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slot0 = class("WSMapItem", import("...BaseEntity")) slot0.Fields = { cell = "table", transform = "userdata", rtArtifacts = "userdata", theme = "table" } slot0.GetName = function (slot0, slot1) return "item_" .. slot0 .. "_" .. slot1 end slot0.Setup = function (slot0, slot1, slot2) slot0.cell = slot1 slot0.them...
local tbTable = GameMain:GetMod("MagicHelper") local tbMagic = tbTable:GetMagic("TTMG_11_3") function tbMagic:EnableCheck(npc) return true end function tbMagic:TargetCheck(key, t) if t.ThingType == CS.XiaWorld.g_emThingType.Npc then return true else return false end end function tbMa...
client, service = nil, nil return function() local function findMean(tab: {number}): number local total = 0 for _, val in pairs(tab) do total += val end return total / #tab end local function checkConsistency(tab: {number}, uncertainty: number?): boolean local consistent = 0 for _, val in pairs(tab...
local Piece = require 'tetris.components.piece' local Ruleset = require 'tetris.rulesets.arika_ace2' local ARS = Ruleset:extend() ARS.name = "ACE-ARS" ARS.hash = "ArikaACE" ARS.colourscheme = { I = "C", L = "O", J = "B", S = "G", Z = "R", O = "Y", T = "M", } ARS.softdrop_lock = false ARS.harddrop_lock = true...
local lang = { repair = "Riparazione {1}.", reward = "Ricompensa: {1} $.", bankdriver = "Dato soldi {1}.", reward = "Ricompensa: {1} $.", delivery = { title = "Compra gli oggetti dai mercati (vedi mappa) e poi portameli!", item = "- {2} {1}" }, drugseller = { title = "Trova l'Informatore illegal...
-- -- Copyright (c) 2016-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- local ffi ...
local Prop = {} Prop.Name = "Strip Mall 1" Prop.Cat = "Stores" Prop.Price = 250 Prop.Doors = { Vector( -8668.000000, -3826.000000, -13892.000000 ), Vector( -8668.000000, -3918.000000, -13892.000000 ), } GM.Property:Register( Prop )
local M = {} function M.script(path) local dir_name = path:parent():head():gsub("/", "") local file_name = path:head() return table.concat({ [[tabedit | terminal]], [[setlocal bufhidden=wipe]], ([[call chansend(&channel, "cat %s\n")]]):format(path), ([[file virtes://%s_%s]]):format(dir_name, file...
----------------------------------- -- -- Zone: Valley_of_Sorrows (128) -- ----------------------------------- local ID = require("scripts/zones/Valley_of_Sorrows/IDs"); require("scripts/globals/conquest"); require("scripts/globals/settings"); require("scripts/globals/zone"); ----------------------------------- functi...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalLinker = ReplicatedStorage:FindFirstChild("LocalLinker") -- Run outside of Hexolus environment if not LocalLinker then require(script.Parent)() end
local Camera = require "libs.camera3d" local cpml = require "libs.cpml" local lume = require "libs.lume" local geometry = require "geometry" local PostProcess = require "postprocess" local map = require "map_loader" local Terrain = require "terrain" local Gameplay = {} --[[ 1) terr...
----------------------------------------------------------------------- -- FILE: luaotfload-harf-plug.lua -- DESCRIPTION: part of luaotfload / HarfBuzz / fontloader plugin ----------------------------------------------------------------------- do -- block to avoid to many local variables error local Provide...
--[[------------ Q U A K E II Heads Up Display Ammo data ]]-------------- if CLIENT then -- Default half-life ammo Q2HUD:AddAmmoIcon("Pistol", "hammo0"); Q2HUD:AddAmmoIcon("357", "hammo1"); Q2HUD:AddAmmoIcon("SMG1", "hammo2"); Q2HUD:AddAmmoIcon("AR2", "hammo3"); Q2HUD:AddAmmoIcon("SMG1_Grenade", "hamm...
ffi.cdef [[ typedef struct { bool value; } refbool; typedef struct { float value; } refnumber; ]] ---Stores a boolean value and can be used as a reference to it. ---@class refbool ---@field value boolean @Stored value. refbool = ffi.metatype('refbool', { __index = { ---@return boolean isrefbool = function(x) retu...
