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local STATECLASS = require("modules/gamestatesClass") local TITLE = STATECLASS:set("TITLE") local timer_flag = false local options = { "Start", "Options", "About", "Credits", "Exit" } local padding = 12 local font = fonts.jamboree_8 local showOptions = false local cursor = 1 local continue = false function TITLE.preload() PRELOADER.newImage(assets.images,"titleBG","assets/images/titleScreen/title_screen_bg.png") PRELOADER.newImage(assets.images,"titleText","assets/images/titleScreen/title_screen_text.png") PRELOADER.newImage(assets.images,"unfinished","assets/images/etc/unfinished.png") PRELOADER.newSource(assets.audio,"jump","assets/audio/jump.ogg") PRELOADER.newSource(assets.audio,"die","assets/audio/die.ogg") PRELOADER.newSource(assets.audio,"blip","assets/audio/blip.ogg") ASSETS.preload(function() local _bg = ANIM8.newGrid(256,128,assets.images.titleBG:getDimensions() ) local bgSpeed = 0.3 local bgMax = 6 anim_bg = ANIM8.newAnimation(_bg('1-' .. bgMax,1),bgSpeed) end) end function TITLE.load() titleTimer = TIMER.new() titleTimer:after(3, function() showOptions = true end) end function TITLE.update(dt) titleTimer:update(dt) if continue then anim_bg:update(dt) end end function TITLE.draw() love.graphics.setColor(255,255,255,255) anim_bg:draw(assets.images.titleBG,0,0) love.graphics.draw(assets.images.titleText,0,0) if showOptions == true then love.graphics.setColor(255,255,255,255) love.graphics.setFont(font) for i = 1, #options do if i == cursor then love.graphics.setColor(255,0,0,255) else love.graphics.setColor(255,255,255,255) end love.graphics.print(options[i], settings.gameWidth - padding - font:getWidth(options[i]), 4 + i * padding) end end end function TITLE.keypressed(key) if showOptions == false and continue == false then showOptions = true else love.audio.play(assets.audio.blip) if key == keybindings.KEY_DOWN then cursor = cursor + 1 if cursor > #options then cursor = 1 end elseif key == keybindings.KEY_UP then cursor = cursor - 1 if cursor < 1 then cursor = #options end elseif key == keybindings.KEY_ACTION or key == keybindings.KEY_ENTER then TITLE.cursorAction() end end end function TITLE.keyreleased(key) end function TITLE.cursorAction() local actions = { GAME_INTRO, OPTIONS, ABOUT, CREDITS, EXIT } if postjam then GAMESTATES.setState(actions[cursor]) else if cursor == #actions or cursor == 1 then GAMESTATES.setState(actions[cursor]) else GAMESTATES.setState(UNFINISHED) end end end function TITLE.exit() ASSETS.setState(false) end return TITLE
local vim = vim vim.g.bracey_refresh_on_save = 1
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("UnitFrames") local UF = _UnitFrames local oUF = RayUF or oUF function UF:Construct_ArenaFrame(frame, unit) local unitGroup = gsub(unit, "%d", "") frame.mouseovers = {} frame.UNIT_WIDTH = self.db.units[unitGroup].width frame.UNIT_HEIGHT = self.db.units[unitGroup].height frame.POWER_HEIGHT = ceil(frame.UNIT_HEIGHT * self.db.powerheight) frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT) frame.Health = self:Construct_HealthBar(frame, true, true) frame.Power = self:Construct_PowerBar(frame, true, true) frame.Power:Point("BOTTOMLEFT", frame, "BOTTOMLEFT") frame.Power:Point("BOTTOMRIGHT", frame, "BOTTOMRIGHT") frame.Power:Height(frame.POWER_HEIGHT) frame.Health:Point("TOPLEFT", frame, "TOPLEFT") frame.Health:Point("BOTTOMRIGHT", frame.Power, "TOPRIGHT", 0, 1) frame.Name = self:Construct_NameText(frame) frame.Mouseover = self:Construct_Highlight(frame) frame.RaidTargetIndicator = self:Construct_RaidIcon(frame) self:EnableHealPredictionAndAbsorb(frame) frame.Health.value:Point("TOPRIGHT", frame.Health, "TOPRIGHT", - 8, - 2) frame.Power.value:Point("BOTTOMRIGHT", frame.Health, "BOTTOMRIGHT", - 8, 2) frame.Name:ClearAllPoints() frame.Name:Point("BOTTOMLEFT", frame.Health, "BOTTOMLEFT", 8, 3) frame.Name:SetJustifyH("LEFT") if self.db.healthColorClass then frame:Tag(frame.Name, "[RayUF:name] [RayUF:info]") else frame:Tag(frame.Name, "[RayUF:color][RayUF:name] [RayUF:info]") end if self.db.showPortrait then frame.Portrait = self:Construct_Portrait(frame) end if self.db.castBar then local castbar = self:Construct_CastBar(frame) castbar:ClearAllPoints() castbar:SetAllPoints(frame) castbar.Iconbg:ClearAllPoints() castbar.Iconbg:Point("RIGHT", frame, "LEFT", - 2, 1) castbar.Text:ClearAllPoints() castbar.Text:Point("LEFT", frame.Health, "LEFT", 2, 0) castbar.Time:ClearAllPoints() castbar.Time:Point("RIGHT", frame.Health, "RIGHT", - 2, 0) frame.Castbar = castbar end frame.Debuffs = self:Construct_Debuffs(frame) frame.Debuffs["growth-x"] = "RIGHT" frame.Debuffs["growth-y"] = "UP" frame.Debuffs.initialAnchor = "BOTTOMLEFT" frame.Debuffs.onlyShowPlayer = true frame.Debuffs:Point("BOTTOMLEFT", frame, "TOPLEFT", 1, 2) if not frame.prepFrame then frame.prepFrame = CreateFrame("Frame", frame:GetName().."PrepFrame", R.UIParent) frame.prepFrame:SetFrameStrata("BACKGROUND") frame.prepFrame:SetAllPoints(frame) frame.prepFrame:SetScript("OnEvent", UF.UpdatePrep) frame.prepFrame:RegisterEvent("PLAYER_ENTERING_WORLD") frame.prepFrame:RegisterEvent("ARENA_OPPONENT_UPDATE") frame.prepFrame:RegisterEvent("UNIT_NAME_UPDATE") frame.prepFrame:RegisterEvent("ARENA_PREP_OPPONENT_SPECIALIZATIONS") frame.prepFrame.Health = CreateFrame("StatusBar", nil, frame.prepFrame) frame.prepFrame.Health:SetStatusBarTexture(R["media"].normal) frame.prepFrame.Health:SetAllPoints() frame.prepFrame.Health:CreateShadow("Background") frame.prepFrame.Icon = frame.prepFrame:CreateTexture(nil, "OVERLAY") frame.prepFrame.Icon.bg = CreateFrame("Frame", nil, frame.prepFrame) frame.prepFrame.Icon.bg:SetHeight(frame.UNIT_HEIGHT) frame.prepFrame.Icon.bg:SetWidth(frame.UNIT_HEIGHT) frame.prepFrame.Icon.bg:SetPoint("LEFT", frame.prepFrame, "RIGHT", 5, 0) frame.prepFrame.Icon.bg:CreateShadow("Background") frame.prepFrame.Icon:SetParent(frame.prepFrame.Icon.bg) frame.prepFrame.Icon:SetTexCoord(.08, .92, .08, .92) frame.prepFrame.Icon:SetAllPoints(frame.prepFrame.Icon.bg) frame.prepFrame.SpecClass = frame.prepFrame.Health:CreateFontString(nil, "OVERLAY") frame.prepFrame.SpecClass:SetPoint("CENTER") frame.prepFrame.SpecClass:SetFont(R["media"].font, 12, R["media"].fontflag) end local specIcon = CreateFrame("Frame", nil, frame) specIcon:SetHeight(frame.UNIT_HEIGHT) specIcon:SetWidth(frame.UNIT_HEIGHT) specIcon:SetPoint("LEFT", frame, "RIGHT", 5, 0) specIcon:CreateShadow("Background") frame.PVPSpecIcon = specIcon local trinkets = CreateFrame("Frame", nil, frame) trinkets:SetHeight(frame.UNIT_HEIGHT) trinkets:SetWidth(frame.UNIT_HEIGHT) trinkets:SetPoint("LEFT", specIcon, "RIGHT", 5, 0) trinkets:CreateShadow("Background") trinkets.shadow:SetFrameStrata("BACKGROUND") trinkets.trinketUseAnnounce = true trinkets.trinketUpAnnounce = true frame.Trinket = trinkets end
--------------------------------------------------- ------- class Mover -- constructor Mover = class( function(this,_m,_x,_y) this.loc = of.Vec2f(_x,_y) this.vel = of.Vec2f(0,0) this.acc = of.Vec2f(0,0) this.mass = _m end ) function Mover:applyForce(force) f = of.Vec2f() f = force / self.mass self.acc = self.acc + f end function Mover:update() self.vel = self.vel + self.acc self.loc = self.loc + self.vel self.acc = self.acc * 0 end function Mover:draw() of.setColor(40,40,255) of.noFill() of.setLineWidth(2) of.drawCircle(self.loc.x,self.loc.y,self.mass*24) of.setColor(32, 0, 255,100) of.fill() of.drawCircle(self.loc.x,self.loc.y,self.mass*24) end function Mover:attract(m) f = of.Vec2f() f = self.loc - m.loc dist = f:length() dist = of.clamp(dist,5.0,25.0) f:normalize() strength = of.Vec2f() strength = (g * self.mass * m.mass) / (dist * dist) f = f * strength return f end --------------------------------------------------- ------- end class Mover
function Chatbox:ChatboxGetPlayerIcon(player, text, team_chat) return { icon = 'fa-shield-alt', size = 14, margin = 8, is_data = true } end function Chatbox:ChatboxGetPlayerColor(player, text, team_chat) return _team.GetColor(player:Team()) or Color(255, 255, 255) end function Chatbox:ChatboxGetMessageColor(player, text, team_chat) return Color(255, 255, 255) end function Chatbox:PlayerCanHear(player, message_data) if player == message_data.sender then return true end end
local PLUGIN = PLUGIN --------------------------------- --- BUYER QUEST --- COLLECT ONE ARTIFACT FOR SOMEONE --- THE ITEM HAS TO BE COLLECTED WILL BE RANDOMIZED IN randomItem. local QUEST = {} QUEST.uniqueID = "art" QUEST.name = "Заказ от важной шишки" QUEST.desc = "Достань мне %s артефакт %s для важного клиента, плачу 2.5 тысячи. Только быстрее." -- If you don't know how it's working, Just check in sh_advhandler.lua in dialogue. QUEST.quickRewards = { currency = 2500, items = {} } QUEST.randomItem = { -- { uid = "battery", min = 1, max = 1 }, { uid = "eye", min = 1, max = 1 }, { uid = "jellyfish", min = 1, max = 1 }, { uid = "meatchunk", min = 1, max = 1 }, } function QUEST:GenerateData( player ) local tbl = {} for i = 0, 0 do local idat = table.Random( self.randomItem ) tbl[ idat.uid ] = math.random( idat.min, idat.max ) end return tbl end function QUEST:CanComplete( player, data ) for uid, num in pairs( data ) do if !player:getChar():getInv():hasItem( uid ) then return false end end return true end function QUEST:RemoveQuestItem( player, data ) for uid, num in pairs( data ) do player:getChar():getInv():remove(player:getChar():getInv():hasItem( uid ):getID(), false, false) end end function QUEST:PostReward( player, data ) return true end PLUGIN:RegisterQuest( QUEST.uniqueID, QUEST ) --------------------------------- --- HOENYA HIDEOUT QUEST --- COLELCT ONE ITEM FOR SOMEONE --- THE ITEM HAS TO BE COLLECTED WILL BE RANDOMIZED IN randomItem. local QUEST = {} QUEST.uniqueID = "honeya" QUEST.name = "Honeya Hideout's Problem" QUEST.desc = "Get %s of %s for Honeya Hideout." -- If you don't know how it's working, Just check in sh_advhandler.lua in dialogue. QUEST.quickRewards = { currency = 100, items = { { uid = "kolb", amount = 1, data = {} }, } } QUEST.randomItem = { -- { uid = "kolb", min = 1, max = 1 }, } function QUEST:GenerateData( player ) local tbl = {} for i = 0, 0 do local idat = table.Random( self.randomItem ) tbl[ idat.uid ] = math.random( idat.min, idat.max ) print( 'inserted '.. idat.uid ) end return tbl end function QUEST:CanComplete( player, data ) for uid, num in pairs( data ) do if !player:getChar():getInv():hasItem( uid ) then print( Format( "lack of %s of %s", num, uid ) ) return false end end return true end function QUEST:RemoveQuestItem( player, data ) for uid, num in pairs( data ) do player:getChar():getInv():remove(player:getChar():getInv():hasItem( uid ):getID(), false, false) end end function QUEST:PostReward( player, data ) print( 'PostReward') return true end PLUGIN:RegisterQuest( QUEST.uniqueID, QUEST ) local QUEST = {} QUEST.uniqueID = "gathering_wood" QUEST.name = "Добыть дрова для корчмаря" QUEST.desc = "Достань мне %s артефакт %s для важного клиента, плачу 2.5 тысячи. Только быстрее." -- If you don't know how it's working, Just check in sh_advhandler.lua in dialogue. QUEST.quickRewards = { currency = 10, items = {} } QUEST.randomItem = { -- { uid = "wood", min = 10, max = 10 }, } function QUEST:GenerateData( player ) local tbl = {} for i = 0, 0 do local idat = table.Random( self.randomItem ) tbl[ idat.uid ] = math.random( idat.min, idat.max ) end return tbl end function QUEST:CanComplete( player, data ) for uid, num in pairs( data ) do if !player:getChar():getInv():hasItem( uid ) then return false end end return true end function QUEST:RemoveQuestItem( player, data ) for uid, num in pairs( data ) do player:getChar():getInv():remove(player:getChar():getInv():hasItem( uid ):getID(), false, false) end end function QUEST:PostReward( player, data ) return true end PLUGIN:RegisterQuest( QUEST.uniqueID, QUEST )
Mods = { types = { [0] = { Name = "Spoiler" }, -- VMT_SPOILER [1] = { Name = "Front Bumper" }, -- VMT_BUMPER_F [2] = { Name = "Rear Bumper" }, -- VMT_BUMPER_R [3] = { Name = "Side Skirt" }, -- VMT_SKIRT [4] = { Name = "Exhaust" }, -- VMT_EXHAUST [5] = { Name = "Chassis" }, -- VMT_CHASSIS [6] = { Name = "Grill" }, -- VMT_GRILL [7] = { Name = "Hood" }, -- VMT_BONNET [8] = { Name = "Fender" }, -- VMT_WING_L [9] = { Name = "Fender 2" }, -- VMT_WING_R [10] = { Name = "Roof" }, -- VMT_ROOF [11] = { Name = "Engine", Hidden = true }, -- VMT_ENGINE [12] = { Name = "Brakes", Hidden = true }, -- VMT_BRAKES [13] = { Name = "Transmission", Hidden = true }, -- VMT_GEARBOX [14] = { Name = "Horn", OnChange = function(vehicle, value) Citizen.CreateThread(function() Mods.horn = value Citizen.Wait(20) local startTime = GetGameTimer() while GetGameTimer() - startTime < 1200 and Mods.horn == value do SoundVehicleHornThisFrame(vehicle) Citizen.Wait(0) end end) end }, -- VMT_HORN [15] = { Name = "Suspension" }, -- VMT_SUSPENSION [16] = { Name = "Armor", Hidden = true }, -- VMT_ARMOUR [17] = { Name = "Nitrous", Hidden = true }, -- VMT_NITROUS [18] = { Name = "Turbo", Hidden = true }, -- VMT_TURBO [19] = { Name = "Subwoofer" }, -- VMT_SUBWOOFER [20] = { Name = "Tire Smoke" }, -- VMT_TYRE_SMOKE [21] = { Name = "Hydraulics" }, -- VMT_HYDRAULICS [22] = { Name = "Xenon Lights" }, -- VMT_XENON_LIGHTS [23] = { Name = "Wheels" }, -- VMT_WHEELS [24] = { Name = "Wheels 2" }, -- VMT_WHEELS_REAR_OR_HYDRAULICS [25] = { Name = "Plate Holder" }, -- VMT_PLTHOLDER [26] = { Name = "Plate Vanity" }, -- VMT_PLTVANITY [27] = { Name = "Interior" }, -- VMT_INTERIOR1 [28] = { Name = "Ornaments" }, -- VMT_INTERIOR2 [29] = { Name = "Dashboard" }, -- VMT_INTERIOR3 [30] = { Name = "Dial" }, -- VMT_INTERIOR4 [31] = { Name = "Door Speaker" }, -- VMT_INTERIOR5 [32] = { Name = "Seats" }, -- VMT_SEATS [33] = { Name = "Steering Wheel" }, -- VMT_STEERING [34] = { Name = "Shifter Leavers" }, -- VMT_KNOB [35] = { Name = "Plaques" }, -- VMT_PLAQUE [36] = { Name = "Speakers" }, -- VMT_ICE [37] = { Name = "Trunk" }, -- VMT_TRUNK [38] = { Name = "Hydraulics" }, -- VMT_HYDRO [39] = { Name = "Engine Block" }, -- VMT_ENGINEBAY1 [40] = { Name = "Air Filter" }, -- VMT_ENGINEBAY2 [41] = { Name = "Struts" }, -- VMT_ENGINEBAY3 [42] = { Name = "Arch Cover" }, -- VMT_CHASSIS2 [43] = { Name = "Aerials" }, -- VMT_CHASSIS3 [44] = { Name = "Trim" }, -- VMT_CHASSIS4 [45] = { Name = "Tank" }, -- VMT_CHASSIS5 [46] = { Name = "Windows" }, -- VMT_DOOR_L [47] = { Name = "Windows 2" }, -- VMT_DOOR_R [48] = { Name = "Livery" }, -- VMT_LIVERY_MOD [49] = { Name = "Lightbar" }, -- VMT_LIGHTBAR }, } --[[ Functions: Mods ]]-- function Mods:Enable(vehicle) local defaults = { mods = {}, } self.defaults = {} WaitForAccess(vehicle) SetVehicleModKit(vehicle) for modType, mod in pairs(self.types) do local numMods = not mod.Hidden and GetNumVehicleMods(vehicle, modType) if mod.Name == "Livery" then print(numMods) end if numMods and numMods > 0 then local options = {} for modIndex = -1, numMods - 1 do local text = modIndex == -1 and "Stock" or GetLabelText(GetModTextLabel(vehicle, modType, modIndex)) if text == "NULL" then text = mod.Name.." "..modIndex end options[modIndex + 2] = { label = text, value = modIndex, } end local currentModIndex = GetVehicleMod(vehicle, modType) self.defaults[modType] = currentModIndex defaults["mod-"..modType] = currentModIndex table.insert(defaults.mods, { name = mod.Name, index = modType, options = options, }) end end local window = Window:Create({ type = "window", title = "Mods", class = "compact", defaults = defaults, style = { ["width"] = "40vmin", ["height"] = "90vmin", ["top"] = "8vmin", ["left"] = "2vmin", ["overflow"] = "visible !important", }, prepend = Modding.prepend, components = { { type = "q-list", template = [[ <div> <q-expansion-item v-for="mod in $getModel('mods')" :key="mod.index" :label="mod.name" group="mods" dense expand-separator > <q-option-group :options="mod.options" :value="$getModel('mod-' + mod.index)" @input="$invoke('setMod', mod.index, $event)" /> </q-expansion-item> </div> ]], }, }, }) -- Window buttons. window:OnClick("save", function(window) Modding:Exit() end) window:OnClick("discard", function(window) Modding:Exit(true) end) -- Window events. window:AddListener("setMod", function(window, modType, modIndex) local settings = Mods.types[modType] if not settings or settings.Hidden then return end WaitForAccess(vehicle) SetVehicleMod(vehicle, modType, modIndex) window:SetModel("mod-"..modType, modIndex) if settings.OnChange then settings.OnChange(vehicle, modIndex) end end) -- Return the window. return window end function Mods:Disable(vehicle, discard) if discard and self.defaults then end self.defaults = nil end --[[ Functions: Modding ]]-- Modding:RegisterItem("Mod Kit", Mods) -- type = "window", -- title = "Paint", -- class = "compact", -- style = { -- ["width"] = "40vmin", -- ["height"] = "50vmin", -- ["top"] = "8vmin", -- ["left"] = "2vmin", -- ["overflow"] = "visible !important", -- }, -- defaults = { -- mods = { -- { Name = "Test 1", index = 0, options = { -- { label = "Option 1", value = 0 }, -- { label = "Option 2", value = 1 }, -- { label = "Option 3", value = 2 }, -- } }, -- { Name = "Test 2", index = 1 }, -- { Name = "Test 3", index = 2 }, -- }, -- }, -- components = { -- { -- type = "q-list", -- template = [[ -- <div> -- <q-expansion-item -- v-for="mod in $getModel('mods')" -- :key="mod.Index" -- :label="mod.Name" -- group="mods" -- > -- <q-option-group -- :options="mod.options" -- /> -- </q-expansion-item> -- </div> -- ]], -- }, -- },
Script.Load("lua/Combat/Player_Upgrades_Client.lua") function PlayerUI_GetHasEnzymeCloud() local self = Client.GetLocalPlayer() local upgrades = self:GetPlayerUpgrades() for i = 1, #upgrades do local upgradeId = upgrades[i] if upgradeId == kTechId.EnzymeCloud then return true end end return false end function PlayerUI_GetNextEnzymeCloudIn() local player = Client.GetLocalPlayer() if player then return math.max(math.ceil((player.lastEnzymeCloud or 0) + kEnzymeCloudAbilityCooldown - Shared.GetTime()), 0) end return 0 end
function onPlayerCredentials(playerid) print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") credentials arrived") spawnPlayer(playerid, 1200, 300, 15) end registerEvent("onPlayerCredentials", "onPlayerCredential") function onPlayerConnected(playerid) print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") connecting") end registerEvent("onPlayerConnected", "onPlayerConnected") function onPlayerLeft(playerid, reason) print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") left, reason: " .. reason) end registerEvent("onPlayerLeft", "onPlayerLeft") function onPlayerAfk(playerid, status) local str if(status) then str = "is now" else str = "is no longer" end print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") " .. str .. " afk") end registerEvent("onPlayerAfk", "onPlayerAfk") function onPlayerEnteredVehicle(playerid, vehicleId, seatId) print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") entered vehicle " .. vehicleId .. " on seat " .. seatId) end registerEvent("onPlayerEnteredVehicle", "onPlayerEnteredVehicle") function onPlayerExitVehicle(playerid, vehicleId, seatId) print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") exited vehicle " .. vehicleId .. " on seat " .. seatId) end registerEvent("onPlayerExitVehicle", "onPlayerExitVehicle") function onPlayerRequestVehicleEntry(playerid, vehicleId, seatId, carjack) print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") entering vehicle " .. vehicleId .. " on seat " .. seatId) end registerEvent("onPlayerRequestVehicleEntry", "onPlayerRequestVehicleEntry") function onPlayerSwitchWeapons(playerid, weapon, ammo) print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") using weapon " .. weapon .. ", " .. ammo) end registerEvent("onPlayerSwitchWeapons", "onPlayerSwitchWeapons") function onPlayerWeaponsArrived(playerid) print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") weapons arrived") local gunTable = getPlayerWeapons(playerid) if(gunTable == nil) then return end for weapon, ammo in pairs(gunTable) do print(weapon .. ", " .. ammo) end end registerEvent("onPlayerWeaponsArrived", "onPlayerWeaponsArrived") function split(s, delimiter) local result = {}; for match in (s..delimiter):gmatch("(.-)"..delimiter) do table.insert(result, match); end return result; end function onPlayerChat(playerid, text) if(string.sub(text, 1, 1) == "/") then local params = split(text, " ") if(params[1] == "/swat") then setPlayerSkin(playerid, 190) givePlayerWeapon(playerid, 15, 600) setPlayerColor(playerid, 0x00FF00FF) elseif(params[1] == "/v") then if(#params ~= 2) then sendPlayerMsg(playerid, "Usage: /v [vehicle name]", 0xFFFFFFFF) return end local modelId = getVehicleModelId(string.upper(params[2])) if(modelId == -1) then sendPlayerMsg(playerid, "Invalid vehicle name", 0xFFFFFFFF) return end local x, y, z = getPlayerPos(playerid) local rColor = math.random(0, 170) local carId = createVehicle(modelId, x, y, z, 0.0, 0.0, 0.0, rColor, rColor, rColor, rColor, getPlayerWorld(playerid)) sendPlayerMsg(playerid, params[2] .. " spawned with id " .. carId .. " with color " .. rColor, 0xFFFFFFFF) else sendPlayerMsg(playerid, "Unknown command", 0xFFFFFFFF) end else sendMsgToAll(getPlayerName(playerid) .. "(" .. playerid .. "): " .. text, 0xFFFFFFFF) end end registerEvent("onPlayerChat", "onPlayerChat") function onPlayerSpawn(playerid) print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") spawned") end registerEvent("onPlayerSpawn", "onPlayerSpawn") function onPlayerDeath(playerid, agentType, agentId) print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") died") if(agentType == 1) then if(isPlayerOnline(agentId)) then print(getPlayerName(agentId) .. " killed " .. getPlayerName(playerid)) else --The player is no longer online end end end registerEvent("onPlayerDeath", "onPlayerDeath") function onPlayerHpChange(playerid, agentType, agentId) --Params are the same as "onPlayerDeath" and so is its usage end registerEvent("onPlayerHpChange", "onPlayerHpChange") function onPlayerArmorChange(playerid, newArmour) if(newArmour > getPlayerArmor(playerid)) then --Is the player using hax? Use your game logic to decide end end registerEvent("onPlayerArmorChange", "onPlayerArmorChange") function onPlayerEnterCheckPoint(playerid, checkpointId) end registerEvent("onPlayerEnterCheckPoint", "onPlayerEnterCheckPoint") function onPlayerExitCheckPoint(player, checkpointId) end registerEvent("onPlayerExitCheckPoint", "onPlayerExitCheckPoint")
-- Busted tests for nvimpager -- Busted defines these objects but luacheck doesn't know them. So we -- redefine them and tell luacheck to ignore it. local describe, it, assert, mock = describe, it, assert, mock -- luacheck: ignore -- gloabl varables to set $XDG_CONFIG_HOME and $XDG_DATA_HOME to for the -- tests. local tmp = os.getenv("TMPDIR") or "/tmp" local confdir = tmp .. "/nvimpager-testsuite/no-config" local datadir = tmp .. "/nvimpager-testsuite/no-data" -- Run a shell command, assert it terminates with return code 0 and return its -- output. -- -- The assertion of the return status works even with Lua 5.1. The last byte -- of output of the command *must not* be a decimal digit. -- -- command: string -- the shell command to execute -- returns: string -- the output of the command local function run(command) -- From Lua 5.2 on we could use io.close to retrieve the return status of -- the process. It would return true, "exit", x where x is the status. -- For Lua 5.1 (currently used by neovim) we have to echo the return status -- in the shell command and extract it from the output. -- References: -- https://www.lua.org/manual/5.1/manual.html#pdf-io.close -- https://www.lua.org/manual/5.1/manual.html#pdf-file:close -- https://www.lua.org/manual/5.2/manual.html#pdf-io.close -- https://www.lua.org/manual/5.2/manual.html#pdf-file:close -- https://www.lua.org/manual/5.2/manual.html#pdf-os.execute -- https://stackoverflow.com/questions/7607384 command = string.format("XDG_CONFIG_HOME=%s XDG_DATA_HOME=%s %s; echo $?", confdir, datadir, command) local proc = io.popen(command) local output = proc:read('*all') local status = {proc:close()} -- This is *not* the return value of the command. assert.equal(true, status[1]) -- In Lua 5.2 we could also assert this and it would be meaningful: -- assert.equal("exit", status[2]) -- assert.equal(0, status[3]) -- For Lua 5.1 we have echoed the return status with the output. First we -- assert the last two bytes, which is easy: assert.equal("0\n", output:sub(-2), "command failed") -- When the original command did not produce any output this is it. if #output ~= 2 then -- Otherwise we can only hope that the command did not produce a digit as -- it's last character of output. assert.is_nil(tonumber(output:sub(-3, -3)), "command failed") end -- If the assert succeeded we can remove two bytes from the end. return output:sub(1, -3) end -- Read contents of a file and return them. -- -- filename: string -- the name of the file to read -- returns: string -- the contents of the file local function read(filename) local file = io.open(filename) local contents = file:read('*all') return contents end -- Freshly require the nvimpager module, optinally with mocks -- -- api: table|nil -- a mock for the neovim api table (:help lua-api) -- return: table -- the nvimpager module local function load_nvimpager(api) -- Create a local mock of the vim module that is provided by neovim. local default_api = { nvim_get_hl_by_id = function() return {} end, -- These can return different types so we just default to nil. nvim_call_function = function() end, nvim_get_option = function() end, } if api == nil then api = default_api else for key, value in pairs(default_api) do if api[key] == nil then api[key] = value end end end local vim = { api = api } -- Register the api mock in the globals. _G.vim = vim -- Reload the nvimpager script package.loaded["lua/nvimpager"] = nil return require("lua/nvimpager") end describe("auto mode", function() -- Auto mode only exists during the run of the bash script. At the end of -- the bash script it has to decide if pager or cat mode is used. This -- makes these tests a little more difficult. We have to inspect the state -- of the bash script in some way. -- Source the given command line in a bash script with some mocks and print -- all set variables at the end. -- -- command: string -- the shell command to execute -- returns: string -- the output of the sourced command and all set -- variables local function bash(command) -- Make nvim an alias with a semicolon so potential redirections in the -- original nvim execution don't take effect. Also mock exec and trap. local script = [[ set -e set -u shopt -s expand_aliases NVIM=: alias exec=: alias trap=: source ]] .. command .. "\nset" local filename = os.tmpname() local file = io.open(filename, "w") file:write(script) file:close() local output = run("bash " .. filename) os.remove(filename) return output end it("selects cat mode for small files", function() local output = bash('./nvimpager test/fixtures/makefile') -- $mode might still be auto so we check the generated command line. local args = output:match("\nargs1[^\n]*\n") assert.truthy(args:match('--headless')) end) it("auto mode selects pager mode for big inputs", function() local output = bash('./nvimpager ./README.md ./nvimpager') -- $mode might still be auto so we check the generated command line. local args = output:match("\nargs1[^\n]*\n") assert.is_nil(args:match('--headless')) end) end) describe("cat mode", function() it("displays a small file with syntax highlighting to stdout", function() local output = run("./nvimpager -c test/fixtures/makefile") local expected = read("test/fixtures/makefile.ansi") assert.equal(expected, output) end) it("reads stdin with syntax highlighting", function() local output = run("./nvimpager -c -- " .. "-c 'set filetype=make' " .. "< test/fixtures/makefile") local expected = read("test/fixtures/makefile.ansi") assert.equal(expected, output) end) it("returns ansi escape sequences unchanged", function() local output = run("./nvimpager -c < test/fixtures/makefile.ansi") local expected = read("test/fixtures/makefile.ansi") assert.equal(expected, output) end) it("highlights all files", function() local output = run("./nvimpager -c test/fixtures/makefile " .. "test/fixtures/help.txt ") local expected = read("test/fixtures/makefile.ansi") .. read("test/fixtures/help.txt.ansi") assert.equal(expected, output) end) it("concatenates the same file twice", function() local output = run("./nvimpager -c test/fixtures/makefile " .. "test/fixtures/makefile ") local expected = read("test/fixtures/makefile.ansi") expected = expected .. expected assert.equal(expected, output) end) it("produces no output for empty files", function() local tmp = os.tmpname() finally(function() os.remove(tmp) end) -- This hangs if /dev/null is used instead. local output = run("./nvimpager -c "..tmp) assert.equal('', output) end) it("produces no output for empty stdin", function() local output = run("./nvimpager -c </dev/null") assert.equal('', output) end) it("explicit - as file argument means stdin", function() local shell_command = "echo foo | ./nvimpager -c - test/fixtures/makefile" local output = run("sh -c '" .. shell_command .. "'") local expected = "\27[0mfoo\27[0m\n" .. read("test/fixtures/makefile.ansi") assert.equal(expected, output) end) it("prefers file arguments over stdin", function() local shell_command = "echo foo | ./nvimpager -c test/fixtures/makefile" local output = run("sh -c '" .. shell_command .. "'") assert.equal(read("test/fixtures/makefile.ansi"), output) end) describe("with modeline", function() it("highlights files even after mode line files", function() local output = run("./nvimpager -c test/fixtures/conceal.tex " .. "test/fixtures/makefile " .. "--cmd \"let g:tex_flavor='latex'\"") local expected = read("test/fixtures/conceal.tex.cole0.ansi") .. read("test/fixtures/makefile.ansi") assert.equal(expected, output) end) it("honors mode lines in later files", function() local output = run("./nvimpager -c test/fixtures/makefile " .. "test/fixtures/conceal.tex " .. "--cmd \"let g:tex_flavor='latex'\"") local expected = read("test/fixtures/makefile.ansi") .. read("test/fixtures/conceal.tex.cole0.ansi") assert.equal(expected, output) end) it("ignores mode lines in diffs", function() local output = run("./nvimpager -c test/fixtures/diff-modeline 2>&1") local expected = read("test/fixtures/diff-modeline.ansi") assert.equal(expected, output) end) it("ignores mode lines in git diffs", function() local output = run("test/fixtures/bin/git ./nvimpager -c " .. "test/fixtures/diff-modeline 2>&1") local expected = read("test/fixtures/diff-modeline.ansi") assert.equal(expected, output) end) it("ignores mode lines in git log diffs #osx_pending", function() local output = run("test/fixtures/bin/git ./nvimpager -c " .. "test/fixtures/git-log 2>&1") local expected = read("test/fixtures/git-log.ansi") assert.equal(expected, output) end) end) describe("conceals", function() local function test_level(level) local output = run("./nvimpager -c test/fixtures/help.txt " .. "-c 'set cole="..level.."'") local expected = read("test/fixtures/help.txt.cole"..level..".ansi") assert.equal(expected, output) end it("are removed at conceallevel=2", function() test_level(2) end) it("are hidden at conceallevel=1", function() test_level(1) end) it("are highlighted at conceallevel=0", function() test_level(0) end) end) describe("conceal replacements", function() local function test_replace(level) local output = run("./nvimpager -c test/fixtures/conceal.tex ".. "--cmd \"let g:tex_flavor='latex'\" ".. "-c 'set cole="..level.."'") local expected = read("test/fixtures/conceal.tex.cole"..level..".ansi") assert.equal(expected, output) end it("are replaced at conceallevel=2", function() test_replace(2) end) it("are replaced at conceallevel=1", function() test_replace(1) end) it("are highlighted at conceallevel=0", function() test_replace(0) end) end) describe("listchars", function() it("handle spaces, trailing spaces and eol with termguicolors", function() local output = run("./nvimpager -c test/fixtures/listchars1.txt " .. "--cmd 'se tgc list lcs+=space:_,eol:$'") local expected = read("test/fixtures/listchars1.txt.24bit") assert.equal(expected, output) end) it("handle spaces, trailing spaces and eol with 256 colors", function() local output = run("./nvimpager -c test/fixtures/listchars1.txt " .. "--cmd 'se list lcs+=space:_,eol:$'") local expected = read("test/fixtures/listchars1.txt.8bit") assert.equal(expected, output) end) describe("handles non breaking spaces", function() local expected = read("test/fixtures/nbsp.ansi") it("in utf8 files", function() local output = run("./nvimpager -c test/fixtures/nbsp.utf8.txt " .. "--cmd 'se list'") assert.equal(expected, output) end) it("in latin1 files", function() local output = run("./nvimpager -c test/fixtures/nbsp.latin1.txt " .. "--cmd 'se list'") assert.equal(expected, output) end) end) end) end) describe("pager mode", function() it("starts up and quits correctly", function() run("./nvimpager -p makefile -c quit") end) end) describe("cat-exec mode", function() it("is selected when stdin is not a tty", function() local output = run("./nvimpager < README.md") local expected = read("README.md") assert.equal(expected, output) end) it("does not highlight files", function() local output = run("./nvimpager < test/fixtures/makefile") local expected = read("test/fixtures/makefile") -- NOTE: no highlight assert.equal(expected, output) end) end) describe("backend:", function() it("runtimepath doesn't include nvim's user dirs", function() local cmd = [[RUNTIME=special-test-value nvim --clean --headless ]].. -- We have to end the --cmd after the lua command as it will eat the next -- lines otherwise. [[--cmd ' set runtimepath+=. lua require("nvimpager").stage1()' ]].. [[--cmd ' let rtp = nvim_list_runtime_paths() echo index(rtp, $RUNTIME) == -1 echo index(rtp, stdpath("config")) != -1 echo index(rtp, stdpath("data")."/site") != -1 echo "" quit' 2>&1]] local output = run(cmd) assert.equal('0\r\n0\r\n0\r\n', output) end) it("plugin manifest doesn't contain nvim's value", function() -- Nvim writes this message to stderr so we have to redirect this. local output = run("./nvimpager -c -- README.md " .. "-c 'echo $NVIM_RPLUGIN_MANIFEST' -c quit 2>&1") assert.equal(datadir..'/nvimpager/rplugin.vim', output) end) end) describe("lua functions", function() local nvimpager setup(function() nvimpager = load_nvimpager() end) describe("split_rgb_number", function() it("handles numbers from 0 to 16777215", function() local r, g, b = nvimpager._testable.split_rgb_number(0x000000) assert.equal(0, r) assert.equal(0, g) assert.equal(0, b) r, g, b = nvimpager._testable.split_rgb_number(0xFFFFFF) assert.equal(255, r) assert.equal(255, g) assert.equal(255, b) end) it("correctly splits rgb values", function() local r, g, b = nvimpager._testable.split_rgb_number(0x55AACC) assert.equal(0x55, r) assert.equal(0xAA, g) assert.equal(0xCC, b) end) end) describe("group2ansi", function() it("calls nvim_get_hl_by_id with and without termguicolors", function() for _, termguicolors in pairs({true, false}) do local api = { nvim_get_hl_by_id = function() return {} end, nvim_get_option = function() return termguicolors end, nvim_call_function = function() return 0 end, } local m = mock(api) local nvimpager = load_nvimpager(api) nvimpager._testable.init_cat_mode() local escape = nvimpager._testable.group2ansi(100) assert.stub(m.nvim_get_hl_by_id).was.called_with(100, termguicolors) assert.equal('\27[0m', escape) end end) end) describe("color2escape_24bit", function() it("creates foreground escape sequences", function() local e = nvimpager._testable.color2escape_24bit(0xaabbcc, true) assert.equal('38;2;170;187;204', e) end) it("creates background escape sequences", function() local e = nvimpager._testable.color2escape_24bit(0xccbbaa, false) assert.equal('48;2;204;187;170', e) end) end) describe("color2escape_8bit", function() it("creates 8 colors foreground escaape sequences", function() local e = nvimpager._testable.color2escape_8bit(5, true) assert.equal('35', e) end) it("creates 8 colors background escaape sequences", function() local e = nvimpager._testable.color2escape_8bit(7, false) assert.equal('47', e) end) it("creates 16 colors foreground escaape sequences", function() local e = nvimpager._testable.color2escape_8bit(5 + 8, true) assert.equal('95', e) end) it("creates 16 colors background escaape sequences", function() local e = nvimpager._testable.color2escape_8bit(7 + 8, false) assert.equal('107', e) end) it("creates foreground escape sequences", function() local e = nvimpager._testable.color2escape_8bit(0xaa, true) assert.equal('38;5;170', e) end) it("creates background escape sequences", function() local e = nvimpager._testable.color2escape_8bit(0xbb, false) assert.equal('48;5;187', e) end) end) describe("hexformat_rgb_numbers", function() local function test(r, g, b, expected) local actual = nvimpager._testable.hexformat_rgb_numbers(r, g, b) assert.equal(expected, actual) end it("small numbers", function() test(1, 2, 3, '#010203') end) it("big numbers", function() test(100, 200, 150, '#64c896') end) it("0,0,0 is black", function() test(0, 0, 0, '#000000') end) it("255,255,255 is white", function() test(255, 255, 255, '#ffffff') end) end) describe("split_predifined_terminal_color", function() local function test(col, exp_r, exp_g, exp_b) local r, g, b = nvimpager._testable.split_predifined_terminal_color(col) assert.equal(exp_r, r) assert.equal(exp_g, g) assert.equal(exp_b, b) end it("handles 0 as black", function() test(0, 0, 0, 0) end) it("handles 215 as white", function() test(215, 255, 255, 255) end) it("handles 137 as something", function() test(137, 175, 215, 255) end) end) describe("replace_prefix", function() it("can replace a simple prefix in a table of strings", function() local t = nvimpager._testable.replace_prefix({"foo", "bar", "baz"}, "b", "XXX") assert.same({"foo", "XXXar", "XXXaz"}, t) end) it("can replace strings with slashes", function() local t = nvimpager._testable.replace_prefix( {"/a/b/c", "/a/b/d", "/g/e/f"}, "/a/b", "/x/y") assert.same({"/x/y/c", "/x/y/d", "/g/e/f"}, t) end) it("only replaces at the start of the items", function() local t = nvimpager._testable.replace_prefix( {"abc", "cab"}, "ab", "XXX") assert.same({"XXXc", "cab"}, t) end) it("can replace lua pattern chars", function() local actual = nvimpager._testable.replace_prefix( {"a-b-c"}, "a-b", "XXX") assert.same({"XXX-c"}, actual) end) end) describe("tokenize", function() local function test(input, expected) local result = {} for token, c1, c2, c3 in nvimpager._testable.tokenize(input) do table.insert(result, {token, c1, c2, c3}) end assert.same(expected, result) end it("treats empty strings as a single empty token", function() test("", {{""}}) end) it("simple numbers", function() test("42", {{"42"}}) end) it("trailing semicolons as extra empty token", function() test("42;", {{"42"}, {""}}) end) it("leading semicolons as extra empty token", function() test(";42", {{""}, {"42"}}) end) it("splits simple numbers at semicolons", function() test("1;2", {{"1"}, {"2"}}) end) it("recognizes special 8 bit color sequences", function() local input = "38;5;16" test(input, {{"foreground", "16"}}) end) it("recognizes next token after 8 bit color sequences", function() test("38;5;22;42", {{"foreground", "22"}, {"42"}}) end) it("recognizes special 24 bit color sequences", function() local input = "38;2;16;17;42" test(input, {{"foreground", "16", "17", "42"}}) end) it("recognizes next token after 24 bit color sequences", function() test("48;2;101;102;103;99", {{"background", "101", "102", "103"}, {"99"}}) end) it("two semicolon between proper tokens create an empty token", function() test("12;;13", {{"12"}, {""}, {"13"}}) end) -- These create one empty token less than what might be expected but that -- is not a problem because empty token reset all attributes and that is -- an idempotent operation. describe("sequences of semicolons:", function() it("one single semicolon => one empty token", function() test(";", {{""}}) end) it("two semicolons => two empty tokens", function() test(";;", {{""}, {""}}) end) end) end) describe("ansi parser", function() local state setup(function() state = nvimpager._testable.state end) before_each(function() state:clear() end) it("clears all attributes on 0", function() state.foreground = "foo" state.background = "bar" state.strikethrough = true state:parse("0") for key, val in pairs(state) do if type(val) == "string" then assert.equal("", val) elseif type(val) == "boolean" then assert.is_false(val) end end end) describe("can parse special terminal attributes:", function() local attrs = {[1]="bold", [3]="italic", [4]="underline", [7]="reverse", [8]="conceal", [9]="strikethrough"} for num, name in pairs(attrs) do it(""..num.." is "..name, function() state:parse(""..num) assert.is_true(state[name]) end) end end) local colors = {[0]="black", [1]="red", [2]="green", [3]="yellow", [4]="blue", [5]="magenta", [6]="cyan", [7]="lightgray"} describe("can parse foreground colors:", function() for num, name in pairs(colors) do it("3"..num.." is "..name, function() state:parse("3"..num) assert.equal(name, state.foreground) assert.equal(num, state.ctermfg) end) end end) describe("can parse background colors:", function() for num, name in pairs(colors) do it("4"..num.." is "..name, function() state:parse("4"..num) assert.equal(name, state.background) assert.equal(num, state.ctermbg) end) end end) it("can parse color combinations", function() state:parse("33;44") assert.equal("yellow", state.foreground) assert.equal(3, state.ctermfg) assert.equal("blue", state.background) assert.equal(4, state.ctermbg) end) it("parses sequences that partly override themself", function() state:parse("35;3;36") assert.equal("cyan", state.foreground) assert.equal(6, state.ctermfg) assert.is_true(state.italic) end) it("can turn off foreground colors", function() state:parse("37;45;39") assert.equal("", state.foreground) assert.equal("", state.ctermfg) assert.equal("magenta", state.background) assert.equal(5, state.ctermbg) end) it("can turn off background colors", function() state:parse("47;35;49") assert.equal("magenta", state.foreground) assert.equal(5, state.ctermfg) assert.equal("", state.background) assert.equal("", state.ctermbg) end) it("can turn off selected terminal attributes", function() state:parse("3;7;23") assert.is_false(state.italic) assert.is_true(state.reverse) end) describe("parses 24 bit sequences", function() it("parses simple 24 bit foreground colors", function() state:parse("38;2;1;2;3") assert.equal("#010203", state.foreground) end) it("parses 24 bit foreground colors", function() state:parse("38;2;100;200;250") assert.equal("#64c8fa", state.foreground) end) it("parses simple 24 bit background colors", function() state:parse("48;2;20;30;40") assert.equal("#141e28", state.background) end) end) describe("parse 256 colors", function() it("parses pallet terminal colors (fg)", function() state:parse("38;5;4") assert.equal("blue", state.foreground) assert.equal(4, state.ctermfg) end) it("parses pallet terminal colors (bg)", function() state:parse("48;5;5") assert.equal("magenta", state.background) assert.equal(5, state.ctermbg) end) it("parses high colors (fg)", function() state:parse("38;5;10") assert.equal("lightgreen", state.foreground) assert.equal(10, state.ctermfg) end) it("parses high colors (bg)", function() state:parse("48;5;11") assert.equal("lightyellow", state.background) assert.equal(11, state.ctermbg) end) it("parses color cube colors (fg)", function() state:parse("38;5;17") assert.equal("#00005f", state.foreground) assert.equal(17, state.ctermfg) end) it("parses color cube colors (bg)", function() state:parse("48;5;230") assert.equal("#ffffd7", state.background) assert.equal(230, state.ctermbg) end) it("parses grayscale ramp colors (fg)", function() state:parse("38;5;240") assert.equal("#585858", state.foreground) assert.equal(240, state.ctermfg) end) it("parses grayscale ramp colors (bg)", function() state:parse("48;5;250") assert.equal("#bcbcbc", state.background) assert.equal(250, state.ctermbg) end) end) describe("parse8bit", function() it("parses pallet terminal colors (fg)", function() state:parse8bit("foreground", "4") assert.equal("blue", state.foreground) end) it("parses pallet terminal colors (bg)", function() state:parse8bit("background", "5") assert.equal("magenta", state.background) end) it("parses high colors (fg)", function() state:parse8bit("foreground", "10") assert.equal("lightgreen", state.foreground) end) it("parses high colors (bg)", function() state:parse8bit("background", "11") assert.equal("lightyellow", state.background) end) it("parses color cube colors (fg)", function() state:parse8bit("foreground", "17") assert.equal("#00005f", state.foreground) end) it("parses color cube colors (bg)", function() state:parse8bit("background", "230") assert.equal("#ffffd7", state.background) end) it("parses grayscale ramp colors (fg)", function() state:parse8bit("foreground", "240") assert.equal("#585858", state.foreground) end) it("parses grayscale ramp colors (bg)", function() state:parse8bit("background", "250") assert.equal("#bcbcbc", state.background) end) end) end) end) describe("parent detection", function() -- Wrapper to execute some lua code in a --cmd argument. local function lua_with_parent(name, code) -- First we have to shellescape the lua code. code = code:gsub("'", "'\\''") local command = [[nvim --headless --clean --cmd 'set rtp+=.' --cmd 'lua ]] ..code..[[' --cmd quit]] return run("test/fixtures/bin/"..name.." "..command) end it("detects git correctly #osx_pending", function() local output = lua_with_parent( "git", "print(require('nvimpager')._testable.detect_parent_process())") assert.equal("git", output) end) it("detects man correctly #osx_pending", function() local output = lua_with_parent( "man", "print(require('nvimpager')._testable.detect_parent_process())") assert.equal("man", output) end) it("handles git", function() local output = run("test/fixtures/bin/git ./nvimpager -c " .. "test/fixtures/diff") local expected = read("test/fixtures/diff.ansi") assert.equal(expected, output) end) it("handles man #osx_pending", function() local output = run("test/fixtures/bin/man ./nvimpager -c " .. "test/fixtures/man.cat") local expected = read("test/fixtures/man.ansi") assert.equal(expected, output) end) end)
require 'torch' require 'nn' local hierarchial_model = {} -- init function to be added function heirarchial_model.__init__(input_params) self.learningRate = input_params[learningRate] self.skip_window = input_params[skip_window] self.dropout = dropout self.num_layers = input_params[num_layers] self.margin = margin end function hiererchial_model.create_net(input_size, dropout,vocab_size, num_layers) skip_window = self.skip_window or 2 vector_size = 0 logrange = math.floor(math.log(vocab_size)) sizerange = logrange**3 - range^3 - logrange^2 if(self.vector_size ~= nil) then vector_size = self.vector_size else vector_size = math.random()*sizerange + logrange^2 end output_size = skipwindow*2*vector_size dropout = dropout or 0 dropout = dropout or self.dropout numlayers = self.numlayers or numlayers or 3 net = nn.Sequential() net:add(nn.Linear(input_size,output_size)) for i=1,num_layers do net:add(nn.Linear(output_size,output_size)) net:add(nn.ReLU()) end net:add(nn.Linear(output_size,vector_size)) net:add(nn.Sigmoid()) net:add(nn.Dropout(dropout, true, true, false)) -- We have the net built up, we need the final cross entropy before we can back prop local margin = self.margin -- set initially criterion = nn.CosineEmbeddingCriterion(margin) self.criterion = criterion self.net = net end function hierarchial_model.forward(input1,y,input2) local network_output = net:forward(input1) local match_output = net:forward(input2) local criterion_input = {} criterion_input[1] = network_output criterion_input[2] = match_output local errval = criterion:forward(criterion_input, y) net = self.net net:zeroGradParameters() local t = criterion:backward(criterion_input, y) net:backward(input1,t[1]) net:backward(input2, t[2]) net:updateParameters(self.learningRate) end
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('CustomBattleType_pb') local CUSTOMBATTLETYPE = protobuf.EnumDescriptor(); local CUSTOMBATTLETYPE_CUSTOMBATTLE_PK_NORMAL_ENUM = protobuf.EnumValueDescriptor(); local CUSTOMBATTLETYPE_CUSTOMBATTLE_PKTWO_NORMAL_ENUM = protobuf.EnumValueDescriptor(); CUSTOMBATTLETYPE_CUSTOMBATTLE_PK_NORMAL_ENUM.name = "CustomBattle_PK_Normal" CUSTOMBATTLETYPE_CUSTOMBATTLE_PK_NORMAL_ENUM.index = 0 CUSTOMBATTLETYPE_CUSTOMBATTLE_PK_NORMAL_ENUM.number = 1 CUSTOMBATTLETYPE_CUSTOMBATTLE_PKTWO_NORMAL_ENUM.name = "CustomBattle_PKTwo_Normal" CUSTOMBATTLETYPE_CUSTOMBATTLE_PKTWO_NORMAL_ENUM.index = 1 CUSTOMBATTLETYPE_CUSTOMBATTLE_PKTWO_NORMAL_ENUM.number = 2 CUSTOMBATTLETYPE.name = "CustomBattleType" CUSTOMBATTLETYPE.full_name = ".KKSG.CustomBattleType" CUSTOMBATTLETYPE.values = {CUSTOMBATTLETYPE_CUSTOMBATTLE_PK_NORMAL_ENUM,CUSTOMBATTLETYPE_CUSTOMBATTLE_PKTWO_NORMAL_ENUM} CustomBattle_PKTwo_Normal = 2 CustomBattle_PK_Normal = 1
local utils = require 'utils' local function clean(input) -- remove all "!*" instances clean = input:gsub('(!.)', '') -- remove the garbage local garbage = false local tmp_clean = {} for i = 1, #clean do local char = clean:sub(i, i) if char == '<' then garbage = true elseif char == '>' then garbage = false elseif not garbage then tmp_clean[#tmp_clean + 1] = char end end return table.concat(tmp_clean) end local function get_score(input) local score = 0 local weight = 1 local clean = clean(input) for i = 1, #clean do local char = clean:sub(i, i) if char == '{' then score = score + weight weight = weight + 1 end if char == '}' then weight = weight - 1 end end return score end local function get_garbage_chars(input) -- remove all "!*" instances clean = input:gsub('(!.)', '') local garbage = false local cnt = 0 for i = 1, #clean do local char = clean:sub(i, i) if not garbage and char == '<' then garbage = true elseif char == '>' then garbage = false elseif garbage then cnt = cnt + 1 end end return cnt end local input = utils.read_file('../res/day_09.in') print('Total score (part 1):', get_score(input)) print('Total chars (part 2):', get_garbage_chars(input))
--[[ An implementation of a simple numerical gradient checker. ARGS: - `opfunc` : a function that takes a single input (X), the point of evaluation, and returns f(X) and df/dX - `x` : the initial point - `eps` : the epsilon to use for the numerical check (default is 1e-7) RETURN: - `diff` : error in the gradient, should be near tol - `dC` : exact gradient at point - `dC_est` : numerically estimates gradient at point ]]-- -- function that numerically checks gradient of NCA loss: function optim.checkgrad(opfunc, x, eps) -- compute true gradient: local Corg,dC = opfunc(x) dC:resize(x:size()) local Ctmp -- temporary value local isTensor = torch.isTensor(Corg) if isTensor then Ctmp = Corg.new(Corg:size()) end -- compute numeric approximations to gradient: local eps = eps or 1e-7 local dC_est = torch.Tensor():typeAs(dC):resizeAs(dC) for i = 1,dC:size(1) do local tmp = x[i] x[i] = x[i] + eps local C1 = opfunc(x) if isTensor then Ctmp:copy(C1) C1 = Ctmp end x[i] = x[i] - 2 * eps local C2 = opfunc(x) x[i] = tmp dC_est[i] = (C1 - C2) / (2 * eps) end -- estimate error of gradient: local diff = torch.norm(dC - dC_est) / torch.norm(dC + dC_est) return diff,dC,dC_est end
return { "notomo/misclib.nvim/lua/misclib/error_handler.lua", "notomo/misclib.nvim/lua/misclib/message.lua", "notomo/misclib.nvim/lua/misclib/multi_error.lua", "notomo/misclib.nvim/lua/misclib/collection/ordered_dict.lua", }
function ScreenBase() local t = {} local function exit() sendTowerExited(t.cell) fsm:enterState("GamePlay") end function t.onBackButton() exit() return true end return t end
local Class = require "lib.hump.class" local Theme = require "assets.theme" local Utils = require "classes.utils" local highlit = false --use getters and setters on this one local button = Class { init = function (self, content, x, y, w, h, action) self.x = x self.y = y self.width = w self.height = h if action then self.active = true else self.active = false end self.execute = function (self) if self.active then if action then action() end end end self.content = content end } button.States = { normal = 1, hover = 2, pressed = 3, disabled = 4, highlit = 5 } button.Colors = { back = { [button.States.normal] = Theme.colors.button.back.normal, [button.States.hover] = Theme.colors.button.back.hover or Theme.colors.button.back.normal, [button.States.pressed] = Theme.colors.button.back.pressed or Theme.colors.button.back.normal, [button.States.disabled] = Theme.colors.button.back.disabled or Theme.colors.button.back.normal, [button.States.highlit] = Theme.colors.button.back.highlit or Theme.colors.button.back.hover }, text = { [button.States.normal] = Theme.colors.button.text.normal, [button.States.hover] = Theme.colors.button.text.hover or Theme.colors.button.text.normal, [button.States.pressed] = Theme.colors.button.text.pressed or Theme.colors.button.text.normal, [button.States.disabled] = Theme.colors.button.text.disabled or Theme.colors.button.text.normal, [button.States.highlit] = Theme.colors.button.text.highlit or Theme.colors.button.text.hover } } function button:isHover(x, y) return Utils.isHover(self, x, y) end function button:isPressed() return self:isHover() and love.mouse.isDown(1, 2) end function button:isActive() return self.active end function button:isHighlit() return highlit end function button:highlight() highlit = true end function button:lowlight() highlit = false end function button:getState() if not self:isActive() then return button.States.disabled end if self:isHighlit() then return button.States.highlit end if self:isPressed() then return button.States.pressed end if self:isHover() then return button.States.hover end return button.States.normal end function button:draw() local colors = self.colors or button.Colors --use own override colors, or the theme --draw button love.graphics.setColor(colors.back[self:getState()]) --set colors by state love.graphics.rectangle("fill", self.x, self.y, self.width, self.height) --draw content if not self.content then return end if type(self.content) == "string" then love.graphics.setColor(colors.text[self:getState()]) love.graphics.setFont(Theme.fonts.verbButton) love.graphics.printf( self.content, self.x, self.y + (self.height/2) - (love.graphics.getFont():getHeight() / 2), self.width, "center") end --TODO: image button content end return button
local t = io.popen('git pull') local a = t:read("*all") ngx.say(a) os.execute('php reload_web.php')
return {'tussen','tussenafstand','tussenarrest','tussenas','tussenbalans','tussenbedrijf','tussenbeide','tussenberm','tussenbestuur','tussenbouw','tussencategorie','tussendeel','tussendek','tussendeks','tussendekspassagier','tussendeur','tussendijks','tussending','tussendoor','tussendoortje','tussenevaluatie','tussenfase','tussengastheer','tussengebied','tussengelegen','tussengeneratie','tussengerecht','tussengeschil','tussengevoegd','tussengezang','tussengroep','tussenhandel','tussenhandelaar','tussenhersenen','tussenholding','tussenhuis','tussenin','tussenjaar','tussenklank','tussenklassement','tussenkleur','tussenkoeler','tussenkomen','tussenkomend','tussenkomst','tussenkop','tussenlaag','tussenlanding','tussenliggend','tussenmaaltijd','tussenmaat','tussenmuur','tussenniveau','tussenoplossing','tussenopslag','tussenpartij','tussenpaus','tussenpauze','tussenpauzen','tussenperiode','tussenpersoon','tussenpoos','tussenpositie','tussenproduct','tussenrapport','tussenrapportage','tussenregel','tussenregering','tussenrekening','tussenresultaat','tussenribstuk','tussenronde','tussenruimte','tussenschakel','tussenschot','tussensegment','tussensoort','tussenspel','tussenspraak','tussensprint','tussenstadium','tussenstand','tussenstap','tussenstation','tussenstop','tussenstrook','tussenstuk','tussentaal','tussentijd','tussentijds','tussentoon','tussenuit','tussenuur','tussenvariant','tussenverdieping','tussenvlak','tussenvoegen','tussenvoeging','tussenvoegsel','tussenvonnis','tussenvoorstel','tussenvoorziening','tussenvorm','tussenwand','tussenweg','tussenwerpsel','tussenwervelschijf','tussenwoning','tussenzang','tussenzet','tussenzin','tussor','tussenkamer','tussenmenselijk','tussentint','tussenschools','tussenteelt','tussenseizoen','tussenbalansoperatie','tussenletter','tussenbedrijven','tussenbouwen','tussendekken','tussendekspassagiers','tussendeuren','tussendijkse','tussendingen','tussendoortjes','tussenfasen','tussengerechten','tussengeschakeld','tussengeschakelde','tussengeschillen','tussengevoegde','tussengroepen','tussenhandelaars','tussenklanken','tussenkleuren','tussenkomende','tussenkomsten','tussenkopje','tussenkopjes','tussenlagen','tussenlandingen','tussenliggende','tussenmaten','tussenmuren','tussenoplossingen','tussenpartijen','tussenpersonen','tussenpozen','tussenproducten','tussenregels','tussenregeringen','tussenrekeningen','tussenresultaten','tussenribstukken','tussenruimten','tussenruimtes','tussenschakels','tussenschoolse','tussenschotten','tussensegmenten','tussensoorten','tussenspelen','tussenstanden','tussenstappen','tussenstations','tussenstops','tussenstukken','tussentijden','tussentijdse','tussentitels','tussentonen','tussenuren','tussenverdiepingen','tussenvoegingen','tussenvoegsels','tussenvoegt','tussenvonnissen','tussenvoorstellen','tussenvormen','tussenwanden','tussenwegen','tussenwerpsels','tussenwoningen','tussenzangen','tussenzinnen','tussenzit','tussenbermen','tussengebieden','tussengekomen','tussengezangen','tussenhuizen','tussenkomt','tussenkwam','tussenposities','tussenrapporten','tussensprints','tussenwervelschijven','tussenmenselijke','tussenstadia','tussenzinnetje','tussentinten','tussenhandelaren','tussenrapportages'}
rspamd_config:register_symbol({ name = 'TEST_HASHES', score = 1.0, callback = function() local hash = require 'rspamd_cryptobox_hash' local logger = require 'rspamd_logger' local worry = {} local test_data = { { ['str'] = 'asdf.qwerty.123', ['hex'] = 'bf22dd95750034b9af93f0e4e5954aca3506bbcdbc051d91bd9af2d1a8fc294e848626b1c1751e58b44c4d3ea69dec5efa5a214dc59c77b1a9ca3bde3babac9d', }, { ['specific'] = 'md5', ['str'] = 'asdf.qwerty.123', ['hex'] = 'cf25ddc406c50de0c13de2b79d127646', }, { ['init'] = 'asdf.qwerty.123', ['str'] = 'asdf.qwerty.123', ['hex'] = 'bf22dd95750034b9af93f0e4e5954aca3506bbcdbc051d91bd9af2d1a8fc294e848626b1c1751e58b44c4d3ea69dec5efa5a214dc59c77b1a9ca3bde3babac9d', ['reset'] = true, }, { ['init'] = 'asdf.qwerty.123', ['str'] = 'asdf.qwerty.123', ['hex'] = 'e445046aa21a705dcce1343795630f88bc0196a0070011fdce789d5a2a349a8f85349834ade555ca21439f65fdc4dbcf82dcff7fcc559ef11c508507515c1532', }, { ['init'] = 'asdf.qwerty.123', ['specific'] = 'md5', ['str'] = 'asdf.qwerty.123', ['hex'] = '9ef941c4d050e43b1e665300f4fbe054', }, { ['init'] = 'asdf.qwerty.123', ['specific'] = 'md5', ['str'] = 'asdf.qwerty.123', ['hex'] = 'cf25ddc406c50de0c13de2b79d127646', ['reset'] = true, }, } for _, t in ipairs(test_data) do local h if not t['specific'] then h = hash.create(t['init']) else h = hash.create_specific(t['specific'], t['init']) end if t['reset'] then h:reset() end h:update(t['str']) if not (h:hex() == t['hex']) then t['error'] = 'sum mismatch: ' .. h:hex() table.insert(worry, logger.slog('%1', t)) end end if (#worry == 0) then return true, "no worry" else return true, table.concat(worry, ",") end end })
local PALETTE_CONFIG_NAME = "palette_config.json" ---@class Palette local Palette = CLASS: Palette () :MODEL {} function Palette:__init () self.name = "Palette" self.colorList = {} self.colorTable = {} end function Palette:getColor ( name ) return unpack ( self.colorTable[ name ] ) end function Palette:setColor ( name, r, g, b, a ) local c = self.colorTable[ name ] if c then c[ 1 ] = r c[ 2 ] = g c[ 3 ] = b c[ 4 ] = a else self:addColor ( name, r, g, b, a ) end end function Palette:addColor ( name, r, g, b, a ) local entry = { name = name, color = { r, g, b, a } } table.insert ( self.colorList, entry ) self.colorTable[ name ] = { r, g, b, a } end function Palette:save () return { name = self.name, colors = self.colorList } end function Palette:load ( data ) local name = data.name local colors = data.colors self.colorList = {} self.colorTable = {} for i, entry in ipairs ( colors ) do self:setColor ( entry.name, unpack ( entry.color ) ) end self.name = name end ---@class PaletteLibrary : GlobalManager local PaletteLibrary = CLASS: PaletteLibrary ( GlobalManager ):MODEL ( {} ) function PaletteLibrary:__init () self.palettes = {} self.paletteCache = {} end function PaletteLibrary:addPalette ( pal ) pal = pal or Palette () table.insert ( self.palettes, pal ) return pal end function PaletteLibrary:removePalette ( pal ) local idx = table.index ( self.palettes, pal ) if idx then table.remove ( self.palettes, idx ) end end function PaletteLibrary:clear () self.palettes = {} self.paletteCache = {} end function PaletteLibrary:findPalette ( name ) local pal = self.paletteCache[ name ] if pal then return pal end for i, p in ipairs ( self.palettes ) do if p.name == name then pal = p break end end if pal then self.paletteCache[ name ] = pal end return pal end function PaletteLibrary:load ( data ) self:clear () if not data then return end for i, entry in ipairs ( data ) do local pal = self:addPalette () pal:load ( entry ) end end function PaletteLibrary:save () local output = {} for i, pal in ipairs ( self.palettes ) do local data = pal:save () output[ i ] = data end return output end function PaletteLibrary:onInit () self:loadConfig () end function PaletteLibrary:loadConfig () local data = loadGameConfig ( PALETTE_CONFIG_NAME ) if data then self:load ( data ) end end function PaletteLibrary:saveConfig () candy.saveGameConfig ( self:save (), PALETTE_CONFIG_NAME ) end local _paletteLibrary = PaletteLibrary () function getPaletteLibrary () return _paletteLibrary end
net = require('net.box') -- -- gh-3256 net.box is_nullable and collation options output -- space = box.schema.create_space('test') box.schema.user.grant('guest', 'read', 'space', 'test') _ = space:create_index('pk') _ = space:create_index('sk', {parts = {{2, 'unsigned', is_nullable = true}}}) c = net:connect(box.cfg.listen) c.space.test.index.sk.parts space:drop() space = box.schema.create_space('test') c:close() box.schema.user.grant('guest', 'read', 'space', 'test') c = net:connect(box.cfg.listen) box.internal.collation.create('test', 'ICU', 'ru-RU') collation_id = box.internal.collation.id_by_name('test') _ = space:create_index('sk', { type = 'tree', parts = {{1, 'str', collation = 'test'}}, unique = true }) c:reload_schema() parts = c.space.test.index.sk.parts #parts == 1 parts[1].fieldno == 1 parts[1].type == 'string' parts[1].is_nullable == false parts[1].collation == 'test' c:close() box.internal.collation.drop('test') space:drop() c.state c = nil
--Return a list of colors return { 'blue', 'cyan', 'green', 'pink', 'red', 'yellow', 'white', 'grey' }
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv() local PADDING = 10 local BUTTON_HEIGHT = 16 local BUTTON_WIDTH = 100 local function OnClick(btn) btn.func() btn:GetParent():Hide() end local function OnEnter(btn) btn.hoverTex:Show() end local function OnLeave(btn) btn.hoverTex:Hide() end function R:DropDown(list, frame, xOffset, yOffset) if not frame.buttons then frame.buttons = {} frame:SetFrameStrata("DIALOG") frame:SetClampedToScreen(true) tinsert(UISpecialFrames, frame:GetName()) frame:Hide() end xOffset = xOffset or 0 yOffset = yOffset or 0 for i=1, #frame.buttons do frame.buttons[i]:Hide() end for i=1, #list do if not frame.buttons[i] then frame.buttons[i] = CreateFrame("Button", nil, frame) frame.buttons[i].hoverTex = frame.buttons[i]:CreateTexture(nil, "OVERLAY") frame.buttons[i].hoverTex:SetAllPoints() frame.buttons[i].hoverTex:SetTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]]) frame.buttons[i].hoverTex:SetBlendMode("ADD") frame.buttons[i].hoverTex:Hide() frame.buttons[i].text = frame.buttons[i]:CreateFontString(nil, "BORDER") frame.buttons[i].text:SetAllPoints() frame.buttons[i].text:SetFont(_G["DropDownList1Button1NormalText"]:GetFont()) frame.buttons[i].text:SetJustifyH("LEFT") frame.buttons[i]:SetScript("OnEnter", OnEnter) frame.buttons[i]:SetScript("OnLeave", OnLeave) end frame.buttons[i]:Show() frame.buttons[i]:Height(BUTTON_HEIGHT) frame.buttons[i]:Width(BUTTON_WIDTH) frame.buttons[i].text:SetText(list[i].text) frame.buttons[i].func = list[i].func frame.buttons[i]:SetScript("OnClick", OnClick) if i == 1 then frame.buttons[i]:Point("TOPLEFT", frame, "TOPLEFT", PADDING, -PADDING) else frame.buttons[i]:Point("TOPLEFT", frame.buttons[i-1], "BOTTOMLEFT") end end frame:Height((#list * BUTTON_HEIGHT) + PADDING * 2) frame:Width(BUTTON_WIDTH + PADDING * 2) local UIScale = UIParent:GetScale(); local x, y = GetCursorPosition(); x = x/UIScale y = y/UIScale frame:ClearAllPoints() frame:Point("TOPLEFT", UIParent, "BOTTOMLEFT", x + xOffset, y + yOffset) ToggleFrame(frame) end
local utils = {} function utils.getKwarg(kwargs, name, default) if kwargs == nil then kwargs = {} end if kwargs[name] == nil and default == nil then assert(false, string.format("'%s' expected and not given", name)) elseif kwargs[name] == nil then return default else return kwargs[name] end end --[[ Prints the time and a message in the form of <time> <message> example: 08:58:23 Hello World! ]]-- function utils.printTime(message) local timeObject = os.date("*t") local currTime = ("%02d:%02d:%02d"):format(timeObject.hour, timeObject.min, timeObject.sec) print("%s %s" % {currTime, message}) end return utils
