content
stringlengths 5
1.05M
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local M = {}
M.state = {
target_pane = nil,
COMMAND_CHARS_LIMIT = 10000
}
M.set_target_pane = function (pane)
M.state.target_pane = pane
end
local CONSTANTS = {
visual = 'visual',
visual_line = 'visual_line',
visual_block = 'visual_block'
}
-- list_panes_text is output of 'tmux list-panes -a'
local get_current_tmux_pane_id = function (list_panes_text, tmux_pane_id)
local tmux_pane_pattern = string.gsub(tmux_pane_id, '%%', '%%%%') -- escape nightmare
for l in string.gmatch(list_panes_text, '[^\n]+') do
if string.find(l, tmux_pane_pattern) then
local pane_id = string.sub(l, 0, string.find(l, ' ')-1)
local sessid, winid, paneid = string.match(pane_id, '(.+):(%d+).(%d+):')
return sessid, winid, paneid
end
end
end
local capture_command = function (command)
local proc = assert(io.popen(command), "Failed to run command="..command)
local text = proc:read('*a')
proc:close()
return text
end
-- Guess is other pane in current window.
local guess_target_pane = function ()
local pane_text = capture_command('tmux list-panes -a')
local tmux_pane_env = os.getenv('TMUX_PANE')
if not tmux_pane_env then
return
end
local sessid, winid, paneid = get_current_tmux_pane_id(pane_text, tmux_pane_env)
local guessed_target_pane = sessid..':'..winid..'.'..math.floor(1-paneid)
return guessed_target_pane
end
local get_target_pane = function ()
if M.state.target_pane then
return M.state.target_pane
end
local guessed_target_pane = guess_target_pane()
M.set_target_pane(guessed_target_pane)
return guessed_target_pane
end
local get_buffer_lines = function (start_line, end_line)
local buffer = vim.api.nvim_get_current_buf()
local buffer_lines = vim.api.nvim_buf_get_lines(buffer, start_line-1, end_line, true)
return buffer_lines
end
local vim_api_ext = {
visualmode = function ()
return vim.api.nvim_eval('visualmode()')
end,
get_filetype = function ()
return vim.api.nvim_eval('&filetype')
end
}
local map_visual_mode = function (visual_mode_char)
if visual_mode_char == 'v' then
return CONSTANTS.visual
elseif visual_mode_char == 'V' then
return CONSTANTS.visual_line
elseif visual_mode_char == string.char(22) then -- 22 is code for ^V, i.e. visual block mode
return CONSTANTS.visual_block
end
end
local get_last_visual_mode = function ()
local last_visual_mode_char = vim_api_ext.visualmode()
local last_visual_mode = map_visual_mode(last_visual_mode_char)
return last_visual_mode
end
local join_table = function (table, sep)
local sep = sep or '\n'
local result = ''
for k,v in pairs(table) do
result = result..v..sep
end
return result
end
local get_selected_text = function (visual_mode)
local visual_mode = visual_mode or get_last_visual_mode()
local buffer = vim.api.nvim_get_current_buf()
local sel_start, sel_end = vim.api.nvim_buf_get_mark(buffer, '<'), vim.api.nvim_buf_get_mark(buffer, '>')
local sel_start_line, sel_end_line = sel_start[1], sel_end[1]
local sel_start_column, sel_end_column = sel_start[2], sel_end[2]
local lines = get_buffer_lines(sel_start_line, sel_end_line)
if visual_mode == CONSTANTS.visual then
lines[1] = lines[1]:sub(sel_start_column+1)
lines[#lines] = lines[#lines]:sub(1, sel_start_line == sel_end_line and sel_end_column-sel_start_column+1 or sel_end_column+1)
elseif visual_mode == CONSTANTS.visual_block then
for k,v in pairs(lines) do
lines[k] = lines[k]:sub(sel_start_column+1, sel_end_column+1)
end
end
local selection = join_table(lines)
return selection
end
local escape = function (text)
return text:gsub('"', '\\"'):gsub('[$]', '\\$')
end
local get_buffer_path = function ()
return '/dev/shm/vimslime_buffer.'..os.time()..'.txt'
end
M.paste_type = {}
M.paste_type.text = function (text)
local text = text or get_selected_text()
local escaped_text = escape(text)
if #text < M.state.COMMAND_CHARS_LIMIT then
os.execute('tmux set-buffer -b vimslime -- "'..tostring(escaped_text)..'"')
else
local buffer_path = get_buffer_path()
local handle = assert(io.open(buffer_path, 'w'), "Failed to open buffer_path="..buffer_path)
handle:write(escaped_text)
handle:close()
os.execute('tmux load-buffer -b vimslime '..buffer_path)
os.remove(buffer_path)
end
os.execute('tmux paste-buffer -r -d -b vimslime -t '..get_target_pane())
end
local function wait_for_cpaste_entry(target_pane, wait_time_seconds)
local wait_time_seconds = wait_time_seconds or 0.01
local pane_text = capture_command('tmux capture-pane -p -E - -S 0 -t '..target_pane)
local entry_prompt = string.match(pane_text, "Pasting code;[^\n]*\n:\n$")
if not entry_prompt and wait_time_seconds < 1 then
os.execute('sleep '..wait_time_seconds..'s')
wait_for_cpaste_entry(target_pane, wait_time_seconds*2)
end
end
M.paste_type.python = function (text)
local text = text or get_selected_text()
M.paste_type.text('%cpaste\n')
wait_for_cpaste_entry(get_target_pane())
M.paste_type.text(tostring(text)..'\n')
M.paste_type.text('--\n')
end
M.paste = function ()
local filetype = vim.api.nvim_buf_get_option(0, 'filetype')
local f = M.paste_type[filetype]
if f then f() else M.paste_type.text() end
end
return M
|
---
-- Plan module
-- @classmod fourmi.plan
-- @author Benoit Giannangeli
-- @license MIT
-- @copyright Benoit Giannangeli 2019
local colors = require "term.colors"
local log = require "fourmi.log"
local planMt = {
---
-- Run the plan
-- @tparam plan self
__call = function(self)
local time = os.clock()
log.info("\n"
.. colors.green("🐜 Running plan "
.. colors.bright(colors.blue(self.__name)))
.. colors.dim(colors.cyan(
(self.__description and "\n" .. self.__description .. ": " or " ")
.. self.__task.__name
))
)
if not self.task then
error("Task is undefined for plan " .. self.__name)
end
local results = {self.__task:run()}
log.info(
"\n🐜 Plan " .. colors.bright(colors.blue(self.__name)) .. " completed with "
.. colors.yellow(#results) .. " result" .. (#results > 1 and "s" or "")
.. " in " .. colors.yellow(string.format("%.03f", os.clock() - time) .. "s")
)
for _, res in ipairs(results) do
log.info("\t→ " .. colors.dim(colors.cyan(tostring(res))))
end
end,
__index = {
---
-- Set plan's task
-- @tparam plan self
-- @tparam task task
task = function(self, task)
self.__task = task
return self
end,
---
-- Set plan's description
-- @tparam plan self
-- @tparam string description
description = function(self, description)
self.__description = description
return self
end,
---
-- Set plan's name
-- @tparam plan self
-- @tparam string name
name = function(self, name)
self.__name = name
return self
end,
-- Aliases
desc = function(self, ...)
return self:description(...)
end,
},
}
local function plan(name)
return setmetatable({
__name = name,
}, planMt)
end
return plan
|
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local _G = _G
local pairs, type, unpack, assert = pairs, type, unpack, assert
local tremove, tContains, tinsert, wipe = tremove, tContains, tinsert, table.wipe
local lower, format = string.lower, string.format
--WoW API / Variables
local CreateFrame = CreateFrame
local IsAddOnLoaded = IsAddOnLoaded
local UnitIsDeadOrGhost, InCinematic = UnitIsDeadOrGhost, InCinematic
local GetBindingFromClick, RunBinding = GetBindingFromClick, RunBinding
local PurchaseSlot, GetBankSlotCost = PurchaseSlot, GetBankSlotCost
local MoneyFrame_Update = MoneyFrame_Update
local SetCVar, EnableAddOn, DisableAddOn = SetCVar, EnableAddOn, DisableAddOn
local ReloadUI, PlaySound, StopMusic = ReloadUI, PlaySound, StopMusic
local StaticPopup_Resize = StaticPopup_Resize
local AutoCompleteEditBox_OnEnterPressed = AutoCompleteEditBox_OnEnterPressed
local AutoCompleteEditBox_OnTextChanged = AutoCompleteEditBox_OnTextChanged
local ChatEdit_FocusActiveWindow = ChatEdit_FocusActiveWindow
local STATICPOPUP_TEXTURE_ALERT = STATICPOPUP_TEXTURE_ALERT
local STATICPOPUP_TEXTURE_ALERTGEAR = STATICPOPUP_TEXTURE_ALERTGEAR
local YES, NO, OKAY, CANCEL, ACCEPT, DECLINE = YES, NO, OKAY, CANCEL, ACCEPT, DECLINE
--Global variables that we don't cache, list them here for the mikk's Find Globals script
-- GLOBALS: ElvUIBindPopupWindowCheckButton
local LibStub = LibStub
E.PopupDialogs = {}
E.StaticPopup_DisplayedFrames = {}
E.PopupDialogs['ELVUI_UPDATE_AVAILABLE'] = {
text = L["ElvUI is five or more revisions out of date. You can download the newest version from www.tukui.org. Get premium membership and have ElvUI automatically updated with the Tukui Client!"],
hasEditBox = 1,
OnShow = function(self)
self.editBox:SetAutoFocus(false)
self.editBox.width = self.editBox:GetWidth()
self.editBox:Width(220)
self.editBox:SetText("http://www.tukui.org/dl.php")
self.editBox:HighlightText()
ChatEdit_FocusActiveWindow();
end,
OnHide = function(self)
self.editBox:Width(self.editBox.width or 50)
self.editBox.width = nil
end,
hideOnEscape = 1,
button1 = OKAY,
OnAccept = E.noop,
EditBoxOnEnterPressed = function(self)
ChatEdit_FocusActiveWindow();
self:GetParent():Hide();
end,
EditBoxOnEscapePressed = function(self)
ChatEdit_FocusActiveWindow();
self:GetParent():Hide();
end,
EditBoxOnTextChanged = function(self)
if(self:GetText() ~= "http://www.tukui.org/dl.php") then
self:SetText("http://www.tukui.org/dl.php")
end
self:HighlightText()
self:ClearFocus()
ChatEdit_FocusActiveWindow();
end,
OnEditFocusGained = function(self)
self:HighlightText()
end,
showAlert = 1,
}
E.PopupDialogs["ELVUI_EDITBOX"] = {
text = E.title,
button1 = OKAY,
hasEditBox = 1,
OnShow = function(self, data)
self.editBox:SetAutoFocus(false)
self.editBox.width = self.editBox:GetWidth()
self.editBox:Width(280)
self.editBox:AddHistoryLine("text")
self.editBox.temptxt = data
self.editBox:SetText(data)
self.editBox:HighlightText()
self.editBox:SetJustifyH("CENTER")
end,
OnHide = function(self)
self.editBox:Width(self.editBox.width or 50)
self.editBox.width = nil
self.temptxt = nil
end,
EditBoxOnEnterPressed = function(self)
self:GetParent():Hide();
end,
EditBoxOnEscapePressed = function(self)
self:GetParent():Hide();
end,
EditBoxOnTextChanged = function(self)
if(self:GetText() ~= self.temptxt) then
self:SetText(self.temptxt)
end
self:HighlightText()
self:ClearFocus()
end,
OnAccept = E.noop,
timeout = 0,
whileDead = 1,
preferredIndex = 3,
hideOnEscape = 1,
}
E.PopupDialogs['CLIENT_UPDATE_REQUEST'] = {
text = L["Detected that your ElvUI Config addon is out of date. This may be a result of your Tukui Client being out of date. Please visit our download page and update your Tukui Client, then reinstall ElvUI. Not having your ElvUI Config addon up to date will result in missing options."],
button1 = OKAY,
OnAccept = E.noop,
showAlert = 1,
}
E.PopupDialogs['CLIQUE_ADVERT'] = {
text = L["Using the healer layout it is highly recommended you download the addon Clique if you wish to have the click-to-heal function."],
button1 = YES,
OnAccept = E.noop,
showAlert = 1,
}
E.PopupDialogs["CONFIRM_LOSE_BINDING_CHANGES"] = {
text = CONFIRM_LOSE_BINDING_CHANGES,
button1 = OKAY,
button2 = CANCEL,
OnAccept = function()
E:GetModule('ActionBars'):ChangeBindingProfile()
E:GetModule('ActionBars').bindingsChanged = nil;
end,
OnCancel = function()
if ( ElvUIBindPopupWindowCheckButton:GetChecked() ) then
ElvUIBindPopupWindowCheckButton:SetChecked();
else
ElvUIBindPopupWindowCheckButton:SetChecked(1);
end
end,
timeout = 0,
whileDead = 1,
showAlert = 1,
};
E.PopupDialogs['TUKUI_ELVUI_INCOMPATIBLE'] = {
text = L["Oh lord, you have got ElvUI and Tukui both enabled at the same time. Select an addon to disable."],
OnAccept = function() DisableAddOn("ElvUI"); ReloadUI() end,
OnCancel = function() DisableAddOn("Tukui"); ReloadUI() end,
button1 = 'ElvUI',
button2 = 'Tukui',
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs['DISABLE_INCOMPATIBLE_ADDON'] = {
text = L["Do you swear not to post in technical support about something not working without first disabling the addon/module combination first?"],
OnAccept = function() E.global.ignoreIncompatible = true; end,
OnCancel = function() E:StaticPopup_Hide('DISABLE_INCOMPATIBLE_ADDON'); E:StaticPopup_Show('INCOMPATIBLE_ADDON', E.PopupDialogs['INCOMPATIBLE_ADDON'].addon, E.PopupDialogs['INCOMPATIBLE_ADDON'].module) end,
button1 = L["I Swear"],
button2 = DECLINE,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs['INCOMPATIBLE_ADDON'] = {
text = L["INCOMPATIBLE_ADDON"],
OnAccept = function() DisableAddOn(E.PopupDialogs['INCOMPATIBLE_ADDON'].addon); ReloadUI(); end,
OnCancel = function() E.private[lower(E.PopupDialogs['INCOMPATIBLE_ADDON'].module)].enable = false; ReloadUI(); end,
button3 = L["Disable Warning"],
OnAlt = function ()
E:StaticPopup_Hide('INCOMPATIBLE_ADDON')
E:StaticPopup_Show('DISABLE_INCOMPATIBLE_ADDON');
end,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs['PIXELPERFECT_CHANGED'] = {
text = L["You have changed the Thin Border Theme option. You will have to complete the installation process to remove any graphical bugs."],
button1 = ACCEPT,
OnAccept = E.noop,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs['CONFIGAURA_SET'] = {
text = L["Because of the mass confusion caused by the new aura system I've implemented a new step to the installation process. This is optional. If you like how your auras are setup go to the last step and click finished to not be prompted again. If for some reason you are prompted repeatedly please restart your game."],
button1 = ACCEPT,
OnAccept = E.noop,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs['FAILED_UISCALE'] = {
text = L["You have changed your UIScale, however you still have the AutoScale option enabled in ElvUI. Press accept if you would like to disable the Auto Scale option."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function() E.global.general.autoScale = false; ReloadUI(); end,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs["CONFIG_RL"] = {
text = L["One or more of the changes you have made require a ReloadUI."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = ReloadUI,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs["GLOBAL_RL"] = {
text = L["One or more of the changes you have made will effect all characters using this addon. You will have to reload the user interface to see the changes you have made."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = ReloadUI,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs["PRIVATE_RL"] = {
text = L["A setting you have changed will change an option for this character only. This setting that you have changed will be uneffected by changing user profiles. Changing this setting requires that you reload your User Interface."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = ReloadUI,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs["RESET_UF_UNIT"] = {
text = L["Accepting this will reset the UnitFrame settings for %s. Are you sure?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function(self)
if self.data and self.data.unit then
local UF = E:GetModule('UnitFrames');
UF:ResetUnitSettings(self.data.unit);
if self.data.mover then
E:ResetMovers(self.data.mover);
end
if self.data.unit == 'raidpet' then
UF:CreateAndUpdateHeaderGroup(self.data.unit, nil, nil, true);
end
if IsAddOnLoaded("ElvUI_Config") then
local ACD = LibStub and LibStub("AceConfigDialog-3.0-ElvUI");
if ACD and ACD.OpenFrames and ACD.OpenFrames.ElvUI then
ACD:SelectGroup("ElvUI", "unitframe", self.data.unit);
end
end
else
E:Print(L["Error resetting UnitFrame."]);
end
end,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs["RESET_UF_AF"] = {
text = L["Accepting this will reset your Filter Priority lists for all auras on UnitFrames. Are you sure?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function()
for unitName, content in pairs(E.db.unitframe.units) do
if content.buffs then
content.buffs.priority = P.unitframe.units[unitName].buffs.priority
end
if content.debuffs then
content.debuffs.priority = P.unitframe.units[unitName].debuffs.priority
end
if content.aurabar then
content.aurabar.priority = P.unitframe.units[unitName].aurabar.priority
end
end
end,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs["RESET_NP_AF"] = {
text = L["Accepting this will reset your Filter Priority lists for all auras on NamePlates. Are you sure?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function()
for unitType, content in pairs(E.db.nameplates.units) do
if content.buffs and content.buffs.filters then
content.buffs.filters.priority = P.nameplates.units[unitType].buffs.filters.priority
end
if content.debuffs and content.debuffs.filters then
content.debuffs.filters.priority = P.nameplates.units[unitType].debuffs.filters.priority
end
end
end,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs["KEYBIND_MODE"] = {
text = L["Hover your mouse over any actionbutton or spellbook button to bind it. Press the escape key or right click to clear the current actionbutton's keybinding."],
button1 = L["Save"],
button2 = L["Discard"],
OnAccept = function() E:GetModule('ActionBars'):DeactivateBindMode(true) end,
OnCancel = function() E:GetModule('ActionBars'):DeactivateBindMode(false) end,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs["DELETE_GRAYS"] = {
text = format("|cffff0000%s|r", L["Delete gray items?"]),
button1 = YES,
button2 = NO,
OnAccept = function() E:GetModule('Bags'):VendorGrays(true) end,
OnShow = function(self)
MoneyFrame_Update(self.moneyFrame, E.PopupDialogs["DELETE_GRAYS"].Money);
end,
timeout = 4,
whileDead = 1,
hideOnEscape = false,
hasMoneyFrame = 1,
}
E.PopupDialogs["BUY_BANK_SLOT"] = {
text = CONFIRM_BUY_BANK_SLOT,
button1 = YES,
button2 = NO,
OnAccept = PurchaseSlot,
OnShow = function(self)
MoneyFrame_Update(self.moneyFrame, GetBankSlotCost())
end,
hasMoneyFrame = 1,
timeout = 0,
hideOnEscape = 1,
}
E.PopupDialogs["CANNOT_BUY_BANK_SLOT"] = {
text = L["Can't buy anymore slots!"],
button1 = ACCEPT,
timeout = 0,
whileDead = 1,
}
E.PopupDialogs["NO_BANK_BAGS"] = {
text = L["You must purchase a bank slot first!"],
button1 = ACCEPT,
timeout = 0,
whileDead = 1,
}
E.PopupDialogs["RESETUI_CHECK"] = {
text = L["Are you sure you want to reset every mover back to it's default position?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function()
E:ResetAllUI()
end,
timeout = 0,
whileDead = 1,
}
E.PopupDialogs["HARLEM_SHAKE"] = {
text = L["ElvUI needs to perform database optimizations please be patient."],
button1 = OKAY,
OnAccept = function()
if E.isMassiveShaking then
E:StopHarlemShake()
else
E:BeginHarlemShake()
return true
end
end,
timeout = 0,
whileDead = 1,
}
E.PopupDialogs["HELLO_KITTY"] = {
text = L["ElvUI needs to perform database optimizations please be patient."],
button1 = OKAY,
OnAccept = function()
E:SetupHelloKitty()
end,
timeout = 0,
whileDead = 1,
}
E.PopupDialogs["HELLO_KITTY_END"] = {
text = L["Do you enjoy the new ElvUI?"],
button1 = L["Yes, Keep Changes!"],
button2 = L["No, Revert Changes!"],
OnAccept = function()
E:Print(L["Type /hellokitty to revert to old settings."])
StopMusic()
SetCVar("Sound_EnableAllSound", E.oldEnableAllSound)
SetCVar("Sound_EnableMusic", E.oldEnableMusic)
end,
OnCancel = function()
E:RestoreHelloKitty()
StopMusic()
SetCVar("Sound_EnableAllSound", E.oldEnableAllSound)
SetCVar("Sound_EnableMusic", E.oldEnableMusic)
end,
timeout = 0,
whileDead = 1,
}
E.PopupDialogs["DISBAND_RAID"] = {
text = L["Are you sure you want to disband the group?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function() E:GetModule('Misc'):DisbandRaidGroup() end,
timeout = 0,
whileDead = 1,
}
E.PopupDialogs["CONFIRM_LOOT_DISTRIBUTION"] = {
text = CONFIRM_LOOT_DISTRIBUTION,
button1 = YES,
button2 = NO,
timeout = 0,
hideOnEscape = 1,
}
E.PopupDialogs["RESET_PROFILE_PROMPT"] = {
text = L["Are you sure you want to reset all the settings on this profile?"],
button1 = YES,
button2 = NO,
timeout = 0,
hideOnEscape = 1,
OnAccept = function() E:ResetProfile() end,
}
E.PopupDialogs["WARNING_BLIZZARD_ADDONS"] = {
text = L["It appears one of your AddOns have disabled the AddOn Blizzard_CompactRaidFrames. This can cause errors and other issues. The AddOn will now be re-enabled."],
button1 = OKAY,
timeout = 0,
hideOnEscape = false,
OnAccept = function() EnableAddOn("Blizzard_CompactRaidFrames"); ReloadUI(); end,
}
E.PopupDialogs['APPLY_FONT_WARNING'] = {
text = L["Are you sure you want to apply this font to all ElvUI elements?"],
OnAccept = function()
local font = E.db.general.font
local fontSize = E.db.general.fontSize
E.db.bags.itemLevelFont = font
E.db.bags.itemLevelFontSize = fontSize
E.db.bags.countFont = font
E.db.bags.countFontSize = fontSize
E.db.nameplates.font = font
--E.db.nameplate.fontSize = fontSize --Dont use this because nameplate font it somewhat smaller than the rest of the font sizes
--E.db.nameplate.buffs.font = font
--E.db.nameplate.buffs.fontSize = fontSize --Dont use this because nameplate font it somewhat smaller than the rest of the font sizes
--E.db.nameplate.debuffs.font = font
--E.db.nameplate.debuffs.fontSize = fontSize --Dont use this because nameplate font it somewhat smaller than the rest of the font sizes
E.db.actionbar.font = font
--E.db.actionbar.fontSize = fontSize --This may not look good if a big font size is chosen
E.db.auras.font = font
E.db.auras.fontSize = fontSize
E.db.chat.font = font
E.db.chat.fontSize = fontSize
E.db.chat.tabFont = font
E.db.chat.tapFontSize = fontSize
E.db.datatexts.font = font
E.db.datatexts.fontSize = fontSize
E.db.general.minimap.locationFont = font
E.db.tooltip.font = font
E.db.tooltip.fontSize = fontSize
E.db.tooltip.headerFontSize = fontSize
E.db.tooltip.textFontSize = fontSize
E.db.tooltip.smallTextFontSize = fontSize
E.db.tooltip.healthBar.font = font
--E.db.tooltip.healthbar.fontSize = fontSize -- Size is smaller than default
E.db.unitframe.font = font
--E.db.unitframe.fontSize = fontSize -- Size is smaller than default
E.db.unitframe.units.party.rdebuffs.font = font
E.db.unitframe.units.raid.rdebuffs.font = font
E.db.unitframe.units.raid40.rdebuffs.font = font
E:UpdateAll(true)
end,
OnCancel = function() E:StaticPopup_Hide('APPLY_FONT_WARNING'); end,
button1 = YES,
button2 = CANCEL,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs["ELVUI_INFORM_NEW_CHANGES"] = {
text = "There have been some major changes in this version of ElvUI. Style Filters have been introduced to NamePlates, and the Aura Filtering system for NamePlates and UnitFrames has been reworked. We recommend you read the following forum post for more information.",
OnShow = function(self)
self.editBox:SetAutoFocus(false)
self.editBox.width = self.editBox:GetWidth()
self.editBox:Width(300)
self.editBox:SetText("https://www.tukui.org/forum/viewtopic.php?f=8&t=286")
self.editBox:HighlightText()
self.button1:Disable()
self.HideOrig = self.Hide
self.Hide = E.noop
ChatEdit_FocusActiveWindow();
end,
OnHide = function(self)
self.editBox:Width(self.editBox.width or 50)
self.editBox.width = nil
end,
EditBoxOnTextChanged = function(self)
if(self:GetText() ~= "https://www.tukui.org/forum/viewtopic.php?f=8&t=286") then
self:SetText("https://www.tukui.org/forum/viewtopic.php?f=8&t=286")
end
self:HighlightText()
self:ClearFocus()
ChatEdit_FocusActiveWindow();
end,
OnEditFocusGained = function(self)
self:HighlightText()
end,
OnCancel = function(self, _, reason)
if ( reason == "timeout" ) then
self.button1:Enable();
end
end,
OnAccept = function(self)
self.Hide = self.HideOrig
self.HideOrig = nil
E:StaticPopup_Hide('ELVUI_INFORM_NEW_CHANGES')
end,
button1 = OKAY,
showAlert = 1,
timeout = 15,
hideOnEscape = 0,
hasEditBox = 1,
}
E.PopupDialogs["MODULE_COPY_CONFIRM"] = {
button1 = ACCEPT,
button2 = CANCEL,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
}
local MAX_STATIC_POPUPS = 4
function E:StaticPopup_OnShow()
PlaySound(850); --IG_MAINMENU_OPEN
local dialog = E.PopupDialogs[self.which];
local OnShow = dialog.OnShow;
if ( OnShow ) then
OnShow(self, self.data);
end
if ( dialog.hasMoneyInputFrame ) then
_G[self:GetName().."MoneyInputFrameGold"]:SetFocus();
end
if ( dialog.enterClicksFirstButton ) then
self:SetScript("OnKeyDown", E.StaticPopup_OnKeyDown);
end
-- boost static popups over ace gui
if IsAddOnLoaded("ElvUI_Config") then
local ACD = LibStub and LibStub("AceConfigDialog-3.0-ElvUI");
if ACD and ACD.OpenFrames and ACD.OpenFrames.ElvUI then
self.frameStrataIncreased = true
self:SetFrameStrata("FULLSCREEN_DIALOG")
local popupFrameLevel = self:GetFrameLevel()
if popupFrameLevel < 100 then
self:SetFrameLevel(popupFrameLevel+100)
end
end
end
end
function E:StaticPopup_EscapePressed()
local closed = nil;
for _, frame in pairs(E.StaticPopup_DisplayedFrames) do
if( frame:IsShown() and frame.hideOnEscape ) then
local standardDialog = E.PopupDialogs[frame.which];
if ( standardDialog ) then
local OnCancel = standardDialog.OnCancel;
local noCancelOnEscape = standardDialog.noCancelOnEscape;
if ( OnCancel and not noCancelOnEscape) then
OnCancel(frame, frame.data, "clicked");
end
frame:Hide();
else
E:StaticPopupSpecial_Hide(frame);
end
closed = 1;
end
end
return closed;
end
function E:StaticPopupSpecial_Hide(frame)
frame:Hide();
E:StaticPopup_CollapseTable();
end
function E:StaticPopup_CollapseTable()
local displayedFrames = E.StaticPopup_DisplayedFrames;
local index = #displayedFrames;
while ( ( index >= 1 ) and ( not displayedFrames[index]:IsShown() ) ) do
tremove(displayedFrames, index);
index = index - 1;
end
end
function E:StaticPopup_SetUpPosition(dialog)
if ( not tContains(E.StaticPopup_DisplayedFrames, dialog) ) then
local lastFrame = E.StaticPopup_DisplayedFrames[#E.StaticPopup_DisplayedFrames];
if ( lastFrame ) then
dialog:Point("TOP", lastFrame, "BOTTOM", 0, -4);
else
dialog:Point("TOP", E.UIParent, "TOP", 0, -100);
end
tinsert(E.StaticPopup_DisplayedFrames, dialog);
end
end
function E:StaticPopupSpecial_Show(frame)
if ( frame.exclusive ) then
E:StaticPopup_HideExclusive();
end
E:StaticPopup_SetUpPosition(frame);
frame:Show();
end
function E:StaticPopupSpecial_Hide(frame)
frame:Hide();
E:StaticPopup_CollapseTable();
end
--Used to figure out if we can resize a frame
function E:StaticPopup_IsLastDisplayedFrame(frame)
for i=#E.StaticPopup_DisplayedFrames, 1, -1 do
local popup = E.StaticPopup_DisplayedFrames[i];
if ( popup:IsShown() ) then
return frame == popup
end
end
return false;
end
function E:StaticPopup_OnKeyDown(key)
if ( GetBindingFromClick(key) == "TOGGLEGAMEMENU" ) then
return E:StaticPopup_EscapePressed();
elseif ( GetBindingFromClick(key) == "SCREENSHOT" ) then
RunBinding("SCREENSHOT");
return;
end
local dialog = E.PopupDialogs[self.which];
if ( dialog ) then
if ( key == "ENTER" and dialog.enterClicksFirstButton ) then
local frameName = self:GetName();
local button;
local i = 1;
while ( true ) do
button = _G[frameName.."Button"..i];
if ( button ) then
if ( button:IsShown() ) then
E:StaticPopup_OnClick(self, i);
return;
end
i = i + 1;
else
break;
end
end
end
end
end
function E:StaticPopup_OnHide()
PlaySound(851); --IG_MAINMENU_CLOSE
E:StaticPopup_CollapseTable();
local dialog = E.PopupDialogs[self.which];
local OnHide = dialog.OnHide;
if ( OnHide ) then
OnHide(self, self.data);
end
self.extraFrame:Hide();
if ( dialog.enterClicksFirstButton ) then
self:SetScript("OnKeyDown", nil);
end
-- static popup was boosted over ace gui, set it back to normal
if self.frameStrataIncreased then
self.frameStrataIncreased = nil
self:SetFrameStrata("DIALOG")
local popupFrameLevel = self:GetFrameLevel()
if popupFrameLevel > 100 then
self:SetFrameLevel(popupFrameLevel-100)
end
end
end
function E:StaticPopup_OnUpdate(elapsed)
if ( self.timeleft and self.timeleft > 0 ) then
local which = self.which;
local timeleft = self.timeleft - elapsed;
if ( timeleft <= 0 ) then
if ( not E.PopupDialogs[which].timeoutInformationalOnly ) then
self.timeleft = 0;
local OnCancel = E.PopupDialogs[which].OnCancel;
if ( OnCancel ) then
OnCancel(self, self.data, "timeout");
end
self:Hide();
end
return;
end
self.timeleft = timeleft;
end
if ( self.startDelay ) then
local which = self.which;
local timeleft = self.startDelay - elapsed;
if ( timeleft <= 0 ) then
self.startDelay = nil;
local text = _G[self:GetName().."Text"];
text:SetFormattedText(E.PopupDialogs[which].text, text.text_arg1, text.text_arg2);
local button1 = _G[self:GetName().."Button1"];
button1:Enable();
StaticPopup_Resize(self, which);
return;
end
self.startDelay = timeleft;
end
local onUpdate = E.PopupDialogs[self.which].OnUpdate;
if ( onUpdate ) then
onUpdate(self, elapsed);
end
end
function E:StaticPopup_OnClick(index)
if ( not self:IsShown() ) then
return;
end
local which = self.which;
local info = E.PopupDialogs[which];
if ( not info ) then
return nil;
end
local hide = true;
if ( index == 1 ) then
local OnAccept = info.OnAccept;
if ( OnAccept ) then
hide = not OnAccept(self, self.data, self.data2);
end
elseif ( index == 3 ) then
local OnAlt = info.OnAlt;
if ( OnAlt ) then
OnAlt(self, self.data, "clicked");
end
else
local OnCancel = info.OnCancel;
if ( OnCancel ) then
hide = not OnCancel(self, self.data, "clicked");
end
end
if ( hide and (which == self.which) ) then
-- can self.which change inside one of the On* functions???
self:Hide();
end
end
function E:StaticPopup_EditBoxOnEnterPressed()
local EditBoxOnEnterPressed, which, dialog;
local parent = self:GetParent();
if ( parent.which ) then
which = parent.which;
dialog = parent;
elseif ( parent:GetParent().which ) then
-- This is needed if this is a money input frame since it's nested deeper than a normal edit box
which = parent:GetParent().which;
dialog = parent:GetParent();
end
if ( not self.autoCompleteParams or not AutoCompleteEditBox_OnEnterPressed(self) ) then
EditBoxOnEnterPressed = E.PopupDialogs[which].EditBoxOnEnterPressed;
if ( EditBoxOnEnterPressed ) then
EditBoxOnEnterPressed(self, dialog.data);
end
end
end
function E:StaticPopup_EditBoxOnEscapePressed()
local EditBoxOnEscapePressed = E.PopupDialogs[self:GetParent().which].EditBoxOnEscapePressed;
if ( EditBoxOnEscapePressed ) then
EditBoxOnEscapePressed(self, self:GetParent().data);
end
end
function E:StaticPopup_EditBoxOnTextChanged(userInput)
if ( not self.autoCompleteParams or not AutoCompleteEditBox_OnTextChanged(self, userInput) ) then
local EditBoxOnTextChanged = E.PopupDialogs[self:GetParent().which].EditBoxOnTextChanged;
if ( EditBoxOnTextChanged ) then
EditBoxOnTextChanged(self, self:GetParent().data);
end
end
end
function E:StaticPopup_FindVisible(which, data)
local info = E.PopupDialogs[which];
if ( not info ) then
return nil;
end
for index = 1, MAX_STATIC_POPUPS, 1 do
local frame = _G["ElvUI_StaticPopup"..index];
if ( frame:IsShown() and (frame.which == which) and (not info.multiple or (frame.data == data)) ) then
return frame;
end
end
return nil;
end
function E:StaticPopup_Resize(dialog, which)
local info = E.PopupDialogs[which];
if ( not info ) then
return nil;
end
local text = _G[dialog:GetName().."Text"];
local editBox = _G[dialog:GetName().."EditBox"];
local button1 = _G[dialog:GetName().."Button1"];
local maxHeightSoFar, maxWidthSoFar = (dialog.maxHeightSoFar or 0), (dialog.maxWidthSoFar or 0);
local width = 320;
if ( dialog.numButtons == 3 ) then
width = 440;
elseif (info.showAlert or info.showAlertGear or info.closeButton) then
-- Widen
width = 420;
elseif ( info.editBoxWidth and info.editBoxWidth > 260 ) then
width = width + (info.editBoxWidth - 260);
end
if ( width > maxWidthSoFar ) then
dialog:Width(width);
dialog.maxWidthSoFar = width;
end
local height = 32 + text:GetHeight() + 8 + button1:GetHeight();
if ( info.hasEditBox ) then
height = height + 8 + editBox:GetHeight();
elseif ( info.hasMoneyFrame ) then
height = height + 16;
elseif ( info.hasMoneyInputFrame ) then
height = height + 22;
end
if ( info.hasItemFrame ) then
height = height + 64;
end
if ( height > maxHeightSoFar ) then
dialog:Height(height);
dialog.maxHeightSoFar = height;
end
end
function E:StaticPopup_OnEvent()
self.maxHeightSoFar = 0;
E:StaticPopup_Resize(self, self.which);
end
local tempButtonLocs = {}; --So we don't make a new table each time.
function E:StaticPopup_Show(which, text_arg1, text_arg2, data)
local info = E.PopupDialogs[which];
if ( not info ) then
return nil;
end
if ( UnitIsDeadOrGhost("player") and not info.whileDead ) then
if ( info.OnCancel ) then
info.OnCancel();
end
return nil;
end
if ( InCinematic() and not info.interruptCinematic ) then
if ( info.OnCancel ) then
info.OnCancel();
end
return nil;
end
if ( info.cancels ) then
for index = 1, MAX_STATIC_POPUPS, 1 do
local frame = _G["ElvUI_StaticPopup"..index];
if ( frame:IsShown() and (frame.which == info.cancels) ) then
frame:Hide();
local OnCancel = E.PopupDialogs[frame.which].OnCancel;
if ( OnCancel ) then
OnCancel(frame, frame.data, "override");
end
end
end
end
-- Pick a free dialog to use, find an open dialog of the requested type
local dialog = E:StaticPopup_FindVisible(which, data);
if ( dialog ) then
if ( not info.noCancelOnReuse ) then
local OnCancel = info.OnCancel;
if ( OnCancel ) then
OnCancel(dialog, dialog.data, "override");
end
end
dialog:Hide();
end
if ( not dialog ) then
-- Find a free dialog
local index = 1;
if ( info.preferredIndex ) then
index = info.preferredIndex;
end
for i = index, MAX_STATIC_POPUPS do
local frame = _G["ElvUI_StaticPopup"..i];
if ( not frame:IsShown() ) then
dialog = frame;
break;
end
end
--If dialog not found and there's a preferredIndex then try to find an available frame before the preferredIndex
if ( not dialog and info.preferredIndex ) then
for i = 1, info.preferredIndex do
local frame = _G["ElvUI_StaticPopup"..i];
if ( not frame:IsShown() ) then
dialog = frame;
break;
end
end
end
end
if ( not dialog ) then
if ( info.OnCancel ) then
info.OnCancel();
end
return nil;
end
dialog.maxHeightSoFar, dialog.maxWidthSoFar = 0, 0;
-- Set the text of the dialog
local text = _G[dialog:GetName().."Text"];
text:SetFormattedText(info.text, text_arg1, text_arg2);
-- Show or hide the close button
if ( info.closeButton ) then
local closeButton = _G[dialog:GetName().."CloseButton"];
if ( info.closeButtonIsHide ) then
closeButton:SetNormalTexture("Interface\\Buttons\\UI-Panel-HideButton-Up");
closeButton:SetPushedTexture("Interface\\Buttons\\UI-Panel-HideButton-Down");
else
closeButton:SetNormalTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Up");
closeButton:SetPushedTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Down");
end
closeButton:Show();
else
_G[dialog:GetName().."CloseButton"]:Hide();
end
-- Set the editbox of the dialog
local editBox = _G[dialog:GetName().."EditBox"];
if ( info.hasEditBox ) then
editBox:Show();
if ( info.maxLetters ) then
editBox:SetMaxLetters(info.maxLetters);
editBox:SetCountInvisibleLetters(info.countInvisibleLetters);
end
if ( info.maxBytes ) then
editBox:SetMaxBytes(info.maxBytes);
end
editBox:SetText("");
if ( info.editBoxWidth ) then
editBox:Width(info.editBoxWidth);
else
editBox:Width(130);
end
else
editBox:Hide();
end
-- Show or hide money frame
if ( info.hasMoneyFrame ) then
_G[dialog:GetName().."MoneyFrame"]:Show();
_G[dialog:GetName().."MoneyInputFrame"]:Hide();
elseif ( info.hasMoneyInputFrame ) then
local moneyInputFrame = _G[dialog:GetName().."MoneyInputFrame"];
moneyInputFrame:Show();
_G[dialog:GetName().."MoneyFrame"]:Hide();
-- Set OnEnterPress for money input frames
if ( info.EditBoxOnEnterPressed ) then
moneyInputFrame.gold:SetScript("OnEnterPressed", E.StaticPopup_EditBoxOnEnterPressed);
moneyInputFrame.silver:SetScript("OnEnterPressed", E.StaticPopup_EditBoxOnEnterPressed);
moneyInputFrame.copper:SetScript("OnEnterPressed", E.StaticPopup_EditBoxOnEnterPressed);
else
moneyInputFrame.gold:SetScript("OnEnterPressed", nil);
moneyInputFrame.silver:SetScript("OnEnterPressed", nil);
moneyInputFrame.copper:SetScript("OnEnterPressed", nil);
end
else
_G[dialog:GetName().."MoneyFrame"]:Hide();
_G[dialog:GetName().."MoneyInputFrame"]:Hide();
end
-- Show or hide item button
if ( info.hasItemFrame ) then
_G[dialog:GetName().."ItemFrame"]:Show();
if ( data and type(data) == "table" ) then
_G[dialog:GetName().."ItemFrame"].link = data.link
_G[dialog:GetName().."ItemFrameIconTexture"]:SetTexture(data.texture);
local nameText = _G[dialog:GetName().."ItemFrameText"];
nameText:SetTextColor(unpack(data.color or {1, 1, 1, 1}));
nameText:SetText(data.name);
if ( data.count and data.count > 1 ) then
_G[dialog:GetName().."ItemFrameCount"]:SetText(data.count);
_G[dialog:GetName().."ItemFrameCount"]:Show();
else
_G[dialog:GetName().."ItemFrameCount"]:Hide();
end
end
else
_G[dialog:GetName().."ItemFrame"]:Hide();
end
-- Set the miscellaneous variables for the dialog
dialog.which = which;
dialog.timeleft = info.timeout;
dialog.hideOnEscape = info.hideOnEscape;
dialog.exclusive = info.exclusive;
dialog.enterClicksFirstButton = info.enterClicksFirstButton;
-- Clear out data
dialog.data = data;
-- Set the buttons of the dialog
local button1 = _G[dialog:GetName().."Button1"];
local button2 = _G[dialog:GetName().."Button2"];
local button3 = _G[dialog:GetName().."Button3"];
do --If there is any recursion in this block, we may get errors (tempButtonLocs is static). If you have to recurse, we'll have to create a new table each time.
assert(#tempButtonLocs == 0); --If this fails, we're recursing. (See the table.wipe at the end of the block)
tinsert(tempButtonLocs, button1);
tinsert(tempButtonLocs, button2);
tinsert(tempButtonLocs, button3);
for i=#tempButtonLocs, 1, -1 do
--Do this stuff before we move it. (This is why we go back-to-front)
tempButtonLocs[i]:SetText(info["button"..i]);
tempButtonLocs[i]:Hide();
tempButtonLocs[i]:ClearAllPoints();
--Now we possibly remove it.
if ( not (info["button"..i] and ( not info["DisplayButton"..i] or info["DisplayButton"..i](dialog))) ) then
tremove(tempButtonLocs, i);
end
end
local numButtons = #tempButtonLocs;
--Save off the number of buttons.
dialog.numButtons = numButtons;
if ( numButtons == 3 ) then
tempButtonLocs[1]:Point("BOTTOMRIGHT", dialog, "BOTTOM", -72, 16);
elseif ( numButtons == 2 ) then
tempButtonLocs[1]:Point("BOTTOMRIGHT", dialog, "BOTTOM", -6, 16);
elseif ( numButtons == 1 ) then
tempButtonLocs[1]:Point("BOTTOM", dialog, "BOTTOM", 0, 16);
end
for i=1, numButtons do
if ( i > 1 ) then
tempButtonLocs[i]:Point("LEFT", tempButtonLocs[i-1], "RIGHT", 13, 0);
end
local width = tempButtonLocs[i]:GetTextWidth();
if ( width > 110 ) then
tempButtonLocs[i]:Width(width + 20);
else
tempButtonLocs[i]:Width(120);
end
tempButtonLocs[i]:Enable();
tempButtonLocs[i]:Show();
end
wipe(tempButtonLocs);
end
-- Show or hide the alert icon
local alertIcon = _G[dialog:GetName().."AlertIcon"];
if ( info.showAlert ) then
alertIcon:SetTexture(STATICPOPUP_TEXTURE_ALERT);
if ( button3:IsShown() )then
alertIcon:Point("LEFT", 24, 10);
else
alertIcon:Point("LEFT", 24, 0);
end
alertIcon:Show();
elseif ( info.showAlertGear ) then
alertIcon:SetTexture(STATICPOPUP_TEXTURE_ALERTGEAR);
if ( button3:IsShown() )then
alertIcon:Point("LEFT", 24, 0);
else
alertIcon:Point("LEFT", 24, 0);
end
alertIcon:Show();
else
alertIcon:SetTexture();
alertIcon:Hide();
end
if ( info.StartDelay ) then
dialog.startDelay = info.StartDelay();
button1:Disable();
else
dialog.startDelay = nil;
button1:Enable();
end
editBox.autoCompleteParams = info.autoCompleteParams;
editBox.autoCompleteRegex = info.autoCompleteRegex;
editBox.autoCompleteFormatRegex = info.autoCompleteFormatRegex;
editBox.addHighlightedText = true;
-- Finally size and show the dialog
E:StaticPopup_SetUpPosition(dialog);
dialog:Show();
E:StaticPopup_Resize(dialog, which);
if ( info.sound ) then
PlaySound(info.sound);
end
return dialog;
end
function E:StaticPopup_Hide(which, data)
for index = 1, MAX_STATIC_POPUPS, 1 do
local dialog = _G["ElvUI_StaticPopup"..index];
if ( (dialog.which == which) and (not data or (data == dialog.data)) ) then
dialog:Hide();
end
end
end
function E:Contruct_StaticPopups()
E.StaticPopupFrames = {}
local S = self:GetModule('Skins')
for index = 1, MAX_STATIC_POPUPS do
E.StaticPopupFrames[index] = CreateFrame('Frame', 'ElvUI_StaticPopup'..index, E.UIParent, 'StaticPopupTemplate')
E.StaticPopupFrames[index]:SetID(index)
--Fix Scripts
E.StaticPopupFrames[index]:SetScript('OnShow', E.StaticPopup_OnShow)
E.StaticPopupFrames[index]:SetScript('OnHide', E.StaticPopup_OnHide)
E.StaticPopupFrames[index]:SetScript('OnUpdate', E.StaticPopup_OnUpdate)
E.StaticPopupFrames[index]:SetScript('OnEvent', E.StaticPopup_OnEvent)
for i = 1, 3 do
_G['ElvUI_StaticPopup'..index..'Button'..i]:SetScript('OnClick', function(button)
E.StaticPopup_OnClick(button:GetParent(), button:GetID())
end)
end
_G['ElvUI_StaticPopup'..index..'EditBox']:SetScript('OnEnterPressed', E.StaticPopup_EditBoxOnEnterPressed)
_G['ElvUI_StaticPopup'..index..'EditBox']:SetScript('OnEscapePressed', E.StaticPopup_EditBoxOnEscapePressed)
_G['ElvUI_StaticPopup'..index..'EditBox']:SetScript('OnTextChanged', E.StaticPopup_EditBoxOnTextChanged)
--Skin
E.StaticPopupFrames[index]:SetTemplate('Transparent')
for i = 1, 3 do
S:HandleButton(_G["ElvUI_StaticPopup"..index.."Button"..i])
end
_G["ElvUI_StaticPopup"..index.."EditBox"]:SetFrameLevel(_G["ElvUI_StaticPopup"..index.."EditBox"]:GetFrameLevel()+1)
S:HandleEditBox(_G["ElvUI_StaticPopup"..index.."EditBox"])
S:HandleEditBox(_G["ElvUI_StaticPopup"..index.."MoneyInputFrameGold"])
S:HandleEditBox(_G["ElvUI_StaticPopup"..index.."MoneyInputFrameSilver"])
S:HandleEditBox(_G["ElvUI_StaticPopup"..index.."MoneyInputFrameCopper"])
_G["ElvUI_StaticPopup"..index.."EditBox"].backdrop:Point("TOPLEFT", -2, -4)
_G["ElvUI_StaticPopup"..index.."EditBox"].backdrop:Point("BOTTOMRIGHT", 2, 4)
_G["ElvUI_StaticPopup"..index.."ItemFrameNameFrame"]:Kill()
_G["ElvUI_StaticPopup"..index.."ItemFrame"]:GetNormalTexture():Kill()
_G["ElvUI_StaticPopup"..index.."ItemFrame"]:SetTemplate("Default")
_G["ElvUI_StaticPopup"..index.."ItemFrame"]:StyleButton()
_G["ElvUI_StaticPopup"..index.."ItemFrameIconTexture"]:SetTexCoord(unpack(E.TexCoords))
_G["ElvUI_StaticPopup"..index.."ItemFrameIconTexture"]:SetInside()
end
E:SecureHook('StaticPopup_SetUpPosition')
E:SecureHook('StaticPopup_CollapseTable')
end
|
local key = ModPath .. ' ' .. RequiredScript
if _G[key] then return else _G[key] = true end
local table_insert = table.insert
local table_remove = table.remove
local WGT_OCCLUDED = 40000000000000
local WGT_UNKNOWN = 39000000000000
local max_tasks = FullSpeedSwarm.settings.max_tasks
function FullSpeedSwarmUpdateMaxTasks(new_value)
max_tasks = new_value
end
function EnemyManager:_update_queued_tasks(t)
local qt = self._queued_tasks
local n = max_tasks == 0 and #qt or max_tasks
local i_task = 1
local task_data = qt[1]
while task_data do
if task_data.t == nil or t > task_data.t then
self:_execute_queued_task(i_task)
n = n - 1
if n <= 0 then
break
end
else
i_task = i_task + 1
end
task_data = qt[i_task]
end
local all_clbks = self._delayed_clbks
if all_clbks[1] and t > all_clbks[1][2] then
local clbk = table_remove(all_clbks, 1)[3]
clbk()
end
end
local fs_original_enemymanager_initenemydata = EnemyManager._init_enemy_data
function EnemyManager:_init_enemy_data()
fs_original_enemymanager_initenemydata(self)
self._enemy_data.announcer_data = {}
self.iter_lod = 1
self.lowest_occluded_rank = 1
self._gfx_lod_data.entries.last_check_t = {}
end
local mvec3_dir = mvector3.direction
local mvec3_dot = mvector3.dot
local tmp_vec1 = Vector3()
local frm = 1
local lod_step = tonumber(FullSpeedSwarm.settings.lod_updater)
if lod_step < 3 then
function EnemyManager:_update_gfx_lod()
local managers = managers
if self._gfx_lod_data.enabled and managers.navigation:is_data_ready() then
local camera_rot = managers.viewport:get_current_camera_rotation()
if camera_rot then
local cam_pos
local pl_fwd = camera_rot:y()
local player = managers.player:player_unit()
if player then
cam_pos = player:movement():m_head_pos()
else
cam_pos = managers.viewport:get_current_camera_position()
end
local entries = self._gfx_lod_data.entries
local states = entries.states
local nr = #states
local anim_lod = managers.user:get_setting('video_animation_lod')
local nr_lod_1 = self._nr_i_lod[anim_lod][1]
local nr_lod_2 = self._nr_i_lod[anim_lod][2]
local nr_lod_total = nr_lod_1 + nr_lod_2
local units = entries.units
local trackers = entries.trackers
local com = entries.com
local last_check_t = entries.last_check_t
local unit_occluded = Unit.occluded
local occ_skip_units = managers.occlusion._skip_occlusion
local World = World
local world_in_view_with_options = World.in_view_with_options
local sorted_index = self._gfx_lod_data.prio_i
local weights = self._gfx_lod_data.prio_weights
local lowest_occluded_rank = self.lowest_occluded_rank
frm = (frm + 1) % lod_step
for s = lowest_occluded_rank + frm, nr, lod_step do
local i = sorted_index[s]
local unit = units[i]
if not unit_occluded(unit) and world_in_view_with_options(World, com[i], 0, 110, 18000) then
sorted_index[s], sorted_index[lowest_occluded_rank] = sorted_index[lowest_occluded_rank], sorted_index[s]
lowest_occluded_rank = lowest_occluded_rank + 1
weights[i] = WGT_UNKNOWN
states[i] = 2
unit:base():set_visibility_state(2)
end
end
local max_iter = nr / 25
local threshold_t = max_iter * 0.02
local s = self.iter_lod
local looping = false
repeat
local i
max_iter = max_iter - 1
while true do
if s >= lowest_occluded_rank or s > nr then
s = 1
looping = true
break
end
i = sorted_index[s]
if self._t - last_check_t[i] > threshold_t then
break
end
s = s + 1
end
if looping then
break
end
last_check_t[i] = self._t
local my_wgt
local unit = units[i]
if not (occ_skip_units[unit:key()] or not unit_occluded(unit) and world_in_view_with_options(World, com[i], 0, 120, 18000)) then
my_wgt = WGT_OCCLUDED
else
my_wgt = mvec3_dir(tmp_vec1, cam_pos, com[i])
local dot = mvec3_dot(tmp_vec1, pl_fwd)
my_wgt = my_wgt * my_wgt * (1 - dot)
end
local new_rank
local weight_i = weights[i]
if my_wgt == weight_i then
new_rank = s
elseif my_wgt > weight_i then
new_rank = nr
for s2 = s, nr - 1 do
local si2 = sorted_index[s2 + 1]
if weights[si2] >= my_wgt then
new_rank = s2
break
else
sorted_index[s2] = si2
end
end
if s <= nr_lod_total and lowest_occluded_rank > nr_lod_total then
states[nr_lod_total] = 2
units[nr_lod_total]:base():set_visibility_state(2)
if s <= nr_lod_1 and lowest_occluded_rank > nr_lod_1 then
states[nr_lod_1] = 1
units[nr_lod_1]:base():set_visibility_state(1)
end
end
sorted_index[new_rank] = i
else
new_rank = 1
for s2 = s, 2, -1 do
local si2 = sorted_index[s2 - 1]
if weights[si2] <= my_wgt then
new_rank = s2
break
else
sorted_index[s2] = si2
end
end
if s > nr_lod_1 then
local nr_lod_1_p_1 = nr_lod_1 + 1
if lowest_occluded_rank > nr_lod_1_p_1 then
states[nr_lod_1_p_1] = 2
units[nr_lod_1_p_1]:base():set_visibility_state(2)
if s > nr_lod_total then
local nr_lod_total_p_1 = nr_lod_total + 1
if lowest_occluded_rank > nr_lod_total_p_1 then
states[nr_lod_total_p_1] = 3
units[nr_lod_total_p_1]:base():set_visibility_state(3)
end
end
end
end
sorted_index[new_rank] = i
end
if new_rank <= s then
s = s + 1
end
local new_state
if my_wgt == WGT_OCCLUDED then
new_state = false
elseif new_rank <= nr_lod_total then
new_state = new_rank <= nr_lod_1 and 1 or 2
else
new_state = 3
end
if new_state ~= states[i] then
states[i] = new_state
unit:base():set_visibility_state(new_state)
if not new_state then
lowest_occluded_rank = lowest_occluded_rank - 1
end
end
weights[i] = my_wgt
until max_iter <= 0
self.iter_lod = s
self.lowest_occluded_rank = lowest_occluded_rank
end
end
end
function EnemyManager:_create_unit_gfx_lod_data(unit)
if not unit:alive() then
return
end
local gfx_lod_data = self._gfx_lod_data
local lod_entries = gfx_lod_data.entries
table_insert(lod_entries.units, unit)
table_insert(lod_entries.states, 42)
table_insert(lod_entries.move_ext, unit:movement())
table_insert(lod_entries.trackers, unit:movement():nav_tracker())
table_insert(lod_entries.com, unit:movement():m_com())
table_insert(lod_entries.last_check_t, 0)
local weights = gfx_lod_data.prio_weights
table_insert(weights, WGT_UNKNOWN)
local sorted_index = gfx_lod_data.prio_i
table_insert(sorted_index, self.lowest_occluded_rank, #weights)
self.lowest_occluded_rank = self.lowest_occluded_rank + 1
end
function EnemyManager:_destroy_unit_gfx_lod_data(u_key)
local gfx_lod_data = self._gfx_lod_data
local lod_entries = gfx_lod_data.entries
local units = lod_entries.units
local nr_entries = #units
for i = 1, nr_entries do
local unit = units[i]
if u_key == unit:key() then
local ub = unit:base()
if ub._tweak_table == 'sniper' then
ub:set_visibility_state(1)
end
local sorted_index = gfx_lod_data.prio_i
for j = nr_entries, 1, -1 do
local s = sorted_index[j]
if s == nr_entries then
for k = j, 1, -1 do
if sorted_index[k] == i then
sorted_index[j] = i
table_remove(sorted_index, k)
break
end
end
break
end
if s == i then
table_remove(sorted_index, j)
for k = j - 1, 1, -1 do
if sorted_index[k] == nr_entries then
sorted_index[k] = i
break
end
end
break
end
end
units[i] = units[nr_entries]
table_remove(units)
lod_entries.states[i] = lod_entries.states[nr_entries]
table_remove(lod_entries.states)
lod_entries.move_ext[i] = lod_entries.move_ext[nr_entries]
table_remove(lod_entries.move_ext)
lod_entries.trackers[i] = lod_entries.trackers[nr_entries]
table_remove(lod_entries.trackers)
lod_entries.com[i] = lod_entries.com[nr_entries]
table_remove(lod_entries.com)
if gfx_lod_data.prio_weights[i] ~= WGT_OCCLUDED and self.lowest_occluded_rank > 1 then
self.lowest_occluded_rank = self.lowest_occluded_rank - 1
end
gfx_lod_data.prio_weights[i] = gfx_lod_data.prio_weights[nr_entries]
table_remove(gfx_lod_data.prio_weights)
lod_entries.last_check_t[i] = lod_entries.last_check_t[nr_entries]
table_remove(lod_entries.last_check_t)
break
end
end
end
function EnemyManager:set_gfx_lod_enabled(state)
if state then
self._gfx_lod_data.enabled = state
elseif self._gfx_lod_data.enabled then
self._gfx_lod_data.enabled = state
local entries = self._gfx_lod_data.entries
local units = entries.units
local states = entries.states
local weights = self._gfx_lod_data.prio_weights
for i, state in ipairs(states) do
states[i] = 1
weights[i] = WGT_UNKNOWN
units[i]:base():set_visibility_state(1)
end
end
end
end
local fs_announcables = {}
for ctype, tdc in pairs(tweak_data.character) do
if type(tdc) == 'table' and tdc.announce_incomming then
fs_announcables[ctype] = tdc.announce_incomming
end
end
local fs_announcers = {}
for ctype, tdc in pairs(tweak_data.character) do
if type(tdc) == 'table' and tdc.chatter then
for _, a in pairs(fs_announcables) do
if tdc.chatter[a] then
fs_announcers[ctype] = true
break
end
end
end
end
local fs_original_enemymanager_registerenemy = EnemyManager.register_enemy
function EnemyManager:register_enemy(enemy)
fs_original_enemymanager_registerenemy(self, enemy)
local e_key = enemy:key()
local u_data = self._enemy_data.unit_data[e_key]
local _tweak_table = enemy:base()._tweak_table
u_data.tweak_table = _tweak_table
if fs_announcers[_tweak_table] then
self._enemy_data.announcer_data[e_key] = u_data
end
enemy:movement().fs_do_track = u_data
end
local fs_original_enemymanager_onenemyunregistered = EnemyManager.on_enemy_unregistered
function EnemyManager:on_enemy_unregistered(unit)
fs_original_enemymanager_onenemyunregistered(self, unit)
local u_key = unit:key()
self._enemy_data.announcer_data[u_key] = nil
local u_mov = unit:movement()
u_mov.fs_do_track = nil
if u_mov._cur_seg then
FullSpeedSwarm.units_per_navseg[u_mov._cur_seg][u_key] = nil
u_mov._cur_seg = nil
end
end
function EnemyManager:all_enemy_announcers()
return self._enemy_data.announcer_data
end
|
-- Create a proxy on _G __index/__newindex to get direct access to registers without having
-- to use registers lib directly. So instead of having registers.write("rax", 1) we can say rax = 1
local register_names =
{
["rflags"] = true,
["eflags"] = true,
["rax"] = true,
["eax"] = true,
["ax"] = true,
["ah"] = true,
["al"] = true,
["rbx"] = true,
["ebx"] = true,
["bx"] = true,
["bh"] = true,
["bl"] = true,
["rcx"] = true,
["ecx"] = true,
["cx"] = true,
["ch"] = true,
["cl"] = true,
["rdx"] = true,
["edx"] = true,
["dx"] = true,
["dh"] = true,
["dl"] = true,
["rdi"] = true,
["edi"] = true,
["di"] = true,
["dil"] = true,
["rsi"] = true,
["esi"] = true,
["si"] = true,
["sil"] = true,
["rbp"] = true,
["ebp"] = true,
["bp"] = true,
["bpl"] = true,
["rsp"] = true,
["esp"] = true,
["sp"] = true,
["spl"] = true,
["rip"] = true,
["eip"] = true,
["r8"] = true,
["r8d"] = true,
["r8w"] = true,
["r8b"] = true,
}
local function IS_REGISTER(k)
return register_names[string.lower(k)] == true
end
proxies.install({
__index = function(t, k)
if IS_DEBUGGING and IS_REGISTER(k) then
return registers.read(k)
end
return nil
end,
__newindex = function(t, k, v)
if IS_DEBUGGING and IS_REGISTER(k) then
registers.write(k, v)
return true
end
return nil
end,
})
|
if not Utils:IsInGameState() then
do return end
end
if not Utils:IsInHeist() then
do return end
end
if not Network:is_server() then
UT.showMessage("host only", UT.colors.error)
do return end
end
local crosshairRay = Utils:GetCrosshairRay()
if not crosshairRay then
UT.showMessage("nothing to copy", UT.colors.warning)
do return end
end
local unit = crosshairRay.unit
if unit:base()
or UT.Tables.bagsKeys[unit:name():key()]
or UT.Tables.vehicles[unit:name():key()] then
UT.showMessage("cannot copy this", UT.colors.error)
do return end
end
if unit:network_sync() == "spawn" then
UT.Construction.clipboard.synchronized = true
else
UT.Construction.clipboard.synchronized = false
end
UT.Construction.clipboard.unit = unit
UT.Construction.clipboard.name = unit:name()
UT.Construction.clipboard.key = unit:name():key()
managers.hud:on_crit_confirmed()
UT.playSound("box_tick")
|
--
-- Autogenerated by Thrift
--
-- DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING
-- @generated
--
local Thrift = require 'Thrift'
local TType = Thrift.TType
local TMessageType = Thrift.TMessageType
local __TObject = Thrift.__TObject
local TApplicationException = Thrift.TApplicationException
local __TClient = Thrift.__TClient
local __TProcessor = Thrift.__TProcessor
local ttype = Thrift.ttype
local ttable_size = Thrift.ttable_size
local social_network_ttypes = require 'social_network_ttypes'
local ServiceException = social_network_ttypes.ServiceException
local Post = social_network_ttypes.Post
-- HELPER FUNCTIONS AND STRUCTURES
local WriteUserTimeline_args = __TObject:new{
req_id,
post_id,
user_id,
timestamp,
carrier
}
function WriteUserTimeline_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.I64 then
self.req_id = iprot:readI64()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.I64 then
self.post_id = iprot:readI64()
else
iprot:skip(ftype)
end
elseif fid == 3 then
if ftype == TType.I64 then
self.user_id = iprot:readI64()
else
iprot:skip(ftype)
end
elseif fid == 4 then
if ftype == TType.I64 then
self.timestamp = iprot:readI64()
else
iprot:skip(ftype)
end
elseif fid == 5 then
if ftype == TType.MAP then
self.carrier = {}
local _ktype171, _vtype172, _size170 = iprot:readMapBegin()
for _i=1,_size170 do
local _key174 = iprot:readString()
local _val175 = iprot:readString()
self.carrier[_key174] = _val175
end
iprot:readMapEnd()
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function WriteUserTimeline_args:write(oprot)
oprot:writeStructBegin('WriteUserTimeline_args')
if self.req_id ~= nil then
oprot:writeFieldBegin('req_id', TType.I64, 1)
oprot:writeI64(self.req_id)
oprot:writeFieldEnd()
end
if self.post_id ~= nil then
oprot:writeFieldBegin('post_id', TType.I64, 2)
oprot:writeI64(self.post_id)
oprot:writeFieldEnd()
end
if self.user_id ~= nil then
oprot:writeFieldBegin('user_id', TType.I64, 3)
oprot:writeI64(self.user_id)
oprot:writeFieldEnd()
end
if self.timestamp ~= nil then
oprot:writeFieldBegin('timestamp', TType.I64, 4)
oprot:writeI64(self.timestamp)
oprot:writeFieldEnd()
end
if self.carrier ~= nil then
oprot:writeFieldBegin('carrier', TType.MAP, 5)
oprot:writeMapBegin(TType.STRING, TType.STRING, ttable_size(self.carrier))
for kiter176,viter177 in pairs(self.carrier) do
oprot:writeString(kiter176)
oprot:writeString(viter177)
end
oprot:writeMapEnd()
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local WriteUserTimeline_result = __TObject:new{
se
}
function WriteUserTimeline_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.STRUCT then
self.se = ServiceException:new{}
self.se:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function WriteUserTimeline_result:write(oprot)
oprot:writeStructBegin('WriteUserTimeline_result')
if self.se ~= nil then
oprot:writeFieldBegin('se', TType.STRUCT, 1)
self.se:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local ReadUserTimeline_args = __TObject:new{
req_id,
user_id,
start,
stop,
carrier
}
function ReadUserTimeline_args:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 1 then
if ftype == TType.I64 then
self.req_id = iprot:readI64()
else
iprot:skip(ftype)
end
elseif fid == 2 then
if ftype == TType.I64 then
self.user_id = iprot:readI64()
else
iprot:skip(ftype)
end
elseif fid == 3 then
if ftype == TType.I32 then
self.start = iprot:readI32()
else
iprot:skip(ftype)
end
elseif fid == 4 then
if ftype == TType.I32 then
self.stop = iprot:readI32()
else
iprot:skip(ftype)
end
elseif fid == 5 then
if ftype == TType.MAP then
self.carrier = {}
local _ktype179, _vtype180, _size178 = iprot:readMapBegin()
for _i=1,_size178 do
local _key182 = iprot:readString()
local _val183 = iprot:readString()
self.carrier[_key182] = _val183
end
iprot:readMapEnd()
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function ReadUserTimeline_args:write(oprot)
oprot:writeStructBegin('ReadUserTimeline_args')
if self.req_id ~= nil then
oprot:writeFieldBegin('req_id', TType.I64, 1)
oprot:writeI64(self.req_id)
oprot:writeFieldEnd()
end
if self.user_id ~= nil then
oprot:writeFieldBegin('user_id', TType.I64, 2)
oprot:writeI64(self.user_id)
oprot:writeFieldEnd()
end
if self.start ~= nil then
oprot:writeFieldBegin('start', TType.I32, 3)
oprot:writeI32(self.start)
oprot:writeFieldEnd()
end
if self.stop ~= nil then
oprot:writeFieldBegin('stop', TType.I32, 4)
oprot:writeI32(self.stop)
oprot:writeFieldEnd()
end
if self.carrier ~= nil then
oprot:writeFieldBegin('carrier', TType.MAP, 5)
oprot:writeMapBegin(TType.STRING, TType.STRING, ttable_size(self.carrier))
for kiter184,viter185 in pairs(self.carrier) do
oprot:writeString(kiter184)
oprot:writeString(viter185)
end
oprot:writeMapEnd()
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local ReadUserTimeline_result = __TObject:new{
success,
se
}
function ReadUserTimeline_result:read(iprot)
iprot:readStructBegin()
while true do
local fname, ftype, fid = iprot:readFieldBegin()
if ftype == TType.STOP then
break
elseif fid == 0 then
if ftype == TType.LIST then
self.success = {}
local _etype189, _size186 = iprot:readListBegin()
for _i=1,_size186 do
local _elem190 = Post:new{}
_elem190:read(iprot)
table.insert(self.success, _elem190)
end
iprot:readListEnd()
else
iprot:skip(ftype)
end
elseif fid == 1 then
if ftype == TType.STRUCT then
self.se = ServiceException:new{}
self.se:read(iprot)
else
iprot:skip(ftype)
end
else
iprot:skip(ftype)
end
iprot:readFieldEnd()
end
iprot:readStructEnd()
end
function ReadUserTimeline_result:write(oprot)
oprot:writeStructBegin('ReadUserTimeline_result')
if self.success ~= nil then
oprot:writeFieldBegin('success', TType.LIST, 0)
oprot:writeListBegin(TType.STRUCT, #self.success)
for _,iter191 in ipairs(self.success) do
iter191:write(oprot)
end
oprot:writeListEnd()
oprot:writeFieldEnd()
end
if self.se ~= nil then
oprot:writeFieldBegin('se', TType.STRUCT, 1)
self.se:write(oprot)
oprot:writeFieldEnd()
end
oprot:writeFieldStop()
oprot:writeStructEnd()
end
local UserTimelineServiceClient = __TObject.new(__TClient, {
__type = 'UserTimelineServiceClient'
})
function UserTimelineServiceClient:WriteUserTimeline(req_id, post_id, user_id, timestamp, carrier)
self:send_WriteUserTimeline(req_id, post_id, user_id, timestamp, carrier)
self:recv_WriteUserTimeline(req_id, post_id, user_id, timestamp, carrier)
end
function UserTimelineServiceClient:send_WriteUserTimeline(req_id, post_id, user_id, timestamp, carrier)
self.oprot:writeMessageBegin('WriteUserTimeline', TMessageType.CALL, self._seqid)
local args = WriteUserTimeline_args:new{}
args.req_id = req_id
args.post_id = post_id
args.user_id = user_id
args.timestamp = timestamp
args.carrier = carrier
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function UserTimelineServiceClient:recv_WriteUserTimeline(req_id, post_id, user_id, timestamp, carrier)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = WriteUserTimeline_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.se then
error(result.se)
end
end
function UserTimelineServiceClient:ReadUserTimeline(req_id, user_id, start, stop, carrier)
self:send_ReadUserTimeline(req_id, user_id, start, stop, carrier)
return self:recv_ReadUserTimeline(req_id, user_id, start, stop, carrier)
end
function UserTimelineServiceClient:send_ReadUserTimeline(req_id, user_id, start, stop, carrier)
self.oprot:writeMessageBegin('ReadUserTimeline', TMessageType.CALL, self._seqid)
local args = ReadUserTimeline_args:new{}
args.req_id = req_id
args.user_id = user_id
args.start = start
args.stop = stop
args.carrier = carrier
args:write(self.oprot)
self.oprot:writeMessageEnd()
self.oprot.trans:flush()
end
function UserTimelineServiceClient:recv_ReadUserTimeline(req_id, user_id, start, stop, carrier)
local fname, mtype, rseqid = self.iprot:readMessageBegin()
if mtype == TMessageType.EXCEPTION then
local x = TApplicationException:new{}
x:read(self.iprot)
self.iprot:readMessageEnd()
error(x)
end
local result = ReadUserTimeline_result:new{}
result:read(self.iprot)
self.iprot:readMessageEnd()
if result.success ~= nil then
return result.success
elseif result.se then
error(result.se)
end
error(TApplicationException:new{errorCode = TApplicationException.MISSING_RESULT})
end
local UserTimelineServiceIface = __TObject:new{
__type = 'UserTimelineServiceIface'
}
local UserTimelineServiceProcessor = __TObject.new(__TProcessor
, {
__type = 'UserTimelineServiceProcessor'
})
function UserTimelineServiceProcessor:process(iprot, oprot, server_ctx)
local name, mtype, seqid = iprot:readMessageBegin()
local func_name = 'process_' .. name
if not self[func_name] or ttype(self[func_name]) ~= 'function' then
iprot:skip(TType.STRUCT)
iprot:readMessageEnd()
x = TApplicationException:new{
errorCode = TApplicationException.UNKNOWN_METHOD
}
oprot:writeMessageBegin(name, TMessageType.EXCEPTION, seqid)
x:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
else
self[func_name](self, seqid, iprot, oprot, server_ctx)
end
end
function UserTimelineServiceProcessor:process_WriteUserTimeline(seqid, iprot, oprot, server_ctx)
local args = WriteUserTimeline_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = WriteUserTimeline_result:new{}
local status, res = pcall(self.handler.WriteUserTimeline, self.handler, args.req_id, args.post_id, args.user_id, args.timestamp, args.carrier)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'ServiceException' then
result.se = res
else
result.success = res
end
oprot:writeMessageBegin('WriteUserTimeline', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
function UserTimelineServiceProcessor:process_ReadUserTimeline(seqid, iprot, oprot, server_ctx)
local args = ReadUserTimeline_args:new{}
local reply_type = TMessageType.REPLY
args:read(iprot)
iprot:readMessageEnd()
local result = ReadUserTimeline_result:new{}
local status, res = pcall(self.handler.ReadUserTimeline, self.handler, args.req_id, args.user_id, args.start, args.stop, args.carrier)
if not status then
reply_type = TMessageType.EXCEPTION
result = TApplicationException:new{message = res}
elseif ttype(res) == 'ServiceException' then
result.se = res
else
result.success = res
end
oprot:writeMessageBegin('ReadUserTimeline', reply_type, seqid)
result:write(oprot)
oprot:writeMessageEnd()
oprot.trans:flush()
end
return {
UserTimelineServiceClient = UserTimelineServiceClient
}
|
--[[
LuiExtended
License: The MIT License (MIT)
--]]
-- Effects namespace
LUIE.Data.CrowdControl = {}
local CrowdControl = LUIE.Data.CrowdControl
-- CrowdControl.aoePlayerUltimate
-- CrowdControl.aoePlayerNormal
-- CrowdControl.aoePlayerSet
-- CrowdControl.aoeTrap
-- cc.aoeBoss
-- CrowdControl.aoeElite
-- CrowdControl.aoeNormal
-- Increment by 1 here if we want to change priority. Best way to do this is +1 for a new ability, and shared morphs or other damage sources from a shared attack don't increment.
