.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end, }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() DoScreenFadeOut(1500) Citizen.Wait(750) ESX.TriggerServerCallback('GetPlySkin', function(Skin) TriggerEvent('ApplySkin', GetPlayerPed(-1), Skin) end) SetEntityCoords(PlayerPedId(), Shops.Barber.Out.X, Shops.Barber.Out.Y, Shops.Barber.Out.Z - 0.98) SetEntityHeading(PlayerPedId(), Shops.Barber.Out.H) FreezeEntityPosition(PlayerPedId(), false) RageUI.CloseAll() Citizen.Wait(750) Timing = 2000 DoScreenFadeIn(1500) Citizen.Wait(Timing) InMenu = false end, }) end) RageUI.IsVisible(RMenu:Get('Tatoo', 'Principal'), function() RageUI.Item.Separator("[Prix] : ~g~"..Shops.Tatoo.Price.." $") RageUI.Item.List("Tête", TatooList.HeadTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Cou", TatooList.NeckTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Torse", TatooList.ChestTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Dos", TatooList.BackTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Bras droit", TatooList.RArmsTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Bras gauche", TatooList.LArmsTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Epaule", TatooList.ShouldTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Ventre", TatooList.StomachTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Jambe droite", TatooList.RLegTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Jambe gauche", TatooList.LLegTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Hipster", TatooList.HipsterTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Multiplayer", TatooList.MpTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Noël~", TatooList.NoelTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Luxe", TatooList.LuxeTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Low rider", TatooList.LowRiderTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Stunt", TatooList.StuntTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Biker", TatooList.BikerTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Import/Export", TatooList.ExportTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.List("Gun running", TatooList.GunTatooList, 1, nil, {}, true, { onListChange = function(Index, Items) ClearPedDecorations(PlayerPedId()) AddPedDecorationFromHashes(PlayerPedId(), Items.Value, GetHashKey(Items.Hash)) end, onSelected = function (Index, Items) Check = {Token = json.encode(TokenGen), Type = "Tatoo", Name = Items.Hash, Collection = Items.Value, Price = Shops.Tatoo.Price} TriggerServerEvent('CheckMoney', json.encode(Check)) end }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function () DoScreenFadeOut(1500) Citizen.Wait(750) ESX.TriggerServerCallback('GetPlySkin', function(Skin) TriggerEvent('ApplySkin', GetPlayerPed(-1), Skin) end) ESX.TriggerServerCallback('GetPlyTatoo', function(Tatoo) for _,v in pairs (Tatoo) do AddPedDecorationFromHashes(GetPlayerPed(-1), v.Collection, GetHashKey(v.Tatoo)) end end) SetEntityCoords(PlayerPedId(), Shops.Tatoo.Out.X, Shops.Tatoo.Out.Y, Shops.Tatoo.Out.Z - 0.98) SetEntityHeading(PlayerPedId(), Shops.Tatoo.Out.H) FreezeEntityPosition(PlayerPedId(), false) RageUI.CloseAll() Citizen.Wait(750) Timing = 2000 DoScreenFadeIn(1500) Citizen.Wait(Timing) InMenu = false end, }) end) RageUI.IsVisible(RMenu:Get('Mask', 'Principal'), function() RageUI.Item.Separator("[Prix] : ~g~"..Shops.Mask.Price.." $") MaskFound = {} for i = 0 , GetNumberOfPedDrawableVariations(PlayerPedId(), 1) - 1, 1 do MaskFound[i] = i end for _,v in pairs (MaskFound) do RageUI.Item.List("Masque", Index, Shops.Mask.Index, nil, {}, true, { onListChange = function(Index, Items) Shops.Mask.Index = Index ESX.ShowNotification(Shops.Mask.Color) Shops.Mask.Color = 0 SetPedComponentVariation(PlayerPedId(), 1, Shops.Mask.Index, Shops.Mask.Color, 2) end, }) end Color = {} for i = 0 , GetNumberOfPedTextureVariations(PlayerPedId(), 1, Shops.Mask.Index) - 1, 1 do Color[i] = i end RageUI.Item.List("Variation", Color, Shops.Mask.Color, nil, {}, true, { onListChange = function(Index, Items) Shops.Mask.Color = Index SetPedComponentVariation(PlayerPedId(), 1, Shops.Mask.Index, Shops.Mask.Color, 2) end, }) RageUI.Item.Button("Acheter", nil, {RightLabel = "→→→"}, true, { onSelected = function() Stuff = {Token = json.encode(TokenGen), Name = "Masque", Index = Shops.Mask.Index, Color = Shops.Mask.Color, Price = Shops.Mask.Price} TriggerServerEvent("BuyStuff", json.encode(Stuff)) end, }) RageUI.Item.Button("Retour", nil, {RightLabel = "←←←"}, true, { onSelected = function() Timing = 2000 SetPedComponentVariation(PlayerPedId(), 1, 0, 0, 2) FreezeEntityPosition(PlayerPedId(), false) DeleteCams() RageUI.CloseAll() Citizen.Wait(Timing) InMenu = false end, }) end) end end
require 'torch'; -- returns size of string array function size_of(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end -- returns the mean and std dev of each channel (3x1 tensor for each) function get_data_stats( data ) mean = {} -- store the mean, to normalize the test set in the future stdv = {} -- store the standard-deviation for the future for i = 1,3 do -- over each image channel mean[i] = data[{ {}, {i}, {}, {} }]:mean() -- mean estimation stdv[i] = data[{ {}, {i}, {}, {} }]:std() -- std estimation print( 'mean = ' .. mean[i] .. ' | std_dev = ' .. stdv[i] ) end return mean, stdv end -- normalize the dataset with the given mean and std dev function normalize_data( data, mean, stdv ) for i = 1,3 do -- over each image channel data[{ {}, {i}, {}, {} }]:add(-mean[i]) -- mean subtraction data[{ {}, {i}, {}, {} }]:div(stdv[i]) -- std scaling end return data end
local cpath = select(1, ...) or "" -- callee path local function nTimes(n, f, x) for i = 0, n - 1 do x = f(x) end return x end -- calls n times f(x) local function rmlast(str) return str:sub(1, -2):match(".+[%./]") or "" end -- removes last dir / file from the callee path local cdpath = rmlast(cpath) -- callee dir path local cppdpath = nTimes(3, rmlast, cpath) -- callee parent of parent dir path local Lib = require (cppdpath .. "Lib/Lib") local PokemonEV = require (cppdpath .. "Maps/Pokemon/PokemonEV") -- get EV of pokemon local function getPokemonEV(pokemonName, effort) -- optional parameter effort effort = effort or nil if Lib.inTable({"HP","ATK","DEF","SPATK","SPDEF","SPD"}, effort) then return PokemonEV[pokemonName][effort] else return PokemonEV[pokemonName] end end return { getPokemonEV = getPokemonEV }
local mod = get_mod("InventoryFavorites") local pl = require'pl.import_into'() -- luacheck: globals Favorite_keymaps Colors table UITooltipPasses UIPasses -- luacheck: globals UIFrameSettings Managers ItemGridUI Localize UIUtils -- luacheck: globals BackendInterfaceCommon ItemMasterList UISettings -- luacheck: globals UISettings UIFontByResolution UIGetFontHeight UIRenderer RESOLUTION_LOOKUP -- luacheck: globals HeroWindowLoadoutInventory -- needs to be global for create_input_service Favorite_keymaps = { win32 = { fav = { "keyboard", "f", "pressed" }, junk = { "keyboard", "j", "pressed" }, } } Favorite_keymaps.xb1 = Favorite_keymaps.win32 local fav_item_text_style = { horizontal_alignment = "left", color = { 100, 220, 20, 60 }, texture_size = { 20, 20 }, offset = { 220+28, 35-8, 6 }, vertical_alignment = "center" } local junk_item_text_style = { horizontal_alignment = "left", color = { 75, 255, 255, 255 }, texture_size = { 20, 20 }, offset = { 220+28, 35-8, 6 }, vertical_alignment = "center" } mod.FAVS_SETTINGS_KEY = "favs" mod.JUNK_SETTINGS_KEY = "junk" mod.favs_table = pl.List(mod:get(mod.FAVS_SETTINGS_KEY) or {}) mod.junk_table = pl.List(mod:get(mod.JUNK_SETTINGS_KEY) or {}) local reload = false mod.remove_passes = function(widget) local passes = widget.element.passes -- widget.element.dirty = true -- local favorite_pass_index = nil -- for i, pass in ipairs(passes) do -- if pass.texture_id == "texture_fav" then -- favorite_pass_index = i -- break -- end -- end -- local junk_pass_index = nil -- for i, pass in ipairs(passes) do -- if pass.texture_id == "texture_junk" then -- junk_pass_index = i -- break -- end -- end -- if junk_pass_index then -- table.remove(passes, junk_pass_index) -- end -- if favorite_pass_index then -- table.remove(passes, favorite_pass_index) -- end local new_passes mod:pcall(function() new_passes = pl.seq(passes):filter( function(pass) return not pass.texture_id or (pass.texture_id ~= 'texture_fav' and pass.texture_id ~= 'texture_junk') end):copy() end) if new_passes then widget.element.passes = new_passes end widget.element.dirty = true end mod.create_passes = function(widget) local passes = widget.element.passes local content = widget.content local rows = content.rows local columns = content.columns for i = 1, rows, 1 do for k = 1, columns, 1 do if widget.content["item_" .. tostring(i) .. "_" .. tostring(k)] then local fav_style_key = "text_favorite_" .. tostring(i) .. "_" .. tostring(k) local junk_style_key = "text_junk_" .. tostring(i) .. "_" .. tostring(k) widget.style[fav_style_key] = table.clone(fav_item_text_style) widget.style[junk_style_key] = table.clone(junk_item_text_style) widget.style[fav_style_key].offset = table.clone(widget.style["item_icon_" .. tostring(i) .. "_" .. tostring(k)].offset) widget.style[fav_style_key].offset[1] = widget.style[fav_style_key].offset[1] + 8 widget.style[fav_style_key].offset[2] = widget.style[fav_style_key].offset[2] - 60 - 250 - 19 + 45 + 1 widget.style[fav_style_key].offset[3] = 10 widget.style[junk_style_key].offset = table.clone(widget.style["item_icon_" .. tostring(i) .. "_" .. tostring(k)].offset) widget.style[junk_style_key].offset[1] = widget.style[junk_style_key].offset[1] + 54 widget.style[junk_style_key].offset[2] = widget.style[junk_style_key].offset[2] - 60 - 250 - 19 widget.style[junk_style_key].offset[3] = 10 widget.content["item_" .. tostring(i) .. "_" .. tostring(k)].texture_junk = "trash" widget.content["item_" .. tostring(i) .. "_" .. tostring(k)].texture_fav = "heart" passes[#passes + 1] = { pass_type = "texture", style_id = fav_style_key, content_id = "item_" .. tostring(i) .. "_" .. tostring(k), texture_id = "texture_fav", content_check_function = function(content, style) return table.contains(mod.favs_table, content.backend_id) end, } widget.element.pass_data[#passes] = { style_id = fav_style_key, content_id = "item_" .. tostring(i) .. "_" .. tostring(k), texture_id = "texture_fav", } passes[#passes + 1] = { pass_type = "texture", style_id = junk_style_key, content_id = "item_" .. tostring(i) .. "_" .. tostring(k), texture_id = "texture_junk", content_check_function = function(content, style) return table.contains(mod.junk_table, content.backend_id) end, } widget.element.pass_data[#passes] = { style_id = junk_style_key, content_id = "item_" .. tostring(i) .. "_" .. tostring(k), texture_id = "texture_junk", } end end end end mod:hook(HeroWindowLoadoutInventory, "on_exit", function (func, self, ...) reload = true local widget = self._item_grid._widget mod.remove_passes(widget) return func(self, ...) end) mod:hook(HeroWindowLoadoutInventory, "update", function (func, self, ...) local widget = self._item_grid._widget if not widget.content.item_1_2 then mod.remove_passes(widget) return func(self, ...) end if not self._created_favs or reload then mod.create_passes(widget) self._created_favs = true end widget.element.dirty = true if reload then reload = false end return func(self, ...) end) local function item_sort_func(item_1, item_2) local item_data_1 = item_1.data local item_data_2 = item_2.data local item_1_rarity = item_1.rarity or item_data_1.rarity local item_2_rarity = item_2.rarity or item_data_2.rarity local item_rarity_order = UISettings.item_rarity_order local item_1_rarity_order = item_rarity_order[item_1_rarity] local item_2_rarity_order = item_rarity_order[item_2_rarity] local backend_id_1 = item_1.backend_id local backend_id_2 = item_2.backend_id local is_fav_1 = mod.favs_table:contains(backend_id_1) local is_fav_2 = mod.favs_table:contains(backend_id_2) if is_fav_1 and not is_fav_2 then return true elseif is_fav_2 and not is_fav_1 then return false end if item_1_rarity_order == item_2_rarity_order then local item_type_1 = Localize(item_data_1.item_type) local item_type_2 = Localize(item_data_2.item_type) if item_type_1 == item_type_2 then local _, item_1_display_name = UIUtils.get_ui_information_from_item(item_1) local _, item_2_display_name = UIUtils.get_ui_information_from_item(item_2) local item_name_1 = Localize(item_1_display_name) local item_name_2 = Localize(item_2_display_name) return item_name_1 < item_name_2 else return item_type_1 < item_type_2 end else return item_1_rarity_order < item_2_rarity_order end end local function junk_last_item_sort_func(item_1, item_2) local backend_id_1 = item_1.backend_id local backend_id_2 = item_2.backend_id local is_junk_1 = mod.junk_table:contains(backend_id_1) local is_junk_2 = mod.junk_table:contains(backend_id_2) if is_junk_1 and not is_junk_2 then return false elseif is_junk_2 and not is_junk_1 then return true end return item_sort_func(item_1, item_2) end local function junk_item_sort_func(item_1, item_2) local backend_id_1 = item_1.backend_id local backend_id_2 = item_2.backend_id local is_junk_1 = mod.junk_table:contains(backend_id_1) local is_junk_2 = mod.junk_table:contains(backend_id_2) if is_junk_1 and not is_junk_2 then return true elseif is_junk_2 and not is_junk_1 then return false end return item_sort_func(item_1, item_2) end mod:hook(ItemGridUI, "change_item_filter", function (func, self, item_filter, change_page) if pl.stringx.count(item_filter, "can_salvage") > 0 then item_filter = "not is_favorite and " .. item_filter self:apply_item_sorting_function(junk_item_sort_func) elseif pl.stringx.count(item_filter, "slot_type == loot_chest") == 0 then self:apply_item_sorting_function(junk_last_item_sort_func) end return func(self, item_filter, change_page) end) mod.serialize = function() mod:set(mod.FAVS_SETTINGS_KEY, mod.favs_table) mod:set(mod.JUNK_SETTINGS_KEY, mod.junk_table) end mod.is_favorite = function(backend_id) return mod.favs_table:contains(backend_id) end mod.is_junk = function(backend_id) return mod.junk_table:contains(backend_id) end mod.remove_item_from_junk = function(backend_id) if mod.junk_table:contains(backend_id) then mod.junk_table:remove_value(backend_id) mod.serialize() end end mod.toggle_item_as_favorite = function(backend_id) if mod.favs_table:contains(backend_id) then mod.favs_table:remove_value(backend_id) else mod.remove_item_from_junk(backend_id) mod.favs_table:append(backend_id) end mod.serialize() end mod.toggle_item_as_junk = function(backend_id) if mod.junk_table:contains(backend_id) then mod.junk_table:remove_value(backend_id) else mod.junk_table:append(backend_id) end mod.serialize() end mod.get_fav_input_service = function() if not Managers.input:get_input_service("favorite_input_service") then Managers.input:create_input_service("favorite_input_service", "Favorite_keymaps") Managers.input:map_device_to_service("favorite_input_service", "keyboard") Managers.input:map_device_to_service("favorite_input_service", "mouse") Managers.input:map_device_to_service("favorite_input_service", "gamepad") end Managers.input:device_unblock_service("keyboard", 1, "favorite_input_service") return Managers.input:get_input_service("favorite_input_service") end mod:hook(ItemGridUI, "_populate_inventory_page", function (func, self, ...) local widget = self._widget mod.remove_passes(widget) func(self, ...) mod.create_passes(widget) end) -- variable for enforcing a delay between fav/junk toggle on an item in an item grid -- without delay we get one toggle registering as multiple through successive draw function calls local toggled_time = -math.huge local DEFAULT_START_LAYER = 994 local function get_text_height(ui_renderer, size, ui_style, ui_content, text, ui_style_global) local widget_scale = nil if ui_style_global then widget_scale = ui_style_global.scale end local font_material, font_size, font_name = nil if ui_style.font_type then local font, size_of_font = UIFontByResolution(ui_style, widget_scale) font_name = font[3] font_size = font[2] font_material = font[1] font_size = size_of_font else local font = ui_style.font font_name = font[3] font_size = font[2] font_material = font[1] if not ui_style.font_size then end end if ui_style.localize then text = Localize(text) end local font_height, font_min, font_max = UIGetFontHeight(ui_renderer.gui, font_name, font_size) local texts = UIRenderer.word_wrap(ui_renderer, text, font_material, font_size, size[1]) local text_start_index = ui_content.text_start_index or 1 local max_texts = ui_content.max_texts or #texts local num_texts = math.min(#texts - text_start_index - 1, max_texts) local inv_scale = RESOLUTION_LOOKUP.inv_scale local full_font_height = (font_max + math.abs(font_min))*inv_scale*num_texts return full_font_height end local function is_chest(item_data) local item_type = item_data.item_type return item_type == "loot_chest" end --NOTE: can refactor this to create UITooltipPasses.junk from UITooltipPasses.fav UITooltipPasses.fav = { setup_data = function () local data = { text_pass_data = { text_id = "text" }, text_size = {}, content = { prefix_text = "Favorite" }, style = { text = { vertical_alignment = "center", name = "description", localize = false, word_wrap = true, font_size = 18, horizontal_alignment = "center", font_type = "hell_shark", text_color = Colors.get_color_table_with_alpha("orange", 255) } } } return data end, draw = function (draw, ui_renderer, pass_data, ui_scenegraph, pass_definition, ui_style, ui_content, position, size, input_service, dt, ui_style_global, item, data, draw_downwards) local alpha_multiplier = pass_data.alpha_multiplier local alpha = 255 * alpha_multiplier local start_layer = pass_data.start_layer or DEFAULT_START_LAYER local frame_margin = data.frame_margin or 0 local style = data.style local content = data.content if is_chest(item.data) then return 0 end local backend_id = item.backend_id if mod.favs_table:contains(backend_id) then content.text = content.prefix_text local position_x = position[1] local position_y = position[2] local position_z = position[3] position[3] = start_layer + 5 local text_style = style.text local text_pass_data = data.text_pass_data local text_size = data.text_size text_size[1] = size[1] - frame_margin * 2 text_size[2] = 0 local text_height = -1*get_text_height(ui_renderer, text_size, text_style, content, content.text, ui_style_global) text_size[2] = text_height if draw then position[1] = position_x + frame_margin position[2] = position[2] - text_height text_style.text_color[1] = alpha UIPasses.text.draw(ui_renderer, text_pass_data, ui_scenegraph, pass_definition, text_style, content, position, text_size, input_service, dt, ui_style_global) end position[1] = position_x position[2] = position_y position[3] = position_z return text_height else return 0 end end } UITooltipPasses.junk = { setup_data = function () local data = { text_pass_data = { text_id = "text" }, text_size = {}, content = { prefix_text = "Junk" }, style = { text = { vertical_alignment = "center", name = "description", localize = false, word_wrap = true, font_size = 18, horizontal_alignment = "center", font_type = "hell_shark", text_color = Colors.get_color_table_with_alpha("white", 255) } } } return data end, draw = function (draw, ui_renderer, pass_data, ui_scenegraph, pass_definition, ui_style, ui_content, position, size, input_service, dt, ui_style_global, item, data, draw_downwards) local alpha_multiplier = pass_data.alpha_multiplier local alpha = 255 * alpha_multiplier local start_layer = pass_data.start_layer or DEFAULT_START_LAYER local frame_margin = data.frame_margin or 0 local style = data.style local content = data.content if is_chest(item.data) then return 0 end local backend_id = item.backend_id if mod.junk_table:contains(backend_id) then content.text = content.prefix_text local position_x = position[1] local position_y = position[2] local position_z = position[3] position[3] = start_layer + 5 local text_style = style.text local text_pass_data = data.text_pass_data local text_size = data.text_size text_size[1] = size[1] - frame_margin * 2 text_size[2] = 0 local text_height = -1*get_text_height(ui_renderer, text_size, text_style, content, content.text, ui_style_global) text_size[2] = text_height if draw then position[1] = position_x + frame_margin position[2] = position[2] - text_height text_style.text_color[1] = alpha UIPasses.text.draw(ui_renderer, text_pass_data, ui_scenegraph, pass_definition, text_style, content, position, text_size, input_service, dt, ui_style_global) end position[1] = position_x position[2] = position_y position[3] = position_z return text_height else return 0 end end } UITooltipPasses.advanced_input_helper_favorite = { setup_data = function () local frame_name = "item_tooltip_frame_01" local frame_settings = UIFrameSettings[frame_name] local data = { frame_name = "item_tooltip_frame_01", background_color = { 240, 3, 3, 3 }, text_pass_data = { text_id = "text" }, text_size = {}, frame_pass_data = {}, frame_pass_definition = { texture_id = "frame", style_id = "frame" }, frame_size = { 0, 0 }, content = { text = "", frame = frame_settings.texture }, style = { frame = { texture_size = frame_settings.texture_size, texture_sizes = frame_settings.texture_sizes, color = { 255, 255, 255, 255 }, offset = { 0, 0, 1 } }, text = { vertical_alignment = "center", font_size = 16, horizontal_alignment = "center", word_wrap = true, font_type = "hell_shark", text_color = Colors.get_color_table_with_alpha("font_title", 255) }, background = { color = { 255, 10, 10, 10 }, offset = { 0, 0, -1 } } } } return data end, draw = function (draw, ui_renderer, pass_data, ui_scenegraph, pass_definition, ui_style, ui_content, position, size, input_service, dt, ui_style_global, item, data, draw_downwards) local alpha_multiplier = pass_data.alpha_multiplier local alpha = 255 * alpha_multiplier local start_layer = pass_data.start_layer or DEFAULT_START_LAYER local frame_margin = data.frame_margin or 0 local style = data.style local content = data.content if is_chest(item.data) then return 0 end local position_x = position[1] local position_y = position[2] local position_z = position[3] local total_height = 0 position[3] = start_layer - 6 if (#pass_data.items == 2 or #pass_data.items == 3) and item ~= pass_data.items[1] then return 0 end local backend_id = item.backend_id mod:pcall(function() local fav_input_service = mod.get_fav_input_service() if fav_input_service:get("fav") or fav_input_service:get("junk") then local current_time = Managers.time:time("main") -- if 2 tooltips open while in comparison make sure we're changing the correct one if #pass_data.items == 1 or #pass_data.items == 2 and item == pass_data.items[1] then if toggled_time + 0.1 < current_time then toggled_time = current_time if fav_input_service:get("fav") then mod.toggle_item_as_favorite(backend_id) end if fav_input_service:get("junk") then if not mod.favs_table:contains(backend_id) then mod.toggle_item_as_junk(backend_id) end end end end end end) if mod.is_favorite(backend_id) then content.text = "Click [f] to unmark as favorite." else content.text = "Click [f] to mark as favorite." end if true then local text_style = style.text local text_pass_data = data.text_pass_data local text = content.text local text_size = data.text_size text_size[1] = size[1] - frame_margin*2 text_size[2] = 0 local text_height = -1 * get_text_height(ui_renderer, text_size, text_style, content, text, ui_style_global) total_height = total_height + text_height text_size[2] = text_height local frame_size = data.frame_size local frame_pass_data = data.frame_pass_data local frame_pass_definition = data.frame_pass_definition local frame_content = data.content local frame_style = data.style.frame frame_size[1] = text_size[1] frame_size[2] = text_size[2] + frame_margin/2 total_height = total_height + frame_size[2] position[2] = position[2] - frame_size[2] - frame_margin/2 position[1] = position[1] + frame_margin local old_y_position = position[2] if draw then local frame_color = frame_style.color frame_color[1] = alpha UIPasses.texture_frame.draw(ui_renderer, frame_pass_data, ui_scenegraph, frame_pass_definition, frame_style, frame_content, position, frame_size, input_service, dt, ui_style_global) local background_style = data.style.background local background_color = background_style.color background_color[1] = alpha position[3] = position[3] - 1 UIRenderer.draw_rect(ui_renderer, position, frame_size, background_color) position[3] = position[3] + 1 end position[2] = old_y_position + frame_margin/4 text_size[1] = frame_size[1] if draw then local text_color = text_style.text_color text_color[1] = alpha UIPasses.text.draw(ui_renderer, text_pass_data, ui_scenegraph, pass_definition, text_style, content, position, text_size, input_service, dt, ui_style_global) end position[1] = position_x position[2] = position_y position[3] = position_z return 0 end end } UITooltipPasses.advanced_input_helper_junk = { setup_data = function () local frame_name = "item_tooltip_frame_01" local frame_settings = UIFrameSettings[frame_name] local data = { frame_name = "item_tooltip_frame_01", background_color = { 240, 3, 3, 3 }, text_pass_data = { text_id = "text" }, text_size = {}, frame_pass_data = {}, frame_pass_definition = { texture_id = "frame", style_id = "frame" }, frame_size = { 0, 0 }, content = { text = "", frame = frame_settings.texture }, style = { frame = { texture_size = frame_settings.texture_size, texture_sizes = frame_settings.texture_sizes, color = { 255, 255, 255, 255 }, offset = { 0, 0, 1 } }, text = { vertical_alignment = "center", font_size = 16, horizontal_alignment = "center", word_wrap = true, font_type = "hell_shark", text_color = Colors.get_color_table_with_alpha("font_title", 255) }, background = { color = { 255, 10, 10, 10 }, offset = { 0, 0, -1 } } } } return data end, draw = function (draw, ui_renderer, pass_data, ui_scenegraph, pass_definition, ui_style, ui_content, position, size, input_service, dt, ui_style_global, item, data, draw_downwards) local alpha_multiplier = pass_data.alpha_multiplier local alpha = 255 * alpha_multiplier local start_layer = pass_data.start_layer or DEFAULT_START_LAYER local frame_margin = data.frame_margin or 0 local style = data.style local content = data.content if is_chest(item.data) then return 0 end local position_x = position[1] local position_y = position[2] local position_z = position[3] local total_height = 0 position[3] = start_layer - 6 if (#pass_data.items == 2 or #pass_data.items == 3) and item ~= pass_data.items[1] then return 0 end local backend_id = item.backend_id if mod.is_favorite(backend_id) then return 0 end if mod.is_junk(backend_id) then content.text = "Click [j] to unmark as junk." else content.text = "Click [j] to mark as junk." end if true then local text_style = style.text local text_pass_data = data.text_pass_data local text = content.text local text_size = data.text_size text_size[1] = size[1] - frame_margin*2 text_size[2] = 0 local text_height = -1 * get_text_height(ui_renderer, text_size, text_style, content, text, ui_style_global) total_height = total_height + text_height text_size[2] = text_height local frame_size = data.frame_size local frame_pass_data = data.frame_pass_data local frame_pass_definition = data.frame_pass_definition local frame_content = data.content local frame_style = data.style.frame frame_size[1] = text_size[1] frame_size[2] = text_size[2] + frame_margin/2 total_height = total_height + frame_size[2] position[2] = position[2] - frame_size[2] - frame_margin/2 - 28 position[1] = position[1] + frame_margin local old_y_position = position[2] if draw then local frame_color = frame_style.color frame_color[1] = alpha UIPasses.texture_frame.draw(ui_renderer, frame_pass_data, ui_scenegraph, frame_pass_definition, frame_style, frame_content, position, frame_size, input_service, dt, ui_style_global) local background_style = data.style.background local background_color = background_style.color background_color[1] = alpha position[3] = position[3] - 1 UIRenderer.draw_rect(ui_renderer, position, frame_size, background_color) position[3] = position[3] + 1 end position[2] = old_y_position + frame_margin/4 text_size[1] = frame_size[1] if draw then local text_color = text_style.text_color text_color[1] = alpha UIPasses.text.draw(ui_renderer, text_pass_data, ui_scenegraph, pass_definition, text_style, content, position, text_size, input_service, dt, ui_style_global) end end position[1] = position_x position[2] = position_y position[3] = position_z return 0 end } mod:hook(UIPasses.item_tooltip, "init", function(func, pass_definition, ui_content, ui_style, style_global) local pass_data = func(pass_definition, ui_content, ui_style, style_global) table.insert(pass_data.passes, 4, { data = UITooltipPasses.fav.setup_data(), draw = UITooltipPasses.fav.draw }) table.insert(pass_data.passes, 5, { data = UITooltipPasses.junk.setup_data(), draw = UITooltipPasses.junk.draw }) table.insert(pass_data.passes, #pass_data.passes + 1, { data = UITooltipPasses.advanced_input_helper_favorite.setup_data(), draw = UITooltipPasses.advanced_input_helper_favorite.draw }) table.insert(pass_data.passes, #pass_data.passes + 1, { data = UITooltipPasses.advanced_input_helper_junk.setup_data(), draw = UITooltipPasses.advanced_input_helper_junk.draw }) return pass_data end) local filter_operators = { ["not"] = { 4, 1, function (op1) return not op1 end }, ["<"] = { 3, 2, function (op1, op2) return op1 < op2 end }, [">"] = { 3, 2, function (op1, op2) return op2 < op1 end }, ["<="] = { 3, 2, function (op1, op2) return op1 <= op2 end }, [">="] = { 3, 2, function (op1, op2) return op2 <= op1 end }, ["~="] = { 3, 2, function (op1, op2) return op1 ~= op2 end }, ["=="] = { 3, 2, function (op1, op2) return op1 == op2 end }, ["and"] = { 2, 2, function (op1, op2) return op1 and op2 end }, ["or"] = { 1, 2, function (op1, op2) return op1 or op2 end } } local filter_macros = { is_favorite = function (item, backend_id) return mod.favs_table:contains(backend_id) end, item_key = function (item, backend_id) local item_data = item.data return item_data.key end, item_rarity = function (item, backend_id) local item_data = item.data local backend_items = Managers.backend:get_interface("items") local rarity = backend_items:get_item_rarity(backend_id) return rarity end, slot_type = function (item, backend_id) local item_data = item.data return item_data.slot_type end, item_type = function (item, backend_id) local item_data = item.data return item_data.item_type end, chest_category = function (item, backend_id) local item_data = item.data return item_data.chest_category end, trinket_as_hero = function (item, backend_id) local item_data = item.data if item_data.traits then for _, trait_name in ipairs(item_data.traits) do local trait_config = BuffTemplates[trait_name] local roll_dice_as_hero = trait_config.roll_dice_as_hero if roll_dice_as_hero then return true end end end return end, equipped_by_current_career = function (item, backend_id, params) local item_data = item.data local profile_synchronizer = Managers.state.network.profile_synchronizer local player = nil if params and params.player then player = params.player else player = Managers.player:local_player() end if not player then return false end local profile_index = player:profile_index() if not profile_index or profile_index == 0 then return false end local career_index = player:career_index() if not career_index or career_index == 0 then return false end local hero_data = SPProfiles[profile_index] local career_data = hero_data.careers[career_index] local career_name = career_data.name local backend_items = Managers.backend:get_interface("items") local career_names = backend_items:equipped_by(backend_id) return table.contains(career_names, career_name) end, is_equipped = function (item, backend_id) local item_data = item.data local backend_items = Managers.backend:get_interface("items") local career_names = backend_items:equipped_by(backend_id) if 0 < #career_names then return true end return false end, is_equipment_slot = function (item, backend_id) local item_data = item.data local is_slot = false for _, slot in ipairs(InventorySettings.equipment_slots) do if item_data.slot_type == slot.type then is_slot = true break end end return is_slot end, current_hero = function (item, backend_id) local item_data = item.data local profile_synchronizer = Managers.state.network.profile_synchronizer local player = Managers.player:local_player() local profile_index = profile_synchronizer:profile_by_peer(player:network_id(), player:local_player_id()) local hero_data = SPProfiles[profile_index] local hero_name = hero_data.display_name return hero_name end, can_wield_by_current_career = function (item, backend_id) local item_data = item.data local profile_synchronizer = Managers.state.network.profile_synchronizer local player = Managers.player:local_player() local profile_index = player:profile_index() local career_index = player:career_index() local hero_data = SPProfiles[profile_index] local career_data = hero_data.careers[career_index] local career_name = career_data.name local item_can_wield = item_data.can_wield return table.contains(item_can_wield, career_name) end, can_wield_by_current_hero = function (item, backend_id) local item_data = item.data local profile_synchronizer = Managers.state.network.profile_synchronizer local player = Managers.player:local_player() local profile_index = player:profile_index() local career_index = player:career_index() local hero_data = SPProfiles[profile_index] local careers = hero_data.careers local item_can_wield = item_data.can_wield for career_index, career in ipairs(careers) do local career_name = career.name if table.contains(item_can_wield, career_name) then return true end end return false end, can_wield_bright_wizard = function (item, backend_id) local item_data = item.data local hero_name = "bright_wizard" local can_wield = item_data.can_wield return table.contains(can_wield, hero_name) end, can_wield_dwarf_ranger = function (item, backend_id) local item_data = item.data local hero_name = "dwarf_ranger" local can_wield = item_data.can_wield return table.contains(can_wield, hero_name) end, can_wield_empire_soldier = function (item, backend_id) local item_data = item.data local hero_name = "empire_soldier" local can_wield = item_data.can_wield return table.contains(can_wield, hero_name) end, can_wield_witch_hunter = function (item, backend_id) local item_data = item.data local hero_name = "witch_hunter" local can_wield = item_data.can_wield return table.contains(can_wield, hero_name) end, can_wield_wood_elf = function (item, backend_id) local item_data = item.data local hero_name = "wood_elf" local can_wield = item_data.can_wield return table.contains(can_wield, hero_name) end, player_owns_item_key = function (item, backend_id) local item_data = item.data local backend_items = Managers.backend:get_interface("items") local all_items = backend_items:get_all_backend_items() for backend_id, config in pairs(all_items) do if item_data.key == config.key then return true end end return false end, can_salvage = function (item, backend_id) local item_data = item.data local slot_type = item_data.slot_type if slot_type == "ranged" or slot_type == "melee" or slot_type == "ring" or slot_type == "necklace" or slot_type == "trinket" or slot_type == "hat" then local backend_items = Managers.backend:get_interface("items") local rarity = backend_items:get_item_rarity(backend_id) if rarity ~= "default" then local career_names = backend_items:equipped_by(backend_id) if #career_names == 0 then return true end end end return false end, has_properties = function (item, backend_id) if item.properties then return true end return false end, has_traits = function (item, backend_id) if item.traits then return true end return false end, has_applied_skin = function (item, backend_id) local item_data = item.data local slot_type = item_data.slot_type if item.skin and slot_type ~= "weapon_skin" then return true end return false end, can_apply_skin = function (item, backend_id) local item_data = item.data local slot_type = item_data.slot_type if (slot_type == "ranged" or slot_type == "melee") and not item.skin then local backend_items = Managers.backend:get_interface("items") local career_names = backend_items:equipped_by(backend_id) if #career_names == 0 then local weapon_skin_name = item_data.key .. "_skin" return backend_items:has_item(weapon_skin_name) end end return false end, can_upgrade = function (item, backend_id) local item_data = item.data local slot_type = item_data.slot_type if slot_type == "ranged" or slot_type == "melee" or slot_type == "ring" or slot_type == "necklace" or slot_type == "trinket" then local backend_items = Managers.backend:get_interface("items") local rarity = backend_items:get_item_rarity(backend_id) if rarity == "plentiful" or rarity == "common" or rarity == "rare" then return true end end return end, can_craft_with = function (item, backend_id) local item_data = item.data local slot_type = item_data.slot_type if slot_type == "ranged" or slot_type == "melee" or slot_type == "ring" or slot_type == "necklace" or slot_type == "trinket" then local backend_items = Managers.backend:get_interface("items") local rarity = backend_items:get_item_rarity(backend_id) if rarity == "default" then return true end end return end } local empty_params = {} mod:hook_origin(BackendInterfaceCommon, "filter_items", function (self, items, filter_infix, params) local filter_postfix = BackendInterfaceCommon.filter_postfix_cache[filter_infix] if not filter_postfix then filter_postfix = self:_infix_to_postfix_item_filter(filter_infix) BackendInterfaceCommon.filter_postfix_cache[filter_infix] = filter_postfix end local item_master_list = ItemMasterList local stack = {} local passed = {} for backend_id, item in pairs(items) do local key = item.key local item_data = item_master_list[key] table.clear(stack) for i = 1, #filter_postfix, 1 do local token = filter_postfix[i] if filter_operators[token] then local num_params = filter_operators[token][2] local op_func = filter_operators[token][3] local op1 = table.remove(stack) if num_params == 1 then stack[#stack + 1] = op_func(op1) else local op2 = table.remove(stack) stack[#stack + 1] = op_func(op1, op2) end else local macro_func = filter_macros[token] if macro_func then stack[#stack + 1] = macro_func(item, backend_id, params or empty_params) else stack[#stack + 1] = token end end end if stack[1] == true then local item = table.clone(item) passed[#passed + 1] = item end end return passed end) -- sublime lua reformat loses its wits here mod:hook_origin(BackendInterfaceCommon, "_infix_to_postfix_item_filter", function (self, filter_infix) local output = {} local stack = {} for token in string.gmatch(filter_infix, "%S+") do if filter_operators[token] then while 0 < #stack do local top = stack[#stack] if filter_operators[top] and filter_operators[token][1] <= filter_operators[top][1] then output[#output + 1] = table.remove(stack) else break end end stack[#stack + 1] = token elseif token == "(" then stack[#stack + 1] = "(" elseif token == ")" then while 0 < #stack do local top = stack[#stack] if top ~= "(" then output[#output + 1] = table.remove(stack) else stack[#stack] = nil break end end else output[#output + 1] = token end end while 0 < #stack do output[#output + 1] = table.remove(stack) end for i = 1, #output, 1 do local token = output[i] if token == "true" then output[i] = true elseif token == "false" then output[i] = false elseif tonumber(token) then output[i] = tonumber(token) end end return output end)
------------------------------------------------------------------------------------------------------------ if(ffi == nil) then ffi = require( "ffi" ) end ------------------------------------------------------------------------------------------------------------ sdl = require( "ffi/sdl" ) sdl_image = require("ffi/sdl_image") egl = require( "ffi/egl" ) ------------------------------------------------------------------------------------------------------------ -- This is global.. because it damn well should be!!! WM_frameMs = 0.0 WM_fps = 0 ------------------------------------------------------------------------------------------------------------ -- Some platform specifics local attrib_list = {} if ffi.os == "OSX" then --print('wm.display/dpy/r', wm.display, dpy, r) attrib_list = { -- egl.EGL_LEVEL, 0, -- egl.EGL_SURFACE_TYPE, egl.EGL_WINDOW_BIT, egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_ES2_BIT, -- egl.EGL_NATIVE_RENDERABLE, egl.EGL_FALSE, egl.EGL_DEPTH_SIZE, egl.EGL_DONT_CARE, egl.EGL_NONE, egl.EGL_NONE } elseif ffi.os == "Windows" or ffi.os == "Linux" then --print('wm.display/dpy/r', wm.display, dpy, r) attrib_list = { -- egl.EGL_LEVEL, 0, -- egl.EGL_SURFACE_TYPE, egl.EGL_WINDOW_BIT, egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_ES2_BIT, -- egl.EGL_NATIVE_RENDERABLE, egl.EGL_FALSE, egl.EGL_DEPTH_SIZE, 24, egl.EGL_NONE, egl.EGL_NONE } end ------------------------------------------------------------------------------------------------------------ --- Only bother using SDL for Win/Linux/OSX platforms!! --- Use EGL only for Android and IOS. ------------------------------------------------------------------------------------------------------------ -- SDL Initialisation -- Use SDL for windowing and events -- TODO: Clean this up so the system can switch between pure EGL and SDL. -- SDL will eventually only be for byt3d Editor. ------------------------------------------------------------------------------------------------------------ function VideoMode(ww, wh, fs) local sdlbits = bit.bor(sdl.SDL_RESIZABLE, sdl.SDL_HWSURFACE, sdl.SDL_DOUBLEBUF, sdl.SDL_OPENGL ) if(fs == 1) then sdlbits = bit.bor(sdl.SDL_HWSURFACE, sdl.SDL_FULLSCREEN, sdl.SDL_DOUBLEBUF, sdl.SDL_OPENGL ) end -- TODO: This needs to be able to be cross platform. local screen = sdl.SDL_SetVideoMode( ww, wh, 32, sdlbits ) print("Screen:", screen.w, screen.h ) sdl_screen = screen gl.glViewport( 0, 0, screen.w, screen.h ) end ------------------------------------------------------------------------------------------------------------ function InitSDL(ww, wh, fs) print("InitSDL:",ww, wh, fs) VideoMode(ww, wh, fs) -- Get Window info local wminfo = ffi.new( "SDL_SysWMinfo" ) sdl.SDL_GetVersion( wminfo.version ) sdl.SDL_GetWMInfo( wminfo ) sdl_image.IMG_Init( bit.bor(sdl_image.IMG_INIT_PNG, sdl_image.IMG_INIT_JPG) ) local systems = { "win", "x11", "dfb", "cocoa", "uikit" } local subsystem = wminfo.subsystem local wminfo = wminfo.info[systems[tonumber(subsystem)]] local window = wminfo.window -- local display = nil -- if systems[subsystem]=="x11" then -- display = wminfo.display -- print('X11', display, window) -- end -- Setup SDL Events - this is only temporary - will not use this for all. local event = ffi.new( "SDL_Event" ) local prev_time, curr_time, fps = 0, 0, 0 -- Build a window structure used for the EGL display setup. local windowStruct = {} windowStruct.window = window windowStruct.display = display windowStruct.screen = sdl_screen windowStruct.MouseButton = {} windowStruct.MouseMove = { x=0, y=0 } windowStruct.KeyUp = {} windowStruct.KeyDown = {} windowStruct.Swapbuffers = function() egl.eglSwapBuffers(windowStruct.display, windowStruct.surface) end -- Update window function windowStruct.Update = function() -- Calculate the frame rate prev_time, curr_time = curr_time, os.clock() WM_frameMs = curr_time - prev_time + 0.00001 WM_fps = 1.0/WM_frameMs -- Update the window caption with statistics sdl.SDL_WM_SetCaption( string.format("%dx%d | %.2f fps | %.2f mps", sdl_screen.w, sdl_screen.h, fps, fps * (sdl_screen.w * sdl_screen.h) / (1024*1024)), nil ) -- Clear the KeyBuffers every frame - we dont keep crap lying around (do it yourself if you want!!) windowStruct.KeyUp = {} windowStruct.KeyDown = {} windowStruct.MouseButton[10] = 0.0 local kd = 1 local ku = 1 while sdl.SDL_PollEvent( event ) ~= 0 do if event.type == sdl.SDL_QUIT then return false end if event.type == sdl.SDL_VIDEORESIZE then VideoMode(event.resize.w, event.resize.h, 0) if Gcairo then Gcairo:UpdateSize() end end if event.type == sdl.SDL_MOUSEWHEEL then local x, y = event.wheel.x, event.wheel.y windowStruct.MouseButton[10] = y end if event.type == sdl.SDL_MOUSEMOTION then local motion, button = event.motion, event.button.button windowStruct.MouseMove.x = motion.x windowStruct.MouseMove.y = motion.y end if event.type == sdl.SDL_MOUSEBUTTONDOWN then local motion, button = event.motion, event.button.button windowStruct.MouseButton[button] = true end if event.type == sdl.SDL_MOUSEBUTTONUP then local motion, button = event.motion, event.button.button windowStruct.MouseButton[button] = false end if event.type == sdl.SDL_KEYDOWN then windowStruct.KeyDown[kd] = { scancode = event.key.keysym.scancode, sym = event.key.keysym.sym, mod = event.key.keysym.mod }; kd = kd + 1 end if event.type == sdl.SDL_KEYUP then windowStruct.KeyUp[ku] = { scancode = event.key.keysym.scancode, sym = event.key.keysym.sym, mod = event.key.keysym.mod }; ku = ku + 1 end if event.type == sdl.SDL_KEYUP and event.key.keysym.sym == sdl.SDLK_ESCAPE then event.type = sdl.SDL_QUIT sdl.SDL_PushEvent( event ) end end return true end -- Quit Window Function windowStruct.Exit = function() egl.eglDestroyContext( windowStruct.display, windowStruct.context ) egl.eglDestroySurface( windowStruct.display, windowStruct.surface ) egl.eglTerminate( windowStruct.display ) sdl.SDL_Quit() end return windowStruct end ------------------------------------------------------------------------------------------------------------ function InitEGL(wm) --print('DISPLAY',wm.display) if wm.display == nil then wm.display = egl.EGL_DEFAULT_DISPLAY end -- Need this for latest EGL support if(ffi.os == "Windows") then ffi.C.LoadLibraryA("d3dcompiler_43.dll") end local dpy = egl.eglGetDisplay( egl.EGL_DEFAULT_DISPLAY ) if dpy == egl.EGL_NO_DISPLAY then print("Cannot get current display.") end local initctx = egl.eglInitialize( dpy, nil, nil ) if(initctx == 0) then print("Failed to initialize EGL.") end local attsize = table.getn(attrib_list) local cfg_attr = ffi.new( "EGLint["..attsize.."]", attrib_list ) local cfg = ffi.new( "EGLConfig[1]" ) local n_cfg = ffi.new( "EGLint[1]" ) --print('wm.window', wm.window) local r0 = egl.eglChooseConfig( dpy, cfg_attr, cfg, 1, n_cfg ) if(r0 == nil) then print("Cannot find valid config: ", egl.eglGetError()) end local attrValues = { egl.EGL_RENDER_BUFFER, egl.EGL_BACK_BUFFER, egl.EGL_NONE } local attrList = ffi.new( "EGLint[3]", attrValues) local surf = egl.eglCreateWindowSurface( dpy, cfg[0], wm.window, attrList ) if(surf == nil) then print("Cannot create surface: ", egl.eglGetError()) end attrValues = { egl.EGL_CONTEXT_CLIENT_VERSION, 2, egl.EGL_NONE } attrList = ffi.new( "EGLint[3]", attrValues) local cfg_ctx = egl.eglCreateContext( dpy, cfg[0], nil, attrList ) if(cfg_ctx == nil) then print("Cannot create EGL Context:", egl.eglGetError()) end local r = egl.eglMakeCurrent( dpy, surf, surf, cfg_ctx ) --print('surf/ctx', surf, r0, ctx, r, n_cfg[0]) local dpymode = ffi.new("SDL_DisplayMode[1]") local currdpy = sdl.SDL_GetCurrentDisplayMode(); local res = sdl.SDL_GetDesktopDisplayMode(currdpy, dpymode) print("Screen Display:", dpymode[0].w, dpymode[0].h, dpymode[0].refresh_rate) -- Enable "Free Running" mode - non VSync egl.eglSwapInterval( dpy, 0 ) -- Put egl info back into window struct! wm.surface = surf wm.context = cfg_ctx wm.display = dpy return { surf=surf, ctx=cfg_ctx, dpy=dpy, config=cfg[0], rconf=r, display=dpymode[0] } end ------------------------------------------------------------------------------------------------------------
require 'torch' -- get max value in a table -- t: table -- fn: function to compare two elements in the table function max(t, fn) if #t == 0 then return nil, nil end local value = t[1] for i = 2, #t do if fn(value, t[i]) then value = t[i] end end return value end -- get model by path (path is the relative path to the checkpoint file) function get_model_by_path(path) local checkpoint = torch.load(path) return checkpoint.model end -- get model by path with GPU (path is the relative path to the checkpoint file) function get_model_by_path_with_GPU(path) require 'cutorch' require 'cunn' cutorch.setDevice(1) local checkpoint = torch.load(path) local model = checkpoint.model model:cuda() return model end -- return a string containing all the characters in a model function get_all_chars_in_model(model) -- geting a sample local opt = {} opt.gpu = -1 opt.start_text = 'a' local sample = model:probs(opt) model:resetStates() -- decoding a string of all char, sorted by its decoded index local encoded = torch.Tensor(sample:size()[1]) for i=1, sample:size()[1] do encoded[i] = i end all_chars_in_model = model:decode_string(encoded) return all_chars_in_model end -- find a char which is not in the sample character's set, to denote the gap function find_char_to_represent_gap(model) all_chars_in_model = get_all_chars_in_model(model) for i = 128, 255 do if not string.find(all_chars_in_model, string.char(i)) then return string.char(i) end end return false end
os.loadAPI("ws/Peripherals.lua"); local Peripherals = _G["Peripherals.lua"] --TODO: Move this to a better place if not os.getComputerLabel() then os.setComputerLabel("Unnamed"..os.getComputerID()) end local LEVEL_TRACE = 1 local LEVEL_DEBUG = 2 local LEVEL_INFO = 3 local LEVEL_WARN = 4 local LEVEL_ERROR = 5 local LEVEL_NAMES = { [LEVEL_TRACE] = "TRACE", [LEVEL_DEBUG] = "DEBUG", [LEVEL_INFO] = "INFO", [LEVEL_WARN] = "WARN", [LEVEL_ERROR] = "ERROR" } local LEVEL_COLORS = { [LEVEL_TRACE] = colors.gray, [LEVEL_DEBUG] = colors.lightGray, [LEVEL_INFO] = colors.white, [LEVEL_WARN] = colors.yellow, [LEVEL_ERROR] = colors.red } local LOG_LEVEL = LEVEL_DEBUG local LOG_DIR = "ws/logs/" local res = http.get("http://www.timeapi.org/utc/now") local date = string.match(res.readAll(), "^(%d%d%d%d%-%d%d%-%d%d)") local LOG_FILE = LOG_DIR..os.computerLabel().."_"..date..".log" local LOG_FD = fs.open(LOG_FILE, "a") function log(level, message) if level >= LOG_LEVEL and level <= LEVEL_ERROR then local time = os.clock() local msg = message if(not message) then msg = "nil" end local msg = LEVEL_NAMES[level].." ["..time.."]: "..msg LOG_FD.writeLine(msg) LOG_FD.flush() print(msg) if Peripherals.monitor ~= nil then local prevColor = Peripherals.monitor.getTextColor() Peripherals.monitor.setTextColor(LEVEL_COLORS[level]) Peripherals.monitorWrite(msg) Peripherals.monitor.setTextColor(prevColor) end end end function trace(message) log(LEVEL_TRACE, message) end function debug(message) log(LEVEL_DEBUG, message) end function info(message) log(LEVEL_INFO, message) end function warn(message) log(LEVEL_WARN, message) end function error(message) log(LEVEL_ERROR, message) end
