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#!/usr/bin/env lua
local gl = require("moongl")
local glfw = require("moonglfw")
local SCR_WIDTH, SCR_HEIGHT = 800, 600
local vertex_shader_source = [[
#version 330 core
layout (location = 0) in vec3 aPos;
void main() {
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}
]]
local fragment_shader1_source = [[
#version 330 core
out vec4 FragColor;
void main() {
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f); // orange
}
]]
local fragment_shader2_source = [[
#version 330 core
out vec4 FragColor;
void main() {
FragColor = vec4(1.0f, 1.0f, 0.0f, 1.0f); // yellow
}
]]
-- glfw inits and window creation ---------------------------------------------
glfw.version_hint(3, 3, 'core')
local window = glfw.create_window(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL")
glfw.make_context_current(window)
gl.init() -- this loads all OpenGL function pointers
glfw.set_framebuffer_size_callback(window, function (window, width, height)
gl.viewport(0, 0, width, height)
end)
-- build and compile our shader programs ---------------------------------------
-- vertex shader
local vsh = gl.create_shader('vertex')
gl.shader_source(vsh, vertex_shader_source)
gl.compile_shader(vsh)
if not gl.get_shader(vsh, 'compile status') then
error(gl.get_shader_info_log(vsh))
end
-- fragment shader 1
local fsh1 = gl.create_shader('fragment')
gl.shader_source(fsh1, fragment_shader1_source)
gl.compile_shader(fsh1)
if not gl.get_shader(fsh1, 'compile status') then
error(gl.get_shader_info_log(fsh1))
end
-- fragment shader 2
local fsh2 = gl.create_shader('fragment')
gl.shader_source(fsh2, fragment_shader2_source)
gl.compile_shader(fsh2)
if not gl.get_shader(fsh2, 'compile status') then
error(gl.get_shader_info_log(fsh2))
end
-- program 1
local prog1 = gl.create_program()
gl.attach_shader(prog1, vsh)
gl.attach_shader(prog1, fsh1)
gl.link_program(prog1)
if not gl.get_program(prog1, 'link status') then
error(gl.get_program_info_log(prog1))
end
-- program 2
local prog2 = gl.create_program()
-- The second program object uses a different fragment shader, but same vertex shader.
-- This is perfectly allowed since the inputs and outputs of both the vertex and
-- fragment shaders are equally matched.
gl.attach_shader(prog2, vsh)
gl.attach_shader(prog2, fsh2)
gl.link_program(prog2)
if not gl.get_program(prog2, 'link status') then
error(gl.get_program_info_log(prog2))
end
gl.delete_shader(vsh)
gl.delete_shader(fsh1)
gl.delete_shader(fsh2)
-- set up vertex data (and buffer(s)) and configure vertex attributes ---------
local first_triangle = {
-0.9, -0.5, 0.0, -- left
0.0, -0.5, 0.0, -- right
-0.45, 0.5, 0.0, -- top
}
local second_triangle = {
0.0, -0.5, 0.0, -- left
0.9, -0.5, 0.0, -- right
0.45, 0.5, 0.0 -- top
}
local vao = {gl.gen_vertex_arrays(2)}
local vbo = {gl.gen_buffers(2)}
-- first triangle setup
gl.bind_vertex_array(vao[1])
gl.bind_buffer('array', vbo[1])
gl.buffer_data('array', gl.pack('float', first_triangle), 'static draw')
gl.vertex_attrib_pointer(0, 3, 'float', false, 3*gl.sizeof('float'), 0)
gl.enable_vertex_attrib_array(0)
gl.unbind_buffer('array')
-- gl.unbind_vertex_array() unneeded since we bind to vao[2] just after:
-- second triangle setup
gl.bind_vertex_array(vao[2])
gl.bind_buffer('array', vbo[2])
gl.buffer_data('array', gl.pack('float', second_triangle), 'static draw')
gl.vertex_attrib_pointer(0, 3, 'float', false, 3*gl.sizeof('float'), 0)
gl.enable_vertex_attrib_array(0)
gl.unbind_buffer('array')
gl.unbind_vertex_array()
-- To draw in wireframe polygons, run the script with the '-w' option as firts arg:
if arg[1]=='-w' then
gl.polygon_mode('front and back', 'line')
end
-- render loop
while not glfw.window_should_close(window) do
-- process input
if glfw.get_key(window, 'escape') == 'press' then
glfw.set_window_should_close(window, true)
end
-- render
gl.clear_color(0.2, 0.3, 0.3, 1.0)
gl.clear('color')
-- draw first triangle using the data from the first VAO
gl.use_program(prog1)
gl.bind_vertex_array(vao[1])
gl.draw_arrays('triangles', 0, 3)
-- then we draw the second triangle using the data from the second VAO
-- and a different shader program
gl.use_program(prog2)
gl.bind_vertex_array(vao[2])
gl.draw_arrays('triangles', 0, 3)
gl.unbind_vertex_array()
-- swap buffers and poll IO events
glfw.swap_buffers(window)
glfw.poll_events()
end
-- optional: de-allocate all resources once they've outlived their purpose:
gl.delete_vertex_arrays(vao[1], vao[2])
gl.delete_buffers(vbo[1], vbo[2])
gl.delete_program(prog1)
gl.delete_program(prog2)
|
CorelliaCoronetScreenPlay = CityScreenPlay:new {
numberOfActs = 1,
screenplayName = "CorelliaCoronetScreenPlay",
planet = "corellia",
gcwMobs = {
{"stormtrooper_sniper", "rebel_master_sergeant", -501.3, 28, -4644.5, -2, 0, "", ""},
{"stormtrooper_squad_leader", "rebel_surface_marshall", -502.1, 28, -4701.1, 185.005, 0, "", ""},
{"command_security_guard", "rebel_specforce_pathfinder", -175.887, 28, -4765.95, 86.2823, 0, "npc_imperial", "conversation"},
{"dark_trooper", "specforce_heavy_weapons_specialist", -574.2, 28, -4247, 333.01, 0, "", ""},
{"dark_trooper", "specforce_heavy_weapons_specialist", -303.8, 28, -4144.4, 304.009, 0, "", ""},
{"dark_trooper", "specforce_heavy_weapons_specialist", 111.5, 28, -4464.9, 26.0008, 0, "", ""},
{"dark_trooper", "specforce_heavy_weapons_specialist", 141.3, 28, -4540.1, 138, 0, "npc_imperial", "neutral"},
{"dark_trooper", "specforce_heavy_weapons_specialist", -76.6, 28.5179, -4625.3, 215.006, 0, "", ""},
{"dark_trooper", "specforce_heavy_weapons_specialist", -124.2, 28, -4798.7, 116, 0, "", ""},
{"elite_sand_trooper", "specforce_infiltrator", -2.3, 28, -4512.6, 91, 0, "npc_imperial", "neutral"},
{"dark_trooper", "specforce_heavy_weapons_specialist", -458, 28, -4590.8, 262.008, 0, "", ""},
{"dark_trooper", "specforce_heavy_weapons_specialist", -175.3, 28, -4837.9, -179, 0, "npc_imperial", "neutral"},
{"imperial_army_captain", "specforce_major", -157.7, 28, -4832.6, -130, 0, "npc_imperial", "neutral"},
{"imperial_army_captain", "specforce_major", -177.7, 28, -4766.5, 86, 0, "npc_imperial", "neutral"},
{"imperial_colonel", "rebel_general", 158.9, 28, -4707.2, 137.004, 0, "", ""},
{"imperial_corporal", "specforce_marine", -289.2, 28, -4416.3, -94, 0, "", ""},
{"imperial_first_lieutenant", "specforce_lieutenant", -336.602, 28, -4791.97, 283.938, 0, "npc_imperial", "neutral"},
{"imperial_first_lieutenant", "specforce_lieutenant", -206.6, 28, -4063.8, 0, 0, "npc_imperial", "neutral"},
{"imperial_medic", "rebel_medic", -439.1, 28, -4144.4, 335.01, 0, "npc_imperial", "neutral"},
{"imperial_medic", "rebel_medic", -561.9, 28, -4234.3, -54, 0, "npc_imperial", "neutral"},
{"imperial_warrant_officer_ii", "specforce_master_sergeant", -404.7, 28, -4430.7, -45, 0, "", ""},
{"imperial_warrant_officer_ii", "specforce_master_sergeant", -541.2, 28, -4628.5, 176, 0, "npc_imperial", "neutral"},
{"scout_trooper", "specforce_marine", -593.7, 28, -4322, -98, 0, "", ""},
{"scout_trooper", "specforce_marine", -547.3, 28, -4668.3, 151, 0, "", ""},
{"scout_trooper", "specforce_marine", 141, 28, -4692.8, 76, 0, "", ""},
{"scout_trooper", "specforce_marine", 100.5, 28, -4668.1, -127, 0, "", ""},
{"scout_trooper", "specforce_marine", -192.6, 28, -4833.5, 134, 0, "", ""},
{"scout_trooper", "specforce_marine", -201.2, 28.6, -4122, 20.0006, 0, "", ""},
{"specialist_noncom", "specforce_technician", -171.8, 28, -4418, -88, 0, "", ""},
{"storm_commando", "specforce_heavy_weapons_specialist", 48.8, 28, -4569.3, 34, 0, "", ""},
{"stormtrooper", "specforce_marine", -557.5, 28, -4230.3, 266.008, 0, "", ""},
{"stormtrooper", "specforce_marine", -517.9, 28, -4213.9, 303.009, 0, "", ""},
{"stormtrooper", "specforce_marine", 19.3, 28, -4366.5, -176, 0, "", ""},
{"stormtrooper", "specforce_marine", -64, 28, -4255.2, 55, 0, "", ""},
{"stormtrooper", "specforce_marine", 96.6, 28, -4394.9, 91.0027, 0, "", ""},
{"stormtrooper", "specforce_marine", 168.1, 28, -4698.4, 145.004, 0, "", ""},
{"stormtrooper", "specforce_marine", -306.7, 28, -4785.9, 187.006, 0, "", ""},
{"stormtrooper", "specforce_marine", -446.5, 28, -4744, 226.007, 0, "", ""},
{"stormtrooper", "specforce_marine", -526.1, 28, -4675.8, 252.007, 0, "", ""},
{"stormtrooper", "specforce_marine", -593.7, 28, -4502.9, 272.008, 0, "", ""},
{"stormtrooper", "specforce_marine", -462.4, 28, -4569.3, 178, 0, "", ""},
{"stormtrooper", "specforce_marine", -42.2, 28, -4500.6, 44.0013, 0, "", ""},
{"stormtrooper", "specforce_marine", -35.4, 28.5179, -4573.8, 49.0014, 0, "", ""},
{"stormtrooper", "specforce_marine", -249.8, 28, -4412.7, 96, 0, "", ""},
{"stormtrooper", "specforce_marine", -215.7, 29.185, -4509.8, 1.00017, 0, "", ""},
{"stormtrooper", "specforce_marine", -204.7, 29.185, -4509.8, 1.00017, 0, "", ""},
{"stormtrooper", "specforce_marine", -569.2, 28, -4242.5, -43, 0, "npc_imperial", "neutral"},
{"stormtrooper", "specforce_marine", -276.7, 28, -4535.2, 230.415, 0, "", ""},
{"stormtrooper", "specforce_marine", -148.6, 28, -4660.7, 202.006, 0, "", ""},
{"stormtrooper", "specforce_marine", -159.2, 28, -4660.7, 161.005, 0, "", ""},
{"stormtrooper", "specforce_marine", -216.9, 28.6, -4121.1, 339.01, 0, "", ""},
{"stormtrooper", "specforce_marine", 110.8, 28, -4496.5, 99, 0, "npc_imperial", "neutral"},
{"stormtrooper", "specforce_marine", 25.8, 28, -4239.9, -6, 0, "npc_imperial", "neutral"},
{"stormtrooper", "specforce_marine", -221.1, 28, -4798.1, 237.007, 0, "", ""},
{"stormtrooper", "specforce_marine", -531.8, 28, -4628.7, -165, 0, "", ""},
{"stormtrooper_bombardier", "specforce_procurement_specialist", -547.026, 28, -4669.14, 331.925, 0, "npc_imperial", "neutral"},
{"stormtrooper_captain", "specforce_major", 19.7, 28, -4282.5, -4, 0, "", ""},
{"stormtrooper_captain", "specforce_major", -338.2, 28, -4791.5, 110, 0, "npc_imperial", "neutral"},
{"stormtrooper_rifleman", "rebel_specforce_urban_guerrilla", -118.7, 28, -4204.6, 16.0005, 0, "", ""},
{"stormtrooper_rifleman", "rebel_specforce_urban_guerrilla", -526.1, 28, -4670.1, 290.009, 0, "", ""},
{"stormtrooper_rifleman", "rebel_specforce_urban_guerrilla", -193.7, 28, -4401.6, -90, 0, "", ""},
{"stormtrooper_rifleman", "rebel_specforce_urban_guerrilla", -316.4, 28.6, -4635.8, 172, 0, "", ""},
{"stormtrooper_rifleman", "rebel_specforce_urban_guerrilla", -223.2, 28, -4078, 9.00022, 0, "", ""},
{"stormtrooper_rifleman", "rebel_specforce_urban_guerrilla", -188.9, 28, -4076.8, 336.01, 0, "", ""},
{"stormtrooper_sniper", "specforce_infiltrator", 96.6, 28, -4407.1, 91.0027, 0, "", ""},
{"stormtrooper_sniper", "specforce_infiltrator", -295.9, 28, -4786.4, 194.006, 0, "", ""},
{"stormtrooper_sniper", "specforce_infiltrator", -593.7, 28, -4483.1, 270.008, 0, "", ""},
{"stormtrooper_sniper", "specforce_infiltrator", -59.1, 28, -4260.1, 47.0014, 0, "", ""},
{"stormtrooper_sniper", "specforce_infiltrator", -275.4, 28, -4614.6, 256.27, 0, "", ""},
{"stormtrooper_sniper", "specforce_infiltrator", -533.523, 28, -4632.07, 270.284, 0, "npc_imperial", "neutral"},
{"stormtrooper_squad_leader", "specforce_wilderness_operative", -226.3, 28, -4378.4, 90, 0, "", ""},
{"stormtrooper_squad_leader", "specforce_wilderness_operative", -12.4, 28.6, -4404.7, 181.005, 0, "", ""},
{"stormtrooper_squad_leader", "specforce_wilderness_operative", -175.938, 28, -4767.14, 86.307, 0, "npc_imperial", "conversation"},
{"corsec_agent", "corsec_agent", -671.712,6.15933,-4169.03,37.6923,0, "", ""},
{"corsec_detective", "corsec_detective", -526.1,28,-4702,-41,0, "", ""},
{"corsec_master_sergeant", "corsec_master_sergeant", -172.8,28,-4167.1,0,0, "", ""},
{"corsec_trooper", "corsec_trooper", -662.805,9.26289,-4182.05,196.426,0, "", ""},
{"corsec_detective", "corsec_detective", -672.123,5.60327,-4164.83,340.354,0, "", ""},
{"corsec_agent", "corsec_agent", -240.2,28,-4450.9,94,0, "", ""},
{"corsec_cadet", "corsec_cadet", -172.8,28.0929,-4165.5,179,0, "", ""},
{"corsec_captain", "corsec_captain", -528.144,28,-4699.89,132.784,0, "", ""},
{"corsec_chief", "corsec_chief", 0.3,28,-4464.5,-87,0, "", ""},
{"corsec_trooper", "corsec_trooper", -1.67932,28,-4464.42,93.3597,0, "", ""},
{"corsec_trooper", "corsec_trooper", -60,28.5,-4597.2,-96,0, "", ""},
{"corsec_trooper", "corsec_trooper", -344.9,28,-4444.3,-48,0, "", ""},
{"corsec_trooper", "corsec_trooper", -347.5,28,-4442.6,123,0, "", ""},
},
}
registerScreenPlay("CorelliaCoronetScreenPlay", true)
function CorelliaCoronetScreenPlay:start()
if (isZoneEnabled(self.planet)) then
self:spawnMobiles()
self:spawnSceneObjects()
self:spawnGcwMobiles()
end
end
function CorelliaCoronetScreenPlay:spawnSceneObjects()
--outside starport
spawnSceneObject(self.planet, "object/tangible/crafting/station/public_space_station.iff", -178.575, 28, -4689.35, 0, math.rad(180) )
end
function CorelliaCoronetScreenPlay:spawnMobiles()
--Starport
local pNpc = spawnMobile(self.planet, "info_broker",60,8.5,0.6,74.4,-77,1855672)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "noble",60,56.669,-0.521137,33.7689,180.017,1855678)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "contractor",300,37.163,0.639417,40.7061,180.01,1855678)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "mercenary",60,-4.61669,0.639424,67.8263,180.012,1855675)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "bounty_hunter",300,8.65132,0.639421,75.5483,256.69,1855672)
self:setMoodString(pNpc, "calm")
pNpc = spawnMobile(self.planet, "businessman",60,37.163,0.639417,39.6061,0,1855678)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "scientist",60,56.669,-0.521137,32.6689,360.011,1855678)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "shadowy_figure",60,-4.61669,0.639424,66.7263,0,1855675)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "farmer",60,-62.7673,2.63942,40.6604,360.011,1855683)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "mercenary",300,-62.7673,2.63942,41.7604,179.995,1855683)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "trainer_shipwright",60,-0.1,0.6,67.1,-179,1855675)
self:setMoodString(pNpc, "neutral")
--Guild Hall -275 -4700
pNpc = spawnMobile(self.planet, "sullustan_male",300,-9.42234,1.75,-18.7259,180.005,1855484)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "chiss_male",300,-10.5223,1.75,-18.7259,134.999,1855484)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "farmer",60,-9.42234,1.75,-19.8259,0,1855484)
self:setMoodString(pNpc, "conversation")
spawnMobile(self.planet, "farmer",60,11.9421,1.75,-18.7404,129.059,1855484)
pNpc = spawnMobile(self.planet, "noble",60,11.9421,1.75,-19.8404,0,1855484)
self:setMoodString(pNpc, "conversation")
spawnMobile(self.planet, "rikkh",60,0.180826,1.75,-21.4842,28.861,1855484)
spawnMobile(self.planet, "rhea",60,1.70956,1.75,-14.1406,4.76848,1855483)
pNpc = spawnMobile(self.planet, "brawler",60,16.2045,2.25,19.3968,135.003,1855477)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "chiss_female",300,17.3045,2.25,19.3968,180.006,1855477)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "commoner_naboo",60,17.3045,2.25,18.2968,360.011,1855477)
self:setMoodString(pNpc, "conversation")
--Hotel
pNpc = spawnMobile(self.planet, "corellia_times_investigator",60,7.44572,1.00001,-8.00652,0,1855548)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "agriculturalist",300,7.44572,1.00001,-6.90652,179.997,1855548)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "artisan",60,17.2826,1.28309,-11.8404,179.994,1855549)
self:setMoodString(pNpc, "nervous")
pNpc = spawnMobile(self.planet, "farmer_rancher",300,24.3471,1.28309,10.0336,180.007,1855549)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "entertainer",300,24.3471,1.28309,8.93357,360.011,1855549)
self:setMoodString(pNpc, "conversation")
--Cantina
spawnMobile(self.planet, "bartender",60,7.60649,-0.894992,1.42464,324.005,8105496)
pNpc = spawnMobile(self.planet, "bounty_hunter",300,3.61201,-0.894992,-8.73417,135.006,8105496)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "info_broker",300,2.80432,-0.894991,10.6543,180.012,8105496)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "businessman",60,-7.91375,-0.894992,-4.88587,179.995,8105496)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "corellia_times_reporter",300,-7.91375,-0.894992,-5.88587,0,8105496)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "ithorian_male",300,4.71201,-0.894992,-8.73417,180.01,8105496)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "entertainer",60,2.80432,-0.894991,9.55434,360.011,8105496)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "farmer_rancher",60,4.71201,-0.894992,-9.83418,360.011,8105496)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "mercenary",60,-5.02826,-0.894991,-21.3375,60.6357,8105501)
self:setMoodString(pNpc, "calm")
spawnMobile(self.planet, "businessman",60,0.978477,-0.894992,21.4841,311.517,8105500)
spawnMobile(self.planet, "rebel_recruiter",60,-28.3633,-0.894984,0.335875,171.796,8105504)
--Guild Hall -243 -4389
spawnMobile(self.planet, "trainer_brawler",0,-11,1.13306,-14,0,1855508)
spawnMobile(self.planet, "trainer_marksman",0,0,1.13306,-14,0,1855507)
spawnMobile(self.planet, "trainer_scout",0,-12,1.13306,5.5,180,1855505)
spawnMobile(self.planet, "junk_dealer", 0, -14.5, 1.1, 3.0, 98, 1855505)
--Guild Hall -177 -4390
spawnMobile(self.planet, "trainer_artisan",0,0,1.13306,-14,0,1855517)
--Med Center
spawnMobile(self.planet, "surgical_droid_21b",60,-25.52,0.26,-3.48,357.849,1855535)
spawnMobile(self.planet, "trainer_combatmedic",0,26.676,0.26,5.41823,85,1855531)
spawnMobile(self.planet, "trainer_doctor",0,-25.2731,0.26,-5,13,1855535)
spawnMobile(self.planet, "trainer_medic",0,-17.7359,0.26,-0.58142,137,1855535)
spawnMobile(self.planet, "trainer_medic",0,14.2688,0.26,4.66124,159,1855531)
--3rd floor
pNpc = spawnMobile(self.planet, "corellia_times_investigator",60,21.5803,14.26,-8.84205,360.011,1855541)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "artisan",60,21.5803,14.26,-7.84205,180.006,1855541)
self:setMoodString(pNpc, "conversation")
--Guild Hall 24 -4400
spawnMobile(self.planet, "trainer_architect",0,11,1.13306,-14,0,1855526)
spawnMobile(self.planet, "trainer_armorsmith",0,-12,1.1,5,180,1855525)
spawnMobile(self.planet, "trainer_droidengineer",0,-11,1.13306,-14,0,1855528)
spawnMobile(self.planet, "trainer_merchant",0,12.1,1.1,5.8,177,1855524)
spawnMobile(self.planet, "trainer_weaponsmith",0,-2.5,1.13306,-8.4,91,1855527)
--Capitol
pNpc = spawnMobile(self.planet, "noble",60,5.22842,0.3,2.91677,0,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "info_broker",60,5.22842,0.3,4.01677,180.005,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "corellia_times_reporter",60,5.43518,2.27819,-27.0615,344.925,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "brawler",60,16.2045,2.25,19.3968,135.003,1855477)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "brawler",60,-1.72746,7.9,-32.175,0,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "comm_operator",300,-0.332123,0.3,-2.90219,134.998,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "entertainer",60,0.767877,0.3,-2.90219,180.005,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "farmer",60,-18.6014,1.30259,-11.3146,360.011,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "farmer",60,0.767877,0.3,-4.00219,0,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "medic",60,-0.332123,0.3,-4.00219,45.0054,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "medic",60,5.18395,2.27819,-26.1292,164.924,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "noble",60,4.12842,0.3,4.01677,134.998,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "scientist",60,-1.72746,7.9,-31.075,180.005,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "mercenary",60,-18.6014,1.30292,-10.2146,180.006,1855463)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "commoner_technician",300,-20.2743,3.22324,22.781,180.005,1855468)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "farmer",60,-20.2743,3.22324,21.681,0,1855468)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "info_broker",60,21.8079,3.22324,26.617,180.006,1855469)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "artisan",300,21.8079,3.22324,25.517,360.011,1855469)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "farmer",60,37.1168,1.29422,-4.41488,0,1855470)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "businessman",60,37.1168,1.29422,-3.41488,180.005,1855470)
self:setMoodString(pNpc, "conversation")
--Guild Hall/Theater -207 -4133
pNpc = spawnMobile(self.planet, "commoner_old",300,3.66172,0.6,-2.64185,180.005,2365392)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "commoner",60,2.56172,0.6,-2.64185,135,2365392)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "farmer",60,1.5,2.6,1.7,-90,2365397)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "businessman",60,-6.12488,2.6,13.0431,0,2365397)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "corellia_times_investigator",300,0.3,2.6,1.8,90,2365397)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "commoner_naboo",60,-6.12488,2.6,14.1431,180.005,2365397)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "farmer",60,-25.0,0.6,9.3,-6,2365393)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "info_broker",60,-24.5,0.6,10.4,-79,2365393)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "scientist",60,-7.22488,2.6,14.1431,135.008,2365397)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "twilek_slave",60,-25.4,0.6,10.6,130,2365393)
self:setMoodString(pNpc, "conversation")
spawnMobile(self.planet, "noble",60,28.93,2.12878,58.19,222.007,2365398)
spawnMobile(self.planet, "noble",60,19.26,2.12847,56.13,266.008,2365399)
pNpc = spawnMobile(self.planet, "twilek_slave",60,26.5189,2.12846,71.9319,0,2365399)
self:setMoodString(pNpc, "conversation")
pNpc = spawnMobile(self.planet, "contractor",60,26.5189,2.12858,73.0319,180.005,2365399)
self:setMoodString(pNpc, "conversation")
spawnMobile(self.planet, "trainer_dancer",0,18.5885,2.12869,53.9366,0,2365399)
spawnMobile(self.planet, "trainer_musician",0,21.7,2.1,75.9,180,2365399)
spawnMobile(self.planet, "theater_manager",0,21.8947,2.12814,63.5,0,2365399)
pNpc = spawnMobile(self.planet, "farmer_rancher",60,-20.3488,2.12878,65.9854,180.006,2365400)
self:setMoodString(pNpc, "conversation")
spawnMobile(self.planet, "trainer_imagedesigner",0,-21.4483,2.12878,74.4461,185,2365400)
--Outside Misc
spawnMobile(self.planet, "businessman",60,-306.34,28,-4620.82,67.4368,0)
spawnMobile(self.planet, "businessman",60,-312.404,28,-4646.51,242.881,0)
spawnMobile(self.planet, "businessman",60,-135.995,28,-4745.63,251.824,0)
spawnMobile(self.planet, "commoner",60,-306.539,28,-4546.52,95.6639,0)
spawnMobile(self.planet, "commoner",60,-306.061,28,-4600.68,146.312,0)
spawnMobile(self.planet, "commoner",60,-258.479,28,-4620,198.098,0)
spawnMobile(self.planet, "commoner",60,-350.892,28,-4219.92,244.079,0)
spawnMobile(self.planet, "commoner",60,-357.932,28,-4267.81,39.6745,0)
spawnMobile(self.planet, "commoner",60,-350.452,28,-4287.73,88.2402,0)
spawnMobile(self.planet, "commoner",60,-350.998,28,-4250.76,129.539,0)
spawnMobile(self.planet, "commoner",60,-302.182,28,-4300.76,29.3627,0)
spawnMobile(self.planet, "commoner",60,-282.189,28,-4343.57,319.557,0)
spawnMobile(self.planet, "commoner",60,-239.932,28,-4522.15,78.2005,0)
spawnMobile(self.planet, "commoner",60,-163.792,28,-4606.3,8.06951,0)
spawnMobile(self.planet, "commoner",60,-163.751,28,-4552.14,55.4278,0)
spawnMobile(self.planet, "commoner",60,-168.38,28,-4515.61,103.857,0)
spawnMobile(self.planet, "commoner",60,-158.666,28,-4526.31,289.183,0)
spawnMobile(self.planet, "commoner",60,-106.79,28,-4528.6,277.086,0)
spawnMobile(self.planet, "commoner",60,-26.0533,28,-4558.43,310.059,0)
spawnMobile(self.planet, "commoner",60,-54.9984,28,-4530.84,320.833,0)
spawnMobile(self.planet, "commoner",60,-37.2537,28,-4476.76,289.212,0)
spawnMobile(self.planet, "commoner",60,-92.217,28,-4471.14,34.4098,0)
spawnMobile(self.planet, "commoner",60,-14.9281,28,-4451.64,343.833,0)
spawnMobile(self.planet, "commoner",60,40.5453,28,-4416.63,80.7447,0)
spawnMobile(self.planet, "commoner",60,14.4606,28,-4407.11,38.4825,0)
spawnMobile(self.planet, "commoner",60,-15.4515,28,-4415.25,54.8457,0)
spawnMobile(self.planet, "commoner",60,-64.8198,28,-4398.56,247.888,0)
spawnMobile(self.planet, "commoner",60,-78.7157,28,-4286.4,22.2156,0)
spawnMobile(self.planet, "commoner",60,-71.0095,28,-4325.21,60.8559,0)
spawnMobile(self.planet, "commoner",60,-87.6481,28,-4302.16,97.3912,0)
spawnMobile(self.planet, "commoner",60,-112.646,28,-4310.7,151.383,0)
spawnMobile(self.planet, "commoner",60,-118.993,28,-4285.29,181.854,0)
spawnMobile(self.planet, "commoner",60,-54.3716,28,-4304.72,97.2405,0)
spawnMobile(self.planet, "commoner",60,-56.7639,28,-4229.33,47.6277,0)
spawnMobile(self.planet, "commoner",60,-103.047,28,-4182.61,84.8143,0)
spawnMobile(self.planet, "commoner",60,-163.872,28,-4181.48,294.873,0)
spawnMobile(self.planet, "commoner",60,-122.156,28,-4392.8,270.52,0)
spawnMobile(self.planet, "commoner",60,-195.909,28,-4451.7,186.379,0)
spawnMobile(self.planet, "commoner",60,-181.008,28,-4505.08,109.502,0)
spawnMobile(self.planet, "commoner",60,71.9271,28,-4568.97,267.444,0)
spawnMobile(self.planet, "commoner",60,10.3286,28,-4633.8,159.984,0)
spawnMobile(self.planet, "commoner",60,88.4953,28,-4727.94,340.398,0)
spawnMobile(self.planet, "commoner",60,55.6269,28,-4782.24,123.611,0)
spawnMobile(self.planet, "commoner",60,101.283,28,-4554.86,358.797,0)
pNpc = spawnMobile(self.planet, "commoner", 60, -51.7918, 28, -4662.65, 360.011, 0)
self:setMoodString(pNpc, "calm")
self:setCustomName(pNpc, "Hunter Javeezo")
--More Misc
spawnMobile(self.planet, "gadget_specialist",60,19.7425,28,-4775.49,27.4957,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-33,28,-4825,45,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-86,28,-4829,0,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-172,28,-4442,270,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-172,28,-4410,225,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-212,28,-4465,0,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-250,28,-4430,90,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-428,28,-4751,225,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-477,28,-4553,180,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-566,28,-4361,90,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-508,28,-4367,45,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-359,28,-4210,270,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-293,28,-4251,315,0)
spawnMobile(self.planet, "informant_npc_lvl_1",0,-184,28,-4342,90,0)
spawnMobile(self.planet, "io_tsomcren",60,-140.701,28,-4719.16,44.0418,0)
spawnMobile(self.planet, "junk_dealer", 0, -118.06, 28, -4791.91, -120, 0)
pNpc = spawnMobile(self.planet, "junk_dealer", 0, -189.62, 28, -4371.06, 0, 0)
if pNpc ~= nil then
AiAgent(pNpc):setConvoTemplate("junkDealerFineryConvoTemplate")
end
pNpc = spawnMobile(self.planet, "junk_dealer", 0, -28.7, -0.9, 20.8, 95, 8105505)
if pNpc ~= nil then
AiAgent(pNpc):setConvoTemplate("junkDealerArmsConvoTemplate")
end
--Meatlump's outside
spawnMobile(self.planet, "meatlump_buffoon",300,-145,28.9,-4959.8,63,0)
spawnMobile(self.planet, "meatlump_buffoon",300,-54.3,28.2,-4963.4,-90,0)
spawnMobile(self.planet, "meatlump_buffoon",300,-20.1,28,-4922.2,109,0)
spawnMobile(self.planet, "meatlump_buffoon",300,266.9,28.5,-4656.5,-109,0)
spawnMobile(self.planet, "meatlump_buffoon",300,284.5,29,-4541.7,-175,0)
spawnMobile(self.planet, "meatlump_buffoon",300,258.2,28,-4424.1,-5,0)
spawnMobile(self.planet, "meatlump_buffoon",300,-365.3,28,-4658.5,26,0)
spawnMobile(self.planet, "meatlump_buffoon",300,-270.1,28,-4923,-97,0)
spawnMobile(self.planet, "meatlump_clod",300,-130.2,31.1,-4993.8,72,0)
spawnMobile(self.planet, "meatlump_clod",300,-11.4,28,-4920.5,63,0)
spawnMobile(self.planet, "meatlump_clod",300,93.4,27.1,-4865,60,0)
spawnMobile(self.planet, "meatlump_cretin",300,-89.4,30.3,-4985.2,33,0)
spawnMobile(self.planet, "meatlump_cretin",300,188.1,27.1,-4770.2,-99,0)
spawnMobile(self.planet, "meatlump_cretin",300,287.1,29.3,-4558,-95,0)
spawnMobile(self.planet, "meatlump_cretin",300,-236.2,28.4,-4947.9,-16,0)
spawnMobile(self.planet, "meatlump_fool",300,172.6,27.9,-4773,-87,0)
spawnMobile(self.planet, "meatlump_fool",300,277.9,28.6,-4545.9,-99,0)
spawnMobile(self.planet, "meatlump_fool",300,266.6,28,-4408.9,68,0)
spawnMobile(self.planet, "meatlump_fool",300,-361.8,28,-4655,164,0)
spawnMobile(self.planet, "meatlump_fool",300,-297.3,28,-4918.8,-86,0)
spawnMobile(self.planet, "meatlump_fool",300,-257,30,-4968.4,24,0)
spawnMobile(self.planet, "meatlump_loon",300,-163,28.2,-49493,102,0)
spawnMobile(self.planet, "meatlump_loon",300,176,27.3,-4763.6,-7,0)
spawnMobile(self.planet, "meatlump_oaf",300,-136,28.8,-4958.5,83,0)
spawnMobile(self.planet, "meatlump_oaf",300,-72,28,-4973.1,-77,0)
spawnMobile(self.planet, "meatlump_oaf",300,97.6,26.6,-4867.1,101,0)
spawnMobile(self.planet, "meatlump_oaf",300,255,28.3,-4666.8,-51,0)
spawnMobile(self.planet, "meatlump_oaf",300,249.6,28,-4418.9,92,0)
spawnMobile(self.planet, "meatlump_oaf",300,-366,28,-4655,148,0)
spawnMobile(self.planet, "meatlump_oaf",300,-308,28,-4897.9,64,0)
spawnMobile(self.planet, "meatlump_stooge",300,-133.5,28.2,-4946,72,0)
spawnMobile(self.planet, "meatlump_stooge",300,-12.6,27.9,-4931.6,-19,0)
spawnMobile(self.planet, "meatlump_stooge",300,90.7,26.6,-4872.1,73,0)
spawnMobile(self.planet, "meatlump_stooge",300,252.9,28.3,-4657.7,-3,0)
spawnMobile(self.planet, "meatlump_stooge",300,293.9,29.7,-4552.4,-93,0)
--Misc
pNpc = spawnMobile(self.planet, "r3",60,-149.754,28,-4785.34,297.928,0)
self:setMoodString(pNpc, "calm")
pNpc = spawnMobile(self.planet, "r3",60,-182.479,28,-4731.42,293.019,0)
self:setMoodString(pNpc, "calm")
--Ragtag's outside
spawnMobile(self.planet, "ragtag_kook",300,-217.315,28,-4927.23,40.3799,0)
spawnMobile(self.planet, "ragtag_kook",300,-213.219,28,-4926.08,204.867,0)
spawnMobile(self.planet, "ragtag_kook",300,-225.238,28,-4931.01,254.658,0)
spawnMobile(self.planet, "ragtag_kook",300,-212.993,28,-4922.77,38.0909,0)
spawnMobile(self.planet, "ragtag_kook",300,-712.063,5.13106,-4304.96,315.72,0)
spawnMobile(self.planet, "ragtag_kook",300,-719.18,4.19027,-4309.55,164.033,0)
spawnMobile(self.planet, "ragtag_kook",300,-703.067,2.97988,-4657.98,93.9451,0)
spawnMobile(self.planet, "ragtag_kook",300,-711.002,2.29761,-4657.71,82.4599,0)
spawnMobile(self.planet, "ragtag_loon",300,-396.754,28,-4869.82,8.29735,0)
spawnMobile(self.planet, "ragtag_loon",300,-397.655,28,-4875.17,8.04579,0)
spawnMobile(self.planet, "ragtag_loon",300,227.709,28,-4494.78,296.837,0)
spawnMobile(self.planet, "ragtag_loon",300,229.296,28,-4484.62,54.5993,0)
spawnMobile(self.planet, "ragtag_loon",300,234.249,28,-4490.03,258.204,0)
spawnMobile(self.planet, "ragtag_loon",300,227.363,28,-4490.61,140.577,0)
spawnMobile(self.planet, "ragtag_loon",300,177.412,28,-4413.68,227.101,0)
spawnMobile(self.planet, "ragtag_loon",300,177.412,28,-4411.68,159.855,0)
spawnMobile(self.planet, "ragtag_loon",300,-205.027,28.3091,-3998.32,80.3182,0)
spawnMobile(self.planet, "ragtag_loon",300,-208.5,29.2,-3999.9,191.197,0)
spawnMobile(self.planet, "ragtag_loon",300,-205.027,29.2182,-4001.32,192.016,0)
spawnMobile(self.planet, "ragtag_loon",300,-201.8,28.6,-4000.2,-122,0)
spawnMobile(self.planet, "ragtag_loon",300,-525.124,5.82557,-4079.84,207.519,0)
spawnMobile(self.planet, "ragtag_loon",300,-534.124,6.67109,-4078.84,149.496,0)
spawnMobile(self.planet, "ragtag_maniac",300,-691.483,7.08209,-4227.75,29.5129,0)
spawnMobile(self.planet, "ral_mundi",60,-138.975,28,-4718.86,10.0036,0)
spawnMobile(self.planet, "tarth_jaxx",60,-137.464,28,-4718.83,342.825,0)
--Trainers Outside
spawnMobile(self.planet, "trainer_architect",0,-161,28,-4698,-95,0)
spawnMobile(self.planet, "trainer_artisan",0,-187,28,-4700,92,0)
spawnMobile(self.planet, "trainer_bioengineer",0,-424.092,28,-4651.85,94,0)
spawnMobile(self.planet, "trainer_brawler",0,-164,28,-4754,88,0)
spawnMobile(self.planet, "trainer_combatmedic",0,-33.9759,28,-4435.08,95,0)
spawnMobile(self.planet, "trainer_creaturehandler",0,-55,28,-4566,0,0)
spawnMobile(self.planet, "trainer_entertainer",0,-173,28,-4739,0,0)
spawnMobile(self.planet, "trainer_entertainer",0,-228,28.6,-4118,0,0)
spawnMobile(self.planet, "trainer_marksman",0,-165,28,-4746,92,0)
spawnMobile(self.planet, "trainer_marksman",0,-35,28,-4372,269,0)
spawnMobile(self.planet, "trainer_medic",0,-33,28,-4422,72,0)
spawnMobile(self.planet, "trainer_medic",0,-172,28,-4691,0,0)
spawnMobile(self.planet, "trainer_merchant",0,-369,28,-4533,92,0)
spawnMobile(self.planet, "trainer_politician",0,-218,28,-4500,0,0)
spawnMobile(self.planet, "trainer_ranger",0,-505,28,-4633,180,0)
spawnMobile(self.planet, "trainer_scout",0,-169.45,28,-4712.58,134,0)
spawnMobile(self.planet, "trainer_spy",0,-133.999,28,-4716.53,270,0)
spawnMobile(self.planet, "trainer_meleebountyhunter",0,-133.812,28,-4715.22,276,0)
-- Chassis dealer.
spawnMobile(self.planet, "chassis_dealer", 0, 0.1, 0.6, 72.9, -4, 1855672)
-- Fallen Players
spawnMobile(self.planet, "geistvater_ghost", 0, -159.986, 28, -4724.06, 90, 0)
spawnMobile(self.planet, "rizz_ghost", 0, -159.986, 28, -4727.92, 90, 0)
spawnMobile(self.planet, "heat_ghost", 0, -159.986, 28, -4719.8, 90, 0)
spawnMobile(self.planet, "thornes", 1, -159.902, 28, -4715.79, 73, 0)
end
|
-----------------------------------
-- Ability: Retaliation
-- Allows you to counterattack but reduces movement speed.
-- Obtained: Warrior Level 60
-- Recast Time: 00:03:00
-- Duration: 00:03:00
-----------------------------------
require("scripts/globals/status")
-----------------------------------
function onAbilityCheck(player,target,ability)
return 0,0
end
function onUseAbility(player, target, ability)
player:addStatusEffect(tpz.effect.RETALIATION, 1, 0, 180)
end
|
--Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf.protobuf"
module('Protol.common_pb')
HEADER = protobuf.Descriptor();
HEADER_CMD_FIELD = protobuf.FieldDescriptor();
HEADER_SEQ_FIELD = protobuf.FieldDescriptor();
HEADER_CMD_FIELD.name = "cmd"
HEADER_CMD_FIELD.full_name = ".Header.cmd"
HEADER_CMD_FIELD.number = 1
HEADER_CMD_FIELD.index = 0
HEADER_CMD_FIELD.label = 2
HEADER_CMD_FIELD.has_default_value = false
HEADER_CMD_FIELD.default_value = 0
HEADER_CMD_FIELD.type = 3
HEADER_CMD_FIELD.cpp_type = 2
HEADER_SEQ_FIELD.name = "seq"
HEADER_SEQ_FIELD.full_name = ".Header.seq"
HEADER_SEQ_FIELD.number = 2
HEADER_SEQ_FIELD.index = 1
HEADER_SEQ_FIELD.label = 2
HEADER_SEQ_FIELD.has_default_value = false
HEADER_SEQ_FIELD.default_value = 0
HEADER_SEQ_FIELD.type = 5
HEADER_SEQ_FIELD.cpp_type = 1
HEADER.name = "Header"
HEADER.full_name = ".Header"
HEADER.nested_types = {}
HEADER.enum_types = {}
HEADER.fields = {HEADER_CMD_FIELD, HEADER_SEQ_FIELD}
HEADER.is_extendable = false
HEADER.extensions = {}
Header = protobuf.Message(HEADER)
|
object_static_worldbuilding_terminal_floor_travel_01 = object_static_worldbuilding_terminal_shared_floor_travel_01:new {
}
ObjectTemplates:addTemplate(object_static_worldbuilding_terminal_floor_travel_01, "object/static/worldbuilding/terminal/floor_travel_01.iff")
|
function onSpeak(player, type, message)
local playerAccountType = player:getAccountType()
if player:getLevel() == 1 and playerAccountType < ACCOUNT_TYPE_GAMEMASTER then
player:sendCancelMessage("You may not speak into channels as long as you are on level 1.")
return false
end
if type == TALKTYPE_CHANNEL_Y then
if playerAccountType >= ACCOUNT_TYPE_GAMEMASTER then
type = TALKTYPE_CHANNEL_O
end
elseif type == TALKTYPE_CHANNEL_O then
if playerAccountType < ACCOUNT_TYPE_GAMEMASTER then
type = TALKTYPE_CHANNEL_Y
end
elseif type == TALKTYPE_CHANNEL_R1 then
if playerAccountType < ACCOUNT_TYPE_GAMEMASTER and not player:hasFlag(PlayerFlag_CanTalkRedChannel) then
type = TALKTYPE_CHANNEL_Y
end
end
return type
end
|
-- NetHack 3.7 Wizard.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $
-- Copyright (c) 1992 by David Cohrs
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel");
des.map([[
------------- -------------
|...........| |...........|
-------|...........-------------------...........|
|......S...........|..|..|..|..|..|..|...........|
|......|...........|..|..|..|..|..|..|...........|
|......|...........-F+-F+-F+-F+-F+-F+-...........|
--S----|...........S.................+...........|
|......|...........-F+-F+-F+-F+-F+-F+-...........|
|......|...........|..|..|..|..|..|..|...........|
|......|...........|..|..|..|..|..|..|...........|
-------|...........-------------------...........|
|...........| |...........|
------------- -------------
]]);
-- Dungeon Description
des.region({ region={13,10,18,12}, lit=0, type="temple", filled=2 })
des.region(selection.area(13,06,18,08), "lit")
des.region(selection.area(20,04,30,14), "unlit")
des.region(selection.area(32,06,33,07), "unlit")
des.region(selection.area(35,06,36,07), "unlit")
des.region(selection.area(38,06,39,07), "unlit")
des.region(selection.area(41,06,42,07), "unlit")
des.region(selection.area(44,06,45,07), "unlit")
des.region(selection.area(47,06,48,07), "unlit")
des.region(selection.area(32,09,48,09), "unlit")
des.region(selection.area(32,11,33,12), "unlit")
des.region(selection.area(35,11,36,12), "unlit")
des.region(selection.area(38,11,39,12), "unlit")
des.region(selection.area(41,11,42,12), "unlit")
des.region(selection.area(44,11,45,12), "unlit")
des.region(selection.area(47,11,48,12), "unlit")
des.region(selection.area(50,04,60,14), "lit")
-- Doors
des.door("locked",19,06)
des.door("locked",14,09)
des.door("locked",31,09)
des.door("locked",33,08)
des.door("locked",36,08)
des.door("locked",39,08)
des.door("locked",42,08)
des.door("locked",45,08)
des.door("locked",48,08)
des.door("locked",33,10)
des.door("locked",36,10)
des.door("locked",39,10)
des.door("locked",42,10)
des.door("locked",45,10)
des.door("locked",48,10)
des.door("locked",49,09)
-- Stairs
des.stair("up", 55,05)
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,19))
-- The altar. This is not a shrine.
des.altar({ coord={16,11}, aligned="noncoaligned", type="altar" })
-- Objects
des.object({ id = "amulet of ESP", x=16, y=11, buc="blessed", spe=0, name="The Eye of the Aethiopica" })
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
-- Random traps
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
-- Random monsters.
des.monster("Dark One", 16, 11)
des.monster({ class = "B",random, peaceful = 0 })
des.monster({ class = "B",random, peaceful = 0 })
des.monster({ class = "B",random, peaceful = 0 })
des.monster({ class = "B",random, peaceful = 0 })
des.monster({ class = "B",random, peaceful = 0 })
des.monster({ class = "B",random, peaceful = 0 })
des.monster({ class = "B",random, peaceful = 0 })
des.monster({ class = "B",random, peaceful = 0 })
des.monster({ class = "B",random, peaceful = 0 })
des.monster({ class = "B",random, peaceful = 0 })
des.monster({ class = "B",random, peaceful = 0 })
des.monster({ class = "i",random, peaceful = 0 })
des.monster({ class = "i",random, peaceful = 0 })
des.monster({ class = "i",random, peaceful = 0 })
des.monster({ class = "i",random, peaceful = 0 })
des.monster({ class = "i",random, peaceful = 0 })
des.monster({ class = "i",random, peaceful = 0 })
des.monster({ class = "i",random, peaceful = 0 })
des.monster("vampire bat")
des.monster("vampire bat")
des.monster("vampire bat")
des.monster("vampire bat")
des.monster("vampire bat")
des.monster("vampire bat")
des.monster("vampire bat")
des.monster("vampire bat")
des.monster({ class = "i",random, peaceful = 0 })
-- Captive Monsters in the dungeon
des.monster({ id = "rogue", x=35, y=06, peaceful=1, name="Pug" })
des.monster({ id = "owlbear", x=47, y=06, peaceful=1, asleep=1 })
des.monster({ id = "wizard", x=32, y=11, peaceful=1, asleep=1, name="Newt" })
des.monster({ id = "Grey-elf", x=44, y=11, peaceful=1 })
des.monster({ id = "hill giant", x=47, y=11, peaceful=1, asleep=1 })
des.monster({ id = "gnomish wizard", x=38, y=06, peaceful=1 })
des.monster({ id = "prisoner", x=35, y=11, peaceful=1 })
des.monster({ id = "prisoner", x=41, y=11, peaceful=1, asleep=1 })
|
function table.removeByValue(t, value)
for i,v in pairs(t) do
if v == value then
table.remove(t, i)
end
end
end
function table.swap(array, index1, index2)
array[index1], array[index2] = array[index2], array[index1]
end
function table.shuffle(array)
local counter = #array
while counter > 1 do
local index = RandomInt(1, counter)
table.swap(array, index, counter)
counter = counter - 1
end
end
function table.includes(table, element)
if table then
for _, value in pairs(table) do
if value == element then
return true
end
end
end
return false
end
function table.allEqual(table, value)
for _,v in pairs(table) do
if v ~= value then
return false
end
end
return true
end
function table.iterate(inputTable)
local toutput = {}
for _,v in pairs(inputTable) do
table.insert(toutput, v)
end
return toutput
end
function table.iterateKeys(inputTable)
local toutput = {}
for k,_ in pairs(inputTable) do
table.insert(toutput, k)
end
return toutput
end
function table.count(inputTable)
local counter = 0
for _,_ in pairs(inputTable) do
counter = counter + 1
end
return counter
end
function table.merge(input1, input2)
for i,v in pairs(input2) do
input1[i] = v
end
return input1
end
function table.highest(t)
if #t < 1 then
return
end
table.sort(t)
return(t[#t])
end
function table.add(input1, input2)
for _,v in ipairs(input2) do
table.insert(input1, v)
end
end
function table.nearest(table, number)
local smallestSoFar, smallestIndex
for i, y in ipairs(table) do
if not smallestSoFar or (math.abs(number-y) < smallestSoFar) then
smallestSoFar = math.abs(number-y)
smallestIndex = i
end
end
return table[smallestIndex], smallestIndex
end
function table.nearestOrLowerKey(t, key)
if not t then return end
local selectedKey
for k,v in pairs(t) do
if k <= key and (not selectedKey or math.abs(k - key) < math.abs(selectedKey - key)) then
selectedKey = k
end
end
return t[selectedKey]
end
function table.deepmerge(t1, t2)
for k,v in pairs(t2) do
if type(v) == "table" then
if type(t1[k] or false) == "table" then
table.deepmerge(t1[k] or {}, t2[k] or {})
else
t1[k] = v
end
else
t1[k] = v
end
end
return t1
end
function table.deepcopy(obj, seen)
if type(obj) ~= 'table' then return obj end
if seen and seen[obj] then return seen[obj] end
local s = seen or {}
local res = setmetatable({}, getmetatable(obj))
s[obj] = res
for k, v in pairs(obj) do res[table.deepcopy(k, s)] = table.deepcopy(v, s) end
return res
end
function pairsByKeys(t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0
local iter = function()
i = i + 1
if a[i] == nil then
return nil
else
return a[i], t[a[i]]
end
end
return iter
end
function shuffledPairs(t)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.shuffle(a)
local i = 0
local iter = function()
i = i + 1
if a[i] == nil then
return nil
else
return a[i], t[a[i]]
end
end
return iter
end
function table.average(t)
if #t == 0 then return 0 end
local sum = 0
for _,v in pairs(t) do
sum = sum + v
end
return sum/#t
end
function table.filter(t, predicate)
local new = {}
for k, v in pairs(t) do
if predicate(v, k) then
table.insert(new, v)
end
end
return new
end
function table.filterValues(t, predicate)
local new = {}
for k, v in pairs(t) do
if predicate(v, k) then
new[k] = v
end
end
return new
end
|
-- imported modules
local color = require 'engine.color'
-- module
local logger = {}
function logger.logItems(items, itemCount)
local messages = {}
if 1 == itemCount then
messages = {
{ 1, 1, 1, 1 }, 'There is ',
color.crimson, items[next(items)].desc.blueprint.name,
{ 1, 1, 1, 1 }, ' lying there'
}
else
table.insert(messages, color.white)
table.insert(messages, 'There are multiple items lying here: ')
local skipFirst = true
for k, item in pairs(items) do
if not skipFirst then
table.insert(messages, color.white)
table.insert(messages, ', ')
end
table.insert(messages, color.crimson)
table.insert(messages, item.desc.blueprint.name)
skipFirst = false
end
end
return messages
end
return logger
|
-------------------------------------------------------------------------------
-- Mob Framework Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
--! @file init.lua
--! @brief animalmaterials
--! @copyright Sapier
--! @author Sapier
--! @date 2013-01-27
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
core.log("action","MOD: animalmaterials loading ...")
local version = "0.1.3"
animalmaterialsdata = {}
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-- Node definitions
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-- Item definitions
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- deamondeath sword
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_tool("animalmaterials:sword_deamondeath", {
description = S("Sword (Deamondeath)"),
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.50,
max_drop_level=1,
groupcaps={
fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=1},
snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1},
choppy={times={[3]=0.70}, uses=40, maxlevel=0},
deamon={times={[1]=0.25, [2]=0.10, [3]=0.05}, uses=20, maxlevel=3},
}
}
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- scissors
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_tool("animalmaterials:scissors", {
description = S("Scissors"),
inventory_image = "animalmaterials_scissors.png",
tool_capabilities = {
max_drop_level=0,
groupcaps={
wool = {uses=40,maxlevel=1}
}
},
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- lasso
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:lasso", {
description = S("Lasso"),
image = "animalmaterials_lasso.png",
stack_max=10,
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- net
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:net", {
description = S("Net"),
image = "animalmaterials_net.png",
stack_max=10,
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- saddle
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:saddle", {
description = S("Saddle"),
image = "animalmaterials_saddle.png",
stack_max=1
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- contract
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:contract", {
description = S("Contract"),
image = "animalmaterials_contract.png",
stack_max=10,
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- meat
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:meat_raw", {
description = S("Raw meat"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_pork", {
description = S("Pork (raw)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_beef", {
description = S("Beef (raw)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_chicken", {
description = S("Chicken (raw)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_lamb", {
description = S("Lamb (raw)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_venison", {
description = S("Venison (raw)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_undead", {
description = S("Meat (not quite dead)"),
image = "animalmaterials_meat_undead_raw.png",
on_use = minetest.item_eat(-2),
groups = { meat=1, eatable=1 },
stack_max=5
})
minetest.register_craftitem("animalmaterials:meat_toxic", {
description = S("Toxic Meat"),
image = "animalmaterials_meat_toxic_raw.png",
on_use = minetest.item_eat(-5),
groups = { meat=1, eatable=1 },
stack_max=5
})
minetest.register_craftitem("animalmaterials:meat_ostrich", {
description = S("Ostrich Meat"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(3),
groups = { meat=1, eatable=1 },
stack_max=5
})
minetest.register_craftitem("animalmaterials:pork_raw", {
description = S("Pork"),
image = "animalmaterials_pork_raw.png",
on_use = minetest.item_eat(4),
groups = { meat=1, eatable=1 },
stack_max=5
})
minetest.register_craftitem("animalmaterials:fish_bluewhite", {
description = S("Fish (bluewhite)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:fish_clownfish", {
description = S("Fish (clownfish)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- feather
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:feather", {
description = S("Feather"),
image = "animalmaterials_feather.png",
stack_max=25
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- milk
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:milk", {
description = S("Milk"),
image = "animalmaterials_milk.png",
on_use = minetest.item_eat(1),
groups = { eatable=1 },
stack_max=10
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- egg
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:egg", {
description = S("Egg"),
image = "animalmaterials_egg.png",
stack_max=10
})
minetest.register_craftitem("animalmaterials:egg_big", {
description = S("Egg (big)"),
image = "animalmaterials_egg_big.png",
stack_max=5
})
animalmaterialsdata["animalmaterials_egg"] = {
graphics_3d = {
visual = "mesh",
mesh = "animalmaterials_egg_ent.b3d",
textures = { "animalmaterials_egg_ent_mesh.png" },
collisionbox = { -0.12,-0.125,-0.12,0.12,0.125,0.12 },
visual_size = {x=1,y=1,z=1},
}
}
animalmaterialsdata["animalmaterials_egg_big"] = {
graphics_3d = {
visual = "mesh",
mesh = "animalmaterials_egg_ent.b3d",
textures = { "animalmaterials_egg_ent_mesh.png" },
collisionbox = { -0.24,-0.25,-0.24,0.24,0.25,0.24 },
visual_size = {x=2,y=2,z=2},
}
}
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- bone
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:bone", {
description = S("Bone"),
image = "animalmaterials_bone.png",
stack_max=25
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- furs
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:fur", {
description = S("Fur"),
image = "animalmaterials_fur.png",
stack_max=25
})
minetest.register_craftitem("animalmaterials:fur_deer", {
description = S("Deer fur"),
image = "animalmaterials_deer_fur.png",
stack_max=10
})
minetest.register_craftitem("animalmaterials:coat_cattle", {
description = S("Cattle coat"),
image = "animalmaterials_cattle_coat.png",
stack_max=10
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- horns
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:deer_horns", {
description = S("Deer horns"),
image = "animalmaterials_deer_horns.png",
stack_max=20
})
minetest.register_craftitem("animalmaterials:ivory", {
description = S("Ivory"),
image = "animalmaterials_ivory.png",
stack_max=20
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- scale
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:scale_golden", {
description = S("Scale (golden)"),
image = "animalmaterials_scale_golden.png",
stack_max=25
})
minetest.register_craftitem("animalmaterials:scale_white", {
description = S("Scale (white)"),
image = "animalmaterials_scale_white.png",
stack_max=25
})
minetest.register_craftitem("animalmaterials:scale_grey", {
description = S("Scale (grey)"),
image = "animalmaterials_scale_grey.png",
stack_max=25
})
minetest.register_craftitem("animalmaterials:scale_blue", {
description = S("Scale (blue)"),
image = "animalmaterials_scale_blue.png",
stack_max=25
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- recipes
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craft({
output = "wool:white",
recipe = {
{"animalmaterials:feather","animalmaterials:feather","animalmaterials:feather"},
{"animalmaterials:feather", "animalmaterials:feather","animalmaterials:feather"},
{"animalmaterials:feather","animalmaterials:feather","animalmaterials:feather"},
}
})
minetest.register_craft({
output = "animalmaterials:contract",
recipe = {
{"default:paper"},
{"default:paper"},
}
})
core.log("action","MOD: animalmaterials mod version " .. version .. " loaded")
|
require('teeswift')
local nw = "(((((COLLI:0.10374812919279975676,CAPCA:0.07285820959258730578)72:0.01687633680392261470,((CHAPE:0.09436074887800374733,CALAN:0.20253965688958708302)81:0.02742615135783911876,(PICPU:0.21751383294136364399,(OPHHO:0.09675872794281610567,((MELUN:0.08887850140662424681,NESNO:0.05874177300058070622)100:0.06995967804137828705,(ACACH:0.11286773318738121952,((CORBR:0.03358217852721183394,(GEOFO:0.05523736608468161891,TAEGU:0.03530042644379066674)100:0.05363464311987679867)100:0.10566225761538157457,MANVI:0.07521604544639204359)94:0.02739670354302274277)87:0.01766137251847924028)63:0.00544202821240259618)51:0.00316666983787007930)27:0.00274070754266861902)16:0.00000196869490312238)54:0.00977444841055891828,(EURHE:0.10159343709480662954,((PHACA:0.08584793545984133190,(FULGL:0.05354739058566788945,(APTFO:0.00913129287756810938,PYGAD:0.02297643158428801236)100:0.06845647756872645651)61:0.01037777695888693341)5:0.00000196869490312238,((GAVST:0.06175530757699851381,(TAUER:0.08240929784069504771,PHALE:0.06519004947996714927)26:0.00429286290202376616)22:0.00273303677117812385,((EGRGA:0.03383695486236295430,PELCR:0.03399545656749024258)59:0.00152968866382312621,NIPNI:0.05645231821438039671)74:0.01263761265503960882)3:0.00000196869490312238)29:0.00209062282265232982)79:0.00983723114729546586)89:0.02411800220691390911,(((CHLUN:0.09586641091813387361,BALRE:0.06468407628202049731)36:0.00698054372731473499,(CHAVO:0.08867093965953791457,((MESUN:0.09741720084819313619,((PODCR:0.06283968350294601157,PHORU:0.04937783489016153021)54:0.00625245935973366574,CUCCA:0.11506218702666083653)29:0.00446978217566842799)28:0.00619130356480267728,((CATAU:0.07130541874086816778,(((COLST:0.20112645217282462684,FALPE:0.08546516798573794427)51:0.00961300428540062465,CARCR:0.02574304172267912610)26:0.00350533885725209026,(((BUCRH:0.08749980421698314026,(LEPDI:0.11251088435859424308,APAVI:0.11214943798148015175)25:0.00112902455354903317)34:0.00424804398952821453,((HALLE:0.00000196869490312238,HALAL:0.00000196869490312238)100:0.08990167493577440327,MERNU:0.08314516926356781135)14:0.00000196869490312238)26:0.00861349530233438895,TYTAL:0.10298062541052484253)23:0.00087686834626606253)12:0.00370507739587786497)16:0.00364511139986219927,PTEGU:0.11563697309606628394)14:0.00542440930924274322)33:0.00521450426208774909)14:0.00000196869490312238)93:0.04396199247384282444,(ANAPL:0.19285063663720022897,(GALGA:0.02283234311805707253,MELGA:0.06200609429258526623)55:0.00228419673746398360)100:0.09283249756683750742)56:0.00010680300439297902)86:0.01534176395895781725,(STRCA:0.14961763263528296553,TINMA:0.15817124355863812490)86:0.01534176395895781725);"
-- local nw = "((1,2)a,(3,4)b)r;"
local t = read_tree_newick(nw)
-- print(t:newick())
-- print(t:copy():newick())
local pprint = require('pprint')
t:suppress_unifurcations()
for n in t:extract_subtree(t.root[1][1]):traverse_leaves() do
-- print(n:is_root())
print(n:newick())
-- pprint(n)
-- break
-- print(n:newick())
end
-- print(read_tree_newick(t:newick()):newick())
|
-- This table is indexed by coroutine and simply contains the time at which the coroutine
-- should be woken up.
local WAITING_ON_TIME = {}
local WAITING_ON_MOVE = {}
-- Keep track of how long the game has been running.
local CURRENT_TIME = 0
local savedStates = {}
local function wait(ms, id)
if id and savedStates[id] == true then
return
end
-- Grab a reference to the current running coroutine.
local co = coroutine.running()
-- If co is nil, that means we're on the main process, which isn't a coroutine and can't yield
assert(co ~= nil, "The main thread cannot wait!")
-- Store the coroutine and its wakeup time in the WAITING_ON_TIME table
local wakeupTime = CURRENT_TIME + ms
WAITING_ON_TIME[co] = wakeupTime
-- And suspend the process
return coroutine.yield(co)
end
local function moveToPosition(obj, id, x, y, z, running)
if running == nil then
running = true
end
local co = coroutine.running()
if WAITING_ON_MOVE[id] == nil then
WAITING_ON_MOVE[id] = {}
end
WAITING_ON_MOVE[id][obj] = co
CharacterMoveToPosition(obj, x, y, z, running, id)
return coroutine.yield(co)
end
Ext.RegisterOsirisListener("StoryEvent", 2, "after", function(obj, event)
local waiting = WAITING_ON_MOVE[event]
if waiting then
local obj = StringHelpers.GetUUID(obj)
local co = waiting[obj]
if co then
waiting[obj] = nil
coroutine.resume(co)
end
local length = Common.TableLength(waiting, true)
if length == 0 then
WAITING_ON_MOVE[event] = nil
end
end
end)
local function wakeUpWaitingThreads(dt)
-- This function should be called once per game logic update with the amount of time
-- that has passed since it was last called
CURRENT_TIME = CURRENT_TIME + dt
-- First, grab a list of the threads that need to be woken up. They'll need to be removed
-- from the WAITING_ON_TIME table which we don't want to try and do while we're iterating
-- through that table, hence the list.
local threadsToWake = {}
for co, wakeupTime in pairs(WAITING_ON_TIME) do
if wakeupTime < CURRENT_TIME then
table.insert(threadsToWake, co)
end
end
-- Now wake them all up.
for _, co in ipairs(threadsToWake) do
WAITING_ON_TIME[co] = nil -- Setting a field to nil removes it from the table
coroutine.resume(co)
end
end
local function runProcess(func)
-- This function is just a quick wrapper to start a coroutine.
local co = coroutine.create(func)
return coroutine.resume(co)
end
Timer.RegisterListener("LeaderLib_CoroutineLoop", function()
wakeUpWaitingThreads(250)
StartTimer("LeaderLib_CoroutineLoop", 250)
end)
Ext.RegisterConsoleCommand("coroutinetest", function(cmd)
StartTimer("LeaderLib_CoroutineLoop", 250)
runProcess(function ()
local startTime = Ext.MonotonicTime()
PrintDebug("Hello world. I will now astound you by waiting for 2 seconds.", Ext.MonotonicTime())
wait(2000)
PrintDebug("Haha! I did it!", Ext.MonotonicTime() - startTime)
local host = StringHelpers.GetUUID(CharacterGetHostCharacter())
local x,y,z = table.unpack(GameHelpers.Math.GetForwardPosition(host, 3.0))
PrintDebug("Moving", x, y, z)
moveToPosition(host, "LeaderLib_CoroutineMove", x, y, z, true)
PrintDebug("Move done!", GetPosition(host))
CancelTimer("LeaderLib_CoroutineLoop")
end)
end)
|
local httpd = require "maoj.http.httpd"
local ls = require "maoj.http.socket"
local task = require "maoj.thread"
local urllib = require "maoj.http.url"
local serv = {}
function serv.on_exit(obj,exit_cb)
obj._exit_cb = exit_cb
end
function serv.exit(obj)
obj._exit = true
end
function serv.location(obj,l)
local lcts = {}
for k,v in pairs(l) do
assert(type(k) == "string" and type(v) == "function","unknow location")
table.insert(lcts,{rule = k,handler = v})
end
table.sort(lcts,function(a,b)
return #a.rule > #b.rule
end)
obj._location = lcts
end
local _serv_meta = { __index = serv}
local function response(sock,...)
httpd.write_response(ls.writefunc(sock),...)
end
local function _log(info)
print(os.date("[%Y-%m-%d %H:%M:%S]"),info)
end
local function req_worke(self,sock)
sock:start()
local code,url,method,heads,body = httpd.read_request(ls.readfunc(sock))
local log = ''
if code then
if code ~= 200 then
response(sock,code)
else
local path,query = urllib.parse(url)
local arg = urllib.parse_query(query)
local handler = nil
for _,v in ipairs(self._location) do
local h,e = string.find(path,v.rule)
if h then
handler = v.handler
break
end
end
if not handler then
response(sock,404)
log = log .. " "..method.." "..url.." 404"
else
local ok,rcode,rbody,rhead = pcall(handler,{args = arg,path = path,url = url,heades = heads,method = method,body = body})
if ok then
log = log .. " "..method.." "..url.." "..rcode
response(sock,rcode,rbody,rhead)
else
log = log .. " "..method.." "..url.." 500"
response(sock,500)
end
end
end
else
log = log.." unkown"
end
sock:close()
_log(log)
end
local function create(ip,port)
local self = setmetatable({},_serv_meta)
self._handler = {}
local sock,err = ls.listen(ip,port,function(s,c,err)
if c then
task.fork(req_worke,self,c)
else
local f = self._exit_cb
if f then
f()
end
end
end)
assert(sock,err)
_log('start http://'..ip..':'..port)
return self
end
return {
create = create
}
|
-- Copyright 2022 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local test = require "integration_test"
local capabilities = require "st.capabilities"
local zw = require "st.zwave"
--- @type st.zwave.CommandClass.DoorLock
local DoorLock = (require "st.zwave.CommandClass.DoorLock")({ version = 1 })
local Battery = (require "st.zwave.CommandClass.Battery")({ version = 1 })
local DANALOCK_MANUFACTURER_ID = 0x010E
local DANALOCK_PRODUCT_TYPE = 0x0008
local DANALOCK_PRODUCT_ID = 0x0002
local zwave_lock_profile = {
components = {
main = {
capabilities = {
[capabilities.lock.ID] = { id = capabilities.lock.ID },
[capabilities.battery.ID] = { id = capabilities.battery.ID }
},
id = "main"
}
}
}
-- supported comand classes
local zwave_lock_endpoints = {
{
command_classes = {
{ value = zw.BATTERY },
{ value = DoorLock }
}
}
}
local mock_device = test.mock_device.build_test_zwave_device(
{
profile = zwave_lock_profile,
zwave_endpoints = zwave_lock_endpoints,
zwave_manufacturer_id = DANALOCK_MANUFACTURER_ID,
zwave_product_type = DANALOCK_PRODUCT_TYPE,
zwave_product_id = DANALOCK_PRODUCT_ID
}
)
local function test_init()
test.mock_device.add_test_device(mock_device)
end
test.set_test_init_function(test_init)
test.register_coroutine_test(
"Door Lock Operation Reports should be handled",
function()
test.socket.zwave:__queue_receive({ mock_device.id,
DoorLock:OperationReport({ door_lock_mode = DoorLock.door_lock_mode.DOOR_UNSECURED })
})
test.socket.capability:__expect_send(mock_device:generate_test_message("main", capabilities.lock.lock.unlocked()))
end
)
test.register_message_test(
"Battery percentage report should be handled",
{
{
channel = "zwave",
direction = "receive",
message = { mock_device.id, Battery:Report({ battery_level = 0x32 }) }
},
{
channel = "capability",
direction = "send",
message = mock_device:generate_test_message("main", capabilities.battery.battery(50))
}
}
)
test.register_message_test(
"Battery percentage 0xFF report should be handled as 1%",
{
{
channel = "zwave",
direction = "receive",
message = { mock_device.id, Battery:Report({ battery_level = 0xFF }) }
},
{
channel = "capability",
direction = "send",
message = mock_device:generate_test_message("main", capabilities.battery.battery(1))
}
}
)
test.register_coroutine_test(
"Sending the lock command should be handled",
function()
test.timer.__create_and_queue_test_time_advance_timer(4.2, "oneshot")
test.socket.capability:__queue_receive({ mock_device.id,
{ capability = "lock", component = "main", command = "lock", args = {} }
})
test.socket.zwave:__expect_send(DoorLock:OperationSet({ door_lock_mode = DoorLock.door_lock_mode.DOOR_SECURED }):build_test_tx(mock_device.id))
test.wait_for_events()
test.mock_time.advance_time(4.2)
test.socket.zwave:__expect_send(DoorLock:OperationGet({}):build_test_tx(mock_device.id))
end
)
test.run_registered_tests()
|
#!/usr/bin/env lua
config = require("config")
json = require("cjson")
require("utils")
posts = json.decode(readFile(config.posts_path))
addPost{
title = getInput("title"),
content = getInput("content"),
author = {1}
}
syncPostsRefs()
|
-- This script template has each of the script entry point functions.
-- They are described in detail in VR-Forces Configuration Guide.
-- Some basic VRF Utilities defined in a common module.
require "vrfutil"
-- Global Variables
--
-- Global variables get saved when a scenario gets checkpointed in one of the folowing way:
-- 1) If the checkpoint mode is AllGlobals all global variables defined will be saved as part of the save stat
-- 2) In setting CheckpointStateOnly, this means that the script will *only* save variables that are part of the checkpointState table. If you remove this value, it will then
-- default to the behavior of sabing all globals
--
-- If you wish to change the mode, call setCheckpointMode(AllGlobals) to save all globals or setCheckpointMode(CheckpointStateOnly)
-- to save only those variables in the checkpointState table
-- They get re-initialized when a checkpointed scenario is loaded.
vrf:setCheckpointMode(CheckpointStateOnly)
-- Task Parameters Available in Script
local currentlyJammingList = {}
theJamStartTime = 0
-- Seconds of no new trackers before the jammer is turned off.
local THE_JAM_RECYCLYE_PERIOD = 600
-- Called when reactive task is enabled or changes to the enabled state.
function checkInit()
-- Set the tick period for this script while checking.
vrf:setTickPeriod(1.0)
end
-- Called each tick period for this script while enabled but not in the active state.
function check()
-- Check if entity AI is enabled. If not, a reactive task should generally not
-- run, as this means the entity is making a decision for itself about how to
-- behave as the result of events within the scenario.
local aiEnabled = this:getStateProperty(AIEnabledStateProperty)
if (aiEnabled ~= nil and not aiEnabled) then
return false
end
local trackingEmitters = this:getStateProperty("tracking-emitters")
if (trackingEmitters ~= nil and #trackingEmitters > 0) then
return true;
end
-- Returning true will cause the reactive task to become active and will call init()
-- and tick() until the task completes.
return false
end
-- Called when the task first starts. Never called again.
function init()
-- turn on the jammer
vrf:executeSetData("Jammer_Enabled", {enabled=1})
theJamStartTime = vrf:getExerciseTime()
-- Set the tick period for this script.
vrf:setTickPeriod(1.0)
end
-- Called each tick while this task is active.
function tick()
local trackingEmitters = this:getStateProperty("tracking-emitters")
if (trackingEmitters ~= nil and #trackingEmitters > 0) then
for i, uuid in ipairs(trackingEmitters) do
local obj = vrf:getSimObjectByUUID(uuid)
if (obj ~= nil) then
if (not onJammingList(obj)) then
startJamming(obj)
end
end
end
end
if (vrf:getExerciseTime() > theJamStartTime + THE_JAM_RECYCLYE_PERIOD) then
stopAllJamming()
vrf:endTask(true)
end
end
function onJammingList(object)
for i, o in ipairs(currentlyJammingList) do
if (o == object) then
return true
end
end
return false
end
function stopAllJamming()
for i, o in ipairs(currentlyJammingList) do
vrf:executeSetData("Remove_Jamming_Target", {target=o})
end
currentlyJammingList={}
vrf:executeSetData("Jammer_Enabled", {enabled=2})
end
function startJamming(obj)
table.insert(currentlyJammingList, obj)
vrf:executeSetData("Add_Jamming_Target", {target=obj})
end
-- Called when this task is being suspended, likely by a reaction activating.
function suspend()
-- By default, halt all subtasks and other entity tasks started by this task when suspending.
vrf:stopAllSubtasks()
vrf:stopAllTasks()
end
-- Called when this task is being resumed after being suspended.
function resume()
-- By default, simply call init() to start the task over.
init()
end
-- Called immediately before a scenario checkpoint is saved when
-- this task is active.
-- It is typically not necessary to add code to this function.
function saveState()
end
-- Called immediately after a scenario checkpoint is loaded in which
-- this task is active.
-- It is typically not necessary to add code to this function.
function loadState()
end
-- Called when this task is ending, for any reason.
-- It is typically not necessary to add code to this function.
function shutdown()
end
-- Called whenever the entity receives a text report message while
-- this task is active.
-- message is the message text string.
-- sender is the SimObject which sent the message.
function receiveTextMessage(message, sender)
end
-- Called when a reactive task is disabled (check will no longer called)
-- It is typically not necessary to add code to this function.
function disable()
end
|
log = require('lib/log')
-- copied from lua-csv submodule
csv = require('lib/csv')
log.info("LOADING ELEVATION")
local f = csv.open("./data/elevation.csv")
ElevationTable = {}
for fields in f:lines() do
data = {}
data['elevation'] = fields[2]
data['lng'] = fields[3]
data['lat'] = fields[4]
ElevationTable[fields[1]] = data
end
log.info("FINISHED LOADING ELEVATION")
return ElevationTable
|
local landmines = {}
local landmineUtils = require("utils/LandmineUtils")
local technologyUtils = require("utils/TechnologyUtils")
local recipeUtils = require("utils/RecipeUtils")
local makeRecipe = recipeUtils.makeRecipe
local addEffectToTech = technologyUtils.addEffectToTech
local makeLandmine = landmineUtils.makeLandmine
function landmines.enable()
local nuclearLandmine = makeLandmine(
{
name = "nuclear",
icon = "__RampantArsenal__/graphics/icons/nuclear-landmine.png",
tint = {r=0.70,g=0.9,b=0.70,a=1},
triggerRadius = 7,
stackSize = 100,
order="f[land-mine]-c[nuclear]"
},
{
type = "direct",
action_delivery =
{
type = "instant",
source_effects =
{
{
repeat_count = 100,
type = "create-trivial-smoke",
smoke_name = "nuclear-smoke",
offset_deviation = {{-1, -1}, {1, 1}},
slow_down_factor = 1,
starting_frame = 3,
starting_frame_deviation = 5,
starting_frame_speed = 0,
starting_frame_speed_deviation = 5,
speed_from_center = 0.5,
speed_deviation = 0.2
},
{
type = "create-entity",
entity_name = "small-scorchmark",
check_buildability = true
},
{
type = "nested-result",
action =
{
type = "area",
target_entities = false,
repeat_count = 2000,
radius = 35,
action_delivery =
{
type = "projectile",
projectile = "atomic-bomb-wave",
starting_speed = 0.5
}
}
},
{
type = "create-entity",
entity_name = "explosion"
},
{
type = "damage",
damage = { amount = 1000, type = "explosion"}
}
}
}
}
)
local incendiaryLandmine = makeLandmine(
{
name = "incendiary",
icon = "__RampantArsenal__/graphics/icons/incendiary-landmine.png",
tint = {r=0.9,g=0.70,b=0.70,a=1},
triggerRadius = 2.5,
stackSize = 100,
resistances = {
{
type = "fire",
percent = 100
}
},
order="f[land-mine]-b[incendiary]"
},
{
type = "direct",
action_delivery =
{
type = "instant",
source_effects = {
{
type = "create-entity",
entity_name = "big-explosion"
},
{
type = "damage",
damage = { amount = 500, type = "explosion"}
},
{
type = "damage",
damage = { amount = 750, type = "fire"}
},
{
type = "nested-result",
affects_target = true,
action =
{
{
type = "area",
radius = 6,
force = "not-same",
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "create-sticker",
sticker = "small-fire-sticker-rampant-arsenal"
},
{
type = "damage",
damage = { amount = 500, type = "fire" },
apply_damage_to_trees = false
},
{
type = "create-fire",
entity_name = "fire-flame",
initial_ground_flame_count = 7,
check_buildability = true
}
}
}
},
{
type = "cluster",
cluster_count = 22,
distance = 4,
distance_deviation = 3,
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "create-fire",
entity_name = "fire-flame",
initial_ground_flame_count = 7,
check_buildability = true,
show_in_tooltip = true
}
}
}
}}
}
}
}
}
)
local bioLandmine = makeLandmine(
{
name = "bio",
icon = "__RampantArsenal__/graphics/icons/bio-landmine.png",
tint = {r=0.9,g=0.60,b=0.9,a=1},
triggerRadius = 2.5,
stackSize = 100,
order="f[land-mine]-c[bio]"
},
{
type = "direct",
action_delivery =
{
type = "instant",
source_effects = {
{
type = "create-entity",
entity_name = "big-explosion"
},
{
type = "damage",
damage = { amount = 500, type = "explosion"}
},
{
type = "damage",
damage = { amount = 750, type = "poison"}
},
{
type = "create-entity",
entity_name = "toxic-cloud-rampant-arsenal",
show_in_tooltip = true
},
{
type = "nested-result",
affects_target = true,
action =
{
{
type = "area",
radius = 6,
force = "not-same",
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "damage",
damage = { amount = 450, type = "poison" }
}
}
}
}
}
}
}
}
}
)
local heLandmine = makeLandmine(
{
name = "he",
icon = "__RampantArsenal__/graphics/icons/he-landmine.png",
tint = {r=0.70,g=0.70,b=0.9,a=1},
triggerRadius = 2.5,
stackSize = 100,
order="f[land-mine]-c[bio]"
},
{
type = "direct",
action_delivery =
{
type = "instant",
source_effects = {
{
type = "create-entity",
entity_name = "big-artillery-explosion"
},
{
type = "damage",
damage = { amount = 4500, type = "explosion"}
},
{
type = "nested-result",
affects_target = true,
action =
{
{
type = "area",
radius = 6,
force = "not-same",
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "push-back",
distance = 2.5
},
{
type = "damage",
damage = { amount = 2000, type = "explosion" }
}
}
}
}
}
}
}
}
}
)
makeRecipe({
name = nuclearLandmine,
icon = "__RampantArsenal__/graphics/icons/nuclear-landmine.png",
enabled = false,
ingredients = {
{"land-mine", 1},
{"atomic-bomb", 1}
},
result = nuclearLandmine
})
makeRecipe({
name = incendiaryLandmine,
icon = "__RampantArsenal__/graphics/icons/incendiary-landmine.png",
enabled = false,
category = "chemistry",
ingredients = {
{"land-mine", 1},
{"steel-plate", 1},
{type="fluid", name="light-oil", amount=40}
},
result = incendiaryLandmine
})
makeRecipe({
name = heLandmine,
icon = "__RampantArsenal__/graphics/icons/he-landmine.png",
enabled = false,
category = "chemistry",
ingredients = {
{"land-mine", 1},
{"steel-plate", 1},
{"explosives", 4}
},
result = heLandmine
})
makeRecipe({
name = bioLandmine,
icon = "__RampantArsenal__/graphics/icons/bio-landmine.png",
enabled = false,
category = "chemistry",
ingredients = {
{"land-mine", 1},
{"steel-plate", 1},
{"poison-capsule", 2}
},
result = bioLandmine
})
local landmine = data.raw["land-mine"]["land-mine"]
landmine.action = {
type = "direct",
action_delivery =
{
type = "instant",
source_effects =
{
{
type = "nested-result",
affects_target = true,
action =
{
type = "area",
radius = 6,
force = "not-same",
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "damage",
damage = { amount = 250, type = "explosion"}
},
{
type = "create-sticker",
sticker = "lite-slow-sticker-rampant-arsenal"
}
}
}
}
},
{
type = "create-entity",
entity_name = "explosion"
},
{
type = "damage",
damage = { amount = 1000, type = "explosion"}
}
}
}
}
landmine = table.deepcopy(data.raw["land-mine"]["land-mine"])
-- local landmineRecipe = table.deepcopy(data.raw["recipe"]["land-mine"])
local landmineItem = table.deepcopy(data.raw["item"]["land-mine"])
landmineItem.hidden = true
landmineItem.name = "landmine-ghostless-rampant-arsenal"
landmineItem.place_result = "landmine-ghostless-rampant-arsenal"
landmine.name = "landmine-ghostless-rampant-arsenal"
landmine.create_ghost_on_death = false
landmine.flags[#landmine.flags+1] = "hidden"
data:extend({
landmine,
landmineItem
})
addEffectToTech("uranium-ammo",
{
type = "unlock-recipe",
recipe = nuclearLandmine,
})
addEffectToTech("incendiary-landmine",
{
type = "unlock-recipe",
recipe = incendiaryLandmine,
})
addEffectToTech("he-landmine",
{
type = "unlock-recipe",
recipe = heLandmine,
})
addEffectToTech("bio-landmine",
{
type = "unlock-recipe",
recipe = bioLandmine,
})
end
return landmines
|
local ntype
ntype = require("moonscript.types").ntype
local Transformer
do
local _class_0
local _base_0 = {
transform_once = function(self, scope, node, ...)
if self.seen_nodes[node] then
return node
end
self.seen_nodes[node] = true
local transformer = self.transformers[ntype(node)]
if transformer then
return transformer(scope, node, ...) or node
else
return node
end
end,
transform = function(self, scope, node, ...)
if self.seen_nodes[node] then
return node
end
self.seen_nodes[node] = true
while true do
local transformer = self.transformers[ntype(node)]
local res
if transformer then
res = transformer(scope, node, ...) or node
else
res = node
end
if res == node then
return node
end
node = res
end
return node
end,
bind = function(self, scope)
return function(...)
return self:transform(scope, ...)
end
end,
__call = function(self, ...)
return self:transform(...)
end,
can_transform = function(self, node)
return self.transformers[ntype(node)] ~= nil
end
}
_base_0.__index = _base_0
_class_0 = setmetatable({
__init = function(self, transformers)
self.transformers = transformers
self.seen_nodes = setmetatable({ }, {
__mode = "k"
})
end,
__base = _base_0,
__name = "Transformer"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
Transformer = _class_0
end
return {
Transformer = Transformer
}
|
---@class IsoBrokenGlass : zombie.iso.objects.IsoBrokenGlass
IsoBrokenGlass = {}
---@public
---@return void
function IsoBrokenGlass:addToWorld() end
---@public
---@return String
function IsoBrokenGlass:getObjectName() end
---@public
---@param arg0 ByteBuffer
---@param arg1 boolean
---@return void
function IsoBrokenGlass:save(arg0, arg1) end
---@public
---@param arg0 ByteBuffer
---@param arg1 int
---@param arg2 boolean
---@return void
function IsoBrokenGlass:load(arg0, arg1, arg2) end
---@public
---@return void
function IsoBrokenGlass:removeFromWorld() end
---@public
---@param arg0 float
---@param arg1 float
---@param arg2 float
---@param arg3 ColorInfo
---@return void
function IsoBrokenGlass:renderObjectPicker(arg0, arg1, arg2, arg3) end
---@public
---@param arg0 float
---@param arg1 float
---@param arg2 float
---@param arg3 ColorInfo
---@param arg4 boolean
---@param arg5 boolean
---@param arg6 Shader
---@return void
function IsoBrokenGlass:render(arg0, arg1, arg2, arg3, arg4, arg5, arg6) end
|
local BOSS = {}
BOSS.Num = 2 //Boss ID number. 1,2,3,etc if making a new boss make sure it increments in order!
BOSS.PName = "Terrorist" //Boss name
BOSS.Music = {
}
//Put music in BOSS.Music for it to play during fight. 'pvb_enablebossmusic' in console controls if its playing (client side)
function BOSS:Init()
local ply = table.Random(player.GetAll())
ply:SetTeam(TEAM_BOSS)
ply.BossPlayerModel = "models/player/guerilla.mdl" //Bosses Model
end
//Include weapons/ammo/armor/etc in BOSS:Loadout
function BOSS:Loadout(ply)
ply:SetHealth(#team.GetPlayers(TEAM_PLAYERS)*3800) //Health multiplier so health scales depending on player count
ply:Give("bulletstorm")
//ply:GiveAmmo(99999999,"Pistol", true)
end
PVB.RegisterBossClass(BOSS)
|
--[[ MFF: Prevent trees from destroying existing blocks
This is the list of "safe" blocks in which a tree can grow
They were moved outside the local safety function for speed (I hope)
--]]
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
-- MFF: The local function to do safety checks
local function safely_set_block(t, k, v)
if t[k] == c_air or t[k] == c_ignore then
t[k] = v
end
end
function watershed_appletree(x, y, z, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_apple = minetest.get_content_id("default:apple")
local c_wsappleaf = minetest.get_content_id("watershed:appleleaf")
-- MFF: Higher default tree with a bit of randomness
local tree_top = 5 + math.random(0, 1)
local leaves_height = tree_top - 1
local branches_height = leaves_height - 1
for j = 0, tree_top do -- MFF: Higher tree, same design
if j >= leaves_height then
for i = -2, 2 do
for k = -2, 2 do
local vil = area:index(x + i, y + j, z + k)
if math.random(64) == 2 then
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vil, c_apple)
elseif math.random(5) ~= 2 then
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vil, c_wsappleaf)
end
end
end
elseif j == branches_height then
for i = -1, 1 do
for k = -1, 1 do
if math.abs(i) + math.abs(k) == 2 then
local vit = area:index(x + i, y + j, z + k)
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vit, c_tree)
end
end
end
else
local vit = area:index(x, y + j, z)
-- MFF: Prevent trees from destroying existing blocks
if j == 0 then
-- MFF: the position of the sapling itself, replace it without checking.
data[vit] = c_tree
else
safely_set_block(data, vit, c_tree)
end
end
end
end
function watershed_pinetree(x, y, z, area, data)
local c_wspitree = minetest.get_content_id("watershed:pinetree")
local c_wsneedles = minetest.get_content_id("watershed:needles")
local c_snowblock = minetest.get_content_id("default:snowblock")
for j = 0, 14 do
if j == 3 or j == 6 or j == 9 or j == 12 then
for i = -2, 2 do
for k = -2, 2 do
if math.abs(i) == 2 or math.abs(k) == 2 then
if math.random(7) ~= 2 then
-- MFF: Prevent trees from destroying existing blocks
local vil = area:index(x + i, y + j, z + k)
safely_set_block(data, vil, c_wsneedles)
local vila = area:index(x + i, y + j + 1, z + k)
safely_set_block(data, vila, c_snowblock)
end
end
end
end
elseif j == 4 or j == 7 or j == 10 then
for i = -1, 1 do
for k = -1, 1 do
if not (i == 0 and j == 0) then
if math.random(11) ~= 2 then
-- MFF: Prevent trees from destroying existing blocks
local vil = area:index(x + i, y + j, z + k)
safely_set_block(data, vil, c_wsneedles)
local vila = area:index(x + i, y + j + 1, z + k)
safely_set_block(data, vila, c_snowblock)
end
end
end
end
elseif j == 13 then
for i = -1, 1 do
for k = -1, 1 do
if not (i == 0 and j == 0) then
-- MFF: Prevent trees from destroying existing blocks
local vil = area:index(x + i, y + j, z + k)
safely_set_block(data, vil,c_wsneedles)
local vila = area:index(x + i, y + j + 1, z + k)
safely_set_block(data, vila, c_wsneedles)
local vilaa = area:index(x + i, y + j + 2, z + k)
safely_set_block(data, vilaa, c_snowblock)
end
end
end
end
-- MFF: Prevent trees from destroying existing blocks
local vit = area:index(x, y + j, z)
if j == 0 then
data[vit] = c_wspitree -- No safety check for the sapling itself
else
safely_set_block(data, vit, c_wspitree)
end
end
local vil = area:index(x, y + 15, z)
local vila = area:index(x, y + 16, z)
local vilaa = area:index(x, y + 17, z)
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vil, c_wsneedles)
safely_set_block(data, vila, c_wsneedles)
safely_set_block(data, vilaa, c_snowblock)
end
function watershed_jungletree(x, y, z, area, data)
local c_juntree = minetest.get_content_id("default:jungletree")
local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf")
local top = math.random(17,23)
local branch = math.floor(top * 0.6)
for j = 0, top do
if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then
for i = -2, 2 do -- leaves
for k = -2, 2 do
local vi = area:index(x + i, y + j, z + k)
if math.random(5) ~= 2 then
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vi, c_wsjunleaf)
end
end
end
elseif j == top - 2 or j == branch then -- branches
for i = -1, 1 do
for k = -1, 1 do
if math.abs(i) + math.abs(k) == 2 then
local vi = area:index(x + i, y + j, z + k)
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vi, c_juntree)
end
end
end
end
if j <= top - 3 then -- trunk
local vi = area:index(x, y + j, z)
-- MFF: Prevent trees from destroying existing blocks
if j == 0 then
data[vi] = c_juntree -- No safety check for the sapling itself
else
safely_set_block(data, vi, c_juntree)
end
end
end
end
function watershed_acaciatree(x, y, z, area, data)
local c_sapling = minetest.get_content_id("moretrees:acacia_sapling_ongen")
local vi = area:index(x, y, z)
data[vi] = c_sapling
end
function watershed_flower(data, vi, noise)
local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
local c_rose = minetest.get_content_id("flowers:rose")
local c_tulip = minetest.get_content_id("flowers:tulip")
local c_geranium = minetest.get_content_id("flowers:geranium")
local c_viola = minetest.get_content_id("flowers:viola")
if noise > 0.8 then
data[vi] = c_danwhi
elseif noise > 0.4 then
data[vi] = c_rose
elseif noise > 0 then
data[vi] = c_tulip
elseif noise > -0.4 then
data[vi] = c_danyel
elseif noise > -0.8 then
data[vi] = c_geranium
else
data[vi] = c_viola
end
end
function watershed_cactus(x, y, z, area, data)
local c_wscactus = minetest.get_content_id("watershed:cactus")
for j = 0, 4 do
for i = -2, 2 do
if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then
local vic = area:index(x + i, y + j, z)
data[vic] = c_wscactus
end
end
end
end
function watershed_papyrus(x, y, z, area, data)
local c_papyrus = minetest.get_content_id("default:papyrus")
local ph = math.random(1, 4)
for j = 0, ph do
local vip = area:index(x, y + j, z)
data[vip] = c_papyrus
end
end
-- Singlenode option
local SINGLENODE = true
if SINGLENODE then
-- Set mapgen parameters
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
-- Spawn player function is useless in minetestforfun
end
-- Appletree sapling
function default.grow_tree(pos)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x = x - 2, y = y - 2, z = z - 2}
local pos2 = {x = x + 2, y = y + 4, z = z + 2}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
watershed_appletree(x, y, z, area, data)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
-- Pine sapling
function default.grow_pine_tree(pos)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x = x - 2, y = y - 4, z = z - 2}
local pos2 = {x = x + 2, y = y + 17, z = z + 2}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
watershed_pinetree(x, y, z, area, data)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
-- Acacia sapling is already defined in Moretrees
-- Jungletree sapling
function default.grow_jungle_tree(pos)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x = x - 2, y = y - 5, z = z - 2}
local pos2 = {x = x + 2, y = y + 23, z = z + 2}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
watershed_jungletree(x, y, z, area, data)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
default.grow_new_apple_tree = default.grow_tree
default.grow_new_jungle_tree = default.grow_jungle_tree
default.grow_new_pine_tree = default.grow_pine_tree
|
------------------- ABOUT ----------------------
--
-- In this cold planet hero seeks for a part of the
-- antigravity device. He has to capture Thanta who
-- knows where the device is hidden. Hero will be
-- able to use only the ice gun for this mission.