-- Priority system doesn't support gaps so NEVER more than +1 here, also the FIRST ability in each tier needs to be +0 to prevent skips if a category is disabled in the options.
CrowdControl.aoePlayerUltimate = {
-- Dragonknight
[28995] = 0, -- Dragonknight Standard
[32960] = 0, -- Shifting Standard
[32964] = 0, -- Shifting Standard
[32948] = 0, -- Standard of Might
-- Warden
[86247] = 1, -- Sleet Storm (Sleet Storm)
[88860] = 0, -- Northern Storm (Northern Storm)
[88863] = 0, -- Permafrost (Permafrost)
-- Templar
[21753] = 1, -- Nova
[21756] = 0, -- Solar Prison
[21759] = 0, -- Solar Disturbance
-- Nightblade
[36490] = 1, -- Veil of Blades (Veil of Blades)
-- Necromancer
[122178] = 1, -- Frozen Colossus (Frozen Colossus)
[122399] = 0, -- Pestilent Colossus (Pestilent Colossus)
[122400] = 0, -- Pestilent Colossus (Pestilent Colossus)
[122401] = 0, -- Pestilent Colossus (Pestilent Colossus)
[122392] = 0, -- Glacial Colossus (Glacial Colossus)
[118289] = 1, -- Ravenous Goliath (Ravenous Goliath)
-- Sorcerer
[80435] = 1, -- Suppression Field (Suppression Field)
-- Destruction Staff
[85127] = 1, --Fiery Rage
[85131] = 0, --Thunderous Rage
[85129] = 0, --Icy Rage
[83683] = 1, --Eye of Flame
[83687] = 0, --Eye of Lightning
[83685] = 0, --Eye of Frost
[83626] = 1, --Fire Storm
[83631] = 0, --Thunder Storm
[83629] = 0, --Ice Storm
-- Mages Guild
[63429] = 1, -- Meteor
[63454] = 0, -- Ice Comet
[63471] = 0, -- Shooting Star
-- Vampire
[38935] = 1, -- Swarming Scion
-- Volendrung
[116669] = 1, -- Ebony Cyclone (Ruinous Cyclone)
}
CrowdControl.aoePlayerNormal = {
-- Psijic Order
[104007] = 0, -- Time Stop
[104072] = 0, -- Borrowed Time
[104082] = 0, -- Time Freeze
-- Dragonknight
[32711] = 1, -- Eruption (Eruption)
-- Warden
--[130400] = 1, -- Arctic Wind (Arctic Wind)
--[130402] = 0, -- Polar Wind (Polar Wind)
--[130406] = 0, -- Arctic Blast (Arctic Blast)
[88783] = 1, -- Impaling Shards (Impaling Shards)
[88791] = 0, -- Gripping Shards (Gripping Shards)
[88802] = 0, -- Winter's Revenge (Winter's Revenge)
-- Templar
[26192] = 1, -- Spear Shards
[95931] = 0, -- Spear Shards
[26859] = 0, -- Luminous Shards
[95955] = 0, -- Luminous Shards
[26871] = 0, -- Blazing Spear
[26879] = 0, -- Blazing Spear
[80172] = 1, -- Ritual of Retribution (Ritual of Retribution)
-- Sorcerer
[23189] = 1, -- Lightning Splash (Lightning Splash)
[23202] = 0, -- Liquid Lightning (Liquid Lightning)
[23208] = 0, -- Lightning Flood (Lightning Flood)
-- Nightblade
[36052] = 1, -- Twisting Path (Twisting Path)
-- Necromancer
[115254] = 1, -- Boneyard (Boneyard)
[117809] = 0, -- Unnerving Boneyard (Unnerving Boneyard)
[117854] = 0, -- Avid Boneyard (Avid Boneyard)
--[116410] = 1, -- Shocking Siphon (Shocking Siphon)
--[118766] = 0, -- Detonating Siphon (Detonating Siphon)
--[118011] = 0, -- Mystic Siphon (Mystic Siphon)
-- Destruction Staff
[62896] = 1, -- Wall of Fire
[62971] = 0, -- Wall of Storms
[62931] = 0, -- Wall of Frost
[39054] = 1, -- Unstable Wall of Fire
[39079] = 0, -- Unstable Wall of Storms
[39071] = 0, -- Unstable Wall of Frost
[62912] = 1, -- Blockade of Fire
[62990] = 0, -- Blockade of Storms
[62951] = 0, -- Blockade of Frost
-- Two-Handed
[126474] = 1, -- Stampede
-- Bow
[28877] = 1, -- Volley
[38690] = 0, -- Endless Hail
[38696] = 0, -- Arrow Barrage
-- Undaunted
[39299] = 1, -- Necrotic Orb
[42029] = 1, -- Mystic Orb
-- Assault
[38561] = 1, -- Caltrops (Caltrops)
[40267] = 0, -- Anti-Cavalry Caltrops (Anti-Cavalry Caltrops)
[40252] = 0, -- Razor Caltrops (Razor Caltrops)
}
CrowdControl.aoePlayerSet = {
-- Sets
[102136] = 0, -- Zaan
[59568] = 1, -- Malubeth
[80522] = 1, -- Stormfist
[59498] = 1, -- Mephala's Web (Spawm of Mephala)
[60972] = 1, -- Fiery Breath (Maw of the Infernal)
[80525] = 1, -- Ilambris
[80526] = 0, -- Ilambris
[84502] = 1, -- Grothdarr
[80561] = 1, -- Iceheart
[97883] = 1, -- Domihaus
[97899] = 0, -- Domihaus
[80565] = 1, -- Kra'gh
[75692] = 1, -- Bahraha's Curse (of Bahraha's Curse)
[57209] = 1, -- Storm Knight's Plate (of the Storm Knight)
[67136] = 1, -- Overwhelming Surge (Overwhelming)
[59696] = 1, -- Embershield (Embershield)
[67204] = 1, -- Leeching Plate (of Leeching)
[102094] = 1, -- Thurvokun (Thurvokun)
[116920] = 1, -- Auroran's Thunder (Auroran's Thunder)
[133494] = 1, -- Aegis Caller (Aegis Caller's)
[137526] = 1, -- Hunter's Venom (Venomous)
[143077] = 1, -- Stone Husk (Stone Husk)
-- Siege
[104693] = 1, -- Meatbag Catapult
[104695] = 1, -- Scattershot Catapult
[138556] = 1, -- Shock Lancer
[138434] = 1, -- Fire Lancer
[138552] = 1, -- Frost Lancer
}
CrowdControl.aoeTraps = {
[87949] = 0, -- Lava (Foyada Quarry)
[44034] = 0, -- Slaughterfish Attack (Stirk)
[113082] = 0, -- Slaughterfish Attack (Cyrodiil)
[19224] = 0, -- In Lava (Halls of Torment)
[11338] = 0, -- In Lava (The Earth Forge)
[56277] = 0, -- Lava (City of Ash II)
[5140] = 0, -- Lava (Dragonstar Arena)
[62770] = 0, -- Coldharbour Flames (Flame Trap) - Soul Shriven in Coldharbour
[21943] = 0, -- Spike Trap (Spike Trap)
[53169] = 0, -- Spike Trap (Spike Trap) - Dragonstar Arena
[26531] = 0, -- Bear Trap (Bear Trap)
[31086] = 0, -- Trap (Trap) - Selene's Web
[20260] = 0, -- Rune Burst (Sigil of Frost)
[33594] = 0, -- Fire (Fire) -- Greenshade - Throne of the Wilderking
[17314] = 0, -- Fire Trap (Player)
[72888] = 0, -- Fire Attack 1 (Fire) -- Banished Cells II
[72889] = 0, -- Fire Attack 2 (Fire) -- Banished Cells II
[27940] = 0, -- Laser Damage (Generic Flame Wave Shooter) -- Stros M'Kai
[32245] = 0, -- Searing Steam (Steam Trap) -- Stros M'Kai
[26040] = 0, -- Steam Blast (Steam Vent) -- Volenfell
[26089] = 0, -- Steam Blast (Steam Vent) -- Volenfell
[26077] = 1, -- Steam Blast (Steam Vent) -- Volenfell
[26091] = 1, -- Steam Blast (Steam Vent) -- Volenfell
[110416] = 1, -- Putrid Cloud (Gas Blossom) -- Housing
[110542] = 1, -- Stunted Current (Static Pitcher) -- Housing
[111258] = 1, -- Surprise Attack (Lantern Mantis) -- Housing
[111261] = 1, -- Surprise Attack (Lantern Mantis) -- Housing
[92757] = 0, -- Spinning Blade (Ald Carac)
[117508] = 0, -- Shock Wall (Lightning Trap - Elinhir Private Arena)
[117622] = 0, -- Shock Wall (Lightning Trap - Elinhir Private Arena)
[117598] = 0, -- Shock Wall (Lightning Trap - Elinhir Private Arena)
[117139] = 0, -- Spinning Blade (Blade Trap - Elinhir Private Arena)
[92150] = 0, -- Fire Trap (Vvardenfell -- Divine Delusions)
[87102] = 0, -- Spinning Blade (Vvardenfell -- Divine Restoration)
[92284] = 0, -- Planar Shear (Vvardenfell -- Divine Restoration)
[86743] = 0, -- Accelerated Transposition (Vvardenfell -- Like Blood from a Stone)
[84527] = 0, -- Searing Steam (Vvardenfell - Nchuleftingth)
[90271] = 0, -- Charge-Wire Shock (Vvardenfell - Nchuleftingth)
[92138] = 0, -- Laser Damage (Vvardenfell - Nchuleftingth)
-- Quests
[31970] = 1, -- Wrath (Tears of the Two Moons)
[33404] = 0, -- Wrath (Tears of the Two Moons)
[38499] = 1, -- Wrath (The Grips of Madness)
[33577] = 1, -- Maormer Fire (Pelidil's End)
-- Dragonstar Arena
[53341] = 0, -- Biting Cold (Player)
[60421] = 0, -- Biting Cold (Player)
[83498] = 0, -- Poisonous Cloud (Poison Cloud)
[83468] = 0, -- Restoring Nature (Nature's Blessing)
-- Maelstrom Arena
[69101] = 0, -- Shock (Generator)
[66797] = 0, -- Spinning Blade (Blade Trap)
[67871] = 0, -- Shock (Water)
[72525] = 0, -- Frigid Waters (Player)
[67808] = 0, -- Frigid Waters (Player)
-- City of Ash II
[56068] = 0, -- Slag Geyser (Lava Pool)
}
CrowdControl.aoeNPCBoss = {
-- Vvardenfell
[94936] = 0, -- Tremor (Nchuleftingth - Mud-Tusk)
[86566] = 1, -- Fire Runes (Nchuleftingth - Friar Hadelar)
[89754] = 1, -- Shocking Rake (Old Rust-Eye - Khartag Point)
[90148] = 1, -- Sunder's Echo (Vvardenfell -- Divine Intervention)
[90146] = 0, -- Sunder's Echo (Vvardenfell -- Divine Intervention)
[69284] = 1, -- Whirlwind Function (Guardian of Bthark -- Nchuleftingth)
[86607] = 1, -- Steam Breath (Guardian of Bthark -- Nchuleftingth)
-- Elsweyr
[124352] = 1, -- Flame Aura (Bahlokdaan)
-- World Bosses
[84045] = 1, -- Seal of Defilement (Quenyas) - World Boss - Seaside Scarp Camp
[84206] = 1, -- Stinging Sputum (Gathongor the Mauler) - World Boss - Gathongor's Mine
[83668] = 1, -- Feral Impact (Skullbreaker) - World Boss - Windshriek Strand
[83671] = 1, -- Feral Impact (Skullbreaker) - World Boss - Windshriek Strand
[84160] = 1, -- Spit Poison (Old Widow Silk) - World Boss - Spider Nest
[84549] = 1, -- Venom Spray (Old Widow Silk) - World Boss - Spider Nest
[83000] = 1, -- Crabuchet (Titanclaw) - World Boss - Mudcrab Beach
[83021] = 1, -- Crabuchet (Titanclaw) - World Boss - Mudcrab Beach
-- Quests
[36860] = 1, -- Swordstorm Damage (MSQ - Halls of Torment)
[87959] = 1, -- Ash Storm (Vvardenfell -- Divine Delusions)
-- Dragonstar Arena
[53660] = 1, -- Power Overload Heavy Attack (Nak'tah)
[54084] = 1, -- Corrosive Armor (Earthen Heart Knight)
[52903] = 1, -- Standard of Might (Anal'a Tu'wha0)
[52933] = 1, -- Solar Disturbance (Shadow Knight)
[55086] = 1, -- Poison Mist (Vampire Lord Thisa)
[55092] = 1, -- Devouring Swarm (Vampire Lord Thisa)
[55104] = 1, -- Marked for Death (Hiath the Battlemaster)
[55182] = 0, -- Marked for Death (Hiath the Battlemaster)
-- Maelstrom Arena
[68197] = 1, -- Necrotic Essence (Necrotic Orb)
[70901] = 1, -- Defiled Grave (Maxus the Many) -- NORMAL
[72149] = 0, -- Defiled Grave (Maxus the Many) -- VETERAN
[69366] = 1, -- Barrage Function (Centurion Champion)
[69316] = 1, -- Electric Shield (Centurion Champion)
[73880] = 1, -- Call Lightning (Lamia Queen)
[67758] = 1, -- Queen's Poison (Lamia Queen)
[68537] = 1, -- Overcharged Bolt (The Control Guardian)
[70860] = 1, -- Overheated Flame (The Control Guardian)
[68543] = 1, -- Overheated Volley (The Control Guardian)
-- Banished Cells I
[19027] = 1, -- Dead Zone (Skeletal Destroyer)
[33188] = 1, -- Daedric Tempest (High Kinlord Rilis)
-- Banished Cells II
[28904] = 1, -- Immolating Bite (Maw of the Infernal)
[49149] = 1, -- Breath of Flame (Maw of the Infernal)
[29020] = 1, -- Berserker Frenzy (Keeper Voranil)
[31727] = 1, -- Corruption (Keeper Imiril)
[48800] = 1, -- Daedric Tempest (High Kinlord Rilis)
[48815] = 0, -- Daedric Tempest (High Kinlord Rilis)
-- Elden Hollow I
[16017] = 1, -- Berserker Frenzy (Akasha gra-Mal)
[25300] = 0, -- Berserker Frenzy (Akasha gra-Mal)
[25301] = 0, -- Berserker Frenzy (Akasha gra-Mal)
[25302] = 0, -- Berserker Frenzy (Akasha gra-Mal)
[42601] = 1, -- Necrotic Circle (Canonreeve Oraneth)
-- Elden Hollow II
--[34377] = 1, -- Flame Geyser (Dubroze the Infestor)
[32972] = 1, -- Consuming Shadow (Murklight)
[33050] = 1, -- Eclipse (Murklight)
[33103] = 1, -- Spout Shadow (The Shadow Guard)
[33434] = 1, -- Daedric Flame (Bogdan the Nightflame)
-- City of Ash I
[34960] = 1, -- Blazing Fire (Warden of the Shrine)
[35145] = 1, -- Consuming Fire (Infernal Guardian)
[34204] = 1, -- Burning Field (Rothariel Flameheart)
-- City of Ash II
[56415] = 1, -- Fire Runes (Urata the Legion)
[55314] = 1, -- Slag Breath (Horvantud the Fire Maw)
[55334] = 0, -- Fiery Breath (Horvantud the Fire Maw)
[55321] = 0, -- Fiery Breath (Horvantud the Fire Maw)
[55336] = 0, -- Fiery Breath (Horvantud the Fire Maw)
[55327] = 0, -- Fiery Breath (Horvantud the Fire Maw)
[55338] = 0, -- Fiery Breath (Horvantud the Fire Maw)
[56010] = 1, -- Ground Quake (Horvantud the Fire Maw)
[56151] = 1, -- Ethereal Flame (Ash Titan)
[55175] = 1, -- Molten Rain (Ash Titan)
[54637] = 1, -- Flame Tornado (Air Atronach)
[55756] = 1, -- Burning (Valkyn Skoria)
-- Tempest Island
[26619] = 1, -- Shock (Sudden Storm)
[6108] = 1, -- Lightning Storm (Yalorasse the Speaker)
[26752] = 1, -- Enervating Stone (Stormfist)
[26517] = 1, -- Electrical Shock (Twister)
-- Selene's Web
[30908] = 1, -- Summon Primal Swarm (Treethane Kerninn)
[30773] = 1, -- Arrow Rain (Longclaw)
[31150] = 1, -- Poison Burst (Longclaw)
[31203] = 1, -- Venomous Burst (Queen Aklayah)
-- Spindleclutch II
[28006] = 1, -- Cave In (Blood Spawn)
[47332] = 0, -- Cave-In (Blood Spawn)
[27603] = 1, -- Blood Pool (Urvan Veleth)
[27906] = 1, -- Blood Pool (Vorenor Winterbourne)
-- Wayrest Sewers I
[25591] = 1, -- Necrotic Essence (Investigator Garron)
-- Wayrest Sewers II
[36625] = 1, -- Scourging Spark (Malubeth the Scourger)
[36869] = 1, -- Scorching Flames (Uulgarg the Risen)
[36944] = 1, -- Necrotic Barrage (Garron the Returned)
-- Crypt of Hearts I
[22716] = 1, -- Necrotic Ritual (Archmaster Siniel)
[46950] = 1, -- Fire Trail (Death's Leviathan)
[22432] = 1, -- Electric Prison (Lightning Rod)
[22388] = 1, -- Rain Fire (Ilambris-Zaven)
[22398] = 1, -- Call Lightning (Ilambris-Athor)
[22401] = 0, -- Call Lightning (Ilambris-Athor)
[22403] = 0, -- Call Lightning (Ilambris-Athor)
-- Crypt of Hearts II
[51883] = 1, -- Creeping Storm (Creeping Storm)
[52286] = 1, -- Rain Fire (Ilambris Amalgam)
[52335] = 0, -- Rain Fire (Ilambris Amalgam)
[52279] = 1, -- Call Lightning (Ilambris Amalgam)
[52339] = 0, -- Call Lightning (Ilambris Amalgam)
[52082] = 1, -- Cursed Ground (Nerien'eth)
[53157] = 0, -- Cursed Ground (Nerien'eth)
[53134] = 1, -- Tortured Souls (Soul Cage)
-- Volenfell
[25030] = 1, -- Twisted Steel (Quintus Verres)
[25143] = 1, -- Burning Ground (Quintus Verres)
[25223] = 1, -- Heaving Quake (Quintus Verres)
[25674] = 1, -- Flame Burst (Boilbite)
[25675] = 1, -- Flame Burst (Boilbite)
[25676] = 1, -- Flame Burst (Boilbite)
[25677] = 1, -- Flame Burst (Boilbite)
[44113] = 1, -- Barrage Function (The Guardian's Spark)
[25213] = 1, -- Whirlwind Function (The Guardian's Strength)
}
CrowdControl.aoeNPCElite = {
-- Overland / Standard NPC's
[44228] = 0, -- Dragonknight Standard (Dragonknight - Elite)
[81197] = 1, -- Agonizing Fury (Thundermaul - Boss)
[21952] = 1, -- Repulsion Shock (Wamasu)
[55867] = 0, -- Repulsion Shock (Wamasu - Boss)
[72794] = 1, -- Toxic Pool (Haj Mota)
[53233] = 1, -- Miasma Pool (Flesh Colossus)
[52866] = 1, -- Volley (Cyrodiil Archer)
[54258] = 1, -- Upgraded Volley (Cyrodiil Archer)
[10271] = 1, -- Quake (Gargoyle)
[9011] = 1, -- Tremor (Troll)
[48297] = 1, -- Consuming Omen (Troll - Ranged)
[19061] = 1, -- Rain of Wisps (Wispmother)
[75928] = 1, -- Elemental Pool (Minotaur)
[75953] = 1, -- Brimstone Hailfire (Minotaur Shaman)
[75976] = 1, -- Pillar of Nirn (Minotaur Shaman)
[75980] = 1, -- Pillar Eruption (Minotaur Shaman)
[11282] = 1, -- Steam Breath (Dwemer Centurion)
-- World
[95841] = 1, -- Static Charge (Dark Anchor)
-- Quests
[50765] = 1, -- CON_AOE_Template1 (Pelidil's End)
-- Summerset
[105889] = 1, -- Pustulant Eruption (Yaghra Nightmare)
-- Dragonstar Arena
[53314] = 1, -- Flame Volley (Sovngarde Ranger)
[53280] = 1, -- Unstable Wall of Frost (Sovngarde Icemage)
[53614] = 1, -- Thundering Presence (Nak'tah)
[53625] = 1, -- Lightning Flood (Nak'tah)
[56824] = 1, -- Puncturing Sweep (House Dres Templar)
[54161] = 1, -- Berserker Frenzy (House Dres Slaver)
[54080] = 1, -- Cinder Storm (Earthen Heart Knight)
[52892] = 1, -- Flames of Oblivion (Anal'a Tu'wha)
[55981] = 1, -- Ice Charge (Dwarven Ice Centurion)
-- Maelstrom Arena
[72159] = 1, -- Static Field (Dwarven Spider)
[72203] = 1, -- Overcharge (Scavenger Thunder-Smith)
}
CrowdControl.aoeNPCNormal = {
[37131] = 0, -- Ice Cage (Battlemage)
[10813] = 1, -- Ignite (Synergy - Fire Mage)
[38260] = 0, -- Ignite (Synergy - Fire Mage)
[28629] = 1, -- Volley (Archer)
[47102] = 1, -- Fire Rune (Fire Mage)
[14068] = 1, -- Ignite (Synergy - Archer)
[70414] = 0, -- Ignite (Synergy - Cyrodiil Archer)
[38125] = 1, -- Caltrops (Faction NPCs)
[76730] = 1, -- Pool of Shadow (Voidbringer)
[76624] = 0, -- Pool of Shadow (Voidbringer)
[76729] = 0, -- Pool of Shadow (Voidbringer)
[76728] = 0, -- Pool of Shadow (Voidbringer)
[88336] = 0, -- Pool of Shadow (Skaafin Masquer)
[88330] = 0, -- Pool of Shadow (Skaafin Masquer)
[88335] = 0, -- Pool of Shadow (Skaafin Masquer)
[88334] = 0, -- Pool of Shadow (Skaafin Masquer)
[84837] = 1, -- Broken Pact (Skaafin Witchling)
[87902] = 1, -- Bombard (Arbalest)
[62502] = 1, -- Fiery Wind (Justice Mage)
[46819] = 1, -- Storm Damage (Cyrodiil Mage)
[7883] = 1, -- Guardian Storm (Cyrodiil Mage)
[8604] = 1, -- Vigorous Swipe (Mammoth)
[27100] = 1, -- Shocking Rake (Dreugh)
[16698] = 1, -- Poisonbloom (Netch)
[90778] = 1, -- Acid Pool (Nix-Ox)
[90815] = 0, -- Acid Pool (Nix-Ox)
[85421] = 1, -- Retch (Cliff Strider)
[85391] = 1, -- Slash (Cliff Strider)
[13680] = 1, -- Acid Blood (Assassin Beetle)
[61374] = 1, -- Infectious Swarm (Necrotic Hoarvor)
[10947] = 1, -- Fiery Breath (Shalk)
[5265] = 1, -- Burning Ground (Shalk)
[8088] = 1, -- Poison Spray (Giant Spider)
[87126] = 1, -- Heat Vents (Fetcherfly Nest)
[51282] = 1, -- Flame Tornado (Air Atronach - Flame)
[9749] = 1, -- Envelop (Banekin)
[73437] = 1, -- Soul Flame (Daedric Titan)
[4772] = 1, -- Fiery Breath (Daedroth)
[91938] = 1, -- Burst of Embers (Daedroth)
[51645] = 1, -- Frozen Ground (Frost Atronach)
[6162] = 1, -- Rain of Fire (Scamp)
[88323] = 1, -- Blast Furnace (Iron Atronach)
[69950] = 1, -- Desecrated Ground (Undead Synergy)
[73937] = 1, -- Soul Cage (Lich)
[73929] = 0, -- Soul Cage (Lich)
[20812] = 1, -- Defiled Ground (Lich)
[72996] = 1, -- Symphony of Blades (Defiled Aegis)
[8628] = 1, -- Charged Ground (Harpy)
[4769] = 1, -- Choking Pollen (Lurcher)
[16040] = 1, -- Hurricane (Nereid)
[19997] = 1, -- Static Field (Dwemer Spider - Synergy)
[91094] = 1, -- Split Bolt (Dwemer Arquebus)
[91095] = 0, -- Split Bolt (Dwemer Arquebus)
[91096] = 0, -- Split Bolt (Dwemer Arquebus)
[103862] = 1, -- Deluge (Yaghra Spewer)
[103992] = 1, -- Luminescent Burn (Yaghra Spewer)
[121644] = 1, -- Defiled Ground (Euraxian Necromancer)
}
-- List of effects sourced by the player that damage self that should be shown
CrowdControl.LavaAlerts = {
-- Player
[115607] = true, -- Dismount Stun (Mount)
[141004] = true, -- Dismount Stun (Passenger Mount)
-- Consumables
[68565] = true, -- Stun (Potion of Stun)
-- World
[95841] = true, -- Static Charge (Dark Anchor)
-- Battlegrounds
[87949] = true, -- Lava (Foyada Quarry)
-- Traps & World
[44034] = true, -- Slaughterfish Attack (Stirk)
[113082] = true, -- Slaughterfish Attack (Cyrodiil)
[19224] = true, -- In Lava (Halls of Torment)
[11338] = true, -- In Lava (The Earth Forge)
[56277] = true, -- Lava (City of Ash II)
[5140] = true, -- Lava (Dragonstar Arena)
[17314] = true, -- Fire Trap (Player)
-- Quests
[31502] = true, -- MGQ2 Asakala Sahdina Barrier (Simply Misplaced)
[31503] = true, -- MGQ2 Asakala Rashomta Barrier (Simply Misplaced)
[21876] = true, -- Q4260 West Barrier Teleport (Breaking the Barrier)
[21878] = true, -- Q4260 East Barrier Teleport (Breaking the Barrier)
[22395] = true, -- Q4261 ROD Barrier Teleport (Sever All Ties)
[23606] = true, -- Q4326 Crystal Backfire (Preventative Measure)
[37438] = true, -- Shocked (The Grips of Madness)
[36766] = true, -- Q4842 Stun Headgrab Knockback (The Unquiet Dead)
--------------
-- Arenas ----
--------------
-- Dragonstar Arena
[53341] = true, -- Biting Cold (Player)
[60421] = true, -- Biting Cold (Player)
[54405] = true, -- Celestial Blast (Player)
-- Maelstrom Arena
[72525] = true, -- Frigid Waters (Player)
[67808] = true, -- Frigid Waters (Player)
--------------
-- Dungeons --
--------------
-- Elden Hollow II
[30455] = true, -- Arachnophobia (The Opus of Torment)
-- City of Ash I
[70113] = true, -- Soul Scream (Scroll of Glorious Battle)
-- City of Ash II
[56563] = true, -- Book (Frigid Tome)
-- Selene's Web
[58521] = true, -- Web (Selene)
-- Wayrest Sewers II
[49052] = true, -- Pellingare Prison (Allene Pellingare)
}
CrowdControl.IgnoreList ={
[54363] = true, -- Halt (Guard)
[4197] = true, -- Recovering (NPC Duel)
-- Quests
[34499] = true, -- Corruption Beam (The Blight of the Bosmer)
-- Vampire
[44670] = true, -- Vamp Theater Head Grab Stun (Scion of the Blood Matron)
-- MSQ
[64072] = true, -- Eye of the Sentinel (Tutorial)
[61646] = true, -- Incapacitating Terror (Tutorial)
[28737] = true, -- Recovery (Manifestation of Terror)
[48077] = true, -- Q4971 Shali Cast (Saved)
[32060] = true, -- Shocked (Tears of the Two Moons)
[38108] = true, -- Q4868 Sheo Teleports Player (The Grips of Madness)
[35645] = true, -- Q4768 PC Tribunal Layer 2 Stun (Scars Never Fade)
-- Elsweyr
[121032] = true, -- Bash (Grand Adept Ma'hja-dro) (Bright Moons, Warm Sands)
[121035] = true, -- Staggered (Grand Adept Ma'hja-dro) (Bright Moons, Warm Sands)
----------------
-- Arenas
----------------
-- Dragonstar Arena
[55221] = true, -- Sucked Under (Player)
[55641] = true, -- Stun (Light of Boethia)
----------------
-- Dungeons
----------------
-- Banished Cells II
[46433] = true, -- DUN_BCH_Knockback&Knockdown (High Kinlord Rilis)
-- Elden Hollow I
[25723] = true, -- CON_Knockback&Knockdown (Bakkhara)
-- City of Ash II
[55429] = true, -- Magma Prison (Valkyn Skoria)
-- Tempest Island
[26938] = true, -- Enervating Stone (Stormfist)
-- Frostvault
[109838] = true, -- End Stun (Icestalker) -- Frostvault
[119461] = true, -- Teleport Failsafe (Border Chk) -- Frostvault
}
-- Not implemented - list of abilities that ACTION_RESULT_GAINED_DURATION fires in the opposite order of normal
CrowdControl.ReversedLogic = {
-- Quests
[21876] = true, -- Q4260 West Barrier Teleport
[21878] = true, -- Q4260 East Barrier Teleport
[39260] = true, -- Q4917 Push Player Back (Grahtwood - The Blacksap's Hold)
-- World Bosses
[83124] = true, -- Ferocious Bellow (Greenshade - World Boss - Thodundor's View)
-- Dungeons
[26716] = true, -- Skyward Slam (Stormfist) -- Tempest Island
[34848] = true, -- Primal Sweep -- Wayrest Sewers
}
-- Use on ACTION_RESULT_EFFECT_GAINED
CrowdControl.SpecialCC = {
[55756] = true, -- Burning (Valkyn Skoria)
}
|
--
-- Recharges a battery cart
--
if not yatm_cluster_energy then
return
end
|
local system = require "coutil.system"
local stateco = require "coutil.coroutine"
newtest "coroutine" ------------------------------------------------------------
do case "compilation errors"
for v in ipairs(types) do
local ltype = type(v)
if ltype ~= "string" and ltype ~= "number" then
asserterr("string or memory expected", pcall(stateco.load, v))
asserterr("string expected", pcall(stateco.load, "", v))
asserterr("string expected", pcall(stateco.load, "", "", v))
end
end
local bytecodes = string.dump(function () a = a+1 end)
asserterr("attempt to load a binary chunk (mode is 't')",
stateco.load(bytecodes, nil, "t"))
asserterr("attempt to load a text chunk (mode is 'b')",
stateco.load("a = a+1", "bytecodes", "b"))
asserterr("syntax error", stateco.load("invalid chunk"))
done()
end
do case "runtime errors"
local co = stateco.load[[ return 1, 2, 3 ]]
asserterr("unable to yield", pcall(system.resume, co))
assert(co:status() == "suspended")
local co = stateco.load([[
require "_G"
error "Oops!"
]], "@bytecodes")
local a
spawn(function ()
a = 1
asserterr("bytecodes:2: Oops!", system.resume(co))
assert(co:status() == "dead")
asserterr("cannot resume dead coroutine", system.resume(co))
a = 2
end)
assert(a == 1)
local b
spawn(function ()
asserterr("cannot resume running coroutine", system.resume(co))
b = 1
local res, errval = system.resume(stateco.load[[
require "_G"
error(true)
]])
assert(res == false)
assert(errval == true)
b = 2
end)
assert(b == 1)
assert(system.run() == false)
assert(a == 2 or b == 2)
done()
end
do case "type errors"
local stage = 0
spawn(function ()
local co = stateco.load(string.dump(function ()
require "_G"
error{}
end))
assert(co:status() == "suspended")
asserterr("unable to transfer argument #2 (got table)", system.resume(co, table))
assert(co:status() == "suspended")
asserterr("unable to transfer argument #3 (got function)", system.resume(co, 1, print))
assert(co:status() == "suspended")
asserterr("unable to transfer argument #4 (got thread)", system.resume(co, 1, 2, coroutine.running()))
assert(co:status() == "suspended")
asserterr("unable to transfer argument #5 (got userdata)", system.resume(co, 1, 2, 3, co))
assert(co:status() == "suspended")
stage = 1
asserterr("unable to transfer error (got table)", system.resume(co))
assert(co:status() == "dead")
co = stateco.load[[ return 1, {2}, 3 ]]
asserterr("unable to transfer return value #2 (got table)", system.resume(co))
assert(co:status() == "dead")
co = stateco.load[[ return 1, 2, 3, require ]]
asserterr("unable to transfer return value #4 (got function)", system.resume(co))
assert(co:status() == "dead")
stage = 2
end)
assert(stage == 1)
assert(system.run() == false)
assert(stage == 2)
done()
end
do case "preemptive execution"
local path = os.tmpname()
os.remove(path)
assert(not io.open(path))
local co = assert(stateco.load(string.format([[
local io = require "io"
local os = require "os"
local path = %q
while true do
local file = io.open(path)
if file ~= nil then
local contents = file:read("a")
file:close()
if contents == "deleteme" then
os.remove(path)
break
end
end
end
]], path)))
assert(co:status() == "suspended")
local stage = 0
spawn(function ()
assert(system.resume(co))
stage = 1
end)
assert(co:status() == "running")
local file = assert(io.open(path, "w"))
file:write("deleteme")
file:close()
local removed = false
for i=1, 1e5 do
if not pcall(system.fileinfo, path, "~b") then
removed = true
break
end
system.suspend(.1, "~")
end
assert(removed)
assert(co:status() == "running")
assert(stage == 0)
system.run()
assert(stage == 1)
assert(co:status() == "dead")
done()
end
do case "transfer values"
local co = stateco.load[[
require "_G"
local coroutine = require "coroutine"
assert(select("#", ...) == 5)
local a,b,c,d,e = ...
assert(a == nil)
assert(b == false)
assert(c == 123)
assert(d == 0xfacep-8)
assert(e == "\001")
assert(select("#", coroutine.yield()) == 0)
assert(coroutine.yield(nil) == nil)
assert(coroutine.yield(false) == false)
assert(coroutine.yield(true) == true)
assert(coroutine.yield(0) == 0)
assert(coroutine.yield(1) == 1)
assert(coroutine.yield(-1) == -1)
assert(coroutine.yield(0xadap-16) == 0xadap-16)
assert(coroutine.yield('') == '')
assert(coroutine.yield('Lua 5.4') == 'Lua 5.4')
assert(coroutine.yield('\\0') == '\\0')
return ...
]]
assert(co:status() == "suspended")
spawn(function ()
local function assertreturn(count, ...)
assert(co:status() == (count == 5 and "dead" or "suspended"))
assert(select("#", ...) == 2*count+1)
assert(select(count+1, ...) == true)
for i = 1, count do
assert(select(i, ...) == select(count+1+i, ...))
end
end
assertreturn(0, system.resume(co, nil, false, 123, 0xfacep-8, "\001"))
assertreturn(1, nil, system.resume(co))
assertreturn(1, false, system.resume(co, nil))
assertreturn(1, true, system.resume(co, false))
assertreturn(1, 0, system.resume(co, true))
assertreturn(1, 1, system.resume(co, 0))
assertreturn(1, -1, system.resume(co, 1))
assertreturn(1, 0xadap-16, system.resume(co, -1))
assertreturn(1, '', system.resume(co, 0xadap-16))
assertreturn(1, 'Lua 5.4', system.resume(co, ''))
assertreturn(1, '\\0', system.resume(co, 'Lua 5.4'))
assertreturn(5, nil, false, 123, 0xfacep-8, "\001", system.resume(co, '\\0'))
end)
assert(system.run() == false)
done()
end
do case "resume closed"
local stage
spawn(function ()
local co = stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
]]
stage = 0
local ok, res = system.resume(co)
assert(ok == true)
assert(res == "hello")
assert(co:close() == true)
assert(co:status() == "dead")
asserterr("cannot resume dead coroutine", system.resume(co))
stage = 1
end)
assert(stage == 0)
assert(system.run() == false)
assert(stage == 1)
done()
end
do case "collect suspended"
local stage
spawn(function ()
garbage.co = stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
]]
stage = 0
local ok, res = system.resume(garbage.co)
assert(ok == true)
assert(res == "hello")
stage = 1
end)
assert(stage == 0)
assert(system.run() == false)
assert(stage == 1)
done()
end
do case "collect canceled"
local stage
spawn(function ()
garbage.coro = coroutine.running()
garbage.co = stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
]]
stage = 0
local ok, res = system.resume(garbage.co)
assert(ok == nil)
assert(res == "cancel")
stage = 1
assert(stateco.status(garbage.co) == "running")
end)
assert(stage == 0)
coroutine.resume(garbage.coro, nil, "cancel")
assert(stage == 1)
assert(system.run() == false)
gc()
assert(garbage.co == nil)
done()
end
do case "running unreferenced"
local stage
spawn(function ()
stage = 0
local ok, res = system.resume(stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
]])
assert(ok == true)
assert(res == "hello")
stage = 1
end)
gc()
assert(stage == 0)
assert(system.run() == false)
assert(stage == 1)
done()
end
do case "close running"
local stage
local co = stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
]]
spawn(function ()
stage = 0
local ok, res = system.resume(co)
assert(ok == true)
assert(res == "hello")
assert(stateco.close(co) == true)
asserterr("cannot resume dead coroutine", system.resume(co))
assert(stateco.close(co) == true)
stage = 1
end)
assert(co:status() == "running")
asserterr("cannot close a running coroutine", pcall(stateco.close, co))
assert(stage == 0)
assert(system.run() == false)
assert(stage == 1)
done()
end
do case "close on error"
local stage
local co = stateco.load[[
require "_G"
error("oops!")
]]
spawn(function ()
stage = 0
asserterr("oops!", system.resume(co))
asserterr("oops!", stateco.close(co))
asserterr("cannot resume dead coroutine", system.resume(co))
assert(stateco.close(co) == true)
stage = 1
end)
assert(stage == 0)
assert(system.run() == false)
assert(stage == 1)
done()
end
do case "close on non-transferable error"
local stage
local co = stateco.load[[
require "_G"
error(error)
]]
spawn(function ()
stage = 0
asserterr("unable to transfer error (got function)", system.resume(co))
asserterr("unable to transfer error (got function)", stateco.close(co))
asserterr("cannot resume dead coroutine", system.resume(co))
assert(stateco.close(co) == true)
stage = 1
end)
assert(stage == 0)
assert(system.run() == false)
assert(stage == 1)
done()
end
do case "yield values"
local stage = 0
local a,b,c = spawn(function ()
local co = stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
]]
local res, extra = system.resume(co, "testing", 1, 2, 3)
assert(res == true)
assert(extra == "hello")
stage = 1
end)
assert(a == nil)
assert(b == nil)
assert(c == nil)
assert(stage == 0)
assert(system.run() == false)
assert(stage == 1)
done()
end
do case "scheduled yield"
local stage = 0
spawn(function ()
local co = stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
]]
system.resume(co)
stage = 1
coroutine.yield()
stage = 2
end)
assert(stage == 0)
assert(system.run() == false)
assert(stage == 1)
done()
end
do case "resume same coroutine"
local co = stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
]]
local stage = 0
spawn(function ()
system.resume(co)
assert(co:status() == "suspended")
stage = 1
system.resume(co)
assert(co:status() == "dead")
stage = 2
end)
assert(stage == 0)
assert(co:status() == "running")
if standard == "posix" then
assert(system.run("step") == true)
assert(co:status() == "running")
assert(stage == 1)
end
assert(system.run() == false)
assert(stage == 2)
assert(co:status() == "dead")
done()
end
do case "resume different coroutines"
local co1 = stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello once")
]]
local co2 = stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello twice")
]]
local stage = 0
spawn(function ()
system.resume(co1)
assert(co1:status() == "suspended")
assert(co2:status() == "suspended")
stage = 1
system.resume(co2)
assert(co1:status() == "suspended")
assert(co2:status() == "suspended")
stage = 2
end)
assert(stage == 0)
assert(co1:status() == "running")
assert(co2:status() == "suspended")
if standard == "posix" then
assert(system.run("step") == true)
assert(co1:status() == "suspended")
assert(co2:status() == "running")
assert(stage == 1)
end
assert(system.run() == false)
assert(stage == 2)
assert(co1:status() == "suspended")
assert(co2:status() == "suspended")
done()
end
do case "resume transfer"
local thread
local a
spawn(function ()
local co = stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
return "bye"
]]
a = 1
local res, extra = system.resume(co)
assert(res == true)
assert(extra == "hello")
assert(co:status() == "suspended")
coroutine.resume(thread, co)
a = 2
end)
assert(a == 1)
spawn(function ()
thread = coroutine.running()
b = 1
local co = coroutine.yield()
thread = nil
b = 2
local res, extra = system.resume(co)
assert(res == true)
assert(extra == "bye")
assert(co:status() == "dead")
b = 3
end)
assert(b == 1)
if standard == "posix" then
assert(system.run("step") == true)
assert(a == 2)
assert(b == 2)
end
gc()
assert(system.run() == false)
assert(b == 3)
done()
end
do case "cancel resume"
local stage = 0
spawn(function ()
garbage.coro = coroutine.running()
local co = stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
]]
local a,b,c = system.resume(co)
assert(a == true)
assert(b == nil)
assert(c == 3)
stage = 1
coroutine.yield()
stage = 2
end)
assert(stage == 0)
coroutine.resume(garbage.coro, true,nil,3)
assert(stage == 1)
assert(system.run() == false)
assert(stage == 1)
done()
end
do case "cancel and resume again"
local stage = 0
spawn(function ()
garbage.coro = coroutine.running()
local co = stateco.load[[
require "_G"
local coroutine = require "coroutine"
coroutine.yield("hello")
return "bye"
]]
local res, extra = system.resume(co)
assert(res == nil)
assert(extra == "cancel")
assert(co:status() == "running")
asserterr("cannot resume running coroutine", system.resume(co))
stage = 1
repeat
system.suspend()
until co:status() == "suspended"
local res, extra = system.resume(co)
assert(res == true)
if extra == "hello" then
assert(co:status() == "suspended")
else
assert(extra == "bye")
assert(co:status() == "dead")
end
stage = 2
end)
assert(stage == 0)
coroutine.resume(garbage.coro, nil, "cancel")
assert(stage == 1)
assert(system.run() == false)
assert(stage == 2)
done()
end
do case "cancel and resume by other"
local thread
local stage
spawn(function ()
garbage.coro = coroutine.running()
local co = stateco.load[[
require "_G"
local coroutine = require "coroutine"
coroutine.yield("hello")
return "bye"
]]
stage = 0
local res, extra = system.resume(co)
assert(res == nil)
assert(extra == "cancel")
assert(co:status() == "running")
coroutine.resume(thread, co)
end)
assert(stage == 0)
spawn(function ()
thread = coroutine.running()
stage = 1
local co = coroutine.yield()
thread = nil
asserterr("cannot resume running coroutine", system.resume(co))
stage = 2
repeat
system.suspend()
until co:status() == "suspended"
local res, extra = system.resume(co)
assert(res == true)
if extra == "hello" then
assert(co:status() == "suspended")
else
assert(extra == "bye")
assert(co:status() == "dead")
end
stage = 3
end)
assert(stage == 1)
coroutine.resume(garbage.coro, nil, "cancel")
assert(stage == 2)
assert(system.run() == false)
assert(stage == 3)
done()
end
do case "ignore errors"
local stage = 0
pspawn(function ()
assert(system.resume(stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
]]))
stage = 1
error("oops!")
end)
assert(stage == 0)
assert(system.run() == false)
assert(stage == 1)
done()
end
do case "ignore errors after cancel"
local stage = 0
pspawn(function ()
garbage.coro = coroutine.running()
assert(system.resume(stateco.load[[
local coroutine = require "coroutine"
coroutine.yield("hello")
]]))
stage = 1
error("oops!")
end)
assert(stage == 0)
coroutine.resume(garbage.coro, true)
assert(stage == 1)
assert(system.run() == false)
assert(stage == 1)
done()
end
do case "chunk from file"
local path = os.tmpname()
local file = io.open(path, "w")
file:write[[
local coroutine = require "coroutine"
coroutine.yield("hello")
return "bye"
]]
file:close()
local co = stateco.loadfile(path)
os.remove(path)
local stage
spawn(function ()
stage = 0
local res, extra = system.resume(co)
assert(res == true)
assert(extra == "hello")
assert(co:status() == "suspended")
stage = 1
local res, extra = system.resume(co)
assert(res == true)
assert(extra == "bye")
assert(co:status() == "dead")
stage = 2
end)
assert(co:status() == "running")
assert(stage == 0)
if standard == "posix" then
assert(system.run("step") == true)
assert(stage == 1)
end
assert(system.run() == false)
assert(stage == 2)
done()
end
do case "inherit preload"
spawn(function ()
package.preload["coutil.spawn"] =
assert(package.searchers[2]("coutil.spawn"))
package.preload["coutil.system"] =
assert(package.searchers[4]("coutil.system"))
local co = stateco.load[[
local package = require "package"
package.path = ""
package.cpath = ""
require "coutil.spawn"
require "coutil.system"
return true
]]
package.preload["coutil.spawn"] = nil
package.preload["coutil.system"] = nil
local ok, res = system.resume(co)
assert(ok == true and res == true)
end)
assert(system.run() == false)
done()
end
|
--- A simple colour class.
-- Is converted to a [JUCE Colour](http://www.juce.com/api/classColour.html)
-- @classmod juce.Colour
--- Constuctor with classical arguments.
-- @param r red
-- @param g green
-- @param b blue
-- @param[opt] a alpha
-- @within Constructors
-- @constructor
-- @function Colour
--- Constuctor with named arguments.
-- Every field is optional.
-- @tparam table args
-- @param args.r red
-- @param args.g green
-- @param args.b blue,
-- @param args.a alpha
-- @within Constructors
-- @constructor
-- @function Colour
local Colour = setmetatable({}, {
__call = function (self, ...)
local c = {}
c.r, c.g, c.b, c.a = ...
if type(c.r)=="table" then c = c.r end
c.a = c.a or 0xff
return ffi.new("Colour",c)
end
})
local Colour_mt = {
-- operator '=='
__eq = function(self, rhs)
return self.argb == rhs.argb
end;
}
ffi.metatype("Colour", Colour_mt);
Colour.black = Colour()
Colour.white = Colour(255,255,255)
Colour.red = Colour(255,0,0)
Colour.green = Colour(0,255,0)
Colour.blue = Colour(0,0,255)
--- Red (0-255)
-- @simplefield r
--- Green (0-255)
-- @simplefield g
--- Blue (0-255)
-- @simplefield b
--- Alpha (0-255)
-- @simplefield a
--- @predefined black
--- @predefined white
--- @predefined red
--- @predefined green
--- @predefined blue
return Colour
|
ClassType = require('ClassType.init')
Utils = require('Utils.init')
local Object = {
_type = ClassType.OBJECT
}
function Object:new(class)
if string.lower(class._type) == 'class' then
local o = {}
Utils:clone(o, class)
setmetatable(o, {
__index = Object,
__newindex = function(t, k, v)
if (t._type == 'object') then
local getName = Utils:getGetName(k)
local setName = Utils:getSetName(k)
if type(t[setName]) == 'function' then
print('Assigning ', k, v, getName, setName)
t[setName](t, v)
else
error(string.format('Unknown property `%s`', k))
end
end
end
})
return o
else
error('Invalid class to create the object')
end
end
function Object:typeof(typeName)
assert((type(typeName) == 'string'), 'typeof() argument should be string')
if string.lower(self._type) == string.lower(typeName) then return true end
return false
end
return Object
|
local udtype = require("udtype")
local typex = udtype.type
print ("Commencing module test for 'udtype'")
--io.read()
assert(typex("hello") == "string", "expected string")
assert(typex(nil) == "nil", "expected nil")
assert(typex(13) == "number", "expected number")
assert(typex(true) == "boolean", "expected boolean")
assert(typex( {} ) == "table", "expected table")
local socket = require("socket")
local sock = socket.tcp()
local sock2 = socket.tcp()
assert(typex(sock) == typex(sock2), "expected both sockets to have same metatable")
print ("Module udtype test succeeded!")
--io.read()
|
-- http://query.yahooapis.com/v1/public/yql?q=select%20item.forecast%20from%20weather.forecast%20where%20woeid%20in%20(select%20woeid%20from%20geo.places(1)%20where%20text%3D%22munic%2C%20de%22)%20and%20u%3D%27c%27%20limit%203&format=json
yaw = {
url1 = "GET /v1/public/yql?q=select%20item.forecast%20from%20weather.forecast%20where%20woeid%20in%20(select%20woeid%20from%20geo.places(1)%20where%20text%3D%22",
url2 = "%2C%20",
url3 = "%22)%20and%20u%3D%27c%27%20limit%203&format=json",
city = "munic",
country = "de",
server = "query.yahooapis.com",
port = 80,
timerId = 2,
syncPeriodSec = 3600, -- sync weather every hour
-- weather tabel contains forecast for x days
-- K: day number starting from 1, where 1 is today, 2 tomorrow, and so on.
-- V: table containing following keys:
-- low - min temp in celclus
-- high - max temp in celclus
-- day - 3 letter day code, like: Tue or Mon
-- code - https://developer.yahoo.com/weather/documentation.html#codes
-- date - date in form: 31 Aug 2016
-- text - description, like: Partly Cloudy, Thunderstorms or Sunny
-- examples:
-- - yaw.weather[1].low
-- - yaw.weather[2].date
weather = nil,
responseCallback = nil
}
local con
local stats = {
yahooReqTime = -1,-- time in sec of last response from DNS server and request to yahoo
yahooRespTime = -1, -- time in sec of last response from yahoo
dnsReqTime = -1, -- time in sec of last request to DNS server,
ip = 0 -- ip of yahoo server
}
local function parseWeather(jsonStr)
local json = cjson.decode(jsonStr)
local weather = {}
local day = 1
for k,v in pairs(json.query.results.channel) do
for _,forecast in pairs(v.item) do
weather[day] = forecast;
day = day + 1
end
end
return weather;
end
local function findJsonEnd(body)
local len = string.len(body)
for idx = len, 1, -1 do
local char = body:sub(idx, idx)
if char == '}' then return idx end
end
return len
end
local function extraactJson(body)
local bodyStart = string.find(body, "\n\r", 1)
local jsonStart = string.find(body, "{", bodyStart)
local jsonEnd = findJsonEnd(body);
local jsonStr = string.sub(body, jsonStart, jsonEnd)
return jsonStr
end
local function onReceive(cn, body)
stats.yahooRespTime = tmr.time()
cn:close()
con = nil
local jsonStr = extraactJson(body)
yaw.weather = parseWeather(jsonStr)
if yaw.responseCallback ~= nil then
yaw.responseCallback()
end
end
local function onConnection(sck, c)
local get = yaw.url1..yaw.city..yaw.url2..yaw.country..yaw.url3..
" HTTP/1.1\r\nHost: "..yaw.server.."\r\nAccept: */*\r\n\r\n"
sck:send(get)
end
local function onDNSResponse(con, ip)
if ip == nil then
stats.ip = 0;
return
end
stats.ip = ip;
stats.yahooReqTime = tmr.time()
con:connect(yaw.port, ip)
end
local function requestWeather()
if con ~= nil then con:close() end
con = net.createConnection(net.TCP, 0)
con:on("receive", onReceive)
con:on("connection", onConnection)
stats.dnsReqTime = tmr.time()
con:dns(yaw.server, onDNSResponse)
end
local function onTimer()
wlan.execute(requestWeather)
end
function yaw.start()
onTimer()
tmr.alarm(yaw.timerId, yaw.syncPeriodSec * 1000, tmr.ALARM_AUTO, onTimer)
end
local mt = {}
function yaw.lastSyncSec()
local lastSyncSec = -1
if stats.yahooRespTime ~= -1 then
lastSyncSec = tmr.time() - stats.yahooRespTime
end
return lastSyncSec;
end
mt.__tostring = function(yaw)
return string.format("YAW->%d,%s,DNS_RQ:%d,Y_RQ:%d,Y_RS:%d", yaw.lastSyncSec(), stats.ip, stats.dnsReqTime, stats.yahooReqTime, stats.yahooRespTime)
end
setmetatable(yaw, mt)
|
-- ~/.config/nvim/lua/bootstrap.lua:
-- automatically install `chiyadev/dep` on startup
local path = vim.fn.stdpath "data" .. "/site/pack/deps/opt/dep"
if vim.fn.empty(vim.fn.glob(path)) > 0 then
vim.fn.system {
"git",
"clone",
"--depth=1",
"https://github.com/chiyadev/dep",
path,
}
end
vim.cmd "packadd dep"
|
local K, C = unpack(select(2, ...))
if C["Unitframe"].Enable ~= true then
return
end
local Module = K:GetModule("Unitframes")
local oUF = oUF or K.oUF
if not oUF then
K.Print("Could not find a vaild instance of oUF. Stopping FocusTarget.lua code!")
return
end
local _G = _G
local CreateFrame = _G.CreateFrame
local UnitFrame_OnEnter = _G.UnitFrame_OnEnter
local UnitFrame_OnLeave = _G.UnitFrame_OnLeave
function Module:CreateFocusTarget()
local UnitframeFont = K.GetFont(C["UIFonts"].UnitframeFonts)
local UnitframeTexture = K.GetTexture(C["UITextures"].UnitframeTextures)
self:RegisterForClicks("AnyUp")
self:SetScript("OnEnter", function(self)
UnitFrame_OnEnter(self)
if (self.Highlight and not self.Highlight:IsShown()) then
self.Highlight:Show()
end
end)
self:SetScript("OnLeave", function(self)
UnitFrame_OnLeave(self)
if (self.Highlight and self.Highlight:IsShown()) then
self.Highlight:Hide()
end
end)
self.Health = CreateFrame("StatusBar", "$parent.Healthbar", self)
self.Health:SetSize(74, 12)
self.Health:SetPoint("CENTER", self, "CENTER", 15, 7)
self.Health:SetStatusBarTexture(UnitframeTexture)
self.Health:CreateBorder()
self.Health.colorTapping = true
self.Health.colorDisconnected = true
self.Health.colorSmooth = false
self.Health.colorClass = true
self.Health.colorReaction = true
self.Health.frequentUpdates = false
self.Health.Value = self.Health:CreateFontString(nil, "OVERLAY")
self.Health.Value:SetPoint("CENTER", self.Health, "CENTER", 0, 0)
self.Health.Value:SetFontObject(UnitframeFont)
self.Health.Value:SetFont(select(1, self.Health.Value:GetFont()), 10, select(3, self.Health.Value:GetFont()))
self:Tag(self.Health.Value, "[KkthnxUI:HealthPercent]")
self.Power = CreateFrame("StatusBar", nil, self)
self.Power:SetSize(74, 8)
self.Power:SetPoint("TOP", self.Health, "BOTTOM", 0, -6)
self.Power:SetStatusBarTexture(UnitframeTexture)
self.Power:CreateBorder()
self.Power.colorPower = true
self.Power.frequentUpdates = true
if C["Unitframe"].ShowPortrait then
if (C["Unitframe"].PortraitStyle.Value == "ThreeDPortraits") then
self.Portrait = CreateFrame("PlayerModel", nil, self)
self.Portrait:SetSize(26, 26)
self.Portrait:SetPoint("LEFT", self, 4, 0)
self.Portrait:SetAlpha(0.9)
self.Portrait.Borders = CreateFrame("Frame", nil, self)
self.Portrait.Borders:SetPoint("LEFT", self, 4, 0)
self.Portrait.Borders:SetSize(26, 26)
self.Portrait.Borders:CreateBorder()
self.Portrait.Borders:CreateInnerShadow()
elseif (C["Unitframe"].PortraitStyle.Value ~= "ThreeDPortraits") then
self.Portrait = self.Health:CreateTexture("$parentPortrait", "BACKGROUND", nil, 1)
self.Portrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
self.Portrait:SetSize(26, 26)
self.Portrait:SetPoint("LEFT", self, 4, 0)
self.Portrait.Borders = CreateFrame("Frame", nil, self)
self.Portrait.Borders:SetPoint("LEFT", self, 4, 0)
self.Portrait.Borders:SetSize(26, 26)
self.Portrait.Borders:CreateBorder()
if (C["Unitframe"].PortraitStyle.Value == "ClassPortraits" or C["Unitframe"].PortraitStyle.Value == "NewClassPortraits") then
self.Portrait.PostUpdate = Module.UpdateClassPortraits
end
end
end
self.Name = self:CreateFontString(nil, "OVERLAY")
self.Name:SetPoint("BOTTOM", self.Power, "BOTTOM", 0, -16)
self.Name:SetSize(74, 14)
self.Name:SetJustifyV("BOTTOM")
self.Name:SetJustifyH("CENTER")
self.Name:SetFontObject(UnitframeFont)
self.Name:SetWordWrap(false)
self:Tag(self.Name, "[KkthnxUI:GetNameColor][KkthnxUI:NameShort]")
if C["Unitframe"].MouseoverHighlight then
Module.MouseoverHealth(self, "focustarget")
end
self.Threat = {
Hide = K.Noop,
IsObjectType = K.Noop,
Override = Module.CreateThreatIndicator,
}
self.Range = Module.CreateRangeIndicator(self)
end
|
---protobuf模块
--@script gg.codec.protobuf
--@author sundream
--@release 2018/12/25 10:30:00
--@usage
--一个完整的protobuf包格式如下
-- -----------------
-- |len|header|body|
-- -----------------
-- len为2字节大端,表示header的长度
-- header是消息头,是一个protobuf消息,一般包含消息ID,会话ID等数据
-- body是消息体,是一个protobuf消息(消息ID在header中指定)
local pb = require "pb"
local protobuf = setmetatable({},{__index=pb})
function protobuf.new(conf)
local pbfile = assert(conf.pbfile)
local idfile = assert(conf.idfile)
local self = {
pbfile = pbfile,
idfile = idfile,
message_define = {}
}
self.MessageHeader = conf.MessageHeader or "MessageHeader"
setmetatable(self,{__index=protobuf})
self:reload()
return self
end
function protobuf:reload()
protobuf.clear()
protobuf.loadfile(self.pbfile)
self.message_define = {}
local fd = io.open(self.idfile,"rb")
for line in fd:lines() do
local message_id,message_name = string.match(line,'%[(%d+)%]%s+=%s+"([%w_.]+)"')
if message_id and message_name then
message_id = assert(tonumber(message_id))
assert(self.message_define[message_name] == nil)
assert(self.message_define[message_id] == nil)
self.message_define[message_name] = message_id
self.message_define[message_id] = message_name
end
end
fd:close()
end
local header_tmp = {}
function protobuf:unpack_message(msg)
local MessageHeader = self.MessageHeader
local header_bin,size = string.unpack(">s2",msg)
local header,err = protobuf.decode(MessageHeader,header_bin)
assert(err == nil,err)
local message_id = header.type
local message_name = assert(self.message_define[message_id],"unknow message_id:" .. message_id)
local args
if #msg >= size then
local args_bin = string.sub(msg,size,#msg)
args,err = protobuf.decode(message_name,args_bin)
assert(err == nil,err)
end
if header.request then
-- request
return {
type = 1,
cmd = message_name,
args = args,
--tag = message_id,
session = header.session,
ud = header.ud,
}
else
-- response
assert(header.session,"session not found")
return {
type = 2,
cmd = message_name,
args = args,
--tag = message_id,
session = header.session,
ud = header.ud,
}
end
end
function protobuf:pack_message(message)
local is_request = message.type == 1
local message_name = message.cmd
local session = message.session
local ud = message.ud
local args = message.args
if is_request then
return self:pack_request(message_name,args,session,ud)
else
return self:pack_response(message_name,args,session,ud)
end
end
function protobuf:pack_request(message_name,request,session,ud)
if session == 0 then
session = nil
end
local message_id = assert(self.message_define[message_name],"unknow message_name: " .. message_name)
header_tmp.type = message_id
header_tmp.session = session
header_tmp.ud = ud
header_tmp.request = true
local MessageHeader = self.MessageHeader
local header = protobuf.encode(MessageHeader,header_tmp)
if request then
local body = protobuf.encode(message_name,request)
return string.pack(">s2",header) .. body
else
return string.pack(">s2",header)
end
end
function protobuf:pack_response(message_name,response,session,ud)
local message_id = assert(self.message_define[message_name],"unknow message_name: " .. message_name)
header_tmp.type = message_id
header_tmp.session = session
header_tmp.ud = ud
header_tmp.request = false
local MessageHeader = self.MessageHeader
local header = protobuf.encode(MessageHeader,header_tmp)
if response then
local body = protobuf.encode(message_name,response)
return string.pack(">s2",header) .. body
else
return string.pack(">s2",header)
end
end
return protobuf
|
u_execScript("common.lua")
-- pAltBarrage: spawns a series of cAltBarrage
function pAltBarrage(mTimes, mStep)
local delay = getPerfectDelayDM(THICKNESS) * 5.6
for i = 0, mTimes do
cAltBarrage(i, mStep)
t_wait(delay)
end
t_wait(delay)
end
-- pSpiralDir: spawns a spiral of cWallEx
function pSpiralDir(mLoopDir, mTimes, mExtra)
local oldThickness = THICKNESS
THICKNESS = getPerfectThickness(THICKNESS) * l_getDelayMult()
local delay = getPerfectDelay(THICKNESS) / l_getDelayMult() * 0.9 -- overlap a bit to avoid going through gaps
local startSide = getRandomSide()
local loopDir = mLoopDir
local j = 0
for i = 0, mTimes do
cWallEx(startSide + j, mExtra)
j = j + loopDir
t_wait(delay)
end
THICKNESS = oldThickness
t_wait(getPerfectDelayDM(THICKNESS) * 6.5)
end
-- pSpiral: spawns a spiral of cWallEx
function pSpiral(mTimes, mExtra)
pSpiralDir(getRandomDir(), mTimes, mExtra)
end
-- pMirrorSpiral: spawns a spiral of rWallEx
function pMirrorSpiral(mTimes, mExtra)
local oldThickness = THICKNESS
THICKNESS = getPerfectThickness(THICKNESS) * l_getDelayMult()
local delay = getPerfectDelay(THICKNESS) / l_getDelayMult() * 0.9 -- overlap a bit to avoid going through gaps
local startSide = getRandomSide()
local loopDir = getRandomDir()
j = 0
for i = 0, mTimes do
rWallEx(startSide + j, mExtra)
j = j + loopDir
t_wait(delay)
end
THICKNESS = oldThickness
t_wait(getPerfectDelayDM(THICKNESS) * 6.5)
end
-- pMirrorSpiralDouble: spawns a spiral of rWallEx where you need to change direction
function pMirrorSpiralDouble(mTimes, mExtra)
local oldThickness = THICKNESS
THICKNESS = getPerfectThickness(THICKNESS) * l_getDelayMult()
local delay = getPerfectDelayDM(THICKNESS) / l_getDelayMult() * 0.9 -- overlap a bit to avoid going through gaps
local startSide = getRandomSide()
local loopDir = getRandomDir()
local j = 0
for i = 0, mTimes do
rWallEx(startSide + j, mExtra)
j = j + loopDir
t_wait(delay)
end
rWallEx(startSide + j, mExtra)
t_wait(delay * 0.9)
for i = 0, mTimes + 1 do
rWallEx(startSide + j, mExtra)
j = j - loopDir
t_wait(delay)
end
THICKNESS = oldThickness
t_wait(getPerfectDelayDM(THICKNESS) * 7.5)
end
-- pBarrageSpiral: spawns a spiral of cBarrage
function pBarrageSpiral(mTimes, mDelayMult, mStep)
local delay = getPerfectDelayDM(THICKNESS) * 5.6 * mDelayMult
local startSide = getRandomSide()
local loopDir = mStep * getRandomDir()
local j = 0
for i = 0, mTimes do
cBarrage(startSide + j)
j = j + loopDir
t_wait(delay)
if(l_getSides() < 6) then t_wait(delay * 0.6) end
end
t_wait(getPerfectDelayDM(THICKNESS) * 6.1)
end
-- pDMBarrageSpiral: spawns a spiral of cBarrage, with static delay
function pDMBarrageSpiral(mTimes, mDelayMult, mStep)
local delay = (getPerfectDelayDM(THICKNESS) * 5.42) * (mDelayMult / (u_getDifficultyMult() ^ 0.4)) * (u_getSpeedMultDM() ^ 0.35)
local startSide = getRandomSide()
local loopDir = mStep * getRandomDir()
local j = 0
for i = 0, mTimes do
cBarrage(startSide + j)
j = j + loopDir
t_wait(delay)
if(l_getSides() < 6) then t_wait(delay * 0.49) end
end
t_wait(getPerfectDelayDM(THICKNESS) * (6.7 * (u_getDifficultyMult() ^ 0.7)))
end
-- pWallExVortex: spawns left-left right-right spiral patters
function pWallExVortex(mTimes, mStep, mExtraMult)
local delay = getPerfectDelayDM(THICKNESS) * 5.0
local startSide = getRandomSide()
local loopDir = getRandomDir()
local currentSide = startSide
for j = 0, mTimes do
for i = 0, mStep do
currentSide = currentSide + loopDir
rWallEx(currentSide, loopDir * mExtraMult)
t_wait(delay)
end
loopDir = loopDir * -1
for i = 0, mStep + 1 do
currentSide = currentSide + loopDir
rWallEx(currentSide, loopDir * mExtraMult)
t_wait(delay)
end
end
t_wait(getPerfectDelayDM(THICKNESS) * 5.5)
end
-- pInverseBarrage: spawns two barrages who force you to turn 180 degrees
function pInverseBarrage(mTimes)
local delay = getPerfectDelayDM(THICKNESS) * 9.9
local startSide = getRandomSide()
for i = 0, mTimes do
cBarrage(startSide)
t_wait(delay)
if(l_getSides() < 6) then t_wait(delay * 0.8) end
cBarrage(startSide + getHalfSides())
t_wait(delay)
end
t_wait(getPerfectDelayDM(THICKNESS) * 2.5)
end
-- pRandomBarrage: spawns barrages with random side, and waits humanly-possible times depending on the sides distance
function pRandomBarrage(mTimes, mDelayMult)
local side = getRandomSide()
local oldSide = 0
for i = 0, mTimes do
cBarrage(side)
oldSide = side
side = getRandomSide()
t_wait(getPerfectDelayDM(THICKNESS) * (2 + (getSideDistance(side, oldSide)*mDelayMult)))
end
t_wait(getPerfectDelayDM(THICKNESS) * 5.6)
end
-- pMirrorWallStrip: spawns rWalls close to one another on the same side
function pMirrorWallStrip(mTimes, mExtra)
local delay = getPerfectDelayDM(THICKNESS) * 3.65
local startSide = getRandomSide()
for i = 0, mTimes do
rWallEx(startSide, mExtra)
t_wait(delay)
end
t_wait(getPerfectDelayDM(THICKNESS) * 5.00)
end
-- pTunnel: forces you to circle around a very thick wall
function pTunnel(mTimes)
local oldThickness = THICKNESS
local myThickness = getPerfectThickness(THICKNESS)
local delay = getPerfectDelay(myThickness) * 5
local startSide = getRandomSide()
local loopDir = getRandomDir()
THICKNESS = myThickness
for i = 0, mTimes do
if i < mTimes then
w_wall(startSide, myThickness + 5 * u_getSpeedMultDM() * delay)
end
cBarrage(startSide + loopDir)
t_wait(delay)
loopDir = loopDir * -1
end
THICKNESS = oldThickness
end
|
if not nyagos then
print("This is a script for nyagos not lua.exe")
os.exit()
end
nyagos.alias.lua_e=function(args)
if #args >= 1 then
local f,err =loadstring(args[1])
if f then
f()
else
io.stderr:write(err,"\n")
end
end
end
nyagos.alias.lua_f=function(args)
local save=_G["arg"]
local script = args[1]
local param = {}
for i=1,#args do
param[i-1] = args[i]
end
local f, err = loadfile(script)
_G["arg"] = param
if f then
f()
else
io.stderr:write(err,"\n")
end
_G["arg"] = save
end
-- on chcp, font-width is changed.
