content
stringlengths 5
1.05M
|
|---|
ENHANCE_X=350
ENHANCE_Y_3=300
ENHANCE_Y_15=480
ENHANCE_Y_30=660
ENHANCE_FUZZY_NUM=70
function main()
mSleep(3000);
-- snapshotScreen("/var/touchelf/x.bmp");
-- snapshotRegion("/var/touchelf/x1.bmp",528,70,548,110);
-- snapshotRegion("/var/touchelf/x2.bmp",528,310,548,350);
-- snapshotRegion("/var/touchelf/x3.bmp",528,550,548,590);
-- snapshotRegion("/var/touchelf/x4.bmp",528,790,548,830);
-- x, y =findImageInRegionFuzzy("/private/var/touchelf/scripts/bmp/npc1.bmp",80,528,60,570,120);
-- notifyMessage(x);
-- notifyMessage(y);
-- r,g,b = getColorRGB(520, 240);
findEnhanceColor();
-- logDebug(a .. " " .. c .. " " .. e);
-- logDebug(b .. " " .. d .. " " .. f);
-- r,g,b = getColorRGB(350,470);
-- logDebug(r .. " " .. g .. " " .. b);
-- r,g,b = getColorRGB(350,350);
-- logDebug(r .. " " .. g .. " " .. b);
-- x, y =findColorInRegion(0xdc5fa1,350,670,350,670);
-- notifyMessage(x .. ", " .. y);
-- x, y =findColorInRegion(0xd2bb74,143,465,143,465);
-- notifyMessage(x .. ", " .. y);
-- x, y =findColorInRegion(0x74575b,143,685,143,685);
-- notifyMessage(x .. ", " .. y);
end
function findEnhanceColor()
r,g,b = getColorRGB(ENHANCE_X, ENHANCE_Y_3);
color3 = getColorHuman(r, g, b);
color3hex = rgb2Hex(r, g, b);
r,g,b = getColorRGB(ENHANCE_X, ENHANCE_Y_15);
color15 = getColorHuman(r, g, b);
color15hex = rgb2Hex(r, g, b);
r,g,b = getColorRGB(ENHANCE_X, ENHANCE_Y_30);
color30 = getColorHuman(r, g, b);
color30hex = rgb2Hex(r, g, b);
logDebug("find colors: " .. color3hex .. " " .. color15hex .. " " .. color30hex);
logDebug("find colors: " .. color3 .. " " .. color15 .. " " .. color30);
return color3, color15, color30;
end
function getColorHuman(r, g, b)
-- ff0000
if r > 127 and g < 127 and b < 127 then
return 'red';
end
-- 00ff00
if r < 127 and g > 127 and b < 127 then
return 'green';
end
-- 0000ff
-- exception of g
if r < 127 and g > 127 and b > 127 then
return 'blue';
end
-- ffff00
if r > 127 and g > 127 and b < 127 then
return 'yellow';
end
-- ff00ff
if r > 127 and g < 127 and b > 127 then
return 'purple';
end
logDebug('color not recognized');
return 'wrong';
end
function hex(n)
if n > 255 then
n = 255;
end
return lpad(string.format("%x", n));
end
function rgb2Hex(r, g, b)
return hex(r) .. hex(g) .. hex(b);
end
function lpad(r)
if string.len(r) == 1 then
r = "0" .. r;
end
return r;
end
|
return LoadFont("Common Normal") .. {
Text=ScreenString("Feet");
BeginCommand=function(self)
self:AddAttribute(5, {Length= 4, Diffuse=Color.Red})
end;
};
|
-- This file is part of SUIT, copyright (c) 2016 Matthias Richter
local BASE = (...) .. "."
local suit = require(BASE .. "core")
local instance = suit.new()
return setmetatable({
_instance = instance,
new = suit.new,
getOptionsAndSize = suit.getOptionsAndSize,
-- core functions
setHovered = function(...) return instance:setHovered(...) end,
anyHovered = function(...) return instance:anyHovered(...) end,
isHovered = function(...) return instance:isHovered(...) end,
wasHovered = function(...) return instance:wasHovered(...) end,
anyActive = function(...) return instance:anyActive(...) end,
setActive = function(...) return instance:setActive(...) end,
isActive = function(...) return instance:isActive(...) end,
setHit = function(...) return instance:setHit(...) end,
anyHit = function(...) return instance:anyHit(...) end,
isHit = function(...) return instance:isHit(...) end,
mouseInRect = function(...) return instance:mouseInRect(...) end,
registerHitbox = function(...) return instance:registerHitbox(...) end,
registerMouseHit = function(...) return instance:registerMouseHit(...) end,
mouseReleasedOn = function(...) return instance:mouseReleasedOn(...) end,
updateMouse = function(...) return instance:updateMouse(...) end,
getMousePosition = function(...) return instance:getMousePosition(...) end,
getPressedKey = function(...) return instance:getPressedKey(...) end,
keypressed = function(...) return instance:keypressed(...) end,
textinput = function(...) return instance:textinput(...) end,
textedited = function(...) return instance:textedited(...) end,
grabKeyboardFocus = function(...) return instance:grabKeyboardFocus(...) end,
hasKeyboardFocus = function(...) return instance:hasKeyboardFocus(...) end,
keyPressedOn = function(...) return instance:keyPressedOn(...) end,
enterFrame = function(...) return instance:enterFrame(...) end,
exitFrame = function(...) return instance:exitFrame(...) end,
registerDraw = function(...) return instance:registerDraw(...) end,
draw = function(...) return instance:draw(...) end,
-- widgets
Button = function(...) return instance:Button(...) end,
ImageButton = function(...) return instance:ImageButton(...) end,
Label = function(...) return instance:Label(...) end,
Checkbox = function(...) return instance:Checkbox(...) end,
Input = function(...) return instance:Input(...) end,
Slider = function(...) return instance:Slider(...) end,
-- layout
layout = instance.layout
}, {
-- theme
__newindex = function(t, k, v)
if k == "theme" then
instance.theme = v
else
rawset(instance, k, v)
end
end,
__index = function(t, k)
return k == "theme" and instance.theme or rawget(t, k)
end,
})
|
return {
"001_200_to_210",
}
|
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Params.lua")
local gravity = 100
local mingravity
local maxgravity
local mingravity_normal
local maxgravity_normal
local mingravity_low
local maxgravity_low
local delta = 0
local period
local periodtimer = 0
local wdGameTicks = 0
local wdTTL = 0
local mln = 1000000
local lowGravityUsed = false
local script2_onNewTurn
local script2_onGameTick20
local script2_onGameInit
local script2_onHogAttack
function grav_onNewTurn()
lowGravityUsed = false
if maxgravity_normal == nil then
gravity = mingravity_normal
else
mingravity = mingravity_normal
maxgravity = maxgravity_normal
if period > 0 then
delta = div(maxgravity_normal - mingravity_normal, period)
end
end
if delta ~= nil and period == nil then
SetGravity(gravity)
else
SetGravity(div(gravity, mln))
end
wdGameTicks = GameTime
if script2_onNewTurn ~= nil then
script2_onNewTurn()
end
end
function grav_onGameTick20()
if wdGameTicks + 15000 < GameTime then
SetGravity(100)
else
if wdTTL ~= TurnTimeLeft then
wdGameTicks = GameTime
end
if delta == nil then
if periodtimer == 0 then
periodtimer = period * 2
SetGravity(div(GetRandom(maxgravity - mingravity + 1) + mingravity, mln))
else
periodtimer = periodtimer - 1
end
elseif delta == 0 then
SetGravity(gravity)
else
if delta > 0 and gravity + delta > maxgravity then
gravity = maxgravity
delta = -delta
elseif delta < 0 and gravity + delta < mingravity then
gravity = mingravity
delta = -delta
else
gravity = gravity + delta
end
SetGravity(div(gravity, mln))
end
end
wdTTL = TurnTimeLeft
if script2_onGameTick20 ~= nil then
script2_onGameTick20()
end
end
function onParameters()
parseParams()
gravity = tonumber(params["g"]) or gravity
mingravity_normal = gravity
if mingravity_normal > 0 then
mingravity_low = div(mingravity_normal, 2)
else
mingravity_low = mingravity_normal * 2
end
mingravity = mingravity_normal
if type(tonumber(params["g2"])) == "number" then
maxgravity_normal = tonumber(params["g2"])
if maxgravity_normal > 0 then
maxgravity_low = div(maxgravity_normal, 2)
else
maxgravity_low = maxgravity_normal * 2
end
maxgravity = maxgravity_normal
end
period = params["period"]
if type(mingravity) == "number" and type(maxgravity) == "number" then
if period ~= nil then
period = div(period, 40)
else
period = 125
end
mingravity = mingravity * mln
mingravity_normal = mingravity_normal * mln
mingravity_low = mingravity_low * mln
maxgravity = maxgravity * mln
maxgravity_normal = maxgravity_normal * mln
maxgravity_low = maxgravity_low * mln
if mingravity > maxgravity then
mingravity, maxgravity = maxgravity, mingravity
mingravity_normal, maxgravity_normal = maxgravity_normal, mingravity_normal
mingravity_low, maxgravity_low = maxgravity_low, mingravity_low
end
gravity = mingravity
if period > 0 then
delta = div(maxgravity_normal - mingravity_normal, period)
else
period = -period
delta = nil
end
end
secondScript = params["script2"]
if secondScript ~= nil then
onParameters = nil
HedgewarsScriptLoad("/Scripts/Multiplayer/" .. secondScript .. ".lua")
script2_onNewTurn = onNewTurn
script2_onGameTick20 = onGameTick20
script2_onGameInit = onGameInit
script2_onHogAttack = onHogAttack
if onParameters ~= nil then
onParameters()
end
end
onNewTurn = grav_onNewTurn
onGameTick20 = grav_onGameTick20
onGameInit = grav_onGameInit
onHogAttack = grav_onHogAttack
end
function grav_onGameInit()
DisableGameFlags(gfLowGravity)
local v, printperiod
if period ~= nil then
local period_ms = period * 40
if period_ms % 1000 == 0 then
printperiod = string.format(loc("%i s"), div(period_ms, 1000))
else
printperiod = string.format(loc("%i ms"), period_ms)
end
end
if delta == nil then
v = string.format(loc("Crazy Gravity: Gravity randomly changes within a range from %i%% to %i%% with a period of %s"), div(mingravity_normal, mln), div(maxgravity_normal, mln), printperiod)
elseif period ~= nil then
v = string.format(loc("Oscillating Gravity: Gravity periodically changes within a range from %i%% to %i%% with a period of %s"), div(mingravity_normal, mln), div(maxgravity_normal, mln), printperiod)
elseif gravity > 100 then
v = string.format(loc("High Gravity: Gravity is %i%%"), gravity)
elseif gravity < 100 then
v = string.format(loc("Low Gravity: Gravity is %i%%"), gravity)
else
v = loc("Gravity: 100%") .. "|" ..
loc("Script parameter examples:") .. "|" ..
loc("“g=150”, where 150 is 150% of normal gravity.") .. "|" ..
loc("“g=50, g2=150, period=4000” for gravity changing|from 50 to 150 and back with period of 4000 ms.") .. "|" ..
loc("Set period to negative value for random gravity.")
end
Goals = v
if script2_onGameInit ~= nil then
script2_onGameInit()
end
end
function grav_onHogAttack(ammoType)
if ammoType == amLowGravity then
lowGravityUsed = true
if maxgravity_normal == nil then
gravity = mingravity_low
else
mingravity = mingravity_low
maxgravity = maxgravity_low
if period > 0 then
delta = div(maxgravity_low - mingravity_low, period)
end
end
end
if script2_onHogAttack ~= nil then
script2_onHogAttack()
end
end
|
local tree_cb = require'nvim-tree.config'.nvim_tree_callback
vim.g.nvim_tree_bindings = {
{ key = '<C-k>', cb = tree_cb('prev_sibling') },
{ key = '<C-j>', cb = tree_cb('next_sibling') },
}
|
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|
package.path = package.path .. ";../../?.lua"
local util = require("util.util")
local cjson = require("cjson.safe")
function mock_ngx(mock)
local _ngx = mock
setmetatable(_ngx, {__index = _G.ngx})
_G.ngx = _ngx
end
describe('Busted unit testing framework', function()
before_each(function()
mock_ngx({ ERR = "error", log = print })
end)
describe('should be awesome', function()
it('should be easy to use', function()
local ruleParser = require("util.rule_parser")
local raw =[[
{
"items": [{
"conditions": [ {
"@userIdBetween": ["0~1999"]
}],
"name": "center"
}, {
"conditions": [{
"@userIdBetween": ["2000~9999"]
}],
"name": "unit"
}],
"itemType": "UnitRuleItem"
}
]]
local json = cjson.decode(raw)
local currentRule = ruleParser.doParseMapping(json)
print(util.stringifyTable(currentRule))
end)
end)
end)
|
local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local actions = dofile(minetest.get_modpath("more_chests") .. "/utils/actions.lua")
local S = minetest.get_translator("more_chests")
local function get_formspec(string)
return "size[8,10]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6;8,3;8]" ..