#!/usr/bin/env lua local VERSION = '@LUAVM_VERSION@' local function run(luafile) local chunk = loadfile(luafile) local g = {} setfenv(chunk, g) return g, chunk() end local function loadvars(luadir) local _, site_config = run(luadir..'/lua/luarocks/site_config.lua') local g, _ = run(luadir..'/config.lua') -- load variables.MSVCRT as global local major, minor = g.variables.MSVCRT:match('VCR%u*(%d+)(%d)$') -- MSVCR<x><y> or VCRUNTIME<x><y> local VCVERSION = major..'.'..minor local wsdkvers = { ['9.0'] = '6.1', ['10.0'] = '7.1' } return { VCVER = VCVERSION, WSDKVER = wsdkvers[VCVERSION], CPUARCH = site_config.LUAROCKS_UNAME_M:find('64') ~= nil and 'amd64' or 'x86', PREFIX = site_config.LUAROCKS_PREFIX } end local function scan_path_related_files(bindir) local rv = { bindir..'/lua/luarocks/site_config.lua', bindir..'/config.lua', } local h = io.popen(('dir /B "%s\\*.bat"'):format(bindir:gsub('/', '\\'))) for line in h:lines() do rv[#rv+1] = bindir..'/'..line end return rv end local function read(file) local f = io.open(file, 'rb') if not f then return nil end local d = f:read('*a') f:close() return d end local function write(file, content) local f = io.open(file, 'wb') if not f then return nil end f:write(content) f:close() end local function relocate_bin_scripts(files, oldroot, newroot) local oldroot2 = oldroot:gsub('/', '\\') newroot = newroot:gsub('\\', '/') for _, f in ipairs(files) do local text = read(f) if text then local relocated = text:gsub(oldroot, newroot):gsub(oldroot2, newroot) if relocated ~= text then -- print('Relocating:', f) write(f, relocated) end end end end local function exists(filename) local f = io.open(filename, "r") if f~=nil then io.close(f) return true else return false end end -- get a string value from windows registry. local function get_registry(paths) if type(paths) == 'string' then paths = {paths} end for _, path in ipairs(paths) do local key, value = path:match('^(.+):([^:]+)$') local h = io.popen('reg query "'..key..'" /v '..value..' 2>NUL') local output = h:read("*a") h:close() local v = (output:match("REG_SZ%s+([^\n]+)")) if v ~= nil then return v end end return nil end local function trim_path(s) return s:match'^["%s]*(.-)["%s]*$' or '' end -- Get environment variable from windows registry or current session -- - source: 'machine' or 'user' or 'session' -- - varname: the name of environment variable. local function getenv(source, varname) if source == 'session' then return os.getenv(varname) end local sources = { machine = [[HKLM\SYSTEM\CurrentControlSet\Control\Session Manager\Environment]], user = [[HKCU\Environment]] } local key = sources[source] if not key then error('Unknown environment source: '..source) end local h = io.popen('reg query "'..key..'" /v '..varname..' 2>NUL') local output = h:read("*a") h:close() return (output:match("REG_[^%s]+%s+([^\n]+)")) end local function execf(fmt,...) local cmd = fmt:format(...) --print(cmd) local r = os.execute(cmd) assert(r == 0 or r == true, 'error while executing: ' .. cmd) end -- Set environment variable into windows registry or current session -- - source: 'machine' or 'user' or 'session' -- - varname: the name of environment variable. -- - value: the value of environment variable. local function setenv(source, varname, value) if source == 'session' then local tempfile = io.open(os.getenv('SESSION_UPDATE_BATCH'), 'w') tempfile:write(('set %s=%s'):format(varname, value)) tempfile:close() end if source == 'user' then execf('setx "%s" "%s" >NUL', varname, value) end if source == 'machine' then execf('setx /M "%s" "%s" >NUL', varname, value) end end local function portable_slash(path) return path:gsub('\\', '/') end -- returns the batch command and arg to setup msvc compiler path. -- or return 2 empty string (eg. '', '') if not found local function get_msvc_env_setup_cmd(vcver, wsdkver, needs64) -- 1. try visual studio command line tools local vcdir = get_registry({ [[HKLM\Software\Wow6432Node\Microsoft\VisualStudio\]]..vcver..[[\Setup\VC:ProductDir]], [[HKLM\Software\Microsoft\VisualStudio\]]..vcver..[[\Setup\VC:ProductDir]], [[HKLM\Software\Wow6432Node\Microsoft\VCExpress\]]..vcver..[[\Setup\VS:ProductDir]], [[HKLM\Software\Microsoft\VCExpress\]]..vcver..[[\Setup\VS:ProductDir]], }) if vcdir then -- 1.1. try vcvarsall.bat local vcvarsall = vcdir .. 'vcvarsall.bat' if exists(vcvarsall) then return portable_slash(vcvarsall), needs64 and 'amd64' or 'x86' end -- 1.2. try vcvars32.bat / vcvars64.bat local relative_path = needs64 and 'bin/amd64/vcvars64.bat' or 'bin/vcvars32.bat' local full_path = vcdir .. relative_path if exists(full_path) then return portable_slash(full_path), '' end end -- 2. try for Windows SDKs command line tools. if wsdkver then local wsdkdir = get_registry({ [[HKLM\Software\Microsoft\Microsoft SDKs\Windows\v]]..wsdkver..[[:InstallationFolder]], [[HKLM\Software\Microsoft\Microsoft SDKs\Windows\v]]..wsdkver..[[:InstallationFolder]], }) if wsdkdir then local setenvcmd = wsdkdir..'Bin/SetEnv.cmd' if exists(setenvcmd) then return portable_slash(setenvcmd), needs64 and 'x64' or 'x86' end end end -- finally, we can't detect more, just don't setup the msvc compiler in luarocks.bat. return '', '' end local function update_vcvars(file, vccmd, vcarg) local content = read(file) if not content then return end local modified = content:gsub('(SET VCBAT=)[^\r\n]*', '%1'..vccmd):gsub('(SET VCARG=)[^\r\n]*', '%1'..vcarg) if modified ~= content then write(file, modified) end end local function allowed_versions(home) local h = io.popen(([[dir /B "%s\versions\*"]]):format(home)) local versions = {} for v in h:lines() do versions[v] = true versions[#versions+1] = v end return versions end local function list(home) io.stdout:write(' ', table.concat(allowed_versions(home), '\n '), '\n') os.exit(0) end local function filter_path(s, new, fn) local paths = {new} if type(fn) == 'string' then local regx = fn fn = function(p) return (p:find(regx)) end end for p in s:gmatch('([^;]+)') do p = trim_path(p) if not fn(p) then paths[#paths+1] = p end end return table.concat(paths, ';') end local function update_path(sources, newpath, oldregx) for source in sources:gmatch('([^:]+)') do setenv(source, 'Path', filter_path(getenv(source, 'Path'), newpath, oldregx)) end end local function use(home, version) local versions = allowed_versions(home) if not versions[version] then io.stderr:write(('invalid version: "%s"\n'):format(version)) io.stderr:write(('installed versions: \n "%s"\n'):format(table.concat(versions, '\n '))) os.exit(1) end local bindir = home..[[\versions\]]..version -- print[[1. update path in registry and current session]] update_path('user:session', bindir, '\\LuaVM\\versions\\[^\\]+$') -- print[[3. update install directory for lua bin scripts]] local vars = loadvars(bindir) relocate_bin_scripts(scan_path_related_files(bindir), vars.PREFIX, bindir:gsub('\\', '/')) -- print[[4. update visual c++ compiler command for luarocks.]] local vccmd, vcarg = get_msvc_env_setup_cmd(vars.VCVER, vars.WSDKVER, vars.CPUARCH:find('64') ~= nil) update_vcvars(bindir..[[\luarocks.bat]], vccmd, vcarg) end local function migrate(mode, path) if mode == 'install' then update_path('user:session', path, '\\LuaVM$') update_path('user:session', path..'\\externals\\bin', '\\LuaVM\\externals\\bin$') elseif mode == 'remove' then update_path('user:session', nil, '\\LuaVM$') update_path('user:session', nil, '\\LuaVM\\externals\\bin$') update_path('user:session', nil, '\\LuaVM\\versions\\[^\\]+$') else print('Usage: luavm migrate install') print(' or: luavm migrate remove') os.exit(1) end end local function usage(code) print [=[usage: luavm <command> [<args>] The commands are: use Use specified version of Lua. list List all installed versions of Lua. migrate Install or remove luavm in system PATH. ]=] os.exit(code or 0) end local function main() local home = arg[0]:match([[^([A-Z]:.+\LuaVM)\luavm.lua$]]) if not home then error('Need to run luavm.lua with full path.') os.exit(1) end if not arg[1] then usage() end local commands = { migrate = function() migrate(arg[2], home) end, list = function() list(home) end, use = function() use(home, arg[2]) end, version = function() print(VERSION) end, } if not commands[arg[1]] then error(('Unknown command %s.'):format(arg[1])) os.exit(1) end commands[arg[1]]() end main()
TextInput = {} TextInput.__index = TextInput local INVALID_BOX_NOT_FOCUSED_OR_HOVER_FILL_COLOUR = { r = 1, g = 0.85, b = 0.95, a = 1 } local BOX_NOT_FOCUSED_OR_HOVER_FILL_COLOUR = { r = 0.9, g = 0.95, b = 1, a = 1 } local INVALID_BOX_FOCUSED_OR_HOVER_FILL_COLOUR = { r = 1, g = 0.95, b = 0.95, a = 1 } local BOX_FOCUSED_OR_HOVER_FILL_COLOUR = { r = 0.95, g = 0.95, b = 1, a = 1 } local BOX_OUTLINE_COLOUR = { r = 0, g = 0, b = 0, a = 1 } local BOX_OUTLINE_COLOUR_INVALID = { r = 0.8, g = 0, b = 0.1, a = 1 } local TEXT_COLOUR = { r = 0.2, g = 0.2, b = 0.2, a = 1 } local INVALID_TEXT_COLOUR = { r = 0.3, g = 0.1, b = 0.1, a = 1 } local PLACEHOLDER_COLOUR = { r = 0.2, g = 0.2, b = 0.2, a = 0.7 } local BORDER_RADIUS = 5 local TEXT_PADDING_LEFT = 5 local TEXT_PADDING_TOP = 5 local TEXT_PADDING_DOWN = 5 local CARLITO_FONT_PATH = 'fonts/carlito.ttf' local TEXT_FONT_SIZE = 14 local TEXT_FONT = love.graphics.newFont(CARLITO_FONT_PATH, TEXT_FONT_SIZE) local INPUT_HEIGHT = TEXT_FONT_SIZE + TEXT_PADDING_TOP + TEXT_PADDING_DOWN local BLINKER_INTERVAL = 0.5 -- [s] local HOVER_CURSOR = love.mouse.getSystemCursor("ibeam") local HOVER_CURSOR_HALF_WIDTH = 2 local function isKebabCase(value) return string.find(value, "^[a-z0-9][-a-z0-9]*$") ~= nil and string.find(value, "%-%-") == nil and value:sub(#value, #value) ~= "-" end local function isNotEmpty(value) return #value > 0 end local function isPositiveNumber(value) local asNumber = tonumber(value) return asNumber ~= nil and asNumber > 0 end local function isInteger(value) local asNumber = tonumber(value) return asNumber ~= nil and math.floor(asNumber) == asNumber end --- A simple single-line text input -- be configured -- @param width {int} - The width of the input -- @param placeholder {string} - The text to display when the input is empty -- @param initialValue {string} - The initial value function TextInput:create(width, placeholder, initialValue, options) options = options or {} local this = { x = 0, y = 0, width = width, height = INPUT_HEIGHT, value = nil, text = nil, placeholderText = placeholder and love.graphics.newText(TEXT_FONT, placeholder) or nil, focusedSince = nil, valid = true, isHovered = false, isValid = true, validations = options.validations or {}, caretIndex = 0, selectionFromIndex = 0, outlineRadius = BORDER_RADIUS, confirmHandlers = {}, } setmetatable(this, self) if options.kebabCase then this.validations[#this.validations + 1] = isKebabCase end if options.nonEmpty then this.validations[#this.validations + 1] = isNotEmpty end if options.positive then this.validations[#this.validations + 1] = isPositiveNumber end if options.integer then this.validations[#this.validations + 1] = isInteger end this:setValue(initialValue) return this end --- Change the position of this element -- @param x {number} The new X left position -- @param y {number} The new Y top position function TextInput:setPosition(x, y) self.x, self.y = x, y end --- Get both the X and the Y position of this element -- @returns {int}, {int} function TextInput:getPosition() return self.x, self.y end --- Change the size of this element -- @param width {number} The new width -- @param height {number} The new height function TextInput:setSize(width, height) self.width, self.height = width, height end --- Get the size of this element -- @returns {int}, {int} function TextInput:getSize() return self.width, self.height end local function getClickedIndex(text, relativeMouseX) relativeMouseX = relativeMouseX + HOVER_CURSOR_HALF_WIDTH local from, to = 0, #text local closestIndex, closestDistance, mid while from <= to do mid = math.floor((from + to) / 2) local x = TEXT_FONT:getWidth(string.sub(text, 1, mid)) local distance = math.abs(relativeMouseX - x) if closestIndex == nil or distance < closestDistance then closestIndex, closestDistance = mid, distance end if relativeMouseX < x then to = mid - 1 else from = mid + 1 end end return closestIndex end function TextInput:onConfirm(handler) self.confirmHandlers[#self.confirmHandlers + 1] = handler end --- LOVE update handler function TextInput:update() local mouseInfo = love.mouse.registerSolid(self) if mouseInfo.dragStarted then self.selectionFromIndex = getClickedIndex(self.value, mouseInfo.drag.fromX - self.x - TEXT_PADDING_LEFT) end if mouseInfo.drag then self.caretIndex = getClickedIndex(self.value, mouseInfo.drag.toX - self.x - TEXT_PADDING_LEFT) end self.isFocused = love.keyboard.registerFocusable(self) if self.isFocused then -- Confirming if love.keyboard.returnIsPressed then for _, handler in ipairs(self.confirmHandlers) do handler() end end -- Typing if #love.keyboard.input > 0 then if self:hasSelectedText() then self:deleteSelectedText() end self:setValue(string.sub(self.value, 1, self.caretIndex) .. love.keyboard.input .. string.sub(self.value, self.caretIndex + 1)) self.caretIndex = self.caretIndex + #love.keyboard.input self.selectionFromIndex = self.caretIndex end -- Caret movement if love.keyboard.keysPressed["left"] then if love.keyboard.shiftIsDown then self.caretIndex = math.max(self.caretIndex - 1, 0) elseif self:hasSelectedText() then self.caretIndex = math.min(self.caretIndex, self.selectionFromIndex) self.selectionFromIndex = self.caretIndex else self.caretIndex = math.max(self.caretIndex - 1, 0) self.selectionFromIndex = self.caretIndex end end if love.keyboard.keysPressed["right"] then if love.keyboard.shiftIsDown then self.caretIndex = math.min(self.caretIndex + 1, #self.value) elseif self:hasSelectedText() then self.caretIndex = math.max(self.caretIndex, self.selectionFromIndex) self.selectionFromIndex = self.caretIndex else self.caretIndex = math.min(self.caretIndex + 1, #self.value) self.selectionFromIndex = self.caretIndex end end if love.keyboard.keysPressed["up"] then self.caretIndex = 0 if not love.keyboard.shiftIsDown then self.selectionFromIndex = self.caretIndex end end if love.keyboard.keysPressed["down"] then self.caretIndex = #self.value if not love.keyboard.shiftIsDown then self.selectionFromIndex = self.caretIndex end end if love.keyboard.keysPressed["a"] and love.keyboard.controlIsDown then self.selectionFromIndex, self.caretIndex = 0, #self.value end -- Deletion if love.keyboard.keysPressed["backspace"] then if self:hasSelectedText() then self:deleteSelectedText() elseif self.caretIndex > 0 then self:setValue(string.sub(self.value, 1, self.caretIndex - 1) .. string.sub(self.value, self.caretIndex + 1)) self.caretIndex = math.max(self.caretIndex - 1, 0) self.selectionFromIndex = self.caretIndex end end if love.keyboard.keysPressed["delete"] then if self:hasSelectedText() then self:deleteSelectedText() elseif self.caretIndex < #self.value then self:setValue(string.sub(self.value, 1, self.caretIndex) .. string.sub(self.value, self.caretIndex + 2)) end end end self.isHovered = mouseInfo.isHovered if self.isHovered then love.mouse.cursor = HOVER_CURSOR end end --- Returns whether there is any selected text (i.e. a non-zero-length selection). -- @return {boolean} function TextInput:hasSelectedText() return self.caretIndex ~= self.selectionFromIndex end --- Deletes all text that is selected. If none is selected, nothing happens. function TextInput:deleteSelectedText() local selectionFrom = math.min(self.caretIndex, self.selectionFromIndex) local selectionTo = math.max(self.caretIndex, self.selectionFromIndex) self:setValue(string.sub(self.value, 1, selectionFrom) .. string.sub(self.value, selectionTo + 1)) self.caretIndex, self.selectionFromIndex = selectionFrom, selectionFrom end function TextInput:setValue(newValue) self.value = newValue self.text = love.graphics.newText(TEXT_FONT, newValue) for _, validation in ipairs(self.validations) do self.isValid = validation(newValue) if not self.isValid then break end end end local function setColour(colour) if not colour then return false end love.graphics.setColor(colour.r, colour.g, colour.b, colour.a == nil and 1 or colour.a) return true end function TextInput:onForcedFocus() self.selectionFromIndex, self.caretIndex = 0, #self.value end function TextInput:onTabFocus() self.selectionFromIndex, self.caretIndex = 0, #self.value end --- LOVE draw handler function TextInput:draw() love.graphics.drawFocusOutline(self) local backgroundColour = (self.isFocused or self.isHovered) and (self.isValid and BOX_FOCUSED_OR_HOVER_FILL_COLOUR or INVALID_BOX_FOCUSED_OR_HOVER_FILL_COLOUR) or (self.isValid and BOX_NOT_FOCUSED_OR_HOVER_FILL_COLOUR or INVALID_BOX_NOT_FOCUSED_OR_HOVER_FILL_COLOUR); setColour(backgroundColour) love.graphics.rectangle("fill", self.x, self.y, self.width, self.height, BORDER_RADIUS, BORDER_RADIUS) if self.isFocused and self.selectionFromIndex ~= self.caretIndex then local x1 = self.x + TEXT_PADDING_LEFT + TEXT_FONT:getWidth(string.sub(self.value, 1, self.caretIndex)) local x2 = self.x + TEXT_PADDING_LEFT + TEXT_FONT:getWidth(string.sub(self.value, 1, self.selectionFromIndex)) local xFrom, xTo = math.min(x1, x2), math.max(x1, x2) local topY = self.y + TEXT_PADDING_TOP love.graphics.setColor(0.2, 0.6, 1, 0.5) love.graphics.rectangle("fill", xFrom, topY, xTo - xFrom, TEXT_FONT_SIZE) love.graphics.reset() end if self.value and #self.value > 0 then setColour(self.isValid and TEXT_COLOUR or INVALID_TEXT_COLOUR) love.graphics.draw(self.text, self.x + TEXT_PADDING_LEFT, self.y + TEXT_PADDING_TOP) elseif self.placeholderText then setColour(PLACEHOLDER_COLOUR) love.graphics.draw(self.placeholderText, self.x + TEXT_PADDING_LEFT, self.y + TEXT_PADDING_TOP) end if self.isFocused and math.floor((love.timer.getTime() - love.keyboard.focusedSince) / BLINKER_INTERVAL) % 2 == 0 then setColour(TEXT_COLOUR) local x = self.x + TEXT_PADDING_LEFT + TEXT_FONT:getWidth(string.sub(self.value, 1, self.caretIndex)) local topY = self.y + TEXT_PADDING_TOP love.graphics.line(x, topY, x, topY + TEXT_FONT_SIZE) end local outlineColour = self.isValid and BOX_OUTLINE_COLOUR or BOX_OUTLINE_COLOUR_INVALID love.graphics.setColor(outlineColour.r, outlineColour.g, outlineColour.b, outlineColour.a) love.graphics.rectangle("line", self.x, self.y, self.width, self.height, BORDER_RADIUS, BORDER_RADIUS) love.graphics.reset() end
Citizen.CreateThread(function() while true do RemoveWeaponDrops() Citizen.Wait(1000) end end) function RemoveWeaponDrops() local pickupList = {`PICKUP_AMMO_BULLET_MP`,`PICKUP_AMMO_FIREWORK`,`PICKUP_AMMO_FLAREGUN`,`PICKUP_AMMO_GRENADELAUNCHER`,`PICKUP_AMMO_GRENADELAUNCHER_MP`,`PICKUP_AMMO_HOMINGLAUNCHER`,`PICKUP_AMMO_MG`,`PICKUP_AMMO_MINIGUN`,`PICKUP_AMMO_MISSILE_MP`,`PICKUP_AMMO_PISTOL`,`PICKUP_AMMO_RIFLE`,`PICKUP_AMMO_RPG`,`PICKUP_AMMO_SHOTGUN`,`PICKUP_AMMO_SMG`,`PICKUP_AMMO_SNIPER`,`PICKUP_ARMOUR_STANDARD`,`PICKUP_CAMERA`,`PICKUP_CUSTOM_SCRIPT`,`PICKUP_GANG_ATTACK_MONEY`,`PICKUP_HEALTH_SNACK`,`PICKUP_HEALTH_STANDARD`,`PICKUP_MONEY_CASE`,`PICKUP_MONEY_DEP_BAG`,`PICKUP_MONEY_MED_BAG`,`PICKUP_MONEY_PAPER_BAG`,`PICKUP_MONEY_PURSE`,`PICKUP_MONEY_SECURITY_CASE`,`PICKUP_MONEY_VARIABLE`,`PICKUP_MONEY_WALLET`,`PICKUP_PARACHUTE`,`PICKUP_PORTABLE_CRATE_FIXED_INCAR`,`PICKUP_PORTABLE_CRATE_UNFIXED`,`PICKUP_PORTABLE_CRATE_UNFIXED_INCAR`,`PICKUP_PORTABLE_CRATE_UNFIXED_INCAR_SMALL`,`PICKUP_PORTABLE_CRATE_UNFIXED_LOW_GLOW`,`PICKUP_PORTABLE_DLC_VEHICLE_PACKAGE`,`PICKUP_PORTABLE_PACKAGE`,`PICKUP_SUBMARINE`,`PICKUP_VEHICLE_ARMOUR_STANDARD`,`PICKUP_VEHICLE_CUSTOM_SCRIPT`,`PICKUP_VEHICLE_CUSTOM_SCRIPT_LOW_GLOW`,`PICKUP_VEHICLE_HEALTH_STANDARD`,`PICKUP_VEHICLE_HEALTH_STANDARD_LOW_GLOW`,`PICKUP_VEHICLE_MONEY_VARIABLE`,`PICKUP_VEHICLE_WEAPON_APPISTOL`,`PICKUP_VEHICLE_WEAPON_ASSAULTSMG`,`PICKUP_VEHICLE_WEAPON_COMBATPISTOL`,`PICKUP_VEHICLE_WEAPON_GRENADE`,`PICKUP_VEHICLE_WEAPON_MICROSMG`,`PICKUP_VEHICLE_WEAPON_MOLOTOV`,`PICKUP_VEHICLE_WEAPON_PISTOL`,`PICKUP_VEHICLE_WEAPON_PISTOL50`,`PICKUP_VEHICLE_WEAPON_SAWNOFF`,`PICKUP_VEHICLE_WEAPON_SMG`,`PICKUP_VEHICLE_WEAPON_SMOKEGRENADE`,`PICKUP_VEHICLE_WEAPON_STICKYBOMB`,`PICKUP_WEAPON_ADVANCEDRIFLE`,`PICKUP_WEAPON_APPISTOL`,`PICKUP_WEAPON_ASSAULTRIFLE`,`PICKUP_WEAPON_ASSAULTSHOTGUN`,`PICKUP_WEAPON_ASSAULTSMG`,`PICKUP_WEAPON_AUTOSHOTGUN`,`PICKUP_WEAPON_BAT`,`PICKUP_WEAPON_BATTLEAXE`,`PICKUP_WEAPON_BOTTLE`,`PICKUP_WEAPON_BULLPUPRIFLE`,`PICKUP_WEAPON_BULLPUPSHOTGUN`,`PICKUP_WEAPON_CARBINERIFLE`,`PICKUP_WEAPON_COMBATMG`,`PICKUP_WEAPON_COMBATPDW`,`PICKUP_WEAPON_COMBATPISTOL`,`PICKUP_WEAPON_COMPACTLAUNCHER`,`PICKUP_WEAPON_COMPACTRIFLE`,`PICKUP_WEAPON_CROWBAR`,`PICKUP_WEAPON_DAGGER`,`PICKUP_WEAPON_DBSHOTGUN`,`PICKUP_WEAPON_FIREWORK`,`PICKUP_WEAPON_FLAREGUN`,`PICKUP_WEAPON_FLASHLIGHT`,`PICKUP_WEAPON_GRENADE`,`PICKUP_WEAPON_GRENADELAUNCHER`,`PICKUP_WEAPON_GUSENBERG`,`PICKUP_WEAPON_GOLFCLUB`,`PICKUP_WEAPON_HAMMER`,`PICKUP_WEAPON_HATCHET`,`PICKUP_WEAPON_HEAVYPISTOL`,`PICKUP_WEAPON_HEAVYSHOTGUN`,`PICKUP_WEAPON_HEAVYSNIPER`,`PICKUP_WEAPON_HOMINGLAUNCHER`,`PICKUP_WEAPON_KNIFE`,`PICKUP_WEAPON_KNUCKLE`,`PICKUP_WEAPON_MACHETE`,`PICKUP_WEAPON_MACHINEPISTOL`,`PICKUP_WEAPON_MARKSMANPISTOL`,`PICKUP_WEAPON_MARKSMANRIFLE`,`PICKUP_WEAPON_MG`,`PICKUP_WEAPON_MICROSMG`,`PICKUP_WEAPON_MINIGUN`,`PICKUP_WEAPON_MINISMG`,`PICKUP_WEAPON_MOLOTOV`,`PICKUP_WEAPON_MUSKET`,`PICKUP_WEAPON_NIGHTSTICK`,`PICKUP_WEAPON_PETROLCAN`,`PICKUP_WEAPON_PIPEBOMB`,`PICKUP_WEAPON_PISTOL`,`PICKUP_WEAPON_PISTOL50`,`PICKUP_WEAPON_POOLCUE`,`PICKUP_WEAPON_PROXMINE`,`PICKUP_WEAPON_PUMPSHOTGUN`,`PICKUP_WEAPON_RAILGUN`,`PICKUP_WEAPON_REVOLVER`,`PICKUP_WEAPON_RPG`,`PICKUP_WEAPON_SAWNOFFSHOTGUN`,`PICKUP_WEAPON_SMG`,`PICKUP_WEAPON_SMOKEGRENADE`,`PICKUP_WEAPON_SNIPERRIFLE`,`PICKUP_WEAPON_SNSPISTOL`,`PICKUP_WEAPON_SPECIALCARBINE`,`PICKUP_WEAPON_STICKYBOMB`,`PICKUP_WEAPON_STUNGUN`,`PICKUP_WEAPON_SWITCHBLADE`,`PICKUP_WEAPON_VINTAGEPISTOL`,`PICKUP_WEAPON_WRENCH`} local PlayerPed = PlayerPedId() local pedPos = GetEntityCoords(PlayerPed, false) for a = 1, #pickupList do if IsPickupWithinRadius(pickupList[a], pedPos.x, pedPos.y, pedPos.z, 200.0) then RemoveAllPickupsOfType(pickupList[a]) end end end
function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end player:setStorageValue(Storage.QueenOfBansheesQuest.LastSeal, 1) player:teleportTo(Position(32269, 31853, 15)) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) return true end
function bringDonorAnnouncement(plr, amount, de) triggerClientEvent(root, "AURanndonor.drawDonorDx", root, plr, tostring(amount), de) --local _, speech, URL = convertTextToSpeech(de, getPlayerFromName("[AUR]Curt"), "en") end function doTestDonation (plr) if (getTeamName(getPlayerTeam(plr)) == "Staff") then bringDonorAnnouncement(getPlayerName(plr), 30, "This is a test donation for dollar.") end end addCommandHandler("dotestdonation", doTestDonation) function skipdonatestaff (plr) if (getTeamName(getPlayerTeam(plr)) == "Staff") then triggerClientEvent(root, "AURanndonor.skipDonation", root, true) end end addCommandHandler("skipdonatestaff", skipdonatestaff) function demospeech (plr) triggerClientEvent(plr, "AURanndonor.drawDonorDx", plr, "AuroraRPG", tostring(1), "This is a test donation for dollar and this is a demo speech for announce speech item at aurorarpg dot com slash v i p.") end addCommandHandler("demospeech", demospeech)
-- Minetest 0.5 mod: bones -- See README.txt for licensing and other information. --REVISED 20151117 by maikerumine for adding bones to inventory after punch bones = {} local share_bones_time = (tonumber(minetest.setting_get("share_bones_time")) or 1800) bones.bones_formspec = "size[14,9]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_name;main;0,0.3;14,4;]".. "list[current_player;main;3,4.85;8,1;]".. "list[current_player;main;3,6.08;8,3;8]".. "listring[current_name;main]".. "listring[current_player;main]" .. default.get_hotbar_bg(3,4.85) minetest.register_node("bones:bones", { description = "Bones", tiles = { "bones_top.png", "bones_bottom.png", "bones_side.png", "bones_side.png", "bones_rear.png", "bones_front.png" }, paramtype2 = "facedir", groups = {cracky = 2, oddly_breakable_by_hand = 2}, stack_max = 999, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), can_dig = function(pos, player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return 0 end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) return stack:get_count() end, on_punch = function(pos, node, player) -- only owner can punch bones to directly add to inventory local owner = minetest.get_meta(pos):get_string("owner") if owner ~= player:get_player_name() then return end local inv = minetest.get_meta(pos):get_inventory() local player_inv = player:get_inventory() for i=1, inv:get_size("main") do local stk = inv:get_stack("main", i) if player_inv:room_for_item("main", stk) then inv:set_stack("main", i, nil) player_inv:add_item("main", stk) end end if inv:is_empty("main") then minetest.remove_node(pos) end end, on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) if meta:get_inventory():is_empty("main") then minetest.remove_node(pos) return end local time = meta:get_int("time") + elapsed if time < share_bones_time then meta:set_int("time", time) return true else minetest.remove_node(pos) end end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) drops[#drops+1] = "bones:bones" minetest.remove_node(pos) return drops end, }) local find_best_node = function(pos) local nodes = minetest.find_nodes_in_area( {x=pos.x-2,y=pos.y, z=pos.z-2}, {x=pos.x+2,y=pos.y+2, z=pos.z+2}, {"air"} ) if #nodes > 0 then return nodes[1] end nodes = minetest.find_nodes_in_area( {x=pos.x-2,y=pos.y, z=pos.z-2}, {x=pos.x+2,y=pos.y+2, z=pos.z+2}, {"group:liquid"} ) if #nodes > 0 then return nodes[1] end nodes = minetest.find_nodes_in_area( {x=pos.x-2,y=pos.y, z=pos.z-2}, {x=pos.x+2,y=pos.y+2, z=pos.z+2}, {"group:leaves", "group:plant", "group:flower"} ) if #nodes > 0 then return nodes[1] end return nil end minetest.register_on_dieplayer(function(player) if minetest.setting_getbool("creative_mode") or not player then return end local player_name = player:get_player_name() if player_name == "" then return end local pos = player:getpos() pos.y = math.floor(pos.y + 0.5) minetest.chat_send_player(player_name, 'Died at '..math.floor(pos.x)..','..math.floor(pos.y)..','..math.floor(pos.z)) local bones_pos = nil local node = minetest.get_node_or_nil(pos) if node and node.name == "air" then bones_pos = pos else bones_pos = find_best_node(pos) end if not bones_pos then return end -- no pos to place bones minetest.set_node(bones_pos, {name="bones:bones"}) local meta = minetest.get_meta(bones_pos) meta:set_string("formspec", bones.bones_formspec) meta:set_string("owner", player_name) meta:set_string("infotext", player_name.."'s bones") local time = os.date("*t") meta:set_int("time", 0) local bones_inv = meta:get_inventory() bones_inv:set_size("main", 14*4) local player_inv = player:get_inventory() -- main inventory for i=1, player_inv:get_size("main") do local stack = player_inv:get_stack("main", i) if stack then local stack_name = stack:get_name() if not pclasses.data.reserved_items[stack_name] or not pclasses.api.util.can_have_item(player_name, stack_name) then bones_inv:add_item("main", stack) player_inv:set_stack("main", i, nil) end end end -- craft inventory for i=1, player_inv:get_size("craft") do local stack = player_inv:get_stack("craft", i) if stack then bones_inv:add_item("main", stack) player_inv:set_stack("craft", i, nil) end end -- unified_inventory bags if minetest.get_modpath("unified_inventory") then for n = 1, 4 do local stack = unified_inventory.extract_bag(player, n) if stack then bones_inv:add_item("main", stack) end end end --3d_armor if minetest.get_modpath("3d_armor") then local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]") if name then for i=1, player_inv:get_size("armor") do local stack = armor_inv:get_stack("armor", i) if stack:get_count() > 0 and (not pclasses.data.reserved_items[stack:get_name()] or not pclasses.api.util.can_have_item(name, stack:get_name())) then bones_inv:add_item("main", stack) armor_inv:set_stack("armor", i, nil) player_inv:set_stack("armor", i, nil) end end armor:set_player_armor(player) end end minetest.chat_send_player(player_name, 'Your bones is at '..math.floor(bones_pos.x)..','..math.floor(bones_pos.y)..','..math.floor(bones_pos.z)) minetest.get_node_timer(bones_pos):start(10) end)
