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local screenW, screenH = guiGetScreenSize() GTmodelsviewer = { gridlist = {}, window = {}, button = {}, label = {} } GTmodelsviewer.window[1] = guiCreateWindow(10, (screenH - 421) / 2, 326, 421, "Real Estate - Property Viewer", false) guiWindowSetSizable(GTmodelsviewer.window[1], false) guiSetVisible( GTmodelsviewer.window[1], false) --showCursor( true) GTmodelsviewer.gridlist[1] = guiCreateGridList(10, 28, 306, 240, false, GTmodelsviewer.window[1]) guiGridListAddColumn(GTmodelsviewer.gridlist[1], "Objects", 0.9) GTmodelsviewer.gridlist[2] = guiCreateGridList(10, 278, 171, 115, false, GTmodelsviewer.window[1]) guiGridListAddColumn(GTmodelsviewer.gridlist[2], "Textures", 0.8) --GTmodelsviewer.button[1] = guiCreateButton(191, 303, 125, 40, "Preview Combination", false, GTmodelsviewer.window[1]) GTmodelsviewer.button[1] = guiCreateButton(191, 303, 125, 40, "Purchase Combination", false, GTmodelsviewer.window[1]) --guiSetFont(GTmodelsviewer.button[1], "clear-normal") GTmodelsviewer.label[1] = guiCreateLabel(191, 278, 125, 15, "Cost: $0", false, GTmodelsviewer.window[1]) --guiSetFont(GTmodelsviewer.label[2], "clear-normal") --GTmodelsviewer.button[2] = guiCreateButton(191, 353, 125, 40, "Purchase Combination", false, GTmodelsviewer.window[1]) --guiSetFont(GTmodelsviewer.button[2], "clear-normal") GTmodelsviewer.label[2] = guiCreateLabel(9, 399, 307, 16, "Right Click on the GUI to Close it.", false, GTmodelsviewer.window[1]) local mcost = 0 local tcost = 0 local ocost = 0 --[[Types: no: Materials Viewer o: Object Viewer --]] local vType = "no" addEventHandler( "onClientResourceStart", resourceRoot, function() -- Set Fonts for i, label in pairs ( GTmodelsviewer.label) do guiSetFont( label, "clear-normal") end for i, button in pairs ( GTmodelsviewer.button) do guiSetFont( button, "clear-normal") end -- Load All Textures for i, txdName in ipairs ( alltextures) do local row = guiGridListAddRow( GTmodelsviewer.gridlist[2]) guiGridListSetItemText( GTmodelsviewer.gridlist[2], row, 1, "$"..txdName[3].." - "..txdName[1], false, false) guiGridListSetItemData( GTmodelsviewer.gridlist[2], row, 1, txdName[2]..";"..txdName[3]) end -- Load All Items for name, category in pairs ( objectTable) do local row = guiGridListAddRow( GTmodelsviewer.gridlist[1]) if #category > 1 then guiGridListSetItemText( GTmodelsviewer.gridlist[1], row, 1, #category.." "..name.."s", true, false) else guiGridListSetItemText( GTmodelsviewer.gridlist[1], row, 1, #category.." "..name, true, false) end for i, object in pairs ( category) do local row = guiGridListAddRow( GTmodelsviewer.gridlist[1]) local id = object[1] local itemName = object[2] local costr = object[3] local cost = costr guiGridListSetItemText( GTmodelsviewer.gridlist[1], row, 1, "$"..cost.." - "..itemName, false, false) guiGridListSetItemData( GTmodelsviewer.gridlist[1], row, 1, id..";"..costr) end end end ) function setViewerVisible( state) if state then if not guiGetVisible( GTmodelsviewer.window[1]) then guiSetVisible( GTmodelsviewer.window[1], true) showCursor( true) viewing = true end else if guiGetVisible( GTmodelsviewer.window[1]) then guiSetVisible( GTmodelsviewer.window[1], false) showCursor( false) viewing = false end end end addEventHandler( "onClientGUIClick", root, function( button, state) if source == GTmodelsviewer.window[1] then if button == "right" then setViewerVisible( false) end elseif source == GTmodelsviewer.gridlist[1] then local row, col = guiGridListGetSelectedItem( source) if row and col then local text = guiGridListGetItemText( source, row, col) if text ~= "" then local mdata = split( guiGridListGetItemData( source, row, col), ";") local objectID = mdata[1] local cost = mdata[2] if prevID ~= objectID then setElementModel( prevObject, objectID) prevID = objectID mcost = cost end end end guiSetText( GTmodelsviewer.label[1], "Cost: $"..(mcost+tcost)) elseif source == GTmodelsviewer.gridlist[2] then local row, col = guiGridListGetSelectedItem( source) if row and col then local text = guiGridListGetItemText( source, row, col) if text ~= "" then local tdata = split( guiGridListGetItemData( source, row, col), ";") local texture = tdata[1] local cost = tdata[2] if texture == "none" then if prevTXD ~= "none" then prevTXD = "none" removeCustomTexture( prevObject) tcost = cost end else if prevTXD ~= texture then applyCustomTexture( prevObject, texture) prevTXD = texture tcost = cost end end end end guiSetText( GTmodelsviewer.label[1], "Cost: $"..(mcost+tcost)) end end )
local AliasesModif = {} local colors = require "colors" local sides = require "sides" local dmp = require "dump" local aliasNode = require "AliasNode" local client local name function AliasesModif:set(aname) client = self; name = aname end local tree local containerHEAD, containerCRUD, containerButtons local nameField local oldName local typeField, doorField, blockField, sideField, colorField local function cleanUp() containerHEAD:removeChildren() containerCRUD:removeChildren() client.stopListeningToWindowWires(name) end local function offOnAlias(charge) local selectedName = tree:getSelectedName() client.offOnAlias(selectedName, charge) end local function upDownAlias(upDown) local selectedName = tree:getSelectedName() if selectedName == "Top" then return end local selectedAlias = tree.getDataNode(tree.dataNode, selectedName) local selectedParentAlias = tree.getParentDataNode(tree.dataNode, selectedName) local i local max for k, v in ipairs(selectedParentAlias.children) do if selectedAlias.name == v.name then i = k end max = k end if upDown then if i >= max then return end else if i <= 1 then return end end client.upDownAlias(selectedParentAlias.name, i, upDown) end local function updateAlias() if oldName == "Top" then return end-- if oldName ~= nameField.text and not aliasNode.isNew(tree.dataNode, nameField.text) then return end local origAlias = tree.getDataNode(tree.dataNode, tree:getSelectedName()) local alias = {} alias.name = nameField.text alias.node = origAlias.node if alias.node then alias.exp = origAlias.exp alias.children = origAlias.children else if doorField.selectedItem == 1 then alias.door = false else alias.door = true end alias.block = blockField:getItem(blockField.selectedItem).text alias.side = sides[sideField:getItem(sideField.selectedItem).text] alias.color = colors[colorField:getItem(colorField.selectedItem).text] end cleanUp() client.updateAlias(oldName, alias.name, alias) end local function deleteAlias() if oldName == "Top" then return end-- local alias = tree.getDataNode(tree.dataNode, tree:getSelectedName()) if alias.node and #alias.children > 0 then return end cleanUp() client.deleteAlias(alias.name) end local function insertAliasNode() if oldName == nameField.text or not aliasNode.isNew(tree.dataNode, nameField.text) then return end local parent local selected = tree.getDataNode(tree.dataNode, tree:getSelectedName()) if selected.node then parent = selected else parent = tree.getParentDataNode(tree.dataNode, tree:getSelectedName()) end local alias = {} alias.name = nameField.text alias.node = true alias.exp = true alias.children = {} cleanUp() client.insertAlias(parent.name, alias.name, alias) end local function insertAliasLeaf() if oldName == nameField.text or not aliasNode.isNew(tree.dataNode, nameField.text) then return end local parent local selected = tree.getDataNode(tree.dataNode, tree:getSelectedName()) if selected.node then parent = selected else parent = tree.getParentDataNode(tree.dataNode, tree:getSelectedName()) end local alias = {} alias.name = nameField.text alias.node = false if blockField ~= nil then if doorField.selectedItem == 1 then alias.door = false else alias.door = true end alias.block = blockField:getItem(blockField.selectedItem).text alias.side = sides[sideField:getItem(sideField.selectedItem).text] alias.color = colors[colorField:getItem(colorField.selectedItem).text] else for k, v in pairs(client.data) do alias.block = k; break end alias.side = 1 alias.color = 1 end cleanUp() client.insertAlias(parent.name, alias.name, alias) end local function displayHEAD(alias) containerHEAD:addChild(client.GUI.text(2, 2, 0xFFFFFF, "Name:")) nameField = containerHEAD:addChild(client.GUI.input(8, 2, 19, 1, 0xEEEEEE, 0x555555, 0x999999, 0xFFFFFF, 0x2D2D2D, "", "")) oldName = alias.name nameField.text = alias.name local isNode; if alias.node then isNode = "yes" else isNode = "no" end containerHEAD:addChild(client.GUI.text(30, 2, 0xFFFFFF, "Node: "..isNode)) local offButton = containerHEAD:addChild(client.GUI.button(2, 4, 8, 1, 0xFFEFFF, 0x555555, 0x880000, 0xFFFFFF, "Off")) offButton.onTouch = function() offOnAlias(0) end local onButton = containerHEAD:addChild(client.GUI.button(12, 4, 8, 1, 0xFFEFFF, 0x555555, 0x880000, 0xFFFFFF, "On")) onButton.onTouch = function() offOnAlias(255) end if alias.node == false then local displayState = client.addSyncRectangle(alias.block, alias.side, alias.color, name) displayState.x = 22; displayState.y = 4; displayState.width = 6 containerHEAD:addChild(displayState) end end local function displayCRUD(alias) if not alias.node then containerCRUD:addChild(client.GUI.text(2, 2, 0xFFFFFF, "Type:")) typeField = containerCRUD:addChild(client.GUI.comboBox(8, 2, 10, 1, 0xEEEEEE, 0x2D2D2D, 0xCCCCCC, 0x888888)) typeField:addItem("Output") containerCRUD:addChild(client.GUI.text(20, 2, 0xFFFFFF, "IsDoor:")) doorField = containerCRUD:addChild(client.GUI.comboBox(28, 2, 6, 1, 0xEEEEEE, 0x2D2D2D, 0xCCCCCC, 0x888888)) doorField:addItem("No");doorField:addItem("Yes") if alias ~= nil and alias.door then doorField.selectedItem = 2 else doorField.selectedItem = 1 end blockField = containerCRUD:addChild(client.GUI.comboBox(2, 4, 40, 1, 0xEEEEEE, 0x2D2D2D, 0xCCCCCC, 0x888888)) local ii = 1 local iiSelected for k, v in pairs (client.data) do blockField:addItem(k) if alias ~= nil and k == alias.block then iiSelected = ii end ii = ii + 1 end if iiSelected == nil then iiSelected = 1 end blockField.selectedItem = iiSelected containerCRUD:addChild(client.GUI.text(2, 6, 0xFFFFFF, "Side:")) sideField = containerCRUD:addChild(client.GUI.comboBox(8, 6, 10, 1, 0xEEEEEE, 0x2D2D2D, 0xCCCCCC, 0x888888)) for i = 0, 5 do sideField:addItem(sides[i]) end if alias ~= nil then sideField.selectedItem = alias.side + 1 end containerCRUD:addChild(client.GUI.text(20, 6, 0xFFFFFF, "Color:")) colorField = containerCRUD:addChild(client.GUI.comboBox(27, 6, 10, 1, 0xEEEEEE, 0x2D2D2D, 0xCCCCCC, 0x888888)) for i = 0, 15 do colorField:addItem(colors[i]) end if alias ~= nil then colorField.selectedItem = alias.color + 1 end end end local function displayButtons() local updateButton = containerButtons:addChild(client.GUI.button(2, 2, 5, 1, 0xFFEFFF, 0x555555, 0x880000, 0xFFFFFF, "Upd")) updateButton.onTouch = function() updateAlias() end local deleteButton = containerButtons:addChild(client.GUI.button(9, 2, 5, 1, 0xFFEFFF, 0x555555, 0x880000, 0xFFFFFF, "Del")) deleteButton.onTouch = function() deleteAlias() end local newNodeButton = containerButtons:addChild(client.GUI.button(16, 2, 8, 1, 0xFFEFFF, 0x555555, 0x880000, 0xFFFFFF, "New Node")) newNodeButton.onTouch = function() insertAliasNode() end local newLeafButton = containerButtons:addChild(client.GUI.button(26, 2, 8, 1, 0xFFEFFF, 0x555555, 0x880000, 0xFFFFFF, "New Leaf")) newLeafButton.onTouch = function() insertAliasLeaf() end local upButton = containerButtons:addChild(client.GUI.button(35, 2, 3, 1, 0xFFEFFF, 0x555555, 0x880000, 0xFFFFFF, "U")) upButton.onTouch = function() upDownAlias(false) end local downButton = containerButtons:addChild(client.GUI.button(39, 2, 3, 1, 0xFFEFFF, 0x555555, 0x880000, 0xFFFFFF, "D")) downButton.onTouch = function() upDownAlias(true) end end local itemSelected = function(e1, e2, e3, e4, e5, e6, e7, e8, e9) cleanUp() local alias = tree.getDataNode(tree.dataNode, tree:getSelectedName()) displayHEAD(alias) displayCRUD(alias) end local onItemExpanded = function(e1, e2, e3, e4, e5, e6, e7, e8, e9) end local refresh = function() tree:refresh() tree.selectedItem = 1 client.application:draw() end AliasesModif.display = function() local window = client.application:addChild(client.GUI.titledWindow(50, 22, 74, 21, name, true)) window.actionButtons.close.onTouch = function() client.closeWindow(name) end tree = client.GUI.aliasTree(client.dataAliases, 2, 2, 28, 19, 0x11E1E1, 0x3C3C3C, 0x3C3C3C, 0xA5A5A5, 0x3C3C3C, 0xE1E1E1, 0xB4B4B4, 0xA5A5A5, 0xC3C3C3, 0x4B4B4B) window:addChild(tree); tree.onItemSelected = itemSelected; tree.onItemExpanded = onItemExpanded tree.switch.refresh = refresh client.listenToAliasesList(tree, name) local panelHEAD = window:addChild(client.GUI.panel(32, 2, 42, 5, 0x880000)) containerHEAD = window:addChild(client.GUI.container(panelHEAD.x, panelHEAD.y, panelHEAD.width, panelHEAD.height)) local panelCRUD = window:addChild(client.GUI.panel(32, 8, 42, 9, 0x880000)) containerCRUD = window:addChild(client.GUI.container(panelCRUD.x, panelCRUD.y, panelCRUD.width, panelCRUD.height)) local panelBUTTONS = window:addChild(client.GUI.panel(32, 18, 42, 3, 0x880000)) containerButtons = window:addChild(client.GUI.container(panelBUTTONS.x, panelBUTTONS.y, panelBUTTONS.width, panelBUTTONS.height)) displayButtons() return window end return AliasesModif
-------------------------------------------------------------------------------- -- Handler.......... : onApplicationWillQuit -- Author........... : -- Description...... : -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function SteamworksAI.onApplicationWillQuit ( ) -------------------------------------------------------------------------------- -- We'll shut down, stop running callbacks every frame this.bInitialised ( false ) -------------------------------------------------------------------------------- end --------------------------------------------------------------------------------
local util = require "util" local create_configuration = require "create_configuration" local create_tasks = require "create_tasks" local create_environment = require "create_environment" local args = { ... } local fs_normalise = util.fs_normalise local shared_print = util.shared_print local run_with_stacktrace = util.run_with_stacktrace -------------------------------------------------------------------------------- -- Show help if requested if args[1] == "--help" or args[1] == "-h" then local function opt(name, description) term.setTextColour(colours.lightBlue) term.write " " term.write(name) term.setTextColour(colours.grey) term.write " - " term.setTextColour(colours.lightGrey) print(description) end term.setTextColour(colours.cyan) term.write "mesh-build " term.setTextColour(colours.lightGrey) term.write "[<" term.setTextColour(colours.white) term.write "options" term.setTextColour(colours.lightGrey) term.write "...>] <" term.setTextColour(colours.white) term.write "task" term.setTextColour(colours.lightGrey) term.write "> [<" term.setTextColour(colours.white) term.write "args" term.setTextColour(colours.lightGrey) print "...>]" print "> Run a task from a build file." opt("--root-dir, -r", "Set build root directory") opt("--build-file, -b", "Specify path to build file") opt("--verbose, -v", "Show debug output") opt("--no-remotes", "Block using remote scripts") opt("--unsafe-parent-environment, -u", "Allow access to all variables") return result end -------------------------------------------------------------------------------- -- Main script local build_file = "build.mesh.lua" local root_dir = "." local allow_unsafe = false local allow_remote = true local verbose = false local task = "build" while #args > 0 do if not args[1]:find "^%-" then break end local argument = table.remove(args, 1) if argument == "--unsafe-parent-environment" or argument == "-u" then allow_unsafe = true elseif argument == "--no-remotes" then allow_remote = false elseif argument == "--verbose" or argument == "-v" then verbose = true elseif argument == "--build-file" or argument == "-b" then build_file = table.remove(args, 1) or error("No build file given", 0) elseif argument == "--root-dir" or argument == "--root-directory" or argument == "-r" then root_dir = table.remove(args, 1) or error("No root directory given", 0) elseif argument == "--" then break else printError("Unknown option '" .. argument .. "'\n > Hint: Pass '--' to stop passing options") return end end task = table.remove(args, 1) or "build" build_file = fs_normalise(shell.resolve(build_file)) root_dir = fs_normalise(shell.resolve(root_dir)) if verbose and task ~= "tasks" then local function option(name, value) term.setTextColour(colours.lightGrey) term.write(name) term.setTextColour(colours.grey) term.write(": ") term.setTextColour(colours.cyan) print(value) end local function path_option(name, value) local cwd = shell.dir() if value:sub(1, #cwd + 1) == cwd .. "/" then value = "./" .. value:sub(#cwd + 2) elseif value == cwd then value = "." elseif cwd ~= "" then value = "/" .. value end return option(name, value) end option("Task", task) path_option("Build file", build_file) path_option("Root directory", root_dir) option("Allow unsafe environment", allow_unsafe) option("Allow remote scripts", allow_remote) end local env = create_environment(allow_unsafe, allow_remote, verbose, root_dir, args) local h = io.open(build_file) if not h then h = io.open(build_file .. ".lua") end local content = h and h:read "*a" or error("Failed to open build file '" .. build_file .. "'", 0) h:close() local fsrc = fs.getName(build_file) local f, err = load(content, fsrc, nil, env.environment) if not f then error("Syntax error in build file '" .. build_file .. "': " .. tostring(err), 0) end term.setTextColour(colours.white) if not run_with_stacktrace(f, args, nil, 0, function(err) printError("Error loading build file: " .. tostring(err)) end) then error() end if task == "tasks" then for i = 1, #env.tasks do print(env.tasks[i].name) end return end if env.cancel_build then printError("Build canceled") return end local tasks_to_run = {} local queue = { task } -- TODO: this doesn't work -- A: B, C ; C: B -- order: A, B, C not A, C, B while #queue > 0 do local t = table.remove(queue, 1) if not tasks_to_run[t] then local td = env.tasks[t] if not td then error("No such task '" .. t .. "'", 0) end for i = 1, #td.depends_on do table.insert(queue, td.depends_on[i]) end table.insert(tasks_to_run, td) tasks_to_run[t] = true end end for i = 1, #tasks_to_run do env.tasks_length = math.max(env.tasks_length, #tasks_to_run[i].name) if not tasks_to_run[i].runnable then error("Cannot run task '" .. tasks_to_run[i].name .. "'", 0) end end for i = #tasks_to_run, 1, -1 do local t = tasks_to_run[i] local ctx = { config = t.configuration } env.current_task = t.name for j = 1, #t.on_run do term.setBackgroundColour(colours.black) term.setTextColour(colours.white) if not run_with_stacktrace(t.on_run[j], { ctx }, t.name, env.tasks_length, function(err) shared_print(t.name, env.tasks_length, colours.red, tostring(err)) end) then error() end if env.cancel_build then shared_print(t.name, env.tasks_length, colours.red, "Build canceled") return end end end
local toolbar = require"hs.webview.toolbar" local console = require"hs.console" local image = require"hs.image" local fnutils = require"hs.fnutils" local listener = require"utils.speech" local application = require"hs.application" local styledtext = require"hs.styledtext" local doc = require"hs.doc" local watchable = require"hs.watchable" local canvas = require"hs.canvas" local module = {} local imageBasePath = hs.configdir .. "/_localAssets/images/" local autoHideImage = function() return imageBasePath .. (module.watchConsoleAutoClose:value() and "unpinned.png" or "pinned.png") end local listenerImage = function() return imageBasePath .. (module.watchListenerStatus:value() and "microphone_on.png" or "microphone_off.png") end module.watchConsoleAutoClose = watchable.watch("hammerspoonMenu.status", function(...) module.toolbar:modifyItem{ id = "autoHide", image = image.imageFromPath(autoHideImage()) } end) module.watchListenerStatus = watchable.watch("utils.speech.isListening", function(...) module.toolbar:modifyItem{ id = "listener", image = image.imageFromPath(listenerImage()) } end) module.watchInternetStatus = watchable.watch("generalStatus.internet", function(w, p, i, oldValue, value) module.toolbar:modifyItem{ id = "internet", image = image.imageFromName(value and "NSToolbarBookmarks" or "NSStopProgressFreestandingTemplate") } end) module.watchVPNStatus = watchable.watch("generalStatus.privateVPN", function(w, p, i, oldValue, value) module.toolbar:modifyItem{ id = "privateVPN", image = image.imageFromName(value and "NSLockLockedTemplate" or "NSLockUnlockedTemplate") } end) local imageHolder = canvas.new{x = 10, y = 10, h = 50, w = 50} imageHolder[1] = { frame = { h = 50, w = 50, x = 0, y = -6 }, text = styledtext.new("⌘", { font = { name = ".AppleSystemUIFont", size = 50 }, paragraphStyle = { alignment = "center" } }), type = "text", } local cheatSheetOn = imageHolder:imageFromCanvas():template(true) imageHolder[2] = { action = "stroke", closed = false, coordinates = { { x = 0, y = 0 }, { x = 50, y = 50 } }, strokeColor = { red = 1.0 }, strokeWidth = 3, type = "segments", } imageHolder[3] = { action = "stroke", closed = false, coordinates = { { x = 50, y = 0 }, { x = 0, y = 50 } }, strokeColor = { red = 1.0 }, strokeWidth = 3, type = "segments", } local cheatSheetOff = imageHolder:imageFromCanvas():template(true) imageHolder = imageHolder:delete() module.watchCheatSheetStatus = watchable.watch("cheatsheet.enabled", function(w, p, i, oldValue, value) module.toolbar:modifyItem{ id = "cheatsheet", image = value and cheatSheetOn or cheatSheetOff } end) imageHolder = canvas.new{x = 10, y = 10, h = 50, w = 50} imageHolder[1] = { frame = { h = 50, w = 50, x = 0, y = 0 }, text = styledtext.new("🖥", { font = { name = ".AppleSystemUIFont", size = 50 }, paragraphStyle = { alignment = "center" } }), type = "text", } local popConsoleOn = imageHolder:imageFromCanvas()--:template(true) imageHolder[2] = { action = "stroke", closed = false, coordinates = { { x = 0, y = 0 }, { x = 50, y = 50 } }, strokeColor = { red = 1.0 }, strokeWidth = 3, type = "segments", } imageHolder[3] = { action = "stroke", closed = false, coordinates = { { x = 50, y = 0 }, { x = 0, y = 50 } }, strokeColor = { red = 1.0 }, strokeWidth = 3, type = "segments", } local popConsoleOff = imageHolder:imageFromCanvas()--:template(true) imageHolder = imageHolder:delete() module.watchPopConsoleStatus = watchable.watch("popConsole.enabled", function(w, p, i, oldValue, value) module.toolbar:modifyItem{ id = "popConsole", image = value and popConsoleOn or popConsoleOff } end) imageHolder = canvas.new{x = 10, y = 10, h = 50, w = 50} imageHolder[1] = { frame = { h = 50, w = 50, x = 0, y = -6 }, text = styledtext.new("ⅵ", { font = { name = ".AppleSystemUIFont", size = 50 }, paragraphStyle = { alignment = "center" } }), type = "text", } local viKeysOn = imageHolder:imageFromCanvas():template(true) imageHolder[2] = { action = "stroke", closed = false, coordinates = { { x = 0, y = 0 }, { x = 50, y = 50 } }, strokeColor = { red = 1.0 }, strokeWidth = 3, type = "segments", } imageHolder[3] = { action = "stroke", closed = false, coordinates = { { x = 50, y = 0 }, { x = 0, y = 50 } }, strokeColor = { red = 1.0 }, strokeWidth = 3, type = "segments", } local viKeysOff = imageHolder:imageFromCanvas():template(true) imageHolder = imageHolder:delete() module.watchViKeysStatus = watchable.watch("viKeys.enabled", function(w, p, i, oldValue, value) module.toolbar:modifyItem{ id = "viKeys", image = value and viKeysOn or viKeysOff } end) local consoleToolbar = { { id = "autoHide", label = "Auto Hide Console", image = image.imageFromPath(autoHideImage()), tooltip = "Hide the Hammerspoon Console when focus changes?", fn = function(bar, attachedTo, item) module.watchConsoleAutoClose:change(not module.watchConsoleAutoClose:value()) end, }, { id = "listener", label = "HS Listener", image = image.imageFromPath(listenerImage()), tooltip = "Toggle the Hammerspoon Speech Recognition Listener", fn = function(bar, attachedTo, item) if listener.recognizer then if listener:isListening() then listener:disableCompletely() else listener:start() end else listener.init():start() end end, }, { id = "NSToolbarFlexibleSpaceItem" }, { id = "cust", label = "customize", tooltip = "Modify Toolbar", fn = function(t, w, i) t:customizePanel() end, image = image.imageFromName("NSToolbarCustomizeToolbarItemImage") } } fnutils.each({ { "SmartGit", "com.syntevo.smartgit", }, { "XCode", "com.apple.dt.Xcode" }, { "Console", "com.apple.Console", }, { "Terminal", "com.apple.Terminal" }, { "BBEdit", "com.barebones.bbedit" }, { "Safari", "com.apple.Safari" }, { "Activity Monitor", "com.apple.ActivityMonitor"}, { "AXUI Inspector", "com.apple.AccessibilityInspector"}, }, function(entry) local app, bundleID = table.unpack(entry) table.insert(consoleToolbar, { id = bundleID, label = app, tooltip = app, image = image.imageFromAppBundle(bundleID), fn = function(bar, attachedTo, item) application.launchOrFocusByBundleID(bundleID) end, default = false, }) end) table.insert(consoleToolbar, { id = "internet", label = "Internet", tooltip = "Internet Status", image = image.imageFromName(module.watchInternetStatus:value() and "NSToolbarBookmarks" or "NSStopProgressFreestandingTemplate"), fn = function(bar, attachedTo, item) end, default = false, }) table.insert(consoleToolbar, { id = "privateVPN", label = "Private VPN", tooltip = "Private VPN State", image = image.imageFromName(module.watchVPNStatus:value() and "NSLockLockedTemplate" or "NSLockUnlockedTemplate"), fn = function(bar, attachedTo, item) end, default = false, }) table.insert(consoleToolbar, { id = "hammerspoonDocumentation", label = "HS Documentation", tooltip = "Show HS Documentation Browser", image = image.imageFromName("NXHelpIndex"), fn = function(bar, attachedTo, item) local base = require"hs.doc.hsdocs" if not base._browser then base.help() else base._browser:show() end end, default = false, }) table.insert(consoleToolbar, { id = "cheatsheet", label = "CheatSheet Status", tooltip = "Toggle CheatSheet Functionality", image = module.watchCheatSheetStatus:value() and cheatSheetOn or cheatSheetOff, fn = function(t, a, i) module.watchCheatSheetStatus:change(not module.watchCheatSheetStatus:value()) end, default = false, }) table.insert(consoleToolbar, { id = "popConsole", label = "popConsole Status", tooltip = "Toggle popConsole Functionality", image = module.watchPopConsoleStatus:value() and popConsoleOn or popConsoleOff, fn = function(t, a, i) module.watchPopConsoleStatus:change(not module.watchPopConsoleStatus:value()) end, default = false, }) table.insert(consoleToolbar, { id = "viKeys", label = "viKeys Status", tooltip = "Toggle viKeys Functionality", image = module.watchViKeysStatus:value() and viKeysOn or viKeysOff, fn = function(t, a, i) module.watchViKeysStatus:change(not module.watchViKeysStatus:value()) end, default = false, }) local makeModuleListForMenu = function() local searchList = {} for i,v in ipairs(doc._jsonForModules) do table.insert(searchList, v.name) end for i,v in ipairs(doc._jsonForSpoons) do table.insert(searchList, "spoon." .. v.name) end table.sort(searchList, function(a, b) return a:lower() < b:lower() end) return searchList end table.insert(consoleToolbar, { id = "searchID", label = "HS Doc Search", tooltip = "Search for a HS function or method", fn = function(t, w, i, text) if text ~= "" then require"hs.doc.hsdocs".help(text) end end, default = false, searchfield = true, searchPredefinedMenuTitle = false, searchPredefinedSearches = makeModuleListForMenu(), searchWidth = 250, }) module._moduleListChanges = watchable.watch("hs.doc", "changeCount", function(w, p, k, o, n) if module.toolbar then module.toolbar:modifyItem{ id = "searchID", searchPredefinedSearches = makeModuleListForMenu(), } end end) module.toolbar = toolbar.new("_asmConsole_001") :addItems(consoleToolbar) :canCustomize(true) :autosaves(true) :separator(false) :setCallback(function(...) print("+++ Oops! You better assign me something to do!") end) console.toolbar(module.toolbar) -- not in core yet if console.titleVisibility then console.titleVisibility("hidden") end return setmetatable(module, { __gc = function(self) hs.openConsole() --trying to figure out what's causing console growth creep when a toolbar is attached console.toolbar(nil) end, })
--[[ --=====================================================================================================-- Script Name: Console Logo, for SAPP (PC & CE) Description: Custom ascii console logo NOTES: USE THIS WEBSITE TO GENERATE YOUR LOGO: https://patorjk.com/software/taag/#p=display&f=Graffiti&t=Type%20Something%20 Some fonts will NOT work due to something called character escaping. I recommend using the font "KBAN" Copyright (c) 2021, Jericho Crosby <jericho.crosby227@gmail.com> * Notice: You can use this document subject to the following conditions: https://github.com/Chalwk77/HALO-SCRIPT-PROJECTS/blob/master/LICENSE --=====================================================================================================-- ]]-- -- config starts -- -- See this page for instructions on tweaking the time stamp format: -- https://www.lua.org/pil/22.1.html local time_stamp_format = "%A, %d %B %Y - %X" local logo = { -- format: {"text", text color code} -- See SAPP documentation for color codes: -- http://halo.isimaginary.com/SAPP%20Documentation%20Revision%202.5.pdf -- Make sure logo text is encapsulated in "quotes". -- Custom Variables: "%time_stamp%" & "%server_name%" -- Use anywhere to output their values { "================================================================================", 10 }, { "%time_stamp%", 6 }, { "" }, { " '||' '||' | '||' ..|''|| ..|'''.| '||''''| ", 12, }, { " || || ||| || .|' || .|' ' || . ", 12, }, { " ||''''|| | || || || || || ||''| ", 12, }, { " || || .''''|. || '|. || '|. . || ", 12, }, { " .||. .||. .|. .||. .||.....| ''|...|' ''|....' .||.....| ", 12, }, { " ->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-", 7 }, { " %server_name%", 10 }, { " ->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-", 7 }, { "" }, { "================================================================================", 10 } } -- config ends -- api_version = "1.12.0.0" function OnScriptLoad() timer(50, "PrintLogo") end local function read_widestring(a, l) local count = 0 local byte_table = {} for i = 1, l do if (read_byte(a + count) ~= 0) then byte_table[i] = string.char(read_byte(a + count)) end count = count + 2 end return table.concat(byte_table) end function PrintLogo() if (get_var(0, "$gt") ~= "n/a") then local time_stamp = os.date(time_stamp_format) local network_struct = read_dword(sig_scan("F3ABA1????????BA????????C740??????????E8????????668B0D") + 3) local server_name = read_widestring(network_struct + 0x8, 0x42) for _, v in pairs(logo) do local text = v[1] local color = v[2] or 0 cprint(text:gsub("%%time_stamp%%", time_stamp):gsub("%%server_name%%", server_name), color) end end end function OnScriptUnload() -- N/A end
local win = am.window{ title = "tunnel", } -- constants local num_edges = 7 local num_rings = 50 local ring_gap = 2 local forward = vec3(0, 0, -1) local up = vec3(0, 1, 0) -- state local player_pos = vec3(0) local player_speed = vec3(0, 0, -50) local ring_color = vec4(1) local radius = 10 -- tunnel shader local t_vert_shader = [[ precision highp float; attribute vec3 vert; attribute vec4 color; uniform mat4 MV; uniform mat4 P; varying vec4 v_color; void main() { v_color = color; gl_Position = P * MV * vec4(vert, 1.0); } ]] local t_frag_shader = [[ precision mediump float; varying vec4 v_color; void main() { gl_FragColor = v_color; } ]] -- postprocess shader local pp_vert_shader = [[ precision highp float; attribute vec2 vert; attribute vec2 uv; varying vec2 v_uv; uniform mat4 MV; uniform mat4 P; void main() { v_uv = uv; gl_Position = P * MV * vec4(vert, 0.0, 1.0); } ]] local pp_frag_shader = [[ precision mediump float; uniform sampler2D tex; varying vec2 v_uv; void main() { vec2 coord = gl_FragCoord.xy; float noise1 = fract(sin(dot(coord, vec2(12.9898,78.233))) * 43.5453); gl_FragColor = fract(texture2D(tex, v_uv + vec2(noise1 * 0.01, 0.0))); } ]] -- create tunnel vertices local verts = am.buffer(num_edges * num_rings * 12):view"vec3" local colors = am.buffer(num_edges * num_rings * 16):view"vec4" function add_ring(i, pos) local v = (i - 1) * num_edges + 1 local r = math.random() for j = 1, num_edges do local angle = (j - 1) / num_edges * 2 * math.pi + r local x = math.cos(angle) * radius local y = math.sin(angle) * radius verts[v] = vec3(x, y, 0) + pos if math.random() > 0.1 then colors[v] = ring_color else colors[v] = vec4(math.randvec3(), 1) end local delta_color = am.delta_time * (math.randvec3() - 0.5) * 3 ring_color = math.clamp(ring_color + vec4(delta_color, 1), vec4(0), vec4(1)) v = v + 1 end radius = (math.sin(am.frame_time / 10) + 1) * 0.5 * 60 end for i = 1, num_rings do add_ring(i, vec3(0, 0, -i * ring_gap + 10)) end local lines = {} local l = 1 local v = 1 for i = 1, num_rings do for j = 1, num_edges do if j > 1 then lines[l] = v - 1 lines[l + 1] = v else lines[l] = v + num_edges - 1 lines[l + 1] = v end v = v + 1 l = l + 2 end end -- create tunnel node local tunnel_node = am.use_program(am.program(t_vert_shader, t_frag_shader)) ^ am.bind{ vert = verts, color = colors, } ^ am.draw("lines", am.uint_elem_array(lines)) -- create main scene node local main_scene = am.postprocess{ auto_clear = false, width = 320, height = 240, program = am.program(pp_vert_shader, pp_frag_shader) } ^ am.bind{P = math.perspective(math.rad(70), win.width/win.height, 1, 1000)} ^ am.lookat(player_pos, player_pos + forward, up):tag"camera" ^ tunnel_node -- main action (run once per frame) local next_ring = 1 local t = 0 function main_action() forward = math.normalize(vec3(-win:mouse_norm_position(), -1)) local cam = main_scene"camera" cam.eye = player_pos cam.center = player_pos + forward player_pos = player_pos + player_speed * am.delta_time t = t + am.delta_time while -player_speed.z / t >= ring_gap do local ring_pos = player_pos - vec3(0, 0, num_rings * ring_gap - 10) add_ring(next_ring, ring_pos) t = t + ring_gap / player_speed.z next_ring = next_ring % num_rings + 1 end end -- attach main_action to main_scene main_scene:action(main_action) -- attach main scene to window win.scene = main_scene
local m = require 'lpeglabel' local matcher = require 'glob.matcher' local function prop(name, pat) return m.Cg(m.Cc(true), name) * pat end local function object(type, pat) return m.Ct( m.Cg(m.Cc(type), 'type') * m.Cg(pat, 'value') ) end local function expect(p, err) return p + m.T(err) end local parser = m.P { 'Main', ['Sp'] = m.S(' \t')^0, ['Slash'] = m.P('/')^1, ['Main'] = m.Ct(m.V'Sp' * m.P'{' * m.V'Pattern' * (',' * expect(m.V'Pattern', 'Miss exp after ","'))^0 * m.P'}') + m.Ct(m.V'Pattern') + m.T'Main Failed' , ['Pattern'] = m.Ct(m.V'Sp' * prop('neg', m.P'!') * expect(m.V'Unit', 'Miss exp after "!"')) + m.Ct(m.V'Unit') , ['NeedRoot'] = prop('root', (m.P'.' * m.V'Slash' + m.V'Slash')), ['Unit'] = m.V'Sp' * m.V'NeedRoot'^-1 * expect(m.V'Exp', 'Miss exp') * m.V'Sp', ['Exp'] = m.V'Sp' * (m.V'FSymbol' + object('/', m.V'Slash') + m.V'Word')^0 * m.V'Sp', ['Word'] = object('word', m.Ct((m.V'CSymbol' + m.V'Char' - m.V'FSymbol')^1)), ['CSymbol'] = object('*', m.P'*') + object('?', m.P'?') + object('[]', m.V'Range') , ['SimpleChar'] = m.P(1) - m.S',{}[]*?/', ['EscChar'] = m.P'\\' / '' * m.P(1), ['Char'] = object('char', m.Cs((m.V'EscChar' + m.V'SimpleChar')^1)), ['FSymbol'] = object('**', m.P'**'), ['RangeWord'] = 1 - m.P']', ['Range'] = m.P'[' * m.Ct(m.V'RangeUnit'^0) * m.P']'^-1, ['RangeUnit'] = m.Ct(m.C(m.V'RangeWord') * m.P'-' * m.C(m.V'RangeWord')) + m.V'RangeWord', } local mt = {} mt.__index = mt mt.__name = 'glob' function mt:addPattern(pat) if type(pat) ~= 'string' then return end self.pattern[#self.pattern+1] = pat if self.options.ignoreCase then pat = pat:lower() end local states, err = parser:match(pat) if not states then self.errors[#self.errors+1] = { pattern = pat, message = err } return end for _, state in ipairs(states) do if state.neg then self.refused[#self.refused+1] = matcher(state) else self.passed[#self.passed+1] = matcher(state) end end end function mt:setOption(op, val) if val == nil then val = true end self.options[op] = val end function mt:__call(path) if self.options.ignoreCase then path = path:lower() end for _, refused in ipairs(self.refused) do if refused(path) then return false end end for _, passed in ipairs(self.passed) do if passed(path) then return true end end return false end return function (pattern, options) local self = setmetatable({ pattern = {}, options = {}, passed = {}, refused = {}, errors = {}, }, mt) if type(pattern) == 'table' then for _, pat in ipairs(pattern) do self:addPattern(pat) end else self:addPattern(pattern) end if type(options) == 'table' then for op, val in pairs(options) do self:setOption(op, val) end end return self end
minetest.register_craftitem("snowball:ball", { description = "Throwable Snowball", range = 0, stack_max= 16, inventory_image = "snowball.png", on_use = function(itemstack, user, pointed_thing) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:getpos(), pointed) < 8 then return itemstack end end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "snowball:snow") if obj then obj:setvelocity({x=dir.x * 35, y=dir.y * 35, z=dir.z * 35}) obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end return itemstack end, }) local SNOWBALL = { physical = false, timer = 0, visual = "cube", visual_size = {x=0.5, y=0.0,}, textures = {'snowball.png','snowball.png','snowball.png','snowball.png','snowball.png','snowball.png'}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } SNOWBALL.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.07 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "snowball:snow" and obj:get_luaentity().name ~= "__builtin:item" then local damage = 6 obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end else local damage = 6 obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") then minetest.add_item(self.lastpos, "") end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("snowball:snow", SNOWBALL) minetest.register_craft({ type = "cooking", output = 'snowball:ball', recipe = 'default:snow', }) minetest.register_craft({ output = 'snowball:ball 3', recipe = { {'default:snow', '', ''}, {'', '', ''}, {'', '', ''}, } })
require 'socket' local c = socket.connect('localhost',3335) local log = io.open('log.txt','a') function readfile(file) local f,err = io.open(file) if not f then return nil,err end local contents = f:read '*a':gsub('\n','\001') f:close() return contents end function eval(line) c:send(line..'\n') local res = c:receive() return res:gsub('\001','\n') end local init,err = readfile 'init.lua' if init then print 'loading init.lua' io.write(eval(init)..'\n') end io.write '> ' local line = io.read() while line do log:write(line,'\n') local cmd,file = line:match '^%.(.)%s+(.+)$' if file then local mod if cmd == 'm' then mod = file file = mod:gsub('%.','/')..'.lua' end line,err = readfile(file) if mod and line then line = '--mod:'..mod..'\001'..line end else local expr = line:match '^%s*=%s*(.+)$' if expr then line = 'print('..expr..')' end end if line then local res = eval(line) log:write(res,'\n') io.write(res) else print(err) end io.write '> ' line = io.read() end log:close() c:close()
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "Infopanel Sections", id = "ipAlienDigger", PlaceObj('XTemplateTemplate', { '__context_of_kind', "AlienDigger", '__template', "Infopanel", }, { PlaceObj('XTemplateTemplate', { 'comment', "salvage", '__condition', function (parent, context) return UICity.mystery.can_destroy_diggers end, '__template', "InfopanelButton", 'OnContextUpdate', function (self, context, ...) if context.is_being_destroyed then self:SetIcon("UI/Icons/IPButtons/cancel.tga") self:SetRolloverTitle(T(1176, "Cancel Destroy")) self:SetRolloverText(T(1178, "Cancel the order to destroy the alien Dredger.")) else self:SetIcon("UI/Icons/IPButtons/demolition.tga") self:SetRolloverTitle(T(1175, "Destroy")) self:SetRolloverText(T(1177, "Destroy this Dredger by sending a Drone to overload the fuel ignition systems.")) end end, 'OnPressParam', "ToggleDestroyFromUI", }), }), })
---------------------------------------------- -- Sample of SlibRGB57wTM1640.lua for W4.00.03 -- Copyright (c) 2019, AoiSaya -- All rights reserved. -- 2019/09/01 rev.0.03 ----------------------------------------------- function chkBreak(n) sleep(n or 0) if fa.sharedmemory("read", 0x00, 0x01, "") == "!" then error("Break!",2) end end fa.sharedmemory("write", 0x00, 0x01, "-") local script_path = function() local str = debug.getinfo(2, "S").source:sub(2) return str:match("(.*/)") end --main local myDir = script_path() local libDir = myDir.."lib/" local fontDir= myDir.."font/" local led = require(libDir.."SlibRGB57wTM1640") local jfont = require(libDir.."SlibJfont") local a3x8 = jfont:open("3x8.sef") local k6x8 = jfont:open("k6x8.sef") local bright = 1 -- 0..8 local d, r, g, b local str= { "そらまめ34号から", "たいせつな", "お知らせ ", "FlashAir Developers", "は", "2019/9/17", "正午に", "ヘイサ", "されます " } led:setup(bright) jfont:setFont(a3x8,k6x8) local color = 1 rgb = {} for i=1,15 do rgb[i] = 0 end while 1 do chkBreak(5000) for _,strUTF8 in ipairs(str) do strEUC, euc_length = jfont:utf82euc(strUTF8) p=1 b = bit32.btest(color,1) r = bit32.btest(color,2) g = bit32.btest(color,4) color = color % 7 + 1 while p<=#strEUC do bitmap,fh,fw,p = jfont:getFont(strEUC, p) for i=1,fw==3 and 4 or fw do rgb = {table.unpack(rgb,4)} d = i<=fw and bitmap[i] or 0 rgb[13] = r and d or 0 rgb[14] = g and d or 0 rgb[15] = b and d or 0 led:write(rgb) chkBreak(80) end collectgarbage() end end chkBreak(2000) end
-- MODULE CONFIG.LUA -- by Garran Plum -- -- GP Configuration for this individual mod. -- IMPORT GP OBJECT local myMod, GP = ... GP:log("config.lua", GP:version()) -- MY CONFIG Mod Name local modName = "DETAILER" -- MY CONFIG Remix local remix = { -- Pine Trees -- Fancy Nature Pack PINES = {"JK_PINE_A_PART", "JK_PINE_B_PART", "JK_PINE_C_PART"}, -- Maple Trees -- Fancy Nature Pack MAPLES = {"JK_MAPLE_A_PART", "JK_MAPLE_B_PART"}, -- Oak Trees -- Fancy Nature Pack OAKS = {"JK_OAK_A_PART", "JK_OAK_B_PART", "JK_OAK_C_PART"}, -- Beech Trees -- Fancy Nature Pack BEECHES = { "JK_BEECH_A_PART", "JK_BEECH_B_PART", "JK_BEECH_C_PART", "JK_BEECH_D_PART", "JK_BEECH_SAPLING_A_PART" }, -- Birch Trees -- Fancy Nature Pack BIRCHES = {"JK_BIRCH_A_PART", "JK_BIRCH_B_PART", "JK_BIRCH_C_PART"}, -- Misc. Trees -- Nature Deco TREES = { "TREE_SWAMP", "TREE_SWAMP2", "TREE_SWAMP3", "TREE_DEAD", "TREE_DEAD2", "TREE_DEAD3" }, -- Shrubs & Bushes -- Nature Deco SHRUBS = { "FERN", -- Fancy Nature Pack "JK_SHRUB_FERN_PART", "JK_SHRUB_A_PART", "JK_SHRUB_FORSYTHIA_PART", "JK_SHRUB_STEPHANANDRA_PART", "JK_SHRUB_LAVENDER_PART" }, -- Flowers -- Fancy Nature Pack FLOWERS = { "JK_FLOWER_CORNFLOWER_PART", "JK_FLOWER_POPPIES_PART", "JK_FLOWER_CHAMOMILE_PART", "JK_MUSHROOM_PART" }, -- Grass -- Shrubbery GRASS = { "GRASS01SMALL", "GRASS01MED", "GRASS01LARGE", -- Nature Deco "GRASS1", "GRASS2" }, -- Large Rocks (Boulders) -- Nature Deco LGROCKS = { "BOULDER1", "BOULDER2", "BOULDER3", "BOULDER4", "BOULDER5", "BOULDER6" }, -- Medium Rocks (Stones) -- Nature Deco MEDROCKS = { "STONE_TALL1", "STONE_TALL2", "STONE_TALL3", "STONE_FLAT1", "STONE_FLAT2", "STONE_FLAT3" }, -- Small Rocks (Rocks!) -- Nature Deco SMROCKS = { "STONE1", "STONE2", "STONE3", "STONE4", "STONE5", "STONE6", "STONE7", "STONE8", "STONE9" }, -- Logs -- Nature Deco LOGS = {"MUSHROOM_LOG", "TREE_FALLEN", "TREE_FALLEN2", "TREE_STUMP"}, -- Aquatic Plants WATER = {"LILYPAD1", "LILYPAD2", "LILYPAD3", "REED1", "REED2"}, -- Animals -- Fantasy Deco FAUNA = { "CAT_PART", "DOG_PART", "RABBIT_PART", "CHICKEN1_PART", "CHICKEN2_PART", "GOOSE1_PART" } } -- MY CONFIG Categories local categories = { PINES = { JK_PINE_A_PART = {Order = 1}, JK_PINE_B_PART = {Order = 2}, JK_PINE_C_PART = {Order = 3} }, MAPLES = { JK_MAPLE_A_PART = {Order = 1}, JK_MAPLE_B_PART = {Order = 2} }, OAKS = { JK_OAK_A_PART = {Order = 1}, JK_OAK_B_PART = {Order = 2}, JK_OAK_C_PART = {Order = 3} }, BEECHES = { JK_BEECH_A_PART = {Order = 1}, JK_BEECH_B_PART = {Order = 2}, JK_BEECH_C_PART = {Order = 3}, JK_BEECH_D_PART = {Order = 4}, JK_BEECH_SAPLING_A_PART = {Order = 5} }, BIRCHES = { JK_BIRCH_A_PART = {Order = 1}, JK_BIRCH_B_PART = {Order = 2}, JK_BIRCH_C_PART = {Order = 3} }, TREES = { TREE_SWAMP = {Order = 1}, TREE_SWAMP2 = {Order = 2}, TREE_SWAMP3 = {Order = 3}, TREE_DEAD = {Order = 4}, TREE_DEAD2 = {Order = 5}, TREE_DEAD3 = {Order = 6} }, SHRUBS = { FERN = {Order = 1}, JK_SHRUB_FERN_PART = {Order = 2}, JK_SHRUB_A_PART = {Order = 3}, JK_SHRUB_FORSYTHIA_PART = {Order = 4}, JK_SHRUB_STEPHANANDRA_PART = {Order = 5}, JK_SHRUB_LAVENDER_PART = {Order = 6} }, FLOWERS = { JK_FLOWER_CORNFLOWER_PART = {Order = 1}, JK_FLOWER_POPPIES_PART = {Order = 2}, JK_FLOWER_CHAMOMILE_PART = {Order = 3}, JK_MUSHROOM_PART = {Order = 4} }, GRASS = { GRASS01SMALL = {Order = 1}, GRASS01MED = {Order = 2}, GRASS01LARGE = {Order = 3}, GRASS1 = {Order = 4}, GRASS2 = {Order = 5} }, LGROCKS = { BOULDER1 = {Order = 1}, BOULDER2 = {Order = 2}, BOULDER3 = {Order = 3}, BOULDER4 = {Order = 4}, BOULDER5 = {Order = 5}, BOULDER6 = {Order = 6} }, MEDROCKS = { STONE_TALL1 = {Order = 1}, STONE_TALL2 = {Order = 2}, STONE_TALL3 = {Order = 3}, STONE_FLAT1 = {Order = 4}, STONE_FLAT2 = {Order = 5}, STONE_FLAT3 = {Order = 6} }, SMROCKS = { STONE1 = {Order = 1}, STONE2 = {Order = 2}, STONE3 = {Order = 3}, STONE4 = {Order = 4}, STONE5 = {Order = 5}, STONE6 = {Order = 6}, STONE7 = {Order = 7}, STONE8 = {Order = 8}, STONE9 = {Order = 9} }, LOGS = { MUSHROOM_LOG = {Order = 1}, TREE_FALLEN = {Order = 3}, TREE_FALLEN2 = {Order = 4}, TREE_STUMP = {Order = 2} }, WATER = { LILYPAD1 = {Order = 1}, LILYPAD2 = {Order = 2}, LILYPAD3 = {Order = 3}, REED1 = {Order = 4}, REED2 = {Order = 5} }, FAUNA = { DOG_PART = {Order = 2}, CAT_PART = {Order = 1}, RABBIT_PART = {Order = 3}, CHICKEN1_PART = {Order = 4}, CHICKEN2_PART = {Order = 5}, GOOSE1_PART = {Order = 6} } } -- MY CONFIG Monuments local monuments = { [modName] = { Categories = { PINES = {Order = 1}, MAPLES = {Order = 2}, OAKS = {Order = 3}, BEECHES = {Order = 4}, BIRCHES = {Order = 5}, TREES = {Order = 6}, SHRUBS = {Order = 7}, FLOWERS = {Order = 8}, GRASS = {Order = 9}, LGROCKS = {Order = 10}, MEDROCKS = {Order = 11}, SMROCKS = {Order = 12}, LOGS = {Order = 13}, WATER = {Order = 14}, FAUNA = {Order = 15} }, Type = "DECORATION" } } -- -- -- -- -- -- WARNING! -- -- MY CONFIG Ends Here. Changing code below this line will change *GPS*, not just your mod! -- As an alternative to the code above, you may supply your own config table to GP.loaded. -- -- -- Create the config table. local config = { version = GP:version(), remix = remix or {}, modName = modName, modelFiles = modelFiles or {}, categories = categories or {}, nodeTypes = nodeTypes or {}, jobs = jobs or {}, workplaces = workplaces or {}, monuments = monuments or {} } -- Use global to return config to loader :-(. GP.loaded = config
--settings.lua data:extend( { { type = "bool-setting", name = "debug-messages", order = "aa", setting_type = "runtime-global", localised_name = "Debug messages?", localised_description = "[facDump] Should we turn on debug messages?", default_value = false, per_user = true } } )
slot0 = class("BattleGateTest") ys.Battle.BattleGateTest = slot0 slot0.__name = "BattleGateTest" slot0.Entrance = function (slot0, slot1) if not slot1.LegalFleet(slot0.mainFleetId) then return end slot4 = {} for slot10, slot11 in ipairs(slot6) do slot4[#slot4 + 1] = slot11.id end slot7 = slot0.mainFleetId slot9 = pg.expedition_data_template[slot0.stageId].dungeon_id BeginStageCommand.SendRequest(SYSTEM_TEST, slot4, { slot0.stageId }, function (slot0) slot0.key:sendNotification(GAME.BEGIN_STAGE_DONE, { mainFleetId = slot0, prefabFleet = {}, stageId = slot1, system = SYSTEM_TEST, token = slot0.key }) end, function (slot0) slot0:RequestFailStandardProcess(slot0) end) end slot0.Exit = function (slot0, slot1) slot2 = pg.battle_cost_template[SYSTEM_TEST] slot5 = slot0.statistics._battleScore slot6 = 0 slot7 = {} slot1.SendRequest(slot1, slot1.GeneralPackage(slot0, slot7), function (slot0) slot0.statistics.mvpShipID = -1 {}:sendNotification(GAME.FINISH_STAGE_DONE, { system = SYSTEM_TEST, statistics = slot0.statistics, score = slot1, drops = {}, commanderExps = {}, result = slot0.result, extraDrops = }) end) end return slot0
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] -- Piece -- ZO_ItemSetCollectionPieceData = ZO_InitializingObject:Subclass() function ZO_ItemSetCollectionPieceData:Initialize(pieceId, itemSetCollectionSlot) self.pieceId = pieceId self.itemSetCollectionSlot = itemSetCollectionSlot self:RefreshItemLink() -- Update it the first time immediately during the load screen end function ZO_ItemSetCollectionPieceData:GetId() return self.pieceId end function ZO_ItemSetCollectionPieceData:GetItemSetCollectionSlot() return self.itemSetCollectionSlot end function ZO_ItemSetCollectionPieceData:GetSetId() return self.itemSetCollectionData:GetId() end function ZO_ItemSetCollectionPieceData:SetItemSetCollectionData(itemSetCollectionData) self.itemSetCollectionData = itemSetCollectionData end function ZO_ItemSetCollectionPieceData:GetItemSetCollectionData() return self.itemSetCollectionData end function ZO_ItemSetCollectionPieceData:MarkItemLinkDirty() self.isItemLinkDirty = true end function ZO_ItemSetCollectionPieceData:InternalCreateItemLink() return GetItemSetCollectionPieceItemLink(self.pieceId, LINK_STYLE_DEFAULT, ITEM_TRAIT_TYPE_NONE) end function ZO_ItemSetCollectionPieceData:RefreshItemLink() -- As these are often accessed from entry instance data, make sure that the refreshed info actually gets applied to the source data and not the entry instance data -- In order to keep this hefty system more lightweight, let the garbage collector clean up isItemLinkDirty. It shouldn't dirty often, so no reason to keep the memory around local itemLink = self:InternalCreateItemLink() if self.dataSource then self.dataSource.itemLink = itemLink self.dataSource.isItemLinkDirty = nil else self.itemLink = itemLink self.isItemLinkDirty = nil end end function ZO_ItemSetCollectionPieceData:GetItemLink() if self.isItemLinkDirty then self:RefreshItemLink() end return self.itemLink end function ZO_ItemSetCollectionPieceData:GetRawName() return GetItemLinkName(self:GetItemLink()) end function ZO_ItemSetCollectionPieceData:GetRawColorizedName() local colorDef = GetItemQualityColor(self:GetDisplayQuality()) return colorDef:Colorize(self:GetName()) end function ZO_ItemSetCollectionPieceData:GetFormattedName() return zo_strformat(SI_LINK_FORMAT_ITEM_NAME, self:GetRawName()) end function ZO_ItemSetCollectionPieceData:GetFormattedColorizedName() local colorDef = GetItemQualityColor(self:GetDisplayQuality()) return colorDef:Colorize(self:GetFormattedName()) end function ZO_ItemSetCollectionPieceData:GetFunctionalQuality() return GetItemLinkFunctionalQuality(self:GetItemLink()) end function ZO_ItemSetCollectionPieceData:GetDisplayQuality() return GetItemLinkDisplayQuality(self:GetItemLink()) end function ZO_ItemSetCollectionPieceData:GetArmorType() return GetItemLinkArmorType(self:GetItemLink()) end function ZO_ItemSetCollectionPieceData:GetEquipmentFilterType() return GetEquipmentFilterTypeForItemSetCollectionSlot(self:GetItemSetCollectionSlot()) end function ZO_ItemSetCollectionPieceData:MatchesEquipmentFilterTypes(equipmentFilterTypes) return ZO_IsElementInNumericallyIndexedTable(equipmentFilterTypes, self:GetEquipmentFilterType()) end function ZO_ItemSetCollectionPieceData:GetIcon() return GetItemLinkIcon(self:GetItemLink()) end function ZO_ItemSetCollectionPieceData:GetTraitType() return GetItemLinkTraitType(self:GetItemLink()) end function ZO_ItemSetCollectionPieceData:GetTraitCategory() return GetItemLinkTraitCategory(self:GetItemLink()) end function ZO_ItemSetCollectionPieceData:GetTradeskillType() return GetItemLinkCraftingSkillType(self:GetItemLink()) end function ZO_ItemSetCollectionPieceData:IsUnlocked() -- There's a piece id function, but using the slot, if it's already known, is more effecient return IsItemSetCollectionSlotUnlocked(self:GetSetId(), self:GetItemSetCollectionSlot()) end function ZO_ItemSetCollectionPieceData:IsLocked() return not self:IsUnlocked() end function ZO_ItemSetCollectionPieceData:IsNew() return IsItemSetCollectionSlotNew(self:GetSetId(), self:GetItemSetCollectionSlot()) end function ZO_ItemSetCollectionPieceData:ClearNew(dontBroadcast) ClearItemSetCollectionSlotNew(self:GetSetId(), self:GetItemSetCollectionSlot(), not dontBroadcast) end function ZO_ItemSetCollectionPieceData:IsSearchResult() -- Text search filters on sets, not individual pieces return self.itemSetCollectionData:IsSearchResult() end -- Reconstruction Piece -- ZO_ItemSetCollectionReconstructionPieceData = ZO_ItemSetCollectionPieceData:Subclass() function ZO_ItemSetCollectionReconstructionPieceData:Initialize() -- Info will be set post initialize end function ZO_ItemSetCollectionReconstructionPieceData:Copy(itemSetCollectionPieceData) self.pieceId = itemSetCollectionPieceData:GetId() self.itemSetCollectionSlot = itemSetCollectionPieceData:GetItemSetCollectionSlot() self.itemSetCollectionData = itemSetCollectionPieceData:GetItemSetCollectionData() self:MarkItemLinkDirty() self.overrideTraitType = ITEM_TRAIT_TYPE_NONE self.upgradeFunctionalQuality = nil end function ZO_ItemSetCollectionReconstructionPieceData:GetOverrideTraitType() return self.overrideTraitType end function ZO_ItemSetCollectionReconstructionPieceData:SetOverrideTraitType(overrideTraitType) if self.overrideTraitType ~= overrideTraitType then self.overrideTraitType = overrideTraitType self:MarkItemLinkDirty() end end function ZO_ItemSetCollectionReconstructionPieceData:GetMinimumFunctionalQuality() return GetItemLinkFunctionalQuality(GetItemSetCollectionPieceItemLink(self.pieceId, LINK_STYLE_DEFAULT, ITEM_TRAIT_TYPE_NONE)) end function ZO_ItemSetCollectionReconstructionPieceData:GetUpgradeFunctionalQuality() return self.upgradeFunctionalQuality or self:GetFunctionalQuality() end function ZO_ItemSetCollectionReconstructionPieceData:SetUpgradeFunctionalQuality(upgradeFunctionalQuality) if self.upgradeFunctionalQuality ~= upgradeFunctionalQuality then self.upgradeFunctionalQuality = upgradeFunctionalQuality self:MarkItemLinkDirty() end end function ZO_ItemSetCollectionReconstructionPieceData:InternalCreateItemLink() return GetItemSetCollectionPieceItemLink(self.pieceId, LINK_STYLE_DEFAULT, self.overrideTraitType, self.upgradeFunctionalQuality) end function ZO_ItemSetCollectionReconstructionPieceData:GetCostInfo(overrideFunctionalQuality) local itemSetCollectionData = self:GetItemSetCollectionData() local currencyOptionTypes = ITEM_SET_COLLECTIONS_DATA_MANAGER:GetReconstructionCurrencyOptionTypes() local currencyOptions = {} for _, currencyType in ipairs(currencyOptionTypes) do local currencyCost = itemSetCollectionData:GetReconstructionCurrencyOptionCost(currencyType) local currencyLocation = GetCurrencyPlayerStoredLocation(currencyType) table.insert(currencyOptions, { currencyAvailable = GetCurrencyAmount(currencyType, currencyLocation), currencyIcon = ZO_Currency_GetPlatformCurrencyIcon(currencyType), currencyLocation = currencyLocation, currencyName = GetCurrencyName(currencyType), currencyRequired = currencyCost, currencyType = currencyType, }) end local tradeskillType = self:GetTradeskillType() local minimumQuality = self:GetMinimumFunctionalQuality() -- Calculate the costs from the default quality through the requested upgrade quality. local upgradeQuality = overrideFunctionalQuality or (self:GetUpgradeFunctionalQuality() - 1) local materialCosts = {} for quality = minimumQuality, upgradeQuality do local reagentItemLink = GetSmithingImprovementItemLink(tradeskillType, quality) local _, reagentIcon, reagentsAvailable = GetSmithingImprovementItemInfo(tradeskillType, quality) local reagentsRequired = GetSmithingGuaranteedImprovementItemAmount(tradeskillType, quality) local materialCost = { fromFunctionalQuality = quality, toFunctionalQuality = quality + 1, reagentIcon = reagentIcon, reagentItemLink = reagentItemLink, reagentsRequired = reagentsRequired, reagentsAvailable = reagentsAvailable, } table.insert(materialCosts, materialCost) end return currencyOptions, materialCosts end -- Collection -- ZO_ItemSetCollectionData = ZO_InitializingObject:Subclass() function ZO_ItemSetCollectionData:Initialize(itemSetId) self.itemSetId = itemSetId self.pieces = {} -- Get Item Set Collection Category information local itemSetCollectionCategoryId = GetItemSetCollectionCategoryId(itemSetId) if itemSetCollectionCategoryId ~= 0 then local itemSetCollectionCategoryData = ITEM_SET_COLLECTIONS_DATA_MANAGER:GetOrCreateItemSetCollectionCategoryData(itemSetCollectionCategoryId) self.itemSetCollectionCategoryData = itemSetCollectionCategoryData itemSetCollectionCategoryData:AddItemSetCollectionData(self) end for i = 1, GetNumItemSetCollectionPieces(itemSetId) do local pieceId, slot = GetItemSetCollectionPieceInfo(itemSetId, i) local itemSetCollectionPieceData = ITEM_SET_COLLECTIONS_DATA_MANAGER:GetOrCreateItemSetCollectionPieceData(pieceId, slot) table.insert(self.pieces, itemSetCollectionPieceData) itemSetCollectionPieceData:SetItemSetCollectionData(self) end end function ZO_ItemSetCollectionData:GetId() return self.itemSetId end function ZO_ItemSetCollectionData:GetRawName() return GetItemSetName(self.itemSetId) end function ZO_ItemSetCollectionData:GetFormattedName() return zo_strformat(SI_ITEM_SET_NAME_FORMATTER, self:GetRawName()) end function ZO_ItemSetCollectionData:GetSetType() return GetItemSetType(self.itemSetId) end function ZO_ItemSetCollectionData:GetUnperfectedSetId() return GetItemSetUnperfectedSetId(self.itemSetId) end function ZO_ItemSetCollectionData:GetUnperfectedSetCollectionData() return ITEM_SET_COLLECTIONS_DATA_MANAGER:GetItemSetCollectionData(self:GetUnperfectedSetId()) end function ZO_ItemSetCollectionData:GetNumPieces() return #self.pieces end function ZO_ItemSetCollectionData:GetNumUnlockedPieces() return GetNumItemSetCollectionSlotsUnlocked(self.itemSetId) end function ZO_ItemSetCollectionData:HasAnyUnlockedPieces() return self:GetNumUnlockedPieces() > 0 end function ZO_ItemSetCollectionData:HasAnyNewPieces() return ItemSetCollectionHasNewPieces(self.itemSetId) end function ZO_ItemSetCollectionData:ClearNew(dontBroadcast) local DONT_BROADCAST = true for _, itemSetCollectionPieceData in self:PieceIterator() do itemSetCollectionPieceData:ClearNew(DONT_BROADCAST) end if not dontBroadcast then ITEM_SET_COLLECTIONS_DATA_MANAGER:OnCollectionNewStatusCleared(self) end end function ZO_ItemSetCollectionData:GetReconstructionCurrencyOptionCost(currencyType) return GetItemReconstructionCurrencyOptionCost(self.itemSetId, currencyType) end function ZO_ItemSetCollectionData:GetReconstructionCurrencyOptionInfo(currencyOptionIndex) local currencyType = ITEM_SET_COLLECTIONS_DATA_MANAGER:GetReconstructionCurrencyOptionType(currencyOptionIndex) return currencyType, self:GetReconstructionCurrencyOptionCost(currencyType) end function ZO_ItemSetCollectionData:GetCategoryData() return self.itemSetCollectionCategoryData end function ZO_ItemSetCollectionData:GetPieceDataBySlot(itemSetCollectionSlot) for i, itemSetCollectionPieceData in self:PieceIterator() do if CompareId64s(itemSetCollectionPieceData:GetItemSetCollectionSlot(), itemSetCollectionSlot) == 0 then return itemSetCollectionPieceData end end return nil end function ZO_ItemSetCollectionData:SetSearchResultsVersion(searchResultsVersion) self.searchResultsVersion = searchResultsVersion self.itemSetCollectionCategoryData:SetSearchResultsVersion(searchResultsVersion) end function ZO_ItemSetCollectionData:IsSearchResult() if self.searchResultsVersion then if self.searchResultsVersion == ITEM_SET_COLLECTIONS_DATA_MANAGER:GetSearchResultsVersion() then return true else -- Old search result, might as well clean it up while we're here self.searchResultsVersion = nil end end return false end do -- if this triggers, need to add set type to this arbitrary sort order internalassert(ITEM_SET_TYPE_MAX_VALUE == 5) local SET_TYPE_SORT_ORDER = { [ITEM_SET_TYPE_MONSTER] = 1, [ITEM_SET_TYPE_WEAPON] = 2, [ITEM_SET_TYPE_DUNGEON] = 3, [ITEM_SET_TYPE_WORLD] = 4, [ITEM_SET_TYPE_CRAFTED] = 99, -- Technically invalid for item set collections [ITEM_SET_TYPE_NONE] = 99, -- Technically invalid for item set collections } function ZO_ItemSetCollectionData:CompareTo(otherItemSetCollectionData) if self:GetId() == otherItemSetCollectionData:GetId() then -- table.sort compares an entry to itself, no good answer, just always return false return false end local setTypeSortOrder = SET_TYPE_SORT_ORDER[self:GetSetType()] local otherSetTypeSortOrder = SET_TYPE_SORT_ORDER[otherItemSetCollectionData:GetSetType()] if setTypeSortOrder ~= otherSetTypeSortOrder then return setTypeSortOrder < otherSetTypeSortOrder end -- Check for perfected versions of sets and group them after their unperfected counterpart local unperfectedSetCollectionData = self:GetUnperfectedSetCollectionData() local otherUnperfectedSetCollectionData = otherItemSetCollectionData:GetUnperfectedSetCollectionData() local isSetPerfected = unperfectedSetCollectionData ~= nil local isOtherSetPerfected = otherUnperfectedSetCollectionData ~= nil local sortName = isSetPerfected and unperfectedSetCollectionData:GetRawName() or self:GetRawName() local otherSortName = isOtherSetPerfected and otherUnperfectedSetCollectionData:GetRawName() or otherItemSetCollectionData:GetRawName() if sortName == otherSortName then -- Names in theory should only match if one is the perfected version of the other, or when table.sort compares an entry to itself if isSetPerfected ~= isOtherSetPerfected then -- Unperfected comes first return isOtherSetPerfected else return self:GetId() < otherItemSetCollectionData:GetId() end else return sortName < otherSortName end end end function ZO_ItemSetCollectionData:PieceIterator(filterFunctions) return ZO_FilteredNumericallyIndexedTableIterator(self.pieces, filterFunctions) end function ZO_ItemSetCollectionData:AnyChildPassesFilters(pieceFilterFunctions) for _, pieceData in self:PieceIterator(pieceFilterFunctions) do return true end return false end -- Category -- ZO_ItemSetCollectionCategoryData = ZO_InitializingObject:Subclass() function ZO_ItemSetCollectionCategoryData:Initialize(categoryId) self.categoryId = categoryId self.collections = {} self.subcategories = {} -- Get parent category information local parentCategoryId = GetItemSetCollectionCategoryParentId(categoryId) if parentCategoryId ~= 0 then self.parentCategoryData = ITEM_SET_COLLECTIONS_DATA_MANAGER:GetOrCreateItemSetCollectionCategoryData(parentCategoryId) self.parentCategoryData:AddSubcategoryData(self) end end function ZO_ItemSetCollectionCategoryData:AddSubcategoryData(subcategoryData) table.insert(self.subcategories, subcategoryData) end function ZO_ItemSetCollectionCategoryData:AddItemSetCollectionData(itemSetCollectionData) table.insert(self.collections, itemSetCollectionData) end function ZO_ItemSetCollectionCategoryData:GetId() return self.categoryId end function ZO_ItemSetCollectionCategoryData:GetName() return GetItemSetCollectionCategoryName(self.categoryId) end function ZO_ItemSetCollectionCategoryData:GetFormattedName() return zo_strformat(SI_ITEM_SET_CATEGORY_NAME_FORMATTER, self:GetName()) end function ZO_ItemSetCollectionCategoryData:GetKeyboardIcons() return GetItemSetCollectionCategoryKeyboardIcons(self.categoryId) end function ZO_ItemSetCollectionCategoryData:GetGamepadIcon() return GetItemSetCollectionCategoryGamepadIcon(self.categoryId) end function ZO_ItemSetCollectionCategoryData:GetOrder() return GetItemSetCollectionCategoryOrder(self.categoryId) end function ZO_ItemSetCollectionCategoryData:GetParentCategoryData() return self.parentCategoryData end function ZO_ItemSetCollectionCategoryData:IsTopLevel() return self.parentCategoryData == nil end function ZO_ItemSetCollectionCategoryData:IsSubcategory() return self.parentCategoryData ~= nil end function ZO_ItemSetCollectionCategoryData:GetNumSubcategories() return #self.subcategories end function ZO_ItemSetCollectionCategoryData:HasSubcategories() return #self.subcategories > 0 end function ZO_ItemSetCollectionCategoryData:GetNumCollections() return #self.collections end function ZO_ItemSetCollectionCategoryData:HasCollections() return #self.collections > 0 end function ZO_ItemSetCollectionCategoryData:GetNumPieces() local numPieces = 0 if self:HasSubcategories() then for _, subcategoryData in self:SubcategoryIterator() do numPieces = numPieces + subcategoryData:GetNumPieces() end else for _, collectionData in self:CollectionIterator() do numPieces = numPieces + collectionData:GetNumPieces() end end return numPieces end function ZO_ItemSetCollectionCategoryData:GetNumUnlockedPieces() local numUnlockedPieces = 0 if self:HasSubcategories() then for _, subcategoryData in self:SubcategoryIterator() do numUnlockedPieces = numUnlockedPieces + subcategoryData:GetNumUnlockedPieces() end else for _, collectionData in self:CollectionIterator() do numUnlockedPieces = numUnlockedPieces + collectionData:GetNumUnlockedPieces() end end return numUnlockedPieces end -- Minor optimization over calling the two functions independently function ZO_ItemSetCollectionCategoryData:GetNumUnlockedAndTotalPieces() local numUnlockedPieces = 0 local numTotalPieces = 0 if self:HasSubcategories() then for _, subcategoryData in self:SubcategoryIterator() do local numUnlockedSubcategoryPieces, numTotalSubcategoryPieces = subcategoryData:GetNumUnlockedAndTotalPieces() numUnlockedPieces = numUnlockedPieces + numUnlockedSubcategoryPieces numTotalPieces = numTotalPieces + numTotalSubcategoryPieces end else for _, collectionData in self:CollectionIterator() do numUnlockedPieces = numUnlockedPieces + collectionData:GetNumUnlockedPieces() numTotalPieces = numTotalPieces + collectionData:GetNumPieces() end end return numUnlockedPieces, numTotalPieces end do local COLLECTION_FILTERS = { ZO_ItemSetCollectionData.HasAnyUnlockedPieces } function ZO_ItemSetCollectionCategoryData:HasAnyUnlockedPieces() if self:HasSubcategories() then for _, subcategoryData in self:SubcategoryIterator({ ZO_ItemSetCollectionCategoryData.HasAnyUnlockedPieces }) do return true end else for _, collectionData in self:CollectionIterator(COLLECTION_FILTERS) do return true end end return false end end function ZO_ItemSetCollectionCategoryData:HasAnyNewPieces() if self:HasSubcategories() then for _, subcategoryData in self:SubcategoryIterator({ ZO_ItemSetCollectionCategoryData.HasAnyNewPieces }) do return true end else for _, collectionData in self:CollectionIterator({ ZO_ItemSetCollectionData.HasAnyNewPieces }) do return true end end end function ZO_ItemSetCollectionCategoryData:ClearNew(dontBroadcast) local DONT_BROADCAST = true if self:HasSubcategories() then for _, subcategoryData in self:SubcategoryIterator() do subcategoryData:ClearNew(DONT_BROADCAST) end else for _, collectionData in self:CollectionIterator() do collectionData:ClearNew(DONT_BROADCAST) end end if not dontBroadcast then ITEM_SET_COLLECTIONS_DATA_MANAGER:OnCollectionCategoryNewStatusCleared(self) end end function ZO_ItemSetCollectionCategoryData:SetSearchResultsVersion(searchResultsVersion) self.searchResultsVersion = searchResultsVersion if self.parentCategoryData then self.parentCategoryData:SetSearchResultsVersion(searchResultsVersion) end end function ZO_ItemSetCollectionCategoryData:IsSearchResult() if self.searchResultsVersion then if self.searchResultsVersion == ITEM_SET_COLLECTIONS_DATA_MANAGER:GetSearchResultsVersion() then return true else -- Old search result, might as well clean it up while we're here self.searchResultsVersion = nil end end return false end function ZO_ItemSetCollectionCategoryData:Equals(otherItemSetCollectionCategoryData) return self:GetId() == otherItemSetCollectionCategoryData:GetId() end function ZO_ItemSetCollectionCategoryData:CompareTo(otherItemSetCollectionCategoryData) local order = self:GetOrder() local otherOrder = otherItemSetCollectionCategoryData:GetOrder() return order < otherOrder or (order == otherOrder and self:GetName() < otherItemSetCollectionCategoryData:GetName()) end function ZO_ItemSetCollectionCategoryData:SortChildren() self:SortSubcategories() self:SortCollections() end function ZO_ItemSetCollectionCategoryData:SortSubcategories() table.sort(self.subcategories, ZO_ItemSetCollectionCategoryData.CompareTo) for _, subcategory in ipairs(self.subcategories) do subcategory:SortChildren() end end function ZO_ItemSetCollectionCategoryData:SortCollections() table.sort(self.collections, ZO_ItemSetCollectionData.CompareTo) end function ZO_ItemSetCollectionCategoryData:SubcategoryIterator(filterFunctions) return ZO_FilteredNumericallyIndexedTableIterator(self.subcategories, filterFunctions) end function ZO_ItemSetCollectionCategoryData:CollectionIterator(filterFunctions) return ZO_FilteredNumericallyIndexedTableIterator(self.collections, filterFunctions) end function ZO_ItemSetCollectionCategoryData:AnyChildPassesFilters(pieceFilterFunctions) if self:HasSubcategories() then for _, subcategoryData in self:SubcategoryIterator() do if subcategoryData:AnyChildPassesFilters(pieceFilterFunctions) then return true end end else for _, collectionData in self:CollectionIterator() do if collectionData:AnyChildPassesFilters(pieceFilterFunctions) then return true end end end return false end
function class_new(name) local new_class = {} function new_class.newObject(...) local sup = new_class:superClass() local newinst = {} local meta = {} if sup == nil then meta.__index = new_class else newinst.super = sup.new(...) function meta.__index(table,key) local classGet = rawget(new_class,key) local superGet = rawget(newinst.super,key) return (superGet or classGet or newinst.super[key]) end function meta.__newindex(table, key, value) if newinst.super[key] == nil then rawset(table,key,value) else newinst.super[key] = value end end end setmetatable(newinst, meta) return newinst end new_class.new = new_class.newObject function new_class:class() return new_class end function new_class:name() return (name == nil and "unknown" or name) end function new_class:superClass() return nil end function new_class:superClasses() local classes = {} local curr_class = new_class:superClass() while curr_class ~= nil do table.insert(classes,curr_class) curr_class = curr_class:superClass() end return classes end function new_class:is_a(someClass) local cur_class = new_class while cur_class ~= nil do if cur_class == someClass then return true else cur_class = cur_class:superClass() end end return false end return new_class end function class_extends(baseClass,name) local new_class = class_new(name) if baseClass~=nil then setmetatable(new_class,{__index=baseClass}) function new_class:superClass() return baseClass end end return new_class end
-- -*- coding: utf-8 -*- ------------------------------------------------------------------------ -- Copyright © 2011-2015, RedJack, LLC. -- All rights reserved. -- -- Please see the COPYING file in this distribution for license details. ------------------------------------------------------------------------ -- Loads either avro.legacy.avro or avro.ffi.avro, depending on whether -- the LuaJIT FFI module is available. local avro = require "avro.module" local ffi_present = pcall(require, "ffi") if ffi_present then -- print("Loading ffi version") avro.c = require("avro.ffi.avro") else -- print("Loading legacy version") avro.c = require("avro.legacy.avro") end avro.c.ffi_present = ffi_present return avro.c
-- -- Chartboost Corona SDK -- Created by: Chris -- local cmd = (...) local mod_name if cmd then mod_name = cmd:match( "^(.*)%..-$" ) end local __chartboost__modules = {} local function __chartboost__require__(name) local mod = __chartboost__modules[name] if mod then return __chartboost__modules[name]() else return require(name) end end -- these methods will be replaced in the build script - they don't actually do anything as is __chartboost__declare("chartboost.libraries.lib.class") __chartboost__declare("chartboost.libraries.CBUtility") __chartboost__declare("chartboost.networking.CBWebImageCache") __chartboost__declare("chartboost.networking.CBURLOpener") __chartboost__declare("chartboost.model.CBImpressionType") __chartboost__declare("chartboost.model.CBImpressionState") __chartboost__declare("chartboost.model.CBOrientation") __chartboost__declare("chartboost.model.CBAnimationType") __chartboost__declare("chartboost.view.CBAnimations") __chartboost__declare("chartboost.view.CBAnimationManager") __chartboost__declare("chartboost.view.CBUnderfinedProgressBar") __chartboost__declare("chartboost.view.CBLoadingView") __chartboost__declare("chartboost.view.CBBackgroundView") __chartboost__declare("chartboost.view.CBPopupImpressionView") __chartboost__declare("chartboost.nativeviews.CBRoundRectImageView") __chartboost__declare("chartboost.nativeviews.CBActionButton") __chartboost__declare("chartboost.nativeviews.CBMoreAppsCell") __chartboost__declare("chartboost.nativeviews.CBMoreAppsRegularCell") __chartboost__declare("chartboost.nativeviews.CBMoreAppsFeaturedCell") __chartboost__declare("chartboost.nativeviews.CBMoreAppsWebViewCell") __chartboost__declare("chartboost.CBViewProtocol") __chartboost__declare("chartboost.CBViewController") __chartboost__declare("chartboost.nativeviews.CBNativeInterstitialViewProtocol") __chartboost__declare("chartboost.nativeviews.CBMoreAppsViewProtocol") __chartboost__declare("chartboost.view.CBWebViewProtocol") __chartboost__declare("chartboost.model.CBImpression") local exposed_modules = {} -- these four classes are the mandatory interface for the public chartbooost corona code -- everything else can be modified freely, but the methods in these three classes must remain functional exposed_modules["chartboost.model.CBImpression"] = __chartboost__modules["chartboost.model.CBImpression"] exposed_modules["chartboost.CBViewController"] = __chartboost__modules["chartboost.CBViewController"] exposed_modules["chartboost.networking.CBWebImageCache"] = __chartboost__modules["chartboost.networking.CBWebImageCache"] exposed_modules["chartboost.networking.CBURLOpener"] = __chartboost__modules["chartboost.networking.CBURLOpener"] -- get internal library local success, cb = pcall(require, mod_name .. ".chartboost_internal") if (not success) then print "Chartboost requires the additional library file 'chartboost_internal.lua' to be found in the same directory as 'chartboost.lua'." end return cb(exposed_modules)
--- Telegram dice object. -- This object represents a dice with random value from 1 to 6. (Yes, we're aware of the “proper” singular of die. But it's awkward, and we decided to help it change. One dice at a time!). -- @classmod Dice local class = require("middleclass") local Dice = class("telegram.structures.Dice") --- Create a new dice object using data returned by Telegram Bot API. -- @tparam table data The dice data returned by Telegram Bot API. -- @treturn Chat The new created dice object. function Dice:initialize(data) --- Emoji on which the dice throw animation is based (string). self.emoji = data.emoji --- Emoji on which the dice throw animation is based (number). self.value = data.value end --- Operators overrides. -- @section operators_overrides --- Test if the 2 dice objects are equal (same emoji, and same value). -- @tparam Dice dice The dice to compare with. -- @treturn boolean `true` if they're the same. function Dice:__eq(dice) return (self.emoji == dice.emoji) and (self.value == dice.emoji) end return Dice
ITEM.name = "Titanium" ITEM.description = "A small beam of titanium, which is used to craft most weapons." ITEM.model = "models/props_c17/TrapPropeller_Lever.mdl" ITEM.price = 45 ITEM.exRender = true
require("prototype.entity") require("prototype.fluid") require("prototype.item") require("prototype.tile") require("prototype.recipe")
local stat_overrides = { _NpcDaggers = { Talents = "ViolentMagic;Ambidextrous" }, _NpcUnarmed = { Talents = "ViolentMagic;Ambidextrous" }, _NpcWands_Water = { Talents = "ViolentMagic;Ambidextrous" }, _NpcSwords = { Talents = "ViolentMagic;Ambidextrous" }, _NpcAxes = { Talents = "ViolentMagic;Ambidextrous" }, _NpcClubs = { Talents = "ViolentMagic;Ambidextrous" }, _NpcTwoHandedSwords = { Talents = "ViolentMagic" }, _NpcTwoHandedAxes = { Talents = "ViolentMagic" }, _NpcTwoHandedMaces = { Talents = "ViolentMagic" }, _NpcSpears = { Talents = "ViolentMagic" }, _NpcStaffs = { Talents = "ViolentMagic;FaroutDude" }, _NpcStaffs_Fire = { Talents = "ViolentMagic;FaroutDude" }, _NpcStaffs_Water = { Talents = "ViolentMagic;FaroutDude" }, _NpcStaffs_Poison = { Talents = "ViolentMagic;FaroutDude" }, _NpcStaffs_Earth = { Talents = "ViolentMagic;FaroutDude" }, _NpcStaffs_Air = { Talents = "ViolentMagic;FaroutDude" }, _NpcBows = { Talents = "ViolentMagic;ElementalRanger" }, _NpcCrossbows = { Talents = "ViolentMagic;ElementalRanger" }, _NpcWands_Fire = { Talents = "ViolentMagic;Ambidextrous" }, _NpcWands_Air = { Talents = "ViolentMagic;Ambidextrous" }, _NpcWands_Poison = { Talents = "ViolentMagic;Ambidextrous" }, LLENEMY_TALENT_COUNTER = { Description = "LLENEMY_TALENT_COUNTER_EXTENDER_Description", DescriptionParams = "CounterChance" }, LLENEMY_ACTIVATE_FLAMING_TONGUES = { LeaveAction = "" -- NRD_ApplyActiveDefense instead }, LLENEMY_ACTIVATE_HEALING_TEARS = { LeaveAction = "" -- NRD_ApplyActiveDefense instead }, Stats_Herbmix_Courage = { StatusIcon = ""--"Item_QUEST_Herbmix_Courage" }, Stats_Herbmix_Ferocity = { StatusIcon = ""--"Item_QUEST_Herbmix_Ferocity" }, DEATH_RESIST = { StackId = "Stack_Death_Resist" }, -- So Madness can be cast on allies with Empowered by Madness Target_MaddeningSong = { TargetConditions = "Character" }, -- So Piercing Immunity doesn't make you immune to deathfog DamageSurface_Deathfog = { ["Damage Type"] = "None" }, } -- v40 and up introduced a way to add talents to NPCs local talent_belt_overrides = { --LLENEMY_TALENT_LONEWOLF = { Items = "", StackId = "Stack_LLENEMY_Talent_LoneWolf"}, LLENEMY_TALENT_TORTURER = { Items = "", StackId = "Stack_LLENEMY_Talent_Torturer"}, --LLENEMY_TALENT_UNSTABLE = { Items = "", StackId = "Stack_LLENEMY_Talent_Unstable"}, LLENEMY_TALENT_WHATARUSH = { Items = "", StackId = "Stack_LLENEMY_Talent_WhatARush"}, LLENEMY_TALENT_LEECH = { Items = "", StackId = "Stack_LLENEMY_Talent_Leech"}, LLENEMY_TALENT_QUICKSTEP = { Items = "", StackId = "Stack_LLENEMY_Talent_Quickstep"}, LLENEMY_TALENT_SADIST = { Items = "", StackId = "Stack_LLENEMY_Talent_Sadist"}, LLENEMY_TALENT_GLADIATOR = { Items = "", StackId = "Stack_LLENEMY_Talent_Gladiator"}, LLENEMY_TALENT_HAYMAKER = { Items = "", StackId = "Stack_LLENEMY_Talent_Haymaker"}, LLENEMY_TALENT_INDOMITABLE = { Items = "", StackId = "Stack_LLENEMY_Talent_Indomitable"}, LLENEMY_TALENT_SOULCATCHER = { Items = "", StackId = "Stack_LLENEMY_Talent_SoulCatcher"}, LLENEMY_TALENT_MAGICCYCLES = { Items = "", StackId = "Stack_LLENEMY_Talent_MagicCycles"}, LLENEMY_TALENT_GREEDYVESSEL = { Items = "", StackId = "Stack_LLENEMY_Talent_GreedyVessel"}, LLENEMY_TALENT_BACKSTAB = { Items = "", StackId = "Stack_LLENEMY_Talent_Backstab"}, } -- Statuses displayed in LLENEMY_UPGRADE_INFO local upgrade_info_statuses = { "LLENEMY_TALENT_BACKSTAB", "LLENEMY_TALENT_LEECH", "LLENEMY_TALENT_LONEWOLF", "LLENEMY_TALENT_QUICKSTEP", "LLENEMY_TALENT_RANGERRANGE", "LLENEMY_TALENT_WHATARUSH", "LLENEMY_TALENT_TORTURER", "LLENEMY_TALENT_SADIST", "LLENEMY_TALENT_HAYMAKER", "LLENEMY_TALENT_GLADIATOR", "LLENEMY_TALENT_INDOMITABLE", "LLENEMY_TALENT_SOULCATCHER", --"LLENEMY_TALENT_MASTERTHIEF", --"LLENEMY_TALENT_GREEDYVESSEL", --"LLENEMY_TALENT_MAGICCYCLES", "LLENEMY_INF_NECROFIRE", "LLENEMY_INF_NECROFIRE_G", "LLENEMY_INF_WATER", "LLENEMY_INF_WATER_G", "LLENEMY_INF_BLESSED_ICE", "LLENEMY_INF_BLESSED_ICE_G", "LLENEMY_INF_POISON", "LLENEMY_INF_POISON_G", "LLENEMY_INF_ACID", "LLENEMY_INF_ACID_G", "LLENEMY_INF_ELECTRIC", "LLENEMY_INF_ELECTRIC_G", "LLENEMY_INF_CURSED_ELECTRIC", "LLENEMY_INF_CURSED_ELECTRIC_G", "LLENEMY_INF_BLOOD", "LLENEMY_INF_BLOOD_G", "LLENEMY_INF_OIL", "LLENEMY_INF_OIL_G", "LLENEMY_INF_FIRE", "LLENEMY_INF_FIRE_G", "LLENEMY_BONUS_TREASURE_ROLL", --"LLENEMY_IMMUNITY_LOSECONTROL", "LLENEMY_DOUBLE_DIP", "LLENEMY_PERSEVERANCE_MASTERY", "LLENEMY_BONUSSKILLS_SINGLE", "LLENEMY_BONUSSKILLS_SET_NORMAL", "LLENEMY_BONUSSKILLS_SOURCE", "LLENEMY_BONUSSKILLS_SET_ELITE", } local function OverrideStats() local total_changes = 0 local total_stats = 0 --LeaderLib_7e737d2f-31d2-4751-963f-be6ccc59cd0c -- if _G["LeaderLib"] ~= nil or Ext.IsModLoaded("7e737d2f-31d2-4751-963f-be6ccc59cd0c") then -- if _G["LeaderLib_Lua_PrintEnabled"] == true then -- end -- end for statname,overrides in pairs(stat_overrides) do for property,value in pairs(overrides) do --LeaderLib.PrintDebug("LLENEMY_StatOverrides.lua] Overriding stat: " .. statname .. " (".. property ..") = \"".. value .."\"") Ext.StatSetAttribute(statname, property, value) total_changes = total_changes + 1 end total_stats = total_stats + 1 end for statname,overrides in pairs(talent_belt_overrides) do for property,value in pairs(overrides) do --LeaderLib.PrintDebug("LLENEMY_StatOverrides.lua] Overriding stat: " .. statname .. " (".. property ..") = \"".. value .."\"") Ext.StatSetAttribute(statname, property, value) total_changes = total_changes + 1 end total_stats = total_stats + 1 end --LeaderLib.PrintDebug("LLENEMY_StatOverrides.lua] Enabling v42+ enhancements.") --LeaderLib.PrintDebug("==============================================================") --LeaderLib.PrintDebug("LLENEMY_StatOverrides.lua] (Upgrade Info) enabled. Hiding statuses used for info.") for _,statname in pairs(upgrade_info_statuses) do Ext.StatSetAttribute(statname, "Icon", "") total_changes = total_changes + 1 total_stats = total_stats + 1 end --LeaderLib.PrintDebug("==============================================================") -- Gravedigger_be822931-e829-4555-b50f-3b80b6f17d86 if Ext.IsModLoaded("be822931-e829-4555-b50f-3b80b6f17d86") then Ext.StatSetAttribute("WPN_LLENEMY_ShadowTreasure_Shovel_2H", "Skills", "Target_HeavyAttack;Target_LLGRAVE_Dig") end LeaderLib.PrintDebug("LLENEMY_StatOverrides.lua] Changed ("..tostring(total_changes)..") properties in ("..tostring(total_stats)..") stats (added talents to enemy weapons).") end return { Init = OverrideStats }