"field[.25,9.5;8,1;shared;" ..
S("Shared with (separate names with spaces)") ..
":;" .. string .. "]" ..
"button[6,9.2;2,1;submit;" ..
S("submit") .. "]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
end
local function check_privs(meta, player)
local name = player:get_player_name()
local shared = " " .. meta:get_string("shared") .. " "
if name == meta:get_string("owner") then
return true
elseif shared:find(" " .. name .. " ") then
return true
else
return false
end
end
local shared = gen_def({
description = S("Shared Chest"),
type = "shared chest",
size = "small",
tiles = {
top = "shared_top.png",
side = "shared_side.png",
front = "shared_front.png"
},
formspec = get_formspec(""),
pipeworks_enabled = true,
sounds = default.node_sound_wood_defaults(),
allow_metadata_inventory_move = actions.get_allow_metadata_inventory_move{"shared chest", check_privs=check_privs},
allow_metadata_inventory_put = actions.get_allow_metadata_inventory_put{"shared chest", check_privs=check_privs},
allow_metadata_inventory_take = actions.get_allow_metadata_inventory_take{"shared chest", check_privs=check_privs},
})
shared.on_receive_fields = function(pos, formspec, fields, sender)
local meta = minetest.get_meta(pos);
if fields.shared then
if meta:get_string("owner") == sender:get_player_name() then
meta:set_string("shared", fields.shared)
meta:set_string("formspec", get_formspec(fields.shared))
end
end
end
minetest.register_node("more_chests:shared", shared)
minetest.register_craft({
output = "more_chests:shared",
recipe = {
{"group:wood", "default:leaves", "group:wood"},
{"group:wood", "default:steel_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
}
})
|
local keepScroll = false
function onCreate()
if getPropertyFromClass('ClientPrefs', 'downScroll') == true then
keepScroll = true;
elseif getPropertyFromClass('ClientPrefs', 'upScroll') == false then
setPropertyFromClass('ClientPrefs', 'downScroll', true);
end
end
function onDestroy()
if keepScroll == false then
setPropertyFromClass('ClientPrefs', 'downScroll', false);
elseif keepScroll == true then
keepScroll = false;
end
end
|
-- Copyright (c) 2019 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local names = require "cello.names.init"
for _ = 1, 100 do
print(names.generate("human", "male"))
end
for _ = 1, 100 do
print(names.generate("human", "female"))
end
|
error("NYI: love.filesystem support")
local fs = require("love.filesystem")
assert(pcall(love.filesystem.init, "."))
assert(pcall(love.filesystem.setSource, "C:\\"))
|
local function transformBack(position, itemId, transformId)
local item = Tile(position):getItemById(itemId)
if item then
item:transform(transformId)
position:sendMagicEffect(CONST_ME_MAGIC_GREEN)
end
end
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if target.itemid ~= 7178 then
return false
end
if player:getStorageValue(Storage.TheIceIslands.Questline) == 8 then
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
player:setStorageValue(Storage.TheIceIslands.PaintSeal, player:getStorageValue(Storage.TheIceIslands.PaintSeal) + 1)
if player:getStorageValue(Storage.TheIceIslands.PaintSeal) == 2 then
player:setStorageValue(Storage.TheIceIslands.Questline, 9)
player:setStorageValue(Storage.TheIceIslands.Mission04, 2) -- Questlog The Ice Islands Quest, Nibelor 3: Artful Sabotage
end
player:say('You painted a baby seal.', TALKTYPE_MONSTER_SAY)
target:transform(7252)
addEvent(transformBack, 30 * 1000, toPosition, 7252, 7178)
end
return true
end
|
local computer = require("computer")
local MineOSCore = require("MineOSCore")
local icon, menu = args[1], args[2]
menu:addItem(MineOSCore.localization.setAsWallpaper).onTouch = function()
MineOSCore.properties.wallpaperEnabled = true
MineOSCore.properties.wallpaper = icon.path
MineOSCore.saveProperties()
computer.pushSignal("MineOSCore", "updateWallpaper")
end
|
-- debug
function DumpComponent( comp )
for name,value in pairs(comp) do
if type(value) == "function" then
-- local info = debug.getinfo(value,"LnS")
-- print(string.format(" %s = function - %s", name, info.source..":"..tostring(info.linedefined)))
else
if value and type(value) == "table" and value.IsValid and type(value.IsValid) == "function" then
print(string.format(" %s = %s (valid:%s)", name, tostring(value),tostring(value:IsValid())))
else
print(string.format(" %s = %s", name, tostring(value)))
end
end
end
end
function DumpEntity(ent)
print("============================================ Dumping entity ",ent,"============================================")
print(ent.entity:GetDebugString())
print("--------------------------------------------------------------------------------------------------------------------")
for name,value in pairs(ent) do
if type(value) == "function" then
-- local info = debug.getinfo(value,"LnS")
-- print(string.format(" %s = function - %s", name, info.source..":"..tostring(info.linedefined)))
else
if value and type(value) == "table" and value.IsValid and type(value.IsValid) == "function" then
print(string.format(" %s = %s (valid:%s)", name, tostring(value),tostring(value:IsValid())))
else
print(string.format(" %s = %s", name, tostring(value)))
end
end
end
print("--------------------------------------------------------------------------------------------------------------------")
for i,v in pairs(ent.components) do
print(" Dumping component",i)
DumpComponent(v)
end
print("====================================================================================================================================")
end
-- debug end
PrefabFiles = {
}
Assets = {
Asset("SOUND", "sound/rabbit.fsb"),
Asset("SOUND", "sound/mole.fsb"),
}
STRINGS = GLOBAL.STRINGS
function TableMerge(t1, t2)
for k,v in pairs(t2) do
if type(v) == "table" then
if type(t1[k] or false) == "table" then
TableMerge(t1[k] or {}, t2[k] or {})
else
t1[k] = v
end
else
t1[k] = v
end
end
return t1
end
NEWSTRINGS = GLOBAL.require("preservefoodstrings")
GLOBAL.STRINGS = TableMerge(GLOBAL.STRINGS, NEWSTRINGS)
-- constants
TUNING.CHILL_DURATION = TUNING.TOTAL_DAY_TIME / 8
TUNING.STALE_MULT = 0.75
TUNING.SPOILED_MULT = 0.5
TUNING.WETNESS = 50
-- configuration
if (GetModConfigData("chill_duration") == "low") then
TUNING.CHILL_DURATION = TUNING.TOTAL_DAY_TIME / 16
end
if (GetModConfigData("chill_duration") == "high") then
TUNING.CHILL_DURATION = TUNING.TOTAL_DAY_TIME / 4
end
if (GetModConfigData("chill_wetness") == "low") then
TUNING.WETNESS = 40
end
if (GetModConfigData("chill_wetness") == "high") then
TUNING.WETNESS = 80
end
-- what to do when chilling starts
function chill(act)
-- print("chilling...")
-- DumpEntity(act.target)
if act.target.prefab == "rabbit" then
act.target.SoundEmitter:PlaySound("dontstarve/rabbit/scream_short")
return false
end
if act.target.prefab == "mole" then
act.target.SoundEmitter:PlaySound("dontstarve_DLC001/creatures/mole/pickup")
-- moles eat ice
act.invobject.components.stackable:Get(1):Remove()
return true
end
if act.target.components.perishable == nil
or act.target.components.chiller ~= nil
or (act.target.components.edible == nil
and act.target.prefab ~= "hambat")
or act.target.components.chillable == nil
then
return false
end
print("starting to chill on chillable component...")
local chill_duration = TUNING.CHILL_DURATION
if act.invobject.components.perishable ~= nil then
if act.invobject.components.perishable:IsStale() then
chill_duration = chill_duration * TUNING.STALE_MULT
elseif act.invobject.components.perishable:IsSpoiled() then
chill_duration = chill_duration * TUNING.SPOILED_MULT
end
end
if act.target.components.stackable ~= nil then
print("is stackable: " .. act.target.components.stackable.stacksize)
chill_duration = chill_duration / act.target.components.stackable.stacksize
end
act.target.components.chillable:Chill(chill_duration)
act.invobject.components.stackable:Get(1):Remove()
return true
end
-- new GLOBAL Action "CHILL"
AddAction('CHILL', 'Chill', chill)
-- Chilling Action takes some time
AddStategraphActionHandler('wilson_client', GLOBAL.ActionHandler(GLOBAL.ACTIONS.CHILL, "dolongaction"))
AddStategraphActionHandler('wilson', GLOBAL.ActionHandler(GLOBAL.ACTIONS.CHILL, "dolongaction"))
-- what to do when player is trying to use an item with chiller component
-- mostly a check whether to provide the CHILL action or not based hovered item
function chiller(inst, doer, target, actions, right)
-- print("using item with component chiller on something " .. tostring(right))
-- DumpEntity(target)
if right
and (target:HasTag("fresh") or target:HasTag("stale") or target:HasTag("spoiled")) then
-- print("match!")
table.insert(actions, GLOBAL.ACTIONS.CHILL)
end
end
-- every prefab with the chiller component can be used in inventory
AddComponentAction("USEITEM", "chiller", chiller)
-- code below this statement is only executed on servers and not on clients
if not GLOBAL.TheNet:GetIsServer() then
return
end
-- ice adjustments: ----------------
-- all ice prefabs have the chiller component
function tuwas(inst)
inst:AddComponent("chiller")
end
AddPrefabPostInit("ice", tu_was)
-- stackable adjustments: ----------
local function stackable_stuff(self, inst)
-- overwrite Get and Put
local old_get = self.Get
self.Get = function(self, num)
-- print("stackable: Get " .. tostring(self) .. " " ..tostring(num))
local return_instance = old_get(self, num)
-- basically copy the current chillable effect from one stack to the new one
local num_to_get = num or 1
-- partly taken from stackable.lua:59
if self.stacksize > num_to_get then
if self.inst.components.chillable ~= nil then
if self.inst.components.chillable.chilled_until ~= nil then
print("stackable: ChillUntil " .. self.inst.components.chillable.chilled_until)
return_instance.components.chillable:ChillUntil(self.inst.components.chillable.chilled_until)
end
end
end
return return_instance
end
local old_put = self.Put
self.Put = function(self, item, source_pos)
-- partly taken from stackable.lua:90
-- print("stackable: Put " .. tostring(self) .. " " ..tostring(item) .. " " .. tostring(source_pos))
-- the following condition expects that
--- both inst have chillable
--- or both inst don't have chillable
if item.prefab == self.inst.prefab and item.skinname == self.inst.skinname then
-- dilute the chillable effect in the new stack
if self.inst.components.chillable ~= nil and item.components.chillable ~= nil then
local newtotal = self.stacksize + item.components.stackable.stacksize
local newsize = math.min(self.maxsize, self.stacksize + item.components.stackable.stacksize)
local number_added = newsize - self.stacksize
print("stackable: Put " .. tostring(self) .. " " ..tostring(item) .. " " .. tostring(source_pos))
self.inst.components.chillable:Dilute(item.components.chillable:GetChilledUntil(), number_added)
end
end
return old_put(self, item, source_pos)
end
end
AddComponentPostInit("stackable", stackable_stuff)
-- other miscellaneous adjustments for specific items: ------
local function add_chillable_to_perishable(component, inst)
inst:AddComponent("chillable")
end
local function overwrite_hambat_damage(inst)
-- chillable component is added via perishable
-- overwrite damage
-- chilled hambats are harder!
if inst.components.weapon ~= nil then
local old_setdamage = inst.components.weapon.SetDamage
inst.components.weapon.SetDamage = function(self, dmg)
local new_dmg = dmg
if inst.components.chillable ~= nil then
if inst.components.chillable:GetChilledUntil() ~= nil then
new_dmg = new_dmg * 1.1
end
end
old_setdamage(self, new_dmg)
end
end
end
local function overwrite_edible_oneaten_temperature(self, inst)
inst:AddComponent("chillable")
local old_oneaten = self.OnEaten
self.OnEaten = function(oneaten_self, eater)
-- local old_edible_component_temperaturedelta = self.temperaturedelta
-- local old_edible_component_temperatureduration = self.temperatureduration
-- KÜHLENDE TEMPERATUR SETZEN
if inst.components.chillable ~= nil then
if inst.components.chillable:GetChilledUntil() ~= nil then
self.temperaturedelta = TUNING.COLD_FOOD_BONUS_TEMP
self.temperatureduration = TUNING.FOOD_TEMP_BRIEF
end
end
-- STANDARD DS ZEUG
old_oneaten(oneaten_self, eater)
-- KÜHLENDE TEMPERATUR ZURÜCKSETZEN
-- if inst.components.chillable ~= nil then
-- if inst.components.chillable:GetChilledUntil() ~= nil then
-- self.temperaturedelta = old_edible_component_temperaturedelta
-- self.temperatureduration = old_edible_component_temperatureduration
-- end
-- end
end
end
AddComponentPostInit("perishable", add_chillable_to_perishable)
AddPrefabPostInit("hambat", overwrite_hambat_damage)
AddComponentPostInit("edible", overwrite_edible_oneaten_temperature)
|
----------------------------------------------------------------------------------------------------
-- Client Lua Script for RaidCore Addon on WildStar Game.
