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kitster_banai_missions = { { missionType = "assassinate", primarySpawns = { { npcTemplate = "jawa_leader", npcName = "" } }, secondarySpawns = { { npcTemplate = "jawa_henchman", npcName = "" }, { npcTemplate = "jawa_henchman", npcName = "" }, { npcTemplate = "jawa_henchman", npcName = "" } ...
--------------------------------------------------------------------------------------------------- ---desc: Manages saving and loading of a tuning matrix --------------------------------------------------------------------------------------------------- ---@class TuningMatrixSave local M = LuaClass("TuningMatrixSave"...
local uv = vim.loop local a = require('neogit.async') local wrapper = setmetatable({}, { __index = function (tbl, action) if uv[action] then return a.wrap(uv[action]) end return nil end }) wrapper.read_file = a.sync(function (file) local err, fd = a.wait(wrapper.fs_open(file, 'r', 438)) if ...
function init(name,password) return name,password end return init;
object_intangible_vehicle_hoth_at_st_pcd = object_intangible_vehicle_shared_hoth_at_st_pcd:new { } ObjectTemplates:addTemplate(object_intangible_vehicle_hoth_at_st_pcd, "object/intangible/vehicle/hoth_at_st_pcd.iff")
-------------------------------------------------------------------------------- -- Copyright (c) 2015 - 2016 , 蒙占志(topameng) topameng@gmail.com -- All rights reserved. -- Use, modification and distribution are subject to the "MIT License" -----------------------------------------------------------------...
#!/usr/bin/env lua -- MoonCL example: flags.lua cl = require("mooncl") -- Two alternative equivalent ways to produce a 'devicetypeflags' value: code1 = cl.DEVICE_TYPE_CPU | cl.DEVICE_TYPE_GPU code2 = cl.devicetypeflags('cpu', 'gpu') assert(code1 == code2) -- true print(code1) --> 3 print(cl.devicetypeflags(code1)) ...
-- very simple multicast test server that just broadcasts a counter. -- Demonstrates how to set up a multicast server socket, and how to send -- data to it. -- -- Gunnar Zötl <gz@tset.de>, 2013-2015 -- Released under the terms of the MIT license. See file LICENSE for details. if arg[1] == '6' then addr = 'ff01::1' el...
ITEM.Name = 'Super Small' ITEM.Price = 1000 ITEM.Model = 'models/props_junk/garbage_glassbottle003a.mdl' ITEM.NoPreview = true ITEM.AdminOnly = true function ITEM:OnEquip(ply, modifications) ply:SetModelScale(0.5, 1) end function ITEM:OnHolster(ply) ply:SetModelScale(1, 1) end
--Millenium Dark Necofear local s,id=GetID() function c700010.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcMixN(c,false,false,CARD_NECROFEAR,1,s.ffilter,1) aux.AddContactFusion(c,s.contactfil,s.contactop,s.splimit) --change name local e1=Effect.CreateEffect(c) e1:SetType(EF...
function _TitleScene_AddHiScoreItems(toplayer, toptag) local layertag = toptag + CCTSTL_HiScore; local spHiScoreTitle = game.CreateSprite(SI_TUI_HiScore_Title, {340, 460}); game.AddSpriteChild(spHiScoreTitle, {toplayer, layertag}); local xorig = 1224; local xcen = 824; local ybegin = 260; local y...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
return function (connection, req, args) local pin, w, h, offset = 1, 140, 28, 0 if connection ~= nil then dofile('httpserver-header.lc')(connection, 200, 'html') end gpio.mode(pin, gpio.INT) local function pin1cb(level) print(level) file.open('led-stick.dat', 'r') if level == 1 then offset =...
-- Copyright 2017-2021 David B. Lamkins <david@lamkins.net>. See LICENSE. -- Spin LPeg lexer, see https://www.parallax.com/microcontrollers/propeller. local lexer = require('lexer') local token, word_match = lexer.token, lexer.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local lex = lexer.new('spin') -- Whitesp...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] CDxLabel = inherit(CDxElement) function CDxLabel:constructor(s...
local _0_0 = nil do local name_23_0_ = "nvim-local-fennel.aniseed.fennel" local loaded_23_0_ = package.loaded[name_23_0_] local module_23_0_ = nil if ("table" == type(loaded_23_0_)) then module_23_0_ = loaded_23_0_ else module_23_0_ = require("nvim-local-fennel.aniseed.deps.fennel") end module_23_...