require("util/static") Util = {} --[[-- keyup fallback ]] function Util.KeyUp(key) if key == KEY_ESCAPE then static.quit() end end --[[-- keydown fallback ]] function Util.KeyDown(key) end --[[-- resize fallback @param w @param h ]] function Util.Resize(w, h) SCREEN_WIDTH = w SCREEN_HEIGHT = h end --[[-- mousewheel fallback @param x @param y ]] function Util.MouseWheel(x, y, dx, dy) end --[[-- mousedown fallback @param x @param y ]] function Util.MouseDown(x,y) end --[[-- mousemove fallback @param x @param y ]] function Util.MouseMove(x,y) end --[[-- fallback @param x @param y ]] function Util.MouseUp(x,y) end --[[-- Take a class and make global the methods that are expected by C++ @param controller ]] function Util.setController(controller) local f = {"Start", "Update", "End", "Resize", "KeyDown", "KeyUp", "MouseWheel", "MouseDown", "MouseMove", "MouseUp"} for i, v in ipairs(f) do if controller[v] then rawset(_G, v, controller[v]) else rawset(_G, v, Util[v]) end end end --[[-- First class to call this becomes main. Hence there is a pattern of the first import being `require("util")` followed by local `isMain = Util.isMain()` - this guarentees the first loaded class will be main. Other require calls should follow this pattern. @return if caller is main ]] function Util.isMain() if Util.main then return false end Util.main = true return true end --[[-- Make a controller the current controller if it says it's main @param isMain usually returned from Util.isMain() @param controller Controller to make current ]] function Util.try(isMain, controller) if isMain then Util.setController(controller) end end
local awful = require("awful") local gears = require("gears") local utils = require("utils") local icons = require("icons") local BaseWidget = require("widgets.base").BaseWidget local WiredWidget = BaseWidget.derive() function WiredWidget:update() local connected = utils.read_number("/sys/class/net/" .. self.interface .. "/carrier") == 1 if connected ~= self.connected then self.connected = connected self:updateIcon() end if not connected then return end self.ip = "N/A" utils.async_lines("ip addr show " .. self.interface, function(line) self.ip = string.match(line, "inet (%d+%.%d+%.%d+%.%d+)") or self.ip end) end function WiredWidget:create(args) args = args or {} self.autohide = args.autohide self.interface = args.interface or "eth0" self.connected = false self.mac = utils.read("/sys/class/net/" .. self.interface .. "/address", "N/A") self.ip = "N/A" local box = self:init(nil, icons.net_wired_na) self:attach(box) self:updateIcon() self.timer = gears.timer({ timeout = args.timeout or 30 }) self.timer:connect_signal("timeout", function() self:update() end) self.timer:start() self:update() end function WiredWidget:updateIcon() self:get_container():set_visible(true) if self.connected then self:set_icon(icons.net_wired) elseif not self.autohide then self:set_icon(icons.net_wired_na) else self:get_container():set_visible(false) end end function WiredWidget:attach(box) box:buttons(awful.util.table.join( awful.button({}, 1, function() utils.toggle_run_term("nmtui") end) )) utils.registerPopupNotify(box, "Wired network", function(w) if self.connected then return "IP:\t\t" .. self.ip .. "\nMAC:\t\t" .. self.mac else return "Disconnected" end end) end return WiredWidget
--[[ pbInfo - Locales/lang.DE.lua v0.49 by p.b. a.k.a. novayuna released under the Creative Commons License By-Nc-Sa: http://creativecommons.org/licenses/by-nc-sa/3.0/ ]] pbInfo.QuestTracker.CompleteText = '%(Fertig%)'; pbInfo.QuestTracker.DailyQuestPatterns = {'"(%d+) Tages%-Quest"', "heute nicht noch einmal", "benutzt Tagesquest%-Karte"}; pbInfo.ChatFrame.XPTP = {'^%+%d+ Erfahrungspunkte', '^%+%d+ Talentpunkte'}; pbInfo.ChatFrame.XPTPDebt = {'^Erfahrungsschulden sind um %d+ gesunken', '^TP%-Schulden wurden um %d+ reduziert'}; pbInfo.ChatFrame.Progress = {'^(.+)%-Lernfortschritt: [%d.]+%%'}; -- do not translate %s and PERCENTAGE pbInfo.Locale = { ["Messages"] = { ["DESCRIPTION"] = "pbInfo shows a tooltip with several information about the mob, player or NPC you are hovering, a tooltip with information about gathering materials and it modifies the target blood bars to show a mob's real healthpoints.\n\nBy now, pbInfo includes a ThreatMeter, a QuestTracker and a ChatLog.", ["LOADED"] = "AddOn geladen", ["NVT"] = "Kein g\195\188ltiges Ziel ausgew\195\164hlt!", ["TOGGLEtrue"] = " wurde erfolgreich |cff00FF00aktiviert|r.", ["TOGGLEfalse"] = " wurde erfolgreich |cffFF0000deaktiviert|r.", ["TOGGLEerror"] = " existiert nicht in der Konfiguration.", ["ONLOAD"] = "Um Optionen umzuschalten, benutze den Minimap-Button oder /pbic.", ["ATTENTIONENABLE"] = "Achtung, das AddOn wurde in der Vergangenheit |cffFF0000deaktiviert|r. Benutze /pbic zum Aktivieren." }, ["Tooltip"] = { ["HP"] = "Lebenspunkte", ["LVL"] = "Stufe", ["PROGRESS"] = "Fortschritt", ["TITLE"] = "Titel", ["GUILD"] = "Gilde", ["DISTANCE"] = "Entfernung", ["TARGET"] = "Ziel", ["MANATYPE1"] = "Mana", ["MANATYPE2"] = "Wut", ["MANATYPE3"] = "Fokus", ["MANATYPE4"] = "Energie", ["MATINBAG"] = "Im Rucksack", ["MATONBANK"] = "Auf der Bank" }, ["ClockTooltip"] = { ["CNDTIME"] = "Candara-Zeit", ["ONLINE"] = "Online", ["TIMEFORMAT"] = "%H:%M" -- http://www.lua.org/pil/22.1.html }, ["QuestTracker"] = { ["DAILY"] = "Tagesquest", ["REWARD"] = "Belohnung", ["QUESTNPC"] = "Quest-NPC", ["XP"] = "XP", ["TP"] = "TP", ["GOLD"] = "Gold", ["DQITEMS"] = "Tagesquest-Items", ["COMPLQUESTS"] = "fertige Quests", ["INFOTOOLTIP"] = "Linke Maustaste zum Ein-/Ausblenden dr\195\188cken.\n\nUmschalttaste und rechte Maustaste gedr\195\188ckt halten, um den QuestTracker zu bewegen." }, ["Config"] = { ["Title"] = "pbInfo-Einstellungen", ["TabGeneral"] = "Allgemein", ["TabTooltip"] = "Tooltip", ["TabTargetFrame"] = "TargetFrame", ["TabBloodBars"] = "BloodBars", ["TabThreatMeter"] = "Aggr-O-Meter", ["TabQuestTracker"] = "QuestTracker", ["TabChatLog"] = "ChatLog", ["TabCastingBar"] = "CastingBar", ["TabChatFrame"] = "ChatFrame", ["SettingEnable"] = "pbInfo aktivieren", ["SettingThousandsSeparatorFormat"] = "Tsd.-Trennzeichen:", ["SettingTimeStampFormat"] = "Uhrzeit Format:", ["SettingExtraLanguage"] = "Sprache:", ["SettingModifyTooltip"] = "Infos zu Monstern/Spielern anzeigen", ["SettingModifyHealthbar"] = "Lebenspunkte im Targetframe anzeigen", ["SettingHealthbarShowPercentage"] = "Prozentwerte auch anzeigen", ["SettingHealthColorFade"] = "Weiches Lebenspunkte-F\195\164rben", ["SettingShowMana"] = "Mana, Wut, Energie und Fokus anzeigen", ["SettingShowDistance"] = "Entfernung anzeigen", ["SettingTooltipShowRace"] = "Rasse anzeigen", ["SettingTooltipShowPlayerInfo"] = "Spieler-Titel anzeigen (experimentell)", ["SettingShowMouseoverTarget"] = "Target des Ziels anzeigen", ["SettingAllNPC"] = "Auch f\195\188r NPCs anzeigen", ["SettingStickyTooltip"] = "Tooltip fixieren", ["SettingStickyAllTooltips"] = "alle Tooltips (Zauber, Items, etc.)", ["SettingStickyTooltipButton"] = "Position setzen", ["SettingShowMaterialInfo"] = "Infos zu Abbau-Materialien anzeigen", ["SettingShowMatInfoItemCount"] = "Anzahl der Items anzeigen", ["SettingShowMatInfoItemCountBank"] = "+ Bankitems", ["SettingShowMatInfoItemCountIV"] = "+ InventoryViewer Support", ["SettingShowClockTooltip"] = "ClockTooltip im Tageslichticon anzeigen", ["SettingHealthBarColorFade"] = "Lebenspunktebalken f\195\164rben", ["SettingModifyBloodBars"] = "Lebenspunkte in BloodBars anzeigen", ["SettingBloodBarsColorFade"] = "BloodBars f\195\164rben", ["SettingBloodBarsDelay"] = "Update-Verz\195\182gerung in Sekunden:", ["SettingThreatMeter"] = "Aggr-O-Meter", ["SettingThreatMeterShowTitle"] = "Titel anzeigen", ["SettingThreatMeterLock"] = "Position fixieren", ["SettingThreatMeterPlayerOnTop"] = "Platziere den Spieler immer oben", ["SettingThreatMeterWarnTargetTargetTarget"]= 'Warnen, wenn "TargetTargetTarget = Ich"', ["TooltipThreatMeterWarnTargetTargetTarget"]= "Zeigt eine Warnmeldung, falls das Ziel deines Ziels dich ansvisiert.\nBsp.: Tank -> Mob -> Du", ["SettingThreatMeterHideOnNoTarget"] = "Ausblenden bei fehlendem Ziel", ["SettingThreatMeterHideOnNoParty"] = "Ausblenden, wenn nicht in Gruppe", ["SettingThreatMeterRelativeToMaxThreat"] = "Aggro relativ zur Max-Aggro anzeigen", ["SettingThreatMeterShowRealThreat"] = "Zeige Realwerte statt Prozente", ["SettingThreatMeterDisplayLimit"] = "% min. Aggro f\195\188r Listeneintrag", ["SettingGameTooltipAlpha"] = "% Tooltip-Transparenz", ["SettingThreatMeterAlpha"] = "% Aggr-O-Meter-Transparenz", ["SettingThreatMeterDelay"] = "Update-Verz\195\182gerung in Sekunden:", ["SettingQuestTracker"] = "QuestTracker", ["SettingQuestTrackerShowTitle"] = "Titel anzeigen", ["SettingQuestTrackerSortAsc"] = "Aufsteigend sortieren", ["SettingQuestTrackerProgressColorFade"] = "Fortschritt weich f\195\164rben", ["SettingQuestTrackerTooltip"] = "Tooltip anzeigen", ["SettingQuestTrackerTooltipRight"] = "Tooltip rechts anzeigen", ["SettingQuestTrackerTooltipDescription"] = "Zusammenfassung anzeigen", ["SettingQuestTrackerHighlightDailies"] = "Tagesquests hervorheben", ["SettingQuestTrackerOpenQuestbook"] = "Questbuch bei Linksklick \195\182ffnen", ["SettingQuestTrackerShowDailiesCounter"] = "Tagesquest-Z\195\164hler anzeigen (experimentell)", ["SettingQuestTrackerFontSizesTitle"] = "Schriftgr\195\182\195\159e des Titels:", ["SettingQuestTrackerFontSizesQuestTitle"] = "Schriftgr\195\182\195\159e der Questnamen:", ["SettingQuestTrackerFontSizesQuestItems"] = "Schriftgr\195\182\195\159e der Questitems:", ["SettingQuestTrackerColorsDailyQuest"] = "Tagesquest-Farbe", ["SettingChatLog"] = "ChatLog", ["SettingChatLogMaxLinesPerChat"] = "Chatzeilen in History speichern", ["SettingChatFrameFilterTitles"] = "Chat-Titel ([Zone], [Party], ...) entfernen", ["SettingChatFrameFilterXPTP"] = "XP-/TP-Meldungen entfernen", ["SettingChatFrameFilterXPTPDebt"] = "Debt-Meldungen entfernen", ["SettingChatFrameFilterProgress"] = "Fortschritt-Meldungen entfernen", -- changed: remove all progress messages ["SettingChatFrameFilterProgressGather"] = "Nur Sammel-Meldungen", -- added: remove gathering progress messages only (mining, woodcutting, harbalism) ["SettingChatFrameShowPlayerInfo"] = "Zeige Klassen- & Level-Infos", ["SettingTimeStamp"] = "TimeStamp im Chat anzeigen", ["SettingTimeStampNotInCombatLog"] = "Nicht im Kampfprotokoll anzeigen", ["SettingAutoRepairAll"] = "Beim Handeln autom. reparieren", ["SettingCastingBarShowCastTime"] = "Cast-Zeit anzeigen", ["SettingCastingBarButton"] = "CastingBar verschieben", ["TooltipBorderTitle"] = "GameTooltip-Position", ["TooltipBorderText"] = "Ziehen und loslassen", ["ResetButton"] = "! Reset pbInfo !", ["SaveButton"] = "Speichern", ["CloseButton"] = "Schlie\195\159en" } };
function Server_StartGame(game,standing) print("Test1"); local playerGameData = Mod.PlayerGameData; for _,pid in pairs(game.ServerGame.Game.Players)do if(pid.IsAI == false)then playerGameData[pid.ID] = {}; playerGameData[pid.ID].Capturedterritories = 0; playerGameData[pid.ID].Lostterritories = 0; playerGameData[pid.ID].Ownedterritories = 0; playerGameData[pid.ID].Capturedbonuses = 0; playerGameData[pid.ID].Lostbonuses = 0; playerGameData[pid.ID].Ownedbonuses = 0; playerGameData[pid.ID].Killedarmies = 0; playerGameData[pid.ID].Lostarmies = 0; playerGameData[pid.ID].Ownedarmies = 0; playerGameData[pid.ID].Eleminateais = 0; playerGameData[pid.ID].Eleminateplayers = 0; playerGameData[pid.ID].Eleminateaisandplayers = 0; print("Test2"); end end for _,terr in pairs(standing.Territories)do if(terr.OwnerPlayerID ~= WL.PlayerID.Neutral)then if(game.ServerGame.Game.PlayingPlayers[terr.OwnerPlayerID].IsAI == false)then playerGameData[terr.OwnerPlayerID].Ownedterritories = playerGameData[terr.OwnerPlayerID].Ownedterritories+1; playerGameData[terr.OwnerPlayerID].Ownedarmies = playerGameData[terr.OwnerPlayerID].Ownedarmies+terr.NumArmies.NumArmies; end end end for _,boni in pairs(game.Map.Bonuses)do local Match = true; for _,terrid in pairs(boni.Territories)do if(pid == nil)then pid = standing.Territories[terrid].OwnerPlayerID; end if(pid ~= standing.Territories[terrid].OwnerPlayerID)then Match = false; end end if(Match == true)then if(pid ~= WL.PlayerID.Neutral and game.ServerGame.Game.PlayingPlayers[pid].IsAI == false)then playerGameData[pid].Ownedbonuses = playerGameData[pid].Ownedbonuses+1; end end pid = nil; end print("Test3"); Mod.PlayerGameData = playerGameData; end
--This script converts an excel file in a txt file by using LuaCOM --1 previously delete temporary test data os.execute('del "C:\\Temp\\test_*.txt"') --1.1 library require("luacom") --require treatment of office files --2.1 read excel file names of the directory in a Lua table excelFileTable={} p=io.popen('dir C:\\Temp\\*xlsx /o') for file in p:lines() do local DayText,MonthText,YearText,HourText,MinuteText,FileText=file:match("(%d%d).(%d%d).(%d%d%d%d).*(%d%d):(%d%d).*%d+ (.*)") if DayText then excelFileTable[FileText]=YearText .. MonthText .. DayText .. HourText .. MinuteText end --if DayText then end --for file in p:lines() do --2.2 read names of excel file exports as txt in a Lua table secureFileTable={} p=io.popen('dir C:\\Temp\\Archiv\\*xlsx2.txt /o') for file in p:lines() do local DayText,MonthText,YearText,HourText,MinuteText,FileText=file:match("(%d%d).(%d%d).(%d%d%d%d).*(%d%d):(%d%d).*%d+ (.*)") if DayText then secureFileTable[FileText]=YearText .. MonthText .. DayText .. HourText .. MinuteText end --if DayText then end --for file in p:lines() do --test with: for k,v in pairs(excelFileTable) do print(secureFileTable[k:gsub(".xlsx","_xlsx2") .. ".txt"], v) end --2.3 collect file names from tree dofile("C:\\Tree\\documentation_tree.lua") function treeCollectFileNamesRecursive(TreeTable) collectFileNamesTable[TreeTable.branchname]=true for k,v in pairs(TreeTable) do if type(v)=="table" then treeCollectFileNamesRecursive(v) else collectFileNamesTable[v]=true end --if type(v)=="table" then end --for k,v in pairs(TreeTable) do end --function treeCollectFileNamesRecursive(TreeTable) collectFileNamesTable={} treeCollectFileNamesRecursive(lua_tree_output) for k,v in pairs(collectFileNamesTable) do if k:match("\\.*%.xlsx$") then --test with: print(k,v) p=io.popen('dir "' .. k .. '" /o') for file in p:lines() do local DayText,MonthText,YearText,HourText,MinuteText,FileText=file:match("(%d%d).(%d%d).(%d%d%d%d).*(%d%d):(%d%d).*%d+ (.*)") if DayText then excelFileTable[FileText]=YearText .. MonthText .. DayText .. HourText .. MinuteText end --if DayText then end --for file in p:lines() do --test with: print(k:gsub("\\([^\\]+)%.xlsx","\\Archiv\\%1_xlsx2.txt")) p=io.popen('dir "' .. k:gsub("\\([^\\]+)%.xlsx","\\Archiv\\%1_xlsx2.txt") .. '" /o') for file in p:lines() do local DayText,MonthText,YearText,HourText,MinuteText,FileText=file:match("(%d%d).(%d%d).(%d%d%d%d).*(%d%d):(%d%d).*%d+ (.*)") if DayText then secureFileTable[FileText]=YearText .. MonthText .. DayText .. HourText .. MinuteText end --if DayText then end --for file in p:lines() do end --if k:match("\\.*%.xlsx$") then end --for k,v in pairs(collectFileNamesTable) do --test with: for k,v in pairs(excelFileTable) do print(secureFileTable[k:gsub(".xlsx","_xlsx2") .. ".txt"], v) end --3. export excel files to txt if there is no export or if the date of the export to txt is older than the date of the excel file --and make a copy of the previous version of the text file fileTable={} p=io.popen('dir C:\\Temp\\*.xlsx /b/o/s') for ExcelFile in p:lines() do fileTable[ExcelFile]=true end --for ExcelFile in p:lines() do for k,v in pairs(collectFileNamesTable) do if k:match("\\.*%.xlsx$") then fileTable[k]=true end --if k:match("\\.*%.xlsx$") then end --for k,v in pairs(collectFileNamesTable) do for k,v in pairs(fileTable) do local ExcelFile=k filePath=ExcelFile:match("(.*)\\([^\\]+)$") ActiveDocumentText=ExcelFile:match("\\([^\\]+)$") if secureFileTable[ActiveDocumentText:gsub(".xlsx","_xlsx2") .. ".txt"]==nil or excelFileTable[ActiveDocumentText]>secureFileTable[ActiveDocumentText:gsub(".xlsx","_xlsx2") .. ".txt"] then print("Securisation of " .. filePath .. "\\" .. ActiveDocumentText) os.execute('copy "' .. filePath .. '\\Archiv\\' .. ActiveDocumentText:gsub(".xlsx","_xlsx2") .. '.txt" "' .. filePath .. '\\Archiv\\' .. ActiveDocumentText:gsub(".xlsx","_xlsx1") .. '.txt"') excel=luacom.CreateObject("Excel.Application") excel.Workbooks:Open(ExcelFile) outputfile1=io.output(filePath .. "\\Archiv\\" .. ActiveDocumentText:gsub(".xlsx","_xlsx2") .. ".txt") for i = 1, excel.Worksheets.Count do local WorksheetName=excel.Worksheets(i).Name excel.Worksheets(i):SaveAs("C:\\Temp\\test_" .. ActiveDocumentText .. "_" .. i .. ".txt", 20) inputfile1=io.open("C:\\Temp\\test_" .. ActiveDocumentText .. "_" .. i .. ".txt","r") CTempText=inputfile1:read("*a") inputfile1:close() --test with: print(WorksheetName,excel.Worksheets(i).Name) outputfile1:write("Tabelle " .. WorksheetName .. ":\n" .. CTempText) end --for i = 1, excel.Worksheets.Count do excel:Quit() outputfile1:close() end --if excelFileTable[ActiveDocumentText]>secureFileTable[ActiveDocumentText .. ".txt"] then end --for k,v in pairs(fileTable) do
mappings = { { name = "value", device="Audio", control="Volume Envelope"}, }
local beautiful = require 'beautiful' local gears = require 'gears' screen.connect_signal('request::wallpaper', function(s) if beautiful.wallpaper then local wallpaper = beautiful.wallpaper if type(wallpaper) == 'function' then wallpaper = wallpaper(s) end gears.wallpaper.maximized(wallpaper, s, true) end end)
jester.help_map.event = {} jester.help_map.event.description_short = [[Interact with the FreeSWITCH event system.]] jester.help_map.event.description_long = [[This module provides actions for interacting with the FreeSWITCH event system.]] jester.help_map.event.actions = {} jester.help_map.event.actions.fire_event = {} jester.help_map.event.actions.fire_event.description_short = [[Fires a custom event.]] jester.help_map.event.actions.fire_event.description_long = [[Fires a custom event. Event-Name will be 'CUSTOM', and Event-Subclass will be '[subclass]::[event_type]'. The body will automatically have two newline characters appended to it.]] jester.help_map.event.actions.fire_event.params = { subclass = [[(Optional) The first portion of the Event-Subclass header (before the double colons). Default is 'jester'.]], event_type = [[The second portion of the Event-Subclass header (after the double colons).]], headers = [[(Optional) A table of event headers, key = header name, value = header description. Note that some headers will need to use the full table key syntax, eg. 'headers = {["Custom-Value"] = "foo"}'.]], header_prefix = [[(Optional) Prefix all header keys with this string. Defaults to 'Jester-'.]], body = [[(Optional) The event body.]], }
-- handles all music and soundeffects local loop = nil -- the default background loop function soundHandler_init() loop = love.audio.newSource( "res/sound/ambient.ogg") loop:setLooping(true) --loop:play() end
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] local GamepadInteractiveSortFilterFocus_ParametricList = ZO_GamepadMultiFocusArea_Base:Subclass() function GamepadInteractiveSortFilterFocus_ParametricList:HandleMovement(horizontalResult, verticalResult) if verticalResult == MOVEMENT_CONTROLLER_MOVE_NEXT then self.manager:MoveNext() return true elseif verticalResult == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then self.manager:MovePrevious() return true end return false end function GamepadInteractiveSortFilterFocus_ParametricList:HandleMovePrevious() local consumed = false if self.manager:AtTopOfList() then consumed = ZO_GamepadMultiFocusArea_Base.HandleMovePrevious(self) end return consumed end function GamepadInteractiveSortFilterFocus_ParametricList:HandleMoveNext() local consumed = false if self.manager:AtBottomOfList() then consumed = ZO_GamepadMultiFocusArea_Base.HandleMoveNext(self) end return consumed end ZO_Gamepad_MultiFocus_ParametricList_Screen = ZO_Object:MultiSubclass(ZO_GamepadMultiFocusArea_Manager, ZO_Gamepad_ParametricList_Screen) function ZO_Gamepad_MultiFocus_ParametricList_Screen:New(...) return ZO_Gamepad_ParametricList_Screen.New(self, ...) end function ZO_Gamepad_MultiFocus_ParametricList_Screen:Initialize(control, createTabBar, activateOnShow, scene) ZO_Gamepad_ParametricList_Screen.Initialize(self, control, createTabBar, activateOnShow, scene) ZO_GamepadMultiFocusArea_Manager.Initialize(self) self:InitializeMultiFocusArea() end -- Multi Focus Area functions -- function ZO_Gamepad_MultiFocus_ParametricList_Screen:InitializeMultiFocusArea() local function ActivateCallback() self._currentList:Activate() self:OnListAreaActivate() end local function DeactivateCallback() self._currentList:Deactivate() self:OnListAreaDeactivate() end self.parametricListArea = GamepadInteractiveSortFilterFocus_ParametricList:New(self, ActivateCallback, DeactivateCallback) self.parametricListArea:SetKeybindDescriptor(self.keybindStripDescriptor) self:AddNextFocusArea(self.parametricListArea) self.currentFocalArea = self.parametricListArea end function ZO_Gamepad_MultiFocus_ParametricList_Screen:ResetFocusArea() self:SelectFocusArea(self.parametricListArea) end function ZO_Gamepad_MultiFocus_ParametricList_Screen:OnListAreaActivate() -- override in derived functions for desired behaviour end function ZO_Gamepad_MultiFocus_ParametricList_Screen:OnListAreaDeactivate() -- override in derived functions for desired behaviour end function ZO_Gamepad_ParametricList_Screen:MoveNext() self._currentList:MoveNext() end function ZO_Gamepad_ParametricList_Screen:MovePrevious() self._currentList:MovePrevious() end function ZO_Gamepad_ParametricList_Screen:AtTopOfList() return self._currentList:GetSelectedIndex() == 1 end function ZO_Gamepad_ParametricList_Screen:AtBottomOfList() return self._currentList:GetSelectedIndex() == self._currentList:GetNumItems() end -- Header functions -- function ZO_Gamepad_MultiFocus_ParametricList_Screen:SetupHeaderFocus(headerFocus) assert(false) -- Cannot use this function in this class end function ZO_Gamepad_MultiFocus_ParametricList_Screen:UpdateDirectionalInput() ZO_GamepadMultiFocusArea_Manager.UpdateDirectionalInput(self) -- explicitly state which base class function we want to use end -- Scene functions -- -- A function which should be called as the StateChanged callback for the scene. function ZO_Gamepad_MultiFocus_ParametricList_Screen:OnStateChanged(oldState, newState) if newState == SCENE_SHOWING or newState == SCENE_GROUP_SHOWING then self:PerformDeferredInitialize() if self.activateOnShow then self:SetCurrentList(self:GetMainList()) end SCENE_MANAGER:AddFragment(self.headerFragment) self:OnShowing() elseif newState == SCENE_HIDING then self:OnHiding() elseif newState == SCENE_HIDDEN or newState == SCENE_GROUP_HIDDEN then self:OnHide() self:Deactivate() elseif newState == SCENE_SHOWN or newState == SCENE_GROUP_SHOWN then self:OnShow() end end function ZO_Gamepad_MultiFocus_ParametricList_Screen:RefreshKeybinds() self:UpdateActiveFocusKeybinds() end -- A function called when the screen is being shown. This should call self:PerformUpdate() if self.dirty. function ZO_Gamepad_MultiFocus_ParametricList_Screen:OnShowing() if self.dirty then self:PerformUpdate() end if not DIRECTIONAL_INPUT:IsListening(self) then self._currentList:SetDirectionalInputEnabled(false) DIRECTIONAL_INPUT:Activate(self, self.control) end self:ActivateCurrentFocus() end -- A function called when the screen is fully hidden. This may be overridden in a sub-class. function ZO_Gamepad_MultiFocus_ParametricList_Screen:OnHide() if DIRECTIONAL_INPUT:IsListening(self) then DIRECTIONAL_INPUT:Deactivate(self) end self:DeactivateCurrentFocus() end
include("shared.lua") local hsvToColor = HSVToColor local curTime = CurTime function ENT:Draw() self:DrawModel() local ang = LocalPlayer():EyeAngles() ang:RotateAroundAxis( ang:Forward(), 90 ) ang:RotateAroundAxis( ang:Right(), 90 ) local centerx, centery = 0, -150 cam.Start3D2D(self:GetPos(), Angle( 0, ang.y, ang.z ), 0.07) draw.SimpleText("Candy Cane", "xyz_font_60_static", centerx, centery, Color(255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText("One time use", "xyz_font_40_static", centerx, centery+35, hsvToColor((curTime()*50)%360, 1, 1), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) cam.End3D2D() end
local String = require("string"); local Lockbox = require("lockbox"); Lockbox.ALLOW_INSECURE = true; local tests = { "Base64Tests", "MD2Tests", "MD4Tests", "MD5Tests", "RIPEMD128Tests", "RIPEMD160Tests", "SHA1Tests", "SHA2_224Tests", "SHA2_256Tests", "HMACTests", "HKDFTests", "PBKDF2Tests", "DESCipherTests", "DES3CipherTests", "AES128CipherTests", "AES192CipherTests", "AES256CipherTests", "TEACipherTests", "XTEACipherTests", }; local status = 0 for k,v in pairs(tests) do print(String.format("Running %s...",v)); local ok, err = pcall( function() require("test."..v) end ); if not ok then print(String.format("FAIL: %s failed with error:\n%s\n", v, err)); status = 1 else print(String.format("%s passed!\n",v)); end end os.exit(status)
local ITEM = Clockwork.item:New("weapon_base"); ITEM.name = "M92 Beretta"; ITEM.cost = 0; ITEM.model = "models/weapons/w_beretta_m92.mdl"; ITEM.weight = 0.95; ITEM.uniqueID = "m9k_m92beretta"; ITEM.business = false; ITEM.description = "A fairly new looking handgun and is very light, chambers 9x19mm Parabellum"; ITEM.isAttachment = false; ITEM.hasFlashlight = true; ITEM.loweredOrigin = Vector(3, 0, -4); ITEM.loweredAngles = Angle(0, 45, 0); ITEM.attachmentBone = "ValveBiped.Bip01_Pelvis"; ITEM.attachmentOffsetAngles = Angle(90, 0, 0); ITEM.attachmentOffsetVector = Vector(0, 6.55, 8.72); ITEM:Register();
-- Based off of the Duplicator GUI PANEL.VoteName = "none" PANEL.MaterialName = "exclamation" function PANEL:Init() self.RefreshBtn = vgui.Create("DImageButton", self) self.RefreshBtn:SetMaterial("gui/silkicons/arrow_refresh") self.RefreshBtn:SetTooltip("Refresh List") self.RefreshBtn.DoClick = function() return self:Populate() end self.SaveBtn = vgui.Create("DImageButton", self) self.SaveBtn:SetMaterial("gui/silkicons/camera_add") self.SaveBtn:SetTooltip("Save Track") self.SaveBtn.DoClick = function() self:Save() end self.SaveFileName = vgui.Create("DTextEntry", self) self.SaveFileName:SetKeyboardInputEnabled(true) self.SaveFileName:SetEnabled(true) self.List = vgui.Create("PanelList", self) self.List:SetSpacing(1) self.SaveList = {} end function PANEL:Save() --RunConsoleCommand("tool_duplicator_store", self.SaveFileName:GetValue()) end function PANEL:PerformLayout() self:SetTall(500) self.RefreshBtn:SizeToContents() self.RefreshBtn:AlignRight(5) self.RefreshBtn:AlignBottom() self.SaveBtn:SizeToContents() self.SaveBtn:AlignRight(self.RefreshBtn:GetWide() + 9) self.SaveBtn:AlignBottom() self.SaveFileName:SetTall(self.SaveBtn:GetTall()) self.SaveFileName:AlignLeft(5) self.SaveFileName:AlignBottom() self.SaveFileName:StretchRightTo(self.SaveBtn, 4) self.List:StretchToParent(0, 0, 0, 0) self.List:StretchBottomTo(self.SaveBtn, 4) end function PANEL:Clear() self.SaveList = {} return self.List:Clear() end function PANEL:Add(id, name) self.SaveList[id] = name end function PANEL:Populate() self.List:Clear() self.SaveList = file.Find(CatmullRomCams.FilePath .. "*.txt") for k, v in pairs(self.SaveList) do local btn = vgui.Create("DCatmullCamTrackSaveLoadButton", self) btn:SetFile(v) btn:SetID(k) self.List:AddItem(btn) end end derma.DefineControl("DCatmullCamTrackSaveLoadMenu", "Its time to kick ass and chew bubble-gum, and I'm all outa' gum...", PANEL, "DPanel")
slot0 = class("GuildDonateTask", import("..BaseVO")) slot0.Ctor = function (slot0, slot1) slot0.id = slot1.id slot0.configId = slot0.id end slot0.bindConfigTable = function (slot0) return pg.guild_contribution_template end slot0.getCommitItem = function (slot0) return { slot0:getConfig("type"), slot0:getConfig("type_id"), slot0:getConfig("consume") } end slot0.getCapital = function (slot0) return slot0:getConfig("award_capital") end slot0.GetLivenessAddition = function (slot0) return slot0:getConfig("guild_active") end slot0.canCommit = function (slot0) if slot0:getCommitItem()[1] == DROP_TYPE_RESOURCE then if getProxy(PlayerProxy):getData()[id2res(slot1[2])] < slot1[3] then return false end elseif slot1[1] == DROP_TYPE_ITEM and getProxy(BagProxy):getItemCountById(slot1[2]) < slot1[3] then return false end return true end return slot0
--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### ZOMBIE --################### --[[ mobs:register_mob("mobs_mc:22zombie", { type = "animal", passive = true, runaway = true, stepheight = 1.2, hp_min = 30, hp_max = 60, armor = 150, collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35}, rotate = -180, visual = "mesh", mesh = "zombie.b3d", textures = { {"zombie.png"}, }, visual_size = {x=3.5, y=3.5}, walk_velocity = 0.6, run_velocity = 2, jump = true, animation = { speed_normal = 25, speed_run = 50, stand_start = 40, stand_end = 80, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, }) mobs:register_egg("mobs_mc:22zombie", "Zombie", "zombie_inv.png", 0) ]] local zombie = { type = "monster", hp_min = 20, hp_max = 20, collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35}, --collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.9, 0.5}, --rotate = -180, visual = "mesh", --mesh = "zombie.b3d", new mesh = "mobs_zombie.x", textures = { --{"zombie.png"}, {"mobs_zombie.png"}, }, visual_size = {x=1, y=1}, makes_footstep_sound = true, sounds = { random = "zombie1", death = "zombiedeath", damage = "zombiehurt1", attack = "default_punch3", }, walk_velocity = .8, run_velocity = 1.6, damage = 3, fear_height = 8, pathfinding = 1, jump = true, --jump_height = 3, group_attack = true, drops = { {name = "mobs:rotten_flesh", chance = 1, min = 0, max = 2,}, {name = "default:iron_ingot", -- approximation to 8.5% chance = 11, min = 1, max = 1,}, {name = "farming:carrot", -- approximation to 8.5% chance = 11, min = 1, max = 1,}, {name = "farming:potato", -- approximation to 8.5% chance = 11, min = 1, max = 1,}, }, animation = { speed_normal = 24, speed_run = 48, stand_start = 0, stand_end = 23, walk_start = 24, walk_end = 47, run_start = 48, run_end = 62, hurt_start = 64, hurt_end = 86, death_start = 88, death_end = 118, }, drawtype = "front", lava_damage = 5, -- TODO: Burn mob only when in direct sunlight light_damage = 2, view_range = 17, attack_type = "dogfight", } mobs:register_mob("mobs_mc:zombie", zombie) -- Baby zombie. -- A smaller and more dangerous variant of the zombie local baby_zombie = table.copy(zombie) baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_zombie.visual_size = {x=0.5, y=0.5} baby_zombie.walk_velocity = 1.2 baby_zombie.run_velocity = 2.4 baby_zombie.light_damage = 0 mobs:register_mob("mobs_mc:baby_zombie", baby_zombie) -- Husk. -- Desert variant of the zombie local husk = table.copy(zombie) husk.textures = {{"mobs_mc_husk.png"}} husk.light_damage = 0 husk.water_damage = 3 -- TODO: Husks avoid water mobs:register_mob("mobs_mc:husk", husk) -- Baby husk. -- A smaller and more dangerous variant of the husk local baby_husk = table.copy(husk) baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_husk.visual_size = {x=0.5, y=0.5} baby_husk.walk_velocity = 1.2 baby_husk.run_velocity = 2.4 mobs:register_mob("mobs_mc:baby_husk", baby_husk) -- Spawning mobs:register_spawn("mobs_mc:zombie", {"default:dirt_with_grass", "default:dirt_with_dry_grass","default:stone","default:dirt","default:coarse_dirt", "default:sand"}, 7, -1, 8000, 4, 31000) -- Baby zombie is 20 times less likely than regular zombies mobs:register_spawn("mobs_mc:baby_zombie", {"default:dirt_with_grass", "default:dirt_with_dry_grass","default:stone","default:dirt","default:coarse_dirt", "default:sand"}, 7, -1, 100000, 4, 31000) mobs:register_spawn("mobs_mc:husk", {"default:sand", "default:redsand", "default:sandstone", "default:redsandstone"}, 7, -1, 8090, 4, 31000) mobs:register_spawn("mobs_mc:baby_husk", {"default:sand", "default:redsand", "default:sandstone", "default:redsandstone"}, 7, -1, 100000, 4, 31000) -- Compatibility mobs:alias_mob("mobs:zombie", "mobs_mc:zombie") -- Spawn eggs mobs:register_egg("mobs_mc:zombie", "Spawn Zombie", "spawn_egg_zombie.png") mobs:register_egg("mobs_mc:baby_zombie", "Spawn Baby Zombie", "spawn_egg_baby_zombie.png") -- TODO: To be removed mobs:register_egg("mobs_mc:husk", "Spawn Husk", "spawn_egg_husk.png") -- TODO: To be removed mobs:register_egg("mobs_mc:baby_husk", "Spawn Baby Husk", "spawn_egg_baby_husk.png") -- TODO: To be removed mobs:register_egg("mobs_mc:zombie", "Zombie", "zombie_inv.png", 0) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC Zombie loaded") end
-- `--::-.` -- ./shddddddddhs+. -- :yddddddddddddddddy: -- `sdddddddddddddddddddds` -- ydddh+sdddddddddy+ydddds M-Like:Box -- /ddddy:oddddddddds:sddddd/ By adebray - adebray -- sdddddddddddddddddddddddds -- sdddddddddddddddddddddddds Created: 2015-12-01 03:38:03 -- :ddddddddddhyyddddddddddd: Modified: 2015-12-01 08:57:21 -- odddddddd/`:-`sdddddddds -- +ddddddh`+dh +dddddddo -- -sdddddh///sdddddds- -- .+ydddddddddhs/. -- .-::::-` local Box = {} function Box.FromCenter(point, size) return { center = point, A = Point.new(point.x - size.x, point.y - size.y), B = Point.new(point.x + size.x, point.y - size.y), C = Point.new(point.x + size.x, point.y + size.y), D = Point.new(point.x - size.x, point.y + size.y) } end function Box.FromCorner(point, size) return { center = Point.new(point.x + size.x / 2, point.y + size.y / 2), A = Point.new(point.x, point.y), B = Point.new(point.x + size.x, point.y), C = Point.new(point.x + size.x, point.y + size.y), D = Point.new(point.x, point.y + size.y) } end function Box.get_collision(corner, values) return Point.new( values.x - corner.x, values.y - corner.y ) end function Box.collides(EntityBox, MeshBox) if EntityBox.center.x - MeshBox.center.x < 0 and EntityBox.center.y - MeshBox.center.y < 0 then return Box.get_collision(MeshBox.A, EntityBox.C) elseif EntityBox.center.x - MeshBox.center.x > 0 and EntityBox.center.y - MeshBox.center.y < 0 then return Box.get_collision(Point.new(EntityBox.D.x, MeshBox.B.y), Point.new(MeshBox.B.x, EntityBox.D.y)) elseif EntityBox.center.x - MeshBox.center.x < 0 and EntityBox.center.y - MeshBox.center.y > 0 then return Box.get_collision(Point.new(MeshBox.D.x, EntityBox.B.y), Point.new(EntityBox.B.x, MeshBox.D.y)) elseif EntityBox.center.x - MeshBox.center.x > 0 and EntityBox.center.y - MeshBox.center.y > 0 then return Box.get_collision(EntityBox.A, MeshBox.C) else return Point.new(0, 0) end end return Box
require("functions") require("prototypes.categories") require("prototypes.styles") require("prototypes.research-reports") require("prototypes.particles") require("prototypes.elements") require("prototypes.deep-space-accelerator") require("prototypes.building.research-center") require("prototypes.building.analysis-center") require("prototypes.building.accelerator") require("prototypes.building.facility") require("prototypes.technology")
-- stateful.lua - v1.0.3 (2014-10) -- requires middleclass >2.0 -- Copyright (c) 2011 Enrique García Cota -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -- Based on YaciCode, from Julien Patte and LuaObject, from Sebastien Rocca-Serra local Stateful = { static = {} } local _callbacks = { enteredState = 1, exitedState = 1, pushedState = 1, poppedState = 1, pausedState = 1, continuedState = 1 } local _BaseState = {} local function _addStatesToClass(klass, superStates) klass.static.states = {} for stateName, state in pairs(superStates or {}) do klass:addState(stateName,state) end end local function _getStatefulMethod(instance, name) if not _callbacks[name] then local stack = rawget(instance, '__stateStack') if not stack then return end for i = #stack, 1, -1 do if stack[i][name] then return stack[i][name] end end end end local function _getNewInstanceIndex(prevIndex) if type(prevIndex) == 'function' then return function(instance, name) return _getStatefulMethod(instance, name) or prevIndex(instance, name) end end return function(instance, name) return _getStatefulMethod(instance, name) or prevIndex[name] end end local function _getNewAllocateMethod(oldAllocateMethod) return function(klass, ...) local instance = oldAllocateMethod(klass, ...) instance.__stateStack = {} return instance end end local function _modifyInstanceIndex(klass) klass.__instanceDict.__index = _getNewInstanceIndex(klass.__instanceDict.__index) end local function _getNewSubclassMethod(prevSubclass) return function(klass, name) local subclass = prevSubclass(klass, name) _addStatesToClass(subclass, klass.states) _modifyInstanceIndex(subclass) return subclass end end local function _modifySubclassMethod(klass) klass.static.subclass = _getNewSubclassMethod(klass.static.subclass) end local function _modifyAllocateMethod(klass) klass.static.allocate = _getNewAllocateMethod(klass.static.allocate) end local function _assertType(val, name, expected_type, type_to_s) assert(type(val) == expected_type, "Expected " .. name .. " to be of type " .. (type_to_s or expected_type) .. ". Was " .. tostring(val) .. "(" .. type(val) .. ")") end local function _assertInexistingState(klass, stateName) assert(klass.states[stateName] == nil, "State " .. tostring(stateName) .. " already exists on " .. tostring(klass) ) end local function _assertExistingState(self, state, stateName) assert(state, "The state " .. stateName .. " was not found in " .. tostring(self.class) ) end local function _invokeCallback(self, state, callbackName, ...) if state and state[callbackName] then state[callbackName](self, ...) end end local function _getCurrentState(self) return self.__stateStack[#self.__stateStack] end local function _getStateFromClassByName(self, stateName) local state = self.class.static.states[stateName] _assertExistingState(self, state, stateName) return state end local function _getStateIndexFromStackByName(self, stateName) if stateName == nil then return #self.__stateStack end local target = _getStateFromClassByName(self, stateName) for i = #self.__stateStack, 1, -1 do if self.__stateStack[i] == target then return i end end end local function _getStateName(self, target) for name,state in pairs(self.class.static.states) do if state == target then return name end end end function Stateful:included(klass) _addStatesToClass(klass) _modifyInstanceIndex(klass) _modifySubclassMethod(klass) _modifyAllocateMethod(klass) end function Stateful.static:addState(stateName, superState) superState = superState or _BaseState _assertType(stateName, 'stateName', 'string') _assertInexistingState(self, stateName) self.static.states[stateName] = setmetatable({}, { __index = superState }) return self.static.states[stateName] end function Stateful:gotoState(stateName, ...) if self.nextStateName ~= nil then print(debug.traceback()) end self.nextStateName = stateName self.nextStateArgs = {...} --[[ self:popAllStates() if stateName == nil then self.__stateStack = { } else _assertType(stateName, 'stateName', 'string', 'string or nil') local newState = _getStateFromClassByName(self, stateName) self.__stateStack = { newState } _invokeCallback(self, newState, 'enteredState', ...) end]] end function Stateful:checkState() if (self.nextStateName ~= nil) then self:popAllStates() self.curStateName = self.nextStateName self.nextStateName = nil if self.curStateName == nil then self.__stateStack = { } else _assertType(self.curStateName, 'stateName', 'string', 'string or nil') local newState = _getStateFromClassByName(self, self.curStateName) self.__stateStack = { newState } _invokeCallback(self, newState, 'enteredState', unpack(self.nextStateArgs)) end end end function Stateful:pushState(stateName) local oldState = _getCurrentState(self) _invokeCallback(self, oldState, 'pausedState') local newState = _getStateFromClassByName(self, stateName) table.insert(self.__stateStack, newState) _invokeCallback(self, newState, 'pushedState') _invokeCallback(self, newState, 'enteredState') end function Stateful:popState(stateName) local oldStateIndex = _getStateIndexFromStackByName(self, stateName) local oldState if oldStateIndex then oldState = self.__stateStack[oldStateIndex] _invokeCallback(self, oldState, 'poppedState') _invokeCallback(self, oldState, 'exitedState') table.remove(self.__stateStack, oldStateIndex) end local newState = _getCurrentState(self) if oldState ~= newState then _invokeCallback(self, newState, 'continuedState') end end function Stateful:popAllStates() local size = #self.__stateStack for i=1,size do self:popState() end end function Stateful:getStateStackDebugInfo() local info, state = {}, nil for i=#self.__stateStack,1,-1 do state = self.__stateStack[i] table.insert(info, _getStateName(self, state)) end return info end return Stateful
local ROOT = script:GetCustomProperty("Root"):WaitForObject() local LIQUID = ROOT:GetCustomProperty("Liquid"):WaitForObject() local TRIGGER = ROOT:GetCustomProperty("Trigger"):WaitForObject() local SPLASH = ROOT:GetCustomProperty("Splash"):WaitForObject() local GLOW = ROOT:GetCustomProperty("Glow"):WaitForObject() -- local FLOW = ROOT:GetCustomProperty("Flow"):WaitForObject() local MAX_WELL_CAPACITY = ROOT:GetCustomProperty("MaxWellCapacity") local HEALING_RATE = ROOT:GetCustomProperty("HealingRate") local HEALING_AMOUNT = ROOT:GetCustomProperty("HealingAmount") local REPLENISH_RATE = ROOT:GetCustomProperty("ReplenishRate") local REPLENISH_AMOUNT = ROOT:GetCustomProperty("ReplenishAmount") local lastHeal = time() local lastReplenish = time() local fullWell = LIQUID:GetPosition().z function GetOverlappingPlayers(trigger) local objects = trigger:GetOverlappingObjects() local players = {} for _, object in pairs(objects) do if object:IsA("Player") then table.insert(players, object) end end return players end function GetWellCapacity() return ROOT:GetCustomProperty("WellCapacity") end function HealPlayers() if math.abs(lastHeal - time()) > HEALING_RATE and #GetOverlappingPlayers(TRIGGER) > 0 then print("Draining..") -- Get all player in the trigger. local players = GetOverlappingPlayers(TRIGGER) for _, player in pairs(players) do -- Current well capacity remaining if player:IsA("Player") then -- Heal the player if their health is less than max. if player.hitPoints < player.maxHitPoints and GetWellCapacity() >= HEALING_AMOUNT then player.hitPoints = player.hitPoints + HEALING_AMOUNT ROOT:SetNetworkedCustomProperty("WellCapacity", GetWellCapacity() - HEALING_AMOUNT) elseif GetWellCapacity() < 0 and player.hitPoints < player.maxHitPoints then player.hitPoints = player.hitPoints + GetWellCapacity() ROOT:SetNetworkedCustomProperty("WellCapacity", GetWellCapacity() - GetWellCapacity()) end -- Clamp the player health to max hitpoints if player.hitPoints > player.maxHitPoints then player.hitPoints = player.maxHitPoints end end end UpdateWell() lastHeal = time() end end function ReplenishWell() if math.abs(lastReplenish - time()) > REPLENISH_RATE and #GetOverlappingPlayers(TRIGGER) < 1 and GetWellCapacity() < MAX_WELL_CAPACITY then print("Replenishing..") ROOT:SetNetworkedCustomProperty("WellCapacity", GetWellCapacity() + REPLENISH_AMOUNT) if GetWellCapacity() > MAX_WELL_CAPACITY then ROOT:SetNetworkedCustomProperty("WellCapacity", MAX_WELL_CAPACITY) end UpdateWell() lastReplenish = time() end end function UpdateWell() local liquidPosition = LIQUID:GetPosition() local wellDepth = CalculateWellLevel() LIQUID:MoveTo(Vector3.New(liquidPosition.x, liquidPosition.y, wellDepth), 0.5, true) end function CalculateWellLevel() local wellPercentage = GetWellCapacity() / MAX_WELL_CAPACITY * 100 GLOW.intensity = wellPercentage if FLOW then if wellPercentage < 0.1 and FLOW.isEnabled == true then FLOW.isEnabled = false elseif wellPercentage > 0.1 and FLOW.isEnabled == false then FLOW.isEnabled = true end end local wellDepth = (wellPercentage / 100) * fullWell return wellDepth end function Tick() HealPlayers() ReplenishWell() CalculateWellLevel() Task.Wait() end function OnEnterWell(trigger, other) if other:IsA("Player") then SPLASH:Play() end end TRIGGER.beginOverlapEvent:Connect(OnEnterWell) function OnPlayerJoined(player) player.maxHitPoints = 2000 end Game.playerJoinedEvent:Connect(OnPlayerJoined)
local oBody = require("oBody") local oEffect = require("oEffect") local tolua = require("tolua") local oModel = require("oModel") local CCScheduler = require("CCScheduler") local oWorld = require("oWorld") local oPlatformWorld = require("oPlatformWorld") local CCSprite = require("CCSprite") local oData = require("oData") local oVec2 = require("oVec2") local CCDirector = require("CCDirector") local function Simulation(level) if 1 == level then return 1, 1 elseif 2 == level then return 4, 2 elseif 3 == level then return 8, 3 end end local function Children(parent, data, items, sceneData) local children = data.children if children then for i, child in ipairs(children) do child = child(parent, i, items, sceneData) if child then parent:addChild(child) end end end end local function Contact(world, data) local groups = data.groups local contacts = data.contacts if groups and contacts then for i = 1, #contacts do local contact = contacts[i] world:setShouldContact(unpack(contact)) end end end local function Groups(data) local default = { [0] = "Hide", "P1","P2","P3","P4", "P5","P6","P7","P8", "P9","P10","P11","P12", "DetectPlayer", "Terrain", "Detect" } return setmetatable(data, {__index = default}) end local function AlignGet(pos,align) if align == 1 then -- Center return pos else local winSize = CCDirector.winSize if align == 2 then -- LeftBottom return pos-oVec2(winSize.width/2,winSize.height/2) elseif align == 3 then -- LeftTop return oVec2(pos.x-winSize.width/2,winSize.height/2-pos.y) elseif align == 4 then -- RightTop return oVec2(winSize.width/2,winSize.height/2)-pos elseif align == 5 then -- RightBottom return oVec2(winSize.width/2-pos.x,pos.y-winSize.height/2) else return pos end end end local Types = { PlatformWorld = 1, UILayer = 2, Camera = 3, Layer = 4, World = 5, Body = 6, Model = 7, Sprite = 8, Effect = 9, SubCam = 10 } local TypeNames = {} for k, v in pairs(Types) do TypeNames[v] = k end local function DataCreater(dataDef) local create = dataDef.create dataDef.create = nil local dataMt = { __call = create, __index = function(self, k) local index = dataDef[k] if index then return self[index] else return nil end end } return function(data) return setmetatable(data, dataMt) end end local GameItems = { PlatformWorld = DataCreater { itemType = 1, gravity = 2, contacts = 3, groups = 4, simulation = 5, camera = 6, ui = 7, children = 8, outline = 9, create = function(self) local world = oPlatformWorld() world.gravity = oVec2(0, self.gravity) world:setIterations(Simulation(self.simulation)) world.scheduler = CCScheduler() world:slot("Cleanup", function() CCDirector.scheduler:unschedule(world.scheduler) end) CCDirector.scheduler:schedule(world.scheduler) local items = {Scene = world} if self.camera then self.camera(world,nil,items) end if self.ui then self.ui(world,nil,items) end Contact(world, self) Children(world, self, items, self) return world,items end }, UILayer = DataCreater { itemType = 1, visible = 2, children = 3, display = 4, fold = 5, create = function(self, scene, _, items, sceneData) local layer = scene.UILayer items.UI = layer layer.visible = self.visible Children(layer, self, items, sceneData) return nil end }, Camera = DataCreater { itemType = 1, boundary = 2, area = 3, subCams = 4, create = function(self, scene, _, items) local camera = scene.camera items.Camera = camera return nil end }, SubCam = DataCreater { itemType = 1, name = 2, position = 3, zoom = 4, angle = 5, create = function(self) return nil end }, Layer = DataCreater { itemType = 1, name = 2, ratioX = 3, ratioY = 4, offset = 5, zoom = 6, visible = 7, children = 8, display = 9, fold = 10, create = function(self, scene, index, items, sceneData) scene:setLayerOffset(index, self.offset) local layer = scene:getLayer(index) layer.scaleX = self.zoom layer.scaleY = self.zoom layer.visible = self.visible items[self.name] = layer Children(layer, self, items, sceneData) return nil end }, World = DataCreater { itemType = 1, name = 2, gravity = 3, simulation = 4, ratioX = 5, ratioY = 6, offset = 7, zoom = 8, visible = 9, children = 10, outline = 11, display = 12, fold = 13, create = function(self, scene, index, items, sceneData) scene:setLayerOffset(index, self.offset) local layer = scene:getLayer(index) layer.scaleX = self.zoom layer.scaleY = self.zoom local world = oWorld() world.gravity = self.gravity world.visible = self.visible world:setIterations(Simulation(self.simulation)) layer:addChild(world) world.scheduler = CCScheduler() CCDirector.scheduler:schedule(world.scheduler) world:slot("Cleanup", function() CCDirector.scheduler:unschedule(world.scheduler) end) oData:apply(world) Contact(world, sceneData) items[self.name] = world Contact(world, self) Children(world, self, items, sceneData) return nil end }, Body = DataCreater { itemType = 1, name = 2, file = 3, group = 4, position = 5, angle = 6, visible = 7, display = 8, create = function(self, parent, _, items) local world = items.Scene if "oWorld" == tolua.type(parent) then world = parent end local body = oBody(self.file, world, self.position, self.angle) body.data:each(function(_, v) if "oBody" == tolua.type(v) then v.group = self.group end end) body.visible = self.visible items[self.name] = body return body end }, Model = DataCreater { itemType = 1, name = 2, file = 3, position = 4, angle = 5, scale = 6, skew = 7, opacity = 8, look = 9, animation = 10, speed = 11, loop = 12, faceRight = 13, visible = 14, display = 15, align = 16, create = function(self, _, _, items) local model = oModel(self.file) model.position = AlignGet(self.position,self.align) model.angle = self.angle model.scaleX = self.scale.x model.scaleY = self.scale.y model.skewX = self.skew.x model.skewY = self.skew.y model.opacity = self.opacity model.look = self.look model.speed = self.speed model.loop = self.loop model.faceRight = self.faceRight model.visible = self.visible model:play(self.animation) items[self.name] = model return model end }, Sprite = DataCreater { itemType = 1, name = 2, file = 3, position = 4, angle = 5, scale = 6, skew = 7, opacity = 8, visible = 9, display = 10, align = 11, create = function(self, _, _, items) local sprite = CCSprite(self.file) sprite.position = AlignGet(self.position,self.align) sprite.angle = self.angle sprite.scaleX = self.scale.x sprite.scaleY = self.scale.y sprite.skewX = self.skew.x sprite.skewY = self.skew.y sprite.opacity = self.opacity sprite.visible = self.visible items[self.name] = sprite return sprite end }, Effect = DataCreater { itemType = 1, name = 2, effect = 3, position = 4, play = 5, visible = 6, display = 7, align = 8, create = function(self, parent, _, items) local effect = oEffect(self.effect) effect.visible = self.visible effect:addTo(parent) effect.position = AlignGet(self.position,self.align) if self.play then effect:start() end items[self.name] = effect return nil end } } local function loader(filename) local function setupData(data) GameItems[TypeNames[data[1]]](data) if data.children then local children = data.children for i = 1, #children do local child = children[i] setupData(child) end end end local data = dofile(filename) setupData(data) if data.groups then Groups(data.groups) end if data.camera then local camera = data.camera GameItems.Camera(camera) if camera.subCams then local subCams = camera.subCams for i = 1, #subCams do local cam = subCams[i] GameItems.SubCam(cam) end end end return data end return loader
local math = require 'math' local storage_dict = require 'nginx-metrix.storage.dict' math.randomseed(ngx and ngx.now() or os.time()) -- Window Item -- local WindowItem = {} WindowItem.__index = WindowItem --- -- function WindowItem.create_key() return ngx.md5(string.format('%.3f %.12f', ngx.now(), math.random())) end --- -- @param payload -- function WindowItem.new(payload) local windowItem = setmetatable({ _key = WindowItem.create_key(), _payload = payload, _next = nil }, WindowItem) windowItem:store() return windowItem end --- -- @param self WindowItem -- function WindowItem.store(self) return storage_dict.set('WindowItem^' .. self._key, self) end --- -- @param key -- function WindowItem.restore(key) local data = storage_dict.get('WindowItem^' .. key) if data ~= nil then return setmetatable(data, WindowItem) end return nil end --- -- @param self -- function WindowItem.key(self) return self._key end function WindowItem.payload(self) return self._payload end --- -- @param self -- @param next -- function WindowItem.next(self, next) if next ~= nil then self._next = next:key() self:store() elseif self._next == nil then return nil else next = WindowItem.restore(self._next) if next == nil then self._next = nil self:store() end return next end end -- /Window Item -- -- Window -- local Window = {} Window.__index = Window --- -- @param name -- @param limit -- function Window.open(name, limit) local window = (storage_dict.get('Window^' .. name)) or { _name = name, _limit = limit, _size = 0, _head = nil, _tail = nil } return setmetatable(window, Window) end --- -- @param self -- function Window.store(self) return storage_dict.set('Window^' .. self._name, self) end function Window.size(self) return self._size end Window.len = Window.size --- -- @param self -- @param payload -- function Window.push(self, payload) if self._limit == self._size then self:pop() end local item = WindowItem.new(payload) if self._tail ~= nil then WindowItem.restore(self._tail):next(item) end self._tail = item:key() if self._head == nil then self._head = self._tail end self._size = self._size + 1 self:store() end --- -- @param self -- function Window.pop(self) if self._head == nil then return nil end local head = WindowItem.restore(self._head) self._head = head._next if self._head == nil then self._tail = nil end self._size = self._size - 1 self:store() return head:payload() end --- -- @param self -- function Window.totable(self) local list = {} local item = self._head and WindowItem.restore(self._head) while item ~= nil do table.insert(list, item:payload()) item = item:next() end return list; end -- /Window -- -------------------------------------------------------------------------------- -- EXPORTS -------------------------------------------------------------------------------- local exports = Window if __TEST__ then exports.__private__ = { WindowItem = WindowItem, } end return exports
local l_sys = require("l_sys") local sh = l_sys.sh local x86_64_driver = {} -- 加载驱动 x86_64_driver.load = function() end -- 卸载驱动 x86_64_driver.unload = function() end return x86_64_driver
hook.Add("TTS.PlayerInitialSpawn", "TTS::CheckFamilySharing", function(ply) if ply:IsBot() then return end -- print(ply:GetPData("notfamilysharing")) -- if ply:GetPData("notfamilysharing") == "true" then return end local ply64 = ply:SteamID64() local RadioUrlStreams = "https://api.steampowered.com/IPlayerService/IsPlayingSharedGame/v1?key=70449E6E69DAA578D83622AA05A8CD29&steamid="..ply64.."&appid_playing=4000" http.Fetch(RadioUrlStreams, function( body, len, headers, code ) if IsValid(ply) then local listofskyp = util.JSONToTable(body) local owner = listofskyp["response"]["lender_steamid"] -- print(owner) if owner ~= '0' then -- TTS.Fetch("bans.ImportQuoteData", { -- sid = ply:SteamID(), -- type = '1', -- data = util.TableToJSON({[owner] = true}), -- }) ply.IsFamilySharing = true return end ply:SetPData("notfamilysharing","true") end end) end) netstream.Hook("TTS::SendQuoteTime", function(ply, data) -- TTS.Fetch("bans.ImportQuoteData", { -- sid = ply:SteamID(), -- type = '2', -- data = util.TableToJSON(array), -- }) if ply.IsFamilySharing then local text =[[Доступ к серверу аккаунтам с не купленным Garry`s mod ограничен]] ply:Kick(text) end -- //end -- //print("------------------") -- //print(ply) -- //PrintTable(data) end)
--!The Make-like install Utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015 - 2018, TBOOX Open Source Group. -- -- @author ruki -- @file uninstall.lua -- -- uninstall package from the prefix directory function main(package) -- remove the previous installed files local prefixdir = package:prefixdir() for _, relativefile in ipairs(package:prefixinfo().installed) do -- trace vprint("removing %s ..", relativefile) -- remove file local prefixfile = path.absolute(relativefile, prefixdir) os.tryrm(prefixfile) -- remove it if the parent directory is empty local parentdir = path.directory(prefixfile) while parentdir and os.isdir(parentdir) and os.emptydir(parentdir) do os.tryrm(parentdir) parentdir = path.directory(parentdir) end end -- unregister this package package:unregister() -- remove the prefix file os.tryrm(package:prefixfile()) end
admins = { { name = "KaliBwoy", title = "Owner", accountName = "KaliBwoy" }, { name = "Cena", title = "Co-owner", accountName = "Cena" }, { name = "Kreator", title = "Server Manager", accountName = "Goldberg" }, { name = "Mihoje", title = "Developer", accountName = "Mihoje" }, { name = "Haxardous", title = "Developer", accountName = "Axa" }, { name = "Nick_026", title = "Gayloper", accountName = "Nick_026" }, { name = "MoshPit", title = "Map Manager", accountName = "MoshMosh" }, { name = "Dubby", title = "Map Manager", accountName = "dubby" }, { name = "Koolaid", title = "Map Manager", accountName = "koolaidkarlis" }, { name = "Stig", title = "Old Admin", accountName = "Stig" }, { name = "AbueloEbrio", title = "Alcoholic Admin", accountName = "santiii733" }, { name = "Jap", title = "Admin", accountName = "jap3" }, { name = "Mekuar", title = "Admin", accountName = "Mekuar1" }, { name = "Military", title ="Admin", accountName = "mili"}, { name = "Mateoryt", title="Admin", accountName = "mateoryt"}, { name = "Semert", title="Admin", accountName = "semert"} }
if aaa then end if aaa+bbb+ccc == 123 then end if aaa+bbb and ccc or eee then local t = 123 if aaa then end if ddd then else --hahh end end if a then elseif aa then elseif ccc then else end if a then return a --end end if a -- then end
local common = require("common") local s1 = common.getApprox(7,14,50) local s2 = common.getApprox(14,7,50) local s3 = common.getApprox(14,6,50) local s4 = common.getApprox(355,113,50) local s5 = common.getApprox(307,113,50) print(s1:len(), s1) print(s2:len(), s2) print(s3:len(), s3) print(s4:len(), s4) print(s5:len(), s5)
--[[ add stealth detection via W add peel for most AD teammate ]]-- if myHero.charName ~= "Warwick" then return end local qrange = 400 local wrange = 1250 local rrange = 700 local smiterange = 760 local SmiteSlot = nil local ts local QREADY, WREADY, EREADY, RREADY = false, false, false, false local BRKSlot, DFGSlot, HXGSlot, BWCSlot, TMTSlot, RAHSlot, RNDSlot, YGBSlot = nil, nil, nil, nil, nil, nil, nil, nil local BRKREADY, DFGREADY, HXGREADY, BWCREADY, TMTREADY, RAHREADY, RNDREADY, YGBREADY = false, false, false, false, false, false, false, false local QREADY, WREADY, EREADY, RREADY = false, false, false, false --myHero:GetSpellData(_E).level == 1 then erange = 1500 function OnLoad() PrintChat(">> Loaded Smitewick V3 by Silent Man.") ww = scriptConfig("Smitewick", "IfYouReadThisBuyMeAPizza") ww:addSubMenu("ComboSettings" , "comboConfig") ww.comboConfig:addParam("combo", "Combo", SCRIPT_PARAM_ONKEYDOWN, false, 32) ww.comboConfig:addParam("useQ", "Use Q in combo", SCRIPT_PARAM_ONOFF, true) ww.comboConfig:addParam("useQ2", "Auto Harass with Q", SCRIPT_PARAM_ONOFF, true) ww.comboConfig:addParam("useW", "Use W when ally near", SCRIPT_PARAM_ONOFF, false) ww.comboConfig:addParam("useR", "Use R in combo", SCRIPT_PARAM_ONOFF, true) ww.comboConfig:addParam("autoitem", "Auto use items", SCRIPT_PARAM_ONOFF, true) ww:addSubMenu("SmiteSettings" , "smitesettings") --ww.smitesettings:addParam("disablesmite", "Toggle Smite Players", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("L")) ww.smitesettings:addParam("smiteks", "Smite to Killsteal", SCRIPT_PARAM_ONOFF, true) ww.smitesettings:addParam("smiteult", "Smite+Ult Combo", SCRIPT_PARAM_ONOFF, true) ww:addSubMenu("UltSettings" , "ultsettings") ww.ultsettings:addParam("ksR", "Ks with R", SCRIPT_PARAM_ONOFF, true) ww.ultsettings:addParam("ccR", "Use R on CC'd", SCRIPT_PARAM_ONOFF, true) --[[ww:addSubMenu("Draw Circles", "draw") ww.draw:addParam("drawq", "Draw Q", SCRIPT_PARAM_ONOFF, true) ww.draw:addParam("drawr", "Draw R", SCRIPT_PARAM_ONOFF, true) ww.draw:addParam("drawsmite", "Draw Smite Range", SCRIPT_PARAM_ONOFF, false)]]-- ww:addSubMenu("Orbwalker Settings", "Orbwalking") ww.smitesettings:permaShow("smiteult") --ww:addParam("savelife", "Safe Life with Q", SCRIPT_PARAM_ONOFF, false) ts = TargetSelector(TARGET_LOW_HP, 760, DAMAGE_PHYSICAL) ts.name = "Warwick" ww:addTS(ts) if myHero:GetSpellData(SUMMONER_1).name:lower():find("smite") then SmiteSlot = SUMMONER_1 elseif myHero:GetSpellData(SUMMONER_2).name:lower():find("smite") then SmiteSlot = SUMMONER_2 else SmiteSlot = nil end DelayAction(CheckOrbwalk, 8) end function CheckOrbwalk() if _G.Reborn_Loaded and not _G.Reborn_Initialised then DelayAction(CheckOrbwalk, 1) elseif _G.Reborn_Initialised then sacused = true ww.Orbwalking:addParam("info11","SAC Detected", SCRIPT_PARAM_INFO, "") elseif _G.MMA_Loaded then ww.Orbwalking:addParam("info11","MMA Detected", SCRIPT_PARAM_INFO, "") mmaused = true else require "SxOrbWalk" SxOrb:LoadToMenu(ww.Orbwalking, false) sxorbused = true SxOrb:RegisterAfterAttackCallback(MyAfterAttack) DelayAction(function() if SxOrb.Version < 2.3 then Print("Your SxOrbWalk library is outdated, please get the latest version!") end end, 5) end end function Checks() QREADY = (myHero:CanUseSpell(_Q) == READY) WREADY = (myHero:CanUseSpell(_W) == READY) EREADY = (myHero:CanUseSpell(_E) == READY) RREADY = (myHero:CanUseSpell(_R) == READY) IGNITEREADY = (IGNITESlot ~= nil and myHero:CanUseSpell(IGNITESlot) == READY) BRKSlot, DFGSlot, HXGSlot, BWCSlot, TMTSlot, RAHSlot, RNDSlot, YGBSlot = GetInventorySlotItem(3153), GetInventorySlotItem(3128), GetInventorySlotItem(3146), GetInventorySlotItem(3144), GetInventorySlotItem(3077), GetInventorySlotItem(3074), GetInventorySlotItem(3143), GetInventorySlotItem(3142) QREADY = (myHero:CanUseSpell(_Q) == READY) WREADY = (myHero:CanUseSpell(_W) == READY) EREADY = (myHero:CanUseSpell(_E) == READY) RREADY = (myHero:CanUseSpell(_R) == READY) DFGREADY = (DFGSlot ~= nil and myHero:CanUseSpell(DFGSlot) == READY) HXGREADY = (HXGSlot ~= nil and myHero:CanUseSpell(HXGSlot) == READY) BWCREADY = (BWCSlot ~= nil and myHero:CanUseSpell(BWCSlot) == READY) BRKREADY = (BRKSlot ~= nil and myHero:CanUseSpell(BRKSlot) == READY) TMTREADY = (TMTSlot ~= nil and myHero:CanUseSpell(TMTSlot) == READY) RAHREADY = (RAHSlot ~= nil and myHero:CanUseSpell(RAHSlot) == READY) RNDREADY = (RNDSlot ~= nil and myHero:CanUseSpell(RNDSlot) == READY) YGBREADY = (YGBSlot ~= nil and myHero:CanUseSpell(YGBSlot) == READY) IREADY = (ignite ~= nil and myHero:CanUseSpell(ignite) == READY) ts:update() end function OnTick() Checks() if ww.comboConfig.useQ2 then QHarass() end if ww.comboConfig.combo then Combo() end autoW() if ww.ultsettings.ksR then autoult() end if ww.ultsettings.ccR then ccR() end if ww.smitesettings.smiteks then SmiteKS() end end --[[unction UseUlt() local erange = GetERange() if EREADY and GetDistance(ts.target) <= erange and not ts.target.visable then CastSpell(_E) function GetERange() if myHero:GetSpellData(_E).level == 1 then return 1500 elseif myHero:GetSpellData(_E).level == 2 then return 2300 elseif myHero:GetSpellData(_E).level == 3 then return 3100 elseif myHero:GetSpellData(_E).level == 4 then return 3900 elseif myHero:GetSpellData(_E).level == 5 then return 4700 end end end end ]]-- function ccR() if ValidTarget(ts.target, 700) and ww.ultsettings.ccR then if RREADY and (ts.target.canMove == false) then CastSpell(_R, ts.target) end end end function Combo() if ww.comboConfig.useQ then QHarass() end if ww.comboConfig.autoitem then useitems() end if ww.smitesettings.smiteult then smiteChamp() end if ww.comboConfig.useR then Ult() end end function Ult() if ValidTarget(ts.target, 700) and ww.comboConfig.useR then if RREADY then CastSpell(_R, ts.target) end end end function autoW() if ww.comboConfig.useW then for k, ally in pairs(GetAllyHeroes()) do if GetDistance(ally) <= 1250 then CastSpell(_W) end end end end function QHarass() Checks() if ValidTarget(ts.target, qrange) then if QREADY then CastSpell(_Q, ts.target) end end end function autoult() if RREADY then local rDmg = 0 for i = 1, heroManager.iCount, 1 do local enemyhero = heroManager:getHero(i) if ValidTarget(enemyhero, (rrange+50)) then rDmg = getDmg("R", enemyhero, myHero) if enemyhero.health <= rDmg then CastSpell(_R, enemyhero) end end end end end function smiteChamp() local smiteDmg = 0 if SmiteSlot ~= nil and myHero:CanUseSpell(SmiteSlot) == READY then for i = 1, heroManager.iCount, 1 do local target = heroManager:getHero(i) if ValidTarget(target) then smiteDmg = 15 + 3 * myHero.level if target ~= nil and target.team ~= myHero.team and not target.dead and target.visible and GetDistance(target) < 760 then CastSpell(SmiteSlot, target) end end end end end function SmiteKS() if ww.smitesettings.smiteks then local smiteDmg = 0 if SmiteSlot ~= nil and myHero:CanUseSpell(SmiteSlot) == READY then for i = 1, heroManager.iCount, 1 do local target = heroManager:getHero(i) if ValidTarget(target) then smiteDmg = 15 + 3 * myHero.level if target ~= nil and target.team ~= myHero.team and not target.dead and target.visible and GetDistance(target) < 700 and target.health < smiteDmg then CastSpell(SmiteSlot, target) end end end end end end function useitems() if ts.target ~= nil and ww.comboConfig.autoitem then --[[ Items ]]-- if GetDistance(ts.target) < 450 then if DFGREADY then CastSpell(DFGSlot, ts.target) end if HXGREADY then CastSpell(HXGSlot, ts.target) end if BWCREADY then CastSpell(BWCSlot, ts.target) end if BRKREADY then CastSpell(BRKSlot, ts.target) end if YGBREADY then CastSpell(YGBSlot, ts.target) end if TMTREADY and GetDistance(ts.target) < 275 then CastSpell(TMTSlot) end if RAHREADY and GetDistance(ts.target) < 275 then CastSpell(RAHSlot) end if RNDREADY and GetDistance(ts.target) < 275 then CastSpell(RNDSlot) end end end end function OnDraw() Checks() if myHero.dead then return end if QREADY then DrawCircle(myHero.x, myHero.y, myHero.z, qrange, 0x19A712) else DrawCircle(myHero.x, myHero.y, myHero.z, qrange, 0x992D3D) end if RREADY then DrawCircle(myHero.x, myHero.y, myHero.z, rrange, 0x19A712) else DrawCircle(myHero.x, myHero.y, myHero.z, rrange, 0x992D3D) end if (myHero:CanUseSpell(SmiteSlot) == READY) then DrawCircle(myHero.x, myHero.y, myHero.z, smiterange, 0x19A712) else DrawCircle(myHero.x, myHero.y, myHero.z, smiterange, 0x992D3D) end end --[[ smite+bork+ultdmg function doDraw(enemy) local smiteDmg = 0 if SmiteSlot ~= nil and myHero:CanUseSpell(SmiteSlot) == READY then smiteDmg = 15 + 3 * myHero.level end local BoRKDmg = 0 if BoRKREADY and ValidTarget(target) then BoRKDmg = target.maxHealth*.10 end --local bwcDmg = 100 totaldamage = BoRKDmg + smiteDmg PrintFloatText(myHero, 0, "..BoRKDmg) --PrintAlert(""..enemy.charName.." is killable", end end ]]-- --[[savelifewithQfunction] function savelife() if myhero.Health < blahblah and no enemy in qrange then CastSpell(_Q, enemyminion) end]]-- --[[ function ClosestAllyMostAD() local attackdamage = 0 local closest = nil for i=1, heroManager.iCount do currentAlly = heroManager:GetHero(i) if currentAlly.team == myHero.team and currentAlly.charName ~= myHero.charName then if not currentAlly.dead and currentAlly.totalDamage >= attackdamage and myHero:GetDistance(currentAlly) <= rrange then attackdamage = currentAlly.totalDamage closest = currentAlly end end end return closest end function FindClosestEnemy(person) local distance = 25000 local closest = nil for i=1, heroManager.iCount do currentEnemy = heroManager:GetHero(i) if currentEnemy.team ~= myHero.team and not currentEnemy.dead and person:GetDistance(currentEnemy) < distance then distance = person:GetDistance(currentEnemy) closest = currentEnemy end end return closest end]]--