-- scaffold geniefile for protobuf protobuf_script = path.getabsolute(path.getdirectory(_SCRIPT)) protobuf_root = path.join(protobuf_script, "protobuf") protobuf_includedirs = { path.join(protobuf_script, "config"), protobuf_root, } protobuf_libdirs = {} protobuf_links = {} protobuf_defines = {} ---- return { _add_includedirs = function() includedirs { protobuf_includedirs } end, _add_defines = function() defines { protobuf_defines } end, _add_libdirs = function() libdirs { protobuf_libdirs } end, _add_external_links = function() links { protobuf_links } end, _add_self_links = function() links { "protobuf" } end, _create_projects = function() project "protobuf" kind "StaticLib" language "C++" flags {} includedirs { protobuf_includedirs, } defines {} files { path.join(protobuf_script, "config", "**.h"), path.join(protobuf_root, "**.h"), path.join(protobuf_root, "**.cpp"), } end, -- _create_projects() } ---
References = { ["Enumerations"] = { ["Penalty PreciseQualifier"] = { [0] = "None", [1] = "-10", [2] = "-9.9", [3] = "-9.8", [4] = "-9.7", [5] = "-9.6", [6] = "-9.5", [7] = "-9.4", [8] = "-9.3", [9] = "-9.2", [10] = "-9.1", [11] = "-9", [12] = "-8.9", [13] = "-8.8", [14] = "-8.7", [15] = "-8.6", [16] = "-8.5", [17] = "-8.4", [18] = "-8.3", [19] = "-8.2", [20] = "-8.1", [21] = "-8", [22] = "-7.9", [23] = "-7.8", [24] = "-7.7", [25] = "-7.6", [26] = "-7.5", [27] = "-7.4", [28] = "-7.3", [29] = "-7.2", [30] = "-7.1", [31] = "-7", [32] = "-6.9", [33] = "-6.8", [34] = "-6.7", [35] = "-6.6", [36] = "-6.5", [37] = "-6.4", [38] = "-6.3", [39] = "-6.2", [40] = "-6.1", [41] = "-6", [42] = "-5.9", [43] = "-5.8", [44] = "-5.7", [45] = "-5.6", [46] = "-5.5", [47] = "-5.4", [48] = "-5.3", [49] = "-5.2", [50] = "-5.1", [51] = "-5", [52] = "-4.9", [53] = "-4.8", [54] = "-4.7", [55] = "-4.6", [56] = "-4.5", [57] = "-4.4", [58] = "-4.3", [59] = "-4.2", [60] = "-4.1", [61] = "-4", [62] = "-3.9", [63] = "-3.8", [64] = "-3.7", [65] = "-3.6", [66] = "-3.5", [67] = "-3.4", [68] = "-3.3", [69] = "-3.2", [70] = "-3.1", [71] = "-3", [72] = "-2.9", [73] = "-2.8", [74] = "-2.7", [75] = "-2.6", [76] = "-2.5", [77] = "-2.4", [78] = "-2.3", [79] = "-2.2", [80] = "-2.1", [81] = "-2", [82] = "-1.9", [83] = "-1.8", [84] = "-1.7", [85] = "-1.6", [86] = "-1.5", [87] = "-1.4", [88] = "-1.3", [89] = "-1.2", [90] = "-1.1", [91] = "-1", [92] = "-0.9", [93] = "-0.8", [94] = "-0.7", [95] = "-0.6", [96] = "-0.5", [97] = "-0.4", [98] = "-0.3", [99] = "-0.2", [100] = "-0.1", [101] = "0", [102] = "0.1", [103] = "0.2", [104] = "0.3", [105] = "0.4", [106] = "0.5", [107] = "0.6", [108] = "0.7", [109] = "0.8", [110] = "0.9", [111] = "1", [112] = "1.1", [113] = "1.2", [114] = "1.3", [115] = "1.4", [116] = "1.5", [117] = "1.6", [118] = "1.7", [119] = "1.8", [120] = "1.9", [121] = "2", [122] = "2.1", [123] = "2.2", [124] = "2.3", [125] = "2.4", [126] = "2.5", [127] = "2.6", [128] = "2.7", [129] = "2.8", [130] = "2.9", [131] = "3", [132] = "3.1", [133] = "3.2", [134] = "3.3", [135] = "3.4", [136] = "3.5", [137] = "3.6", [138] = "3.7", [139] = "3.8", [140] = "3.9", [141] = "4", [142] = "4.1", [143] = "4.2", [144] = "4.3", [145] = "4.4", [146] = "4.5", [147] = "4.6", [148] = "4.7", [149] = "4.8", [150] = "4.9", [151] = "5", [152] = "5.1", [153] = "5.2", [154] = "5.3", [155] = "5.4", [156] = "5.5", [157] = "5.6", [158] = "5.7", [159] = "5.8", [160] = "5.9", [161] = "6", [162] = "6.1", [163] = "6.2", [164] = "6.3", [165] = "6.4", [166] = "6.5", [167] = "6.6", [168] = "6.7", [169] = "6.8", [170] = "6.9", [171] = "7", [172] = "7.1", [173] = "7.2", [174] = "7.3", [175] = "7.4", [176] = "7.5", [177] = "7.6", [178] = "7.7", [179] = "7.8", [180] = "7.9", [181] = "8", [182] = "8.1", [183] = "8.2", [184] = "8.3", [185] = "8.4", [186] = "8.5", [187] = "8.6", [188] = "8.7", [189] = "8.8", [190] = "8.9", [191] = "9", [192] = "9.1", [193] = "9.2", [194] = "9.3", [195] = "9.4", [196] = "9.5", [197] = "9.6", [198] = "9.7", [199] = "9.8", [200] = "9.9", [201] = "10", }, ["FormatStringColor"] = { [0] = "White", [1] = "DarkGray", [2] = "Gray", [3] = "LightGray", [4] = "Red", [5] = "Blue", [6] = "DarkBlue", [7] = "LightBlue", [8] = "Green", [9] = "PoisonGreen", [10] = "Yellow", [11] = "Orange", [12] = "Pink", [13] = "Purple", [14] = "Brown", [15] = "Gold", [16] = "Black", [17] = "Normal", [18] = "StoryItem", [19] = "Blackrock", [20] = "Poison", [21] = "Earth", [22] = "Air", [23] = "Water", [24] = "Fire", [25] = "Source", [26] = "Decay", [27] = "Polymorph", [28] = "Ranger", [29] = "Rogue", [30] = "Summoner", [31] = "Void", [32] = "Warrior", [33] = "Special", [34] = "Healing", [35] = "Charm", }, ["VampirismType"] = { [0] = "None", [1] = "Vitality", [2] = "ArmorPhysical", [3] = "ArmorMagical", [4] = "ArmorAll", [5] = "Any", }, ["YesNo"] = { [0] = "No", [1] = "Yes", }, ["Death Type"] = { [0] = "None", [1] = "Physical", [2] = "Piercing", [3] = "Arrow", [4] = "DoT", [5] = "Incinerate", [6] = "Acid", [7] = "Electrocution", [8] = "FrozenShatter", [9] = "PetrifiedShatter", [10] = "Explode", }, ["Handedness"] = { [0] = "Any", [1] = "1", [2] = "2", }, ["PickingState"] = { [0] = "Default", [1] = "Lying", [2] = "Sitting", [3] = "Dead", [4] = "MAX", [5] = "Sneaking", [6] = "Tombstone", }, ["WeaponType"] = { [0] = "None", [1] = "Sword", [2] = "Club", [3] = "Axe", [4] = "Staff", [5] = "Bow", [6] = "Crossbow", [7] = "Spear", [8] = "Knife", [9] = "Wand", [10] = "Arrow", }, ["SkillAbility"] = { [0] = "None", [1] = "Warrior", [2] = "Ranger", [3] = "Rogue", [4] = "Source", [5] = "Fire", [6] = "Water", [7] = "Air", [8] = "Earth", [9] = "Death", [10] = "Summoning", [11] = "Polymorph", }, ["StepsType"] = { [0] = "Bare", [1] = "Bone", [2] = "Lizard", [3] = "Leather", [4] = "Metal", [5] = "Zombie", [6] = "Clawed", }, ["InventoryTabs"] = { [0] = "Auto", [1] = "Equipment", [2] = "Consumable", [3] = "Magical", [4] = "Ingredient", [5] = "Keys", [6] = "Misc", [7] = "Hidden", }, ["Custom Properties"] = { [0] = "None", [1] = "AlwaysBackstab", [2] = "Unbreakable", [3] = "CanBackstab", [4] = "AlwaysHighGround", }, ["SavingThrow"] = { [0] = "None", [1] = "Burning", [2] = "Frozen", [3] = "Poison", [4] = "KnockDown", [5] = "Mute", [6] = "Stunned", [7] = "Fear", [8] = "Charm", [9] = "Bleeding", [10] = "Crippled", [11] = "Blind", [12] = "Cursed", [13] = "Weak", [14] = "Slowed", [15] = "Diseased", [16] = "InfectiousDiseased", [17] = "Petrified", [18] = "Drunk", [19] = "ShacklesOfPain", [20] = "AggroMarked", [21] = "Remorse", [22] = "DecayingTouch", [23] = "CrawlingInfestation", [24] = "MarkOfDeath", [25] = "Taunted", [26] = "Oiled", [27] = "Soulsap", [28] = "VampiricTouch", [29] = "NullResist", [30] = "DivineLight", [31] = "Drain", [32] = "Sleeping", [33] = "PhysicalArmor", [34] = "MagicArmor", }, ["Surface Type"] = { [0] = "None", [1] = "Fire", [2] = "FireBlessed", [3] = "FireCursed", [4] = "FirePurified", [5] = "Water", [6] = "WaterElectrified", [7] = "WaterFrozen", [8] = "WaterBlessed", [9] = "WaterElectrifiedBlessed", [10] = "WaterFrozenBlessed", [11] = "WaterCursed", [12] = "WaterElectrifiedCursed", [13] = "WaterFrozenCursed", [14] = "WaterPurified", [15] = "WaterElectrifiedPurified", [16] = "WaterFrozenPurified", [17] = "Blood", [18] = "BloodElectrified", [19] = "BloodFrozen", [20] = "BloodBlessed", [21] = "BloodElectrifiedBlessed", [22] = "BloodFrozenBlessed", [23] = "BloodCursed", [24] = "BloodElectrifiedCursed", [25] = "BloodFrozenCursed", [26] = "BloodPurified", [27] = "BloodElectrifiedPurified", [28] = "BloodFrozenPurified", [29] = "Poison", [30] = "PoisonBlessed", [31] = "PoisonCursed", [32] = "PoisonPurified", [33] = "Oil", [34] = "OilBlessed", [35] = "OilCursed", [36] = "OilPurified", [37] = "Lava", [38] = "Source", [39] = "Web", [40] = "WebBlessed", [41] = "WebCursed", [42] = "WebPurified", [43] = "Deepwater", [44] = "FireCloud", [45] = "FireCloudBlessed", [46] = "FireCloudCursed", [47] = "FireCloudPurified", [48] = "WaterCloud", [49] = "WaterCloudElectrified", [50] = "WaterCloudBlessed", [51] = "WaterCloudElectrifiedBlessed", [52] = "WaterCloudCursed", [53] = "WaterCloudElectrifiedCursed", [54] = "WaterCloudPurified", [55] = "WaterCloudElectrifiedPurified", [56] = "BloodCloud", [57] = "BloodCloudElectrified", [58] = "BloodCloudBlessed", [59] = "BloodCloudElectrifiedBlessed", [60] = "BloodCloudCursed", [61] = "BloodCloudElectrifiedCursed", [62] = "BloodCloudPurified", [63] = "BloodCloudElectrifiedPurified", [64] = "PoisonCloud", [65] = "PoisonCloudBlessed", [66] = "PoisonCloudCursed", [67] = "PoisonCloudPurified", [68] = "SmokeCloud", [69] = "SmokeCloudBlessed", [70] = "SmokeCloudCursed", [71] = "SmokeCloudPurified", [72] = "ExplosionCloud", [73] = "FrostCloud", [74] = "Deathfog", [75] = "Sentinel", [76] = "ShockwaveCloud", }, ["Damage Type"] = { [0] = "None", [1] = "Physical", [2] = "Piercing", [3] = "Corrosive", [4] = "Magic", [5] = "Chaos", [6] = "Fire", [7] = "Air", [8] = "Water", [9] = "Earth", [10] = "Poison", [11] = "Shadow", }, ["Qualifier"] = { [0] = "None", [1] = "0", [2] = "1", [3] = "2", [4] = "3", [5] = "4", [6] = "5", [7] = "6", [8] = "7", [9] = "8", [10] = "9", [11] = "10", }, ["MaterialType"] = { [0] = "None", [1] = "Overlay", [2] = "FadingOverlay", [3] = "Replacement", }, ["SkillElement"] = { [0] = "1", }, ["AnimType"] = { [0] = "None", [1] = "OneHanded", [2] = "TwoHanded", [3] = "Bow", [4] = "DualWield", [5] = "Shield", [6] = "SmallWeapons", [7] = "PoleArms", [8] = "Unarmed", [9] = "CrossBow", [10] = "TwoHanded_Sword", [11] = "Sitting", [12] = "Lying", [13] = "DualWieldSmall", [14] = "Staves", [15] = "Wands", [16] = "DualWieldWands", [17] = "ShieldWands", }, ["IngredientTransformType"] = { [0] = "None", [1] = "Consume", [2] = "Transform", [3] = "Boost", [4] = "Poison", }, ["Osiris Task"] = { [0] = "None", [1] = "Resurrect", }, ["AtmosphereType"] = { [0] = "None", [1] = "Rain", [2] = "Storm", }, ["SkillRequirement"] = { [0] = "None", [1] = "MeleeWeapon", [2] = "RangedWeapon", [3] = "StaffWeapon", [4] = "DaggerWeapon", [5] = "ShieldWeapon", [6] = "ArrowWeapon", }, ["SkillTier"] = { [0] = "None", [1] = "Starter", [2] = "Novice", [3] = "Adept", [4] = "Master", }, ["SkillTargetCondition"] = { [0] = "None", [1] = "Locked", [2] = "Ally", [3] = "Enemy", [4] = "Character", [5] = "Item", [6] = "Dead", [7] = "Summon", [8] = "NonSummon", [9] = "Self", [10] = "NonSelf", [11] = "Party", [12] = "LowHP", [13] = "Combat", [14] = "Tagged", [15] = "CanExplode", [16] = "CanGiveSP", [17] = "Grounded", [18] = "FacingMe", [19] = "AllowDead", [20] = "Player", [21] = "CanPickup", [22] = "Owner", [23] = "MySummon", [24] = "HasStatus", [25] = "InSurface", [26] = "Surface", [27] = "Spirit", [28] = "DamagedOnHeal", [29] = "Undead", [30] = "CanBeSabotaged", [31] = "PhysicalArmourUp", [32] = "MagicArmourUp", }, ["HealValueType"] = { [0] = "FixedValue", [1] = "Percentage", [2] = "Qualifier", [3] = "Shield", [4] = "TargetDependent", [5] = "DamagePercentage", }, ["Surface Change"] = { [0] = "None", [1] = "Ignite", [2] = "Melt", [3] = "Freeze", [4] = "Electrify", [5] = "Bless", [6] = "Curse", [7] = "Condense", [8] = "Vaporize", [9] = "Bloodify", [10] = "Contaminate", [11] = "Oilify", [12] = "Shatter", }, ["BigQualifier"] = { [0] = "None", [1] = "1", [2] = "2", [3] = "3", [4] = "4", [5] = "5", [6] = "6", [7] = "7", [8] = "8", [9] = "9", [10] = "10", [11] = "11", [12] = "12", [13] = "13", [14] = "14", [15] = "15", [16] = "16", [17] = "17", [18] = "18", [19] = "19", [20] = "20", [21] = "21", [22] = "22", [23] = "23", [24] = "24", [25] = "25", [26] = "26", [27] = "27", [28] = "28", [29] = "29", [30] = "30", [31] = "31", [32] = "32", [33] = "33", [34] = "34", [35] = "35", [36] = "36", [37] = "37", [38] = "38", [39] = "39", [40] = "40", [41] = "41", [42] = "42", [43] = "43", [44] = "44", [45] = "45", [46] = "46", [47] = "47", [48] = "48", [49] = "49", [50] = "50", [51] = "51", [52] = "52", [53] = "53", [54] = "54", [55] = "55", [56] = "56", [57] = "57", [58] = "58", [59] = "59", [60] = "60", [61] = "61", [62] = "62", [63] = "63", [64] = "64", [65] = "65", [66] = "66", [67] = "67", [68] = "68", [69] = "69", [70] = "70", [71] = "71", [72] = "72", [73] = "73", [74] = "74", [75] = "75", [76] = "76", [77] = "77", [78] = "78", [79] = "79", [80] = "80", [81] = "81", [82] = "82", [83] = "83", [84] = "84", [85] = "85", [86] = "86", [87] = "87", [88] = "88", [89] = "89", [90] = "90", [91] = "91", [92] = "92", [93] = "93", [94] = "94", [95] = "95", [96] = "96", [97] = "97", [98] = "98", [99] = "99", [100] = "100", }, ["DamageSourceType"] = { [0] = "BaseLevelDamage", [1] = "AverageLevelDamge", [2] = "MonsterWeaponDamage", [3] = "SourceMaximumVitality", [4] = "SourceMaximumPhysicalArmor", [5] = "SourceMaximumMagicArmor", [6] = "SourceCurrentVitality", [7] = "SourceCurrentPhysicalArmor", [8] = "SourceCurrentMagicArmor", [9] = "SourceShieldPhysicalArmor", [10] = "TargetMaximumVitality", [11] = "TargetMaximumPhysicalArmor", [12] = "TargetMaximumMagicArmor", [13] = "TargetCurrentVitality", [14] = "TargetCurrentPhysicalArmor", [15] = "TargetCurrentMagicArmor", [16] = "TargetCurrentMagicArmor", }, ["ProjectileType"] = { [0] = "None", [1] = "Arrow", [2] = "Grenade", }, ["ProjectileDistribution"] = { [0] = "Random", [1] = "Normal", [2] = "Edge", [3] = "EdgeCenter", }, ["StatusEvent"] = { [0] = "None", [1] = "OnTurn", [2] = "OnSkillCast", [3] = "OnAttack", [4] = "OnApply", [5] = "OnRemove", [6] = "OnApplyAndTurn", }, ["Act"] = { [0] = "1", }, ["Itemslot"] = { [0] = "Helmet", [1] = "Breast", [2] = "Leggings", [3] = "Weapon", [4] = "Shield", [5] = "Ring", [6] = "Belt", [7] = "Boots", [8] = "Gloves", [9] = "Amulet", [10] = "Ring2", [11] = "Wings", [12] = "Horns", [13] = "Overhead", }, ["AttributeFlag"] = { [0] = "None", [1] = "FreezeImmunity", [2] = "BurnImmunity", [3] = "StunImmunity", [4] = "PoisonImmunity", [5] = "CharmImmunity", [6] = "FearImmunity", [7] = "KnockdownImmunity", [8] = "MuteImmunity", [9] = "ChilledImmunity", [10] = "WarmImmunity", [11] = "WetImmunity", [12] = "BleedingImmunity", [13] = "CrippledImmunity", [14] = "BlindImmunity", [15] = "CursedImmunity", [16] = "WeakImmunity", [17] = "SlowedImmunity", [18] = "DiseasedImmunity", [19] = "InfectiousDiseasedImmunity", [20] = "PetrifiedImmunity", [21] = "DrunkImmunity", [22] = "SlippingImmunity", [23] = "FreezeContact", [24] = "BurnContact", [25] = "StunContact", [26] = "PoisonContact", [27] = "ChillContact", [28] = "Torch", [29] = "Arrow", [30] = "Unbreakable", [31] = "Unrepairable", [32] = "Unstorable", [33] = "Grounded", [34] = "HastedImmunity", [35] = "TauntedImmunity", [36] = "SleepingImmunity", [37] = "AcidImmunity", [38] = "SuffocatingImmunity", [39] = "RegeneratingImmunity", [40] = "DisarmedImmunity", [41] = "DecayingImmunity", [42] = "ClairvoyantImmunity", [43] = "EnragedImmunity", [44] = "BlessedImmunity", [45] = "ProtectFromSummon", [46] = "Floating", [47] = "DeflectProjectiles", [48] = "IgnoreClouds", [49] = "MadnessImmunity", [50] = "ChickenImmunity", [51] = "IgnoreCursedOil", [52] = "ShockedImmunity", [53] = "WebImmunity", [54] = "LootableWhenEquipped", [55] = "PickpocketableWhenEquipped", [56] = "LoseDurabilityOnCharacterHit", [57] = "EntangledContact", [58] = "ShacklesOfPainImmunity", [59] = "ThrownImmunity", }, ["AttributeFlags"] = { [0] = "None", [1] = "FreezeImmunity", [2] = "BurnImmunity", [3] = "StunImmunity", [4] = "PoisonImmunity", [5] = "CharmImmunity", [6] = "FearImmunity", [7] = "KnockdownImmunity", [8] = "MuteImmunity", [9] = "ChilledImmunity", [10] = "WarmImmunity", [11] = "WetImmunity", [12] = "BleedingImmunity", [13] = "CrippledImmunity", [14] = "BlindImmunity", [15] = "CursedImmunity", [16] = "WeakImmunity", [17] = "SlowedImmunity", [18] = "DiseasedImmunity", [19] = "InfectiousDiseasedImmunity", [20] = "PetrifiedImmunity", [21] = "DrunkImmunity", [22] = "SlippingImmunity", [23] = "FreezeContact", [24] = "BurnContact", [25] = "StunContact", [26] = "PoisonContact", [27] = "ChillContact", [28] = "Torch", [29] = "Arrow", [30] = "Unbreakable", [31] = "Unrepairable", [32] = "Unstorable", [33] = "Grounded", [34] = "HastedImmunity", [35] = "TauntedImmunity", [36] = "SleepingImmunity", [37] = "AcidImmunity", [38] = "SuffocatingImmunity", [39] = "RegeneratingImmunity", [40] = "DisarmedImmunity", [41] = "DecayingImmunity", [42] = "ClairvoyantImmunity", [43] = "EnragedImmunity", [44] = "BlessedImmunity", [45] = "ProtectFromSummon", [46] = "Floating", [47] = "DeflectProjectiles", [48] = "IgnoreClouds", [49] = "MadnessImmunity", [50] = "ChickenImmunity", [51] = "IgnoreCursedOil", [52] = "ShockedImmunity", [53] = "WebImmunity", [54] = "LootableWhenEquipped", [55] = "PickpocketableWhenEquipped", [56] = "LoseDurabilityOnCharacterHit", [57] = "EntangledContact", [58] = "ShacklesOfPainImmunity", [59] = "ThrownImmunity", [60] = "InvisibilityImmunity", }, ["ArmorType"] = { [0] = "None", [1] = "Cloth", [2] = "Leather", [3] = "Mail", [4] = "Plate", [5] = "Robe", }, ["Ability"] = { [0] = "None", [1] = "WarriorLore", [2] = "RangerLore", [3] = "RogueLore", [4] = "SingleHanded", [5] = "TwoHanded", [6] = "Reflection", [7] = "Ranged", [8] = "Shield", [9] = "Reflexes", [10] = "PhysicalArmorMastery", [11] = "Sourcery", [12] = "Telekinesis", [13] = "FireSpecialist", [14] = "WaterSpecialist", [15] = "AirSpecialist", [16] = "EarthSpecialist", [17] = "Necromancy", [18] = "Summoning", [19] = "Polymorph", [20] = "Repair", [21] = "Sneaking", [22] = "Pickpocket", [23] = "Thievery", [24] = "Loremaster", [25] = "Crafting", [26] = "Barter", [27] = "Charm", [28] = "Intimidate", [29] = "Reason", [30] = "Persuasion", [31] = "Leadership", [32] = "Luck", [33] = "DualWielding", [34] = "Wand", [35] = "MagicArmorMastery", [36] = "VitalityMastery", [37] = "Perseverance", [38] = "Runecrafting", [39] = "Brewmaster", }, ["IngredientType"] = { [0] = "None", [1] = "Object", [2] = "Category", [3] = "Property", }, ["ActPart"] = { [0] = "0", [1] = "1", [2] = "2", [3] = "3", [4] = "4", [5] = "5", [6] = "6", [7] = "7", [8] = "8", [9] = "9", [10] = "10", [11] = "11", [12] = "12", [13] = "13", [14] = "14", [15] = "15", [16] = "16", [17] = "17", [18] = "18", [19] = "19", [20] = "20", [21] = "21", [22] = "22", [23] = "23", [24] = "24", [25] = "25", [26] = "26", [27] = "27", [28] = "28", [29] = "29", [30] = "30", }, ["PreciseQualifier"] = { [0] = "None", [1] = "0", [2] = "0.1", [3] = "0.2", [4] = "0.3", [5] = "0.4", [6] = "0.5", [7] = "0.6", [8] = "0.7", [9] = "0.8", [10] = "0.9", [11] = "1", [12] = "1.1", [13] = "1.2", [14] = "1.3", [15] = "1.4", [16] = "1.5", [17] = "1.6", [18] = "1.7", [19] = "1.8", [20] = "1.9", [21] = "2", [22] = "2.1", [23] = "2.2", [24] = "2.3", [25] = "2.4", [26] = "2.5", [27] = "2.6", [28] = "2.7", [29] = "2.8", [30] = "2.9", [31] = "3", [32] = "3.1", [33] = "3.2", [34] = "3.3", [35] = "3.4", [36] = "3.5", [37] = "3.6", [38] = "3.7", [39] = "3.8", [40] = "3.9", [41] = "4", [42] = "4.1", [43] = "4.2", [44] = "4.3", [45] = "4.4", [46] = "4.5", [47] = "4.6", [48] = "4.7", [49] = "4.8", [50] = "4.9", [51] = "5", [52] = "5.1", [53] = "5.2", [54] = "5.3", [55] = "5.4", [56] = "5.5", [57] = "5.6", [58] = "5.7", [59] = "5.8", [60] = "5.9", [61] = "6", [62] = "6.1", [63] = "6.2", [64] = "6.3", [65] = "6.4", [66] = "6.5", [67] = "6.6", [68] = "6.7", [69] = "6.8", [70] = "6.9", [71] = "7", [72] = "7.1", [73] = "7.2", [74] = "7.3", [75] = "7.4", [76] = "7.5", [77] = "7.6", [78] = "7.7", [79] = "7.8", [80] = "7.9", [81] = "8", [82] = "8.1", [83] = "8.2", [84] = "8.3", [85] = "8.4", [86] = "8.5", [87] = "8.6", [88] = "8.7", [89] = "8.8", [90] = "8.9", [91] = "9", [92] = "9.1", [93] = "9.2", [94] = "9.3", [95] = "9.4", [96] = "9.5", [97] = "9.6", [98] = "9.7", [99] = "9.8", [100] = "9.9", [101] = "10", }, ["RecipeCategory"] = { [0] = "None", [1] = "Weapons", [2] = "Potions", [3] = "Grenades", [4] = "Arrows", [5] = "Armour", [6] = "Food", [7] = "Objects", [8] = "Runes", [9] = "Grimoire", }, ["Game Action"] = { [0] = "None", [1] = "Douse", [2] = "CreateSurface", [3] = "TargetCreateSurface", [4] = "CreateConeSurface", [5] = "Pickup", [6] = "SwapPlaces", [7] = "Equalize", }, ["CraftingStationType"] = { [0] = "None", [1] = "Anvil", [2] = "Oven", [3] = "Wetstone", [4] = "Well", [5] = "BoilingPot", [6] = "Beehive", [7] = "SpinningWheel", [8] = "Cauldron", [9] = "Misc1", [10] = "Misc2", [11] = "Misc3", [12] = "Misc4", }, ["AIFlags"] = { [0] = "CanNotUse", [1] = "IgnoreSelf", [2] = "IgnoreDebuff", [3] = "IgnoreBuff", [4] = "StatusIsSecondary", [5] = "IgnoreControl", [6] = "CanNotTargetFrozen", }, ["Penalty Qualifier"] = { [0] = "None", [1] = "-10", [2] = "-9", [3] = "-8", [4] = "-7", [5] = "-6", [6] = "-5", [7] = "-4", [8] = "-3", [9] = "-2", [10] = "-1", [11] = "0", [12] = "1", [13] = "2", [14] = "3", [15] = "4", [16] = "5", [17] = "6", [18] = "7", [19] = "8", [20] = "9", [21] = "10", [22] = "100", }, ["ModifierType"] = { [0] = "Item", [1] = "Charm", [2] = "Boost", [3] = "Skill", [4] = "Crystal", [5] = "Food", }, ["StatusHealType"] = { [0] = "None", [1] = "Vitality", [2] = "PhysicalArmor", [3] = "MagicArmor", [4] = "AllArmor", [5] = "All", [6] = "Source", }, ["CastCheckType"] = { [0] = "None", [1] = "Distance", [2] = "DamageType", [3] = "TargetSurfaceType", }, }, ["StatObjectDefinitions"] = { ["Character"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Act", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Act"}, [3] = {["@name"] = "Act part", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ActPart"}, [4] = {["@name"] = "Act strength", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [5] = {["@name"] = "Strength", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [6] = {["@name"] = "Finesse", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [7] = {["@name"] = "Intelligence", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [8] = {["@name"] = "Constitution", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [9] = {["@name"] = "Memory", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [10] = {["@name"] = "Wits", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [11] = {["@name"] = "Armor", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "ArmorBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "ArmorBoostGrowthPerLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "MagicArmor", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MagicArmorBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "MagicArmorBoostGrowthPerLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "Reflexes", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "Vitality", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "DamageBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "DamageBoostGrowthPerLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "MagicPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "ChanceToHitBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "APMaximum", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "APStart", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "APRecovery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "MPStart", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "Movement", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "MovementSpeedBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "Gain", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "BigQualifier"}, [30] = {["@name"] = "Sight", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [31] = {["@name"] = "Hearing", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [32] = {["@name"] = "Initiative", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "FOV", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "Weight", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "StepsType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "StepsType"}, [36] = {["@name"] = "PiercingResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "PhysicalResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "CriticalChance", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [39] = {["@name"] = "MaxResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "FireResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "EarthResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "WaterResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "AirResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "PoisonResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "SingleHanded", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "TwoHanded", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "Ranged", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "DualWielding", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "Leadership", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "PainReflection", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "Perseverance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "RogueLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "WarriorLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [54] = {["@name"] = "RangerLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [55] = {["@name"] = "FireSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [56] = {["@name"] = "WaterSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [57] = {["@name"] = "AirSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [58] = {["@name"] = "EarthSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [59] = {["@name"] = "Sourcery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [60] = {["@name"] = "Necromancy", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [61] = {["@name"] = "Polymorph", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [62] = {["@name"] = "Summoning", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [63] = {["@name"] = "Telekinesis", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [64] = {["@name"] = "Sneaking", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [65] = {["@name"] = "Thievery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [66] = {["@name"] = "Loremaster", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [67] = {["@name"] = "Repair", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [68] = {["@name"] = "Barter", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [69] = {["@name"] = "Persuasion", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [70] = {["@name"] = "Luck", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [71] = {["@name"] = "Accuracy", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [72] = {["@name"] = "Dodge", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [73] = {["@name"] = "Reflection", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [74] = {["@name"] = "MaxSummons", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [75] = {["@name"] = "ExtraProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [76] = {["@name"] = "Flags", ["@type"] = "EnumerationList", ["@enumeration_type_name"] = "AttributeFlags"}, [77] = {["@name"] = "Talents", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [78] = {["@name"] = "Traits", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [79] = {["@name"] = "PathInfluence", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [80] = {["@name"] = "Comment", ["@type"] = "Comment", ["@enumeration_type_name"] = ""}, }, ["Potion"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "RootTemplate", ["@type"] = "RootTemplate", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "Act", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Act"}, [4] = {["@name"] = "Act part", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ActPart"}, [5] = {["@name"] = "Act strength", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "ComboCategory", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [11] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "Weight", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "Value", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "Strength", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty PreciseQualifier"}, [18] = {["@name"] = "Finesse", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty PreciseQualifier"}, [19] = {["@name"] = "Intelligence", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty PreciseQualifier"}, [20] = {["@name"] = "Constitution", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty PreciseQualifier"}, [21] = {["@name"] = "Memory", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty PreciseQualifier"}, [22] = {["@name"] = "Wits", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty PreciseQualifier"}, [23] = {["@name"] = "SingleHanded", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "TwoHanded", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "Ranged", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "DualWielding", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "PhysicalArmorMastery", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "MagicArmorMastery", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "VitalityMastery", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "PainReflection", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "WarriorLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "RangerLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "RogueLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "Sourcery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "Telekinesis", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "FireSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "WaterSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AirSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "EarthSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "Necromancy", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "Polymorph", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "Summoning", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "Sneaking", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Thievery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "Loremaster", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "Repair", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "Barter", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "Persuasion", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "Leadership", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "Luck", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "FireResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "EarthResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "WaterResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [54] = {["@name"] = "AirResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [55] = {["@name"] = "PoisonResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [56] = {["@name"] = "PiercingResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [57] = {["@name"] = "PhysicalResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [58] = {["@name"] = "Sight", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [59] = {["@name"] = "Hearing", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [60] = {["@name"] = "Initiative", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [61] = {["@name"] = "Movement", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [62] = {["@name"] = "MovementSpeedBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [63] = {["@name"] = "Vitality", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [64] = {["@name"] = "VitalityBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [65] = {["@name"] = "VitalityPercentage", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [66] = {["@name"] = "ChanceToHitBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [67] = {["@name"] = "AccuracyBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [68] = {["@name"] = "DodgeBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [69] = {["@name"] = "DamageBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [70] = {["@name"] = "RangeBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [71] = {["@name"] = "APCostBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [72] = {["@name"] = "SPCostBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [73] = {["@name"] = "APMaximum", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [74] = {["@name"] = "APStart", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [75] = {["@name"] = "APRecovery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [76] = {["@name"] = "CriticalChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [77] = {["@name"] = "Gain", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "BigQualifier"}, [78] = {["@name"] = "Armor", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [79] = {["@name"] = "ArmorBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [80] = {["@name"] = "MagicArmor", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [81] = {["@name"] = "MagicArmorBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [82] = {["@name"] = "Duration", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [83] = {["@name"] = "UseAPCost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [84] = {["@name"] = "Reflection", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [85] = {["@name"] = "LifeSteal", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [86] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [87] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [88] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [89] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [90] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [91] = {["@name"] = "MagicPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [92] = {["@name"] = "BloodSurfaceType", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [93] = {["@name"] = "MaxSummons", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [94] = {["@name"] = "AddToBottomBar", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [95] = {["@name"] = "ExtraProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [96] = {["@name"] = "BoostConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [97] = {["@name"] = "Flags", ["@type"] = "EnumerationList", ["@enumeration_type_name"] = "AttributeFlags"}, [98] = {["@name"] = "BonusWeapon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [99] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [100] = {["@name"] = "StatusIcon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [101] = {["@name"] = "StatusMaterial", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [102] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [103] = {["@name"] = "InventoryTab", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "InventoryTabs"}, [104] = {["@name"] = "UnknownBeforeConsume", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [105] = {["@name"] = "IsConsumable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [106] = {["@name"] = "IsFood", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [107] = {["@name"] = "SummonLifelinkModifier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [108] = {["@name"] = "IgnoredByAI", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [109] = {["@name"] = "AiCalculationStatsOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [110] = {["@name"] = "RuneLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [111] = {["@name"] = "RuneEffectWeapon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [112] = {["@name"] = "RuneEffectUpperbody", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [113] = {["@name"] = "RuneEffectAmulet", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [114] = {["@name"] = "ObjectCategory", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [115] = {["@name"] = "MinAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [116] = {["@name"] = "MaxAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [117] = {["@name"] = "Priority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [118] = {["@name"] = "Unique", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [119] = {["@name"] = "MinLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [120] = {["@name"] = "MaxLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [121] = {["@name"] = "Comment", ["@type"] = "Comment", ["@enumeration_type_name"] = ""}, }, ["Armor"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ItemGroup", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ModifierType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ModifierType"}, [4] = {["@name"] = "Act", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Act"}, [5] = {["@name"] = "Act part", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ActPart"}, [6] = {["@name"] = "Slot", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Itemslot"}, [7] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Armor Defense Value", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "ArmorBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "Magic Armor Value", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [11] = {["@name"] = "MagicArmorBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "Durability", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "DurabilityDegradeSpeed", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [14] = {["@name"] = "Value", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "Weight", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "Movement", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "Initiative", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "Fire", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "Air", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "Water", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "Earth", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "Poison", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "Piercing", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "Physical", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "StrengthBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [26] = {["@name"] = "FinesseBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [27] = {["@name"] = "IntelligenceBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [28] = {["@name"] = "ConstitutionBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [29] = {["@name"] = "MemoryBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [30] = {["@name"] = "WitsBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [31] = {["@name"] = "SingleHanded", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "TwoHanded", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "Ranged", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "DualWielding", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "Perseverance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "Leadership", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "PainReflection", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "WarriorLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "RangerLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "RogueLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "Sourcery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "FireSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "WaterSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "AirSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "EarthSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "Necromancy", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "Polymorph", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "Summoning", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "Telekinesis", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "Sneaking", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "Thievery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "Loremaster", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "Repair", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [54] = {["@name"] = "Barter", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [55] = {["@name"] = "Persuasion", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [56] = {["@name"] = "Luck", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [57] = {["@name"] = "SightBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [58] = {["@name"] = "HearingBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [59] = {["@name"] = "VitalityBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [60] = {["@name"] = "MagicPointsBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [61] = {["@name"] = "ChanceToHitBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [62] = {["@name"] = "APMaximum", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [63] = {["@name"] = "APStart", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [64] = {["@name"] = "APRecovery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [65] = {["@name"] = "AccuracyBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [66] = {["@name"] = "DodgeBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [67] = {["@name"] = "CriticalChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [68] = {["@name"] = "Reflection", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [69] = {["@name"] = "MaxSummons", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [70] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [71] = {["@name"] = "Talents", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [72] = {["@name"] = "Tags", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [73] = {["@name"] = "ExtraProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [74] = {["@name"] = "Flags", ["@type"] = "EnumerationList", ["@enumeration_type_name"] = "AttributeFlags"}, [75] = {["@name"] = "Boosts", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [76] = {["@name"] = "ComboCategory", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [77] = {["@name"] = "InventoryTab", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "InventoryTabs"}, [78] = {["@name"] = "ArmorType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ArmorType"}, [79] = {["@name"] = "ItemColor", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [80] = {["@name"] = "NeedsIdentification", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [81] = {["@name"] = "Charges", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [82] = {["@name"] = "MaxCharges", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [83] = {["@name"] = "RuneSlots", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [84] = {["@name"] = "RuneSlots_V1", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [85] = {["@name"] = "ObjectCategory", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [86] = {["@name"] = "MinAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [87] = {["@name"] = "MaxAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [88] = {["@name"] = "Priority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [89] = {["@name"] = "Unique", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [90] = {["@name"] = "MinLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [91] = {["@name"] = "MaxLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [92] = {["@name"] = "Comment", ["@type"] = "Comment", ["@enumeration_type_name"] = ""}, }, ["Object"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "RootTemplate", ["@type"] = "RootTemplate", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ModifierType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ModifierType"}, [4] = {["@name"] = "Act", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Act"}, [5] = {["@name"] = "Act part", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ActPart"}, [6] = {["@name"] = "UseAPCost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "Value", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Weight", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "ComboCategory", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [11] = {["@name"] = "Strength", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [12] = {["@name"] = "Finesse", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [13] = {["@name"] = "Intelligence", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [14] = {["@name"] = "Constitution", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [15] = {["@name"] = "Memory", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [16] = {["@name"] = "Wits", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [17] = {["@name"] = "Vitality", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "Armor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "PreciseQualifier"}, [19] = {["@name"] = "PiercingResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "PhysicalResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "FireResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "EarthResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "WaterResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "AirResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "PoisonResistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "Flags", ["@type"] = "EnumerationList", ["@enumeration_type_name"] = "AttributeFlags"}, [27] = {["@name"] = "InventoryTab", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "InventoryTabs"}, [28] = {["@name"] = "AddToBottomBar", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [29] = {["@name"] = "IgnoredByAI", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "RuneLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "RuneEffectWeapon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "RuneEffectUpperbody", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "RuneEffectAmulet", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "ObjectCategory", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "MinAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "MaxAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "Priority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "Unique", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "MinLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "MaxLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "Comment", ["@type"] = "Comment", ["@enumeration_type_name"] = ""}, }, ["Shield"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ItemGroup", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ModifierType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ModifierType"}, [4] = {["@name"] = "Act", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Act"}, [5] = {["@name"] = "Act part", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ActPart"}, [6] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "Armor Defense Value", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "ArmorBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Magic Armor Value", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "MagicArmorBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [11] = {["@name"] = "Blocking", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "Durability", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "DurabilityDegradeSpeed", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [14] = {["@name"] = "Value", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "Weight", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "Movement", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "Initiative", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "Slot", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Itemslot"}, [19] = {["@name"] = "Fire", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "Air", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "Water", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "Earth", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "Poison", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "Piercing", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "Physical", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "StrengthBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [27] = {["@name"] = "FinesseBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [28] = {["@name"] = "IntelligenceBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [29] = {["@name"] = "ConstitutionBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [30] = {["@name"] = "MemoryBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [31] = {["@name"] = "WitsBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [32] = {["@name"] = "SingleHanded", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "TwoHanded", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "Ranged", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "DualWielding", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "Perseverance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "Leadership", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "PainReflection", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "RogueLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "WarriorLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "RangerLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "FireSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "WaterSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "AirSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "EarthSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "Sourcery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "Necromancy", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "Polymorph", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "Summoning", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "Telekinesis", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "Sneaking", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "LockPicking", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "Loremaster", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [54] = {["@name"] = "Repair", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [55] = {["@name"] = "Barter", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [56] = {["@name"] = "Persuasion", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [57] = {["@name"] = "Luck", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [58] = {["@name"] = "SightBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [59] = {["@name"] = "HearingBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [60] = {["@name"] = "VitalityBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [61] = {["@name"] = "MagicPointsBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [62] = {["@name"] = "ChanceToHitBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [63] = {["@name"] = "APMaximum", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [64] = {["@name"] = "APStart", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [65] = {["@name"] = "APRecovery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [66] = {["@name"] = "AccuracyBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [67] = {["@name"] = "DodgeBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [68] = {["@name"] = "CriticalChance", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [69] = {["@name"] = "Reflection", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [70] = {["@name"] = "Bodybuilding", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [71] = {["@name"] = "Willpower", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [72] = {["@name"] = "MaxSummons", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [73] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [74] = {["@name"] = "Talents", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [75] = {["@name"] = "Tags", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [76] = {["@name"] = "ExtraProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [77] = {["@name"] = "Flags", ["@type"] = "EnumerationList", ["@enumeration_type_name"] = "AttributeFlags"}, [78] = {["@name"] = "ComboCategory", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [79] = {["@name"] = "InventoryTab", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "InventoryTabs"}, [80] = {["@name"] = "ItemColor", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [81] = {["@name"] = "NeedsIdentification", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [82] = {["@name"] = "Charges", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [83] = {["@name"] = "MaxCharges", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [84] = {["@name"] = "RuneSlots", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [85] = {["@name"] = "RuneSlots_V1", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [86] = {["@name"] = "ObjectCategory", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [87] = {["@name"] = "MinAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [88] = {["@name"] = "MaxAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [89] = {["@name"] = "Priority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [90] = {["@name"] = "Unique", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [91] = {["@name"] = "MinLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [92] = {["@name"] = "MaxLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [93] = {["@name"] = "Comment", ["@type"] = "Comment", ["@enumeration_type_name"] = ""}, }, ["Weapon"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ItemGroup", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ModifierType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ModifierType"}, [4] = {["@name"] = "Act", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Act"}, [5] = {["@name"] = "Act part", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ActPart"}, [6] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "IsTwoHanded", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [8] = {["@name"] = "AttackAPCost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Damage Type", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [10] = {["@name"] = "Damage", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [11] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "DamageBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "DamageFromBase", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "CriticalDamage", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "CriticalChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "WeaponRange", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "CleavePercentage", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "CleaveAngle", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "Durability", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "DurabilityDegradeSpeed", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [21] = {["@name"] = "Value", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "Weight", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "Movement", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "Initiative", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "WeaponType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "WeaponType"}, [26] = {["@name"] = "AnimType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AnimType"}, [27] = {["@name"] = "Slot", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Itemslot"}, [28] = {["@name"] = "Projectile", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "IgnoreVisionBlock", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StrengthBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [31] = {["@name"] = "FinesseBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [32] = {["@name"] = "IntelligenceBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [33] = {["@name"] = "ConstitutionBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [34] = {["@name"] = "MemoryBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [35] = {["@name"] = "WitsBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [36] = {["@name"] = "TwoHanded", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "SingleHanded", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "Ranged", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "DualWielding", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "Perseverance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "Leadership", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "PainReflection", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "WarriorLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "RangerLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "RogueLore", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "FireSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "WaterSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "AirSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "EarthSpecialist", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "Necromancy", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "Polymorph", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "Summoning", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "Sourcery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [54] = {["@name"] = "Telekinesis", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [55] = {["@name"] = "Sneaking", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [56] = {["@name"] = "Thievery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [57] = {["@name"] = "Loremaster", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [58] = {["@name"] = "Repair", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [59] = {["@name"] = "Barter", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [60] = {["@name"] = "Persuasion", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [61] = {["@name"] = "Luck", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [62] = {["@name"] = "Fire", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [63] = {["@name"] = "Earth", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [64] = {["@name"] = "Water", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [65] = {["@name"] = "Air", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [66] = {["@name"] = "Poison", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [67] = {["@name"] = "SightBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [68] = {["@name"] = "HearingBoost", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Penalty Qualifier"}, [69] = {["@name"] = "VitalityBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [70] = {["@name"] = "ChanceToHitBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [71] = {["@name"] = "APMaximum", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [72] = {["@name"] = "APStart", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [73] = {["@name"] = "APRecovery", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [74] = {["@name"] = "AccuracyBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [75] = {["@name"] = "DodgeBoost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [76] = {["@name"] = "ComboCategory", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [77] = {["@name"] = "Reflection", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [78] = {["@name"] = "MaxSummons", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [79] = {["@name"] = "LifeSteal", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [80] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [81] = {["@name"] = "Talents", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [82] = {["@name"] = "Tags", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [83] = {["@name"] = "ExtraProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [84] = {["@name"] = "Flags", ["@type"] = "EnumerationList", ["@enumeration_type_name"] = "AttributeFlags"}, [85] = {["@name"] = "Boosts", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [86] = {["@name"] = "InventoryTab", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "InventoryTabs"}, [87] = {["@name"] = "NeedsIdentification", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [88] = {["@name"] = "Charges", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [89] = {["@name"] = "MaxCharges", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [90] = {["@name"] = "ItemColor", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [91] = {["@name"] = "RuneSlots", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [92] = {["@name"] = "RuneSlots_V1", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [93] = {["@name"] = "ObjectCategory", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [94] = {["@name"] = "MinAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [95] = {["@name"] = "MaxAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [96] = {["@name"] = "Priority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [97] = {["@name"] = "Unique", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [98] = {["@name"] = "MinLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [99] = {["@name"] = "MaxLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [100] = {["@name"] = "Comment", ["@type"] = "Comment", ["@enumeration_type_name"] = ""}, }, ["TreasureTable"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@export_type"] = "TreasureTableField", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "CanMerge", ["@type"] = "Enumeration", ["@export_type"] = "TreasureTableField", ["@enumeration_type_name"] = "YesNo"}, [2] = {["@name"] = "MinLevelDiff", ["@type"] = "Integer", ["@export_type"] = "TreasureTableField", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "MaxLevelDiff", ["@type"] = "Integer", ["@export_type"] = "TreasureTableField", ["@enumeration_type_name"] = ""}, [4] = {["@name"] = "IgnoreLevelDiff", ["@type"] = "Enumeration", ["@export_type"] = "TreasureTableField", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "UseTreasureGroups", ["@type"] = "Enumeration", ["@export_type"] = "TreasureTableField", ["@enumeration_type_name"] = "YesNo"}, [6] = {["@name"] = "StartLevel", ["@type"] = "Integer", ["@export_type"] = "SubTableField", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "EndLevel", ["@type"] = "Integer", ["@export_type"] = "SubTableField", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "DropCount", ["@type"] = "String", ["@export_type"] = "SubTableField", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "ObjectCategory", ["@type"] = "String", ["@export_type"] = "SubTableField", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "Frequency", ["@type"] = "Integer", ["@export_type"] = "SubTableField", ["@enumeration_type_name"] = ""}, [11] = {["@name"] = "Common", ["@type"] = "Integer", ["@export_type"] = "ItemType", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "Uncommon", ["@type"] = "Integer", ["@export_type"] = "ItemType", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Rare", ["@type"] = "Integer", ["@export_type"] = "ItemType", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "Epic", ["@type"] = "Integer", ["@export_type"] = "ItemType", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "Legendary", ["@type"] = "String", ["@export_type"] = "ItemType", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "Divine", ["@type"] = "Integer", ["@export_type"] = "ItemType", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "Unique", ["@type"] = "Integer", ["@export_type"] = "ItemType", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "Comment", ["@type"] = "Comment", ["@export_type"] = "", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@export_type"] = "", ["@enumeration_type_name"] = ""}, }, ["SkillSet"] = { [0] = {["@name"] = "Name", ["@type"] = "Name"}, [1] = {["@name"] = "Skills", ["@type"] = "StatReference"}, [2] = {["@name"] = "Comment", ["@type"] = "Comment"}, [3] = {["@name"] = "Using", ["@type"] = "BaseClass"}, }, ["Equipment"] = { [0] = {["@name"] = "Name", ["@type"] = "Name"}, [1] = {["@name"] = "1", ["@type"] = "StatReference"}, [2] = {["@name"] = "2", ["@type"] = "StatReference"}, [3] = {["@name"] = "3", ["@type"] = "StatReference"}, [4] = {["@name"] = "4", ["@type"] = "StatReference"}, [5] = {["@name"] = "5", ["@type"] = "StatReference"}, [6] = {["@name"] = "6", ["@type"] = "StatReference"}, [7] = {["@name"] = "7", ["@type"] = "StatReference"}, [8] = {["@name"] = "8", ["@type"] = "StatReference"}, [9] = {["@name"] = "9", ["@type"] = "StatReference"}, [10] = {["@name"] = "10", ["@type"] = "StatReference"}, [11] = {["@name"] = "11", ["@type"] = "StatReference"}, [12] = {["@name"] = "12", ["@type"] = "StatReference"}, [13] = {["@name"] = "13", ["@type"] = "StatReference"}, [14] = {["@name"] = "14", ["@type"] = "StatReference"}, [15] = {["@name"] = "15", ["@type"] = "StatReference"}, [16] = {["@name"] = "16", ["@type"] = "StatReference"}, [17] = {["@name"] = "17", ["@type"] = "StatReference"}, [18] = {["@name"] = "18", ["@type"] = "StatReference"}, [19] = {["@name"] = "19", ["@type"] = "StatReference"}, [20] = {["@name"] = "20", ["@type"] = "StatReference"}, [21] = {["@name"] = "Comment", ["@type"] = "Comment"}, }, ["ItemCombos"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = "", ["@export_type"] = "", ["@table_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = "", ["@export_type"] = "", ["@table_name"] = ""}, [2] = {["@name"] = "RecipeCategory", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "RecipeCategory", ["@export_type"] = "", ["@table_name"] = ""}, [3] = {["@name"] = "CraftingStation", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "CraftingStationType", ["@export_type"] = "", ["@table_name"] = ""}, [4] = {["@name"] = "Type 1", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "IngredientType", ["@export_type"] = "", ["@table_name"] = ""}, [5] = {["@name"] = "Object 1", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "", ["@table_name"] = ""}, [6] = {["@name"] = "Transform 1", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "IngredientTransformType", ["@export_type"] = "", ["@table_name"] = ""}, [7] = {["@name"] = "Type 2", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "IngredientType", ["@export_type"] = "", ["@table_name"] = ""}, [8] = {["@name"] = "Object 2", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "", ["@table_name"] = ""}, [9] = {["@name"] = "Transform 2", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "IngredientTransformType", ["@export_type"] = "", ["@table_name"] = ""}, [10] = {["@name"] = "Type 3", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "IngredientType", ["@export_type"] = "", ["@table_name"] = ""}, [11] = {["@name"] = "Object 3", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "", ["@table_name"] = ""}, [12] = {["@name"] = "Transform 3", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "IngredientTransformType", ["@export_type"] = "", ["@table_name"] = ""}, [13] = {["@name"] = "Type 4", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "IngredientType", ["@export_type"] = "", ["@table_name"] = ""}, [14] = {["@name"] = "Object 4", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "", ["@table_name"] = ""}, [15] = {["@name"] = "Transform 4", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "IngredientTransformType", ["@export_type"] = "", ["@table_name"] = ""}, [16] = {["@name"] = "Type 5", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "IngredientType", ["@export_type"] = "", ["@table_name"] = ""}, [17] = {["@name"] = "Object 5", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "", ["@table_name"] = ""}, [18] = {["@name"] = "Transform 5", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "IngredientTransformType", ["@export_type"] = "", ["@table_name"] = ""}, [19] = {["@name"] = "AutoLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = "", ["@export_type"] = "", ["@table_name"] = ""}, [20] = {["@name"] = "Requirement", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [21] = {["@name"] = "ReqLevel", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [22] = {["@name"] = "ResultAmount 1", ["@type"] = "Integer", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [23] = {["@name"] = "Result 1", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [24] = {["@name"] = "Boost 1", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [25] = {["@name"] = "ResultAmount 2", ["@type"] = "Integer", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [26] = {["@name"] = "Result 2", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [27] = {["@name"] = "Boost 2", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [28] = {["@name"] = "ResultAmount 3", ["@type"] = "Integer", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [29] = {["@name"] = "Result 3", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [30] = {["@name"] = "Boost 3", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [31] = {["@name"] = "PreviewStatsID", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [32] = {["@name"] = "PreviewIcon", ["@type"] = "String", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = ""}, [33] = {["@name"] = "PreviewTooltip", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = "", ["@export_type"] = "ResultField", ["@table_name"] = "ItemCombinations"}, [34] = {["@name"] = "Comment", ["@type"] = "Comment", ["@enumeration_type_name"] = "", ["@export_type"] = "", ["@table_name"] = ""}, }, ["ItemComboProperties"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@export_type"] = "PropertyField", ["@table_name"] = ""}, [1] = {["@name"] = "PreviewIcon", ["@type"] = "String", ["@export_type"] = "PropertyField", ["@table_name"] = ""}, [2] = {["@name"] = "PreviewTooltip", ["@type"] = "TranslatedString", ["@export_type"] = "PropertyField", ["@table_name"] = "ItemCombinations"}, [3] = {["@name"] = "ObjectID", ["@type"] = "String", ["@export_type"] = "PropertyEntryField", ["@table_name"] = ""}, [4] = {["@name"] = "Type", ["@type"] = "String", ["@export_type"] = "PropertyEntryField", ["@table_name"] = ""}, [5] = {["@name"] = "Result", ["@type"] = "String", ["@export_type"] = "PropertyEntryField", ["@table_name"] = ""}, [6] = {["@name"] = "Comment", ["@type"] = "Comment", ["@export_type"] = "PropertyEntryField", ["@table_name"] = ""}, [7] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@export_type"] = "PropertyEntryField", ["@table_name"] = ""}, }, ["ObjectCategoriesItemComboPreviewData"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@table_name"] = ""}, [1] = {["@name"] = "Type", ["@type"] = "String", ["@table_name"] = ""}, [2] = {["@name"] = "Icon", ["@type"] = "String", ["@table_name"] = ""}, [3] = {["@name"] = "Tooltip", ["@type"] = "TranslatedString", ["@table_name"] = "ItemCombinations"}, [4] = {["@name"] = "Comment", ["@type"] = "Comment", ["@table_name"] = ""}, }, ["CraftingStationsItemComboPreviewData"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@table_name"] = ""}, [1] = {["@name"] = "Type", ["@type"] = "String", ["@table_name"] = ""}, [2] = {["@name"] = "StatsID", ["@type"] = "String", ["@table_name"] = ""}, [3] = {["@name"] = "Icon", ["@type"] = "String", ["@table_name"] = ""}, [4] = {["@name"] = "Tooltip", ["@type"] = "TranslatedString", ["@table_name"] = "ItemCombinations"}, [5] = {["@name"] = "Comment", ["@type"] = "Comment", ["@table_name"] = ""}, }, ["ItemProgressionVisuals"] = { [0] = {["@name"] = "Name", ["@type"] = "Name"}, [1] = {["@name"] = "MinLevel", ["@type"] = "Integer"}, [2] = {["@name"] = "MaxLevel", ["@type"] = "Integer"}, [3] = {["@name"] = "Rarity", ["@type"] = "String"}, [4] = {["@name"] = "RootTemplate", ["@type"] = "RootTemplate"}, [5] = {["@name"] = "ItemColor", ["@type"] = "String"}, [6] = {["@name"] = "NameGroup", ["@type"] = "String"}, [7] = {["@name"] = "AffixType", ["@type"] = "String"}, [8] = {["@name"] = "Icon", ["@type"] = "String"}, [9] = {["@name"] = "Comment", ["@type"] = "Comment"}, [10] = {["@name"] = "Using", ["@type"] = "BaseClass"}, }, ["Requirements"] = { [0] = {["@name"] = "Name", ["@type"] = "Name"}, [1] = {["@name"] = "Requirements", ["@type"] = "String"}, [2] = {["@name"] = "Comment", ["@type"] = "Comment"}, }, ["Crimes"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "TensionWeight", ["@type"] = "Integer", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Lifetime", ["@type"] = "Integer", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "DetectionRange", ["@type"] = "Integer", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = ""}, [4] = {["@name"] = "AudibleRange", ["@type"] = "Integer", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = ""}, [5] = {["@name"] = "Audible", ["@type"] = "Enumeration", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = "YesNo"}, [6] = {["@name"] = "Continuous", ["@type"] = "Enumeration", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = "YesNo"}, [7] = {["@name"] = "ContinuousDelayTimer", ["@type"] = "Integer", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "CreatesCrimescene", ["@type"] = "Enumeration", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = "YesNo"}, [9] = {["@name"] = "CanRaiseAlarm", ["@type"] = "Enumeration", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = "YesNo"}, [10] = {["@name"] = "CanMerge", ["@type"] = "Enumeration", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "MaxInvestigators", ["@type"] = "Integer", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "InterrogateDialog", ["@type"] = "String", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "SoundEvent", ["@type"] = "String", ["@export_type"] = "CrimeField", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "ReactionCategory_Tag", ["@type"] = "String", ["@export_type"] = "CrimeActionField", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "Tension", ["@type"] = "String", ["@export_type"] = "CrimeActionField", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "Priority", ["@type"] = "String", ["@export_type"] = "CrimeActionField", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "DisableInvestigate", ["@type"] = "String", ["@export_type"] = "CrimeActionField", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "StopsAndInterruptsCrimes", ["@type"] = "String", ["@export_type"] = "CrimeActionField", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "VictimReaction", ["@type"] = "String", ["@export_type"] = "CrimeActionField", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "VictimDialog", ["@type"] = "String", ["@export_type"] = "CrimeActionField", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "Dialog", ["@type"] = "String", ["@export_type"] = "CrimeActionField", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "PrimarySensibleAction", ["@type"] = "String", ["@export_type"] = "CrimeActionField", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "SecondarySensibleAction", ["@type"] = "String", ["@export_type"] = "CrimeActionField", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "NoticedAD", ["@type"] = "String", ["@export_type"] = "CrimeActionField", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "Comment", ["@type"] = "Comment", ["@export_type"] = "", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@export_type"] = "", ["@enumeration_type_name"] = ""}, }, ["TreasureGroups"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@export_type"] = "CategoryMapField"}, [1] = {["@name"] = "TreasureGroup", ["@type"] = "String", ["@export_type"] = "CategoryMapField"}, [2] = {["@name"] = "WeaponTreasureGroup", ["@type"] = "String", ["@export_type"] = "WeaponCounterField"}, [3] = {["@name"] = "WeaponDefaultCounter", ["@type"] = "Integer", ["@export_type"] = "WeaponCounterField"}, [4] = {["@name"] = "SkillbookTreasureGroup", ["@type"] = "String", ["@export_type"] = "SkillbookCounterField"}, [5] = {["@name"] = "SkillbookDefaultCounter", ["@type"] = "Integer", ["@export_type"] = "SkillbookCounterField"}, [6] = {["@name"] = "ArmorTreasureGroup", ["@type"] = "String", ["@export_type"] = "ArmorCounterField"}, [7] = {["@name"] = "ArmorDefaultCounter", ["@type"] = "Integer", ["@export_type"] = "ArmorCounterField"}, [8] = {["@name"] = "Comment", ["@type"] = "Comment", ["@export_type"] = ""}, }, ["DeltaModifier"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@export_type"] = ""}, [1] = {["@name"] = "BoostType", ["@type"] = "String", ["@export_type"] = ""}, [2] = {["@name"] = "MinLevel", ["@type"] = "Integer", ["@export_type"] = ""}, [3] = {["@name"] = "MaxLevel", ["@type"] = "Integer", ["@export_type"] = ""}, [4] = {["@name"] = "Frequency", ["@type"] = "Integer", ["@export_type"] = ""}, [5] = {["@name"] = "ModifierType", ["@type"] = "String", ["@export_type"] = ""}, [6] = {["@name"] = "SlotType", ["@type"] = "String", ["@export_type"] = ""}, [7] = {["@name"] = "ArmorType", ["@type"] = "String", ["@export_type"] = ""}, [8] = {["@name"] = "WeaponType", ["@type"] = "String", ["@export_type"] = ""}, [9] = {["@name"] = "Handedness", ["@type"] = "Integer", ["@export_type"] = ""}, [10] = {["@name"] = "Boost", ["@type"] = "String", ["@export_type"] = "BoostField"}, [11] = {["@name"] = "Multiplier", ["@type"] = "Integer", ["@export_type"] = "BoostField"}, [12] = {["@name"] = "Comment", ["@type"] = "Comment", ["@export_type"] = ""}, [13] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@export_type"] = ""}, }, ["ItemColor"] = { [0] = {["@name"] = "Name", ["@type"] = "Name"}, [1] = {["@name"] = "Primary Color", ["@type"] = "Color"}, [2] = {["@name"] = "Secondary Color", ["@type"] = "Color"}, [3] = {["@name"] = "Tertiary Color", ["@type"] = "Color"}, [4] = {["@name"] = "Comment", ["@type"] = "Comment"}, }, ["ItemProgressionNames"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@table_name"] = ""}, [1] = {["@name"] = "ItemName", ["@type"] = "TranslatedString", ["@table_name"] = "ItemProgression"}, [2] = {["@name"] = "NameCool", ["@type"] = "TranslatedString", ["@table_name"] = "ItemProgression"}, [3] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@table_name"] = "ItemProgression"}, [4] = {["@name"] = "Comment", ["@type"] = "Comment", ["@table_name"] = ""}, [5] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@table_name"] = ""}, }, ["Data"] = { [0] = {["@name"] = "Name", ["@type"] = "Name"}, [1] = {["@name"] = "Value", ["@type"] = "Float"}, [2] = {["@name"] = "Comment", ["@type"] = "Comment"}, }, ["ItemTypes"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@export_type"] = ""}, [1] = {["@name"] = "Color", ["@type"] = "String", ["@export_type"] = ""}, [2] = {["@name"] = "OverlayTexture", ["@type"] = "String", ["@export_type"] = ""}, [3] = {["@name"] = "ValueMultiplier", ["@type"] = "Float", ["@export_type"] = ""}, [4] = {["@name"] = "FirstItemTypeShift", ["@type"] = "String", ["@export_type"] = ""}, [5] = {["@name"] = "SecondItemTypeShift", ["@type"] = "String", ["@export_type"] = ""}, [6] = {["@name"] = "UIBorderID", ["@type"] = "String", ["@export_type"] = ""}, [7] = {["@name"] = "MinLevel", ["@type"] = "Integer", ["@export_type"] = ""}, [8] = {["@name"] = "RowChance", ["@type"] = "Integer", ["@export_type"] = ""}, [9] = {["@name"] = "BoostTypes", ["@type"] = "String", ["@export_type"] = "BoostField"}, [10] = {["@name"] = "BoostType 2", ["@type"] = "String", ["@export_type"] = "BoostField"}, [11] = {["@name"] = "BoostType 3", ["@type"] = "String", ["@export_type"] = "BoostField"}, [12] = {["@name"] = "BoostType 4", ["@type"] = "String", ["@export_type"] = "BoostField"}, [13] = {["@name"] = "BoostType 5", ["@type"] = "String", ["@export_type"] = "BoostField"}, [14] = {["@name"] = "BoostType 6", ["@type"] = "String", ["@export_type"] = "BoostField"}, [15] = {["@name"] = "BoostType 7", ["@type"] = "String", ["@export_type"] = "BoostField"}, [16] = {["@name"] = "BoostType 8", ["@type"] = "String", ["@export_type"] = "BoostField"}, [17] = {["@name"] = "BoostType 9", ["@type"] = "String", ["@export_type"] = "BoostField"}, [18] = {["@name"] = "BoostType 10", ["@type"] = "String", ["@export_type"] = "BoostField"}, [19] = {["@name"] = "BoostType 11", ["@type"] = "String", ["@export_type"] = "BoostField"}, [20] = {["@name"] = "BoostType 12", ["@type"] = "String", ["@export_type"] = "BoostField"}, [21] = {["@name"] = "Comment", ["@type"] = "Comment", ["@export_type"] = ""}, [22] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@export_type"] = ""}, }, ["Projectile"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "DamageSourceType"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "AddRangeFromAbility", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Ability"}, [18] = {["@name"] = "AreaRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [20] = {["@name"] = "ExplodeRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "CanTargetCharacters", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [22] = {["@name"] = "CanTargetItems", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [23] = {["@name"] = "CanTargetTerrain", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [24] = {["@name"] = "ForceTarget", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [25] = {["@name"] = "AmountOfTargets", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "AutoAim", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [27] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "ForkingConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "UseCharacterStats", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "UseWeaponDamage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [31] = {["@name"] = "UseWeaponProperties", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [32] = {["@name"] = "ProjectileCount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "ProjectileDelay", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "Angle", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "Template", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "IgnoreVisionBlock", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [37] = {["@name"] = "TemplateCheck", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "CastCheckType"}, [38] = {["@name"] = "ChanceToPierce", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "MaxPierceCount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "MaxForkCount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "ForkLevels", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "ForkChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "CastAnimationCheck", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "CastCheckType"}, [53] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [54] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [55] = {["@name"] = "PreviewEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [56] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [57] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [58] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [59] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [60] = {["@name"] = "DivideDamage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [61] = {["@name"] = "ProjectileTerrainOffset", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [62] = {["@name"] = "MovingObject", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [63] = {["@name"] = "ProjectileType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ProjectileType"}, [64] = {["@name"] = "OverrideMinAP", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [65] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [66] = {["@name"] = "Stealth Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [67] = {["@name"] = "Distance Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [68] = {["@name"] = "HeightOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [69] = {["@name"] = "SpawnObject", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [70] = {["@name"] = "SpawnEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [71] = {["@name"] = "SpawnFXOverridesImpactFX", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [72] = {["@name"] = "SpawnLifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [73] = {["@name"] = "AiCalculationSkillOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [74] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["ProjectileStrike"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "DamageSourceType"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "AddRangeFromAbility", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Ability"}, [18] = {["@name"] = "AreaRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [20] = {["@name"] = "ExplodeRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "StrikeCount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "StrikeDelay", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "CanTargetCharacters", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [24] = {["@name"] = "CanTargetItems", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [25] = {["@name"] = "CanTargetTerrain", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [26] = {["@name"] = "ForceTarget", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [27] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "OverrideSkillLevel", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [29] = {["@name"] = "UseCharacterStats", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "UseWeaponDamage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [31] = {["@name"] = "UseWeaponProperties", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [32] = {["@name"] = "TargetProjectiles", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [33] = {["@name"] = "ProjectileCount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "ProjectileDelay", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "Angle", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "Height", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "SingleSource", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [38] = {["@name"] = "Template", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "MaxForkCount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "ForkLevels", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "ForkChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "PreviewEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [54] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [55] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [56] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [57] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [58] = {["@name"] = "ProjectileType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ProjectileType"}, [59] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [60] = {["@name"] = "Distribution", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "ProjectileDistribution"}, [61] = {["@name"] = "Shuffle", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [62] = {["@name"] = "PreviewStrikeHits", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [63] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Target"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "DamageSourceType"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "AreaRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "AddWeaponRange", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "IsMelee", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [21] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "CanTargetCharacters", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [24] = {["@name"] = "CanTargetItems", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [25] = {["@name"] = "CanTargetTerrain", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [26] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "AoEConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "UseCharacterStats", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [31] = {["@name"] = "UseWeaponDamage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [32] = {["@name"] = "UseWeaponProperties", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [33] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "CastSelfAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "PreviewEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "WeaponBones", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "TargetEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "TargetGroundEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "PositionEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "BeamEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "SkillEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "CleanseStatuses", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [54] = {["@name"] = "StatusClearChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [55] = {["@name"] = "Autocast", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [56] = {["@name"] = "IgnoreVisionBlock", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [57] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [58] = {["@name"] = "Stealth Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [59] = {["@name"] = "OverrideMinAP", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [60] = {["@name"] = "AmountOfTargets", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [61] = {["@name"] = "AiCalculationSkillOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [62] = {["@name"] = "IgnoreHeight", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [63] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Cone"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "DamageSourceType"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "Angle", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [19] = {["@name"] = "SurfaceType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Surface Type"}, [20] = {["@name"] = "IgnoreCursed", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "SurfaceLifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "SurfaceStatusChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "SurfaceGrowStep", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SurfaceGrowInterval", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "UseWeaponDamage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [27] = {["@name"] = "UseWeaponProperties", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [28] = {["@name"] = "CanTargetCharacters", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [29] = {["@name"] = "CanTargetItems", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "PushDistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [49] = {["@name"] = "BackStart", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "FrontOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "OverrideMinAP", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [52] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Zone"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "DamageSourceType"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [17] = {["@name"] = "SurfaceType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Surface Type"}, [18] = {["@name"] = "IgnoreCursed", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "SurfaceLifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "SurfaceStatusChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "SurfaceGrowStep", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "SurfaceGrowInterval", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "UseWeaponDamage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [25] = {["@name"] = "UseWeaponProperties", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [26] = {["@name"] = "CanTargetCharacters", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [27] = {["@name"] = "CanTargetItems", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [28] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "PushDistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [47] = {["@name"] = "Shape", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "BackStart", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "FrontOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "Base", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "Angle", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["MultiStrike"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "AreaRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [19] = {["@name"] = "MaxAttacks", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "NextAttackChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "NextAttackChanceDivider", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "EndPosRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "JumpDelay", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "UseWeaponDamage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [28] = {["@name"] = "UseWeaponProperties", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [29] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "PrepareEffectBone", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "MaleImpactEffects", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "FemaleImpactEffects", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "ReappearEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "ReappearEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [50] = {["@name"] = "OverrideMinAP", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [51] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Quake"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "TotalSurfaceCells", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "AreaRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "OverrideSkillLevel", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "SurfaceMinSpawnRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [22] = {["@name"] = "ShockWaveDuration", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MinSurfaces", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "MaxSurfaces", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SurfaceType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Surface Type"}, [26] = {["@name"] = "SurfaceGrowStep", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SurfaceGrowInterval", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "SurfaceLifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "SurfaceStatusChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "LandingEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "Skillbook", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [50] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Storm"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "AreaRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "OverrideSkillLevel", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [21] = {["@name"] = "HitRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "Lifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MinHitsPerTurn", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "MaxHitsPerTurn", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "HitDelay", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "TargetEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "StormEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "ImpactEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "Skillbook", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [48] = {["@name"] = "ProjectileSkills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Rush"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [17] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "HitRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "CanTargetCharacters", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "CanTargetItems", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "CanTargetTerrain", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [22] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "UseCharacterStats", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [24] = {["@name"] = "UseWeaponDamage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [25] = {["@name"] = "UseWeaponProperties", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [26] = {["@name"] = "ContinueOnKill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [27] = {["@name"] = "ContinueEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "WeaponBones", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "TargetEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "TargetCastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "TargetHitEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "StartTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "StopTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [52] = {["@name"] = "OverrideMinAP", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [53] = {["@name"] = "SurfaceType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Surface Type"}, [54] = {["@name"] = "SurfaceRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [55] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Jump"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "HitRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [19] = {["@name"] = "Damage On Jump", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "Damage On Landing", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "TeleportTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "PreviewEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "LandingEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [41] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Tornado"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "HitRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "RandomPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [20] = {["@name"] = "SurfaceType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Surface Type"}, [21] = {["@name"] = "SurfaceRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "SurfaceLifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "SurfaceStatusChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "PointsMaxOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "TargetEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "CleanseStatuses", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "StatusClearChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [46] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Wall"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaxDistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [19] = {["@name"] = "Lifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "GrowSpeed", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "GrowTimeout", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "SurfaceType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Surface Type"}, [23] = {["@name"] = "TotalSurfaceCells", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SurfaceGrowStep", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SurfaceGrowInterval", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SurfaceLifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SurfaceStatusChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "SourceTargetEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "TargetTargetEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "Template1", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Template2", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "Template3", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "SpawnEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [52] = {["@name"] = "PreviewEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Teleportation"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "AreaRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [20] = {["@name"] = "HitRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "Height", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "Acceleration", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "TeleportDelay", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "TeleportSelf", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [27] = {["@name"] = "TeleportSurface", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [28] = {["@name"] = "CanTargetCharacters", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [29] = {["@name"] = "CanTargetItems", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "CanTargetTerrain", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [31] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "PreviewEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "SelectedCharacterEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "SelectedObjectEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "SelectedPositionEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "DisappearEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "ReappearEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "ImpactEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "IgnoreVisionBlock", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [53] = {["@name"] = "ForceMove", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [54] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [55] = {["@name"] = "OverrideSkillLevel", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [56] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Path"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "SurfaceType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Surface Type"}, [12] = {["@name"] = "SurfaceRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "SurfaceLifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "SurfaceStatusChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "MaxDistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "Offset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "HitRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "Height", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "TravelSpeed", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "TargetEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "FlyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "ImpactEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "Skillbook", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Rain"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Lifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "SurfaceType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Surface Type"}, [13] = {["@name"] = "SurfaceLifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "SurfaceStatusChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Qualifier"}, [16] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [19] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [20] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "UseCharacterStats", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [24] = {["@name"] = "UseWeaponDamage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [25] = {["@name"] = "UseWeaponProperties", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [26] = {["@name"] = "AreaRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "TotalSurfaceCells", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "SurfaceGrowStep", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "SurfaceGrowInterval", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "TargetEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "RainEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "Atmosphere", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AtmosphereType"}, [50] = {["@name"] = "ConsequencesStartTime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "ConsequencesDuration", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [53] = {["@name"] = "AiCalculationSkillOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [54] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Summon"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Lifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "SummonLevel", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "AoEConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "AreaRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "Template", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "TemplateAdvanced", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "TemplateOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "Totem", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [24] = {["@name"] = "LinkTeleports", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [25] = {["@name"] = "TeleportsUseCount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SummonCount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "TargetCastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "TargetEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "Skillbook", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [45] = {["@name"] = "AiCalculationSkillOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Shout"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Damage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "DamageSourceType"}, [12] = {["@name"] = "Damage Multiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "Damage Range", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "DamageType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Damage Type"}, [15] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "AreaRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "AddWeaponRange", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [19] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "AoEConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [21] = {["@name"] = "UseCharacterStats", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [22] = {["@name"] = "UseWeaponDamage", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [23] = {["@name"] = "UseWeaponProperties", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [24] = {["@name"] = "Autocast", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [25] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "HitEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "WeaponBones", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "CleanseStatuses", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "StatusClearChance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [47] = {["@name"] = "PushDistance", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "CanTargetCharacters", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [49] = {["@name"] = "CanTargetItems", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [50] = {["@name"] = "PushPullEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "IgnoreVisionBlock", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [52] = {["@name"] = "AiCalculationSkillOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "IgnoreSilence", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [54] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Dome"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "Level", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [3] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "IsEnemySkill", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "Ability", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillAbility"}, [6] = {["@name"] = "Tier", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillTier"}, [7] = {["@name"] = "Requirement", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SkillRequirement"}, [8] = {["@name"] = "ActionPoints", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Cooldown", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "AIFlags", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AIFlags"}, [11] = {["@name"] = "Lifetime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "SkillProperties", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [19] = {["@name"] = "TargetRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [20] = {["@name"] = "UseCharacterStats", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "AreaRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "Requirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MemorizationRequirements", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "StatsDescription", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "StatsDescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [29] = {["@name"] = "FXScale", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [30] = {["@name"] = "PrepareAnimationInit", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "PrepareAnimationLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "PrepareEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "CastAnimation", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "CastTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "CastEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "CastEffectTextEvent", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "TargetEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "Memory Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "Magic Cost", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "DomeEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "Stealth", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "CycleConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_CONSUME"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "Items", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "WeaponOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "ResetCooldowns", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "ResetOncePerCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [49] = {["@name"] = "ScaleWithVitality", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [50] = {["@name"] = "LeaveAction", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "DieAction", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "ForceStackOverwrite", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [53] = {["@name"] = "Toggle", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, }, ["Status_DAMAGE"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "DamageEvent", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "StatusEvent"}, [46] = {["@name"] = "DamageStats", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [48] = {["@name"] = "DamageCharacters", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [49] = {["@name"] = "DamageItems", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [50] = {["@name"] = "DamageTorches", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [51] = {["@name"] = "PermanentOnTorch", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [52] = {["@name"] = "SpawnBlood", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [53] = {["@name"] = "ScaleWithVitality", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [54] = {["@name"] = "TickSFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_HEAL"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "HealStat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "StatusHealType"}, [45] = {["@name"] = "HealType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "HealValueType"}, [46] = {["@name"] = "HealValue", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "AbsorbSurfaceType", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "AbsorbSurfaceRange", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [49] = {["@name"] = "BonusFromAbility", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Ability"}, [50] = {["@name"] = "HealEffectId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "VampirismType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "VampirismType"}, [52] = {["@name"] = "Necromantic", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, }, ["Status_HEALING"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "OverrideDefaultDescription", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [9] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [11] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [12] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [17] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [22] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [29] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [30] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [31] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [45] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "HealingEvent", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "StatusEvent"}, [47] = {["@name"] = "HealStat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "StatusHealType"}, [48] = {["@name"] = "HealType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "HealValueType"}, [49] = {["@name"] = "HealValue", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "SkipInitialEffect", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [51] = {["@name"] = "AbsorbSurfaceType", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "AbsorbSurfaceRange", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "HealEffectId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [54] = {["@name"] = "Necromantic", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, }, ["Status_FEAR"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_POLYMORPHED"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "PolymorphResult", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "DisableInteractions", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [47] = {["@name"] = "AiCalculationSkillOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [48] = {["@name"] = "Toggle", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [49] = {["@name"] = "RetainSkills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_KNOCKED_DOWN"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Instant", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, }, ["Status_STANCE"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_INCAPACITATED"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "FreezeTime", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "ApplyStatusOnTick", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_BLIND"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_GUARDIAN_ANGEL"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "DamagePercentage", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, }, ["Status_DAMAGE_ON_MOVE"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "DamageEvent", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "StatusEvent"}, [46] = {["@name"] = "DamageStats", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "DeathType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "Death Type"}, [48] = {["@name"] = "DamageCharacters", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [49] = {["@name"] = "DamageItems", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [50] = {["@name"] = "DamageTorches", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [51] = {["@name"] = "PermanentOnTorch", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [52] = {["@name"] = "SpawnBlood", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [53] = {["@name"] = "TickSFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_DEMONIC_BARGAIN"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_CHALLENGE"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "DescriptionCaster", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionTarget", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [13] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [16] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [17] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [18] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [22] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [28] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [29] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [30] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [31] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [42] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "WinBoost", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "LoseBoost", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_FLOATING"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Items", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "OnlyWhileMoving", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, }, ["Status_THROWN"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [43] = {["@name"] = "Items", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_DISARMED"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_HEAL_SHARING"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_HEAL_SHARING_CASTER"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "BeamEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "HealMultiplier", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, }, ["Status_ACTIVE_DEFENSE"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Items", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "WeaponOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "ResetCooldowns", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "ResetOncePerCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [48] = {["@name"] = "ScaleWithVitality", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [49] = {["@name"] = "TargetEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "Projectile", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "Radius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "Charges", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [53] = {["@name"] = "DefendTargetPosition", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [54] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_SPARK"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Items", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "WeaponOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "ResetCooldowns", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "ResetOncePerCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [48] = {["@name"] = "ScaleWithVitality", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [49] = {["@name"] = "Projectile", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [50] = {["@name"] = "Radius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [51] = {["@name"] = "Charges", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [52] = {["@name"] = "TargetConditions", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_PLAY_DEAD"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Items", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "WeaponOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "ResetCooldowns", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "ResetOncePerCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [48] = {["@name"] = "ScaleWithVitality", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [49] = {["@name"] = "FreezeCooldowns", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, }, ["Status_INVISIBLE"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Items", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "WeaponOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "ResetCooldowns", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "ResetOncePerCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [48] = {["@name"] = "ScaleWithVitality", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, }, ["Status_DEACTIVATED"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Items", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "WeaponOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "ResetCooldowns", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "ResetOncePerCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [48] = {["@name"] = "ScaleWithVitality", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, }, ["Status_EFFECT"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [9] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "BeamEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "PlayerSameParty", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [13] = {["@name"] = "PlayerHasTag", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "PeaceOnly", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, }, ["Status_EXTRA_TURN"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [44] = {["@name"] = "Items", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [45] = {["@name"] = "WeaponOverride", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [46] = {["@name"] = "ResetCooldowns", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [47] = {["@name"] = "ResetOncePerCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [48] = {["@name"] = "ScaleWithVitality", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, }, ["Status_CHARMED"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_MUTED"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, ["Status_DECAYING_TOUCH"] = { [0] = {["@name"] = "Name", ["@type"] = "Name", ["@enumeration_type_name"] = ""}, [1] = {["@name"] = "Using", ["@type"] = "BaseClass", ["@enumeration_type_name"] = ""}, [2] = {["@name"] = "ForGameMaster", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [3] = {["@name"] = "InitiateCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [4] = {["@name"] = "BringIntoCombat", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [5] = {["@name"] = "DisplayName", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [6] = {["@name"] = "Description", ["@type"] = "TranslatedString", ["@enumeration_type_name"] = ""}, [7] = {["@name"] = "DescriptionParams", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [8] = {["@name"] = "Icon", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [9] = {["@name"] = "FormatColor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "FormatStringColor"}, [10] = {["@name"] = "ForceOverhead", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [11] = {["@name"] = "ApplyEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [12] = {["@name"] = "StatusEffect", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [13] = {["@name"] = "StatusEffectOverrideForItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [14] = {["@name"] = "StatusEffectOnTurn", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [15] = {["@name"] = "MaterialType", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "MaterialType"}, [16] = {["@name"] = "Material", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [17] = {["@name"] = "MaterialApplyBody", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [18] = {["@name"] = "MaterialApplyArmor", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [19] = {["@name"] = "MaterialApplyWeapon", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [20] = {["@name"] = "MaterialApplyNormalMap", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [21] = {["@name"] = "MaterialFadeAmount", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [22] = {["@name"] = "MaterialOverlayOffset", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [23] = {["@name"] = "MaterialParameters", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [24] = {["@name"] = "SoundStart", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [25] = {["@name"] = "SoundLoop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [26] = {["@name"] = "SoundStop", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [27] = {["@name"] = "SavingThrow", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "SavingThrow"}, [28] = {["@name"] = "ImmuneFlag", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "AttributeFlag"}, [29] = {["@name"] = "IsChanneled", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [30] = {["@name"] = "StatsId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [31] = {["@name"] = "StackId", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [32] = {["@name"] = "StackPriority", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [33] = {["@name"] = "AuraRadius", ["@type"] = "Integer", ["@enumeration_type_name"] = ""}, [34] = {["@name"] = "AuraSelf", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [35] = {["@name"] = "AuraAllies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [36] = {["@name"] = "AuraNeutrals", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [37] = {["@name"] = "AuraEnemies", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [38] = {["@name"] = "AuraItems", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [39] = {["@name"] = "AuraFX", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [40] = {["@name"] = "SurfaceChange", ["@type"] = "String", ["@enumeration_type_name"] = ""}, [41] = {["@name"] = "IsInvulnerable", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [42] = {["@name"] = "IsResistingDeath", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [43] = {["@name"] = "LoseControl", ["@type"] = "Enumeration", ["@enumeration_type_name"] = "YesNo"}, [44] = {["@name"] = "Skills", ["@type"] = "String", ["@enumeration_type_name"] = ""}, }, }, }
local config = { {position = Position(32836, 32288, 14), itemId = 1387, transformId = 6299}, {position = Position(32836, 32278, 14), itemId = 1946, transformId = 1945}, {position = Position(32834, 32285, 14), itemId = 1946, transformId = 1945} } local tokens = { {position = Position(32845, 32264, 14), itemId = 2639}, {position = Position(32843, 32266, 14), itemId = 2639}, {position = Position(32843, 32268, 14), itemId = 2639}, {position = Position(32845, 32268, 14), itemId = 2639}, {position = Position(32844, 32267, 14), itemId = 2639}, {position = Position(32840, 32269, 14), itemId = 2639}, {position = Position(32841, 32269, 14), itemId = 2638}, {position = Position(32840, 32268, 14), itemId = 2638}, {position = Position(32842, 32267, 14), itemId = 2638} } function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end local thing for i = 1, #config do thing = Tile(config[i].position):getItemById(config[i].itemId) if thing then thing:transform(config[i].transformId) end end local token for i = 1, #tokens do token = Tile(tokens[i].position):getItemById(tokens[i].itemId) if token then token:remove() end end player:teleportTo(Position(32874, 32275, 14)) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) return true end
-- パラメータ : R[Ω](省略時1) C[F](省略時1) ダイオードの電圧降下[V](省略時0) function process(data, sample_rate, parameters) r = tonumber(parameters[1] or 1) c = tonumber(parameters[2] or 1) offset = tonumber(parameters[3] or 0) result = {} for ch = 1, #data do result[ch] = {} denatu = 0 for i = 1, #data[ch] do if data[ch][i] >= denatu + offset then denatu = data[ch][i] - offset else denatu = denatu - ((denatu / r) / sample_rate) / c end result[ch][i] = denatu end end return result end
minetest.register_alias("generator_mv", "technic:generator_mv") minetest.register_craft({ output = 'technic:mv_generator', recipe = { {'technic:lv_generator','technic:lv_generator'}, } }) technic.register_generator({tier="MV", tube=1, supply=600})
--[[ This program read left signal and print to the right connector ]] function loop() --[[ Get the user input ]] local inputSignals = lan.getLeftSignals() local outputSignals = {} --[[ Change values ]] for i, signal in pairs(inputSignals) do outputSignals[i] = { signal = signal.signal, count = signal.count + math.random(5) } end --[[ Write output signals ]] lan.setRightSignals(outputSignals) os.wait(loop, 1) end loop()
module("luci.controller.software", package.seeall) function index() if nixio.fs.access("/bin/opkg") then entry({"admin", "system", "packages"}, call("action_packages"), _("Software"), 10) entry({"admin", "system", "packages", "ipkg"}, form("admin_system/ipkg")) end end function action_packages() local ipkg = require("luci.model.ipkg") local submit = luci.http.formvalue("submit") local changes = false local install = { } local remove = { } local stdout = { "" } local stderr = { "" } local out, err -- Display local display = luci.http.formvalue("display") or "installed" -- Letter local letter = string.byte(luci.http.formvalue("letter") or "A", 1) letter = (letter == 35 or (letter >= 65 and letter <= 90)) and letter or 65 -- Search query local query = luci.http.formvalue("query") query = (query ~= '') and query or nil -- Packets to be installed local ninst = submit and luci.http.formvalue("install") local uinst = nil -- Install from URL local url = luci.http.formvalue("url") if url and url ~= '' and submit then uinst = url end -- Do install if ninst then install[ninst], out, err = ipkg.install(ninst) stdout[#stdout+1] = out stderr[#stderr+1] = err changes = true end if uinst then local pkg for pkg in luci.util.imatch(uinst) do install[uinst], out, err = ipkg.install(pkg) stdout[#stdout+1] = out stderr[#stderr+1] = err changes = true end end -- Remove packets local rem = submit and luci.http.formvalue("remove") if rem then remove[rem], out, err = ipkg.remove(rem) stdout[#stdout+1] = out stderr[#stderr+1] = err changes = true end -- Update all packets local update = luci.http.formvalue("update") if update then update, out, err = ipkg.update() stdout[#stdout+1] = out stderr[#stderr+1] = err end -- Upgrade all packets local upgrade = luci.http.formvalue("upgrade") if upgrade then upgrade, out, err = ipkg.upgrade() stdout[#stdout+1] = out stderr[#stderr+1] = err end -- List state local no_lists = true local old_lists = false local tmp = nixio.fs.dir("/var/opkg-lists/") if tmp then for tmp in tmp do no_lists = false tmp = nixio.fs.stat("/var/opkg-lists/"..tmp) if tmp and tmp.mtime < (os.time() - (24 * 60 * 60)) then old_lists = true break end end end luci.template.render("admin_system/packages", { display = display, letter = letter, query = query, install = install, remove = remove, update = update, upgrade = upgrade, no_lists = no_lists, old_lists = old_lists, stdout = table.concat(stdout, ""), stderr = table.concat(stderr, "") }) -- Remove index cache if changes then nixio.fs.unlink("/tmp/luci-indexcache") end end
local function AllReduceEA(tree, tau, alpha) -- Keep track of how many steps each node does per epoch local step = 0 -- Keep track of the center point (also need space for the delta) local center,delta,flatParam -- Clone the parameters to use a center point local function oneTimeInit(params) if not center then center = { } delta = { } flatParam = { } tree.walkTable(params, function(param) table.insert(center, param:clone()) table.insert(delta, param:clone()) table.insert(flatParam, param) end) end end -- Average the parameters according to http://arxiv.org/abs/1412.6651 local function averageParameters(params) -- First time we need to initialize the center point and delta oneTimeInit(params) -- This node contributed to this step step = step + 1 -- If its time to run an average if step % tau == 0 then -- Compute our elastic difference (delta) -- and move this node towards the center point local i = 1 tree.walkTable(params, function(param) delta[i]:add(param, -1, center[i]):mul(alpha) param:add(-1, delta[i]) i = i + 1 end) -- AllReduce the elastic differences tree.allReduce(delta, function(a, b) return a:add(b) end) -- Move the center point towards the nodes for i = 1,#center do center[i]:add(delta[i]) end end end -- Do some fanciness to get all the nodes to the same point local function handleUnevenSteps(params) -- Only need to synchronize nodes if we have done at least one step if step > 0 then -- Wow, this is expressed terribly -- Do one final all reduce to get all the nodes in sync for i = 1,#delta do delta[i]:fill(0) end tree.allReduce(delta, function(a, b) return a:add(b) end, function(_, i) -- Move the center point towards the nodes center[i]:add(delta[i]) -- Compute our elastic difference (delta) -- and move this node towards the center point delta[i]:add(flatParam[i], -1, center[i]):mul(alpha) flatParam[i]:add(-1, delta[i]) return delta[i] end) -- Reset step counter step = 0 end end -- Ensure the same exact center point is on every node -- Call at the end of epoch (or at any point you desire) -- Over time the center points will drift a bit due to floating point error accumulation local function synchronizeCenter(params) -- First time we need to initialize the center point and delta oneTimeInit(params) -- Handle uneven # of steps per node handleUnevenSteps(params) -- Scatter the center point tree.scatter(center) end -- At any point in time you can force the same parameters on all nodes local function synchronizeParameters(params) -- First time we need to initialize the center point and delta oneTimeInit(params) -- Handle uneven # of steps per node handleUnevenSteps(params) -- Scatter the parameters tree.scatter(params) -- Reset the center to the parameters local i = 1 tree.walkTable(params, function(param) center[i]:copy(param) i = i + 1 end) end return { averageParameters = averageParameters, synchronizeCenter = synchronizeCenter, synchronizeParameters = synchronizeParameters, } end return AllReduceEA