/******************************************************************************\ Player-weapon support \******************************************************************************/ __e2setcost(2) -- temporary e2function entity entity:weapon() if not IsValid(this) then return nil end if not this:IsPlayer() and ...
local RadonTransform = {} local ffi = require'ffi' local fabs = require'math'.abs local cos, sin = require'math'.cos, require'math'.sin local min, max = require'math'.min, require'math'.max local function clear(self) -- Size of the zeroing local n_cells = self.NTH * self.MAXR local b_size32 = ffi.sizeof'int32_...
local SchedulerMode = {} local SchedulerInterface = {} local M = { SchedulerMode = SchedulerMode, SchedulerInterface = SchedulerInterface, } local default_wrap = function(t) return function(f) table.insert(t, coroutine.create(f)) end end function M.scheduler(mode) local scheduler ...
-- premake5.lua workspace "VM" configurations { "Debug", "Release" } platforms {"X64"} project "vm" kind "ConsoleApp" language "C++" cppdialect "C++17" targetdir "build/%{cfg.buildcfg}" links {"dl", "GL", "glfw"} files { "src/**.h", "src/**.cpp" } filter "configurations:Debug" ...
local Crypto = require('opus.crypto.chacha20') local Event = require('opus.event') local Security = require('opus.security') local Socket = require('opus.socket') local Util = require('opus.util') local trustId = '01c3ba27fe01383a03a1785276d99df27c3edcef68fbf231ca' local function trustConnection(socket) l...
-------------------------------------------------------------------------------- -- Box with rheostats (YaS-44V) -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o. -- Contains proprietary code. See license.txt for addit...
pg = pg or {} pg.ShaderMgr = singletonClass("ShaderMgr") pg.ShaderMgr.Init = function (slot0, slot1) print("initializing shader manager...") ResourceMgr.Inst:loadAssetBundleAsync("shader", function (slot0) slot0.shaders = slot0 slot0() end) end pg.ShaderMgr.LoadShader = function (slot0, slot1, slot2, slot3) ...
require("client") local config = gConfig() --配置pc版本路径后,服务器会自动拉起pc版本进程,并且查杀已运行的进程,建议配置 --路径为绝对路径或者和服务器同级目录的相对路径 config.ClientPath = 'server\\MAXUS_ARMultiplayerCarGame2.exe' config.GameTime = ClientConfig.Server.GameTime config.GameBalanceTime=ClientConfig.Server.GameBalanceTime config.GameBalanceTimeForPad=ClientCo...
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by 干冲. --- DateTime: 2018/3/26 17:27 --- Alert = class("Alert", WindowBase) local this = Alert function this:OnWDAwake(uiObj) self.UIObj = uiObj self:BindWindow(uiObj) self:AddButtonEvent() end function this:BindWindow(uiObj) self.Su...
local sharetable = require("skynet.sharetable") local _mt = { __index = function(self, key) if self.version < self.box.version then self.box = sharetable.query(self.filename) end return self.box[key] end, } local M = {} function M.share(filename) sharetable.loadfile(filename) e...
--Made by KAITO_KIRO Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] Righ...
ITEM.name = "Ручной фонарь" ITEM.desc = "Для бойцов старой школы, очень прочный фонарь и, судя по потертостям, довольно-таки старый. \n\nХАРАКТЕРИСТИКИ: \n-технологическое приспособление \n-требует подзарядку" ITEM.price = 2806 ITEM.exRender = false ITEM.weight = 0.48 ITEM.class = "weapon_cop_flashlight" ITEM.we...
local memarray=require "leda.lmemarray" local mt,err=leda.getmetatable('leda_memarray*') if mt then mt.__wrap=function(array) local type_t=array:type() local length=array:length() local ptr=array:to_ptr() --print('wraping') return function() local memarray=require 'leda.memarra...