nyagos.alias.chcp = function(args)
nyagos.resetcharwidth()
nyagos.rawexec(args[0],(table.unpack or unpack)(args))
end
-- wildcard expand for external commands
nyagos.alias.wildcard = function(args)
local newargs = {}
for i=1,#args do
local tmp = nyagos.glob(args[i])
for j=1,#tmp do
newargs[ #newargs+1] = tmp[j]
end
end
-- for i=1,#newargs do print(newargs[i]) end
nyagos.exec( newargs )
end
-- print the absolute path
function nyagos.alias.abspath(args)
local cwd = nyagos.getwd()
for i = 1,#args do
local path1 = nyagos.pathjoin(cwd,args[i])
nyagos.write(path1)
nyagos.write("\n")
end
end
-- chompf - cut last CRLF of the files and output them to STDOUT
function nyagos.alias.chompf(args)
local lf=""
if #args <= 0 then
for line in nyagos.lines() do
nyagos.write(lf)
nyagos.write(line)
lf = "\n"
end
else
for i=1,#args do
for line in nyagos.lines(args[i]) do
nyagos.write(lf)
nyagos.write(line)
lf = "\n"
end
end
end
end
|
local render = {
sx = love.graphics.getWidth(),
sy = love.graphics.getHeight(),
x = 0,
y = 0,
zoom = 1,
zoomTarget = 1,
}
render.update = function(dt)
render.dt = dt
render.sx = love.graphics.getWidth()
render.sy = love.graphics.getHeight()
render.zoom = render.zoom + (render.zoomTarget - render.zoom)*dt*10
end
render.wheelmoved = function(x, y)
if search.open then return end
render.zoomTarget = math.max(math.min(render.zoomTarget + y/5, 3), 0.2)
end
render.getScreenFromWorldPosition = function(x, y)
return render.sx/2 + x*render.zoom + render.x*render.zoom, render.sy/2 + y*render.zoom + render.y*render.zoom
end
render.getWorldFromScreenPosition = function(x, y)
return (x - render.sx/2)/render.zoom - render.x, (y - render.sy/2)/render.zoom - render.y
end
render.drawBackground = function()
local sx, sy = render.sx, render.sy
dxDrawImageSection(sx/2, sy/2, sx/2, -sy/2, -render.x*0.8+1, render.y*0.8+1, sx/2/render.zoom, sy/2/render.zoom, "data/themes/" .. themes.current .. "/bg.png")
dxDrawImageSection(sx/2, sy/2, -sx/2, -sy/2, render.x*0.8+1, render.y*0.8+1, sx/2/render.zoom, sy/2/render.zoom, "data/themes/" .. themes.current .. "/bg.png")
dxDrawImageSection(sx/2, sy/2, -sx/2, sy/2, render.x*0.8+1, -render.y*0.8+1, sx/2/render.zoom, sy/2/render.zoom, "data/themes/" .. themes.current .. "/bg.png")
dxDrawImageSection(sx/2, sy/2, sx/2, sy/2, -render.x*0.8+1, -render.y*0.8+1, sx/2/render.zoom, sy/2/render.zoom, "data/themes/" .. themes.current .. "/bg.png")
end
render.quadLine = function(from, to, approx, color)
setColor(color)
local prevx, prevy
local sx, sy = love.graphics.getDimensions()
if from.x >= 0 and from.y >= 0 and from.x <= sx and from.y <= sy and to.x >= 0 and to.y >= 0 and to.x <= sx and to.y <= sy then
for t = 0, 1, 0.01 do
local x = (1-t)^2*from[1] + 2*(1-t)*t*approx[1] + t^2*to[1]
local y = (1-t)^2*from[2] + 2*(1-t)*t*approx[2] + t^2*to[2]
if prevx then
love.graphics.line(prevx,prevy,x,y)
end
prevx, prevy = x, y
end
end
end
render.cubicLine = function(from, to, approx, approx2, color, size)
local prevx, prevy
setColor(color)
for t = 0, 1, 0.02 do
local x = (1-t)^3*from[1] + 3*(1-t)^2*t*approx[1] + 3*(1-t)*t^2*approx2[1] + t^3*to[1]
local y = (1-t)^3*from[2] + 3*(1-t)^2*t*approx[2] + 3*(1-t)*t^2*approx2[2] + t^3*to[2]
if prevx then
love.graphics.line(prevx,prevy,x,y)
end
prevx, prevy = x, y
end
end
render.grabScene = function()
if render.holdScene then
if love.mouse.isDown(1) then
local cx, cy = love.mouse.getPosition()
render.x = render.x + (cx - render.holdScene[1])/render.zoom
render.y = render.y + (cy - render.holdScene[2])/render.zoom
render.holdScene = {cx, cy}
else
render.holdScene = false
end
else
if love.mouse.isDown(1) and not blocks.grabBlock and not blocks.holdConnection and not search.open and not code.open and not saving.open and not blocks.changingPickerColor then
local cx, cy = love.mouse.getPosition()
render.holdScene = {cx, cy}
end
end
local touches = love.touch.getTouches()
if #touches == 2 then
local lx, ly = love.touch.getPosition(touches[1])
local rx, ry = love.touch.getPosition(touches[2])
if lx < rx then
local _lx = lx
lx = rx
rx = _lx
end
if render.mobileGrab then
local ldiff = lx - render.mobileGrab[1]
local rdiff = render.mobileGrab[2] - rx
render.zoomTarget = math.max(math.min(render.zoomTarget + (ldiff + rdiff)/100, 3), 0.2)
end
render.mobileGrab = {lx, rx}
else
render.mobileGrab = false
end
end
render.drawUI = function()
local sx, sy = love.graphics.getDimensions()
dxDrawImage(20, sy - 80, 60, 60, "data/themes/" .. themes.current .. "/add.png")
dxDrawImage(80, sy - 80, 60, 60, "data/themes/" .. themes.current .. "/new.png")
dxDrawImage(140, sy - 80, 60, 60, "data/themes/" .. themes.current .. "/save.png")
dxDrawImage(200, sy - 80, 60, 60, "data/themes/" .. themes.current .. "/load.png")
dxDrawImage(260, sy - 80, 60, 60, "data/themes/" .. themes.current .. "/code.png")
dxDrawImage(320, sy - 80, 60, 60, "data/themes/" .. themes.current .. "/settings.png")
end
render.clickUI = function(btn)
local sx, sy = love.graphics.getDimensions()
if isMouseInPosition(20, sy - 80, 60, 60) and not blocks.grabBlock and not blocks.holdConnection and not search.open and not code.open and not saving.open then
search.open = true
search.x = sx/2 - 100
search.y = sy/2 - 100
search.text = ""
elseif isMouseInPosition(80, sy - 80, 60, 60) and not blocks.grabBlock and not blocks.holdConnection and not search.open and not code.open then
if (lastnew or 0) > tickCount - 500 then
blocks.blocks = {}
end
lastnew = tickCount
elseif isMouseInPosition(140, sy - 80, 60, 60) and not blocks.grabBlock and not blocks.holdConnection and not search.open and not code.open then
saving.loadSaves()
saving.open = true
saving.type = "save"
elseif isMouseInPosition(200, sy - 80, 60, 60) and not blocks.grabBlock and not blocks.holdConnection and not search.open and not code.open then
saving.loadSaves()
saving.open = true
saving.type = "load"
elseif isMouseInPosition(260, sy - 80, 60, 60) and not blocks.grabBlock and not blocks.holdConnection and not search.open and not code.open and not saving.open then
code.showCode()
elseif isMouseInPosition(320, sy - 80, 60, 60) and not blocks.grabBlock and not blocks.holdConnection and not search.open and not code.open and not saving.open then
settings.showSettings()
end
end
local runs = http.request("http://jitter.mtasa.eu/runs.php")
render.drawScene = function()
love.graphics.setDefaultFilter("nearest", "nearest", 1)
render.drawBackground()
local sx, sy = love.graphics.getDimensions()
if not render.selectedLanguage then
fonts.drawText("bold", 30, "Select language", 0, -sy/2+200, sx, sy, white, false, "center", "center")
dxDrawImage(sx/2 - 350, 50, 200, 120, "data/en.png", {255, 255, 255, isMouseInPosition(sx/2 - 350, 50, 200, 120) and 200 or 100})
dxDrawImage(sx/2 + 150, 50, 200, 120, "data/pl.png", {255, 255, 255, isMouseInPosition(sx/2 + 150, 50, 200, 120) and 200 or 100})
fonts.drawText("bold", 18, "American English", sx/2 - 350, 130, 200, 120, white, false, "center", "center")
fonts.drawText("bold", 16, "Polish (Temp not working)", sx/2 + 150, 130, 200, 120, white, false, "center", "center")
fonts.drawText("bold", 40, "BETA TESTY 0.45", 10, sy/2, sx, sy)
fonts.drawText("regular", 25, "Ostatnie aktualizacje", 10, sy/2+35, sx, sy)
fonts.drawText("regular", 15, "• Błędy logiczne generatora\n\n\n\n\n• Tworzenie GUI w następnej aktualizacji", 10, sy/2+70, sx, sy)
if isMouseInPosition(sx/2 - 350, 50, 200, 120) and love.mouse.isDown(1) then
render.selectedLanguage = true
languages.current = "EN"
discordrpc.topText = "Working on Untitled Project"
elseif isMouseInPosition(sx/2 + 150, 50, 200, 120) and love.mouse.isDown(1) then
render.selectedLanguage = true
languages.current = "PL"
discordrpc.topText = "Pracuje nad Bez Nazwy"
end
return
end
love.graphics.setDefaultFilter(themes.getFilterMode(), themes.getFilterMode(), 1)
blocks.drawBlocks()
search.drawSearch()
render.grabScene()
render.drawUI()
saving.renderSaving()
code.renderCode()
dxDrawImage(sx - 120, sy - 45, 110, 40, "data/logo.png")
--fonts.richText("regular", 15, "{ff0000}te{00ff00}st", 50, 50)
local text = "x: " .. math.floor(render.x) .. "\ny: " .. math.floor(render.y) .. "\nfps: " .. love.timer.getFPS() .. "\ntheme: " .. themes.current .. "\nzoom: " .. ("%.2f"):format(render.zoom) .. "\nsession: " .. math.floor(tickCount/1000) .. "s"
--fonts.drawText("regular", 13, "Total program runs: " .. tonumber(runs or 0), 0, render.sy - 35, render.sx, 50, white, false, "center", "center")
--fonts.drawText("regular", 15, text, render.sx - fonts.getWidth("regular", 15, text) - 5, render.sy - fonts.getHeight("regular", 15)*6, render.sx, render.sy)
end
return render
|
client_async = require "websocket.client_async"
connected=false
function init(self)
self.ws = client_async({
connect_timeout = 5, -- optional timeout (in seconds) when connecting
})
self.ws:on_connected(function(ok, err)
if ok then
print("Connected")
connected = true
else
print("Unable to connect", err, msg)
end
end)
self.ws:on_disconnected(function()
print("Disconnected")
end)
self.ws:on_message(function(message)
print("Received message", message)
end)
local sslparams = {
mode = "client",
protocol = "tlsv1_2",
verify = "none",
options = "all",
}
self.ws:connect("wss://echo.websocket.org", "wss", sslparams)
--self.ws:connect("ws://121.40.165.18:8800")
end
function update(self, dt)
self.ws:step()
end
copas=require'copas'
copas.addthread(function()
ctx={}
init(ctx)
cnt=0
while true do
update(ctx)
cnt=cnt+1
if cnt==1 then
if connected then
print('send')
ctx.ws:send('test')
end
end
if cnt>200000 then
cnt=0
end
end
end)
|
vim.cmd [[
let dirvish_mode = ':sort ,^.*/,'
command! -nargs=? -complete=dir Explore Dirvish <args>
command! -nargs=? -complete=dir Sexplore belowright split | silent Dirvish <args>
command! -nargs=? -complete=dir Vexplore leftabove vsplit | silent Dirvish <args>
"augroup dirvish_config
" autocmd!
" autocmd FileType dirvish
" \ nnoremap <silent><buffer> <C-v> :call dirvish#open('vsplit', 0)<CR>
" \ xnoremap <silent><buffer> <C-v> :call dirvish#open('vsplit', 0)<CR>
" \ nnoremap <silent><buffer> <C-x> :call dirvish#open('split', 0)<CR>
" \ xnoremap <silent><buffer> <C-x> :call dirvish#open('split', 0)<CR>
"augroup END
]]
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ZO_GiftInventoryReturned_Gamepad = ZO_GiftInventoryCategory_Gamepad:Subclass()
function ZO_GiftInventoryReturned_Gamepad:New(...)
return ZO_GiftInventoryCategory_Gamepad.New(self, ...)
end
function ZO_GiftInventoryReturned_Gamepad:Initialize(control)
ZO_GiftInventoryCategory_Gamepad.Initialize(self, control)
self:SetNoItemText(GetString(SI_GIFT_INVENTORY_NO_RETURNED_GIFTS))
self:AddSupportedGiftState(GIFT_STATE_RETURNED, "ZO_GamepadGiftWithNoteEntryTemplate", ZO_GiftInventoryCategory_Gamepad.GiftWithNoteSetupFunction)
table.insert(self.keybindStripDescriptor,
{
-- Send
name = GetString(SI_GIFT_INVENTORY_SEND_KEYBIND),
keybind = "UI_SHORTCUT_PRIMARY",
visible = function()
local targetData = self:GetTargetData()
return targetData ~= nil
end,
callback = function()
local targetData = self:GetTargetData()
targetData.gift:View()
targetData.gift:RequestResendGift()
GIFT_INVENTORY_GAMEPAD:OnRequestResendGift()
end,
})
end
-- begin ZO_GiftInventoryCategory_Gamepad overrides
function ZO_GiftInventoryReturned_Gamepad:CreateGiftEntryData(gift)
local formattedGiftName = gift:GetFormattedName()
local icon = gift:GetIcon()
local entryData = ZO_GamepadEntryData:New(formattedGiftName, icon)
entryData:SetModifyTextType(MODIFY_TEXT_TYPE_NONE)
entryData:SetIconTintOnSelection(true)
entryData:SetStackCount(gift:GetStackCount())
local formattedPlayerName = zo_strformat(SI_GAMEPAD_GIFT_INVENTORY_FROM_FORMATTER, gift:GetUserFacingPlayerName())
entryData:AddSubLabel(formattedPlayerName)
entryData.gift = gift
return entryData
end
function ZO_GiftInventoryReturned_Gamepad:UpdateTooltip()
local selectedData = self:GetSelectedData()
if selectedData and self.shouldShowTooltip then
local gift = selectedData.gift
GAMEPAD_TOOLTIPS:LayoutReturnedGift(GAMEPAD_LEFT_TOOLTIP, gift:GetName(), gift:GetUserFacingPlayerName(), gift:GetNote())
else
GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
end
end
-- end ZO_GiftInventoryCategory_Gamepad overrides
|
Number_Properties_Priority = 1.0 -- Default - on conflict higher is used...
Number_Properties = {
}
String_Properties_Priority = 1.0
String_Properties = {
}
|
---
-- Represent numbers at compile time (to avoid loss of precision).
---
do
local function __eq(a, b)
return (lemma.type(a) == lemma.type(b)) and (tostring(a) == tostring(b))
end
local function __tostring(e)
return ':'..e.str
end
local t = {}
local mt = {
class = 'Number',
implements = nil,
__index = t,
__tostring = __tostring,
__eq = __eq
}
Number = function(n)
if lemma.type(n) ~= 'string' then
return error('Number objects serve to wrap numbers (as strings) at'..
'compile time. (Got '..lemma.type(n)..')')
end
local o = { str = n }
setmetatable(o, mt)
return o
end
function t:string()
return self.str
end
end
|
_VERSION = 'v5 2021-12-10'
--[[--
----------------------------------------------------------------------------
Kartaverse - OpenUSD Scene Exporter - v5 2021-12-10 04.42 PM
by Andrew Hazelden
www.andrewhazelden.com
andrew@andrewhazelden.com
Overview
---------
The "OpenUSD Scene Exporter" script allows you to export PIXAR USD ASCII (.usda) data, along with Maya ASCII 2019 (.ma), Maya MOVE ASCII (.mov), XYZ ASCII (.xyz), and PLY ASCII (.ply) format data.
Scenegraph Export Options
--------------------------
AlembicMesh3D nodes can be exported to the PIXAR USD ASCII (.usda), Maya ASCII 2019 (.ma), and Maya MOVE ASCII (.mov) format.
Camera3D nodes with per-frame Keyframe animated XYZ translation/rotation keys can be exported to the PIXAR USD ASCII (.usda), and Maya MOVE ASCII (.mov) format.
PointCloud3D node based points or FBXMesh3D node OBJ mesh vertices can be exported to XYZ ASCII (.xyz), and PLY ASCII (.ply) formats.
Static (non-animated) Camera3D nodes can be exported to the Maya ASCII 2019 (.ma) format.
Keyframe animated FBXMesh3D nodes with per-frame XYZ translation/rotation keys can be exported to the Maya MOVE ASCII (.mov) format.
The "OpenUSD Scene Exporter.lua" comp/tool script works in Fusion v9-17.4.2+ and Resolve v15-17.4.2+.
Easy Installation:
-------------------
The "OpenUSD Scene Exporter.lua" script is typically installed in a single click using the "Reactor" Package Manager by adding the AtomTestLab add-on repository, and then selecting the "Kartaverse/CompX/Scripts | Virtual Production" atom package.
https://gitlab.com/AndrewHazelden/AtomTestLab
Manual Installation:
Step 1. If you are unable to use Reactor to download and install the "Kartaverse/CompX/Scripts | Virtual Production" atom package, you can always download the most recent version of the "OpenUSD Scene Exporter.lua" script directly from the CompX GitHub Repository at:
https://github.com/AndrewHazelden/CompX/
Step 2. Copy the downloaded "OpenUSD Scene Exporter.lua" script to your Fusion/Resolve Fusion page user preferences' "Tool" and "Comp" based "Scripts:/" PathMap locations at:
Scripts:/Tool/Kartaverse/CompX/
Scripts:/Comp/Kartaverse/CompX/
*Note: You will need to create these sub-folders by hand since they won't pre-exist on a manual install.
Fusion Standalone Manual Script Install:
On Windows this works out to:
%AppData%\Blackmagic Design\Fusion\Scripts\Comp\Kartaverse\CompX\
%AppData%\Blackmagic Design\Fusion\Scripts\Tool\Kartaverse\CompX\
On Linux this works out to:
$HOME/.fusion/BlackmagicDesign/Fusion/Scripts/Comp/Kartaverse/CompX/
$HOME/.fusion/BlackmagicDesign/Fusion/Scripts/Tool/Kartaverse/CompX/
On MacOS this works out to:
$HOME/Library/Application Support/Blackmagic Design/Fusion/Scripts/Comp/Kartaverse/CompX/
$HOME/Library/Application Support/Blackmagic Design/Fusion/Scripts/Tool/Kartaverse/CompX/
Resolve Fusion Page Manual Script Install:
On Windows this works out to:
%AppData%\Blackmagic Design\DaVinci Resolve\Fusion\Scripts\Comp\Kartaverse\CompX\
%AppData%\Blackmagic Design\DaVinci Resolve\Fusion\Scripts\Tool\Kartaverse\CompX\
On Linux this works out to:
$HOME/.fusion/BlackmagicDesign/DaVinci Resolve/Fusion/Scripts/Comp/Kartaverse/CompX/
$HOME/.fusion/BlackmagicDesign/DaVinci Resolve/Fusion/Scripts/Tool/Kartaverse/CompX/
On MacOS this works out to:
$HOME/Library/Application Support/Blackmagic Design/DaVinci Resolve/Fusion/Scripts/Comp/Kartaverse/CompX/
$HOME/Library/Application Support/Blackmagic Design/DaVinci Resolve/Fusion/Scripts/Tool/Kartaverse/CompX/
Usage:
Step 1. Save your Fusion composite to disk.
Step 2. Select a single PointCloud3D, FBXMesh3D (OBJ mesh), AlembicMesh3D, or Camera3D node in the Flow/Nodes view.
Step 3. Run the "Script > Kartaverse > CompX > OpenUSD Scene Exporter" menu item. The point cloud, mesh, or camera data will be saved to disk.
Notes:
- If you are exporting a Maya ASCII (.ma) point cloud you may way to adjust the Maya Locator Size "SpinBox" control to change the visible locator scale in the Maya scene file. Common values you might explore are "0.1" or "0.05" if you are working with centimetre/decimetre units as your scene size in Maya.
- The Maya ASCII (.ma) exported AlembicMesh3D data is loaded in the .ma file as an "Alembic Reference Import" which works well if the ABC meshes have not been moved from their initial XYZ position in the Fusion comp.
- The "Maya MOVE ASCII (.mov)" export format saves out an ASCII file that records 1 set of XYZ Translation and Rotation keyframe animation data per line of the text file. The Maya MOVE format is a very minimal data format that can be viewed in a spreadsheet. It is simply a space or tab delimited file with the raw keyframe export of an object's transform data.
- Fusion v9 appears to only support the Alembic HDF5 "legacy" (pre-Maya 2014 Extension 1) era .abc mesh format. Newer Ogawa formatted abc files fail to load in my tests. This means you need to have compiled PIXAR's open source "usdview" or your USD for Maya/Katana/Houdini/etc... plugins with HDF5 support enabled if you want to interact with Fusion compatible Alembic files in an exported USD ASCII "Reference Assembly".
Todo:
- Save/Attempt to restore an extra "comp" scope preference for the 'CompX.OpenUSDSceneExporter.ExportDirectory' setting so each comp can restore the last output folder used for that individual project. If this comp scope setting doesn't exist then use the last global scope preference.
- For Maya ASCII 2019 (.ma) "Alembic Reference Import" mode .ma settings check if Maya's relative workspace option can be used with the exported filepath for the Alembic references, then look at adding an control to define the current Maya Workspace/"File > Set Project" value in the OpenUSD Scene Exporter script UI so Maya exported relative .abc filepaths to stay relative.
----------------------------------------------------------------------------
--]]--
------------------------------------------------------------------------
------------------------------------------------------------------------
-- Maya ASCII Export Settings:
-- Size of a Maya ASCII (.ma) locator (0.05, 0.1, and 0.2 are common values)
local mayaLocatorSize = 0.2
-- Are the Maya camera attributes animated (true/false)
local mayaAnimatedCamera = false
------------------------------------------------------------------------
-- Pixar USD ASCII Export Settings:
-- USD ASCII scene scale = CM
local metersPerUnit = 0.01
-- Maya default style Y-axis Up-coordinate system
local upAxis = 'Y'
-- Are the PIAR USD ASCII camera attributes animated (true/false)
local usdAnimatedCamera = true
------------------------------------------------------------------------
-- Find out the current operating system platform.
-- The platform local variable should be set to either "Windows", "Mac", or "Linux".
local platform = (FuPLATFORM_WINDOWS and 'Windows') or (FuPLATFORM_MAC and 'Mac') or (FuPLATFORM_LINUX and 'Linux')
------------------------------------------------------------------------
-- Add the platform specific folder slash character
osSeparator = package.config:sub(1,1)
------------------------------------------------------------------------
-- Home Folder
-- Add the user folder path - Example: C:\Users\Administrator\
if platform == 'Windows' then
homeFolder = tostring(os.getenv('USERPROFILE')) .. osSeparator
else
-- Mac and Linux
homeFolder = tostring(os.getenv('HOME')) .. osSeparator
end
------------------------------------------------------------------------
-- Set a fusion specific preference value
-- Example: SetPreferenceData('Kartaverse.Version', '1.0', true)
function SetPreferenceData(pref, value, status)
-- comp:SetData(pref, value)
fusion:SetData(pref, value)
-- List the preference value
if status == 1 or status == true then
if value == nil then
print('[Setting ' .. pref .. ' Preference Data] ' .. 'nil')
else
print('[Setting ' .. pref .. ' Preference Data] ' .. value)
end
end
end
------------------------------------------------------------------------
-- Read a fusion specific preference value. If nothing exists set and return a default value
-- Example: GetPreferenceData('Kartaverse.Version', 1.0, true)
function GetPreferenceData(pref, defaultValue, status)
-- local newPreference = comp:GetData(pref)
local newPreference = fusion:GetData(pref)
if newPreference then
-- List the existing preference value
if status == 1 or status == true then
if newPreference == nil then
print('[Reading ' .. pref .. ' Preference Data] ' .. 'nil')
else
print('[Reading ' .. pref .. ' Preference Data] ' .. newPreference)
end
end
else
-- Force a default value into the preference & then list it
newPreference = defaultValue
-- comp:SetData(pref, defaultValue)
fusion:SetData(pref, defaultValue)
if status == 1 or status == true then
if newPreference == nil then
print('[Creating ' .. pref .. ' Preference Data] ' .. 'nil')
else
print('[Creating '.. pref .. ' Preference Entry] ' .. newPreference)
end
end
end
return newPreference
end
------------------------------------------------------------------------
-- Add a slash to the end of folder paths
function ValidateDirectoryPath(path)
if string.sub(path, -1, -1) ~= osSeparator then
path = path .. osSeparator
end
return path
end
------------------------------------------------------------------------
-- Find out the current directory from a file path
-- Example: print(Dirname('/Volumes/Media/pointcloud.xyz'))
function Dirname(mediaDirName)
return mediaDirName:match('(.*' .. osSeparator .. ')')
end
------------------------------------------------------------------------
-- Open a folder window up using your desktop file browser
-- Example: openDirectory('/Volumes/Media/')
function openDirectory(mediaDirName)
command = nil
dir = Dirname(mediaDirName)
if platform == 'Windows' then
-- Running on Windows
command = 'explorer "' .. dir .. '"'
print('[Launch Command] ', command)
os.execute(command)
elseif platform == 'Mac' then
-- Running on Mac
command = 'open "' .. dir .. '" &'
print('[Launch Command] ', command)
os.execute(command)
elseif platform == 'Linux' then
-- Running on Linux
command = 'nautilus "' .. dir .. '" &'
print('[Launch Command] ', command)
os.execute(command)
else
print('[Platform] ', platform)
print('There is an invalid platform defined in the local platform variable at the top of the code.')
end
end
-- Add duplicate slashes for Windows Filepaths in a Maya ASCII file
function DupSlashes(path)
path = string.gsub(path, [[\]], [[\\]])
return path
end
------------------------------------------------------------------------
-- Show the UI manager GUI
function OpenUSDSceneExporterWin()
-- Load UI Manager
ui = app.UIManager
disp = bmd.UIDispatcher(ui)
-- Read the open Fusion composite's name (In the Resolve Fusion page this is an empty string...)
local compFile = tostring(comp:GetAttrs().COMPS_FileName)
print('[Fusion Comp Source File] ' .. tostring(compFile))
-- Read the last folder accessed from a ExportDirectory preference
-- The default value for the first time the RequestDir is shown in the "$HOME/Documents/" folder.
local exportDirectory = GetPreferenceData('CompX.OpenUSDSceneExporter.ExportDirectory', homeFolder, false)
-- Maya Locator Size
local mayaLocatorSize = GetPreferenceData('CompX.OpenUSDSceneExporter.MayaLocatorSize', mayaLocatorSize, false)
-- Load the Reactor icon resources PathMap
local iconsDir = fusion:MapPath('Reactor:/System/UI/Images') .. 'icons.zip/'
-- print('[Icons Folder] ' .. tostring(iconsDir))
-- Create a list of the standard PNG format ui:Icon/ui:Button Sizes/MinimumSizes in px
local tiny = 14
local small = 16
local medium = 24
local large = 32
local long = 110
local big = 150
-- Create Lua tables with X/Y defined Icon Sizes
local iconsMedium = {large,large}
local iconsMediumLong = {big,large}
-- Track the current node selection
local selectedNode = comp.ActiveTool
local selectedNodeName = ''
if selectedNode then
selectedNodeName = selectedNode.Name
end
------------------------------------------------------------------------
-- Create the new window
local epcwin = disp:AddWindow({
ID = 'OpenUSDSceneExporter',
TargetID = 'OpenUSDSceneExporter',
WindowTitle = 'OpenUSD Scene Exporter',
Geometry = {200,100,600,155},
MinimumSize = {600, 140},
-- Spacing = 10,
-- Margin = 20,
ui:VGroup{
ID = 'root',
ui:HGroup{
Weight = 0.01,
ui:Label{
ID = 'FormatLabel',
Weight = 0.1,
Text = 'Export Format',
},
ui:ComboBox{
ID = 'FormatCombo',
},
ui:Label{
ID = 'NodeLabel',
Weight = 0.2,
Text = 'Selected Node',
},
ui:LineEdit{
ID = 'NodeNameText',
PlaceholderText = '[Select a Fusion 3D Node]',
Text = selectedNodeName,
ReadOnly = true,
},
},
-- pointcloud Working Directory
ui:HGroup{
Weight = 0.01,
ui:Label{
ID = 'ExportDirectoryLabel',
Weight = 0.2,
Text = 'Export Directory',
},
ui:HGroup{
ui:LineEdit{
ID = 'ExportDirectoryText',
PlaceholderText = '',
Text = exportDirectory,
},
ui:Button{
ID = 'SelectFolderButton',
Weight = 0.01,
Text = 'Select Folder',
IconSize = iconsMedium,
Icon = ui:Icon{
File = iconsDir .. 'folder.png'
},
MinimumSize = iconsMediumLong,
Flat = true,
},
},
},
ui:VGap(5),
ui:HGroup{
Weight = 0,
ui:Label{
ID = 'MayaLocatorSizeLabel',
Weight = 0.2,
Text = 'Maya Locator Size',
},
ui:DoubleSpinBox{
ID = 'MayaLocatorSizeSpinner',
Value = mayaLocatorSize,
-- Value = 0.05,
Maximum = 1000,
Minimum = 0.001,
StepBy = 0.1,
SingleStep = 0.1,
},
ui:HGap(150),
},
ui:HGroup{
Weight = 0.01,
ui:Button{
ID = 'CancelButton',
Text = 'Cancel',
IconSize = iconsMedium,
Icon = ui:Icon{
File = iconsDir .. 'close.png'
},
MinimumSize = iconsMedium,
Flat = true,
},
-- ui:HGap(20),
ui:HGap(150),
ui:Button{
ID = 'ContinueButton',
Text = 'Continue',
IconSize = iconsMedium,
Icon = ui:Icon{
File = iconsDir .. 'create.png'
},
MinimumSize = iconsMedium,
Flat = true,
},
},
}
})
-- Add your GUI element based event functions here:
local epcitm = epcwin:GetItems()
-- The window was closed
function epcwin.On.OpenUSDSceneExporter.Close(ev)
epcwin:Hide()
pointcloudFile = nil
pointcloudData = nil
disp:ExitLoop()
end
-- The Continue Button was clicked
function epcwin.On.ContinueButton.Clicked(ev)
-- Maya Locator size:
mayaLocatorSize = epcitm.MayaLocatorSizeSpinner.Value
-- Read the render time frame ranges
startFrameGlobal = comp:GetAttrs().COMPN_GlobalStart
endFrameGlobal = comp:GetAttrs().COMPN_GlobalEnd
startFrame = comp:GetAttrs().COMPN_RenderStart
endFrame = comp:GetAttrs().COMPN_RenderEnd
renderStep = comp:GetAttrs().COMPI_RenderStep
-- Read the Working Directory textfield
workingDir = ValidateDirectoryPath(epcitm.ExportDirectoryText.Text)
if workingDir == nil then
-- Check if the working directory is empty
print('[Working Directory] The textfield is empty!')
else
if bmd.fileexists(workingDir) == false then
-- Create the working directory if it doesn't exist yet
print('[Working Directory] Creating the folder: "' .. workingDir .. '"')
bmd.createdir(workingDir)
end
-- Build the point cloud folder path
pointcloudFolder = fusion:MapPath(workingDir .. osSeparator)
-- Remove double slashes from the path
pointcloudFolder = string.gsub(pointcloudFolder, '//', '/')
pointcloudFolder = string.gsub(pointcloudFolder, '\\\\', '\\')
-- Create the point cloud output folder
bmd.createdir(pointcloudFolder)
if bmd.fileexists(pointcloudFolder) == false then
-- See if there was an error creating the pointcloud folder
print('[pointcloud Folder] Error creating the folder: "' .. pointcloudFolder .. '".\nPlease select an export directory with write permissions.')
disp:ExitLoop()
else
-- Success
epcwin:Hide()
-- Save a default ExportDirectory preference
SetPreferenceData('CompX.OpenUSDSceneExporter.ExportDirectory', workingDir, false)
-- Save the point cloud format
SetPreferenceData('CompX.OpenUSDSceneExporter.PointCloudFormat', epcitm.FormatCombo.CurrentIndex, false)
-- Save the Maya Locator Size Gui setting
SetPreferenceData('CompX.OpenUSDSceneExporter.MayaLocatorSize', mayaLocatorSize, false)
-- List the selected Node in Fusion
selectedNode = comp.ActiveTool
if selectedNode then
local nodeName = selectedNode.Name
print('[Selected Node] ' .. tostring(nodeName))
toolAttrs = selectedNode:GetAttrs()
nodeType = toolAttrs.TOOLS_RegID
-- Get the point cloud export format: "xyz", "ply", or "ma"
local exportFormat = epcitm.FormatCombo.CurrentText
local fileExt = ''
if exportFormat == 'XYZ ASCII (.xyz)' then
fileExt = 'xyz'
elseif exportFormat == 'PLY ASCII (.ply)' then
fileExt = 'ply'
elseif exportFormat == 'Maya ASCII (.ma)' then
fileExt = 'ma'
elseif exportFormat == 'Maya MOVE ASCII (.mov)' then
fileExt = 'mov'
elseif exportFormat == 'PIXAR USDA ASCII (.usda)' then
fileExt = 'usda'
else
fileExt = 'xyz'
end
-- Use the Export Directory from the UI Manager GUI
outputDirectory = pointcloudFolder
os.execute('mkdir "' .. outputDirectory ..'"')
-- Save a copy of the point cloud to the $TEMP/Kartaverse/ folder
pointcloudFile = outputDirectory .. nodeName .. '.' .. fileExt
print('[Export Format] "' .. tostring(exportFormat) .. '"')
-- Read data from the selected node
if nodeType == 'Camera3D' then
-- Read the Camera3D node settings
-- Lens focal length (in mm)
focalLength = selectedNode:GetInput('FLength')
-- Lens focus distance (in scene units)
focusDistance = selectedNode:GetInput('PlaneOfFocus')
-- f-Stop is a fixed (default) value that is not used inside of Fusion's Camera3D node
fStop = 5.6
apertureW = selectedNode:GetInput('ApertureW')
apertureH = selectedNode:GetInput('ApertureH')
lensShiftX = selectedNode:GetInput('LensShiftX')
lensShiftY = selectedNode:GetInput('LensShiftY')
perspNearClip = selectedNode:GetInput('PerspNearClip')
perspFarClip = selectedNode:GetInput('PerspFarClip')
-- Translate
tx = selectedNode:GetInput('Transform3DOp.Translate.X')
ty = selectedNode:GetInput('Transform3DOp.Translate.Y')
tz = selectedNode:GetInput('Transform3DOp.Translate.Z')
-- Rotate
rx = selectedNode:GetInput('Transform3DOp.Rotate.X')
ry = selectedNode:GetInput('Transform3DOp.Rotate.Y')
rz = selectedNode:GetInput('Transform3DOp.Rotate.Z')
-- Scale
sx = selectedNode:GetInput('Transform3DOp.Scale.X')
sy = selectedNode:GetInput('Transform3DOp.Scale.Y')
sz = selectedNode:GetInput('Transform3DOp.Scale.Z')
-- Results
print('\t[Focal Length (mm)] ' .. tostring(focalLength))
print('\t[Camera Aperture (in)] ' .. tostring(apertureW) .. ' x ' .. tostring(apertureH))
print('\t[Focus Distance (scene units)] ' .. tostring(focusDistance))
print('\t[Lens Shift] ' .. tostring(lensShiftX) .. ' x ' .. tostring(lensShiftY))
print('\t[Near Clip] ' .. tostring(perspNearClip))
print('\t[Far Clip] ' .. tostring(perspFarClip))
print('\t[Translate] [X] ' .. tx .. ' [Y] ' .. ty .. ' [Z] ' .. tz)
print('\t[Rotate] [X] ' .. rx .. ' [Y] ' .. ry .. ' [Z] ' .. rz)
print('\t[Scale] [X] ' .. sx .. ' [Y] ' .. sy .. ' [Z] ' .. sz)
if fileExt == 'ma' then
-- Maya ASCII (.ma) export
-- The system temporary directory path (Example: $TEMP/Kartaverse/)
-- outputDirectory = comp:MapPath('Temp:\\Kartaverse\\')
-- Open up the file pointer for the output textfile
outFile, err = io.open(pointcloudFile,'w')
if err then
print('[Camera] [Error opening file for writing] ' .. tostring(pointcloudFile))
disp:ExitLoop()
end
-- Write a Maya ASCII header entry
outFile:write('//Maya ASCII scene\n')
outFile:write('//Name: ' .. tostring(nodeName) .. '.' .. tostring(fileExt) .. '\n')
outFile:write('//Created by Kartaverse/CompX : ' .. _VERSION .. '\n')
outFile:write('//Created: ' .. tostring(os.date('%Y-%m-%d %I:%M:%S %p')) .. '\n')
outFile:write('requires maya "2019";\n')
outFile:write('currentUnit -l centimeter -a degree -t film;\n')
outFile:write('fileInfo "application" "maya";\n')
outFile:write('createNode transform -s -n "persp";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".v" no;\n')
outFile:write('\tsetAttr ".t" -type "double3" 42.542190019936143 11.856220346068302 7.6545481521220538 ;\n')
outFile:write('\tsetAttr ".r" -type "double3" -15.338352729601354 79.799999999999187 8.9803183372077805e-15 ;\n')
outFile:write('createNode camera -s -n "perspShape" -p "persp";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr -k off ".v" no;\n')
outFile:write('\tsetAttr ".fl" 34.999999999999986;\n')
outFile:write('\tsetAttr ".coi" 44.82186966202994;\n')
outFile:write('\tsetAttr ".imn" -type "string" "persp";\n')
outFile:write('\tsetAttr ".den" -type "string" "persp_depth";\n')
outFile:write('\tsetAttr ".man" -type "string" "persp_mask";\n')
outFile:write('\tsetAttr ".hc" -type "string" "viewSet -p %camera";\n')
-- Write out the Camera3D node data
outFile:write('createNode transform -n "' .. tostring(nodeName) .. '";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
-- Visible (Yes)
outFile:write('\tsetAttr ".v";\n')
-- Translate XYZ
outFile:write('\tsetAttr ".t" -type "double3" ' .. tx .. ' ' .. ty .. ' ' .. tz .. ';\n')
-- Rotate XYZ
outFile:write('\tsetAttr ".r" -type "double3" ' .. rx .. ' ' .. ry .. ' ' .. rz .. ';\n')
outFile:write('createNode camera -s -n "' .. tostring(nodeName) .. 'Shape" -p "' .. tostring(nodeName) .. '";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr -k off ".v";\n')
-- Lens Focal length (mm)
outFile:write('\tsetAttr ".fl" ' .. tostring(focalLength) .. ';\n')
-- Camera Aperture (inches)
outFile:write('\tsetAttr ".cap" -type "double2" ' .. tostring(apertureW) .. ' ' .. tostring(apertureH) .. ';\n')
-- Film Offset
outFile:write('\tsetAttr ".fio" -type "double2" ' .. tostring(lensShiftX) .. ' ' .. tostring(lensShiftY) .. ';\n')
outFile:write('\tsetAttr ".coi" 44.82186966202994;\n')
outFile:write('\tsetAttr ".imn" -type "string" "' .. tostring(nodeName) .. '";\n')
outFile:write('\tsetAttr ".den" -type "string" "' .. tostring(nodeName) .. '_depth";\n')
outFile:write('\tsetAttr ".man" -type "string" "' .. tostring(nodeName) .. '_mask";\n')
outFile:write('\tsetAttr ".hc" -type "string" "viewSet -p %camera";\n')
-- Should the Maya camera export be animated
if mayaAnimatedCamera == true then
local tx_animated = ''
local ty_animated = ''
local tz_animated = ''
local rx_animated = ''
local ry_animated = ''
local rz_animated = ''
local sx_animated = ''
local sy_animated = ''
local sz_animated = ''
total_keyframes = 0
-- Step through the timeline at the comp's "StepBy" interval
for frame = startFrame, endFrame, renderStep do
-- Animated camera parameters
focalLength = selectedNode:GetInput('FLength', frame)
print('\t[Focal Length (mm)] ' .. tostring(focalLength))
apertureW = selectedNode:GetInput('ApertureW', frame)
apertureH = selectedNode:GetInput('ApertureH', frame)
print('\t[Camera Aperture (in)] ' .. tostring(apertureW) .. ' x ' .. tostring(apertureH))
lensShiftX = selectedNode:GetInput('LensShiftX', frame)
lensShiftY = selectedNode:GetInput('LensShiftY', frame)
print('\t[Lens Shift] ' .. tostring(lensShiftX) .. ' x ' .. tostring(lensShiftY))
perspNearClip = selectedNode:GetInput('PerspNearClip', frame)
print('\t[Near Clip] ' .. tostring(perspNearClip))
perspFarClip = selectedNode:GetInput('PerspFarClip', frame)
print('\t[Far Clip] ' .. tostring(perspFarClip))
tx = selectedNode:GetInput('Transform3DOp.Translate.X', frame)
ty = selectedNode:GetInput('Transform3DOp.Translate.Y', frame)
tz = selectedNode:GetInput('Transform3DOp.Translate.Z', frame)
print('\t[Translate] [X] ' .. tx .. ' [Y] ' .. ty .. ' [Z] ' .. tz)
rx = selectedNode:GetInput('Transform3DOp.Rotate.X', frame)
ry = selectedNode:GetInput('Transform3DOp.Rotate.Y', frame)
rz = selectedNode:GetInput('Transform3DOp.Rotate.Z', frame)
print('\t[Rotate] [X] ' .. rx .. ' [Y] ' .. ry .. ' [Z] ' .. rz)
sx = selectedNode:GetInput('Transform3DOp.Scale.X', frame)
sy = selectedNode:GetInput('Transform3DOp.Scale.Y', frame)
sz = selectedNode:GetInput('Transform3DOp.Scale.Z', frame)
print('\t[Scale] [X] ' .. sx .. ' [Y] ' .. sy .. ' [Z] ' .. sz)
-- Append the per frame animated keys
tx_animated = tx_animated .. tostring(frame) .. ' ' .. tx .. ' '
ty_animated = ty_animated .. tostring(frame) .. ' ' .. ty .. ' '
tz_animated = tz_animated .. tostring(frame) .. ' ' .. tz .. ' '
rx_animated = rx_animated .. tostring(frame) .. ' ' .. rx .. ' '
ry_animated = ry_animated .. tostring(frame) .. ' ' .. ry .. ' '
rz_animated = rz_animated .. tostring(frame) .. ' ' .. rz .. ' '
sx_animated = sx_animated .. tostring(frame) .. ' ' .. sx .. ' '
sy_animated = sy_animated .. tostring(frame) .. ' ' .. sy .. ' '
sz_animated = sz_animated .. tostring(frame) .. ' ' .. sz .. ' '
total_keyframes = total_keyframes + 1
end
print('[TX Keys] ' .. tx_animated)
print('[TY Keys] ' .. ty_animated)
print('[TZ Keys] ' .. tz_animated)
print('\n')
print('[RX Keys] ' .. rx_animated)
print('[RY Keys] ' .. ry_animated)
print('[RZ Keys] ' .. rz_animated)
print('\n')
-- Add the animation curves
-- translateX
outFile:write('createNode animCurveTL -n "' .. tostring(nodeName) .. '_translateX";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".tan" 2;\n')
outFile:write('\tsetAttr ".wgt" no;\n')
outFile:write('\tsetAttr -s ' .. tostring(total_keyframes) .. ' ".ktv[0:' .. tostring(total_keyframes - 1) .. ']" ' .. tx_animated .. ';\n')
-- translateY
outFile:write('createNode animCurveTL -n "' .. tostring(nodeName) .. '_translateY";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".tan" 2;\n')
outFile:write('\tsetAttr ".wgt" no;\n')
outFile:write('\tsetAttr -s ' .. tostring(total_keyframes) .. ' ".ktv[0:' .. tostring(total_keyframes - 1) .. ']" ' .. ty_animated .. ';\n')
-- translateY
outFile:write('createNode animCurveTL -n "' .. tostring(nodeName) .. '_translateZ";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".tan" 2;\n')
outFile:write('\tsetAttr ".wgt" no;\n')
outFile:write('\tsetAttr -s ' .. tostring(total_keyframes) .. ' ".ktv[0:' .. tostring(total_keyframes - 1) .. ']" ' .. tz_animated .. ';\n')
-- rotateX
outFile:write('createNode animCurveTL -n "' .. tostring(nodeName) .. '_rotateX";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".tan" 2;\n')
outFile:write('\tsetAttr ".wgt" no;\n')
outFile:write('\tsetAttr -s ' .. tostring(total_keyframes) .. ' ".ktv[0:' .. tostring(total_keyframes - 1) .. ']" ' .. rx_animated .. ';\n')
-- rotateY
outFile:write('createNode animCurveTL -n "' .. tostring(nodeName) .. '_rotateY";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".tan" 2;\n')
outFile:write('\tsetAttr ".wgt" no;\n')
outFile:write('\tsetAttr -s ' .. tostring(total_keyframes) .. ' ".ktv[0:' .. tostring(total_keyframes - 1) .. ']" ' .. ry_animated .. ';\n')
-- rotateZ
outFile:write('createNode animCurveTL -n "' .. tostring(nodeName) .. '_rotateZ";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".tan" 2;\n')
outFile:write('\tsetAttr ".wgt" no;\n')
outFile:write('\tsetAttr -s ' .. tostring(total_keyframes) .. ' ".ktv[0:' .. tostring(total_keyframes - 1) .. ']" ' .. rz_animated .. ';\n')
--
-- -- scaleX
-- outFile:write('createNode animCurveTL -n "' .. tostring(nodeName) .. '_scaleX";\n')
-- outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
-- outFile:write('\tsetAttr ".tan" 2;\n')
-- outFile:write('\tsetAttr ".wgt" no;\n')
-- outFile:write('\tsetAttr -s ' .. tostring(total_keyframes) .. ' ".ktv[0:' .. tostring(total_keyframes - 1) .. ']" ' .. sx_animated .. ';\n')
-- -- scaleY
-- outFile:write('createNode animCurveTL -n "' .. tostring(nodeName) .. '_scaleY";\n')
-- outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
-- outFile:write('\tsetAttr ".tan" 2;\n')
-- outFile:write('\tsetAttr ".wgt" no;\n')
-- outFile:write('\tsetAttr -s ' .. tostring(total_keyframes) .. ' ".ktv[0:' .. tostring(total_keyframes - 1) .. ']" ' .. sy_animated .. ';\n')
-- -- scaleY
-- outFile:write('createNode animCurveTL -n "' .. tostring(nodeName) .. '_scale";\n')
-- outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
-- outFile:write('\tsetAttr ".tan" 2;\n')
-- outFile:write('\tsetAttr ".wgt" no;\n')
-- outFile:write('\tsetAttr -s ' .. tostring(total_keyframes) .. ' ".ktv[0:' .. tostring(total_keyframes - 1) .. ']" ' .. sz_animated .. ';\n')
-- Connect the animation curves
outFile:write('connectAttr "' .. tostring(nodeName) .. '_translateX.o" "' .. tostring(nodeName) .. '.tx";\n')
outFile:write('connectAttr "' .. tostring(nodeName) .. '_translateY.o" "' .. tostring(nodeName) .. '.ty";\n')
outFile:write('connectAttr "' .. tostring(nodeName) .. '_translateZ.o" "' .. tostring(nodeName) .. '.tz";\n')
outFile:write('connectAttr "' .. tostring(nodeName) .. '_rotateX.o" "' .. tostring(nodeName) .. '.rx";\n')
outFile:write('connectAttr "' .. tostring(nodeName) .. '_rotateY.o" "' .. tostring(nodeName) .. '.ry";\n')
outFile:write('connectAttr "' .. tostring(nodeName) .. '_rotateZ.o" "' .. tostring(nodeName) .. '.rz";\n')
-- outFile:write('connectAttr "' .. tostring(nodeName) .. '_scaleX.o" "' .. tostring(nodeName) .. '.sx";\n')
-- outFile:write('connectAttr "' .. tostring(nodeName) .. '_scaleY.o" "' .. tostring(nodeName) .. '.sy";\n')
-- outFile:write('connectAttr "' .. tostring(nodeName) .. '_scaleZ.o" "' .. tostring(nodeName) .. '.sz";\n')
end
-- Write out the Maya ASCII footer
-- Playback frame range
outFile:write('createNode script -n "sceneConfigurationScriptNode";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".b" -type "string" "playbackOptions -min ' .. startFrame .. ' -max ' .. endFrame .. ' -ast ' .. startFrameGlobal .. ' -aet ' .. endFrameGlobal .. ' ";\n')
outFile:write('\tsetAttr ".st" 6;\n')
-- End timeline range
outFile:write('select -ne :time1;\n')
outFile:write('\tsetAttr ".o" ' .. endFrame .. ';\n')
-- Current playhead timeline frame
outFile:write('\tsetAttr ".unw" ' .. endFrame .. ';\n')
outFile:write('// End of Maya ASCII\n')
-- File writing complete
outFile:write('\n')
-- Close the file pointer on our Camera textfile
outFile:close()
print('[Export Camera] [File] ' .. tostring(pointcloudFile))
-- Show the output folder using a desktop file browser
openDirectory(outputDirectory)
elseif fileExt == 'usda' then
-- The system temporary directory path (Example: $TEMP/Kartaverse/)
-- outputDirectory = comp:MapPath('Temp:\\Kartaverse\\')
-- Open up the file pointer for the output textfile
outFile, err = io.open(pointcloudFile,'w')
if err then
print('[Camera] [Error opening file for writing] ' .. tostring(pointcloudFile))
disp:ExitLoop()
end
-- Write a PIXAR USD ASCII header entry
outFile:write('#usda 1.0\n')
outFile:write('(\n')
outFile:write('\tdefaultPrim = "' .. tostring(nodeName) .. '"\n')
if compFile and compFile ~= '' then
-- The Fusion comp has a name so reference it in the usd ascii export
outFile:write('\tdoc = """Generated from Composed Stage of root layer ' .. tostring(compFile) .. '"""\n')
else
-- Fallback - The Fusion comp is unsaved so just give this exported usd ascii file as the name
outFile:write('\tdoc = """Generated from Composed Stage of root layer ' .. tostring(pointcloudFile) .. '"""\n')
end
outFile:write('\tmetersPerUnit = ' .. tostring(metersPerUnit) .. '\n')
outFile:write('\tupAxis = "' .. tostring(upAxis) .. '"\n')
outFile:write(')\n')
outFile:write('\n')
outFile:write('def Xform "' .. tostring(nodeName) .. '" (\n')
outFile:write('\tkind = "assembly"\n')
outFile:write(')\n')
outFile:write('{\n')
-- Should the PIXAR USD ASCII camera export be animated
if usdAnimatedCamera == false then
-- Static (non-animated) camera export
-- Rotate XYZ
outFile:write('\tfloat3 xformOp:rotateXYZ = (' .. rx .. ', ' .. ry .. ', ' .. rz .. ')\n')
-- Translate XYZ
outFile:write('\tdouble3 xformOp:translate = (' .. tx .. ', ' .. ty .. ', ' .. tz .. ')\n')
outFile:write('\tuniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ"]\n')
else
-- Animated camera export
-- Rotate XYZ
outFile:write('\tfloat3 xformOp:rotateXYZ.timeSamples = {\n')
-- Per frame Rotate XYZ values start
-- Step through the timeline at the comp's "StepBy" interval
for frame = startFrame, endFrame, renderStep do
rx = selectedNode:GetInput('Transform3DOp.Rotate.X', frame)
ry = selectedNode:GetInput('Transform3DOp.Rotate.Y', frame)
rz = selectedNode:GetInput('Transform3DOp.Rotate.Z', frame)
print('\t[Frame] ' .. tostring(frame) .. ' [Rotate] [X] ' .. rx .. ' [Y] ' .. ry .. ' [Z] ' .. rz)
-- Example: 1: (1.0, 2.0, 3.0),
outFile:write('\t\t' .. frame .. ': (' .. rx .. ', ' .. ry .. ', ' .. rz .. '),\n')
end
-- Per frame Rotate XYZ values end
outFile:write('\t}\n')
-- Translate XYZ
outFile:write('\tdouble3 xformOp:translate.timeSamples = {\n')
-- Per frame Translate XYZ values start
-- Step through the timeline at the comp's "StepBy" interval
for frame = startFrame, endFrame, renderStep do
tx = selectedNode:GetInput('Transform3DOp.Translate.X', frame)
ty = selectedNode:GetInput('Transform3DOp.Translate.Y', frame)
tz = selectedNode:GetInput('Transform3DOp.Translate.Z', frame)
print('\t[Frame] ' .. tostring(frame) .. ' [Translate] [X] ' .. tx .. ' [Y] ' .. ty .. ' [Z] ' .. tz)
-- Example: 1: (1.0, 2.0, 3.0),
outFile:write('\t\t' .. frame .. ': (' .. tx .. ', ' .. ty .. ', ' .. tz .. '),\n')
end
-- Per frame Translate XYZ values end
outFile:write('\t}\n')
outFile:write('\tuniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ"]\n')
end
-- Camera properties
outFile:write('\n')
outFile:write('\tdef Camera "' .. tostring(nodeName) .. 'Shape"\n')
outFile:write('\t{\n')
-- Camera visibility
-- outFile:write('\t\ttoken visibility = "invisible"\n')
-- Camera Near/Far clipping range
outFile:write('\t\tfloat2 clippingRange = (' .. tostring(perspNearClip) .. ', ' .. tostring(perspFarClip) .. ')\n')
-- Lens Focal length (mm)
outFile:write('\t\tfloat focalLength = ' .. tostring(focalLength) ..'\n')
-- Lens focus distance (in scene units)
outFile:write('\t\tfloat focusDistance = ' .. tostring(focusDistance) .. '\n')
-- f-Stop is a fixed (default) value that is not used inside of Fusion's Camera3D node
outFile:write('\t\tfloat fStop = ' .. tostring(fStop) .. '\n')
-- Camera Aperture (mm)
-- Convert 1 inch into millimetres
local inchesToMM = 25.4
-- Horizontal Aperture (mm)
outFile:write('\t\tfloat horizontalAperture = ' .. tonumber(apertureW * inchesToMM) .. '\n')
-- Vertical Aperture (mm)
outFile:write('\t\tfloat verticalAperture = ' .. tonumber(apertureH * inchesToMM) .. '\n')
-- Write a Camera footer entry
outFile:write('\t}\n')
-- Write a PIXAR USD ASCII footer entry
outFile:write('}\n')
-- File writing complete
outFile:write('\n')
-- Close the file pointer on our Camera textfile
outFile:close()
print('[Export Camera] [File] ' .. tostring(pointcloudFile))
-- Show the output folder using a desktop file browser
openDirectory(outputDirectory)
elseif fileExt == 'mov' then
-- Maya MOVE ASCII (.mov) export
-- The system temporary directory path (Example: $TEMP/Kartaverse/)
-- outputDirectory = comp:MapPath('Temp:\\Kartaverse\\')
-- Open up the file pointer for the output textfile
outFile, err = io.open(pointcloudFile,'w')
if err then
print('[Camera] [Error opening file for writing] ' .. tostring(pointcloudFile))
disp:ExitLoop()
end
-- Per frame Translate and Rotate XYZ values start
-- Step through the timeline at the comp's "StepBy" interval
for frame = startFrame, endFrame, renderStep do
tx = selectedNode:GetInput('Transform3DOp.Translate.X', frame)
ty = selectedNode:GetInput('Transform3DOp.Translate.Y', frame)
tz = selectedNode:GetInput('Transform3DOp.Translate.Z', frame)
rx = selectedNode:GetInput('Transform3DOp.Rotate.X', frame)
ry = selectedNode:GetInput('Transform3DOp.Rotate.Y', frame)
rz = selectedNode:GetInput('Transform3DOp.Rotate.Z', frame)
print('\t[Frame] ' .. tostring(frame) .. ' [Translate] [X] ' .. tx .. ' [Y] ' .. ty .. ' [Z] ' .. tz)
print('\t[Frame] ' .. tostring(frame) .. ' [Rotate] [X] ' .. rx .. ' [Y] ' .. ry .. ' [Z] ' .. rz)
-- Example: 1.0 2.0 3.0 4.0 5.0 6.0
outFile:write(tx .. ' ' .. ty .. ' ' .. tz .. ' ' .. rx .. ' ' .. ry .. ' ' .. rz .. '\n')
end
-- Per frame Translate and Rotate XYZ values end
-- File writing complete
outFile:write('\n')
-- Close the file pointer on our Camera textfile
outFile:close()
print('[Export Camera] [File] ' .. tostring(pointcloudFile))
-- Show the output folder using a desktop file browser
openDirectory(outputDirectory)
end
elseif nodeType == 'SurfaceAlembicMesh' then
-- Read the SurfaceAlembicMesh node settings
-- Filename
filename = comp:MapPath(selectedNode:GetInput('Filename'))
-- Translate
tx = selectedNode:GetInput('Transform3DOp.Translate.X')
ty = selectedNode:GetInput('Transform3DOp.Translate.Y')
tz = selectedNode:GetInput('Transform3DOp.Translate.Z')
-- Rotate
rx = selectedNode:GetInput('Transform3DOp.Rotate.X')
ry = selectedNode:GetInput('Transform3DOp.Rotate.Y')
rz = selectedNode:GetInput('Transform3DOp.Rotate.Z')
-- Scale
sx = selectedNode:GetInput('Transform3DOp.Scale.X')
sy = selectedNode:GetInput('Transform3DOp.Scale.Y')
sz = selectedNode:GetInput('Transform3DOp.Scale.Z')
-- Results
print('\t[Filename] ' .. tostring(filename))
print('\t[Translate] [X] ' .. tx .. ' [Y] ' .. ty .. ' [Z] ' .. tz)
print('\t[Rotate] [X] ' .. rx .. ' [Y] ' .. ry .. ' [Z] ' .. rz)
print('\t[Scale] [X] ' .. sx .. ' [Y] ' .. sy .. ' [Z] ' .. sz)
-- The system temporary directory path (Example: $TEMP/Kartaverse/)
-- outputDirectory = comp:MapPath('Temp:\\Kartaverse\\')
-- Open up the file pointer for the output textfile
outFile, err = io.open(pointcloudFile,'w')
if err then
print('[Alembic Mesh] [Error opening file for writing] ' .. tostring(pointcloudFile))
disp:ExitLoop()
end
-- Maya ASCII (.ma) export
if fileExt == 'ma' then
-- Write a Maya ASCII header entry
outFile:write('//Maya ASCII scene\n')
outFile:write('//Name: ' .. tostring(nodeName) .. '.' .. tostring(fileExt) .. '\n')
outFile:write('//Created by Kartaverse: ' .. _VERSION .. '\n')
outFile:write('//Created: ' .. tostring(os.date('%Y-%m-%d %I:%M:%S %p')) .. '\n')
-- Alembic reference header entry
-- Reference Alembic requires line
outFile:write('requires "AbcImport" "1.0";;\n')
outFile:write('file -rdi 1 -ns "' .. tostring(nodeName) .. '" -rfn "' .. tostring(nodeName) .. 'RN" -typ "Alembic" "' .. DupSlashes(filename) .. '";\n')
outFile:write('file -r -ns "' .. tostring(nodeName) .. '" -dr 1 -rfn "' .. tostring(nodeName) .. 'RN" -typ "Alembic" "' .. DupSlashes(filename) .. '";\n')
-- Standard Alembic requires line
-- outFile:write('requires -nodeType "AlembicNode" "AbcImport" "1.0";\n')
-- Rest of the Maya ASCII headers
outFile:write('requires maya "2019";\n')
outFile:write('currentUnit -l centimeter -a degree -t film;\n')
outFile:write('fileInfo "application" "maya";\n')
outFile:write('createNode transform -s -n "persp";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".v" no;\n')
outFile:write('\tsetAttr ".t" -type "double3" 42.542190019936143 11.856220346068302 7.6545481521220538 ;\n')
outFile:write('\tsetAttr ".r" -type "double3" -15.338352729601354 79.799999999999187 8.9803183372077805e-15 ;\n')
outFile:write('createNode camera -s -n "perspShape" -p "persp";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr -k off ".v" no;\n')
outFile:write('\tsetAttr ".fl" 34.999999999999986;\n')
outFile:write('\tsetAttr ".coi" 44.82186966202994;\n')
outFile:write('\tsetAttr ".imn" -type "string" "persp";\n')
outFile:write('\tsetAttr ".den" -type "string" "persp_depth";\n')
outFile:write('\tsetAttr ".man" -type "string" "persp_mask";\n')
outFile:write('\tsetAttr ".hc" -type "string" "viewSet -p %camera";\n')
-- Write out the SurfaceAlembicMesh node data
-- outFile:write('createNode AlembicNode -n "' .. tostring(nodeName) .. '_AlembicNode";\n')
-- outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
-- outFile:write('\tsetAttr ".fn" -type "string" "' .. filename .. '";\n')
-- outFile:write('\tsetAttr ".fns" -type "stringArray" 1 "' .. filename .. '" ;\n')
-- Write out the Maya Mesh Node + Transform Mode data
-- outFile:write('createNode transform -n "' .. tostring(nodeName) .. '";\n')
-- outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
-- outFile:write('\tsetAttr ".t" -type "double3" ' .. tx .. ' ' .. ty .. ' ' .. tz .. ';\n')
-- outFile:write('\tsetAttr ".r" -type "double3" ' .. rx .. ' ' .. ry .. ' ' .. rz .. ';\n')
-- outFile:write('createNode mesh -n "' .. tostring(nodeName) .. 'Mesh_0" -p "' .. tostring(nodeName) .. '";\n')
-- outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
-- outFile:write('\tsetAttr -k off ".v";\n')
-- outFile:write('\tsetAttr ".vir" yes;\n')
-- outFile:write('\tsetAttr ".vif" yes;\n')
-- outFile:write('\tsetAttr ".uvst[0].uvsn" -type "string" "map1";\n')
-- outFile:write('\tsetAttr ".cuvs" -type "string" "map1";\n')
-- outFile:write('\tsetAttr ".dcol" yes;\n')
-- outFile:write('\tsetAttr ".dcc" -type "string" "Ambient+Diffuse";\n')
-- outFile:write('\tsetAttr ".ccls" -type "string" "velocity";\n')
-- outFile:write('\tsetAttr ".clst[0].clsn" -type "string" "velocity";\n')
-- outFile:write('\tsetAttr ".covm[0]" 0 1 1;\n')
-- outFile:write('\tsetAttr ".cdvm[0]" 0 1 1;\n')
-- Connect the Alembic Node to the Mesh
-- outFile:write('connectAttr "' .. tostring(nodeName) .. '_AlembicNode.opoly[0]" "' .. tostring(nodeName) .. 'Mesh_0.i";\n')
-- Write out the SurfaceAlembicMesh node as Alembic Reference data
outFile:write('createNode reference -n "' .. tostring(nodeName) .. 'RN";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".ed" -type "dataReferenceEdits" \n')
outFile:write('\t\t"' .. tostring(nodeName) .. 'RN"\n')
outFile:write('\t\t"' .. tostring(nodeName) .. 'RN" 0;\n')
-- Write out the Maya ASCII footer
-- Playback frame range
outFile:write('createNode script -n "sceneConfigurationScriptNode";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".b" -type "string" "playbackOptions -min ' .. startFrame .. ' -max ' .. endFrame .. ' -ast ' .. startFrameGlobal .. ' -aet ' .. endFrameGlobal .. ' ";\n')
outFile:write('\tsetAttr ".st" 6;\n')
-- End timeline range
outFile:write('select -ne :time1;\n')
outFile:write('\tsetAttr ".o" ' .. endFrame .. ';\n')
-- Current playhead timeline frame
outFile:write('\tsetAttr ".unw" ' .. endFrame .. ';\n')
outFile:write('// End of Maya ASCII\n')
-- File writing complete
outFile:write('\n')
elseif fileExt == 'usda' then
-- Write a PIXAR USD ASCII header entry
outFile:write('#usda 1.0\n')
outFile:write('(\n')
outFile:write('\tdefaultPrim = "' .. tostring(nodeName) .. '"\n')
if compFile and compFile ~= '' then
-- The Fusion comp has a name so reference it in the usd ascii export
outFile:write('\tdoc = """Generated from Composed Stage of root layer ' .. tostring(compFile) .. '"""\n')
else
-- Fallback - The Fusion comp is unsaved so just give this exported usd ascii file as the name
outFile:write('\tdoc = """Generated from Composed Stage of root layer ' .. tostring(pointcloudFile) .. '"""\n')
end
outFile:write('\tmetersPerUnit = ' .. tostring(metersPerUnit) .. '\n')
outFile:write('\tupAxis = "' .. tostring(upAxis) .. '"\n')
outFile:write(')\n')
outFile:write('\n')
outFile:write('def Xform "' .. tostring(nodeName) .. '" (\n')
outFile:write('\tkind = "assembly"\n')
outFile:write(')\n')
outFile:write('{\n')
outFile:write('\tdef Xform "' .. tostring(nodeName) .. 'ReferenceAssembly" (\n')
outFile:write('\t\tkind = "assembly"\n')
outFile:write('\t\tprepend references = @' .. DupSlashes(filename) .. '@\n')
outFile:write('\t)\n')
-- AlembicMesh3D info
-- Note: Fusion v9 appears to only support the Alembic HDF5 "legacy" (pre-Maya 2014 Extension 1) era .abc mesh format. Newer Ogawa formatted abc files fail to load in my tests. This means you need to have compiled PIXAR's open source "usdview" or your USD for Maya/Katana/Houdini/etc... plugins with HDF5 support enabled if you want to interact with Fusion compatible Alembic files.
outFile:write('\t{\n')
outFile:write('\t\tfloat3 xformOp:rotateXYZ = (' .. rx .. ', ' .. ry .. ', ' .. rz .. ')\n')
outFile:write('\t\tdouble3 xformOp:translate = (' .. tx .. ', ' .. ty .. ', ' .. tz .. ')\n')
outFile:write('\t\tuniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ"]\n')
outFile:write('\t}\n')
-- Write a PIXAR USD ASCII footer entry
outFile:write('}\n')
elseif fileExt == 'mov' then
-- Maya MOVE ASCII (.mov) export
-- Per frame Translate and Rotate XYZ values start
-- Step through the timeline at the comp's "StepBy" interval
for frame = startFrame, endFrame, renderStep do
tx = selectedNode:GetInput('Transform3DOp.Translate.X', frame)
ty = selectedNode:GetInput('Transform3DOp.Translate.Y', frame)
tz = selectedNode:GetInput('Transform3DOp.Translate.Z', frame)
rx = selectedNode:GetInput('Transform3DOp.Rotate.X', frame)
ry = selectedNode:GetInput('Transform3DOp.Rotate.Y', frame)
rz = selectedNode:GetInput('Transform3DOp.Rotate.Z', frame)
print('\t[Frame] ' .. tostring(frame) .. ' [Translate] [X] ' .. tx .. ' [Y] ' .. ty .. ' [Z] ' .. tz)
print('\t[Frame] ' .. tostring(frame) .. ' [Rotate] [X] ' .. rx .. ' [Y] ' .. ry .. ' [Z] ' .. rz)
-- Example: 1.0 2.0 3.0 4.0 5.0 6.0
outFile:write(tx .. ' ' .. ty .. ' ' .. tz .. ' ' .. rx .. ' ' .. ry .. ' ' .. rz .. '\n')
end
-- Per frame Translate and Rotate XYZ values end
-- File writing complete
outFile:write('\n')
end
-- Close the file pointer on our Camera textfile
outFile:close()
print('[Export Alembic Mesh] [File] ' .. tostring(pointcloudFile))
-- Show the output folder using a desktop file browser
openDirectory(outputDirectory)
elseif nodeType == 'PointCloud3D' then
-- Grab the settings table for the PointCloud3D node
local nodeTable = comp:CopySettings(selectedNode)
-- print('[PointCloud3D Settings]')
-- dump(nodeTable)
-- The system temporary directory path (Example: $TEMP/Kartaverse/)
-- outputDirectory = comp:MapPath('Temp:\\Kartaverse\\')
-- Open up the file pointer for the output textfile
outFile, err = io.open(pointcloudFile,'w')
if err then
print('[Point Cloud] [Error opening file for writing] ' .. tostring(pointcloudFile))
disp:ExitLoop()
end
if fileExt == 'mov' then
-- Maya MOVE ASCII (.mov) export
-- Per frame Translate and Rotate XYZ values start
-- Step through the timeline at the comp's "StepBy" interval
for frame = startFrame, endFrame, renderStep do
tx = selectedNode:GetInput('Transform3DOp.Translate.X', frame)
ty = selectedNode:GetInput('Transform3DOp.Translate.Y', frame)
tz = selectedNode:GetInput('Transform3DOp.Translate.Z', frame)
rx = selectedNode:GetInput('Transform3DOp.Rotate.X', frame)
ry = selectedNode:GetInput('Transform3DOp.Rotate.Y', frame)
rz = selectedNode:GetInput('Transform3DOp.Rotate.Z', frame)
print('\t[Frame] ' .. tostring(frame) .. ' [Translate] [X] ' .. tx .. ' [Y] ' .. ty .. ' [Z] ' .. tz)
print('\t[Frame] ' .. tostring(frame) .. ' [Rotate] [X] ' .. rx .. ' [Y] ' .. ry .. ' [Z] ' .. rz)
-- Example: 1.0 2.0 3.0 4.0 5.0 6.0
outFile:write(tx .. ' ' .. ty .. ' ' .. tz .. ' ' .. rx .. ' ' .. ry .. ' ' .. rz .. '\n')
end
-- Per frame Translate and Rotate XYZ values end
-- File writing complete
outFile:write('\n')
-- Check for a non nil settings lua table
elseif nodeTable and nodeTable['Tools'] and nodeTable['Tools'][nodeName] and nodeTable['Tools'][nodeName]['Positions'] then
-- Grab the positions Lua table elements
local positionsTable = nodeTable['Tools'][nodeName]['Positions'] or {}
local positionsElements = tonumber(table.getn(positionsTable))
-- Handle array off by 1
vertexCount = 0
if positionsTable[0] then
vertexCount = tonumber(positionsElements + 1)
end
if fileExt == 'ma' then
-- Write a Maya ASCII header entry
outFile:write('//Maya ASCII scene\n')
outFile:write('//Name: ' .. tostring(nodeName) .. '.' .. tostring(fileExt) .. '\n')
outFile:write('//Created by Kartaverse: ' .. _VERSION .. '\n')
outFile:write('//Created: ' .. tostring(os.date('%Y-%m-%d %I:%M:%S %p')) .. '\n')
outFile:write('//Locator Count: ' ..tostring(vertexCount) .. '\n')
outFile:write('requires maya "2019";\n')
outFile:write('currentUnit -l centimeter -a degree -t film;\n')
outFile:write('fileInfo "application" "maya";\n')
outFile:write('createNode transform -s -n "persp";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".v" no;\n')
outFile:write('\tsetAttr ".t" -type "double3" 42.542190019936143 11.856220346068302 7.6545481521220538 ;\n')
outFile:write('\tsetAttr ".r" -type "double3" -15.338352729601354 79.799999999999187 8.9803183372077805e-15 ;\n')
outFile:write('createNode camera -s -n "perspShape" -p "persp";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr -k off ".v" no;\n')
outFile:write('\tsetAttr ".fl" 34.999999999999986;\n')
outFile:write('\tsetAttr ".coi" 44.82186966202994;\n')
outFile:write('\tsetAttr ".imn" -type "string" "persp";\n')
outFile:write('\tsetAttr ".den" -type "string" "persp_depth";\n')
outFile:write('\tsetAttr ".man" -type "string" "persp_mask";\n')
outFile:write('\tsetAttr ".hc" -type "string" "viewSet -p %camera";\n')
outFile:write('createNode transform -n "PointCloudGroup";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
elseif fileExt == 'usda' then
-- Write a PIXAR USD ASCII header entry
outFile:write('#usda 1.0\n')
outFile:write('(\n')
outFile:write('\tdefaultPrim = "persp"\n')
outFile:write('\tdoc = """Generated from Composed Stage of root layer ' .. tostring(pointcloudFile) .. '"""\n')
outFile:write('\tmetersPerUnit = ' .. tostring(metersPerUnit) .. '\n')
outFile:write('\tupAxis = "' .. tostring(upAxis) .. '"\n')
outFile:write(')\n')
outFile:write('\n')
outFile:write('def Xform "PointCloudGroup" (\n')
outFile:write('\tkind = "assembly"\n')
outFile:write(')\n')
outFile:write('{\n')
elseif fileExt == 'ply' then
-- Write a ply ASCII header entry
outFile:write('ply\n')
outFile:write('format ascii 1.0\n')
outFile:write('comment Created by Kartaverse ' .. _VERSION .. '\n')
outFile:write('comment Created ' .. tostring(os.date('%Y-%m-%d %I:%M:%S %p')) .. '\n')
outFile:write('obj_info Generated by Kartaverse!\n')
outFile:write('element vertex ' .. tostring(vertexCount) .. '\n')
outFile:write('property float x\n')
outFile:write('property float y\n')
outFile:write('property float z\n')
outFile:write('end_header\n')
end
-- Scan through the positions table
for i = 0, positionsElements do
-- Check if there are 5+ elements are in the positions table element. We only need 4 of those elements at this time.