-- EXIT -- shell.exit()
local adt = require('algebraic-data-types') local list -- Forward declaration local function _table(self) local ret = {n=0} local function loop(xs) xs:match { Nil = function () end, Cons = function (hd, tl) ret[ret.n + 1] = hd ret.n = ret.n + 1 ...
----------------------------------- -- Physical Shield -- Blocks all physical attacks -- ----------------------------------- require("scripts/globals/status") ----------------------------------- function onEffectGain(target,effect) if (effect:getPower() < 2) then target:addMod(tpz.mod.UDMGPHYS, -100) e...
--[[ TheNexusAvenger Stores settings. --]] local NexusVRCharacterModel = require(script.Parent.Parent) local NexusObject = NexusVRCharacterModel:GetResource("NexusInstance.NexusObject") local NexusEventCreator = NexusVRCharacterModel:GetResource("NexusInstance.Event.NexusEventCreator") local Settings = NexusObject:E...
package("libxkbcommon") set_homepage("https://xkbcommon.org/") set_description("keymap handling library for toolkits and window systems") set_license("MIT") add_urls("https://github.com/xkbcommon/libxkbcommon/archive/xkbcommon-$(version).tar.gz", "https://github.com/xkbcommon.git") ad...
return { head = false, face = { { "ActionEditor/Model/Output/boy.clip|face", {"positionX",-2}, {"positionY",2}, }, }, fHair = { { "ActionEditor/Model/Output/boy.clip|fHair", {"positionX",43}, {"positionY",70}, }, }, bHair = { { "ActionEditor/Model/Output/boy.clip|bHair", {"pos...
-- Causa Dano a todos jogadores local rolagem = arg[1]; if rolagem==nil then rolagem = inputQuery("Rolagem de dano a ser causado."); end; local resultado = rolar(rolagem, "Dano em Area"); for i = 1, #jogadores, 1 do if jogadores[i].isJogador then local min, max = jogadores[i]:getBarValue(1); local novo = ...
corellia_selonian_patrol_neutral_none = Lair:new { mobiles = {{"selonian_scout",1},{"selonian_thief",1},{"selonian_healer",1},{"domestic_humbaba",1},{"domestic_krahbu",1}}, spawnLimit = 15, buildingsVeryEasy = {}, buildingsEasy = {}, buildingsMedium = {}, buildingsHard = {}, buildingsVeryHard = {}, mobType = "n...
--[[ ================================================================= Description: All strings (Chinese) used by MailTips. ================================================================= --]] -- Strings used within MailTips -- Locale by 急云@CWDG 2008-10-9 if (GetLocale()=="zhCN") then MT_STARTUP_...
-- ---------------------------------------------------------------------------------------------------- -- INFINITY CHEATS DEFINITIONS -- Definitions for infinity cheats. Basically just a bunch of enormous tables! local abs = math.abs local conditional_event = require('scripts/util/conditional-event') local chunk = re...
--- Terra Volta --- MISSIONS printDebug("Finished Loading missions.lua")
-- TODO: maybe local cache? function getMailFile(playername) local saneplayername = string.gsub(playername, "[.|/]", "") return mail.maildir .. "/" .. saneplayername .. ".json" end mail.getMessages = function(playername) local file = io.open(getMailFile(playername), "r") local messages = {} if file then local...
--- -- @realm client -- @section SimpleRoleIcon local math = math local surface = surface local vgui = vgui local matHover = Material("vgui/spawnmenu/hover") local PANEL = {} --- -- @function GetIconSize() -- @return number -- --- -- @function SetIconSize(i) -- @param number i --- AccessorFunc(PANEL, "m_iIconSize",...
project "cpp_redis" language "C++" cppdialect "C++11" kind "StaticLib" targetname "cpp_redis" includedirs { "includes", "tacopie/includes" } dependson { "tacopie" } links { "tacopie" } vpaths { ["Headers/*"] = "includes/cpp_redis/**.hpp", ["Sources/*"] = "sources/**.cp...