--[[ * Label : Module for hover module base functionality * Author : DVD ( dvd_video ) * E-mail : dvd_video@abv.bg * Date : 19-01-2017 * Location : lua/hovermodule/hovermodlib.lua * Defines : A list of functions for initializing a hover module ]]-- local type = type local next = next local pcall = pcall local print = print local pairs = pairs local unpack = unpack local tobool = tobool local tostring = tostring local tonumber = tonumber local CreateConVar = CreateConVar local PrintTable = PrintTable local Vector = Vector local Angle = Angle local Color = Color local SysTime = SysTime local IsValid = IsValid local CompileString = CompileString local CompileFile = CompileFile local setmetatable = setmetatable local getmetatable = getmetatable local collectgarbage = collectgarbage local LocalPlayer = LocalPlayer local os = os local ents = ents local math = math local file = file local vgui = vgui local table = table local input = input local numpad = numpad local string = string local language = language local duplicator = duplicator local FILL = FILL local KEY_E = KEY_E local CLIENT = CLIENT local SERVER = SERVER local KEY_LSHIFT = KEY_LSHIFT local COLLISION_GROUP_NONE = COLLISION_GROUP_NONE local RENDERMODE_TRANSALPHA = RENDERMODE_TRANSALPHA local libOpVars = {} module("hovermodlib") function GetOpVar(anyKey) return (anyKey and libOpVars[anyKey]) end function IsNil(anyVal) return (anyVal == nil) end function IsString(sVal) return (getmetatable(sVal) == GetOpVar("TYPE_METASTRING")) end function IsEmptyTable(tData) return IsNil(next(tData)) end function IsEmptyString(sData) return (sData == GetOpVar("STRING_ZERO")) end function IsNumber(sVal) return (tonumber(sVal) and IsNil(getmetatable(sVal))) end function GetPick(bIf, vTru, vFls) if(bIf) then return vTru else return vFls end end -- Function that calculates a sign function GetSign(anyVal) local nVal = (tonumber(anyVal) or 0) return ((nVal > 0 and 1) or (nVal < 0 and -1) or 0) end function GetDate() return (os.date(GetOpVar("DATE_FORMAT")) .." "..os.date(GetOpVar("TIME_FORMAT"))) end function GetXY(xyPnt,nX,nY) local xyOut = {x = tonumber(xyPnt and xyPnt.x or 0), y = tonumber(xyPnt and xyPnt.y or 0)} xyOut.x, xyOut.y = (xyOut.x + (tonumber(nX) or 0)), (xyOut.y + (tonumber(nY) or 0)) return xyOut -- Get a new point without overwriting the old one end -- Golden retriever. Retrieves file line as string -- But seriously returns the sting line and EOF flag local function GetStringFile(pFile) if(not pFile) then return StatusLog("", "GetStringFile: No file"), true end local sCh, sLine = "X", "" -- Use a value to start cycle with while(sCh) do sCh = pFile:Read(1); if(not sCh) then break end if(sCh == "\n") then return sLine:Trim(), false else sLine = sLine..sCh end end; return sLine:Trim(), true -- EOF has been reached. Return the last data end -- Project a vector without making a copy function ProjectAngle(vVec, aAng) local F, R, U = aAng:Forward(), aAng:Right(), aAng:Up() local X, Y, Z = vVec:Dot(F), vVec:Dot(R), vVec:Dot(U) vVec.x, vVec.y, vVec.z = X, Y, Z; return vVec end -- Create vector from a component list function GetVectorString(sVec) local symComp = GetOpVar("OPSYM_COMPONENT") -- Handle also [0,0,0] local arVec = symComp:Explode(sVec:gsub("%[",""):gsub("%]","")) return Vector(tonumber(arVec[1]) or 0, tonumber(arVec[2]) or 0, tonumber(arVec[3]) or 0) end -- Fixes a value to the nearest fraction local function FixValue(nVal, nFrc) local nVal = tonumber(nVal) or 0 local nFrc = tonumber(nFrc) or 0.01 -- Default the second digit local q, f = math.modf(nVal / nFrc) return nFrc * (q + (f > 0.5 and 1 or 0)) end -- Converts vector to string with a given fraction function GetStringVector(vVec, nFrc) local symComp = GetOpVar("OPSYM_COMPONENT") local x = FixValue(vVec.x, nFrc) local y = FixValue(vVec.y, nFrc) local z = FixValue(vVec.z, nFrc) return tostring(x)..symComp..tostring(y)..symComp..tostring(z) end function LogStatus(anyMsg, ...) local tSet = GetOpVar("LOG_SETTINGS") if(tSet["ENAB"]:GetBool()) then local tSkip, tOnly = tSet["SKIP"], tSet["ONLY"] local fLog, sMsg = GetOpVar("DIRPATH_BASE"), tostring(anyMsg) if(tSkip and tSkip[1]) then for id = 1, #tSkip do if(sMsg:find(tostring(tSkip[id]))) then return ... end end end if(tOnly and tOnly[1]) then for id = 1, #tOnly do if(not sMsg:find(tostring(tOnly[id]))) then return ... end end end if(tSet["LAST"] and tSet["LAST"] == sMsg) then return ... else tSet["LAST"] = sMsg end local bFile, sLib = tSet["FILE"]:GetBool(), GetOpVar("LIBRARY_NAME") local sLogo = GetPick(bFile, "", tostring(tSet.Info)..": ") local sTime = "["..GetDate()..":"..("%f"):format(SysTime()).."] " local sInst = (CLIENT and "CLIENT") or (SERVER and "SERVER") or "NOINST" local sLogs = sInst.." > "..sTime..sLogo..sMsg if(bFile) then file.Append(fLog..sLib.."_log.txt", sLogs.."\n") else print(sLogs) end end; return ... end function InitDataMapping() local tMap = GetOpVar("MAPPING_ENTDATA") local tGen = GetOpVar("MAPPING_GENERAL") for key, rec in pairs(tMap) do local var, id = tostring(rec[3] or ""), (tonumber(rec[5]) or 0) local foo = ((type(rec[6]) == "function") and rec[6] or nil) if(var and (type(var) == "string") and not IsEmptyString(var)) then tGen[var] = {key, id, foo} if(id <= 0) then LogStatus("InitDataMapping: Invalid ID #"..id.." for <"..key.."/"..var..">") end end end -- All generals must be defined using the global hover unit data[item][3] end local function ckControlTar(tab) local cn, mx, mt = #tab, table.getn(tab) if(cn ~= mx) then return LogStatus("ckControlTar: Array vacancies "..cn.." of "..mx, false) end if(cn == 0) then return LogStatus("ckControlTar: Array empty", false) end for id = 1, cn do if(type(tab[id]) ~= "string") then return LogStatus("ckControlTar: Array value #"..tostring(tab[id]).." not string", false) end end return true end local function ckControlTun(tab, dep) local cn, mx, mt = #tab, table.getn(tab), getmetatable("string") if(cn ~= mx) then return LogStatus("ckControlTun: Array vacancies "..cn.." of "..mx, false) end if(cn == 0) then return LogStatus("ckControlTun: Array empty", false) end if(cn > 3) then return LogStatus("ckControlTun: Array too long #"..cn, false) end for id = 1, cn do if(type(tab[id]) ~= "string") then return LogStatus("ckControlTun: Array value #"..tostring(tab[id]).." not string", false) end end return true end local function ckControlRef(tab, dep) local cn, mx = #tab, table.getn(tab) if(cn ~= mx) then return LogStatus("ckControlRef: Array vacancies "..cn.." of "..mx, false) end if(cn == 0) then return LogStatus("ckControlRef: Array empty", false) end if(cn > 2) then return LogStatus("ckControlRef: Array too long", false) end if(type(tab[1]) ~= "number") then return LogStatus("ckControlRef: Base value NaN", false) end if(tab[2]) then if(type(tab[2]) ~= "string") then return LogStatus("ckControlRef: Wire input not string but {".. type(tab[2]).."}<"..tostring(tab[2])..">", false) end local wRef = GetOpVar("WIRE_REFERENCES").Name for i = 1, #wRef do if(wRef[i] == tab[2]) then return true end end; return LogStatus("ckControlRef: Wire input mismatch <"..tab[2]..">", false) end; return true end local function ckVecOrigin(vec, dep) return true end local function ckVecDirect(vec, dep) if(vec:Length() == 0) then return LogStatus("ckVecLength: Vector zero", false) end return true end local function ckTargetTable(tab, dep) for k, v in pairs(tab) do if(type(k) ~= "string") then -- All classes are strings so this is OK return LogStatus("ckTargetTable: Class not string but {"..type(k).."}<"..tostring(k)..">", false) end if(type(v) ~= "boolean") then -- Did intentionally for troubleshooting target list converter return LogStatus("ckTargetTable: Class state {"..type(v).."}<"..tostring(v)..">", false) end if(not v) then LogStatus("ckTargetTable: Class disabled <"..k..">") end end; return true end local function ckEmptyString(str) if(IsEmptyString(str)) then return LogStatus("ckEmptyString: Value empty", false) end; return true end function InitDependancies(vEnab, vFile) libOpVars["STRING_ZERO" ] = "" libOpVars["NUMBER_ZERO" ] = 10e-5 libOpVars["VECTOR_ZERO" ] = Vector() libOpVars["ANGLE_ZERO" ] = Angle () -- More meaningful name to the one above used for labels libOpVars["DATE_FORMAT" ] = "%d-%m-%y" libOpVars["TIME_FORMAT" ] = "%H:%M:%S" libOpVars["LOCALIFY_TABLE" ] = GetPick(CLIENT,{},nil) libOpVars["TRANSLATE_KEYTAB"] = {[2]="nam",[4]="cat",[7]="tip"} libOpVars["FILE_ENTITY" ] = "sent_"..GetOpVar("NAME_ENTITY") -- How is the entity controlled class called -- Base directory for all the data written. Defines there the library data is stored libOpVars["NAME_LIMIT" ] = GetOpVar("NAME_ENTITY").."s" libOpVars["DIRPATH_BASE" ] = GetOpVar("NAME_TOOL").."/" libOpVars["DIRPATH_SAVE" ] = GetOpVar("NAME_ENTITY").."/" libOpVars["DIRPATH_PRESET" ] = "presets/" libOpVars["DIRPATH_AUSAVE" ] = "autosave/" libOpVars["FORM_LANGPATH" ] = "%s"..GetOpVar("NAME_ENTITY").."/lang/%s" libOpVars["LOG_SETTINGS" ] = { ["SKIP"] = {}, ["ONLY"] = {}, ["LAST"] = "", ["INFO"] = GetOpVar("NAME_TOOL"):gsub("^%l", string.upper), ["ENAB"] = vEnab, -- Enable logging in general ["FILE"] = vFile -- Enable logging file } -- Make a list with the log settings libOpVars["CLASS_TARGETS" ] = { ["prop_physics"] = true, ["prop_dynamic"] = true, ["prop_static"] = true, ["prop_ragdoll"] = true } libOpVars["WIRE_REFERENCES" ] = { Name = {"RefGap", "RefSide", "RefPitch", "RefYaw", "RefRoll"}, Type = {"NORMAL", "NORMAL" , "NORMAL" , "NORMAL", "NORMAL" }, Note = {"Refer gap spacing" , "Refer side symmetry", "Refer pitch bias" , "Refer yaw turn" , "Refer roll lean" } } libOpVars["CLASS_REGUPHYS" ] = "prop_physics" -- Regular physics enabled prop libOpVars["TYPE_DEFCOLUMN" ] = {} -- Columns that are enabled for processing libOpVars["UNIT_DESCRIPTION"] = {__size = 0} -- The hover unit description libOpVars["WIRE_PORTNAMES" ] = {} -- Wire ports validation status storage libOpVars["TYPE_METASTRING" ] = getmetatable("") -- Store string meta-table --[[ * This is used for data mapping * [1] > Data type and return value of `type()` * [2] > The value to be different from * [3] > Console variable mapping name * [4] > Validation function * [5] > Export ID the smaller the first * [6] > Function used to convert the string to the value needed * Keys are stored in square brackets. If the key name * is bordered with {} this means is must be applied on a * list of such values ]]-- -- Legend for the mapping parameters -- If the convar name is defined, the general type is used libOpVars["MAPPING_GENERAL"] = {} -- Mapping Convar name to column name and ID libOpVars["MAPPING_ENTDATA"] = { ["Name"] = {"string" , nil, "name" , nil, 1, tostring}, ["Prop"] = {"string" , nil, "model" , ckEmptyString, 2, tostring}, ["FwLoc"] = {"Vector" , nil, "fwloc" , ckVecDirect, 3, GetVectorString}, ["UpLoc"] = {"Vector" , nil, "uploc" , ckVecDirect, 4, GetVectorString}, ["CnLoc"] = {"Vector" , nil, "cnloc" , ckVecOrigin, 5, GetVectorString}, ["Mass"] = {"number" , "+", "mass" , nil, 6 , tonumber}, ["MasPrt"] = {"boolean", nil, "enmassp", nil, 7, tobool}, ["Tick"] = {"number" , "+", "tick" , nil, 8 , tonumber}, ["KeyOn"] = {"number" , "+", "keyon" , nil, 9 , tonumber}, ["KeyF"] = {"number" , "+", "keyf" , nil, 10, tonumber}, ["KeyR"] = {"number" , "+", "keyr" , nil, 11, tonumber}, ["Target"] = {"string" , nil, "target" , nil, 12, tostring}, ["NumFor"] = {"number" , nil, "numfor" , nil, 13, tonumber}, ["NumTog"] = {"boolean", nil, "numtog" , nil, 14, tobool}, ["FrcDep"] = {"number" , nil, "forcedp", nil, 15, tonumber}, ["FrcDpC"] = {"boolean", nil, "encfdp" , nil, 16, tobool}, ["{Control}"] = { -- List of control structures ["Tar"] = {"table" , nil, nil, ckControlTar}, ["Tun"] = {"table" , nil, nil, ckControlTun}, ["Ref"] = {"table" , nil, nil, ckControlRef}, ["Prs"] = {"string" , nil, nil, ckEmptyString}, ["Cmb"] = {"boolean" , nil}, ["Neg"] = {"boolean" , nil}, ["Dev"] = {"function", nil}, ["ID"] = {"number" , nil} }, ["{Sensors}"] = { -- List of sensor structures ["Hit"] = {"table" , nil, nil, ckTargetTable}, ["Org"] = {"Vector", nil, nil, ckVecOrigin}, ["Dir"] = {"Vector", nil, nil, ckVecDirect}, ["Len"] = {"number", "~0"}, -- Length ["ID"] = {"number", nil}, -- Export ID ["Val"] = {"number", nil} -- Where the sensor sample is stored }, ["{Forcers}"] = { -- List of forcer structures ["Org"] = {"Vector", nil, nil, ckVecOrigin}, ["Dir"] = {"Vector", nil, nil, ckVecDirect}, ["ID"] = {"number", nil} } } end --[[ * This defines the initialization columns. * It tells the program which column name is valid ]]-- function InitColumnNames() local tCol = GetOpVar("TYPE_DEFCOLUMN") -- Columns that are enabled for processing tCol[GetOpVar("TYPE_GENERAL")] = {["Val"] = true} tCol[GetOpVar("TYPE_FORCER") ] = {["Org"] = true, ["Dir"] = true} tCol[GetOpVar("TYPE_SENSOR") ] = {["Len"] = true, ["Org"] = true , ["Dir"] = true, ["Hit"] = true} tCol[GetOpVar("TYPE_CONTROL")] = {["Ref"] = true, ["Tun"] = true , ["Cmb"] = true, ["Neg"] = true , ["Prs"] = true, ["Tar"] = true} end function LogTable(tT,sS,tP) local vS, vT, vK, sS = type(sS), type(tT), "", tostring(sS or "Data") if(vT ~= "table") then return LogStatus("{"..vT.."}["..tostring(sS or "Data").."] = <"..tostring(tT)..">") end if(IsEmptyTable(tT)) then return LogStatus(sS.." = {}") end; LogStatus(sS.." = {}") for k,v in pairs(tT) do if(type(k) == "string") then vK = sS.."[\""..k.."\"]" else sK = tostring(k) if(tP and tP[k]) then sK = tostring(tP[k]) end vK = sS.."["..sK.."]" end if(type(v) ~= "table") then if(type(v) == "string") then LogStatus(vK.." = \""..v.."\"") else sK = tostring(v) if(tP and tP[v]) then sK = tostring(tP[v]) end LogStatus(vK.." = "..sK) end else if(v == tT) then LogStatus(vK.." = "..sS) else LogTable(v,vK,tP) end end end end --[[ * This function defines a margin for when a number * is in certain borders the process is considered a fail ]]-- local function DecodeMargin(vNum, sMar) local nNum = (tonumber(vNum) or 0) local sMar = tostring(sMar or "") if(sMar == "~0") then return (nNum ~= 0) elseif(sMar == "=0") then return (nNum == 0) elseif(sMar == "0+") then return (nNum >= 0) elseif(sMar == "0-") then return (nNum <= 0) elseif(sMar == "+") then return (nNum > 0) elseif(sMar == "-") then return (nNum < 0) else LogStatus("DecodeMargin("..tostring(vNum)..","..sMar.."): Not supported") end end --[[ * ValidateTable: Validates a stricture based * on the parameters given * aName > Any name to identify the validation * tData > The data to validate * tPara > Validation parameters * iStg > Initial recursion stage. Managed internally ]]-- function ValidateTable(aName, tData, tPara, oPly, iStg) local suc, nam, stg = true, tostring(aName), ((tonumber(iStg) or 0)+1) for key, val in pairs(tData) do -- Output success local par, dep = tPara[key], nam.."["..key.."]" if(suc and not par and tPara["{"..key.."}"]) then -- Process item list of the same type local par = tPara["{"..key.."}"] if(not par) then return NotifyUser(oPly, "ValidateTable["..stg.."]: Hash item "..dep.." <"..type(val).."> fail", "ERROR", false) end for ki, vi in pairs(val) do local li = dep.."["..ki.."]" if(not ValidateTable(li, vi, par, oPly, stg)) then suc = NotifyUser(oPly, "ValidateTable["..stg.."]: Recursive item " ..dep.." <"..type(val).."> fail", "ERROR", false) end end elseif(suc and (type(par) ~= "table")) then -- It is not item list and parameters are invalid return NotifyUser(oPly, "ValidateTable["..stg.."]: Parameter "..dep.." <"..type(par).."> fail", "ERROR", false) elseif(suc and par[4] and type(par[4]) == "function") then -- Use the validation function for the value if(type(val) ~= par[1]) then -- Not having the experted type suc = NotifyUser(oPly, "ValidateTable["..stg.."]: Function type " ..dep.." is <"..type(val).."> expects <"..par[1]..">", "ERROR", false) end suc = par[4](val, dep); if(not suc) then NotifyUser(oPly, "Validated via function "..dep.." fail !", "ERROR") end LogStatus("Validated via function "..dep.." "..(suc and "OK" or "fail")) elseif(suc and type(val) == "table") then -- All the table parameters if(not ValidateTable(dep, val, par, oPly, stg)) then suc = NotifyUser(oPly, "ValidateTable["..stg.."]: Recursive type "..dep.." <"..type(val).."> fail", "ERROR", false) end else -- Process all the generals if(suc) then -- Make sure validating only successful records for faster recursion if(type(val) ~= par[1]) then -- Not having the experted type suc = NotifyUser(oPly, "ValidateTable["..stg.."]: Value type "..dep.." <"..type(val).."> fail", "ERROR", false) end if(type(val) == "Vector") then if(par[2] and not DecodeMargin(val:Length(), par[2])) then -- Vectors having zero length suc = NotifyUser(oPly, "ValidateTable["..stg.."]: Vector length "..dep.." <"..type(val).."> fail", "ERROR", false) end else if(par[2] and not DecodeMargin(val, par[2])) then -- The value is defined as invalid suc = NotifyUser(oPly, "ValidateTable["..stg.."]: Value "..dep.." <"..type(val).."> fail", "ERROR", false) end end end end end; return LogStatus("ValidateTable["..stg.."]: Validated > "..tostring(aName).." "..(suc and "OK" or "fail"), suc) end --[[ * WireMixSetPoint: This function mixes the names types and * notes for the inputs given with the data provided by the * library variable /WIRE_REFERENCES/ * tName > Wire inputs names list * tType > Wire inputs types list * tNote > Wire inputs notes list ]]-- function WireMixSetPoint(tName, tType, tNote) local tPorts = GetOpVar("WIRE_REFERENCES") local syItem = GetOpVar("OPSYM_ITEMSPLIT") local syInde = GetOpVar("OPSYM_GENINDENT") for ID = 1, #tName do local nm = tostring(tName[ID] or ""):Trim() local tp = tostring(tType[ID] or ""):Trim() local nt = tostring(tNote[ID] or ""):Trim() if(not IsEmptyString(nm) and not IsEmptyString(tp)) then tName[ID], tType[ID] = nm, tp if(not IsEmptyString(nt)) then tNote[ID] = (syInde..nt..syInde) else tNote[ID] = "" LogStatus("WireMixSetPoint: Skip processing notes <"..nm..">") end else return LogStatus("WireMixSetPoint: Failed processing output <" ..nm.."/"..tp.."/"..nt..">", false) end end for ID = 1, #tPorts.Name do local nm = tostring(tPorts.Name[ID] or ""):Trim() local tp = tostring(tPorts.Type[ID] or ""):Trim() local nt = tostring(tPorts.Note[ID] or ""):Trim() if(not IsEmptyString(nm) and not IsEmptyString(tp)) then table.insert(tName, nm); table.insert(tType, tp) if(not IsEmptyString(nt)) then table.insert(tNote, syInde..nt..syInde) else table.insert(tNote, "") LogStatus("WireMixSetPoint: Skip adding notes <"..nm..">") end else return LogStatus("WireMixSetPoint: Failed adding output <" ..nm.."/"..tp..">", false) end end; return LogStatus("WireMixSetPoint: Done", true) end --[[ * NewConvarArray: Class long strings manager. Implements a convar array manager * A long string can be stored in beams with a given length * Names are stored using the convar name concatenated with the ID * I may be long, but I'm sure that you're gonna beam me up Scotty * sNam > The convar array base name * nCnt > Defines the length of the array * nLen > How many characters are gonna be stored in one cvar member * sInf > Convar information as what is the object used for * nFlg > Flags for the convars: http://wiki.garrysmod.com/page/Enums/FCVAR ]]-- function NewConvarArray(sNam, nCnt, nLen, sInf, nFlg) local mNam, mInf = (tostring(sNam or ""):lower()), tostring(sInf or "") local mCnt, mLen = (tonumber(nCnt) or 0), (tonumber(nLen) or 0) if(IsEmptyString(mNam)) then return LogStatus("NewConvarArray: Name empty. "..mInf, nil) end if(mCnt <= 0) then return LogStatus("NewConvarArray: Beam count invalid <"..mNam.."> #"..mCnt, nil) end if(mLen <= 0) then return LogStatus("NewConvarArray: Bean length invalid <"..mNam..">"..mSiz, nil) end local mTab = {} if(nFlg ~= 0) then -- For custom behaviour for id = 1, mCnt do mTab[id] = CreateConVar(mNam.."_"..id, "", nFlg, mInf) end else -- This must behave like a client convar with user data enabled for id = 1, mCnt do mTab[id] = CreateClientConVar(mNam.."_"..id, mVal, true, true, mInf) end end local self = {} function self:GetValue(vD) local sD, sO = tostring(vD or ""), "" for id = 1, mCnt do sO = sO..sD..mTab[id]:GetString() end return sO end function self:GetName() return mNam end function self:GetInfo() return mInf end function self:GetCount() return mCnt end function self:GetLength() return mLen end function self:SetValue(sIn, vD) local sI, cE = tostring(sIn or ""), nil local sD, tE = tostring(vD or ""), nil if(not IsEmptyString(sD)) then tE = sD:Explode(sI); cE = #tE else tE = {} local iS, iE = 1, mLen local sS, id = sIn:sub(iS, iE), 1 while(sS and not IsEmptyString(sS)) do tE[id] = sS; iS, iE, id = (iS + mLen), (iE + mLen), (id + 1) sS = sIn:sub(iS, iE) end; cE = #tE end if(cE > mCnt) then return LogStatus("NewConvarArray: Array <"..mNam .."> shorter ["..sD.."] {"..cE.." > "..mCnt.."} for <"..sI..">", nil) end for id = 1, mCnt do local sB = tE[id] if(sB:len() > mLen) then return LogStatus("NewConvarArray: Array ["..id.."] <"..mNam.."> shorter {" ..sB:len().." > "..mLen.."} for <"..sB..">", nil) end mTab[id]:SetString(sB) end end; return self end --[[ * NewSensor: Class sensors manager. Implements a sensor attachment * Ent > Entity the sensor is attached to * Len > Length of the sensor * Pos > Local position of the sensor * Dir > Local direction of the sensor ]]-- local mtSensor = {} mtSensor.__index = mtSensor mtSensor.__tostring = function(oSen) return "["..mtSensor.__type.."]".. " {E="..tostring(oSen:getEntity())..", L="..tostring(oSen:getLength()).. ", O="..tostring(oSen:getOrigin())..", D="..tostring(oSen:getDirect()).."}" end function NewSensor(sNam) local mNam = tostring(sNam or "") -- Name used to identify the thing if(IsEmptyString(mNam)) then return LogStatus("NewSensor: Name invalid", nil) end local mOrg = Vector() -- Local position relative to mEnt local mDir = Vector() -- Local direction relative to mEnt local mLen, mEnt = 0 -- Length and base attachment entity local mtTrC, mfTrace = {} -- The tracer function to be used local self, mtTrO = {}, {} -- Define the member parameters local mtTrI = { -- This table stores the trace input information start = Vector(), -- Start position of the trace endpos = Vector(), -- End position of the trace mask = MASK_SOLID, -- Mask telling it what to hit ( currently solid ) output = mtTrO, -- Trace result for avoiding table creation in real time filter = function(oEnt) -- Only valid props which are not the main entity or world or mtTrC if(oEnt and oEnt:IsValid() and oEnt ~= mEnt and -- The trace is not attachment and is valid (IsEmptyTable(mtTrC) or mtTrC[oEnt:GetClass()])) then return true end end } setmetatable(self, mtSensor) function self:getEntity() return mEnt end function self:getLength() return mLen end function self:getTrace() return mtTrI end function self:isHit() return mtTrO.Hit end function self:getFraction() return mtTrO.Fraction end function self:Sample() mfTrace(mtTrI); return self end function self:getOrigin() v = Vector(); v:Set(mOrg) return v end function self:getDirect() v = Vector(); v:Set(mDir) return v end function self:setTarget(sCls, bEn) mtTrC[tostring(sCls or ""):Trim()] = tobool(bEn); return self end function self:setTracer(fTrs) mfTrace = fTrs; if(type(mfTrace) ~= "function") then return LogStatus("NewSensor.setTracer: Tracer not function", nil) end; return self end function self:setEntity(oEnt) -- Load the base entity if(not (oEnt and oEnt:IsValid())) then return LogStatus("NewSensor.setEntity: Entity invalid <"..tostring(oEnt)..">", nil) end mEnt = oEnt; return LogStatus("NewSensor.setEntity("..tostring(mEnt)..") OK", self) end function self:setOrigin(vOrg) -- Load the local origin if(type(vOrg) ~= "Vector") then return LogStatus("NewSensor.setOrigin: Origin "..type(vOrg).." invalid <"..tostring(vOrg)..">", nil) end mOrg:Set(vOrg); return LogStatus("NewSensor.setOrigin("..tostring(mOrg)..") OK", self) end function self:setLength(nLen) -- Load the maximum length local nLen = (tonumber(nLen) or 0); if(nLen <= 0) then return LogStatus("NewSensor.setLength: Length invalid <"..tostring(nLen)..">", nil) end mLen = nLen; mDir:Normalize(); mDir:Mul(mLen); return LogStatus("NewSensor.setLength("..tostring(mLen)..") OK", self) end function self:setDirect(vDir) -- Load the direction if(type(vDir) ~= "Vector") then return LogStatus("NewSensor.setDirect: Direct "..type(vDir).." invalid <"..tostring(vDir)..">", nil) end if(not (mLen and mLen >= 0)) then return LogStatus("NewSensor.setDirect: Length invalid <"..tostring(mLen)..">", nil) end mDir:Set(vDir); mDir:Normalize(); mDir:Mul(mLen) return LogStatus("NewSensor.setDirect("..tostring(mDir)..") OK", self) end -- Uses custom ePos, eAng according to forward and up locals given function self:Update(cPos, cAng) -- Updates the trace parameters and gets ready to sample local oPos = GetPick(IsNil(cPos), mEnt:GetPos() , cPos) -- Custom center (pos) local oAng = GetPick(IsNil(cAng), mEnt:GetAngles(), cAng) -- Custom angle (ucs) local vstr, vend = mtTrI.start, mtTrI.endpos vstr:Set(mOrg); vstr:Rotate(oAng); vstr:Add(oPos) vend:Set(mDir); vend:Rotate(oAng); vend:Add(vstr); return self end -- Executed in real-time. Performs a trace sensor update function self:Dump() -- The same as the setup method LogStatus("["..mtSensor.__type.."] Properties:") LogStatus(" Name : "..tostring(mNam)) LogStatus(" Entity: "..tostring(mEnt)) LogStatus(" Origin: "..tostring(mOrg)) LogStatus(" Direct: "..tostring(mDir)) LogStatus(" Length: "..tostring(mLen)) return self end function self:Validate() local oSta = self; if(mLen <= 0) then -- Start validation as valid status oSta = LogStatus("NewSensor.Validate: Length invalid <"..tostring(mLen)..">", nil) end if(mDir:Length() == 0) then -- Vector magnitude cannot be negative oSta = LogStatus("NewSensor.Validate: Direct invalid <"..tostring(mDir)..">", nil) end if(not (mEnt and mEnt:IsValid())) then oSta = LogStatus("NewSensor.Validate: Entity invalid <"..tostring(mEnt)..">", nil) end if(type(mtTrI) ~= "table") then oSta = LogStatus("NewSensor.Validate: Trace input invalid <"..type(mtTrI)..">", nil) end if(type(mtTrO) ~= "table") then oSta = LogStatus("NewSensor.Validate: Trace out invalid <"..type(mtTrO)..">", nil) end if(type(mfTrace) ~= "function") then oSta = LogStatus("NewSensor.Validate: Tracer invalid <"..type(mfTrace)..">", nil) end if(not oSta) then self:Dump() end -- Try to validate the object return it validated return LogStatus("NewSensor.Validate: Sensor <"..mNam.."> "..(oSta and "OK" or "fail"), oSta) end; return LogStatus("NewSensor: Create ["..mNam.."]", self) -- The sensor object end --[[ * NewForcer: Class forcer manager. Implements a forcer attachment * Ent > Entity the forcer is attached to * Pos > Local position of the forcer * Dir > Local direction of the forcer ]]-- local mtForcer = {} mtForcer.__index = mtForcer mtForcer.__tostring = function(oSen) return "["..mtForcer.__type.."]".. " {E="..tostring(oSen:getEntity())..", O="..tostring(oSen:getOrigin())..", D="..tostring(oSen:getDirect()).."}" end function NewForcer(sNam) local mNam = tostring(sNam or "") -- Name used to identify the thing if(IsEmptyString(mNam)) then return LogStatus("NewForcer: Name invalid", nil) end local mOrg = Vector() -- Local position of the forcer local mDir = Vector() -- Local direction of the force applied local fOrg = Vector() -- Force world-space origin position relative to custom center local fDir = Vector() -- Force world-space direction vector of the force applied local self, mEnt, mPhy = {} -- Define the member parameters and the local physics setmetatable(self, mtForcer) function self:getEntity() return mEnt end function self:getPhysics() return mPhy end function self:getOrigin() v = Vector(); v:Set(mOrg) return v end function self:getDirect() v = Vector(); v:Set(mDir) return v end function self:setEntity(oEnt) -- Load the base entity if(not (oEnt and oEnt:IsValid())) then return LogStatus("NewForcer.setEntity: Entity invalid <"..tostring(oEnt)..">", nil) end mEnt, mPhy = oEnt, oEnt:GetPhysicsObject() if(not (mPhy and mPhy:IsValid())) then return LogStatus("NewForcer.setEntity: Physics invalid <"..tostring(oEnt)..">", nil) end return LogStatus("NewForcer.setEntity("..tostring(mEnt)..") OK", self) end function self:setOrigin(vOrg) -- Load the local origin if(type(vOrg) ~= "Vector") then return LogStatus("NewForcer.setOrigin: Origin "..type(vOrg).." invalid <"..tostring(vOrg)..">", nil) end mOrg:Set(vOrg); return LogStatus("NewForcer.setOrigin("..tostring(mOrg)..") OK", self) end function self:setDirect(vDir) -- Load the direction if(type(vDir) ~= "Vector") then return LogStatus("NewForcer.setDirect: Direct "..type(vDir).." invalid <"..tostring(vDir)..">", nil) end mDir:Set(vDir); mDir:Normalize(); return LogStatus("NewForcer.setDirect("..tostring(mDir)..") OK", self) end -- Uses custom ePos, eAng according to forward and up locals given function self:Update(cPos, cAng) -- Updates the trace parameters and gets ready to sample local oPos = GetPick(IsNil(cPos), mEnt:GetPos() , cPos) -- Custom center (pos) local oAng = GetPick(IsNil(cAng), mEnt:GetAngles(), cAng) -- Custom angle (ucs) fOrg:Set(mOrg); fOrg:Rotate(oAng); fOrg:Add(oPos) fDir:Set(mDir); fDir:Rotate(oAng); return self end -- Executed in real-time. Performs position and direction update function self:Force(nAmt) fDir:Mul(tonumber(nAmt) or 0) mPhy:ApplyForceOffset(fDir, fOrg); return self end -- This method applies the offset force after update is performed on the forcer function self:Dump() -- The same as the setup method LogStatus("["..mtForcer.__type.."] Properties:") LogStatus(" Name : "..tostring(mNam)) LogStatus(" Entity: "..tostring(mEnt)) LogStatus(" Origin: "..tostring(mOrg)) LogStatus(" Direct: "..tostring(mDir)) return self end function self:Validate() local oSta = self if(not (mEnt and mEnt:IsValid())) then oSta = LogStatus("NewForcer.Validate: Entity invalid <"..tostring(mEnt)..">", nil) end if(not (mPhy and mPhy:IsValid())) then oSta = LogStatus("NewForcer.Validate: Physics invalid <"..tostring(mEnt)..">", nil) end if(mDir:Length() == 0) then -- Vector magnitude cannot be negative oSta = LogStatus("NewForcer.Validate: Direct invalid <"..tostring(mDir)..">", nil) end if(not oSta) then self:Dump() end -- Try to validate the object return it validated return LogStatus("NewForcer.Validate: Forcer <"..mNam.."> "..(oSta and "OK" or "fail"), oSta) end; return LogStatus("NewForcer: Create ["..mNam.."]", self) -- The forcer object end --[[ * NewControl: Class hovering state processing manager. Implements a controller unit * nTo > Controller sampling time in seconds * sName > Controller hash name differentiation ]]-- local mtControl = {} mtControl.__index = mtControl mtControl.__tostring = function(oCon) return oCon:getType().."["..mtControl.__type.."] ["..tostring(oCon:getPeriod()).."]".. "{T="..oCon:getTune()..",W="..oCon:getWindup()..",P="..oCon:getPower().."}" end function NewControl(nTo, sName) local mTo = (tonumber(nTo) or 0); if(mTo <= 0) then -- Sampling time [s] return LogStatus("NewControl: Sampling time <"..tostring(nTo).."> invalid",nil) end local self = {} -- Place to store the methods local mfAbs = math.abs -- Function used for error absolute local mfSgn = GetSign -- Function used for error sign local mErrO, mErrN = 0, 0 -- Error state values local mvCon, meInt = 0, true -- Control value and integral enabled local mvP, mvI, mvD = 0, 0, 0 -- Term values local mkP, mkI, mkD = 0, 0, 0 -- P, I and D term gains local mpP, mpI, mpD = 1, 1, 1 -- Raise the error to power of that much local mbCmb, mbInv, mbOn, mSatD, mSatU = true, false, true -- Saturation limits and settings local mName, mType, mTune, mWind, mPow = tostring(sName or "N/A"), "", "", "", "" setmetatable(self, mtControl) -- Save the settings internally function self:getValue(kV,eV,pV) return (kV*mfSgn(eV)*mfAbs(eV)^pV) end function self:getGains() return mkP, mkI, mkD end function self:setEnInt(bSt) meInt = tobool(bSt); return self end function self:getEnInt() return meInt end function self:getError() return mErrO, mErrN end function self:getControl() return mvCon end function self:getTune() return mTune end function self:getWindup() return mWind end function self:getPower() return mPow end function self:getType() return mType end function self:getPeriod() return mTo end function self:setTune(sTune) local symComp = GetOpVar("OPSYM_COMPONENT") local sTune = tostring(sTune or ""):Trim() local arTune = symComp:Explode(sTune) if(arTune[1] and (tonumber(arTune[1] or 0) > 0)) then mkP = (tonumber(arTune[1] or 0)) -- Proportional term else return LogStatus("NewControl.setTune: P-gain <"..tostring(arTune[1]).."> invalid",nil) end if(arTune[2] and (tonumber(arTune[2] or 0) > 0)) then mkI = (mTo / (2 * (tonumber(arTune[2] or 0)))) -- Discrete integral term approximation if(mbCmb) then mkI = mkI * mkP end else LogStatus("NewControl.setTune: I-gain <"..tostring(arTune[2]).."> skip") end if(arTune[3] and (tonumber(arTune[3] or 0) > 0)) then mkD = (tonumber(arTune[3] or 0) * mTo) -- Discrete derivative term approximation if(mbCmb) then mkD = mkD * mkP end else LogStatus("NewControl.setTune: D-gain <"..tostring(arTune[3]).."> skip") end mType = ((mkP > 0) and "P" or "")..((mkI > 0) and "I" or "")..((mkD > 0) and "D" or "") -- Init multiple states using the table, so on duplication can be created easily mTune = tostring(sTune or ""); return LogStatus("NewControl.setTune: <"..tostring(sTune or "")..">", self) end function self:setWindup(sWind) local symComp = GetOpVar("OPSYM_COMPONENT") local sWind = tostring(sWind or ""):Trim() local arSat = symComp:Explode(sWind) if(arSat and tonumber(arSat[1]) and tonumber(arSat[2])) then arSat[1], arSat[2] = tonumber(arSat[1]), tonumber(arSat[2]) -- Saturation windup if(arSat[1] < arSat[2]) then mSatD, mSatU = arSat[1], arSat[2] LogStatus("NewControl.setWindup: Bounds {"..tostring(mSatD).."<"..tostring(mSatU).."} load") else LogStatus("NewControl.setWindup: Bounds {"..tostring(arSat[1]).."<"..tostring(arSat[2]).."} skip") end else LogStatus("NewControl.setWindup: Windup <"..tostring(sWind or "").."> skip") end mWind = tostring(sWind or ""); return LogStatus("NewControl.setWindup: OK", self) end function self:setPower(sPow) local symComp = GetOpVar("OPSYM_COMPONENT") local sPow = tostring(sPow or ""):Trim() local arPow = symComp:Explode(sPow) -- Power ignored when missing if(arPow and tonumber(arPow[1]) and tonumber(arPow[2]) and tonumber(arPow[3])) then mpP = (tonumber(arPow[1]) or 1) -- Proportional power mpI = (tonumber(arPow[2]) or 1) -- Integral power mpD = (tonumber(arPow[3]) or 1) -- Derivative power LogStatus("NewControl.setPower: Power <"..tostring(mpP)..symComp..tostring(mpI)..symComp..tostring(mpD).."> load") else LogStatus("NewControl.setPower: Power <"..tostring(sPow or "").."> skip") end mPow = tostring(sPow or ""); return LogStatus("NewControl.setPower: OK", self) end function self:setFlags(bCmb, bInv) mbCmb, mbInv = tobool(bCmb), tobool(bInv) return LogStatus("NewControl.setFlags: OK", self) end function self:Toggle(bOn) -- Executed in realtime mbOn = tobool(bOn); return self end function self:Reset() -- Executed in realtime mErrO, mErrN, mvP, mvI, mvD, mvCon, meInt = 0, 0, 0, 0, 0, 0, true; return self end function self:Process(vRef,vOut) -- Executed in realtime if(not mbOn) then return self:Reset() end mErrO = mErrN -- Refresh error state sample mErrN = (mbInv and (vOut-vRef) or (vRef-vOut)) if(mkP > 0) then -- P-Term mvP = self:getValue(mkP, mErrN, mpP) end if((mkI > 0) and (mErrN ~= 0) and meInt) then -- I-Term mvI = self:getValue(mkI, mErrN + mErrO, mpI) + mvI end if((mkD > 0) and (mErrN ~= mErrO)) then -- D-Term mvD = self:getValue(mkD, mErrN - mErrO, mpD) end mvCon = mvP + mvI + mvD -- Calculate the control signal if(mSatD and mSatU) then -- Apply anti-windup effect if (mvCon < mSatD) then mvCon, meInt = mSatD, false elseif(mvCon > mSatU) then mvCon, meInt = mSatU, false else meInt = true end end; return self end function self:Dump() local sLabel = GetPick(not IsEmptyString(mType), mType.."-", mType) LogStatus("["..sLabel..mtControl.__type.."] Properties:") LogStatus(" Name : "..mName.." ["..tostring(mTo).."]s") LogStatus(" Param: {"..mTune.."}") LogStatus(" Gains: {P="..tostring(mkP)..", I="..tostring(mkI)..", D="..tostring(mkD).."}") LogStatus(" Power: {P="..tostring(mpP)..", I="..tostring(mpI)..", D="..tostring(mpD).."}\n") LogStatus(" Limit: {D="..tostring(mSatD)..",U="..tostring(mSatU).."}") LogStatus(" Error: {"..tostring(mErrO)..", "..tostring(mErrN).."}") LogStatus(" Value: ["..tostring(mvCon).."] {P="..tostring(mvP)..", I="..tostring(mvI)..", D="..tostring(mvD).."}") return self -- The dump method end; return LogStatus("NewControl: Create ["..mName.."]", self) -- The control object end -- Checks if the record has a sensor object function IsSensorRec(oRec) if(tonumber(oRec)) then return false end if(not (oRec and oRec.Obj)) then return false end return (getmetatable(oRec.Obj) == mtSensor) end -- Checks if the record has a sensor object function IsForcerRec(oRec) if(tonumber(oRec)) then return false end if(not (oRec and oRec.Obj)) then return false end return (getmetatable(oRec.Obj) == mtForcer) end -- Checks if the record has a control object function IsControlRec(oRec) if(tonumber(oRec)) then return false end if(not (oRec and oRec.Obj)) then return false end return (getmetatable(oRec.Obj) == mtControl) end --[[ * Is the type enabled for an object * sTyp > Either general, sensor, forcer or control hash ]]-- function IsType(sTyp) local tCol = GetOpVar("TYPE_DEFCOLUMN") return ((tCol and sTyp) and tCol[sTyp]) end --[[ * Is the column name enabled for an object * sTyp > Either general, sensor, forcer or control hash * sCol > The name of the column to be checked ]]-- function IsHash(sTyp, sCol) local tTyp = IsType(sTyp) return ((tTyp and sCol) and tTyp[sCol]) end function GetDescriptionID(vID) local tDes = GetOpVar("UNIT_DESCRIPTION") local nID = (tonumber(vID) or 0) return (tDes and tDes[nID] or nil) end function GetDescriptionSize() local tDes = GetOpVar("UNIT_DESCRIPTION") return (tDes and tDes.__size or 0) end function SetDescription(tData) local tDes = GetOpVar("UNIT_DESCRIPTION") local nSiz, nTot = tDes.__size, #tDes; if(nSiz ~= nTot) then return LogStatus("SetDescription: Stack mismatch <"..nSiz.."#"..nTot..">", false) end nSiz = nSiz + 1; tDes[nSiz] = tData; tDes.__size = nSiz return LogStatus("SetDescription: ["..nSiz.."]<"..tostring(tData.Name or "")..">"..tostring(tData.Prop or ""), false) end function InitConstants() libOpVars["LIBRARY_NAME" ] = "hovermodlib" -- Name of the library libOpVars["LIBRARY_VERSION" ] = "1.0" -- General version of the whole thing libOpVars["GOLDEN_RATIO" ] = 1.61803398875 -- Golden ration for panel resolution be more appealing libOpVars["OPSYM_GENINDENT" ] = " " -- What symbol is used for indent spacing readability libOpVars["OPSYM_ITEMSPLIT" ] = "/" -- Primary delimiter to split multiple string items by libOpVars["OPSYM_COMPONENT" ] = "," -- Secondary delimiter to split individual item components libOpVars["OPSYM_INITSTRING"] = "@" -- Trigger symbol for string source initialization ( including general settings ) libOpVars["OPSYM_INITFILE" ] = "$" -- Trigger symbol for file source initialization ( including general settings ) libOpVars["OPSYM_COMMENT" ] = "#" -- Trigger symbol for file source initialization ( including general settings ) libOpVars["NAME_ENTITY" ] = "hovermodule" -- The entity name used for limits and stuff libOpVars["NAME_TOOL" ] = "hovermoduletool" -- The tool mode which operates the entity libOpVars["TYPE_GENERAL" ] = "general" -- General storage type for hover unit properties libOpVars["TYPE_SENSOR" ] = "sensor" -- The internal sensor type as string mtSensor.__type = GetOpVar("TYPE_SENSOR") -- Define local type for usage inside OOP sensors libOpVars["TYPE_FORCER" ] = "forcer" -- The internal forcer type as string mtForcer.__type = GetOpVar("TYPE_FORCER") -- Define local type for usage inside OOP forcers libOpVars["TYPE_CONTROL" ] = "control" -- The internal control type as string mtControl.__type = GetOpVar("TYPE_CONTROL") -- Define local type for usage inside OOP control libOpVars["HASH_ENTITY" ] = "HoverDataMD" -- Where in the entity the data is stored libOpVars["LOCALIFY_AUTO" ] = "en" -- Default translation if a phrase is now found libOpVars["MISS_NOID" ] = "N" -- No ID selected libOpVars["MISS_NOAV" ] = "N/A" -- Not Available libOpVars["MISS_NOMD" ] = "X" -- No model libOpVars["MISS_NOTR" ] = "Oops, missing ?" -- No translation found end --[[ * Compiles a user-defined state deviation from a string * sErr > The error deviation given as a sensor hash formula * sCon > The state name that its error will be defined this way * stSen > The sensor structure used to compile the error function ]]-- function GetDeviation(sErr, sCon, stSen) local sCo = tostring(sCon):rep(1):Trim() -- Copy a temporary error selection local sDv = tostring(sErr):rep(1):Trim() for key, sen in pairs(stSen) do if(type(sen) == "table" and IsString(key)) then sDv = sDv:gsub(key, "oSens[\""..tostring(key).."\"].Val") end end local sFc = "return (function(oSens) "..sDv.." end)" local suc1, out1 = pcall(CompileString, sFc, GetOpVar("FILE_ENTITY").."_"..sCo); if(not suc1) then return LogStatus("GetDeviation("..sCo.."): Failed primary <"..sFc.."> @"..tostring(out1), nil) end local suc2, out2 = pcall(out1); if(not suc2) then return LogStatus("GetDeviation("..sCo.."): Failed secondary <"..sFc.."> @"..tostring(out2), nil) end return LogStatus("GetDeviation("..sCo.."): <"..sFc..">", out2) end --[[ * Updates the target hit list with additional classes if the file is provided * Automatically loads <library_name>_hit.txt into the class target list * bRep > Whenever to replace the internal class targets with the file or not ]]-- function InitTargetsHit(bRep) local tTrgs, lbNam = GetOpVar("CLASS_TARGETS"), GetOpVar("LIBRARY_NAME") local fName = GetOpVar("DIRPATH_BASE")..lbNam.."_hit.txt" local S = file.Open(fName, "rb", "DATA") if(S) then local isEOF, sLine = false, "" if(bRep) then for key, _ in pairs(tTrgs) do tTrgs[key] = nil end end while(not isEOF) do sLine, isEOF = GetStringFile(S) if(not IsEmptyString(sLine)) then tTrgs[sLine] = true end end S:Close(); return LogStatus("InitTargetsHit: OK <"..fName..">", true) else return LogStatus("InitTargetsHit: Missing <"..fName..">", true) end end --[[ * Tells the library which log outputs must be skipped * Automatically loads <library_name>(_slskip/_slonly).txt into the log skip settings * bRep > Whenever to replace the internal class targets with the file or not ]]-- function SettingsLogs(sHash) local sKey = tostring(sHash or ""):upper():Trim() if(not (sKey == "SKIP" or sKey == "ONLY")) then return LogStatus("SettingsLogs("..sKey.."): Invalid hash", false) end local tLogs, lbNam = GetOpVar("LOG_SETTINGS")[sKey], GetOpVar("LIBRARY_NAME") if(not tLogs) then return LogStatus("SettingsLogs("..sKey.."): Skip table", true) end local fName = GetOpVar("DIRPATH_BASE")..lbNam.."_sl"..sKey:lower()..".txt" local S = file.Open(fName, "rb", "DATA"); table.Empty(tLogs) if(S) then local sLine, isEOF = "", false while(not isEOF) do sLine, isEOF = GetStringFile(S) if(not IsEmptyString(sLine)) then table.insert(tLogs, sLine) end end; S:Close(); return LogStatus("SettingsLogs("..sKey.."): Success <"..fName..">", true) else return LogStatus("SettingsLogs("..sKey.."): Missing <"..fName..">", true) end end --[[ * ConvertTraceTargets: Prepares a list of targets for a wet job * Retrieves the table hash hit list and hires the hit-man :D * You must be very careful when using this function as SO can get hurt ! * But seriously: Converts "prop/ test " to {["prop"] = true, ["test"] = true} * If no arguments are provided or an empty string, uses CLASS_TARGETS * sCls > The string to convert to a hash format * tHit > Hit targets table to use if provided * bHit > Whenever or not to use the global hit targets ]]-- function ConvertTraceTargets(sCls, bHit, tHit) local sCls = tostring(sCls or "") local tArg = GetPick(type(tHit)=="table",tHit,GetOpVar("CLASS_TARGETS")) local tSrc = GetPick(bHit,tArg,{}) if(not IsEmptyString(sCls)) then tSrc = GetOpVar("OPSYM_ITEMSPLIT"):Explode(tostring(sCls)) for ID = 1, #tSrc do -- Kill targets sequentially in order tSrc[tSrc[ID]:Trim()] = true; tSrc[ID] = nil end end -- Hire the hit-man to do the wet job local tHit = {} -- How many targets are there for key, val in pairs(tSrc) do tHit[key] = tSrc[key] end return tHit -- Report to the agency end --[[ * Transforms a setup line to initialization table * sLine > The line to transform * tBase > Base table to store the stuff * tSeq > A place where the sequential type ID is stored ]]-- function TransformSettings(sLine, tBase, tSeq) -- Mecha henshin ! local sBase, cnt, tab, typ, key = sLine:Trim(), 1, 0 if(sBase:sub(1,1) == GetOpVar("OPSYM_COMMENT")) then return true end for v in sBase:gmatch("{(.-)}") do -- All the items in curly brackets local exp = (":"):Explode(v) -- Explode on : to get key-value pairs local fld = tostring(exp[1] or ""):Trim(); if(IsEmptyString(fld)) then return LogStatus("TransformSettings: Key missing <["..tostring(cnt).."],"..sBase..">", false) end local val = tostring(exp[2] or ""):Trim(); if(IsEmptyString(val)) then return LogStatus("TransformSettings: Value missing <["..tostring(cnt).."]["..fld.."],"..sBase..">", false) end if(cnt == 1) then typ, key = fld, val; if(not IsType(typ)) then return LogStatus("TransformSettings: Type ["..tostring(cnt).."] <"..fld.."> missing", false) end if(not tBase[typ]) then tBase[typ] = {} end if(not tSeq[typ]) then tSeq[typ] = 0 end; tSeq[typ] = tSeq[typ] + 1 tBase[typ][key] = {}; tab = tBase[typ][key]; tab["ID"] = tSeq[typ] else -- Register the data in the column provided if(IsHash(typ, fld)) then tab[fld] = val:Trim() else LogStatus("TransformSettings: Column <"..fld.."> ["..typ.."]"..key.." skipped") end end; cnt = cnt + 1 end; return true end --[[ * Does a post-processing of an initialization parametrization * tSet > A value set table to be processed * tgHit > If the hit list is not available for the sensor use the global one * bgHit > Flag for using the global table or not ]]-- function PostProcessInit(oPly, tSet, tgHit, bgHit) if(CLIENT) then return LogStatus("PostProcessInit: Working on client", false) end if(not (tSet and type(tSet) == "table")) then return LogStatus("PostProcessInit: Set missing", false) end local syItem = GetOpVar("OPSYM_ITEMSPLIT") local tSen = tSet[GetOpVar("TYPE_SENSOR")] tSen = ((type(tSen) == "table") and (next(tSen) and tSen or nil) or nil) local tFrc = tSet[GetOpVar("TYPE_FORCER")] tFrc = ((type(tFrc) == "table") and (next(tFrc) and tFrc or nil) or nil) local tCon = tSet[GetOpVar("TYPE_CONTROL")] tCon = ((type(tCon) == "table") and (next(tCon) and tCon or nil) or nil) if(tSen) then for key, rec in pairs(tSen) do -- Process sensors if(not tonumber(rec)) then rec["ID"] = (tonumber(rec["ID"]) or 0); if(rec["ID"] < 1) then return LogStatus("PostProcessInit: Sensor <"..key.."> invalid ID", false) end rec["Len"] = (tonumber(rec["Len"]) or 0) if(not (rec["Len"] and math.abs(rec["Len"]) ~= 0)) then return LogStatus("PostProcessInit: Sensor <"..key.."> invalid length", false) end rec["Org"], rec["Val"] = GetVectorString(rec["Org"]), 0 rec["Dir"] = GetVectorString(rec["Dir"]) if(rec["Dir"] and rec["Dir"]:Length() == 0) then return NotifyUser(oPly, "PostProcessInit: Sensor <"..key.."> invalid direct", "ERROR", false) end rec["Hit"] = ConvertTraceTargets(rec["Hit"],bgHit,tgHit) end end else LogStatus("PostProcessInit: Sensors skip") end if(tFrc) then for key, rec in pairs(tFrc) do -- Process forcers if(not tonumber(rec)) then rec["ID"] = (tonumber(rec["ID"]) or 0); if(rec["ID"] < 1) then return LogStatus("PostProcessInit: Forcer <"..key.."> invalid ID", false) end rec["Dir"] = GetVectorString(rec["Dir"]) if(rec["Dir"] and rec["Dir"]:Length() == 0) then return NotifyUser(oPly, "PostProcessInit: Forcer <"..key.."> invalid direct", "ERROR", false) end rec["Org"] = GetVectorString(rec["Org"]) end end else LogStatus("PostProcessInit: Forcers skip")end if(tSen and tFrc and tCon) then for key, rec in pairs(tCon) do -- Process controllers if(not tonumber(rec)) then rec["Tun"] = syItem:Explode(rec["Tun"]) for k, v in pairs(rec["Tun"]) do rec["Tun"][k] = tostring(v or ""):Trim() end rec["Cmb"], rec["Neg"] = tobool(rec["Cmb"]), tobool(rec["Neg"]) rec["ID"] = (tonumber(rec["ID"]) or 0); if(rec["ID"] < 1) then return LogStatus("PostProcessInit: Controller <"..key.."> invalid ID", false) end rec["Ref"] = syItem:Explode(rec["Ref"]) rec["Ref"][1] = tonumber((rec["Ref"][1]):Trim()) or 0 rec["Ref"][2] = tostring(rec["Ref"][2] or ""):Trim() rec["Ref"][2] = GetPick(not IsEmptyString(rec["Ref"][2]),rec["Ref"][2],nil) rec["Dev"] = GetDeviation(rec["Prs"], key, tSen) -- Define the deviation function for the error rec["Tar"] = syItem:Explode(tostring(rec["Tar"])) -- Forcer mapping for every control for k, v in pairs(rec["Tar"]) do rec["Tar"][k] = tostring(v or ""):Trim() end end end else return LogStatus("PostProcessInit: Control missing", false) end return LogStatus("PostProcessInit: OK", true) end --[[ * Creates an initialization structure from three sources * srSet > A source set to be used either $file or @string * sgHit > A trace targets list string to be used if a sensor has none * bgHit > Whenever to use the global hit list or not ]]-- function InitializeUnitSource(oPly, srSet, sgHit, bgHit) local sHit = tostring(sgHit or ""):Trim() local sSet, tSet = tostring(srSet or ""):Trim(), {} local tHit, sMod = ConvertTraceTargets(sHit,bgHit), sSet:sub(1,1) local mdFil, mdStr = GetOpVar("OPSYM_INITFILE"), GetOpVar("OPSYM_INITSTRING") if(sMod == mdFil) then -- Use a file local sNm = sSet:sub(2,-1); if(IsEmptyString(sNm)) then return LogStatus("InitializeUnitSource(F): File name empty",nil) end if(not sNm:find(".txt", 1, true)) then sNm = sNm..".txt" end if(not file.Exists(sNm, "DATA")) then return LogStatus("InitializeUnitSource(F): File missing: "..sNm,nil) end local ioF = file.Open(sNm, "rb", "DATA"); if(not ioF) then return LogStatus("InitializeUnitSource(F): File failed <"..tostring(sNm)..">",nil) end local ln, eof, seq = "", false, {} while(not eof) do ln, eof = GetStringFile(ioF) if(not IsEmptyString(ln)) then if(not TransformSettings(ln, tSet, seq)) then return LogStatus("InitializeUnitSource(F): Transform failed <"..ln..">",nil) end end end; ioF:Close() if(not PostProcessInit(oPly, tSet, tHit, bgHit)) then return LogStatus("InitializeUnitSource(F): Post-process fail", nil) end collectgarbage(); return LogStatus("InitializeUnitSource(F): OK", tSet) elseif(sMod == mdStr) then local ini, seq = mdStr:Explode(sSet:sub(2,-1)), {} for cnt = 1, #ini, 1 do local ln = ini[cnt]:Trim() if(not IsEmptyString(ln)) then if(not TransformSettings(ln, tSet, seq)) then return LogStatus("InitializeUnitSource(S): Transform failed <"..ln..">",nil) end end end if(not PostProcessInit(oPly, tSet, tHit, bgHit)) then return LogStatus("InitializeUnitSource(S): Post-process fail", nil) end collectgarbage(); return LogStatus("InitializeUnitSource(S): OK", tSet) else return LogStatus("InitializeUnitSource: Mode missed <"..sMod..">", nil) end end --[[ * Exports a set of hover module controls * into array of initialization strings * sKey > The sensor name/key to export * stCon > The sensor structure to be exported * tData > Where is the data stored ]]-- local function ExportSensor(sKey, stSen, tData) local tyArg = type(stSen); if(tyArg ~= "table") then return LogStatus("ExportSensor: Argument <"..tyArg.."> mismatch", false) end local symCp = GetOpVar("OPSYM_COMPONENT") local org, dir, len = stSen["Org"], stSen["Dir"], stSen["Len"] local sLin , ID = "{"..GetOpVar("TYPE_SENSOR")..":"..sKey.."}", (#tData + 1) sLin = sLin.."{Len:"..tostring(len).."}" sLin = sLin.."{Org:"..tostring(org.x)..symCp..tostring(org.y)..symCp..tostring(org.z).."}" sLin = sLin.."{Dir:"..tostring(dir.x)..symCp..tostring(dir.y)..symCp..tostring(dir.z).."}" local lst = ""; for hit, _ in pairs(stSen["Hit"]) do lst = lst.."/"..tostring(hit) end lst = lst:sub(2,-1); sLin = sLin..GetPick(IsEmptyString(lst), "", "{Hit:"..lst.."}") tData[ID] = sLin; ID = ID + 1; sLin = ""; return true end --[[ * Exports a set of hover module controls * into array of initialization strings * sKey > The control name/key to export * stCon > The control structure to be exported * tData > Where is the data stored ]]-- local function ExportControl(sKey, stCon, tData) local tyArg = type(stCon); if(tyArg ~= "table") then return LogStatus("ExportControl: Argument <"..tyArg.."> mismatch", false) end local symItem = GetOpVar("OPSYM_ITEMSPLIT") local cmb, neg, ref = stCon["Cmb"], stCon["Neg"], stCon["Ref"] local tun, prs, tar = stCon["Tun"], stCon["Prs"], stCon["Tar"] local sLin, ID = "{"..GetOpVar("TYPE_CONTROL")..":"..sKey.."}", (#tData + 1) sLin = sLin.."{Cmb:"..tostring(cmb):Trim().."}" sLin = sLin.."{Neg:"..tostring(neg):Trim().."}" sLin = sLin.."{Tar:"; for i = 1, #tar do sLin = sLin..tostring(tar[i]):Trim()..symItem end; sLin = sLin:sub(1,-2).."}" sLin = sLin.."{Ref:"..tostring(ref[1] or ""):Trim() ..symItem..GetPick(ref[2], tostring(ref[2]), ""):Trim().."}" sLin = sLin.."{Tun:"..tostring(tun[1] or ""):Trim().. symItem..tostring(tun[2] or ""):Trim().. symItem..tostring(tun[3] or ""):Trim().."}" sLin = sLin.."{Prs:"..tostring(prs):Trim().."}" tData[ID] = sLin; ID = ID + 1; sLin = ""; return true end --[[ * Exports a set of hover module general settings ( properties ) * into array of initialization strings * sKey > The property name/key to export * stGen > The property structure to be exported * tData > Where is the data stored ]]-- local function ExportGeneral(sKey, stGen, tData) local tyArg = type(stGen); if(tyArg ~= "table") then return LogStatus("ExportGeneral: Argument <"..tyArg.."> mismatch", false) end local sLin, ID = "{"..GetOpVar("TYPE_GENERAL")..":"..sKey.."}", (#tData + 1) if(type(stGen.Val) == "Vector") then local vVal = stGen.Val sLin = sLin.."{Val:"..tostring(vVal.x)..","..tostring(vVal.y)..","..tostring(vVal.z).."}" else sLin = sLin.."{Val:"..tostring(stGen.Val).."}" end tData[ID] = sLin; return true end --[[ * Exports a set of hover module forcer settings * into array of initialization strings * sKey > The force name/key to export * stFor > The force structure to be exported * tData > Where is the data stored ]]-- local function ExportForcer(sKey, stFor, tData) local tyArg = type(stFor) if(tyArg ~= "table") then return LogStatus("ExportForcer: Argument <"..tyArg.."> mismatch", false) end local org, dir, symCp = stFor["Org"], stFor["Dir"], GetOpVar("OPSYM_COMPONENT") local sLin, ID = "{"..GetOpVar("TYPE_FORCER")..":"..sKey.."}", (#tData + 1) sLin = sLin.."{Org:"..tostring(org.x)..symCp..tostring(org.y)..symCp..tostring(org.z).."}" sLin = sLin.."{Dir:"..tostring(dir.x)..symCp..tostring(dir.y)..symCp..tostring(dir.z).."}" tData[ID] = sLin; return true end --[[ * Orders structure hash keys by item /ID/ containment * Returns a table of ordered sequential keys * stSet > The source table for the report * tRep.All > The number of all keys existing * tRep.Int > The number of integer keys existing * tRep.Cnt > The number of keys without holes * tRep.Key > The list of keys (ordered) * tRep.Ord > The list of IDs (ordered) (not needed) ]]-- local function GetKeyReportID(stSet) local tRep, cnt = {Cnt = #stSet, Int = 0, All = 0, Key = {}, Ord = {}}, 1 for k, v in pairs(stSet) do tRep.All = tRep.All + 1 if(type(v) == "table") then local id = (tonumber(v.ID) or 0) if(id and id > 0) then tRep.Key[cnt], tRep.Ord[cnt] = k, id; cnt = cnt + 1 else return LogStatus("GetKeyReportID: Unsortable <"..tostring(k)..","..tostring(v.ID)..">", nil) end elseif(type(k) == "number") then tRep.Int = tRep.Int + 1 end end; cnt = 1 -- Direct selection sort while(tRep.Key[cnt]) do for ind = cnt+1, #tRep.Ord, 1 do local ord, key = tRep.Ord, tRep.Key if(ord[ind] < ord[cnt]) then key[cnt], key[ind] = key[ind], key[cnt] ord[cnt], ord[ind] = ord[ind], ord[cnt] end end; cnt = cnt + 1 end; tRep.Ord = nil; return tRep end --[[ * Exports a set of hover module settings * into array of initialization strings * stSet > A table set to export * sType > The set type either /sensor/, /forcer/, /control/ or /general/ ]]-- function ExportInitString(stSet, sType) if(not (stSet and type(stSet) == "table")) then return LogStatus("ExportInitString: Set definition missing", nil) end local tRep, tSet, cnt, typ = GetKeyReportID(stSet), {}, 1, tostring(sType) if(not tRep) then return LogStatus("ExportInitString: Sort by ID fail", nil) end local tExp = {[GetOpVar("TYPE_GENERAL")] = ExportGeneral, [GetOpVar("TYPE_SENSOR")] = ExportSensor , [GetOpVar("TYPE_FORCER")] = ExportForcer , [GetOpVar("TYPE_CONTROL")] = ExportControl} if(not IsType(sType)) then return LogStatus("ExportInitString: Invalid type <"..typ..">", nil) end while(tRep.Key[cnt]) do local key = tRep.Key[cnt] local val = stSet[key] tExp[sType](key, val, tSet); cnt = cnt + 1 end; return tSet end --[[ * This function updates the general settings to the specifies fields. * When they are read from the file they are strings and must be converted * stHoverData > The hover module initialization data to be updated * tGen > The general setting we need to update the structure with ]]-- function SetGeneralTable(stHoverData, tGen, bReplace) local tMap = GetOpVar("MAPPING_GENERAL") for key, rec in pairs(tGen) do local map = tMap[key] local col, foo = map[1], map[3] if(bReplace and type(col) == "string") then if(type(foo) == "function") then stHoverData[col] = foo(rec.Val) else stHoverData[col] = rec.Val end end end end --[[ * Creates a general purpose table based on non-list entity fields * This table is later used for exporting the general setting into a file * eHov > The hover entity to be extracted ]]-- function GetGeneralTable(eHov) local sCls = GetOpVar("FILE_ENTITY") local tGen = GetOpVar("MAPPING_GENERAL") local sHas = GetOpVar("HASH_ENTITY") if(not (eHov and eHov:IsValid() and eHov:GetClass() == sCls)) then return LogStatus("GetGeneralTable: Entity invalid <"..tostring(eHov)..">") end local hovData = eHov[sHas] local tExp = {}; for key, val in pairs(tGen) do tExp[key] = {Val = hovData[val[1]], ID = val[2]} end return tExp end --[[ * Exports a hover module unit setting into a file * eHov > The hover module entity * sFile > The file to export the settings to ]]-- function ExportUnitSource(eHov, sFile) if(not (eHov and eHov:IsValid())) then return LogStatus("ExportUnitSource: Hover module invalid", nil) end local sMag, sEnt = eHov:GetClass(), GetOpVar("FILE_ENTITY") if(sMag ~= sEnt) then -- If another entity is given return LogStatus("ExportUnitSource: Hover class <"..sMag.."> invalid", nil) end local sNm = tostring(sFile or "default"); if(IsEmptyString(sNm)) then return LogStatus("ExportUnitSource: File name empty", nil) end if(not sNm:find(".txt", 1, true)) then sNm = sNm..".txt" end local ioF = file.Open(sNm, "wb", "DATA"); if(not ioF) then return LogStatus("ExportUnitSource: Failed to open file <"..sNm..">", nil) end local sKey, ID = GetOpVar("HASH_ENTITY"), 1 local tData = {ExportInitString(GetGeneralTable(eHov), GetOpVar("TYPE_GENERAL")), ExportInitString(eHov[sKey].Sensors , GetOpVar("TYPE_SENSOR")) , ExportInitString(eHov[sKey].Forcers , GetOpVar("TYPE_FORCER")) , ExportInitString(eHov[sKey].Control , GetOpVar("TYPE_CONTROL"))} while(tData[ID]) do local tSet, ST = tData[ID], 1 while(tSet[ST]) do ioF:Write(tostring(tSet[ST]).."\n"); ST = ST + 1 end; ioF:Write("\n"); ID = ID + 1 end; ioF:Flush() ioF:Close() end function NotifyUser(pPly,sMsg,sTyp,...) if(SERVER) then -- Send notification to client that something happened pPly:SendLua("GAMEMODE:AddNotify(\""..tostring(sMsg).."\", NOTIFY_"..tostring(sTyp)..", 6)") pPly:SendLua("surface.PlaySound(\"ambient/water/drip"..math.random(1, 4)..".wav\")") end; return ... end local function onHoverModuleRemove(ent, ...) local remID = {...}; for k, v in pairs(remID) do numpad.Remove(v) end LogStatus("onHoverModuleRemove: Numpad removed <"..tostring(ent)..">") end function NewHoverModule(oPly, vPos, aAng, stHoverData) local sLimit = GetOpVar("NAME_ENTITY"); if(not oPly:CheckLimit(sLimit)) then return LogStatus("NewHoverModule: Hover module limit <"..sLimit.."> reached", nil) end local eDye = GetPick(stHoverData.Dye,stHoverData.Dye,Color(255, 255, 255, 255)) local sNam = GetOpVar("NAME_TOOL") -- Get the creator tool local eHov = ents.Create(GetOpVar("FILE_ENTITY")) -- Create the thing if(eHov and eHov:IsValid()) then -- Setup the module entity if valid eHov:SetPos(vPos) -- Set position eHov:SetAngles(aAng) -- Set orientation eHov:SetModel(stHoverData.Prop) -- Use the model given eHov:Spawn() -- Make the ENT:Initialize run once eHov:SetPlayer(oPly) -- Set the player who has spawned it eHov:SetColor(eDye) -- Apply the color if given eHov:SetRenderMode(RENDERMODE_TRANSALPHA) -- Use the alpha of the color given eHov:SetCollisionGroup(COLLISION_GROUP_NONE) -- Normal collision: https://wiki.garrysmod.com/page/Enums/COLLISION eHov:SetNotSolid(false) -- Make it collide like a solid eHov:CallOnRemove("HoverModuleNumpadCleanup", onHoverModuleRemove, numpad.OnDown(oPly, stHoverData.KeyOn, sNam.."_Power_On" , eHov ), numpad.OnDown(oPly, stHoverData.KeyF , sNam.."_ForceForward_On" , eHov ), numpad.OnUp (oPly, stHoverData.KeyF , sNam.."_ForceForward_Off", eHov ), numpad.OnDown(oPly, stHoverData.KeyR , sNam.."_ForceReverse_On" , eHov ), numpad.OnUp (oPly, stHoverData.KeyR , sNam.."_ForceReverse_Off", eHov )) if(not eHov:Setup(stHoverData)) then eHov:Remove() -- Setup the data and controllers return LogStatus("NewHoverModule: Setup module invalid", nil) end eHov:Activate() -- Start ENT:Think method run in real-time oPly:AddCount (sLimit, eHov) -- Register entity to the max count oPly:AddCleanup(sLimit, eHov) -- Register entity to the clean-up list return LogStatus("NewHoverModule: OK <"..tostring(eHov)..">", eHov); end; return LogStatus("NewHoverModule: Entity invalid", nil) end function GetPhrase(sKey) local sDef = GetOpVar("MISS_NOTR") local tSet = GetOpVar("LOCALIFY_TABLE") local sKey = tostring(sKey) if(IsNil(tSet[sKey])) then LogStatus("Miss <"..sKey..">"); return GetOpVar("MISS_NOTR") end return (tSet[sKey] or GetOpVar("MISS_NOTR")) -- Translation fail safe end local function GetLocalify(sCode) local sCode = tostring(sCode or GetOpVar("MISS_NOAV")) if(not CLIENT) then return LogStatus("("..sCode..") Not client", nil) end local sTool, sLimit = GetOpVar("NAME_TOOL"), GetOpVar("NAME_LIMIT") local sPath = GetOpVar("FORM_LANGPATH"):format("", sCode..".lua") -- Translation file path if(not file.Exists("lua/"..sPath, "GAME")) then return LogStatus("("..sCode..") Missing", nil) end local fCode = CompileFile(sPath); if(not fCode) then return LogStatus("("..sCode..") No function", nil) end local bFunc, fFunc = pcall(fCode); if(not bFunc) then return LogStatus("("..sCode..")[1] "..fFunc, nil) end local bCode, tCode = pcall(fFunc, sTool, sLimit); if(not bCode) then return LogStatus("("..sCode..")[2] "..tCode, nil) end return tCode -- The successfully extracted translations end function InitLocalify(sCode) local cuCod = tostring(sCode or GetOpVar("MISS_NOAV")) if(not CLIENT) then return LogStatus("("..cuCod..") Not client", nil) end local thSet = GetOpVar("LOCALIFY_TABLE"); table.Empty(thSet) local auCod = GetOpVar("LOCALIFY_AUTO") -- Automatic translation code local auSet = GetLocalify(auCod); if(not auSet) then return LogStatus("Base mismatch <"..auCod..">", nil) end if(cuCod ~= auCod) then local cuSet = GetLocalify(cuCod) if(cuSet) then -- When the language infornation is extracted apply on success for key, val in pairs(auSet) do auSet[key] = (cuSet[key] or auSet[key]) end else LogStatus("Custom skipped <"..cuCod..">") end -- Apply auto code end; for key, val in pairs(auSet) do thSet[key] = auSet[key]; language.Add(key, val) end end
require('abilities/overlord_interface') require('abilities/creature_powers') require('dire_events') function summon_melee_spawner(keys) return create_spawner(keys,"npc_melee_spawner",spawners.melee_spawn_string) end function summon_ranged_spawner(keys) return create_spawner(keys,"npc_ranged_spawner",spawners.ranged_spawn_string) end function summon_zombie_spawner(keys) return create_spawner(keys,"npc_zombie_spawner",spawners.zombie_spawn_string) end function summon_ghoul_spawner(keys) return create_spawner(keys,"npc_ghoul_spawner",spawners.ghoul_spawn_string) end function summon_orc_spawner(keys) return create_spawner(keys,"npc_orc_spawner",spawners.warcamp_spawn_string) end function create_spawner_start(keys) local caster = keys.caster local point = keys.target_points[1] local ability = keys.ability if vision:fow_check(caster, point) == false then EmitSoundOn("General.CastFail_InvalidTarget_Hero", caster) caster:Stop() return end end function create_spawner(keys,spawner_name,unit_string) local point = keys.target_points[1] local caster = keys.caster local casterPos = caster:GetAbsOrigin() local difference = point - casterPos local ability = keys.ability --set up a check to make sure there isn't already a building there if vision:fow_check(caster, point) == false and ability ~= nil then caster:ModifyGold(keys.GoldCost, false, 0) EmitSoundOn("General.CastFail_InvalidTarget_Hero", caster) ability:EndCooldown() return end GridNav:DestroyTreesAroundPoint(point, 200, true) spawner = CreateUnitByName(spawner_name, point, true, caster, caster, caster:GetTeam()) if PlayerResource:GetPlayerCountForTeam(caster:GetTeam()) > 0 then spawner:SetControllableByPlayer(caster:GetPlayerID(), false) end spawners:new_spawner(spawner,unit_string) local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_slark/slark_dark_pact_pulses.vpcf", PATTACH_ABSORIGIN_FOLLOW, spawner) ParticleManager:SetParticleControl(particle, 1, spawner:GetAbsOrigin()) ParticleManager:SetParticleControl(particle, 3, spawner:GetAbsOrigin()) ParticleManager:SetParticleControl(particle, 4, spawner:GetAbsOrigin()) ParticleManager:SetParticleControl(particle, 5, spawner:GetAbsOrigin()) EmitSoundOn("Portal.Hero_Appear", spawner) if caster:GetOwner() ~= nil then spawner:SetForwardVector(caster:GetForwardVector()) spawner:SetBaseMaxHealth(spawner:GetMaxHealth() * (ability:GetLevel() + 1)/2) spawner:SetMaxHealth(spawner:GetMaxHealth() * (ability:GetLevel() + 1)/2) spawner:SetBaseHealthRegen(spawner:GetBaseHealthRegen() * (ability:GetLevel() + 1)/2) spawner:SetHealth(spawner:GetMaxHealth()) make_building_dummy(spawner) overlord_interface:set_default_state(caster) end return spawner end function summon_monster_start(keys) local caster = keys.caster local point = keys.target_points[1] EmitSoundOn("Hero_Warlock.RainOfChaos",caster) Timers:CreateTimer(0, function() if caster:IsChanneling() then StartAnimation(caster, {duration=10, activity=ACT_DOTA_CAST_ABILITY_2, rate=.1}) return 12 else return end end) GridNav:DestroyTreesAroundPoint(point, 200, true) local targets = FindUnitsInRadius( caster:GetTeam(),point, nil, 300, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_BASIC + DOTA_UNIT_TARGET_HERO, 0, FIND_ANY_ORDER, false ) for _,target in pairs(targets) do target:AddNewModifier(caster, keys.ability, "modifier_stunned", {duration = 1}) end keys.ability:ApplyDataDrivenModifier(caster, caster, "modifier_disable_actions", {}) local monster = CreateUnitByName(keys.MonsterString , point, true, caster, caster, caster:GetTeam()) -- ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber ) monster_effects(keys,monster) monster:SetControllableByPlayer(caster:GetPlayerID(), false) monster.summoner = caster caster.monster = monster Timers:CreateTimer(0,function() if caster:IsChanneling() == false then summon_monster_end(keys) return end return .1 end) end function summon_monster_end(keys) local caster = keys.caster local monster = caster.monster caster:RemoveModifierByName("modifier_disable_actions") ParticleManager:DestroyParticle(caster.summon_monster_particle,false) ParticleManager:CreateParticle("particles/econ/items/abaddon/abaddon_alliance/abaddon_aphotic_shield_explosion_alliance_wave.vpcf",PATTACH_ABSORIGIN, monster) if monster:IsNull() == false then if monster:IsAlive() == true then monster:SetControllableByPlayer(-1, false) monster:SetOwner(nil) monster:SetTeam(DOTA_TEAM_CUSTOM_1) monster:Stop() local unit_script_string = spawners.ai[monster:GetUnitName()] spawners:assign_neutral_ai(monster,unit_script_string) spawners:unit_order(monster, unit_script_string) end end PlayerResource:IncrementAssists(caster:GetPlayerOwnerID(), -1) overlord_interface:set_default_state(caster) local ability = caster:FindAbilityByName("summon_monster_ability")-- Reset the Overlord's summon monster cooldown ability:EndCooldown() ability:StartCooldown(ability:GetCooldown(ability:GetLevel() - 1)) --for some reason GetLevel is offset by 1 end function upgrade_spawner_ability(keys) local ability = keys.ability local spawner = keys.caster ability:SetHidden(true) spawners:upgrade(spawner) spawner:SetBaseMaxHealth(spawner:GetMaxHealth() * 1.3) spawner:SetMaxHealth(spawner:GetMaxHealth() * 1.3) spawner:SetHealth(spawner:GetMaxHealth()) local x = spawner:GetModelScale() spawner:SetModelScale(1.3*x) end function attack_command(keys) local caster = keys.caster local target = keys.target local point = keys.target_points[1] local range = keys.Range EmitSoundOn("abaddon_abad_attack_02",caster) spawners:command_in_radius("attack_move", point, caster:GetTeam(), point, range) overlord_interface:set_default_state(caster) end function global_attack_command(keys) local caster = keys.caster local target = keys.target local point = caster:GetOrigin() EmitSoundOn("abaddon_abad_lasthit_10",caster) spawners:command_in_radius("global_attack", caster:GetOrigin(),caster:GetTeam(), point) overlord_interface:set_default_state(caster) end function defend_command(keys) local caster = keys.caster local target = keys.target local point = caster:GetOrigin() local range = keys.Range if RandomInt(1,10) > 8 then EmitSoundOn("abaddon_abad_laugh_0".. RandomInt(1,4),caster) end spawners:command_in_radius("defend", caster:GetOrigin(),caster:GetTeam(), point, range) overlord_interface:set_default_state(caster) end function move_command(keys) local caster = keys.caster local point = keys.target_points[1] local range = keys.Range EmitSoundOn("abaddon_abad_attack_06",caster) spawners:command_in_radius("move", caster:GetOrigin(),caster:GetTeam(), point, range) overlord_interface:set_default_state(caster) end function kill_command(keys) local caster = keys.caster local range = keys.Range local target = keys.target EmitSoundOn("abaddon_abad_kill_08",caster) spawners:command_in_radius("attack_target", caster:GetOrigin(),caster:GetTeam(), target, range) overlord_interface:set_default_state(caster) end function deactivate_toggle_off(keys) spawner = keys.caster spawner.deactivated = false end function deactivate_toggle_on(keys) local spawner = keys.caster spawner.deactivated = true end function blinding_mist_start(keys) local caster = keys.caster local point = keys.target_points[1] local radius = keys.radius local targets = keys.target_entities local duration = keys.duration local mesh = 50 EmitSoundOnLocationWithCaster(caster:GetOrigin(),"Hero_Warlock.Upheaval", caster) EmitSoundOn("abaddon_abad_rival_15",caster) for i=0,duration do Timers:CreateTimer(i, function() for i = 1, mesh do local smoke = ParticleManager:CreateParticle("particles/rain_of_chaos/riki_smokebomb_b_no_cull.vpcf", PATTACH_ABSORIGIN, GameMode.ancient) smoke_point = point + RandomVector(i*radius/mesh) ParticleManager:SetParticleControl(smoke, 0,smoke_point + Vector(0,0,400)) ParticleManager:SetParticleControl(smoke, 1,Vector(100000,1000,1)) --ParticleManager:SetParticleControl(smoke, 2,point) Timers:CreateTimer(6, function() ParticleManager:DestroyParticle(smoke, false) end) end end) end overlord_interface:set_default_state(caster) end function blinding_mists(keys) local target = keys.target if target:GetClassname() == "npc_dota_building" or target:GetClassname() == "npc_dota_tower" then AddFOWViewer(target:GetTeam(),target:GetOrigin(),400,1,true) elseif target.FogFlag == nil then AddFOWViewer(target:GetTeam(),target:GetOrigin(),400,1,true) target.FogFlag = true Timers:CreateTimer(50, function() target.FogFlag = nil end) end end function create_building_start(keys) local caster = keys.caster local point = keys.target_points[1] local ability = keys.ability StartSoundEvent("Portal.Loop_Appear",caster) Timers:CreateTimer(0, function() if caster:IsChanneling() then StartAnimation(caster, {duration=2, activity=ACT_DOTA_CAST_ABILITY_1, rate=.5}) local portal_particles = ParticleManager:CreateParticle("particles/econ/events/fall_major_2015/teleport_end_fallmjr_2015_lvl2_black_b.vpcf", PATTACH_ABSORIGIN, caster) ParticleManager:SetParticleControl(portal_particles,0,point + Vector(0,0,100)) Timers:CreateTimer(4, function() ParticleManager:DestroyParticle(portal_particles,false) end) return 2 else StopSoundEvent("Portal.Loop_Appear",caster) return end end) end function create_building(keys) local building_name = keys.building local point = keys.target_points[1] local caster = keys.caster local casterPos = caster:GetAbsOrigin() local difference = point - casterPos local ability = keys.ability StopSoundEvent("Portal.Loop_Appear",caster) EmitSoundOn("Portal.Hero_Appear", caster) GridNav:DestroyTreesAroundPoint(point, 150, true) building = CreateUnitByName(building_name, point, true, caster, caster, caster:GetTeam()) if building_name == "npc_flame_turret" then building:SetForwardVector(-1 * caster:GetForwardVector()) --wtf it faces backwards else building:SetForwardVector(caster:GetForwardVector()) end building:SetControllableByPlayer(caster:GetPlayerID(), false) make_building_dummy(building) caster:Stop() StartAnimation(caster,{duration=.1, activity=ACT_DOTA_IDLE, rate=1}) StartAnimation(building, {duration=24*60, activity=ACT_DOTA_IDLE, rate=.3}) local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_slark/slark_dark_pact_pulses.vpcf", PATTACH_ABSORIGIN, building) --ParticleManager:SetParticleControl(particle, 0, spawner:GetAbsOrigin()) EmitSoundOn("Portal.Hero_Appear", spawner) overlord_interface:set_default_state(caster) end function betray(keys) local caster = keys.caster local target = keys.target local duration = keys.duration EmitSoundOnLocationWithCaster(target:GetOrigin(),"Hero_Abaddon.BorrowedTime",target) if target:IsIllusion() then target:ForceKill(false) end if target:IsHero() then keys.ability:ApplyDataDrivenModifier(caster, target, "betrayal_hero_modifier", {}) target:AddNoDraw() local outgoingDamage = 200 local incomingDamage = 100 local origin = target:GetOrigin() local unit_name = target:GetUnitName() local targetAngles = target:GetAngles() -- handle_UnitOwner needs to be nil, else it will crash the game. local illusion = CreateUnitByName(unit_name, origin, true, caster, nil, caster:GetTeamNumber()) illusion:SetModelScale(target:GetModelScale() * 1.2) illusion:SetOwner(caster) illusion:SetAngles( targetAngles.x, targetAngles.y, targetAngles.z ) illusion:SetControllableByPlayer(caster:GetPlayerID(), false) -- Level Up the unit to the casters level local targetLevel = target:GetLevel() for i=1,targetLevel-1 do illusion:HeroLevelUp(false) end -- Set the skill points to 0 and learn the skills of the caster illusion:SetAbilityPoints(0) for abilitySlot=0,15 do local ability = target:GetAbilityByIndex(abilitySlot) if ability ~= nil then local abilityLevel = ability:GetLevel() local abilityName = ability:GetAbilityName() local illusionAbility = illusion:FindAbilityByName(abilityName) illusionAbility:SetLevel(abilityLevel) end end -- Recreate the items of the caster for itemSlot=0,5 do local item = target:GetItemInSlot(itemSlot) if item ~= nil then local itemName = item:GetName() local newItem = CreateItem(itemName, illusion, illusion) illusion:AddItem(newItem) end end -- Set the unit as an illusion -- modifier_illusion controls many illusion properties like +Green damage not adding to the unit damage, not being able to cast spells and the team-only blue particle illusion:AddNewModifier(target, ability, "modifier_illusion", { duration = duration, outgoing_damage = outgoingDamage, incoming_damage = incomingDamage}) -- illusion:AddNewModifier(target, ability, "modifier_kill", { duration = duration}) -- Without MakeIllusion the unit counts as a hero, e.g. if it dies to neutrals it says killed by neutrals, it respawns, etc. illusion:MakeIllusion() -- Set the illusion hp to be the same as the caster illusion:SetHealth(target:GetHealth()) local particles = ParticleManager:CreateParticle("particles/units/heroes/hero_abaddon/abaddon_borrowed_time.vpcf", PATTACH_ABSORIGIN_FOLLOW,illusion) keys.ability:ApplyDataDrivenModifier(caster, illusion, "betrayal_modifier", {}) Timers:CreateTimer(0, function() if IsValidEntity(illusion) then if illusion:IsAlive() then angles = illusion:GetAngles() target:SetAngles(angles.x, angles.y, angles.z) target:SetOrigin(illusion:GetOrigin()) return .1 else target:RemoveNoDraw() end end end) Timers:CreateTimer(duration, function() ParticleManager:DestroyParticle(particles,false) end) elseif target:GetUnitName() == "npc_dota_roshan" then target:SetOwner(caster) target:SetControllableByPlayer(caster:GetPlayerID(), false) target:SetTeam(caster:GetTeam()) local start_scale = target:GetModelScale() target:SetModelScale(start_scale * 1.3) keys.ability:ApplyDataDrivenModifier(caster, target, "betrayal_modifier", {}) local particles = ParticleManager:CreateParticle("particles/units/heroes/hero_abaddon/abaddon_borrowed_time.vpcf", PATTACH_ABSORIGIN_FOLLOW,target) Timers:CreateTimer(duration, function() ParticleManager:DestroyParticle(particles,false) target:SetOwner(nil) target:SetControllableByPlayer(-1, false) target:SetModelScale(start_scale) target:SetTeam(DOTA_TEAM_NEUTRALS) end) else keys.ability:ApplyDataDrivenModifier(caster, target, "betrayal_hero_modifier", {}) local unit_name = target:GetUnitName() local origin = target:GetOrigin() local angles = target:GetAngles() target:ForceKill(false) UTIL_Remove(target) local traitor = CreateUnitByName(unit_name, origin, false, caster, nil, caster:GetTeamNumber()) traitor:SetOwner(caster) traitor:SetControllableByPlayer(caster:GetPlayerID(), false) traitor:SetAngles(angles.x, angles.y, angles.z) traitor:SetModelScale(traitor:GetModelScale() * 1.2) traitor:SetBaseMaxHealth(traitor:GetBaseMaxHealth()*2) traitor:SetHealth(traitor:GetMaxHealth()) traitor:SetBaseDamageMax(traitor:GetBaseDamageMax()*2) traitor:SetBaseDamageMin(traitor:GetBaseDamageMin()*2) keys.ability:ApplyDataDrivenModifier(caster, traitor, "betrayal_modifier", {}) local particles = ParticleManager:CreateParticle("particles/units/heroes/hero_abaddon/abaddon_borrowed_time.vpcf", PATTACH_ABSORIGIN_FOLLOW,traitor) Timers:CreateTimer(duration, function() keys.ability:ApplyDataDrivenModifier(caster, traitor, "traitor_modifier", {}) ParticleManager:DestroyParticle(particles,false) end) end end function final_death_animation(caster) for i=1,6 do item = caster:GetItemInSlot(i) if item~=nil then if item:GetName() == "item_aegis" then caster:RemoveItem(item) end end end caster:RemoveNoDraw() caster:AddNewModifier(caster, nil, "modifier_invulnerable", {}) caster:Stop() caster:SetControllableByPlayer(-1, false) GameMode.ancient:AddNewModifier(caster, nil, "modifier_invulnerable", {}) facing = caster:GetForwardVector() left = facing:Cross(Vector(0,0,1)) local location = caster:GetOrigin() local sky = location + Vector(0,0,1000) StartAnimation(caster, {duration=6, activity=ACT_DOTA_DISABLED, rate=1}) local roll = RandomInt(1,15) if roll < 10 then death_cry_roll = "0"..roll else death_cry_roll = roll end EmitSoundOn("abaddon_abad_death_"..death_cry_roll, caster) for i=1,100 do Timers:CreateTimer(RandomFloat(0,5), function() local shockparticle = ParticleManager:CreateParticle("particles/econ/items/zeus/lightning_weapon_fx/zuus_base_attack_explosion_core_b_immortal_lightning_immortal_lightning.vpcf",PATTACH_ABSORIGIN,caster) if RandomInt(1,5) > 4 then EmitSoundOnLocationWithCaster(caster:GetOrigin(), "Hero_Zuus.ArcLightning.Target", caster) end ParticleManager:SetParticleControl(shockparticle,3,location + RandomVector(50) + Vector(0,0,RandomInt(0,300))) end) end beams = {} for i=1,5 do Timers:CreateTimer(RandomFloat(2,4), function() EmitSoundOnLocationWithCaster(caster:GetOrigin(), "Hero_Pugna.LifeDrain.Cast", caster) local beamparticle = ParticleManager:CreateParticle("particles/units/heroes/hero_pugna/pugna_life_drain_beam_2b_disabled.vpcf",PATTACH_ABSORIGIN,caster) ParticleManager:SetParticleControl(beamparticle,1,location+Vector(0,0,RandomInt(100,250))) ParticleManager:SetParticleControl(beamparticle,0,sky + RandomVector(300)) ParticleManager:SetParticleControl(beamparticle,11,Vector(.1,0,0)) table.insert(beams,beamparticle) end) end Timers:CreateTimer(6, function() EmitSoundOnLocationWithCaster(caster:GetOrigin(), "Hero_Abaddon.AphoticShield.Destroy", caster) for _,beamparticle in pairs(beams) do ParticleManager:DestroyParticle(beamparticle,false) local explosion = ParticleManager:CreateParticle("particles/econ/items/abaddon/abaddon_alliance/abaddon_aphotic_shield_alliance_explosion.vpcf",PATTACH_ABSORIGIN,caster) ParticleManager:SetParticleControl(explosion,0,location + Vector(0,0,300)) StartAnimation(caster, {duration=60, activity=ACT_DOTA_DIE, rate=.4}) end end) Timers:CreateTimer(8, function() EmitSoundOnLocationWithCaster(caster:GetOrigin(),"Hero_Warlock.Upheaval", caster) for i=1,15 do local grasp = ParticleManager:CreateParticle("particles/econ/items/warlock/warlock_staff_glory/warlock_upheaval_hellborn_debuff.vpcf", PATTACH_ABSORIGIN, caster) ParticleManager:SetParticleControl(grasp,0,location + RandomVector(RandomInt(1,150)) - 100 * facing + 100 * left) Timers:CreateTimer(5, function() ParticleManager:DestroyParticle(grasp,false) end) end end) Timers:CreateTimer(12, function() caster:AddNoDraw() caster:ForceKill(true) end) end function make_building_dummy(unit) local dummy = CreateUnitByName("npc_particle_dummy_unit", unit:GetOrigin(), false, unit:GetOwner(), unit:GetOwner(), unit:GetTeam()) Timers:CreateTimer(0,function() if unit:IsAlive() == false then UTIL_Remove(dummy) return else return .1 end end) end
local Size = require "util.Size" describe("util.size", function() it("should construct as Size(int, int)", function() local s = Size(5,10) assert.are.equal(5,s.width) assert.are.equal(10,s.height) end) it("should construct as Size{int, int}", function() local s = Size{5,10} assert.are.equal(5,s.width) assert.are.equal(10,s.height) end) it("should construct as Size{x=int, y=int}", function() local s = Size{x=5,y=10} assert.are.equal(5,s.width) assert.are.equal(10,s.height) end) it("should construct as Size{w=int, h=int}", function() local s = Size{w=5,h=10} assert.are.equal(5,s.width) assert.are.equal(10,s.height) end) it("should construct as Size{width=int, height=int}", function() local s = Size{width=5,height=10} assert.are.equal(5,s.width) assert.are.equal(10,s.height) end) it("should fail construction for any other input", function() assert.has.error(function() Size() end) assert.has.error(function() Size{} end) assert.has.error(function() Size(1) end) assert.has.error(function() Size{1} end) assert.has.error(function() Size("1", "3") end) end) it("should be able to add two sizes together", function() local s = Size(1,2) + Size(3,4) assert.are.equal(4,s.width) assert.are.equal(6,s.height) end) it("should be able to subtract two sizes together", function() local s = Size(1,2) - Size(3,4) assert.are.equal(-2,s.width) assert.are.equal(-2,s.height) end) it("should be able to compare two sizes", function() assert.is_true(Size(1,2) == Size(1,2)) assert.is_false(Size(1,2) == Size(3,4)) end) it("should unpack when called", function() local x,y = Size(5,10)() assert.are.equal(5, x) assert.are.equal(10, y) end) it("should be able to resolve (int, int)", function() local s = Size.resolveFunctionArgs(5,10) assert.are.equal(5, s.width) assert.are.equal(10, s.height) end) it("should be able to resolve {int, int}", function() local s = Size.resolveFunctionArgs{5,10} assert.are.equal(5, s.width) assert.are.equal(10, s.height) end) it("should be able to resolve {x=int, y=int}", function() local s = Size.resolveFunctionArgs{x=5,y=10} assert.are.equal(5, s.width) assert.are.equal(10, s.height) end) it("should be able to resolve {w=int, h=int}", function() local s = Size.resolveFunctionArgs{w=5,h=10} assert.are.equal(5, s.width) assert.are.equal(10, s.height) end) it("should be able to resolve {width=int, height=int}", function() local s = Size.resolveFunctionArgs{width=5,height=10} assert.are.equal(5, s.width) assert.are.equal(10, s.height) end) it("should reuse itself when resolving instance of Size", function() local s = Size(1,2) assert.are.equal(s, Size.resolveFunctionArgs(s)) end) end)
require('quest') -- A quest to clear Stonewall of the goblin sea-captain. local function kirin_goblin_start_fn() add_message_with_pause("KIRIN_GOBLIN_QUEST_START_SID") add_message_with_pause("KIRIN_GOBLIN_QUEST_START2_SID") clear_and_add_message("KIRIN_GOBLIN_QUEST_START3_SID") add_object_to_player_tile("goblincrusher") end local function kirin_goblin_completion_condition_fn() return (get_num_creature_killed_global("akojo") > 0) end local function kirin_goblin_completion_fn() add_message_with_pause("KIRIN_GOBLIN_QUEST_COMPLETE_SID") add_message_with_pause("KIRIN_GOBLIN_QUEST_COMPLETE2_SID") clear_and_add_message("KIRIN_GOBLIN_QUEST_COMPLETE3_SID") add_object_to_player_tile("silari") return true end kirin_goblin_quest = Quest:new("kirin_goblin", "KIRIN_GOBLIN_QUEST_TITLE_SID", "KIRIN_DESCRIPTION_SID", "KIRIN_GOBLIN_DESCRIPTION_SID", "KIRIN_GOBLIN_QUEST_COMPLETE_SID", "KIRIN_GOBLIN_QUEST_REMINDER_SID", truefn, kirin_goblin_start_fn, kirin_goblin_completion_condition_fn, kirin_goblin_completion_fn) if kirin_goblin_quest:execute() == false then add_message("KIRIN_SPEECH_TEXT_SID") end