local Stream = require("stream") local mt = {} function mt:__tostring() return string.format([=[ ID: %i CLASS NAME: %s COUNT: %i FORMAT: %s REFERENTS: [ %s ]]=], self.id, self.name, self.count, self.format == 0 and "NORMAL" or "SERVICE", table.concat(self.referents, ", ")) end local chunk = {} function chunk.decode(chunk) local stream = Stream(chunk.data) local classId = stream.readLEUInt32() local className = stream.readString() local format = stream.readByte() local instanceCount = stream.readLEUInt32() local referentArray = stream.readReferents(instanceCount) if format ~= 0 then assert(stream.readSetLengthString(instanceCount) == string.rep("\1", instanceCount), "malformed file: INST chunk has invalid service marker") end return setmetatable({ id = classId, name = className, format = format, count = instanceCount, referents = referentArray, _chunk = chunk }, mt) end function chunk.encode(id, className, refTable) print(string.format("INST #%i Name: %s Refs: %i", id, className, #refTable)) local stream = Stream() stream.writeLEUInt32(id) -- INST id stream.writeString(className) -- class stream.writeByte(0) -- Service marker stream.writeLEUInt32(#refTable) -- Ref array length stream.writeReferents(refTable) -- Ref array --todo service marker return stream end return chunk
local CalcEquipAdd = {} function CalcEquipAdd.calc(level) return 0.01 * level end function CalcEquipAdd.calcChance(level) if level > 60 then level = 60 end local min = 1 local max = 60 local ret = 1 - (level - min) / (max - min) * (1 - 0.2) return ret end function CalcEquipAdd.calcCost(level) if level > 60 then level = 60 end local min = 1 local max = 60 local ret = (level - min) / (max - min) * (5000 - 30) + 30 return ret end local names = { { '木手斧' }, { '冷铁头盔' }, { '紫藤甲' }, { '紫藤护足' }, } function CalcEquipAdd.getEquipName(index,level) return names[index][1] end local attributes = { '伤害加成', '物防加成', '魔防加成', '闪避加成', } function CalcEquipAdd.getEquipAddName(index) return attributes[index] end function CalcEquipAdd.getEquipPath(level) local index = math.floor(level / 5) if index > 7 then index = 7 end return index end return CalcEquipAdd
----------------------------------------------------------------------------------------------- -- Client Lua Script for ChatFontSize ----------------------------------------------------------------------------------------------- require "Window" require "ChatSystemLib" ----------------------------------------------------------------------------------------------- -- ChatFontSize Module Definition ----------------------------------------------------------------------------------------------- local ChatFontSize = {} ----------------------------------------------------------------------------------------------- -- Constants ----------------------------------------------------------------------------------------------- -- e.g. local kiExampleVariableMax = 999 local ktFontResourceNames = { [1] = "CRB_InterfaceSmall", [2] = "CRB_InterfaceMedium", [3] = "CRB_InterfaceLarge", [12] = "CRB_Interface12", [14] = "CRB_Interface14", [16] = "CRB_Interface16", } local ktFontNames = { [1] = "Small", [2] = "Medium", [3] = "Large", [12] = "12", [14] = "14", [16] = "16", } -- Bottom anchor coordinate of the input window local kBottomOffsetDefault = -5 local kBottomOffsetModified = 0 -- Top anchor coordinate of the input window local kTopOffsetDefault = -25 local kTopOffsetModified = -30 ----------------------------------------------------------------------------------------------- -- Initialization ----------------------------------------------------------------------------------------------- function ChatFontSize:new(o) o = o or {} setmetatable(o, self) self.__index = self -- initialize variables here o.nCurrentFontSize = 2 -- Medium is the default o.bSetInputSize = false -- Whether or not to set the input font size equal to output o.bSetSizeFromTimer = false o.strChatAddon = "ChatLog" --o.codeMarker = "" return o end ----------------------------------------------------------------------------------------------- -- ChatFontSize Init ----------------------------------------------------------------------------------------------- function ChatFontSize:Init() local bHasConfigureFunction = false local strConfigureButtonText = "" local tDependencies = { "ChatLog", -- "UnitOrPackageName", } Apollo.RegisterAddon(self, bHasConfigureFunction, strConfigureButtonText, tDependencies) return true end ----------------------------------------------------------------------------------------------- -- ChatFontSize OnLoad ----------------------------------------------------------------------------------------------- function ChatFontSize:OnLoad() -- Register handlers for events, slash commands and timer, etc. -- load our form file Apollo.RegisterSlashCommand("fontsize", "OnFontSize", self) self.xmlDoc = XmlDoc.CreateFromFile("ChatFontSize.xml") self.xmlDoc:RegisterCallback("OnDocLoaded", self) end ----------------------------------------------------------------------------------------------- -- ChatFontSize OnSave ----------------------------------------------------------------------------------------------- function ChatFontSize:OnSave(eType) if eType ~= GameLib.CodeEnumAddonSaveLevel.Character then return nil end local tSave = { nCurrentFontSize = self.nCurrentFontSize, bSetInputSize = self.bSetInputSize, nVersion = 1, } return tSave end ----------------------------------------------------------------------------------------------- -- ChatFontSize OnRestore ----------------------------------------------------------------------------------------------- function ChatFontSize:OnRestore(eType, tSavedData) if eType ~= GameLib.CodeEnumAddonSaveLevel.Character then return nil end if tSavedData and tSavedData.nVersion == 1 then --self.codeMarker = self.codeMarker .. ", OnRestore" if tSavedData.nCurrentFontSize ~= nil then self.nCurrentFontSize = tSavedData.nCurrentFontSize end if tSavedData.bSetInputSize ~= nil then self.bSetInputSize = tSavedData.bSetInputSize end self:SetFontSize(self.nCurrentFontSize) end end ----------------------------------------------------------------------------------------------- -- ChatFontSize OnDocLoaded ----------------------------------------------------------------------------------------------- function ChatFontSize:OnDocLoaded() if self.xmlDoc ~= nil and self.xmlDoc:IsLoaded() then self.wndFontData = Apollo.LoadForm(self.xmlDoc, "FontData", self, self) self:ReplaceChatLogOnConfigure() -- if the xmlDoc is no longer needed, you should set it to nil -- self.xmlDoc = nil -- Register handlers for events, slash commands and timer, etc. -- e.g. Apollo.RegisterEventHandler("KeyDown", "OnKeyDown", self) -- Set a timer to set the font when the ChatLog addon is finished loading self.timer = ApolloTimer.Create(1.0, true, "OnTimer", self) self:SetFontSize(self.nCurrentFontSize) end end ----------------------------------------------------------------------------------------------- -- ChatFontSize OnTimer ----------------------------------------------------------------------------------------------- function ChatFontSize:OnTimer() local chatAddon = Apollo.GetAddon(self.strChatAddon) if self.bSetSizeFromTimer == true then if chatAddon.wndChatOptions ~= nil then --Print("OnTimer: Setting font size from timer to font size " .. tostring(self.nCurrentFontSize)) self:SetFontSize(self.nCurrentFontSize) self.bSetSizeFromTimer = false end else -- Once we can get the chatlog window, we don't need the timer if chatAddon.wndChatOptions ~= nil then --Print("OnTimer: Deleting timer, chatAddon is loaded") self.timer = nil end end end ----------------------------------------------------------------------------------------------- -- ChatFontSize Functions ----------------------------------------------------------------------------------------------- -- Define general functions here ----------------------------------------------------------------------------------------------- -- ChatFontSize ReplaceChatLogOnConfigure ----------------------------------------------------------------------------------------------- function ChatFontSize:ReplaceChatLogOnConfigure() -- Replace the ChatLog:OnConfigure routine with ours local chatAddon = Apollo.GetAddon(self.strChatAddon) self.ChatLogOnConfigure = chatAddon.OnConfigure chatAddon.OnConfigure = function(...) if self.wndFontSizeContainer == nil then -- Load our font selector form self.wndFontSizeContainer = Apollo.LoadForm(self.xmlDoc, "FontSizeContainer", chatAddon.wndChatOptions:FindChild("ChatOptionsContent"), self) -- Hide the default font size radio buttons chatAddon.wndChatOptions:FindChild("ChatOptionsContent:FontSizeSmall"):Show(false) chatAddon.wndChatOptions:FindChild("ChatOptionsContent:FontSizeMedium"):Show(false) chatAddon.wndChatOptions:FindChild("ChatOptionsContent:FontSizeLarge"):Show(false) -- Display it self.wndFontSizeContainer:Show(true) end -- Set the button text to the current font size self:UpdateFontButtonText() -- Make sure the button isn't checked self.wndFontSizeContainer:FindChild("OutputSizeButton"):SetCheck(false) -- Set the "input matches output" button to the right state self.wndFontSizeContainer:FindChild("InputSizeButton"):SetCheck(self.bSetInputSize) -- Call the original OnConfigure self.ChatLogOnConfigure(...) end end ----------------------------------------------------------------------------------------------- -- ChatFontSize UpdateFontButtonText ----------------------------------------------------------------------------------------------- function ChatFontSize:UpdateFontButtonText() if self.wndFontSizeContainer ~= nil then local outputSizeButton = self.wndFontSizeContainer:FindChild("OutputSizeButton") outputSizeButton:SetText(self:GetCurrentFontStr()) self.wndFontSizeContainer:Show(true) end end ----------------------------------------------------------------------------------------------- -- ChatFontSize GetCurrentFontStr ----------------------------------------------------------------------------------------------- function ChatFontSize:GetCurrentFontStr() local chatAddon = Apollo.GetAddon(self.strChatAddon) -- 1..3 are the defaults for "Small", "Medium", and "Large" if self.nCurrentFontSize == 1 then return chatAddon.wndChatOptions:FindChild("ChatOptionsContent:FontSizeSmall"):GetText() elseif self.nCurrentFontSize == 2 then return chatAddon.wndChatOptions:FindChild("ChatOptionsContent:FontSizeMedium"):GetText() elseif self.nCurrentFontSize == 3 then return chatAddon.wndChatOptions:FindChild("ChatOptionsContent:FontSizeLarge"):GetText() else -- The remainder are our custom sizes return tostring(self.nCurrentFontSize) end end ----------------------------------------------------------------------------------------------- -- ChatFontSize OnFontSize ----------------------------------------------------------------------------------------------- function ChatFontSize:OnFontSize(strCmd, strArg) local size = tonumber(strArg) if size == nil and strArg ~= "small" and strArg ~= "medium" and strArg ~= "large" then self:DisplayHelp() return end if size == nil then -- Small, Medium, or Large local newSize = 0 if strArg == "small" then newSize = 1 elseif strArg == "medium" then newSize = 2 else -- "large" newSize = 3 end self:SetFontSize(newSize) elseif size == 12 or size == 14 or size == 16 then self:SetFontSize(size) else -- Invalid size self:DisplayHelp() end end ----------------------------------------------------------------------------------------------- -- ChatFontSize SetFontSize ----------------------------------------------------------------------------------------------- function ChatFontSize:SetFontSize(size) --self.codeMarker = self.codeMarker .. ", SetFontSize(" .. tostring(self.nCurrentFontSize) .. "->" .. size .. ")" local bChangedFontSize = self.nCurrentFontSize ~= size self.nCurrentFontSize = size local chatAddon = Apollo.GetAddon(self.strChatAddon) if not chatAddon then --self.codeMarker = "SetFontSize: Failed to get addon " .. self.strChatAddon return end if chatAddon.wndChatOptions == nil then -- Try again from the timer (let chatAddon have a chance to load) self.bSetSizeFromTimer = true return end if size >= 1 and size <= 3 then local wndChatOptionsContent = chatAddon.wndChatOptions:FindChild("ChatOptionsContent") local wndFontControl = nil if size == 1 then wndFontControl = wndChatOptionsContent:FindChild("FontSizeSmall") elseif size == 2 then wndFontControl = wndChatOptionsContent:FindChild("FontSizeMedium") else wndFontControl = wndChatOptionsContent:FindChild("FontSizeLarge") end chatAddon:OnFontSizeOption(wndFontControl, wndFontControl) else local tFont = { strNormal = "CRB_Interface" .. size, strAlien = "CRB_AlienLarge", -- Largest alien font available strRP = "CRB_Interface" .. size .. "_I", } self.wndFontData:SetData(tFont) chatAddon:OnFontSizeOption(self.wndFontData, self.wndFontData) end -- Update the button text self:UpdateFontButtonText() -- Adjust the input font size as appropriate self:UpdateInputFontSize(chatAddon, size) if bChangedFontSize then ChatSystemLib.PostOnChannel(ChatSystemLib.ChatChannel_Command, "Way to go, cupcake! You're at font size: " .. ktFontNames[self.nCurrentFontSize]) end end ----------------------------------------------------------------------------------------------- -- ChatFontSize UpdateInputFontSize ----------------------------------------------------------------------------------------------- function ChatFontSize:UpdateInputFontSize( chatAddon, size ) if chatAddon == nil or chatAddon.tChatWindows == nil then return end -- If input size is set to output size, adjust the font -- in all the input controls, too. for idx, wnd in ipairs(chatAddon.tChatWindows) do local w = wnd:FindChild("Input") if w ~= nil then local offsets = {w:GetAnchorOffsets()} if self.bSetInputSize then w:SetFont(ktFontResourceNames[size]) -- Adjust the height of the input box for larger fonts offsets[2] = (size == 14 or size == 16) and kTopOffsetModified or kTopOffsetDefault offsets[4] = (size == 14 or size == 16) and kBottomOffsetModified or kBottomOffsetDefault else w:SetFont(ktFontResourceNames[2]) -- Medium, default offsets[2] = kTopOffsetDefault offsets[4] = kBottomOffsetDefault end w:SetAnchorOffsets(offsets[1], offsets[2], offsets[3], offsets[4]) end end end ----------------------------------------------------------------------------------------------- -- ChatFontSize DisplayHelp ----------------------------------------------------------------------------------------------- function ChatFontSize:DisplayHelp() ChatSystemLib.PostOnChannel(ChatSystemLib.ChatChannel_Command, "ChatFontSize usage: /fontsize [small|medium|large|12|14|16]") end --------------------------------------------------------------------------------------------------- -- ChatFontSize OnOutputSizeDropdownButton --------------------------------------------------------------------------------------------------- function ChatFontSize:OnOutputSizeDropdownButton( wndHandler, wndControl, eMouseButton ) local strNewFontSize = string.match(wndControl:GetName(), '%d+') local nNewFontSize = tonumber(strNewFontSize) self:SetFontSize(nNewFontSize) -- Hide the flyout window self.wndOutputSizeDropdown:Show(false) self.wndFontSizeContainer:FindChild("OutputSizeButton"):SetCheck(false) end --------------------------------------------------------------------------------------------------- -- ChatFontSize ToggleOutputSizeDropdown --------------------------------------------------------------------------------------------------- function ChatFontSize:ToggleOutputSizeDropdown( wndHandler, wndControl, eMouseButton ) -- Toggle the drop-down self.wndOutputSizeDropdown = self.wndFontSizeContainer:FindChild("OutputSizeDropdown") local isVisible = self.wndOutputSizeDropdown:IsVisible() self.wndOutputSizeDropdown:Show(not isVisible) wndControl:SetCheck(not isVisible) end --------------------------------------------------------------------------------------------------- -- ChatFontSize OnInputSizeButton --------------------------------------------------------------------------------------------------- function ChatFontSize:OnInputSizeButton( wndHandler, wndControl, eMouseButton ) if wndHandler ~= wndControl then return end self.bSetInputSize = not self.bSetInputSize wndControl:SetCheck(self.bSetInputSize) self:SetFontSize(self.nCurrentFontSize) end ----------------------------------------------------------------------------------------------- -- ChatFontSize Instance ----------------------------------------------------------------------------------------------- local ChatFontSizeInst = ChatFontSize:new() if ChatFontSizeInst:Init() == false then ChatFontSizeInst = nil end
require "uri-test" local URI = require "uri" local Util = require "uri._util" local testcase = TestCase("Test uri.urn.isbn") local have_isbn_module = Util.attempt_require("isbn") function testcase:test_isbn () -- Example from RFC 2288 local u = URI:new("URN:ISBN:0-395-36341-1") is(have_isbn_module and "urn:isbn:0-395-36341-1" or "urn:isbn:0395363411", u:uri()) is("urn", u:scheme()) is("isbn", u:nid()) is(have_isbn_module and "0-395-36341-1" or "0395363411", u:nss()) is("0395363411", u:isbn_digits()) u = URI:new("URN:ISBN:0395363411") is(have_isbn_module and "urn:isbn:0-395-36341-1" or "urn:isbn:0395363411", u:uri()) is("urn", u:scheme()) is("isbn", u:nid()) is(have_isbn_module and "0-395-36341-1" or "0395363411", u:nss()) is("0395363411", u:isbn_digits()) if have_isbn_module then local isbn = u:isbn() assert_table(isbn) is("0-395-36341-1", tostring(isbn)) is("0", isbn:group_code()) is("395", isbn:publisher_code()) is("978-0-395-36341-6", tostring(isbn:as_isbn13())) end assert_true(URI.eq("urn:isbn:088730866x", "URN:ISBN:0-88-73-08-66-X")) end function testcase:test_set_nss () local uri = assert(URI:new("urn:isbn:039-53-63411")) is(have_isbn_module and "0-395-36341-1" or "0395363411", uri:nss("088-7308-66x")) is(have_isbn_module and "urn:isbn:0-88730-866-X" or "urn:isbn:088730866X", tostring(uri)) is(have_isbn_module and "0-88730-866-X" or "088730866X", uri:nss()) end function testcase:test_set_bad_nss () local uri = assert(URI:new("urn:ISBN:039-53-63411")) assert_error("set NSS to non-string value", function () uri:nss({}) end) assert_error("set NSS to empty", function () uri:nss("") end) assert_error("set NSS to wrong length", function () uri:nss("123") end) -- None of that should have had any affect is(have_isbn_module and "urn:isbn:0-395-36341-1" or "urn:isbn:0395363411", tostring(uri)) is(have_isbn_module and "0-395-36341-1" or "0395363411", uri:nss()) is("0395363411", uri:isbn_digits()) is("uri.urn.isbn", uri._NAME) end function testcase:test_set_path () local uri = assert(URI:new("urn:ISBN:039-53-63411")) is(have_isbn_module and "isbn:0-395-36341-1" or "isbn:0395363411", uri:path("ISbn:088-73-0866x")) is(have_isbn_module and "urn:isbn:0-88730-866-X" or "urn:isbn:088730866X", tostring(uri)) assert_error("bad path", function () uri:path("isbn:1234567") end) is(have_isbn_module and "urn:isbn:0-88730-866-X" or "urn:isbn:088730866X", tostring(uri)) is(have_isbn_module and "isbn:0-88730-866-X" or "isbn:088730866X", uri:path()) end function testcase:test_isbn_setting_digits () local u = assert(URI:new("URN:ISBN:0395363411")) local old = u:isbn_digits("0-88730-866-x") is("0395363411", old) is("088730866X", u:isbn_digits()) is(have_isbn_module and "0-88730-866-X" or "088730866X", u:nss()) if have_isbn_module then is("0-88730-866-X", tostring(u:isbn())) end end function testcase:test_isbn_setting_object () if have_isbn_module then local ISBN = require "isbn" local u = assert(URI:new("URN:ISBN:0395363411")) local old = u:isbn(ISBN:new("0-88730-866-x")) assert_table(old) is("0-395-36341-1", tostring(old)) is("088730866X", u:isbn_digits()) is("0-88730-866-X", u:nss()) local new = u:isbn() assert_table(new) is("0-88730-866-X", tostring(new)) end end function testcase:test_illegal_isbn () is_bad_uri("invalid characters", "urn:ISBN:abc") if have_isbn_module then is_bad_uri("bad checksum", "urn:isbn:0395363412") is_bad_uri("wrong length", "urn:isbn:03953634101") end end lunit.run() -- vi:ts=4 sw=4 expandtab
local redis = require "resty.redis" return { fields = { session_key = { type = "string", default="SESSION" }, redis_session_prefix = { type = "string", default = "" }, redis_host = { type = "string" }, redis_port = { type = "number", default = 6379 }, redis_password = { type = "string" }, redis_timeout = { type = "number", default = 2000 }, hash_key = { type = "string", default="JWT" }, }, self_check = function(schema, plugin_t, dao, is_updating) if not plugin_t.redis_host then return false, string.format "You need to specify a Redis host" elseif not plugin_t.redis_port then return false, string.format "You need to specify a Redis port" elseif not plugin_t.redis_timeout then return false, string.format "You need to specify a Redis timeout" end kong.log('before redis new'); local red = redis:new() kong.log('after redis new'); red:set_timeout(plugin_t.redis_timeout) kong.log('after redis set timeout'); local ok, err = red:connect(plugin_t.redis_host, plugin_t.redis_port) if not ok then kong.log('redis host err', err); return false, string.format "Redis Host unreachable: " .. err end kong.log('before redis conn pwd'); if plugin_t.redis_password and plugin_t.redis_password ~= "" then local ok, err = red:auth(plugin_t.redis_password) if not ok then kong.log('redis auth err ', err); return false, string.format "Redis Invalid Credentials: " .. err end end return true end }
local ffi = require( "ffi" ) local glfw = require( "ffi/glfw" ) local moo = require( "lib/moo" ) local int1, int2 = ffi.new( "int" ), ffi.new( "int" ) local notify = moo.notify local function update(self) if self.window == nil then self:init() end assert(self.window) if glfw.glfwGetWindowParam(self.window, glfw.GLFW_CLOSE_REQUESTED) then notify(self, "exiting") self.window = false notify(self, "exited") self.update = function() return false end return false end glfw.SwapBuffers() glfw.PollEvents() -- Polling mouse glfw.glfwGetCursorPos(window, int1, int2) local mx, my = int1[0], int2[0] if self.mx ~= mx or self.my ~= my then self.mx, self.my = mx, my notify(self, "mouse_moved") end -- Detecting window size changes glfw.glfwGetWindowSize(window, int1, int2) local width, height = int1[0], int2[0] if self.width ~= width or self.height ~= height then self.width, self.height = width, height notify(self, "resized") end [sdl.SDL_MOUSEBUTTONDOWN] = function() self.mb[ bn ] = true end, [sdl.SDL_MOUSEBUTTONUP] = function() self.mb[ bn ] = false end, [sdl.SDL_KEYDOWN] = function() self.kb, self.km = ks.sym, ks.mod notify(self, "key_pressed") end, [sdl.SDL_VIDEORESIZE] = function() self.width, self.height = self.event.resize.w, self.event.resize.h notify(self, "resizing") self.window = glfw.glfwCreateWindow( self.width, self.height, glfw.GLFW_WINDOWED, "", nil ) notify(self, "resized") end, return true end local function init(self, width, height) assert(self.window == nil) assert(glfw.glfwInit()) self.width = width or self.width or 640 self.height = height or self.height or 480 self.mx, self.my, self.mb = 0, 0, {} self.kb, self.km = 0, 0 self.update = self.update or update end local function exit(self) self.event.type = sdl.SDL_QUIT sdl.SDL_PushEvent(self.event) end local function new() return { new = new, init = init, update = update, exit = exit, } end if ... then return new() end -- mocking require, making sure argument (module to be loaded) is ignored require = function() new() end -- Test1 do local wm = require( "lib/wm/lua....but-it-does-not-matter-we-are-testing-this-here" ) function wm:resizing() print( 'Resizing to', self.width, self.height ) end function wm:resized() print( 'Resized to', self.width, self.height ) end function wm:exiting() assert(self.window) print( 'Exiting' ) end function wm:exited() assert(self.window == nil) print( 'Exited' ) end function wm:key_pressed() print( 'Key pressed', wm.kb ) if wm.kb == 27 then wm:exit() end end local frame = 0 assert(wm.window == nil) while wm:update() do if wm.kb == 32 then -- polling exit wm:exit() end if wm.kb == 50 then end if frame > 100 then wm:exit() end frame = frame + 1 end assert(wm.window == nil) end