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
----------------- VARIABLES --------------------
-- globals
local missionName = loc("A frozen adventure")
local heroAtAntiFlyArea = false
local heroVisitedAntiFlyArea = false
local heroAtFinalStep = false
local iceGunTaken = false
local checkPointReached = 1 -- 1 is normal spawn
local heroDamageAtCurrentTurn = 0
-- dialogs
local dialog01 = {}
local dialog02 = {}
-- mission objectives
local goals = {
[dialog01] = {missionName, loc("Getting ready"), loc("Collect the icegun and get the device part from Thanta"), 1, 4500},
[dialog02] = {missionName, loc("Win"), loc("Congratulations, you collected the device part!"), 1, 3500},
}
-- crates
local icegunY = 1950
local icegunX = 260
-- hogs
local hero = {}
local ally = {}
local bandit1 = {}
local bandit2 = {}
local bandit3 = {}
local bandit4 = {}
local bandit5 = {}
-- teams
local teamA = {}
local teamB = {}
local teamC = {}
-- hedgehogs values
hero.name = loc("Hog Solo")
hero.x = 340
hero.y = 1840
hero.dead = false
ally.name = loc("Paul McHoggy")
ally.x = 300
ally.y = 1840
bandit1.name = loc("Thanta")
bandit1.x = 3240
bandit1.y = 1280
bandit1.dead = false
bandit1.frozen = false
bandit1.roundsToUnfreeze = 0
bandit2.name = loc("Billy Frost")
bandit2.x = 1480
bandit2.y = 1990
bandit3.name = loc("Ice Jake")
bandit3.x = 1860
bandit3.y = 1150
bandit4.name = loc("John Snow")
bandit4.x = 3200
bandit4.y = 970
bandit4.frozen = false
bandit4.roundsToUnfreeze = 0
bandit5.name = loc("White Tee")
bandit5.x = 3280
bandit5.y = 600
bandit5.frozen = false
bandit5.roundsToUnfreeze = 0
teamA.name = loc("Allies")
teamA.color = tonumber("FF0000",16) -- red
teamB.name = loc("Frozen Bandits")
teamB.color = tonumber("0033FF",16) -- blues
teamC.name = loc("Hog Solo")
teamC.color = tonumber("38D61C",16) -- green
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
Seed = 1
TurnTime = 25000
CaseFreq = 0
MinesNum = 0
MinesTime = 1
Explosives = 0
Delay = 3
Map = "ice01_map"
Theme = "Snow"
-- get the check point
checkPointReached = initCheckpoint("ice01")
-- get hero health
local heroHealth = 100
if tonumber(GetCampaignVar("HeroHealth")) then
heroHealth = tonumber(GetCampaignVar("HeroHealth"))
end
if heroHealth ~= 100 then
heroHealth = heroHealth + 5
if heroHealth > 100 then
heroHealth = 100
end
SaveCampaignVar("HeroHealth", heroHealth)
end
-- Hog Solo
AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
hero.gear = AddHog(hero.name, 0, heroHealth, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
HogTurnLeft(hero.gear, true)
-- Ally
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02")
AnimSetGearPosition(ally.gear, ally.x, ally.y)
-- Frozen Bandits
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
bandit1.gear = AddHog(bandit1.name, 1, 120, "Santa")
AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y)
HogTurnLeft(bandit1.gear, true)
bandit2.gear = AddHog(bandit2.name, 1, 100, "ushanka")
AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y)
bandit3.gear = AddHog(bandit3.name, 1, 100, "thug")
AnimSetGearPosition(bandit3.gear, bandit3.x, bandit3.y)
bandit4.gear = AddHog(bandit4.name, 1, 40, "tophats")
AnimSetGearPosition(bandit4.gear, bandit4.x, bandit4.y)
HogTurnLeft(bandit4.gear, true)
bandit5.gear = AddHog(bandit5.name, 1, 40, "Sniper")
AnimSetGearPosition(bandit5.gear, bandit5.x, bandit5.y)
HogTurnLeft(bandit5.gear, true)
if checkPointReached == 1 then
-- Start of the game
elseif checkPointReached == 2 then
iceGunTaken = true
AnimSetGearPosition(hero.gear, 840, 1650)
elseif checkPointReached == 3 then
iceGunTaken = true
heroAtFinalStep = true
heroVisitedAntiFlyArea = true
AnimSetGearPosition(hero.gear, 1450, 910)
end
AnimInit()
AnimationSetup()
end
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
-- Add mines
AddGear(1612, 940, gtMine, 0, 0, 0, 0)
AddGear(1622, 945, gtMine, 0, 0, 0, 0)
AddGear(1645, 950, gtMine, 0, 0, 0, 0)
AddGear(1655, 960, gtMine, 0, 0, 0, 0)
AddGear(1665, 965, gtMine, 0, 0, 0, 0)
AddGear(1800, 1000, gtMine, 0, 0, 0, 0)
AddGear(1810, 1005, gtMine, 0, 0, 0, 0)
AddGear(1820, 1010, gtMine, 0, 0, 0, 0)
AddGear(1830, 1015, gtMine, 0, 0, 0, 0)
AddGear(1840, 1020, gtMine, 0, 0, 0, 0)
AddGear(1900, 1020, gtMine, 0, 0, 0, 0)
AddGear(1910, 1020, gtMine, 0, 0, 0, 0)
AddGear(1920, 1020, gtMine, 0, 0, 0, 0)
AddGear(1930, 1030, gtMine, 0, 0, 0, 0)
AddGear(1940, 1040, gtMine, 0, 0, 0, 0)
AddGear(2130, 1110, gtMine, 0, 0, 0, 0)
AddGear(2140, 1120, gtMine, 0, 0, 0, 0)
AddGear(2180, 1120, gtMine, 0, 0, 0, 0)
AddGear(2200, 1130, gtMine, 0, 0, 0, 0)
AddGear(2210, 1130, gtMine, 0, 0, 0, 0)
local x=2300
local step=0
while x<3100 do
AddGear(x, 1150, gtMine, 0, 0, 0, 0)
step = step + 1
if step == 5 then
step = 0
x = x + GetRandom(201)+100
else
x = x + GetRandom(21)+10
end
end
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddEvent(onHeroFinalStep, {hero.gear}, heroFinalStep, {hero.gear}, 0)
AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1)
AddEvent(onAntiFlyAreaVelocity, {hero.gear}, antiFlyAreaVelocity, {hero.gear}, 1)
AddEvent(onNonAntiFlyArea, {hero.gear}, nonAntiFlyArea, {hero.gear}, 1)
AddEvent(onThantaDeath, {bandit1.gear}, thantaDeath, {bandit1.gear}, 0)
AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0)
AddAmmo(hero.gear, amJetpack, 99)
AddAmmo(bandit1.gear, amBazooka, 5)
AddAmmo(bandit2.gear, amBazooka, 4)
AddAmmo(bandit3.gear, amMine, 2)
AddAmmo(bandit3.gear, amGrenade, 3)
AddAmmo(bandit4.gear, amBazooka, 5)
AddAmmo(bandit5.gear, amBazooka, 5)
goToThantaString = loc("Go to Thanta and get the device part!")
if checkPointReached == 1 then
AddAmmo(hero.gear, amBazooka, 1)
SpawnAmmoCrate(icegunX, icegunY, amIceGun)
AddEvent(onColumnCheckPoint, {hero.gear}, columnCheckPoint, {hero.gear}, 0)
AddEvent(onHeroAtIceGun, {hero.gear}, heroAtIceGun, {hero.gear}, 0)
AddAnim(dialog01)
elseif checkPointReached == 2 then
AddAmmo(hero.gear, amIceGun, 8)
AnimCaption(hero.gear, goToThantaString, 5000)
elseif checkPointReached == 3 then
AddAmmo(hero.gear, amIceGun, 6)
AnimCaption(hero.gear, goToThantaString, 5000)
end
SendHealthStatsOff()
end
function onNewTurn()
heroDamageAtCurrentTurn = 0
-- round has to start if hero goes near the column
if not heroVisitedAntiFlyArea and CurrentHedgehog ~= hero.gear then
TurnTimeLeft = 0
elseif not heroVisitedAntiFlyArea and CurrentHedgehog == hero.gear then
TurnTimeLeft = -1
elseif not heroAtFinalStep and (CurrentHedgehog == bandit1.gear or CurrentHedgehog == bandit4.gear or CurrentHedgehog == bandit5.gear) then
AnimSwitchHog(hero.gear)
TurnTimeLeft = 0
elseif heroAtFinalStep and (CurrentHedgehog == bandit2.gear or CurrentHedgehog == bandit3.gear) then
if (GetHealth(bandit1.gear) and GetEffect(bandit1.gear,heFrozen) > 256) and
((GetHealth(bandit4.gear) and GetEffect(bandit4.gear,heFrozen) > 256) or not GetHealth(bandit4.gear)) and
((GetHealth(bandit5.gear) and GetEffect(bandit5.gear,heFrozen) > 256) or not GetHealth(bandit5.gear)) then
TurnTimeLeft = 0
else
AnimSwitchHog(hero.gear)
TurnTimeLeft = 0
end
elseif CurrentHedgehog == ally.gear then
TurnTimeLeft = 0
end
-- frozen hogs accounting
if CurrentHedgehog == hero.gear and heroAtFinalStep and TurnTimeLeft > 0 then
if bandit1.frozen then
if bandit1.roundsToUnfreeze == 0 then
SetEffect(bandit1.gear, heFrozen, 255)
bandit1.frozen = false
else
bandit1.roundsToUnfreeze = bandit1.roundsToUnfreeze - 1
end
end
if bandit4.frozen then
if bandit4.roundsToUnfreeze == 0 then
SetEffect(bandit4.gear, heFrozen, 255)
bandit4.frozen = false
else
bandit4.roundsToUnfreeze = bandit4.roundsToUnfreeze - 1
end
end
if bandit5.frozen then
if bandit5.roundsToUnfreeze == 0 then
SetEffect(bandit5.gear, heFrozen, 255)
bandit5.frozen = false
else
bandit5.roundsToUnfreeze = bandit5.roundsToUnfreeze - 1
end
end
else
if bandit1.frozen then
SetEffect(bandit1.gear, heFrozen, 9999999999)
end
if bandit4.frozen then
SetEffect(bandit4.gear, heFrozen, 9999999999)
end
if bandit5.frozen then
SetEffect(bandit5.gear, heFrozen, 9999999999)
end
end
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
if GetEffect(bandit1.gear, heFrozen) > 256 and not bandit1.frozen then
bandit1.frozen = true
SetEffect(bandit1.gear, heFrozen, 9999999999)
bandit1.roundsToUnfreeze = 1
end
if GetEffect(bandit4.gear, heFrozen) > 256 and not bandit4.frozen then
bandit4.frozen = true
SetEffect(bandit4.gear, heFrozen, 9999999999)
bandit4.roundsToUnfreeze = 2
end
if GetEffect(bandit5.gear, heFrozen) > 256 and not bandit5.frozen then
bandit5.frozen = true
SetEffect(bandit5.gear, heFrozen, 9999999999)
bandit5.roundsToUnfreeze = 2
end
end
function onAmmoStoreInit()
SetAmmo(amIceGun, 0, 0, 0, 8)
end
function onGearDelete(gear)
if gear == hero.gear then
hero.dead = true
elseif gear == bandit1.gear then
bandit1.dead = true
end
end
function onPrecise()
if GameTime > 3000 then
SetAnimSkip(true)
end
end
function onGearDamage(gear, damage)
if gear == hero.gear then
heroDamageAtCurrentTurn = heroDamageAtCurrentTurn + damage
end
end
-------------- EVENTS ------------------
function onAntiFlyArea(gear)
if not hero.dead and (GetX(gear) > 860 or GetY(gear) < 1400) and not heroAtAntiFlyArea then
return true
end
return false
end
function onAntiFlyAreaVelocity(gear)
if not hero.dead and GetY(gear) < 1300 and GetX(gear) < 1190 then
return true
end
return false
end
function onNonAntiFlyArea(gear)
if not hero.dead and (GetX(gear) < 860 and GetY(gear) > 1400) and heroAtAntiFlyArea then
return true
end
return false
end
function onHeroDeath(gear)
if hero.dead then
return true
end
return false
end
function onHeroFinalStep(gear)
if not hero.dead and GetY(gear) < 960 and GetX(gear) > 1400 then
return true
end
return false
end
function onColumnCheckPoint(gear)
if not hero.dead and iceGunTaken and GetX(gear) < 870 and GetX(gear) > 850 and GetY(gear) > 1500 and StoppedGear(gear) then
return true
end
return false
end
function onHeroAtIceGun(gear)
if not hero.dead and GetX(gear) < icegunX+15 and GetX(gear) > icegunX-15 and GetY(gear) > icegunY-15 and GetY(gear) < icegunY+15 then
return true
end
return false
end
function onThantaDeath(gear)
if bandit1.dead then
return true
end
return false
end
function onHeroWin(gear)
if (not hero.dead and not bandit1.dead) and heroDamageAtCurrentTurn == 0 and (GetX(hero.gear)>=GetX(bandit1.gear)-80
and GetX(hero.gear)<=GetX(bandit1.gear)+80) and (GetY(hero.gear)>=GetY(bandit1.gear)-30 and GetY(hero.gear)<=GetY(bandit1.gear)+30) then
return true
end
return false
end
-------------- ACTIONS ------------------
function antiFlyArea(gear)
heroAtAntiFlyArea = true
if not heroVisitedAntiFlyArea then
TurnTimeLeft = 0
FollowGear(hero.gear)
AnimSwitchHog(bandit1.gear)
FollowGear(hero.gear)
TurnTimeLeft = 0
end
AddAmmo(hero.gear, amJetpack, 0)
heroVisitedAntiFlyArea = true
end
function antiFlyAreaVelocity(gear)
dx, dy = GetGearVelocity(hero.gear)
SetGearVelocity(hero.gear, dx, math.max(dy, 0))
end
function nonAntiFlyArea(gear)
heroAtAntiFlyArea = false
AddAmmo(hero.gear, amJetpack, 99)
end
function heroDeath(gear)
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
SendStat(siCustomAchievement, loc("To win the game you have to go next to Thanta"))
SendStat(siCustomAchievement, loc("Most of the time you'll be able to use only the icegun"))
SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun"))
SendStat(siPlayerKills,'1',teamB.name)
SendStat(siPlayerKills,'0',teamC.name)
EndGame()
end
function heroFinalStep(gear)
heroAtFinalStep = true
saveCheckpoint("3")
SaveCampaignVar("HeroHealth", GetHealth(hero.gear))
end
function columnCheckPoint(gear)
saveCheckpoint("2")
SaveCampaignVar("HeroHealth", GetHealth(hero.gear))
AnimCaption(hero.gear, loc("Checkpoint reached!"), 5000)
end
function heroAtIceGun(gear)
iceGunTaken=true
end
function thantaDeath(gear)
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
SendStat(siCustomAchievement, loc("Noooo, Thanta has to stay alive!"))
SendStat(siCustomAchievement, loc("To win the game you have to go next to Thanta"))
SendStat(siCustomAchievement, loc("Most of the time you'll be able to use only the icegun"))
SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun"))
SendStat(siPlayerKills,'1',teamB.name)
SendStat(siPlayerKills,'0',teamC.name)
EndGame()
end
function heroWin(gear)
TurnTimeLeft=0
if GetX(hero.gear) < GetX(bandit1.gear) then
HogTurnLeft(bandit1.gear, true)
else
HogTurnLeft(bandit1.gear, false)
end
AddAnim(dialog02)
end
-------------- ANIMATIONS ------------------
function Skipanim(anim)
if goals[anim] ~= nil then
ShowMission(unpack(goals[anim]))
end
if anim == dialog02 then
actionsOnWin()
else
AnimSwitchHog(hero.gear)
end
end
function AnimationSetup()
-- DIALOG 01 - Start, welcome to moon
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the Ice Planet, where ice rules..."), 5000}})
table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Finally you are here..."), SAY_SAY, 2000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 2000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Hi! Nice to meet you"), SAY_SAY, 3000}})
table.insert(dialog01, {func = AnimWait, args = {ally.gear, 2000}})
table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Listen carefully! The bandit leader, Thanta, has recently found a very strange device"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("He doesn't know it but this device is a part of the anti-gravity device"), SAY_SAY, 2500}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 8000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Nice, then I should get the part as soon as possible!"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimWait, args = {ally.gear, 4000}})
table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Be careful, your gadgets won't work in the bandit area. You should get an ice gun"), SAY_SAY, 7000}})
table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("There is one below us!"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
-- DIALOG 02 - Hero got to Thant2
AddSkipFunction(dialog02, Skipanim, {dialog02})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}})
table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Congratulations, now you can take Thanta's device part..."), 5000}})
table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Oh! Please spare me. You can take all my treasures!"), SAY_SAY, 3000}})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 5000}})
table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I just want the strange device you found!"), SAY_SAY, 3000}})
table.insert(dialog02, {func = AnimWait, args = {bandit1.gear, 4000}})
table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Here! Take it..."), SAY_SAY, 3000}})
table.insert(dialog02, {func = actionsOnWin, args = {}})
end
-------------- Other Functions -------------------
function actionsOnWin()
saveCompletedStatus(4)
SendStat(siGameResult, loc("Congratulations, you acquired the device part!"))
SendStat(siCustomAchievement, loc("At the end of the game your health was ")..GetHealth(hero.gear))
-- maybe add number of tries for each part?
SendStat(siPlayerKills,'1',teamC.name)
SendStat(siPlayerKills,'0',teamB.name)
EndGame()
end
|
-- file: snake.lua
Snake = Object.extend(Object)
--- Constructor of Snake Class
---@param segments table
---@param isAlive boolean
function Snake:new(segments, isAlive)
self.segments = segments
self.alive = isAlive
self.directionQueue = { 'right' }
end
--- Execute event by transitions into frames
---@param dt number
function Snake:update(dt)
Timer = Timer + dt
if self.alive then
if (Timer >= 0.15) then
Timer = 0
if #self.directionQueue > 1 then
table.remove(self.directionQueue, 1)
end
local nextXPosition = self.segments[1].x
local nextYPosition = self.segments[1].y
if self.directionQueue[1] == 'right' then
nextXPosition = nextXPosition + 1
if nextXPosition > GridXCount then
nextXPosition = 1
end
elseif self.directionQueue[1] == 'left' then
nextXPosition = nextXPosition - 1
if nextXPosition < 1 then
nextXPosition = GridXCount
end
elseif self.directionQueue[1] == 'down' then
nextYPosition = nextYPosition + 1
if nextYPosition > GridYCount then
nextYPosition = 1
end
elseif self.directionQueue[1] == 'up' then
nextYPosition = nextYPosition - 1
if nextYPosition < 1 then
nextYPosition = GridYCount
end
end
local canMove = true
for segmentIndex, segment in ipairs(self.segments) do
if segmentIndex ~= #self.segments
and nextXPosition == segment.x
and nextYPosition == segment.y then
canMove = false
end
end
if canMove then
table.insert(self.segments, 1, {
x = nextXPosition, y = nextYPosition
})
if self.segments[1].x == FoodObj.position.x
and self.segments[1].y == FoodObj.position.y then
EatEffectSong:play()
MoveFood()
else
table.remove(self.segments)
end
else
self.alive = false
end
end
elseif Timer >=2 then
Reset()
end
end
--- draw elements relationed a snake
function Snake:draw()
local cellSize = 15
love.graphics.setColor(.28, .28, .28)
love.graphics.rectangle("fill", 0, 0, GridXCount * cellSize, GridYCount * cellSize)
for _, segment in ipairs(self.segments) do
love.graphics.setColor(.6, 1, .32)
love.graphics.rectangle(
"fill",
(segment.x - 1) * cellSize,
(segment.y - 1) * cellSize,
cellSize - 1,
cellSize - 1
)
end
love.graphics.setColor(1, .3, .3)
love.graphics.rectangle(
'fill',
(FoodObj.position.x - 1) * cellSize,
(FoodObj.position.y - 1) * cellSize,
cellSize - 1,
cellSize - 1
)
for _, segment in ipairs(self.segments) do
if self.alive then
love.graphics.setColor(.6, 1, .32)
else
love.graphics.setColor(.5, .5, .5)
end
DrawCell(segment.x, segment.y, cellSize)
end
love.graphics.setColor(1, .3, .3)
DrawCell(FoodObj.position.x, FoodObj.position.y, cellSize)
end
--- Bind an event when whatever key is pressed
---@param key string
function Snake:keypressed(key)
if key == 'right'
and self.directionQueue[#self.directionQueue] ~= 'right'
and self.directionQueue[#self.directionQueue] ~= 'left' then
table.insert(self.directionQueue, 'right')
elseif key == 'left'
and self.directionQueue[#self.directionQueue] ~= 'left'
and self.directionQueue[#self.directionQueue] ~= 'right'
then
table.insert(self.directionQueue, 'left')
elseif key == 'down'
and self.directionQueue[#self.directionQueue] ~= 'down'
and self.directionQueue[#self.directionQueue] ~= 'up' then
table.insert(self.directionQueue, 'down')
elseif key == 'up'
and self.directionQueue[#self.directionQueue] ~= 'up'
and self.directionQueue[#self.directionQueue] ~= 'down' then
table.insert(self.directionQueue, 'up')
end
end
|
local L = require "lpeg"
local u = {}
function u.inherit(meta)
local MT = meta or {}
local M = setmetatable({}, MT)
M.__index = M
local m = setmetatable({}, M)
m.__index = m
return M, m
end
function u.export(mod, constructor)
mod.__call = constructor
return setmetatable({}, mod)
end
local s = require "status:status" ()
local epeg = require "orb:util/epeg"
local Csp = epeg.Csp
local Node = require "espalier/node"
local m = require "orb:Orbit/morphemes"
local Link = require "orb:Orbit/link"
local Richtext = require "orb:Orbit/richtext"
local Grammar = require "espalier/grammar"
local Pr, pr = u.inherit(Node)
Pr.id = "prose"
s.chatty = false
local function equal_strings(s, i, a, b)
-- Returns true if a and b are equal.
-- s and i are not used, provided because expected by Cb.
return a == b
end
local function bookends(sigil)
local Cg, C, P, Cmt, Cb = L.Cg, L.C, L.P, L.Cmt, L.Cb
-- Returns a pair of patterns, _open and _close,
-- which will match a brace of sigil.
-- sigil must be a string.
local _open = Cg(C(P(sigil)^1), sigil .. "_init")
local _close = Cmt(C(P(sigil)^1) * Cb(sigil .. "_init"), equal_strings)
return _open, _close
end
local bold_open, bold_close = bookends("*")
local italic_open, italic_close = bookends("/")
local under_open, under_close = bookends("_")
local strike_open, strike_close = bookends("-")
local lit_open, lit_close = bookends("=")
local inter_open, inter_close = bookends("`")
function Pr.toMarkdown(prose)
local phrase = ""
for _, node in ipairs(prose) do
if node.toMarkdown then
phrase = phrase .. node:toMarkdown()
elseif node.id == "raw" then
phrase = phrase .. node:toValue()
end
end
return phrase
end
local punct = m.punctuation
local function prose_gm(_ENV)
START "prose"
SUPPRESS ("anchorboxed", "urlboxed", "richtext",
"literalwrap", "boldwrap", "italicwrap", "interpolwrap")
prose = (V"link" + (V"prespace" * V"richtext") + V"raw")^1
link = m.sel * m.WS * V"anchorboxed" * (m._ + m.NL)^0 * V"urlboxed" * m.ser
anchorboxed = m.sel * m.WS * V"anchortext" * m.ser
urlboxed = m.sel * m.WS * V"url" * m.WS * m.ser
anchortext = m.anchor_text
url = m.url
richtext = (V"literalwrap"
+ V"boldwrap"
+ V"italicwrap"
+ V"interpolwrap") * #(m.WS + m.punctuation)
literalwrap = lit_open * V"literal" * lit_close
literal = (P(1) - lit_close)^1 -- These are not even close to correct
boldwrap = bold_open * V"bold" * bold_close
bold = (P(1) - bold_close)^1
italicwrap = italic_open * V"italic" * italic_close
italic = (P(1) - italic_close)^1
interpolwrap = inter_open * V"interpolated" * inter_close
interpolated = (P(1) - inter_close)^1 -- This may even be true
-- This is the catch bucket.
raw = (P(1) - (V"link" + (V"prespace" * V"richtext")))^1
-- This is another one.
prespace = m._ + m.NL
end
local function proseBuild(prose, str)
return setmetatable(prose, {__index = Pr})
end
local proseMetas = { prose = proseBuild,
-- prespace = proseBuild,
link = Link }
for k, v in pairs(Richtext) do
proseMetas[k] = v
end
local parse = Grammar(prose_gm, proseMetas)
local function new(Prose, block)
local phrase = "\n"
for _,l in ipairs(block.lines) do
phrase = phrase .. l .. "\n"
end
local prose = parse(phrase)
return prose
end
return u.export(pr, new)
|
-- Called OnSpellStart
function ElectromagneticPulse(keys)
local caster = keys.caster
local ability = keys.ability
local ability_level = ability:GetLevel() - 1
local mana_to_burn_percent = ability:GetLevelSpecialValueFor("mana_burned", ability_level)
local delay = ability:GetLevelSpecialValueFor("delay", ability_level)
local radius = ability:GetLevelSpecialValueFor("radius", ability_level)
local damage_per_burned_mana_percent = ability:GetLevelSpecialValueFor("damage_per_mana_burned", ability_level)
local mana_gained_percent = ability:GetLevelSpecialValueFor("mana_gained_per_mana_burned", ability_level)
-- Sounds
caster:EmitSound("Hero_Invoker.EMP.Cast")
caster:EmitSound("Hero_Invoker.EMP.Charge")
-- Particles
local emp_effect = ParticleManager:CreateParticle("particles/units/heroes/hero_invoker/invoker_emp.vpcf", PATTACH_ABSORIGIN_FOLLOW, caster)
-- Explode the EMP after the delay has passed.
Timers:CreateTimer({
endTime = delay,
callback = function()
ParticleManager:DestroyParticle(emp_effect, false)
ParticleManager:ReleaseParticleIndex(emp_effect)
local emp_explosion_effect = ParticleManager:CreateParticle("particles/units/heroes/hero_invoker/invoker_emp_explode.vpcf", PATTACH_ABSORIGIN, caster)
ParticleManager:ReleaseParticleIndex(emp_explosion_effect)
caster:EmitSound("Hero_Invoker.EMP.Discharge")
local target_type = bit.bor(DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_HERO)
local nearby_enemy_units = FindUnitsInRadius(caster:GetTeamNumber(), caster:GetAbsOrigin(), nil, radius, DOTA_UNIT_TARGET_TEAM_ENEMY, target_type, DOTA_UNIT_TARGET_FLAG_MANA_ONLY, FIND_ANY_ORDER, false)
for _, unit in pairs(nearby_enemy_units) do
if unit:IsIllusion() then
unit:Kill(ability, caster) -- This gives the kill credit to the caster
else
-- Calculating mana burn value
local unit_current_mana = unit:GetMana()
local unit_max_mana = unit:GetMaxMana()
local mana_to_burn_on_unit = unit_max_mana*mana_to_burn_percent*0.01
if mana_to_burn_on_unit > unit_current_mana then
mana_to_burn_on_unit = unit_current_mana
end
-- Burning Mana (Reducing mana) of the unit
unit:ReduceMana(mana_to_burn_on_unit)
-- Calculating damage and applying damage to the unit
local damage_on_unit = damage_per_burned_mana_percent*mana_to_burn_on_unit
ApplyDamage({victim = unit, attacker = caster, ability = ability, damage = damage_on_unit, damage_type = DAMAGE_TYPE_PURE})
-- Restore some of the burnt mana to the caster
local mana_gained_from_unit = mana_gained_percent*mana_to_burn_on_unit*0.01
caster:GiveMana(mana_gained_from_unit)
end
end
end
})
end
|
local base_arrow = {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
velocity = 8,
textures = {},
tail = 1, -- enable tail
tail_texture = "dmobs_ice.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
}
for _,arrowtype in pairs({"ice","lightning","poison"}) do
base_arrow.textures = {"dmobs_" .. arrowtype .. ".png"}
mobs:register_arrow("dmobs:" .. arrowtype, dmobs.deepclone(base_arrow))
end
|
if Config.Debug then
--- Set fuel in chat
-- /fuel <0.100>
RegisterCommand('fuel', function(_, args, _)
local level = args[1]
local vehicle = GetPlayersLastVehicle()
if vehicle then
SetVehicleFuelLevel(vehicle, level / 1.0) -- needs to be float
end
end)
--- Spawns teslax for testing
-- Requires wtf_teslax resource to be installed and started
RegisterCommand('teslax', function()
local modelHash = GetHashKey('teslax')
RequestModel(modelHash)
Citizen.CreateThread(function()
local t = 0
while not HasModelLoaded(modelHash) do
Citizen.Wait(100)
t = t + 100
if t > 5000 then
SetNotificationTextEntry("STRING")
AddTextComponentSubstringPlayerName("/teslax failed. The resource must be installed and started.")
DrawNotification(false, false)
break
end
end
local ped = GetPlayerPed(-1)
local vehicle = CreateVehicle(modelHash, GetEntityCoords(ped), GetEntityHeading(ped), 1, 0)
SetVehicleOnGroundProperly(vehicle)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(modelHash)
end)
end)
end
|
-- SemVer parser by hugeblank https://github.com/hugeblank
-- Parses strings that meet SemVer 2.0.0 specs as documented here: https://semver.org/spec/v2.0.0.html
-- Feel free to use/redistribute/modify this file. Should you do so keep the above 3 lines as they are.
-- Any strings that don't meet SemVer specs the parse will return false, and the rule number violated
-- If successful, parser will return a table that can be compared with other SemVer tables.
local this, meta = {}, {}
meta.__eq = function(in1, in2)
local recurse_tag = function(ver1, ver2)
if #ver1 ~= #ver2 then
return false, 1
else
for i = 1, #ver1 do
if ver1[i] ~= ver2[i] then
return false, 2
end
end
end
if ver1.tag and ver2.tag then
return recurse_tag(ver1.tag, ver2.tag)
elseif (ver1.tag and not ver2.tag) or (ver2.tag and not ver1.tag) then
return false, 3
else
return true, 4
end
end
return recurse_tag(in1, in2)
end
meta.__lt = function(in1, in2)
local recurse_tag = function(ver1, ver2)
if #ver1 < #ver2 then
return true
end
for i = 1, #ver1 do
if ver1[i] ~= ver2[i] then
if ver1[i] < ver2[i] then
return true
else
return false
end
end
end
if ver1.tag and ver2.tag then
return recurse_tag(ver1, ver2)
elseif ver1.tag and not ver2.tag then
return true
elseif (ver2.tag and not ver1.tag) then
return false
else
return false
end
end
return recurse_tag(in1, in2)
end
meta.__le = function(in1, in2)
if meta.__eq(in1, in2) then
return true
else
return meta.__lt(in1, in2)
end
end
meta.__tostring = function(in1)
local out = table.concat(in1, ".")
if in1.tag then
out = out.."-"..table.concat(in1.tag, ".")
end
if in1.meta then
out = out.."+"..table.concat(in1.meta, ".")
end
return out
end
this.parse = function(str)
local out = {}
local param = ""
local mode = "release"
for char in str:gmatch(".") do
if mode == "release" then
if char:find("%d") then
param = param..char
elseif char == "." then
if #param == 0 or not tostring(tonumber(param)) == param then
return false, 2
end
out[#out+1] = tonumber(param)
param = ""
elseif char == "-" and not out.meta then
if #param > 0 then
out[#out+1] = tonumber(param)
param = ""
end
if not out.tag then
mode = "patch"
out.tag = {}
end
elseif char == "+" then
if #param > 0 then
out[#out+1] = tonumber(param)
param = ""
end
if not out.meta then
mode = "meta"
out.meta = {}
end
else
return false, 2
end
elseif mode == "patch" then
if char:find("%w") then
param = param..char
elseif char == "." then
if #param == 0 then
return false, 9
end
out.tag[#out.tag+1] = param
param = ""
elseif char == "+" then
if #param > 0 then
out.tag[#out.tag+1] = param
param = ""
end
if not out.meta then
mode = "meta"
out.meta = {}
end
else
return false, 9
end
elseif mode == "meta" then
if char == "." then
if #param == 0 then
return false, 10
end
out.meta[#out.meta+1] = param
param = ""
end
if char:find("%w") then
param = param..char
end
else
error("Invalid Semver syntax (Column "..str:find(char)..")", 2)
end
end
if #param > 0 then
if mode == "release" then
out[#out+1] = tonumber(param)
elseif mode == "patch" then
out.tag[#out.tag+1] = param
elseif mode == "meta" then
out.meta[#out.meta+1] = param
end
end
if #out < 3 then
return false, 2
elseif out.tag and #out.tag == 0 then
return false, 9
elseif out.meta and #out.meta == 0 then
return false, 10
end
return setmetatable(out, meta)
end
return this
|
-- idk who might need it, but:
-- incredible-gmod.ru
if not (debug.getmetatable(hook) and debug.getmetatable(hook).__call) then return end
setmetatable(hook, {__call = function(self, v)
return {
Add = function(self, name, func)
hook.Add(v, name, func)
return self
end
}
end})
--[[ EXAPLE:
hook("HUDPaint")
:Add("Text", function()
draw.SimpleText("Hello world", "Default", ScrW() * 0.5, 32, color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end)
:Add("Box", function()
surface.SetDrawColor(0, 0, 0, 200)
surface.DrawRect(ScrW() * 0.5 - 64, 16, 128, 32)
end)
]]--
|
local osmose = require 'osmose'
local et = osmose.Model 'Chimney'
----------
-- User parameters
----------
et.inputs = {
-- Exhaust gas coming from the engine
T_TC_OUT_M = {default=350, unit='C'},
T_TC_OUT_L = {default=400, unit='C'},
LOAD_SHIFT_LM = {default = 0.51, unit = '-'}, -- The shift load between the low load and high medium operations
T_EG_OUT_MIN = {default=150, unit='C'},
-- Environment
COOL_TIN = {default=25, unit='°C'}, -- Environmental temperature
COOL_TOUT = {default=25, unit='°C'}, -- Same as above
COOL_QMAX = {default=200000, unit='kW'}, -- Very high value, the environment can basically absorb as much heat as possible
-- Heat recovery boiler, if present
QMAX = {default=0, unit='kW'}
}
-----------
-- Calculated parameters
-----------
et.outputs = {
}
------------
-- Equations
------------
--Add equations
et:addEquations {
eq_112 = { statement = string.format("subject to %s {p in Periods, t in TimesOfPeriod[p]}: \n\t Units_Use_t[%s,p,t] + Units_Use_t[%s,p,t] <= 1;",'ChimneyMultiUnit_neq','ChimneyL','ChimneyM'), param = {}, addToProblem=1, type ='ampl' },
}
-----------
-- Layers
-----------
et:addLayers {ExhaustGas = {type= 'ResourceBalance', unit = 'kW'} }
-----------
-- Units
-----------
-- The main scope of the unit "chimney" is basically to convert the mass flow to a qt
et:addUnit('ChimneyM',{type='Utility', Fmin = 0, Fmax = 'LOAD_SHIFT_LM', Cost1=0, Cost2=0, Cinv1=0, Cinv2=0, Power1=0, Power2=0, Impact1=0,Impact2=0})
et['ChimneyM']:addStreams{
-- Exhaust gas
exhaust_gas = rs({'ExhaustGas','in','COOL_QMAX'}),
-- Heat
qt = qt({tin = 'T_TC_OUT_M', hin = 'COOL_QMAX', tout='T_EG_OUT_MIN', hout=0, dtmin=0})
}
et:addUnit('ChimneyL',{type='Utility', Fmin = 'LOAD_SHIFT_LM', Fmax = 1, Cost1=0, Cost2=0, Cinv1=0, Cinv2=0, Power1=0, Power2=0, Impact1=0,Impact2=0})
et['ChimneyL']:addStreams{
-- Exhaust gas
exhaust_gas = rs({'ExhaustGas','in','COOL_QMAX'}),
-- Heat
qt = qt({tin = 'T_TC_OUT_L', hin = 'COOL_QMAX', tout='T_EG_OUT_MIN', hout=0, dtmin=0})
}
et:addUnit('Environment',{type='Utility', Fmin = 0, Fmax = 1, Cost1=0, Cost2=0, Cinv1=0, Cinv2=0, Power1=0, Power2=0, Impact1=0,Impact2=0})
et['Environment']:addStreams{
-- Heat
qt = qt({tin = 'COOL_TIN', hin = 0, tout='COOL_TOUT', hout='COOL_QMAX', dtmin=0})
}
return et
|
local Object = require 'libs.classic'
local Piece = Object:extend()
function Piece:new(shape, rotation, position, block_offsets, gravity, lock_delay, skin, colour, big)
self.shape = shape
self.rotation = rotation
self.position = position
self.block_offsets = block_offsets
self.gravity = gravity
self.lock_delay = lock_delay
self.skin = skin
self.colour = colour
self.ghost = false
self.locked = false
self.big = big
end
-- Functions that return a new piece to test in rotation systems.
function Piece:withOffset(offset)
return Piece(
self.shape, self.rotation,
{x = self.position.x + offset.x, y = self.position.y + offset.y},
self.block_offsets, self.gravity, self.lock_delay, self.skin, self.colour, self.big
)
end
function Piece:withRelativeRotation(rot)
local new_rot = self.rotation + rot
while new_rot < 0 do new_rot = new_rot + 4 end
while new_rot >= 4 do new_rot = new_rot - 4 end
return Piece(
self.shape, new_rot, self.position,
self.block_offsets, self.gravity, self.lock_delay, self.skin, self.colour, self.big
)
end
-- Functions that return predicates relative to a grid.
function Piece:getBlockOffsets()
return self.block_offsets[self.shape][self.rotation + 1]
end
function Piece:occupiesSquare(x, y)
local offsets = self:getBlockOffsets()
for index, offset in pairs(offsets) do
local new_offset = {x = self.position.x + offset.x, y = self.position.y + offset.y}
if new_offset.x == x and new_offset.y == y then
return true
end
end
return false
end
function Piece:isMoveBlocked(grid, offset)
local moved_piece = self:withOffset(offset)
return not grid:canPlacePiece(moved_piece)
end
function Piece:isDropBlocked(grid)
return self:isMoveBlocked(grid, { x=0, y=1 })
end
-- Procedures to actually do stuff to pieces.
function Piece:setOffset(offset)
self.position.x = self.position.x + offset.x
self.position.y = self.position.y + offset.y
return self
end
function Piece:setRelativeRotation(rot)
new_rot = self.rotation + rot
while new_rot < 0 do new_rot = new_rot + 4 end
while new_rot >= 4 do new_rot = new_rot - 4 end
self.rotation = new_rot
return self
end
function Piece:moveInGrid(step, squares, grid, instant)
local moved = false
for x = 1, squares do
if grid:canPlacePiece(self:withOffset(step)) then
moved = true
self:setOffset(step)
if instant then
self:dropToBottom(grid)
end
else
break
end
end
if moved and step.y == 0 then playSE("move") end
return self
end
function Piece:dropSquares(dropped_squares, grid)
self:moveInGrid({ x = 0, y = 1 }, dropped_squares, grid)
end
function Piece:dropToBottom(grid)
local piece_y = self.position.y
self:dropSquares(math.huge, grid)
self.gravity = 0
if self.position.y > piece_y then
if self.ghost == false then playSE("bottom") end
-- self.lock_delay = 0
end
return self
end
function Piece:lockIfBottomed(grid)
if self:isDropBlocked(grid) then
self.locked = true
end
return self
end
function Piece:addGravity(gravity, grid, classic_lock)
gravity = gravity / (self.big and 2 or 1)
local new_gravity = self.gravity + gravity
if self:isDropBlocked(grid) then
if classic_lock then
self.gravity = new_gravity
else
self.gravity = 0
self.lock_delay = self.lock_delay + 1
end
elseif not (
self:isMoveBlocked(grid, { x=0, y=-1 }) and gravity < 0
) then
local dropped_squares = math.floor(math.abs(new_gravity))
if gravity >= 0 then
local new_frac_gravity = new_gravity - dropped_squares
self.gravity = new_frac_gravity
self:dropSquares(dropped_squares, grid)
if self:isDropBlocked(grid) then
playSE("bottom")
end
else
local new_frac_gravity = new_gravity + dropped_squares
self.gravity = new_frac_gravity
self:moveInGrid({ x=0, y=-1 }, dropped_squares, grid)
if self:isMoveBlocked(grid, { x=0, y=-1 }) then
playSE("bottom")
end
end
else
self.gravity = 0
end
return self
end
-- Procedures for drawing.
function Piece:draw(opacity, brightness, grid, partial_das)
if opacity == nil then opacity = 1 end
if brightness == nil then brightness = 1 end
love.graphics.setColor(brightness, brightness, brightness, opacity)
local offsets = self:getBlockOffsets()
local gravity_offset = 0
if config.gamesettings.smooth_movement == 1 and
grid ~= nil and not self:isDropBlocked(grid) then
gravity_offset = self.gravity * 16
end
if partial_das == nil then partial_das = 0 end
for index, offset in pairs(offsets) do
local x = self.position.x + offset.x
local y = self.position.y + offset.y
if self.big then
love.graphics.draw(
blocks[self.skin][self.colour],
64+x*32+partial_das*2, 16+y*32+gravity_offset*2,
0, 2, 2
)
else
love.graphics.draw(
blocks[self.skin][self.colour],
64+x*16+partial_das, 16+y*16+gravity_offset
)
end
end
return false
end
return Piece
|
-- pwd --
print(shell.pwd())
|
---@class Cursor
C_Cursor = {}
function C_Cursor.DropCursorCommunitiesStream() end
---@return string, string clubId, streamId
function C_Cursor.GetCursorCommunitiesStream() end
---@return table item
function C_Cursor.GetCursorItem() end
---@param clubId string
---@param streamId string
function C_Cursor.SetCursorCommunitiesStream(clubId, streamId) end
---@class UICursorType
local UICursorType = {}
UICursorType.Default = 0
UICursorType.Item = 1
UICursorType.Money = 2
UICursorType.Spell = 3
UICursorType.PetAction = 4
UICursorType.Merchant = 5
UICursorType.ActionBar = 6
UICursorType.Macro = 7
UICursorType.AmmoObsolete = 9
UICursorType.Pet = 10
UICursorType.GuildBank = 11
UICursorType.GuildBankMoney = 12
UICursorType.EquipmentSet = 13
UICursorType.Currency = 14
UICursorType.Flyout = 15
UICursorType.VoidItem = 16
UICursorType.BattlePet = 17
UICursorType.Mount = 18
UICursorType.Toy = 19
UICursorType.CommunitiesStream = 20
UICursorType.ConduitCollectionItem = 21
|
local ffi = require 'ffi'
ffi.cdef[[
struct sd_html_renderopt {
struct {
int header_count;
int current_level;
int level_offset;
} toc_data;
unsigned int flags;
/* extra callbacks */
void (*link_attributes)(struct sd_buf *ob, const struct sd_buf *url, void *self);
};
typedef enum {
HTML_SKIP_HTML = (1 << 0),
HTML_SKIP_STYLE = (1 << 1),
HTML_SKIP_IMAGES = (1 << 2),
HTML_SKIP_LINKS = (1 << 3),
HTML_EXPAND_TABS = (1 << 4),
HTML_SAFELINK = (1 << 5),
HTML_TOC = (1 << 6),
HTML_HARD_WRAP = (1 << 7),
HTML_USE_XHTML = (1 << 8),
HTML_ESCAPE = (1 << 9),
} sd_html_render_mode;
typedef enum {
HTML_TAG_NONE = 0,
HTML_TAG_OPEN,
HTML_TAG_CLOSE,
} sd_html_tag;
int sd_html_is_tag(const uint8_t *tag_data, size_t tag_size, const char *tagname);
void sd_html_renderer(struct sd_callbacks *callbacks, struct sd_html_renderopt *options_ptr, unsigned int render_flags);
void sd_html_toc_renderer(struct sd_callbacks *callbacks, struct sd_html_renderopt *options_ptr);
void sd_html_smartypants(struct sd_buf *ob, const uint8_t *text, size_t size);
]]
|
-- N-body benchmark from benchmarks game
-- https://benchmarksgame-team.pages.debian.net/benchmarksgame/description/nbody.html
--
-- Original code by Mike Pall and Geoff Leyland, with modifications by Hugo
-- Gualandi for correctness, clarity, and compatibility with Pallene.
-- * Fix implementation of advance() to use two outer loops.
-- * Use #xs instead of passing "n" as a parameter to all the functions
-- * Use math.math.sqrt instead of caching math.sqrt in a local variable
-- * Use 0.0 instead of 0 where appropriate.
-- * Don't use multiple assignments.
--
-- Expected output (N = 1000):
-- -0.169075164
-- -0.169087605
--
-- Expected output (N = 50000000):
-- -0.169075164
-- -0.169059907
local function new_body(x, y, z, vx, vy, vz, mass)
return {
x = x,
y = y,
z = z,
vx = vx,
vy = vy,
vz = vz,
mass = mass,
}
end
local function offset_momentum(bodies)
local n = #bodies
local px = 0.0
local py = 0.0
local pz = 0.0
for i= 1, n do
local bi = bodies[i]
local bim = bi.mass
px = px + (bi.vx * bim)
py = py + (bi.vy * bim)
pz = pz + (bi.vz * bim)
end
local sun = bodies[1]
local solar_mass = sun.mass
sun.vx = sun.vx - px / solar_mass
sun.vy = sun.vy - py / solar_mass
sun.vz = sun.vz - pz / solar_mass
end
local function advance(bodies, dt)
local n = #bodies
for i = 1, n do
local bi = bodies[i]
for j=i+1,n do
local bj = bodies[j]
local dx = bi.x - bj.x
local dy = bi.y - bj.y
local dz = bi.z - bj.z
local dist = math.sqrt(dx*dx + dy*dy + dz*dz)
local mag = dt / (dist * dist * dist)
local bjm = bj.mass * mag
bi.vx = bi.vx - (dx * bjm)
bi.vy = bi.vy - (dy * bjm)
bi.vz = bi.vz - (dz * bjm)
local bim = bi.mass * mag
bj.vx = bj.vx + (dx * bim)
bj.vy = bj.vy + (dy * bim)
bj.vz = bj.vz + (dz * bim)
end
end
for i = 1, n do
local bi = bodies[i]
bi.x = bi.x + dt * bi.vx
bi.y = bi.y + dt * bi.vy
bi.z = bi.z + dt * bi.vz
end
end
local function advance_multiple_steps(nsteps, bodies, dt)
for _ = 1, nsteps do
advance(bodies, dt)
end
end
local function energy(bodies)
local n = #bodies
local e = 0.0
for i = 1, n do
local bi = bodies[i]
local vx = bi.vx
local vy = bi.vy
local vz = bi.vz
e = e + (0.5 * bi.mass * (vx*vx + vy*vy + vz*vz))
for j = i+1, n do
local bj = bodies[j]
local dx = bi.x-bj.x
local dy = bi.y-bj.y
local dz = bi.z-bj.z
local distance = math.sqrt(dx*dx + dy*dy + dz*dz)
e = e - ((bi.mass * bj.mass) / distance)
end
end
return e
end
local PI = 3.141592653589793
local SOLAR_MASS = 4 * PI * PI
local DAYS_PER_YEAR = 365.24
local bodies = {
-- Sun
new_body(
0.0,
0.0,
0.0,
0.0,
0.0,
0.0,
SOLAR_MASS),
-- Jupiter
new_body(
4.84143144246472090e+00,
-1.16032004402742839e+00,
-1.03622044471123109e-01,
1.66007664274403694e-03 * DAYS_PER_YEAR,
7.69901118419740425e-03 * DAYS_PER_YEAR,
-6.90460016972063023e-05 * DAYS_PER_YEAR,
9.54791938424326609e-04 * SOLAR_MASS ),
-- Saturn
new_body(
8.34336671824457987e+00,
4.12479856412430479e+00,
-4.03523417114321381e-01,
-2.76742510726862411e-03 * DAYS_PER_YEAR,
4.99852801234917238e-03 * DAYS_PER_YEAR,
2.30417297573763929e-05 * DAYS_PER_YEAR,
2.85885980666130812e-04 * SOLAR_MASS ),
-- Uranus
new_body(
1.28943695621391310e+01,
-1.51111514016986312e+01,
-2.23307578892655734e-01,
2.96460137564761618e-03 * DAYS_PER_YEAR,
2.37847173959480950e-03 * DAYS_PER_YEAR,
-2.96589568540237556e-05 * DAYS_PER_YEAR,
4.36624404335156298e-05 * SOLAR_MASS ),
-- Neptune
new_body(
1.53796971148509165e+01,
-2.59193146099879641e+01,
1.79258772950371181e-01,
2.68067772490389322e-03 * DAYS_PER_YEAR,
1.62824170038242295e-03 * DAYS_PER_YEAR,
-9.51592254519715870e-05 * DAYS_PER_YEAR,
5.15138902046611451e-05 * SOLAR_MASS ),
}
return function (N)
N = N or 50000000
offset_momentum(bodies)
print(string.format("%0.9f", energy(bodies)))
advance_multiple_steps(N, bodies, 0.01)
print(string.format("%0.9f", energy(bodies)))
end
|
--------------------------------------------------------------------------------
------------------------------ ##### ## ------------------------------
------------------------------ ## ## # ## ------------------------------
------------------------------ ## ## ## ## ------------------------------
------------------------------ ## ## # ## ------------------------------
------------------------------ ##### ### ###### ------------------------------
-------------------------------- --------------------------------
----------------------- An Object Request Broker in Lua ------------------------
--------------------------------------------------------------------------------
-- Project: OiL - ORB in Lua --
-- Release: 0.5 --
-- Title : Client-side CORBA GIOP Protocol specific to IIOP --
-- Authors: Renato Maia <maia@inf.puc-rio.br> --
--------------------------------------------------------------------------------
-- channels:Facet
-- channel:object retieve(configs:table)
-- channel:object select(channel|configs...)
-- configs:table default(configs:table)
--
-- sockets:Receptacle
-- socket:object tcp()
-- input:table, output:table select([input:table], [output:table], [timeout:number])
--------------------------------------------------------------------------------
local getmetatable = getmetatable
local pairs = pairs
local tonumber = tonumber
local tostring = tostring
local rawget = rawget
local rawset = rawset
local table = require "loop.table"
local StringStream = require "loop.serial.StringStream"
local oo = require "oil.oo"
local Codec = require "oil.ludo.Codec" --[[VERBOSE]] local verbose = require "oil.verbose"
module "oil.ludo.CodecByRef"
oo.class(_M, Codec)
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- TODO:[maia] copied from loop.serial.Serializer. Make it a member function
local function getidfor(value)
local meta = getmetatable(value)
local backup
if meta then
backup = rawget(meta, "__tostring")
if backup ~= nil then rawset(meta, "__tostring", nil) end
end
local id = tostring(value):match("%l+: (%w+)")
if meta then
if backup ~= nil then rawset(meta, "__tostring", backup) end
end
return tonumber(id, 16) or id
end
local function serialproxy(self, value, id) --[[VERBOSE]] verbose:marshal("marshalling proxy for value ",value)
self[value] = self.namespace..":value("..id..")"
self:write(self.namespace,":value(",id,",'table',")
self:write("proxies:resolve(")
local reference = self.servants:register(value).__reference
StringStream.table(self, reference, getidfor(reference))
self:write("))")
end
local function serialtable(self, value, id) --[[VERBOSE]] verbose:marshal(true, "marshalling of table ",value)
local reference = rawget(value, "__reference")
if reference then --[[VERBOSE]] verbose:marshal "table is a proxy"
self[value] = self.namespace..":value("..id..")"
self:write(self.namespace,":value(",id,",'table',")
self:write("proxies:resolve(")
StringStream.table(self, reference, getidfor(reference))
self:write("))")
else
local meta = getmetatable(value)
if meta and meta.__marshalcopy then --[[VERBOSE]] verbose:marshal "table by copy"
StringStream.table(self, value, id)
else --[[VERBOSE]] verbose:marshal "table by reference"
serialproxy(self, value, id)
end --[[VERBOSE]] verbose:marshal(false)
end
end
local LuDOStream = oo.class({
table = serialtable,
thread = serialproxy,
userdata = serialproxy,
["function"] = serialproxy,
}, StringStream)
function encoder(self)
return LuDOStream(table.copy(self.names, {servants = self.servants}))
end
function decoder(self, stream)
return StringStream{
environment = table.copy(self.values, {proxies = self.proxies}),
data = stream,
}
end
|
-----------------------------------
-- Area: Apollyon NE
-- Mob: Goobbue Harvester
-----------------------------------
require("scripts/globals/limbus")
require("scripts/globals/pathfind")
local ID = require("scripts/zones/Apollyon/IDs")
local flags = tpz.path.flag.NONE
local path =
{
{424.271, 0.000, 22.975},
{496.692, 0.000, 22.934}
}
function onMobRoam(mob)
local pause = mob:getLocalVar("pause")
if pause < os.time() then
local point = (mob:getLocalVar("point") % 2)+1
mob:setLocalVar("point", point)
mob:pathTo(path[point][1], path[point][2], path[point][3], flags)
mob:setLocalVar("pause", os.time()+40)
end
end
function onMobDeath(mob, player, isKiller, noKiller)
if isKiller or noKiller then
local battlefield = mob:getBattlefield()
local randomF1 = battlefield:getLocalVar("randomF1")
if randomF1 == 2 or randomF1 == 4 then
local mobX = mob:getXPos()
local mobY = mob:getYPos()
local mobZ = mob:getZPos()
GetNPCByID(ID.npc.APOLLYON_NE_CRATE[1][1]):setPos(mobX, mobY, mobZ)
GetNPCByID(ID.npc.APOLLYON_NE_CRATE[1][1]):setStatus(tpz.status.NORMAL)
elseif randomF1 == 1 or randomF1 == 3 then
battlefield:setLocalVar("randomF2", ID.mob.APOLLYON_NE_MOB[2]+math.random(0,2))
tpz.limbus.handleDoors(battlefield, true, ID.npc.APOLLYON_NE_PORTAL[1])
end
end
end
|
Matrix = Matrix or {}
Matrix.__index = Matrix
function Matrix.new(row, col)
local self = {}
self.row = row
self.col = col
for i = 0, self.row - 1 do
self[i] = {}
for j = 0, self.col - 1 do
self[i][j] = 0
end
end
setmetatable(self, Matrix)
return self
end
function Matrix.__mul(a, b)
local type_a = type(a)
local type_b = type(b)
if type_a == type_b then
return a:mul(b)
elseif type_a == "number" then
return b:mulNum(a)
elseif type_b == "number" then
return a:mulNum(b)
end
end
function Matrix:mulNum(num)
local new_mat = Matrix.new(self.row, self.col)
for i = 0, self.row - 1 do
for j = 0, self.col - 1 do
new_mat[i][j] = self[i][j] * num
end
end
return new_mat
end
function Matrix:mul(matrix)
if self.col ~= matrix.row then
return
end
local new_mat = Matrix.new(self.row, matrix.col)
for i = 0, self.row - 1 do
new_mat[i] = {}
for j = 0, matrix.col - 1 do
new_mat[i][j] = 0
for k = 0, self.col - 1 do
new_mat[i][j] = new_mat[i][j] + self[i][k] * matrix[k][j]
end
end
end
return new_mat
end
-- 转置矩阵
function Matrix:transpose()
local new_mat = Matrix.new(self.col, self.row)
for i = 0, self.col - 1 do
for j = 0, self.row - 1 do
new_mat[i][j] = self[j][i]
end
end
return new_mat
end
-- 逆矩阵
function Matrix:inverse()
local det = self:determinant()
if det == nil or det == 0 then
return nil
end
local new_mat = Matrix.new(self.row, self.col)
for i = 0, self.row - 1 do
for j = 0, self.col - 1 do
new_mat[i][j] = self:cofactor(j, i)
end
end
return (1 / det) * new_mat
end
-- 行列式
function Matrix:determinant()
if self.row ~= self.col then
return
end
local det = 0
if self.row == 2 then
det = self[0][0] * self[1][1] - self[0][1] * self[1][0]
else
local row = 0
for i = 0, self.col - 1 do
det = det + self[row][i] * self:cofactor(row, i)
end
end
return det
end
-- 余子式
function Matrix:cofactor(i, j)
local sign = (i + j) % 2 == 0 and 1 or -1
local mat = Matrix.new(self.row - 1, self.col - 1)
local index = 0
for r = 0, self.row - 1 do
for c = 0, self.col - 1 do
if r ~= i and c ~= j then
local x = math.floor(index / (self.row - 1))
local y = index % (self.col - 1)
mat[x][y] = self[r][c]
index = index + 1
end
end
end
return sign * mat:determinant()
end
function Matrix.__tostring(matrix)
local str = "[ \n"
for i = 0, matrix.row - 1 do
local row = ""
for j = 0, matrix.col - 1 do
row = row .. matrix[i][j] .. (j == matrix.col - 1 and "" or ",")
end
str = str .. row .. "\n"
end
return str .. " ]"
end
local mat1 = Matrix.new(4, 4)
mat1[0] = {[0] = 1, [1] = 0, [2] = 0, [3] = 1}
mat1[1] = {[0] = 0, [1] = 1, [2] = 0, [3] = 1}
mat1[2] = {[0] = 0, [1] = 0, [2] = 1, [3] = 1}
mat1[3] = {[0] = 0, [1] = 0, [2] = 0, [3] = 1}
local mat2 = Matrix.new(3, 3)
mat2[0] = {[0] = 0, [1] = 1, [2] = 2}
mat2[1] = {[0] = 3, [1] = 4, [2] = 5}
mat2[2] = {[0] = 6, [1] = 7, [2] = 8}
local mat3 = Matrix.new(3, 3)
mat3[0] = {[0] = 1, [1] = 1, [2] = 2}
mat3[1] = {[0] = 1, [1] = 3, [2] = 4}
mat3[2] = {[0] = 0, [1] = 2, [2] = 5}
print(mat3:inverse())
|
local isreadable = require "isreadable"
local t = require "testhelper"
io.open( "isreadable.txt", "wb" ):close()
t( isreadable( "isreadable.txt" ), true )
os.remove( "isreadable.txt" )
t( isreadable( "isreadable.txt" ), false )
t.test_embedded_example()
t()
|
package.cpath = "./cservice/?.so;./luaclib/?.so"
package.path = "lualib/?.lua"
local socket = require "clientsocket"
local cjson = require "cjson"
--local skynet = require "skynet"
local i = 50
local fd = assert(socket.connect("127.0.0.1",9999))
print(".....fd is :",fd)
--local sampleJson = [[{"age":"23","testArray":{"array":"12"},"Himi":"himigame.com"}]]
local jsontable = {}
local array = {}
array["age"] = 100
array["firstname"] = "tang"
jsontable["name"] = "tkx"
jsontable["array"] = array
local jsonstr = cjson.encode(jsontable)
local package = string.pack(">s2", jsonstr)
socket.send(fd, package)
print('ok')
--socket.write(fd,net)
--print(socket.recv(fd))
|
local parser = require("moocscript.parser")
local compile = require("moocscript.compile")
describe("test success #repeat", function()
local mnstr=[[
a = 1
repeat {
a += 2;
if a >= 10 {
break
}
} until {} and fn(){};
return a
]]
local ret, ast = parser.parse(mnstr)
it("should get ast", function()
assert.is_true(ret)
assert.is_true(type(ast) == "table")
end)
local ret, content = compile.compile({}, ast)
it("should get compiled lua", function()
assert.is_true(ret)
assert.is_true(type(content) == "string")
end)
local f = load(content, "test", "t")
it("should get function", function()
assert(type(f) == "function")
local a = f()
assert.is_equal(a, 3)
end)
end)
describe("test failed #repeat", function()
local mnstr=[[
repeat {
} until c
]]
local ret, ast = parser.parse(mnstr)
it("should get ast", function()
assert.is_true(ret)
assert.is_true(type(ast) == "table")
end)
it("has error", function()
local ret, content = compile.compile({}, ast)
assert.is_false(ret)
assert.is_equal(content, "_:2: } until c <undefined variable 'c'>")
end)
end)
|
local pairs = pairs;
local tostring = tostring;
local tonumber = tonumber;
local tinsert = table.insert;
local twipe = table.wipe;
local VUHDO_ACTIVE_TRACE_SPELLS = {
-- [<unit GUID>] = {
-- ["latest"] = <latest trace spell ID>,
-- ["spells"] = {
-- [<spell ID>] = {
-- ["icon"] = <spell icon>,
-- ["startTime"] = <epoch time event received>,
-- },
-- },
-- },
};
local VUHDO_TRAIL_OF_LIGHT_SPELL_ID = 200128;
local VUHDO_SPELL_TRACE_TRAIL_OF_LIGHT = { };
local sIsPlayerKnowsTrailOfLight = false;
local sCurrentPlayerTrailOfLight = nil;
local sTrailOfLightIcon = nil;
--
local VUHDO_PLAYER_GUID = -1;
local VUHDO_RAID_GUIDS = { };
local VUHDO_INTERNAL_TOGGLES = { };
local sShowSpellTrace = nil;
local sShowTrailOfLight = nil;
local sSpellTraceStoredSettings = nil;
local sSpellTraceDefaultDuration = nil;
function VUHDO_spellTraceInitLocalOverrides()
VUHDO_PLAYER_GUID = UnitGUID("player");
VUHDO_RAID_GUIDS = _G["VUHDO_RAID_GUIDS"];
VUHDO_INTERNAL_TOGGLES = _G["VUHDO_INTERNAL_TOGGLES"];
sShowSpellTrace = VUHDO_CONFIG["SHOW_SPELL_TRACE"];
sSpellTraceStoredSettings = VUHDO_CONFIG["SPELL_TRACE"]["STORED_SETTINGS"];
sSpellTraceDefaultDuration = VUHDO_CONFIG["SPELL_TRACE"]["duration"];
sShowTrailOfLight = VUHDO_CONFIG["SPELL_TRACE"]["showTrailOfLight"];
VUHDO_setKnowsTrailOfLight(VUHDO_isTalentKnown(VUHDO_SPELL_ID.TRAIL_OF_LIGHT));
end
--
function VUHDO_setKnowsTrailOfLight(aKnowsTrailOfLight)
sIsPlayerKnowsTrailOfLight = aKnowsTrailOfLight;
if aKnowsTrailOfLight then
_, _, sTrailOfLightIcon = GetSpellInfo(VUHDO_TRAIL_OF_LIGHT_SPELL_ID);
else
twipe(VUHDO_SPELL_TRACE_TRAIL_OF_LIGHT);
local tPreviousPlayerTrailOfLight = sCurrentPlayerTrailOfLight;
sCurrentPlayerTrailOfLight = nil;
if tPreviousPlayerTrailOfLight and VUHDO_RAID_GUIDS[tPreviousPlayerTrailOfLight] then
VUHDO_updateBouquetsForEvent(
VUHDO_RAID_GUIDS[tPreviousPlayerTrailOfLight],
VUHDO_UPDATE_SPELL_TRACE
);
end
VUHDO_updateBouquetsForEvent("target", VUHDO_UPDATE_SPELL_TRACE);
VUHDO_updateBouquetsForEvent("focus", VUHDO_UPDATE_SPELL_TRACE);
end
end
--
function VUHDO_parseCombatLogSpellTrace(aMessage, aSrcGuid, aDstGuid, aSpellName, aSpellId, anAmount)
-- ensure table keys are always strings
local tSpellId = tostring(aSpellId);
if not VUHDO_INTERNAL_TOGGLES[37] or not sShowSpellTrace or
(aMessage ~= "SPELL_HEAL" and aMessage ~= "SPELL_PERIODIC_HEAL") then
return;
end
-- special tracking for Holy Priest "Trail of Light"
if sShowTrailOfLight and sIsPlayerKnowsTrailOfLight and
aSrcGuid == VUHDO_PLAYER_GUID and aSpellName == VUHDO_SPELL_ID.FLASH_HEAL then
if not VUHDO_SPELL_TRACE_TRAIL_OF_LIGHT[1] or
(VUHDO_SPELL_TRACE_TRAIL_OF_LIGHT[1] and VUHDO_SPELL_TRACE_TRAIL_OF_LIGHT[1][2] ~= aDstGuid) then
tinsert(
VUHDO_SPELL_TRACE_TRAIL_OF_LIGHT,
{
anAmount,
aDstGuid
}
);
end
local flashHeal1 = VUHDO_SPELL_TRACE_TRAIL_OF_LIGHT[1];
local flashHeal2 = VUHDO_SPELL_TRACE_TRAIL_OF_LIGHT[2];
if flashHeal1 and flashHeal2 then
local tPreviousPlayerTrailOfLight = sCurrentPlayerTrailOfLight;
sCurrentPlayerTrailOfLight = flashHeal1[2];
tremove(VUHDO_SPELL_TRACE_TRAIL_OF_LIGHT, 2);
VUHDO_SPELL_TRACE_TRAIL_OF_LIGHT[1] = flashHeal2;
if VUHDO_RAID_GUIDS[sCurrentPlayerTrailOfLight] then
VUHDO_updateBouquetsForEvent(
VUHDO_RAID_GUIDS[sCurrentPlayerTrailOfLight],
VUHDO_UPDATE_SPELL_TRACE
);
end
if tPreviousPlayerTrailOfLight and
tPreviousPlayerTrailOfLight ~= sCurrentPlayerTrailOfLight and
VUHDO_RAID_GUIDS[tPreviousPlayerTrailOfLight] then
VUHDO_updateBouquetsForEvent(
VUHDO_RAID_GUIDS[tPreviousPlayerTrailOfLight],
VUHDO_UPDATE_SPELL_TRACE
);
end
VUHDO_updateBouquetsForEvent("target", VUHDO_UPDATE_SPELL_TRACE);
VUHDO_updateBouquetsForEvent("focus", VUHDO_UPDATE_SPELL_TRACE);
end
end
-- spells can be traced by name or spell ID
if not sSpellTraceStoredSettings[tSpellId] then
tSpellId = aSpellName;
if not sSpellTraceStoredSettings[tSpellId] then
return;
end
end
if not VUHDO_RAID_GUIDS[aDstGuid] or
(aSrcGuid ~= VUHDO_PLAYER_GUID and not sSpellTraceStoredSettings[tSpellId]["isOthers"]) or
(aSrcGuid == VUHDO_PLAYER_GUID and not sSpellTraceStoredSettings[tSpellId]["isMine"]) then
return;
end
if not VUHDO_ACTIVE_TRACE_SPELLS[aDstGuid] or not VUHDO_ACTIVE_TRACE_SPELLS[aDstGuid]["spells"] or
not VUHDO_ACTIVE_TRACE_SPELLS[aDstGuid]["spells"][tSpellId] then
local tName, _, tIcon = GetSpellInfo(aSpellId);
if not tName then
return;
end
if not VUHDO_ACTIVE_TRACE_SPELLS[aDstGuid] then
VUHDO_ACTIVE_TRACE_SPELLS[aDstGuid] = {
["spells"] = { },
};
end
VUHDO_ACTIVE_TRACE_SPELLS[aDstGuid]["spells"][tSpellId] = {
["icon"] = tIcon,
};
end
VUHDO_ACTIVE_TRACE_SPELLS[aDstGuid]["spells"][tSpellId]["startTime"] = GetTime();
VUHDO_ACTIVE_TRACE_SPELLS[aDstGuid]["latest"] = tSpellId;
VUHDO_updateBouquetsForEvent(VUHDO_RAID_GUIDS[aDstGuid], VUHDO_UPDATE_SPELL_TRACE);
end
--
function VUHDO_updateSpellTrace()
for tUnitGuid, tActiveTrace in pairs(VUHDO_ACTIVE_TRACE_SPELLS) do
local i = 0;
local tActiveTraceSpells = tActiveTrace["spells"];
local tCurrentTime = GetTime();
for tSpellId, tActiveTraceSpell in pairs(tActiveTraceSpells) do
if tActiveTraceSpell then
local tDuration = tonumber(sSpellTraceStoredSettings[tSpellId]["duration"] or sSpellTraceDefaultDuration) or sSpellTraceDefaultDuration;
local tRemaining = tDuration - (tCurrentTime - tActiveTraceSpell["startTime"]);
if tRemaining <= 0 then
VUHDO_ACTIVE_TRACE_SPELLS[tUnitGuid]["spells"][tSpellId] = nil;
if tActiveTrace["latest"] == tSpellId then
VUHDO_ACTIVE_TRACE_SPELLS[tUnitGuid]["latest"] = nil;
end
local tUnit = VUHDO_RAID_GUIDS[tUnitGuid];
if tUnit then
VUHDO_updateBouquetsForEvent(tUnit, VUHDO_UPDATE_SPELL_TRACE);
end
end
i = i + 1;
end
end
if i == 0 then
VUHDO_ACTIVE_TRACE_SPELLS[tUnitGuid] = nil;
end
end
end
--
function VUHDO_getSpellTraceForUnit(aUnit)
if not VUHDO_INTERNAL_TOGGLES[37] or not sShowSpellTrace or not aUnit then
return;
end
local tUnitGuid = UnitGUID(aUnit);
if not tUnitGuid or not VUHDO_ACTIVE_TRACE_SPELLS[tUnitGuid] then
return;
end
local tLatestTraceSpellId = VUHDO_ACTIVE_TRACE_SPELLS[tUnitGuid]["latest"];
if tLatestTraceSpellId then
return VUHDO_ACTIVE_TRACE_SPELLS[tUnitGuid]["spells"][tLatestTraceSpellId];
end
end
--
function VUHDO_getActiveSpellTraceSpells()
return VUHDO_ACTIVE_TRACE_SPELLS;
end
--
function VUHDO_getSpellTraceTrailOfLight()
return VUHDO_SPELL_TRACE_TRAIL_OF_LIGHT;
end
--
function VUHDO_getSpellTraceTrailOfLightForUnit(aUnit)
if not VUHDO_INTERNAL_TOGGLES[37] or not sShowSpellTrace or
not sShowTrailOfLight or not sIsPlayerKnowsTrailOfLight or
not aUnit then
return;
end
local tUnitGuid = UnitGUID(aUnit);
if not tUnitGuid or tUnitGuid ~= sCurrentPlayerTrailOfLight then
return;
end
return { ["icon"] = sTrailOfLightIcon, };
end
|
-----------------------------------
-- Area: Wajaom Woodlands
-- ZNM: Vulpangue
-----------------------------------
mixins = {require("scripts/mixins/rage")}
require("scripts/globals/status")
require("scripts/globals/weather")
-----------------------------------
function onMobInitialize(mob)
mob:setMobMod(tpz.mobMod.IDLE_DESPAWN, 300)
end
function onMobSpawn(mob)
mob:setLocalVar("[rage]timer", 3600) -- 60 minutes
mod:addMod((tpz.mod.FIRE_ABSORB + VanadielDayElement()), 100)
mob:addMod(tpz.mod.WIND_ABSORB, 100)
mob:setLocalVar("HPP", 90)
end
function onMobFight(mob, target)
local defUpHPP = mob:getLocalVar("HPP")
if mob:getHPP() <= defUpHPP then
if mob:getHPP() > 10 then
mob:addMod(tpz.mod.ACC, 10)
mob:addMod(tpz.mod.ATT, 10)
mob:setLocalVar("HPP", mob:getHPP() - 10)
end
end
end
function onMobDeath(mob, killer)
end
|
-- Copyright (c) 2021 Johnathan P. Irvin
--
-- Permission is hereby granted, free of charge, to any person obtaining
-- a copy of this software and associated documentation files (the
-- "Software"), to deal in the Software without restriction, including
-- without limitation the rights to use, copy, modify, merge, publish,
-- distribute, sublicense, and/or sell copies of the Software, and to
-- permit persons to whom the Software is furnished to do so, subject to
-- the following conditions:
--
-- The above copyright notice and this permission notice shall be
-- included in all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
local origTurtle = {
place = turtle.place,
placeDown = turtle.placeDown,
placeUp = turtle.placeUp
}
local function placementFactory(func)
local function generatedFunction(text, blockName)
if
blockName ~= nil and
turtle.selectItem(blockName) == nil
then
return false, blockName .. ' was not found.'
end
return func(text)
end
return generatedFunction
end
turtle.place = placementFactory(origTurtle.place)
turtle.placeDown = placementFactory(origTurtle.placeDown)
turtle.placeUp = placementFactory(origTurtle.placeUp)
|
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('elec:vote')
AddEventHandler('elec:vote', function(candidate)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local candidate = candidate
MySQL.Async.execute('UPDATE users SET vote = @vote WHERE identifier = @identifier',{['@identifier'] = xPlayer.getIdentifier(),['@vote'] = candidate })
end)
|
return {
number = 7,
name = "Some Persistent Gems...",
message = "You might need to match the same gem more than once sometimes. Destroy the selected gems to proceed.",
timer = false,
countDownSpeed = 15, -- only used if timer is true. Controls the speed of the timer.
newColumn = function(column)
probability(column, {
1/10, "normal", function(n) column[n] = gems.wild() end,
1/10, "normal", function(n) column[3] = gems.burn() end,
})
return column
end,
boardMap = function()
return [[
| F A F B F C F D F |
| F F F F F F F F F |
]], {
A = {"normal", {color=1, selected=true, stays=2}},
B = {"normal", {color=2, selected=true, stays=3}},
C = {"normal", {color=3, selected=true, stays=4}},
D = {"normal", {color=4, selected=true, stays=5}},
}
end,
music= "classic1",
background= "interference",
vert = 3,
horz = 3,
upDiag = 3,
downDiag = 3,
checkObjectives = function(game)
return game.board.selectedCount() == 0
end
}
|
--i figured i should start using local functions despite 1.6 using like none
local undo_clear, undo_store, undo_stopstore--[[, undo_undo]]
local meta_data, promptedmetadatasave
local updatetilesscrollbar, updatelevelscrollbar
local worldscrollbarheight, levelscrollbarheight
local tilehotkeys = {
["1"] = {t=false, entity=false},
["2"] = {t=false, entity=false},
["3"] = {t=false, entity=false},
["4"] = {t=false, entity=false},
["5"] = {t=false, entity=false},
["6"] = {t=false, entity=false},
["7"] = {t=false, entity=false},
["8"] = {t=false, entity=false},
["9"] = {t=false, entity=false},
["0"] = {t=false, entity=false},
}
local tilehotkeysindex = {}
local tilehotkeysentityindex = {}
local trackgenerationid
function editor_load(player_position) --{x, y, xscroll, yscroll}
--BLOCKTOGGLE STUFF
solidblockperma = {false, false, false, false}
collectables = {} --[marioworld-mariolevel-mariosublevel][x-y]
collectableslist = {{},{},{},{},{},{},{},{},{},{}}
collectablescount = {0,0,0,0,0,0,0,0,0,0}
animationnumbers = {}
autosave = false
subleveltest = false
--assist mode
if assistmode == nil then
if AutoAssistMode then
assistmode = true
else
assistmode = false
end
latesttiles = {{1, 1}, {2, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}} --{type of tile, id}
end
backgroundtilemode = false
--sublevels in level
sublevelstable = {}
if not (mappacklevels[marioworld]) then
print("PANIC, levels not found!")
for k = 0, defaultsublevels do
table.insert(sublevelstable, k)
end
else
if (not mappacklevels[marioworld][mariolevel]) then
print("PANIC, sublevels not found!")