--RasPegacy v0.1 --Menu Child gl.setup(720, 40) node.alias("menu") bg = resource.load_image("bg_top.png") title = resource.load_image("title.png") local json = require "json" local font = resource.load_font("Exo2.otf") util.file_watch("menu.json", function(content) menu = json.decode(content) cur = menu.cur...
ui = {} function ui.load() end function ui.draw() love.graphics.print("HUNGER:", 50, 0) love.graphics.print("HEALTH:", 250, 0) love.graphics.print("SCORE:", 450, 0) love.graphics.print("ROUND:", 650, 0) love.graphics.print(game.score, 450, 25) love.graphics.print(game.round, 650, 25) love.graphic...
local theme={colors={normal={blue={0.31764705882353,0.4156862745098,0.92549019607843,1},green={0.56862745098039,0.54509803921569,0.23137254901961,1},cyan={0.082352941176471,0.57647058823529,0.57647058823529,1},white={0.67058823529412,0.6078431372549,0.67058823529412,1},red={0.7921568627451,0.25098039215686,0.1686274509...
----------------------------------- -- Area: Quicksand Caves -- NPC: Goblin Geologist -- Type: Mission -- !pos -737.000 -11.125 -550.000 208 ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(100); end; function onEventUpdate(player,csid,...
Statemachine = class{} function Statemachine:init(states) self.empty = { render = function() end, update = function() end, enter = function() end, exit = function() end } self.states = states or {} -- [name] -> [function that returns states] self.current = self.empty end function Statemachine:change(state...
--[=[ Module:utils v0.3.1 Date: 2015-08-14 This module contains some common useful functions. Fill free to add another universal functions here. ]=]-- local export = {} -- Function to clone table (sometimes it works better then mw.clone) function export.clone(original) local copy = {} for key, value ...
--[[ desc: WORLD, a system set. author: Musoucrow since: 2018-3-20 alter: 2019-8-25 ]]-- local _CONFIG = require("config") local _TABLE = require("lib.table") local _GRAPHICS = require("lib.graphics") local _RESOURCE = require("lib.resource") local _ECSMGR = require("actor.ecsmgr") local _MAP = require("map.init")...
local gears = require('gears') local theme = {} theme.font = 'JetBrains Mono 10' theme.useless_gap = 5 theme.border_width = 0 theme.snap_bg = "#E8E3E3" theme.snap_shape = gears.shape.rectangle return theme
--[[ Trade class ]]-- local Trade = {} Trade.__index = Trade Trade.__tostring = function(self) return table.tostring(self) end Trade.trades = {} Trade.handshakes = {} setmetatable(Trade, { __call = function (cls, name) return cls.new(name) end, }) function Trade.new(id, party1, party2) print(...
ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(10) end ESX.PlayerData = ESX.GetPlayerData() -- Update the door list ESX.TriggerServerCallback('esx_doo...
-------------------------------- -- @module TransitionSceneOriented -- @extend TransitionScene -- @parent_module cc -------------------------------- -- Creates a transition with duration, incoming scene and orientation.<br> -- param t Duration time, in seconds.<br> -- param scene A given scene.<br> -- param orientat...
--- === cp.web.html === --- --- Functions for Generating HTML markup. --- --- This library allows the creation of 'safe' HTML using via code. --- --- Examples: --- --- ```lua --- local html = require "cp.web.html" --- print html.p "Hello world!" -- "<p>Hello world!</p>" --- print html.p { class = "custom" } "Hel...
local Root = script:FindFirstAncestor("BarrierCreator") local Roact = require(Root.dependencies.Roact) return function() return Roact end
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg)...
function setup() background(0,0,0) end function draw() if mouse.pressed['1'] then fill(255,0,0,.2) else fill(0,0,255,.2) end ellipse(mouse.x,mouse.y,30,30) end
--游戏服务 --主责:战斗模块 local cmd_define = require("app.public.global.cmd_define") local gate_manager = require("app.public.config.gate_manager") local game_server = {} function game_server:deal_game_msg(sub_id, data) if sub_id == cmd_define.sub_stop_auto_fight_req then self:send_event(cmd_define.main_game, cmd...
local ffi = require "ffi" local ffi_cdef = ffi.cdef ffi_cdef[[ int __cdecl xlSheetCellTypeA(SheetHandle handle, int row, int col); int __cdecl xlSheetIsFormulaA(SheetHandle handle, int row, int col); FormatHandle __cdecl xlSheetCellFormatA(SheetHandle handle, int row, int col); void __c...