--
-- Copyright (C) 2015 RaidCore
----------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
-- Description:
-- Using the Large Training Grounds fabkit it is possible to spawn enemies.
-- There are 4 different modes: easy, normal, hard, elite. In each mode you get
-- a random enemy out of 3 possibilities.
-- These enemies have atleast one cast each and some of them have buffs and debuffs
-- Easy:
-- Chompacabra: Applies bleed debuff on the player
-- Chompacabra: Applies melt debuff on the player
-- Moodie: Applies melt debuff on the player
-- Hard:
-- Krogg: Applies a crit buff on himself
--
-- It's not possible to control what enemy you want to get so it's recommended
-- to use the easy mode since there are 2 mobs there that will apply debuffs
-- on the player.
----------------------------------------------------------------------------------------------------
local Apollo = require "Apollo"
local ChatSystemLib = require "ChatSystemLib"
local GameLib = require "GameLib"
local core = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("RaidCore")
--@alpha@
local mod = core:NewEncounter("HousingTest", 36, 0, 60, true)
--@end-alpha@
if not mod then return end
----------------------------------------------------------------------------------------------------
-- Registering combat.
----------------------------------------------------------------------------------------------------
local TRIG_MOBS = {
-- Easy.
"unit.chompacabra",
"unit.moodie",
"unit.aggressorbot",
-- Normal.
"unit.bandit",
"unit.girrok",
"unit.shootbot",
-- Hard.
"unit.pumera",
"unit.osun",
"unit.krogg",
-- Elite.
"unit.ravenok",
"unit.pell",
"unit.titan",
-- Extra units
"unit.ai",
"unit.computer",
}
mod:RegisterTrigMob(core.E.TRIGGER_ANY, TRIG_MOBS)
mod:RegisterEnglishLocale({
-- Unit names.
-- Easy.
["unit.chompacabra"] = "Holographic Chompacabra",
["unit.moodie"] = "Holographic Moodie",
["unit.aggressorbot"] = "Holographic Aggressorbot",
-- Normal.
["unit.bandit"] = "Holographic Bandit",
["unit.girrok"] = "Holographic Girrok",
["unit.shootbot"] = "Holographic Shootbot",
-- Hard.
["unit.pumera"] = "Holographic Pumera",
["unit.osun"] = "Holographic Osun",
["unit.krogg"] = "Holographic Krogg",
-- Elite.
["unit.ravenok"] = "Holographic Ravenok",
["unit.pell"] = "Holographic Pell",
["unit.titan"] = "Holographic Titan",
["unit.buffer"] = "Invisible Unit s71975 - Aquatic Buffer", -- titan cast,
-- Extra units.
["unit.ai"] = "SDC-AI",
["unit.computer"] = "Super Duper Computer",
["unit.invis.0"] = "Hostile Invisible Unit for Fields (0 hit radius)",
-- Cast names.
["cast.chompacabra.frenzy"] = "Feeding Frenzy",
["cast.chompacabra.trap"] = "Snap Trap",
["cast.moodie.firestorm"] = "Firestorm",
["cast.moodie.fissure"] = "Erupting Fissure",
["cast.shootbot.dash"] = "Slasher Dash",
["cast.shootbot.jump"] = "Jump Shot",
["cast.bandit.blast"] = "Blast Shot",
["cast.girrok.roar"] = "Roar",
["cast.aggressorbot.spin"] = "Mauling Spin",
["cast.pumera.pounce"] = "Pride Pounce",
["cast.pumera.frenzy"] = "Frenzy of the Feline",
["cast.pumera.swipe"] = "Leaping Swipe",
["cast.osun.firestorm"] = "Firestorm",
["cast.osun.fisure"] = "Erupting Fissure",
["cast.osun.superheated"] = "Superheated",
["cast.krogg.rush"] = "Crushing Rush",
["cast.krogg.flurry"] = "Crushing Flurry",
["cast.krogg.assault"] = "Focused Assault",
["cast.ravenok.head_shoulders"] = "Head and Shoulders",
["cast.ravenok.tooth_nail"] = "Tooth and Nail",
["cast.ravenok.winds"] = "Tail Winds",
["cast.ravenok.rush"] = "Ravenok Rush",
["cast.titan.slash"] = "Shellark Slash",
["cast.titan.strike"] = "Trident Strike",
["cast.titan.buffer"] = "Aquatic Buffer",
["cast.pell.vortex"] = "Swirling Vortex",
-- Datachron.
["chron.equal.first"] = "First simulated datachron.",
["chron.equal.second"] = "Second simulated datachron.",
["chron.find.first.partial"] = "find me first",
["chron.find.second.partial"] = "find me second",
["chron.find.first.full"] = "Do find me first.",
["chron.find.second.full"] = "And then find me second.",
["chron.match.first.partial"] = "First match this name: ([^%s]+%s[^%s]+) hopefully%.",
["chron.match.second.partial"] = "Secondly match this name: ([^%s]+%s[^%s]+) please%.",
["chron.match.first.full"] = "First match this name: Zod Bain hopefully.",
["chron.match.second.full"] = "Secondly match this name: Zod Bain please.",
})
----------------------------------------------------------------------------------------------------
-- Settings.
----------------------------------------------------------------------------------------------------
mod:RegisterDefaultSetting("TestEnabledSettingOne")
mod:RegisterDefaultSetting("TestDisabledSettingOne", false)
mod:RegisterDefaultSetting("TestEnabledSettingTwo")
mod:RegisterDefaultSetting("TestDisabledSettingTwo", false)
mod:RegisterDefaultSetting("TestEnabledSettingThree")
mod:RegisterDefaultSetting("TestDisabledSettingThree", false)
mod:RegisterMessageSetting("MSG_1", core.E.COMPARE_EQUAL, "TestEnabledSettingOne", "TestEnabledSettingTwo")
mod:RegisterMessageSetting("MSG_2", core.E.COMPARE_EQUAL, "TestEnabledSettingOne", "TestDisabledSettingTwo")
mod:RegisterMessageSetting("MSG_3", core.E.COMPARE_EQUAL, "TestDisabledSettingOne", "TestEnabledSettingTwo")
mod:RegisterMessageSetting("MSG_4", core.E.COMPARE_EQUAL, "TestDisabledSettingOne", "TestDisabledSettingTwo")
mod:RegisterMessageSetting("MSG_5", core.E.COMPARE_EQUAL, nil, "TestEnabledSettingThree")
mod:RegisterMessageSetting("MSG_6", core.E.COMPARE_EQUAL, "TestEnabledSettingThree", nil)
mod:RegisterMessageSetting("MSG_7", core.E.COMPARE_EQUAL, nil, "TestDisabledSettingThree")
mod:RegisterMessageSetting("MSG_8", core.E.COMPARE_EQUAL, "TestDisabledSettingThree", nil)
mod:RegisterDefaultSetting("TestEqualOne")
mod:RegisterDefaultSetting("TestEqualTwo")
mod:RegisterDefaultSetting("TestFindOne")
mod:RegisterDefaultSetting("TestFindTwo")
mod:RegisterDefaultSetting("TestMatchOne")
mod:RegisterDefaultSetting("TestMatchTwo")
mod:RegisterMessageSetting("MSG_TEST_ONE", core.E.COMPARE_EQUAL, "TestEqualOne", "TestEqualTwo")
mod:RegisterMessageSetting("MSG_FIND_ME", core.E.COMPARE_FIND, "TestFindOne", "TestFindTwo")
mod:RegisterMessageSetting("MSG_MATCH_%d_ME", core.E.COMPARE_MATCH, "TestMatchOne", "TestMatchTwo")
----------------------------------------------------------------------------------------------------
-- Constants.
----------------------------------------------------------------------------------------------------
local BUFF_KROGG_FOCUSED_ASSAULT = 72202
local BUFF_OSUN_SUPERHEAT = 71236
--moodie and chompacabra debuff
local DEBUFF_MELT = 50233
local DEBUFF_CHOMPACABRA_BLEED = 43759
local EXPECTED_DATACHRON_RESULTS = {
{
registerMessage = "chron.equal.first",
message = "chron.equal.first",
match = core.E.COMPARE_EQUAL,
result = true,
},{
registerMessage = "chron.equal.second",
message = "chron.equal.second",
match = core.E.COMPARE_EQUAL,
result = true,
},{
registerMessage = "chron.find.first.partial",
message = "chron.find.first.full",
match = core.E.COMPARE_FIND,
result = 4,
},{
registerMessage = "chron.find.second.partial",
message = "chron.find.second.full",
match = core.E.COMPARE_FIND,
result = 10,
},{
registerMessage = "chron.match.first.partial",
message = "chron.match.first.full",
match = core.E.COMPARE_MATCH,
result = "Zod Bain",
},{
registerMessage = "chron.match.second.partial",
message = "chron.match.second.full",
match = core.E.COMPARE_MATCH,
result = "Zod Bain",
},
}
local ALL_MOBS = {
-- Easy.
"unit.chompacabra",
"unit.moodie",
"unit.aggressorbot",
-- Normal.
"unit.bandit",
"unit.girrok",
"unit.shootbot",
-- Hard.
"unit.pumera",
"unit.osun",
"unit.krogg",
-- Elite.