credits = {} function credits:enter(previous) self.slide = 1 self.timer=0 output:play_playlist("credits") end function credits:draw() setColor(255,255,255,255) local width, height = love.graphics:getWidth(),love.graphics:getHeight() setColor(255,255,255,255) love.graphics.setFont(fonts.graveFontBig) setColor(255,255,255,255) love.graphics.printf("Possession",14,100,width-28,"center") if self.slide == 1 then love.graphics.setFont(fonts.graveFontSmall) love.graphics.printf("Programming, Graphics, Music",math.floor(width/3),240,math.floor(width/3),"center") love.graphics.setFont(fonts.textFont) love.graphics.printf("Taylor Vaughan",math.floor(width/3),270,math.floor(width/3),"center") elseif self.slide == 2 then love.graphics.setFont(fonts.graveFontSmall) love.graphics.printf("Beta Testing",math.floor(width/3),240,math.floor(width/3),"center") love.graphics.setFont(fonts.textFont) love.graphics.printf([[]],math.floor(width/3),270,math.floor(width/3),"center") elseif self.slide == 3 then love.graphics.setFont(fonts.graveFontSmall) love.graphics.printf("Uses Sounds Created By",math.floor(width/3),200,math.floor(width/3),"center") love.graphics.setFont(fonts.textFont) love.graphics.printf([[ Kenney Vleugels http://www.kenney.nl Iwan Gabovitch "qubodup" http://qubodup.net InspectorJ http://www.jshaw.co.uk ZapSplat https://www.zapsplat.com/ FreeSFX http://www.freesfx.co.uk]],math.floor(width/3),230,math.floor(width/3),"center") elseif self.slide == 4 then love.graphics.setFont(fonts.graveFontSmall) love.graphics.printf("Uses Sounds Created By",math.floor(width/3),140,math.floor(width/3),"center") love.graphics.setFont(fonts.textFont) love.graphics.printf([[ Tuomo Untinen "Reemax" http://opengameart.org/users/reemax Jesús Lastra "Jalastram" http://opengameart.org/users/jalastram spookeymodem http://opengameart.org/users/spookymodem JaggedStone http://opengameart.org/users/jaggedstone Vataaa http://freesound.org/people/vataaa/ 3bagbrew http://freesound.org/people/3bagbrew/ unfa http://freesound.org/people/unfa/ ]],math.floor(width/3)-5,170,math.floor(width/3)+10,"center") elseif self.slide == 5 then love.graphics.setFont(fonts.graveFontSmall) love.graphics.printf("Some Music Samples From",math.floor(width/3),140,math.floor(width/3),"center") love.graphics.printf("Fonts",math.floor(width/3),340,math.floor(width/3),"center") love.graphics.setFont(fonts.textFont) love.graphics.printf([[ Farmer's Samplepacks Copyright 1997 Louis Gorenfeld ]],math.floor(width/3)-5,170,math.floor(width/3)+10,"center") love.graphics.printf([[Venice Classic, freeware by soixantedeux. ]],math.floor(width/3)-5,370,math.floor(width/3)+10,"center") elseif self.slide == 6 then love.graphics.setFont(fonts.graveFontSmall) love.graphics.printf("External Libraries",math.floor(width/3),140,math.floor(width/3),"center") love.graphics.setFont(fonts.textFont) love.graphics.printf([[LÖVE game development framework, ZLIB License. An implementaion of the Bresenham Line Algorithm by Enrique García Cota, Yuichi Tateno, Emmanuel Oga, MIT license. Jumper by Roland Yonaba, MIT License. Lady by Robin Wellner, MIT License. Luasteam, USPGameDev, MIT License. Helper Utilities for Massive Progression by Matthias Richter, MIT License. Ripple by Andrew Minnich, MIT license. ]],math.floor(width/3),170,math.floor(width/3),"center") end setColor(255,255,255,255) end function credits:keypressed(key) key = input:parse_key(key) if key == "escape" then Gamestate.switch(menu) end end function credits:update(dt) self.timer = self.timer+dt if self.timer >= 3 then if self.slide == 6 then Gamestate.switch(menu) else self.slide = self.slide+1 self.timer=0 end end end
--Cache messages to be sent. local characters = dofile(path.."settings/characters.lua") local SC = "" local CharsCheck = "" for i=1,#characters do SC = SC..characters[i].."#" --CharsCheck = CharsCheck.."0#" end local music = dofile(path.."settings/music.lua") local musiccount = 0 local SM = "" SM = SM .. music[1].."#" SM = SM .. music[2].."#" for k in pairs(music.games) do SM = SM ..k.."#"; musiccount = musiccount+1 end SM = SM .. music[3].."#" for k,t in pairs(music.themes) do SM = SM ..t.."#"; musiccount = musiccount+1 end SM = SM .. music[4].."#" for k,c in pairs(music.charthemes) do SM = SM ..c.."#"; musiccount = musiccount+1 end SM = SM .. music[5].."#" for k,m in pairs(music.misc) do SM = SM ..m.."#"; musiccount = musiccount+1 end musiccount = musiccount+5 local SI = #characters.."#0#"..musiccount.."#" local backgrounds = dofile(path.."settings/backgrounds.lua") --Localization or something local text = dofile(path.."settings/text.lua") --Feature locks dofile(path.."settings/features.lua") --Filters for spam or language. local filters = dofile(path.."settings/filters.lua") --TODO --Character analytics --Music analytics --/ignore command ----Re-add need with a feature lock. --Add ao1 char loading and messages --OOC spam prevention local rooms = dofile(path.."settings/rooms.lua") local staticrooms = #rooms local bans = loadlist(path.."bans.txt") --Initialize rooms function initializeroom(i) local v = rooms[i] v.id = i v.count = 0 v.clients = {} if v.kind == "court" then v.hp={10,10} v.status="IDLE" v.evidence = {} end if v.kind ~= "echo" then v.mbuffer = {} --Message buffer. end if v.kind == "portal" then v.socket = socket.tcp() v.socket:settimeout(0) v.socket:connect(v.ip,v.port) end if feature_replay then v.replay = {} end end for i=1,#rooms do initializeroom(i) end local clientcount = 0 local viewers = {} local clients = {} function doaccept(socket) local ip,port = socket:getpeername() viewers[socket] = { viewtime = os.time(), --If they continue viewing for a minute, it will automatically disconnect them to free up room. spamcounter = 0, count=0, buffer="", socket=socket, ip=ip, port=port, } --print(tostring(ip)..":"..tostring(port).." is viewing.") if clientcount < maxplayers then local isbanned = table.find(bans,ip) if not isbanned then buffersend(socket,"decryptor#34#%") buffersend(socket,"HI#AOls#beta#%") buffersend(socket,"ID#"..firstempty(clients).."#AOls#beta#%") buffersend(socket,"PN#"..clientcount.."#"..maxplayers.."#%") else doclosed(socket) print("Banned client tried to connect! IP: "..tostring(ip)) end else doclosed(socket) end end function doclosed(socket) local client = clients[socket] if client then local id = client.id if client.room then clientcount=clientcount-1 end leaveroom(client,"disconnected.") clients[id] = nil clients[socket] = nil print("Client["..id.."] disconnected.") end local viewer = viewers[socket] if viewer then viewers[socket] = nil end if socket then socket:close() end end function dosubcommand(socket,sc) local client = viewers[socket] or clients[socket] local subcommand = sc if subcommand:sub(1,1) == "#" then subcommand = subcommand:sub(2,-1) end local args = string.split(subcommand,"#") if #args[1] == 4 then args[1] = decryptStr(hexToString(args[1]), 5) end if not client then if args[2] ~= "ms2" then --Ignore ms2 prober's second message. print("Received message from unknown client!",table.concat(args,"#"),socket:getpeername()) end return end --print(subcommand) --print(table.concat(args,"#")) --Handshake if args[1] == "HI" then client.hardwareid = args[2] buffersend(socket,"FL#yellowtext#customobjections#flipping#fastloading#deskmod#noencryption#%") end if args[1] == "ID" then client.software = args[2] end --Start join if args[1] == "askchaa" and not client.id then --Id is added when the client sends this message, so this will prevent accidental extra joins. local id = firstempty(clients) local ip,port = client.socket:getpeername() print(tostring(ip)..":"..tostring(port).." is now joining with id: "..id.."\n"..tostring(client.software).." "..tostring(client.hardwareid)) buffersend(socket,"SI#"..SI.."%") clients[id] = client clients[client.socket] = client viewers[socket] = nil client.id = id end --Loading 2.0 if args[1] == "RC" then buffersend(socket,"SC#"..SC.."%") elseif args[1] == "RM" then buffersend(socket,"SM#"..SM.."%") end --End of loading. if args[1] == "RD" then --buffersend(socket,"CharsCheck#"..CharsCheck.."%") buffersend(socket,"DONE#%") if text.motd then botmessage(socket,text.motd) end CTcommand(client,"","/area") joinroom(client,1,"connected to the server.") clientcount=clientcount+1 end --Keep clients updated. if args[1] == "CH" then buffersend(socket,"CHECK#%") end --Character Picking if args[1] == "CC" then CC(client,tonumber(args[3])) end --Mod call if args[1] == "ZZ" then print("Client["..client.id.."] called for mods in room "..(client.room.id)) for i,v in ipairs(clients) do if v.mod then buffersend(v.socket,"CT#"..escapeChat(serverooc).."#["..(client.room.id).."][("..(client.id)..")"..getcharname(client.charid).."] called for a mod.#%") end end end --Room Commands: --Messaging if args[1] == "CT" then CT(client,client.nick or (args[2] ~= "" and args[2]) or tostring("client"..client.id), args[3]) end --The big one ^^; if args[1] == "MS" then local room = client.room if not client.charid then return end --You can't use MS as spectator! if room.roommute and not client.mod then return end if client.muted then return end local desk = client.desk or args[2] if desk ~= "0" and desk ~= "1" and desk ~= "chat" then return end local pre_emote = args[3] local character = feature_iniswap and args[4] or getcharname(client.charid) local emote = args[5] local message = args[6] local side = args[7] if side ~= "def" and side ~= "pro" and side ~= "jud" and side ~= "wit" and side ~= "hld" and side ~= "hlp" then return end if not client.pos then setnewpos(client,side) end --Reminder: Position is reset when you join a new room. side = client.pos --Check for room pos! local sfx_name = args[8] local emote_modifier = tonumber(args[9]) if not emote_modifier or emote_modifier < 0 or emote_modifier > 6 or emote_modifier ~= math.floor(emote_modifier) then return end local char_id = client.charid --Ignore args[10] local sfx_delay = tonumber(args[11]) or 0 if not sfx_delay or sfx_delay ~= math.floor(sfx_delay) then return end local shout_modifier = tonumber(args[12]) or 0 if not shout_modifier or shout_modifier ~= math.floor(shout_modifier) then return end local evidence = tonumber(args[13]) or 0 if not evidence or evidence ~= math.floor(evidence) then return end local flip = args[14] --Replace with char_id for 1.x versions if flip ~= "0" and flip ~= "1" then return end local realization = args[15] if realization ~= "0" and realization ~= "1" then return end local text_color = tonumber(args[16]) if not text_color or text_color < 0 or text_color > 6 then return end if text_color == 0 and feature_autocolor then --Ignore if the user wants a different color. if message:find("^%([^%(].-[^%)]%)$") then text_color = 4 end --(Thinking brackets are most likely blue)! if message:find("^%*.-%*$") then text_color = 3 end --Action text *Is orange* end if message:sub(1,9) == "<percent>" then local tc local i = 10 if string.lower(message:sub(i,i)) == "w" then tc = 0 elseif string.lower(message:sub(i,i)) == "g" then tc = 1 elseif string.lower(message:sub(i,i)) == "r" then tc = 2 elseif string.lower(message:sub(i,i)) == "o" then tc = 3 elseif string.lower(message:sub(i,i)) == "b" then tc = 4 elseif string.lower(message:sub(i,i)) == "y" then tc = 5 elseif string.lower(message:sub(i,i)) == "s" then tc = 6 end if tc then message = message:sub(11,-1) text_color = tc end end if text_color == 6 and not feature_rainbowtext then text_color = 0 end --We don't need that eyebleeder :P if #message > icmaxlength then message = message:sub(1,icmaxlength) end if spamcheck(client,message) then message = "*****" end local msg = "MS#"..table.concat({desk, pre_emote, character, emote, message, side, sfx_name, emote_modifier, char_id, sfx_delay, shout_modifier, evidence, flip, realization, text_color},"#").."#%" local sent = false if room and room.kind ~= "echo" then if msg ~= client.lm then client.lm = msg if room.lmt then if #room.mbuffer < 5 then --If somebody gets to this point, it's spamming. room.mbuffer[#room.mbuffer+1] = msg sent = true end else broadcastroom(room,msg) room.lmt = msgbuffertime sent = true end end else buffersend(socket,msg) end if sent then print("Client["..(client.id).."]["..getcharname(client.charid).."]["..tostring(client.room and client.room.name).."]: "..message) if feature_replay then table.insert(room.replay,{os.time(), "MS", desk, pre_emote, character, emote, message, side, sfx_name, emote_modifier, char_id, sfx_delay, shout_modifier, 0, flip, realization, text_color}) end end end --Music if args[1] == "MC" then local track = args[2] --Game selector. if not client.musictheme then client.musictheme = "AA" end for k,v in pairs(music.games) do if args[2] == k then track = nil client.musictheme = k botmessage(socket,string.format(text.musictheme,k)) break end end --Game theme. for k,v in pairs(music.themes) do if args[2] == v then track = music.games[client.musictheme][v] break end end if args[2]:sub(1,1):find("[^0-9a-zA-Z]") then track = music[1] end --Otherwise, just a misc music track. if track and client.charid then if client.room and client.room.kind ~= "echo" and not client.muted then if track ~= client.room.music then client.room.music = track broadcastroom(client.room,"MC#"..track.."#"..client.charid.."#%") client.room.lastplay = os.time() if feature_replay then table.insert(client.room.replay,{os.time(), "MC", track, client.charid}) end end else buffersend(socket,"MC#"..track.."#"..client.charid.."#%") end end end --Courtroom commands! --WT woosh! if args[1] == "RT" then if args[2] == "testimony1" or args[2] == "testimony2" then if client.room.kind == "court" and not client.muted then broadcastroom(client.room,"RT#"..args[2].."#%") if feature_replay then table.insert(client.room.replay,{os.time(), "RT", args[2]}) end elseif client.room.kind == "echo" and not client.muted then buffersend(client.socket,"RT#"..args[2].."#%") end if client.lastwoosh then if os.clock() <= client.lastwoosh+1/11 then client.spamcounter = client.spamcounter + 1 end end client.lastwoosh = os.clock() end end --HP! if args[1] == "HP" then local hpbar = tonumber(args[2]) local amount = tonumber(args[3]) if hpbar and amount then if amount >= 0 and amount <= 10 then if client.room.kind == "court" and not client.muted then client.room.hp[hpbar]=amount broadcastroom(client.room,"HP#"..hpbar.."#"..amount.."#%") if feature_replay then table.insert(client.room.replay,{os.time(), "HP", hpbar, amount}) end elseif client.room.kind == "echo" then buffersend(client.socket,"HP#"..hpbar.."#"..amount.."#%") end end end end --Evidence if client.room and client.room.kind == "court" and not client.muted then if args[1] == "PE" and #client.room.evidence < maxevidence then --Add table.insert(client.room.evidence,{"name","description",args[4]}) listevidence(client,true) elseif args[1] == "DE" then --Delete if client.room.evidence[1] then table.remove(client.room.evidence,(tonumber(args[2]) or 0)+1) end listevidence(client,true) elseif args[1] == "EE" then --Edit client.room.evidence[(tonumber(args[2]) or 0)+1] = {args[3],args[4],args[5]} listevidence(client,true) end end end function listevidence(client,update) if client.room and client.room.evidence then if not client.room.evidencestring or update then local evidence = "LE#" for i,v in ipairs(client.room.evidence) do evidence = evidence .. v[1] .. "&" .. v[2] .. "&" .. v[3] .. "#" end evidence = evidence .. "%" client.room.evidencestring = evidence broadcastroom(client.room,client.room.evidencestring) else buffersend(client.socket,client.room.evidencestring) end else buffersend(client.socket,"LE#%") end end function doupdate(dt) local currenttime = os.time() local subtract = 0 for i=#rooms,1,-1 do local v = rooms[i] v.id = v.id - subtract if v.kind ~= "echo" then if v.lmt then v.lmt = v.lmt - dt if v.lmt <= 0 then local msg = v.mbuffer[#v.mbuffer] if msg then broadcastroom(v,v.mbuffer[#v.mbuffer]) v.mbuffer[#v.mbuffer] = nil v.lmt = msgbuffertime else v.lmt = nil end end end if v.lastplay then local track = v.music if music.lengths[track] then local length = music.lengths[track] if currenttime > v.lastplay+length then broadcastroom(v,"MC#"..track.."#-1#%") v.lastplay = currenttime end end end end if v.kind == "court" and i > staticrooms then if v.count == 0 then subtract = subtract + 1 table.remove(rooms,i) end end end for i,v in pairs(clients) do if tonumber(i) then if v.spamcounter > 10 then doclosed(v.socket) print("Client["..i.."] was automatically kicked due to spamming!") break end v.spamcounter = math.max(v.spamcounter-(1/10),0) end if v.replay then if v.room.replay[v.replay] and os.time()-v.replayoffset > v.room.replay[v.replay][1] then local data = {unpack(v.room.replay[v.replay])} table.remove(data,1) buffersend(v.socket, table.concat(data,"#").."#%") v.replay = v.replay+1 end if v.replay > v.replayend then v.replay = nil v.replayend = nil v.replayoffset = nil end end end for k,v in pairs(viewers) do if os.time() > v.viewtime+60 then if v.ip ~= mservip then doclosed(v.socket) --print("Client["..i.."] timed out viewing the server!") end end end end function CT(client, name,message) local socket = client.socket if not name:find("[a-zA-Z]") then botmessage(socket,text.OOCnoletters);return end if #name > oocmaxnamelength then botmessage(socket,string.format(text.OOClongname,oocmaxnamelength));return end if #message > oocmaxlength then botmessage(socket,string.format(text.OOClongmsg,oocmaxlength)) message:sub(1,oocmaxlength) end if message:sub(1,1) == "/" then if not CTcommand(client, name,message) then botmessage(socket,text.invalidcommand) end return end if client.room then broadcastroom(client.room,"CT#["..client.id.."] "..name.."#"..message.."#%") end end --TODO: Make a hash-table function list, much better than if-thens. function CTcommand(client, name,message) --Return true to say that the command was valid. local socket = client.socket local args = string.split(message," ") if name ~= "" then print("Client["..(client.id).."]["..name.."]["..tostring(client.room and client.room.name).."]: "..message) end if feature_replay and args[1] == "/replay" then if tonumber(args[2]) then botmessage(client.socket,"Playing replay from -"..tostring(args[2]).." seconds ago to now.") for i=#client.room.replay,1,-1 do if os.time()-tonumber(args[2]) < client.room.replay[i][1] then client.replay = i break end end if client.replay then client.replayend = #client.room.replay client.replayoffset = tonumber(args[2]) end end return true end --Regular commands. if args[1] == "/motd" then if text.motd then botmessage(client.socket,text.motd) return true end end if args[1] == "/help" then if text.help then botmessage(client.socket,text.help) return true end end if args[1] == "/rules" then if text.rules then botmessage(client.socket,text.rules) return true end end if args[1] == "/files" then if text.files then botmessage(client.socket,text.files) return true end end if args[1] == "/area" or args[1] == "/areas" then if client.trapped then return false end if args[2] then if tonumber(args[2]) then local room = rooms[tonumber(args[2])] if room then if not room.lock or room.lock == args[3] then if not room.modlock or room.modlock and client.mod then joinroom(client,tonumber(args[2])) botmessage(client.socket,text.joiningheader.."\n"..string.format(text.changedroom,client.room.name)) if client.room.desc then botmessage(client.socket,client.room.desc) end else botmessage(client.socket,"Warning: This room is locked to moderators only!") end else botmessage(client.socket,"Warning: This room is locked. Please add the correct passcode to your command.") end else botmessage(client.socket,"Warning: A room with that id doesn't exist!") end elseif args[2] == "+" and feature_dynamicrooms then local name = message:sub(9,-1) if name == "" then name = nil end local newroomid = #rooms+1 rooms[newroomid] = { name = name or "New Courtroom", desc = nil, bg=backgrounds[math.random(1,#backgrounds)], music="No Music", kind="court", } initializeroom(newroomid) joinroom(client,newroomid) else --Find by name? -- local search = string.lower(message:sub(7,-1)) if search ~= "" then local found = false for i=1,#rooms do local v = rooms[i] if string.lower(v.name):find(search) and not v.lock and (not v.modlock or v.modlock and client.mod) then joinroom(client,i) botmessage(client.socket,text.joiningheader.."\n"..string.format(text.changedroom,client.room.name)) if client.room.desc then botmessage(client.socket,client.room.desc) end found = true break end end if not found then botmessage(client.socket,string.format("Warning: Could not find room with search '%s'",search)) end else botmessage(client.socket,text.notanumber) end end else local msg = text.roomlistheader.."\n" for i=1, #rooms do local v = rooms[i] if i <= staticrooms then msg = msg .. i ..": "..v.name else msg = msg ..i..": \""..v.name.."\"" end msg = msg .." " if v.lock then msg = msg .."[Pass]" end if v.modlock then msg = msg .."[Mods]" end if v.kind == "court" then msg = msg .."["..v.status.."]" end msg = msg .." ("..v.count..")" msg = msg.."\n" end if feature_dynamicrooms then msg = msg.."+: (Make Courtroom)" end botmessage(client.socket,msg) end return true end if args[1] == "/getarea" or args[1] == "/whois" then if tonumber(args[2]) then --Get person details local target = clients[tonumber(args[2])] if target then if target.room then if target.room == client.room then botmessage(client.socket,string.format(text.whoisuinroom,target.id,getcharname(target.charid),target.pos or "N/A")) else botmessage(client.socket,string.format(text.whoisufindroom,target.id,target.room.id,target.room.name)) end else botmessage(client.socket,string.format(text.whoisunoroom,args[2])) end else botmessage(client.socket,text.whoisunotfound) end else --Get room list. local msg = client.room.count.." people in this room.".."\n"..text.whoisheader.."\n" for cli in pairs(client.room.clients) do msg = msg .. string.format(text.whoisformat, cli.id, getcharname(cli.charid), cli.pos or "N/A") end botmessage(client.socket,msg) end return true end if args[1] == "/getareas" then local msg = "" for i=1,#rooms do local v = rooms[i] if v.count > 0 then msg = msg .. "=="..v.name.."==\n" for cli in pairs(v.clients) do msg = msg .. string.format(text.whoisformat, cli.id, getcharname(cli.charid), cli.pos or "N/A") end end end botmessage(client.socket,msg) return true end if args[1] == "/players" then botmessage(client.socket,clientcount.." players online.") return true end if not client.muted and args[1] == "/g" then if args[2] then for k,v in pairs(clients) do if not tonumber(k) then buffersend(v.socket,"CT#"..escapeChat(serverooc)..getroomname(client.room).."(["..(client.id).."] "..name..")#"..escapeChat(message:sub(4,-1)).."#%" ) end end else botmessage(client.socket,text.ghelp) end return true end if feature_need and not client.muted and args[1] == "/need" then if args[2] then for i=1,#clients do local v = clients[i] if v then buffersend(v.socket,"CT#"..escapeChat(serverooc).."#"..escapeChat(text.needheader.."(["..(client.id).."] "..name..") in "..getroomname(client.room).." needs "..message:sub(7,-1)..text.needfooter).."\n#%" ) end end else botmessage(client.socket,text.needhelp) end return true end if not client.muted and args[1] == "/pm" then if tonumber(args[2]) then local target = clients[tonumber(args[2])] if target then botmessage(client.socket, string.format(text.pmtotarget,target.id,message:sub(5+#args[2]+1,-1)) ) botmessage(target.socket, string.format(text.pmtosender,client.id,message:sub(5+#args[2]+1,-1)) ) else botmessage(client.socket, text.pmnofind) end print("Client["..client.id.."] pm'd a message to client["..target.id.."]") else botmessage(client.socket,text.pmhelp) end return true end if not client.muted and args[1] == "/coinflip" then local result = "Heads" local rand = math.random(1,2) if rand == 2 then result = "Tails" end broadcastroom(client.room,"CT#"..escapeChat(serverooc).."#"..escapeChat(name.." flipped a coin and got "..result.."!").."#%") return true end if not client.muted and args[1] == "/roll" then local range = tonumber(args[2]) or 6 local rand = math.random(1,math.max(range,1)) broadcastroom(client.room,"CT#"..escapeChat(serverooc).."#"..escapeChat(name.." rolled a "..range.."-sided die and got "..rand.."!").."#%") return true end if args[1] == "/randomchar" then CC(client,math.random(1,#characters)) return true end if args[1] == "/switch" then local search = string.lower(message:sub(9,-1)) for i,v in ipairs(characters) do if string.lower(v):find(search) then if CC(client,i-1) then botmessage(client.socket,string.format("Changed character to %s",v)) return true end end end botmessage(client.socket,string.format("Warning: Could not find character with search '%s'",search)) return true end if args[1] == "/pos" then if args[2] then local p = string.lower(args[2]:sub(1,3)) if p == "jud" or p == "wit" or p == "def" or p == "pro" or p == "hld" or p == "hlp" then setnewpos(client,p) botmessage(client.socket,string.format("Changed position to '%s'",client.pos)) else botmessage(client.socket,"Warning: Invalid position.