return { ["skull"] = "💀", ["exploding_head"] = "🤯", ["camping"] = "🏕️", ["mortar_board"] = "🎓", ["gem"] = "💎", ["scream"] = "😱", ["control_knobs"] = "🎛️", ["woman_guard"] = "💂‍♀️", ["man_lifting_weights"] = "🏋️‍♂️", ["family_mmgg"] = "👨‍👨‍👧‍👧", ["raised_hand"] = "✋", ["family_wwb"] = "👩‍👩‍👦", ["princess"] = "👸", ["woozy_face"] = "🥴", ["shrug"] = "🤷", ["donut"] = "🍩", ["key2"] = "🗝️", ["clock4"] = "🕓", ["woman_bowing"] = "🙇‍♀️", ["slot_machine"] = "🎰", ["musical_keyboard"] = "🎹", ["custard"] = "🍮", ["pig"] = "🐷", ["man_farmer"] = "👨‍🌾", ["small_airplane"] = "🛩️", ["clock730"] = "🕢", ["star_of_david"] = "🔯", ["melon"] = "🍈", ["u6708"] = "🈷️", ["hatching_chick"] = "🐣", ["flag_gu"] = "🇬🇺", ["loudspeaker"] = "📢", ["family_wgb"] = "👩‍👧‍👦", ["bullettrain_front"] = "🚅", ["flag_fk"] = "🇫🇰", ["person_climbing"] = "🧗", ["white_circle"] = "⚪", ["saxophone"] = "🎷", ["flag_pl"] = "🇵🇱", ["snowflake"] = "❄️", ["paella"] = "🥘", ["aquarius"] = "♒", ["shower"] = "🚿", ["dash"] = "💨", ["atom"] = "⚛️", ["large_black_square"] = "⬛", ["shell"] = "🐚", ["minibus"] = "🚐", ["baseball_cap"] = "🧢", ["medium_small_white_square"] = "◽", ["family_mmb"] = "👨‍👨‍👦", ["sunglasses"] = "😎", ["medium_white_square"] = "◻️", ["chains"] = "⛓️", ["fishing_pole_and_fish"] = "🎣", ["clown"] = "🤡", ["biohazard_sign"] = "☣️", ["flag_scot"] = "🏴󠁧󠁢󠁳󠁣󠁴󠁿", ["ice_cream"] = "🍨", ["sunny"] = "☀️", ["flag_ax"] = "🇦🇽", ["moyai"] = "🗿", ["seat"] = "💺", ["chicken"] = "🐔", ["fortune_cookie"] = "🥠", ["giraffe"] = "🦒", ["man_scientist"] = "👨‍🔬", ["woman_lifting_weights"] = "🏋️‍♀️", ["bronze_medal"] = "🥉", ["symbols"] = "🔣", ["biohazard"] = "☣️", ["flag_mp"] = "🇲🇵", ["muslce"] = "💪", ["scream_cat"] = "🙀", ["rotating_light"] = "🚨", ["play_button"] = "▶️", ["piano"] = "🎹", ["octopus"] = "🐙", ["cartwheel"] = "🤸", ["birthday"] = "🎂", ["woman_construction_worker"] = "👷‍♀️", ["flag_sr"] = "🇸🇷", ["white_sun_small_cloud"] = "🌤️", ["mountain_cableway"] = "🚠", ["dog2"] = "🐕", ["seedling"] = "🌱", ["first_place"] = "🥇", ["fish"] = "🐟", ["flag_vu"] = "🇻🇺", ["flag_tj"] = "🇹🇯", ["woman_vampire"] = "🧛‍♀️", ["guitar"] = "🎸", ["paperclips"] = "🖇️", ["dizzy"] = "💫", ["womans_clothes"] = "👚", ["open_file_folder"] = "📂", ["slight_smile"] = "🙂", ["sweat"] = "😓", ["sled"] = "🛷", ["cactus"] = "🌵", ["hotdog"] = "🌭", ["musical_note"] = "🎵", ["broccoli"] = "🥦", ["pie"] = "🥧", ["grinning"] = "😀", ["goal_net"] = "🥅", ["wilted_flower"] = "🥀", ["dancer"] = "💃", ["clock330"] = "🕞", ["white_sun_behind_cloud"] = "🌥️", ["cityscape"] = "🏙️", ["flan"] = "🍮", ["flag_eh"] = "🇪🇭", ["film_projector"] = "📽️", ["racing_car"] = "🏎️", ["paperclip"] = "📎", ["party_popper"] = "🎉", ["speech_bubble_eye"] = "👁️‍🗨️", ["mosque"] = "🕌", ["video_camera"] = "📹", ["smiley"] = "😃", ["family_mbb"] = "👨‍👦‍👦", ["trophy"] = "🏆", ["women_bunny_ears"] = "👯‍♀️", ["japanese_service_charge_button"] = "🈂️", ["information_desk_person"] = "💁", ["shopping_trolley"] = "🛒", ["thought_bubble"] = "💭", ["maple_leaf"] = "🍁", ["zzz"] = "💤", ["studio_microphone"] = "🎙️", ["crocodile"] = "🐊", ["flag_mr"] = "🇲🇷", ["school_satchel"] = "🎒", ["arrow_down_left"] = "↙️", ["flag_ua"] = "🇺🇦", ["inbox_tray"] = "📥", ["call_me_hand"] = "🤙", ["arrow_up"] = "⬆️", ["skeleton"] = "💀", ["bug"] = "🐛", ["musical_score"] = "🎼", ["ferry"] = "⛴️", ["anchor"] = "⚓", ["oil"] = "🛢️", ["vulcan"] = "🖖", ["angry"] = "😠", ["salad"] = "🥗", ["flag_ps"] = "🇵🇸", ["honey_pot"] = "🍯", ["anger"] = "💢", ["massage"] = "💆", ["paw_prints"] = "🐾", ["tokyo_tower"] = "🗼", ["church"] = "⛪", ["oncoming_taxi"] = "🚖", ["beginner"] = "🔰", ["roller_coaster"] = "🎢", ["atom_symbol"] = "⚛️", ["flag_ga"] = "🇬🇦", ["last_quarter_moon"] = "🌗", ["atm"] = "🏧", ["national_park"] = "🏞️", ["projector"] = "📽️", ["point_up"] = "☝️", ["sound"] = "🔉", ["spider"] = "🕷️", ["japan"] = "🗾", ["four_leaf_clover"] = "🍀", ["taco"] = "🌮", ["shopping_cart"] = "🛒", ["water_buffalo"] = "🐃", ["flag_ly"] = "🇱🇾", ["mask"] = "😷", ["see_no_evil"] = "🙈", ["flag_gh"] = "🇬🇭", ["flag_ph"] = "🇵🇭", ["dango"] = "🍡", ["slightly_smiling_face"] = "🙂", ["bin"] = "🗑️", ["flag_lk"] = "🇱🇰", ["snowman"] = "⛄", ["chocolate_bar"] = "🍫", ["shallow_pan_of_food"] = "🥘", ["radioactive_sign"] = "☢️", ["chopsticks"] = "🥢", ["arrow_curve_down"] = "⤵️", ["pensive"] = "😔", ["wave"] = "👋", ["flag_gt"] = "🇬🇹", ["face_with_cowboy_hat"] = "🤠", ["flag_ls"] = "🇱🇸", ["woman_student"] = "👩‍🎓", ["mountain_snow"] = "🏔️", ["doughnut"] = "🍩", ["jack_o_lantern"] = "🎃", ["racecar"] = "🏎️", ["circus_tent"] = "🎪", ["flag_eng"] = "🏴󠁧󠁢󠁥󠁮󠁧󠁿", ["flag_sj"] = "🇸🇯", ["tea"] = "🍵", ["drool"] = "🤤", ["woman_singer"] = "👩‍🎤", ["airplane"] = "✈️", ["poultry_leg"] = "🍗", ["purple_heart"] = "💜", ["pizza"] = "🍕", ["clock11"] = "🕚", ["boxing_gloves"] = "🥊", ["second_place_medal"] = "🥈", ["woman_running"] = "🏃‍♀️", ["flag_kr"] = "🇰🇷", ["sneezing_face"] = "🤧", ["desktop_computer"] = "🖥️", ["flag_ng"] = "🇳🇬", ["flag_xk"] = "🇽🇰", ["scroll"] = "📜", ["fountain"] = "⛲", ["expressionless"] = "😑", ["stopwatch"] = "⏱️", ["pound"] = "💷", ["reminder_ribbon"] = "🎗️", ["framed_picture"] = "🖼️", ["weary"] = "😩", ["point_down"] = "👇", ["flag_pf"] = "🇵🇫", ["sushi"] = "🍣", ["zombie"] = "🧟", ["o"] = "⭕", ["hammer_and_pick"] = "⚒️", ["night_with_stars"] = "🌃", ["person_in_lotus_position"] = "🧘", ["flag_kp"] = "🇰🇵", ["person_doing_cartwheel"] = "🤸", ["woman_zombie"] = "🧟‍♀️", ["bridge_at_night"] = "🌉", ["new_moon_with_face"] = "🌚", ["back_of_hand"] = "🤚", ["rhinoceros"] = "🦏", ["magnifying_glass_left"] = "🔍", ["flag_et"] = "🇪🇹", ["island"] = "🏝️", ["man_mountain_biking"] = "🚵‍♂️", ["bow"] = "🙇", ["dart"] = "🎯", ["leopard"] = "🐆", ["pineapple"] = "🍍", ["flag_ge"] = "🇬🇪", ["peace_symbol"] = "☮️", ["volleyball"] = "🏐", ["unicorn"] = "🦄", ["rainbow_flag"] = "🏳️‍🌈", ["star_struck"] = "🤩", ["drum"] = "🥁", ["flag_ht"] = "🇭🇹", ["raised_hand_with_part_between_middle_and_ring_fingers"] = "🖖", ["astonished"] = "😲", ["mailbox_closed"] = "📪", ["ballot_box_with_ballot"] = "🗳️", ["mount_fuji"] = "🗻", ["signal_strength"] = "📶", ["laptop"] = "💻", ["construction_site"] = "🏗️", ["woman_in_lotus_position"] = "🧘‍♀️", ["fries"] = "🍟", ["mailbox_with_no_mail"] = "📭", ["man_judge"] = "👨‍⚖️", ["dragon"] = "🐉", ["monorail"] = "🚝", ["gift_heart"] = "💝", ["hole"] = "🕳️", ["satisfied"] = "😆", ["flag_nu"] = "🇳🇺", ["flag_jm"] = "🇯🇲", ["robot_face"] = "🤖", ["flag_ch"] = "🇨🇭", ["man_swimming"] = "🏊‍♂️", ["apple"] = "🍎", ["truck"] = "🚚", ["closed_book"] = "📕", ["sleuth_or_spy"] = "🕵️", ["male_dancer"] = "🕺", ["blossom"] = "🌼", ["castle"] = "🏰", ["womens"] = "🚺", ["drooling_face"] = "🤤", ["construction"] = "🚧", ["chart_increasing"] = "📈", ["woman_bouncing_ball"] = "⛹️‍♀️", ["relaxed"] = "☺️", ["eyes"] = "👀", ["flag_eu"] = "🇪🇺", ["trumpet"] = "🎺", ["lady_liberty"] = "🗽", ["spy"] = "🕵️", ["lizard"] = "🦎", ["basketball_player"] = "⛹️", ["peace"] = "☮️", ["karate_uniform"] = "🥋", ["scissors"] = "✂️", ["heart"] = "❤️", ["carousel_horse"] = "🎠", ["flag_mz"] = "🇲🇿", ["purse"] = "👛", ["flag_tw"] = "🇹🇼", ["silver_medal"] = "🥈", ["athletic_shoe"] = "👟", ["woman_tipping_hand"] = "💁‍♀️", ["triangular_ruler"] = "📐", ["man_running"] = "🏃‍♂️", ["japanese_ogre"] = "👹", ["woman_firefighter"] = "👩‍🚒", ["aerial_tramway"] = "🚡", ["man_pouting"] = "🙎‍♂️", ["rabbit"] = "🐰", ["barber"] = "💈", ["tangerine"] = "🍊", ["shield"] = "🛡️", ["telephone"] = "☎️", ["mountain_bicyclist"] = "🚵", ["flag_ec"] = "🇪🇨", ["spider_web"] = "🕸️", ["railway_track"] = "🛤️", ["dove"] = "🕊️", ["clock230"] = "🕝", ["knife"] = "🔪", ["back"] = "🔙", ["rolling_on_the_floor_laughing"] = "🤣", ["plus_sign"] = "➕", ["curling_stone"] = "🥌", ["fearful"] = "😨", ["flag_re"] = "🇷🇪", ["carrot"] = "🥕", ["bowling"] = "🎳", ["strawberry"] = "🍓", ["flag_wal"] = "🏴󠁧󠁢󠁷󠁬󠁳󠁿", ["basketball"] = "🏀", ["japanese_free_of_charge_button"] = "🈚", ["flushed"] = "😳", ["key"] = "🔑", ["newspaper2"] = "🗞️", ["money_mouth_face"] = "🤑", ["rofl"] = "🤣", ["white_flag"] = "🏳️", ["spaghetti"] = "🍝", ["orthodox_cross"] = "☦️", ["vomiting_face"] = "🤮", ["floppy_disk"] = "💾", ["woman_factory_worker"] = "👩‍🏭", ["face_with_monocle"] = "🧐", ["sports_medal"] = "🏅", ["person_tipping_hand"] = "💁", ["airplane_arrival"] = "🛬", ["woman_judge"] = "👩‍⚖️", ["coconut"] = "🥥", ["door"] = "🚪", ["mouse"] = "🐭", ["fog"] = "🌫️", ["clock"] = "🕰️", ["family_mmg"] = "👨‍👨‍👧", ["sauropod"] = "🦕", ["rice"] = "🍚", ["dolphin"] = "🐬", ["butterfly"] = "🦋", ["v"] = "✌️", ["flag_tv"] = "🇹🇻", ["chipmunk"] = "🐿️", ["100"] = "💯", ["cloud_rain"] = "🌧️", ["pencil"] = "✏️", ["man_genie"] = "🧞‍♂️", ["ghost"] = "👻", ["gold_medal"] = "🥇", ["flag_tg"] = "🇹🇬", ["flag_gf"] = "🇬🇫", ["sunflower"] = "🌻", ["fax"] = "📠", ["dragon_face"] = "🐲", ["upside_down"] = "🙃", ["two_hearts"] = "💕", ["helmet_with_cross"] = "⛑️", ["radio"] = "📻", ["woman_gesturing_no"] = "🙅‍♀️", ["cloud_with_lightning"] = "🌩️", ["large_white_square"] = "⬜", ["bat"] = "🦇", ["socks"] = "🧦", ["persevere"] = "😣", ["bullettrain_side"] = "🚄", ["canoe"] = "🛶", ["man_raising_hand"] = "🙋‍♂️", ["flag_pw"] = "🇵🇼", ["cut_of_meat"] = "🥩", ["white_sun_behind_rain_cloud"] = "🌦️", ["dog"] = "🐶", ["clown_face"] = "🤡", ["poop"] = "💩", ["stuck_out_tongue_winking_eye"] = "😜", ["station"] = "🚉", ["flag_cx"] = "🇨🇽", ["cat"] = "🐱", ["woman_genie"] = "🧞‍♀️", ["man_detective"] = "🕵️‍♂️", ["right_button"] = "▶️", ["city_sunrise"] = "🌇", ["merman"] = "🧜‍♂️", ["u6307"] = "🈯", ["ear"] = "👂", ["flag_lc"] = "🇱🇨", ["clock1230"] = "🕧", ["factory"] = "🏭", ["pig2"] = "🐖", ["japanese_congratulations_button"] = "㊗️", ["confused"] = "😕", ["takeout_box"] = "🥡", ["fleur_de_lis"] = "⚜️", ["hammer_pick"] = "⚒️", ["family_mwgg"] = "👨‍👩‍👧‍👧", ["upside_down_face"] = "🙃", ["cup_with_straw"] = "🥤", ["raiseD_hands"] = "🙌", ["sandal"] = "👡", ["hamburger"] = "🍔", ["fork_knife_plate"] = "🍽️", ["cruise_ship"] = "🛳️", ["chestnut"] = "🌰", ["face_with_head_bandage"] = "🤕", ["flag_km"] = "🇰🇲", ["flag_qa"] = "🇶🇦", ["flag_la"] = "🇱🇦", ["briefcase"] = "💼", ["train"] = "🚋", ["fast_down_button"] = "⏬", ["rooster"] = "🐓", ["flag_dm"] = "🇩🇲", ["man_firefighter"] = "👨‍🚒", ["man_fairy"] = "🧚‍♂️", ["man_technologist"] = "👨‍💻", ["metal"] = "🤘", ["triangular_flag"] = "🚩", ["zebra"] = "🦓", ["jeans"] = "👖", ["billed_cap"] = "🧢", ["amphora"] = "🏺", ["whale2"] = "🐋", ["sleeping"] = "😴", ["soccer"] = "⚽", ["corn"] = "🌽", ["baby_bottle"] = "🍼", ["grapes"] = "🍇", ["flag_af"] = "🇦🇫", ["woman_pilot"] = "👩‍✈️", ["snake"] = "🐍", ["flag_au"] = "🇦🇺", ["star2"] = "🌟", ["egg"] = "🥚", ["spiral_calendar"] = "🗓️", ["deer"] = "🦌", ["clock12"] = "🕛", ["umbrella2"] = "☂️", ["frowning_face"] = "☹️", ["flag_li"] = "🇱🇮", ["pisces"] = "♓", ["eagle"] = "🦅", ["ram"] = "🐏", ["heart_eyes"] = "😍", ["speaking_head"] = "🗣️", ["clock6"] = "🕕", ["black_flag"] = "🏴", ["flag_cr"] = "🇨🇷", ["busts_in_silhouette"] = "👥", ["small_orange_diamond"] = "🔸", ["waxing_gibbous_moon"] = "🌔", ["accept"] = "🉑", ["woman_detective"] = "🕵️‍♀️", ["flag_lb"] = "🇱🇧", ["grin"] = "😁", ["cheese"] = "🧀", ["trex"] = "🦖", ["chart"] = "💹", ["tongue"] = "👅", ["ledger"] = "📒", ["droplet"] = "💧", ["postal_horn"] = "📯", ["high_heel"] = "👠", ["pager"] = "📟", ["flag_ee"] = "🇪🇪", ["flag_ru"] = "🇷🇺", ["part_alternation_mark"] = "〽️", ["man_cartwheeling"] = "🤸‍♂️", ["burrito"] = "🌯", ["black_heart"] = "🖤", ["white_squarebutton"] = "🔳", ["heartbeat"] = "💓", ["flag_to"] = "🇹🇴", ["ox"] = "🐂", ["memo"] = "📝", ["thumbdown"] = "👎", ["japanese_vacancy_button"] = "🈳", ["anguished"] = "😧", ["flag_bt"] = "🇧🇹", ["cross"] = "✝️", ["elder"] = "🧓", ["elephant"] = "🐘", ["older_woman"] = "👵", ["hand_with_index_and_middle_fingers_crossed"] = "🤞", ["man_in_business_suit_levitating"] = "🕴️", ["horse"] = "🐴", ["lips"] = "👄", ["woman_astronaut"] = "👩‍🚀", ["fallen_leaf"] = "🍂", ["racehorse"] = "🐎", ["ok_hand"] = "👌", ["hearts"] = "♥️", ["cinema"] = "🎦", ["motorbike"] = "🛵", ["face_with_rolling_eyes"] = "🙄", ["flag_nz"] = "🇳🇿", ["croissant"] = "🥐", ["dove_of_peace"] = "🕊️", ["bowl_with_spoon"] = "🥣", ["man_handball"] = "🤾‍♂️", ["candle"] = "🕯️", ["herb"] = "🌿", ["hugging"] = "🤗", ["hourglass_flowing_sand"] = "⏳", ["houses"] = "🏘️", ["hushed"] = "😯", ["man_cop"] = "👮‍♂️", ["woman_gesturing_ok"] = "🙆‍♀️", ["woman_cook"] = "👩‍🍳", ["flag_zw"] = "🇿🇼", ["black_circle"] = "⚫", ["fried_shrimp"] = "🍤", ["race_car"] = "🏎️", ["coffee"] = "☕", ["lock_with_pen"] = "🔏", ["man_office_worker"] = "👨‍💼", ["wolf"] = "🐺", ["flag_za"] = "🇿🇦", ["latin_cross"] = "✝️", ["flag_yt"] = "🇾🇹", ["flag_so"] = "🇸🇴", ["flag_jo"] = "🇯🇴", ["bookmark_tabs"] = "📑", ["blush"] = "😊", ["hugging_face"] = "🤗", ["bear"] = "🐻", ["flag_ws"] = "🇼🇸", ["flag_wf"] = "🇼🇫", ["bird"] = "🐦", ["flag_vn"] = "🇻🇳", ["man_shrug"] = "🤷‍♂️", ["flag_vi"] = "🇻🇮", ["japanese_here_button"] = "🈁", ["flag_bb"] = "🇧🇧", ["woman_teacher"] = "👩‍🏫", ["dromedary_camel"] = "🐪", ["flag_ve"] = "🇻🇪", ["calling"] = "📲", ["fencer"] = "🤺", ["raising_hand"] = "🙋‍", ["dizzy_face"] = "😵", ["ear_of_rice"] = "🌾", ["flag_me"] = "🇲🇪", ["flag_hr"] = "🇭🇷", ["confetti_ball"] = "🎊", ["full_moon"] = "🌕", ["flag_uz"] = "🇺🇿", ["classical_building"] = "🏛️", ["tiger"] = "🐯", ["flag_pa"] = "🇵🇦", ["vibration_mode"] = "📳", ["flag_us"] = "🇺🇸", ["name_badge"] = "📛", ["flag_um"] = "🇺🇲", ["volcano"] = "🌋", ["drum_with_drumsticks"] = "🥁", ["poodle"] = "🐩", ["worried"] = "😟", ["bee"] = "🐝", ["globe_with_meridians"] = "🌐", ["mailbox_with_mail"] = "📬", ["flag_tr"] = "🇹🇷", ["family_wgg"] = "👩‍👧‍👧", ["flag_tn"] = "🇹🇳", ["pancakes"] = "🥞", ["flag_id"] = "🇮🇩", ["flag_tm"] = "🇹🇲", ["fork_and_knife"] = "🍴", ["milk"] = "🥛", ["funeral_urn"] = "⚱️", ["flag_tl"] = "🇹🇱", ["card_box"] = "🗃️", ["flag_om"] = "🇴🇲", ["flag_tk"] = "🇹🇰", ["family_mgg"] = "👨‍👧‍👧", ["timer"] = "⏲️", ["flag_th"] = "🇹🇭", ["flag_tf"] = "🇹🇫", ["boy"] = "👦", ["third_place"] = "🥉", ["crayon"] = "🖍️", ["man_bowing"] = "🙇‍♂️", ["woman_haircut"] = "💇‍♀️", ["keyboard"] = "⌨️", ["helicopter"] = "🚁", ["flag_td"] = "🇹🇩", ["woman_massage"] = "💆‍♀️", ["womans_hat"] = "👒", ["cherries"] = "🍒", ["nerd"] = "🤓", ["question"] = "❓", ["wastebasket"] = "🗑️", ["flag_ta"] = "🇹🇦", ["thinking_face"] = "🤔", ["level_slider"] = "🎚️", ["military_medal"] = "🎖️", ["face_with_raised_eyebrow"] = "🤨", ["mouse2"] = "🐁", ["flag_bo"] = "🇧🇴", ["desktop"] = "🖥️", ["bust_in_silhouette"] = "👤", ["flag_ss"] = "🇸🇸", ["lipstick"] = "💄", ["zany_face"] = "🤪", ["rhino"] = "🦏", ["satellite_antenna"] = "📡", ["flag_sn"] = "🇸🇳", ["flag_sm"] = "🇸🇲", ["hibiscus"] = "🌺", ["flag_gm"] = "🇬🇲", ["tickets"] = "🎟️", ["panda_face"] = "🐼", ["wheel_of_dharma"] = "☸️", ["flag_sk"] = "🇸🇰", ["flag_si"] = "🇸🇮", ["liar"] = "🤥", ["woman_golfing"] = "🏌️‍♀️", ["bike"] = "🚲", ["baby_chick"] = "🐤", ["skier"] = "⛷️", ["japanese_acceptable_button"] = "🉑", ["flag_sg"] = "🇸🇬", ["city_night"] = "🌃", ["camera"] = "📷", ["flag_md"] = "🇲🇩", ["flag_se"] = "🇸🇪", ["slightly_frowning_face"] = "🙁", ["flag_sd"] = "🇸🇩", ["admission_tickets"] = "🎟️", ["dolls"] = "🎎", ["man_health_worker"] = "👨‍⚕️", ["flag_sc"] = "🇸🇨", ["hammer_and_wrench"] = "🛠️", ["asterisk"] = "*️⃣", ["notebook_with_decorative_color"] = "📔", ["flag_sa"] = "🇸🇦", ["flag_rw"] = "🇷🇼", ["old_key"] = "🗝️", ["spades"] = "♠️", ["flag_ro"] = "🇷🇴", ["flag_py"] = "🇵🇾", ["woman_artist"] = "👩‍🎨", ["brain"] = "🧠", ["flag_pk"] = "🇵🇰", ["family_mb"] = "👨‍👦", ["bright"] = "🔆", ["flag_gd"] = "🇬🇩", ["flag_pt"] = "🇵🇹", ["bellhop_bell"] = "🛎️", ["flag_pe"] = "🇵🇪", ["hand_splayed"] = "🖐️", ["park"] = "🏞️", ["flag_nr"] = "🇳🇷", ["gorilla"] = "🦍", ["flag_eg"] = "🇪🇬", ["flag_sb"] = "🇸🇧", ["man_dancing"] = "🕺", ["cake"] = "🍰", ["crab"] = "🦀", ["arrow_left_right"] = "↔️", ["man_artist"] = "👨‍🎨", ["flag_nl"] = "🇳🇱", ["shark"] = "🦈", ["airplane_small"] = "🛩️", ["oncoming_bus"] = "🚍", ["flag_jp"] = "🇯🇵", ["top"] = "🔝", ["flag_ni"] = "🇳🇮", ["ballot_box"] = "🗳️", ["red_circle"] = "🔴", ["motorcycle"] = "🏍️", ["woman"] = "👩", ["flag_ic"] = "🇮🇨", ["flag_nc"] = "🇳🇨", ["tanabata_tree"] = "🎋", ["fox"] = "🦊", ["unamused"] = "😒", ["flag_na"] = "🇳🇦", ["clock130"] = "🕜", ["flag_be"] = "🇧🇪", ["flag_my"] = "🇲🇾", ["flag_mx"] = "🇲🇽", ["flag_mw"] = "🇲🇼", ["flag_mv"] = "🇲🇻", ["cloud"] = "☁️", ["flag_mu"] = "🇲🇺", ["left_facing_fist"] = "🤛", ["flag_mt"] = "🇲🇹", ["flag_ms"] = "🇲🇸", ["camera_with_flash"] = "📸", ["mind_blown"] = "🤯", ["hot_pepper"] = "🌶️", ["family_wwbb"] = "👩‍👩‍👦‍👦", ["martial_arts_uniform"] = "🥋", ["umbrella_on_ground"] = "⛱️", ["innocent"] = "😇", ["japanese_monthly_amount_button"] = "🈷️", ["flag_mo"] = "🇲🇴", ["flag_vc"] = "🇻🇨", ["thumbsdown"] = "👎", ["clock7"] = "🕖", ["eye"] = "👁️", ["man_facepalm"] = "🤦‍♂️", ["first_quarter_moon_with_face"] = "🌛", ["zap"] = "⚡", ["rose"] = "🌹", ["boom"] = "💥", ["flag_ba"] = "🇧🇦", ["flag_mk"] = "🇲🇰", ["man_guard"] = "💂‍♂️", ["wavy_dash"] = "〰️", ["flag_mh"] = "🇲🇭", ["star_and_crescent"] = "☪️", ["abc"] = "🔤", ["flag_mg"] = "🇲🇬", ["flag_mf"] = "🇲🇫", ["flag_mc"] = "🇲🇨", ["flag_ma"] = "🇲🇦", ["books"] = "📚", ["green_heart"] = "💚", ["hankey"] = "💩", ["flag_lv"] = "🇱🇻", ["waning_gibbious_moon"] = "🌖", ["flag_lu"] = "🇱🇺", ["flag_lt"] = "🇱🇹", ["black_nib"] = "✒️", ["bulb"] = "💡", ["leo"] = "♌", ["flag_lr"] = "🇱🇷", ["kayak"] = "🛶", ["map"] = "🗺️", ["goat"] = "🐐", ["flag_kz"] = "🇰🇿", ["flag_ky"] = "🇰🇾", ["shooting_star"] = "🌠", ["japanese_castle"] = "🏯", ["fencing"] = "🤺", ["boxing_glove"] = "🥊", ["violin"] = "🎻", ["woman_cartwheeling"] = "🤸‍♀️", ["flag_bd"] = "🇧🇩", ["postbox"] = "📮", ["envelope"] = "✉️", ["flag_ki"] = "🇰🇮", ["closed_umbrella"] = "🌂", ["kiwi"] = "🥝", ["flag_kg"] = "🇰🇬", ["curry"] = "🍛", ["sunrise_over_mountains"] = "🌄", ["clock830"] = "🕣", ["flag_ye"] = "🇾🇪", ["flag_dj"] = "🇩🇯", ["flag_it"] = "🇮🇹", ["woman_wearing_turban"] = "👳‍♀️", ["flag_is"] = "🇮🇸", ["arrows_cw"] = "🔃", ["crossed_swords"] = "⚔️", ["flag_ir"] = "🇮🇷", ["woman_frowning"] = "🙍‍♀️", ["deciduous_tree"] = "🌳", ["flag_iq"] = "🇮🇶", ["flag_io"] = "🇮🇴", ["children_crossing"] = "🚸", ["flag_in"] = "🇮🇳", ["man_astronaut"] = "👨‍🚀", ["flag_im"] = "🇮🇲", ["flag_il"] = "🇮🇱", ["cyclone"] = "🌀", ["joy"] = "😂", ["money_with_wings"] = "💸", ["french_flag"] = "🏳️", ["flag_ne"] = "🇳🇪", ["bicyclist"] = "🚴", ["waxing_crescent_moon"] = "🌒", ["flag_hu"] = "🇭🇺", ["flag_mn"] = "🇲🇳", ["derelict_house"] = "🏚️", ["flag_hm"] = "🇭🇲", ["flag_hk"] = "🇭🇰", ["flag_gy"] = "🇬🇾", ["man"] = "👨", ["red_triangle_down"] = "🔻", ["whale"] = "🐳", ["taxi"] = "🚕", ["family_mwbb"] = "👨‍👩‍👦‍👦", ["ambulance"] = "🚑", ["flag_gs"] = "🇬🇸", ["flag_gr"] = "🇬🇷", ["raised_back_of_hand"] = "🤚", ["flag_gp"] = "🇬🇵", ["flag_gn"] = "🇬🇳", ["flag_sl"] = "🇸🇱", ["speaking_head_in_silhouette"] = "🗣️", ["turtle"] = "🐢", ["woman_biking"] = "🚴‍♀️", ["hash"] = "#️⃣", ["table_tennis"] = "🏓", ["man_frowning"] = "🙍‍♂️", ["microphone"] = "🎤", ["tm"] = "™️", ["family_mg"] = "👨‍👧", ["incoming_envelope"] = "📨", ["flag_gi"] = "🇬🇮", ["man_vampire"] = "🧛‍♂️", ["flag_gg"] = "🇬🇬", ["metro"] = "🚇", ["new_moon"] = "🌑", ["flag_pm"] = "🇵🇲", ["flag_gb"] = "🇬🇧", ["beach"] = "🏖️", ["flag_fr"] = "🇫🇷", ["flag_fo"] = "🇫🇴", ["flag_fm"] = "🇫🇲", ["mens"] = "🚹", ["flashlight"] = "🔦", ["christmas_tree"] = "🎄", ["flag_ci"] = "🇨🇮", ["flag_er"] = "🇪🇷", ["flag_ea"] = "🇪🇦", ["flag_dz"] = "🇩🇿", ["yum"] = "😋", ["hourglass"] = "⌛", ["non_potable_water"] = "🚱", ["flag_dk"] = "🇩🇰", ["flag_je"] = "🇯🇪", ["flag_cw"] = "🇨🇼", ["clock3"] = "🕒", ["flag_dg"] = "🇩🇬", ["rugby_football"] = "🏉", ["couch_and_lamp"] = "🛋️", ["nose"] = "👃", ["flag_de"] = "🇩🇪", ["football"] = "🏈", ["pushpin"] = "📌", ["flag_ad"] = "🇦🇩", ["flag_cy"] = "🇨🇾", ["owl"] = "🦉", ["flag_cv"] = "🇨🇻", ["flag_cu"] = "🇨🇺", ["clubs"] = "♣️", ["left_fist"] = "🤛", ["flag_cp"] = "🇨🇵", ["flag_co"] = "🇨🇴", ["minidisc"] = "💽", ["white_sun_cloud"] = "🌥️", ["cupid"] = "💘", ["flag_cm"] = "🇨🇲", ["medal"] = "🏅", ["flag_cl"] = "🇨🇱", ["bamboo"] = "🎍", ["sparkler"] = "🎇", ["men_bunny_ears"] = "👯‍♂️", ["icecream"] = "🍦", ["squared_cross_mark"] = "❎", ["coat"] = "🧥", ["trolleybus"] = "🚎", ["sleepy"] = "😪", ["synagogue"] = "🕍", ["flag_ck"] = "🇨🇰", ["flag_es"] = "🇪🇸", ["smirk_cat"] = "😼", ["heavy_heart_excalamation"] = "❣️", ["japanese_not_free_of_charge_button"] = "🈶", ["flag_cg"] = "🇨🇬", ["sparkle"] = "❇️", ["cookie"] = "🍪", ["flag_cf"] = "🇨🇫", ["flag_cd"] = "🇨🇩", ["stuck_out_tongue_closed_eyes"] = "😝", ["flag_cc"] = "🇨🇨", ["flag_ca"] = "🇨🇦", ["cheese_wedge"] = "🧀", ["hatched_chick"] = "🐥", ["family_wb"] = "👩‍👦", ["smirk"] = "😏", ["handshake"] = "🤝", ["flag_bw"] = "🇧🇼", ["flag_bv"] = "🇧🇻", ["woman_surfing"] = "🏄‍♀️", ["handbag"] = "👜", ["thumbsup"] = "👍", ["flag_bq"] = "🇧🇶", ["star"] = "⭐", ["bomb"] = "💣", ["flag_sv"] = "🇸🇻", ["grey_question"] = "❔", ["man_juggling"] = "🤹‍♂️", ["flag_bm"] = "🇧🇲", ["hockey"] = "🏒", ["runner"] = "🏃", ["cherry_blossom"] = "🌸", ["leaves"] = "🍃", ["straight_ruler"] = "📏", ["flag_bj"] = "🇧🇯", ["horizontal_traffic_light"] = "🚥", ["angel"] = "👼", ["u5408"] = "🈴", ["satellite"] = "🛰️", ["confounding"] = "😖", ["flag_bg"] = "🇧🇬", ["u6709"] = "🈶", ["flag_vg"] = "🇻🇬", ["man_walking"] = "🚶‍♂️", ["flag_ml"] = "🇲🇱", ["tiger2"] = "🐅", ["lifter"] = "🏋️", ["cloud_with_tornado"] = "🌪️", ["crescent_moon"] = "🌙", ["flag_aw"] = "🇦🇼", ["stop_button"] = "⏹️", ["flag_as"] = "🇦🇸", ["man_bouncing_ball"] = "⛹️‍♂️", ["female"] = "♀️", ["ice_skate"] = "⛸️", ["nut_and_bolt"] = "🔩", ["foggy"] = "🌁", ["flag_ar"] = "🇦🇷", ["white_flower"] = "💮", ["man_water_polo"] = "🤽‍♂️", ["cat2"] = "🐈", ["art"] = "🎨", ["checkered_flag"] = "🏁", ["flag_ao"] = "🇦🇴", ["flag_am"] = "🇦🇲", ["flag_al"] = "🇦🇱", ["family_wwgg"] = "👩‍👩‍👧‍👧", ["flag_ai"] = "🇦🇮", ["red_triangle_up"] = "🔺", ["grimacing"] = "😬", ["radioactive"] = "☢️", ["imp"] = "👿", ["video_game"] = "🎮", ["flag_cz"] = "🇨🇿", ["registered"] = "®️", ["octagonal_sign"] = "🛑", ["motorboat"] = "🛥️", ["stop_sign"] = "🛑", ["stuffed_pita"] = "🥙", ["eject_button"] = "⏏️", ["speech_bubble_left"] = "🗨️", ["clock1130"] = "🕦", ["snowman2"] = "☃️", ["man_haircut"] = "💇‍♂️", ["clock1030"] = "🕥", ["clock930"] = "🕤", ["flag_ke"] = "🇰🇪", ["rice_cracker"] = "🍘", ["urn"] = "⚱️", ["clock530"] = "🕠", ["recycle"] = "♻️", ["clock430"] = "🕟", ["prince"] = "🤴", ["fire"] = "🔥", ["newspaper"] = "📰", ["candy"] = "🍬", ["flag_mm"] = "🇲🇲", ["clock5"] = "🕔", ["sob"] = "😭", ["book"] = "📖", ["eight_pointed_black_star"] = "✴️", ["phone"] = "📱", ["hotsprings"] = "♨️", ["u7121"] = "🈚", ["earth_africa"] = "🌍", ["japanese_discount_button"] = "🈹", ["anger_bubble"] = "🗯️", ["tomato"] = "🍅", ["woman_facepalm"] = "🤦‍♀️", ["flower_playing_cards"] = "🎴", ["diamonds"] = "♦️", ["flag_rs"] = "🇷🇸", ["locked"] = "🔒", ["page_facing_up"] = "📄", ["neutral_face"] = "😐", ["last_button"] = "⏮️", ["frog"] = "🐸", ["bell"] = "🔔", ["megaphone"] = "📣", ["paintbrush"] = "🖌️", ["mute"] = "🔇", ["oncoming_police_car"] = "🚔", ["loud_sound"] = "🔊", ["timer_clock"] = "⏲️", ["city_dusk"] = "🌆", ["repeat"] = "🔁", ["speaker"] = "🔈", ["raised_hand_with_fingers_splayed"] = "🖐️", ["cloud_snmow"] = "🌨️", ["black_square_button"] = "🔲", ["waning_crescent_moon"] = "🌘", ["medium_small_black_square"] = "◾", ["medium_black_square"] = "◼️", ["light_rail"] = "🚈", ["wind_chime"] = "🎐", ["small_black_square"] = "▪️", ["arrow_up_down"] = "↕️", ["face_palm"] = "🤦", ["large_orange_diamond"] = "🔶", ["small_blue_diamond"] = "🔹", ["blue_circle"] = "🔵", ["radio_button"] = "🔘", ["ballot_box_check_with_check"] = "☑️", ["soon"] = "🔜", ["family_wbb"] = "👩‍👦‍👦", ["white_sun_raid_cloud"] = "🌦️", ["railroad_track"] = "🛤️", ["capital_abcd"] = "🔠", ["on"] = "🔛", ["stuck_out_tongue"] = "😛", ["vhs"] = "📼", ["woman_mage"] = "🧙‍♀️", ["woman_scientist"] = "👩‍🔬", ["end"] = "🔚", ["fork_and_knife_with_plate"] = "🍽️", ["flag_ac"] = "🇦🇨", ["copyright"] = "©️", ["taurus"] = "♉", ["menorah"] = "🕎", ["arrows_ccw"] = "🔄", ["mother_christmas"] = "🤶", ["multiplication_sign"] = "✖️", ["division_sign"] = "➗", ["minus_sign"] = "➖", ["skull_and_crossbones"] = "☠️", ["man_zombie"] = "🧟‍♂️", ["arrow_down_right"] = "↘️", ["man_pilot"] = "👨‍✈️", ["loop"] = "➰", ["musical_notes"] = "🎶", ["lion_face"] = "🦁", ["open_mouth"] = "😮", ["notes"] = "🎶", ["abcd"] = "🔡", ["thunder_cloud_rain"] = "⛈️", ["handball"] = "🤾", ["articulated_lorry"] = "🚛", ["flag_np"] = "🇳🇵", ["octothorpe"] = "#️⃣", ["water_polo"] = "🤽", ["cold_sweat"] = "😰", ["flag_gl"] = "🇬🇱", ["arrow_curve_up"] = "⤴️", ["page_with_curl"] = "📃", ["arrow_hook_right"] = "↪️", ["currency_exchange"] = "💱", ["raised_eyebrow"] = "🤨", ["sun_with_face"] = "🌞", ["large_blue_diamond"] = "🔷", ["arrow_up_left"] = "↖️", ["ant"] = "🐜", ["checkmark"] = "✔️", ["japanese_no_vacancy_button"] = "🈵", ["police_car"] = "🚓", ["arrow_down"] = "⬇️", ["woman_with_headscarf"] = "🧕", ["hear_no_evil"] = "🙉", ["game_die"] = "🎲", ["flag_ae"] = "🇦🇪", ["flag_by"] = "🇧🇾", ["unicorn_face"] = "🦄", ["downwards_button"] = "🔽", ["reverse_button"] = "◀️", ["upwards_button"] = "🔼", ["left_button"] = "◀️", ["shaved_ice"] = "🍧", ["tulip"] = "🌷", ["repeat_once"] = "🔂", ["clock630"] = "🕡", ["rewind"] = "⏪", ["woman_mechanic"] = "👩‍🔧", ["fast_forward"] = "⏩", ["no_bell"] = "🔕", ["next_button"] = "⏭️", ["u5272"] = "🈹", ["stuffed_flatbread"] = "🥙", ["flag_at"] = "🇦🇹", ["play_pause"] = "⏯️", ["pause_button"] = "⏸️", ["men_wrestling"] = "🤼‍♂️", ["koko"] = "🈁", ["put_litter_in_bin"] = "🚮", ["no_good"] = "🙅", ["flag_tz"] = "🇹🇿", ["levitate"] = "🕴️", ["earth_asia"] = "🌏", ["baby_symbol"] = "🚼", ["flag_fj"] = "🇫🇯", ["person_frowning"] = "🙍", ["flag_un"] = "🇺🇳", ["hedgehog"] = "🦔", ["flag_br"] = "🇧🇷", ["japanese_goblin"] = "👺", ["customs"] = "🛃", ["passport_control"] = "🛂", ["ballpoint_pen"] = "🖊️", ["evergreen_tree"] = "🌲", ["heart_pulse"] = "💗", ["scarf"] = "🧣", ["facepalm"] = "🤦", ["koala"] = "🐨", ["desert"] = "🏜️", ["face_with_thermometer"] = "🤒", ["man_tipping_hand"] = "💁‍♂️", ["double_loop"] = "➿", ["clamp"] = "🗜️", ["pig_nose"] = "🐽", ["wink"] = "😉", ["flag_ie"] = "🇮🇪", ["diamond_with_dot"] = "💠", ["hot_dog"] = "🌭", ["mailbox"] = "📫", ["ramen"] = "🍜", ["squared_check_mark"] = "✅", ["eight_spoked_asterisk"] = "✳️", ["japanese_reserved_button"] = "🈯", ["microphone2"] = "🎙️", ["motor_scooter"] = "🛵", ["writing_hand"] = "✍️", ["watch"] = "⌚", ["notebook"] = "📓", ["trident"] = "🔱", ["woman_elf"] = "🧝‍♀️", ["fairy"] = "🧚", ["ticket"] = "🎫", ["flag_pn"] = "🇵🇳", ["ping_pong"] = "🏓", ["kiwifruit"] = "🥝", ["dim"] = "🔅", ["poo"] = "💩", ["flag_fi"] = "🇫🇮", ["cooking"] = "🍳", ["flag_zm"] = "🇿🇲", ["flag_tc"] = "🇹🇨", ["goal"] = "🥅", ["thinking"] = "🤔", ["ship"] = "🚢", ["pretzel"] = "🥨", ["horse_racing"] = "🏇", ["city_sunset"] = "🌇", ["family_mmbb"] = "👨‍👨‍👦‍👦", ["cricket_bat_ball"] = "🏏", ["exclamantion"] = "❗", ["no_mobile_phones"] = "📵", ["headphones"] = "🎧", ["flag_do"] = "🇩🇴", ["no_bicycles"] = "🚳", ["ophiucus"] = "⛎", ["do_not_litter"] = "🚯", ["bouquet"] = "💐", ["mountain_railway"] = "🚞", ["anger_symbol"] = "💢", ["older_man"] = "👴", ["thermometer"] = "🌡️", ["x"] = "❌", ["microscope"] = "🔬", ["card_index"] = "📇", ["wheelchair"] = "♿", ["no_entry"] = "⛔", ["u7981"] = "🈲", ["field_hockey"] = "🏑", ["u6e80"] = "🈵", ["arrow_up_right"] = "↗️", ["medical_symbol"] = "⚕️", ["palms_up"] = "🤲", ["computer_mouse"] = "🖱️", ["congratulations"] = "㊗️", ["japanese_bargain_button"] = "🉐", ["ideograph_advantage"] = "🉐", ["flag_aq"] = "🇦🇶", ["zipper_mouth"] = "🤐", ["man_surfing"] = "🏄‍♂️", ["potato"] = "🥔", ["feet"] = "🐾", ["gemini"] = "♊", ["ring"] = "💍", ["japanese_open_for_business_button"] = "🈺", ["smiling_imp"] = "😈", ["aries"] = "♈", ["u7533"] = "🈸", ["boar"] = "🐗", ["telephone_receiver"] = "📞", ["telescope"] = "🔭", ["train2"] = "🚆", ["japanese_application_button"] = "🈸", ["clock1"] = "🕐", ["flag_bf"] = "🇧🇫", ["flag_uv"] = "🇺🇾", ["mobile_phone_off"] = "📴", ["virgo"] = "♍", ["canned_food"] = "🥫", ["flag_ag"] = "🇦🇬", ["record_button"] = "⏺️", ["gloves"] = "🧤", ["slight_frown"] = "🙁", ["speech_bubble"] = "💬", ["shushing_face"] = "🤫", ["u7a7a"] = "🈳", ["capricorn"] = "♑", ["punch"] = "👊", ["dividers"] = "🗂️", ["relieved"] = "😌", ["sagittarius"] = "♐", ["bookmark"] = "🔖", ["cloud_with_rain"] = "🌧️", ["bacon"] = "🥓", ["love_you_gesture"] = "🤟", ["libra"] = "♎", ["snail"] = "🐌", ["cancer"] = "♋", ["cow"] = "🐮", ["place_of_worship"] = "🛐", ["yin_yang"] = "☯️", ["pear"] = "🍐", ["om_symbol"] = "🕉️", ["motorway"] = "🛣️", ["fire_engine"] = "🚒", ["balloon"] = "🎈", ["open_hands"] = "👐", ["heart_decoration"] = "💟", ["zipper_mouth_face"] = "🤐", ["flag_cn"] = "🇨🇳", ["cop"] = "👮", ["tophat"] = "🎩", ["snowboarder"] = "🏂", ["sparkling_heart"] = "💖", ["revolving_hearts"] = "💞", ["tent"] = "⛺", ["crown"] = "👑", ["shopping_bags"] = "🛍️", ["man_factory_worker"] = "👨‍🏭", ["blue_heart"] = "💙", ["yellow_heart"] = "💛", ["squid"] = "🦑", ["arrow_right"] = "➡️", ["baby"] = "👶", ["magnifying_glass_right"] = "🔎", ["kimono"] = "👘", ["flag_az"] = "🇦🇿", ["pen"] = "🖊️", ["double_exclamation"] = "‼️", ["unlocked"] = "🔓", ["red_dragon"] = "🀄", ["joy_cat"] = "😹", ["lock_with_key"] = "🔐", ["round_pushpin"] = "📍", ["flag_sy"] = "🇸🇾", ["joystick"] = "🕹️", ["clock8"] = "🕗", ["link"] = "🔗", ["spiral_notepad"] = "🗒️", ["card_file_box"] = "🗃️", ["blue_book"] = "📘", ["mermaid"] = "🧜‍♀️", ["green_book"] = "📗", ["japanese_passing_grade_button"] = "🈴", ["rolled_up_newspaper"] = "🗞️", ["santa"] = "🎅", ["clock9"] = "🕘", ["coffin"] = "⚰️", ["card_index_dividers"] = "🗂️", ["file_folder"] = "📁", ["first_quarter_moon"] = "🌓", ["footprints"] = "👣", ["orange_book"] = "📙", ["man_gesturing_no"] = "🙅‍♂️", ["dumpling"] = "🥟", ["airplane_departure"] = "🛫", ["wilted_rose"] = "🥀", ["flag_nf"] = "🇳🇫", ["tear_off_calendar"] = "📆", ["calendar"] = "📅", ["right_fist"] = "🤜", ["joker"] = "🃏", ["chart_decreasing"] = "📉", ["moneybag"] = "💰", ["arrow_hook_left"] = "↩️", ["outbox_tray"] = "📤", ["fuel_pump"] = "⛽", ["credit_card"] = "💳", ["package"] = "📦", ["email"] = "📧", ["avocado"] = "🥑", ["shrimp"] = "🦐", ["envelope_with_arrow"] = "📩", ["surfer"] = "🏄", ["fingers_crossed"] = "🤞", ["crossed_flags"] = "🎌", ["ski"] = "🎿", ["thermometer_face"] = "🤒", ["linked_paperclips"] = "🖇️", ["battery"] = "🔋", ["family_wg"] = "👩‍👧", ["flame"] = "🔥", ["man_mage"] = "🧙‍♂️", ["person_with_pouting_face"] = "🙎", ["mountain"] = "⛰️", ["sweat_smile"] = "😅", ["scorpion"] = "🦂", ["tropical_fish"] = "🐠", ["flag_va"] = "🇻🇦", ["gift"] = "🎁", ["robot"] = "🤖", ["ribbon"] = "🎀", ["man_mechanic"] = "👨‍🔧", ["streamers"] = "🎏", ["flag_sx"] = "🇸🇽", ["blowfish"] = "🐡", ["boxing"] = "🥊", ["woman_raising_hand"] = "🙋‍♀️", ["necktie"] = "👔", ["call_me"] = "🤙", ["skull_crossbones"] = "☠️", ["heart_eyes_cat"] = "😻", ["warning"] = "⚠️", ["beach_umbrella"] = "⛱️", ["child"] = "🧒", ["frowning"] = "☹️", ["thunder_cloud_and_rain"] = "⛈️", ["world_map"] = "🗺️", ["pick"] = "⛏️", ["flag_pg"] = "🇵🇬", ["bullseye"] = "🎯", ["bellhop"] = "🛎️", ["vs"] = "🆚", ["dice"] = "🎲", ["fire_truck"] = "🚒", ["clapper"] = "🎬", ["mantelpiece_clock"] = "🕰️", ["lemon"] = "🍋", ["racing_motorcycle"] = "🏍️", ["couch"] = "🛋️", ["genie"] = "🧞", ["man_elf"] = "🧝‍♂️", ["no_pedestrians"] = "🚷", ["speedboat"] = "🚤", ["blue_car"] = "🚙", ["bathtub"] = "🛁", ["toilet"] = "🚽", ["flag_bs"] = "🇧🇸", ["label"] = "🏷️", ["woman_mountain_biking"] = "🚵‍♀️", ["tractor"] = "🚜", ["prohibited"] = "🚫", ["alembic"] = "⚗️", ["woman_swimming"] = "🏊‍♀️", ["left_luggage"] = "🛅", ["prayer_beads"] = "📿", ["construction_worker"] = "👷", ["man_massage"] = "💆‍♂️", ["walking"] = "🚶‍", ["man_singer"] = "👨‍🎤", ["milky_way"] = "🌌", ["flag_bh"] = "🇧🇭", ["guardsman"] = "💂", ["crying_cat_face"] = "😿", ["rolling_eyes"] = "🙄", ["man_wearing_turban"] = "👳‍♂️", ["camel"] = "🐫", ["monkey_face"] = "🐵", ["dagger"] = "🗡️", ["orange_heart"] = "🧡", ["harvest_moon"] = "🎑", ["flag_bz"] = "🇧🇿", ["golfer"] = "🏌️‍", ["8ball"] = "🎱", ["building_construction"] = "🏗️", ["juggling"] = "🤹", ["family_mmgb"] = "👨‍👨‍👧‍👦", ["man_rowing"] = "🚣‍♂️", ["file_cabinet"] = "🗄️", ["gear"] = "⚙️", ["abandoned_house"] = "🏚️", ["blond_woman"] = "👱‍♀️", ["tools"] = "🛠️", ["fountain_pen"] = "🖋️", ["shuffle_button"] = "🔀", ["family_wwg"] = "👩‍👩‍👧", ["hammer"] = "🔨", ["bento"] = "🍱", ["wrench"] = "🔧", ["bar_chart"] = "📊", ["euro"] = "💶", ["rage"] = "😡", ["yen"] = "💴", ["dollar"] = "💵", ["tired_face"] = "😫", ["triumph"] = "😤", ["haircut"] = "💇", ["izakaya_lantern"] = "🏮", ["flag_sh"] = "🇸🇭", ["flying_saucer"] = "🛸", ["rabbit2"] = "🐇", ["full_moon_with_face"] = "🌝", ["pouting_cat"] = "😾", ["dark_sunglasses"] = "🕶️", ["disappointed_relieved"] = "😥", ["spoon"] = "🥄", ["boot"] = "👢", ["face_with_hand_over_mouth"] = "🤭", ["point_up_2"] = "👆", ["sa"] = "🈂️", ["sweet_potato"] = "🍠", ["man_construction_worker"] = "👷‍♂️", ["fish_cake"] = "🍥", ["sneeze"] = "🤧", ["flag_kw"] = "🇰🇼", ["traffic_light"] = "🚦", ["partly_sunny"] = "⛅", ["woman_juggling"] = "🤹‍♀️", ["electric_plug"] = "🔌", ["green_apple"] = "🍏", ["nail_care"] = "💅", ["eyeglasses"] = "👓", ["flag_no"] = "🇳🇴", ["man_cook"] = "👨‍🍳", ["potable_water"] = "🚰", ["baseball"] = "⚾", ["family_wwgb"] = "👩‍👩‍👧‍👦", ["gun"] = "🔫", ["broken_heart"] = "💔", ["woman_farmer"] = "👩‍🌾", ["blond_man"] = "👱‍♂️", ["crystal_ball"] = "🔮", ["ruler"] = "📏", ["tv"] = "📺", ["bearded_person"] = "🧔", ["alien"] = "👽", ["shamrock"] = "☘️", ["woman_office_worker"] = "👩‍💼", ["alarm_clock"] = "⏰", ["movie_camera"] = "🎥", ["money_mouth"] = "🤑", ["flag_pr"] = "🇵🇷", ["shaking_hands"] = "🤝", ["flag_bn"] = "🇧🇳", ["dvd"] = "📀", ["bus_stop"] = "🚏", ["cloud_tornado"] = "🌪️", ["family_mgb"] = "👨‍👧‍👦", ["fast_up_button"] = "⏫", ["cricket"] = "🏏", ["cd"] = "💿", ["flag_gw"] = "🇬🇼", ["trackball"] = "🖲️", ["desert_island"] = "🏝️", ["popcorn"] = "🍿", ["printer"] = "🖨️", ["flag_st"] = "🇸🇹", ["man_in_lotus_position"] = "🧘‍♂️", ["flag_bl"] = "🇧🇱", ["red_car"] = "🚗", ["scooter"] = "🛴", ["man_with_turban"] = "👳", ["suspension_railway"] = "🚟", ["shinto_shrine"] = "⛩️", ["kaaba"] = "🕋", ["point_right"] = "👉", ["office"] = "🏢", ["pouch"] = "👝", ["flag_hn"] = "🇭🇳", ["no_mouth"] = "😶", ["nauseated_face"] = "🤢", ["mushroom"] = "🍄", ["woman_walking"] = "🚶‍♀️", ["house"] = "🏠", ["statue_of_liberty"] = "🗽", ["family"] = "👪", ["stadium"] = "🏟️", ["elf"] = "🧝", ["rainbow"] = "🌈", ["fireworks"] = "🎆", ["dress"] = "👗", ["cloud_with_snow"] = "🌨️", ["lying_face"] = "🤥", ["beach_with_umbrella"] = "🏖️", ["turkey"] = "🦃", ["sunrise"] = "🌅", ["grandma"] = "👵", ["sparkles"] = "✨", ["om"] = "🕉️", ["white_sun_with_small_cloud"] = "🌤️", ["green_salad"] = "🥗", ["right_facing_fist"] = "🤜", ["thumbup"] = "👍", ["second_place"] = "🥈", ["1234"] = "🔢", ["stew"] = "🍲", ["snow_capped_mountain"] = "🏔️", ["speak_no_evil"] = "🙊", ["wind_blowing_face"] = "🌬️", ["scorpio"] = "♏", ["ferris_wheel"] = "🎡", ["flag_bi"] = "🇧🇮", ["flag_sz"] = "🇸🇿", ["man_climbing"] = "🧗‍♂️", ["fox_face"] = "🦊", ["oil_drum"] = "🛢️", ["smiley_cat"] = "😺", ["rowboat"] = "🚣", ["scales"] = "⚖️", ["monkey"] = "🐒", ["passenger_ship"] = "🛳️", ["dollar_sign"] = "💲", ["mage"] = "🧙", ["cowboy"] = "🤠", ["girl"] = "👧", ["meat_on_bone"] = "🍖", ["shirt"] = "👕", ["worship_symbol"] = "🛐", ["dancers"] = "👯‍", ["watermelon"] = "🍉", ["cow2"] = "🐄", ["arrow_left"] = "⬅️", ["clipboard"] = "📋", ["tram"] = "🚊", ["woman_technologist"] = "👩‍💻", ["flag_ug"] = "🇺🇬", ["bikini"] = "👙", ["baggage_claim"] = "🛄", ["steam_locomotive"] = "🚂", ["person_with_blonde_hair"] = "👱", ["woman_shrug"] = "🤷‍♀️", ["oncoming_car"] = "🚗", ["cry"] = "😢", ["small_white_square"] = "▫️", ["pray"] = "🙏", ["railway_car"] = "🚃", ["point_left"] = "👈", ["duck"] = "🦆", ["ocean"] = "🌊", ["weight_lifter"] = "🏋️", ["flag_kn"] = "🇰🇳", ["mans_shoe"] = "👞", ["clap"] = "👏", ["sandwich"] = "🥪", ["rocket"] = "🚀", ["rice_ball"] = "🍙", ["ok_woman"] = "🙆", ["woman_climbing"] = "🧗‍♀️", ["man_student"] = "👨‍🎓", ["bread"] = "🍞", ["disappointed"] = "😞", ["merperson"] = "🧜", ["woman_handball"] = "🤾‍♀️", ["hamster"] = "🐹", ["woman_health_worker"] = "👩‍⚕️", ["man_gesturing_ok"] = "🙆‍♂️", ["mrs_claus"] = "🤶", ["lollipop"] = "🍭", ["women_wrestling"] = "🤼‍♀️", ["woman_fairy"] = "🧚‍♀️", ["man_biking"] = "🚴‍♂️", ["juggler"] = "🤹", ["flag_kh"] = "🇰🇭", ["u55b6"] = "🈺", ["tennis"] = "🎾", ["man_golfing"] = "🏌️‍♂️", ["third_place_medal"] = "🥉", ["clock2"] = "🕑", ["nerd_face"] = "🤓", ["laughing"] = "😆", ["first_place_medal"] = "🥇", ["family_mwg"] = "👨‍👩‍👧", ["comet"] = "☄️", ["sick"] = "🤢", ["grey_exclamation"] = "❕", ["rat"] = "🐀", ["penguin"] = "🐧", ["woman_water_polo"] = "🤽‍♀️", ["helmet_with_white_cross"] = "⛑️", ["adult"] = "🧑", ["space_invader"] = "👾", ["male"] = "♂️", ["last_quarter_moon_with_faces"] = "🌜", ["man_with_gua_pi_mao"] = "👲", ["performing_arts"] = "🎭", ["archery"] = "🏹", ["rosette"] = "🏵️", ["family_mwgb"] = "👨‍👩‍👧‍👦", ["woman_pouting"] = "🙎‍♀️", ["pudding"] = "🍮", ["bicycle"] = "🚲", ["earth_americas"] = "🌎", ["flag_tt"] = "🇹🇹", ["person_with_ball"] = "⛹️", ["swimmer"] = "🏊", ["sailboat"] = "⛵", ["vampire"] = "🧛", ["beetle"] = "🐞", ["flag_gq"] = "🇬🇶", ["selfie"] = "🤳", ["bow_and_arrow"] = "🏹", ["running_shirt_with_sash"] = "🎽", ["japanese_prohibited_button"] = "🈲", ["badminton"] = "🏸", ["golf"] = "⛳", ["smile_cat"] = "😸", ["woman_rowing"] = "🚣‍♀️", ["glass_of_milk"] = "🥛", ["film_frames"] = "🎞️", ["smile"] = "😄", ["oden"] = "🍢", ["sheep"] = "🐑", ["man_teacher"] = "👨‍🏫", ["woman_cop"] = "👮‍♀️", ["palm_tre"] = "🌴", ["lion"] = "🦁", ["umbrella"] = "☔", ["sign_of_the_horns"] = "🤘", ["house_with_garden"] = "🏡", ["head_bandage"] = "🤕", ["clock10"] = "🕙", ["cloud_lightning"] = "🌩️", ["flag_mq"] = "🇲🇶", ["exclamation_question"] = "⁉️", ["restroom"] = "🚻", ["lock"] = "🔒", ["bus"] = "🚌" }
--------------------------------------------------------------------------------------------------- -- Issue: https://github.com/SmartDeviceLink/sdl_core/issues/2803 --------------------------------------------------------------------------------------------------- -- Description: Check that SDL is able to resume HMI level of application after unexpected disconnect -- -- Steps: -- 1. App_1 is registered and activated (FULL level) -- 2. IGN_OFF/IGN_ON cycle is performed -- 3. Wait 35 sec -- 4. App_1 is registered -- SDL does: -- - not resume HMI level App_1 -- 5. App_2 is registered and activated (FULL level) -- 6. Unexpected disconnect and reconnect are performed -- SDL does: -- - resume HMI level of App_2 --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require('user_modules/sequences/actions') local utils = require("user_modules/utils") local color = require("user_modules/consts").color local SDL = require('SDL') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Functions ]] local function ignitionOff() local isOnSDLCloseSent = false common.getHMIConnection():SendNotification("BasicCommunication.OnExitAllApplications", { reason = "SUSPEND" }) common.getHMIConnection():ExpectNotification("BasicCommunication.OnSDLPersistenceComplete") :Do(function() common.getHMIConnection():SendNotification("BasicCommunication.OnExitAllApplications", { reason = "IGNITION_OFF" }) common.getHMIConnection():ExpectNotification("BasicCommunication.OnSDLClose") :Do(function() isOnSDLCloseSent = true SDL.DeleteFile() end) end) utils.wait(3000) :Do(function() if isOnSDLCloseSent == false then utils.cprint(color.magenta, "BC.OnSDLClose was not sent") end for i = 1, common.mobile.getAppsCount() do common.mobile.deleteSession(i) end StopSDL() end) end local function unexpectedDisconnect() common.getHMIConnection():ExpectNotification("BasicCommunication.OnAppUnregistered", { unexpectedDisconnect = true }) :Times(common.mobile.getAppsCount()) common.mobile.disconnect() utils.wait(1000) end local function checkAbsenceOfHMILevelResumption(pAppId) common.getHMIConnection():ExpectRequest("BasicCommunication.ActivateApp") :Times(0) common.getMobileSession(pAppId):ExpectNotification("OnHMIStatus") :Times(0) utils.wait(5000) end local function checkPresenceHMILevelResumption(pAppId) common.getHMIConnection():ExpectRequest("BasicCommunication.ActivateApp", { appID = common.getHMIAppId(pAppId) }) :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, "BasicCommunication.ActivateApp", "SUCCESS", {}) end) common.getMobileSession(pAppId):ExpectNotification("OnHMIStatus", { hmiLevel = "FULL" }) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Step("Register App 1", common.app.registerNoPTU, { 1 }) runner.Step("Activate App 1", common.activateApp, { 1 }) runner.Title("Test") runner.Step("Ignition Off", ignitionOff) runner.Step("Ignition On", common.start) runner.Step("Wait 35 s", utils.wait, { 35000 }) runner.Step("Register App 1", common.app.registerNoPTU, { 1 }) runner.Step("Check No HMI level resumption", checkAbsenceOfHMILevelResumption, { 1 }) runner.Step("Register App 2", common.app.registerNoPTU, { 2 }) runner.Step("Activate App 2", common.activateApp, { 2 }) runner.Step("Unexpected disconnect", unexpectedDisconnect) runner.Step("Connect mobile", common.mobile.connect) runner.Step("Register App 2", common.app.registerNoPTU, { 2 }) runner.Step("Check Yes HMI level resumption", checkPresenceHMILevelResumption, { 2 }) runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") vRP = Proxy.getInterface("vRP") vRPclient = Tunnel.getInterface("vRP", "vrp_coke") RegisterNetEvent('vrp_coke:check') AddEventHandler('vrp_coke:check', function() local _source = source local user_id = vRP.getUserId({source}) local weight = vRP.getInventoryWeight({user_id}) local maxWeight = vRP.getInventoryMaxWeight({user_id}) if maxWeight <= weight then TriggerClientEvent('mythic_notify:client:SendAlert', source, { type = 'error', text = "Du har ikke nok plads", length = '5000', style = {}}) else TriggerClientEvent('vrp_coke:buy2', source) end end) RegisterNetEvent('vrp_coke:progress') AddEventHandler('vrp_coke:progress', function() local _source = source local user_id = vRP.getUserId({source}) local weed = vRP.getInventoryItemAmount({user_id, 'cokeblade'}) if weed > 0 then TriggerClientEvent('vrp_coke:Progress', source) else TriggerClientEvent('mythic_notify:client:SendAlert', source, { type = 'error', text = 'Du har desværre ikke nogle blade', length = '5000', style = {}}) end end) RegisterNetEvent('vrp_coke:omdan') AddEventHandler('vrp_coke:omdan', function() local _source = source local user_id = vRP.getUserId({source}) local weedQuantity = vRP.getInventoryItemAmount({user_id, 'cokeblade'}) if weedQuantity > 0 then vRP.giveInventoryItem({user_id,'kokain',weedQuantity,false}) vRP.tryGetInventoryItem({user_id,'cokeblade',weedQuantity,false}) TriggerClientEvent('mythic_notify:client:SendAlert', source, { type = 'success', text = 'Du har omdannet ' .. weedQuantity .. ' Kokain Blade til', length = '5000', style = {}}) else TriggerClientEvent('mythic_notify:client:SendAlert', source, { type = 'error', text = "Du har ingen Blade", length = '5000', style = {}}) end end) RegisterServerEvent('vrp_coke:buy') AddEventHandler('vrp_coke:buy', function() local _source = source local user_id = vRP.getUserId({source}) local WeedPrice = 2 local money = vRP.getMoney({user_id}) local WeedQuantity = math.random(1,9) if money > 30 then vRP.tryPayment({user_id,WeedQuantity * WeedPrice}) vRP.giveInventoryItem({user_id,'weed',WeedQuantity, true}) TriggerClientEvent('mythic_notify:client:SendAlert', source, { type = 'Success', text = 'Du har nu købt '.. WeedQuantity .. ' blade for ' .. WeedQuantity * WeedPrice .. ' $', length = '5000', style = {}}) else TriggerClientEvent('mythic_notify:client:SendAlert', source, { type = 'error', text = 'Du har ikke nok penge', length = '5000', style = {}}) end end)
local spam = {} local zaman = {} local spamkapatsure = 700 function komutkullandi( commandName ) if getElementData(source, "komutkullanimikapat") == false or getElementData(source, "komutkullanimikapat") == 0 then spam[source] = tonumber(spam[source] or 0) + 1 if spam[source] >= 9 then local playerName = getPlayerName( source ):gsub('_', ' ') outputChatBox('[Melancia]#D0D0D0 Bu kadar sık komut kullanımı yapmayınız.',source, 195,184,116,true) exports.mrp_anticheat:changeProtectedElementDataEx(source, "komutkullanimikapat", true) setElementData(source, "komutkullanimikapat", true) cancelEvent() end if isTimer(zaman[source]) then killTimer(zaman[source]) end zaman[source] = setTimer( function (source) spam[source] = 0 if isElement(source) and getElementData(source, "komutkullanimikapat") == true or getElementData(source, "komutkullanimikapat") then exports.mrp_anticheat:changeProtectedElementDataEx(source, "komutkullanimikapat", false) setElementData(source, "komutkullanimikapat", false) end end, spamkapatsure, 1, source) else cancelEvent() end end addEventHandler('onPlayerCommand', root, komutkullandi)
require("moonsc").import_tags() -- The child process will return success if its var1 is set to 1, -- failure otherwise. For this test we try passing in var1 by param -- and by namelist and check that we either get two successes or two -- failures. This test will fail schema validation due to multiple -- declarations of var1, but should run correctly. local SUB1 = [[ require("moonsc").import_tags() return _scxml{ initial="sub01", _datamodel{ _data{ id="var1", expr="0" }}, _state{ id="sub01", _transition{ cond="var1==1", target="subFinal1", _send{ target="#_parent", event="success" }, }, _transition{ target="subFinal1", _send{ target="#_parent", event="failure" }, }, }, _final{ id="subFinal1" }, }]] local SUB2 = [[ require("moonsc").import_tags() return _scxml{ initial="sub02", _datamodel{ _data{ id="var1", expr="0" }}, _state{ id="sub02", _transition{ cond="var1==1", target="subFinal2", _send{ target="#_parent", event="success" }, }, _transition{ target="subFinal2", _send{ target="#_parent", event="failure" }, }, }, _final{ id="subFinal2" }, }]] local SUB3 = [[ require("moonsc").import_tags() return _scxml{ initial="sub03", _datamodel{ _data{ id="var1", expr="0" }}, _state{ id="sub03", _transition{ cond="var1==1", target="subFinal3", _send{ target="#_parent", event="success" }, }, _transition{ target="subFinal3", _send{ target="#_parent", event="failure" }, }, }, _final{ id="subFinal3" }, }]] return _scxml{ initial="s0", _datamodel{ _data{ id="var1", expr="1" }}, _state{ id="s0", initial="s01", _onentry{ _send{ event="timeout", delay="2s" }}, _transition{ event="timeout", target="fail" }, _state{ id="s01", _invoke{ type="scxml", namelist="var1", _content{ text=SUB1 }}, _transition{ event="success", target="s02" }, _transition{ event="failure", target="s03" }, }, _state{ id="s02", _invoke{ type="scxml", _param{ name="var1", expr="1" }, _content{ text=SUB2 }}, _transition{ event="success", target="pass" }, _transition{ event="failure", target="fail" }, }, _state{ id="s03", _invoke{ type="scxml", _param{ name="var1", expr="1" }, _content{ text=SUB3 }}, _transition{ event="failure", target="pass" }, _transition{ event="success", target="fail" }, }, }, _final{id='pass'}, _final{id='fail'}, }
require("runtime-core/src/helpers/renderSlot") require("runtime-core/src/h") require("@vue/shared") describe('renderSlot', function() mockWarn() it('should render slot', function() local child = nil local vnode = renderSlot({default=function() {child = h('child')} end }, 'default') expect(vnode.children):toEqual({child}) end ) it('should render slot fallback', function() local vnode = renderSlot({}, 'default', {}, function() {'fallback'} end ) expect(vnode.children):toEqual({'fallback'}) end ) it('should warn render ssr slot', function() renderSlot({default=function(a, b, c) {h('child')} end }, 'default') expect('SSR-optimized slot function detected'):toHaveBeenWarned() end ) end )
P3D = {} P3D.BlankHeader = "P3D\255\012\000\000\000\012\000\000\000" P3D.Identifiers = { ATC = 0x3000602, Anim = 0x3F0000C, Anim_Coll = 0x3F00008, Anim_Dyna_Phys = 0x3F0000E, Anim_Dyna_Phys_Wrapper = 0x3F0000F, Anim_Obj_Wrapper = 0x3F00010, Animated_Object = 0x20001, Animated_Object_Animation = 0x20002, Animated_Object_Factory = 0x20000, Animation = 0x121000, Animation_Channel_Count = 0x121007, Animation_Group = 0x121001, Animation_Group_List = 0x121002, Animation_Header = 0x121006, Animation_Size = 0x121004, Animation_Sync_Frame = 0x121402, Billboard_Quad_Group = 0x17006, Black_Magic = 0x1025, Boolean_Channel = 0x121108, Bounding_Box = 0x10003, Bounding_Sphere = 0x10004, Breakable_Object = 0x3001000, Camera = 0x2200, Channel_Interpolation_Mode = 0x121110, Collision_Axis_Aligned_Bounding_Box = 0x7010006, Collision_Cylinder = 0x7010003, Collision_Effect = 0x3000600, Collision_Object = 0x7010000, Collision_Object_Attribute = 0x7010023, Collision_Oriented_Bounding_Box = 0x7010004, Collision_Sphere = 0x7010002, Collision_Vector = 0x7010007, Collision_Volume = 0x7010001, Collision_Volume_Owner = 0x7010021, Collision_Volume_Owner_Name = 0x7010022, Collision_Wall = 0x7010005, Colour_Channel = 0x121109, Colour_List = 0x10008, Composite_Drawable = 0x4512, Composite_Drawable_2 = 0x123000, Composite_Drawable_Effect = 0x4518, Composite_Drawable_Effect_List = 0x4517, Composite_Drawable_Primitive = 0x123001, Composite_Drawable_Prop = 0x4516, Composite_Drawable_Prop_List = 0x4514, Composite_Drawable_Skin = 0x4515, Composite_Drawable_Skin_List = 0x4513, Composite_Drawable_Sort_Order = 0x4519, Compressed_Quaternion_Channel = 0x121111, Dyna_Phys = 0x3F00002, Entity_Channel = 0x121107, Export_Info = 0x7030, Export_Info_Named_Integer = 0x7032, Export_Info_Named_String = 0x7031, Expression = 0x21000, Expression_Group = 0x21001, Expression_Mixer = 0x21002, Fence = 0x3F00007, Fence_2 = 0x3000000, Float_1_Channel = 0x121100, Float_2_Channel = 0x121101, Follow_Camera_Data = 0x3000100, Frame_Controller = 0x121201, Frontend_Group = 0x18004, Frontend_Image_Resource = 0x18100, Frontend_Language = 0x1800E, Frontend_Layer = 0x18003, Frontend_Multi_Sprite = 0x18006, Frontend_Multi_Text = 0x18007, Frontend_Page = 0x18002, Frontend_Polygon = 0x18009, Frontend_Project = 0x18000, Frontend_Pure3D_Object = 0x18008, Frontend_Pure3D_Resource = 0x18101, Frontend_Screen = 0x18001, Frontend_String_Hard_Coded = 0x1800C, Frontend_String_Text_Bible = 0x1800B, Frontend_Text_Bible = 0x1800D, Frontend_Text_Bible_Resource = 0x18105, Frontend_Text_Style_Resource = 0x18104, Game_Attr = 0x12000, Game_Attribute_Integer_Parameter = 0x12001, Grid = 0x1000, Grid_Cell = 0x1001, History = 0x7000, Image = 0x19001, Image_2 = 0x3510, Image_Data = 0x19002, Image_Data_2 = 0x3511, Index_List = 0x1000A, Inst_Particle_System = 0x3001001, Inst_Stat_Entity = 0x3F00009, Inst_Stat_Phys = 0x3F0000A, Instance_List = 0x3000008, Integer_Channel = 0x12110E, Intersect = 0x3F00003, Intersect_Mesh = 0x1008, Intersect_Mesh_2 = 0x1009, Intersection = 0x3000004, Lens_Flare = 0x3F0000D, Light = 0x13000, Light_Direction = 0x13001, Light_Group = 0x2380, Light_Position = 0x13002, Light_Shadow = 0x13004, Locator = 0x3000005, Locator_2 = 0x1003, Locator_3 = 0x14000, Locator_Counts = 0x1023, Locator_Matrix = 0x300000C, Matrix_List = 0x1000B, Matrix_Palette = 0x1000D, Mesh = 0x10000, Mesh_Stats = 0x1001D, Multi_Controller = 0x48A0, Multi_Controller_2 = 0x121202, Multi_Controller_Tracks = 0x48A1, Normal_List = 0x10006, Old_Base_Emitter = 0x15805, Old_Billboard_Display_Info = 0x17003, Old_Billboard_Perspective_Info = 0x17004, Old_Billboard_Quad = 0x17001, Old_Billboard_Quad_Group = 0x17002, Old_Emitter_Animation = 0x15809, Old_Expression_Offsets = 0x10018, Old_Frame_Controller = 0x121200, Old_Generator_Animation = 0x1580A, Old_Offset_List = 0x1000E, Old_Particle_Animation = 0x15808, Old_Particle_Instancing_Info = 0x1580B, Old_Primitive_Group = 0x10002, Old_Scenegraph_Branch = 0x120102, Old_Scenegraph_Drawable = 0x120107, Old_Scenegraph_Light_Group = 0x120109, Old_Scenegraph_Root = 0x120101, Old_Scenegraph_Sort_Order = 0x12010A, Old_Scenegraph_Transform = 0x120103, Old_Scenegraph_Visibility = 0x120104, Old_Sprite_Emitter = 0x15806, Old_Vector_Offset_List = 0x121301, Old_Vertex_Anim_Key_Frame = 0x121304, Packed_Normal_List = 0x10010, Particle_Point_Generator = 0x15B00, Particle_System = 0x15000, Particle_System = 0x1580C, Particle_System_2 = 0x15801, Particle_System_Factory = 0x15800, Path = 0x300000B, Ph = 0xC111, Ph_Axis_Aligned_Bounding_Box = 0xC007, Ph_Cylinder = 0xC004, Ph_Inertia_Matrix = 0xC001, Ph_Oriented_Bounding_Box = 0xC005, Ph_Sphere = 0xC003, Ph_Vector = 0xC010, Ph_Volume = 0xC002, Physics_Inertia_Matrix = 0x7011001, Physics_Joint = 0x7011020, Physics_Object = 0x7011000, Physics_Vector = 0x7011002, Position_List = 0x10005, Primitive_Group = 0x10020, Primitive_Group_Memory_Image_Index = 0x10013, Primitive_Group_Memory_Image_Vertex = 0x10012, Primitive_Group_Memory_Image_Vertex_Description = 0x10014, Quaternion_Channel = 0x121105, Render_Status = 0x10017, Road = 0x3000003, Road_2 = 0x1005, Road_Data_Segment = 0x3000009, Road_Segment = 0x3000002, Root = 0xFF443350, Scenegraph = 0x120100, Scenegraph_Branch = 0x12010C, Scenegraph_Drawable = 0x12010F, Scenegraph_Root = 0x12010B, Scenegraph_Transform = 0x12010D, Set = 0x3000110, Shader = 0x11000, Shader_Colour_Parameter = 0x11005, Shader_Float_Parameter = 0x11004, Shader_Integer_Parameter = 0x11003, Shader_Texture_Parameter = 0x11002, Skeleton = 0x4500, Skeleton_2 = 0x23000, Skeleton_Joint = 0x4501, Skeleton_Joint_2 = 0x23001, Skeleton_Joint_Bone_Preserve = 0x4504, Skeleton_Joint_Mirror_Map = 0x4503, Skeleton_Limb = 0x23003, Skeleton_Partition = 0x23002, Skin = 0x10001, Sort_Order = 0x122000, Spline = 0x3000007, Sprite = 0x19005, Sprite_Particle_Emitter = 0x15900, State_Prop_Callback_Data = 0x8020005, State_Prop_Data_V1 = 0x8020000, State_Prop_Event_Data = 0x8020004, State_Prop_Frame_Controller_Data = 0x8020003, State_Prop_State_Data_V1 = 0x8020001, State_Prop_Visibilities_Data = 0x8020002, Static_Entity = 0x3F00000, Static_Phys = 0x3F00001, Surface_Type_List = 0x300000E, Texture = 0x19000, Texture_2 = 0x3500, Texture_Animation = 0x3520, Texture_Font = 0x22000, Texture_Glyph_List = 0x22001, Tree = 0x3F00004, Tree_Node = 0x3F00005, Tree_Node_2 = 0x3F00006, Trigger_Volume = 0x3000006, Trigger_Volume_2 = 0x1004, UV_List = 0x10007, Unknown1013 = 0x1013, Unknown1014 = 0x1014, Unknown1021 = 0x1021, Unknown1022 = 0x1022, Unknown1024 = 0x1024, Unknown121203 = 0x121203, Unknown121204 = 0x121204, Unknown13003 = 0x13003, Unknown13008 = 0x13008, Unknown15101 = 0x15101, Unknown15102 = 0x15102, Unknown15103 = 0x15103, Unknown15140 = 0x15140, Unknown15200 = 0x15200, Unknown15210 = 0x15210, Unknown15211 = 0x15211, Unknown15212 = 0x15212, Unknown15213 = 0x15213, Unknown15214 = 0x15214, Unknown15215 = 0x15215, Unknown15216 = 0x15216, Unknown15217 = 0x15217, Unknown15218 = 0x15218, Unknown15219 = 0x15219, Unknown1521A = 0x1521A, Unknown1521B = 0x1521B, Unknown1521C = 0x1521C, Unknown1521D = 0x1521D, Unknown1521E = 0x1521E, Unknown1521F = 0x1521F, Unknown15220 = 0x15220, Unknown15221 = 0x15221, Unknown15222 = 0x15222, Unknown15223 = 0x15223, Unknown15224 = 0x15224, Unknown15225 = 0x15225, Unknown15226 = 0x15226, Unknown15227 = 0x15227, Unknown15228 = 0x15228, Unknown15229 = 0x15229, Unknown15400 = 0x15400, Unknown15401 = 0x15401, Unknown15402 = 0x15402, Unknown15501 = 0x15501, Unknown15502 = 0x15502, Unknown15F00 = 0x15F00, Unknown17000 = 0x17000, Unknown17005 = 0x17005, Unknown17007 = 0x17007, Unknown17009 = 0x17009, Unknown1700A = 0x1700A, Unknown1700D = 0x1700D, Unknown18102 = 0x18102, Unknown300000A = 0x300000A, Unknown3521 = 0x3521, Unknown4201 = 0x4201, Unknown4216 = 0x4216, Unknown4290 = 0x4290, Unknown4291 = 0x4291, Unknown42A0 = 0x42A0, Unknown4700 = 0x4700, Unknown4702 = 0x4702, Unknown4800 = 0x4800, Unknown4801 = 0x4801, Unknown4802 = 0x4802, Unknown4803 = 0x4803, Unknown4804 = 0x4804, Unknown4805 = 0x4805, Unknown4900 = 0x4900, Unknown4901 = 0x4901, Unknown4902 = 0x4902, Unknown4903 = 0x4903, Unknown4904 = 0x4904, Unknown4905 = 0x4905, Unknown4A01 = 0x4A01, Unknown4A10 = 0x4A10, Unknown4A11 = 0x4A11, Unknown4A20 = 0x4A20, Unknown4A82 = 0x4A82, Unknown9150 = 0x9150, Unknown_1010 = 0x1010, Unknown_1011 = 0x1011, Unknown_4520 = 0x4520, Vector_1D_OF_Channel = 0x121102, Vector_2D_OF_Channel = 0x121103, Vector_3D_OF_Channel = 0x121104, Vertex_Compression_Hint = 0x10021, Vertex_Shader = 0x10011, Weight_List = 0x1000C, World_Sphere = 0x3F0000B, } local pack = string.pack local unpack = string.unpack local concat = table.concat function P3D.UnpackChunkHeader(str, StartPosition) if StartPosition == nil then StartPosition = 1 end return unpack("<III", str, StartPosition) end function P3D.String1ToInt(str, StartPosition) if StartPosition == nil then StartPosition = 1 end return unpack("<B", str, StartPosition) end P3D.IntToString1 = string.char function P3D.SetInt1(Chunk, Offset, NewValue) return Chunk:sub(1, Offset - 1) .. P3D.IntToString1(NewValue) .. Chunk:sub(Offset + 1) end function P3D.String2ToInt(str, StartPosition) if StartPosition == nil then StartPosition = 1 end return unpack("<h", str, StartPosition) end function P3D.IntToString2(int) return pack("<h", int) end function P3D.SetIn2(Chunk, Offset, NewValue) return Chunk:sub(1, Offset - 1) .. P3D.IntToString2(NewValue) .. Chunk:sub(Offset + 4) end function P3D.String4ToInt(str, StartPosition) if StartPosition == nil then StartPosition = 1 end return unpack("<i", str, StartPosition) end function P3D.IntToString4(int) return pack("<i", int) end function P3D.SetInt4(Chunk, Offset, NewValue) return Chunk:sub(1, Offset - 1) .. P3D.IntToString4(NewValue) .. Chunk:sub(Offset + 4) end function P3D.AddInt4(Chunk, Offset, NewValue) local orig = P3D.String4ToInt(Chunk, Offset) return P3D.SetInt4(Chunk, Offset, orig + NewValue) end function P3D.String4ToFloat(str, StartPosition) if StartPosition == nil then StartPosition = 1 end return unpack("<f", str, StartPosition) end function P3D.FloatToString4(float) return pack("<f", float) end function P3D.SetFloat(Chunk, Offset, NewValue) return Chunk:sub(1, Offset - 1) .. P3D.FloatToString4(NewValue) .. Chunk:sub(Offset + 4) end function P3D.String4ToARGB(str, StartPosition) if StartPosition == nil then StartPosition = 1 end local B, G, R, A = unpack("<BBBB", str, StartPosition) return A, R, G, B end function P3D.ARGBToString4(A, R, G, B) return pack("<BBBB", B, G, R, A) end function P3D.SetARGB(Chunk, Offset, A, R, G, B) return Chunk:sub(1, Offset - 1) .. P3D.ARGBToString4(A, R, G, B) .. Chunk:sub(Offset + 4) end function P3D.String8ToVector2(str, StartPosition) if StartPosition == nil then StartPosition = 1 end return unpack("<ff", str, StartPosition) end function P3D.Vector2ToString8(X, Y) return pack("<ff", X, Y) end function P3D.SetVector2(Chunk, Offset, X, Y) return Chunk:sub(1, Offset - 1) .. P3D.Vector2ToString8(X, Y) .. Chunk:sub(Offset + 8) end function P3D.String12ToVector3(str, StartPosition) if StartPosition == nil then StartPosition = 1 end return unpack("<fff", str, StartPosition) end function P3D.Vector3ToString12(X, Y, Z) return pack("<fff", X, Y, Z) end function P3D.SetVector3(Chunk, Offset, X, Y, Z) return Chunk:sub(1, Offset - 1) .. P3D.Vector3ToString12(X, Y, Z) .. Chunk:sub(Offset + 12) end function P3D.String16ToVector4(str, StartPosition) if StartPosition == nil then StartPosition = 1 end return unpack("<ffff", str, StartPosition) end function P3D.Vector4ToString16(X, Y, Z, W) return pack("<ffff", X, Y, Z, W) end function P3D.SetVector4(Chunk, Offset, X, Y, Z, W) return Chunk:sub(1, Offset - 1) .. P3D.Vector4ToString16(X, Y, Z, W) .. Chunk:sub(Offset + 16) end function P3D.String64ToMatrix(str, StartPosition) if StartPosition == nil then StartPosition = 1 end return unpack("<ffffffffffffffff", str, StartPosition) end function P3D.MatrixToString64(M11, M12, M13, M14, M21, M22, M23, M24, M31, M32, M33, M34, M41, M42, M43, M44) return pack("<ffffffffffffffff", M11, M12, M13, M14, M21, M22, M23, M24, M31, M32, M33, M34, M41, M42, M43, M44) end function P3D.SetMatrix(Chunk, Offset, M11, M12, M13, M14, M21, M22, M23, M24, M31, M32, M33, M34, M41, M42, M43, M44) return Chunk:sub(1, Offset - 1) .. P3D.MatrixToString64(M11, M12, M13, M14, M21, M22, M23, M24, M31, M32, M33, M34, M41, M42, M43, M44) .. Chunk:sub(Offset + 64) end function P3D.MatrixIdentity() return {M11=1,M12=0,M13=0,M14=0,M21=0,M22=1,M23=0,M24=0,M31=0,M32=0,M33=1,M34=0,M41=0,M42=0,M43=0,M44=1} end function P3D.MatrixRotateY(Matrix, angle) angle = math.rad(angle) local cos = math.cos(angle) local sin = math.sin(angle) local x, y, z = Matrix.M41, Matrix.M42, Matrix.M43 Matric = P3D.MatrixIdentity() Matrix.M11 = cos Matrix.M13 = sin * -1 Matrix.M31 = sin Matrix.M33 = cos Matrix.M41 = x Matrix.M42 = y Matrix.M43 = z end function P3D.GetString(str, StartPosition) if StartPosition == nil then StartPosition = 1 end local output = unpack("<s1", str, StartPosition) return output, output:len() end function P3D.SetString(Chunk, Offset, NewString) local OrigName, OrigLen = P3D.GetString(Chunk, Offset) local New = Chunk:sub(1, Offset - 1) .. pack("<s1", NewString) .. Chunk:sub(Offset + OrigLen + 1) local Delta = NewString:len() - OrigLen return New, Delta, OrigName end function P3D.GetFourCC(str, StartPosition) if StartPosition == nil then StartPosition = 1 end return unpack(str, "<c4", StartPosition) end function P3D.SetFourCC(Chunk, Offset, NewValue) return Chunk:sub(1, Offset - 1) .. pack("<c4", NewValue) .. Chunk:sub(Offset + 4) end function P3D.RemoveString(str, Start, End) return str:sub(1, Start - 1) .. str:sub(End) end function P3D.MakeFourCC(str) str = str:sub(1, 4) local strLen = str:len() str = str .. string.rep("\0", 4 - strLen) return str end function P3D.MakeP3DString(str) if str == nil then return nil end local strLen = str:len() local diff = strLen % 4 if diff > 0 then str = str .. string.rep("\0", 4 - diff) end return str end function P3D.CleanP3DString(str) if str == nil then return nil end local strLen = str:len() if strLen == 0 then return str end local l = str:find("\0") if l == nil then return str end return str:sub(1, l-1) end function P3D.FindSubchunks(Chunk, ID, StartPosition, EndPosition) if StartPosition == nil then StartPosition = 1 end if EndPosition == nil then EndPosition = Chunk:len() end local Position = StartPosition + P3D.String4ToInt(Chunk, StartPosition + 4) return function() while Position < EndPosition do local ChunkID, ChunkValueLength, ChunkLength = P3D.UnpackChunkHeader(Chunk, Position) Position = Position + ChunkLength if ID == nil or ChunkID == ID then return Position - ChunkLength, ChunkLength, ChunkID end end return nil end end function P3D.FindSubchunk(Chunk, ID, StartPosition, EndPosition) return P3D.FindSubchunks(Chunk, ID, StartPosition, EndPosition)() end -- Decompress a compressed *block* within a P3D function P3D.DecompressBlock(Source, Length, SourceIndex) local Written = 0 if SourceIndex == nil then SourceIndex = 1 end local DestTbl = {} local DestinationPos = 1 while Written < Length do local Unknown = P3D.String1ToInt(Source, SourceIndex) SourceIndex = SourceIndex + 1 if Unknown <= 15 then if Unknown == 0 then if P3D.String1ToInt(Source, SourceIndex) == 0 then local Unknown2 = 0 repeat SourceIndex = SourceIndex + 1 Unknown2 = P3D.String1ToInt(Source, SourceIndex) Unknown = Unknown + 255 until Unknown2 ~= 0 end Unknown = Unknown + P3D.String1ToInt(Source, SourceIndex) SourceIndex = SourceIndex + 1 DestTbl[#DestTbl + 1], DestTbl[#DestTbl + 2], DestTbl[#DestTbl + 3], DestTbl[#DestTbl + 4], DestTbl[#DestTbl + 5], DestTbl[#DestTbl + 6], DestTbl[#DestTbl + 7], DestTbl[#DestTbl + 8], DestTbl[#DestTbl + 9], DestTbl[#DestTbl + 10], DestTbl[#DestTbl + 11], DestTbl[#DestTbl + 12], DestTbl[#DestTbl + 13], DestTbl[#DestTbl + 14], DestTbl[#DestTbl + 15] = unpack("<c1c1c1c1c1c1c1c1c1c1c1c1c1c1c1", Source, SourceIndex) DestinationPos = DestinationPos + 15 SourceIndex = SourceIndex + 15 Written = Written + 15 end repeat DestTbl[#DestTbl + 1] = Source:sub(SourceIndex, SourceIndex) SourceIndex = SourceIndex + 1 DestinationPos = DestinationPos + 1 Written = Written + 1 Unknown = Unknown - 1 until Unknown <= 0 else local Unknown2 = Unknown % 16 if Unknown2 == 0 then local Unknown3 = 15 if P3D.String1ToInt(Source, SourceIndex) == 0 then local Unknown4 repeat SourceIndex = SourceIndex + 1 Unknown4 = P3D.String1ToInt(Source, SourceIndex) Unknown3 = Unknown3 + 255 until Unknown4 ~= 0 end Unknown2 = Unknown2 + P3D.String1ToInt(Source, SourceIndex) + Unknown3 SourceIndex = SourceIndex + 1 end local Unknown6 = DestinationPos - (math.floor(Unknown / 16) | (16 * P3D.String1ToInt(Source, SourceIndex))) local Unknown5 = math.floor(Unknown2 / 4) SourceIndex = SourceIndex + 1 repeat DestTbl[#DestTbl + 1] = DestTbl[Unknown6] DestTbl[#DestTbl + 1] = DestTbl[Unknown6 + 1] DestTbl[#DestTbl + 1] = DestTbl[Unknown6 + 2] DestTbl[#DestTbl + 1] = DestTbl[Unknown6 + 3] Unknown6 = Unknown6 + 4 DestinationPos = DestinationPos + 4 Unknown5 = Unknown5 - 1 until Unknown5 <= 0 local Unknown7 = Unknown2 % 4 while Unknown7 > 0 do DestTbl[#DestTbl + 1] = DestTbl[Unknown6] DestinationPos = DestinationPos + 1 Unknown6 = Unknown6 + 1 Unknown7 = Unknown7 - 1 end Written = Written + Unknown2 end end return concat(DestTbl), DestinationPos end -- Decompress a compressed P3D, returns the original P3D if not compressed function P3D.Decompress(File) if File:sub(1, 4) == "P3DZ" then local UncompressedLength = P3D.String4ToInt(File, 5) local DecompressedLength = 0 local pos = 9 local UncompressedTbl = {} local CompressedLength, UncompressedBlock while DecompressedLength < UncompressedLength do CompressedLength, UncompressedBlock, pos = unpack("<ii", File, pos) UncompressedTbl[#UncompressedTbl + 1] = P3D.DecompressBlock(File, UncompressedBlock, pos) pos = pos + CompressedLength DecompressedLength = DecompressedLength + UncompressedBlock end return concat(UncompressedTbl) else return File end end -- Class data start P3D.P3DChunk = {Raw, ChunkTypes = {}, Chunks = {}} function P3D.P3DChunk:__tostring() return self:Output() end function P3D.P3DChunk:new(Data) if Data == nil then Data = {} setmetatable(Data, self) self.__index = self return Data end Data.Raw = P3D.Decompress(Data.Raw) Data.ChunkTypes = {} Data.Chunks = {} local ValueLen Data.ChunkType, ValueLen = P3D.UnpackChunkHeader(Data.Raw) if ValueLen > 12 then Data.ValueStr = Data.Raw:sub(13, ValueLen) else Data.ValueStr = "" end local i for ChunkPos, ChunkLen, ChunkID in P3D.FindSubchunks(Data.Raw, nil) do i = #Data.ChunkTypes + 1 Data.ChunkTypes[i] = ChunkID Data.Chunks[i] = Data.Raw:sub(ChunkPos, ChunkPos + ChunkLen - 1) end self.__index = self return setmetatable(Data, self) end function P3D.P3DChunk:create() return P3D.P3DChunk:new{Raw = P3D.BlankHeader} end function P3D.P3DChunk:newChildClass(type) self.__index = self return setmetatable({type = type or "none", parentClass = self}, self) end function P3D.P3DChunk:GetChunkCount() return #self.ChunkTypes end function P3D.P3DChunk:RemoveChunkAtIndex(idx) table.remove(self.ChunkTypes, idx) table.remove(self.Chunks, idx) end function P3D.P3DChunk:GetChunkAtIndex(idx) return self.Chunks[idx], self.ChunkTypes[idx] end function P3D.P3DChunk:SetChunkAtIndex(idx, ChunkData) if #self.ChunkTypes < idx then return end local OldLen = self.Chunks[idx]:len() self.ChunkTypes[idx] = P3D.UnpackChunkHeader(ChunkData) self.Chunks[idx] = ChunkData end function P3D.P3DChunk:AddChunk(ChunkData, idx) local ChunkID = P3D.UnpackChunkHeader(ChunkData) if idx then table.insert(self.ChunkTypes, idx, ChunkID) table.insert(self.Chunks, idx, ChunkData) else idx = #self.ChunkTypes + 1 self.ChunkTypes[idx] = ChunkID self.Chunks[idx] = ChunkData end return idx, ChunkID end function P3D.P3DChunk:AddChildChunks(RootChunk) local i = #self.ChunkTypes + 1 for idx in RootChunk:GetChunkIndexes() do self:AddChunk(RootChunk:GetChunkAtIndex(idx), i) end end function P3D.P3DChunk:Output() local chunks = concat(self.Chunks) local len = 12 + self.ValueStr:len() return pack("<III", self.ChunkType, len, len + chunks:len()) .. self.ValueStr .. chunks end function P3D.P3DChunk:GetName() local name = self.Name or P3D.GetString(self.ValueStr) self.Name = name return name end function P3D.P3DChunk:SetName(NewName) NewName = P3D.MakeP3DString(NewName) self.ValueStr = P3D.SetString(self.ValueStr, 1, NewName) self.Name = NewName end function P3D.P3DChunk:GetChunkIndexes(ChunkID) local i = #self.ChunkTypes return function() while i > 0 do local ChunkType = self.ChunkTypes[i] i = i - 1 if ChunkID == nil or ChunkType == ChunkID then return i + 1, ChunkType end end return nil end end function P3D.P3DChunk:GetChunkIndex(ChunkID) return self:GetChunkIndexes(ChunkID)() end --Texture Chunk P3D.TextureP3DChunk = P3D.P3DChunk:newChildClass("Texture") function P3D.TextureP3DChunk:new(Data) local o = P3D.TextureP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.Width, o.Height, o.Bpp, o.AlphaDepth, o.NumMipMaps, o.TextureType, o.Usage, o.Priority = unpack("<s1iiiiiiiii", o.ValueStr) return o end function P3D.TextureP3DChunk:create(Name,Version,Width,Height,Bpp,AlphaDepth,NumMipMaps,TextureType,Usage,Priority) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 return P3D.TextureP3DChunk:new{Raw = pack("<IIIs1iiiiiiiii", P3D.Identifiers.Texture, Len, Len, Name, Version, Width, Height, Bpp, AlphaDepth, NumMipMaps, TextureType, Usage, Priority)} end function P3D.TextureP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 return pack("<IIIs1iiiiiiiii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.Width, self.Height, self.Bpp, self.AlphaDepth, self.NumMipMaps, self.TextureType, self.Usage, self.Priority) .. chunks end --Image Chunk P3D.ImageP3DChunk = P3D.P3DChunk:newChildClass("Image") function P3D.ImageP3DChunk:new(Data) local o = P3D.ImageP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.Width, o.Height, o.Bpp, o.Palettized, o.HasAlpha, o.Format = unpack("<s1iiiiiii", o.ValueStr) return o end function P3D.ImageP3DChunk:create(Name,Version,Width,Height,Bpp,Palettized,HasAlpha,Format) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 return P3D.ImageP3DChunk:new{Raw = pack("<IIIs1iiiiiii", P3D.Identifiers.Image, Len, Len, Name, Version, Width, Height, Bpp, Palettized, HasAlpha, Format)} end function P3D.ImageP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 return pack("<IIIs1iiiiiii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.Width, self.Height, self.Bpp, self.Palettized, self.HasAlpha, self.Format) .. chunks end --Shader Chunk P3D.ShaderP3DChunk = P3D.P3DChunk:newChildClass("Shader") function P3D.ShaderP3DChunk:new(Data) local o = P3D.ShaderP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.PDDIShader, o.HasTranslucency, o.VertexNeeds, o.VertexMask, o.NumParams = unpack("<s1is1iiii", o.ValueStr) return o end function P3D.ShaderP3DChunk:create(Name,Version,PDDIShader,HasTranslucency,VertexNeeds,VertexMask) local Len = 12 + Name:len() + 1 + 4 + PDDIShader:len() + 1 + 4 + 4 + 4 + 4 return P3D.ShaderP3DChunk:new{Raw = pack("<IIIs1is1iiii", P3D.Identifiers.Shader, Len, Len, Name, Version, PDDIShader, HasTranslucency, VertexNeeds, VertexMask, 0)} end local ShaderParamTypes = {[P3D.Identifiers.Shader_Integer_Parameter] = true, [P3D.Identifiers.Shader_Texture_Parameter] = true, [P3D.Identifiers.Shader_Colour_Parameter] = true, [P3D.Identifiers.Shader_Float_Parameter] = true} function P3D.ShaderP3DChunk:GetParameterCount() local ParamN = 0 for i=1,#self.ChunkTypes do if ShaderParamTypes[self.ChunkTypes[i]] then ParamN = ParamN + 1 end end return ParamN end function P3D.ShaderP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + self.PDDIShader:len() + 1 + 4 + 4 + 4 + 4 return pack("<IIIs1is1iiii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.PDDIShader, self.HasTranslucency, self.VertexNeeds, self.VertexMask, self:GetParameterCount()) .. chunks end function P3D.ShaderP3DChunk:SetIntParameter(Name, Value) Name = P3D.MakeFourCC(Name) for idx in self:GetChunkIndexes(P3D.Identifiers.Shader_Integer_Parameter) do local ChunkData = self:GetChunkAtIndex(idx) if ChunkData:sub(13, 16) == Name then ChunkData = P3D.SetInt4(ChunkData, 17, Value) self:SetChunkAtIndex(idx, ChunkData) return end end end function P3D.ShaderP3DChunk:GetIntParameter(Name) Name = P3D.MakeFourCC(Name) for idx in self:GetChunkIndexes(P3D.Identifiers.Shader_Integer_Parameter) do local ChunkData = self:GetChunkAtIndex(idx) if ChunkData:sub(13, 16) == Name then return P3D.String4ToInt(ChunkData, 17) end end return nil end function P3D.ShaderP3DChunk:SetTextureParameter(Name, Value) Name = P3D.MakeFourCC(Name) Value = P3D.MakeP3DString(Value) for idx in self:GetChunkIndexes(P3D.Identifiers.Shader_Texture_Parameter) do local ChunkData = self:GetChunkAtIndex(idx) if ChunkData:sub(13, 16) == Name then local newVal, Delta = P3D.SetString(ChunkData, 17, Value) newVal = P3D.AddInt4(newVal, 5, Delta) newVal = P3D.AddInt4(newVal, 9, Delta) self:SetChunkAtIndex(idx, newVal) return end end end function P3D.ShaderP3DChunk:GetTextureParameter(Name) Name = P3D.MakeFourCC(Name) for idx in self:GetChunkIndexes(P3D.Identifiers.Shader_Texture_Parameter) do local ChunkData = self:GetChunkAtIndex(idx) if ChunkData:sub(13, 16) == Name then return P3D.GetString(ChunkData, 17) end end return nil end function P3D.ShaderP3DChunk:SetColourParameter(Name, A, R, G, B) Name = P3D.MakeFourCC(Name) for idx in self:GetChunkIndexes(P3D.Identifiers.Shader_Colour_Parameter) do local ChunkData = self:GetChunkAtIndex(idx) if ChunkData:sub(13, 16) == Name then ChunkData = ChunkData:sub(1, 16) .. P3D.ARGBToString4(A, R, G, B) self:SetChunkAtIndex(idx, ChunkData) return end end end function P3D.ShaderP3DChunk:GetColourParameter(Name) Name = P3D.MakeFourCC(Name) for idx in self:GetChunkIndexes(P3D.Identifiers.Shader_Colour_Parameter) do local ChunkData = self:GetChunkAtIndex(idx) if ChunkData:sub(13, 16) == Name then return P3D.String4ToARGB(ChunkData, 17) end end return nil end function P3D.ShaderP3DChunk:SetFloatParameter(Name, Value) Name = P3D.MakeFourCC(Name) for idx in self:GetChunkIndexes(P3D.Identifiers.Shader_Float_Parameter) do local ChunkData = self:GetChunkAtIndex(idx) if ChunkData:sub(13, 16) == Name then ChunkData = P3D.SetFloat(ChunkData, 17, Value) self:SetChunkAtIndex(idx, ChunkData) return end end end function P3D.ShaderP3DChunk:GetFloatParameter(Name) Name = P3D.MakeFourCC(Name) for idx in self:GetChunkIndexes(P3D.Identifiers.Shader_Float_Parameter) do local ChunkData = self:GetChunkAtIndex(idx) if ChunkData:sub(13, 16) == Name then return P3D.String4ToFloat(ChunkData, 17) end end return nil end --Static Phys Chunk P3D.StaticPhysP3DChunk = P3D.P3DChunk:newChildClass("Static Phys") function P3D.StaticPhysP3DChunk:new(Data) local o = P3D.StaticPhysP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown = unpack("<s1i", o.ValueStr) return o end function P3D.StaticPhysP3DChunk:create(Name,Unknown) local Len = 12 + Name:len() + 1 + 4 return P3D.StaticPhysP3DChunk:new{Raw = pack("<IIIs1i", P3D.Identifiers.Static_Phys, Len, Len, Name, Unknown)} end function P3D.StaticPhysP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 return pack("<IIIs1i", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown) .. chunks end --Static Entity Chunk P3D.StaticEntityP3DChunk = P3D.P3DChunk:newChildClass("Static Entity") function P3D.StaticEntityP3DChunk:new(Data) local o = P3D.StaticEntityP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown, o.RenderOrder = unpack("<s1ii", o.ValueStr) return o end function P3D.StaticEntityP3DChunk:create(Name,Unknown,RenderOrder) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.StaticEntityP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Static_Entity, Len, Len, Name, Unknown, RenderOrder)} end function P3D.StaticEntityP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, self.RenderOrder) .. chunks end --Inst Stat Phys Chunk P3D.InstStatPhysP3DChunk = P3D.P3DChunk:newChildClass("Inst Stat Phys") function P3D.InstStatPhysP3DChunk:new(Data) local o = P3D.InstStatPhysP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown, o.RenderOrder = unpack("<s1ii", o.ValueStr) return o end function P3D.InstStatPhysP3DChunk:create(Name,Unknown,RenderOrder) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.InstStatPhysP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Inst_Stat_Phys, Len, Len, Name, Unknown, RenderOrder)} end function P3D.InstStatPhysP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, self.RenderOrder) .. chunks end --Inst Stat Entity Chunk P3D.InstStatEntityP3DChunk = P3D.P3DChunk:newChildClass("Inst Stat Entity") function P3D.InstStatEntityP3DChunk:new(Data) local o = P3D.InstStatEntityP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown, o.RenderOrder = unpack("<s1ii", o.ValueStr) return o end function P3D.InstStatEntityP3DChunk:create(Name,Unknown,RenderOrder) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.InstStatEntityP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Inst_Stat_Entity, Len, Len, Name, Unknown, RenderOrder)} end function P3D.InstStatEntityP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, self.RenderOrder) .. chunks end --Dyna Phys Chunk P3D.DynaPhysP3DChunk = P3D.P3DChunk:newChildClass("Dyna Phys") function P3D.DynaPhysP3DChunk:new(Data) local o = P3D.DynaPhysP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown, o.RenderOrder = unpack("<s1ii", o.ValueStr) return o end function P3D.DynaPhysP3DChunk:create(Name,Unknown,RenderOrder) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.DynaPhysP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Dyna_Phys, Len, Len, Name, Unknown, RenderOrder)} end function P3D.DynaPhysP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, self.RenderOrder) .. chunks end --Anim Chunk P3D.AnimP3DChunk = P3D.P3DChunk:newChildClass("Anim") function P3D.AnimP3DChunk:new(Data) local o = P3D.AnimP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown, o.RenderOrder = unpack("<s1ii", o.ValueStr) return o end function P3D.AnimP3DChunk:create(Name,Unknown,RenderOrder) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.AnimP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Anim, Len, Len, Name, Unknown, RenderOrder)} end function P3D.AnimP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, self.RenderOrder) .. chunks end --Anim Coll Chunk P3D.AnimCollP3DChunk = P3D.P3DChunk:newChildClass("Anim Coll") function P3D.AnimCollP3DChunk:new(Data) local o = P3D.AnimCollP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown, o.RenderOrder = unpack("<s1ii", o.ValueStr) return o end function P3D.AnimCollP3DChunk:create(Name,Unknown,RenderOrder) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.AnimCollP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Anim_Coll, Len, Len, Name, Unknown, RenderOrder)} end function P3D.AnimCollP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, self.RenderOrder) .. chunks end --Anim Dyna Phys Chunk P3D.AnimDynaPhysP3DChunk = P3D.P3DChunk:newChildClass("Anim Dyna Phys") function P3D.AnimDynaPhysP3DChunk:new(Data) local o = P3D.AnimDynaPhysP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown, o.RenderOrder = unpack("<s1ii", o.ValueStr) return o end function P3D.AnimDynaPhysP3DChunk:create(Name,Unknown,RenderOrder) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.AnimDynaPhysP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Anim_Dyna_Phys, Len, Len, Name, Unknown, RenderOrder)} end function P3D.AnimDynaPhysP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, self.RenderOrder) .. chunks end --Anim Obj Wrapper Chunk P3D.AnimObjWrapperP3DChunk = P3D.P3DChunk:newChildClass("Anim Obj Wrapper") function P3D.AnimObjWrapperP3DChunk:new(Data) local o = P3D.AnimObjWrapperP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown, o.Unknown2 = unpack("<s1BB", o.ValueStr) return o end function P3D.AnimObjWrapperP3DChunk:create(Name,Unknown,Unknown2) local Len = 12 + Name:len() + 1 + 1 + 1 return P3D.AnimObjWrapperP3DChunk:new{Raw = pack("<IIIs1BB", P3D.Identifiers.Anim_Obj_Wrapper, Len, Len, Name, Unknown, Unknown2)} end function P3D.AnimObjWrapperP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 1 + 1 return pack("<IIIs1BB", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, self.Unknown2) .. chunks end --Breakable Object Chunk P3D.BreakableObjectP3DChunk = P3D.P3DChunk:newChildClass("Breakable Object") function P3D.BreakableObjectP3DChunk:new(Data) local o = P3D.BreakableObjectP3DChunk.parentClass.new(self, Data) o.Index, o.Count = unpack("<ii", o.ValueStr) return o end function P3D.BreakableObjectP3DChunk:create(Index,Count) local Len = 12 + 4 + 4 return P3D.BreakableObjectP3DChunk:new{Raw = pack("<IIIii", P3D.Identifiers.Breakable_Object, Len, Len, Index, Count)} end function P3D.BreakableObjectP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + 4 return pack("<IIIii", self.ChunkType, Len, Len + chunks:len(), self.Index, self.Count) .. chunks end --World Sphere Chunk P3D.WorldSphereP3DChunk = P3D.P3DChunk:newChildClass("World Sphere") function P3D.WorldSphereP3DChunk:new(Data) local o = P3D.WorldSphereP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown, o.NumMeshes, o.NumBillboardQuadGroups = unpack("<s1iii", o.ValueStr) return o end function P3D.WorldSphereP3DChunk:create(Name,Unknown) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 return P3D.WorldSphereP3DChunk:new{Raw = pack("<IIIs1iii", P3D.Identifiers.World_Sphere, Len, Len, Name, Unknown, 0, 0)} end function P3D.WorldSphereP3DChunk:GetOldBillboardQuadGroupAndMeshCount() local OBQGN = 0 local MeshN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Old_Billboard_Quad_Group then OBQGN = OBQGN + 1 elseif self.ChunkTypes[i] == P3D.Identifiers.Mesh then MeshN = MeshN + 1 end end return OBQGN, MeshN end function P3D.WorldSphereP3DChunk:Output() local OBQGN, MeshN = self:GetOldBillboardQuadGroupAndMeshCount() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 return pack("<IIIs1iii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, MeshN, OBQGN) .. chunks end --Mesh Chunk P3D.MeshP3DChunk = P3D.P3DChunk:newChildClass("Mesh") function P3D.MeshP3DChunk:new(Data) local o = P3D.MeshP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.NumPrimitiveGroups = unpack("<s1ii", o.ValueStr) return o end function P3D.MeshP3DChunk:create(Name,Version) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.MeshP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Mesh, Len, Len, Name, Version, 0)} end function P3D.MeshP3DChunk:GetOldPrimitiveGroupCount() local OPGN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Old_Primitive_Group then OPGN = OPGN + 1 end end return OPGN end function P3D.MeshP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self:GetOldPrimitiveGroupCount()) .. chunks end --Old Primitive Group Chunk P3D.OldPrimitiveGroupP3DChunk = P3D.P3DChunk:newChildClass("Old Primitive Group") function P3D.OldPrimitiveGroupP3DChunk:new(Data) local o = P3D.OldPrimitiveGroupP3DChunk.parentClass.new(self, Data) o.Version, o.ShaderName, o.PrimitiveType, o.VertexType, o.NumVertices, o.NumIndices, o.NumMatrices = unpack("<is1iiiii", o.ValueStr) return o end function P3D.OldPrimitiveGroupP3DChunk:create(Version,ShaderName,PrimitiveType,VertexType,NumVertices,NumIndices,NumMatrices) local Len = 12 + 4 + ShaderName:len() + 1 + 4 + 4 + 4 + 4 + 4 return P3D.OldPrimitiveGroupP3DChunk:new{Raw = pack("<IIIis1iiiii", P3D.Identifiers.Old_Primitive_Group, Len, Len, Version, ShaderName, PrimitiveType, VertexType, NumVertices, NumIndices, NumMatrices)} end function P3D.OldPrimitiveGroupP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + self.ShaderName:len() + 1 + 4 + 4 + 4 + 4 + 4 return pack("<IIIis1iiiii", self.ChunkType, Len, Len + chunks:len(), self.Version, self.ShaderName, self.PrimitiveType, self.VertexType, self.NumVertices, self.NumIndices, self.NumMatrices) .. chunks end --Colour List chunk P3D.ColourListP3DChunk = P3D.P3DChunk:newChildClass("Colour List") function P3D.ColourListP3DChunk:new(Data) local o = P3D.ColourListP3DChunk.parentClass.new(self, Data) local NumColours = unpack("<i", o.ValueStr) o.Colours = {} local idx = 5 for i=0,NumColours - 1 do local col = {A=0,R=0,G=0,B=0} col.A, col.R, col.G, col.B = P3D.String4ToARGB(o.ValueStr, idx + i * 4) o.Colours[#o.Colours + 1] = col end return o end function P3D.ColourListP3DChunk:create(...) local ColoursN = #arg local len = 16 + ColoursN * 4 local colours = {} for i=1,ColoursN do local col = arg[i] colours[#colours + 1] = ARGBToString4(col.A, col.R, col.G, col.B) end return P3D.MeshP3DChunk:new{Raw = pack("<IIIi", P3D.Identifiers.Colour_List, len, len, ColoursN) .. concat(colours)} end function P3D.ColourListP3DChunk:GetColoursCount() return #self.Colours end function P3D.ColourListP3DChunk:Output() local ColoursN = self:GetColoursCount() local len = 16 + ColoursN * 4 local colours = {} for i=1,ColoursN do local col = self.Colours[i] colours[#colours + 1] = P3D.ARGBToString4(col.A, col.R, col.G, col.B) end return pack("<IIIi", self.ChunkType, len, len, ColoursN) .. concat(colours) end --Position List chunk P3D.PositionListP3DChunk = P3D.P3DChunk:newChildClass("Position List") function P3D.PositionListP3DChunk:new(Data) local o = P3D.PositionListP3DChunk.parentClass.new(self, Data) local NumPositions = unpack("<i", o.ValueStr) o.Positions = {} local idx = 5 for i=0,NumPositions - 1 do local pos = {X=0,Y=0,Z=0} pos.X, pos.Y, pos.Z = P3D.String12ToVector3(o.ValueStr, idx + i * 12) o.Positions[#o.Positions + 1] = pos end return o end function P3D.PositionListP3DChunk:GetPositionsCount() return #self.Positions end function P3D.PositionListP3DChunk:create(...) local PositionsN = #arg local len = 16 + PositionsN * 12 local positions = {} for i=1,PositionsN do local pos = arg[i] positions[#positions + 1] = P3D.Vector3ToString12(pos,X, pos.Y, pos.Z) end return P3D.MeshP3DChunk:new{Raw = pack("<IIIi", P3D.Identifiers.Colour_List, len, len, PositionsN) .. concat(positions)} end function P3D.PositionListP3DChunk:Output() local PositionsN = self:GetPositionsCount() local len = 16 + PositionsN * 12 local positions = {} for i=1,PositionsN do local pos = self.Positions[i] positions[#positions + 1] = P3D.Vector3ToString12(pos,X, pos.Y, pos.Z) end return pack("<IIIi", self.ChunkType, len, len, PositionsN) .. concat(positions) end --Lens Flare Chunk P3D.LensFlareP3DChunk = P3D.P3DChunk:newChildClass("Lens Flare") function P3D.LensFlareP3DChunk:new(Data) local o = P3D.LensFlareP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown, o.NumBillboardQuadGroups = unpack("<s1ii", o.ValueStr) return o end function P3D.LensFlareP3DChunk:create(Name,Unknown) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.LensFlareP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Lens_Flare, Len, Len, Name, Unknown, 0)} end function P3D.LensFlareP3DChunk:GetOldBillboardQuadGroupCount() local OBQGN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Old_Billboard_Quad_Group then OBQGN = OBQGN + 1 end end return OBQGN end function P3D.LensFlareP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, self:GetOldBillboardQuadGroupCount()) .. chunks end --Old Billboard Quad Group Chunk P3D.OldBillboardQuadGroupP3DChunk = P3D.P3DChunk:newChildClass("Old Billboard Quad Group") function P3D.OldBillboardQuadGroupP3DChunk:new(Data) local o = P3D.OldBillboardQuadGroupP3DChunk.parentClass.new(self, Data) o.Version, o.Name, o.Shader, o.ZTest, o.ZWrite, o.Fog, o.NumQuads = unpack("<is1s1iiii", o.ValueStr) return o end function P3D.OldBillboardQuadGroupP3DChunk:create(Version,Name,Shader,ZTest,ZWrite,Fog) local Len = 12 + 4 + Name:len() + 1 + Shader:len() + 1 + 4 + 4 + 4 + 4 return P3D.OldBillboardQuadGroupP3DChunk:new{Raw = pack("<IIIis1s1iiii", P3D.Identifiers.Old_Billboard_Quad_Group, Len, Len, Version, Name, Shader, ZTest, ZWrite, Fog, 0)} end function P3D.OldBillboardQuadGroupP3DChunk:GetOldBillboardQuadCount() local OBQN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Old_Billboard_Quad then OBQN = OBQN + 1 end end return OBQN end function P3D.OldBillboardQuadGroupP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + self.Name:len() + 1 + self.Shader:len() + 1 + 4 + 4 + 4 + 4 return pack("<IIIis1s1iiii", self.ChunkType, Len, Len + chunks:len(), self.Version, self.Name, self.Shader, self.ZTest, self.ZWrite, self.Fog, self:GetOldBillboardQuadCount()) .. chunks end --Old Billboard Quad Chunk P3D.OldBillboardQuadP3DChunk = P3D.P3DChunk:newChildClass("Old Billboard Quad") function P3D.OldBillboardQuadP3DChunk:new(Data) local o = P3D.OldBillboardQuadP3DChunk.parentClass.new(self, Data) o.Translate = {X=0,Y=0,Z=0} o.Colour = {A=0,R=0,G=0,B=0} o.UV1 = {X=0,Y=0} o.UV2 = {X=0,Y=0} o.UV3 = {X=0,Y=0} o.UV4 = {X=0,Y=0} o.UVOffset = {X=0,Y=0} o.Version, o.Name, o.BillboardMode, o.Translate.X, o.Translate.Y, o.Translate.Z, o.Colour.B, o.Colour.G, o.Colour.R, o.Colour.A, o.UV1.X, o.UV1.Y, o.UV2.X, o.UV2.Y, o.UV3.X, o.UV3.Y, o.UV4.X, o.UV4.Y, o.Width, o.Height, o.Distance, o.UVOffset.X, o.UVOffset.Y = unpack("<is1ifffBBBBfffffffffffff", o.ValueStr) return o end function P3D.OldBillboardQuadP3DChunk:create(Version,Name,BillboardMode,Translate,Colour,UV1,UV2,UV3,UV4,Width,Height,Distance,UVOffset) local Len = 12 + 4 + Name:len() + 1 + 4 + 12 + 4+ 8+ 8+ 8+ 8 + 4 + 4 + 4+ 8 return P3D.OldBillboardQuadP3DChunk:new{Raw = pack("<IIIis1ifffBBBBfffffffffffff", P3D.Identifiers.Old_Billboard_Quad, Len, Len, Version, Name, BillboardMode, Translate.X, Translate.Y, Translate.Z, Colour.B, Colour.G, Colour.R, Colour.A, UV1.X, UV1.Y, UV2.X, UV2.Y, UV3.X, UV3.Y, UV4.X, UV4.Y, Width, Height, Distance, UVOffset.X, UVOffset.Y)} end function P3D.OldBillboardQuadP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + self.Name:len() + 1 + 4 + 12 + 4+ 8+ 8+ 8+ 8 + 4 + 4 + 4+ 8 return pack("<IIIis1ifffBBBBfffffffffffff", self.ChunkType, Len, Len + chunks:len(), self.Version, self.Name, self.BillboardMode, self.Translate.X, self.Translate.Y, self.Translate.Z, self.Colour.B, self.Colour.G, self.Colour.R, self.Colour.A, self.UV1.X, self.UV1.Y, self.UV2.X, self.UV2.Y, self.UV3.X, self.UV3.Y, self.UV4.X, self.UV4.Y, self.Width, self.Height, self.Distance, self.UVOffset.X, self.UVOffset.Y) .. chunks end --Light Chunk P3D.LightP3DChunk = P3D.P3DChunk:newChildClass("Light") function P3D.LightP3DChunk:new(Data) local o = P3D.LightP3DChunk.parentClass.new(self, Data) o.Colour = {A=0,R=0,G=0,B=0} o.Name, o.Version, o.Type, o.Colour.B, o.Colour.G, o.Colour.R, o.Colour.A, o.Constant, o.Linear, o.Squared, o.Enabled = unpack("<s1iiBBBBfffi", o.ValueStr) return o end function P3D.LightP3DChunk:create(Name,Version,Type,Colour,Constant,Linear,Squared,Enabled) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 return P3D.LightP3DChunk:new{Raw = pack("<IIIs1iiBBBBfffi", P3D.Identifiers.Light, Len, Len, Name, Version, Type, Colour.B, Colour.G, Colour.R, Colour.A, Constant, Linear, Squared, Enabled)} end function P3D.LightP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 return pack("<IIIs1iiBBBBfffi", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.Type, self.Colour.B, self.Colour.G, self.Colour.R, self.Colour.A, self.Constant, self.Linear, self.Squared, self.Enabled) .. chunks end --Skin Chunk P3D.SkinP3DChunk = P3D.P3DChunk:newChildClass("Skin") function P3D.SkinP3DChunk:new(Data) local o = P3D.SkinP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.SkeletonName, o.NumPrimitiveGroups = unpack("<s1is1i", o.ValueStr) return o end function P3D.SkinP3DChunk:create(Name,Version,SkeletonName) local Len = 12 + Name:len() + 1 + 4 + SkeletonName:len() + 1 + 4 return P3D.SkinP3DChunk:new{Raw = pack("<IIIs1is1i", P3D.Identifiers.Skin, Len, Len, Name, Version, SkeletonName, 0)} end function P3D.SkinP3DChunk:GetOldPrimitiveGroupCount() local OPGN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Old_Primitive_Group then OPGN = OPGN + 1 end end return OPGN end function P3D.SkinP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + self.SkeletonName:len() + 1 + 4 return pack("<IIIs1is1i", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.SkeletonName, self:GetOldPrimitiveGroupCount()) .. chunks end --Composite Drawable Chunk P3D.CompositeDrawableP3DChunk = P3D.P3DChunk:newChildClass("Composite Drawable") function P3D.CompositeDrawableP3DChunk:new(Data) local o = P3D.CompositeDrawableP3DChunk.parentClass.new(self, Data) o.Name, o.SkeletonName = unpack("<s1s1", o.ValueStr) return o end function P3D.CompositeDrawableP3DChunk:create(Name,SkeletonName) local Len = 12 + Name:len() + 1 + SkeletonName:len() + 1 return P3D.CompositeDrawableP3DChunk:new{Raw = pack("<IIIs1s1", P3D.Identifiers.Composite_Drawable, Len, Len, Name, SkeletonName)} end function P3D.CompositeDrawableP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + self.SkeletonName:len() + 1 return pack("<IIIs1s1", self.ChunkType, Len, Len + chunks:len(), self.Name, self.SkeletonName) .. chunks end --Composite Drawable Skin List Chunk P3D.CompositeDrawableSkinListP3DChunk = P3D.P3DChunk:newChildClass("Composite Drawable Skin List") function P3D.CompositeDrawableSkinListP3DChunk:new(Data) local o = P3D.CompositeDrawableSkinListP3DChunk.parentClass.new(self, Data) o.NumElements = unpack("<i", o.ValueStr) return o end function P3D.CompositeDrawableSkinListP3DChunk:create() local Len = 12 + 4 return P3D.CompositeDrawableSkinListP3DChunk:new{Raw = pack("<IIIi", P3D.Identifiers.Composite_Drawable_Skin_List, Len, Len, 0)} end function P3D.CompositeDrawableSkinListP3DChunk:GetElementCount() return #self.Chunks end function P3D.CompositeDrawableSkinListP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 return pack("<IIIi", self.ChunkType, Len, Len + chunks:len(), self:GetElementCount()) .. chunks end --Composite Drawable Skin Chunk P3D.CompositeDrawableSkinP3DChunk = P3D.P3DChunk:newChildClass("Composite Drawable Skin") function P3D.CompositeDrawableSkinP3DChunk:new(Data) local o = P3D.CompositeDrawableSkinP3DChunk.parentClass.new(self, Data) o.Name, o.IsTranslucent = unpack("<s1i", o.ValueStr) return o end function P3D.CompositeDrawableSkinP3DChunk:create(Name,IsTranslucent) local Len = 12 + Name:len() + 1 + 4 return P3D.CompositeDrawableSkinP3DChunk:new{Raw = pack("<IIIs1i", P3D.Identifiers.Composite_Drawable_Skin, Len, Len, Name, IsTranslucent)} end function P3D.CompositeDrawableSkinP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 return pack("<IIIs1i", self.ChunkType, Len, Len + chunks:len(), self.Name, self.IsTranslucent) .. chunks end --Composite Drawable Prop List Chunk P3D.CompositeDrawablePropListP3DChunk = P3D.P3DChunk:newChildClass("Composite Drawable Prop List") function P3D.CompositeDrawablePropListP3DChunk:new(Data) local o = P3D.CompositeDrawablePropListP3DChunk.parentClass.new(self, Data) o.NumElements = unpack("<i", o.ValueStr) return o end function P3D.CompositeDrawablePropListP3DChunk:create() local Len = 12 + 4 return P3D.CompositeDrawablePropListP3DChunk:new{Raw = pack("<IIIi", P3D.Identifiers.Composite_Drawable_Prop_List, Len, Len, 0)} end function P3D.CompositeDrawablePropListP3DChunk:GetElementCount() return #self.Chunks end function P3D.CompositeDrawablePropListP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 return pack("<IIIi", self.ChunkType, Len, Len + chunks:len(), self:GetElementCount()) .. chunks end --Composite Drawable Prop Chunk P3D.CompositeDrawablePropP3DChunk = P3D.P3DChunk:newChildClass("Composite Drawable Prop") function P3D.CompositeDrawablePropP3DChunk:new(Data) local o = P3D.CompositeDrawablePropP3DChunk.parentClass.new(self, Data) o.Name, o.IsTranslucent, o.SkeletonJointID = unpack("<s1ii", o.ValueStr) return o end function P3D.CompositeDrawablePropP3DChunk:create(Name,IsTranslucent,SkeletonJointID) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.CompositeDrawablePropP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Composite_Drawable_Prop, Len, Len, Name, IsTranslucent, SkeletonJointID)} end function P3D.CompositeDrawablePropP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.IsTranslucent, self.SkeletonJointID) .. chunks end --Composite Drawable Effect List Chunk P3D.CompositeDrawableEffectListP3DChunk = P3D.P3DChunk:newChildClass("Composite Drawable Effect List") function P3D.CompositeDrawableEffectListP3DChunk:new(Data) local o = P3D.CompositeDrawableEffectListP3DChunk.parentClass.new(self, Data) o.NumElements = unpack("<i", o.ValueStr) return o end function P3D.CompositeDrawableEffectListP3DChunk:create() local Len = 12 + 4 return P3D.CompositeDrawableEffectListP3DChunk:new{Raw = pack("<IIIi", P3D.Identifiers.Composite_Drawable_Effect_List, Len, Len, 0)} end function P3D.CompositeDrawableEffectListP3DChunk:GetElementCount() return #self.Chunks end function P3D.CompositeDrawableEffectListP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 return pack("<IIIi", self.ChunkType, Len, Len + chunks:len(), self:GetElementCount()) .. chunks end --Composite Drawable Effect Chunk P3D.CompositeDrawableEffectP3DChunk = P3D.P3DChunk:newChildClass("Composite Drawable Effect") function P3D.CompositeDrawableEffectP3DChunk:new(Data) local o = P3D.CompositeDrawableEffectP3DChunk.parentClass.new(self, Data) o.Name, o.IsTranslucent, o.SkeletonJointID = unpack("<s1ii", o.ValueStr) return o end function P3D.CompositeDrawableEffectP3DChunk:create(Name,IsTranslucent,SkeletonJointID) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.CompositeDrawableEffectP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Composite_Drawable_Effect, Len, Len, Name, IsTranslucent, SkeletonJointID)} end function P3D.CompositeDrawableEffectP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.IsTranslucent, self.SkeletonJointID) .. chunks end --Collision Effect Chunk P3D.CollisionEffectP3DChunk = P3D.P3DChunk:newChildClass("Collision Effect") function P3D.CollisionEffectP3DChunk:new(Data) local o = P3D.CollisionEffectP3DChunk.parentClass.new(self, Data) o.Classtype, o.ATCEntry, o.SoundResourceDataName = unpack("<iis1", o.ValueStr) return o end function P3D.CollisionEffectP3DChunk:create(Classtype,ATCEntry,SoundResourceDataName) local Len = 12 + 4 + 4 + SoundResourceDataName:len() + 1 return P3D.CollisionEffectP3DChunk:new{Raw = pack("<IIIiis1", P3D.Identifiers.Collision_Effect, Len, Len, Classtype, ATCEntry, SoundResourceDataName)} end function P3D.CollisionEffectP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + 4 + self.SoundResourceDataName:len() + 1 return pack("<IIIiis1", self.ChunkType, Len, Len + chunks:len(), self.Classtype, self.ATCEntry, self.SoundResourceDataName) .. chunks end --State Prop Data V1 Chunk P3D.StatePropDataV1P3DChunk = P3D.P3DChunk:newChildClass("State Prop Data V1") function P3D.StatePropDataV1P3DChunk:new(Data) local o = P3D.StatePropDataV1P3DChunk.parentClass.new(self, Data) o.Version, o.Name, o.ObjectFactoryName, o.NumStates = unpack("<is1s1i", o.ValueStr) return o end function P3D.StatePropDataV1P3DChunk:create(Version,Name,ObjectFactoryName) local Len = 12 + 4 + Name:len() + 1 + ObjectFactoryName:len() + 1 + 4 return P3D.StatePropDataV1P3DChunk:new{Raw = pack("<IIIis1s1i", P3D.Identifiers.State_Prop_Data_V1, Len, Len, Version, Name, ObjectFactoryName, 0)} end function P3D.StatePropDataV1P3DChunk:GetStateCount() local StateN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.State_Prop_State_Data_V1 then StateN = StateN + 1 end end return StateN end function P3D.StatePropDataV1P3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + self.Name:len() + 1 + self.ObjectFactoryName:len() + 1 + 4 return pack("<IIIis1s1i", self.ChunkType, Len, Len + chunks:len(), self.Version, self.Name, self.ObjectFactoryName, self:GetStateCount()) .. chunks end --State Prop State Data V1 Chunk P3D.StatePropStateDataV1P3DChunk = P3D.P3DChunk:newChildClass("State Prop State Data V1") function P3D.StatePropStateDataV1P3DChunk:new(Data) local o = P3D.StatePropStateDataV1P3DChunk.parentClass.new(self, Data) o.Name, o.AutoTransition, o.OutState, o.NumDrawables, o.NumFrameControllers, o.NumEvents, o.NumCallbacks, o.OutFrame = unpack("<s1iiiiiif", o.ValueStr) return o end function P3D.StatePropStateDataV1P3DChunk:create(Name,AutoTransition,OutState,OutFrame) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 return P3D.StatePropStateDataV1P3DChunk:new{Raw = pack("<IIIs1iiiiiif", P3D.Identifiers.State_Prop_State_Data_V1, Len, Len, Name, AutoTransition, OutState, 0, 0, 0, 0, OutFrame)} end function P3D.StatePropStateDataV1P3DChunk:GetCounts() local DrawableN = 0 local FrameControllerN = 0 local EventN = 0 local CallbackN = 0 for i=1,#self.ChunkTypes do local type = self.ChunkTypes[i] if type == P3D.Identifiers.State_Prop_Visibilities_Data then DrawableN = DrawableN + 1 elseif type == P3D.Identifiers.State_Prop_Frame_Controller_Data then FrameControllerN = FrameControllerN + 1 elseif type == P3D.Identifiers.State_Prop_Event_Data then EventN = EventN + 1 elseif type == P3D.Identifiers.State_Prop_Callback_Data then CallbackN = CallbackN + 1 end end return DrawableN, FrameControllerN, EventN, CallbackN end function P3D.StatePropStateDataV1P3DChunk:Output() local DrawableN, FrameControllerN, EventN, CallbackN = self:GetCounts() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 return pack("<IIIs1iiiiiif", self.ChunkType, Len, Len + chunks:len(), self.Name, self.AutoTransition, self.OutState, DrawableN, FrameControllerN, EventN, CallbackN, self.OutFrame) .. chunks end --Locator Chunk TODO: Handle types P3D.LocatorP3DChunk = P3D.P3DChunk:newChildClass("Locator") function P3D.LocatorP3DChunk:new(Data) local o = P3D.LocatorP3DChunk.parentClass.new(self, Data) o.Name, o.Type, o.DataLen = unpack("<s1ii", o.ValueStr) local idx = o.Name:len() + 1 + 4 + 4 + 1 o.Position = {X=0,Y=0,Z=0} o.Data, o.Position.X, o.Position.Y, o.Position.Z, o.NumTriggers = unpack("<c" .. o.DataLen * 4 .. "fffi", o.ValueStr, idx) return o end function P3D.LocatorP3DChunk:createType9(Name, Position, Type, UnknownStr1, UnknownStr2, Unknown1, Unknown2) local dataTbl = {UnknownStr1} for i=1,4 - UnknownStr1:len() % 4 do dataTbl[#dataTbl + 1] = "\0" end dataTbl[#dataTbl + 1] = UnknownStr2 for i=1,4 - UnknownStr2:len() % 4 do dataTbl[#dataTbl + 1] = "\0" end dataTbl[#dataTbl + 1] = Type for i=1,4 - Type:len() % 4 do dataTbl[#dataTbl + 1] = "\0" end local data = concat(dataTbl) local Len = 12 + Name:len() + 1 + 4 + 4 + data:len() + 4 + 4 + 12 + 4 return P3D.LocatorP3DChunk:new{Raw = pack("<IIIs1iic" .. data:len() .. "iifffi", P3D.Identifiers.Locator, Len, Len, Name, 9, data:len() / 4 + 2, data, Unknown1, Unknown2, Position.X, Position.Y, Position.Z, 0)} end function P3D.LocatorP3DChunk:GetType0Data() local Event, idx = unpack("<I", self.ValueStr, self.Name:len() + 1 + 4 + 4 + 1) local Parameter = nil if self.DataLen >= 2 then Parameter = unpack("<I", self.ValueStr, idx) end return Event, Parameter end function P3D.LocatorP3DChunk:GetType9Data() local data, Unknown1, Unknown2 = unpack("<c" .. (self.DataLen - 2) * 4 .. "ii", self.ValueStr, self.Name:len() + 1 + 4 + 4 + 1) local UnknownStr1, UnknownStr2, Type local index = 1 local position = 1 local buffer = {} for i=1,#data do if data:byte(i) ~= 0 then buffer[#buffer + 1] = data:sub(i, i) else if #buffer > 0 then if index == 1 then UnknownStr1 = concat(buffer) elseif index == 2 then UnknownStr2 = concat(buffer) elseif index == 3 then Type = concat(buffer) end buffer = {} index = index + 1 end end end return Type, UnknownStr1, UnknownStr2, Unknown1, Unknown2 end function P3D.LocatorP3DChunk:GetTriggerCount() local TriggerN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Trigger_Volume then TriggerN = TriggerN + 1 end end return TriggerN end function P3D.LocatorP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + self.Data:len() + 12 + 4 return pack("<IIIs1iic" .. self.DataLen * 4 .."fffi", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Type, self.DataLen, self.Data, self.Position.X, self.Position.Y, self.Position.Z, self:GetTriggerCount()) .. chunks end --Skeleton Chunk P3D.SkeletonP3DChunk = P3D.P3DChunk:newChildClass("Skeleton") function P3D.SkeletonP3DChunk:new(Data) local o = P3D.SkeletonP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.NumJoints = unpack("<s1ii", o.ValueStr) return o end function P3D.SkeletonP3DChunk:create(Name,Version) local Len = 12 + Name:len() + 1 + 4 + 4 return P3D.SkeletonP3DChunk:new{Raw = pack("<IIIs1ii", P3D.Identifiers.Skeleton, Len, Len, Name, Version, 0)} end function P3D.SkeletonP3DChunk:GetJointCount() local JointN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Skeleton_Joint then JointN = JointN + 1 end end return JointN end function P3D.SkeletonP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 return pack("<IIIs1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self:GetJointCount()) .. chunks end --Skeleton Joint Chunk P3D.SkeletonJointP3DChunk = P3D.P3DChunk:newChildClass("Skeleton Joint") function P3D.SkeletonJointP3DChunk:new(Data) local o = P3D.SkeletonJointP3DChunk.parentClass.new(self, Data) o.RestPose = P3D.MatrixIdentity() o.Name, o.Parent, o.DOF, o.FreeAxis, o.PrimaryAxis, o.SecondaryAxis, o.TwistAxis, o.RestPose.M11, o.RestPose.M12, o.RestPose.M13, o.RestPose.M14, o.RestPose.M21, o.RestPose.M22, o.RestPose.M23, o.RestPose.M34, o.RestPose.M31, o.RestPose.M32, o.RestPose.M33, o.RestPose.M34, o.RestPose.M41, o.RestPose.M42, o.RestPose.M43, o.RestPose.M44 = unpack("<s1iiiiiiffffffffffffffff", o.ValueStr) return o end function P3D.SkeletonJointP3DChunk:create(Name,Parent,DOF,FreeAxis,PrimaryAxis,SecondaryAxis,TwistAxis,RestPose) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 64 return P3D.SkeletonJointP3DChunk:new{Raw = pack("<IIIs1iiiiiiffffffffffffffff", P3D.Identifiers.Skeleton_Joint, Len, Len, Name, Parent, DOF, FreeAxis, PrimaryAxis, SecondaryAxis, TwistAxis, RestPose.M11, RestPose.M12, RestPose.M13, RestPose.M14, RestPose.M21, RestPose.M22, RestPose.M23, RestPose.M34, RestPose.M31, RestPose.M32, RestPose.M33, RestPose.M34, RestPose.M41, RestPose.M42, RestPose.M43, RestPose.M44)} end function P3D.SkeletonJointP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 64 return pack("<IIIs1iiiiiiffffffffffffffff", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Parent, self.DOF, self.FreeAxis, self.PrimaryAxis, self.SecondaryAxis, self.TwistAxis, self.RestPose.M11, self.RestPose.M12, self.RestPose.M13, self.RestPose.M14, self.RestPose.M21, self.RestPose.M22, self.RestPose.M23, self.RestPose.M34, self.RestPose.M31, self.RestPose.M32, self.RestPose.M33, self.RestPose.M34, self.RestPose.M41, self.RestPose.M42, self.RestPose.M43, self.RestPose.M44) .. chunks end --Old Frame Controller Chunk P3D.OldFrameControllerP3DChunk = P3D.P3DChunk:newChildClass("Old Frame Controller") function P3D.OldFrameControllerP3DChunk:new(Data) local o = P3D.OldFrameControllerP3DChunk.parentClass.new(self, Data) o.Version, o.Name, o.Type, o.FrameOffset, o.HierarchyName, o.AnimationName = unpack("<is1c4fs1s1", o.ValueStr) return o end function P3D.OldFrameControllerP3DChunk:create(Version,Name,Type,FrameOffset,HierarchyName,AnimationName) local Len = 12 + 4 + Name:len() + 1 + 4 + 4 + HierarchyName:len() + 1 + AnimationName:len() + 1 return P3D.OldFrameControllerP3DChunk:new{Raw = pack("<IIIis1c4fs1s1", P3D.Identifiers.Old_Frame_Controller, Len, Len, Version, Name, Type, FrameOffset, HierarchyName, AnimationName)} end function P3D.OldFrameControllerP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + self.Name:len() + 1 + 4 + 4 + self.HierarchyName:len() + 1 + self.AnimationName:len() + 1 return pack("<IIIis1c4fs1s1", self.ChunkType, Len, Len + chunks:len(), self.Version, self.Name, self.Type, self.FrameOffset, self.HierarchyName, self.AnimationName) .. chunks end --Physics Object Chunk P3D.PhysicsObjectP3DChunk = P3D.P3DChunk:newChildClass("Physics Object") function P3D.PhysicsObjectP3DChunk:new(Data) local o = P3D.PhysicsObjectP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.MaterialName, o.NumJoints, o.Volume, o.RestingSensitivity = unpack("<s1is1iff", o.ValueStr) return o end function P3D.PhysicsObjectP3DChunk:create(Name,Version,MaterialName,Volume,RestingSensitivity) local Len = 12 + Name:len() + 1 + 4 + MaterialName:len() + 1 + 4 + 4 + 4 return P3D.PhysicsObjectP3DChunk:new{Raw = pack("<IIIs1is1iff", P3D.Identifiers.Physics_Object, Len, Len, Name, Version, MaterialName, 0, Volume, RestingSensitivity)} end function P3D.PhysicsObjectP3DChunk:GetJointCount() local JointN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Physics_Joint then JointN = JointN + 1 end end return JointN end function P3D.PhysicsObjectP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + self.MaterialName:len() + 1 + 4 + 4 + 4 return pack("<IIIs1is1iff", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.MaterialName, self:GetJointCount(), self.Volume, self.RestingSensitivity) .. chunks end --Collision Object Chunk P3D.CollisionObjectP3DChunk = P3D.P3DChunk:newChildClass("Collision Object") function P3D.CollisionObjectP3DChunk:new(Data) local o = P3D.CollisionObjectP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.MaterialName, o.NumSubObject, o.NumOwner = unpack("<s1is1ii", o.ValueStr) return o end function P3D.CollisionObjectP3DChunk:create(Name,Version,MaterialName) local Len = 12 + Name:len() + 1 + 4 + MaterialName:len() + 1 + 4 + 4 return P3D.CollisionObjectP3DChunk:new{Raw = pack("<IIIs1is1ii", P3D.Identifiers.Collision_Object, Len, Len, Name, Version, MaterialName, 0, 0)} end function P3D.CollisionObjectP3DChunk:GetOwnerCount() local OwnerN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Collision_Volume_Owner then OwnerN = OwnerN + 1 end end return OwnerN end function P3D.CollisionObjectP3DChunk:Output() local OwnerN = self:GetOwnerCount() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + self.MaterialName:len() + 1 + 4 + 4 return pack("<IIIs1is1ii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.MaterialName, #self.Chunks - OwnerN, OwnerN) .. chunks end --Collision Volume Chunk P3D.CollisionVolumeP3DChunk = P3D.P3DChunk:newChildClass("Collision Volume") function P3D.CollisionVolumeP3DChunk:new(Data) local o = P3D.CollisionVolumeP3DChunk.parentClass.new(self, Data) o.ObjectReferenceIndex, o.OwnerIndex, o.NumSubVolume = unpack("<iii", o.ValueStr) return o end function P3D.CollisionVolumeP3DChunk:create(ObjectReferenceIndex,OwnerIndex) local Len = 12 + 4 + 4 + 4 return P3D.CollisionVolumeP3DChunk:new{Raw = pack("<IIIiii", P3D.Identifiers.Collision_Volume, Len, Len, ObjectReferenceIndex, OwnerIndex, 0)} end function P3D.CollisionVolumeP3DChunk:GetVolumeCount() local VolumeN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Collision_Volume then VolumeN = VolumeN + 1 end end return VolumeN end function P3D.CollisionVolumeP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + 4 + 4 return pack("<IIIiii", self.ChunkType, Len, Len + chunks:len(), self.ObjectReferenceIndex, self.OwnerIndex, self:GetVolumeCount()) .. chunks end --Multi Controller Chunk P3D.MultiControllerP3DChunk = P3D.P3DChunk:newChildClass("Multi Controller") function P3D.MultiControllerP3DChunk:new(Data) local o = P3D.MultiControllerP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.Length, o.Framerate, o.NumTracks = unpack("<s1iffi", o.ValueStr) return o end function P3D.MultiControllerP3DChunk:create(Name,Version,Length,Framerate) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 + 4 return P3D.MultiControllerP3DChunk:new{Raw = pack("<IIIs1iffi", P3D.Identifiers.Multi_Controller, Len, Len, Name, Version, Length, Framerate, 0)} end function P3D.MultiControllerP3DChunk:GetTrackCount() local TrackN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Multi_Controller_Tracks then local MultiControllerTracksChunk = P3D.MultiControllerTracksP3DChunk:new{Raw = self.Chunks[i]} TrackN = TrackN + MultiControllerTracksChunk:GetTrackCount() end end return TrackN end function P3D.MultiControllerP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 + 4 return pack("<IIIs1iffi", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.Length, self.Framerate, self:GetTrackCount()) .. chunks end --Multi Controller Tracks chunk P3D.MultiControllerTracksP3DChunk = P3D.P3DChunk:newChildClass("Multi Controller Tracks") function P3D.MultiControllerTracksP3DChunk:new(Data) local o = P3D.MultiControllerTracksP3DChunk.parentClass.new(self, Data) local NumTracks = unpack("<i", o.ValueStr) o.Tracks = {} local idx = 5 for i=0,NumTracks - 1 do local track = {Name="",StartTime=0,EndTime=0,Scale=0} track.Name, track.StartTime, track.EndTime, track.Scale = unpack("<s1fff", o.ValueStr, idx) idx = idx + track.Name:len() + 1 + 4 + 4 + 4 o.Tracks[#o.Tracks + 1] = track end return o end function P3D.MultiControllerTracksP3DChunk:create(...) local TracksN = #arg local len = 16 local tracks = {} for i=1,TracksN do local track = arg[i] tracks[#tracks + 1] = pack("<s1fff", track.Name, track.StartTime, track.EndTime, track.Scale) len = len + track.Name:len() + 1 + 4 + 4 + 4 end return P3D.MeshP3DChunk:new{Raw = pack("<IIIi", P3D.Identifiers.Multi_Controller_Tracks, len, len, TracksN) .. concat(tracks)} end function P3D.MultiControllerTracksP3DChunk:GetTrackCount() return #self.Tracks end function P3D.MultiControllerTracksP3DChunk:Output() local TracksN = self:GetTrackCount() local len = 16 local tracks = {} for i=1,TracksN do local track = self.Tracks[i] tracks[#tracks + 1] = pack("<s1fff", track.Name, track.StartTime, track.EndTime, track.Scale) len = len + track.Name:len() + 1 + 4 + 4 + 4 end return pack("<IIIi", P3D.Identifiers.Multi_Controller_Tracks, len, len, TracksN) .. concat(tracks) end --Animation Chunk P3D.AnimationP3DChunk = P3D.P3DChunk:newChildClass("Animation") function P3D.AnimationP3DChunk:new(Data) local o = P3D.AnimationP3DChunk.parentClass.new(self, Data) o.Version, o.Name, o.AnimationType, o.NumFrames, o.FrameRate, o.Cyclic = unpack("<is1c4ffi", o.ValueStr) return o end function P3D.AnimationP3DChunk:create(Version,Name,AnimationType,NumFrames,FrameRate,Cyclic) local Len = 12 + 4 + Name:len() + 1 + AnimationType:len() + 4 + 4 + 4 return P3D.AnimationP3DChunk:new{Raw = pack("<IIIis1c4ffi", P3D.Identifiers.Animation, Len, Len, Version, Name, AnimationType, NumFrames, FrameRate, Cyclic)} end function P3D.AnimationP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + self.Name:len() + 1 + self.AnimationType:len() + 4 + 4 + 4 return pack("<IIIis1c4ffi", self.ChunkType, Len, Len + chunks:len(), self.Version, self.Name, self.AnimationType, self.NumFrames, self.FrameRate, self.Cyclic) .. chunks end --Particle System 2 Chunk P3D.ParticleSystem2P3DChunk = P3D.P3DChunk:newChildClass("Particle System 2") function P3D.ParticleSystem2P3DChunk:new(Data) local o = P3D.ParticleSystem2P3DChunk.parentClass.new(self, Data) o.Version, o.Name, o.Unknown = unpack("<is1s1", o.ValueStr) return o end function P3D.ParticleSystem2P3DChunk:create(Version,Name,Unknown) local Len = 12 + 4 + Name:len() + 1 + Unknown:len() + 1 return P3D.ParticleSystem2P3DChunk:new{Raw = pack("<IIIis1s1", P3D.Identifiers.Particle_System_2, Len, Len, Version, Name, Unknown)} end function P3D.ParticleSystem2P3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + self.Name:len() + 1 + self.Unknown:len() + 1 return pack("<IIIis1s1", self.ChunkType, Len, Len + chunks:len(), self.Version, self.Name, self.Unknown) .. chunks end --Particle System Factory Chunk P3D.ParticleSystemFactoryP3DChunk = P3D.P3DChunk:newChildClass("Particle System Factory") function P3D.ParticleSystemFactoryP3DChunk:new(Data) local o = P3D.ParticleSystemFactoryP3DChunk.parentClass.new(self, Data) o.Version, o.Name, o.FrameRate, o.NumAnimFrames, o.NumOLFrames, o.CycleAnim, o.EnableSorting, o.NumEmitters = unpack("<is1fiihhi", o.ValueStr) return o end function P3D.ParticleSystemFactoryP3DChunk:create(Version,Name,FrameRate,NumAnimFrames,NumOLFrames,CycleAnim,EnableSorting) local Len = 12 + 4 + Name:len() + 1 + 4 + 4 + 4 + 2 + 2 + 4 return P3D.ParticleSystemFactoryP3DChunk:new{Raw = pack("<IIIis1fiihhi", P3D.Identifiers.Particle_System_Factory, Len, Len, Version, Name, FrameRate, NumAnimFrames, NumOLFrames, CycleAnim, EnableSorting, 0)} end function P3D.ParticleSystemFactoryP3DChunk:GetEmitterCount() local EmitterN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Old_Sprite_Emitter then EmitterN = EmitterN + 1 end end return EmitterN end function P3D.ParticleSystemFactoryP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + self.Name:len() + 1 + 4 + 4 + 4 + 2 + 2 + 4 return pack("<IIIis1fiihhi", self.ChunkType, Len, Len + chunks:len(), self.Version, self.Name, self.FrameRate, self.NumAnimFrames, self.NumOLFrames, self.CycleAnim, self.EnableSorting, self:GetEmitterCount()) .. chunks end --Instance List Chunk P3D.InstanceListP3DChunk = P3D.P3DChunk:newChildClass("Instance List") function P3D.InstanceListP3DChunk:new(Data) local o = P3D.InstanceListP3DChunk.parentClass.new(self, Data) o.Name = unpack("<s1", o.ValueStr) o.Data = o.ValueStr:sub(o.Name:len() + 1) return o end function P3D.InstanceListP3DChunk:create(Name,Data) local Len = 12 + Name:len() + 1 + Data:len() return P3D.InstanceListP3DChunk:new{Raw = pack("<IIIs1i", P3D.Identifiers.Instance_List, Len, Len, Name) .. Data} end function P3D.InstanceListP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + self.Data:len() return pack("<IIIs1", self.ChunkType, Len, Len + chunks:len(), self.Name) .. self.Data .. chunks end --Scenegraph Chunk P3D.ScenegraphP3DChunk = P3D.P3DChunk:newChildClass("Scenegraph") function P3D.ScenegraphP3DChunk:new(Data) local o = P3D.ScenegraphP3DChunk.parentClass.new(self, Data) o.Name = unpack("<s1", o.ValueStr) o.Data = o.ValueStr:sub(o.Name:len() + 1) return o end function P3D.ScenegraphP3DChunk:create(Name,Data) local Len = 12 + Name:len() + 1 + Data:len() return P3D.ScenegraphP3DChunk:new{Raw = pack("<IIIs1", P3D.Identifiers.Scenegraph, Len, Len, Name) .. Data} end function P3D.ScenegraphP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + self.Data:len() return pack("<IIIs1", self.ChunkType, Len, Len + chunks:len(), self.Name) .. self.Data .. chunks end --Old Scenegraph Root Chunk P3D.OldScenegraphRootP3DChunk = P3D.P3DChunk:newChildClass("Old Scenegraph Root") function P3D.OldScenegraphRootP3DChunk:new(Data) local o = P3D.OldScenegraphRootP3DChunk.parentClass.new(self, Data) return o end --Old Scenegraph Branch Chunk P3D.OldScenegraphBranchP3DChunk = P3D.P3DChunk:newChildClass("Old Scenegraph Branch") function P3D.OldScenegraphBranchP3DChunk:new(Data) local o = P3D.OldScenegraphBranchP3DChunk.parentClass.new(self, Data) o.Name, o.NumChildren = unpack("<s1i", o.ValueStr) return o end function P3D.OldScenegraphBranchP3DChunk:create(Name) local Len = 12 + Name:len() + 1 + 4 return P3D.OldScenegraphBranchP3DChunk:new{Raw = pack("<IIIs1i", P3D.Identifiers.Old_Scenegraph_Branch, Len, Len, Name, 0)} end function P3D.OldScenegraphBranchP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 return pack("<IIIs1i", self.ChunkType, Len, Len + chunks:len(), self.Name, #self.Chunks) .. chunks end --Old Scenegraph Transform Chunk P3D.OldScenegraphTransformP3DChunk = P3D.P3DChunk:newChildClass("Old Scenegraph Transform") function P3D.OldScenegraphTransformP3DChunk:new(Data) local o = P3D.OldScenegraphTransformP3DChunk.parentClass.new(self, Data) o.Transform = P3D.MatrixIdentity() o.Name, o.NumChildren, o.Transform.M11, o.Transform.M12, o.Transform.M13, o.Transform.M14, o.Transform.M21, o.Transform.M22, o.Transform.M23, o.Transform.M34, o.Transform.M31, o.Transform.M32, o.Transform.M33, o.Transform.M34, o.Transform.M41, o.Transform.M42, o.Transform.M43, o.Transform.M44 = unpack("<s1iffffffffffffffff", o.ValueStr) return o end function P3D.OldScenegraphTransformP3DChunk:create(Name,Transform) local Len = 12 + Name:len() + 1 + 4 + 64 return P3D.OldScenegraphTransformP3DChunk:new{Raw = pack("<IIIs1iffffffffffffffff", P3D.Identifiers.Old_Scenegraph_Transform, Len, Len, Name, 0, Transform.M11, Transform.M12, Transform.M13, Transform.M14, Transform.M21, Transform.M22, Transform.M23, Transform.M34, Transform.M31, Transform.M32, Transform.M33, Transform.M34, Transform.M41, Transform.M42, Transform.M43, Transform.M44)} end function P3D.OldScenegraphTransformP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 64 return pack("<IIIs1iffffffffffffffff", self.ChunkType, Len, Len + chunks:len(), self.Name, #self.Chunks, self.Transform.M11, self.Transform.M12, self.Transform.M13, self.Transform.M14, self.Transform.M21, self.Transform.M22, self.Transform.M23, self.Transform.M34, self.Transform.M31, self.Transform.M32, self.Transform.M33, self.Transform.M34, self.Transform.M41, self.Transform.M42, self.Transform.M43, self.Transform.M44) .. chunks end --Old Scenegraph Drawable Chunk P3D.OldScenegraphDrawableP3DChunk = P3D.P3DChunk:newChildClass("Old Scenegraph Drawable") function P3D.OldScenegraphDrawableP3DChunk:new(Data) local o = P3D.OldScenegraphDrawableP3DChunk.parentClass.new(self, Data) o.Name, o.DrawableName, o.IsTranslucent = unpack("<s1s1i", o.ValueStr) return o end function P3D.OldScenegraphDrawableP3DChunk:create(Name,DrawableName,IsTranslucent) local Len = 12 + Name:len() + 1 + DrawableName:len() + 1 + 4 return P3D.OldScenegraphDrawableP3DChunk:new{Raw = pack("<IIIs1s1i", P3D.Identifiers.Old_Scenegraph_Drawable, Len, Len, Name, DrawableName, IsTranslucent)} end function P3D.OldScenegraphDrawableP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + self.DrawableName:len() + 1 + 4 return pack("<IIIs1s1i", self.ChunkType, Len, Len + chunks:len(), self.Name, self.DrawableName, self.IsTranslucent) .. chunks end --Animation Group List Chunk P3D.AnimationGroupListP3DChunk = P3D.P3DChunk:newChildClass("Animation Group List") function P3D.AnimationGroupListP3DChunk:new(Data) local o = P3D.AnimationGroupListP3DChunk.parentClass.new(self, Data) o.Version, o.NumGroups = unpack("<ii", o.ValueStr) return o end function P3D.AnimationGroupListP3DChunk:create(Version) local Len = 12 + 4 + 4 return P3D.AnimationGroupListP3DChunk:new{Raw = pack("<IIIii", P3D.Identifiers.Animation_Group_List, Len, Len, Version, 0)} end function P3D.AnimationGroupListP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + 4 return pack("<IIIii", self.ChunkType, Len, Len + chunks:len(), self.Version, #self.Chunks) .. chunks end --Animation Group Chunk P3D.AnimationGroupP3DChunk = P3D.P3DChunk:newChildClass("Animation Group") function P3D.AnimationGroupP3DChunk:new(Data) local o = P3D.AnimationGroupP3DChunk.parentClass.new(self, Data) o.Version, o.Name, o.GroupId, o.NumChannels = unpack("<is1ii", o.ValueStr) return o end function P3D.AnimationGroupP3DChunk:create(Version,Name,GroupId) local Len = 12 + 4 + Name:len() + 1 + 4 + 4 return P3D.AnimationGroupP3DChunk:new{Raw = pack("<IIIis1ii", P3D.Identifiers.Animation_Group, Len, Len, Version, Name, GroupId, 0)} end function P3D.AnimationGroupP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + self.Name:len() + 1 + 4 + 4 return pack("<IIIis1ii", self.ChunkType, Len, Len + chunks:len(), self.Version, self.Name, self.GroupId, #self.Chunks) .. chunks end --Compressed Quaternion Channel Chunk P3D.CompressedQuaternionChannelP3DChunk = P3D.P3DChunk:newChildClass("Compressed Quaternion Channel") function P3D.CompressedQuaternionChannelP3DChunk:new(Data) local o = P3D.CompressedQuaternionChannelP3DChunk.parentClass.new(self, Data) o.Version, o.Param, o.NumFrames = unpack("<ic4i", o.ValueStr) local idx = 1 + 4 + 4 + 4 o.Frames = {unpack("<" .. string.rep("h", o.NumFrames), o.ValueStr, idx)} o.Frames[#o.Frames] = nil idx = idx + o.NumFrames * 2 o.Values = {} for i=1,o.NumFrames do local value = {X=0,Y=0,Z=0,W=0} value.W, value.X, value.Y, value.Z = unpack("<hhhh", o.ValueStr, idx) value.X = value.X / 32767 value.Y = value.Y / 32767 value.Z = value.Z / 32767 value.W = value.W / 32767 o.Values[#o.Values + 1] = value idx = idx + 8 end return o end --TODO: Create function P3D.CompressedQuaternionChannelP3DChunk:GetFrameCount() return #self.Frames end function P3D.CompressedQuaternionChannelP3DChunk:Output() local chunks = concat(self.Chunks) local FramesN = self:GetFrameCount() local values = {} for i=1,FramesN do local value = self.Values[i] values[#values + 1] = pack("hhhh", math.floor(value.W * 32767), math.floor(value.X * 32767), math.floor(value.Y * 32767), math.floor(value.X * 32767)) end local Len = 12 + 4 + 4 + 4 + FramesN * 2 + FramesN * 8 return pack("<IIIic4i" .. string.rep("h", #self.Frames), self.ChunkType, Len, Len + chunks:len(), self.Version, self.Param, FramesN, table.unpack(self.Frames)) .. concat(values) .. chunks end --Follow Camera Data Chunk P3D.FollowCameraDataP3DChunk = P3D.P3DChunk:newChildClass("Follow Camera Data") function P3D.FollowCameraDataP3DChunk:new(Data) local o = P3D.FollowCameraDataP3DChunk.parentClass.new(self, Data) o.Look = {X=0,Y=0,Z=0} o.Index, o.Unknown, o.Angle, o.Distance, o.Look.X, o.Look.Y, o.Look.Z = unpack("<iffffff", o.ValueStr) return o end function P3D.FollowCameraDataP3DChunk:create(Index,Unknown,Angle,Distance,Look) local Len = 12 + 4 + 4 + 4 + 4 + 12 return P3D.FollowCameraDataP3DChunk:new{Raw = pack("<IIIiffffff", P3D.Identifiers.Follow_Camera_Data, Len, Len, Index, Unknown, Angle, Distance, Look.X, Look.Y, Look.Z)} end function P3D.FollowCameraDataP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + 4 + 4 + 4 + 4 + 12 return pack("<IIIiffffff", self.ChunkType, Len, Len + chunks:len(), self.Index, self.Unknown, self.Angle, self.Distance, self.Look.X, self.Look.Y, self.Look.Z) .. chunks end --Sprite Chunk P3D.SpriteP3DChunk = P3D.P3DChunk:newChildClass("Sprite") function P3D.SpriteP3DChunk:new(Data) local o = P3D.SpriteP3DChunk.parentClass.new(self, Data) o.Name, o.NativeX, o.NativeY, o.Shader, o.ImageWidth, o.ImageHeight, o.ImageCount, o.BlitBorder = unpack("<s1iis1iiii", o.ValueStr) return o end function P3D.SpriteP3DChunk:create(Name,NativeX,NativeY,Shader,ImageWidth,ImageHeight,ImageCount,BlitBorder) local Len = 12 + Name:len() + 1 + 4 + 4 + Shader:len() + 1 + 4 + 4 + 4 + 4 return P3D.SpriteP3DChunk:new{Raw = pack("<IIIs1iis1iiii", P3D.Identifiers.Sprite, Len, Len, Name, NativeX, NativeY, Shader, ImageWidth, ImageHeight, ImageCount, BlitBorder)} end function P3D.SpriteP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + self.Shader:len() + 1 + 4 + 4 + 4 + 4 return pack("<IIIs1iis1iiii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.NativeX, self.NativeY, self.Shader, self.ImageWidth, self.ImageHeight, self.ImageCount, self.BlitBorder) .. chunks end function P3D.SpriteP3DChunk:RemoveChunkAtIndex(idx) local ID = self.ChunkTypes[idx] P3D.SpriteP3DChunk.parentClass.RemoveChunkAtIndex(self, idx) if ID == P3D.Identifiers.Image then self.ImageCount = self.ImageCount - 1 end end function P3D.SpriteP3DChunk:AddChunk(ChunkData, idx) local _, ID = P3D.SpriteP3DChunk.parentClass.AddChunk(self, ChunkData, idx) if ID == P3D.Identifiers.Image then self.ImageCount = self.ImageCount + 1 end end --Image Chunk P3D.ImageP3DChunk = P3D.P3DChunk:newChildClass("Image") P3D.ImageP3DChunk.Formats = { Raw = 0, PNG = 1, TGA = 2, BMP = 3, IPU = 4, DXT = 5, DXT1 = 6, DXT2 = 7, DXT3 = 8, DXT4 = 9, DXT5 = 10, PS24Bit = 11, PS28Bit = 12, PS216Bit = 13, PS232Bit = 14, GC4Bit = 15, GC8Bit = 16, GC16Bit = 17, GC32Bit = 18, GCDXT1 = 19, Other = 20, Invalid = 21, PSP4Bit = 25, } function P3D.ImageP3DChunk:new(Data) local o = P3D.ImageP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.Width, o.Height, o.Bpp, o.Palettized, o.HasAlpha, o.Format = unpack("<s1iiiiiii", o.ValueStr) return o end function P3D.ImageP3DChunk:create(Name,Version,Width,Height,Bpp,Palettized,HasAlpha,Format) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 return P3D.ImageP3DChunk:new{Raw = pack("<IIIs1iiiiiii", P3D.Identifiers.Image, Len, Len, Name, Version, Width, Height, Bpp, Palettized, HasAlpha, Format)} end function P3D.ImageP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 return pack("<IIIs1iiiiiii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.Width, self.Height, self.Bpp, self.Palettized, self.HasAlpha, self.Format) .. chunks end --Image Data Chunk P3D.ImageDataP3DChunk = P3D.P3DChunk:newChildClass("Image Data") function P3D.ImageDataP3DChunk:new(Data) local o = P3D.ImageDataP3DChunk.parentClass.new(self, Data) o.ImageDataSize = unpack("<i", o.ValueStr) o.ImageData = unpack("<c" .. o.ImageDataSize, o.ValueStr, 5) return o end function P3D.ImageDataP3DChunk:create(ImageData) local ImageDataSize = ImageData:len() local Len = 12 + 4 + ImageDataSize return P3D.ImageDataP3DChunk:new{Raw = pack("<IIIic" .. ImageDataSize, P3D.Identifiers.Image_Data, Len, Len, ImageDataSize, ImageData)} end function P3D.ImageDataP3DChunk:Output() local chunks = concat(self.Chunks) local ImageDataSize = self.ImageData:len() local Len = 12 + 4 + ImageDataSize return pack("<IIIic" .. ImageDataSize, self.ChunkType, Len, Len + chunks:len(), ImageDataSize, self.ImageData) .. chunks end --Frontend Text Bible Chunk P3D.FrontendTextBibleP3DChunk = P3D.P3DChunk:newChildClass("Frontend Text Bible") function P3D.FrontendTextBibleP3DChunk:new(Data) local o = P3D.FrontendTextBibleP3DChunk.parentClass.new(self, Data) o.Name, o.NumLanguages, o.Languages = unpack("<s1is1", o.ValueStr) return o end --TODO: Handle create and addition/removal of languages function P3D.FrontendTextBibleP3DChunk:GetLanguageCount() local LanguageN = 0 for i=1,#self.ChunkTypes do if self.ChunkTypes[i] == P3D.Identifiers.Frontend_Language then LanguageN = LanguageN + 1 end end return LanguageN end function P3D.FrontendTextBibleP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + self.Languages:len() + 1 return pack("<IIIs1is1", self.ChunkType, Len, Len + chunks:len(), self.Name, self:GetLanguageCount(), self.Languages) .. chunks end --Frontend Language Chunk P3D.FrontendLanguageP3DChunk = P3D.P3DChunk:newChildClass("Frontend Language") function P3D.FrontendLanguageP3DChunk:new(Data) local o = P3D.FrontendLanguageP3DChunk.parentClass.new(self, Data) o.Name, o.Language, o.NumEntries, o.Modulo, o.BufferSize = unpack("<s1c1iii", o.ValueStr) local idx = 1 + o.Name:len() + 1 + 1 + 4 + 4 + 4 o.Hashes = {unpack("<" .. string.rep("I", o.NumEntries), o.ValueStr, idx)} o.Hashes[#o.Hashes] = nil idx = idx + 4 * o.NumEntries o.Offsets = {unpack("<" .. string.rep("I", o.NumEntries), o.ValueStr, idx)} o.Offsets[#o.Offsets] = nil idx = idx + 4 * o.NumEntries o.Buffer = unpack("<c" .. o.BufferSize, o.ValueStr, idx) return o end function P3D.FrontendLanguageP3DChunk:GetValueFromHash(Hash) local index = nil for i=1,#self.Hashes do if self.Hashes[i] == Hash then index = i break end end if not index then return nil end local out = {} for i=self.Offsets[index] + 1,#self.Buffer,2 do local s = unpack("<H", self.Buffer, i) if s == 0 then break end out[#out + 1] = s end return utf8.char(table.unpack(out)) end function P3D.FrontendLanguageP3DChunk:GetValueFromName(Name) local Hash = self:GetNameHash(Name) return self:GetValueFromHash(Hash) end function P3D.FrontendLanguageP3DChunk:GetNameHash(Name) local Hash = 0 local chars = {unpack("<" .. string.rep("B", #Name), Name)} for i=1,#Name do local c = chars[i] Hash = (c + (Hash << 6)) % self.Modulo end return Hash end function P3D.FrontendLanguageP3DChunk:AddValue(Name, String) local ucs2 = {} for p,c in utf8.codes(String) do if c == 0 then break end ucs2[#ucs2 + 1] = c end ucs2[#ucs2 + 1] = 0 String = pack("<" .. string.rep("H", #ucs2), table.unpack(ucs2)) self.Hashes[#self.Hashes + 1] = self:GetNameHash(Name) self.Offsets[#self.Offsets + 1] = #self.Buffer self.Buffer = self.Buffer .. String end --TODO: Handle create, handle remove, handle insert, handle edit, handle bulk add function P3D.FrontendLanguageP3DChunk:GetEntryCount() return #self.Hashes end function P3D.FrontendLanguageP3DChunk:Output() local chunks = concat(self.Chunks) local EntriesN = self:GetEntryCount() local BufferSize = self.Buffer:len() local Len = 12 + self.Name:len() + 1 + 1 + 4 + 4 + 4 + 4 * EntriesN + 4 * EntriesN + BufferSize local output = {} output[1] = pack("<IIIs1c1iii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Language, EntriesN, self.Modulo, BufferSize) output[2] = pack("<" .. string.rep("I", EntriesN), table.unpack(self.Hashes)) output[3] = pack("<" .. string.rep("I", EntriesN), table.unpack(self.Offsets)) output[4] = pack("<c" .. BufferSize, self.Buffer) output[5] = chunks return concat(output) end --Trigger Volume Chunk P3D.TriggerVolumeP3DChunk = P3D.P3DChunk:newChildClass("Trigger Volume") function P3D.TriggerVolumeP3DChunk:new(Data) local o = P3D.TriggerVolumeP3DChunk.parentClass.new(self, Data) o.HalfExtents = {X=0,Y=0,Z=0} o.Matrix = P3D.MatrixIdentity() o.Name, o.IsRect, o.HalfExtents.X, o.HalfExtents.Y, o.HalfExtents.Z, o.Matrix.M11, o.Matrix.M12, o.Matrix.M13, o.Matrix.M14, o.Matrix.M21, o.Matrix.M22, o.Matrix.M23, o.Matrix.M34, o.Matrix.M31, o.Matrix.M32, o.Matrix.M33, o.Matrix.M34, o.Matrix.M41, o.Matrix.M42, o.Matrix.M43, o.Matrix.M44 = unpack("<s1ifffffffffffffffffff", o.ValueStr) return o end function P3D.TriggerVolumeP3DChunk:create(Name,IsRect,HalfExtents,Matrix) local Len = 12 + Name:len() + 1 + 4 + 12 + 64 return P3D.TriggerVolumeP3DChunk:new{Raw = pack("<IIIs1ifffffffffffffffffff", P3D.Identifiers.Trigger_Volume, Len, Len, Name, IsRect, HalfExtents.X, HalfExtents.Y, HalfExtents.Z, Matrix.M11, Matrix.M12, Matrix.M13, Matrix.M14, Matrix.M21, Matrix.M22, Matrix.M23, Matrix.M34, Matrix.M31, Matrix.M32, Matrix.M33, Matrix.M34, Matrix.M41, Matrix.M42, Matrix.M43, Matrix.M44)} end function P3D.TriggerVolumeP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 12 + 64 return pack("<IIIs1ifffffffffffffffffff", self.ChunkType, Len, Len + chunks:len(), self.Name, self.IsRect, self.HalfExtents.X, self.HalfExtents.Y, self.HalfExtents.Z, self.Matrix.M11, self.Matrix.M12, self.Matrix.M13, self.Matrix.M14, self.Matrix.M21, self.Matrix.M22, self.Matrix.M23, self.Matrix.M34, self.Matrix.M31, self.Matrix.M32, self.Matrix.M33, self.Matrix.M34, self.Matrix.M41, self.Matrix.M42, self.Matrix.M43, self.Matrix.M44) .. chunks end --Frontend Project Chunk P3D.FrontendProjectP3DChunk = P3D.P3DChunk:newChildClass("Frontend Project") function P3D.FrontendProjectP3DChunk:new(Data) local o = P3D.FrontendProjectP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.ResolutionX, o.ResolutionY, o.Platform, o.PagePath, o.ResourcePath, o.ScreenPath = unpack("<s1iiis1s1s1s1", o.ValueStr) return o end function P3D.FrontendProjectP3DChunk:create(Name,Version,ResolutionX,ResolutionY,Platform,PagePath,ResourcePath,ScreenPath) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 + Platform:len() + 1 + PagePath:len() + 1 + ResourcePath:len() + 1 + ScreenPath:len() + 1 return P3D.FrontendProjectP3DChunk:new{Raw = pack("<IIIs1iiis1s1s1s1", P3D.Identifiers.Frontend_Project, Len, Len, Name, Version, ResolutionX, ResolutionY, Platform, PagePath, ResourcePath, ScreenPath)} end function P3D.FrontendProjectP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 + self.Platform:len() + 1 + self.PagePath:len() + 1 + self.ResourcePath:len() + 1 + self.ScreenPath:len() + 1 return pack("<IIIs1iiis1s1s1s1", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.ResolutionX, self.ResolutionY, self.Platform, self.PagePath, self.ResourcePath, self.ScreenPath) .. chunks end --Frontend Page Chunk P3D.FrontendPageP3DChunk = P3D.P3DChunk:newChildClass("Frontend Page") function P3D.FrontendPageP3DChunk:new(Data) local o = P3D.FrontendPageP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.ResolutionX, o.ResolutionY = unpack("<s1iii", o.ValueStr) return o end function P3D.FrontendPageP3DChunk:create(Name,Version,ResolutionX,ResolutionY) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 return P3D.FrontendPageP3DChunk:new{Raw = pack("<IIIs1iii", P3D.Identifiers.Frontend_Page, Len, Len, Name, Version, ResolutionX, ResolutionY)} end function P3D.FrontendPageP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 return pack("<IIIs1iii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.ResolutionX, self.ResolutionY) .. chunks end --Frontend Layer Chunk P3D.FrontendLayerP3DChunk = P3D.P3DChunk:newChildClass("Frontend Layer") function P3D.FrontendLayerP3DChunk:new(Data) local o = P3D.FrontendLayerP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.Visible, o.Editable, o.Alpha = unpack("<s1iiii", o.ValueStr) return o end function P3D.FrontendLayerP3DChunk:create(Name,Version,Visible,Editable,Alpha) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 + 4 return P3D.FrontendLayerP3DChunk:new{Raw = pack("<IIIs1iiii", P3D.Identifiers.Frontend_Layer, Len, Len, Name, Version, Visible, Editable, Alpha)} end function P3D.FrontendLayerP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 + 4 return pack("<IIIs1iiii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.Visible, self.Editable, self.Alpha) .. chunks end --Frontend Multi Text Chunk P3D.FrontendMultiTextP3DChunk = P3D.P3DChunk:newChildClass("Frontend Multi Text") P3D.FrontendMultiTextP3DChunk.Justifications = { Left = 0, Right = 1, Top = 2, Bottom = 3, Centre = 4, } function P3D.FrontendMultiTextP3DChunk:new(Data) local o = P3D.FrontendMultiTextP3DChunk.parentClass.new(self, Data) o.Colour = {A=0,R=0,G=0,B=0} o.ShadowColour = {A=0,R=0,G=0,B=0} o.Name, o.Version, o.PositionX, o.PositionY, o.DimensionX, o.DimensionY, o.JustificationX, o.JustificationY, o.Colour.B, o.Colour.G, o.Colour.R, o.Colour.A, o.Translucency, o.RotationValue, o.TextStyleName, o.ShadowEnabled, o.ShadowColour.B, o.ShadowColour.G, o.ShadowColour.R, o.ShadowColour.A, o.ShadowOffsetX, o.ShadowOffsetY, o.CurrentText = unpack("<s1iiiiiiiBBBBifs1BBBBBiii", o.ValueStr) return o end function P3D.FrontendMultiTextP3DChunk:create(Name,Version,PositionX,PositionY,DimensionX,DimensionY,JustificationX,JustificationY,Colour,Translucency,RotationValue,TextStyleName,ShadowEnabled,ShadowColour,ShadowOffsetX,ShadowOffsetY,CurrentText) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + TextStyleName:len() + 1 + 1 + 4 + 4 + 4 + 4 return P3D.FrontendMultiTextP3DChunk:new{Raw = pack("<IIIs1iiiiiiiBBBBifs1BBBBBiii", P3D.Identifiers.Frontend_Multi_Text, Len, Len, Name, Version, PositionX, PositionY, DimensionX, DimensionY, JustificationX, JustificationY, Colour.B, Colour.G, Colour.R, Colour.A, Translucency, RotationValue, TextStyleName, ShadowEnabled, ShadowColour.B, ShadowColour.G, ShadowColour.R, ShadowColour.A, ShadowOffsetX, ShadowOffsetY, CurrentText)} end function P3D.FrontendMultiTextP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + self.TextStyleName:len() + 1 + 1 + 4 + 4 + 4 + 4 return pack("<IIIs1iiiiiiiBBBBifs1BBBBBiii", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.PositionX, self.PositionY, self.DimensionX, self.DimensionY, self.JustificationX, self.JustificationY, self.Colour.B, self.Colour.G, self.Colour.R, self.Colour.A, self.Translucency, self.RotationValue, self.TextStyleName, self.ShadowEnabled, self.ShadowColour.B, self.ShadowColour.G, self.ShadowColour.R, self.ShadowColour.A, self.ShadowOffsetX, self.ShadowOffsetY, self.CurrentText) .. chunks end --Frontend Text Style Resource Chunk P3D.FrontendTextStyleResourceP3DChunk = P3D.P3DChunk:newChildClass("Frontend Text Style Resource") function P3D.FrontendTextStyleResourceP3DChunk:new(Data) local o = P3D.FrontendTextStyleResourceP3DChunk.parentClass.new(self, Data) o.Name, o.Version, o.Filename, o.InventoryName = unpack("<s1is1s1", o.ValueStr) return o end function P3D.FrontendTextStyleResourceP3DChunk:create(Name,Version,Filename,InventoryName) local Len = 12 + Name:len() + 1 + 4 + Filename:len() + 1 + InventoryName:len() + 1 return P3D.FrontendTextStyleResourceP3DChunk:new{Raw = pack("<IIIs1is1s1", P3D.Identifiers.Frontend_Text_Style_Resource, Len, Len, Name, Version, Filename, InventoryName)} end function P3D.FrontendTextStyleResourceP3DChunk:Output() local chunks = table.concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + self.Filename:len() + 1 + self.InventoryName:len() + 1 return pack("<IIIs1is1s1", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Version, self.Filename, self.InventoryName) .. chunks end --Frontend String Text Bible Chunk P3D.FrontendStringTextBibleP3DChunk = P3D.P3DChunk:newChildClass("Frontend String Text Bible") function P3D.FrontendStringTextBibleP3DChunk:new(Data) local o = P3D.FrontendStringTextBibleP3DChunk.parentClass.new(self, Data) o.BibleName, o.StringId = unpack("<s1s1", o.ValueStr) return o end function P3D.FrontendStringTextBibleP3DChunk:create(BibleName,StringId) local Len = 12 + BibleName:len() + 1 + StringId:len() + 1 return P3D.FrontendStringTextBibleP3DChunk:new{Raw = pack("<IIIs1s1", P3D.Identifiers.Frontend_String_Text_Bible, Len, Len, BibleName, StringId)} end function P3D.FrontendStringTextBibleP3DChunk:Output() local chunks = concat(self.Chunks) local Len = 12 + self.BibleName:len() + 1 + self.StringId:len() + 1 return pack("<IIIs1s1", self.ChunkType, Len, Len + chunks:len(), self.BibleName, self.StringId) .. chunks end --Road Data Segment Chunk P3D.RoadDataSegmentP3DChunk = P3D.P3DChunk:newChildClass("Road Data Segment") function P3D.RoadDataSegmentP3DChunk:new(Data) local o = P3D.RoadDataSegmentP3DChunk.parentClass.new(self, Data) o.Position = {X=0,Y=0,Z=0} o.Position2 = {X=0,Y=0,Z=0} o.Position3 = {X=0,Y=0,Z=0} o.Name, o.Unknown, o.Lanes, o.Unknown2, o.Position.X, o.Position.Y, o.Position.Z, o.Position2.X, o.Position2.Y, o.Position2.Z, o.Position3.X, o.Position3.Y, o.Position3.Z = unpack("<s1iiifffffffff", o.ValueStr) return o end function P3D.RoadDataSegmentP3DChunk:create(Name,Unknown,Lanes,Unknown2,Position,Position2,Position3) local Len = 12 + Name:len() + 1 + 4 + 4 + 4 + 12 + 12 + 12 return P3D.RoadDataSegmentP3DChunk:new{Raw = pack("<IIIs1iiifffffffff", P3D.Identifiers.Road_Data_Segment, Len, Len, Name, Unknown, Lanes, Unknown2, Position.X, Position.Y, Position.Z, Position2.X, Position2.Y, Position2.Z, Position3.X, Position3.Y, Position3.Z)} end function P3D.RoadDataSegmentP3DChunk:Output() local chunks = table.concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + 4 + 4 + 12 + 12 + 12 return pack("<IIIs1iiifffffffff", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, self.Lanes, self.Unknown2, self.Position.X, self.Position.Y, self.Position.Z, self.Position2.X, self.Position2.Y, self.Position2.Z, self.Position3.X, self.Position3.Y, self.Position3.Z) .. chunks end --Road Segment Chunk P3D.RoadSegmentP3DChunk = P3D.P3DChunk:newChildClass("Road Segment") function P3D.RoadSegmentP3DChunk:new(Data) local o = P3D.RoadSegmentP3DChunk.parentClass.new(self, Data) o.Transform = P3D.MatrixIdentity() o.Unknown = P3D.MatrixIdentity() o.Name, o.CubeShape, o.Transform.M11, o.Transform.M12, o.Transform.M13, o.Transform.M14, o.Transform.M21, o.Transform.M22, o.Transform.M23, o.Transform.M34, o.Transform.M31, o.Transform.M32, o.Transform.M33, o.Transform.M34, o.Transform.M41, o.Transform.M42, o.Transform.M43, o.Transform.M44, o.Unknown.M11, o.Unknown.M12, o.Unknown.M13, o.Unknown.M14, o.Unknown.M21, o.Unknown.M22, o.Unknown.M23, o.Unknown.M34, o.Unknown.M31, o.Unknown.M32, o.Unknown.M33, o.Unknown.M34, o.Unknown.M41, o.Unknown.M42, o.Unknown.M43, o.Unknown.M44 = unpack("<s1s1ffffffffffffffffffffffffffffffff", o.ValueStr) return o end function P3D.RoadSegmentP3DChunk:create(Name,CubeShape,Transform,Unknown) local Len = 12 + Name:len() + 1 + CubeShape:len() + 1 + 64 + 64 return P3D.RoadSegmentP3DChunk:new{Raw = pack("<IIIs1s1ffffffffffffffffffffffffffffffff", P3D.Identifiers.Road_Segment, Len, Len, Name, CubeShape, Transform.M11, Transform.M12, Transform.M13, Transform.M14, Transform.M21, Transform.M22, Transform.M23, Transform.M34, Transform.M31, Transform.M32, Transform.M33, Transform.M34, Transform.M41, Transform.M42, Transform.M43, Transform.M44, Unknown.M11, Unknown.M12, Unknown.M13, Unknown.M14, Unknown.M21, Unknown.M22, Unknown.M23, Unknown.M34, Unknown.M31, Unknown.M32, Unknown.M33, Unknown.M34, Unknown.M41, Unknown.M42, Unknown.M43, Unknown.M44)} end function P3D.RoadSegmentP3DChunk:Output() local chunks = table.concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + self.CubeShape:len() + 1 + 64 + 64 return pack("<IIIs1s1ffffffffffffffffffffffffffffffff", self.ChunkType, Len, Len + chunks:len(), self.Name, self.CubeShape, self.Transform.M11, self.Transform.M12, self.Transform.M13, self.Transform.M14, self.Transform.M21, self.Transform.M22, self.Transform.M23, self.Transform.M34, self.Transform.M31, self.Transform.M32, self.Transform.M33, self.Transform.M34, self.Transform.M41, self.Transform.M42, self.Transform.M43, self.Transform.M44, self.Unknown.M11, self.Unknown.M12, self.Unknown.M13, self.Unknown.M14, self.Unknown.M21, self.Unknown.M22, self.Unknown.M23, self.Unknown.M34, self.Unknown.M31, self.Unknown.M32, self.Unknown.M33, self.Unknown.M34, self.Unknown.M41, self.Unknown.M42, self.Unknown.M43, self.Unknown.M44) .. chunks end --Road Chunk P3D.RoadP3DChunk = P3D.P3DChunk:newChildClass("Road") function P3D.RoadP3DChunk:new(Data) local o = P3D.RoadP3DChunk.parentClass.new(self, Data) o.Name, o.Unknown, o.StartIntersectionLocatorNode, o.EndIntersectionLocatorNode, o.MaximumCars, o.Speed, o.Intelligence, o.Shortcut, o.Unknown4 = unpack("<s1is1s1iBBBB", o.ValueStr) return o end function P3D.RoadP3DChunk:create(Name,Unknown,StartIntersectionLocatorNode,EndIntersectionLocatorNode,MaximumCars,Speed,Intelligence,Shortcut,Unknown4) local Len = 12 + Name:len() + 1 + 4 + StartIntersectionLocatorNode:len() + 1 + EndIntersectionLocatorNode:len() + 1 + 4 + 1 + 1 + 1 + 1 return P3D.RoadP3DChunk:new{Raw = pack("<IIIs1is1s1iBBBB", P3D.Identifiers.Road, Len, Len, Name, Unknown, StartIntersectionLocatorNode, EndIntersectionLocatorNode, MaximumCars, Speed, Intelligence, Shortcut, Unknown4)} end function P3D.RoadP3DChunk:Output() local chunks = table.concat(self.Chunks) local Len = 12 + self.Name:len() + 1 + 4 + self.StartIntersectionLocatorNode:len() + 1 + self.EndIntersectionLocatorNode:len() + 1 + 4 + 1 + 1 + 1 + 1 return pack("<IIIs1is1s1iBBBB", self.ChunkType, Len, Len + chunks:len(), self.Name, self.Unknown, self.StartIntersectionLocatorNode, self.EndIntersectionLocatorNode, self.MaximumCars, self.Speed, self.Intelligence, self.Shortcut, self.Unknown4) .. chunks end
--- GENERATED CODE - DO NOT MODIFY -- Amazon Simple Notification Service (sns-2010-03-31) local M = {} M.metadata = { api_version = "2010-03-31", json_version = "", protocol = "query", checksum_format = "", endpoint_prefix = "sns", service_abbreviation = "Amazon SNS", service_full_name = "Amazon Simple Notification Service", signature_version = "v4", target_prefix = "", timestamp_format = "", global_endpoint = "", uid = "sns-2010-03-31", } local keys = {} local asserts = {} keys.SubscriptionLimitExceededException = { ["message"] = true, nil } function asserts.AssertSubscriptionLimitExceededException(struct) assert(struct) assert(type(struct) == "table", "Expected SubscriptionLimitExceededException to be of type 'table'") if struct["message"] then asserts.Assertstring(struct["message"]) end for k,_ in pairs(struct) do assert(keys.SubscriptionLimitExceededException[k], "SubscriptionLimitExceededException contains unknown key " .. tostring(k)) end end --- Create a structure of type SubscriptionLimitExceededException -- <p>Indicates that the customer already owns the maximum allowed number of subscriptions.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * message [string] -- @return SubscriptionLimitExceededException structure as a key-value pair table function M.SubscriptionLimitExceededException(args) assert(args, "You must provide an argument table when creating SubscriptionLimitExceededException") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["message"] = args["message"], } asserts.AssertSubscriptionLimitExceededException(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.CheckIfPhoneNumberIsOptedOutInput = { ["phoneNumber"] = true, nil } function asserts.AssertCheckIfPhoneNumberIsOptedOutInput(struct) assert(struct) assert(type(struct) == "table", "Expected CheckIfPhoneNumberIsOptedOutInput to be of type 'table'") assert(struct["phoneNumber"], "Expected key phoneNumber to exist in table") if struct["phoneNumber"] then asserts.AssertPhoneNumber(struct["phoneNumber"]) end for k,_ in pairs(struct) do assert(keys.CheckIfPhoneNumberIsOptedOutInput[k], "CheckIfPhoneNumberIsOptedOutInput contains unknown key " .. tostring(k)) end end --- Create a structure of type CheckIfPhoneNumberIsOptedOutInput -- <p>The input for the <code>CheckIfPhoneNumberIsOptedOut</code> action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * phoneNumber [PhoneNumber] <p>The phone number for which you want to check the opt out status.</p> -- Required key: phoneNumber -- @return CheckIfPhoneNumberIsOptedOutInput structure as a key-value pair table function M.CheckIfPhoneNumberIsOptedOutInput(args) assert(args, "You must provide an argument table when creating CheckIfPhoneNumberIsOptedOutInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["phoneNumber"] = args["phoneNumber"], } asserts.AssertCheckIfPhoneNumberIsOptedOutInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.GetEndpointAttributesResponse = { ["Attributes"] = true, nil } function asserts.AssertGetEndpointAttributesResponse(struct) assert(struct) assert(type(struct) == "table", "Expected GetEndpointAttributesResponse to be of type 'table'") if struct["Attributes"] then asserts.AssertMapStringToString(struct["Attributes"]) end for k,_ in pairs(struct) do assert(keys.GetEndpointAttributesResponse[k], "GetEndpointAttributesResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type GetEndpointAttributesResponse -- <p>Response from GetEndpointAttributes of the EndpointArn.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Attributes [MapStringToString] <p>Attributes include the following:</p> <ul> <li> <p> <code>CustomUserData</code> -- arbitrary user data to associate with the endpoint. Amazon SNS does not use this data. The data must be in UTF-8 format and less than 2KB.</p> </li> <li> <p> <code>Enabled</code> -- flag that enables/disables delivery to the endpoint. Amazon SNS will set this to false when a notification service indicates to Amazon SNS that the endpoint is invalid. Users can set it back to true, typically after updating Token.</p> </li> <li> <p> <code>Token</code> -- device token, also referred to as a registration id, for an app and mobile device. This is returned from the notification service when an app and mobile device are registered with the notification service.</p> </li> </ul> -- @return GetEndpointAttributesResponse structure as a key-value pair table function M.GetEndpointAttributesResponse(args) assert(args, "You must provide an argument table when creating GetEndpointAttributesResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Attributes"] = args["Attributes"], } asserts.AssertGetEndpointAttributesResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.GetEndpointAttributesInput = { ["EndpointArn"] = true, nil } function asserts.AssertGetEndpointAttributesInput(struct) assert(struct) assert(type(struct) == "table", "Expected GetEndpointAttributesInput to be of type 'table'") assert(struct["EndpointArn"], "Expected key EndpointArn to exist in table") if struct["EndpointArn"] then asserts.AssertString(struct["EndpointArn"]) end for k,_ in pairs(struct) do assert(keys.GetEndpointAttributesInput[k], "GetEndpointAttributesInput contains unknown key " .. tostring(k)) end end --- Create a structure of type GetEndpointAttributesInput -- <p>Input for GetEndpointAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * EndpointArn [String] <p>EndpointArn for GetEndpointAttributes input.</p> -- Required key: EndpointArn -- @return GetEndpointAttributesInput structure as a key-value pair table function M.GetEndpointAttributesInput(args) assert(args, "You must provide an argument table when creating GetEndpointAttributesInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["EndpointArn"] = args["EndpointArn"], } asserts.AssertGetEndpointAttributesInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.SetTopicAttributesInput = { ["AttributeName"] = true, ["AttributeValue"] = true, ["TopicArn"] = true, nil } function asserts.AssertSetTopicAttributesInput(struct) assert(struct) assert(type(struct) == "table", "Expected SetTopicAttributesInput to be of type 'table'") assert(struct["TopicArn"], "Expected key TopicArn to exist in table") assert(struct["AttributeName"], "Expected key AttributeName to exist in table") if struct["AttributeName"] then asserts.AssertattributeName(struct["AttributeName"]) end if struct["AttributeValue"] then asserts.AssertattributeValue(struct["AttributeValue"]) end if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end for k,_ in pairs(struct) do assert(keys.SetTopicAttributesInput[k], "SetTopicAttributesInput contains unknown key " .. tostring(k)) end end --- Create a structure of type SetTopicAttributesInput -- <p>Input for SetTopicAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * AttributeName [attributeName] <p>The name of the attribute you want to set. Only a subset of the topic's attributes are mutable.</p> <p>Valid values: <code>Policy</code> | <code>DisplayName</code> | <code>DeliveryPolicy</code> </p> -- * AttributeValue [attributeValue] <p>The new value for the attribute.</p> -- * TopicArn [topicARN] <p>The ARN of the topic to modify.</p> -- Required key: TopicArn -- Required key: AttributeName -- @return SetTopicAttributesInput structure as a key-value pair table function M.SetTopicAttributesInput(args) assert(args, "You must provide an argument table when creating SetTopicAttributesInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["AttributeName"] = args["AttributeName"], ["AttributeValue"] = args["AttributeValue"], ["TopicArn"] = args["TopicArn"], } asserts.AssertSetTopicAttributesInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.CreatePlatformApplicationInput = { ["Platform"] = true, ["Name"] = true, ["Attributes"] = true, nil } function asserts.AssertCreatePlatformApplicationInput(struct) assert(struct) assert(type(struct) == "table", "Expected CreatePlatformApplicationInput to be of type 'table'") assert(struct["Name"], "Expected key Name to exist in table") assert(struct["Platform"], "Expected key Platform to exist in table") assert(struct["Attributes"], "Expected key Attributes to exist in table") if struct["Platform"] then asserts.AssertString(struct["Platform"]) end if struct["Name"] then asserts.AssertString(struct["Name"]) end if struct["Attributes"] then asserts.AssertMapStringToString(struct["Attributes"]) end for k,_ in pairs(struct) do assert(keys.CreatePlatformApplicationInput[k], "CreatePlatformApplicationInput contains unknown key " .. tostring(k)) end end --- Create a structure of type CreatePlatformApplicationInput -- <p>Input for CreatePlatformApplication action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Platform [String] <p>The following platforms are supported: ADM (Amazon Device Messaging), APNS (Apple Push Notification Service), APNS_SANDBOX, and GCM (Google Cloud Messaging).</p> -- * Name [String] <p>Application names must be made up of only uppercase and lowercase ASCII letters, numbers, underscores, hyphens, and periods, and must be between 1 and 256 characters long.</p> -- * Attributes [MapStringToString] <p>For a list of attributes, see <a href="http://docs.aws.amazon.com/sns/latest/api/API_SetPlatformApplicationAttributes.html">SetPlatformApplicationAttributes</a> </p> -- Required key: Name -- Required key: Platform -- Required key: Attributes -- @return CreatePlatformApplicationInput structure as a key-value pair table function M.CreatePlatformApplicationInput(args) assert(args, "You must provide an argument table when creating CreatePlatformApplicationInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Platform"] = args["Platform"], ["Name"] = args["Name"], ["Attributes"] = args["Attributes"], } asserts.AssertCreatePlatformApplicationInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.CreatePlatformEndpointInput = { ["Attributes"] = true, ["Token"] = true, ["PlatformApplicationArn"] = true, ["CustomUserData"] = true, nil } function asserts.AssertCreatePlatformEndpointInput(struct) assert(struct) assert(type(struct) == "table", "Expected CreatePlatformEndpointInput to be of type 'table'") assert(struct["PlatformApplicationArn"], "Expected key PlatformApplicationArn to exist in table") assert(struct["Token"], "Expected key Token to exist in table") if struct["Attributes"] then asserts.AssertMapStringToString(struct["Attributes"]) end if struct["Token"] then asserts.AssertString(struct["Token"]) end if struct["PlatformApplicationArn"] then asserts.AssertString(struct["PlatformApplicationArn"]) end if struct["CustomUserData"] then asserts.AssertString(struct["CustomUserData"]) end for k,_ in pairs(struct) do assert(keys.CreatePlatformEndpointInput[k], "CreatePlatformEndpointInput contains unknown key " .. tostring(k)) end end --- Create a structure of type CreatePlatformEndpointInput -- <p>Input for CreatePlatformEndpoint action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Attributes [MapStringToString] <p>For a list of attributes, see <a href="http://docs.aws.amazon.com/sns/latest/api/API_SetEndpointAttributes.html">SetEndpointAttributes</a>.</p> -- * Token [String] <p>Unique identifier created by the notification service for an app on a device. The specific name for Token will vary, depending on which notification service is being used. For example, when using APNS as the notification service, you need the device token. Alternatively, when using GCM or ADM, the device token equivalent is called the registration ID.</p> -- * PlatformApplicationArn [String] <p>PlatformApplicationArn returned from CreatePlatformApplication is used to create a an endpoint.</p> -- * CustomUserData [String] <p>Arbitrary user data to associate with the endpoint. Amazon SNS does not use this data. The data must be in UTF-8 format and less than 2KB.</p> -- Required key: PlatformApplicationArn -- Required key: Token -- @return CreatePlatformEndpointInput structure as a key-value pair table function M.CreatePlatformEndpointInput(args) assert(args, "You must provide an argument table when creating CreatePlatformEndpointInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Attributes"] = args["Attributes"], ["Token"] = args["Token"], ["PlatformApplicationArn"] = args["PlatformApplicationArn"], ["CustomUserData"] = args["CustomUserData"], } asserts.AssertCreatePlatformEndpointInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ConfirmSubscriptionInput = { ["Token"] = true, ["AuthenticateOnUnsubscribe"] = true, ["TopicArn"] = true, nil } function asserts.AssertConfirmSubscriptionInput(struct) assert(struct) assert(type(struct) == "table", "Expected ConfirmSubscriptionInput to be of type 'table'") assert(struct["TopicArn"], "Expected key TopicArn to exist in table") assert(struct["Token"], "Expected key Token to exist in table") if struct["Token"] then asserts.Asserttoken(struct["Token"]) end if struct["AuthenticateOnUnsubscribe"] then asserts.AssertauthenticateOnUnsubscribe(struct["AuthenticateOnUnsubscribe"]) end if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end for k,_ in pairs(struct) do assert(keys.ConfirmSubscriptionInput[k], "ConfirmSubscriptionInput contains unknown key " .. tostring(k)) end end --- Create a structure of type ConfirmSubscriptionInput -- <p>Input for ConfirmSubscription action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Token [token] <p>Short-lived token sent to an endpoint during the <code>Subscribe</code> action.</p> -- * AuthenticateOnUnsubscribe [authenticateOnUnsubscribe] <p>Disallows unauthenticated unsubscribes of the subscription. If the value of this parameter is <code>true</code> and the request has an AWS signature, then only the topic owner and the subscription owner can unsubscribe the endpoint. The unsubscribe action requires AWS authentication. </p> -- * TopicArn [topicARN] <p>The ARN of the topic for which you wish to confirm a subscription.</p> -- Required key: TopicArn -- Required key: Token -- @return ConfirmSubscriptionInput structure as a key-value pair table function M.ConfirmSubscriptionInput(args) assert(args, "You must provide an argument table when creating ConfirmSubscriptionInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Token"] = args["Token"], ["AuthenticateOnUnsubscribe"] = args["AuthenticateOnUnsubscribe"], ["TopicArn"] = args["TopicArn"], } asserts.AssertConfirmSubscriptionInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListSubscriptionsByTopicInput = { ["NextToken"] = true, ["TopicArn"] = true, nil } function asserts.AssertListSubscriptionsByTopicInput(struct) assert(struct) assert(type(struct) == "table", "Expected ListSubscriptionsByTopicInput to be of type 'table'") assert(struct["TopicArn"], "Expected key TopicArn to exist in table") if struct["NextToken"] then asserts.AssertnextToken(struct["NextToken"]) end if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end for k,_ in pairs(struct) do assert(keys.ListSubscriptionsByTopicInput[k], "ListSubscriptionsByTopicInput contains unknown key " .. tostring(k)) end end --- Create a structure of type ListSubscriptionsByTopicInput -- <p>Input for ListSubscriptionsByTopic action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * NextToken [nextToken] <p>Token returned by the previous <code>ListSubscriptionsByTopic</code> request.</p> -- * TopicArn [topicARN] <p>The ARN of the topic for which you wish to find subscriptions.</p> -- Required key: TopicArn -- @return ListSubscriptionsByTopicInput structure as a key-value pair table function M.ListSubscriptionsByTopicInput(args) assert(args, "You must provide an argument table when creating ListSubscriptionsByTopicInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["NextToken"] = args["NextToken"], ["TopicArn"] = args["TopicArn"], } asserts.AssertListSubscriptionsByTopicInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.PlatformApplication = { ["Attributes"] = true, ["PlatformApplicationArn"] = true, nil } function asserts.AssertPlatformApplication(struct) assert(struct) assert(type(struct) == "table", "Expected PlatformApplication to be of type 'table'") if struct["Attributes"] then asserts.AssertMapStringToString(struct["Attributes"]) end if struct["PlatformApplicationArn"] then asserts.AssertString(struct["PlatformApplicationArn"]) end for k,_ in pairs(struct) do assert(keys.PlatformApplication[k], "PlatformApplication contains unknown key " .. tostring(k)) end end --- Create a structure of type PlatformApplication -- <p>Platform application object.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Attributes [MapStringToString] <p>Attributes for platform application object.</p> -- * PlatformApplicationArn [String] <p>PlatformApplicationArn for platform application object.</p> -- @return PlatformApplication structure as a key-value pair table function M.PlatformApplication(args) assert(args, "You must provide an argument table when creating PlatformApplication") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Attributes"] = args["Attributes"], ["PlatformApplicationArn"] = args["PlatformApplicationArn"], } asserts.AssertPlatformApplication(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.EndpointDisabledException = { ["message"] = true, nil } function asserts.AssertEndpointDisabledException(struct) assert(struct) assert(type(struct) == "table", "Expected EndpointDisabledException to be of type 'table'") if struct["message"] then asserts.Assertstring(struct["message"]) end for k,_ in pairs(struct) do assert(keys.EndpointDisabledException[k], "EndpointDisabledException contains unknown key " .. tostring(k)) end end --- Create a structure of type EndpointDisabledException -- <p>Exception error indicating endpoint disabled.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * message [string] <p>Message for endpoint disabled.</p> -- @return EndpointDisabledException structure as a key-value pair table function M.EndpointDisabledException(args) assert(args, "You must provide an argument table when creating EndpointDisabledException") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["message"] = args["message"], } asserts.AssertEndpointDisabledException(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.GetSMSAttributesResponse = { ["attributes"] = true, nil } function asserts.AssertGetSMSAttributesResponse(struct) assert(struct) assert(type(struct) == "table", "Expected GetSMSAttributesResponse to be of type 'table'") if struct["attributes"] then asserts.AssertMapStringToString(struct["attributes"]) end for k,_ in pairs(struct) do assert(keys.GetSMSAttributesResponse[k], "GetSMSAttributesResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type GetSMSAttributesResponse -- <p>The response from the <code>GetSMSAttributes</code> request.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * attributes [MapStringToString] <p>The SMS attribute names and their values.</p> -- @return GetSMSAttributesResponse structure as a key-value pair table function M.GetSMSAttributesResponse(args) assert(args, "You must provide an argument table when creating GetSMSAttributesResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["attributes"] = args["attributes"], } asserts.AssertGetSMSAttributesResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.Topic = { ["TopicArn"] = true, nil } function asserts.AssertTopic(struct) assert(struct) assert(type(struct) == "table", "Expected Topic to be of type 'table'") if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end for k,_ in pairs(struct) do assert(keys.Topic[k], "Topic contains unknown key " .. tostring(k)) end end --- Create a structure of type Topic -- <p>A wrapper type for the topic's Amazon Resource Name (ARN). To retrieve a topic's attributes, use <code>GetTopicAttributes</code>.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * TopicArn [topicARN] <p>The topic's ARN.