"unit.ravenok",
"unit.pell",
"unit.titan",
"unit.buffer",
"unit.invis.0",
}
local ALL_SPELLS = {
["unit.chompacabra"] = {
"cast.chompacabra.frenzy",
"cast.chompacabra.trap",
},
["unit.moodie"] = {
"cast.moodie.firestorm",
"cast.moodie.fissure",
},
["unit.shootbot"] = {
"cast.shootbot.dash",
"cast.shootbot.jump",
},
["unit.bandit"] = {
"cast.bandit.blast",
},
["unit.girrok"] = {
"cast.girrok.roar",
},
["unit.aggressorbot"] = {
"cast.aggressorbot.spin",
},
["unit.pumera"] = {
"cast.pumera.pounce",
"cast.pumera.frenzy",
"cast.pumera.swipe",
},
["unit.osun"] = {
"cast.osun.firestorm",
"cast.osun.fisure",
"cast.osun.superheated",
BUFF_OSUN_SUPERHEAT,
},
["unit.krogg"] = {
"cast.krogg.rush",
"cast.krogg.flurry",
"cast.krogg.assault",
BUFF_KROGG_FOCUSED_ASSAULT,
},
["unit.ravenok"] = {
"cast.ravenok.head_shoulders",
"cast.ravenok.tooth_nail",
"cast.ravenok.rush",
"cast.ravenok.winds",
},
["unit.titan"] = {
"cast.titan.slash",
"cast.titan.strike",
"cast.titan.buffer",
},
["unit.pell"] = {
"cast.pell.vortex",
},
}
local EVENTS_TO_TEST = {
core.E.UNIT_CREATED,
core.E.UNIT_DESTROYED,
core.E.HEALTH_CHANGED,
core.E.ENTERED_COMBAT,
core.E.CAST_START,
core.E.CAST_END,
core.E.DEBUFF_ADD,
core.E.DEBUFF_UPDATE,
core.E.DEBUFF_REMOVE,
core.E.BUFF_ADD,
core.E.BUFF_UPDATE,
core.E.BUFF_REMOVE,
}
local SPELL_EVENTS = {
[core.E.CAST_START] = true,
[core.E.CAST_END] = true,
[core.E.BUFF_ADD] = true,
[core.E.BUFF_UPDATE] = true,
[core.E.BUFF_REMOVE] = true,
[core.E.DEBUFF_ADD] = true,
[core.E.DEBUFF_UPDATE] = true,
[core.E.DEBUFF_REMOVE] = true,
}
local MESSAGE_SETTINGS_TESTS = {
{key = "MSG_1", msg = true, sound = true},
{key = "MSG_2", msg = true, sound = false},
{key = "MSG_3", msg = false, sound = true},
{key = "MSG_4", msg = false, sound = false},
{key = "MSG_5", msg = true, sound = true},
{key = "MSG_6", msg = true, sound = true},
{key = "MSG_7", msg = true, sound = false},
{key = "MSG_8", msg = false, sound = true},
{key = "MSG_TEST_ONE", msg = true, sound = true},
{key = "MSG_FIND_ME_SOMEWHERE", msg = true, sound = true},
{key = "MSG_MATCH_123_ME", msg = true, sound = true},
}
----------------------------------------------------------------------------------------------------
-- Locals.
----------------------------------------------------------------------------------------------------
local FakeDatachron = {}
function FakeDatachron:GetType()
return ChatSystemLib.ChatChannel_Datachron
end
local datachronResult
local datachronExpected
local datachronTestNumber
local eventCounter
local unitEventCounter
local events
local unitEventsInitialized = false
local messageTestCounter
----------------------------------------------------------------------------------------------------
-- Functions.
----------------------------------------------------------------------------------------------------
local next = next
local function SimulateDatachron(message)
core:CI_OnChatMessage(FakeDatachron, {
strSender = "TestEncounter",
arMessageSegments = {{strText = message}},
}
)
end
local function RegisterDatachronTestResult(registerMessage, message, result, oldEvent)
--Add a event result that occured
table.insert(datachronResult, {
registerMessage = registerMessage,
message = message,
result = result,
oldEvent = oldEvent,
})
end
local function RegisterDatachronTestEvent(registerMessage, match)
--Bind datachron events based on the expected results
mod:RegisterDatachronEvent(registerMessage, match, function (_, message, result)
RegisterDatachronTestResult(registerMessage, message, result, false)
end
)
end
local function RegisterTestEvent(eventName)
--Register old events and unit events and keep count of how many events
--happened and remove them in the same order again.
mod[eventName] = function(...)
--Handle normal events
eventCounter[eventName] = eventCounter[eventName] or 0
local eventKey = eventName .. tostring(eventCounter[eventName])
events[eventKey] = {...}
eventCounter[eventName] = eventCounter[eventName] + 1
--Handle buff and cast events
if SPELL_EVENTS[eventName] then
local primaryEventName = eventName .. "_Primary"
eventCounter[primaryEventName] = eventCounter[primaryEventName] or 0
eventKey = primaryEventName .. tostring(eventCounter[primaryEventName])
events[eventKey] = {...}
eventCounter[primaryEventName] = eventCounter[primaryEventName] + 1
local secondaryEventName = eventName .. "_Secondary"
eventCounter[secondaryEventName] = eventCounter[secondaryEventName] or 0
eventKey = secondaryEventName .. tostring(eventCounter[secondaryEventName])
events[eventKey] = {...}
eventCounter[secondaryEventName] = eventCounter[secondaryEventName] + 1
end
end
mod:RegisterUnitEvents(core.E.ALL_UNITS, {
[eventName] = function(...)
unitEventCounter[eventName] = unitEventCounter[eventName] or 0
local eventKey = eventName .. tostring(unitEventCounter[eventName])
mod:CompareEvents(eventName, events[eventKey], {...})
events[eventKey] = nil
unitEventCounter[eventName] = unitEventCounter[eventName] + 1
end
}
)
if not SPELL_EVENTS[eventName] then
return
end
for mob, spellIds in next, ALL_SPELLS do
local size = #spellIds
for i = 1, size do
local spellId = spellIds[i]
mod:RegisterUnitEvents(mob, {
[eventName] = {
[spellId] = function(...)
local primaryEventName = eventName .. "_Primary"
unitEventCounter[primaryEventName] = unitEventCounter[primaryEventName] or 0
local eventKey = primaryEventName .. tostring(unitEventCounter[primaryEventName])
mod:CompareEvents(primaryEventName, events[eventKey], {...})
events[eventKey] = nil
unitEventCounter[primaryEventName] = unitEventCounter[primaryEventName] + 1
end
},
[spellId] = {
[eventName] = function(...)
local secondaryEventName = eventName .. "_Secondary"
unitEventCounter[secondaryEventName] = unitEventCounter[secondaryEventName] or 0
local eventKey = secondaryEventName .. tostring(unitEventCounter[secondaryEventName])
mod:CompareEvents(secondaryEventName, events[eventKey], {...})
events[eventKey] = nil
unitEventCounter[secondaryEventName] = unitEventCounter[secondaryEventName] + 1
end
},
}
)
end
end
end
----------------------------------------------------------------------------------------------------
-- Encounter description.
----------------------------------------------------------------------------------------------------
for _, result in next, EXPECTED_DATACHRON_RESULTS do
RegisterDatachronTestEvent(result.registerMessage, result.match)
end
function mod:OnBossEnable()
eventCounter = {}
unitEventCounter = {}
events = {}
if not unitEventsInitialized then
local playerName = GameLib.GetPlayerUnit():GetName()
ALL_SPELLS[playerName] = {
DEBUFF_MELT,
DEBUFF_CHOMPACABRA_BLEED,
}
table.insert(ALL_MOBS, playerName)
for _, eventName in next, EVENTS_TO_TEST do
RegisterTestEvent(eventName)
end
unitEventsInitialized = true
end
--Start datachron test cycles.
datachronTestNumber = 0
mod:AddTimerBar("DATACHRON", "Simulate datachron", 0.5, false, nil, mod.SimulateDatachron, mod)
--Start unit events cycle.
mod:AddTimerBar("UNIT_EVENTS", "Check if events have not been caught", 0.5, false, nil, mod.CheckEvents, mod)
messageTestCounter = 1
mod:AddTimerBar("MSG_SETTINGS", "Start message tests", 0.5, false, nil, mod.MessageTest, mod)
end
function mod:MessageTest()
local msgTest = MESSAGE_SETTINGS_TESTS[messageTestCounter]
messageTestCounter = messageTestCounter + 1
if not msgTest then
return
end
local key = msgTest.key
local msg = msgTest.msg and key or "You should not see this "..key
local sound = msgTest.sound and "Info" or "Inferno"
mod:AddMsg(key, msg, 1, sound)
mod:AddTimerBar("MSG_SETTINGS", "Next message tests", 1, false, nil, mod.MessageTest, mod)
end
function mod:SimulateDatachron()
--Cycle through datachron tests until we finished them all
datachronTestNumber = datachronTestNumber + 1
datachronResult = {}
datachronExpected = EXPECTED_DATACHRON_RESULTS[datachronTestNumber]
if datachronExpected then
SimulateDatachron(self.L[datachronExpected.message])
--Check results after a short timer to make sure all the events got caught
mod:AddTimerBar("DATACHRON", "Check datachron result", 0.5, false, nil, mod.CheckDatachronResult, mod)
end
end
function mod:CheckDatachronResult()
--Check the results from the last simulated datachron.
local expectedFound = false
local expectedOldFound = false
local nCount = #datachronResult
for i = 1, nCount do
local testResult = datachronResult[i]
local message = testResult.message
local result = testResult.result
local registerMessage = testResult.registerMessage
if registerMessage == datachronExpected.registerMessage then
--Test against the expected result
assert(self.L[datachronExpected.message] == message, "Messages are not the same: "..message.." == "..self.L[datachronExpected.message])
assert(result == datachronExpected.result, "Results are not the same: "..tostring(result).." == "..tostring(datachronExpected.result))
expectedFound = true
elseif testResult.oldEvent then
--Test message passthrough of old datachron events.
assert(self.L[datachronExpected.message] == message, "Messages are not the same: "..message.." == "..self.L[datachronExpected.message])
expectedOldFound = true
else
--This should never happen. Too many results have been found.
assert(registerMessage == nil, registerMessage.." should not be here, expected: "..datachronExpected.registerMessage)
end
end
--No results are found = bad
assert(expectedFound == true, "Expected result for "..datachronExpected.registerMessage.." has not been found.")
assert(expectedOldFound == true, "Expected old result for "..datachronExpected.registerMessage.." has not been found.")
--Start next cycle
mod:AddTimerBar("DATACHRON", "Simulate datachron", 0.5, false, nil, mod.SimulateDatachron, mod)
end
function mod:OnDatachron (message)
--Register old datachron events just to make sure they still get passed through too
RegisterDatachronTestResult(nil, message, nil, true)
end
function mod:CompareEvents(eventName, args1, args2)
assert(args1 ~= nil, "Old args for "..eventName.." not found")
assert(args2 ~= nil, "Unit event args for "..eventName.." not found")
--Compare the amount of arguments and the arguments themselves
local count1 = #args1
local count2 = #args2
assert(count1 == count2, "Different amount of parameters in "..eventName.." "..tostring(count1).." == "..tostring(count2))
for i = 1, count1 do
local arg1 = args1[i]
local arg2 = args2[i]
assert(arg1 == arg2, "Arguments are not equal "..eventName.." "..tostring(arg1).." == "..tostring(arg2))
end
end
function mod:CheckEvents()
--Check if any events have not been caught by unit events.