mappacklevels[marioworld][mariolevel] = defaultsublevels
end
for k = 0, mappacklevels[marioworld][mariolevel] do
table.insert(sublevelstable, k)
end
end
brushsizetoggle = false
brushsizex = 1
brushsizey = 1
quickmenuopen = false
quickmenuopeny = (height*16)-24
quickmenuclosedy = (height*16)
quickmenuy = quickmenuclosedy
quickmenusel = false
quickmenuspeed = 200
tilehotkeysindex = {}
tilehotkeysentityindex = {}
for i, t in pairs(tilehotkeys) do
if t.entity then
tilehotkeysentityindex[t.t] = i
else
tilehotkeysindex[t.t] = i
end
end
levelmodified = false
currentanimation = 1
tileselection = false
tileselectionants = 0
tileselectionmoving = false --dragging tile selection
if tilesoffset == nil then
--there was a weird crash with this, idk if this fixes it
tilesoffset = 0
end
editmtobjects = false
mtsavehighlighttime = 5
mtsavetimer = 0
mtjustsaved = false
mtsavecolors = {255, 112, 112, 128}
pastingtiles = false
pastemode = 1
pastecenter = {0, 0}
mtclipboard = {} -- fill with x, y, tile
tooltipa = -1000
minimapscroll = 0
minimapx = 3
minimapy = 30
minimapheight = 15
currenttile = 1
minimapscrollspeed = 30
minimapdragging = false
minimapmoving = false
tilemenuy = 0
tilemenumoving = false
allowdrag = true
if love.mouse.isDown("l") then
allowdrag = false
end
animationguiarea = {12, 33, 399, 212}
animationlineinset = 14
rightclickmenuopen = false
customrcopen = false
powerlinestate = 1
selectiontoolclick = {{false, false}, {false, false}}
selectiontoolselection = {}
guielements["tabmain"] = guielement:new("button", 1, 1, TEXT["main"], maintab, 3)
guielements["tabmain"].fillcolor = {63, 63, 63}
guielements["tabtiles"] = guielement:new("button", guielements["tabmain"].x+guielements["tabmain"].width+10, 1, TEXT["tiles"], tilestab, 3)
guielements["tabtiles"].fillcolor = {63, 63, 63}
guielements["tabtools"] = guielement:new("button", guielements["tabtiles"].x+guielements["tabtiles"].width+10, 1, TEXT["tools"], toolstab, 3)
guielements["tabtools"].fillcolor = {63, 63, 63}
guielements["tabmaps"] = guielement:new("button", guielements["tabtools"].x+guielements["tabtools"].width+10, 1, TEXT["maps"], mapstab, 3)
guielements["tabmaps"].fillcolor = {63, 63, 63}
guielements["tabcustom"] = guielement:new("button", guielements["tabmaps"].x+guielements["tabmaps"].width+10, 1, TEXT["custom"], customtab, 3)
guielements["tabcustom"].fillcolor = {63, 63, 63}
guielements["tabanimations"] = guielement:new("button", guielements["tabcustom"].x+guielements["tabcustom"].width+10, 1, TEXT["animations"], animationstab, 3)
guielements["tabanimations"].fillcolor = {63, 63, 63}
--MAIN
if android then
autoscroll = false
end
guielements["autoscrollcheckbox"] = guielement:new("checkbox", width*16-14-utf8.len(TEXT["follow player"])*8, 20, toggleautoscroll, autoscroll, TEXT["follow player"])
for i = 1, #backgroundcolor do
guielements["defaultcolor" .. i] = guielement:new("button", 17+(i-1)*12, 78, " ", defaultbackground, 0, {i})
if i == 4 then
guielements["defaultcolor" .. i].fillcolor = backgroundrgb
else
guielements["defaultcolor" .. i].fillcolor = backgroundcolor[i]
end
end
--guielements["backgrounddropdown"] = guielement:new("dropdown", 17, 85, 6, changebackground, background, "blue", "black", "water", "rgb")
guielements["backgroundinput1"] = guielement:new("input", 65, 78, 3, changebackgroundrgb, backgroundrgb[1], 3, nil, nil, 0)
guielements["backgroundinput2"] = guielement:new("input", 93, 78, 3, changebackgroundrgb, backgroundrgb[2], 3, nil, nil, 0)
guielements["backgroundinput3"] = guielement:new("input", 121, 78, 3, changebackgroundrgb, backgroundrgb[3], 3, nil, nil, 0)
guielements["backgroundinput1"].numdrag = {0,255}
guielements["backgroundinput2"].numdrag = {0,255}
guielements["backgroundinput3"].numdrag = {0,255}
guielements["musicdropdown"] = guielement:new("dropdown", 17, 102, 15, changemusic, musici, unpack(editormusictable))
guielements["custommusiciinput"] = guielement:new("input", 150, 102, 2, changemusic, custommusici, 2, 1, "music", 0)
guielements["spritesetdropdown"] = guielement:new("dropdown", 17, 126, 11, changespriteset, spriteset, "overworld", "underground", "castle", "underwater")
guielements["timelimitdecrease"] = guielement:new("button", 17, 152, "{", decreasetimelimit, 0)
guielements["timelimitincrease"] = guielement:new("button", 31 + string.len(mariotimelimit)*8, 152, "}", increasetimelimit, 0)
guielements["timelimitdecrease"].autorepeat = true
guielements["timelimitdecrease"].repeatwait = 0.3
guielements["timelimitdecrease"].repeatdelay = 0.08
guielements["timelimitincrease"].autorepeat = true
guielements["timelimitincrease"].repeatwait = 0.3
guielements["timelimitincrease"].repeatdelay = 0.08
guielements["portalgundropdown"] = guielement:new("dropdown", 17, 175, 11, changeportalgun, portalguni, "normal", "none", "1 only", "2 only", "gel")
--guielements["portalgundropdown"].dropup = true
guielements["widthbutton"] = guielement:new("button", 384-(utf8.len(TEXT["change size"])*8), 200, TEXT["change size"], openchangewidth, 2)
guielements["savebutton"] = guielement:new("button", 10, 200, TEXT["save"], function() savelevel(); levelmodified = false end, 2)
guielements["menubutton"] = guielement:new("button", guielements["savebutton"].x+guielements["savebutton"].width+12, 200, TEXT["exit"], menu_load, 2)
guielements["testbutton"] = guielement:new("button", guielements["menubutton"].x+guielements["menubutton"].width+12, 200, TEXT["test level"], test_level, 2)
guielements["testbuttonplayer"] = guielement:new("button", guielements["testbutton"].x+guielements["testbutton"].width+12, 200, TEXT["quick test"], function() test_level(objects["player"][1].x, objects["player"][1].y) end, 2)
guielements["savebutton"].bordercolor = {255, 0, 0}
guielements["savebutton"].bordercolorhigh = {255, 127, 127}
--guielements["levelpropertiesdropdown"] = guielement:new("dropdown", 200, 69, 20, function() end, 1, "level properties")
guielements["levelpropertiesdropdown"] = guielement:new("button", 200, 69, TEXT["level properties ↓"], levelpropertiestoggle, 1)
levelpropertiesdropdown = false
local lpx = 202
local lpy = guielements["levelpropertiesdropdown"].y+14
guielements["intermissioncheckbox"] = guielement:new("checkbox", lpx, lpy+10*(1-1), toggleintermission, intermission, TEXT["intermission"])
guielements["warpzonecheckbox"] = guielement:new("checkbox", lpx, lpy+10*(2-1), togglewarpzone, haswarpzone, TEXT["warpzone text"])
guielements["underwatercheckbox"] = guielement:new("checkbox", lpx, lpy+10*(3-1), toggleunderwater, underwater, TEXT["underwater"])
guielements["bonusstagecheckbox"] = guielement:new("checkbox", lpx, lpy+10*(4-1), togglebonusstage, bonusstage, TEXT["bonus stage"])
guielements["edgewrappingcheckbox"] = guielement:new("checkbox", lpx, lpy+10*(5-1), toggleedgewrapping, edgewrapping, TEXT["wrap around"])
guielements["lightsoutcheckbox"] = guielement:new("checkbox", lpx, lpy+10*(6-1), togglelightsout, lightsout, TEXT["lights out"])
guielements["lowgravitycheckbox"] = guielement:new("checkbox", lpx, lpy+10*(7-1), togglelowgravity, lowgravity, TEXT["low gravity"])
guielements["autoscrollingcheckbox"] = guielement:new("checkbox", 200, 86, toggleautoscrolling, autoscrolling, TEXT["autoscroll"])
guielements["autoscrollingscrollbar"] = guielement:new("scrollbar", 298, 86, 93, 35, 9, reverseautoscrollingscrollbar(), "hor")
guielements["autoscrollingscrollbar"].scrollstep = 0
guielements["custombackgroundcheckbox"] = guielement:new("checkbox", 200, 133, togglecustombackground, custombackground, TEXT["background"])
guielements["customforegroundcheckbox"] = guielement:new("checkbox", 200, 166, togglecustomforeground, customforeground, TEXT["foreground"])
guielements["scrollfactorxscrollbar"] = guielement:new("scrollbar", 298, 145, 93, 35, 9, reversescrollfactor(), "hor")
guielements["scrollfactoryscrollbar"] = guielement:new("scrollbar", 298, 155, 93, 35, 9, reversescrollfactor(scrollfactory), "hor")
guielements["scrollfactor2xscrollbar"] = guielement:new("scrollbar", 298, 177, 93, 35, 9, reversescrollfactor2(), "hor")
guielements["scrollfactor2yscrollbar"] = guielement:new("scrollbar", 298, 187, 93, 35, 9, reversescrollfactor2(scrollfactor2y), "hor")
guielements["scrollfactorxscrollbar"].scrollstep = 0
guielements["scrollfactoryscrollbar"].scrollstep = 0
guielements["scrollfactor2xscrollbar"].scrollstep = 0
guielements["scrollfactor2yscrollbar"].scrollstep = 0
guielements["backgrounddropdown"] = guielement:new("dropdown", 298, 133, 10, changecustombackground, 1, unpack(custombackgrounds))
guielements["foregrounddropdown"] = guielement:new("dropdown", 298, 165, 10, changecustomforeground, 1, unpack(custombackgrounds))
for i = 1, #custombackgrounds do
if custombackground and type(custombackground) == "string" and custombackground == custombackgrounds[i] then
guielements["backgrounddropdown"].var = i
guielements["custombackgroundcheckbox"].var = true
end
if customforeground and type(customforeground) == "string" and customforeground == custombackgrounds[i] then
guielements["foregrounddropdown"].var = i
guielements["customforegroundcheckbox"].var = true
end
end
--mapsize stuff
guielements["maptopup"] = guielement:new("button", 0, 0, "↑", changenewmapsize, nil, {"top", "up"}, nil, 8, 0.02)
guielements["maptopdown"] = guielement:new("button", 0, 0, "↓", changenewmapsize, nil, {"top", "down"}, nil, 8, 0.02)
guielements["mapleftleft"] = guielement:new("button", 0, 0, "{", changenewmapsize, nil, {"left", "left"}, nil, 8, 0.02)
guielements["mapleftright"] = guielement:new("button", 0, 0, "}", changenewmapsize, nil, {"left", "right"}, nil, 8, 0.02)
guielements["maprightleft"] = guielement:new("button", 0, 0, "{", changenewmapsize, nil, {"right", "left"}, nil, 8, 0.02)
guielements["maprightright"] = guielement:new("button", 0, 0, "}", changenewmapsize, nil, {"right", "right"}, nil, 8, 0.02)
guielements["mapbottomup"] = guielement:new("button", 0, 0, "↑", changenewmapsize, nil, {"bottom", "up"}, nil, 8, 0.02)
guielements["mapbottomdown"] = guielement:new("button", 0, 0, "↓", changenewmapsize, nil, {"bottom", "down"}, nil, 8, 0.02)
guielements["mapwidthapply"] = guielement:new("button", 0, 0, TEXT["apply"], mapwidthapply, 3)
guielements["mapwidthcancel"] = guielement:new("button", 0, 0, TEXT["cancel"], mapwidthcancel, 3)
--TILES
guielements["tilesall"] = guielement:new("button", 5, 20, TEXT["all"], tilesall, 2)
guielements["tilessmb"] = guielement:new("button", guielements["tilesall"].x+guielements["tilesall"].width+8, 20, TEXT["smb"], tilessmb, 2)
guielements["tilesportal"] = guielement:new("button", guielements["tilessmb"].x+guielements["tilessmb"].width+8, 20, TEXT["portal"], tilesportal, 2)
guielements["tilescustom"] = guielement:new("button", guielements["tilesportal"].x+guielements["tilesportal"].width+8, 20, TEXT["custom"], tilescustom, 2)
guielements["tilesanimated"] = guielement:new("button", guielements["tilescustom"].x+guielements["tilescustom"].width+8, 20, TEXT["animated"], tilesanimated, 2)
guielements["tilesobjects"] = guielement:new("button", guielements["tilesanimated"].x+guielements["tilesanimated"].width+8, 20, TEXT["objects"], tilesobjects, 2)
guielements["tilesentities"] = guielement:new("button", width*16-12-utf8.len(TEXT["entities"])*8, 20, TEXT["entities"], tilesentities, 2)
guielements["tilesscrollbar"] = guielement:new("scrollbar", 381, 37, 167, 15, 40, 0, "ver")
--TOOLS
guielements["linkbutton"] = guielement:new("button", 5, 22, TEXT["link tool"], linkbutton, 2, false, 1, 120)
guielements["linkbutton"].bordercolor = {0, 255, 0}
guielements["linkbutton"].bordercolorhigh = {220, 255, 220}
guielements["portalbutton"] = guielement:new("button", 5, 40, TEXT["portal gun"], portalbutton, 2, false, 1, 120)
guielements["portalbutton"].bordercolor = {0, 0, 255}
guielements["portalbutton"].bordercolorhigh = {127, 127, 255}
guielements["selectionbutton"] = guielement:new("button", 5, 58, TEXT["selection tool"], selectionbutton, 2, false, 1, 120)
guielements["selectionbutton"].bordercolor = {255, 106, 0}
guielements["selectionbutton"].bordercolorhigh = {255, 206, 127}
guielements["powerlinebutton"] = guielement:new("button", 5, 76, TEXT["power line draw"], powerlinebutton, 2, false, 1, 120)
guielements["powerlinebutton"].bordercolor = {255, 216, 0}
guielements["powerlinebutton"].bordercolorhigh = {255, 255, 220}
currenttooldesc = 1 --what description should be displayed for the buttons
guielements["livesdecrease"] = guielement:new("button", 294, 104, "{", livesdecrease, 0)
guielements["livesincrease"] = guielement:new("button", 314, 104, "}", livesincrease, 0)
guielements["physicsdropdown"] = guielement:new("dropdown", 294, 117, 11, changephysics, currentphysics, "mari0", "smb", "mari0-smb2j", "smb2j", "mari0-maker", "mario maker", "portal")
guielements["cameradropdown"] = guielement:new("dropdown", 294, 130, 11, changecamerasetting, camerasetting, "default", "centered"--[[, "forward only"]])
guielements["dropshadowcheckbox"] = guielement:new("checkbox", 294, 143, toggledropshadow, dropshadow, TEXT["drop shadow"])
guielements["realtimecheckbox"] = guielement:new("checkbox", 294, 154, togglerealtime, realtime, TEXT["real time"])
local _, count = TEXT["real time"]:gsub("\n", '')
guielements["continuemusiccheckbox"] = guielement:new("checkbox", 294, guielements["realtimecheckbox"].y+11+10*count, togglecontinuemusic, continuesublevelmusic, TEXT["cont. music"])
--MAPS
guielements["savebutton2"] = guielement:new("button", 300, 196, TEXT["save level"], guielements["savebutton"].func, 0, nil, 2.4, 94, true)
--guielements["autosavecheckbox"] = guielement:new("checkbox", 300, guielements["savebutton2"].y+16, function() autosave = not autosave; guielements["autosavecheckbox"].var = autosave end, autosave, TEXT["autosave"])
guielements["savebutton2"].bordercolor = {255, 0, 0}
guielements["savebutton2"].bordercolorhigh = {255, 127, 127}
guielements["worldscrollbar"] = guielement:new("scrollbar", 90, 20, 201, 11, 75, 0, "ver")
guielements["levelscrollbar"] = guielement:new("scrollbar", 383, 20, 173, 14, 60, oldlevelscrollbar or 0, "ver")
oldworldscrollbarv = 0
oldlevelscrollbarv = 0
oldlevelscrollbar = 0
levelrightclickmenu = guielement:new("rightclick", 0, 0, 6, levelrightclickmenuclick, false, "action", "copy", "paste", "delete")
levelrightclickmenu.active = false
--CUSTOM TAB
guielements["graphicscustomtab"] = guielement:new("button", 5, 20, TEXT["graphics"], customtabtab, 2, {"graphics"})
guielements["tilescustomtab"] = guielement:new("button", guielements["graphicscustomtab"].x+guielements["graphicscustomtab"].width+8, 20, TEXT["tiles"], customtabtab, 2, {"tiles"})
guielements["backgroundscustomtab"] = guielement:new("button", guielements["tilescustomtab"].x+guielements["tilescustomtab"].width+8, 20, TEXT["backgrounds"], customtabtab, 2, {"backgrounds"})
guielements["soundscustomtab"] = guielement:new("button", guielements["backgroundscustomtab"].x+guielements["backgroundscustomtab"].width+8, 20, TEXT["sounds"], customtabtab, 2, {"sounds"})
guielements["textcustomtab"] = guielement:new("button", guielements["soundscustomtab"].x+guielements["soundscustomtab"].width+8, 20, TEXT["text"], customtabtab, 2, {"text"})
guielements["enemiescustomtab"] = guielement:new("button", guielements["textcustomtab"].x+guielements["textcustomtab"].width+8, 20, TEXT["enemies"], customtabtab, 2, {"enemies"})
customtabstate = "graphics"
--custom graphics
changecurrentimage(1, true)
guielements["currentimagedropdown"] = guielement:new("dropdown", 184, 63, 22, changecurrentimage, currentcustomimage[1], unpack(imagestable))
guielements["currentimagedropdown"].displayentries = imagestabledisplay
--guielements["currentimagedropdown"].scrollbar.scrollstep = 0.11 --how much mousewheel scrolls
guielements["exportimagetemplate"] = guielement:new("button", 184, 88, TEXT["export template"], exportcustomimage, 2)
guielements["openfoldercustom"] = guielement:new("button", 184, 105, TEXT["open folder"], opencustomimagefolder, 2)
guielements["saveimage"] = guielement:new("button", 176, 199, TEXT["update image"], savecustomimage, 2)
guielements["saveimage"].bordercolor = {255, 0, 0}
guielements["saveimage"].bordercolorhigh = {255, 127, 127}
guielements["resetimage"] = guielement:new("button", guielements["saveimage"].x+guielements["saveimage"].width+8, 199, TEXT["reset"], resetcustomimage, 2)
--custom tiles
guielements["exporttilestemplate"] = guielement:new("button", 184, 63, TEXT["export template"], exportcustomimage, 2)
guielements["exportanimatedtilestemplate"] = guielement:new("button", 184, 163, TEXT["export template"], exportcustomimage, 2, {"animated"})
guielements["openfoldertilescustom"] = guielement:new("button", 184, 80, TEXT["open folder"], opencustomimagefolder, 2, {"tiles"})
guielements["openfolderanimatedtilescustom"] = guielement:new("button", 184, 180, TEXT["open folder"], opencustomimagefolder, 2, {"animated"})
--custom background
changecurrentbackground(1, true)
guielements["currentbackgrounddropdown"] = guielement:new("dropdown", 184, 63, 10, changecurrentbackground, 1, "background", "foreground")
guielements["openfolderbackgroundscustom"] = guielement:new("button", 184, 131, TEXT["open folder"], opencustomimagefolder, 2, {"backgrounds"})
--custom sounds
changecurrentsound(1, true)
guielements["currentsounddropdown"] = guielement:new("dropdown", 184, 63, 16, changecurrentsound, 1, unpack(soundliststring))
--guielements["currentsounddropdown"].scrollbar.scrollstep = 0.11 --how much mousewheel scrolls
guielements["openfoldersoundscustom"] = guielement:new("button", 184, 105, TEXT["open folder"], opencustomimagefolder, 2, {"sounds"})
guielements["openfoldermusiccustom"] = guielement:new("button", 184, 165, TEXT["open folder"], opencustomimagefolder, 2, {"music"})
--custom enemies
changecurrentenemy(1, true)
guielements["currentenemydropdown"] = guielement:new("dropdown", 184, 63, 22, changecurrentenemy, 1, unpack(customenemies))
if guielements["currentenemydropdown"].scrollbar then
--guielements["currentenemydropdown"].scrollbar.scrollstep = 0.11 --how much mousewheel scrolls
end
guielements["openfolderenemiescustom"] = guielement:new("button", 184, 105, TEXT["open folder"], opencustomimagefolder, 2)
--custom text
guielements["savecustomtext"] = guielement:new("button", 10, 201, "save text", savecustomtext, 2)
guielements["savecustomtext"].bordercolor = {255, 0, 0}
guielements["savecustomtext"].bordercolorhigh = {255, 127, 127}
guielements["hudtexttab"] = guielement:new("button", 10, 40, TEXT["hud"], texttabtab, 2, {"hud"})
guielements["endingtexttab"] = guielement:new("button", guielements["hudtexttab"].x+guielements["hudtexttab"].width+8, 40, TEXT["ending"], texttabtab, 2, {"ending"})
guielements["castletexttab"] = guielement:new("button", guielements["endingtexttab"].x+guielements["endingtexttab"].width+8, 40, TEXT["castle"], texttabtab, 2, {"castle"})
guielements["levelscreentexttab"] = guielement:new("button", guielements["castletexttab"].x+guielements["castletexttab"].width+8, 40, TEXT["levelscreen"], texttabtab, 2, {"levelscreen"})
guielements["editendingtext1"] = guielement:new("input", 10, 67, 32, nil, endingtext[1], 32)
guielements["editendingtext2"] = guielement:new("input", 10, 81, 32, nil, endingtext[2], 32)
guielements["editplayername"] = guielement:new("input", 10, 67, 12, nil, playername, 12)
guielements["endingcolor<"] = guielement:new("button", 10, 97, "{", endingtextcolorleft, 1)
guielements["endingcolor>"] = guielement:new("button", guielements["endingcolor<"].x+guielements["endingcolor<"].width+utf8.len(TEXT["color"])*8+7, 97, "}", endingtextcolorright, 1)
guielements["edittoadtext1"] = guielement:new("input", 10, 67, 32, nil, toadtext[1], 32)
guielements["edittoadtext2"] = guielement:new("input", 10, 81, 32, nil, toadtext[2], 32)
guielements["edittoadtext3"] = guielement:new("input", 10, 95, 32, nil, toadtext[3], 32)
guielements["editpeachtext1"] = guielement:new("input", 10, 121, 32, nil, peachtext[1], 32)
guielements["editpeachtext2"] = guielement:new("input", 10, 135, 32, nil, peachtext[2], 32)
guielements["editpeachtext3"] = guielement:new("input", 10, 149, 32, nil, peachtext[3], 32)
guielements["editpeachtext4"] = guielement:new("input", 10, 163, 32, nil, peachtext[4], 32)
guielements["editpeachtext5"] = guielement:new("input", 10, 177, 32, nil, peachtext[5], 32)
guielements["stevecheckbox"] = guielement:new("checkbox", 10, 191, togglesteve, pressbtosteve, "steve")
guielements["hudcolor<"] = guielement:new("button", 10, 83, "{", hudtextcolorleft, 1)
guielements["hudcolor>"] = guielement:new("button", guielements["hudcolor<"].x+guielements["hudcolor<"].width+utf8.len(TEXT["color"])*8+7, 83, "}", hudtextcolorright, 1)
guielements["hudworldlettercheckbox"] = guielement:new("checkbox", 10, 98, togglehudworldletter, hudworldletter, TEXT["use letters for worlds over 9"])
guielements["hudvisiblecheckbox"] = guielement:new("checkbox", 10, 109, togglehudvisible, hudvisible, TEXT["hud visible"])
guielements["hudoutlinecheckbox"] = guielement:new("checkbox", 10, 120, togglehudoutline, hudoutline, TEXT["hud outline"])
guielements["hudsimplecheckbox"] = guielement:new("checkbox", 10, 131, togglehudsimple, hudsimple, TEXT["simple hud"])
guielements["editlevelscreentext"] = guielement:new("input", 10, 81, 40, nil, levelscreentext[marioworld .. "-" .. mariolevel] or "", 45)
textcolorl = endingtextcolorname
textcolorp = hudtextcolorname
textstate = "hud"
--animationS
guielements["animationsscrollbarver"] = guielement:new("scrollbar", animationguiarea[1]-10, animationguiarea[2], animationguiarea[4]-animationguiarea[2], 10, 40, 0, "ver", nil, nil, nil, nil, true)
guielements["animationsscrollbarhor"] = guielement:new("scrollbar", animationguiarea[1], animationguiarea[4], animationguiarea[3]-animationguiarea[1], 40, 10, 0, "hor", nil, nil, nil, nil, false)
guielements["animationsscrollbarhor"].scrollstep = 0
local args = {}
for i, v in ipairs(animations) do
table.insert(args, string.sub(v.name, 1, -6))
end
guielements["animationselectdrop"] = guielement:new("dropdown", 15, 20, 15, selectanimation, 1, unpack(args))
guielements["animationnewbutton"] = guielement:new("button", 3, 20, "+", createnewanimation, nil)
guielements["animationsavebutton"] = guielement:new("button", 150, 19, TEXT["save"], saveanimation, 1)
guielements["animationdelbutton"] = guielement:new("button", guielements["animationsavebutton"].x+guielements["animationsavebutton"].width+8, 19, "x", removeanimation, 1)
guielements["animationnameinput"] = guielement:new("input", 282, 20, 14, function() animationsaveas = guielements["animationnameinput"].value; guielements["animationnameinput"].inputting = false end, "", 20, nil, nil, 0)
if animations[currentanimation] then
guielements["animationnameinput"].value = string.sub(animations[currentanimation].name, 1, -6)
guielements["animationnameinput"]:updatePos()
end
addanimationtriggerbutton = guielement:new("button", 0, 0, "+", addanimationtrigger, nil, nil, nil, 8)
addanimationtriggerbutton.textcolor = {0, 200, 0}
addanimationconditionbutton = guielement:new("button", 0, 0, "+", addanimationcondition, nil, nil, nil, 8)
addanimationconditionbutton.textcolor = {0, 200, 0}
addanimationactionbutton = guielement:new("button", 0, 0, "+", addanimationaction, nil, nil, nil, 8)
addanimationactionbutton.textcolor = {0, 200, 0}
--get current description and shit
local mappackname = ""
local mappackauthor = ""
local mappackdescription = ""
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/settings.txt") then
local data = love.filesystem.read(mappackfolder .. "/" .. mappack .. "/settings.txt")
local split1 = data:split("\n")
for i = 1, #split1 do
local split2 = split1[i]:split("=")
if split2[1] == "name" then
mappackname = split2[2]
elseif split2[1] == "author" then
mappackauthor = split2[2]
elseif split2[1] == "description" then
mappackdescription = split2[2]
end
end
end
if love.filesystem.exists( mappackfolder .. "/" .. mappack .. "/icon.png" ) then
editmappackicon = love.graphics.newImage(mappackfolder .. "/" .. mappack .. "/icon.png")
else
editmappackicon = nil
end
multitileobjects = {}
multitileobjectnames = {}
loadmtobjects()
guielements["mtobjectrename"] = guielement:new("input", 6, 39, 30,
function()
multitileobjectnames[guielements["mtobjectrename"].i] = guielements["mtobjectrename"].value
guielements["mtobjectrename"].active = false
changemtname(guielements["mtobjectrename"].i)
end, "", 30)
guielements["edittitle"] = guielement:new("input", 5, 115, 17, nil, mappackname, 17)
guielements["editauthor"] = guielement:new("input", 5, 140, 13, nil, mappackauthor, 13)
guielements["editdescription"] = guielement:new("input", 5, 165, 17, nil, mappackdescription, 51, 3)
guielements["savesettings"] = guielement:new("button", 5, 203, TEXT["save settings"], savesettings, 2)
guielements["savesettings"].bordercolor = {255, 0, 0}
guielements["savesettings"].bordercolorhigh = {255, 127, 127}
--MISC
editortilemousescroll = false
editortilemousescrolltimer = 0
undo_clear()
tilesall()
if editorloadopen then
editoropen()
editorloadopen = false
else
editorclose()
editorstate = "main"
editentities = false
end
if player_position then
--test from position
objects["player"][1].x = player_position[1]
objects["player"][1].y = player_position[2]
camerasnap(player_position[3], player_position[4])
end
trackgenerationid = 0
trackpreviews = false
end
function editor_update(dt)
----------
--EDITOR--
----------
--[[level modified debug
if oldlevelmodified ~= nil then
if oldlevelmodified ~= levelmodified and levelmodified then
notice.new("level modified",notice.white)
end
end
oldlevelmodified = levelmodified]]
if editormenuopen == false or minimapmoving then
--key scroll
if (not rightclickmenuopen) or customrcopen == "region" or customrcopen == "link" or customrcopen == "path" or customrcopen == "trackpath" or minimapmoving then
if (love.keyboard.isDown("left") or (android and leftkey(1) and not autoscroll)) and not brushsizetoggle then
autoscroll = false
guielements["autoscrollcheckbox"].var = autoscroll
splitxscroll[1] = splitxscroll[1] - 30*gdt
if splitxscroll[1] < 0 then
splitxscroll[1] = 0
end
generatespritebatch()
elseif (love.keyboard.isDown("right") or (android and rightkey(1) and not autoscroll)) and not brushsizetoggle then
autoscroll = false
guielements["autoscrollcheckbox"].var = autoscroll
splitxscroll[1] = splitxscroll[1] + 30*gdt
if splitxscroll[1] > mapwidth-width then
splitxscroll[1] = mapwidth-width
end
generatespritebatch()
end
if mapheight ~= 15 and not brushsizetoggle then
if (love.keyboard.isDown("up") or (android and upkey(1) and not autoscroll)) then
autoscroll = false
guielements["autoscrollcheckbox"].var = autoscroll
splityscroll[1] = splityscroll[1] - 30*gdt
if splityscroll[1] < 0 then
splityscroll[1] = 0
end
generatespritebatch()
elseif (love.keyboard.isDown("down") or (android and downkey(1) and not autoscroll)) then
autoscroll = false
guielements["autoscrollcheckbox"].var = autoscroll
splityscroll[1] = splityscroll[1] + 30*gdt
if splityscroll[1] >= mapheight-height-1 then
splityscroll[1] = mapheight-height-1
end
generatespritebatch()
end
end
end
end
if editormenuopen == false and (not minimapmoving) then
if editorstate == "powerline" then
local x, y = love.mouse.getPosition()
if love.mouse.isDown("l") then
powerlinedraw(x, y)
elseif love.mouse.isDown("r") then
editentities = true
currenttile = 1
placetile(x, y)
end
elseif customrcopen == "path" and allowdrag then
--draw path (this used to be so simple, but then i added clear pipes ;( )
local x, y = love.mouse.getPosition()
if love.mouse.isDown("l") then
local rcp = rightclickpath
local ox, oy = rcp.last[1], rcp.last[2]
local dir = rcp.dir
local tx, ty = getMouseTile(x, y+8*screenzoom*scale)
local coveredtiles = {}
tx = tx-rcp.x
ty = ty-rcp.y
--fit into pipe path
if rcp.pipe then
if (dir == "right" or dir == "left") and ty < oy then
ty = ty + 1
elseif (dir == "down" or dir == "up") and tx < ox then
tx = tx + 1
end
--allow going left too
if #rcp.path == 1 and tx == ox-1 then
dir = "left"
end
end
local overlap = ((tx == ox) and (ty == oy))
--allow dragging again
if (not rcp.drag) and overlap then
rcp.drag = true
end
if not overlap then
local lx, ly = rcp.last[1], rcp.last[2]--last pos
for i = #rcp.path, 1, -1 do
--check normal overlap
local pass = true
if (tx == rcp.path[i][1] and ty == rcp.path[i][2]) and not (i == #rcp.path-1) then
pass = false
end
--check pipe overlap
if rcp.pipe and not (i == #rcp.path-1) then
local cx, cy = rcp.path[i][1], rcp.path[i][2]--check x, check y
table.insert(coveredtiles, {cx, cy})
local dir
if ly < cy then dir = "up"; table.insert(coveredtiles, {cx-1, cy})
elseif lx > cx then dir = "right"; table.insert(coveredtiles, {cx, cy-1})
elseif lx < cx then dir = "left"; table.insert(coveredtiles, {cx, cy-1})
elseif ly > cy then dir = "down"; table.insert(coveredtiles, {cx-1, cy})
end
lx, ly = cx, cy
if dir then
if dir == "up" and ty == cy and tx == cx-1 then pass = false
elseif dir == "right" and tx == cx and ty == cy-1 then pass = false
elseif dir == "left" and tx == cx and ty == cy-1 then pass = false
elseif dir == "down" and ty == cy and tx == cx-1 then pass = false
end
end
end
if not pass then
overlap = true
break
end
end
end
if (not overlap) and rcp.drag then
local erase = false
local place = false
if tx == ox+1 and ty == oy then
if dir == "left" then
erase = true
else
--no overlapping turns
local pass = true
if rcp.pipe and dir == "down" and rcp.path[#rcp.path-2] and rcp.path[#rcp.path][1] ~= rcp.path[#rcp.path-2][1] then
pass = false
end
if pass then
rcp.dir = "right"
place = true
end
end
elseif tx == ox-1 and ty == oy then
if dir == "right" then
erase = true
else
--no overlapping turns
local pass = true
if rcp.pipe and dir == "down" and rcp.path[#rcp.path-2] and rcp.path[#rcp.path][1] ~= rcp.path[#rcp.path-2][1] then
pass = false
end
if pass then
rcp.dir = "left"
place = true
end
end
elseif tx == ox and ty == oy+1 then
if dir == "up" then
erase = true
else
--no overlapping turns
local pass = true
if rcp.pipe and dir == "right" and rcp.path[#rcp.path-2] and rcp.path[#rcp.path][2] ~= rcp.path[#rcp.path-2][2] then
pass = false
end
if pass then
rcp.dir = "down"
place = true
end
end
elseif tx == ox and ty == oy-1 then
if dir == "down" then
erase = true
else
--no overlapping turns
local pass = true
if rcp.pipe and dir == "right" and rcp.path[#rcp.path-2] and rcp.path[#rcp.path][2] ~= rcp.path[#rcp.path-2][2] then
pass = false
end
if pass then
rcp.dir = "up"
place = true
end
end
end
if place then
if rcp.pipe then
local turn = (dir ~= rcp.dir)
--add additional segment for turning pipe
local pass = true
for i, t in pairs(coveredtiles) do
if tx == t[1] and ty == t[2] then pass = false
elseif turn and rcp.dir == "up" and tx == t[1] and ty-1 == t[2] then pass = false
elseif turn and rcp.dir == "left" and tx-1 == t[1] and ty == t[2] then pass = false
elseif (rcp.dir == "up" or rcp.dir == "down") and tx-1 == t[1] and ty == t[2] then pass = false
elseif (rcp.dir == "left" or rcp.dir == "right") and tx == t[1] and ty-1 == t[2] then pass = false
end
end
if pass then
table.insert(rcp.path, {tx, ty})
if turn then
if rcp.dir == "up" then
table.insert(rcp.path, {tx, ty-1})
rcp.drag = false
elseif rcp.dir == "left" then
table.insert(rcp.path, {tx-1, ty})
rcp.drag = false
end
end
rcp.last = {rcp.path[#rcp.path][1], rcp.path[#rcp.path][2]}
else
rcp.dir = dir
end
else
table.insert(rcp.path, {tx, ty})
rcp.last = {rcp.path[#rcp.path][1], rcp.path[#rcp.path][2]}
end
elseif erase and #rcp.path > 1 then
table.remove(rcp.path, #rcp.path)
--remove additional segment for turning pipe
if rcp.pipe and (dir == "left" or dir == "up") and rcp.path[#rcp.path-1] and rcp.path[#rcp.path-2] then
if not ((tx == rcp.path[#rcp.path-2][1]) or (ty == rcp.path[#rcp.path-2][2])) then
tx, ty = rcp.path[#rcp.path-1][1], rcp.path[#rcp.path-1][2]
table.remove(rcp.path, #rcp.path)
rcp.drag = false
end
end
rcp.last = {rcp.path[#rcp.path][1], rcp.path[#rcp.path][2]}
rcp.dir = "right"
if #rcp.path > 1 then
local lx, ly = rcp.path[#rcp.path-1][1], rcp.path[#rcp.path-1][2]
if lx > tx then
rcp.dir = "left"
elseif ly < ty then
rcp.dir = "down"
elseif ly > ty then
rcp.dir = "up"
end
end
end
end
end
elseif customrcopen == "trackpath" and allowdrag then
--draw track
local x, y = love.mouse.getPosition()
if love.mouse.isDown("l") then
local rcp = rightclicktrack
local ox, oy = rcp.last[1], rcp.last[2]
local dir = rcp.dir
local tx, ty = getMouseTile(x, y+8*screenzoom*scale)
tx = tx-rcp.x
ty = ty-rcp.y
local overlap = ((tx == ox) and (ty == oy))
--allow dragging again
if (not rcp.drag) and overlap then
rcp.drag = true
end
local looped, looping = false, false
if #rcp.path > 3 and rcp.path[1][3] ~= "c" and rcp.path[1][3] ~= "o" then
looped = true
overlap = false
end
if #rcp.path > 3 and rcp.path[1][1] == tx and rcp.path[1][2] == ty then
looping = true
end
if not overlap then
for i = #rcp.path, 1, -1 do
--check overlap
if (tx == rcp.path[i][1] and ty == rcp.path[i][2]) and i ~= #rcp.path-1 and (#rcp.path <= 3 or i ~= 1) and not (looped and i == #rcp.path) then
overlap = true
break
end
end
end
if (not overlap) and rcp.drag and (not (looping and looped)) then
local erase = false
local place = false
if rcp.path[#rcp.path-1] and (tx == rcp.path[#rcp.path-1][1] and ty == rcp.path[#rcp.path-1][2]) then
erase = true
elseif looped and tx == rcp.path[#rcp.path][1] and ty == rcp.path[#rcp.path][2] then
erase = true
end
if (not erase) and (not looped) then
if tx == ox+1 and ty == oy then
rcp.dir = "r"
place = true
elseif tx == ox-1 and ty == oy then
rcp.dir = "l"
place = true
elseif tx == ox and ty == oy+1 then
rcp.dir = "d"
place = true
elseif tx == ox-1 and ty == oy-1 then
rcp.dir = "lu"
place = true
elseif tx == ox+1 and ty == oy-1 then
rcp.dir = "ru"
place = true
elseif tx == ox-1 and ty == oy+1 then
rcp.dir = "ld"
place = true
elseif tx == ox+1 and ty == oy+1 then
rcp.dir = "rd"
place = true
elseif tx == ox and ty == oy-1 then
rcp.dir = "u"
place = true
end
end
if place then
if looping then
--make loop
rcp.path[1][3] = oppositetrackdirection(rcp.dir)
rcp.path[#rcp.path][4] = rcp.dir
else
local openorclosed = rcp.path[#rcp.path][4]
rcp.path[#rcp.path][4] = rcp.dir
table.insert(rcp.path, {tx, ty, oppositetrackdirection(rcp.dir), openorclosed, "d"})
end
elseif erase and #rcp.path > 1 then
if looped then
--remove loop
rcp.path[#rcp.path][4] = "c"
rcp.path[1][3] = "c"
else
local openorclosed = rcp.path[#rcp.path][4]
table.remove(rcp.path, #rcp.path)
rcp.path[#rcp.path][4] = openorclosed
end
end
if place or erase then
rcp.last = {rcp.path[#rcp.path][1], rcp.path[#rcp.path][2], rcp.path[#rcp.path][3], rcp.path[#rcp.path][4], rcp.path[#rcp.path][5]}
end
end
end
end
if not android then
if love.keyboard.isDown("lshift") then
brushsizetoggle = true
else
brushsizetoggle = false
end
end
if love.keyboard.isDown("rctrl") or love.keyboard.isDown("lctrl") or love.keyboard.isDown("rgui") or love.keyboard.isDown("lgui") then
ctrlpressed = true
else
ctrlpressed = false
end
if rightclickmenuopen and customrcopen then
if rightclickobjects then
for i = 1, #rightclickobjects do
local obj = rightclickobjects[i]
obj:update(dt)
end
end
end
if editorstate == "linktool" or editorstate == "portalgun" or editorstate == "selectiontool" or editorstate == "powerline" then
return
end
tileselectionants = (tileselectionants + 8*dt)%16
if love.mouse.isDown("l") and allowdrag and customrcopen == false and not (assistmode and quickmenuopen) then
local x, y = love.mouse.getPosition()
if tileselection then
if not tileselection.finished then
--increase tileselection
local tx, ty = getMouseTile(x, y+8*screenzoom*scale)
tileselection[3] = tx
tileselection[4] = ty
end
elseif pastingtiles then
--PASTE TILES
for i, v in pairs(mtclipboard) do
for j, w in pairs(v) do
if w[1] == 1 and (not w[2]) and (not w["back"]) and pastemode == 1 then
-- nothing
else
local tx, ty = getMouseTile(x+(i-1 + pastecenter[1])*16*scale, y+(j-1 + pastecenter[2])*16*scale+8*scale)
if ismaptile(tx, ty) then
local d = mtclipboard[i][j]
currenttile = d[1]
--[[placetile(x+(i-1 + pastecenter[1])*16*scale, y+(j-1 + pastecenter[2])*16*scale)
local tile1 = d[1]
if tile1 == 1 then
tile1 = false --don't paste empty space
end
if not backgroundtilemode then
if not d[3] then
map[tx][ty][1] = tile1 or map[tx][ty][1]
map[tx][ty][2] = d[2] or map[tx][ty][2]
map[tx][ty]["back"] = d["back"]
else
map[tx][ty] = {tile1 or map[tx][ty][1], d[2] or map[tx][ty][2], d[3] or map[tx][ty][3], back=d["back"]}
end
end
map[tx][ty]["gels"] = {}]]
end
end
end
end
allowdrag = false
elseif (brushsizex > 1 or brushsizey > 1) and not pastingtiles then
for lx = 1, brushsizex do
for ly = 1, brushsizey do
placetile(x+((lx-1)*16*scale), y+((ly-1)*16*scale))
end
end
elseif not pastingtiles then
placetile(x, y)
end
end
elseif editorstate == "main" then
if love.mouse.isDown("l") and not changemapwidthmenu and not minimapmoving then
local mousex, mousey = love.mouse.getPosition()
if mousey >= minimapy*scale and mousey < (minimapy+34)*scale then
if mousex >= minimapx*scale and mousex < (minimapx+394)*scale then
--HORIZONTAL
if mousex < (minimapx+width)*scale then
if minimapscroll > 0 then
minimapscroll = minimapscroll - minimapscrollspeed*dt
if minimapscroll < 0 then
minimapscroll = 0
end
end
elseif mousex >= (minimapx+394-width)*scale then
if minimapscroll < mapwidth-width-170 then
minimapscroll = minimapscroll + minimapscrollspeed*dt
if minimapscroll > mapwidth-width-170 then
minimapscroll = mapwidth-width-170
end
end
end
--VERTICAL
if mousey < (minimapy+5)*scale then
if yscroll > 0 then
yscroll = yscroll - minimapscrollspeed*dt
if yscroll < 0 then
yscroll = 0
end
splityscroll[1] = yscroll
end
elseif mousey >= (minimapy+minimapheight*2+4-5)*scale then
if yscroll < mapheight-height then
yscroll = yscroll + minimapscrollspeed*dt
if yscroll > mapheight-height-1 then
yscroll = mapheight-height-1
end
splityscroll[1] = yscroll
end
end
splitxscroll[1] = (mousex/scale-3-width) / 2 + minimapscroll
if splitxscroll[1] < minimapscroll then
splitxscroll[1] = minimapscroll
end
if splitxscroll[1] > 170 + minimapscroll then
splitxscroll[1] = 170 + minimapscroll
end
if splitxscroll[1] > mapwidth-width then
splitxscroll[1] = mapwidth-width
end
--SPRITEBATCH UPDATE
if math.floor(splitxscroll[1]) ~= spritebatchX[1] or math.floor(splityscroll[1]) ~= spritebatchY[1] then
generatespritebatch()
spritebatchX[1] = math.floor(splitxscroll[1])
spritebatchY[1] = math.floor(splityscroll[1])
end
end
elseif minimapdragging and mousey >= (height-8)*16*scale then --full minimap
minimapdragging = false
minimapmoving = true
nothingtab()
end
--mapwidth repeat
if guirepeattimer > 0 then
guirepeattimer = guirepeattimer - dt
else
end
end
updatescrollfactor()
elseif editorstate == "tiles" then
local x, y = love.mouse.getPosition()
tilesoffset = (guielements["tilesscrollbar"].value or 0) * (tilescrollbarheight or 1) * scale
if (editentities and not editenemies) and not DisableToolTips then
local t, list = getentitylistpos(x, y)
local tile
if t and list then
tile = entitiesform[list][t]
end
if tile ~= prevtile then
if tile and (tooltipimages[tile] or type(tile) == "string") then
entitytooltipobject = entitytooltip:new(tile)
end
end
if tile and (tooltipimages[tile] or type(tile) == "string") then
entitytooltipobject:update(dt)
tooltipa = math.min(255, tooltipa + dt*4000)
else
tooltipa = math.max(-2000, tooltipa - dt*4000)
end
prevtile = tile
end
if y > tilemenuy+height*16-32 and y > tilemenuy+height*16 then
tilemenumoving = true
end
--tile stamp selection on android
if android and tilestampholdtimer then
tilestampholdtimer = tilestampholdtimer + dt
if tilestampholdtimer > 0.8 then
if math.abs(x-tilestampholdx) < 5*scale and math.abs(y-tilestampholdy) < 5*scale then
editor_mousepressed(tilestampholdx,tilestampholdy,"l")
love.system.vibrate(0.1)
end
tilestampholdtimer = false
end
end
elseif editorstate == "tools" then
--update description for the button that is being hovered
if guielements["linkbutton"]:inhighlight(love.mouse.getPosition()) then
currenttooldesc = 1
elseif guielements["portalbutton"]:inhighlight(love.mouse.getPosition()) then
currenttooldesc = 2
elseif guielements["selectionbutton"]:inhighlight(love.mouse.getPosition()) then
currenttooldesc = 3
elseif guielements["powerlinebutton"]:inhighlight(love.mouse.getPosition()) then
currenttooldesc = 4
end
elseif editorstate == "maps" then
--map button scroll
local v = worldscrollbarheight*guielements["worldscrollbar"].value
if v ~= oldworldscrollbarv then
for i = 1, #mappacklevels do --world
guielements["world-" .. i].y = math.floor(20+((i-1)*16)-v)
end
guielements["newworld"].y = math.floor(20+((#mappacklevels)*16)-v)
end
oldworldscrollbarv = v
--level button scroll
v = levelscrollbarheight*guielements["levelscrollbar"].value
if v ~= oldlevelscrollbarv then
for j = 1, #mappacklevels[currentworldselection] do --level
for k = 0, mappacklevels[currentworldselection][j] do --sublevel
local name = currentworldselection .. "-" .. j .. "_" .. k
if k < 1 then
guielements[name].y = math.floor(20+((j-1)*39)-v)
else
guielements[name].y = math.floor(41+((j-1)*39)-v)
end
end
guielements["newsublevel-" .. currentworldselection .. "-" .. j].y = math.floor(41+((j-1)*39)-v)
end
guielements["newlevel-" .. currentworldselection].y = math.floor(20+((#mappacklevels[currentworldselection])*39)-v)
end
oldlevelscrollbarv = v
oldlevelscrollbar = guielements["levelscrollbar"].value
--scrollbar priority
local x, y = love.mouse.getPosition()
if x > 103*scale then
guielements["levelscrollbar"].scrollstepdisabled = false
guielements["worldscrollbar"].scrollstepdisabled = true
else
guielements["levelscrollbar"].scrollstepdisabled = true
guielements["worldscrollbar"].scrollstepdisabled = false
end
elseif editorstate == "custom" then
if customtabstate == "enemies" then
if currentcustomenemy then
local en = enemiesdata[currentcustomenemy[2]]
if en then
if en.animationtype == "mirror" then
currentcustomenemy.timer = currentcustomenemy.timer + dt
while currentcustomenemy.timer > en.animationspeed do
currentcustomenemy.timer = currentcustomenemy.timer - en.animationspeed
if currentcustomenemy.animationdirection == "left" then
currentcustomenemy.animationdirection = "right"
else
currentcustomenemy.animationdirection = "left"
end
end
elseif en.animationtype == "frames" then
currentcustomenemy.timer = currentcustomenemy.timer + dt
if type(en.animationspeed) == "table" then
while currentcustomenemy.timer > en.animationspeed[currentcustomenemy.timerstage] do
currentcustomenemy.timer = currentcustomenemy.timer - en.animationspeed[currentcustomenemy.timerstage]
currentcustomenemy.quadi = currentcustomenemy.quadi + 1
if currentcustomenemy.quadi > en.animationstart + en.animationframes - 1 then
currentcustomenemy.quadi = currentcustomenemy.quadi - en.animationframes
end
currentcustomenemy.timerstage = currentcustomenemy.timerstage + 1
if currentcustomenemy.timerstage > #en.animationspeed then
currentcustomenemy.timerstage = 1
end
end
else
while currentcustomenemy.timer > en.animationspeed do
currentcustomenemy.timer = currentcustomenemy.timer - en.animationspeed
currentcustomenemy.quadi = currentcustomenemy.quadi + 1
if currentcustomenemy.quadi > en.animationstart + en.animationframes - 1 then
currentcustomenemy.quadi = currentcustomenemy.quadi - en.animationframes
end
end
end
end
end
end
end
end
if musici == 7 and editorstate == "main" and guielements["custommusiciinput"].active == false then
guielements["custommusiciinput"].active = true
end
if editortilemousescroll then
editortilemousescrolltimer = editortilemousescrolltimer + dt
if editortilemousescrolltimer > .4 then
editortilemousescroll = false
editortilemousescrolltimer = 0
end
end
if assistmode and not editormenuopen then --quick menu
local x, y = love.mouse.getX()/scale, love.mouse.getY()/scale
if ((x > ((width*8)-30) and y > (quickmenuy-7) and x < ((width*8)+30) and y < (quickmenuy+7)) or
(x > (width*8)-((#latesttiles*24)/2) and y > (quickmenuy) and x < (width*8)+((#latesttiles*24)/2) and y < (quickmenuy)+24)) and not (quickmenuy == quickmenuclosedy and love.mouse.isDown("l")) then
quickmenuy = math.max(quickmenuy-quickmenuspeed*dt, quickmenuopeny)
quickmenuopen = true
else
quickmenuopen = false
quickmenuy = math.min(quickmenuy+quickmenuspeed*dt, quickmenuclosedy)
end
if quickmenuopen then
quickmenusel = false
local checkx = (width*8)-((#latesttiles*24)/2)
local val = math.ceil((x-checkx)/24)
if val > 0 and val <= #latesttiles then
quickmenusel = val
end
--[[for i = 1, #latesttiles do
local checkx = (((width*8)-((#latesttiles*24)/2))+(24*(i-1))+2)
if x > checkx and y > quickmenuy+2 and x < checkx+20 and y < quickmenuy+22 then
quickmenusel = i
break
end
end]]
end
end
if animationguilines then
for i, v in pairs(animationguilines) do
for k, w in pairs(v) do
w:update(dt)
end
end
end
end
function editor_draw()
love.graphics.setColor(255, 255, 255)
local mousex, mousey = love.mouse.getPosition()
--EDITOR
if not editormenuopen then
if customrcopen and customrcopen == "trackpath" then
love.graphics.setColor(255, 255, 255, 200)
properprintF(TEXT["erase: click previous track\nchange ends: right click\nchange grabbing: right click"], 1*scale, (height*16-3*10)*scale)
elseif tileselection and tileselection.finished then
love.graphics.setColor(255, 255, 255, 200)
properprintF(TEXT["move:left click\ncopy:ctrl+c\npaste:ctrl+v\ncut:ctrl+x\ndelete:backspace/delete\nsave as object:ctrl+s"], 1*scale, (height*16-6*10)*scale)
elseif ctrlpressed and not love.mouse.isDown("l") then
love.graphics.setColor(255, 255, 255, 200)
properprintF(TEXT["undo:ctrl+z\ntile selection:left click\nentity selection:ctrl+e\nselect entire map:ctrl+a"], 1*scale, (height*16-4*10)*scale)
elseif backgroundtilemode or assistmode or editorstate == "linktool" or editorstate == "portalgun" or editorstate == "selectiontool" or editorstate == "powerline" then
local s
if backgroundtilemode then
s = TEXT["background layer"]
elseif assistmode then
s = TEXT["assist mode"]
elseif editorstate == "linktool" then
s = TEXT["link tool"]
elseif editorstate == "portalgun" then
s = TEXT["portal gun"]
elseif editorstate == "selectiontool" then
s = TEXT["selection tool"]
elseif editorstate == "powerline" then
s = TEXT["power line draw"]
end
love.graphics.setColor(0, 0, 0, 120)
properprintF(s, 3*scale, 211*scale)
love.graphics.setColor(255, 255, 255, 180)
properprintF(s, 2*scale, 210*scale)
love.graphics.setColor(255, 255, 255, 255)
end
--links!
if editorstate == "linktool" then
love.graphics.setLineStyle("rough")
love.graphics.setLineWidth(scale)
local cox, coy = getMouseTile(mousex, mousey+8*screenzoom*scale)
local table1 = {}
for i, v in pairs(outputsi) do
table.insert(table1, v)
end
for i, v in pairs(inputsi) do
table.insert(table1, v)
end
for x = math.floor(splitxscroll[1]), math.floor(splitxscroll[1])+width+1 do
for y = math.floor(splityscroll[1]), math.floor(splityscroll[1])+height+1 do
for i, v in pairs(table1) do
if inmap(x, y) and #map[x][y] > 1 and map[x][y][2] == v then
local r = map[x][y]
local drawline = false
local printlabels = false
if (rightclickmenuopen and x == rightclickmenucox and y == rightclickmenucoy) then
love.graphics.setColor(0, 255, 0, 150)
elseif (cox == x and coy == y and (not love.mouse.isDown("l"))) then
love.graphics.setColor(0, 255, 0, 255)
if tablecontains(r, "link") then
drawline = true
printlabels = true
end
elseif tablecontains(r, "link") then
love.graphics.setColor(150, 255, 150, 100)
drawline = true
elseif tablecontains(outputsi, map[x][y][2]) and cox == x and coy == y and linktoolX and love.mouse.isDown("l") then
love.graphics.setColor(255, 255, 0, 255)
elseif tablecontains(outputsi, map[x][y][2]) then
love.graphics.setColor(255, 255, 150, 150)
elseif cox == x and coy == y and not love.mouse.isDown("l") then
love.graphics.setColor(255, 0, 0, 255)
else
love.graphics.setColor(255, 150, 150, 150)
end
love.graphics.rectangle("fill", math.floor((x-splitxscroll[1]-1)*16*scale), ((y-splityscroll[1]-1)*16-8)*scale, 16*scale, 16*scale)
if drawline then
local tx, ty = x, y
local x1, y1 = (tx-.5-xscroll)*16*scale, (ty-1-yscroll)*16*scale
local x2, y2
local drawtable = {}
for i = 1, #map[tx][ty] do
if map[tx][ty][i] == "link" then
if map[tx][ty][i+1] and tonumber(map[tx][ty][i+1]) and map[tx][ty][i+2] and tonumber(map[tx][ty][i+2]) then
local next1, next2 = tonumber(map[tx][ty][i+1]), tonumber(map[tx][ty][i+2])
x2, y2 = math.floor((next1-xscroll-.5)*16*scale), math.floor((next2-yscroll-1)*16*scale)
local t = map[tx][ty][i]
if map[tx][ty][i+3] then
t = map[tx][ty][i+3]
end
table.insert(drawtable, {x1, y1, x2, y2, t})
end
end
end
table.sort(drawtable, function(a,b) return math.abs(a[3]-a[1])>math.abs(b[3]-b[1]) end)
for i = 1, #drawtable do
local x1, y1, x2, y2, t = unpack(drawtable[i])
love.graphics.setColor(127, 127, 255*(i/#drawtable), 255)
love.graphics.line(x1, y1, x2, y2)
if printlabels then
properprintFbackground(t, math.floor(x2-string.len(t)*4*scale), y2+10*scale)--, {0, 0, 0, 255}) --why would the text be black? wtf, {0, 0, 0, 255})
end
end
end
end
end
end
end
love.graphics.setLineStyle("smooth")
end
if rightclickmenuopen then
if customrcopen then
--custom right-click menus
if customrcopen == "seesaw" then --draw seesaw
local t = rightclickvalues2--seesawtype[rightclickvalues2[1]]
if t[1] then
local platwidth = math.floor((rightclickobjects[8].value*9+1)*2)/2
local x, y = rightclickmenucox, rightclickmenucoy
love.graphics.setColor(255, 255, 255, 200)
love.graphics.draw(seesawimg, seesawquad[spriteset][1], math.floor((x-1-xscroll)*16*scale), (y-1.5-yscroll)*16*scale, 0, scale, scale)
love.graphics.draw(seesawimg, seesawquad[spriteset][2], math.floor((x-1+t[1]-xscroll)*16*scale), (y-1.5-yscroll)*16*scale, 0, scale, scale)
for i = 1, t[1]-1 do
love.graphics.draw(seesawimg, seesawquad[spriteset][4], math.floor((x-1+i-xscroll)*16*scale), (y-1.5-yscroll)*16*scale, 0, scale, scale)
end
for i = 1, t[2]-1 do
love.graphics.draw(seesawimg, seesawquad[spriteset][3], math.floor((x-1-xscroll)*16*scale), (y+i-1.5-yscroll)*16*scale, 0, scale, scale)
end
for i = 1, t[3]-1 do
love.graphics.draw(seesawimg, seesawquad[spriteset][3], math.floor((x+t[1]-1-xscroll)*16*scale), (y+i-1.5-yscroll)*16*scale, 0, scale, scale)
end
for i = 1, platwidth do
local q = 2
if i == 1 then
q = 1
elseif i == platwidth then
q = 3
end
love.graphics.draw(platformimg, platformquad[q], math.floor((x-(platwidth/2)+i-1.5-xscroll)*16*scale), math.floor((y+t[2]-yscroll-25/16)*16*scale), 0, scale, scale)
love.graphics.draw(platformimg, platformquad[q], math.floor((x-(platwidth/2)+t[1]+i-1.5-xscroll)*16*scale), math.floor((y+t[3]-yscroll-25/16)*16*scale), 0, scale, scale)
end
if math.ceil(platwidth) ~= platwidth then
love.graphics.draw(platformimg, platformquad[3], math.floor((x-(platwidth/2)+platwidth-1.5-xscroll)*16*scale), math.floor((y+t[2]-yscroll-25/16)*16*scale), 0, scale, scale)
love.graphics.draw(platformimg, platformquad[3], math.floor((x-(platwidth/2)+t[1]+platwidth-1.5-xscroll)*16*scale), math.floor((y+t[3]-yscroll-25/16)*16*scale), 0, scale, scale)
end
end
elseif customrcopen == "platformup" or customrcopen == "platformright" or customrcopen == "platform" or customrcopen == "platformfall" then
local t = rightclickvalues2
if t[1] then
local platwidth = math.floor((rightclickobjects[2].value*9+1)*2)/2
local dx, dy = 0, 0
if customrcopen ~= "platformfall" then
dx = round(rightclickobjects[4].value*(rightclickobjects[4].rcrange[2]-rightclickobjects[4].rcrange[1])+rightclickobjects[4].rcrange[1], 4)
dy = round(rightclickobjects[6].value*(rightclickobjects[6].rcrange[2]-rightclickobjects[6].rcrange[1])+rightclickobjects[6].rcrange[1], 4)
end
local x, y = rightclickmenucox, rightclickmenucoy
local offx, offy = 0, 0
if platwidth ~= math.floor(platwidth) then --or customrcopen == "platform" then
offx = -platwidth/2+0.5
end
if customrcopen == "platformup" then
offy = -8/16
elseif (customrcopen == "platformright" and dy ~= 0) then
offy = -15/16
end
for i = 1, platwidth do
local q = 2
if i == 1 then
q = 1
elseif i == platwidth then
q = 3
end
love.graphics.setColor(255,255,255,255)
love.graphics.draw(platformimg, platformquad[q], math.floor((x+i-2-xscroll+offx)*16*scale), math.floor((y-yscroll-23/16+offy)*16*scale), 0, scale, scale)
love.graphics.setColor(255,255,255,100)
love.graphics.draw(platformimg, platformquad[q], math.floor((x+dx+i-2-xscroll+offx)*16*scale), math.floor((y+dy-yscroll-23/16+offy)*16*scale), 0, scale, scale)
end
if math.ceil(platwidth) ~= platwidth then
love.graphics.setColor(255,255,255,255)
love.graphics.draw(platformimg, platformquad[3], math.floor((x+platwidth-2-xscroll+offx)*16*scale), math.floor((y-yscroll-23/16+offy)*16*scale), 0, scale, scale)
love.graphics.setColor(255,255,255,100)
love.graphics.draw(platformimg, platformquad[3], math.floor((x+dx+platwidth-2-xscroll+offx)*16*scale), math.floor((y+dy-yscroll-23/16+offy)*16*scale), 0, scale, scale)
end
end
elseif customrcopen == "belt" or customrcopen == "beltswitch" then
drawbelt(rightclickmenucox, rightclickmenucoy, rightclickvalues2[2], customrcopen, rightclickvalues2[3] or false)
elseif customrcopen == "redseesaw" then
redseesaweditordraw(rightclickmenucox-1, rightclickmenucoy-1, tonumber(rightclickvalues2[1]) or 1)
elseif customrcopen == "bowser" then
local x, y = rightclickmenucox, rightclickmenucoy
local ox = 4
local qi = 1
if rightclickvalues2[1] == 2 then
ox = -1
qi = 2
end
love.graphics.setColor(255, 255, 255, 200)
love.graphics.draw(bowserimg, bowserquad[qi][1][1], math.floor((x+ox-xscroll)*16*scale), (y-2.5-yscroll+1/16)*16*scale, 0, scale, scale)
elseif customrcopen == "text" then
if rightclickvalues2[1] then
local textx, texty = ((rightclickmenucox-1))-xscroll, (rightclickmenucoy-1-(3/16)-yscroll)
local size, sizesep = 1, 8/16
if rightclickvalues2[6] and tostring(rightclickvalues2[6]) == "true" then --big
size, sizesep = 2, 1
texty = texty - 4/16
end
if rightclickvalues2[5] and tostring(rightclickvalues2[5]) == "true" then --centered
textx = textx - ((#rightclickvalues2[1]*sizesep)/2)+.5
end
if rightclickvalues2[2] then
love.graphics.setColor(textcolors[rightclickobjects[4].entries[rightclickvalues2[2]]])
end
if rightclickvalues2[3] and tostring(rightclickvalues2[3]) == "true" then
properprintbackground(rightclickvalues2[1], textx*16*scale, texty*16*scale, nil, nil, size)
end
properprint(rightclickvalues2[1], textx*16*scale, texty*16*scale, size)
end
elseif customrcopen == "castlefireccw" or customrcopen == "castlefirecw" then
local x, y = rightclickmenucox, rightclickmenucoy
local length, delay, angle = rightclickvalues2[1] or 3, 0, rightclickvalues2[3] or 0
for i = 1, length do
love.graphics.draw(fireballimg, fireballquad[1], math.floor((x-0.75+(((i-1)/2)*math.sin(((-angle+90)/360)*math.pi*2))-xscroll)*16*scale), math.floor((y-1.25+(((i-1)/2)*math.cos(((-angle+90)/360)*math.pi*2))-yscroll)*16*scale), 0, scale, scale)
end
elseif customrcopen == "tiletool" then
--tile tool preview
local tile
local x, y = rightclickmenucox, rightclickmenucoy
local mod = false
local command = rightclickvalues2[1]
if string.sub(command, 1, 10) == "change to " then
tile = tonumber(string.sub(command, 11, -1))
elseif string.sub(command, 1, 12) == "set back to " then
tile = tonumber(string.sub(command, 13, -1))
elseif string.sub(command, 1, 4) == "mod " then
mod = true
local s = command:split(" ")
local s2 = command:find(" to ")
if s2 and s[2] and tonumber(s[2]) and s[3] and tonumber(s[3]) and tonumber(command:sub(s2+4, -1)) then
x = tonumber(s[2])
y = tonumber(s[3])
tile = tonumber(command:sub(s2+4, -1))
end
love.graphics.setColor(255,255,255,150)
local tx, ty = getMouseTile(mousex, mousey+8*screenzoom*scale)
properprint(tx .. "-" .. ty, mousex, mousey)
end
--tile tool preview selection
if tile and tilequads[tile] then
love.graphics.setColor(255, 255, 255, 150)
if mod then
love.graphics.draw(tilequads[tile].image, tilequads[tile].quad, math.floor((x-xscroll-1)*16*scale), math.floor(((y-yscroll-2)*16+8)*scale), 0, scale, scale)
else
local x1, x2, y1, y2 = x, y, x, y
if rightclickvalues2[2] then
local v1, v2 = rightclickvalues2[4]:gsub("n", "-"), rightclickvalues2[5]:gsub("n", "-")
local v3, v4 = rightclickvalues2[2]:gsub("n", "-"), rightclickvalues2[3]:gsub("n", "-")
x1, y1 = x+(tonumber(v1) or 0), y+(tonumber(v2) or 0)
x2, y2 = x1+(tonumber(v3) or 1)-1, y1+(tonumber(v4) or 1)-1
end
for dx = x1, x2 do
for dy = y1, y2 do
love.graphics.draw(tilequads[tile].image, tilequads[tile].quad, math.floor((dx-xscroll-1)*16*scale), math.floor(((dy-yscroll-2)*16+8)*scale), 0, scale, scale)
end
end
end
end
elseif customrcopen == "faithplateup" or customrcopen == "faithplateleft" or customrcopen == "faithplateright" then
local yoffset = -8/16
local x = rightclickmenucox-.5
local y = rightclickmenucoy-.5
local pointstable = {(x-xscroll)*16*scale, ((y+yoffset)-yscroll-.5)*16*scale}
local speedx, speedy
speedx = (rightclickobjects[2].value*100-50)
speedy = -(rightclickobjects[4].value*45+5)
local step = 1/60
repeat
x, y = x+speedx*step, y+speedy*step
speedy = speedy + yacceleration*step
table.insert(pointstable, (x-xscroll)*16*scale)
table.insert(pointstable, ((y+yoffset)-yscroll-.5)*16*scale)
until y+yoffset > yscroll+height+.5
love.graphics.setColor(62, 213, 244, 160)
love.graphics.setLineWidth(3)
love.graphics.line(pointstable)
elseif customrcopen == "snakeblock" then
if rightclickvalues2[2] and rightclickvalues2[3] then
local q = 1
if tonumber(rightclickvalues2[3]) > snakeblockspeed then
q = 3
end
for i = 1, tonumber(rightclickvalues2[2]) do
local x, y = rightclickmenucox-i+1, rightclickmenucoy
love.graphics.draw(snakeblockimg, starquad[spriteset][q], math.floor((x-xscroll-.5)*16*scale), math.floor(((y-yscroll-1.5)*16+8)*scale), 0, scale, scale, 8, 8)
end
end
end
if customrcopen == "region" then
guielements["rightclickdrag"]:draw()
elseif customrcopen == "path" then
local rcp = rightclickpath
local lx, ly = rcp.last[1], rcp.last[2]--last pos
local quadcenterx, quadcentery = 8, 8
if rcp.pipe then
quadcenterx = 24
end
for i = #rcp.path, 1, -1 do
local offx, offy = 0, 0
--get quad (direction and start)
local q = 1
local r = 0
if i == #rcp.path then
if rcp.pipe then --make big (pipe)
q = 4
else
quadcenterx = 8
q = 2
end
if rcp.dir == "right" then
r = math.pi*0.5
elseif rcp.dir == "left" then
r = math.pi*1.5; if rcp.pipe then offy = -16 end
elseif rcp.dir == "down" then
r = math.pi; if rcp.pipe then offx = -16 end
end
else
if rcp.pipe then --make wide (pipe)
quadcenterx = 24
q = 3
end
local dir = "up"
if lx > rcp.path[i][1] then
r = math.pi*0.5; dir = "right"
elseif lx < rcp.path[i][1] then
r = math.pi*1.5; dir = "left"; if rcp.pipe then offy = -16 end
elseif ly > rcp.path[i][2] then
r = math.pi; dir = "down"; if rcp.pipe then offx = -16 end
end
if rcp.pipe then
if (rcp.path[i-1] and rcp.path[i+1]) and not
((rcp.path[i+1][1] ~= rcp.path[i-1][1] and rcp.path[i+1][2] == rcp.path[i-1][2])
or (rcp.path[i+1][2] ~= rcp.path[i-1][2] and rcp.path[i+1][1] == rcp.path[i-1][1])) then
q = 5
if dir == "left" then offx = -16
elseif dir == "up" then offy = -16 end
elseif (rcp.path[i-1] and rcp.path[i-2]) and
((dir == "right" and rcp.path[i][2] ~= rcp.path[i-1][2])
or (dir == "left" and rcp.path[i][2] == rcp.path[i-1][2] and rcp.path[i][2] ~= rcp.path[i-2][2])
or (dir == "down" and rcp.path[i][1] ~= rcp.path[i-1][1])
or (dir == "up" and rcp.path[i][1] == rcp.path[i-1][1] and rcp.path[i][1] ~= rcp.path[i-2][1])) then
--is the path 2 tiles ago in a different direction?
q = false
elseif (rcp.path[i+1] and rcp.path[i+2]) and
((dir == "left" and rcp.path[i][2] ~= rcp.path[i+1][2])
or (dir == "right" and rcp.path[i][2] == rcp.path[i+1][2] and rcp.path[i][2] ~= rcp.path[i+2][2])
or (dir == "up" and rcp.path[i][1] ~= rcp.path[i+1][1])
or (dir == "down" and rcp.path[i][1] == rcp.path[i+1][1] and rcp.path[i][1] ~= rcp.path[i+2][1])) then
--is the path 2 tiles ahead in a different direction?
q = false
end
end
end
if q then
lx, ly = rcp.path[i][1], rcp.path[i][2]
love.graphics.draw(pathmarkerimg, pathmarkerquad[q], math.floor(((rcp.x+rcp.path[i][1]-xscroll-.5)*16+offx)*scale), math.floor(((rcp.y+rcp.path[i][2]-yscroll-1.5)*16+offy+8)*scale), r, scale, scale, quadcenterx, quadcentery)
end
end
elseif customrcopen == "trackpath" then
love.graphics.setColor(255,255,255)
local rcp = rightclicktrack
local lx, ly = rcp.last[1], rcp.last[2]--last pos
for i = 1, #rcp.path do
local tx, ty = rcp.x+rcp.path[i][1], rcp.y+rcp.path[i][2]
drawtrack(tx, ty, rcp.path[i][3], rcp.path[i][4])
--is object selected to be tracked? (d=default(entity),r=reverse,t=tile,tr=tile reverse)
if i ~= 1 and i ~= ismaptile(tx, ty) and (map[tx][ty][2] or rcp.path[i][5] == "t" or rcp.path[i][5] == "tr" or rcp.path[i][5] == "tf" or rcp.path[i][5] == "tfr") then
local trackable = rcp.path[i][5] or "d"
if trackable ~= "" then
local dir = rcp.path[i][4]
local quadi = 1
local r = 0
if dir == "r" or dir == "ru" or dir == "rd" or dir == "u" then
dir = oppositetrackdirection(dir)
end
if trackable == "r" or trackable == "tr" or trackable == "fr" or trackable == "tfr" then
dir = oppositetrackdirection(dir)
end
if dir == "l" or dir == "lu" then
r = 0
elseif dir == "r" or dir == "rd" then
r = math.pi
elseif dir == "u" or dir == "ru" then
r = math.pi*.5
elseif dir == "d" or dir == "ld" then
r = math.pi*1.5
end
if trackable == "d" or trackable == "r" or trackable == "f" or trackable == "fr" then
if #dir == 2 then --diagonal
quadi = 2
else
quadi = 1
end
elseif trackable == "t" or trackable == "tr" or trackable == "tf" or trackable == "tfr" then
if map[tx][ty][2] then
love.graphics.draw(tilequads[map[tx][ty][1]].image, tilequads[map[tx][ty][1]].quad, math.floor(((tx-xscroll-1)*16)*scale), math.floor(((ty-yscroll-1.5)*16)*scale), 0, scale, scale)
end
if #dir == 2 then --diagonal
quadi = 4
else
quadi = 3
end
end
local cox, coy = getMouseTile(mousex, mousey+8*screenzoom*scale)
if (cox == tx and coy == ty and not trackrightclickmenu.active) or (trackrightclickmenu.active and trackrightclickmenustage == i) then
love.graphics.setColor(255,216,0,255)
end
love.graphics.draw(trackmarkerimg, trackmarkerquad[quadi], math.floor(((tx-xscroll-.5)*16)*scale), math.floor(((ty-yscroll-1)*16)*scale), r, scale, scale, 8, 8)
love.graphics.setColor(255,255,255)
end
end
end
--next track
love.graphics.setColor(255,216,0,150)
local left, right, up, down, leftup, leftdown, rightup, rightdown = true,true,true,true,true,true,true,true
for i = #rcp.path, 1, -1 do
--check overlap
local x, y = rcp.path[i][1], rcp.path[i][2]
if x == lx-1 and y == ly then
left = false
elseif x == lx+1 and y == ly then
right = false
elseif x == lx and y == ly-1 then
up = false
elseif x == lx and y == ly+1 then
down = false
elseif x == lx-1 and y == ly-1 then
leftup = false
elseif x == lx-1 and y == ly+1 then
leftdown = false
elseif x == lx+1 and y == ly-1 then
rightup = false
elseif x == lx+1 and y == ly+1 then
rightdown = false
end
end
if left then drawtrack(rcp.x+lx-1, rcp.y+ly, "c", "c") end
if right then drawtrack(rcp.x+lx+1, rcp.y+ly, "c", "c") end
if up then drawtrack(rcp.x+lx, rcp.y+ly-1, "c", "c") end
if down then drawtrack(rcp.x+lx, rcp.y+ly+1, "c", "c") end
if leftup then drawtrack(rcp.x+lx-1, rcp.y+ly-1, "c", "c") end
if leftdown then drawtrack(rcp.x+lx-1, rcp.y+ly+1, "c", "c") end
if rightup then drawtrack(rcp.x+lx+1, rcp.y+ly-1, "c", "c") end
if rightdown then drawtrack(rcp.x+lx+1, rcp.y+ly+1, "c", "c") end
--right click menu
if trackrightclickmenu.active then
trackrightclickmenu:draw()
end
elseif customrcopen == "link" then
local x1, y1 = math.floor((linktoolX-xscroll-.5)*16*scale), math.floor((linktoolY-yscroll-1)*16*scale)
local x2, y2 = mousex, mousey
--draw proper outputs
for x = math.floor(splitxscroll[1]), math.floor(splitxscroll[1])+width+1 do
for y = math.floor(splityscroll[1]), math.floor(splityscroll[1])+height+1 do
for i, v in pairs(outputsi) do
if inmap(x, y) and #map[x][y] > 1 and map[x][y][2] == v then
local r = map[x][y]
if tablecontains(outputsi, map[x][y][2]) then
love.graphics.setColor(255, 255, 150, 150)
else
love.graphics.setColor(255, 150, 150, 150)
end
love.graphics.rectangle("fill", math.floor((x-splitxscroll[1]-1)*16*scale), ((y-splityscroll[1]-1)*16-8)*scale, 16*scale, 16*scale)
end
end
end
end
love.graphics.setColor(255, 172, 47, 255)
drawlinkline(x1, y1, x2, y2)
love.graphics.setColor(200, 140, 30, 255)
love.graphics.draw(linktoolpointerimg, x2-math.ceil(scale/2), y2, 0, scale, scale, 3, 3)
properprintFbackground(linktoolt, math.floor(x2+4*scale), y2-4*scale, true)
else
--draw links
local tx, ty = rightclickmenucox, rightclickmenucoy
local x1, y1 = (rightclickmenucox-.5-xscroll)*16*scale, (rightclickmenucoy-1-yscroll)*16*scale
local x2, y2
local drawtable = {}
for i = 1, #map[tx][ty] do
if map[tx][ty][i] == "link" and map[tx][ty][i+1] and map[tx][ty][i+2] then
x2, y2 = math.floor((map[tx][ty][i+1]-xscroll-.5)*16*scale), math.floor((map[tx][ty][i+2]-yscroll-1)*16*scale)
local t = map[tx][ty][i]
if map[tx][ty][i+3] then
t = map[tx][ty][i+3]
end
table.insert(drawtable, {x1, y1, x2, y2, t})
end
end
table.sort(drawtable, function(a,b) return math.abs(a[3]-a[1])>math.abs(b[3]-b[1]) end)
for i = 1, #drawtable do
local x1, y1, x2, y2, t = unpack(drawtable[i])
love.graphics.setColor(127, 127, 255*(i/#drawtable), 255)
if math.fmod(i, 2) == 0 then
drawlinkline2(x1, y1, x2, y2)
else
drawlinkline(x1, y1, x2, y2)
end
properprintFbackground(t, math.floor(x2-string.len(t)*4*scale), y2+10*scale, true)--, {0, 0, 0, 255}) --why would the text be black? wtf
end
--draw actual menu
love.graphics.setColor(10, 10, 10, 190)
love.graphics.rectangle("fill", rightclickobjects.x*scale, rightclickobjects.y*scale, rightclickobjects.width*scale, rightclickobjects.height*scale)
--draw them bottom to top to make drop-downs work
love.graphics.setColor(255, 255, 255)
local ontop = {} --drop ups drawn on top
for i = #rightclickobjects, 1, -1 do
local obj = rightclickobjects[i]
if obj.type == "dropdown" and obj.extended then
table.insert(ontop, i)
elseif not obj.dontdraw then
obj:draw()
end
end
--draw on top objects
for i = 1, #ontop do
local obj = rightclickobjects[ontop[i]]
obj:draw()
end
end
elseif rightclickmenu then
rightclickmenu:draw()
end
elseif editorstate ~= "linktool" and editorstate ~= "portalgun" and editorstate ~= "selectiontool" and editorstate ~= "powerline" then
local x, y = getMouseTile(love.mouse.getX(), love.mouse.getY()-8*screenzoom*scale)
love.graphics.push()
love.graphics.scale(screenzoom,screenzoom)
if inmap(x, y+1) then
if pastingtiles then
-- draw mtclipboard
for i, v in ipairs(mtclipboard) do
for j, w in ipairs(v) do
--w = tonumber(w)
local tilei = w[1]
if tilei == 1 and pastemode == 1 then
love.graphics.setColor(255, 255, 255, 8)
love.graphics.draw(tilequads[tilei].image, tilequads[tilei].quad, math.floor((x-splitxscroll[1]-1 + pastecenter[1])*16*scale)+(i-1)*16*scale, ((y-splityscroll[1]-1 + pastecenter[2])*16+8)*scale+((j-1)*16*scale), 0, scale, scale)
else
love.graphics.setColor(255, 255, 255, 72)
love.graphics.draw(tilequads[tilei].image, tilequads[tilei].quad, math.floor((x-splitxscroll[1]-1 + pastecenter[1])*16*scale)+(i-1)*16*scale, ((y-splityscroll[1]-1 + pastecenter[2])*16+8)*scale+((j-1)*16*scale), 0, scale, scale)
end
local entityi = w[2]
if entityi and type(w[2]) == "number" then
love.graphics.setColor(255, 255, 255, 72)
love.graphics.draw(entityquads[entityi].image, entityquads[entityi].quad, math.floor((x-splitxscroll[1]-1 + pastecenter[1])*16*scale)+(i-1)*16*scale, ((y-splityscroll[1]-1 + pastecenter[2])*16+8)*scale+((j-1)*16*scale), 0, scale, scale)
end
end
end
--end
if android then
love.graphics.setColor(255, 255, 255, 200)
love.graphics.setLineWidth(1*scale)
love.graphics.rectangle("line",math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-1)*16+8)*scale), 16*scale, 16*scale)
end
end
love.graphics.setColor(255, 255, 255, 200)
if tileselection or ctrlpressed or tileselectionmoving then
local x1, y1 = x, y+1
local x2, y2 = x, y+1
if tileselection then
x1, y1 = math.min(tileselection[1],tileselection[3]),math.min(tileselection[2],tileselection[4])
x2, y2 = math.max(tileselection[1],tileselection[3]),math.max(tileselection[2],tileselection[4])
elseif tileselectionmoving then
x1, y1 = x+pastecenter[1], y+pastecenter[2]+1
x2, y2 = x+pastecenter[1]+#mtclipboard-1, y+pastecenter[2]+#mtclipboard[1]
end
x1, y1 = math.max(xscroll-1, x1), math.max(yscroll-1, y1)
x2, y2 = math.min(xscroll+width*screenzoom2+1, x2), math.min(yscroll+height*screenzoom2+1, y2)
local sx, sy, sw, sh = x1-1, y1-1, x2-x1+1, y2-y1+1
love.graphics.setColor(0, 131, 255, 45)
love.graphics.rectangle("fill", ((sx-xscroll)*16)*scale,((sy-yscroll)*16-8)*scale, sw*16*scale, sh*16*scale)
love.graphics.setColor(255,255,255)
love.graphics.stencil(function()
love.graphics.setLineWidth(scale)
love.graphics.rectangle("line", (math.floor((sx-xscroll)*16)+.5)*scale, (math.floor((sy-yscroll)*16)-8+.5)*scale, (sw*16-1)*scale, (sh*16-1)*scale) end, "increment")
love.graphics.setStencilTest("greater", 0)
for mx = 2, sw do
love.graphics.draw(antsimg, math.floor(((sx+mx-1-xscroll)*16-math.floor(tileselectionants)))*scale, math.floor((sy-yscroll)*16-8-math.floor(tileselectionants))*scale, 0, scale, scale)
love.graphics.draw(antsimg, math.floor(((sx+mx-1-xscroll)*16-math.floor(tileselectionants)))*scale, math.floor((sy+sh-1-yscroll)*16-8-math.floor(tileselectionants))*scale, 0, scale, scale)
love.graphics.draw(antsimg, math.floor(((sx+mx-1-xscroll)*16-math.floor(tileselectionants)))*scale, math.floor((sy+sh-yscroll)*16-8-math.floor(tileselectionants))*scale, 0, scale, scale)
end
for my = 1, sh+1 do
love.graphics.draw(antsimg, math.floor(((sx-xscroll)*16-math.floor(tileselectionants)))*scale, math.floor((sy+my-1-yscroll)*16-8-math.floor(tileselectionants))*scale, 0, scale, scale)
love.graphics.draw(antsimg, math.floor(((sx+sw-1-xscroll)*16-math.floor(tileselectionants)))*scale, math.floor((sy+my-1-yscroll)*16-8-math.floor(tileselectionants))*scale, 0, scale, scale)
love.graphics.draw(antsimg, math.floor(((sx+sw-xscroll)*16-math.floor(tileselectionants)))*scale, math.floor((sy+my-1-yscroll)*16-8-math.floor(tileselectionants))*scale, 0, scale, scale)
end
love.graphics.setStencilTest()
elseif editentities == false and not pastingtiles then
love.graphics.draw(tilequads[currenttile].image, tilequads[currenttile].quad, math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-1)*16+8)*scale), 0, scale, scale)
if android then
love.graphics.setLineWidth(1*scale)
love.graphics.rectangle("line",math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-1)*16+8)*scale), 16*scale, 16*scale)
end
if editortilemousescroll and (brushsizex <= 1 and brushsizey <= 1) then
for i = 1, 2 do
love.graphics.setColor(255, 255, 255, 200-(i*70))
if currenttile - i >= 1 then
if currenttile - i >= 89996 and currenttile - i < 90001 then
else
love.graphics.draw(tilequads[currenttile-i].image, tilequads[currenttile-i].quad, math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-1)*16+8-((i*16)+i))*scale), 0, scale, scale)
end
end
end
for i = 1, 2 do
love.graphics.setColor(255, 255, 255, 200-(i*70))
if (currenttile + i > smbtilecount+portaltilecount+customtilecount and currenttile + i < 90000) or (currenttile + i > animatedtilecount+90000 and currenttile + i > 89996) then
else
love.graphics.draw(tilequads[currenttile+i].image, tilequads[currenttile+i].quad, math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-1)*16+8+((i*16)+i))*scale), 0, scale, scale)
end
end
elseif (brushsizex > 1 or brushsizey > 1) then
for xl = 1, brushsizex do
for yl = 1, brushsizey do
if yl == 1 and xl == 1 then
else
love.graphics.setColor(255, 255, 255, 200)
love.graphics.draw(tilequads[currenttile].image, tilequads[currenttile].quad, math.floor((x-splitxscroll[1]-1+xl-1)*16*scale), math.floor(((y-splityscroll[1]-1+yl-1)*16+8)*scale), 0, scale, scale)
end
end
end
end
--replace tiles
if love.keyboard.isDown("e") and not android then
local ontile = map[x][y+1][1]
for x = math.floor(xscroll)+1, math.min(mapwidth, math.floor(xscroll+width)+1) do
for y = math.floor(yscroll)+1, math.min(mapheight, math.floor(yscroll+height)+1) do
if onscreen(x-1, y-1, 1, 1) and ontile == map[x][y][1] then
love.graphics.setColor(255, 255, 255, 200)
love.graphics.draw(tilequads[currenttile].image, tilequads[currenttile].quad, math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-2)*16+8)*scale), 0, scale, scale)
end
end
end
elseif love.keyboard.isDown("f") and not android then
local ontile = map[x][y+1][1]
if backgroundtilemode then
ontile = map[x][y+1]["back"]
end
local replacetiles = paintbucket(x, y+1, ontile, "onscreen")
for i, t in pairs(replacetiles) do
local x, y = t[1], t[2]
--if onscreen(x-1, y-1, 1, 1) then
love.graphics.setColor(255, 255, 255, 200)
love.graphics.draw(tilequads[currenttile].image, tilequads[currenttile].quad, math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-2)*16+8)*scale), 0, scale, scale)
--end
end
end
elseif not pastingtiles then
if not tilequads[currenttile] and enemiesdata[currenttile] then --custom enemy
local v = enemiesdata[currenttile]
if v.showicononeditor and v.icongraphic then
love.graphics.draw(v.icongraphic, math.floor((x-xscroll-1)*16*scale), math.floor(((y-yscroll-0.5)*16)*scale), 0, scale, scale)
else
local xoff, yoff = ((0.5-v.width/2+(v.spawnoffsetx or 0))*16 + v.offsetX - v.quadcenterX)*scale, (((v.spawnoffsety or 0)-v.height+1)*16-v.offsetY - v.quadcenterY)*scale
love.graphics.draw(v.graphic, v.quad, math.floor((x-xscroll-1)*16*scale+xoff), math.floor(((y-yscroll)*16)*scale+yoff), 0, scale, scale)
end
else
--offset enemy
local offsetx = 0
if entitylist[currenttile] and entitylist[currenttile].offset then
local allowoffset = true
--don't clip with entity on the right
if ismaptile(x+1, y+1) and map[x+1][y+1][2] and map[x+1][y+1][2] == currenttile and not map[x+1][y+1].argument then
allowoffset = false
elseif ismaptile(x, y+1) and map[x][y+1][2] and map[x][y+1][2] == currenttile and not map[x][y+1].argument then
allowoffset = false
end
if allowoffset then
local mx = ((love.mouse.getX()/scale)+(xscroll*16))%16
--[[if mx < 16*0 then
offsetx = -.5
else]]if mx > 16*0.75 then
offsetx = .5
end
end
end
love.graphics.draw(entityquads[currenttile].image, entityquads[currenttile].quad, math.floor((x-splitxscroll[1]-1+offsetx)*16*scale), math.floor(((y-splityscroll[1]-1)*16+8)*scale), 0, scale, scale)
end
if android then
love.graphics.setLineWidth(1*scale)
love.graphics.rectangle("line",math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-1)*16+8)*scale), 16*scale, 16*scale)
end
if editortilemousescroll and ( brushsizex <= 1 and brushsizey <= 1) then
if type(editortilemousescroll) == "table" then
local t = editortilemousescroll
for i = 1, 2 do
love.graphics.setColor(255, 255, 255, 200-(i*70))
if tonumber(t[i]) and t[i] > 0 then
love.graphics.draw(entityquads[t[i]].image, entityquads[t[i]].quad, math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-1)*16+8-((i*16)+i))*scale), 0, scale, scale)
end
end
for i = 1, 2 do
love.graphics.setColor(255, 255, 255, 200-(i*70))
if tonumber(t[2+i]) and t[2+i] > 0 then
love.graphics.draw(entityquads[t[2+i]].image, entityquads[t[2+i]].quad, math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-1)*16+8+((i*16)+i))*scale), 0, scale, scale)
end
end
elseif type(currenttile) == "number" then
for i = 1, 2 do
love.graphics.setColor(255, 255, 255, 200-(i*70))
if currenttile - i > 0 then
love.graphics.draw(entityquads[currenttile-i].image, entityquads[currenttile-i].quad, math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-1)*16+8-((i*16)+i))*scale), 0, scale, scale)
end
end
for i = 1, 2 do
love.graphics.setColor(255, 255, 255, 200-(i*70))
if currenttile + i < #entitylist then
love.graphics.draw(entityquads[currenttile+i].image, entityquads[currenttile+i].quad, math.floor((x-splitxscroll[1]-1)*16*scale), math.floor(((y-splityscroll[1]-1)*16+8+((i*16)+i))*scale), 0, scale, scale)
end
end
end
elseif (brushsizex > 1 or brushsizey > 1) then
for xl = 1, brushsizex do
for yl = 1, brushsizey do
if yl == 1 and xl == 1 then
elseif not tilequads[currenttile] and enemiesdata[currenttile] then --custom enemy
local v = enemiesdata[currenttile]
if v.showicononeditor and v.icongraphic then
love.graphics.draw(v.icongraphic, math.floor((x-splitxscroll[1]-1+xl-1)*16*scale), math.floor(((y-splityscroll[1]-0.5+yl-1)*16)*scale), 0, scale, scale)
else
local xoff, yoff = ((0.5-v.width/2+(v.spawnoffsetx or 0))*16 + v.offsetX - v.quadcenterX)*scale, (((v.spawnoffsety or 0)-v.height+1)*16-v.offsetY - v.quadcenterY)*scale
love.graphics.draw(v.graphic, v.quad, math.floor((x-splitxscroll[1]-1+xl-1)*16*scale+xoff), math.floor(((y-splityscroll[1]-1+yl-1)*16+16)*scale+yoff), 0, scale, scale)
end
else
love.graphics.setColor(255, 255, 255, 200)
love.graphics.draw(entityquads[currenttile].image, entityquads[currenttile].quad, math.floor((x-splitxscroll[1]-1+xl-1)*16*scale), math.floor(((y-splityscroll[1]-1+yl-1)*16+8)*scale), 0, scale, scale)
end
end
end
end
end
end
love.graphics.pop()
end
if assistmode and not editormenuopen then --quickmenu
love.graphics.setColor(0, 0, 0, 110)
love.graphics.rectangle("fill", ((width*8)-30)*scale, (quickmenuy-7)*scale, 60*scale, 7*scale)
love.graphics.setColor(255, 255, 255, 200)
if quickmenuopen then
love.graphics.draw(quickmenuarrowimg, ((width*8)-3)*scale, (quickmenuy-1)*scale, 0, scale, -scale)
else
love.graphics.draw(quickmenuarrowimg, ((width*8)-3)*scale, (quickmenuy-6)*scale, 0, scale, scale)
end
if quickmenuy ~= quickmenuclosedy then
love.graphics.setColor(0, 0, 0, 180)
love.graphics.rectangle("fill", ((width*8)-((#latesttiles*24)/2))*scale, (quickmenuy)*scale, (#latesttiles*24)*scale, 24*scale)
love.graphics.setColor(0, 0, 0, 200)
love.graphics.rectangle("fill", ((width*8)-((#latesttiles*24)/2)+47)*scale, (quickmenuy+2)*scale, 2*scale, 20*scale)
for i = 1, #latesttiles do
local t = latesttiles[i]
love.graphics.setColor(255, 255, 255, 255)
local x = (((width*8)-((#latesttiles*24)/2))+(24*(i-1))+4)
if t[1] == 1 and tilequads[t[2]] then
love.graphics.draw(tilequads[t[2]].image, tilequads[t[2]].quad, x*scale, (quickmenuy+4)*scale, 0, scale, scale)
elseif t[1] == 2 and entityquads[t[2]] then
if type(t[2]) == "string" then
local v = enemiesdata[t[2]]
love.graphics.setScissor(x*scale, (quickmenuy+4)*scale, 16*scale, 16*scale)
if v.icongraphic then
love.graphics.draw(v.icongraphic, x*scale, (quickmenuy+4)*scale, 0, scale, scale)
elseif v.quad then
love.graphics.draw(v.graphic, v.quad, x*scale, (quickmenuy+4)*scale, 0, scale, scale)
else
love.graphics.draw(entityquads[1].image, entityquads[1].quad, x*scale, (quickmenuy+4)*scale, 0, scale, scale)
end
love.graphics.setScissor()
else
love.graphics.draw(entityquads[t[2]].image, entityquads[t[2]].quad, x*scale, (quickmenuy+4)*scale, 0, scale, scale)
end
end
if quickmenusel == i then
love.graphics.setColor(255, 255, 255, 127)
love.graphics.rectangle("fill", x*scale, (quickmenuy+4)*scale, 16*scale, 16*scale)
end
end
end
love.graphics.setColor(255, 255, 255, 255)
end
if editorstate == "selectiontool" then
if selectiontoolclick[1][1] and selectiontoolclick[1][2] then
love.graphics.setLineStyle("rough")
love.graphics.setLineWidth(2*scale)
love.graphics.rectangle("line", (selectiontoolclick[1][1] - xscroll*16)*scale, (selectiontoolclick[1][2] - yscroll*16)*scale, mousex-(selectiontoolclick[1][1] - xscroll*16)*scale, mousey-(selectiontoolclick[1][2] - yscroll*16)*scale)