--[[ BloxStore module for integrating BloxStore into Roblox games. Getting started: 1. Sign up for a BloxStore account by going to https://bloxstore.whats-in.space 2. Create a table 3. Add some columns 4. Put this script into a ModuleScript and require() it 5. Using the API you can integrate your game int...
--[[ BUT DU JEU Pour les Villageois: éliminer les Loups-Garous Pour les Loups-Garous: éliminer les Villageois LES PERSONNAGES Les Loups-Garous: Chaque nuit, ils dévorent un Villageois. Le jour ils essaient de masquer leur identité nocturne pour échapper à la vindicte populaire. Ils sont 1, 2, 3 ou 4 suivant le nombre ...
local auth = function(token) return token end return auth(ARGV[1])
--[[ License : GLPv3, see LICENCE in root of repository Authors : Nikolay Fiykov, v1 --]] local contains = require("contains") local PinState = { pin = 0, mode = 4, --gpio.OPENDRAIN, pullup = 6, -- gpio.FLOAT cbGetValue = function() return 1 --gpio.HIGH end, cbOnWrite = function() e...
-- munin thermometer using DS18B20 sensors on ESP8622 -- (c) 2016, Florian Heimgaertner -- This software may be modified and distributed under the terms -- of the MIT license. See the LICENSE file for details. local modname = ... local M = {} _G[modname] = M local plugin = {} local action = {} local hostname = ('e...
-- Load dependencies local mnist = require 'mnist' local optim = require 'optim' local gnuplot = require 'gnuplot' local image = require 'image' local cuda = pcall(require, 'cutorch') -- Use CUDA if available local hasCudnn, cudnn = pcall(require, 'cudnn') -- Use cuDNN if available local npy4th = require 'npy4th' loc...
local M = {} local luafmt = { formatCommand = "luafmt -i 2 --stdin", formatStdin = true, } local stylua = { formatCommand = "stylua --config-path $HOME/.config/stylua/stylua.toml -", formatStdin = true, } local flake8 = { lintCommand = "flake8 --ignore=E501,W503 --stdin-display-name ${INPUT} -", lintStdi...
object_building_kashyyyk_poi_kash_rryatt_lvl4_tree_root_a3 = object_building_kashyyyk_shared_poi_kash_rryatt_lvl4_tree_root_a3:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_rryatt_lvl4_tree_root_a3, "object/building/kashyyyk/poi_kash_rryatt_lvl4_tree_root_a3.iff")
return Def.ActorFrame{ Def.Quad{ InitCommand=cmd(FullScreen); OnCommand=cmd(diffusealpha,0;sleep,2); }; LoadActor(THEME:GetPathS("","_swoosh out.ogg"))..{ OnCommand=cmd(queuecommand,"Play"); PlayCommand=cmd(play) }; StartTransitioningCommand=function(self) SOUND:DimMusic(0,math.huge) end, }
local Types = require(script.Parent.Parent.Types) type Record<K, V = K> = Types.Record<K, V> local function override(target: Record<any>, source: Record<any>): Record<any> local result = table.clone(target) for key, value in source do result[key] = if type(value) == "table" then if type(result[key]) == "table" t...
return Def.Sprite{ --No Quest Mode BGA so we'll have to live with it Texture=THEME:GetPathG("","_BGMovies/Arcade"); InitCommand=cmd(Cover;zoomx,1.02); };
-- function reference -- include local newTable = require("toolkit.common").newTable local utils = require("toolkit.utils") local helper = newTable(0, 2) helper.jsonSerialize = function(lData, pattern) return pattern and (utils.json_encode(lData)..pattern) or utils.json_encode(lData) end helper.jsonDerialize = f...
module:set_global(); local measure = require"core.statsmanager".measure; local valid_shows = { available = true, chat = true, away = true, dnd = true, xa = true, unavailable = true, } local counters = { available = measure("amount", "client_presence.available"), chat = measure("amount", "client_presence.chat...
function foo(a) local x = 1/0 local y = 0/1 local w = a/0 local z = 0/a print(x, y, w, z) end foo(7)
function factorial(n) if n == 0.0 then return 1.0 else return n * factorial(n - 1.0) end end
 module(..., package.seeall) --;=========================================================== --; SOUND TEST MENU LOOP --;=========================================================== t_soundMenu = { {id = textImgNew(), text = 'CONTINUE?'}, {id = textImgNew(), text = 'GAME OVER'}, {id = textImgNew(), text = 'BACK'}, ...