\nHere is a list of valid positions: def, pro, jud, wit, hld, hlp") end else botmessage(client.socket,"Warning: No position specified!\nHere is a list of valid positions: def, pro, jud, wit, hld, hlp") end return true end if args[1] == "/desk" then if args[2] then if args[2] == "0" or args[2] == "1" or args[2] == "default" then client.desk = args[2] if args[2] == "default" then client.desk = nil end botmessage(client.socket,string.format("Desk changed to %s",args[2])) else botmessage(client.socket,"Warning: Invalid value!\nAll values: 0, 1, default") end else botmessage(client.socket,"All values: 0, 1, default") end return true end if args[1] == "/bg" then if not client.room.bglock or client.mod then for i,v in ipairs(backgrounds) do if string.lower(v) == string.lower(args[2]) then if client.room.kind ~= "echo" then client.room.bg = args[2] broadcastroom(client.room,"BN#"..args[2].."#%") else buffersend(client.socket,"BN#"..args[2].."#%") end botmessage(client.socket,string.format(text.changedbg,args[2])) return true end end botmessage(client.socket,text.invalidbg) else botmessage(client.socket,"Warning: This room is BG-locked!") end return true end if not client.muted and args[1] == "/nick" then local nick = message:sub(7,-1) if args[2] then client.nick = nick botmessage(client,"Nickname set: "..tostring(client.nick)) else botmessage(client,"Nickname cleared.") client.nick = nil end return true end if not client.muted and args[1] == "/name" then local name = message:sub(7,-1) if args[2] and client.room.id > staticrooms then client.room.name = name broadcastroom(client.room,"CT#"..escapeChat(serverooc).."#"..escapeChat("["..client.id.."] updated the courtroom name.").."#%") else botmessage(client.socket, client.room.name) end return true end if not client.muted and args[1] == "/desc" then local desc = message:sub(7,-1) if args[2] and client.room.id > staticrooms then client.room.desc = desc broadcastroom(client.room,"CT#"..escapeChat(serverooc).."#"..escapeChat("["..client.id.."] updated the courtroom description.").."#%") else botmessage(client.socket, client.room.desc) end return true end if client.room and client.room.kind == "court" then if args[1] == "/status" then if args[2] then local status = string.upper(args[2]) if status == "IDLE" or status == "BUILDING" or status == "RUNNING" or status == "RECESS" or status == "FINISHED" then client.room.status = status broadcastroom(client.room,"CT#"..escapeChat(serverooc).."#"..escapeChat("["..client.id.."] changed the room status to ".. status).."#%") else botmessage(client.socket,"Warning: Invalid status name!\nHere are the valid statuses: IDLE, BUILDING, RUNNING, RECESS, FINISHED") end else botmessage(client.socket,"The room's current status is "..tostring(client.room.status)) end return true end if args[1] == "/doc" then if args[2] and not client.muted then if args[2]:find("%w") then client.room.doc = args[2] broadcastroom(client.room,"CT#"..escapeChat(serverooc).."#"..escapeChat("["..client.id.."] updated the doc link.").."#%") else client.room.doc = nil broadcastroom(client.room,"CT#"..escapeChat(serverooc).."#"..escapeChat("["..client.id.."] removed the doc link.").."#%") end else if client.room.doc then botmessage(client.socket,client.room.doc) else botmessage(client.socket,"There is no doc set!") end end return true end if args[1] == "/leave" and not client.trapped then joinroom(client,1) return true end if args[1] == "/lock" and client.room.id > staticrooms then local pass = args[2] if pass and pass:find("%S") then broadcastroom(client.room,"CT#"..escapeChat(serverooc).."#"..escapeChat("["..client.id.."] locked the courtroom with passcode: '"..pass.."'.").."#%") client.room.lock = pass end return true end if args[1] == "/unlock" and client.room.id > staticrooms then if client.room.lock then client.room.lock = false broadcastroom(client.room,"CT#"..escapeChat(serverooc).."#"..escapeChat("["..client.id.."] unlocked the courtroom.").."#%") end return true end end --Moderator tools if args[1] == "/modpass" then local pass = message:sub(10,-1) for i,v in ipairs(modpasses) do if pass == v then client.mod = true botmessage(client.socket,"Added moderator status.") print("Mod["..(client.id).."]["..name.."] entered moderator status.") return true end end end if client.mod then if args[1] == "/mute" then local userid = tonumber(args[2]) if userid then local target = clients[userid] if target then target.muted = true botmessage(client.socket,"Muted ["..(target.id).."]") print("Mod["..(client.id).."]["..name.."] muted user ["..(target.id).."]") else botmessage(client.socket,"Warning: Invalid target.") end end return true end if args[1] == "/unmute" then local userid = tonumber(args[2]) if userid then local target = clients[userid] if target then target.muted = false botmessage(client.socket,"Unmuted ["..(target.id).."]") print("Mod["..(client.id).."]["..name.."] unmuted user ["..(target.id).."]") else botmessage(client.socket,"Warning: Invalid target.") end end return true end if args[1] == "/kick" then local userid = tonumber(args[2]) if userid then local target = clients[userid] if target then botmessage(client.socket,"Kicked ["..(target.id).."]") print("Mod["..(client.id).."]["..name.."] kicked user ["..(target.id).."]") doclosed(target.socket) else botmessage(client.socket,"Warning: Invalid target.") end end return true end if args[1] == "/ban" then local userid = tonumber(args[2]) if userid then local target = clients[userid] if target then botmessage(client.socket,"Banned ["..(target.id).."]. IP: "..tostring(target.ip)) print("Mod["..(client.id).."]["..name.."] banned user ["..(target.id).."]! IP: "..tostring(target.ip)) table.insert(bans,target.ip) doclosed(target.socket) savelist(bans,path.."bans.txt") else botmessage(client.socket,"Warning: Invalid target.") end end return true end if args[1] == "/unban" then local ip = args[2] if ip then local unbanned = false for i=#bans,1,-1 do local v = bans[i] if v == ip then unbanned = true table.remove(bans,i) end end if unbanned then savelist(bans,path.."bans.txt") botmessage(client.socket,"Unbanned IP: "..tostring(ip)) print("Mod["..(client.id).."]["..name.."] unbanned ip: "..tostring(ip)) else botmessage(client.socket,"Warning: IP was not found in the list.") end end return true end if args[1] == "/move" then local userid = tonumber(args[2]) if userid then local target = clients[userid] if target and tonumber(args[3]) and tonumber(args[3]) >= 0 and tonumber(args[3]) <= #rooms then joinroom(target,tonumber(args[3])) botmessage(client.socket,"Moved ["..(target.id).."] to room "..args[3]) print("Mod["..(client.id).."]["..name.."] moved user ["..(target.id).."] to room "..args[3]) else botmessage(client.socket,"Warning: Invalid target or room.") end end return true end if args[1] == "/trap" then local userid = tonumber(args[2]) if userid then local target = clients[userid] if target and tonumber(args[3]) and tonumber(args[3]) >= 0 and tonumber(args[3]) <= #rooms then target.trapped = true joinroom(target,tonumber(args[3])) botmessage(client.socket,"Trapped ["..(target.id).."] in room "..args[3]) print("Mod["..(client.id).."]["..name.."] trapped user ["..(target.id).."] to room "..args[3]) else botmessage(client.socket,"Warning: Invalid target or room.") end end return true end if args[1] == "/untrap" then local userid = tonumber(args[2]) if userid then local target = clients[userid] if target then target.trapped = false botmessage(client.socket,"Un-trapped ["..(target.id).."]") print("Mod["..(client.id).."]["..name.."] un-trapped user ["..(target.id).."]") else botmessage(client.socket,"Warning: Invalid target or room.") end end return true end if args[1] == "/reload" then print("Reloading!") for k,v in pairs(viewers) do if v and v.socket then doclosed(v.socket) end end for k,v in pairs(clients) do if v and v.socket then doclosed(v.socket) else print(k,"doesn't exist or has a connection.") end end masterserver:makeHeartbeat() reload() return true end if args[1] == "/muteroom" then --Mutes everyone in the room except mods. client.room.roommute = true botmessage(client.socket,"Room muted.") return true end if args[1] == "/unmuteroom" then --Mutes everyone in the room except mods. client.room.roommute = false botmessage(client.socket,"Room unmuted.") return true end if args[1] == "/modlock" then --Make room only open to mods or trapped users. botmessage(client.socket,"The current room is now mod locked!") client.room.modlock = true return true end if args[1] == "/unmodlock" then botmessage(client.socket,"Mod lock removed.") client.room.modlock = false return true end end end function CC(client,charid) --Change character! I get it! if charid and charid >= 0 and charid < #characters then --if client.room and client.room.kind ~= "echo" and client.room.chars[charid] then return end --Fail if someone else is already this character! buffersend(client.socket,"PV#"..client.id.."#CID#"..charid.."#%") client.charid = charid client.pos = nil print("Client["..client.id.."] changed character to "..getcharname(charid)) return true end end function setnewpos(client,target) local room = client.room if room and room.kind ~= "echo" then local taken = {} for k,v in pairs(room.clients) do if client.id ~= v.id and v.pos ~= nil and v.charid == client.charid then taken[v.pos] = true end end if taken[target] then local found = false local spots = {"def","pro","wit","hld","hlp","jud"} for i,v in ipairs(spots) do if not taken[v] then found = v break end end if found then client.pos = found botmessage(client.socket,"Warning: This position is already taken by the same character.") else client.pos = "hld" botmessage(client.socket,"Warning: All positions are already taken. Using 'hld'") end else client.pos = target end else client.pos = target end end function joinroom(client,roomid,r) local reason = r or "joined this room." local room = rooms[roomid] if room then leaveroom(client,"left to room "..tostring(room.name)) client.room = room room.count = room.count + 1 room.clients[client] = client buffersend(client.socket,"BN#"..(room.bg).."#%") buffersend(client.socket,"MC#"..(room.music).."#-1#%") if room.kind == "court" then buffersend(client.socket,"HP#1#"..room.hp[1].."#%") buffersend(client.socket,"HP#2#"..room.hp[2].."#%") else buffersend(client.socket,"HP#1#0#%HP#2#0#%") end listevidence(client) broadcastroom(room,"CT#"..escapeChat(serverooc).."#"..escapeChat("["..client.id.."] "..reason).."#%") return true else botmessage(client.socket,text.invalidroom) end end function leaveroom(client,message) local msg = message or "left this room." if client.room then client.pos = nil local room = client.room room.count = room.count - 1 room.clients[client] = nil --print(client.id,"Left room: ",room.id) broadcastroom(room,"CT#"..escapeChat(serverooc).."#"..escapeChat("["..client.id.."] "..msg).."#%") return true end end function broadcastroom(room,message) for k,v in pairs(room.clients) do buffersend(v.socket,message) end end function getcharname(charid) return characters[(charid or -2)+1] or "A spectator" end function getroomname(room) local name = room and room.name or "Void" if room and room.id > staticrooms then name = "\""..name.."\"" end return name end function getroom(id) return rooms[tonumber(id)] end function getuser(id) return rooms[tonumber(id)] end function spamcheck(client,message) local result local msg = string.lower(string.gsub(message,"%W","")) for i,v in ipairs(filters) do if msg:find(v) then result = true break end end if result then client.spamcounter = client.spamcounter + 5 return true end end
local cli = require("neogit.lib.git.cli") local util = require("neogit.lib.util") return { list = function(options) local output = cli.run("log --oneline " .. options) local output_len = #output local commits = {} for i=1,output_len do local matches = vim.fn.matchlist(output[i], "^\\([| \\*]*\\)\\([a-zA-Z0-9]*\\) \\((.*)\\)\\? \\?\\(.*\\)") if #matches ~= 0 and matches[3] ~= "" then local commit = { level = util.str_count(matches[2], "|"), hash = matches[3], remote = matches[4], message = matches[5] } table.insert(commits, commit) end end return commits end }
------------------------------------ -- Beastmen Treasure side quests -- https://ffxiclopedia.fandom.com/wiki/Beastmen_Treasure ------------------------------------ require('scripts/globals/keyitems') require('scripts/globals/quests') require('scripts/globals/status') require('scripts/globals/weather') require('scripts/globals/zone') ------------------------------------ tpz = tpz or {} tpz.beastmentreasure = tpz.beastmentreasure or {} local zoneData = { [tpz.zone.YUHTUNGA_JUNGLE] = { statusvar = 'BMT_Lowlands_Status', dsvar = 'BMT_Lowlands_Digsite', mapid = tpz.ki.MAP_OF_THE_ELSHIMO_REGIONS, day = tpz.day.WINDSDAY, fetchitems = { 1480, -- Mermaid Head 1481, -- Mermaid Body 1482, -- Mermaid Hands 1483 -- Mermaid Tail }, loot = { unique = {[14626] = 5}, -- Mermaid's Ring racial = {[887] = 3} -- Coral Fragment } }, [tpz.zone.YHOATOR_JUNGLE] = { statusvar = 'BMT_Uplands_Status', dsvar = 'BMT_Uplands_Digsite', mapid = tpz.ki.MAP_OF_THE_ELSHIMO_REGIONS, day = tpz.day.LIGHTNINGDAY, fetchitems = { 1484, -- Rancor Mantle 1485, -- Rancor Globe 1486, -- Rancor Tank 1487 -- Rancor Handle }, loot = { unique = {[13400] = 5}, -- Bitter Earring racial = {[4158] = 3} -- Venom Potion } }, [tpz.zone.WESTERN_ALTEPA_DESERT] = { statusvar = 'BMT_Kuzotz_Status', dsvar = 'BMT_Kuzotz_Digsite', mapid = tpz.ki.MAP_OF_THE_KUZOTZ_REGION, day = tpz.day.EARTHSDAY, fetchitems = { 1476, -- Xhifhut Strings 1477, -- Xhifhut Body 1478, -- Xhifhut Bow 1479 -- Xhifhut Head }, loot = { unique = {[13655] = 5}, -- Sand Mantle racial = {[645] = 3} -- Darksteel Ore } } } local sharedLoot = { -- All items are assigned a "weight" here rocksgems = { [769] = 1, -- Red rock [770] = 1, -- Blue rock [771] = 1, -- Yellow rock [772] = 1, -- Green rock [773] = 1, -- Translucent rock [774] = 1, -- Purple rock [775] = 1, -- Black rock [776] = 1, -- White rock -- Tier 1 gems [795] = 2, -- Lapis Lazuli (blue) [796] = 2, -- Light Opal (white) [799] = 2, -- Onyx (black) [800] = 2, -- Amethyst (purple) [806] = 2, -- Tourmaline (green) [807] = 2, -- Sardonyx (red) [809] = 2, -- Clear Topaz (translucent) [814] = 2, -- Amber (yellow) }, seeds = { [572] = 1, -- Herb seeds [573] = 1, -- Vegetable seeds [574] = 1, -- Fruit seeds [575] = 1, -- Grain seeds }, coins = { [748] = 1, -- Gold beastcoin [749] = 1, -- Mythril beastcoin [750] = 1, -- Silver beastcoin }, seals = { [1126] = 2 -- Beastmen's Seal } } local function convertToWeighted(loot) -- Takes a loot table formatted like the members of `sharedloot` and returns a weighted version that can be indexed local weightedLoot = {} for item, weight in pairs(loot) do for i = 1, weight do table.insert(weightedLoot, item) end end return weightedLoot end local function addLoot(t1, t2) -- Used for non-destructively combining a table containing a single weighted item (`t2`) -- and an existing loot table containing one or more weighted items (`t1`). newTable = {} newItem = table.maxn(t2) -- Copy the contents of the first table so that we don't modify the global version for item, weight in pairs(t1) do newTable[item] = weight end -- Add in our new item newTable[newItem] = t2[newItem] return newTable end -- Generate weighted loot tables now (on server init) so it doesn't have to be done at runtime local w_rocksgems = convertToWeighted(sharedLoot.rocksgems) local w_seedsracial = { [tpz.zone.YUHTUNGA_JUNGLE] = convertToWeighted(addLoot(sharedLoot.seeds, zoneData[tpz.zone.YUHTUNGA_JUNGLE].loot.racial)), [tpz.zone.YHOATOR_JUNGLE] = convertToWeighted(addLoot(sharedLoot.seeds, zoneData[tpz.zone.YHOATOR_JUNGLE].loot.racial)), [tpz.zone.WESTERN_ALTEPA_DESERT] = convertToWeighted(addLoot(sharedLoot.seeds, zoneData[tpz.zone.WESTERN_ALTEPA_DESERT].loot.racial)) } local w_coins = convertToWeighted(sharedLoot.coins) local w_sealsunique = { [tpz.zone.YUHTUNGA_JUNGLE] = convertToWeighted(addLoot(sharedLoot.seals, zoneData[tpz.zone.YUHTUNGA_JUNGLE].loot.unique)), [tpz.zone.YHOATOR_JUNGLE] = convertToWeighted(addLoot(sharedLoot.seals, zoneData[tpz.zone.YHOATOR_JUNGLE].loot.unique)), [tpz.zone.WESTERN_ALTEPA_DESERT] = convertToWeighted(addLoot(sharedLoot.seals, zoneData[tpz.zone.WESTERN_ALTEPA_DESERT].loot.unique)), } local function weightedRandomSelect(w_loot) -- Takes a weighted loot table and returns a single random result return w_loot[math.random(#w_loot)] end local function getAssignedDigSite(player) -- Returns the player's assigned digsite for the zone they're currently in return player:getCharVar(zoneData[player:getZoneID()].dsvar) end local function startMapMarkerEvent(eventid,player,digsiteids) --[[ Map marker event notes: Event 101 creates the "Treasure" map marker using coordinate args Event 103 shows the "Treasure" map marker using coordinate args Event 105, played on excavation, deletes the "Treasure" map marker Parameters for events 101/103 are as follows: 1: zone id 2: unknown, seems static 3: (x position of qm) * 1000 4: (z position of qm) * 1000 5: unknown, dynamic 6: unknown, dynamic 7: unknown, seems static 8: unknown*, seems static (possibly y position of qm + 95) Example: `player:startEvent(101, 123, 0, 369795, 201805, 0, 0, 0, 4095)` ...plays event 101 in Yuhtunga Jungle (zone 123), which creates a map marker corresponding to the QM at position (369.795, 4.0, 201.805) Full args from a retail capture for this point were: 101, 123, 32, 369795, 201805, 425920, 760, 529191, 4095 103, 123, 32, 369795, 201805, 308060, 1694, 529191, 4095 ]]-- local pos = GetNPCByID(digsiteids[getAssignedDigSite(player)]):getPos() player:startEvent(eventid, player:getZoneID(), 0, pos.x * 1000, pos.z * 1000) end tpz.beastmentreasure.handleNpcOnTrigger = function(player,digsiteids) local zd = zoneData[player:getZoneID()] local status = player:getCharVar(zd.statusvar) if not player:hasKeyItem(zd.mapid) then player:startEvent(102) -- Peddlestox lectures you for not having a map elseif status == QUEST_AVAILABLE then player:startEvent(100) -- Peddlestox says go fetch elseif status == QUEST_ACCEPTED then player:startEvent(104) -- "What do I look like, a charity?" elseif status == QUEST_COMPLETED then -- Note: Quest will be "completed" after trading the correct items, -- but will be set to available again after excavating the reward. startMapMarkerEvent(103,player,digsiteids) -- Peddlestox reminds you where your digsite is end end tpz.beastmentreasure.handleNpcOnTrade = function(player,trade,digsiteids) local zd = zoneData[player:getZoneID()] if player:getCharVar(zd.statusvar) == QUEST_ACCEPTED and npcUtil.tradeHasExactly(trade, zd.fetchitems) then -- Assign a random dig site to the player player:setCharVar(zd.dsvar, math.random(1,8)) startMapMarkerEvent(101,player,digsiteids) -- Peddlestox shows you where to dig end end tpz.beastmentreasure.handleNpcOnEventFinish = function(player,csid) local zd = zoneData[player:getZoneID()] if csid == 100 then player:addCharVar(zd.statusvar, QUEST_ACCEPTED) elseif csid == 101 then player:confirmTrade() player:setCharVar(zd.statusvar, QUEST_COMPLETED) end end tpz.beastmentreasure.updatePeddlestox = function(zone, peddlestox) --[[ Allows Peddlestox to appear on the appropriate day and disappear when the day is over. This function is called by each of the three zones where Peddlestox can appear: once on init, and once at the start of each new game day. Since Peddlestox is disabled in the db by default, we only need to enable her on the appropriate day and disable her on the following day. ]]-- local peddlestox = GetNPCByID(peddlestox) if zoneData[zone].day == VanadielDayElement() then peddlestox:setStatus(tpz.status.NORMAL) elseif peddlestox:getStatus() == tpz.status.NORMAL then --[[ TODO: Peddlestox should play a teleport animation and then fade out. On retail this is an 0x03A packet with animation id 122. Currently 0x3A is not implemented in Topaz. Retail capture of the correct animation packet is as follows: | 0 1 2 3 4 5 6 7 8 9 A B C D E F | 0123456789ABCDEF -----+---------------------------------------------------- -+------------------ 0 | 3A 0A B5 00 67 B2 07 01 67 B2 07 01 67 02 67 02 | :...g...g...g.g. 10 | 7A 00 00 BF | z... An incomplete but similar 0x38 animation can be achieved with `entityAnimationPacket("shwh")` ]]-- peddlestox:setStatus(tpz.status.DISAPPEAR) end end tpz.beastmentreasure.handleQmOnTrigger = function(player,npc,buriedtext,nothingtext,digsiteids) local digsiteid = digsiteids[getAssignedDigSite(player)] local qmid = npc:getID() if digsiteid == nil or digsiteid ~= qmid then player:messageSpecial(nothingtext) elseif digsiteid == qmid then -- "It looks like something is buried here. If you had a <pickaxe> you could dig it up." player:messageSpecial(buriedtext, 605) end end tpz.beastmentreasure.handleQmOnTrade = function(player,npc,trade,digsiteids) local zoneid = player:getZoneID() local digsite = getAssignedDigSite(player) if npcUtil.tradeHasExactly(trade, 605) and player:getCharVar(zoneData[zoneid].statusvar) == QUEST_COMPLETED and npc:getID() == digsiteids[digsite] then --[[ Event 105 needs args to spawn and animate a treasure chest Example args from retail capture: 105 123 450762 1745 201805 7 723 490292 4095 An arg in the 5th parameter will spawn and animate a chest somewhere in the zone based on some internal list in the game files. For example, an arg of 7, as in the retail capture above, will spawn and animate a chest at Yuhtunga Jungle qm10. Chests will spawn at a static location regardless of whether or not coordinates are passed in, and will always be rotated to face the player. ]]-- player:startEvent(105, zoneid, 0, 0, 0, digsite - 1) end end tpz.beastmentreasure.handleQmOnEventFinish = function(player,csid) local zoneid = player:getZoneID() if csid == 105 then -- Successfully excavating a dig site rewards 4000 gil plus the following items: -- First reward is 1 item from the rocks and gems pool local item1 = weightedRandomSelect(w_rocksgems) -- Second reward is 1 item from a pool containing seeds and the zone's "racial" junk local item2 = weightedRandomSelect(w_seedsracial[zoneid]) -- Third reward is a silver, gold, or mythril beastcoin local item3 = weightedRandomSelect(w_coins) -- Final reward is a seal or the region's exclusive item local item4 = weightedRandomSelect(w_sealsunique[zoneid]) -- Distribute rewards player:confirmTrade() player:addGil(4000) player:addTreasure(item1) player:addTreasure(item2) player:addTreasure(item3) player:addTreasure(item4) -- Reset player vars player:setCharVar(zoneData[zoneid].statusvar, QUEST_AVAILABLE) player:setCharVar(zoneData[zoneid].dsvar, 0) end end tpz.bmt = tpz.beastmentreasure
--[[ tonum - a slightly better tonumber 002 ]] local function tonum(v) if type(v)=="boolean" then return v and 1 or 0 end return tonumber(v) end --[[ Bounds checking 003 ]] -- replace the placeholders MIN_X, MAX_X, etc... local function inbounds(x,y) return x>=MIN_X and x<MAX_X and y>=MIN_Y and y<MAX_Y end local function outbounds(x,y) return x<MIN_X and x>=MAX_X and y<MIN_Y and y>=MAX_Y end
--- --- Created by Ray1184. --- DateTime: 04/07/2021 17:04 --- --- Abstract 2D item on screen. --- dependencies = { 'libs/utils/MathUtils.lua', 'libs/utils/Utils.lua' } area_2d = {} TYPE_CIRCLE = 0 TYPE_POLYGON = 1 function area_2d:new(type, data, x, y) local this = { type = type, data = data, x = x or 0, y = y or 0 } setmetatable(this, self) self.__index = self function area_2d:point_inside(px, py) if self.type == TYPE_CIRCLE then return point_inside_circle(px, py, self.x, self.y, data) elseif self.type == TYPE_POLYGON then return point_inside_polygon(px, py, self.x, self.y, data) else log_error('Only CIRCLE (0) and POLYGON (1) types are supported. Currently using: ' .. self.type) return false end end function area_2d:set_position(dx, dy) self.x = dx self.y = dy end return this end
local shared = require("migrations.shared") function create_all(stackable_items, stage_prefix, create_function) for mod,items in pairs(stackable_items) do if mods[mod] then for _,item in pairs(items) do if item.tech then create_function(item.item, item.icon, item.tech) else create_function(item.item, item.icon, stage_prefix..item.stage) end end end end end if deadlock_stacking then create_all(shared.STACKABLES, shared.STACKING_PREFIX, deadlock_stacking.create) end if deadlock_crating then create_all(shared.STACKABLES, shared.CRATING_PREFIX, function(item, icon, tech) deadlock_crating.create(item, tech) end) end