local tableElements = table.getn(positionsTable[i] or {})
if tableElements >= 4 then
local x, y, z, name = positionsTable[i][1], positionsTable[i][2], positionsTable[i][3], positionsTable[i][4]
-- Display the data for one point cloud sample
print('[' .. tostring(i + 1) .. '] [' .. tostring(name) .. '] [XYZ] ' .. tostring(x) .. ' ' .. tostring(y) .. ' ' .. tostring(z))
-- Write the point cloud data
if fileExt == 'ma' then
-- ma (Maya ASCII)
outFile:write('createNode transform -n "locator' .. tostring(i + 1) .. '" -p "PointCloudGroup";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".t" -type "double3" ' .. tostring(x) .. ' ' .. tostring(y) .. ' ' .. tostring(z) .. ';\n')
outFile:write('\tsetAttr ".s" -type "double3" ' .. mayaLocatorSize .. " " .. mayaLocatorSize .. " " .. mayaLocatorSize .. ';\n')
outFile:write('createNode locator -n "locatorShape' .. tostring(i + 1) .. '" -p "locator' .. tostring(i + 1) .. '";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr -k off ".v";\n')
elseif fileExt == 'usda' then
-- usdz (USD ASCII)
outFile:write('\n')
outFile:write('\tdef Xform "locator' .. tostring(i + 1) .. '"\n')
outFile:write('\t{\n')
outFile:write('\t\tdouble3 xformOp:translate = (' .. tostring(x) .. ', ' .. tostring(y) .. ', ' .. tostring(z) .. ')\n')
outFile:write('\t\tuniform token[] xformOpOrder = ["xformOp:translate"]\n')
outFile:write('\t}\n')
elseif fileExt == 'ply' then
-- ply - Add a trailing space before the newline character
outFile:write(tostring(x) .. ' ' .. tostring(y) .. ' ' .. tostring(z) .. ' ' .. '\n')
else
-- xyz
outFile:write(tostring(x) .. ' ' .. tostring(y) .. ' ' .. tostring(z) .. '\n')
end
else
print('[Error][PointCloud3D Positions] Not enough table elements. Only ' .. tostring(tableElements) .. ' were found. 5 are expected.')
disp:ExitLoop()
end
end
if fileExt == 'ma' then
-- Write out the Maya ASCII footer
-- Playback frame range
outFile:write('createNode script -n "sceneConfigurationScriptNode";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".b" -type "string" "playbackOptions -min ' .. startFrame .. ' -max ' .. endFrame .. ' -ast ' .. startFrameGlobal .. ' -aet ' .. endFrameGlobal .. ' ";\n')
outFile:write('\tsetAttr ".st" 6;\n')
-- End timeline range
outFile:write('select -ne :time1;\n')
outFile:write('\tsetAttr ".o" ' .. endFrame .. ';\n')
-- Current playhead timeline frame
outFile:write('\tsetAttr ".unw" ' .. endFrame .. ';\n')
outFile:write('// End of Maya ASCII\n')
elseif fileExt == 'usda' then
-- Write out the USD ASCII footer
outFile:write('}\n')
end
-- File writing complete
outFile:write('\n')
-- Close the file pointer on our point cloud textfile
outFile:close()
-- List how many PointCloud3D vertices were found in the OBJ mesh
print('[PointCloud3D Positions] ' .. tostring(vertexCount))
print('[OpenUSD Scene Exporter] [File] ' .. tostring(pointcloudFile))
-- Show the output folder using a desktop file browser
openDirectory(outputDirectory)
else
print('[Error][PointCloud3D Positions] No points found on ' .. tostring(nodeName) .. ' node.')
disp:ExitLoop()
end
elseif nodeType == 'SurfaceFBXMesh' then
meshFile = selectedNode:GetInput('ImportFile')
-- Display the name of the source FBX/OBJ mesh
print('[FBXMesh3D Source File] ' .. tostring(meshFile))
-- The system temporary directory path (Example: $TEMP/Kartaverse/)
-- outputDirectory = comp:MapPath('Temp:\\Kartaverse\\')
-- Use the Export Directory from the UI Manager GUI
outputDirectory = pointcloudFolder
os.execute('mkdir "' .. outputDirectory ..'"')
pointcloudFile = ''
-- Save a copy of the point cloud to the $TEMP/Kartaverse/ folder
pointcloudFile = outputDirectory .. nodeName .. '.' .. fileExt
print('[PointCloud3D Format] "' .. tostring(exportFormat) .. '"')
-- Open up the file pointer for the output textfile
outFile, err = io.open(pointcloudFile,'w')
if err then
print('[Point Cloud] [Error opening file for writing] ' .. tostring(pointcloudFile))
disp:ExitLoop()
end
if fileExt == 'mov' then
-- Maya MOVE ASCII (.mov) export
-- Per frame Translate and Rotate XYZ values start
-- Step through the timeline at the comp's "StepBy" interval
for frame = startFrame, endFrame, renderStep do
tx = selectedNode:GetInput('Transform3DOp.Translate.X', frame)
ty = selectedNode:GetInput('Transform3DOp.Translate.Y', frame)
tz = selectedNode:GetInput('Transform3DOp.Translate.Z', frame)
rx = selectedNode:GetInput('Transform3DOp.Rotate.X', frame)
ry = selectedNode:GetInput('Transform3DOp.Rotate.Y', frame)
rz = selectedNode:GetInput('Transform3DOp.Rotate.Z', frame)
print('\t[Frame] ' .. tostring(frame) .. ' [Translate] [X] ' .. tx .. ' [Y] ' .. ty .. ' [Z] ' .. tz)
print('\t[Frame] ' .. tostring(frame) .. ' [Rotate] [X] ' .. rx .. ' [Y] ' .. ry .. ' [Z] ' .. rz)
-- Example: 1.0 2.0 3.0 4.0 5.0 6.0
outFile:write(tx .. ' ' .. ty .. ' ' .. tz .. ' ' .. rx .. ' ' .. ry .. ' ' .. rz .. '\n')
end
-- Per frame Translate and Rotate XYZ values end
-- File writing complete
outFile:write('\n')
elseif meshFile and string.match(string.lower(meshFile), '^.+(%..+)$') == '.obj' then
-- Display the name of the source OBJ mesh
-- Count the number of vertices in the file for the PLY header
local vertexCount = 0
for oneLine in io.lines(comp:MapPath(meshFile)) do
-- One line of data
-- print('[' .. vertexCount .. '] ' .. oneLine)
-- Check if this line is an OBJ vertex
local searchString = '^v%s.*'
if oneLine:match(searchString) then
-- Track how many vertices were found
vertexCount = vertexCount + 1
end
end
if fileExt == 'ma' then
-- Write a Maya ASCII header entry
outFile:write('//Maya ASCII scene\n')
outFile:write('//Name: ' .. tostring(nodeName) .. '.' .. tostring(fileExt) .. '\n')
outFile:write('//Created by Kartaverse: ' .. _VERSION .. '\n')
outFile:write('//Created: ' .. tostring(os.date('%Y-%m-%d %I:%M:%S %p')) .. '\n')
outFile:write('//Locator Count: ' ..tostring(vertexCount) .. '\n')
outFile:write('requires maya "2019";\n')
outFile:write('currentUnit -l centimeter -a degree -t film;\n')
outFile:write('fileInfo "application" "maya";\n')
outFile:write('createNode transform -s -n "persp";\n')
outFile:write('\trename -uid "BDD1D327-CA4A-FAF4-4EC1-508AA473BFD6";\n')
outFile:write('\tsetAttr ".v" no;\n')
outFile:write('\tsetAttr ".t" -type "double3" 42.542190019936143 11.856220346068302 7.6545481521220538 ;\n')
outFile:write('\tsetAttr ".r" -type "double3" -15.338352729601354 79.799999999999187 8.9803183372077805e-15 ;\n')
outFile:write('createNode camera -s -n "perspShape" -p "persp";\n')
outFile:write('\trename -uid "B4797D18-2047-C2A9-CAF1-8998F20276B3";\n')
outFile:write('\tsetAttr -k off ".v" no;\n')
outFile:write('\tsetAttr ".fl" 34.999999999999986;\n')
outFile:write('\tsetAttr ".coi" 44.82186966202994;\n')
outFile:write('\tsetAttr ".imn" -type "string" "persp";\n')
outFile:write('\tsetAttr ".den" -type "string" "persp_depth";\n')
outFile:write('\tsetAttr ".man" -type "string" "persp_mask";\n')
outFile:write('\tsetAttr ".hc" -type "string" "viewSet -p %camera";\n')
outFile:write('createNode transform -n "PointCloudGroup";\n')
outFile:write('\trename -uid "6A38A338-4C48-6A5F-2EFE-D79EFCBFBA09";\n')
elseif fileExt == 'usda' then
-- Write a PIXAR USD ASCII header entry
outFile:write('#usda 1.0\n')
outFile:write('(\n')
outFile:write('\tdefaultPrim = "locator' .. tostring(0) .. '"\n')
outFile:write('\tdoc = """Generated from Composed Stage of root layer ' .. tostring(pointcloudFile) .. '"""\n')
outFile:write('\tmetersPerUnit = ' .. tostring(metersPerUnit) .. '\n')
outFile:write('\tupAxis = "' .. tostring(upAxis) .. '"\n')
outFile:write(')\n')
outFile:write('\n')
outFile:write('def Xform "PointCloudGroup" (\n')
outFile:write('\tkind = "assembly"\n')
outFile:write(')\n')
outFile:write('{\n')
elseif fileExt == 'ply' then
-- Write a ply ASCII header entry
outFile:write('ply\n')
outFile:write('format ascii 1.0\n')
outFile:write('comment Created by Kartaverse ' .. _VERSION .. '\n')
outFile:write('comment Created ' .. tostring(os.date('%Y-%m-%d %I:%M:%S %p')) .. '\n')
outFile:write('obj_info Generated by Kartaverse!\n')
outFile:write('element vertex ' .. tostring(vertexCount) .. '\n')
outFile:write('property float x\n')
outFile:write('property float y\n')
outFile:write('property float z\n')
outFile:write('end_header\n')
end
local lineCounter = 0
for oneLine in io.lines(comp:MapPath(meshFile)) do
-- One line of data
-- print('[' .. lineCounter .. '] ' .. oneLine)
-- Check if this line is an OBJ vertex
local searchString = '^v%s.*'
if oneLine:match(searchString) then
-- Extract the vertex XYZ positions, using %s as a white space character
-- Example: v 0.5 0.5 -0.5
local x, y, z = string.match(oneLine, '^v%s(%g+)%s(%g+)%s(%g+)')
-- Write the point cloud data
i = lineCounter
if fileExt == 'ma' then
-- ma (Maya ASCII)
outFile:write('createNode transform -n "locator' .. tostring(i + 1) .. '" -p "PointCloudGroup";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".t" -type "double3" ' .. tostring(x) .. ' ' .. tostring(y) .. ' ' .. tostring(z) .. ';\n')
outFile:write('\tsetAttr ".s" -type "double3" ' .. mayaLocatorSize .. " " .. mayaLocatorSize .. " " .. mayaLocatorSize .. ';\n')
outFile:write('createNode locator -n "locatorShape' .. tostring(i + 1) .. '" -p "locator' .. tostring(i + 1) .. '";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr -k off ".v";\n')
elseif fileExt == 'usda' then
-- usdz (USD ASCII)
outFile:write('\n')
outFile:write('\tdef Xform "locator' .. tostring(i + 1) .. '"\n')
outFile:write('\t{\n')
outFile:write('\t\tdouble3 xformOp:translate = (' .. tostring(x) .. ', ' .. tostring(y) .. ', ' .. tostring(z) .. ')\n')
outFile:write('\t\tuniform token[] xformOpOrder = ["xformOp:translate"]\n')
outFile:write('\t}\n')
elseif fileExt == 'ply' then
-- ply - Add a trailing space before the newline character
outFile:write(tostring(x) .. ' ' .. tostring(y) .. ' ' .. tostring(z) .. ' ' .. '\n')
else
-- xyz
outFile:write(tostring(x) .. ' ' .. tostring(y) .. ' ' .. tostring(z) .. '\n')
end
-- Track how many vertices were found
lineCounter = lineCounter + 1
end
end
if fileExt == 'ma' then
-- Write out the Maya ASCII footer
-- Playback frame range
outFile:write('createNode script -n "sceneConfigurationScriptNode";\n')
outFile:write('\trename -uid "' .. tostring(bmd.createuuid()) .. '";\n')
outFile:write('\tsetAttr ".b" -type "string" "playbackOptions -min ' .. startFrame .. ' -max ' .. endFrame .. ' -ast ' .. startFrameGlobal .. ' -aet ' .. endFrameGlobal .. ' ";\n')
outFile:write('\tsetAttr ".st" 6;\n')
-- End timeline range
outFile:write('select -ne :time1;\n')
outFile:write('\tsetAttr ".o" ' .. endFrame .. ';\n')
-- Current playhead timeline frame
outFile:write('\tsetAttr ".unw" ' .. endFrame .. ';\n')
outFile:write('// End of Maya ASCII\n')
elseif fileExt == 'usda' then
-- Write out the USD ASCII footer
outFile:write('}\n')
end
-- File writing complete
outFile:write('\n')
-- List how many FBXMesh3D vertices were found in the OBJ mesh
print('[FBXMesh3D Positions] ' .. tostring(vertexCount))
else
print('[Error][OpenUSD Scene Exporter] Please select an FBXMesh3D node that has an OBJ model loaded.')
disp:ExitLoop()
end
-- Close the file pointer on our point cloud textfile
outFile:close()
print('[Export PointCloud3D] [File] ' .. tostring(pointcloudFile))
-- Show the output folder using a desktop file browser
openDirectory(outputDirectory)
else
print('[Error][OpenUSD Scene Exporter] No PointCloud3D or FBXMesh3D node was selected. Please select either a PointCloud3D node or an FBXMesh3D node in the flow view and run the script again.')
disp:ExitLoop()
end
else
print('[Error][OpenUSD Scene Exporter] No PointCloud3D or FBXMesh3D node was selected. Please select either a PointCloud3D node or an FBXMesh3D node in the flow view and run the script again.')
disp:ExitLoop()
end
disp:ExitLoop()
end
end
end
-- The Select Folder Button was clicked
function epcwin.On.SelectFolderButton.Clicked(ev)
selectedPath = fusion:RequestDir(exportDirectory)
if selectedPath ~= nil then
print('[Select Folder] "' .. tostring(selectedPath) .. '"')
epcitm.ExportDirectoryText.Text = tostring(selectedPath)
else
print('[Select Folder] Cancelled Dialog')
end
end
-- The Cancel Button was clicked
function epcwin.On.CancelButton.Clicked(ev)
epcwin:Hide()
print('[OpenUSD Scene Exporter] Cancelled')
disp:ExitLoop()
end
-- The app:AddConfig() command that will capture the "Control + W" or "Control + F4" hotkeys so they will close the window instead of closing the foreground composite.
app:AddConfig('OpenUSDSceneExporter', {
Target {
ID = 'OpenUSDSceneExporter',
},
Hotkeys {
Target = 'OpenUSDSceneExporter',
Defaults = true,
CONTROL_W = 'Execute{ cmd = [[app.UIManager:QueueEvent(obj, "Close", {})]] }',
CONTROL_F4 = 'Execute{ cmd = [[app.UIManager:QueueEvent(obj, "Close", {})]] }',
},
})
-- Point Cloud Export format list:
FormatTable = {
{text = 'XYZ ASCII (.xyz)'},
{text = 'PLY ASCII (.ply)'},
{text = 'Maya ASCII (.ma)'},
{text = 'Maya MOVE ASCII (.mov)'},
{text = 'PIXAR USDA ASCII (.usda)'},
}
-- Add the Format entries to the ComboControl menu
for i = 1, table.getn(FormatTable) do
if FormatTable[i].text ~= nil then
epcitm.FormatCombo:AddItem(FormatTable[i].text)
end
end
-- The default value for the Point Cloud Format ComboBox
epcitm.FormatCombo.CurrentIndex = GetPreferenceData('CompX.OpenUSDSceneExporter.PointCloudFormat', 0, false)
-- We want to be notified whenever the 'Comp_Activate_Tool' action has been executed
local notify = ui:AddNotify('Comp_Activate_Tool', comp)
-- The Fusion "Comp_Activate_Tool" command was used
function disp.On.Comp_Activate_Tool(ev)
-- Verify a PointCloud3D node was selected
if ev and ev.Args and ev.Args.tool then
if ev.Args.tool:GetAttrs('TOOLS_RegID') == 'PointCloud3D' then
-- PointCloud3D node
-- Update the selected node
selectedNode = ev.Args.tool:GetAttrs('TOOLS_Name')
print('[Selected ' .. tostring(ev.Args.tool:GetAttrs('TOOLS_RegID')) .. ' Node] ' .. tostring(selectedNode or 'None'))
epcitm.NodeNameText.Text = tostring(selectedNode or '')
elseif ev.Args.tool:GetAttrs('TOOLS_RegID') == 'SurfaceFBXMesh' then
-- FBXMesh3D node with an OBJ model present
meshFile = ev.Args.tool:GetInput('ImportFile')
-- Make sure its not a nil
if meshFile and string.match(string.lower(meshFile), '^.+(%..+)$') == '.obj' then
-- Update the selected node
selectedNode = ev.Args.tool:GetAttrs('TOOLS_Name')
print('[Selected ' .. tostring(ev.Args.tool:GetAttrs('TOOLS_RegID')) .. ' Node] ' .. tostring(selectedNode or 'None'))
epcitm.NodeNameText.Text = tostring(selectedNode or '')
else
print('[Error] [Selected ' .. tostring(ev.Args.tool:GetAttrs('TOOLS_RegID')) .. ' Node] Does not have an OBJ model loaded in ' .. tostring(selectedNode or 'None'))
end
end
end
end
epcwin:Show()
disp:RunLoop()
epcwin:Hide()
-- Cleanup after the window was closed
app:RemoveConfig('OpenUSDSceneExporter')
collectgarbage()
return epcwin,epcwin:GetItems()
end
------------------------------------------------------------------------
-- Where the magic happens
function Main()
-- Check if Fusion is running
if not fusion then
print('[Error] This script needs to be run from inside of Fusion.')
return
end
-- Check if a composite is open in Fusion Standalone or the Resolve Fusion page
if not comp then
print('[Error] A Fusion composite needs to be open.')
return
end
print('[Kartaverse][CompX][OpenUSD Scene Exporter] ' .. tostring(_VERSION))
print('[Created By] Andrew Hazelden <andrew@andrewhazelden.com>')
-- Show the UI Manager GUI
OpenUSDSceneExporterWin()
end
-- Run the main function
Main()
print('[Done]')
|
-- This is the primary barebones gamemode script and should be used to assist in initializing your game mode
-- Set this to true if you want to see a complete debug output of all events/processes done by barebones
-- You can also change the cvar 'barebones_spew' at any time to 1 or 0 for output/no output
BAREBONES_DEBUG_SPEW = true
if GameMode == nil then
DebugPrint( '[BAREBONES] creating barebones game mode' )
_G.GameMode = class({})
end
-- This library allow for easily delayed/timed actions
require('timers')
-- This library can be used for advancted physics/motion/collision of units. See PhysicsReadme.txt for more information.
require('libraries/physics')
-- This library can be used for advanced 3D projectile systems.
require('libraries/projectiles')
-- This library can be used for sending panorama notifications to the UIs of players/teams/everyone
require('libraries/notifications')
-- This library can be used for starting customized animations on units from lua
require('libraries/animations')
-- These internal libraries set up barebones's events and processes. Feel free to inspect them/change them if you need to.
require('internal/gamemode')
require('internal/events')
-- settings.lua is where you can specify many different properties for your game mode and is one of the core barebones files.
require('settings')
-- events.lua is where you can specify the actions to be taken when any event occurs and is one of the core barebones files.
require('events')
require('duel')
--[[
This function should be used to set up Async precache calls at the beginning of the gameplay.
In this function, place all of your PrecacheItemByNameAsync and PrecacheUnitByNameAsync. These calls will be made
after all players have loaded in, but before they have selected their heroes. PrecacheItemByNameAsync can also
be used to precache dynamically-added datadriven abilities instead of items. PrecacheUnitByNameAsync will
precache the precache{} block statement of the unit and all precache{} block statements for every Ability#
defined on the unit.
This function should only be called once. If you want to/need to precache more items/abilities/units at a later
time, you can call the functions individually (for example if you want to precache units in a new wave of
holdout).
This function should generally only be used if the Precache() function in addon_game_mode.lua is not working.
]]
function GameMode:PostLoadPrecache()
DebugPrint("[BAREBONES] Performing Post-Load precache")
--PrecacheItemByNameAsync("item_example_item", function(...) end)
--PrecacheItemByNameAsync("example_ability", function(...) end)
--PrecacheUnitByNameAsync("npc_dota_hero_viper", function(...) end)
--PrecacheUnitByNameAsync("npc_dota_hero_enigma", function(...) end)
end
--[[
This function is called once and only once as soon as the first player (almost certain to be the server in local lobbies) loads in.
It can be used to initialize state that isn't initializeable in InitGameMode() but needs to be done before everyone loads in.
]]
function GameMode:OnFirstPlayerLoaded()
DebugPrint("[BAREBONES] First Player has loaded")
innateAbilityTable = {}
end
--[[
This function is called once and only once after all players have loaded into the game, right as the hero selection time begins.
It can be used to initialize non-hero player state or adjust the hero selection (i.e. force random etc)
]]
function GameMode:OnAllPlayersLoaded()
DebugPrint("[BAREBONES] All Players have loaded into the game")
GameRules.APPLIER = CreateItem("item_duel", nil, nil)
local unitGate1 = Entities:FindByName( nil, "cornergate1" )
local unitGate2 = Entities:FindByName( nil, "cornergate2" )
local unitGate3 = Entities:FindByName( nil, "cornergate3" )
local unitGate4 = Entities:FindByName( nil, "cornergate4" )
local unitGate5 = Entities:FindByName( nil, "bossgate1" )
local unitGate6 = Entities:FindByName( nil, "bossgate2" )
unitGate1:RemoveModifierByName("modifier_invulnerable")
unitGate2:RemoveModifierByName("modifier_invulnerable")
unitGate3:RemoveModifierByName("modifier_invulnerable")
unitGate4:RemoveModifierByName("modifier_invulnerable")
unitGate5:RemoveModifierByName("modifier_invulnerable")
unitGate6:RemoveModifierByName("modifier_invulnerable")
DUEL = false
GameRules:GetGameModeEntity():SetDamageFilter( Dynamic_Wrap( GameMode, "FilterModifyDamage" ), self )
GameRules:GetGameModeEntity():SetModifyGoldFilter( Dynamic_Wrap( GameMode, "FilterModifyGold" ), self )
GameRules.PlayerBountyEligibility = {}
end
--function GameMode:OnEntityKilled( keys )
--print("PRINTING KEYS")
--DeepPrintTable( keys )
--print("SOMEONE JUST DIED")
--local killer = EntIndexToHScript(keys.entindex_attacker)
--local killed = EntIndexToHScript(keys.entindex_killed)
--local killerID = killer:GetPlayerOwner():GetPlayerID()
--local stringID = tostring(killerID)
--print(killerID)
--if killed:IsRealHero() and not(killed:IsIllusion()) and not(killed:IsReincarnating()) then
-- if GameRules.PlayerBountyEligibility[stringID] == nil then
-- GameRules.PlayerBountyEligibility[stringID] = 0
-- end
-- GameRules.PlayerBountyEligibility[stringID] = 1
--end
--end
function GameMode:FilterModifyGold( filterTable )
print("printing FILTERTAbLE")
PrintTable(filterTable)
print("someone modify gold")
--if filterTable["reason_const"] == DOTA_ModifyGold_Death then
-- return filterTable["gold"] == 0
--end
--print("CHECKING FOR VALUE PRIOR IF")
--print(GameRules.PlayerBountyEligibility[tostring(filterTable["player_id_const"])])
if GameRules.PlayerBountyEligibility[filterTable["player_id_const"]] == nil then
GameRules.PlayerBountyEligibility[filterTable["player_id_const"]] = 0
end
filterTable["reliable"] = 0
local playerKills = PlayerResource:GetKills(filterTable["player_id_const"])
if filterTable["reason_const"] == DOTA_ModifyGold_HeroKill then
if filterTable["gold"] ~= 0 then
if GameRules.PlayerBountyEligibility[filterTable["player_id_const"]] < playerKills then
filterTable["gold"] = 500
GameRules.PlayerBountyEligibility[filterTable["player_id_const"]] = GameRules.PlayerBountyEligibility[filterTable["player_id_const"]] + 1
else
filterTable["gold"] = 0
end
end
end
return true
end
function GameMode:FilterModifyDamage( filterTable )
print("SOMEONE WAS DAMAGED")
PrintTable( filterTable )
local herodamaged = EntIndexToHScript(filterTable["entindex_victim_const"])
local attacker_name = EntIndexToHScript(filterTable["entindex_attacker_const"]):GetUnitName()
--print(attacker_name)
if herodamaged:GetHealth() < filterTable["damage"] and (attacker_name == "building_tower_blue" or "building_tower_red") then
filterTable["damage"] = 0
local damageTable =
{
victim = EntIndexToHScript(filterTable["entindex_victim_const"]),
attacker = EntIndexToHScript(filterTable["entindex_victim_const"]),
damage = herodamaged:GetHealth(),
damage_type = DAMAGE_TYPE_PURE
}
ApplyDamage( damageTable )
end
return true
end
function GameMode:OnNPCSpawned(keys)
--print("[PMP] NPC Spawned")
--DeepPrintTable(keys)
local heroID = keys.entindex
local npc = EntIndexToHScript(keys.entindex)
local spawnPoint = Entities:FindByName( nil, "unitChecker"):GetAbsOrigin()
if npc:IsRealHero() and npc.bFirstSpawned == nil then
npc.bFirstSpawned = true
table.insert(GameRules.heroList, npc)
GameMode:ModifyStatBonuses(npc)
Timers:CreateTimer( 0.03, function()
if not npc:IsIllusion() then
FindClearSpaceForUnit(npc, spawnPoint, false)
SendToConsole("dota_camera_center")
end
return nil
end
)
for k, v in pairs( GameRules.HeroInit ) do
print(k)
if npc:GetUnitName() == k then
do v(npc)
end
end
end
end
Timers:CreateTimer({
endTime = 0.05,
callback = function()
local hero = EntIndexToHScript( keys.entindex )
local model_name = ""
-- Check if npc is hero
if not hero:IsHero() then return end
-- Getting model name
if GameRules.model_lookup[ hero:GetName() ] ~= nil and hero:GetModelName() ~= GameRules.model_lookup[ hero:GetName() ] then
model_name = GameRules.model_lookup[ hero:GetName() ]
else
model_name = GameRules.model_lookup[ hero:GetName() ]
end
-- Check if it's correct format
local model = hero:FirstMoveChild()
while model ~= nil do
if model:GetClassname() == "dota_item_wearable" then
model:AddEffects(EF_NODRAW) -- Set model hidden
end
model = model:NextMovePeer()
end
if hero:GetModelName() == "models/development/invisiblebox.vmdl" then
hero:SetModel( model_name )
hero:SetOriginalModel( model_name )
Timers:CreateTimer({
endTime = 0.05,
callback = function()
hero:RespawnUnit()
end
})
end
end
})
--ApplyModifier(npc, "modifier_attackable")
-- Ignore default gold bounty
end
--[[
This function is called once and only once when the game completely begins (about 0:00 on the clock). At this point,
gold will begin to go up in ticks if configured, creeps will spawn, towers will become damageable etc. This function
is useful for starting any game logic timers/thinkers, beginning the first round, etc.
]]
function GameMode:OnGameInProgress()
DebugPrint("[BAREBONES] The game has officially begun")
Timers:CreateTimer({
endTime = 300,
callback = function()
duelStart()
end
})
Timers:CreateTimer({
endTime = 360,
callback = function()
local point1 = Entities:FindByName(nil, "bossspawn1"):GetAbsOrigin()
local point2 = Entities:FindByName(nil, "bossspawn2"):GetAbsOrigin()
local unit1 = CreateUnitByName("unit_boss_1", point1, true, nil, nil, DOTA_TEAM_NEUTRALS)
unit1:SetHullRadius(56)
local unit2 = CreateUnitByName("unit_boss_1a", point2, true, nil, nil, DOTA_TEAM_NEUTRALS)
unit2:SetHullRadius(56)
end
})
local repeat_interval = 30 -- Rerun this timer every *repeat_interval* game-time seconds
local start_after = 0 -- Start this timer *start_after* game-time seconds later
local startAfter = 0
local thinkerInterval = 2
local unitsLocation = {}
function SpawnCreeps1()
local point1 = Entities:FindByName( nil, "spawner1"):GetAbsOrigin()
local point2 = Entities:FindByName( nil, "spawner2"):GetAbsOrigin()
local point3 = Entities:FindByName( nil, "spawner3"):GetAbsOrigin()
local point4 = Entities:FindByName( nil, "spawner4"):GetAbsOrigin()
local point5 = Entities:FindByName( nil, "spawner5"):GetAbsOrigin()
local point6 = Entities:FindByName( nil, "spawner6"):GetAbsOrigin()
local point7 = Entities:FindByName( nil, "spawner7"):GetAbsOrigin()
local point8 = Entities:FindByName( nil, "spawner8"):GetAbsOrigin()
local point9 = Entities:FindByName( nil, "spawner9"):GetAbsOrigin()
local point10 = Entities:FindByName( nil, "spawner10"):GetAbsOrigin()
local point11 = Entities:FindByName( nil, "spawner11"):GetAbsOrigin()
local point12 = Entities:FindByName( nil, "spawner12"):GetAbsOrigin()
local units_to_spawn1 = 4
for i=1, units_to_spawn1 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_lesser_skeleton", point1+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn2 = 4
for i=1, units_to_spawn2 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_gnoll_hunter", point2+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn3 = 4
for i=1, units_to_spawn3 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_spiderling", point3+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn4 = 2
for i=1, units_to_spawn4 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_arachnid", point4+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn5 = 4
for i=1, units_to_spawn5 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_lesser_skeleton", point5+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn6 = 4
for i=1, units_to_spawn6 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_gnoll_hunter", point6+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn7 = 4
for i=1, units_to_spawn7 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_spiderling", point7+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn8 = 2
for i=1, units_to_spawn8 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_arachnid", point8+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn9 = 4
for i=1, units_to_spawn9 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_lesser_skeleton", point9+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn10 = 4
for i=1, units_to_spawn10 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_gnoll_hunter", point10+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn11 = 4
for i=1, units_to_spawn11 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_spiderling", point11+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn12 = 2
for i=1, units_to_spawn12 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_arachnid", point12+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
end
function SpawnCreeps2()
local point1 = Entities:FindByName( nil, "spawner1"):GetAbsOrigin()
local point2 = Entities:FindByName( nil, "spawner2"):GetAbsOrigin()
local point3 = Entities:FindByName( nil, "spawner3"):GetAbsOrigin()
local point4 = Entities:FindByName( nil, "spawner4"):GetAbsOrigin()
local point5 = Entities:FindByName( nil, "spawner5"):GetAbsOrigin()
local point6 = Entities:FindByName( nil, "spawner6"):GetAbsOrigin()
local point7 = Entities:FindByName( nil, "spawner7"):GetAbsOrigin()
local point8 = Entities:FindByName( nil, "spawner8"):GetAbsOrigin()
local point9 = Entities:FindByName( nil, "spawner9"):GetAbsOrigin()
local point10 = Entities:FindByName( nil, "spawner10"):GetAbsOrigin()
local point11 = Entities:FindByName( nil, "spawner11"):GetAbsOrigin()
local point12 = Entities:FindByName( nil, "spawner12"):GetAbsOrigin()
local units_to_spawn1 = 5
for i=1, units_to_spawn1 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_skeleton", point1+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn2 = 1
for i=1, units_to_spawn2 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_general", point1+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn3 = 5
for i=1, units_to_spawn3 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_spellcaster", point2+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn4 = 1
for i=1, units_to_spawn4 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_mage", point2+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn5 = 6
for i=1, units_to_spawn5 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_rock_golem", point3+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn6 = 1
for i=1, units_to_spawn6 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_commander", point4+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn7 = 5
for i=1, units_to_spawn7 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_knight", point4+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn8 = 5
for i=1, units_to_spawn8 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_spellcaster", point5+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn9 = 5
for i=1, units_to_spawn9 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_skeleton", point6+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn10 = 5
for i=1, units_to_spawn10 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_knight", point7+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn11 = 5
for i=1, units_to_spawn11 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_rock_golem", point8+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn12 = 6
for i=1, units_to_spawn12 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_rock_golem", point9+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn13 = 1
for i=1, units_to_spawn13 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_commander", point10+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn14 = 5
for i=1, units_to_spawn14 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_knight", point10+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn15 = 1
for i=1, units_to_spawn15 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_general", point11+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn16 = 5
for i=1, units_to_spawn16 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_skeleton", point11+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn17 = 1
for i=1, units_to_spawn17 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_mage", point12+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn18 = 5
for i=1, units_to_spawn18 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_spellcaster", point12+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
end
function SpawnCreeps3()
local point1 = Entities:FindByName( nil, "spawner1"):GetAbsOrigin()
local point2 = Entities:FindByName( nil, "spawner2"):GetAbsOrigin()
local point3 = Entities:FindByName( nil, "spawner3"):GetAbsOrigin()
local point4 = Entities:FindByName( nil, "spawner4"):GetAbsOrigin()
local point5 = Entities:FindByName( nil, "spawner5"):GetAbsOrigin()
local point6 = Entities:FindByName( nil, "spawner6"):GetAbsOrigin()
local point7 = Entities:FindByName( nil, "spawner7"):GetAbsOrigin()
local point8 = Entities:FindByName( nil, "spawner8"):GetAbsOrigin()
local point9 = Entities:FindByName( nil, "spawner9"):GetAbsOrigin()
local point10 = Entities:FindByName( nil, "spawner10"):GetAbsOrigin()
local point11 = Entities:FindByName( nil, "spawner11"):GetAbsOrigin()
local point12 = Entities:FindByName( nil, "spawner12"):GetAbsOrigin()
local units_to_spawn1 = 3
for i=1, units_to_spawn1 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_general", point1+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn2 = 2
for i=1, units_to_spawn2 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_primal_furbolg", point1+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn3 = 2
for i=1, units_to_spawn3 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_death_mage", point2+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn4 = 3
for i=1, units_to_spawn4 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_mage", point2+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn5 = 4
for i=1, units_to_spawn5 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_mutant_golem", point3+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn6 = 3
for i=1, units_to_spawn6 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_commander", point4+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn7 = 2
for i=1, units_to_spawn7 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_primal_werebeast", point4+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn8 = 3
for i=1, units_to_spawn8 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_mage", point5+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn9 = 3
for i=1, units_to_spawn9 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_general", point6+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn10 = 3
for i=1, units_to_spawn10 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_commander", point7+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn11 = 2
for i=1, units_to_spawn11 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_mutant_golem", point8+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn12 = 4
for i=1, units_to_spawn12 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_mutant_golem", point9+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn13 = 3
for i=1, units_to_spawn13 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_commander", point10+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn14 = 2
for i=1, units_to_spawn14 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_primal_werebeast", point10+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn15 = 3
for i=1, units_to_spawn15 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_general", point11+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn16 = 2
for i=1, units_to_spawn16 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_primal_furbolg", point11+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn17 = 3
for i=1, units_to_spawn17 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_mage", point12+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
local units_to_spawn18 = 2
for i=1, units_to_spawn18 do
Timers:CreateTimer(function()
local unit = CreateUnitByName("unit_death_mage", point12+RandomVector(RandomInt(100,200)), true, nil, nil, DOTA_TEAM_NEUTRALS)
local origin = unit:GetAbsOrigin()
unitsLocation[unit] = origin
unit:SetHullRadius(56)
end)
end
end
function CheckUnit()
local point = Entities:FindByName( nil, "unitChecker"):GetAbsOrigin()
local unitChecker = #Entities:FindAllInSphere(point, 3200)
local gameTime = GameRules:GetGameTime()
if unitChecker <= 300 then
if gameTime >= 360 then
if gameTime >= 1200 then
SpawnCreeps3()
repeat_interval = 120
else
SpawnCreeps2()
repeat_interval = 60
end
else
SpawnCreeps1()
end
end
end
function moveUnit()
Timers:CreateTimer(function()
for k,v in pairs(unitsLocation) do
if not k:IsAlive() or k:IsDominated() then
unitsLocation[k] = nil
else
local unitPosition = k:GetAbsOrigin()
if unitPosition ~= v then
local attackState = k:GetAggroTarget()
if attackState == nil then
k:MoveToPosition(v)
else
local attackTarget = attackState:GetAbsOrigin()
local targetDistance = (attackTarget - unitPosition):Length2D()
if targetDistance >= 1800 then
k:MoveToPosition(v)
end
end
end
end
end
end)
end
Timers:CreateTimer(start_after, function()
CheckUnit()
return repeat_interval
end)
Timers:CreateTimer(startAfter, function()
moveUnit()
return thinkerInterval
end)
end
-- This function initializes the game mode and is called before anyone loads into the game
-- It can be used to pre-initialize any values/tables that will be needed later
function GameMode:InitGameMode()
GameMode = self
DebugPrint('[BAREBONES] Starting to load Barebones gamemode...')
GameRules.heroList = {}
GameRules:SetCustomGameSetupTimeout( 60 )
-- Call the internal function to set up the rules/behaviors specified in constants.lua
-- This also sets up event hooks for all event handlers in events.lua
-- Check out internals/gamemode to see/modify the exact code
GameMode:_InitGameMode()
ListenToGameEvent('npc_spawned', Dynamic_Wrap(GameMode, 'OnNPCSpawned'), self)
-- Commands can be registered for debugging purposes or as functions that can be called by the custom Scaleform UI
Convars:RegisterCommand( "duel_on", Dynamic_Wrap(GameMode, 'ToggleDuelON'), "Toggling duel on", FCVAR_CHEAT )
Convars:RegisterCommand( "duel_off", Dynamic_Wrap(GameMode, 'ToggleDuelOFF'), "Toggling duel off", FCVAR_CHEAT )
Convars:RegisterCommand( "duel_check", Dynamic_Wrap(GameMode, 'CheckDuel'), "checking duel state", FCVAR_CHEAT )
Convars:RegisterCommand( "camera2000", Dynamic_Wrap(GameMode, 'setCamera1'), "setting camera to 2000", FCVAR_CHEAT )
Convars:RegisterCommand( "camera2700", Dynamic_Wrap(GameMode, 'setCamera2'), "setting camera to 2700", FCVAR_CHEAT )
DebugPrint('[BAREBONES] Done loading Barebones gamemode!\n\n')
end
-- This is an example console command
function GameMode:ToggleDuelON()
print( 'Duel state on' )
local cmdPlayer = Convars:GetCommandClient()
if cmdPlayer then
local playerID = cmdPlayer:GetPlayerID()
if playerID ~= nil and playerID ~= -1 then
-- Do something here for the player who called this command
local point = Entities:FindByName( nil, "redDuel1"):GetAbsOrigin()
FindClearSpaceForUnit(Convars:GetCommandClient(), point, false)
DUEL = true
end
end
print( '*********************************************' )
end
function GameMode:setCamera1()
print('setting camera distance 2000')
local cmdPlayer = Convars:GetCommandClient()
if cmdPlayer then
local playerID = cmdPlayer:GetPlayerID()
if playerID ~= nil and playerID ~= -1 then
-- Do something here for the player who called this command
GameRules:GetGameModeEntity():SetCameraDistanceOverride(2000)
end
end
print( '*********************************************' )
end
function GameMode:setCamera2()
print('setting camera distance 2000')
local cmdPlayer = Convars:GetCommandClient()
if cmdPlayer then
local playerID = cmdPlayer:GetPlayerID()
if playerID ~= nil and playerID ~= -1 then
-- Do something here for the player who called this command
GameRules:GetGameModeEntity():SetCameraDistanceOverride(2700)
end
end
print( '*********************************************' )
end
function GameMode:ToggleDuelOFF()
print("Duel state off")
DUEL = false
end
function GameMode:CheckDuel()
if DUEL then
print("Duel is on!")
else
print("Duel is off")
end
end
|
---@class htexture 纹理(遮罩/警示圈)
htexture = {
--- 系统自带遮罩
DEFAULT_MARKS = {
WHITE = "ReplaceableTextures\\CameraMasks\\White_mask.blp", --白色迷雾
BLACK = "ReplaceableTextures\\CameraMasks\\Black_mask.blp", --黑色迷雾
HAZE = "ReplaceableTextures\\CameraMasks\\HazeFilter_mask.blp", --薄雾
GROUND_FOG = "ReplaceableTextures\\CameraMasks\\GroundFog_mask.blp", --地面迷雾
HAZE_AND_FOG = "ReplaceableTextures\\CameraMasks\\HazeAndFogFilter_Mask.blp", --薄雾和迷雾
DIAGONAL_SLASH = "ReplaceableTextures\\CameraMasks\\DiagonalSlash_mask.blp", --对角线
DREAM = "ReplaceableTextures\\CameraMasks\\DreamFilter_Mask.blp", --梦境(四周模糊)
SCOPE = "ReplaceableTextures\\CameraMasks\\Scope_Mask.blp", --范围
},
}
---@private
htexture.cinematicFilterGeneric = function(duration, bmode, tex, red0, green0, blue0, trans0, red1, green1, blue1, trans1)
if cg.bj_cineFadeContinueTimer ~= nil then
cj.DestroyTimer(cg.bj_cineFadeContinueTimer)
end
if cg.bj_cineFadeFinishTimer ~= nil then
cj.DestroyTimer(cg.bj_cineFadeFinishTimer)
end
cj.SetCineFilterTexture(tex)
cj.SetCineFilterBlendMode(bmode)
cj.SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE)
cj.SetCineFilterStartUV(0, 0, 1, 1)
cj.SetCineFilterEndUV(0, 0, 1, 1)
cj.SetCineFilterStartColor(
red0,
green0,
blue0,
255 - trans0
)
cj.SetCineFilterEndColor(
red1,
green1,
blue1,
255 - trans1
)
cj.SetCineFilterDuration(duration)
cj.DisplayCineFilter(true)
end
--- 创建一个遮罩
---@public
---@param path string 贴图路径 512x256 png->blp
---@param during number 持续时间,默认3秒
---@param whichPlayer userdata|nil 玩家
---@param red number 0-255
---@param green number 0-255
---@param blue number 0-255
htexture.mark = function(path, during, whichPlayer, red, green, blue)
if (path == nil) then
return
end
red = red or 255
green = green or 255
blue = blue or 255
during = during or 3
if (whichPlayer == nil) then
htexture.cinematicFilterGeneric(
0.50,
BLEND_MODE_ADDITIVE,
path,
red, green, blue, 255,
red, green, blue, 0
)
htime.setTimeout(during, function(t)
htime.delTimer(t)
htexture.cinematicFilterGeneric(
0.50,
BLEND_MODE_ADDITIVE,
path,
red, green, blue, 0,
red, green, blue, 255
)
end)
elseif (whichPlayer ~= nil) then
if (hcache.get(whichPlayer, CONST_CACHE.PLAYER_MARKING, false) ~= true) then
hcache.set(whichPlayer, CONST_CACHE.PLAYER_MARKING, true)
if (whichPlayer == cj.GetLocalPlayer()) then
htexture.cinematicFilterGeneric(
0.50,
BLEND_MODE_ADDITIVE,
path,
red, green, blue, 255,
red, green, blue, 0
)
end
htime.setTimeout(during, function(t)
htime.delTimer(t)
hcache.set(whichPlayer, CONST_CACHE.PLAYER_MARKING, false)
if (whichPlayer == cj.GetLocalPlayer()) then
htexture.cinematicFilterGeneric(
0.50,
BLEND_MODE_ADDITIVE,
path,
red, green, blue, 0,
red, green, blue, 255
)
end
end)
end
end
end
--- 创建一个警示圈
---@param diameter number 直径范围(px)
---@param x number 坐标X
---@param y number 坐标Y
---@param during number 持续时间,警示圈不允许永久存在,during默认为3秒
---@param token number 马甲单位ID,默认叹号!马甲单位原始直径应为128px(刚好一小格)
---@param color userdata 警示圈马甲单位的颜色,仅支持玩家队伍色,参考 blizzard:^PLAYER_COLOR_?
htexture.alertCircle = function(diameter, x, y, during, token, color)
if (diameter == nil or diameter < 64) then
return
end
during = during or 3
if (during <= 0) then
during = 3
end
token = token or HL_ID.texture_alert_circle_exclamation
local modelScale = hslk.i2v(token, "slk", "modelScale")
if (modelScale == nil) then
return
end
if (type(token) == "string") then
token = string.char2id(token)
end
color = color or PLAYER_COLOR_RED
modelScale = math.round(math.round(modelScale, 3) * (diameter / 128), 2)
local u = cj.CreateUnit(hplayer.player_passive, token, x, y, 270)
cj.SetUnitColor(u, color)
cj.SetUnitScale(u, modelScale, modelScale, modelScale)
hunit.del(u, during)
end
|
-- @file godot_dictionary.lua Wrapper for GDNative's Dictionary
-- This file is part of Godot Lua PluginScript: https://github.com/gilzoide/godot-lua-pluginscript
--
-- Copyright (C) 2021 Gil Barbosa Reis.
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the “Software”), to
-- deal in the Software without restriction, including without limitation the
-- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-- sell copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-- IN THE SOFTWARE.
--- Dictionary metatype, wrapper for `godot_dictionary`.
-- Construct using the idiom `Dictionary(from)`, which calls `__new`.
-- @classmod Dictionary
local Dictionary_erase = api_1_1 ~= nil and api_1_1.godot_dictionary_erase_with_return or api.godot_dictionary_erase
local methods = {
fillvariant = api.godot_variant_new_dictionary,
varianttype = VariantType.Dictionary,
--- Returns the number of keys in the Dictionary.
-- @function size
-- @treturn int
size = api.godot_dictionary_size,
--- Returns `true` if the Dictionary is empty.
-- @function empty
-- @treturn bool
empty = api.godot_dictionary_empty,
--- Clear the Dictionary, removing all key/value pairs.
-- @function clear
clear = api.godot_dictionary_clear,
--- Returns `true` if the Dictionary has a given key.
-- @function has
-- @param key
-- @treturn bool
has = function(self, key)
return api.godot_dictionary_has(self, Variant(key))
end,
--- Returns `true` if the dictionary has all the given keys.
-- @function has_all
-- @param ... If only a table or Array value is passed, its values are used as search keys.
-- Otherwise, all passed arguments will be used as search keys.
-- @treturn bool
has_all = function(self, keys, ...)
if select('#', ...) > 0 or not ffi_istype(Array, keys) then
keys = Array(keys, ...)
end
return api.godot_dictionary_has_all(self, keys)
end,
--- Erase a dictionary key/value pair by key.
-- Returns `true` if the given key was present in the Dictionary, `false` otherwise.
-- Does not erase elements while iterating over the dictionary.
-- @function erase
-- @param key Key, boxed with `Variant.__new`
-- @treturn bool
erase = function(self, key)
return Dictionary_erase(self, Variant(key))
end,
--- Returns a hashed integer value representing the Dictionary contents.
-- This can be used to compare Dictionaries by value.
-- Note: Dictionaries with the same keys/values but in a different order will have a different hash.
-- @function hash
-- @treturn int
hash = api.godot_dictionary_hash,
--- Returns the list of keys in the Dictionary.
-- @function keys
-- @treturn Array
keys = function(self)
return ffi_gc(api.godot_dictionary_keys(self), api.godot_array_destroy)
end,
--- Returns the list of values in the Dictionary.
-- @function values
-- @treturn Array
values = function(self)
return ffi_gc(api.godot_dictionary_values(self), api.godot_array_destroy)
end,
--- Returns the current value for the specified `key` in the Dictionary.
-- If the key does not exist, the method returns the value of the optional `default` argument, or `nil` if it is omitted.
-- @function get
-- @param key
-- @param[opt] default Default value to be returned if key doesn't exist in Dictionary
-- @return Unboxed value or `default` or nil
get = function(self, key, default)
if default ~= nil and api_1_1 ~= nil then
return ffi_gc(api_1_1.godot_dictionary_get_with_default(self, Variant(key), Variant(default)), api.godot_variant_destroy):unbox()
else
return ffi_gc(api.godot_dictionary_get(self, Variant(key)), api.godot_variant_destroy):unbox()
end
end,
--- Set a new value for the specified `key` in the Dictionary.
-- @function set
-- @param key
-- @param value
set = function(self, key, value)
api.godot_dictionary_set(self, Variant(key), Variant(value))
end,
--- Returns the next key/value pair Dictionary's, similar to Lua's [next](https://www.lua.org/manual/5.1/manual.html#pdf-next).
-- This is used to iterate over Dictionaries in `__pairs`.
-- @usage
-- local key, value = nil -- First key being `nil`, the iteration begins
-- while true do
-- key, value = dict:next(key)
-- if key == nil then break end
-- -- do something
-- end
-- @function next
-- @param key If `nil`, returns the first key/value pair.
-- Otherwise, returns the next key/value pair.
-- @return[1] Key
-- @return[1] Value
-- @treturn[2] nil If there are no more keys
-- @see __pairs
next = function(self, key)
if key ~= nil then
key = Variant(key)
end
local next_key = api.godot_dictionary_next(self, key)
if next_key ~= nil then
return next_key:unbox(), self:get(next_key)
else
return nil
end
end,
--- Returns a String with JSON representation of the Dictionary's contents.
-- @function to_json
-- @treturn String
to_json = function(self)
return ffi_gc(api.godot_dictionary_to_json(self), api.godot_string_destroy)
end,
}
if api_1_2 ~= nil then
--- Creates a copy of the dictionary, and returns it.
-- The `deep` parameter causes inner Dictionaries and Arrays to be copied recursively, but does not apply to Objects.
-- @function duplicate
-- @param[opt=false] deep
-- @treturn Dictionary
methods.duplicate = function(self, deep)
return ffi_gc(api_1_2.godot_dictionary_duplicate(self, deep or false), api.godot_dictionary_destroy)
end
end
Dictionary = ffi_metatype('godot_dictionary', {
--- Dictionary constructor, called by the idiom `Dictionary(value)`.
-- @function __new
-- @param[opt] value If passed, the key/value pairs will be iterated with
-- `pairs` and inserted into the new Dictionary using `set`.
-- Notice that both tables and userdata/cdata with a `__pairs` metamethod
-- are valid, including another Dictionary.
-- @treturn Dictionary
__new = function(mt, value)
local self = ffi_new('godot_dictionary')
api.godot_dictionary_new(self)
if value then
for k, v in pairs(value) do
self[k] = v
end
end
return self
end,
__index = function(self, key)
return methods[key] or methods.get(self, key)
end,
--- Set a value to Dictionary.
-- If `value` is `nil`, the `key` will be `erase`d, similarly to Lua tables.
-- To insert a Nil Variant into Dictionary, use `set` instead.
-- @function __newindex
-- @param key
-- @param value
__newindex = function(self, key, value)
if type(value) == 'nil' then
api.godot_dictionary_erase(self, Variant(key))
else
api.godot_dictionary_set(self, Variant(key), Variant(value))
end
end,
__gc = api.godot_dictionary_destroy,
--- Returns a Lua string representation of this Dictionary.
-- @function __tostring
-- @treturn string
__tostring = gd_tostring,
--- Concatenates values.
-- @function __concat
-- @param a First value, stringified with `GD.str`
-- @param b First value, stringified with `GD.str`
-- @treturn String
__concat = concat_gdvalues,
--- Alias for `size`.
-- @function __len
-- @treturn int
-- @see size
__len = function(self)
return methods.size(self)
end,
--- Returns the `next` iterator and `self`, called by the idiom `pairs(dictionary)`.
-- @usage
-- for k, v in pairs(dictionary) do
-- -- do something
-- end
-- @function __pairs
-- @treturn function
-- @treturn Dictionary self
__pairs = function(self)
return methods.next, self
end,
})
|
local function shift(list, shifts)
local listType = type(list)
assert(listType == "table", "expected a table for first argument, got " .. listType)
shifts = shifts or 1
local shiftsType = type(shifts)
assert(shiftsType == "number" and shifts % 1 == 0, "expected an integer for second argument, got " .. shiftsType)
local new = {}
for i = 1 + shifts, #list do
new[i - shifts] = list[i]
end
return new
end
return shift
|
-- initially based on https://github.com/nodemcu/nodemcu-firmware/blob/master/lua_examples/webap_toggle_pin.lua
-- start wifi client or AP mode
--dofile('wificlient.lua')
dofile('wifiap.lua')
-- LED init (strip with 72 leds)
print("Initializing LED strip...")
ws2812.init()
strip_buffer = ws2812.newBuffer(6, 3)
ws2812_effects.init(strip_buffer)
-- initially all leds off
ws2812_effects.set_speed(200)
ws2812_effects.set_brightness(0)
ws2812_effects.set_color(0,0,0)
ws2812_effects.start()
print("done.")
print()
-- helper functions
-- send a file from memory to the client; max. line length = 1024 bytes!
function send_file(client, filename)
if file.open(filename, "r") then
repeat
local line=file.read('\n')
if line then
client:send(line)
end
until not line
file.close()
end
end
-- web server
srv = net.createServer(net.TCP)
srv:listen(80, function(conn)
conn:on("receive", function(client, request)
local _, _, method, path, vars = string.find(request, "([A-Z]+) (.+)?(.+) HTTP")
if (method == nil) then
_, _, method, path = string.find(request, "([A-Z]+) (.+) HTTP")
end
local _GET = {}
if (vars ~= nil) then
for k, v in string.gmatch(vars, "(%w+)=([a-z0-9_]+)&*") do
_GET[k] = v
end
end
if (_GET.set == "effect") then
print("setting effect", _GET.effect)
ws2812_effects.set_mode(_GET.effect)
ws2812_effects.set_speed(200)
ws2812_effects.set_brightness(50)
ws2812_effects.start()
end
if (_GET.set == "color") then
print("setting color (RGB)", _GET.r, _GET.g, _GET.b)
ws2812_effects.set_color(_GET.g, _GET.r, _GET.b) -- obviously our strip is GRB and not RGB
end
send_file(client, 'index.html')
end)
conn:on("sent", function(c) c:close() end)
end)
|
-- Put functions in this file to use them in several other scripts.
-- To get access to the functions, you need to put:
-- require "my_directory.my_file"
-- in any script using the functions
local M = {}
M.rooms = {}
M.elevators = {}
M.keypuzzle = {}
M.paused = false
M.map = nil
M.map_visited = nil
M.current_elevator = nil --indice del current elevator (1, 8)
M.current_floor = nil --indice del piano corrente (1, 12) quello in alto e' 1
M.player_tunnel = nil --tunnel del player (0 = tunnel sx, 1 = elevator (middle), 2 = tunnel dx)
M.current_room = nil --indice della room corrente
M.player_roomentry = nil -- {door_pos, door_dir}
M.in_game = false
function M.new()
-- initialize the 32 rooms
for i=1, 32 do
M.rooms[i] = {objects = {}, visited = false, door_left = nil, door_right = nil}
end
-- initialize 8 elevators
for i=1,8 do
M.elevators[i] = {}
end
-- initialize the 16 puzzle keys
for i=1, 16 do
M.keypuzzle[i] = false
end
M.map = nil
--blocchi visitati nella mappa della scena elevator
M.map_visited = {}
for y=1,6 do
M.map_visited[y] = {}
for x=1,19 do
M.map_visited[y][x] = false
end
end
end
function M.get_object(room_id, object_id)
return M.rooms[room_id][object_id]
end
function M.add_object(room_id, object_id, object_bag)
M.rooms[room_id][object_id] = {timer = 10000, bag = object_bag}
end
function M.set_object_timer(room_id, object_id, timer)
-- if timer == 0 the object is disabled
M.rooms[room_id][object_id].timer = timer
end
function M.room_visited(room_id)
M.current_room = room_id
M.rooms[room_id].visited = true
end
function M.set_elevator_scene(elevator_id, floor_index, player_tunnel)
--player_tunnel = 0 (sx) 1 (elevator) 2 (dx)
M.current_elevator = elevator_id
M.current_floor = floor_index
M.player_tunnel = player_tunnel
M.current_room = nil
end
function M.set_room_scene(room_id, door_pos, door_dir)
--door_pos = 1 (top), 2 (bottom)
--door_dir = false (left), true (right)
M.current_room = room_id
M.current_elevator = nil
M.player_roomentry = {door_pos = door_pos, door_dir = door_dir}
end
return M
|
-- Author: Divran
local Obj = EGP:NewObject( "Poly" )
Obj.w = nil
Obj.h = nil
Obj.x = nil
Obj.y = nil
Obj.vertices = {}
Obj.verticesindex = "vertices"
Obj.HasUV = true
-- Returns whether c is to the left of the line from a to b.
local function counterclockwise( a, b, c )
local area = (a.x - c.x) * (b.y - c.y) - (b.x - c.x) * (a.y - c.y)
return area > 0
end
Obj.Draw = function( self )
if (self.a>0 and #self.vertices>2) then
render.CullMode(counterclockwise(unpack(self.vertices)) and MATERIAL_CULLMODE_CCW or MATERIAL_CULLMODE_CW)
surface.SetDrawColor( self.r, self.g, self.b, self.a )
surface.DrawPoly( self.vertices )
render.CullMode(MATERIAL_CULLMODE_CCW)
end
end
Obj.Transmit = function( self, Ent, ply )
if (#self.vertices <= 28) then
net.WriteUInt( #self.vertices, 8 )
for i=1,#self.vertices do
net.WriteInt( self.vertices[i].x, 16 )
net.WriteInt( self.vertices[i].y, 16 )
net.WriteFloat( self.vertices[i].u or 0 )
net.WriteFloat( self.vertices[i].v or 0 )
end
else
net.WriteUInt( 0, 8 )
EGP:InsertQueue( Ent, ply, EGP._SetVertex, "SetVertex", self.index, self.vertices )
end
net.WriteInt( self.parent, 16 )
EGP:SendMaterial( self )
EGP:SendColor( self )
end
Obj.Receive = function( self )
local tbl = {}
tbl.vertices = {}
for i=1,net.ReadUInt(8) do
tbl.vertices[ #tbl.vertices+1 ] = { x = net.ReadInt(16), y = net.ReadInt(16), u = net.ReadFloat(), v = net.ReadFloat() }
end
tbl.parent = net.ReadInt(16)
EGP:ReceiveMaterial( tbl )
EGP:ReceiveColor( tbl, self )
return tbl
end
Obj.DataStreamInfo = function( self )
return { vertices = self.vertices, material = self.material, r = self.r, g = self.g, b = self.b, a = self.a, parent = self.parent }
end
|
TOOL.Category = "Wire Extras/Visuals/Indicators"
TOOL.Name = "Adv. Hud Indicator 2"
TOOL.Command = nil
TOOL.ConfigName = ""
if ( CLIENT ) then
language.Add( "Tool_wire_adv_hud_indicator_2_name", "Adv. HUD Indicator 2 ! (Wire)" )
language.Add( "Tool_wire_adv_hud_indicator_2_desc", "Spawns an Adv. HUD Indicator 2 for use with the wire system." )
language.Add( "Tool_wire_adv_hud_indicator_2_0", "Primary: Create/Update Hud Indicator Secondary: Hook/Unhook a HUD Indicator" )
language.Add( "Tool_wire_adv_hud_indicator_2_1", "Now use Reload on a vehicle to link this HUD Indicator to it, or on the same HUD Indicator to unlink it" )
language.Add( "Tool_wire_adv_hud_menu_showEditor", "Open the HML Editor" )
language.Add( "undone_gmod_wire_hud_indicator_2", "Undone Wire Adv. HUD Indicator 2" )
end
//--Runs SERVERSIDE--//
function TOOL:LeftClick( trace )
if (CLIENT) then return true end
if trace.Entity:IsPlayer() then return false end
local player = self:GetOwner()
local model = "models/jaanus/wiretool/wiretool_siren.mdl"
local position = trace.HitPos
local material = "models/debug/debugwhite"
local ent = nil
local hmlCode = self:GetClientInfo( "hml_code" )
--Angle and correction--
local angle = trace.HitNormal:Angle()
angle.pitch = angle.pitch + 90
-- If we've clicked an already active SENT...
if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_hud_indicator_2" && trace.Entity.pl == ply ) then
ent = trace.Entity
-- Update code here! FIXME!
else
-- Build the entity, and set its parameters
ent = BuildWireAdvHudIndicator2( player, model, angle, position, material )
if(ent == false) then return false end
end
local const = WireLib.Weld(ent, trace.Entity, trace.PhysicsBone, true)
undo.Create("gmod_wire_hud_indicator_2")
undo.AddEntity( ent )
undo.AddEntity( const )
undo.SetPlayer( player )
undo.Finish()
//-- Now that we have an entity, invoke its owner to send us code!
player:SendLua("HUD2_uploadCode(" .. ent:EntIndex() .. ")")
return true
end
if SERVER then
function BuildWireAdvHudIndicator2( pl, Model, Ang, Pos, material, hml )
local sent = ents.Create( "gmod_wire_hud_indicator_2" )
if( sent:IsValid() ) then
sent:SetModel( Model )
sent:SetMaterial( material )
sent:SetAngles( Ang )
sent:SetPos( Pos )
sent:Spawn()
local phys = sent:GetPhysicsObject()
if ( phys:IsValid() ) then
phys:EnableCollisions(true)
end
//-- Breaks for some reason...?