love.graphics.setLineStyle("smooth")
elseif #selectiontoolselection > 0 and not rightclickmenuopen then
love.graphics.setColor(255, 255, 255, 120)
for i, t in pairs(selectiontoolselection) do
local x, y = t[1], t[2]
love.graphics.rectangle("fill", math.floor((x-splitxscroll[1]-1)*16*scale), ((y-splityscroll[1]-1)*16-8)*scale, 16*scale, 16*scale)
end
end
end
if love.keyboard.isDown("lalt") then
love.graphics.setColor(255, 255, 255, 120)
local tx, ty = getMouseTile(mousex, mousey+8*scale)
properprint(tx .. "-" .. ty, mousex, mousey)
-- .. " " .. tilemap(tx, ty)
end
elseif changemapwidthmenu or minimapmoving then
local w = width*16-52
local h = height*16-52
local s, nmw, nmox, nmh, nmoy --newmapwidth, newmapoffsetx, newmapheight, newmapoffsety
if changemapwidthmenu then
s = math.min(w/newmapwidth, h/newmapheight)
w = newmapwidth*s
h = newmapheight*s
nmw = newmapwidth
nmox = newmapoffsetx
nmh = newmapheight
nmoy = newmapoffsety
else
s = math.min(w/mapwidth, h/mapheight)
w = mapwidth*s
h = mapheight*s
nmw = mapwidth
nmox = 0
nmh = mapheight
nmoy = 0
end
local mapx, mapy = (width*16 - w)/2, (height*16 - h)/2
love.graphics.setColor(0, 0, 0, 200)
love.graphics.rectangle("fill", (mapx-2)*scale, (mapy-2)*scale, (w+4)*scale, (h+4)*scale)
--minimap
for x = 1, mapwidth do
for y = 1, mapheight do
if x > -nmox and x <= nmw-nmox and y > -nmoy and y <= nmh-nmoy then
local id = map[x][y][1]
if id ~= nil and (rgblist[id] or animatedrgblist[id]) and id ~= 0 and not tilequads[id].invisible then
if id > 90000 then
if animatedrgblist[id] and animatedrgblist[id][animatedtilesframe[id]] then
love.graphics.setColor(unpack(animatedrgblist[id][animatedtilesframe[id]]))
love.graphics.rectangle("fill", (mapx+(x-1+nmox)*s)*scale, (mapy+(y-1+nmoy)*s)*scale, s*scale, s*scale)
end
else
love.graphics.setColor(unpack(rgblist[id]))
love.graphics.rectangle("fill", (mapx+(x-1+nmox)*s)*scale, (mapy+(y-1+nmoy)*s)*scale, s*scale, s*scale)
end
end
end
end
end
love.graphics.setColor(255, 0, 0, 255)
drawrectangle(mapx-1, mapy-1, w+2, h+2)
--resizing stuff
if changemapwidthmenu then
love.graphics.setColor(255, 255, 255)
properprintFbackground(TEXT["old width: "] .. mapwidth, 26*scale, (mapy-21)*scale, true)
properprintFbackground(TEXT["old height: "] .. mapheight, 26*scale, (mapy-11)*scale, true)
properprintFbackground(TEXT["new width: "] .. newmapwidth, 26*scale, (mapy+h+4)*scale, true)
properprintFbackground(TEXT["new height: "] .. newmapheight, 26*scale, (mapy+h+14)*scale, true)
--button positioning
guielements["maptopup"].x, guielements["maptopup"].y = width*8-5, mapy-24
guielements["maptopdown"].x, guielements["maptopdown"].y = width*8-5, mapy-13
guielements["mapbottomup"].x, guielements["mapbottomup"].y = width*8-5, mapy+h+2
guielements["mapbottomdown"].x, guielements["mapbottomdown"].y = width*8-5, mapy+h+13
guielements["mapleftleft"].x, guielements["mapleftleft"].y = mapx-24, height*8-5
guielements["mapleftright"].x, guielements["mapleftright"].y = mapx-13, height*8-5
guielements["maprightleft"].x, guielements["maprightleft"].y = mapx+w+2, height*8-5
guielements["maprightright"].x, guielements["maprightright"].y = mapx+w+13, height*8-5
guielements["mapwidthapply"].x, guielements["mapwidthapply"].y = width*8+10, mapy+h+4
guielements["mapwidthcancel"].x, guielements["mapwidthcancel"].y = width*8+65, mapy+h+4
guielements["maptopup"]:draw()
guielements["maptopdown"]:draw()
guielements["mapleftleft"]:draw()
guielements["mapleftright"]:draw()
guielements["maprightleft"]:draw()
guielements["maprightright"]:draw()
guielements["mapbottomup"]:draw()
guielements["mapbottomdown"]:draw()
guielements["mapwidthapply"]:draw()
guielements["mapwidthcancel"]:draw()
else --just moving camera
love.graphics.setColor(255,0,0)
love.graphics.rectangle("line", (mapx+(xscroll+nmox)*s)*scale, (mapy+(yscroll+nmoy+.5)*s)*scale, width*s*scale, height*s*scale)
love.graphics.setColor(255,255,255)
properprintFbackground(TEXT["toggle minimap with m"], 8*scale, (height*16-16)*scale)
end
else
if editorstate == "maps" then
love.graphics.setColor(0, 0, 0, 100)
else
love.graphics.setColor(0, 0, 0, 230)
end
if not minimapdragging then
love.graphics.rectangle("fill", 1*scale, 18*scale, 398*scale, (205+tilemenuy)*scale)
else
love.graphics.rectangle("fill", 1*scale, 18*scale, 398*scale, (18+minimapheight*2)*scale)
end
guielements["tabmain"]:draw()
guielements["tabtiles"]:draw()
guielements["tabtools"]:draw()
guielements["tabmaps"]:draw()
guielements["tabcustom"]:draw()
guielements["tabanimations"]:draw()
if editorstate == "tiles" then
--TILES
love.graphics.setColor(255, 255, 255)
--properprint("tilelist", 3*scale, 24*scale)
guielements["tilesall"]:draw()
guielements["tilessmb"]:draw()
guielements["tilesportal"]:draw()
guielements["tilescustom"]:draw()
guielements["tilesanimated"]:draw()
guielements["tilesobjects"]:draw()
guielements["tilesentities"]:draw()
drawrectangle(4, 37, 375, 167+tilemenuy)
--tilemenuy
love.graphics.push()
love.graphics.translate(0, tilemenuy*scale)
love.graphics.setScissor(5*scale, (38)*scale, 373*scale, (165+tilemenuy)*scale)
if editmtobjects then
if #multitileobjects > 0 then
for i = 1, #multitileobjects do
if i < 10 then
love.graphics.setColor(127, 127, 127, 255)
love.graphics.rectangle("fill", 6*scale, math.floor(i-1)*17*scale+39*scale-tilesoffset, 14*scale, 14*scale)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.rectangle("fill", 7*scale, math.floor(i-1)*17*scale+39*scale-tilesoffset+1*scale, 14*scale-2*scale, 14*scale-2*scale)
love.graphics.setColor(255, 255, 255, 255)
properprint(i .. " " .. multitileobjectnames[i], 8*scale, math.floor(i-1)*17*scale+42*scale-tilesoffset)
else
properprint(multitileobjectnames[i], 8*scale, math.floor(i-1)*17*scale+42*scale-tilesoffset)
end
end
else
love.graphics.setColor(255, 255, 255)
properprintF(TEXT["no objects saved"], (194-utf8.len(TEXT["no objects saved"])*4)*scale, 52*scale)
properprintF(TEXT["press ctrl in map to save tile selection"], (194-utf8.len(TEXT["press ctrl in map to save tile selection"])*4)*scale, 62*scale)
properprintF(TEXT["as an object"], (194-utf8.len(TEXT["as an object"])*4)*scale, 72*scale)
end
elseif editentities == false then
if animatedtilelist then
for i = 1, tilelistcount+1 do
love.graphics.draw(tilequads[i+tileliststart-1+90000].image, tilequads[i+tileliststart-1+90000].quad, math.fmod((i-1), 22)*17*scale+5*scale, math.floor((i-1)/22)*17*scale+38*scale-tilesoffset, 0, scale, scale)
if tilehotkeysindex[i+tileliststart-1+90000] then
properprintbackground(tilehotkeysindex[i+tileliststart-1+90000], math.fmod((i-1), 22)*17*scale+13*scale, math.floor((i-1)/22)*17*scale+47*scale-tilesoffset)
end
end
else
for i = 1, tilelistcount+1 do
local dy = math.floor((i-1)/22)*17*scale+38*scale-tilesoffset
if dy > 0 and dy < height*16*scale then
love.graphics.draw(tilequads[i+tileliststart-1].image, tilequads[i+tileliststart-1].quad, math.fmod((i-1), 22)*17*scale+5*scale, dy, 0, scale, scale)
if tilehotkeysindex[i+tileliststart-1] then
properprintbackground(tilehotkeysindex[i+tileliststart-1], math.fmod((i-1), 22)*17*scale+13*scale, math.floor((i-1)/22)*17*scale+47*scale-tilesoffset)
end
end
end
end
else
--nice and organized entities
for list = 1, #entitiesform do
if entitiesform[list].hidden then
love.graphics.setColor(127, 127, 127)
properprint("+", (368)*scale, (40+entitiesform[list].y-10)*scale-tilesoffset)
else
love.graphics.setColor(255, 255, 255)
properprint("-", (367)*scale, (40+entitiesform[list].y-10)*scale-tilesoffset)
end
properprintF(TEXT[entitiesform[list].name], (5)*scale, (40+entitiesform[list].y-10)*scale-tilesoffset)
love.graphics.setColor(255, 255, 255)
if not entitiesform[list].hidden then
for i = 1, #entitiesform[list] do
local t = entitiesform[list][i]
local x = math.fmod((i-1), 22)*17*scale+5*scale
local y = (math.floor((i-1)/22)*17*scale+(39+entitiesform[list].y)*scale)
love.graphics.setColor(255, 255, 255)
if tonumber(t) then
love.graphics.draw(entityquads[t].image, entityquads[t].quad, x, y-tilesoffset, 0, scale, scale)
else
local v = enemiesdata[t]
local starty = y-tilesoffset
if starty < 39*scale and starty > 23*scale then
love.graphics.setScissor(x, 39*scale, 16*scale, (16*scale)-((39*scale)-starty))
else
love.graphics.setScissor(x, math.min(y-tilesoffset, 186*scale), 16*scale, 16*scale)
end
if starty > 23*scale then
if v.icongraphic then
love.graphics.draw(v.icongraphic, x, y-tilesoffset, 0, scale, scale)
elseif v.quad then
love.graphics.draw(v.graphic, v.quad, x, y-tilesoffset, 0, scale, scale)
else
love.graphics.draw(entityquads[1].image, entityquads[1].quad, x, y-tilesoffset, 0, scale, scale)
end
end
love.graphics.setScissor(5*scale, 38*scale, 373*scale, 165*scale)
end
if tilehotkeysentityindex[t] then
properprintbackground(tilehotkeysentityindex[t], x+8*scale, y-tilesoffset+9*scale)
end
end
end
end
love.graphics.setColor(255, 255, 255)
end
local mtbutton
local mousex, mousey = love.mouse.getX(), love.mouse.getY()
local tile = gettilelistpos(mousex, mousey)
if editentities == false and not editmtobjects then
if tilestampselection then
local t = tilestampselection
love.graphics.setLineWidth(2*scale)
love.graphics.setColor(255, 255, 255, 127)
love.graphics.rectangle("line", t.mx, t.my, mousex-t.mx, mousey-t.my)
local x1, y1, x2, y2 = t.x, t.y, mousex, mousey
if mousex <= t.x then
x1 = t.x+17*scale
end
if mousey <= t.y then
y1 = t.y+17*scale
end
if x2 < x1 then
x2 = x1; x1 = mousex
end
if y2 < y1 then
y2 = y1; y1 = mousey
end
for tx = 1, math.ceil((x2-x1)/(17*scale)) do
for ty = 1, math.ceil((y2-y1)/(17*scale)) do
local tile = gettilelistpos(x1+(17*scale)*(tx-1), y1+(17*scale)*(ty-1))
if tile and tile <= tilelistcount+1 then
love.graphics.setColor(255, 255, 255, 127)
love.graphics.rectangle("fill", (5+math.fmod((tile-1), 22)*17)*scale, (38+math.floor((tile-1)/22)*17)*scale-tilesoffset, 16*scale, 16*scale)
end
end
end
else
if tile and tile <= tilelistcount+1 then
love.graphics.setColor(255, 255, 255, 127)
love.graphics.rectangle("fill", (5+math.fmod((tile-1), 22)*17)*scale, (38+math.floor((tile-1)/22)*17)*scale-tilesoffset, 16*scale, 16*scale)
end
end
elseif editmtobjects then
if #multitileobjects > 0 then
entry = getlistpos(mousex, mousey)
mtbutton = getmtbutton(mousex) -- 0 1 2 3 = nobutton up down delete
if entry and entry <= #multitileobjects-1 then
love.graphics.setColor(255, 255, 255, 64)
love.graphics.rectangle("fill", 5*scale, (38+math.floor((tile-1)/22)*17)*scale-tilesoffset, 373*scale, 16*scale)
--buttons
for i = 1, 3 do
if mtbutton == i then love.graphics.setColor(255, 255, 255, 255)
else love.graphics.setColor(127, 127, 127, 255) end
love.graphics.rectangle("fill", (333+15*(i-1))*scale, (39+math.floor((tile-1)/22)*17)*scale-tilesoffset, 14*scale, 14*scale)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.rectangle("fill", (333+15*(i-1)+1)*scale, (39+math.floor((tile-1)/22)*17)*scale-tilesoffset+1*scale, 14*scale-2*scale, 14*scale-2*scale)
if mtbutton == i then if i == 3 then love.graphics.setColor(255, 0, 0, 255)
else love.graphics.setColor(255, 255, 255, 255) end
else love.graphics.setColor(127, 127, 127, 255) end
if i == 1 then
--up
love.graphics.draw(uparrowimg, (333+15*(i-1)+3)*scale, (38+math.floor((tile-1)/22)*17)*scale-tilesoffset+3*scale, 0, scale, scale)
elseif i == 2 then
--down
love.graphics.draw(downarrowimg, (333+15*(i-1)+3)*scale, (38+math.floor((tile-1)/22)*17)*scale-tilesoffset+3*scale, 0, scale, scale)
elseif i == 3 then
--delete
properprint("x",(333+15*(i-1)+3)*scale, (39+math.floor((tile-1)/22)*17)*scale-tilesoffset+3*scale)
end
end
end
if guielements["mtobjectrename"].active then
guielements["mtobjectrename"]:draw()
end
end
else
local tile, list = getentitylistpos(love.mouse.getX(), love.mouse.getY())
if tile then
local x = (5+math.fmod((tile-1), 22)*17)*scale
local y = (math.floor(((tile-1))/22)*17*scale+(39+entitiesform[list].y)*scale)
love.graphics.setColor(255, 255, 255, 127)
love.graphics.rectangle("fill", x, y-tilesoffset, 16*scale, 16*scale)
elseif list then
local x = (5)*scale
local y = ((39+entitiesform[list].y-10)*scale)
love.graphics.setColor(255, 255, 255, 127)
love.graphics.rectangle("fill", x, y-tilesoffset, 373*scale, 9*scale)
end
end
love.graphics.setScissor()
guielements["tilesscrollbar"]:draw()
if editentities then
local tilei, list = getentitylistpos(love.mouse.getX(), love.mouse.getY())
if tilei then
local tile = entitiesform[list][tilei]
local customenemydescription = (tile and (not tonumber(tile)) and tablecontains(customenemies, tile) and
enemiesdata[tile] and enemiesdata[tile].description)
if tonumber(tile) or customenemydescription then
local newstring = entitydescriptions[tile]
if customenemydescription then
newstring = enemiesdata[tile].description
elseif TEXT["entitydescriptions"] and TEXT["entitydescriptions"][tile] then
newstring = TEXT["entitydescriptions"][tile]
end
if string.len(newstring) > 49 then
local chari = 49
if string.len(newstring) < 98 then
--proper wrapping with spaces
while string.sub(newstring, chari+1, chari+1) ~= " " do
chari = chari - 1
end
newstring = string.sub(newstring, 1, chari) .. "\n" .. string.sub(newstring, chari+2, 98)
else
newstring = string.sub(newstring, 1, chari) .. "\n" .. string.sub(newstring, chari+1, 98)
end
end
properprintF(newstring, 3*scale, 205*scale)
else
properprint(tile, 3*scale, 205*scale)
end
end
elseif editmtobjects then
if mtbutton == 1 then
properprintF(TEXT["move up"], 10*scale, 210*scale)
elseif mtbutton == 2 then
properprintF(TEXT["move down"], 10*scale, 210*scale)
elseif mtbutton == 3 then
properprintF(TEXT["delete"], 10*scale, 210*scale)
else
local entry = getlistpos(mousex, mousey)
if entry and entry <= #multitileobjects-1 then
if mousex < 20*scale and entry <= 9 then
properprintF(TEXT["shortcut: hold ctrl and press number"], 10*scale, 210*scale)
else
properprintF(TEXT["right click to rename"], 10*scale, 210*scale)
end
end
end
else
if tile then
local actualtile = tile+tileliststart-1
if animatedtilelist then
actualtile = tile+tileliststart-1+90000
end
if tilequads[actualtile] then
love.graphics.setColor(255, 255, 255, 255)
if tilequads[actualtile].collision and tilequads[actualtile].platform then
love.graphics.setColor(255, 255, 255, 255)
properprint("collision : semi.", 3*scale, 205*scale)
elseif tilequads[actualtile].collision then
love.graphics.setColor(255, 255, 255, 255)
properprint("collision : yes", 3*scale, 205*scale)
else
love.graphics.setColor(255, 255, 255, 127)
properprint("collision : no", 3*scale, 205*scale)
end
if tilequads[actualtile].collision and tilequads[actualtile].portalable then
love.graphics.setColor(255, 255, 255, 255)
properprint("portalable: yes", 3*scale, 215*scale)
else
love.graphics.setColor(255, 255, 255, 127)
properprint("portalable: no", 3*scale, 215*scale)
end
if tilequads[actualtile].collision and (tilequads[actualtile].debris and blockdebrisquads[tilequads[actualtile].debris]) then
love.graphics.setColor(255, 255, 255, 255)
properprint("breakable : hard", 140*scale, 205*scale)
elseif tilequads[actualtile].collision and tilequads[actualtile].breakable then
love.graphics.setColor(255, 255, 255, 255)
properprint("breakable : yes", 140*scale, 205*scale)
else
love.graphics.setColor(255, 255, 255, 127)
properprint("breakable : no", 140*scale, 205*scale)
end
if tilequads[actualtile].foreground then
love.graphics.setColor(255, 255, 255, 255)
properprint("foreground: yes", 140*scale, 215*scale)
else
love.graphics.setColor(255, 255, 255, 127)
properprint("foreground: no", 140*scale, 215*scale)
end
love.graphics.setColor(255, 255, 255, 255)
properprint("id: " .. actualtile, (396-(#("id: " .. actualtile)*8))*scale, 215*scale)
end
end
end
love.graphics.setColor(255, 255, 255)
if editentities and not editenemies and editorstate == "tiles" and editormenuopen and entitytooltipobject then
entitytooltipobject:draw(math.max(0, tooltipa))
end
--tilemenuy
love.graphics.pop()
elseif editorstate == "main" then
--MINIMAP
love.graphics.setColor(255, 255, 255)
properprintF(TEXT["minimap"], 3*scale, 21*scale)
love.graphics.rectangle("fill", minimapx*scale, minimapy*scale, 394*scale, 34*scale)
love.graphics.setColor(unpack(backgroundcolor[background]))
love.graphics.rectangle("fill", (minimapx+2)*scale, (minimapy+2)*scale, 390*scale, 30*scale)
local lmap = map
love.graphics.setScissor((minimapx+2)*scale, (minimapy+2)*scale, 390*scale, 30*scale)
for x = 1, mapwidth do
for y = math.floor(yscroll)+1, math.min(mapheight, math.ceil(yscroll)+16) do
if x-minimapscroll > 0 and x-minimapscroll < 196 then
if lmap[x][y] then
local id = lmap[x][y][1]
if id ~= nil and id ~= 0 and not tilequads[id].invisible then
if id > 90000 then
if animatedrgblist[id] and animatedrgblist[id][animatedtilesframe[id]] then
love.graphics.setColor(unpack(animatedrgblist[id][animatedtilesframe[id]]))
love.graphics.rectangle("fill", (minimapx+x*2-minimapscroll*2)*scale, (minimapy+(y+1)*2-(math.floor(yscroll)+1)*2-math.fmod(yscroll, 1)*2)*scale, 2*scale, 2*scale)
end
else
if rgblist[id] then
love.graphics.setColor(unpack(rgblist[id]))
love.graphics.rectangle("fill", (minimapx+x*2-minimapscroll*2)*scale, (minimapy+(y+1)*2-(math.floor(yscroll)+1)*2-math.fmod(yscroll, 1)*2)*scale, 2*scale, 2*scale)
end
end
end
end
end
end
end
love.graphics.setScissor()
love.graphics.setColor(255, 0, 0)
drawrectangle(splitxscroll[1]*2+minimapx-minimapscroll*2, minimapy, (width+2)*2, 34)
drawrectangle(splitxscroll[1]*2+minimapx-minimapscroll*2+1, minimapy+1, (width+1)*2, 32)
guielements["autoscrollcheckbox"]:draw()
if minimapdragging == false then
guielements["savebutton"]:draw()
guielements["menubutton"]:draw()
guielements["testbutton"]:draw()
guielements["testbuttonplayer"]:draw()
guielements["widthbutton"]:draw()
guielements["timelimitdecrease"]:draw()
properprint(mariotimelimit, 29*scale, 154*scale)
guielements["timelimitincrease"]:draw()
properprintF(TEXT["timelimit"], 8*scale, 142*scale)
--left side
properprintF(TEXT["music"], 8*scale, 93*scale)
--guielements["backgrounddropdown"]:draw()
properprintF(TEXT["background color"], 8*scale, 69*scale)
guielements["backgroundinput1"]:draw()
guielements["backgroundinput2"]:draw()
guielements["backgroundinput3"]:draw()
for i = 1, #backgroundcolor do
guielements["defaultcolor" .. i]:draw()
end
if guielements["portalgundropdown"].extended then
guielements["spritesetdropdown"]:draw()
properprintF(TEXT["spriteset"], 8*scale, 117*scale)
guielements["musicdropdown"]:draw()
if musici == 7 then
guielements["custommusiciinput"]:draw()
end
properprintF(TEXT["portal gun"], 8*scale, 166*scale)
guielements["portalgundropdown"]:draw()
else
properprintF(TEXT["portal gun"], 8*scale, 166*scale)
guielements["portalgundropdown"]:draw()
guielements["spritesetdropdown"]:draw()
properprintF(TEXT["spriteset"], 8*scale, 117*scale)
guielements["musicdropdown"]:draw()
if musici == 7 then
guielements["custommusiciinput"]:draw()
end
end
--right side
guielements["autoscrollingcheckbox"]:draw()
guielements["autoscrollingscrollbar"]:draw()
if autoscrolling then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(150, 150, 150, 255)
end
properprint(formatscrollnumber(autoscrollingspeed), (guielements["autoscrollingscrollbar"].x+1+guielements["autoscrollingscrollbar"].xrange*guielements["autoscrollingscrollbar"].value)*scale, (guielements["autoscrollingscrollbar"].y+1)*scale)
guielements["custombackgroundcheckbox"]:draw()
guielements["customforegroundcheckbox"]:draw()
if custombackground then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(150, 150, 150, 255)
end
properprintF(TEXT["scrollfactor"], 199*scale, 146*scale)
if customforeground then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(150, 150, 150, 255)
end
properprintF(TEXT["scrollfactor"], 199*scale, 178*scale)
guielements["scrollfactoryscrollbar"]:draw()
guielements["scrollfactorxscrollbar"]:draw()
guielements["scrollfactor2yscrollbar"]:draw()
guielements["scrollfactor2xscrollbar"]:draw()
if custombackground then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(150, 150, 150, 255)
end
properprint(formatscrollnumber(scrollfactor), (guielements["scrollfactorxscrollbar"].x+1+guielements["scrollfactorxscrollbar"].xrange*guielements["scrollfactorxscrollbar"].value)*scale, 146*scale)
properprint(formatscrollnumber(scrollfactory), (guielements["scrollfactorxscrollbar"].x+1+guielements["scrollfactoryscrollbar"].xrange*guielements["scrollfactoryscrollbar"].value)*scale, 156*scale)
if customforeground then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(150, 150, 150, 255)
end
properprint(formatscrollnumber(scrollfactor2), (guielements["scrollfactor2xscrollbar"].x+1+guielements["scrollfactor2xscrollbar"].xrange*guielements["scrollfactor2xscrollbar"].value)*scale, 178*scale)
properprint(formatscrollnumber(scrollfactor2y), (guielements["scrollfactor2xscrollbar"].x+1+guielements["scrollfactor2yscrollbar"].xrange*guielements["scrollfactor2yscrollbar"].value)*scale, 188*scale)
love.graphics.setColor(255, 255, 255, 255)
--level properties
guielements["levelpropertiesdropdown"]:draw()
if guielements["foregrounddropdown"].extended then
guielements["backgrounddropdown"]:draw()
guielements["foregrounddropdown"]:draw()
else
guielements["foregrounddropdown"]:draw()
guielements["backgrounddropdown"]:draw()
end
if levelpropertiesdropdown then
local len = 9
local lpd = guielements["levelpropertiesdropdown"]
local high = guielements["levelpropertiesdropdown"]:inhighlight(love.mouse.getPosition())
love.graphics.setColor(0,0,0)
love.graphics.rectangle("fill", (lpd.x+1)*scale, (lpd.y+12)*scale, (lpd.width+5-2)*scale, (8*len+1-1)*scale)
if high then
love.graphics.setColor(255,255,255)
else
love.graphics.setColor(127,127,127)
end
drawrectangle(lpd.x, lpd.y+12, lpd.width+5, 8*len+1)
guielements["intermissioncheckbox"]:draw()
guielements["warpzonecheckbox"]:draw()
guielements["underwatercheckbox"]:draw()
guielements["bonusstagecheckbox"]:draw()
guielements["edgewrappingcheckbox"]:draw()
guielements["lightsoutcheckbox"]:draw()
guielements["lowgravitycheckbox"]:draw()
end
end
elseif editorstate == "maps" then
love.graphics.setColor(0, 0, 0, 210)
love.graphics.rectangle("fill", 2*scale, 19*scale, 100*scale, 203*scale)
love.graphics.rectangle("fill", 103*scale, 195*scale, 295*scale, 27*scale)
love.graphics.setColor(0, 0, 0, 50)
love.graphics.rectangle("fill", 103*scale, 19*scale, 295*scale, 175*scale)
guielements["worldscrollbar"]:draw()
guielements["levelscrollbar"]:draw()
love.graphics.setScissor(2*scale, 20*scale, 100*scale, 201*scale)
for i = 1, #mappacklevels do --world
if guielements["world-" .. i].y > 0 and guielements["world-" .. i].y < height*16 then
guielements["world-" .. i]:draw()
end
end
guielements["newworld"]:draw()
love.graphics.setScissor()
love.graphics.setScissor(104*scale, 20*scale, 278*scale, 173*scale)
local i = currentworldselection
for j = 1, #mappacklevels[i] do --level
local y = (46+((j-1)*39)-(guielements["levelscrollbar"].value*math.max(0, (#mappacklevels[currentworldselection]*39)+17-173)))
if y > 0 and y < height*16 then
love.graphics.setColor(255, 255, 255)
properprint("sub", 106*scale, y*scale)
for k = 0, mappacklevels[i][j] do --sublevel
local name = i .. "-" .. j .. "_" .. k
guielements[name]:draw()
end
if guielements["newsublevel-" .. i .. "-" .. j].active then
guielements["newsublevel-" .. i .. "-" .. j]:draw()
end
end
end
guielements["newlevel-" .. i]:draw()
love.graphics.setScissor()
love.graphics.setColor(255, 255, 255)
properprintF(TEXT["do not forget to save\nyour current level!"], 108*scale, 200*scale)
guielements["savebutton2"]:draw()
--guielements["autosavecheckbox"]:draw()
if levelrightclickmenu.active then
levelrightclickmenu:draw()
end
elseif editorstate == "tools" then
guielements["linkbutton"]:draw()
guielements["portalbutton"]:draw()
guielements["selectionbutton"]:draw()
guielements["powerlinebutton"]:draw()
love.graphics.setColor(51, 51, 51)
love.graphics.rectangle("fill", 140*scale, 22*scale, 255*scale, 69*scale)
love.graphics.rectangle("fill", 132*scale, (22+(currenttooldesc-1)*18)*scale, 8*scale, 15*scale)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("fill", 141*scale, 23*scale, 253*scale, 67*scale)
love.graphics.rectangle("fill", 132*scale, (23+(currenttooldesc-1)*18)*scale, 9*scale, 13*scale)
love.graphics.setColor(255, 255, 255)
properprintF(TEXT["tool descriptions"][currenttooldesc], 143*scale, 26*scale)
properprintF(TEXT["mappack title:"], 5*scale, 106*scale)
properprintF(TEXT["author:"], 5*scale, 131*scale)
properprintF(TEXT["description:"], 5*scale, 156*scale)
guielements["edittitle"]:draw()
guielements["editauthor"]:draw()
guielements["editdescription"]:draw()
guielements["savesettings"]:draw()
guielements["dropshadowcheckbox"]:draw()
guielements["realtimecheckbox"]:draw()
guielements["continuemusiccheckbox"]:draw()
properprintF(TEXT["lives:"], 228*scale, 106*scale)
guielements["livesincrease"]:draw()
if mariolivecount == false then
properprint("inf", 306*scale, 106*scale)
else
properprint(mariolivecount, 306*scale, 106*scale)
end
guielements["livesdecrease"]:draw()
properprintF(TEXT["camera:"], 228*scale, 132*scale)
guielements["cameradropdown"]:draw()
properprintF(TEXT["physics:"], 228*scale, 119*scale)
guielements["physicsdropdown"]:draw()
properprintF("icon:", 150*scale, 138*scale)
if mousex > 151*scale and mousey > 146*scale and mousex < 203*scale and mousey < 198*scale then
love.graphics.setColor(255, 255, 255)
else
love.graphics.setColor(127, 127, 127)
end
local w = love.graphics.getLineWidth()
love.graphics.setLineWidth(scale)
love.graphics.rectangle("line", 151.5*scale, 146.5*scale, 51*scale, 51*scale)
love.graphics.setColor(255, 255, 255)
if editmappackicon ~= nil then
local scale2w = scale*50 / math.max(1, editmappackicon:getWidth())
local scale2h = scale*50 / math.max(1, editmappackicon:getHeight())
love.graphics.draw(editmappackicon, 152*scale, 147*scale, 0, scale2w, scale2h)
else
love.graphics.draw(mappacknoicon, 152*scale, 147*scale, 0, scale, scale)
end
love.graphics.setLineWidth(w)
elseif editorstate == "custom" then
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("fill", 5*scale, 37*scale, 390*scale, scale)
love.graphics.rectangle("fill", 394*scale, 38*scale, scale, 180*scale)
love.graphics.rectangle("fill", 5*scale, 38*scale, scale, 180*scale)
love.graphics.rectangle("fill", 5*scale, 218*scale, 390*scale, scale)
guielements["graphicscustomtab"]:draw()
guielements["tilescustomtab"]:draw()
guielements["backgroundscustomtab"]:draw()
guielements["soundscustomtab"]:draw()
guielements["textcustomtab"]:draw()
guielements["enemiescustomtab"]:draw()
if customtabstate == "graphics" then
love.graphics.setColor(255, 255, 255)
properprint(currentcustomimage[3], 10*scale, 41*scale)
love.graphics.rectangle("fill", 10*scale, 50*scale, 164*scale, 164*scale)
love.graphics.draw(customimagebackimg, 12*scale, 52*scale, 0, scale, scale)
local img = _G[currentcustomimage[2]]
local sx, sy = math.max(1, math.floor(160/img:getWidth())), math.max(1, math.floor(160/img:getWidth()))
if img:getWidth() > 160 or img:getHeight() > 160 then
if img:getHeight() > img:getWidth() then
sx, sy = 160/img:getHeight(), 160/img:getHeight()
else
sx, sy = 160/img:getWidth(), 160/img:getWidth()
end
elseif img:getHeight() > img:getWidth() then
sx, sy = math.max(1, math.floor(160/img:getHeight())), math.max(1, math.floor(160/img:getHeight()))
end
love.graphics.draw(img, 92*scale, 132*scale, 0, sx*scale, sy*scale, img:getWidth()/2, img:getHeight()/2)
properprintF(TEXT["current image"], 176*scale, 54*scale)
properprintF(TEXT["image template"], 176*scale, 79*scale)
properprintF(TEXT["replace image"], 176*scale, 125*scale)
love.graphics.setColor(127, 127, 127)
properprintF(TEXT["drag an image file into\nthe square to replace it!"], 184*scale, 134*scale)
properprintF(TEXT["or 'open folder' and\nchange the image there!"], 184*scale, 157*scale)
love.graphics.setColor(255, 255, 255)
guielements["exportimagetemplate"]:draw()
guielements["openfoldercustom"]:draw()
guielements["saveimage"]:draw()
guielements["resetimage"]:draw()
guielements["currentimagedropdown"]:draw()
elseif customtabstate == "tiles" then
love.graphics.setColor(255, 255, 255)
properprintF(TEXT["custom tileset"], 10*scale, 41*scale)
love.graphics.rectangle("fill", 10*scale, 50*scale, 164*scale, 164*scale)
love.graphics.draw(customimagebackimg, 12*scale, 52*scale, 0, scale, scale)
local mx, my = love.mouse.getPosition()
local img
--show tile properties
if mx > 375*scale and mx < (375+15)*scale and my > 199*scale and my < (199+15)*scale then
img = tilepropertiesimg
elseif customtiles then
img = customtilesimg[1]
end
if img then
local sx, sy = math.max(1, math.floor(160/img:getWidth())), math.max(1, math.floor(160/img:getWidth()))
if img:getWidth() > 160 or img:getHeight() > 160 then
if img:getHeight() > img:getWidth() then
sx, sy = 160/img:getHeight(), 160/img:getHeight()
else
sx, sy = 160/img:getWidth(), 160/img:getWidth()
end
elseif img:getHeight() > img:getWidth() then
sx, sy = math.max(1, math.floor(160/img:getHeight())), math.max(1, math.floor(160/img:getHeight()))
end
love.graphics.draw(img, 92*scale, 132*scale, 0, sx*scale, sy*scale, img:getWidth()/2, img:getHeight()/2)
end
properprintF(TEXT["tileset template"], 176*scale, 54*scale)
properprintF(TEXT["add tileset"], 176*scale, 100*scale)
properprintF(TEXT["animated tiles"], 176*scale, 154*scale)
love.graphics.setColor(127, 127, 127)
properprintF(TEXT["drag an image file into\nthe square to replace it!"], 184*scale, 109*scale)
properprintF(TEXT["or 'open folder' and\nchange the image there!"], 184*scale, 132*scale)
love.graphics.setColor(255, 255, 255)
guielements["exporttilestemplate"]:draw()
guielements["exportanimatedtilestemplate"]:draw()
guielements["openfoldertilescustom"]:draw()
guielements["openfolderanimatedtilescustom"]:draw()
guielements["saveimage"]:draw()
love.graphics.setColor(127, 127, 127)
if mx > 375*scale and mx < (375+15)*scale and my > 199*scale and my < (199+15)*scale then
love.graphics.setColor(255, 255, 255)
end
love.graphics.rectangle("fill", 375*scale, 199*scale, 15*scale, 15*scale)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("fill", (375+1)*scale, (199+1)*scale, 13*scale, 13*scale)
love.graphics.setColor(255, 255, 255)
love.graphics.draw(tilepropertiesimg, (375+2)*scale, (199+2)*scale, 0, (11/tilepropertiesimg:getWidth())*scale, (11/tilepropertiesimg:getHeight())*scale)
elseif customtabstate == "backgrounds" then
love.graphics.setColor(255, 255, 255)
properprintF(TEXT["custom background"], 10*scale, 41*scale)
love.graphics.rectangle("fill", 10*scale, 50*scale, 164*scale, 164*scale)
love.graphics.draw(customimagebackimg, 12*scale, 52*scale, 0, scale, scale)
if editorbackgroundstate == "background" then
love.graphics.setColor(255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
local w, h = width*16, height*16
local sx, sy = math.max(1, math.floor(160/w)), math.max(1, math.floor(160/w))
sx, sy = 160/w, 160/w
if custombackgroundimg then
love.graphics.push()
love.graphics.setScissor(12*scale, 52*scale, 160*scale, 160*scale)
love.graphics.translate(12*scale, (132-(h*sy)/2)*scale)
love.graphics.scale(sx, sy)
rendercustombackground(0,0,0,0)
love.graphics.pop()
love.graphics.setScissor()
end
if editorbackgroundstate == "foreground" then
love.graphics.setColor(255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
if customforegroundimg then
love.graphics.push()
love.graphics.setScissor(12*scale, 52*scale, 160*scale, 160*scale)
love.graphics.translate(12*scale, (132-(h*sy)/2)*scale)
love.graphics.scale(sx, sy)
rendercustomforeground(0,0,0,0)
love.graphics.pop()
love.graphics.setScissor()
end
love.graphics.setColor(255, 255, 255)
properprintF(TEXT["current"], 176*scale, 54*scale)
properprintF(TEXT["add background"], 176*scale, 79*scale)
love.graphics.setColor(127, 127, 127)
properprintF(TEXT["drag file to add custom\nbackground or foreground!"], 184*scale, 88*scale)
properprintF(TEXT["or just put a .png\nin the backgrounds folder"], 184*scale, 112*scale)
properprintF(TEXT["add a .json file\nfor animated backgrounds"], 184*scale, 159*scale)
love.graphics.setColor(255, 255, 255)
properprintF(TEXT["animated backgrounds"], 176*scale, 150*scale)
guielements["openfolderbackgroundscustom"]:draw()
guielements["currentbackgrounddropdown"]:draw()
guielements["saveimage"]:draw()
elseif customtabstate == "sounds" then
love.graphics.setColor(255, 255, 255)
properprintF(TEXT["custom sounds"], 10*scale, 41*scale)
love.graphics.rectangle("fill", 10*scale, 50*scale, 164*scale, 164*scale)
love.graphics.draw(customimagebackimg, 12*scale, 52*scale, 0, scale, scale)
love.graphics.draw(gateimg, gatequad[5], 92*scale, 132*scale, math.sin(((coinanimation-1)/5)*(math.pi*2))/6, 8*scale, 8*scale, 8, 8)
properprintF(TEXT["current sound"], 176*scale, 54*scale)
properprintF(TEXT["sound template"], 176*scale, 79*scale)
properprintF(TEXT["replace sound"], 176*scale, 125*scale)
properprintF(TEXT["add music"], 176*scale, 156*scale)
love.graphics.setColor(127, 127, 127)
properprintF(TEXT["open sounds folder to\nreplace sounds!"], 184*scale, 134*scale)
properprintF(TEXT["put any .mp3 or .ogg\nin the music folder!"], 184*scale, 183*scale)
love.graphics.setColor(255, 255, 255)
guielements["exportimagetemplate"]:draw()
guielements["openfoldersoundscustom"]:draw()
guielements["openfoldermusiccustom"]:draw()
guielements["currentsounddropdown"]:draw()
elseif customtabstate == "text" then
guielements["endingtexttab"]:draw()
guielements["hudtexttab"]:draw()
guielements["castletexttab"]:draw()
guielements["levelscreentexttab"]:draw()
guielements["savecustomtext"]:draw()
if textstate == "ending" then
properprintF(TEXT["ending text"], 11*scale, 57*scale)
guielements["editendingtext1"]:draw()
guielements["editendingtext2"]:draw()
love.graphics.setColor(textcolors[textcolorl])
properprintF(TEXT["color"], 24*scale, 100*scale)
guielements["endingcolor<"]:draw()
guielements["endingcolor>"]:draw()
elseif textstate == "hud" then
love.graphics.setColor(255, 255, 255)
properprintF(TEXT["player name"], 11*scale, 57*scale)
guielements["editplayername"]:draw()
love.graphics.setColor(textcolors[textcolorp])
properprintF(TEXT["color"], 23*scale, 86*scale)
guielements["hudcolor<"]:draw()
guielements["hudcolor>"]:draw()
guielements["hudworldlettercheckbox"]:draw()
guielements["hudvisiblecheckbox"]:draw()
guielements["hudoutlinecheckbox"]:draw()
guielements["hudsimplecheckbox"]:draw()
elseif textstate == "castle" then
love.graphics.setColor(255, 255, 255)
properprintF(TEXT["toad"], 11*scale, 57*scale)
guielements["edittoadtext1"]:draw()
guielements["edittoadtext2"]:draw()
guielements["edittoadtext3"]:draw()
properprintF(TEXT["peach"], 11*scale, 111*scale)
guielements["editpeachtext1"]:draw()
guielements["editpeachtext2"]:draw()
guielements["editpeachtext3"]:draw()
guielements["editpeachtext4"]:draw()
guielements["editpeachtext5"]:draw()
guielements["stevecheckbox"]:draw()
elseif textstate == "levelscreen" then
love.graphics.setColor(255, 255, 255)
local sublev = ""
if mariosublevel ~= 0 then
sublev = "-" .. mariosublevel
end
properprintF(TEXT["level "] .. marioworld .. "-" .. mariolevel .. sublev, 11*scale, 57*scale)
properprintF(TEXT["caption"], 11*scale, 70*scale)
guielements["editlevelscreentext"]:draw()
love.graphics.setColor(127, 127, 127)
properprintF(TEXT["add a background image\nby naming it\n'"] .. marioworld .. "-" .. mariolevel .. "levelscreen.png'", 159*scale, 110*scale)
properprintF(TEXT["or drag an image file\ninto the square!"], 159*scale, 143*scale)
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("fill", 11*scale, 110*scale, 144*scale, 82*scale)
properprintF(TEXT["preview"], 11*scale, 100*scale)
-- levelscreen preview
love.graphics.setScissor(12*scale, 111*scale, 142*scale, 80*scale)
love.graphics.push()
love.graphics.translate(12*scale, 111*scale)
love.graphics.scale((80/224), (80/224))
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("fill", 0, 0, 400*scale, 224*scale)
love.graphics.setColor(255, 255, 255)
if levelscreenimage then
love.graphics.draw(levelscreenimage, 0, 0, 0, scale, scale)
end
local world = marioworld
if hudworldletter and tonumber(world) and world > 9 and world <= 9+#alphabet then
world = alphabet:sub(world-9, world-9)
end
properprintF(TEXT["world "] .. world .. "-" .. mariolevel, (width/2*16)*scale-40*scale, 72*scale - (players-1)*6*scale)
--for i = 1, 1 do
local i = 1
local x = (width/2*16)*scale-29*scale
local y = (97 + (i-1)*20 - (players-1)*8)*scale
local v = characters.data[mariocharacter[i]]
for j = 1, #characters.data[mariocharacter[i]]["animations"] do
love.graphics.setColor(unpack(mariocolors[i][j]))
if playertype == "classic" or playertype == "cappy" or not portalgun then--no portal gun
love.graphics.draw(v["animations"][j], v["small"]["idle"][5], x+(v.smalloffsetX)*scale, y+(11-v.smalloffsetY)*scale, 0, scale, scale, v.smallquadcenterX, v.smallquadcenterY)
else
love.graphics.draw(v["animations"][j], v["small"]["idle"][3], x+(v.smalloffsetX)*scale, y+(11-v.smalloffsetY)*scale, 0, scale, scale, v.smallquadcenterX, v.smallquadcenterY)
end
end
--hat
offsets = hatoffsets["idle"]
if #mariohats[i] > 1 or mariohats[i][1] ~= 1 then
local yadd = 0
for j = 1, #mariohats[i] do
love.graphics.setColor(255, 255, 255)
love.graphics.draw(hat[mariohats[i][j]].graphic, hat[mariohats[i][j]].quad[1], x+(v.smalloffsetX)*scale, y+(11-v.smalloffsetY)*scale, 0, scale, scale, v.smallquadcenterX - hat[mariohats[i][j]].x + offsets[1], v.smallquadcenterY - hat[mariohats[i][j]].y + offsets[2] + yadd)
yadd = yadd + hat[mariohats[i][j]].height
end
elseif #mariohats[i] == 1 then
love.graphics.setColor(mariocolors[i][1])
love.graphics.draw(hat[mariohats[i][1]].graphic, hat[mariohats[i][1]].quad[1], x+(v.smalloffsetX)*scale, y+(11-v.smalloffsetY)*scale, 0, scale, scale, v.smallquadcenterX - hat[mariohats[i][1]].x + offsets[1], v.smallquadcenterY - hat[mariohats[i][1]].y + offsets[2])
end
love.graphics.setColor(255, 255, 255, 255)
if playertype == "classic" or playertype == "cappy" or not portalgun then--no portal gun
love.graphics.draw(v["animations"][0], v["small"]["idle"][5], x+(v.smalloffsetX)*scale, y+(11-v.smalloffsetY)*scale, 0, scale, scale, v.smallquadcenterX, v.smallquadcenterY)
else
love.graphics.draw(v["animations"][0], v["small"]["idle"][3], x+(v.smalloffsetX)*scale, y+(11-v.smalloffsetY)*scale, 0, scale, scale, v.smallquadcenterX, v.smallquadcenterY)
end
properprint("* 3", (width/2*16)*scale-8*scale, y+7*scale)
--end
local s = guielements["editlevelscreentext"].value
properprint(s, (width/2*16)*scale-string.len(s)*4*scale, 200*scale)
love.graphics.pop()
love.graphics.setScissor()
end
elseif customtabstate == "enemies" then
love.graphics.setColor(255, 255, 255)
if currentcustomenemy[2] then
properprint(currentcustomenemy[2], 10*scale, 41*scale)
else
properprint("custom enemies: none", 10*scale, 41*scale)
end
love.graphics.rectangle("fill", 10*scale, 50*scale, 164*scale, 164*scale)
love.graphics.draw(customimagebackimg, 12*scale, 52*scale, 0, scale, scale)
if enemiesdata[currentcustomenemy[2]] and enemiesdata[currentcustomenemy[2]].graphic then
local en = currentcustomenemy[2]
local img = enemiesdata[en].graphic
local w, h = img:getWidth(), img:getHeight()
local quad = false
if enemiesdata[en].quadbase then
quad = enemiesdata[en].quadbase[spriteset][currentcustomenemy.quadi]
local qx, qy, qw, qh = quad:getViewport()
w, h = qw, qh
end
local sx, sy = math.max(1, math.floor(160/w)), math.max(1, math.floor(160/w))
if w > 160 or h > 160 then
if h > w then
sx, sy = 160/h, 160/h
else
sx, sy = 160/w, 160/w
end
elseif h > w then
sx, sy = math.max(1, math.floor(160/h)), math.max(1, math.floor(160/h))
end
if currentcustomenemy.animationdirection == "right" then
sx = -sx
end
if quad then
love.graphics.draw(img, quad, 92*scale, 132*scale, 0, sx*scale, sy*scale, w/2, h/2)
else
love.graphics.draw(img, 92*scale, 132*scale, 0, sx*scale, sy*scale, w/2, h/2)
end
end
properprintF(TEXT["current enemy"], 176*scale, 54*scale)
properprintF(TEXT["enemy template"], 176*scale, 79*scale)
properprintF(TEXT["add new enemies"], 176*scale, 125*scale)
love.graphics.setColor(127, 127, 127)
properprintF(TEXT["'open folder' to add\nmore enemies!"], 184*scale, 134*scale)
properprintF(TEXT["making enemies is simple!\nno coding required.\nopen the .json file\nto add/change properties"], 184*scale, 158*scale)
love.graphics.setColor(255, 255, 255)
guielements["exportimagetemplate"]:draw()
guielements["openfolderenemiescustom"]:draw()
guielements["currentenemydropdown"]:draw()
end
elseif editorstate == "animations" then
if #animations > 0 then
love.graphics.setScissor(animationguiarea[1]*scale, animationguiarea[2]*scale, (animationguiarea[3]-animationguiarea[1])*scale, (animationguiarea[4]-animationguiarea[2])*scale)
local completeheight = 14+#animationguilines.triggers*13+12+#animationguilines.conditions*13+12+#animationguilines.actions*13
local offy = math.max(0, guielements["animationsscrollbarver"].value/1*(completeheight-(animationguiarea[4]-animationguiarea[2])))
local completewidth = 0
for i, v in pairs(animationguilines) do
for k, w in pairs(v) do
local width = 32+animationlineinset
for j, z in pairs(w.elements) do
width = width + w.elements[j].width
end
if width > completewidth then
completewidth = width
end
end
end
local offx = -math.max(0, guielements["animationsscrollbarhor"].value/1*(completewidth-(animationguiarea[3]-animationguiarea[1])))
love.graphics.setColor(255, 255, 255)
local y = animationguiarea[2]+1-offy
y = y + 2
addanimationtriggerbutton.x = animationguiarea[1]+2+offx
addanimationtriggerbutton.y = y-2
addanimationtriggerbutton:draw()
properprintF(TEXT["triggers:"], (animationguiarea[1]+13+offx)*scale, y*scale)
y = y + 10
for i, v in pairs(animationguilines.triggers) do
v:draw((animationguiarea[1]+animationlineinset+offx), y)
y = y + 13
end
y = y + 2
addanimationconditionbutton.x = animationguiarea[1]+2+offx
addanimationconditionbutton.y = y-2
addanimationconditionbutton:draw()
properprintF(TEXT["conditions:"], (animationguiarea[1]+13+offx)*scale, y*scale)
y = y + 10
for i, v in pairs(animationguilines.conditions) do
v:draw((animationguiarea[1]+animationlineinset+offx), y)
y = y + 13
end
y = y + 2
addanimationactionbutton.x = animationguiarea[1]+2+offx
addanimationactionbutton.y = y-2
addanimationactionbutton:draw()
properprintF(TEXT["actions:"], (animationguiarea[1]+13+offx)*scale, y*scale)
y = y + 10
for i, v in pairs(animationguilines.actions) do
v:draw((animationguiarea[1]+animationlineinset+offx), y)
y = y + 13
end
for i, v in pairs(animationguilines) do
for k, w in pairs(v) do
for anotherletter, fuck in pairs(w.elements) do
if fuck.gui and not fuck.gui.priority then
fuck.gui:draw()
end
end
end
end
love.graphics.setScissor()
love.graphics.setColor(90, 90, 90)
drawrectangle(animationguiarea[1]-10, animationguiarea[4], 10, 10)
end
--GUI not priority
for i, v in pairs(guielements) do
if not v.priority and v.active then
v:draw()
end
end
if editorstate == "animations" and editormenuopen and not changemapwidthmenu then
for i, v in pairs(animationguilines) do
for k, w in pairs(v) do
for anotherletter, fuck in pairs(w.elements) do
if fuck.gui and fuck.gui.priority then
fuck.gui:draw()
end
end
end
end
end
--GUI priority
for i, v in pairs(guielements) do
if v.priority and v.active then
v:draw()
end
end
end
end
end
--TABS
function maintab()
if _G["from" .. editorstate .. "tab"] then
_G["from" .. editorstate .. "tab"]()
end
editorstate = "main"
for i, v in pairs(guielements) do
v.active = false
end
tilemenuy = 0
tilemenumoving = false
guielements["tabmain"].fillcolor = {0, 0, 0}
guielements["tabtiles"].fillcolor = {63, 63, 63}
guielements["tabtools"].fillcolor = {63, 63, 63}
guielements["tabmaps"].fillcolor = {63, 63, 63}
guielements["tabcustom"].fillcolor = {63, 63, 63}
guielements["tabanimations"].fillcolor = {63, 63, 63}
guielements["tabmain"].active = true
guielements["tabtiles"].active = true
guielements["tabtools"].active = true
guielements["tabmaps"].active = true
guielements["tabcustom"].active = true
guielements["tabanimations"].active = true
guielements["autoscrollcheckbox"].active = true
--guielements["backgrounddropdown"].active = true
guielements["musicdropdown"].active = true
if musici == 7 then
guielements["custommusiciinput"].active = true
end
guielements["backgroundinput1"].active = true
guielements["backgroundinput2"].active = true
guielements["backgroundinput3"].active = true
for i = 1, #backgroundcolor do
guielements["defaultcolor" .. i].active = true
end
guielements["spritesetdropdown"].active = true
guielements["timelimitdecrease"].active = true
guielements["timelimitincrease"].active = true
guielements["portalgundropdown"].active = true
guielements["savebutton"].active = true
guielements["menubutton"].active = true
guielements["testbutton"].active = true
guielements["testbuttonplayer"].active = true
guielements["widthbutton"].active = true
guielements["levelpropertiesdropdown"].active = true
levelpropertiesactive(levelpropertiesdropdown)
end
function levelpropertiesactive(t)
guielements["intermissioncheckbox"].active = t
guielements["warpzonecheckbox"].active = t
guielements["underwatercheckbox"].active = t
guielements["bonusstagecheckbox"].active = t
guielements["edgewrappingcheckbox"].active = t
guielements["lightsoutcheckbox"].active = t
guielements["lowgravitycheckbox"].active = t
guielements["autoscrollingcheckbox"].active = not t
guielements["autoscrollingscrollbar"].active = not t
guielements["custombackgroundcheckbox"].active = not t
guielements["customforegroundcheckbox"].active = not t
guielements["scrollfactorxscrollbar"].active = not t
guielements["scrollfactoryscrollbar"].active = not t
guielements["scrollfactor2xscrollbar"].active = not t
guielements["scrollfactor2yscrollbar"].active = not t
guielements["backgrounddropdown"].active = not t
guielements["foregrounddropdown"].active = not t
end
function levelpropertiestoggle()
levelpropertiesdropdown = not levelpropertiesdropdown
if levelpropertiesdropdown then
guielements["levelpropertiesdropdown"].textcolor = {127, 127, 127}
else
guielements["levelpropertiesdropdown"].textcolor = {255, 255, 255}
end
levelpropertiesactive(levelpropertiesdropdown)
end
function tilestab()
if _G["from" .. editorstate .. "tab"] then
_G["from" .. editorstate .. "tab"]()
end
editorstate = "tiles"
for i, v in pairs(guielements) do
v.active = false
end
tilemenuy = 0
tilemenumoving = false
guielements["tabmain"].fillcolor = {63, 63, 63}
guielements["tabtiles"].fillcolor = {0, 0, 0}
guielements["tabtools"].fillcolor = {63, 63, 63}
guielements["tabmaps"].fillcolor = {63, 63, 63}
guielements["tabcustom"].fillcolor = {63, 63, 63}
guielements["tabanimations"].fillcolor = {63, 63, 63}
guielements["tabmain"].active = true
guielements["tabtiles"].active = true
guielements["tabtools"].active = true
guielements["tabmaps"].active = true
guielements["tabcustom"].active = true
guielements["tabanimations"].active = true
guielements["tilesscrollbar"].active = true
guielements["tilesall"].active = true
guielements["tilessmb"].active = true
guielements["tilesportal"].active = true
guielements["tilescustom"].active = true
guielements["tilesanimated"].active = true
guielements["tilesobjects"].active = true
guielements["tilesentities"].active = true
if animatedtileslist then
tilesanimated()
elseif editmtobjects then
tilesobjects()
elseif editentities then
tilesentities()
else
end
end
function toolstab()
if _G["from" .. editorstate .. "tab"] then
_G["from" .. editorstate .. "tab"]()
end
editorstate = "tools"
for i, v in pairs(guielements) do
v.active = false
end
tilemenuy = 0
tilemenumoving = false
guielements["tabmain"].fillcolor = {63, 63, 63}
guielements["tabtiles"].fillcolor = {63, 63, 63}
guielements["tabtools"].fillcolor = {0, 0, 0}
guielements["tabmaps"].fillcolor = {63, 63, 63}
guielements["tabcustom"].fillcolor = {63, 63, 63}
guielements["tabanimations"].fillcolor = {63, 63, 63}
guielements["tabmain"].active = true
guielements["tabtiles"].active = true
guielements["tabtools"].active = true
guielements["tabmaps"].active = true
guielements["tabcustom"].active = true
guielements["tabanimations"].active = true
guielements["linkbutton"].active = true
guielements["portalbutton"].active = true
guielements["selectionbutton"].active = true
guielements["powerlinebutton"].active = true
guielements["edittitle"].active = true
guielements["editauthor"].active = true
guielements["editdescription"].active = true
guielements["savesettings"].active = true
guielements["livesdecrease"].active = true
guielements["livesincrease"].active = true
guielements["physicsdropdown"].active = true
guielements["cameradropdown"].active = true
guielements["dropshadowcheckbox"].active = true
guielements["realtimecheckbox"].active = true
guielements["continuemusiccheckbox"].active = true
end
function mapstab()
if _G["from" .. editorstate .. "tab"] then
_G["from" .. editorstate .. "tab"]()
end
editorstate = "maps"
for i, v in pairs(guielements) do
v.active = false
end
tilemenuy = 0
tilemenumoving = false
guielements["tabmain"].fillcolor = {63, 63, 63}
guielements["tabtiles"].fillcolor = {63, 63, 63}
guielements["tabtools"].fillcolor = {63, 63, 63}
guielements["tabmaps"].fillcolor = {0, 0, 0}
guielements["tabcustom"].fillcolor = {63, 63, 63}
guielements["tabanimations"].fillcolor = {63, 63, 63}
guielements["tabmain"].active = true
guielements["tabtiles"].active = true
guielements["tabtools"].active = true
guielements["tabmaps"].active = true
guielements["tabcustom"].active = true
guielements["tabanimations"].active = true
guielements["worldscrollbar"].active = true
guielements["levelscrollbar"].active = true
for i = 1, #mappacklevels do --world
guielements["world-" .. i].active = true
end
guielements["newworld"].active = true
guielements["savebutton2"].active = true
--guielements["autosavecheckbox"].active = true
switchworldselection(marioworld)
updatelevelscrollbar()
end
function customtab()
if _G["from" .. editorstate .. "tab"] then
_G["from" .. editorstate .. "tab"]()
end
editorstate = "custom"
for i, v in pairs(guielements) do
v.active = false
end
tilemenuy = 0
tilemenumoving = false
customtabtab(customtabstate)
end
--tabs in tabs
function customtabtab(t)
local t = t or "graphics"
for i, v in pairs(guielements) do
v.active = false
end
guielements["tabmain"].fillcolor = {63, 63, 63}
guielements["tabtiles"].fillcolor = {63, 63, 63}
guielements["tabtools"].fillcolor = {63, 63, 63}
guielements["tabmaps"].fillcolor = {63, 63, 63}
guielements["tabcustom"].fillcolor = {0, 0, 0}
guielements["tabanimations"].fillcolor = {63, 63, 63}
guielements["tabmain"].active = true
guielements["tabtiles"].active = true
guielements["tabtools"].active = true
guielements["tabmaps"].active = true
guielements["tabcustom"].active = true
guielements["tabanimations"].active = true
guielements["graphicscustomtab"].textcolor = {127, 127, 127}
guielements["tilescustomtab"].textcolor = {127, 127, 127}
guielements["backgroundscustomtab"].textcolor = {127, 127, 127}
guielements["soundscustomtab"].textcolor = {127, 127, 127}
guielements["textcustomtab"].textcolor = {127, 127, 127}
guielements["enemiescustomtab"].textcolor = {127, 127, 127}
guielements["graphicscustomtab"].active = true
guielements["tilescustomtab"].active = true
guielements["backgroundscustomtab"].active = true
guielements["soundscustomtab"].active = true
guielements["textcustomtab"].active = true
guielements["enemiescustomtab"].active = true
if t == "graphics" then
guielements["graphicscustomtab"].textcolor = {255, 255, 255}
guielements["currentimagedropdown"].active = true
guielements["exportimagetemplate"].active = true
guielements["openfoldercustom"].active = true
guielements["saveimage"].active = true
guielements["resetimage"].active = true
elseif t == "tiles" then
guielements["tilescustomtab"].textcolor = {255, 255, 255}
guielements["exporttilestemplate"].active = true
guielements["exportanimatedtilestemplate"].active = true
guielements["openfoldertilescustom"].active = true
guielements["openfolderanimatedtilescustom"].active = true
guielements["saveimage"].active = true
elseif t == "backgrounds" then
guielements["backgroundscustomtab"].textcolor = {255, 255, 255}
guielements["saveimage"].active = true
guielements["openfolderbackgroundscustom"].active = true
guielements["currentbackgrounddropdown"].active = true
elseif t == "sounds" then
guielements["currentsounddropdown"].active = true
guielements["soundscustomtab"].textcolor = {255, 255, 255}
guielements["exportimagetemplate"].active = true
guielements["openfoldersoundscustom"].active = true
guielements["openfoldermusiccustom"].active = true
elseif t == "text" then
texttabtab(textstate)
elseif t == "enemies" then
guielements["enemiescustomtab"].textcolor = {255, 255, 255}
guielements["currentenemydropdown"].active = true
guielements["exportimagetemplate"].active = true
guielements["openfolderenemiescustom"].active = true
end
customtabstate = t
end
function texttabtab(t)
local t = t or "hud"
for i, v in pairs(guielements) do
v.active = false
end
guielements["tabmain"].fillcolor = {63, 63, 63}
guielements["tabtiles"].fillcolor = {63, 63, 63}
guielements["tabtools"].fillcolor = {63, 63, 63}
guielements["tabmaps"].fillcolor = {63, 63, 63}
guielements["tabcustom"].fillcolor = {0, 0, 0}
guielements["tabanimations"].fillcolor = {63, 63, 63}
guielements["tabmain"].active = true
guielements["tabtiles"].active = true
guielements["tabtools"].active = true
guielements["tabmaps"].active = true
guielements["tabcustom"].active = true
guielements["tabanimations"].active = true
guielements["graphicscustomtab"].textcolor = {127, 127, 127}
guielements["tilescustomtab"].textcolor = {127, 127, 127}
guielements["backgroundscustomtab"].textcolor = {127, 127, 127}
guielements["soundscustomtab"].textcolor = {127, 127, 127}
guielements["textcustomtab"].textcolor = {255, 255, 255}
guielements["enemiescustomtab"].textcolor = {127, 127, 127}
guielements["graphicscustomtab"].active = true
guielements["tilescustomtab"].active = true
guielements["backgroundscustomtab"].active = true
guielements["soundscustomtab"].active = true
guielements["textcustomtab"].active = true
guielements["enemiescustomtab"].active = true
guielements["endingtexttab"].textcolor = {127, 127, 127}
guielements["hudtexttab"].textcolor = {127, 127, 127}
guielements["castletexttab"].textcolor = {127, 127, 127}
guielements["levelscreentexttab"].textcolor = {127, 127, 127}
guielements["endingtexttab"].active = true
guielements["hudtexttab"].active = true
guielements["castletexttab"].active = true
guielements["levelscreentexttab"].active = true
guielements["savecustomtext"].active = true
if t == "hud" then
guielements["hudtexttab"].textcolor = {255, 255, 255}
guielements["editplayername"].active = true
guielements["hudcolor<"].active = true
guielements["hudcolor>"].active = true
guielements["hudworldlettercheckbox"].active = true
guielements["hudvisiblecheckbox"].active = true
guielements["hudoutlinecheckbox"].active = true
guielements["hudsimplecheckbox"].active = true
elseif t == "ending" then
guielements["endingtexttab"].textcolor = {255, 255, 255}
guielements["editendingtext1"].active = true
guielements["editendingtext2"].active = true
guielements["endingcolor<"].active = true
guielements["endingcolor>"].active = true
elseif t == "castle" then
guielements["castletexttab"].textcolor = {255, 255, 255}
guielements["edittoadtext1"].active = true
guielements["edittoadtext2"].active = true
guielements["edittoadtext3"].active = true
guielements["editpeachtext1"].active = true
guielements["editpeachtext2"].active = true
guielements["editpeachtext3"].active = true
guielements["editpeachtext4"].active = true
guielements["editpeachtext5"].active = true
guielements["stevecheckbox"].active = true
elseif t == "levelscreen" then
guielements["levelscreentexttab"].textcolor = {255, 255, 255}
guielements["editlevelscreentext"].active = true
--levelscreenimage
if levelscreenimagecheck ~= mappack .. "-" .. marioworld .. "-" .. mariolevel then
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/" .. marioworld .. "-" .. mariolevel .. "levelscreen.png") then
levelscreenimage = love.graphics.newImage(mappackfolder .. "/" .. mappack .. "/" .. marioworld .. "-" .. mariolevel .. "levelscreen.png")
elseif love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/" .. marioworld .. "levelscreen.png") then
levelscreenimage = love.graphics.newImage(mappackfolder .. "/" .. mappack .. "/" .. marioworld .. "levelscreen.png")
elseif love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/levelscreen.png") then
levelscreenimage = love.graphics.newImage(mappackfolder .. "/" .. mappack .. "/levelscreen.png")
else
levelscreenimage = false
end
levelscreenimagecheck = mappack .. "-" .. marioworld .. "-" .. mariolevel
end
end
textstate = t
end
function animationstab()
if _G["from" .. editorstate .. "tab"] then
_G["from" .. editorstate .. "tab"]()
end
editorstate = "animations"
for i, v in pairs(guielements) do
v.active = false
end
tilemenuy = 0
tilemenumoving = false
guielements["tabmain"].fillcolor = {63, 63, 63}
guielements["tabtiles"].fillcolor = {63, 63, 63}
guielements["tabtools"].fillcolor = {63, 63, 63}
guielements["tabmaps"].fillcolor = {63, 63, 63}
guielements["tabcustom"].fillcolor = {63, 63, 63}
guielements["tabanimations"].fillcolor = {0, 0, 0}
guielements["tabmain"].active = true
guielements["tabtiles"].active = true
guielements["tabtools"].active = true
guielements["tabmaps"].active = true
guielements["tabcustom"].active = true
guielements["tabanimations"].active = true
guielements["animationsscrollbarver"].active = true
guielements["animationsscrollbarhor"].active = true
guielements["animationsavebutton"].active = true
guielements["animationdelbutton"].active = true
guielements["animationselectdrop"].active = true
guielements["animationnewbutton"].active = true
guielements["animationnameinput"].active = true
generateanimationgui()
end
function fromanimationstab()
saveanimation()
end
function nothingtab()
if _G["from" .. editorstate .. "tab"] then
_G["from" .. editorstate .. "tab"]()
end
for i, v in pairs(guielements) do
v.active = false
end
end
function endingtextcolorleft()
if textcolorl == "red" then
textcolorl = "white"
elseif textcolorl == "blue" then
textcolorl = "red"
elseif textcolor1 == "yellow" then
textcolorl = "blue"
elseif textcolorl == "green" then
textcolorl = "yellow"
elseif textcolorl == "orange" then
textcolorl = "green"
elseif textcolorl == "pink" then
textcolorl = "orange"
elseif textcolorl == "purple" then
textcolorl = "pink"
elseif textcolorl ~= "white" then
textcolorl = "blue"
end
end
function endingtextcolorright()
if textcolorl == "white" then
textcolorl = "red"
elseif textcolorl == "red" then
textcolorl = "blue"
elseif textcolor1 == "blue" then
textcolorl = "yellow"
elseif textcolorl == "yellow" then
textcolorl = "green"
elseif textcolorl == "green" then
textcolorl = "orange"
elseif textcolorl == "orange" then
textcolorl = "pink"
elseif textcolorl == "pink" then
textcolorl = "purple"
elseif textcolorl ~= "purple" then
textcolorl = "yellow"
end
end
function hudtextcolorleft()
if textcolorp == "red" then
textcolorp = "white"
elseif textcolorp == "blue" then
textcolorp = "red"
elseif textcolor1 == "yellow" then
textcolorp = "blue"
elseif textcolorp == "green" then
textcolorp = "yellow"
elseif textcolorp == "orange" then
textcolorp = "green"
elseif textcolorp == "pink" then
textcolorp = "orange"
elseif textcolorp == "purple" then
textcolorp = "pink"
elseif textcolorp == "black" then
textcolorp = "purple"
elseif textcolorp ~= "white" then
textcolorp = "blue"
end
if textcolorp == "black" then
togglehudoutline(false)
elseif textcolorp ~= "white" then
togglehudoutline(true)
end
end
function hudtextcolorright()
if textcolorp == "white" then
textcolorp = "red"
elseif textcolorp == "red" then
textcolorp = "blue"
elseif textcolor1 == "blue" then
textcolorp = "yellow"
elseif textcolorp == "yellow" then
textcolorp = "green"
elseif textcolorp == "green" then
textcolorp = "orange"
elseif textcolorp == "orange" then
textcolorp = "pink"
elseif textcolorp == "pink" then
textcolorp = "purple"
elseif textcolorp == "purple" then
textcolorp = "black"
elseif textcolorp ~= "black" then
textcolorp = "yellow"
end
if textcolorp == "black" then
togglehudoutline(false)
elseif textcolorp ~= "white" then
togglehudoutline(true)
end
end
function generateanimationgui()
if not animations[currentanimation] then
createnewanimation(nil,"dont_generate_gui")
end
animationguilines = {}
animationguilines.triggers = {}
for i, v in pairs(animations[currentanimation].triggers) do
table.insert(animationguilines.triggers, animationguiline:new(v, "trigger"))
end
animationguilines.conditions = {}
for i, v in pairs(animations[currentanimation].conditions) do
table.insert(animationguilines.conditions, animationguiline:new(v, "condition"))
end
animationguilines.actions = {}
for i, v in pairs(animations[currentanimation].actions) do
table.insert(animationguilines.actions, animationguiline:new(v, "action"))
end
end
function createnewanimation(name,dont_generate_gui)
local s = {}
s.triggers = {}
s.conditions = {}
s.actions = {}
if not name then
local i = 1
while love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/animations/animation" .. i .. ".json") do
i = i + 1
end
name = "animation" .. i
end
love.filesystem.createDirectory(mappackfolder .. "/" .. mappack .. "/animations/")
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/animations/" .. name .. ".json", JSON:encode_pretty(s))
table.insert(animations, animation:new(mappackfolder .. "/" .. mappack .. "/animations/" .. name .. ".json", name .. ".json"))
currentanimation = #animations
if not dont_generate_gui then
generateanimationgui(currentanimation)
end
updateanimationdropdown()
guielements["animationnameinput"].value = string.sub(animations[currentanimation].name, 1, -6)
guielements["animationnameinput"]:updatePos()
animationsaveas = false
end
function updateanimationdropdown()
local args = {}
for i, v in ipairs(animations) do
table.insert(args, string.sub(v.name, 1, -6))
end
guielements["animationselectdrop"] = guielement:new("dropdown", 15, 20, 15, selectanimation, currentanimation, unpack(args))
end
function deleteanimationguiline(t, tabl)
for i, v in ipairs(animationguilines[t .. "s"]) do
if v == tabl then
table.remove(animationguilines[t .. "s"], i)
end
end
end
function movedownanimationguiline(t, tabl)
for i, v in ipairs(animationguilines[t .. "s"]) do
if v == tabl then
if i ~= #animationguilines[t .. "s"] then
animationguilines[t .. "s"][i], animationguilines[t .. "s"][i+1] = animationguilines[t .. "s"][i+1], animationguilines[t .. "s"][i]
break
end
end
end
end
function moveupanimationguiline(t, tabl)
for i, v in ipairs(animationguilines[t .. "s"]) do
if v == tabl then
if i ~= 1 then
animationguilines[t .. "s"][i], animationguilines[t .. "s"][i-1] = animationguilines[t .. "s"][i-1], animationguilines[t .. "s"][i]
break
end
end
end
end
function selectanimation(i)
guielements["animationselectdrop"].var = i
saveanimation()
currentanimation = i
generateanimationgui()
guielements["animationnameinput"].value = string.sub(animations[currentanimation].name, 1, -6)
guielements["animationnameinput"]:updatePos()
animationsaveas = false
end
function saveanimation()
local out = {}
local typelist = {"triggers", "conditions", "actions"}
for h, w in ipairs(typelist) do
out[w] = {}
for i, v in ipairs(animationguilines[w]) do
out[w][i] = {}
for j, k in ipairs(v.elements) do
if k.gui then
local val = ""
if k.gui.type == "dropdown" then
if j == 1 then
--find normal name
for l, m in pairs(animationlist) do
if m.nicename == k.gui.entries[k.gui.var] then
val = l
break
end
end
else
val = k.gui.entries[k.gui.var]
end
elseif k.gui.type == "input" then
val = k.gui.value
end
table.insert(out[w][i], val)
end
end
end
end
animations[currentanimation].triggers = out.triggers
animations[currentanimation].conditions = out.conditions
animations[currentanimation].actions = out.actions
local json = JSON:encode_pretty(out)
if animationsaveas then
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/animations/" .. animationsaveas .. ".json", json)
love.filesystem.remove(animations[currentanimation].filepath)
table.remove(animations, currentanimation)
table.insert(animations, animation:new(mappackfolder .. "/" .. mappack .. "/animations/" .. animationsaveas .. ".json", animationsaveas .. ".json"))
updateanimationdropdown()
currentanimation = #animations
guielements["animationselectdrop"].var = #animations
animationsaveas = false
else
love.filesystem.write(animations[currentanimation].filepath, json)
end
animationsaveas = false
end
local areyousure = false
function removeanimation()
if areyousure then
--areyousure = false
else
notice.new("Delete Animation?\nPress button again if yes.", notice.white, 2)
areyousure = true
return false
end
love.filesystem.remove(animations[i or currentanimation].filepath)
table.remove(animations, currentanimation)
if #animations <= 0 then
createnewanimation()
else
notice.new("Animation Deleted", notice.red, 3)
end
updateanimationdropdown()
currentanimation = #animations
guielements["animationselectdrop"].var = #animations
generateanimationgui(currentanimation)
end
function addanimationtrigger()
table.insert(animationguilines.triggers, animationguiline:new({}, "trigger"))
end
function addanimationcondition()
table.insert(animationguilines.conditions, animationguiline:new({}, "condition"))
end
function addanimationaction()
table.insert(animationguilines.actions, animationguiline:new({}, "action"))
end
function openchangewidth()
levelmodified = true
for i, v in pairs(guielements) do
v.active = false
end
guielements["maptopup"].active = true
guielements["maptopdown"].active = true
guielements["mapbottomup"].active = true
guielements["mapbottomdown"].active = true
guielements["mapleftleft"].active = true
guielements["mapleftright"].active = true
guielements["maprightleft"].active = true
guielements["maprightright"].active = true
guielements["mapwidthapply"].active = true
guielements["mapwidthcancel"].active = true
changemapwidthmenu = true
newmapwidth = mapwidth
newmapheight = mapheight
newmapoffsetx = 0
newmapoffsety = 0
end
function mapwidthapply()
changemapwidthmenu = false
objects["tile"] = {}
local newmap = {}
for x = 1, newmapwidth do
newmap[x] = {}
for y = 1, newmapheight do
local oldx, oldy = x-newmapoffsetx, y-newmapoffsety
if inmap(oldx, oldy) then
newmap[x][y] = map[oldx][oldy]
else
newmap[x][y] = {1, gels={}}--, portaloverride={}
end
if tilequads[newmap[x][y][1]]["collision"] then
objects["tile"][tilemap(x, y)] = tile:new(x-1, y-1, 1, 1, true)
end
end
end
objects["player"][1].x = objects["player"][1].x + newmapoffsetx
objects["player"][1].y = objects["player"][1].y + newmapoffsety
map = newmap
mapwidth = newmapwidth
mapheight = newmapheight
xscroll = xscroll + newmapoffsetx
yscroll = yscroll + newmapoffsety
if xscroll < 0 then
xscroll = 0
end
if xscroll > mapwidth-width-1 then
xscroll = math.max(0, mapwidth-width-1)
hitrightside()
end
if yscroll < 0 then
yscroll = 0
end
if yscroll > mapheight-height-1 then
yscroll = math.max(0, mapheight-height-1)
end
splitxscroll = {xscroll}
splityscroll = {yscroll}
--move all them links!
for x = 1, mapwidth do
for y = 1, mapheight do
for i, v in pairs(map[x][y]) do
if v == "link" then
if map[x][y][i+1] and tonumber(map[x][y][i+1]) then
map[x][y][i+1] = tonumber(map[x][y][i+1]) + newmapoffsetx
end
if map[x][y][i+2] and tonumber(map[x][y][i+2]) then
map[x][y][i+2] = tonumber(map[x][y][i+2]) + newmapoffsety
end
end
end
end
end
objects["screenboundary"]["right"].x = mapwidth
generatespritebatch()
editorclose()
allowdrag = false
--maintab()
end
function mapwidthcancel()
changemapwidthmenu = false
editorclose()
allowdrag = false
--maintab()
end
function changenewmapsize(side, dir)
if side == "top" then
if dir == "up" then
newmapheight = newmapheight + 1
newmapoffsety = newmapoffsety + 1
else
if newmapheight > 15 then
newmapheight = newmapheight - 1
newmapoffsety = newmapoffsety - 1
end
end
elseif side == "bottom" then
if dir == "up" then
if newmapheight > 15 then
newmapheight = newmapheight - 1
end
else
newmapheight = newmapheight + 1
end
elseif side == "left" then
if dir == "left" then
newmapwidth = newmapwidth + 1
newmapoffsetx = newmapoffsetx + 1
else
if newmapwidth > 1 then
newmapwidth = newmapwidth - 1
newmapoffsetx = newmapoffsetx - 1
end
end
elseif side == "right" then
if dir == "left" then
if newmapwidth > 1 then
newmapwidth = newmapwidth - 1
end
else
newmapwidth = newmapwidth + 1
end
end
end
function updatetilesscrollbar()
guielements["tilesscrollbar"].yrange = guielements["tilesscrollbar"].yrange + guielements["tilesscrollbar"].height
guielements["tilesscrollbar"].height = math.max(30, math.min(1, 165/(tilescrollbarheight+165))*167)
guielements["tilesscrollbar"].yrange = guielements["tilesscrollbar"].yrange - guielements["tilesscrollbar"].height
guielements["tilesscrollbar"].scrollstep = math.max(0.0001, 73/tilescrollbarheight)
end
function updatelevelscrollbar()
local scrolllimit = 201
worldscrollbarheight = math.max(0, ((#mappacklevels+1-(1/16))*16)-scrolllimit)
guielements["worldscrollbar"].yrange = guielements["worldscrollbar"].yrange + guielements["worldscrollbar"].height
guielements["worldscrollbar"].height = math.max(30, math.min(1, scrolllimit/(worldscrollbarheight+scrolllimit))*scrolllimit)
guielements["worldscrollbar"].yrange = guielements["worldscrollbar"].yrange - guielements["worldscrollbar"].height
guielements["worldscrollbar"].scrollstep = math.max(0.0001, 73/worldscrollbarheight)
if not currentworldselection then return end
local scrolllimit = 173
levelscrollbarheight = math.max(0, (#mappacklevels[currentworldselection]*39)+17-scrolllimit)
guielements["levelscrollbar"].yrange = guielements["levelscrollbar"].yrange + guielements["levelscrollbar"].height
guielements["levelscrollbar"].height = math.max(30, math.min(1, scrolllimit/(levelscrollbarheight+scrolllimit))*scrolllimit)
guielements["levelscrollbar"].yrange = guielements["levelscrollbar"].yrange - guielements["levelscrollbar"].height
guielements["levelscrollbar"].scrollstep = math.max(0.0001, 73/levelscrollbarheight)
end
function tilesall()
guielements["tilesall"].textcolor = {255, 255, 255}
guielements["tilessmb"].textcolor = {127, 127, 127}
guielements["tilesportal"].textcolor = {127, 127, 127}
guielements["tilescustom"].textcolor = {127, 127, 127}
guielements["tilesanimated"].textcolor = {127, 127, 127}
guielements["tilesentities"].textcolor = {127, 127, 127}
guielements["tilesobjects"].textcolor = {127, 127, 127}
tileliststart = 1
tilelistcount = smbtilecount + portaltilecount + customtilecount -1
tilescrollbarheight = math.max(0, math.ceil((smbtilecount + portaltilecount + customtilecount)/22)*17 - 1 - (17*9) - 12)
if (not tonumber(currenttile)) or editentities then
currenttile = 1
end
animatedtilelist = false
editentities = false
editmtobjects = false
updatetilesscrollbar()
end
function tilessmb()
guielements["tilesall"].textcolor = {127, 127, 127}
guielements["tilessmb"].textcolor = {255, 255, 255}
guielements["tilesportal"].textcolor = {127, 127, 127}
guielements["tilescustom"].textcolor = {127, 127, 127}
guielements["tilesanimated"].textcolor = {127, 127, 127}
guielements["tilesentities"].textcolor = {127, 127, 127}
guielements["tilesobjects"].textcolor = {127, 127, 127}
tileliststart = 1
tilelistcount = smbtilecount-1
tilescrollbarheight = math.max(0, math.ceil((smbtilecount)/22)*17 - 1 - (17*9) - 12)
if (not tonumber(currenttile)) or editentities then
currenttile = 1
end
animatedtilelist = false
editentities = false
editmtobjects = false
updatetilesscrollbar()
end
function tilesportal()
guielements["tilesall"].textcolor = {127, 127, 127}
guielements["tilessmb"].textcolor = {127, 127, 127}
guielements["tilesportal"].textcolor = {255, 255, 255}
guielements["tilescustom"].textcolor = {127, 127, 127}
guielements["tilesanimated"].textcolor = {127, 127, 127}
guielements["tilesentities"].textcolor = {127, 127, 127}
guielements["tilesobjects"].textcolor = {127, 127, 127}
tileliststart = smbtilecount + 1
tilelistcount = portaltilecount - 1
tilescrollbarheight = math.max(0, math.ceil((portaltilecount)/22)*17 - 1 - (17*9) - 12)
if (not tonumber(currenttile)) or editentities then
currenttile = 1
end
animatedtilelist = false
editentities = false
editmtobjects = false
updatetilesscrollbar()
end
function tilescustom()
guielements["tilesall"].textcolor = {127, 127, 127}
guielements["tilessmb"].textcolor = {127, 127, 127}
guielements["tilesportal"].textcolor = {127, 127, 127}
guielements["tilescustom"].textcolor = {255, 255, 255}
guielements["tilesanimated"].textcolor = {127, 127, 127}
guielements["tilesentities"].textcolor = {127, 127, 127}
guielements["tilesobjects"].textcolor = {127, 127, 127}
tileliststart = smbtilecount + portaltilecount + 1
tilelistcount = customtilecount - 1
tilescrollbarheight = math.max(0, math.ceil((customtilecount)/22)*17 - 1 - (17*9) - 12)
if (not tonumber(currenttile)) or editentities then
currenttile = 1
end
animatedtilelist = false
editentities = false
editmtobjects = false
updatetilesscrollbar()
end
function tilesanimated()
guielements["tilesall"].textcolor = {127, 127, 127}
guielements["tilessmb"].textcolor = {127, 127, 127}
guielements["tilesportal"].textcolor = {127, 127, 127}
guielements["tilescustom"].textcolor = {127, 127, 127}
guielements["tilesanimated"].textcolor = {255, 255, 255}
guielements["tilesentities"].textcolor = {127, 127, 127}
guielements["tilesobjects"].textcolor = {127, 127, 127}
animatedtilelist = true
tilelistcount = animatedtilecount - 1
tileliststart = 1
tilescrollbarheight = math.max(0, math.ceil((animatedtilecount)/22)*17 - 1 - (17*9) - 12)
if (not tonumber(currenttile)) or editentities then
currenttile = 1
end
editentities = false
editmtobjects = false
updatetilesscrollbar()
end
function tilesentities()
guielements["tilesall"].textcolor = {127, 127, 127}
guielements["tilessmb"].textcolor = {127, 127, 127}
guielements["tilesportal"].textcolor = {127, 127, 127}
guielements["tilescustom"].textcolor = {127, 127, 127}
guielements["tilesanimated"].textcolor = {127, 127, 127}
guielements["tilesentities"].textcolor = {255, 255, 255}
guielements["tilesobjects"].textcolor = {127, 127, 127}
animatedtilelist = false
tilescrollbarheight = math.max(0, entitiesform[#entitiesform].y+entitiesform[#entitiesform].h - 164)
editentities = true
editmtobjects = false
if (not tonumber(currenttile)) or currenttile > entitiescount then
currenttile = 1
end
updatetilesscrollbar()
end
function tilesobjects()
guielements["tilesall"].textcolor = {127, 127, 127}
guielements["tilessmb"].textcolor = {127, 127, 127}
guielements["tilesportal"].textcolor = {127, 127, 127}
guielements["tilescustom"].textcolor = {127, 127, 127}
guielements["tilesanimated"].textcolor = {127, 127, 127}
guielements["tilesobjects"].textcolor = {255, 255, 255}
guielements["tilesentities"].textcolor = {127, 127, 127}
tilescrollbarheight = math.max(0, math.ceil((#multitileobjects))*17 - 1 - (17*9) - 12)
editentities = false
editmtobjects = true
animatedtilelist = false
if (not tonumber(currenttile)) or currenttile > #multitileobjects then
currenttile = 1
end
updatetilesscrollbar()
end
function placetile(x, y, tilei)
local cox, coy = getMouseTile(x, y+8*screenzoom*scale)
if inmap(cox, coy) == false then
return
end
levelmodified = true
if assistmode then --update latest tiles
updatelatesttiles()
end
local currenttile = tilei or currenttile
local argument
if editentities and entitylist[currenttile] and entitylist[currenttile].offset then
local allowoffset = true
--don't clip with entity on the right
if ismaptile(cox+1, coy) and map[cox+1][coy][2] and map[cox+1][coy][2] == currenttile and not map[cox+1][coy].argument then
allowoffset = false
elseif map[cox][coy][2] and map[cox][coy][2] == currenttile and not map[cox][coy].argument then
allowoffset = false
end
if allowoffset then
local mx = ((x/scale)+(xscroll*16))%16
--[[if mx < 16*0 and inmap(cox-1, coy) then
cox = cox - 1
argument = "o"
else]]if mx > 16*0.75 then
if type(entitylist[currenttile].offset) == "number" then
currenttile = entitylist[currenttile].offset
else
argument = "o"
end
end
end
end
if backgroundtilemode then
if not editentities then
if map[cox][coy]["back"] ~= currenttile then
if currenttile == 1 then
map[cox][coy]["back"] = nil
else
map[cox][coy]["back"] = currenttile
bmap_on = true
end
undo_store(cox, coy)
generatespritebatch()
end
end
elseif editentities == false then
if objects["tile"][tilemap(cox, coy)] and objects["tile"][tilemap(cox, coy)].slant then
for num = 1, objects["tile"][tilemap(cox, coy)].slants do
objects["pixeltile"][num + tilemap(cox, coy)*100] = nil
end
end
if tilequads[currenttile].collision == true and (tilequads[map[cox][coy][1]].collision == false or (objects["tile"][tilemap(cox, coy)] and objects["tile"][tilemap(cox, coy)].slant)) then
local oldtile
if tilequads[currenttile].leftslant or tilequads[currenttile].halfleftslant1 or tilequads[currenttile].halfleftslant2 or
tilequads[currenttile].rightslant or tilequads[currenttile].halfrightslant1 or tilequads[currenttile].halfrightslant2 then
--so many people complained about this minor oddity
--guess i have to do a wack workaround
oldtile = map[cox][coy][1]
map[cox][coy][1] = currenttile
end
objects["tile"][tilemap(cox, coy)] = tile:new(cox-1, coy-1, 1, 1, true)
if oldtile then
map[cox][coy][1] = oldtile
end
elseif tilequads[currenttile].collision == false and tilequads[map[cox][coy][1]].collision == true then
objects["tile"][tilemap(cox, coy)] = nil
end
if map[cox][coy][1] ~= currenttile then
undo_store(cox, coy)
map[cox][coy][1] = currenttile
map[cox][coy]["gels"] = {}
generatespritebatch()
end
if currenttile == 136 then
currenttile = 137
placetile(x+16*scale, y, 137)
currenttile = 138
placetile(x, y+16*scale, 138)
currenttile = 139
placetile(x+16*scale, y+16*scale, 139)
currenttile = 136
end
else
local t = map[cox][coy]
--update track previews
local queuetrackpreview
if trackpreviews and map[cox][coy][2] and entityquads[map[cox][coy][2]] and entityquads[map[cox][coy][2]].t == "track" then
queuetrackpreview = true
end
if entityquads[currenttile] and entityquads[currenttile].t == "remove" then --removing tile
if map[cox][coy][2] and map[cox][coy][2] ~= currenttile then
undo_store(cox, coy)
end
for i = 2, #map[cox][coy] do
map[cox][coy][i] = nil
end
map[cox][coy]["argument"] = nil
elseif entitylist[currenttile] and entitylist[currenttile].argument then --argument
if map[cox][coy]["argument"] then
undo_store(cox, coy)
end
if map[cox][coy]["argument"] and map[cox][coy]["argument"] == entitylist[currenttile].argument then
--map[cox][coy]["argument"] = nil
elseif map[cox][coy][2] and entitylist[map[cox][coy][2]] and entitylist[map[cox][coy][2]][entitylist[currenttile].argumentname] then
map[cox][coy]["argument"] = entitylist[currenttile].argument
elseif entitylist[currenttile].t == "supersize" and map[cox][coy][2] and tablecontains(customenemies, map[cox][coy][2]) and
enemiesdata[map[cox][coy][2]] and enemiesdata[map[cox][coy][2]].supersize then
map[cox][coy]["argument"] = entitylist[currenttile].argument
end
else
if map[cox][coy][2] ~= currenttile then
undo_store(cox, coy)
end
map[cox][coy][2] = currenttile
--check if tile has settable option, if so default to this.