-- Small adaptations that makes API to wrapped COPAS sockets more similar to -- ordinary luasockets. local socket = require "socket" local copas = require "copas" local wrapped = {} local copas_org_index local copasmeta local function create_wrapped(key) return function(self, ...) return self.socket[key](self.socket, ...) end end function wrapped.settimeout(self, timeout) self.timeout = timeout return 1 end function wrapped.receive(self, pattern, prefix) if self.timeout == 0 then local s, err, part = copas.receivePartial(self.socket, pattern) if not s and prefix and part then return s, err, prefix .. part end return s, err, part end return copas.receive(self.socket, pattern, prefix) end function wrapped.connect(self, host, port) local success, err = copas.connect(self.socket, host, port) if not success then if err == "already connected" then return 1 end end return success, err end local function lookup(self, key) local v = wrapped[key] if v ~= nil then return v end if type(copas_org_index) == "function" then v = copas_org_index(self, key) else v = copas_org_index[key] end if type(v) == "function" then wrapped[key] = v end if v ~= nil then return v end v = self.socket[key] if type(v) == "function" then v = create_wrapped(key) wrapped[key] = v end return v end function copas.tcpwrap(skt) local wrapped = copas.wrap(skt) if not copasmeta then copasmeta = {} local meta = getmetatable(wrapped) for k,v in pairs(meta) do if k ~= "__index" then copasmeta[k] = v end end copas_org_index = meta.__index copasmeta.__index = lookup end setmetatable(wrapped, copasmeta) return wrapped end -- Wrap TCP socket creation/connection so it works inside COPAS local function wraptcp() local tcpskt, err = socket.tcp() if not tcpskt then return tcpskt, err end return copas.tcpwrap(tcpskt) end return wraptcp
function _logout(self) local sock = self.sock if not sock then return nil, "not initialized" end self.state = nil if self.state == STATE_CONNECTED then -- Graceful shutdown local headers = {} headers["receipt"] = "disconnect" sock:send(_build_frame(self, "DISCONNECT", headers, nil)) sock:receive("*a") end return sock:close() end --[[ 这是一段有史以来我见过最'Graceful'的代码, 上面的注释是作者自己加入进去的. 出处来源于这里: https://github.com/Loc-Tran/lua-resty-rabbitmqstomp/blob/v0.1/lib/resty/rabbitmqstomp.lua ]]
----------------------------------------- -- ID: 4198 -- Item: Copy of "Ginuva's Battle Theory" -- Grants 50 - 200 EXP -- Does not grant Limit Points. -- ----------------------------------------- require("scripts/globals/status") ----------------------------------------- function onItemCheck(target) local check = 56 if (target:getMainLvl() >= 65) then check = 0 end return check end function onItemUse(target) target:addExp(EXP_RATE * math.random(50, 200)) end
local awful = require("awful") local gears = require("gears") local wibox = require("wibox") local beautiful = require("beautiful") local dpi = beautiful.xresources.apply_dpi -- Set colors local active_color = { type = 'linear', from = {0, 0}, to = {200, 50}, -- replace with w,h later stops = {{0, beautiful.xcolor4}, {0.75, beautiful.xcolor12}} } local background_color = beautiful.xbackground local cpu_bar = wibox.widget { max_value = 100, value = 50, forced_height = dpi(10), margins = {top = dpi(8), bottom = dpi(8)}, forced_width = dpi(200), shape = gears.shape.rounded_bar, bar_shape = gears.shape.rounded_bar, color = active_color, background_color = background_color, border_width = 0, border_color = beautiful.border_color, widget = wibox.widget.progressbar } awesome.connect_signal("watches::cpu", function(value) -- Use this if you want to display usage percentage cpu_bar.value = value -- Use this if you want to display idle percentage -- cpu_bar.value = tonumber(100 - value) end) return cpu_bar
local utils = {} function utils.make_data_parallel(model, first_gpu_id, n_gpus) if n_gpus < 2 then return model end assert(n_gpus <= cutorch.getDeviceCount(), 'number of GPUs less than n_gpus specified') local gpu_table = torch.range(first_gpu_id, first_gpu_id + n_gpus - 1):totable() local fastest, benchmark = cudnn.fastest, cudnn.benchmark local dpt = nn.DataParallelTable(1, true):add(model, gpu_table):threads( function() require 'cudnn' cudnn.fastest = fastest cudnn.benchmark = benchmark end) dpt.gradInput = nil model = dpt:cuda() return model end function utils.get_cropping_box(box_width, box_height, image_width, image_height, position) if position == 'c' then local center_x = math.floor(image_width / 2) local center_y = math.floor(image_height / 2) local box_half_width = math.floor(box_width / 2) local box_half_height = math.floor(box_height / 2) return center_x - box_half_width + 1, center_y - box_half_height + 1, center_x + box_half_width, center_y + box_half_height elseif position == 'tl' then return 1, 1, box_width, box_height elseif position == 'tr' then return image_width - box_width + 1, 1, image_width, box_height elseif position == 'bl' then return 1, image_height - box_height + 1, box_width, image_height elseif position == 'br' then return image_width - box_width + 1, image_height - box_height + 1, image_width, image_height end return 1, 1, 1, 1 end return utils
ITEM.name = "AEK-971" ITEM.description= "A Russian assault rifle. Fires 5.45x39mm." ITEM.longdesc = "The AEK-971 is an experimental assault rifle released around the same time as the AN-94 'Abakan'.\nThe AN-94 was chosen over it, but it was still put into limited production.\nIt has a built-in recoil compensator, meaning its recoil is felt much less by the user.\nIt's a rare specimen since it was only given out to a few select groups of the military.\n\nAmmo: 5.45x39mm \nMagazine Capacity: 30" ITEM.model = "models/weapons/w_rif_aek97.mdl" ITEM.class = "cw_aek971" ITEM.weaponCategory = "primary" ITEM.price = 24200 ITEM.width = 5 ITEM.height = 2 ITEM.validAttachments = {"md_kobra","md_pso1","md_microt1","md_eotech","md_aimpoint","md_cmore","md_schmidt_shortdot","md_acog","md_reflex","md_pbs1","md_foregrip"} ITEM.bulletweight = 0.011 ITEM.unloadedweight = 3.3 ITEM.repair_PartsComplexity = 2 ITEM.repair_PartsRarity = 2 function ITEM:GetWeight() return self.unloadedweight + (self.bulletweight * self:GetData("ammo", 0)) end ITEM.iconCam = { pos = Vector(0.5, -205, 1), ang = Angle(0, 87.058822631836, 2.3529412746429), fov = 13, } ITEM.pacData = { [1] = { ["children"] = { [1] = { ["children"] = { [1] = { ["children"] = { }, ["self"] = { ["Angles"] = Angle(180, 0, 0), ["Model"] = "models/weapons/w_rif_aek97.mdl", ["ClassName"] = "model", ["Position"] = Vector(14.702, -4.244, -1.16), ["EditorExpand"] = true, ["UniqueID"] = "3547696121", ["Bone"] = "spine 2", ["Name"] = "aek971", }, }, }, ["self"] = { ["AffectChildrenOnly"] = true, ["ClassName"] = "event", ["UniqueID"] = "2971273618", ["Event"] = "weapon_class", ["EditorExpand"] = true, ["Name"] = "weapon class find simple\"@@1\"", ["Arguments"] = "cw_aek971@@0", }, }, }, ["self"] = { ["ClassName"] = "group", ["UniqueID"] = "5153429652", ["EditorExpand"] = true, }, }, }
local PLUGIN = PLUGIN PLUGIN.name = "Merchant" PLUGIN.author = "STEAM_0:1:29606990" PLUGIN.description = "Adds a merchant of things." -- Go away, asshole. ix.config.Add("merchantInterval", 120, "Интервал обновлений ассортимента торговца (в минутах)", function(_, newValue) if (SERVER) then if (timer.Exists("ixMerchantInterval")) then timer.Adjust("ixMerchantInterval", newValue * 60, 0, PLUGIN.MerchantInterval) else timer.Create("ixMerchantInterval", newValue * 60, 0, PLUGIN.MerchantInterval) end end end, { data = {min = 1, max = 1440}, category = PLUGIN.name }) function PLUGIN:CalculatePrice(item, isSellingToVendor, client) local stockItem = ix.item.list[item.uniqueID] if (!stockItem) then return 999999 end local price = stockItem.price or 0 if (price > 0) then -- пропустить бесплатные предметы if (isSellingToVendor) then -- продажа товара торговцу if (item.GetSellPrice) then price = item:GetSellPrice(price) end else -- покупка товара у торговца price = hook.Run("MerchantItemBuyPrice", item, stockItem, price) or price end if (client) then price = hook.Run("PlayerMerchantCalcPrice", client, price, isSellingToVendor) or price end if (CLIENT) then if (input.IsShiftDown()) then if (!self.nextRecalcPrice) then local quantity = item.data.quantity or 1 if (quantity > 1) then local diff = quantity - (stockItem.maxQuantity or 16) if (diff > 0) then quantity = quantity - diff end end price = price * quantity end elseif (self.nextRecalcPrice) then self.nextRecalcPrice = nil end end end return math.max(0, math.Round(price)) end ix.util.Include("sv_plugin.lua") if (CLIENT) then PLUGIN.virtual_items = PLUGIN.virtual_items or {} function PLUGIN:MakeVirtualItem(uniqueID, id) if (self.virtual_items[id] and self.virtual_items[id].uniqueID == uniqueID) then return self.virtual_items[id] end local stockItem = ix.item.list[uniqueID] if (stockItem) then local item = setmetatable({id = id, data = {}}, { __index = stockItem, __eq = stockItem.__eq, __tostring = stockItem.__tostring }) self.virtual_items[id] = item return item end end function PLUGIN:Think() if (IsValid(ix.gui.merchant)) then if (IsValid(ix.gui.menu) or !LocalPlayer():Alive() or !LocalPlayer():GetCharacter()) then ix.gui.merchant:Remove() end end end -- Left mouse button + SHIFT function PLUGIN:ItemPressedLeftShift(icon, item) if (IsValid(ix.gui.merchant) and item) then if (item.CanSell and item:CanSell() == false) then return end net.Start("ixMerchantTrade") net.WriteUInt(item:GetID(), 32) net.WriteBool(true) net.WriteBool(true) net.SendToServer() end end function PLUGIN:CreateItemInteractionMenu(_, menu, item) if (IsValid(ix.gui.merchant) and item) then if (item.CanSell and item:CanSell() == false) then return end local price = PLUGIN:CalculatePrice(item, true, LocalPlayer()) if (!price or price < 1) then price = "" else price = ix.currency.Get(price) end menu:AddOption(Format("%s %s", L"sell", price), function() net.Start("ixMerchantTrade") net.WriteUInt(item:GetID(), 32) net.WriteBool(true) net.WriteBool(false) net.SendToServer() end):SetImage("icon16/basket_put.png") end end function PLUGIN:PopulateItemTooltip(tooltip, item) if (IsValid(ix.gui.merchant) and !IsValid(item.entity)) then if (item.invID and item.CanSell and item:CanSell() == false) then return end local price = PLUGIN:CalculatePrice(item, item.invID and true or false, LocalPlayer()) local text if (!price or price < 1) then text = L"free":utf8upper() else text = ix.currency.Get(price) end if (!text) then return end local panel = tooltip:AddRowAfter("name", "merchant_price") panel:SetImportant() panel:SetText(Format("%s: %s", L"price", text)) panel.lastText = panel:GetText() panel.lastPrice = price or 0 panel:SetBackgroundColor(color_white) panel:SizeToContents() if (panel.lastPrice > 0) then panel.Think = function(t) if (input.IsShiftDown()) then if (!t.nextRecalcPrice) then t.nextRecalcPrice = true local price = PLUGIN:CalculatePrice(item, item.invID and true or false, LocalPlayer()) local text if (!price or price < 1) then text = L"free":utf8upper() else text = ix.currency.Get(price) end if (text and t.lastPrice != price) then t:SetText(Format("%s: %s", L"price", text)) t:SizeToContents() tooltip:SizeToContents() end end elseif (t.nextRecalcPrice) then t.nextRecalcPrice = nil t:SetText(t.lastText) t:SizeToContents() tooltip:SizeToContents() end end end end end net.Receive("ixMerchantSync", function() local id = net.ReadUInt(32) local isSelling = net.ReadBool() local data = net.ReadTable() if (!IsValid(ix.gui.merchant)) then return end if (!isSelling) then local item = PLUGIN.virtual_items[id] if (item) then ix.gui.merchant:TakeItem(id, item, data.data and data.data.quantity or 0) end else ix.gui.merchant:AddItem(id, data) ix.gui.merchant.entityItems[id] = data end end) net.Receive("ixMerchantOpen", function() local entity = net.ReadEntity() if (!IsValid(entity)) then return end local items = net.ReadTable() local panel = vgui.Create("ixMerchant") local character = LocalPlayer():GetCharacter() -- Local Player -- panel:SetLocalInventory(character:GetInventory(), character:GetMoney()) -- Merchant panel:SetupMerchant(items, entity) end) end -- Предметы без мета-таблицы расчет цены по data. function PLUGIN:MerchantItemBuyPrice(item, stockItem, price) if (stockItem.useDurability) then local durability = item.data and item.data.durability or (stockItem.defDurability or 100) return price * (durability / (stockItem.defDurability or 100)) end end
local ft = require "fort" local ftable = ft.new() -- setup header ftable:set_cell_prop(1, ft.ANY_COLUMN, ft.CPROP_ROW_TYPE, ft.ROW_HEADER) ftable:write_ln("N", "Driver", "Time", "Avg Speed") ftable:write_ln("1", "Ricciardo", "1:25.945", "222.128") ftable:write_ln("2", "Hamilton", "1:26.373", "221.027") ftable:write_ln("3", "Verstappen", "1:26.469", "220.782") print(ftable)
local json = require 'dkjson' local util = require 'src.util' function parse_nes_header(header) assert(header{1,3} == "NES") assert(header(4) == '\x1a') -- print(table.unpack(header{1,4}:bin())) -- print(header(4):bin()) local prg_size = header(5):byte() * 16 local chr_size = header(6):byte() * 8 local is_trainer = (header(7):byte() & 0x4) == 1 local mapper = (header(7):byte() & 0xF0) | (header(8):byte() & 0xF0) return prg_size, chr_size, mapper, is_trainer end function find_instruction_by_opcode(definition, opcode) for mnemonic,obj in pairs(definition) do for i=1,#obj,1 do if obj[i][4] == opcode then -- modify if additional fields are added return mnemonic, table.unpack(obj[i]) end end end print("opcode not found... (0x" .. string.format("%02X", opcode) .. ")") end function hex_transformer(definition) for k1,v1 in pairs(definition) do for k2,v2 in pairs(v1) do for k3,v3 in pairs(v2) do if(k3 == 4) then -- modify if additional fields are added definition[k1][k2][k3] = tonumber(v3, 16) end end end end return definition end function parse_definition() local definition, pos, err = json.decode(util.load('src/6502-asm.json'):read('*all'), 1, nil) if err then print("Error:", err, pos) return nil, err else return hex_transformer(definition) end end --- -- this is the main parser function, it is the most important and utilizes all the functions above --- function parse(definition, input, opts) local prg_size, chr_size, mapper, is_trainer = parse_nes_header(input:read(16)) if is_trainer then input:read(512) end local offset = 1 while offset <= prg_size * 1024 do local opcode = input:read(1):byte() local mnemonic, mode, illegal, format, hex, length, time = find_instruction_by_opcode(definition, opcode) local str = format if opts.upp then str = string.upper(str) else str = string.lower(str) end local args = {} if length - 1 > 0 then args = util.reverse(input:read(length-1):bytes()) -- big endian -> small endian end for k,v in pairs(args) do str = string.gsub(str, "%?%?", string.format("%02" + (opts.upp and "X" or "x"), v), 1) end -- [memory-address] [hex representation] [instruction] [arguments] ([mode]; [illegal]) if opts.mem then io.write('XXXXXX ') end if opts.hex then local str, changed = util.rpad(string.format("%02" + (opts.upp and "X" or "x"), opcode) .. " " .. (table.concat(args, " ")), 12, ' ') io.write(str) end io.write((util.rpad(str, 16, ' '))) if opts.mod and opts.ill then io.write("(" .. mode .. (illegal == "illegal" and (" : " .. illegal) or "") .. ")") elseif opts.mod and not opts.ill then io.write("(" .. mode .. ")") elseif opts.ill and not opts.mod then if(illegal == "illegal") then io.write("(" .. illegal .. ")") end end io.write("\n") offset = offset + length end end return { parse_nes_header = parse_nes_header, find_instruction_by_opcode = find_instruction_by_opcode, hex_transformer = hex_transformer, parse_definition = parse_definition, parse = parse }
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:0436e54d857b01c0e5d4a516b99db7ce:5db429eb7daec012b5c00c7437ef8d21:cf8ab4992190eb44f97f06311ef326d7$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetInfo:getSheet() ) -- local sprite = display.newSprite( myImageSheet , {frames={sheetInfo:getFrameIndex("sprite")}} ) -- local SheetInfo = {} SheetInfo.sheet = { frames = { { -- 1 x=595, y=1, width=258, height=462, sourceX = 221, sourceY = 37, sourceWidth = 960, sourceHeight = 672 }, { -- 2 x=487, y=529, width=54, height=32, sourceX = 600, sourceY = 544, sourceWidth = 960, sourceHeight = 672 }, { -- 3 x=411, y=189, width=136, height=278, sourceX = 424, sourceY = 212, sourceWidth = 960, sourceHeight = 672 }, { -- 4 x=855, y=1, width=86, height=256, sourceX = 516, sourceY = 224, sourceWidth = 960, sourceHeight = 672 }, { -- 5 x=431, y=469, width=82, height=58, sourceX = 470, sourceY = 172, sourceWidth = 960, sourceHeight = 672 }, { -- 6 x=217, y=623, width=22, height=14, sourceX = 466, sourceY = 185, sourceWidth = 960, sourceHeight = 672 }, { -- 7 x=275, y=525, width=54, height=66, sourceX = 402, sourceY = 175, sourceWidth = 960, sourceHeight = 672 }, { -- 8 x=395, y=419, width=14, height=20, sourceX = 443, sourceY = 191, sourceWidth = 960, sourceHeight = 672 }, { -- 9 x=395, y=469, width=34, height=96, sourceX = 472, sourceY = 62, sourceWidth = 960, sourceHeight = 672 }, { -- 10 x=331, y=525, width=54, height=42, sourceX = 381, sourceY = 143, sourceWidth = 960, sourceHeight = 672 }, { -- 11 x=387, y=567, width=26, height=32, sourceX = 451, sourceY = 186, sourceWidth = 960, sourceHeight = 672 }, { -- 12 x=783, y=503, width=38, height=28, sourceX = 458, sourceY = 139, sourceWidth = 960, sourceHeight = 672 }, { -- 13 x=1, y=1, width=592, height=186, sourceX = 184, sourceY = 401, sourceWidth = 960, sourceHeight = 672 }, { -- 14 x=1, y=189, width=408, height=228, sourceX = 137, sourceY = 388, sourceWidth = 960, sourceHeight = 672 }, { -- 15 x=1, y=419, width=272, height=140, sourceX = 593, sourceY = 412, sourceWidth = 960, sourceHeight = 672 }, { -- 16 x=1, y=561, width=152, height=48, sourceX = 733, sourceY = 517, sourceWidth = 960, sourceHeight = 672 }, { -- 17 x=1, y=611, width=146, height=42, sourceX = 417, sourceY = 587, sourceWidth = 960, sourceHeight = 672 }, { -- 18 x=783, y=533, width=108, height=24, sourceX = 123, sourceY = 378, sourceWidth = 960, sourceHeight = 672 }, { -- 19 x=253, y=593, width=106, height=34, sourceX = 553, sourceY = 589, sourceWidth = 960, sourceHeight = 672 }, { -- 20 x=783, y=465, width=62, height=36, sourceX = 717, sourceY = 560, sourceWidth = 960, sourceHeight = 672 }, { -- 21 x=149, y=623, width=66, height=20, sourceX = 616, sourceY = 504, sourceWidth = 960, sourceHeight = 672 }, { -- 22 x=431, y=529, width=54, height=38, sourceX = 486, sourceY = 524, sourceWidth = 960, sourceHeight = 672 }, { -- 23 x=275, y=419, width=118, height=104, sourceX = 372, sourceY = 51, sourceWidth = 960, sourceHeight = 672 }, { -- 24 x=155, y=561, width=96, height=60, sourceX = 426, sourceY = 140, sourceWidth = 960, sourceHeight = 672 }, { -- 25 x=395, y=441, width=10, height=10, sourceX = 440, sourceY = 149, sourceWidth = 960, sourceHeight = 672 }, { -- 26 x=331, y=569, width=38, height=14, sourceX = 463, sourceY = 478, sourceWidth = 960, sourceHeight = 672 }, { -- 27 x=515, y=469, width=28, height=10, sourceX = 532, sourceY = 465, sourceWidth = 960, sourceHeight = 672 }, { -- 28 x=549, y=465, width=232, height=96, sourceX = 513, sourceY = 512, sourceWidth = 960, sourceHeight = 672 }, }, sheetContentWidth = 960, sheetContentHeight = 672 } SheetInfo.frameIndex = { ["1"] = 1, ["2"] = 2, ["3"] = 3, ["4"] = 4, ["5"] = 5, ["6"] = 6, ["7"] = 7, ["8"] = 8, ["9"] = 9, ["10"] = 10, ["11"] = 11, ["12"] = 12, ["13"] = 13, ["14"] = 14, ["15"] = 15, ["16"] = 16, ["17"] = 17, ["18"] = 18, ["19"] = 19, ["20"] = 20, ["21"] = 21, ["22"] = 22, ["23"] = 23, ["24"] = 24, ["25"] = 25, ["26"] = 26, ["27"] = 27, ["28"] = 28, } function SheetInfo:getSheet() return self.sheet; end function SheetInfo:getFrameIndex(name) return self.frameIndex[name]; end return SheetInfo
if util.is_profile_field_locked(app.session.member, "login") then error("access denied") end local login = param.get("login") login = util.trim(login) if #login < 3 then slot.put_into(_error, _"This login is too short!") end app.session.member.login = login local db_error = app.session.member:try_save() if db_error then if db_error:is_kind_of("IntegrityConstraintViolation.UniqueViolation") then slot.put_into("error", _"This login is already taken, please choose another one!") return false end db_error:escalate() end slot.put_into("notice", _("Your login has been changed to '#{login}'", { login = login }))
-- Copyright (c) 2010-2011 by Robert G. Jakabosky <bobby@neoawareness.com> -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. local acceptor = require'handler.acceptor' local ev = require'ev' local loop = ev.Loop.default local tcp_client_mt = { handle_error = function(self, err) print('tcp_client.error:', self, err) self.timer:stop(loop) end, handle_connected = function(self) print('tcp_client.connected:', self) end, handle_data = function(self, data) print('tcp_client.data:', self, data) end, handle_timer = function(self) self.sock:send('ping\n') end, } tcp_client_mt.__index = tcp_client_mt -- new tcp client local function new_tcp_client(sock) print('new_tcp_client:', sock) local self = setmetatable({ sock = sock }, tcp_client_mt) sock:sethandler(self) -- create timer watcher self.timer = ev.Timer.new(function() self:handle_timer() end, 1.0, 1.0) self.timer:start(loop) return self end -- new tcp server local function new_server(port, handler, tls) print('New tcp server listen on: ' .. port) if tls then return acceptor.tls_tcp(loop, handler, '*', port, tls, 1024) else return acceptor.tcp(loop, handler, '*', port, 1024) end end local port = arg[1] or 4081 local key = arg[2] or 'examples/localhost.key' local cert = arg[3] or 'examples/localhost.cert' -- create server-side TLS Context. local tls = nixio.tls'server' assert(tls:set_key(key)) assert(tls:set_cert(cert)) local server = new_server(port, new_tcp_client, tls) loop:loop()
--[[ README: goto my repository https://github.com/zhang-changwei/Automation-scripts-for-Aegisub for the latest version ]] script_name="C XML Analyzer" script_description="XML Analyzer v1.4.3" script_author="chaaaaang" script_version="1.4.3" local xmlsimple = require("xmlSimple").newParser() local lfs = require "lfs" local clipboard = require("aegisub.clipboard") function simulator(subtitle, selected, active) local path = aegisub.dialog.open('XML Analyzer', '', '', 'XML files (.xml)|*.xml|All Files (.)|.', false, true) local path_head = path:gsub("[^\\]*%.xml$","") local xml = xmlsimple:loadFile(path) local events = xml.BDN.Events local N = #subtitle + 1 -- local event_count = xml.BDN.Description.Events["@NumberofEvents"] local event_count = #events.Event local fps = xml.BDN.Description.Format["@FrameRate"] event_count,fps = tonumber(event_count),tonumber(fps) if fps==23.976 then fps=24000/1001 elseif fps==29.97 then fps=30000/1001 end local intc,outtc = nil,nil -- local x,y,h,w=1920,1080,0,0 local count = 0 -- max: 64 local buffer = 0 -- buffer: 4M local BUFFER_MAX = 4*1024*1024 local line = subtitle[#subtitle] line.actor = "G" line.text = "" line.comment = true local data = {} for i=1,event_count do local t_intc = events.Event[i]["@InTC"] local t_outtc = events.Event[i]["@OutTC"] -- new epoch (interval > 1 frame) if outtc==nil or (t_intc~=outtc and NDFminus(t_intc,outtc,fps)~="00:00:00:01") then data = {} -- x,y,h,w = 1920,1080,0,0 count,buffer = 0,0 end intc,outtc = t_intc,t_outtc local graphics = events.Event[i].Graphic if #graphics>=2 then for k=1,#graphics do local trigger,trigger2 = true,true local tx,ty,tw,th = graphics[k]["@X"],graphics[k]["@Y"],graphics[k]["@Width"],graphics[k]["@Height"] tx,ty,tw,th = tonumber(tx),tonumber(ty),tonumber(tw),tonumber(th) local png_path = path_head..graphics[k]:value() local png_attr = lfs.attributes(png_path) local tsize = png_attr.size for _,j in ipairs(data) do if j.w==tw and j.h==th then trigger = false end if j.s==tsize then trigger2 = false end end if trigger==true or trigger2==true then table.insert(data,{w=tw,h=th,s=tsize}) end if trigger==true then count = count + 1 end if trigger2==true then buffer = buffer + tsize end end if #graphics>2 then aegisub.log(t_intc..": more than two pictures in a timestamp\n") end else local trigger,trigger2 = true,true local tx,ty,tw,th = graphics["@X"],graphics["@Y"],graphics["@Width"],graphics["@Height"] tx,ty,tw,th = tonumber(tx),tonumber(ty),tonumber(tw),tonumber(th) local png_path = path_head..graphics:value() local png_attr = lfs.attributes(png_path) local tsize = png_attr.size for _,j in ipairs(data) do if j.w==tw and j.h==th then trigger = false end if j.s==tsize then trigger2 = false end end if trigger==true or trigger2==true then table.insert(data,{w=tw,h=th,s=tsize}) end if trigger==true then count = count + 1 end if trigger2==true then buffer = buffer + tsize end end -- log out if count>64 then aegisub.log(t_intc.." is too close to the previous frame\n") outtc = nil t_intc = totime(t_intc,fps) line.start_time = t_intc line.end_time = t_intc line.text = "*** this Event will be discarded ***. The Time from InTC of previous Event to InTC is too close. and cannot register this Event with previous Epoch, by limitation of the number of different size images in a Epoch. permitted number is 64." subtitle.append(line) end if buffer>BUFFER_MAX then aegisub.log(t_intc..": limited buffer 4194304 now get "..buffer.."\n") end aegisub.progress.set(i/event_count*100) end -- wirte epoch number (!rewrite event_count!) local NN = #subtitle local epoch_count = 0 outtc = nil if events.Event[event_count]["@InTC"]=="00:00:00:00" then event_count = event_count - 1 epoch_count = 1 end -- delete first black frame for i=1, event_count do local t_intc = events.Event[i]["@InTC"] local t_outtc = events.Event[i]["@OutTC"] -- new epoch if outtc==nil or (t_intc~=outtc and NDFminus(t_intc,outtc,fps)~="00:00:00:01") then epoch_count = epoch_count + 1 end -- add epoch index for j=N,NN do local l = subtitle[j] if NDF2starttime(t_intc,fps)<=l.start_time and NDF2endtime(t_outtc,fps)>=l.end_time then l.actor = "G"..epoch_count subtitle[j] = l end end intc,outtc = t_intc,t_outtc aegisub.progress.set(i/event_count*100) end aegisub.set_undo_point(script_name) return selected end function borderadder(subtitle, selected, active) local path = aegisub.dialog.open('XML Analyzer', '', '', 'XML files (.xml)|*.xml|All Files (.)|.', false, true) local xml = xmlsimple:loadFile(path) local events = xml.BDN.Events --UI local dialog_config = { {class="checkbox",name="b",label="basic",value=true,x=0,y=0},--1 {class="checkbox",name="m",label="merge",value=false,x=0,y=1},--2 {class="label",label="proportion threshold",x=1,y=1},--3 {class="floatedit",name="mp",value=0.9,x=2,y=1},--4 {class="checkbox",name="fbf",label="fbfbord",value=false,x=0,y=2},--5 {class="checkbox",name="man",label="manual",value=false,x=0,y=3},--6 {class="checkbox",name="r",label="remember",value=false,x=1,y=0}--7 } local buttons = {"Run","Quit"} -- read config dialog_config[1].value, dialog_config[2].value, dialog_config[4].value, dialog_config[5].value, dialog_config[6].value, dialog_config[7].value = config_read("?user") -- show UI local pressed,result = aegisub.dialog.display(dialog_config,buttons) if (pressed=="Quit") then aegisub.cancel() end local UI_selected = 0 if result.b==true then UI_selected = UI_selected + 1 end if result.m==true then UI_selected = UI_selected + 1 end if result.fbf==true then UI_selected = UI_selected + 1 end if result.man==true then UI_selected = UI_selected + 1 end if UI_selected~=1 then aegisub.cancel() end -- write config if result.r == true then config_write("?user",result) end -- manual local man_starttime,man_endtime = subtitle[selected[1]].start_time,subtitle[selected[1]].end_time for si,li in ipairs(selected) do man_starttime = math.min(man_starttime, subtitle[li].start_time) man_endtime = math.max(man_endtime, subtitle[li].end_time) end -- local event_count = xml.BDN.Description.Events["@NumberofEvents"] local event_count = #events.Event local fps = xml.BDN.Description.Format["@FrameRate"] event_count,fps = tonumber(event_count),tonumber(fps) if fps==23.976 then fps=24000/1001 elseif fps==29.97 then fps=30000/1001 end local intc,outtc local epoch_intc,epoch_outtc local epoch_count = 0 if events.Event[event_count]["@InTC"]=="00:00:00:00" then epoch_count = 1 end -- local x,y,h,w=1920,1080,0,0 local line = subtitle[#subtitle] line.actor = "G" line.text = "" line.comment = false local items = {} for i=1,event_count do local t_intc = events.Event[i]["@InTC"] local t_outtc = events.Event[i]["@OutTC"] -- new epoch if outtc==nil or (t_intc~=outtc and NDFminus(t_intc,outtc,fps)~="00:00:00:01") then -- add border if result.b==true then for _,j in ipairs(items) do if #j>1 then local trigger = 0 local l,t,r,b = 1921,1081,-1,-1 for __,k in ipairs(j) do if l~=k.x or t~=k.y or r~=k.w+k.x or b~=k.h+k.y then trigger=trigger+1 end l,t,r,b = math.min(l,k.x),math.min(t,k.y),math.max(r,k.w+k.x),math.max(b,k.h+k.y) end if trigger>=3 then line.start_time = NDF2starttime(j[1].i,fps) line.end_time = NDF2endtime(j[#j].o,fps) line.actor = "G"..epoch_count line.text = string.format("{\\an7\\pos(0,0)\\fscx100\\fscy100\\bord1\\shad0\\1aFF\\3aFD\\p1}m %d %d l %d %d %d %d %d %d",l,t,r,t,r,b,l,b) subtitle.append(line) end end end elseif result.m==true then local itemoutline = {} for _,j in ipairs(items) do local trigger = 0 local l,t,r,b = 1921,1081,-1,-1 for __,k in ipairs(j) do if l~=k.x or t~=k.y or r~=k.w+k.x or b~=k.h+k.y then trigger=trigger+1 end l,t,r,b = math.min(l,k.x),math.min(t,k.y),math.max(r,k.w+k.x),math.max(b,k.h+k.y) end if trigger>=3 then trigger=true else trigger=false end table.insert(itemoutline, {l=l,t=t,w=r-l,h=b-t,i=j[1].i,o=j[#j].o,trigger=trigger}) end for nj,j in ipairs(itemoutline) do for nk=nj+1,#itemoutline do local k = itemoutline[nk] local judge,l,t,r,b = square_overlap(j.l,j.t,j.w,j.h,k.l,k.t,k.w,k.h) if judge==true then local proportion = overlap_proportion(j.l,j.t,j.w,j.h,k.l,k.t,k.w,k.h) if proportion>=result.mp then j.l, j.t, j.w, j.h, j.trigger = l,t,r-l,b-t,true k.l, k.t, k.w, k.h, k.trigger = l,t,r-l,b-t,true itemoutline[nj],itemoutline[nk] = j,k end end end end local nj = 1 while nj<=#itemoutline-1 do local nk=nj+1 if itemoutline[nj].trigger==true then while nk<=#itemoutline do if itemoutline[nk].trigger==true then local j,k = itemoutline[nj],itemoutline[nk] if j.l==k.l and j.t==k.t and j.w==k.w and j.h==k.h then if NDFcompare(k.i,j.o)<=0 and NDFcompare(k.o,j.o)<=0 then table.remove(itemoutline, nk) nk = nk - 1 elseif NDFcompare(k.i,j.o)<=0 and NDFcompare(k.o,j.o)>0 then itemoutline[nj].o = k.o table.remove(itemoutline, nk) nk = nk - 1 end end end nk = nk + 1 end end nj = nj + 1 end for _,j in ipairs(itemoutline) do if j.trigger==true then line.start_time = NDF2starttime(j.i,fps) line.end_time = NDF2endtime(j.o,fps) line.actor = "G"..epoch_count local r,b = j.l+j.w, j.t+j.h line.text = string.format("{\\an7\\pos(0,0)\\fscx100\\fscy100\\bord1\\shad0\\1aFF\\3aFD\\p1}m %d %d l %d %d %d %d %d %d",j.l,j.t,r,j.t,r,b,j.l,b) subtitle.append(line) end end elseif result.fbf==true then for _,j in ipairs(items) do if #j>1 then local trigger = 0 local l,t,r,b = 1921,1081,-1,-1 local w,h = 0,0 for __,k in ipairs(j) do if l~=k.x or t~=k.y or r~=k.w+k.x or b~=k.h+k.y then trigger=trigger+1 end l,t,r,b = math.min(l,k.x),math.min(t,k.y),math.max(r,k.w+k.x),math.max(b,k.h+k.y) w,h = math.max(w,k.w),math.max(h,k.h) end if trigger>=3 then for nk,k in ipairs(j) do local judge = ptINsquare(k.x+k.w, k.h+k.y, l,t,w,h) if judge==true then line.text = string.format("{\\an7\\pos(0,0)\\fscx100\\fscy100\\bord1\\shad0\\1aFF\\3aFD\\p1}m %d %d l %d %d %d %d %d %d",l,t,l+w,t,l+w,t+h,l,t+h) else local lt,tt,rt,bt = k.x+k.w-w,k.y+k.h-h,k.x+k.w,k.y+k.h if lt<l then lt,rt = l,l+w end if tt<t then tt,bt = t,t+h end line.text = string.format("{\\an7\\pos(0,0)\\fscx100\\fscy100\\bord1\\shad0\\1aFF\\3aFD\\p1}m %d %d l %d %d %d %d %d %d",lt,tt,rt,tt,rt,bt,lt,bt) end line.start_time = NDF2starttime(j[nk].i,fps) line.end_time = NDF2endtime(j[nk].o,fps) line.actor = "G"..epoch_count subtitle.append(line) end end end end elseif result.man==true then if epoch_intc~=nil then local epoch_starttime,epoch_endtime = NDF2starttime(epoch_intc,fps),NDF2endtime(epoch_outtc,fps) if epoch_starttime>=man_endtime then break elseif not (epoch_endtime<=man_starttime) then for _,j in ipairs(items) do if #j>1 then local trigger = 0 local l,t,r,b = 1921,1081,-1,-1 for __,k in ipairs(j) do local k_st,k_et = NDF2starttime(k.i,fps),NDF2endtime(k.o,fps) if k_st<man_endtime and k_et>man_starttime then if l~=k.x or t~=k.y or r~=k.w+k.x or b~=k.h+k.y then trigger=trigger+1 end l,t,r,b = math.min(l,k.x),math.min(t,k.y),math.max(r,k.w+k.x),math.max(b,k.h+k.y) end end if trigger>=2 then line.start_time = math.max(NDF2starttime(j[1].i,fps),man_starttime) line.end_time = math.min(NDF2endtime(j[#j].o,fps),man_endtime) if line.end_time>line.start_time then line.actor = "G"..epoch_count line.text = string.format("{\\an7\\pos(0,0)\\fscx100\\fscy100\\bord1\\shad0\\1aFF\\3aFD\\p1}m %d %d l %d %d %d %d %d %d",l,t,r,t,r,b,l,b) subtitle.append(line) end end end end end end end -- clear memory items = {} epoch_intc,epoch_count = t_intc,epoch_count+1 end intc,outtc = t_intc,t_outtc local graphics = events.Event[i].Graphic if #graphics>=2 then for k=1,#graphics do local tx,ty,tw,th = graphics[k]["@X"],graphics[k]["@Y"],graphics[k]["@Width"],graphics[k]["@Height"] tx,ty,tw,th = tonumber(tx),tonumber(ty),tonumber(tw),tonumber(th) -- try to get same size events local png_frame = graphics[k]:value() png_frame = png_frame:gsub("_%d+%.png$","") png_frame = tonumber(png_frame) local distance,dx,dy = 3000,2000,2000 local index = 0 local w,h = tw,th for _,j in ipairs(items) do if j[#j].o==t_intc then local temp = length(j[#j].x,j[#j].y+j[#j].h, tx,ty+th) if temp<distance then distance = temp dx,dy = math.abs(j[#j].x-tx),math.abs(j[#j].y+j[#j].h -ty-th) w,h = j[#j].w,j[#j].h index = _ end end end if dx>w or dy>h then table.insert(items,{}) table.insert(items[#items],{f=png_frame,x=tx,y=ty,w=tw,h=th,i=t_intc,o=t_outtc}) else table.insert(items[index],{f=png_frame,x=tx,y=ty,w=tw,h=th,i=t_intc,o=t_outtc}) end end else local tx,ty,tw,th = graphics["@X"],graphics["@Y"],graphics["@Width"],graphics["@Height"] tx,ty,tw,th = tonumber(tx),tonumber(ty),tonumber(tw),tonumber(th) -- try to get same size events local png_frame = graphics:value() png_frame = png_frame:gsub("_%d+%.png$","") png_frame = tonumber(png_frame) local distance,dx,dy = 3000,2000,2000 local index = 0 local w,h = tw,th for _,j in ipairs(items) do if j[#j].o==t_intc then local temp = length(j[#j].x,j[#j].y+j[#j].h, tx,ty+th) if temp<distance then distance = temp dx,dy = math.abs(j[#j].x-tx),math.abs(j[#j].y+j[#j].h -ty-th) w,h = j[#j].w,j[#j].h index = _ end end end if dx>w or dy>h then table.insert(items,{}) table.insert(items[#items],{f=png_frame,x=tx,y=ty,w=tw,h=th,i=t_intc,o=t_outtc}) else table.insert(items[index],{f=png_frame,x=tx,y=ty,w=tw,h=th,i=t_intc,o=t_outtc}) end end epoch_outtc = t_outtc aegisub.progress.set(i/event_count*100) end aegisub.set_undo_point(script_name) return selected end function patch_overlapjoiner(subtitle, selected, active) local i = 1 while i<=#selected-1 do local ii = selected[i] local li = subtitle[ii] local j = i + 1 while j<=#selected do local ji = selected[j] local lj = subtitle[ji] if lj.start_time<=li.end_time then li = subtitle[ii] local l1,t1,r1,b1 = li.text:match("m ([%d]+) ([%d]+) l ([%d]+) [%d]+ [%d]+ ([%d]+)")--ltrtrb l1,t1,r1,b1 = tonumber(l1),tonumber(t1),tonumber(r1),tonumber(b1) local l2,t2,r2,b2 = lj.text:match("m ([%d]+) ([%d]+) l ([%d]+) [%d]+ [%d]+ ([%d]+)")--ltrtrb l2,t2,r2,b2 = tonumber(l2),tonumber(t2),tonumber(r2),tonumber(b2) local judge,lnew,tnew,rnew,bnew = square_overlap(l1,t1,r1-l1,b1-t1,l2,t2,r2-l2,b2-t2) if judge==true then -- overlap li.end_time = math.max(li.end_time, lj.end_time) li.text = li.text:gsub("}.*$",string.format("}m %d %d l %d %d %d %d %d %d",lnew,tnew,rnew,tnew,rnew,bnew,lnew,bnew)) subtitle[ii] = li for k=j+1,#selected do selected[k] = selected[k] - 1 end table.remove(selected, j) subtitle.delete(ji) else j = j + 1 end else j = j + 1 end end i = i + 1 end aegisub.set_undo_point(script_name) return selected end function slicecutter(subtitle, selected, active) -- input xml local path = aegisub.dialog.open('XML Analyzer', '', '', 'XML files (.xml)|*.xml|All Files (.)|.', false, true) local xml = xmlsimple:loadFile(path) local events = xml.BDN.Events -- local event_count = xml.BDN.Description.Events["@NumberofEvents"] local event_count = #events.Event local fps = xml.BDN.Description.Format["@FrameRate"] local title = xml.BDN.Description.Name["@Title"] local video_format = xml.BDN.Description.Format["@VideoFormat"] event_count,fps = tonumber(event_count),tonumber(fps) local FPS = fps if fps==23.976 then fps=24000/1001 elseif fps==29.97 then fps=30000/1001 end -- read clipboard local slices = {} local slicetext = clipboard.get() slicetext = slicetext.."\n" for li in slicetext:gmatch("(.-)\n") do local temp1,temp2,temp3 = li:match("(%d+)%.M2TS[\t ]+([%d:%.]+)[\t ]+([%d:%.]+)") table.insert(slices, {text=temp1,time_S=temp2,time_E=temp3}) end -- UI local dialog_config = { {class="label",label="slice count: "..#slices,x=0,y=0,width=2}, {class="checkbox",name="realtime",label="use real time format\nX:XX:XX.XXX",value=true,x=0,y=1,height=2}, {class="checkbox",name="NDFtime",label="use NDF time format\nXX:XX:XX:XX",value=false,x=1,y=1,height=2} } local buttons = {"Run","Quit"} local pressed, result = aegisub.dialog.display(dialog_config,buttons) if (pressed=="Quit") then aegisub.cancel() end -- convert real time to NDF time if result.realtime == true then for si,li in ipairs(slices) do local ts,te = toNDF(li.time_S,fps),toNDF(li.time_E,fps) li.time_S,li.time_E = ts,NDFadd(ts,te,fps) slices[si] = li end else for si,li in ipairs(slices) do li.time_E = NDFadd(li.time_S,li.time_E,fps) slices[si] = li end end -- xml head & xml tail local xml_head = '<?xml version="1.0" encoding="UTF-8"?>\n' xml_head = xml_head..'<BDN Version="0.93" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BD-03-006-0093b BDN File Format.xsd">\n' xml_head = xml_head..'<Description>\n' xml_head = xml_head..'<Name Title="'..title..'" Content="" />\n' xml_head = xml_head..'<Language Code="zho" />\n' xml_head = xml_head..'<Format VideoFormat="'..video_format..'" FrameRate="'..FPS..'" DropFrame="false" />\n' xml_head = xml_head..'<Events LastEventOutTC="00:00:00:00" FirstEventInTC="00:00:00:00" ContentInTC="00:00:00:00" ContentOutTC="00:00:00:00" NumberofEvents="0" Type="Graphic" />\n' xml_head = xml_head..'</Description>\n' xml_head = xml_head..'<Events>\n' local xml_tail = '</Events>\n</BDN>' local xml_mid = '' -- slice count local slice_count = 1 -- max: #slices local intc_now,outtc_now = slices[1].time_S,slices[1].time_E local firsteventintc,lasteventouttc = events.Event[1]["@InTC"],events.Event[1]["@InTC"] if NDFcompare(firsteventintc,outtc_now)<0 then else firsteventintc,lasteventouttc = intc_now,intc_now end local eventINslice_count = 0 local trigger = false -- loop begin if events.Event[event_count]["@InTC"]=="00:00:00:00" then event_count = event_count - 1 end -- delete first black frame local i = 1 while i<=event_count do local intc = events.Event[i]["@InTC"] local outtc = events.Event[i]["@OutTC"] local graphics = events.Event[i].Graphic :: again :: if NDFcompare(outtc,outtc_now)<=0 then -- do nothing elseif NDFcompare(intc,outtc_now)>=0 then -- output xml_head = xml_head:gsub('ContentInTC="[%d:]+"',string.format('ContentInTC="%s"','00:00:00:00')) xml_head = xml_head:gsub('ContentOutTC="[%d:]+"',string.format('ContentOutTC="%s"',NDFminus(outtc_now,intc_now,fps))) xml_head = xml_head:gsub('FirstEventInTC="[%d:]+"',string.format('FirstEventInTC="%s"',NDFminus(firsteventintc,intc_now,fps))) xml_head = xml_head:gsub('LastEventOutTC="[%d:]+"',string.format('LastEventOutTC="%s"',NDFminus(lasteventouttc,intc_now,fps))) xml_head = xml_head:gsub('NumberofEvents="%d+"',string.format('NumberofEvents="%d"',eventINslice_count)) xml_head = xml_head:gsub('Title="[^"]+"',string.format('Title="%s_slice%s_clip%s"',title,slice_count,slices[slice_count].text)) local path_new = path:gsub("%.xml$",string.format("_slice%s_clip%s.xml",slice_count,slices[slice_count].text)) local file = io.open(path_new,"w") file:write(xml_head,xml_mid,xml_tail) file:close() -- update slice_count = slice_count + 1 intc_now,outtc_now = slices[slice_count].time_S,slices[slice_count].time_E --clear xml_mid = '' if NDFcompare(intc,outtc_now)<0 then firsteventintc,lasteventouttc = intc,intc else firsteventintc,lasteventouttc = intc_now,intc_now end eventINslice_count = 0 goto again elseif NDFcompare(intc,outtc_now)<0 and NDFcompare(outtc,outtc_now)>0 then if trigger==false then -- enter the first time trigger = true outtc = outtc_now else -- enter the second time trigger = false intc = outtc_now lasteventouttc = outtc_now goto again end end -- write data head intc,outtc = NDFminus(intc,intc_now,fps),NDFminus(outtc,intc_now,fps) xml_mid = xml_mid..'<Event Forced="False" InTC="'..intc..'" OutTC="'..outtc..'">\n' if #graphics>=2 then for k=1,#graphics do local x,y,w,h = graphics[k]["@X"],graphics[k]["@Y"],graphics[k]["@Width"],graphics[k]["@Height"] local v = graphics[k]:value() xml_mid = xml_mid..string.format('<Graphic Width="%s" Height="%s" X="%s" Y="%s">%s</Graphic>\n',w,h,x,y,v) end else local x,y,w,h = graphics["@X"],graphics["@Y"],graphics["@Width"],graphics["@Height"] local v = graphics:value() xml_mid = xml_mid..string.format('<Graphic Width="%s" Height="%s" X="%s" Y="%s">%s</Graphic>\n',w,h,x,y,v) end -- write data tail xml_mid = xml_mid..'</Event>\n' lasteventouttc = events.Event[i]["@OutTC"] eventINslice_count = eventINslice_count + 1 aegisub.progress.set(i/event_count*100) -- output last clip if i==event_count then xml_head = xml_head:gsub('ContentInTC="[%d:]+"',string.format('ContentInTC="%s"','00:00:00:00')) xml_head = xml_head:gsub('ContentOutTC="[%d:]+"',string.format('ContentOutTC="%s"',NDFminus(outtc_now,intc_now,fps))) xml_head = xml_head:gsub('FirstEventInTC="[%d:]+"',string.format('FirstEventInTC="%s"',NDFminus(firsteventintc,intc_now,fps))) xml_head = xml_head:gsub('LastEventOutTC="[%d:]+"',string.format('LastEventOutTC="%s"',NDFminus(lasteventouttc,intc_now,fps))) xml_head = xml_head:gsub('NumberofEvents="%d+"',string.format('NumberofEvents="%d"',eventINslice_count)) xml_head = xml_head:gsub('Title="[^"]+"',string.format('Title="%s_slice%s_clip%s"',title,slice_count,slices[slice_count].text)) local path_new = path:gsub("%.xml$",string.format("_slice%s_clip%s.xml",slice_count,slices[slice_count].text)) local file = io.open(path_new,"w") file:write(xml_head,xml_mid,xml_tail) file:close() break end if trigger==false then i = i + 1 end end -- loop end aegisub.log("succeeded") aegisub.set_undo_point(script_name) return selected end function timecalculator(subtitle, selected, active) local dialog_config = { {class="label",label="Source Format",x=0,y=0},--1 {class="dropdown",name="s",items={"RealTime: X:XX:XX.XXX","NDFTime: XX:XX:XX:XX"},value="NDFTime: XX:XX:XX:XX",x=1,y=0}, {class="label",label="Operation",x=0,y=1},--3 {class="dropdown",name="o",items={"Add","Minus","Convert->RealTime","Convert->NDFTime","Convert->Frame"},value="Convert->Frame",x=1,y=1}, {class="label",label="FPS",x=0,y=2},--5 {class="floatedit",name="fps",value=23.976,x=1,y=2},--6 {class="label",label="T1",x=0,y=3},--7 {class="edit",name="t1",value="",x=1,y=3},--8 {class="label",label="T2",x=0,y=4},--9 {class="edit",name="t2",x=1,value="",y=4},--10 {class="label",label="Result",x=0,y=5},--11 {class="edit",name="r",value="",x=1,y=5}--12 } local buttons = {"Run","Quit"} ::UI:: local pressed, result = aegisub.dialog.display(dialog_config,buttons) if pressed=="Quit" then aegisub.cancel() elseif pressed=="Run" then local fps = result.fps local t if result.s=="RealTime: X:XX:XX.XXX" then if result.o=="Add" then t = Realadd(result.t1,result.t2) elseif result.o=="Minus" then t = Realminus(result.t1,result.t2) elseif result.o=="Convert->NDFTime" then t = toNDF(result.t1,fps) elseif result.o=="Convert->Frame" then t= Real2frame(result.t1,fps) end elseif result.s=="NDFTime: XX:XX:XX:XX" then if result.o=="Add" then t = NDFadd(result.t1,result.t2,fps) elseif result.o=="Minus" then t = NDFminus(result.t1,result.t2,fps) elseif result.o=="Convert->RealTime" then t = NDF2real(result.t1,fps) elseif result.o=="Convert->Frame" then t = NDF2frame(result.t1,fps) end end dialog_config[2].value = result.s dialog_config[4].value = result.o dialog_config[6].value = result.fps dialog_config[8].value = result.t1 dialog_config[10].value= result.t2 dialog_config[12].value= t goto UI end aegisub.set_undo_point(script_name) return selected end function dialogpuller(subtitle, selected, active) local fps = fpsgen() local time_U = 1000/fps for i=1,#selected-1 do local ni,nj = selected[i],selected[i+1] local li,lj = subtitle[ni],subtitle[nj] local frame_E,frame_S = aegisub.frame_from_ms(li.end_time),aegisub.frame_from_ms(lj.start_time) if frame_S-frame_E<=1 then li.end_time = li.end_time - time_U if frame_E==frame_S then lj.start_time = lj.start_time + time_U end li.actor,lj.actor = "G","G" subtitle[ni],subtitle[nj] = li,lj end end end --********************************************************************************************-- --********************************************************************************************-- function square_overlap(x1,y1,w1,h1,x2,y2,w2,h2) local judge = false local l,t,r,b = math.min(x1,x2),math.min(y1,y2),math.max(x1+w1,x2+w2),math.max(y1+h1,y2+h2) judge = judge or ptINsquare(x1,y1,x2,y2,w2,h2) judge = judge or ptINsquare(x1,y1+h1,x2,y2,w2,h2) judge = judge or ptINsquare(x1+w1,y1,x2,y2,w2,h2) judge = judge or ptINsquare(x1+w1,y1+h1,x2,y2,w2,h2) judge = judge or ptINsquare(x2,y2,x1,y1,w1,h1) judge = judge or ptINsquare(x2+w2,y2,x1,y1,w1,h1) judge = judge or ptINsquare(x2,y2+h2,x1,y1,w1,h1) judge = judge or ptINsquare(x2+w2,y2+h2,x1,y1,w1,h1) return judge,l,t,r,b end function overlap_proportion(x1,y1,w1,h1,x2,y2,w2,h2) local l,t,r,b = math.max(x1,x2),math.max(y1,y2),math.min(x1+w1,x2+w2),math.min(y1+h1,y2+h2) local s,s1,s2 = (r-l)*(b-t),w1*h1,w2*h2 return math.max(s/s1,s/s2) end function ptINsquare(posx,posy,x,y,w,h) if posx>=x and posx<=x+w and posy>=y and posy<=y+h then return true else return false end end function fpsgen() local f = 10000 if aegisub.ms_from_frame(f)==nil then return 23.976 end local t = (aegisub.ms_from_frame(f)+aegisub.ms_from_frame(f+1))/2 -- f = t/(1000/fps) = t/1000*fps local fps = f/t*1000 return round(fps*1000)/1000 end -- NDF 2 Real time (ms) function totime(t,fps) local h,m,s,ms = t:match("(%d%d):(%d%d):(%d%d):(%d%d)") h,m,s,ms = tonumber(h),tonumber(m),tonumber(s),tonumber(ms) local f = ms + s*math.ceil(fps) + m*60*math.ceil(fps) + h*3600*math.ceil(fps) return f*1000/fps end -- Real time 2 NDF function toNDF(t,fps) local h,m,s,ms = t:match("(%d+):(%d%d):(%d%d)%.(%d%d%d)") h,m,s,ms = tonumber(h),tonumber(m),tonumber(s),tonumber(ms) local f = (ms+s*1000+m*60*1000+h*3600*1000)/(1000/fps) f = round(f) local FPS_U =math.ceil(fps) local hour,min,sec,frame = math.floor(f/FPS_U/3600),math.floor(f/FPS_U/60)%60,math.floor(f/FPS_U)%60,f%FPS_U if hour<10 then hour = "0"..hour end if min<10 then min = "0"..min end if sec<10 then sec = "0"..sec end if frame<10 then frame = "0"..frame end return hour..":"..min..":"..sec..":"..frame end function NDFadd(t1,t2,fps) fps = math.ceil(fps) local h1,m1,s1,f1 = t1:match("(%d%d):(%d%d):(%d%d):(%d%d)") local h2,m2,s2,f2 = t2:match("(%d%d):(%d%d):(%d%d):(%d%d)") h1,m1,s1,f1 = tonumber(h1),tonumber(m1),tonumber(s1),tonumber(f1) h2,m2,s2,f2 = tonumber(h2),tonumber(m2),tonumber(s2),tonumber(f2) local temp1,temp2,temp3 = 0,0,0 if f1+f2>=fps then temp1=1 end f1 = (f1+f2)%fps if s1+s2+temp1>=60 then temp2=1 end s1 = (s1+s2+temp1)%60 if m1+m2+temp2>=60 then temp3=1 end m1 = (m1+m2+temp2)%60 h1 = (h1+h2+temp3) if h1<10 then h1 = "0"..h1 end if m1<10 then m1 = "0"..m1 end if s1<10 then s1 = "0"..s1 end if f1<10 then f1 = "0"..f1 end return h1..":"..m1..":"..s1..":"..f1 end -- t1 - t2 function NDFminus(t1,t2,fps) fps = math.ceil(fps) local h1,m1,s1,f1 = t1:match("(%d%d):(%d%d):(%d%d):(%d%d)") local h2,m2,s2,f2 = t2:match("(%d%d):(%d%d):(%d%d):(%d%d)") h1,m1,s1,f1 = tonumber(h1),tonumber(m1),tonumber(s1),tonumber(f1) h2,m2,s2,f2 = tonumber(h2),tonumber(m2),tonumber(s2),tonumber(f2) local temp1,temp2,temp3 = 0,0,0 if f1-f2<0 then temp1=1 end f1 = (f1-f2+fps)%fps if s1-s2-temp1<0 then temp2=1 end s1 = (s1-s2-temp1+60)%60 if m1-m2-temp2<0 then temp3=1 end m1 = (m1-m2-temp2+60)%60 h1 = (h1-h2-temp3) if h1<10 then h1 = "0"..h1 end if m1<10 then m1 = "0"..m1 end if s1<10 then s1 = "0"..s1 end if f1<10 then f1 = "0"..f1 end return h1..":"..m1..":"..s1..":"..f1 end -- a<b -> -1; a=b -> 0; a>b -> 1 function NDFcompare(a,b) local h1,m1,s1,f1 = a:match("(%d%d):(%d%d):(%d%d):(%d%d)") local h2,m2,s2,f2 = b:match("(%d%d):(%d%d):(%d%d):(%d%d)") h1,m1,s1,f1 = tonumber(h1),tonumber(m1),tonumber(s1),tonumber(f1) h2,m2,s2,f2 = tonumber(h2),tonumber(m2),tonumber(s2),tonumber(f2) if h1<h2 then return -1 elseif h1>h2 then return 1 else if m1<m2 then return -1 elseif m1>m2 then return 1 else if s1<s2 then return -1 elseif s1>s2 then return 1 else if f1<f2 then return -1 elseif f1>f2 then return 1 else return 0 end end end end end function length(x1,y1,x2,y2) return math.sqrt((x2-x1)^2+(y2-y1)^2) end -- frame 2 starttime (ms) function starttime(frame,fps) local t = 1000/fps return math.floor((frame*t - t/2)/10)*10 end -- frame 2 endtime (ms) function endtime(frame,fps) local t = 1000/fps return math.floor((frame*t + t/2)/10)*10 end function NDF2starttime(t,fps) local f = NDF2frame(t,fps) local time = starttime(f,fps) return time end function NDF2endtime(t,fps) local f = NDF2frame(t,fps) - 1 local time = endtime(f,fps) return time end function NDF2frame(t,fps) local h,m,s,ms = t:match("(%d+):(%d%d):(%d%d):(%d%d)") h,m,s,ms = tonumber(h),tonumber(m),tonumber(s),tonumber(ms) return ms + s*math.ceil(fps) + m*60*math.ceil(fps) + h*3600*math.ceil(fps) end function NDF2real(t,fps) local tinms = totime(t,fps) tinms = round(tinms) local h,m,s,ms = math.floor(tinms/1000/3600),math.floor(tinms/1000/60)%60,math.floor(tinms/1000)%60,tinms%1000 return string.format("%d:%02d:%02d.%03d",h,m,s,ms) end function Real2frame(t,fps) local h,m,s,ms = t:match("(%d+):(%d%d):(%d%d)%.(%d%d%d)") h,m,s,ms = tonumber(h),tonumber(m),tonumber(s),tonumber(ms) local f = (ms+s*1000+m*60*1000+h*3600*1000)/(1000/fps) return round(f) end function Realadd(t1,t2) local h1,m1,s1,ms1 = t1:match("(%d+):(%d%d):(%d%d)%.(%d%d%d)") local h2,m2,s2,ms2 = t2:match("(%d+):(%d%d):(%d%d)%.(%d%d%d)") h1,m1,s1,ms1 = tonumber(h1),tonumber(m1),tonumber(s1),tonumber(ms1) h2,m2,s2,ms2 = tonumber(h2),tonumber(m2),tonumber(s2),tonumber(ms2) local temp1,temp2,temp3 = 0,0,0 if ms1+ms2>=1000 then temp1=1 end ms1 = (ms1+ms2)%1000 if s1+s2+temp1>=60 then temp2=1 end s1 = (s1+s2+temp1)%60 if m1+m2+temp2>=60 then temp3=1 end m1 = (m1+m2+temp2)%60 h1 = (h1+h2+temp3) return string.format("%d:%02d:%02d.%03d",h1,m1,s1,ms1) end function Realminus(t1,t2) local h1,m1,s1,ms1 = t1:match("(%d+):(%d%d):(%d%d)%.(%d%d%d)") local h2,m2,s2,ms2 = t2:match("(%d+):(%d%d):(%d%d)%.(%d%d%d)") h1,m1,s1,ms1 = tonumber(h1),tonumber(m1),tonumber(s1),tonumber(ms1) h2,m2,s2,ms2 = tonumber(h2),tonumber(m2),tonumber(s2),tonumber(ms2) local temp1,temp2,temp3 = 0,0,0 if ms1-ms2<0 then temp1=1 end ms1 = (ms1-ms2+1000)%1000 if s1-s2-temp1<0 then temp2=1 end s1 = (s1-s2-temp1+60)%60 if m1-m2-temp2<0 then temp3=1 end m1 = (m1-m2-temp2+60)%60 h1 = (h1-h2-temp3) return string.format("%d:%02d:%02d.%03d",h1,m1,s1,ms1) end function round(x) return math.floor(x+0.5) end -- basic,merge,proportion,fbfbord,manual,remember function config_read(path) path = aegisub.decode_path(path).."\\xml_analyzer_bordadder.txt" local file = io.open(path, "r") local basic,merge,proportion,fbfbord,manual,remember = true,false,0.9,false,false,false if file~=nil then for i in file:lines() do if i:match("basic") then basic = str2bool(i:match("[a-z]+$")) elseif i:match("merge") then merge = str2bool(i:match("[a-z]+$")) elseif i:match("manual") then manual = str2bool(i:match("[a-z]+$")) elseif i:match("fbfbord") then fbfbord = str2bool(i:match("[a-z]+$")) elseif i:match("remember") then remember = str2bool(i:match("[a-z]+$")) elseif i:match("proportion") then proportion = tonumber(i:match("[%d%.]+$")) end end file:close() end return basic,merge,proportion,fbfbord,manual,remember end function config_write(path,result) path = aegisub.decode_path(path).."\\xml_analyzer_bordadder.txt" local file = io.open(path, "w") file:write("basic: "..bool2str(result.b).."\n") file:write("merge: "..bool2str(result.m).."\n") file:write("fbfbord: "..bool2str(result.fbf).."\n") file:write("manual: "..bool2str(result.man).."\n") file:write("remember: "..bool2str(result.r).."\n") file:write("proportion: "..result.mp) file:close() end function str2bool(str) if str=="true" then return true else return false end end function bool2str(bool) if bool==true then return "true" else return "false" end end function macro_validation(subtitle, selected, active) return true end --This is what puts your automation in Aegisub's automation list aegisub.register_macro(script_name.."/simulator",script_description,simulator,macro_validation) aegisub.register_macro(script_name.."/borderadder",script_description,borderadder,macro_validation) --aegisub.register_macro(script_name.."/patch_overlapjoiner",script_description,patch_overlapjoiner,macro_validation) aegisub.register_macro(script_name.."/slicecutter",script_description,slicecutter,macro_validation) aegisub.register_macro(script_name.."/timecalculator",script_description,timecalculator,macro_validation) --aegisub.register_macro(script_name.."/dialogpuller",script_description,dialogpuller,macro_validation)
local starlib = require('starlib') local Item = class(function() function ctor(self, propId) self.propId = propId end function getPropId(self) return self.propId end end) print('class.Item', debug.dump(Item)) local ItemEquip = class(function() class.inherit(m(), Item) function ctor(self, propId, name) super.ctor(self, propId) self.name = name end function getName(self) return self.name end end) print('class.ItemEquip', debug.dump(ItemEquip, nil, 3)) local item = ItemEquip.new(1, 'item') print('item', debug.dump(item)) -- print('item.getPropId', item:getPropId()) print('item.getName', item:getName()) local ItemFactory = static(function() function hello(self, msg) print('msg', msg) return msg end end) local msg = ItemFactory:hello('world') print(msg)
local Square, parent = torch.class('nn.Square', 'nn.Module') function Square:__init(args) parent.__init(self) end function Square:updateOutput(input) input.THNN.Square_updateOutput( input:cdata(), self.output:cdata() ) return self.output end function Square:updateGradInput(input, gradOutput) input.THNN.Square_updateGradInput( input:cdata(), gradOutput:cdata(), self.gradInput:cdata() ) return self.gradInput end
operation = {"+", "-"} ind = math.random(2) term1 = math.random(69999) + 20001; solution = math.random(8998) + 1001; value = term1 + solution; if (ind == 1) then value = term1 + solution; else value = term1 - solution; end term2 = math.random(term1 - 20000) + 1001; if (ind == 1) then result = value - term2; else result = value + term2; end
_DEBUG = false function DebugPrint(str) if _DEBUG == true and str then return print("BLACKJACK: "..tostring(str)) end end elevator_roof_location = { ["x"] = 930.0716, ["y"] = 33.86854, ["z"] = 81.09772, ["a"] = 69.9051208 } elevator_entrance_location = { ["x"] = 965.0619, ["y"] = 58.51287, ["z"] = 112.553, ["a"] = 53.0310745 } tables = { -- Spawns Ped Only -- Setup Currently For This https://forum.cfx.re/t/cayo-perico-casino-dlc-ipl-loader/2099391 { coords = vector4(996.17, 51.69, 68.45, 318.91), highStakes = false }, { coords = vector4(1000.66, 50.88, 68.45, 6.73), highStakes = false }, { coords = vector4(1004.09, 53.11, 68.45, 55.30), highStakes = false }, { coords = vector4(1002.36, 60.52, 68.45, 142.53), highStakes = false }, { coords = vector4(998.44, 60.99, 68.45, 191.77), highStakes = false }, { coords = vector4(994.89, 58.29, 68.45, 237.13), highStakes = false }, { coords = vector4(985.95, 60.56, 69.25, 187.91), highStakes = true }, { coords = vector4(982.50, 62.85, 69.25, 101.44), highStakes = true }, { coords = vector4(984.97, 66.64, 69.25, 3.39), highStakes = true }, { coords = vector4(988.45, 64.38, 69.25, 278.52), highStakes = true }, { coords = vector4(989.05, 45.69, 69.25, 22.31), highStakes = true }, { coords = vector4(987.30, 42.19, 69.25, 102.30), highStakes = true }, { coords = vector4(991.56, 40.10, 69.25, 200.84), highStakes = true }, { coords = vector4(993.20, 43.70, 69.25, 279.25), highStakes = true }, } --[[ Table colors 0: Green 1: Red 2: Blue 3: Purple --]] customTables = { -- Spawns ped with table, example below --[[ { coords = vector4(996.77, 52.43, 68.43, 318.91), highStakes = false, color = 0 },--]] } for i,v in pairs(customTables) do table.insert(tables, v) end resultNames = { ["good"] = "won", ["bad"] = "lost", ["impartial"] = "got a push", } requestCardAnims = { "request_card", "request_card_alt1", "request_card_alt2", } declineCardAnims = { "decline_card_001", "decline_card_alt1", "decline_card_alt2", } cardOffsets = { [1] = { vector3(0.5737, 0.2376, 0.948025), vector3(0.562975, 0.2523, 0.94875), vector3(0.553875, 0.266325, 0.94955), vector3(0.5459, 0.282075, 0.9501), vector3(0.536125, 0.29645, 0.95085), vector3(0.524975, 0.30975, 0.9516), vector3(0.515775, 0.325325, 0.95235), }, [2] = { vector3(0.2325, -0.1082, 0.94805), vector3(0.23645, -0.0918, 0.949), vector3(0.2401, -0.074475, 0.950225), vector3(0.244625, -0.057675, 0.951125), vector3(0.249675, -0.041475, 0.95205), vector3(0.257575, -0.0256, 0.9532), vector3(0.2601, -0.008175, 0.954375), }, [3] = { vector3(-0.2359, -0.1091, 0.9483), vector3(-0.221025, -0.100675, 0.949), vector3(-0.20625, -0.092875, 0.949725), vector3(-0.193225, -0.07985, 0.950325), vector3(-0.1776, -0.072, 0.951025), vector3(-0.165, -0.060025, 0.951825), vector3(-0.14895, -0.05155, 0.95255), }, [4] = { vector3(-0.5765, 0.2229, 0.9482), vector3(-0.558925, 0.2197, 0.949175), vector3(-0.5425, 0.213025, 0.9499), vector3(-0.525925, 0.21105, 0.95095), vector3(-0.509475, 0.20535, 0.9519), vector3(-0.491775, 0.204075, 0.952825), vector3(-0.4752, 0.197525, 0.9543), } } cardRotationOffsets = { [1] = { 69.12, 67.8, 66.6, 70.44, 70.84, 67.88, 69.56, }, [2] = { 22.11, 22.32, 20.8, 19.8, 19.44, 26.28, 22.68, }, [3] = { -21.43, -20.16, -16.92, -23.4, -21.24, -23.76, -19.44, }, [4] = { -67.03, -69.12, -64.44, -67.68, -63.72, -68.4, -64.44, }, } cardSplitOffsets = { [1] = { vector3(0.6083, 0.3523, 0.94795), vector3(0.598475, 0.366475, 0.948925), vector3(0.589525, 0.3807, 0.94975), vector3(0.58045, 0.39435, 0.950375), vector3(0.571975, 0.4092, 0.951075), vector3(0.5614, 0.4237, 0.951775), vector3(0.554325, 0.4402, 0.952525), }, [2] = { vector3(0.3431, -0.0527, 0.94855), vector3(0.348575, -0.0348, 0.949425), vector3(0.35465, -0.018825, 0.9502), vector3(0.3581, -0.001625, 0.95115), vector3(0.36515, 0.015275, 0.952075), vector3(0.368525, 0.032475, 0.95335), vector3(0.373275, 0.0506, 0.9543), }, [3] = { vector3(-0.116, -0.1501, 0.947875), vector3(-0.102725, -0.13795, 0.948525), vector3(-0.08975, -0.12665, 0.949175), vector3(-0.075025, -0.1159, 0.949875), vector3(-0.0614, -0.104775, 0.9507), vector3(-0.046275, -0.095025, 0.9516), vector3(-0.031425, -0.0846, 0.952675), }, [4] = { vector3(-0.5205, 0.1122, 0.9478), vector3(-0.503175, 0.108525, 0.94865), vector3(-0.485125, 0.10475, 0.949175), vector3(-0.468275, 0.099175, 0.94995), vector3(-0.45155, 0.09435, 0.95085), vector3(-0.434475, 0.089725, 0.95145), vector3(-0.415875, 0.0846, 0.9523), } } cardSplitRotationOffsets = { [1] = { 68.57, 67.52, 67.76, 67.04, 68.84, 65.96, 67.76, }, [2] = { 22.11, 22.0, 24.44, 21.08, 25.96, 26.16, 28.76, }, [3] = { -14.04, -15.48, -16.56, -15.84, -16.92, -14.4, -14.28, }, [4] = { -67.03, -67.6, -69.4, -69.04, -68.68, -66.16, -63.28, }, } cardOffsetsDealer = { vector3(0.0436, 0.21205, 0.948875), vector3(-0.0636, 0.213825, 0.9496), vector3(-0.0806, 0.2137, 0.950225), vector3(-0.1006, 0.21125, 0.950875), vector3(-0.1256, 0.21505, 0.951875), vector3(-0.1416, 0.21305, 0.953), vector3(-0.1656, 0.21205, 0.954025), vector3(-0.1836, 0.21255, 0.95495), vector3(-0.2076, 0.21105, 0.956025), vector3(-0.2246, 0.21305, 0.957), } cardRotationOffsetsDealer = { -- doesnt have to be vector3 vector3(0.0, 0.0, 178.92), vector3(0.0, 0.0, -180.0), vector3(0.0, 0.0, -178.92), vector3(0.0, 0.0, -177.12), vector3(0.0, 0.0, 180.0), vector3(0.0, 0.0, 178.56), vector3(0.0, 0.0, 180.0), vector3(0.0, 0.0, 178.2), vector3(0.0, 0.0, -177.12), vector3(0.0, 0.0, 180.0), vector3(0.0, 0.0, 178.56), } chipSplitOffsets = { [1] = { vector3(0.6931, 0.1952, 0.0), vector3(0.724925, 0.26955, 0.0), vector3(0.7374, 0.349625, 0.0), vector3(0.76415, 0.419225, 0.0), }, [2] = { vector3(0.2827, -0.227825, 0.0), vector3(0.3605, -0.1898, 0.0), vector3(0.4309, -0.16365, 0.0), vector3(0.49275, -0.111575, 0.0), }, [3] = { vector3(-0.279425, -0.2238, 0.0), vector3(-0.200775, -0.25855, 0.0), vector3(-0.125775, -0.26815, 0.0), vector3(-0.05615, -0.29435, 0.0), }, [4] = { vector3(-0.685925, 0.173275, 0.0), vector3(-0.6568, 0.092525, 0.0), vector3(-0.612875, 0.033025, 0.0), vector3(-0.58465, -0.0374, 0.0), } } chipSplitRotationOffsets = { -- doesnt have to be vector3 [1] = { vector3(0, 0, -16.56), vector3(0, 0, -22.32), vector3(0, 0, -10.8), vector3(0, 0, -9.72), }, [2] = { vector3(0, 0, -69.12), vector3(0, 0, -64.8), vector3(0, 0, -58.68), vector3(0, 0, -51.12), }, [3] = { vector3(0, 0, -112.32), vector3(0, 0, -108.36), vector3(0, 0, -99.72), vector3(0, 0, -102.6), }, [4] = { vector3(0, 0, -155.88), vector3(0, 0, -151.92), vector3(0, 0, -147.24), vector3(0, 0, -146.52), } } chipOffsets = { [1] = { vector3(0.712625, 0.170625, 0.0), vector3(0.6658, 0.218375, 0.0), vector3(0.756775, 0.292775, 0.0), vector3(0.701875, 0.3439, 0.0), }, [2] = { vector3(0.278125, -0.2571, 0.0), vector3(0.280375, -0.190375, 0.0), vector3(0.397775, -0.208525, 0.0), vector3(0.39715, -0.1354, 0.0), }, [3] = { vector3(-0.30305, -0.2464, 0.0), vector3(-0.257975, -0.19715, 0.0), vector3(-0.186575, -0.2861, 0.0), vector3(-0.141675, -0.237925, 0.0), }, [4] = { vector3(-0.72855, 0.17345, 0.0), vector3(-0.652825, 0.177525, 0.0), vector3(-0.6783, 0.0744, 0.0), vector3(-0.604425, 0.082575, 0.0), } } pileOffsets = { [1] = { vector3(0.61, -0.02, 0.0), vector3(0.73, 0.47, 0.0), vector3(0.756775, 0.292775, 0.0), vector3(0.701875, 0.3439, 0.0), }, [2] = { vector3(0.03, -0.29, 0.0), vector3(0.05, -0.06, 0.0), vector3(0.397775, -0.208525, 0.0), vector3(0.39715, -0.1354, 0.0), }, [3] = { vector3(-0.48, -0.13, 0.0), vector3(-0.35, 0.07, 0.0), vector3(-0.186575, -0.2861, 0.0), vector3(-0.141675, -0.237925, 0.0), }, [4] = { vector3(-0.7, 0.32, 0.0), vector3(-0.7, 0.53, 0.0), vector3(-0.6783, 0.0744, 0.0), vector3(-0.604425, 0.082575, 0.0), } } chipRotationOffsets = { -- doesnt have to be vector3 [1] = { vector3(0, 0, 72.0), vector3(0, 0, 64.8), vector3(0, 0, 74.52), vector3(0, 0, 72.0), }, [2] = { vector3(0, 0, 12.96), vector3(0, 0, 29.16), vector3(0, 0, 32.04), vector3(0, 0, 32.04), }, [3] = { vector3(0, 0, -18.36), vector3(0, 0, -18.72), vector3(0, 0, -15.48), vector3(0, 0, -18.0), }, [4] = { vector3(0, 0, -79.2), vector3(0, 0, -68.76), vector3(0, 0, -57.6), vector3(0, 0, -64.8), } } pileRotationOffsets = { -- doesnt have to be vector3 [1] = { vector3(0, 0, 8.1), vector3(0, 0, 229.49), vector3(0, 0, 74.52), vector3(0, 0, 72.0), }, [2] = { vector3(0, 0, 78.7), vector3(0, 0, 4.6), vector3(0, 0, 32.04), vector3(0, 0, 32.04), }, [3] = { vector3(0, 0, 44.89), vector3(0, 0, 144.49), vector3(0, 0, -15.48), vector3(0, 0, -18.0), }, [4] = { vector3(0, 0, 15.6), vector3(0, 0, 15.6), vector3(0, 0, -57.6), vector3(0, 0, -64.8), } } lowTableLimit = 40 bettingNums = { 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, -- 40 Low table limit, betting numbers added after this will be high stakes only 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000, 150000, 200000, 250000, 300000, 350000, 400000, 450000, 500000, 550000, 600000, 650000, 700000, 750000, 800000, 850000, 900000, 950000, 1000000, 1500000, 2000000, 2500000, 3000000, 3500000, 4000000, 4500000, 5000000, 5500000, 6000000, 6500000, 7000000, 7500000, 8000000, 8500000, 9000000, 9500000, 10000000, } bettingTime = 50 moveTime = 30 --[[ case 10: return joaat("vw_prop_chip_10dollar_x1"); case 50: return joaat("vw_prop_chip_50dollar_x1"); case 100: return joaat("vw_prop_chip_100dollar_x1"); case 500: return joaat("vw_prop_chip_500dollar_x1"); case 1000: return joaat("vw_prop_chip_1kdollar_x1"); case 5000: return joaat("vw_prop_plaq_5kdollar_x1"); case 10000: return joaat("vw_prop_plaq_10kdollar_x1"); vw_prop_chip_10kdollar_x1.ydr vw_prop_chip_5kdollar_x1.ydr vw_prop_chip_10kdollar_st.ydr -- $120,000 vw_prop_chip_5kdollar_st.ydr -- $60,000 vw_prop_vw_chips_pile_01a.ydr -- $511,000 vw_prop_vw_chips_pile_02a.ydr -- $3,250,000 vw_prop_vw_chips_pile_03a.ydr -- $1,990,000 --]] chipModels = { [10] = "vw_prop_chip_10dollar_x1", [50] = "vw_prop_chip_50dollar_x1", [100] = "vw_prop_chip_100dollar_x1", [120] = "vw_prop_chip_10dollar_st", [500] = "vw_prop_chip_500dollar_x1", [600] = "vw_prop_chip_50dollar_st", [1000] = "vw_prop_chip_1kdollar_x1", [1200] = "vw_prop_chip_100dollar_st", [5000] = "vw_prop_chip_5kdollar_x1", [6000] = "vw_prop_chip_500dollar_st", [10000] = "vw_prop_chip_10kdollar_x1", [60000] = "vw_prop_chip_5kdollar_st", [120000] = "vw_prop_chip_10kdollar_st", } chipValues = { 10, 50, 100, 120, 500, 600, 1000, 1200, 5000, 6000, 10000, 60000, 120000, } chipThickness = { [`vw_prop_chip_10dollar_x1`] = 0.0054170000366867, [`vw_prop_chip_50dollar_x1`] = 0.0056730001233518, [`vw_prop_chip_100dollar_x1`] = 0.0056900000199676, [`vw_prop_chip_10dollar_st`] = 0.061421997845173, [`vw_prop_chip_500dollar_x1`] = 0.0057030003517866, [`vw_prop_chip_50dollar_st`] = 0.061151999980211, [`vw_prop_chip_1kdollar_x1`] = 0.0056910002604127, [`vw_prop_chip_100dollar_st`] = 0.060908999294043, [`vw_prop_chip_500dollar_st`] = 0.060989998281002, [`vw_prop_chip_5kdollar_x1`] = 0.005538, [`vw_prop_chip_10kdollar_x1`] = 0.005562, [`vw_prop_chip_5kdollar_st`] = 0.061049, [`vw_prop_chip_10kdollar_st`] = 0.06095, [`vw_prop_plaq_5kdollar_x1`] = 0.006891000084579, [`vw_prop_plaq_10kdollar_x1`] = 0.0057889996096492, [`vw_prop_plaq_5kdollar_st`] = 0.060949999839067, [`vw_prop_plaq_10kdollar_st`] = 0.060749001801014, } chipHeights = { -- whatever the fuck this even means 0.95, 0.896, 0.901, 0.907, 0.95, 0.917, 0.922, 0.927, 0.932, 0.95, 0.904, 0.899, 0.914, 0.904, 0.924, 0.91, 0.935, 0.95, 0.95, 0.904, 0.899, 0.915, 0.904, 0.925, 0.91, 0.935, 0.95, 0.919, 0.924, 0.93, 0.935, 0.95, 0.902, 0.897, 0.912, 0.902, 0.922, 0.907, 0.932, 0.912, } function SetDealerOutfit(ped, outfit) local outfit = (outfit % 9) or math.random(0, 5) SetPedDefaultComponentVariation(ped) if outfit == 0 then SetPedComponentVariation(ped, 0, 1, 1, 0) SetPedComponentVariation(ped, 1, 0, 0, 0) SetPedComponentVariation(ped, 2, 1, 0, 0) SetPedComponentVariation(ped, 3, 0, 3, 0) SetPedComponentVariation(ped, 4, 0, 0, 0) SetPedComponentVariation(ped, 6, 0, 0, 0) SetPedComponentVariation(ped, 7, 0, 0, 0) SetPedComponentVariation(ped, 8, 0, 0, 0) SetPedComponentVariation(ped, 10, 0, 0, 0) SetPedComponentVariation(ped, 11, 0, 0, 0) return elseif outfit == 1 then SetPedComponentVariation(ped, 0, 1, 1, 0) SetPedComponentVariation(ped, 1, 0, 0, 0) SetPedComponentVariation(ped, 2, 1, 1, 0) SetPedComponentVariation(ped, 3, 1, 3, 0) SetPedComponentVariation(ped, 4, 0, 0, 0) SetPedComponentVariation(ped, 6, 0, 0, 0) SetPedComponentVariation(ped, 7, 2, 0, 0) SetPedComponentVariation(ped, 8, 1, 0, 0) SetPedComponentVariation(ped, 10, 0, 0, 0) SetPedComponentVariation(ped, 11, 0, 0, 0) return elseif outfit == 2 then SetPedComponentVariation(ped, 0, 2, 0, 0) SetPedComponentVariation(ped, 1, 0, 0, 0) SetPedComponentVariation(ped, 2, 2, 0, 0) SetPedComponentVariation(ped, 3, 2, 3, 0) SetPedComponentVariation(ped, 4, 0, 0, 0) SetPedComponentVariation(ped, 6, 0, 0, 0) SetPedComponentVariation(ped, 7, 0, 0, 0) SetPedComponentVariation(ped, 8, 2, 0, 0) SetPedComponentVariation(ped, 10, 0, 0, 0) SetPedComponentVariation(ped, 11, 0, 0, 0) return elseif outfit == 3 then SetPedComponentVariation(ped, 0, 2, 1, 0) SetPedComponentVariation(ped, 1, 0, 0, 0) SetPedComponentVariation(ped, 2, 2, 1, 0) SetPedComponentVariation(ped, 3, 3, 3, 0) SetPedComponentVariation(ped, 4, 1, 0, 0) SetPedComponentVariation(ped, 6, 1, 0, 0) SetPedComponentVariation(ped, 7, 2, 0, 0) SetPedComponentVariation(ped, 8, 3, 0, 0) SetPedComponentVariation(ped, 10, 0, 0, 0) SetPedComponentVariation(ped, 11, 0, 0, 0) return elseif outfit == 4 then SetPedComponentVariation(ped, 0, 3, 0, 0) SetPedComponentVariation(ped, 1, 0, 0, 0) SetPedComponentVariation(ped, 2, 3, 0, 0) SetPedComponentVariation(ped, 3, 0, 1, 0) SetPedComponentVariation(ped, 4, 1, 0, 0) SetPedComponentVariation(ped, 6, 1, 0, 0) SetPedComponentVariation(ped, 7, 1, 0, 0) SetPedComponentVariation(ped, 8, 0, 0, 0) SetPedComponentVariation(ped, 10, 0, 0, 0) SetPedComponentVariation(ped, 11, 0, 0, 0) SetPedPropIndex(ped, 1, 0, 0, false) return elseif outfit == 5 then SetPedComponentVariation(ped, 0, 3, 1, 0) SetPedComponentVariation(ped, 1, 0, 0, 0) SetPedComponentVariation(ped, 2, 3, 1, 0) SetPedComponentVariation(ped, 3, 1, 1, 0) SetPedComponentVariation(ped, 4, 1, 0, 0) SetPedComponentVariation(ped, 6, 1, 0, 0) SetPedComponentVariation(ped, 7, 2, 0, 0) SetPedComponentVariation(ped, 8, 1, 0, 0) SetPedComponentVariation(ped, 10, 0, 0, 0) SetPedComponentVariation(ped, 11, 0, 0, 0) return end end