-- Store all random strings read from the file texts = { } function init(args) -- Set random number seed math.randomseed(os.time()) -- Open the file and read the entire contents. local file = io.open(args[1], "r"); for line in file:lines() do table.insert(texts, line) end io.close...
return require('jls.lang.loader').requireOne('jls.net.TcpServer-luv', 'jls.net.TcpServer-socket')
function test() local a = 10 local b = ~a return b end jit("compile", test) local res = test() assert(res == ~10) --[[ function <../tests/26_OP_BNOT.lua:1,5> (4 instructions at 0x1459500) 0 params, 2 slots, 0 upvalues, 2 locals, 1 constant, 0 functions 1 [2] LOADK 0 -1 ; 10 2 [3] BNOT 1 0 3 [4...
-- Tool to get data local function get_file(key, value) if not value then return { name = key } elseif type(value) == 'string' then return { name = key, content = value } else return { name = key, -- content = value.content or value, owner = value.owner, ctime = value.ctime, } end end lapto...
require 'main.util' ---@param message string local function handleMessage (message) local method, callbackIndex, scheme, path, numHeaders, pos = ('znssn'):unpack(message) local headers = {} for _ = 1, numHeaders do local key, value key, value, pos = ('ss'):unpack(message, pos) headers[key] = value end ---...
-- Copyright (C) 2013-2014 Kim Alvefur -- This file is MIT/X11 licensed. module:set_global(); local digest_algo = module:get_option_string(module:get_name().."_digest", "sha1"); local fingerprints = {}; local function hashprep(h) return tostring(h):gsub(":",""):lower(); end local function hashfmt(h) return h:gsu...
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local NP = E:GetModule('NamePlates') -- Cache global variables -- Lua functions local _G = _G local unpack = unpack -- WoW API / Variables local UnitClass = UnitClass local UnitIsPlayer = UnitIsPlayer function NP:P...
_, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk' ,nil,nil;(function() _msec=(function(o,e,l)local W=e[(0xde8/40)];local J=l[o[(672+-#{86;82,'nil',82,86,(function()return#{('oMPMmM'):find("\80")}>0 and 1 or 0 end)})]][o[((774+-0x27)+-#'iPipeh My God')]];local M=(90-0x56)/((((-0x16+-13)+-0x27)+108)+-#[[xenn...
if SERVER then local scores = {} local roundtime = 305 -- 5 seconds extra cuz of freezetime pvp.modes.ffa = { name = "FFA", loadoutmenu = {}, -- Empty to enable loadoutmenu but not override default settings spawnpoints = pvp.spawnpointPrefabs.ffa, hooks = { PVPModeStarted = function() scores = {} ...
-- "point tool" -- a tool to assist users of lua console commands. -- each player with the relevant privileges can assign callbacks which will run when this is used. local callbacks = {} local setup = function(player) callbacks[player] = {} end minetest.register_on_joinplayer(setup) local cleanup = function(playe...
-------------------------- -- Initialize Variables -- -------------------------- RepeatableQuestFilter = {} RepeatableQuestFilter.name = "RepeatableQuestFilter" RepeatableQuestFilter.configVersion = 3 RepeatableQuestFilter.controls = { KillSpree = { Neutral = {}, AldmeriDominion = {}, Dagge...
-- dep -- https://github.com/cloudflare/lua-resty-cookie local http_handle = require('resty.cookie').new() -- perf local setmetatable = setmetatable local Cookie = {} function Cookie:new() local instance = { } setmetatable(instance, Cookie) return instance end return Cookie
function start (song) end function update (elapsed) showOnlyStrums = true end function stepHit (beat) end function playerTwoTurn() end function playerOneTurn() end function keyPressed (key) end
local ButtonRoot = script.Parent local AppRoot = ButtonRoot.Parent local UIBlox = AppRoot.Parent local Packages = UIBlox.Parent local Roact = require(Packages.Roact) local Cryo = require(Packages.Cryo) local RoactGamepad = require(Packages.RoactGamepad) local AlertButton = require(ButtonRoot.AlertButton) local Primar...