if entitylist[currenttile] and rightclickvalues[entitylist[currenttile].t] then
map[cox][coy][3] = rightclickvalues[entitylist[currenttile].t][2]
for i = 4, #map[cox][coy] do
map[cox][coy][i] = nil
end
elseif tablecontains(customenemies, currenttile) and enemiesdata[currenttile] and enemiesdata[currenttile].rightclickmenu then --custom enemies
if enemiesdata[currenttile].rightclickmenutable then
map[cox][coy][3] = 2
else
local default = enemiesdata[currenttile].rightclickmenu[2]
local s = tostring(default)
default = s:gsub("-", "B")
map[cox][coy][3] = default
end
for i = 4, #map[cox][coy] do
map[cox][coy][i] = nil
end
elseif entitylist[currenttile] and rightclicktype[entitylist[currenttile].t] then
map[cox][coy][3] = rightclicktype[entitylist[currenttile].t].default
for i = 4, #map[cox][coy] do
map[cox][coy][i] = nil
end
else
for i = 3, #map[cox][coy] do
map[cox][coy][i] = nil
end
end
map[cox][coy]["argument"] = argument
end
if queuetrackpreview then
generatetrackpreviews()
end
end
editortilemousescroll = false
editortilemousescrolltimer = 0
end
function powerlinedraw(x, y)
local cox, coy = getMouseTile(x, y+8*scale)
if inmap(cox, coy) == false then
return
end
if not allowdrag then
return
end
--connect the power lines oh boi
if powerlinestate == 1 and ((inmap(cox, coy-1) and (map[cox][coy-1][2] == 43 or map[cox][coy-1][2] == 46 or map[cox][coy-1][2] == 47))
or (inmap(cox, coy+1) and (map[cox][coy+1][2] == 43 or map[cox][coy+1][2] == 45 or map[cox][coy+1][2] == 48))) then
map[cox][coy][2] = 43
elseif powerlinestate == 2 and ((inmap(cox-1, coy) and (map[cox-1][coy][2] == 44 or map[cox-1][coy][2] == 45 or map[cox-1][coy][2] == 46))
or (inmap(cox+1, coy) and (map[cox+1][coy][2] == 44 or map[cox+1][coy][2] == 47 or map[cox+1][coy][2] == 48))) then
map[cox][coy][2] = 44
elseif (inmap(cox-1, coy) and map[cox-1][coy][2] == 43) or (inmap(cox+1, coy) and map[cox+1][coy][2] == 43) then
map[cox][coy][2] = 44
powerlinestate = 2
if inmap(cox-1, coy) and map[cox-1][coy][2] == 43 then
if inmap(cox-1, coy-1) and (map[cox-1][coy-1][2] == 43 or map[cox-1][coy-1][2] == 47 or map[cox-1][coy-1][2] == 46) then
map[cox-1][coy][2] = 45
elseif inmap(cox-1, coy+1) and (map[cox-1][coy+1][2] == 43 or map[cox-1][coy+1][2] == 45 or map[cox-1][coy+1][2] == 48) then
map[cox-1][coy][2] = 46
else
map[cox-1][coy][2] = 44
end
else
if inmap(cox+1, coy-1) and (map[cox+1][coy-1][2] == 43 or map[cox+1][coy-1][2] == 46 or map[cox+1][coy-1][2] == 47) then
map[cox+1][coy][2] = 48
elseif inmap(cox+1, coy+1) and (map[cox+1][coy+1][2] == 43 or map[cox+1][coy+1][2] == 45 or map[cox+1][coy+1][2] == 48) then
map[cox+1][coy][2] = 47
else
map[cox+1][coy][2] = 44
end
end
elseif (inmap(cox, coy-1) and map[cox][coy-1][2] == 44) or (inmap(cox, coy+1) and map[cox][coy+1][2] == 44) then
map[cox][coy][2] = 43
powerlinestate = 1
if inmap(cox, coy-1) and map[cox][coy-1][2] == 44 then
if inmap(cox-1, coy-1) and (map[cox-1][coy-1][2] == 44 or map[cox-1][coy-1][2] == 45 or map[cox-1][coy-1][2] == 46) then
map[cox][coy-1][2] = 47
elseif inmap(cox+1, coy-1) and (map[cox+1][coy-1][2] == 44 or map[cox+1][coy-1][2] == 47 or map[cox+1][coy-1][2] == 48) then
map[cox][coy-1][2] = 46
else
map[cox][coy-1][2] = 43
end
else
if inmap(cox-1, coy+1) and (map[cox-1][coy+1][2] == 44 or map[cox-1][coy+1][2] == 46 or map[cox-1][coy+1][2] == 47) then
map[cox][coy+1][2] = 48
elseif inmap(cox+1, coy+1) and (map[cox+1][coy+1][2] == 44 or map[cox+1][coy+1][2] == 47 or map[cox+1][coy+1][2] == 48) then
map[cox][coy+1][2] = 45
else
map[cox][coy+1][2] = 43
end
end
else
if powerlinestate == 1 then
map[cox][coy][2] = 43
elseif powerlinestate == 2 then
map[cox][coy][2] = 44
end
end
for i = 3, #map[cox][coy] do
map[cox][coy][i] = nil
end
end
function updatelatesttiles()
local ct1 = 1
local ct2 = currenttile
if editentities then ct1 = 2 end
local t = latesttiles[3]
if ct2 ~= 1 then
local yes = true
for i = 3, #latesttiles do --check if already in quick menu
if (ct1 == latesttiles[i][1] and ct2 == latesttiles[i][2]) then
yes = false
break
end
end
if yes then
for i = #latesttiles, 4, -1 do
latesttiles[i] = {latesttiles[i-1][1], latesttiles[i-1][2]}
end
latesttiles[3] = {ct1, ct2}
end
end
end
function editorclose()
editormenuopen = false
for i, v in pairs(guielements) do
v.active = false
end
end
function editoropen()
for i = 1, players do
objects["player"][i]:removeportals()
end
if editorstate == "linktool" or editorstate == "portalgun" or editorstate == "selectiontool" or editorstate == "powerline" then
editorstate = "tools"
end
rightclickmenuopen = false
editormenuopen = true
targetmapwidth = mapwidth
targetmapheight = mapheight
--guielements["mapwidthincrease"].x = 282 + string.len(targetmapwidth)*8
--guielements["mapheightincrease"].x = 282 + string.len(targetmapheight)*8
if mariolivecount == false then
guielements["livesincrease"].x = 314 - 6 + 24
else
guielements["livesincrease"].x = 314 - 6 + string.len(mariolivecount)*8
end
guirepeattimer = 0
getmaps()
tilestampselection = false
if editorstate == "main" then
maintab()
elseif editorstate == "tiles" then
tilestab()
elseif editorstate == "tools" then
toolstab()
elseif editorstate == "maps" then
mapstab()
elseif editorstate == "custom" then
customtab()
elseif editorstate == "animations" then
animationstab()
end
end
function mapnumberclick(i, j, k)
if editormode then
if promptedmetadatasave then
--save editor meta data
saveeditormetadata()
promptedmetadatasave = false
end
if levelmodified and autosave then
guielements["savebutton2"].func()
end
marioworld = i
mariolevel = j
actualsublevel = k
checkpointx = nil
editorloadopen = true
if k ~= 0 then
startlevel(k)
else
startlevel(i .. "-" .. j)
end
end
end
function getmaps()
local clickablerange = {20, 20+201}
existingmaps = {}
for i = 1, #mappacklevels do --world
local world = i
if hudworldletter and world > 9 and world <= 9+#alphabet then
world = alphabet:sub(world-9, world-9)
end
guielements["world-" .. i] = guielement:new("button", 3, 20+((i-1)*16), TEXT["world "] .. world, switchworldselection, 0, {i}, 1.4, 83, true)
guielements["world-" .. i].bordercolor = {150, 150, 150}
guielements["world-" .. i].bordercolorhigh = {255, 255, 255}
guielements["world-" .. i].fillcolor = {0, 0, 0}
if i == marioworld then
guielements["world-" .. i].fillcolor = {30, 30, 30}
end
guielements["world-" .. i].clickswithinyrange = clickablerange
createlevelbuttons(i)
end
guielements["newworld"] = guielement:new("button", 3, 20+(#mappacklevels*16), TEXT["new world"], addworld, 0, nil, 1.4, 83, true)
guielements["newworld"].bordercolor = {150, 150, 150}
guielements["newworld"].bordercolorhigh = {255, 255, 255}
guielements["newworld"].fillcolor = {0, 0, 0}
end
function createlevelbuttons(i)
local clickablerange = {20, 192}
existingmaps[i] = {}
for j = 1, #mappacklevels[i] do --level
existingmaps[i][j] = {}
for k = 0, mappacklevels[i][j] do --sublevel
local name = i .. "-" .. j .. "_" .. k
if k == 0 then
guielements[name] = guielement:new("button", 104, 20+((j-1)*39), TEXT["level "] .. j, mapnumberclick, 0, {i, j, k}, 1.8, 71, true)
else
guielements[name] = guielement:new("button", 134+((k-1)*19), 41+((j-1)*39), k, mapnumberclick, 0, {i, j, k}, 1.6, 15, true)
end
local s = i .. "-" .. j
if k ~= 0 then
s = s .. "_" .. k
end
s = s .. ".txt"
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/" .. s) then
existingmaps[i][j][k] = true
guielements[name].textcolor = {255, 255, 255}
if meta_data and meta_data[i .. "~" .. j .. "~" .. k] then
local d = meta_data[i .. "~" .. j .. "~" .. k]
if d.img then
guielements[name].image = d.img
guielements[name].imagecolor = {128, 128, 128}
guielements[name].imageoffsetx = 2
guielements[name].imageoffsety = 2
end
--guielements[name].fillcolor = meta_data[i .. "~" .. j .. "~" .. k]
end
else
guielements[name].textcolor = {50, 50, 50}
end
if i == marioworld and j == mariolevel and k == mariosublevel then
if existingmaps[i][j][k] == true then
guielements[name].textcolor = {0, 0, 0}
else
guielements[name].textcolor = {100, 100, 100}
end
guielements[name].bordercolorhigh = {255, 255, 255}
guielements[name].fillcolor = {255, 255, 255}
guielements[name].image = false
end
guielements[name].clickswithinyrange = clickablerange
end
guielements["newsublevel-" .. i .. "-" .. j] = guielement:new("button", 134+((mappacklevels[i][j])*19), 41+((j-1)*39), "+", addsublevel, 0, {j}, 1.6, 15, true)
if not (mappacklevels[i][j] < maxsublevels) then
guielements["newsublevel-" .. i .. "-" .. j].active = false
end
end
guielements["newlevel-" .. i] = guielement:new("button", 104, 20+(#mappacklevels[i]*39), TEXT["new level"], addlevel, 0, nil, 1.6, 83, true)
guielements["newlevel-" .. i].bordercolor = {150, 150, 150}
guielements["newlevel-" .. i].bordercolorhigh = {255, 255, 255}
guielements["newlevel-" .. i].fillcolor = {0, 0, 0}
end
function switchworldselection(w)
--switch map "page"
local w = w or 1
currentworldselection = w
for i = 1, #mappacklevels do
if i == w then
guielements["world-" .. i].fillcolor = {80, 80, 80}
else
if i == marioworld then
guielements["world-" .. i].fillcolor = {30, 30, 30}
else
guielements["world-" .. i].fillcolor = {0, 0, 0}
end
end
for j = 1, #mappacklevels[i] do --level
for k = 0, mappacklevels[i][j] do --sublevel
local name = i .. "-" .. j .. "_" .. k
guielements[name].active = (i == w)
end
if mappacklevels[i][j] < maxsublevels then
guielements["newsublevel-" .. i .. "-" .. j].active = (i == w)
end
end
end
oldlevelscrollbarv = -1 --update scroll
guielements["newlevel-" .. w].active = true
--guielements["levelscrollbar"].value = 0
updatelevelscrollbar()
end
function addworld()
if #mappacklevels < maxworlds then
table.insert(mappacklevels, {defaultsublevels,defaultsublevels,defaultsublevels,defaultsublevels})
local i = #mappacklevels
createlevelbuttons(i)
local world = i
if hudworldletter and world > 9 and world <= 9+#alphabet then
world = alphabet:sub(world-9, world-9)
end
guielements["world-" .. i] = guielement:new("button", 3, 20+((i-1)*16), TEXT["world "] .. world, switchworldselection, 0, {i}, 1.4, 83, true)
guielements["world-" .. i].bordercolor = {150, 150, 150}
guielements["world-" .. i].bordercolorhigh = {255, 255, 255}
guielements["world-" .. i].fillcolor = {0, 0, 0}
guielements["newworld"].y = guielements["newworld"].y + 16
updatelevelscrollbar()
else
guielements["newworld"].fillcolor = {100, 0, 0}
end
end
function addlevel()
local w = currentworldselection
if #mappacklevels[w] < maxlevels then
table.insert(mappacklevels[w], defaultsublevels)
createlevelbuttons(w)
guielements["levelscrollbar"].value = 1
oldlevelscrollbarv = -1 --update scroll
guielements["newlevel-" .. w].y = guielements["newlevel-" .. w].y + 39
updatelevelscrollbar()
else
guielements["newlevel-" .. w].fillcolor = {100, 0, 0}
end
end
function addsublevel(l)
local w, l = currentworldselection, l
--make new sublevel button
if mappacklevels[w][l] < maxsublevels then
local k = mappacklevels[w][l] + 1
mappacklevels[w][l] = k
createlevelbuttons(w)
oldlevelscrollbarv = -1 --update scroll
sublevelstable = {}
for k = 0, mappacklevels[marioworld][mariolevel] do
table.insert(sublevelstable, k)
end
--guielements["newsublevel-" .. w .. "-" .. l].x = guielements["newsublevel-" .. w .. "-" .. l].x + 19
else
guielements["newsublevel-" .. w .. "-" .. l].textcolor = {100, 0, 0}
end
end
function editor_mousepressed(x, y, button)
if changemapwidthmenu or minimapmoving then
return
end
if rightclickmenuopen then
if customrcopen then
if customrcopen == "trackpath" then
--edit track
local x, y = love.mouse.getPosition()
local rcp = rightclicktrack
local ox, oy = rcp.last[1], rcp.last[2]
local dir = rcp.dir
local tx, ty = getMouseTile(x, y+8*scale)
local ttx,tty = tx, ty
tx = tx-rcp.x
ty = ty-rcp.y
if button == "l" then
if trackrightclickmenu.active then
trackrightclickmenu:click(x, y, button)
trackrightclickmenu.active = false
rcp.drag = true
return
end
elseif button == "r" then
--right click menu for track grab options
if trackrightclickmenu.active then
--trackrightclickmenu:click(x, y, button)
trackrightclickmenu.active = false
rcp.drag = true
return
end
--Change from open to closed
local editpath = false
if (tx == rcp.path[1][1] and ty == rcp.path[1][2]) then
editpath = 1
elseif (tx == rcp.path[#rcp.path][1] and ty == rcp.path[#rcp.path][2]) then
editpath = #rcp.path
end
if editpath then
if rcp.path[editpath][3] == "c" or rcp.path[editpath][3] == "o" then
rcp.path[editpath][3] = oppositetrackdirection(rcp.path[editpath][3])
return
end
if rcp.path[editpath][4] == "c" or rcp.path[editpath][4] == "o" then
rcp.path[editpath][4] = oppositetrackdirection(rcp.path[editpath][4])
return
end
--rcp.drag = false
end
--Change what object is being grabbed (entity or tile)
local start = #rcp.path-1
if rcp.path[#rcp.path][4] ~= "c" and rcp.path[#rcp.path][4] ~= "o" then
start = #rcp.path
end
for i = start, 2, -1 do
--check normal overlap
if (tx == rcp.path[i][1] and ty == rcp.path[i][2]) and ismaptile(ttx, tty) then
trackrightclickmenustage = i
trackrightclickmenu.active = true
trackrightclickmenu.x = x/scale
trackrightclickmenu.y = y/scale
trackrightclickmenu:updatePos()
return
--old cycle through code (i like it but there's just too many options :( )
--[[if rcp.path[i][5] == "d" then
if not map[ttx][tty][2] then
if tilequads[map[ttx][tty][1] ].collision then
rcp.path[i][5] = "t" --tile
end
else
rcp.path[i][5] = "r" --reverse
end
elseif rcp.path[i][5] == "r" then
rcp.path[i][5] = "t" --tile
elseif rcp.path[i][5] == "t" then
rcp.path[i][5] = "tr" --tile reverse
elseif rcp.path[i][5] == "tr" then
rcp.path[i][5] = "d" --defaults
end
--break
return]]
end
end
end
end
--close
local doreturn = false
if button == "r" and rightclickobjects and rightclickobjects[1] and (x > rightclickobjects.x*scale and x < (rightclickobjects.x+rightclickobjects.width)*scale and
y > rightclickobjects.y*scale and y < (rightclickobjects.y+rightclickobjects.height)*scale) and
customrcopen ~= "region" and customrcopen ~= "path" and customrcopen ~= "trackpath" and customrcopen ~= "link" then
--don't close
doreturn = true
elseif button == "r" then
rightclickmenuopen = false
allowdrag = false
if customrcopen == "region" then
rcrtsize()
elseif customrcopen == "path" then
setrcpath()
elseif customrcopen == "trackpath" then
setrctrack()
elseif customrcopen == "link" then
else
closecustomrc(true)
end
customrcopen = false
return
end
--otherwise, update objects
if rightclickobjects then
for i = 1, #rightclickobjects do
local obj = rightclickobjects[i]
if obj and obj.priority then
if obj:click(x, y, button) then
return
end
end
end
for i = 1, #rightclickobjects do
local obj = rightclickobjects[i]
if obj and not obj.priority then
if obj:click(x, y, button) then
return
end
end
end
end
--click out of right click menu
if button == "l" and rightclickobjects and rightclickobjects[1] then
if not ((x > rightclickobjects.x*scale and x < (rightclickobjects.x+rightclickobjects.width)*scale and
y > rightclickobjects.y*scale and y < (rightclickobjects.y+rightclickobjects.height)*scale)) then
if customrcopen == "region" then
elseif customrcopen == "path" then
elseif customrcopen == "trackpath" then
elseif customrcopen == "link" then
else
rightclickmenuopen = false
allowdrag = false
closecustomrc(true)
customrcopen = false
return
end
end
end
if doreturn then return end
elseif rightclickmenu then
rightclickmenu:click(x, y, button)
rightclickmenuopen = false
allowdrag = false
return
end
end
if levelrightclickmenu.active then
levelrightclickmenu:click(x, y, button)
levelrightclickmenu.active = false
ignoregui = true
return
end
if button == "m" or (button == "l" and eyedroppertool) then
--eye dropper (pick tile)
local cox, coy = getMouseTile(x, y+8*screenzoom*scale)
if pastingtiles then
pastingtiles = false
end
if eyedroppertool then eyedroppertool = false; ANDROIDSHOWTOOLS = false end
if inmap(cox, coy) == false then
return
end
if editentities and map[cox][coy][2] then
currenttile = map[cox][coy][2]
return false
end
editentities = false
tilesall()
if backgroundtilemode then
local backgroundtile = bmapt(cox, coy, 1)
if backgroundtile then
currenttile = backgroundtile
else
currenttile = 1
end
else
currenttile = map[cox][coy][1]
end
elseif button == "l" then
if editormenuopen == false then
levelmodified = true
if customrcopen == "link" then
local tileX, tileY = getMouseTile(x, y+8*scale)
setrclink(tileX, tileY)
return
elseif editorstate == "linktool" then
local tileX, tileY = getMouseTile(x, y+8*scale)
local r = map[tileX][tileY]
if #r > 1 then
local tile = r[2]
--LIST OF NUMBERS THAT ARE ACCEPT AS OUTPUT (doors, lights)
if tablecontains( inputsi, r[2] ) then
--linktoolX, linktoolY = tileX, tileY
--syke, just open up the right click menu
openrightclickmenu(x, y, tileX, tileY)
end
end
elseif editorstate == "selectiontool" then
if not customrcopen then
selectiontoolclick[1][1] = x/scale + xscroll*16
selectiontoolclick[1][2] = y/scale + yscroll*16
selectiontoolselection = {}
end
elseif editorstate ~= "portalgun" and customrcopen == false and not (assistmode and quickmenuopen) then
undo_clear()
-- left click on the selected area
if tileselection and tileselection.finished
and x > (tileselection[1]-xscroll-1)*16*scale and y > ((tileselection[2]-yscroll-1)*16-8)*scale
and x < (tileselection[3]-xscroll)*16*scale and y < ((tileselection[4]-yscroll)*16-8)*scale then
mtclipboard = getTilesSelection()
emptySelection("store")
pastecenter = {-(math.floor((x-(tileselection[1]-xscroll)*16*scale)/scale/16))-1, -(math.floor((y-((tileselection[2]-yscroll-1)*16-8)*scale)/scale/16))}
pastingtiles = true
editentities = false
tilesall()
resettileselection()
tileselectionmoving = true
allowdrag = false
return
end
if ctrlpressed then
if pastingtiles then
pastingtiles = false
mtclipboard = {}
end
resettileselection()
local tx, ty = getMouseTile(x, y+8*screenzoom*scale)
tileselection = {tx, ty, tx, ty}
tileselection.finished = false
allowdrag = true
elseif pastingtiles then
--PASTE TILES
for i, v in pairs(mtclipboard) do
for j, w in pairs(v) do
if w[1] == 1 and (not w[2]) and (not w["back"]) and pastemode == 1 then
-- nothing
else
local tx, ty = getMouseTile(x+(i-1 + pastecenter[1])*16*scale, y+(j-1 + pastecenter[2])*16*scale+8*scale)
if ismaptile(tx, ty) then
local d = mtclipboard[i][j]
currenttile = d[1]
placetile(x+(i-1 + pastecenter[1])*16*scale, y+(j-1 + pastecenter[2])*16*scale)
local tile1 = d[1]
if tile1 == 1 then
tile1 = false --don't paste empty space
end
if not backgroundtilemode then
if not d[3] then
map[tx][ty][1] = tile1 or map[tx][ty][1]
map[tx][ty][2] = d[2] or map[tx][ty][2]
map[tx][ty]["back"] = d["back"]
if map[tx][ty][2] then
map[tx][ty]["argument"] = d["argument"]
end
else
map[tx][ty] = {tile1 or map[tx][ty][1], d[2] or map[tx][ty][2], d[3] or map[tx][ty][3], back=d["back"],argument=d["argument"]}
end
end
map[tx][ty]["gels"] = {}
end
end
end
end
--allowdrag = false
end
if tileselection and pastingtiles == false then
--finish tileselection
elseif pastingtiles == false then
if (brushsizex > 1 or brushsizey > 1) then
for lx = 1, brushsizex do
for ly = 1, brushsizey do
placetile(x+((lx-1)*16*scale), y+((ly-1)*16*scale))
end
end
elseif editentities == false and ((love.keyboard.isDown("e") and not android) or (android and replacetool)) then
--replace tiles
local tx, ty = getMouseTile(x, y+8*screenzoom*scale)
if inmap(tx, ty) then
local ontile = map[tx][ty][1]
if backgroundtilemode then
ontile = map[tx][ty]["back"]
end
for sx = 1, mapwidth do
for sy = 1, mapheight do
local checktile
if backgroundtilemode then
ontile = map[sx][sy]["back"]
else
checktile = map[sx][sy][1]
end
if ontile == checktile then
placetile(((sx-1-math.floor(xscroll))*16*scale), ((sy-1-math.floor(yscroll)-.5)*16*scale))
end
end
end
end
elseif editentities == false and ((love.keyboard.isDown("f") and not android) or (android and paintbuckettool)) then
--fill tiles
local tx, ty = getMouseTile(x, y+8*screenzoom*scale)
if inmap(tx, ty) then
local ontile = map[tx][ty][1]
if backgroundtilemode then
ontile = map[tx][ty]["back"]
end
local replacetiles = paintbucket(tx, ty, ontile)
for i, t in pairs(replacetiles) do
local sx, sy = t[1], t[2]
placetile(((sx-1-math.floor(xscroll))*16*scale), ((sy-1-math.floor(yscroll)-.5)*16*scale))
end
end
else
placetile(x, y)
end
end
end
if assistmode and quickmenuopen then
if quickmenusel then
currenttile = latesttiles[quickmenusel][2]
editentities = (latesttiles[quickmenusel][1] == 2)
end
end
else
if editorstate == "tiles" then
local tile = gettilelistpos(x, y)
if editmtobjects then
tile = getlistpos(x, y)
local mtbutton = getmtbutton(x)
if tile and not guielements["mtobjectrename"].active then
if mtbutton == 0 then
allowdrag = false
editorclose()
mtclipboard = multitileobjects[tile+1]
pastecenter = {0, 0}
pastingtiles = true
editentities = false
tilesall()
resettileselection()
else
if mtbutton == 1 then
moveline(mappackfolder .. "/" .. mappack .. "/objects.txt",tile+1,"up")
loadmtobjects()
elseif mtbutton == 2 then
moveline(mappackfolder .. "/" .. mappack .. "/objects.txt",tile+1,"down")
loadmtobjects()
elseif mtbutton == 3 then
deleteline(mappackfolder .. "/" .. mappack .. "/objects.txt", tile+1)
loadmtobjects()
end
end
end
elseif editentities == false then
if tile and tile <= tilelistcount+1 then
if animatedtilelist then
currenttile = tile + tileliststart-1+90000
else
currenttile = tile + tileliststart-1
end
if love.keyboard.isDown("lshift") or (tilestampholdtimer and tilestampholdtimer > 0.8) then
local sx, sy = x, y
sx = (sx - 5*scale)/scale
sy = sy + tilesoffset
sy = (sy - 38*scale)/scale
sx = math.floor(sx/17)
sy = math.floor(sy/17)
tilestampselection = {x = (sx*17+5)*scale, y = (sy*17+38)*scale-tilesoffset, mx = love.mouse.getX(), my = love.mouse.getY()}
else
if android then
--hold to do tile stamp selection
tilestampholdtimer = 0
tilestampholdx = x
tilestampholdy = y
else
editorclose()
allowdrag = false
end
end
end
else
local tile, list = getentitylistpos(x, y)
if tile then
currenttile = entitiesform[list][tile]
if not android then
editorclose()
allowdrag = false
end
elseif list then
if not entitiesform[list].hidden then --hide
entitiesform[list].hidden = true
entitiesform[list].h = 0
local namespacing = 10
local ly = 0 --listy
for list = 1, #entitiesform do
ly = ly + namespacing
entitiesform[list].y = ly
ly = ly + entitiesform[list].h
end
else --unhide
entitiesform[list].hidden = false
entitiesform[list].h = 17*(math.ceil(#entitiesform[list]/22))
local namespacing = 10
local ly = 0 --listy
for list = 1, #entitiesform do
ly = ly + namespacing
entitiesform[list].y = ly
ly = ly + entitiesform[list].h
end
end
local v = guielements["tilesscrollbar"].value*tilescrollbarheight
tilescrollbarheight = math.max(0.01, entitiesform[#entitiesform].y+entitiesform[#entitiesform].h - 164)
updatetilesscrollbar()
guielements["tilesscrollbar"].value = math.max(0,math.min(1,v/tilescrollbarheight))
end
end
elseif editorstate == "main" then
if y >= minimapy*scale and y < (minimapy+34)*scale then
if x >= minimapx*scale and x < (minimapx+394)*scale then
minimapdragging = true
toggleautoscroll(false)
end
end
end
end
elseif button == "wu" then
if editormenuopen then
else
if EditorZoom and ctrlpressed then
local dy = 1
local r1, r2 = love.mouse.getX()/(width*16*scale), love.mouse.getY()/(height*16*scale)
local zoom1 = screenzoom
local centerx, centery = xscroll+(width*(1/screenzoom))*r1, yscroll+(height*(1/screenzoom))*r2
setscreenzoom(math.min(1,math.max(0.05, screenzoom + (screenzoom/(dy*5)))))
if zoom1 ~= screenzoom then
xscroll = centerx - (width*(1/screenzoom))*r1
yscroll = centery - (height*(1/screenzoom))*r2
splitxscroll[1] = xscroll
splityscroll[1] = yscroll
end
autoscroll = false
return
elseif editentities then
local dobreak = false
for formi, form in pairs(entitiesform) do
for count = 1, #form do
ti = form[count]
if currenttile == ti then
local ti = math.max(count-1, 1)
currenttile = form[ti]
editortilemousescroll = {form[ti-1] or 0, form[ti-2] or 0, form[ti+1] or 0, form[ti+2] or 0}
editortilemousescrolltimer = 0
dobreak = true
break
end
end
if dobreak then break end
end
else
if tonumber(currenttile) and currenttile > 1 then
if currenttile ~= 90001 then
currenttile = math.floor(currenttile) - 1
editortilemousescroll = true
editortilemousescrolltimer = 0
end
end
end
end
elseif button == "wd" then
if editormenuopen then
else
if EditorZoom and ctrlpressed then
local dy = -1
local r1, r2 = love.mouse.getX()/(width*16*scale), love.mouse.getY()/(height*16*scale)
local zoom1 = screenzoom
local centerx, centery = xscroll+(width*(1/screenzoom))*r1, yscroll+(height*(1/screenzoom))*r2
setscreenzoom(math.min(1,math.max(0.05, screenzoom + (screenzoom/(dy*5)))))
if zoom1 ~= screenzoom then
xscroll = centerx - (width*(1/screenzoom))*r1
yscroll = centery - (height*(1/screenzoom))*r2
splitxscroll[1] = xscroll
splityscroll[1] = yscroll
end
autoscroll = false
return
elseif editentities then
local dobreak = false
for formi, form in pairs(entitiesform) do
for count = 1, #form do
local ti = form[count]
if currenttile == ti then
ti = math.min(count+1, #form)
currenttile = form[ti]
editortilemousescroll = {form[ti-1] or 0, form[ti-2] or 0, form[ti+1] or 0, form[ti+2] or 0}
editortilemousescrolltimer = 0
dobreak = true
break
end
end
if dobreak then break end
end
elseif animatedtilelist or currenttile >= 90001 then
if currenttile < animatedtilecount+90000 then
currenttile = math.floor(currenttile) + 1
editortilemousescroll = true
editortilemousescrolltimer = 0
end
else
if currenttile < smbtilecount+portaltilecount+customtilecount then
currenttile = math.floor(currenttile) + 1
editortilemousescroll = true
editortilemousescrolltimer = 0
end
end
end
elseif button == "r" then
if editormenuopen == false and editorstate ~= "powerline" then
local tileX, tileY = getMouseTile(x, y+8*screenzoom*scale)
if inmap(tileX, tileY) == false then
return
end
if pastingtiles then
pastingtiles = false
--reset tileselection and stop pasting
else
if tileselection and tileselection.finished then
--reset tileselection
resettileselection()
return
end
local r = map[tileX][tileY]
if #r > 1 then
openrightclickmenu(x, y, tileX, tileY)
else
if editorstate ~= "portalgun" and not customrcopen then
local cox, coy = getMouseTile(x, y+8*screenzoom*scale)
if objects["player"][1] then
local p = objects["player"][1]
p.x = cox-1+2/16
p.y = coy-p.height
if p.animation == "vinestart" then
p.animation = false
p.controlsenabled = true
p.active = true
end
--check if anything below
if (not rightkey(1)) and (not leftkey(1)) and #checkrect(p.x, p.y+3/16, p.width, p.height, {"tile"}, true) == 0 then
p.static = true
p.speedy = 0
p.speedx = 0
p.animationstate = "idle"
p.falling = false
p.jumping = false
p:setquad()
end
--[[if objects["flipblock"][1] then
objects["flipblock"][1].instantdelete = true
end
if #checkrect(p.x, p.y+3/16, p.width, p.height, {"tile"}, true) == 0 then
table.insert(objects["flipblock"], tile:new(cox-1, coy, 1, 1, true))
end]]
end
end
end
end
else
if editorstate == "main" then
if y >= (minimapy+2)*scale and y < (minimapy+32)*scale then
if x >= (minimapx+2)*scale and x < (minimapx+392)*scale then
local x = math.floor((x-minimapx*scale+math.floor(minimapscroll*scale*2))/scale/2)
local y = math.floor((y-minimapy*scale)/scale/2)
if objects["player"][1] then
objects["player"][1].x = x-1+2/16
objects["player"][1].y = y-1+2/16
end
end
end
elseif editorstate == "tiles" then
if editmtobjects then
local tile = getlistpos(x, y)
if tile and not guielements["mtobjectrename"].active then
local obj = guielements["mtobjectrename"]
obj.active = true
obj.value = multitileobjectnames[tile+1]
obj.i = tile+1
obj.y = 39+(17*tile)-(tilesoffset/scale)
obj.cursorpos = string.len(obj.value)+1
obj.inputting = true
allowdrag = false
end
end
elseif editorstate == "maps" then
for j = 1, #mappacklevels[currentworldselection] do --level
for k = 0, mappacklevels[currentworldselection][j] do --sublevel
local name = currentworldselection .. "-" .. j .. "_" .. k
if guielements[name]:inhighlight(x, y) then
levelrightclickmenu.active = true
levelrightclickmenu.x = x/scale
levelrightclickmenu.y = y/scale
levelrightclickmenu:updatePos()
levelrightclickmenu.level = {currentworldselection, j, k}
levelrightclickmenu.button = guielements[name]
return
end
end
end
end
end
end
end
function openrightclickmenu(x, y, tileX, tileY)
local r = map[tileX][tileY]
local tile = r[2]
if not r[2] then
return false
end
levelmodified = true
--LIST OF TILES THAT DO SHIT
if entitylist[r[2]] and rightclickvalues[entitylist[r[2]].t] then
rightclickmenuX = x
rightclickmenuY = y
rightclickmenucox = tileX
rightclickmenucoy = tileY
rightclickmenuopen = true
rightclickmenutile = entitylist[r[2]].t
rightclickobjects = {}
rightclickvalues2 = {}
customrcopen = false
--create button
--get width and start
local rcwidth = 0
local start
for i = 1, #rightclickvalues[rightclickmenutile] do
if string.len(rightclickvalues[rightclickmenutile][i]) > rcwidth then
rcwidth = string.len(rightclickvalues[rightclickmenutile][i])
end
if rightclickvalues[rightclickmenutile][i] == r[3] then
start = rightclickvalues[rightclickmenutile][i]
end
end
rightclickmenu = guielement:new("rightclick", x/scale, y/scale, rcwidth, rightclickmenuclick, start, unpack(rightclickvalues[rightclickmenutile]))
if rightclickmenu.x+rightclickmenu.width*8 > width*16 then
rightclickmenu.x = (width*16)-rightclickmenu.width*8
end
elseif tablecontains(customenemies, r[2]) and enemiesdata[r[2]] and enemiesdata[r[2]].rightclickmenu then
local v = enemiesdata[r[2]]
rightclickmenuX = x
rightclickmenuY = y
rightclickmenucox = tileX
rightclickmenucoy = tileY
rightclickmenuopen = true
rightclickmenutile = r[2]
rightclickobjects = {}
rightclickvalues2 = {}
customrcopen = false
--create button
--get width and start
local rcwidth = 0
local start = v.rightclickmenu[2]
if v.rightclickmenutable then
start = (tonumber(r[3]) or 2)
end
for i = 1, #v.rightclickmenu do
--replace negative sign for saving
if (not v.rightclickmenutable) then
local s = tostring(v.rightclickmenu[i])
v.rightclickmenu[i] = s:gsub("-", "B")
end
--get longest name
if v.rightclickmenudisplay then
if string.len(v.rightclickmenudisplay[i]) > rcwidth then
rcwidth = string.len(v.rightclickmenudisplay[i])
end
else
if type(v.rightclickmenu[i]) == "table" then
notice.new("right click option name\nmissing for option " .. i, notice.red, 3)
elseif string.len(v.rightclickmenu[i]) > rcwidth then
rcwidth = string.len(v.rightclickmenu[i])
end
end
--is the option currently selected?
if i ~= 1 and (not v.rightclickmenutable) and v.rightclickmenu[i] == tostring(r[3]) then
if v.rightclickmenudisplay then
start = v.rightclickmenudisplay[i]
else
start = v.rightclickmenu[i]
end
end
end
if v.rightclickmenudisplay then
rightclickmenu = guielement:new("rightclick", x/scale, y/scale, rcwidth, rightclickmenuclick, start, unpack(v.rightclickmenudisplay))
else
rightclickmenu = guielement:new("rightclick", x/scale, y/scale, rcwidth, rightclickmenuclick, start, unpack(v.rightclickmenu))
end
if rightclickmenu.x+rightclickmenu.width*8 > width*16 then
rightclickmenu.x = (width*16)-rightclickmenu.width*8
end
if v.rightclickmenutable then
rightclickmenu.trustWhatStartWasSetAs = true
end
elseif entitylist[r[2]] and rightclicktype[entitylist[r[2]].t] then --custom rightclick menu
rightclickmenuX = x
rightclickmenuY = y
rightclickmenucox = tileX
rightclickmenucoy = tileY
rightclickmenuopen = true
rightclickobjects = {width = 8, height = 6} --width 4px border | height 4px border, 2px obj separation
local rx, ry = (x/scale)+4, (y/scale)+4
local rct = rightclicktype[entitylist[r[2]].t] --custom right-click table
customrcopen = entitylist[r[2]].t --rct.name
local usingdefaultvalues = false
if ((not r[3]) or (r[3] == "link" and #r == 5)) and rct.default then
table.insert(map[rightclickmenucox][rightclickmenucoy], 3, rct.default) --load default if there is no right-click value
usingdefaultvalues = true
end
rightclickvalues2 = {map[rightclickmenucox][rightclickmenucoy][3]}--right-click values
if tostring(map[rightclickmenucox][rightclickmenucoy][3]):find("|") then
rightclickvalues2 = tostring(map[rightclickmenucox][rightclickmenucoy][3]):split("|")--split the values
end
--load in default values if there aren't enough
local defaultvalues = {}
if rct.default and (not rct.fixdefault) and (not usingdefaultvalues) then
if tostring(rct.default):find("|") then
defaultvalues = rct.default:split("|")
else
defaultvalues = {rct.default}
end
local numberofdefaultvalues = #defaultvalues
for i = #rightclickvalues2+1, numberofdefaultvalues do
if ((rct.ignoredefault and rct.ignoredefault[i])) then
rightclickvalues2[i] = rct.ignoredefault[i]
else
rightclickvalues2[i] = defaultvalues[i]
end
end
end
--modify values in special ways
local vt = rightclickvalues2
if rct.varfunc then
local i = 1
while rightclickvalues2[i] do
rightclickvalues2[i] = rct.varfunc(rightclickvalues2[i], i)
i = i + 1
end
end
for i, t in pairs(rct.format) do
local addv = 0
local width = 0
local ttype = type(t)
if ttype == "string" then
table.insert(rightclickobjects, guielement:new("text", rx, ry, t, {255, 255, 255}))
width = 8*#t
addv = 10
elseif ttype == "table" then
local obj = t[1]
if obj == "input" then
table.insert(rightclickobjects, guielement:new("input", rx, ry, t[4], t[7], vt[t[2]] or t[3], t[5], t[6], "rightclick"))
width = t[4]*8+5
addv = 16
elseif obj == "smallinput" then
table.insert(rightclickobjects, guielement:new("input", rx, ry-2, t[4], t[7], vt[t[2]] or t[3], t[5], t[6], "rightclick", 1, nil, nil, 0))
width = t[4]*8+3
addv = 14
elseif obj == "dropdown" then
local var = vt[t[2]]
if var == nil and t.default ~= nil then
var = t.default
end
if ((not rct.t) or t.ignorerctt) and tostring(var) then
local list = t[5]
for i = 1, #list do
if tostring(var) == tostring(list[i]) then
var = i
vt[t[2]] = i
break
end
end
end
local func = t[4] --function called when dropdown is clicked
if not func then --if there is no function, make one
local varid, objecti = t[2], #rightclickobjects+1
func = function(v)
rightclickobjects[objecti].var = v
rightclickvalues2[varid] = v
end
end
local d = guielement:new("dropdown", rx, ry, t[3], func, var or 1, unpack(t[5]))
if t[6] then
d.displayentries = t[6]
end
--d.dropup = ((d.y+11+(10*#d.entries)) > (height*16))
table.insert(rightclickobjects, d)
width = t[3]*8+13
addv = 15
elseif obj == "button" then
if type(t[3]) == "table" then
for i = 3, #t do
local b = guielement:new("button", rx+width, ry, t[i][1], t[i][2], 1, t[i][3])
if t[i].textcolor then
b.textcolor = t[i].textcolor
end
table.insert(rightclickobjects, b)
width = width + #t[i][1]*8+6
end
else
local b = guielement:new("button", rx, ry, t[3], t[4], 1, t[5])
if t[i].textcolor then
b.textcolor = t[i].textcolor
end
table.insert(rightclickobjects, b)
width = #t[3]*8+6
end
addv = 14
elseif obj == "dirbuttonset" or obj == "hordirbuttonset" or obj == "verdirbuttonset" or obj == "rotdirbuttonset" or obj == "rotbuttonset" or obj == "orientationbuttonset" or obj == "anglebuttonset" then
--buttons for 4 directions
local bt
if obj == "dirbuttonset" then
bt = {{{directionsimg, directionsquad["left"]}, "left"},
{{directionsimg, directionsquad["up"]}, "up"},
{{directionsimg, directionsquad["right"]}, "right"},
{{directionsimg, directionsquad["down"]}, "down"}}
elseif obj == "hordirbuttonset" then
bt = {{{directionsimg, directionsquad["left"]}, "left"},
{{directionsimg, directionsquad["right"]}, "right"}}
elseif obj == "verdirbuttonset" then
bt = {{{directionsimg, directionsquad["up"]}, "up"},
{{directionsimg, directionsquad["down"]}, "down"}}
elseif obj == "rotdirbuttonset" then
bt = {{{directionsimg, directionsquad["cw"]}, "right"},
{{directionsimg, directionsquad["ccw"]}, "left"}}
elseif obj == "rotbuttonset" then
bt = {{{directionsimg, directionsquad["cw"]}, "cw"},
{{directionsimg, directionsquad["ccw"]}, "ccw"}}
elseif obj == "orientationbuttonset" then
bt = {{{directionsimg, directionsquad["hor"]}, "hor"},
{{directionsimg, directionsquad["ver"]}, "ver"}}
elseif obj == "anglebuttonset" then
bt = {{{directionsimg, directionsquad["left"]}, "left"},
{{directionsimg, directionsquad["left up"]}, "left up"},
{{directionsimg, directionsquad["up"]}, "up"},
{{directionsimg, directionsquad["right up"]}, "right up"},
{{directionsimg, directionsquad["right"]}, "right"},
{{directionsimg, directionsquad["right down"]}, "right down"},
{{directionsimg, directionsquad["down"]}, "down"},
{{directionsimg, directionsquad["left down"]}, "left down"}}
end
local buttonsstart = #rightclickobjects+1
for i = 1, #bt do
--button press function
local buttonfunc = function(variablenum, dir, obj, objstart, objs)
--set variable and update button color
rightclickvalues2[variablenum] = dir
for i = objstart, objstart+objs-1 do
if i == obj then
rightclickobjects[i].bordercolorhigh = {255,127,127}
rightclickobjects[i].bordercolor = {255,0,0}
else
rightclickobjects[i].bordercolorhigh = {255,255,255}
rightclickobjects[i].bordercolor = {127,127,127}
end
end
end
local b = guielement:new("button", rx+width, ry, bt[i][1], buttonfunc, 0, {t[2], bt[i][2], #rightclickobjects+1, buttonsstart, #bt}, 1, 8)
if rightclickvalues2[t[2]] == bt[i][2] then--is the direction selected
b.bordercolorhigh = {255, 127, 127}
b.bordercolor = {255, 0, 0}
end
table.insert(rightclickobjects, b)
width = width + 8+4
end
addv = 14
elseif obj == "checkbox" then
local var = vt[t[2]]
if var == nil and t.default ~= nil then
var = t.default
end
if type(var) == "string" then
var = vt[t[2]] == "true"
end
local func = t[4] --function called when check box is ticked
if not func then --if there is no function, make one
local varid, objecti = t[2], #rightclickobjects+1
func = function(v)
rightclickobjects[objecti].var = v
rightclickvalues2[varid] = v
end
end
local d = guielement:new("checkbox", rx, ry+2, func, var, t[3] or "")
table.insert(rightclickobjects, d)
width = #t[3]*8+10
addv = 13
elseif obj == "slider" then
local d = guielement:new("scrollbar", rx, ry, 100, 33, 9, vt[t[2]], "hor")
d.backgroundcolor = {0,0,0}
d.scrollstep = 0
d.displayfunction = t[3]
d.rightclickvalue = t[2]
if t.range then
local v = tostring(vt[t[2]] or defaultvalues[d.rightclickvalue] or 0)
v = v:gsub("n", "-")
v = tonumber(v)
d.value = (v-t.range[1])/(t.range[2]-t.range[1])
d.rcrange = t.range
--convert to value for saving
d.updatefunc = function(self, v)
local i = self.rightclickvalue
local min, max, rnd, step = self.rcrange[1], self.rcrange[2], self.rcrange.round, self.rcrange.step
local s
if step then
s = math.floor(((v*(max-min))+min) * (1/step)) /(1/step)
else
s = round((v*(max-min))+min, rnd or 2)
end
s = tostring(s)
rightclickvalues2[i] = s:gsub("-", "n")
end
--what's displayed in slider
d.displayfunction = function(self, v)
local min, max, rnd, step = self.rcrange[1], self.rcrange[2], self.rcrange.round, self.rcrange.step
local s
if step then
s = math.floor(((v*(max-min))+min) * (1/step)) /(1/step)
else
s = round((v*(max-min))+min, rnd or 2)
end
if math.floor(s) ~= s or string.len(s) <= math.floor(self.width/8)-2 then
return formatscrollnumber(s)
else
return s
end
end
d:updatefunc(d.value)
end
if (not d.value) and defaultvalues then
d.value = ((tonumber(defaultvalues[d.rightclickvalue]) or 0)-t.range[1])/(t.range[2]-t.range[1])
end
table.insert(rightclickobjects, d)
width = 100
addv = 12
end
end
if width+8 > rightclickobjects.width then
rightclickobjects.width = width+8
end
ry = ry + addv
rightclickobjects.height = rightclickobjects.height + addv
end
if rct.objfunc then
rct.objfunc()
end
--Move if out of screen
local scootx = ((x/scale)+rightclickobjects.width > width*16)
local scooty = ((y/scale)+rightclickobjects.height > height*16)
local shifty = ((y/scale)-rightclickobjects.height < 0)
local truey = rightclickobjects[1].y
if scootx or scooty then
for i = 1, #rightclickobjects do
local obj = rightclickobjects[i]
if scootx then
rightclickobjects[i].x = rightclickobjects[i].x - rightclickobjects.width
end
if scooty then
if shifty then
--neither work, just shift
rightclickobjects[i].y = ((height*16)-(y/scale))-rightclickobjects.height+rightclickobjects[i].y
else
--just flip
rightclickobjects[i].y = rightclickobjects[i].y - rightclickobjects.height
end
end
obj:updatePos()
end
end
rightclickobjects.x = rightclickobjects[1].x-4
rightclickobjects.y = rightclickobjects[1].y-4
end
return true
end
function rightclickmenuclick(i)
if i > 1 then
local r = map[rightclickmenucox][rightclickmenucoy]
if tablecontains(customenemies, r[2]) and enemiesdata[r[2]] and enemiesdata[r[2]].rightclickmenu then
--custom enemy
--print(i, enemiesdata[r[2]].rightclickmenu[i])
if enemiesdata[r[2]].rightclickmenutable then
r[3] = i
else
r[3] = enemiesdata[r[2]].rightclickmenu[i]
end
else
r[3] = rightclickvalues[rightclickmenutile][i]
end
if editorstate == "selectiontool" and #selectiontoolselection > 0 then
for i, t in pairs(selectiontoolselection) do
local x, y = t[1], t[2]
if map[x][y][2] == r[2] then
map[x][y][3] = r[3]
end
end
end
end
end
function closecustomrc(save)
if rightclickobjects and inmap(rightclickmenucox,rightclickmenucoy) then
--save dropdowns correctly
local rct = rightclicktype[entitylist[map[rightclickmenucox][rightclickmenucoy][2]].t] --custom right-click table
local vt = rightclickvalues2
if rct then
for i, t in pairs(rct.format) do
local ttype = type(t)
if ttype == "table" then
local obj = t[1]
if obj == "dropdown" and ((not rct.t) or t.ignorerctt) then
if vt[t[2]] then
vt[t[2]] = t[5][vt[t[2]]]
end
end
end
end
else
notice.new("rightclick menu error", notice.red, 3)
end
end
if rightclicktype[customrcopen].savefunc then
rightclicktype[customrcopen].savefunc()
end
if save and rightclicktype[customrcopen].default then
local s = ""
for i = 1, #rightclickvalues2 do
s = s .. tostring(rightclickvalues2[i]) .. "|"
end
s = s:sub(1, -2)
map[rightclickmenucox][rightclickmenucoy][3] = s
if editorstate == "selectiontool" and #selectiontoolselection > 0 then
for i, t in pairs(selectiontoolselection) do
local x, y = t[1], t[2]
if map[x][y][2] == map[rightclickmenucox][rightclickmenucoy][2] then
map[x][y][3] = map[rightclickmenucox][rightclickmenucoy][3]
end
end
end
end
rightclickvalues2 = {}
rightclickobjects = {}
customrcopen = false
end
function startrcregion(var, step)
local var = var or 1
if editorstate == "linktool" then
editorstate = "tools"
end
local r = map[rightclickmenucox][rightclickmenucoy]
local x, y
if rightclickvalues2[var+2] and rightclickvalues2[var+3] then
x, y = rightclickvalues2[var+2]:gsub("n", "-"), rightclickvalues2[var+3]:gsub("n", "-")
x = rightclickmenucox-1+tonumber(x)
y = rightclickmenucoy-1+tonumber(y)
end
guielements["rightclickdrag"] = regiondrag:new(tonumber(rightclickvalues2[var]), tonumber(rightclickvalues2[var+1]), x or rightclickmenucox-1, y or rightclickmenucoy-1)
guielements["rightclickdrag"].vars = deepcopy(rightclickvalues2)
guielements["rightclickdrag"].cox = rightclickmenucox-1
guielements["rightclickdrag"].coy = rightclickmenucoy-1
if step then
guielements["rightclickdrag"].step = step
end
closecustomrc(true)
rightclickobjects = {}
customrcopen = "region"
rightclickmenuopen = true
end
function rcrtsize() --right click region trigger size
local w = tostring(guielements["rightclickdrag"].width):gsub("-", "n") --change - to n to make level load properly
local h = tostring(guielements["rightclickdrag"].height):gsub("-", "n")
local x = tostring(guielements["rightclickdrag"].x-guielements["rightclickdrag"].cox):gsub("-", "n")
local y = tostring(guielements["rightclickdrag"].y-guielements["rightclickdrag"].coy):gsub("-", "n")
rightclickvalues2 = deepcopy(guielements["rightclickdrag"].vars)
local r = map[rightclickmenucox][rightclickmenucoy]
customrcopen = entitylist[r[2]].t
if rightclicktype[customrcopen].regionfunc then
rightclicktype[customrcopen].regionfunc(w,h,x,y)
end
closecustomrc(true)
guielements["rightclickdrag"] = nil
end
function startrcpath(var) --snake block path
local var = var or 1
local t = {}
if type(var) == "table" then
t = var
var = t[1]
end
if editorstate == "linktool" then
editorstate = "tools"
end
rightclickpath = {
path = {t.default or {1,0}},
last = t.default or {1,0}, --last placed
dir = "right",
x = rightclickmenucox,--offsetx
y = rightclickmenucoy,--offsety
pipe = t.pipe or false, --is it wide?
vars = deepcopy(rightclickvalues2),
drag = true, --able to add onto path currently?
}
local rcp = rightclickpath
--load path
if rightclickvalues2[var] then
local s = rightclickvalues2[var]:gsub("n", "-")
local s2 = s:split("`")
local s3
local ox, oy = rcp.last[1], rcp.last[2]
for i = 1, #s2 do
s3 = s2[i]:split(":")
local x, y = tonumber(s3[1]), tonumber(s3[2])
if x and y then
rcp.last = {x, y}
table.insert(rcp.path, {x, y})
if x > ox then
rcp.dir = "right"
elseif x < ox then
rcp.dir = "left"
elseif y > oy then
rcp.dir = "down"
elseif y < oy then
rcp.dir = "up"
end
ox, oy = x, y
else
break
end
end
end
closecustomrc(true)
rightclickobjects = {}
customrcopen = "path"
rightclickmenuopen = true
end
function setrcpath()
rightclickvalues2 = deepcopy(rightclickpath.vars)
local rcp = rightclickpath
local s = ""
for i = 2, #rcp.path do
local x = tostring(rcp.path[i][1])
local y = tostring(rcp.path[i][2])
s = s .. x:gsub("-", "n") .. ":" .. y:gsub("-", "n") .. "`"
end
s = s:sub(1, -2)
local r = map[rightclickmenucox][rightclickmenucoy]
customrcopen = entitylist[r[2]].t
if rightclicktype[customrcopen].pathfunc then
rightclicktype[customrcopen].pathfunc(s)
end
rightclickpath = {}
closecustomrc(true)
allowdrag = true
end
function startrctrack(var) --track path
local var = var or 1
local t = {}
if type(var) == "table" then
t = var
var = t[1]
end
if editorstate == "linktool" then
editorstate = "tools"
end
rightclicktrack = {
--c=closed,o=open,u=up,d=down,l=left,r=right,ur=up-right,etc.
--grab: d=default,r=reverse,t=tile,tr=reverse tile
path = {t.default or {0,0,"c","c","d"}},
last = t.default or {0,0,"c","c","d"}, --last placed
dir = "c",
x = rightclickmenucox,--offsetx
y = rightclickmenucoy,--offsety
vars = deepcopy(rightclickvalues2),
drag = true, --able to add onto path currently?
}
local rcp = rightclicktrack
--load path
if rightclickvalues2[var] then
rcp.path = {}
local s = rightclickvalues2[var]:gsub("n", "-")
local s2 = s:split("`")
local s3
local ox, oy = rcp.last[1], rcp.last[2]
for i = 1, #s2 do
s3 = s2[i]:split(":")
local x, y = tonumber(s3[1]), tonumber(s3[2])
local start, ending, grab = s3[3], s3[4], s3[5]
if x and y then
rcp.last = {x, y,start,ending}
table.insert(rcp.path, {x, y, start, ending, grab})
ox, oy = x, y
else
break
end
end
end
--grab right click menu (rightclick-ception!)
trackrightclickmenustage = nil
local clickfunc = function(i)
local t = {"", "d", "r", "f", "fr", "t", "tr", "tf", "tfr"}
rightclicktrack.path[trackrightclickmenustage][5] = t[i-1]
end
trackrightclickmenu = guielement:new("rightclick", 0, 0, 13, clickfunc, false,
"track grabs:", "nothing", "entity {","entity }","entity fast {","entity fast }","tile {","tile }","tile { fast", "tile } fast")
trackrightclickmenu.active = false
closecustomrc(true)
rightclickobjects = {}
customrcopen = "trackpath"
if android then
ANDROIDRIGHTCLICK = false
end
rightclickmenuopen = true
end
function setrctrack()
rightclickvalues2 = deepcopy(rightclicktrack.vars)
local rcp = rightclicktrack
local s = ""
for i = 1, #rcp.path do
--x:y:start:ending`
local x = tostring(rcp.path[i][1])
local y = tostring(rcp.path[i][2])
local start = tostring(rcp.path[i][3])
local ending = tostring(rcp.path[i][4])
local grab = tostring(rcp.path[i][5])
s = s .. x:gsub("-", "n") .. ":" .. y:gsub("-", "n") .. ":" .. start .. ":" .. ending .. ":" .. grab .. "`"
end
s = s:sub(1, -2)
local r = map[rightclickmenucox][rightclickmenucoy]
customrcopen = entitylist[r[2]].t
if rightclicktype[customrcopen].trackfunc then
rightclicktype[customrcopen].trackfunc(s)
end
rightclicktrack = {}
closecustomrc(true)
generatetrackpreviews()
end
function startrclink(t, i) --name of link, link id
--[[if editorstate == "linktool" then
editorstate = "tools"
end]]
local r = map[rightclickmenucox][rightclickmenucoy]
linktooli = false
if #r > 1 then
local tile = r[2]
linktoolX, linktoolY = rightclickmenucox, rightclickmenucoy
linktoolt = t or "input"
linktooli = i
end
closecustomrc(true)
rightclickobjects = {}
customrcopen = "link"
rightclickmenuopen = true
end
function setrclink(endx, endy)
local x, y = rightclickmenucox, rightclickmenucoy
local r = map[endx][endy]
--LIST OF NUMBERS THAT ARE ACCEPTED AS INPUTS (buttons, laserdetectors)
local customoutput = false
if rightclicktype[entityquads[map[rightclickmenucox][rightclickmenucoy][2]].t].customoutputs and entityquads[r[2]] then
customoutput = tablecontains(
rightclicktype[entityquads[map[rightclickmenucox][rightclickmenucoy][2]].t].customoutputs, entityquads[r[2]].t )
end
if #r > 1 and (tablecontains( outputsi, r[2] ) or customoutput) then
r = map[x][y]
local i = 1
while (r[i] ~= "link" or (linktooli and tostring(linktooli) ~= tostring(r[i+3]))) and i <= #r do
i = i + 1
end
map[x][y][i] = "link"
map[x][y][i+1] = endx
map[x][y][i+2] = endy
if linktooli then
map[x][y][i+3] = linktooli
end
if editorstate == "selectiontool" and #selectiontoolselection > 0 then
for i, t in pairs(selectiontoolselection) do
local x, y = t[1], t[2]
if tablecontains(inputsi, map[x][y][2]) then
local r = map[x][y]
local i = 1
while (r[i] ~= "link" or (linktooli and tostring(linktooli) ~= tostring(r[i+3]))) and i <= #r do
i = i + 1
end
map[x][y][i] = "link"
map[x][y][i+1] = endx
map[x][y][i+2] = endy
if linktooli then
map[x][y][i+3] = linktooli
end
end
end
end
end
allowdrag = false
customrcopen = false
rightclickmenuopen = false
end
function resetrclink(id) --id
local x, y = rightclickmenucox, rightclickmenucoy
local r = map[x][y]
local i = 1
while (r[i] ~= "link" or (id and tostring(id) ~= tostring(r[i+3]))) and i <= #r do
i = i + 1
end
table.remove(map[x][y], i)
table.remove(map[x][y], i)
table.remove(map[x][y], i)
if id then
table.remove(map[x][y], i)
end
if editorstate == "selectiontool" and #selectiontoolselection > 0 then
for i, t in pairs(selectiontoolselection) do
local x, y = t[1], t[2]
if tablecontains(inputsi, map[x][y][2]) then
local i = 1
while (r[i] ~= "link" or (id and tostring(id) ~= tostring(r[i+3]))) and i <= #r do
i = i + 1
end
table.remove(map[x][y], i)
table.remove(map[x][y], i)
table.remove(map[x][y], i)
if id then
table.remove(map[x][y], i)
end
end
end
end
linktoolX, linktoolY = nil, nil
end
function editor_mousereleased(x, y, button)
if minimapmoving then
return
end
if button == "l" then
if editormenuopen == false then
tilemenumoving = false
if editorstate == "linktool" then
elseif editorstate == "selectiontool" then
if selectiontoolclick[1][1] and selectiontoolclick[1][2] then
selectiontoolclick[2][1] = x/scale + xscroll*16
selectiontoolclick[2][2] = y/scale + yscroll*16
local x1, y1, x2, y2 = selectiontoolclick[1][1], selectiontoolclick[1][2], selectiontoolclick[2][1], selectiontoolclick[2][2]
if x2 < x1 then
x1 = selectiontoolclick[2][1]
x2 = selectiontoolclick[1][1]
end
if y2 < y1 then
y1 = selectiontoolclick[2][2]
y2 = selectiontoolclick[1][2]
end
x1, y1, x2, y2 = math.ceil(x1/16), math.ceil((y1+8)/16), math.ceil(x2/16), math.ceil((y2+8)/16)
for x = x1, x2 do
for y = y1, y2 do
if ismaptile(x, y) and map[x][y][2] and tonumber(map[x][y][2]) and map[x][y][2] > 1 then
table.insert(selectiontoolselection, {x, y})
end
end
end
end
selectiontoolclick = {{false, false}, {false, false}}
allowdrag = true
else
if pastingtiles and tileselectionmoving then
--PASTE TILES
for i, v in pairs(mtclipboard) do
for j, w in pairs(v) do
if w[1] == 1 and (not w[2]) and (not w["back"]) and pastemode == 1 then
-- nothing
else
local tx, ty = getMouseTile(x+(i-1 + pastecenter[1])*16*scale, y+(j-1 + pastecenter[2])*16*scale+8*scale)
if ismaptile(tx, ty) then
local d = mtclipboard[i][j]
currenttile = d[1]
backgroundtilemode = false
placetile(x+(i-1 + pastecenter[1])*16*scale, y+(j-1 + pastecenter[2])*16*scale)
map[tx][ty] = {d[1] or map[tx][ty][1], d[2] or map[tx][ty][2], d[3] or map[tx][ty][3], back=d["back"], argument=d["argument"]}
map[tx][ty]["gels"] = {}
--generate new tracks if track moved
if d[2] and entityquads[d[2]] and entityquads[d[2]].t == "track" then
generatetrackpreviews()
end
end
end
end
end
local tx, ty = getMouseTile(x, y+8*scale)
tileselection = {tx+math.floor(pastecenter[1]), ty+math.floor(pastecenter[2]), tx+math.floor(pastecenter[1])+#mtclipboard-1, ty+math.floor(pastecenter[2])+#mtclipboard[1]-1}
tileselection.finished = true
pastingtiles = false
tileselectionmoving = false
elseif tileselection and not tileselection.finished then
local sx, sy = math.min(tileselection[1],tileselection[3]), math.min(tileselection[2],tileselection[4])
local sw, sh = math.max(tileselection[1],tileselection[3]), math.max(tileselection[2],tileselection[4])
tileselection = {sx, sy, sw, sh}
tileselection.finished = true
end
allowdrag = true
end
else
guirepeattimer = 0
minimapdragging = false
tilestampholdtimer = false
if editorstate == "tiles" then
allowdrag = true
if editmtobjects then
elseif editentities == false then
if tilestampselection then
local t = tilestampselection
if x <= t.x then
t.x = t.x+17*scale
end
if y <= t.y then
t.y = t.y+17*scale
end
if x < t.x then
t.x2 = t.x; t.x = x
else
t.x2 = x
end
if y < t.y then
t.y2 = t.y; t.y = y
else
t.y2 = y
end
pastingtiles = true
pastecenter = {0,0}
mtclipboard = {}
local tile = 1
for tx = 1, math.ceil((t.x2-t.x)/(17*scale)) do
mtclipboard[tx] = {}
for ty = 1, math.ceil((t.y2-t.y)/(17*scale)) do
local tile = gettilelistpos(t.x+(17*scale)*(tx-1), t.y+(17*scale)*(ty-1))
if tile and tile <= tilelistcount+1 then
if animatedtilelist then
tile = tile + tileliststart-1+90000
else
tile = tile + tileliststart-1
end
mtclipboard[tx][ty] = {tile or 1}
end
end
end
allowdrag = false
editorclose()
tilestampselection = false
else
if android then
local tile = gettilelistpos(x, y)
if tile and tile <= tilelistcount+1 then
editorclose()
--allowdrag = false
end
end
end
else
tilestampselection = false
if android then
local tile, list = getentitylistpos(x, y)
if tile then
editorclose()
--allowdrag = false
end
end
end
end
end
end
if rightclickmenuopen then
if customrcopen then
if rightclickobjects then
for i = 1, #rightclickobjects do
local obj = rightclickobjects[i]
if obj then
if obj:unclick(x, y, button) then
return
end
end
end
end
end
end
if animationguilines and editormenuopen and not changemapwidthmenu and not minimapmoving then
for i, v in pairs(animationguilines) do
for k, w in pairs(v) do
w:unclick(x, y, button)
end
end
end
end
function editor_keypressed(key)
if (not editormenuopen) and (not customrcopen) and (not rightclickmenuopen) then
if key == "=" then
assistmode = not assistmode
elseif (key == "-" or key == "tab") then
backgroundtilemode = not backgroundtilemode
elseif key == "q" then
if editentities then
editentities = false
currenttile = 1
tilesall()
else
editentities = true
currenttile = 1
tilesentities()
end
editmtobjects = false
elseif tilehotkeys[key] then
--tile hotkeys
if tilehotkeys[key].t then
if ((not tilehotkeys[key].entity) and tilequads[tilehotkeys[key].t]) or (tilehotkeys[key].entity) then
currenttile = tilehotkeys[key].t
editentities = tilehotkeys[key].entity
if editentities then
tilesentities()
else
tilesall()
end
if type(tilehotkeys[key].t) == "string" then
currenttile = tilehotkeys[key].t --set custom enemy
end
end
end
end
end
if key == "m" then
if not editormenuopen and not rightclickmenuopen then
minimapmoving = true
editormenuopen = true
elseif minimapmoving then
minimapmoving = false
editormenuopen = false
end
end
if brushsizetoggle then
if key == "up" and brushsizey > 1 then
brushsizey = brushsizey - 1
elseif key == "left" and brushsizex > 1 then
brushsizex = brushsizex - 1
elseif key == "down" and brushsizey < 15 then
brushsizey = brushsizey + 1
elseif key == "right" and brushsizex < 15 then
brushsizex = brushsizex + 1
end
end
if key == "escape" then
if pastingtiles then
pastingtiles = false
elseif tileselection then
resettileselection()
end
if customrcopen then
if customrcopen == "region" then
rcrtsize()
rightclickmenuopen = false
allowdrag = false
customrcopen = false
elseif customrcopen == "path" then
setrcpath()
rightclickmenuopen = false
allowdrag = false
customrcopen = false
elseif customrcopen == "trackpath" then
setrctrack()
rightclickmenuopen = false
allowdrag = false
customrcopen = false
elseif customrcopen == "link" then
customrcopen = false
rightclickmenuopen = false
else
closecustomrc(true)
customrcopen = false
rightclickmenuopen = false
end
elseif minimapmoving then
minimapmoving = false
editormenuopen = false
elseif changemapwidthmenu then
mapwidthcancel()
else
if editormenuopen then
editorclose()
else
editoropen()
customrcopen = false
end
end
elseif (key == "return" or key == "\\") and not editormenuopen and rightclickmenuopen then
if customrcopen == "region" then
rcrtsize()
rightclickmenuopen = false
allowdrag = false
customrcopen = false
elseif customrcopen == "path" then
setrcpath()
rightclickmenuopen = false
allowdrag = false
customrcopen = false
elseif customrcopen == "trackpath" then
setrctrack()
rightclickmenuopen = false
allowdrag = false
customrcopen = false
elseif customrcopen == "link" then
rightclickmenuopen = false
allowdrag = false
customrcopen = false
elseif customrcopen then
local inputting = false
for i = 1, #rightclickobjects do
local obj = rightclickobjects[i]
if obj.inputting then
inputting = true
end
end
if not inputting then
rightclickmenuopen = false
allowdrag = false
closecustomrc(true)
customrcopen = false
end
end
end
if editormenuopen == false then
if key == "delete" or key == "backspace" then
if tileselection and tileselection.finished then
emptySelection()
end
end
if ctrlpressed then
if key == "s" then
if tileselection and tileselection.finished then
--save
savemtobject(getTilesSelection())
loadmtobjects()
tilesobjects()
notice.new("Selection saved", notice.white, 3)
elseif not tileseletion then
--save level
savelevel(); levelmodified = false
end
elseif key == "c" or key == "x" then
if tileselection and tileselection.finished then
--copy
mtclipboard = getTilesSelection()
if key == "x" then
emptySelection()
notice.new("Selection cut", notice.white, 3)
else
notice.new("Selection copied", notice.white, 3)
end
end
elseif key == "v" then
if pastingtiles == false and next(mtclipboard) ~= nil then
pastecenter = {0, 0}
pastingtiles = true
editentities = false
tilesall()
-- clear selection
resettileselection()
notice.new("Selection Pasted", notice.white, 3)
end
elseif key == "a" then
--select everything
tileselection = {1, 1, mapwidth, mapheight}
tileselection.finished = true
elseif key == "e" then
--deselect
resettileselection()
selectionbutton()
elseif key == "z" then
undo_undo()
end
-- number key + ctrl = paste that object (if exists)
for i = 1, 9 do
if key == tostring(i) and multitileobjects[i] ~= nil then
mtclipboard = multitileobjects[i]
pastecenter = {0, 0}
pastingtiles = true
editentities = false
end
end
end
else --editormenuopen
--set tile hotkeys
if editorstate == "tiles" then
if tilehotkeys[key] then
local mousex, mousey = love.mouse.getX(), love.mouse.getY()
local tile = gettilelistpos(mousex, mousey)
local selectedtile, isentity = false, false
if editmtobjects then
elseif editentities == false then
if tile and tile <= tilelistcount+1 then
if animatedtilelist then
selectedtile = tile + tileliststart-1+90000
else
selectedtile = tile + tileliststart-1
end
end
else
local tile, list = getentitylistpos(love.mouse.getX(), love.mouse.getY())
if tile then
selectedtile = entitiesform[list][tile]
isentity = true
end
end
if selectedtile then
if tilehotkeys[key].t == selectedtile then
tilehotkeys[key].t = false
else
tilehotkeys[key].t = selectedtile
end
tilehotkeys[key].entity = isentity
tilehotkeysindex = {}
tilehotkeysentityindex = {}
for i, t in pairs(tilehotkeys) do
if t.entity then
tilehotkeysentityindex[t.t] = i
else
tilehotkeysindex[t.t] = i
end
end
end
end
end
end
if rightclickmenuopen and customrcopen then
if rightclickobjects then
for i = 1, #rightclickobjects do
local obj = rightclickobjects[i]
obj:keypress(key)
end
end
end
if animationguilines then
for i, v in pairs(animationguilines) do
for k, w in pairs(v) do
w:keypressed(key)
end
end
end
--quicktest
if key == "\\" then
test_level(objects["player"][1].x, objects["player"][1].y)
return
end
end
function editor_mousemoved(x, y, dx, dy)
if love.mouse.isDown("l") then
if minimapmoving then
local w = width*16-52
local h = height*16-52
local s, nmw, nmox, nmh, nmoy
s = math.min(w/mapwidth, h/mapheight)
w = mapwidth*s
h = mapheight*s
nmw = mapwidth
nmox = 0
nmh = mapheight
nmoy = 0
local mapx, mapy = (width*16 - w)/2, (height*16 - h)/2
splitxscroll[1] = splitxscroll[1]+dx/s/scale
if splitxscroll[1] < 0 then
splitxscroll[1] = 0
elseif splitxscroll[1] > mapwidth-width then
splitxscroll[1] = mapwidth-width
end
splityscroll[1] = splityscroll[1]+dy/s/scale
if splityscroll[1] < 0 then
splityscroll[1] = 0
elseif splityscroll[1] > mapheight-height-1 then
splityscroll[1] = mapheight-height-1
end
toggleautoscroll(false)
elseif tilemenumoving then
--tilemenuy = math.min(0, math.max(-8*16, tilemenuy + dy/scale))
end
end
end
function editor_filedropped(file)
if editormenuopen then
if editorstate == "tools" then --add mappack icon
local mousex, mousey = love.mouse.getPosition()
if mousex > 151*scale and mousey > 146*scale and mousex < 203*scale and mousey < 198*scale then
local r, d = pcall(love.image.newImageData, file)
if r then
d:encode("png", mappackfolder .. "/" .. mappack .. "/icon.png")
editmappackicon = love.graphics.newImage(file)
end
end
elseif editorstate == "custom" then --replace custom image
if customtabstate == "graphics" or customtabstate == "tiles" or customtabstate == "backgrounds" or (customtabstate == "text" and textstate == "levelscreen") then
replacecustomimage(file)
end
end
end
end
function getTiles(pos1, pos2)
local objecttable = {}
local tx = {}
local tile1x,tile1y = getMouseTile(pos1[1], pos1[2])
local tile2x,tile2y = getMouseTile(pos2[1], pos2[2])
local xnum = tile2x - tile1x
local ynum = tile2y - tile1y
for i = 1, xnum do
tx = {}
for j = 1, ynum do
table.insert(tx, map[tile1x + i - 1][tile1y + j - 1][1])
end
table.insert(objecttable, tx)
end
return objecttable
end
function getTilesSelection()
local objecttable = {}
local tx
for x = math.max(1,tileselection[1]), math.min(tileselection[3],mapwidth) do
tx = {}
for y = math.max(1, tileselection[2]), math.min(tileselection[4],mapheight) do
table.insert(tx, {map[x][y][1],map[x][y][2],map[x][y][3],back=map[x][y]["back"],argument=map[x][y]["argument"]})
end
table.insert(objecttable, tx)
end
return objecttable
end
function emptySelection(storeundo)
for x = tileselection[1], tileselection[3] do
for y = tileselection[2], tileselection[4] do
--[[if storeundo then
undo_store(x,y)
end]]
currenttile = 1
if ismaptile(x, y) then
placetile((x-1-xscroll)*16*scale, (y-1-yscroll-.5)*16*scale)
map[x][y] = {1}
map[x][y]["gels"] = {}
end
end
end
mtjustsaved = true
generatespritebatch()
end
function resettileselection()
tileselection = false
end
function loadmtobjects()
-- get multitile objects!
multitileobjects = nil
multitileobjects = {}
multitileobjectnames = nil
multitileobjectnames = {}
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/objects.txt") then
local data = love.filesystem.read(mappackfolder .. "/" .. mappack .. "/objects.txt")
if #data > 0 then
data = string.sub(data, 1, -2)
local split1 = data:split("\n")
local split2, split3
for i = 1, #split1 do
-- objects
split2 = split1[i]:split("=")
table.insert(multitileobjectnames, split2[1])
-- rows
if string.find(split1[i],":") then
split3 = split2[2]:split(":")
else
split3 = {split2[2]}
end
local ox = {}
local oo = {}
for j = 1, #split3 do
ox = {}
local split4 = split3[j]:split(",")
for u = 1, #split4 do
--finally get tile, entity, and rightclickvalues
local split5 = split4[u]:split("-")
local tile = tonumber(split5[1])
local back
if not tile then --background tiles
local s = split5[1]:split("╚")
tile = tonumber(s[1])
back = tonumber(s[2])
end
local entity = split5[2]
local argument
if entity and (not tonumber(entity)) and entity:find("╔") then --entity arguments
local s = split5[2]:split("╔")
entity = s[1]
argument = s[2]
end
table.insert(ox, {tile,tonumber(entity) or entity,split5[3],back=back,argument=argument})
end
table.insert(oo, ox)
end
table.insert(multitileobjects, oo)
end
end
end
end
--check box shtuffs
function toggleautoscroll(var)
if var ~= nil then
autoscroll = var
else
autoscroll = not autoscroll
end
guielements["autoscrollcheckbox"].var = autoscroll
end
function toggleintermission(var)
if var ~= nil then
intermission = var
else
intermission = not intermission
end
guielements["intermissioncheckbox"].var = intermission; levelmodified = true
end
function togglewarpzone(var)
if var ~= nil then
haswarpzone = var
else
haswarpzone = not haswarpzone
end
guielements["warpzonecheckbox"].var = haswarpzone; levelmodified = true
end
function toggleunderwater(var)
if var ~= nil then
underwater = var
else
underwater = not underwater
end
guielements["underwatercheckbox"].var = underwater; levelmodified = true
end
function togglebonusstage(var)
if var ~= nil then
bonusstage = var
else
bonusstage = not bonusstage
end
guielements["bonusstagecheckbox"].var = bonusstage; levelmodified = true
end
function togglecustombackground(var)
if var ~= nil then
custombackground = var
else
custombackground = not custombackground
end
if custombackground then
loadcustombackground(custombackground)
end
guielements["custombackgroundcheckbox"].var = custombackground; levelmodified = true
end
function togglecustomforeground(var)
if var ~= nil then
customforeground = var
else
customforeground = not customforeground
end
if customforeground then
loadcustomforeground(customforeground)
end
guielements["customforegroundcheckbox"].var = customforeground; levelmodified = true
end
function toggleautoscrolling(var)
if var ~= nil then
autoscrolling = var
else
autoscrolling = not autoscrolling
end
guielements["autoscrollingcheckbox"].var = autoscrolling; levelmodified = true
end
function toggleedgewrapping(var)
if var ~= nil then
edgewrapping = var
else
edgewrapping = not edgewrapping
end
guielements["edgewrappingcheckbox"].var = edgewrapping; levelmodified = true
end
function togglelightsout(var)
if var ~= nil then
lightsout = var
else
lightsout = not lightsout
end
guielements["lightsoutcheckbox"].var = lightsout; levelmodified = true
end
function togglelowgravity(var)
if var ~= nil then
lowgravity = var
else
lowgravity = not lowgravity
end
guielements["lowgravitycheckbox"].var = lowgravity; levelmodified = true
end
function togglesteve(var)
if var ~= nil then
pressbtosteve = var
else
pressbtosteve = not pressbtosteve
end
guielements["stevecheckbox"].var = pressbtosteve
end
function togglehudvisible(var)
if var ~= nil then
hudvisible = var
else
hudvisible = not hudvisible
end
guielements["hudvisiblecheckbox"].var = hudvisible
end
function togglehudworldletter(var)
if var ~= nil then
hudworldletter = var
else
hudworldletter = not hudworldletter
end
guielements["hudworldlettercheckbox"].var = hudworldletter
for i = 1, #mappacklevels do --world
if guielements["world-" .. i] then
local world = i
if hudworldletter and world > 9 and world <= 9+#alphabet then
world = alphabet:sub(world-9, world-9)
end
guielements["world-" .. i].text = TEXT["world "] .. world
end
end
end
function togglehudoutline(var)
if var ~= nil then
hudoutline = var
else
hudoutline = not hudoutline
end
guielements["hudoutlinecheckbox"].var = hudoutline
end
function togglehudsimple(var)
if var ~= nil then
hudsimple = var
else
hudsimple = not hudsimple
end
guielements["hudsimplecheckbox"].var = hudsimple
end
function changebackground(var)
levelmodified = true
if var == 4 then
background = var
backgroundrgbon = true
--guielements["backgrounddropdown"].var = var
love.graphics.setBackgroundColor(unpack(backgroundrgb))
backgroundcolor[4] = backgroundrgb
else
background = var
backgroundrgbon = false
--guielements["backgrounddropdown"].var = var
love.graphics.setBackgroundColor(backgroundcolor[var])
end
end
function changebackgroundrgb()
levelmodified = true
local onev = tonumber(guielements["backgroundinput1"].value)
local twov = tonumber(guielements["backgroundinput2"].value)
local thev = tonumber(guielements["backgroundinput3"].value)
if onev == nil then
guielements["backgroundinput1"].value = 0
tonumber(guielements["backgroundinput1"].value)
end
if twov == nil then
guielements["backgroundinput2"].value = 0
twov = tonumber(guielements["backgroundinput2"].value)
end
if thev == nil then
guielements["backgroundinput3"].value = 0
thev = tonumber(guielements["backgroundinput3"].value)
end
backgroundrgb = {guielements["backgroundinput1"].value, guielements["backgroundinput2"].value, guielements["backgroundinput3"].value}
backgroundcolor[4] = backgroundrgb
changebackground(4)
guielements["backgroundinput1"].inputting = false
guielements["backgroundinput2"].inputting = false
guielements["backgroundinput3"].inputting = false
guielements["defaultcolor4"].fillcolor = backgroundcolor[4]
end
function defaultbackground(i)
levelmodified = true
background = i --{unpack(backgroundcolor[i])}
backgroundrgbon = (i==4)
if i == 4 then
backgroundcolor[4] = backgroundrgb
guielements["backgroundinput1"].value = backgroundrgb[1]
guielements["backgroundinput2"].value = backgroundrgb[2]
guielements["backgroundinput3"].value = backgroundrgb[3]
end
love.graphics.setBackgroundColor(backgroundcolor[i])
--guielements["colorsliderr"].internvalue = background[1]/255
--guielements["colorsliderg"].internvalue = background[2]/255
--guielements["colorsliderb"].internvalue = background[3]/255
end
--[[function updatebackground()
background[1] = guielements["colorsliderr"].internvalue*255
background[2] = guielements["colorsliderg"].internvalue*255
background[3] = guielements["colorsliderb"].internvalue*255
love.graphics.setBackgroundColor(unpack(background))
end]]
function changecustombackground(var)
levelmodified = true
custombackground = custombackgrounds[var]
loadcustombackground(custombackground)
guielements["backgrounddropdown"].var = var
guielements["custombackgroundcheckbox"].var = true
end
function changecustomforeground(var)
levelmodified = true
customforeground = custombackgrounds[var]
loadcustomforeground(customforeground)
guielements["foregrounddropdown"].var = var
guielements["customforegroundcheckbox"].var = true
end
function changemusic(var)
levelmodified = true
if musici == 7 and custommusic then
music:stop(custommusic)
elseif musici ~= 1 then
music:stopIndex(musici-1)
end
musici = var
if tonumber(guielements["custommusiciinput"].value) ~= nil then
custommusic = custommusics[tonumber(guielements["custommusiciinput"].value)]
else
customusic = custommusics[1]
end
if musici == 7 then
if custommusic then
--music:play(custommusic)
else
notice.new("custom music not found", notice.red, 3)
end
elseif musici ~= 1 then
--music:playIndex(musici-1)
end
guielements["musicdropdown"].var = var
end
function changespriteset(var)
levelmodified = true
spriteset = var
guielements["spritesetdropdown"].var = var
end
function decreasetimelimit()
levelmodified = true
mariotimelimit = mariotimelimit - 10
if mariotimelimit < 0 then
mariotimelimit = 0
end
mariotime = mariotimelimit
guielements["timelimitincrease"].x = 31 + string.len(mariotimelimit)*8
end
function increasetimelimit()
levelmodified = true
mariotimelimit = mariotimelimit + 10
mariotime = mariotimelimit
guielements["timelimitincrease"].x = 31 + string.len(mariotimelimit)*8
end
function changeportalgun(var)
levelmodified = true
portalguni = var
portalgun = not (portalguni == 2)
guielements["portalgundropdown"].var = var
end
function applymapwidth()
levelmodified = true
changemapwidth(targetmapwidth)
end
function applymapheight()
levelmodified = true
changemapheight(targetmapheight)
end
--custom tab stuff
function changecurrentimage(var, initial)
currentcustomimage = {var, imagestable[var], string.gsub(string.gsub(imagestable[var], "img", ""), "image", "") .. ".png"}
if not initial then
guielements["currentimagedropdown"].var = var
end
end
function changecurrentbackground(var, initial)
if var == 1 then
editorbackgroundstate = "background"
else
editorbackgroundstate = "foreground"
end
if not initial then
guielements["currentbackgrounddropdown"].var = var
end
end
function changecurrentsound(var, initial)
if currentcustomsound then
if customsounds and customsounds[currentcustomsound[1]] then
love.audio.stop(_G[soundliststring[currentcustomsound[1]] .. "sound"])
else
love.audio.stop(soundlist[currentcustomsound[1]])
end
end
currentcustomsound = {var, soundliststring[var], soundliststring[var] .. ".ogg"}
if not initial then
guielements["currentsounddropdown"].var = var
if customsounds and customsounds[var] then
playsound(_G[soundliststring[var] .. "sound"])
else
playsound(soundlist[var])
end
end
end
function changecurrentenemy(var, initial)
currentcustomenemy = {var, customenemies[var], timer = 0, quadi = 1, animationdirection = "left", timerstage = 1}
if not initial then
guielements["currentenemydropdown"].var = var
end
end
function exportcustomimage(arg)
if customtabstate == "graphics" then
if not love.filesystem.exists( mappackfolder .. "/" .. mappack .. "/custom") then
love.filesystem.createDirectory( mappackfolder .. "/" .. mappack .. "/custom")
end
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/custom/" .. currentcustomimage[3], love.filesystem.read("graphics/" .. graphicspack .. "/" .. currentcustomimage[3]))
elseif customtabstate == "tiles" then
if arg == "animated" then
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/animated/1.png") then
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/animated/template.png", love.filesystem.read("graphics/templates/animated/1.png"))
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/animated/template.txt", love.filesystem.read("graphics/templates/animated/1.txt"))
else
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/animated/1.png", love.filesystem.read("graphics/templates/animated/1.png"))
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/animated/1.txt", love.filesystem.read("graphics/templates/animated/1.txt"))
end
else
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/tiles.png") then
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/tilestemplate.png", love.filesystem.read("graphics/" .. graphicspack .. "/smbtiles.png"))
else
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/tiles.png", love.filesystem.read("graphics/" .. graphicspack .. "/smbtiles.png"))
end
end
elseif customtabstate == "sounds" then
if not love.filesystem.exists( mappackfolder .. "/" .. mappack .. "/sounds") then
love.filesystem.createDirectory( mappackfolder .. "/" .. mappack .. "/sounds")
end
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/sounds/" .. currentcustomsound[3], love.filesystem.read("sounds/" .. currentcustomsound[3]))
elseif customtabstate == "enemies" then
local enemy = currentcustomenemy[2]
if not enemy then
enemy = "goomba"
end
if not love.filesystem.exists( mappackfolder .. "/" .. mappack .. "/enemies") then
love.filesystem.createDirectory( mappackfolder .. "/" .. mappack .. "/enemies")
end
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/enemies/" .. enemy .. ".json") then
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/enemies/" .. enemy .. ".json", love.filesystem.read(mappackfolder .. "/" .. mappack .. "/enemies/" .. enemy .. ".json"))
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/enemies/" .. enemy .. ".png") then
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/enemies/" .. enemy .. ".png", love.filesystem.read(mappackfolder .. "/" .. mappack .. "/enemies/" .. enemy .. ".png"))
end
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/enemies/" .. enemy .. ".ogg") then
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/enemies/" .. enemy .. ".ogg", love.filesystem.read(mappackfolder .. "/" .. mappack .. "/enemies/" .. enemy .. ".ogg"))
end
elseif love.filesystem.exists("customenemies/" .. enemy .. ".json") then
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/enemies/" .. enemy .. ".json", love.filesystem.read("customenemies/" .. enemy .. ".json"))
if love.filesystem.exists("customenemies/" .. enemy .. ".png") then
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/enemies/" .. enemy .. ".png", love.filesystem.read("customenemies/" .. enemy .. ".png"))
end
end
end
end
function opencustomimagefolder(f)
if android then
notice.new("On android use a file manager\nand go to:\nAndroid > data > Love.to.mario >\nfiles > save > mari0_android >\nalesans_entities > mappacks", notice.red, 15)
return false
end
if customtabstate == "graphics" then
if not love.filesystem.exists( mappackfolder .. "/" .. mappack .. "/custom") then
love.filesystem.createDirectory( mappackfolder .. "/" .. mappack .. "/custom")
end
love.system.openURL("file://" .. love.filesystem.getSaveDirectory() .. "/" .. mappackfolder .. "/" .. mappack .. "/custom")
elseif customtabstate == "tiles" then
if f == "tiles" then
love.system.openURL("file://" .. love.filesystem.getSaveDirectory() .. "/" .. mappackfolder .. "/" .. mappack)
elseif f == "animated" then
if not love.filesystem.exists( mappackfolder .. "/" .. mappack .. "/animated") then
love.filesystem.createDirectory( mappackfolder .. "/" .. mappack .. "/animated")
end
love.system.openURL("file://" .. love.filesystem.getSaveDirectory() .. "/" .. mappackfolder .. "/" .. mappack .. "/animated")
end
elseif customtabstate == "backgrounds" then
if not love.filesystem.exists( mappackfolder .. "/" .. mappack .. "/backgrounds") then
love.filesystem.createDirectory( mappackfolder .. "/" .. mappack .. "/backgrounds")
end
love.system.openURL("file://" .. love.filesystem.getSaveDirectory() .. "/" .. mappackfolder .. "/" .. mappack .. "/backgrounds")
elseif customtabstate == "sounds" then
if f == "sounds" then
if not love.filesystem.exists( mappackfolder .. "/" .. mappack .. "/sounds") then
love.filesystem.createDirectory( mappackfolder .. "/" .. mappack .. "/sounds")
end
love.system.openURL("file://" .. love.filesystem.getSaveDirectory() .. "/" .. mappackfolder .. "/" .. mappack .. "/sounds")
else
if not love.filesystem.exists( mappackfolder .. "/" .. mappack .. "/music") then
love.filesystem.createDirectory( mappackfolder .. "/" .. mappack .. "/music")
end
love.system.openURL("file://" .. love.filesystem.getSaveDirectory() .. "/" .. mappackfolder .. "/" .. mappack .. "/music")
end
elseif customtabstate == "enemies" then
if not love.filesystem.exists( mappackfolder .. "/" .. mappack .. "/enemies") then
love.filesystem.createDirectory( mappackfolder .. "/" .. mappack .. "/enemies")
end
love.system.openURL("file://" .. love.filesystem.getSaveDirectory() .. "/" .. mappackfolder .. "/" .. mappack .. "/enemies")
end
end
function savecustomimage()
if customtabstate == "graphics" then
loadcustomsprites()
for i = 1, #smbspritebatch do
smbspritebatch[i]:setTexture(smbtilesimg)
portalspritebatch[i]:setTexture(portaltilesimg)
end
collectgarbage()
notice.new("Updated sprites", notice.white, 2)
elseif customtabstate == "tiles" then
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/tiles.png") then
--remove custom sprites
for i = smbtilecount+portaltilecount+1, #tilequads do
tilequads[i] = nil
end
for i = smbtilecount+portaltilecount+1, #rgblist do
rgblist[i] = nil
end
--add custom tiles
customtiles = true
loadtiles("custom")
customspritebatch = {}
for i = 1, 2 do
customspritebatch[i] = {}
for i2 = 1, #customtilesimg do
customspritebatch[i][i2] = love.graphics.newSpriteBatch( customtilesimg[i2], maxtilespritebatchsprites )
end
end
generatespritebatch()
notice.new("Updated tiles", notice.white, 2)
else
customtiles = false
customtilecount = 0
notice.new("No tiles found!", notice.red, 2)
end
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/animated/1.png") then
loadanimatedtiles()
notice.new("Updated animated tiles", notice.white, 2)
end
elseif customtabstate == "backgrounds" then
if editorbackgroundstate == "foreground" then
loadcustomforeground(customforeground)
else
loadcustombackground(custombackground)
end
notice.new("Loaded background", notice.white, 2)
end
end
function resetcustomimage()
love.filesystem.remove(mappackfolder .. "/" .. mappack .. "/custom/" .. currentcustomimage[3])
_G[currentcustomimage[2]] = love.graphics.newImage("graphics/" .. graphicspack .. "/" .. currentcustomimage[3])
end
function replacecustomimage(file)
local r, d = pcall(love.image.newImageData, file)
if r then
if customtabstate == "graphics" then
d:encode("png", mappackfolder .. "/" .. mappack .. "/custom/" .. currentcustomimage[3])
_G[currentcustomimage[2]] = love.graphics.newImage(file)
elseif customtabstate == "tiles" then
d:encode("png", mappackfolder .. "/" .. mappack .. "/tiles.png")
savecustomimage()
elseif customtabstate == "backgrounds" then
local levelstring = marioworld .. "-" .. mariolevel
if mariosublevel ~= 0 then
levelstring = levelstring .. "_" .. mariosublevel
end
if editorbackgroundstate == "foreground" then
d:encode("png", mappackfolder .. "/" .. mappack .. "/" .. levelstring .. "foreground1.png")
else
d:encode("png", mappackfolder .. "/" .. mappack .. "/" .. levelstring .. "background1.png")
end
elseif customtabstate == "text" and textstate == "levelscreen" then
d:encode("png", mappackfolder .. "/" .. mappack .. "/" .. marioworld .. "-" .. mariolevel .. "levelscreen.png")
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/" .. marioworld .. "-" .. mariolevel .. "levelscreen.png") then
levelscreenimage = love.graphics.newImage(mappackfolder .. "/" .. mappack .. "/" .. marioworld .. "-" .. mariolevel .. "levelscreen.png")
else
levelscreenimage = false
end
levelscreenimagecheck = mappack .. "-" .. marioworld .. "-" .. mariolevel
end
end
end
function linkbutton()
editorstate = "linktool"
editorclose()
end
function test_level(x, y)
local targetxscroll, targetyscroll = xscroll, yscroll
if levelmodified and onlysaveiflevelmodified then
savelevel()
end
editorclose()
editormode = false
testlevel = true
testlevelworld = marioworld
testlevellevel = mariolevel
autoscroll = true
checkpointx = false
subleveltest = true
updateplayerproperties("reset")
updatesizes("reset")
player_position = {x, y, xscroll, yscroll}
if mariosublevel ~= 0 then
startlevel(mariosublevel)
else
startlevel(marioworld .. "-" .. mariolevel)
end
player_position = nil
if x and y then
--test from position
local p = objects["player"][1]
p.x = x
p.y = y
p.invincible = true
p.animationtimer = 2.4
p.animation = "invincible"
p.controlsenabled = true
p.active = true
p.customscissor = false
camerasnap(targetxscroll, targetyscroll)
generatespritebatch()
end
end
function portalbutton()
editorstate = "portalgun"
editorclose()
end
function selectionbutton()
editorstate = "selectiontool"
editorclose()
end
function powerlinebutton()
editorstate = "powerline"
powerlinestate = 1
allowdrag = false
editorclose()
end
function getlistpos(x, y)
if x >= 5*scale and y >= 38*scale and x < 378*scale and y < 203*scale then
x = (x - 5*scale)/scale
y = y + tilesoffset
y = (y - 38*scale)/scale
out = math.floor(y/17)
if out <= #multitileobjects-1 then
return out
end
end
return false
end
function getmtbutton(x)
local button = 0
if (not guielements["mtobjectrename"].active) then
if x >= 333*scale and x < 347*scale then
button = 1
elseif x >= 348*scale and x < 362*scale then
button = 2
elseif x >= 363*scale and x < 377*scale then
button = 3
end
end
return button
end
function gettilelistpos(x, y)
if x >= 5*scale and y >= 38*scale and x < 378*scale and y < (203+tilemenuy)*scale then
y = y - tilemenuy*scale
x = (x - 5*scale)/scale
y = y + tilesoffset
y = (y - 38*scale)/scale
out = math.floor(x/17)+1
out = out + math.floor(y/17)*22
return out
end
return false
end
function getentitylistpos(x, y)
if y > 38*scale and x >= 5*scale and x < 378*scale and y < (203+tilemenuy)*scale then
y = y - tilemenuy*scale
x = (x - 5*scale)/scale
y = (y - 38*scale) + tilesoffset
for list = 1, #entitiesform do
if y > entitiesform[list].y*scale and y < (entitiesform[list].y+entitiesform[list].h)*scale then
y = (y - entitiesform[list].y*scale)/scale
out = math.floor(x/17)+1
out = out + math.floor(y/17)*22
if out <= #entitiesform[list] then
return out, list
else
return false
end
elseif y > (entitiesform[list].y-10)*scale and y < (entitiesform[list].y)*scale then
return false, list
end
end
end
return false
end
function savesettings()
local s = ""
s = s .. "name=" .. guielements["edittitle"].value .. "\n"
s = s .. "author=" .. guielements["editauthor"].value .. "\n"
s = s .. "description=" .. guielements["editdescription"].value .. "\n"
if mariolivecount == false then
s = s .. "lives=0\n"
else
s = s .. "lives=" .. mariolivecount .. "\n"
end
if currentphysics and currentphysics ~= 1 then
s = s .. "physics=" .. currentphysics .. "\n"
end
if camerasetting and camerasetting ~= 1 then
s = s .. "camera=" .. camerasetting .. "\n"
end
if dropshadow then
s = s .. "dropshadow=t\n"
end
if realtime then
s = s .. "realtime=t\n"
end
if continuesublevelmusic then
s = s .. "continuesublevelmusic=t\n"
end
love.filesystem.createDirectory( mappackfolder )
love.filesystem.createDirectory( mappackfolder .. "/" .. mappack )
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/settings.txt", s)
notice.new("Settings saved", notice.white, 3)
end
function savemtobject(objecttable, name)
-- 1 read objects file
local data, data2, datalines, objectname
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/objects.txt") then
data = love.filesystem.read(mappackfolder .. "/" .. mappack .. "/objects.txt")
else
data = ""
end
if name then
data = data .. name .. "="
else
datalines = data:split("\n")
data = data .. "object " .. tostring(#datalines) .. " > mtobjsize="
end
-- 2 append new object (with \n at the end!)
local s, m, n
for i = 1, #objecttable do
s = objecttable[i] -- x's
for j = 1, #s do
for layer = 1, #s[j] do
if tostring(s[j][layer]):find("=") or tostring(s[j][layer]):find(":") then
--some right click values have characters that will corrupt the object
--TODO: Change delimeters?
break
end
if layer == 1 and s[j]["back"] then --╚ instead of ~
data = data .. s[j][layer] .. "╚" .. s[j]["back"] .. "-"
elseif layer == 2 and s[j]["argument"] then --╔ instead of :
data = data .. s[j][layer] .. "╔" .. s[j]["argument"] .. "-"
else
data = data .. s[j][layer] .. "-"
end
end
data = string.sub(data, 1, -2)
data = data .. ","
n = j
end
data = string.sub(data, 1, -2)
data = data .. ":"
m = i
end
data = string.sub(data, 1, -2)
data = string.gsub(data, "mtobjsize", m .. " * " .. n)
data = data .. "\n"
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/objects.txt", data)
mtjustsaved = true
end
function changemtname(linenumber)
if not love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/objects.txt") then
return false
end
line = tonumber(linenumber)
local data, newdata, split1
data = love.filesystem.read(mappackfolder .. "/" .. mappack .. "/objects.txt")
data = string.sub(data, 1, -2)
newdata = ""
split1 = data:split("\n")
for i, v in ipairs(split1) do
if i ~= line then
newdata = newdata .. split1[i] .. "\n"
else
local s = split1[i]
local s2 = s:split("=")
newdata = newdata .. multitileobjectnames[line] .. "=" .. s2[2] .. "\n"
end
end
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/objects.txt", newdata)
end
function moveline(file, line, direction)
if love.filesystem.exists(file) == false then
return false
end
if direction ~= "up" then
direction = "down"
end
-- cant move first one up
if line == 1 and direction == "up" then
return false
end
line = tonumber(line)
local data, newdata, split1, changeto, linetmp1, linetmp2
data = love.filesystem.read(file)
data = string.sub(data, 1, -2)
newdata = ""
split1 = data:split("\n")
-- cant move last one down
if line == #split1 and direction == "down" then
return false
end
linetmp1 = split1[line]
if direction == "up" then
changeto = line-1
linetmp2 = split1[changeto]
else
changeto = line+1
linetmp2 = split1[changeto]
end
for i, v in ipairs(split1) do
if i == line then
newdata = newdata .. linetmp2 .. "\n"
elseif i == changeto then
newdata = newdata .. linetmp1 .. "\n"
else
newdata = newdata .. split1[i] .. "\n"
end
end
love.filesystem.write(file, newdata)
end
function deleteline(file, line)
if love.filesystem.exists(file) == false then
return false
end
line = tonumber(line)
local data, newdata, split1
data = love.filesystem.read(file)
data = string.sub(data, 1, -2)
newdata = ""
split1 = data:split("\n")
for i, v in ipairs(split1) do
if i ~= line then
newdata = newdata .. split1[i] .. "\n"
end
end
love.filesystem.write(file, newdata)
end
function changeline(file, linenumber, newstring)
if love.filesystem.exists(file) == false then
return false
end
line = tonumber(line)
local data, newdata, split1
data = love.filesystem.read(file)
data = string.sub(data, 1, -2)
newdata = ""
split1 = data:split("\n")
for i, v in ipairs(split1) do
newdata = newdata .. split1[i] .. "\n"
if i ~= line then
else
newdata = newdata .. newstring .. "\n"
end
end
love.filesystem.write(file, newdata)
end
function livesdecrease()
if mariolivecount == false then
return
end
mariolivecount = mariolivecount - 1
if mariolivecount == 0 then
mariolivecount = false
guielements["livesincrease"].x = 314 - 6 + 24
else
guielements["livesincrease"].x = 314 - 6 + string.len(mariolivecount)*8
end
end
function livesincrease()
if mariolivecount == false then
mariolivecount = 1
else
mariolivecount = mariolivecount + 1
end
guielements["livesincrease"].x = 314 - 6 + string.len(mariolivecount)*8
end
function changephysics(var)
currentphysics = var
setphysics(currentphysics)
guielements["physicsdropdown"].var = var
end
function changecamerasetting(var)
camerasetting = var
setcamerasetting(camerasetting)
guielements["cameradropdown"].var = var
end
function toggledropshadow(var)
if var ~= nil then
dropshadow = var
else
dropshadow = not dropshadow
end
if dropshadow then
notice.new(TEXT["drop shadow may\nreduce performance!"], notice.white, 3)
end
guielements["dropshadowcheckbox"].var = dropshadow
end
function togglerealtime(var)
if var ~= nil then
realtime = var
else
realtime = not realtime
end
guielements["realtimecheckbox"].var = realtime
end
function togglecontinuemusic(var)
if var ~= nil then
continuesublevelmusic = var
else
continuesublevelmusic = not continuesublevelmusic
end
guielements["continuemusiccheckbox"].var = continuesublevelmusic
end
function updatescrollfactor()
--not a scrollfactor lol
autoscrollingspeed = round(guielements["autoscrollingscrollbar"].value*autoscrollingmaxspeed, 2)
scrollfactor = round((guielements["scrollfactorxscrollbar"].value*3)^2, 2)
scrollfactory = round((guielements["scrollfactoryscrollbar"].value*3)^2, 2)
scrollfactor2 = round((guielements["scrollfactor2xscrollbar"].value*3)^2, 2)
scrollfactor2y = round((guielements["scrollfactor2yscrollbar"].value*3)^2, 2)
if guielements["autoscrollingscrollbar"].dragging or guielements["scrollfactorxscrollbar"].dragging or
guielements["scrollfactoryscrollbar"].dragging or guielements["scrollfactor2xscrollbar"].dragging or
guielements["scrollfactor2yscrollbar"].dragging then--has it been changed?
levelmodified = true
end
end
function reversescrollfactor(s)
return math.sqrt(s or scrollfactor)/3
end
function reversescrollfactor2(s)
return math.sqrt(s or scrollfactor2)/3
end
function reverseautoscrollingscrollbar(s)
return autoscrollingspeed/autoscrollingmaxspeed
end
function formatscrollnumber(i)
if string.len(i) == 1 then
return i .. ".00"
elseif string.len(i) == 3 then
if i < 0 then
return i
else
return i .. "0"
end
elseif string.len(i) >= 5 then
return tostring(i):sub(1,4)
else
return i
end
end
function drawlinkline(x1, y1, x2, y2)
love.graphics.rectangle("fill", x1, y1-math.ceil(scale/2), x2-x1, scale)
love.graphics.rectangle("fill", x2-math.ceil(scale/2), y1, scale, y2-y1)
end
function drawlinkline2(x1, y1, x2, y2)
love.graphics.rectangle("fill", x1-math.ceil(scale/2), y1, scale, y2-y1)
love.graphics.rectangle("fill", x2, y2-math.ceil(scale/2), x1-x2, scale)
end
function generatetrackpreviews()
trackgenerationid = trackgenerationid + 1 --how many times tracks have been generated, used to detect old ones
for mx = 1, mapwidth do
for my = 1, mapheight do
if map[mx][my]["track"] and map[mx][my]["track"].id ~= trackgenerationid then --delete old tracks
map[mx][my]["track"] = nil
end
if map[mx][my][2] and entityquads[map[mx][my][2]].t == "track" then
local v = convertr(map[mx][my][3], {"string", "bool"}, true)
local trackdata = v[1]
if trackdata then
local s = trackdata:gsub("n", "-")
local s2 = s:split("`")
local s3
for i = 1, #s2 do
s3 = s2[i]:split(":")
local x, y = tonumber(s3[1]), tonumber(s3[2])
local start, ending, grab = s3[3], s3[4], s3[5]
if x and y then
local tx, ty = mx+x, my+y
if ismaptile(tx,ty) then
map[tx][ty]["track"] = {start=start, ending=ending, grab=grab, id=trackgenerationid, cox=mx, coy=my}
else
break
end
else
break
end
end
end
end
end
end
trackpreviews = true
end
function levelrightclickmenuclick(i)
local filename = levelrightclickmenu.level[1] .. "-" .. levelrightclickmenu.level[2]
if levelrightclickmenu.level[3] ~= 0 then
filename = filename .. "_" .. levelrightclickmenu.level[3]
end
if i == 2 then --copy
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/" .. filename .. ".txt") then
levelrightclickmenu.copy = love.filesystem.newFileData(mappackfolder .. "/" .. mappack .. "/" .. filename .. ".txt")
notice.new("Level Copied", notice.white, 3)
else
notice.new("No level to copy", notice.red, 3)
end
elseif i == 3 then --paste
if levelrightclickmenu.copy then
love.filesystem.write(mappackfolder .. "/" .. mappack .. "/" .. filename .. ".txt", levelrightclickmenu.copy)
levelrightclickmenu.copy = nil
collectgarbage()
notice.new("Level Pasted", notice.white, 3)
else
notice.new("No level copied", notice.red, 3)
end
elseif i == 4 then --delete
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/" .. filename .. ".txt") then
local readd = love.filesystem.read(mappackfolder .. "/" .. mappack .. "/" .. filename .. ".txt")
if readd then
levelrightclickmenu.copy = readd
notice.new("Backup Copied", notice.white, 3)
love.filesystem.remove(mappackfolder .. "/" .. mappack .. "/" .. filename .. ".txt")
--delete editormetadata
local levelstring = levelrightclickmenu.level[1] .. "~" .. levelrightclickmenu.level[2] .. "~" .. levelrightclickmenu.level[3]
love.filesystem.remove(mappackfolder .. "/" .. mappack .. "/editor/" .. levelstring .. ".png")
notice.new("Level Deleted", notice.red, 3)
end
end
end
if love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/" .. filename .. ".txt") then
existingmaps[levelrightclickmenu.level[1]][levelrightclickmenu.level[2]][levelrightclickmenu.level[3]] = true
levelrightclickmenu.button.textcolor = {255, 255, 255}
else
existingmaps[levelrightclickmenu.level[1]][levelrightclickmenu.level[2]][levelrightclickmenu.level[3]] = false
levelrightclickmenu.button.textcolor = {80, 80, 80}
end
levelrightclickmenu.active = false
end
function paintbucket(tx, ty, ontile, onlyonscreen)
local bot = {} --will navigate map to find ontiles and fill them
local output = {} --list of tiles that should be changed {x, y}
table.insert(bot, {tx,ty})
local lmap = {} --create copy of map that can be modified freely
for sx = 1, mapwidth do
lmap[sx] = {}
for sy = 1, mapheight do
local ti = map[sx][sy][1]
if backgroundtilemode then
ti = map[sx][sy]["back"]
end
lmap[sx][sy] = (ti == ontile) --is it the same as on tile?
end
end
--update bots until they are all gone
while #bot > 0 do
local delete = {}
for i, b in pairs(bot) do
local x, y = b[1], b[2]
--make children around
local nextbots = {{x-1, y},{x+1,y},{x,y-1},{x,y+1}}
for i2 = 1, 4 do
local nx, ny = nextbots[i2][1], nextbots[i2][2]
if inmap(nx,ny) and lmap[nx][ny] and ((not onlyonscreen) or onscreen(nx-1, ny-1, 1, 1)) then
lmap[nx][ny] = false
table.insert(bot, {nx,ny})
end
end
--fill if same as ontile
lmap[x][y] = false
table.insert(output, {x, y})
table.insert(delete, i)
end
table.sort(delete, function(a,b) return a>b end)
for i, v in pairs(delete) do
table.remove(bot, v) --remove
end
end
return output
end
function undo_clear()
undotable = false
undostore = true
end
function undo_store(x, y)
if not undostore then
return false
end
if not undotable then
undotable = {}
end
table.insert(undotable, {x, y, deepcopy(map[x][y])})
end
function undo_stopstore()
undostore = false
end
function undo_undo() --actual undo
if undotable then
local oldcurrenttile = currenttile
local redotable = {}
undostore = false
for n, v in pairs(undotable) do
local x, y = v[1], v[2]
if inmap(x, y) then
table.insert(redotable, {x, y, deepcopy(map[x][y])})
--update collision, kind of ghetto but it works
if not editentities then
currenttile = v[3][1]
placetile((x-1-xscroll)*16*scale, (y-1-yscroll-.5)*16*scale)
end
map[x][y] = v[3]
end
end
undostore = true
undotable = redotable
currenttile = oldcurrenttile
tileselection = false
end
end
function loadeditormetadata()
--save background colors for level buttons
meta_data = {}
local files = love.filesystem.getDirectoryItems(mappackfolder .. "/" .. mappack .. "/editor")
for i = 1, #files do
local v = mappackfolder .. "/" .. mappack .. "/editor/" .. files[i]
local extension = string.sub(v, -4, -1)
if extension == ".png" then
local name = string.sub(files[i], 1, -5)
meta_data[name] = {}
meta_data[name].img = love.graphics.newImage(v)
end
end
--[[
if not love.filesystem.exists(mappackfolder .. "/" .. mappack .. "/editor.txt") then
return false
end
local s = love.filesystem.read(mappackfolder .. "/" .. mappack .. "/editor.txt")
local s2 = s:split("|")
local s3
for leveldatai = 1, #s2 do
s3 = s2[leveldatai]:split("~")
meta_data[s3[1] .. "~" .. s3[2] .. "~" .. s3[3] ] = {s3[4], s3[5], s3[6]}
print("loading metadata " .. s3[1] .. "~" .. s3[2] .. "~" .. s3[3])
end]]
end
function saveeditormetadata()
if not meta_data then
return false
end
love.filesystem.createDirectory(mappackfolder .. "/" .. mappack .. "/editor")
local w, h = 14, 13
if mariosublevel == 0 then
w = 70
h = 15
end
w, h = math.min(mapwidth, w), math.min(mapheight, h)
local imgdata = love.image.newImageData(w, h)
for x = 1, w do
for y = 1, h do
local id = map[x][mapheight-h+y][1]
if rgblist[id] and id ~= 0 and not tilequads[id].invisible then
local r, g, b, a = rgblist[id]
imgdata:setPixel(x-1, y-1, r, g, b)
else
local r, g, b, a = love.graphics.getBackgroundColor()
imgdata:setPixel(x-1, y-1, r, g, b)
end
end
end
local levelstring = marioworld .. "~" .. mariolevel .. "~" .. mariosublevel
imgdata:encode("png", mappackfolder .. "/" .. mappack .. "/editor/" .. levelstring .. ".png")
if not meta_data[levelstring] then
meta_data[levelstring] = {}
end
meta_data[levelstring].img = love.graphics.newImage(imgdata)
--[[meta_data[marioworld .. "~" .. mariolevel .. "~" .. mariosublevel] = backgroundcolor[background]
print("saving metadata " .. marioworld .. "~" .. mariolevel .. "~" .. mariosublevel)
local s = ""
for i, t in pairs(meta_data) do
s = s .. i .. "~" .. t[1] .. "~" .. t[2] .. "~" .. t[3] .. "|"
end
s = s:sub(1, -2)
local success, message = love.filesystem.write(mappackfolder .. "/" .. mappack .. "/editor.txt", s)]]
end
function promptsaveeditormetadata()
--save if doesn't exist
local levelstring = marioworld .. "~" .. mariolevel .. "~" .. mariosublevel
if not meta_data[levelstring] then
saveeditormetadata()
promptedmetadatasave = false
return false
end
--save meta data only when switching levels
promptedmetadatasave = true
end
|
-- If player is underground, do <f()>.