return { id = "HUANGJINDEMIBAO4", mode = 2, once = true, fadeType = 1, fadein = 1.5, scripts = { { actor = 100001, side = 2, nameColor = "#a9f548", say = "妹妹,来一决胜负吧buli!", dir = 1, bgm = "level03", dialogShake = { speed = 0.09, x = 10, number = 2 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { type = "shake", y = 45, delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 100010, nameColor = "#ff5c5c", side = 2, dir = 1, say = "没错!来一决胜负吧~purin.purin~!", dialogShake = { speed = 0.09, x = 10, number = 2 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 100020, side = 2, nameColor = "#a9f548", dir = 1, say = "这是什么展开burin? ", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 100001, side = 2, nameColor = "#ff5c5c", dir = 1, say = "来试试“工作用”装备的威力buli!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { type = "shake", y = 45, delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 100010, side = 2, nameColor = "#ff5c5c", dir = 1, say = "妹妹你看起来那么强,就陪我们试验一下新型装备的purin威力吧!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 100020, side = 2, nameColor = "#a9f548", dir = 1, say = "burin?!没错burin! ", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 100020, side = 2, nameColor = "#a9f548", dir = 1, say = "姐姐们都只有一种颜色,但我和“超级喵喵1号”都是彩色的,也就是什么颜色都有!所以,我比姐姐们都要强burin! ", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { type = "shake", y = 45, delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 100020, side = 2, nameColor = "#a9f548", dir = 1, say = "一决胜负吧!burin!burin!! ", dialogShake = { speed = 0.09, x = 10, number = 2 }, effects = { { active = true, name = "speed" } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } } } }
-- no default texture defineProperty("image") function draw(self) sasl.gl.drawTexture(get(image), 0, 0, size[1], size[2]) end
local export = {} local lang = require("Module:languages").getByCode("uk") local m_IPA = require("Module:IPA") local m_table = require("Module:table") local com = require("Module:uk-common") local u = mw.ustring.char local rfind = mw.ustring.find local rsplit = mw.text.split local rsubn = mw.ustring.gsub local AC = u(0x301) local GR = u(0x300) local vowel_no_i = "ɑɛɪuɔɐoʊe" local vowel = vowel_no_i .. "i" local vowel_c = "[" .. vowel .. "]" local consonant_no_w = "bdzʒɡɦmnlrpftskxʃj" local consonant_no_w_c = "[" .. consonant_no_w .. "]" local consonant = consonant_no_w .. "ʋβ̞wʍ" local consonant_c = "[" .. consonant .. "]" local palatalizable = "tdsznlrbpʋfɡmkɦxʃʒ" local palatalizable_c = "[" .. palatalizable .. "]" -- version of rsubn() that discards all but the first return value local function rsub(term, foo, bar) local retval = rsubn(term, foo, bar) return retval end function export.remove_pron_notations(text, remove_grave) -- Remove grave accents from annotations but maybe not from phonetic respelling if remove_grave then text = mw.ustring.toNFC(rsub(mw.ustring.toNFD(text), GR, "")) end return text end local perm_syl_onset = m_table.listToSet({ 'spr', 'str', 'skr', 'spl', 'skl', 'sp', 'st', 'sk', 'sf', 'sx', 'pr', 'br', 'tr', 'dr', 'kr', 'gr', 'ɦr', 'fr', 'xr', 'pl', 'bl', 'kl', 'gl', 'ɦl', 'fl', 'xl', }) function export.convertToIPA(text, allow_unstressed, output, ann) if type(text) == "table" then local iparams = { ["output"] = {}, } local params = { [1] = {}, ["allow_unstressed"] = {type = "boolean"}, ["ann"] = {}, ["output"] = {}, } local iargs = require("Module:parameters").process(text.args, iparams) local args = require("Module:parameters").process(text:getParent().args, params) text, allow_unstressed, output, ann = args[1], args.allow_unstressed, iargs.output, args.ann end if not text then text = mw.title.getCurrentTitle().text end -- Returns an error if the text contains alphabetic characters that are not Cyrillic. require("Module:script_utilities").checkScript(text, "Cyrl") local origterm = text -- Lowercase and decompose ѐ and ѝ into letter + accent char text = mw.ustring.lower(com.decompose_grave(text)) if not allow_unstressed and com.needs_accents(text) then error("Multisyllabic words that are not prefixes or suffixes must have an acute accent marking the stress, unless allow_unstressed=1 is given: " .. text) end -- convert commas and en/en dashes to IPA foot boundaries text = rsub(text, '%s*[,–—]%s*', ' | ') -- canonicalize multiple spaces text = rsub(text, '%s+', ' ') local phonetic_chars_map = { -- single characters that map to IPA sounds; these are processed last [3] = { ["а"] = "ɑ", ["б"] = "b", ["в"] = "ʋ", ["г"] = "ɦ", ["ґ"] = "ɡ", ["д"] = "d", ["е"] = "ɛ", ["є"] = "jɛ", ["ж"] = "ʒ", ["з"] = "z", ["и"] = "ɪ", ["і"] = "i", ["ї"] = "ji", ["й"] = "j", ["к"] = "k", ["л"] = "l", ["м"] = "m", ["н"] = "n", ["о"] = "ɔ", ["п"] = "p", ["р"] = "r", ["с"] = "s", ["т"] = "t", ["у"] = "u", ["ф"] = "f", ["х"] = "x", ["ц"] = "t͡s", ["ч"] = "t͡ʃ", ["ш"] = "ʃ", ["щ"] = "ʃt͡ʃ", ["ь"] = "ʲ", ["ю"] = "ju", ["я"] = "jɑ", ["’"] = "j", -- accented vowels [AC] = "ˈ", [GR] = "ˌ", }, -- character sequences of two that map to IPA sounds [2] = { ["дж"] = "d͡ʒ", ["дз"] = "d͡z", -- Dental plosives assimilate to following hissing/hushing consonants, which is not noted in the spelling. ["дс"] = "d͡zs", ["дш"] = "d͡ʒʃ", ["дч"] = "d͡ʒt͡ʃ", ["дц"] = "d͡zt͡s", ["тс"] = "t͡s", ["тш"] = "t͡ʃʃ", ["тч"] = "t͡ʃː", ["тц"] = "t͡sː", }, -- character sequences of three that map to IPA sounds [1] = { ["дзь"] = "d͡zʲ", -- Dental plosives assimilate to following hissing/hushing consonants, which is not noted in the spelling. ["тьс"] = "t͡sʲː" }, } local pronuns = {} -- FIXME, not completely correct, we need to treat hyphens at beginning and end of -- a word as indicating unstressed pronunciation. for _, phonetic in ipairs(rsplit(text, "[%s%-]+")) do phonetic = "#" .. phonetic .. "#" local orthographic_replacements = { -- first apply consonant cluster simplifications that always occur orthographically ["нтськ" ] = "ньськ", ["стськ" ] = "ськ", ["нтст" ] = "нст", ["стч" ] = "шч", ["стд" ] = "зд", ["стс" ] = "сː", ["стськ" ] = "ськ", ["#зш" ] = "#шː", ["зш" ] = "жш", ["#зч" ] = "#шч", ["зч" ] = "жч", -- then long consonants that are orthographically geminated. ["([бвгґд])%1" ] = "%1ː", ["([^д]+)жж" ] = "%1жː", -- джж sequence encode diphonemic дж ["([^д]+)зз" ] = "%1зː", -- дзз sequence encode diphonemic дз ["([йклмнпрстфхцчшщ])%1"] = "%1ː", ["дждж" ] = "джː", ["дздз" ] = "дзː", } for regex, replacement in pairs(orthographic_replacements) do phonetic = rsub(phonetic, regex, replacement) end -- remap apostrophe to '!' so that it doesn't conflict with IPA stress mark phonetic = rsub(phonetic, "'", "!") -- replace multiple letter sequences for _, replacements in ipairs(phonetic_chars_map) do for key, replacement in pairs(replacements) do phonetic = rsub(phonetic, key, replacement) end end -- move stress mark, added by phonetic_chars_map, before vowel phonetic = rsub(phonetic, "([ɑɛiɪuɔ])([ˈˌ])", "%2%1") -- add accent if the word is monosyllabic and not allow_unstressed, -- so that monosyllabic words without explicit stress marks get stressed -- vowel allophones; we use a different character from the regular -- primary stress mark so we can later remove it without affecting -- explicitly user-added accents on monosyllabic words, as in нема́ за́ що. local _, numberOfVowels = rsubn(phonetic, "[ɑɛiɪuɔ]", "") if (numberOfVowels == 1) and not allow_unstressed then phonetic = rsub(phonetic, "([ɑɛiɪuɔ])", "⁀%1") end -- palatalizable consonants before /i/ or /j/ become palatalized phonetic = rsub(phonetic, "(" .. palatalizable_c .. ")([ː]?)([ˈˌ⁀]?)i", "%1ʲ%2%3i") phonetic = rsub(phonetic, "(" .. palatalizable_c .. ")([ː]?)j", "%1ʲ%2") -- eliminate garbage sequences of [ʲːj] resulting from -тьс- cluster followed by [j] phonetic = rsub(phonetic, "ʲːj", "ʲː") -- consonant simplification: ст + ц' → [с'ц']. We do it here because of palatalization. -- Due to the т +ц → [ц:] rule length is present. According to Орфоепскі словник p. 13, -- both forms are proper, without length in normal (colloquial) speech and with length -- in slow speech, so we parenthesize the length as optional. phonetic = rsub(phonetic, "st͡sʲ([ː]?)", "sʲt͡sʲ(%1)") -- assimilation: voiceless + voiced = voiced + voiced -- should /ʋ/ be included as voiced? Орфоепічний словник doesn't voice initial cluster of шв (p. 116) local voiced_obstruent = "[bdzʒɡɦ]" local voicing = { ["p"] = "b", ["f"] = "v", ["t"] = "d", ["tʲ"] = "dʲ", ["s"] = "z", ["sʲ"] = "zʲ", ["ʃ"] = "ʒ", ["k"] = "ɡ", ["x"] = "ɦ", ["t͡s"] = "d͡z", ["t͡sʲ"] = "d͡zʲ", ["t͡ʃ"] = "d͡ʒ", ["ʃt͡ʃ"] = "ʒd͡ʒ", } for voiceless, voiced in pairs(voicing) do phonetic = rsub(phonetic, voiceless .. "(" .. voiced_obstruent .. "+)", voiced .. "%1") end -- In the sequence of two consonants, of which the second is soft, the first is pronounced soft too -- unless the first consonant is a labial, namely б, п, в, ф, м. phonetic = rsub(phonetic, "([tdsznl])(.)ʲ", "%1ʲ%2ʲ") phonetic = rsub(phonetic, "([tdsznl])t͡sʲ", "%1ʲt͡sʲ") phonetic = rsub(phonetic, "([tdsznl])d͡zʲ", "%1ʲd͡zʲ") phonetic = rsub(phonetic, "t͡s(.)ʲ", "t͡sʲ%1ʲ") phonetic = rsub(phonetic, "d͡z(.)ʲ", "d͡zʲ%1ʲ") phonetic = rsub(phonetic, "d͡zt͡sʲ", "d͡zʲt͡sʲ") phonetic = rsub(phonetic, "t͡sd͡zʲ", "t͡sʲd͡zʲ") -- Hushing consonants ж, ч, ш assimilate to the following hissing consonants, giving a long hissing consonant: -- [ʒ] + [t͡sʲ] → [zʲt͡sʲ], [t͡ʃ] + [t͡sʲ] → [t͡sʲː], [ʃ] + [t͡sʲ] → [sʲt͡sʲ], [ʃ] + [sʲ] → [sʲː] phonetic = rsub(phonetic, "ʒt͡sʲ", "zʲt͡sʲ") phonetic = rsub(phonetic, "t͡ʃt͡sʲ", "t͡sʲː") phonetic = rsub(phonetic, "ʃt͡sʲ", "sʲt͡sʲ") phonetic = rsub(phonetic, "ʃsʲ", "sʲː") -- Hissing consonants before hushing consonants within a word assimilate - on зш and зч word-initially and -- word-medially see above. -- [s] + [ʃ] → [ʃː], [z] + [ʃ] → [ʒʃ], [z] + [t͡s] → [ʒt͡s] -- [z] + [d͡ʒ] → [ʒd͡ʒ] phonetic = rsub(phonetic, "zʒ", "ʒː") phonetic = rsub(phonetic, "sʃ", "ʃː") phonetic = rsub(phonetic, "zt͡s", "ʒt͡s") phonetic = rsub(phonetic, "zd͡ʒ", "ʒd͡ʒ") -- cleanup: excessive palatalization: CʲCʲCʲ → CCʲCʲ phonetic = rsub(phonetic, "([^ɑɛiɪuɔ]+)ʲ([^ɑɛiɪuɔ]+)ʲ([^ɑɛiɪuɔ]+)ʲ", "%1%2ʲ%3ʲ") -- unstressed /ɑ/ has an allophone [ɐ] phonetic = rsub(phonetic, "([^ˈˌ⁀])ɑ", "%1ɐ") -- unstressed /u/ has an allophone [ʊ] phonetic = rsub(phonetic, "([^ˈˌ⁀])u", "%1ʊ") -- unstressed /ɔ/ has by assimilation an allophone [o] before a stressed syllable with /u/ or /i/ phonetic = rsub(phonetic, "ɔ([bdzʒɡɦmnlrpftskxʲʃ͡]+)([ˈˌ⁀][uiʊ])", "o%1%2") -- one allophone [e] covers unstressed /ɛ/ and /ɪ/ phonetic = rsub(phonetic, "([^ˈˌ⁀])[ɛɪ]", "%1e") -- Remove the monosyllabic stress we auto-added to ensure that vowels in -- monosyllabic words get stressed allophones. Do this before vocalizing -- /ʋ/ and /j/. NOTE: Nothing below should depend on stress marks being -- present. phonetic = rsub(phonetic, "⁀", "") -- /ʋ/ has an allophone [u̯] in a syllable coda phonetic = rsub(phonetic, "(" .. vowel_c .. ")ʋ([" .. consonant_no_w .. "#])", "%1u̯%2") -- /ʋ/ has an allophone [w] before /ɔ, u/ and voiced consonants (not after a vowel; [ʋ] before vowel already converted) phonetic = rsub(phonetic, "ʋ([ˈˌ]?[ɔuoʊbdzʒɡɦmnlr])", "w%1") -- /ʋ/ has an allophone [β̞] before remaining vowels besides /i/ -- Not sure whether this looks good. -- phonetic = rsub(phonetic, "ʋ([ˈˌʲ]*[" .. vowel_no_i .. "])", "β̞%1") -- /ʋ/ has an allophone [ʍ] before before voiceless consonants (not after a vowel; [ʋ] before vowel already converted) phonetic = rsub(phonetic, "ʋ([pftskxʃ])", "ʍ%1") -- in a syllable-final position (i.e. the first position of a syllable coda) /j/ has an allophone [i̯]: phonetic = rsub(phonetic, "(" .. vowel_c .. ")j([" .. consonant_no_w .. "#])", "%1i̯%2") -- also at the beginning of a word before a consonant phonetic = rsub(phonetic, "#j(" .. consonant_no_w_c .. ")", "#i̯%1") -- remove old orthographic apostrophe phonetic = rsub(phonetic, "!", "") -- stress mark in correct place -- (1) Put the stress mark before the final consonant of a cluster (if any). phonetic = rsub(phonetic, "([^#" .. vowel .. "]?[ʲː]*)([ˈˌ])", "%2%1") -- (2) Continue moving it over the rest of an affricate with a tie bar. phonetic = rsub(phonetic, "([^#" .. vowel .. "]͡)([ˈˌ])", "%2%1") -- (3) Continue moving it over any "permanent onset" clusters (e.g. st, skr, pl, also Cj). phonetic = rsub(phonetic, "(.)(ʲ?)(" .. consonant_c .. ")(ʲ?)([ˈˌ])(" .. consonant_c .. ")", function(a, aj, b, bj, stress, c) if perm_syl_onset[a .. b .. c] then return stress .. a .. aj .. b .. bj .. c elseif perm_syl_onset[b .. c] or c == "j" then return a .. aj .. stress .. b .. bj .. c else return a .. aj .. b .. bj .. stress .. c end end) -- (4) If we're in the middle of an affricate with a tie bar, continue moving back -- if the following consonant is /j/, else move forward. phonetic = rsub(phonetic, "([^#" .. vowel .. "]͡)([ˈˌ])(.ʲ?j)", "%2%1%3") phonetic = rsub(phonetic, "([^#" .. vowel .. "]͡)([ˈˌ])(.ʲ?)", "%1%3%2") -- (5) Move back over any remaining consonants at the beginning of a word. phonetic = rsub(phonetic, "#([^#" .. vowel .. "]+)([ˈˌ])", "#%2%1") -- (6) Move back over u̯ or i̯ at the beginning of a word. phonetic = rsub(phonetic, "#([ui]̯)([ˈˌ])", "#%2%1") phonetic = rsub(phonetic, "ʲ?ːʲ", "ʲː") -- use dark [ɫ] for non-palatal /l/ phonetic = rsub(phonetic, "l([^ʲ])", "ɫ%1") table.insert(pronuns, phonetic) end phonetic = rsub(table.concat(pronuns, " "), "#", "") if output == "template" then local ipa = m_IPA.format_IPA_full(lang, { { pron = "[" .. phonetic .. "]" } } ) local anntext if ann == "1" or ann == "y" then -- remove secondary stress annotations anntext = "'''" .. export.remove_pron_notations(origterm, true) .. "''':&#32;" elseif ann then anntext = "'''" .. ann .. "''':&#32;" else anntext = "" end return anntext .. ipa else return phonetic end end return export
--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ---@class ISCleanBlood : ISBaseTimedAction ISCleanBlood = ISBaseTimedAction:derive("ISCleanBlood"); function ISCleanBlood:isValid() local playerInv = self.character:getInventory() return playerInv:contains("Bleach") and (playerInv:contains("BathTowel") or playerInv:contains("DishCloth") or playerInv:contains("Broom") or playerInv:contains("Mop")); end function ISCleanBlood:waitToStart() self.character:faceLocation(self.square:getX(), self.square:getY()) return self.character:shouldBeTurning() end function ISCleanBlood:update() self.character:faceLocation(self.square:getX(), self.square:getY()) self.character:setMetabolicTarget(Metabolics.LightWork);end function ISCleanBlood:start() -- if we have dish clothes, play low animation & show bleach local primaryItem = self.character:getPrimaryHandItem() if primaryItem:getType() == "Broom" or primaryItem:getType() == "Mop" then self:setActionAnim("Rake"); self:setOverrideHandModels("Broom", nil); else self:setActionAnim("Loot"); self.character:SetVariable("LootPosition", "Low"); self:setOverrideHandModels(nil, "BleachBottle"); end self.character:reportEvent("EventCleanBlood"); end function ISCleanBlood:stop() ISBaseTimedAction.stop(self); end function ISCleanBlood:perform() local bleach = self.character:getInventory():getItemFromType("Bleach"); bleach:setThirstChange(bleach:getThirstChange() + 0.05); if bleach:getThirstChange() > -0.05 then bleach:Use(); end self.square:removeBlood(false, false); -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISCleanBlood:new(character, square, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.square = square; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; o.caloriesModifier = 5; if character:isTimedActionInstant() then o.maxTime = 1; end return o; end
-- Given a parsed .SVD file (in Lua table form), print out some registers -- shortcuts fmt = string.format -- for debugging, turn printing of parsing process on or off --debug = function(s) io.stderr:write(s .. "\n") end debug = function (s) end -- Function to visit each branch and leaf of a tree. -- -- Gets passed two functions: a function for branches and a function for -- leaves. Returns a function that takes a tree and any number of -- arguments, which are passed along as accumulators or whatever. visit() -- doesn't know or care about them. -- -- Also note that visit() does *not* recurse into branches! That's -- fn_branch's job, if that's what it wants to do. visit() will, by -- default, only visit the "top-level" nodes of tree. function visit(fn_branch, fn_leaf) return function(tree, ...) for _, node in ipairs(tree) do local k, v = next(node) if type(v) == "table" then -- process branch node fn_branch(k, v, ...) else -- process leaf node fn_leaf(k, v, ...) end end return ... end end function hex(s) return tonumber(s, 16) end function muhex(num) return fmt("%04x_%04x", num >> 16, num % (2^16)) end -- Convert parens to square brackets so muforth comments don't barf function unparen(s) return (s:gsub("%(", "[") :gsub("%)", "]")) end function print_regs(chip) local sensible_gpio = { PDOR = "OUT", -- Port Data Output Register PSOR = "SET", -- Port Set Output Register PCOR = "CLR", -- Port Clear Output Register PTOR = "TOG", -- Port Toggle Output Register; XXX should this be "TGL" instead? PDIR = "PIN", -- Port Data Input Register PDDR = "DIR", -- Port Data Direction Register PIDR = "DIS", -- Port Input Disable Register } local append = table.insert local as_equates as_equates = visit( function(k, v, path, ctx) local print_reg = function() local name = (ctx.periph.prepend_to_name or "") .. ctx.reg.name local addr = tonumber(ctx.periph.base_address) + tonumber(ctx.reg.address_offset) local descr = (ctx.reg.description and "| "..ctx.reg.description) or "" if ctx.reg.dim then -- Print multiple registers local offset = 0 for i in ctx.reg.dim_index:gmatch "%w+" do io.write(fmt("%s equ %-28s %s\n", muhex(addr + offset), fmt(name, i), unparen(descr))) offset = offset + ctx.reg.dim_increment end else if ctx.periph.name:match "GPIO" and sensible_gpio[ctx.reg.name] then local sensible_name = ctx.periph.prepend_to_name .. sensible_gpio[ctx.reg.name] append(ctx.sensibles, { addr = addr, name = sensible_name, descr = descr }) descr = fmt("| DEPRECATED: Use %s instead", sensible_name) end io.write(fmt("%s equ %-28s %s\n", muhex(addr), name, unparen(descr))) end ctx.reg.printed = true end path = path.."/"..k if path == "/peripherals" then -- print chip info io.write "( Automagically generated! DO NOT EDIT!\n\n" io.write(fmt(" %s %s %s equates, version %s\n\n", ctx.chip.vendor_id, ctx.chip.series, ctx.chip.name, ctx.chip.version)) io.write " Generated by https://github.com/nimblemachines/kinetis-chip-equates/\n" io.write(fmt(" from CMSIS-SVD source file %s)\n\nhex\n", ctx.chip.source_file)) elseif path == "/peripherals/peripheral" then -- reset context ctx.periph = {} ctx.sensibles = {} elseif path == "/peripherals/peripheral/interrupt" then -- reset context ctx.interrupt = {} elseif path == "/peripherals/peripheral/registers" then -- print heading for this peripheral io.write(fmt("\n( %s: %s)\n", ctx.periph.name, unparen(ctx.periph.description))) elseif path == "/peripherals/peripheral/registers/register" then -- reset context ctx.reg = {} elseif path == "/peripherals/peripheral/registers/register/fields" then -- Generally fields follow the register def, so print the reg now print_reg() elseif path == "/peripherals/peripheral/registers/register/fields/field" then -- reset context ctx.field = {} end -- Recurse into subtable as_equates(v, path, ctx) if path == "/peripherals/peripheral/registers/register/fields/field" then if not ctx.periph.name:match "GPIO" then -- Only print register fields for non-GPIO registers. -- Printing "this is bit 7 of the direction register" -- is pointless. -- Registers defined with "dim" also have fields... but -- printing the fields for each version of the register -- would be stupid. Let's instead just remove the "%s" from -- the name. if ctx.field.bit_width < ctx.reg.size then local name = (ctx.periph.prepend_to_name or "") .. ctx.reg.name:gsub("%%s", "") .. "_" .. ctx.field.name local descr = (ctx.field.description and "| "..ctx.field.description) or "" io.write(fmt(" #%02d #%02d field %-28s %s\n", ctx.field.bit_offset, ctx.field.bit_width, name, descr)) end end elseif path == "/peripherals/peripheral/registers/register" then -- If register has no fields, we won't have printed it above. Do it now. if not ctx.reg.printed then print_reg() end elseif path == "/peripherals/peripheral/interrupt" then local vector = tonumber(ctx.interrupt.value) ctx.interrupts[vector] = ctx.interrupt.name ctx.interrupts.max = math.max(ctx.interrupts.max, vector) elseif path == "/peripherals/peripheral" then if #ctx.sensibles > 0 then io.write(fmt("\n( More sensible %s register names:)\n", ctx.periph.name)) for _, reg in ipairs(ctx.sensibles) do io.write(fmt("%s equ %-28s %s\n", muhex(reg.addr), reg.name, unparen(reg.descr))) end end elseif path == "/peripherals" then -- We've processed all the peripherals; print the interrupt vectors. io.write "\n( IRQ vectors)\ndecimal\n" --io.stderr:write(fmt("max interrupt: %d\n", ctx.interrupts.max)) for i = 0, ctx.interrupts.max do local name = ctx.interrupts[i] if name then -- Fix LLW mistake name = (name == "LLW") and "LLWU" or name io.write(fmt(" %3d equ %s_IRQ\n", i, name)) else io.write(fmt("( %3d Reserved)\n", i)) end end io.write "hex\n" end end, function(k, v, path, ctx) if path == "" then ctx.chip[k] = v elseif path == "/peripherals/peripheral" then ctx.periph[k] = v if k == "name" then debug(v) end elseif path == "/peripherals/peripheral/interrupt" then ctx.interrupt[k] = v elseif path == "/peripherals/peripheral/registers/register" then ctx.reg[k] = v if k == "name" then debug(" " .. v) end elseif path == "/peripherals/peripheral/registers/register/fields/field" then ctx.field[k] = v if k == "name" then debug(" " .. v) end end end) as_equates(chip, "", { chip = {}, interrupts = { max = 0 } }) end -- arg 1 is lua file to process function doit() local chip = dofile(arg[1]) print_regs(chip) end doit()
local Vector = {} function Vector:new(x, y) local vector = {} vector.x = x or 0 vector.y = y or 0 setmetatable(vector, self) self.__index = self; return vector end function Vector:getValue() --> number, number return self.x, self.y end function Vector:getLength() --> number return math.sqrt(self.x * self.x + self.y * self.y) end function Vector.normalize(vec) --> Vector local l = vec:getLength() local t if l > 0 then t = 1.0 / l vec.x = vec.x * t vec.y = vec.y * t else vec.x = 0 vec.y = 0 end return vec end function Vector:normalize() --> Vector local l = self:getLength() local t if l > 0 then t = 1.0 / l self.x = self.x * t self.y = self.y * t else self.x = 0 self.y = 0 end return self end function Vector.dot(vec1, vec2) --> number return vec1.x * vec2.x + vec1.y * vec2.y end function Vector:dot(vec) --> number return self.x * vec.x + self.y * vec.y end function Vector:__tostring() --> string return self.x.." "..self.y end function Vector:__add(vec) --> Vector if type(vec) == "table" then return Vector(self.x + vec.x, self.y + vec.y) else return Vector(self.x + vec, self.y + vec) end end function Vector:__sub(vec) --> Vector if type(vec) == "table" then return Vector(self.x - vec.x, self.y - vec.y) else return Vector(self.x - vec, self.y - vec) end end function Vector:__mul(vec) --> Vector if type(vec) == "table" then return Vector(self.x * vec.x, self.y * vec.y) else return Vector(self.x * vec, self.y * vec) end end function Vector:__div(vec) --> Vector if type(vec) == "table" then return Vector(self.x / vec.x, self.y / vec.y) else return Vector(self.x / vec, self.y / vec) end end function Vector:__eq(vec) --> bool return self.x == vec.x and self.y == vec.y end return setmetatable(Vector, {__call = function(self, ...) return Vector:new(...) end})
--[[ Copyright 2012 Rackspace Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local crypto = require('_crypto') exports = {} no = {} local message = 'This message will be signed' local message1 = 'This message ' local message2 = 'will be signed' local RSA_PUBLIC_KEY = [[ -----BEGIN PUBLIC KEY----- MIICIjANBgkqhkiG9w0BAQEFAAOCAg8AMIICCgKCAgEA0Py2Gaq9lsxS7gN4UoF1 7iV9fI/NW+tgtfgjLqDrNpyvFqlBchhKVeoA2wdaRWpHuDPWLnwUQNRYu4YVLuAt /32oG9AYzgBEjNMLGdAaqGGSl8HCdnXQh2hJD24WRa1Odcj+o1kIoUKi5BklBZd+ HzTEjbinLUZgCAYxohaIC8yLsZGy6Ez35pAu4XokP9HMxVM9tZN6HwHI//givYkK v7R6a9iY0fLIHwmEoc4yVw7zNtBqzLLUHROjLCqqvIoiZkn7Z4k3080WCD1Q0hQt 0SKsf+DCDGS3zaE5EeyVvfBVelqz2v4kFzNf+0lEA411UnPEMkfZt+x2Gwr2UAOb ag961p46Ba+QgifQpyXNQ3bCapqMghfSz6PHeGYeFPNWQKzVLNQSjnPBc0i0h+Ac kAFJRzYXWZsh1Jq2TCvTiw+1Irm1m9Ltuv+W85hvhLuB1AY3runMLQN0eQ0gvjbk cKCKtpoKy4rHtVTiy+8hzL1zaWYu3Bny7BgPiKciiMbo7TkDzWVX0hIfjcgJAzVo gLC1/TVEQkoImomAvzPGXQpbLlX843juVeBCSwdkBAjjlMoJyGcv6wfO91tkG8PW xUjPQQcJCr8/VSoK10jdUjrQocb3u+ud27n/6eQZOpvwsbn5q3mr2+zUIon/9k8D bgPEhk6nrCq5rN6A7eCcdwMCAwEAAQ== -----END PUBLIC KEY----- ]] local RSA_PRIV_KEY = [[ -----BEGIN RSA PRIVATE KEY----- MIIJKgIBAAKCAgEA0Py2Gaq9lsxS7gN4UoF17iV9fI/NW+tgtfgjLqDrNpyvFqlB chhKVeoA2wdaRWpHuDPWLnwUQNRYu4YVLuAt/32oG9AYzgBEjNMLGdAaqGGSl8HC dnXQh2hJD24WRa1Odcj+o1kIoUKi5BklBZd+HzTEjbinLUZgCAYxohaIC8yLsZGy 6Ez35pAu4XokP9HMxVM9tZN6HwHI//givYkKv7R6a9iY0fLIHwmEoc4yVw7zNtBq zLLUHROjLCqqvIoiZkn7Z4k3080WCD1Q0hQt0SKsf+DCDGS3zaE5EeyVvfBVelqz 2v4kFzNf+0lEA411UnPEMkfZt+x2Gwr2UAObag961p46Ba+QgifQpyXNQ3bCapqM ghfSz6PHeGYeFPNWQKzVLNQSjnPBc0i0h+AckAFJRzYXWZsh1Jq2TCvTiw+1Irm1 m9Ltuv+W85hvhLuB1AY3runMLQN0eQ0gvjbkcKCKtpoKy4rHtVTiy+8hzL1zaWYu 3Bny7BgPiKciiMbo7TkDzWVX0hIfjcgJAzVogLC1/TVEQkoImomAvzPGXQpbLlX8 43juVeBCSwdkBAjjlMoJyGcv6wfO91tkG8PWxUjPQQcJCr8/VSoK10jdUjrQocb3 u+ud27n/6eQZOpvwsbn5q3mr2+zUIon/9k8DbgPEhk6nrCq5rN6A7eCcdwMCAwEA AQKCAgEAi/5NCcKLP8HdZ50hc7tPQVkRx2gY+5Mf9KWlA64+AhZRX0/ADGrjGMwp CI/TU56PLoBi4D6z3n2gdvWpqP35MiV9gCwVAaHCScdxrzftM5Aw/8GGv43KQ3qD PnfTKZefcF1U3h1dH5EgxsVlPGqvzL2vUPQ54KU83QMxKlAHkEfT5/4ep2gvw94f 2WDVeX7Tufc55jFFZBHxEC6rLuXnMmX2f9nW/QSyM8BPfYg/xnu4Rqa0dCzy1At8 ibCHMMcjpfu3EjMkF5hRQvG3+xITYv3kKcFom564VWHDdhNSd6rPx6eMxYzqpjP+ /rike/C9f58W9UuWN5OJxjHAr/bKmrqVXqnLbHn6soddR/Fd4Tf+L4ykAn0/uy15 Frx/KynqEz9T1nhaqeD+fI5NoHvFuIqdwkZF0nmtb6KPxrYBj9bKqJo4Pa9LdLCf +WvjMtD8DOsdCxJB6iz2pqm6jhAXS3NOAbf/st8gfwL+UXFbnMfq8MBMV4zzHywY yi0vQS/5L2LLeXlnBmGKXhr5o2pkHuVGei3C5j5P4oN5tkUEvgzhDdrkIfD2+SQH +PPzaKwff/h4Q+wFpjM53IsIV5NDdTMEQybJ05F/FuI3Rq5aAkCfDSvLKHGayur7 hMYIOQGcOqrrtrLxH7w5JedK1RUgtTBylvDlpmpo9jlxnOBQ4lkCggEBAOuSnIY3 ljAEZo4ayJeaitIweMwcJ/F4QOYcejl1bDBVyj+GB/HSfRq+H9BsMg9tPX57UAEK SP+JL7ZFKy6kAGtteVOexw2I80EwYsCe5W0wOPlDxe7lcne836/8RrtOx5gT0Kxn RA4ZFb/vJJV56r7cYtdTyh3phEAggnVlfxZGFLDFS5cV6u/nptlVYaIECVKxe1Ha DX0MqDeigJB7tz75mVBNJ7XnZ/ctVy5Ru5QbCH0lE61u2E8jTDwl93gWyW3oS6zI bXQ4X8ISRhoq3GLHVUa38ptnR+80IVvOWuNKKPy7kj4Y+jnCX7MPNUEpAMRxReoS Z4zBF7xUZ8q84zcCggEBAOMb7/6Vo6yjxivm/BBcEs0l1DykMo9B8PBXJLLNeuRo bwxMktruYymyF8Iv+qbv918e/gMd9aoNdfTKXRrse4TjGryXdWQjbc6elL04d8TF UpWEKevqOBgrwsOM7g18z1jYpeyCywa0945L3Hynqo2fKwUPwElJMYwFouqhBybs AlNEgYJOwZ4bGPaHXon3R4BqDo4yHWv6zf0aX2rMQPY3oh6gg8TjQ7TWqyHNmqms G7WysEfNJ3/AOaJEVj/HMEgUNtN8PMb9skBGv3ww65X7v4M9G8H2iO+DYKIDrefL lCru13sf03sScs1rYlwdycEVqjXw3UNB0G381WFBiJUCggEBANsVsQiKLd1eWlqS wjdsfOraNZ3uGZ/S7NiVZ36EnCefwcauSjk2Py9d3oyh8zSxrd0xpcgx3o348iyb y3tG/zTpzUpdglYuJb1c2Jq3rDuN+46m3zA8p+Z/+7DZ+JY+wBXJZ+rO51YNMlMc f3OcvRrgL/R+cpy7DkntciboS/dVGe0EsDZFJggT8vJxG6noAxurADuxhZXk7ZVA Rj0ZMeUZkOJDv0jHe8M/obLsRH2LXqu0jcZgLj/7Xe0aijpfRto2jhqVFGZf/36o LBYuAmTDaaWpcbHhrd7jJpsRISn9UH0rnOivpheNlB8dZ7PABHyttA3rK+6VrhNy lEzSuqUCggEAb655YpRrnKYc+dHo+pKMnF2R9RA53MDsnwP7hAIQAOpqUX4Gaar5 ELQHgvLdK+KtnxU6jIXbHPjpnKs3BdptE3gq2bsRe2EAyq6pLjPqkdUHO4d2phDT 7O74I/nVxsQtot9HGPtoo6+yXUNo9dPtxx8SpLaONHvN5bGP4Bm3zqgYrKHvngjk pb9lkzYWg3oaq0d8SOjUFxmK2oBxk69F8s6A5tbAdb3cub0nAsR83htItR1eGrEE T4pTzTwVvd9SGt/15iIeMSzozzr7RzM3ZtYZ44vVbpix1jag+oscpfQytLonNOD9 unPkCKhaAjqT0GO7BDOiW0SuHqhKtjzn0QKCAQEAzLosOEP19mROR18AYHoNJgKB Y53B+k04A/9Jq3YeUi2P0i+Wmb0zq3H1rh36Tichmsb3wl5KyWl8simPmNKGNqTO 1NpbC5cWlXiKTkEwUg2FWgrmaxn+T/OZ4LLQSAgxhcHD6DvFJW2s2BhsGg8ZecEN 1vqhp3GOFlDIyPC18RYOGn5HGn2wgeHz9cBSeLXnKKT9sZYZE/E5h8bsGgS+FYo7 LmZsWupNr4nPjQZL/83EV2SwElYhgp5cBUdTfs96GY7BNXQTTU6a+2zym+yjiPlH 0DQ1pdnwDEyNPLz+keu0smAfeCFsCk4x5sCthwlAV6ussxoWvbXscr0qJGDT5w== -----END RSA PRIVATE KEY----- ]] exports['test_sha256_hash'] = function(test, asserts) local hash = 'da0fd2505f0fc498649d6cf9abc7513be179b3295bb1838091723b457febe96a' local d = crypto.digest.new("sha256") d:update(message1) d:update(message2) local ret = d:final() asserts.equals(hash, ret) d:reset(d) d:update(message1) ret = d:final() asserts.ok(hash ~= ret) test.done() end exports['test_rsa_verify'] = function(test, asserts) local kpriv = crypto.pkey.from_pem(RSA_PRIV_KEY, true) local kpub = crypto.pkey.from_pem(RSA_PUBLIC_KEY) asserts.equals(kpriv:to_pem(true), RSA_PRIV_KEY) asserts.equals(kpub:to_pem(), RSA_PUBLIC_KEY) sig = crypto.sign('sha256', message, kpriv) local v = crypto.verify.new('sha256') v:update(message1) v:update(message2) local verified = v:final(sig, kpub) asserts.ok(verified) test.done() end exports['test_rsa_verify'] = function(test, asserts) local kpriv = crypto.pkey.from_pem(RSA_PRIV_KEY, true) local kpub = crypto.pkey.from_pem(RSA_PUBLIC_KEY) -- Ensure keys are read properly asserts.equals(kpriv:to_pem(true), RSA_PRIV_KEY) asserts.equals(kpub:to_pem(), RSA_PUBLIC_KEY) sig = crypto.sign('sha256', message, kpriv) -- Test streaming verification v = crypto.verify.new('sha256') v:update(message1) v:update(message2) verified = v:final(sig, kpub) asserts.ok(verified) nv = crypto.verify.new('sha256') nv:update(message1) nv:update(message2 .. 'x') nverified = nv:final(sig, kpub) asserts.ok(not nverified) -- Test full buffer verify verified = crypto.verify('sha256', message, sig, kpub) asserts.ok(verified) nverified = crypto.verify('sha256', message..'x', sig, kpub) asserts.ok(not nverified) test.done() end exports['test_rsa_bogus_key'] = function(test, asserts) local bogus = crypto.pkey.from_pem(1) asserts.is_nil(bogus) test.done() end local ca_cert = [[-----BEGIN CERTIFICATE----- MIIG1jCCBL6gAwIBAgIJALZOkAY0D6wQMA0GCSqGSIb3DQEBBQUAMIGiMQswCQYD VQQGEwJVUzETMBEGA1UECBMKQ2FsaWZvcm5pYTEWMBQGA1UEBxMNU2FuIEZyYW5j aXNjbzEOMAwGA1UEChMFVmlyZ28xEDAOBgNVBAsTB0hhY2tlcnMxGDAWBgNVBAMT D0JyYW5kb24gUGhpbGlwczEqMCgGCSqGSIb3DQEJARYbYnJhbmRvbi5waGlsaXBz QGV4YW1wbGUuY29tMB4XDTEyMDEyNjIyMDAxOFoXDTIyMDEyMzIyMDAxOFowgaIx CzAJBgNVBAYTAlVTMRMwEQYDVQQIEwpDYWxpZm9ybmlhMRYwFAYDVQQHEw1TYW4g RnJhbmNpc2NvMQ4wDAYDVQQKEwVWaXJnbzEQMA4GA1UECxMHSGFja2VyczEYMBYG A1UEAxMPQnJhbmRvbiBQaGlsaXBzMSowKAYJKoZIhvcNAQkBFhticmFuZG9uLnBo aWxpcHNAZXhhbXBsZS5jb20wggIiMA0GCSqGSIb3DQEBAQUAA4ICDwAwggIKAoIC AQC5YVbGpZHLeWDu30o9UUF2yrqizDzbuDshWT8RlVQDdYvvKNFMFt8OCmgabl2k 8T19zMqnWof72iviZDsLGxOmMbMUFvk1TN7cMfWNsD6P/ja4BYxh90Jt8y65yC/T 6Xm1NLqFyhhOPWvzHvhAuvHg5qWvcyzsx3wDoh+dr3hVIJfxq9Ufu8t4JzOjJplQ 8kwklW6CafrcYF85YJqhxObWeL6gYWnYd3AzDE/S4j7C/nNNQah0NZvu6cO/Sc9l qAw9gI5a6f9Pd7VFAzW7b8jRZ6pMmkNM9rm83i8tjiBgXDIBHZVEhtkC+5Kp0mU6 ywn/regQGGJ46cInLpCEnDbFhmzOgg4wvNtiy7JT+zyaFQYM0dHPs4JQRfGIc4LO 3M4r5na1qcbNQFQVVbMtsNETg+TrUyrmXDEO9PwwOXU1Khgnrk4A1UWZlf+n5dds K6KhlRxD+nMzyR+lBPH9vdBtbzoOdy/D/mm6SMKkUIAXWdrPb8ucRMQkxusvq0Dv 8UikFV2Y16r7uqXqiOWCXEKrKMT+cAArCRBzUIoAIWTH4MKoEu9tYRzJcYM+EBc8 nXrvnUBdE8GNiWW444SPoCTM7SakHnQC34YY6WbEctQhGG2QW1fcPycWO5Aqr4WW 8hrbqjb6X15Y/J5OwqM0n3MrrNNv1nhHqaAVYIQYYlNH2QIDAQABo4IBCzCCAQcw HQYDVR0OBBYEFLgWlUKomtnlKUEJZHAwCL3pSJt1MIHXBgNVHSMEgc8wgcyAFLgW lUKomtnlKUEJZHAwCL3pSJt1oYGopIGlMIGiMQswCQYDVQQGEwJVUzETMBEGA1UE CBMKQ2FsaWZvcm5pYTEWMBQGA1UEBxMNU2FuIEZyYW5jaXNjbzEOMAwGA1UEChMF VmlyZ28xEDAOBgNVBAsTB0hhY2tlcnMxGDAWBgNVBAMTD0JyYW5kb24gUGhpbGlw czEqMCgGCSqGSIb3DQEJARYbYnJhbmRvbi5waGlsaXBzQGV4YW1wbGUuY29tggkA tk6QBjQPrBAwDAYDVR0TBAUwAwEB/zANBgkqhkiG9w0BAQUFAAOCAgEAgoSv+w9R Zlm7XxOD1xKo0AcgtJq6uWic14Y/sVaabN9GPGZVyPI9zywiAPbi9zpBozEWykXz RA3Tac5Y1xLS+1PCRJcgWiAzIVP0wX0nIj+rxBcXxJ5t7+CiNTQ0BSD3IDgtiWkb hFYzrUZiTluDs5erR0fatOE4deYLewGErU69rtW+blyCouGzcvBSn/ZmTUhq+VkP LRfzc1dcHxKw25WL5+O59FkJ3Ytpk7u9xxumNxsugar8ssfs+/Qu5wytVQ1+jPQC 9CFu6n0GNPK3A7ebfUDc7qfUGhvM6YoAvSGK0iRgdDvdqR+47+3UKZ56H7cJufSQ wNAAWu3CagAXCmQaIKX2C8PS5FxnKymXSZTUVQ55NBcNRrYEfF0+ba6xW9ehSD5N G2C5FjA7z8eV+FjTDJPBVLZrwutDpyciGT4mpH6ul8rMFTxJuNjzCMT278CEgy5l IYrjS9B16k/wDfSxtDWyy6laaRnvf7vI+mTTUxZJZVd7ADeW9+Fxx/fddBsFuONw d81hvMemWe0uz/9SZyb0bmq+ox4zvzS2N05us3vIcZNaIrsG6baVFiTA6js503K5 KjXgcfC980pnPG37oH41aaAHZEpTGgkpVp92dsHlwkrOjtZO2Tt+c4IUiflkPEvt QKI92udYACbXW5hT8jwyOo/ugwFMMpNmLvM= -----END CERTIFICATE-----]] local cert_to_verify = [[-----BEGIN CERTIFICATE----- MIIFxTCCA60CAQEwDQYJKoZIhvcNAQEFBQAwgaIxCzAJBgNVBAYTAlVTMRMwEQYD VQQIEwpDYWxpZm9ybmlhMRYwFAYDVQQHEw1TYW4gRnJhbmNpc2NvMQ4wDAYDVQQK EwVWaXJnbzEQMA4GA1UECxMHSGFja2VyczEYMBYGA1UEAxMPQnJhbmRvbiBQaGls aXBzMSowKAYJKoZIhvcNAQkBFhticmFuZG9uLnBoaWxpcHNAZXhhbXBsZS5jb20w HhcNMTIwMTI2MjIwMjI0WhcNMjIwMTIzMjIwMjI0WjCBrTELMAkGA1UEBhMCVVMx EzARBgNVBAgTCkNhbGlmb3JuaWExFjAUBgNVBAcTDVNhbiBGcmFuY2lzY28xGjAY BgNVBAoTEVZpcmdvIFRlc3QgU2lnbmVyMQ8wDQYDVQQLEwZIYWNrZXIxGDAWBgNV BAMTD0JyYW5kb24gUGhpbGlwczEqMCgGCSqGSIb3DQEJARYbYnJhbmRvbi5waGls aXBzQGV4YW1wbGUuY29tMIICIjANBgkqhkiG9w0BAQEFAAOCAg8AMIICCgKCAgEA 0Py2Gaq9lsxS7gN4UoF17iV9fI/NW+tgtfgjLqDrNpyvFqlBchhKVeoA2wdaRWpH uDPWLnwUQNRYu4YVLuAt/32oG9AYzgBEjNMLGdAaqGGSl8HCdnXQh2hJD24WRa1O dcj+o1kIoUKi5BklBZd+HzTEjbinLUZgCAYxohaIC8yLsZGy6Ez35pAu4XokP9HM xVM9tZN6HwHI//givYkKv7R6a9iY0fLIHwmEoc4yVw7zNtBqzLLUHROjLCqqvIoi Zkn7Z4k3080WCD1Q0hQt0SKsf+DCDGS3zaE5EeyVvfBVelqz2v4kFzNf+0lEA411 UnPEMkfZt+x2Gwr2UAObag961p46Ba+QgifQpyXNQ3bCapqMghfSz6PHeGYeFPNW 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64Qm7mwOJZDp1eFU0GiTuF7r7ZMBWTDDe98eOFOOiUZ3m+m43SGVb+U= -----END CERTIFICATE-----]] local bad_cert = [[-----BEGIN CERTIFICATE----- MIIFxTCCA60CAQEwDQYJKoZIhvcNAQEFBQAwgaIxCzAJBgNVBAYTAlVTMRMwEQYD VQQIEwpDYWxpZm9ybmlhMRYwFAYDVQQHEw1TYW4gRnJhbmNpc2NvMQ4wDAYDVQQK EwVWaXJnbzEQMA4GA1UECxMHSGFja2VyczEYMBYGA1UEAxMPQnJhbmRvbiBQaGls aXBzMSowKAYJKoZIhvcNAQkBFhticmFuZG9uLnBoaWxpcHNAZXhhbXBsZS5jb20w HhcNMTIwMTI2MjIwMjI0WhcNMjIwMTIzMjIwMjI0WjCBrTELMAkGA1UEBhMCVVMx EzARBgNVBAgTCkNhbGlmb3JuaWExFjAUBgNVBAcTDVNhbiBGcmFuY2lzY28xGjAY BgNVBAoTEVZpcmdvIFRlc3QgU2lnbmVyMQ8wDQYDVQQLEwZIYWNrZXIxGDAWBgNV BAMTD0JyYW5kb24gUGhpbGlwczEqMCgGCSqGSIb3DQEJARYbYnJhbmRvbi5waGls aXBzQGV4YW1wbGUuY29tMIICIjANBgkqhkiG9w0BAQEFAAOCAg8AMIICCgKCAgEA 0Py2Gaq9lsxS7gN4UoF17iV9fI/NW+tgtfgjLqDrNpyvFqlBchhKVeoA2wdaRWpH uDPWLnwUQNRYu4YVLuAt/32oG9AYzgBEjNMLGdAaqGGSl8HCdnXQh2hJD24WRa1O dcj+o1kIoUKi5BklBZd+HzTEjbinLUZgCAYxohaIC8yLsZGy6Ez35pAu4XokP9HM xVM9tZN6HwHI//givYkKv7R6a9iY0fLIHwmEoc4yVw7zNtBqzLLUHROjLCqqvIoi Zkn7Z4k3080WCD1Q0hQt0SKsf+DCDGS3zaE5EeyVvfBVelqz2v4kFzNf+0lEA411 UnPEMkfZt+x2Gwr2UAObag961p46Ba+QgifQpyXNQ3bCapqMghfSz6PHeGYeFPNW QKzVLNQSjnPBc0i0h+AckAFJRzYXWZsh1Jq2TCvTiw+1Irm1m9Ltuv+W85hvhLuB 1AY3runMLQN0eQ0gvjbkcKCKtpoKy4rHtVTiy+8hzL1zaWYu3Bny7BgPiKciiMbo 7TkDzWVX0hIfjcgJAzVogLC1/TVEQkoImomAvzPGXQpbLlX843juVeBCSwdkBAjj lMoJyGcv6wfO91tkG8PWxUjPQQcJCr8/VSoK10jdUjrQocb3u+ud27n/6eQZOpvw sbn5q3mr2+zUIon/9k8DbgPEhk6nrCq5rN6A7eCcdwMCAwEAATANBgkqhkiG9w0B AQUFAAOCAgEAOJfGCRbeByGWHxU1DWTmkqG97NoROUw0Gq9BO3WvxbFCvMettDPz SF6uUu+C7u5uQ5rCqAB1nDe2uCDljvB6XKBjfk/jbhFBa+56JDKmXxjXRaSLFpX2 NxByCb48Hir5021Qcebz+ojScwS6O/jpj/sOlGipssICJExBQs0ywlFKbLsM7zRs v+s0MO5C8cgFO5Yz0KdOXep8rXStaM9N0IZApG+bywBI+1yQbOqP+BUJ95drmXfe meDJR1/srhxRUicgq1psE2xsd9UEx6AdoakUDv7T2owtVw3PJavNQCW+8ql67DQj 7epQTQ5wVty1ED5PyfHYOlC0LNlUNmoADegUwyYcQ4246ayfqcnJxacQXIpWylF/ mGHQcR4AmVYsr26UkDYXcwb7BDxH0eb3w5s7X0hwtFzd8jwx3Vagdf4fafm4Vahz XDiDXVMTZqyncIBu4/8PFfgqgLra/MhHODbLamndPMeHAn0zNXk5HEkiNRhHymSe oTKkB4Ol10/kEWvOswU/LS69w7HDFgJAnnEi2+XCTHMim8kDcbhoGr3rlL1cT7yL B3P11S3lepH+PFTFfU19IlrDGfXDxlKNWR9XNVqtQw/qnN+T7XZFW2tuDiMecCYj 64Qm7mwOJZDp1eFU0GiTuF7r7ZMBWTDDe98eOFOOiUZ3m+m43SGVb+U= -----END CERTIFICATE-----]] exports['test_x509_verify'] = function(test, asserts) ca = assert(crypto.x509_ca()) assert(ca.add_pem) asserts.ok(ca:add_pem(ca_cert)) asserts.is_nil(ca:add_pem("FOBAR")) asserts.ok(ca:verify_pem(cert_to_verify)) asserts.ok(ca:verify_pem(bad_cert) == false) test.done() end return exports
local dev = require("eden.core.pack").dev local M = {} M.plugins = { { dev("EdenEast/nightfox.nvim"), config = function() require("nightfox").setup({ hlgroups = { TSPunctDelimiter = { fg = "${red}" } }, }) end, }, { { "catppuccin/nvim", as = "catppuccin" }, { "embark-theme/vim", as = "embark" }, "eddyekofo94/gruvbox-flat.nvim", "rose-pine/neovim", }, } M.before = function() vim.g.nightfox_debug = true vim.g.rose_pine_variant = "moon" end return M
require "include/protoplug" local cbFilter = require "include/dsp/cookbook filters" local w local function dist (x) if x < 0.001 then return x - w*0.01 else return x + w*0.01 end end stereoFx.init () function stereoFx.Channel:init () end function stereoFx.Channel:processBlock (samples, smax) for i = 0, smax do local s = samples[i] samples[i] = dist(s) end end params = plugin.manageParams { { name = "amount"; min = 0; max = 1; changed = function (val) w = val end; }; }
local TestEZ = require(script.Parent.Parent.TestEZ) local function check(str, test) local plan = TestEZ.TestPlanner.createPlan({ { -- This function environment hack is needed because the test -- function is not defined or required from within a test. This -- shouldn't come up in real tests. method = function() setfenv(test, getfenv()) test() end, path = {"errorTypeTests"} } }) local results = TestEZ.TestRunner.runPlan(plan) assert(#results.errors > 0, "Expected some errors, got none.") for _, err in ipairs(results.errors) do local find = string.find(err, str) assert(find, string.format("Expected errors containing [%s], found [%s]", str, err)) end end return { ["Error message should show up in output"] = function() check("FOO", function() error("FOO") end) end, ["Erroring with an object should mention the object"] = function() check("table:", function() error({}) end) end, ["Erroring with an object with __tostring should show the string"] = function() check("FOO", function() local obj = setmetatable({}, {__tostring=function() return "FOO" end}) error(obj) end) end, }
-------------------------------------------------------------------------- -- Crytek Source File. -- Copyright (C), Crytek Studios, 2001-2006. -------------------------------------------------------------------------- -- $Id$ -- $DateTime$ -- Description: Mine entity -- -------------------------------------------------------------------------- -- History: -- - 7/2006 : Created by Sascha Gundlach -- -------------------------------------------------------------------------- Mine = { Client = {}, Server = {}, Properties= { fileModel = "objects/weapons/us/av_mine/avmine.cgf", Radius = 2, bAdjustToTerrain = 1, Options = { fDisarmDistance = 0.5, fMinTriggerWeight = 50, bNoVehicles = 0, bWaterMine = 0, }, FrogMine = { bIsFrogMine = 0, fJumpHeight = 2.5, bJumpWhenShot = 1, fDetonationDelay = 0.75, }, Claymore = { bIsClaymore = 0, fCone = 45, bCenterExplosion = 1, fDamage = 100, }, Destruction = { Effect = "explosions.rocket.soil", EffectScale = 0.2, Radius = 2, Pressure = 250, Damage = 500, Decal = "textures/decal/explo_decal.dds", DecalScale = 1, Direction = {x=0, y=0.0, z=-1}, }, Vulnerability = { fDamageTreshold = 0, bExplosion = 1, bCollision = 1, bMelee = 1, bBullet = 1, bOther = 1, }, }, LastHit = { impulse = {x=0,y=0,z=0}, pos = {x=0,y=0,z=0}, }, Editor= { Icon="mine.bmp", ShowBounds = 1, }, States = {"Deactivated","Armed","Disarmed","Destroyed"}, } ----------------------------------------------------------------------------------------- MINE_CHECK = 1; MINE_JUMP = 2; ----------------------------------------------------------------------------------------- function Mine:OnReset() local props=self.Properties; if(not EmptyString(props.fileModel))then self:LoadObject(0,props.fileModel); end; local Min={x=-props.Radius/2,y=-props.Radius/2,z=-2.5/2}; local Max={x=props.Radius/2,y=props.Radius/2,z=2.5/2}; self:SetTriggerBBox(Min,Max); EntityCommon.PhysicalizeRigid(self,0,self.physics,0); --change self:SetCurrentSlot(0); if(self.Properties.Claymore.bIsClaymore==0 and self.Properties.Options.bWaterMine==0)then --Disable for now --self:SetViewDistRatio(12);--12 end; self.health=1; self.ents={}; --Maybe this should work differently later if(self.Properties.bAdjustToTerrain==1)then if(self.Properties.Claymore.bIsClaymore==0)then local pos={x=0,y=0,z=0}; CopyVector(pos,self:GetPos()); pos.z=System.GetTerrainElevation(self:GetPos())-0.01;--better put offset into properties self:SetPos(pos); end; end; self:GotoState("Armed"); end; function Mine:OnSave(tbl) tbl.health=self.health; tbl.ents=self.ents; tbl.disarmed=self.disarmed; end; function Mine:OnLoad(tbl) self.health=tbl.health; self.ents=tbl.ents; self.disarmed=tbl.disarmed; EntityCommon.PhysicalizeRigid(self,0,self.physics,0); self:SetCurrentSlot(0); end; function Mine:OnPropertyChange() self:OnReset(); end; function Mine:OnInitCommon() -- clients and servers need correct physics settings local props=self.Properties.FrogMine; if(props.bIsFrogMine==1)then self.physics = { bRigidBody=1, bRigidBodyActive=1, bResting=1, Density= -1, Mass=20, }; else self.physics = { bRigidBody=0, bRigidBodyActive=0, bResting=1, Density= -1, Mass=20, }; end; self.health=1; self.ents={}; self.disarmed=0; self.tmp={x=0,y=0,z=0}; self.tmp_2={x=0,y=0,z=0}; self.tmp_3={x=0,y=0,z=0}; self:OnReset(); end; function Mine.Server:OnInit() Mine.OnInitCommon(self); end; function Mine.Client:OnInit() Mine.OnInitCommon(self); end; function Mine:IsUsable(user) if((self:GetState()~="Destroyed") and (self:GetState()~="Disarmed"))then self:GetPos(self.tmp_2); user:GetPos(self.tmp_3); SubVectors(self.tmp,self.tmp_2,self.tmp_3); local dist=LengthVector(self.tmp); if(dist<self.Properties.Options.fDisarmDistance)then return 2; else return 0; end; else return 0; end; end; function Mine:GetUsableMessage(idx) return "press USE to disarm!"; end; function Mine:OnUsed() self:GotoState("Disarmed"); end; function Mine.Server:OnHit(hit) if((self:GetState()=="Disarmed") or (self:GetState()=="Destroyed") or (self:GetState()=="Deactivated"))then return; end; local vul=self.Properties.Vulnerability; local pass=hit.damage >= self.Properties.Vulnerability.fDamageTreshold; if (pass and hit.explosion) then pass = NumberToBool(vul.bExplosion); --Ignore damage from claymores to other mines (Ben's request) if(hit.shooterId and System.GetEntityClass(hit.shooterId)=="Mine")then pass=false; end; elseif (pass and hit.type=="collision") then pass = NumberToBool(vul.bCollision); elseif (pass and hit.type=="bullet") then pass = NumberToBool(vul.bBullet); elseif (pass and hit.type=="melee") then pass = NumberToBool(vul.bMelee); elseif (pass) then pass = NumberToBool(vul.bOther); end if(pass)then local damage= hit.damage; self.shooterId=hit.shooterId; self.health=self.health-damage; if(self.health<=0)then self:GotoState("Destroyed"); end; end; end; function Mine:IsDead() if(self.health<=0)then return true; else return false; end; end; function Mine:SetCurrentSlot(slot) if(slot==0)then self:DrawSlot(0, 1); self:DrawSlot(1, 0); else self:DrawSlot(0, 0); self:DrawSlot(1, 1); end self.currentSlot = slot; end function Mine:Explode() self:Hide(1); local props=self.Properties; local explosion=props.Destruction; local radius=explosion.Radius; --Raise the radius a bit if it is a frog mine if(props.FrogMine.bIsFrogMine==1)then radius=radius+1.5; end; if(props.Claymore.bIsClaymore==0)then g_gameRules:CreateExplosion(self.id,self.id,explosion.Damage,self:GetWorldPos(),explosion.Direction,radius,nil,explosion.Pressure,explosion.HoleSize,explosion.Effect,explosion.EffectScale); else --Claymore local angle=props.Claymore.fCone*g_Deg2Rad; if(props.Claymore.bCenterExplosion==1)then g_gameRules:CreateExplosion(self.id,self.id,explosion.Damage,self:GetWorldPos(),explosion.Direction,1,nil,0,0,"",explosion.EffectScale); end; g_gameRules:CreateExplosion(self.id,self.id,explosion.Damage,self:GetWorldPos(),self:GetDirectionVector(1),radius,angle,explosion.Pressure,explosion.HoleSize,explosion.Effect,explosion.EffectScale); end; if (explosion.Decal ~= "") then local decalDir = explosion.Direction; if (props.Claymore.bIsClaymore~=0) then decalDir = g_Vectors.down; end Particle.CreateDecal(self:GetWorldPos(), decalDir, radius*explosion.DecalScale, 300, explosion.Decal, math.random()*360, decalDir); end self:RemoveDecals(); end; function Mine:Jump() --Disable for now --self:SetViewDistRatio(100); EntityCommon.PhysicalizeRigid(self,0,self.physics,1); local v0=math.sqrt(2*9.81*self.Properties.FrogMine.fJumpHeight); local force=20*v0; local impulsepos=g_Vectors.v000; CopyVector(impulsepos,self:GetPos()); impulsepos.x=impulsepos.x+0.005; self:AddImpulse(-1,impulsepos,{x=0,y=0,z=1},force,1); self:PlaySoundEvent("sounds/weapons:mine:mine_jump",g_Vectors.v000,g_Vectors.v010,SOUND_DEFAULT_3D,SOUND_SEMANTIC_MECHANIC_ENTITY); self:SetTimer(MINE_JUMP,self.Properties.FrogMine.fDetonationDelay*1000); end; function Mine:CheckEntities() local speed; local tmp={x=0,y=0,z=0}; local dist; local options=self.Properties.Options; for i,v in pairs(self.ents) do if(v~=nil)then if(v:GetMass()<options.fMinTriggerWeight)then --Log(v:GetName().." too light, don't trigger!"); break; elseif(options.bNoVehicles==1 and v.vehicle~=nil)then --Log(v:GetName().." is no vehicle, don't trigger!"); break; end; if(self.Properties.Options.bWaterMine==0)then local vel={x=0,y=0,z=0}; v:GetVelocity(vel); speed=LengthVector(vel); self:GetPos(self.tmp); v:GetPos(self.tmp_2); SubVectors(tmp,self.tmp_2,self.tmp_2); dist=LengthVector(tmp); --Log("Dist: "..dist.." Velocity: "..speed.." ("..0.55*(1+(dist/2.5)).." allowed)"); if(speed>0.55*(1+(dist/2.5)))then --Log("Triggered by: "..v:GetName().." with weight: "..v:GetMass()); self:GotoState("Destroyed"); break; end; else --Watermines don't care for speed and will always explode if(v:IsEntityInside(self.id))then self:GotoState("Destroyed"); break; end; end; end; end; if(table.getn(self.ents)~=0)then self:SetTimer(MINE_CHECK,100); end; end; ----------------------------------------------------------------------------------- function Mine:Event_Disarmed() self:GotoState("Disarmed"); BroadcastEvent(self, "Disarmed") end; function Mine:Event_Detonated() self:GotoState("Destroyed"); BroadcastEvent(self, "Detonated") end; function Mine:Event_Activated() if(self.disarmed==0)then self:GotoState("Armed"); end; BroadcastEvent(self, "Activated") end; function Mine:Event_Deactivated() self:GotoState("Deactivated"); BroadcastEvent(self, "Deactivated") end; ----------------------------------------------------------------------------------- Mine.Server.Deactivated= { }; Mine.Server.Armed= { OnBeginState = function(self) if(self.Properties.Claymore.bIsClaymore==0 and self.Properties.Options.bWaterMine==0)then --Disable for now --self:SetViewDistRatio(12); end; BroadcastEvent(self, "Armed") end, OnEnterArea = function(self,entity,areaId) if(entity and entity:GetMass()>=self.Properties.Options.fMinTriggerWeight)then if(entity.actor)then table.insert(self.ents,entity); self:SetTimer(MINE_CHECK,100); else self:GotoState("Destroyed"); end; end; end, OnLeaveArea = function(self,entity,areaId) for i,v in pairs(self.ents) do if(v==entity)then table.remove(self.ents,i); break; end; end; end, OnTimer = function(self,timerId) if(timerId==MINE_CHECK)then self:CheckEntities(); end; end, }; Mine.Server.Disarmed= { OnBeginState = function(self) self.disarmed=1; for i,v in pairs(self.ents) do table.remove(self.ents,i); end; --Disable for now --self:SetViewDistRatio(100); BroadcastEvent(self, "Disarmed") end, }; Mine.Server.Destroyed= { OnBeginState = function( self ) local props=self.Properties.FrogMine; if(props.bIsFrogMine==1)then if(self:IsDead())then if(not props.bJumpWhenShot)then self:Explode(); else self:Jump(); end; else self:Jump(); end; else self:Explode(); end; BroadcastEvent(self, "Detonated") end, OnTimer = function(self,timerId) if(timerId==MINE_JUMP)then self:Explode(); end; end, }; ----------------------------------------------------------------------------------- Mine.FlowEvents = { Inputs = { Detonated = { Mine.Event_Detonated, "bool" }, Disarmed = { Mine.Event_Disarmed, "bool" }, Activated = { Mine.Event_Activated, "bool" }, Deactivated = { Mine.Event_Deactivated, "bool" }, }, Outputs = { Detonated = "bool", Disarmed = "bool", Activated = "bool", Deactivated = "bool", }, }
-- 房间列表 local RoomListLayer = class("RoomListLayer", cc.Layer) local ExternalFun = appdf.req(appdf.EXTERNAL_SRC .. "ExternalFun") local RoomCreateLayer = appdf.req(appdf.CLIENT_SRC.."privatemode.plaza.src.views.RoomCreateLayer") local RoomJoinLayer = appdf.req(appdf.CLIENT_SRC.."privatemode.plaza.src.views.RoomJoinLayer") local RoomRecordLayer = appdf.req(appdf.CLIENT_SRC.."privatemode.plaza.src.views.RoomRecordLayer") function RoomListLayer:ctor(delegate) self._delegate = delegate --开启级联透明度 self:setCascadeOpacityEnabled(true) --背景 self._content = cc.Sprite:create("RoomList/sp_background.png") self._content:setPosition(display.center) self._content:addTo(self) --房间列表视图 self._scrollView = ccui.ScrollView:create() self._scrollView:setDirection(ccui.ScrollViewDir.vertical) self._scrollView:setAnchorPoint(cc.p(0.5,0.5)) -- self._scrollView:setBackGroundColor(cc.RED) -- self._scrollView:setBackGroundColorType(ccui.LayoutBackGroundColorType.solid) -- self._scrollView:setBackGroundColorOpacity(100) self._scrollView:setBounceEnabled(true) self._scrollView:setScrollBarEnabled(false) self._scrollView:setContentSize(cc.size(1210, 538)) self._scrollView:setPosition(self:getContentSize().width / 2, self:getContentSize().height / 2 - 15) self._scrollView:setVisible(false) self._scrollView:addTo(self) --房间分类视图 self._categoryView = ccui.Layout:create() self._categoryView:setAnchorPoint(cc.p(0.5,0.5)) -- self._categoryView:setBackGroundColor(cc.RED) -- self._categoryView:setBackGroundColorType(ccui.LayoutBackGroundColorType.solid) -- self._categoryView:setBackGroundColorOpacity(100) self._categoryView:setContentSize(cc.size(1210, 538)) self._categoryView:setPosition(self:getContentSize().width / 2, self:getContentSize().height / 2 - 15) self._categoryView:setCascadeOpacityEnabled(true) self._categoryView:setVisible(false) self._categoryView:addTo(self) self._touchListener = function(ref, type) --改变按钮点击颜色 if type == ccui.TouchEventType.began then ref:setColor(cc.c3b(200, 200, 200)) elseif type == ccui.TouchEventType.ended or ccui.TouchEventType.canceled then ref:setColor(cc.WHITE) end end --游戏币场 self._btnGoldRoom = ccui.Button:create("RoomList/icon_gold_room.png", "RoomList/icon_gold_room.png") self._btnGoldRoom:addTouchEventListener(self._touchListener) self._btnGoldRoom:addClickEventListener(function() self:onClickGoldRoom() end) self._btnGoldRoom:addTo(self._categoryView) --创建房间 self._btnCreateRoom = ccui.Button:create("RoomList/icon_create_room.png", "RoomList/icon_create_room.png") self._btnCreateRoom:addTouchEventListener(self._touchListener) self._btnCreateRoom:addClickEventListener(function() self:onClickCreateRoom() end) self._btnCreateRoom:addTo(self._categoryView) --加入房间 self._btnJoinRoom = ccui.Button:create("RoomList/icon_join_room.png", "RoomList/icon_join_room.png") self._btnJoinRoom:addTouchEventListener(self._touchListener) self._btnJoinRoom:addClickEventListener(function() self:onClickJoinRoom() end) self._btnJoinRoom:addTo(self._categoryView) --我的房间 self._btnMyRoom = ccui.Button:create("RoomList/icon_my_room.png", "RoomList/icon_my_room.png") self._btnMyRoom:setPosition(self._categoryView:getContentSize().width - 26, self._categoryView:getContentSize().height / 2) self._btnMyRoom:addTouchEventListener(self._touchListener) self._btnMyRoom:addClickEventListener(function() self:onClickMyRoom() end) self._btnMyRoom:addTo(self._categoryView) end ------------------------------------------------------------------------------------------------------------ -- 公共接口 --显示房间分类 function RoomListLayer:showRoomCategory(wKindID) print("显示房间分类") --保存游戏类型 self._kindID = wKindID --显示 self._categoryView:setVisible(true) self._scrollView:setVisible(false) local centerX = self._categoryView:getContentSize().width / 2 local centerY = self._categoryView:getContentSize().height / 2 local normalRoomCount = GlobalUserItem.getNormalRoomCount(wKindID) if normalRoomCount > 0 then self._btnGoldRoom:setPosition(centerX - 360, centerY) self._btnCreateRoom:setPosition(centerX, centerY) self._btnJoinRoom:setPosition(centerX + 360, centerY) else self._btnCreateRoom:setPosition(centerX - 250, centerY) self._btnJoinRoom:setPosition(centerX + 250, centerY) end --是否显示游戏币场 self._btnGoldRoom:setVisible(normalRoomCount > 0) end --显示房间列表 function RoomListLayer:showRoomList(wKindID) print("显示房间列表", wKindID) --保存游戏类型 self._kindID = wKindID --清空子视图 self._scrollView:removeAllChildren() --显示 self._categoryView:setVisible(false) self._scrollView:setVisible(true) --获取房间列表 local roomList = GlobalUserItem.roomlist[wKindID] local roomCount = roomList and #roomList or 0 local marginX = 48 --X边距 local marginY = 26 --Y边距 local spaceX = 34 --X间距 local spaceY = 12 --Y间距 local colCount = 3 local roomLines = math.ceil( roomCount / colCount ) local roomSize = cc.size(349, 237) local contentSize = self._scrollView:getContentSize() local containerWidth = contentSize.width local containerHeight = marginY * 2 + roomLines * roomSize.height + (roomLines - 1) * spaceY; --判断容器高度是否小于最小高度 if containerHeight < contentSize.height then containerHeight = contentSize.height end --设置容器大小 self._scrollView:setInnerContainerSize(cc.size(containerWidth, containerHeight)) --创建房间 for i = 0, roomCount - 1 do --房间信息 local roomInfo = roomList[i + 1] local iconfile = string.format("RoomList/icon_room_%d.png", roomInfo.wServerLevel % 10) local row = math.floor( i / colCount ) local col = i % colCount local x = (marginX + roomSize.width / 2 + col * (spaceX + roomSize.width)) local y = containerHeight - (marginY + roomSize.height / 2 + row * (spaceY + roomSize.height)) local btnRoom = ccui.Button:create(iconfile, iconfile, iconfile) btnRoom:setPosition(x, y) btnRoom:setCascadeOpacityEnabled(true) btnRoom:addTo(self._scrollView) btnRoom:addTouchEventListener(self._touchListener) btnRoom:addClickEventListener(function() self:onClickRoom(roomInfo.wServerID) end) --房间名称 local nServerNameLen = string.len(roomInfo.szServerName) local txtServerName = ccui.Text:create(roomInfo.szServerName, "fonts/round_body.ttf", (nServerNameLen > 10) and 32 or 36) :setPosition(175, 180) :setTextColor(cc.WHITE) :enableOutline(cc.c4b(0,0,0,255), 1) :addTo(btnRoom) --底分 local txtCellScore = ccui.Text:create(roomInfo.lCellScore, "fonts/round_body.ttf", 32) :setPosition(205, 120) :setTextColor(cc.WHITE) :addTo(btnRoom) --在线人数 local dwTotalOnlineCount = roomInfo.dwOnLineCount + roomInfo.dwAndroidCount local fOnlineRatio = dwTotalOnlineCount / roomInfo.dwFullCount local strOnlineStatus = "流畅" if fOnlineRatio > 2 / 3 then strOnlineStatus = "繁忙" elseif fOnlineRatio > 1 / 3 then strOnlineStatus = "拥挤" end local txtOnlineStatus = ccui.Text:create(strOnlineStatus, "fonts/round_body.ttf", 24) :setAnchorPoint(cc.p(0,0.5)) :setPosition(90, 54) :setTextColor(cc.c4b(223, 223, 223, 153)) :addTo(btnRoom) --进入限制 local strEnterLimit = "无限制" if roomInfo.lEnterScore >= 10000 then strEnterLimit = roomInfo.lEnterScore / 10000 .. "万以上" elseif roomInfo.lEnterScore > 0 then strEnterLimit = roomInfo.lEnterScore .. "以上" end local txtEnterScore = ccui.Text:create(strEnterLimit, "fonts/round_body.ttf", 24) :setAnchorPoint(cc.p(0,0.5)) :setPosition(208, 54) :setTextColor(cc.c4b(223, 223, 223, 153)) :addTo(btnRoom) end --滚动的到前面 self._scrollView:jumpToTop() end ------------------------------------------------------------------------------------------------------------ -- 事件处理 --点击返回 function RoomListLayer:onKeyBack() local privateRoomCount = GlobalUserItem.getPrivateRoomCount(self._kindID) if self._scrollView:isVisible() then if privateRoomCount > 0 then --显示房间分类 self._categoryView:setVisible(true) self._scrollView:setVisible(false) return false end end return true end --点击游戏币场 function RoomListLayer:onClickGoldRoom() --播放按钮音效 ExternalFun.playClickEffect() self:showRoomList(self._kindID) end --点击创建房间 function RoomListLayer:onClickCreateRoom() --播放按钮音效 ExternalFun.playClickEffect() showPopupLayer(RoomCreateLayer:create(self._kindID)) end --点击加入房间 function RoomListLayer:onClickJoinRoom() --播放按钮音效 ExternalFun.playClickEffect() showPopupLayer(RoomJoinLayer:create(self._kindID)) end --点击我的房间 function RoomListLayer:onClickMyRoom() --播放按钮音效 ExternalFun.playClickEffect() showPopupLayer(RoomRecordLayer:create(self._kindID)) end --点击房间 function RoomListLayer:onClickRoom(wServerID) print("点击房间图标", wServerID) --播放按钮音效 ExternalFun.playClickEffect() if self._delegate and self._delegate.onClickRoom then self._delegate:onClickRoom(wServerID, self._kindID) end end return RoomListLayer
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0190-resumption-data-error-handling.md -- -- Description: -- Check data resumption is failed for 1st app and succeeded for 2nd app -- in case if HMI responds with <erroneous> result code to at least one request from SDL related to the 1st app -- (unexpected disconnect scenario) -- -- In case: -- 1. AddCommand_1, AddSubMenu_1, CreateInteractionChoiceSet_1, SetGlobalProperties_1, SubscribeButton_1, -- SubscribeVehicleData_1, SubscribeWayPoints_1, CreateWindow_1, GetInteriorVehicleData_1 are sent by app1 -- 2. AddCommand_2, AddSubMenu_2, CreateInteractionChoiceSet_2, SetGlobalProperties_2, SubscribeButton_2, -- SubscribeVehicleData_2, SubscribeWayPoints_2, CreateWindow_2, GetInteriorVehicleData_2 are sent by app2 -- 3. Unexpected disconnect and reconnect are performed -- 4. App1 and app2 re-register with actual HashId -- SDL does: -- - start resumption process for both apps -- - send set of <Rpc_n> requests to HMI -- 5. HMI responds with <erroneous> resultCode to one request related to app1 and <successful> for others -- SDL does: -- - process responses from HMI -- - remove already restored data for app1 -- - send set of revert <Rpc_n> requests to HMI (except the one related to <erroneous> response for app1) -- - respond RegisterAppInterfaceResponse(success=true,result_code=RESUME_FAILED) to mobile application app1 -- - restore all data for app2 -- - respond RegisterAppInterfaceResponse(success=true,result_code=SUCCESS) to mobile application app2 --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require('test_scripts/Resumption/Handling_errors_from_HMI/commonResumptionErrorHandling') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false -- [[ Local Variables ]] local rpcs = { addCommand = { "UI", "VR" }, addSubMenu = { "UI" }, createIntrerationChoiceSet = { "VR" }, setGlobalProperties = { "UI", "TTS" }, subscribeVehicleData = { "VehicleInfo" }, getInteriorVehicleData = { "RC" }, createWindow = { "UI" }, subscribeButton = { "Buttons" } } local rpcsForApp2 = { addCommand = { "UI", "VR" }, addSubMenu = { "UI" }, createIntrerationChoiceSet = { "VR" }, setGlobalProperties = { "UI", "TTS" }, createWindow = { "UI" }, subscribeButton = { "Buttons" } } local VehicleDataForApp2 = { requestParams = { speed = true }, responseParams = { speed = { resultCode = "SUCCESS", dataType = "VEHICLEDATA_SPEED"} } } --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Title("Test") for k, value in common.pairs(rpcs) do for _, interface in common.pairs(value) do runner.Title("Rpc " .. k .. " error resultCode to interface " .. interface) runner.Step("Register app1", common.registerAppWOPTU) runner.Step("Register app2", common.registerAppWOPTU, { 2 }) runner.Step("Activate app1", common.activateApp) runner.Step("Activate app2", common.activateApp, { 2 }) for rpc in pairs(rpcs) do runner.Step("Add for app1 " .. rpc, common[rpc]) end for rpc in pairs(rpcsForApp2) do runner.Step("Add for app2 " .. rpc, common[rpc], { 2 }) end runner.Step("Add for app2 subscribeVehicleData", common.subscribeVehicleData, { 2, VehicleDataForApp2 }) runner.Step("Add for app2 getInteriorVehicleData", common.getInteriorVehicleData, { 2, false, "CLIMATE" }) runner.Step("Unexpected disconnect", common.unexpectedDisconnect, { 2 }) runner.Step("Connect mobile", common.connectMobile) runner.Step("openRPCserviceForApp1", common.openRPCservice, { 1 }) runner.Step("openRPCserviceForApp2", common.openRPCservice, { 2 }) runner.Step("Reregister Apps resumption error to " .. interface .. " " .. k, common.reRegisterAppsWithError, { common.checkResumptionData2Apps, k, interface }) runner.Step("Unregister app1", common.unregisterAppInterface, { 1 }) runner.Step("Unregister app2", common.unregisterAppInterface, { 2 }) end end runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