//--pl:AddCount( "wire_adv_indicators", wire_adv_indicator )
print("<HML>: ", hml )
--sent:RegisterPlayer( pl )
sent:ReloadCode( hml or "" ) //-- DONT SEND NIL HML! --//
return sent
end
Msg("[WW] Got a nil entity!\n")
return false
end
duplicator.RegisterEntityClass("gmod_wire_hud_indicator_2", BuildWireAdvHudIndicator2, "Model", "Ang", "Pos", "material" )
end
function TOOL:RightClick( trace )
if trace.Entity:IsPlayer() then return false end
local player = self:GetOwner()
if (trace.Entity && trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_hud_indicator_2") then
local sent = trace.Entity
sent:ToggleHooked( player )
return true
end
return false
end
// Hook HUD Indicator to vehicle
function TOOL:Reload( trace )
if (!trace.Entity || !trace.Entity:IsValid()) then return false end
if trace.Entity:IsPlayer() then return false end
if (CLIENT) then return true end
local iNum = self:NumObjects()
if (iNum == 0) then
if (trace.Entity:GetClass() != "gmod_wire_hud_indicator_2") then
WireLib.AddNotify(self:GetOwner(), "You must select a HUD Indicator to link first.", NOTIFY_GENERIC, 7)
return false
end
local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
self:SetObject( 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )
self:SetStage(1)
elseif (iNum == 1) then
if (trace.Entity != self:GetEnt(1)) then
if (!string.find(trace.Entity:GetClass(), "prop_vehicle_")) then
WireLib.AddNotify(self:GetOwner(), "HUD Indicators can only be linked to vehicles.", NOTIFY_GENERIC, 7)
self:ClearObjects()
self:SetStage(0)
return false
end
local ent = self:GetEnt(1)
local bool = ent:GetTable():LinkVehicle(trace.Entity)
if (!bool) then
WireLib.AddNotify(self:GetOwner(), "Could not link HUD Indicator!", NOTIFY_GENERIC, 7)
return false
end
WireLib.AddNotify(self:GetOwner(), "HUD Linked!", NOTIFY_GENERIC, 5)
else
// Unlink HUD Indicator from this vehicle
trace.Entity:GetTable():UnLinkVehicle()
WireLib.AddNotify(self:GetOwner(), "HUD UnLinked!", NOTIFY_GENERIC, 5)
end
self:ClearObjects()
self:SetStage(0)
end
return true
end
function TOOL:Holster()
self:ReleaseGhostEntity()
self:GetWeapon():SetNetworkedBool("HUDIndicatorCheckRegister", false)
end
function TOOL.BuildCPanel( panel )
panel:ClearControls()
panel:AddControl("Header", { Text = "#Tool_wire_adv_hud_menu_name", Description = "#Tool_wire_adv_hud_menu_desc" })
panel:AddControl("Label", { Text = "HML is loaded to the entity from whatever is open in the editor."})
panel:AddControl("Button", {
Label = "#Tool_wire_adv_hud_menu_showEditor",
Text = "Open Editor",
Command = "openH2Editor"
})
panel:AddControl("Label", {
Text = ""
})
panel:AddControl("CheckBox", {
Label = "Show stats?",
Command = "HUD2_showStats"
})
end
|
repeat task.wait() until game:IsLoaded() == true
local customdir = (shared.VapePrivate and "vapeprivate/" or "vape/")
local betterisfile = function(file)
local suc, res = pcall(function() return readfile(file) end)
return suc and res ~= nil
end
local function GetURL(scripturl)
if shared.VapeDeveloper then
if not betterisfile("vape/"..scripturl) then
error("File not found : vape/"..scripturl)
end
return readfile("vape/"..scripturl)
else
local res = game:HttpGet("https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/"..scripturl, true)
assert(res ~= "404: Not Found", "File not found")
return res
end
end
local getasset = getsynasset or getcustomasset or function(location) return "rbxasset://"..location end
local queueteleport = syn and syn.queue_on_teleport or queue_on_teleport or fluxus and fluxus.queue_on_teleport or function() end
local requestfunc = syn and syn.request or http and http.request or http_request or fluxus and fluxus.request or request or function(tab)
if tab.Method == "GET" then
return {
Body = game:HttpGet(tab.Url, true),
Headers = {},
StatusCode = 200
}
else
return {
Body = "bad exploit",
Headers = {},
StatusCode = 404
}
end
end
local function checkassetversion()
local req = requestfunc({
Url = "https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/assetsversion.dat",
Method = "GET"
})
if req.StatusCode == 200 then
return req.Body
else
return nil
end
end
if not (getasset and requestfunc and queueteleport) then
print("Vape not supported with your exploit.")
return
end
if shared.VapeExecuted then
error("Vape Already Injected")
return
else
shared.VapeExecuted = true
end
if isfolder(customdir:gsub("/", "")) == false then
makefolder(customdir:gsub("/", ""))
end
if isfolder("vape") == false then
makefolder("vape")
end
if not betterisfile("vape/assetsversion.dat") then
writefile("vape/assetsversion.dat", "1")
end
if isfolder(customdir.."CustomModules") == false then
makefolder(customdir.."CustomModules")
end
if isfolder(customdir.."Profiles") == false then
makefolder(customdir.."Profiles")
end
if not betterisfile("vape/language.dat") then
local suc, res = pcall(function() return gethiddenproperty(game:GetService("Players").LocalPlayer, "ReplicatedLocaleId") end)
writefile("vape/language.dat", suc and res or "en-us")
end
if not pcall(function() return GetURL("translations/"..readfile("vape/language.dat")..".vapetranslation") end) then
writefile("vape/language.dat", "en-us")
end
local assetver = checkassetversion()
if assetver and assetver > readfile("vape/assetsversion.dat") then
if shared.VapeDeveloper == nil then
if isfolder("vape/assets") then
if delfolder then
delfolder("vape/assets")
end
end
writefile("vape/assetsversion.dat", assetver)
end
end
if isfolder("vape/assets") == false then
makefolder("vape/assets")
end
local GuiLibrary = loadstring(GetURL("NewGuiLibrary.lua"))()
local translations = loadstring(GetURL("translations/"..GuiLibrary["Language"]..".vapetranslation"))()
local translatedlogo = pcall(function() return GetURL("translations/"..GuiLibrary["Language"].."/VapeLogo1.png") end)
local checkpublicreponum = 0
local checkpublicrepo
checkpublicrepo = function(id)
local suc, req = pcall(function() return requestfunc({
Url = "https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/CustomModules/"..id..".vape",
Method = "GET"
}) end)
if not suc then
checkpublicreponum = checkpublicreponum + 1
spawn(function()
local textlabel = Instance.new("TextLabel")
textlabel.Size = UDim2.new(1, 0, 0, 36)
textlabel.Text = "Loading CustomModule Failed!, Attempts : "..checkpublicreponum
textlabel.BackgroundTransparency = 1
textlabel.TextStrokeTransparency = 0
textlabel.TextSize = 30
textlabel.Font = Enum.Font.SourceSans
textlabel.TextColor3 = Color3.new(1, 1, 1)
textlabel.Position = UDim2.new(0, 0, 0, -36)
textlabel.Parent = GuiLibrary["MainGui"]
task.wait(2)
textlabel:Remove()
end)
task.wait(2)
return checkpublicrepo(id)
end
if req.StatusCode == 200 then
return req.Body
end
return nil
end
local function getcustomassetfunc(path)
if not betterisfile(path) then
spawn(function()
local textlabel = Instance.new("TextLabel")
textlabel.Size = UDim2.new(1, 0, 0, 36)
textlabel.Text = "Downloading "..path
textlabel.BackgroundTransparency = 1
textlabel.TextStrokeTransparency = 0
textlabel.TextSize = 30
textlabel.Font = Enum.Font.SourceSans
textlabel.TextColor3 = Color3.new(1, 1, 1)
textlabel.Position = UDim2.new(0, 0, 0, -36)
textlabel.Parent = GuiLibrary["MainGui"]
repeat task.wait() until betterisfile(path)
textlabel:Remove()
end)
local req = requestfunc({
Url = "https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/"..path:gsub("vape/assets", "assets"),
Method = "GET"
})
writefile(path, req.Body)
end
return getasset(path)
end
shared.GuiLibrary = GuiLibrary
local workspace = game:GetService("Workspace")
local cam = workspace.CurrentCamera
local selfdestructsave = coroutine.create(function()
while task.wait(10) do
GuiLibrary["SaveSettings"]()
end
end)
local GUI = GuiLibrary.CreateMainWindow()
local Combat = GuiLibrary.CreateWindow({
["Name"] = "Combat",
["Icon"] = "vape/assets/CombatIcon.png",
["IconSize"] = 15
})
local Blatant = GuiLibrary.CreateWindow({
["Name"] = "Blatant",
["Icon"] = "vape/assets/BlatantIcon.png",
["IconSize"] = 16
})
local Render = GuiLibrary.CreateWindow({
["Name"] = "Render",
["Icon"] = "vape/assets/RenderIcon.png",
["IconSize"] = 17
})
local Utility = GuiLibrary.CreateWindow({
["Name"] = "Utility",
["Icon"] = "vape/assets/UtilityIcon.png",
["IconSize"] = 17
})
local World = GuiLibrary.CreateWindow({
["Name"] = "World",
["Icon"] = "vape/assets/WorldIcon.png",
["IconSize"] = 16
})
local Friends = GuiLibrary.CreateWindow2({
["Name"] = "Friends",
["Icon"] = "vape/assets/FriendsIcon.png",
["IconSize"] = 17
})
local Profiles = GuiLibrary.CreateWindow2({
["Name"] = "Profiles",
["Icon"] = "vape/assets/ProfilesIcon.png",
["IconSize"] = 19
})
GUI.CreateDivider()
GUI.CreateButton({
["Name"] = "Combat",
["Function"] = function(callback) Combat.SetVisible(callback) end,
["Icon"] = "vape/assets/CombatIcon.png",
["IconSize"] = 15
})
GUI.CreateButton({
["Name"] = "Blatant",
["Function"] = function(callback) Blatant.SetVisible(callback) end,
["Icon"] = "vape/assets/BlatantIcon.png",
["IconSize"] = 16
})
GUI.CreateButton({
["Name"] = "Render",
["Function"] = function(callback) Render.SetVisible(callback) end,
["Icon"] = "vape/assets/RenderIcon.png",
["IconSize"] = 17
})
GUI.CreateButton({
["Name"] = "Utility",
["Function"] = function(callback) Utility.SetVisible(callback) end,
["Icon"] = "vape/assets/UtilityIcon.png",
["IconSize"] = 17
})
GUI.CreateButton({
["Name"] = "World",
["Function"] = function(callback) World.SetVisible(callback) end,
["Icon"] = "vape/assets/WorldIcon.png",
["IconSize"] = 16
})
GUI.CreateDivider("MISC")
GUI.CreateButton({
["Name"] = "Friends",
["Function"] = function(callback) Friends.SetVisible(callback) end,
})
GUI.CreateButton({
["Name"] = "Profiles",
["Function"] = function(callback) Profiles.SetVisible(callback) end,
})
local FriendsTextList = {["RefreshValues"] = function() end}
local FriendsColor = {["Value"] = 0.44}
FriendsTextList = Friends.CreateCircleTextList({
["Name"] = "FriendsList",
["TempText"] = "Username / Alias",
["Color"] = Color3.fromRGB(5, 133, 104),
["CustomFunction"] = function(obj)
obj.ItemText.TextColor3 = Color3.new(1, 1, 1)
local friendcircle = Instance.new("Frame")
friendcircle.Size = UDim2.new(0, 10, 0, 10)
friendcircle.Name = "FriendCircle"
friendcircle.BackgroundColor3 = Color3.fromHSV(FriendsColor["Value"], 0.7, 0.9)
friendcircle.BorderSizePixel = 0
friendcircle.Position = UDim2.new(0, 10, 0, 13)
friendcircle.Parent = obj
local friendcorner = Instance.new("UICorner")
friendcorner.CornerRadius = UDim.new(0, 8)
friendcorner.Parent = friendcircle
obj.ItemText.Position = UDim2.new(0, 36, 0, 0)
obj.ItemText.Size = UDim2.new(0, 157, 0, 33)
end
})
FriendsTextList.FriendRefresh = Instance.new("BindableEvent")
spawn(function()
local currentval = #FriendsTextList["ObjectList"]
repeat
task.wait(0.1)
if currentval ~= #FriendsTextList["ObjectList"] then
FriendsTextList.FriendRefresh:Fire()
end
currentval = #FriendsTextList["ObjectList"]
until (not shared.VapeExecuted)
end)
Friends.CreateToggle({
["Name"] = "Use Friends",
["Function"] = function(callback) end,
["Default"] = true
})
Friends.CreateToggle({
["Name"] = "Use Alias",
["Function"] = function(callback) end,
["Default"] = true,
})
Friends.CreateToggle({
["Name"] = "Spoof alias",
["Function"] = function(callback) end,
})
Friends.CreateToggle({
["Name"] = "Recolor visuals",
["Function"] = function(callback) end,
["Default"] = true
})
FriendsColor = Friends.CreateColorSlider({
["Name"] = "Friends Color",
["Function"] = function(val)
end
})
local ProfilesTextList = {["RefreshValues"] = function() end}
local profilesloaded = false
ProfilesTextList = Profiles.CreateTextList({
["Name"] = "ProfilesList",
["TempText"] = "Type name",
["AddFunction"] = function(user)
GuiLibrary["Profiles"][user] = {["Keybind"] = "", ["Selected"] = false}
end,
["RemoveFunction"] = function(num)
if #ProfilesTextList["ObjectList"] == 0 then
table.insert(ProfilesTextList["ObjectList"], "default")
ProfilesTextList["RefreshValues"](ProfilesTextList["ObjectList"])
end
end,
["CustomFunction"] = function(obj, profilename)
if GuiLibrary["Profiles"][profilename] == nil then
GuiLibrary["Profiles"][profilename] = {["Keybind"] = ""}
end
obj.MouseButton1Click:connect(function()
GuiLibrary["SwitchProfile"](profilename)
end)
local newsize = UDim2.new(0, 20, 0, 21)
local bindbkg = Instance.new("TextButton")
bindbkg.Text = ""
bindbkg.AutoButtonColor = false
bindbkg.Size = UDim2.new(0, 20, 0, 21)
bindbkg.Position = UDim2.new(1, -50, 0, 6)
bindbkg.BorderSizePixel = 0
bindbkg.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
bindbkg.BackgroundTransparency = 0.95
bindbkg.Visible = GuiLibrary["Profiles"][profilename]["Keybind"] ~= ""
bindbkg.Parent = obj
local bindimg = Instance.new("ImageLabel")
bindimg.Image = getcustomassetfunc("vape/assets/KeybindIcon.png")
bindimg.BackgroundTransparency = 1
bindimg.Size = UDim2.new(0, 12, 0, 12)
bindimg.Position = UDim2.new(0, 4, 0, 5)
bindimg.ImageTransparency = 0.2
bindimg.Active = false
bindimg.Visible = (GuiLibrary["Profiles"][profilename]["Keybind"] == "")
bindimg.Parent = bindbkg
local bindtext = Instance.new("TextLabel")
bindtext.Active = false
bindtext.BackgroundTransparency = 1
bindtext.TextSize = 16
bindtext.Parent = bindbkg
bindtext.Font = Enum.Font.SourceSans
bindtext.Size = UDim2.new(1, 0, 1, 0)
bindtext.TextColor3 = Color3.fromRGB(85, 85, 85)
bindtext.Visible = (GuiLibrary["Profiles"][profilename]["Keybind"] ~= "")
local bindtext2 = Instance.new("TextLabel")
bindtext2.Text = "PRESS A KEY TO BIND"
bindtext2.Size = UDim2.new(0, 150, 0, 33)
bindtext2.Font = Enum.Font.SourceSans
bindtext2.TextSize = 17
bindtext2.TextColor3 = Color3.fromRGB(201, 201, 201)
bindtext2.BackgroundColor3 = Color3.fromRGB(37, 37, 37)
bindtext2.BorderSizePixel = 0
bindtext2.Visible = false
bindtext2.Parent = obj
local bindround = Instance.new("UICorner")
bindround.CornerRadius = UDim.new(0, 4)
bindround.Parent = bindbkg
bindbkg.MouseButton1Click:connect(function()
if GuiLibrary["KeybindCaptured"] == false then
GuiLibrary["KeybindCaptured"] = true
spawn(function()
bindtext2.Visible = true
repeat task.wait() until GuiLibrary["PressedKeybindKey"] ~= ""
local key = (GuiLibrary["PressedKeybindKey"] == GuiLibrary["Profiles"][profilename]["Keybind"] and "" or GuiLibrary["PressedKeybindKey"])
if key == "" then
GuiLibrary["Profiles"][profilename]["Keybind"] = key
newsize = UDim2.new(0, 20, 0, 21)
bindbkg.Size = newsize
bindbkg.Visible = true
bindbkg.Position = UDim2.new(1, -(30 + newsize.X.Offset), 0, 6)
bindimg.Visible = true
bindtext.Visible = false
bindtext.Text = key
else
local textsize = game:GetService("TextService"):GetTextSize(key, 16, bindtext.Font, Vector2.new(99999, 99999))
newsize = UDim2.new(0, 13 + textsize.X, 0, 21)
GuiLibrary["Profiles"][profilename]["Keybind"] = key
bindbkg.Visible = true
bindbkg.Size = newsize
bindbkg.Position = UDim2.new(1, -(30 + newsize.X.Offset), 0, 6)
bindimg.Visible = false
bindtext.Visible = true
bindtext.Text = key
end
GuiLibrary["PressedKeybindKey"] = ""
GuiLibrary["KeybindCaptured"] = false
bindtext2.Visible = false
end)
end
end)
bindbkg.MouseEnter:connect(function()
bindimg.Image = getcustomassetfunc("vape/assets/PencilIcon.png")
bindimg.Visible = true
bindtext.Visible = false
bindbkg.Size = UDim2.new(0, 20, 0, 21)
bindbkg.Position = UDim2.new(1, -50, 0, 6)
end)
bindbkg.MouseLeave:connect(function()
bindimg.Image = getcustomassetfunc("vape/assets/KeybindIcon.png")
if GuiLibrary["Profiles"][profilename]["Keybind"] ~= "" then
bindimg.Visible = false
bindtext.Visible = true
bindbkg.Size = newsize
bindbkg.Position = UDim2.new(1, -(30 + newsize.X.Offset), 0, 6)
end
end)
obj.MouseEnter:connect(function()
bindbkg.Visible = true
end)
obj.MouseLeave:connect(function()
bindbkg.Visible = GuiLibrary["Profiles"][profilename]["Keybind"] ~= ""
end)
if GuiLibrary["Profiles"][profilename]["Keybind"] ~= "" then
bindtext.Text = GuiLibrary["Profiles"][profilename]["Keybind"]
local textsize = game:GetService("TextService"):GetTextSize(GuiLibrary["Profiles"][profilename]["Keybind"], 16, bindtext.Font, Vector2.new(99999, 99999))
newsize = UDim2.new(0, 13 + textsize.X, 0, 21)
bindbkg.Size = newsize
bindbkg.Position = UDim2.new(1, -(30 + newsize.X.Offset), 0, 6)
end
if profilename == GuiLibrary["CurrentProfile"] then
obj.BackgroundColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
obj.ImageButton.BackgroundColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
obj.ItemText.TextColor3 = Color3.new(1, 1, 1)
obj.ItemText.TextStrokeTransparency = 0.75
bindbkg.BackgroundTransparency = 0.9
bindtext.TextColor3 = Color3.fromRGB(214, 214, 214)
end
end
})
local OnlineProfilesButton = Instance.new("TextButton")
OnlineProfilesButton.Name = "OnlineProfilesButton"
OnlineProfilesButton.LayoutOrder = 1
OnlineProfilesButton.AutoButtonColor = false
OnlineProfilesButton.Size = UDim2.new(0, 45, 0, 29)
OnlineProfilesButton.BackgroundColor3 = Color3.fromRGB(26, 25, 26)
OnlineProfilesButton.Active = false
OnlineProfilesButton.Text = ""
OnlineProfilesButton.ZIndex = 1
OnlineProfilesButton.Font = Enum.Font.SourceSans
OnlineProfilesButton.TextXAlignment = Enum.TextXAlignment.Left
OnlineProfilesButton.Position = UDim2.new(0, 166, 0, 6)
OnlineProfilesButton.Parent = ProfilesTextList["Object"]
local OnlineProfilesButtonBKG = Instance.new("UIStroke")
OnlineProfilesButtonBKG.Color = Color3.fromRGB(38, 37, 38)
OnlineProfilesButtonBKG.Thickness = 1
OnlineProfilesButtonBKG.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
OnlineProfilesButtonBKG.Parent = OnlineProfilesButton
local OnlineProfilesButtonImage = Instance.new("ImageLabel")
OnlineProfilesButtonImage.BackgroundTransparency = 1
OnlineProfilesButtonImage.Position = UDim2.new(0, 14, 0, 7)
OnlineProfilesButtonImage.Size = UDim2.new(0, 17, 0, 16)
OnlineProfilesButtonImage.Image = getcustomassetfunc("vape/assets/OnlineProfilesButton.png")
OnlineProfilesButtonImage.ImageColor3 = Color3.fromRGB(121, 121, 121)
OnlineProfilesButtonImage.ZIndex = 1
OnlineProfilesButtonImage.Active = false
OnlineProfilesButtonImage.Parent = OnlineProfilesButton
local OnlineProfilesbuttonround1 = Instance.new("UICorner")
OnlineProfilesbuttonround1.CornerRadius = UDim.new(0, 5)
OnlineProfilesbuttonround1.Parent = OnlineProfilesButton
local OnlineProfilesbuttonround2 = Instance.new("UICorner")
OnlineProfilesbuttonround2.CornerRadius = UDim.new(0, 5)
OnlineProfilesbuttonround2.Parent = OnlineProfilesButtonBKG
local OnlineProfilesFrame = Instance.new("Frame")
OnlineProfilesFrame.Size = UDim2.new(0, 660, 0, 445)
OnlineProfilesFrame.Position = UDim2.new(0.5, -330, 0.5, -223)
OnlineProfilesFrame.BackgroundColor3 = Color3.fromRGB(26, 25, 26)
OnlineProfilesFrame.Parent = GuiLibrary["MainGui"].ScaledGui.OnlineProfiles
local OnlineProfilesExitButton = Instance.new("ImageButton")
OnlineProfilesExitButton.Name = "OnlineProfilesExitButton"
OnlineProfilesExitButton.ImageColor3 = Color3.fromRGB(121, 121, 121)
OnlineProfilesExitButton.Size = UDim2.new(0, 24, 0, 24)
OnlineProfilesExitButton.AutoButtonColor = false
OnlineProfilesExitButton.Image = getcustomassetfunc("vape/assets/ExitIcon1.png")
OnlineProfilesExitButton.Visible = true
OnlineProfilesExitButton.Position = UDim2.new(1, -31, 0, 8)
OnlineProfilesExitButton.BackgroundColor3 = Color3.fromRGB(26, 25, 26)
OnlineProfilesExitButton.Parent = OnlineProfilesFrame
local OnlineProfilesExitButtonround = Instance.new("UICorner")
OnlineProfilesExitButtonround.CornerRadius = UDim.new(0, 16)
OnlineProfilesExitButtonround.Parent = OnlineProfilesExitButton
OnlineProfilesExitButton.MouseEnter:connect(function()
game:GetService("TweenService"):Create(OnlineProfilesExitButton, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {BackgroundColor3 = Color3.fromRGB(60, 60, 60), ImageColor3 = Color3.fromRGB(255, 255, 255)}):Play()
end)
OnlineProfilesExitButton.MouseLeave:connect(function()
game:GetService("TweenService"):Create(OnlineProfilesExitButton, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {BackgroundColor3 = Color3.fromRGB(26, 25, 26), ImageColor3 = Color3.fromRGB(121, 121, 121)}):Play()
end)
local OnlineProfilesFrameShadow = Instance.new("ImageLabel")
OnlineProfilesFrameShadow.AnchorPoint = Vector2.new(0.5, 0.5)
OnlineProfilesFrameShadow.Position = UDim2.new(0.5, 0, 0.5, 0)
OnlineProfilesFrameShadow.Image = getcustomassetfunc("vape/assets/WindowBlur.png")
OnlineProfilesFrameShadow.BackgroundTransparency = 1
OnlineProfilesFrameShadow.ZIndex = -1
OnlineProfilesFrameShadow.Size = UDim2.new(1, 6, 1, 6)
OnlineProfilesFrameShadow.ImageColor3 = Color3.new(0, 0, 0)
OnlineProfilesFrameShadow.ScaleType = Enum.ScaleType.Slice
OnlineProfilesFrameShadow.SliceCenter = Rect.new(10, 10, 118, 118)
OnlineProfilesFrameShadow.Parent = OnlineProfilesFrame
local OnlineProfilesFrameIcon = Instance.new("ImageLabel")
OnlineProfilesFrameIcon.Size = UDim2.new(0, 19, 0, 16)
OnlineProfilesFrameIcon.Image = getcustomassetfunc("vape/assets/ProfilesIcon.png")
OnlineProfilesFrameIcon.Name = "WindowIcon"
OnlineProfilesFrameIcon.BackgroundTransparency = 1
OnlineProfilesFrameIcon.Position = UDim2.new(0, 10, 0, 13)
OnlineProfilesFrameIcon.ImageColor3 = Color3.fromRGB(200, 200, 200)
OnlineProfilesFrameIcon.Parent = OnlineProfilesFrame
local OnlineProfilesFrameText = Instance.new("TextLabel")
OnlineProfilesFrameText.Size = UDim2.new(0, 155, 0, 41)
OnlineProfilesFrameText.BackgroundTransparency = 1
OnlineProfilesFrameText.Name = "WindowTitle"
OnlineProfilesFrameText.Position = UDim2.new(0, 36, 0, 0)
OnlineProfilesFrameText.TextXAlignment = Enum.TextXAlignment.Left
OnlineProfilesFrameText.Font = Enum.Font.SourceSans
OnlineProfilesFrameText.TextSize = 17
OnlineProfilesFrameText.Text = "Profiles"
OnlineProfilesFrameText.TextColor3 = Color3.fromRGB(201, 201, 201)
OnlineProfilesFrameText.Parent = OnlineProfilesFrame
local OnlineProfilesFrameText2 = Instance.new("TextLabel")
OnlineProfilesFrameText2.TextSize = 15
OnlineProfilesFrameText2.TextColor3 = Color3.fromRGB(85, 84, 85)
OnlineProfilesFrameText2.Text = "YOUR PROFILES"
OnlineProfilesFrameText2.Font = Enum.Font.SourceSans
OnlineProfilesFrameText2.BackgroundTransparency = 1
OnlineProfilesFrameText2.TextXAlignment = Enum.TextXAlignment.Left
OnlineProfilesFrameText2.TextYAlignment = Enum.TextYAlignment.Top
OnlineProfilesFrameText2.Size = UDim2.new(1, 0, 0, 20)
OnlineProfilesFrameText2.Position = UDim2.new(0, 10, 0, 48)
OnlineProfilesFrameText2.Parent = OnlineProfilesFrame
local OnlineProfilesFrameText3 = Instance.new("TextLabel")
OnlineProfilesFrameText3.TextSize = 15
OnlineProfilesFrameText3.TextColor3 = Color3.fromRGB(85, 84, 85)
OnlineProfilesFrameText3.Text = "PUBLIC PROFILES"
OnlineProfilesFrameText3.Font = Enum.Font.SourceSans
OnlineProfilesFrameText3.BackgroundTransparency = 1
OnlineProfilesFrameText3.TextXAlignment = Enum.TextXAlignment.Left
OnlineProfilesFrameText3.TextYAlignment = Enum.TextYAlignment.Top
OnlineProfilesFrameText3.Size = UDim2.new(1, 0, 0, 20)
OnlineProfilesFrameText3.Position = UDim2.new(0, 231, 0, 48)
OnlineProfilesFrameText3.Parent = OnlineProfilesFrame
local OnlineProfilesBorder1 = Instance.new("Frame")
OnlineProfilesBorder1.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
OnlineProfilesBorder1.BorderSizePixel = 0
OnlineProfilesBorder1.Size = UDim2.new(1, 0, 0, 1)
OnlineProfilesBorder1.Position = UDim2.new(0, 0, 0, 41)
OnlineProfilesBorder1.Parent = OnlineProfilesFrame
local OnlineProfilesBorder2 = Instance.new("Frame")
OnlineProfilesBorder2.BackgroundColor3 = Color3.fromRGB(40, 39, 40)
OnlineProfilesBorder2.BorderSizePixel = 0
OnlineProfilesBorder2.Size = UDim2.new(0, 1, 1, -41)
OnlineProfilesBorder2.Position = UDim2.new(0, 220, 0, 41)
OnlineProfilesBorder2.Parent = OnlineProfilesFrame
local OnlineProfilesList = Instance.new("ScrollingFrame")
OnlineProfilesList.BackgroundTransparency = 1
OnlineProfilesList.Size = UDim2.new(0, 408, 0, 319)
OnlineProfilesList.Position = UDim2.new(0, 230, 0, 122)
OnlineProfilesList.CanvasSize = UDim2.new(0, 408, 0, 319)
OnlineProfilesList.Parent = OnlineProfilesFrame
local OnlineProfilesListGrid = Instance.new("UIGridLayout")
OnlineProfilesListGrid.CellSize = UDim2.new(0, 134, 0, 144)
OnlineProfilesListGrid.CellPadding = UDim2.new(0, 4, 0, 4)
OnlineProfilesListGrid.Parent = OnlineProfilesList
local OnlineProfilesFrameCorner = Instance.new("UICorner")
OnlineProfilesFrameCorner.CornerRadius = UDim.new(0, 4)
OnlineProfilesFrameCorner.Parent = OnlineProfilesFrame
OnlineProfilesButton.MouseButton1Click:connect(function()
GuiLibrary["MainGui"].ScaledGui.OnlineProfiles.Visible = true
GuiLibrary["MainGui"].ScaledGui.ClickGui.Visible = false
if profilesloaded == false then
local onlineprofiles = {}
local success, result = pcall(function()
return game:GetService("HttpService"):JSONDecode((shared.VapeDeveloper and readfile("vape/OnlineProfiles.vapeonline") or game:HttpGet("https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/OnlineProfiles.vapeonline", true)))
end)
onlineprofiles = (success and result or {})
for i2,v2 in pairs(onlineprofiles) do
if v2["ProfileGame"] == game.PlaceId then
local profilebox = Instance.new("Frame")
profilebox.BackgroundColor3 = Color3.fromRGB(31, 30, 31)
profilebox.Parent = OnlineProfilesList
local profiletext = Instance.new("TextLabel")
profiletext.TextSize = 15
profiletext.TextColor3 = Color3.fromRGB(137, 136, 137)
profiletext.Size = UDim2.new(0, 100, 0, 20)
profiletext.Position = UDim2.new(0, 18, 0, 25)
profiletext.Font = Enum.Font.SourceSans
profiletext.TextXAlignment = Enum.TextXAlignment.Left
profiletext.TextYAlignment = Enum.TextYAlignment.Top
profiletext.BackgroundTransparency = 1
profiletext.Text = i2
profiletext.Parent = profilebox
local profiledownload = Instance.new("TextButton")
profiledownload.BackgroundColor3 = Color3.fromRGB(31, 30, 31)
profiledownload.Size = UDim2.new(0, 69, 0, 31)
profiledownload.Font = Enum.Font.SourceSans
profiledownload.TextColor3 = Color3.fromRGB(200, 200, 200)
profiledownload.TextSize = 15
profiledownload.AutoButtonColor = false
profiledownload.Text = "DOWNLOAD"
profiledownload.Position = UDim2.new(0, 14, 0, 96)
profiledownload.Visible = false
profiledownload.Parent = profilebox
profiledownload.ZIndex = 2
local profiledownloadbkg = Instance.new("Frame")
profiledownloadbkg.Size = UDim2.new(0, 71, 0, 33)
profiledownloadbkg.BackgroundColor3 = Color3.fromRGB(42, 41, 42)
profiledownloadbkg.Position = UDim2.new(0, 13, 0, 95)
profiledownloadbkg.ZIndex = 1
profiledownloadbkg.Visible = false
profiledownloadbkg.Parent = profilebox
profilebox.MouseEnter:connect(function()
profiletext.TextColor3 = Color3.fromRGB(200, 200, 200)
profiledownload.Visible = true
profiledownloadbkg.Visible = true
end)
profilebox.MouseLeave:connect(function()
profiletext.TextColor3 = Color3.fromRGB(137, 136, 137)
profiledownload.Visible = false
profiledownloadbkg.Visible = false
end)
profiledownload.MouseEnter:connect(function()
profiledownload.BackgroundColor3 = Color3.fromRGB(5, 134, 105)
end)
profiledownload.MouseLeave:connect(function()
profiledownload.BackgroundColor3 = Color3.fromRGB(31, 30, 31)
end)
profiledownload.MouseButton1Click:connect(function()
writefile(customdir.."Profiles/"..v2["ProfileName"]..tostring(game.PlaceId)..".vapeprofile.txt", (shared.VapeDeveloper and readfile("vape/OnlineProfiles/"..v2["OnlineProfileName"]) or game:HttpGet("https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/OnlineProfiles/"..v2["OnlineProfileName"], true)))
GuiLibrary["Profiles"][v2["ProfileName"]] = {["Keybind"] = "", ["Selected"] = false}
if table.find(ProfilesTextList["ObjectList"], v2["ProfileName"]) == nil then
table.insert(ProfilesTextList["ObjectList"], v2["ProfileName"])
end
ProfilesTextList["RefreshValues"](ProfilesTextList["ObjectList"])
end)
local profileround = Instance.new("UICorner")
profileround.CornerRadius = UDim.new(0, 4)
profileround.Parent = profilebox
local profileround2 = Instance.new("UICorner")
profileround2.CornerRadius = UDim.new(0, 4)
profileround2.Parent = profiledownload
local profileround3 = Instance.new("UICorner")
profileround3.CornerRadius = UDim.new(0, 4)
profileround3.Parent = profiledownloadbkg
end
end
profilesloaded = true
end
end)
OnlineProfilesExitButton.MouseButton1Click:connect(function()
GuiLibrary["MainGui"].ScaledGui.OnlineProfiles.Visible = false
GuiLibrary["MainGui"].ScaledGui.ClickGui.Visible = true
end)
GUI.CreateDivider()
---GUI.CreateCustomButton("Favorites", "vape/assets/FavoritesListIcon.png", UDim2.new(0, 17, 0, 14), function() end, function() end)
--GUI.CreateCustomButton("Text GUIVertical", "vape/assets/TextGUIIcon3.png", UDim2.new(1, -56, 0, 15), function() end, function() end)
local TextGui = GuiLibrary.CreateCustomWindow({
["Name"] = "Text GUI",
["Icon"] = "vape/assets/TextGUIIcon1.png",
["IconSize"] = 21
})
local TextGuiCircleObject = {["CircleList"] = {}}
--GUI.CreateCustomButton("Text GUI", "vape/assets/TextGUIIcon2.png", UDim2.new(1, -23, 0, 15), function() TextGui.SetVisible(true) end, function() TextGui.SetVisible(false) end, "OptionsButton")
GUI.CreateCustomToggle({
["Name"] = "Text GUI",
["Icon"] = "vape/assets/TextGUIIcon3.png",
["Function"] = function(callback) TextGui.SetVisible(callback) end,
["Priority"] = 2
})
local rainbowval = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromHSV(0, 0, 1)), ColorSequenceKeypoint.new(1, Color3.fromHSV(0, 0, 1))})
local rainbowval2 = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromHSV(0, 0, 0.42)), ColorSequenceKeypoint.new(1, Color3.fromHSV(0, 0, 0.42))})
local rainbowval3 = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromHSV(0, 0, 1)), ColorSequenceKeypoint.new(1, Color3.fromHSV(0, 0, 1))})
local guicolorslider = {["RainbowValue"] = false}
local textguiscaleslider = {["Value"] = 10}
local onething = Instance.new("ImageLabel")
onething.Parent = TextGui.GetCustomChildren()
onething.Name = "Logo"
onething.Size = UDim2.new(0, 100, 0, 27)
onething.Position = UDim2.new(1, -140, 0, 3)
onething.BackgroundColor3 = Color3.new(0, 0, 0)
onething.BorderSizePixel = 0
onething.BackgroundTransparency = 1
onething.Visible = false
onething.Image = getcustomassetfunc(translatedlogo and "vape/translations/"..GuiLibrary["Language"].."/VapeLogo3.png" or "vape/assets/VapeLogo3.png")
local onething2 = Instance.new("ImageLabel")
onething2.Parent = onething
onething2.Size = UDim2.new(0, 41, 0, 24)
onething2.Name = "Logo2"
onething2.Position = UDim2.new(1, 0, 0, 1)
onething2.BorderSizePixel = 0
onething2.BackgroundColor3 = Color3.new(0, 0, 0)
onething2.BackgroundTransparency = 1
onething2.Image = getcustomassetfunc("vape/assets/VapeLogo4.png")
local onething3 = onething:Clone()
onething3.ImageColor3 = Color3.new(0, 0, 0)
onething3.ImageTransparency = 0.5
onething3.ZIndex = 0
onething3.Position = UDim2.new(0, 1, 0, 1)
onething3.Visible = false
onething3.Parent = onething
onething3.Logo2.ImageColor3 = Color3.new(0, 0, 0)
onething3.Logo2.ZIndex = 0
onething3.Logo2.ImageTransparency = 0.5
local onetext = Instance.new("TextLabel")
onetext.Parent = TextGui.GetCustomChildren()
onetext.Size = UDim2.new(1, 0, 1, 0)
onetext.Position = UDim2.new(1, -154, 0, 35)
onetext.TextColor3 = Color3.new(1, 1, 1)
onetext.RichText = true
onetext.BackgroundTransparency = 1
onetext.TextXAlignment = Enum.TextXAlignment.Left
onetext.TextYAlignment = Enum.TextYAlignment.Top
onetext.BorderSizePixel = 0
onetext.BackgroundColor3 = Color3.new(0, 0, 0)
onetext.Font = Enum.Font.SourceSans
onetext.Text = ""
onetext.TextSize = 23
local onetext2 = Instance.new("TextLabel")
onetext2.Name = "ExtraText"
onetext2.Parent = onetext
onetext2.Size = UDim2.new(1, 0, 1, 0)
onetext2.Position = UDim2.new(0, 1, 0, 1)
onetext2.BorderSizePixel = 0
onetext2.Visible = false
onetext2.ZIndex = 0
onetext2.Text = ""
onetext2.BackgroundTransparency = 1
onetext2.TextTransparency = 0.5
onetext2.TextXAlignment = Enum.TextXAlignment.Left
onetext2.TextYAlignment = Enum.TextYAlignment.Top
onetext2.TextColor3 = Color3.new(0, 0, 0)
onetext2.Font = Enum.Font.SourceSans
onetext2.TextSize = 23
local onebackground = Instance.new("Frame")
onebackground.BackgroundTransparency = 1
onebackground.BorderSizePixel = 0
onebackground.BackgroundColor3 = Color3.new(0, 0, 0)
onebackground.Size = UDim2.new(1, 0, 1, 0)
onebackground.Visible = false
onebackground.Parent = TextGui.GetCustomChildren()
onebackground.ZIndex = 0
local onebackgroundsort = Instance.new("UIListLayout")
onebackgroundsort.FillDirection = Enum.FillDirection.Vertical
onebackgroundsort.SortOrder = Enum.SortOrder.LayoutOrder
onebackgroundsort.Padding = UDim.new(0, 0)
onebackgroundsort.Parent = onebackground
local onescale = Instance.new("UIScale")
onescale.Parent = TextGui.GetCustomChildren()
local textguirenderbkg = {["Enabled"] = false}
local function refreshbars(textlists)
for i,v in pairs(onebackground:GetChildren()) do
if v:IsA("Frame") then
v:Remove()
end
end
for i2,v2 in pairs(textlists) do
local newstr = v2:gsub(":", " ")
local textsize = game:GetService("TextService"):GetTextSize(newstr, onetext.TextSize, onetext.Font, Vector2.new(1000000, 1000000))
local frame = Instance.new("Frame")
frame.BorderSizePixel = 0
frame.BackgroundTransparency = 0.62
frame.BackgroundColor3 = Color3.new(0,0,0)
frame.Visible = true
frame.ZIndex = 0
frame.LayoutOrder = i2
frame.Size = UDim2.new(0, textsize.X + 8, 0, textsize.Y - (onescale.Scale - 1))
frame.Parent = onebackground
local colorframe = Instance.new("Frame")
colorframe.Size = UDim2.new(0, 2, 1, 0)
colorframe.Position = (onebackgroundsort.HorizontalAlignment == Enum.HorizontalAlignment.Left and UDim2.new(0, 0, 0, 0) or UDim2.new(1, -2, 0, 0))
colorframe.BorderSizePixel = 0
colorframe.Name = "ColorFrame"
colorframe.Parent = frame
local extraframe = Instance.new("Frame")
extraframe.BorderSizePixel = 0
extraframe.BackgroundTransparency = 0.96
extraframe.BackgroundColor3 = Color3.new(0, 0, 0)
extraframe.ZIndex = 0
extraframe.Size = UDim2.new(1, 0, 0, 2)
extraframe.Position = UDim2.new(0, 0, 1, -1)
extraframe.Parent = frame
end
end
onething.Visible = true onetext.Position = UDim2.new(0, 0, 0, 41)
local sortingmethod = "Alphabetical"
local textwithoutthing = ""
local function getSpaces(str)
local strSize = game:GetService("TextService"):GetTextSize(str, onetext.TextSize, onetext.TextSize, Vector2.new(10000, 10000))
return math.ceil(strSize.X / 3)
end
local function UpdateHud()
local text = ""
local text2 = ""
local tableofmodules = {}
local first = true
for i,v in pairs(GuiLibrary["ObjectsThatCanBeSaved"]) do
if v["Type"] == "OptionsButton" and v["Api"]["Name"] ~= "Text GUI" then
if v["Api"]["Enabled"] then
local blacklisted = table.find(TextGuiCircleObject["CircleList"]["ObjectList"], v["Api"]["Name"]) and TextGuiCircleObject["CircleList"]["ObjectListEnabled"][table.find(TextGuiCircleObject["CircleList"]["ObjectList"], v["Api"]["Name"])]
if not blacklisted then
table.insert(tableofmodules, {["Text"] = v["Api"]["Name"], ["ExtraText"] = v["Api"]["GetExtraText"]})
end
end
end
end
if sortingmethod == "Alphabetical" then
table.sort(tableofmodules, function(a, b) return a["Text"]:lower() < b["Text"]:lower() end)
else
table.sort(tableofmodules, function(a, b)
local textsize1 = (translations[a["Text"]] ~= nil and translations[a["Text"]] or a["Text"])..(a["ExtraText"] and a["ExtraText"]() or "")
local textsize2 = (translations[b["Text"]] ~= nil and translations[b["Text"]] or b["Text"])..(b["ExtraText"] and b["ExtraText"]() or "")
textsize1 = game:GetService("TextService"):GetTextSize(textsize1, onetext.TextSize, onetext.Font, Vector2.new(1000000, 1000000))
textsize2 = game:GetService("TextService"):GetTextSize(textsize2, onetext.TextSize, onetext.Font, Vector2.new(1000000, 1000000))
return textsize1.X > textsize2.X
end)
end
local textlists = {}
for i2,v2 in pairs(tableofmodules) do
if first then
text = (translations[v2["Text"]] ~= nil and translations[v2["Text"]] or v2["Text"])..(v2["ExtraText"]() ~= "" and ":"..v2["ExtraText"]() or "")
first = false
else
text = text..'\n'..(translations[v2["Text"]] ~= nil and translations[v2["Text"]] or v2["Text"])..(v2["ExtraText"]() ~= "" and ":"..v2["ExtraText"]() or "")
end
table.insert(textlists, (translations[v2["Text"]] ~= nil and translations[v2["Text"]] or v2["Text"])..(v2["ExtraText"]() ~= "" and ":"..v2["ExtraText"]() or ""))
end
textwithoutthing = text
onetext.Text = text
onetext2.Text = text:gsub(":", " ")
local newsize = game:GetService("TextService"):GetTextSize(text, onetext.TextSize, onetext.Font, Vector2.new(1000000, 1000000))
if text == "" then
newsize = Vector2.new(0, 0)
end
onetext.Size = UDim2.new(0, 154, 0, newsize.Y)
if TextGui.GetCustomChildren().Parent then
if (TextGui.GetCustomChildren().Parent.Position.X.Offset + TextGui.GetCustomChildren().Parent.Size.X.Offset / 2) >= (cam.ViewportSize.X / 2) then
onetext.TextXAlignment = Enum.TextXAlignment.Right
onetext2.TextXAlignment = Enum.TextXAlignment.Right
onetext2.Position = UDim2.new(0, 1, 0, 1)
onething.Position = UDim2.new(1, -142, 0, 8)
onetext.Position = UDim2.new(1, -154, 0, (onething.Visible and (textguirenderbkg["Enabled"] and 41 or 35) or 5))
onebackgroundsort.HorizontalAlignment = Enum.HorizontalAlignment.Right
onebackground.Position = onetext.Position + UDim2.new(0, -60, 0, 2)
else
onetext.TextXAlignment = Enum.TextXAlignment.Left
onetext2.TextXAlignment = Enum.TextXAlignment.Left
onetext2.Position = UDim2.new(0, 5, 0, 1)
onething.Position = UDim2.new(0, 2, 0, 8)
onetext.Position = UDim2.new(0, 6, 0, (onething.Visible and (textguirenderbkg["Enabled"] and 41 or 35) or 5))
onebackgroundsort.HorizontalAlignment = Enum.HorizontalAlignment.Left
onebackground.Position = onetext.Position + UDim2.new(0, -1, 0, 2)
end
end
refreshbars(textlists)
GuiLibrary["UpdateUI"]()
end
TextGui.GetCustomChildren().Parent:GetPropertyChangedSignal("Position"):connect(UpdateHud)
onescale:GetPropertyChangedSignal("Scale"):connect(function()
local childrenobj = TextGui.GetCustomChildren()
local check = (childrenobj.Parent.Position.X.Offset + childrenobj.Parent.Size.X.Offset / 2) >= (cam.ViewportSize.X / 2)
childrenobj.Position = UDim2.new((check and -(onescale.Scale - 1) or 0), (check and 0 or -6 * (onescale.Scale - 1)), 1, -6 * (onescale.Scale - 1))
UpdateHud()
end)
GuiLibrary["UpdateHudEvent"].Event:connect(UpdateHud)
TextGui.CreateDropdown({
["Name"] = "Sort",
["List"] = {"Alphabetical", "Length"},
["Function"] = function(val)
sortingmethod = val
GuiLibrary["UpdateHudEvent"]:Fire()
end
})
TextGui.CreateToggle({
["Name"] = "Shadow",
["Function"] = function(callback) onetext2.Visible = callback onething3.Visible = callback end,
["HoverText"] = "Renders shadowed text."
})
local TextGuiUseCategoryColor = TextGui.CreateToggle({
["Name"] = "Use Category Color",
["Function"] = function(callback) GuiLibrary["UpdateUI"]() end
})
TextGui.CreateToggle({
["Name"] = "Watermark",
["Function"] = function(callback)
onething.Visible = callback
UpdateHud()
end,
["HoverText"] = "Renders a vape watermark"
})
textguirenderbkg = TextGui.CreateToggle({
["Name"] = "Render background",
["Function"] = function(callback)
onebackground.Visible = callback
UpdateHud()
end
})
TextGuiCircleObject = TextGui.CreateCircleWindow({
["Name"] = "Blacklist",
["Type"] = "Blacklist",
["UpdateFunction"] = function()
GuiLibrary["UpdateHudEvent"]:Fire()
end
})
textguiscaleslider = TextGui.CreateSlider({
["Name"] = "Scale",
["Min"] = 1,
["Max"] = 50,
["Default"] = 10,
["Function"] = function(val)
onescale.Scale = val / 10
end
})
local healthColorToPosition = {
[Vector3.new(Color3.fromRGB(255, 28, 0).r,
Color3.fromRGB(255, 28, 0).g,
Color3.fromRGB(255, 28, 0).b)] = 0.1;
[Vector3.new(Color3.fromRGB(250, 235, 0).r,
Color3.fromRGB(250, 235, 0).g,
Color3.fromRGB(250, 235, 0).b)] = 0.5;
[Vector3.new(Color3.fromRGB(27, 252, 107).r,
Color3.fromRGB(27, 252, 107).g,
Color3.fromRGB(27, 252, 107).b)] = 0.8;
}
local min = 0.1
local minColor = Color3.fromRGB(255, 28, 0)
local max = 0.8
local maxColor = Color3.fromRGB(27, 252, 107)
local function HealthbarColorTransferFunction(healthPercent)
if healthPercent < min then
return minColor
elseif healthPercent > max then
return maxColor
end
local numeratorSum = Vector3.new(0,0,0)
local denominatorSum = 0
for colorSampleValue, samplePoint in pairs(healthColorToPosition) do
local distance = healthPercent - samplePoint
if distance == 0 then
return Color3.new(colorSampleValue.x, colorSampleValue.y, colorSampleValue.z)
else
local wi = 1 / (distance*distance)
numeratorSum = numeratorSum + wi * colorSampleValue
denominatorSum = denominatorSum + wi
end
end
local result = numeratorSum / denominatorSum
return Color3.new(result.x, result.y, result.z)
end
local TargetInfo = GuiLibrary.CreateCustomWindow({
["Name"] = "Target Info",
["Icon"] = "vape/assets/TargetInfoIcon1.png",
["IconSize"] = 16
})
local TargetInfoDisplayNames = TargetInfo.CreateToggle({
["Name"] = "Use Display Name",
["Function"] = function() end,
["Default"] = true
})
local targetinfobkg1 = Instance.new("Frame")
targetinfobkg1.BackgroundColor3 = Color3.fromRGB(26, 25, 26)
targetinfobkg1.BorderSizePixel = 0
targetinfobkg1.Size = UDim2.new(0, 220, 0, 72)
targetinfobkg1.Position = UDim2.new(0, 0, 0, 0)
targetinfobkg1.Parent = TargetInfo.GetCustomChildren()
local targetinfobkg2 = targetinfobkg1:Clone()
targetinfobkg2.ZIndex = 0
targetinfobkg2.Position = UDim2.new(0, 0, 0, -6)
targetinfobkg2.Size = UDim2.new(0, 220, 0, 86)
targetinfobkg2.Parent = targetinfobkg1
local targetinfobkg3 = Instance.new("Frame")
targetinfobkg3.BackgroundColor3 = Color3.fromRGB(31, 30, 31)
targetinfobkg3.Size = UDim2.new(0, 220, 0, 80)
targetinfobkg3.Position = UDim2.new(0, 0, 0, -5)
targetinfobkg3.Name = "MainInfo"
targetinfobkg3.Parent = targetinfobkg1
local targetname = Instance.new("TextLabel")
targetname.TextSize = 17
targetname.Font = Enum.Font.SourceSans
targetname.TextColor3 = Color3.fromRGB(162, 162, 162)
targetname.Position = UDim2.new(0, 72, 0, 7)
targetname.TextStrokeTransparency = 0.75
targetname.BackgroundTransparency = 1
targetname.Size = UDim2.new(0, 80, 0, 16)
targetname.TextScaled = true
targetname.Text = "Target name"
targetname.ZIndex = 2
targetname.TextXAlignment = Enum.TextXAlignment.Left
targetname.TextYAlignment = Enum.TextYAlignment.Top
targetname.Parent = targetinfobkg3
local targethealth = Instance.new("TextLabel")
targethealth.TextColor3 = Color3.fromRGB(95, 94, 95)
targethealth.Font = Enum.Font.SourceSans
targethealth.Size = UDim2.new(0, 0, 0, 0)
targethealth.TextSize = 17
targethealth.Position = UDim2.new(0, 210, 0, 6)
targethealth.BackgroundTransparency = 1
targethealth.Text = '20'..' hp'
targethealth.TextScaled = false
targethealth.ZIndex = 2
targethealth.TextXAlignment = Enum.TextXAlignment.Right
targethealth.TextYAlignment = Enum.TextYAlignment.Top
targethealth.Parent = targetinfobkg3
local targethealthbkg = Instance.new("Frame")
targethealthbkg.BackgroundColor3 = Color3.fromRGB(43, 42, 43)
targethealthbkg.Size = UDim2.new(0, 138, 0, 4)
targethealthbkg.Position = UDim2.new(0, 72, 0, 29)
targethealthbkg.Parent = targetinfobkg3
local targethealthgreen = Instance.new("Frame")
targethealthgreen.BackgroundColor3 = Color3.fromRGB(40, 137, 109)
targethealthgreen.Size = UDim2.new(1, 0, 0, 4)
targethealthgreen.ZIndex = 3
targethealthgreen.Parent = targethealthbkg
local targetimage = Instance.new("ImageLabel")
targetimage.Size = UDim2.new(0, 61, 0, 61)
targetimage.BackgroundTransparency = 1
targetimage.Image = 'rbxthumb://type=AvatarHeadShot&id='..game:GetService("Players").LocalPlayer.UserId..'&w=420&h=420'
targetimage.Position = UDim2.new(0, 5, 0, 10)
targetimage.Parent = targetinfobkg3
local round1 = Instance.new("UICorner")
round1.CornerRadius = UDim.new(0, 4)
round1.Parent = targetinfobkg2
local round2 = Instance.new("UICorner")
round2.CornerRadius = UDim.new(0, 4)
round2.Parent = targetinfobkg3
local round3 = Instance.new("UICorner")
round3.CornerRadius = UDim.new(0, 8)
round3.Parent = targethealthbkg
local round4 = Instance.new("UICorner")
round4.CornerRadius = UDim.new(0, 8)
round4.Parent = targethealthgreen
local round5 = Instance.new("UICorner")
round5.CornerRadius = UDim.new(0, 4)
round5.Parent = targetimage
local oldhealth = 100
local allowedtween = true
TargetInfo.GetCustomChildren().Parent:GetPropertyChangedSignal("Size"):connect(function()
if TargetInfo.GetCustomChildren().Parent.Size ~= UDim2.new(0, 220, 0, 0) then
targetinfobkg3.Position = UDim2.new(0, 0, 0, -5)
targetinfobkg2.BackgroundTransparency = 0
targetinfobkg1.BackgroundTransparency = 0
else
targetinfobkg3.Position = UDim2.new(0, 0, 0, 40)
targetinfobkg2.BackgroundTransparency = 1
targetinfobkg1.BackgroundTransparency = 1
end
end)
shared.VapeTargetInfo = {
["UpdateInfo"] = function(tab, targetsize)
targetinfobkg3.Visible = (targetsize > 0) or (TargetInfo.GetCustomChildren().Parent.Size ~= UDim2.new(0, 220, 0, 0))
for i,v in pairs(tab) do
local plr = game:GetService("Players"):FindFirstChild(i)
targetimage.Image = 'rbxthumb://type=AvatarHeadShot&id='..v["UserId"]..'&w=420&h=420'
targethealthgreen:TweenSize(UDim2.new(v["Health"] / v["MaxHealth"], 0, 0, 4), Enum.EasingDirection.InOut, Enum.EasingStyle.Quad, 0.05, true)
targethealth.Text = (math.floor((v["Health"] / 5) * 10) / 10).." hp"
targethealthgreen.BackgroundColor3 = HealthbarColorTransferFunction(v["Health"] / v["MaxHealth"])
targetname.Text = (TargetInfoDisplayNames["Enabled"] and plr and plr.DisplayName or i)
end
end,
["Object"] = TargetInfo
}
GUI.CreateCustomToggle({
["Name"] = "Target Info",
["Icon"] = "vape/assets/TargetInfoIcon2.png",
["Function"] = function(callback) TargetInfo.SetVisible(callback) end,
["Priority"] = 1
})
local GeneralSettings = GUI.CreateDivider2("General Settings")
local ModuleSettings = GUI.CreateDivider2("Module Settings")
local GUISettings = GUI.CreateDivider2("GUI Settings")
ModuleSettings.CreateToggle({
["Name"] = "Teams by server",
["Function"] = function() end,
})
ModuleSettings.CreateToggle({
["Name"] = "Teams by color",
["Function"] = function() end,
["Default"] = true,
["HoverText"] = "Ignore players with the selected name color"
})
local MiddleClickInput
ModuleSettings.CreateToggle({
["Name"] = "MiddleClick friends",
["Function"] = function(callback)
if callback then
MiddleClickInput = game:GetService("UserInputService").InputBegan:connect(function(input1)
if input1.UserInputType == Enum.UserInputType.MouseButton3 then
if mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or mouse.Target.Parent:IsA("Accessory") and mouse.Target.Parent.Parent:FindFirstChild("HumanoidRootPart") then
local user = (mouse.Target.Parent:IsA("Accessory") and mouse.Target.Parent.Parent.Name or mouse.Target.Parent.Name)
if table.find(FriendsTextList["ObjectList"], user) == nil then
table.insert(FriendsTextList["ObjectList"], user)
FriendsTextList["RefreshValues"](FriendsTextList["ObjectList"])
else
table.remove(FriendsTextList["ObjectList"], table.find(FriendsTextList["ObjectList"], user))
FriendsTextList["RefreshValues"](FriendsTextList["ObjectList"])
end
end
end
end)
else
if MiddleClickInput then
MiddleClickInput:Disconnect()
end
end
end,
["HoverText"] = "Click middle mouse button to add the player you are hovering over as a friend"
})
ModuleSettings.CreateToggle({
["Name"] = "Lobby Check",
["Function"] = function() end,
["Default"] = true,
["HoverText"] = "Temporarily disables certain features in server lobbies."
})
local blatantmode = GUI.CreateToggle({
["Name"] = "Blatant mode",
["Function"] = function() end,
["HoverText"] = "Required for certain features."
})
guicolorslider = GUI.CreateColorSlider("GUI Theme", function(val) GuiLibrary["Settings"]["GUIObject"]["Color"] = val GuiLibrary["UpdateUI"]() end)
local tabsortorder = {
["CombatButton"] = 1,
["BlatantButton"] = 2,
["RenderButton"] = 3,
["UtilityButton"] = 4,
["WorldButton"] = 5,
["FriendsButton"] = 6,
["ProfilesButton"] = 7
}
local tabcategorycolor = {
["CombatWindow"] = Color3.fromRGB(214, 27, 6),
["BlatantWindow"] = Color3.fromRGB(219, 21, 133),
["RenderWindow"] = Color3.fromRGB(135, 14, 165),
["UtilityWindow"] = Color3.fromRGB(27, 145, 68),
["WorldWindow"] = Color3.fromRGB(70, 73, 16)
}
GuiLibrary["UpdateUI"] = function()
pcall(function()
GuiLibrary["ObjectsThatCanBeSaved"]["GUIWindow"]["Object"].Logo1.Logo2.ImageColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
onething.ImageColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
onetext.TextColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
local newtext = ""
local newfirst = false
local colorforindex = {}
for i2,v2 in pairs(textwithoutthing:split("\n")) do
local rainbowcolor = GuiLibrary["Settings"]["GUIObject"]["Color"] + (GuiLibrary["ObjectsThatCanBeSaved"]["Gui ColorSliderColor"]["Api"]["RainbowValue"] and (-0.025 * i2) or 0)
if rainbowcolor < 0 then rainbowcolor = 1 + rainbowcolor end
local newcolor = Color3.fromHSV(rainbowcolor, 0.7, 0.9)
local splittext = v2:split(":")
splittext = #splittext > 1 and {splittext[1], " "..splittext[2]} or {v2, ""}
if TextGuiUseCategoryColor["Enabled"] and GuiLibrary["ObjectsThatCanBeSaved"][splittext[1].."OptionsButton"] and tabcategorycolor[GuiLibrary["ObjectsThatCanBeSaved"][splittext[1].."OptionsButton"]["Object"].Parent.Parent.Name.."Window"] then
newcolor = tabcategorycolor[GuiLibrary["ObjectsThatCanBeSaved"][splittext[1].."OptionsButton"]["Object"].Parent.Parent.Name.."Window"]
end
newtext = newtext..(newfirst and "\n" or " ")..'<font color="rgb('..tostring(math.floor(newcolor.R * 255))..","..tostring(math.floor(newcolor.G * 255))..","..tostring(math.floor(newcolor.B * 255))..')">'..splittext[1]..'</font><font color="rgb(170, 170, 170)">'..splittext[2]..'</font>'
newfirst = true
colorforindex[i2] = newcolor
end
if onebackground then
for i3,v3 in pairs(onebackground:GetChildren()) do
if v3:IsA("Frame") and colorforindex[v3.LayoutOrder] then
v3.ColorFrame.BackgroundColor3 = colorforindex[v3.LayoutOrder]
end
end
end
onetext.Text = newtext
local buttons = 0
for i,v in pairs(GuiLibrary["ObjectsThatCanBeSaved"]) do
if v["Type"] == "TargetFrame" then
if v["Object2"].Visible then
v["Object"].TextButton.Frame.BackgroundColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
end
end
if v["Type"] == "TargetButton" then
if v["Api"]["Enabled"] then
v["Object"].BackgroundColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
end
end
if v["Type"] == "CircleListFrame" then
if v["Object2"].Visible then
v["Object"].TextButton.Frame.BackgroundColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
end
end
if (v["Type"] == "Button" or v["Type"] == "ButtonMain") and v["Api"]["Enabled"] then
buttons = buttons + 1
local rainbowcolor = GuiLibrary["Settings"]["GUIObject"]["Color"] + (GuiLibrary["ObjectsThatCanBeSaved"]["Gui ColorSliderColor"]["Api"]["RainbowValue"] and (-0.025 * tabsortorder[i]) or 0)
if rainbowcolor < 0 then rainbowcolor = 1 + rainbowcolor end
local newcolor = Color3.fromHSV(rainbowcolor, 0.7, 0.9)
v["Object"].ButtonText.TextColor3 = newcolor
if v["Object"]:FindFirstChild("ButtonIcon") then
v["Object"].ButtonIcon.ImageColor3 = newcolor
end
end
if v["Type"] == "OptionsButton" then
if v["Api"]["Enabled"] then
v["Object"].BackgroundColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
end
end
if v["Type"] == "ExtrasButton" then
if v["Api"]["Enabled"] then
local rainbowcolor = GuiLibrary["Settings"]["GUIObject"]["Color"] + (GuiLibrary["ObjectsThatCanBeSaved"]["Gui ColorSliderColor"]["Api"]["RainbowValue"] and (-0.025 * buttons) or 0)
if rainbowcolor < 0 then rainbowcolor = 1 + rainbowcolor end
local newcolor = Color3.fromHSV(rainbowcolor, 0.7, 0.9)
v["Object"].ImageColor3 = newcolor
end
end
if (v["Type"] == "Toggle" or v["Type"] == "ToggleMain") and v["Api"]["Enabled"] then
v["Object"].ToggleFrame1.BackgroundColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
end
if v["Type"] == "Slider" or v["Type"] == "SliderMain" then
v["Object"].Slider.FillSlider.BackgroundColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
v["Object"].Slider.FillSlider.ButtonSlider.ImageColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
end
if v["Type"] == "TwoSlider" then
v["Object"].Slider.FillSlider.BackgroundColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
v["Object"].Slider.ButtonSlider.ImageColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
v["Object"].Slider.ButtonSlider2.ImageColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
end
end
local rainbowcolor = GuiLibrary["Settings"]["GUIObject"]["Color"] + (GuiLibrary["ObjectsThatCanBeSaved"]["Gui ColorSliderColor"]["Api"]["RainbowValue"] and (-0.025 * buttons) or 0)
if rainbowcolor < 0 then rainbowcolor = 1 + rainbowcolor end
GuiLibrary["ObjectsThatCanBeSaved"]["GUIWindow"]["Object"].Children.Extras.MainButton.ImageColor3 = (GUI["GetVisibleIcons"]() > 0 and Color3.fromHSV(rainbowcolor, 0.7, 0.9) or Color3.fromRGB(199, 199, 199))
for i3, v3 in pairs(ProfilesTextList["ScrollingObject"].ScrollingFrame:GetChildren()) do
-- pcall(function()
if v3:IsA("TextButton") and v3.ItemText.Text == GuiLibrary["CurrentProfile"] then
v3.BackgroundColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
v3.ImageButton.BackgroundColor3 = Color3.fromHSV(GuiLibrary["Settings"]["GUIObject"]["Color"], 0.7, 0.9)
v3.ItemText.TextColor3 = Color3.new(1, 1, 1)
v3.ItemText.TextStrokeTransparency = 0.75
end
-- end)
end
end)
end
GeneralSettings.CreateToggle({
["Name"] = "Auto-load module states",
["Function"] = function() end,
["HoverText"] = "Automatically enable saved module states upon loading profiles.\n(You can save module states by shift-clicking a profile button)"
})
GUISettings.CreateToggle({
["Name"] = "Blur Background",
["Function"] = function(callback) GuiLibrary["MainBlur"].Size = (callback and 25 or 0) end,
["Default"] = true,
["HoverText"] = "Blur the background of the GUI"
})
local rescale = GUISettings.CreateToggle({
["Name"] = "Rescale",
["Function"] = function(callback)
GuiLibrary["MainRescale"].Scale = (callback and math.clamp(cam.ViewportSize.X / 1920, 0.5, 1) or 0.99)
task.wait(0.01)
GuiLibrary["MainRescale"].Scale = (callback and math.clamp(cam.ViewportSize.X / 1920, 0.5, 1) or 1)
end,
["Default"] = true
})
cam:GetPropertyChangedSignal("ViewportSize"):connect(function()
if rescale["Enabled"] then
GuiLibrary["MainRescale"].Scale = math.clamp(cam.ViewportSize.X / 1920, 0.5, 1)
end
end)
GeneralSettings.CreateToggle({
["Name"] = "Enable Multi-Keybinding",
["Function"] = function() end
})
local welcomemsg = GUISettings.CreateToggle({
["Name"] = "GUI bind indicator",
["Function"] = function() end,
["Default"] = true,
["HoverText"] = 'Displays a message indicating your GUI keybind upon injecting.\nI.E "Press RIGHTSHIFT to open GUI"'
})
GUISettings.CreateToggle({
["Name"] = "Show Tooltips",
["Function"] = function(callback) GuiLibrary["ToggleTooltips"] = callback end,
["Default"] = true,
["HoverText"] = "Toggles visibility of these"
})
GeneralSettings.CreateToggle({
["Name"] = "Discord integration",
["Function"] = function() end
})
local ToggleNotifications = {["Object"] = nil}
local Notifications = {}
Notifications = GeneralSettings.CreateToggle({
["Name"] = "Notifications",
["Function"] = function(callback)
GuiLibrary["Notifications"] = callback
end,
["Default"] = true,
["HoverText"] = "Shows notifications"
})
ToggleNotifications = GUISettings.CreateToggle({
["Name"] = "Toggle Alert",
["Function"] = function(callback) GuiLibrary["ToggleNotifications"] = callback end,
["Default"] = true,
["HoverText"] = "Notifies you if a module is enabled/disabled."
})
ToggleNotifications["Object"].BackgroundTransparency = 0
ToggleNotifications["Object"].BorderSizePixel = 0
ToggleNotifications["Object"].BackgroundColor3 = Color3.fromRGB(20, 20, 20)
GUISettings.CreateSlider({
["Name"] = "Rainbow Speed",
["Function"] = function(val)
GuiLibrary["RainbowSpeed"] = val / 10
end,
["Min"] = 1,
["Max"] = 100,
["Default"] = 10
})
local GUIbind = GUI.CreateGUIBind()
local teleportfunc = game:GetService("Players").LocalPlayer.OnTeleport:Connect(function(State)
if State == Enum.TeleportState.Started then
local teleportstr = 'shared.VapeSwitchServers = true if shared.VapeDeveloper then loadstring(readfile("vape/NewMainScript.lua"))() else loadstring(game:HttpGet("https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/NewMainScript.lua", true))() end'
if shared.VapeDeveloper then
teleportstr = 'shared.VapeDeveloper = true '..teleportstr
end
if shared.VapePrivate then
teleportstr = 'shared.VapePrivate = true '..teleportstr
end
GuiLibrary["SaveSettings"]()
queueteleport(teleportstr)
end
end)
GuiLibrary["SelfDestruct"] = function()
spawn(function()
coroutine.close(selfdestructsave)
end)
GuiLibrary["SaveSettings"]()
game:GetService("UserInputService").OverrideMouseIconBehavior = Enum.OverrideMouseIconBehavior.None
for i,v in pairs(GuiLibrary["ObjectsThatCanBeSaved"]) do
if (v["Type"] == "Button" or v["Type"] == "OptionsButton") and v["Api"]["Enabled"] then
v["Api"]["ToggleButton"](false)
end
end
GuiLibrary["SelfDestructEvent"]:Fire()
shared.VapeExecuted = nil
shared.VapePrivate = nil
shared.VapeSwitchServers = nil
shared.GuiLibrary = nil
shared.VapeIndependent = nil
shared.VapeManualLoad = nil
shared.CustomSaveVape = nil
GuiLibrary["KeyInputHandler"]:Disconnect()
GuiLibrary["KeyInputHandler2"]:Disconnect()
if MiddleClickInput then
MiddleClickInput:Disconnect()
end
teleportfunc:Disconnect()
GuiLibrary["MainGui"]:Remove()
GuiLibrary["MainBlur"]:Remove()
end
ModuleSettings.CreateButton2({
["Name"] = "RESET CURRENT PROFILE",
["Function"] = function()
local vapeprivate = shared.VapePrivate
GuiLibrary["SelfDestruct"]()
delfile(customdir.."Profiles/"..(GuiLibrary["CurrentProfile"] == "default" and "" or GuiLibrary["CurrentProfile"])..game.PlaceId..".vapeprofile.txt")
shared.VapeSwitchServers = true
shared.VapeOpenGui = true
shared.VapePrivate = vapeprivate
loadstring(GetURL("NewMainScript.lua"))()
end
})
GUISettings.CreateButton2({
["Name"] = "RESET GUI POSITIONS",
["Function"] = function()
for i,v in pairs(GuiLibrary["ObjectsThatCanBeSaved"]) do
if (v["Type"] == "Window" or v["Type"] == "CustomWindow") and GuiLibrary["findObjectInTable"](GuiLibrary["ObjectsThatCanBeSaved"], i) then
v["Object"].Position = (i == "GUIWindow" and UDim2.new(0, 6, 0, 6) or UDim2.new(0, 223, 0, 6))
end
end
end
})
GUISettings.CreateButton2({
["Name"] = "SORT GUI",
["Function"] = function()
local sorttable = {}
local movedown = false
local sortordertable = {
["GUIWindow"] = 1,
["CombatWindow"] = 2,
["BlatantWindow"] = 3,
["RenderWindow"] = 4,
["UtilityWindow"] = 5,
["WorldWindow"] = 6,
["FriendsWindow"] = 7,
["ProfilesWindow"] = 8,
["Text GUICustomWindow"] = 9,
["TargetInfoCustomWindow"] = 10,
["RadarCustomWindow"] = 11,
}
local storedpos = {}
local num = 6
for i,v in pairs(GuiLibrary["ObjectsThatCanBeSaved"]) do
if v["Type"] == "Window" and GuiLibrary["findObjectInTable"](GuiLibrary["ObjectsThatCanBeSaved"], i) and v["Object"].Visible then
local sortordernum = (sortordertable[i] or #sorttable)
sorttable[sortordernum] = v["Object"]
end
end
for i2,v2 in pairs(sorttable) do
if num > 1697 then
movedown = true
num = 6
end
v2.Position = UDim2.new(0, num, 0, (movedown and (storedpos[num] and (storedpos[num] + 9) or 400) or 39))
if not storedpos[num] then
storedpos[num] = v2.AbsoluteSize.Y
if v2.Name == "MainWindow" then
storedpos[num] = 400
end
end
num = num + 223
end
end
})
GeneralSettings.CreateButton2({
["Name"] = "UNINJECT",
["Function"] = GuiLibrary["SelfDestruct"]
})
if shared.VapeIndependent then
spawn(function()
repeat task.wait() until shared.VapeManualLoad
GuiLibrary["LoadSettings"]()
if #ProfilesTextList["ObjectList"] == 0 then
table.insert(ProfilesTextList["ObjectList"], "default")
ProfilesTextList["RefreshValues"](ProfilesTextList["ObjectList"])
end
GUIbind["Reload"]()
GuiLibrary["UpdateUI"]()
UpdateHud()
if not shared.VapeSwitchServers then
if blatantmode["Enabled"] then
pcall(function()
local frame = GuiLibrary["CreateNotification"]("Blatant Enabled", "Vape is now in Blatant Mode.", 5.5, "assets/WarningNotification.png")
frame.Frame.Frame.ImageColor3 = Color3.fromRGB(236, 129, 44)
end)
end
GuiLibrary["LoadedAnimation"](welcomemsg["Enabled"])
else
shared.VapeSwitchServers = nil
end
if shared.VapeOpenGui then
GuiLibrary["MainGui"].ScaledGui.ClickGui.Visible = true
GuiLibrary["MainBlur"].Enabled = true
shared.VapeOpenGui = nil
end
coroutine.resume(selfdestructsave)
end)
return GuiLibrary
else
loadstring(GetURL("AnyGame.vape"))()
if betterisfile("vape/CustomModules/"..game.PlaceId..".vape") then
loadstring(readfile("vape/CustomModules/"..game.PlaceId..".vape"))()
else
local publicrepo = checkpublicrepo(game.PlaceId)
if publicrepo then
loadstring(publicrepo)()
end
end
if shared.VapePrivate then
if pcall(function() readfile("vapeprivate/CustomModules/"..game.PlaceId..".vape") end) then
loadstring(readfile("vapeprivate/CustomModules/"..game.PlaceId..".vape"))()
end
end
GuiLibrary["LoadSettings"]()
if #ProfilesTextList["ObjectList"] == 0 then
table.insert(ProfilesTextList["ObjectList"], "default")
ProfilesTextList["RefreshValues"](ProfilesTextList["ObjectList"])
end
GUIbind["Reload"]()
GuiLibrary["UpdateUI"]()
UpdateHud()
if not shared.VapeSwitchServers then
if blatantmode["Enabled"] then
pcall(function()
local frame = GuiLibrary["CreateNotification"]("Blatant Enabled", "Vape is now in Blatant Mode.", 5.5, "assets/WarningNotification.png")
frame.Frame.Frame.ImageColor3 = Color3.fromRGB(236, 129, 44)
end)
end
GuiLibrary["LoadedAnimation"](welcomemsg["Enabled"])
else
shared.VapeSwitchServers = nil
end
if shared.VapeOpenGui then
GuiLibrary["MainGui"].ScaledGui.ClickGui.Visible = true
GuiLibrary["MainBlur"].Enabled = true
shared.VapeOpenGui = nil
end
coroutine.resume(selfdestructsave)
end
|
local awful = require('awful')
local gears = require('gears')
local wibox = require('wibox')
local beautiful = require('beautiful')
local dpi = beautiful.xresources.apply_dpi
local clickable_container = require('widget.clickable-container')
local icons = require('theme.icons')
local spawn = require('awful.spawn')
local osd_header = wibox.widget {
text = 'Brightness',
font = 'Hack Nerd Bold 12',
align = 'left',
valign = 'center',
widget = wibox.widget.textbox
}
local osd_value = wibox.widget {
text = '0%',
font = 'Hack Nerd Bold 12',
align = 'center',
valign = 'center',
widget = wibox.widget.textbox
}
local slider_osd = wibox.widget {
nil,
{
id = 'bri_osd_slider',
bar_shape = gears.shape.rounded_rect,
bar_height = dpi(24),
bar_color = '#ffffff20',
bar_active_color = '#f2f2f2EE',
handle_color = '#ffffff',
handle_shape = gears.shape.circle,
handle_width = dpi(24),
handle_border_color = '#00000012',
handle_border_width = dpi(1),
maximum = 100,
widget = wibox.widget.slider
},
nil,
expand = 'none',
layout = wibox.layout.align.vertical
}
local bri_osd_slider = slider_osd.bri_osd_slider
bri_osd_slider:connect_signal(
'property::value',
function()
local brightness_level = bri_osd_slider:get_value()
spawn('light -S ' .. math.max(brightness_level, 5), false)
-- Update textbox widget text
osd_value.text = brightness_level .. '%'
-- Update the brightness slider if values here change
awesome.emit_signal('widget::brightness:update', brightness_level)
if awful.screen.focused().show_bri_osd then
awesome.emit_signal(
'module::brightness_osd:show',
true
)
end
end
)
bri_osd_slider:connect_signal(
'button::press',
function()
awful.screen.focused().show_bri_osd = true
end
)
bri_osd_slider:connect_signal(
'mouse::enter',
function()
awful.screen.focused().show_bri_osd = true
end
)
-- The emit will come from brightness slider
awesome.connect_signal(
'module::brightness_osd',
function(brightness)
bri_osd_slider:set_value(brightness)
end
)
local icon = wibox.widget {
{
image = icons.brightness,
resize = true,
widget = wibox.widget.imagebox
},
forced_height = dpi(150),
top = dpi(12),
bottom = dpi(12),
widget = wibox.container.margin
}
local osd_height = dpi(250)
local osd_width = dpi(250)
local osd_margin = dpi(10)
screen.connect_signal(
'request::desktop_decoration',
function(s)
local s = s or {}
s.show_bri_osd = false
s.brightness_osd_overlay = awful.popup {
widget = {
-- Removing this block will cause an error...