--[[ $Id: CallbackHandler-1.0.lua 14 2010-08-09 00:43:38Z mikk $ ]] --[[ $Id: CallbackHandler-1.0.lua 965 2010-08-09 00:47:52Z mikk $ ]] -- @name CallbackHandler-1.0.lua -- @release $Id: CallbackHandler-1.0.lua 14 2010-08-09 00:43:38Z mikk $ -- @release $Id: CallbackHandler-1.0.lua 22 2018-07-21 14:17:22Z nevcairiel $ ...
GameoverState = Class{__includes = BaseState} local sea_top = love.graphics.newImage('graphics/sea_top.png') local sea_bottom = love.graphics.newImage('graphics/sea_bottom.png') function GameoverState:update(dt) if love.keyboard.wasPressed('return') then gStateMachine:change('title') end topSeaSc...
return {'sindrets/diffview.nvim', opt = true, -- ediff-like diff view cmd = 'DiffviewOpen', module_pattern = { 'diffview.*' }, }
function IsPlayerActive(pServerId) return exports['npc-infinity']:IsPlayerActive(pServerId) end function DoesPlayerExist(pServerId) return exports['npc-infinity']:DoesPlayerExist(pServerId) end function GetPlayerCoords(pServerId) return exports['npc-infinity']:GetPlayerCoords(pServerId) end function GetN...
-- Code created by Kwik - Copyright: kwiksher.com {{year}} -- Version: {{vers}} -- Project: {{ProjName}} -- local _M = {} local _K = require("Application") local composer = require("composer") local Navigation = require("extlib.kNavi") -- function _M:autoPlay(curPage) {{#isTmplt}} local ui = require("components.store...
local vm = require 'vm' local util = require 'utility' local config = require 'config' local infer = require 'core.infer' local await = require 'await' local function formatKey(key) if type(key) == 'string' then if key:match '^[%a_][%w_]*$' then return key else ...
local set = require'set' describe("Testing #set", function() test("Creating empty set", function() local s1 = set.new() assert.same(s1:getAll(), {}) end) test("Creating set from a list", function() local t = { 10, 20, 30 } local s1 = set.new(t) assert.same(s1:sort(), t) end) test("Creating set fr...
--[[ AN ORIGINAL WORKS BY VALKYRIA. VERSION: 1.3 ************************************************************ Refrain from modifying the code here unless you really know what you are doing. If you're really enthusiastic on knowing how it works though, fire me a DM on Discord! @valkyria#0001 ]] --
onEvent("PlayerRespawn", function(p) colorNick(p) end)
local BulletView=class("BulletView",zf.mvc.ViewBase) --------------------------- --进入时加载 --这里也可以用于一些初始化操作 --@param --@return function BulletView:onEnter(model) -- print("BulletView:onEnter(model)") end return BulletView
local GPUPS = {} function GPUPS.Create(numParticles, lifetime, period) local instance = { numParticles = numParticles, lifetime = lifetime, particleInsertInterval = period, timeSinceParticleInsert = 0.0, emitterX = 0.0, emitterY = 0.0, emitterZ = 0.0, scaleX = 0.5, scaleY = 0.5, ...
----------------------------------- -- Area: Al Zahbi -- NPC: Mihli Aliapoh -- Type: Waterserpent General -- !pos -22.615 -7 78.907 48 ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:startEvent(267) end function onEventUpdate(player, csid, opti...
Wander = Class(BehaviourNode, function(self, inst, homelocation, max_dist, times) BehaviourNode._ctor(self, "Wander") self.homepos = homelocation self.maxdist = max_dist self.inst = inst self.far_from_home = false self.times = { minwalktime = times and times.minwalktime or 2, randwa...
vim.cmd [[ augroup config#ruby autocmd! autocmd FileType ruby setlocal ts=2 sts=2 sw=2 norelativenumber nocursorline re=1 foldmethod=syntax augroup END ]]
-- add rules: debug and release add_rules("mode.debug", "mode.release") -- add protobuf add_requires("protobuf-c") -- add target target("console_c") -- set kind set_kind("binary") -- add packages add_packages("protobuf-c") -- add files add_files("src/*.c") add_files("src/*.proto", {rul...
local super = require "ui.widget" return class { typename = "Dropdown", super = super, EVT_VALUE_CHANGED = "EVT_VALUE_CHANGED", ctor = function (self, native) self.__native = native super.ctor(self, native:Unwrap()) self.events = unity.events() self._onValueChan...