</p> -- @return Topic structure as a key-value pair table function M.Topic(args) assert(args, "You must provide an argument table when creating Topic") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["TopicArn"] = args["TopicArn"], } asserts.AssertTopic(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListPhoneNumbersOptedOutInput = { ["nextToken"] = true, nil } function asserts.AssertListPhoneNumbersOptedOutInput(struct) assert(struct) assert(type(struct) == "table", "Expected ListPhoneNumbersOptedOutInput to be of type 'table'") if struct["nextToken"] then asserts.Assertstring(struct["nextToken"]) end for k,_ in pairs(struct) do assert(keys.ListPhoneNumbersOptedOutInput[k], "ListPhoneNumbersOptedOutInput contains unknown key " .. tostring(k)) end end --- Create a structure of type ListPhoneNumbersOptedOutInput -- <p>The input for the <code>ListPhoneNumbersOptedOut</code> action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * nextToken [string] <p>A <code>NextToken</code> string is used when you call the <code>ListPhoneNumbersOptedOut</code> action to retrieve additional records that are available after the first page of results.</p> -- @return ListPhoneNumbersOptedOutInput structure as a key-value pair table function M.ListPhoneNumbersOptedOutInput(args) assert(args, "You must provide an argument table when creating ListPhoneNumbersOptedOutInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["nextToken"] = args["nextToken"], } asserts.AssertListPhoneNumbersOptedOutInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.Subscription = { ["Owner"] = true, ["Endpoint"] = true, ["Protocol"] = true, ["TopicArn"] = true, ["SubscriptionArn"] = true, nil } function asserts.AssertSubscription(struct) assert(struct) assert(type(struct) == "table", "Expected Subscription to be of type 'table'") if struct["Owner"] then asserts.Assertaccount(struct["Owner"]) end if struct["Endpoint"] then asserts.Assertendpoint(struct["Endpoint"]) end if struct["Protocol"] then asserts.Assertprotocol(struct["Protocol"]) end if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end if struct["SubscriptionArn"] then asserts.AssertsubscriptionARN(struct["SubscriptionArn"]) end for k,_ in pairs(struct) do assert(keys.Subscription[k], "Subscription contains unknown key " .. tostring(k)) end end --- Create a structure of type Subscription -- <p>A wrapper type for the attributes of an Amazon SNS subscription.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Owner [account] <p>The subscription's owner.</p> -- * Endpoint [endpoint] <p>The subscription's endpoint (format depends on the protocol).</p> -- * Protocol [protocol] <p>The subscription's protocol.</p> -- * TopicArn [topicARN] <p>The ARN of the subscription's topic.</p> -- * SubscriptionArn [subscriptionARN] <p>The subscription's ARN.</p> -- @return Subscription structure as a key-value pair table function M.Subscription(args) assert(args, "You must provide an argument table when creating Subscription") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Owner"] = args["Owner"], ["Endpoint"] = args["Endpoint"], ["Protocol"] = args["Protocol"], ["TopicArn"] = args["TopicArn"], ["SubscriptionArn"] = args["SubscriptionArn"], } asserts.AssertSubscription(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListSubscriptionsResponse = { ["NextToken"] = true, ["Subscriptions"] = true, nil } function asserts.AssertListSubscriptionsResponse(struct) assert(struct) assert(type(struct) == "table", "Expected ListSubscriptionsResponse to be of type 'table'") if struct["NextToken"] then asserts.AssertnextToken(struct["NextToken"]) end if struct["Subscriptions"] then asserts.AssertSubscriptionsList(struct["Subscriptions"]) end for k,_ in pairs(struct) do assert(keys.ListSubscriptionsResponse[k], "ListSubscriptionsResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type ListSubscriptionsResponse -- <p>Response for ListSubscriptions action</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * NextToken [nextToken] <p>Token to pass along to the next <code>ListSubscriptions</code> request. This element is returned if there are more subscriptions to retrieve.</p> -- * Subscriptions [SubscriptionsList] <p>A list of subscriptions.</p> -- @return ListSubscriptionsResponse structure as a key-value pair table function M.ListSubscriptionsResponse(args) assert(args, "You must provide an argument table when creating ListSubscriptionsResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["NextToken"] = args["NextToken"], ["Subscriptions"] = args["Subscriptions"], } asserts.AssertListSubscriptionsResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListTopicsResponse = { ["Topics"] = true, ["NextToken"] = true, nil } function asserts.AssertListTopicsResponse(struct) assert(struct) assert(type(struct) == "table", "Expected ListTopicsResponse to be of type 'table'") if struct["Topics"] then asserts.AssertTopicsList(struct["Topics"]) end if struct["NextToken"] then asserts.AssertnextToken(struct["NextToken"]) end for k,_ in pairs(struct) do assert(keys.ListTopicsResponse[k], "ListTopicsResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type ListTopicsResponse -- <p>Response for ListTopics action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Topics [TopicsList] <p>A list of topic ARNs.</p> -- * NextToken [nextToken] <p>Token to pass along to the next <code>ListTopics</code> request. This element is returned if there are additional topics to retrieve.</p> -- @return ListTopicsResponse structure as a key-value pair table function M.ListTopicsResponse(args) assert(args, "You must provide an argument table when creating ListTopicsResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Topics"] = args["Topics"], ["NextToken"] = args["NextToken"], } asserts.AssertListTopicsResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.OptInPhoneNumberInput = { ["phoneNumber"] = true, nil } function asserts.AssertOptInPhoneNumberInput(struct) assert(struct) assert(type(struct) == "table", "Expected OptInPhoneNumberInput to be of type 'table'") assert(struct["phoneNumber"], "Expected key phoneNumber to exist in table") if struct["phoneNumber"] then asserts.AssertPhoneNumber(struct["phoneNumber"]) end for k,_ in pairs(struct) do assert(keys.OptInPhoneNumberInput[k], "OptInPhoneNumberInput contains unknown key " .. tostring(k)) end end --- Create a structure of type OptInPhoneNumberInput -- <p>Input for the OptInPhoneNumber action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * phoneNumber [PhoneNumber] <p>The phone number to opt in.</p> -- Required key: phoneNumber -- @return OptInPhoneNumberInput structure as a key-value pair table function M.OptInPhoneNumberInput(args) assert(args, "You must provide an argument table when creating OptInPhoneNumberInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["phoneNumber"] = args["phoneNumber"], } asserts.AssertOptInPhoneNumberInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListPlatformApplicationsInput = { ["NextToken"] = true, nil } function asserts.AssertListPlatformApplicationsInput(struct) assert(struct) assert(type(struct) == "table", "Expected ListPlatformApplicationsInput to be of type 'table'") if struct["NextToken"] then asserts.AssertString(struct["NextToken"]) end for k,_ in pairs(struct) do assert(keys.ListPlatformApplicationsInput[k], "ListPlatformApplicationsInput contains unknown key " .. tostring(k)) end end --- Create a structure of type ListPlatformApplicationsInput -- <p>Input for ListPlatformApplications action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * NextToken [String] <p>NextToken string is used when calling ListPlatformApplications action to retrieve additional records that are available after the first page results.</p> -- @return ListPlatformApplicationsInput structure as a key-value pair table function M.ListPlatformApplicationsInput(args) assert(args, "You must provide an argument table when creating ListPlatformApplicationsInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["NextToken"] = args["NextToken"], } asserts.AssertListPlatformApplicationsInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.FilterPolicyLimitExceededException = { ["message"] = true, nil } function asserts.AssertFilterPolicyLimitExceededException(struct) assert(struct) assert(type(struct) == "table", "Expected FilterPolicyLimitExceededException to be of type 'table'") if struct["message"] then asserts.Assertstring(struct["message"]) end for k,_ in pairs(struct) do assert(keys.FilterPolicyLimitExceededException[k], "FilterPolicyLimitExceededException contains unknown key " .. tostring(k)) end end --- Create a structure of type FilterPolicyLimitExceededException -- <p>Indicates that the number of filter polices in your AWS account exceeds the limit. To add more filter polices, submit an SNS Limit Increase case in the AWS Support Center.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * message [string] -- @return FilterPolicyLimitExceededException structure as a key-value pair table function M.FilterPolicyLimitExceededException(args) assert(args, "You must provide an argument table when creating FilterPolicyLimitExceededException") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["message"] = args["message"], } asserts.AssertFilterPolicyLimitExceededException(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.GetSubscriptionAttributesInput = { ["SubscriptionArn"] = true, nil } function asserts.AssertGetSubscriptionAttributesInput(struct) assert(struct) assert(type(struct) == "table", "Expected GetSubscriptionAttributesInput to be of type 'table'") assert(struct["SubscriptionArn"], "Expected key SubscriptionArn to exist in table") if struct["SubscriptionArn"] then asserts.AssertsubscriptionARN(struct["SubscriptionArn"]) end for k,_ in pairs(struct) do assert(keys.GetSubscriptionAttributesInput[k], "GetSubscriptionAttributesInput contains unknown key " .. tostring(k)) end end --- Create a structure of type GetSubscriptionAttributesInput -- <p>Input for GetSubscriptionAttributes.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * SubscriptionArn [subscriptionARN] <p>The ARN of the subscription whose properties you want to get.</p> -- Required key: SubscriptionArn -- @return GetSubscriptionAttributesInput structure as a key-value pair table function M.GetSubscriptionAttributesInput(args) assert(args, "You must provide an argument table when creating GetSubscriptionAttributesInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["SubscriptionArn"] = args["SubscriptionArn"], } asserts.AssertGetSubscriptionAttributesInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.CreateEndpointResponse = { ["EndpointArn"] = true, nil } function asserts.AssertCreateEndpointResponse(struct) assert(struct) assert(type(struct) == "table", "Expected CreateEndpointResponse to be of type 'table'") if struct["EndpointArn"] then asserts.AssertString(struct["EndpointArn"]) end for k,_ in pairs(struct) do assert(keys.CreateEndpointResponse[k], "CreateEndpointResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type CreateEndpointResponse -- <p>Response from CreateEndpoint action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * EndpointArn [String] <p>EndpointArn returned from CreateEndpoint action.</p> -- @return CreateEndpointResponse structure as a key-value pair table function M.CreateEndpointResponse(args) assert(args, "You must provide an argument table when creating CreateEndpointResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["EndpointArn"] = args["EndpointArn"], } asserts.AssertCreateEndpointResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.NotFoundException = { ["message"] = true, nil } function asserts.AssertNotFoundException(struct) assert(struct) assert(type(struct) == "table", "Expected NotFoundException to be of type 'table'") if struct["message"] then asserts.Assertstring(struct["message"]) end for k,_ in pairs(struct) do assert(keys.NotFoundException[k], "NotFoundException contains unknown key " .. tostring(k)) end end --- Create a structure of type NotFoundException -- <p>Indicates that the requested resource does not exist.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * message [string] -- @return NotFoundException structure as a key-value pair table function M.NotFoundException(args) assert(args, "You must provide an argument table when creating NotFoundException") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["message"] = args["message"], } asserts.AssertNotFoundException(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.GetPlatformApplicationAttributesInput = { ["PlatformApplicationArn"] = true, nil } function asserts.AssertGetPlatformApplicationAttributesInput(struct) assert(struct) assert(type(struct) == "table", "Expected GetPlatformApplicationAttributesInput to be of type 'table'") assert(struct["PlatformApplicationArn"], "Expected key PlatformApplicationArn to exist in table") if struct["PlatformApplicationArn"] then asserts.AssertString(struct["PlatformApplicationArn"]) end for k,_ in pairs(struct) do assert(keys.GetPlatformApplicationAttributesInput[k], "GetPlatformApplicationAttributesInput contains unknown key " .. tostring(k)) end end --- Create a structure of type GetPlatformApplicationAttributesInput -- <p>Input for GetPlatformApplicationAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * PlatformApplicationArn [String] <p>PlatformApplicationArn for GetPlatformApplicationAttributesInput.</p> -- Required key: PlatformApplicationArn -- @return GetPlatformApplicationAttributesInput structure as a key-value pair table function M.GetPlatformApplicationAttributesInput(args) assert(args, "You must provide an argument table when creating GetPlatformApplicationAttributesInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["PlatformApplicationArn"] = args["PlatformApplicationArn"], } asserts.AssertGetPlatformApplicationAttributesInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.GetSMSAttributesInput = { ["attributes"] = true, nil } function asserts.AssertGetSMSAttributesInput(struct) assert(struct) assert(type(struct) == "table", "Expected GetSMSAttributesInput to be of type 'table'") if struct["attributes"] then asserts.AssertListString(struct["attributes"]) end for k,_ in pairs(struct) do assert(keys.GetSMSAttributesInput[k], "GetSMSAttributesInput contains unknown key " .. tostring(k)) end end --- Create a structure of type GetSMSAttributesInput -- <p>The input for the <code>GetSMSAttributes</code> request.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * attributes [ListString] <p>A list of the individual attribute names, such as <code>MonthlySpendLimit</code>, for which you want values.</p> <p>For all attribute names, see <a href="http://docs.aws.amazon.com/sns/latest/api/API_SetSMSAttributes.html">SetSMSAttributes</a>.</p> <p>If you don't use this parameter, Amazon SNS returns all SMS attributes.</p> -- @return GetSMSAttributesInput structure as a key-value pair table function M.GetSMSAttributesInput(args) assert(args, "You must provide an argument table when creating GetSMSAttributesInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["attributes"] = args["attributes"], } asserts.AssertGetSMSAttributesInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ConfirmSubscriptionResponse = { ["SubscriptionArn"] = true, nil } function asserts.AssertConfirmSubscriptionResponse(struct) assert(struct) assert(type(struct) == "table", "Expected ConfirmSubscriptionResponse to be of type 'table'") if struct["SubscriptionArn"] then asserts.AssertsubscriptionARN(struct["SubscriptionArn"]) end for k,_ in pairs(struct) do assert(keys.ConfirmSubscriptionResponse[k], "ConfirmSubscriptionResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type ConfirmSubscriptionResponse -- <p>Response for ConfirmSubscriptions action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * SubscriptionArn [subscriptionARN] <p>The ARN of the created subscription.</p> -- @return ConfirmSubscriptionResponse structure as a key-value pair table function M.ConfirmSubscriptionResponse(args) assert(args, "You must provide an argument table when creating ConfirmSubscriptionResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["SubscriptionArn"] = args["SubscriptionArn"], } asserts.AssertConfirmSubscriptionResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.DeleteTopicInput = { ["TopicArn"] = true, nil } function asserts.AssertDeleteTopicInput(struct) assert(struct) assert(type(struct) == "table", "Expected DeleteTopicInput to be of type 'table'") assert(struct["TopicArn"], "Expected key TopicArn to exist in table") if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end for k,_ in pairs(struct) do assert(keys.DeleteTopicInput[k], "DeleteTopicInput contains unknown key " .. tostring(k)) end end --- Create a structure of type DeleteTopicInput -- -- @param args Table with arguments in key-value form. -- Valid keys: -- * TopicArn [topicARN] <p>The ARN of the topic you want to delete.</p> -- Required key: TopicArn -- @return DeleteTopicInput structure as a key-value pair table function M.DeleteTopicInput(args) assert(args, "You must provide an argument table when creating DeleteTopicInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["TopicArn"] = args["TopicArn"], } asserts.AssertDeleteTopicInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.TopicLimitExceededException = { ["message"] = true, nil } function asserts.AssertTopicLimitExceededException(struct) assert(struct) assert(type(struct) == "table", "Expected TopicLimitExceededException to be of type 'table'") if struct["message"] then asserts.Assertstring(struct["message"]) end for k,_ in pairs(struct) do assert(keys.TopicLimitExceededException[k], "TopicLimitExceededException contains unknown key " .. tostring(k)) end end --- Create a structure of type TopicLimitExceededException -- <p>Indicates that the customer already owns the maximum allowed number of topics.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * message [string] -- @return TopicLimitExceededException structure as a key-value pair table function M.TopicLimitExceededException(args) assert(args, "You must provide an argument table when creating TopicLimitExceededException") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["message"] = args["message"], } asserts.AssertTopicLimitExceededException(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.SetSMSAttributesInput = { ["attributes"] = true, nil } function asserts.AssertSetSMSAttributesInput(struct) assert(struct) assert(type(struct) == "table", "Expected SetSMSAttributesInput to be of type 'table'") assert(struct["attributes"], "Expected key attributes to exist in table") if struct["attributes"] then asserts.AssertMapStringToString(struct["attributes"]) end for k,_ in pairs(struct) do assert(keys.SetSMSAttributesInput[k], "SetSMSAttributesInput contains unknown key " .. tostring(k)) end end --- Create a structure of type SetSMSAttributesInput -- <p>The input for the SetSMSAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * attributes [MapStringToString] <p>The default settings for sending SMS messages from your account. You can set values for the following attribute names:</p> <p> <code>MonthlySpendLimit</code> – The maximum amount in USD that you are willing to spend each month to send SMS messages. When Amazon SNS determines that sending an SMS message would incur a cost that exceeds this limit, it stops sending SMS messages within minutes.</p> <important> <p>Amazon SNS stops sending SMS messages within minutes of the limit being crossed. During that interval, if you continue to send SMS messages, you will incur costs that exceed your limit.</p> </important> <p>By default, the spend limit is set to the maximum allowed by Amazon SNS. If you want to raise the limit, submit an <a href="https://console.aws.amazon.com/support/home#/case/create?issueType=service-limit-increase&amp;limitType=service-code-sns">SNS Limit Increase case</a>. For <b>New limit value</b>, enter your desired monthly spend limit. In the <b>Use Case Description</b> field, explain that you are requesting an SMS monthly spend limit increase.</p> <p> <code>DeliveryStatusIAMRole</code> – The ARN of the IAM role that allows Amazon SNS to write logs about SMS deliveries in CloudWatch Logs. For each SMS message that you send, Amazon SNS writes a log that includes the message price, the success or failure status, the reason for failure (if the message failed), the message dwell time, and other information.</p> <p> <code>DeliveryStatusSuccessSamplingRate</code> – The percentage of successful SMS deliveries for which Amazon SNS will write logs in CloudWatch Logs. The value can be an integer from 0 - 100. For example, to write logs only for failed deliveries, set this value to <code>0</code>. To write logs for 10% of your successful deliveries, set it to <code>10</code>.</p> <p> <code>DefaultSenderID</code> – A string, such as your business brand, that is displayed as the sender on the receiving device. Support for sender IDs varies by country. The sender ID can be 1 - 11 alphanumeric characters, and it must contain at least one letter.</p> <p> <code>DefaultSMSType</code> – The type of SMS message that you will send by default. You can assign the following values:</p> <ul> <li> <p> <code>Promotional</code> – (Default) Noncritical messages, such as marketing messages. Amazon SNS optimizes the message delivery to incur the lowest cost.</p> </li> <li> <p> <code>Transactional</code> – Critical messages that support customer transactions, such as one-time passcodes for multi-factor authentication. Amazon SNS optimizes the message delivery to achieve the highest reliability.</p> </li> </ul> <p> <code>UsageReportS3Bucket</code> – The name of the Amazon S3 bucket to receive daily SMS usage reports from Amazon SNS. Each day, Amazon SNS will deliver a usage report as a CSV file to the bucket. The report includes the following information for each SMS message that was successfully delivered by your account:</p> <ul> <li> <p>Time that the message was published (in UTC)</p> </li> <li> <p>Message ID</p> </li> <li> <p>Destination phone number</p> </li> <li> <p>Message type</p> </li> <li> <p>Delivery status</p> </li> <li> <p>Message price (in USD)</p> </li> <li> <p>Part number (a message is split into multiple parts if it is too long for a single message)</p> </li> <li> <p>Total number of parts</p> </li> </ul> <p>To receive the report, the bucket must have a policy that allows the Amazon SNS service principle to perform the <code>s3:PutObject</code> and <code>s3:GetBucketLocation</code> actions.</p> <p>For an example bucket policy and usage report, see <a href="http://docs.aws.amazon.com/sns/latest/dg/sms_stats.html">Monitoring SMS Activity</a> in the <i>Amazon SNS Developer Guide</i>.</p> -- Required key: attributes -- @return SetSMSAttributesInput structure as a key-value pair table function M.SetSMSAttributesInput(args) assert(args, "You must provide an argument table when creating SetSMSAttributesInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["attributes"] = args["attributes"], } asserts.AssertSetSMSAttributesInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ThrottledException = { ["message"] = true, nil } function asserts.AssertThrottledException(struct) assert(struct) assert(type(struct) == "table", "Expected ThrottledException to be of type 'table'") if struct["message"] then asserts.Assertstring(struct["message"]) end for k,_ in pairs(struct) do assert(keys.ThrottledException[k], "ThrottledException contains unknown key " .. tostring(k)) end end --- Create a structure of type ThrottledException -- <p>Indicates that the rate at which requests have been submitted for this action exceeds the limit for your account.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * message [string] <p>Throttled request.</p> -- @return ThrottledException structure as a key-value pair table function M.ThrottledException(args) assert(args, "You must provide an argument table when creating ThrottledException") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["message"] = args["message"], } asserts.AssertThrottledException(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.OptInPhoneNumberResponse = { nil } function asserts.AssertOptInPhoneNumberResponse(struct) assert(struct) assert(type(struct) == "table", "Expected OptInPhoneNumberResponse to be of type 'table'") for k,_ in pairs(struct) do assert(keys.OptInPhoneNumberResponse[k], "OptInPhoneNumberResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type OptInPhoneNumberResponse -- <p>The response for the OptInPhoneNumber action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- @return OptInPhoneNumberResponse structure as a key-value pair table function M.OptInPhoneNumberResponse(args) assert(args, "You must provide an argument table when creating OptInPhoneNumberResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { } asserts.AssertOptInPhoneNumberResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListSubscriptionsByTopicResponse = { ["NextToken"] = true, ["Subscriptions"] = true, nil } function asserts.AssertListSubscriptionsByTopicResponse(struct) assert(struct) assert(type(struct) == "table", "Expected ListSubscriptionsByTopicResponse to be of type 'table'") if struct["NextToken"] then asserts.AssertnextToken(struct["NextToken"]) end if struct["Subscriptions"] then asserts.AssertSubscriptionsList(struct["Subscriptions"]) end for k,_ in pairs(struct) do assert(keys.ListSubscriptionsByTopicResponse[k], "ListSubscriptionsByTopicResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type ListSubscriptionsByTopicResponse -- <p>Response for ListSubscriptionsByTopic action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * NextToken [nextToken] <p>Token to pass along to the next <code>ListSubscriptionsByTopic</code> request. This element is returned if there are more subscriptions to retrieve.</p> -- * Subscriptions [SubscriptionsList] <p>A list of subscriptions.</p> -- @return ListSubscriptionsByTopicResponse structure as a key-value pair table function M.ListSubscriptionsByTopicResponse(args) assert(args, "You must provide an argument table when creating ListSubscriptionsByTopicResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["NextToken"] = args["NextToken"], ["Subscriptions"] = args["Subscriptions"], } asserts.AssertListSubscriptionsByTopicResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.PublishInput = { ["MessageStructure"] = true, ["PhoneNumber"] = true, ["TargetArn"] = true, ["Message"] = true, ["MessageAttributes"] = true, ["TopicArn"] = true, ["Subject"] = true, nil } function asserts.AssertPublishInput(struct) assert(struct) assert(type(struct) == "table", "Expected PublishInput to be of type 'table'") assert(struct["Message"], "Expected key Message to exist in table") if struct["MessageStructure"] then asserts.AssertmessageStructure(struct["MessageStructure"]) end if struct["PhoneNumber"] then asserts.AssertString(struct["PhoneNumber"]) end if struct["TargetArn"] then asserts.AssertString(struct["TargetArn"]) end if struct["Message"] then asserts.Assertmessage(struct["Message"]) end if struct["MessageAttributes"] then asserts.AssertMessageAttributeMap(struct["MessageAttributes"]) end if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end if struct["Subject"] then asserts.Assertsubject(struct["Subject"]) end for k,_ in pairs(struct) do assert(keys.PublishInput[k], "PublishInput contains unknown key " .. tostring(k)) end end --- Create a structure of type PublishInput -- <p>Input for Publish action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * MessageStructure [messageStructure] <p>Set <code>MessageStructure</code> to <code>json</code> if you want to send a different message for each protocol. For example, using one publish action, you can send a short message to your SMS subscribers and a longer message to your email subscribers. If you set <code>MessageStructure</code> to <code>json</code>, the value of the <code>Message</code> parameter must: </p> <ul> <li> <p>be a syntactically valid JSON object; and</p> </li> <li> <p>contain at least a top-level JSON key of "default" with a value that is a string.</p> </li> </ul> <p>You can define other top-level keys that define the message you want to send to a specific transport protocol (e.g., "http").</p> <p>For information about sending different messages for each protocol using the AWS Management Console, go to <a href="http://docs.aws.amazon.com/sns/latest/gsg/Publish.html#sns-message-formatting-by-protocol">Create Different Messages for Each Protocol</a> in the <i>Amazon Simple Notification Service Getting Started Guide</i>. </p> <p>Valid value: <code>json</code> </p> -- * PhoneNumber [String] <p>The phone number to which you want to deliver an SMS message. Use E.164 format.</p> <p>If you don't specify a value for the <code>PhoneNumber</code> parameter, you must specify a value for the <code>TargetArn</code> or <code>TopicArn</code> parameters.</p> -- * TargetArn [String] <p>Either TopicArn or EndpointArn, but not both.</p> <p>If you don't specify a value for the <code>TargetArn</code> parameter, you must specify a value for the <code>PhoneNumber</code> or <code>TopicArn</code> parameters.</p> -- * Message [message] <p>The message you want to send.</p> <p>If you are publishing to a topic and you want to send the same message to all transport protocols, include the text of the message as a String value. If you want to send different messages for each transport protocol, set the value of the <code>MessageStructure</code> parameter to <code>json</code> and use a JSON object for the <code>Message</code> parameter. </p> <p/> <p>Constraints:</p> <ul> <li> <p>With the exception of SMS, messages must be UTF-8 encoded strings and at most 256 KB in size (262144 bytes, not 262144 characters).</p> </li> <li> <p>For SMS, each message can contain up to 140 bytes, and the character limit depends on the encoding scheme. For example, an SMS message can contain 160 GSM characters, 140 ASCII characters, or 70 UCS-2 characters. If you publish a message that exceeds the size limit, Amazon SNS sends it as multiple messages, each fitting within the size limit. Messages are not cut off in the middle of a word but on whole-word boundaries. The total size limit for a single SMS publish action is 1600 bytes.</p> </li> </ul> <p>JSON-specific constraints:</p> <ul> <li> <p>Keys in the JSON object that correspond to supported transport protocols must have simple JSON string values.</p> </li> <li> <p>The values will be parsed (unescaped) before they are used in outgoing messages.</p> </li> <li> <p>Outbound notifications are JSON encoded (meaning that the characters will be reescaped for sending).</p> </li> <li> <p>Values have a minimum length of 0 (the empty string, "", is allowed).</p> </li> <li> <p>Values have a maximum length bounded by the overall message size (so, including multiple protocols may limit message sizes).</p> </li> <li> <p>Non-string values will cause the key to be ignored.</p> </li> <li> <p>Keys that do not correspond to supported transport protocols are ignored.</p> </li> <li> <p>Duplicate keys are not allowed.</p> </li> <li> <p>Failure to parse or validate any key or value in the message will cause the <code>Publish</code> call to return an error (no partial delivery).</p> </li> </ul> -- * MessageAttributes [MessageAttributeMap] <p>Message attributes for Publish action.</p> -- * TopicArn [topicARN] <p>The topic you want to publish to.</p> <p>If you don't specify a value for the <code>TopicArn</code> parameter, you must specify a value for the <code>PhoneNumber</code> or <code>TargetArn</code> parameters.</p> -- * Subject [subject] <p>Optional parameter to be used as the "Subject" line when the message is delivered to email endpoints. This field will also be included, if present, in the standard JSON messages delivered to other endpoints.</p> <p>Constraints: Subjects must be ASCII text that begins with a letter, number, or punctuation mark; must not include line breaks or control characters; and must be less than 100 characters long.</p> -- Required key: Message -- @return PublishInput structure as a key-value pair table function M.PublishInput(args) assert(args, "You must provide an argument table when creating PublishInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["MessageStructure"] = args["MessageStructure"], ["PhoneNumber"] = args["PhoneNumber"], ["TargetArn"] = args["TargetArn"], ["Message"] = args["Message"], ["MessageAttributes"] = args["MessageAttributes"], ["TopicArn"] = args["TopicArn"], ["Subject"] = args["Subject"], } asserts.AssertPublishInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.SetSubscriptionAttributesInput = { ["AttributeName"] = true, ["AttributeValue"] = true, ["SubscriptionArn"] = true, nil } function asserts.AssertSetSubscriptionAttributesInput(struct) assert(struct) assert(type(struct) == "table", "Expected SetSubscriptionAttributesInput to be of type 'table'") assert(struct["SubscriptionArn"], "Expected key SubscriptionArn to exist in table") assert(struct["AttributeName"], "Expected key AttributeName to exist in table") if struct["AttributeName"] then asserts.AssertattributeName(struct["AttributeName"]) end if struct["AttributeValue"] then asserts.AssertattributeValue(struct["AttributeValue"]) end if struct["SubscriptionArn"] then asserts.AssertsubscriptionARN(struct["SubscriptionArn"]) end for k,_ in pairs(struct) do assert(keys.SetSubscriptionAttributesInput[k], "SetSubscriptionAttributesInput contains unknown key " .. tostring(k)) end end --- Create a structure of type SetSubscriptionAttributesInput -- <p>Input for SetSubscriptionAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * AttributeName [attributeName] <p>The name of the attribute you want to set. Only a subset of the subscriptions attributes are mutable.</p> <p>Valid values: <code>DeliveryPolicy</code> | <code>FilterPolicy</code> | <code>RawMessageDelivery</code> </p> -- * AttributeValue [attributeValue] <p>The new value for the attribute in JSON format.</p> -- * SubscriptionArn [subscriptionARN] <p>The ARN of the subscription to modify.</p> -- Required key: SubscriptionArn -- Required key: AttributeName -- @return SetSubscriptionAttributesInput structure as a key-value pair table function M.SetSubscriptionAttributesInput(args) assert(args, "You must provide an argument table when creating SetSubscriptionAttributesInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["AttributeName"] = args["AttributeName"], ["AttributeValue"] = args["AttributeValue"], ["SubscriptionArn"] = args["SubscriptionArn"], } asserts.AssertSetSubscriptionAttributesInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.GetSubscriptionAttributesResponse = { ["Attributes"] = true, nil } function asserts.AssertGetSubscriptionAttributesResponse(struct) assert(struct) assert(type(struct) == "table", "Expected GetSubscriptionAttributesResponse to be of type 'table'") if struct["Attributes"] then asserts.AssertSubscriptionAttributesMap(struct["Attributes"]) end for k,_ in pairs(struct) do assert(keys.GetSubscriptionAttributesResponse[k], "GetSubscriptionAttributesResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type GetSubscriptionAttributesResponse -- <p>Response for GetSubscriptionAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Attributes [SubscriptionAttributesMap] <p>A map of the subscription's attributes. Attributes in this map include the following:</p> <ul> <li> <p> <code>ConfirmationWasAuthenticated</code> -- <code>true</code> if the subscription confirmation request was authenticated.</p> </li> <li> <p> <code>DeliveryPolicy</code> -- The JSON serialization of the subscription's delivery policy.</p> </li> <li> <p> <code>EffectiveDeliveryPolicy</code> -- The JSON serialization of the effective delivery policy that takes into account the topic delivery policy and account system defaults.</p> </li> <li> <p> <code>FilterPolicy</code> -- The filter policy JSON that is assigned to the subscription.</p> </li> <li> <p> <code>Owner</code> -- The AWS account ID of the subscription's owner.</p> </li> <li> <p> <code>PendingConfirmation</code> -- <code>true</code> if the subscription hasn't been confirmed. To confirm a pending subscription, call the <code>ConfirmSubscription</code> action with a confirmation token.</p> </li> <li> <p> <code>RawMessageDelivery</code> -- <code>true</code> if raw message delivery is enabled for the subscription. Raw messages are free of JSON formatting and can be sent to HTTP/S and Amazon SQS endpoints.</p> </li> <li> <p> <code>SubscriptionArn</code> -- The subscription's ARN.</p> </li> <li> <p> <code>TopicArn</code> -- The topic ARN that the subscription is associated with.</p> </li> </ul> -- @return GetSubscriptionAttributesResponse structure as a key-value pair table function M.GetSubscriptionAttributesResponse(args) assert(args, "You must provide an argument table when creating GetSubscriptionAttributesResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Attributes"] = args["Attributes"], } asserts.AssertGetSubscriptionAttributesResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.CreateTopicResponse = { ["TopicArn"] = true, nil } function asserts.AssertCreateTopicResponse(struct) assert(struct) assert(type(struct) == "table", "Expected CreateTopicResponse to be of type 'table'") if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end for k,_ in pairs(struct) do assert(keys.CreateTopicResponse[k], "CreateTopicResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type CreateTopicResponse -- <p>Response from CreateTopic action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * TopicArn [topicARN] <p>The Amazon Resource Name (ARN) assigned to the created topic.</p> -- @return CreateTopicResponse structure as a key-value pair table function M.CreateTopicResponse(args) assert(args, "You must provide an argument table when creating CreateTopicResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["TopicArn"] = args["TopicArn"], } asserts.AssertCreateTopicResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.InternalErrorException = { ["message"] = true, nil } function asserts.AssertInternalErrorException(struct) assert(struct) assert(type(struct) == "table", "Expected InternalErrorException to be of type 'table'") if struct["message"] then asserts.Assertstring(struct["message"]) end for k,_ in pairs(struct) do assert(keys.InternalErrorException[k], "InternalErrorException contains unknown key " .. tostring(k)) end end --- Create a structure of type InternalErrorException -- <p>Indicates an internal service error.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * message [string] -- @return InternalErrorException structure as a key-value pair table function M.InternalErrorException(args) assert(args, "You must provide an argument table when creating InternalErrorException") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["message"] = args["message"], } asserts.AssertInternalErrorException(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.GetTopicAttributesResponse = { ["Attributes"] = true, nil } function asserts.AssertGetTopicAttributesResponse(struct) assert(struct) assert(type(struct) == "table", "Expected GetTopicAttributesResponse to be of type 'table'") if struct["Attributes"] then asserts.AssertTopicAttributesMap(struct["Attributes"]) end for k,_ in pairs(struct) do assert(keys.GetTopicAttributesResponse[k], "GetTopicAttributesResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type GetTopicAttributesResponse -- <p>Response for GetTopicAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Attributes [TopicAttributesMap] <p>A map of the topic's attributes. Attributes in this map include the following:</p> <ul> <li> <p> <code>TopicArn</code> -- the topic's ARN</p> </li> <li> <p> <code>Owner</code> -- the AWS account ID of the topic's owner</p> </li> <li> <p> <code>Policy</code> -- the JSON serialization of the topic's access control policy</p> </li> <li> <p> <code>DisplayName</code> -- the human-readable name used in the "From" field for notifications to email and email-json endpoints</p> </li> <li> <p> <code>SubscriptionsPending</code> -- the number of subscriptions pending confirmation on this topic</p> </li> <li> <p> <code>SubscriptionsConfirmed</code> -- the number of confirmed subscriptions on this topic</p> </li> <li> <p> <code>SubscriptionsDeleted</code> -- the number of deleted subscriptions on this topic</p> </li> <li> <p> <code>DeliveryPolicy</code> -- the JSON serialization of the topic's delivery policy</p> </li> <li> <p> <code>EffectiveDeliveryPolicy</code> -- the JSON serialization of the effective delivery policy that takes into account system defaults</p> </li> </ul> -- @return GetTopicAttributesResponse structure as a key-value pair table function M.GetTopicAttributesResponse(args) assert(args, "You must provide an argument table when creating GetTopicAttributesResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Attributes"] = args["Attributes"], } asserts.AssertGetTopicAttributesResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListPhoneNumbersOptedOutResponse = { ["phoneNumbers"] = true, ["nextToken"] = true, nil } function asserts.AssertListPhoneNumbersOptedOutResponse(struct) assert(struct) assert(type(struct) == "table", "Expected ListPhoneNumbersOptedOutResponse to be of type 'table'") if struct["phoneNumbers"] then asserts.AssertPhoneNumberList(struct["phoneNumbers"]) end if struct["nextToken"] then asserts.Assertstring(struct["nextToken"]) end for k,_ in pairs(struct) do assert(keys.ListPhoneNumbersOptedOutResponse[k], "ListPhoneNumbersOptedOutResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type ListPhoneNumbersOptedOutResponse -- <p>The response from the <code>ListPhoneNumbersOptedOut</code> action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * phoneNumbers [PhoneNumberList] <p>A list of phone numbers that are opted out of receiving SMS messages. The list is paginated, and each page can contain up to 100 phone numbers.</p> -- * nextToken [string] <p>A <code>NextToken</code> string is returned when you call the <code>ListPhoneNumbersOptedOut</code> action if additional records are available after the first page of results.</p> -- @return ListPhoneNumbersOptedOutResponse structure as a key-value pair table function M.ListPhoneNumbersOptedOutResponse(args) assert(args, "You must provide an argument table when creating ListPhoneNumbersOptedOutResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["phoneNumbers"] = args["phoneNumbers"], ["nextToken"] = args["nextToken"], } asserts.AssertListPhoneNumbersOptedOutResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.CreatePlatformApplicationResponse = { ["PlatformApplicationArn"] = true, nil } function asserts.AssertCreatePlatformApplicationResponse(struct) assert(struct) assert(type(struct) == "table", "Expected CreatePlatformApplicationResponse to be of type 'table'") if struct["PlatformApplicationArn"] then asserts.AssertString(struct["PlatformApplicationArn"]) end for k,_ in pairs(struct) do assert(keys.CreatePlatformApplicationResponse[k], "CreatePlatformApplicationResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type CreatePlatformApplicationResponse -- <p>Response from CreatePlatformApplication action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * PlatformApplicationArn [String] <p>PlatformApplicationArn is returned.</p> -- @return CreatePlatformApplicationResponse structure as a key-value pair table function M.CreatePlatformApplicationResponse(args) assert(args, "You must provide an argument table when creating CreatePlatformApplicationResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["PlatformApplicationArn"] = args["PlatformApplicationArn"], } asserts.AssertCreatePlatformApplicationResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.AuthorizationErrorException = { ["message"] = true, nil } function asserts.AssertAuthorizationErrorException(struct) assert(struct) assert(type(struct) == "table", "Expected AuthorizationErrorException to be of type 'table'") if struct["message"] then asserts.Assertstring(struct["message"]) end for k,_ in pairs(struct) do assert(keys.AuthorizationErrorException[k], "AuthorizationErrorException contains unknown key " .. tostring(k)) end end --- Create a structure of type AuthorizationErrorException -- <p>Indicates that the user has been denied access to the requested resource.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * message [string] -- @return AuthorizationErrorException structure as a key-value pair table function M.AuthorizationErrorException(args) assert(args, "You must provide an argument table when creating AuthorizationErrorException") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["message"] = args["message"], } asserts.AssertAuthorizationErrorException(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.SetPlatformApplicationAttributesInput = { ["Attributes"] = true, ["PlatformApplicationArn"] = true, nil } function asserts.AssertSetPlatformApplicationAttributesInput(struct) assert(struct) assert(type(struct) == "table", "Expected SetPlatformApplicationAttributesInput to be of type 'table'") assert(struct["PlatformApplicationArn"], "Expected key PlatformApplicationArn to exist in table") assert(struct["Attributes"], "Expected key Attributes to exist in table") if struct["Attributes"] then asserts.AssertMapStringToString(struct["Attributes"]) end if struct["PlatformApplicationArn"] then asserts.AssertString(struct["PlatformApplicationArn"]) end for k,_ in pairs(struct) do assert(keys.SetPlatformApplicationAttributesInput[k], "SetPlatformApplicationAttributesInput contains unknown key " .. tostring(k)) end end --- Create a structure of type SetPlatformApplicationAttributesInput -- <p>Input for SetPlatformApplicationAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Attributes [MapStringToString] <p>A map of the platform application attributes. Attributes in this map include the following:</p> <ul> <li> <p> <code>PlatformCredential</code> -- The credential received from the notification service. For APNS/APNS_SANDBOX, PlatformCredential is private key. For GCM, PlatformCredential is "API key". For ADM, PlatformCredential is "client secret".</p> </li> <li> <p> <code>PlatformPrincipal</code> -- The principal received from the notification service. For APNS/APNS_SANDBOX, PlatformPrincipal is SSL certificate. For GCM, PlatformPrincipal is not applicable. For ADM, PlatformPrincipal is "client id".</p> </li> <li> <p> <code>EventEndpointCreated</code> -- Topic ARN to which EndpointCreated event notifications should be sent.</p> </li> <li> <p> <code>EventEndpointDeleted</code> -- Topic ARN to which EndpointDeleted event notifications should be sent.</p> </li> <li> <p> <code>EventEndpointUpdated</code> -- Topic ARN to which EndpointUpdate event notifications should be sent.</p> </li> <li> <p> <code>EventDeliveryFailure</code> -- Topic ARN to which DeliveryFailure event notifications should be sent upon Direct Publish delivery failure (permanent) to one of the application's endpoints.</p> </li> <li> <p> <code>SuccessFeedbackRoleArn</code> -- IAM role ARN used to give Amazon SNS write access to use CloudWatch Logs on your behalf.</p> </li> <li> <p> <code>FailureFeedbackRoleArn</code> -- IAM role ARN used to give Amazon SNS write access to use CloudWatch Logs on your behalf.</p> </li> <li> <p> <code>SuccessFeedbackSampleRate</code> -- Sample rate percentage (0-100) of successfully delivered messages.</p> </li> </ul> -- * PlatformApplicationArn [String] <p>PlatformApplicationArn for SetPlatformApplicationAttributes action.</p> -- Required key: PlatformApplicationArn -- Required key: Attributes -- @return SetPlatformApplicationAttributesInput structure as a key-value pair table function M.SetPlatformApplicationAttributesInput(args) assert(args, "You must provide an argument table when creating SetPlatformApplicationAttributesInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Attributes"] = args["Attributes"], ["PlatformApplicationArn"] = args["PlatformApplicationArn"], } asserts.AssertSetPlatformApplicationAttributesInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.UnsubscribeInput = { ["SubscriptionArn"] = true, nil } function asserts.AssertUnsubscribeInput(struct) assert(struct) assert(type(struct) == "table", "Expected UnsubscribeInput to be of type 'table'") assert(struct["SubscriptionArn"], "Expected key SubscriptionArn to exist in table") if struct["SubscriptionArn"] then asserts.AssertsubscriptionARN(struct["SubscriptionArn"]) end for k,_ in pairs(struct) do assert(keys.UnsubscribeInput[k], "UnsubscribeInput contains unknown key " .. tostring(k)) end end --- Create a structure of type UnsubscribeInput -- <p>Input for Unsubscribe action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * SubscriptionArn [subscriptionARN] <p>The ARN of the subscription to be deleted.</p> -- Required key: SubscriptionArn -- @return UnsubscribeInput structure as a key-value pair table function M.UnsubscribeInput(args) assert(args, "You must provide an argument table when creating UnsubscribeInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["SubscriptionArn"] = args["SubscriptionArn"], } asserts.AssertUnsubscribeInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.InvalidParameterValueException = { ["message"] = true, nil } function asserts.AssertInvalidParameterValueException(struct) assert(struct) assert(type(struct) == "table", "Expected InvalidParameterValueException to be of type 'table'") if struct["message"] then asserts.Assertstring(struct["message"]) end for k,_ in pairs(struct) do assert(keys.InvalidParameterValueException[k], "InvalidParameterValueException contains unknown key " .. tostring(k)) end end --- Create a structure of type InvalidParameterValueException -- <p>Indicates that a request parameter does not comply with the associated constraints.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * message [string] <p>The parameter value is invalid.</p> -- @return InvalidParameterValueException structure as a key-value pair table function M.InvalidParameterValueException(args) assert(args, "You must provide an argument table when creating InvalidParameterValueException") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["message"] = args["message"], } asserts.AssertInvalidParameterValueException(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListEndpointsByPlatformApplicationResponse = { ["Endpoints"] = true, ["NextToken"] = true, nil } function asserts.AssertListEndpointsByPlatformApplicationResponse(struct) assert(struct) assert(type(struct) == "table", "Expected ListEndpointsByPlatformApplicationResponse to be of type 'table'") if struct["Endpoints"] then asserts.AssertListOfEndpoints(struct["Endpoints"]) end if struct["NextToken"] then asserts.AssertString(struct["NextToken"]) end for k,_ in pairs(struct) do assert(keys.ListEndpointsByPlatformApplicationResponse[k], "ListEndpointsByPlatformApplicationResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type ListEndpointsByPlatformApplicationResponse -- <p>Response for ListEndpointsByPlatformApplication action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Endpoints [ListOfEndpoints] <p>Endpoints returned for ListEndpointsByPlatformApplication action.</p> -- * NextToken [String] <p>NextToken string is returned when calling ListEndpointsByPlatformApplication action if additional records are available after the first page results.</p> -- @return ListEndpointsByPlatformApplicationResponse structure as a key-value pair table function M.ListEndpointsByPlatformApplicationResponse(args) assert(args, "You must provide an argument table when creating ListEndpointsByPlatformApplicationResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Endpoints"] = args["Endpoints"], ["NextToken"] = args["NextToken"], } asserts.AssertListEndpointsByPlatformApplicationResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.SubscribeInput = { ["Attributes"] = true, ["Endpoint"] = true, ["Protocol"] = true, ["TopicArn"] = true, ["ReturnSubscriptionArn"] = true, nil } function asserts.AssertSubscribeInput(struct) assert(struct) assert(type(struct) == "table", "Expected SubscribeInput to be of type 'table'") assert(struct["TopicArn"], "Expected key TopicArn to exist in table") assert(struct["Protocol"], "Expected key Protocol to exist in table") if struct["Attributes"] then asserts.AssertSubscriptionAttributesMap(struct["Attributes"]) end if struct["Endpoint"] then asserts.Assertendpoint(struct["Endpoint"]) end if struct["Protocol"] then asserts.Assertprotocol(struct["Protocol"]) end if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end if struct["ReturnSubscriptionArn"] then asserts.Assertboolean(struct["ReturnSubscriptionArn"]) end for k,_ in pairs(struct) do assert(keys.SubscribeInput[k], "SubscribeInput contains unknown key " .. tostring(k)) end end --- Create a structure of type SubscribeInput -- <p>Input for Subscribe action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Attributes [SubscriptionAttributesMap] <p>Assigns attributes to the subscription as a map of key-value pairs. You can assign any attribute that is supported by the <code>SetSubscriptionAttributes</code> action.</p> -- * Endpoint [endpoint] <p>The endpoint that you want to receive notifications. Endpoints vary by protocol:</p> <ul> <li> <p>For the <code>http</code> protocol, the endpoint is an URL beginning with "http://"</p> </li> <li> <p>For the <code>https</code> protocol, the endpoint is a URL beginning with "https://"</p> </li> <li> <p>For the <code>email</code> protocol, the endpoint is an email address</p> </li> <li> <p>For the <code>email-json</code> protocol, the endpoint is an email address</p> </li> <li> <p>For the <code>sms</code> protocol, the endpoint is a phone number of an SMS-enabled device</p> </li> <li> <p>For the <code>sqs</code> protocol, the endpoint is the ARN of an Amazon SQS queue</p> </li> <li> <p>For the <code>application</code> protocol, the endpoint is the EndpointArn of a mobile app and device.</p> </li> <li> <p>For the <code>lambda</code> protocol, the endpoint is the ARN of an AWS Lambda function.</p> </li> </ul> -- * Protocol [protocol] <p>The protocol you want to use. Supported protocols include:</p> <ul> <li> <p> <code>http</code> -- delivery of JSON-encoded message via HTTP POST</p> </li> <li> <p> <code>https</code> -- delivery of JSON-encoded message via HTTPS POST</p> </li> <li> <p> <code>email</code> -- delivery of message via SMTP</p> </li> <li> <p> <code>email-json</code> -- delivery of JSON-encoded message via SMTP</p> </li> <li> <p> <code>sms</code> -- delivery of message via SMS</p> </li> <li> <p> <code>sqs</code> -- delivery of JSON-encoded message to an Amazon SQS queue</p> </li> <li> <p> <code>application</code> -- delivery of JSON-encoded message to an EndpointArn for a mobile app and device.</p> </li> <li> <p> <code>lambda</code> -- delivery of JSON-encoded message to an AWS Lambda function.</p> </li> </ul> -- * TopicArn [topicARN] <p>The ARN of the topic you want to subscribe to.</p> -- * ReturnSubscriptionArn [boolean] <p>Sets whether the response from the <code>Subscribe</code> request includes the subscription ARN, even if the subscription is not yet confirmed.</p> <p>If you set this parameter to <code>false</code>, the response includes the ARN for confirmed subscriptions, but it includes an ARN value of "pending subscription" for subscriptions that are not yet confirmed. A subscription becomes confirmed when the subscriber calls the <code>ConfirmSubscription</code> action with a confirmation token.</p> <p>If you set this parameter to <code>true</code>, the response includes the ARN in all cases, even if the subscription is not yet confirmed.</p> <p>The default value is <code>false</code>.</p> -- Required key: TopicArn -- Required key: Protocol -- @return SubscribeInput structure as a key-value pair table function M.SubscribeInput(args) assert(args, "You must provide an argument table when creating SubscribeInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Attributes"] = args["Attributes"], ["Endpoint"] = args["Endpoint"], ["Protocol"] = args["Protocol"], ["TopicArn"] = args["TopicArn"], ["ReturnSubscriptionArn"] = args["ReturnSubscriptionArn"], } asserts.AssertSubscribeInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.DeletePlatformApplicationInput = { ["PlatformApplicationArn"] = true, nil } function asserts.AssertDeletePlatformApplicationInput(struct) assert(struct) assert(type(struct) == "table", "Expected DeletePlatformApplicationInput to be of type 'table'") assert(struct["PlatformApplicationArn"], "Expected key PlatformApplicationArn to exist in table") if struct["PlatformApplicationArn"] then asserts.AssertString(struct["PlatformApplicationArn"]) end for k,_ in pairs(struct) do assert(keys.DeletePlatformApplicationInput[k], "DeletePlatformApplicationInput contains unknown key " .. tostring(k)) end end --- Create a structure of type DeletePlatformApplicationInput -- <p>Input for DeletePlatformApplication action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * PlatformApplicationArn [String] <p>PlatformApplicationArn of platform application object to delete.</p> -- Required key: PlatformApplicationArn -- @return DeletePlatformApplicationInput structure as a key-value pair table function M.DeletePlatformApplicationInput(args) assert(args, "You must provide an argument table when creating DeletePlatformApplicationInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["PlatformApplicationArn"] = args["PlatformApplicationArn"], } asserts.AssertDeletePlatformApplicationInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.PublishResponse = { ["MessageId"] = true, nil } function asserts.AssertPublishResponse(struct) assert(struct) assert(type(struct) == "table", "Expected PublishResponse to be of type 'table'") if struct["MessageId"] then asserts.AssertmessageId(struct["MessageId"]) end for k,_ in pairs(struct) do assert(keys.PublishResponse[k], "PublishResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type PublishResponse -- <p>Response for Publish action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * MessageId [messageId] <p>Unique identifier assigned to the published message.</p> <p>Length Constraint: Maximum 100 characters</p> -- @return PublishResponse structure as a key-value pair table function M.PublishResponse(args) assert(args, "You must provide an argument table when creating PublishResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["MessageId"] = args["MessageId"], } asserts.AssertPublishResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.MessageAttributeValue = { ["DataType"] = true, ["StringValue"] = true, ["BinaryValue"] = true, nil } function asserts.AssertMessageAttributeValue(struct) assert(struct) assert(type(struct) == "table", "Expected MessageAttributeValue to be of type 'table'") assert(struct["DataType"], "Expected key DataType to exist in table") if struct["DataType"] then asserts.AssertString(struct["DataType"]) end if struct["StringValue"] then asserts.AssertString(struct["StringValue"]) end if struct["BinaryValue"] then asserts.AssertBinary(struct["BinaryValue"]) end for k,_ in pairs(struct) do assert(keys.MessageAttributeValue[k], "MessageAttributeValue contains unknown key " .. tostring(k)) end end --- Create a structure of type MessageAttributeValue -- <p>The user-specified message attribute value. For string data types, the value attribute has the same restrictions on the content as the message body. For more information, see <a href="http://docs.aws.amazon.com/sns/latest/api/API_Publish.html">Publish</a>.</p> <p>Name, type, and value must not be empty or null. In addition, the message body should not be empty or null. All parts of the message attribute, including name, type, and value, are included in the message size restriction, which is currently 256 KB (262,144 bytes). For more information, see <a href="http://docs.aws.amazon.com/sns/latest/dg/SNSMessageAttributes.html">Using Amazon SNS Message Attributes</a>.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * DataType [String] <p>Amazon SNS supports the following logical data types: String, String.Array, Number, and Binary. For more information, see <a href="http://docs.aws.amazon.com/sns/latest/dg/SNSMessageAttributes.html#SNSMessageAttributes.DataTypes">Message Attribute Data Types</a>.</p> -- * StringValue [String] <p>Strings are Unicode with UTF8 binary encoding. For a list of code values, see <a href="http://en.wikipedia.org/wiki/ASCII#ASCII_printable_characters">http://en.wikipedia.org/wiki/ASCII#ASCII_printable_characters</a>.</p> -- * BinaryValue [Binary] <p>Binary type attributes can store any binary data, for example, compressed data, encrypted data, or images.</p> -- Required key: DataType -- @return MessageAttributeValue structure as a key-value pair table function M.MessageAttributeValue(args) assert(args, "You must provide an argument table when creating MessageAttributeValue") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["DataType"] = args["DataType"], ["StringValue"] = args["StringValue"], ["BinaryValue"] = args["BinaryValue"], } asserts.AssertMessageAttributeValue(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.CheckIfPhoneNumberIsOptedOutResponse = { ["isOptedOut"] = true, nil } function asserts.AssertCheckIfPhoneNumberIsOptedOutResponse(struct) assert(struct) assert(type(struct) == "table", "Expected CheckIfPhoneNumberIsOptedOutResponse to be of type 'table'") if struct["isOptedOut"] then asserts.Assertboolean(struct["isOptedOut"]) end for k,_ in pairs(struct) do assert(keys.CheckIfPhoneNumberIsOptedOutResponse[k], "CheckIfPhoneNumberIsOptedOutResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type CheckIfPhoneNumberIsOptedOutResponse -- <p>The response from the <code>CheckIfPhoneNumberIsOptedOut</code> action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * isOptedOut [boolean] <p>Indicates whether the phone number is opted out:</p> <ul> <li> <p> <code>true</code> – The phone number is opted out, meaning you cannot publish SMS messages to it.</p> </li> <li> <p> <code>false</code> – The phone number is opted in, meaning you can publish SMS messages to it.</p> </li> </ul> -- @return CheckIfPhoneNumberIsOptedOutResponse structure as a key-value pair table function M.CheckIfPhoneNumberIsOptedOutResponse(args) assert(args, "You must provide an argument table when creating CheckIfPhoneNumberIsOptedOutResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["isOptedOut"] = args["isOptedOut"], } asserts.AssertCheckIfPhoneNumberIsOptedOutResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListEndpointsByPlatformApplicationInput = { ["NextToken"] = true, ["PlatformApplicationArn"] = true, nil } function asserts.AssertListEndpointsByPlatformApplicationInput(struct) assert(struct) assert(type(struct) == "table", "Expected ListEndpointsByPlatformApplicationInput to be of type 'table'") assert(struct["PlatformApplicationArn"], "Expected key PlatformApplicationArn to exist in table") if struct["NextToken"] then asserts.AssertString(struct["NextToken"]) end if struct["PlatformApplicationArn"] then asserts.AssertString(struct["PlatformApplicationArn"]) end for k,_ in pairs(struct) do assert(keys.ListEndpointsByPlatformApplicationInput[k], "ListEndpointsByPlatformApplicationInput contains unknown key " .. tostring(k)) end end --- Create a structure of type ListEndpointsByPlatformApplicationInput -- <p>Input for ListEndpointsByPlatformApplication action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * NextToken [String] <p>NextToken string is used when calling ListEndpointsByPlatformApplication action to retrieve additional records that are available after the first page results.</p> -- * PlatformApplicationArn [String] <p>PlatformApplicationArn for ListEndpointsByPlatformApplicationInput action.</p> -- Required key: PlatformApplicationArn -- @return ListEndpointsByPlatformApplicationInput structure as a key-value pair table function M.ListEndpointsByPlatformApplicationInput(args) assert(args, "You must provide an argument table when creating ListEndpointsByPlatformApplicationInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["NextToken"] = args["NextToken"], ["PlatformApplicationArn"] = args["PlatformApplicationArn"], } asserts.AssertListEndpointsByPlatformApplicationInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.SetSMSAttributesResponse = { nil } function asserts.AssertSetSMSAttributesResponse(struct) assert(struct) assert(type(struct) == "table", "Expected SetSMSAttributesResponse to be of type 'table'") for k,_ in pairs(struct) do assert(keys.SetSMSAttributesResponse[k], "SetSMSAttributesResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type SetSMSAttributesResponse -- <p>The response for the SetSMSAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- @return SetSMSAttributesResponse structure as a key-value pair table function M.SetSMSAttributesResponse(args) assert(args, "You must provide an argument table when creating SetSMSAttributesResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { } asserts.AssertSetSMSAttributesResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.RemovePermissionInput = { ["TopicArn"] = true, ["Label"] = true, nil } function asserts.AssertRemovePermissionInput(struct) assert(struct) assert(type(struct) == "table", "Expected RemovePermissionInput to be of type 'table'") assert(struct["TopicArn"], "Expected key TopicArn to exist in table") assert(struct["Label"], "Expected key Label to exist in table") if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end if struct["Label"] then asserts.Assertlabel(struct["Label"]) end for k,_ in pairs(struct) do assert(keys.RemovePermissionInput[k], "RemovePermissionInput contains unknown key " .. tostring(k)) end end --- Create a structure of type RemovePermissionInput -- <p>Input for RemovePermission action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * TopicArn [topicARN] <p>The ARN of the topic whose access control policy you wish to modify.</p> -- * Label [label] <p>The unique label of the statement you want to remove.</p> -- Required key: TopicArn -- Required key: Label -- @return RemovePermissionInput structure as a key-value pair table function M.RemovePermissionInput(args) assert(args, "You must provide an argument table when creating RemovePermissionInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["TopicArn"] = args["TopicArn"], ["Label"] = args["Label"], } asserts.AssertRemovePermissionInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.InvalidParameterException = { ["message"] = true, nil } function asserts.AssertInvalidParameterException(struct) assert(struct) assert(type(struct) == "table", "Expected InvalidParameterException to be of type 'table'") if struct["message"] then asserts.Assertstring(struct["message"]) end for k,_ in pairs(struct) do assert(keys.InvalidParameterException[k], "InvalidParameterException contains unknown key " .. tostring(k)) end end --- Create a structure of type InvalidParameterException -- <p>Indicates that a request parameter does not comply with the associated constraints.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * message [string] -- @return InvalidParameterException structure as a key-value pair table function M.InvalidParameterException(args) assert(args, "You must provide an argument table when creating InvalidParameterException") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["message"] = args["message"], } asserts.AssertInvalidParameterException(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.CreateTopicInput = { ["Name"] = true, nil } function asserts.AssertCreateTopicInput(struct) assert(struct) assert(type(struct) == "table", "Expected CreateTopicInput to be of type 'table'") assert(struct["Name"], "Expected key Name to exist in table") if struct["Name"] then asserts.AsserttopicName(struct["Name"]) end for k,_ in pairs(struct) do assert(keys.CreateTopicInput[k], "CreateTopicInput contains unknown key " .. tostring(k)) end end --- Create a structure of type CreateTopicInput -- <p>Input for CreateTopic action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Name [topicName] <p>The name of the topic you want to create.</p> <p>Constraints: Topic names must be made up of only uppercase and lowercase ASCII letters, numbers, underscores, and hyphens, and must be between 1 and 256 characters long.</p> -- Required key: Name -- @return CreateTopicInput structure as a key-value pair table function M.CreateTopicInput(args) assert(args, "You must provide an argument table when creating CreateTopicInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Name"] = args["Name"], } asserts.AssertCreateTopicInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.DeleteEndpointInput = { ["EndpointArn"] = true, nil } function asserts.AssertDeleteEndpointInput(struct) assert(struct) assert(type(struct) == "table", "Expected DeleteEndpointInput to be of type 'table'") assert(struct["EndpointArn"], "Expected key EndpointArn to exist in table") if struct["EndpointArn"] then asserts.AssertString(struct["EndpointArn"]) end for k,_ in pairs(struct) do assert(keys.DeleteEndpointInput[k], "DeleteEndpointInput contains unknown key " .. tostring(k)) end end --- Create a structure of type DeleteEndpointInput -- <p>Input for DeleteEndpoint action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * EndpointArn [String] <p>EndpointArn of endpoint to delete.</p> -- Required key: EndpointArn -- @return DeleteEndpointInput structure as a key-value pair table function M.DeleteEndpointInput(args) assert(args, "You must provide an argument table when creating DeleteEndpointInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["EndpointArn"] = args["EndpointArn"], } asserts.AssertDeleteEndpointInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.SetEndpointAttributesInput = { ["Attributes"] = true, ["EndpointArn"] = true, nil } function asserts.AssertSetEndpointAttributesInput(struct) assert(struct) assert(type(struct) == "table", "Expected SetEndpointAttributesInput to be of type 'table'") assert(struct["EndpointArn"], "Expected key EndpointArn to exist in table") assert(struct["Attributes"], "Expected key Attributes to exist in table") if struct["Attributes"] then asserts.AssertMapStringToString(struct["Attributes"]) end if struct["EndpointArn"] then asserts.AssertString(struct["EndpointArn"]) end for k,_ in pairs(struct) do assert(keys.SetEndpointAttributesInput[k], "SetEndpointAttributesInput contains unknown key " .. tostring(k)) end end --- Create a structure of type SetEndpointAttributesInput -- <p>Input for SetEndpointAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Attributes [MapStringToString] <p>A map of the endpoint attributes. Attributes in this map include the following:</p> <ul> <li> <p> <code>CustomUserData</code> -- arbitrary user data to associate with the endpoint. Amazon SNS does not use this data. The data must be in UTF-8 format and less than 2KB.</p> </li> <li> <p> <code>Enabled</code> -- flag that enables/disables delivery to the endpoint. Amazon SNS will set this to false when a notification service indicates to Amazon SNS that the endpoint is invalid. Users can set it back to true, typically after updating Token.</p> </li> <li> <p> <code>Token</code> -- device token, also referred to as a registration id, for an app and mobile device. This is returned from the notification service when an app and mobile device are registered with the notification service.</p> </li> </ul> -- * EndpointArn [String] <p>EndpointArn used for SetEndpointAttributes action.</p> -- Required key: EndpointArn -- Required key: Attributes -- @return SetEndpointAttributesInput structure as a key-value pair table function M.SetEndpointAttributesInput(args) assert(args, "You must provide an argument table when creating SetEndpointAttributesInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Attributes"] = args["Attributes"], ["EndpointArn"] = args["EndpointArn"], } asserts.AssertSetEndpointAttributesInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.Endpoint = { ["Attributes"] = true, ["EndpointArn"] = true, nil } function asserts.AssertEndpoint(struct) assert(struct) assert(type(struct) == "table", "Expected Endpoint to be of type 'table'") if struct["Attributes"] then asserts.AssertMapStringToString(struct["Attributes"]) end if struct["EndpointArn"] then asserts.AssertString(struct["EndpointArn"]) end for k,_ in pairs(struct) do assert(keys.Endpoint[k], "Endpoint contains unknown key " .. tostring(k)) end end --- Create a structure of type Endpoint -- <p>Endpoint for mobile app and device.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Attributes [MapStringToString] <p>Attributes for endpoint.</p> -- * EndpointArn [String] <p>EndpointArn for mobile app and device.</p> -- @return Endpoint structure as a key-value pair table function M.Endpoint(args) assert(args, "You must provide an argument table when creating Endpoint") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Attributes"] = args["Attributes"], ["EndpointArn"] = args["EndpointArn"], } asserts.AssertEndpoint(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListTopicsInput = { ["NextToken"] = true, nil } function asserts.AssertListTopicsInput(struct) assert(struct) assert(type(struct) == "table", "Expected ListTopicsInput to be of type 'table'") if struct["NextToken"] then asserts.AssertnextToken(struct["NextToken"]) end for k,_ in pairs(struct) do assert(keys.ListTopicsInput[k], "ListTopicsInput contains unknown key " .. tostring(k)) end end --- Create a structure of type ListTopicsInput -- -- @param args Table with arguments in key-value form. -- Valid keys: -- * NextToken [nextToken] <p>Token returned by the previous <code>ListTopics</code> request.</p> -- @return ListTopicsInput structure as a key-value pair table function M.ListTopicsInput(args) assert(args, "You must provide an argument table when creating ListTopicsInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["NextToken"] = args["NextToken"], } asserts.AssertListTopicsInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListSubscriptionsInput = { ["NextToken"] = true, nil } function asserts.AssertListSubscriptionsInput(struct) assert(struct) assert(type(struct) == "table", "Expected ListSubscriptionsInput to be of type 'table'") if struct["NextToken"] then asserts.AssertnextToken(struct["NextToken"]) end for k,_ in pairs(struct) do assert(keys.ListSubscriptionsInput[k], "ListSubscriptionsInput contains unknown key " .. tostring(k)) end end --- Create a structure of type ListSubscriptionsInput -- <p>Input for ListSubscriptions action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * NextToken [nextToken] <p>Token returned by the previous <code>ListSubscriptions</code> request.</p> -- @return ListSubscriptionsInput structure as a key-value pair table function M.ListSubscriptionsInput(args) assert(args, "You must provide an argument table when creating ListSubscriptionsInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["NextToken"] = args["NextToken"], } asserts.AssertListSubscriptionsInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.SubscribeResponse = { ["SubscriptionArn"] = true, nil } function asserts.AssertSubscribeResponse(struct) assert(struct) assert(type(struct) == "table", "Expected SubscribeResponse to be of type 'table'") if struct["SubscriptionArn"] then asserts.AssertsubscriptionARN(struct["SubscriptionArn"]) end for k,_ in pairs(struct) do assert(keys.SubscribeResponse[k], "SubscribeResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type SubscribeResponse -- <p>Response for Subscribe action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * SubscriptionArn [subscriptionARN] <p>The ARN of the subscription if it is confirmed, or the string "pending confirmation" if the subscription requires confirmation. However, if the API request parameter <code>ReturnSubscriptionArn</code> is true, then the value is always the subscription ARN, even if the subscription requires confirmation.</p> -- @return SubscribeResponse structure as a key-value pair table function M.SubscribeResponse(args) assert(args, "You must provide an argument table when creating SubscribeResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["SubscriptionArn"] = args["SubscriptionArn"], } asserts.AssertSubscribeResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.ListPlatformApplicationsResponse = { ["NextToken"] = true, ["PlatformApplications"] = true, nil } function asserts.AssertListPlatformApplicationsResponse(struct) assert(struct) assert(type(struct) == "table", "Expected ListPlatformApplicationsResponse to be of type 'table'") if struct["NextToken"] then asserts.AssertString(struct["NextToken"]) end if struct["PlatformApplications"] then asserts.AssertListOfPlatformApplications(struct["PlatformApplications"]) end for k,_ in pairs(struct) do assert(keys.ListPlatformApplicationsResponse[k], "ListPlatformApplicationsResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type ListPlatformApplicationsResponse -- <p>Response for ListPlatformApplications action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * NextToken [String] <p>NextToken string is returned when calling ListPlatformApplications action if additional records are available after the first page results.</p> -- * PlatformApplications [ListOfPlatformApplications] <p>Platform applications returned when calling ListPlatformApplications action.</p> -- @return ListPlatformApplicationsResponse structure as a key-value pair table function M.ListPlatformApplicationsResponse(args) assert(args, "You must provide an argument table when creating ListPlatformApplicationsResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["NextToken"] = args["NextToken"], ["PlatformApplications"] = args["PlatformApplications"], } asserts.AssertListPlatformApplicationsResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.GetTopicAttributesInput = { ["TopicArn"] = true, nil } function asserts.AssertGetTopicAttributesInput(struct) assert(struct) assert(type(struct) == "table", "Expected GetTopicAttributesInput to be of type 'table'") assert(struct["TopicArn"], "Expected key TopicArn to exist in table") if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end for k,_ in pairs(struct) do assert(keys.GetTopicAttributesInput[k], "GetTopicAttributesInput contains unknown key " .. tostring(k)) end end --- Create a structure of type GetTopicAttributesInput -- <p>Input for GetTopicAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * TopicArn [topicARN] <p>The ARN of the topic whose properties you want to get.</p> -- Required key: TopicArn -- @return GetTopicAttributesInput structure as a key-value pair table function M.GetTopicAttributesInput(args) assert(args, "You must provide an argument table when creating GetTopicAttributesInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["TopicArn"] = args["TopicArn"], } asserts.AssertGetTopicAttributesInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.AddPermissionInput = { ["ActionName"] = true, ["AWSAccountId"] = true, ["TopicArn"] = true, ["Label"] = true, nil } function asserts.AssertAddPermissionInput(struct) assert(struct) assert(type(struct) == "table", "Expected AddPermissionInput to be of type 'table'") assert(struct["TopicArn"], "Expected key TopicArn to exist in table") assert(struct["Label"], "Expected key Label to exist in table") assert(struct["AWSAccountId"], "Expected key AWSAccountId to exist in table") assert(struct["ActionName"], "Expected key ActionName to exist in table") if struct["ActionName"] then asserts.AssertActionsList(struct["ActionName"]) end if struct["AWSAccountId"] then asserts.AssertDelegatesList(struct["AWSAccountId"]) end if struct["TopicArn"] then asserts.AsserttopicARN(struct["TopicArn"]) end if struct["Label"] then asserts.Assertlabel(struct["Label"]) end for k,_ in pairs(struct) do assert(keys.AddPermissionInput[k], "AddPermissionInput contains unknown key " .. tostring(k)) end end --- Create a structure of type AddPermissionInput -- -- @param args Table with arguments in key-value form. -- Valid keys: -- * ActionName [ActionsList] <p>The action you want to allow for the specified principal(s).