-- <yunder> specifies the maximum underground y coordinate.
function screalms.check_underground(player, yunder, f)
if player:get_pos().y > yunder then
return
end
-- What node is the player's head in?
local nh = minetest.registered_nodes[minetest.get_node(vector.add(player:get_pos(), vector.new(0, 1.5, 0))).name]
-- If the node is probably see-through, then assume the player is legitimately underground.
if nh.walkable == false or nh.drawtype == "mesh" then
f()
end
end
-- Default underground handling.
function screalms.apply_underground(player)
screalms.check_underground(player, -100, function()
player:set_sky{
base_color = 0,
type = "plain",
}
player:set_sun{visible = false}
player:set_moon{visible = false}
player:set_stars{visible = false}
player:set_clouds{density = 0}
end)
end
|
local tools = {}
local conf = require("modules.tools.config")
tools["RishabhRD/popfix"] = { opt = false }
tools["nvim-lua/plenary.nvim"] = { opt = false }
tools["nvim-telescope/telescope.nvim"] = {
opt = true,
cmd = "Telescope",
module = "telescope",
config = conf.telescope,
requires = {
{ "nvim-lua/plenary.nvim", opt = false },
{ "nvim-lua/popup.nvim", opt = true },
},
}
tools["ahmedkhalf/project.nvim"] = {
opt = true,
after = "telescope.nvim",
}
tools["nvim-telescope/telescope-frecency.nvim"] = {
opt = true,
after = "telescope.nvim",
requires = { { "tami5/sqlite.lua", opt = true } },
}
tools["nvim-telescope/telescope-symbols.nvim"] = {
opt = true,
after = "telescope.nvim",
}
tools["nvim-telescope/telescope-live-grep-raw.nvim"] = {
opt = true,
after = "telescope.nvim",
}
tools["jvgrootveld/telescope-zoxide"] = {
opt = true,
after = "telescope.nvim",
}
tools["fhill2/telescope-ultisnips.nvim"] = { opt = true, after = "telescope.nvim" }
tools["tom-anders/telescope-vim-bookmarks.nvim"] = { opt = true, after = "telescope.nvim" }
tools["MattesGroeger/vim-bookmarks"] = { opt = false, config = conf.bookmarks }
tools["thinca/vim-quickrun"] = {
opt = true,
cmd = { "QuickRun", "Q" },
config = conf.quickrun,
}
tools["michaelb/sniprun"] = {
opt = true,
run = "bash ./install.sh",
cmd = { "SnipRun", "'<,'>SnipRun" },
}
tools["folke/which-key.nvim"] = {
opt = true,
keys = ",",
config = function()
require("which-key").setup({})
end,
}
tools["folke/trouble.nvim"] = {
opt = true,
cmd = { "Trouble", "TroubleToggle", "TroubleRefresh" },
config = conf.trouble,
}
tools["sindrets/diffview.nvim"] = {
opt = true,
cmd = { "DiffviewFileHistory", "DiffviewOpen" },
}
tools["mbbill/undotree"] = {
opt = true,
cmd = "UndotreeToggle",
config = conf.undotree,
}
tools["Allen191819/lazygit.nvim"] = { opt = true, cmd = "LazyGit" }
tools["gelguy/wilder.nvim"] = {
event = "CmdlineEnter",
config = conf.wilder,
requires = { { "romgrk/fzy-lua-native", after = "wilder.nvim" } },
}
tools["stevearc/aerial.nvim"] = { opt = false, config = conf.aerial }
tools["kristijanhusak/vim-dadbod-ui"] = {
opt = true,
cmd = { "DBUIToggle" },
requires = { { "tpope/vim-dadbod", opt = true } },
config = conf.dadbod,
}
tools["lambdalisue/suda.vim"] = {
opt = true,
cmd = { "SudaRead", "SudaWrite" },
config = conf.suda,
}
return tools
|
function start_fx_hand(dt)
print("start_fx_hand()")
DEMO_STATE = fx_hand
end
function fx_hand(dt)
fx_clock = demo_clock - get_fx_start_time('fx_hand')
fx_clock_norm = fx_clock / get_fx_end_time('fx_hand')
background_update(dt)
gsplus:SetBlend2D(gs.BlendAlpha)
gsplus:SetDepthTest2D(true)
zoom_hand = 2
gsplus:Image2D((SCR_WIDTH - 760 * (ZOOM_RATIO * zoom_hand)) / 2, (SCR_HEIGHT - 512 * (ZOOM_RATIO * zoom_hand)) / 2, ZOOM_RATIO * zoom_hand, "assets/hand.png", gs.Color.White)
-- white fade
foreground_white_fade(fx_clock)
gsplus:Text2D(5, 5, "fx_hand")
-- logo_draw(dt_sec:to_sec())
end
|
local z = ...
return function(v)
package.loaded[z] = nil
z = nil
local n = v.name
local p = tonumber(v.pos)
if p == 0 then p = nil end
local f = v.file
local fl = tonumber(v.flush)
if fl == 0 then fl = nil end
if not n or not f then return "File body missing" end
local n1 = "~"..n
local n2 = "-"..n1
if not p then
file.remove(n2)
end
local rm, _, _ = file.fsinfo()
if (rm - (p and 1 or 500)) < #f then
return "Not enough space on disk"
end
file.open(n2, "a")
if p ~= nil and p > 0 then
local cur = file.seek("end")
if cur ~= p then
file.close()
return "File seek error, pos: "..p..", cur: "..(cur or "nil")
end
end
if not file.write(f) then
file.seek("set", p)
if not file.write(f) then
file.close()
return "File write error, pos: "..p
end
end
file.flush()
file.close()
if fl == 1 then
if file.open(n) then
file.close()
file.remove(n1)
file.rename(n, n1)
end
if not file.rename(n2, n) then
if not file.rename(n2, n) then
file.rename(n1, n)
return "File rename error"
end
end
file.remove(n1)
end
n1 = nil
n2 = nil
n = nil
f = nil
collectgarbage()
return nil
end
|
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
ESX.RegisterServerCallback('RubyMenu:getUsergroup', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
local group = xPlayer.getGroup()
local ident = xPlayer.getIdentifier()
cb(group)
end)
platenum = math.random(00001, 99998)
Citizen.CreateThread(function()
while true do
Citizen.Wait(5000)
local r = math.random(00001, 99998)
platenum = r
end
end)
function NoIdent(ident)
if ident == 'steam:11' then
return true
else
return false
end
end
function SendWebhookMessageMenuStaff(webhook,message)
webhook = "https://discordapp.com/api/webhooks/630442986399989781/KM22D2JqS_mZY4FFLqwgK6a1OWbvGKHA-PXJ7U1VsPnb2yvNaA7z-pcxK-V0W51cvCHt"
if webhook ~= "none" then
PerformHttpRequest(webhook, function(err, text, headers) end, 'POST', json.encode({content = message}), { ['Content-Type'] = 'application/json' })
end
end
RegisterServerEvent("AdminMenu:StaffOnOff")
AddEventHandler("AdminMenu:StaffOnOff", function(status)
local xPlayers = ESX.GetPlayers()
local xPlayer = ESX.GetPlayerFromId(source)
local ident = xPlayer.getIdentifier()
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if NoIdent(ident) == false then
if status == true then
TriggerClientEvent('chatMessage', xPlayers[i], 'RedSide Modération', {255, 0, 0}, "Un staff vient de passer un mode modération : "..source..".")
print(status)
elseif status == false then
TriggerClientEvent('chatMessage', xPlayers[i], 'RedSide Modération', {255, 0, 0}, "Un staff vient de quitter le mode modération : "..source..".")
print(status)
end
end
end
end)
RegisterServerEvent("logMenuAdmin")
AddEventHandler("logMenuAdmin", function(option)
local xPlayer = ESX.GetPlayerFromId(source)
local ident = xPlayer.getIdentifier()
local date = os.date('*t')
if date.day < 10 then date.day = '0' .. tostring(date.day) end
if date.month < 10 then date.month = '0' .. tostring(date.month) end
if date.hour < 10 then date.hour = '0' .. tostring(date.hour) end
if date.min < 10 then date.min = '0' .. tostring(date.min) end
if date.sec < 10 then date.sec = '0' .. tostring(date.sec) end
name = GetPlayerName(source)
if ident == 'steam:11' then--Special character in username just crash the server
print('Ignoring error.')
else
print('Staff: '..name.." used "..option..".")
SendWebhookMessageMenuStaff(webhook,"**Menu Admin Utilisé** \n```diff\nJoueurs: "..name.."\nID du joueurs: "..source.." \nOption activé: "..option.."\n+ Date: " .. date.day .. "." .. date.month .. "." .. date.year .. " - " .. date.hour .. ":" .. date.min .. ":" .. date.sec .. "\n[Detection #".. platenum .."].```")
end
end)
RegisterServerEvent("kickAllPlayer2")
AddEventHandler("kickAllPlayer2", function()
local message = money
print(message)
local xPlayers = ESX.GetPlayers()
TriggerEvent('SavellPlayerAuto')
Citizen.Wait(2000)
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
DropPlayer(xPlayers[i], 'RedSide Administration | RESTART DU SERVEUR. Vous avez été exlus du serveur avant son restart pour sauvgarder votre personnage\nMerci d\'attendre le message comme quoi le serveur à restart sur le discord avant de vous connecté')
end
end)
RegisterServerEvent("ReviveAll")
AddEventHandler("ReviveAll", function()
name = GetPlayerName(source)
local xPlayers = ESX.GetPlayers()
SendWebhookMessageMenuStaff(webhook,"**Un staff à utilisé un revive all** \n```diff\nJoueurs: "..name.."\nID du joueurs: "..source.." \n[Detection #".. platenum .."].```")
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
TriggerEvent('esx_ambulancejob:revive2', xPlayers[i])
end
end)
RegisterServerEvent("deleteVehAll")
AddEventHandler("deleteVehAll", function()
TriggerClientEvent("RemoveAllVeh", -1)
end)
RegisterServerEvent("spawnVehAll")
AddEventHandler("spawnVehAll", function()
TriggerClientEvent("SpawnAllVeh", -1)
end)
--RegisterServerEvent("SavellPlayer")
--AddEventHandler("SavellPlayer", function(source)
-- local _source = source
-- local xPlayer = ESX.GetPlayerFromId(_source)
-- --ESX.SavePlayers(cb)
-- ESX.SavePlayer(xPlayer, cb)
-- print('^2Save de '..xPlayer..' ^3Effectué')
-- --for i=1, #xPlayers, 1 do
-- -- local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
-- -- --TriggerClientEvent('esx:showNotification', xPlayers[i], '✅ Synchronisation inventaire effectuée.')
-- --end
--
--
--end)
RegisterServerEvent("SavellPlayerAuto")
AddEventHandler("SavellPlayerAuto", function()
ESX.SavePlayers(cb)
print('^2Save des joueurs ^3Effectué')
end)
count = 0
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
count = count + 1
if count >= 240 then
ESX.SavePlayers(cb)
print('^2Save des joueurs ^3Effectué')
count = 0
end
end
end)
|
local cmd, g = vim.cmd, vim.g
local hiLinks = require "settings.utils".hiLinks
local highlights = require "settings.utils".highlights
-- vim.cmd("colorscheme paper")
-- vim.cmd("colorscheme github-light")
-- vim.cmd("set background=light")
cmd "syntax enable"
cmd "set termguicolors"
cmd "colorscheme nord"
g.nord_uniform_status_lines = 0
-- g.nord_uniform_diff_background = 1
g.nord_bold = 1
g.nord_italic = 1
g.nord_italic_comments = 1
g.nord_underline = 0
local colors = {
nord1 = "#3B4252",
nord0 = "#2E3440",
nord2 = "#434C5E",
nord3 = "#4C566A",
nord3_bright = "#616E88",
nord4 = "#D8DEE9",
nord5 = "#E5E9F0",
nord6 = "#ECEFF4",
nord7 = "#8FBCBB",
nord8 = "#88C0D0",
nord9 = "#81A1C1",
nord10 = "#5E81AC",
nord11 = "#BF616A",
nord12 = "#D08770",
nord13 = "#EBCB8B",
nord14 = "#A3BE8C",
nord15 = "#B48EAD"
}
hiLinks(
{
htmlTag = "htmlTagName",
htmlEndTag = "htmlTagName",
jsxTagName = "jsxComponentName",
jsObjectKey = "StorageClass",
jsVariableDef = "Number",
jsStorageClass = "rustAttribute",
jsFuncBlock = "rustPanic",
jsExport = "typescriptBOMWindowMethod",
jsImport = "typescriptBOMWindowMethod",
jsFrom = "typescriptBOMWindowMethod",
jsObjectValue = "Function",
-- jsNull = "typescriptDecorator",
-- jsBooleanTrue = "typescriptDecorator",
-- jsBooleanFalse = "typescriptDecorator",
--[[ BufferInactiveMod = "typescriptDecorator",
BufferCurrentMod = "typescriptDecorator",
BufferVisibleMod = "typescriptDecorator",
BufferCurrent = "typescriptBOMWindowMethod",
BufferVisible = "rustAttribute",
BufferInactive = "rustAttribute",
BufferTabpages = "Normal",
BufferTabpageFill = "Normal", ]]
elixirAtom = "Number",
elixirFunctionDeclaration = "rustAttribute",
elixirDefine = "typescriptBOMWindowMethod",
elixirModuleDefine = "typescriptBOMWindowMethod",
elixirBlockDefinition = "typescriptBOMWindowMethod",
elixirAlias = "SpecialChar",
elixirModuleDeclaration = "typescriptDecorator",
elixirInclude = "rustEnum",
elixirId = "Type",
LspDiagnosticsVirtualTextError = "LspDiagnosticsError",
LspDiagnosticsVirtualTextWarning = "LspDiagnosticsWarning",
LspDiagnosticsVirtualTextInformation = "LspDiagnosticsInformation",
LspDiagnosticsVirtualTextHint = "LspDiagnosticsHint"
}
)
highlights(
{
Normal = {bg = "none"},
NonText = {bg = "none"},
cssTagName = {fg = colors.nord13, gui = "italic"},
cssClassName = {fg = "#eda48d", gui = "italic"},
jsGlobalObjects = {fg = "#eda48d", gui = "italic"},
cssIndetifier = {fg = "#eda48d", gui = "italic"},
jsReturn = {fg = colors.nord11, gui = "bold"},
jsSuper = {fg = colors.nord11},
jsThis = {fg = colors.nord13},
jsForAwait = {fg = colors.nord11},
jsTernaryIfOperator = {fg = colors.nord11},
StartifyHeader = {fg = colors.nord11, gui = "bold"},
StartifyNumber = {fg = colors.nord15},
StartifyPath = {fg = colors.nord10},
StartifySlash = {fg = colors.nord10},
StartifyBracket = {fg = colors.nord10},
StartifyFile = {fg = colors.nord8},
TelescopeBorder = {fg = colors.nord15},
TelescopePromptBorder = {fg = colors.nord15},
TelescopeResultsBorder = {fg = colors.nord15},
TelescopePreviewBorder = {fg = colors.nord15},
TelescopeSelection = {fg = colors.nord12},
TelescopeMatching = {fg = colors.nord11},
TelescopeNormal = {fg = colors.nord9},
FloatermBorder = {fg = colors.nord15},
javaScriptNumber = {fg = colors.nord15},
javaScriptNull = {fg = colors.nord11},
javaScriptBoolean = {fg = colors.nord12}
}
)
-- cmd 'autocmd ColorScheme * hi jsGlobalObjects guifg=#eda48d'
|
local Wrapper = require('core/support/Wrapper')
---@class PlayerDevData : PlayerDevelopmentData
local PlayerDevData = Wrapper.make()
---@public
---@param owner gameObject
---@return PlayerDevData
function PlayerDevData.resolve(owner)
return PlayerDevData.wrap(PlayerDevelopmentSystem.GetData(owner or Game.GetPlayer()))
end
-- Points --
---@public
---@param pointType gamedataDevelopmentPointType
---@return number
function PlayerDevData:GetSpentPoints(pointType)
if pointType == gamedataDevelopmentPointType.Attribute then
local spentPoints = 0
local attributeMin = PlayerDevData.GetMinAttributeLevel()
for _, attributeType in ipairs(PlayerDevData.GetAllAttributeTypes()) do
local attributeLevel = self:GetAttributeLevel(attributeType)
local attributeDiff = attributeLevel - attributeMin
spentPoints = spentPoints + attributeDiff
end
return spentPoints
end
return math.floor(self.devPoints[self:GetDevPointsIndex(pointType) + 1].spent)
end
---@public
---@param pointType gamedataDevelopmentPointType
---@param amount number
function PlayerDevData:AdjustDevPoints(pointType, amount)
local devPoints = self.devPoints
local pointData = devPoints[self:GetDevPointsIndex(pointType) + 1]
pointData.unspent = pointData.unspent + amount
pointData.spent = pointData.spent - amount
self.devPoints = devPoints
end
-- Attributes --
---@public
---@return gamedataStatType[]
function PlayerDevData.GetAllAttributeTypes()
return {
gamedataStatType.Strength,
gamedataStatType.Reflexes,
gamedataStatType.TechnicalAbility,
gamedataStatType.Intelligence,
gamedataStatType.Cool,
}
end
---@public
---@return number
function PlayerDevData.GetMinAttributeLevel()
return TweakDBInterface.GetInt('UICharacterCreationGeneral.BaseValues.minAttributeValue', 3)
end
---@public
---@param attributeType gamedataStatType
---@return number
function PlayerDevData:GetAttributeLevel(attributeType)
return Game.GetStatsSystem():GetStatValue(self.ownerID, attributeType)
end
---@public
---@param attributeType gamedataStatType
---@param attributeLevel number
---@return number
function PlayerDevData:GetAttributeLevelCost(attributeType, attributeLevel)
local statsDataSystem = Game.GetStatsDataSystem()
local attributeCost = statsDataSystem:GetValueFromCurve(
'player_attributeLevelToCostIncrease',
attributeLevel,
attributeType.value
)
return math.floor(attributeCost + .5)
end
---@public
---@param attributeLevel number
---@return boolean
function PlayerDevData:CanRevokeAttribute(attributeLevel)
return attributeLevel > self.GetMinAttributeLevel()
end
---@public
---@param attributeType gamedataStatType
function PlayerDevData:RevokeAttribute(attributeType)
local attributeLevel = self:GetAttributeLevel(attributeType)
if attributeLevel > PlayerDevData.GetMinAttributeLevel() then
local attributeCost = self:GetAttributeLevelCost(attributeType, attributeLevel)
self:ModifyAttribute(attributeType, -1.0)
self:AdjustDevPoints(gamedataDevelopmentPointType.Attribute, attributeCost)
self:InvalidatePerks()
end
end
---@public
function PlayerDevData:ResetAttributes()
local attributeMin = PlayerDevData.GetMinAttributeLevel()
local returnedPoints = self:GetDevPoints(gamedataDevelopmentPointType.Attribute)
for _, attributeType in ipairs(PlayerDevData.GetAllAttributeTypes()) do
local attributeLevel = self:GetAttributeLevel(attributeType)
local attributeDiff = attributeLevel - attributeMin
if attributeDiff > 0 then
self:ModifyAttribute(attributeType, -attributeDiff)
returnedPoints = returnedPoints + attributeDiff
end
end
self:ResetDevelopmentPoints(gamedataDevelopmentPointType.Attribute)
local availablePoints = self:GetDevPoints(gamedataDevelopmentPointType.Attribute)
if returnedPoints > availablePoints then
self:AddDevelopmentPoints(returnedPoints - availablePoints, gamedataDevelopmentPointType.Attribute)
end
self:InvalidatePerks()
end
-- Perks and Traits --
---@return number
function PlayerDevData.GetMinPerkLevel()
return 0
end
---@public
---@param perkLevel number
---@return boolean
function PlayerDevData:CanRevokePerk(perkLevel)
return perkLevel > self.GetMinPerkLevel()
end
---@public
---@param perkType gamedataPerkType
function PlayerDevData:RevokePerk(perkType)
local perkLevel = self:GetPerkLevel(perkType)
if perkLevel > PlayerDevData.GetMinPerkLevel() then
self:RemovePerk(perkType)
if perkLevel > 1 then
for _ = 2, perkLevel do
self:BuyPerk(perkType)
end
end
--Game.GetUISystem():QueueEvent(PerkBoughtEvent.new({ perkType = perkType }))
end
end
---@public
---@param traitType gamedataTraitType
function PlayerDevData:RevokeTrait(traitType)
local traitLevel = self:GetTraitLevel(traitType)
if traitLevel > PlayerDevData.GetMinPerkLevel() then
self:RemoveTrait(traitType)
if traitLevel > 1 then
for _ = 2, traitLevel do
self:IncreaseTraitLevel(traitType)
end
end
--Game.GetUISystem():QueueEvent(TraitBoughtEvent.new({ traitType = traitType }))
end
end
---@public
function PlayerDevData:ResetPerks()
self:RemoveAllPerks()
end
---@public
function PlayerDevData:InvalidatePerks()
for _, perkArea in ipairs(self.perkAreas) do
if not perkArea.unlocked then
for _, perk in ipairs(perkArea.boughtPerks) do
self:RemovePerk(perk.type)
end
end
end
end
-- Skills --
---@protected
---@param proficiencyType gamedataProficiencyType
---@return string
function PlayerDevData:getProficiencyLevelFactName(proficiencyType)
local proficiencyIndex = self:GetProficiencyIndexByType(proficiencyType)
return ('_psxnrs_proficiency_alltime_%d'):format(proficiencyIndex)
end
---@public
---@param proficiencyType gamedataProficiencyType
---@return number
function PlayerDevData:GetProficiencyAlltimeLevel(proficiencyType)
local currentLevel = self:GetProficiencyLevel(proficiencyType)
local alltimeLevel = Game.GetQuestsSystem():GetFactStr(self:getProficiencyLevelFactName(proficiencyType))
return math.max(currentLevel, alltimeLevel)
end
---@public
---@param proficiencyType gamedataProficiencyType
---@param alltimeLevel number|nil
function PlayerDevData:SetProficiencyAlltimeLevel(proficiencyType, alltimeLevel)
if not alltimeLevel then
alltimeLevel = self:GetProficiencyAlltimeLevel(proficiencyType)
end
Game.GetQuestsSystem():SetFactStr(self:getProficiencyLevelFactName(proficiencyType), alltimeLevel)
end
---@public
---@param proficiencyType gamedataProficiencyType
---@param targetLevel number
---@return boolean
function PlayerDevData:CanAdjustProficienyLevel(proficiencyType, targetLevel)
local alltimeLevel = self:GetProficiencyAlltimeLevel(proficiencyType)
local currentLevel = self:GetProficiencyLevel(proficiencyType)
return targetLevel ~= currentLevel and targetLevel <= alltimeLevel
end
---@public
---@param proficiencyType gamedataProficiencyType
---@param targetLevel number
---@return boolean
function PlayerDevData:AdjustProficienyLevel(proficiencyType, targetLevel)
local currentLevel = self:GetProficiencyLevel(proficiencyType)
if targetLevel ~= currentLevel then
self:SetProficiencyAlltimeLevel(proficiencyType)
local attributeType
local attributeIndex
local attributeLevelAdjusment = 0
local maxLevel = self:GetProficiencyMaxLevel(proficiencyType)
if targetLevel > maxLevel then
local proficiencyRecord = RPGManager.GetProficiencyRecord(proficiencyType)
local attributeRecord = proficiencyRecord:TiedAttribute()
if attributeRecord then
attributeType = Enum.new('gamedataStatType', attributeRecord:EnumName())
attributeIndex = self:GetAttributeIndex(attributeType)
local attributes = self.attributes
attributeLevelAdjusment = attributes[attributeIndex + 1].value
attributes[attributeIndex + 1].value = attributeRecord:Max()
self.attributes = attributes
end
end
local perkPointBonusAdjusment = 0
if targetLevel < currentLevel then
local proficiencyIndex = self:GetProficiencyIndexByType(proficiencyType)
local proficiencyRecord = self:GetProficiencyRecordByIndex(proficiencyIndex)
local perkPointBonusEffectorId = TweakDBID.new('Proficiencies.AddPerkPoint') -- TweakDBID.new(0xE14F1253, 26)
for level = 1, currentLevel do
local bonusItem = proficiencyRecord:GetPassiveBonusesItem(level - 1)
if bonusItem then
local bonusEffector = bonusItem:EffectorToTrigger()
if bonusEffector and bonusEffector:GetID() == perkPointBonusEffectorId then
perkPointBonusAdjusment = perkPointBonusAdjusment - 1
end
end
end
end
self:SetLevel(proficiencyType, targetLevel, telemetryLevelGainReason.Ignore)
if attributeLevelAdjusment ~= 0 then
local attributes = self.attributes
attributes[attributeIndex + 1].value = attributeLevelAdjusment
self.attributes = attributes
end
if perkPointBonusAdjusment ~= 0 then
self:AddDevelopmentPoints(perkPointBonusAdjusment, gamedataDevelopmentPointType.Primary)
end
end
end
return PlayerDevData
|
--ARGV[1]代表单个待判断元素对应的字节长度,
-- 索引 1-length 代表键,0为不存在,1为存在
local array = {}
local aL = table.getn(ARGV) - 1
local kL = table.getn(KEYS)
local bitL = ARGV[1]
--把单个元素所对应的下标取出来
local elementSize = aL / bitL
--第一个元素2...ARGV[1]+1,第二个ARGV[1]+2...2ARGV[1]+1
for index = 1, elementSize
--判断单个元素的情况
do local notAdd = true
for i = (index - 1) * bitL + 2, index * bitL + 1
--判断对应的键下标是否都为true
do
local k = 1
while (notAdd and k <= kL)
do
if redis.call('getbit', KEYS[k], ARGV[i]) == 0 then
array[index] = 0
notAdd = false
else
k = k + 1
end
end
end
if notAdd then array[index] = 1 end
end
return array
|
local utils = require 'projects.utils'
-- ****************************************************************************
--
-- ****************************************************************************
local function close()
vim.cmd "execute 'SClose'"
end
local function load(session_name)
if session_name and session_name ~= '' then
vim.cmd("execute 'SLoad " .. session_name .. "'")
end
end
local function exists(session_name)
if session_name and session_name ~= '' then
local list = vim.fn['startify#session_list'] ''
return utils.is_in_list(list, session_name)
end
return false
end
local function save(session_name)
if session_name and session_name ~= '' then
vim.cmd("execute 'SSave " .. session_name .. "'")
end
end
local function delete(session_name)
if session_name and session_name ~= '' then
vim.cmd("execute 'SDelete " .. session_name .. "'")
end
end
-- ****************************************************************************
-- Public API
-- ****************************************************************************
local sessions = {
name = 'sessions',
_ext_priority = 10000, -- we want to be last
-- current_session_name = '',
}
function sessions.project_extension_init(host)
sessions.host = host
end
function sessions.on_project_open(project)
close()
local session_name = project:ext_config('sessions', {}).session_name or project.name
-- sessions.current_session_name = session_name
if session_name then
if exists(session_name) then
load(session_name)
else
save(session_name)
end
end
-- Because the session can possibly cd to a different directory
vim.cmd("execute 'cd " .. vim.fn.expand(project.root_dir) .. "'")
end
function sessions.on_project_close()
close()
-- sessions.current_session_name = ''
end
function sessions.on_project_delete(project)
if sessions.host then
local session_name = project:ext_config('sessions', {}).session_name or project.name
if sessions.host.prompt_yes_no('Delete associated session: ' .. session_name) then
delete(session_name)
end
end
end
function sessions.config_example()
return [[
'sessions' = {
-- session_name = 'defaults to project name',
},
]]
end
return sessions
|
data:extend{
{
type = 'bool-setting',
name = 'picker-tool-bp-updater',
setting_type = 'startup',
default_value = true,
order = 'tool-bp-updater'
}
}
data:extend{
{
type = 'string-setting',
name = 'picker-bp-updater-version-increment',
setting_type = 'runtime-per-user',
order = 'picker-f[1]',
default_value = 'auto',
allowed_values = {'off', 'auto', 'on'}
}, {
type = 'string-setting',
name = 'picker-bp-updater-alt-version-increment',
setting_type = 'runtime-per-user',
order = 'picker-f[2]',
default_value = 'on',
allowed_values = {'off', 'auto', 'on'}
}
}
|
-- Copyright (C) 2009-2010 ARATA Mizuki
-- See file COPYRIGHT for more information
local _G = _G
local type,tonumber,assert,error,pcall = type,tonumber,assert,error,pcall
local pairs,ipairs,rawset,select,unpack = pairs,ipairs,rawset,select,unpack
local string = require "string"
local table = require "table"
local io = require "io"
local os = require "os"
local objc = require "objc"
local runtime = require "objc.runtime"
local ffi = require "objc.runtime.ffi"
local runtime_bridgesupport = require "objc.runtime.bridgesupport"
local typeencoding = require "objc.typeencoding"
local debug = require "debug"
module "objc.bridgesupport"
local skipqualifier,skiptype = typeencoding.skipqualifier,typeencoding.skiptype
local struct_registry = runtime.__struct_registry
local function DEBUG_print(...)
local e = os.getenv "LOBJC_DEBUG" or ""
if e:find("print",1,true) then
_G.print(...)
end
end
-- frameworkname(".../AppKit.framework") -> "AppKit"
local function frameworkname(path)
local name = string.match(path,"([^/]+).framework/?$")
assert(name,"bad framework path")
return name
end
--[[
assert(frameworkname("/System/Library/Frameworks/AppKit.framework") == "AppKit")
assert(frameworkname("/System/Library/Frameworks/Foundation.framework/") == "Foundation")
]]
local choose64
if runtime._PTRSIZE == 8 then -- 64bit
choose64 = function(hoge,hoge64)
return hoge64 or hoge
end
else -- 32bit
choose64 = function(hoge,hoge64)
return hoge
end
end
local NSString = objc.classes.NSString
DEBUG_fnenc = {}
local function tobool(x,default)
if x == "true" then return true
elseif x == "false" then return false
elseif x == nil then return default
else error("BridgeSupport: invalid boolean: "..x) end
end
local function loadBS(b,bspath,bsinline)
assert(b.tag == "signatures","bad BridgeSupport format in file: "..bspath)
--assert(b.version == "1.0","bad BridgeSupport signature version")
local handle_depends_on
local handle_struct,handle_cftype,handle_opaque
local handle_constant,handle_string_constant,handle_enum
local handle_function,handle_function_alias
local handle_informal_protocol,handle_class
function handle_depends_on(e)
objc.loadFrameworkByPath(e.path)
end
function handle_struct(e)
local name = e.name
local type = choose64(e.type,e.type64)
local opaque = tobool(e.opaque,false)
if not opaque then
local tagname,p = string.match(type,"^{([^=]+)=(.*)}$")
local struct_info
if tagname == "?" then
tagname = nil
struct_info = {}
DEBUG_print("BridgeSupport: <struct>: anonymous "..name.." "..type)
else
struct_info = struct_info or struct_registry[tagname]
if struct_info == nil then
struct_info = {}
struct_registry[tagname] = struct_info
end
end
local count = 0
while p ~= "" do
count = count+1
if string.match(p,'^".-"') then
local fieldname
fieldname,p = string.match(p,'^"(.-)"(.*)')
assert(not struct_info[count] or struct_info[count] == fieldname)
assert(not struct_info[fieldname] or struct_info[fieldname] == count)
struct_info[count] = fieldname
struct_info[fieldname] = count
end
p = skiptype(p)
end
assert(not struct_info[":count:"] or struct_info[":count:"] == count)
struct_info[":count:"] = count
struct_info[":typeencoding:"] = type
objc.structures[name] = function(fields)
return objc.struct.new(tagname,fields,struct_info)
end
else
-- DEBUG_print("BridgeSupport: <struct>: opaque "..name.." "..type)
end
end
function handle_cftype(e)
local name = e.name
local type = choose64(e.type,e.type64)
local tollfree = e.tollfree
local gettypeid_func = e.gettypeid_func
-- DEBUG_print("BridgeSupport: <cftype>: "..name.." "..type.." "..(tollfree or "").." "..(gettypeid_func or ""))
end
function handle_opaque(e)
--DEBUG_print("BridgeSupport: <opaque>: "..e.name.." "..e.type)
end
function handle_constant(e)
local name = e.name
local type = choose64(e.type,e.type64)
local magic_cookie = tobool(e.magic_cookie,false)
if magic_cookie then
--DEBUG_print("BridgeSupport: magic_cookie: "..name.." "..type)
return
end
local value = ffi.getglobal(ffi.RTLD_DEFAULT,name,type)
if objc.constants[e.name] and objc.constants[e.name] ~= value then
DEBUG_print("BridgeSupport: duplicate constant name in file: "..bspath)
end
rawset(objc.constants,name,value)
end
function handle_string_constant(e)
local value = e.value
local nsstring = tobool(e.nsstring,false)
if nsstring then
value = NSString:stringWithUTF8String_(value)
end
if objc.constants[e.name] and objc.constants[e.name] ~= value then
DEBUG_print("BridgeSupport: duplicate string constant name in file: "..bspath,e.name,objc.constants[e.name],value)
end
rawset(objc.constants,e.name,value)
end
function handle_enum(e)
if tobool(e.ignore,false) then
return
end
local value = choose64(e.value,e.value64)
if not value then
if runtime._ENDIAN == "little" then
value = e.le_value
elseif runtime._ENDIAN == "big" then
value = e.be_value
end
end
if value then
value = assert(tonumber(value))
if objc.constants[e.name] and objc.constants[e.name] ~= value then
DEBUG_print("BridgeSupport: duplicate enum name in file: ",e.name)
DEBUG_print("BridgeSupport: duplicate enum name in file: ",bspath.." "..e.name.." "..objc.constants[e.name].."<=>"..value)
end
rawset(objc.constants,e.name,value)
end
end
function handle_function(e)
local variadic = tobool(e.variadic,false)
local inline = tobool(e.inline,false)
if variadic then
-- not supported yet
return
end
local mod = inline and bsinline or ffi.RTLD_DEFAULT
local args = {}
local ret = "v"
local already_retained = false
for _,a in ipairs(e) do
-- mandatory
local type = choose64(a.type,a.type64)
-- optional
local function_pointer = tobool(a.function_pointer,false)
local sel_of_type = choose64(a.sel_of_type,a.sel_of_type64)
if a.tag == "arg" then
-- optional
local type_modifier = a.type_modifier or ""
local null_accepted = tobool(a.null_accepted,true)
local printf_format = tobool(a.printf_format,false)
table.insert(args,type_modifier..type)
elseif a.tag == "retval" then
-- optional
already_retained = tobool(a.already_retained,false)
ret = type
end
end
local sig = ret..table.concat(args)
DEBUG_fnenc[e.name] = sig
local f = ffi.loadfunction(mod,e.name,sig,#args,already_retained)
objc.functions[e.name] = f
end
function handle_function_alias(e)
if objc.functions[e.original] then
objc.functions[e.name] = objc.functions[e.original]
else
DEBUG_print("non-existent function alias "..e.name.." -> "..e.original.." ignored in file: "..bspath)
end
end
function handle_informal_protocol(e)
local name = e.name
objc.informal_protocols[name] = objc.informal_protocols[name] or {}
local protocol = objc.informal_protocols[name]
protocol.name = name
protocol.methods = protocol.methods or {}
protocol.classmethods = protocol.classmethods or {}
for _,m in ipairs(e) do
if m.tag ~= "method" then
error("BridgeSupport: unknown tag in <informal_protocol>:"..m.tag)
end
-- mandatory
local selector = m.selector
local type = choose64(m.type,m.type64)
-- optional
local class_method = tobool(m.class_method,false)
if not type then
-- method does not exist in this environment
elseif class_method then
protocol.classmethods[selector] = {type=type}
else
protocol.methods[selector] = {type=type}
end
end
end
function handle_class(e)
local class = objc.classes[e.name]
if not class then
error("BridgeSupport: class '"..e.name.."' is mentioned in BridgeSupport, but does not exist")
end
for _,m in ipairs(e) do
if m.tag ~= "method" then
error("BridgeSupport: unknown tag in <class>:"..m.tag)
end
-- mandatory
local selector = m.selector
-- optional
local class_method = tobool(m.class_method,false)
local variadic = tobool(m.variadic,false)
local ignore = tobool(m.ignore,false)
local method
if class_method then
method = runtime.class_getClassMethod(class,selector)
else
method = runtime.class_getInstanceMethod(class,selector)
end
local encoding = method and assert(runtime.method_getTypeEncoding(method))
for _,a in ipairs(m) do
-- optional
local type = choose64(a.type,a.type64)
--local c_array_of_***
local function_pointer = tobool(a.function_pointer,false)
local sel_of_type = choose64(a.sel_of_type,a.sel_of_type64)
local idx
local type_modifier
if a.tag == "arg" then
-- mandatory
local index = tonumber(a.index) -- zero-based
-- optional
type_modifier = a.type_modifier
local null_accepted = tobool(a.null_accepted,true)
local printf_format = tobool(a.printf_format,false)
-- type = type and type_modifier..type --TODO: type_modifierだけが指定された場合はどうするのか
idx = index+3 -- selfと_cmdの次から
elseif a.tag == "retval" then
-- optional
local already_retained = tobool(a.already_retained,false)
idx = 0
end
if encoding and (type or type_modifier) then
local s = encoding
for _=1,idx do
s = skiptype(s)
s = string.match(s,"^%d*(.*)") -- skip frame offset
end
if type and type_modifier then
encoding = string.sub(encoding,1,-#s-1)..type_modifier..type..skiptype(s)
elseif type then
s = skipqualifier(s)
encoding = string.sub(encoding,1,-#s-1)..type..skiptype(s)
elseif type_modifier then
encoding = string.sub(encoding,1,-#s-1)..type_modifier..skipqualifier(s)
end
end
end
if method and encoding then
runtime.overridesignature(method,encoding)
end
end
end
local delay_call = {}
local function delay_pcall(f,...)
table.insert(delay_call,{f=f,n=select("#",...),...})
end
local orig_pcall=pcall
local function pcall(f,...)
local s,e = orig_pcall(f,...)
if not s then DEBUG_print("ignoring error:",e) end
end
for _,e in ipairs(b) do
if e.tag == "depends_on" then pcall(handle_depends_on,e)
elseif e.tag == "struct" then pcall(handle_struct,e)
elseif e.tag == "cftype" then pcall(handle_cftype,e)
elseif e.tag == "opaque" then pcall(handle_opaque,e)
elseif e.tag =="constant"then pcall(handle_constant,e)
elseif e.tag == "string_constant" then pcall(handle_string_constant,e)
elseif e.tag == "enum" then pcall(handle_enum,e)
elseif e.tag =="function"then pcall(handle_function,e)
elseif e.tag == "function_alias" then delay_pcall(handle_function_alias,e)
elseif e.tag =="informal_protocol"then pcall(handle_informal_protocol,e)
elseif e.tag == "class" then pcall(handle_class,e)
else error("BridgeSupport: unknown tag: "..e.tag.." in file: "..bspath) end
end
for _,t in ipairs(delay_call) do
pcall(t.f,unpack(t,1,t.n))
end
return true
end
local loaded,loaded_inline = {},{}
function loadBridgeSupportFile(fwpath,force)
if loaded[fwpath] and not force then return true,"already loaded" end
loaded[fwpath] = true
--DEBUG_print("loadBridgeSupportFile:",fwpath)
-- NSBundleを使うべき?
local fwname = frameworkname(fwpath)
local bsname = fwname..".bridgesupport"
local bsinline_name = fwname..".dylib"
local dirs = {
fwpath.."/Resources/BridgeSupport",
"/System/Library/BridgeSupport",
"/Library/BridgeSupport",
"~/Library/BridgeSupport",
}
local f,e,bspath,bsinline_path
for _,dir in ipairs(dirs) do
bspath = dir.."/"..bsname
f,e = io.open(bspath)
if f then
bsinline_path =dir.."/"..bsinline_name
break
end
end
if not f then return f,"could not load BridgeSupport file: "..e end
local data = f:read("*a")
f:close()
local x,e = runtime_bridgesupport.parsexml(data)
if not x then return x,e end
if not loaded_inline[bsinline_path] then
loaded_inline[bsinline_path] = ffi.opendylib(bsinline_path)
end
return loadBS(x,bspath,loaded_inline[bsinline_path])
end
|
---@meta
---@class cc.DelayTime :cc.ActionInterval
local DelayTime={ }
cc.DelayTime=DelayTime
---* Creates the action.<br>
---* param d Duration time, in seconds.<br>
---* return An autoreleased DelayTime object.
---@param d float
---@return self
function DelayTime:create (d) end
---*
---@return self
function DelayTime:clone () end
---* param time In seconds.
---@param time float
---@return self
function DelayTime:update (time) end
---*
---@return self
function DelayTime:reverse () end
---*
---@return self
function DelayTime:DelayTime () end
|
if SERVER then
AddCSLuaFile( "shared.lua" )
end
SWEP.HoldType = "normal"
if CLIENT then
SWEP.PrintName = "Death Station"
SWEP.Slot = 6
SWEP.ViewModelFOV = 10
SWEP.EquipMenuData = {
type="Weapon",
model="models/props/cs_office/microwave.mdl",
desc="Allows people to die when placed.\n\nFaster recharge. Anyone can use it, and\nit can be damaged plus it has a nasty suprise against vandalism. Can be checked for\nDNA samples of its users."
};
SWEP.Icon = "vgui/ttt/icon_health"
end
SWEP.Base = "weapon_tttbase"
SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
SWEP.WorldModel = "models/props/cs_office/microwave.mdl"
SWEP.DrawCrosshair = true
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Primary.Delay = 1.0
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Delay = 1.0
-- This is special equipment
SWEP.Kind = WEAPON_EQUIP1
SWEP.CanBuy = {ROLE_TRAITOR} -- only traitors can buy
SWEP.LimitedStock = true -- only buyable once
SWEP.AllowDrop = false
SWEP.NoSights = true
function SWEP:OnDrop()
self:Remove()
end
function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self:HealthDrop()
end
function SWEP:SecondaryAttack()
self.Weapon:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
self:HealthDrop()
end
local throwsound = Sound( "Weapon_SLAM.SatchelThrow" )
-- ye olde droppe code
function SWEP:HealthDrop()
if SERVER then
local ply = self.Owner
if not ValidEntity(ply) then return end
if self.Planted then return end
local vsrc = ply:GetShootPos()
local vang = ply:GetAimVector()
local vvel = ply:GetVelocity()
local vthrow = vvel + vang * 200
local health = ents.Create("ttt_explo_station")
if ValidEntity(health) then
health:SetPos(vsrc + vang * 10)
health:SetOwner(ply)
health:Spawn()
health:PhysWake()
local phys = health:GetPhysicsObject()
if ValidEntity(phys) then
phys:SetVelocity(vthrow)
end
self:Remove()
self.Planted = true
end
end
self.Weapon:EmitSound(throwsound)
end
function SWEP:Reload()
return false
end
function SWEP:OnRemove()
if CLIENT and ValidEntity(self.Owner) and self.Owner == LocalPlayer() and self.Owner:Alive() then
RunConsoleCommand("lastinv")
end
end
if CLIENT then
local hudtxt = {text="Click to place the death station", font="TabLarge", xalign=TEXT_ALIGN_RIGHT}
function SWEP:DrawHUD()
hudtxt.pos = {ScrW() - 80, ScrH() - 80}
draw.TextShadow(hudtxt, 2)
end
end
function SWEP:Deploy()
if SERVER and IsValid(self.Owner) then
self.Owner:DrawViewModel(false)
end
return true
end
function SWEP:DrawWorldModel()
end
function SWEP:DrawWorldModelTranslucent()
end
|
local zmq = require "lzmq"
local zmqcopas = require "zmq.copas"
local copas = require "copas"
local unpack = table.unpack or unpack
local zmqctx = zmq.context({io_threads = 1})
local listenaddr = "inproc://#1"
-- Create a listener that runs until it receives
-- a single message with "STOP"
local listen = zmqctx:socket(zmq.PULL, {bind=listenaddr})
local colisten = zmqcopas.wrap(listen)
local mainthread = copas.addthread(function()
while true do
local x = colisten:receive()
if type(x) == "table" then
print(unpack(x))
else
print(x)
end
if x == "STOP" then
break
end
end
end)
-- Add a sender that alternates between "1" and "2,3"
local sender = zmqctx:socket(zmq.PUSH, {connect=listenaddr})
local cosender = zmqcopas.wrap(sender)
copas.addthread(function()
for i=1,5 do
cosender:send("1")
copas.sleep(1)
cosender:send({"2","3"})
copas.sleep(1)
end
cosender:send("STOP")
end)
-- Main dispatcher loop
while coroutine.status(mainthread) ~= "dead" do
copas.step()
end
|
-- Castlevania: Order of Ecclesia
-- Simple RAM Display (good for livestreaming!)
local opacityMaster = 0.68
local showHitboxes = not true
gui.register(function()
local frame = emu.framecount()
local lagframe = emu.lagcount()
local moviemode = ""
local igframe = memory.readdword(0x02100374)
local camx = math.floor(memory.readdwordsigned(0x021000bc) / 0x1000)
local camy = math.floor(memory.readdwordsigned(0x021000c0) / 0x1000)
local ch_x = memory.readdwordsigned(0x02109850)
local ch_y = memory.readdwordsigned(0x02109854)
local ch_vx = memory.readdwordsigned(0x0210985c)
local ch_vy = memory.readdwordsigned(0x02109860)
local ch_inv = memory.readbyte(0x021098e5)
local ch_mptimer = memory.readword(0x020ffec0)
local ch_atktimer = memory.readword(0x020ffec2)
local hp = memory.readword(0x021002b4)
local mp = memory.readword(0x021002b8)
local mode = memory.readbyte(0x020d88d0)
local fade = 1.0 -- math.min(1.0, 1.0 - math.abs(memory.readbytesigned(0x020f61fc)/16.0)) -- FIXME
moviemode = movie.mode()
if not movie.active() then moviemode = "no movie" end
local framestr = ""
if movie.active() and not movie.recording() then
framestr = string.format("%d/%d", frame, movie.length())
else
framestr = string.format("%d", frame)
end
framestr = framestr .. (moviemode ~= "" and string.format(" (%s)", moviemode) or "")
gui.opacity(opacityMaster)
gui.text(1, 26, string.format("%s\n%d", framestr, lagframe))
if mode == 0 then
gui.opacity(opacityMaster * (fade/2 + 0.5))
gui.text(1, 60, string.format("(%6d,%6d) %d %d %d\nHP%03d/MP%03d",
ch_vx, ch_vy, ch_inv, ch_mptimer, ch_atktimer, hp, mp))
-- enemy info
local basead = 0x0210d308
local dispy = 26
for i = -40, 127 do
local base = basead + i * 0x160
--if memory.readword(base) > 0 then
-- hp display
local en_hp = memory.readword(base)
local en_mp = memory.readword(base+2)
local en_x = memory.readdword(base-0xf8)
local en_dmtyp1 = memory.readbyte(base-0x66)
local en_dmtyp2 = memory.readbyte(base-0x65)
local en_dmtyp3 = memory.readbyte(base-0x64)
local en_inv1 = memory.readbyte(base-0x63)
local en_inv2 = memory.readbyte(base-0x62)
local en_inv3 = memory.readbyte(base-0x61)
memory.writedword(base-0xec, 0) -- x velocity
memory.writedword(base-0xe8, 0) -- y velocity
memory.writeword(base-0xa6, 255) -- animation
--gui.text(189, dispy, string.format("%02X %08X", i, base))
-- gui.text(183, dispy, string.format("%02X %4d %4d", i, en_hp, en_mp))
-- gui.text(171, dispy, string.format("%X %03d %08X", i, en_hp, en_x))
-- gui.text(123, dispy, string.format("%02X %4d %d/%02X %d/%02X %d/%02X", i, en_hp, en_dmtyp1, en_inv1, en_dmtyp2, en_inv2, en_dmtyp3, en_inv3))
dispy = dispy + 10
--end
end
-- enemy's hitbox
if showHitboxes then
for i = 0, 63 do
local rectad = 0x02128f62 + (i * 0x14)
local left = memory.readwordsigned(rectad+0) - camx
local top = memory.readwordsigned(rectad+2) - camy
local right = memory.readwordsigned(rectad+4) - camx
local bottom = memory.readwordsigned(rectad+6) - camy
if top >= 0 then
gui.box(left, top, right, bottom, "clear", "#00ff00aa")
end
end
end
-- Shanoa's hitbox
if showHitboxes then
local left = memory.readwordsigned(0x02128c2e) - camx
local top = memory.readwordsigned(0x02128c30) - camy
local right = memory.readwordsigned(0x02128c32) - camx
local bottom = memory.readwordsigned(0x02128c34) - camy
gui.box(left, top, right, bottom, "clear", "#00ff00aa")
end
-- Glyph absorb timer
local absorbTimerStr = ""
for i = 0, 15 do
local baseaddr = 0x02101000 + (i * 0x100)
local timer = memory.readdwordsigned(baseaddr + 0x144)
if timer > 0 and (
memory.readdwordsigned(baseaddr + 0x38) == 0x10000 or
memory.readdwordsigned(baseaddr + 0x60) == 0x10000 or
memory.readdwordsigned(baseaddr + 0x88) == 0x10000 or
memory.readdwordsigned(baseaddr + 0xb0) == 0x10000 or
memory.readdwordsigned(baseaddr + 0xbc) == 0x10000 or
memory.readdwordsigned(baseaddr + 0xc4) == 0x10000 or
memory.readdwordsigned(baseaddr + 0xcc) == 0x10000 or
memory.readdwordsigned(baseaddr + 0xd4) == 0x10000 or
memory.readdwordsigned(baseaddr + 0xd8) == 0x10000 or
memory.readdwordsigned(baseaddr + 0xdc) == 0x10000
) then
-- absorbTimerStr = absorbTimerStr .. i .. ":"
absorbTimerStr = absorbTimerStr .. string.format("%05X", timer) .. " "
end
end
if absorbTimerStr ~= "" then
gui.text(1, 183, "(Glyph) " .. absorbTimerStr)
end
end
end)
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by thealchemist0033.
--- DateTime: 4/25/2021 3:38 PM
---
--[[
Copyright © 2016 F. Georget <fabien.georget@gmail.com>
This work is free. You can redistribute it and/or modify it under the
terms of the Do What The Fuck You Want To Public License, Version 2,
as published by Sam Hocevar. See the COPYING file for more details.
--]]
-- the namespace that contains the useful functions and data
mixer = {}
grinder = {}
-- the ui
grinder.formspec = [[
size[8,7;]
list[context;recipe;2,1;1,1]
list[context;input;1,2;1,1]
button[2,2;1,1;grind;Grind]
list[context;output;3,2;3,1]
list[current_player;main;0,3.25;8,4;]
]]
-- This is a first filter to know if something can be crafted or not
grinder.filter_recipe = function(inv)
if inv:is_empty("input")
then
return false
else
return true
end
return false
end
grinder.recipes = {
{"alchemy:zap", "alchemy:zap_powder"},
{"alchemy:sol", "alchemy:sol_powder"},
{"alchemy:lunar", "alchemy:lunar_powder"},
{"alchemy:hemlock", "alchemy:hemlock_powder"},
{"alchemy:fractalized", "alchemy:fractalized_powder"},
{"alchemy:life","alchemy:life_powder"},
{"alchemy:oceanic_flower", "alchemy:oceanic_powder"},
}
-- Declares the recipes available
grinder.is_recipe = function(inv)
local input = inv:get_stack("input", 1)
local name = input:get_name()
for _, r in pairs(grinder.recipes) do
rin, rout = unpack(r)
if (name == rin) then
inv:set_list("recipe", {ItemStack(rout)})
return
end
end
end
-- Build the UI
grinder.on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 3)
inv:set_size("recipe", 1)
meta:set_string("infotext", "Powder grinder")
meta:set_string("formspec", grinder.formspec)
end
-- Nothing can be put by the user in the recipe and the output
grinder.put = function(_, listname, _, stack)
if ( listname == "output" or listname == "recipe")
then
return 0
else
return stack:get_count()
end
end
-- Refresh the "recipe" when a new item is put in the mixer
grinder.on_put = function(pos, _, _, _)
local inv = minetest.get_meta(pos):get_inventory()
if (grinder.filter_recipe(inv)) then
grinder.is_recipe(inv)
else
inv:set_list("recipe", {ItemStack("")})
end
end
-- You can't take the item from recipe
grinder.take = function(pos, listname, index, stack)
if listname == "recipe" then
return 0
else
return stack:get_count()
end
end
-- Grind the ingredient into a powder
grinder.grind = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
if inv:is_empty("recipe") then
return
end
local out = inv:get_stack("recipe", 1)
if not inv:room_for_item("output", out) then
return
end
-- It's ok to mix, let's go
local input = inv:get_stack("input", 1)
input:take_item(1)
inv:set_stack("input", 1, input)
inv:add_item("output", out)
-- Refresh
grinder.on_put(pos, _, _, _)
end
-- Act when a field is received
grinder.on_grind = function(pos, _, fields)
if fields.grind then
grinder.grind(pos)
end
end
-- refresh
grinder.on_take = function(pos, listname, index, stack)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "input"
then
grinder.on_put(pos, listname, index, stack)
end
end
minetest.register_node("alchemy:powder_grinder", {
description = "Powder grinder",
drawtype="normal",
tiles = {
"alchemy_grinder_up.png",
"alchemy_grinder_up.png",
"alchemy_grinder_side.png",
"alchemy_grinder_side.png",
"alchemy_grinder_side.png",
"alchemy_grinder_side.png",
},
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1},
inventory=true,
on_construct = grinder.on_construct,
allow_metadata_inventory_put = grinder.put,
on_metadata_inventory_put = grinder.on_put,
allow_metadata_inventory_take = grinder.take,
on_metadata_inventory_take = grinder.on_take,
on_receive_fields = grinder.on_grind
})
minetest.register_craft({
output = "alchemy:powder_grinder",
recipe = {
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
{"default:steel_ingot", "default:diamond", "default:steel_ingot"},
{"default:cobble", "default:steel_ingot", "default:cobble"}
}
})
|
local handle1 = Instance.new("Part")
handle1.Parent = game.Workspace.acb227
handle1.Name = "NewBrick"
handle1.Size = Vector3.new(1, 1, 1)
handle1.Position = Vector3.new(15, 15, 15)
handle1.Anchored = true
handle1.CanCollide = true
handle1.Locked = true
handle1.BrickColor = BrickColor.new("Really black")
handle1.Transparency = 0
handle1.Reflectance = 0
handle1.TopSurface = "Smooth"
handle1.BottomSurface = "Smooth"
----------------------------------------------mesh
h = Instance.new("BlockMesh")
h.Scale = Vector3.new(1, 1, 1)
h.Offset = Vector3.new(5, 0, 0)
h.Parent = handle1
|
--------------------------------------------------------------------------------
-- GLOBAL CONFIGURATION --
--------------------------------------------------------------------------------
conf = {
autostart = 2,
stats = true,
debug = false,
decreasedRadius = 30,
minRadius = 30,
safeZoneMaintainTime= {
12,
10,
80,
60,
60,
60,
60,
60,
60,
60,
60
},
}
|
return {
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = -1500
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = -1610
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = -1720
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = -1830
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = -1940
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = -2050
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = -2160
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = -2270
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = -2380
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = -2500
}
}
}
},
init_effect = "",
name = "",
time = 0,
picture = "",
desc = "敌方效果-命中下降",
stack = 1,
id = 19335,
icon = 19330,
last_effect = "Darkness",
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = -1500
}
}
}
}
|
ability_bristleback = class({})
function ability_bristleback:GetIntrinsicModifierName() return 'modifier_ability_bristleback_buff' end
LinkLuaModifier('modifier_ability_bristleback_buff', 'heroes/bristleback/bristleback', LUA_MODIFIER_MOTION_NONE)
-- Original https://github.com/EarthSalamander42/dota_imba/blob/77d0b1f04e322812d16b0fce6e0089c24c4a38e2/game/dota_addons/dota_imba_reborn/scripts/vscripts/components/abilities/heroes/hero_bristleback.lua#L548-L628
modifier_ability_bristleback_buff = class({
IsHidden = function(self) return true end,
IsPurgable = function(self) return false end,
IsDebuff = function(self) return false end,
IsBuff = function(self) return true end,
RemoveOnDeath = function(self) return false end,
AllowIllusionDuplicate = function(self) return true end,
IsPermanent = function(self) return true end,
})
function modifier_ability_bristleback_buff:OnCreated()
self.ability = self:GetAbility()
self.caster = self:GetCaster()
self.parent = self:GetParent()
-- AbilitySpecials
self.front_damage_reduction = 0
self.side_damage_reduction = self.ability:GetSpecialValueFor("side_damage_reduction")
self.back_damage_reduction = self.ability:GetSpecialValueFor("back_damage_reduction")
self.side_angle = self.ability:GetSpecialValueFor("side_angle")
self.back_angle = self.ability:GetSpecialValueFor("back_angle")
self.quill_release_threshold = self.ability:GetSpecialValueFor("quill_release_threshold")
self.damageTaken = self.damageTaken or 0
end
function modifier_ability_bristleback_buff:OnRefresh()
self:OnCreated()
end
function modifier_ability_bristleback_buff:DeclareFunctions()
return {
MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE,
MODIFIER_EVENT_ON_TAKEDAMAGE,
}
end
function modifier_ability_bristleback_buff:GetModifierIncomingDamage_Percentage(keys)
if self.parent:PassivesDisabled() or
bit.band(keys.damage_flags, DOTA_DAMAGE_FLAG_REFLECTION) == DOTA_DAMAGE_FLAG_REFLECTION or
bit.band(keys.damage_flags, DOTA_DAMAGE_FLAG_HPLOSS) == DOTA_DAMAGE_FLAG_HPLOSS then return 0 end
local forwardVector = self.caster:GetForwardVector()
local forwardAngle = math.deg(math.atan2(forwardVector.x, forwardVector.y))
local reverseEnemyVector = (self.caster:GetAbsOrigin() - keys.attacker:GetAbsOrigin()):Normalized()
local reverseEnemyAngle = math.deg(math.atan2(reverseEnemyVector.x, reverseEnemyVector.y))
local difference = math.abs(forwardAngle - reverseEnemyAngle)
-- There's 100% a more straightforward way to calculate this but I can't think properly right now
if (difference <= (self.back_angle / 2)) or (difference >= (360 - (self.back_angle / 2))) then
--print("Hit the back ", (self.back_damage_reduction), "%")
local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_bristleback/bristleback_back_dmg.vpcf", PATTACH_ABSORIGIN_FOLLOW, self.parent)
ParticleManager:SetParticleControl(particle, 1, self.parent:GetAbsOrigin())
ParticleManager:SetParticleControlEnt(particle, 1, self.parent, PATTACH_POINT_FOLLOW, "attach_hitloc", self.parent:GetAbsOrigin(), true)
ParticleManager:ReleaseParticleIndex(particle)
local particle2 = ParticleManager:CreateParticle("particles/units/heroes/hero_bristleback/bristleback_back_lrg_dmg.vpcf", PATTACH_ABSORIGIN_FOLLOW, self.parent)
ParticleManager:SetParticleControlEnt(particle2, 1, self.parent, PATTACH_POINT_FOLLOW, "attach_hitloc", self.parent:GetAbsOrigin(), true)
ParticleManager:ReleaseParticleIndex(particle2)
self.parent:EmitSound("Hero_Bristleback.Bristleback")
return self.back_damage_reduction * (-1)
elseif (difference <= (self.side_angle / 2)) or (difference >= (360 - (self.side_angle / 2))) then
--print("Hit the side", (self.side_damage_reduction), "%")
local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_bristleback/bristleback_back_dmg.vpcf", PATTACH_ABSORIGIN_FOLLOW, self.parent)
ParticleManager:SetParticleControl(particle, 1, self.parent:GetAbsOrigin())
ParticleManager:SetParticleControlEnt(particle, 1, self.parent, PATTACH_POINT_FOLLOW, "attach_hitloc", self.parent:GetAbsOrigin(), true)
ParticleManager:ReleaseParticleIndex(particle)
return self.side_damage_reduction * (-1)
else
--print("Hit the front")
return self.front_damage_reduction * (-1)
end
end
function modifier_ability_bristleback_buff:OnTakeDamage( keys )
if keys.unit == self.parent then
if self.parent:PassivesDisabled() or bit.band(keys.damage_flags, DOTA_DAMAGE_FLAG_REFLECTION) == DOTA_DAMAGE_FLAG_REFLECTION or bit.band(keys.damage_flags, DOTA_DAMAGE_FLAG_HPLOSS) == DOTA_DAMAGE_FLAG_HPLOSS or not self.parent:HasAbility("imba_bristleback_quill_spray") or not self.parent:FindAbilityByName("imba_bristleback_quill_spray"):IsTrained() then return end
-- Pretty inefficient to calculate this stuff twice but I don't want to make these class variables due to how much damage might stack in a single frame...
local forwardVector = self.caster:GetForwardVector()
local forwardAngle = math.deg(math.atan2(forwardVector.x, forwardVector.y))
local reverseEnemyVector = (self.caster:GetAbsOrigin() - keys.attacker:GetAbsOrigin()):Normalized()
local reverseEnemyAngle = math.deg(math.atan2(reverseEnemyVector.x, reverseEnemyVector.y))
local difference = math.abs(forwardAngle - reverseEnemyAngle)
if (difference <= (self.back_angle / 2)) or (difference >= (360 - (self.back_angle / 2))) then
self.damageTaken = self.damageTaken + keys.damage
local quill_spray_ability = self.parent:FindAbilityByName("imba_bristleback_quill_spray")
if quill_spray_ability and quill_spray_ability:IsTrained() and self.damageTaken >= self.quill_release_threshold then
quill_spray_ability:OnSpellStart()
local count = 0
while(self.damageTaken >= self.quill_release_threshold and count < 10) do
self.damageTaken = self.damageTaken - self.quill_release_threshold
count = count + 1
end
end
end
end
end
|
local component = require("component")
local unicode = require("unicode")
local filesystem = {}
local mtab = {name="", children={}, links={}}
local fstab = {}
local function segments(path)
local parts = {}
for part in path:gmatch("[^\\/]+") do
local current, up = part:find("^%.?%.$")
if current then
if up == 2 then
table.remove(parts)
end
else
table.insert(parts, part)
end
end
return parts
end
local function findNode(path, create, resolve_links)
checkArg(1, path, "string")
local visited = {}
local parts = segments(path)
local ancestry = {}
local node = mtab
local index = 1
while index <= #parts do
local part = parts[index]
ancestry[index] = node
if not node.children[part] then
local link_path = node.links[part]
if link_path then
if not resolve_links and #parts == index then break end
if visited[path] then
return nil, string.format("link cycle detected '%s'", path)
end
-- the previous parts need to be conserved in case of future ../.. link cuts
visited[path] = index
local pst_path = "/" .. table.concat(parts, "/", index + 1)
local pre_path
if link_path:match("^[^/]") then
pre_path = table.concat(parts, "/", 1, index - 1) .. "/"
local link_parts = segments(link_path)
local join_parts = segments(pre_path .. link_path)
local back = (index - 1 + #link_parts) - #join_parts
index = index - back
node = ancestry[index]
else
pre_path = ""
index = 1
node = mtab
end
path = pre_path .. link_path .. pst_path
parts = segments(path)
part = nil -- skip node movement
elseif create then
node.children[part] = {name=part, parent=node, children={}, links={}}
else
break
end
end
if part then
node = node.children[part]
index = index + 1
end
end
local vnode, vrest = node, #parts >= index and table.concat(parts, "/", index)
local rest = vrest
while node and not node.fs do
rest = rest and filesystem.concat(node.name, rest) or node.name
node = node.parent
end
return node, rest, vnode, vrest
end
-------------------------------------------------------------------------------
function filesystem.canonical(path)
local result = table.concat(segments(path), "/")
if unicode.sub(path, 1, 1) == "/" then
return "/" .. result
else
return result
end
end
function filesystem.concat(...)
local set = table.pack(...)
for index, value in ipairs(set) do
checkArg(index, value, "string")
end
return filesystem.canonical(table.concat(set, "/"))
end
function filesystem.get(path)
local node = findNode(path)
if node.fs then
local proxy = node.fs
path = ""
while node and node.parent do
path = filesystem.concat(node.name, path)
node = node.parent
end
path = filesystem.canonical(path)
if path ~= "/" then
path = "/" .. path
end
return proxy, path
end
return nil, "no such file system"
end
function filesystem.realPath(path)
checkArg(1, path, "string")
local node, rest = findNode(path, false, true)
if not node then return nil, rest end
local parts = {rest or nil}
repeat
table.insert(parts, 1, node.name)
node = node.parent
until not node
return table.concat(parts, "/")
end
function filesystem.mount(fs, path)
checkArg(1, fs, "string", "table")
if type(fs) == "string" then
fs = filesystem.proxy(fs)
end
assert(type(fs) == "table", "bad argument #1 (file system proxy or address expected)")
checkArg(2, path, "string")
local real
if not mtab.fs then
if path == "/" then
real = path
else
return nil, "rootfs must be mounted first"
end
else
local why
real, why = filesystem.realPath(path)
if not real then
return nil, why
end
if filesystem.exists(real) and not filesystem.isDirectory(real) then
return nil, "mount point is not a directory"
end
end
local fsnode
if fstab[real] then
return nil, "another filesystem is already mounted here"
end
for _,node in pairs(fstab) do
if node.fs.address == fs.address then
fsnode = node
break
end
end
if not fsnode then
fsnode = select(3, findNode(real, true))
-- allow filesystems to intercept their own nodes
fs.fsnode = fsnode
else
local pwd = filesystem.path(real)
local parent = select(3, findNode(pwd, true))
local name = filesystem.name(real)
fsnode = setmetatable({name=name,parent=parent},{__index=fsnode})
parent.children[name] = fsnode
end
fsnode.fs = fs
fstab[real] = fsnode
return true
end
function filesystem.path(path)
local parts = segments(path)
local result = table.concat(parts, "/", 1, #parts - 1) .. "/"
if unicode.sub(path, 1, 1) == "/" and unicode.sub(result, 1, 1) ~= "/" then
return "/" .. result
else
return result
end
end
function filesystem.name(path)
checkArg(1, path, "string")
local parts = segments(path)
return parts[#parts]
end
function filesystem.proxy(filter, options)
checkArg(1, filter, "string")
if not component.list("filesystem")[filter] or next(options or {}) then
-- if not, load fs full library, it has a smarter proxy that also supports options
return filesystem.internal.proxy(filter, options)
end
return component.proxy(filter) -- it might be a perfect match
end
function filesystem.exists(path)
if not filesystem.realPath(filesystem.path(path)) then
return false
end
local node, rest, vnode, vrest = findNode(path)
if not vrest or vnode.links[vrest] then -- virtual directory or symbolic link
return true
elseif node and node.fs then
return node.fs.exists(rest)
end
return false
end
function filesystem.isDirectory(path)
local real, reason = filesystem.realPath(path)
if not real then return nil, reason end
local node, rest, vnode, vrest = findNode(real)
if not vnode.fs and not vrest then
return true -- virtual directory (mount point)
end
if node.fs then
return not rest or node.fs.isDirectory(rest)
end
return false
end
function filesystem.list(path)
local node, rest, vnode, vrest = findNode(path, false, true)
local result = {}
if node then
result = node.fs and node.fs.list(rest or "") or {}
-- `if not vrest` indicates that vnode reached the end of path
-- in other words, vnode[children, links] represent path
if not vrest then
for k,n in pairs(vnode.children) do
if not n.fs or fstab[filesystem.concat(path, k)] then
table.insert(result, k .. "/")
end
end
for k in pairs(vnode.links) do
table.insert(result, k)
end
end
end
local set = {}
for _,name in ipairs(result) do
set[filesystem.canonical(name)] = name
end
return function()
local key, value = next(set)
set[key or false] = nil
return value
end
end
function filesystem.open(path, mode)
checkArg(1, path, "string")
mode = tostring(mode or "r")
checkArg(2, mode, "string")
assert(({r=true, rb=true, w=true, wb=true, a=true, ab=true})[mode],
"bad argument #2 (r[b], w[b] or a[b] expected, got " .. mode .. ")")
local node, rest = findNode(path, false, true)
if not node then
return nil, rest
end
if not node.fs or not rest or (({r=true,rb=true})[mode] and not node.fs.exists(rest)) then
return nil, "file not found"
end
local handle, reason = node.fs.open(rest, mode)
if not handle then
return nil, reason
end
return setmetatable({
fs = node.fs,
handle = handle,
}, {__index = function(tbl, key)
if not tbl.fs[key] then return end
if not tbl.handle then
return nil, "file is closed"
end
return function(self, ...)
local h = self.handle
if key == "close" then
self.handle = nil
end
return self.fs[key](h, ...)
end
end})
end
filesystem.findNode = findNode
filesystem.segments = segments
filesystem.fstab = fstab
-------------------------------------------------------------------------------
return filesystem
|
if vim.b.did_ftp == true then
return
end
local opt_local = vim.opt_local
local b = vim.b
opt_local.textwidth = 100
opt_local.cursorline = true
opt_local.colorcolumn = "101"
opt_local.signcolumn = "number"
opt_local.cursorline = false
opt_local.cursorcolumn = false
b.vimrc_null_ls_lsp_signs_enabled = 1
|
--[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
module("luci.controller.owm", package.seeall)
function index()
entry({"owm.json"}, call("getjsonowm"))
local page = node("owm")
page.target = template("owm")
page.title = "OpenWifiMap"
page.order = 100
end
function getjsonowm()
local root = {}
local sys = require "luci.sys"
local uci = require "luci.model.uci"
local util = require "luci.util"
local http = require "luci.http"
local ltn12 = require "luci.ltn12"
local json = require "luci.json"
local owm = require "luci.owm"
http.prepare_content("application/json")
ltn12.pump.all(json.Encoder(owm.get()):source(), http.write)
end
|
ACT_VM_FIDGET_EMPTY = ACT_VM_FIDGET_EMPTY or ACT_CROSSBOW_FIDGET_UNLOADED
ACT_VM_BLOWBACK = ACT_VM_BLOWBACK or -2
SWEP.Locomotion_Data_Queued = nil
local ServersideLooped = {
[ACT_VM_FIDGET] = true,
[ACT_VM_FIDGET_EMPTY] = true,
--[ACT_VM_IDLE] = true,
--[ACT_VM_IDLE_EMPTY] = true,
--[ACT_VM_IDLE_SILENCED] = true
}
local IdleBlendTime = 0.0
local d,pbr
--[[
]]--
SWEP.Animations = { --Override this after SWEP:Initialize, for example, in attachments
["draw_first"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_DRAW_DEPLOYED,
["enabled"] = nil--Manually force a sequence to be enabled
},
["draw"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_DRAW
},
["draw_empty"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_DRAW_EMPTY
},
["draw_silenced"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_DRAW_SILENCED
},
["shoot1"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_PRIMARYATTACK
},
["shoot1_last"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_PRIMARYATTACK_EMPTY
},
["shoot1_empty"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_DRYFIRE
},
["shoot1_silenced"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_PRIMARYATTACK_SILENCED
},
["shoot1_silenced_empty"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_DRYFIRE_SILENCED or 0
},
["shoot1_is"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_PRIMARYATTACK_1
},
["shoot2"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_SECONDARYATTACK
},
["shoot2_last"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_SECONDARYATTACK_EMPTY
},
["shoot2_empty"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_DRYFIRE
},
["shoot2_silenced"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_SECONDARYATTACK_SILENCED
},
["idle"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_IDLE
},
["idle_empty"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_IDLE_EMPTY
},
["idle_silenced"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_IDLE_SILENCED
},
["reload"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_RELOAD
},
["reload_empty"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_RELOAD_EMPTY
},
["reload_silenced"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_RELOAD_SILENCED
},
["reload_shotgun_start"] = {
["type"] = TFA.Enum.ANIMATION_ACT,
["value"] = ACT_SHOTGUN_RELOAD_START
},
["reload_shotgun_finish"] = {
["type"] = TFA.Enum.ANIMATION_ACT,
["value"] = ACT_SHOTGUN_RELOAD_FINISH
},
["holster"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_HOLSTER
},
["holster_empty"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_HOLSTER_EMPTY
},
["holster_silenced"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_HOLSTER_SILENCED
},
["silencer_attach"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_ATTACH_SILENCER
},
["silencer_detach"] = {
["type"] = TFA.Enum.ANIMATION_ACT, --Sequence or act
["value"] = ACT_VM_DETACH_SILENCER
}
}
SWEP.AnimationActivities = {}
function SWEP:GetActivityEnabled( act )
local stat = self:GetStat( "SequenceEnabled." .. act )
if stat then return stat end
if #self.AnimationActivities <= 0 then
for k,v in pairs(self.Animations) do
local kvt = self:GetStat( "Animations." .. k )
if kvt.value then
self.AnimationActivities[kvt.value] = k
end
end
end
local keysel = self.AnimationActivities[ act ] or ""
local kv = self:GetStat( "Animations." .. keysel )
if not kv then return false end
if kv["enabled"] then return kv["enabled"] else return false end
end
function SWEP:ChooseAnimation( key )
local keysel = key
local kv = self:GetStat( "Animations." .. keysel )
if not kv then return 0, 0 end
if not kv["type"] then return 0, 0 end
if not kv["value"] then return 0, 0 end
return kv["type"], kv["value"]
end
function SWEP:SendViewModelAnim(act, rate, targ, blend )
local vm = self.OwnerViewModel
if self.SequenceRateOverrideScaled[act] then
rate = self.SequenceRateOverrideScaled[act]
targ = false
end
if self.SequenceRateOverride[act] then
rate = self.SequenceRateOverride[act]
targ = true
end
if rate and not targ then rate = math.max(rate,0.0001) end
if not rate then rate = 1 end
if targ then
rate = rate / self:NZAnimationSpeed( act )
else
rate = rate * self:NZAnimationSpeed( act )
end
if act < 0 then
return false, act
end
if not self:VMIV() then
return false, act
end
local seq = vm:SelectWeightedSequenceSeeded(act,CurTime())
if seq < 0 then
if act == ACT_VM_IDLE_EMPTY then
seq = vm:SelectWeightedSequenceSeeded(ACT_VM_IDLE,CurTime())
elseif act == ACT_VM_PRIMARYATTACK_EMPTY then
seq = vm:SelectWeightedSequenceSeeded(ACT_VM_PRIMARYATTACK,CurTime())
else
return
end
if seq < 0 then
return false, act
end
end
self:SetLastActivity( act )
self.LastAct = act
self:ResetEvents()
if self:GetLastActivity() == act and ServersideLooped[act] then
self:ChooseIdleAnim()
d = vm:SequenceDuration( seq )
pbr = targ and ( d / ( rate or 1 ) ) or ( rate or 1 )
if IsValid(self) then
if blend == nil then blend = self.Idle_Smooth end
self:SetNextIdleAnim( CurTime() + d / pbr - blend )
end
if IsFirstTimePredicted() then
timer.Simple(0, function()
vm:SendViewModelMatchingSequence(seq)
d = vm:SequenceDuration()
pbr = targ and ( d / ( rate or 1 ) ) or ( rate or 1 )
vm:SetPlaybackRate( pbr )
if IsValid(self) then
if blend == nil then blend = self.Idle_Smooth end
self:SetNextIdleAnim( CurTime() + d / pbr - blend )
self:SetLastActivity( act )
self.LastAct = act
end
end)
end
else
if seq >= 0 then
vm:SendViewModelMatchingSequence(seq)
end
d = vm:SequenceDuration()
pbr = targ and ( d / ( rate or 1 ) ) or ( rate or 1 )
vm:SetPlaybackRate( pbr )
if blend == nil then blend = self.Idle_Smooth end
self:SetNextIdleAnim( CurTime() + math.max( d / pbr - blend, self.Idle_Smooth ) )
end
return true, act
end
function SWEP:SendViewModelSeq(seq, rate, targ, blend )
local vm = self.OwnerViewModel
if type(seq) == "string" then
seq = vm:LookupSequence(seq) or 0
end
if not self:VMIV() then return end
local act = vm:GetSequenceActivity(seq)
if self.SequenceRateOverrideScaled[act] then
rate = self.SequenceRateOverrideScaled[act]
targ = false
end
if self.SequenceRateOverride[act] then
rate = self.SequenceRateOverride[act]
targ = true
end
if not rate then rate = 1 end
if targ then
rate = rate / self:NZAnimationSpeed( act )
else
rate = rate * self:NZAnimationSpeed( act )
end
if seq < 0 then
return false, act
end
if not self:VMIV() then
return false, act
end
self:SetLastActivity( act )
self.LastAct = act
self:ResetEvents()
if self:GetLastActivity() == act and ServersideLooped[act] then
vm:SendViewModelMatchingSequence( act == 0 and 1 or 0 )
vm:SetPlaybackRate(0)
vm:SetCycle(0)
self:SetNextIdleAnim( CurTime() + 0.03 )
if IsFirstTimePredicted() then
timer.Simple(0, function()
vm:SendViewModelMatchingSequence(seq)
d = vm:SequenceDuration()
pbr = targ and ( d / ( rate or 1 ) ) or ( rate or 1 )
vm:SetPlaybackRate( pbr )
if IsValid(self) then
if blend == nil then blend = self.Idle_Smooth end
self:SetNextIdleAnim( CurTime() + d / pbr - blend )
self:SetLastActivity( act )
self.LastAct = act
end
end)
end
else
if seq >= 0 then
vm:SendViewModelMatchingSequence(seq)
end
d = vm:SequenceDuration()
pbr = targ and ( d / ( rate or 1 ) ) or ( rate or 1 )
vm:SetPlaybackRate( pbr )
if IsValid(self) then
if blend == nil then blend = self.Idle_Smooth end
self:SetNextIdleAnim( CurTime() + d / pbr - blend )
end
end
return true, act
end
local tval
function SWEP:PlayAnimation(data)
if not self:VMIV() then return end
if not data then return false, -1 end
local vm = self.OwnerViewModel
if data.type == TFA.Enum.ANIMATION_ACT then
tval = data.value
if self:Clip1() <= 0 and self.Primary.ClipSize >= 0 then
tval = data.value_empty or tval
end
if self:Clip1() == 1 and self.Primary.ClipSize >= 0 then
tval = data.value_last or tval
end
if self:GetSilenced() then
tval = data.value_sil or tval
end
if self:GetIronSights() then
tval = data.value_is or tval
if self:Clip1() <= 0 and self.Primary.ClipSize >= 0 then
tval = data.value_is_empty or tval
end
if self:Clip1() == 1 and self.Primary.ClipSize >= 0 then
tval = data.value_is_last or tval
end
if self:GetSilenced() then
tval = data.value_is_sil or tval
end
end
if type(tval) == "string" then
tval = tonumber(tval) or -1
end
if tval and tval > 0 then
return self:SendViewModelAnim( tval, 1, false, data.transition and self.Idle_Blend or self.Idle_Smooth )
end
elseif data.type == TFA.Enum.ANIMATION_SEQ then
tval = data.value
if self:Clip1() <= 0 and self.Primary.ClipSize >= 0 then
tval = data.value_empty or tval
end
if self:Clip1() == 1 and self.Primary.ClipSize >= 0 then
tval = data.value_last or tval
end
if type(tval) == "string" then
tval = vm:LookupSequence(tval)
end
if tval and tval > 0 then
return self:SendViewModelSeq( tval, 1, false, data.transition and self.Idle_Blend or self.Idle_Smooth )
end
end
end
local success, tanim, typev
--[[
Function Name: Locomote
Syntax: self:Locomote( flip ironsights, new is, flip sprint, new sprint).
Returns:
Notes:
Purpose: Animation / Utility
]]
local __,tldata,tmpa
function SWEP:Locomote(flipis,is,flipsp,spr)
if not ( flipis or flipsp ) then return end
if not ( self:GetStatus() == TFA.Enum.STATUS_IDLE or ( self:GetStatus() == TFA.Enum.STATUS_SHOOTING and self:CanInterruptShooting() ) ) then
return
end
tldata = nil
if flipis then
if is and self:GetStat("IronAnimation.in") then
tldata = self:GetStat("IronAnimation.in") or tldata
elseif self:GetStat("IronAnimation.out") and not flipsp then
tldata = self:GetStat("IronAnimation.out") or tldata
end
end
if flipsp then
if spr and self:GetStat("SprintAnimation.in") then
tldata = self:GetStat("SprintAnimation.in") or tldata
elseif self:GetStat("SprintAnimation.out") and not flipis and not spr then
tldata = self:GetStat("SprintAnimation.out") or tldata
end
end
--self.Idle_WithHeld = true
if tldata then
return self:PlayAnimation(tldata)
end
--self:SetNextIdleAnim(-1)
return false, -1
end
--[[
Function Name: ChooseDrawAnim
Syntax: self:ChooseDrawAnim().
Returns: Could we successfully find an animation? Which action?
Notes: Requires autodetection or otherwise the list of valid anims.
Purpose: Animation / Utility
]]
SWEP.IsFirstDeploy = true
function SWEP:ChooseDrawAnim()
if not self:VMIV() then return end
--self:ResetEvents()
tanim = ACT_VM_DRAW
success = true
if self.IsFirstDeploy and CurTime() > ( self.LastDeployAnim or CurTime() ) + 0.1 then
self.IsFirstDeploy = false
end
if self:GetActivityEnabled( ACT_VM_DRAW_EMPTY ) and ( self:Clip1() == 0) then
typev, tanim = self:ChooseAnimation( "draw_empty" )
elseif ( self:GetActivityEnabled( ACT_VM_DRAW_DEPLOYED ) or self.FirstDeployEnabled ) and self.IsFirstDeploy then
typev, tanim = self:ChooseAnimation( "draw_first" )
elseif self:GetActivityEnabled( ACT_VM_DRAW_SILENCED ) and self:GetSilenced() then
typev, tanim = self:ChooseAnimation( "draw_silenced" )
else
typev, tanim = self:ChooseAnimation( "draw" )
end
self.LastDeployAnim = CurTime()
if typev ~= TFA.Enum.ANIMATION_SEQ then
return self:SendViewModelAnim(tanim)
else
return self:SendViewModelSeq(tanim)
end
end
--[[
Function Name: ChooseInspectAnim
Syntax: self:ChooseInspectAnim().
Returns: Could we successfully find an animation? Which action?
Notes: Requires autodetection or otherwise the list of valid anims.
Purpose: Animation / Utility
]]
--
local seed
function SWEP:SelectInspectAnim( pri )
tanim = ACT_VM_FIDGET
success = true
seed = self:GetSeed()
if self:GetActivityEnabled( ACT_VM_FIDGET_EMPTY ) and self.Primary.ClipSize > 0 and math.Round(self:Clip1()) == 0 then
tanim = ACT_VM_FIDGET_EMPTY
elseif self.InspectionActions then
tanim = self.InspectionActions[ self:SharedRandom( 1, #self.InspectionActions, "Inspect" ) ]
elseif self:GetActivityEnabled( ACT_VM_FIDGET ) then
tanim = ACT_VM_FIDGET
else
tanim = ACT_VM_IDLE
success = false
end
return tanim,success
end
function SWEP:ChooseInspectAnim()
if not self:VMIV() then return end
--self:ResetEvents()
tanim, success = self:SelectInspectAnim( )
self:SendViewModelAnim(tanim,1)
if IsFirstTimePredicted() then
self.lastidlefidget = true
end
return success, tanim
end
--[[
Function Name: ChooseHolsterAnim
Syntax: self:ChooseHolsterAnim().
Returns: Could we successfully find an animation? Which action?
Notes: Requires autodetection or otherwise the list of valid anims.
Purpose: Animation / Utility
]]
--
ACT_VM_HOLSTER_SILENCED = ACT_VM_HOLSTER_SILENCED or ACT_CROSSBOW_HOLSTER_UNLOADED
function SWEP:ChooseHolsterAnim()
if not self:VMIV() then return end
if self:GetActivityEnabled( ACT_VM_HOLSTER_SILENCED ) and self:GetSilenced() then
typev, tanim = self:ChooseAnimation( "holster_silenced" )
elseif self:GetActivityEnabled( ACT_VM_HOLSTER_EMPTY ) and (self:Clip1() == 0) then
typev, tanim = self:ChooseAnimation( "holster_empty" )
elseif self:GetActivityEnabled( ACT_VM_HOLSTER ) then
typev, tanim = self:ChooseAnimation( "holster" )
else
local _
_,tanim = self:ChooseIdleAnim()
return false, tanim
end
if typev ~= TFA.Enum.ANIMATION_SEQ then
return self:SendViewModelAnim(tanim)
else
return self:SendViewModelSeq(tanim)
end
end
--[[
Function Name: ChooseProceduralReloadAnim
Syntax: self:ChooseProceduralReloadAnim().
Returns: Could we successfully find an animation? Which action?
Notes: Uses some holster code
Purpose: Animation / Utility
]]
--
function SWEP:ChooseProceduralReloadAnim()
if not self:VMIV() then return end
if not self.DisableIdleAnimations then
self:SendViewModelAnim(ACT_VM_IDLE)
end
return true, ACT_VM_IDLE
end
--[[
Function Name: ChooseReloadAnim
Syntax: self:ChooseReloadAnim().
Returns: Could we successfully find an animation? Which action?
Notes: Requires autodetection or otherwise the list of valid anims.
Purpose: Animation / Utility
]]
--
function SWEP:ChooseReloadAnim()
if not self:VMIV() then return false, 0 end
if self.ProceduralReloadEnabled then return false, 0 end
if self:GetActivityEnabled( ACT_VM_RELOAD_SILENCED ) and self:GetSilenced() then
typev, tanim = self:ChooseAnimation( "reload_silenced" )
elseif self:GetActivityEnabled( ACT_VM_RELOAD_EMPTY ) and self:Clip1() == 0 and not self.Shotgun then
typev, tanim = self:ChooseAnimation( "reload_empty" )
else
typev, tanim = self:ChooseAnimation( "reload" )
end
local fac = 1
if self.Shotgun and self.ShellTime then
fac = self.ShellTime
end
self.AnimCycle = 0
if typev ~= TFA.Enum.ANIMATION_SEQ then
return self:SendViewModelAnim(tanim, fac, fac ~= 1)
else
return self:SendViewModelSeq(tanim, fac, fac ~= 1)
end
end
--[[
Function Name: ChooseReloadAnim
Syntax: self:ChooseReloadAnim().
Returns: Could we successfully find an animation? Which action?
Notes: Requires autodetection or otherwise the list of valid anims.
Purpose: Animation / Utility
]]
--
function SWEP:ChooseShotgunReloadAnim()
if not self:VMIV() then return end
if self:GetActivityEnabled( ACT_VM_RELOAD_SILENCED ) and self:GetSilenced() then
typev, tanim = self:ChooseAnimation( "reload_silenced" )
elseif self:GetActivityEnabled( ACT_VM_RELOAD_EMPTY ) and self.ShotgunEmptyAnim and self:Clip1() == 0 then
typev, tanim = self:ChooseAnimation( "reload_empty" )
elseif self.SequenceEnabled[ ACT_SHOTGUN_RELOAD_START ] then
typev, tanim = self:ChooseAnimation( "reload_shotgun_start" )
else
local _
_, tanim = self:ChooseIdleAnim()
return false, tanim
end
if typev ~= TFA.Enum.ANIMATION_SEQ then
return self:SendViewModelAnim(tanim)
else
return self:SendViewModelSeq(tanim)
end
end
function SWEP:ChooseShotgunPumpAnim()
if not self:VMIV() then return end
typev, tanim = self:ChooseAnimation( "reload_shotgun_finish" )
if typev ~= TFA.Enum.ANIMATION_SEQ then
return self:SendViewModelAnim(tanim)
else
return self:SendViewModelSeq(tanim)
end
end
--[[
Function Name: ChooseIdleAnim
Syntax: self:ChooseIdleAnim().
Returns: True, Which action?
Notes: Requires autodetection for full features.