if turn == 1 then character_1:UseSkill(2) character_1:UseSkill(3) character_1:UseSkill(4) character_2:UseSkill(1) character_2:UseSkill(2) character_2:OnPartyMember(3):UseSkill(3) character_3:UseSkill(2) character_3:UseSkill(1) character_4:WithWaitTime(2000):UseSkill(2) character_4:UseSkill(1) EnableChargeAtt...
include "app.gameClass.item.Item" include "app.gameClass.trigger.Need" _ENV=namespace "game" using_namespace "luaClass" using_namespace "container" class("Mission"){ CLASS_DEBUG(false); } function Mission:Mission(missionInfo) self.name=missionInfo.missionName self.limit=missionInfo.limit self.desc=mi...
function RcEncodeTrace(rec) local longFmtCnt = 0 local buf = '' for i, data in ipairs(rec) do local dticks, model = tonumber(data[1]), tonumber(data[8]) local dx, dy, dz = tonumber(data[2]), tonumber(data[3]), tonumber(data[4]) local drx, dry, drz = tonumber(data[5]), tonumber(data[6]), tonumber(data[7])...
require('bufferline').setup{ options = { view = "multiwindow", tab_size=5, numbers="both", separator_style="thin", enforce_regular_tabs=false, show_tab_indicators = true, tab_indicator_style = function(tab) if not tab.name or tab.name == "" then ...
-- Verify that cross referencing and aligned ABC emission works correctly abclua = require "abclua" function get_crossrefs(tokens, refs) -- return a table of all the cross references in the stream, as strings for i,v in ipairs(tokens) do if v.cross_ref then table.insert(refs,v....
--Stance state is basically a Walk controller --Without any torso or feet update --We share the leg joint generation / balancing code --with walk controllers local state = {} state._NAME = ... local Body = require'Body' local vector = require'vector' local moveleg = require'moveleg' require'mcm' -- Keep track of ...
require("yalt/yalt") image = love.graphics.newImage( "image.png" ) love.graphics.setBackgroundColor(114,159,207) -- Tango! Sky Blue 1 --YALT restores the graphics color and font to what it was originally. love.graphics.setColor(46,52,54,255)-- Tango! Aluminium 6 speed = 1 function love.draw() love.graphics.print( "\...
--[[********************************** * * Multi Theft Auto - Admin Panel * * client/admin_coroutines.lua * * Original File by lil_Toady * **************************************]] local aCoroutines = {} sourceCoroutine = nil local _addEventHandler = addEventHandler function addEventHandler ( event, element, handler,...
local __exports = LibStub:NewLibrary("ovale/combat", 80300) if not __exports then return end local __class = LibStub:GetLibrary("tslib").newClass local __State = LibStub:GetLibrary("ovale/State") local States = __State.States local aceEvent = LibStub:GetLibrary("AceEvent-3.0", true) local GetTime = GetTime local tonumb...
-- local dbg = require("debugger") -- dbg.auto_where = 2 local elixir = require'cccomplete.elixir'() local _ctxt local function line(value) _ctxt = {line = value} end local function subject() return elixir.complete(_ctxt) end local function it_behaves_like(opts) local result = subject() it("has the correct c...
--[[ @Author: Eoussama @Version: v0.0.1 @Creation date: 6/12/2019 - 11:24PM ]] local UtilText = require("core.utils.text") local UtilAudio = require("core.utils.audio") local UtilTimer = require("core.utils.timer") local UtilBackground = require("core.utils.background") local title = ...
--[[-------------------------------------------------------------------------- -- TomTom - A navigational assistant for World of Warcraft -- -- This file contains the internal implementation of TomTom's waypoints. -- None of these functions should be called directly by addons if they want -- the waypoints to obey n...
bhamuka_all_consuming_god_consume_souls = class({}) LinkLuaModifier( 'bhamuka_all_consuming_god_consume_souls_modifier', 'encounters/bhamuka_all_consuming_god/bhamuka_all_consuming_god_consume_souls_modifier', LUA_MODIFIER_MOTION_NONE ) function bhamuka_all_consuming_god_consume_souls:OnSpellStart() --- Get Caster,...