},
ontop = true,
visible = false,
type = 'notification',
screen = s,
height = osd_height,
width = osd_width,
maximum_height = osd_height,
maximum_width = osd_width,
offset = dpi(5),
shape = gears.shape.rectangle,
bg = beautiful.transparent,
preferred_anchors = 'middle',
preferred_positions = {'left', 'right', 'top', 'bottom'}
}
s.brightness_osd_overlay : setup {
{
{
layout = wibox.layout.fixed.vertical,
{
{
layout = wibox.layout.align.horizontal,
expand = 'none',
nil,
icon,
nil
},
{
layout = wibox.layout.fixed.vertical,
spacing = dpi(5),
{
layout = wibox.layout.align.horizontal,
expand = 'none',
osd_header,
nil,
osd_value
},
slider_osd
},
spacing = dpi(10),
layout = wibox.layout.fixed.vertical
},
},
left = dpi(24),
right = dpi(24),
widget = wibox.container.margin
},
bg = beautiful.background,
shape = gears.shape.rounded_rect,
widget = wibox.container.background()
}
-- Reset timer on mouse hover
s.brightness_osd_overlay:connect_signal(
'mouse::enter',
function()
s.show_bri_osd = true
awesome.emit_signal('module::brightness_osd:rerun')
end
)
end
)
local hide_osd = gears.timer {
timeout = 2,
autostart = true,
callback = function()
local focused = awful.screen.focused()
focused.brightness_osd_overlay.visible = false
focused.show_bri_osd = false
end
}
awesome.connect_signal(
'module::brightness_osd:rerun',
function()
if hide_osd.started then
hide_osd:again()
else
hide_osd:start()
end
end
)
local placement_placer = function()
local focused = awful.screen.focused()
local brightness_osd = focused.brightness_osd_overlay
awful.placement.bottom(
brightness_osd,
{
margins = {
left = 0,
right = 0,
top = 0,
bottom = osd_margin
}
}
)
end
awesome.connect_signal(
'module::brightness_osd:show',
function(bool)
placement_placer()
awful.screen.focused().brightness_osd_overlay.visible = bool
if bool then
awesome.emit_signal('module::brightness_osd:rerun')
awesome.emit_signal(
'module::volume_osd:show',
false
)
else
if hide_osd.started then
hide_osd:stop()
end
end
end
)
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
local categoryData =
{
keyboardData =
{
name = GetString(SI_ACTIVITY_FINDER_CATEGORY_HOME_SHOW),
normalIcon = "EsoUI/Art/LFG/LFG_indexIcon_homeShow_up.dds",
pressedIcon = "EsoUI/Art/LFG/LFG_indexIcon_homeShow_down.dds",
mouseoverIcon = "EsoUI/Art/LFG/LFG_indexIcon_homeShow_over.dds",
},
gamepadData =
{
name = GetString(SI_ACTIVITY_FINDER_CATEGORY_HOME_SHOW),
menuIcon = "EsoUI/Art/LFG/Gamepad/LFG_menuIcon_homeShow.dds",
sceneName = "gamepadHomeShow",
tooltipDescription = GetString(SI_GAMEPAD_ACTIVITY_FINDER_TOOLTIP_HOME_SHOW),
}
}
local HomeShow_Manager = ZO_ActivityFinderTemplate_Manager:Subclass()
function HomeShow_Manager:New(...)
return ZO_ActivityFinderTemplate_Manager.New(self, ...)
end
function HomeShow_Manager:Initialize()
local filterModeData = ZO_ActivityFinderFilterModeData:New(LFG_ACTIVITY_HOME_SHOW)
ZO_ActivityFinderTemplate_Manager.Initialize(self, "ZO_HomeShow", categoryData, filterModeData)
HOME_SHOW_KEYBOARD = self:GetKeyboardObject()
HOME_SHOW_GAMEPAD = self:GetGamepadObject()
GAMEPAD_HOME_SHOW_SCENE = HOME_SHOW_GAMEPAD:GetScene()
end
function HomeShow_Manager:GetCategoryData()
return categoryData
end
HOME_SHOW_FINDER_MANAGER = HomeShow_Manager:New()
|
--- === hs.doc ===
---
--- Create documentation objects for interactive help within Hammerspoon
---
--- The documentation object created is a table with tostring metamethods allowing access to a specific functions documentation by appending the path to the method or function to the object created.
---
--- From the Hammerspoon console:
---
--- doc = require("hs.doc")
--- doc.hs.application
---
--- Results in:
--- Manipulate running applications
---
--- [submodules]
--- hs.application.watcher
---
--- [subitems]
--- hs.application:activate([allWindows]) -> bool
--- hs.application:allWindows() -> window[]
--- ...
--- hs.application:visibleWindows() -> win[]
---
--- By default, the internal core documentation and portions of the Lua 5.3 manual, located at http://www.lua.org/manual/5.3/manual.html, are already registered for inclusion within this documentation object, but you can register additional documentation from 3rd party modules with `hs.registerJSONFile(...)`.
local module = {}
module.spoonsupport = require("hs.doc.spoonsupport")
-- private variables and methods -----------------------------------------
local json = require("hs.json")
local fs = require("hs.fs")
local fnutils = require("hs.fnutils")
local inspect = require("hs.inspect")
local watchable = require("hs.watchable")
local sortFunction = function(m,n) -- sort function so lua manual toc sorts correctly
if m:match("^_%d") and n:match("^_%d") then
local a, b = fnutils.split(m:match("^_([^%s]+)"), "_"),
fnutils.split(n:match("^_([^%s]+)"), "_")
if tonumber(a[1]) ~= tonumber(b[1]) then
return tonumber(a[1]) < tonumber(b[1])
elseif a[2] == nil and b[2] == nil then return false
elseif a[2] == nil then return true
elseif b[2] == nil then return false
elseif tonumber(a[2]) ~= tonumber(b[2]) then
return tonumber(a[2]) < tonumber(b[2])
elseif a[3] == nil and b[3] == nil then return false
elseif a[3] == nil then return true
elseif b[3] == nil then return false
else
return tonumber(a[3]) < tonumber(b[3])
end
else
return m < n
end
end
local fixLinks = function(text)
-- replace internal link references which work well in html and dash with something
-- more appropriate to inline textual help
local content, count = text:gsub("%[([^%]\r\n]+)%]%(#([^%)\r\n]+)%)", "`%1`")
return content
end
local coredocs = {}
local rawdocs = { spoon = {} }
local docMT
docMT = {
__index = function(self, key)
local path, pos = rawget(self, "__path"), rawget(self, "__pos")
local result
if not path then
result = rawdocs[key] and setmetatable({ __path = key, __pos = rawdocs[key] }, docMT) or nil
else
result = pos[key] and setmetatable({ __path = path .. "." .. key, __pos = pos[key] }, docMT) or nil
end
return result
end,
__tostring = function(self)
local result = ""
local path, pos = rawget(self, "__path"), rawget(self, "__pos")
if not pos then
result = "[modules]\n"
for k,v in fnutils.sortByKeys(rawdocs, function(a,b) return a:lower() < b:lower() end) do
result = result .. k .. "\n"
end
elseif path == "spoon" then
result = "[spoons]\n"
for k,v in fnutils.sortByKeys(pos, function(a,b) return a:lower() < b:lower() end) do
result = result .. k .. "\n"
end
elseif pos.__ and not pos.__.json.items then
result = pos.__.json.type .. ": " .. (pos.__.json.signature or pos.__.json.def) .. "\n\n" .. pos.__.json.doc .. "\n"
else
if pos.__ then
result = pos.__.json.doc .. "\n\n"
else
result = "** DOCUMENTATION MISSING **\n\n"
end
local submodules, items = "", ""
for k, v in fnutils.sortByKeys(pos, sortFunction) do
if k ~= "__" then
-- spoons placeholder will not have __ and older docs (lua) will not have a type for sections (modules)
if not v.__ or not v.__.json.type or v.__.json.type == "Module" then
submodules = submodules .. k .. "\n"
else
items = items .. (v.__.json.signature or v.__.json.def) .. "\n"
end
end
end
result = result .. "[submodules]\n" .. submodules .. "\n"
result = result .. "[subitems]\n" .. items .. "\n"
end
return fixLinks(result)
end,
__pairs = function(self)
local path, pos = rawget(self, "__path"), rawget(self, "__pos")
local source = {}
if not pos then
source = rawdocs
else
source = pos
end
return function(_, k)
local v
k, v = next(source, k)
if k == "__" then
k, v = next(source, k)
end
return k, v
end, self, nil
end
}
local helpHolder = setmetatable({}, docMT)
-- Public interface ------------------------------------------------------
local buildHoldingTable = function(self)
local holder = {}
for k,v in pairs(coredocs) do
if v.spoon == self.__spoon then
for i, v2 in ipairs(v.json) do
if not (self.__ignore and (v2.name:match("^" .. self.__ignore .. "$") or v2.name:match("^" .. self.__ignore .. "[%.:]"))) then
table.insert(holder, v2)
end
end
end
end
table.sort(holder, function(a,b) return sortFunction(a.name:lower(), b.name:lower()) end)
return holder
end
local jsonMT = {
__index = function(self, key)
local holder = buildHoldingTable(self)
return holder[key]
end,
__pairs = function(self)
local holder = buildHoldingTable(self)
return function(_, k)
local v
k, v = next(holder, k)
return k, v
end, self, nil
end,
__len = function(self)
local holder = buildHoldingTable(self)
return #holder
end,
}
local changeCount = watchable.new("hs.doc")
changeCount.changeCount = 0
module._jsonForSpoons = setmetatable({ __spoon = true, __ignore = false }, jsonMT)
module._jsonForNonSpoons = setmetatable({ __spoon = false, __ignore = false }, jsonMT)
module._jsonForModules = setmetatable({ __spoon = false, __ignore = "lua" }, jsonMT)
--module._coredocs = coredocs
--module._help = helpHolder
--module._rawdocs = rawdocs
--- hs.doc.validateJSONFile(jsonfile) -> status, message|table
--- Function
--- Validate a JSON file potential inclusion in the Hammerspoon internal documentation.
---
--- Parameters:
--- * jsonfile - A string containing the location of a JSON file
---
--- Returns:
--- * status - Boolean flag indicating if the file was validated or not.
--- * message|table - If the file did not contain valid JSON data, then a message indicating the error is returned; otherwise the parsed JSON data is returned as a table.
module.validateJSONFile = function(jsonFile)
local f = io.open(jsonFile)
if not f then
return false, "Unable to open '"..jsonFile.."'"
else
local content = f:read("*a")
f:close()
return pcall(json.decode, content)
end
end
--- hs.doc.registerJSONFile(jsonfile) -> status[, message]
--- Function
--- Register a JSON file for inclusion when Hammerspoon generates internal documentation.
---
--- Parameters:
--- * jsonfile - A string containing the location of a JSON file
---
--- Returns:
--- * status - Boolean flag indicating if the file was registered or not. If the file was not registered, then a message indicating the error is also returned.
module.registerJSONFile = function(docFile, isSpoon)
if type(docFile) ~= "string" then
-- most likely this was called with the result of the locateJSONFile function,
-- and the locate function was unable to find the JSON file...
return false, "Provided path is not a string."
end
docFile = fs.pathToAbsolute(docFile)
local status, message = module.validateJSONFile(docFile)
if status then
if coredocs[docFile] then
return false, "File '"..docFile.."' already registered"
end
coredocs[docFile] = {
spoon = (isSpoon and type(isSpoon) == "boolean") and true or false,
json = message
}
for i, entry in ipairs(message) do
local current = coredocs[docFile].spoon and rawdocs.spoon or rawdocs
for s in string.gmatch(entry.name, "[%w_]+") do
current[s] = current[s] or {}
current = current[s]
end
if current.__ then
print("** hs.doc - duplicate module entry at " .. entry.name .. " -> " .. inspect(entry, { depth = 1 }))
else
current.__ = { json = entry, file = docFile }
end
for i2, subitem in ipairs(entry.items or {}) do
local itemDocName = subitem.name:gsub("[^%w_]", "")
current[itemDocName] = current[itemDocName] or {}
if current[itemDocName].__ then
print("** hs.doc - duplicate item entry at " .. entry.name .. "." .. subitem.name .. " -> " .. inspect(subitem, { depth = 1 }))
else
current[itemDocName].__ = { json = subitem, file = docFile }
end
end
end
changeCount.changeCount = changeCount.changeCount + 1
return status
end
return status, message
end
--- hs.doc.unregisterJSONFile(jsonfile, [isSpoon]) -> status[, message]
--- Function
--- Remove a JSON file from the list of registered files.
---
--- Parameters:
--- * jsonfile - A string containing the location of a JSON file
--- * isSpoon - an optional boolean, default false, specifying that the documentation should be added to the `spoons` sub heading in the documentation hierarchy.
---
--- Returns:
--- * status - Boolean flag indicating if the file was unregistered or not. If the file was not unregistered, then a message indicating the error is also returned.
module.unregisterJSONFile = function(docFile)
if coredocs[docFile] then
coredocs[docFile] = nil
local purgeFromInside
purgeFromInside = function(where)
for k,v in pairs(where) do
if k ~= "__" and type(v) == "table" then
if purgeFromInside(v) then
where[k] = nil
end
end
end
if where.__ and where.__.file == docFile then
return not next(where, "__")
elseif not where.__ then
return not next(where)
else
return false
end
end
purgeFromInside(rawdocs)
changeCount.changeCount = changeCount.changeCount + 1
return true
end
return false, "File '"..docFile.."' was not registered"
end
--- hs.doc.registeredFiles() -> table
--- Function
--- Returns the list of registered JSON files.
---
--- Parameters:
--- * None
---
--- Returns:
--- * a table containing the list of registered JSON files
---
--- Notes:
--- * The table returned by this function has a metatable including a __tostring method which allows you to see the list of registered files by simply typing `hs.doc.registeredFiles()` in the Hammerspoon Console.
---
--- * By default, the internal core documentation and portions of the Lua 5.3 manual, located at http://www.lua.org/manual/5.3/manual.html, are already registered for inclusion within this documentation object.
---
--- * You can unregister these defaults if you wish to start with a clean slate with the following commands:
--- * `hs.doc.unregisterJSONFile(hs.docstrings_json_file)` -- to unregister the Hammerspoon API docs
--- * `hs.doc.unregisterJSONFile((hs.docstrings_json_file:gsub("/docs.json$","/extensions/hs/doc/lua.json")))` -- to unregister the Lua 5.3 Documentation.
module.registeredFiles = function(docFile)
local registeredJSONFiles = setmetatable({}, {
__tostring = function(self)
local result = ""
for i,v in fnutils.sortByKeyValues(self) do
result = result..v.."\n"
end
return result
end,
})
for k,v in pairs(coredocs) do table.insert(registeredJSONFiles, k) end
return registeredJSONFiles
end
--- hs.doc.locateJSONFile(module) -> path | false, message
--- Function
--- Locates the JSON file corresponding to the specified module by searching package.path and package.cpath.
---
--- Parameters:
--- * module - the name of the module to locate a JSON file for
---
--- Returns:
--- * the path to the JSON file, or `false, error` if unable to locate a corresponding JSON file.
---
--- Notes:
--- * The JSON should be named 'docs.json' and located in the same directory as the `lua` or `so` file which is used when the module is loaded via `require`.
module.locateJSONFile = function(moduleName)
local asLua = package.searchpath(moduleName, package.path)
local asC = package.searchpath(moduleName, package.cpath)
if asLua then
local pathPart = asLua:match("^(.*/).+%.lua$")
if pathPart then
if fs.attributes(pathPart.."docs.json") then
return pathPart.."docs.json"
else
return false, "No JSON file for "..moduleName.." found"
end
else
return false, "Unable to parse package.path for "..moduleName
end
elseif asC then
local pathPart = asC:match("^(.*/).+%.so$")
if pathPart then
if fs.attributes(pathPart.."docs.json") then
return pathPart.."docs.json"
else
return false, "No JSON file for "..moduleName.." found"
end
else
return false, "Unable to parse package.cpath for "..moduleName
end
else
return false, "Unable to locate module path for "..moduleName
end
end
--- hs.doc.help(identifier)
--- Function
--- Prints the documentation for some part of Hammerspoon's API and Lua 5.3. This function has also been aliased as `hs.help` and `help` as a shorthand for use within the Hammerspoon console.
---
--- Parameters:
--- * identifier - A string containing the signature of some part of Hammerspoon's API (e.g. `"hs.reload"`)
---
--- Returns:
--- * None
---
--- Notes:
--- * This function is mainly for runtime API help while using Hammerspoon's Console
--- * This function only returns information about the core Hammerspoon API and Lua 5.3. If you register additional files from 3rd party modules, or deregister the initial files for creating your own `hs.doc` objects, it will not affect the results used by this function.
---
--- * You can also access the results of this function by the following methods from the console:
--- * help("identifier") -- quotes are required, e.g. `help("hs.reload")`
--- * help.identifier.path -- no quotes are required, e.g. `help.hs.reload`
---
--- * Lua information can be accessed by using the `lua` prefix, rather than `hs`.
--- * the identifier `lua._man` provides the table of contents for the Lua 5.3 manual. You can pull up a specific section of the lua manual by including the chapter (and subsection) like this: `lua._man._3_4_8`.
--- * the identifier `lua._C` will provide information specifically about the Lua C API for use when developing modules which require external libraries.
function module.help(identifier)
local result = helpHolder
for word in string.gmatch((identifier or ""), '([^.]+)') do
result = result[word]
end
print(result)
end
-- Return Module Object --------------------------------------------------
module.registerJSONFile(hs.docstrings_json_file)
module.registerJSONFile((hs.docstrings_json_file:gsub("/docs.json$","/extensions/hs/doc/lua.json")))
module.spoonsupport.updateDocsFiles()
local paths, details = module.spoonsupport.findSpoons()
for k,v in pairs(details) do if v.hasDocs then module.registerJSONFile(v.docPath, true) end end
-- don't load submodules until needed -- makes it easier to troubleshoot when testing
-- upgrades since hs.doc is loaded by _coresetup, but the others don't have to be, and
-- hsdocs especially uses a lot of other modules we might be testing and dont' want loaded
-- until personal path overrides have been set
local submodules = {
markdown = "hs.doc.markdown",
hsdocs = "hs.doc.hsdocs",
builder = "hs.doc.builder",
}
return setmetatable(module, {
__call = function(_, ...) return module.help(...) end,
__tostring = function(obj) return tostring(helpHolder) end,
__index = function(self, key)
if submodules[key] then
self[key] = require(submodules[key])
end
return helpHolder[key] or rawget(self, key)
end,
})
|
--@name Simple Custom Prop
--@author Name
--@server
local fidelity = 16
local x, y, z = 15, 10, 5
local convexes = {
-- cube
{
Vector(0, 0, 0), Vector(x, 0, 0), Vector(x, y, 0), Vector(0, y, 0),
Vector(0, 0, z), Vector(x, 0, z), Vector(x, y, z), Vector(0, y, z),
},
-- cylinder
{
-- cone
Vector(x/2, y/2, z*3)
},
}
-- cylinder base
for i = 1, fidelity do
local t = math.pi*2 / fidelity * i
local cos = x/2 + math.cos(t) * x/4
local sin = y/2 + math.sin(t) * y/4
table.insert(convexes[2], Vector(cos, sin, z))
table.insert(convexes[2], Vector(cos, sin, z*2))
end
local ent = prop.createCustom(chip():getPos() + chip():getUp()*45, Angle(), convexes, true)
|
-- https://github.com/rmagatti/auto-session
vim.o.sessionoptions = "blank,buffers,curdir,folds,help,tabpages,winsize,winpos,terminal"
require("auto-session").setup({
log_level = "info",
auto_session_enable_last_session = false,
auto_session_root_dir = vim.fn.stdpath("data") .. "/sessions/",
auto_session_enabled = true,
auto_save_enabled = nil,
auto_restore_enabled = false,
auto_session_suppress_dirs = nil
})
vim.cmd([[
autocmd VimLeavePre * silent! :SaveSession
]])
|
--@import see.io.Peripheral
function AbstractPeripheral:init(location)
if not Peripheral.isPresent(location) then
throw(InvalidArgumentException:new(1, "see.base.String: location", "invalid location"))
end
self.location = location
end
|
-- STYLES
local styles = data.raw['gui-style'].default
styles['green_button'] = {
type = 'button_style',
parent = 'button',
default_graphical_set = {
base = {position = {68, 17}, corner_size = 8},
shadow = default_dirt
},
hovered_graphical_set = {
base = {position = {102, 17}, corner_size = 8},
shadow = default_dirt,
glow = default_glow(green_arrow_button_glow_color, 0.5)
},
clicked_graphical_set = {
base = {position = {119, 17}, corner_size = 8},
shadow = default_dirt
},
disabled_graphical_set = {
base = {position = {85, 17}, corner_size = 8},
shadow = default_dirt
}
}
styles['green_icon_button'] = {
type = 'button_style',
parent = 'green_button',
padding = 3,
size = 28
}
styles['titlebar_flow'] = {
type = 'horizontal_flow_style',
direction = 'horizontal',
horizontally_stretchable = 'on',
vertical_align = 'center'
}
styles['invisible_horizontal_filler'] = {
type = 'empty_widget_style',
horizontally_stretchable = 'on'
}
styles['invisible_vertical_filler'] = {
type = 'empty_widget_style',
vertically_stretchable = 'on'
}
styles['entity_dialog_page_frame'] = {
type = 'frame_style',
parent = 'window_content_frame',
minimal_width = 250,
vertically_stretchable = 'on',
horizontally_stretchable = 'on',
left_padding = 8,
top_padding = 6,
right_padding = 6,
bottom_padding = 6
}
styles['camera_frame'] = {
type = 'frame_style',
parent = 'window_content_frame',
padding = 0
}
styles['stretchable_button'] = {
type = 'button_style',
parent = 'button',
horizontally_stretchable = 'on'
}
styles['dropdown_button'].disabled_font_color = styles['button'].disabled_font_color
styles['dropdown_button'].disabled_graphical_set = styles['button'].disabled_graphical_set
styles['list_box_in_tabbed_pane'] = {
type = 'list_box_style',
parent = 'list_box',
scroll_pane_style = {
type = 'scroll_pane_style',
parent = 'list_box_scroll_pane',
vertical_scroll_policy = 'auto-and-reserve-space',
graphical_set = {
base = {
position = {85, 0},
corner_size = 8,
center = {position = {42, 8}, size = 1},
draw_type = 'outer'
},
shadow = default_inner_shadow
}
}
}
styles['vertically_centered_flow'] = {
type='horizontal_flow_style',
vertical_align = 'center'
}
styles['invalid_short_number_textfield'] = {
type = 'textbox_style',
parent = 'short_number_textfield',
default_background = {
base = {position = {248,0}, corner_size=8, tint=warning_red_color},
shadow = textbox_dirt
},
active_background = {
base = {position={265,0}, corner_size=8, tint=warning_red_color},
shadow = textbox_dirt
},
disabled_background = {
base = {position = {282,0}, corner_size=8, tint=warning_red_color},
shadow = textbox_dirt
}
}
styles['close_button_active'] = {
type = 'button_style',
parent = 'close_button',
default_graphical_set = {
base = {position = {272, 169}, corner_size = 8},
shadow = {position = {440, 24}, corner_size = 8, draw_type = 'outer'}
},
hovered_graphical_set = {
base = {position={369,17}, corner_size=8},
shadow = {position = {440, 24}, corner_size = 8, draw_type = 'outer'}
},
clicked_graphical_set = {
base = {position={352,17}, corner_size=8},
shadow = {position = {440, 24}, corner_size = 8, draw_type = 'outer'}
}
}
styles['virtual_slot_table_scroll_pane'] = {
type = 'scroll_pane_style',
parent = 'train_schedule_scroll_pane',
background_graphical_set = {
base = {
position = {282,17},
corner_size = 8,
overall_tiling_vertical_size = 32,
overall_tiling_horizontal_size = 32,
overall_tiling_horizontal_padding = 4,
overall_tiling_horizontal_spacing = 8,
overall_tiling_vertical_spacing = 8,
overall_tiling_vertical_padding = 4
}
}
}
-- ----------------------------------------------------------------------------------------------------
-- SPRITES
data:extend{
{
type = 'sprite',
name = 'im-logo',
filename = '__InfinityMode__/graphics/gui/crafting-group.png',
size = 128,
flags = {'icon'}
},
{
type = 'sprite',
name = 'im-info-black-inline',
filename = '__InfinityMode__/graphics/gui/info-black-inline.png',
size = {16,40},
flags = {'icon'}
},
{
type = 'sprite',
name = 'im_pin',
filename = '__InfinityMode__/graphics/gui/pin.png',
size = 32,
flags = {'icon'}
},
{
type = 'sprite',
name = 'im_pin_black',
filename = '__InfinityMode__/graphics/gui/pin-black.png',
size = 32,
flags = {'icon'}
},
{
type = 'sprite',
name = 'im_no_default_on',
filename = '__InfinityMode__/graphics/gui/needs-restart-white.png',
size = {16,40},
scale = 0.5,
flags = {'icon'},
tint = green_arrow_button_glow_color
},
{
type = 'sprite',
name = 'im_no_default_off',
filename = '__InfinityMode__/graphics/gui/needs-restart-white.png',
size = {16,40},
scale = 0.5,
flags = {'icon'},
tint = red_arrow_button_glow_color
}
}
|
--- @classmod core.physics.CollisionShape
--- Defines the shape of a @{core.physics.Solid}.
--
-- There are different types of collision shapes, each of them has its own
-- constructor function.
local engine = require 'engine'
local class = require 'middleclass'
local Scheduler = require'core/Scheduler'
local CollisionShape = class('core/physics/CollisionShape')
--- Abstract class.
--
-- Use @{core.physics.BoxCollisionShape}, @{core.physics.SphereCollisionShape},
-- @{core.physics.CapsuleCollisionShape}, or @{core.physics.CompoundCollisionShape}
-- instead.
--
function CollisionShape:initialize( handle )
assert(self.class ~= CollisionShape, 'CollisionShape is an abstract class and not meant to be instanciated directly.')
self.handle = handle
end
function CollisionShape:destroy()
Scheduler.blindCall(engine.DestroyCollisionShape, self.handle)
self.handle = nil
end
return CollisionShape
|
-- Your normal yeast
minetest.register_craftitem("yatm_brewery:yeast_brewers", {
basename = "yatm_brewery:yeast",
base_description = "Yeast",
description = "Brewer's Yeast",
groups = {
yeast = 1,
yeast_brewers = 1,
},
inventory_image = "yatm_yeast_brewers.png"
})
-- Wine!
minetest.register_craftitem("yatm_brewery:yeast_bayanus", {
basename = "yatm_brewery:yeast",
base_description = "Yeast",
description = "Bayanus Yeast",
groups = {
yeast = 1,
yeast_bayanus = 1,
},
inventory_image = "yatm_yeast_bayanus.png"
})
-- Spicy!
minetest.register_craftitem("yatm_brewery:yeast_scarlet", {
basename = "yatm_brewery:yeast",
base_description = "Yeast",
description = "Scarlet Yeast",
groups = {
yeast = 1,
yeast_scarlet = 1,
},
inventory_image = "yatm_yeast_scarlet.png"
})
-- Magical properties, quite frankly, it's weird.
minetest.register_craftitem("yatm_brewery:yeast_umbral", {
basename = "yatm_brewery:yeast",
base_description = "Yeast",
description = "Umbral Yeast",
groups = {
yeast = 1,
yeast_umbral = 1,
},
inventory_image = "yatm_yeast_umbral.png"
})
|
--[[
Purpose: Library to load plugins from the framework and schema and retrieve
plugins that have been loaded.
--]]
nut.plugin = nut.plugin or {}
nut.plugin.buffer = nut.plugin.buffer or {}
--[[
Purpose: Library to load plugins from the framework and schema and retrieve plugins
that have been loaded.
--]]
function nut.plugin.IncludeEntities(directory)
local entityFiles, entityFolders = file.Find(directory.."/entities/entities/*", "LUA")
for k, v in pairs(entityFolders) do
ENT = {}
ENT.Type = "anim"
ENT.ClassName = v
local directory2 = directory.."/entities/entities/"..ENT.ClassName.."/"
if (file.Exists(directory2.."cl_init.lua", "LUA")) then
nut.util.Include(directory2.."init.lua", "server")
nut.util.Include(directory2.."cl_init.lua")
else
nut.util.Include(directory2.."shared.lua", "shared")
end
scripted_ents.Register(ENT, ENT.ClassName)
ENT = nil
end
for k, v in pairs(entityFiles) do
ENT = {}
ENT.ClassName = string.sub(v, 1, -5)
nut.util.Include(directory.."/entities/entities/"..ENT.ClassName..".lua", "shared")
scripted_ents.Register(ENT, ENT.ClassName)
ENT = nil
end
end
--[[
Purpose: Includes the effects within the plugin's entities/weapons sub-directory and
registers them.
--]]
function nut.plugin.IncludeWeapons(directory)
local weaponFiles, weaponFolders = file.Find(directory.."/entities/weapons/*", "LUA")
for k, v in pairs(weaponFolders) do
SWEP = {}
SWEP.Folder = v
SWEP.Base = "weapon_base"
SWEP.Primary = {}
SWEP.Secondary = {}
local directory2 = directory.."/entities/weapons/"..SWEP.Folder.."/"
if (file.Exists(directory2.."cl_init.lua", "LUA")) then
nut.util.Include(directory2.."init.lua", "server")
nut.util.Include(directory2.."cl_init.lua")
else
nut.util.Include(directory2.."shared.lua", "shared")
end
weapons.Register(SWEP, SWEP.Folder)
SWEP = nil
end
for k, v in pairs(weaponFiles) do
SWEP = {
Primary = {},
Secondary = {}
}
SWEP.Folder = string.sub(v, 1, -5)
SWEP.Base = "weapon_base"
nut.util.Include(directory.."/entities/weapons/"..v, "shared")
weapons.Register(SWEP, SWEP.Folder)
SWEP = nil
end
end
--[[
Purpose: Includes the effects within the plugin's entities/effects sub-directory and
registers them.
--]]
function nut.plugin.IncludeEffects(directory)
local effectFiles, effectFolders = file.Find(directory.."/entities/effects/*", "LUA")
for k, v in pairs(effectFolders) do
EFFECT = {}
EFFECT.ClassName = v
local directory2 = directory.."/entities/effects/"..EFFECT.ClassName.."/"
if (file.Exists(directory2.."cl_init.lua", "LUA")) then
nut.util.Include(directory2.."init.lua", "server")
nut.util.Include(directory2.."cl_init.lua")
elseif (file.Exists(directory2.."shared.lua", "LUA")) then
nut.util.Include(directory2.."shared.lua", "shared")
end
if (CLIENT) then
effects.Register(EFFECT, EFFECT.ClassName)
end
EFFECT = nil
end
for k, v in pairs(effectFiles) do
EFFECT = {}
EFFECT.ClassName = string.sub(v, 1, -4)
nut.util.Include(directory.."/entities/effects/"..EFFECT.ClassName..".lua", "client")
if (CLIENT) then
effects.Register(EFFECT, EFFECT.ClassName)
end
EFFECT = nil
end
end
--[[
Purpose: Searches for directories within the given base directory and registers
a plugin based off the name of the directories within. After that, each individual
file inside plugins/ will be included. Anything between sh_ and .lua will be the
plugin's unique id.
--]]
function nut.plugin.Load(directory)
local _, folders = file.Find(directory.."/plugins/*", "LUA")
for k, v in pairs(folders) do
local blocked = nut.schema.Call("BlockPlugins", v, directory)
if (!blocked) then
PLUGIN = nut.plugin.Get(v) or {}
PLUGIN.uniqueID = v;
local pluginDir = directory.."/plugins/"..v;
if (file.Exists(pluginDir.."/sh_plugin.lua", "LUA")) then
nut.plugin.PluginInit(PLUGIN, v);
nut.util.Include(pluginDir.."/sh_plugin.lua")
nut.plugin.IncludeEntities(pluginDir)
nut.plugin.IncludeWeapons(pluginDir)
nut.plugin.IncludeEffects(pluginDir)
nut.item.Load(pluginDir);
nut.plugin.buffer[v] = PLUGIN
end
PLUGIN = nil
end
end
local files = file.Find(directory.."/plugins/*.lua", "LUA")
for k, v in pairs(files) do
local cleanName = string.sub(v, 1, -5)
if (cleanName:sub(1, 3) == "sh_") then
cleanName = cleanName:sub(4)
end
local blocked = nut.schema.Call("BlockPlugins", cleanName, directory)
if (!blocked) then
PLUGIN = nut.plugin.Get(cleanName) or {};
nut.plugin.PluginInit(PLUGIN, v);
nut.util.Include(directory.."/plugins/"..v, "shared");
nut.plugin.buffer[cleanName] = PLUGIN;
PLUGIN = nil;
end
end
end
function nut.plugin.PluginInit(PLUGIN, uniqueID)
PLUGIN.uniqueID = uniqueID;
// Send Error Log //
if(PLUGIN.desc == nil) then
PLUGIN.desc = "";
end
if(PLUGIN.name == nil) then
PLUGIN.name = "";
end
if(PLUGIN.author == nil) then
PLUGIN.author = "";
end
//
function PLUGIN:WriteTable(data, ignoreMap, global)
return nut.util.WriteTable(self.uniqueID, data, ignoreMap, global)
end
function PLUGIN:ReadTable(ignoreMap, forceRefresh)
return nut.util.ReadTable(self.uniqueID, ignoreMap, forceRefresh)
end
function PLUGIN:GetPluginIdentifier(key, caller)
return AdvNut.util.CreateIdentifier("", caller).."Plugin."..self.uniqueID.."."..key;
end;
// Private Function. //
function PLUGIN:_GetPluginLanguageIdentifier(key)
return self:GetPluginIdentifier("").."Language."..key;
end;
function PLUGIN:AddPluginLanguage(key, value, language)
nut.lang.Add(self:_GetPluginLanguageIdentifier(key), value, language);
end;
function PLUGIN:GetPluginLanguage(key, ...)
return nut.lang.Get(self:_GetPluginLanguageIdentifier(key), ...);
end;
function PLUGIN:GetPluginConfig(key, default)
if (self) then
if (nut.config[self.uniqueID]) then
return nut.config[self.uniqueID][key] or default;
else
return default;
end;
else
return default;
end;
end;
function PLUGIN:SetPluginConfig(key, value)
if(self.uniqueID) then
local uniqueID = self.uniqueID;
if (!nut.config[uniqueID]) then
nut.config[uniqueID] = {};
end;
nut.config[self.uniqueID][key] = value;
end;
end;
function PLUGIN:IncludeDir(dir)
local path;
if (SCHEMA and !self.base) then
path = SCHEMA.folderName.."/plugin/"..self.uniqueID.."/"..dir;
else
path = "nutscript/plugins/"..self.uniqueID.."/"..dir;
end;
for k, v in pairs(file.Find(path.."/*.lua", "LUA")) do
nut.util.Include(path.."/"..v);
end
end;
end
--[[
Purpose: Retrieves all of the registered plugins.
--]]
function nut.plugin.GetAll()
return nut.plugin.buffer
end
--[[
Purpose: Returns a plugin's table based off the uniqueID given.
--]]
function nut.plugin.Get(uniqueID)
return nut.plugin.buffer[uniqueID]
end
if (CLIENT) then
AdvNut.hook.Add("BuildHelpOptions", "nut_PluginHelp", function(data)
data:AddHelp("플러그인", function()
local html = ""
for k, v in SortedPairs(nut.plugin.buffer) do
html = html.."<p><b>"..(v.name or k).."</b><br /> 제작자 : "..(v.author or "익명").."<br /> 설명 : "..v.desc or nut.lang.Get("no_desc").."</p>"
end
return html
end, "icon16/plugin.png")
end)
end
|
Scene_Splash = Scene_Base:extend("Scene_Splash")
function Scene_Splash.prototype:enter()
self._splash = require("lib.splashes.o-ten-one")()
local scene = self
self._splash.onDone = function ()
scene:startFadeout()
end
self._alpha = 1
self._splashCanvas = love.graphics.newCanvas(love.graphics.getDimensions())
end
function Scene_Splash.prototype:startFadeout()
self.update = self.updateFadeout
self.draw = self.drawFadeout
self._alpha = 1
end
function Scene_Splash.prototype:updateFadeout(dt)
Scene_Splash.prototype.update(self, dt)
if self._alpha > 0 then
self._alpha = self._alpha - dt
self._exit = true
return
end
if self._exit then
Scene_Manager:enter(Scene_Title())
self._exit = false
end
end
function Scene_Splash.prototype:update(dt)
self._splash:update(dt)
local canvas = love.graphics.getCanvas()
love.graphics.setCanvas(self._splashCanvas)
self._splash:draw()
love.graphics.setCanvas(canvas)
end
function Scene_Splash.prototype:draw()
love.graphics.setColor(1, 1, 1, self._alpha)
love.graphics.draw(self._splashCanvas)
end
function Scene_Splash.prototype:drawFadeout()
end
function Scene_Splash.prototype:leave()
end
function Scene_Splash.prototype:keypressed()
Audio_Manager:playSFX("menu_back")
self._splash:skip()
end
function Scene_Splash.prototype:gamepadpressed()
Audio_Manager:playSFX("menu_back")
self._splash:skip()
end
function Scene_Splash.prototype:mousepressed()
Audio_Manager:playSFX("menu_back")
self._splash:skip()
end
|
-- konko-mods.lua --
---------------------------
-- Mods:Insert(start, len, ease, modpairs, [offset], [plr]) - Writes mods to branch
-- start - Starting time
-- len - Length to full percentage
-- ease - Ease function
-- modpairs - {{end_p, mod, [begin_p]}, ...}
-- end_p - Ending percent
-- mod - Mod to activate (PascalCase uses player option functions)
-- begin_p - Beginning percent (optional)
-- offset - Offset between each mod in modpairs (optional)
-- plr - Player to apply mods (optional)
-- Mods:Define(name, func, return) - Defines a new mod from a function
-- Mods:FromFile(path) - Reads mods from a separate file
-- Mods:Mirin({start, len, ease, perc, mod, ...}, [offset], [plr]) - Writes mods to branch Mirin style
-- Mods:Exsch(start, len, begin_p, end_p, mod, timing, ease, [offset], [plr]) - Write mods to branch Exschwasion style
-- Mods:Default(modpairs) - Writes default mods to branch
---------------------------
local std = import 'stdlib'
local Mods = {}
setmetatable(Mods, {})
-- Version number
local VERSION = '1.4'
local POptions = {}
for i, v in ipairs( GAMESTATE:GetEnabledPlayers() ) do
POptions[i] = GAMESTATE:GetPlayerState(v):GetPlayerOptions('ModsLevel_Song')
end
local modlist = {}
local mod_percents = {}
local note_percents = {}
local custom_mods = {}
local default_mods = {}
local active = {}
for pn = 1, #POptions do
mod_percents[pn] = {}
note_percents[pn] = {}
custom_mods[pn] = {}
default_mods[pn] = {}
active[pn] = {}
end
--[[
local function ApplyMods(mod, percent, pn)
if custom_mods[pn][mod] ~= nil then
local new_perc = custom_mods[pn][mod].Function(percent, pn)
local new_mod = custom_mods[pn][mod].Return
percent = new_perc -- haha :TacMeme2:
mod = new_mod
end
if mod then
-- TODO: Fix mod ease calculations so percentage doesn't end up backwards
local modstring = '*-1 '..(percent)..' '..mod:lower()
if mod:sub(2):lower() == 'mod' then
modstring = '*-1 '..percent..mod:sub(1, 1):lower()
end
if pn then
POptions[pn]:FromString(modstring)
else
for p = 1, #POptions do
POptions[p]:FromString(modstring)
end
end
end
end
--]]
-- TODO: Make sure this doesn't run on unnecessary frames. ~Sudo
local function ApplyMods()
for pn = 1, #POptions do
local modstring = ''
for mod, percent in pairs(mod_percents[pn]) do
if custom_mods[pn][mod] ~= nil then
local new_perc = {custom_mods[pn][mod].Function(percent, pn)}
local new_mod = custom_mods[pn][mod].Return
for i = 1, #new_perc do
percent = new_perc[i]
mod = new_mod[i]
if POptions[pn][mod] then
if mod:sub(2) == 'Mod' then
POptions[pn][mod](POptions[pn], percent, 9e9)
else
POptions[pn][mod](POptions[pn], percent * 0.01, 9e9)
end
elseif mod:lower() == 'xmod' then
modstring = modstring..'*-1 '..percent..mod:sub(1, 1):lower()..','
elseif mod:sub(2):lower() == 'mod' then
modstring = modstring..'*-1 '..mod:sub(1, 1):lower()..percent..','
else
modstring = modstring..'*-1 '..(percent)..' '..mod:lower()..','
end
end
elseif mod then
if POptions[pn][mod] then
if mod:sub(2) == 'Mod' then
POptions[pn][mod](POptions[pn], percent, 9e9)
else
POptions[pn][mod](POptions[pn], percent * 0.01, 9e9)
end
elseif mod:lower() == 'xmod' then
modstring = modstring..'*-1 '..percent..mod:sub(1, 1):lower()..','
elseif mod:sub(2):lower() == 'mod' then
modstring = modstring..'*-1 '..mod:sub(1, 1):lower()..percent..','
else
modstring = modstring..'*-1 '..(percent)..' '..mod:lower()..','
end
end
end
if modstring ~= '' then POptions[pn]:FromString(modstring) end
end
end
local function ApplyNotes(beat, col, mod, percent, pn)
-- Code to turn on notemods once will go here once function is implemented engine side
mod = mod:lower()
if pn then
std.PL[pn].Player:AddNoteMod(beat, col, mod, percent * 0.01)
else
for p = 1, #POptions do
std.PL[p].Player:AddNoteMod(beat, col, mod, percent * 0.01)
end
end
end
local function UpdateMods()
for i, m in ipairs(modlist) do
for j, v in ipairs(m.Modifiers) do
-- If the player where we're trying to access is not available, then don't even update.
if m.Player and not POptions[m.Player] then break end
local BEAT = std.BEAT
local pn = m.Player
if (BEAT >= m.Start and BEAT < (m.Start + m.Length)) then
if m.Type == 'Player' then
-- Ease blending is a work in progress. Try to make sure two eases don't use the same mod.
v[3] = v[3] or mod_percents[pn][v[2]] or 0
active[pn][v[2]] = active[pn][v[2]] or {}
v[4] = v[4] or (#active[pn][v[2]] + 1)
active[pn][v[2]][v[4]] = m
local perc = 0
for n = 1, v[4] do
local offset = (n > v[4]) and 1 or 0
local cur_m = active[pn][v[2]][n]
local cur_v1 = cur_m.Modifiers[j][1]
local cur_v3 = cur_m.Modifiers[j][3]
local cur_ease = cur_m.Ease((BEAT - cur_m.Start) / cur_m.Length) - offset
if m.Length == 0 then cur_ease = cur_m.Ease(1) - offset end
local cur_perc = cur_ease * (cur_v1 - cur_v3)
if #active[pn][v[2]] == n then
perc = perc + (cur_v3 + cur_perc)
end
end
mod_percents[pn][v[2]] = perc
elseif m.Type == 'bup' then
v[3] = v[3] or mod_percents[pn][v[2]] or default_mods[pn][v[2]] or 0
local ease = m.Ease((BEAT - m.Start) / m.Length)
if m.Length == 0 then ease = m.Ease(1) end
local perc = ease * (v[1] - v[3])
mod_percents[pn][v[2]] = perc + v[3]
elseif m.Type == 'Note' then
local notemod = v[4]..'|'..v[1]..'|'..v[2]
v[5] = v[5] or note_percents[pn][notemod] or default_mods[pn][notemod] or 0
active[pn][notemod] = active[pn][notemod] or {}
v[6] = v[6] or (#active[pn][notemod] + 1)
active[pn][notemod][v[6]] = m
local perc = 0
for n = 1, v[6] do
local offset = (n > v[6]) and 1 or 0
local cur_m = active[pn][notemod][n]
local cur_v3 = cur_m.Modifiers[j][3]
local cur_v5 = cur_m.Modifiers[j][5]
local cur_ease = cur_m.Ease((BEAT - cur_m.Start) / cur_m.Length) - offset
if m.Length == 0 then cur_ease = 1 end
local cur_perc = cur_ease * (cur_v3 - cur_v5)
if #active[pn][notemod] == n then
perc = perc + (cur_v5 + cur_perc)
end
end
note_percents[pn][notemod] = perc
end
elseif BEAT >= (m.Start + m.Length) then
if m.Type == 'Player' then
v[3] = v[3] or mod_percents[pn][v[2]] or 0
mod_percents[pn][v[2]] = m.Ease(1) * (v[1] - v[3]) + v[3]
if v[4] and active[pn][v[2]] then
active[pn][v[2]][v[4]] = nil
end
elseif m.Type == 'Note' then
v[5] = v[5] or note_percents[pn][notemod] or 0
local notemod = v[4]..'|'..v[1]..'|'..v[2]
note_percents[pn][notemod] = m.Ease(1) * (v[3] - v[5]) + v[5]
if v[6] and active[pn][notemod] then
active[pn][notemod][v[6]] = nil
end
end
if j == #m.Modifiers then
m.Modifiers = {}
end
end
end
end
end
FG[#FG + 1] = Def.Actor {
ReadyCommand = function(self)
for pn = 1, #POptions do
POptions[pn]:FromString('*-1 clearall', pn)
end
end,
UpdateCommand = function(self)
UpdateMods()
ApplyMods()
end
}
-- TODO: Create a GetPercent function to get the current mod percent
-- Load a mod file.
local function FromFile(self, scriptpath)
--printerr('Mods:LoadFromFile')
run('lua/'..scriptpath)
return self
end
-- Write default mods.
local function Default(self, modtable)
--printerr('Mods:Default')
for pn = 1, #POptions do
default_mods[pn] = modtable
end
local res = self:Insert(std.START, 0, Tweens.instant, modtable)
return res
end
-- Define a new mod.
local function Define(self, name, func, ret)
--printerr('Mods:Define')
local t = {}
if type(ret) ~= 'table' then ret = {ret} end
t = {
Function = func,
Return = ret
}
for pn = 1, #POptions do
custom_mods[pn][name] = t
end
return self
end
-- Insert a mod.
local function Insert(self, start, len, ease, modtable, offset, pn)
--printerr('Mods:Insert')
local t1, t2 = {}, {}
if not offset or offset == 0 then
t1 = {
Start = start,
Length = len,
Ease = ease,
Modifiers = modtable,
Type = 'Player',
Player = pn or 1
}
table.insert(modlist, t1)
if not pn then
t2 = {
Start = start,
Length = len,
Ease = ease,
Modifiers = modtable,
Type = 'Player',
Player = 2
}
table.insert(modlist, t2)
end
else
for i, v in ipairs(modtable) do
t1[i] = {
Start = start + (offset * (i - 1)),
Length = len,
Ease = ease,
Modifiers = {v},
Type = 'Player',
Player = pn or 1
}
table.insert(modlist, t1[i])
if not pn then
t2[i] = {
Start = start + (offset * (i - 1)),
Length = len,
Ease = ease,
Modifiers = {v},
Type = 'Player',
Player = 2
}
table.insert(modlist, t2[i])
end
end
end
return self
end
-- We can't actually add notemods until they stop corrupting the stack.
local function Note(self, start, len, ease, notemodtable, offset, pn)
--printerr(Mods:Note)
local t1, t2 = {}, {}
if not offset or offset == 0 then
t1 = {
Start = start,
Length = len,
Ease = ease,
Modifiers = notemodtable,
Type = 'Note',
Player = pn or 1
}
table.insert(modlist, t1)
if not pn then
t2 = {
Start = start,
Length = len,
Ease = ease,
Modifiers = notemodtable,
Type = 'Note',
Player = 2
}
table.insert(modlist, t2)
end
else
for i, v in ipairs(notemodtable) do
t1[i] = {
Start = start + (offset * (i - 1)),
Length = len,
Ease = ease,
Modifiers = {v},
Type = 'Note',
Player = pn or 1
}
table.insert(modlist, t1[i])
if not pn then
t2[i] = {
Start = start + (offset * (i - 1)),
Length = len,
Ease = ease,
Modifiers = {v},
Type = 'Note',
Player = 2
}
table.insert(modlist, t2[i])
end
end
end
return self
end
-- Insert a mod but you like extra wasabi
local function Exsch(self, start, len, str1, str2, mod, timing, ease, pn)
--printerr('Mods:Exsch')
if timing == 'end' then
len = len - start
end
local res = self:Insert(start, len, ease, {{str2, mod, str1}}, 0, pn)
return res
end
-- so-called "free thinkers" when mirin template
local function Mirin(self, t, offset, pn)
--printerr('Mods:Mirin')
local tmods = {}
for i = 4, #t, 2 do
if t[i] and t[i + 1] then
tmods[#tmods + 1] = {t[i], t[i + 1]}
end
end
local res = self:Insert(t[1], t[2], t[3], tmods, offset, pn)
return res
end
Mods = {
VERSION = VERSION,
FromFile = FromFile,
Define = Define,
Insert = Insert,
--Note = Note,
Mirin = Mirin,
Exsch = Exsch,
Default = Default,
}
Mods.__index = Mods
print('Loaded Konko Mods v'..Mods.VERSION)
return Mods
|
return {
summary = 'Get the depth buffer used by the Canvas.',
description = [[
Returns the depth buffer used by the Canvas as a Texture. If the Canvas was not created with a
readable depth buffer (the `depth.readable` flag in `lovr.graphics.newCanvas`), then this
function will return `nil`.
]],
arguments = {},
returns = {
{
name = 'texture',
type = 'Texture',
description = 'The depth Texture of the Canvas.'
}
},
related = {
'lovr.graphics.newCanvas'
}
}
|
local DowntimeService = require(6317978171) -- Or require by using the file path. (Requiring by ID is better for quicker updates.)
local Players = game:GetService("Players")
-- Example #1: Kicking Players if Datastores are down.
Players.PlayerAdded:Connect(function(player)
if DowntimeService:GetDatastoreAPIStatus() == "down" then
player:Kick("Datastores are currently down. To prevent critical errors we have kicked you. If this issue persits please contact the game owner. =")
end
end)
-- Example #2 Printing latest tests if something is down or not.
while true do
if DowntimeService:GetSiteStatus() == "down" then
warn("Roblox Website is Currently Down! Please be patient while Roblox works on a fix! :)")
elseif DowntimeService.GetSiteStatus() == "degraded" then
print("Roblox Website is Currently slow! Please be patient while Roblox works on it! :)")
elseif DowntimeService:GetSiteStatus() == "up" then
print("Roblox website is currently up!")
end
wait(300)
end
|
--------------------------------------------------------------------------------
--
-- This file is part of the Doxyrest toolkit.
--
-- Doxyrest is distributed under the MIT license.
-- For details see accompanying license.txt file,
-- the public copy of which is also available at:
-- http://tibbo.com/downloads/archive/doxyrest/license.txt
--
--------------------------------------------------------------------------------
--!
--! \defgroup api-compounds
--! \ingroup api
--! \grouporder 2
--! \title Doxygen Compounds
--!
--! This section describes types (enumerations and tables) used to represent
--! Doxygen compounds (classes, namespaces, groups, etc).
--!
--! @{
--!
--------------------------------------------------------------------------------
--!
--! \luaenum
--!
CompoundKind =
{
"class",
"struct",
"union",
"interface",
"protocol",
"category",
"exception",
"service",
"singleton",
"file",
"namespace",
"group",
"page",
"example",
"dir",
}
-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--!
--! \luastruct
--! \luabasetype NamespaceContents
--!
--! Table of this type describes a Doxygen *compound* such as *class*,
--! *namespace*, *group* etc.
--!
Compound =
{
--! Holds a string describing compound type. Must be one of `CompoundKind`.
compoundKind,
--!
--! Holds Doxygen identifier string, e.g.
--! ``group__type_1gada12e3c9caedb0e18d384bfdc7e7def3``.
--!
--! This string can be used as a unique identifier for creating labels and
--! reference links.
--!
id,
--! Holds a string with the name of the compound.
name,
--!
--! Holds a string with the title (if specified) or an empty string.
--!
--! Usually compound titles are not used unless this is a ``group``
--! compound.
--!
title,
importId,
group,
--!
--! Holds a string with a forward-slash-separated path to the compound
--! starting from the global namespace. For example, C++ class
--! ``sys::win::WaitableTimer`` will have its path encoded as
--! ``sys/win/WaitableTimer``.
--!
--! This field can be used to reconstruct a fully qualified name of the
--! compound.
--!
path,
importArray,
--! Holds a `Description` table with the brief description of the compound.
briefDescription,
--! Holds a `Description` table with the detailed description of the
--! compound.
detailedDescription,
--! Holds a `Location` table describing the place of declaration.
location,
}
--!
--! \luastruct
--! \luabasetype Compound
--!
Group =
{
--! Holds the group index in the ``innerRef`` array from the original XML
--! database.
originalIdx,
}
--!
--! \luastruct
--! \luabasetype Compound
--!
Page =
{
subPageArray,
}
--!
--! \luastruct
--! \luabasetype Compound
--!
Class =
{
--[[!
Holds a table containing an array of all template parameters of the
compound.
Type of each element of the array is `Param`
This field is only set when ``compoundKind`` is one of:
| ``struct``
| ``union``
| ``class``
| ``interface``
]]
templateParamArray,
--[[!
Holds a table containing an array of all template specialization
parameters of the compound.
Type of each element of the array is `Param`
This field is only set when ``compoundKind`` is one of:
| ``struct``
| ``union``
| ``class``
| ``interface``
]]
templateSpecParamArray,
baseTypeArray,
baseTypeProtectionArray,
derivedTypeArray,
}
--!
--! \luastruct
--!
NamespaceContents =
{
--!
--! Holds a table containing an array of all the groups withing the
--! compound.
--!
--! Type of each element of the array is ``Compound``.
--! `Compound.compoundKind` should be ``group``.
--!
groupArray,
--!
--! Holds a table containing an array of all the nested namespaces.
--!
--! Type of each element of the array is ``Compound``.
--! `Compound.compoundKind` should be ``namespace``.
--!
namespaceArray,
--!
--! Holds a table containing an array of all the enums withing the compound.
--!
--! Type of each element of the array is `Member`. `Member.memberKind`
--! should be ``enum``.
--!
enumArray,
--!
--! Holds a table containing an array of all the nested structs within the
--! compound.
--!
--! Type of each element of the array is ``Compound``.
--! `Compound.compoundKind` should be ``struct``.
--!
structArray,
--!
--! Holds a table containing an array of all the nested unions within the
--! compound.
--!
--! Type of each element of the array is ``Compound``.
--! `Compound.compoundKind` should be ``union``.
--!
unionArray,
--!
--! Holds a table containing an array of all the nested classes within the
--! compound.
--!
--! Type of each element of the array is ``Compound``.
--! `Compound.compoundKind` should be ``class``.
--!
classArray,
interfaceArray,
protocolArray,
exceptionArray,
serviceArray,
singletonArray,
--!
--! Holds a table containing an array of all the typedefs within the
--! compound.
--!
--! Type of each element of the array is `Member`. `Member.memberKind`
--! should be ``typedef``.
--!
typedefArray,
--![[!
--! Holds a table containing an array of all the variables within the
--! compound.
--!
--! Type of each element of the array is `Member`. `Member.memberKind`
--! should be ``variable``.
--!
variableArray,
--!
--! Holds a table containing an array of all the constructors of the type
--! compound.
--!
--! Type of each element of the array is `Member`. `Member.memberKind`
--! should be ``function``.
--!
constructorArray,
--!
--! Holds a `Member` table describing the destructor of the type compound
--! (if there is any) or ``nil``.
--!
--! `Member.memberKind` should be ``function``.
--!
destructor,
--!
--! Holds a table containing an array of all the functions/methods within
--! the compound.
--!
--! Type of each element of the array is `Member`. `Member.memberKind`
--! should be ``function``.
--!
functionArray,
--!
--! Holds a table containing an array of all the properties within the
--! compound.
--!
--! Type of each element of the array is `Member`. `Member.memberKind`
--! should be ``property``.
--!
propertyArray,
--!
--! Holds a table containing an array of all the events within the compound.
--!
--! Type of each element of the array is `Member`. `Member.memberKind`
--! should be ``event``.
--!
eventArray,
--!
--! Holds a table containing an array of all the aliases within the
--! compound.
--!
--! Type of each element of the array is `Member`. `Member.memberKind`
--! should be ``alias``.
--!
aliasArray,
--!
--! Holds a table containing an array of all the macro definitions within
--! the compound.
--!
--! Type of each element of the array is `Member`. `Member.memberKind`
--! should be ``define``.
--!
defineArray,
--!
--! Holds a table containing an array of all the footnotes defined within
--! the compound.
--!
--! Type of each element of the array is `Member`. `Member.memberKind`
--! should be ``footnote``.
--!
footnoteArray,
}
--!
--! \luastruct
--! \luabasetype NamespaceContents
--!
GlobalNamespace =
{
path,
id, --! always set to "global"
compoundKind, --! always set to "namespace"
briefDescription,
detailedDescription,
}
--------------------------------------------------------------------------------
--! @}
|
-- If you have any suggestions you can create an issue at https://github.com/Kistras/2q2WxkSZhzU
---------------
-- Remove holos if script was reloaded
if HOLOBUILDER then
for k,e in pairs(HOLOBUILDER.Holograms) do
if e.Entity then
e.Entity:Remove()
end
end
end
-- For interaction with other scripts
HOLOBUILDER = {} -- Global
HOLOBUILDER.Active = true -- Is builder active?
HOLOBUILDER.Holograms = {}
HOLOBUILDER.OriginPos = Vector(0, 0, 0)
HOLOBUILDER.SelectedHolo = nil -- A number
HOLOBUILDER.HighlightedHolo = nil -- A number
HOLOBUILDER.HighlightedDist = nil -- A number
HOLOBUILDER.RadialMenu = false -- If it is opened
HOLOBUILDER.RadialMenuSelected = nil
HOLOBUILDER.DrawnStuff = {} -- Used in radial menu to draw stuff on screen
HOLOBUILDER.Functions = {} -- Used in radial menu to do stuff
HOLOBUILDER.Used3D2D = {} --
HOLOBUILDER.Mode = "Select"
-- Mode specific stuff
HOLOBUILDER.MoveDistance = nil -- A number
HOLOBUILDER.MoveOffset = Vector(0, 0, 0)
--
concommand.Add("holobuilder", function(ply, cmd, args)
HOLOBUILDER.Active = not HOLOBUILDER.Active
end)
-- Hologram class?
local holoclass = {}
holoclass.Id = 1
holoclass.Model = "models/holograms/cube.mdl"
holoclass.Color = Color(255, 255, 255, 255)
holoclass.Material = "models/debug/debugwhite"
holoclass.Scale = Vector(1, 1, 1)
holoclass.ScaleInUnits = false
holoclass.Clip = {}
holoclass.DisableShadows = false
holoclass.Parent = 1
holoclass.Pos = Vector(0, 0, 0)
holoclass.Angle = Angle(0, 0, 0)
holoclass.Name = "Hologram"
holoclass.Draw = true
holoclass.Entity = nil
HOLOBUILDER.HoloClass = holoclass -- A number
local function applydata(id)
local holo = HOLOBUILDER.Holograms[id]
if holo then
local en = holo.Entity
if en then
en:SetPos(HOLOBUILDER.OriginPos + holo.Pos)
en:SetMaterial(holo.Material)
en:SetModel(holo.Model)
en:SetColor(holo.Color)
if not isnumber(holo.Parent) or holo.Parent == holo.Id or holo.Parent == 0 then
local ParentHolo = HOLOBUILDER.Holograms[holo.Parent]
if ParentHolo and IsValid(ParentHolo.Entity) then
en:SetParent(ParentHolo.Entity)
end
else
en:SetParent() // Unparent, yeah
end
local mat = Matrix()
if holo.ScaleInUnits then
local boundsMins, boundsMaxs = en:GetModelBounds()
local size = boundsMaxs - boundsMins
mat:Scale(Vector(holo.Scale.x / size.x, holo.Scale.y / size.y, holo.Scale.z / size.z))
//print(holo.Scale / size)
else
mat:Scale(holo.Scale)
end
en:EnableMatrix("RenderMultiply", mat)
end
end
end
local function spawnholo(holo)
local entity = ClientsideModel(holo.Model)
entity:SetPos(HOLOBUILDER.OriginPos + holo.Pos)
entity:Spawn()
entity:SetRenderMode(RENDERMODE_TRANSCOLOR)
holo.Entity = entity
HOLOBUILDER.Holograms[holo.Id] = holo
applydata(holo.Id)
end
--
-- Functions go brrr
HOLOBUILDER.Functions["New Holo"] = function()
local trace = LocalPlayer():GetEyeTrace()
local holo = table.Copy(holoclass)
holo.Pos = trace.HitPos - HOLOBUILDER.OriginPos + trace.HitNormal * 24
holo.Pos = Vector(math.Round(holo.Pos.x), math.Round(holo.Pos.y), math.Round(holo.Pos.z))
-- Iterate thru ids
local Id = 1
while HOLOBUILDER.Holograms[Id] do
Id = Id + 1
end
holo.Id = Id
spawnholo(holo)
HOLOBUILDER.SelectedHolo = Id
end
HOLOBUILDER.Functions["Save"] = function()
-- There should be confirmation window or something
local str = "if(first()){\n"
for id,holo in pairs(HOLOBUILDER.Holograms) do
str = str .. " holoCreate(" .. id .. ") holoPos(" .. id .. ", entity():toWorld(vec(" .. holo.Pos.x .. ", " .. holo.Pos.y .. ", " .. holo.Pos.z .. "))) "
if not isnumber(holo.Parent) or holo.Parent == holo.Id or holo.Parent == 0 then
str = str .. "holoParent(" .. id .. ", entity()) "
else
local ParentHolo = HOLOBUILDER.Holograms[holo.Parent]
if ParentHolo and IsValid(ParentHolo.Entity) then
str = str .. "holoParent(" .. id .. ", " .. holo.Parent .. ") "
end
end
str = str .. "\n"
end
str = str .. "}"
file.Write("expression2/HOLOBUILDER_OUTPUT_123.txt", str)
chat.AddText("Saved")
end
HOLOBUILDER.Functions["Load"] = function()
end
HOLOBUILDER.Functions["Clear"] = function()
end
HOLOBUILDER.Functions["#Move"] = function()
HOLOBUILDER.Mode = "Move"
end
--
surface.CreateFont("HoloBuilder", {
font = "Segoe UI Semibold",
extended = false,
size = 30,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = false,
})
surface.CreateFont("HoloBuilderRadial", {
font = "Segoe UI Semibold",
extended = false,
size = 20,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = false,
})
hook.Add("Think", "HoloBuilderHandler", function()
if HOLOBUILDER.Active then
if table.IsEmpty(HOLOBUILDER.Holograms) then
local holo = table.Copy(holoclass)
holo.Name = "Origin"
local trace = LocalPlayer():GetEyeTrace()
HOLOBUILDER.OriginPos = trace.HitPos + trace.HitNormal * 24
spawnholo(holo)
print("Origin holo was created.")
else
--
end
end
end)
-- Get entities player looks at
hook.Add("PreDrawTranslucentRenderables", "HoloBuilderHighlighter", function()
if HOLOBUILDER.Active then
local rayStart = EyePos()
local rayDelta = EyeVector() * 256
local trace = LocalPlayer():GetEyeTrace()
local tracelen = rayStart:DistToSqr(trace.HitPos)
local newHolo = nil
local newDist = 99999
local lastPos = nil
for id, holo in pairs(HOLOBUILDER.Holograms) do
if holo.Entity then
local boxOrigin = holo.Entity:GetPos()
local boxAngles = holo.Entity:GetAngles()
-- Entity:OBBMins() or Entity:OBBMaxs() retuns Vector(0,0,0)
-- So I used Entity:GetModelBounds()
local boxMins, boxMaxs = holo.Entity:GetModelBounds()
if holo.ScaleInUnits then
/*
local size = boxMaxs - boxMins
local propoffset = boxMins + boxMaxs
propoffset = Vector(propoffset.x / size.x * holo.Scale.x,
propoffset.y / size.y * holo.Scale.y,
propoffset.z / size.z * holo.Scale.z)
-- Usually they compensate each other. Tell me if something is off
boxMins = -holo.Scale / 2 + propoffset
boxMaxs = holo.Scale / 2 + propoffset
*/
-- The thing above was supposed to compensate model shifting, but I can't do anything with it for now.
boxMins = -holo.Scale / 2
boxMaxs = holo.Scale / 2
else
boxMins = Vector(boxMins.x * holo.Scale.x, boxMins.y * holo.Scale.y, boxMins.z * holo.Scale.z)
boxMaxs = Vector(boxMaxs.x * holo.Scale.x, boxMaxs.y * holo.Scale.y, boxMaxs.z * holo.Scale.z)
end
local hitPos, normalVec, fraction = util.IntersectRayWithOBB(rayStart, rayDelta, boxOrigin, boxAngles, boxMins, boxMaxs)
if hitPos then
local dist = rayStart:DistToSqr(hitPos)
-- Check if this holo is closer to player than entity in front of them
-- This way we won't be able to target stuff through walls
if dist < tracelen then
if dist < newDist then -- If this holo is closer to player
newHolo = id
newDist = dist
lastPos = hitPos
end
end
end
end
end
HOLOBUILDER.HighlightedHolo = newHolo
HOLOBUILDER.HighlightedDist = newDist
-- Modes
-- Move
if HOLOBUILDER.Mode == "Move" and input.IsMouseDown(MOUSE_LEFT) then
if lastPos and HOLOBUILDER.MoveDistance == nil and HOLOBUILDER.HighlightedHolo == HOLOBUILDER.SelectedHolo and HOLOBUILDER.HighlightedDist < 100000 then
//HOLOBUILDER.MoveDistance = (HOLOBUILDER.Holograms[HOLOBUILDER.HighlightedHolo].Pos + HOLOBUILDER.OriginPos):Distance(EyePos())
HOLOBUILDER.MoveDistance = lastPos:Distance(EyePos())
HOLOBUILDER.MoveOffset = HOLOBUILDER.Holograms[HOLOBUILDER.HighlightedHolo].Pos - lastPos + HOLOBUILDER.OriginPos
//print(HOLOBUILDER.MoveDistance)
end
elseif HOLOBUILDER.MoveDistance ~= nil then
HOLOBUILDER.MoveDistance = nil
end
if HOLOBUILDER.MoveDistance ~= nil then
//HOLOBUILDER.Holograms[HOLOBUILDER.SelectedHolo].Pos = (EyePos() + EyeVector() * HOLOBUILDER.MoveDistance + HOLOBUILDER.MoveOffset) - HOLOBUILDER.OriginPos
local Pos = (EyePos() + EyeVector() * HOLOBUILDER.MoveDistance + HOLOBUILDER.MoveOffset) - HOLOBUILDER.OriginPos
Pos = Vector(math.Round(Pos.x * 100) / 100, math.Round(Pos.y * 100) / 100, math.Round(Pos.z * 100) / 100)
HOLOBUILDER.Holograms[HOLOBUILDER.SelectedHolo].Pos = Pos
applydata(HOLOBUILDER.SelectedHolo)
end
end
end)
hook.Add("PreDrawHalos", "HoloBuilderHighlighter", function()
if HOLOBUILDER.Active then
if HOLOBUILDER.HighlightedHolo ~= nil and HOLOBUILDER.SelectedHolo ~= HOLOBUILDER.HighlightedHolo then
local En = HOLOBUILDER.Holograms[HOLOBUILDER.HighlightedHolo].Entity
if IsValid(En) then
halo.Add({En}, color_red)
end
end
if HOLOBUILDER.SelectedHolo then
local En = HOLOBUILDER.Holograms[HOLOBUILDER.SelectedHolo].Entity
if IsValid(En) then
halo.Add({En}, color_white)
end
end
end
end)
-- Intercept and replace user input --
local MMOffset = Vector(0, 0, 0)
local maxcldist = 25
local Sensitivity = 10
-- Replace binds
hook.Add("PlayerBindPress", "HoloBuilderInterceptKeys", function(ply, bind, pressed)
if HOLOBUILDER.Active then
if string.find(bind, "+zoom") then
if pressed then
HOLOBUILDER.RadialMenu = true
HOLOBUILDER.RadialMenuSelected = nil
MMOffset = Vector(0, 0, 0)
else
local field = HOLOBUILDER.DrawnStuff[HOLOBUILDER.RadialMenuSelected]
HOLOBUILDER.RadialMenuSelected = nil
HOLOBUILDER.RadialMenu = false
if field ~= nil then
HOLOBUILDER.Functions[field]()
end
end
return true
elseif string.find(bind, "+attack2") then
return true
elseif string.find(bind, "+attack") then
if pressed then
if HOLOBUILDER.HighlightedHolo then
if HOLOBUILDER.HighlightedHolo == HOLOBUILDER.SelectedHolo then
-- Maybe modes
else
HOLOBUILDER.SelectedHolo = HOLOBUILDER.HighlightedHolo
end
else
HOLOBUILDER.SelectedHolo = nil
HOLOBUILDER.Mode = "Select"
end
end
return true
end
end
end)
-- Get mouse movements for radial menu
hook.Add("InputMouseApply", "RadialMenuControls", function(cmd, x, y)
if HOLOBUILDER.Active and HOLOBUILDER.RadialMenu then
cmd:SetMouseX(0)
cmd:SetMouseY(0)
MMOffset = MMOffset + Vector(x / Sensitivity, y / Sensitivity, 0)
-- Clamp it
local dist = MMOffset:Length2D()
if dist > maxcldist then
MMOffset.x = MMOffset.x / dist * maxcldist
MMOffset.y = MMOffset.y / dist * maxcldist
dist = maxcldist
end
-- Get angles
local amo = #HOLOBUILDER.DrawnStuff
local ang = MMOffset:Angle().yaw / 360
-- I have no idea why this happens, but this thing has to have some sort of offset
-- These numbers... work well for small numbers, but I haven't tested it any further.
local offset = ((amo - 4) / 4) -- Why
if ang and dist > 6 then
HOLOBUILDER.RadialMenuSelected = math.floor(amo * -ang + offset) % amo + 1
else
HOLOBUILDER.RadialMenuSelected = nil
end
// chat.AddText("" .. ang)
return true
end
end)
-- Draw stuff on screen
local bg_color = Color(0, 0, 0, 128)
local InitDistFromCenter = 25
local InitDistToEnd = 100
local InitTextDistToEnd = 90
local GapDistance = 3
local pi05 = math.pi / 2
local pi2 = math.pi * 2
-- https://wiki.facepunch.com/gmod/cam.PushModelMatrix
local function rotatedText(text, x, y, font, color, ang)
render.PushFilterMag(TEXFILTER.ANISOTROPIC)
render.PushFilterMin(TEXFILTER.ANISOTROPIC)
local m = Matrix()
m:Translate(Vector(x, y, 0))
m:Rotate(Angle(0, ang, 0))
surface.SetFont(font)
local w, h = surface.GetTextSize(text)
m:Translate(-Vector(w / 2, h / 2, 0))
cam.PushModelMatrix(m)
draw.DrawText(text, font, 0, 0, color)
cam.PopModelMatrix()
render.PopFilterMag()
render.PopFilterMin()
end
-- DO NOT USE this implementation of radial menu
-- You probably want to check out this:
-- https://steamcommunity.com/sharedfiles/filedetails/?id=265292490
hook.Add("HUDPaint", "HoloBuilderRadialMenu", function()
if HOLOBUILDER.Active and HOLOBUILDER.RadialMenu then
surface.SetDrawColor(bg_color)
draw.NoTexture()
if HOLOBUILDER.SelectedHolo then
HOLOBUILDER.DrawnStuff = {
"#Move",
"Rotate",
"Color",
"Name",
"#Scale",
"Material",
"Parent",
"Remove"
}
else
HOLOBUILDER.DrawnStuff = {
"New Holo",
"Save",
"Load",
"Clear"
}
end
local amo = #HOLOBUILDER.DrawnStuff
if amo > 2 then
local GapMod = GapDistance * (5 / amo) -- Approx. numbers
local frac = pi2 / amo
for h, e in pairs(HOLOBUILDER.DrawnStuff) do
-- Used to make selected things "stand out"
local PushOut
if isnumber(HOLOBUILDER.RadialMenuSelected) and HOLOBUILDER.RadialMenuSelected == h then
PushOut = 20
else
PushOut = 0
end
local DistFromCenter = InitDistFromCenter + PushOut
local DistToEnd = InitDistToEnd + PushOut
local TextDistToEnd = InitTextDistToEnd + PushOut
-- So basically we need to throw a few (#DrawnStuff) lines, get points perpendicular to it
-- on some distance (DistToEnd and DistFromCenter), connect those points and we've got
-- our radial menu. Still broke something with this gap modificator, so I used just
-- very rough approximated numbers. TODO: Works for now, should be fixed later.