-- Do not edit! This file was generated by blocks/signal/iirfilter_spec.py local radio = require('radio') local jigs = require('tests.jigs') jigs.TestBlock(radio.IIRFilterBlock, { { desc = "3 Float32 b taps, 3 Float32 a taps, 256 ComplexFloat32 input, 256 ComplexFloat32 output", args = {radio.type...
if ngx then require "resty.nettle.types.nettle-types" local random = require "resty.random" local ffi = require "ffi" local C = ffi.C local func = ffi.cast("nettle_random_func *", function(_, length, dst) C.RAND_bytes(dst, length) end) return { bytes = random.bytes, context = nil, func...
function onLogin(player) local loginStr = "Welcome to " .. configManager.getString(configKeys.SERVER_NAME) .. "!" if player:getLastLoginSaved() <= 0 then loginStr = loginStr .. " Please choose your outfit." player:sendOutfitWindow() else if loginStr ~= "" then player:sendTextMessage(MESSAGE_STATUS_DEFAULT, ...
if device.wireless_modem then requireInjector(getfenv(1)) local Config = require('config') local config = { } Config.load('gps', config) if config.host and type(config.host) == 'table' then multishell.setTitle(multishell.getCurrent(), 'GPS Daemon') os.run(getfenv(1), '/rom/programs/gps', 'host', ...
return { include = function() includedirs { "../vendor/rpmalloc" } end, run = function() targetname "rpmalloc" language "C" kind "StaticLib" if os.istarget('windows') then flags { "LinkTimeOptimization" } defines { "ENABLE_THREAD_CACHE=1", "ENABLE_GLOBAL_CACHE=0", } files { ...
-- 发送红外数据 function readCan() return readCanBuf(15) end
print('hi, this is test c function\n') local thinkyoung = require 'thinkyoung' -- thinkyoung.check(0) local result = ADD(3, 4) thinkyoung.check_equal(result, 7)
describe("ZO_SavedVars", function() before_each(function() -- required to clear up other tests end) it("should store new account variables", function() ZO_SavedVars.accounts = {} ZO_SavedVars:NewAccountWide( 'savedVariableTable', 'version...
local M = {} function M.setup() require('packer').startup(function() -- Plugin Manager use { 'wbthomason/packer.nvim' } -- LSP manager use { 'neovim/nvim-lspconfig' } -- Lua based autocompletion engine use { 'hrsh7th/nvim-compe' } -- Code formatter, LSP is not fully equ...
zombie_torso = class({}) LinkLuaModifier( "modifier_zombie_torso", "modifiers/modifier_zombie_torso", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_zombie_torso_thinker", "modifiers/modifier_zombie_torso_thinker", LUA_MODIFIER_MOTION_NONE ) ----------------------------------------------------------------------...
-- luacheck: ignore 122 local log = require 'tarantool-lsp.log' describe("log.fmt", function() it("handles %_", function() assert.equal("strong", log.fmt("%_", "strong")) assert.equal("nil", log.fmt("%_", nil)) local t1, t2 = {}, {} assert.equal(tostring(t1) .. " " .. tostring(t2), log.fmt("%_ %_", t1...
-- vim: nospell:sta:et:sw=2:ts=2:sts=2 function collect(t,f) local out={} if t then for i,v in pairs(t) do out[i] = f(v) end end return out end function deepcopy(t) return type(t) ~= 'table' and t or collect(t,deepcopy) end Object = {} function Object:new (o) o = deepcopy(o) or {} setmetatable(o,...