--If this ever causes a race condition add a flag to the events and then
--do the assert on the second pass if they are still there
for eventName, _ in next, events do
assert(eventName == nil, eventName.." has not been detected by unit events")
end
mod:AddTimerBar("UNIT_EVENTS", "Check if events have not been caught", 1, false, nil, mod.CheckEvents, mod)
end
mod:RegisterUnitEvents(ALL_MOBS, {
["OnUnitCreated"] = function (_, _, unit)
core:WatchUnit(unit)
core:AddUnit(unit)
end,
}
)
|
-- WebChat example for lev by @kristate / @kristopher
-- Based on NodeChat by @ry
-- spin-up it up: ./build/lev ./examples/webchat/webchat.lua
-- connect via a brower: http://127.0.0.1:9000/
local fs = lev.fs
local os = require('os')
local _m = require('math')
local _t = require('table')
local _s = require('string')
local qs = require('querystring')
local cS = require('web').createServer
local MESSAGE_BACKLOG = 200
local SESSION_TIMEOUT = 60
local sessions = {}
local mem = {rss = 1} --X:FUTURE
local starttime = os.time()
local channel
channel = {
messages = {}
,callbacks = {}
,appendMessage = function(nick, kind, text)
local m = { nick = nick
,type = kind -- "msg", "join", "part"
,text = text
,timestamp = os.time()
}
if kind == "msg" then
p("msg", "<" .. nick .. "> " .. text)
elseif kind == "join" then
p("join", nick)
elseif kind == "part" then
p("part", nick)
end
_t.insert(channel.messages, m)
local cb
while #channel.callbacks > 0 do
cb = _t.remove(channel.callbacks, 1)
cb.callback( {m} )
end
while #channel.messages > MESSAGE_BACKLOG do
_t.remove(channel.messages, 1)
end
end -- X:E appendMessage
,query = function (since, callback)
local matching = {}
for noop,message in pairs(channel.messages) do
if message.timestamp > since then
_t.insert(matching, message)
end
end
if #matching ~= 0 then
callback( matching )
else
_t.insert(channel.callbacks, { timestamp = os.time(), callback = callback })
end
end -- X:E query
} -- X:E channel
function createSession (nick)
if #nick > 50 then return nil end
if not _s.gmatch(nick, '[^\\w_\\-^!]') then return nil end
for noop,session in pairs(sessions) do
if session and session.nick == nick then return nil end
end
local session
session = {
nick = nick
,id = tostring(_m.floor(_m.random()*99999999999))
,timestamp = os.time()
,poke = function ()
session.timestamp = os.time()
end
,destroy = function ()
channel.appendMessage(session.nick, "part")
sessions[session.id] = nil
end
}
sessions[session.id] = session
return session
end
local path_handlers = {
["/who"] = function(c, req, res)
local nicks = {}
for noop,session in pairs(sessions) do
_t.insert(nicks, session.nick)
end
res.simpleJSON(200, { nicks = nicks
,rss = mem.rss
})
end -- X:E /who
,["/join"] = function(c, req, res)
local qparsed = qs.parse(req.url.query)
if not qparsed.nick or #qparsed.nick == 0 then
res.simpleJSON(400, {error = "Bad nick."})
return
end
local session = createSession( qparsed.nick )
if not session then
res.simpleJSON(400, {error = "Nick in use"})
return
end
channel.appendMessage(session.nick, "join")
res.simpleJSON(200, { id = session.id
, nick = session.nick
, rss = mem.rss
, starttime = starttime
})
end -- X:E /join
,["/part"] = function(c, req, res)
local session, id
if id and sessions[id] then
session = sessions[id]
session.destroy()
end
res.simpleJSON(200, { rss = mem.rss })
end -- X:E /part
,["/recv"] = function(c, req, res)
local qparsed = qs.parse(req.url.query)
if not qparsed.since then --check for since here
res.simpleJSON(400, { error = "Must supply since parameter" })
return
end
local session
if qparsed.id and sessions[qparsed.id] then
session = sessions[qparsed.id]
session.poke()
end
channel.query(tonumber(qparsed.since), function (messages)
if session then session.poke() end
res.simpleJSON(200, { messages = messages, rss = mem.rss })
end)
end -- X:E /recv
,["/send"] = function(c, req, res)
local qparsed = qs.parse(req.url.query)
local session = sessions[ qparsed.id ]
if not session or not qparsed.text then
res.simpleJSON(400, { error = "No such session id" })
return
end
session.poke()
channel.appendMessage(session.nick, "msg", qparsed.text)
res.simpleJSON(200, { rss = mem.rss })
end -- X:E /send
} --X:E path_handlers
-- clear old callbacks
-- they can hang around for at most 30 seconds.
local timer_callbacks = lev.timer.new()
timer_callbacks:start(function(t, status)
local now = os.time()
local cb
while #channel.callbacks > 0 and now - channel.callbacks[1].timestamp > 30 do
cb = _t.remove(channel.callbacks, 1)
if cb then cb.callback( {} ) end
end
end, 3000, 3000)
-- interval to kill off old sessions
local timer_sessions = lev.timer.new()
timer_sessions:start(function(t, status)
local now = os.time()
for noop,session in pairs(sessions) do
if now - session.timestamp > SESSION_TIMEOUT then
session.destroy()
end
end
end, 1000, 1000)
local STATICS = {
["/"] = {name = "/index.html", type = "text/html"}
,["/style.css"] = {name = "/style.css", type = "text/css"}
,["/client.js"] = {name = "/client.js", type = "application/javascript"}
,["/jquery.min.js"] = {name = "/jquery.min.js", type = "application/javascript"}
}
local client__onRequest = function(c, req, res)
local route = path_handlers[ req.url.path ]
local static = STATICS[ req.url.path ]
if route then
route( c, req, res )
elseif static then -- oh, you want some static data!
if not static.buf then
local err
err, static.buf = fs.readFile(__path__ .. static.name)
if err then
res.writeHead(500)
res.fin( "File Error!" )
return
end
end
res.writeHead(200, {["Content-Type"] = static.type, ["Content-Length"] = tostring(#static.buf)})
res.fin( static.buf )
else
res.writeHead(404)
res.fin( "Bad Route!" )
end
end
cS(nil, 9000, client__onRequest) --X:E createServer
p("http server listening on port 9000!")
|
package.path = '../lib/?;../lib/?.lua;../bin/?.lua;'..package.path
-- core
require 'Runtime.Coredp'
-- utils
require 'utils.ConfHandler'
require 'ProgressiveTernarization.Progress'
package.path = os.getenv("LUA_PATH")
require 'dp'
package.path = '../lib/?;../lib/?.lua;'..package.path
nninit = require 'nninit'
require 'dp.observer.resultlogger'
require 'dp.observer.networksaver'
require 'dp.observer.epochlogger'
require 'dp.preprocess.scale'
require 'dp.transform.transformmatch'
require 'dp.transform.removematch'
require 'dp.transform.insertatmatch'
require 'dp.preprocess.narize'
require 'dp.sampler.ligsampler'
require 'dp.data.gtsrb'
require 'dp.data.custom'
require 'dp.data.svhnstd'
require 'dp.data.svhncanny'
require 'dp.data.cacheloader'
require 'dp.data.ncifar10'
require 'nn.Distort'
require 'nn.Narize'
require 'nn.Record'
require 'nn.StochasticFire'
require 'nn.SqrHingeEmbeddingCriterion'
require 'nn.OneHotEncode'
if #arg <= 0 then
print("<mainProgressTernarization> missing arguments")
os.exit()
end
torch.setdefaulttensortype('torch.DoubleTensor')
-- compile configurations
local configs = ConfHandler.GetFullConfs(arg)
for optNum,opt in pairs(configs) do
local default_progress = {}
default_progress.javaCmd = "java -Xmx80G -cp"
default_progress.jarPath = "~/NeuronBinarization/target/NeuronBinarization-1.0-jar-with-dependencies.jar"
default_progress.jarMainClass1 = "fr.liglab.esprit.binarization.BinarizeAllPrecomp"
default_progress.jarMainClass2 = "fr.liglab.esprit.binarization.BinarizeAllConvPrecomp"
default_progress.jarMainClass3 = "fr.liglab.esprit.binarization.BinarizeAllFinalLayer"
default_progress.jarLogFileName = "NeuronBinarization.log"
default_progress.jarArg_ei = "0"
default_progress.jarArg_ec = "0"
default_progress.jarArg_e = "0"
default_progress.trDataFilename = "trData"
default_progress.actDataFilename = "actData"
default_progress.refDataFilename = "refData"
default_progress.groundTruthDataFilename = "groundTruth.csv"
default_progress.groundTruthDataDirPath = "" -- change this to an existing dir with groundData, preventing recalculation
default_progress.retrain = 1
opt.main._progress = opt.main._progress or default_progress
if opt.main.cuda > 0 then
require 'cutorch'
require 'cunn'
require 'cudnn'
cutorch.setDevice(opt.main.cuda)
Log.write("<ModelHandler.configureTorch> including CUDA modules")
end
if (opt.main.loadExp ~= nil and opt.main.loadExp ~= "") then -- Core.run has already ran at least once
print("<mainProgressTernarization> assuming network is already trained at least once")
opt = Progress.run(opt)
end
while opt do
-- force retraining for now
--if opt.main._progress.retrain > 0 then
opt.main.loadExp = ""
opt = Coredp.run(opt)
--else
-- opt.main.bestNet = opt.main.loadNet -- is bestnet a net or experiement??
--end
opt = Progress.run(opt)
end
end
|
object_building_kashyyyk_rock_kashyyyk_small_s02 = object_building_kashyyyk_shared_rock_kashyyyk_small_s02:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_rock_kashyyyk_small_s02, "object/building/kashyyyk/rock_kashyyyk_small_s02.iff")
|
local function ColorChanged(s, e)
local c = s.SelectedColor
print(string.format("Color changed: RGB: 0x%02x%02x%02x", c.R, c.G, c.B))
end
this = Gwen.DockLayout.Create(Gwen.Canvas)
hsvPicker = Gwen.HSVColorPicker.Create(this)
hsvPicker.Dock = Gwen.Dock.Fill
hsvPicker.HorizontalAlignment = Gwen.HorizontalAlignment.Left
hsvPicker.VerticalAlignment = Gwen.VerticalAlignment.Top
hsvPicker.ColorChanged.add(ColorChanged)
window = Gwen.Window.Create(this)
window.Size = Gwen.Size.Create(300, 200)
window.Collapse()
layout = Gwen.DockLayout.Create(window)
hsvPicker = Gwen.HSVColorPicker.Create(layout)
hsvPicker.Margin = Gwen.Margin.Two
hsvPicker.Dock = Gwen.Dock.Fill
hsvPicker.ColorChanged.add(ColorChanged)
openWindow = Gwen.Button.Create(this)
openWindow.Dock = Gwen.Dock.Bottom
openWindow.HorizontalAlignment = Gwen.HorizontalAlignment.Left
openWindow.Text = "Open Window"
openWindow.Clicked.add(function (s, e) window.Show() end)
AddItem("Non-standard", "ColorPicker", this)
|
-- Copyright 2016 Google Inc, NYU.
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local function scriptPath()
local str = debug.getinfo(2, "S").source:sub(2)
str = str:match("(.*/)")
if str == nil then
return './'
else
return str
end
end
local path = scriptPath() .. "/"
local cunn = require("cunn")
local tfluids = require("tfluids")
-- Load the modules.
dofile(path .. "apply_scale.lua")
dofile(path .. "fluid_criterion.lua")
dofile(path .. "inject_tensor.lua")
dofile(path .. "spatial_convolution_upsample.lua")
dofile(path .. "spatial_divergence.lua")
dofile(path .. "spatial_finite_elements.lua")
dofile(path .. "standard_deviation.lua")
dofile(path .. "variance.lua")
dofile(path .. "volumetric_convolution_upsample.lua")
dofile(path .. "volumetric_divergence.lua")
dofile(path .. "volumetric_finite_elements.lua")
dofile(path .. "weighted_flat_mse_criterion.lua")
dofile(path .. "mse_si_criterion.lua")
-- Run the tests.
dofile(path .. "test_apply_scale.lua")
dofile(path .. "test_fluid_criterion.lua")
dofile(path .. "test_mse_si_criterion.lua")
dofile(path .. "test_spatial_convolution_upsample.lua")
dofile(path .. "test_spatial_divergence.lua")
dofile(path .. "test_spatial_finite_elements.lua")
dofile(path .. "test_standard_deviation.lua")
dofile(path .. "test_variance.lua")
dofile(path .. "test_volumetric_convolution_upsample.lua")
dofile(path .. "test_volumetric_divergence.lua")
dofile(path .. "test_volumetric_finite_elements.lua")
dofile(path .. "test_weighted_flat_mse_criterion.lua")
print("ALL TESTS FINISHED!")
|
---------------------------------------------------------------------------------
--
-- Prat - A framework for World of Warcraft chat mods
--
-- Copyright (C) 2006-2018 Prat Development Team
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to:
--
-- Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor,
-- Boston, MA 02110-1301, USA.