-------------------------------------------------------------------------------- -- login.lua -------------------------------------------------------------------------------- local string_format = string.format local actor = tengine.actor local ERROR_MSG = tengine.ERROR_MSG local p = tengine.p local account = requir...
data:extend({ { type = "generator", name = "biotech-wind-turbine", icon = "__BioTech__/graphics/icons/wind_turbine_icon.png", flags = {"placeable-neutral","player-creation"}, minable = {mining_time = 1, result = "biotech-wind-turbine"}, max_health = 50, corpse = "big-remnants", effectivity = 1.5, fl...
-- Copyright (c) 2015-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. local babi = requi...
print("toto") local m = require("mod") m.test() test2() local log = require('log') log.info("Test") local data = require('data') print(data.toYaml({ toto = 'tata' })) local t = {} t[1] = "toto" t[2] = "titi" t[3] = "tata" t[4] = "tutu" t[5] = "foo" print(#t) print(data.toJson(t)) print(data.toYaml(t))
--[[ -- log.lua -- -- Copyright (c) 2016 rxi -- -- This library is free software; you can redistribute it and/or modify it -- under the terms of the MIT license. See LICENSE for details. -- Modefy by CandyMi In 2018.12.18 log的内部方法包括: log.trace(...) 紫色 log.debug(...) 天蓝色 log.info(...) 绿色 log.warn(...) 黄色 log.erro...
local M = {} M.setup = function() local status_ok, cc = pcall(require, "virt-column") if not status_ok then return end cc.setup_buffer({ virtcolumn = "80,120", char = "▏" }) end vim.cmd [[ augroup virtcolumn autocmd! autocmd FileType * if index(["netrw", "NvimTree", "neo-tree", "UltestAttach", "dap-float", ...
ENT.RenderGroup = RENDERGROUP_OPAQUE ENT.Base = "fighter_base" ENT.Type = "vehicle" ENT.PrintName = "NTB-630 Bomber" ENT.Author = "Liam0102, Jellyton" ENT.Category = "Star Wars Vehicles: In Development"; list.Set("SWVehiclesEU", ENT.PrintName, ENT); ENT.AutomaticFrameAdvance = true ENT.Spawnable = false ENT.AdminSpawn...
--------------------------------------------------------------------------------------------------- ---boss_hitbox_prefab.lua ---author: Karl ---date created: 2021.6.1 ---desc: Defines the base objects for enemies that have hitboxes; a hitbox here has a disk shaped --- collision box with some hp, the hitbox is kill...
--- Slice part of a table and return a new copy --- --- Note : This methods does not check if tbl is a table, it does not check --- if first and last are valid... it is the responsibility of the caller --- to make sure all args are valid. --- -- @param tbl the table to slice -- @param first (optional) t...
local Library = require "CoronaLibrary" local sprite = Library:new{ name='sprite', publisherId='com.' } local function toImageSheet( spriteSet ) assert( spriteSet.spriteSheet, "toImageSheet(): Bad spriteSet parameter: spriteSet.spriteSheet is nil" ) local options local spriteSheet = spriteSet.spriteSheet if sp...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('QueryClientIpArg_pb') QUERYCLIENTIPARG = protobuf.Descriptor(); local QUERYCLIENTIPARG_PARAM_FIELD = protobuf.FieldDescriptor(); QUERYCLIENTIPARG_PARAM_FIELD.name = "param" QUERYCLIENTIPARG_PARAM_FIELD.full_name = ".KKSG....
local mapa = { ambient="0.1,0.1,0.1", gravity="0 -9.8 0", entities={ { name="Sinbad", id=1, components={ transform={ position="0,0,0", rotation="0,0,0", scale="1,1,1", parent="-1" }, rigidbody={ shape="-1", ...
local L = LibStub('AceLocale-3.0'):NewLocale('tdInspect', 'enUS', true) if not L then return end -- @localization(locale=""enUS", format="lua_additive_table", table-name="L", same-key-is-true=true)@ -- @debug@ -- @import@ L['Show Model'] = true L['Last update:'] = true L['Inspect target'] = true L['Inspect mouseo...