Purpose: Animation / Utility
]]
--
function SWEP:ChooseIdleAnim()
if not self:VMIV() then return end
--if self.Idle_WithHeld then
-- self.Idle_WithHeld = nil
-- return
--end
if self.Idle_Mode ~= TFA.Enum.IDLE_BOTH and self.Idle_Mode ~= TFA.Enum.IDLE_ANI then
return
end
--self:ResetEvents()
typev, tanim = self:ChooseAnimation( "idle" )
if self:GetIronSights() then
if self.Sights_Mode == TFA.Enum.LOCOMOTION_LUA then
return self:ChooseFlatAnim()
else
return self:ChooseADSAnim()
end
elseif self:GetSprinting() and self.Sprint_Mode ~= TFA.Enum.LOCOMOTION_LUA then
return self:ChooseSprintAnim()
end
if self:GetActivityEnabled( ACT_VM_IDLE_SILENCED ) and self:GetSilenced() then
typev, tanim = self:ChooseAnimation( "idle_silenced" )
elseif ( self.Primary.ClipSize > 0 and self:Clip1() == 0 ) or ( self.Primary.ClipSize <= 0 and self:Ammo1() == 0 ) then--self:GetActivityEnabled( ACT_VM_IDLE_EMPTY ) and (self:Clip1() == 0) then
if self:GetActivityEnabled( ACT_VM_IDLE_EMPTY ) then
typev, tanim = self:ChooseAnimation( "idle_empty" )
else--if not self:GetActivityEnabled( ACT_VM_PRIMARYATTACK_EMPTY ) then
typev, tanim = self:ChooseAnimation( "idle" )
end
--else
-- return
--end
end
if typev ~= TFA.Enum.ANIMATION_SEQ then
return self:SendViewModelAnim(tanim)
else
return self:SendViewModelSeq(tanim)
end
end
function SWEP:ChooseFlatAnim()
if not self:VMIV() then return end
--self:ResetEvents()
typev, tanim = self:ChooseAnimation( "idle" )
if self:GetActivityEnabled( ACT_VM_IDLE_SILENCED ) and self:GetSilenced() then
typev, tanim = self:ChooseAnimation( "idle_silenced" )
elseif self:Clip1() == 0 then--self:GetActivityEnabled( ACT_VM_IDLE_EMPTY ) and (self:Clip1() == 0) then
typev, tanim = self:ChooseAnimation( "idle_empty" )
end
if typev ~= TFA.Enum.ANIMATION_SEQ then
return self:SendViewModelAnim(tanim, 0.000001)
else
return self:SendViewModelSeq(tanim, 0.000001)
end
end
function SWEP:ChooseADSAnim()
local a,b,c = self:PlayAnimation(self:GetStat("IronAnimation.loop"))
--self:SetNextIdleAnim(CurTime() + 1)
if not a then
a,b,c = self:ChooseFlatAnim()
a = false
end
return a,b,c
end
function SWEP:ChooseSprintAnim()
return self:PlayAnimation(self:GetStat("SprintAnimation.loop"))
end
--[[
Function Name: ChooseShootAnim
Syntax: self:ChooseShootAnim().
Returns: Could we successfully find an animation? Which action?
Notes: Requires autodetection or otherwise the list of valid anims.
Purpose: Animation / Utility
]]
--
function SWEP:ChooseShootAnim(ifp)
ifp = ifp or IsFirstTimePredicted()
if not self:VMIV() then return end
if self:GetIronSights() and ( self.Sights_Mode == TFA.Enum.LOCOMOTION_ANI or self.Sights_Mode == TFA.Enum.LOCOMOTION_HYBRID ) and self:GetStat("IronAnimation.shoot") then
if self.LuaShellEject then
self:MakeShellBridge(ifp)
end
return self:PlayAnimation(self:GetStat("IronAnimation.shoot"))
end
if not self.BlowbackEnabled or (not self:GetIronSights() and self.Blowback_Only_Iron) then
success = true
if self.LuaShellEject then
self:MakeShellBridge(ifp)
end
if self:GetActivityEnabled( ACT_VM_PRIMARYATTACK_SILENCED ) and self:GetSilenced() then
typev, tanim = self:ChooseAnimation( "shoot1_silenced" )
elseif self:Clip1() <= self.Primary.AmmoConsumption and self:GetActivityEnabled( ACT_VM_PRIMARYATTACK_EMPTY ) and self.Primary.ClipSize >= 1 and not self.ForceEmptyFireOff then
typev, tanim = self:ChooseAnimation( "shoot1_last" )
elseif self:Ammo1() <= self.Primary.AmmoConsumption and self:GetActivityEnabled( ACT_VM_PRIMARYATTACK_EMPTY ) and self.Primary.ClipSize < 1 and not self.ForceEmptyFireOff then
typev, tanim = self:ChooseAnimation( "shoot1_last" )
elseif self:Clip1() == 0 and self:GetActivityEnabled( ACT_VM_DRYFIRE ) and not self.ForceDryFireOff then
typev, tanim = self:ChooseAnimation( "shoot1_empty" )
elseif self.Akimbo and self:GetActivityEnabled( ACT_VM_SECONDARYATTACK ) and ((self.AnimCycle == 0 and not self.Akimbo_Inverted) or (self.AnimCycle == 1 and self.Akimbo_Inverted)) then
typev, tanim = self:ChooseAnimation( "shoot2" )
elseif self:GetIronSights() and self:GetActivityEnabled( ACT_VM_PRIMARYATTACK_1 ) then
typev, tanim = self:ChooseAnimation( "shoot1_is" )
else
typev, tanim = self:ChooseAnimation( "shoot1" )
end
if typev ~= TFA.Enum.ANIMATION_SEQ then
return self:SendViewModelAnim(tanim)
else
return self:SendViewModelSeq(tanim)
end
else
if game.SinglePlayer() and SERVER then
self:CallOnClient("BlowbackFull", "")
end
if ifp then
self:BlowbackFull(ifp)
end
self:MakeShellBridge(ifp)
self:SendViewModelAnim(ACT_VM_BLOWBACK)
return true, ACT_VM_IDLE
end
end
function SWEP:BlowbackFull()
if IsValid(self) then
self.BlowbackCurrent = 1
self.BlowbackCurrentRoot = 1
end
end
--[[
Function Name: ChooseSilenceAnim
Syntax: self:ChooseSilenceAnim( true if we're silencing, false for detaching the silencer).
Returns: Could we successfully find an animation? Which action?
Notes: Requires autodetection or otherwise the list of valid anims. This is played when you silence or unsilence a gun.
Purpose: Animation / Utility
]]
--
function SWEP:ChooseSilenceAnim(val)
if not self:VMIV() then return end
--self:ResetEvents()
typev, tanim = self:ChooseAnimation( "idle_silenced" )
success = false
if val then
if self:GetActivityEnabled( ACT_VM_ATTACH_SILENCER ) then
typev, tanim = self:ChooseAnimation( "silencer_attach" )
success = true
end
elseif self:GetActivityEnabled( ACT_VM_DETACH_SILENCER ) then
typev, tanim = self:ChooseAnimation( "silencer_detach" )
success = true
end
if not success then
local _
_, tanim = self:ChooseIdleAnim()
return false, tanim
end
if typev ~= TFA.Enum.ANIMATION_SEQ then
return self:SendViewModelAnim(tanim)
else
return self:SendViewModelSeq(tanim)
end
end
--[[
Function Name: ChooseDryFireAnim
Syntax: self:ChooseDryFireAnim().
Returns: Could we successfully find an animation? Which action?
Notes: Requires autodetection or otherwise the list of valid anims. set SWEP.ForceDryFireOff to false to properly use.
Purpose: Animation / Utility
]]
--
function SWEP:ChooseDryFireAnim()
if not self:VMIV() then return end
--self:ResetEvents()
typev, tanim = self:ChooseAnimation( "shoot1_empty" )
success = true
if self:GetActivityEnabled( ACT_VM_DRYFIRE_SILENCED ) and self:GetSilenced() and not self.ForceDryFireOff then
typev, tanim = self:ChooseAnimation( "shoot1_silenced_empty" )
--self:ChooseIdleAnim()
else
if self:GetActivityEnabled( ACT_VM_DRYFIRE ) and not self.ForceDryFireOff then
typev, tanim = self:ChooseAnimation( "shoot1_empty" )
else
success = false
local _
_, tanim = nil, nil
return success, tanim
end
end
if typev ~= TFA.Enum.ANIMATION_SEQ then
return self:SendViewModelAnim(tanim)
else
return self:SendViewModelSeq(tanim)
end
end
--[[THIRDPERSON]]
--These holdtypes are used in ironsights. Syntax: DefaultHoldType=NewHoldType
SWEP.IronSightHoldTypes = {
pistol = "revolver",
smg = "rpg",
grenade = "melee",
ar2 = "rpg",
shotgun = "ar2",
rpg = "rpg",
physgun = "physgun",
crossbow = "ar2",
melee = "melee2",
slam = "camera",
normal = "fist",
melee2 = "magic",
knife = "fist",
duel = "duel",
camera = "camera",
magic = "magic",
revolver = "revolver"
}
--These holdtypes are used while sprinting. Syntax: DefaultHoldType=NewHoldType
SWEP.SprintHoldTypes = {
pistol = "normal",
smg = "passive",
grenade = "normal",
ar2 = "passive",
shotgun = "passive",
rpg = "passive",
physgun = "normal",
crossbow = "passive",
melee = "normal",
slam = "normal",
normal = "normal",
melee2 = "melee",
knife = "fist",
duel = "normal",
camera = "slam",
magic = "normal",
revolver = "normal"
}
--These holdtypes are used in reloading. Syntax: DefaultHoldType=NewHoldType
SWEP.ReloadHoldTypes = {
pistol = "pistol",
smg = "smg",
grenade = "melee",
ar2 = "ar2",
shotgun = "shotgun",
rpg = "ar2",
physgun = "physgun",
crossbow = "crossbow",
melee = "pistol",
slam = "smg",
normal = "pistol",
melee2 = "pistol",
knife = "pistol",
duel = "duel",
camera = "pistol",
magic = "pistol",
revolver = "revolver"
}
--These holdtypes are used in reloading. Syntax: DefaultHoldType=NewHoldType
SWEP.CrouchHoldTypes = {
ar2 = "ar2",
smg = "smg",
rpg = "ar2"
}
SWEP.IronSightHoldTypeOverride = "" --This variable overrides the ironsights holdtype, choosing it instead of something from the above tables. Change it to "" to disable.
SWEP.SprintHoldTypeOverride = "" --This variable overrides the sprint holdtype, choosing it instead of something from the above tables. Change it to "" to disable.
SWEP.ReloadHoldTypeOverride = "" --This variable overrides the reload holdtype, choosing it instead of something from the above tables. Change it to "" to disable.
local dynholdtypecvar = GetConVar("sv_tfa_holdtype_dynamic")
SWEP.mht_old = ""
local mht
function SWEP:ProcessHoldType()
mht = self:GetStat("HoldType") or "ar2"
if mht ~= self.mht_old or not self.DefaultHoldType then
self.DefaultHoldType = mht
self.SprintHoldType = nil
self.IronHoldType = nil
self.ReloadHoldType = nil
self.CrouchHoldType = nil
end
self.mht_old = mht
if not self.SprintHoldType then
self.SprintHoldType = self.SprintHoldTypes[self.DefaultHoldType] or "passive"
if self.SprintHoldTypeOverride and self.SprintHoldTypeOverride ~= "" then
self.SprintHoldType = self.SprintHoldTypeOverride
end
end
if not self.IronHoldType then
self.IronHoldType = self.IronSightHoldTypes[self.DefaultHoldType] or "rpg"
if self.IronSightHoldTypeOverride and self.IronSightHoldTypeOverride ~= "" then
self.IronHoldType = self.IronSightHoldTypeOverride
end
end
if not self.ReloadHoldType then
self.ReloadHoldType = self.ReloadHoldTypes[self.DefaultHoldType] or "ar2"
if self.ReloadHoldTypeOverride and self.ReloadHoldTypeOverride ~= "" then
self.ReloadHoldType = self.ReloadHoldTypeOverride
end
end
if not self.SetCrouchHoldType then
self.SetCrouchHoldType = true
self.CrouchHoldType = self.CrouchHoldTypes[self.DefaultHoldType]
if self.CrouchHoldTypeOverride and self.CrouchHoldTypeOverride ~= "" then
self.CrouchHoldType = self.CrouchHoldTypeOverride
end
end
local curhold, targhold
curhold = self:GetHoldType()
targhold = self.DefaultHoldType
stat = self:GetStatus()
if dynholdtypecvar:GetBool() then
if self:OwnerIsValid() and self.Owner:Crouching() and self.CrouchHoldType then
targhold = self.CrouchHoldType
else
if self:GetIronSights() then
targhold = self.IronHoldType
end
if TFA.Enum.ReloadStatus[stat] then
targhold = self.ReloadHoldType
end
end
end
if self:GetSprinting() or TFA.Enum.HolsterStatus[stat] or self:IsSafety() then
targhold = self.SprintHoldType
end
if targhold ~= curhold then
self:SetHoldType(targhold)
end
end
|
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {
PlaceObj('AddTrait', {
'Trait', "Genius",
}),
},
Category = "Tick_FounderStageDone",
Effects = {},
Enabled = true,
Image = "UI/Messages/Events/15_artist.tga",
MainMapExclusive = false,
Prerequisites = {
PlaceObj('PickWorker', {
'ParentBuildingLabel', "ArtWorkshop",
'WorkerConditions', {},
}),
PlaceObj('SupplyMissionsEnabled', nil),
PlaceObj('IsMapEnvironment', {
'Negate', true,
'SelectedMapEnvironment', "Asteroid",
}),
},
ScriptDone = true,
Text = T(583874410580, --[[StoryBit Masterpiece Text]] "The piece impressed their peers so much that they talked the shy creator <DisplayName> into sharing more of their works. What they saw left little doubt in our minds that we have a prodigy on our hands.\n\nAlready making waves on the Earth art scene, offers for the originals are reaching mind-boggling sums.\n\nEffect: <DisplayName> has become a Genius"),
TextReadyForValidation = true,
TextsDone = true,
Title = T(707548984483, --[[StoryBit Masterpiece Title]] "Cydonia da Vinci"),
VoicedText = T(350183389237, --[[voice:narrator]] "A rather quiet employee at our Art Workshop blew everyone’s mind when they shared an original work."),
group = "Buildings",
id = "Masterpiece",
qa_info = PlaceObj('PresetQAInfo', {
data = {
{
action = "Modified",
time = 1625143633,
},
},
}),
PlaceObj('StoryBitReply', {
'Text', T(315370222735, --[[StoryBit Masterpiece Text]] "Share their work with the world. Let it be seen in galleries on Earth as well!"),
'OutcomeText', "custom",
'CustomOutcomeText', T(713853043409, --[[StoryBit Masterpiece CustomOutcomeText]] "colonists gain Morale"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Effects', {
PlaceObj('ForEachExecuteEffects', {
'Label', "Colonist",
'Filters', {},
'RandomCount', 20,
'Effects', {
PlaceObj('ModifyObject', {
'Prop', "base_morale",
'Amount', 10,
'Sols', 7200000,
'ModifyId', "Masterpiece",
}),
},
}),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(907704905816, --[[StoryBit Masterpiece Text]] "Sell the originals for the benefit of the colony."),
'OutcomeText', "custom",
'CustomOutcomeText', T(902679316362, --[[StoryBit Masterpiece CustomOutcomeText]] "get Funding for <sols(duration)> Sols"),
}),
PlaceObj('StoryBitParamSols', {
'Name', "duration",
'Value', 36000000,
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Enables', {
"Masterpiece_KillIn50Sols",
"Masterpiece_PeriodicFunding",
},
'Effects', {},
}),
PlaceObj('StoryBitReply', {
'Text', T(563534334966, --[[StoryBit Masterpiece Text]] "Encourage <DisplayName> to experiment in other areas. Imagine the possibilities!"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Enables', {
"Masterpiece_Research",
},
'Effects', {},
}),
})
|
--------------------------------------------------------------------------------
local Icon = {}
--------------------------------------------------------------------------------
function Icon:draw(options)
local icon = display.newImage(
options.parent,
options.path
)
if(options.disabled) then
icon.fill.effect = 'filter.desaturate'
icon.fill.effect.intensity = 0.8
end
icon.x = options.x
icon.y = options.y
if(options.maxSize) then
local heigthRatio = options.maxSize / icon.height
local widthRatio = options.maxSize / icon.width
local ratio = math.min(widthRatio, heigthRatio)
icon:scale(ratio, ratio)
end
return icon
end
--------------------------------------------------------------------------------
return Icon
|
local mixer_yatm_network = {
kind = "machine",
groups = {
machine_worker = 1,
energy_consumer = 1,
},
default_state = "off",
states = {
conflict = "yatm_machines:mixer_error",
error = "yatm_machines:mixer_error",
off = "yatm_machines:mixer_off",
on = "yatm_machines:mixer_on",
},
energy = {
passive_lost = 0,
capacity = 4000,
network_charge_bandwidth = 1000,
startup_threshold = 100,
},
}
function mixer_yatm_network:work(ctx)
return 0
end
yatm.devices.register_stateful_network_device({
basename = "yatm_machines:mixer",
description = "Mixer",
groups = {
cracky = 1,
item_interface_in = 1,
item_interface_out = 1,
fluid_interface_in = 1,
fluid_interface_out = 1,
yatm_energy_device = 1,
},
drop = mixer_yatm_network.states.off,
tiles = {
"yatm_mixer_top.off.png",
"yatm_mixer_bottom.png",
"yatm_mixer_side.off.png",
"yatm_mixer_side.off.png^[transformFX",
"yatm_mixer_back.png",
"yatm_mixer_front.off.png",
},
paramtype = "none",
paramtype2 = "facedir",
yatm_network = mixer_yatm_network,
}, {
error = {
tiles = {
"yatm_mixer_top.error.png",
"yatm_mixer_bottom.png",
"yatm_mixer_side.error.png",
"yatm_mixer_side.error.png^[transformFX",
"yatm_mixer_back.png",
"yatm_mixer_front.error.png",
},
},
on = {
tiles = {
"yatm_mixer_top.on.png",
"yatm_mixer_bottom.png",
"yatm_mixer_side.on.png",
"yatm_mixer_side.on.png^[transformFX",
"yatm_mixer_back.png",
{
name = "yatm_mixer_front.on.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.25
},
},
},
}
})
|
local FxControlHelper = require "fx_control_helper"
local fx_controller = FxControlHelper:new()
-- # Effekseer の設定
fx_controller:set_effect("vci_subitem_name")
fx_controller:disable_effect_loop()
-- # AudioClip の設定
fx_controller:set_sound("audio_clip_name")
fx_controller:set_sound_volume(0.5)
fx_controller:disable_sound_loop()
function onTriggerEnter(item, hit)
if item == "vci_subitem_name" then
fx_controller:play()
end
end
|
--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2019, TBOOX Open Source Group.
--
-- @author ruki
-- @file io.lua
--
-- load modules
local io = require("base/io")
local utils = require("base/utils")
local string = require("base/string")
local raise = require("sandbox/modules/raise")
local vformat = require("sandbox/modules/vformat")
-- define module
local sandbox_io = sandbox_io or {}
-- inherit some builtin interfaces
sandbox_io.flush = io.flush
sandbox_io.seek = io.seek
sandbox_io.read = io.read
sandbox_io.write = io.write
sandbox_io.stdin = io.stdin
sandbox_io.stderr = io.stderr
sandbox_io.stdout = io.stdout
sandbox_io.isatty = io.isatty
-- print file
function sandbox_io._print(self, ...)
-- check
assert(self._FILE)
-- print it
return self._FILE:write(vformat(...) .. "\n")
end
-- printf file
function sandbox_io._printf(self, ...)
-- check
assert(self._FILE)
-- printf it
return self._FILE:write(vformat(...))
end
-- gsub the given file and return replaced data
function sandbox_io.gsub(filepath, pattern, replace)
-- check
assert(filepath)
-- format it first
filepath = vformat(filepath)
-- replace all
local data, count, errors = io.gsub(filepath, pattern, replace)
if not data then
raise(errors)
end
-- ok
return data, count
end
-- open file
function sandbox_io.open(filepath, mode)
-- check
assert(filepath)
-- format it first
filepath = vformat(filepath)
-- open it
local file, errors = io.open(filepath, mode)
if not file then
raise(errors)
end
-- replace print with vformat
file.print = sandbox_io._print
file.printf = sandbox_io._printf
-- add writef with format
file.writef = sandbox_io._writef
-- ok?
return file
end
-- load object from the given file
function sandbox_io.load(filepath)
-- check
assert(filepath)
-- format it first
filepath = vformat(filepath)
-- done
local result, errors = io.load(filepath)
if not result then
raise(errors)
end
-- ok
return result
end
-- save object the the given filepath
function sandbox_io.save(filepath, object)
-- check
assert(filepath)
-- format it first
filepath = vformat(filepath)
-- done
local ok, errors = io.save(filepath, object)
if not ok then
raise(errors)
end
end
-- read all data from file
function sandbox_io.readfile(filepath)
-- check
assert(filepath)
-- format it first
filepath = vformat(filepath)
-- done
local result, errors = io.readfile(filepath)
if not result then
raise(errors)
end
-- ok
return result
end
-- write all data to file
function sandbox_io.writefile(filepath, data)
-- check
assert(filepath)
-- format it first
filepath = vformat(filepath)
-- done
local ok, errors = io.writefile(filepath, data)
if not ok then
raise(errors)
end
end
-- print line to file
function sandbox_io.print(filepath, ...)
sandbox_io.writefile(filepath, vformat(...) .. "\n")
end
-- print data to file
function sandbox_io.printf(filepath, ...)
sandbox_io.writefile(filepath, vformat(...))
end
-- printf file
function sandbox_io._printf(self, ...)
-- check
assert(self._FILE)
-- printf it
return self._FILE:write(vformat(...))
end
-- writef file
function sandbox_io._writef(self, ...)
-- check
assert(self._FILE)
-- printf it
return self._FILE:write(string.format(...))
end
-- cat the given file
function sandbox_io.cat(filepath, linecount)
-- check
assert(filepath)
-- format it first
filepath = vformat(filepath)
-- cat it
io.cat(filepath, linecount)
end
-- tail the given file
function sandbox_io.tail(filepath, linecount)
-- check
assert(filepath)
-- format it first
filepath = vformat(filepath)
-- tail it
io.tail(filepath, linecount)
end
-- return module
return sandbox_io
|
Hooks:PostHook(UpgradesTweakData, "init", "TIER5_UpgradesTweakData_init", function(self)
self.values.player.heisters_never_die = {
50,
100
}
self:add_definition_v2("player", "heisters_never_die", {1, 2})
self.values.player.dodge_T5_boost = {
0.4,
0.6
}
self:add_definition_v2("player", "dodge_T5_boost", {1, 2})
self.values.player.dodge_T5_boost = {
{
armor = 0.25,
stamina = 20
},
{
armor = 0.50,
stamina = 40
},
}
self:add_definition_v2("player", "dodge_T5_boost", {1, 2})
end)
|
local awful = require('awful')
local wibox = require('wibox')
local beautiful = require('beautiful')
local gears = require('gears')
local helpers = require('helpers')
local bling = require('bling')
local dpi = require('beautiful').xresources.apply_dpi
beautiful.init(gears.filesystem.get_configuration_dir() .. "deftheme.lua")
local img = wibox.widget {
image = gears.surface.load_uncached(gears.filesystem.get_configuration_dir() .. "icons/no_music.png"),
resize = true,
forced_height = dpi(100),
widget = wibox.widget.imagebox
}
local title_widget = wibox.widget {
font = "Sarasa Fixed K 15",
markup = 'No Title',
align = 'center',
valign = 'center',
ellipsize = 'middle',
forced_height = dpi(25),
widget = wibox.widget.textbox
}
local artist_widget = wibox.widget {
font = "Sarasa Fixed K 10",
markup = 'No Artist',
align = 'center',
valign = 'center',
ellipsize = 'center',
forced_height = dpi(20),
widget = wibox.widget.textbox
}
bling.signal.playerctl.enable()
awesome.connect_signal("bling::playerctl::title_artist_album",
function(title, artist, image)
title_widget:set_markup_silently('<span foreground="#FADE8F">' .. title .. '</span>')
artist_widget:set_markup_silently('<span foreground="#E75B81">' .. artist .. '</span>')
img:set_image(gears.surface.load_uncached(image))
end)
local play_cmd = function() awful.spawn.with_shell("playerctl play-pause") end
local prev_cmd = function() awful.spawn.with_shell("playerctl previous") end
local next_cmd = function() awful.spawn.with_shell("playerctl next") end
local play_icon = wibox.widget {
markup = helpers.colorize_text("", beautiful.xcolor4),
font = beautiful.icon_font_name .. "15",
align = 'center',
valign = 'center',
widget = wibox.widget.textbox()
}
local play_sym = wibox.widget {
play_icon,
forced_height = dpi(15),
forced_width = dpi(15),
widget = wibox.container.background
}
awesome.connect_signal("bling::playerctl::status", function(playing)
if playing then
play_icon.markup = helpers.colorize_text("", beautiful.xcolor4)
else
play_icon.markup = helpers.colorize_text("", beautiful.xcolor4)
end
end)
play_sym:buttons(gears.table.join(
awful.button({}, 1, function() play_cmd() end)))
play_sym:connect_signal("mouse::enter", function()
play_icon.markup = helpers.colorize_text(play_icon.text, beautiful.xforeground)
end)
play_sym:connect_signal("mouse::leave", function()
play_icon.markup = helpers.colorize_text(play_icon.text, beautiful.xcolor4)
end)
local prev_icon = wibox.widget {
markup = helpers.colorize_text("", beautiful.xcolor4),
font = beautiful.icon_font_name .. "15",
align = 'center',
valign = 'center',
widget = wibox.widget.textbox()
}
local prev_sym = wibox.widget {
prev_icon,
forced_height = dpi(15),
forced_width = dpi(15),
widget = wibox.container.background
}
prev_sym:buttons(gears.table.join(
awful.button({}, 1, function() prev_cmd() end)))
prev_sym:connect_signal("mouse::enter", function()
prev_icon.markup = helpers.colorize_text(prev_icon.text, beautiful.xforeground)
end)
prev_sym:connect_signal("mouse::leave", function()
prev_icon.markup = helpers.colorize_text(prev_icon.text, beautiful.xcolor4)
end)
local next_icon = wibox.widget {
markup = helpers.colorize_text("", beautiful.xcolor4),
font = beautiful.icon_font_name .. "15",
align = 'center',
valign = 'center',
widget = wibox.widget.textbox()
}
local next_sym = wibox.widget {
next_icon,
forced_height = dpi(15),
forced_width = dpi(15),
widget = wibox.container.background
}
next_sym:buttons(gears.table.join(
awful.button({}, 1, function() next_cmd() end)))
next_sym:connect_signal("mouse::enter", function()
next_icon.markup = helpers.colorize_text(next_icon.text, beautiful.xforeground)
end)
next_sym:connect_signal("mouse::leave", function()
next_icon.markup = helpers.colorize_text(next_icon.text, beautiful.xcolor4)
end)
local slider = wibox.widget {
forced_height = dpi(10),
bar_shape = gears.shape.rounded_bar,
shape = gears.shape.rounded_bar,
background_color = beautiful.stats_bg_color,
color = "#AE9895",
value = 25,
max_value = 100,
widget = wibox.widget.progressbar
}
awesome.connect_signal("bling::playerctl::position", function(pos, length)
slider.value = (pos/length) * 100
end)
local player = wibox.widget {
layout = wibox.layout.align.horizontal,
expand = "none",
nil,
{
{
{
{
{
title_widget,
artist_widget,
layout = wibox.layout.fixed.vertical
},
top = 10,
left = 25,
right = 25,
widget = wibox.container.margin
},
{
nil,
{
{
prev_sym,
play_sym,
next_sym,
spacing = dpi(40),
layout = wibox.layout.fixed.horizontal
},
top = dpi(10),
left = 25,
right = 25,
widget = wibox.container.margin
},
nil,
expand = "none",
layout = wibox.layout.align.horizontal
},
layout = wibox.layout.align.vertical
},
top = dpi(0),
bottom = dpi(10),
widget = wibox.container.margin
},
forced_height = 100,
layout = wibox.layout.align.vertical
},
nil
}
return {
player,
shape = helpers.rrect(beautiful.client_radius),
widget = wibox.container.background
}
|
----------------------------------------------------------------------------------------------------
-- The next group of functions extends the default lua table implementation
-- to include some additional useful methods.
--
-- @author Makoto
-- @release V3.0.0
----------------------------------------------------------------------------------------------------
local table = setmetatable({}, {__index = _G.table})
---
-- Returns the position found by searching for a matching value from an array.
-- @param array table array
-- @param value Search value
-- @return the index number if the value is found, or 0 if not found.
function table.indexOf(array, value)
for i, v in ipairs(array) do
if v == value then
return i
end
end
return 0
end
---
-- Same as indexOf, only for key values (slower)
-- Author:Nenad Katic
function table.keyOf(src, val)
for k, v in pairs(src) do
if v == val then
return k
end
end
return nil
end
function table.isEmpty(t)
if next(t) == nil then
return true
end
return false
end
---
-- Copy the table shallowly (i.e. do not create recursive copies of values)
-- @param src copy
-- @param dest (option)Destination
-- @return dest
function table.copy(src, dest)
dest = dest or {}
for i, v in pairs(src) do
dest[i] = v
end
return dest
end
---
-- Copy the table deeply (i.e. create recursive copies of values)
-- @param src copy
-- @param dest (option)Destination
-- @return dest
function table.deepCopy(src, dest)
dest = dest or {}
for k, v in pairs(src) do
if type(v) == "table" then
dest[k] = table.deepCopy(v)
else
dest[k] = v
end
end
return dest
end
---
-- Adds an element to the table if and only if the value did not already exist.
-- @param t table
-- @param o element
-- @return If it already exists, returns false. If it did not previously exist, returns true.
function table.insertIfAbsent(t, o)
if table.indexOf(t, o) > 0 then
return false
end
t[#t + 1] = o
return true
end
---
-- Adds an element to the table.
-- @param t table
-- @param o element
-- @return true
function table.insertElement(t, o)
t[#t + 1] = o
return true
end
---
-- Removes the element from the table.
-- If the element existed, then returns its index value.
-- If the element did not previously exist, then return 0.
-- @param t table
-- @param o element
-- @return index
function table.removeElement(t, o)
local i = table.indexOf(t, o)
if i > 0 then
table.remove(t, i)
end
return i
end
---
-- Inserts a given value through BinaryInsert into the table sorted by [, comp].
--
-- If 'comp' is given, then it must be a function that receives
-- two table elements, and returns true when the first is less
-- than the second, e.g. comp = function(a, b) return a > b end,
-- will give a sorted table, with the biggest value on position 1.
-- [, comp] behaves as in table.sort(table, value [, comp])
-- returns the index where 'value' was inserted
--
-- @param t table
-- @param value value
-- @param fcomp Compare function
-- @return index where 'value' was inserted
function table.bininsert(t, value, fcomp)
-- Initialise compare function
local fcomp = fcomp or function( a,b ) return a < b end
-- Initialise numbers
local iStart,iEnd,iMid,iState = 1,#t,1,0
-- Get insert position
while iStart <= iEnd do
-- calculate middle
iMid = math.floor( (iStart+iEnd)/2 )
-- compare
if fcomp( value,t[iMid] ) then
iEnd,iState = iMid - 1,0
else
iStart,iState = iMid + 1,1
end
end
table.insert( t,(iMid+iState),value )
return (iMid+iState)
end
return table
|
rocketturret = class:new()
function rocketturret:init(x, y, r)
--PHYSICS STUFF
self.x = x-1
self.y = y-15/16
self.width = 1
self.height = 15/16
self.static = true
self.active = true
self.category = 5
self.dir = "left"
self.mask = {true}
self.autodelete = true
--IMAGE STUFF
self.drawable = true
self.graphic = rocketturretimage
self.quad = rocketturretquad[1]
self.offsetX = 8
self.offsetY = 1
self.quadcenterX = 8
self.quadcenterY = 8
self.state = "normal"
self.statequadi = 1
self.timer = 0
self.animationdirection = "right"
self.r = r
self.on = true
self.outtable = {}
self.targetangle = false
self.targeted = false
self.angle = false
self.firing = false
end
local function unwrap(a)
while a < 0 do
a = a + (math.pi*2)
end
while a > (math.pi*2) do
a = a - (math.pi*2)
end
return a
end
local function angles(a1, a2)
local a1 = unwrap(a1)-math.pi
local a2 = unwrap(a2)-math.pi
local diff = a1-a2
if math.abs(diff) < math.pi then
return a1 > a2, diff
else
return diff < 0, diff
end
end
function rocketturret:update(dt)
if self.on and not (#objects["glados"] > 0 and not neurotoxin) and (not self.targeted) and (not self.firing) then
local closestplayer = 1 --find closest player
for i = 2, players do
local v = objects["player"][i]
if math.abs(self.x - v.x) < math.abs(self.x - objects["player"][closestplayer].x) then
closestplayer = i
end
end
local v = objects["player"][closestplayer]
if v.x+v.width/2 > self.x+self.width/2 then
self.animationdirection = "left"
self.dir = "right"
else
self.animationdirection = "right"
self.dir = "left"
end
local x1, y1, x2, y2 = (self.x+self.width/2), (self.y+self.height/2-3/16), (v.x+v.width/2), (v.y+v.height/2)
x2, y2 = x1+15, y1+(v.y-self.y)
if v.x+v.width/2 < self.x+self.width/2 then
x2 = x1-15
end
self.targetangle = math.atan2(x1-x2, y1-y2)
end
--buggy
if self.angle then
local pos, diff = angles(self.targetangle, self.angle)
if pos then
self.angle = self.angle + math.abs(diff)*3*dt
else
self.angle = self.angle - math.abs(diff)*3*dt
end
elseif self.targetangle then
self.angle = self.targetangle
end
if self.state == "ready" then
self.statequadi = 2
elseif self.state == "launch" then
self.statequadi = 3
elseif not self.on or (#objects["glados"] > 0 and not neurotoxin) then
self.statequadi = 4
else
self.statequadi = 1
end
self.quad = rocketturretquad[self.statequadi]
if (neurotoxin or #objects["glados"] == 0) and self.on and self.x > xscroll-1 and self.x < xscroll+width then
if self.state == "normal" then
self.timer = self.timer + dt
if self.timer > 3 then
self.state = "ready"
self.timer = 0
local closestplayer = 1 --find closest player
for i = 2, players do
local v = objects["player"][i]
if math.abs(self.x - v.x) < math.abs(self.x - objects["player"][closestplayer].x) then
closestplayer = i
end
end
self.targeted = objects["player"][closestplayer].y + -self.y
end
elseif self.state == "ready" then
self.timer = self.timer + dt
if self.timer > 0.8 then
playsound(boomsound)
self:launchrocket()
self.state = "launch"
self.timer = 0
self.targeted = false
end
elseif self.state == "launch" then
self.timer = self.timer + dt
if self.timer > 0.2 and (not self.firing) then
self.state = "normal"
self.timer = 0
end
end
end
end
function rocketturret:draw()
if self.angle and (neurotoxin or #objects["glados"] == 0) and self.on and self.x > xscroll-1 and self.x < xscroll+width then
local a = unwrap(self.angle)
if a > math.pi*1.5 then --weird bugs galore
a = a-math.pi*2
end
local cox, coy, side, tend, x, y = traceline(self.x+self.width/2, self.y+self.height/2-3/16, a)
if x then
--check if current block is a portal
local opp = "left"
if a > math.pi*1.25 then
elseif a > math.pi*.75 then
opp = "up"
elseif a > math.pi*0.25 then
opp = "right"
elseif a > -math.pi*.25 then
opp = "down"
end
local portalx, portaly, portalfacing, infacing = getPortal(cox, coy, opp)
-- if portalx or portaly then
-- love.graphics.setColor(101, 0, 0, 150)
-- else
love.graphics.setColor(101, 228, 255, 150)
-- end
love.graphics.setLineWidth(2)
love.graphics.setLineStyle("rough")
love.graphics.line(((self.x+self.width/2)-xscroll)*16*scale, ((self.y+self.height/2-3/16)-yscroll-8/16)*16*scale, (x-xscroll)*16*scale, (y-yscroll-8/16)*16*scale)
if portalx then
--let's just brute force this
local diffx, diffy = x-(cox-1), y-(coy-1)
local angle = a
if portalfacing == "left" then
portalx = portalx - 1
portaly = portaly - 1
if infacing == "left" then
angle = math.pi*2-a
elseif infacing == "right" then
portalx = portalx - 1
end
elseif portalfacing == "right" then
portalx = portalx - 1
portaly = portaly - 1
if infacing == "left" then
portalx = portalx + 1
elseif infacing == "right" then
angle = math.pi*2-a
end
elseif portalfacing == "down" then
if infacing == "left" then
diffx = -diffy
diffy = 0
angle = math.pi*1.5+a
elseif infacing == "right" then
portalx = portalx - 1
diffx = diffy
diffy = 0
angle = math.pi*.5+a
end
elseif portalfacing == "up" then
portaly = portaly - 1
portalx = portalx - 1
if infacing == "left" then
diffx = diffy
diffy = 0
angle = math.pi*.5+a
elseif infacing == "right" then
portalx = portalx + 1
diffx = -diffy
diffy = 0
angle = math.pi*1.5+a
end
end
if angle > math.pi*1.5 then --weird bugs galore
angle = angle-math.pi*2
end
if infacing ~= "up" or infacing ~= "down" then
local cox, coy, side, tend, x, y = traceline(portalx+diffx, portaly+diffy, angle)
love.graphics.setColor(101, 228, 255, 150)
love.graphics.line(((portalx+diffx)-xscroll)*16*scale, ((portaly+diffy)-yscroll-8/16)*16*scale, (x-xscroll)*16*scale, (y-yscroll-8/16)*16*scale)
end
end
end
end
end
function rocketturret:launchrocket()
local obj
if self.dir == "right" then
obj = turretrocket:new(self.x+12/16, self.y+1/16, self.targeted, self.dir)
else
obj = turretrocket:new(self.x, self.y+1/16, self.targeted, self.dir)
end
obj.parent = self
self.firing = true
table.insert(objects["turretrocket"], obj)
end
function rocketturret:input(t)
if t == "on" then
self.on = true
elseif t == "off" then
self.on = false
elseif t == "toggle" then
self.on = not self.on
end
end
function rocketturret:link()
if #self.r > 2 then
for j, w in pairs(outputs) do
for i, v in pairs(objects[w]) do
if tonumber(self.r[4]) == v.cox and tonumber(self.r[5]) == v.coy then
v:addoutput(self)
self.on = false
end
end
end
end
end
function rocketturret:leftcollide(a, b)
end
function rocketturret:rightcollide(a, b)
end
function rocketturret:passivecollide(a, b)
end
function rocketturret:globalcollide(a, b)
end
function rocketturret:floorcollide(a, b)
end
function rocketturret:ceilcollide(a, b)
end
function rocketturret:rocketready()
self.firing = false
end
-------ROCKET TURRET BULLET THING------
turretrocket = class:new()
function turretrocket:init(x, y, gg, dir)
--PHYSICS STUFF
self.x = x
self.y = y
self.speedy = gg
if dir == "right" then
self.speedx = 15
else
self.speedx = -15
end
self.width = 5/16
self.height = 5/16
self.static = false
self.active = true
self.category = 4
self.gravity = 0
self.rotation = 0
self.dir = dir
self.mask = {true,
false, false, false, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, false, true,
true, false, true, true, true,
false, true}
self.autodelete = true
self.emancipatecheck = true
--IMAGE STUFF
self.drawable = true
self.graphic = turretrocketimage
self.quad = turretrocketquad[1]
self.offsetX = 3
self.offsetY = 5
self.quadcenterX = 3
self.quadcenterY = 3
if self.dir == "right" then
self.animationdirection = "left"
else
self.animationdirection = "right"
end
end
function turretrocket:update(dt)
if self.rotation ~= 0 then
if math.abs(math.abs(self.rotation)-math.pi/2) < 0.1 then
self.rotation = -math.pi/2
else
self.rotation = 0
end
end
if self.delete then
self:callback()
return true
end
if self.speedx > 0 then
self.animationdirection = "left"
else
self.animationdirection = "right"
end
end
function turretrocket:hit(a, b, gelside)
if a == "tile" then
local x, y = b.cox, b.coy
if gelside and map[x][y]["gels"] and map[x][y]["gels"][gelside] == 1 then
if gelside == "left" or gelside == "right" then
self.speedx = -self.speedx
else
self.speedy = -self.speedy
end
return
else
local ti = 1
if ismaptile(x, y) and map[x][y][1] then ti = map[x][y][1] end
if (tilequads[ti].coinblock or (tilequads[ti].debris and blockdebrisquads[tilequads[ti].debris])) then -- hard block
destroyblock(x, y)
else
hitblock(x, y, {size=2})
end
self.delete = true
end
elseif a == "glados" then
self.delete = true
else
if mariohammerkill[a] then
b:shotted("right")
if a ~= "bowser" then
addpoints(firepoints[a], self.x, self.y)
end
end
self.delete = true
playsound(blockhitsound)
end
self:callback()
makepoof(self.x+self.width/2, self.y+self.height/2, "poof")
end
function turretrocket:emancipate()
if not self.delete then
table.insert(emancipateanimations, emancipateanimation:new(self.x, self.y, self.width, self.height, self.graphic, self.quad, self.speedx, self.speedy, self.rotation, self.offsetX, self.offsetY, self.quadcenterX, self.quadcenterY))
self.delete = true
self.drawable = false
self:callback()
end
end
function turretrocket:globalcollide(a, b)
return false
end
function turretrocket:leftcollide(a, b)
if self:globalcollide(a, b) then
return false
end
self:hit(a, b, "right")
return false
end
function turretrocket:rightcollide(a, b)
if self:globalcollide(a, b) then
return false
end
self:hit(a, b, "left")
return false
end
function turretrocket:floorcollide(a, b)
if self:globalcollide(a, b) then
return false
end
self:hit(a, b, "top")
return false
end
function turretrocket:ceilcollide(a, b)
if self:globalcollide(a, b) then
return false
end
self:hit(a, b, "bottom")
return false
end
function turretrocket:passivecollide(a, b)
if self:globalcollide(a, b) then
return false
end
self:hit(a, b)
return false
end
function turretrocket:autodeleted()
self:callback()
end
function turretrocket:callback()
if self.parent and not self.calledback then
self.parent:rocketready()
self.calledback = true
end
end
|
local TableSetup = [[
local action = {}
for i = 1, cases do
action[-i] = function() return i end
end
local function default() end
]]
local cases = {
TableIndex = {
setup = TableSetup,
action = ";(action[case] or default)()",
},
MetaTable = {
setup = TableSetup..[[
setmetatable(action, {__index = function () return default end})
]],
action = "action[case]()",
},
NestedIf = {
setup = [[
local action = {[=[
local case = ...
if case==-1 then
]=]}
for i = 2, cases do
action[i] = "elseif case==-"..i.." then return "..i
end
action[cases+1] = "end"
action = assert(load(table.concat(action, "\n"), "t"))
]],
action = "action(case)",
},
NumericFor = {
setup = [[
local function action(case)
for i = -1, -cases, -1 do
if case == i then return -i end
end
end
]],
action = "action(case)",
},
}
for id, case in pairs(cases) do
case.test = [[
local case = -(1+_ITERATION_%range)
]]..case.action..[[
]]
end
return {
id = "action",
name = "Action Switch",
warmup = true,
repeats = 2e5,
variables = {
cases = { min=4,max=20 },
range = { min=8,max=40 },
},
cases = cases
}, {
id = "returnval",
name = "Value Selection",
repeats = 1e4,
nocollect = true,
setup = [[
local allchars = {}
for i=0, 255 do
allchars[i] = string.char(i)
end
local kind
]],
cases = {
LogicOr = {
test = [[
for _, char in ipairs(allchars) do
if char == 'a' or
char == 'b' or
char == 'c' or
char == 'd' or
char == 'e' or
char == 'f' or
char == 'g' or
char == 'h' or
char == 'i' or
char == 'j' or
char == 'k' or
char == 'l' or
char == 'm' or
char == 'n' or
char == 'o' or
char == 'p' or
char == 'q' or
char == 'r' or
char == 's' or
char == 't' or
char == 'u' or
char == 'v' or
char == 'w' or
char == 'x' or
char == 'y' or
char == 'z' then
kind = "lower"
elseif char == '0' or
char == '1' or
char == '2' or
char == '3' or
char == '4' or
char == '5' or
char == '6' or
char == '7' or
char == '8' or
char == '9' then
kind = "digit"
end
kind = "unknown"
end
]],
},
NestedIf = {
test = [[
for _, char in ipairs(allchars) do
if char == 'a' then kind = "lower"
elseif char == 'b' then kind = "lower"
elseif char == 'c' then kind = "lower"
elseif char == 'd' then kind = "lower"
elseif char == 'e' then kind = "lower"
elseif char == 'f' then kind = "lower"
elseif char == 'g' then kind = "lower"
elseif char == 'h' then kind = "lower"
elseif char == 'i' then kind = "lower"
elseif char == 'j' then kind = "lower"
elseif char == 'k' then kind = "lower"
elseif char == 'l' then kind = "lower"
elseif char == 'm' then kind = "lower"
elseif char == 'n' then kind = "lower"
elseif char == 'o' then kind = "lower"
elseif char == 'p' then kind = "lower"
elseif char == 'q' then kind = "lower"
elseif char == 'r' then kind = "lower"
elseif char == 's' then kind = "lower"
elseif char == 't' then kind = "lower"
elseif char == 'u' then kind = "lower"
elseif char == 'v' then kind = "lower"
elseif char == 'w' then kind = "lower"
elseif char == 'x' then kind = "lower"
elseif char == 'y' then kind = "lower"
elseif char == 'z' then kind = "lower"
elseif char == '0' then kind = "digit"
elseif char == '1' then kind = "digit"
elseif char == '2' then kind = "digit"
elseif char == '3' then kind = "digit"
elseif char == '4' then kind = "digit"
elseif char == '5' then kind = "digit"
elseif char == '6' then kind = "digit"
elseif char == '7' then kind = "digit"
elseif char == '8' then kind = "digit"
elseif char == '9' then kind = "digit" end
kind = "unknown"
end
]],
},
TableIndex = {
setup = [[
local allchars = {}
for i=0, 255 do
allchars[i] = string.char(i)
end
local kind
local KindOf = {
['a'] = "lower",
['b'] = "lower",
['c'] = "lower",
['d'] = "lower",
['e'] = "lower",
['f'] = "lower",
['g'] = "lower",
['h'] = "lower",
['i'] = "lower",
['j'] = "lower",
['k'] = "lower",
['l'] = "lower",
['m'] = "lower",
['n'] = "lower",
['o'] = "lower",
['p'] = "lower",
['q'] = "lower",
['r'] = "lower",
['s'] = "lower",
['t'] = "lower",
['u'] = "lower",
['v'] = "lower",
['w'] = "lower",
['x'] = "lower",
['y'] = "lower",
['z'] = "lower",
['0'] = "digit",
['1'] = "digit",
['2'] = "digit",
['3'] = "digit",
['4'] = "digit",
['5'] = "digit",
['6'] = "digit",
['7'] = "digit",
['8'] = "digit",
['9'] = "digit",
}
]],
test = [[
for _, char in ipairs(allchars) do
kind = KindOf[tag] or "unknown"
end
]],
},
}
}
|
-- Prosody IM
-- Copyright (C) 2012-2014 Florian Zeitz
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- luacheck: ignore 431/log
module:set_global();
local new_uuid = require "util.uuid".generate;
local formdecode = require "util.http".formdecode;
local add_task = require "util.timer".add_task;
local add_filter = require "util.filters".add_filter;
local sha1 = require "util.hashes".sha1;
local base64 = require "util.encodings".base64.encode;
local st = require "util.stanza";
local parse_xml = require "util.xml".parse;
local contains_token = require "util.http".contains_token;
local portmanager = require "core.portmanager";
local sm_destroy_session = require"core.sessionmanager".destroy_session;
local log = module._log;
local websocket_frames = require"net.websocket.frames";
local parse_frame = websocket_frames.parse;
local build_frame = websocket_frames.build;
local build_close = websocket_frames.build_close;
local parse_close = websocket_frames.parse_close;
local t_concat = table.concat;
local stream_close_timeout = module:get_option_number("c2s_close_timeout", 5);
local consider_websocket_secure = module:get_option_boolean("consider_websocket_secure");
local cross_domain = module:get_option_set("cross_domain_websocket", {});
if cross_domain:contains("*") or cross_domain:contains(true) then
cross_domain = true;
end
local function check_origin(origin)
if cross_domain == true then
return true;
end
return cross_domain:contains(origin);
end
local xmlns_framing = "urn:ietf:params:xml:ns:xmpp-framing";
local xmlns_streams = "http://etherx.jabber.org/streams";
local xmlns_client = "jabber:client";
local stream_xmlns_attr = {xmlns='urn:ietf:params:xml:ns:xmpp-streams'};
module:depends("c2s")
local sessions = module:shared("c2s/sessions");
local c2s_listener = portmanager.get_service("c2s").listener;
--- Session methods
local function session_open_stream(session, from, to)
local attr = {
xmlns = xmlns_framing,
["xml:lang"] = "en",
version = "1.0",
id = session.streamid or "",
from = from or session.host, to = to,
};
if session.stream_attrs then
session:stream_attrs(from, to, attr)
end
session.send(st.stanza("open", attr));
end
local function session_close(session, reason)
local log = session.log or log;
if session.conn then
if session.notopen then
session:open_stream();
end
if reason then -- nil == no err, initiated by us, false == initiated by client
local stream_error = st.stanza("stream:error");
if type(reason) == "string" then -- assume stream error
stream_error:tag(reason, {xmlns = 'urn:ietf:params:xml:ns:xmpp-streams' });
elseif type(reason) == "table" then
if reason.condition then
stream_error:tag(reason.condition, stream_xmlns_attr):up();
if reason.text then
stream_error:tag("text", stream_xmlns_attr):text(reason.text):up();
end
if reason.extra then
stream_error:add_child(reason.extra);
end
elseif reason.name then -- a stanza
stream_error = reason;
end
end
log("debug", "Disconnecting client, <stream:error> is: %s", tostring(stream_error));
session.send(stream_error);
end
session.send(st.stanza("close", { xmlns = xmlns_framing }));
function session.send() return false; end
-- luacheck: ignore 422/reason
-- FIXME reason should be handled in common place
local reason = (reason and (reason.name or reason.text or reason.condition)) or reason;
session.log("debug", "c2s stream for %s closed: %s", session.full_jid or ("<"..session.ip..">"), reason or "session closed");
-- Authenticated incoming stream may still be sending us stanzas, so wait for </stream:stream> from remote
local conn = session.conn;
if reason == nil and not session.notopen and session.type == "c2s" then
-- Grace time to process data from authenticated cleanly-closed stream
add_task(stream_close_timeout, function ()
if not session.destroyed then
session.log("warn", "Failed to receive a stream close response, closing connection anyway...");
sm_destroy_session(session, reason);
conn:write(build_close(1000, "Stream closed"));
conn:close();
end
end);
else
sm_destroy_session(session, reason);
conn:write(build_close(1000, "Stream closed"));
conn:close();
end
end
end
--- Filters
local function filter_open_close(data)
if not data:find(xmlns_framing, 1, true) then return data; end
local oc = parse_xml(data);
if not oc then return data; end
if oc.attr.xmlns ~= xmlns_framing then return data; end
if oc.name == "close" then return "</stream:stream>"; end
if oc.name == "open" then
oc.name = "stream:stream";
oc.attr.xmlns = nil;
oc.attr["xmlns:stream"] = xmlns_streams;
return oc:top_tag();
end
return data;
end
function handle_request(event)
local request, response = event.request, event.response;
local conn = response.conn;
local query = request.url.query;
-- end create session
conn.starttls = false; -- Prevent mod_tls from believing starttls can be done
if not request.headers.sec_websocket_key then
response.headers.content_type = "text/html";
return [[<!DOCTYPE html><html><head><title>Websocket</title></head><body>
<p>It works! Now point your WebSocket client to this URL to connect to Prosody.</p>
</body></html>]];
end
local wants_xmpp = contains_token(request.headers.sec_websocket_protocol or "", "xmpp");
if not wants_xmpp then
module:log("debug", "Client didn't want to talk XMPP, list of protocols was %s", request.headers.sec_websocket_protocol or "(empty)");
return 501;
end
if not check_origin(request.headers.origin or "") then
module:log("debug", "Origin %s is not allowed by 'cross_domain_websocket' [ %s ]", request.headers.origin or "(missing header)", cross_domain);
return 403;
end
local function websocket_close(code, message)
conn:write(build_close(code, message));
conn:close();
end
local dataBuffer;
local function handle_frame(frame)
local opcode = frame.opcode;
local length = frame.length;
module:log("debug", "Websocket received frame: opcode=%0x, %i bytes", frame.opcode, #frame.data);
-- Error cases
if frame.RSV1 or frame.RSV2 or frame.RSV3 then -- Reserved bits non zero
websocket_close(1002, "Reserved bits not zero");
return false;
end
if opcode == 0x8 then -- close frame
if length == 1 then
websocket_close(1002, "Close frame with payload, but too short for status code");
return false;
elseif length >= 2 then
local status_code = parse_close(frame.data)
if status_code < 1000 then
websocket_close(1002, "Closed with invalid status code");
return false;
elseif ((status_code > 1003 and status_code < 1007) or status_code > 1011) and status_code < 3000 then
websocket_close(1002, "Closed with reserved status code");
return false;
end
end
end
if opcode >= 0x8 then
if length > 125 then -- Control frame with too much payload
websocket_close(1002, "Payload too large");
return false;
end
if not frame.FIN then -- Fragmented control frame
websocket_close(1002, "Fragmented control frame");
return false;
end
end
if (opcode > 0x2 and opcode < 0x8) or (opcode > 0xA) then
websocket_close(1002, "Reserved opcode");
return false;
end
if opcode == 0x0 and not dataBuffer then
websocket_close(1002, "Unexpected continuation frame");
return false;
end
if (opcode == 0x1 or opcode == 0x2) and dataBuffer then
websocket_close(1002, "Continuation frame expected");
return false;
end
-- Valid cases
if opcode == 0x0 then -- Continuation frame
dataBuffer[#dataBuffer+1] = frame.data;
elseif opcode == 0x1 then -- Text frame
dataBuffer = {frame.data};
elseif opcode == 0x2 then -- Binary frame
websocket_close(1003, "Only text frames are supported");
return;
elseif opcode == 0x8 then -- Close request
websocket_close(1000, "Goodbye");
return;
elseif opcode == 0x9 then -- Ping frame
frame.opcode = 0xA;
frame.MASK = false; -- Clients send masked frames, servers don't, see #1484
conn:write(build_frame(frame));
return "";
elseif opcode == 0xA then -- Pong frame, MAY be sent unsolicited, eg as keepalive
return "";
else
log("warn", "Received frame with unsupported opcode %i", opcode);
return "";
end
if frame.FIN then
local data = t_concat(dataBuffer, "");
dataBuffer = nil;
return data;
end
return "";
end
conn:setlistener(c2s_listener);
c2s_listener.onconnect(conn);
local session = sessions[conn];
-- Use upstream IP if a HTTP proxy was used
-- See mod_http and #540
session.ip = request.ip;
session.secure = consider_websocket_secure or session.secure;
session.websocket_request = request;
session.open_stream = session_open_stream;
session.close = session_close;
local params = formdecode(query);
session["auth_token"] = query and params.token or nil;
local frameBuffer = "";
add_filter(session, "bytes/in", function(data)
local cache = {};
frameBuffer = frameBuffer .. data;
local frame, length = parse_frame(frameBuffer);
while frame do
frameBuffer = frameBuffer:sub(length + 1);
local result = handle_frame(frame);
if not result then return; end
cache[#cache+1] = filter_open_close(result);
frame, length = parse_frame(frameBuffer);
end
return t_concat(cache, "");
end);
add_filter(session, "stanzas/out", function(stanza)
stanza = st.clone(stanza);
local attr = stanza.attr;
attr.xmlns = attr.xmlns or xmlns_client;
if stanza.name:find("^stream:") then
attr["xmlns:stream"] = attr["xmlns:stream"] or xmlns_streams;
end
return stanza;
end, -1000);
add_filter(session, "bytes/out", function(data)
return build_frame({ FIN = true, opcode = 0x01, data = tostring(data)});
end);
response.status_code = 101;
response.headers.upgrade = "websocket";
response.headers.connection = "Upgrade";
response.headers.sec_webSocket_accept = base64(sha1(request.headers.sec_websocket_key .. "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
response.headers.sec_webSocket_protocol = "xmpp";
session.log("debug", "Sending WebSocket handshake");
return "";
end
local function keepalive(event)
local session = event.session;
if session.open_stream == session_open_stream then
return session.conn:write(build_frame({ opcode = 0x9, FIN = true }));
end
end
module:hook("c2s-read-timeout", keepalive, -0.9);
module:depends("http");
module:provides("http", {
name = "websocket";
default_path = "xmpp-websocket";
route = {
["GET"] = handle_request;
["GET /"] = handle_request;
};
});
function module.add_host(module)
module:hook("c2s-read-timeout", keepalive, -0.9);
if cross_domain ~= true then
local url = require "socket.url";
local ws_url = module:http_url("websocket", "xmpp-websocket");
local url_components = url.parse(ws_url);
-- The 'Origin' consists of the base URL without path
url_components.path = nil;
local this_origin = url.build(url_components);
local local_cross_domain = module:get_option_set("cross_domain_websocket", { this_origin });
if local_cross_domain:contains(true) then
module:log("error", "cross_domain_websocket = true only works in the global section");
return;
end
-- Don't add / remove something added by another host
-- This might be weird with random load order
local_cross_domain:exclude(cross_domain);
cross_domain:include(local_cross_domain);
module:log("debug", "cross_domain = %s", tostring(cross_domain));
function module.unload()
cross_domain:exclude(local_cross_domain);
end
end
end
|
local kong_auth_pep_common = require "gluu.kong-common"
local path_wildcard_tree = require"gluu.path-wildcard-tree"
local pl_tablex = require "pl.tablex"
local logic = require "rucciva.json_logic"
local array_mt = {}
--- Utility function for json logic. Check value is array or not
-- @param tab: Any type of data
local function is_array(tab)
return getmetatable(tab) == array_mt
end
--- Utility function for json logic. Set metadata to array value
-- @param tab: Array values
local function mark_as_array(tab)
return setmetatable(tab, array_mt)
end
--- Apply json logic
-- @param lgc: Json rules
-- @param data: Data which you want to validate with lgc
-- @param option: Extra options example: is_array
local function logic_apply(lgc, data, options)
if type(options) ~= 'table' or options == nil then
options = {}
end
options.is_array = is_array
options.mark_as_array = mark_as_array
return logic.apply(lgc, data, options)
end
local hooks = {}
local function strip_method(path)
end
function hooks.no_token_protected_path()
-- no pending cache state at the moment, may use PDK directly
kong.response.exit(401, { message = "Missed OAuth token" })
end
function hooks.build_cache_key(method, path, _, scopes)
-- we may disable access cache just by returning nothing
-- in this case proxy will always check the protection document against scopes
-- IMO (altexy) cache will be faster then verify protection document every time
path = path or ""
local t = {
method,
":",
path,
}
for i = 1, #scopes do
t[#t + 1] = ":"
t[#t + 1] = scopes[i]
end
return table.concat(t)
end
local function match_named_captures(scope_captures, path_captures)
local ret = false
local no_named_capture = true
for k,v in pairs(scope_captures) do
if type(k) == "string" then
local pc_number = k:match("^PC([1-9])$")
if pc_number then
no_named_capture = false
kong.log.debug("PC", pc_number, "= [", v, "], path capture = [",path_captures[tonumber(pc_number)], "]")
if path_captures[tonumber(pc_number)] ~= v then
return false, no_named_capture
end
ret = true, no_named_capture
end
end
end
kong.log.debug("match_named_captures() return ", ret)
return ret, no_named_capture
end
--- Check JSON expression
-- @param self: Kong plugin object instance
-- @param conf
-- @param protected_path
-- @param method
-- @param scope_expression: example: { rule = { ["or"] = { { var = 0 }, { var = 1 }, { ["!"] = { { var = 2 } } } } }, data = { "admin", "hrr", "employee" } }
-- @param token_scopes: Array of scopes example: { "admin", "hrr" }
-- @return true or false
function hooks.is_access_granted(self, conf, protected_path, method, scope_expression, token_scopes, _, path_captures)
scope_expression = scope_expression or {}
local data = {}
local scope_expression_data = scope_expression.data
for i = 1, #scope_expression_data do
local scope = scope_expression_data[i]
kong.log.debug(scope)
if scope:sub(1,1) == "^" then
local matched = false
for k = 1, #token_scopes do
kong.log.debug(token_scopes[k])
local scope_captures, err = ngx.re.match(token_scopes[k], scope, "jo")
if not scope_captures and err then
kong.log.error(err)
break
end
if scope_captures then
kong.log.debug("scope_captures")
if not path_captures then
kong.log.debug("no path captures, match")
matched = true
break
end
-- the whole match is always returned as scope_captures[0]
-- the captures are returned as scope_captures[1] ... scope_captures[N]
-- if no capturing group(s) present we use whole match, otherwise only captures
if not scope_captures[1] then
kong.log.debug("no scope captures")
scope_captures[1] = scope_captures[0]
end
-- make it Lua array, index from 1
scope_captures[0] = nil
local named_capture_matched, no_named_capture = match_named_captures(scope_captures, path_captures)
if named_capture_matched or no_named_capture then
matched = true
break
end
end
end
kong.log.debug("data[#data + 1]=", matched)
data[#data + 1] = matched
else
data[#data + 1] = pl_tablex.find(token_scopes, scope) and true or false
end
end
local result = logic_apply(scope_expression.rule, mark_as_array(data))
return result
end
function hooks.get_scope_expression(config)
return config.oauth_scope_expression
end
return function(self, conf)
kong_auth_pep_common.access_pep_handler(self, conf, hooks)
end
|
local list = { { val = 1 }, { val = 4 }, { val = 2 } }
table.sort( list,
function( item1, item2 )
return item1.val > item2.val
end
)
for index, val in pairs( list ) do
print( index, val.val )
end
|
local modemPer = peripheral.find("modem")
modemPer.closeAll() --close previously open channels
modemPer.open(0)
modemPer.open(1)
while true do
local cases = {
[87] = "forward", -- w
[83] = "back", -- s
[65] = "turnLeft", -- a
[68] = "turnRight", -- d
[81] = "up", -- q
[90] = "down", -- z
[69] = "dig", -- e
[82] = "digUp", -- r
[70] = "digDown",-- f
[71] = "exit" -- g
}
local key = cases[({os.pullEvent("key")})[2]]
modemPer.transmit(0,1,key)
if key == "exit" then
print("bye")
break
end
end
modemPer.closeAll() --close previously open channels
|
-- this file is a very simple lua file
function test()
if true then
io.write("test\n")
end
end
for i=1,10 do
io.write("test"..i.."\n")
end
io.stdout:flush()
|
--[[
Copyright (c) 2021-2022 Jason Morley, Tom Sutcliffe
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
_ENV = module()
local fmt = string.format
local sibosyscalls
codes_er5 = {
[0x00] = "Addr",
[0x01] = "Asc",
[0x02] = "IllegalFuncOpCode",
[0x03] = "Count",
[0x04] = "Day",
[0x05] = "Dow",
[0x06] = "Eof",
[0x07] = "Err",
[0x08] = "Exist",
[0x09] = "Find",
[0x0A] = "Get",
[0x0B] = "Ioa",
[0x0C] = "Iow",
[0x0D] = "IoOpen",
[0x0E] = "IoWrite",
[0x0F] = "IoRead",
[0x10] = "IoClose",
[0x11] = "IoWait",
[0x12] = "Hour",
[0x13] = "Key",
[0x14] = "Len",
[0x15] = "Loc",
[0x16] = "Minute",
[0x17] = "Month",
[0x18] = "PeekB",
[0x19] = "PeekW",
[0x1A] = "Pos",
[0x1B] = "IllegalFuncOpCode",
[0x1C] = "Second",
[0x1D] = "IllegalFuncOpCode",
[0x1E] = "Year",
[0x1F] = "SAddr",
[0x20] = "Week",
[0x21] = "IoSeek",
[0x22] = "Kmod",
[0x23] = "KeyA",
[0x24] = "KeyC",
[0x25] = "IoOpenUnique",
[0x26] = "gCreate",
[0x27] = "gCreateBit",
[0x28] = "gLoadBit",
[0x29] = "gLoadFont",
[0x2A] = "gRank",
[0x2B] = "gIdentity",
[0x2C] = "gX",
[0x2D] = "gY",
[0x2E] = "gWidth",
[0x2F] = "gHeight",
[0x30] = "gOriginX",
[0x31] = "gOriginY",
[0x32] = "gTWidth",
[0x33] = "gPrintClip",
[0x34] = "TestEvent",
[0x35] = "IllegalFuncOpCode",
[0x36] = "Menu",
[0x37] = "Dialog",
[0x38] = "Alert",
[0x39] = "gCreateEnhanced",
[0x3A] = "MenuWithMemory",
[0x3B] = "IllegalFuncOpCode",
[0x3C] = "IllegalFuncOpCode",
[0x3D] = "IllegalFuncOpCode",
[0x3E] = "IllegalFuncOpCode",
[0x3F] = "IllegalFuncOpCode",
[0x40] = "Days",
[0x41] = "IAbs",
[0x42] = "IntLong",
[0x43] = "PeekL",
[0x44] = "Space",
[0x45] = "DateToSecs",
[0x46] = "IllegalFuncOpCode",
[0x47] = "IllegalFuncOpCode",
[0x48] = "IllegalFuncOpCode",
[0x49] = "IllegalFuncOpCode",
[0x4A] = "IllegalFuncOpCode",
[0x4B] = "Alloc",
[0x4C] = "ReAlloc",
[0x4D] = "AdjustAlloc",
[0x4E] = "LenAlloc",
[0x4F] = "Ioc",
[0x50] = "Uadd",
[0x51] = "Usub",
[0x52] = "IoCancel",
[0x53] = "IllegalFuncOpCode",
[0x54] = "FindField",
[0x55] = "Bookmark",
[0x56] = "GetEventC",
[0x57] = "InTrans",
[0x58] = "mPopup",
[0x59] = "IllegalFuncOpCode",
[0x5A] = "IllegalFuncOpCode",
[0x5B] = "IllegalFuncOpCode",
[0x5C] = "IllegalFuncOpCode",
[0x5D] = "IllegalFuncOpCode",
[0x5E] = "IllegalFuncOpCode",
[0x5F] = "IllegalFuncOpCode",
[0x60] = "IllegalFuncOpCode",
[0x61] = "IllegalFuncOpCode",
[0x62] = "IllegalFuncOpCode",
[0x63] = "IllegalFuncOpCode",
[0x64] = "IllegalFuncOpCode",
[0x65] = "IllegalFuncOpCode",
[0x66] = "IllegalFuncOpCode",
[0x67] = "IllegalFuncOpCode",
[0x68] = "IllegalFuncOpCode",
[0x69] = "IllegalFuncOpCode",
[0x6A] = "IllegalFuncOpCode",
[0x6B] = "IllegalFuncOpCode",
[0x6C] = "IllegalFuncOpCode",
[0x6D] = "IllegalFuncOpCode",
[0x6E] = "IllegalFuncOpCode",
[0x6F] = "IllegalFuncOpCode",
[0x70] = "IllegalFuncOpCode",
[0x71] = "IllegalFuncOpCode",
[0x72] = "IllegalFuncOpCode",
[0x73] = "IllegalFuncOpCode",
[0x74] = "IllegalFuncOpCode",
[0x75] = "IllegalFuncOpCode",
[0x76] = "IllegalFuncOpCode",
[0x77] = "IllegalFuncOpCode",
[0x78] = "IllegalFuncOpCode",
[0x79] = "IllegalFuncOpCode",
[0x7A] = "IllegalFuncOpCode",
[0x7B] = "IllegalFuncOpCode",
[0x7C] = "IllegalFuncOpCode",
[0x7D] = "IllegalFuncOpCode",
[0x7E] = "IllegalFuncOpCode",
[0x7F] = "IllegalFuncOpCode",
[0x80] = "Abs",
[0x81] = "ACos",
[0x82] = "ASin",
[0x83] = "ATan",
[0x84] = "Cos",
[0x85] = "Deg",
[0x86] = "Exp",
[0x87] = "Flt",
[0x88] = "Intf",
[0x89] = "Ln",
[0x8A] = "Log",
[0x8B] = "PeekF",
[0x8C] = "Pi",
[0x8D] = "Rad",
[0x8E] = "Rnd",
[0x8F] = "Sin",
[0x90] = "Sqr",
[0x91] = "Tan",
[0x92] = "Val",
[0x93] = "Max",
[0x94] = "Mean",
[0x95] = "Min",
[0x96] = "Std",
[0x97] = "Sum",
[0x98] = "Var",
[0x99] = "Eval",
[0x9A] = "IllegalFuncOpCode",
[0x9B] = "IllegalFuncOpCode",
[0x9C] = "IllegalFuncOpCode",
[0x9D] = "IllegalFuncOpCode",
[0x9E] = "IllegalFuncOpCode",
[0x9F] = "IllegalFuncOpCode",
[0xA0] = "IllegalFuncOpCode",
[0xA1] = "IllegalFuncOpCode",
[0xA2] = "IllegalFuncOpCode",
[0xA3] = "IllegalFuncOpCode",
[0xA4] = "IllegalFuncOpCode",
[0xA5] = "IllegalFuncOpCode",
[0xA6] = "IllegalFuncOpCode",
[0xA7] = "IllegalFuncOpCode",
[0xA8] = "IllegalFuncOpCode",
[0xA9] = "IllegalFuncOpCode",
[0xAA] = "IllegalFuncOpCode",
[0xAB] = "IllegalFuncOpCode",
[0xAC] = "IllegalFuncOpCode",
[0xAD] = "IllegalFuncOpCode",
[0xAE] = "IllegalFuncOpCode",
[0xAF] = "IllegalFuncOpCode",
[0xB0] = "IllegalFuncOpCode",
[0xB1] = "IllegalFuncOpCode",
[0xB2] = "IllegalFuncOpCode",
[0xB3] = "IllegalFuncOpCode",
[0xB4] = "IllegalFuncOpCode",
[0xB5] = "IllegalFuncOpCode",
[0xB6] = "IllegalFuncOpCode",
[0xB7] = "IllegalFuncOpCode",
[0xB8] = "IllegalFuncOpCode",
[0xB9] = "IllegalFuncOpCode",
[0xBA] = "IllegalFuncOpCode",
[0xBB] = "IllegalFuncOpCode",
[0xBC] = "IllegalFuncOpCode",
[0xBD] = "IllegalFuncOpCode",
[0xBE] = "IllegalFuncOpCode",
[0xBF] = "IllegalFuncOpCode",
[0xC0] = "ChrStr",
[0xC1] = "DatimStr",
[0xC2] = "DayNameStr",
[0xC3] = "DirStr",
[0xC4] = "ErrStr",
[0xC5] = "FixStr",
[0xC6] = "GenStr",
[0xC7] = "GetStr",
[0xC8] = "HexStr",
[0xC9] = "KeyStr",
[0xCA] = "LeftStr",
[0xCB] = "LowerStr",
[0xCC] = "MidStr",
[0xCD] = "MonthStr",
[0xCE] = "NumStr",
[0xCF] = "PeekStr",
[0xD0] = "ReptStr",
[0xD1] = "RightStr",
[0xD2] = "SciStr",
[0xD3] = "UpperStr",
[0xD4] = "IllegalFuncOpCode",
[0xD5] = "WCmd",
[0xD6] = "CmdStr",
[0xD7] = "ParseStr",
[0xD8] = "ErrxStr",
[0xD9] = "GetDocStr",
[0xDA] = "Size",
[0xDB] = "LocWithCase",
[0xDC] = "gPixel",
[0xDD] = "IllegalFuncOpCode",
[0xDE] = "IllegalFuncOpCode",
[0xDF] = "IllegalFuncOpCode",
}
codes_sibo = setmetatable({
[0x02] = "Call",
[0x1D] = "Usr",
[0x35] = "Os",
[0xD9] = "IllegalFuncOpCode",
[0xDA] = "IllegalFuncOpCode",
[0xDB] = "IllegalFuncOpCode",
[0xDC] = "IllegalFuncOpCode",
}, { __index = codes_er5 })
local function numParams_dump(runtime)
local numParams = runtime:IP8()
return fmt(" numParams=%d", numParams)
end
function IP8_dump(runtime)
local val = runtime:IP8()
return fmt("%d (0x%02X)", val, val)
end
function Addr(stack, runtime) -- 0x00
local var = stack:pop()
stack:push(var:addressOf())
end
function IllegalFuncOpCode(stack, runtime)
printf("Illegal func opcode at:\n%s\n", runtime:getOpoStacktrace())
error(KErrIllegal)
end
function Asc(stack, runtime) -- 0x01
local str = stack:pop()
if #str == 0 then
stack:push(0)
else
stack:push(string.byte(str))
end
end
function Call(stack, runtime) -- 0x02 (SIBO only)
local numParams = runtime:IP8()
local s, bx, cx, dx, si, di
assert(numParams >= 1 and numParams <= 6, "Unexpected numParams in call!")
if numParams == 6 then
di = stack:pop()
end
if numParams >= 5 then
si = stack:pop()
end
if numParams >= 4 then
dx = stack:pop()
end
if numParams >= 3 then
cx = stack:pop()
end
if numParams >= 2 then
bx = stack:pop()
end
s = stack:pop()
-- printf("CALL(0x%04X, %s, %s, %s, %s, %s)\n", s, bx, cx, dx, si, di)
if sibosyscalls == nil then
sibosyscalls = require("sibosyscalls")
end
local fn = s & 0x00FF
local ax = s & 0xFF00
local params = {
ax = ax,
bx = bx or 0,
cx = cx or 0,
dx = dx or 0,
si = si or 0,
di = di or 0,
}
sibosyscalls.syscall(runtime, fn, params, params)
-- printf("Call result = %x\n", params.ax)
stack:push(params.ax)
end
Call_dump = numParams_dump
function Count(stack, runtime) -- 0x03
local db = runtime:getDb()
stack:push(db:getCount())
end
function Day(stack, runtime) -- 0x04
stack:push(os.date("*t").day)
end
function Dow(stack, runtime) -- 0x05
local year = stack:pop()
local month = stack:pop()
local day = stack:pop()
local t = runtime:iohandler().utctime({year = year, month = month, day = day})
-- Lua (and C) use 1 to mean Sunday, OPL 1 is Monday...
local result = os.date("!*t", t).wday - 1
if result == 0 then
result = 7
end
stack:push(result)
end
function Eof(stack, runtime) -- 0x06
local db = runtime:getDb()
stack:push(db:eof())
end
function Err(stack, runtime) -- 0x07
stack:push(runtime:getLastError())
end
function Exist(stack, runtime) -- 0x08
local path = stack:pop()
stack:push(runtime:EXIST(path))
end
function Find(stack, runtime) -- 0x09
unimplemented("fns.Find")
end
function Get(stack, runtime) -- 0x0A
stack:push(runtime:GET())
end
function Ioa(stack, runtime) -- 0x0B
local b = runtime:addrFromInt(stack:pop())
local a = runtime:addrFromInt(stack:pop())
local stat = runtime:addrAsVariable(stack:pop(), DataTypes.EWord)
local fn = stack:pop()
local h = stack:pop()
local err = runtime:IOA(h, fn, stat, a, b)
stack:push(err)
end
function Iow(stack, runtime) -- 0x0C
unimplemented("fns.Iow")
end
function IoOpen(stack, runtime) -- 0x0D
local mode = stack:pop()
local name = stack:pop()
local handleVar = runtime:addrAsVariable(stack:pop(), DataTypes.EWord)
local handle, err = runtime:IOOPEN(name, mode)
if handle then
handleVar(handle)
stack:push(0)
else
handleVar(-1) -- Just in case
stack:push(err)
end
end
function IoWrite(stack, runtime) -- 0x0E
local len = stack:pop()
local addr = runtime:addrFromInt(stack:pop())
local h = stack:pop()
local data = addr:read(len)
local err = runtime:IOWRITE(h, data)
stack:push(err)
end
function IoRead(stack, runtime) -- 0x0F
local maxLen = stack:pop()
local addr = runtime:addrFromInt(stack:pop())
local h = stack:pop()
-- printf("IoRead maxLen=%d\n", maxLen)
local data, err = runtime:IOREAD(h, maxLen)
if data then
-- printf("IoRead got %d bytes\n", #data)
addr:write(data)
end
if err then
stack:push(err)
else
stack:push(#data)
end
end
function IoClose(stack, runtime) -- 0x10
stack:push(runtime:IOCLOSE(stack:pop()))
end
function IoWait(stack, runtime) -- 0x11
runtime:waitForAnyRequest()
stack:push(0)
end
function Hour(stack, runtime) -- 0x12
stack:push(os.date("*t").hour)
end
function Key(stack, runtime) -- 0x13
stack:push(runtime:KEY())
end
function Len(stack, runtime) -- 0x14
stack:push(#stack:pop())
end
function Loc(stack, runtime) -- 0x15
local searchString = stack:pop():lower()
local str = stack:pop():lower()
local result = string.find(str, searchString, 1, true) or 0
stack:push(result)
end
function Minute(stack, runtime) -- 0x16
stack:push(os.date("*t").min)
end
function Month(stack, runtime) -- 0x17
stack:push(os.date("*t").month)
end
function PeekB(stack, runtime) -- 0x18
local addr = runtime:addrFromInt(stack:pop())
local data = addr:read(1)
stack:push(string.unpack("B", data))
end
function PeekW(stack, runtime) -- 0x19
local addr = runtime:addrFromInt(stack:pop())
local data = addr:read(2)
stack:push(string.unpack("<i2", data))
end
function Pos(stack, runtime) -- 0x1A
local db = runtime:getDb()
stack:push(db:getPos())
end
function Second(stack, runtime) -- 0x1C
stack:push(os.date("*t").sec)
end
function Usr(stack, runtime) -- 0x1D
unimplemented("fns.Usr")
end
function Year(stack, runtime) -- 0x1E
stack:push(os.date("*t").year)
end
function SAddr(stack, runtime) -- 0x1F
local str = stack:pop()
assert(str:type() == DataTypes.EString, "Bad variable type passed to SAddr")
stack:push(str:addressOf())
end
function Week(stack, runtime) -- 0x20
unimplemented("fns.Week")
end
function IoSeek(stack, runtime) -- 0x21
local offsetVar = runtime:addrAsVariable(stack:pop(), runtime:addressType())
local mode = stack:pop()
local handle = stack:pop()
local err, result = runtime:IOSEEK(handle, mode, offsetVar())
if result then
offsetVar(result)
end
stack:push(err)
end
function Kmod(stack, runtime) -- 0x22
local modifiers = runtime:getResource("kmod") or 0
stack:push(modifiers)
end
function KeyA(stack, runtime) -- 0x23
unimplemented("fns.KeyA")
end
function KeyC(stack, runtime) -- 0x24
unimplemented("fns.KeyC")
end
function IoOpenUnique(stack, runtime) -- 0x25
local mode = stack:pop()
local nameVar = runtime:addrAsVariable(stack:pop(), DataTypes.EString)
local handleVar = runtime:addrAsVariable(stack:pop(), DataTypes.EWord)
local handle, err, name = runtime:IOOPEN(nameVar(), mode)
if handle then
handleVar(handle)
if name then
nameVar(name)
end
stack:push(0)
else
handleVar(-1) -- Just in case
stack:push(err)
end
end
function gCreate(stack, runtime) -- 0x26
stack:push(KgCreate2GrayMode)
gCreateEnhanced(stack, runtime)
end
function gCreateBit(stack, runtime) -- 0x27
local mode = 0
if runtime:IP8() == 3 then
mode = stack:pop()
end
local w, h = stack:popXY()
local id = runtime:gCREATEBIT(w, h, mode)
stack:push(id)
end
gCreateBit_dump = IP8_dump
function gLoadBit(stack, runtime) -- 0x28
local numParams = runtime:IP8()
local write = 1
local idx = 0
if numParams > 2 then
idx = stack:pop()
end
if numParams > 1 then
write = stack:pop()
end
local path = stack:pop()
local id = runtime:gLOADBIT(path, write ~= 0, idx)
stack:push(id)
end
gLoadBit_dump = numParams_dump
function gLoadFont(stack, runtime) -- 0x29
unimplemented("fns.gLoadFont")
end
function gRank(stack, runtime) -- 0x2A
unimplemented("fns.gRank")
end
function gIdentity(stack, runtime) -- 0x2B
stack:push(runtime:gIDENTITY())
end
function gX(stack, runtime) -- 0x2C
stack:push(runtime:gX())
end
function gY(stack, runtime) -- 0x2D
stack:push(runtime:gY())
end
function gWidth(stack, runtime) -- 0x2E
stack:push(runtime:gWIDTH())
end
function gHeight(stack, runtime) -- 0x2F
stack:push(runtime:gHEIGHT())
end
function gOriginX(stack, runtime) -- 0x30
stack:push(runtime:gORIGINX())
end
function gOriginY(stack, runtime) -- 0x31
stack:push(runtime:gORIGINY())
end
function gTWidth(stack, runtime) -- 0x32
local width = runtime:gTWIDTH(stack:pop())
stack:push(width)
end
function gPrintClip(stack, runtime) -- 0x33
local width = stack:pop()
local text = stack:pop()
local numChars = runtime:gPRINTCLIP(text, width)
stack:push(numChars)
end
function TestEvent(stack, runtime) -- 0x34
stack:push(runtime:iohandler().testEvent())
end
local syscallPackFmt = "<I2I2I2I2I2I2"
function Os(stack, runtime) -- 0x35 (SIBO only)
local numParams = runtime:IP8()
local addr2
if numParams == 3 then
addr2 = runtime:addrFromInt(stack:pop())
end
local addr1 = runtime:addrFromInt(stack:pop())
if not addr2 then
addr2 = addr1
end
local fn = stack:pop()
if sibosyscalls == nil then
sibosyscalls = require("sibosyscalls")
end
local params = {}
params.ax, params.bx, params.cx, params.dx, params.si, params.di = string.unpack(syscallPackFmt, addr1:read(12))
local results = {}
results.ax, results.bx, results.cx, results.dx, results.si, results.di = string.unpack(syscallPackFmt, addr2:read(12))
local flags = sibosyscalls.syscall(runtime, fn, params, results)
addr2:write(string.pack(syscallPackFmt, results.ax, results.bx, results.cx, results.dx, results.si, results.di))
stack:push(flags)
end
Os_dump = numParams_dump
function Menu(stack, runtime) -- 0x36
local menu = runtime:getMenu()
runtime:setMenu(nil)
local result
if runtime:iohandler().menu then
result = runtime:iohandler().menu(menu)
else
result = runtime:MENU(menu)
end
stack:push(result)
end
function Dialog(stack, runtime) -- 0x37
local dialog = runtime:getDialog()
runtime:setDialog(nil)
local varMap = {} -- maps dialog item to variable
for _, item in ipairs(dialog.items) do
if item.variable ~= nil then
varMap[item] = item.variable
item.variable = nil -- Don't expose this to iohandler
end
end
local result = runtime:DIALOG(dialog)
if result > 0 then
-- Assign any variables eg `dCHOICE choice%`
for item, var in pairs(varMap) do
if item.value then
-- Have to reconstruct type because item.value will always be a string
-- (But the type of var() will still be correct)
local isnum = type(var()) == "number"
if isnum then
item.value = tonumber(item.value)
end
var(item.value)
end
end
end
-- Be bug compatible with Psion 5 and return 0 if a negative-keycode or escape button was pressed
if result < 0 or result == 27 then
result = 0
end
stack:push(result)
end
function Alert(stack, runtime) -- 0x38
local nargs = runtime:IP8()
local line1, line2, but1, but2, but3
if nargs >= 5 then but3 = stack:pop() end
if nargs >= 4 then but2 = stack:pop() end
if nargs >= 3 then but1 = stack:pop() end
if nargs >= 2 then line2 = stack:pop() end
if nargs >= 1 then line1 = stack:pop() end
local dlg = {
title = "Information",
flags = 0,
xpos = 0,
ypos = 0,
items = {
{
type = dItemTypes.dTEXT,
align = "center",
value = line1,
},
{
type = dItemTypes.dTEXT,
align = "center",
value = line2 or "",
}
},
buttons = {
{ key = KKeyEsc, text = but1 or "Continue" },
},
}
if but2 then
table.insert(dlg.buttons, { key = KKeyEnter, text = but2 })
end
if but3 then
table.insert(dlg.buttons, 2, { key = KKeySpace, text = but3 })
end
local key = runtime:DIALOG(dlg)
local returnValues = {
[KKeyEsc] = 1,
[KKeyEnter] = 2,
[KKeySpace] = 3,
}
local choice = assert(returnValues[key])
stack:push(choice)
end
Alert_dump = numParams_dump
function gCreateEnhanced(stack, runtime) -- 0x39
local flags = stack:pop()
local visible = stack:pop()
local x, y, w, h = stack:popRect()
-- printf("gCreate x=%d y=%d w=%d h=%d flags=%d", x, y, w, h, flags)
local id = runtime:gCREATE(x, y, w, h, visible ~= 0, flags)
-- printf(" -> %d\n", id)
stack:push(id)
end
function MenuWithMemory(stack, runtime) -- 0x3A
local var = runtime:addrAsVariable(stack:pop(), DataTypes.EWord)
local menu = runtime:getMenu()
runtime:setMenu(nil)
menu.highlight = var()
local selected, highlighted
if runtime:iohandler().menu then
selected, highlighted = runtime:iohandler().menu(menu)
else
selected, highlighted = runtime:MENU(menu)
end
if highlighted then
var(highlighted) -- Update this
end
stack:push(selected)
end
function Days(stack, runtime) -- 0x37
local year = stack:pop()
local month = stack:pop()
local day = stack:pop()
local t = runtime:iohandler().utctime({ year = year, month = month, day = day })
-- Result needs to be days since 1900. Who knows why since nothing else uses
-- 1900 as its epoch.
local epoch = runtime:iohandler().utctime({ year = 1900, month = 1, day = 1 })
t = (t - epoch) // (24 * 60 * 60)
stack:push(t)
end
function IAbs(stack, runtime) -- 0x41
stack:push(math.abs(stack:pop()))
end
function roundTowardsZero(val)
if val > 0 then
return math.floor(val)
else
return math.ceil(val)
end
end
function roundToNearest(val)
local int, frac = math.modf(val)
if math.abs(frac) >= 0.5 then
int = int + (int < 0 and -1 or 1)
end
return int
end
function IntLong(stack, runtime) -- 0x42
local val = stack:pop()
local result = roundTowardsZero(val)
stack:push(result)
end
function PeekL(stack, runtime) -- 0x43
local addr = runtime:addrFromInt(stack:pop())
local data = addr:read(4)
stack:push(string.unpack("<i4", data))
end
function Space(stack, runtime) -- 0x44
unimplemented("fns.Space")
end
function DateToSecs(stack, runtime) -- 0x45
local seconds = stack:pop()
local minutes = stack:pop()
local hours = stack:pop()
local day = stack:pop()
local month = stack:pop()
local year = stack:pop()
local t, err = runtime:iohandler().utctime({
year = year,
month = month,
day = day,
hour = hours,
min = minutes,
sec = seconds
})
-- printf("DATETOSECS(year=%d, month=%d, day=%d, h=%d, m=%d, s=%d) = %s\n", year, month, day, hours, minutes, seconds, t)
assert(t, err)
stack:push(toint32(t))
end
function Alloc(stack, runtime) -- 0x4B
local sz = stack:pop()
assert(sz > 0, "Allocation size must be positive")
local result = runtime:realloc(0, sz)
stack:push(result)
end
function ReAlloc(stack, runtime) -- 0x4C
local sz = stack:pop()
local addr = runtime:addrFromInt(stack:pop())
local result = runtime:realloc(addr:intValue(), sz)
stack:push(result)
end
function AdjustAlloc(stack, runtime) -- 0x4D
unimplemented("fns.AdjustAlloc")
end
function LenAlloc(stack, runtime) -- 0x4E
unimplemented("fns.LenAlloc")
end
function Ioc(stack, runtime) -- 0x4F
local numParams = runtime:IP8()
local a, b
if numParams >= 5 then
b = runtime:addrFromInt(stack:pop())
end
if numParams >= 4 then
a = runtime:addrFromInt(stack:pop())
end
local stat = runtime:addrAsVariable(stack:pop(), DataTypes.EWord)
local fn = stack:pop()
local h = stack:pop()
runtime:IOC(h, fn, stat, a, b)
stack:push(0)
end
Ioc_dump = numParams_dump
function Uadd(stack, runtime) -- 0x50
local right = stack:pop()
local left = stack:pop()
if type(left) == "table" or type(right) == "table" then
-- Assume one is an AddrSlice and just run with it (it shouln't be,
-- unless SETFLAGS(1) is in effect, but there are programs which use
-- UADD on addresses regardless of that setting...)
stack:push(left + right)
else
local result = touint16(left) + touint16(right)
stack:push(string.unpack("<i2", string.pack("<I2", result)))
end
end
function Usub(stack, runtime) -- 0x51
local right = touint16(stack:pop())
local left = touint16(stack:pop())
stack:push(string.unpack("<i2", string.pack("<I2", left - right)))
end
function IoCancel(stack, runtime) -- 0x52
stack:push(runtime:IOCANCEL(stack:pop()))
end
function FindField(stack, runtime) -- 0x54
unimplemented("fns.FindField")
end
function Bookmark(stack, runtime) -- 0x55
unimplemented("fns.Bookmark")
end
function GetEventC(stack, runtime) -- 0x56
local stat = stack:pop():asVariable(DataTypes.EWord)
runtime:iohandler().cancelRequest(stat)
-- Unlike IoCancel, GetEventC should do its own waitForRequest.
runtime:waitForRequest(stat)
stack:push(0) -- why these return something, who knows
end
function InTrans(stack, runtime) -- 0x57
local db = self:getDb()
stack:push(db:inTransaction())
end
function mPopup(stack, runtime) -- 0x58
local numParams = runtime:IP8()
local items = {}
while numParams > 3 do
local key = stack:pop()
local text = stack:pop()
table.insert(items, 1, { key = key, text = text })
numParams = numParams - 2
end
local pos = stack:pop()
local x, y = stack:popXY()
local result = runtime:mPOPUP(x, y, pos, items)
stack:push(result)
end
mPopup_dump = numParams_dump
function Abs(stack, runtime) -- 0x80
stack:push(math.abs(stack:pop()))
end
function ACos(stack, runtime) -- 0x81
stack:push(math.acos(stack:pop()))
end
function ASin(stack, runtime) -- 0x82
stack:push(math.asin(stack:pop()))
end
function ATan(stack, runtime) -- 0x83
stack:push(math.atan(stack:pop()))
end
function Cos(stack, runtime) -- 0x84
stack:push(math.cos(stack:pop()))
end
function Deg(stack, runtime) -- 0x85
stack:push(math.deg(stack:pop()))
end
function Exp(stack, runtime) -- 0x86
stack:push(math.exp(stack:pop()))
end
function Flt(stack, runtime) -- 0x87
-- Nothing needed, numbers are numbers
end
function Intf(stack, runtime) -- 0x88
return IntLong(stack, runtime) -- Same difference
end
function Ln(stack, runtime) -- 0x89
stack:push(math.log(stack:pop()))
end
function Log(stack, runtime) -- 0x8A
stack:push(math.log(stack:pop(), 10))
end
function PeekF(stack, runtime) -- 0x8B
local addr = stack:pop()
local data = addr:read(8)
stack:push(string.unpack("<d", data))
end
function Pi(stack, runtime) -- 0x8C
stack:push(math.pi)
end
function Rad(stack, runtime) -- 0x8D
stack:push(math.rad(stack:pop()))
end
function Rnd(stack, runtime) -- 0x8E
stack:push(math.random())
end
function Sin(stack, runtime) -- 0x8F
stack:push(math.sin(stack:pop()))
end
function Sqr(stack, runtime) -- 0x90
stack:push(math.sqrt(stack:pop()))
end
function Tan(stack, runtime) -- 0x91
stack:push(math.tan(stack:pop()))
end
function Val(stack, runtime) -- 0x92
local str = stack:pop()
-- printf("Val('%s')\n", hexEscape(str))
local result = tonumber(str)
if not result then
printf("Bad Val('%s')\n", hexEscape(str))
error(KErrInvalidArgs)
end
stack:push(result)
end
local function valList(stack, runtime)
local numParams = runtime:IP8()
local vals = {}
if numParams == 0 then
-- It's an array, represented as ArrayDirectLeftSideFloat(1)
-- so we can safely turn back to an array variable
local numVals = stack:pop()
local var = stack:pop()
local array = var:addressOf():asVariable(var:type() | 0x80)
for i = 1, numVals do
vals[i] = array[i]()
end
else
while numParams > 0 do
table.insert(vals, stack:pop())
numParams = numParams - 1
end
end
return vals
end
function Max(stack, runtime) -- 0x93
stack:push(math.max(table.unpack(valList(stack, runtime))))
end
Max_dump = numParams_dump
function Mean(stack, runtime) -- 0x94
unimplemented("fns.Mean")
end
function Min(stack, runtime) -- 0x95
stack:push(math.min(table.unpack(valList(stack, runtime))))
end
Min_dump = numParams_dump
function Std(stack, runtime) -- 0x96
unimplemented("fns.Std")
end
function Sum(stack, runtime) -- 0x97
unimplemented("fns.Sum")
end
function Var(stack, runtime) -- 0x98
unimplemented("fns.Var")
end
function Eval(stack, runtime) -- 0x99
unimplemented("fns.Eval")
end
function ChrStr(stack) -- 0xC0
-- Some apps try passing raw keycodes like 4104 (cursor key) to this fn,
-- hence masking them with 0xFF which seems to do the expected thing...