--
--
-------------------------------------------------------------------------------
Prat:AddModuleExtension(function()
local module = Prat.Addon:GetModule("PlayerNames", true)
if not module then return end
LibStub("AceTimer-3.0"):Embed(module)
local PL = module.PL
module.pluginopts["GlobalPatterns"] = {
coloreverywhere = {
type = "toggle",
name = PL["coloreverywhere_name"],
desc = PL["coloreverywhere_desc"],
order = 220
}
}
Prat.RegisterPattern({ pattern = "|c.-|H.-:.-|h.-|h|r",
matchfunc=function(link) return Prat:RegisterMatch(link) end,
type = "FRAME", priority = 45 }, module.name)
local ColorPlayer
do
local function Player(name, class)
return Prat.CLR:Player(name, name, class)
end
ColorPlayer = function(name)
return Prat:RegisterMatch(Player(name, module:GetData(name)))
end
end
local tmp = {}
-- Thanks for the frontier pattern: Josh Borke & Arrowmaster
local function newPattern(name)
return { pattern = Prat.GetNamePattern(name), matchfunc=ColorPlayer, priority=24 }
end
do
local namePatterns = {}
function module:OnPlayerDataChangedThrottled(Name)
self.timerPlayerData = nil
if self.db.profile.coloreverywhere and Name then
Name = Name:lower()
if not namePatterns[Name] and not Prat.PlayerNameBlackList[Name] and Name:len() > 1 then
namePatterns[Name] = Prat.RegisterPattern(newPattern(Name), self.name)
end
else
for k,v in pairs(namePatterns) do
Prat.UnregisterPattern(v)
namePatterns[k] = nil
end
end
end
function module:OnPlayerDataChanged(Name)
if not self.db.profile.coloreverywhere then return end
self:OnPlayerDataChangedThrottled(Name)
end
end
return
end) -- Prat:AddModuleToLoad
|
AddCSLuaFile()
properties.Add( "statue",
{
MenuLabel = "Make Statue",
Order = 1500,
MenuIcon = "icon16/lock.png",
Filter = function( self, ent, ply )
if ( !IsValid( ent ) ) then return false end
if ( ent:GetClass() != "prop_ragdoll" ) then return false end
if ( ent:GetNWBool( "IsStatue" ) ) then return false end
if ( !gamemode.Call( "CanProperty", ply, "statue", ent ) ) then return false end
return true
end,
Action = function( self, ent )
self:MsgStart()
net.WriteEntity( ent )
self:MsgEnd()
end,
Receive = function( self, length, player )
local ent = net.ReadEntity()
if ( !IsValid( ent ) ) then return end
if ( !IsValid( player ) ) then return end
if ( ent:GetClass() != "prop_ragdoll" ) then return end
if ( !self:Filter( ent, player ) ) then return end
local bones = ent:GetPhysicsObjectCount()
if ( bones < 2 ) then return end
if ( ent.StatueInfo ) then return end
ent.StatueInfo = {}
undo.Create( "Statue" )
for bone = 1, bones-1 do
local constraint = constraint.Weld( ent, ent, 0, bone, forcelimit )
if ( constraint ) then
ent.StatueInfo[bone] = constraint
player:AddCleanup( "constraints", constraint )
undo.AddEntity( constraint )
end
local effectdata = EffectData()
effectdata:SetOrigin( ent:GetPhysicsObjectNum( bone ):GetPos() )
effectdata:SetScale( 1 )
effectdata:SetMagnitude( 1 )
util.Effect( "GlassImpact", effectdata, true, true )
end
ent:SetNWBool( "IsStatue", true )
undo.AddFunction( function()
if ( IsValid( ent ) ) then
ent:SetNWBool( "IsStatue", false )
ent.StatueInfo = nil
end
end )
undo.SetPlayer( player )
undo.Finish()
end
});
properties.Add( "statue_stop",
{
MenuLabel = "Un-Statue",
Order = 1500,
MenuIcon = "icon16/lock_open.png",
Filter = function( self, ent, ply )
if ( !IsValid( ent ) ) then return false end
if ( ent:GetClass() != "prop_ragdoll" ) then return false end
if ( !ent:GetNWBool( "IsStatue" ) ) then return false end
if ( !gamemode.Call( "CanProperty", ply, "unstatue", ent ) ) then return false end
return true
end,
Action = function( self, ent )
self:MsgStart()
net.WriteEntity( ent )
self:MsgEnd()
end,
Receive = function( self, length, player )
local ent = net.ReadEntity()
if ( !IsValid( ent ) ) then return end
if ( !IsValid( player ) ) then return end
if ( ent:GetClass() != "prop_ragdoll" ) then return end
local bones = ent:GetPhysicsObjectCount()
if ( bones < 2 ) then return end
if ( !ent.StatueInfo ) then return end
for k, v in pairs( ent.StatueInfo ) do
if ( IsValid( v ) ) then
v:Remove()
end
end
ent:SetNWBool( "IsStatue", false )
ent.StatueInfo = nil
end
});
|
------------------------------------------------------------------------
--[[ CompositeObserver ]]--
-- Is composed of multiple observers
------------------------------------------------------------------------
local CompositeObserver = torch.class("dp.CompositeObserver", "dp.Observer")
CompositeObserver.isCompositeObserver = true
function CompositeObserver:__init(observers)
self._observers = observers
for name, observer in pairs(self._observers) do
assert(observer.isObserver)
end
for _, observer in ipairs(self._observers) do
assert(observer.isObserver)
end
end
function CompositeObserver:setup(config)
assert(type(config) == 'table', "Setup requires key-value arguments")
local args, mediator, subject = xlua.unpack(
{config},
'Observer:setup',
'setub the observer with mediator and subject',
{arg='mediator', type='dp.Mediator', req=true,
help='used for inter-object communication. defaults to dp.Mediator()'},
{arg='subject', type='dp.Experiment | dp.Propagator | ...',
help='object being observed.'}
)
assert(mediator.isMediator)
self._mediator = mediator
self:setSubject(subject)
for name, observer in pairs(self._observers) do
observer:setup(config)
end
end
function CompositeObserver:verbose(verbose)
self._verbose = (verbose == nil) and true or verbose
for k, v in pairs(self._observers) do
v:verbose(self._verbose)
end
end
|
-----------------------------------------------------------------------------------------
--
-- main.lua
--
-----------------------------------------------------------------------------------------
local testBalloon = false
local testWAS = true
local widget = require("widget")
if (testWAS) then
local wickeyappstore = require("wickeyappstore")
local json = require("json")
local label = display.newText("output", 50, 220, native.systemFont, 16)
label.x = display.contentCenterX
local data = native.newTextBox(160, 360, 320, 250)
data.isEditable = true
-- JS event listener.
local function pluginListener(event)
local str = json.prettify(event)
if (event.name == "wasUser") then
data.text = "wasUser got event from JS plugin:" .. str
else
str = "got event from JS plugin:\n" .. str
print(str)
data.text = str
end
end
local getScore = function()
-- call JS native plugin
data.text = wickeyappstore.dataGet("highScore")
end
local saveScore = function()
-- call JS native plugin
wickeyappstore.dataSave("highScore", 10)
end
local gameoverCleanup = function()
-- call JS native plugin
wickeyappstore.dataPersist()
end
local getUser = function()
-- call JS native plugin
wickeyappstore.user(
function(event)
print("++++wickeyappstore.user++++")
if (event) then
local str = json.prettify(event)
data.text = str
else
data.text = "null"
end
end
)
end
wickeyappstore.onOpen(
function()
print("++++wickeyappstore.onOpen++++")
end
)
wickeyappstore.onClose(
function()
print("++++wickeyappstore.onClose++++")
end
)
local saveConflictRes = function(localSave, cloudSave)
local keepSave = localSave
if (localSave and cloudSave) then
if (cloudSave.highScore > localSave.highScore) then
keepSave = cloudSave
end
end
return keepSave
end
local initRestored = false
local restoreSave = function()
wickeyappstore.dataRestore(
function(_data)
print("++++wickeyappstore.dataRestore++++")
initRestored = true
end,
saveConflictRes
)
end
wickeyappstore.onLoad(
function()
print("++++wickeyappstore.onLoad++++")
restoreSave()
wickeyappstore.loginChange(
function(_loggedIn)
print("++++wickeyappstore.loginChange++++")
if (initRestored == true) then
restoreSave()
end
end
)
end
)
widget.newButton {
onRelease = getUser,
left = 60,
top = 5,
width = 200,
height = 50,
label = "Get User",
labelColor = {default = {1, 1, 1}, over = {0.6, 0.6, 0.6}}
}
widget.newButton {
onRelease = saveScore,
left = 60,
top = 35,
width = 200,
height = 50,
label = "Save Data",
labelColor = {default = {1, 1, 1}, over = {0.6, 0.6, 0.6}}
}
widget.newButton {
onRelease = getScore,
left = 60,
top = 65,
width = 200,
height = 50,
label = "Read Saved Data",
labelColor = {default = {1, 1, 1}, over = {0.6, 0.6, 0.6}}
}
widget.newButton {
onRelease = gameoverCleanup,
left = 60,
top = 120,
width = 200,
height = 50,
label = "Persist",
labelColor = {default = {1, 1, 1}, over = {0.6, 0.6, 0.6}}
}
end
if (testBalloon) then
-- Your code here
local tapCount = 0
local background = display.newImageRect("background.png", 360, 570)
background.x = display.contentCenterX
background.y = display.contentCenterY
local tapText = display.newText(tapCount, display.contentCenterX, 20, native.systemFont, 40)
tapText:setFillColor(0, 0, 0)
local platform = display.newImageRect("platform.png", 300, 50)
platform.x = display.contentCenterX
platform.y = display.contentHeight - 25
local balloon = display.newImageRect("balloon.png", 112, 112)
balloon.x = display.contentCenterX
balloon.y = display.contentCenterY
balloon.alpha = 0.8
local physics = require("physics")
physics.start()
physics.addBody(platform, "static")
physics.addBody(balloon, "dynamic", {radius = 50, bounce = 0.3})
local function pushBalloon()
balloon:applyLinearImpulse(0, -0.75, balloon.x, balloon.y)
tapCount = tapCount + 1
tapText.text = tapCount
end
balloon:addEventListener("tap", pushBalloon)
end
|
-- Copyright (C) Kong Inc.
local access = require "kong.plugins.basic-auth.access"
local kong_meta = require "kong.meta"
local BasicAuthHandler = {
PRIORITY = 1001,
VERSION = kong_meta.version,
}
function BasicAuthHandler:access(conf)
access.execute(conf)
end
return BasicAuthHandler
|
local yellowPillow = MoveEvent()
yellowPillow:type("stepin")
function yellowPillow.onStepIn(player, item, position, fromPosition)
if not player or player:isInGhostMode() then
return true
end
player:say("Faaart!", TALKTYPE_MONSTER_SAY)
item:getPosition():sendMagicEffect(CONST_ME_POFF)
return true
end
yellowPillow:id(8072)
yellowPillow:register()
|
local HeroChangedWeapon = class("HeroChangedWeapon")
function HeroChangedWeapon:initialize(weapon)
self.weapon = weapon
end
return HeroChangedWeapon
|
object_mobile_chirq_low_f_1 = object_mobile_shared_chirq_low_f_1:new {
}
ObjectTemplates:addTemplate(object_mobile_chirq_low_f_1, "object/mobile/chirq_low_f_1.iff")
|
fx_version 'adamant'
game 'gta5'
data_file 'DLC_ITYP_REQUEST' 'stream/decorations.ytyp'
dependencies {
'inventory',
}
shared_scripts {
'@grids/shared/grids.lua',
'shared/config.lua',
'shared/main.lua',
'decorations/*.lua',
}
client_scripts {
'@utils/client/vectors.lua',
'@utils/client/misc.lua',
'@camera/cl_camera.lua',
'client/main.lua',
'client/decoration.lua',
'client/stations.lua',
'client/queue.lua',
'client/editor.lua',
}
server_scripts {
'@utils/server/database.lua',
'server/config.lua',
'server/main.lua',
'server/decoration.lua',
'server/stations.lua',
'server/grids.lua',
}
|
return {
Name = "kill";
Aliases = {"slay"};
Description = "Kills a player or set of players.";
Group = "DefaultAdmin";
Args = {
{
Type = "players";
Name = "victims";
Description = "The players to kill.";
},
};
}
|
--[[
RegionTrigger
-------------
TouchEnded detection in the form of Region3s. Inherits Trigger.
When using this class you'll typically want to add Parts to the Whitelist so
only specific Parts will start up the Region loop.
If you're looking for Region detection for a Player's Character, check out
CharacterTrigger.
Constructors
------------
RegionTrigger.new(Part triggerPart)
This is the same as Trigger.new().
Properties
----------
Heartbeat
This is a Heartbeat instance that is used to check for Parts leaving the
Region.
This is used internally and is not intended for public use.
Region
This is a Region instance that is constructed from TriggerPart.
It's used to detect with a Part leaves the area of the TriggerPart.
Using Region3s comes with the downside of not being able to rotate the
TriggerPart, but it's a small price to pay for built-in area detection.
Methods
-------
DetectTouchEnded(otherPart)
Fires TouchEnded when `otherPart` leaves the Region.
HandleTouch(otherPart)
This works the same as Trigger:HandleTouch(), but it also starts up the
Heartbeat loop to run DetectTouchEnded().
Events
------
TouchEnded
Fired when a Part leaves the Region.
If there are items in the whitelist, this will only fire if the Part is in
there too.