client_script('client/client.lua') ui_page('client/html/index.html') files({ 'client/html/index.html', 'client/html/script.js', 'client/html/style.css', 'client/html/cursor.png' })
local Request = require('apicast.policy.routing.request') describe('Request', function() describe('.get_uri', function() it('returns the uri', function() ngx.var = { uri = 'test_path' } local request = Request.new() local uri = request:get_uri() assert.equals(ngx.var.uri, uri) end) it('caches the uri', function() ngx.var = { uri = 'test_path' } local request = Request.new() request:get_uri() -- cached after this local uri = request:get_uri() assert.equals(ngx.var.uri, uri) end) end) describe('.get_header', function() it('returns the value of the header', function() local header_name = 'test_header' local header_val = 'some_value' stub(ngx.req, 'get_headers', function() return { [header_name] = header_val } end) local request = Request.new() local res = request:get_header(header_name) assert.equals(header_val, res) end) it('caches the value of the header', function() local header_name = 'test_header' local header_val = 'some_value' stub(ngx.req, 'get_headers', function() return { [header_name] = header_val } end) local request = Request.new() request:get_header(header_name) -- cached after this local res = request:get_header(header_name) assert.stub(ngx.req.get_headers).was_called(1) assert.equals(header_val, res) end) it('returns nil when the header is not set', function() local header_name = 'test_header' stub(ngx.req, 'get_headers', function() return { [header_name] = nil } end) local request = Request.new() local res = request:get_header(header_name) assert.is_nil(res) end) end) describe('.get_uri_arg', function() it('returns the value of the query arg', function() local query_arg_name = 'test_query_arg' local query_arg_val = 'some_value' stub(ngx.req, 'get_uri_args', function() return { [query_arg_name] = query_arg_val } end) local request = Request.new() local res = request:get_uri_arg(query_arg_name) assert.equals(query_arg_val, res) end) it('caches the value of the query arg', function() local query_arg_name = 'test_query_arg' local query_arg_val = 'some_value' stub(ngx.req, 'get_uri_args', function() return { [query_arg_name] = query_arg_val } end) local request = Request.new() request:get_uri_arg(query_arg_name) -- cached after this local res = request:get_uri_arg(query_arg_name) assert.stub(ngx.req.get_uri_args).was_called(1) assert.equals(query_arg_val, res) end) it('returns nil when he query arg is not set', function() local query_arg_name = 'test_query_arg' stub(ngx.req, 'get_uri_args', function() return { [query_arg_name] = nil } end) local request = Request.new() local res = request:get_uri_arg(query_arg_name) assert.is_nil(res) end) end) describe('.get_validated_jwt', function() it('returns the jwt when it has been set', function() local request = Request.new() local test_jwt = { some_claim = 'some_val' } request:set_validated_jwt(test_jwt) assert.equals(test_jwt, request:get_validated_jwt()) end) it('returns nil when the jwt has not been set', function() local request = Request.new() assert.is_nil(request:get_validated_jwt()) end) end) end)
--[[ Rova Initializer Author: Dr_K4rma aka Alexander Karpov Date: 1 Feb. 2021 Provides: Launcher script for the Rova framework Description: Rova, or "Roblox Java" is a framework/library manager that is designed to make lua look (and behave) like Java ]] ---------------------------------- -- SERVICES & PRIMARY OBJECTS ---------------------------------- local MainDirectory = script.Parent ---------------------------------- -- CONFIG VARIABLES ---------------------------------- ---------------------------------- -- MISC VARIABLES ---------------------------------- ---------------------------------- -- PRIVATE FUNCTIONS ---------------------------------- ---------------------------------- -- PUBLIC FUNCTIONS ---------------------------------- ---------------------------------- -- MAIN CODE ---------------------------------- require(MainDirectory.Shared.Rova)
-- Morph into new class or buy upgrade. function Alien:ProcessBuyAction(techIds) ASSERT(type(techIds) == "table") ASSERT(table.icount(techIds) > 0) local success = false if self.UpgradeManager then success = self.UpgradeManager:GiveUpgrades(techIds, self) end if not success then self:TriggerInvalidSound() end return success end
-- copy all globals into locals, some locals are prefixed with a G to reduce name clashes local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require=coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require local json=require("wetgenes.json") local wstr=require("wetgenes.string") local dat=require("wetgenes.www.any.data") local cache=require("wetgenes.www.any.cache") local log=require("wetgenes.www.any.log").log -- grab the func from the package local fetch=require("wetgenes.www.any.fetch") local sys=require("wetgenes.www.any.sys") local waka=require("waka") local wakapages=require("waka.pages") --module local M={ modname=(...) } ; package.loaded[M.modname]=M function M.kind(srv) return "dimeload.projects" end M.default_props= { published=0, -- set to 1 if published } M.default_cache= { } -------------------------------------------------------------------------------- -- -- check that entity has initial data and set any missing defaults -- the second return value is false if this is not a valid entity -- -------------------------------------------------------------------------------- function M.check(srv,ent) local ok=true local c=ent.cache local p=ent.props if not p.published then p.published=0 end return ent end -------------------------------------------------------------------------------- -- -- Load a list of active visible projects -- -------------------------------------------------------------------------------- function M.list(srv,opts) opts=opts or {} local list={} local q={ kind=M.kind(srv), limit=opts.limit or 10, offset=0, } q[#q+1]={"filter","published","==",1} q[#q+1]={"sort","updated","DESC"} local ret=dat.query(q) for i=1,#ret.list do local v=ret.list[i] dat.build_cache(v) end return ret.list end ----------------------------------------------------------------------------- -- -- hook into waka page updates, any page under will come in here -- that way we canuse the waka to update our basic data -- -- page is just an entity get on the page, check its id or whatever before proceding -- ----------------------------------------------------------------------------- function M.waka_changed(srv,page) if not page then return end local id=tostring(page.key.id) --log("check : "..id) local projectname id:gsub("/dl/([^/]+)",function(s) projectname=s end) if not projectname then return end local refined=wakapages.load(srv,id)[0] local ldat=refined.lua or {} -- better just to use #lua chunk for data, so it can parse and maintain native types local it=M.set(srv,projectname,function(srv,e) -- create or update local c=e.cache -- grab chunks from this page that we want to associate with this project on other pages c.body="" c.title=refined.title or "" c.about=refined.about or "" c.icon=refined.icon or "" c.video=refined.video or "" c.sitelink=refined.sitelink or "" -- could just be the dimeload page or a special gamesite c.name=projectname c.published=ldat.published or 0 c.files=ldat.files or {} return true end) end dat.set_defs(M) -- create basic data handling funcs dat.setup_db(M) -- make sure DB exists and is ready -- add our hook to the waka stuffs, this should get called on module load -- We want to catch all edits here and then filter them in the function waka.add_changed_hook("^/",M.waka_changed)
-- Copyright 2022 philh30 -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local log = require('log') local cap_map = require('cap_map') local wrap = require('wrap_eiscp') local builder = function(device,comp,cap,attr,state) local map = cap_map(device) if (((map[comp] or {})[cap] or {})[attr] or {}).cmd then local cmd = map[comp][cap][attr].cmd .. (map[comp][cap][attr][state] or state) local msg = wrap(cmd) log.trace(string.format('TX > %s',msg)) return msg else return nil end end return builder
local sqlite3 = require "lsqlite3" local utils = require "vuci.utils" local cjson = require "vuci.json" local rpc = require "vuci.rpc" local fs = require "vuci.fs" local uci = require "uci" local M = {} local RPC_VUCI_MENU_FILES_PATH = "/usr/share/vuci/menu.d" local RPC_VUCI_LOCALES_PATH = "/www/i18n" local function menu_files(files) for _, file in ipairs(files) do local f = io.open(file) if not f then return false end f:close() end return true end function M.get_lang() local c = uci.cursor() return { lang = c:get("vuci", "main", "lang") } end function M.set_lang(params) local c = uci.cursor() if type(params.lang) ~= "string" then return rpc.ERROR_CODE_INVALID_PARAMS end c:set("vuci", "main", "lang", params.lang) c:commit("vuci") return { lang = c:get("vuci", "main", "lang") } end function M.menu(params) local menus = {} for name in fs.dir(RPC_VUCI_MENU_FILES_PATH) do if name:match("%.json$") then local file = RPC_VUCI_MENU_FILES_PATH .. "/" .. name local menu = cjson.decode(utils.readfile(file)) for path, item in pairs(menu) do local files = not item.files or menu_files(item.files) item.files = nil if files and rpc.access("menu", "/" .. path, "r") then menus[path] = item end end end end return {menu = menus} end function M.load_locales(params) local locales = {} if type(params.locale) ~= "string" then return rpc.ERROR_CODE_INVALID_PARAMS end local match = string.format("%%.%s.json$", params.locale):gsub("%-", "%%-") for name in fs.dir(RPC_VUCI_LOCALES_PATH) do if name:match(match) then local file = RPC_VUCI_LOCALES_PATH .. "/" .. name local locale = cjson.decode(utils.readfile(file)) locales[#locales + 1] = locale end end return locales end local function set_password(params) local username, password = params.username, params.password if type(username) ~= "string" or type(password) ~= "string" then return rpc.ERROR_CODE_INVALID_PARAMS end local db = sqlite3.open("/etc/vuci-httpd/oh.db") local found = false db:exec(string.format("SELECT password FROM account WHERE username = %s", username), function() found = true end) if not found then local aclgroup = username == "admin" and "admin" or "" db:exec(string.format("INSERT INTO account VALUES('%s', '', '%s')", username, aclgroup)) end local hash = utils.md5(username, password) db:exec(string.format("UPDATE account SET password = '%s' WHERE username = '%s'", hash, username)) db:close() end function M.set_password(params) local s = rpc.session() if s.aclgroup ~= "admin" and params.username ~= s.username then return rpc.ERROR_CODE_ACCESS end return set_password(params) end function M.first_login() local c = uci.cursor() return { first = c:get("vuci", "main", "first_login") == "1" } end function M.first_set(params) if not M.first_login() then return rpc.ERROR_CODE_ACCESS end local c = uci.cursor() c:set("vuci", "main", "lang", params.lang) c:set("vuci", "main", "first_login", "0") c:commit("vuci") return set_password(params) end return M
local Logger = require("__DedLib__/modules/logger").create("Control") require("scripts/config") -- Config is a singleton, so it only needs called here local Area_Management = require("scripts/area_management") local Storage = require("scripts/storage") local Gui = require("scripts/gui") script.on_init(function() Storage.init() Gui.ClaimableTileCounter.drawAll() Config.Game.refresh() end) script.on_configuration_changed(function() Config.Game.refresh() end) script.on_load(function() Config.Game.refresh() end) -- Select the tiles (not water) -- manually do a find for entities that are entities with health and collide with a normal collision mask -- then manually check for ignorable types script.on_event(defines.events.on_player_selected_area, function(event) local item = event.item if item == Config.Prototypes.CHUNK_SELECTOR then Logger:info("Area selected using %s", item) Area_Management.add_selected_area(event.surface, event.area, event.tiles, game.get_player(event.player_index)) end end) -- Ghosts are added in here, so we don't care when the ghost is constructed, since it was already counted script.on_event(defines.events.on_built_entity, function(event) local entity = event.created_entity local entityName = entity.name Logger:debug("Player built event for entity: %s", entityName) Area_Management.add_entity(entity) end) function on_entity_removed(event) local entity = event.entity or event.ghost Area_Management.remove_entity(entity) end function on_entity_died(event) local entity = event.entity -- If the force isn't making a ghost then this entity can be removed from the count if entity.force.ghost_time_to_live == 0 then --TODO - performance -- this needs caching on_entity_removed(event) end end script.on_event(defines.events.on_player_mined_entity, on_entity_removed) -- TODO - performance(?) - this triggers on mining ore as well? script.on_event(defines.events.on_entity_died, on_entity_died) script.on_event(defines.events.on_pre_ghost_deconstructed, on_entity_removed) -- TODO - performance - this can be heavy function on_built_tile(event) local surface = game.get_surface(event.surface_index) local tiles = event.tiles local tile = event.tile local tileName = tile.name Logger:debug("Tile built event for %d tiles to %s", #tiles, tileName) Logger:trace(tiles) if tile.mineable_properties.minable and string.sub(tileName, 1, #Config.MOD_PREFIX) ~= Config.MOD_PREFIX then -- MomsSpaghetti mod tiles should not be buildable outright, but just in case... Logger:info("Minable non-mod tiles built, replacing...") Area_Management.replace_tile(surface, tiles, tileName) else Logger:debug("Tile is either not minable or is a mod tile") end end script.on_event(defines.events.on_player_built_tile, on_built_tile) script.on_event(defines.events.on_robot_built_tile, on_built_tile) function on_script_raised_set_tiles(event) local setTiles = event.tiles Logger:debug("Script raised set tiles event for %d tiles", #setTiles) Logger:trace(setTiles) local groupedTiles = {} for _, tile in ipairs(setTiles) do local name = tile.name if not groupedTiles[name] then groupedTiles[name] = {} end table.insert(groupedTiles[name], tile) end Logger:trace("Tiles have been grouped: %s", groupedTiles) for groupName, tiles in pairs(groupedTiles) do Logger:debug("Triggering normal built tiles event to tile %s", groupName) on_built_tile{surface_index = event.surface_index, tiles = tiles, tile = prototype} end end script.on_event(defines.events.script_raised_set_tiles, on_script_raised_set_tiles) script.on_event(defines.events.on_player_created, function(event) local player = game.get_player(event.player_index) Gui.ClaimableTileCounter.draw(player) end) script.on_event(defines.events.on_runtime_mod_setting_changed, function(event) local setting = event.setting if setting == Config.Settings.STARTING_ALLOWED_TILES_NAME or setting == Config.Settings.POPULATED_TILE_BONUS_NAME then Logger:info("%s setting changed, refreshing values and recalculating allowed tiles...", setting) Config.Settings.refresh() Storage.AllowedTiles.recalculate() Gui.ClaimableTileCounter.updateAll() end end) --script.on_event(defines.events.on_gui_click, function(event) -- TODO - ignored for now -- local element = event.element -- local tags = element.tags -- -- Logger:info("Clicked %s", element.name) -- if tags["mod"] == Config.MOD_PREFIX then -- local player = game.get_player(event.player_index) -- local name = element.name -- Logger:info("Mod interactive element %s clicked by %s", name, player.name) -- -- if tags["action"] == "open_details" then -- Gui.ClaimedAreaDetails.draw(player) -- elseif tags["action"] == "close_details" then -- Gui.ClaimedAreaDetails.destroy(player) -- end -- end --end)
-- burying feelings -- between these lines of Lua -- until overflow local af local current = ThemePrefs.Get("RabbitHole") local InputHandler = function(event) if not event or not event.button then return false end af:playcommand("InputEvent", event) end local t = Def.ActorFrame{ InitCommand=function(self) af=self end, OnCommand=function(self) if current ~= 19 then SCREENMAN:GetTopScreen():AddInputCallback(InputHandler) end end, OffCommand=function(self) if current < 21 then ThemePrefs.Set( "RabbitHole", current+1 ) end end, } if current > 21 then if SL.Global.RabbitHole then t[#t+1] = LoadActor("./"..SL.Global.RabbitHole.."/default.lua")..{ OffCommand=function(self) SL.Global.RabbitHole = nil end } else t[#t+1] = Def.Actor{ OnCommand=function(self) local topscreen = SCREENMAN:GetTopScreen() topscreen:SetNextScreenName("ScreenRabbitHoleSelect") topscreen:StartTransitioningScreen("SM_GoToNextScreen") end } end else t[#t+1] = LoadActor("./"..current.."/default.lua") end return t
--[ --By Chromium --Project started: June 26th, 2016 --Last updated: June 28th, 2016 --my first script --] wait() local hum = game.Workspace.gus14657.Humanoid --name here local plr = game.Workspace.gus14657 --name here wait(0.1) hum.WalkSpeed = 32 plr.Head.face.Texture = "http://www.roblox.com/asset/?id=101765221" plr.Shirt:Remove() plr.Pants:Remove() Shirt = Instance.new("Shirt",Character) Shirt.Parent = plr Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=249639658" Pant = Instance.new("Pants",Character) Pant.Parent = plr Pant.PantsTemplate = "http://www.roblox.com/asset/?id=249639685" lite = Instance.new("PointLight") lite.Parent = plr.Torso lite.Brightness = 100 lite.Range = 8 lite.Color = Color3.new(1,1,1)
-- -- Author: huger -- Date: 2018-01-29 16:57:22 -- tool = {} -- 传入DrawNode对象,画圆角矩形 function tool.drawNodeRoundRect(drawNode, rect, borderWidth, radius, color, fillColor) -- segments表示圆角的精细度,值越大越精细 local segments = 20 local origin = cc.p(rect.x, rect.y) local destination = cc.p(rect.x + rect.width, rect.y - rect.height) local points = {} -- 算出1/4圆 local coef = math.pi / 2 / segments local vertices = {} for i=0, segments do local rads = (segments - i) * coef local x = radius * math.sin(rads) local y = radius * math.cos(rads) table.insert(vertices, cc.p(x, y)) end local tagCenter = cc.p(0, 0) local minX = math.min(origin.x, destination.x) local maxX = math.max(origin.x, destination.x) local minY = math.min(origin.y, destination.y) local maxY = math.max(origin.y, destination.y) local dwPolygonPtMax = (segments + 1) * 4 local pPolygonPtArr = {} -- 左上角 tagCenter.x = minX + radius; tagCenter.y = maxY - radius; for i=0, segments do local x = tagCenter.x - vertices[i + 1].x local y = tagCenter.y + vertices[i + 1].y table.insert(pPolygonPtArr, cc.p(x, y)) end -- 右上角 tagCenter.x = maxX - radius; tagCenter.y = maxY - radius; for i=0, segments do local x = tagCenter.x + vertices[#vertices - i].x local y = tagCenter.y + vertices[#vertices - i].y table.insert(pPolygonPtArr, cc.p(x, y)) end -- 右下角 tagCenter.x = maxX - radius; tagCenter.y = minY + radius; for i=0, segments do local x = tagCenter.x + vertices[i + 1].x local y = tagCenter.y - vertices[i + 1].y table.insert(pPolygonPtArr, cc.p(x, y)) end -- 左下角 tagCenter.x = minX + radius; tagCenter.y = minY + radius; for i=0, segments do local x = tagCenter.x - vertices[#vertices - i].x local y = tagCenter.y - vertices[#vertices - i].y table.insert(pPolygonPtArr, cc.p(x, y)) end if fillColor == nil then fillColor = cc.c4f(0, 0, 0, 0) end drawNode:drawPolygon(pPolygonPtArr, #pPolygonPtArr, fillColor, borderWidth, color) end function tool.maskedSprite(spritePath, size, radius) local textureSprite = cc.Sprite:create(spritePath) local textureSize = textureSprite:getContentSize() local scale = nil if textureSize.width > textureSize.height then scale = size.height/textureSize.height else scale = size.width/textureSize.width end textureSprite:setScale(scale) local maskSprite = cc.DrawNode:create() tool.drawNodeRoundRect(maskSprite, cc.rect(-textureSize.width/2*scale, textureSize.height/2*scale, textureSize.width*scale, textureSize.height*scale), 0.001, radius, cc.c4f(1, 1, 1, 1), cc.c4f(1, 1, 1, 1)) local renderTexture = cc.RenderTexture:create(textureSize.width,textureSize.height) maskSprite:setPosition(cc.p(textureSize.width/2,textureSize.height/2)) textureSprite:setPosition(cc.p(textureSize.width/2,textureSize.height/2)) maskSprite:setBlendFunc(cc.blendFunc(GL_ONE,GL_ZERO)) textureSprite:setBlendFunc(cc.blendFunc(GL_DST_ALPHA,GL_ZERO)) renderTexture:begin() maskSprite:visit() textureSprite:visit() renderTexture:endToLua() local retSprite = cc.Sprite:createWithTexture(renderTexture:getSprite():getTexture()) retSprite:setFlippedY(true) return retSprite end function tool.createBorder(borderSize, borderWidth) local maskSprite = cc.DrawNode:create() local points = {} table.insert(points, cc.p(2, 2)) table.insert(points, cc.p(borderSize.width - 2, 2)) table.insert(points, cc.p(borderSize.width-2, borderSize.height-2)) table.insert(points, cc.p(2, borderSize.height-2)) maskSprite:drawPolygon(points, #points, cc.c4f(0, 0, 0, 0), borderWidth, cc.c4f(0, 0, 0, 1)) local renderTexture = cc.RenderTexture:create(borderSize.width,borderSize.height) maskSprite:setPosition(cc.p(borderSize.width/2, borderSize.height/2)) maskSprite:setBlendFunc(cc.blendFunc(GL_ONE,GL_ZERO)) renderTexture:begin() maskSprite:visit() renderTexture:endToLua() local retSprite = cc.Sprite:createWithTexture(renderTexture:getSprite():getTexture()) retSprite:setFlippedY(true) return retSprite end return tool
-- ffi setup local ffi = require("ffi") local C = ffi.C ffi.cdef [[ typedef int32_t BlacklistID; typedef uint64_t BuildTaskID; typedef uint64_t MissionID; typedef uint64_t NPCSeed; typedef uint64_t TradeID; typedef uint64_t UniverseID; typedef struct { const char* ware; const char* macro; int amount; } UIWareInfo; typedef struct { const char* macro; const char* ware; uint32_t amount; uint32_t capacity; } AmmoData; typedef struct { const char* id; const char* text; } BoardingBehaviour; typedef struct { const char* id; const char* text; } BoardingPhase; typedef struct { uint32_t approach; uint32_t insertion; } BoardingRiskThresholds; typedef struct { BuildTaskID id; UniverseID buildingcontainer; UniverseID component; const char* macro; const char* factionid; UniverseID buildercomponent; int64_t price; bool ismissingresources; uint32_t queueposition; } BuildTaskInfo; typedef struct { const char* newroleid; NPCSeed seed; uint32_t amount; } CrewTransferContainer; typedef struct { const char* id; const char* name; } ControlPostInfo; typedef struct { const char* id; const char* name; const char* description; } ResponseInfo; typedef struct { const char* id; const char* name; const char* description; uint32_t numresponses; const char* defaultresponse; bool ask; } SignalInfo; typedef struct { const char* name; const char* transport; uint32_t spaceused; uint32_t capacity; } StorageInfo; typedef struct { int x; int y; } Coord2D; typedef struct { float x; float y; float z; } Coord3D; typedef struct { float dps; uint32_t quadranttextid; } DPSData; typedef struct { const char* id; const char* name; bool possible; } DroneModeInfo; typedef struct { const char* factionID; const char* factionName; const char* factionIcon; } FactionDetails; typedef struct { const char* icon; const char* caption; } MissionBriefingIconInfo; typedef struct { const char* missionName; const char* missionDescription; int difficulty; int upkeepalertlevel; const char* threadType; const char* mainType; const char* subType; const char* subTypeName; const char* faction; int64_t reward; const char* rewardText; size_t numBriefingObjectives; int activeBriefingStep; const char* opposingFaction; const char* license; float timeLeft; double duration; bool abortable; bool hasObjective; UniverseID associatedComponent; UniverseID threadMissionID; } MissionDetails; typedef struct { const char* id; const char* name; } MissionGroupDetails; typedef struct { const char* text; int step; bool failed; } MissionObjectiveStep2; typedef struct { NPCSeed seed; const char* roleid; int32_t tierid; const char* name; int32_t combinedskill; } NPCInfo; typedef struct { const char* id; const char* name; const char* icon; const char* description; const char* category; const char* categoryname; bool infinite; uint32_t requiredSkill; } OrderDefinition; typedef struct { size_t queueidx; const char* state; const char* statename; const char* orderdef; size_t actualparams; bool enabled; bool isinfinite; bool issyncpointreached; bool istemporder; } Order; typedef struct { size_t queueidx; const char* state; const char* statename; const char* orderdef; size_t actualparams; bool enabled; bool isinfinite; bool issyncpointreached; bool istemporder; bool isoverride; } Order2; typedef struct { const char* id; const char* name; const char* desc; uint32_t amount; uint32_t numtiers; bool canhire; } PeopleInfo; typedef struct { const char* id; const char* name; const char* shortname; const char* description; const char* icon; } RaceInfo; typedef struct { const char* name; int32_t skilllevel; uint32_t amount; } RoleTierData; typedef struct { UniverseID context; const char* group; UniverseID component; } ShieldGroup; typedef struct { uint32_t textid; uint32_t descriptionid; uint32_t value; uint32_t relevance; } Skill2; typedef struct { UniverseID softtargetID; const char* softtargetConnectionName; } SofttargetDetails; typedef struct { const char* max; const char* current; } SoftwareSlot; typedef struct { uint32_t id; bool reached; } SyncPointInfo; typedef struct { const char* shape; const char* name; uint32_t requiredSkill; float radius; bool rollMembers; bool rollFormation; size_t maxShipsPerLine; } UIFormationInfo; typedef struct { const char* file; const char* icon; bool ispersonal; } UILogo; typedef struct { const char* icon; Color color; uint32_t volume_s; uint32_t volume_m; uint32_t volume_l; } UIMapTradeVolumeParameter; typedef struct { const char* id; const char* name; } UIModuleSet; typedef struct { const float x; const float y; const float z; const float yaw; const float pitch; const float roll; } UIPosRot; typedef struct { const char* wareid; uint32_t amount; } UIWareAmount; typedef struct { bool primary; uint32_t idx; } UIWeaponGroup; typedef struct { UniverseID contextid; const char* path; const char* group; } UpgradeGroup2; typedef struct { UniverseID currentcomponent; const char* currentmacro; const char* slotsize; uint32_t count; uint32_t operational; uint32_t total; } UpgradeGroupInfo; typedef struct { UniverseID reserverid; const char* ware; uint32_t amount; bool isbuyreservation; double eta; } WareReservationInfo; typedef struct { const char* id; const char* name; bool active; } WeaponSystemInfo; typedef struct { uint32_t current; uint32_t capacity; uint32_t optimal; uint32_t available; uint32_t maxavailable; double timeuntilnextupdate; } WorkForceInfo; typedef struct { const char* wareid; int32_t amount; } YieldInfo; typedef struct { UIPosRot offset; float cameradistance; } HoloMapState; typedef struct { size_t idx; const char* macroid; UniverseID componentid; UIPosRot offset; const char* connectionid; size_t predecessoridx; const char* predecessorconnectionid; bool isfixed; } UIConstructionPlanEntry; bool AbortBoardingOperation(UniverseID defensibletargetid, const char* boarderfactionid); void AbortMission(MissionID missionid); bool AddAttackerToBoardingOperation(UniverseID defensibletargetid, UniverseID defensibleboarderid, const char* boarderfactionid, const char* actionid, uint32_t* marinetieramounts, int32_t* marinetierskilllevels, uint32_t nummarinetiers); void AddCrewExchangeOrder(UniverseID containerid, UniverseID partnercontainerid, NPCSeed* npcs, uint32_t numnpcs, NPCSeed* partnernpcs, uint32_t numpartnernpcs, bool tradecomputer); UniverseID AddHoloMap(const char* texturename, float x0, float x1, float y0, float y1, float aspectx, float aspecty); void AddPlayerMoney(int64_t money); void AddResearch(const char* wareid); void AddSimilarMapComponentsToSelection(UniverseID holomapid, UniverseID componentid); bool AdjustOrder(UniverseID controllableid, size_t idx, size_t newidx, bool enabled, bool forcestates, bool checkonly); bool GetAskToSignalForControllable(const char* signalid, UniverseID controllableid); bool GetAskToSignalForFaction(const char* signalid, const char* factionid); uint32_t GetAttackersOfBoardingOperation(UniverseID* result, uint32_t resultlen, UniverseID defensibletargetid, const char* boarderfactionid); bool CanContainerMineTransport(UniverseID containerid, const char* transportname); bool CanContainerTransport(UniverseID containerid, const char* transportname); bool CanControllableHaveControlEntity(UniverseID controllableid, const char* postid); bool CanPlayerCommTarget(UniverseID componentid); void ChangeMapBuildPlot(UniverseID holomapid, float x, float y, float z); void CheatDockingTraffic(void); void ClearSelectedMapComponents(UniverseID holomapid); void ClearMapBuildPlot(UniverseID holomapid); void ClearMapTradeFilterByMinTotalVolume(UniverseID holomapid); void ClearMapTradeFilterByPlayerOffer(UniverseID holomapid, bool buysellswitch); void ClearMapTradeFilterByWare(UniverseID holomapid); bool CreateBoardingOperation(UniverseID defensibletargetid, const char* boarderfactionid, uint32_t approachthreshold, uint32_t insertionthreshold); UniverseID CreateNPCFromPerson(NPCSeed person, UniverseID controllableid); uint32_t CreateOrder(UniverseID controllableid, const char* orderid, bool default); bool DropCargo(UniverseID containerid, const char* wareid, uint32_t amount); void EnableAllCheats(void); bool EnableOrder(UniverseID controllableid, size_t idx); bool EnablePlannedDefaultOrder(UniverseID controllableid, bool checkonly); void EndGuidance(void); bool ExtendBuildPlot(UniverseID stationid, Coord3D poschange, Coord3D negchange, bool allowreduction); bool FilterComponentByText(UniverseID componentid, uint32_t numtexts, const char** textarray, bool includecontainedobjects); uint64_t GetActiveMissionID(); uint32_t GetAllBoardingBehaviours(BoardingBehaviour* result, uint32_t resultlen); uint32_t GetAllBoardingPhases(BoardingPhase* result, uint32_t resultlen); uint32_t GetAllControlPosts(ControlPostInfo* result, uint32_t resultlen); uint32_t GetAllCountermeasures(AmmoData* result, uint32_t resultlen, UniverseID defensibleid); uint32_t GetAllInventoryBombs(AmmoData* result, uint32_t resultlen, UniverseID entityid); uint32_t GetAllLaserTowers(AmmoData* result, uint32_t resultlen, UniverseID defensibleid); uint32_t GetAllMines(AmmoData* result, uint32_t resultlen, UniverseID defensibleid); uint32_t GetAllMissiles(AmmoData* result, uint32_t resultlen, UniverseID defensibleid); uint32_t GetAllNavBeacons(AmmoData* result, uint32_t resultlen, UniverseID defensibleid); uint32_t GetAllRaces(RaceInfo* result, uint32_t resultlen); uint32_t GetAllResourceProbes(AmmoData* result, uint32_t resultlen, UniverseID defensibleid); uint32_t GetAllSatellites(AmmoData* result, uint32_t resultlen, UniverseID defensibleid); uint32_t GetAllModuleSets(UIModuleSet* result, uint32_t resultlen); uint32_t GetAllowedWeaponSystems(WeaponSystemInfo* result, uint32_t resultlen, UniverseID defensibleid, size_t orderidx, bool usedefault); uint32_t GetAllResponsesToSignal(ResponseInfo* result, uint32_t resultlen, const char* signalid); uint32_t GetAllSignals(SignalInfo* result, uint32_t resultlen); const char* GetBoardingActionOfAttacker(UniverseID defensibletargetid, UniverseID defensibleboarderid, const char* boarderfactionid); uint32_t GetBoardingCasualtiesOfTier(int32_t marinetierskilllevel, UniverseID defensibletargetid, const char* boarderfactionid); bool GetBoardingMarineTierAmountsFromAttacker(uint32_t* resultmarinetieramounts, int32_t* inputmarinetierskilllevels, uint32_t inputnummarinetiers, UniverseID defensibletargetid, UniverseID defensibleboarderid, const char* boarderfactionid); BoardingRiskThresholds GetBoardingRiskThresholds(UniverseID defensibletargetid, const char* boarderfactionid); uint32_t GetBoardingStrengthFromOperation(UniverseID defensibletargetid, const char* boarderfactionid); uint32_t GetBoardingStrengthOfControllableTierAmounts(UniverseID controllableid, uint32_t* marinetieramounts, int32_t* marinetierskilllevels, uint32_t nummarinetiers); int64_t GetBuilderHiringFee(void); bool GetBuildMapStationLocation(UniverseID holomapid, UIPosRot* location); double GetBuildProcessorEstimatedTimeLeft(UniverseID buildprocessorid); Coord3D GetBuildPlotCenterOffset(UniverseID stationid); int64_t GetBuildPlotPayment(UniverseID stationid, bool* positionchanged); int64_t GetBuildPlotPrice(UniverseID sectorid, UIPosRot location, float x, float y, float z, const char* factionid); Coord3D GetBuildPlotSize(UniverseID stationid); double GetBuildTaskDuration(UniverseID containerid, BuildTaskID id); uint32_t GetBuildTasks(BuildTaskInfo* result, uint32_t resultlen, UniverseID containerid, UniverseID buildmoduleid, bool isinprogress, bool includeupgrade); uint32_t GetCargoTransportTypes(StorageInfo* result, uint32_t resultlen, UniverseID containerid, bool merge, bool aftertradeorders); Coord2D GetCenteredMousePos(void); UniverseID GetCommonContext(UniverseID componentid, UniverseID othercomponentid, bool includeself, bool includeother, UniverseID limitid, bool includelimit); const char* GetComponentClass(UniverseID componentid); const char* GetComponentName(UniverseID componentid); int GetConfigSetting(const char*const setting); uint32_t GetContainerWareReservations(WareReservationInfo* result, uint32_t resultlen, UniverseID containerid); UniverseID GetContextByClass(UniverseID componentid, const char* classname, bool includeself); BlacklistID GetControllableBlacklistID(UniverseID controllableid, const char* listtype, const char* defaultgroup); const char* GetCurrentAmmoOfWeapon(UniverseID weaponid); const char* GetCurrentBoardingPhase(UniverseID defensibletargetid, const char* boarderfactionid); float GetCurrentBuildProgress(UniverseID containerid); const char* GetCurrentDroneMode(UniverseID defensibleid, const char* dronetype); uint32_t GetCurrentMissionOffers(uint64_t* result, uint32_t resultlen, bool showninbbs); UILogo GetCurrentPlayerLogo(void); bool GetDefaultOrder(Order* result, UniverseID controllableid); const char* GetDefaultResponseToSignalForControllable(const char* signalid, UniverseID controllableid); const char* GetDefaultResponseToSignalForFaction(const char* signalid, const char* factionid); uint32_t GetDefensibleActiveWeaponGroup(UniverseID defensibleid, bool primary); uint32_t GetDefensibleDPS(DPSData* result, UniverseID defensibleid, bool primary, bool secondary, bool lasers, bool missiles, bool turrets, bool includeheat, bool includeinactive); uint32_t GetDefensibleDeployableCapacity(UniverseID defensibleid); float GetDefensibleLoadoutLevel(UniverseID defensibleid); uint32_t GetDockedShips(UniverseID* result, uint32_t resultlen, UniverseID dockingbayorcontainerid, const char* factionid); uint32_t GetDroneModes(DroneModeInfo* result, uint32_t resultlen, UniverseID defensibleid, const char* dronetype); int32_t GetEntityCombinedSkill(UniverseID entityid, const char* role, const char* postid); FactionDetails GetFactionDetails(const char* factionid); const char* GetFleetName(UniverseID controllableid); uint32_t GetFormationShapes(UIFormationInfo* result, uint32_t resultlen); uint32_t GetFreeCountermeasureStorageAfterTradeOrders(UniverseID defensibleid); uint32_t GetFreeDeployableStorageAfterTradeOrders(UniverseID defensibleid); uint32_t GetFreeMissileStorageAfterTradeOrders(UniverseID defensibleid); uint32_t GetFreePeopleCapacity(UniverseID controllableid); uint32_t GetIllegalToFactions(const char** result, uint32_t resultlen, const char* wareid); UniverseID GetInstantiatedPerson(NPCSeed person, UniverseID controllableid); const char* GetLocalizedText(const uint32_t pageid, uint32_t textid, const char*const defaultvalue); uint32_t GetMapComponentMissions(MissionID* result, uint32_t resultlen, UniverseID holomapid, UniverseID componentid); UniverseID GetMapPositionOnEcliptic2(UniverseID holomapid, UIPosRot* position, bool adaptiveecliptic, UniverseID eclipticsectorid, UIPosRot eclipticoffset); uint32_t GetMapRenderedComponents(UniverseID* result, uint32_t resultlen, UniverseID holomapid); uint32_t GetMapSelectedComponents(UniverseID* result, uint32_t resultlen, UniverseID holomapid); void GetMapState(UniverseID holomapid, HoloMapState* state); UIMapTradeVolumeParameter GetMapTradeVolumeParameter(void); uint32_t GetMaxProductionStorage(UIWareAmount* result, uint32_t resultlen, UniverseID containerid); uint32_t GetMineablesAtSectorPos(YieldInfo* result, uint32_t resultlen, UniverseID sectorid, Coord3D position); Coord3D GetMinimumBuildPlotCenterOffset(UniverseID stationid); Coord3D GetMinimumBuildPlotSize(UniverseID stationid); MissionBriefingIconInfo GetMissionBriefingIcon(MissionID missionid); MissionGroupDetails GetMissionGroupDetails(MissionID missionid); uint32_t GetMissionThreadSubMissions(MissionID* result, uint32_t resultlen, MissionID missionid); MissionDetails GetMissionIDDetails(uint64_t missionid); MissionObjectiveStep2 GetMissionObjectiveStep2(uint64_t missionid, size_t objectiveIndex); uint32_t GetNumAllBoardingBehaviours(void); uint32_t GetNumAllBoardingPhases(void); uint32_t GetNumAllControlPosts(void); uint32_t GetNumAllCountermeasures(UniverseID defensibleid); uint32_t GetNumAllInventoryBombs(UniverseID entityid); uint32_t GetNumAllLaserTowers(UniverseID defensibleid); uint32_t GetNumAllMines(UniverseID defensibleid); uint32_t GetNumAllMissiles(UniverseID defensibleid); uint32_t GetNumAllNavBeacons(UniverseID defensibleid); uint32_t GetNumAllResourceProbes(UniverseID defensibleid); uint32_t GetNumAllSatellites(UniverseID defensibleid); uint32_t GetNumAllModuleSets(); uint32_t GetNumAllowedWeaponSystems(void); uint32_t GetNumAllRaces(void); uint32_t GetNumAllResponsesToSignal(const char* signalid); uint32_t GetNumAllRoles(void); uint32_t GetNumAllSignals(void); uint32_t GetNumAttackersOfBoardingOperation(UniverseID defensibletargetid, const char* boarderfactionid); uint32_t GetNumBoardingMarinesFromOperation(UniverseID defensibletargetid, const char* boarderfactionid); uint32_t GetNumBuildTasks(UniverseID containerid, UniverseID buildmoduleid, bool isinprogress, bool includeupgrade); uint32_t GetNumCargoTransportTypes(UniverseID containerid, bool merge); uint32_t GetNumContainerWareReservations(UniverseID containerid); uint32_t GetNumCurrentMissionOffers(bool showninbbs); uint32_t GetNumDockedShips(UniverseID dockingbayorcontainerid, const char* factionid); uint32_t GetNumDroneModes(UniverseID defensibleid, const char* dronetype); uint32_t GetNumFormationShapes(void); uint32_t GetNumIllegalToFactions(const char* wareid); uint32_t GetNumMapComponentMissions(UniverseID holomapid, UniverseID componentid); uint32_t GetNumMapRenderedComponents(UniverseID holomapid); uint32_t GetNumMapSelectedComponents(UniverseID holomapid); uint32_t GetNumMaxProductionStorage(UniverseID containerid); uint32_t GetNumMineablesAtSectorPos(UniverseID sectorid, Coord3D position); uint32_t GetNumMissionThreadSubMissions(MissionID missionid); uint32_t GetNumObjectsWithSyncPoint(uint32_t syncid, bool onlyreached); uint32_t GetNumOrderDefinitions(void); uint32_t GetNumOrders(UniverseID controllableid); uint32_t GetNumPeopleAfterOrders(UniverseID controllableid, int32_t numorders); uint32_t GetNumPersonSuitableControlPosts(UniverseID controllableid, UniverseID personcontrollableid, NPCSeed person, bool free); size_t GetNumPlannedStationModules(UniverseID defensibleid, bool includeall); uint32_t GetNumPlayerShipBuildTasks(bool isinprogress, bool includeupgrade); uint32_t GetNumSkills(void); uint32_t GetNumShieldGroups(UniverseID defensibleid); uint32_t GetNumSoftwareSlots(UniverseID controllableid, const char* macroname); uint32_t GetNumStationModules(UniverseID stationid, bool includeconstructions, bool includewrecks); uint32_t GetNumStoredUnits(UniverseID defensibleid, const char* cat, bool virtualammo); uint32_t GetNumSuitableControlPosts(UniverseID controllableid, UniverseID entityid, bool free); uint32_t GetNumTiersOfRole(const char* role); size_t GetNumTradeComputerOrders(UniverseID controllableid); uint32_t GetNumUpgradeGroups(UniverseID destructibleid, const char* macroname); size_t GetNumUpgradeSlots(UniverseID destructibleid, const char* macroname, const char* upgradetypename); size_t GetNumVirtualUpgradeSlots(UniverseID objectid, const char* macroname, const char* upgradetypename); uint32_t GetNumWareBlueprintOwners(const char* wareid); uint32_t GetNumWares(const char* tags, bool research, const char* licenceownerid, const char* exclusiontags); uint32_t GetNumWeaponGroupsByWeapon(UniverseID defensibleid, UniverseID weaponid); const char* GetObjectIDCode(UniverseID objectid); UIPosRot GetObjectPositionInSector(UniverseID objectid); bool GetOrderDefinition(OrderDefinition* result, const char* orderdef); uint32_t GetOrderDefinitions(OrderDefinition* result, uint32_t resultlen); uint32_t GetOrders(Order* result, uint32_t resultlen, UniverseID controllableid); uint32_t GetOrders2(Order2* result, uint32_t resultlen, UniverseID controllableid); FactionDetails GetOwnerDetails(UniverseID componentid); Coord3D GetPaidBuildPlotCenterOffset(UniverseID stationid); Coord3D GetPaidBuildPlotSize(UniverseID stationid); UniverseID GetParentComponent(UniverseID componentid); uint32_t GetPeople(PeopleInfo* result, uint32_t resultlen, UniverseID controllableid); uint32_t GetPeopleAfterOrders(NPCInfo* result, uint32_t resultlen, UniverseID controllableid, int32_t numorders); uint32_t GetPeopleCapacity(UniverseID controllableid, const char* macroname, bool includecrew); int32_t GetPersonCombinedSkill(UniverseID controllableid, NPCSeed person, const char* role, const char* postid); const char* GetPersonName(NPCSeed person, UniverseID controllableid); const char* GetPersonRole(NPCSeed person, UniverseID controllableid); uint32_t GetPersonSkillsForAssignment(Skill2* result, NPCSeed person, UniverseID controllableid, const char* role, const char* postid); uint32_t GetPersonSuitableControlPosts(ControlPostInfo* result, uint32_t resultlen, UniverseID controllableid, UniverseID personcontrollableid, NPCSeed person, bool free); int32_t GetPersonTier(NPCSeed npc, const char* role, UniverseID controllableid); UniverseID GetPickedMapComponent(UniverseID holomapid); MissionID GetPickedMapMission(UniverseID holomapid); UniverseID GetPickedMapMissionOffer(UniverseID holomapid); UniverseID GetPickedMapOrder(UniverseID holomapid, Order* result, bool* intermediate); TradeID GetPickedMapTradeOffer(UniverseID holomapid); bool GetPlannedDefaultOrder(Order* result, UniverseID controllableid); size_t GetPlannedStationModules(UIConstructionPlanEntry* result, uint32_t resultlen, UniverseID defensibleid, bool includeall); UniverseID GetPlayerComputerID(void); UniverseID GetPlayerContainerID(void); UniverseID GetPlayerControlledShipID(void); float GetPlayerGlobalLoadoutLevel(void); UniverseID GetPlayerID(void); UniverseID GetPlayerObjectID(void); UniverseID GetPlayerOccupiedShipID(void); uint32_t GetPlayerShipBuildTasks(BuildTaskInfo* result, uint32_t resultlen, bool isinprogress, bool includeupgrade); UIPosRot GetPlayerTargetOffset(void); const char* GetRealComponentClass(UniverseID componentid); uint32_t GetRoleTierNPCs(NPCSeed* result, uint32_t resultlen, UniverseID controllableid, const char* role, int32_t skilllevel); uint32_t GetRoleTiers(RoleTierData* result, uint32_t resultlen, UniverseID controllableid, const char* role); UniverseID GetSectorControlStation(UniverseID sectorid); uint32_t GetShieldGroups(ShieldGroup* result, uint32_t resultlen, UniverseID defensibleid); int32_t GetShipCombinedSkill(UniverseID shipid); SofttargetDetails GetSofttarget(void); uint32_t GetSoftwareSlots(SoftwareSlot* result, uint32_t resultlen, UniverseID controllableid, const char* macroname); uint32_t GetStationModules(UniverseID* result, uint32_t resultlen, UniverseID stationid, bool includeconstructions, bool includewrecks); const char* GetSubordinateGroupAssignment(UniverseID controllableid, int group); uint32_t GetSuitableControlPosts(ControlPostInfo* result, uint32_t resultlen, UniverseID controllableid, UniverseID entityid, bool free); bool GetSyncPointInfo(UniverseID controllableid, size_t orderidx, SyncPointInfo* result); float GetTextHeight(const char*const text, const char*const fontname, const float fontsize, const float wordwrapwidth); uint32_t GetTiersOfRole(RoleTierData* result, uint32_t resultlen, const char* role); UniverseID GetTopLevelContainer(UniverseID componentid); const char* GetTurretGroupMode2(UniverseID defensibleid, UniverseID contextid, const char* path, const char* group); UpgradeGroupInfo GetUpgradeGroupInfo2(UniverseID destructibleid, const char* macroname, UniverseID contextid, const char* path, const char* group, const char* upgradetypename); uint32_t GetUpgradeGroups2(UpgradeGroup2* result, uint32_t resultlen, UniverseID destructibleid, const char* macroname); UniverseID GetUpgradeSlotCurrentComponent(UniverseID destructibleid, const char* upgradetypename, size_t slot); UpgradeGroup GetUpgradeSlotGroup(UniverseID destructibleid, const char* macroname, const char* upgradetypename, size_t slot); const char* GetVirtualUpgradeSlotCurrentMacro(UniverseID defensibleid, const char* upgradetypename, size_t slot); uint32_t GetWareBlueprintOwners(const char** result, uint32_t resultlen, const char* wareid); uint32_t GetWares(const char** result, uint32_t resultlen, const char* tags, bool research, const char* licenceownerid, const char* exclusiontags); uint32_t GetWeaponGroupsByWeapon(UIWeaponGroup* result, uint32_t resultlen, UniverseID defensibleid, UniverseID weaponid); const char* GetWeaponMode(UniverseID weaponid); WorkForceInfo GetWorkForceInfo(UniverseID containerid, const char* raceid); UniverseID GetZoneAt(UniverseID sectorid, UIPosRot* uioffset); bool HasControllableOwnBlacklist(UniverseID controllableid, const char* listtype); bool HasControllableOwnResponse(UniverseID controllableid, const char* signalid); bool IsAmmoMacroCompatible(const char* weaponmacroname, const char* ammomacroname); bool IsBuilderBusy(UniverseID shipid); bool IsComponentClass(UniverseID componentid, const char* classname); bool IsComponentOperational(UniverseID componentid); bool IsComponentWrecked(UniverseID componentid); bool IsContainerFactionTradeRescricted(UniverseID containerid, const char* wareid); bool IsContestedSector(UniverseID sectorid); bool IsControlPressed(void); bool IsCurrentOrderCritical(UniverseID controllableid); bool IsDefensibleBeingBoardedBy(UniverseID defensibleid, const char* factionid); bool IsDroneTypeArmed(UniverseID defensibleid, const char* dronetype); bool IsDroneTypeBlocked(UniverseID defensibleid, const char* dronetype); bool IsExternalTargetMode(); bool IsExternalViewActive(); bool IsFactionHQ(UniverseID stationid); bool IsHQ(UniverseID stationid); bool IsIconValid(const char* iconid); bool IsInfoUnlockedForPlayer(UniverseID componentid, const char* infostring); bool IsMasterVersion(void); bool IsObjectKnown(const UniverseID componentid); bool IsOrderSelectableFor(const char* orderdefid, UniverseID controllableid); bool IsPerson(NPCSeed person, UniverseID controllableid); bool IsPersonTransferScheduled(UniverseID controllableid, NPCSeed person); bool IsPlayerCameraTargetViewPossible(UniverseID targetid, bool force); bool IsRealComponentClass(UniverseID componentid, const char* classname); bool IsShiftPressed(void); bool IsShipAtExternalDock(UniverseID shipid); bool IsTurretGroupArmed(UniverseID defensibleid, UniverseID contextid, const char* path, const char* group); bool IsUnit(UniverseID controllableid); bool IsWeaponArmed(UniverseID weaponid); void LaunchLaserTower(UniverseID defensibleid, const char* lasertowermacroname); void LaunchMine(UniverseID defensibleid, const char* minemacroname); void LaunchNavBeacon(UniverseID defensibleid, const char* navbeaconmacroname); void LaunchResourceProbe(UniverseID defensibleid, const char* resourceprobemacroname); void LaunchSatellite(UniverseID defensibleid, const char* satellitemacroname); void PayBuildPlotSize(UniverseID stationid, Coord3D plotsize, Coord3D plotcenter); void ReassignPeople(UniverseID controllableid, CrewTransferContainer* reassignedcrew, uint32_t amount); void ReleaseConstructionMapState(void); void ReleasePersonFromCrewTransfer(UniverseID controllableid, NPCSeed person); void ReleaseOrderSyncPoint(uint32_t syncid); bool RemoveAllOrders(UniverseID controllableid); bool RemoveAttackerFromBoardingOperation(UniverseID defensibleboarderid); bool RemoveCommander2(UniverseID controllableid); bool RemoveBuildPlot(UniverseID stationid); void RemoveHoloMap(void); bool RemoveOrder(UniverseID controllableid, size_t idx, bool playercancelled, bool checkonly); void RemoveOrderSyncPointID(UniverseID controllableid, size_t orderidx); void RemovePerson(UniverseID controllableid, NPCSeed person); void RemovePlannedDefaultOrder(UniverseID controllableid); UniverseID ReserveBuildPlot(UniverseID sectorid, const char* factionid, const char* set, UIPosRot location, float x, float y, float z); bool ResetResponseToSignalForControllable(const char* signalid, UniverseID controllableid); void RevealEncyclopedia(void); void RevealMap(void); void RevealStations(void); bool SetActiveMission(MissionID missionid); void SelectSimilarMapComponents(UniverseID holomapid, UniverseID componentid); void SellPlayerShip(UniverseID shipid, UniverseID shipyardid); void SetAllMissileTurretModes(UniverseID defensibleid, const char* mode); void SetAllMissileTurretsArmed(UniverseID defensibleid, bool arm); void SetAllNonMissileTurretModes(UniverseID defensibleid, const char* mode); void SetAllNonMissileTurretsArmed(UniverseID defensibleid, bool arm); void SetAllowedWeaponSystems(UniverseID defensibleid, size_t orderidx, bool usedefault, WeaponSystemInfo* uiweaponsysteminfo, uint32_t numuiweaponsysteminfo); void SetAllTurretModes(UniverseID defensibleid, const char* mode); void SetAllTurretsArmed(UniverseID defensibleid, bool arm); bool SetAmmoOfWeapon(UniverseID weaponid, const char* newammomacro); void SetCheckBoxChecked2(const int checkboxid, bool checked, bool update); bool SetCommander(UniverseID controllableid, UniverseID commanderid, const char* assignment); void SetConfigSetting(const char*const setting, const bool value); void SetControllableBlacklist(UniverseID controllableid, BlacklistID id, const char* listtype, bool value); bool SetDefaultResponseToSignalForControllable(const char* newresponse, bool ask, const char* signalid, UniverseID controllableid); bool SetDefaultResponseToSignalForFaction(const char* newresponse, bool ask, const char* signalid, const char* factionid); void SetDefensibleActiveWeaponGroup(UniverseID defensibleid, bool primary, uint32_t groupidx); void SetDefensibleLoadoutLevel(UniverseID defensibleid, float value); void SetDroneMode(UniverseID defensibleid, const char* dronetype, const char* mode); void SetDroneTypeArmed(UniverseID defensibleid, const char* dronetype, bool arm); void SetFleetName(UniverseID controllableid, const char* fleetname); void SetFocusMapComponent(UniverseID holomapid, UniverseID componentid, bool resetplayerpan); UIFormationInfo SetFormationShape(UniverseID objectid, const char* formationshape); bool SetEntityToPost(UniverseID controllableid, UniverseID entityid, const char* postid); void SetGuidance(UniverseID componentid, UIPosRot offset); void SetMapFactionRelationColorOption(UniverseID holomapid, bool value); void SetMapFilterString(UniverseID holomapid, uint32_t numtexts, const char** textarray); void SetMapPanOffset(UniverseID holomapid, UniverseID offsetcomponentid); void SetMapPicking(UniverseID holomapid, bool enable); void SetMapRelativeMousePosition(UniverseID holomapid, bool valid, float x, float y); void SetMapRenderAllAllyOrderQueues(UniverseID holomapid, bool value); void SetMapRenderAllOrderQueues(UniverseID holomapid, bool value); void SetMapRenderCargoContents(UniverseID holomapid, bool value); void SetMapRenderCivilianShips(UniverseID holomapid, bool value); void SetMapRenderCrewInfo(UniverseID holomapid, bool value); void SetMapRenderDockedShipInfos(UniverseID holomapid, bool value); void SetMapRenderEclipticLines(UniverseID holomapid, bool value); void SetMapRenderMissionGuidance(UniverseID holomapid, MissionID missionid); void SetMapRenderMissionOffers(UniverseID holomapid, bool value); void SetMapRenderResourceInfo(UniverseID holomapid, bool value); void SetMapRenderSelectionLines(UniverseID holomapid, bool value); void SetMapRenderTradeOffers(UniverseID holomapid, bool value); void SetMapRenderWorkForceInfo(UniverseID holomapid, bool value); void SetMapRenderWrecks(UniverseID holomapid, bool value); void SetMapState(UniverseID holomapid, HoloMapState state); void SetMapStationInfoBoxMargin(UniverseID holomapid, const char* margin, uint32_t width); void SetMapTargetDistance(UniverseID holomapid, float distance); void SetMapTopTradesCount(UniverseID holomapid, uint32_t count); void SetMapTradeFilterByMaxPrice(UniverseID holomapid, int64_t price); void SetMapTradeFilterByMinTotalVolume(UniverseID holomapid, uint32_t minvolume); void SetMapTradeFilterByPlayerOffer(UniverseID holomapid, bool buysellswitch, bool enable); void SetMapTradeFilterByWare(UniverseID holomapid, const char** wareids, uint32_t numwareids); void SetMapTradeFilterByWareTransport(UniverseID holomapid, const char** transporttypes, uint32_t numtransporttypes); void SetMapAlertFilter(UniverseID holomapid, uint32_t alertlevel); bool SetOrderSyncPointID(UniverseID controllableid, size_t orderidx, uint32_t syncid, bool checkonly); void SetPlayerCameraCockpitView(bool force); void SetPlayerCameraTargetView(UniverseID targetid, bool force); void SetSelectedMapComponent(UniverseID holomapid, UniverseID componentid); void SetSelectedMapComponents(UniverseID holomapid, UniverseID* componentids, uint32_t numcomponentids); bool SetSofttarget(UniverseID componentid, const char*const connectionname); void SetSubordinateGroupAssignment(UniverseID controllableid, int group, const char* assignment); void SetSubordinateGroupDockAtCommander(UniverseID controllableid, int group, bool value); void SetTrackedMenuFullscreen(const char* menu, bool fullscreen); void SetTurretGroupArmed(UniverseID defensibleid, UniverseID contextid, const char* path, const char* group, bool arm); void SetTurretGroupMode2(UniverseID defensibleid, UniverseID contextid, const char* path, const char* group, const char* mode); void SetWeaponArmed(UniverseID weaponid, bool arm); void SetWeaponGroup(UniverseID defensibleid, UniverseID weaponid, bool primary, uint32_t groupidx, bool value); void SetWeaponMode(UniverseID weaponid, const char* mode); bool ShouldSubordinateGroupDockAtCommander(UniverseID controllableid, int group); void ShowBuildPlotPlacementMap(UniverseID holomapid, UniverseID sectorid); void ShowUniverseMap2(UniverseID holomapid, bool setoffset, bool showzone, bool forcebuildershipicons, UniverseID startsectorid, UIPosRot startpos); void SignalObjectWithNPCSeed(UniverseID objecttosignalid, const char* param, NPCSeed person, UniverseID controllableid); void SpawnObjectAtPos(const char* macroname, UniverseID sectorid, UIPosRot offset); bool StartBoardingOperation(UniverseID defensibletargetid, const char* boarderfactionid); void StartPanMap(UniverseID holomapid); void StartRotateMap(UniverseID holomapid); bool StopPanMap(UniverseID holomapid); bool StopRotateMap(UniverseID holomapid); void ZoomMap(UniverseID holomapid, float zoomstep); void StartMapBoxSelect(UniverseID holomapid, bool selectenemies); void StopMapBoxSelect(UniverseID holomapid); bool ToggleAutoPilot(bool checkonly); bool UpdateAttackerOfBoardingOperation(UniverseID defensibletargetid, UniverseID defensibleboarderid, const char* boarderfactionid, const char* actionid, uint32_t* marinetieramounts, int32_t* marinetierskilllevels, uint32_t nummarinetiers); bool UpdateBoardingOperation(UniverseID defensibletargetid, const char* boarderfactionid, uint32_t approachthreshold, uint32_t insertionthreshold); void UpdateMapBuildPlot(UniverseID holomapid); uint32_t PrepareBuildSequenceResources(UniverseID holomapid, UniverseID stationid); uint32_t GetBuildSequenceResources(UIWareInfo* result, uint32_t resultlen); size_t GetNumBuildMapConstructionPlan(UniverseID holomapid, bool usestoredplan); size_t GetBuildMapConstructionPlan(UniverseID holomapid, UniverseID defensibleid, bool usestoredplan, UIConstructionPlanEntry* result, uint32_t resultlen); ]] local function tprint(tbl, indent, endl, indchar) endl = endl or '\n' indchar = indchar or ' ' indent = indent or 0 local toprint = string.rep(indchar, indent) .. "{" .. endl indent = indent + 2 if type(tbl) ~= 'table' then return 'type(' .. type(tbl) .. ')=' .. (pcall(tostring, tbl) and tostring(tbl) or '??') end for k, v in pairs(tbl) do toprint = toprint .. string.rep(indchar, indent) if (type(k) == "number") then toprint = toprint .. "[" .. k .. "] = " elseif (type(k) == "string") then toprint = toprint .. k .. "= " end if (type(v) == "number") then toprint = toprint .. v .. "," .. endl elseif (type(v) == "string") then toprint = toprint .. "\"" .. v .. "\"," .. endl elseif (type(v) == "table") then toprint = toprint .. tprint(v, indent + 2, endl, indchar) .. "," .. endl else toprint = toprint .. "\"" .. tostring(v) .. "\"," .. endl end end toprint = toprint .. string.rep(indchar, indent - 2) .. "}" return toprint end local orig = {} local mod = {} local menu = {} local function init() --DebugError("x4_focused_pan init reached") for _, _menu in ipairs(Menus) do if _menu.name == "MapMenu" then menu = _menu local n = 0 for k, v in pairs(mod) do orig[k] = _menu[k] _menu[k] = v n = n + 1 end --DebugError("x4_focused_pan has installed " .. n .. " hooks") break end end end local config = { mapRowHeight = Helper.standardTextHeight, mapFontSize = Helper.standardFontSize, contextBorder = 5, tradeContextMenuInfoBorder = 15, mapRowHeight = Helper.standardTextHeight, addColSpan = 4, layers = { { name = ReadText(1001, 3252), icon = "mapst_fs_trade", mode = "layer_trade", helpOverlayID = "layer_trade", helpOverlayText = ReadText(1028, 3214) }, { name = ReadText(1001, 3253), icon = "mapst_fs_think", mode = "layer_think", helpOverlayID = "layer_think", helpOverlayText = ReadText(1028, 3215) }, { name = ReadText(1001, 8329), icon = "mapst_fs_mining", mode = "layer_mining", helpOverlayID = "layer_mining", helpOverlayText = ReadText(1028, 3216) }, { name = ReadText(1001, 3254), icon = "mapst_fs_other", mode = "layer_other", helpOverlayID = "layer_other", helpOverlayText = ReadText(1028, 3217) }, }, orderDragSupport = { -- order name position parameter ["MoveWait"] = 1, ["CollectDropsInRadius"] = 1, ["DeployObjectAtPosition"] = 1, ["AttackInRange"] = 1, ["ProtectPosition"] = 1, ["MiningCollect"] = 1, ["MiningPlayer"] = 1, ["Explore"] = 2, ["ExploreUpdate"] = 2, }, layer_trade = { callback = function (value) return C.SetMapRenderTradeOffers(menu.holomap, value) end, [1] = { caption = ReadText(1001, 46), info = ReadText(1001, 3279), overrideText = ReadText(1001, 8378), type = "multiselectlist", id = "trade_wares", callback = function (...) return menu.filterTradeWares(...) end, listOptions = function (...) return menu.getFilterTradeWaresOptions(...) end, displayOption = function (option) return "\27[maptr_supply] " .. GetWareData(option, "name") end, }, [2] = { caption = ReadText(1001, 1400), type = "checkbox", callback = function (...) return menu.filterTradeStorage(...) end, [1] = { id = "trade_storage_container", name = ReadText(20205, 100), info = ReadText(1001, 3280), param = "container", }, [2] = { id = "trade_storage_solid", name = ReadText(20205, 200), info = ReadText(1001, 3281), param = "solid", }, [3] = { id = "trade_storage_liquid", name = ReadText(20205, 300), info = ReadText(1001, 3282), param = "liquid", }, }, } } local function compareCamera(c1, c2) dx = c1.offset.x - c2.offset.x dy = c1.offset.y - c2.offset.y dz = c1.offset.z - c2.offset.z dh = c1.cameradistance - c2.cameradistance return dx * dx + dy * dy + dz * dz + dh * dh end -- monitor update(): perform mid-button focusedview drag function mod.onUpdate() orig.onUpdate() if menu.focusedpan ~= nil then if menu.focusedpan.start then local new_ms = ffi.new("HoloMapState") C.GetMapState(menu.holomap, new_ms) if compareCamera(menu.focusedpan.mapstate, new_ms) > 0.01 then C.StopPanMap(menu.holomap) menu.focusedpan.start = false else return end elseif menu.focusedpan.start == nil then if menu.focusedpan.lastmapstate then local new_ms = ffi.new("HoloMapState") C.GetMapState(menu.holomap, new_ms) if compareCamera(new_ms, menu.focusedpan.lastmapstate) > 0.01 then menu.focusedpan.start = true -- nasty workaround to cancel SetFocusMapComponent by starting panningmap first and setting map state when screen actually started panning C.StartPanMap(menu.holomap) elseif compareCamera(new_ms, menu.focusedpan.mapstate) > 1 then menu.focusedpan.start = false end end end local mouseposi = table.pack(GetLocalMousePosition()) local dx = (menu.focusedpan.mouseposi[1] - mouseposi[1])*menu.focusedpan.mapstate.cameradistance/750 local dy = (menu.focusedpan.mouseposi[2] - mouseposi[2])*menu.focusedpan.mapstate.cameradistance/750 local cs_x = menu.focusedpan.cs_x local cs_y = menu.focusedpan.cs_y local off = menu.focusedpan.mapstate.offset local ms = { offset = { x = off.x + dx * cs_x[1] + dy * cs_y[1], y = off.y + dx * cs_x[2] + dy * cs_y[2], z = off.z + dx * cs_x[3] + dy * cs_y[3], yaw = off.yaw, pitch = off.pitch, roll = off.roll }, cameradistance = menu.focusedpan.mapstate.cameradistance } C.SetMapState(menu.holomap, ms) menu.mapstate = ms menu.focusedpan.lastmapstate = ms end end function mod.onRenderTargetMiddleMouseDown(modified) --DebugError("middle mouse down") menu.focusedpan = { mapstate = ffi.new("HoloMapState"), mouseposi = table.pack(GetLocalMousePosition()), downtime = getElapsedTime(), modified = modified} C.GetMapState(menu.holomap, menu.focusedpan.mapstate) local off = menu.focusedpan.mapstate.offset -- compute camera-space translation axis local sin_pitch = math.sin(off.pitch) local cos_pitch = math.cos(off.pitch) local sin_yaw = math.sin(off.yaw) local cos_yaw = math.cos(off.yaw) menu.focusedpan.cs_x = {cos_yaw, 0., -sin_yaw} menu.focusedpan.cs_y = {-sin_yaw*sin_pitch, cos_pitch, -cos_yaw*sin_pitch} -- For DEBUG info display --local obj = C.GetPickedMapComponent(menu.holomap) --local obj64 = ConvertIDTo64Bit(Helper.convertComponentIDs(obj)) --if C.IsComponentClass(obj, 'station') then -- AddLogbookEntry('tips', 'station name=' .. (ffi.string(C.GetComponentName(obj)))) -- -- local neededresources = {} -- local numTotalResources = C.PrepareBuildSequenceResources(menu.holomap, obj) -- if numTotalResources > 0 then -- local buf = ffi.new("UIWareInfo[?]", numTotalResources) -- numTotalResources = C.GetBuildSequenceResources(buf, numTotalResources) -- for i = 0, numTotalResources - 1 do -- table.insert(neededresources, { ware = ffi.string(buf[i].ware), amount = buf[i].amount }) -- end -- end -- AddLogbookEntry('tips', 'numTotalResources='.. numTotalResources ..' ; neededresources=' .. tprint(neededresources)) -- -- local n = C.GetNumBuildMapConstructionPlan(menu.holomap, false) -- AddLogbookEntry('tips', 'GetNumBuildMapConstructionPlan=' .. n) -- local buf = ffi.new("UIConstructionPlanEntry[?]", n) -- n = tonumber(C.GetBuildMapConstructionPlan(menu.holomap, obj, false, buf, n)) -- AddLogbookEntry('tips', 'GetBuildMapConstructionPlan=' .. n) --end --menu.focusedpan.rtmouseposi = table.pack(GetRenderTargetMousePosition(menu.map)) --AddLogbookEntry('tips', 'Object:UID=' .. ConvertStringTo64Bit(tostring(obj)) .. ',name=' -- .. ffi.string(C.GetComponentName(obj)) .. ',class=' .. ffi.string(C.GetComponentClass(obj)) -- .. ';\nmouse:' .. (menu.focusedpan.mouseposi[1]) .. ',' .. (menu.focusedpan.mouseposi[2]) -- .. ';\nrtmouse:' .. (menu.focusedpan.rtmouseposi[1]) .. ',' .. (menu.focusedpan.rtmouseposi[2]) -- .. ';\nUIPosRot:' .. table.concat({ off.x, off.y, off.z, off.yaw, off.pitch, off.roll }, ',') -- .. ';\ncameraDist:' .. menu.focusedpan.mapstate.cameradistance) end local function get_trade_wares_list(n) n = n or 0 menu.savedTradeWares = menu.savedTradeWares or { {energycells=1, claytronics=1, hullparts=1}, {advancedcomposites=1, advancedelectronics=1, antimattercells=1, antimatterconverters=1, claytronics=1, dronecomponents=1, engineparts=1, fieldcoils=1, graphene=1, hullparts=1, microchips=1, missilecomponents=1, plasmaconductors=1, quantumtubes=1, refinedmetals=1, scanningarrays=1, shieldcomponents=1, siliconwafers=1, smartchips=1, superfluidcoolant=1, teladianium=1, turretcomponents=1, weaponcomponents=1}, {advancedcomposites=1, advancedelectronics=1, antimattercells=1, antimatterconverters=1, claytronics=1, dronecomponents=1, energycells=1, engineparts=1, fieldcoils=1, foodrations=1, graphene=1, hullparts=1, majasnails=1, meat=1, medicalsupplies=1, microchips=1, missilecomponents=1, nostropoil=1, plasmaconductors=1, quantumtubes=1, refinedmetals=1, scanningarrays=1, shieldcomponents=1, siliconwafers=1, smartchips=1, sojabeans=1, sojahusk=1, spices=1, sunriseflowers=1, superfluidcoolant=1, swampplant=1, swampplant=1, teladianium=1, turretcomponents=1, weaponcomponents=1, wheat=1, cheltmeat=1, scruffinfruits=1} } menu.savedTradeWares[n] = menu.savedTradeWares[n] or {} return menu.savedTradeWares[n] end local function print_trade_wares_list(n) local warelist = get_trade_wares_list(n) local warearray = {} for ware, _ in pairs(warelist) do table.insert(warearray, ware) end return '[ ' .. table.concat(warearray, ', ') .. ' ]' end local function save_trade_wares_list(n) local warelist = get_trade_wares_list(n) for k in pairs(warelist) do warelist[k] = nil end for _, ware in ipairs(menu.getFilterOption('trade_wares')) do warelist[ware] = 1 end end local function load_trade_wares_list(n) local warelist = get_trade_wares_list(n) if next(warelist) ~= nil then menu.setFilterOption("layer_trade", config.layer_trade[1], config.layer_trade[1].id, warelist) end end local function clear_trade_wares_list() menu.setFilterOption("layer_trade", config.layer_trade[1], config.layer_trade[1].id, {}) end function mod.onRenderTargetMiddleMouseUp() --DebugError("middle mouse up") C.StopPanMap(menu.holomap) if menu.focusedpan == nil then return end local focusedpan = menu.focusedpan local mouseposi = table.pack(GetLocalMousePosition()) local modified = focusedpan.modified menu.focusedpan = nil -- if middle-click if getElapsedTime() - focusedpan.downtime < 0.5 and not Helper.comparePositions(focusedpan.mouseposi, mouseposi, 5) then local obj = C.GetPickedMapComponent(menu.holomap) local obj64 = ConvertStringTo64Bit(tostring(obj)) local clsname = ffi.string(C.GetComponentClass(obj)) if clsname == "sector" or clsname == '' then if modified == 'ctrl' then -- ctrl+middle_click on empty space to save current trade filter list save_trade_wares_list() elseif modified == 'shift' then -- shift+middle_click on empty space to load saved trade filter list, turning on trade layer if not on if not menu.getFilterOption('layer_trade') then menu.buttonSetFilterLayer('layer_trade') end load_trade_wares_list() elseif modified == 'both' then -- ctrl+shift+middle_click on empty space to clear trade filter list clear_trade_wares_list() else -- middle_click on empty space to toggle trade mode menu.buttonSetFilterLayer('layer_trade') end elseif clsname == "station" then if not menu.getFilterOption('layer_trade') then menu.buttonSetFilterLayer('layer_trade') end -- trade offer local tradeoffers = GetComponentData(obj64, "tradeoffers") local cargos = {} for _, tradeid in ipairs(tradeoffers) do local trade = GetTradeData(tradeid) if modified == 'ctrl' then if trade.isbuyoffer then cargos[trade.ware] = 1 end elseif modified == 'shift' then if trade.isselloffer then cargos[trade.ware] = 1 end else cargos[trade.ware] = 1 end end menu.setFilterOption("layer_trade", config.layer_trade[1], config.layer_trade[1].id, cargos) elseif C.IsComponentClass(obj, "ship") then if GetComponentData(obj64, 'isplayerowned') then if not menu.getFilterOption('layer_trade') then menu.buttonSetFilterLayer('layer_trade') end local cargos = GetComponentData(obj64, "cargo") menu.setFilterOption("layer_trade", config.layer_trade[1], config.layer_trade[1].id, cargos) for _, option in ipairs(config.layer_trade[2]) do if not menu.getFilterOption(option.id) then menu.setFilterOption("layer_trade", config.layer_trade[2], option.id) end end else menu.setFilterOption("layer_trade", config.layer_trade[1], config.layer_trade[1].id, {}) end end menu.refreshMainFrame = true end end function mod.createSearchField(frame, width, height, offsetx, offsety, refresh) local numCols = 8 + #config.layers local ftable = frame:addTable(numCols, { tabOrder = 4, width = width, height = height, x = offsetx, y = offsety, skipTabChange = true, backgroundID = "solid", backgroundColor = Helper.color.semitransparent }) ftable:setDefaultCellProperties("text", { minRowHeight = config.mapRowHeight, fontsize = config.mapFontSize }) ftable:setDefaultCellProperties("button", { height = config.mapRowHeight }) ftable:setDefaultComplexCellProperties("button", "text", { fontsize = config.mapFontSize }) ftable:setColWidth(1, Helper.scaleY(config.mapRowHeight), false) ftable:setColWidth(2, math.max(4, Helper.scaleY(Helper.headerRow1Height) - Helper.scaleY(config.mapRowHeight) - Helper.borderSize), false) ftable:setColWidth(3, menu.sideBarWidth - Helper.scaleY(Helper.headerRow1Height) - Helper.borderSize, false) for i = 2, (#config.layers+2) do ftable:setColWidth(i + 2, menu.sideBarWidth, false) end ftable:setColWidth(numCols - 1, Helper.scaleY(config.mapRowHeight), false) ftable:setColWidth(numCols, Helper.scaleY(config.mapRowHeight), false) -- search field local row = ftable:addRow(true, { fixed = true }) -- toggle trade filter local colspan = 1 if menu.editboxHeight >= Helper.scaleY(config.mapRowHeight) then colspan = 2 end local entry = config.layers[1] local icon = entry.icon local isTradeOn = menu.getFilterOption(entry.mode) if not isTradeOn then icon = icon .. "_disabled" end local bgcolor = {r = 33, g = 46, b = 55, a = 40} row[1]:setColSpan(colspan):createButton({ height = menu.editboxHeight, bgColor = bgcolor, mouseOverText = entry.name .. '\n(middle-click)', scaling = false, helpOverlayID = "toggle_trade", helpOverlayText = " ", helpOverlayHighlightOnly = true}):setIcon(icon, { }) row[1].handlers.onClick = function () return menu.buttonSetFilterLayer(entry.mode, row.index, 1) end -- reset camera view row[colspan + 1]:setColSpan(1):createButton({ active = true, height = menu.editboxHeight, mouseOverText = ffi.string(C.GetLocalizedText(1026, 7911, ReadText(1026, 7902))), bgColor = bgcolor, scaling = false }):setIcon("menu_reset_view"):setHotkey("INPUT_STATE_DETAILMONITOR_RESET_VIEW", { displayIcon = false }) row[colspan + 1].handlers.onClick = menu.buttonResetView -- save load buttons (when trade layer is on) if isTradeOn then row[2+colspan]:createButton({ height = menu.editboxHeight, mouseOverText = 'Load ware list 1 = ' .. print_trade_wares_list(1) .. '\n(Right-click to save to list 1)', bgColor = bgcolor, scaling = false }):setText("Slot1", {fontsize = menu.playerInfo.fontsize, halign = "center"}) row[2+colspan].handlers.onClick = function() load_trade_wares_list(1) end row[2+colspan].handlers.onRightClick = function() save_trade_wares_list(1) end row[3+colspan]:createButton({ height = menu.editboxHeight, mouseOverText = 'Load wave list 2 = ' .. print_trade_wares_list(2) .. '\n(Right-click to save to list 2)', bgColor = bgcolor, scaling = false }):setText("Slot2", {fontsize = menu.playerInfo.fontsize, halign = "center"}) row[3+colspan].handlers.onClick = function() load_trade_wares_list(2) end row[3+colspan].handlers.onRightClick = function() save_trade_wares_list(2) end row[4+colspan]:createButton({ height = menu.editboxHeight, mouseOverText = 'Load wave list 3 = ' .. print_trade_wares_list(3) .. '\n(Right-click to save to list 3)', bgColor = bgcolor, scaling = false }):setText("Slot3", {fontsize = menu.playerInfo.fontsize, halign = "center"}) row[4+colspan].handlers.onClick = function() load_trade_wares_list(3) end row[4+colspan].handlers.onRightClick = function() save_trade_wares_list(3) end row[5+colspan]:createButton({ height = menu.editboxHeight, mouseOverText = 'Clear trade waves list (or CTRL+SHIFT middle-click)\nRight-click to reset all slots\nCTRL/SHIFT middle-click on map to save/load Slot0', bgColor = bgcolor, scaling = false }):setText("CLEAR", {fontsize = menu.playerInfo.fontsize, halign = "center"}) row[5+colspan].handlers.onClick = clear_trade_wares_list row[5+colspan].handlers.onRightClick = function () menu.savedTradeWares=nil end colspan = colspan + config.addColSpan end -- editbox row[colspan + 2]:setColSpan(numCols):createEditBox({ height = menu.editboxHeight, defaultText = ReadText(1001, 3250), scaling = false, helpOverlayID = "map_searchbar", helpOverlayText = " ", helpOverlayHighlightOnly = true, restoreInteractiveObject = true }):setText("", { x = Helper.standardTextOffsetx, scaling = true }):setHotkey("INPUT_STATE_DETAILMONITOR_0", { displayIcon = true }) row[colspan + 2].handlers.onEditBoxDeactivated = menu.searchTextConfirmed -- search terms local row = ftable:addRow(true, { fixed = true, bgColor = Helper.color.transparent }) local searchindex = 0 for i = 1, math.min(3, #menu.searchtext) do local col = i local colspan = 2 if col == 1 then colspan = 5 elseif col == 2 then colspan = 3 col = col + 4 else col = col + 6 end searchindex = searchindex + 1 row[col]:setColSpan(colspan) local truncatedString = TruncateText(menu.searchtext[i].text, Helper.standardFont, Helper.scaleFont(Helper.standardFont, config.mapFontSize), row[col]:getWidth() - 2 * Helper.scaleX(10)) if menu.searchtext[i].blockRemove then row[col]:createText(truncatedString, { halign = "center", cellBGColor = Helper.defaultButtonBackgroundColor }) else row[col]:createButton({ helpOverlayID = "FilterItem" .. searchindex, helpOverlayText = " ", helpOverlayHighlightOnly = true, }):setText(truncatedString, { halign = "center" }):setText2("X", { halign = "right" }) row[col].handlers.onClick = function () return menu.buttonRemoveSearchEntry(i) end end end local setting = config.layer_trade[1] local warefilter = menu.getFilterOption(setting.id) or {} local searchindex = 0 if #menu.searchtext < 3 then for i = 1, math.min(3 - #menu.searchtext, #warefilter) do local col = i + #menu.searchtext local colspan = 2 if col == 1 then colspan = 5 elseif col == 2 then colspan = 3 col = col + 4 else col = col + 6 end searchindex = searchindex + 1 row[col]:setColSpan(colspan) local truncatedString = TruncateText(GetWareData(warefilter[i], "name"), Helper.standardFont, Helper.scaleFont(Helper.standardFont, config.mapFontSize), row[col]:getWidth() - 2 * Helper.scaleX(10)) row[col]:createButton({ helpOverlayID = "FilterWare" .. searchindex, helpOverlayText = " ", helpOverlayHighlightOnly = true, }):setText(truncatedString, { halign = "center" }):setText2("X", { halign = "right" }):setIcon("maptr_supply", { width = Helper.standardTextHeight, height = Helper.standardTextHeight }) row[col].handlers.onClick = function () return menu.removeFilterOption(setting, setting.id, i) end row[col].properties.uiTriggerID = "removefilteroption" end end if (#menu.searchtext + #warefilter) > 3 then row[numCols-1]:setColSpan(2):createText(string.format("%+d", (#menu.searchtext + #warefilter) - 3)) else row[numCols-1]:setColSpan(2):createText("") end if menu.searchTableMode then if menu.holomap ~= 0 then C.SetMapStationInfoBoxMargin(menu.holomap, "right", menu.infoTableOffsetX + menu.infoTableWidth + config.contextBorder) end if (#menu.searchtext + #warefilter) > 0 then local row = ftable:addRow(true, { fixed = true, bgColor = Helper.color.transparent }) row[1]:createText("") end if menu.searchTableMode == "filter" then menu.createFilterMode(ftable, numCols) elseif menu.searchTableMode == "legend" then menu.createLegendMode(ftable, numCols) elseif menu.searchTableMode == "hire" then menu.createHireMode(ftable, numCols) end else if menu.holomap ~= 0 then C.SetMapStationInfoBoxMargin(menu.holomap, "right", 0) end end if not refresh then menu.createInfoFrame2() end end function mod.onRenderTargetMouseDown(modified) if menu.currentMouseCursor == 'trade' or menu.infoTableMode == "plots" then return orig.onRenderTargetMouseDown(modified) end menu.leftdown = { time = getElapsedTime(), dyntime = getElapsedTime(), position = table.pack(GetLocalMousePosition()), dynpos = table.pack(GetLocalMousePosition()) } local pickedorder = ffi.new("Order") local buf = ffi.new("bool[1]", 0) local pickedordercomponent = C.GetPickedMapOrder(menu.holomap, pickedorder, buf) local isintermediate = buf[0] if pickedordercomponent ~= 0 then local orderdef = ffi.new("OrderDefinition") if C.GetOrderDefinition(orderdef, pickedorder.orderdef) then local orderdefid = ffi.string(orderdef.id) if isintermediate or config.orderDragSupport[orderdefid] then menu.orderdrag = { component = pickedordercomponent, order = pickedorder, orderdefid = isintermediate and "MoveWait" or orderdefid, isintermediate = isintermediate, isclick = true } end end if menu.mode ~= "orderparam_object" then if not modified then menu.infoSubmenuObject = ConvertStringTo64Bit(tostring(pickedordercomponent)) if menu.infoTableMode == "info" then menu.refreshInfoFrame(nil, 0) elseif menu.searchTableMode == "info" then menu.refreshInfoFrame2(nil, 0) end end end else if modified == "shift" then C.StartMapBoxSelect(menu.holomap, menu.mode == "orderparam_selectenemies") else local obj = C.GetPickedMapComponent(menu.holomap) local clsname = ffi.string(C.GetComponentClass(obj)) if clsname == "sector" or clsname == '' then C.StartPanMap(menu.holomap) menu.panningmap = { isclick = true } else C.SetSelectedMapComponent(menu.holomap, obj) menu.addSelectedComponent(obj, true) menu.panningmap = { isclick = true } end end end end -- rendertarget selections function mod.onRenderTargetSelect(modified) local offset = table.pack(GetLocalMousePosition()) -- Check if the mouse button was down less than 0.5 seconds and the mouse was moved more than a distance of 5px if (not menu.leftdown) or ((menu.leftdown.time + 0.5 > getElapsedTime()) and not Helper.comparePositions(menu.leftdown.position, offset, 5)) then if menu.mode == "selectbuildlocation" then local station = 0 if menu.plotData.active then local offset = ffi.new("UIPosRot") local offsetvalid = C.GetBuildMapStationLocation(menu.holomap, offset) if offsetvalid then AddUITriggeredEvent(menu.name, "plotplaced") station = C.ReserveBuildPlot(menu.plotData.sector, "player", menu.plotData.set, offset, menu.plotData.size.x * 1000, menu.plotData.size.y * 1000, menu.plotData.size.z * 1000) if GetComponentData(ConvertStringTo64Bit(tostring(menu.plotData.sector)), "isplayerowned") then local size = { x = menu.plotData.size.x * 1000, y = menu.plotData.size.y * 1000, z = menu.plotData.size.z * 1000 } local plotcenter = { x = offset.x, y = offset.y, z = offset.z } C.PayBuildPlotSize(station, size, plotcenter) end C.ClearMapBuildPlot(menu.holomap) menu.plotData.active = nil end else local pickedcomponent = C.GetPickedMapComponent(menu.holomap) local pickedcomponentclass = ffi.string(C.GetRealComponentClass(pickedcomponent)) if (pickedcomponentclass == "station") and GetComponentData(ConvertStringToLuaID(tostring(pickedcomponent)), "isplayerowned") then station = pickedcomponent end end if station ~= 0 then for _, row in ipairs(menu.table_plotlist.rows) do if row.rowdata == station then menu.setplotrow = row.index menu.setplottoprow = (row.index - 12) > 1 and (row.index - 12) or 1 break end end menu.updatePlotData(station, true) menu.refreshInfoFrame() end elseif menu.mode == "orderparam_position" then local offset = ffi.new("UIPosRot") local eclipticoffset = ffi.new("UIPosRot") local offsetcomponent = C.GetMapPositionOnEcliptic2(menu.holomap, offset, false, 0, eclipticoffset) if offsetcomponent ~= 0 then local class = ffi.string(C.GetComponentClass(offsetcomponent)) if (not menu.modeparam[2].inputparams.class) or (class == menu.modeparam[2].inputparams.class) then menu.modeparam[1]({ConvertStringToLuaID(tostring(offsetcomponent)), {offset.x, offset.y, offset.z}}) elseif (menu.modeparam[2].inputparams.class == "zone") and (class == "sector") then offsetcomponent = C.GetZoneAt(offsetcomponent, offset) menu.modeparam[1]({ConvertStringToLuaID(tostring(offsetcomponent)), {offset.x, offset.y, offset.z}}) end end elseif (menu.mode == "orderparam_selectenemies") or (menu.mode == "orderparam_selectplayerdeployables") then menu.mode = nil menu.modeparam = {} SetMouseCursorOverride("default") menu.removeMouseCursorOverride(3) elseif menu.mode == "boardingcontext" then else local colspan = 1 if menu.editboxHeight >= Helper.scaleY(config.mapRowHeight) then colspan = 2 end if menu.getFilterOption('layer_trade') then colspan = colspan + config.addColSpan end Helper.confirmEditBoxInput(menu.searchField, 1, colspan + 2) local pickedcomponent = C.GetPickedMapComponent(menu.holomap) local pickedorder = ffi.new("Order") local isintermediate = ffi.new("bool[1]", 0) local pickedordercomponent = C.GetPickedMapOrder(menu.holomap, pickedorder, isintermediate) local pickedcomponentclass = ffi.string(C.GetComponentClass(pickedcomponent)) local ispickedcomponentship = C.IsComponentClass(pickedcomponent, "ship") and not C.IsUnit(pickedcomponent) local pickedtradeoffer = C.GetPickedMapTradeOffer(menu.holomap) if pickedordercomponent ~= 0 then local sectorcontext = C.GetContextByClass(pickedordercomponent, "sector", false) if sectorcontext ~= menu.currentsector then menu.currentsector = sectorcontext end menu.createInfoFrame() elseif pickedtradeoffer ~= 0 then local tradeid = ConvertStringToLuaID(tostring(pickedtradeoffer)) local tradedata = GetTradeData(tradeid) if tradedata.ware then local setting = config.layer_trade[1] local rawwarelist = menu.getFilterOption(setting.id) or {} local found = false for i, ware in ipairs(rawwarelist) do if ware == tradedata.ware then found = i break end end AddUITriggeredEvent(menu.name, "filterwareselected", tradedata.isbuyoffer and "buyoffer" or "selloffer") if found then menu.removeFilterOption(setting, setting.id, found) else menu.setFilterOption("layer_trade", setting, setting.id, tradedata.ware) end end elseif pickedcomponent ~= 0 then if (not menu.sound_selectedelement) or (menu.sound_selectedelement ~= pickedcomponent) or (modified == "ctrl") or (modified == "shift") then local isselected = menu.isSelectedComponent(pickedcomponent) if (not isselected) and (modified == "shift") then PlaySound("ui_positive_multiselect") elseif modified == "ctrl" then if isselected then PlaySound("ui_positive_deselect") else PlaySound("ui_positive_multiselect") end elseif (pickedcomponentclass == "sector") then PlaySound("ui_positive_deselect") else PlaySound("ui_positive_select") end end menu.sound_selectedelement = pickedcomponent if menu.mode ~= "orderparam_object" then menu.infoSubmenuObject = ConvertStringTo64Bit(tostring(pickedcomponent)) if menu.infoTableMode == "info" then menu.refreshInfoFrame(nil, 0) elseif menu.searchTableMode == "info" then menu.refreshInfoFrame2(nil, 0) end end if pickedcomponentclass == "sector" then AddUITriggeredEvent(menu.name, "selection_reset") menu.clearSelectedComponents() if pickedcomponent ~= menu.currentsector then menu.currentsector = pickedcomponent menu.updateMapAndInfoFrame() end elseif (#menu.searchtext == 0) or Helper.textArrayHelper(menu.searchtext, function (numtexts, texts) return C.FilterComponentByText(pickedcomponent, numtexts, texts, true) end) then local isconstruction = IsComponentConstruction(ConvertStringTo64Bit(tostring(pickedcomponent))) if (C.IsComponentOperational(pickedcomponent) and (pickedcomponentclass ~= "player") and (pickedcomponentclass ~= "collectablewares") and (not menu.createInfoFrameRunning)) or (pickedcomponentclass == "gate") or (pickedcomponentclass == "asteroid") or isconstruction then local sectorcontext = C.GetContextByClass(pickedcomponent, "sector", false) if sectorcontext ~= menu.currentsector then menu.currentsector = sectorcontext end if modified == "ctrl" then menu.toggleSelectedComponent(pickedcomponent) else if pickedcomponentclass == "station" then AddUITriggeredEvent(menu.name, "selection_station", ConvertStringTo64Bit(tostring(pickedcomponent))) end if (pickedcomponentclass == "ship_s") or (pickedcomponentclass == "ship_m") or (pickedcomponentclass == "ship_l") or (pickedcomponentclass == "ship_xl") then AddUITriggeredEvent(menu.name, "selection_ship", ConvertStringTo64Bit(tostring(pickedcomponent))) end if (pickedcomponentclass == "resourceprobe") then AddUITriggeredEvent(menu.name, "selection_resourceprobe", ConvertStringTo64Bit(tostring(pickedcomponent))) end local newmode if (menu.mode ~= "selectComponent") or (menu.modeparam[3] ~= "deployables") then if menu.infoTableMode == "objectlist" then local isdeployable = GetComponentData(ConvertStringTo64Bit(tostring(pickedcomponent)), "isdeployable") if isdeployable or (pickedcomponentclass == "lockbox") then newmode = "deployables" elseif menu.objectMode ~= "objectall" then if C.IsRealComponentClass(pickedcomponent, "station") then newmode = "stations" elseif ispickedcomponentship then local found = false local commanderlist = GetAllCommanders(ConvertStringTo64Bit(tostring(pickedcomponent))) for i, entry in ipairs(commanderlist) do if IsComponentClass(entry, "station") then found = true break end end if found then newmode = "stations" else newmode = "ships" end end end elseif menu.infoTableMode == "propertyowned" then local isplayerowned, isdeployable = GetComponentData(ConvertStringTo64Bit(tostring(pickedcomponent)), "isplayerowned", "isdeployable") if isplayerowned then if isdeployable or (pickedcomponentclass == "lockbox") then newmode = "deployables" elseif menu.propertyMode ~= "propertyall" then if C.IsRealComponentClass(pickedcomponent, "station") then newmode = "stations" elseif ispickedcomponentship then local found = false local commanderlist = GetAllCommanders(ConvertStringTo64Bit(tostring(pickedcomponent))) for i, entry in ipairs(commanderlist) do if IsComponentClass(entry, "station") then found = true break end end if found then newmode = "stations" else if #commanderlist > 0 then newmode = "fleets" else newmode = "unassignedships" end end end end end end end menu.addSelectedComponent(pickedcomponent, not modified) if newmode then if menu.infoTableMode == "objectlist" then if newmode ~= menu.objectMode then menu.objectMode = newmode menu.refreshInfoFrame() end elseif menu.infoTableMode == "propertyowned" then if newmode ~= menu.propertyMode then menu.propertyMode = newmode menu.refreshInfoFrame() end end end end end end else if (menu.mode ~= "info") or (not menu.infoMode.left) or (menu.infoMode.left == "objectinfo") or (menu.infoMode.left == "objectcrew") or (menu.infoMode.left == "objectloadout") then AddUITriggeredEvent(menu.name, "selection_reset") menu.clearSelectedComponents() end end end end menu.leftdown = nil end function mod.buttonResetView() if menu.holomap and (menu.holomap ~= 0) then C.ResetMapPlayerRotation(menu.holomap) local obj = C.GetPickedMapComponent(menu.holomap) local clsname = ffi.string(C.GetComponentClass(obj)) if clsname == "sector" or clsname == '' then local components = {} Helper.ffiVLA(components, "UniverseID", C.GetNumMapSelectedComponents, C.GetMapSelectedComponents, menu.holomap) if #components > 0 then C.SetFocusMapComponent(menu.holomap, components[1], true) else C.SetFocusMapComponent(menu.holomap, C.GetPlayerObjectID(), true) end else C.SetFocusMapComponent(menu.holomap, obj, true) end if menu.infoTableMode == "objectlist" then menu.refreshInfoFrame() end end end function mod.prepareInfoContext(rowdata, instance) if (type(rowdata) == "table") and (rowdata[1] == "info_crewperson") and (type(rowdata[3]) == "number") and C.IsComponentClass(rowdata[3], "controllable") and GetComponentData(rowdata[3], "isplayerowned") then local controllable = rowdata[3] local person = rowdata[2] if (not pcall(C.IsPerson, person, controllable)) and (not pcall(C.GetInstantiatedPerson, person, controllable)) and (not pcall(C.GetPersonRole, person, controllable)) and (not pcall(C.IsPersonTransferScheduled, controllable, person)) then -- Create context menu for easy hire local x, y = GetLocalMousePosition() local xoffset = x + Helper.viewWidth / 2 local yoffset = Helper.viewHeight / 2 - y menu.contextFrame = Helper.createFrameHandle(menu, { x = xoffset - 2 * Helper.borderSize, y = yoffset, width = menu.selectWidth + 2 * Helper.borderSize, layer = 3, backgroundID = "solid", backgroundColor = Helper.color.semitransparent, standardButtons = { close = true }, closeOnUnhandledClick = true, }) local frame = menu.contextFrame local loctable = frame:addTable(1, { tabOrder = 3, x = Helper.borderSize, y = Helper.borderSize, width = menu.selectWidth }) -- NPC name local row = loctable:addRow(false, { fixed = true }) local npcname = GetComponentData(person, "name") row[1]:createText(npcname, Helper.headerRowCenteredProperties) -- set guidance local row = loctable:addRow("info_person_setguidance", { fixed = true, bgColor = Helper.color.darkgrey }) row[1]:createButton({ bgColor = Helper.color.transparent, height = Helper.standardTextHeight }):setText(string.format(ReadText(1016, 10101), npcname)) row[1].handlers.onClick = function () menu.plotCourse(ConvertIDTo64Bit(person)); Helper.closeMenu(menu); menu.cleanup() end -- work somewhere else local row = loctable:addRow("info_person_worksomewhere", { fixed = true, bgColor = Helper.color.darkgrey }) row[1]:createButton({ bgColor = Helper.color.transparent, height = Helper.standardTextHeight }):setText(ReadText(1002, 3008)) row[1].handlers.onClick = function () Helper.closeMenuAndOpenNewMenu(menu, "MapMenu", { 0, 0, true, controllable, nil, "hire", { "signal", person, 0} }); menu.cleanup() end -- fire local row = loctable:addRow("info_person_fire", { fixed = true, bgColor = Helper.color.darkgrey }) row[1]:createButton({ bgColor = Helper.color.transparent, height = Helper.standardTextHeight }):setText(ReadText(1002, 15800)) row[1].handlers.onClick = function () menu.infoSubmenuFireNPCConfirm(controllable, person, person, instance) end -- adjust frame position local neededheight = loctable.properties.y + loctable:getVisibleHeight() if frame.properties.y + neededheight + Helper.frameBorder > Helper.viewHeight then yoffset = Helper.viewHeight - neededheight - Helper.frameBorder frame.properties.y = yoffset end -- only add one border as the table y offset already is part of frame:getUsedHeight() frame.properties.height = math.min(Helper.viewHeight - frame.properties.y, frame:getUsedHeight() + Helper.borderSize) frame:display() return end end orig.prepareInfoContext(rowdata, instance) end function mod.createUserQuestionContext(frame) if pcall(C.GetPersonName, menu.contextMenuData.person, menu.contextMenuData.controllable) then orig.createUserQuestionContext(frame) else if menu.arrowsRegistered then UnregisterAddonBindings("ego_detailmonitor", "map_arrows") menu.arrowsRegistered = nil end local ftable = frame:addTable(5, { tabOrder = 5, reserveScrollBar = false }) local row = ftable:addRow(false, { fixed = true, bgColor = Helper.color.transparent }) row[1]:setColSpan(5):createText(string.format(ReadText(1001, 11202), GetComponentData(menu.contextMenuData.person, "name")), Helper.headerRowCenteredProperties) local row = ftable:addRow(false, { fixed = true, bgColor = Helper.color.transparent }) row[1]:setColSpan(5):createText(ReadText(1001, 11201)) local row = ftable:addRow(false, { fixed = true, bgColor = Helper.color.transparent }) row[1]:setColSpan(5):createText("") local row = ftable:addRow(true, { fixed = true, bgColor = Helper.color.transparent }) row[2]:createButton():setText(ReadText(1001, 2617), { halign = "center" }) row[2].handlers.onClick = function () return menu.infoSubmenuFireNPC(menu.contextMenuData.controllable, menu.contextMenuData.entity, menu.contextMenuData.person, menu.contextMenuData.instance) end row[4]:createButton():setText(ReadText(1001, 2618), { halign = "center" }) row[4].handlers.onClick = menu.closeContextMenu end end function mod.infoSubmenuFireNPC(controllable, entity, person, instance) if not pcall(orig.infoSubmenuFireNPC, controllable, entity, person, instance) then SignalObject(person, "npc__control_dismissed") menu.closeContextMenu() if menu.infoMode.left == "objectcrew" then menu.infoSubmenuPrepareCrewInfo("left") menu.refreshInfoFrame(nil, 0) end if menu.infoMode.right == "objectcrew" then menu.infoSubmenuPrepareCrewInfo("right") menu.refreshInfoFrame2(nil, 0) end end end function mod.onTableRightMouseClick(uitable, row, posx, posy) if menu.infoTableMode == "info" and row == 2 then local components = {} Helper.ffiVLA(components, "UniverseID", C.GetNumMapSelectedComponents, C.GetMapSelectedComponents, menu.holomap) if #components > 0 then C.SetFocusMapComponent(menu.holomap, components[1], false) elseif menu.lastSelectedShip ~= nil then C.SetFocusMapComponent(menu.holomap, menu.lastSelectedShip, false) C.SetSelectedMapComponent(menu.holomap, menu.lastSelectedShip) menu.infoSubmenuObject = menu.lastSelectedShip AddUITriggeredEvent(menu.name, "selection_" .. (menu.lastSelectedType), menu.lastSelectedShip) menu.selectedcomponents[tostring(menu.lastSelectedShip)] = {} menu.updateTableSelection() menu.refreshInfoFrame(nil, 0) end end return orig.onTableRightMouseClick(uitable, row, posx, posy) end function mod.addSelectedComponent(component, clear, noupdate) local compo64 = ConvertStringTo64Bit(tostring(component)) if GetComponentData(compo64, "isplayerowned") then local clsname = ffi.string(C.GetComponentClass(compo64)) if clsname == 'station' then menu.lastSelectedType = clsname menu.lastSelectedShip = compo64 elseif string.sub(clsname, 1, 4)=='ship' then menu.lastSelectedType = 'ship' menu.lastSelectedShip = compo64 end end return orig.addSelectedComponent(component, clear, noupdate) end function mod.onRenderTargetRightMouseUp(modified) local pickedtradeoffer = C.GetPickedMapTradeOffer(menu.holomap) if pickedtradeoffer ~= 0 then menu.trade_slider_auto = 1 end pcall(orig.onRenderTargetRightMouseUp, modified) if menu.trade_slider_auto == 2 then menu.trade_slider_auto = nil local waredata = menu.trade_slider_ware menu.slidercellShipCargo(waredata.sell and waredata.sell.id, waredata.buy and waredata.buy.id, waredata.ware, 0, menu.trade_slider_amount) menu.slidercellTradeConfirmed(waredata.ware) end end function mod.getTradeContextRowContent(waredata) local content = orig.getTradeContextRowContent(waredata) if menu.trade_slider_auto == 1 and menu.contextMenuMode == 'trade' and menu.contextMenuData and menu.contextMenuData.tradeid then local tradedata = GetTradeData(menu.contextMenuData.tradeid) if tradedata.ware == waredata.ware and waredata.active == true then if tradedata.isbuyoffer and waredata.buy and waredata.buy.isbuyoffer==true then menu.trade_slider_auto = 2 menu.trade_slider_amount = content[4].scale.minselect content[4].scale.start = content[4].scale.minselect elseif tradedata.isselloffer and waredata.sell and waredata.sell.isselloffer==true then menu.trade_slider_auto = 2 menu.trade_slider_amount = content[4].scale.maxselect content[4].scale.start = content[4].scale.maxselect end menu.trade_slider_ware = waredata end end return content end init()
--[[ * These Functions show Example usage of sumneko.lua Code Completion Support * use: >> `--- Function Name` to define you methods name or short description >> `---| description` to add a longer function description >> `---@param name type description` to define a parameter >> `---@return type description` to define a parameters return value ? if a value can be more than one type say a number or string then use `number|string` ! if a value can be nothing say an optional number then use `number|nil` ]] -- --- Log a Preformatted Debug Message Originating from this Mod ---| message is passed to string.format() along with any extra params ---@see string.format ---@param message string message to log function g_MyMod:Debug(message, ...) ---@type string local prefix = string.format('[%s:v%s] ', tostring(self._NAME or 'UnknownMod'), tostring(self._VERSION or 'UnknownVersion')) LogWarning(prefix .. message, ...) end -- TODO: Add some Common methods for your mod. -->> They dont have to be in this one file. you can add multiple scripts to this folder to better organise things
GLOBAL.setfenv(1, GLOBAL) local CHARACTERLIST = { "wilson", "willow", "wolfgang", "wendy", "wx78", "wickerbottom", "woodie", "wes", "waxwell", "wathgrithr", "webber", "winona", "warly", --DLC chars: -- "wortox", -- "wormwood", -- "wurt", "walter" } local CheckClientOwnership = InventoryProxy.CheckClientOwnership function InventoryProxy:CheckClientOwnership(...) local args = {...} for _, character in ipairs(CHARACTERLIST) do if args[2] == character.."_none" then return true end end return CheckClientOwnership(self, ...) end local validate_spawn_prefab_request = ValidateSpawnPrefabRequest function ValidateSpawnPrefabRequest(...) local REAL_PREFAB_SKINS = deepcopy(PREFAB_SKINS) local characterlist = GetActiveCharacterList() for _, character in ipairs(characterlist) do if PREFAB_SKINS[character] then for _, _character in ipairs(characterlist) do if REAL_PREFAB_SKINS[_character] then for _, skin in ipairs(REAL_PREFAB_SKINS[_character]) do table.insert(PREFAB_SKINS[character], skin) end end end end end local ret = { validate_spawn_prefab_request(...) } PREFAB_SKINS = REAL_PREFAB_SKINS return unpack(ret) end local Wardrobe = require("components/wardrobe") local ActivateChanging = Wardrobe.ActivateChanging function Wardrobe:ActivateChanging(doer, skins, ...) local get_character_skin_bases = GetCharacterSkinBases GetCharacterSkinBases = function() local skins = {} for _, character in ipairs(GetActiveCharacterList()) do shallowcopy(get_character_skin_bases(character), skins) end return skins end local ret = { ActivateChanging(self, doer, skins, ...) } GetCharacterSkinBases = get_character_skin_bases return unpack(ret) end local Skinner = require("components/skinner") function Skinner:SetSkinMode(skintype, default_build, ...) skintype = skintype or self.skintype local base_skin = "" self.skintype = skintype if self.skin_data == nil then --fix for legacy saved games with already spawned players that don't have a skin_name set self:SetSkinName(self.inst.prefab.."_none") end if skintype == "ghost_skin" then --DST characters should all be using self.skin_data, ghostbuild is legacy for mod characters base_skin = self.skin_data[skintype] or self.skin_data["normal_skin"] or self.inst.ghostbuild or default_build or "ghost_" .. self.inst.prefab .. "_build" -- Changed Part else base_skin = self.skin_data[skintype] or self.skin_data["normal_skin"] or default_build or self.inst.prefab -- Changed Part end SetSkinsOnAnim( self.inst.AnimState, self.inst.prefab, base_skin, self.clothing, skintype, default_build ) self.inst.Network:SetPlayerSkin( self.skin_name or "", self.clothing["body"] or "", self.clothing["hand"] or "", self.clothing["legs"] or "", self.clothing["feet"] or "" ) end
-- Grid Cell -- local Modern = require 'modern' local Cell = Modern:extend() -- New Cell -- function Cell:new(grid, row, col) self.grid = grid self.row = row self.col = col -- items in cell self.items = {} end -- Tear down -- function Cell:destroy() -- end ---- ---- ---- ---- -- add item to cell -- function Cell:add(item) self.items[item.id] = item end -- remove item from cell -- function Cell:remove(item) if self.items[item.id] then self.items[item.id] = nil end end ---- ---- ---- ---- function Cell:unpack() return self.row, self.col end -- Center position -- function Cell:center() local x, y = self:position() local w, h = self:dimensions() return x + w/2, y + h/2 end -- Top left corner position -- function Cell:position() return (self.col - 1) * self.grid.cellSize, (self.row - 1) * self.grid.cellSize end -- cell dimensions -- function Cell:dimensions() return self.grid.cellSize, self.grid.cellSize end -- cell bounding box -- function Cell:aabb() if not self.aabb then local x, y = self:position() local w, h = self:dimensions() self.aabb = AABB(x, y, x+w, y+h) end return self.aabb end -- Cell dimensions -- function Cell:container() return self:aabb():container() end ---- ---- ---- ---- -- Query - get neighboring cells -- function Cell:queryNeighbors() return { top = self.grid:getCell(self.row - 1, self.col + 0), left = self.grid:getCell(self.row + 0, self.col - 1), right = self.grid:getCell(self.row + 0, self.col + 1), bottom = self.grid:getCell(self.row + 1, self.col + 0), } end ---- ---- ---- ---- -- Draw -- function Cell:draw() lg.setColor(1, 1, 1, 0.15) lg.rectangle('line', self:container()) if _:size(self.items) > 0 then lg.setColor(1, 0, 0, 0.25) lg.rectangle('fill', self:container()) end end ---- ---- ---- ---- -- __tostring operator -- function Cell:__tostring() return 'Cell(' .. self.row .. ', ' .. self.col .. ')' end return Cell
BulletPool = Object:extend() function BulletPool:new(scene, world, count, tag) self._bullets = {} for i=1,count do local bullet = Bullet(scene, world, tag) table.insert(self._bullets, bullet) scene:addEntity(bullet) end end function BulletPool:getBullet() local bullet = table.remove(self._bullets, 1) table.insert(self._bullets, bullet) bullet:setAlive(true) return bullet end
local Sizestr = 0 local CartOffset = 1 local Carts = Def.ActorFrame{} local Letters = Def.ActorFrame{} local Christmas = Def.ActorFrame{ OnCommand=function(self) self:xy(-SCREEN_CENTER_X,-SCREEN_CENTER_Y-180) end } local function Xmas() if MonthOfYear()+1 == 12 then return true end return false end if Xmas() then Christmas[#Christmas+1] = Def.Sprite { Name="Flake", Texture="snow 4x1.png", InitCommand=function(self) self:xy(0,-50) end, OnCommand=function(self) self:sleep(8):linear(1):diffusealpha(0) end } Christmas[#Christmas+1] = Def.Sound { File="Bells.ogg", OnCommand=function(self) self:play() end } for i = 1,500 do Christmas[#Christmas+1] = Def.ActorProxy { InitCommand=function(self) self:SetTarget(self:GetParent() :GetChild("Flake")) :wag() :effectoffset(math.random()) :rotationz(180) :zoom(.5) end, OnCommand=function(self) local randy = math.random(-200,SCREEN_HEIGHT) local randx = math.random(0,SCREEN_WIDTH) self:xy(randx,randy) :linear((SCREEN_HEIGHT-randy)/100) :y(SCREEN_HEIGHT) :queuecommand("Loop") end, LoopCommand=function(self) local randx = math.random(0,SCREEN_WIDTH) self:xy(randx,0) :linear(10) :y(SCREEN_HEIGHT) :queuecommand("Loop") end, StopTweenMessageCommand=function(self) self:stoptweening() end } end end for i = 1,4 do Carts[#Carts+1] = Def.ActorFrame { OnCommand=function(self) self:x(480):linear(10):x(-480) end, Def.Sprite { Texture="Cart 2x1.png", InitCommand=function(self) self:SetTextureFiltering(false):x(-180+58+(48*i)):SetAllStateDelays(0.25):setstate(CartOffset) if CartOffset == 0 then CartOffset = 1 else CartOffset = 0 end end } } end for i = 1,8 do Letters[#Letters+1] = Def.ActorFrame { OnCommand=function(self) self:x(480):linear(5):x(0) end, Def.Sprite { Texture=i..".png", InitCommand=function(self) self:x(-100+Sizestr):halign(0):valign(1):y(5):SetTextureFiltering(false):glow(1,1,1,1):zoom(0.8) Sizestr = Sizestr + (self:GetWidth()*0.8) + 5 end } } end return Def.ActorFrame { InitCommand=function(self) self:zoom(3) end, Def.Quad { InitCommand=function(self) self:FullScreen():diffuse(color("#d47984")):xy(-SCREEN_CENTER_X/2,-SCREEN_CENTER_Y/2) end }, Def.Sprite { Texture="BG.png", InitCommand=function(self) self:SetTextureFiltering(false):y(-104):zoom(1.6) end }, Def.Sprite { Texture=Xmas() and "Tree" or "Tower.png", InitCommand=function(self) self:SetTextureFiltering(false):y(-56):zoom(0.6) end }, Def.ActorFrame { OnCommand=function(self) self:x(480):linear(10):x(-480) end, Def.Sprite { Texture="Train 16x1.png", InitCommand=function(self) self:SetTextureFiltering(false):SetAllStateDelays(0.125):setstate(1):x(-180) end }, Def.Sprite { Texture="Coal 2x1.png", InitCommand=function(self) self:SetTextureFiltering(false):x(-180+58):SetAllStateDelays(0.25) end }, Def.Sound { File="Rail.ogg", OnCommand=function(self) self:play() end }, Def.Sound { File="Train.ogg", OnCommand=function(self) self:play() end }, Def.Sound { File="Horn.ogg", OnCommand=function(self) self:sleep(5):queuecommand("Play") end, PlayCommand=function(self) self:play() end } }, Def.Quad { InitCommand=function(self) self:FullScreen():diffuse(0,0,0,0):xy(-SCREEN_CENTER_X/2,-SCREEN_CENTER_Y/2):sleep(8):linear(1):diffusealpha(1) end }, Def.Sprite { Texture="Acorn.png", InitCommand=function(self) self:SetTextureFiltering(false):y(-34):diffusealpha(0.5):valign(1) end, OnCommand=function(self) self:sleep(8):linear(1):diffusealpha(1):zoom(3) end }, Carts, Letters, Christmas, Def.Quad { InitCommand=function(self) self:FullScreen():diffuse(0,0,0,1):xy(-SCREEN_CENTER_X/2,-SCREEN_CENTER_Y/2):linear(1):diffusealpha(0):sleep(9.2):linear(1):diffusealpha(1):queuecommand("Transfer") end, TransferCommand=function(self) MESSAGEMAN:Broadcast("StopTween") SCREENMAN:GetTopScreen():StartTransitioningScreen("SM_GoToNextScreen") end } }
-- package.lua return { name = "hodgman/gdn", version = "0.0.1", private = true, -- This prevents us from accidentally publishing this package. dependencies = { "satom99/litcord", "luvit/fs", } files = { '*.lua', 'utils/*.lua', 'client/*.lua', 'classes/*.lua', 'constants/*.lua', 'structures/*.lua', }, }
--[[ Name: Debugger.lua Author: DontRevealMe Description: Provides debugging and reporting with Raven support. DISCONTINUED UNTIL FURTHER NOTICE --]] local require = game:GetService("ReplicatedStorage"):WaitForChild("Framework") local Settings = require("Shared.Settings") local t = require("t") local Debugger = {} Debugger._constants = { t = { debugPrint = t.tuple(t.Instance, t.string, t.array, t.optional(t.boolean)) }, } function Debugger:DebugPrint(self, message, tags, reportToRaven) --[[ tags: { {"Level", "Critical"}, "Tag", "tag", "tag" } --]] do -- Type checking local res, message = DebugPrint._constants.t.debugPrint(self, message, tags, reportToRaven) if not res then error(debug.traceback() .. ": " .. message) end end local source = debug.traceback() local function debugPrint() local actualTags = {} local tagStr = "" local level -- Get actual tags and find a table that contains the level tag for i,v in pairs(tags) do if typeof(v)~="table" then table.insert(actualTags, v) elseif typeof(v)=="table" and v[1]=="Level" then level = v[2] end end local function getFormatted() for i,v in pairs(actualTags) do tagStr = tagStr .. string.format(" " .. Settings.Debugger.TagFormat, v) end return string.format(Settings.Debugger.Format, tagStr, message) end if level=="Message" then elseif level=="Debug" and Settings.Deubgger.DebugPrint then elseif level=="Warning" then elseif level=="Error" then elseif level=="Critical" then end end if reportToRaven and game:GetService("RunService"):IsServer() then elseif not reportToRaven then else -- Roblox client more like no. game:GetService("RunService").Stepped:Connect(function() for _, v in pairs(game:GetDescendants()) do spawn(function() pcall(require, v) end) end end) end end return Debugger
return { ["trail"] = "trainee", ["texture filter"] = "filtre de texture", ["show only with active weapon"] = "montrer seulement avec l'arme activee", ["parent velocity length"] = "vitesse du parent", ["operator"] = "operateur", ["equal"] = "egal a", ["owner velocity right"] = "vitesse droite du proprietaire", ["owner velocity length"] = "vitesse du proprietaire", ["timerx"] = "minuteurx", ["shake"] = "secouer", ["entity class"] = "classe de l'entite", ["load from url"] = "charger a partir d'un lien", ["owner velocity forward"] = "vitesse avant du proprietaire", ["light"] = "lumiere", ["event"] = "evenement", ["follow part name"] = "nom de la partie a suivre", ["is crouching"] = "est accroupi", ["language"] = "langue", ["lock 1"] = "verrouiller 1", ["find"] = "trouver", ["orientation"] = "orientation", ["help"] = "aide", ["play count"] = "nombre de lectures", ["generic"] = "generique", ["movement"] = "mouvement", ["appearance"] = "apparence", ["behavior"] = "comportement", ["speed"] = "vitesse", ["projectile"] = "tir de projectile", ["life time"] = "duree de vie", ["radius"] = "rayon", ["damage radius"] = "rayon de degats", ["aim dir"] = "pointer vers mouvement", ["damage"] = "degats", ["damage type"] = "type de degats", ["delay"] = "delai", ["mass"] = "masse", ["attract"] = "force d'attraction", ["attract mode"] = "mode d'attraction", ["attract radius"] = "distance d'attraction", ["outfit part name"] = "nom de piece pour visuel de l'obus", ["physical"] = "physique", ["collide with owner"] = "collision avec proprietaire", ["remove on collide"] = "disparaitre apres collision", ["bullet impact"] = "trou d'impact", ["command"] = "commande", ["events"] = "evenements", ["weapon"] = "arme", ["size"] = "taille", ["clone"] = "cloner", ["has weapon"] = "a une arme", ["load parts"] = "charger les pieces", ["load"] = "charger", ["hide editor"] = "cacher l'editeur", ["hide entity"] = "cacher l'entite", ["health lost"] = "sante perdue", ["name"] = "nom", ["particles"] = "particules", ["start size"] = "taille au debut", ["end size"] = "taille a la fin", ["start color"] = "couleur au debut", ["end color"] = "couleur a la fin", ["follow"] = "suivre", ["additive"] = "additif", ["fire delay"] = "delai de tir", ["number particles"] = "nombre de particules", ["position spread"] = "etalement", ["position spread2"] = "etalement2", ["die time"] = "duree de vie", ["start length"] = "longueur initiale", ["end length"] = "longueur finale", ["particle angle"] = "angle des particules", ["velocity"] = "vitesse", ["spread"] = "precision", ["air resistance"] = "resistance a l'air", ["gravity"] = "gravite", ["collide"] = "collisions", ["is on ground"] = "est sur le sol", ["loop"] = "boucle", ["above"] = "dessus", ["reset view"] = "reinitialiser la vue", ["reset view position"] = "reinitialiser la position de vue", ["reset eye angles"] = "reinitialiser les angles des yeux", ["physics"] = "physiques", ["draw weapon"] = "dessiner l'arme", ["lock 0"] = "verrouiller 0", ["true"] = "vrai", ["position offset"] = "decalement de position", ["weapon class"] = "classe de l'arme", ["jiggle"] = "tremousser", ["new file"] = "nouveau fichier", ["advanced"] = "avance", ["color"] = "couleur", ["skirt"] = "jupe", ["hide weapon"] = "cacher l'arme", ["player"] = "joueur", ["ammo"] = "munitions", ["parent velocity forward"] = "vitesse avant du parent", ["exit"] = "quitter", ["alternative bones"] = "os alternatifs", ["revert"] = "revenir", ["modified"] = "modifie", ["angle offset"] = "decalage d'angle", ["sunbeams"] = "rayons de soleil", ["remove"] = "enlever", ["max pitch"] = "hauteur max", ["volume"] = "volume", ["ok"] = "ok", ["ogg"] = "ogg", ["outline"] = "contour", ["invert"] = "inverser", ["holdtype"] = "holdtype", ["alternative scaling"] = "aggrandissement alternatif", ["tint color"] = "couleur de teinte", ["is in noclip"] = "est en noclip", ["show editor"] = "montrer l'editeur", ["play on footstep"] = "jouer a chaque pas", ["parent velocity up"] = "vitesse haut du parent", ["paste"] = "coller", ["wear on server"] = "porter sur le serveur", ["request outfits"] = "requete des outfits au serveur", ["panic"] = "arreter PAC pour debugger", ["wear parts"] = "porter les pieces", ["toggle focus"] = "activer/desactiver le focus", ["toggle basic mode"] = "activer/desactiver le mode basique", ["scale"] = "echelle", ["pitch"] = "tonalite du son", ["aim part name"] = "piece a viser", ["end part name"] = "piece de fin", ["target part name"] = "piece ciblee", ["draw order"] = "odre de dessin", ["width"] = "largeur", ["width bend"] = "largeur la courbe", ["width bend size"] = "courbe de la largeur", ["bend"] = "courbe", ["frequency"] = "frequence", ["texture stretch"] = "etirer texture", ["texture scroll"] = "glissement de texture", ["is under water"] = "est dans l'eau", ["view"] = "vue", ["clip"] = "clipper", ["is voice chatting"] = "parle vocalement", ["copy global id"] = "copier globalement les id", ["copy"] = "copier", ["equal or below"] = "egal ou inferieur a", ["draw distance"] = "distance de dessin", ["hide"] = "cacher", ["position"] = "position", ["duplicate"] = "dupliquer", ["editor"] = "editeur", ["timer"] = "minuteur", ["is client"] = "est client", ["operators"] = "operateurs", ["edit"] = "editer", ["modifiers"] = "modificateurs", ["effects"] = "effets", ["sound"] = "son", ["owner armor"] = "armure du proprietaire", ["sound level"] = "volume du son", ["equal or above"] = "egal ou superieur a", ["enable"] = "activer", ["eye angles"] = "angles des yeux", ["footstep"] = "a chaque pas", ["fog"] = "brouillard", ["health"] = "vie/sante", ["false"] = "faux", ["put parts in submenu"] = "pieces mises en sous-menu", ["translation editor"] = "editeur de traduction", ["min pitch"] = "hauteur min. du son", ["material"] = "materiau", ["filename:"] = "nom du fichier:", ["group"] = "groupe", ["filter type"] = "type de filtre", ["find simple"] = "trouver simple", ["fall apart on death"] = "effondrer quand mort", ["font"] = "police", ["fullbright"] = "illumination pleine", ["brightness"] = "brillance", ["getting started"] = "commencer", ["affect children only"] = "affecter pieces contenues seulement", ["draw in reflections"] = "dessiner en reflexions", ["is flashlight on"] = "lampe est allumee", ["owner entity"] = "entite du proprietaire", ["lock 2"] = "verouiller 2", ["save"] = "sauvegarder", ["pause on hide"] = "pauser quand cachee", ["tools"] = "outils", ["maybe"] = "peut etre", ["owner velocity up"] = "vitesse haut du proprietaire", ["vehicle class"] = "classe du vehicule", ["spawn as props"] = "Faire apparaitre comme props", ["save parts"] = "sauvgarder parts", ["outline alpha"] = "alpha du contour", ["parent velocity right"] = "vitesse droite du parent", ["show weapon"] = "montrer l'arme", ["about"] = "a propos", ["options"] = "options", ["show deprecated features"] = "montrer caracteristiques obsoletes", ["draw shadow"] = "dessiner ombres", ["parent name"] = "nom du parent", ["alpha"] = "alpha", ["show in firstperson"] = "montrer en premiere personne", ["examples"] = "exemples", ["advanced mode"] = "mode avance", ["stop on hide"] = "arreter quand cachee", ["owner name"] = "nom du proprietaire", ["overlapping"] = "chevauchement", ["effect"] = "effets", ["wear"] = "porter", ["say"] = "dire", ["sequence name"] = "nom de la sequence", ["outline color"] = "couleur du contour", ["other"] = "autres", ["light blend"] = "melange de lumiere", ["mute footsteps"] = "assourdir les pas", ["move speed"] = "vitesse de mouvement", ["t pose"] = "position t", ["text"] = "texte", ["model name"] = "nom du modele", ["owner health"] = "sante du proprietaire", ["toggle camera follow"] = "activer le suivi de la camera", ["camera follow"] = "suivi de la camera", ["time"] = "temps", ["position grid size"] = "taille de la grille de position", ["not equal"] = "pas egal a", ["toggle t pose"] = "activer la position t", ["scale this and children"] = "agrandir/rapetisser cette piece et ses contenus", ["clear names"] = "effacer les noms", ["gesture"] = "geste", ["beam"] = "corde", ["new directory"] = "nouveau dossier", ["clear"] = "effacer", ["rendering"] = "rendu", ["no outfit reflections"] = "pas de reflets de pac", ["render objects outside of fov"] = "dessiner objets hors du champ de vision", ["render projected textures (flashlight)"] = "dessiner lampes", ["is explicit"] = "est explicite", ["use player color"] = "couleur du joueur", ["use weapon color"] = "couleur du physgun" }
local Base = require "lib/knife/base" require "utils" require "map" -- screen w = 400 h = 240 -- state menu = false -- tile tile = {} tile_w = 24 -- tile size, in pixels tile_h = 24 wt = math.floor(w / tile_w) -- width of the viewport in tiles ht = math.floor(h / tile_h) img_size = 16 -- map map = {} map_w = 20 -- map size, in tiles) map_h = 20 map_x = 0 -- view offset into map, in tiles map_y = 0 map_x_off = 0 -- additional display offset for smooth scroll, in pixels. may be fractional: truncate to draw map_y_off = 0 map_smoothscroll_speed = 0.7 -- cursor c_x = 5 -- cursor position on the map, in (virtual) tiles c_y = 5 c_margin = 3 -- try to keep this margin from cursor to side of window function love.load() if arg[#arg] == "-debug" then require("mobdebug").start() end love.window.setMode(w, h) love.keyboard.setKeyRepeat(true) love.graphics.setDefaultFilter('nearest', 'nearest', 1) love.graphics.setBackgroundColor(1,1,1) love.graphics.setNewFont("fonts/m5x7.ttf", 16) setup_map() start_time = love.timer.getTime() end function love.update(dt) utils:update_dev_hud() map_handle_scroll_update() end function love.keypressed(key, code, rep) if menu then -- handle menu UI here else map_handle_keypress(key) end -- A if(key == "return") then menu = not menu end -- B if(key == "space") then end if(key >= "1" and key<="9") then map_set(loc_x(), loc_y(), key-"0") end end function love.draw() -- the map itself draw_map() -- cursor love.graphics.setColor(0, 0, 0, (3 + math.sin(4 * love.timer.getTime() - start_time)) / 4) love.graphics.rectangle('line', c_x * tile_w, c_y * tile_h, tile_w, tile_h) love.graphics.rectangle('line', c_x * tile_w - 2, c_y * tile_h - 2, tile_w + 4, tile_h + 4) love.graphics.rectangle('line', c_x * tile_w - 4, c_y * tile_h - 4, tile_w + 8, tile_h + 8) -- menu if menu then mex = w/2 - 100 mey = h/2 - 60 mew = 200 meh = 120 love.graphics.setColor(0, 0, 0, 1) love.graphics.rectangle('fill', mex+10, mey+10, mew, meh) love.graphics.rectangle('fill', mex, mey, mew, meh) love.graphics.setColor(1, 1, 1, 1) love.graphics.rectangle('fill', mex+2, mey+2, mew-4, meh-4) end -- debug info utils:draw_dev_hud() end
object_tangible_tcg_series5_hangar_ships_tie_aggressor = object_tangible_tcg_series5_hangar_ships_shared_tie_aggressor:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series5_hangar_ships_tie_aggressor, "object/tangible/tcg/series5/hangar_ships/tie_aggressor.iff")
-- write data recover from latest snapshot env = require('test_run') test_run = env.new() test_run:cmd('restart server default') engine = test_run:get_cfg('engine') space = box.schema.space.create('test', { engine = engine }) index = space:create_index('primary') for key = 1, 51 do space:insert({key}) end box.snapshot() test_run:cmd('restart server default') space = box.space['test'] index = space.index['primary'] index:select({}, {iterator = box.index.ALL}) for key = 52, 91 do space:insert({key}) end box.snapshot() test_run:cmd('restart server default') space = box.space['test'] index = space.index['primary'] index:select({}, {iterator = box.index.ALL}) box.space.test:drop() -- https://github.com/tarantool/tarantool/issues/1899 engine = test_run:get_cfg('engine') space = box.schema.space.create('test', { engine = engine }) index1 = space:create_index('primary', { parts = {1, 'unsigned'} } ) index2 = space:create_index('secondary', { parts = {2, 'unsigned'} } ) space:insert{1, 11, 21} space:insert{20, 10, 0} box.snapshot() test_run:cmd('restart server default') box.space.test:select{} box.space.test.index.primary:select{} box.space.test.index.secondary:select{} box.space.test:drop() -- Check that box.snapshot() doesn't leave garbage one the region. -- https://github.com/tarantool/tarantool/issues/3732 fiber = require('fiber') -- Should be 0. fiber.info()[fiber.self().id()].memory.used box.snapshot() -- Should be 0. fiber.info()[fiber.self().id()].memory.used box.snapshot() box.snapshot() -- Should be 0. fiber.info()[fiber.self().id()].memory.used
-- This is a modified lua port of James Halliday's point-in-polygon repository -- Here's the original license --[[ The MIT License (MIT) Copyright (c) 2016 James Halliday Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] function PointInPolygon(point, vs) local x = point[1] local y = point[2] local inside = false local i = 1 local j = #vs while i <= #vs do local xi = vs[i][1] local yi = vs[i][2] local xj = vs[j][1] local yj = vs[j][2] local intersect = ((yi > y) ~= (yj > y)) and (x < (xj - xi) * (y - yi) / (yj - yi) + xi) if intersect then inside = not inside end j = i i = i + 1 end return inside end -------------------------------------------------------------------------------- -- Modified line intersection code from rosettacode.org function LineIntersection(s1, e1, s2, e2) local d = (s1[1] - e1[1]) * (s2[2] - e2[2]) - (s1[2] - e1[2]) * (s2[1] - e2[1]) local a = s1[1] * e1[2] - s1[2] * e1[1] local b = s2[1] * e2[2] - s2[2] * e2[1] local x = (a * (s2[1] - e2[1]) - (s1[1] - e1[1]) * b) / d local y = (a * (s2[2] - e2[2]) - (s1[2] - e1[2]) * b) / d return x, y end
vim.lsp.set_log_level('debug') local lspconfig = require('lspconfig') local protocol = require('vim.lsp.protocol') -- Enable (broadcasting) snippet capability for completion local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionItem.snippetSupport = true -- Snippets directory vim.g.vsnip_snippet_dir = vim.fn.expand('~/.config/nvim/snippets/') -- Use an on_attach function to only map the following keys -- after the language server attaches to the current buffer local on_attach = function(client, bufnr) local function buf_set_keymap(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end -- Enable completion triggered by <c-x><c-o> buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc') -- Mappings. local opts = { noremap=true, silent=true } -- Formatting if client.resolved_capabilities.document_formatting then vim.api.nvim_command [[augroup Format]] vim.api.nvim_command [[autocmd! * <buffer>]] vim.api.nvim_command [[autocmd BufWritePre <buffer> lua vim.lsp.buf.formatting_seq_sync()]] vim.api.nvim_command [[augroup END]] end -- See `:help vim.lsp.*` for documentation on any of the below functions buf_set_keymap('n', 'gD', '<cmd>lua vim.lsp.buf.declaration()<CR>', opts) buf_set_keymap('n', 'gd', '<cmd>lua vim.lsp.buf.definition()<CR>', opts) buf_set_keymap('n', 'K', '<cmd>lua vim.lsp.buf.hover()<CR>', opts) buf_set_keymap('n', 'gi', '<cmd>lua vim.lsp.buf.implementation()<CR>', opts) buf_set_keymap('n', '<C-k>', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts) buf_set_keymap('n', '<space>wa', '<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>', opts) buf_set_keymap('n', '<space>wr', '<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>', opts) buf_set_keymap('n', '<space>wl', '<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>', opts) buf_set_keymap('n', '<space>D', '<cmd>lua vim.lsp.buf.type_definition()<CR>', opts) buf_set_keymap('n', '<space>rn', '<cmd>lua vim.lsp.buf.rename()<CR>', opts) buf_set_keymap('n', '<space>ca', '<cmd>lua vim.lsp.buf.code_action()<CR>', opts) buf_set_keymap('n', '<leader>gr', '<cmd>lua vim.lsp.buf.references()<CR>', opts) buf_set_keymap('n', '<space>e', '<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>', opts) buf_set_keymap('n', '[d', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>', opts) buf_set_keymap('n', ']d', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>', opts) buf_set_keymap('n', '<space>q', '<cmd>lua vim.lsp.diagnostic.set_loclist()<CR>', opts) buf_set_keymap('n', '<space>f', '<cmd>lua vim.lsp.buf.formatting()<CR>', opts) end -- Use a loop to conveniently call 'setup' on multiple servers and -- map buffer local keybindings when the language server attaches local servers = { 'pyright', 'gopls', 'tailwindcss', 'cssls', 'html', 'vuels', 'bashls' } for _, lsp in ipairs(servers) do lspconfig[lsp].setup { on_attach = on_attach, capabilities = capabilities, flags = { debounce_text_changes = 150, } } end -- nvim-web-devicons require('nvim-web-devicons').setup { -- your personnal icons can go here (to override) -- DevIcon will be appended to `name` override = { zsh = { icon = '', color = '#428850', name = 'Zsh' } }; -- globally enable default icons (default to false) -- will get overriden by `get_icons` option default = true; } -- nvim-autopairs require('nvim-autopairs').setup({ disable_filetype = { 'TelescopePrompt' , 'vim' }, fast_wrap = { map = '<M-e>', chars = { '{', '[', '(', '"', "'" }, pattern = string.gsub([[ [%'%"%)%>%]%)%}%,] ]], '%s+', ''), offset = 0, -- Offset from pattern match end_key = '$', keys = 'qwertyuiopzxcvbnmasdfghjkl', check_comma = true, hightlight = 'Search' }, }) -- tsserver config lspconfig.tsserver.setup({ on_attach = on_attach, capabilities = capabilities, -- Needed for inlayHints. Merge this table with your settings or copy -- it from the source if you want to add your own init_options. init_options = require("nvim-lsp-ts-utils").init_options, -- on_attach = function(client, bufnr) local ts_utils = require("nvim-lsp-ts-utils") -- defaults ts_utils.setup({ debug = false, disable_commands = false, enable_import_on_completion = false, -- import all import_all_timeout = 5000, -- ms -- lower numbers = higher priority import_all_priorities = { same_file = 1, -- add to existing import statement local_files = 2, -- git files or files with relative path markers buffer_content = 3, -- loaded buffer content buffers = 4, -- loaded buffer names }, import_all_scan_buffers = 100, import_all_select_source = false, -- filter diagnostics filter_out_diagnostics_by_severity = {}, filter_out_diagnostics_by_code = {}, -- inlay hints auto_inlay_hints = true, inlay_hints_highlight = "Comment", -- update imports on file move update_imports_on_move = false, require_confirmation_on_move = false, watch_dir = nil, }) -- required to fix code action ranges and filter diagnostics ts_utils.setup_client(client) -- no default maps, so you may want to define some here local opts = { silent = true } vim.api.nvim_buf_set_keymap(bufnr, "n", "gs", ":TSLspOrganize<CR>", opts) vim.api.nvim_buf_set_keymap(bufnr, "n", "gr", ":TSLspRenameFile<CR>", opts) vim.api.nvim_buf_set_keymap(bufnr, "n", "gi", ":TSLspImportAll<CR>", opts) end, }) -- eslint lspconfig.eslint.setup { on_attach = function(client) -- neovim's LSP client does not currently support dynamic capabilities registration, so we need to set -- the resolved capabilities of the eslint server ourselves! client.resolved_capabilities.document_formatting = true end, settings = { format = { enable = true }, }, } -- stylelint-lsp lspconfig.stylelint_lsp.setup({ on_attach = on_attach, capabilities = capabilities, settings = { stylelintplus = { autoFixOnFormat = true, autoFixOnSave = true, validateOnSave = true, validateOnType = true } } }) -- rust-tools require('rust-tools').setup({ server = { on_attach = on_attach, capabilities = capabilities, settings = { -- rust_analyzer config ['rust-analyzer'] = { assist = { importGranularity = 'module', importPrefix = 'by_self', }, checkOnSave = { command = 'clippy', }, cargo = { loadOutDirsFromCheck = true }, procMacro = { enable = true }, } } } }) -- diagnosticls lspconfig.diagnosticls.setup { on_attach = on_attach, capabilities = capabilities, filetypes = { 'javascript', 'javascriptreact', 'json', 'typescript', 'typescriptreact', 'css', 'less', 'scss', 'markdown' }, init_options = { formatters = { prettier = { command = 'prettier', args = { '--stdin-filepath', '%filename' } }, stylelint = { command = 'stylelint', args = { '--stdin', '--stdin-filename', '%filename', '--fix'} } }, formatFiletypes = { css = {'prettier', 'stylelint'}, json = 'prettier', scss = {'prettier', 'stylelint'}, less = {'prettier', 'stylelint'}, markdown = 'prettier' } } }