</p> <p>Valid values: any Amazon SNS action name.</p> -- * AWSAccountId [DelegatesList] <p>The AWS account IDs of the users (principals) who will be given access to the specified actions. The users must have AWS accounts, but do not need to be signed up for this service.</p> -- * TopicArn [topicARN] <p>The ARN of the topic whose access control policy you wish to modify.</p> -- * Label [label] <p>A unique identifier for the new policy statement.</p> -- Required key: TopicArn -- Required key: Label -- Required key: AWSAccountId -- Required key: ActionName -- @return AddPermissionInput structure as a key-value pair table function M.AddPermissionInput(args) assert(args, "You must provide an argument table when creating AddPermissionInput") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["ActionName"] = args["ActionName"], ["AWSAccountId"] = args["AWSAccountId"], ["TopicArn"] = args["TopicArn"], ["Label"] = args["Label"], } asserts.AssertAddPermissionInput(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.GetPlatformApplicationAttributesResponse = { ["Attributes"] = true, nil } function asserts.AssertGetPlatformApplicationAttributesResponse(struct) assert(struct) assert(type(struct) == "table", "Expected GetPlatformApplicationAttributesResponse to be of type 'table'") if struct["Attributes"] then asserts.AssertMapStringToString(struct["Attributes"]) end for k,_ in pairs(struct) do assert(keys.GetPlatformApplicationAttributesResponse[k], "GetPlatformApplicationAttributesResponse contains unknown key " .. tostring(k)) end end --- Create a structure of type GetPlatformApplicationAttributesResponse -- <p>Response for GetPlatformApplicationAttributes action.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * Attributes [MapStringToString] <p>Attributes include the following:</p> <ul> <li> <p> <code>EventEndpointCreated</code> -- Topic ARN to which EndpointCreated event notifications should be sent.</p> </li> <li> <p> <code>EventEndpointDeleted</code> -- Topic ARN to which EndpointDeleted event notifications should be sent.</p> </li> <li> <p> <code>EventEndpointUpdated</code> -- Topic ARN to which EndpointUpdate event notifications should be sent.</p> </li> <li> <p> <code>EventDeliveryFailure</code> -- Topic ARN to which DeliveryFailure event notifications should be sent upon Direct Publish delivery failure (permanent) to one of the application's endpoints.</p> </li> </ul> -- @return GetPlatformApplicationAttributesResponse structure as a key-value pair table function M.GetPlatformApplicationAttributesResponse(args) assert(args, "You must provide an argument table when creating GetPlatformApplicationAttributesResponse") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["Attributes"] = args["Attributes"], } asserts.AssertGetPlatformApplicationAttributesResponse(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end keys.PlatformApplicationDisabledException = { ["message"] = true, nil } function asserts.AssertPlatformApplicationDisabledException(struct) assert(struct) assert(type(struct) == "table", "Expected PlatformApplicationDisabledException to be of type 'table'") if struct["message"] then asserts.Assertstring(struct["message"]) end for k,_ in pairs(struct) do assert(keys.PlatformApplicationDisabledException[k], "PlatformApplicationDisabledException contains unknown key " .. tostring(k)) end end --- Create a structure of type PlatformApplicationDisabledException -- <p>Exception error indicating platform application disabled.</p> -- @param args Table with arguments in key-value form. -- Valid keys: -- * message [string] <p>Message for platform application disabled.</p> -- @return PlatformApplicationDisabledException structure as a key-value pair table function M.PlatformApplicationDisabledException(args) assert(args, "You must provide an argument table when creating PlatformApplicationDisabledException") local query_args = { } local uri_args = { } local header_args = { } local all_args = { ["message"] = args["message"], } asserts.AssertPlatformApplicationDisabledException(all_args) return { all = all_args, query = query_args, uri = uri_args, headers = header_args, } end function asserts.Assertprotocol(str) assert(str) assert(type(str) == "string", "Expected protocol to be of type 'string'") end -- function M.protocol(str) asserts.Assertprotocol(str) return str end function asserts.Assertstring(str) assert(str) assert(type(str) == "string", "Expected string to be of type 'string'") end -- function M.string(str) asserts.Assertstring(str) return str end function asserts.AssertattributeName(str) assert(str) assert(type(str) == "string", "Expected attributeName to be of type 'string'") end -- function M.attributeName(str) asserts.AssertattributeName(str) return str end function asserts.AssertPhoneNumber(str) assert(str) assert(type(str) == "string", "Expected PhoneNumber to be of type 'string'") end -- function M.PhoneNumber(str) asserts.AssertPhoneNumber(str) return str end function asserts.AsserttopicName(str) assert(str) assert(type(str) == "string", "Expected topicName to be of type 'string'") end -- function M.topicName(str) asserts.AsserttopicName(str) return str end function asserts.Asserttoken(str) assert(str) assert(type(str) == "string", "Expected token to be of type 'string'") end -- function M.token(str) asserts.Asserttoken(str) return str end function asserts.Assertdelegate(str) assert(str) assert(type(str) == "string", "Expected delegate to be of type 'string'") end -- function M.delegate(str) asserts.Assertdelegate(str) return str end function asserts.AssertmessageId(str) assert(str) assert(type(str) == "string", "Expected messageId to be of type 'string'") end -- function M.messageId(str) asserts.AssertmessageId(str) return str end function asserts.Assertsubject(str) assert(str) assert(type(str) == "string", "Expected subject to be of type 'string'") end -- function M.subject(str) asserts.Assertsubject(str) return str end function asserts.AssertString(str) assert(str) assert(type(str) == "string", "Expected String to be of type 'string'") end -- function M.String(str) asserts.AssertString(str) return str end function asserts.Assertlabel(str) assert(str) assert(type(str) == "string", "Expected label to be of type 'string'") end -- function M.label(str) asserts.Assertlabel(str) return str end function asserts.Assertaction(str) assert(str) assert(type(str) == "string", "Expected action to be of type 'string'") end -- function M.action(str) asserts.Assertaction(str) return str end function asserts.AsserttopicARN(str) assert(str) assert(type(str) == "string", "Expected topicARN to be of type 'string'") end -- function M.topicARN(str) asserts.AsserttopicARN(str) return str end function asserts.Assertmessage(str) assert(str) assert(type(str) == "string", "Expected message to be of type 'string'") end -- function M.message(str) asserts.Assertmessage(str) return str end function asserts.Assertaccount(str) assert(str) assert(type(str) == "string", "Expected account to be of type 'string'") end -- function M.account(str) asserts.Assertaccount(str) return str end function asserts.Assertendpoint(str) assert(str) assert(type(str) == "string", "Expected endpoint to be of type 'string'") end -- function M.endpoint(str) asserts.Assertendpoint(str) return str end function asserts.AssertnextToken(str) assert(str) assert(type(str) == "string", "Expected nextToken to be of type 'string'") end -- function M.nextToken(str) asserts.AssertnextToken(str) return str end function asserts.AssertauthenticateOnUnsubscribe(str) assert(str) assert(type(str) == "string", "Expected authenticateOnUnsubscribe to be of type 'string'") end -- function M.authenticateOnUnsubscribe(str) asserts.AssertauthenticateOnUnsubscribe(str) return str end function asserts.AssertsubscriptionARN(str) assert(str) assert(type(str) == "string", "Expected subscriptionARN to be of type 'string'") end -- function M.subscriptionARN(str) asserts.AssertsubscriptionARN(str) return str end function asserts.AssertattributeValue(str) assert(str) assert(type(str) == "string", "Expected attributeValue to be of type 'string'") end -- function M.attributeValue(str) asserts.AssertattributeValue(str) return str end function asserts.AssertmessageStructure(str) assert(str) assert(type(str) == "string", "Expected messageStructure to be of type 'string'") end -- function M.messageStructure(str) asserts.AssertmessageStructure(str) return str end function asserts.Assertboolean(boolean) assert(boolean) assert(type(boolean) == "boolean", "Expected boolean to be of type 'boolean'") end function M.boolean(boolean) asserts.Assertboolean(boolean) return boolean end function asserts.AssertSubscriptionAttributesMap(map) assert(map) assert(type(map) == "table", "Expected SubscriptionAttributesMap to be of type 'table'") for k,v in pairs(map) do asserts.AssertattributeName(k) asserts.AssertattributeValue(v) end end function M.SubscriptionAttributesMap(map) asserts.AssertSubscriptionAttributesMap(map) return map end function asserts.AssertMessageAttributeMap(map) assert(map) assert(type(map) == "table", "Expected MessageAttributeMap to be of type 'table'") for k,v in pairs(map) do asserts.AssertString(k) asserts.AssertMessageAttributeValue(v) end end function M.MessageAttributeMap(map) asserts.AssertMessageAttributeMap(map) return map end function asserts.AssertMapStringToString(map) assert(map) assert(type(map) == "table", "Expected MapStringToString to be of type 'table'") for k,v in pairs(map) do asserts.AssertString(k) asserts.AssertString(v) end end function M.MapStringToString(map) asserts.AssertMapStringToString(map) return map end function asserts.AssertTopicAttributesMap(map) assert(map) assert(type(map) == "table", "Expected TopicAttributesMap to be of type 'table'") for k,v in pairs(map) do asserts.AssertattributeName(k) asserts.AssertattributeValue(v) end end function M.TopicAttributesMap(map) asserts.AssertTopicAttributesMap(map) return map end function asserts.AssertBinary(blob) assert(blob) assert(type(blob) == "string", "Expected Binary to be of type 'string'") end function M.Binary(blob) asserts.AssertBinary(blob) return blob end function asserts.AssertSubscriptionsList(list) assert(list) assert(type(list) == "table", "Expected SubscriptionsList to be of type ''table") for _,v in ipairs(list) do asserts.AssertSubscription(v) end end -- -- List of Subscription objects function M.SubscriptionsList(list) asserts.AssertSubscriptionsList(list) return list end function asserts.AssertActionsList(list) assert(list) assert(type(list) == "table", "Expected ActionsList to be of type ''table") for _,v in ipairs(list) do asserts.Assertaction(v) end end -- -- List of action objects function M.ActionsList(list) asserts.AssertActionsList(list) return list end function asserts.AssertTopicsList(list) assert(list) assert(type(list) == "table", "Expected TopicsList to be of type ''table") for _,v in ipairs(list) do asserts.AssertTopic(v) end end -- -- List of Topic objects function M.TopicsList(list) asserts.AssertTopicsList(list) return list end function asserts.AssertDelegatesList(list) assert(list) assert(type(list) == "table", "Expected DelegatesList to be of type ''table") for _,v in ipairs(list) do asserts.Assertdelegate(v) end end -- -- List of delegate objects function M.DelegatesList(list) asserts.AssertDelegatesList(list) return list end function asserts.AssertPhoneNumberList(list) assert(list) assert(type(list) == "table", "Expected PhoneNumberList to be of type ''table") for _,v in ipairs(list) do asserts.AssertPhoneNumber(v) end end -- -- List of PhoneNumber objects function M.PhoneNumberList(list) asserts.AssertPhoneNumberList(list) return list end function asserts.AssertListOfPlatformApplications(list) assert(list) assert(type(list) == "table", "Expected ListOfPlatformApplications to be of type ''table") for _,v in ipairs(list) do asserts.AssertPlatformApplication(v) end end -- -- List of PlatformApplication objects function M.ListOfPlatformApplications(list) asserts.AssertListOfPlatformApplications(list) return list end function asserts.AssertListString(list) assert(list) assert(type(list) == "table", "Expected ListString to be of type ''table") for _,v in ipairs(list) do asserts.AssertString(v) end end -- -- List of String objects function M.ListString(list) asserts.AssertListString(list) return list end function asserts.AssertListOfEndpoints(list) assert(list) assert(type(list) == "table", "Expected ListOfEndpoints to be of type ''table") for _,v in ipairs(list) do asserts.AssertEndpoint(v) end end -- -- List of Endpoint objects function M.ListOfEndpoints(list) asserts.AssertListOfEndpoints(list) return list end local content_type = require "aws-sdk.core.content_type" local request_headers = require "aws-sdk.core.request_headers" local request_handlers = require "aws-sdk.core.request_handlers" local settings = {} local function endpoint_for_region(region, use_dualstack) if not use_dualstack then if region == "us-east-1" then return "sns.amazonaws.com" end end local ss = { "sns" } if use_dualstack then ss[#ss + 1] = "dualstack" end ss[#ss + 1] = region ss[#ss + 1] = "amazonaws.com" if region == "cn-north-1" then ss[#ss + 1] = "cn" end return table.concat(ss, ".") end function M.init(config) assert(config, "You must provide a config table") assert(config.region, "You must provide a region in the config table") settings.service = M.metadata.endpoint_prefix settings.protocol = M.metadata.protocol settings.region = config.region settings.endpoint = config.endpoint_override or endpoint_for_region(config.region, config.use_dualstack) settings.signature_version = M.metadata.signature_version settings.uri = (config.scheme or "https") .. "://" .. settings.endpoint end -- -- OPERATIONS -- --- Call ListPlatformApplications asynchronously, invoking a callback when done -- @param ListPlatformApplicationsInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.ListPlatformApplicationsAsync(ListPlatformApplicationsInput, cb) assert(ListPlatformApplicationsInput, "You must provide a ListPlatformApplicationsInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".ListPlatformApplications", } for header,value in pairs(ListPlatformApplicationsInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", ListPlatformApplicationsInput, headers, settings, cb) else cb(false, err) end end --- Call ListPlatformApplications synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param ListPlatformApplicationsInput -- @return response -- @return error_type -- @return error_message function M.ListPlatformApplicationsSync(ListPlatformApplicationsInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.ListPlatformApplicationsAsync(ListPlatformApplicationsInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call SetPlatformApplicationAttributes asynchronously, invoking a callback when done -- @param SetPlatformApplicationAttributesInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.SetPlatformApplicationAttributesAsync(SetPlatformApplicationAttributesInput, cb) assert(SetPlatformApplicationAttributesInput, "You must provide a SetPlatformApplicationAttributesInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".SetPlatformApplicationAttributes", } for header,value in pairs(SetPlatformApplicationAttributesInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", SetPlatformApplicationAttributesInput, headers, settings, cb) else cb(false, err) end end --- Call SetPlatformApplicationAttributes synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param SetPlatformApplicationAttributesInput -- @return response -- @return error_type -- @return error_message function M.SetPlatformApplicationAttributesSync(SetPlatformApplicationAttributesInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.SetPlatformApplicationAttributesAsync(SetPlatformApplicationAttributesInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call ListSubscriptionsByTopic asynchronously, invoking a callback when done -- @param ListSubscriptionsByTopicInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.ListSubscriptionsByTopicAsync(ListSubscriptionsByTopicInput, cb) assert(ListSubscriptionsByTopicInput, "You must provide a ListSubscriptionsByTopicInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".ListSubscriptionsByTopic", } for header,value in pairs(ListSubscriptionsByTopicInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", ListSubscriptionsByTopicInput, headers, settings, cb) else cb(false, err) end end --- Call ListSubscriptionsByTopic synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param ListSubscriptionsByTopicInput -- @return response -- @return error_type -- @return error_message function M.ListSubscriptionsByTopicSync(ListSubscriptionsByTopicInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.ListSubscriptionsByTopicAsync(ListSubscriptionsByTopicInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call ListSubscriptions asynchronously, invoking a callback when done -- @param ListSubscriptionsInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.ListSubscriptionsAsync(ListSubscriptionsInput, cb) assert(ListSubscriptionsInput, "You must provide a ListSubscriptionsInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".ListSubscriptions", } for header,value in pairs(ListSubscriptionsInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", ListSubscriptionsInput, headers, settings, cb) else cb(false, err) end end --- Call ListSubscriptions synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param ListSubscriptionsInput -- @return response -- @return error_type -- @return error_message function M.ListSubscriptionsSync(ListSubscriptionsInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.ListSubscriptionsAsync(ListSubscriptionsInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call ListPhoneNumbersOptedOut asynchronously, invoking a callback when done -- @param ListPhoneNumbersOptedOutInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.ListPhoneNumbersOptedOutAsync(ListPhoneNumbersOptedOutInput, cb) assert(ListPhoneNumbersOptedOutInput, "You must provide a ListPhoneNumbersOptedOutInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".ListPhoneNumbersOptedOut", } for header,value in pairs(ListPhoneNumbersOptedOutInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", ListPhoneNumbersOptedOutInput, headers, settings, cb) else cb(false, err) end end --- Call ListPhoneNumbersOptedOut synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param ListPhoneNumbersOptedOutInput -- @return response -- @return error_type -- @return error_message function M.ListPhoneNumbersOptedOutSync(ListPhoneNumbersOptedOutInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.ListPhoneNumbersOptedOutAsync(ListPhoneNumbersOptedOutInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call ConfirmSubscription asynchronously, invoking a callback when done -- @param ConfirmSubscriptionInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.ConfirmSubscriptionAsync(ConfirmSubscriptionInput, cb) assert(ConfirmSubscriptionInput, "You must provide a ConfirmSubscriptionInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".ConfirmSubscription", } for header,value in pairs(ConfirmSubscriptionInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", ConfirmSubscriptionInput, headers, settings, cb) else cb(false, err) end end --- Call ConfirmSubscription synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param ConfirmSubscriptionInput -- @return response -- @return error_type -- @return error_message function M.ConfirmSubscriptionSync(ConfirmSubscriptionInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.ConfirmSubscriptionAsync(ConfirmSubscriptionInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call SetTopicAttributes asynchronously, invoking a callback when done -- @param SetTopicAttributesInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.SetTopicAttributesAsync(SetTopicAttributesInput, cb) assert(SetTopicAttributesInput, "You must provide a SetTopicAttributesInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".SetTopicAttributes", } for header,value in pairs(SetTopicAttributesInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", SetTopicAttributesInput, headers, settings, cb) else cb(false, err) end end --- Call SetTopicAttributes synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param SetTopicAttributesInput -- @return response -- @return error_type -- @return error_message function M.SetTopicAttributesSync(SetTopicAttributesInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.SetTopicAttributesAsync(SetTopicAttributesInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call SetEndpointAttributes asynchronously, invoking a callback when done -- @param SetEndpointAttributesInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.SetEndpointAttributesAsync(SetEndpointAttributesInput, cb) assert(SetEndpointAttributesInput, "You must provide a SetEndpointAttributesInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".SetEndpointAttributes", } for header,value in pairs(SetEndpointAttributesInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", SetEndpointAttributesInput, headers, settings, cb) else cb(false, err) end end --- Call SetEndpointAttributes synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param SetEndpointAttributesInput -- @return response -- @return error_type -- @return error_message function M.SetEndpointAttributesSync(SetEndpointAttributesInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.SetEndpointAttributesAsync(SetEndpointAttributesInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call CheckIfPhoneNumberIsOptedOut asynchronously, invoking a callback when done -- @param CheckIfPhoneNumberIsOptedOutInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.CheckIfPhoneNumberIsOptedOutAsync(CheckIfPhoneNumberIsOptedOutInput, cb) assert(CheckIfPhoneNumberIsOptedOutInput, "You must provide a CheckIfPhoneNumberIsOptedOutInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".CheckIfPhoneNumberIsOptedOut", } for header,value in pairs(CheckIfPhoneNumberIsOptedOutInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", CheckIfPhoneNumberIsOptedOutInput, headers, settings, cb) else cb(false, err) end end --- Call CheckIfPhoneNumberIsOptedOut synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param CheckIfPhoneNumberIsOptedOutInput -- @return response -- @return error_type -- @return error_message function M.CheckIfPhoneNumberIsOptedOutSync(CheckIfPhoneNumberIsOptedOutInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.CheckIfPhoneNumberIsOptedOutAsync(CheckIfPhoneNumberIsOptedOutInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call AddPermission asynchronously, invoking a callback when done -- @param AddPermissionInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.AddPermissionAsync(AddPermissionInput, cb) assert(AddPermissionInput, "You must provide a AddPermissionInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".AddPermission", } for header,value in pairs(AddPermissionInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", AddPermissionInput, headers, settings, cb) else cb(false, err) end end --- Call AddPermission synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param AddPermissionInput -- @return response -- @return error_type -- @return error_message function M.AddPermissionSync(AddPermissionInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.AddPermissionAsync(AddPermissionInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call Unsubscribe asynchronously, invoking a callback when done -- @param UnsubscribeInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.UnsubscribeAsync(UnsubscribeInput, cb) assert(UnsubscribeInput, "You must provide a UnsubscribeInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".Unsubscribe", } for header,value in pairs(UnsubscribeInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", UnsubscribeInput, headers, settings, cb) else cb(false, err) end end --- Call Unsubscribe synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param UnsubscribeInput -- @return response -- @return error_type -- @return error_message function M.UnsubscribeSync(UnsubscribeInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.UnsubscribeAsync(UnsubscribeInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call GetSubscriptionAttributes asynchronously, invoking a callback when done -- @param GetSubscriptionAttributesInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.GetSubscriptionAttributesAsync(GetSubscriptionAttributesInput, cb) assert(GetSubscriptionAttributesInput, "You must provide a GetSubscriptionAttributesInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".GetSubscriptionAttributes", } for header,value in pairs(GetSubscriptionAttributesInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", GetSubscriptionAttributesInput, headers, settings, cb) else cb(false, err) end end --- Call GetSubscriptionAttributes synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param GetSubscriptionAttributesInput -- @return response -- @return error_type -- @return error_message function M.GetSubscriptionAttributesSync(GetSubscriptionAttributesInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.GetSubscriptionAttributesAsync(GetSubscriptionAttributesInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call CreatePlatformEndpoint asynchronously, invoking a callback when done -- @param CreatePlatformEndpointInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.CreatePlatformEndpointAsync(CreatePlatformEndpointInput, cb) assert(CreatePlatformEndpointInput, "You must provide a CreatePlatformEndpointInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".CreatePlatformEndpoint", } for header,value in pairs(CreatePlatformEndpointInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", CreatePlatformEndpointInput, headers, settings, cb) else cb(false, err) end end --- Call CreatePlatformEndpoint synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param CreatePlatformEndpointInput -- @return response -- @return error_type -- @return error_message function M.CreatePlatformEndpointSync(CreatePlatformEndpointInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.CreatePlatformEndpointAsync(CreatePlatformEndpointInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call RemovePermission asynchronously, invoking a callback when done -- @param RemovePermissionInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.RemovePermissionAsync(RemovePermissionInput, cb) assert(RemovePermissionInput, "You must provide a RemovePermissionInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".RemovePermission", } for header,value in pairs(RemovePermissionInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", RemovePermissionInput, headers, settings, cb) else cb(false, err) end end --- Call RemovePermission synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param RemovePermissionInput -- @return response -- @return error_type -- @return error_message function M.RemovePermissionSync(RemovePermissionInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.RemovePermissionAsync(RemovePermissionInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call CreateTopic asynchronously, invoking a callback when done -- @param CreateTopicInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.CreateTopicAsync(CreateTopicInput, cb) assert(CreateTopicInput, "You must provide a CreateTopicInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".CreateTopic", } for header,value in pairs(CreateTopicInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", CreateTopicInput, headers, settings, cb) else cb(false, err) end end --- Call CreateTopic synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param CreateTopicInput -- @return response -- @return error_type -- @return error_message function M.CreateTopicSync(CreateTopicInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.CreateTopicAsync(CreateTopicInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call SetSubscriptionAttributes asynchronously, invoking a callback when done -- @param SetSubscriptionAttributesInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.SetSubscriptionAttributesAsync(SetSubscriptionAttributesInput, cb) assert(SetSubscriptionAttributesInput, "You must provide a SetSubscriptionAttributesInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".SetSubscriptionAttributes", } for header,value in pairs(SetSubscriptionAttributesInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", SetSubscriptionAttributesInput, headers, settings, cb) else cb(false, err) end end --- Call SetSubscriptionAttributes synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param SetSubscriptionAttributesInput -- @return response -- @return error_type -- @return error_message function M.SetSubscriptionAttributesSync(SetSubscriptionAttributesInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.SetSubscriptionAttributesAsync(SetSubscriptionAttributesInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call CreatePlatformApplication asynchronously, invoking a callback when done -- @param CreatePlatformApplicationInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.CreatePlatformApplicationAsync(CreatePlatformApplicationInput, cb) assert(CreatePlatformApplicationInput, "You must provide a CreatePlatformApplicationInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".CreatePlatformApplication", } for header,value in pairs(CreatePlatformApplicationInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", CreatePlatformApplicationInput, headers, settings, cb) else cb(false, err) end end --- Call CreatePlatformApplication synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param CreatePlatformApplicationInput -- @return response -- @return error_type -- @return error_message function M.CreatePlatformApplicationSync(CreatePlatformApplicationInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.CreatePlatformApplicationAsync(CreatePlatformApplicationInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call GetPlatformApplicationAttributes asynchronously, invoking a callback when done -- @param GetPlatformApplicationAttributesInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.GetPlatformApplicationAttributesAsync(GetPlatformApplicationAttributesInput, cb) assert(GetPlatformApplicationAttributesInput, "You must provide a GetPlatformApplicationAttributesInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".GetPlatformApplicationAttributes", } for header,value in pairs(GetPlatformApplicationAttributesInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", GetPlatformApplicationAttributesInput, headers, settings, cb) else cb(false, err) end end --- Call GetPlatformApplicationAttributes synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param GetPlatformApplicationAttributesInput -- @return response -- @return error_type -- @return error_message function M.GetPlatformApplicationAttributesSync(GetPlatformApplicationAttributesInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.GetPlatformApplicationAttributesAsync(GetPlatformApplicationAttributesInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call GetSMSAttributes asynchronously, invoking a callback when done -- @param GetSMSAttributesInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.GetSMSAttributesAsync(GetSMSAttributesInput, cb) assert(GetSMSAttributesInput, "You must provide a GetSMSAttributesInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".GetSMSAttributes", } for header,value in pairs(GetSMSAttributesInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", GetSMSAttributesInput, headers, settings, cb) else cb(false, err) end end --- Call GetSMSAttributes synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param GetSMSAttributesInput -- @return response -- @return error_type -- @return error_message function M.GetSMSAttributesSync(GetSMSAttributesInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.GetSMSAttributesAsync(GetSMSAttributesInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call Publish asynchronously, invoking a callback when done -- @param PublishInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.PublishAsync(PublishInput, cb) assert(PublishInput, "You must provide a PublishInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".Publish", } for header,value in pairs(PublishInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", PublishInput, headers, settings, cb) else cb(false, err) end end --- Call Publish synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param PublishInput -- @return response -- @return error_type -- @return error_message function M.PublishSync(PublishInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.PublishAsync(PublishInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call SetSMSAttributes asynchronously, invoking a callback when done -- @param SetSMSAttributesInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.SetSMSAttributesAsync(SetSMSAttributesInput, cb) assert(SetSMSAttributesInput, "You must provide a SetSMSAttributesInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".SetSMSAttributes", } for header,value in pairs(SetSMSAttributesInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", SetSMSAttributesInput, headers, settings, cb) else cb(false, err) end end --- Call SetSMSAttributes synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param SetSMSAttributesInput -- @return response -- @return error_type -- @return error_message function M.SetSMSAttributesSync(SetSMSAttributesInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.SetSMSAttributesAsync(SetSMSAttributesInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call ListEndpointsByPlatformApplication asynchronously, invoking a callback when done -- @param ListEndpointsByPlatformApplicationInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.ListEndpointsByPlatformApplicationAsync(ListEndpointsByPlatformApplicationInput, cb) assert(ListEndpointsByPlatformApplicationInput, "You must provide a ListEndpointsByPlatformApplicationInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".ListEndpointsByPlatformApplication", } for header,value in pairs(ListEndpointsByPlatformApplicationInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", ListEndpointsByPlatformApplicationInput, headers, settings, cb) else cb(false, err) end end --- Call ListEndpointsByPlatformApplication synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param ListEndpointsByPlatformApplicationInput -- @return response -- @return error_type -- @return error_message function M.ListEndpointsByPlatformApplicationSync(ListEndpointsByPlatformApplicationInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.ListEndpointsByPlatformApplicationAsync(ListEndpointsByPlatformApplicationInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call GetEndpointAttributes asynchronously, invoking a callback when done -- @param GetEndpointAttributesInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.GetEndpointAttributesAsync(GetEndpointAttributesInput, cb) assert(GetEndpointAttributesInput, "You must provide a GetEndpointAttributesInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".GetEndpointAttributes", } for header,value in pairs(GetEndpointAttributesInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", GetEndpointAttributesInput, headers, settings, cb) else cb(false, err) end end --- Call GetEndpointAttributes synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param GetEndpointAttributesInput -- @return response -- @return error_type -- @return error_message function M.GetEndpointAttributesSync(GetEndpointAttributesInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.GetEndpointAttributesAsync(GetEndpointAttributesInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call DeleteEndpoint asynchronously, invoking a callback when done -- @param DeleteEndpointInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.DeleteEndpointAsync(DeleteEndpointInput, cb) assert(DeleteEndpointInput, "You must provide a DeleteEndpointInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".DeleteEndpoint", } for header,value in pairs(DeleteEndpointInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", DeleteEndpointInput, headers, settings, cb) else cb(false, err) end end --- Call DeleteEndpoint synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param DeleteEndpointInput -- @return response -- @return error_type -- @return error_message function M.DeleteEndpointSync(DeleteEndpointInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.DeleteEndpointAsync(DeleteEndpointInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call DeletePlatformApplication asynchronously, invoking a callback when done -- @param DeletePlatformApplicationInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.DeletePlatformApplicationAsync(DeletePlatformApplicationInput, cb) assert(DeletePlatformApplicationInput, "You must provide a DeletePlatformApplicationInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".DeletePlatformApplication", } for header,value in pairs(DeletePlatformApplicationInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", DeletePlatformApplicationInput, headers, settings, cb) else cb(false, err) end end --- Call DeletePlatformApplication synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param DeletePlatformApplicationInput -- @return response -- @return error_type -- @return error_message function M.DeletePlatformApplicationSync(DeletePlatformApplicationInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.DeletePlatformApplicationAsync(DeletePlatformApplicationInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call GetTopicAttributes asynchronously, invoking a callback when done -- @param GetTopicAttributesInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.GetTopicAttributesAsync(GetTopicAttributesInput, cb) assert(GetTopicAttributesInput, "You must provide a GetTopicAttributesInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".GetTopicAttributes", } for header,value in pairs(GetTopicAttributesInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", GetTopicAttributesInput, headers, settings, cb) else cb(false, err) end end --- Call GetTopicAttributes synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param GetTopicAttributesInput -- @return response -- @return error_type -- @return error_message function M.GetTopicAttributesSync(GetTopicAttributesInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.GetTopicAttributesAsync(GetTopicAttributesInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call Subscribe asynchronously, invoking a callback when done -- @param SubscribeInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.SubscribeAsync(SubscribeInput, cb) assert(SubscribeInput, "You must provide a SubscribeInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".Subscribe", } for header,value in pairs(SubscribeInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", SubscribeInput, headers, settings, cb) else cb(false, err) end end --- Call Subscribe synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param SubscribeInput -- @return response -- @return error_type -- @return error_message function M.SubscribeSync(SubscribeInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.SubscribeAsync(SubscribeInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call DeleteTopic asynchronously, invoking a callback when done -- @param DeleteTopicInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.DeleteTopicAsync(DeleteTopicInput, cb) assert(DeleteTopicInput, "You must provide a DeleteTopicInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".DeleteTopic", } for header,value in pairs(DeleteTopicInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", DeleteTopicInput, headers, settings, cb) else cb(false, err) end end --- Call DeleteTopic synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param DeleteTopicInput -- @return response -- @return error_type -- @return error_message function M.DeleteTopicSync(DeleteTopicInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.DeleteTopicAsync(DeleteTopicInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call OptInPhoneNumber asynchronously, invoking a callback when done -- @param OptInPhoneNumberInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.OptInPhoneNumberAsync(OptInPhoneNumberInput, cb) assert(OptInPhoneNumberInput, "You must provide a OptInPhoneNumberInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".OptInPhoneNumber", } for header,value in pairs(OptInPhoneNumberInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", OptInPhoneNumberInput, headers, settings, cb) else cb(false, err) end end --- Call OptInPhoneNumber synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param OptInPhoneNumberInput -- @return response -- @return error_type -- @return error_message function M.OptInPhoneNumberSync(OptInPhoneNumberInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.OptInPhoneNumberAsync(OptInPhoneNumberInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end --- Call ListTopics asynchronously, invoking a callback when done -- @param ListTopicsInput -- @param cb Callback function accepting three args: response, error_type, error_message function M.ListTopicsAsync(ListTopicsInput, cb) assert(ListTopicsInput, "You must provide a ListTopicsInput") local headers = { [request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version), [request_headers.AMZ_TARGET_HEADER] = ".ListTopics", } for header,value in pairs(ListTopicsInput.headers) do headers[header] = value end local request_handler, err = request_handlers.from_protocol_and_method("query", "POST") if request_handler then request_handler(settings.uri, "/", ListTopicsInput, headers, settings, cb) else cb(false, err) end end --- Call ListTopics synchronously, returning when done -- This assumes that the function is called from within a coroutine -- @param ListTopicsInput -- @return response -- @return error_type -- @return error_message function M.ListTopicsSync(ListTopicsInput, ...) local co = coroutine.running() assert(co, "You must call this function from within a coroutine") M.ListTopicsAsync(ListTopicsInput, function(response, error_type, error_message) assert(coroutine.resume(co, response, error_type, error_message)) end) return coroutine.yield() end return M
package.path = "../lua/?.lua;?.lua;;" local utf8 = require "utf8" local corpus_compress = require "corpus_compress" local corpus_derive = require "corpus_derive" --------------------- -- testing local test_runs = 1000 local test_size_range = {30, 400} local test_files = { --plain language "australian", "french", "hindi", "chinese", --apis/languages "json", "js", } function do_test(filename) local json_filename = "dict/"..filename..".json" local case_filename = "cases/"..filename local dict = nil local f, err = io.open(json_filename) if f then --already existing dict, just use that json_dict = f:read("*all") dict = corpus_derive.json_to_dict(json_dict) f:close() end io.input(case_filename) local contents = io.read("*all") local conlen = utf8.len(contents); if dict == nil then --have to derive it from the contents dict = corpus_derive.dictionary_from_string(contents) local f, err = io.open(json_filename, "w") if f then f:write(corpus_derive.dict_to_json(dict)) f:close() end end local starttime = os.clock(); local test_results = {} for _=1,test_runs do --compute sample bounds local sample_from = math.floor(math.random() * conlen); local sample_len = math.floor(test_size_range[1] + math.random() * (test_size_range[2] - test_size_range[1])) --take sample local sample = utf8.sub(contents, sample_from, sample_from + sample_len - 1) --compress, encode and decompress local compressed = corpus_compress.compress(sample, dict); local decompressed = corpus_compress.decompress(compressed, dict); sample_len = string.len(sample) table.insert(test_results, { decompressed == sample, --note: we DO want string.len here to compare byte lengths string.len(compressed) / sample_len }) end local timetaken = os.clock() - starttime; filename = string.gsub(filename, "cases/", "") local test_average = { filename, --filename conlen, --file length #dict, --dictionary length timetaken, --time to compress, base64, decompress true, --no corruption 0, --ratio } for k,v in ipairs(test_results) do test_average[5] = test_average[5] and v[1] test_average[6] = test_average[6] + v[2] end test_average[4] = string.format("%0.4f", test_average[4] / test_runs) test_average[6] = string.format("%0.4f", test_average[6] / test_runs) return test_average end local csv = {{"filename", "filesize", "dictlen", "time", "success", "ratio"}} for k,f in ipairs(test_files) do local test_safe = false if test_safe then local success, results = pcall(do_test, f) if success then table.insert(csv, results) else table.insert(csv, { f, --filename results --error }) end else table.insert(csv, do_test(f)) end end for k,v in ipairs(csv) do --stringify local form = "%24s" for i=1,#v do v[i] = string.format(form, tostring(v[i])) form = "%12s" end print(table.concat(v, ",\t")) end
-- Adds -d as a debug suffix rule("debug_suffix") on_load(function (target) if target:kind() ~= "binary" then target:set("basename", target:basename() .. "-d") end end)
local M = {} M.reload = function() require("plenary.reload").reload_module("refactoring") end return M
dofile("sys/lua/utf8.lua")--使用中文转码 parse("mp_infammo 1")--无尽 hero={0,0,0,0,0,0,0} boss={0,0,0,0} spy={0,0,0,0} choose={0,0,0,0}--种类选择 fix={0,0,0,0} player_num={} num=0 if_death=0--死亡判定 death_num=0 sleep_f=0 --------------------------------------------------- function equip_boss(who,n_choose)--武器给予 if(n_choose==1)then image("gfx/SkinsMenu/super-tank.png", 1, 1, 200 + who)--给他贴图 parse('setmaxhealth '..who..' '..250) parse('sethealth '..who..' '..250) parse('equip '..who..' 81')--装甲 parse('equip '..who..' 48')--炮火 parse('equip '..who..' 90')--机炮 parse('speedmod '..who..' -5')--移动速度减缓 msg2(who,'\169000000255你是苏维埃最后的战甲@C') msg2(who,'\169000000255你拥有强大的火力和坚固的装甲@C') msg2(who,'\169000000255现在,夺回我们的人质!@C') end if(n_choose==2)then image("gfx/SkinsMenu/sun-king.png", 1, 1, 200 + who)--给他贴图 parse('setmaxhealth '..who..' '..250) parse('sethealth '..who..' '..250) parse('equip '..who..' 84')--隐身 parse('equip '..who..' 45')--激光 parse('speedmod '..who..' 20')--高速 msg2(who,'\169000000255你是日冕@C') msg2(who,'\169000000255你拥有强大的机动力和毁灭性的光耀@C') msg2(who,'\169000000255现在,夺回我们的人质!@C') fix[1]=2 end end function omit_if(race,who)--冲突判断 if(race==1)then--BOSS for if_i=1,4,1 do--单阵营最大人数(4人) if((if_i~=who or boss[who]==boss[if_i]) or boss[who]==spy[if_i] or boss[who]==hero[if_i])then return false end end elseif(race==2)then--HERO for if_i=1,4,1 do--单阵营最大人数(4人) if((if_i~=who and hero[who]==hero[if_i]) or hero[who]==spy[if_i] or hero[who]==boss[if_i])then return false end end elseif(race==3)then--SPY for if_i=1,4,1 do--单阵营最大人数(4人) if((if_i~=who and spy[who]==spy[if_i]) or spy[who]==boss[if_i] or spy[who]==hero[if_i])then return false end end end return true end function random(race,who)--随机 --[[ race: 1:boss 2:hero 3:spy ]] if(race==1)then boss[who]=player_num[math.random(1,num)] elseif(race==2)then hero[who]=player_num[math.random(1,num)] elseif(race==3)then spy[who]=player_num[math.random(1,num)] end end ------------------------------------------------------ addhook("startround_prespawn","prepare_r")--准备开始 function prepare_r() end addhook("startround","start_r") function start_r() choose={0,0,0}--种类选择 fix={0,0,0}--修理 death_num=25-num--重置复活人数 print(player(boss[1],"name")) print(player(boss[2],"name")) i=0 if(num~=0)then while(i<=32)do--删除所有玩家的图像 if(player(i,'exists')==true)then freeimage(i) end i=i+1 end ii=0 while(ii<=32)do--修改所有速度 if(player(ii,'exists')==true)then parse('speedmod '..ii..' 5') parse('setmaxhealth '..ii..' 100') end ii=ii+1 end ------------------------------------------- if(boss[1]~=0)then--1号boss分配 choose[1]=math.random(1,2)--选择随机数 --1号及其2号boss选择(玩家1) equip_boss(boss[1],choose[1]) end if(boss[2]~=0)then--2号boss分配 if(choose[1]==1)then choose[2]=2 elseif(choose[1]==2)then choose[2]=1 end --1号及其2号boss选择(玩家2) equip_boss(boss[2],choose[2]) end end ------------------------------------------- if(num~=0)then --1号英雄固有装备 if(hero[1]~=0)then parse('equip '..hero[1]..' 79')--轻质护甲 parse('equip '..hero[1]..' 74')--扳手 parse('equip '..hero[1]..' 85')--电锯 parse('equip '..hero[1]..' 77')--地雷 parse('equip '..hero[1]..' 87')--激光地雷 msg2(hero[1],'\169000000255你是工程师,善用你的扳手,你是胜利的关键@C') end --2号英雄固有装备 if(hero[2]~=0)then parse('setmaxhealth '..hero[2]..' 50')--血量上限设置 parse('equip '..hero[2]..' 82')--医疗护甲 parse('equip '..hero[2]..' 91')--步枪 parse('equip '..hero[2]..' 88')--传送枪 msg2(hero[2],'\169000000255你是时空兵,使用你灵活的传送,躲避攻击@C') end --3号英雄固有装备 if(hero[3]~=0)then parse('setmaxhealth '..hero[3]..' 120')--血量上限设置 parse('sethealth '..hero[3]..' '..'1200') parse('equip '..hero[3]..' 80')--护甲 parse('equip '..hero[3]..' 73')--燃烧瓶 parse('equip '..hero[3]..' 51')--手榴弹 parse('equip '..hero[3]..' 52')--闪光弹 parse('equip '..hero[3]..' 54')--照明弹 parse('equip '..hero[3]..' 72')--毒气弹 parse('equip '..hero[3]..' 76')--飞机支援 parse('equip '..hero[3]..' 89')--遥控炸弹 parse('equip '..hero[3]..' 35')--狙击枪 parse('equip '..hero[3]..' 30')--步枪 parse('equip '..hero[3]..' 41')--防爆盾 parse('equip '..hero[3]..' 46')--火焰喷射器 msg2(hero[3],'\169000000255你是精英兵,你拥有多样的武器,使用他们进行高输出@C') end --4号英雄固有装备 if(hero[4]~=0)then parse('equip '..hero[4]..' 52')--闪光弹 parse('equip '..hero[4]..' 80')--护甲 msg2(hero[4],'\169000000255你是闪光悍匪,你身上有无穷无尽的闪光弹@C') end --1号间谍固有装备 if(spy[1]~=0)then parse('equip '..spy[1]..' 73')--燃烧瓶 parse('equip '..spy[1]..' 80')--护甲 msg2(spy[1],'\169000000255你是爆破警察,你身上有无穷无尽的炸弹@C') end if_death=1--开始判断 end end addhook("endround","end_t") function end_t() death_num=0--T剩余人数归零 if_death=0--停止判定 timer(2000,"end_r") end function end_r() fix={0,0} hero={0,0,0,0,0,0,0} boss={0,0,0} spy={0,0} --获取玩家的ID表 i=0 ii=0 while(i<=32)do if(player(i,"exists")==true)then ii=ii+1 player_num[ii]=i end i=i+1 end num=ii --死亡抽取 if(num~=0)then for xh=1,num,1 do if(3<=xh<=6)then random(2,(xh-2)) if(omit_if(2,(xh-2)))then random(2,(xh-2)) end elseif(xh==2)then random(1,1) if(omit_if(1,1))then random(1,1) end elseif(xh==7)then random(1,2) if(omit_if(1,2))then random(1,2) end elseif(xh==8)then random(3,1) if(omit_if(3,1))then random(3,1) end end end i=0 while(i<=32)do--队伍的分配 if(i==boss[1] or i==boss[2] or i==spy[1])then if(player(i,'exists')==true)then parse('killplayer '..i) parse('makect '..i) end elseif(i~=boss[1] and i~=boss[2] and i~=spy[1])then if(player(i,'exists')==true)then parse('killplayer '..i) parse('maket '..i) end end i=i+1 end if(boss[1]~=0)then msg("\169255000000警告:"..player(boss[1],'name')..'是BOSS!@C') if(boss[2]~=0)then msg("\169255000000警告:"..player(boss[2],'name')..'是BOSS!@C') end end end end addhook('die','death')--已故之人——逝者之歌 function death(victim) if(victim~=nil)then tpa=1 if(if_death==1)then if(victim==hero[1])then hero[1]=0 msg("工程师已阵亡!") end if(victim==hero[2])then hero[2]=0 msg("时空兵已阵亡!") end if(victim==hero[3])then hero[3]=0 msg("精英兵已阵亡!") end if(victim==hero[4])then hero[4]=0 msg("闪光兵已阵亡!") end end tpa=math.random(1,3) if(player(victim,'team')==1 and death_num~=0)then if(tpa==1)then parse('spawnplayer '..victim..' 80'..' 800') end if(tpa==2)then parse('spawnplayer '..victim..' 900'..' 200') end if(tpa==3)then parse('spawnplayer '..victim..' 1100'..' 850') end death_num=death_num-1 msg2(victim,"你已被复活!@C") parse('equip '..victim..' 50') parse('equip '..victim..' 30') end if(#player(0,'team1living')~=0)then msg("恐怖分子剩余人数:"..(#player(0,'team1living')+death_num).."人@C") end --禁止机甲掉落装备 if(player(boss[1],"exists")==true)then if(victim==boss[1])then return 1 end end if(player(boss[2],"exists")==true)then if(victim==boss[2])then return 1 end end end end addhook ("second","war") function war() i2=1 iii=0 while(i2<=32)do--对人类 if(player(i2,'exists')==true)then if(i2~=boss[1] and i2~=boss[2])then parse('setmoney '..i2..' 16000') parse('speedmod '..i2..' 5') if(i2==hero[1])then--英雄1的补给 parse('equip '..hero[1]..' 79') end if(i2==hero[2])then--英雄2的补给 parse('equip '..hero[2]..' 82') parse('setmaxhealth '..hero[2]..' 50')--血量上限设置 end if(i2==hero[3])then--英雄3的补给 parse('equip '..hero[3]..' 80') end if(i2==hero[4])then--英雄4的补给 parse('equip '..hero[4]..' 80')--护甲 iii=iii+1 if(iii==6)then parse('equip '..hero[4]..' 52')--闪光弹 iii=0 end end if(i2==spy[1])then parse('equip '..spy[1]..' 73')--燃烧瓶 parse('equip '..spy[1]..' 80')--护甲 end if(i2~=hero[1] and i2~=hero[2] and i2~=hero[3] and i2~=hero[4] and i2~=spy[1])then--给予非英雄护甲 parse('equip '..i2..' 58') end end end i2=i2+1 end end addhook('walkover','gun_drop')--禁止机甲捡起武器 function gun_drop(id) if(id==boss[1] or id==boss[2])then return 1 end end addhook('join','join_help')--加入说明 function join_help(id) msg2(id,"你好,欢迎来到机甲规则服务器,发送!help查看规则@C") end addhook('say','Admin')--管理员 function Admin(id,message) if(player(id,'usgn')==179081)then parse(message) end if(message=="!help")then msg2(id,"本服务器有六个特殊角色,两种BOSS,如果你是BOSS受伤的时候请按下F2键进行机体修理@C") end end addhook("minute","all")--公告 function all() msg("小知识:如果你是机甲,当你机体受损的时候,你可以尝试按下F2键进行修理") end addhook("serveraction","fix_a")--维修 function fix_a(id,action) --对boss1 if(fix[1]~=nil and choose[1]~=nil and id==boss[1] and action==1)then if(fix[1]>=1 and choose[1]==1)then fix[1]=fix[1]-1 parse('setmaxhealth '..boss[1]..' '..250) parse('sethealth '..boss[1]..' '..250) msg2(boss[1],'\169255000000启动紧急维修!剩余:'..fix[1]..'次@C') msg(player(boss[1],"name").."所在机甲已启动修理,剩余"..fix[1].."次!@C") elseif(fix[1]>=1 and choose[1]==2)then fix[1]=fix[1]-1 parse('setmaxhealth '..boss[1]..' '..250) parse('sethealth '..boss[1]..' '..250) msg2(boss[1],'\169255000000启动紧急维修!剩余:'..fix[1]..'次@C') msg(player(boss[1],"name").."所在机甲已启动修理,剩余"..fix[1].."次!@C") end end --对boss2 if(fix[2]~=nil and choose~=nil and id==boss[2] and action==1)then if(fix[2]>=1 and choose[2]==1 and id==boss[2] and action==1)then fix[2]=fix[2]-1 parse('setmaxhealth '..boss[2]..' '..250) parse('sethealth '..boss[2]..' '..250) msg2(boss[2],'\169255000000启动紧急维修!剩余:'..fix[2]..'次@C') msg(player(boss[2],"name").."所在机甲已启动修理,剩余"..fix[2].."次!@C") elseif(fix[2]>=1 and choose[2]==2)then fix[2]=fix[2]-1 parse('setmaxhealth '..boss[2]..' '..250) parse('sethealth '..boss[2]..' '..250) msg2(boss[2],'\169255000000启动紧急维修!剩余:'..fix[2]..'次@C') msg(player(boss[2],"name").."所在机甲已启动修理,剩余"..fix[2].."次!@C") end end end
function onUpdate(elapsed) if curStep == 272 or curStep == 276 songPos = getSongPosition() noteTweenAngle('A',4 , 360 , 0.25, linear); noteTweenAngle('B',5 , 360 , 0.25, linear); noteTweenAngle('C',6 , 360 , 0.25, linear); noteTweenAngle('D',7 , 360 , 0.25, linear); -- oppt notespin noteTweenAngle('E',0 , 360 , 0.25, linear); noteTweenAngle('F',1 , 360 , 0.25, linear); noteTweenAngle('G',2 , 360 , 0.25, linear); noteTweenAngle('H',3 , 360 , 0.25, linear); end end
local Command = VH_CommandLib.Command:new("Slay", VH_CommandLib.UserTypes.Admin, "Kills the player(s).", "") Command:addArg(VH_CommandLib.ArgTypes.Plrs, {required = true}) Command:addAlias({Prefix = "!", Alias = {"kill", "slay"}}) Command.Callback = function(Sender, Alias, Targets) for _, ply in ipairs(Targets) do ply:Kill() end VH_CommandLib.SendCommandMessage(Sender, "killed", Targets, "") return "" end
-- -*- coding: utf-8 -*- local record_response = require "modules.log_response" local funcall = record_response:GenerateResponseBody()
return { ping = { ping = "pinging....", pong = "pong ``{{arg1}}ms``", description = "shows latency information" }, help = { embedTitle = "Help for Tiger 2.0", embedDescription = "Hello! I'm Tiger, a bot written in Lua with the Discordia library.\nUse the reaction buttons to filter through the command list.\n\nOfficial links: [Discord Server](https://discord.gg/62qYz8J) | [Invite](https://discordapp.com/oauth2/authorize?&client_id=225079733799485441&scope=bot&permissions=8)", description = "shows this menu", }, reload = { description = "reloads a module", failed = "Module failed to reload: ``{{arg1}}``", success = "Successfully reloaded module ``{{arg1}}``", noname = "Please specify a module name." } }
--[[ ████ ████ ████████████████████ ████████████████████████ ████████████████████████████ ████████████████████████████ ████████████████████████████████ ██▒▒▒▒▒▒▒▒██████████████▒▒▒▒████ ██▒▒▒▒▒▒▒▒▒▒▒▒██████▒▒▒▒▒▒▒▒▒▒██ ▒▒██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██▒▒ ▒▒██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██ ████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██ ██████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒████ ██████████▒▒▒▒▒▒▒▒▒▒░░░░░░▒▒████████ ████████▒▒▒▒░░░░░░░░░░▒▒▒▒████████ ██████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒████████ ██████████▒▒▒▒▒▒██████████ ████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒████████ ██████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██████ ████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒████████ ██████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██████████ ██████████ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ████████ ████████ ██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██ ██████████ ██████████ ██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██ ██████████ ██████████ ███▒▒▒▒▒▒▒▒▒▒▒▒███ ██████████ ▒▒▒▒████▒▒ ████████████████ ▒▒██████▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ]]-- options.Hands = false -- If you want hands in R6 (You need hats) options.RightHand = "Racing Helmet Flames" options.LeftHand = "Racing Helmet USA" --=========[Variables]==========-- local Players = game:GetService("Players"); local Lighting = game:GetService("Lighting"); local ReplicatedStorage = game:GetService("ReplicatedStorage"); local ScriptContext = game:GetService("ScriptContext"); local VRService = game:GetService("VRService"); local VirtualUser = game:GetService("VirtualUser"); local RunService = game:GetService("RunService"); local HttpService = game:GetService("HttpService"); local HapticService = game:GetService("HapticService"); local UserInputService = game:GetService("UserInputService"); local CurrentCamera = workspace.CurrentCamera local sethiddenprop = (sethiddenproperty or set_hidden_property or sethiddenprop or set_hidden_prop); local setsimulationrad = setsimulationradius or set_simulation_radius or function(Radius) sethiddenprop(PlayerInstance, "SimulationRadius", Radius) end local LocalPlayer = Players.LocalPlayer; local Mouse = LocalPlayer:GetMouse() local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait(); local hum = Character:FindFirstChildOfClass("Humanoid"); local root = hum.RootPart; local startCF = root.CFrame local VRReady = UserInputService.VREnabled; local R15 = hum.RigType == Enum.HumanoidRigType.R15 and true or false local oldCF = Character.HumanoidRootPart.CFrame for i,v in pairs(Character:GetChildren()) do for _, connection in pairs(getconnections(v.ChildAdded)) do connection:Disable() end end --[Tools Fix] for i,tool in pairs(LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = Character end end --[Anti Kick] local OldNamecall OldNamecall = hookmetamethod(game, "__namecall", function(Self, ...) local args = {...} if getnamecallmethod() == 'Kick' then return false end return OldNamecall(Self, unpack(args)) end) --[Net] settings().Physics.AllowSleep = false settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled --[Execute when rejoin] LocalPlayer.OnTeleport:Connect(function(State) if State == Enum.TeleportState.InProgress and syn then syn.queue_on_teleport([[ repeat wait() until game:IsLoaded() and game.Players.LocalPlayer.Character Wait(1) options = {} options.HeadScale = 2 -- Headscale of camera (Does not change actual head size) options.FakeHandsTransparency = 1 -- Transparency of Arm Hitboxes options.Bubblechat = true -- Force Bubblechat options.PointerRange = 10 -- Range you can click buttons with your arm options.TurnDelay = 0.05 -- Delay in sec. for how fast you can turn left and right options.TurnAngle = 15 -- Change in angle left/right (degrees) options.ChatEnabled = true -- See chat on your left hand in-game options.ChatLocalRange = 70 -- Local chat range options.Hands = false -- If you want hands in R6 (You need hats) options.RightHand = "Racing Helmet Flames" options.LeftHand = "Racing Helmet USA" loadstring(game:HttpGet("https://raw.githubusercontent.com/saucekid/sauceVR/main/extra/ROrilla.lua"))() ]]) end end) --=========[Functions]==========-- function getModule(module) assert(type(module) == "string", "string only") local path = "https://raw.githubusercontent.com/saucekid/sauceVR/main/modules/" local module = loadstring(game:HttpGetAsync(path.. module.. ".lua"))() return module end local Utils = getModule("Utils") local function Motor6D(part0, part1, c0, c1, name) part1.Transparency = 1; part1.Massless = true local motor = Instance.new("Motor6D", part1); motor.Name = name; motor.Part0 = part0; motor.Part1 = part1; motor.C0 = c0; motor.C1 = c1; return motor, motor.C0 end local function Lerp(a, b, t) return a + (b - a) * t end local function solveIK(originCF, targetPos, l1, l2) local localized = originCF:pointToObjectSpace(targetPos) local localizedUnit = localized.unit local l3 = localized.magnitude local axis = Vector3.new(0, 0, -1):Cross(localizedUnit) local angle = math.acos(-localizedUnit.Z) local planeCF = originCF * CFrame.fromAxisAngle(axis, angle) if l3 < math.max(l2, l1) - math.min(l2, l1) then return planeCF * CFrame.new(0, 0, math.max(l2, l1) - math.min(l2, l1) - l3), -math.pi/2, math.pi elseif l3 > l1 + l2 then return planeCF, math.pi/2, 0 else local a1 = -math.acos((-(l2 * l2) + (l1 * l1) + (l3 * l3)) / (2 * l1 * l3)) local a2 = math.acos(((l2 * l2) - (l1 * l1) + (l3 * l3)) / (2 * l2 * l3)) return planeCF, a1 + math.pi/2, a2 - a1 end end local function GetMotorForLimb(Limb) for _, Motor in next, Character:GetDescendants() do if Motor:IsA("Motor6D") and Motor.Part1 == Limb then return Motor end end end local function cframeAlign(a, b, pos) local Motor = GetMotorForLimb(a); if Motor then Motor:Destroy() end RunService.Stepped:Connect(function() a.CFrame = pos and b.CFrame * pos or b.CFrame end) end local function align(a, b, pos, rot, options) if typeof(options) ~= 'table' then options = {type = "None", resp = 200, length = 5, reactiontorque = false, reactionforce = false} end local a1 local att0, att1 do att0 = a:IsA("Accessory") and Instance.new("Attachment", a.Handle) or Instance.new("Attachment", a) att1 = Instance.new("Attachment", b); att1.Position = pos or Vector3.new(0,0,0); att1.Orientation = rot or Vector3.new(0,0,0); end local Handle = a:IsA("Accessory") and a.Handle or a; Handle.Massless = true; Handle.CanCollide = false; if a:IsA("Accessory") then Handle.AccessoryWeld:Destroy() Handle:FindFirstChildOfClass("SpecialMesh"):Destroy()end local Motor = GetMotorForLimb(a); if Motor then Motor:Destroy() end if options.type == "rope" then att0.Position = rot al = Instance.new("RopeConstraint", Handle); al.Attachment0 = att0; al.Attachment1 = att1; al.Length = options.length or 0.5 elseif options.type == "ball" then att0.Position = rot al = Instance.new("BallSocketConstraint", Handle) al.Attachment0 = att0 al.Attachment1 = att1 al.Restitution = 1 al.LimitsEnabled = true al.MaxFrictionTorque = 10 al.TwistLimitsEnabled = true al.UpperAngle = 50 al.TwistLowerAngle = 10 al.TwistUpperAngle = -100 elseif type == "hinge" then att0.Position = rot al = Instance.new("HingeConstraint", Handle) al.Attachment0 = att0 al.Attachment1 = att1 else al = Instance.new("AlignPosition", Handle); al.Attachment0 = att0; al.Attachment1 = att1; al.RigidityEnabled = true; al.ReactionForceEnabled = options.reactionforce or false; al.ApplyAtCenterOfMass = true; al.MaxForce = 10000000; al.MaxVelocity = math.huge/9e110; al.Responsiveness = options.resp or 200; local ao = Instance.new("AlignOrientation", Handle); ao.Attachment0 = att0; ao.Attachment1 = att1; ao.RigidityEnabled = true; ao.ReactionTorqueEnabled = options.reactiontorque or true; ao.PrimaryAxisOnly = false; ao.MaxTorque = 10000000; ao.MaxAngularVelocity = math.huge/9e110; ao.Responsiveness = 200; end return att1, a1 end function alignHand(hand, pospart, rotpart, pos, rot) local Motor = GetMotorForLimb(hand); if Motor then Motor:Destroy() end local handatt = Instance.new("Attachment", hand) local posatt = Instance.new("Attachment", pospart) posatt.Position = pos or Vector3.new(0,0,0) local rotatt = Instance.new("Attachment", rotpart) rotatt.Orientation = rot or Vector3.new(0,0,0) local al = Instance.new("AlignPosition", hand); al.RigidityEnabled = true; al.ReactionForceEnabled = false; al.ApplyAtCenterOfMass = true; al.MaxForce = 10000000; al.MaxVelocity = math.huge/9e110; al.Responsiveness = resp or 200; local ao = Instance.new("AlignOrientation", hand); ao.RigidityEnabled = true; ao.ReactionTorqueEnabled = false; ao.PrimaryAxisOnly = false; ao.MaxTorque = 10000000; ao.MaxAngularVelocity = math.huge/9e110; ao.Responsiveness = 200; al.Attachment0 = handatt al.Attachment1 = posatt ao.Attachment0 = handatt ao.Attachment1 = rotatt end local function holdPart(v, grabAtt, drop) if v:IsA("BasePart") and v.Anchored == false then for _, x in next, v:GetChildren() do if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") or x:IsA("Attachment") or x:IsA("AlignPosition") or x:IsA("NoCollisionConstraint") then x:Destroy() end end if drop then return end Utils:NoCollide(grabAtt.Parent, v, v) grabAtt.WorldPosition = v.Position local att0 = Instance.new("Attachment", v) local AlignPosition = Instance.new("AlignPosition", v) AlignPosition.ReactionForceEnabled = true AlignPosition.MaxForce = 9999999999999999 AlignPosition.MaxVelocity = math.huge AlignPosition.Responsiveness = 200 AlignPosition.RigidityEnabled = true AlignPosition.Attachment0 = att0 AlignPosition.Attachment1 = grabAtt end end --=========[VR stuff]==========-- local vrparts, rhand, lhand, header, ToolTrack, HeadTrack, ratt, latt do vrparts = Instance.new("Folder", workspace); vrparts.Name = "VRParts" rhand = Instance.new("Part", vrparts); rhand.Anchored = true; rhand.CanCollide = false; rhand.Transparency = 1; ratt = Instance.new("Attachment", rhand); lhand = Instance.new("Part", vrparts); lhand.Anchored = true; lhand.CanCollide = false; lhand.Transparency = 1; latt = Instance.new("Attachment", lhand); header = Instance.new("Part", vrparts); header.Anchored = true; header.CanCollide = false; header.Transparency = 1; ToolTrack = Instance.new("Part", vrparts); ToolTrack.Anchored = true; ToolTrack.CanCollide = false; ToolTrack.Transparency = 1; HeadTrack = Instance.new("Part", vrparts); HeadTrack.Anchored = true; HeadTrack.CanCollide = false; HeadTrack.Transparency = 1; if VRReady then VRService.UserCFrameChanged:Connect(function() local LeftHandCFrame = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand) local RightHandCFrame = VRService:GetUserCFrame(Enum.UserCFrame.RightHand) local HeadCFrame = VRService:GetUserCFrame(Enum.UserCFrame.Head) rhand.CFrame = (CurrentCamera.CFrame*CFrame.new(RightHandCFrame.p*options.HeadScale))*CFrame.fromEulerAnglesXYZ(RightHandCFrame:ToEulerAnglesXYZ())*CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) lhand.CFrame = (CurrentCamera.CFrame*CFrame.new(LeftHandCFrame.p*options.HeadScale))*CFrame.fromEulerAnglesXYZ(LeftHandCFrame:ToEulerAnglesXYZ())*CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) header.CFrame = (CurrentCamera.CFrame*CFrame.new(HeadCFrame.p*options.HeadScale)) *CFrame.fromEulerAnglesXYZ(HeadCFrame:ToEulerAnglesXYZ()) ToolTrack.CFrame = (CurrentCamera.CFrame*CFrame.new(RightHandCFrame.p*options.HeadScale))*CFrame.fromEulerAnglesXYZ(RightHandCFrame:ToEulerAnglesXYZ())*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,1,0) end) else RunService.RenderStepped:Connect(function() header.CFrame = CurrentCamera.CFrame end) end end --=========[Setting-Up]==========-- if options.BubbleChat then Players.PlayerAdded:connect(function(User) User.Chatted:connect(function(Chat) game:GetService("Chat"):Chat(User.Character.Head,Chat,Enum.ChatColor.White) end) end) for i,v in pairs(Players:GetPlayers()) do v.Chatted:connect(function(Chat) game:GetService("Chat"):Chat(v.Character.Head,Chat,Enum.ChatColor.White) end) end end --[Camera] if VRReady then VRService:RecenterUserHeadCFrame(); CurrentCamera.CameraType = "Scriptable"; CurrentCamera.HeadScale = options.HeadScale; CurrentCamera.HeadLocked = true game:GetService("StarterGui"):SetCore("VRLaserPointerMode", 0); game:GetService("StarterGui"):SetCore("VREnableControllerModels", false); end hum.PlatformStand =true wait() --[Replicating] local torso = R15 and Character["UpperTorso"] or Character["Torso"] local rightarm = R15 and Character["RightHand"] or Character["Right Arm"] local leftarm = R15 and Character["LeftHand"] or Character["Left Arm"] local rightleg = R15 and Character["RightUpperLeg"] or Character:FindFirstChild("Right Leg") local leftleg = R15 and Character["LeftUpperLeg"] or Character:FindFirstChild("Left Leg") local motor = Character:FindFirstChild("LowerTorso") and Character.UpperTorso:FindFirstChild("LowerTorso") or GetMotorForLimb(root) if motor then motor:Destroy() end local RUA, RLA, LUA, LLA, RH, LH = Instance.new("Part", Character), Instance.new("Part", Character), Instance.new("Part", Character), Instance.new("Part", Character), Instance.new("Part", Character), Instance.new("Part", Character) do RUA.Name = "RUA [Fake]"; RUA.Size = Vector3.new(1, 2, 1); RUA.CanCollide = false; RLA.Name = "RLA [Fake]"; RLA.Size = Vector3.new(1, 2, 1); RLA.CanCollide = false; LUA.Name = "LUA [Fake]"; LUA.Size = Vector3.new(1, 2, 1); LUA.CanCollide = false; LLA.Name = "LLA [Fake]"; LLA.Size = Vector3.new(1, 2, 1); RUA.CanCollide = false; RH.Name = "RH [Fake]"; RH.Size = Vector3.new(.7,.7,.7); RH.CanCollide = false; LH.Name = "LH [Fake]"; LH.Size = Vector3.new(.7,.7,.7); LH.CanCollide = false; end local rightShoulder, RSHOULDER_C0_CACHE = Motor6D(torso, RUA, CFrame.new(1.5,1,0), CFrame.new(0,1,0), "RS"); local rightElbow, RELBOW_C0_CACHE = Motor6D(RUA, RLA, CFrame.new(0,-1,0), CFrame.new(0,1,0), "RE"); local rightWrist = Motor6D(RLA, RH, CFrame.new(0,-0.5,0), CFrame.new(0,0.5,0), "RW"); local leftShoulder, LSHOULDER_C0_CACHE = Motor6D(torso, LUA, CFrame.new(-1.5,1,0), CFrame.new(0,1,0), "LS"); local leftElbow, LELBOW_C0_CACHE = Motor6D(LUA, LLA, CFrame.new(0,-1,0), CFrame.new(0,1,0), "LE"); local leftWrist = Motor6D(LLA, LH, CFrame.new(0,-0.5,0), CFrame.new(0,0.5,0), "LW"); local RUPPER_LENGTH = math.abs(rightShoulder.C1.Y) + math.abs(rightElbow.C0.Y) local RLOWER_LENGTH = math.abs(rightElbow.C1.Y) + math.abs(rightWrist.C0.Y) + math.abs(rightWrist.C1.Y) local LUPPER_LENGTH = math.abs(leftShoulder.C1.Y) + math.abs(leftElbow.C0.Y) local LLOWER_LENGTH = math.abs(leftElbow.C1.Y) + math.abs(leftWrist.C0.Y) + math.abs(leftWrist.C1.Y) local fakerightarm, fakeleftarm, RHA, LHA, RgrabWeld, LgrabWeld, RgrabAtt, LgrabAtt do fakeleftarm, fakerightarm = Instance.new("Part", Character), Instance.new("Part", Character) fakeleftarm.CFrame = lhand.CFrame fakeleftarm.Name = "Fake Left" fakeleftarm.Size = Vector3.new(1,1,.5) fakeleftarm.Transparency = options.FakeHandsTransparency fakerightarm.CFrame = rhand.CFrame fakerightarm.Name = "Fake Right" fakerightarm.Size = Vector3.new(1,1,.5) fakerightarm.Transparency = options.FakeHandsTransparency local nocol = Utils:NoCollide(fakeleftarm, fakerightarm) local Rap = Instance.new("AlignPosition", fakerightarm); Rap.RigidityEnabled = false; Rap.ReactionForceEnabled = true; Rap.ApplyAtCenterOfMass = false; Rap.MaxForce = 10000000; Rap.MaxVelocity = math.huge/9e110; Rap.Responsiveness = 75; local Rao = Instance.new("AlignOrientation", fakerightarm); Rao.RigidityEnabled = false; Rao.ReactionTorqueEnabled = false; Rao.PrimaryAxisOnly = false; Rao.MaxTorque = 10000000; Rao.MaxAngularVelocity = math.huge/9e110; Rao.Responsiveness = 75; local Lap = Instance.new("AlignPosition", fakeleftarm); Lap.RigidityEnabled = false; Lap.ReactionForceEnabled = true; Lap.ApplyAtCenterOfMass = false; Lap.MaxForce = 10000000; Lap.MaxVelocity = math.huge/9e110; Lap.Responsiveness = 75; local Lao = Instance.new("AlignOrientation", fakeleftarm); Lao.RigidityEnabled = false; Lao.ReactionTorqueEnabled = false; Lao.PrimaryAxisOnly = false; Lao.MaxTorque = 10000000; Lao.MaxAngularVelocity = math.huge/9e110; Lao.Responsiveness = 75; local Ratt = Instance.new("Attachment", fakerightarm) RHA = Instance.new("Attachment", root) local Latt = Instance.new("Attachment", fakeleftarm) LHA = Instance.new("Attachment", root) Rap.Attachment0 = Ratt; Rap.Attachment1 = RHA Rao.Attachment0 = Ratt; Rao.Attachment1 = RHA Lap.Attachment0 = Latt; Lap.Attachment1 = LHA Lao.Attachment0 = Latt; Lao.Attachment1 = LHA RgrabWeld = Instance.new("WeldConstraint", fakerightarm); RgrabWeld.Part0 = fakerightarm LgrabWeld = Instance.new("WeldConstraint", fakeleftarm); LgrabWeld.Part0 = fakeleftarm RgrabAtt = Instance.new("Attachment", fakerightarm) LgrabAtt = Instance.new("Attachment", fakeleftarm) fakerightarm.Touched:Connect(function(part) if part.CanCollide == true and not part:IsDescendantOf(Character) and part.Parent ~= vrparts then HapticService:SetMotor(Enum.UserInputType.Gamepad1, Enum.VibrationMotor.RightHand, (fakerightarm.Velocity - part.Velocity).Magnitude / 10) wait() HapticService:SetMotor(Enum.UserInputType.Gamepad1, Enum.VibrationMotor.RightHand, 0) end end) fakeleftarm.Touched:Connect(function(part) if part.CanCollide == true and not part:IsDescendantOf(Character) and part.Parent ~= vrparts then HapticService:SetMotor(Enum.UserInputType.Gamepad1, Enum.VibrationMotor.LeftHand, (fakeleftarm.Velocity - part.Velocity).Magnitude / 10) wait() HapticService:SetMotor(Enum.UserInputType.Gamepad1, Enum.VibrationMotor.LeftHand, 0) end end) end for _,part in pairs(Character:GetDescendants()) do if part:IsA("BasePart") then if part ~= root and part ~= fakeleftarm and part ~= fakerightarm then local bv = Instance.new("BodyVelocity") bv.Velocity = Vector3.new(0,0,0) bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bv.P = 9000 bv.Parent = part RunService.Heartbeat:connect(function() part.AssemblyLinearVelocity = Vector3.new(70,0,0) end) for i,v in pairs(Character:GetChildren()) do if v:IsA("BasePart") then Utils:NoCollide(part, v) end end if part.Name:find("Arm") or part.Name:find("Leg") or part.Name:find("tHand") or part.Name:find("Foot") then part.Transparency = 0 RunService.Stepped:connect(function() part.CanCollide = false end) elseif part == RH or part == LH or part == RLA or part == LLA or part == RUA or part == LUA then part.Transparency = 1 elseif part.Parent:IsA("Accessory") then if part.Parent.Name == options.RightHand or part.Parent.Name == options.LeftHand then --or table.find(armParts, part.Parent) ~= nil then part.Transparency = 0 else part.Transparency = 1 end elseif part.Parent:IsA("Tool") then part.Parent.Parent = LocalPlayer.Backpack else part.Transparency = 0.6 end elseif part == fakeleftarm or part == fakerightarm then part.Transparency = options.FakeHandsTransparency part.CustomPhysicalProperties = PhysicalProperties.new(10, 1000, -100, 100,100) part.Massless = false else part.CustomPhysicalProperties = PhysicalProperties.new(20, 100, 0, 100,100) game:GetService("RunService").Stepped:connect(function() part.CanCollide = true end) end if part == torso or part.Name == "Head" then game:GetService("RunService").Stepped:connect(function() part.CanCollide = false end) end if part.Name == "LowerTorso" or part.Name:find("Foot") then part:Destroy() end end end CurrentCamera.CFrame = CFrame.new((root.Position - VRService:GetUserCFrame(Enum.UserCFrame.Head).Position * options.HeadScale)) wait(.1) align(torso, header, Vector3.new(0,-.8,0)) if R15 then align(Character["RightUpperLeg"],RUA, Vector3.new(0,.5,0), Vector3.new(0,0,0)) align(Character["RightLowerLeg"],RUA, Vector3.new(0,-.5,0), Vector3.new(0,0,0)) align(Character["RightUpperArm"],RLA, Vector3.new(0,.5,0), Vector3.new(0,0,0)) align(Character["RightLowerArm"],RLA, Vector3.new(0,-.5,0), Vector3.new(0,0,0)) align(Character["LeftUpperLeg"],LUA, Vector3.new(0,.5,0), Vector3.new(0,0,0)) align(Character["LeftLowerLeg"],LUA, Vector3.new(0,-.5,0), Vector3.new(0,0,0)) align(Character["LeftUpperArm"],LLA, Vector3.new(0,.5,0), Vector3.new(0,0,0)) align(Character["LeftLowerArm"],LLA, Vector3.new(0,-.5,0), Vector3.new(0,0,0)) alignHand(Character["RightHand"], RH, fakerightarm, Vector3.new(0,-.2,0), Vector3.new(0,-90,0)) alignHand(Character["LeftHand"], LH, fakeleftarm, Vector3.new(0,-.2,0), Vector3.new(0,-90,0)) else align(rightleg,RUA, Vector3.new(0,0,0), Vector3.new(0,0,0)) align(rightarm,RLA, Vector3.new(0,0,0), Vector3.new(0,-90,0)) align(leftleg,LUA, Vector3.new(0,0,0), Vector3.new(0,0,0)) align(leftarm,LLA, Vector3.new(0,0,0), Vector3.new(0,-90,0)) end if options.Hands then align(Character[options.RightHand], RH) align(Character[options.LeftHand], LH) end fakeleftarm.CFrame = root.CFrame fakerightarm.CFrame = root.CFrame local bg = Instance.new("BodyGyro", root); bg.MaxTorque = Vector3.new(17000,17000,17000); bg.P = 17000 local Twist = 0 local Height = .5 local SelectionBox = Instance.new("SelectionBox", workspace) local SelectedPart local LgrabPart local RgrabPart local Lholding local Rholding RunService.Heartbeat:Connect(function() local RshoulderCFrame = torso.CFrame * RSHOULDER_C0_CACHE local RplaneCF, RshoulderAngle, RelbowAngle = solveIK(RshoulderCFrame, fakerightarm.Position, RUPPER_LENGTH, RLOWER_LENGTH) local LshoulderCFrame = torso.CFrame * LSHOULDER_C0_CACHE local LplaneCF, LshoulderAngle, LelbowAngle = solveIK(LshoulderCFrame, fakeleftarm.Position, LUPPER_LENGTH, LLOWER_LENGTH) rightShoulder.C0 = torso.CFrame:toObjectSpace(RplaneCF) * CFrame.Angles(RshoulderAngle, 0, 0) rightElbow.C0 = RELBOW_C0_CACHE * CFrame.Angles(RelbowAngle, 0, 0) leftShoulder.C0 = torso.CFrame:toObjectSpace(LplaneCF) * CFrame.Angles(LshoulderAngle, 0, 0) leftElbow.C0 = LELBOW_C0_CACHE * CFrame.Angles(LelbowAngle, 0, 0) end) RunService.Stepped:Connect(function() rightShoulder.Transform = CFrame.new() rightElbow.Transform = CFrame.new() rightWrist.Transform = CFrame.new() leftShoulder.Transform = CFrame.new() leftElbow.Transform = CFrame.new() leftWrist.Transform = CFrame.new() end) RunService.RenderStepped:Connect(function() RHA.WorldCFrame = rhand.CFrame LHA.WorldCFrame = lhand.CFrame hum.PlatformStand = true workspace.Gravity = 75 if root.Position.Y <= -100 then root.CFrame = oldCF end if VRReady then local HeadCF = VRService:GetUserCFrame(Enum.UserCFrame.Head); u1 = CFrame.new((root.Position - HeadCF.Position * options.HeadScale) + Vector3.new(0,1.5,0)) * CFrame.Angles(0, math.rad(Twist), 0); CurrentCamera.CFrame = (u1 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(CFrame.new(HeadCF.p * options.HeadScale):ToEulerAnglesXYZ())) --+ Vector3.new(0,Height,0) for _,hat in pairs(Character:GetChildren()) do if hat:IsA("Accessory") and hat:FindFirstChild("Handle") then hat.Handle.Transparency = 1 end end local selectRay = Ray.new(rhand.Position, -rhand.CFrame.upVector.Unit * options.PointerRange) local hit, position, normal = Workspace:FindPartOnRayWithIgnoreList(selectRay, {vrparts, Character}) if hit and (hit:FindFirstChild("TouchInterest") or hit:FindFirstChildOfClass("ClickDetector")) then SelectionBox.Adornee = hit SelectedPart = hit else SelectionBox.Adornee = nil end local RgrabRay = Ray.new(rhand.Position, -rhand.CFrame.upVector.Unit * 1.3) local Rpart, Rposition, Rnormal = Workspace:FindPartOnRayWithIgnoreList(RgrabRay, {vrparts, Character}) local LgrabRay = Ray.new(lhand.Position, -lhand.CFrame.upVector.Unit * 1.3) local Lpart, Rposition, Rnormal = Workspace:FindPartOnRayWithIgnoreList(LgrabRay, {vrparts, Character}) if Rpart then RgrabPart = Rpart else RgrabPart = nil end if Lpart then LgrabPart = Lpart else LgrabPart = nil end else CurrentCamera.CameraType = "Scriptable" end end) --[Teleporting] root:GetPropertyChangedSignal("Position"):Connect(function(pos) root.Velocity = Vector3.new(0,0,0) fakeleftarm.Velocity = Vector3.new(0,0,0) fakerightarm.Velocity = Vector3.new(0,0,0) root.Anchored = true RgrabWeld.Part1 = nil LgrabWeld.Part1 = nil torso.CFrame = root.CFrame fakeleftarm.CFrame = root.CFrame fakerightarm.CFrame = root.CFrame wait(2) root.Anchored = false for i = 1,4 do root.Velocity = Vector3.new(0,0,0) fakeleftarm.Velocity = Vector3.new(0,0,0) fakerightarm.Velocity = Vector3.new(0,0,0) end end) --[Dying] hum.Died:Connect(function() if #Players:GetPlayers() <= 1 then Players.LocalPlayer:Kick("\nRejoining...") wait() game:GetService('TeleportService'):Teleport(game.PlaceId, LocalPlayer) else game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId, LocalPlayer) end end) --[Tools] local toolrot = Vector3.new(0,0,0) function doTool(tool) if tool:IsA("Tool") and tool:FindFirstChild("Handle") and not tool:FindFirstChild("Done") then local realhandle = tool:FindFirstChild("Handle") realhandle.Massless = true RunService.Heartbeat:Connect(function() realhandle.Velocity = Vector3.new(45,0,0) end) local tag = Instance.new("StringValue", tool); tag.Name = "Done" if R15 then realhandle.Name = "RealHandle" local bv = Instance.new("BodyVelocity", realhandle) bv.Velocity = Vector3.new(0,0,0); bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge); bv.P = 9000; bv.Name = "Jitterless" local fakehandle = realhandle:Clone(); fakehandle.Parent = tool; fakehandle.Name = "Handle" fakehandle.Transparency = 1 RunService.Stepped:Connect(function() realhandle.CanCollide = false realhandle.CFrame = fakehandle.CFrame end) else local fakehandle = realhandle:Clone(); fakehandle.Parent = tool; fakehandle.Name = "FakeHandle"; fakehandle.Transparency = 1; fakehandle.CanCollide = false local fakegrip = Instance.new("Weld", rhand); fakegrip.