--]]
local run = game:GetService("RunService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local Heartbeat = require(replicatedStorage.Events.Heartbeat)
local Region = require(replicatedStorage.Region)
local Signal = require(replicatedStorage.Events.Signal)
local Trigger = require(script.Parent.Trigger)
--------------------------------------------------------------------------------
local RegionTrigger = {}
RegionTrigger.__index = RegionTrigger
setmetatable(RegionTrigger, Trigger)
function RegionTrigger.new(triggerPart)
local self = Trigger.new(triggerPart)
setmetatable(self, RegionTrigger)
self.Heartbeat = Heartbeat.new()
self.Region = Region.fromPart(triggerPart)
self.TouchEnded = Signal.new()
return self
end
function RegionTrigger:DetectTouchEnded(otherPart)
if not self.Region:PartIsInRegion(otherPart) then
self.TouchEnded:fire(otherPart)
return true
end
end
function RegionTrigger:HandleTouch(otherPart)
Trigger.HandleTouch(self, otherPart)
self.Heartbeat:AddCallback(function()
return self:DetectTouchEnded(otherPart)
end)
end
return RegionTrigger
|
local sh = require("shell")
local fs = require("filesystem")
local tasks = require("tasks")
local driver = require("driver")
local users = require("users")
local filesystem = require("filesystem")
tasks.getCurrentProcess().childErrorHandler = function(proc, err)
local procType = "process"
if proc.isService then
procType = "service"
end
io.stderr:write("Error from " .. procType .. " \"" .. proc.name .. "\": " .. tostring(err) .. "\n")
end
tasks.getCurrentProcess().permissionGrant = function(perm, pid)
local l = nil
while l ~= "N" and l ~= "Y" do
io.stdout:write("Grant permission \"" .. perm .. "\" to process? (Y/N) ")
l = sh.read():upper()
io.stdout:write(" \n")
end
if l == "Y" then
return true
else
return false
end
end
local rw, rh = driver.gpu.getResolution()
local function printCentered(str)
io.write(string.rep(" ", math.floor(rw/2-str:len()/2)))
print(str)
end
-- splash
if not os.getenv("INTERFACE") then -- if this is launched at boot
print("Fushell on " .. _OSVERSION)
os.setenv("INTERFACE", "Fushell")
if OSDATA.CONFIG["SAFE_MODE"] then
print("/!\\ Safe Mode has been enabled! Services and non-essential drivers aren't loaded!")
else
print("Type \"help\" if you're new! \"doc\" also helps.")
end
if computer.getArchitecture() == "Lua 5.2" then
local ok, architectures = pcall(computer.getArchitectures)
if not ok then architectures = {} end
for k, v in pairs(architectures) do
if v == "Lua 5.3" then
printCentered("/!\\ Fuchas has detected that the Lua 5.3 architecture is available but not in use.")
if OSDATA.CONFIG["AUTO_SET_ARCH"] then
printCentered("/!\\ Switching to the Lua 5.3 architecture in 3 seconds. Fuchas will restart.")
os.sleep(3)
computer.setArchitecture("Lua 5.3")
end
printCentered("/!\\ Please switch to Lua 5.3 by shift-clicking on your CPU or APU")
printCentered("/!\\ You cannot log into a password protected account with Lua 5.2!")
goto cont
end
end
printCentered("/!\\ Fuchas has detected that the Lua 5.3 architecture is unavailable.")
printCentered("/!\\ You will be unable to log in to any password protected accounts.")
end
::cont::
end
if not os.getenv("PWD") or os.getenv("PWD") == "" then
os.setenv("PWD", "A:/")
end
local function execCmd(l)
local async = false
if string.endsWith(l, "&") then
l = l:sub(1, l:len()-1)
async = true
end
l = string.gsub(l, "%$(%g+)", os.getenv)
local ok, commands = pcall(sh.parseCL, l)
local chainStream = nil
if not ok then
io.stderr:write(commands .. "\n")
goto continue
end
for i=1, #commands do
local args = commands[i]
if #args == 0 then
args[1] = ""
end
if args[1] == "exit" then -- special case: exit cmd
return false
end
if args[1]:len() == 2 then
if args[1]:sub(2, 2) == ":" then
if not fs.isMounted(args[1]:sub(1, 1)) then
print("No such drive: " .. args[1]:sub(1, 1):upper())
goto continue
end
os.setenv("PWD", args[1]:sub(1, 1):upper() .. ":/")
goto continue
end
end
if sh.getCommand(args[1]) ~= nil then
args[1] = sh.getCommand(args[1])
end
local newargs = string.split(args[1])
if #newargs > 1 then
table.remove(args, 1)
for i=#newargs, 1, -1 do
table.insert(args, 1, newargs[i])
end
end
if args[1] == "cd" then
local pwd = os.getenv("PWD")
local drive = pwd:sub(1, 3)
local current = filesystem.canonical(pwd)
if #args < 2 then
print(current .. "/")
else
if args[2]:sub(1, 1) == '/' then
pwd = drive
args[2] = args[2]:sub(2)
end
local canon = filesystem.canonical(pwd:sub(4)) .. "/"
if canon:sub(1, 1) == '/' then
canon = canon:sub(2, canon:len())
end
local newPath = canon .. args[2]
local effectivePath = drive .. filesystem.canonical(newPath)
if filesystem.exists(effectivePath) and filesystem.isDirectory(effectivePath) then
os.setenv("PWD", effectivePath)
else
if not filesystem.exists(effectivePath) then
print(newPath .. " doesn't exists.")
else
print(newPath .. " isn't a directory.")
end
end
end
goto continue
end
local path = sh.resolve(args[1])
local exists = true
if not path then
exists = false
end
if path and fs.isDirectory(path) then
print("Path is a directory.")
goto continue
end
if exists and args[1] ~= "" then
local f, err = xpcall(function()
local programArgs = {}
if #args > 1 then
for k, v in pairs(args) do
if k > 1 then
table.insert(programArgs, v)
end
end
end
local f, err = loadfile(path)
if f == nil then
print(err)
end
local func = function()
if f ~= nil then
xpcall(f, function(err)
io.stderr:write(err .. "\n")
io.stderr:write(debug.traceback(nil, 2) .. "\n")
end, programArgs)
end
io.stdout:close()
end
local proc = nil
if i == #commands then
proc = tasks.newProcess(args[1], func)
if chainStream then
proc.io.stdin = chainStream
end
if not async then
proc:join()
io.write("\x1B[39;49m")
end
else
local oldChainStream = chainStream
chainStream, proc = io.pipedProc(func, args[1], "r")
if oldChainStream then
proc.io.stdin = oldChainStream
end
end
end, function(err)
print(debug.traceback(err))
end)
else
print("No such command or external file found.")
goto continue
end
end
require("event").flush() -- flush all events that has been received by the process we just invoked
::continue::
return true
end
local function replaceEnvVars(str)
return string.gsub(str, "%$(%g+)", function(name)
local len = unicode.len(name)
while os.getenv(unicode.sub(name, 1, len)) == nil do
len = len - 1
if len == 0 then
break
end
end
local sub = unicode.sub(name, 1, len)
return (os.getenv(sub) or "$" .. sub)
.. replaceEnvVars(unicode.sub(name, len + 1))
end)
end
local run = true
while run do
::continue::
io.write(replaceEnvVars(os.getenv("PS1") or ""))
local ok, l = pcall(sh.read, {
["autocomplete"] = sh.fileAutocomplete
})
io.write("\n")
if not ok and string.endsWith(l, "interrupted") then
print("Ctrl+Alt+C: Restarting")
computer.shutdown(true)
return
elseif not ok then
print(l)
end
run = execCmd(l)
end
|
ardour {
["type"] = "EditorAction",
name = "Autotune Automation",
license = "MIT",
author = "David Healey",
description = [[Inserts "correction" automation points for X42 Autotune plugin]]
}
function factory ()
local autotune_automation_input_values --Persistent variable (session lifespan)
return function ()
local sel = Editor:get_selection ()
local rl = sel.regions:regionlist ()
local sr = Session:nominal_sample_rate ()
local pluginName = "Autotune"
local automationIndex = 5 -- correction
-- holds reference to plugin
local plugin
-- prepare undo operation
local add_undo = false -- keep track if something has changed
Session:begin_reversible_command ("Automation Tweaker")
-- get first track
local route = Session:get_remote_nth_route(0)
assert (not route:isnil (), "Invalid first track")
-- look for the plugin in the first 5 plugin slots
for i = 0, 6, 1 do
plugin = route:nth_plugin(i):to_insert()
if plugin then
local name = plugin:display_name()
if name == "x42-Autotune" or name == "x42-Autotune (microtonal)" then
break
else
plugin = nil
end
end
end
assert(plugin, "Plugin not found")
--FUNCTIONS--
function addEnvelopePoints(r, inputs)
-- get AutomationList, ControlList and ParameterDescriptor of the first plugin's first parameter (cents)
local al, cl, pd = ARDOUR.LuaAPI.plugin_automation (plugin, automationIndex)
-- get state for undo
local before = al:get_state ()
-- region position and length
local pos = r:position()
local len = r:length()
-- get input data
local startPoint = pos + ((len / 100) * inputs["start"])
local attack = pos + ((startPoint - pos) / inputs["attack"])
local endPoint = pos + len - ((len / 100) * inputs["end"])
local decay = pos + len - ((pos + len - endPoint) / inputs["decay"])
local correction = inputs["correction"]
if endPoint < startPoint then
endPoint = startPoint + 1
end
cl:clear(pos, pos + len) -- remove existing points for this region
cl:add(pos - 0.2 * sr, 0, false, false) -- add boundary point
cl:add(attack, 0, false, false)
cl:add(startPoint, correction, false, false)
cl:clear(attack+1, startPoint-1) -- remove guard points
cl:add(endPoint, correction, false, false)
cl:clear(startPoint + 1, endPoint - 1) -- remove guard points
cl:add(decay, 0, false, false)
cl:clear(endPoint + 1, decay-1) -- remove guard points
cl:add(pos + len + 0.2 * sr, 0, false, false) -- add boundary point
cl:clear(decay + 1, pos + len - 1 + 0.2 * sr) -- remove guard points
-- get state for undo
local after = al:get_state ()
Session:add_command (al:memento_command (before, after))
add_undo = true
end
--MAIN--
-- When avaiable use previously used values as dialog defaults - only works when script assigned to button
local defaults = autotune_automation_input_values
if (defaults == nil) then
defaults = {}
defaults["start"] = 10
defaults["end"] = 10
defaults["correction"] = 1
defaults["attack"] = 1.2
defaults["decay"] = 1.2
end
-- setup dialog
local dialog_options = {
{ type = "slider", key = "start", title = "Distance from Start (%)", min = 1, max = 40, default = defaults["start"] },
{ type = "slider", key = "end", title = "Distance from End (%)", min = 1, max = 80, default = defaults["end"] },
{ type = "slider", key = "correction", title = "Max Correction", min = 0.1, max = 1, digits = 2, default = defaults["correction"] },
{type = "radio", key = "attack", title = "Attack", values = {["Slow"] = 4, ["Medium"] = 2.5, ["Fast"] = 1.2}, default = defaults["attack"]},
{type = "radio", key = "decay", title = "Decay", values = {["Slow"] = 4, ["Medium"] = 2.5, ["Fast"] = 1.2}, default = defaults["decay"]}
}
-- show dialog
local od = LuaDialog.Dialog ("Autotune Automation", dialog_options)
local rv = od:run()
if rv then
autotune_automation_input_values = rv --Save in persistent variable
--Each selected region
for r in rl:iter () do
addEnvelopePoints(r, rv)
end
end
od=nil
collectgarbage()
-- all done, commit the combined Undo Operation
if add_undo then
-- the 'nil' Commend here mean to use the collected diffs added above
Session:commit_reversible_command (nil)
else
Session:abort_reversible_command ()
end
end
end
|
package.path = package.path .. ";../?.lua"
Object = require "lib/classic"
require "obj/Totem"
require "obj/WindParticle"
WindTotem = Totem:extend()
WindTotem.sprite = love.graphics.newImage("res/totem_wind.png")
WindTotem.PLAYER_KNOCKBACK = 200
WindTotem.TOTEM_KNOCKBACK = 300