-- Copyright 2014 by Ida Bruhns -- -- This file may be distributed and/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the file doc/generic/pgf/licenses/LICENSE for more information --- This is the parent class for initial layout algorithms. It provides ...
local stub = require("luassert.stub") local config = require("null-ls.config") local autocommands = require("null-ls.autocommands") local handlers = require("null-ls.handlers") local s = require("null-ls.state") describe("init", function() local null_ls = require("null-ls") it("should expose methods and vari...
local plugin = {} function plugin.exec(target, db, newDatabaseName) local ok = target.changeDatabase(newDatabaseName) if not ok then print(string.format("Banco nao encontrado: %s", newDatabaseName)) end end return plugin
-- local name = "8孽缘や8你远走,我泪流8⒈片空白8Sunny.Girl8与世隔绝v128隔壁房的性感8爱花開丶若相惜8夏末终凄凉。8贪恋你的一切8谁?又能明白我8背影8带刺的女人8你的爱已过期8深度值得深入8太晚8相对浴红衣8纠结8受控在你手里8看不清楚天空安8偷心者8搁浅8至少,想过你8可以,爱8卑鄙小姐8讨嫌8扯淡的骄傲8无知de人们。8素颜仅想有人陪8e色爱情8没有感情8未见萤火虫8庸颜8一个骗子的承诺8花颜8给了我什么8人跟人不一样8我不脆弱8不爱自己8拿青春赌明天8不分、开8金钱泯灭人性28豹纹28自夸。8妩媚28浓妆28把自己逼死、8灰黑色的天空8如今。心已丢8半梦半醒之间8习惯了不习惯8◆◇一种柔情...
function centerLeft(txt, paddingChar) local txtLines = string.gmatch(txt, "\n") local txtCentered = {} for k, v in ipairs(txtLines) do txtCentered[k] = v return string.concat() end function textWithBorder(x, y, txt, borderSize, borderColor, borderTxt, separateLinesWithBorder, rounded) local...
-- Ala.lua -- @Author : Dencer (tdaddon@163.com) -- @Link : https://dengsir.github.io -- @Date : 5/21/2020, 12:59:07 PM -- -- Code from https://github.com/alexqu0822/alaTalentEmu/blob/master/alaShared/core.lua -- ---@class ns local ns = select(2, ...) local Ala = {} ns.Ala = Ala local CODE_TABLE = {} local REV_C...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
--- -- Internal helper functions -- -- class local SpineUtils = {} --- -- Wraps the angle. -- @param angle -- @return Wrapped angle. function SpineUtils.wrapAngle(angle) while angle > 180 do angle = angle - 360 end while angle < -180 do angle = angle + 360 end return angle end fun...
PongUtilities = {} function PongUtilities.CopiarTabela(tabelaOriginal) local tabelaEspelho if type(tabelaOriginal) == 'table' then tabelaEspelho = {} for chaveOriginal, valorOriginal in next, tabelaOriginal, nil do tabelaEspelho[PongUtilities.CopiarTabela(chaveOriginal)] = PongUtilities.Copia...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") util.AddNetworkString("OpenTerminal") util.AddNetworkString("TerminalGetNameFromServer") local ENTName = "TERMINAL" function ENT:SpawnFunction(ply, tr, classname) if !tr.Hit then return end local SpawnPos = tr.HitPos + tr.HitNormal * 16 ...
-- -*- lua -*- local pkgName = "gcc" local apps = "/opt/apps/" local fn = myFileName():gsub("%.lua$","") local fullVersion = barefilename(fn) local pkgVersion = fullVersion:match("([0-9]+%.[0-9]+)%.?") local pkgNameVer = pathJoin(pkgName,pkgVersion) local modulepath_root = ...
return "1.2.5"
local skynet = require "skynet" local snax = require "skynet.snax" local gamesnaxserctrl = nil skynet.start(function () gamesnaxserctrl = snax.newservice("test12_6") -- skynet.timeout(500, function () -- gamesnaxserctrl.post.settips("准备版本更新") -- end) skynet.timeout(500, function () sky...
------------------------------------------------------------------------------- -- Main entry point -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Dependencies ----------------------------------------...
function SetThemeColours() --these will reset ANSI colours (alt-6, or game->configure->ansi colours) SetNormalColour (1,ColourNameToRGB("black")) SetNormalColour (2,ColourNameToRGB("crimson")) SetNormalColour (3,ColourNameToRGB("forestgreen")) SetNormalColour (4,ColourNameToRGB("chocolate")) SetNormalColour...