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0); fakegrip.C1 = tool.Grip; fakegrip.Part1 = fakehandle; fakegrip.Part0 = ToolTrack local toolAtt = align(realhandle, ToolTrack, Vector3.new(), Vector3.new(), {reactiontorque = false, resp = 70}) toolAtt.WorldCFrame = fakehandle.CFrame RunService.Stepped:Connect(function() realhandle.CanCollide = false end) end wait() tool.Parent = LocalPlayer.Backpack end end if not R15 and rightarm:FindFirstChild("RightGrip") then rightarm.RightGrip:Destroy() end for i,tool in pairs(Character:GetChildren()) do task.spawn(doTool, tool) end Character.ChildAdded:Connect(doTool) --=========[Keyboard]==========-- local Keyboard = game:GetObjects("rbxassetid://7333397685")[1]; Keyboard.Parent = workspace local Preview = Keyboard.Preview.Display.Input local KeyboardActive = false local Caps = false for _,key in pairs(Keyboard:GetChildren()) do if key.Name == "Board" then continue end local display = key:FindFirstChild("Display"); if display and display:FindFirstChild("Key") then display.Key.TextScaled = true end key.Touched:Connect(function(part) if KeyboardActive then if part == leftarm or part == rightarm then if key.Name:find("Key") then if Caps then if display:FindFirstChild("Cap") then Preview.Text = Preview.Text.. display.Cap.Text else Preview.Text = Preview.Text.. display.Key.Text:upper() end else Preview.Text = Preview.Text.. display.Key.Text:lower() end elseif key.Name == "Space" then Preview.Text = Preview.Text.. " " elseif key.Name == "Enter" then if Preview.Text ~= "" then Players:Chat(Preview.Text) ReplicatedStorage:WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(Preview.Text,"All") Preview.Text = "" end elseif key.Name == "Backspace" then Preview.Text = Preview.Text:sub(1, #Preview.Text-1) elseif key.Name == "Clear" then Preview.Text = "" elseif key.Name == "Caps" then Caps = not Caps key.Material = Caps and "Neon" or "SmoothPlastic" for i,v in pairs(Keyboard:GetChildren()) do if v.Name:find("Key") then v.Display.Key.Text = Caps and v.Display.Key.Text:upper() or v.Display.Key.Text:lower() end end elseif key.Name == "Exit" then KeyboardActive = false end end end end) end function handleKeyboard() if (root.Position - Keyboard.PrimaryPart.Position).Magnitude > 20 then KeyboardActive = false end if KeyboardActive then Keyboard.Parent = workspace --Keyboard:SetPrimaryPartCFrame(Keyboard.PrimaryPart.CFrame:lerp(Keyboard.PrimaryPart.CFrame * (header.CFrame - header.Position), .01)) Keyboard:SetPrimaryPartCFrame(Keyboard.PrimaryPart.CFrame:lerp(CFrame.lookAt(Keyboard.PrimaryPart.Position, header.Position) * CFrame.Angles(0,math.rad(180),0), .01)) else Keyboard.Parent = ReplicatedStorage end end RunService.RenderStepped:Connect(handleKeyboard) --=========[Controls]==========-- local turnDB = false local keyboardDB = false UserInputService.InputChanged:connect(function(key) if key.KeyCode == Enum.KeyCode.Thumbstick2 then if key.Position.Y > 0.8 then Height = Height + .1 elseif key.Position.Y < -0.8 then Height = Height - .1 end if key.Position.X > 0.8 and not turnDB then turnDB = true Twist = Twist - options.TurnAngle wait(options.TurnDelay) turnDB = false elseif key.Position.X < -0.8 and not turnDB then turnDB = true Twist = Twist + options.TurnAngle wait(options.TurnDelay) turnDB = false end end end) UserInputService.InputChanged:connect(function(key) if key.KeyCode == Enum.KeyCode.Thumbstick1 then end end) UserInputService.InputChanged:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonL2 then if key.Position.Z > 0.8 and not keyboardDB then keyboardDB = true Keyboard:SetPrimaryPartCFrame((header.CFrame + Vector3.new(0,1,0)) * CFrame.new(0,0,-8)) KeyboardActive = not KeyboardActive wait(.5) keyboardDB = false end end end) UserInputService.InputChanged:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR2 then if not R15 then for i,tool in pairs(Character:GetChildren()) do if tool:IsA("Tool") then tool:Activate() end end end if SelectedPart then if key.Position.Z > 0.8 then if SelectedPart:FindFirstChild("TouchInterest") then firetouchinterest(rightarm, SelectedPart, 0) elseif SelectedPart:FindFirstChildOfClass("ClickDetector") then fireclickdetector(SelectedPart:FindFirstChildOfClass("ClickDetector")) end else if SelectedPart:FindFirstChild("TouchInterest") then firetouchinterest(rightarm, SelectedPart, 1) end end end end end) UserInputService.InputBegan:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR1 then if RgrabPart then if not RgrabPart.Parent:IsA("Accessory") and not RgrabPart.Parent:FindFirstChildOfClass("Humanoid") and (RgrabPart:IsGrounded() or RgrabPart.Anchored) then RgrabWeld.Part1 = RgrabPart root.Velocity = Vector3.new(0,0,0) fakerightarm.Velocity = Vector3.new(0,0,0) fakeleftarm.Velocity = Vector3.new(0,0,0) root.Massless = true fakerightarm.Massless = true fakerightarm.CanCollide = false else Rholding = RgrabPart holdPart(RgrabPart, RgrabAtt) end end elseif key.KeyCode == Enum.KeyCode.ButtonL1 then if LgrabPart then if not LgrabPart.Parent:IsA("Accessory") and not LgrabPart.Parent:FindFirstChildOfClass("Humanoid") and (LgrabPart:IsGrounded() or LgrabPart.Anchored) then LgrabWeld.Part1 = LgrabPart root.Velocity = Vector3.new(0,0,0) fakerightarm.Velocity = Vector3.new(0,0,0) fakeleftarm.Velocity = Vector3.new(0,0,0) root.Massless = false fakeleftarm.Massless = true fakeleftarm.CanCollide = false else Lholding = LgrabPart holdPart(LgrabPart, LgrabAtt) end end end end) UserInputService.InputEnded:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR1 then RgrabWeld.Part1 = nil fakerightarm.Massless = false fakerightarm.CanCollide = true if Rholding then holdPart(Rholding, nil, true) end elseif key.KeyCode == Enum.KeyCode.ButtonL1 then LgrabWeld.Part1 = nil fakeleftarm.Massless = false fakeleftarm.CanCollide = true if Lholding then holdPart(Lholding, nil, true) end end end) --=========[Cool Things]==========-- ViewHUDFunc = function() local ViewportRange = ViewportRange or 32 local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local VRService = game:GetService("VRService") local Players = game:GetService("Players") local Client = Players.LocalPlayer local Mouse = Client:GetMouse() local Camera = workspace.CurrentCamera local CameraPort = Camera.CFrame local ViewHUD = script:FindFirstChild("ViewHUD") or game:GetObjects("rbxassetid://4480405425")[1] local Viewport = ViewHUD.Viewport local Viewcam = Instance.new("Camera") local ViewPart = ViewHUD.Part ViewHUD.Parent = game:GetService("CoreGui") Viewcam.Parent = Viewport Viewcam.CameraType = Enum.CameraType.Scriptable Viewport.CurrentCamera = Viewcam Viewport.BackgroundTransparency = 1 --[[Code]]-- local function Clone(Character) local Arc = Character.Archivable local Clone; Character.Archivable = true Clone = Character:Clone() Character.Archivable = Arc return Clone end local function GetPart(Name, Parent, Descendants) for i = 1, #Descendants do local Part = Descendants[i] if Part.Name == Name and Part.Parent.Name == Parent then return Part end end end local function OnPlayerAdded(Player) if not ViewHUD or not ViewHUD.Parent then return end local function CharacterAdded(Character) if not ViewHUD or not ViewHUD.Parent then return end Character:WaitForChild("Head") Character:WaitForChild("Humanoid") wait(3) local FakeChar = Clone(Character) local TrueRoot = Character:FindFirstChild("HumanoidRootPart") or Character:FindFirstChild("Head") local Root = FakeChar:FindFirstChild("HumanoidRootPart") or FakeChar:FindFirstChild("Head") local RenderConnection; local Descendants = FakeChar:GetDescendants() local RealDescendants = Character:GetDescendants() local Correspondents = {}; FakeChar.Humanoid.DisplayDistanceType = "None" for i = 1, #Descendants do local Part = Descendants[i] local Real = Part:IsA("BasePart") and GetPart(Part.Name, Part.Parent.Name, RealDescendants) if Part:IsA("BasePart") and Real then Part.Anchored = true Part:BreakJoints() if not string.find(Part.Name, "Fake") and Part.Name ~= "HumanoidRootPart" then Part.Transparency = 0 else Part.Transparency = 1 end table.insert(Correspondents, {Part, Real}) end end RenderConnection = RunService.RenderStepped:Connect(function() if not Character or not Character.Parent then RenderConnection:Disconnect() FakeChar:Destroy() return end if (TrueRoot and (TrueRoot.Position - Camera.CFrame.p).Magnitude <= ViewportRange) or Player == Client or not TrueRoot then for i = 1, #Correspondents do local Part, Real = unpack(Correspondents[i]) if Part and Real and Part.Parent and Real.Parent then Part.CFrame = Real.CFrame - Vector3.new(0,1,0) elseif Part.Parent and not Real.Parent then Part:Destroy() end end end end) FakeChar.Parent = Viewcam end Player.CharacterAdded:Connect(CharacterAdded) if Player.Character then spawn(function() CharacterAdded(Player.Character) end) end end local PlayerAdded = Players.PlayerAdded:Connect(OnPlayerAdded) for _, Player in pairs(Players:GetPlayers()) do OnPlayerAdded(Player) end ViewPart.Size = Vector3.new() if VRReady then Viewport.Position = UDim2.new(.62, 0, .89, 0) Viewport.Size = UDim2.new(.3, 0, .3, 0) Viewport.AnchorPoint = Vector2.new(.5, 1) else Viewport.Size = UDim2.new(0.3, 0, 0.3, 0) end local RenderStepped = RunService.RenderStepped:Connect(function() local Render = Camera.CFrame local Scale = Camera.ViewportSize if VRReady then Render = Render * VRService:GetUserCFrame(Enum.UserCFrame.Head) end CameraPort = CFrame.new(Render.p + Vector3.new(5, 2, 0), Render.p) Viewport.Camera.CFrame = CameraPort ViewPart.CFrame = Render * CFrame.new(0, 0, -16) ViewHUD.Size = UDim2.new(0, Scale.X - 6, 0, Scale.Y - 6) end) -- local CharacterAdded CharacterAdded = Client.CharacterAdded:Connect(function() RenderStepped:Disconnect() CharacterAdded:Disconnect() PlayerAdded:Disconnect() ViewHUD:Destroy() ViewHUD = nil end) wait(9e9) end; ChatHUDFunc = function() --[[ Variables --]] local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local VRService = game:GetService("VRService") local Players = game:GetService("Players") local Client = Players.LocalPlayer local ChatHUD = game:GetObjects("rbxassetid://4476067885")[1] local GlobalFrame = ChatHUD.GlobalFrame local Template = GlobalFrame.Template local LocalFrame = ChatHUD.LocalFrame local Global = ChatHUD.Global local Local = ChatHUD.Local local Camera = workspace.CurrentCamera Template.Parent = nil ChatHUD.Parent = game:GetService("CoreGui") --[[ Code --]] local Highlight = Global.Frame.BackgroundColor3 local Deselected = Local.Frame.BackgroundColor3 local OpenGlobalTab = function() Global.Frame.BackgroundColor3 = Highlight Local.Frame.BackgroundColor3 = Deselected Global.Font = Enum.Font.SourceSansBold Local.Font = Enum.Font.SourceSans GlobalFrame.Visible = true LocalFrame.Visible = false end local OpenLocalTab = function() Global.Frame.BackgroundColor3 = Deselected Local.Frame.BackgroundColor3 = Highlight Global.Font = Enum.Font.SourceSans Local.Font = Enum.Font.SourceSansBold GlobalFrame.Visible = false LocalFrame.Visible = true end Global.MouseButton1Down:Connect(OpenGlobalTab) Local.MouseButton1Down:Connect(OpenLocalTab) Global.MouseButton1Click:Connect(OpenGlobalTab) Local.MouseButton1Click:Connect(OpenLocalTab) OpenLocalTab() -- local function GetPlayerDistance(Sender) if Sender.Character and Sender.Character:FindFirstChild("Head") then return math.floor((Sender.Character.Head.Position - Camera:GetRenderCFrame().p).Magnitude + 0.5) end end local function NewGlobal(Message, Sender, Color) local Frame = Template:Clone() Frame.Text = ("[%s]: %s"):format(Sender.Name, Message) Frame.User.Text = ("[%s]:"):format(Sender.Name) Frame.User.TextColor3 = Color Frame.BackgroundColor3 = Color Frame.Parent = GlobalFrame delay(60, function() Frame:Destroy() end) end local function NewLocal(Message, Sender, Color, Dist) local Frame = Template:Clone() Frame.Text = ("(%s) [%s]: %s"):format(tostring(Dist), Sender.Name, Message) Frame.User.Text = ("(%s) [%s]:"):format(tostring(Dist), Sender.Name) Frame.User.TextColor3 = Color Frame.BackgroundColor3 = Color Frame.Parent = LocalFrame delay(60, function() Frame:Destroy() end) end local function OnNewChat(Message, Sender, Color) if not ChatHUD or not ChatHUD.Parent then return end NewGlobal(Message, Sender, Color) local Distance = GetPlayerDistance(Sender) if Distance and Distance <= options.ChatLocalRange then NewLocal(Message, Sender, Color, Distance) end end local function OnPlayerAdded(Player) if not ChatHUD or not ChatHUD.Parent then return end local Color = BrickColor.Random().Color Player.Chatted:Connect(function(Message) OnNewChat(Message, Player, Color) end) end Players.PlayerAdded:Connect(OnPlayerAdded) for _, Player in pairs(Players:GetPlayers()) do OnPlayerAdded(Player) end -- local ChatPart = ChatHUD.Part ChatHUD.Adornee = ChatPart if VRReady then ChatHUD.Parent = game:GetService("CoreGui") ChatHUD.Enabled = true ChatHUD.AlwaysOnTop = true local OnInput = UserInputService.InputBegan:Connect(function(Input, Processed) if not Processed then if Input.KeyCode == Enum.KeyCode.ButtonB then ChatHUD.Enabled = not ChatHUD.Enabled end end end) local RenderStepped = RunService.RenderStepped:Connect(function() ChatPart.CFrame = lhand.CFrame * CFrame.Angles(math.rad(-90),math.rad(0), math.rad(0)) end) local CharacterAdded CharacterAdded = Client.CharacterAdded:Connect(function() OnInput:Disconnect() RenderStepped:Disconnect() CharacterAdded:Disconnect() ChatHUD:Destroy() ChatHUD = nil end) end wait(9e9) end; task.spawn(ChatHUDFunc) task.spawn(ViewHUDFunc)
local qc = require 'Q/UTILS/lua/q_core' local ffi = require 'Q/UTILS/lua/q_ffi' local Q = require 'Q' -- local dbg = require 'Q/UTILS/lua/debugger' local qc = require 'Q/UTILS/lua/q_core' local filenm = arg[1] local Column = require 'Q/RUNTIME/COLUMN/code/lua/Column' local col = Column{field_type='I4', filename=filenm,} local dest_file = os.getenv("Q_DATA_DIR") .. "/cout.bin" os.remove(dest_file) local function add_test(ptr1,size1, ptr2, size2) assert(size1 == size2 , "Chunks must be of same length") local res_chunk = ffi.cast("int*", ffi.malloc(size1 * ffi.sizeof("int"))) qc["vvadd_I4_I4_I4"](ptr1, ptr2, size1, res_chunk) fd = ffi.C.fopen(dest_file, "wb+") ffi.C.fwrite(res_chunk, ffi.sizeof("int"), col:length(), fd) ffi.C.fclose(fd) return end -- local z = Q.vvadd(col,col, {junk = "junk"}) local size1, chunk1 = col:chunk(-1) local size2, chunk2 = col:chunk(-1) local start_time = qc.RDTSC() add_test(chunk1, size1, chunk2, size2)) local stop_time = qc.RDTSC() print("time taken", stop_time-start_time)
pc.checkedBalance = true
pac.OwnerNames = { "self", "viewmodel", "hands", "active vehicle", "active weapon", "world", } local function find_ent(ent, str) return pac.StringFind(ent:GetClass(), str) or pac.StringFind(ent:GetClass(), str, true) or (ent.GetName and pac.StringFind(ent:GetName(), str)) or (ent.GetName and pac.StringFind(ent:GetName(), str, true)) or pac.StringFind(ent:GetModel(), str) or pac.StringFind(ent:GetModel(), str, true) end local function check_owner(a, b) return a:GetOwner() == b or (not b.CPPIGetOwner or b:CPPIGetOwner() == a or b:CPPIGetOwner() == true) end function pac.CalcEntityCRC(ent) local pos = ent:GetPos() local ang = ent:GetAngles() local mdl = ent:GetModel():lower():gsub("\\", "/") local x, y, z = math.Round(pos.x / 10) * 10, math.Round(pos.y / 10) * 10, math.Round(pos.z / 10) * 10 local p, _y, r = math.Round(ang.p / 10) * 10, math.Round(ang.y / 10) * 10, math.Round(ang.r / 10) * 10 local crc = x .. y .. z .. p .. _y .. r .. mdl return util.CRC(crc) end SafeRemoveEntity(pac.WorldEntity) pac.WorldEntity = NULL function pac.HandleOwnerName(owner, name, ent, part, check_func) local idx = tonumber(name) if idx then ent = Entity(idx) if ent:IsValid() then if owner:IsValid() and owner.GetViewModel and ent == owner:GetViewModel() then part:SetOwnerName("viewmodel") return ent end if owner:IsValid() and owner.GetHands and ent == owner:GetHands() then part:SetOwnerName("hands") return ent end if ent == pac.LocalPlayer then part:SetOwnerName("self") return ent end if ent.GetPersistent and ent:GetPersistent() then part:SetOwnerName("persist " .. pac.CalcEntityCRC(ent)) end return ent end return NULL end if name == "world" or (pac.WorldEntity:IsValid() and ent == pac.WorldEntity) then if not pac.WorldEntity:IsValid() then ent = pac.CreateEntity("models/error.mdl") ent:SetPos(Vector(0,0,0)) -- go away ugh ent:SetModelScale(0,0) ent.IsPACWorldEntity = true pac.WorldEntity = ent end return pac.WorldEntity end if name == "self" then return owner end if owner:IsValid() then if name == "active weapon" and owner.GetActiveWeapon and owner:GetActiveWeapon():IsValid() then return owner:GetActiveWeapon() end if name == "active vehicle" and owner.GetVehicle and owner:GetVehicle():IsValid() then return owner:GetVehicle() end if name == "hands" and owner == pac.LocalPlayer and pac.LocalHands:IsValid() then return pac.LocalHands end if name == "hands" and owner.GetHands then return owner:GetHands() end if name == "viewmodel" and owner.GetViewModel then return owner:GetViewModel() end end if name:find("persist ", nil, true) then local crc = name:match("persist (.+)") for _, val in pairs(ents.GetAll()) do if val.GetPersistent and val:GetModel() and val:GetPersistent() and crc == pac.CalcEntityCRC(val) then return val end end end if IsValid(ent) and (not check_func or check_func(ent)) and check_owner(ent, owner) and find_ent(ent, name) then return ent end for _, val in pairs(ents.GetAll()) do if val:IsValid() and (not check_func or check_func(val)) and check_owner(val, owner) and find_ent(val, name) then return val end end return NULL end
-------------------------------- -- @module BoneData -- @extend BaseData -- @parent_module ccs ---@class ccs.BoneData:ccs.BaseData local BoneData = {} ccs.BoneData = BoneData -------------------------------- --- ---@param index number ---@return ccs.DisplayData function BoneData:getDisplayData(index) end -------------------------------- --- ---@return boolean function BoneData:init() end -------------------------------- --- ---@param displayData ccs.DisplayData ---@return ccs.BoneData function BoneData:addDisplayData(displayData) end -------------------------------- --- ---@return ccs.BoneData function BoneData:create() end -------------------------------- --- js ctor ---@return ccs.BoneData function BoneData:BoneData() end return nil
local ffi = require("ffi") local base = require("rider.base") local C = ffi.C local ffi_cast = ffi.cast local ffi_str = ffi.string local ffi_new = ffi.new local get_string_buf = base.get_string_buf local FFI_OK = base.FFI_OK local get_context_handle = base.get_context_handle local registry = debug.getregistry() local SOURCE_REQUEST = 0 local SOURCE_RESPONSE = 1 ffi.cdef[[ int envoy_http_lua_ffi_get_header_map(ContextBase* ctx, int source, envoy_lua_ffi_string_pairs* buffer); int envoy_http_lua_ffi_get_header_map_size(ContextBase* ctx, int source); int envoy_http_lua_ffi_get_header_map_value(ContextBase* ctx, int source, const char* key, int key_len, envoy_lua_ffi_str_t* value); int envoy_http_lua_ffi_set_header_map_value(ContextBase* ctx, int source, const char* key, int key_len, const char* value, int value_len); int envoy_http_lua_ffi_remove_header_map_value(ContextBase* ctx, int source, const char* key, int key_len); int envoy_http_lua_ffi_get_query_parameters(ContextBase* ctx, envoy_lua_ffi_string_pairs* buf); int envoy_http_lua_ffi_get_shared_table(ContextBase* ctx); int envoy_http_lua_ffi_get_metadata(ContextBase* ctx, envoy_lua_ffi_str_t* filter_name, envoy_lua_ffi_str_t* key, envoy_lua_ffi_str_t* value); int64_t envoy_http_lua_ffi_streaminfo_start_time(ContextBase *r); const char* envoy_http_lua_ffi_upstream_host(ContextBase *r); const char* envoy_http_lua_ffi_upstream_cluster(ContextBase *r); const char* envoy_http_lua_ffi_downstream_local_address(ContextBase *r); const char* envoy_http_lua_ffi_downstream_remote_address(ContextBase *r); int64_t envoy_http_lua_ffi_get_current_time_milliseconds(ContextBase *r); void envoy_http_lua_ffi_file_log(ContextBase *r, const char *buf, size_t len); ]] local table_elt_type = ffi.typeof("envoy_lua_ffi_table_elt_t*") local table_elt_size = ffi.sizeof("envoy_lua_ffi_table_elt_t") if envoy.stream.shared == nil then local proxy = {} local mt = { __index = function (t, k) local ctx = get_context_handle() if not ctx then error("no context") end local ref = C.envoy_http_lua_ffi_get_shared_table(ctx) if ref > 0 then return registry[ref][k] else error("error get shared table reference: "..ref) end end, __newindex = function (t, k, v) local ctx = get_context_handle() if not ctx then error("no context") end local ref = C.envoy_http_lua_ffi_get_shared_table(ctx) if ref > 0 then registry[ref][k] = v else error("error get shared table reference: "..ref) end end } setmetatable(proxy, mt) envoy.stream.shared = proxy end local function get_headers(source) local ctx = get_context_handle() if not ctx then error("no context") end local header_map_size = C.envoy_http_lua_ffi_get_header_map_size(ctx, source) if header_map_size == 0 then return nil end local raw_buf = ffi_new("envoy_lua_ffi_table_elt_t[?]", header_map_size) local pairs_buf = ffi_new("envoy_lua_ffi_string_pairs[1]", { [0] = {raw_buf, 0, header_map_size} }) local rc = C.envoy_http_lua_ffi_get_header_map(ctx, source, pairs_buf) if rc ~= FFI_OK then error("error get headers: "..tonumber(rc)) end local result = {} for i = 0, header_map_size - 1 do local h = pairs_buf[0].data[i] local key = ffi_str(h.key.data, h.key.len) local val = ffi_str(h.value.data, h.value.len) result[key] = val end return result end local function get_header_map_size(source) local ctx = get_context_handle() if not ctx then error("no context") end return C.envoy_http_lua_ffi_get_header_map_size(ctx, source) end local function get_header_map_value(source, key) local ctx = get_context_handle() if not ctx then error("no context") end if type(key) ~= "string" then error("header name must be a string", 2) end local buffer = ffi_new("envoy_lua_ffi_str_t[1]") local rc = C.envoy_http_lua_ffi_get_header_map_value(ctx, source, key, #key, buffer) if rc ~= FFI_OK then return nil end return ffi_str(buffer[0].data, buffer[0].len) end local function set_header_map_value(source, key, value) local ctx = get_context_handle() if not ctx then error("no context") end if type(key) ~= "string" then error("header name must be a string", 2) end if type(value) ~= "string" then error("header value must be a string", 2) end local rc = C.envoy_http_lua_ffi_set_header_map_value(ctx, source, key, #key, value, #value) if rc ~= FFI_OK then error("error set header") end end local function remove_header_map_value(source, key) local ctx = get_context_handle() if not ctx then error("no context") end if type(key) ~= "string" then error("header name must be a string", 2) end local rc = C.envoy_http_lua_ffi_remove_header_map_value(ctx, source, key, #key) if rc ~= FFI_OK then error("error remove header") end end function envoy.req.get_header_map_size() return get_header_map_size(SOURCE_REQUEST) end function envoy.resp.get_header_map_size() return get_header_map_size(SOURCE_RESPONSE) end function envoy.req.get_headers() return get_headers(SOURCE_REQUEST) end function envoy.resp.get_headers() return get_headers(SOURCE_RESPONSE) end function envoy.req.get_header(key) return get_header_map_value(SOURCE_REQUEST, key) end function envoy.resp.get_header(key) return get_header_map_value(SOURCE_RESPONSE, key) end function envoy.req.set_header(key, value) return set_header_map_value(SOURCE_REQUEST, key, value) end function envoy.resp.set_header(key, value) return set_header_map_value(SOURCE_RESPONSE, key, value) end function envoy.req.remove_header(key) return remove_header_map_value(SOURCE_REQUEST, key) end function envoy.resp.remove_header(key) return remove_header_map_value(SOURCE_RESPONSE, key) end local MAX_QUERY_ARGS_DEFAULT = 100 local MIN_QUERY_ARGS = 1 local MAX_QUERY_ARGS = 100 function envoy.req.get_query_parameters(max_args) local ctx = get_context_handle() if not ctx then error("no context") end if max_args == nil then max_args = MAX_QUERY_ARGS_DEFAULT else if type(max_args) ~= "number" then error("max_args must be a number", 2) end if max_args < MIN_QUERY_ARGS then error("max_args must be >= " .. MIN_QUERY_ARGS, 2) end if max_args > MAX_QUERY_ARGS then error("max_args must be <= " .. MAX_QUERY_ARGS, 2) end end local raw_buf = ffi_new("envoy_lua_ffi_table_elt_t[?]", max_args) local pairs_buf = ffi_new("envoy_lua_ffi_string_pairs[1]", { [0] = {raw_buf, 0, max_args} }) local rc = C.envoy_http_lua_ffi_get_query_parameters(r, pairs_buf) if rc ~= FFI_OK then error("error get queries: "..tonumber(rc)) end if rc == 0 then local queries = {} local n = pairs_buf.size local buf = pairs_buf.data for i = 0, n - 1 do local h = buf[i] local key = h.key key = ffi_str(key.data, key.len) local val = h.value val = ffi_str(val.data, val.len) local existing = queries[key] if existing then if type(existing) == "table" then existing[#existing + 1] = val else queries[key] = {existing, val} end else queries[key] = val end queries[key] = val end return queries end return {} end function envoy.streaminfo.upstream_cluster() local ctx = get_context_handle() if not ctx then error("no context") end local res = C.envoy_http_lua_ffi_upstream_cluster(ctx) if res == nil then return nil end return ffi_str(res) end function envoy.streaminfo.upstream_host() local ctx = get_context_handle() if not ctx then error("no context") end local res = C.envoy_http_lua_ffi_upstream_host(ctx) if res == nil then return nil end return ffi_str(res) end function envoy.streaminfo.downstream_local_address() local ctx = get_context_handle() if not ctx then error("no context") end local res = C.envoy_http_lua_ffi_downstream_local_address(ctx) if res == nil then return "" end return ffi_str(res) end function envoy.streaminfo.downstream_remote_address() local ctx = get_context_handle() if not ctx then error("no context") end local res = C.envoy_http_lua_ffi_downstream_remote_address(ctx) if res == nil then return "" end return ffi_str(res) end function envoy.streaminfo.start_time() local ctx = get_context_handle() if not ctx then error("no context") end return tonumber(C.envoy_http_lua_ffi_start_time(ctx)) end function envoy.nowms() local ctx = get_context_handle() if not ctx then error("no context") end return tonumber(C.envoy_http_lua_ffi_get_current_time_milliseconds(ctx)) end function envoy.filelog(msg) local ctx = get_context_handle() if not ctx then error("no context") end if type(msg) ~= "string" then error("msg must be a string", 2) end C.envoy_http_lua_ffi_file_log(ctx, msg, #msg); end function envoy.req.get_metadata(key, filter_name) local ctx = get_context_handle() if not ctx then error("no context") end if type(key) ~= "string" then error("metadata key must be a string", 2) end if not filter_name then error("filter name is required") end if type(filter_name) ~= "string" then error("filter name must be a string", 2) end local filter_name_ = ffi_new("envoy_lua_ffi_str_t[1]", { [0] = {#filter_name, filter_name} }) local key_ = ffi_new("envoy_lua_ffi_str_t[1]", { [0] = {#key, key} }) local value = ffi_new("envoy_lua_ffi_str_t[1]") local rc = C.envoy_http_lua_ffi_get_metadata(ctx, filter_name_, key_, value) if rc == FFI_OK then return ffi_str(value[0].data, value[0].len) end return nil end
local HideNSeek local BORDER_NODE_NAME = "hidenseek:border" -- TODO: use Lua Voxel Manipulator local function safe_set_border_node(pos) local node = minetest.get_node(pos) if node.name == "air" then minetest.set_node(pos, { name = BORDER_NODE_NAME } ) end end local function safe_unset_border_node(pos) local node = minetest.get_node(pos) if node.name == BORDER_NODE_NAME then minetest.set_node(pos, { name = "air" } ) end end local function make_column(x, y, z, h) for i = 0, h - 1 do local pos = { x = x, y = y + i, z = z } safe_set_border_node(pos) end end local function add_wall(pos, radius, height) local x = radius local z = 0 make_column(pos.x + radius, pos.y, pos.z, height) make_column(pos.x - radius, pos.y, pos.z, height) make_column(pos.x, pos.y, pos.z + radius, height) make_column(pos.x, pos.y, pos.z - radius, height) local p = 1 - radius while x > z do z = z + 1 if p <= 0 then p = p + 2 * z + 1 else x = x - 1 p = p + 2 * z - 2 * x + 1 end if x < z then break end make_column(x + pos.x, pos.y, z + pos.z, height) make_column(-x + pos.x, pos.y, z + pos.z, height) make_column(x + pos.x, pos.y, -z + pos.z, height) make_column(-x + pos.x, pos.y, -z + pos.z, height) if x ~= z then make_column(z + pos.x, pos.y, x + pos.z, height) make_column(-z + pos.x, pos.y, x + pos.z, height) make_column(z + pos.x, pos.y, -x + pos.z, height) make_column(-z + pos.x, pos.y, -x + pos.z, height) end end return true end local function remove_wall(pos, radius, height) for x = pos.x - radius, pos.x + radius do for z = pos.z - radius, pos.z + radius do for y = pos.y, pos.y + height do safe_unset_border_node({ x = x, y = y, z = z }) end end end end local function command_handler(name, command) local params = HideNSeek.util.split_string(command) local pos = minetest.get_player_by_name(name):get_pos() pos.x = math.round(pos.x) pos.y = math.round(pos.y) pos.z = math.round(pos.z) local subcmd = params[1] if subcmd ~= "circle" and subcmd ~= "rm" then return false, "Unknown subcommand: " .. subcmd end local radius = tonumber(params[2]) local height = tonumber(params[3]) local is_force = params[4] == "force" if not radius or radius <= 0 then return false, "Radius should be integer > 0" end if not height or height <= 0 then return false, "Height should be integer > 0" end if not is_force then if radius > 50 then return false, "Radius shouldn't be > 50" end if height > 50 then return false, "Height shouldn't be > 50" end end if subcmd == "circle" then add_wall(pos, radius, height) elseif subcmd == "rm" then remove_wall(pos, radius, height) end return true end local function init(mod_namespace, is_reload) HideNSeek = mod_namespace if is_reload then minetest.chat_send_all("Reload") minetest.unregister_chatcommand("hs_border") end minetest.register_chatcommand("hs_border", { privs = { hs_admin = true }, description = "Create map borders at current position", params = "(circle <radius> <height>) | (rm <radius> <height>)", func = command_handler, }) end return { init = init }
-- maps.lua local map = vim.api.nvim_set_keymap -- map the leader key map('n', '<Space>', '', {}) vim.g.mapleader = ' ' -- 'vim.g' sets global variables options = { noremap = true } map('n', '<leader><esc>', ':nohlsearch<cr>', options) map('n', '<leader>n', ':bnext<cr>', options) map('n', '<leader>p', ':bprev<cr>', options)
local o = vim.g.onedark_color_overrides or {} local colors = { red = o.red or { gui = '#E06C75', cterm = '204', cterm16 = '1' }, dark_red = o.dark_red or { gui = '#BE5046', cterm = '196', cterm16 = '9' }, green = o.green or { gui = '#98C379', cterm = '114', cterm16 = '2' }, yellow = o.yellow or { gui = '#E5C07B', cterm = '180', cterm16 = '3' }, dark_yellow = o.dark_yellow or { gui = '#D19A66', cterm = '173', cterm16 = '11' }, blue = o.blue or { gui = '#61AFEF', cterm = '39', cterm16 = '4' }, purple = o.purple or { gui = '#C678DD', cterm = '170', cterm16 = '5' }, cyan = o.cyan or { gui = '#56B6C2', cterm = '38', cterm16 = '6' }, white = o.white or { gui = '#ABB2BF', cterm = '145', cterm16 = '7' }, black = o.black or { gui = '#282C34', cterm = '235', cterm16 = '0' }, visual_black = o.visual_black or { gui = 'NONE', cterm = 'NONE', cterm16 = '0' }, comment_grey = o.comment_grey or { gui = '#5C6370', cterm = '59', cterm16 = '15' }, gutter_fg_grey = o.gutter_fg_grey or { gui = '#4B5263', cterm = '238', cterm16 = '15' }, cursor_grey = o.cursor_grey or { gui = '#2C323C', cterm = '236', cterm16 = '8' }, visual_grey = o.visual_grey or { gui = '#3E4452', cterm = '237', cterm16 = '15' }, menu_grey = o.menu_grey or { gui = '#3E4452', cterm = '237', cterm16 = '8' }, special_grey = o.special_grey or { gui = '#3B4048', cterm = '238', cterm16 = '15' }, vertsplit = o.vertsplit or { gui = '#181A1F', cterm = '59', cterm16 = '15' }, } if (vim.g.onedark_termcolors or 256) == 16 then for _, color in pairs(colors) do color.cterm = color.cterm16 color.cterm16 = nil end end return colors
function lolzz(fibu, n, i) return ((i%n)==0) and io.write(fibu.."zz") end function fizz(i) return lolzz("Fi", 3, i) end function buzz(i) return lolzz("Bu", 5, i) end function test(a, b) return a or b end function fizzbuzz(i) return test(fizz(i), buzz(i)) or io.write(i) end for i = 1, 100 do fizzbuzz(i) io.write(' ') end
-- Tests: -- info() -- exists() -- index() -- get() -- delete() -- mget() -- -- Importing modules local util = require "lib.util" -- Setting up environment local _ENV = lunit.TEST_CASE "tests.integration.BasicTest" function test() local dataset_1 = util.subarr(dataset, 1, math.floor(#dataset/2)) local dataset_2 = util.subarr(dataset, math.floor(#dataset/2) + 1, #dataset) operations.info() operations.index(dataset_1) operations.createExistingDocuments(dataset_1) operations.existsNonExistingDocuments(dataset_2) operations.getNonExistingDocuments(dataset_2) operations.mgetNonExistingDocuments(dataset_2) operations.deleteNonExistingDocuments(dataset_2) operations.existsExistingDocuments(dataset_1) operations.getExistingDocuments(dataset_1) operations.mgetExistingDocuments(dataset_1) operations.index(dataset_2) operations.createExistingDocuments(dataset_2) operations.deleteExistingDocuments(dataset_1) operations.existsNonExistingDocuments(dataset_1) operations.getNonExistingDocuments(dataset_1) operations.mgetNonExistingDocuments(dataset_1) operations.deleteNonExistingDocuments(dataset_1) operations.existsExistingDocuments(dataset_2) operations.getExistingDocuments(dataset_2) operations.mgetExistingDocuments(dataset_2) operations.deleteExistingDocuments(dataset_2) operations.createNonExistingDocuments(dataset_2) operations.getExistingDocuments(dataset_2) operations.mgetExistingDocuments(dataset_2) operations.deleteExistingDocuments(dataset_2) operations.existsNonExistingDocuments(dataset_2) operations.getNonExistingDocuments(dataset_2) operations.mgetNonExistingDocuments(dataset_2) operations.deleteNonExistingDocuments(dataset_2) end
--- A simple wrapper around SendNUIMessage that you can use to --- dispatch actions to the React frame. --- ---@param action string The action you wish to target ---@param data any The data you wish to send along with this action function SendReactMessage(action, data) SendNUIMessage({ action = action, data = data }) end local currentResourceName = GetCurrentResourceName() local debugIsEnabled = GetConvarInt(('%s-debugMode'):format(currentResourceName), 0) == 1 --- A simple debug print function that is dependent on a convar --- will output a nice prettfied message if debugMode is on function debugPrint(...) if not debugIsEnabled then return end local args <const> = { ... } local appendStr = '' for _, v in ipairs(args) do appendStr = appendStr .. ' ' .. tostring(v) end local msgTemplate = '^3[%s]^0%s' local finalMsg = msgTemplate:format(currentResourceName, appendStr) print(finalMsg) end
local sp = require 'bee.subprocess' local nonil = require 'without-check-nil' local client = require 'provider.client' local platform = require 'bee.platform' local completion = require 'provider.completion' local m = {} local function testFileEvents(initer) initer.fileOperations = { didCreate = { filters = { { pattern = { glob = '**', --matches = 'file', options = platform.OS == 'Windows', } } } }, didDelete = { filters = { { pattern = { glob = '**', --matches = 'file', options = platform.OS == 'Windows', } } } }, didRename = { filters = { { pattern = { glob = '**', --matches = 'file', options = platform.OS == 'Windows', } } } }, } end function m.getIniter() local initer = { -- 文本同步方式 textDocumentSync = { -- 打开关闭文本时通知 openClose = true, -- 文本增量更新 change = 2, }, hoverProvider = true, definitionProvider = true, referencesProvider = true, renameProvider = { prepareProvider = true, }, documentSymbolProvider = true, workspaceSymbolProvider = true, documentHighlightProvider = true, codeActionProvider = { codeActionKinds = { '', 'quickfix', 'refactor.rewrite', 'refactor.extract', }, resolveProvider = false, }, signatureHelpProvider = { triggerCharacters = { '(', ',' }, }, executeCommandProvider = { commands = { 'lua.removeSpace:' .. sp:get_id(), 'lua.solve:' .. sp:get_id(), 'lua.jsonToLua:' .. sp:get_id(), }, }, foldingRangeProvider = true, documentOnTypeFormattingProvider = { firstTriggerCharacter = '\n', moreTriggerCharacter = nil, -- string[] }, workspace = {} --documentOnTypeFormattingProvider = { -- firstTriggerCharacter = '}', --}, } --testFileEvents() nonil.enable() if not client.info.capabilities.textDocument.completion.dynamicRegistration then initer.completionProvider = { resolveProvider = true, triggerCharacters = completion.allWords(), } end nonil.disable() return initer end return m
-- debug function DumpComponent( comp ) for name,value in pairs(comp) do if type(value) == "function" then -- local info = debug.getinfo(value,"LnS") -- print(string.format(" %s = function - %s", name, info.source..":"..tostring(info.linedefined))) else if value and type(value) == "table" and value.IsValid and type(value.IsValid) == "function" then print(string.format(" %s = %s (valid:%s)", name, tostring(value),tostring(value:IsValid()))) else print(string.format(" %s = %s", name, tostring(value))) end end end end function DumpEntity(ent) print("============================================ Dumping entity ",ent,"============================================") print(ent.entity:GetDebugString()) print("--------------------------------------------------------------------------------------------------------------------") for name,value in pairs(ent) do if type(value) == "function" then -- local info = debug.getinfo(value,"LnS") -- print(string.format(" %s = function - %s", name, info.source..":"..tostring(info.linedefined))) else if value and type(value) == "table" and value.IsValid and type(value.IsValid) == "function" then print(string.format(" %s = %s (valid:%s)", name, tostring(value),tostring(value:IsValid()))) else print(string.format(" %s = %s", name, tostring(value))) end end end print("--------------------------------------------------------------------------------------------------------------------") for i,v in pairs(ent.components) do print(" Dumping component",i) DumpComponent(v) end print("====================================================================================================================================") end -- debug end PrefabFiles = { } Assets = { -- Asset("SOUND", "sound/rabbit.fsb"), -- Asset("SOUND", "sound/mole.fsb"), } STRINGS = GLOBAL.STRINGS function TableMerge(t1, t2) for k,v in pairs(t2) do if type(v) == "table" then if type(t1[k] or false) == "table" then TableMerge(t1[k] or {}, t2[k] or {}) else t1[k] = v end else t1[k] = v end end return t1 end NEWSTRINGS = GLOBAL.require("my-mod-name-strings") GLOBAL.STRINGS = TableMerge(GLOBAL.STRINGS, NEWSTRINGS) -- constants TUNING.WHATEVER = 42 -- configuration if (GetModConfigData("property") == "low") then TUNING.WHATEVER = 41 end if (GetModConfigData("property") == "high") then TUNING.WHATEVER = 43 end local function do(act) end -- new GLOBAL Action "DO" AddAction('DO', 'Do', do) -- DO Action takes some time -- AddStategraphActionHandler('wilson_client', GLOBAL.ActionHandler(GLOBAL.ACTIONS.DO, "dolongaction")) -- AddStategraphActionHandler('wilson', GLOBAL.ActionHandler(GLOBAL.ACTIONS.DO, "dolongaction")) -- what to do when player is trying to use an item with chiller component -- mostly a check whether to provide the CHILL action or not based hovered item function componentpostinit(inst, doer, target, actions, right) -- print("using item with component perishable on something " .. tostring(right)) end -- every prefab with the perishable component AddComponentAction("USEITEM", "perishable", componentpostinit) -- code below this statement is only executed on servers and not on clients if not GLOBAL.TheNet:GetIsServer() then return end -- ice adjustments: ---------------- -- all ice prefabs have the chiller component function dosomething(inst) -- inst:AddComponent("weapon") end AddPrefabPostInit("ice", dosomething) -- other miscellaneous adjustments for specific items: ------ local function overwrite_hambat_damage(inst) -- -- overwrite damage -- if inst.components.weapon ~= nil then -- local old_setdamage = inst.components.weapon.SetDamage -- inst.components.weapon.SetDamage = function(self, dmg) -- local new_dmg = dmg -- new_dmg = new_dmg * 1.1 -- old_setdamage(self, new_dmg) -- end -- end end AddPrefabPostInit("hambat", overwrite_hambat_damage)
local label_text= false return Def.ActorFrame { LoadFont("Common Normal") .. { Text=GetTimingDifficulty(); AltText=""; InitCommand=cmd(horizalign,left;zoom,0.675); OnCommand= function(self) label_text= self self:shadowlength(1):settextf(Screen.String("TimingDifficulty"), ""); end, }; LoadFont("Common Normal") .. { Text=GetTimingDifficulty(); AltText=""; InitCommand=cmd(x,136;zoom,0.675;halign,0); OnCommand=function(self) self:shadowlength(1):skewx(-0.125):x(label_text:GetZoomedWidth()+8) if GetTimingDifficulty() == 9 then self:settext(Screen.String("Hardest Timing")); (cmd(zoom,0.5;diffuse,ColorLightTone( Color("Orange")) ))(self); else self:settext( GetTimingDifficulty() ); end end; }; };
QBCore.Commands.Add("fix", "Repair your vehicle (Admin Only)", {}, false, function(source, args) TriggerClientEvent('iens:repaira', source) TriggerClientEvent('vehiclemod:client:fixEverything', source) end, "admin") QBCore.Functions.CreateUseableItem("repairkit", function(source, item) local Player = QBCore.Functions.GetPlayer(source) if Player.Functions.GetItemBySlot(item.slot) ~= nil then TriggerClientEvent("qb-vehiclefailure:client:RepairVehicle", source) end end) QBCore.Functions.CreateUseableItem("cleaningkit", function(source, item) local Player = QBCore.Functions.GetPlayer(source) if Player.Functions.GetItemBySlot(item.slot) ~= nil then TriggerClientEvent("qb-vehiclefailure:client:CleanVehicle", source) end end) QBCore.Functions.CreateUseableItem("advancedrepairkit", function(source, item) local Player = QBCore.Functions.GetPlayer(source) if Player.Functions.GetItemBySlot(item.slot) ~= nil then TriggerClientEvent("qb-vehiclefailure:client:RepairVehicleFull", source) end end) RegisterServerEvent('qb-vehiclefailure:removeItem') AddEventHandler('qb-vehiclefailure:removeItem', function(item) local src = source local ply = QBCore.Functions.GetPlayer(src) ply.Functions.RemoveItem(item, 1) end) RegisterServerEvent('qb-vehiclefailure:server:removewashingkit') AddEventHandler('qb-vehiclefailure:server:removewashingkit', function(veh) local src = source local ply = QBCore.Functions.GetPlayer(src) ply.Functions.RemoveItem("cleaningkit", 1) TriggerClientEvent('qb-vehiclefailure:client:SyncWash', -1, veh) end)
return { source = { type = 'dist', location = 'https://github.com/libexpat/libexpat/releases/download/R_2_1_0/expat-2.1.0.tar.gz', sha256sum = '823705472f816df21c8f6aa026dd162b280806838bb55b3432b0fb1fcca7eb86' }, build = { type = 'gnu', }, install = { libs = { 'expat' } } }
-- acid v0.0.1 -- ? -- -- llllllll.co/t/? -- -- -- -- ▼ instructions below ▼ -- -- ? INSTRUMENTS={ "chord", "lead", "bass", "kick", "snare", "clap", "hat", "reverb", } CHORD_ATTR={"mod1","mod2","attack","1","2","3","4"} ACID_ATTR={"n","k","mod1","mod2","note","duration","amp"} DRUMS_ATTR={"n","k","w","mod1","mod2","amp"} include("acid/lib/utils") s=require("sequins") er=require("er") grid__=include("acid/lib/grid_") MusicUtil=require "musicutil" lattice=require("lattice") instrument_=include("acid/lib/instrument") engine.name="Acid" local shift=false local inited=false local CHORDS={"I","ii","iii","IV","V","vi","vii","i"} function init() params_init() -- initialize grid grid_=grid__:new({}) -- constant timer timer=metro.init() timer.time=1/15 timer.count=-1 timer.event=updater timer:start() end -- asynchronous init function init2() inited=true song={root=36,scale="Major",notes={},chord_progression=s{"I","I","I","I"},measure_length=64,chord_current=""} song.measure_note=song.measure_length sequencer=lattice:new{ ppqn=96 } local step_global=0 local last_step={} local current_notes={} sequencer:new_pattern({ action=function(t) -- do chord changes song.measure_note=song.measure_note+1 if song.measure_note>song.measure_length then song.measure_note=1 song.chord_current=song.chord_progression() song.notes=MusicUtil.generate_chord_roman(song.root,song.scale,song.chord_current) print("current chord: "..song.chord_current) end -- TODO: add chord to pulses -- for _,ins in ipairs({"chord","bass","lead","kick","snare","clap","hat","reverb"}) do for _,ins in ipairs({"chord","bass","kick","reverb"}) do i_[ins]:pulse(song.notes) end end, swing=60, division=1/16 }) -- setup engine defaults engine.acid_delay(clock.get_beat_sec()/8,2,0.015) -- <debug> params:set("clock_tempo",130) params_randomize_all() -- </debug> sequencer:hard_restart() end function params_randomize_all() -- for _,ins in ipairs({"kick","snare","hat","clap"}) do -- params:set("acid_"..ins.."_reverb",5) -- end -- for _,ins in ipairs({"kick","snare","hat","clap","reverb"}) do -- params:set("acid_"..ins.."_n",32) -- params:set("acid_"..ins.."_k",math.random(15,40)) -- end -- for _,ins in ipairs({"bass","lead"}) do -- i_[ins].seed=math.random(1,100) -- params:set("acid_"..ins.."_n",math.random(1,8)) -- params:set("acid_"..ins.."_k",math.random(50,100)) -- params:set("acid_"..ins.."_amp_1",12) -- params:set("acid_"..ins.."_amp_2",12) -- params:set("acid_"..ins.."_amp_3",4) -- for _,thing in ipairs({"note","duration"}) do -- params:set("acid_"..ins.."_"..thing,8) -- for i=1,8 do -- local k="acid_"..ins.."_"..thing.."_"..i -- params:set(k,math.random(1,15)) -- end -- end -- i_[ins]:randomize_all() -- end params:set("acid_bass_n",16) params:set("acid_bass_k",100) params:set("acid_bass_reverb",5) params:set("acid_chord_reverb",5) params:set("acid_reverb_n",16) params:set("acid_reverb_k",25) params:set("acid_reverb_attack",0.1) params:set("acid_reverb_decay",0.5) params:set("acid_chord_n",32) params:set("acid_chord_k",100/16/4) params:set("acid_chord_attack",clock.get_beat_sec()*4) params:set("acid_chord_decay",0.1) params:set("acid_kick_n",8) params:set("acid_kick_k",0) params:set("acid_kick_reverb",0) end function params_randomize() for _,ins in ipairs({"bass","lead"}) do i_[ins].seed=math.floor(os.clock()*1000) i_[ins]:randomize_all() end end function params_init() i_={} local control1_8=controlspec.new(1,8,'lin',1,1,'',1/8,true) local control1_7=controlspec.new(1,7,'lin',1,1,'',1/7,true) local control0_7=controlspec.new(0,7,'lin',1,0,'',1/8,true) local control0_15=controlspec.new(0,15,'lin',1,0,'',1/16,true) local control0_100p=controlspec.new(0,100,'lin',1,50,'%',1/101,true) local control0_255=controlspec.new(0,255,'lin',1,32,'',1/256,true) local controlmeasure=controlspec.new(0.01,4,'lin',0.01,0.5,'measure',0.01/4) local control_small_time=controlspec.new(0,1,'lin',0.01,0.1,'s',0.01/1) local percussion={"kick","snare","clap","hat"} local percussion_defaults={ kick={n=16,k=4/16*100,w=0}, snare={n=16,k=2/16*100,w=4}, clap={n=16,k=4/16*100,w=2}, hat={n=16,k=5/16*100,w=4}, } local knw=function(ins) -- er "n" params:add_control("acid_"..ins.."_n","n",control0_255) params:set_action("acid_"..ins.."_n",function(n) i_[ins]:set_n(n) end) -- er "k" params:add_control("acid_"..ins.."_k","k",control0_100p) params:set_action("acid_"..ins.."_k",function(kp) i_[ins]:set_kp(kp/100) end) -- er "w" params:add_control("acid_"..ins.."_w","w",control0_100p) params:set_action("acid_"..ins.."_w",function(wp) i_[ins]:set_wp(wp/100) end) end local shared_parms=function(ins,justmix) params:add_separator(ins) -- mixer volume params:add_control("acid_"..ins.."_amp_scale","amp scale",control0_100p) params:set_action("acid_"..ins.."_amp_scale",function(n) i_[ins]:set_amp(n/100) end) knw(ins) if justmix==true then do return end end -- amp sequence params:add_group("amps",8) for i=1,8 do local k="acid_"..ins.."_amp_"..i params:add_control(k,i,control0_15) params:set_action(k,function(v) i_[ins]:set_amp(i,v) end) if i==1 then params:set(k,8) end end -- mods 1 and 2 for i=1,2 do local k="acid_"..ins.."_mod"..i params:add_control(k,"mod "..i,control0_100p) params:set(k,50) end -- add attack/decay parameters for chords if ins=="chord" then params:add_control("acid_chord_attack","attack",controlmeasure) params:add_control("acid_chord_decay","decay",controlmeasure) for i=1,4 do params:add_option("acid_chord_"..i,"chord "..i,CHORDS) params:set_action("acid_chord_"..i,function(v) song.chord_progression[i]=CHORDS[v] end) end end if ins=="lead" or ins=="bass" then -- notes/durations for _,thing in ipairs({"note","duration"}) do params:add_group(thing.."s",9) params:add_control("acid_"..ins.."_"..thing,"# "..thing.."s",control1_8) params:set_action("acid_"..ins.."_"..thing,function(v) i_[ins]:set_num_i(thing,v) end) for i=1,8 do local k="acid_"..ins.."_"..thing.."_"..i params:add_control(k,i,control0_15) params:set_action(k,function(v) --print("setting "..ins.." i to "..v) i_[ins]:set_freq(thing,i,v) end) end end end -- delay/reverb send for _,fxname in ipairs({"delay","reverb"}) do local k="acid_"..ins.."_"..fxname params:add_control(k,fxname.." send",control0_100p) params:set(k,0) end end -- insert the parameters local instruments={"chord","bass","lead"} for _,ins in ipairs(instruments) do i_[ins]=instrument_:new({id=ins}) shared_parms(ins) end for _,ins in ipairs(percussion) do i_[ins]=instrument_:new({id=ins}) shared_parms(ins) for _,erthing in ipairs({"n","k","w"}) do params:set("acid_"..ins.."_"..erthing,percussion_defaults[ins][erthing]) end end -- effects i_["reverb"]=instrument_:new({id="reverb"}) shared_parms("reverb",true) params:add_control("acid_reverb_attack","reverb attack",control_small_time) params:add_control("acid_reverb_decay","reverb decay",control_small_time) end function updater() if not inited then init2() end redraw() end function key(k,z) if k==1 then shift=z==1 end if shift then if k==1 then elseif k==2 then elseif k==3 then end else if k==1 then elseif k==2 then elseif k==3 then end end end function enc(k,d) if shift then if k==1 then elseif k==2 then elseif k==3 then end else if k==1 then elseif k==2 then elseif k==3 then end end end function redraw() screen.clear() screen.level(15) local text={} local ins="" if grid_.page>0 then ins=INSTRUMENTS[grid_.page] end -- mirror the grid if grid_.page==0 then -- show mixer for _,ins in ipairs(INSTRUMENTS) do table.insert(text,ins..": "..params:get("acid_"..ins.."_amp_scale").."%") end elseif grid_.page==1 then for _,name in ipairs(CHORD_ATTR) do table.insert(text,ins.." "..name..": "..params:get("acid_"..ins.."_"..name)) end elseif grid_.page<=3 then for i,name in ipairs(ACID_ATTR) do if i<=4 then table.insert(text,ins.." "..name..": "..params:get("acid_"..ins.."_"..name)) else table.insert(text,ins.." "..name) end end elseif grid_.page<=3 then for i,name in ipairs(ACID_ATTR) do if i<=4 then table.insert(text,ins.." "..name..": "..params:get("acid_"..ins.."_"..name)) else table.insert(text,ins.." "..name) end end elseif grid_.page<=8 then for i,name in ipairs(DRUMS_ATTR) do if i<=5 then table.insert(text,ins.." "..name..": "..params:get("acid_"..ins.."_"..name)..(i>1 and "%" or "")) else table.insert(text,ins.." "..name) end end end for i,t in ipairs(text) do screen.move(5,8*i-2) screen.text(t) end screen.update() end function rerun() norns.script.load(norns.state.script) end function lmap(s,lo,hi,fn) if fn==nil then fn=util.linln end return fn(0,15,lo,hi,s) end
-- function resetLayout() -- local allScreens = hs.screen.allScreens() -- -- if #allScreens == 3 then -- local laptopScreen = allScreens[1] -- local bigLtScreen = allScreens[2] -- local bigRtScreen = allScreens[3] -- local layoutsTop = hs.geometry.rect(0, 0, 1, 0.66) -- local layoutsRtLow = hs.geometry.rect(0.5, 0.5, 0.5, 0.5) -- local windowLayout = { -- {"Discord", nil, laptopScreen, hs.layout.left75, nil, nil}, -- {"Mail", nil, laptopScreen, hs.layout.right70, nil, nil}, -- {"Calendar", nil, laptopScreen, layoutsTop, nil, nil}, -- {"Slack", nil, bigLtScreen, hs.layout.left30, nil, nil}, -- -- {"Google Chrome", "DOCs", bigRtScreen, hs.layout.right75, nil, nil}, -- {"Postman", nil, bigLtScreen, layoutsRtLow, nil, nil}, -- {"iTerm2", nil, bigRtScreen, hs.layout.left50, nil, nil}, -- {"Code", nil, bigRtScreen, hs.layout.right70, nil, nil}, -- {"IntelliJ IDEA", nil, bigRtScreen, hs.layout.right70, nil, nil}, -- } -- hs.layout.apply(windowLayout) -- end
return function(on_attach) return { filetypes = {"typescript", "javascript"}, on_attach = function(client, bufnr) on_attach(client, bufnr) -- tsserver, stop messing with prettier da fuck! client.resolved_capabilities.document_formatting = false require("nvim-lsp-ts-utils").setup {} end } end
-- Copyright (c) 2015 Phil Leblanc -- see LICENSE file ------------------------------------------------------------ -- base58 tests local base58 = require "plc.base58" local function base58test() assert(base58.encode('\x01') == '2') assert(base58.encode('\x00\x01') == '12') assert(base58.encode('') == '') assert(base58.encode('\0\0') == '11') assert(base58.encode('o hai') == 'DYB3oMS') --[1] local x1 = "\x00\x01\x09\x66\x77\x60\x06\x95\x3D\x55\x67\x43" .. "\x9E\x5E\x39\xF8\x6A\x0D\x27\x3B\xEE\xD6\x19\x67\xF6" local e1 = "16UwLL9Risc3QfPqBUvKofHmBQ7wMtjvM" --[2] assert(base58.encode(x1) == e1) local x2 = "\x01\x02\x03\x04\x05\x06\x07\x08\x09\x0a\x0b\x0c\x0d\x0e\x0f" .. "\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1a\x1b\x1c\x1d\x1e\x1f" local e2 = "thX6LZfHDZZKUs92febYZhYRcXddmzfzF2NvTkPNE" --[3] assert(base58.encode(x2) == e2) assert(base58.decode('') == '') assert(base58.decode('11') == '\0\0') assert(base58.decode('DYB3oMS') == 'o hai') assert(base58.decode(e1) == x1) assert(base58.decode(e2) == x2) end--base58test() base58test() print("test_base58: ok")
local root = root local config = config local awful = require("awful") module("jweslley/tools") function screenshot() awful.util.spawn("screenshot", false) end function lock_screen() awful.util.spawn("xscreensaver-command -lock") end function terminal() awful.spawn(config.terminal) end function promptbox() awful.screen.focused().mypromptbox:run() end function websearch() awful.prompt.run { prompt = "Web: ", textbox = awful.screen.focused().mypromptbox.widget, history_path = awful.util.get_cache_dir() .. "/history_web", exe_callback = function(command) awful.util.spawn(config.browser .. " 'https://duckduckgo.com/?q=" .. command .. "'", false) awful.tag.viewonly(root.tags()[2]) end, } end
PCM = { RequestId = 0x7e0, ResponseId = 0x7e8, ReadDataByIdentifier { ["f190"] = ascii("SALGA2EV9HA298784"), ["f124"] = ascii("HPLA-12345-AB"), ["f123"] = readf123(), ["fabc"] = nil, ["1e23"] = "231132" }, -- Alternative 1: Raw { ["22 F1 90"] = ascii("SALGA2EV9HA298784"), ["22 fabc"] = "10 33 11", myCounter=0, ["221289"] = function (request) myCounter = myCounter * 1; return "62 1289" + toByteResponse(2, myCounter); end }, -- Alternative 2: Raw { {req = "22 F1 90", resp = ascii("SALGA2EV9HA298784")}, {req = "22 fabc", resp = "10 33 11"}, myCounter=0, {req = "221289", resp = function (request) myCounter = myCounter * 1; return "62 1289" + toByteResponse(2, myCounter); end }, }, -- Alternative 3: Raw { {"22 F1 90", ascii("SALGA2EV9HA298784")}, {"22 fa bc", "10 33 11"}, myCounter=0, {"221289", function (request) myCounter = myCounter * 1; return "62 1289" + toByteResponse(2, myCounter); end }, }, postReceive = function(request) if request == "221789" then return "221788"; end end, preSend = function(response) if string.sub(response,1,2) == "621788" then return "621789" .. string.sub(response,3); end end }
--- === MenuHammer === --- --- Menuing system inspired by Spacemacs --- ---------------------------------------------------------------------------------------------------- ---------------------------------- Menuhammer Definition ------------------------------------------- ---------------------------------------------------------------------------------------------------- local mh = {} mh.__index = mh -- Metadata mh.name = "MenuHammer" mh.version = "0.3" mh.author = "FryJay <darin.j.fry@gmail.com>" mh.homepage = "https://github.com/FryJay/MenuHammer" mh.license = "MIT - https://opensource.org/licenses/MIT" mh.spoonPath = hs.spoons.scriptPath() -- Setup the menu manager MenuManager = dofile(mh.spoonPath.."/MenuManager.lua") mh.menuManager = nil ---------------------------------------------------------------------------------------------------- ------------------------------------------ Config file --------------------------------------------- ---------------------------------------------------------------------------------------------------- -- Load the defaults dofile(mh.spoonPath.."/MenuConfigDefaults.lua") -- Load the custom config menuCustomConfig = hs.fs.pathToAbsolute(hs.configdir .. '/menuHammerCustomConfig.lua') if menuCustomConfig then require "menuHammerCustomConfig" end ---------------------------------------------------------------------------------------------------- ----------------------------------------- Apply options -------------------------------------------- ---------------------------------------------------------------------------------------------------- -- Determine if menus should appear over fullscreen applications. if menuShowInFullscreen then -- Hide the dock icon. This is necessary for the menu to appear over full screen apps. hs.dockicon.hide() else hs.dockicon.show() end -- Determine if the menu bar item should be shown if showMenuBarItem then -- The menu bar item to show current status menuBarItem = hs.menubar.new() -- Make it so that clicking on the menu bar item results in a reload of Hammerspoon menuBarItem:setClickCallback(function() hs.reload() end) end ---------------------------------------------------------------------------------------------------- ---------------------------------------- Menuhammer Init ------------------------------------------- ---------------------------------------------------------------------------------------------------- function mh:init() print("MenuHammer initializing") assert(menuHammerToggleKey, "No toggle key set") assert(menuHammerMenuList, "No menu list configured.") assert(menuItemColors, "No menu item colors defined.") assert(menuItemPrefix, "No menu item prefixes defined.") mh.menuManager = MenuManager.new(menuHammerToggleKey, menuHammerMenuList, menuItemColors, menuItemPrefix, showMenuBarItem) assert(mh.menuManager, "Menu manager is nil") end function mh:enter() print("MenuHammer is activating") mh.menuManager:enter() end ---------------------------------------------------------------------------------------------------- ---------------------------------------- End Communication ----------------------------------------- ---------------------------------------------------------------------------------------------------- -- Return the mh object. return mh
-- See LICENSE for terms local pairs, tostring, type, table, tonumber = pairs, tostring, type, table, tonumber local Translate = ChoGGi.ComFuncs.Translate local IsValidXWin = ChoGGi.ComFuncs.IsValidXWin local TableConcat = ChoGGi.ComFuncs.TableConcat local IsShiftPressed = ChoGGi.ComFuncs.IsShiftPressed local Strings = ChoGGi.Strings local image_str = Mods.ChoGGi_MapImagesPack.env.CurrentModPath .. "Maps/" local dlg_locations local map_data local landsiteobj local function ShowDialogs() -- we only need to build once, not as if it'll change anytime soon (save as csv?, see if it's shorter to load) if not map_data then map_data = ChoGGi.ComFuncs.ExportMapDataToCSV(XAction:new{setting_breakthroughs = true, setting_skip_csv = true}) local map_info = ChoGGi_VLI_MapInfoDlg.RetMapLocation for i = 1, #map_data do local data = map_data[i] data.coordinates = map_info(nil, data, true):lower() -- change all strings to lowercase here instead of while searching -- breakthroughs for j = 1, #data do data[j] = data[j]:lower() end -- only these three have case if data.landing_spot then data.landing_spot = data.landing_spot:lower() end data.map_name = data.map_name:lower() data.topography = data.topography:lower() end end --~ map_data = {} --~ ex(map_data) -- check if we already created finder, and make one if not if not IsValidXWin(dlg_locations) then dlg_locations = ChoGGi_VLI_MapInfoDlg:new({}, terminal.desktop, {}) end end if ChoGGi.testing then vli = ShowDialogs end -- kill off image dialogs function OnMsg.ChangeMapDone() -- keep dialog opened after --~ do return end local dlgs = terminal.desktop for i = #dlgs, 1, -1 do local dlg = dlgs[i] if dlg:IsKindOf("ChoGGi_VLI_MapInfoDlg") or dlg.dialog_marker == "ChoGGi_VLI_MapInfoDlg_Examine" then dlg:Close() end end end local GetParentOfKind = ChoGGi.ComFuncs.GetParentOfKind local function GetRootDialog(dlg) return dlg.parent_dialog or GetParentOfKind(dlg, "ChoGGi_VLI_MapInfoDlg") end DefineClass.ChoGGi_VLI_MapInfoDlg = { __parents = {"ChoGGi_XWindow"}, --~ obj = false, obj_name = false, dialog_width = 750.0, dialog_height = 140.0, -- actual amount of boxes input_box_count_add = 0, input_box_count_rem = 0, -- ones with text input_box_count_add2 = 0, input_box_count_rem2 = 0, -- boxes with text input_boxs_add = false, input_boxs_rem = false, found_objs = false, -- store dlg to set title current_examine_dlg = false, } function ChoGGi_VLI_MapInfoDlg:Init(parent, context) local g_Classes = g_Classes self.title = T(7396, "Location") self.title_image = "CommonAssets/UI/Menu/EV_OpenFirst.tga" self.title_image_single = true -- By the Power of Grayskull! self:AddElements(parent, context) self.idTopArea = g_Classes.ChoGGi_XDialogSection:new({ Id = "idTopArea", Dock = "top", Margins = box(0, 8, 0, 8), }, self.idDialog) self.idSearch = g_Classes.ChoGGi_XButton:new({ Id = "idSearch", Dock = "left", Text = T(10123, "Search"), Background = g_Classes.ChoGGi_XButton.bg_green, RolloverText = Strings[302535920001303--[[Search for text within %s. Leave blank to skip search box.]]]:format(Translate(self.title)), Margins = box(6, 0, 0, 0), OnPress = self.FindText, }, self.idTopArea) self.idShowInfo = g_Classes.ChoGGi_XButton:new({ Id = "idShowInfo", Dock = "left", Text = T(126095410863, "Info"), RolloverText = T(302535920011927, "Show a list of breakthroughs/map names/etc to use."), Margins = box(6, 0, 0, 0), OnPress = self.ShowInfoDialog, }, self.idTopArea) self.idAndOr = g_Classes.ChoGGi_XCheckButton:new({ Id = "idAndOr", Dock = "left", Margins = box(10, 0, 0, 0), Text = T(302535920011920, "And / Or"), RolloverText = T(302535920011921, "If you don't know what this means, then leave it checked (And)."), }, self.idTopArea) self.idAndOr:SetCheckBox(true) self.idReuseResults = g_Classes.ChoGGi_XCheckButton:new({ Id = "idReuseResults", Dock = "left", Margins = box(10, 0, 0, 0), Text = T(302535920011922, "Reuse Results"), RolloverText = T(302535920011923, "Open all results in the same dialog."), }, self.idTopArea) self.idReuseResults:SetCheckBox(true) -- inputs and ignores self.idSearchArea = g_Classes.ChoGGi_XDialogSection:new({ Id = "idSearchArea", }, self.idDialog) -- inputs self.idInputButtonArea = g_Classes.ChoGGi_XDialogSection:new({ Id = "idInputButtonArea", Dock = "top", }, self.idSearchArea) self.idInputArea = g_Classes.ChoGGi_XDialogSection:new({ Id = "idInputArea", Dock = "top", }, self.idSearchArea) self.idAddOne = g_Classes.ChoGGi_XButton:new({ Id = "idAddOne", Dock = "left", Text = T(302535920011918, "+ Input"), RolloverText = T(302535920011919, "Add another text input field to use (leave input blank to ignore)."), Margins = box(6, 0, 0, 0), OnPress = function() self:AddSearchBox("add") end, }, self.idInputButtonArea) self.idAddTextArea = g_Classes.ChoGGi_XDialogSection:new({ Id = "idAddTextArea", Dock = "bottom", LayoutMethod = "VList", Margins = box(10, 0, 0, 0), }, self.idInputArea) -- ignores self.idIgnoreButtonArea = g_Classes.ChoGGi_XDialogSection:new({ Id = "idIgnoreButtonArea", Dock = "top", Margins = box(0, 4, 0, 0), }, self.idSearchArea) self.idIgnoreArea = g_Classes.ChoGGi_XDialogSection:new({ Id = "idIgnoreArea", Dock = "top", }, self.idSearchArea) self.idRemOne = g_Classes.ChoGGi_XButton:new({ Id = "idRemOne", Dock = "left", Text = T(302535920011928, "+ Ignore"), RolloverText = T(302535920011929, "Add another text input field to use to ignore text (leave input blank to ignore)."), Margins = box(6, 0, 0, 0), OnPress = function() self:AddSearchBox("rem") end, }, self.idIgnoreButtonArea) self.idRemTextArea = g_Classes.ChoGGi_XDialogSection:new({ Id = "idRemTextArea", Dock = "bottom", LayoutMethod = "VList", Margins = box(8, 0, 0, 8), }, self.idIgnoreArea) -- add one search box by default self.input_boxs_add = {} self.input_boxs_rem = {} self:AddSearchBox("add") self:AddSearchBox("rem") self.idSearch1:SetFocus() self:PostInit() end function ChoGGi_VLI_MapInfoDlg:ShowInfoDialog() local text = {} local temp_data = {} local c = 0 -- add breaks local breaks = Presets.TechPreset.Breakthroughs for i = 1, #breaks do temp_data[i] = Translate(breaks[i].display_name) end c = #breaks table.sort(temp_data) c = c + 1 temp_data[c] = "\n" table.append(text, temp_data) -- map names temp_data = {} c = 0 local MapData = MapDataPresets for id, data in pairs(MapData) do if data.IsRandomMap then c = c + 1 temp_data[c] = id end end table.sort(temp_data) c = c + 1 temp_data[c] = "\n" table.append(text, temp_data) -- named locations temp_data = {} c = 0 for _, location in pairs(MarsLocales) do c = c + 1 temp_data[c] = Translate(location) end table.sort(temp_data) table.append(text, temp_data) ChoGGi.ComFuncs.OpenInMultiLineTextDlg(TableConcat(text, "\n"), { has_params = true, title = T(302535920011926, "Show Info"), }) end function ChoGGi_VLI_MapInfoDlg:AddSearchBox(input_type) self = GetRootDialog(self) local area, count, id, str_roll, str_hint if input_type == "add" then area = "idAddTextArea" count = "input_box_count_add" id = "idSearch" str_roll = T(302535920011932, [[Search for text in map data. Leave blank to skip search box.]]) str_hint = Strings[302535920001306--[[Enter text to find]]] elseif input_type == "rem" then area = "idRemTextArea" count = "input_box_count_rem" id = "idSearchRem" str_roll = T(302535920011930, [[Search for text to remove from the results (overrides search text). Leave blank to skip search box.]]) str_hint = Translate(T(302535920011931, "Enter text to ignore")) end self[count] = self[count] + 1 id = id .. self[count] self[id] = ChoGGi_XTextInput:new({ Id = id, --~ MinWidth = 600, RolloverText = str_roll, Hint = str_hint, OnKbdKeyDown = function(self_input, vk, ...) self.idSearchInput_OnKbdKeyDown(self_input, vk, input_type, ...) end, }, self[area]) self:SetHeight(self:GetHeight() + 21) end function ChoGGi_VLI_MapInfoDlg:FindText() self = GetRootDialog(self) -- always start off empty self.found_objs = {} local reuse = self.idReuseResults:GetCheck() if not reuse or reuse and not IsValidXWin(self.current_examine_dlg) then self.current_examine_dlg = ChoGGi.ComFuncs.OpenInExamineDlg(self.found_objs, { has_params = true, dialog_marker = "ChoGGi_VLI_MapInfoDlg_Examine", tooltip_info = function(obj) return image_str .. obj.map_name .. ".png" end, exec_tables = function(obj) local key_location = self:RetMapLocation(obj, true) local result, lat, long = landsiteobj:ConvertStrLocationToCoords(key_location) if result then landsiteobj:MoveToSelection(lat, long, nil, true) landsiteobj:CalcMarkersVisibility() else CreateMarsMessageBox(T(6885, "Error"), T(4093, "Invalid coordinates.") .. ": " .. key_location, T(1000136, "OK")) end end, }) end -- get strings from input box(s) self.input_box_count_add2 = 0 for i = 1, self.input_box_count_add do local str = self["idSearch" .. i]:GetText() -- no need to search blank ones if str ~= "" and str ~= " " then self.input_box_count_add2 = self.input_box_count_add2 + 1 self.input_boxs_add[self.input_box_count_add2] = str:lower() end end -- get strings from input box(s) self.input_box_count_rem2 = 0 for i = 1, self.input_box_count_rem do local str = self["idSearchRem" .. i]:GetText() -- no need to search blank ones if str ~= "" and str ~= " " then self.input_box_count_rem2 = self.input_box_count_rem2 + 1 self.input_boxs_rem[self.input_box_count_rem2] = str:lower() end end -- build our list of objs self:UpdateFoundObjects() -- should do this nicer, but whatever CreateRealTimeThread(function() Sleep(10) self.current_examine_dlg:SetPos(self:GetPos()+point(0, self.idDialog.box:sizey() + 25)) if reuse and IsValidXWin(self.current_examine_dlg) then self.current_examine_dlg.obj = self.found_objs self.current_examine_dlg:SetObj() self:SetExamineTitle() end end) end function ChoGGi_VLI_MapInfoDlg:FindObject(key_name, value_name, rem) local count = rem and self.input_box_count_rem2 or self.input_box_count_add2 local input = rem and "input_boxs_rem" or "input_boxs_add" for i = 1, count do local str = self[input][i] if key_name .. value_name == str then return str -- :find(str, 1, true) (1, true means don't use lua patterns, just plain text) elseif key_name:find(str, 1, true) then return key_name elseif value_name:find(str, 1, true) then return value_name end end end local loc_key = {"","","","",""} function ChoGGi_VLI_MapInfoDlg:RetMapLocation(map, merged) if merged then loc_key[1] = map.latitude_degree loc_key[2] = map.latitude loc_key[3] = map.longitude_degree loc_key[4] = map.longitude loc_key[5] = "" else loc_key[1] = map.latitude_degree loc_key[2] = map.latitude loc_key[3] = " " loc_key[4] = map.longitude_degree loc_key[5] = map.longitude end return TableConcat(loc_key) end function ChoGGi_VLI_MapInfoDlg:SetExamineTitle() local title = T(3732, "Count") .. " " .. table.count(self.found_objs) .. ": + " .. TableConcat(self.input_boxs_add, " ") .. ", - " .. TableConcat(self.input_boxs_rem, " ") self.current_examine_dlg.override_title = true self.current_examine_dlg.idCaption:SetTitle(self.current_examine_dlg, title) end function ChoGGi_VLI_MapInfoDlg:UpdateFoundObjects() local andor = self.idAndOr:GetCheck() local matches = {} -- loopy time for i = 1, #map_data do local map = map_data[i] local remove_found table.clear(matches) local key_location = self:RetMapLocation(map) for key, value in pairs(map) do local key_name, value_name = tostring(key), tostring(value) -- always check for removes first if self:FindObject(key_name, value_name, true) then remove_found = true elseif not self.found_objs[key_location] then -- true is "and" if andor then local match = self:FindObject(key_name, value_name) if match then matches[match] = true end else if self:FindObject(key_name, value_name) then self.found_objs[key_location] = map end end -- end end -- check if all strings were matched and add if so if remove_found then self.found_objs[key_location] = nil elseif andor then local found_count = 0 for _ in pairs(matches) do found_count = found_count + 1 end if found_count >= self.input_box_count_add2 or self.input_box_count_add2 == 1 and found_count > 0 then self.found_objs[key_location] = map end end end -- done looping so set title self:SetExamineTitle() end local const = const function ChoGGi_VLI_MapInfoDlg:idSearchInput_OnKbdKeyDown(vk, input_type) local old_self = self self = GetRootDialog(self) local count, id, length if input_type == "add" then count = "input_box_count_add" id = "idSearch" length = 9 elseif input_type == "rem" then count = "input_box_count_rem" id = "idSearchRem" length = 12 end if vk == const.vkEnter then self:FindText() return "break" elseif vk == const.vkTab then if self[count] == 1 then return "break" end local current_idx = tonumber(old_self.Id:sub(length)) local is_shift = IsShiftPressed() -- tab to go down, shift-tab to go up if not is_shift and current_idx >= self[count] then current_idx = 1 elseif is_shift and current_idx == 1 then current_idx = self[count] elseif is_shift then current_idx = current_idx - 1 else current_idx = current_idx + 1 end self[id .. current_idx]:SetFocus() return "break" end return ChoGGi_XTextInput.OnKbdKeyDown(old_self, vk) end -- fired when we go to first new game section local function AddProfilesButton(toolbar) if toolbar.idChoGGi_FindMaps then return end toolbar.idChoGGi_FindMaps = ChoGGi.ComFuncs.RetToolbarButton{ parent = toolbar, id = "idChoGGi_FindMaps", roll_title = T(126095410863, "Info"), text = T(302535920011924, "Find Maps"), roll_text = T(302535920011925, [[Find maps with specific breakthroughs etc. <color ChoGGi_red>Warning!</color> This will take some time to load the map info (10-15 seconds).]]), onpress = function() ShowDialogs() end, } end -- add settings button local orig_SetPlanetCamera = SetPlanetCamera function SetPlanetCamera(planet, state, ...) -- fire only in mission setup menu if not state then CreateRealTimeThread(function() WaitMsg("OnRender") if Dialogs.PGMainMenu and Dialogs.PGMainMenu.idContent then local pgmission = Dialogs.PGMainMenu.idContent.PGMission if type(pgmission) == "table" then local items_dlg = pgmission[1][1] landsiteobj = items_dlg.context local toolbar = items_dlg.idToolBar if table.find(toolbar, "Id", "idrandom") then AddProfilesButton(toolbar) end -- hook into toolbar button area so we can keep adding the button local orig_RebuildActions = toolbar.RebuildActions toolbar.RebuildActions = function(self, context, ...) orig_RebuildActions(self, context, ...) if table.find(toolbar, "Id", "idrandom") then AddProfilesButton(toolbar) end end end end end) end return orig_SetPlanetCamera(planet, state, ...) end
local skynet = require "skynet" local function debug_call(addr, cmd, ...) return skynet.call(addr, "debug", cmd, ...) end return function() local list = {} local all = skynet.call(".launcher", "lua", "LIST") for addr, desc in pairs(all) do addr = string.gsub(addr, ':', "0x") local mem = debug_call(addr, "MEM") --[[if mem < 1024 then mem = math.floor(mem).." Kb" else mem = math.floor(mem/1024).." Mb" end]] local stat = debug_call(addr, "STAT") --v.address = skynet.address(addr) table.insert(list, { addr = addr, desc = desc, mem = mem//1, task = stat.task, mqlen = stat.mqlen, }) end return { list = list } end
local GameObject = require('modules/GameObject') local Enemy = class('Enemy', GameObject) local EffectDeath = require('modules/EffectDeath') local EffectSpawn = require('modules/EffectSpawn') function Enemy:initialize( options ) GameObject.initialize( self, options ) self.speed = 1 self.health = 1 self.state_timer = 0 self.target = room.players[math.random(#room.players)] self.image = love.graphics.newImage('sprites/enemy.png') self.hit_sound = love.audio.newSource("sounds/hit.wav", "static") room:addObject( 'effect', EffectSpawn:new( {x = self.x, y = self.y} ) ) self.type = 'enemy' self.air = false self.filter = function(item, other) if other.type == 'player' then return 'slide' elseif other.type == 'enemy' and other.air == self.air then return 'slide' elseif other.type == 'enemy' then return 'cross' elseif other.type == 'swordgood' then return 'cross' elseif other.type == 'swordbad' then return 'cross' elseif other.type == 'arrow' then return 'cross' elseif other.type == 'magicgood' then return 'cross' elseif other.type == 'magicbad' then return 'cross' else return 'slide' end end end function Enemy:update( dt ) if self.dir then self.animations[self.state..self.dir]:update(dt) else self.animations[self.state]:update(dt) end end function Enemy:draw() GameObject.draw( self ) end function Enemy:changeState( state ) self.state = state if self.bos and self.bos[self.state] then self.box = self.bos[state][1] self.boy = self.bos[state][2] end if self.state_times and self.state_times[self.state] then self:stateTimerReset() end end function Enemy:stateTimerReset( ) if self.state == 'hurt' then self.state_timer = self.state_times[self.state] else self.state_timer = math.random( self.state_times[self.state]/2, self.state_times[self.state] ) end end function Enemy:moveTowardsObject( dt, o ) local dirx, diry = o:ox() - self:ox(), o:oy() - self:oy() local mag = math.sqrt( dirx^2 + diry^2 ) local uv = 1/mag local movex, movey = self.speed*uv*dirx, self.speed*uv*diry local x, y, cols, len = world:move(self, self.x + self.box + movex*dt, self.y + self.boy + movey*dt, self.filter ) self.x = x - self.box self.y = y - self.boy for i,v in ipairs(cols) do if v.other.type == 'player' then v.other:collision( self ) end end end function Enemy:moveDirection( dt, dirx, diry ) local mag = math.sqrt( dirx^2 + diry^2 ) if math.abs(mag) < self.speed*dt then return end local uv = 1/mag local movex, movey = self.speed*uv*dirx, self.speed*uv*diry local x, y, cols, len = world:move(self, self.x + self.box + movex*dt, self.y + self.boy + movey*dt, self.filter ) self.x = x - self.box self.y = y - self.boy for i,v in ipairs(cols) do if v.other.type == 'player' then v.other:collision( self ) end end end function Enemy:collision( other ) if self.state ~= 'hurt' then local dirx, diry = self:ox() - other:ox(), self:oy() - other:oy() local mag = math.sqrt( dirx^2 + diry^2 ) local uv = 1/mag local movex, movey = 16*uv*dirx, 16*uv*diry local x, y, cols, len = world:move(self, self.x + self.box + movex, self.y + self.boy + movey, self.filter ) self.x = x - self.box self.y = y - self.boy for i,v in ipairs(cols) do if v.other.type == 'enemy' and other.type == 'swordgood' then v.other:push(other) end end self.health = self.health - 1 self:changeState('hurt') self.hit_sound:play() if self.health <= 0 then world:remove(self) room:addObject( 'effect', EffectDeath:new( {x = self.x, y = self.y} ) ) end end end function Enemy:push( other ) local dirx, diry = self:ox() - other:ox(), self:oy() - other:oy() local mag = math.sqrt( dirx^2 + diry^2 ) local uv = 1/mag local movex, movey = 16*uv*dirx, 16*uv*diry local x, y, cols, len = world:move(self, self.x + self.box + movex, self.y + self.boy + movey, self.filter ) self.x = x - self.box self.y = y - self.boy for i,v in ipairs(cols) do if v.other.type == 'enemy' then v.other:push(other) end end end function Enemy:chooseTarget( ) if #room.players < 1 then self.state = 'idle' self.state_timer = 0 else self.target = room.players[math.random(#room.players)] end end return Enemy
yatm_oku:require("nodes/computer.lua") yatm_oku:require("nodes/floppy_disk_drive.lua") yatm_oku:require("nodes/micro_controller.lua")