local serialize = require("serialize") local filesystem = require("filesystem") local requireUtils = require("require_utils") local utils = {} utils.serialize = serialize.serialize utils.unserialize = serialize.unserialize function utils.stripByteOrderMark(s) if s:byte(1) == 0xef and s:byte(2) == 0xbb and s:byte(3) == 0xbf then return s:sub(4, #s) end return s end function utils.rectangle(x, y, width, height) return {x = x, y = y, width = width, height = height} end function utils.point(x, y) return {x = x, y = y, width = 1, height = 1} end function utils.aabbCheck(r1, r2) return not (r2.x >= r1.x + r1.width or r2.x + r2.width <= r1.x or r2.y >= r1.y + r1.height or r2.y + r2.height <= r1.y) end function utils.getFileHandle(path, mode, internal) if internal then return love.filesystem.newFile(path, mode:gsub("b", "")) else return io.open(path, mode) end end function utils.readAll(path, mode, internal) local file = utils.getFileHandle(path, mode or "rb", internal) if file then local res = internal and file:read() or file:read("*a") file:close() return res end end function utils.trim(s) return string.match(s, "^%s*(.*%S)") or "" end function utils.humanizeVariableName(name) local res = name res := gsub("_", " ") res := gsub("/", " ") res := gsub("(%l)(%u)", function(a, b) return a .. " " .. b end) res := gsub("(%a)(%a*)", function(a, b) return string.upper(a) .. b end) res := gsub("%s+", " ") res := match("^%s*(.*)%s*$") return res end function utils.parseHexColor(color) color := match("^#?([0-9a-fA-F]+)$") if color and #color == 6 then local number = tonumber(color, 16) local r, g, b = number / 256^2 % 256, number / 256 % 256, number % 256 return true, r / 255, g / 255, b / 255 end return false, 0, 0, 0 end function utils.typeof(v) local typ = type(v) if typ == "table" and v._type then return v._type else return typ end end function utils.group(t, by) local res = {} for k, v <- t do local key = by(k, v) res[key] = res[key] or {} table.insert(res[key], v) end return res end utils.countKeys = serialize.countKeys -- Return the 1 index based tile indices for the coordinates function utils.pixelsToTiles(x, y) return math.floor(x / 8) + 1, math.floor(y / 8) + 1 end function utils.getRoomAtCoords(x, y, map) for i, room <- map.rooms do if x >= room.x and x <= room.x + room.width and y >= room.y and y <= room.y + room.height then return room end end return false end function utils.mod1(n, d) local m = n % d return m == 0 and d or m end function utils.setRandomSeed(v) if type(v) == "number" then math.randomseed(v) elseif type(v) == "string" and #v >= 1 then local s = string.byte(v, 1) for i = 2, #v do s *= 256 s += string.byte(v) end math.randomseed(s) end end function utils.deepcopy(v) if type(v) == "table" then local res = {} for key, value <- v do res[key] = utils.deepcopy(value) end return res else return v end end function utils.clamp(value, min, max) return math.min(math.max(value, min), max) end -- Add all of require utils into utils for k, v <- requireUtils do utils[k] = v end -- Add all of filesystem helper into utils for k, v <- filesystem do utils[k] = v end -- Add filesystem specific helper methods local osFilename = love.system.getOS():lower():gsub(" ", "_") local osHelper = require("os_helpers." .. osFilename) function utils.getProcessId() return osHelper.getProcessId and osHelper.getProcessId() end return utils
function Initialize(a_Plugin) a_Plugin:SetName(g_PluginInfo.Name) a_Plugin:SetVersion(g_PluginInfo.Version) cPluginManager:AddHook(cPluginManager.HOOK_WORLD_TICK, TickCatastrophes) -- Load all the known catastrophes into g_Catastrophes. LoadCatastrophes() -- Load the configuration InitializeConfiguration(a_Plugin:GetLocalFolder() .. "/config.cfg") -- Initializes the natural catastrophe spawner InitializeSpawner() -- Load the InfoReg library file for registering the Info.lua command table: dofile(cPluginManager:GetPluginsPath() .. "/InfoReg.lua") -- Register commands: RegisterPluginInfoCommands() LOG(g_PluginInfo.Name .. " v." .. g_PluginInfo.Version .. " has initialized") return true end
Global( "PlayerAFK", {} ) function PlayerAFK:Init(anID) self.playerID = anID self.unitParams = {} self.isAfk = false self.lastAfk = -1 self.eventFunc = self:GetEventFunc() self.base = copyTable(PlayerBase) self.base:Init() self:RegisterEvent(anID) end function PlayerAFK:ClearLastValues() self.lastAfk = -1 end function PlayerAFK:SubscribeTargetGui(aLitener) -- self:ClearLastValues() -- self.base:SubscribeTargetGui(self.playerID, aLitener, self.eventFunc) end function PlayerAFK:UnsubscribeTargetGui() -- self.base:UnsubscribeTargetGui() end function PlayerAFK:SubscribeRaidGui(aLitener) self:ClearLastValues() self.base:SubscribeRaidGui(self.playerID, aLitener, self.eventFunc) end function PlayerAFK:UnsubscribeRaidGui() self.base:UnsubscribeRaidGui() end function PlayerAFK:TryDestroy() if self.base:CanDestroy() then self:UnRegisterEvent() return true end return false end function PlayerAFK:UpdateValueIfNeeded() if self.isAfk ~= self.lastAfk then self.lastAfk = self.isAfk local res = self.base.guiRaidListener and self.base.guiRaidListener.listenerAfk(self.isAfk, self.base.guiRaidListener) res = self.base.guiTargetListener and self.base.guiTargetListener.listenerAfk(self.isAfk, self.base.guiTargetListener) end end function PlayerAFK:GetEventFunc() return function(aParams) self.isAfk = aParams.isAfk if aParams.isAfk == nil and aParams.unitId and isExist(aParams.unitId) and unit.IsPlayer(aParams.unitId) then self.isAfk = unit.IsAfk(aParams.unitId) end end end function PlayerAFK:RegisterEvent(anID) end function PlayerAFK:UnRegisterEvent() end
----------------------------------- -- Area: Zhayolm Remnants -- NM: Battleclad Chariot ----------------------------------- require("scripts/globals/titles") ----------------------------------- function onMobDeath(mob, player, isKiller) player:addTitle(tpz.title.STAR_CHARIOTEER) end
fx_version 'bodacious' games { 'gta5' } ui_page 'html/index.html' client_scripts { 'client/storage.lua', 'client/main.lua' } files { 'html/index.html', 'html/style.css', 'html/main.js' }
---===================================== ---th style boss ---===================================== ---------------------------------------- ---boss base ---@class boss @东方风boss boss = Class(enemybase) function boss:init(x, y, name, cards, bg, diff) enemybase.init(self,999999999) self.x = x self.y = y self.img = 'undefined' --boss魔法阵 self.aura_alpha = 255 --法阵透明度 self.aura_alpha_d = 4 --法阵透明度单帧变化值 self.aura_scale = 1 --法阵大小比例 --boss系统 self._bosssys = BossSystem(self, name, cards, bg, diff) --boss行走图系统 self._wisys = BossWalkImageSystem(self) self._wisys:SetFloat(function(ani) return 0, 4 * sin(ani * 4) end) --boss ex if self.ex == nil then Kill(self) --开始执行通常符卡系统 end ex.AddBoss(self) --加入ex的boss表中 lstg.tmpvar.boss = self end function boss:frame() --出屏判定关闭 SetAttr(self, 'colli', BoxCheck(self, lstg.world.boundl, lstg.world.boundr, lstg.world.boundb, lstg.world.boundt) and self._colli) --血量下限 self.hp = max(0, self.hp) --符卡系统检查hp self._bosssys:CheckHP() --执行自身task self._bosssys:DoTask() --行走图系统帧逻辑 self._wisys:frame() --受击闪烁 if self.dmgt then self.dmgt = max(0, self.dmgt - 1) end --boss系统帧逻辑 self._bosssys:frame() --魔法阵透明度更新 self.aura_alpha = self.aura_alpha + self.aura_alpha_d self.aura_alpha = min(max(0, self.aura_alpha), 128) end function boss:render() for i=1,25 do SetImageState('boss_aura_3D'..i, 'mul+add', Color(self.aura_alpha, 255, 255, 255)) end Render('boss_aura_3D'..self.ani % 25 + 1, self.x, self.y, self.ani * 0.75, 0.92 * self.aura_scale, (0.8 + 0.12 * cos(self.ani * 0.75)) * self.aura_scale) self._bosssys:render() self._wisys:render(self.dmgt, self.dmgmaxt) --by OLC,行走图系统 end function boss:kill() _kill_servants(self) self._bosssys:kill() --boss行为更新 if self.ex then --执行boss ex逻辑时不执行boss逻辑 do return end elseif self._bosssys:next() then --切换到下一个行为 PreserveObject(self) else --没有下一个行为了,清除自身和附属的组件 boss.del(self) end end function boss:del() self._bosssys:del() if self.class.defeat then self.class.defeat(self) end ex.RemoveBoss(self) end ---------------------------------------- ---boss函数库和资源 local patch="Thlib\\enemy\\" LoadTexture('boss',patch..'boss.png') LoadImageGroup('bossring1','boss',80,0,16,8,1,16) for i=1,16 do SetImageState('bossring1'..i,'mul+add',Color(0x80FFFFFF)) end LoadImageGroup('bossring2','boss',48,0,16,8,1,16) for i=1,16 do SetImageState('bossring2'..i,'mul+add',Color(0x80FFFFFF)) end LoadImage('spell_card_ef','boss',96,0,16,128) LoadImage('hpbar','boss',116,0,8,128) --LoadImage('hpbar1','boss',116,0,2,2) LoadImage('hpbar2','boss',116,0,2,2) SetImageCenter('hpbar',0,0) LoadTexture('undefined',patch..'undefined.png') LoadImage('undefined','undefined',0,0,128,128,16,16) SetImageState('undefined','mul+add',Color(0x80FFFFFF)) LoadImageFromFile('base_hp',patch..'ring00.png') SetImageState('base_hp','',Color(0xFFFF0000)) LoadTexture('lifebar',patch..'lifebar.png') LoadImage('life_node','lifebar',20,0,12,16) LoadImage('hpbar1','lifebar',4,0,2,2) SetImageState('hpbar1','',Color(0xFFFFFFFF)) SetImageState('hpbar2','',Color(0x77D5CFFF)) LoadTexture('magicsquare',patch..'eff_magicsquare.png') LoadImageGroup('boss_aura_3D','magicsquare',0,0,256,256,5,5) LoadImageFromFile('dialog_box',patch..'dialog_box.png') Include(patch.."boss_system.lua")--boss行为逻辑 Include(patch.."boss_function.lua")--boss额外函数 Include(patch.."boss_card.lua")--boss非符、符卡 Include(patch.."boss_dialog.lua")--boss对话 Include(patch.."boss_other.lua")--杂项、boss移动、特效 Include(patch.."boss_ui.lua")--boss ui
#!/usr/bin/env lua package.path = '../src/?.lua;' .. package.path local split = require 'split' local spliter = split.spliterator local each = split.each local t = require 'tapered' local str, expected, actual t.same(spliter, each, "spliterator should be an alias for each.") str = 'a,foo,bar,bizz,buzz,,b' expected = { 'a', 'foo', 'bar', 'bizz', 'buzz', '', 'b' } actual = {} for p in each(str, ',') do actual[#actual + 1] = p end t.same(actual, expected, "each(str, ',') should iterate over the string.") str = 'a foo bar bizz buzz b' expected = { 'a', 'foo', 'bar', 'bizz', 'buzz', 'b' } actual = {} for p in each(str) do actual[#actual + 1] = p end t.same(actual, expected, "each(str) should properly handle nil delimiter.") str = 'foo' expected = { 'f', 'o', 'o' } actual = {} for p in each(str, '') do actual[#actual + 1] = p end t.same(actual, expected, "each(str, '') should iterate over each character.") str = 'f.o.o' expected = { 'f', 'o', 'o' } actual = {} for p in each(str, '%.') do actual[#actual + 1] = p end t.same(actual, expected, "each(str, '%.') should split on a literal period.") str = ',foo,bar,bizz,buzz,,' expected = { 'zzz', 'zzzfoo', 'zzzbar', 'zzzbizz', 'zzzbuzz', 'zzz', 'zzz' } actual = {} for p in each(str, ',') do actual[#actual + 1] = 'zzz' .. p end t.same(actual, expected, "each(str, ',') should be able to change returned items.") str = '' expected = {} actual = {} for p in each(str, '|') do actual[#actual + 1] = p end t.same(actual, expected, "each('', '|') should return no results.") str = 'foobar' expected = { 'foobar' } actual = {} for p in each(str, '|') do actual[#actual + 1] = p end t.is(#actual, 1, "each('foobar', '|') should yield one item.") t.same(actual, expected, "each('foobar', '|') should return { 'foobar' }.") local explode = function (pat) for _ in each('foo', pat) do end end t.boom(explode,{'%d*'}, "Deviant pattern should throw error in each.") t.done()
--[[ Do MD5 sumcheck of Arduino bootloader .hex file Nick Gammon 5 May 2012 Amended 10 October 2014, to get PROGMEM line right for IDE 1.5.8 To use: 1. Download MUSHclient from: http://www.gammon.com.au/downloads/dlmushclient.htm MUSHclient is free and open source. Source code at: https://github.com/nickgammon/mushclient You are not required to enter any personal information to obtain the download. 2. Install MUSHclient (requires Windows, or Wine on Linx and OS/X) 3. Run MUSHclient (click past all the introductory screens) 4. Make a "new world" in MUSHclient (File menu -> New World) 5. Fill in the fields: World name: Arduino (doesn't really matter what it is) TCP/IP address: 0.0.0.0 Port: 4000 (doesn't really matter what it is) 6. A window will open with various messages about the version number, etc. 7. Open an Immediate scripting window (Game menu -> Immediate). Pressing Ctrl+I is a shortcut for this. 8. Copy this script and paste it into the Immediate window (RH-click to do this) 9. Click the Run button. 10. Navigate to the bootloader .hex file that you want to process. 11. Click "Open". 12. Assuming no errors, close the Immediate window. 13. In the output window you should see a whole lot of hex codes. 14. Scroll back to the line of hyphens, and copy from the line below that, eg. ------------------------------------------------------------ // File = Arduino-COMBINED-dfu-usbserial-atmega16u2-Uno-Rev3.hex // Loader start: 3000, length: 4096 // MD5 sum = D8 8C 70 6D FE 1F DC 38 82 1E CE AE 23 B2 E6 E7 const byte Arduino_COMBINED_dfu_usbserial_atmega16u2_Uno_Rev3_hex [] PROGMEM = { 0x4B, 0xC0, 0x00, 0x00, 0x64, 0xC0, 0x00, 0x00, 0x62, 0xC0, 0x00, 0x00, 0x60, 0xC0, 0x00, 0x00, ... }; // end of <whatever your file name was> That stuff is your bootloader as an array of bytes. --]] require "getlines" loader = nil adder = 0 -- given a start address, deduce where the bootloader ends end_addresses = { [0x1000] = 0x2000, [0x1C00] = 0x2000, [0x1D00] = 0x2000, [0x1E00] = 0x2000, [0x3000] = 0x4000, [0x3800] = 0x4000, [0x3E00] = 0x4000, [0x7000] = 0x8000, [0x7800] = 0x8000, [0x7E00] = 0x8000, [0xF800] = 0x10000, [0x1F000] = 0x20000, [0x1FC00] = 0x20000, [0x3E000] = 0x40000, } function process (size, address, rectype, data) size = tonumber (size, 16) address = tonumber (address, 16) + adder rectype = tonumber (rectype) local binarydata = utils.fromhex (data) if rectype == 2 then -- Extended Segment Address Record adder = tonumber (data, 16) * 16 -- high order address byte elseif rectype == 0 then -- data record if loader == nil then start_address = address end_address = end_addresses [address] if end_address == nil then ColourNote ("red", "", "Don't know end address for " .. bit.tostring (address, 16)) ColourNote ("red", "", "Please add to table: end_addresses") error "Cannot continue" end -- if end address not found -- work out loader length length = end_address - address -- pre-fill with 0xFF in case not every byte supplied loader = string.rep ("\255", length) print (string.format ("// Loader start: %X, length: %i", address, length)) end -- no loader yet -- insert data over where the 0xFF was if address >= start_address and (address + size) <= end_address then loader = loader:sub (1, address - start_address) .. binarydata .. loader:sub (address - start_address + size + 1, length) else ColourNote ("red", "", "Address " .. bit.tostring (address, 16) .. " out of expected range.") end -- if in range end -- if end -- function process print (string.rep ("-", 60)) -- get bootloader file filename = utils.filepicker ("Choose a bootloader", nil, "hex", { hex = "Hex files" }) -- none chosen, give up if not filename then return end -- show file local fn = string.match (filename, "\\([^\\]+)$") print ("// File = ", fn) -- process each line for line in io.lines (filename) do size, address, rectype, data = string.match (line, "^:(%x%x)(%x%x%x%x)(%x%x)(%x+)%s*$") if size then process (size, address, rectype, data:sub (1, -3)) else ColourNote ("red", "", "Discarded line: " .. line) end -- if end -- for loop --print (utils.tohex (loader)) -- sumcheck it Tell ("// MD5 sum = ") md5sum = utils.tohex (utils.md5 (loader)) print ((string.gsub (md5sum, "(%x%x)", "%1 "))) print "" -- show bootloader in hex -- convert into C array print (string.format ("const byte %s [] PROGMEM = {", string.gsub (fn, "[^%a%d]", "_"))) for i = 1, #loader do Tell (string.format ("0x%02X, ", loader:sub (i, i):byte ())) if (i - 1) % 16 == 15 then print "" end end -- of for each byte print (string.format ("}; // end of %s", string.gsub (fn, "[^%a%d]", "_")))
local PANEL = {} local function TextSize(font, text) surface.SetFont(font) return surface.GetTextSize(text) end function PANEL:Init() local Frame = self self:SetTitle( "" ) self:SetVisible(true) self:SetDraggable(false) self:SetBackgroundBlur(true) self:ShowCloseButton(false) self.Font = "ZEDFont40" self.BackgroundColor = Color(40, 40, 40, 255) local w,h = TextSize(self.Font, "X") self.CloseButton = vgui.Create( "ZButton", self ) self.CloseButton:SetPos( 0, 0 ) self.CloseButton:SetText( "X" ) self.CloseButton:SetFont( self.Font ) self.CloseButton:SetSize(w,h) self.CloseButton.DoClick = function() Frame:Close() if type(Frame.onClose) == "function" then Frame:onClose() end end end function PANEL:SetFont(c) self.CloseButton:SetFont(c) end function PANEL:GetFont() return self.CloseButton:GetFont() end function PANEL:SetBackgroundColor(c) self.BackgroundColor = c end function PANEL:GetBackgroundColor() return self.BackgroundColor end function PANEL:Paint() surface.SetDrawColor( self:GetBackgroundColor() ) surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() ) end function PANEL:PerformLayout() self.BaseClass.PerformLayout(self); w,h = TextSize(self.CloseButton:GetFont(), "X") self.CloseButton:SetPos( self:GetWide() - w*1.2, 0 ) self.CloseButton:SetFont( "ZEDFont40" ) self.CloseButton:SetSize(w,h) end vgui.Register("ZFrame",PANEL,"DFrame");
local Spell = { } Spell.LearnTime = 900 Spell.Description = [[ Rips your target's body with demonic harpoons. 100% brutal. ]] Spell.FlyEffect = "hpw_dragoner_main" Spell.ApplyDelay = 0.6 Spell.AccuracyDecreaseVal = 0.4 Spell.Category = HpwRewrite.CategoryNames.Special Spell.SpriteColor = Color(155, 255, 155) Spell.NodeOffset = Vector(-332, -890, 0) Spell.ForceAnim = { ACT_VM_PRIMARYATTACK_5 } if SERVER then util.AddNetworkString("hpwrewrite_winborium_handler") else local max = 2^32 local function spawn(mdl, pos, dir) util.PrecacheModel(mdl) local myPos = pos + VectorRand() * 25 local prop = ents.CreateClientProp() prop:SetModel(mdl) prop:SetPos(myPos) prop:SetAngles((pos - myPos):Angle()) prop:Spawn() prop:PhysicsInit(SOLID_VPHYSICS) prop:SetSolid(SOLID_VPHYSICS) prop:SetMoveType(MOVETYPE_VPHYSICS) prop:SetRenderMode(RENDERMODE_TRANSALPHA) local decay = math.random(400, 800) local alpha = 255 local dir = AngleRand() local name = "hpwrewrite_winborium_handler" .. math.random(-max, max) hook.Add("Think", name, function() if not IsValid(prop) then hook.Remove("Think", name) return end prop:SetPos(prop:GetPos() + (dir and prop:GetForward() or prop:GetUp()) * FrameTime() * 350) prop:SetAngles(prop:GetAngles() + dir * FrameTime() * 7) prop:SetColor(Color(255, 0, 0, alpha)) alpha = alpha - FrameTime() * decay if alpha <= 0 then prop:Remove() end end) end net.Receive("hpwrewrite_winborium_handler", function() local pos = net.ReadVector() for i = 1, 20 do spawn("models/weapons/w_knife_t.mdl", pos) end for i = 1, 8 do spawn("models/props_junk/harpoon002a.mdl", pos, true) end end) end function Spell:Draw(spell) self:DrawGlow(spell) end function Spell:OnSpellSpawned(wand, spell) wand:PlayCastSound() end function Spell:OnFire(wand) return true end function Spell:AfterCollide(spell, data, doef) local dir = IsValid(spell) and spell:GetFlyDirection() or vector_origin local ent = data.HitEntity local rag, func, tName, hName = HpwRewrite:ThrowEntity(ent, -dir, 3000, 3, self.Owner) if IsValid(rag) then if hName then hook.Remove("EntityTakeDamage", hName) end net.Start("hpwrewrite_winborium_handler") net.WriteVector(rag:GetPos() - dir * 100) net.Broadcast() local name = "hpwrewrite_winborium_handler" .. rag:EntIndex() timer.Create(name, 0.2, 1, function() if IsValid(rag) then net.Start("hpwrewrite_winborium_handler") net.WriteVector(rag:GetPos()) net.Broadcast() sound.Play("physics/flesh/flesh_bloody_break.wav", rag:GetPos(), 70) for i = 0, rag:GetBoneCount() - 1 do local pos, ang = rag:GetBonePosition(i) local ef = EffectData() ef:SetOrigin(pos) util.Effect("BloodImpact", ef, true, true) if math.random(1, 2) == 1 then sound.Play("physics/flesh/flesh_squishy_impact_hard" .. math.random(1, 4) .. ".wav", pos, 69) end end local newEnt = func() if IsValid(newEnt) then if newEnt:IsNPC() then newEnt:Remove() elseif newEnt:IsPlayer() then newEnt:TakeDamage(newEnt:Health(), self.Owner, HpwRewrite:GetWand(self.Owner)) SafeRemoveEntity(newEnt:GetRagdollEntity()) end end end end) else if doef == nil then doef = true end if doef then local ef = EffectData() ef:SetOrigin(data.HitPos) ef:SetNormal(data.HitNormal) util.Effect("EffectHpwRewriteSmoke", ef, true, true) end end end HpwRewrite:AddSpell("Winborium", Spell) -- Duo local Spell = { } Spell.Base = "Winborium" Spell.LearnTime = 1020 Spell.OnlyIfLearned = { "Winborium", "Gonfiare" } Spell.NodeOffset = Vector(-227, -993, 0) Spell.ForceAnim = { ACT_VM_PRIMARYATTACK_1 } Spell.DoSparks = true Spell.Description = [[ Rips bodies of everyone who is close to spell impact. 100% brutal. ]] function Spell:AfterCollide(spell, data) local ef = true for k, v in pairs(ents.FindInSphere(data.HitPos, 200)) do if not (v:IsNPC() or v:IsPlayer()) then continue end data.HitEntity = v self.BaseClass.AfterCollide(self, spell, data, ef) ef = false end end HpwRewrite:AddSpell("Winborium Duo", Spell) -- Holy shit local Spell = { } Spell.Base = "Winborium" Spell.LearnTime = 1350 Spell.OnlyIfLearned = { "Winborium Duo" } Spell.NodeOffset = Vector(-214, -1124, 0) Spell.ForceAnim = { ACT_VM_PRIMARYATTACK_4 } Spell.DoSparks = true Spell.Description = [[ Kills everyone around you in a big radius. ]] function Spell:OnFire() for k, v in pairs(ents.FindInSphere(self.Owner:GetPos(), 500)) do if v == self.Owner or not (v:IsNPC() or v:IsPlayer()) then continue end local data = { } data.HitPos = v:GetPos() data.HitNormal = vector_origin data.HitEntity = v self.BaseClass.AfterCollide(self, nil, data) end end HpwRewrite:AddSpell("Winborium Maxima", Spell)
-- Copyright (C) 2018-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. gui.misc.apply = 'Применить' gui.misc.cancel = 'Отмена' gui.misc.yes = 'Да' gui.misc.no = 'Нет' gui.entry.invalidsymbol = 'Символ не разрешён.' gui.entry.limit = 'Превышена максимальная длинна значения.' gui.dlib.hudcommons.reset = 'Сбросить' info.dlib.tformat.seconds = 'секунд' info.dlib.tformat.minutes = 'минут' info.dlib.tformat.hours = 'часов' info.dlib.tformat.days = 'дней' info.dlib.tformat.weeks = 'недель' info.dlib.tformat.months = 'месяцев' info.dlib.tformat.years = 'лет' info.dlib.tformat.centuries = 'веков' info.dlib.tformat.long = 'Никогда™' info.dlib.tformat.now = 'Прямо сейчас' info.dlib.tformat.past = 'В прошлом' local function define(from, to, target, form1, form2, form3) for i = from, to do local div = i % 10 if i == 0 or i > 9 and i < 19 or div > 4 or div == 0 then target[tostring(i)] = i .. ' ' .. form1 elseif div == 1 then target[tostring(i)] = i .. ' ' .. form2 elseif div == 2 or div == 3 or div == 4 then target[tostring(i)] = i .. ' ' .. form3 end end end define(1, 60, info.dlib.tformat.countable.second, 'секунд', 'секунда', 'секунды') define(1, 60, info.dlib.tformat.countable.minute, 'минут', 'минута', 'минуты') define(1, 24, info.dlib.tformat.countable.hour, 'часов', 'час', 'часа') define(1, 7, info.dlib.tformat.countable.day, 'день', 'дня', 'дней') define(1, 4, info.dlib.tformat.countable.week, 'неделя', 'недели', 'недель') define(1, 12, info.dlib.tformat.countable.month, 'месяц', 'месяца', 'месяцев') define(1, 100, info.dlib.tformat.countable.year, 'год', 'года', 'лет') define(1, 100, info.dlib.tformat.countable.century, 'век', 'века', 'веков') define(1, 60, info.dlib.tformat.countable_ago.second, 'секунд', 'секунду', 'секунды') define(1, 60, info.dlib.tformat.countable_ago.minute, 'минут', 'минуту', 'минуты') define(1, 24, info.dlib.tformat.countable_ago.hour, 'часов', 'час', 'часа') define(1, 7, info.dlib.tformat.countable_ago.day, 'дней', 'день', 'дня') define(1, 4, info.dlib.tformat.countable_ago.week, 'недель', 'неделю', 'недели') define(1, 12, info.dlib.tformat.countable_ago.month, 'месяцев', 'месяц', 'месяца') define(1, 100, info.dlib.tformat.countable_ago.year, 'лет', 'год', 'года') define(1, 100, info.dlib.tformat.countable_ago.century, 'веков', 'век', 'века') info.dlib.tformat.ago = '%s тому назад' info.dlib.tformat.ago_inv = 'Через %s' gui.dlib.friends.title = 'DLib друзья' gui.dlib.friends.open = 'Отрыть меню друзей' gui.dlib.friends.edit.add_title = 'Добавление %s <%s> как друга' gui.dlib.friends.edit.edit_title = 'Редактирование настроек друга %s <%s>' gui.dlib.friends.edit.going = 'Вы будете другом с %s в...' gui.dlib.friends.edit.youare = 'Вы являетесь другом с %s в...' gui.dlib.friends.edit.remove = 'Удалить друга' gui.dlib.friends.invalid.title = 'Неверный SteamID' gui.dlib.friends.invalid.ok = 'Окай :(' gui.dlib.friends.invalid.desc = '%q не выглядит как SteamID!' gui.dlib.friends.settings.steam = 'Считать Steam друзей как DLib друзей' gui.dlib.friends.settings.your = 'Ваши друзья ->' gui.dlib.friends.settings.server = 'Игроки на сервере ->' gui.dlib.friends.settings.foreign = '[Внешний] ' gui.dlib.donate.top = 'DLib: Сделаете пожертвование?' gui.dlib.donate.button.yes = 'Так и сделать (Яндекс.Деньги)!' gui.dlib.donate.button.paypal = 'Так и сделать, только на PayPal!' gui.dlib.donate.button.no = 'Спросить меня позже' gui.dlib.donate.button.never = 'Больше никогда не спрашивать' gui.dlib.donate.button.learnabout = 'Прочитать про "Donationware"...' gui.dlib.donate.button.learnabout_url = 'https://ru.wikipedia.org/wiki/Donationware' message.dlib.hudcommons.edit.notice = 'Нажмите ESC для выхода из режима редактирования' gui.dlib.donate.text = [[Привет! Как я вижу, Вы были долго не за клавиатурой, чтож... Я хотел бы Вас попросить: Сделайте пожалуйста пожертвование! DLib как и аддоны котороые базируются на нем являются Donationware Тоесть, данное ПО существует только из-за энтузиазма и (возможно) регулярных пожертвований пользователей для поддержания автора данного ПО! Я понимаю, что времена сейчас тугие, и не прошу вас "Пожертвуй сейчас!" Но хотел что бы Вы хотя бы прочитали данное обращение. Как вы знаете - что к примеру 50₽ это мало, примерно столько же стоит проезд в автобусе в Москве, но давайте вдумаемся в статистику: если сейчас абсолютно все, кто использует DLib и другие аддоны пожертвуют 50₽ каждый, то этого будет достаточно что бы покрыть все кредиты моих родителей, а так же помочь моей Матери, которая работает с 5 утра до 22 вечера ради того, что бы придти потом домой поспать и не высыпаться на следующий рабочий день. Если вы сделаете пожертвование, это окажет помощь следующим аддонам, которые используются: DLib%s]] gui.dlib.donate.more = ' и еще %i аддонов!..'