return stack:push(string.char(stack:pop() & 0xFF))
end
function DatimStr(stack, runtime) -- 0xC1
-- system time -> Fri 16 Oct 1992 16:25:30
stack:push(os.date("%a %d %b %Y %T"))
end
function DayNameStr(stack, runtime) -- 0xC2
-- 1st Jan 1970 was a Thursday, and dayname=1 means Monday, so
stack:push(os.date("!%a", 86400 * (3 + stack:pop())))
end
function DirStr(stack, runtime) -- 0xC3
local path = stack:pop()
-- dir requires state to be tracked, so push it into runtime
local result = runtime:dir(path)
-- printf('DIR$("%s") -> %s\n', path, result)
stack:push(result)
end
function ErrStr(stack, runtime) -- 0xC4
local err = stack:pop()
stack:push(Errors[err] or fmt("Unknown error %d", err))
end
function FixStr(stack, runtime) -- 0xC5
local width = stack:pop()
local decimals = stack:pop()
local val = stack:pop()
local result = string.format("%0."..decimals.."f", val)
if width < 0 then
width = -width
result = string.rep(" ", width - #result)..result
end
if #result > width then
result = string.rep("*", width)
end
stack:push(result)
end
function GenStr(stack, runtime) -- 0xC6
local width = stack:pop()
local val = stack:pop()
local result = fmt("%g", val)
if width < 0 then
width = -width
result = string.rep(" ", width - #result)..result
end
if #result > width then
result = string.rep("*", width)
end
stack:push(result)
end
function GetStr(stack, runtime) -- 0xC7
stack:push(runtime:GETSTR())
end
function HexStr(stack, runtime) -- 0xC8
stack:push(fmt("%X", stack:pop() & 0xFFFFFFFF))
end
function KeyStr(stack, runtime) -- 0xC9
stack:push(runtime:KEYSTR())
end
function LeftStr(stack, runtime) -- 0xCA
local numChars = stack:pop()
assert(numChars >= 0, KErrInvalidArgs)
local str = stack:pop()
stack:push(string.sub(str, 1, numChars))
end
function LowerStr(stack, runtime) -- 0xCB
stack:push(stack:pop():lower())
end
function MidStr(stack, runtime) -- 0xCC
local len = stack:pop()
local offset = stack:pop()
local str = stack:pop()
assert(offset >= 1, KErrInvalidArgs)
assert(len >= 0, KErrInvalidArgs)
local result = str:sub(offset, offset + len - 1)
-- printf("MID$('%s', %d, %d)='%s'\n", str, offset, len, result)
stack:push(result)
end
local months = {
"Jan",
"Feb",
"Mar",
"Apr",
"May",
"Jun",
"Jul",
"Aug",
"Sep",
"Oct",
"Nov",
"Dec"
}
function MonthStr(stack, runtime) -- 0xCD
stack:push(assert(months[stack:pop()], KErrInvalidArgs))
end
function NumStr(stack, runtime) -- 0xCE
local width = stack:pop()
local val = stack:pop()
local intVal = roundToNearest(val)
-- printf("NumStr(%s, %d) intval=%d", val, width, intVal)
local result
if width < 0 then
width = -width
result = fmt("%"..tostring(width).."d", intVal)
else
result = tostring(intVal)
end
if #result > width then
result = string.rep("*", width)
end
-- printf(" -> '%s'\n", result)
stack:push(result)
end
function PeekStr(stack, runtime) -- 0xCF
unimplemented("fns.PeekStr")
end
function ReptStr(stack, runtime) -- 0xD0
local reps = stack:pop()
local str = stack:pop()
stack:push(string.rep(str, reps))
end
function RightStr(stack, runtime) -- 0xD1
local numChars = stack:pop()
assert(numChars >= 0, KErrInvalidArgs)
local str = stack:pop()
if numChars == 0 then
stack:push("")
else
stack:push(string.sub(str, -numChars))
end
end
function SciStr(stack, runtime) -- 0xD2
unimplemented("fns.SciStr")
end
function UpperStr(stack, runtime) -- 0xD3
stack:push(stack:pop():upper())
end
function WCmd(stack, runtime) -- 0xD5
local result = runtime:getResource("GETCMD")
runtime:setResource("GETCMD", nil)
stack:push(result or "")
end
function CmdStr(stack, runtime) -- 0xD6
local x = stack:pop()
if x == 1 then
stack:push(runtime:getPath())
elseif x == 2 then
local path = runtime:getPath()
path = oplpath.join(oplpath.dirname(path), "SomeDoc.Wat")
stack:push(path)
elseif x == 3 then
stack:push("R")
else
error("unhandled CMD$ param "..tostring(x))
end
end
function ParseStr(stack, runtime) -- 0xD7
local offsetsArrayAddr = stack:pop()
local rel = stack:pop()
local f = stack:pop()
-- Wow this is a fun API
-- printf("Parse(%s, %s)\n", f, rel)
rel = oplpath.abs(rel, runtime:getCwd())
local _, fext = oplpath.splitext(f)
local _, relext = oplpath.splitext(rel)
f = oplpath.abs(f, rel)
if #fext == 0 and #relext > 0 then
-- f is expected to inherit rel's extension
f = f .. relext
end
-- Once f is complete, parse it to fill in offsetsArrayAddr
local base, name = oplpath.split(f)
local start, _ = oplpath.splitext(f)
local nameNoExt, ext = oplpath.splitext(name)
local nameHasWildcard = nameNoExt:match("%*") and 1 or 0
local extHasWildcard = ext:match("%*") and 2 or 0
local offsets = {
1,
1,
3, -- Start of path will always be after the C:
1 + #f - #name,
1 + #start,
nameHasWildcard | extHasWildcard,
}
offsetsArrayAddr:writeArray(offsets, DataTypes.EWord)
stack:push(f)
end
function ErrxStr(stack, runtime) -- 0xD8
local _, desc = runtime:getLastError()
stack:push(desc)
end
function gPixel(stack, runtime) -- 0xDC
unimplemented("fns.gPixel")
end
function LocWithCase(stack, runtime) -- 0xDB
unimplemented("fns.LocWithCase")
end
function Size(stack, runtime) -- 0xDA
unimplemented("fns.Size")
end
function GetDocStr(stack, runtime) -- 0xD9
unimplemented("fns.GetDocStr")
end
return _ENV
|
#! /usr/bin/env lua
-- Default colors to use when writing the merged values
-- they have to be valid html color codes as used inside the <font> tag
local default_color_a = "white"
local default_color_b = "yellow"
-- Utility to covert from a srt timestamp in the format "00:00:00,000" to a number
function str_timestamp_to_seconds( timestamp )
hours, minutes, seconds, milliseconds = string.match( timestamp, "(%d+):(%d+):(%d+),(%d+)")
hours = tonumber(hours) * 3600
minutes = tonumber(minutes) * 60
seconds = tonumber(seconds)
milliseconds = tonumber(milliseconds) * 0.001
return hours + minutes + seconds + milliseconds
end
-- Utility to covert from a number in seconds to an srt timestamp in the format "00:00:00,000"
function seconds_to_str_timestamp( seconds )
local total_seconds, fractinal_part = math.modf( tonumber(seconds) )
local total_hours = math.floor(total_seconds / 3600)
local total_minutes = math.floor(total_seconds / 60) % 60
total_seconds = total_seconds % 60
return string.format("%02.f:%02.f:%02.f,%03.f", total_hours, total_minutes, total_seconds, fractinal_part * 1000 )
end
-- Tiny utility function to trim a string
function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
-- Generate an subtitle entry with times and text. Trnslated inserted to be used later on
-- It takes timestamps in both formats
function generate_entry( in_start_time, in_end_time, in_text )
local insert_start_time = 0
local insert_end_time = 0
if type(in_start_time) == "number" then
insert_start_time = in_start_time
else
insert_start_time = str_timestamp_to_seconds(in_start_time)
end
if type(in_end_time) == "number" then
insert_end_time = in_end_time
else
insert_end_time = str_timestamp_to_seconds(in_end_time)
end
return { start_time=insert_start_time, end_time=insert_end_time, text=in_text, translated={} }
end
-- Main loop to open an SRT file and return a table with all the elements from the file
-- generate_entry is used for every block created
function import_srt( filename )
local srts = {}
local file,error = io.open(filename, "r")
if not err then
local line_type = "index"
local last_index = -1
local current_text = ""
local current_index = 0
local current_start_time = nil
local current_end_time = nil
while true do
local line = file:read()
if line == nil then
break
end
-- first read the index
if line_type == "index" then
last_index = current_index
trimmed_line = trim(line)
current_index = tonumber(trimmed_line)
line_type = "time"
current_text = ""
-- then get the time interval
elseif line_type == "time" then
current_start_time, current_end_time = string.match( line, "(%d+:%d+:%d+,%d+) --.* (%d+:%d+:%d+,%d+)")
line_type = "text"
-- and finally get all the lines of text
elseif line_type == "text" then
-- until we get an empty line, in this case we restart
local trimmed_text = trim(string.gsub(line, "\n", ""))
if trimmed_text == "" then
line_type = "index"
table.insert(srts, generate_entry(current_start_time, current_end_time, current_text ) )
else
if current_text == "" then
current_text = trimmed_text
else
current_text = current_text .. " " .. trimmed_text
end
end
end
end
file:close()
print("Imported " .. tostring(#srts) .. " blocks from \"" .. tostring(filename) .. "\"")
else
print("Error: Can't import file \"" .. tostring(filename) .. "\" for writing!")
end
return srts
end
-- Check whether two time intervals overlaps
-- Epsilon used to make every range a bit more 'fat' to help overlapping
function do_intervals_overlap( start_time_a, end_time_a, start_time_b, end_time_b, epsilon )
return ((start_time_b - epsilon < end_time_a + epsilon ) and (end_time_b + epsilon > start_time_a - epsilon)) or
((start_time_a - epsilon < end_time_b + epsilon ) and (end_time_a + epsilon > start_time_b - epsilon))
end
-- Extract the concatenated string of all the texts from srt using indexes
function extract_text_from_indexes( srt, indexes )
local final_text = ""
if srt ~= nil then
for k,v in pairs(indexes) do
if final_text == "" then
final_text = srt[v]["text"]
else
final_text = final_text .. " " .. srt[v]["text"]
end
end
end
return final_text
end
-- Given indexes return the minimum start time and maximum end time from the blocks in srt
function extract_start_end_time_from_indexes( srt, indexes )
local start_time = 0.0
local end_time = 0.0
if srt ~= nil then
for k,v in pairs(indexes) do
local current_start_time = srt[v]["start_time"]
local current_end_time = srt[v]["end_time"]
if start_time == 0.0 or current_start_time < start_time then
start_time = current_start_time
end
if end_time == 0.0 or current_end_time > end_time then
end_time = current_end_time
end
end
end
return start_time, end_time
end
-- Merge two strings and create a valid html string with the two coloured text one after each other
function merge_srt_texts( text_a, text_b, color_a, color_b )
local selected_color_a = tostring(color_a or default_color_a)
local selected_color_b = tostring(color_b or default_color_b)
return string.format("<font color=\"%s\">%s</font><br><font color=\"%s\">%s</font>", selected_color_a, text_a, selected_color_b, text_b )
end
-- Given two tables with the blocks read from the two srt file return a unique table with the new merged srt blocks
-- The returned element has the same structure as the two inputs
function merge_srts( srt_a, srt_b )
local srts = {}
local error = 0.0
local last_previous_overlap = 0
local inserted_index = 0
local overlaps = { }
-- First create a table with all the overlaps
-- Each overlaps has entries with indexes from A 'srt_a_indexes' and B 'srt_b_indexes'
for ka,va in pairs(srt_a) do
local current_index = tonumber(ka)
local current_overlaps = {}
local removed_previous = false
for kb,vb in pairs(srt_b) do
if do_intervals_overlap( va["start_time"], va["end_time"], vb["start_time"], vb["end_time"], error ) then
local curret_overlap_index = tonumber( kb )
table.insert(current_overlaps, curret_overlap_index)
last_previous_overlap = curret_overlap_index
if removed_previous == false and #current_overlaps == 2 then
table.remove(current_overlaps, 1 )
removed_previous = true
end
end
end
local insert_in_open_block = false
if inserted_index > 0 then
for k,v in pairs(overlaps[inserted_index]["srt_b_indexes"]) do
if v == last_previous_overlap then
insert_in_open_block = true
break
end
end
end
if insert_in_open_block then
table.insert( overlaps[inserted_index]["srt_a_indexes"], current_index )
else
table.insert( overlaps, { srt_a_indexes={ current_index }, srt_b_indexes=current_overlaps } )
inserted_index = inserted_index + 1
end
end
-- generate final block from overlaps
for k,v in pairs(overlaps) do
local srt_a_indexes = v["srt_a_indexes"]
local srt_b_indexes = v["srt_b_indexes"]
local start_time, end_time = extract_start_end_time_from_indexes( srt_a, srt_a_indexes )
local text_a = extract_text_from_indexes( srt_a, srt_a_indexes )
local text_b = extract_text_from_indexes( srt_b, srt_b_indexes )
table.insert(srts, generate_entry(start_time, end_time, merge_srt_texts( text_a, text_b ) ) )
end
return srts
end
-- Writes srt data to a file
function write_srt( filename, srt )
if srt ~= nil then
local file = io.open(filename, "w")
if file ~= nil then
for k,v in pairs(srt) do
file:write(string.format( "%s\n", tostring(k)))
local start_time = seconds_to_str_timestamp(v["start_time"])
local end_time = seconds_to_str_timestamp(v["end_time"])
file:write(string.format( "%s --> %s\n", start_time, end_time))
file:write(string.format( "%s\n\n", v["text"] ))
end
file:close()
print("Written " .. tostring(#srt) .. " blocks to \"" .. tostring(filename) .. "\"")
else
print("Error: Can't open file \"" .. tostring(filename) .. "\" for writing!")
end
else
print("Error: Nothing to write in the output srt file!")
end
end
-- Check if running as library or as a program
if pcall(debug.getlocal, 4, 1) then
print("You are using " .. arg[0] .. " as a library")
else
local num_args = #arg
if num_args >= 3 or num_args <= 5 then
default_color_a = arg[4] or default_color_a
default_color_b = arg[5] or default_color_b
write_srt( arg[3], merge_srts( import_srt(arg[1]), import_srt(arg[2]) ) )
else
print( "Usage: " .. arg[0] .. " <input srt file 1> <input srt file 2> <output srt file> [html color code 1] [html color code 2]")
end
end
|
function P8INT:REBOOT_OUTLET(outletNumber)
local uri = P8INT:GET_MATRIX_URL() .. "/power/reboot/" .. outletNumber
C4:urlGet(uri)
end
|
DEFINE_BASECLASS( "player_default" )
local PLAYER = {}
--
-- See gamemodes/base/player_class/player_default.lua for all overridable variables
--
PLAYER.DisplayName = "Prop"
PLAYER.WalkSpeed = 222
PLAYER.RunSpeed = 222
PLAYER.CanUseFlashlight = false
PLAYER.UseVMHands = false
PLAYER.AvoidPlayers = false
PLAYER.TeammateNoCollide = false
PLAYER.MaxHealth = 100
PLAYER.DuckSpeed = 0.1
PLAYER.UnDuckSpeed = 0.1
PLAYER.lastTaunt = 0.0
function PLAYER:Loadout()
self.Player:RemoveAllAmmo()
end
function PLAYER:SetupDataTables()
self.Player:NetworkVar( "Entity", 0, "Prop" );
end
player_manager.RegisterClass( "player_prop", PLAYER, "player_default" )
|
-- ===========================================================================
-- Base File
-- ===========================================================================
include("UnitFlagManager");
-- ===========================================================================
-- Cached Base Functions
-- ===========================================================================
BASE_CQUI_SetColor = UnitFlag.SetColor;
BASE_CQUI_UpdateStats = UnitFlag.UpdateStats;
BASE_CQUI_OnUnitSelectionChanged = OnUnitSelectionChanged;
BASE_CQUI_OnPlayerTurnActivated = OnPlayerTurnActivated;
BASE_CQUI_OnUnitPromotionChanged = OnUnitPromotionChanged;
BASE_CQUI_UpdateFlagType = UnitFlag.UpdateFlagType;
-- ===========================================================================
-- CQUI Members
-- ===========================================================================
local CQUI_ShowingPath = nil; --unitID for the unit whose path is currently being shown. nil for no unit
local CQUI_SelectionMade = false;
local CQUI_ShowPaths = true; --Toggle for showing the paths
local CQUI_IsFlagHover = false; -- if the path is the flag us currently hover or not
--Hides any currently drawn paths.
function CQUI_HidePath()
if CQUI_ShowPaths and CQUI_IsFlagHover then
LuaEvents.CQUI_clearUnitPath();
CQUI_IsFlagHover = false;
end
end
function CQUI_OnSettingsUpdate()
CQUI_HidePath();
CQUI_ShowPaths = GameConfiguration.GetValue("CQUI_ShowUnitPaths");
end
function CQUI_Refresh()
-- AZURENCY : update the stats of the flags on refresh
local unitList = Players[Game.GetLocalPlayer()]:GetUnits();
if unitList ~= nil then
for _,pUnit in unitList:Members() do
local eUnitID = pUnit:GetID();
local eOwner = pUnit:GetOwner();
local pFlag = GetUnitFlag( eOwner, eUnitID );
if pFlag ~= nil then
pFlag:UpdateStats();
end
end
end
end
function CQUI_OnUnitFlagPointerEntered(playerID:number, unitID:number)
if CQUI_ShowPaths and not CQUI_IsFlagHover then
if not CQUI_SelectionMade then
LuaEvents.CQUI_showUnitPath(true, unitID);
end
CQUI_IsFlagHover = true;
end
end
function CQUI_OnUnitFlagPointerExited(playerID:number, unitID:number)
if CQUI_ShowPaths and CQUI_IsFlagHover then
if not CQUI_SelectionMade then
LuaEvents.CQUI_clearUnitPath();
end
CQUI_IsFlagHover = false;
end
end
-- ===========================================================================
-- CQUI modified UnitFlag.SetColor functiton
-- Enemy unit flags are red-tinted when at war with you
-- ===========================================================================
function UnitFlag.SetColor( self )
BASE_CQUI_SetColor(self)
local instance:table = self.m_Instance;
instance.FlagBaseDarken:SetHide(true);
-- War Check
if Game.GetLocalPlayer() > -1 then
local pUnit : table = self:GetUnit();
local localPlayer = Players[Game.GetLocalPlayer()];
local ownerPlayer = pUnit:GetOwner();
--instance.FlagBaseDarken:SetHide(false);
local isAtWar = localPlayer:GetDiplomacy():IsAtWarWith( ownerPlayer );
local CQUI_isBarb = Players[ownerPlayer]:IsBarbarian(); --pUnit:GetBarbarianTribeIndex() ~= -1
if(isAtWar and (not CQUI_isBarb)) then
instance.FlagBaseDarken:SetColor( UI.GetColorValue(255,0,0,255) );
instance.FlagBaseDarken:SetHide(false);
end
end
end
-- ===========================================================================
-- CQUI modified UnitFlag.UpdateFlagType functiton
-- Set the right texture for the FlagBaseDarken used on enemy unit during war
-- ===========================================================================
function UnitFlag.UpdateFlagType( self )
BASE_CQUI_UpdateFlagType(self)
local pUnit = self:GetUnit();
if pUnit == nil then
return;
end
local textureName = self.m_Instance.FlagBase:GetTexture():gsub('_Combo', '');
self.m_Instance.FlagBaseDarken:SetTexture( textureName );
end
-- ===========================================================================
-- CQUI modified UnitFlag.UpdateStats functiton
-- Also set the color
-- ===========================================================================
function UnitFlag.UpdateStats( self )
BASE_CQUI_UpdateStats(self);
if (pUnit ~= nil) then
self:SetColor();
end
end
-- ===========================================================================
-- CQUI modified UnitFlag.UpdatePromotions functiton
-- Builder show charges in promotion flag
-- Unit pending a promotion show a "+"
-- ===========================================================================
function UnitFlag.UpdatePromotions( self )
self.m_Instance.Promotion_Flag:SetHide(true);
local pUnit : table = self:GetUnit();
local isLocalPlayerUnit: boolean = pUnit:GetOwner() == Game:GetLocalPlayer(); --ARISTOS: hide promotion/charge info if not local player's unit!
if pUnit ~= nil then
-- If this unit is levied (ie. from a city-state), showing that takes precedence
local iLevyTurnsRemaining = GetLevyTurnsRemaining(pUnit);
if (iLevyTurnsRemaining >= 0) then
self.m_Instance.UnitNumPromotions:SetText("[ICON_Turn]");
self.m_Instance.Promotion_Flag:SetHide(false);
-- Otherwise, show the experience level
elseif ((GameInfo.Units[pUnit:GetUnitType()].UnitType == "UNIT_BUILDER") or (GameInfo.Units[pUnit:GetUnitType()].UnitType == "UNIT_MILITARY_ENGINEER")) and isLocalPlayerUnit then
local uCharges = pUnit:GetBuildCharges();
self.m_Instance.New_Promotion_Flag:SetHide(true);
self.m_Instance.UnitNumPromotions:SetText(uCharges);
self.m_Instance.Promotion_Flag:SetHide(false);
self.m_Instance.Promotion_Flag:SetOffsetX(-4);
self.m_Instance.Promotion_Flag:SetOffsetY(12);
else
local unitExperience = pUnit:GetExperience();
if (unitExperience ~= nil) then
local promotionList :table = unitExperience:GetPromotions();
self.m_Instance.New_Promotion_Flag:SetHide(true);
--ARISTOS: to test for available promotions! Previous test using XPs was faulty (Firaxis... :rolleyes:)
local bCanStart, tResults = UnitManager.CanStartCommand( pUnit, UnitCommandTypes.PROMOTE, true, true);
-- AZURENCY : CanStartCommand will return false if the unit have no movements left but still can have
-- a promotion (maybe not this turn, but it have enough experience, so we'll show it on the flag anyway)
if not bCanStart then
bCanStart = unitExperience:GetExperiencePoints() >= unitExperience:GetExperienceForNextLevel()
end
-- Nilt: Added check to prevent the promotion flag staying a red + permanently on max XP units.
if bCanStart and isLocalPlayerUnit and (#promotionList < 7) then
self.m_Instance.New_Promotion_Flag:SetHide(false);
self.m_Instance.UnitNumPromotions:SetText("[COLOR:StatBadCS]+[ENDCOLOR]");
self.m_Instance.Promotion_Flag:SetHide(false);
--end
--ARISTOS: if already promoted, or no promotion available, show # of proms
elseif (#promotionList > 0) then
--[[
local tooltipString :string = "";
for i, promotion in ipairs(promotionList) do
tooltipString = tooltipString .. Locale.Lookup(GameInfo.UnitPromotions[promotion].Name);
if (i < #promotionList) then
tooltipString = tooltipString .. "[NEWLINE]";
end
end
self.m_Instance.Promotion_Flag:SetToolTipString(tooltipString);
--]]
self.m_Instance.UnitNumPromotions:SetText(#promotionList);
self.m_Instance.Promotion_Flag:SetHide(false);
end
end
end
end
end
-- ===========================================================================
-- CQUI modified OnUnitSelectionChanged functiton
-- Hide unit paths on deselect
-- ===========================================================================
function OnUnitSelectionChanged( playerID : number, unitID : number, hexI : number, hexJ : number, hexK : number, bSelected : boolean, bEditable : boolean )
BASE_CQUI_OnUnitSelectionChanged(playerID, unitID, hexI, hexJ, hexK, bSelected, bEditable);
if (bSelected) then
-- CQUI modifications for tracking unit selection and displaying unit paths
-- unitID could be nil, if unit is consumed (f.e. settler, worker)
if (unitID ~= nil) then
CQUI_SelectionMade = true;
if(CQUI_ShowingPath ~= unitID) then
if(CQUI_ShowingPath ~= nil) then
CQUI_HidePath();
end
CQUI_ShowingPath = unitID;
end
else
CQUI_SelectionMade = false;
CQUI_ShowingPath = nil;
end
else
CQUI_SelectionMade = false;
CQUI_HidePath();
CQUI_ShowingPath = nil;
end
end
function OnDiplomacyWarStateChange(player1ID:number, player2ID:number)
local localPlayer = Players[Game.GetLocalPlayer()];
local playerToUpdate = player1ID;
if(player1ID ==Game.GetLocalPlayer()) then
playerToUpdate = player2ID;
else
playerToUpdate = player1ID;
end
if (playerToUpdate ~= nil) then
for index,pUnit in Players[playerToUpdate]:GetUnits():Members() do
if (pUnit ~= nil) then
local flag = GetUnitFlag(playerToUpdate, pUnit:GetID());
if (flag ~= nil) then
flag:UpdateStats();
end
end
end
end
end
-------------------------------------------------
-- Update charges on units
-------------------------------------------------
function OnUnitChargesChanged(player, unitID)
local localPlayerID = Game.GetLocalPlayer();
local pPlayer = Players[ player ];
if (player == localPlayerID) then
local pUnit = pPlayer:GetUnits():FindID(unitID);
if (pUnit ~= nil) then
local flagInstance = GetUnitFlag( player, unitID );
if (flagInstance ~= nil) then
flagInstance:UpdatePromotions();
end
end
end
end
-- ===========================================================================
-- CQUI modified OnPlayerTurnActivated functiton
-- AutoPlay mod compatibility
-- ===========================================================================
function OnPlayerTurnActivated( ePlayer:number, bFirstTimeThisTurn:boolean )
local idLocalPlayer = Game.GetLocalPlayer();
if idLocalPlayer < 0 then
return;
end
BASE_CQUI_OnPlayerTurnActivated(ePlayer, bFirstTimeThisTurn);
end
-- ===========================================================================
-- CQUI modified OnUnitPromotionChanged functiton
-- Refresh the flag promotion sign
-- ===========================================================================
function OnUnitPromotionChanged( playerID : number, unitID : number )
local pPlayer = Players[ playerID ];
if (pPlayer ~= nil) then
local pUnit = pPlayer:GetUnits():FindID(unitID);
if (pUnit ~= nil) then
local flag = GetUnitFlag(playerID, pUnit:GetID());
if (flag ~= nil) then
--flag:UpdateStats();
-- AZURENCY : request a refresh on the next frame (to update the promotion flag and remove + sign)
ContextPtr:RequestRefresh()
end
end
end
end
function Initialize()
ContextPtr:SetRefreshHandler(CQUI_Refresh);
Events.DiplomacyMakePeace.Add(OnDiplomacyWarStateChange);
Events.DiplomacyDeclareWar.Add(OnDiplomacyWarStateChange);
Events.UnitChargesChanged.Add(OnUnitChargesChanged);
Events.UnitSelectionChanged.Remove(BASE_CQUI_OnUnitSelectionChanged);
Events.UnitSelectionChanged.Add(OnUnitSelectionChanged);
Events.PlayerTurnActivated.Remove(BASE_CQUI_OnPlayerTurnActivated);
Events.PlayerTurnActivated.Add(OnPlayerTurnActivated);
Events.UnitPromoted.Remove(BASE_CQUI_OnUnitPromotionChanged);
Events.UnitPromoted.Add(OnUnitPromotionChanged);
LuaEvents.UnitFlagManager_PointerEntered.Add(CQUI_OnUnitFlagPointerEntered);
LuaEvents.UnitFlagManager_PointerExited.Add(CQUI_OnUnitFlagPointerExited);
LuaEvents.CQUI_SettingsUpdate.Add(CQUI_OnSettingsUpdate);
LuaEvents.CQUI_SettingsInitialized.Add(CQUI_OnSettingsUpdate);
end
Initialize()
|
--[[
PHYSICS LIBRARY THING
WRITTEN BY MAURICE GU�GAN FOR MARI0
DON'T STEAL MY SHIT
Licensed under the same license as the game itself.
]]--
--MASK REFERENCE LIST
---1: *ALWAYS NOT COLLIDE*
---2: WORLD
---3: MARIO
---4: GOOMBA
---5: KOOPA
---6: MUSHROOM/ONEUP/FLOWER/STAR
---7: GEL DISPENSER
---8: GEL
---9: BOX
--10: SCREENBOUNDARIES
--11: BULLETBILL
--12: PORTALWALLS
--13: FIREBALLS
--14: HAMMERS
--15: PLATFORMS/SEESAWS
--16: BOWSER
--17: FIRE
--18: VINE
--19: SPRING
--20: HAMMERBROS
--21: LAKITO
--22: BUTTON --Not used anymore
--23: CASTLEFIRE
--24: CHEEP CHEEP
--25: DOOR
--26: FAITHPLATE
--27: FLYINGFISH
--28: LIGHTBRIDGE
--29: PLANT
--30: SQUID
--31: UPFIRE
--32: BOMB-OMB/FROZENCOIN
--33: TRACK
function physicsupdate(dt)
local lobjects = objects
for j, w in pairs(lobjects) do
if j ~= "tile" and j ~= "pixeltile" and j ~= "buttonblock" and j ~= "tracksegment" then
for i, v in pairs(w) do
if ((v.static == false) or (v.activestatic == true)) and v.active then
--GRAVITY
local oldgravity
if (not v.activestatic) and (not v.ignoregravity) then
--low gravity
if lowgravity and not v.ignorelowgravity then
oldgravity = v.gravity
if v.jumping or (v.falling and v.speedy < 0) then
v.gravity = (v.gravity or yacceleration)*lowgravityjumpingmult
else
v.gravity = (v.gravity or yacceleration)*lowgravitymult
end
end
if j == "player" or v.gravitydir then
if v.gravitydir == "up" then
v.speedy = v.speedy - (v.gravity or yacceleration)*dt
if v.speedy < -maxyspeed then
v.speedy = -maxyspeed
end
elseif v.gravitydir == "right" then
v.speedx = v.speedx + (v.gravity or yacceleration)*dt
if v.speedx < -maxyspeed then
v.speedx = -maxyspeed
end
elseif v.gravitydir == "left" then
v.speedx = v.speedx - (v.gravity or yacceleration)*dt
if v.speedx > maxyspeed then
v.speedx = maxyspeed
end
else
v.speedy = v.speedy + (v.gravity or yacceleration)*dt
if v.speedy > maxyspeed then
v.speedy = maxyspeed
end
end
elseif (j == "goomba" and v.t == "spiketop") or (j == "enemy" and v.movement == "crawl") then
v.speedy = math.max(-maxyspeed, math.min(maxyspeed, v.speedy + (v.gravity or 0)*dt))
v.speedx = math.max(-maxyspeed, math.min(maxyspeed, v.speedx + (v.gravityx or 0)*dt))
else
v.speedy = v.speedy + (v.gravity or yacceleration)*dt
if v.speedy > maxyspeed then
v.speedy = maxyspeed
end
end
end
--PORTALS LOL
local passed = false
if v.portalable ~= false then
if not checkportalVER(v, v.x+v.speedx*dt) then
if checkportalHOR(v, v.y+v.speedy*dt) then
passed = true
end
else
passed = true
end
if passed and j == "player" then
playsound(portalentersound)
end
end
--COLLISIONS ROFL
local horcollision = false
local vercollision = false
local latetable = {"portalwall", "castlefirefire", "platform"}
--VS OTHER OBJECTS --but not portalwall
for h, u in pairs(lobjects) do
if h ~= "tile" and h ~= "pixeltile" and h ~= "buttonblock" and h ~= "tracksegment" then
local pass = true
for k, l in pairs(latetable) do
if h == l then
pass = false
break
end
end
if pass then
local hor, ver = handlegroup(i, h, u, v, j, dt, passed)
if hor then
horcollision = true
end
if ver then
vercollision = true
end
end
end
end
--VS TILES (Because I only wanna check close ones)
local xstart = math.floor(v.x+v.speedx*dt-2/16)+1
local ystart = math.floor(v.y+v.speedy*dt-2/16)+1
local xfrom = xstart
local xto = xstart+math.ceil(v.width+0.0001)
local dir = 1
if v.speedx < 0 then
xfrom, xto = xto, xfrom
dir = -1
end
for x = xfrom, xto, dir do
for y = ystart, ystart+math.ceil(v.height+0.0001) do
--check if invisible block
if inmap(x, y) and ((not tilequads[map[x][y][1]]:getproperty("invisible", x, y)) or j == "player") then
local t = lobjects["tile"][tilemap(x, y)]
if t then
-- Same object Active Not masked
if (i ~= g or j ~= h) and (t.active or t.slant) and v.mask[t.category] ~= true then
--slants
if t.slant then
for num = 1, t.slants do
local t2 = lobjects["pixeltile"][num + tilemap(x, y)*100]
if t2 then
local collision1, collision2 = checkcollisionslope(v, t2, "pixeltile", x .. "-" .. y .. "-" .. num, j, i, dt, passed)
if collision1 then
horcollision = true
elseif collision2 then
vercollision = true
end
end
end
else
local collision1, collision2 = checkcollision(v, t, "tile", tilemap(x, y), j, i, dt, passed)
if collision1 then
horcollision = true
elseif collision2 then
vercollision = true
end
end
end
end
end
--check for button blocks
local t = lobjects["buttonblock"][tilemap(x, y)]
if t then
if (i ~= g or j ~= h) and t.active and v.mask[t.category] ~= true then
local collision1, collision2 = checkcollision(v, t, "buttonblock", tilemap(x, y), j, i, dt, passed)
if collision1 then horcollision = true
elseif collision2 then vercollision = true end
end
end
--check for tracks
local t = lobjects["tracksegment"][tilemap(x, y)]
if t then
if (i ~= g or j ~= h) and t.active and v.mask[t.category] == false and (not v.tracked) then
local collision1, collision2 = checkcollision(v, t, "tracksegment", tilemap(x, y), j, i, dt, passed)
if collision1 then horcollision = true
elseif collision2 then vercollision = true end
end
end
end
end
--Track Carrying
if v.trackplatformcarriedx then
v.trackplatformcarriedx = nil
end
--VS: LATE OBJECTS
for g, h in pairs(latetable) do
local u = objects[h]
local hor, ver = handlegroup(i, h, u, v, j, dt, passed)
if hor then
horcollision = true
end
if ver then
vercollision = true
end
end
--Check for emancipation grill
if v.emancipatecheck then
for h, u in pairs(emancipationgrills) do
if u.active and v.emancipate then
if u.dir == "hor" then
if inrange(v.x+6/16, u.startx-1, u.endx, true) and inrange(u.y-14/16, v.y, v.y+v.speedy*dt, true) then
v:emancipate(h)
end
else
if inrange(v.y+6/16, u.starty-1, u.endy, true) and inrange(u.x-14/16, v.x, v.x+v.speedx*dt, true) then
v:emancipate(h)
end
end
end
end
end
--Move the object
if vercollision == false and not v.activestatic then
v.y = v.y + v.speedy*dt
if v.gravity then
if v.startfall then
if v.gravitydir then
if (v.gravitydir == "down" and v.speedy == v.gravity*dt) or (v.gravitydir == "up" and v.speedy == -v.gravity*dt) then
v:startfall(i)
end
elseif v.speedy == v.gravity*dt then
v:startfall(i)
end
end
else
if v.speedy == yacceleration*dt and v.startfall then
v:startfall(i)
end
end
end
if horcollision == false and not v.activestatic then
v.x = v.x + v.speedx*dt
if v.gravity then
if v.startfall then
if v.gravitydir then
if (v.gravitydir == "right" and v.speedx == v.gravity*dt) or (v.gravitydir == "left" and v.speedx == -v.gravity*dt) then
v:startfall(i)
end
end
end
end
end
--check if object is inside portal
if v.portalable ~= false then
inportal(v)
end
--low gravity
if not v.activestatic then
if lowgravity and not v.ignorelowgravity then
v.gravity = oldgravity
end
end
end
end
end
end
end
function handlegroup(i, h, u, v, j, dt, passed)
local horcollision = false
local vercollision = false
for g, t in pairs(u) do
-- Same object? Active Not masked
if (i ~= g or j ~= h) and t.active and (v.mask == nil or v.mask[t.category] ~= true) and (t.mask == nil or t.mask[v.category] ~= true) then
local collision1, collision2 = checkcollision(v, t, h, g, j, i, dt, passed)
if collision1 then
horcollision = true
elseif collision2 then
vercollision = true
end
end
end
return horcollision, vercollision
end
function checkcollision(v, t, h, g, j, i, dt, passed) --v: b1table | t: b2table | h: b2type | g: b2id | j: b1type | i: b1id
local hadhorcollision = false
local hadvercollision = false
if math.abs(v.x-t.x) < math.max(v.width, t.width)+1 and math.abs(v.y-t.y) < math.max(v.height, t.height)+1 then
--check if it's a passive collision (Object is colliding anyway)
if not passed and aabb(v.x, v.y, v.width, v.height, t.x, t.y, t.width, t.height) then --passive collision! (oh noes!)
if passivecollision(v, t, h, g, j, i, dt) then
hadvercollision = true
end
elseif aabb(v.x + v.speedx*dt, v.y + v.speedy*dt, v.width, v.height, t.x, t.y, t.width, t.height) then
if aabb(v.x + v.speedx*dt, v.y, v.width, v.height, t.x, t.y, t.width, t.height) then --Collision is horizontal!
if horcollision(v, t, h, g, j, i, dt) then
hadhorcollision = true
end
elseif aabb(v.x, v.y+v.speedy*dt, v.width, v.height, t.x, t.y, t.width, t.height) then --Collision is vertical!
if vercollision(v, t, h, g, j, i, dt) then
hadvercollision = true
end
else
--We're fucked, it's a diagonal collision! run!
--Okay actually let's take this slow okay. Let's just see if we're moving faster horizontally than vertically, aight?
local grav = yacceleration
if self and self.gravity then
grav = self.gravity
end
if math.abs(v.speedy-grav*dt) < math.abs(v.speedx) then
--vertical collision it is.
if vercollision(v, t, h, g, j, i, dt) then
hadvercollision = true
end
else
--okay so we're moving mainly vertically, so let's just pretend it was a horizontal collision? aight cool.
if horcollision(v, t, h, g, j, i, dt) then
hadhorcollision = true
end
end
end
end
end
return hadhorcollision, hadvercollision
end
function checkcollisionslope(v, t, h, g, j, i, dt, passed) --v: b1table | t: b2table | h: b2type | g: b2id | j: b1type | i: b1id
local hadhorcollision = false
local hadvercollision = false
if math.abs(v.x-t.x) < math.max(v.width, t.width)+1 and math.abs(v.y-t.y) < math.max(v.height, t.height)+1 then
--check if it's a passive collision (Object is colliding anyway)
if not passed and aabb(v.x, v.y, v.width, v.height, t.x, t.y, t.width, t.height) then --passive collision! (oh noes!)
if passivecollision(v, t, h, g, j, i, dt) then
if (v.y+v.height >= t.y and v.y+v.height <= t.y+t.step) then
if v.speedy > 0 then
v.speedy = 0
end
v.y = t.y - v.height - 0.0001
end
hadvercollision = true
end
elseif aabb(v.x + v.speedx*dt, v.y + v.speedy*dt, v.width, v.height, t.x, t.y, t.width, t.height) then
if aabb(v.x + v.speedx*dt, v.y, v.width, v.height, t.x, t.y, t.width, t.height) then --Collision is horizontal!
if horcollision(v, t, h, g, j, i, dt) then
hadhorcollision = true
end
elseif aabb(v.x, v.y+v.speedy*dt, v.width, v.height, t.x, t.y, t.width, t.height) then --Collision is vertical!
if vercollision(v, t, h, g, j, i, dt) then
hadvercollision = true
end
else
--We're fucked, it's a diagonal collision! run!
--Okay actually let's take this slow okay. Let's just see if we're moving faster horizontally than vertically, aight?
local grav = yacceleration
if self and self.gravity then
grav = self.gravity
end
if math.abs(v.speedy-grav*dt) < math.abs(v.speedx) then
--vertical collision it is.
if vercollision(v, t, h, g, j, i, dt) then
hadvercollision = true
end
else
--okay so we're moving mainly vertically, so let's just pretend it was a horizontal collision? aight cool.
if horcollision(v, t, h, g, j, i, dt) then
hadhorcollision = true
end
end
end
end
end
return hadhorcollision, hadvercollision
end
function passivecollision(v, t, h, g, j, i, dt)
if t.PLATFORM or t.PLATFORMDOWN or t.PLATFORMLEFT or t.PLATFORMRIGHT then
return false
end
if v.passivecollide then
if not t.hollow then
if v:passivecollide(h, t) ~= false and v.movetotoponpassivecollide then
if v.speedy > 0 then
v.speedy = 0
end
v.y = t.y - v.height
return true
end
end
if t.passivecollide then
t:passivecollide(j, v)
end
else
if v.floorcollide then
if v:floorcollide(h, t, dt) ~= false then
if v.speedy > 0 then
v.speedy = 0
end
v.y = t.y - v.height
return true
end
else
if v.speedy > 0 then
v.speedy = 0
end
v.y = t.y - v.height
return true
end
end
return false
end
function horcollision(v, t, h, g, j, i, dt)
if (t.PLATFORM or t.PLATFORMDOWN) and not (t.PLATFORMLEFT or t.PLATFORMRIGHT) then
return false
end
if v.speedx < 0 then
--move object RIGHT (because it was moving left)
if t.rightcollide then
if t:rightcollide(j, v) ~= false then
if t.postrightcollide then
t:postrightcollide(j,v)
end
if t.speedx and t.speedx > 0 then
t.speedx = 0
end
end
else
if t.speedx and t.speedx > 0 then
t.speedx = 0
end
end
if (t.PLATFORMLEFT and (not t.PLATFORMRIGHT)) or t.NOEXTERNALHORCOLLISIONS then
return false
elseif v.leftcollide then
if v:leftcollide(h, t) ~= false then
if t.postleftcollide then
t:postleftcollide(h,t)
end
if v.speedx < 0 then
v.speedx = 0
end
v.x = t.x + t.width
return true
end
else
if v.speedx < 0 then
v.speedx = 0
end
v.x = t.x + t.width
return true
end
else
--move object LEFT (because it was moving right)
if t.leftcollide then
if t:leftcollide(j, v) ~= false then
if t.postleftcollide then
t:postleftcollide(j,v)
end
if t.speedx and t.speedx < 0 then
t.speedx = 0
end
end
else
if t.speedx and t.speedx < 0 then
t.speedx = 0
end
end
if (t.PLATFORMRIGHT and (not t.PLATFORMLEFT)) or t.NOEXTERNALHORCOLLISIONS then
return false
elseif v.rightcollide then
if v:rightcollide(h, t) ~= false then
if t.postrightcollide then
t:postrightcollide(h,t)
end
if v.speedx > 0 then
v.speedx = 0
end
v.x = t.x - v.width
return true
end
else
if v.speedx > 0 then
v.speedx = 0
end
v.x = t.x - v.width
return true
end
end
return false
end
function vercollision(v, t, h, g, j, i, dt)
if (t.PLATFORMLEFT or t.PLATFORMRIGHT) and not (t.PLATFORM or t.PLATFORMDOWN) then
return false
end
if v.speedy < 0 then
--move object DOWN (because it was moving up)
if t.floorcollide then
if t:floorcollide(j, v) ~= false then
if t.postfloorcollide then
t:postfloorcollide(j, v)
end
if t.speedy and t.speedy > 0 then
t.speedy = 0
end
end
else
if t.speedy and t.speedy > 0 then
t.speedy = 0
end
end
if (t.PLATFORM and (not t.PLATFORMDOWN)) or t.NOEXTERNALVERCOLLISIONS then
return false
elseif v.ceilcollide then
if v:ceilcollide(h, t) ~= false then
if t.postceilcollide then
t:postceilcollide(h, t)
end
if v.speedy < 0 then
v.speedy = 0
end
v.y = t.y + t.height
return true
end
else
if v.speedy < 0 then
v.speedy = 0
end
v.y = t.y + t.height
return true
end
else
--move object UP (because it was moving down)
if t.ceilcollide then
if t:ceilcollide(j, v) ~= false then
if t.postceilcollide then
t:postceilcollide(j, v)
end
if t.speedy and t.speedy < 0 then
t.speedy = 0
end
end
else
if t.speedy and t.speedy < 0 then
t.speedy = 0
end
end
if (t.PLATFORMDOWN and (not t.PLATFORM)) or t.NOEXTERNALVERCOLLISIONS then
return false
elseif v.floorcollide then
if v:floorcollide(h, t, dt) ~= false then
if v.postfloorcollide then
v:postfloorcollide(h, t, dt)
end
if v.speedy > 0 then
v.speedy = 0
end
v.y = t.y - v.height
return true
end
else
if v.speedy > 0 then
v.speedy = 0
end
v.y = t.y - v.height
return true
end
end
return false
end
function aabb(ax, ay, awidth, aheight, bx, by, bwidth, bheight)
return ax+awidth > bx and ax < bx+bwidth and ay+aheight > by and ay < by+bheight
end
function checkrect(x, y, width, height, list, statics, condition)
local out = {}
local inobj
if type(list) == "table" and list[1] == "exclude" then
inobj = list[2]
if list[3] then
list = list[3] --exlude more objects named
else
list = "all"
end
end
for i, v in pairs(objects) do
local contains = false
if list and list ~= "all" then
if inobj then
--exlude more objects rather than include
contains = true
end
for j = 1, #list do
if list[j] == i then
if inobj then
contains = false
else
contains = true
end
end
end
end
if list == "all" or contains then
for j, w in pairs(v) do
if statics or w.static ~= true or list ~= "all" then
local skip = false
if inobj then
if w.x == inobj.x and w.y == inobj.y then
skip = true
end
--masktable
if (inobj.mask ~= nil and inobj.mask[w.category] == true) or (w.mask ~= nil and w.mask[inobj.category] == true) or (w.ignorecheckrect and w.ignorecheckrect[w.category]) then
skip = true
end
end
if condition then
if condition == "regiontrigger" then
if w.regiontriggerexclude then
skip = true
end
elseif condition == "ignoreplatforms" then
if w.PLATFORM or w.PLATFORMDOWN or w.PLATFORMLEFT or w.PLATFORMRIGHT then
skip = true
end
elseif condition == "donut" then
if inobj then
if w.y < inobj.y+inobj.height then
skip = true
end
else
if w.y < y then
skip = true
end
end
elseif condition == "laser" then
if w.dontstoplasers then
skip = true
end
end
end
if not skip then
if w.active then
if aabb(x, y, width, height, w.x, w.y, w.width, w.height) then
table.insert(out, i)
table.insert(out, j)
end
end
end
end
end
end
end
return out
end
function checkintile(x, y, width, height, list, inobj, condition)
--local out = {}
local inobj = inobj
for i, v in pairs(list) do
if v ~= "tile" and v ~= "buttonblock" and v ~= "clearpipesegment" and v ~= "flipblock" and v ~= "frozencoin" then
for j, w in pairs(objects[v]) do
local skip = false
if inobj then
--[[if w.x == inobj.x and w.y == inobj.y then
skip = true
end]]
--masktable
if (inobj.mask ~= nil and inobj.mask[w.category] == true) or (w.mask ~= nil and w.mask[inobj.category] == true) then
skip = true
end
end
if condition then
if condition == "ignoreplatforms" then
if w.PLATFORM or w.PLATFORMDOWN or w.PLATFORMLEFT or w.PLATFORMRIGHT then
skip = true
end
elseif condition == "ignorehorplatforms" then
if w.PLATFORM or w.PLATFORMDOWN then
skip = true
end
end
end
if not skip then
if w.active then
if aabb(x, y, width, height, w.x, w.y, w.width, w.height) then
return w
--table.insert(out, i)
--table.insert(out, j)
end
end
end
end
end
end
local xfrom, xto = math.floor(x-1), math.floor(x+width+1)
local yfrom, yto = math.floor(y-1), math.floor(y+height+1)
for tx = xfrom, xto do
for ty = yfrom, yto do
if inmap(tx, ty) then
local t = objects["tile"][tilemap(tx, ty)]
if t and t.active then
local skip = false
if condition then
if condition == "ignoreplatforms" or condition == "clearpipe" then
if t.PLATFORM or t.PLATFORMDOWN or t.PLATFORMLEFT or t.PLATFORMRIGHT then
skip = true
end
elseif condition == "ignorehorplatforms" then
if t.PLATFORM or t.PLATFORMDOWN then
skip = true
end
end
if condition == "clearpipe" and objects["clearpipesegment"][tilemap(tx, ty)] then
skip = true
end
end
if not skip and aabb(x, y, width, height, t.x, t.y, t.width, t.height) then
return t
end
end
local t = objects["buttonblock"][tilemap(tx, ty)]
if t and t.active then
if aabb(x, y, width, height, t.x, t.y, t.width, t.height) then
return t
end
end
local t = objects["flipblock"][tilemap(tx, ty)]
if t and t.active then
if aabb(x, y, width, height, t.x, t.y, t.width, t.height) then
return t
end
end
local t = objects["frozencoin"][tilemap(tx, ty)]
if t and t.active then
if aabb(x, y, width, height, t.x, t.y, t.width, t.height) then
return t
end
end
if condition and condition == "clearpipe" then
else
local t = objects["clearpipesegment"][tilemap(tx, ty)]
if t and t.active then
if aabb(x, y, width, height, t.x, t.y, t.width, t.height) then
return t
end
end
end
end
end
end
return false
--return out
end
function checkinclearpipesegment(x, y, width, height)
local xfrom, xto = math.floor(x-1), math.floor(x+width+1)
local yfrom, yto = math.floor(y-1), math.floor(y+height+1)
for tx = xfrom, xto do
for ty = yfrom, yto do
if inmap(tx, ty) then
local t = objects["clearpipesegment"][tilemap(tx, ty)]
if t and t.active then
if aabb(x, y, width, height, t.x, t.y, t.width, t.height) then
return t
end
end
end
end
end
end
function inportal(self)
if self.mask[2] then
return
end
for i, v in pairs(portals) do
if v.x1 ~= false and v.x2 ~= false then
local portal1xplus = 0
local portal2xplus = 0
local portal1Y = v.y1
local portal2Y = v.y2
local portal1yplus = 0
local portal2yplus = 0
local portal1X = v.x1
local portal2X = v.x2
--Get the extra block of each portal
if v.facing1 == "up" then
portal1xplus = 1
elseif v.facing1 == "down" then
portal1xplus = -1
end
if v.facing2 == "up" then
portal2xplus = 1
elseif v.facing2 == "down" then
portal2xplus = -1
end
if v.facing1 == "right" then
portal1yplus = 1
elseif v.facing1 == "left" then
portal1yplus = -1
end
if v.facing2 == "right" then
portal2yplus = 1
elseif v.facing2 == "left" then
portal2yplus = -1
end
local x = math.floor(self.x+self.width/2)+1
local y = math.floor(self.y+self.height/2)+1
if (x == portal1X or x == portal1X + portal1xplus) and (y == portal1Y or y == portal1Y + portal1yplus) then
local entryportalX = v.x1
local entryportalY = v.y1
local entryportalfacing = v.facing1
local exitportalX = v.x2
local exitportalY = v.y2
local exitportalfacing = v.facing2
self.x, self.y, self.speedx, self.speedy, self.rotation = portalcoords(self.x, self.y, self.speedx, self.speedy, self.width, self.height, self.rotation, self.animationdirection, entryportalX, entryportalY, entryportalfacing, exitportalX, exitportalY, exitportalfacing, self, true)
elseif (x == portal2X or x == portal2X + portal2xplus) and (y == portal2Y or y == portal2Y + portal2yplus) then
local entryportalX = v.x2
local entryportalY = v.y2
local entryportalfacing = v.facing2
local exitportalX = v.x1
local exitportalY = v.y1
local exitportalfacing = v.facing1
self.x, self.y, self.speedx, self.speedy, self.rotation = portalcoords(self.x, self.y, self.speedx, self.speedy, self.width, self.height, self.rotation, self.animationdirection, entryportalX, entryportalY, entryportalfacing, exitportalX, exitportalY, exitportalfacing, self)
end
end
end
return false
end
function checkportalHOR(self, nextY) --handles horizontal (up- and down facing) portal teleportation
for i, v in pairs(portals) do
if v.x1 ~= false and v.x2 ~= false then
local portal1xplus = 0
local portal2xplus = 0
local portal1Y = v.y1
local portal2Y = v.y2
--Get the extra block of each portal
if v.facing1 == "up" then
portal1xplus = 1
portal1Y = portal1Y - 1
elseif v.facing1 == "down" then
portal1xplus = -1
end
if v.facing2 == "up" then
portal2xplus = 1
portal2Y = portal2Y - 1
elseif v.facing2 == "down" then
portal2xplus = -1
end
--first part checks whether object is in the portal's x range, second part whether object just moved through the portal's Y value
if ((v.x1 == math.floor(self.x+1) or v.x1+portal1xplus == math.floor(self.x+1)) and inrange(portal1Y, self.y+self.height/2, nextY+self.height/2))
or ((v.x2 == math.floor(self.x+1) or v.x2+portal2xplus == math.floor(self.x+1)) and inrange(portal2Y, self.y+self.height/2, nextY+self.height/2)) then
--check which portal is entry
local entryportalX, entryportalY, entryportalfacing
local exitportalX, exitportalY, exitportalfacing
local entryportalxplus, entryportalyplus, exitportalxplus, exitportalyplus
if (v.x1 == math.floor(self.x+1) or v.x1+portal1xplus == math.floor(self.x+1)) and inrange(portal1Y, self.y+self.height/2, nextY+self.height/2) then
entryportalX = v.x1
entryportalY = v.y1
entryportalfacing = v.facing1
entryportalxplus = portal1xplus
exitportalX = v.x2
exitportalY = v.y2
exitportalfacing = v.facing2
exitportalxplus = portal2xplus
else
entryportalX = v.x2
entryportalY = v.y2
entryportalfacing = v.facing2
entryportalxplus = portal2xplus
exitportalX = v.x1
exitportalY = v.y1
exitportalfacing = v.facing1
exitportalxplus = portal1xplus
end
--check if movement makes that portal even a possibility
if entryportalfacing == "up" then
if self.speedy < 0 then
return false
end
elseif entryportalfacing == "down" then
if self.speedy > 0 then
return false
end
end
if entryportalfacing == "left" or entryportalfacing == "right" then
return false
end
local testx, testy, testspeedx, testspeedy, testrotation = portalcoords(self.x, self.y, self.speedx, self.speedy, self.width, self.height, self.rotation, self.animationdirection, entryportalX, entryportalY, entryportalfacing, exitportalX, exitportalY, exitportalfacing, self, true)
if self.ignoreportalspacecheck or #checkrect(testx, testy, self.width, self.height, {"exclude", self}, false) == 0 then --Check if exit position is free
self.x, self.y, self.speedx, self.speedy, self.rotation = testx, testy, testspeedx, testspeedy, testrotation
else
self.speedy = -self.speedy*0.95
if math.abs(self.speedy) < 2 then
if self.speedy > 0 then
self.speedy = 2
else
self.speedy = -2
end
end
end
if (entryportalfacing == "down" and exitportalfacing == "up") or (entryportalfacing == "up" and exitportalfacing == "down") then
else
self.jumping = false
self.falling = true
end
if self.portaled then
self:portaled(exitportalfacing)
end
return true
end
end
end
return false
end
function checkportalVER(self, nextX) --handles vertical (left- and right facing) portal teleportation
for i, v in pairs(portals) do
if v.x1 ~= false and v.x2 ~= false then
local portal1yplus = 0
local portal2yplus = 0
local portal1X = v.x1
local portal2X = v.x2
--Get the extra block of each portal
if v.facing1 == "right" then
portal1yplus = 1
elseif v.facing1 == "left" then
portal1yplus = -1
portal1X = portal1X - 1
end
if v.facing2 == "right" then
portal2yplus = 1
elseif v.facing2 == "left" then
portal2yplus = -1
portal2X = portal2X - 1
end
if ((v.y1 == math.floor(self.y+1) or v.y1+portal1yplus == math.floor(self.y+1)) and inrange(portal1X, self.x+self.width/2, nextX+self.width/2))
or ((v.y2 == math.floor(self.y+1) or v.y2+portal2yplus == math.floor(self.y+1)) and inrange(portal2X, self.x+self.width/2, nextX+self.width/2)) then
--check which portal is entry
local entryportalX, entryportalY, entryportalfacing
local exitportalX, exitportalY, exitportalfacing
local entryportalxplus, entryportalyplus, exitportalxplus, exitportalyplus
if (v.y1 == math.floor(self.y+1) or v.y1+portal1yplus == math.floor(self.y+1)) and inrange(portal1X, self.x+self.width/2, nextX+self.width/2) then
entryportalX = v.x1
entryportalY = v.y1
entryportalfacing = v.facing1
entryportalyplus = portal1yplus
exitportalX = v.x2
exitportalY = v.y2
exitportalfacing = v.facing2
exitportalyplus = portal2yplus
else
entryportalX = v.x2
entryportalY = v.y2
entryportalfacing = v.facing2
entryportalyplus = portal2yplus
exitportalX = v.x1
exitportalY = v.y1
exitportalfacing = v.facing1
exitportalyplus = portal1yplus
end
--check if movement makes that portal even a possibility
if entryportalfacing == "right" then
if self.speedx > 0 then
return false
end
elseif entryportalfacing == "left" then
if self.speedx < 0 then
return false
end
end
if entryportalfacing == "up" or entryportalfacing == "down" then
return false
end
local testx, testy, testspeedx, testspeedy, testrotation = portalcoords(self.x, self.y, self.speedx, self.speedy, self.width, self.height, self.rotation, self.animationdirection, entryportalX, entryportalY, entryportalfacing, exitportalX, exitportalY, exitportalfacing, self, true)
if self.ignoreportalspacecheck or #checkrect(testx, testy, self.width, self.height, {"exclude", self}, false) == 0 then
self.x, self.y, self.speedx, self.speedy, self.rotation = testx, testy, testspeedx, testspeedy, testrotation
else
self.speedx = -self.speedx
end
self.jumping = false
self.falling = true
if self.portaled then
self:portaled(exitportalfacing)
end
return true
end
end
end
return false
end
function portalcoords(x, y, speedx, speedy, width, height, rotation, animationdirection, entryportalX, entryportalY, entryportalfacing, exitportalX, exitportalY, exitportalfacing, self, live)
x = x + width/2
y = y + height/2
local directrange --vector orthogonal to portal vector T
local relativerange --vector symmetrical to portal vector =
if entryportalfacing == "up" then
directrange = entryportalY - y - 1
if width == 2 then
relativerange = 0
else
relativerange = ((x-width/2) - entryportalX + 1) / (2-width)
end
elseif entryportalfacing == "right" then
directrange = x - entryportalX
if height == 2 then
relativerange = 0
else
relativerange = ((y-height/2) - entryportalY + 1) / (2-height)
end
elseif entryportalfacing == "down" then
directrange = y - entryportalY
if width == 2 then
relativerange = 0
else
relativerange = ((x-width/2) - entryportalX + 2) / (2-width)
end
elseif entryportalfacing == "left" then
directrange = entryportalX - x - 1
if height == 2 then
relativerange = 0
else
relativerange = ((y-height/2) - entryportalY + 2) / (2-height)
end
end
relativerange = math.min(1, math.max(0, relativerange))
if entryportalfacing == "up" and exitportalfacing == "up" then --up -> up
newx = x + (exitportalX - entryportalX)
newy = exitportalY + directrange - 1
speedy = -speedy
rotation = rotation - math.pi
if live then
local grav = yacceleration
if self and self.gravity then
grav = self.gravity
end
--keep it from bugging out by having a minimum exit speed
local minspeed = math.sqrt(2*grav*(height))
if speedy > -minspeed then
speedy = -minspeed
end
end
elseif (entryportalfacing == "down" and exitportalfacing == "down") then --down -> down
newx = x + (exitportalX - entryportalX)
newy = exitportalY - directrange
speedy = -speedy
rotation = rotation - math.pi
elseif entryportalfacing == "up" and exitportalfacing == "right" then --up -> right
newy = exitportalY - relativerange*(2-height) - height/2 + 1
newx = exitportalX - directrange
speedx, speedy = speedy, -speedx
rotation = rotation - math.pi/2
elseif entryportalfacing == "up" and exitportalfacing == "left" then --up -> left
newy = exitportalY + relativerange*(2-height) + height/2 - 2
newx = exitportalX + directrange - 1
speedx, speedy = -speedy, speedx
rotation = rotation + math.pi/2
elseif (entryportalfacing == "up" and exitportalfacing == "down") then --up -> down
newx = x + (exitportalX - entryportalX) - 1
newy = exitportalY - directrange
--prevent low-fps bugs in a cheap way:
if entryportalY > exitportalY then
while newy+.5 + speedy*gdt > entryportalY do
newy = newy - 0.01
end
while newy+.5 < exitportalY do
newy = newy + 0.01
end
end
--prevent porting into block by limiting X, yo
if newx <= exitportalX - 2 + width/2 then
newx = exitportalX - 2 + width/2
elseif newx > exitportalX - width/2 then
newx = exitportalX - width/2
end
elseif (entryportalfacing == "down" and exitportalfacing == "up") then --down -> up
newx = x + (exitportalX - entryportalX) + 1
newy = exitportalY + directrange - 1
elseif (entryportalfacing == "down" and exitportalfacing == "left") then --down -> left
newy = exitportalY - relativerange*(2-height) - height/2
newx = exitportalX + directrange - 1
speedx, speedy = speedy, -speedx
rotation = rotation - math.pi/2
elseif (entryportalfacing == "down" and exitportalfacing == "right") then --down -> right
newy = exitportalY + relativerange*(2-height) + height/2 - 1
newx = exitportalX - directrange
speedx, speedy = -speedy, speedx
rotation = rotation + math.pi/2
--LEFT/RIGHT CODE!
elseif (entryportalfacing == "left" and exitportalfacing == "right") then --left -> right
newx = exitportalX - directrange
newy = y + (exitportalY - entryportalY)+1
elseif (entryportalfacing == "right" and exitportalfacing == "left") then --right -> left
newx = exitportalX + directrange - 1
newy = y + (exitportalY - entryportalY)-1
elseif (entryportalfacing == "right" and exitportalfacing == "right") then --right -> right
newx = exitportalX - directrange
newy = y + (exitportalY - entryportalY)
speedx = -speedx
if animationdirection == "left" then
animationdirection = "right"
elseif animationdirection == "right" then
animationdirection = "left"
end
elseif (entryportalfacing == "left" and exitportalfacing == "left") then --left -> left
newx = exitportalX + directrange - 1
newy = y + (exitportalY - entryportalY)
speedx = -speedx
if animationdirection == "left" then
animationdirection = "right"
elseif animationdirection == "right" then
animationdirection = "left"
end
elseif (entryportalfacing == "left" and exitportalfacing == "up") then --left -> up
newx = exitportalX + relativerange*(2-width) + width/2 - 1
newy = exitportalY + directrange - 1
speedx, speedy = speedy, -speedx
rotation = rotation - math.pi/2
if live then
--keep it from bugging out by having a minimum exit speed
local grav = yacceleration
if self and self.gravity then
grav = self.gravity
end
local minspeed = math.sqrt(2*grav*(height))
if speedy > -minspeed then
speedy = -minspeed
end
end
elseif (entryportalfacing == "right" and exitportalfacing == "up") then --right -> up
newx = exitportalX - relativerange*(2-width) - width/2 + 1
newy = exitportalY + directrange - 1
speedx, speedy = -speedy, speedx
rotation = rotation + math.pi/2
if live then
--keep it from bugging out by having a minimum exit speed
local grav = yacceleration
if self and self.gravity then
grav = self.gravity
end
local minspeed = math.sqrt(2*grav*(height))
if speedy > -minspeed then
speedy = -minspeed
end
end
elseif (entryportalfacing == "left" and exitportalfacing == "down") then --left -> down
newx = exitportalX - relativerange*(2-width) - width/2
newy = exitportalY - directrange
speedx, speedy = -speedy, speedx
rotation = rotation + math.pi/2
elseif (entryportalfacing == "right" and exitportalfacing == "down") then --right -> down
newx = exitportalX + relativerange*(2-width) + width/2 - 2
newy = exitportalY - directrange
speedx, speedy = speedy, -speedx
rotation = rotation - math.pi/2
end
newx = newx - width/2
newy = newy - height/2
return newx, newy, speedx, speedy, rotation, animationdirection
end
function converttostandard(obj, speedx, speedy)
--Convert speedx and speedy to horizontal values
local speed = math.sqrt(speedx^2+speedy^2)
local speeddir = math.atan2(speedy, speedx)
local speedx, speedy = math.cos(speeddir-obj.gravitydirection+math.pi/2)*speed, math.sin(speeddir-obj.gravitydirection+math.pi/2)*speed
if math.abs(speedy) < 0.00001 then
speedy = 0
end
if math.abs(speedx) < 0.00001 then
speedx = 0
end
return speedx, speedy
end
function convertfromstandard(obj, speedx, speedy)
--reconvert speedx and speedy to actual directions
local speed = math.sqrt(speedx^2+speedy^2)
local speeddir = math.atan2(speedy, speedx)
local speedx, speedy = math.cos(speeddir+obj.gravitydirection-math.pi/2)*speed, math.sin(speeddir+obj.gravitydirection-math.pi/2)*speed
if math.abs(speedy) < 0.00001 then
speedy = 0
end
if math.abs(speedx) < 0.00001 then
speedx = 0
end
return speedx, speedy
end
function unrotate(rotation, gravitydirection, dt)
local rotation, gravitydirection = rotation or 0, gravitydirection or 0
--rotate back to gravitydirection (portals)
rotation = math.fmod(rotation, math.pi*2)
if rotation < -math.pi then
rotation = rotation + math.pi*2
elseif rotation > math.pi then
rotation = rotation - math.pi*2
end
if rotation == math.pi and gravitydirection == 0 then
rotation = rotation + portalrotationalignmentspeed*dt
elseif rotation <= -math.pi/2 and gravitydirection == math.pi*1.5 then
rotation = rotation - portalrotationalignmentspeed*dt
elseif rotation > (gravitydirection-math.pi/2) then
rotation = rotation - portalrotationalignmentspeed*dt
if rotation < (gravitydirection-math.pi/2) then
rotation = (gravitydirection-math.pi/2)
end
elseif rotation < (gravitydirection-math.pi/2) then
rotation = rotation + portalrotationalignmentspeed*dt
if rotation > (gravitydirection-math.pi/2) then
rotation = (gravitydirection-math.pi/2)
end
end
return rotation
end
|
local INVENTORY_TYPE_ID = "grid"
ITEM.name = "Enhanced Backpack"
ITEM.desc = "Light as a feather, larger than it seems."
ITEM.model = "models/warz/alicebackpack.mdl"
ITEM.material = "models/props_lab/security_screens"
ITEM.width = 2
ITEM.height = 2
ITEM.invWidth = 4
ITEM.invHeight = 4
ITEM.category = "Storage"
ITEM.flag = "v"
ITEM.uniqueID = "pack_enhanced"
ITEM.isBag = true
ITEM.iconCam = {
pos = Vector(5, 200, 15),
ang = Angle(0, 270, 0),
fov = 8.5,
}
--this is used to make checking for other backpacks in the inventory a little less more efficient
ITEM.otherBags = {
pack = true,
pack_alice = true,
pack_enhanced = true,
stor_suitcase = true,
stor_briefcase = true
}
|
modifier_shaco_jack_in_the_box = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_shaco_jack_in_the_box:IsHidden()
return false
end
function modifier_shaco_jack_in_the_box:IsPurgable()
return false
end
--------------------------------------------------------------------------------
-- Initializations
function modifier_shaco_jack_in_the_box:OnCreated( kv )
-- references
self.fear_duration = self:GetAbility():GetSpecialValueFor( "fear_duration" ) -- special value
self.trigger_radius = self:GetAbility():GetSpecialValueFor( "trigger_radius" ) -- special value
self.fear_radius = self:GetAbility():GetSpecialValueFor( "fear_radius" ) -- special value
self.hidden = true
-- -- find enemy vision reference (enemy Ancient)
-- self.reference = CreateModifierThinker(
-- self:GetCaster(), -- player source
-- self:GetAbility(), -- ability source
-- "modifier_some_modifier_lua", -- modifier name
-- {}, -- kv
-- self:GetParent():GetOrigin(),
-- self:GetParent():GetOpposingTeamNumber(),
-- false
-- )
if IsServer() then
self.interval = 0.3
-- Start interval
self:StartIntervalThink( self.interval )
end
end
function modifier_shaco_jack_in_the_box:OnRefresh( kv )
end
function modifier_shaco_jack_in_the_box:OnDestroy()
if IsServer() then
self:GetParent():ForceKill( false )
end
end
--------------------------------------------------------------------------------
-- Modifier Effects
function modifier_shaco_jack_in_the_box:DeclareFunctions()
local funcs = {
MODIFIER_PROPERTY_INVISIBILITY_LEVEL,
}
return funcs
end
function modifier_shaco_jack_in_the_box:GetModifierInvisibilityLevel()
if self.hidden then
return 1
else
return 0
end
end
--------------------------------------------------------------------------------
-- Status Effects
function modifier_shaco_jack_in_the_box:CheckState()
local state = {
[MODIFIER_STATE_INVISIBLE] = self.hidden,
[MODIFIER_STATE_DISARMED] = self.hidden,
}
return state
end
--------------------------------------------------------------------------------
-- Interval Effects
function modifier_shaco_jack_in_the_box:OnIntervalThink()
if self.hidden then
-- locate enemies
local enemies = FindUnitsInRadius(
self:GetCaster():GetTeamNumber(), -- int, your team number
self:GetParent():GetOrigin(), -- point, center point
nil, -- handle, cacheUnit. (not known)
self.trigger_radius, -- float, radius. or use FIND_UNITS_EVERYWHERE
DOTA_UNIT_TARGET_TEAM_ENEMY, -- int, team filter
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, -- int, type filter
DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, -- int, flag filter
0, -- int, order filter
false -- bool, can grow cache
)
-- caught enemy
-- if #enemies>0 and (not self.reference:CanEntityBeSeenByMyTeam(self:GetParent())) then
if #enemies>0 then
-- apply fear
enemies = FindUnitsInRadius(
self:GetCaster():GetTeamNumber(), -- int, your team number
self:GetParent():GetOrigin(), -- point, center point
nil, -- handle, cacheUnit. (not known)
self.fear_radius, -- float, radius. or use FIND_UNITS_EVERYWHERE
DOTA_UNIT_TARGET_TEAM_ENEMY, -- int, team filter
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, -- int, type filter
0, -- int, flag filter
0, -- int, order filter
false -- bool, can grow cache
)
local pos_x = self:GetParent():GetOrigin().x
local pos_y = self:GetParent():GetOrigin().y
for _,enemy in pairs(enemies) do
enemy:AddNewModifier(
self:GetCaster(), -- player source
self:GetAbility(), -- ability source
"modifier_shaco_jack_in_the_box_fear", -- modifier name
{
duration = self.fear_duration,
center_x = pos_x,
center_y = pos_y,
} -- kv
)
end
-- reveal
self.hidden = false
self:StartIntervalThink( -1 )
self:SetDuration( self.fear_duration, true )
end
end
end
--------------------------------------------------------------------------------
-- Graphics & Animations
-- function modifier_shaco_jack_in_the_box:GetEffectName()
-- return "particles/string/here.vpcf"
-- end
-- function modifier_shaco_jack_in_the_box:GetEffectAttachType()
-- return PATTACH_ABSORIGIN_FOLLOW
-- end
-- function modifier_shaco_jack_in_the_box:PlayEffects()
-- -- Get Resources
-- local particle_cast = "string"
-- local sound_cast = "string"
-- -- Get Data
-- -- Create Particle
-- local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_NAME, hOwner )
-- ParticleManager:SetParticleControl( effect_cast, iControlPoint, vControlVector )
-- ParticleManager:SetParticleControlEnt(
-- effect_cast,
-- iControlPoint,
-- hTarget,
-- PATTACH_NAME,
-- "attach_name",
-- vOrigin, -- unknown
-- bool -- unknown, true
-- )
-- ParticleManager:SetParticleControlForward( effect_cast, iControlPoint, vForward )
-- SetParticleControlOrientation( effect_cast, iControlPoint, vForward, vRight, vUp )
-- ParticleManager:ReleaseParticleIndex( effect_cast )
-- -- buff particle
-- self:AddParticle(
-- nFXIndex,
-- bDestroyImmediately,
-- bStatusEffect,
-- iPriority,
-- bHeroEffect,
-- bOverheadEffect
-- )
-- -- Create Sound
-- EmitSoundOnLocationWithCaster( vTargetPosition, sound_location, self:GetCaster() )
-- EmitSoundOn( sound_target, target )
-- end
|
local socket = require "socket"
local http = require "socket.http"
print("socket version: " .. socket._VERSION)
local host1 = "www.baidu.com"
local file = "/ "
local host = "www.lua.org"
local file1 = "/ftp/lua-5.3.3.tar.gz "
local file2 = "/ftp/lua-5.3.2.tar.gz "
local file3 = "/ftp/lua-5.3.1.tar.gz "
local file4 = "/ftp/lua-5.3.0.tar.gz "
local file5 = "/ftp/lua-5.2.4.tar.gz "
local file6 = "/ftp/lua-5.2.3.tar.gz "
local file7 = "/ftp/lua-5.2.2.tar.gz "
local file8 = "/ftp/lua-5.2.1.tar.gz "
local file9 = "/ftp/lua-5.2.0.tar.gz "
local HTTP = "HTTP/1.0\r\nUser-Agent: Wget/1.12 (linux-gnu)\r\nAccept: */*\r\nHost: www.lua.org\r\nConnection: Keep-Alive\r\n\r\n"
local am = os.time()
local at = os.clock()
function receive(connection)
connection:settimeout(0) --设置为非阻塞
local s,status,partial = connection:receive(2^10)
if status == "timeout" then
coroutine.yield(connection) --超时就挂起
end
return s or partial,status
end
function download(host,file)
local sock = assert(socket.connect(host,80))
local count = 0 --记录接收到的字节数
sock:send("GET " .. file .. HTTP)
repeat
local chunk,status = receive(sock)
count = count + #chunk
-- print(file,count)
until status == "closed"
sock:close()
print("ok:",file,count)
end
threads = {} --保存活跃线程的表
function get(host,file)
local co = coroutine.create(function() --创建协同程序
download(host,file)
end)
table.insert(threads,co) --插入列表
end
function dispatch_old()
local i = 1
while true do
if threads[i] == nil then --没有线程了
if threads[1] == nil then break end --表是空表
i = 1 --重新开始循环
end
local status,res = coroutine.resume(threads[i]) --唤醒改线程继续下载文件
if not res then --线程是否已经完成了任务
table.remove(threads,i) --移除list中第i个线程
else
i = i + 1 --检查下一个线程
end
end
end
function dispatch_new()
local i = 1
local timedout = {} --Recvt 集合
while true do
if threads[i] == nil then --没有线程了
if threads[1] == nil then break end --表是空表
i = 1 --重新开始循环
timedout = {} --遍历完所有线程,开始新一轮的遍历
end
local status,res = coroutine.resume(threads[i]) --唤醒该线程继续下载文件
if not res then --线程是否已经完成了任务
table.remove(threads,i) --移除list中第i个线程
else
i = i + 1 --检查下一个线程
timedout[#timedout +1] = res
if #timedout == #threads then --所有线程都阻塞了吗?
socket.select(timedout) --如果线程有数据,就返回
end
end
end
end
get(host,file1)
get(host,file2)
get(host,file3)
get(host,file4)
get(host,file5)
get(host,file6)
get(host,file7)
get(host,file8)
get(host,file9)
dispatch_new() --main loop
local bt = os.clock()
local bm = os.time()
print("bm -am :",bm,"-",am,"=",bm-am)
print("run time : " .. bt .. " - " .. at .. " = " .. bt-at .. " " , os.difftime(bm,am) ,"s")
|
---------------------------------
-- Theme and Buffer Settings --
---------------------------------
buffer.use_tabs = false
buffer.tab_width = 4
buffer.wrap_mode = buffer.WRAP_WORD
buffer.edge_column = 79
buffer.edge_mode = buffer.EDGE_LINE
if CURSES then
view:set_theme('jabbo-term')
end
-- Theme
if not CURSES then
view:set_theme('base16-solarized-dark',
--{fontsize = 13}
--{font = 'Inconsolata', fontsize = 14}
--{font = 'Monaco', fontsize = 12}
{font = 'Noto Mono', fontsize = 12}
--{font = 'Comic Mono', fontsize = 12}
--{font = 'Atari ST 8x16 System Font', fontsize = 16}
--{font = 'Ubuntu Mono', fontsize = 14}
--{font = 'Roboto Mono', fontsize = 12}
)
buffer.edgea_colour = buffer.property_int["color.base0A"]
buffer.zoom = 2
end
-- Stop the message buffer jumping to the foreground, if it's already open
textadept.run.run_in_background = true
---------------------------------------------
-- ta-zettels-ng --
---------------------------------------------
if not CURSES then
local zettels = require('ta-zettels-ng')
zettels.enable(os.getenv("HOME") .. '/.config/zettels/zettels.cfg')
end
---------------------------------------------------
-- Programming Languages --
---------------------------------------------------
--------------------
-- ta-rust --
--------------------
--_RACER = false
--_RUSTFMT = false
-----------------------
-- Language settings --
-----------------------
-- Makefiles
events.connect(events.LEXER_LOADED, function(lexer)
if lexer == 'makefile' then
buffer.use_tabs = true
buffer.view_ws = buffer.WS_VISIBLEONLYININDENT
end
end)
-- Python
events.connect(events.LEXER_LOADED, function(lexer)
if lexer == 'python' then
buffer.use_tabs = false
buffer.tab_width = 4
buffer.view_ws = buffer.WS_VISIBLEONLYININDENT
end
end)
-- Recognize .ino files as cpp code.
textadept.file_types.extensions.ino = 'cpp'
-- Recognize .toml files as TOML.
textadept.file_types.extensions.toml = 'toml'
-----------------------------------
-- Personalized compile & run commands --
-----------------------------------
-- LATEX
textadept.run.compile_commands.tex='latexmk -outdir=render -silent -xelatex "%f"'
textadept.run.run_commands.tex='xdg-open "render/%e.pdf"'
-- RUST
-- For the compile command, I use cargo's "check"-functionality instead of
-- build. It's faster, and if I want to actually build the program, I usually
-- also want to run it.
textadept.run.compile_commands.rust='cargo check --manifest-path ../Cargo.toml'
textadept.run.run_commands.rust='cargo run --manifest-path ../Cargo.toml'
---------------------------
-- General Editing stuff --
---------------------------
-- Spellcheck
if not CURSES then
require('spellcheck')
end
-- Snippets
require("snippets/snippets")
|
local Light = {
["MainBackground"] = Color3.new(255/255, 255/255, 255/255),
["Titlebar"] = Color3.new(227/255, 227/255, 227/255),
["Dropdown"] = Color3.new(255/255, 255/255, 255/255),
["Tooltip"] = Color3.new(255/255, 255/255, 255/255),
["Notification"] = Color3.new(255/255, 255/255, 255/255),
["ScrollBar"] = Color3.new(255/255, 255/255, 255/255),
["ScrollBar_Pressed"] = Color3.new(219/255, 219/255, 219/255),
["ScrollBar_Disabled"] = Color3.new(231/255, 231/255, 231/255),
["ScrollBar_Hover"] = Color3.new(228/255, 238/255, 228/255),
["ScrollBarBackground"] = Color3.new(238/255, 238/255, 238/255),
["TabBar"] = Color3.new(242/255, 242/255, 242/255),
["Tab"] = Color3.new(242/255, 242/255, 242/255),
["Tab_Selected"] = Color3.new(255/255, 255/255, 255/255),
["Tab_Hover"] = Color3.new(228/255, 238/255, 228/255),
["RibbonTab"] = Color3.new(243/255, 243/255, 243/255),
["RibbonTab_Selected"] = Color3.new(255/255, 255/255, 255/255),
["RibbonTab_Hover"] = Color3.new(255/255, 255/255, 255/255),
["RibbonTabTopBar"] = Color3.new(255/255, 255/255, 255/255),
["Button"] = Color3.new(255/255, 255/255, 255/255),
["Button_Selected"] = Color3.new(228/255, 238/255, 228/255),
["Button_Pressed"] = Color3.new(219/255, 219/255, 219/255),
["Button_Hover"] = Color3.new(228/255, 238/255, 228/255),
["MainButton"] = Color3.new(228/255, 238/255, 228/255),
["MainButton_Pressed"] = Color3.new(219/255, 219/255, 219/255),
["RibbonButton"] = Color3.new(255/255, 255/255, 255/255),
["RibbonButton_Selected"] = Color3.new(219/255, 219/255, 219/255),
["RibbonButton_Pressed"] = Color3.new(219/255, 219/255, 219/255),
["RibbonButton_Hover"] = Color3.new(228/255, 238/255, 228/255),
["ViewPortBackground"] = Color3.new(170/255, 170/255, 170/255),
["InputFieldBackground"] = Color3.new(255/255, 255/255, 255/255),
["InputFieldBackground_Disabled"] = Color3.new(231/255, 231/255, 231/255),
["InputFieldBackground_Hover"] = Color3.new(228/255, 238/255, 228/255),
["Item"] = Color3.new(255/255, 255/255, 255/255),
["Item_Selected"] = Color3.new(104/255, 148/255, 104/255),
["Item_Hover"] = Color3.new(228/255, 238/255, 228/255),
["TableItem"] = Color3.new(245/255, 245/255, 245/255),
["TableItem_Selected"] = Color3.new(104/255, 148/255, 104/255),
["TableItem_Hover"] = Color3.new(228/255, 238/255, 228/255),
["CategoryItem"] = Color3.new(233/255, 233/255, 233/255),
["GameSettingsTableItem"] = Color3.new(245/255, 245/255, 245/255),
["GameSettingsTableItem_Selected"] = Color3.new(255/255, 255/255, 255/255),
["GameSettingsTableItem_Hover"] = Color3.new(228/255, 238/255, 228/255),
["GameSettingsTooltip"] = Color3.new(117/255, 117/255, 117/255),
["EmulatorBar"] = Color3.new(255/255, 255/255, 255/255),
["EmulatorBar_Hover"] = Color3.new(228/255, 238/255, 228/255),
["EmulatorDropDown"] = Color3.new(255/255, 255/255, 255/255),
["EmulatorDropDown_Hover"] = Color3.new(66/255, 66/255, 66/255),
["ColorPickerFrame"] = Color3.new(237/255, 237/255, 237/255),
["CurrentMarker"] = Color3.new(0/255, 162/255, 0/255),
["Border"] = Color3.new(182/255, 182/255, 182/255),
["Shadow"] = Color3.new(238/255, 238/255, 238/255),
["Light"] = Color3.new(243/255, 243/255, 243/255),
["Dark"] = Color3.new(160/255, 160/255, 160/255),
["Mid"] = Color3.new(238/255, 238/255, 238/255),
["MainText"] = Color3.new(0/255, 0/255, 0/255),
["MainText_Selected"] = Color3.new(255/255, 255/255, 255/255),
["MainText_Disabled"] = Color3.new(120/255, 120/255, 120/255),
["SubText"] = Color3.new(170/255, 170/255, 170/255),
["SubText_Selected"] = Color3.new(204/255, 204/255, 204/255),
["SubText_Disabled"] = Color3.new(120/255, 120/255, 120/255),
["TitlebarText"] = Color3.new(0/255, 0/255, 0/255),
["TitlebarText_Disabled"] = Color3.new(199/255, 199/255, 199/255),
["BrightText"] = Color3.new(0/255, 0/255, 0/255),
["DimmedText"] = Color3.new(136/255, 136/255, 136/255),
["DimmedText_Selected"] = Color3.new(204/255, 204/255, 204/255),
["LinkText"] = Color3.new(53/255, 181/255, 53/255),
["WarningText"] = Color3.new(255/255, 128/255, 255/255),
["ErrorText"] = Color3.new(255/255, 0/255, 255/255),
["InfoText"] = Color3.new(0/255, 0/255, 0/255),
["SensitiveText"] = Color3.new(128/255, 0/255, 128/255),
["ScriptSideWidget"] = Color3.new(192/255, 192/255, 192/255),
["ScriptBackground"] = Color3.new(255/255, 255/255, 255/255),
["ScriptText"] = Color3.new(0/255, 0/255, 0/255),
["ScriptSelectionText"] = Color3.new(255/255, 255/255, 255/255),
["ScriptSelectionBackground"] = Color3.new(110/255, 161/255, 110/255),
["ScriptFindSelectionBackground"] = Color3.new(246/255, 185/255, 246/255),
["ScriptMatchingWordSelectionBackground"] = Color3.new(226/255, 230/255, 226/255),
["ScriptOperator"] = Color3.new(127/255, 127/255, 127/255),
["ScriptNumber"] = Color3.new(0/255, 127/255, 0/255),
["ScriptString"] = Color3.new(127/255, 0/255, 127/255),
["ScriptComment"] = Color3.new(0/255, 127/255, 0/255),
["ScriptPreprocessor"] = Color3.new(127/255, 0/255, 127/255),
["ScriptKeyword"] = Color3.new(0/255, 0/255, 0/255),
["ScriptBuiltInFunction"] = Color3.new(0/255, 0/255, 0/255),
["ScriptWarning"] = Color3.new(0/255, 0/255, 0/255),
["ScriptError"] = Color3.new(255/255, 0/255, 255/255),
["DebuggerCurrentLine"] = Color3.new(255/255, 255/255, 255/255),
["DebuggerErrorLine"] = Color3.new(255/255, 204/255, 255/255),
["DiffFilePathText"] = Color3.new(0/255, 0/255, 0/255),
["DiffTextHunkInfo"] = Color3.new(117/255, 117/255, 117/255),
["DiffTextNoChange"] = Color3.new(0/255, 0/255, 0/255),
["DiffTextAddition"] = Color3.new(0/255, 0/255, 0/255),
["DiffTextDeletion"] = Color3.new(0/255, 0/255, 0/255),
["DiffTextSeparatorBackground"] = Color3.new(236/255, 243/255, 236/255),
["DiffTextNoChangeBackground"] = Color3.new(255/255, 255/255, 255/255),
["DiffTextAdditionBackground"] = Color3.new(225/255, 247/255, 225/255),
["DiffTextDeletionBackground"] = Color3.new(255/255, 219/255, 255/255),
["DiffLineNum"] = Color3.new(117/255, 117/255, 117/255),
["DiffLineNumSeparatorBackground"] = Color3.new(216/255, 230/255, 216/255),
["DiffLineNumNoChangeBackground"] = Color3.new(250/255, 250/255, 250/255),
["DiffLineNumAdditionBackground"] = Color3.new(206/255, 241/255, 206/255),
["DiffLineNumDeletionBackground"] = Color3.new(255/255, 202/255, 255/255),
["DiffFilePathBackground"] = Color3.new(250/255, 250/255, 250/255),
["DiffFilePathBorder"] = Color3.new(235/255, 235/255, 235/255),
["Separator"] = Color3.new(204/255, 204/255, 204/255),
["ButtonBorder"] = Color3.new(182/255, 182/255, 182/255),
["ButtonBorder_Disabled"] = Color3.new(204/255, 204/255, 204/255),
["ButtonText"] = Color3.new(0/255, 0/255, 0/255),
["ButtonText_Disabled"] = Color3.new(120/255, 120/255, 120/255),
["InputFieldBorder"] = Color3.new(200/255, 200/255, 200/255),
["InputFieldBorder_Selected"] = Color3.new(102/255, 146/255, 102/255),
["InputFieldBorder_Disabled"] = Color3.new(182/255, 182/255, 182/255),
["InputFieldBorder_Hover"] = Color3.new(168/255, 168/255, 168/255),
["CheckedFieldBackground"] = Color3.new(255/255, 255/255, 255/255),
["CheckedFieldBackground_Selected"] = Color3.new(0/255, 162/255, 0/255),
["CheckedFieldBackground_Pressed"] = Color3.new(219/255, 219/255, 219/255),
["CheckedFieldBackground_Disabled"] = Color3.new(200/255, 200/255, 200/255),
["CheckedFieldBackground_Hover"] = Color3.new(228/255, 238/255, 228/255),
["CheckedFieldBorder"] = Color3.new(182/255, 182/255, 182/255),
["CheckedFieldBorder_Hover"] = Color3.new(168/255, 168/255, 168/255),
["CheckedFieldIndicator"] = Color3.new(255/255, 255/255, 255/255),
["CheckedFieldIndicator_Disabled"] = Color3.new(136/255, 136/255, 136/255),
["HeaderSection"] = Color3.new(255/255, 255/255, 255/255),
["HeaderSection_Pressed"] = Color3.new(219/255, 219/255, 219/255),
["HeaderSection_Disabled"] = Color3.new(182/255, 182/255, 182/255),
["HeaderSection_Hover"] = Color3.new(228/255, 238/255, 228/255),
["Midlight"] = Color3.new(227/255, 227/255, 227/255),
["StatusBar"] = Color3.new(255/255, 255/255, 255/255)
}
return Light
|
-- A component to render a stack of notification messages
local Message = require "message"
local Notifier = {
canvas = nil,
style = {
margin_top = 120,
space = 10
}
}
function Notifier:new (canvas, messages)
local o = setmetatable ({}, self)
self.__index = self
o.canvas = canvas
o.messages = messages
o.stack = {}
for i = 1, table.getn (o.messages), 1 do
table.insert (o.stack, Message:new (o.canvas, o.messages[i], 22))
end
o.x = 0
o.y = 0
return o
end
function Notifier:locate (x, y)
self.x = x
self.y = y
end
function Notifier:render ()
local scale = self.canvas.scale
local margin_top = self.style.margin_top * scale
local space = self.style.space * scale
local y = self.y + margin_top
for i = 1, table.getn (self.stack), 1 do
local x = self.x - (self.stack[i].width / 2)
self.stack[i]:locate (x, y)
self.stack[i]:render ()
y = y + self.stack[i].height + space
end
end
return Notifier
|
-- pass it a table and optionally hierarchy number
function printNbtTables(t, n)
-- default hierarchy n to 0 if not set
n = n or 0
-- indent string, length based on hierarchy
local s = string.rep(" ", n)
-- loop through all key/value pairs of the table
for k,v in pairs(t) do
-- if value is a table, recurse and increase indentation
if type(v) == "table" then
print(s..k..":")
printNbtTables(v,n+1)
else
-- otherwise print the key/value pair which are usually "tagType" and "name"
print(s..k, v)
end
end
end
printNbtTables(nbt)
|
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