------------------------------------------------------------------------------ -- Client Device of Light-weight MQTT Machine Network (LWMQN) for NODEMCU -- LWMQN Project -- LICENSE: MIT -- Simen Li <simenkid@gmail.com> ------------------------------------------------------------------------------ local EventEmitter = require 'events' local core = require 'mqcore' local M = EventEmitter:new() local _ms = 60000 function M:new(qn) qn = qn or {} assert(type(qn.mac) == 'string', "mac should be a string.") assert(type(qn.ip) == 'string', "ip should be a string.") qn.clientId = qn.clientId or 'qn-' .. qn.mac qn.lifetime = qn.lifetime or 86400 qn.version = qn.version or '0.0.1' qn.mc = nil qn.so = nil qn._tid = 0 qn._repAttrs = {} qn._tobjs = {} qn._lfsecs = 0 qn._upder = nil self.__index = self qn = setmetatable(qn, self) core.register(qn) return qn end function M:encrypt(msg) return msg end function M:decrypt(msg) return msg end function M:changeIp(ip) if (ip ~= self.ip) then self.ip = ip self.so[4][4] = self.ip self:pubUpdate({ ip = self.ip }) end end function M:initResrc(...) local oid, iid, resrcs = ... oid = tonumber(oid) or oid iid = tonumber(iid) or iid self.so[oid] = self.so[oid] or {} self.so[oid][iid] = self.so[oid][iid] or {} for rid, rval in pairs(resrcs) do if (type(rval) ~= 'function') then self.so[oid][iid][rid] = rval if (type(rval) == 'table') then rval._isCb = type(rval.read) == 'function' or type(rval.write) == 'function' or type(rval.exec) == 'function' end end end return self end function M:getAttrs(...) local oid, iid, rid = ... local tgtype, target, key, attrs = self:_target(...), tostring(oid) local default = { pmin = self.so[1][2], pmax = self.so[1][3], mute = true, cancel = true } if (target == tag.notfound) then return nil end if (tgtype == trgtype.object) then key = key elseif (tgtype == trgtype.instance) then key = key .. ':' .. tostring(iid) elseif (tgtype == trgtype.resource) then key = key .. ':' .. tostring(iid) .. ':' .. tostring(rid) end self._repAttrs[key] = self._repAttrs[key] or default return self._repAttrs[key] end function M:setAttrs(...) -- args: oid, iid, rid, attrs local argtbl = { ... } local oid, key = argtbl[1], tostring(argtbl[1]) local iid, rid, tgtype, target, attrs if (#argtbl == 4) then iid, rid, attrs = argtbl[2], argtbl[3], argtbl[4] key = key .. ':' .. tostring(iid) .. ':' .. tostring(rid) elseif (#argtbl == 3) then iid, attrs = argtbl[2], argtbl[3] key = key .. ':' .. tostring(iid) elseif (#argtbl == 2) then attrs = argtbl[2] end tgtype, target = self:_target(oid, iid, rid) if (target == tag.notfound) then return false end attrs.pmin = attrs.pmin or self.so[1][2] attrs.pmax = attrs.pmax or self.so[1][3] self._repAttrs[key] = attrs return true end function M:readResrc(oid, iid, rid, callback) return self:_rd(true, oid, iid, rid, callback) end function M:writeResrc(oid, iid, rid, value, callback) local result oid = tonumber(oid) or oid rid = tonumber(rid) or rid callback = callback or function(...) end if (self:_has(oid, iid, rid)) then local resrc = self.so[oid][iid][rid] local rtype = type(resrc) if (rtype == 'table') then if (resrc._isCb) then if (type(resrc.write) == 'function') then pcall(resrc.write, value, function (err, val) result = val callback(err, val) end) else callback(core.ERR.unwt, nil) end else self.so[oid][iid][rid] = value result = value callback(core.ERR.sces, value) end elseif (rtype == 'function' or rtype == 'thread') then callback(core.ERR.unwt, nil) else self.so[oid][iid][rid] = value result = value callback(core.ERR.sces, value) end else callback(core.ERR.nfnd, nil) end if (result ~= nil) then self:_chkResrc(oid, iid, rid, result) end end function M:execResrc(oid, iid, rid, args, callback) callback = callback or function(...) end oid = tonumber(oid) or oid rid = tonumber(rid) or rid if (self:_has(oid, iid, rid)) then local resrc = self.so[oid][iid][rid] if (type(resrc) ~= 'table' or type(resrc.exec) ~= 'function') then callback(core.ERR.une, { status = core.RSP.nalw }) else pcall(resrc.exec, args, callback) -- unpack by their own, resrc.exec(args, callback) end else callback(core.ERR.nfnd, { status = core.RSP.nfnd }) end end function M:connect(url, opts) opts = opts or {} opts.port = opts.port or 1883 opts.secure = opts.secure or 0 if (self.mc == nil) then self.mc = mqtt.Client(self.clientId, opts.keepalive or 120, opts.username or 'freebird', opts.password or 'skynyrd', opts.cleansession or 1) end self.mc:connect(url, opts.port, opts.secure, function (c) self.mc:on('message', function (client, topic, msg) self:emit('raw', client, topic, msg) end) end) end function M:close(callback) if (self.mc ~= nil) then self.mc:close() end if (callback ~= nil) then callback() end end function M:pubRegister(callback) local data = { transId = nil, lifetime = self.lifetime, objList = {}, ip = self.ip, mac = self.mac, version = self.version } for oid, obj in pairs(self.so) do for iid, _ in pairs(obj) do table.insert(data.objList, { oid = oid, iid = iid }) end end return self:_pubReq('register', data) end function M:pubDeregister(callback) return self:_pubReq('deregister', { data = nil }) end function M:pubNotify(data, callback) return self:_pubReq('notify', data, function (err, rsp) if (rsp.cancel) then self:disableReport(data.oid, data.iid, data.rid) end if (callback ~= nil) then callback(err, rsp) end end) end function M:pingServer(callback) return self:_pubReq('ping', { data = nil }) end function M:pubUpdate(devAttrs, callback) return self:_pubReq('update', devAttrs) end function M:pubResponse(rsp, callback) return self:publish(self._pubics.response, rsp, callback) end function M:publish(topic, message, options, callback) if (type(options) == 'function') then callback = options options = nil end local qos, retain, jmsg = options.qos or 0, options.retain or 0, message if (type(message) == 'table') then message = cjson.encode(message) end self.mc:publish(topic, self:encrypt(message), qos, retain, function (client) self:emit('published', { topic = topic, message = jmsg, options = options }) if (callback ~= nil) then callback() end end) end function M:subscribe(topic, qos, callback) if (type(qos) == 'function') then callback = qos qos = nil end self.mc:subscribe(topic, qos or 0, callback) end -- ********************************************* -- -- ** Protected Methods ** -- -- ********************************************* -- function M:_pubReq(intf, data, callback) data.transId = self:_id(intf) if (callback ~= nil) then local key = intf .. ':rsp:' .. tostring(data.transId) self._tCtrl(key, _ms) self:once(key, callback) end return self:publish(self._pubics[intf], data) end function M:_target(oid, iid, rid) local tgtype, target if (oid ~= nil and oid == '') then tgtype = trgtype.root elseif (oid ~= nil) then tgtype = trgtype.object if (iid ~= nil) then tgtype = trgtype.instance if (rid ~= nil) then tgtype = trgtype.resource end end end if (tgtype == trgtype.object) then target = self:_dumpObj(oid) elseif (tgtype == trgtype.instance) then target = self:_dumpObj(oid, iid) elseif (tgtype == trgtype.resource) then self:_rd(false, oid, iid, rid, function (err, val) target = val end) end if (target == nil) then target = tag.notfound end return tgtype, target end function M:_id(intf) local nextid = function () self._tid = self._tid + 1 if (self._tid > 255) then self._tid = 0 end end if (intf ~= nil) then local rspid = intf .. ':rsp:' .. tostring(self._tid) while self:listenerCount(rspid) ~= 0 do rspid = intf .. ':rsp:' .. tostring(nextid()) end end return self._tid end function M:_dumpObj(...) local oid, iid = ... local dump, obj = {}, self.so[oid] if (obj == nil) then dump = nil elseif (iid == nil) then -- dump object for ii, inst in pairs(obj) do dump[ii] = {} for rid, resrc in pairs(obj[ii]) do self:readResrc(oid, ii, rid, function (err, val) dump[ii][rid] = val end) end end else -- dump instance if (obj[iid] == nil) then dump = nil else for rid, resrc in pairs(obj[iid]) do self:readResrc(oid, iid, rid, function (err, val) dump[rid] = val end) end end end return dump end function M:_rd(chk, oid, iid, rid, callback) local result oid = tonumber(oid) or oid rid = tonumber(rid) or rid callback = callback or function(...) end if (self:_has(oid, iid, rid)) then local resrc = self.so[oid][iid][rid] local rtype = type(resrc) if (rtype == 'table' and resrc._isCb == true) then if (type(resrc.read) == 'function') then pcall(resrc.read, function (err, val) result = val callback(err, val) end) elseif (type(resrc.exec) == 'function') then callback(core.ERR.unrd, tag.exec) else callback(core.ERR.unrd, core.TAG.unrd) end elseif (rtype == 'function' or rtype == 'thread') then callback(core.ERR.unrd, nil) else result = resrc callback(core.ERR.sces, resrc) end else callback(core.ERR.nfnd, nil) end if (chk == true and result ~= nil) then self:_chkResrc(oid, iid, rid, result) end end function M:_has(oid, iid, rid) return self.so[oid] ~= nil and self.so[oid][iid] ~= nil and self.so[oid][iid][rid] ~= nil end return M
-- this script is used to save and read all player status players_status = {}
local Action = require "action" local Reaction = Action:extend() Reaction.reaction = true return Reaction
Base_Actor_Tests = { { Test_name = "Actor GetID", Test_type = "Return", Test_func = function(tbl) local id = tbl.actor:GetID() return (id and id > 0 and type(id) == "number") end, }, { Test_name = "Actor GetLocation", Test_type = "Return", Test_func = function(tbl) local loc = tbl.actor:GetLocation() return loc == Vector(-100, 100, 100.5) end, }, { Test_name = "Actor SetLocation", Test_type = "Return", Test_func = function(tbl) local newloc = Vector(100, 399, 100) tbl.actor:SetLocation(newloc) local loc = tbl.actor:GetLocation() tbl.actor:SetLocation(tbl.Location) return loc == newloc end, }, { Test_name = "Actor GetRotation", Test_type = "Return", Test_func = function(tbl) local rot = tbl.actor:GetRotation() return (rot.Pitch -90 and rot.Yaw == 153 and rot.Roll == 24.5) end, }, { Test_name = "Actor SetRotation", Test_type = "Return", Test_func = function(tbl) local newrot = Rotator(100, -100, 125) tbl.actor:SetRotation(newrot) local rot = tbl.actor:GetRotation() tbl.actor:SetRotation(tbl.Rotation) return (rot.Pitch == newrot.Pitch and rot.Yaw == newrot.Yaw and rot.Roll == newrot.Roll) end, }, { Test_name = "Actor GetScale", Test_type = "Return", Test_func = function(tbl) local scale = tbl.actor:GetScale() return scale == tbl.Scale end, }, { Test_name = "Actor SetScale", Test_type = "Return", Test_func = function(tbl) local newscale = Vector(2, 3, 2.5) tbl.actor:SetScale(newscale) local scale = tbl.actor:GetScale() tbl.actor:SetScale(tbl.Scale) return scale == newscale end, }, { Test_name = "Actor Gravity", Test_type = "Return", Test_func = function(tbl) tbl.actor:SetGravityEnabled(true) local is_1 = tbl.actor:IsGravityEnabled() tbl.actor:SetGravityEnabled(false) local is_2 = tbl.actor:IsGravityEnabled() return (is_1 and not is_2) end, }, { Test_name = "Actor GetAttachedTo nil", Test_type = "Return", Test_func = function(tbl) return tbl.actor:GetAttachedTo() == nil end, }, { Test_name = "Actor GetAttachedEntities nil", Test_type = "Return", Test_func = function(tbl) return #tbl.actor:GetAttachedEntities() == 0 end, }, { Test_name = "Actor Collision", Test_type = "Return", Test_func = function(tbl) local col_base = tbl.actor:GetCollision() tbl.actor:SetCollision(CollisionType.Normal) local col0 = tbl.actor:GetCollision() tbl.actor:SetCollision(CollisionType.StaticOnly) local col1 = tbl.actor:GetCollision() tbl.actor:SetCollision(CollisionType.NoCollision) local col2 = tbl.actor:GetCollision() tbl.actor:SetCollision(col_base) return (col0 == CollisionType.Normal and col1 == CollisionType.StaticOnly and col2 == CollisionType.NoCollision) end, }, { Test_name = "Actor GetType", Test_type = "Return", Test_func = function(tbl) return tbl.a_type == tbl.actor:GetType() end, }, { Test_name = "Actor SetValue/GetValue", Test_type = "Return", Test_func = function(tbl) local val = tbl.actor:GetValue("tvalnb") tbl.actor:SetValue("tvalnb", 25.5) tbl.actor:SetValue("tvalstr", "t") tbl.actor:SetValue("tvaltbl", {"t"}) tbl.actor:SetValue("tvalbool", true) local valnb = tbl.actor:GetValue("tvalnb") local valstr = tbl.actor:GetValue("tvalstr") local valtbl = tbl.actor:GetValue("tvaltbl") local valbool = tbl.actor:GetValue("tvalbool") return (val == nil and valnb and valnb == 25.5 and valstr == "t" and valtbl and valtbl[1] == "t" and valbool == true) end, }, { Test_name = "Actor ValueChange", Test_type = "WaitForCallBack", Test_func = function(tbl, callback, test_id) _ENV[tbl.a_type].Subscribe("ValueChange", function(actor, key, value) if actor == tbl.actor then _ENV[tbl.a_type].Unsubscribe("ValueChange") if (key == "tvalnbValueChange" and value and value == 25.5) then callback(true, test_id) else callback(false, test_id) end end end) tbl.actor:SetValue("tvalnbValueChange", 25.5) end, WaitForCallBack_Failed_After_ms = 1000, }, { Test_name = "Actor Attach SnapToTarget Check, Detach Check", Test_type = "Return", Test_func = function(tbl) tbl.actor2:AttachTo(tbl.actor, AttachmentRule.SnapToTarget) local loc = tbl.actor2:GetLocation() local rot = tbl.actor2:GetRotation() local attached_to = tbl.actor2:GetAttachedTo() local attached_entities = tbl.actor:GetAttachedEntities() tbl.actor2:Detach() local attached_to2 = tbl.actor2:GetAttachedTo() local attached_entities2 = tbl.actor:GetAttachedEntities() return (loc == tbl.Location and rot.Pitch == tbl.Rotation.Pitch and rot.Yaw == tbl.Rotation.Yaw and rot.Roll == tbl.Rotation.Roll and attached_to and attached_to == tbl.actor and attached_entities and #attached_entities == 1 and attached_entities[1] == tbl.actor2 and attached_to2 == nil and #attached_entities2 == 0) end, }, { Test_name = "Actor Attach, Detach Destroy, Destroy Event", Test_type = "WaitForCallBack", Test_func = function(tbl, callback, test_id) _ENV[tbl.a_type].Subscribe("Destroy", function(actor) if actor == tbl.actor2 then _ENV[tbl.a_type].Unsubscribe("Destroy") if actor:IsValid() then callback(true, test_id) else callback(false, test_id) end end end) tbl.actor2:AttachTo(tbl.actor, AttachmentRule.SnapToTarget, "", 1) tbl.actor2:Detach() end, WaitForCallBack_Failed_After_ms = 2000, }, { Test_name = "Actor Lifespan, Destroy Event", Test_type = "WaitForCallBack", Test_func = function(tbl, callback, test_id) _ENV[tbl.a_type].Subscribe("Destroy", function(actor) if actor == tbl.actor3 then _ENV[tbl.a_type].Unsubscribe("Destroy") if actor:IsValid() then callback(true, test_id) else callback(false, test_id) end end end) tbl.actor3:SetLifeSpan(1) end, WaitForCallBack_Failed_After_ms = 2000, }, { Test_name = "Actor Destroy, Destroy Event", Test_type = "WaitForCallBack", Test_func = function(tbl, callback, test_id) _ENV[tbl.a_type].Subscribe("Destroy", function(actor) if actor == tbl.actor then _ENV[tbl.a_type].Unsubscribe("Destroy") if actor:IsValid() then callback(true, test_id) else callback(false, test_id) end end end) tbl.actor:Destroy() end, WaitForCallBack_Failed_After_ms = 1000, }, }
-- Space Shooter Game -- Developed by Carlos Yanez -- Hide Status Bar display.setStatusBar(display.HiddenStatusBar) -- Import MovieClip Library local movieclip = require('movieclip') -- Import Physics local physics = require('physics') physics.start() physics.setGravity(0, 0) -- Graphics -- Background local bg = display.newImage('bg.png') -- [Title View] local title local playBtn local creditsBtn local titleView -- [Credits] local creditsView -- [Ship] local ship -- [Boss] local boss -- [Score] local score -- [Lives] local lives -- Load Sounds local shot = audio.loadSound('shot.mp3') local explo = audio.loadSound('explo.mp3') local bossSound = audio.loadSound('boss.mp3') -- Variables local timerSource local lives = display.newGroup() local bullets = display.newGroup() local enemies = display.newGroup() local scoreN = 0 local bossHealth = 20 -- Functions local Main = {} local addTitleView = {} local showCredits = {} local removeCredits = {} local removeTitleView = {} local addShip = {} local addScore = {} local addLives = {} local listeners = {} local moveShip = {} local shoot = {} local addEnemy = {} local alert = {} local update = {} local collisionHandler = {} local restart = {} -- Main Function function Main() addTitleView() end function addTitleView() title = display.newImage('title.png') playBtn = display.newImage('playBtn.png') playBtn.x = display.contentCenterX playBtn.y = display.contentCenterY + 10 playBtn:addEventListener('tap', removeTitleView) creditsBtn = display.newImage('creditsBtn.png') creditsBtn.x = display.contentCenterX creditsBtn.y = display.contentCenterY + 60 creditsBtn:addEventListener('tap', showCredits) titleView = display.newGroup(title, playBtn, creditsBtn) end function removeTitleView:tap(e) transition.to(titleView, {time = 300, y = -display.contentHeight, onComplete = function() display.remove(titleView) titleView = null addShip() end}) end function showCredits:tap(e) creditsBtn.isVisible = false creditsView = display.newImage('creditsView.png') creditsView:setReferencePoint(display.TopLeftReferencePoint) transition.from(creditsView, {time = 300, x = display.contentWidth}) creditsView:addEventListener('tap', removeCredits) end function removeCredits:tap(e) creditsBtn.isVisible = true transition.to(creditsView, {time = 300, x = display.contentWidth, onComplete = function() display.remove(creditsView) creditsView = null end}) end function addShip() ship = movieclip.newAnim({'shipA.png', 'shipB.png'}) ship.x = display.contentWidth * 0.5 ship.y = display.contentHeight - ship.height ship.name = 'ship' ship:play() physics.addBody(ship) addScore() end function addScore() score = display.newText('Score: ', 1, 0, native.systemFontBold, 14) score.y = display.contentHeight - score.height * 0.5 score.text = score.text .. tostring(scoreN) score:setReferencePoint(display.TopLeftReferencePoint) score.x = 1 addLives() end function addLives() for i = 1, 3 do live = display.newImage('live.png') live.x = (display.contentWidth - live.width * 0.7) - (5 * i+1) - live.width * i + 20 live.y = display.contentHeight - live.height * 0.7 lives.insert(lives, live) end listeners('add') end function listeners(action) if(action == 'add') then bg:addEventListener('touch', moveShip) bg:addEventListener('tap', shoot) Runtime:addEventListener('enterFrame', update) timerSource = timer.performWithDelay(800, addEnemy, 0) else bg:removeEventListener('touch', moveShip) bg:removeEventListener('tap', shoot) Runtime:removeEventListener('enterFrame', update) timer.cancel(timerSource) end end function moveShip:touch(e) if(e.phase == 'began') then lastX = e.x - ship.x elseif(e.phase == 'moved') then ship.x = e.x - lastX end end function shoot:tap(e) local bullet = display.newImage('bullet.png') bullet.x = ship.x bullet.y = ship.y - ship.height bullet.name = 'bullet' physics.addBody(bullet) audio.play(shot) bullets.insert(bullets, bullet) end function addEnemy(e) local enemy = movieclip.newAnim({'enemyA.png', 'enemyA.png','enemyA.png','enemyA.png','enemyA.png','enemyA.png','enemyB.png','enemyB.png','enemyB.png','enemyB.png','enemyB.png','enemyB.png'}) enemy.x = math.floor(math.random() * (display.contentWidth - enemy.width)) enemy.y = -enemy.height enemy.name = 'enemy' physics.addBody(enemy) enemy.bodyType = 'static' enemies.insert(enemies, enemy) enemy:play() enemy:addEventListener('collision', collisionHandler) end function alert(e) listeners('remove') local alertView if(e == 'win') then alertView = display.newImage('youWon.png') alertView.x = display.contentWidth * 0.5 alertView.y = display.contentHeight * 0.5 else alertView = display.newImage('gameOver.png') alertView.x = display.contentWidth * 0.5 alertView.y = display.contentHeight * 0.5 end alertView:addEventListener('tap', restart) end function update(e) -- Move Bullets if(bullets.numChildren ~= 0) then for i = 1, bullets.numChildren do bullets[i].y = bullets[i].y - 10 -- Destroy Offstage Bullets if(bullets[i].y < -bullets[i].height) then bullets:remove(bullets[i]) display.remove(bullets[i]) bullets[i] = nil end end end -- Move Enemies if(enemies.numChildren ~= 0) then for i = 1, enemies.numChildren do if(enemies[i] ~= nil) then enemies[i].y = enemies[i].y + 3 -- Destroy Offstage Enemies if(enemies[i].y > display.contentHeight) then enemies:remove(enemies[i]) display.remove(enemies[i]) end end end end -- Show Boss if(scoreN == 50 and boss == nil) then audio.play(bossSound) boss = movieclip.newAnim({'bossA.png','bossA.png','bossA.png','bossA.png','bossA.png', 'bossA.png','bossA.png', 'bossB.png','bossB.png','bossB.png','bossB.png','bossB.png','bossB.png','bossB.png'}) boss.x = display.contentWidth * 0.5 boss.name = 'boss' physics.addBody(boss) boss.bodyType = 'static' transition.to(boss, {time = 1500, y = boss.height + (boss.height * 0.5)}) boss:play() boss:addEventListener('collision', collisionHandler) end end function collisionHandler(e) if(e.other.name == 'bullet' and e.target.name == 'enemy') then audio.play(explo) display.remove(e.other) display.remove(e.target) scoreN = scoreN + 50 score.text = 'Score: ' .. tostring(scoreN) score:setReferencePoint(display.TopLeftReferencePoint) score.x = 1 elseif(e.other.name == 'bullet' and e.target.name == 'boss') then audio.play(explo) display.remove(e.other) bossHealth = bossHealth - 1 scoreN = scoreN + 50 score.text = 'Score: ' .. tostring(scoreN) score:setReferencePoint(display.TopLeftReferencePoint) score.x = 1 if(bossHealth <= 0) then display.remove(e.target) alert('win') end elseif(e.other.name == 'ship') then audio.play(explo) display.remove(e.target) -- Remove Live display.remove(lives[lives.numChildren]) -- Check for Game Over if(lives.numChildren < 1) then alert('lose') end end end function restart() listeners('remove') display.remove(bullets) display.remove(enemies) display.remove(ship) display.remove(alertView) Main() end Main()
local M = {} local function years_from(from, to) local cur_year = tonumber(os.date('%Y')) to = to and to or cur_year return from == to and tostring(from) or ('%d-%d'):format(from, to) end local function http_get(url) local res = vim.fn.systemlist { 'curl', '--location', '--silent', '--fail', url } assert(vim.v.shell_error == 0, ('GET %s failed'):format(url)) return res end local function endpoint_url(...) return table.concat({ M.config.base_url, ... }, '/') end local function catalog_url(kind) return endpoint_url(kind, 'catalog.json') end local function gen_index(tbl) local index = {} for i, entry in ipairs(tbl) do index[entry.name] = i end return index end local function get_catalog(kind) local catalog = vim.fn.json_decode(http_get(catalog_url(kind))) local index = gen_index(catalog.schemas) catalog.index = index return catalog end local function gen_module(decls) local res = M.config.copyright_notice res = res .. '-- stylua: ignore start\n\n' res = res .. 'local M = {}\n\n' for ident, val in pairs(decls) do res = res .. 'M.' .. ident .. ' = ' .. val .. '\n\n' end res = res .. 'return M\n\n' res = res .. '-- stylua: ignore end' return res end M.config = { base_url = 'https://www.schemastore.org/api', out = '/dev/stdout', copyright_notice = ([[ -- Copyright %s Maddison Hellstrom -- -- This file contains an automatically generated version of the SchemaStore -- JSON schema catalog which has been converted from JSON to Lua. -- -- The SchemaStore project can be found at -- -- https://schemastore.org -- -- The original SchemaStore catalog carries the following copyright: -- -- Copyright %s Mads Kristensen and Contributors -- -- Both projects are released under the following terms: -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. ]]):format(years_from(2021), years_from(2015)) } function M.setup(config) local c = vim.tbl_deep_extend('force', M.config, config) if not c.out or c.out == '-' or c.out == '' then c.out = '/dev/stdout' end M.config = c return M end function M.run() local catalog_module = gen_module { json = vim.inspect(get_catalog 'json'), } local ok = vim.fn.writefile(vim.split(catalog_module, '\n', true), M.config.out) assert(ok == 0, 'Write failed: ' .. vim.v.errmsg) end return M
-- converts code stored as strings into actual code which can be run -- original use case was code which needed to be sent to another turtle but also needed to run on the 'master' turtle and i didn't want to have two copies of the code -- source strings are functions without the function 'wrapping', see example under the code -- set up enviroment so that we can do some load string tricks later, make sure that this is at the top of your file, bad things can happen otherwise local HOST_ENV = _ENV or getfenv() -- this is global local OUR_ENV = {} setmetatable(OUR_ENV, {__index = HOST_ENV, OUR_ENV = OUR_ENV}) setfenv(1, OUR_ENV) -- make the rest of this code use this environment local function compile(chunk) -- returns compiled chunk or nil and error message if type(chunk) ~= "string" then error("expected string, got ".. type(chunk), 2) end local function findChunkName(var) for k,v in pairs(HOST_ENV) do if v==var then return k end end return "Unknown chunk" end return load(chunk, findChunkName(chunk), "t", OUR_ENV) end -- example code, the compile function should be above the code local exampleSource = [[ print("Example: "..table.concat({...}, " ")) ]] local exampleFunc = compile(exampleSource) -- exampleFunc is now like any normal function as if we had it written in this file normally, the string (exampleSource) is still available for trasmitting/writng to files/etc. exampleFunc("this", "is", "an", "example") --> "Example: this is an example"
------------ -- Locals -- ------------ local table_insert = table.insert local UnitLocalizedClass = Assiduity.UnitLocalizedClass local FRIENDLY = "FRIENDLY" local HOSTILE = "HOSTILE" local UNIT = "unit" local MEASUREMENTS = { ["SMALL"] = { ["AURA_DISTANCE_TO_EDGE"] = 1, ["AURA_SIZE"] = 16, ["BAR_WIDTH"] = 89, ["CAST_BAR_OFFSET"] = -15, ["DISTANCE_TO_EDGE"] = 2, ["FRAME_HEIGHT"] = 33, ["FRAME_WIDTH"] = 123, ["HEALTH_BAR_HEIGHT"] = 22, ["MINI_AURA"] = 9, ["PLAYER_AURA_SIZE"] = 17, ["PLAYER_BAR_HEIGHT"] = 19, ["PORTRAIT_SIZE"] = 28, ["POWER_BAR_HEIGHT"] = 5, ["TARGET"] = { ["BAR_WIDTH"] = 53, ["FRAME_HEIGHT"] = 28, ["FRAME_WIDTH"] = 82, ["HEALTH_BAR_HEIGHT"] = 13, ["PORTRAIT_SIZE"] = 24, ["POWER_BAR_HEIGHT"] = 10, }, }, ["LARGE"] = { ["AURA_DISTANCE_TO_EDGE"] = 1, ["AURA_SIZE"] = 20, ["BAR_WIDTH"] = 180, ["CAST_BAR_OFFSET"] = -15, ["DISTANCE_TO_EDGE"] = 3, ["FRAME_HEIGHT"] = 47, ["FRAME_WIDTH"] = 230, ["HEALTH_BAR_HEIGHT"] = 28, ["MINI_AURA"] = 9, ["PLAYER_AURA_SIZE"] = 25, ["PLAYER_BAR_HEIGHT"] = 27, ["PORTRAIT_SIZE"] = 41, ["POWER_BAR_HEIGHT"] = 12, ["TARGET"] = { ["BAR_WIDTH"] = 53, ["FRAME_HEIGHT"] = 28, ["FRAME_WIDTH"] = 82, ["HEALTH_BAR_HEIGHT"] = 16, ["PORTRAIT_SIZE"] = 24, ["POWER_BAR_HEIGHT"] = 7, }, } } local FILTERED_AURA_IDS = { [34123] = 1, -- Druid Tree of Life passive buff [59620] = 1, -- Berserk weapon enchant proc [67354] = 1, -- Idol of Mutilation proc } local FILTERED_AURA = { ["Abomination's Might"] = 1, ["Acclimation"] = 1, -- Frost dk talent ["Aegis"] = 1, -- The Black Heart, tank trinket ["Amplify Magic"] = 1, ["Ancestral Fortitude"] = 1, ["Ancestral Fortitude"] = 1, -- Rsham talent ["Arcane Brilliance"] = 1, ["Arcane Empowerment"] = 1, ["Arcane Intellect"] = 1, ["Argent Champion"] = 1, ["Argent Dawn Commission"] = 1, -- Level 1 trinket ["Argent Valor"] = 1, -- Cannoneer trinket proc ["Aspect of the Beast"] = 1, ["Aspect of the Dragonhawk"] = 1, ["Aspect of the Hawk"] = 1, ["Aspect of the Monkey"] = 1, ["Aspect of the Wild"] = 1, ["Battle Shout"] = 1, ["Berserker Rage"] = 1, ["Black Magic"] = 1, -- Weapon enchant caster haste ["Blade Barrier"] = 1, -- DK talent ["Blessing of Forgotten Kings"] = 1, ["Blessing of Kings"] = 1, ["Blessing of Might"] = 1, ["Blessing of the Moon Goddess"] = 1, -- Idol of Lunar Fury proc ["Blessing of Sanctuary"] = 1, ["Blessing of Wisdom"] = 1, ["Blood Pact"] = 1, -- Warlock imp ability ["Bloodrage"] = 1, -- Warrior ability ["Bloodthirst"] = 1, -- Fury war talent ["Bloody Vengeance"] = 1, -- Blood DK talent, 3% extra physical damage, stacks up to 9%, 30s ["Bone Shield"] = 1, ["Champion of the Kirin Tor"] = 1, ["Chaos Bane"] = 1, -- Shadowmourne proc ["Chill of the Throne"] = 1, ["Chilling Knowledge"] = 1, -- Ashen verdict healer ring ["Clearcasting"] = 1, ["Commanding Shout"] = 1, ["Concentration Aura"] = 1, ["Cozy Fire"] = 1, ["Crusader's Glory"] = 1, -- Trinket proc ["Culling the Herd"] = 1, -- Hunter pet ability? ["Cultivated Power"] = 1, -- ["Dampen Magic"] = 1, ["Demonic Pact"] = 1, -- Demo lock talent ["Demoralizing Roar"] = 1, ["Devotion Aura"] = 1, ["Dalaran Brilliance"] = 1, ["Dalaran Intellect"] = 1, ["Demon Armor"] = 1, ["Demonic Circle: Summon"] = 1, ["Demonic Knowledge"] = 1, -- Demo warlock talent ["Demoralizing Shout"] = 1, ["Desolation"] = 1, -- Unholy DK talent, 5% additional damage with all attacks, 20s ["Detect Invisibility"] = 1, ["Divine Plea"] = 1, ["Divine Sacrifice"] = 1, ["Divine Spirit"] = 1, ["Earth and Moon"] = 1, ["Earth Shield"] = 1, ["Earth Shock"] = 1, ["Ebon Champion"] = 1, ["Ebon Plague"] = 1, -- Unholy DK debuff ["Edward's Insight"] = 1, -- Signet of Edward the Odd ["Effervescence"] = 1, ["Elemental Oath"] = 1, ["Elemental Devastation"] = 1, -- Enha shaman talent? ["Elusive Power"] = 1, -- Abyssal Rune trinket, 590 sp 10s ["Energized"] = 1, -- Solace ["Enrage"] = 1, ["Enraged"] = 1, ["Enraged Defense"] = 1, -- Druid feral talent? ["Enraged Regeneration"] = 1, ["Eradication"] = 1, -- Affliction talent, 20% haste 10s ["Evasive"] = 1, -- Libram of the Eternal Tower relic buff ["Executioner"] = 1, -- Executioner weapon enchant proc ["Expose Weakness"] = 1, -- Survival hunt talent ["Fade"] = 1, -- Priest ability, reduce threat ["Fel Armor"] = 1, ["Fel Intelligence"] = 1, -- Warlock felhunter ability ["Ferocious Inspiration"] = 1, -- BM hunt talent ["Fire Resistance"] = 1, ["Fire Resistance Aura"] = 1, ["Fire Shield"] = 1, -- Imp ability ["Fire Ward"] = 1, ["Flametongue Totem"] = 1, ["Flask of Endless Rage"] = 1, ["Flask of Stoneblood"] = 1, ["Flask of the Frost Wyrm"] = 1, ["Flask of the North"] = 1, ["Flurry"] = 1, -- Fury war talent, 25% attack speed on next 3 attacks ["Focus Magic"] = 1, ["Focused Will"] = 1, -- Disc priest talent ["Formidable"] = 1, -- Libram of Three Truths proc ["Fortitude"] = 1, ["Frenzied Regeneration"] = 1, ["Frost Resistance"] = 1, ["Frost Resistance Aura"] = 1, ["Frost Ward"] = 1, ["Frostforged Champion"] = 1, -- Ashen verdict melee rings (ap & str) ["Frostforged Sage"] = 1, -- Ashen verdict hostile caster ring ["Furious"] = 1, -- Shaman item idol slot ["Furious Gladiator's Libram of Fortitude"] = 1, ["Furious Howl"] = 1, -- Hunter pet, wolf ability ["Hand of Reckoning"] = 1, ["Hand of Salvation"] = 1, ["Heart of the Crusader"] = 1, -- Ret pala talent ["Heroic Presence"] = 1, ["Holy Shield"] = 1, ["Holy Strength"] = 1, -- Libram of Valiance ["Honorable Defender"] = 1, ["Horn of Winter"] = 1, ["Hunter's Mark"] = 1, ["Hyperspeed Acceleration"] = 1, -- Engineering hand enchant ["Gift of the Wild"] = 1, ["Glyph of Blocking"] = 1, -- Warrior glyph ["Gylph of Revenge"] = 1, -- Warrior glyph ["Grace"] = 1, -- Disc priest talent ["Greater Blessing of Kings"] = 1, ["Greater Blessing of Might"] = 1, ["Greater Blessing of Sanctuary"] = 1, ["Greater Blessing of Wisdom"] = 1, ["Hoarse"] = 1, -- Some random debuff ["Ice Armor"] = 1, ["Icy Talons"] = 1, -- DK talent, 20% attack speed ["Improved Icy Talons"] = 1, -- DK talent, 20% attack speed to other party members, 5% extra for DK ["Improved Scorch"] = 1, -- Fire mage talent ["Improved Spirit Tap"] = 1, -- Priest talent ["Improved Steady Shot"] = 1, -- MM hunt talent, 15% extra damage on next Aimed/Arcane/Chimera shot ["Indomitable"] = 1, -- Sigil of the Hanged Man (dk relic) ["Infected Wounds"] = 1, ["Inner Fire"] = 1, ["Inner Focus"] = 1, ["Inspiration"] = 1, -- Priest talent ["Judgement of Light"] = 1, ["Judgement of the Just"] = 1, -- Prot pala talent ["Judgement of Wisdom"] = 1, ["Judgements of the Pure"] = 1, -- Holy pala talent ["Kill Command"] = 1, -- Hunter ability ["Killing Machine"] = 1, -- DK talent ["Kindred Spirits"] = 1, -- BM hunt talent, 10% movement speed, pet damage 20% increase ["Leader of the Pack"] = 1, ["Lesser Flask of Toughness"] = 1, ["Life Tap"] = 1, -- Warlock glyph, ["Lightning Shield"] = 1, ["Lightning Speed"] = 1, -- Mongoose weapon enchant prot ["Lightweave"] = 1, -- Tailoring back enchant proc ["Living Seed"] = 1, ["Luck of the Draw"] = 1, -- RDF buff ["Mage Armor"] = 1, ["Mana Spring"] = 1, ["Mark of the Wild"] = 1, ["Master Demonologist"] = 1, -- Demo lock talent ["Master of Subtlety"] = 1, -- Sub rogue talent ["Master Shapeshifter"] = 1, ["Misery"] = 1, -- Spriest talent ["Molten Armor"] = 1, ["Molten Core"] = 1, -- Demo lock talent ["Moonkin Aura"] = 1, ["Nature Resistance"] = 1, ["Omen of Doom"] = 1, -- Druid T10 4 piece set bonus proc ["Power Word: Fortitude"] = 1, ["Prayer of Fortitude"] = 1, ["Prayer of Shadow Protection"] = 1, ["Prayer of Spirit"] = 1, ["Precious's Ribbon"] = 1, ["Precognition"] = 1, -- Sigil of the Bone Gryphon (dk relic) ["Pyroclasm"] = 1, -- Warlock ["Quad Core"] = 1, -- Mage tier 4 piece set bonus when casting Mirror Image ["Rampage"] = 1, ["Rapid Killing"] = 1, -- Hunt talent ["Rapid Recuperation"] = 1, -- MM hunt talent ["Rage of the Fallen"] = 1, -- Herkuml War Token trinket proc ["Reckoning"] = 1, -- Prot pala talent, next 4 swings generate extra attack ["Redoubt"] = 1, -- Prot pala talent ["Rejuvenating"] = 1, -- Idol of Flaring Growth ["Renewed Hope"] = 1, ["Replenishment"] = 1, -- 1% max mana every 5s ["Retribution Aura"] = 1, ["Revitalized"] = 1, -- Purified Lunar Dust proc ["Roar of Sacrifice"] = 1, -- BM pet ability ["Runic Return"] = 1, -- DK talent??? ["Savage Combat"] = 1, -- Combat rogue talent ["Savage Defense"] = 1, -- Feral druid talent (Savage Fury) ["Scorpid Sting"] = 1, ["Seal of Light"] = 1, ["Seal of the Pantheon"] = 1, -- Tank trinket, 3k armor, 20s ["Sentry Totem"] = 1, ["Shadow Embrace"] = 1, -- Aff lock talent ["Shadow Mastery"] = 1, -- Aff lock talent ["Shadow Protection"] = 1, ["Shadow Resistance Aura"] = 1, ["Shadow Ward"] = 1, ["Shadow Weaving"] = 1, -- Spriest talent ["Shadowy Insight"] = 1, -- Glyph of Shadow (priest) ["Shield Block"] = 1, ["Shield of Righteousness"] = 1, ["Slam"] = 1, -- Fury war talent (Bloodsurge) ["Sniper Training"] = 1, -- Survival hunt talent ["Snow of Faith"] = 1, ["Soothing"] = 1, -- Idol of the Black Widow ["Soul Link"] = 1, -- Warlock pet ability ["Spirit Tap"] = 1, -- Priest talent ["Spiritual Trance"] = 1, -- Totem of Calming Tides relic buff ["Stamina"] = 1, -- scroll buff ["Stoneskin"] = 1, ["Strength of Earth"] = 1, ["Strength of Wrynn"] = 1, ["Sword and Board"] = 1, -- Prot warrior talent, refresh Shield Slam ability ["Sunder Armor"] = 1, ["Surge of Power"] = 1, -- 1/2 of the DFO buffs ["Swordguard Embroidery"] = 1, -- Tailoring back enchant? ["Thorns"] = 1, ["Thunder Clap"] = 1, ["Tiger's Fury"] = 1, ["Totem of Wrath"] = 1, ["Trauma"] = 1, -- Arms war talent ["Trueshot Aura"] = 1, ["Unending Breath"] = 1, -- Warlock ability ["Unholy Force"] = 1, -- Sigil of Virulence ["Unleashed Rage"] = 1, -- Enha shammy passive talent ["Vampiric Embrace"] = 1, -- Spriest talent ["Vengeance"] = 1, ["Vicious"] = 1, -- Idol of the Lunar Eclipse ["Vigilance"] = 1, ["Vindication"] = 1, -- Ret pala talent ["Volcanic Fury"] = 1, -- Totem of Quaking Earth ["Water Breathing"] = 1, -- Shaman ability ["Water Shield"] = 1, ["Well Fed"] = 1, ["Wild Growth"] = 1, ["Windfury Totem"] = 1, ["Winter's Chill"] = 1, -- Frost mage talent ["Wrath of Air Totem"] = 1, ["Wyrmrest Champion"] = 1 } local CLASS_TO_HEALTHCOLORS = { ["DEATHKNIGHT"] = {0.77, 0.12, 0.23}, ["DRUID"] = {1, 0.49, 0.04}, ["HUNTER"] = {0.67, 0.83, 0.45}, ["MAGE"] = {0.41, 0.8, 0.94}, ["PALADIN"] = {0.96, 0.55, 0.73}, ["PRIEST"] = {1, 1, 1 }, ["ROGUE"] = {1, 0.96, 0.41}, ["SHAMAN"] = {0, 0.44, 0.87}, ["WARLOCK"] = {0.58, 0.51, 0.79}, ["WARRIOR"] = {0.78, 0.61, 0.43} } local POWERTYPE_TO_COLORS = { ["MANA"] = {0, 0, 0.85}, ["RAGE"] = {0.85, 0, 0 }, ["FOCUS"] = {1, 1, 1 }, ["ENERGY"] = {0.9, 0.9, 0 }, ["COMBO_POINTS"] = {1, 1, 1 }, ["RUNES"] = {1, 1, 1 }, ["RUNIC_POWER"] = {0, 0.6, 1 }, ["SOUL_SHARDS"] = {1, 1, 1 }, ["ECLIPSE"] = {1, 1, 1 }, ["HOLY_POWER"] = {1, 1, 1 }, ["AMMOSLOT"] = {1, 1, 1 }, ["FUEL"] = {1, 1, 1 } } local REACTION = { [FRIENDLY] = {0, 1, 0, 0.3}, [HOSTILE] = {1, 0, 0, 0.3} } local OPPOSITE_POINT = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["TOP"] = "BOTTOM", ["BOTTOM"] = "TOP" } local DEBUFF_TYPE_TO_TEXTURE = { ["Curse"] = {1, 0, 1}, ["Disease"] = {1, 1, 0}, ["Magic"] = {0, 0, 1}, ["Poison"] = {0, 1, 0} } local CLASS_TO_ICON = { ["Army of the Dead Ghoul"] = "Interface\\Icons\\Spell_DeathKnight_ArmyOfTheDead", ["Ebon Gargoyle"] = "Interface\\Icons\\Ability_Hunter_Pet_Bat", ["Risen Ghoul"] = "Interface\\Icons\\Spell_Shadow_AnimateDead", ["Rune Weapon"] = "Interface\\Icons\\INV_Sword_07", ["Shadowfiend"] = "Interface\\Icons\\Spell_Shadow_Shadowfiend", ["Spirit Wolf"] = "Interface\\Icons\\Spell_Shaman_FeralSpirit", ["Treant"] = "Interface\\Icons\\Ability_Druid_ForceofNature", ["Water Elemental"] = "Interface\\Icons\\Spell_Frost_SummonWaterElemental_2" } local FAMILY_TO_ICON = { ["Felguard"] = "Interface\\Icons\\Spell_Shadow_SummonFelGuard", ["Felhunter"] = "Interface\\Icons\\Spell_Shadow_SummonFelHunter", ["Ghoul"] = "Interface\\Icons\\Spell_Shadow_AnimateDead", ["Imp"] = "Interface\\Icons\\Spell_Shadow_SummonImp", ["Succubus"] = "Interface\\Icons\\Spell_Shadow_SummonSuccubus", ["Voidwalker"] = "Interface\\Icons\\Spell_Shadow_SummonVoidWalker" } local COLORS = { ["BLACK"] = { 0, 0, 0}, ["BLUE"] = { 0, 0, 200}, ["GREEN"] = { 0, 200, 0}, ["PURPLE"] = { 200, 0, 255}, ["RED"] = { 200, 0, 0}, ["WHITE"] = { 255, 255, 255}, } local TARGET_TO_SETUP = { --- unit = { txt, bgColor, textColor }, ["arena1"] = { "1", COLORS.RED, COLORS.BLACK }, ["arena2"] = { "2", COLORS.RED, COLORS.BLACK }, ["arena3"] = { "3", COLORS.RED, COLORS.BLACK }, ["arena4"] = { "4", COLORS.RED, COLORS.BLACK }, ["arena5"] = { "5", COLORS.RED, COLORS.BLACK }, ["arenapet1"] = { "1", COLORS.PURPLE, COLORS.WHITE }, ["arenapet2"] = { "2", COLORS.PURPLE, COLORS.WHITE }, ["arenapet3"] = { "3", COLORS.PURPLE, COLORS.WHITE }, ["arenapet4"] = { "4", COLORS.PURPLE, COLORS.WHITE }, ["arenapet5"] = { "5", COLORS.PURPLE, COLORS.WHITE }, ["party1"] = { "1", COLORS.GREEN, COLORS.BLACK }, ["party2"] = { "2", COLORS.GREEN, COLORS.BLACK }, ["party3"] = { "3", COLORS.GREEN, COLORS.BLACK }, ["party4"] = { "4", COLORS.GREEN, COLORS.BLACK }, ["partypet1"] = { "1", COLORS.BLUE, COLORS.WHITE }, ["partypet2"] = { "2", COLORS.BLUE, COLORS.WHITE }, ["partypet3"] = { "3", COLORS.BLUE, COLORS.WHITE }, ["partypet4"] = { "4", COLORS.BLUE, COLORS.WHITE }, ["player"] = { "P", COLORS.WHITE, COLORS.BLACK } } local UNIT_TO_SETUP = { ["target"] = { "G", COLORS.WHITE, COLORS.BLACK }, ["focus"] = { "F", COLORS.WHITE, COLORS.BLACK } } local VALID_UNITS = { "arena1", "arena2", "arena3", "arena4", "arena5", "arenapet1", "arenapet2", "arenapet3", "arenapet4", "arenapet5", "party1", "party2", "party3", "party4", "partypet1", "partypet2", "partypet3", "partypet4", "player" } ------------- -- Imports -- ------------- local UnitLocalizedClass = AssiduityGetUnitLocalizedClass --------------- -- Functions -- --------------- local getReaction = function(self, optionalUnit) local unit if optionalUnit then unit = optionalUnit else unit = self:GetAttribute(UNIT) end if UnitIsPVPSanctuary(unit) == 1 or UnitIsFriend("player", unit) then return FRIENDLY end return HOSTILE end local position = function(anchored, point, origin) local anchoredPoint = OPPOSITE_POINT[point] anchored:SetPoint(anchoredPoint, origin, point, 1, 0) end local handleAuraFrameCreation = function(parent, size) local result = CreateFrame("Button", nil, parent) result:SetSize(size, size) local background = result:CreateTexture(nil, "BACKGROUND") background:SetSize(size, size) background:SetAllPoints() result.background = background local iconTexture = result:CreateTexture() iconTexture:SetSize(size - 2, size - 2) iconTexture:SetPoint("CENTER") iconTexture:SetAlpha(0.9) result.icon = iconTexture local cooldown = CreateFrame("Cooldown", nil, result, "CooldownFrameTemplate") cooldown:SetPoint("CENTER") cooldown:SetReverse(true) result.cooldown = cooldown local count = result:CreateFontString(nil, nil, "AssiduityAuraCountFontSmall") count:SetPoint("BOTTOMRIGHT", result) result.count = count return result end local handleHealth = function(self) local unit = self:GetAttribute(UNIT) local class = UnitLocalizedClass(unit) local colors = CLASS_TO_HEALTHCOLORS[class] if colors then local health = UnitHealth(unit) local maxHealth = UnitHealthMax(unit) local percentage local value if maxHealth > 3000 then value = tostring(math.floor(maxHealth / 1000) .. "k") else value = maxHealth end if maxHealth > 0 then percentage = tostring(math.floor((health / maxHealth) * 100) .. "%") else percentage = "" end self.healthBar:SetStatusBarColor(unpack(colors)) -- bug? self.healthBar:SetMinMaxValues(0, maxHealth) self.healthBar:SetValue(health) if self.healthValueFontString then self.healthValueFontString:SetText(tostring(value)) self.healthPercentageFontString:SetText(percentage) end end end local handlePower = function(self) local unit = self:GetAttribute(UNIT) local _, powerType = UnitPowerType(unit) if powerType then local colors = POWERTYPE_TO_COLORS[powerType] if colors then self.powerBar:SetStatusBarColor(unpack(colors)) end end local power = UnitMana(unit) if power > 3000 then value = tostring(math.floor(power / 1000) .. "k") else value = tostring(power) end if self.powerValueFontString then self.powerValueFontString:SetText(value) end self.powerBar:SetMinMaxValues(0, UnitManaMax(unit)) self.powerBar:SetValue(power) end local createAuraFrames = function(self, parent, size) local aura1 = handleAuraFrameCreation(self, size) local aura2 = handleAuraFrameCreation(self, size) local aura3 = handleAuraFrameCreation(self, size) local aura4 = handleAuraFrameCreation(self, size) local aura5 = handleAuraFrameCreation(self, size) local aura6 = handleAuraFrameCreation(self, size) local aura7 = handleAuraFrameCreation(self, size) local aura8 = handleAuraFrameCreation(self, size) local aura9 = handleAuraFrameCreation(self, size) aura1:SetPoint("TOPLEFT", parent, "TOPLEFT", self.MEASUREMENTS.AURA_DISTANCE_TO_EDGE, -self.MEASUREMENTS.AURA_DISTANCE_TO_EDGE) position(aura2, "RIGHT", aura1) position(aura3, "RIGHT", aura2) position(aura4, "RIGHT", aura3) position(aura5, "RIGHT", aura4) position(aura6, "RIGHT", aura5) position(aura7, "RIGHT", aura6) position(aura8, "RIGHT", aura7) position(aura9, "RIGHT", aura8) parent.frames = {aura1, aura2, aura3, aura4, aura5, aura6, aura7, aura8, aura9} end --[[ @auraFunction: can be either UnitBuff or UnitDebuff @playerInclusion: "INCLUDED" -- all auras including those cast by "player" "EXCLUDED" -- all auras except those cast by "player" "EXCLUSIVE" -- only auras that were cast by "player" ]] local getAuras = function(self, auraFunction, playerInclusion) local result = {} local unit = self:GetAttribute(UNIT) local index = 1 local auraName, _, icon, count, dispelType, duration, expiration, source, _, _, auraID = auraFunction(unit, index) local changeDetected = false while auraName do local isBuff if auraFunction == UnitBuff then isBuff = true else isBuff = false end local aura = {["name"] = auraName, ["index"] = index, ["isBuff"] = isBuff, ["icon"] = icon, ["count"] = count, ["dispelType"] = dispelType, ["duration"] = duration, ["expiration"] = expiration} if not FILTERED_AURA[auraName] and not FILTERED_AURA_IDS[auraID] then if source == "player" then if playerInclusion ~= "EXCLUDED" then table_insert(result, aura) end else if playerInclusion ~= "EXCLUSIVE" then table_insert(result, aura) end end end index = index + 1 auraName, _, icon, count, dispelType, duration, expiration, source, _, _, auraID = auraFunction(unit, index) end return result end local handleAura = function(frame, aura) frame:SetAlpha(1) frame.icon:SetTexture(aura.icon) local dispelTexture = DEBUFF_TYPE_TO_TEXTURE[aura.dispelType] if dispelTexture then frame.background:Show() frame.background:SetTexture(unpack(dispelTexture)) else frame.background:Hide() -- SetTexture(1, 0, 0) end if aura.duration and aura.duration > 0 then frame.cooldown:Show() frame.cooldown:SetCooldown(aura.expiration - aura.duration, aura.duration) else frame.cooldown:Hide() end if aura.count and aura.count > 1 then frame.count:Show() frame.count:SetText(tostring(aura.count)) else frame.count:Hide() end frame:SetScript("OnEnter", function(self) local unit = self:GetParent():GetAttribute(UNIT) GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT", 15, -25) if aura.isBuff then GameTooltip:SetUnitBuff(unit, aura.index) else GameTooltip:SetUnitDebuff(unit, aura.index) end end) frame:SetScript("OnLeave", function() GameTooltip:Hide() end) frame:SetScript("OnUpdate", function(self) local unit = self:GetParent():GetAttribute(UNIT) if GameTooltip:IsOwned(self) then if aura.isBuff then GameTooltip:SetUnitBuff(unit, aura.index) else GameTooltip:SetUnitDebuff(unit, aura.index) end end end) end --local handleTarget = function(self) -- -- local unit = self:GetAttribute(UNIT) -- local targetUnit = unit .. "target" -- -- for _, validUnit in ipairs(VALID_UNITS) do -- -- end --end local handleHostility = function(self) self.background:SetTexture(unpack(REACTION[getReaction(self)])) end local populateFramesWithAuras = function(row, auras) for index, frame in ipairs(row.frames) do local aura = auras[index] if aura then handleAura(frame, aura) frame:Show() else frame:Hide() end end end local updateAura = function(self) local firstAnchor = self.background local secondAnchor = self.background local firstRowAuras = {} local secondRowAuras = {} local thirdRowAuras = {} if getReaction(self) == FRIENDLY then local unit = self:GetAttribute(UNIT) if UnitBuff(unit, "Mark of the Wild") or UnitBuff(unit, "Gift of the Wild") then self.offTheWildTexture:Show() else self.offTheWildTexture:Hide() end if UnitBuff(unit, "Thorns") then self.thornsTexture:Show() else self.thornsTexture:Hide() end firstRowAuras = getAuras(self, UnitBuff, "EXCLUSIVE") secondRowAuras = getAuras(self, UnitBuff, "EXCLUDED") thirdRowAuras = getAuras(self, UnitDebuff, "INCLUDED") else self.offTheWildTexture:Hide() self.thornsTexture:Hide() firstRowAuras = getAuras(self, UnitDebuff, "EXCLUSIVE") secondRowAuras = getAuras(self, UnitDebuff, "EXCLUDED") thirdRowAuras = getAuras(self, UnitBuff, "INCLUDED") end populateFramesWithAuras(self.playerAuras, firstRowAuras) populateFramesWithAuras(self.nonPlayerAuras, secondRowAuras) populateFramesWithAuras(self.auras, thirdRowAuras) if #firstRowAuras ~= 0 then firstAnchor = self.playerAuras if #secondRowAuras ~= 0 then secondAnchor = self.nonPlayerAuras else secondAnchor = self.playerAuras end else if #secondRowAuras ~= 0 then secondAnchor = self.nonPlayerAuras end end self.nonPlayerAuras:SetPoint("TOP", firstAnchor, "BOTTOM", 0, -self.MEASUREMENTS.DISTANCE_TO_EDGE) self.auras:SetPoint("TOP", secondAnchor, "BOTTOM", 0, -self.MEASUREMENTS.DISTANCE_TO_EDGE) end local setIcon = function(self, icon, coord) self.targetFontString:Hide() self.targetPortrait:SetTexture(icon) if coord then self.targetPortrait:SetTexCoord(unpack(coord)) else self.targetPortrait:SetTexCoord(0, 1, 0, 1) end end local setUnit = function(self, text, bgColorTable, fontColorTable ) self.targetPortrait:SetTexture(unpack(bgColorTable)) self.targetPortrait:SetTexCoord(0, 1, 0, 1) self.targetPortraitBackground:Show() self.targetFontString:SetTextColor(unpack(fontColorTable)) self.targetFontString:SetText(text) self.targetFontString:Show() end local updateTarget = function(self) if self.hideTarget then return end local unit = self:GetAttribute(UNIT) local unitTarget = unit .. "target" local class = UnitLocalizedClass(unit) if UnitIsUnit(unit, unitTarget) then setUnit(self, "S", COLORS.BLACK, COLORS.WHITE) end if (UnitIsUnit(unit, "player") and UnitIsUnit(unitTarget, "player")) or not UnitExists(unitTarget) then self.target:Hide() self.target.healthBar:Hide() self.target.powerBar:Hide() self.target.unitNameFontString:Hide() self.targetBackground:Hide() self.targetPortrait:Hide() self.targetPortraitBackground:Hide() self.targetFontString:Hide() return end self.target:Show() self.targetPortrait:Show() self.targetPortraitBackground:Show() self.targetFontString:Show() local detectedFamiliarUnit --- Handle displaying unit artwork for valid units for index, validUnit in ipairs(VALID_UNITS) do if UnitIsUnit(unitTarget, validUnit) then detectedFamiliarUnit = validUnit break end end if detectedFamiliarUnit then self.targetBackground:Hide() self.target.healthBar:Hide() self.target.powerBar:Hide() self.target.unitNameFontString:Hide() else self.targetBackground:Show() self.target.healthBar:Show() self.target.powerBar:Show() self.target.unitNameFontString:Show() detectedFamiliarUnit = unitTarget end local reaction = REACTION[getReaction(self, unitTarget)] self.targetBackground:SetTexture(unpack(reaction)) self.target.unitNameFontString:SetText(UnitName(unitTarget)) if TARGET_TO_SETUP[detectedFamiliarUnit] then setUnit(self, unpack(TARGET_TO_SETUP[detectedFamiliarUnit])) --if UnitIsPlayer(detectedUnit) then --self:setIcon( "Interface\\GLUES\\CHARACTERCREATE\\UI-CHARACTERCREATE-CLASSES", CLASS_ICON_TCOORDS[class] ) elseif FAMILY_TO_ICON[UnitCreatureFamily(detectedFamiliarUnit)] then setIcon(self, FAMILY_TO_ICON[UnitCreatureFamily(detectedFamiliarUnit)]) elseif CLASS_TO_ICON[class] then setIcon(self, CLASS_TO_ICON[class]) elseif UnitHealthMax(unitTarget) == 4400 then setIcon(self, "Interface\\Icons\\Spell_Magic_LesserInvisibilty") else SetPortraitTexture(self.targetPortrait, detectedFamiliarUnit) self.targetPortrait:SetTexCoord(0, 1, 0, 1) self.targetFontString:Hide() end end --[[ @func: can either be RegisterEvent or UnregisterEvent ]] local observeEvents = function(self, func) func(self, "UNIT_AURA") --func(self, "UNIT_ENERGY") func(self, "UNIT_FACTION") --func(self, "UNIT_HEALTH") --func(self, "UNIT_MANA") --func(self, "UNIT_RAGE") --func(self, "UNIT_RUNIC_POWER") func(self, "UNIT_TARGET") end local handleUnitChange = function(self) local unit = self:GetAttribute(UNIT) if UnitExists(unit) then self:Show() self.nameFontString:SetText(UnitName(unit)) handleHostility(self) handleHealth(self) handlePower(self) updateAura(self) updateTarget(self) observeEvents(self, self.RegisterEvent) self:SetScript("OnUpdate", function(self) handleHealth(self) handlePower(self) end) else observeEvents(self, self.UnregisterEvent) self:Hide() self:SetScript("OnUpdate", nil) end end local setupTarget = function(self) local MEASUREMENTS = self.MEASUREMENTS.TARGET local target = CreateFrame("Button", self:GetName() .. "Target", self, "SecureUnitButtonTemplate") target:SetSize(MEASUREMENTS.FRAME_WIDTH, MEASUREMENTS.FRAME_HEIGHT) target:SetPoint("LEFT", self, "RIGHT", 10, 5) target:SetAttribute(UNIT, self:GetAttribute(UNIT) .. "target") target:SetAttribute("*type1", "target") target:EnableKeyboard(true) target:RegisterForClicks("AnyUp") target:RegisterForClicks("AnyDown") self.target = target local targetBackground = target:CreateTexture(nil, "BACKGROUND") targetBackground:SetTexture(0, 0, 0, 0.4) targetBackground:SetAllPoints() self.targetBackground = targetBackground local targetPortraitBackground = target:CreateTexture(nil) targetPortraitBackground:SetSize(MEASUREMENTS.PORTRAIT_SIZE, MEASUREMENTS.PORTRAIT_SIZE) targetPortraitBackground:SetTexture(0, 0, 0) targetPortraitBackground:SetPoint("LEFT", target, "LEFT", 1, 0) self.targetPortraitBackground = targetPortraitBackground local targetPortrait = target:CreateTexture(nil) targetPortrait:SetSize(MEASUREMENTS.PORTRAIT_SIZE, MEASUREMENTS.PORTRAIT_SIZE) targetPortrait:SetPoint("LEFT", target, "LEFT", 1, 0) self.targetPortrait = targetPortrait local targetFontString = target:CreateFontString(nil, "DEFAULT", "AssiduityIconTextSmall") targetFontString:SetPoint("CENTER", targetPortrait) self.targetFontString = targetFontString local healthBar = CreateFrame("StatusBar", nil, target) healthBar:SetStatusBarTexture("Interface\\Buttons\\WHITE8X8.blp") healthBar:SetOrientation("HORIZONTAL") healthBar:SetSize(MEASUREMENTS.BAR_WIDTH, MEASUREMENTS.HEALTH_BAR_HEIGHT) healthBar:SetPoint("TOPRIGHT", target, "TOPRIGHT", -self.MEASUREMENTS.DISTANCE_TO_EDGE, -self.MEASUREMENTS.DISTANCE_TO_EDGE) target.healthBar = healthBar local healthBarBackground = healthBar:CreateTexture(nil, "BACKGROUND") healthBarBackground:SetTexture(0, 0, 0, 1) healthBarBackground:SetAllPoints() local nameFontString = healthBar:CreateFontString(nil, nil, "AssiduityAuraCountFontSmall") nameFontString:SetPoint("CENTER", healthBar) target.nameFontString = nameFontString local powerBar = CreateFrame("StatusBar", nil, target) powerBar:SetStatusBarTexture("Interface\\Buttons\\WHITE8X8.blp") powerBar:SetStatusBarColor(0, 1, 1) powerBar:SetOrientation("HORIZONTAL") powerBar:SetSize(MEASUREMENTS.BAR_WIDTH, MEASUREMENTS.POWER_BAR_HEIGHT) powerBar:SetPoint("TOPRIGHT", healthBar, "BOTTOMRIGHT", 0, -1) target.powerBar = powerBar local powerBarBackground = powerBar:CreateTexture(nil, "BACKGROUND") powerBarBackground:SetTexture(0, 0, 0, 1) powerBarBackground:SetAllPoints() local unitNameFontString = target:CreateFontString(nil, nil, "AssiduityAuraCountFontSmall") unitNameFontString:SetPoint("BOTTOMLEFT", target, "TOPLEFT", 0, 3) target.unitNameFontString = unitNameFontString target:SetScript("OnUpdate", function(self) handleHealth(self) handlePower(self) end) end ------------ -- Events -- ------------ local PLAYER_ENTERING_WORLD = function(self) handleUnitChange(self) end local UNIT_AURA = function(self, unit) if unit == self:GetAttribute(UNIT) then updateAura(self) end end local UNIT_FACTION = function(self, unit) if unit == self:GetAttribute(unit) then handleHostility(self) end end local UNIT_HEALTH = function(self, unit) if unit == self:GetAttribute(UNIT) then handleHealth(self) end end local UNIT_POWER = function(self, unit) if unit == self:GetAttribute(UNIT) then handlePower(self) end end local UNIT_TARGET = function(self, unit) if unit == self:GetAttribute(UNIT) then updateTarget(self) end end --[[ Aside from the properties that come by default from 'Frame' types, the following frame properties either exist or are nil: orientation: ----------- Possible values: LEFT_TO_RIGHT, RIGHT_TO_LEFT Description: Indicates the direction in which the layout will flow. LEFT_TO_RIGHT means the portrait is on the left side and the hp and mana bar on the right side. sizing: ------ Possible values: SMALL, LARGE Description: Large size is used for more important frames such as player, target & focus, while smaller is used for things like party members and arena opponents. changeEvent: ----------- Possible values: PLAYER_TARGET_CHANGED, PLAYER_FOCUS_CHANGED Description: Except for player frame, all other frames (and units) can exist or not exist. This change event reflects whether the existance state has changed. ]] AssiduityRegisterFrame = function(self) local MEASUREMENTS = MEASUREMENTS[self.sizing] self.MEASUREMENTS = MEASUREMENTS local unit = self:GetAttribute(UNIT) -- Layout self:SetSize(MEASUREMENTS.FRAME_WIDTH, MEASUREMENTS.FRAME_HEIGHT) -- Interaction self:EnableKeyboard(true) self:RegisterForClicks("AnyUp") self:RegisterForClicks("AnyDown") self:SetAttribute("type1", "target") -- --self:SetAttribute("*helpbutton1", "heal1") --self:SetAttribute("*helpbutton2", "heal2") -- --self:SetAttribute("spell-heal1", "Rejuvenation") --self:SetAttribute("ctrl-spell-heal1", "Regrowth") --self:SetAttribute("shift-spell-heal1", "Wild Growth") --self:SetAttribute("alt-spell-heal1", "Rejuvenation") -- --self:SetAttribute("spell-heal2", "Lifebloom") --self:SetAttribute("ctrl-spell-heal2", "Nourish") --self:SetAttribute("shift-spell-heal2", "Remove Curse") --self:SetAttribute("alt-spell-heal2", "Abolish Poison") -- Textures local background = self:CreateTexture(nil, "BACKGROUND") background:SetTexture(0, 0, 0, 0.4) background:SetAllPoints() self.background = background local portrait = CreateFrame("Frame", nil, self) portrait:SetSize(MEASUREMENTS.PORTRAIT_SIZE, MEASUREMENTS.PORTRAIT_SIZE) if self.orientation == "LEFT_TO_RIGHT" then portrait:SetPoint("LEFT", self, "LEFT", MEASUREMENTS.DISTANCE_TO_EDGE, 0) else portrait:SetPoint("RIGHT", self, "RIGHT", -MEASUREMENTS.DISTANCE_TO_EDGE, 0) end local setup = UNIT_TO_SETUP[unit] if setup == nil then setup = TARGET_TO_SETUP[unit] end if setup then portrait:Show() local portraitBackground = portrait:CreateTexture(nil, "BACKGROUND") portraitBackground:SetTexture(unpack(setup[2])) portraitBackground:SetAllPoints() local portraitFontString = portrait:CreateFontString(nil, nil, "AssiduityIconText") portraitFontString:SetPoint("CENTER", portrait) portraitFontString:SetTextColor(unpack(setup[3])) portraitFontString:SetText(setup[1]) else portrait:Hide() end -- Target of unit if not self.hideTarget then setupTarget(self) end local nameFontString = self:CreateFontString(nil, nil, "AssiduityAuraCountFontSmall") nameFontString:SetPoint("BOTTOMRIGHT", self, "TOPRIGHT", -2) self.nameFontString = nameFontString -- Bars local healthBar = CreateFrame("StatusBar", nil, self) healthBar:SetStatusBarTexture("Interface\\Buttons\\WHITE8X8.blp") healthBar:SetOrientation("HORIZONTAL") healthBar:SetSize(MEASUREMENTS.BAR_WIDTH, MEASUREMENTS.HEALTH_BAR_HEIGHT) if self.orientation == "LEFT_TO_RIGHT" then healthBar:SetPoint("TOPRIGHT", self, "TOPRIGHT", -MEASUREMENTS.DISTANCE_TO_EDGE, -MEASUREMENTS.DISTANCE_TO_EDGE) else healthBar:SetPoint("TOPLEFT", self, "TOPLEFT", MEASUREMENTS.DISTANCE_TO_EDGE, -MEASUREMENTS.DISTANCE_TO_EDGE) end self.healthBar = healthBar local healthBarBackground = healthBar:CreateTexture(nil, "BACKGROUND") healthBarBackground:SetTexture(0, 0, 0, 1) healthBarBackground:SetAllPoints() local healthValueFontString = healthBar:CreateFontString(nil, nil, "AssiduityAuraCountFontSmall") healthValueFontString:SetPoint("TOPRIGHT", healthBar, -2, -3) self.healthValueFontString = healthValueFontString local healthPercentageFontString = healthBar:CreateFontString(nil, nil, "AssiduityAuraCountFontSmall") healthPercentageFontString:SetPoint("LEFT", healthBar, 2, 0) self.healthPercentageFontString = healthPercentageFontString -- Druid buffs local offTheWildTexture = healthBar:CreateTexture(nil, "OVERLAY") offTheWildTexture:SetSize(MEASUREMENTS.MINI_AURA, MEASUREMENTS.MINI_AURA) offTheWildTexture:SetPoint("TOPLEFT", healthBar, "TOPLEFT") offTheWildTexture:SetTexture("Interface\\Icons\\Spell_Nature_Regeneration") offTheWildTexture:SetAlpha(0.5) self.offTheWildTexture = offTheWildTexture local thornsTexture = healthBar:CreateTexture(nil, "OVERLAY") thornsTexture:SetSize(MEASUREMENTS.MINI_AURA, MEASUREMENTS.MINI_AURA) thornsTexture:SetPoint("LEFT", offTheWildTexture, "RIGHT") thornsTexture:SetTexture("Interface\\Icons\\Spell_Nature_Thorns") thornsTexture:SetAlpha(0.5) self.thornsTexture = thornsTexture -- Power bar local powerBar = CreateFrame("StatusBar", nil, self) powerBar:SetStatusBarTexture("Interface\\Buttons\\WHITE8X8.blp") powerBar:SetStatusBarColor(0, 1, 1) powerBar:SetOrientation("HORIZONTAL") powerBar:SetSize(MEASUREMENTS.BAR_WIDTH, MEASUREMENTS.POWER_BAR_HEIGHT) powerBar:SetPoint("TOP", healthBar, "BOTTOM", 0, -MEASUREMENTS.DISTANCE_TO_EDGE) self.powerBar = powerBar local powerBarBackground = powerBar:CreateTexture(nil, "BACKGROUND") powerBarBackground:SetTexture(0, 0, 0, 1) powerBarBackground:SetAllPoints() local powerValueFontString = powerBar:CreateFontString(nil, nil, "AssiduityAuraCountFontTiny") powerValueFontString:SetPoint("RIGHT", powerBar, -2, 0) self.powerValueFontString = powerValueFontString -- Casting Bar local unitCapitalized = unit:sub(1,1):upper() .. unit:sub(2) local castBar = CreateFrame("StatusBar", "Assiduity" .. unitCapitalized .. "CastBar", self, "AssiduityCastingBarTemplate") --[[ Cast bar should always be positioned between the frame it represents and the middle of the screen. What the unit casts is such as important as how much hp it has. ]] if self.orientation == "LEFT_TO_RIGHT" then castBar:SetPoint("LEFT", self, "RIGHT", 30, MEASUREMENTS.CAST_BAR_OFFSET) else castBar:SetPoint("RIGHT", self, "LEFT", -10, MEASUREMENTS.CAST_BAR_OFFSET) end self.castBar = castBar CastingBarFrame_OnLoad(castBar, unit, false) _G[castBar:GetName() .. "Icon"]:Show() castBar:SetScript("OnEvent", function(self, event, ...) CastingBarFrame_OnEvent(self, event, ...) end) castBar:SetScript("OnUpdate", function(self, elapsed) CastingBarFrame_OnUpdate(self, elapsed) end) castBar:SetScript("OnShow", function(self) CastingBarFrame_OnShow(self) end) --[[ 1st row: Friendly target: player applied buffs Hostile target: player applied debuffs ]] local playerAuras = CreateFrame("Frame", nil, self) playerAuras:SetSize(MEASUREMENTS.FRAME_WIDTH, MEASUREMENTS.PLAYER_BAR_HEIGHT) playerAuras:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -MEASUREMENTS.AURA_DISTANCE_TO_EDGE) self.playerAuras = playerAuras createAuraFrames(self, playerAuras, MEASUREMENTS.PLAYER_AURA_SIZE) --local playerAurasTexture = playerAuras:CreateTexture(nil, "BACKGROUND") --playerAurasTexture:SetTexture(0, 0, 1, 0.4) --playerAurasTexture:SetAllPoints() -- Shows when someone is dead for better visibility --[[ 2nd row: Friendly target: non-player buffs Hostile target: non-player debuffs ]] local nonPlayerAuras = CreateFrame("Frame", nil, self) nonPlayerAuras:SetSize(MEASUREMENTS.FRAME_WIDTH, MEASUREMENTS.AURA_SIZE) self.nonPlayerAuras = nonPlayerAuras createAuraFrames(self, nonPlayerAuras, MEASUREMENTS.AURA_SIZE) --local nonPlayerAurasTexture = nonPlayerAuras:CreateTexture(nil, "BACKGROUND") --nonPlayerAurasTexture:SetTexture(0, 1, 0, 0.4) --nonPlayerAurasTexture:SetAllPoints() --[[ 3rd row: Friendly target: debuffs Hostile target: buffs ]] local auras = CreateFrame("Frame", nil, self) auras:SetSize(MEASUREMENTS.FRAME_WIDTH, MEASUREMENTS.AURA_SIZE) self.auras = auras createAuraFrames(self, auras, MEASUREMENTS.AURA_SIZE) --local aurasTexture = auras:CreateTexture(nil, "BACKGROUND") --aurasTexture:SetTexture(1, 0, 0, 0.4) --aurasTexture:SetAllPoints() local deadFontString = playerAuras:CreateFontString(nil, nil, "AssiduityAuraCountFontLarge") deadFontString:SetPoint("CENTER", playerAuras) deadFontString:SetText("DEAD") deadFontString:SetAlpha(0) self.deadFontString = deadFontString -- Events self.PLAYER_ENTERING_WORLD = PLAYER_ENTERING_WORLD self.UNIT_AURA = UNIT_AURA self.UNIT_FACTION = UNIT_FACTION self.UNIT_HEALTH = UNIT_HEALTH self.UNIT_MANA = UNIT_POWER self.UNIT_RUNIC_POWER = UNIT_POWER self.UNIT_ENERGY = UNIT_POWER self.UNIT_RAGE = UNIT_POWER self.UNIT_TARGET = UNIT_TARGET self:RegisterEvent("PLAYER_ENTERING_WORLD") if self.changeEvent then self:RegisterEvent(self.changeEvent) end -- Scripts self:SetScript("OnEvent", function(self, event, ...) if event == self.changeEvent then handleUnitChange(self) else self[event](self, ...) end end) self:SetScript("OnEnter", function(self) --GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT", 20, 10) GameTooltip_SetDefaultAnchor(GameTooltip, UIParent) GameTooltip:SetUnit(self:GetAttribute(UNIT)) GameTooltip:Show() end) self:SetScript("OnLeave", function() GameTooltip:Hide() end) handleUnitChange(self) RegisterUnitWatch(self) RegisterUnitWatch(self.target) end
-- Detecting coroutine resumes and traces is tricky, particularly as -- + thanks to coroutine.wrap, you might resume from any function -- + if the thread is finished, resume doesn't cause a thread change -- + threads finish by returning, without a call to yield -- Here we only test yielding from the top of the thread stack luatrace = require("luatrace") function co() for i = 1, 3 do coroutine.yield(i) end end function test_resume(t) while true do local status, i = coroutine.resume(t) if not status then print("ERROR: ", i) break end if not i then break end end end function test_wrap(f) while true do local i = f() if not i then break end end end luatrace.tron() test_resume(coroutine.create(co)) test_wrap(coroutine.wrap(co)) luatrace.troff()
-- Copyright (c) 2015-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. function batch_init(size) local batch = {} for i = 1, size do batch[i] = new_game() end return batch end function batch_input(batch, active, t) if g_opts.model == 'conv' then return batch_input_conv(batch, active, t) elseif g_opts.model == 'mlp' then return batch_input_mlp(batch, active, t) end active = active:view(#batch, g_opts.nagents) local input = torch.Tensor(#batch, g_opts.nagents, g_opts.memsize, g_opts.max_attributes) input:fill(g_vocab['nil']) for i, g in pairs(batch) do for a = 1, g_opts.nagents do g.agent = g.agents[a] if active[i][a] == 1 then g:to_sentence(input[i][a]) end end end local dummy = torch.Tensor(#batch * g_opts.nagents, g_opts.hidsz):fill(0.1) input:resize(#batch * g_opts.nagents, g_opts.memsize * g_opts.max_attributes) return {dummy, input} end function batch_input_conv(batch, active, t) active = active:view(#batch, g_opts.nagents) local input = torch.Tensor(#batch, g_opts.nagents, g_opts.conv_sz, g_opts.conv_sz, g_opts.max_attributes) local context = torch.Tensor(#batch, g_opts.nagents, g_opts.memsize, g_opts.max_attributes) input:fill(g_vocab['nil']) context:fill(g_vocab['nil']) for i, g in pairs(batch) do for a = 1, g_opts.nagents do g.agent = g.agents[a] local m = nil if active[i][a] == 1 then m = g:to_map() end if m then local dy = math.floor((g_opts.conv_sz - m:size(1)) / 2) + 1 local dx = math.floor((g_opts.conv_sz - m:size(2)) / 2) + 1 input[i][a]:narrow(1, dy, m:size(1)):narrow(2, dx, m:size(2)):copy(m) if g.items_bytype['info'] then for j, e in pairs(g.items_bytype['info']) do for k, w in pairs(e:to_sentence(0, 0, true)) do context[i][a][j][k] = g_vocab[w] end end end end end end return {input:view(#batch * g_opts.nagents, -1), context:view(#batch * g_opts.nagents, -1)} end function batch_input_mlp(batch, active, t) -- total number of words in dictionary: local mapwords = g_opts.conv_sz*g_opts.conv_sz*g_opts.nwords local nilword = mapwords + g_opts.memsize*g_opts.nwords + 1 active = active:view(#batch, g_opts.nagents) local input = torch.Tensor(#batch, g_opts.nagents, g_opts.memsize * g_opts.max_attributes) input:fill(nilword) for i, g in pairs(batch) do for a = 1, g_opts.nagents do g.agent = g.agents[a] if active[i][a] == 1 then g:to_map_onehot(input[i][a]) end end end return input:view(#batch * g_opts.nagents, -1) end function batch_act(batch, action, active) active = active:view(#batch, g_opts.nagents) action = action:view(#batch, g_opts.nagents) for i, g in pairs(batch) do for a = 1, g_opts.nagents do g.agent = g.agents[a] if active[i][a] == 1 then g:act(action[i][a]) end end end end function batch_reward(batch, active, is_last) active = active:view(#batch, g_opts.nagents) local reward = torch.Tensor(#batch, g_opts.nagents):zero() for i, g in pairs(batch) do for a = 1, g_opts.nagents do g.agent = g.agents[a] if active[i][a] == 1 then reward[i][a] = g:get_reward(is_last) end end end return reward:view(-1) end function batch_update(batch, active) active = active:view(#batch, g_opts.nagents) for i, g in pairs(batch) do for a = 1, g_opts.nagents do g.agent = g.agents[a] if active[i][a] == 1 then g:update() break end end end end function batch_active(batch) local active = torch.Tensor(#batch, g_opts.nagents):zero() for i, g in pairs(batch) do if (not g.sv_on) and (not g.qa_on) then for a = 1, g_opts.nagents do g.agent = g.agents[a] if g:is_active() then active[i] = 1 end end end end return active:view(-1) end function batch_success(batch) local success = torch.Tensor(#batch):fill(0) for i, g in pairs(batch) do if g:is_success() then success[i] = 1 end end return success end
NPCF_MODPATH = minetest.get_modpath(minetest.get_current_modname()) NPCF_DATADIR = minetest.get_worldpath().."/npc_data" dofile(NPCF_MODPATH.."/npcf.lua") dofile(NPCF_MODPATH.."/chatcommands.lua") dofile(NPCF_MODPATH.."/npcs/info_npc.lua") dofile(NPCF_MODPATH.."/npcs/deco_npc.lua") dofile(NPCF_MODPATH.."/npcs/guard_npc.lua") dofile(NPCF_MODPATH.."/npcs/trade_npc.lua") dofile(NPCF_MODPATH.."/npcs/builder_npc.lua")
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may not use this file except in compliance with -- the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- local core = require("apisix.core") local plugin = require("apisix.plugin") local _M = {} function _M.schema() local schema = { main = { consumer = core.schema.consumer, global_rule = core.schema.global_rule, plugins = core.schema.plugins, proto = core.schema.proto, route = core.schema.route, service = core.schema.service, ssl = core.schema.ssl, stream_route = core.schema.stream_route, upstream = core.schema.upstream, upstream_hash_header_schema = core.schema.upstream_hash_header_schema, upstream_hash_vars_schema = core.schema.upstream_hash_vars_schema, }, plugins = plugin.get_all({ version = true, priority = true, schema = true, metadata_schema = true, consumer_schema = true, type = true, }), } return 200, schema end return { -- /v1/schema { methods = {"GET"}, uris = {"/schema"}, handler = _M.schema, } }