-- This file contains several functions for displaying debug data local debug = {} function debug:playerPosition() love.graphics.setColor(0, 0, 0, 0.7) love.graphics.rectangle("fill", 16, 16, 660, 220) local px = player.x local py = player.y if px >= 0 then px = " " .. px end i...
local response = require "shiori.response" local utils = require "shiori.utils" local function TRY_CATCH(what) local status, result = pcall(what.try) if status then return result else return what.catch(result) end return result end return function(EV) -- SHIORI リクエスト呼び出し functio...
script_name("SetTimeAndWeather") script_description("/set_weather(/sw) - change weather, /set_time(/st) - change time") script_version("v1.0") script_authors("Tim4ukys") script_dependencies("SA-MP v0.3.7 R1", "SA-MP v0.3.7 R3-1", "SA-MP v0.3.DL R1") local dl = require "SA-MP API.init" local ffi = require( 'ffi' ) loc...
return {'luxemburg','luxemburger','luxemburgs','luxemburgse','lux','luxaflex','luxe','luxeappartement','luxeartikel','luxeauto','luxebrood','luxebroodje','luxegoederen','luxehotel','luxehuis','luxehut','luxeleven','luxelingerie','luxemerk','luxepaard','luxepositie','luxeprobleem','luxeproduct','luxetrein','luxewagen','...
--[[ 策略 缚杀计 ]] -- 显示延时 local C_SHOW_DELAY = 0.8 -- 策略命中 local C_ROLESTY_HIT = "ROLESTY_HIT" local BindingKill = class("BindingKill", import("._StrategyBase")) -- 构造函数 function BindingKill:ctor(config) if config then table.merge(self,config) end end -- 执行函数 function BindingKill:execute(...) if self.scene == ...
sgfx = require("sgfx") ret, err = sgfx.init() if ret == true then local desc = { width = -1, height = -1, color = 0x000000FF, type = 0, buffer = 1 } surface, err = sgfx.create_surface(desc) if surface then res, x, y = sgfx.get_resolution(surface) ...
--[[ Valid languages (from gmod's menu): bg cs da de el en en-PT es-ES et fi fr ga-IE he hr hu it ja ko lt nl no pl pt-BR pt-PT ru sk sv-SE th tr uk vi zh-CN zh-TW You must use one of the above when using translate.AddLanguage Flood Translation Guideline 1. The language that be translated is your native language....
#!/usr/bin/env tarantool test = require("sqltester") test:plan(3) test:do_execsql_test( "truncate-1.1", [[ CREATE TABLE te34 (s1 INT PRIMARY KEY, s2 INT); INSERT INTO te34 VALUES (1,1); CREATE TABLE te35 (s1 INT PRIMARY KEY, s2 INT); INSERT INTO te35 VALUES (1,1); CREATE TRIGGER te36 BEFORE INSERT ON te34...
local K = require("game.constants") local LG = love.graphics local glitter = require("game.render.gems.glitter") local gemTweens = require("game.render.gems.tweens") local gemScale = require("game.render.gems.scale") local hsl = require("utils.hsl") local rotateAround = require("utils.love").rotateAround local unit...
-- Copyright (c) 2009 Sebastian Nowicki <sebnow@gmail.com> -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, ...
require 'torch' require 'nn' require 'optim' require 'gnuplot' local tablex = require 'pl.tablex' local json = require 'cjson' local c = require 'trepl.colorize' local net_utils = require 'utils.net_utils' require 'utils.optim_updates' require 'utils/DataLoader' require 'modules.ReportModel' require 'modules.MultiMode...
-- A control flow graph with "lifted" expressions -- HLL Nodes: -- node := assign({r, e[e]}, e) -- | jcond({== | e}, l_fallthrough, l_jump) -- | jmp(l) -- | return(e) -- | foreach(r*, e, l_fallthrough, l_jump) -- | fori (r, e, e, e, l_fallthrough, l_jump) -- expr := r -- ...
-- Variables for door data. local variables = { -- Whether or not the door will be disabled. "disabled", -- The name of the door. "name", -- Price of the door. "price", -- If the door is unownable. "noSell", -- The faction that owns a door. "faction", -- The class that owns a door. "class", -- Whether or ...