------------------------------------------------ ----[ COMMANDS ]------------------------ ------------------------------------------------ local Commands = SS.Commands:New("Commands") // Commands command function Commands.Command(Player, Args) local Panel = SS.Panel:New(Player, "Commands") for K, V in pairs(SS.Commands.List) do if (SS.Flags.PlayerHas(Player, V.Restrict)) then Panel:Button(SS.Commands.Prefix()..K, 'ss commandscommand "'..K..'"') end end Panel:Send() end // View command function Commands.View(Player, Args) for K, V in pairs(SS.Commands.List) do if (K == Args[1]) then local Panel = SS.Panel:New(Player, SS.Commands.Prefix()..K) Panel:Words("Help: "..V.Help) Panel:Words("Syntax: "..V.Syntax) Panel:Send() return end end SS.PlayerMessage(Player, "No command found: '"..Args[1].."'", 1) end SS.ConsoleCommand.Simple("commandscommand", Commands.View, 1) Commands:Create(Commands.Command, {"basic"}, "View commands you can do") SS.Adverts.Add("Type "..SS.Commands.Prefix().."commands to see what commands you can do")
local ThreatLib = LibStub and LibStub("ThreatClassic-1.0", true) if not ThreatLib then return end if select(2, _G.UnitClass("player")) ~= "SHAMAN" then return end local _G = _G local ipairs = _G.ipairs local select = _G.select local GetTalentInfo = _G.GetTalentInfo local Shaman = ThreatLib:GetOrCreateModule("Player") local healingSpellIDs = { -- Lesser Healing Wave 8004, 8008, 8010, 10466, 10467, 10468, -- Healing Wave 331, 332, 547, 913, 939, 959, 8005, 10395, 10396, 25357, -- Chain Heal 1064, 10622, 10623, } local clIDs = { -- Chain Lightning 421, 930, 2860, 10605 } local lbIDs = { -- Lightning Bolt 403, 529, 548, 915, 943, 6041, 10391, 10392, 15207, 15208 } local earthShockIDs = { 8042, 8044, 8045, 8046, 10412, 10413, 10414 } function Shaman:ClassInit() -- ThreatMods should return the modifications (if any) to the threat passed in for _,v in ipairs(healingSpellIDs) do self.AbilityHandlers[v] = self.HealingSpells end healingSpellIDs = nil for _, v in ipairs(earthShockIDs) do self.AbilityHandlers[v] = self.EarthShock end earthShockIDs = nil for _,v in ipairs(clIDs) do self.AbilityHandlers[v] = self.ChainLightning self.CastMissHandlers[v] = self.ChainLightningMiss self.CastHandlers[v] = self.StartCLCast end clIDs = nil for _,v in ipairs(lbIDs) do self.AbilityHandlers[v] = self.LightningBolt self.CastMissHandlers[v] = self.LightningBoltMiss self.CastHandlers[v] = self.StartLBCast end lbIDs = nil self.lastCLCast = 0 self.lastCLHitTime = 0 self.lastLBCast = 0 self.lastLBHitTime = 0 end function Shaman:ClassEnable() self.passiveThreatModifiers = 1 end function Shaman:ScanTalents() -- Scan talents if ThreatLib.Classic then self.HealingGrace = 1 - 0.05 * select(5, GetTalentInfo(3,9)) else self.HealingGrace = 1 -- for when testing in retail end end function Shaman:HealingSpells(amt) return amt * self.HealingGrace end function Shaman:EarthShock(amt) return amt * 2 end function Shaman:ChainLightning(amt) local t = GetTime() if self.lastCLHitTime == 0 then self.lastCLHitTime = t end if t - self.lastCLHitTime <= 0.045 then return amt else return 0 end end function Shaman:LightningBolt(amt) ThreatLib:Debug("Lightning bolt damage!") if self.lastLBHitTime == 0 then self.lastLBHitTime = GetTime() return amt else return 0 end end function Shaman:ChainLightningMiss(spellID) local t = GetTime() if self.lastCLHitTime == 0 then self.lastCLHitTime = t end end function Shaman:LightningBoltMiss(spellID) ThreatLib:Debug("Missed lightning bolt! (%s)", spellID) local t = GetTime() if self.lastLBHitTime == 0 then self.lastLBHitTime = t end end function Shaman:StartCLCast() self.lastCLCast = GetTime() self.lastCLHitTime = 0 end function Shaman:StartLBCast() ThreatLib:Debug("Casting Lightning bolt...") self.lastLBCast = GetTime() self.lastLBHitTime = 0 end
engine = {} local engine_mt = {__index = engine} function engine.new(...) local ret = setmetatable({}, engine_mt) ret:init(...) return ret end function engine:init() self.sprites = {} self.controls = {} end function engine:add_control(control) table.insert(self.controls, control) if control.add then control:add(self) end end function engine:rm_control(control) for key, val in ipairs(self.controls) do if val == control then table.remove(self.controls, key) if control.drop then control:drop(self) end break end end end function engine:add_sprite(sprite) table.insert(self.sprites, sprite) end function engine:rm_sprite(sprite) for key, val in ipairs(self.sprites) do if val == sprite then table.remove(self.sprites, key) break end end end function engine:control(event, ...) for key, val in ipairs(self.controls) do if val[event] and not val[event](val, ...) then break end end end function engine:update(...) self:control('update', ...) end function engine:mousepressed(...) self:control('mousepressed', ...) end function engine:mousereleased(...) self:control('mousereleased', ...) end function engine:mousemoved(...) self:control('mousemoved', ...) end function engine:draw() for key, val in ipairs(self.sprites) do val:draw() end end
local ABGS = require(script:GetCustomProperty("APIBasicGameState")) local ROOT = script:GetCustomProperty("Tags"):WaitForObject() local isEnabled = ROOT:GetCustomProperty("ENABLED") if not isEnabled then return end local AMMOUNT = script:GetCustomProperty("AMMOUNT"):WaitForObject() local UIPanel = script:GetCustomProperty("UIPanel"):WaitForObject() local LOCAL_PLAYER = Game.GetLocalPlayer() local PICKUP_SFX = script:GetCustomProperty("GAMEMODE_TagPickup_Audio") local TURN_IN_SFX = script:GetCustomProperty("GAMEMODE_TagTurnIn_Audio") local isEnabled = false function Tick() if _G.META_GAME_MODES then local tags = LOCAL_PLAYER:GetResource(_G.META_GAME_MODES.TAG_NAME) if tags > 0 then UIPanel.visibility = Visibility.FORCE_ON AMMOUNT.text = tostring(tags) else UIPanel.visibility = Visibility.FORCE_OFF end end Task.Wait(1) end function OnResourceChanged(player, resName, resAmt) if ABGS.GetGameState() == ABGS.GAME_STATE_ROUND then if player == LOCAL_PLAYER and resName == "GM.TAGS" then if resAmt > 0 then World.SpawnAsset(PICKUP_SFX, {position = player:GetWorldPosition()}) elseif resAmt == 0 then World.SpawnAsset(TURN_IN_SFX, {position = player:GetWorldPosition()}) end end end end LOCAL_PLAYER.resourceChangedEvent:Connect(OnResourceChanged)
local BasePlugin = require("orange.plugins.base_handler") local orange_db = require("orange.store.orange_db") local judge_util = require("orange.utils.judge") local extractor_util = require("orange.utils.extractor") local handle_util = require("orange.utils.handle") local utils = require("orange.utils.utils") local function filter_rules( sid, plugin, ngx_var ) local rules = orange_db.get_json(plugin .. ".selector." .. sid .. ".rules") if not rules or type(rules) ~= "table" or #rules <= 0 then return false end for _, rule in ipairs(rules) do if rule.handle and rule.handle.log == true then ngx.log(ngx.INFO, "[Mirror][Start To Pass Through Rule:", rule.id, "]") end if rule.enable == true then -- judge阶段 local pass = judge_util.judge_rule(rule, plugin) -- extract阶段 local variables = extractor_util.extract_variables(rule.extractor) -- handle阶段 if pass then local handle = rule.handle if handle and handle.log == true then ngx.log(ngx.INFO, "[Mirror][Match-Rule:", rule.id, "]") end if not ngx_var.junhai_trace_id or ngx_var.junhai_trace_id == "" or ngx_var.junhai_trace_id == "-" then ngx_var.junhai_trace_id = utils.new_id() -- set new trace id end local extractor_type = rule.extractor.type local method = ngx_var.request_method local mirror_host_tmp = ngx_var.host local mirror_url_tmp = "http://backend" local mirror_name_tmp = "default_upstream" local methods = { GET = ngx.HTTP_GET, POST = ngx.HTTP_POST, PUT = ngx.HTTP_PUT, DELETE = ngx.HTTP_DELETE } if handle and (handle.mirror_url or handle.mirror_name) then if handle.mirror_host and handle.mirror_host ~= "" then -- mirror_host默认取请求的host mirror_host_tmp = handle_util.build_upstream_host(extractor_type, handle.mirror_host, variables, plugin) end if handle.mirror_url and handle.mirror_url ~= "" then -- mirror_url默认取 http://backend mirror_url_tmp = handle_util.build_upstream_url(extractor_type, handle.mirror_url, variables, plugin) end if handle.mirror_name and handle.mirror_name ~= "" then -- mirror_name默认取 default_upstream mirror_name_tmp = handle.mirror_name end ngx.req.read_body() local options = { method = methods[method], ctx = { sub_origin_uri = ngx_var.uri, sub_upstream_host = mirror_host_tmp, sub_upstream_url = mirror_url_tmp, sub_upstream_name = mirror_name_tmp, sub_junhai_trace_id = ngx_var.junhai_trace_id }, always_forward_body = true } local subquest_uri = "/mirror-plugin-of-api-gateway" if ngx_var.args then subquest_uri = subquest_uri.."?"..ngx_var.args end local multiple = handle.multiple or 1 local multi_t = {} for var = 1, multiple do table.insert(multi_t, {subquest_uri,options}) end local ok,err = pcall(ngx.location.capture_multi, multi_t) if ok then ngx_var.mirror_url = mirror_url_tmp ngx_var.mirror_host = mirror_host_tmp ngx_var.mirror_name = mirror_name_tmp if handle.log == true then ngx.log(ngx.INFO, "[Mirror][Mirror-To] mirrot_host:"..mirror_host_tmp..", mirror_url:"..mirror_url_tmp..", mirror_name:"..mirror_name_tmp) end else if handle.log == true then ngx.log(ngx.ERR, "[Mirror][Match-Rule-Error] failed to issues subquest:"..tostring(ok)..","..err) end end else if handle.log == true then ngx.log(ngx.ERR, "[Mirror][Match-Rule-Error] no handle or mirror_url") end end return true else if rule.handle and rule.handle.log == true then ngx.log(ngx.INFO, "[Mirror][NotMatch-Rule:", rule.id, "]") end end end end return false end local MirrorHandler = BasePlugin:extend() MirrorHandler.PRIORITY = 2000 function MirrorHandler:new(store) MirrorHandler.super.new(self, "Mirror-plugin") self.store = store end function MirrorHandler:mirror() MirrorHandler.super.mirror(self) local enable = orange_db.get("mirror.enable") local meta = orange_db.get_json("mirror.meta") local selectors = orange_db.get_json("mirror.selectors") local ordered_selectors = meta and meta.selectors if not enable or enable ~= true or not meta or not ordered_selectors or not selectors then return end local ngx_var = ngx.var for i, sid in ipairs(ordered_selectors) do local selector = selectors[sid] if selector.handle and selector.handle.log == true then ngx.log(ngx.INFO, "[Mirror][Start To Pass Through Selector:", sid, "]") end if selector and selector.enable == true then local selector_pass if selector.type == 0 then -- 全流量selector selector_pass = true else selector_pass = judge_util.judge_selector(selector, "mirror") -- selector judge end if selector_pass then if selector.handle and selector.handle.log == true then ngx.log(ngx.INFO, "[Mirror][Pass-Selector:", sid, "]") end local stop = filter_rules(sid, "mirror", ngx_var) if stop then -- 已匹配该selector中的rule,不再进行执行通过后续的selector return end if selector.handle and selector.handle.log == true then ngx.log(ngx.INFO, "[Mirror][NotMatch-Any-Rule-In-Selector:", sid, "]") end else if selector.handle and selector.handle.log == true then ngx.log(ngx.INFO, "[Mirror][Not-Pass-Selector:", sid, "]") end end -- 没有通过该selector或不匹配该selector中的所有rule,判断是否继续匹配下面的selector if selector.handle and selector.handle.continue == true then -- continue next selector else break end end end end return MirrorHandler
-- ViewmodelPage.lua -- ArsonistD -- Started : 12/09/2021 -- Last Edit : 12/09/2021 local framework = require(script.Parent.Parent.Parent.ArsonsPluginFramework) local Roact = require(script.Parent.Parent.Parent.Packages.Roact) ViewmodelPage = Roact.Component:extend( "ViewmodelPage" ) function ViewmodelPage:init() self.Viewmodel = framework.GetModule("Viewmodel") self.Group = framework.GetComponent("Group") self.Setting = framework.GetComponent("Setting") self.Bool = framework.GetComponent("Bool") self.NumberBox = framework.GetComponent("NumberBox") end function ViewmodelPage:render() return Roact.createFragment({ }) end function ViewmodelPage:didMount() end function ViewmodelPage:willUnmount() end return ViewmodelPage
local sound = require 'vendor/TEsound' local Timer = require('vendor/timer') local tween = require 'vendor/tween' local character = require 'character' local Gamestate = require 'vendor/gamestate' local utils = require 'utils' local anim8 = require 'vendor/anim8' local Dialog = require 'dialog' local Quest = require 'quest' local quests = require 'npcs/quests/hermitquest' local prompt = require 'prompt' return { width = 24, height = 48, animations = { default = { 'loop',{'5,1','5,1','5,1','5,1','5,1','5,1','5,1','5,1','5,1','5,1','5,1','5,1','5,1','5,1','5,1','5,1','1,1','2,1','1,1','2,1'},0.28, }, }, talk_items = { { ['text']='i am done with you' }, { ['text']='Any useful info for me?' }, { ['text']='Why do you live out here?' }, { ['text']='Talk about quests' }, }, talk_commands = { ['Talk about quests'] = function(npc, player) if player.quest == 'To Slay an Acorn - Find the Old Hermit at Stonerspeak' then Quest.removeQuestItem(player) Quest:activate(npc, player, quests.berry) elseif player.quest == 'To Slay An Acorn - Collect the Special Berry' then Quest:activate(npc, player, quests.berry) else Dialog.new("The woods here are dangerous these days, you gotta keep your wits about you!", function() npc.menu:close(player) end) end end, }, talk_responses = { ["Any useful info for me?"]={ "There's a buncha' chests hidden around these parts for some reason, check them out to see what you get!", }, ["Why do you live out here?"]={ "The nature, the trees, the wee-I mean, the water.", "Though it's getting dangerous these days with all them angry acorns out and about...", }, }, }
-- Copyright (C) 2016 Pau Carré Cardona - All Rights Reserved -- You may use, distribute and modify this code under the -- terms of the Apache License v2.0 (http://www.apache.org/licenses/LICENSE-2.0.txt). local search_commons = {} function search_commons.sortCmpTable(a, b) return a[2] > b[2] end function search_commons.printCmpTable(cmpTable) for i = 1, #cmpTable do print(cmpTable[i][1] .. ' ' .. cmpTable[i][2]) end end return search_commons
dwarf_bantha = Creature:new { objectName = "@mob/creature_names:dwarf_bantha", socialGroup = "bantha", faction = "", level = 11, chanceHit = 0.29, damageMin = 90, damageMax = 110, baseXp = 356, baseHAM = 1200, baseHAMmax = 1400, armor = 0, resists = {0,0,0,115,0,0,0,-1,-1}, meatType = "meat_herbivore", meatAmount = 300, hideType = "hide_wooly", hideAmount = 200, boneType = "bone_mammal", boneAmount = 100, milkType = "milk_wild", milk = 150, tamingChance = 0.25, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = HERD, optionsBitmask = AIENABLED, diet = HERBIVORE, templates = {"object/mobile/dwarf_bantha.iff"}, hues = { 0, 1, 2, 3, 4, 5, 6, 7 }, scale = 0.75, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"",""}, {"stunattack",""} } } CreatureTemplates:addCreatureTemplate(dwarf_bantha, "dwarf_bantha")
-- Autogenerated from KST: please remove this line if doing any edits by hand! local luaunit = require("luaunit") require("params_pass_array_struct") TestParamsPassArrayStruct = {} function TestParamsPassArrayStruct:test_params_pass_array_struct() local r = ParamsPassArrayStruct:from_file("src/position_to_end.bin") luaunit.assertEquals(#r.pass_structs.structs, 2) luaunit.assertEquals(r.pass_structs.structs[1].f, 1) luaunit.assertEquals(r.pass_structs.structs[2].b, 2) end
function a() end <caret>
return function(mt) mt.__index = mt local M = {} function M.new(...) local obj = setmetatable({}, mt) if obj.ctor then obj:ctor(...) end return obj end return M end
local playsession = { {"Felgon", {71906}}, {"Houdi", {71893}}, {"LetsAgree", {1791}}, {"ratboyboxshall", {4261}}, {"Phil87", {17915}} } return playsession
local fs = require('efmls-configs.fs') local formatter = 'dotnet' local command = string.format('%s format ${ROOT}', fs.executable(formatter)) return { formatCommand = command, formatStdin = false, }
UIMenuProgressItem = setmetatable({}, UIMenuProgressItem) UIMenuProgressItem.__index = UIMenuProgressItem UIMenuProgressItem.__call = function() return "UIMenuItem", "UIMenuProgressItem" end ---New ---@param Text string ---@param Items table ---@param Index number ---@param Description string ---@param Counter boolean function UIMenuProgressItem.New(Text, Max, Index, Description, sliderColor, color, highlightColor, textColor, highlightedTextColor) local _UIMenuProgressItem = { Base = UIMenuItem.New(Text or "", Description or "", color or 117, highlightColor or 1, textColor or 1, highlightedTextColor or 2), _Max = Max or 100, _Multiplier = 5, _Index = Index or 0, Panels = {}, SidePanel = nil, SliderColor = sliderColor or 116, BackgroundSliderColor = backgroundSliderColor or 117, ItemId = 4, OnProgressChanged = function(menu, item, newindex) end, OnProgressSelected = function(menu, item, newindex) end, } return setmetatable(_UIMenuProgressItem, UIMenuProgressItem) end ---SetParentMenu ---@param Menu table function UIMenuProgressItem:SetParentMenu(Menu) if Menu() == "UIMenu" then self.Base.ParentMenu = Menu else return self.Base.ParentMenu end end function UIMenuProgressItem:AddSidePanel(sidePanel) if sidePanel() == "UIMissionDetailsPanel" then sidePanel:SetParentItem(self) self.SidePanel = sidePanel if self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible() then ScaleformUI.Scaleforms._ui:CallFunction("ADD_SIDE_PANEL_TO_ITEM", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, 0, sidePanel.PanelSide, sidePanel.TitleType, sidePanel.Title, sidePanel.TitleColor, sidePanel.TextureDict, sidePanel.TextureName) end elseif sidePanel() == "UIVehicleColorPickerPanel" then sidePanel:SetParentItem(self) self.SidePanel = sidePanel if self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible() then ScaleformUI.Scaleforms._ui:CallFunction("ADD_SIDE_PANEL_TO_ITEM", false, IndexOf(self.ParentMenu.Items, self) - 1, 1, sidePanel.PanelSide, sidePanel.TitleType, sidePanel.Title, sidePanel.TitleColor) end end end ---Selected ---@param bool number function UIMenuProgressItem:Selected(bool) if bool ~= nil then self.Base:Selected(tobool(bool), self) else return self.Base._Selected end end ---Hovered ---@param bool boolean function UIMenuProgressItem:Hovered(bool) if bool ~= nil then self.Base._Hovered = tobool(bool) else return self.Base._Hovered end end ---Enabled ---@param bool boolean function UIMenuProgressItem:Enabled(bool) if bool ~= nil then self.Base:Enabled(bool, self) else return self.Base._Enabled end end ---Description ---@param str string function UIMenuProgressItem:Description(str) if tostring(str) and str ~= nil then self.Base:Description(tostring(str), self) else return self.Base._Description end end ---Text ---@param Text string function UIMenuProgressItem:Label(Text) if tostring(Text) and Text ~= nil then self.Base:Label(tostring(Text), self) else return self.Base:Label() end end function UIMenuProgressItem:MainColor(color) if(color)then self.Base._mainColor = color if(self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible()) then ScaleformUI.Scaleforms._ui:CallFunction("UPDATE_COLORS", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, self.Base._mainColor, self.Base._highlightColor, self.Base._textColor, self.Base._highlightedTextColor) end else return self.Base._mainColor end end function UIMenuProgressItem:TextColor(color) if(color)then self.Base._textColor = color if(self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible()) then ScaleformUI.Scaleforms._ui:CallFunction("UPDATE_COLORS", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, self.Base._mainColor, self.Base._highlightColor, self.Base._textColor, self.Base._highlightedTextColor) end else return self.Base._textColor end end function UIMenuProgressItem:HighlightColor(color) if(color)then self.Base._highlightColor = color if(self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible()) then ScaleformUI.Scaleforms._ui:CallFunction("UPDATE_COLORS", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, self.Base._mainColor, self.Base._highlightColor, self.Base._textColor, self.Base._highlightedTextColor) end else return self.Base._highlightColor end end function UIMenuProgressItem:HighlightedTextColor(color) if(color)then self.Base._highlightedTextColor = color if(self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible()) then ScaleformUI.Scaleforms._ui:CallFunction("UPDATE_COLORS", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, self.Base._mainColor, self.Base._highlightColor, self.Base._textColor, self.Base._highlightedTextColor) end else return self.Base._highlightedTextColor end end function UIMenuProgressItem:SliderColor(color) if(color)then self.SliderColor = color if(self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible()) then ScaleformUI.Scaleforms._ui:CallFunction("UPDATE_COLORS", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, self.Base._mainColor, self.Base._highlightColor, self.Base._textColor, self.Base._highlightedTextColor, self.SliderColor) end else return self.SliderColor end end function UIMenuProgressItem:BlinkDescription(bool) if bool ~= nil then self.Base:BlinkDescription(bool, self) else return self.Base:BlinkDescription() end end ---Index ---@param Index table function UIMenuProgressItem:Index(Index) if tonumber(Index) then if Index > self._Max then self._Index = self._Max elseif Index < 0 then self._Index = 0 else self._Index = Index end self.OnProgressChanged(self._Index) else return self._Index end end ---LeftBadge function UIMenuProgressItem:LeftBadge(Badge) if tonumber(Badge) then self.Base:LeftBadge(Badge, self) else return self.Base:LeftBadge() end end ---RightBadge function UIMenuProgressItem:RightBadge() error("This item does not support badges") end ---RightLabel function UIMenuProgressItem:RightLabel() error("This item does not support a right label") end
--清除掉目标身上所有的 buff, target参数指定消除哪个目标身上的 buff,clear_type 指定消除哪些类型的 buff,见:SceneConst.ClearBuffType 枚举,有三种:所有,坏的和好的 buff. local Ac = require "Action" local FightHelper = require("game.scene.FightHelper") local SceneConst = require "game.scene.SceneConst" local BuffActions = require("game.scene.fight.BuffActions") --对于造成临时效果,比如晕眩或一定时间内降低属性的 buff,只需要快速播放至结束就好了 local HandleDurationBuff = function ( self, buffAction ) while true do buffAction:Update(100000000000) if buffAction:IsDone() then self.actionMgr:RemoveAction(buffAction) break end end end --对于造成不可恢复效果的,直接结束播放就行了 local HandleUnrecoverableBuff = function ( self, buffAction ) self.actionMgr:RemoveAction(buffAction) end --有些 buff 虽然造成不可恢复的效果,但不能直接删掉该 action,比如冰冻,它会每隔一定时间就扣血,所以不能快速把它播放完。但它还会减你速度,直到播放结束时才把速度还原,所以不能直接把它给删了,不然就跳过了还原速度的处理。所以这种 buff 需要特殊处理 local HandleSpecialBuff = function ( self, buffAction ) local clearer = BuffActions:GetActionClearer(buffAction.buffData.buff_id) if clearer then clearer() end end local BuffTypeMap = { [400000] = HandleDurationBuff, [400001] = HandleUnrecoverableBuff, [400002] = HandleDurationBuff, [400003] = HandleSpecialBuff, } local BadBuffDic = { [400000] = true, [400001] = true, [400002] = true, [400003] = true, } local ClearBuff = Ac.OO.Class { type = "ClearBuff", __index = { Start = function(self, buffData) self.buffData = buffData self.sceneMgr = buffData.sceneMgr self.actionMgr = self.sceneMgr.actionMgr end, IsDone = function(self) return true end, Update = function(self, deltaTime) local target = self[1] local clearType = self[2] --针对不同的 buff 类型做处理 local targetEntity if target == SceneConst.SkillTargetType.Enemy then targetEntity = self.buffData.victim_entity elseif target == SceneConst.SkillTargetType.Me then targetEntity = self.buffData.caster_entity end local buffList = self.entityMgr:GetComponentData(targetEntity, "UMO.Buff") for i,v in ipairs(buffList) do local needClear = false if clearType == SceneConst.ClearBuffType.All then needClear = true elseif clearType == SceneConst.ClearBuffType.Bad then needClear = BadBuffDic[v.buff_id] else needClear = true end if needClear then local handler = BuffTypeMap[v.buff_id] if handler then handler(v.action) end end end end, }, } return ClearBuff
local module = ... local function set(name, value) if not value then return end local fn = name .. '.lua' local f = file.open(fn, "w") f.writeline("local " .. name .. " = " .. value) f.writeline("return " .. name) f.close() node.compile(fn) file.remove(fn) print("Heap: ", node.heap(), "Wrote: ", fn) package.loaded[name] = nil collectgarbage() end return function(name, value) if package.loaded[module] then package.loaded[module] = nil end module = nil set(name, value) end
setfenv(1, require "sysapi-ns") local bor, lshift = bit.bor, bit.lshift -- Language Identifier Constants and Strings -- https://docs.microsoft.com/en-us/windows/win32/intl/language-identifier-constants-and-strings LANG_ENGLISH = 0x09 SUBLANG_ENGLISH_US = 0x01 -- #define MAKELANGID(p, s) ((((WORD )(s)) << 10) | (WORD )(p)) function MAKELANGID(p, s) return bor(lshift(ffi.cast("WORD", s), 10), ffi.cast("WORD", p)) end
local class = require 'middleclass' local data = class('db.prometheus.data') function data:initialize() self._list = {} end function data:add_metric(metric) table.insert(self._list, metric) end function data:encode(auto_clean) local data = {} for _, v in ipairs(self._list) do local lines = v:encode(auto_clean) table.move(lines, 1, #lines, #data + 1, data) end return table.concat(data, '\n') end return data