local LineStartX, LineStartY = math.sin((h) * frac), math.cos((h) * frac)
local PerpStartX, PerpStartY = math.sin((h - pi05) * frac), math.cos((h - pi05) * frac)
local LineEndX, LineEndY = math.sin((h + 1) * frac), math.cos((h + 1) * frac)
local PerpEndX, PerpEndY = math.sin((h + 1 + pi05) * frac), math.cos((h + 1 + pi05) * frac)
local Pol = {
{x = ScrW() / 2 + LineStartX * DistToEnd - PerpStartX * GapMod,
y = ScrH() / 2 + LineStartY * DistToEnd - PerpStartY * GapMod},
{x = ScrW() / 2 + LineStartX * DistFromCenter - PerpStartX * GapMod,
y = ScrH() / 2 + LineStartY * DistFromCenter - PerpStartY * GapMod},
{x = ScrW() / 2 + LineEndX * DistFromCenter - PerpEndX * GapMod,
y = ScrH() / 2 + LineEndY * DistFromCenter - PerpEndY * GapMod},
{x = ScrW() / 2 + LineEndX * DistToEnd - PerpEndX * GapMod,
y = ScrH() / 2 + LineEndY * DistToEnd - PerpEndY * GapMod},
}
surface.DrawPoly(Pol)
//local DistMod = (2 - 1 / math.sqrt(#DrawnStuff))
//local PosX = (Pol[1].x + Pol[4].x) / 2
local PosX = (ScrW() + LineStartX * TextDistToEnd + LineEndX * TextDistToEnd) / 2
local PosY = (ScrH() + LineStartY * TextDistToEnd + LineEndY * TextDistToEnd) / 2
//print(math.Distance(PosX, PosY, ScrW() / 2, ScrH() / 2))
rotatedText(e,
-- Doesn't work cuz I don't know right formula for distance
//ScrW() / 2 + math.sin((h + 0.5) * frac) * DistToEnd / DistMod,
//ScrH() / 2 + math.cos((h + 0.5) * frac) * DistToEnd / DistMod,
PosX, PosY,
"HoloBuilderRadial",
color_white,
((-360 / amo) * (h + 0.5) + 90) % 180 - 90
)
//print(PerpStartX, PerpStartY)
/*
for k,e in pairs(Pol) do
surface.DrawCircle(e.x, e.y, 15)
surface.SetTextPos(e.x, e.y)
surface.DrawText(k .. "")
end
//*/
//break
end
-- Cursor
local Poly = {}
local Frac = pi2 / amo
local offset = (amo - 4) / 2 * GapMod -- Magic numbers
for h = 1, amo do
table.insert(Poly,
{x = ScrW() / 2 + MMOffset.x * 2.5 + math.sin(Frac * (amo - h)) * (InitDistFromCenter - offset),
y = ScrH() / 2 + MMOffset.y * 2.5 + math.cos(Frac * (amo - h)) * (InitDistFromCenter - offset)}
)
// surface.SetTextPos(Poly[#Poly].x, Poly[#Poly].y) surface.DrawText(h .. " ")
end
surface.SetDrawColor(bg_color)
surface.DrawPoly(Poly)
end
end
end)
local BottomGap = 27 -- Default hud offset for 1920x1280
hook.Add("HUDPaint", "HoloBuilderInfo", function()
if HOLOBUILDER.Active then
surface.SetFont("HoloBuilder")
local Fields = {
"Current Mode: " .. HOLOBUILDER.Mode,
"-Selected Hologram Info-"
}
local SHoloId = HOLOBUILDER.SelectedHolo
if isnumber(SHoloId) then
local SHolo = HOLOBUILDER.Holograms[SHoloId]
table.Add(Fields, {
"Name: " .. SHolo.Name,
"Id: " .. SHolo.Id,
"Pos: " .. tostring(SHolo.Pos),
})
else
table.Add(Fields, {
"No holo selected"
})
end
-- Prepare sizes
local Height = 23 * (#Fields) + 4
local Width = 0
for k,e in pairs(Fields) do
local size, _ = surface.GetTextSize(e)
if size > Width then
Width = size
end
end
Width = Width + 8
surface.SetDrawColor(bg_color)
surface.DrawRect(ScrW() / 2 - Width / 2, ScrH() - BottomGap - Height, Width, Height)
surface.SetTextColor(color_white)
for k,e in pairs(Fields) do
local sizeX, sizeY = surface.GetTextSize(e)
surface.SetTextPos(ScrW() / 2 - sizeX / 2, ScrH() - BottomGap - Height - sizeY / 2 + 23 * (k - 0.55) + 2)
surface.DrawText(e)
end
--surface.SetDrawColor(255, 0, 0, 255)
--surface.DrawRect(0, ScrH() - BottomGap - 2, ScrW(), 2)
end
end)
|
local function reject()
return false
end
local function set_broken(cell)
local vid = random_surface(64, 64)
resize_image(vid, 1, 1)
cell.types = {{}, {}}
cell:set_content(vid)
cell.row:invalidate()
end
local function set_dead(cell, source, status)
set_broken(cell)
if #status.last_words > 0 then
cell:set_error(status.last_words)
end
return false
end
return
function(row, cfg, identifier)
local argstr = "capture"
if type(identifier) == "number" then
argstr = "no_uvc:capture:device=" .. tostring(identifier)
elseif type(identifier) == "string" then
argstr = "capture:" .. identifier
end
local res = pipeworld_cell_template("image", row, cfg)
local vid, aid = launch_avfeed(argstr, "decode",
pipeworld_segment_handler(res,
{
segment_request = reject,
registered = reject,
terminated = set_dead
}
)
)
if valid_vid(vid) then
res.types = {{"video_buffer_handle", "audio_buffer_handle"}}
res:set_content(vid, aid)
else
set_broken(res)
end
return res
end
|
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- CLASS DECLARATION --------------------------------------------------------
local _T = {};
_T.__index = _T;
--TODO cross reference w/ c_client/storage.cpp -> OUT-OF-DATE
_T.names = {"DOCUMENTS",
"LAST_REMOVE_DENTRY",
"USER_AUTHENTICATION",
"STATIONED_USERS",
"TO_SYNC_KEYS",
"OUT_OF_SYNC_KEYS",
"AGENT_KEY_OOO_GCV",
"OOO_KEY",
"OOO_DELTA",
"OOO_DELTA_VERSION",
"DELTA_COMMITTED",
"DIRTY_KEYS",
"FIXLOG",
"AGENT_PERMISSONS",
"AGENT_SUBSCRIPTIONS",
"DELTAS",
"DIRTY_DELTAS",
"SUBSCRIBER_DELTA_VERSIONS",
"AGENT_SENT_DELTAS",
"GCV_SUMMARIES",
"REPLICATION_CHANNELS",
"DEVICE_CHANNELS",
"USER_CHANNEL_PERMISSIONS",
"USER_CHANNEL_SUBSCRIPTIONS",
"USER_CACHED_KEYS",
"SUBSCRIBER_LATENCY_HISTOGRAM",
"AGENT_PROCESSED",
"AGENT_INFO",
"CONNECTION_STATUS",
"GEO_NODES",
"AGENT_CREATEDS",
"AGENT_WATCH_KEYS",
"KEY_AGENT_VERSION",
"DEVICE_SUBSCRIBER_VERSION",
"PER_KEY_SUBSCRIBER_VERSION",
"KEY_REPLICATION_CHANNELS",
"DELTA_NEED_REORDER",
"DELTA_NEED_GC_REORDER",
"REMOVE_REFERENCE_DELTA",
"KEY_INFO",
"CACHED_KEYS",
"LRU_KEYS",
"LRU_KEYS",
"KEY_GC_SUMMARY_VERSION_LIST"};
return _T;
|
require("prototypes.recipe")
data:extend({
{
type = "custom-input",
name = "bluebuild-autobuild",
key_sequence = "b",
consuming = "none"
},{
type = "custom-input",
name = "bluebuild-autodemo",
key_sequence = "n",
consuming = "none"
}
})
|
describe('#uint', function()
local uint
local random_uintstr
setup(function()
uint = require"novus.util.uint"
function random_uintstr()
local out = {}
for i = 1, 19 do
out[i] = math.random(0, 9)
end
return table.concat(out)
end
end)
describe('touint', function()
it('converts strings into encoded uint64s', function()
assert.are.equals(
-1,
uint"18446744073709551615"
)
assert.are.equals(
'number',
type(uint(random_uintstr()))
)
end)
it('converts floats into integers', function()
assert.are.equal(
uint(9.2233720368548e+18),
-9223372036854751232
)
end)
end)
describe('timestamp', function()
it('gets the timestamp from a snowflake', function()
assert.are.equals(
uint.timestamp(21154535154122752),
1425114034
)
end)
it('always produces a number if uint(_) is a number', function()
assert.is_number(
uint.timestamp(random_uintstr())
)
end)
end)
describe('fromtime', function()
it('converts a timestamp into a snowflake', function()
assert.are.equal(uint.fromtime(1420070738), 1417674752000)
end)
it('throws away the inc, pid and worker part of the snowflake', function()
assert.are.not_equal(
uint.fromtime(uint.timestamp(21154535154122752)), 21154535154122752
)
end)
end)
describe('sorts', function()
it('sorts positive numbers A < B', function()
assert.True(uint.id_sort(1, 2))
assert.False(uint.id_sort(-1, 2))
end)
it('sorts in the uint64 range', function()
assert.True(uint.id_sort(1, random_uintstr()))
end)
end)
end)
|
function Boton(text,x,y,w,h,bg_ima,bg_ima_hover)
local self = {}
self.pos = {}
self.pos.x = x
self.pos.y = y
self.text = text
local iw = w or 0
local ih = h or 0
if bg_ima then
iw = bg_ima:getWidth()
ih = bg_ima:getHeight()
end
self.w = math.max(love.graphics.getFont():getWidth( text )+40,iw)
self.h = math.max(love.graphics.getFont():getHeight( text )+20,ih)
self.mw = math.floor(self.w/2)
self.mh = math.floor(self.h/2)
self.rgba_text = {0.9,0.9,0.9,1}
self.rgba = {0.1,0.1,0.1,1}
self.rgba_hover = {0.15,0.15,0.15,1}
self.rgba_text_hover = nil
local px = 0
local py = 0
function self.setPointerPos(x,y)
px = x
py = y
end
function self.setAlpha(normal, hover)
self.rgba_hover[4] = hover
self.rgba[4] = normal
end
function self.isPointerInside()
if px < self.pos.x+(self.w-self.mw) and py < self.pos.y+(self.h-self.mh) then
if px > self.pos.x-self.mw and py > self.pos.y-self.mh then
return true
end
end
return false
end
function self.draw()
local rgb_a_bg = {
self.rgba[1],
self.rgba[2],
self.rgba[3],
self.rgba[4]
}
local rgb_a_text = {
self.rgba_text[1],
self.rgba_text[2],
self.rgba_text[3]
}
local mdx = 0
local mdy = 0
if self.isPointerInside() then
if not self.rgba_text_hover then
rgb_a_text[1] = math.min(self.rgba_text[1]+0.5)
rgb_a_text[2] = math.min(self.rgba_text[2]+0.5)
rgb_a_text[3] = math.min(self.rgba_text[3]+0.5)
else
rgb_a_text[1] = self.rgba_text_hover[1]
rgb_a_text[2] = self.rgba_text_hover[2]
rgb_a_text[3] = self.rgba_text_hover[3]
rgb_a_text[4] = self.rgba_text_hover[4]
end
if self.rgba_hover then
rgb_a_bg[1] = self.rgba_hover[1]
rgb_a_bg[2] = self.rgba_hover[2]
rgb_a_bg[3] = self.rgba_hover[3]
rgb_a_bg[4] = self.rgba_hover[4]
end
end
love.graphics.setFont(love.graphics.getFont())
if not bg_ima then
love.graphics.setColor(rgb_a_bg[1],rgb_a_bg[2],rgb_a_bg[3],rgb_a_bg[4])
love.graphics.rectangle('fill',self.pos.x-self.mw,self.pos.y-self.mh,self.w,self.h,15,15,8)
else
local inside = self.isPointerInside()
if not bg_ima_hover then
love.graphics.setColor(0.5,0.5,0.5,rgb_a_bg[4])
if inside then
love.graphics.setColor(1,1,1,rgb_a_bg[4])
end
love.graphics.draw(bg_ima,self.pos.x-self.mw,self.pos.y-self.mh)
else
if inside then
love.graphics.setColor(1,1,1,rgb_a_bg[4])
love.graphics.draw(bg_ima_hover,self.pos.x-self.mw,self.pos.y-self.mh)
else
love.graphics.setColor(0.7,0.7,0.7,rgb_a_bg[4])
love.graphics.draw(bg_ima,self.pos.x-self.mw,self.pos.y-self.mh)
end
end
end
if self.isPointerInside() then
love.graphics.setColor(0,0,0,1)
love.graphics.printf(self.text,self.pos.x-self.mw+1,self.pos.y-self.mh+10+4+2,self.w,'center')
end
love.graphics.setColor(rgb_a_text[1],rgb_a_text[2],rgb_a_text[3],rgb_a_text[4])
love.graphics.printf(self.text,self.pos.x-self.mw,self.pos.y-self.mh+10+mdy,self.w,'center')
end
return self
end
|
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: ExtraInfo
local flatbuffers = require('flatbuffers')
local ReqBody = {} -- the module
local ReqBody_mt = {} -- the class metatable
function ReqBody.New()
local o = {}
setmetatable(o, {__index = ReqBody_mt})
return o
end
function ReqBody.GetRootAsReqBody(buf, offset)
if type(buf) == "string" then
buf = flatbuffers.binaryArray.New(buf)
end
local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
local o = ReqBody.New()
o:Init(buf, n + offset)
return o
end
function ReqBody_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function ReqBody.Start(builder) builder:StartObject(0) end
function ReqBody.End(builder) return builder:EndObject() end
return ReqBody -- return the module
|
repoRoot = os.getcwd()
include ("BuildConfig.lua")
-- Custom library:
include ("Premake/Library.lua")
workspace "SAMPEDGEngine"
location "Build"
platforms { "x86", "x64" }
configurations { "Debug", "Release" }
-- Linux specific configuration.
if os.host() == "linux" then
defines { "LINUX" }
end
-- MSBuild specific configuration
if string.match(_ACTION, "vs%d%d%d%d") ~= nil then
filter {"system:windows"}
systemversion(edge.getWindowsSDKVersion() .. ".0")
end
-- gmake specific configuration
if _ACTION == "gmake" then
links {
"stdc++fs"
}
end
-- Setup platforms:
filter "platforms:*32"
architecture "x86"
filter "platforms:*64"
architecture "x86_64"
-- Setup configurations:
filter "configurations:Debug"
defines { "DEBUG", "_DEBUG", "SAMP_EDGENGINE_DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
filter {}
-- Projects:
include ("Engine/Premake5Build.lua")
include ("ServerCore/Premake5Build.lua")
-- TODO: include other project files here
-- Extensions:
if userConfig.build.extensions then
group "Extensions"
include("Extensions/Premake5Build.lua")
end
-- Examples:
if userConfig.build.examples then
group "Examples"
include("Examples/Premake5Build.lua")
end
-- UnitTests:
if userConfig.build.unitTests then
group "UnitTests"
include("UnitTests/Premake5Build.lua")
end
-- ThirdParty:
if userConfig.build.thirdParty then
group "ThirdParty"
include("ThirdParty/Premake5Build.lua")
end
|
local battery = peripheral.find("thermal:energy_cell")
local energy = battery.getEnergy
print(energy)
|
C_ItemUpgrade = {}
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.CanUpgradeItem)
---@param baseItem ItemLocationMixin
---@return boolean isValid
function C_ItemUpgrade.CanUpgradeItem(baseItem) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.ClearItemUpgrade)
function C_ItemUpgrade.ClearItemUpgrade() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.CloseItemUpgrade)
function C_ItemUpgrade.CloseItemUpgrade() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.GetItemHyperlink)
---@return string link
function C_ItemUpgrade.GetItemHyperlink() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.GetItemUpgradeCurrentLevel)
---@return number itemLevel
---@return boolean isPvpItemLevel
function C_ItemUpgrade.GetItemUpgradeCurrentLevel() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.GetItemUpgradeEffect)
---@param effectIndex number
---@param numUpgradeLevels? number
---@return string outBaseEffect
---@return string outUpgradedEffect
function C_ItemUpgrade.GetItemUpgradeEffect(effectIndex, numUpgradeLevels) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.GetItemUpgradeItemInfo)
---@return ItemUpgradeItemInfo itemInfo
function C_ItemUpgrade.GetItemUpgradeItemInfo() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.GetItemUpgradePvpItemLevelDeltaValues)
---@param numUpgradeLevels number
---@return number currentPvPItemLevel
---@return number upgradedPvPItemLevel
function C_ItemUpgrade.GetItemUpgradePvpItemLevelDeltaValues(numUpgradeLevels) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.GetNumItemUpgradeEffects)
---@return number numItemUpgradeEffects
function C_ItemUpgrade.GetNumItemUpgradeEffects() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.SetItemUpgradeFromCursorItem)
function C_ItemUpgrade.SetItemUpgradeFromCursorItem() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.SetItemUpgradeFromLocation)
---@param itemToSet ItemLocationMixin
function C_ItemUpgrade.SetItemUpgradeFromLocation(itemToSet) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ItemUpgrade.UpgradeItem)
---@param numUpgrades number
function C_ItemUpgrade.UpgradeItem(numUpgrades) end
---@class ItemUpgradeCurrencyCost
---@field cost number
---@field currencyID number
---@class ItemUpgradeItemInfo
---@field iconID number
---@field name string
---@field itemUpgradeable boolean
---@field displayQuality number
---@field currUpgrade number
---@field maxUpgrade number
---@field upgradeLevelInfos ItemUpgradeLevelInfo[]
---@class ItemUpgradeLevelInfo
---@field upgradeLevel number
---@field displayQuality number
---@field itemLevelIncrement number
---@field levelStats ItemUpgradeStat[]
---@field costsToUpgrade ItemUpgradeCurrencyCost[]
---@field failureMessage string|nil
---@class ItemUpgradeStat
---@field displayString string
---@field statValue number
---@field active boolean
|
AddCSLuaFile()
SWEP.Base = "weapon_gwbase"
SWEP.Name = "Shockwave"
SWEP.AbilitySound = "ambient/energy/zap1.wav"
SWEP.AbilityRange = 300
SWEP.AbilityShowTargetHalos = true
SWEP.AbilityDuration = 4
SWEP.AbilityCastTime = 0.5
SWEP.AbilityDescription = "Somehow you can emit a shockwave that stuns all seekers within $AbilityRange units for $AbilityDuration seconds."
function SWEP:Ability()
local targets = self:GetSeekersInRange(self.AbilityRange, true)
-- dont use ability if no target was found
if #targets == 0 then
return GW_ABILTY_CAST_ERROR_NO_TARGET
end
if not SERVER then return end
local effectdata = EffectData()
effectdata:SetEntity(self:GetOwner())
effectdata:SetRadius(self.AbilityRange)
effectdata:SetMagnitude(self.AbilityCastTime)
util.Effect("gw_shockwave", effectdata, true, true)
for _,v in pairs(targets) do
local distanceRatio = v:GetPos():Distance(self:GetOwner():GetPos()) / self.AbilityRange
timer.Simple(distanceRatio * self.AbilityCastTime, function()
if IsValid(v) then
local effect = EffectData()
effect:SetEntity(v)
effect:SetMagnitude(self.AbilityDuration)
util.Effect("gw_stunned", effect, true, true)
v:GWApplyStun(self.AbilityDuration)
end
end)
end
end
|
_APL_LEVEL=arg[1] and tonumber(arg[1]) or 2
apl=require"apl"
print ("APL Level ".._APL_LEVEL)
apl:import()
idiom = require "finnaplidiom"
local char = string.char
local function Str(x,y)
if type(x)=='table' then return char(unpack(x)) else return char(x) end
end
apl.register(1,Str,'§','Str')
local tests = {}
tests[0] = [[
j←5 3 1
_A←⍳10
A[2]
A[5]←-5
!10
'%24.16f'⍕1○○÷6
(∘1)⍕∘1
§65
⍟¯1
⍕⍟¯1
]]
tests[1] = [[
j←⍒A←?10⍴100
A[j]
A,0↑A[5]←-5
n←(0,⍳10)!10
f←2 3⍴¨5 4
⊖f
⊃f
1 2 3○○÷6 1 4
○÷¯1 ¯2 ¯3○⎕←1 2 3○○÷6 1 4
(∘1)⍕∘1
§32+⍳94
⍟¯1,0○1.4
0 1∘.∨0 1
0 1∘.∧0 1
0 1∘.⍱0 1
0 1∘.⍲0 1
10|(⍳9)∘.+⍳9
'raw'⍕10|(⍳9)∘.+⍳9
10⊥⍳9
(10⍴10)⊤!10
10|(⍳9)∘.×⍳9
10|(⍳9)∘.-⍳9
10|(⍳9)∘.<⍳9
10|(⍳9)∘.≤⍳9
10|(⍳9)∘.=⍳9
10|(⍳9)∘.>⍳9
10|(⍳9)∘.≠⍳9
10|(⍳9)∘.⌈⍳9
10|(⍳9)∘.⌊⍳9
10|(⍳9)∘.|⍳9
⌈(⍳9)∘.÷⍳9
⌊(⍳9)∘.÷⍳9
1 2 3=1 3⍴1 2 3
1 2 3≡1 3⍴1 2 3
⍺←⍳2 ⋄ y←⍺+2 ⋄ x←⍺-y×⍺⌹y
x+.×y
⌹3 4
+/(⍳10)⋆2
⌽+\(⍳10)⋆2
⌈/0⍴0
]]
tests[2] = [[
2 3⍴¨5 4
j←⍒A←?10⍴100
A[j]
A,0↑A[5]←-5
n←(0,⍳10)!10
f←n⍪?n
⊂f
⊖f
⊖⊂f
1 2 3○○÷6 1 4
○÷¯1 ¯2 ¯3○⎕←1 2 3○○÷6 1 4
(∘1)⍕∘1
§32+⍳94
⍟¯1,0○1.4
0 1∘.∨0 1
0 1∘.∧0 1
0 1∘.⍱0 1
0 1∘.⍲0 1
10|(⍳9)∘.+⍳9
'raw'⍕10|(⍳9)∘.+⍳9
'%d'⍕10⊥10|(⍳9)∘.+⍳9
10 10⊤10|(⍳9)∘.+⍳9
10|(⍳9)∘.×⍳9
10|(⍳9)∘.-⍳9
10|(⍳9)∘.<⍳9
10|(⍳9)∘.≤⍳9
10|(⍳9)∘.=⍳9
10|(⍳9)∘.>⍳9
10|(⍳9)∘.≠⍳9
10|(⍳9)∘.⌈⍳9
10|(⍳9)∘.⌊⍳9
10|(⍳9)∘.|⍳9
⌈(⍳9)∘.÷⍳9
⌊(⍳9)∘.÷⍳9
1 2 3=1 3⍴1 2 3
1 2 3≡1 3⍴1 2 3
+/(⍳10)⋆2
⌽+\(⍳10)⋆2
(⍳3)⌹3 4⍴⍳12
(⍳4)⌹⍉3 4⍴⍳12
]]
aplchars = [[! + , . / < = > ? \ § ¨ × ÷ ↑ ↓ ∇ ∊ − ∘ ∣ ∧ ∨ ∼ ≠ ≡ ≤ ≥ ⊂ ⊃ ⊖ ⊤ ⊥ ⋆ ⌈ ⌊ ⌹ ⌽ ⌿ ⍀ ⍉ ⍋ ⍎ ⍒ ⍕ ⍟ ⍪ ⍱ ⍲ ⍳ ⍴ ⎕ ○]]
apl_tally = {}
lua_tally = {}
apl_omitted, lua_omitted = {},{}
for k in aplchars:gmatch"%S+" do apl_omitted[k]=true end
for k in pairs(apl) do lua_omitted[k]=true end
function occurs(S,k)
local c,j,i=-1,0
repeat i,j = S:find(k,j+1,true); c=c+1 until not j
return c
end
print""
for S in tests[_APL_LEVEL]:gmatch"[^\n]+" do
if S:match"%S" then
f=apl(S)
print(' '..S..' → '..lua(f))
local res=f()
if res then print(tostring(res)) end
for k in aplchars:gmatch"%S+" do
local c=occurs(S,k)
if c>0 then
apl_tally[k] = (apl_tally[k] or 0) + c
apl_omitted[k] = nil
end
end
for k in pairs(apl) do
c=occurs(lua(f),k)
if c>0 and not (',.'):find(k) then
lua_tally[k] = (lua_tally[k] or 0) + c
lua_omitted[k] = nil
end
end
end
end
t={}
for k,v in pairs(apl) do if lua_tally[k] then
t[k..":"..(lua_tally[k] or 0)]=true
end end
print "\nTally of Lua functions tested"
help(t)
print "\nThe following Lua functions are not represented"
help(lua_omitted)
t={}
for k in aplchars:gmatch"%S+" do if apl_tally[k] then
t[k..":"..(apl_tally[k] or 0)]=true
end end
print "\nTally of APL functions tested"
help(t)
print "\nThe following APL functions are not represented"
help(apl_omitted)
|
local u = require("modules.utils.utils")
local sorters = require("telescope.sorters")
TelescopeMapArgs = TelescopeMapArgs or {}
local map_tele = function(key, f, options, buffer)
local map_key = vim.api.nvim_replace_termcodes(key .. f, true, true, true)
TelescopeMapArgs[map_key] = options or {}
local mode = "n"
local rhs = string.format(
"<cmd>lua require('modules.plugins.telescope.config')['%s'](TelescopeMapArgs['%s'])<CR>",
f,
map_key
)
local map_options = {
noremap = true,
silent = true,
}
if not buffer then
u.map(mode, key, rhs, map_options)
else
u.buf_map(mode, key, rhs, map_options)
end
end
-- generic mappings
--find * commands/mappings
u.command("Files", "Telescope find_files theme=ivy")
u.command("Rg", "Telescope live_grep theme=get_ivy")
u.command("GrepStr", "Telescope grep_string theme=ivy")
u.command("BLines", "Telescope current_buffer_fuzzy_find")
u.command("History", "Telescope oldfiles")
u.command("Buffers", "Telescope buffers")
--git * commands
u.command("BCommits", "Telescope git_bcommits")
u.command("Commits", "Telescope git_commits")
u.command("Branchs", "Telescope git_branches")
u.command("GStatus", "Telescope git_status")
--help commands
u.command("HelpTags", "Telescope help_tags")
u.command("ManPages", "Telescope man_pages")
--- LSP Commands
u.command("LspRef", "Telescope lsp_references")
u.command("LspDef", "Telescope lsp_definitions")
u.command("LspSym", "Telescope lsp_workspace_symbols")
-- u.command("LspAct", "Telescope lsp_code_actions theme=cursor")
u.command("LspAct", "lua vim.lsp.buf.code_action()")
u.command("FixSuggestion", "lua vim.lsp.buf.range_code_action()") -- Telescope lsp_range_code_actions theme=cursor')
-- local map = vim.api.nvim_set_keymap
u.nmap("<Leader>T", ":Telescope<CR>")
u.nmap("<C-p>", "<cmd>lua require'telescope'.extensions.project.project{display_type = 'full'}<cr>")
-- u.nmap('<Leader>p', ":Telescope file_browser path='%:p:h'<cr>") --not working
-- u.nmap('<Leader>e', '<cmd>lua require\'modules.plugins.telescope.config\'.project_files({theme=ivy})<cr>')
map_tele("<space>e", "project_files", { theme = "ivy" })
map_tele("<space>p", "file_browser")
map_tele("<space>fz", "search_only_certain_files")
map_tele("<space>fd", "fd")
map_tele("<space>dl", "Telescope diagnostics theme=ivy")
map_tele("<space>gw", "grep_string", {
short_path = true,
word_match = "-w",
only_sort_text = true,
layout_strategy = "vertical",
sorter = sorters.get_fzy_sorter(),
})
u.nmap("<Leader>sp", "<cmd>Rg<CR>")
u.nmap("<Leader>fs", "<cmd>GrepStr<CR>")
u.nmap("<Leader>b", "<cmd>Buffers<CR>")
u.nmap("<Leader>o", "<cmd>History<CR>")
-- lsp mappings/commands
u.map("n", "<Leader>r", "<cmd>LspRef<CR>")
u.map("n", "<Leader>w", "<cmd>FixSuggestion<CR>")
u.map("n", "<Leader>cc", "<cmd>LspAct<CR>")
-- u.nmap('<Leader>t', ':Telescope treesitter<CR>')
-- u.map('n', '<Leader>p', "<cmd>lua require 'telescope'.extensions.file_browser.file_browser({cwd = require'telescope.utils'.buffer_dir()})<CR>")
-- u.map('n', '<Leader>H', ':HelpTags<CR>')
-- u.map('n', '<leader>m', ':ManPages<CR>')
-- u.nmap('<Leader>gc', '<cmd>Commits<CR>')
-- u.nmap('<Leader>gp', '<cmd>BCommits<CR>')
-- u.nmap('<Leader>gb', '<cmd>Branchs<CR>')
-- u.nmap('<Leader>gs', '<cmd>GStatus<CR>')
|
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
krayt_dragon_tissue_rare = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/tangible/component/weapon/blaster_power_handler_enhancement_krayt.iff",
craftingValues = {
{"maxdamage",70,165,0},
{"mindamage",35,80,0},
{"attackspeed",0,-1.2,1},
{"useCount",1,13,0},
},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("krayt_dragon_tissue_rare", krayt_dragon_tissue_rare)
|
-- Copyright (C) 2013 Piotr Gaertig
-- SHA1 shortcut function handler for nginx-big-upload pipeline
-- This is stateless handler, it saves .sha1 file with SHA1 context data.
-- yarshure hack sha1 to md5
local ffi = require('ffi')
local tonumber = tonumber
local string = string
local ngx = ngx
local table = table
local io = io
local assert = assert
local concat = table.concat
local util = require('util')
module(...)
function validmd5hex(md5hex) return #md5hex <= 32 and string.match(md5hex, "^%x+$") end
local crypto = ffi.load('crypto')
-- extracted from https://github.com/openssl/openssl/blob/master/crypto/sha/sha.h
ffi.cdef[[
typedef struct MD5state_st
{
unsigned int A,B,C,D;
unsigned int Nl,Nh;
unsigned int data[16];
unsigned int num;
} MD5_CTX;
int MD5_Init(MD5_CTX *c);
int MD5_Update(MD5_CTX *c, const void *data, size_t len);
int MD5_Final(unsigned char *md, MD5_CTX *c);
]]
local function md5ctx_from_file(path)
end
local function md5ctx_to_file(file_path, md5ctx, offset)
local out = assert(io.open(file_path..'.md5ctx', "wb"))
local binctx = ffi.string(md5ctx, 92) -- 96?
out:write(offset)
out:write("\n")
out:write(binctx)
assert(out:close())
end
local function md5ctx_from_file(file_path)
local inp = io.open(file_path..'.md5ctx', "rb")
if inp then
file_size = tonumber(inp:read("*line"))
file_data = inp:read("*all")
assert(inp:close())
-- ffi.copy(file_data, shactx, 96)
return file_size, ffi.cast("MD5_CTX*", file_data)
end
return
end
function handler(storage_path)
return {
on_body_start = function (self, ctx)
self.md5_ctx = ffi.new("MD5_CTX")
self.skip_bytes = 0
if not ctx.first_chunk then
local file_path = concat({storage_path, ctx.id}, "/") -- file based backends not initialized yet
self.real_size, self.sha1_ctx = md5ctx_from_file(file_path)
--overlapping chunk upload, need to skip repeated data
self.skip_bytes = self.real_size - ctx.range_from
return
end
if crypto.MD5_Init(self.md5_ctx) == 0 then
return string.format("md5 initialization failed")
end
ngx.log(ngx.DEBUG, "on_body_start")
end,
on_body = function (self, ctx, body)
if self.skip_bytes > 0 then
-- skip overlaping bytes
if self.skip_bytes > #body then
-- skip this entire body part
self.skip_bytes = self.skip_bytes - #body
return
else
body = body:sub(self.skip_bytes+1)
self.skip_bytes = 0
end
end
ngx.log(ngx.DEBUG, "on_body")
if body and #body > 0 then
if crypto.MD5_Update(self.md5_ctx, body, #body) == 0 then
return string.format("MD5 update failed")
end
end
end,
on_body_end = function (self, ctx)
if self.skip_bytes == 0 then
-- In overlapping chunk upload scenario. Save and return chunk's SHA-1 result only if there is no more bytes to skip,
-- because we only know SHA-1 of farthest chunk uploaded and nothing in between.
self.real_size = ctx.range_from + ctx.content_length
md5ctx_to_file(ctx.file_path, self.md5_ctx, self.real_size)
ngx.log(ngx.DEBUG, "on_body_end"..self.real_size)
local md = ffi.new("char[?]", 16) --?
if crypto.MD5_Final(md, self.md5_ctx) == 0 then
return string.format("MD5 finalization failed")
end
ngx.log(ngx.DEBUG, "on_body_end")
local hexresult = util.tohex(ffi.string(md, 16))
if ctx.md5 then
-- already provided by client, let's check it
if ctx.md5 ~= hexresult then
return {400, string.format("Chunk MD5 mismatch client=[%s] server=[%s]", ctx.md5, hexresult)}
end
end
ngx.log(ngx.DEBUG, "on_body_end")
ctx.md5 = hexresult
end
if ctx.md5 then ngx.header['X-MD5'] = ctx.md5 end
end
}
end
|
local iPN = ...;
assert(iPN,"[Graphics/PaneDisplay text.lua] No PlayerNumber Provided.");
local PaneItems = Def.ActorFrame{}
local DanceGames = {
["dance"] = true,
["pump"] = true,
["techno"] = true,
["para"] = true,
["maniax"] = true,
["ds3ddx"] = true,
["ez2"] = true
}
local gm = GAMESTATE:GetCurrentGame():GetName()
local function GetRadarData( pnPlayer, rcRadarCategory )
local tRadarValues;
local StepsOrTrail;
local fDesiredValue = 0;
if GAMESTATE:GetCurrentSteps( pnPlayer ) then
StepsOrTrail = GAMESTATE:GetCurrentSteps( pnPlayer );
fDesiredValue = StepsOrTrail:GetRadarValues( pnPlayer ):GetValue( rcRadarCategory );
elseif GAMESTATE:GetCurrentTrail( pnPlayer ) then
StepsOrTrail = GAMESTATE:GetCurrentTrail( pnPlayer );
fDesiredValue = StepsOrTrail:GetRadarValues( pnPlayer ):GetValue( rcRadarCategory );
else
StepsOrTrail = nil;
end;
return fDesiredValue;
end;
local function CreatePaneDisplayItem( _pnPlayer, _sLabel, _rcRadarCategory )
return Def.ActorFrame {
Def.BitmapText {
Font="_Bold";
Text=ToUpper(THEME:GetString("PaneDisplay",_sLabel) .. ":");
InitCommand=function(self) self:horizalign(left) end;
OnCommand=function(self) self:zoom(0.9):diffuse(color("0.9,0.9,0.9")):shadowlength(1) end;
};
Def.BitmapText {
Font="_Medium";
Text=string.format("%04i", 0);
InitCommand=function(self) self:x(130):horizalign(right) end;
OnCommand=function(self) self:zoom(0.9):shadowlength(1) end;
CurrentSongChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentStepsP1ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentStepsP2ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentTrailP1ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentTrailP2ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentCourseChangedMessageCommand=function(self) self:playcommand("Set") end;
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
local course = GAMESTATE:GetCurrentCourse()
if not song and not course then
self:settextf("%i", 0);
else
self:settextf("%i", GetRadarData( _pnPlayer, _rcRadarCategory ) );
end
end;
};
};
end;
local function CreatePaneDisplayGraph( _pnPlayer, _sLabel, _rcRadarCategory )
return Def.ActorFrame {
Def.BitmapText {
Font="_Medium";
Text=_sLabel;
InitCommand=function(self) self:horizalign(left) end;
OnCommand=function(self) self:zoom(0.5):shadowlength(1) end;
};
Def.Quad {
InitCommand=function(self) self:x(12):zoomto(50,10):horizalign(left) end;
OnCommand=function(self) self:diffuse(Color("Black")):shadowlength(1):diffusealpha(0.5) end;
};
Def.Quad {
InitCommand=function(self) self:x(12):zoomto(50,10):horizalign(left) end;
OnCommand=function(self) self:shadowlength(0):diffuse(Color("Green")):diffusebottomedge(ColorLightTone(Color("Green"))) end;
CurrentSongChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentStepsP1ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentStepsP2ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentTrailP1ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentTrailP2ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentCourseChangedMessageCommand=function(self) self:playcommand("Set") end;
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
local course = GAMESTATE:GetCurrentCourse()
if not song and not course then
self:stoptweening();
self:decelerate(0.2);
self:zoomtowidth(0);
else
self:stoptweening();
self:decelerate(0.2);
self:zoomtowidth( clamp(GetRadarData( _pnPlayer, _rcRadarCategory ) * 50,0,50) );
end
end;
};
Def.BitmapText {
Font="_Medium";
InitCommand=function(self) self:x(14):zoom(0.5):halign(0) end;
OnCommand=function(self) self:shadowlength(1):strokecolor(color("0.15,0.15,0.15,0.625")) end;
CurrentSongChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentStepsP1ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentStepsP2ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentTrailP1ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentTrailP2ChangedMessageCommand=function(self) self:playcommand("Set") end;
CurrentCourseChangedMessageCommand=function(self) self:playcommand("Set") end;
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
local course = GAMESTATE:GetCurrentCourse()
if not song and not course then
self:settext("")
else
self:settext("%i%%", GetRadarData( _pnPlayer, _rcRadarCategory ) * 100 );
end
end;
};
};
end;
--[[ Numbers ]]
if DanceGames[gm] == true then
PaneItems[#PaneItems+1] = Def.ActorFrame {
-- Left
CreatePaneDisplayItem( iPN, "Taps", 'RadarCategory_TapsAndHolds' ) .. {
InitCommand=function(self) self:x(-128+16+8):y(-14) end;
OnCommand=function(self) self:zoomy(0.8):diffusealpha(0):sleep(0.4):linear(0.3):diffusealpha(1):zoomy(1) end;
OffCommand=function(self) self:linear(0.1):diffusealpha(0):zoomy(0.8) end;
},
CreatePaneDisplayItem( iPN, "Jumps", 'RadarCategory_Jumps' ) .. {
InitCommand=function(self) self:x(-128+16+8):y(-14+24) end;
OnCommand=function(self) self:zoomy(0.8):diffusealpha(0):sleep(0.5):linear(0.3):diffusealpha(1):zoomy(1) end;
OffCommand=function(self) self:linear(0.1):diffusealpha(0):zoomy(0.8) end;
},
CreatePaneDisplayItem( iPN, "Holds", 'RadarCategory_Holds' ) .. {
InitCommand=function(self) self:x(-128+16+8):y(-14+24*2) end;
OnCommand=function(self) self:zoomy(0.8):diffusealpha(0):sleep(0.6):linear(0.3):diffusealpha(1):zoomy(1) end;
OffCommand=function(self) self:linear(0.1):diffusealpha(0):zoomy(0.8) end;
},
CreatePaneDisplayItem( iPN, "Mines", 'RadarCategory_Mines' ) .. {
InitCommand=function(self) self:x(-128+16+8):y(-14+24*3) end;
OnCommand=function(self) self:zoomy(0.8):diffusealpha(0):sleep(0.7):linear(0.3):diffusealpha(1):zoomy(1) end;
OffCommand=function(self) self:linear(0.1):diffusealpha(0):zoomy(0.8) end;
},
-- Center
CreatePaneDisplayItem( iPN, "Hands", 'RadarCategory_Hands' ) .. {
InitCommand=function(self) self:x(50):y(-14) end;
OnCommand=function(self) self:zoomy(0.8):diffusealpha(0):sleep(0.4):linear(0.3):diffusealpha(1):zoomy(1) end;
OffCommand=function(self) self:linear(0.1):diffusealpha(0):zoomy(0.8) end;
},
CreatePaneDisplayItem( iPN, "Rolls", 'RadarCategory_Rolls' ) .. {
InitCommand=function(self) self:x(50):y(-14+24) end;
OnCommand=function(self) self:zoomy(0.8):diffusealpha(0):sleep(0.5):linear(0.3):diffusealpha(1):zoomy(1) end;
OffCommand=function(self) self:linear(0.1):diffusealpha(0):zoomy(0.8) end;
},
CreatePaneDisplayItem( iPN, "Lifts", 'RadarCategory_Lifts' ) .. {
InitCommand=function(self) self:x(50):y(-14+24*2) end;
OnCommand=function(self) self:zoomy(0.8):diffusealpha(0):sleep(0.6):linear(0.3):diffusealpha(1):zoomy(1) end;
OffCommand=function(self) self:linear(0.1):diffusealpha(0):zoomy(0.8) end;
},
CreatePaneDisplayItem( iPN, "Fakes", 'RadarCategory_Fakes' ) .. {
InitCommand=function(self) self:x(50):y(-14+24*3) end;
OnCommand=function(self) self:zoomy(0.8):diffusealpha(0):sleep(0.7):linear(0.3):diffusealpha(1):zoomy(1) end;
OffCommand=function(self) self:linear(0.1):diffusealpha(0):zoomy(0.8) end;
}
}
else
PaneItems[#PaneItems+1] = Def.ActorFrame {
CreatePaneDisplayItem( iPN, "Notes", 'RadarCategory_TapsAndHolds' ) .. {
InitCommand=function(self) self:x(-128+16+8):y(-14) end;
OnCommand=function(self) self:zoomy(0.8):diffusealpha(0):sleep(0.4):linear(0.3):diffusealpha(1):zoomy(1) end;
OffCommand=function(self) self:linear(0.1):diffusealpha(0):zoomy(0.8) end;
},
CreatePaneDisplayItem( iPN, "Holds", 'RadarCategory_Holds' ) .. {
InitCommand=function(self) self:x(50):y(-14) end;
OnCommand=function(self) self:zoomy(0.8):diffusealpha(0):sleep(0.6):linear(0.3):diffusealpha(1):zoomy(1) end;
OffCommand=function(self) self:linear(0.1):diffusealpha(0):zoomy(0.8) end;
}
}
end
return Def.ActorFrame {
PaneItems
}
|
-- vsnip setup: https://github.com/hrsh7th/nvim-cmp/wiki/Example-mappings#vim-vsnip
local has_words_before = function()
local line, col = unpack(vim.api.nvim_win_get_cursor(0))
return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match("%s") == nil
end
local feedkey = function(key, mode)
vim.api.nvim_feedkeys(vim.api.nvim_replace_termcodes(key, true, true, true), mode, true)
end
-- Setup nvim-cmp.
local cmp = require'cmp'
cmp.setup({
snippet = {
-- REQUIRED - you must specify a snippet engine
expand = function(args)
vim.fn["vsnip#anonymous"](args.body) -- For `vsnip` users.
end,
},
window = {
-- completion = cmp.config.window.bordered(),
documentation = cmp.config.window.bordered(),
},
mapping = cmp.mapping.preset.insert({
['<C-b>'] = cmp.mapping.scroll_docs(-4),
['<C-f>'] = cmp.mapping.scroll_docs(4),
['<C-Space>'] = cmp.mapping.complete(),
['<C-e>'] = cmp.mapping.abort(),
['<CR>'] = cmp.mapping.confirm({ select = true }), -- Accept currently selected item. Set `select` to `false` to only confirm explicitly selected items.
-- ... Your other mappings ...
["<Tab>"] = cmp.mapping(function(fallback)
if cmp.visible() then
cmp.select_next_item()
elseif vim.fn["vsnip#available"](1) == 1 then
feedkey("<Plug>(vsnip-expand-or-jump)", "")
elseif has_words_before() then
cmp.complete()
else
fallback() -- The fallback function sends a already mapped key. In this case, it's probably `<Tab>`.
end
end, { "i", "s" }),
["<S-Tab>"] = cmp.mapping(function()
if cmp.visible() then
cmp.select_prev_item()
elseif vim.fn["vsnip#jumpable"](-1) == 1 then
feedkey("<Plug>(vsnip-jump-prev)", "")
end
end, { "i", "s" }),
}),
sources = cmp.config.sources({
{ name = 'vsnip' }, -- For vsnip users.
{ name = 'nvim_lsp' },
{ name = 'nvim_lsp_signature_help' },
}, {
{ name = 'buffer' },
})
})
-- -- Set configuration for specific filetype.
-- cmp.setup.filetype('gitcommit', {
-- sources = cmp.config.sources({
-- { name = 'cmp_git' }, -- You can specify the `cmp_git` source if you were installed it.
-- }, {
-- { name = 'buffer' },
-- })
-- })
-- Use buffer source for `/` (if you enabled `native_menu`, this won't work anymore).
cmp.setup.cmdline('/', {
mapping = cmp.mapping.preset.cmdline(),
sources =
{
{ name = 'buffer' },
{ name = 'nvim_lsp_document_symbol' }
}
})
-- Use cmdline & path source for ':' (if you enabled `native_menu`, this won't work anymore).
cmp.setup.cmdline(':', {
mapping = cmp.mapping.preset.cmdline(),
sources = cmp.config.sources({
{ name = 'path' },
}, {
{ name = 'cmdline' }
})
})
-- HACK FIX, REMOVE
local opts = { noremap=true, silent=true }
-- Use an on_attach function to only map the following keys
-- after the language server attaches to the current buffer
local on_attach = function(client, bufnr)
local function buf_set_keymap(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end
local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end
--Enable completion triggered by <c-x><c-o>
buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc')
-- See `:help vim.lsp.*` for documentation on any of the below functions
buf_set_keymap('n', 'gD', '<cmd>lua vim.lsp.buf.declaration()<CR>', opts)
buf_set_keymap('n', 'gd', '<cmd>lua vim.lsp.buf.definition()<CR>', opts)
buf_set_keymap('n', 'gv', '<C-W>v<cmd>lua vim.lsp.buf.definition()<CR>', opts)
-- I never use split anyways
buf_set_keymap('n', 'gs', '<C-W>v<cmd>lua vim.lsp.buf.definition()<CR>', opts)
buf_set_keymap('n', 'K', '<cmd>lua vim.lsp.buf.hover()<CR>', opts)
buf_set_keymap('n', 'gi', '<cmd>lua vim.lsp.buf.implementation()<CR>', opts)
buf_set_keymap('n', '<C-k>', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts)
buf_set_keymap('n', '<space>wa', '<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>', opts)
buf_set_keymap('n', '<space>wr', '<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>', opts)
buf_set_keymap('n', '<space>wl', '<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>', opts)
buf_set_keymap('n', '<space>D', '<cmd>lua vim.lsp.buf.type_definition()<CR>', opts)
buf_set_keymap('n', '<space>rn', '<cmd>lua vim.lsp.buf.rename()<CR>', opts)
buf_set_keymap('n', '<space>ca', '<cmd>lua vim.lsp.buf.code_action()<CR>', opts)
buf_set_keymap('n', 'gr', '<cmd>lua vim.lsp.buf.references()<CR>', opts)
buf_set_keymap('n', '<space>f', '<cmd>lua vim.lsp.buf.formatting()<CR>', opts)
end
-- Setup lspconfig.
local capabilities = require('cmp_nvim_lsp').update_capabilities(vim.lsp.protocol.make_client_capabilities())
-- Replace <YOUR_LSP_SERVER> with each lsp server you've enabled.
require('lspconfig')['intelephense'].setup {
capabilities = capabilities,
on_attach = on_attach
}
require('lspconfig')['gopls'].setup{
capabilities = capabilities,
on_attach = on_attach,
cmd = {"gopls", "serve"},
settings = {
gopls = {
analyses = {
unusedparams = true,
},
staticcheck = true,
},
},
}
require('lspconfig')['vuels'].setup {
capabilities = capabilities,
on_attach = on_attach
}
require('lspconfig')['denols'].setup {
capabilities = capabilities,
on_attach = on_attach
}
|
require 'torch'
require 'nn'
require 'optim'
opt = {
dataset = 'folder',
batchSize = 128,
loadSize = 64,
fineSize = 64,
ngf = 96, -- # of gen filters in first conv layer
ndf = 96, -- # of discrim filters in first conv layer
nThreads = 4, -- # of data loading threads to use
niter = 25, -- # of iter at starting learning rate
lr = 0.0002, -- initial learning rate for adam
beta1 = 0.5, -- momentum term of adam
ntrain = math.huge, -- # of examples per epoch. math.huge for full dataset
display = 1, -- display samples while training. 0 = false
display_id = 10, -- display window id.
gpu = 1, -- gpu = 0 is CPU mode. gpu=X is GPU mode on GPU X
name = 'experiment1',
noise = 'normal', -- uniform / normal
optimizer = 'sgd',
load_cp = 0,
}
-- one-line argument parser. parses enviroment variables to override the defaults
for k,v in pairs(opt) do opt[k] = tonumber(os.getenv(k)) or os.getenv(k) or opt[k] end
print(opt)
if opt.display == 0 then opt.display = false end
torch.setdefaulttensortype('torch.FloatTensor')
paths.dofile('data.lua')
smn = torch.sum(mn)
----------------------------------------------------------------------------
local function weights_init(m)
local name = torch.type(m)
if name:find('Convolution') then
m.weight:normal(0.0, 0.02)
m:noBias()
elseif name:find('BatchNormalization') then
if m.weight then m.weight:normal(1.0, 0.02) end
if m.bias then m.bias:fill(0) end
end
end
local nc = 3
local nz = opt.nz
local ndf = opt.ndf
local ngf = opt.ngf
local real_label = 1
local fake_label = 0
local SpatialBatchNormalization = nn.SpatialBatchNormalization
local SpatialConvolution = nn.SpatialConvolution
local SpatialFullConvolution = nn.SpatialFullConvolution
local netG = nn.Sequential()
-- input is (nc) x 64 x 64
netG:add(SpatialConvolution(nc, ngf, 4, 4, 2, 2, 1, 1))
netG:add(nn.LeakyReLU(0.2, true))
-- state size: (ngf) x 32 x 32
netG:add(SpatialConvolution(ngf, ngf * 2, 4, 4, 2, 2, 1, 1))
netG:add(SpatialBatchNormalization(ngf * 2)):add(nn.LeakyReLU(0.2, true))
-- state size: (ngf*2) x 16 x 16
netG:add(SpatialConvolution(ngf * 2, ngf * 4, 4, 4, 2, 2, 1, 1))
netG:add(SpatialBatchNormalization(ngf * 4)):add(nn.LeakyReLU(0.2, true))
-- state size: (ngf*4) x 8 x 8
netG:add(SpatialConvolution(ngf * 4, ngf * 8, 4, 4, 2, 2, 1, 1))
netG:add(SpatialBatchNormalization(ngf * 8)):add(nn.LeakyReLU(0.2, true))
-- state size: (ngf*8) x 4 x 4
-- netG:add(SpatialConvolution(ngf * 8, ngf * 16, 4, 4, 2, 2, 1, 1))
-- netG:add(SpatialBatchNormalization(ndf * 16)):add(nn.LeakyReLU(0.2, true))
-- state size: (ngf*16) x 2 x 2
-- netG:add(SpatialFullConvolution(ngf*16, ngf * 8, 4, 4))
-- netG:add(SpatialBatchNormalization(ngf * 8)):add(nn.ReLU(true))
-- state size: (ngf*8) x 4 x 4
netG:add(SpatialFullConvolution(ngf * 8, ngf * 4, 4, 4, 2, 2, 1, 1))
netG:add(SpatialBatchNormalization(ngf * 4)):add(nn.ReLU(true))
-- state size: (ngf*4) x 8 x 8
netG:add(SpatialFullConvolution(ngf * 4, ngf * 2, 4, 4, 2, 2, 1, 1))
netG:add(SpatialBatchNormalization(ngf * 2)):add(nn.ReLU(true))
-- state size: (ngf*2) x 16 x 16
netG:add(SpatialFullConvolution(ngf * 2, ngf, 4, 4, 2, 2, 1, 1))
netG:add(SpatialBatchNormalization(ngf)):add(nn.ReLU(true))
-- state size: (ngf) x 32 x 32
netG:add(SpatialFullConvolution(ngf, nc, 4, 4, 2, 2, 1, 1))
netG:add(nn.Tanh())
-- state size: (nc) x 64 x 64
netG:apply(weights_init)
local netD = nn.Sequential()
-- input is (nc) x 64 x 64
netD:add(SpatialConvolution(nc, ndf, 4, 4, 2, 2, 1, 1))
netD:add(nn.LeakyReLU(0.2, true))
-- state size: (ndf) x 32 x 32
netD:add(SpatialConvolution(ndf, ndf * 2, 4, 4, 2, 2, 1, 1))
netD:add(SpatialBatchNormalization(ndf * 2)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*2) x 16 x 16
netD:add(SpatialConvolution(ndf * 2, ndf * 4, 4, 4, 2, 2, 1, 1))
netD:add(SpatialBatchNormalization(ndf * 4)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*4) x 8 x 8
netD:add(SpatialConvolution(ndf * 4, ndf * 8, 4, 4, 2, 2, 1, 1))
netD:add(SpatialBatchNormalization(ndf * 8)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*8) x 4 x 4
netD:add(SpatialConvolution(ndf * 8, 1, 4, 4))
netD:add(nn.Sigmoid())
-- state size: 1 x 1 x 1
netD:add(nn.View(1):setNumInputDims(3))
-- state size: 1
netD:apply(weights_init)
local netA = nn.Sequential()
-- input is (nc*2) x 64 x 64
netA:add(SpatialConvolution(nc*2, ndf, 4, 4, 2, 2, 1, 1))
netA:add(nn.LeakyReLU(0.2, true))
-- state size: (ndf) x 32 x 32
netA:add(SpatialConvolution(ndf, ndf * 2, 4, 4, 2, 2, 1, 1))
netA:add(SpatialBatchNormalization(ndf * 2)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*2) x 16 x 16
netA:add(SpatialConvolution(ndf * 2, ndf * 4, 4, 4, 2, 2, 1, 1))
netA:add(SpatialBatchNormalization(ndf * 4)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*4) x 8 x 8
netA:add(SpatialConvolution(ndf * 4, ndf * 8, 4, 4, 2, 2, 1, 1))
netA:add(SpatialBatchNormalization(ndf * 8)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*8) x 4 x 4
netA:add(SpatialConvolution(ndf * 8, 1, 4, 4))
netA:add(nn.Sigmoid())
-- state size: 1 x 1 x 1
netA:add(nn.View(1):setNumInputDims(3))
-- state size: 1
netA:apply(weights_init)
local criterion = nn.BCECriterion()
print('netG:',netG)
print('netA:',netA)
print('netD:',netD)
if opt.load_cp > 0 then
epoch = opt.load_cp
require 'cunn'
require 'cudnn'
netG = torch.load('checkpoints/' .. opt.name .. '_' .. epoch .. '_net_G.t7')
netD = torch.load('checkpoints/' .. opt.name .. '_' .. epoch .. '_net_D.t7')
netA = torch.load('checkpoints/' .. opt.name .. '_' .. epoch .. '_net_A.t7')
end
local epoch_tm = torch.Timer()
local tm = torch.Timer()
local data_tm = torch.Timer()
local input_img = torch.Tensor(opt.batchSize, 3, opt.fineSize, opt.fineSize)
local ass_label = torch.Tensor(opt.batchSize, 3, opt.fineSize, opt.fineSize)
local noass_label = torch.Tensor(opt.batchSize, 3, opt.fineSize, opt.fineSize)
local label = torch.Tensor(opt.batchSize, 1)
if opt.gpu > 0 then
require 'cunn'
cutorch.setDevice(opt.gpu)
input_img = input_img:cuda()
ass_label = ass_label:cuda()
noass_label = noass_label:cuda()
label = label:cuda()
if pcall(require, 'cudnn') then
require 'cudnn'
cudnn.benchmark = true
cudnn.convert(netG, cudnn)
cudnn.convert(netD, cudnn)
cudnn.convert(netA, cudnn)
end
netD:cuda();
netG:cuda();
netA:cuda();
criterion:cuda();
end
local parametersD, gradParametersD = netD:getParameters()
local parametersA, gradParametersA = netA:getParameters()
local parametersG, gradParametersG = netG:getParameters()
local function load_data()
data_tm:reset(); data_tm:resume()
local batch = getbatch()
input_img:copy(batch[{{},3}])
ass_label:copy(batch[{{},1}])
noass_label:copy(batch[{{},2}])
data_tm:stop()
end
-- create closure to evaluate f(X) and df/dX of discriminator
local fDx = function(x)
gradParametersD:zero()
-- train with real
label:fill(real_label)
local output = netD:forward(ass_label)
local errD_real1 = criterion:forward(output, label)
local df_do = criterion:backward(output, label)
netD:backward(ass_label, df_do)
-- train with real (not associated)
label:fill(real_label)
local output = netD:forward(noass_label)
local errD_real2 = criterion:forward(output, label)
local df_do = criterion:backward(output, label)
netD:backward(noass_label, df_do)
-- train with fake
local fake = netG:forward(input_img)
label:fill(fake_label)
local output = netD:forward(fake)
local errD_fake = criterion:forward(output, label)
local df_do = criterion:backward(output, label)
netD:backward(fake, df_do)
errD = (errD_real1 + errD_real2 + errD_fake)/3
return errD, gradParametersD:mul(1/3)
end
-- create closure to evaluate f(X) and df/dX of domain discriminator
local fAx = function(x)
gradParametersA:zero()
local assd = torch.cat(input_img, ass_label, 2)
local noassd = torch.cat(input_img, noass_label, 2)
local fake = netG:forward(input_img)
local faked = torch.cat(input_img, fake, 2)
-- train with associated
label:fill(real_label)
local output = netA:forward(assd)
local errA_real1 = criterion:forward(output, label)
local df_do = criterion:backward(output, label)
netA:backward(assd, df_do)
-- train with not associated
label:fill(fake_label)
local output = netA:forward(noassd)
local errA_real2 = criterion:forward(output, label)
local df_do = criterion:backward(output, label)
netA:backward(noassd, df_do)
-- train with fake
label:fill(fake_label)
local output = netA:forward(faked)
local errA_fake = criterion:forward(output, label)
local df_do = criterion:backward(output, label)
netA:backward(faked, df_do)
errA = (errA_real1 + errA_real2 + errA_fake)/3
return errA, gradParametersA:mul(1/3)
end
-- create closure to evaluate f(X) and df/dX of generator
local fGx = function(x)
gradParametersG:zero()
--[[ the three lines below were already executed in fDx, so save computation
local fake = netG:forward(noise)
input:copy(fake) ]]--
local fake = netG:forward(input_img)
local output = netD:forward(fake)
label:fill(real_label) -- fake labels are real for generator cost
errGD = criterion:forward(output, label)
local df_do = criterion:backward(output, label)
local df_dg = netD:updateGradInput(fake, df_do)
netG:backward(input_img, df_dg)
local faked = torch.cat(input_img, fake, 2)
local output = netA:forward(faked)
label:fill(real_label) -- fake labels are real for generator cost
errGA = criterion:forward(output, label)
local df_do = criterion:backward(output, label)
local df_dg2 = netA:updateGradInput(faked, df_do)
-- print(df_dg2:size())
local df_dg = df_dg2[{{},{4,6}}]
-- print(df_dg:size())
netG:backward(input_img, df_dg)
errG = (errGA + errGD)/2
return errG, gradParametersG:mul(1/2)
end
if opt.display then disp = require 'display' end
if opt.optimizer == 'adam'
then optimizer = optim.adam
else optimizer = optim.sgd
end
result = {}
local disp_config = {
title = "error over time",
labels = {"samples", "errD", "errG", "errA"},
ylabel = "error",
win=opt.display_id*2,
}
-- train
for epoch = opt.load_cp + 1, opt.load_cp + opt.niter do
epoch_tm:reset()
local counter = 0
for i = 1, smn, opt.batchSize do
tm:reset()
load_data()
-- (0) Update D network
optimizer(fDx, parametersD, optimStateD)
-- (1) Update A network
optimizer(fAx, parametersA, optimStateA)
-- (2) Update G network
optimizer(fGx, parametersG, optimStateG)
-- display
counter = counter + 1
if counter % 20 == 0 and opt.display then
local fake = netG:forward(input_img)
local real = ass_label
disp.image(torch.cat(fake,real,3):cat(input_img,3), {win=opt.display_id, title=opt.name})
end
-- logging
if ((i-1) / opt.batchSize) % 10 == 0 then
print(('Epoch: [%d][%8d / %8d]\t Time: %.3f DataTime: %.3f '
.. ' Err_G: %.4f Err_D: %.4f Err_A: %.4f'):format(
epoch, ((i-1) / opt.batchSize),
math.floor(smn / opt.batchSize),
tm:time().real, data_tm:time().real,
errG and errG or -1, errD and errD or -1, errA and errA or -1))
table.insert(result, {i + smn*(epoch-1), errD, errG, errA})
disp.plot(result, disp_config)
end
end
paths.mkdir('checkpoints')
parametersD, gradParametersD = nil, nil -- nil them to avoid spiking memory
parametersA, gradParametersA = nil, nil -- nil them to avoid spiking memory
parametersG, gradParametersG = nil, nil
torch.save('checkpoints/' .. opt.name .. '_' .. epoch .. '_net_G.t7', netG:clearState())
torch.save('checkpoints/' .. opt.name .. '_' .. epoch .. '_net_D.t7', netD:clearState())
torch.save('checkpoints/' .. opt.name .. '_' .. epoch .. '_net_A.t7', netA:clearState())
parametersD, gradParametersD = netD:getParameters() -- reflatten the params and get them
parametersA, gradParametersA = netA:getParameters()
parametersG, gradParametersG = netG:getParameters()
print(('End of epoch %d / %d \t Time Taken: %.3f'):format(
epoch, opt.niter, epoch_tm:time().real))
end
|
local has_cmp, cmp = pcall(require, 'cmp')
local utils = require '_.utils'
local M = {}
local check_back_space = function()
local col = vim.fn.col('.') - 1
if col == 0 or vim.fn.getline('.'):sub(col, col):match('%s') then
return true
else
return false
end
end
-- Use (s-)tab to:
--- move to prev/next item in completion menuone
--- jump to prev/next snippet's placeholder
_G._.tab_complete = function()
if vim.fn.pumvisible() == 1 then
return utils.t '<C-n>'
elseif vim.fn.call('vsnip#available', {1}) == 1 then
return utils.t '<Plug>(vsnip-expand-or-jump)'
elseif check_back_space() then
return utils.t '<Tab>'
else
return vim.fn['compe#complete']()
end
end
_G._.s_tab_complete = function()
if vim.fn.pumvisible() == 1 then
return utils.t '<C-p>'
elseif vim.fn.call('vsnip#jumpable', {-1}) == 1 then
return utils.t '<Plug>(vsnip-jump-prev)'
else
return utils.t '<S-Tab>'
end
end
M.setup = function()
if has_cmp then
cmp.setup({
snippet={
-- REQUIRED - you must specify a snippet engine
expand=function(args)
vim.fn['vsnip#anonymous'](args.body) -- For `vsnip` users.
end
},
mapping={
['<C-b>']=cmp.mapping(cmp.mapping.scroll_docs(-4), {'i', 'c'}),
['<C-f>']=cmp.mapping(cmp.mapping.scroll_docs(4), {'i', 'c'}),
['<C-Space>']=cmp.mapping(cmp.mapping.complete(), {'i', 'c'}),
['<C-y>']=cmp.config.disable, -- Specify `cmp.config.disable` if you want to remove the default `<C-y>` mapping.
['<C-e>']=cmp.mapping({i=cmp.mapping.abort(), c=cmp.mapping.close()}),
['<CR>']=cmp.mapping.confirm({select=true})
},
sources=cmp.config.sources({
{name='nvim_lsp'},
{name='vsnip'},
{name='tmux'},
{name='path'}
}, {{name='buffer'}})
})
-- Use buffer source for `/` (if you enabled `native_menu`, this won't work anymore).
cmp.setup.cmdline('/', {sources={{name='buffer'}}})
-- Use cmdline & path source for ':' (if you enabled `native_menu`, this won't work anymore).
cmp.setup.cmdline(':', {
sources=cmp.config.sources({{name='path'}}, {{name='cmdline'}})
})
end
end
return M
|
local function input(event)
local top = SCREENMAN:GetTopScreen()
if event.DeviceInput.button == "DeviceButton_left mouse button" then
if event.type == "InputEventType_Release" then
if not SCREENMAN:get_input_redirected(PLAYER_1) then
if isOver(top:GetChild("Overlay"):GetChild("PlayerAvatar"):GetChild("Avatar" .. PLAYER_1):GetChild("Image")) then
SCREENMAN:AddNewScreenToTop("ScreenAvatarSwitch")
end
end
end
end
if event.DeviceInput.button == "DeviceButton_left mouse button" and event.type == "InputEventType_Release" then
MESSAGEMAN:Broadcast("MouseLeftClick")
elseif event.DeviceInput.button == "DeviceButton_right mouse button" and event.type == "InputEventType_Release" then
MESSAGEMAN:Broadcast("MouseRightClick")
end
return false
end
local t =
Def.ActorFrame {
BeginCommand = function(self)
local s = SCREENMAN:GetTopScreen()
s:AddInputCallback(input)
if s:GetName() == "ScreenNetSelectMusic" then
s:UsersVisible(false)
end
end
}
t[#t + 1] =
Def.Actor {
CodeMessageCommand = function(self, params)
if params.Name == "AvatarShow" and getTabIndex() == 0 and not SCREENMAN:get_input_redirected(PLAYER_1) then
SCREENMAN:AddNewScreenToTop("ScreenAvatarSwitch")
end
end
}
t[#t + 1] = LoadActor("../_frame")
t[#t + 1] = LoadActor("../_PlayerInfo")
t[#t + 1] = LoadActor("currentsort")
t[#t + 1] =
LoadFont("Common Large") ..
{
InitCommand = function(self)
self:xy(5, 32):halign(0):valign(1):zoom(0.55):diffuse(getMainColor("positive")):settext("Select Music:")
end
}
t[#t + 1] = LoadActor("../_cursor")
t[#t + 1] = LoadActor("../_halppls")
t[#t + 1] = LoadActor("currenttime")
GAMESTATE:UpdateDiscordMenu(
GetPlayerOrMachineProfile(PLAYER_1):GetDisplayName() ..