-- map offsets local x = 500 local y = 2740 local int = 0 local dim = 0 createObject(17864, x+3288.224609375, y+-1850.7109375, 0.88956797122955, 0, 0, 0, int, dim) createObject(17864, x+3328.2353515625, y+-1818.701171875, 0.89889800548553, 0, 0, 179.62097167969, int, dim) createObject(17864, x+3327.8818359375,...
-- creates a grayscale portrait of ceo jessica kern. local path = mod_loader.mods[modApi.currentMod].resourcePath local this = {} local color_hex = { "000000", "de7f41", "000000", "53403b", "dcd0c2", "9b928a", "777070", "fcf8f0", "575758", "282a33", "be6f47", "2b211f", "a4988b", "735344", "4d3d35", "907c6a", "1b17...
require "tundra.syntax.glob" require "tundra.syntax.qt" require "tundra.syntax.osx-bundle" require "tundra.path" require "tundra.util" local function gen_moc(src) return Moc { Pass = "GenerateSources", Source = src } end -------------------------------------------------------------------------...
RegisterNetEvent('gvz-anticheat:hash') AddEventHandler('gvz-anticheat:hash', function() count = -0.2 while not HasModelLoaded(GetHashKey("a_m_o_acult_01")) do Citizen.Wait(0) RequestModel(GetHashKey("a_m_o_acult_01")) end ...
require 'paths' require 'xlua' require 'torchx' require 'string' require 'os' require 'sys' require 'image' require 'lfs' -- these actually return local variables but we will re-require them -- when needed. This is just to make sure they are loaded. require 'moses' require 'ffi' unpack = unpack or table.unpack local...
-------------------------------- -- @module TextBMFont -- @extend Widget -- @parent_module ccui -------------------------------- -- @function [parent=#TextBMFont] setFntFile -- @param self -- @param #string str -------------------------------- -- @function [parent=#TextBMFont] getStringLength -- @param sel...
-- Copyright (C) Yuansheng Wang -- only support to cache lua table object local lru_new = require("resty.lrucache").new local setmetatable = setmetatable -- todo: support to config it in YAML. local GLOBAL_TTL = 60 * 60 -- 60 min local GLOBAL_ITEMS_COUNT = 1024 local PLUGIN_TTL = 5 * 60 -- 5 min loc...
local messageItem = require(ViewPath .. "hall/notice/messageItem"); local MessageItem = class(CommonGameLayer, false); MessageItem.s_controls = { btnItem = 1, txtTitle = 2, txtTime = 3, txtContent = 4, imgEnvelope = 5, imgAttachment = 6, }; Mes...
#!/usr/bin/env lua require 'Test.More' plan(14) if not require_ok 'Spore' then BAIL_OUT "no lib" end local m = require 'Spore' type_ok( m, 'table', "Spore" ) is( m, package.loaded['Spore'] ) is( m._NAME, 'Spore', "_NAME" ) like( m._COPYRIGHT, 'Perrad', "_COPYRIGHT" ) like( m._DESCRIPTION, 'ReST client', "_DESC...
local Class = require("CoreLib.SimpleLuaClasses.Class") local StateObject = Class() function StateObject:init(name) self.name = name self.objectList = {} end function StateObject:AddObject(key, obj) self.objectList[key] = obj end function StateObject:GetObject(key) return self.objectList[key] end f...
--[[ Name: masarater.lua For: TalosLife By: TalosLife ]]-- local Car = {} Car.VIP = true Car.Make = "Maserati" Car.Name = "Maserati Ghibli S" Car.UID = "maserati_ghibli" Car.Desc = "The Maserati Ghibli S, gmod-able by TDM" Car.Model = "models/tdmcars/mas_ghibli.mdl" Car.Script = "scripts/vehicles/TDMCars/mas_ghibli...
local mysql = exports.mrp_mysql addCommandHandler("vipver", function(thePlayer, cmdName, idOrNick, vipRank, days) if exports.mrp_integration:isPlayerDeveloper(thePlayer) then if (not idOrNick or not tonumber(vipRank) or not tonumber(days) or (tonumber(vipRank) < 0 or tonumber(vipRank) > 4)) then outputChatBox("[...
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local config = require "game.template.item" local cjson = require "include.cjson" local _M = function(role,data) if not data.id or type(data.id) ~= "number" then return 2 end if not config:get(da...