": " .. string.format("%5.2f", GetPlayerOrMachineProfile(PLAYER_1):GetPlayerRating())
)
return t
|
male_roba = Creature:new {
objectName = "@mob/creature_names:roba_male",
socialGroup = "roba",
faction = "",
level = 15,
chanceHit = 0.31,
damageMin = 160,
damageMax = 170,
baseXp = 831,
baseHAM = 2400,
baseHAMmax = 3000,
armor = 0,
resists = {5,5,5,5,5,5,5,-1,-1},
meatType = "meat_carnivore",
meatAmount = 11,
hideType = "hide_leathery",
hideAmount = 17,
boneType = "bone_mammal",
boneAmount = 12,
milk = 0,
tamingChance = 0.25,
ferocity = 2,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK + HERD,
optionsBitmask = AIENABLED,
diet = CARNIVORE,
templates = {"object/mobile/roba_hue.iff"},
hues = { 8, 9, 10, 11, 12, 13, 14, 15 },
controlDeviceTemplate = "object/intangible/pet/roba_hue.iff",
scale = 0.9,
lootGroups = {},
weapons = {},
conversationTemplate = "",
attacks = {
{"",""},
{"dizzyattack",""}
}
}
CreatureTemplates:addCreatureTemplate(male_roba, "male_roba")
|
require("util")
local main = {}
local function find_resources(surface, position, range, resource_category)
local resource_category = resource_category or 'basic-solid'
local top_left = {x = position.x - range, y = position.y - range}
local bottom_right = {x = position.x + range, y = position.y + range}
local resources = surface.find_entities_filtered{area={top_left, bottom_right}, type='resource'}
local categorized = {}
for _, resource in pairs(resources) do
if resource.prototype.resource_category == resource_category then
table.insert(categorized, resource)
end
end
return categorized
end
local function find_all_entities(entity_type)
local surface = game.surfaces['nauvis']
local entities = {}
for chunk in surface.get_chunks() do
local chunk_area = {lefttop = {x = chunk.x*32, y = chunk.y*32}, rightbottom = {x = chunk.x*32+32, y = chunk.y*32+32}}
local chunk_entities = surface.find_entities_filtered({area = chunk_area, type = entity_type})
for i = 1, #chunk_entities do
entities[#entities + 1] = chunk_entities[i]
end
end
return entities
end
local function find_target(entity)
if entity.drop_target then
return entity.drop_target
else
local entities = entity.surface.find_entities_filtered{position=entity.drop_position}
return entities[1]
end
end
local function find_targeting(entity)
local range = global.max_radius
local position = entity.position
local top_left = {x = position.x - range, y = position.y - range}
local bottom_right = {x = position.x + range, y = position.y + range}
local surface = entity.surface
local entities = {}
local targeting = {}
local entities = surface.find_entities_filtered{area={top_left, bottom_right}, type='mining-drill'}
for i = 1, #entities do
if find_target(entities[i]) == entity then
targeting[#targeting + 1] = entities[i]
end
end
local entities = surface.find_entities_filtered{area={top_left, bottom_right}, type='inserter'}
for i = 1, #entities do
if find_target(entities[i]) == entity then
targeting[#targeting + 1] = entities[i]
end
end
return targeting
end
local function order_deconstruction(drill)
if drill.to_be_deconstructed(drill.force) then return end
if drill.fluidbox and #drill.fluidbox > 0 then return end
if next(drill.circuit_connected_entities.red) ~= nil or next(drill.circuit_connected_entities.green) ~= nil then return end
if not drill.minable then return end
if not drill.prototype.selectable_in_game then return end
if drill.has_flag("not-deconstructable") then return end
drill.order_deconstruction(drill.force, drill.last_user)
local target = find_target(drill)
if target ~= nil and target.minable and target.prototype.selectable_in_game then
if target.type == "logistic-container" or target.type == "container" then
local targeting = find_targeting(target)
if targeting ~= nil then
for i = 1, #targeting do
if not targeting[i].to_be_deconstructed(targeting[i].force) then return end
end
if target.to_be_deconstructed(target.force) then
target.cancel_deconstruction(target.force)
end
target.order_deconstruction(target.force, target.last_user)
end
end
end
end
function check_drill(drill)
if drill.mining_target ~= nil and drill.mining_target.valid then
if drill.mining_target.amount > 0 then return end
end
local mining_drill_radius = drill.prototype.mining_drill_radius
if mining_drill_radius > global.max_radius then
global.max_radius = mining_drill_radius
end
if mining_drill_radius == nil then return end
local resources = find_resources(drill.surface, drill.position, mining_drill_radius, 'basic-solid')
for i = 1, #resources do
if resources[i].amount > 0 then return end
end
order_deconstruction(drill)
end
local function find_drills(entity)
local position = entity.position
local surface = entity.surface
local top_left = {x = position.x - global.max_radius, y = position.y - global.max_radius}
local bottom_right = {x = position.x + global.max_radius, y = position.y + global.max_radius}
local entities = {}
local targeting = {}
local entities = surface.find_entities_filtered{area={top_left, bottom_right}, type='mining-drill'}
for i = 1, #entities do
local x_distance = math.abs(entities[i].position.x - position.x)
local y_distance = math.abs(entities[i].position.y - position.y)
local radius = entities[i].prototype.mining_drill_radius
if x_distance < radius and y_distance < radius then check_drill(entities[i]) end
end
end
function main.init()
global.max_radius = 0.99
for _, drill in pairs(find_all_entities('mining-drill')) do
check_drill(drill)
end
end
function main.depleted(e)
find_drills(e.entity)
end
function main.cancelled(e)
if e.player_index ~= nil or e.entity.type ~= 'mining-drill' then return end
check_drill(e.entity)
end
function main.built(e)
if e.created_entity.type ~= 'mining-drill' then return end
if e.created_entity.prototype.mining_drill_radius > global.max_radius then
global.max_radius = e.created_entity.prototype.mining_drill_radius
end
end
return {
on_init = main.init,
on_built_entity = main.built,
on_robot_built_entity = main.built,
on_resource_depleted = main.depleted,
on_cancelled_deconstruction = main.cancelled,
}
|
local frozen = true
local loading = false
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if frozen == true then
SetEntityInvincible(GetPlayerPed(-1),true)
SetEntityVisible(GetPlayerPed(-1),false)
FreezeEntityPosition(GetPlayerPed(-1),true)
end
end
end)
AddEventHandler("playerSpawned",function()
loading = true
InitialSetup()
Wait(15000)
loading = false
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
if loading then
LoadInterior(137473)
RefreshInterior(137473)
end
end
end)
function InitialSetups()
SwitchOutPlayer(PlayerPedId(), 0, 1)
MovePlayer()
end
function InitialSetup()
SwitchOutPlayer(PlayerPedId(), 0, 1)
end
function MovePlayer()
Wait(5000)
SetPlayer()
Wait(2000)
frozen = false
SetEntityInvincible(GetPlayerPed(-1), false)
SetEntityVisible(GetPlayerPed(-1), true, false)
FreezeEntityPosition(GetPlayerPed(-1),false)
end
function SetPlayer()
SwitchInPlayer(PlayerPedId())
end
RegisterNetEvent("movebitch")
AddEventHandler("movebitch", function()
InitialSetups()
end)
|
local size = cc.Director:getInstance():getWinSize()
local scheduler = cc.Director:getInstance():getScheduler()
local BattleFieldScene = class("BattleFieldScene",function()
return cc.Scene:create()
end)
----------------------------------------
----Sprite3DBasicTest
----------------------------------------
local Sprite3DBasicTest = {currentLayer = nil}
Sprite3DBasicTest.__index = Sprite3DBasicTest
function Sprite3DBasicTest.onTouchesEnd(touches, event)
for i = 1,table.getn(touches) do
local location = touches[i]:getLocation()
Sprite3DBasicTest.addNewSpriteWithCoords(Sprite3DBasicTest.currentLayer, location.x, location.y )
end
end
function Sprite3DBasicTest.addNewSpriteWithCoords(parent,x,y)
local sprite = cc.Sprite3D:create("Sprite3DTest/boss1.obj")
sprite:setScale(3.0)
sprite:setTexture("Sprite3DTest/boss.png")
parent:addChild(sprite)
sprite:setPosition(cc.p(x,y))
local random = math.random()
local action = nil
if random < 0.2 then
action = cc.ScaleBy:create(3,2)
elseif random < 0.4 then
action = cc.RotateBy:create(3, 360)
elseif random < 0.6 then
action = cc.Blink:create(1, 3)
elseif random < 0.8 then
action = cc.TintBy:create(2, 0, -255, -255)
else
action = cc.FadeOut:create(2)
end
local action_back = action:reverse()
local seq = cc.Sequence:create(action, action_back)
sprite:runAction(cc.RepeatForever:create(seq))
end
function Sprite3DBasicTest.create(layer)
Sprite3DBasicTest.currentLayer = layer
local listener = cc.EventListenerTouchAllAtOnce:create()
listener:registerScriptHandler(Sprite3DBasicTest.onTouchesEnd,cc.Handler.EVENT_TOUCHES_ENDED )
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer)
Sprite3DBasicTest.addNewSpriteWithCoords(layer, size.width / 2, size.height / 2)
return layer
end
----------------------------------------
----Sprite3DWithSkinTest
----------------------------------------
local Sprite3DWithSkinTest = {currentLayer = nil}
Sprite3DWithSkinTest.__index = Sprite3DWithSkinTest
function Sprite3DWithSkinTest.onTouchesEnd(touches, event)
for i = 1,table.getn(touches) do
local location = touches[i]:getLocation()
Sprite3DWithSkinTest.addNewSpriteWithCoords(Sprite3DWithSkinTest.currentLayer, location.x, location.y )
end
end
function Sprite3DWithSkinTest.addNewSpriteWithCoords(parent,x,y)
local sprite = cc.Sprite3D:create("Sprite3DTest/orc.c3b")
sprite:setScale(3)
sprite:setRotation3D({x = 0, y = 180, z = 0})
sprite:setPosition(cc.p(x, y))
parent:addChild(sprite)
local animation = cc.Animation3D:create("Sprite3DTest/orc.c3b")
if nil ~= animation then
local animate = cc.Animate3D:create(animation)
local inverse = false
if math.random() == 0 then
inverse = true
end
local rand2 = math.random()
local speed = 1.0
if rand2 < 1/3 then
speed = animate:getSpeed() + math.random()
elseif rand2 < 2/3 then
speed = animate:getSpeed() - 0.5 * math.random()
end
if inverse then
animate:setSpeed(-speed)
else
animate:setSpeed(speed)
end
sprite:runAction(cc.RepeatForever:create(animate))
end
end
function Sprite3DWithSkinTest.create(layer)
Sprite3DWithSkinTest.currentLayer = layer
local listener = cc.EventListenerTouchAllAtOnce:create()
listener:registerScriptHandler(Sprite3DWithSkinTest.onTouchesEnd,cc.Handler.EVENT_TOUCHES_ENDED )
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer)
Sprite3DWithSkinTest.addNewSpriteWithCoords(layer, size.width / 2, size.height / 2)
return layer
end
----------------------------------------
----Animate3DTest
----------------------------------------
local State =
{
SWIMMING = 0,
SWIMMING_TO_HURT = 1,
HURT = 2,
HURT_TO_SWIMMING = 3,
}
local Animate3DTest = {}
Animate3DTest.__index = Animate3DTest
function Animate3DTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, Animate3DTest)
return target
end
function Animate3DTest:onEnter()
self._hurt = nil
self._swim = nil
self._sprite = nil
self._moveAction = nil
self._transTime = 0.1
self._elapseTransTime = 0.0
local function renewCallBack()
self._sprite:stopActionByTag(101)
self._state = State.HURT_TO_SWIMMING
end
local function onTouchesEnd(touches, event )
for i = 1,table.getn(touches) do
local location = touches[i]:getLocation()
if self._sprite ~= nil then
local len = cc.pGetLength(cc.pSub(cc.p(self._sprite:getPosition()), location))
if len < 40 then
if self._state == State.SWIMMING then
self._sprite:runAction(self._hurt)
local delay = cc.DelayTime:create(self._hurt:getDuration() - 0.1)
local seq = cc.Sequence:create(delay, cc.CallFunc:create(renewCallBack))
seq:setTag(101)
self._sprite:runAction(seq)
self._state = State.SWIMMING_TO_HURT
end
return
end
end
end
end
self:addSprite3D()
local listener = cc.EventListenerTouchAllAtOnce:create()
listener:registerScriptHandler(onTouchesEnd,cc.Handler.EVENT_TOUCHES_ENDED )
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self)
local function update(dt)
if self._state == State.HURT_TO_SWIMMING then
self._elapseTransTime = self._elapseTransTime + dt
local t = self._elapseTransTime / self._transTime
if t >= 1.0 then
t = 1.0
self._sprite:stopAction(self._hurt)
self._state = State.SWIMMING
end
self._swim:setWeight(t)
self._hurt:setWeight(1.0 - t)
elseif self._state == State.SWIMMING_TO_HURT then
self._elapseTransTime = self._elapseTransTime + dt
local t = self._elapseTransTime / self._transTime
if t >= 1.0 then
t = 1.0
self._state = State.HURT
end
self._swim:setWeight(1.0 - t)
self._hurt:setWeight(t)
end
end
self:scheduleUpdateWithPriorityLua(update,0)
end
function Animate3DTest:onExit()
self._moveAction:release()
self._hurt:release()
self._swim:release()
self:unscheduleUpdate()
end
function Animate3DTest:addSprite3D()
-- body
local fileName = "Sprite3DTest/tortoise.c3b"
local sprite = cc.Sprite3D:create(fileName)
sprite:setScale(0.1)
local winSize = cc.Director:getInstance():getWinSize()
sprite:setPosition(cc.p(winSize.width * 4.0 / 5.0, winSize.height / 2.0))
self:addChild(sprite)
self._sprite = sprite
local animation = cc.Animation3D:create(fileName)
if nil ~= animation then
local animate = cc.Animate3D:create(animation, 0.0, 1.933)
sprite:runAction(cc.RepeatForever:create(animate))
self._swim = animate
self._swim:retain()
self._hurt = cc.Animate3D:create(animation, 1.933, 2.8)
self._hurt:retain()
self._state = State.SWIMMING
end
self._moveAction = cc.MoveTo:create(4.0, cc.p(winSize.width / 5.0, winSize.height / 2.0))
self._moveAction:retain()
local function reachEndCallBack()
self._sprite:stopActionByTag(100)
local inverse = self._moveAction:reverse()
inverse:retain()
self._moveAction:release()
self._moveAction = inverse
local rot = cc.RotateBy:create(1.0, { x = 0.0, y = 180.0, z = 0.0})
local seq = cc.Sequence:create(rot, self._moveAction, cc.CallFunc:create(reachEndCallBack))
seq:setTag(100)
self._sprite:runAction(seq)
end
local seq = cc.Sequence:create(self._moveAction, cc.CallFunc:create(reachEndCallBack))
seq:setTag(100)
sprite:runAction(seq)
end
function Animate3DTest.create(layer)
--local layer = Animate3DTest.extend(layer)
if nil ~= layer then
local function onNodeEvent(event)
if "enter" == event then
layer:onEnter()
elseif "exit" == event then
layer:onExit()
end
end
layer:registerScriptHandler(onNodeEvent)
end
return layer
end
-- create farm
function BattleFieldScene:createLayerFarm(layer)
local layerFarm = layer;--cc.Layer:create()
-- add in farm background
local bg = cc.Sprite:create("background.jpg")
bg:setPosition(size.width / 2 + 80, size.height / 2)
layerFarm:addChild(bg)
-- handing touch events
local touchBeginPoint = nil
local function onTouchBegan(touch, event)
local location = touch:getLocation()
--cclog("onTouchBegan: %0.2f, %0.2f", location.x, location.y)
touchBeginPoint = {x = location.x, y = location.y}
-- CCTOUCHBEGAN event must return true
return true
end
local function onTouchMoved(touch, event)
local location = touch:getLocation()
--cclog("onTouchMoved: %0.2f, %0.2f", location.x, location.y)
if touchBeginPoint then
local cx, cy = layerFarm:getPosition()
layerFarm:setPosition(cx + location.x - touchBeginPoint.x,
cy + location.y - touchBeginPoint.y)
touchBeginPoint = {x = location.x, y = location.y}
end
end
local function onTouchEnded(touch, event)
local location = touch:getLocation()
--cclog("onTouchEnded: %0.2f, %0.2f", location.x, location.y)
touchBeginPoint = nil
end
local listener = cc.EventListenerTouchOneByOne:create()
listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
local eventDispatcher = layerFarm:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layerFarm)
local function onNodeEvent(event)
if "exit" == event then
cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self.schedulerID)
end
end
layerFarm:registerScriptHandler(onNodeEvent)
return layerFarm
end
function BattleFieldScene.create()
local scene = BattleFieldScene.new()
local layer = cc.Layer:create()
scene:addChild(layer)
BattleFieldScene.createLayerFarm(self, layer)
Sprite3DBasicTest.create(layer)
Sprite3DWithSkinTest.create(layer)
Animate3DTest.create(layer)
--scene:addChild(Sprite3DBasicTest.create())
--scene:addChild(Sprite3DWithSkinTest.create())
--scene:addChild(Animate3DTest.create())
return scene
end
return BattleFieldScene
|
---------------------------------------------------
-- ___ _ --
-- | __| |___ _ __ _____ __ _____ _ _ --
-- | _|| / -_) '_ \/ _ \ V V / -_) '_| --
-- |___|_\___| .__/\___/\_/\_/\___|_| --
-- |_| --
-- _____ --
-- |_ _|__ _ __ ___ --
-- | |/ _ \ ' \/ -_) --
-- |_|\___/_|_|_\___| --
---------------------------------------------------
-- How to use/Help --
---------------------------------------------------
function eletome.how_use_page(name_value)
-- Page to view how to use a node/getting started
--"action:getting_started"
--"elepower_machines:electrolyzer" = ""
local t_split = string.split(name_value,":")
local is_help = false
if t_split[1] == "action" then
is_help = true
end
-- get page heading and sub-heading
local pg_heading
local pg_subhead
if is_help then
pg_heading = string.gsub(t_split[2],"_", " ")
-- change all 1st letters to upper -
-- https://stackoverflow.com/questions/20284515/capitalize-first-letter-of-every-word-in-lua
pg_heading = string.gsub(" "..pg_heading, "%W%l", string.upper):sub(2)
pg_subhead = "Help"
name_value = t_split[2]
else
pg_heading = minetest.registered_nodes[name_value].description
pg_subhead = "How to use"
end
-- Assign Common styles to local vars
local sty_h0s = eletome.common_styles.style_h0s
local sty_h0e = eletome.common_styles.style_h0e
local sty_h1s = eletome.common_styles.style_h1s
local sty_h1e = eletome.common_styles.style_h1e
local sty_h2s = eletome.common_styles.style_h2s
local sty_h2e = eletome.common_styles.style_h2e
local sty_h3s = eletome.common_styles.style_h3s
local sty_h3e = eletome.common_styles.style_h3e
local sty_h4s = eletome.common_styles.style_h4s
local sty_h4e = eletome.common_styles.style_h4e
-- Additional Info Table
local add_info = eletome.ai.nodes
---------------
-- left page --
---------------
local left_image = add_info[name_value].hu_img_1 or "elepower_tome_empty.png"
local lp_offset = 0
if left_image == "elepower_tome_empty.png" then
lp_offset = 3.75
end
if type(left_image) == "table" then
left_image = add_info[name_value].hu_img_1[1]
else
left_image = "image[2.25,6.6;5,3.75;"..left_image.."]"
end
local lp_heading = "hypertext[0.5,0.7;8.5,0.95;lp_heading;"..sty_h0s..pg_heading..sty_h0e.."]"
local lp_sub_head = "hypertext[0.5,1.4;8.5,0.9;lp_sub_heading;"..sty_h1s..pg_subhead..sty_h1e.."]"
local lp_image = left_image
local lp_text = "hypertext[0.75,2.1;8.0,"..(4.5+lp_offset)..";use_txt;"..sty_h4s..(add_info[name_value].how_use_1 or "")..sty_h4e.."]"
----------------
-- Right page --
----------------
local right_image = add_info[name_value].hu_img_2 or "elepower_tome_empty.png"
local right_txt = add_info[name_value].how_use_2 or ""
local rp_txt_offset = 0
local rp_img_offset = 0
if right_image == "elepower_tome_empty.png" then
rp_txt_offset = 3.75
end
if right_txt == "" or right_txt == nil then
rp_img_offset = -6.1
end
if type(right_image) == "table" then
right_image = "container[9.25,"..(6.6+rp_img_offset).."]"..add_info[name_value].hu_img_2[1].."container_end[]"
else
right_image = "image[10.75,"..(6.6+rp_img_offset)..";5,3.75;"..right_image.."]"
end
local rp_text = "hypertext[9.25,1.4;8.0,"..(4.5+rp_txt_offset)..";use_txt;"..sty_h4s..right_txt..sty_h4e.."]"
local rp_image = right_image
local eletome_how_use = lp_heading..lp_sub_head..lp_image..lp_text..rp_text ..rp_image
return eletome_how_use
end
|
local tablex = require 'pl.tablex'
local utils = require 'pl.utils'
local copy = tablex.deepcopy
local append = table.insert
local coroutine = coroutine
local resume = coroutine.resume
local assert_arg = utils.assert_arg
permute = {}
local permgen
permgen = function (a, n, fn)
if n == 0 then
fn(a)
else
for i=1,n do
a[n], a[i] = a[i], a[n]
permgen(a, n-1, fn)
a[n], a[i] = a[i], a[n]
end
end
end
--- an iterator over all permutations of the elements of a list.
---- Please note that the same list is returned each time, so do not keep references!
---- @param a list-like table
---- @return an iterator which provides the next permutation as a list
function permute.iter(a)
assert_arg(1,a,'table')
local n = #a
local co = coroutine.create(function () permgen(a,n,coroutine.yield) end)
return function ()
local code, res = resume(co)
return res
end
end
--- construct a table containing all the permutations of a list.
---- @param a list-like table
---- @return a table of tables
---- @usage permute.table {1,2,3} --> {{2,3,1},{3,2,1},{3,1,2},{1,3,2},{2,1,3},{1,2,3}}
function permute.table(a)
assert_arg(1,a,'table')
local res = {}
local n = #a
permgen(a,n,function(t) append(res,copy(t)) end)
return res
end
return permute
|
local M = {}
local function send()
local nodes_table = {
vehicle_id = obj:getID(),
nodes = {}
}
for k, node in pairs(v.data.nodes) do
local position = obj:getNodePosition(node.cid)
table.insert(nodes_table.nodes, {position.x, position.y, position.z})
end
obj:queueGameEngineLua("network.send_messagepack(4, false, \'"..jsonEncode(nodes_table).."\')")
end
local function apply(nodes)
local nodes = jsonDecode(nodes)
for node, pos in pairs(nodes) do
node = tonumber(node)
obj:setNodePosition(node, float3(pos[1], pos[2], pos[3]))
local beam = v.data.beams[node]
local beamPrecompression = beam.beamPrecompression or 1
local deformLimit = type(beam.deformLimit) == 'number' and beam.deformLimit or math.huge
obj:setBeam(-1, beam.id1, beam.id2, beam.beamStrength, beam.beamSpring,
beam.beamDamp, type(beam.dampCutoffHz) == 'number' and beam.dampCutoffHz or 0,
beam.beamDeform, deformLimit, type(beam.deformLimitExpansion) == 'number' and beam.deformLimitExpansion or deformLimit,
beamPrecompression
)
end
end
M.send = send
M.apply = apply
return M
|
UMF_REQUIRE "/"
---@class Location: Entity
local location_meta = global_metatable( "location", "entity" )
--- Tests if the parameter is a location entity.
---
---@param e any
---@return boolean
function IsLocation( e )
return IsEntity( e ) and e.type == "location"
end
--- Wraps the given handle with the location class.
---
---@param handle number
---@return Location?
function Location( handle )
if handle > 0 then
return setmetatable( { handle = handle, type = "location" }, location_meta )
end
end
--- Finds a location with the specified tag.
--- `global` determines whether to only look in the script's hierarchy or the entire scene.
---
---@param tag string
---@param global boolean
---@return Location?
function FindLocationByTag( tag, global )
return Location( FindLocation( tag, global ) )
end
--- Finds all locations with the specified tag.
--- `global` determines whether to only look in the script's hierarchy or the entire scene.
---
---@param tag string
---@param global boolean
---@return Location[]
function FindLocationsByTag( tag, global )
local t = FindLocations( tag, global )
for i = 1, #t do
t[i] = Location( t[i] )
end
return t
end
---@return string
function location_meta:__tostring()
return string.format( "Location[%d]", self.handle )
end
--- Gets the transform of the location.
---
---@return Transformation
function location_meta:GetTransform()
assert( self:IsValid() )
return MakeTransformation( GetLocationTransform( self.handle ) )
end
|
--[[
MailSlurp API
MailSlurp is an API for sending and receiving emails from dynamically allocated email addresses. It's designed for developers and QA teams to test applications, process inbound emails, send templated notifications, attachments, and more. ## Resources - [Homepage](https://www.mailslurp.com) - Get an [API KEY](https://app.mailslurp.com/sign-up/) - Generated [SDK Clients](https://www.mailslurp.com/docs/) - [Examples](https://github.com/mailslurp/examples) repository
The version of the OpenAPI document: 6.5.2
Contact: contact@mailslurp.dev
Generated by: https://openapi-generator.tech
]]
-- alias_dto class
local alias_dto = {}
local alias_dto_mt = {
__name = "alias_dto";
__index = alias_dto;
}
local function cast_alias_dto(t)
return setmetatable(t, alias_dto_mt)
end
local function new_alias_dto(id, email_address, masked_email_address, user_id, inbox_id, name, use_threads, is_verified, created_at, updated_at)
return cast_alias_dto({
["id"] = id;
["emailAddress"] = email_address;
["maskedEmailAddress"] = masked_email_address;
["userId"] = user_id;
["inboxId"] = inbox_id;
["name"] = name;
["useThreads"] = use_threads;
["isVerified"] = is_verified;
["createdAt"] = created_at;
["updatedAt"] = updated_at;
})
end
return {
cast = cast_alias_dto;
new = new_alias_dto;
}
|
local specialQuests = { --Choose one chest
[2215] = Storage.AnnihilatorDone,
[26300] = Storage.SvargrondArena.RewardGreenhorn,
[27300] = Storage.SvargrondArena.RewardScrapper,
[28300] = Storage.SvargrondArena.RewardWarlord
}
local questsExperience = {
[2215] = 100000, --anni
}
local questLog = { --Various chests
[2000] = Storage.DemonHelmetDone,
[2001] = Storage.BehemothDone,
[2002] = Storage.VampireShieldDone,
[2003] = Storage.FireAxeDone,
[2004] = Storage.MedusaShieldDone,
[2005] = Storage.CrystalWandDone,
[2006] = Storage.GriffinShieldDone,
[2007] = Storage.NaginataQuestDone
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local storage = specialQuests[item.actionid]
if not storage then
storage = item.uid
if storage > 65535 then
return false
end
end
if player:getStorageValue(storage) > 0 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'The ' .. ItemType(item.itemid):getName() .. ' is empty.')
return true
end
local items, reward = {}
local size = item:isContainer() and item:getSize() or 0
if size == 0 then
reward = item:clone()
else
local container = Container(item.uid)
for i = 0, container:getSize() - 1 do
items[#items + 1] = container:getItem(i):clone()
end
end
size = #items
if size == 1 then
reward = items[1]:clone()
end
local result = ''
if reward then
local ret = ItemType(reward.itemid)
if ret:isRune() then
result = ret:getArticle() .. ' ' .. ret:getName() .. ' (' .. reward.type .. ' charges)'
elseif ret:isStackable() and reward:getCount() > 1 then
result = reward:getCount() .. ' ' .. ret:getPluralName()
elseif ret:getArticle() ~= '' then
result = ret:getArticle() .. ' ' .. ret:getName()
else
result = ret:getName()
end
else
if size > 20 then
reward = Game.createItem(item.itemid, 1)
elseif size > 8 then
reward = Game.createItem(1988, 1)
else
reward = Game.createItem(1987, 1)
end
for i = 1, size do
local tmp = items[i]
if reward:addItemEx(tmp) ~= RETURNVALUE_NOERROR then
print('[Warning] QuestSystem:', 'Could not add quest reward to container')
end
end
local ret = ItemType(reward.itemid)
result = ret:getArticle() .. ' ' .. ret:getName()
end
if player:addItemEx(reward) ~= RETURNVALUE_NOERROR then
local weight = reward:getWeight()
if player:getFreeCapacity() < weight then
player:sendCancelMessage(string.format('You have found %s weighing %.2f oz. You have no capacity.', result, (weight / 100)))
else
player:sendCancelMessage('You have found ' .. result .. ', but you have no room to take it.')
end
return true
end
if questsExperience[storage] then
player:addExperience(questsExperience[storage], true)
end
if questLog[item.actionid] then
if (player:getStorageValue(questLog[item.actionid]) ~= 1) then
player:setStorageValue(questLog[item.actionid], 1)
end
end
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You have found ' .. result .. '.')
player:setStorageValue(storage, 1)
return true
end
|
--!strict
-- Loader
-- Stephen Leitnick
-- January 10, 2021
--[[
Loads all ModuleScripts within the given parent.
Loader.LoadChildren(parent: Instance): module[]
Loader.LoadDescendants(parent: Instance): module[]
--]]
local Loader = {}
type Module = {}
type Modules = {Module}
function Loader.LoadChildren(parent: Instance): Modules
local modules: Modules = {}
for _,child in ipairs(parent:GetChildren()) do
if (child:IsA("ModuleScript")) then
local m = require(child)
table.insert(modules, m)
end
end
return modules
end
function Loader.LoadDescendants(parent: Instance): Modules
local modules: Modules = {}
for _,descendant in ipairs(parent:GetDescendants()) do
if (descendant:IsA("ModuleScript")) then
local m = require(descendant)
table.insert(modules, m)
end
end
return modules
end
return Loader
|
object_tangible_terminal_crafting_assembly_terminal = object_tangible_terminal_shared_crafting_assembly_terminal:new {
}
ObjectTemplates:addTemplate(object_tangible_terminal_crafting_assembly_terminal, "object/tangible/terminal/crafting_assembly_terminal.iff")
|
local PANEL = Gvue.new_panel()
PANEL.element_name = 'text'
function PANEL:draw(w, h)
draw.SimpleText(
self.html.inner_html,
self.context.attributes.font_family,
0,
0,
self.context.attributes.color
)
end
function PANEL:rebuild()
local text_wide, text_tall = util.text_size(self.html.inner_html, self.context.attributes.font_family)
self:SetSize(text_wide, text_tall)
end
vgui.Register('_gvue_text', PANEL, 'gvue_basic_panel')
Gvue.alias('text', '_gvue_text')
Gvue.alias('text_node', '_gvue_text')
|
local nets = {
"ResetHull",
"SetBlind",
"SetHull",
"PlayFreezeCamSound",
"PlayerSwitchDynamicLight",
"DisableDynamicLight",
"PH_ShowTutor",
"CheckAdminFirst",
"CheckAdminResult",
"SvCommandReq",
"SvCommandSliderReq",
"SendTauntStateCmd",
"CL2SV_PlayThisTaunt",
"PH_ForceCloseTauntWindow",
"PH_AllowTauntWindow",
"PH_TeamWinning_Snd",
"AutoTauntSpawn",
"AutoTauntRoundEnd",
"PHX.rotateState",
"PHX.CenterPrint",
"PHX.ChatPrint",
"PHX.bubbleNotify",
"PHX.ChatInfo",
"PHXPickupCmdState",
"SvCommandTextEntry",
"SvCommandLang",
"PHX.DeathNoticeDecoy",
"PHX.UpdatePropbanInfo",
"PHX.scan_ReqTaunts",
"PHX.scan_SendTauntLists"
}
for _,init in pairs(nets) do
util.AddNetworkString(init)
end
|
local mono = libs.mono
mono.subsets = {
triple = {
"Mono",
"Clr.Native",
"Libs.Native"
},
libs = {
"Clr",
"Host",
"Libs"
}
}
function mono:getTriplesBuildCommand(arch, config)
local tripleSubsets = ""
for _, v in ipairs(mono.subsets.triple) do
if tripleSubsets:len() > 0 then tripleSubsets = tripleSubsets .. "+" end
tripleSubsets = tripleSubsets .. v
end
return tripleSubsets .. " -a " .. self:toMonoArch(arch) .. " -rf Mono -lc " .. config .. " -rc " .. config .. " -c " .. config
end
function mono:getNETBuildCommand()
local libsSubsets = ""
for _, v in ipairs(mono.subsets.libs) do
if libsSubsets:len() > 0 then
libsSubsets = libsSubsets .. "+"
end
libsSubsets = libsSubsets .. v
end
return libsSubsets .. " -a " .. self:toMonoArch(common.targetArchs[1]) .. " -rf Mono -lc Release -rc Release -c Release"
end
function mono:getBuildCommands(missingTriples, missingNETLibraries)
local commands = {}
local tripleSubsets = ""
local libsSubsets = ""
for _, v in ipairs(mono.subsets.triple) do
if tripleSubsets:len() > 0 then tripleSubsets = tripleSubsets .. "+" end
tripleSubsets = tripleSubsets .. v
end
for _, v in ipairs(mono.subsets.libs) do
if libsSubsets:len() > 0 then
libsSubsets = libsSubsets .. "+"
end
libsSubsets = libsSubsets .. v
end
for arch, configs in pairs(missingTriples) do
for config, missing in pairs(configs) do
table.insert(commands, tripleSubsets .. " -a " .. self:toMonoArch(arch) .. " -rf Mono -lc " .. config .. " -rc " .. config .. " -c " .. config)
end
end
if not missingNETLibraries.hasFolder or #missingNETLibraries.missingLibs > 0 then
table.insert(commands, libsSubsets .. " -a " .. self:toMonoArch(common.targetArchs[1]) .. " -rf Mono -lc Release -rc Release -c Release")
end
return commands
end
function mono:buildMono(repoDir, dotnetVersion, missingTriples, missingNETLibraries)
local failed = false
local failureMessage = ""
local commandBase
if common.target == "windows" then
commandBase = "\"" .. repoDir .. "\\build.cmd\" "
else
commandBase = "'" .. repoDir .. "/build.sh' "
end
for arch, configs in pairs(missingTriples) do
for config, missing in pairs(configs) do
local monoTriple = nil
local monoObjArtifact = nil
local monoBinArtifact = nil
local nativeBinArtifact = nil
local monoBackend = nil
local code, err = nil, nil
local command = commandBase .. self:getTriplesBuildCommand(arch, config)
if not os.execute(command) then
goto failed
end
monoTriple = self:toMonoTriple(common.target, arch, config)
monoObjArtifact = repoDir .. "/artifacts/obj/mono/" .. monoTriple .. "/out/"
monoBinArtifact = repoDir .. "/artifacts/bin/mono/" .. monoTriple .. "/"
nativeBinArtifact = repoDir .. "/artifacts/bin/native/" .. dotnetVersion .. "-" .. self:toMonoOS(common.target) .. "-" .. self:toMonoConfig(config) .. "-" .. self:toMonoArch(arch) .. "/"
monoBackend = self.location .. "/Backends/" .. monoTriple .. "/"
code, err = common:rmdir(monoBackend)
if code < 0 then goto copyFailure end
code, err = common:copyDir(monoObjArtifact .. "include/mono-2.0/", monoBackend .. "/include/")
if code < 0 then goto copyFailure end
code, err = common:copyFiles(monoObjArtifact .. "lib/", common:libName(self.requiredLibs.static), monoBackend .. "/lib/")
if code < 0 then goto copyFailure end
code, err = common:copyFiles(monoBinArtifact, { common:sharedLibName("coreclr"), "System.Private.CoreLib.dll", "System.Private.CoreLib.pdb" }, monoBackend .. "/bin/")
if code < 0 then goto copyFailure end
code, err = common:copyFiles(nativeBinArtifact, common:sharedLibName(self.requiredNativeLibs, true), monoBackend .. "/bin/")
if code < 0 then goto copyFailure end
goto continue
::failed::
failed = true
failureMessage = failureMessage .. "\"" .. command .. "\" failed to build\n"
goto continue
::copyFailure::
failed = true
failureMessage = failureMessage .. "Copy failed with " .. code .. " '" .. err .. "'\n"
::continue::
end
end
if not missingNETLibraries.hasFolder or #missingNETLibraries.missingLibs > 0 then
local monoRID = nil
local code, err = nil, nil
local command = commandBase .. self:getNETBuildCommand()
if not os.execute(command) then
goto failed
end
common:rmdir(self.location .. "/.NET/")
monoRID = self:toMonoRID(common.target, common.targetArchs[1])
code, err = common:copyFiles(repoDir .. "/artifacts/bin/microsoft.netcore.app.runtime." .. monoRID .. "/Release/runtimes/" .. monoRID .. "/lib/" .. dotnetVersion .. "/", self:toMonoLibraries(self.requiredRuntimeLibs), self.location .. "/.NET/")
if code < 0 then goto copyFailure end
goto continue
::failed::
failed = true
failureMessage = failureMessage .. "\"" .. command .. "\" failed to build\n"
goto continue
::copyFailure::
failed = true
failureMessage = failureMessage .. "Copy failed with " .. code .. " '" .. err .. "'\n"
::continue::
end
if failed then
term.pushColor(term.errorColor)
print(failureMessage)
term.popColor()
end
return not failed
end
|
ITEM.name = "Кровать"
ITEM.desc = "Деревянная кровать, хотя она по корману не каждому холопу"
ITEM.model = "models/aoc_furniture/bed_01.mdl"
ITEM.width = 4
ITEM.height = 2
|
local KUI, E, L, V, P, G = unpack(select(2, ...))
local KS = KUI:GetModule("KuiSkins")
local S = E:GetModule("Skins")
-- Cache global variables
-- Lua functions
local _G = _G
local pairs, unpack = pairs, unpack
-- WoW API / Variables
local SpellBookFrame = _G["SpellBookFrame"]
local SpellBookPageText = _G["SpellBookPageText"]
local GetSpellAvailableLevel = GetSpellAvailableLevel
local UnitLevel = UnitLevel
-- GLOBALS: hooksecurefunc
local function styleSpellBook()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.spellbook ~= true or E.private.KlixUI.skins.blizzard.spellbook ~= true then return end
local r, g, b = unpack(E["media"].rgbvaluecolor)
local SpellBookFrame = _G["SpellBookFrame"]
SpellBookFrame:Styling()
if SpellBookFrame.pagebackdrop then
SpellBookFrame.pagebackdrop:Hide()
end
for i = 1, SPELLS_PER_PAGE do
local bu = _G["SpellButton"..i]
local ic = _G["SpellButton"..i.."IconTexture"]
_G["SpellButton"..i.."SlotFrame"]:SetAlpha(0)
bu.EmptySlot:SetAlpha(0)
bu.TextBackground:Hide()
bu.TextBackground2:Hide()
bu.UnlearnedFrame:SetAlpha(0)
bu:SetCheckedTexture("")
bu:SetPushedTexture("")
ic:SetTexCoord(unpack(E.TexCoords))
ic.bg = KS:CreateBG(bu)
end
SpellBookPageText:SetTextColor(unpack(E.media.rgbvaluecolor))
hooksecurefunc("SpellButton_UpdateButton", function(self)
if SpellBookFrame.bookType == BOOKTYPE_PROFESSION then return end
local slot, slotType = SpellBook_GetSpellBookSlot(self)
local isPassive = IsPassiveSpell(slot, SpellBookFrame.bookType)
local name = self:GetName()
local highlightTexture = _G[name.."Highlight"]
if isPassive then
highlightTexture:SetColorTexture(1, 1, 1, 0)
else
highlightTexture:SetColorTexture(1, 1, 1, .25)
end
local subSpellString = _G[name.."SubSpellName"]
local isOffSpec = self.offSpecID ~= 0 and SpellBookFrame.bookType == BOOKTYPE_SPELL
subSpellString:SetTextColor(1, 1, 1)
if slotType == "FUTURESPELL" then
local level = GetSpellAvailableLevel(slot, SpellBookFrame.bookType)
if level and level > UnitLevel("player") then
self.SpellName:SetTextColor(.7, .7, .7)
subSpellString:SetTextColor(.7, .7, .7)
end
else
if slotType == "SPELL" and isOffSpec then
subSpellString:SetTextColor(.7, .7, .7)
end
end
self.RequiredLevelString:SetTextColor(.7, .7, .7)
local ic = _G[name.."IconTexture"]
if ic.bg then
ic.bg:SetShown(ic:IsShown())
end
end)
-- Professions
local professions = {"PrimaryProfession1", "PrimaryProfession2", "SecondaryProfession1", "SecondaryProfession2", "SecondaryProfession3"}
for _, button in pairs(professions) do
local bu = _G[button]
bu.professionName:SetTextColor(1, 1, 1)
bu.missingHeader:SetTextColor(1, 1, 1)
bu.missingText:SetTextColor(1, 1, 1)
bu.statusBar:SetHeight(10)
bu.statusBar.rankText:SetPoint("CENTER")
local _, p = bu.statusBar:GetPoint()
bu.statusBar:SetPoint("TOPLEFT", p, "BOTTOMLEFT", 1, -3)
KS:CreateBDFrame(bu.statusBar, .25)
end
local professionbuttons = {"PrimaryProfession1SpellButtonTop", "PrimaryProfession1SpellButtonBottom", "PrimaryProfession2SpellButtonTop", "PrimaryProfession2SpellButtonBottom", "SecondaryProfession1SpellButtonLeft", "SecondaryProfession1SpellButtonRight", "SecondaryProfession2SpellButtonLeft", "SecondaryProfession2SpellButtonRight", "SecondaryProfession3SpellButtonLeft", "SecondaryProfession3SpellButtonRight"}
for _, button in pairs(professionbuttons) do
local icon = _G[button.."IconTexture"]
local bu = _G[button]
_G[button.."NameFrame"]:SetAlpha(0)
bu:SetPushedTexture("")
if icon then
icon:SetTexCoord(unpack(E.TexCoords))
icon:ClearAllPoints()
icon:SetPoint("TOPLEFT", 2, -2)
icon:SetPoint("BOTTOMRIGHT", -2, 2)
KS:CreateBG(icon)
bu.highlightTexture:SetAllPoints(icon)
end
end
for i = 1, 2 do
local bu = _G["PrimaryProfession"..i]
_G["PrimaryProfession"..i.."IconBorder"]:Hide()
bu.professionName:ClearAllPoints()
bu.professionName:SetPoint("TOPLEFT", 100, -4)
bu.icon:SetAlpha(1)
bu.icon:SetTexCoord(unpack(E.TexCoords))
bu.icon:SetDesaturated(false)
KS:CreateBG(bu.icon)
bu:CreateBackdrop("Transparent")
bu.backdrop:SetOutside(bu, 5, 5)
KS:CreateGradient(bu.backdrop)
end
hooksecurefunc("FormatProfession", function(frame, index)
if index then
local _, texture = GetProfessionInfo(index)
if frame.icon and texture then
frame.icon:SetTexture(texture)
end
end
end)
local function SecondaryProfession(button)
button:CreateBackdrop("Transparent")
button.backdrop:SetOutside(button, 5, 5)
KS:CreateGradient(button.backdrop)
button.statusBar:ClearAllPoints()
button.statusBar:SetPoint("BOTTOMLEFT", 0, 0)
button.rank:SetPoint("BOTTOMLEFT", button.statusBar, "TOPLEFT", 3, 4)
end
SpellBookPageText:SetTextColor(.8, .8, .8)
SecondaryProfession(_G["SecondaryProfession1"])
SecondaryProfession(_G["SecondaryProfession2"])
SecondaryProfession(_G["SecondaryProfession3"])
hooksecurefunc("UpdateProfessionButton", function(self)
local spellIndex = self:GetID() + self:GetParent().spellOffset
local isPassive = IsPassiveSpell(spellIndex, SpellBookFrame.bookType)
if isPassive then
self.highlightTexture:SetColorTexture(1, 1, 1, 0)
else
self.highlightTexture:SetColorTexture(1, 1, 1, .25)
end
self.spellString:SetTextColor(1, 1, 1);
self.subSpellString:SetTextColor(1, 1, 1)
end)
end
S:AddCallback("KuiSpellbook", styleSpellBook)
|
local highlight = require('vgit.highlight')
local it = it
local describe = describe
local eq = assert.are.same
describe('highlight:', function()
describe('setup', function()
it(
'should override state highlights with highlights specified through the config',
function()
highlight.setup({
VGitSignAdd = {
fg = 'red',
bg = nil,
},
})
eq(highlight.state.data.VGitSignAdd, {
fg = 'red',
bg = nil,
})
end
)
end)
describe('create', function()
it('should successfully create a highlight', function()
local hl = 'VGitTestHighlight'
highlight.create(hl, {
bg = nil,
fg = '#464b59',
})
vim.cmd(string.format('hi %s', hl))
end)
end)
end)
|
-- varDecl
x, y = 1, 2;
-- label
::LBL_A::
-- whileStat gotoStat
while 1 == 2 do goto LBL_A end
-- doStat
do print("something"); end
-- repeatStat
repeat x = 2 + 3 or 1 + 2 until y == 2
-- forStat
for i = 1, 5, 2 do print(i) end
for i = 1, 5 do print(i) end
-- forInStat
a = {"1", "2", "3"}
for i, v in ipairs(a) do print(i, v) end
-- localVarDecl
local q, w, e = 1, 2, 3
local p, o;
-- ifStat
if x then
print(x)
elseif y == 2 then
-- empty
else
-- do nothing
end
|
--***********************************************************
--** THE INDIE STONE **
--***********************************************************
require "TimedActions/ISBaseTimedAction"
---@class ISDetachItemHotbar : ISBaseTimedAction
ISDetachItemHotbar = ISBaseTimedAction:derive("ISDetachItemHotbar");
function ISDetachItemHotbar:isValid()
return self.character:getInventory():contains(self.item);
end
function ISDetachItemHotbar:update()
end
function ISDetachItemHotbar:start()
self:setActionAnim("DetachItem")
self.character:reportEvent("EventAttachItem");
end
function ISDetachItemHotbar:stop()
ISBaseTimedAction.stop(self);
end
function ISDetachItemHotbar:perform()
self.hotbar.chr:removeAttachedItem(self.item);
self.item:setAttachedSlot(-1);
self.item:setAttachedSlotType(nil);
self.item:setAttachedToModel(nil);
self.hotbar:reloadIcons();
ISInventoryPage.renderDirty = true
-- needed to remove from queue / start next.
ISBaseTimedAction.perform(self);
end
function ISDetachItemHotbar:animEvent(event, parameter)
if event == 'detachConnect' then
local hotbar = getPlayerHotbar(self.character:getPlayerNum());
hotbar.chr:removeAttachedItem(self.item);
self:setOverrideHandModels(self.item, nil)
end
end
function ISDetachItemHotbar:new(character, item)
local o = {}
setmetatable(o, self)
self.__index = self
o.character = character;
o.item = item;
o.stopOnWalk = false;
o.stopOnRun = true;
o.equipped = character:isEquipped(item);
o.hotbar = getPlayerHotbar(o.character:getPlayerNum());
o.fromHotbar = true;
o.useProgressBar = false;
o.ignoreHandsWounds = true;
o.maxTime = 25;
if o.equipped then
o.maxTime = 1;
end
if o.character:isTimedActionInstant() then
o.maxTime = 1
end
return o;
end
|
Button = script.parent
local BACKGROUNDIMAGE = script:GetCustomProperty("BackgroundImage"):WaitForObject()
local IsEnabled = script:GetCustomProperty("IsEnabled")
local Slot = script:GetCustomProperty("Slot")
local Level = script:GetCustomProperty("Level")
local LOCAL_PLAYER = Game.GetLocalPlayer()
local CurrentSlot = 1
local HOVER_SOUND = script:GetCustomProperty("HOVER_SOUND")
local DefaultFontsize = Button.fontSize
function UpdateSelected()
if(Slot == CurrentSlot) then
BACKGROUNDIMAGE.visibility = Visibility.INHERIT
else
BACKGROUNDIMAGE.visibility = Visibility.FORCE_OFF
end
end
function UpdateLevel()
if not IsEnabled then
Button.isInteractable = false
Button.text = string.format( "LOADOUT INACTIVE")
Button.fontSize = 8
return
end
if LOCAL_PLAYER:GetResource("Level") >= Level then
Button.isInteractable = true
Button.text = string.format( "LOADOUT %d", Slot)
Button.fontSize = DefaultFontsize
else
Button.isInteractable = false
Button.text = string.format("Level %d is required", Level )
Button.fontSize = 8
end
end
UpdateLevel()
Button.releasedEvent:Connect(function()
print(string.format( "Swapping to slot %d", Slot))
Events.BroadcastToServer("SetSlot", Slot)
Events.Broadcast("SetSlot", Slot)
if not LOCAL_PLAYER.isDead then
Events.Broadcast("SwapPanelForceClose")
end
end)
Button.hoveredEvent:Connect(function()
Events.Broadcast("HoveredEquip", Slot)
World.SpawnAsset(HOVER_SOUND)
end)
Button.unhoveredEvent:Connect(function()
Events.Broadcast("ClearHover")
end)
Events.Connect("SetSlot",function(val)
CurrentSlot = val
UpdateSelected()
end)
LOCAL_PLAYER.resourceChangedEvent:Connect(function(_,propname)
if(propname == "EquipSlot") then
CurrentSlot = LOCAL_PLAYER:GetResource("EquipSlot")
end
if propname == "Level" then
UpdateLevel()
end
UpdateSelected()
end)
function Updatethroughresource()
CurrentSlot = LOCAL_PLAYER:GetResource("EquipSlot")
UpdateSelected()
end
Task.Wait()
Updatethroughresource()
|
-- Configure NVim Web Devicons --
require("nvim-web-devicons").setup({
-- Your personal icons can go here.
override = {},
-- Globally enable default icons.
default = true
})
|
--[=[
Utility for Roblox character objects that involve promises.
@class CharacterPromiseUtils
]=]
local require = require(script.Parent.loader).load(script)
local Maid = require("Maid")
local Promise = require("Promise")
local CharacterPromiseUtils = {}
--[=[
Returns a promise that will resolve once a character exists.
@param player Player
@return Promise<Model>
]=]
function CharacterPromiseUtils.promiseCharacter(player)
assert(typeof(player) == "Instance", "Bad player")
local promise = Promise.new()
if player.Character then
promise:Resolve(player.Character)
return promise
end
local maid = Maid.new()
maid:GiveTask(player.CharacterAdded:Connect(function(character)
promise:Resolve(character)
end))
promise:Finally(function()
maid:DoCleaning()
end)
return promise
end
return CharacterPromiseUtils
|
--rewrite this lib (P.S: done)
--P.S: air stands for Advanced Input Recognition, although technically it's not entirely advanced
air = {}
air.match_strings = function(string)
local strings = {}
string = string:gsub("\"(.-[^\\])\"",function(capt)
string_id = string_id + 1
strings["%str"..string_id] = capt:gsub("\\\"","\"")
return " %str"..string_id
end)
return string,strings
end
--this table will look up special types
special_case = {
["voiceChannel"] = function(id,client,guild_id)
local guild = client:getGuild(guild_id)
local channel = guild:getChannel(id:match("(%d+)[^%d]*$"))
if tostring(channel):match("^GuildVoiceChannel: ") then
return true,channel
else
return false
end
end,
["textChannel"] = function(id,client,guild_id)
local guild = client:getGuild(guild_id)
local channel = guild:getChannel(id:match("(%d+)[^%d]*$"))
if tostring(channel):match("^GuildTextChannel: ") then
return true,channel
else
return false
end
end,
["messageLink"] = function(id,client,guild_id)
local guild = client:getGuild(guild_id)
local channelId,messageId = id:match("(%d+)/(%d+)[^%d]*$")
channel = guild:getChannel(channelId)
if tostring(channel):find("GuildTextChannel") then
message = channel:getMessage(messageId)
if message then
return true,message
end
end
return false
end,
["role"] = function(id,client,guild_id)
local guild = client:getGuild(guild_id)
local role = guild:getRole(id:match("(%d+)[^%d]*$"))
if role then
return true,role
else
return false
end
end,
["member"] = function(id,client,guild_id)
local guild = client:getGuild(guild_id)
local member = guild:getMember(id:match("(%d+)[^%d]*$"))
if member then
return true,member
else
return false
end
end,
["emoji"] = function(id,client,guild_id)
local guild = client:getGuild(guild_id)
local emoji = guild:getEmoji(id:match("(%d+)[^%d]*$"))
if emoji then
return true,emoji
else
return false
end
end,
["ban"] = function(id,client,guild_id)
local guild = client:getGuild(guild_id)
local ban = guild:getBan(id:match("(%d+)[^%d]*$"))
if ban then
return true,ban
else
return false
end
end,
["channel"] = function(id,client,guild_id)
local guild = client:getGuild(guild_id)
local channel = guild:getChannel(id:match("(%d+)[^%d]*$"))
if channel then
return true,channel
else
return false
end
end,
["user"] = function(id,client,guild_id)
local user = client:getUser(id:match("(%d+)[^%d]*$"))
if user then
return true,user
end
return false
end,
["id"] = function(id)
if tonumber(id:match("(%d+)[^%d]*$")) and tostring(id:match("(%d+)[^%d]*$")):len() > 10 then
return true,id
end
return false
end
}
air.parse = function(string,argmatch,client,guild_id)
local args,opts = {},{}
local string_id = 0
local strings = {}
string = string:gsub("[%s\n]+\"(.-[^\\])\"",function(capt)
string_id = string_id + 1
strings["%str"..string_id] = capt:gsub("\\\"","\"")
return " %str"..string_id
end)
string = string:gsub("[%s\n]+%-%-(%w+)=\"(.-[^\\])\"",function(name,value)
opts[name] = value:gsub("\\\"","\"")
return ""
end)
string = string:gsub("[%s\n]+%-%-(%w+)=(%S+)",function(name,value)
opts[name] = value
return ""
end)
string = string:gsub("[%s\n]+%-%-(%w+)",function(name)
opts[name] = true
return ""
end)
string = string:gsub("[%s\n]+%-(%w+)",function(args)
args:gsub(".",function(key)
opts[key] = true
end)
return ""
end)
string:gsub("([^%s\n]+)",function(match)
table.insert(args,match)
end)
for k,v in pairs(args) do
if v:match("%%str%d+") then
if strings[v] then
args[k] = strings[v]
end
end
end
if argmatch and #argmatch > 0 then
local match,err = false
local new_args = {}
for k,v in pairs(argmatch) do
if not args[k] then
match = false
err = "Missing arguments: "..table.concat(argmatch,", ",k)
break
end
if v == "number" and tonumber(args[k]) then
match = true
new_args[k] = tonumber(args[k])
elseif v == "string" then
match = true
new_args[k] = args[k]
elseif special_case[v] then
match,new_args[k] = special_case[v](args[k],client,guild_id)
else
match = false
end
if match == false then
err = "Type mismatch for argument "..k..": "..argmatch[k].." expected."
break
end
end
for k,v in pairs(args) do
if not new_args[k] then
new_args[k] = v
end
end
return match,new_args,opts,err
else
return true,args,opts
end
end
return air
|
return {
chongzhi_rank={
{
opengame_day=7,
rank_index=0,
reward_item={
item_id=30519,
num=1,
is_bind=1
},
limit_chongzhi=6888
},
{
opengame_day=7,
rank_index=1,
reward_item={
item_id=30520,
num=1,
is_bind=1
},
limit_chongzhi=5888
},
{
opengame_day=7,
rank_index=2,
reward_item={
item_id=30521,
num=1,
is_bind=1
},
limit_chongzhi=3888
},
{
opengame_day=7,
rank_index=3,
reward_item={
item_id=30522,
num=1,
is_bind=1
},
limit_chongzhi=1888
},
{
opengame_day=7,
rank_index=4,
reward_item={
item_id=30523,
num=1,
is_bind=1
},
limit_chongzhi=888
},
{
opengame_day=7,
rank_index=5,
reward_item={
item_id=30524,
num=1,
is_bind=1
},
limit_chongzhi=88
},
{
opengame_day=7,
rank_index="6-9",
reward_item={
item_id=30525,
num=1,
is_bind=1
},
limit_chongzhi=88
},
{
opengame_day=14,
rank_index=0,
reward_item={
item_id=30519,
num=1,
is_bind=1
},
limit_chongzhi=6888
},
{
opengame_day=14,
rank_index=1,
reward_item={
item_id=30520,
num=1,
is_bind=1
},
limit_chongzhi=5888
},
{
opengame_day=14,
rank_index=2,
reward_item={
item_id=30521,
num=1,
is_bind=1
},
limit_chongzhi=3888
},
{
opengame_day=14,
rank_index=3,
reward_item={
item_id=30522,
num=1,
is_bind=1
},
limit_chongzhi=1888
},
{
opengame_day=14,
rank_index=4,
reward_item={
item_id=30523,
num=1,
is_bind=1
},
limit_chongzhi=888
},
{
opengame_day=14,
rank_index=5,
reward_item={
item_id=30524,
num=1,
is_bind=1
},
limit_chongzhi=88
},
{
opengame_day=14,
rank_index="6-9",
reward_item={
item_id=30525,
num=1,
is_bind=1
},
limit_chongzhi=88
},
{
opengame_day=21,
rank_index=0,
reward_item={
item_id=30519,
num=1,
is_bind=1
},
limit_chongzhi=6888
},
{
opengame_day=21,
rank_index=1,
reward_item={
item_id=30520,
num=1,
is_bind=1
},
limit_chongzhi=5888
},
{
opengame_day=21,
rank_index=2,
reward_item={
item_id=30521,
num=1,
is_bind=1
},
limit_chongzhi=3888
},
{
opengame_day=21,
rank_index=3,
reward_item={
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num=1,
is_bind=1
}
}
},
{
opengame_day=999999,
seq=5,
need_chongzhi=12000,
reward_item={
[0]={
item_id=30395,
num=1,
is_bind=1
}
}
},
{
opengame_day=999999,
seq=6,
need_chongzhi=25000,
reward_item={
[0]={
item_id=30396,
num=1,
is_bind=1
}
}
},
{
opengame_day=999999,
seq=7,
need_chongzhi=50000,
reward_item={
[0]={
item_id=30397,
num=1,
is_bind=1
}
}
},
{
opengame_day=999999,
seq=8,
need_chongzhi=100000,
reward_item={
[0]={
item_id=30398,
num=1,
is_bind=1
}
}
},
{
opengame_day=999999,
seq=9,
need_chongzhi=200000,
reward_item={
[0]={
item_id=30399,
num=1,
is_bind=1
}
}
}
}
}
|
-- vim: ft=lua ts=2 sw=2 et:
--- Library Functions
local lib={}
--- Return a number that is not above or below `lo` or `hi`.
-- If outside that range, return one of `lo` and `hi`.
-- @number z
-- @number lo
-- @number hi
-- @return number
function lib.cap(z,lo,hi)
if z < lo then return lo
elseif z > hi then return hi
else return z end
end
--- Return a deep copy of `obj` (avoiding infinite loops).
-- @param obj
-- @return the copy
function lib.copy(obj)
local old,new
if type(obj) ~= 'table' then return obj end
if old and old[obj] then return old[obj] end
old, new = old or {}, {}
old[obj] = new
for k, v in pairs(obj) do new[lib.copy(k, old)]=lib.copy(v, old) end
return setmetatable(new, getmetatable(obj))
end
--- Return a real number within bounds `lo` and `hi`.
-- @number lo
-- @number hi
-- @return float
function lib.from(lo,hi) return lo+(hi-lo)*math.random() end
--- Round a number to a positive integer.
-- @number x
-- @return int
function lib.int(x) return (x+0.5)//1 end
--- Iterator: returns the key/values of a `table`,
-- sorted by they `key`.
-- @tab t
-- @return func
function lib.keys(t)
local i,u = 0,{}
for k,_ in pairs(t) do u[#u+1] = k end
table.sort(u)
return function ()
if i < #u then
i = i+1
return u[i], t[u[i]] end end
end
--- Print a table on one line
-- @tab t : table to print
-- @string pre : some text to prepend to the output (defaults to "")
function lib.o(t,pre)
local s, sep = "", ""
for _,v in pairs(t or {}) do s = s..sep..tostring(v); sep=", " end
print((pre or "") .. '{' .. s .. '}')
end
--- Recursively print a table `t`, with indentation.
-- @tab t
-- @string pre : what to write before the table
-- @string indent : defaults to `""` then grows with recursion.
function lib.oo(t,pre, indent)
local pre = pre or ""
local indent = indent or 0
if indent < 10 then
for k, v in lib.keys(t or {}) do
if not (type(k)=='string' and k:match("^_")) then
if not (type(v)=='function') then
local fmt = pre..string.rep("| ",indent)..tostring(k)..": "
if type(v) == "table" then
print(fmt)
lib.oo(v, pre, indent+1)
else
print(fmt .. tostring(v)) end end end end end
end
--- Report height on a normal curve. If above
-- or below mean plus-or-minus 4 standard deviations,
-- then return 0.
-- @number x
-- @number mu
-- @number sd
-- @return number
function lib.normpdf(x, mu, sd)
mu = mu or 0
sd = sd or 1
if x < mu-4*sd then return 0 end
if x > mu+4*sd then return 0 end
return (1 /
(sd * math.sqrt(2 * math.pi))) *
math.exp(-(((x - mu) * (x - mu)) / (2 * sd^2)))
end
--- Report rogue locals
function lib.rogues()
local ignore= {
the=true, tostring=true, tonumber=true, assert=true,
rawlen=true, pairs=true, ipairs=true,
pcall=true, type=true, print=true,
rawequal=true, setmetatable=true, require=true, load=true,
rawset=true, next=true, getmetatable=true,
select=true, error=true, dofile=true, loadfile=true,
jit=true, utf8=true, math=true, package=true,
table=true, coroutine=true, bit=true, os=true,
io=true, bit32=true, string=true,
arg=true, debug=true, _VERSION=true, _G=true,
collectgarbage=true, xpcall=true, rawget=true,
}
for k,v in pairs( _G ) do
if not ignore[k] then
if k:match("^[^A-Z]") then
print("-- ROGUE ["..k.."]") end end end end
function lib.round(num, places)
local mult = 10^(places or 0)
return math.floor(num * mult + 0.5) / mult
end
--- Polymorphic dispatching
-- @fun klass : meta class
-- @tab inits : `key`/`value` initializations
function lib.uses(klass,has)
local new = lib.copy(klass or {})
for k,v in pairs(has or {}) do new[k] = v end
setmetatable(new, klass)
klass.__index = klass
return new
end
--- Return a real number `z` wrapped within `lo` and `hi`.
-- @number z
-- @number lo
-- @number hi
-- @return number
function lib.within(z,lo,hi)
return (z>=lo and z<=hi) and z or lo+z%(hi-lo) end
return lib
|
local fio = require('fio')
local t = require('luatest')
local g = t.group()
local h = require('test.helper')
g.before_each(function()
g.cluster = h.Cluster:new({
datadir = fio.tempdir(),
server_command = h.entrypoint('srv_multisharding'),
cookie = h.random_cookie(),
replicasets = {
{
alias = 'router',
roles = {},
servers = 1
},
{
alias = 'storage-hot',
roles = {},
servers = 1
},
{
alias = 'storage-cold',
roles = {},
servers = 1
},
},
})
g.cluster:start()
g.storage_hot = g.cluster:server('storage-hot-1')
g.storage_cold = g.cluster:server('storage-cold-1')
end)
g.after_each(function()
g.cluster:stop()
fio.rmtree(g.cluster.datadir)
end)
local function build_issue_msg(main, group)
return {
level = 'warning',
topic = 'vshard',
message = ([[Group "%s" wasn't bootstrapped: Sharding config is empty. ]] ..
[[There may be no instances in this group.]]):format(group),
instance_uuid = main.instance_uuid,
replicaset_uuid = main.replicaset_uuid,
}
end
g.test_bootstrap_vshard_by_group = function()
local main = g.cluster.main_server
-- try to bootsrap vshard without vshard-router
t.assert_error_msg_contains('No remotes with role "vshard-router" available',
g.cluster.bootstrap_vshard, g.cluster)
-- setup vshard-router
main:setup_replicaset({
roles = {'vshard-router'},
uuid = main.replicaset_uuid,
})
-- bootstrap without storages
g.cluster:bootstrap_vshard()
t.assert_equals(h.list_cluster_issues(main), {
build_issue_msg(main, 'cold'),
build_issue_msg(main, 'hot'),
})
-- setup storage-hot
main:setup_replicaset({
roles = {'vshard-storage'},
vshard_group = 'hot',
uuid = g.storage_hot.replicaset_uuid,
weight = 1,
})
-- bootstrap only hot group
g.cluster:bootstrap_vshard()
t.assert_equals(h.list_cluster_issues(main), {
build_issue_msg(main, 'cold')
})
-- setup server with cold group
g.storage_cold:setup_replicaset({
roles = {'vshard-storage'},
vshard_group = 'cold',
uuid = g.storage_cold.replicaset_uuid,
weight = 1,
})
-- bootstrap cold group
g.cluster:bootstrap_vshard()
t.assert_equals(h.list_cluster_issues(main), {})
-- try to bootstrap again
t.assert_error_msg_contains('already bootstrapped', g.cluster.bootstrap_vshard, g.cluster)
end
|
local utils = require("neo-tree.utils")
local M = {
FLAG = "<FLAG>",
LIST = "<LIST>",
PATH = "<PATH>",
}
-- For lists, the first value is the default value.
local arguments = {
action = {
type = M.LIST,
values = {
"close",
"focus",
"show",
},
},
position = {
type = M.LIST,
values = {
"left",
"right",
--"top", --technically valid, but why show it if no one will use it?
--"bottom", --technically valid, but why show it if no one will use it?
"float",
"current"
}
},
source = {
type = M.LIST,
values = {
"filesystem",
"buffers",
"git_status",
"migrations",
}
},
dir = { type = M.PATH, stat_type = "directory" },
reveal_file = { type = M.PATH, stat_type = "file" },
toggle = { type = M.FLAG },
reveal = { type = M.FLAG },
reveal_force_cwd = { type = M.FLAG },
}
local arg_type_lookup = {}
local list_args = {}
local path_args = {}
local flag_args = {}
local reverse_lookup = {}
for name, def in pairs(arguments) do
arg_type_lookup[name] = def.type
if def.type == M.LIST then
table.insert(list_args, name)
for _, vv in ipairs(def.values) do
reverse_lookup[tostring(vv)] = name
end
elseif def.type == M.PATH then
table.insert(path_args, name)
elseif def.type == M.FLAG then
table.insert(flag_args, name)
reverse_lookup[name] = M.FLAG
else
error("Unknown type: " .. def.type)
end
end
M.arguments = arguments
M.list_args = list_args
M.path_args = path_args
M.flag_args = flag_args
M.arg_type_lookup = arg_type_lookup
M.reverse_lookup = reverse_lookup
M.resolve_path = function(path, validate_type)
local expanded = vim.fn.expand(path)
local abs_path = vim.fn.fnamemodify(expanded, ":p")
if validate_type then
local stat = vim.loop.fs_stat(abs_path)
if stat.type ~= validate_type then
error("Invalid path: " .. path .. " is not a " .. validate_type)
end
end
return abs_path
end
local parse_arg = function(result, arg)
if type(arg) == "string" then
local eq = arg:find("=")
if eq then
local key = arg:sub(1, eq - 1)
local value = arg:sub(eq + 1)
local def = arguments[key]
if not def.type then
error("Invalid argument: " .. arg)
end
if def.type == M.PATH then
result[key] = M.resolve_path(value, def.stat_type)
elseif def.type == M.FLAG then
if value == "true" then
result[key] = true
elseif value == "false" then
result[key] = false
else
error("Invalid value for " .. key .. ": " .. value)
end
else
result[key] = value
end
else
local value = arg
local key = reverse_lookup[value]
if key == nil then
-- maybe it's a path
local path = M.resolve_path(value)
local stat = vim.loop.fs_stat(path)
if stat then
if stat.type == "directory" then
result["dir"] = path
elseif stat.type == "file" then
result["reveal_file"] = path
end
else
error("Invalid argument: " .. arg)
end
elseif key == M.FLAG then
result[value] = true
else
result[key] = value
end
end
end
end
M.parse = function(args, strict_checking)
local result = {}
if type(args) == "string" then
args = utils.split(args, " ")
end
-- read args from user
for _, arg in ipairs(args) do
local success, err = pcall(parse_arg, result, arg)
if strict_checking and not success then
error(err)
end
end
return result
end
return M
|
local wozy = {
-- x,y,z,rx,ry,rz,model
{-28.84,-273.45,5.5,0,0,180,407},
{-22.51,-273.4,5.5,0,0,180,407},
{-13.69,-273.4,5.5,0,0,180,407},
{-2.81,-291.60,5.59,0,0,90,544},
{-31.73,-290.24,5.45,0,0,270,400},
-- LV
{1751.75,2070.74,11.07,0,0,180,407},
{1770.37,2072.38,11.07,0,0,180,407},
{1764.39,2069.11,11.37,0,0,180,544},
{1758.51,2068.71,11.36,0,0,180,544},
}
for i,v in ipairs(wozy) do
v.pojazd = createVehicle(v[7],v[1],v[2],v[3],v[4],v[5],v[6],"STRAZ")
setElementData(v.pojazd,"straz:vehicle",true)
setElementFrozen(v.pojazd,true)
setVehicleDamageProof(v.pojazd,true)
setVehicleColor(v.pojazd,255,0,0,255,255,255)
addVehicleUpgrade(v.pojazd,1025)
toggleVehicleRespawn(v.pojazd,true)
end
function enterVehicle(player,seat,jacked)
if (getElementData(source,"straz:vehicle")) and (not getElementData(player,"duty:straz")) then
cancelEvent()
outputChatBox("Nie jesteś strażakiem - rozpocznij pracę w remizie.",player)
else
setElementFrozen(source,false)
setVehicleDamageProof(source,false)
end
end
addEventHandler("onVehicleStartEnter",getRootElement(),enterVehicle)
|
AddCSLuaFile()
DEFINE_BASECLASS( "sent_tv_io_base" )
ENT.PrintName = "IO: Capacitor"
ENT.Author = "raubana"
ENT.Information = ""
ENT.Category = "Tunnel Vision"
ENT.Editable = true
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.RenderGroup = RENDERGROUP_OPAQUE
ENT.NumInputs = 2
ENT.NumOutputs = 1
list.Add( "TV_IO_ents", "sent_tv_io_capacitor" )
function ENT:Initialize()
self:SetModel( "models/tunnelvision/io_models/io_capacitor.mdl" )
self:DrawShadow( false )
if SERVER then
self:PhysicsInit(SOLID_VPHYSICS)
self:GetPhysicsObject():EnableMotion(false)
self:IOInit()
if self:GetThreshold() == 0 then
self:SetThreshold( 60 )
end
if self:GetMaximum() == 0 then
self:SetMaximum( 90 )
end
if self.start_state then
self:SetState( self.start_state )
self:DeriveIOFromState()
self.start_state = nil
end
if self.start_charge then
self:SetCharge( self.start_charge )
self.start_charge = nil
end
end
end
function ENT:SetupDataTables()
self:NetworkVar( "Int", 0, "State" )
self:NetworkVar( "Int", 1, "Charge", { KeyName = "charge", Edit = { type = "Int", min = 0, max = 600 } } )
self:NetworkVar( "Int", 2, "Threshold", { KeyName = "threshold", Edit = { type = "Int", min = 1, max = 600 } } )
self:NetworkVar( "Int", 3, "Maximum", { KeyName = "maximum", Edit = { type = "Int", min = 1, max = 600 } } )
end
function ENT:GetInputPos( x )
local pos = self:GetPos()
if x == 1 then
pos = pos + (self:GetForward() * 0.5) + (self:GetRight()*2) + (self:GetUp() * 1.75)
else
pos = pos + (self:GetForward() * 0.5) + (self:GetRight()*2) - (self:GetUp() * 1.75)
end
return pos
end
function ENT:GetOutputPos( x )
local pos = self:GetPos()
pos = pos + (self:GetForward()*0.5) - (self:GetRight()*2)
return pos
end
if SERVER then
function ENT:KeyValue(key, value)
if key == "state" then
self.start_state = tonumber( value )
elseif key == "charge" then
self.start_charge = tonumber( value )
elseif key == "threshold" then
self:SetThreshold( tonumber( value ) )
elseif key == "maximum" then
self:SetMaximum( tonumber( value ) )
end
end
function ENT:Update()
self:UpdateInputs()
self:StoreCopyOfOutputs()
local in1 = self:GetInputX(1)
local in2 = self:GetInputX(2)
local charge = self:GetCharge()
if in2 then
charge = 0
elseif in1 then
charge = math.min( charge + 1, self:GetMaximum() )
else
charge = math.max( charge - 1, 0 )
end
self:SetOutputX(1, charge >= self:GetThreshold() )
if self:GetOutputX( 1 ) then
if in1 then
charge = self:GetMaximum()
end
else
if not in1 then
charge = 0
end
end
self:SetCharge( charge )
-- I need to check if I'm in a stable state.
-- As long as I'm not stable I'll need to keep updating.
local is_stable = (in1 and charge >= self:GetMaximum()) or ((not in1) and charge <= 0 )
if not is_stable then
hook.Call( "TV_IO_MarkEntityToBeUpdated", nil, self )
end
self:UpdateIOState()
self:MarkChangedOutputs()
end
function ENT:Pickle( ent_list, cable_list )
local data = {}
data.threshold = self:GetThreshold()
data.maximum = self:GetMaximum()
data.charge = self:GetCharge()
data.class = self:GetClass()
data.pos = self:GetPos()
data.angles = self:GetAngles()
data.state = self:GetState()
return util.TableToJSON( data )
end
function ENT:UnPickle( data, ent_list )
self:SetPos( data.pos )
self:SetAngles( data.angles )
self:SetState( data.state )
self:DeriveIOFromState()
self:SetThreshold( data.threshold )
self:SetMaximum( data.maximum )
self:SetCharge( data.charge )
end
end
if CLIENT then
local DEBUGMODE = GetConVar("tv_io_debug")
local SCALE = 0.1
local WIDTH = 2/SCALE
local HEIGHT = 4.6/SCALE
function ENT:Draw()
if DEBUGMODE and DEBUGMODE:GetBool() then
for x = 1, self.NumInputs do
self:DrawConnection( self:GetInputPos(x), self:GetIOState( x ) )
end
for x = 1, self.NumOutputs do
self:DrawConnection( self:GetOutputPos(x), self:GetIOState( self.NumInputs + x ) )
end
end
self:DrawModel()
local charge = self:GetCharge()
local threshold = self:GetThreshold()
local maximum = self:GetMaximum()
local my_pos = self:GetPos()
local my_ang = self:GetAngles()
local new_ang = 1.0 * my_ang
new_ang:RotateAroundAxis( new_ang:Right(), -90 )
new_ang:RotateAroundAxis( new_ang:Up(), 90 )
local offset = Vector( 1.1, -1, 2.3 )
offset:Rotate( my_ang )
cam.Start3D2D( my_pos + offset, new_ang, SCALE )
surface.SetDrawColor( color_black )
surface.DrawRect( 1, Lerp( charge/maximum, HEIGHT-1, 1 ), WIDTH-2-(WIDTH*0.33), 1 )
local y = Lerp( threshold/maximum, HEIGHT-1, 1 )
surface.DrawRect( WIDTH*0.66, 1, WIDTH*0.33-0, y )
cam.End3D2D()
end
end
|
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