function WindTotem:new(name, coords, areal, color, sprite)
WindTotem.super.new(self, name, coords, areal, color, WindTotem.sprite)
end
function WindTotem:update(dt)
WindTotem.super.update(self, dt)
--
self:cast()
end
function WindTotem:updatePartSys(dt)
if not self.dead then
if self.partsys then
self.partsys:update(dt)
end
end
end
function WindTotem:getKnockback(k, x, z)
local d = dist(self.x, self.z, x, z)
if d == 0 then d = 1 end
return k / d
end
function WindTotem:cast()
if self.shook and not self.dead then
local pushed = false
--Check players
--if self.name ~= player1.name then
if player1:inAreal(self.x, self.z, self.arealX, self.arealY)
and not player1:isImpaired() then
local p = self:getKnockback(WindTotem.PLAYER_KNOCKBACK, player1.x, player1.z)
player1:push((player1.x - self.x)*p, (player1.z - self.z)*p)
pushed = true
table.insert(objectPool, WindParticle({x = self.x + self.ox, y = self.y - self.oy}))
end
if player2:inAreal(self.x, self.z, self.arealX, self.arealY) --elseif here
and not player2:isImpaired() then
local p = self:getKnockback(WindTotem.PLAYER_KNOCKBACK, player2.x, player2.z)
player2:push((player2.x - self.x) * p, (player2.z - self.z) * p)
pushed = true
table.insert(objectPool, WindParticle({x = self.x + self.ox, y = self.y - self.oy}))
end
--Check other totems
for _, totem in pairs(Player.allTotems) do
if totem ~= self and not totem.dead and not totem:is(RootTotem) then
if totem:inAreal(self.x, self.z, self.arealX, self.arealY)
and not totem:isRooted() then
local t = self:getKnockback(WindTotem.TOTEM_KNOCKBACK, totem.x, totem.z)
totem:push((totem.x - self.x) * t, (totem.z - self.z) * t)
pushed = true
end
end
end
if pushed then sound.wind:play() end
end
end
|
local process = require("process")
local shell = require("shell")
local text = require("text")
local tx = require("transforms")
local sh = {}
sh.internal = {}
function sh.internal.isWordOf(w, vs)
return w and #w == 1 and not w[1].qr and tx.first(vs,{{w[1].txt}}) ~= nil
end
local isWordOf = sh.internal.isWordOf
-------------------------------------------------------------------------------
--SH API
sh.internal.ec = {}
sh.internal.ec.parseCommand = 127
sh.internal.ec.last = 0
function sh.getLastExitCode()
return sh.internal.ec.last
end
function sh.internal.command_result_as_code(ec, reason)
-- convert lua result to bash ec
local code
if ec == false then
code = 1
elseif ec == nil or ec == true then
code = 0
elseif type(ec) ~= "number" then
code = 2 -- illegal number
else
code = ec
end
if reason and code ~= 0 then io.stderr:write(reason, "\n") end
return code
end
function sh.internal.resolveActions(input, resolver, resolved)
checkArg(1, input, "string")
checkArg(2, resolver, "function", "nil")
checkArg(3, resolved, "table", "nil")
resolver = resolver or shell.getAlias
resolved = resolved or {}
local processed = {}
local prev_was_delim, simple = true, true
local words, reason = text.internal.tokenize(input)
if not words then
return nil, reason
end
while #words > 0 do
local next = table.remove(words,1)
if isWordOf(next, {";","&&","||","|"}) then
prev_was_delim,simple = true,false
resolved = {}
elseif prev_was_delim then
prev_was_delim = false
-- if current is actionable, resolve, else pop until delim
if next and #next == 1 and not next[1].qr then
local key = next[1].txt
if key == "!" then
prev_was_delim,simple = true,false -- special redo
elseif not resolved[key] then
resolved[key] = resolver(key)
local value = resolved[key]
if value and key ~= value then
local replacement_tokens, reason = sh.internal.resolveActions(value, resolver, resolved)
if not replacement_tokens then
return replacement_tokens, reason
end
simple = simple and reason
words = tx.concat(replacement_tokens, words)
next = table.remove(words,1)
end
end
end
end
table.insert(processed, next)
end
return processed, simple
end
function sh.internal.statements(input)
checkArg(1, input, "string")
local words, reason = sh.internal.resolveActions(input)
if type(words) ~= "table" then
return words, reason
elseif #words == 0 then
return true
elseif reason and not input:find("[<>]") then
return {words}, reason
end
-- we shall validate pipes before any statement execution
local statements = sh.internal.splitStatements(words)
for i=1,#statements do
local ok, why = sh.internal.hasValidPiping(statements[i])
if not ok then return nil,why end
end
return statements
end
-- returns true if key is a string that represents a valid command line identifier
function sh.internal.isIdentifier(key)
if type(key) ~= "string" then
return false
end
return key:match("^[%a_][%w_]*$") == key
end
-- expand (interpret) a single quoted area
-- examples: $foo, "$foo", or `cmd` in back ticks
function sh.expand(value)
local expanded = value
:gsub("%$([_%w%?]+)", function(key)
if key == "?" then
return tostring(sh.getLastExitCode())
end
return os.getenv(key) or ''
end)
:gsub("%${(.*)}", function(key)
if sh.internal.isIdentifier(key) then
return os.getenv(key) or ''
end
io.stderr:write("${" .. key .. "}: bad substitution\n")
os.exit(1)
end)
return expanded
end
function sh.internal.createThreads(commands, env, start_args)
-- Piping data between programs works like so:
-- program1 gets its output replaced with our custom stream.
-- program2 gets its input replaced with our custom stream.
-- repeat for all programs
-- custom stream triggers execution of "next" program after write.
-- custom stream triggers yield before read if buffer is empty.
-- custom stream may have "redirect" entries for fallback/duplication.
local threads = {}
for i = 1, #commands do
local command = commands[i]
local program, args, redirects = table.unpack(command)
local name = tostring(program)
local thread_env = type(program) == "string" and env or nil
local thread, reason = process.load(program or "/dev/null", thread_env, function(...)
if redirects then
sh.internal.openCommandRedirects(redirects)
end
args = tx.concat(args, start_args[i] or {}, table.pack(...))
-- popen expects each process to first write an empty string
-- this is required for proper thread order
io.write("")
return table.unpack(args, 1, args.n or #args)
end, name)
if not thread then
for _,t in ipairs(threads) do
process.internal.close(t)
end
return nil, reason
end
threads[i] = thread
end
if #threads > 1 then
require("pipe").buildPipeChain(threads)
end
return threads
end
function sh.internal.executePipes(pipe_parts, eargs, env)
local commands = {}
for _,words in ipairs(pipe_parts) do
-- evaluated words
local ewords = {}
local has_globits
local has_redirects
for _,word in ipairs(words) do
local eword = {txt=""}
for _,part in ipairs(word) do
-- expand all parts if interpreted (not literal)
-- i.e '' is literal, "" and `` are interpreted
local next = part.txt
local quoted = part.qr
local literal, keep_whitespace, sub
if quoted then
literal = quoted[3]
keep_whitespace = quoted[1] == '"'
sub = quoted[1]:match('`') or next:find('`') and ''
else
if next:match("[%*%?]") then has_globits = true end
if next:match("[<>]") then has_redirects = true end
end
if not literal then
next = sh.expand(next)
if sub then
next = sh.internal.parse_sub(sub .. next .. sub)
end
if not keep_whitespace then
next = text.trim((next:gsub("%s+", " ")))
end
end
eword[#eword + 1] = { txt = next, qr = quoted }
eword.txt = eword.txt .. next
end
ewords[#ewords + 1] = eword
end
local redirects, reason
if has_redirects then
redirects, reason = sh.internal.buildCommandRedirects(ewords)
if reason then return false, reason end
end
local args = {}
for _,eword in ipairs(ewords) do
if has_globits then
for _,arg in ipairs(sh.internal.glob(eword)) do
args[#args + 1] = arg
end
else
args[#args + 1] = eword.txt
end
end
commands[#commands + 1] = table.pack(table.remove(args, 1), args, redirects)
end
local threads, reason = sh.internal.createThreads(commands, env, {[#commands]=eargs})
if not threads then return false, reason end
return process.internal.continue(threads[1])
end
function sh.execute(env, command, ...)
checkArg(2, command, "string")
if command:find("^%s*#") then return true, 0 end
local statements, reason = sh.internal.statements(command)
if not statements or statements == true then
return statements, reason
elseif #statements == 0 then
return true, 0
end
-- MUST be table.pack for non contiguous ...
local eargs = table.pack(...)
-- simple
if reason then
sh.internal.ec.last = sh.internal.command_result_as_code(sh.internal.executePipes(statements, eargs, env))
return true
end
return sh.internal.execute_complex(statements, eargs, env)
end
function sh.hintHandler(full_line, cursor)
return sh.internal.hintHandlerImpl(full_line, cursor)
end
require("package").delay(sh, "/lib/core/full_sh.lua")
return sh
|
MapOBBMax = Vector(0,0,0)
MapOBBMin = Vector(0,0,0)
MapCenter = Vector(0,0,-10390)
MapBoarder = 0.1
SkyboxOBBMax = SkyboxOBBMax or Vector(0,0,0)
SkyboxOBBMin = SkyboxOBBMin or Vector(0,0,0)
SkyboxCenter = SkyboxCenter or Vector(0,0,0)
ScanMap = function()
local Cam = ents.FindByClass("sky_camera")
local SkyBoxCenter = Vector(0,0,0)
if #Cam>0 then
SkyboxCenter = Cam[1]:GetPos()
print(SkyboxCenter)
end
local ETrace = function(_start,_end)
local tr = util.TraceLine( {
start = _start,
endpos = _end,
filter = game.GetWorld()
} )
return tr.HitPos or _end
end
-- Locate the top of the map
local zEnd = 0
local z = 0
for I=1,100 do
local tr = util.TraceLine( {
start = Vector(0,0,z),
endpos = Vector(0,0,z+100000),
filter = game.GetWorld()
} )
if tr.HitSky then
zEnd = tr.HitPos.z
break
elseif tr.Hit then
z = ((tr.HitPos)+Vector(0,0,10)).z
end
end
if zEnd<1 then
print("[ERROR] Couldn't detect map size. [z = "..zEnd.."]")
return
end
zStart = ETrace(Vector(0,0,0),Vector(0,0,-100000)).z
xStart = ETrace(Vector(0,0,zEnd-10),Vector(-100000,0,zEnd-10)).x
yStart = ETrace(Vector(0,0,zEnd-10),Vector(0,-100000,zEnd-10)).y
xEnd = ETrace(Vector(0,0,zEnd-10),Vector(100000,0,zEnd-10)).x
yEnd = ETrace(Vector(0,0,zEnd-10),Vector(0,100000,zEnd-10)).y
MapOBBMax = Vector(xEnd,yEnd,zEnd)
MapOBBMin = Vector(xStart,yStart,zStart)
print("MapSize: ["..xStart..","..yStart..","..zStart.."]","["..xEnd..","..yEnd..","..zEnd.."]")
zEnd = ETrace(SkyboxCenter,SkyboxCenter+Vector(0,0,1000)).z
zStart = ETrace(SkyboxCenter,SkyboxCenter+Vector(0,0,-1000)).z
xStart = ETrace(SkyboxCenter,SkyboxCenter+Vector(-10000,0,0)).x
yStart = ETrace(SkyboxCenter,SkyboxCenter+Vector(0,-10000,0)).y
xEnd = ETrace(SkyboxCenter,SkyboxCenter+Vector(10000,0,0)).x
yEnd = ETrace(SkyboxCenter,SkyboxCenter+Vector(0,10000,0)).y
SkyboxOBBMax = Vector(xEnd,yEnd,zEnd)
SkyboxOBBMin = Vector(xStart,yStart,zStart)
game.GetWorld():SetNWVector("OBBMax",MapOBBMax)
game.GetWorld():SetNWVector("OBBMin",MapOBBMin)
game.GetWorld():SetNWVector("SkyOBBMax",SkyboxOBBMax)
game.GetWorld():SetNWVector("SkyOBBMin",SkyboxOBBMin)
game.GetWorld():SetNWVector("SkyboxCenter",SkyboxCenter)
game.GetWorld():SetNWVector("MapCenter",MapCenter)
game.GetWorld():SetNWVector("MapBoarder",MapBoarder)
hook.Call("MapScanComplete")
end
hook.Add( "InitPostEntity", "MapScan", ScanMap)
if DEBUGLOADED then
timer.Simple(0.1, function()
ScanMap()
end)
end
|
-- Frame
local b = CreateFrame("Frame", nil, UIParent)
b:SetSize(80, 10)
b:ClearAllPoints()
b:SetPoint("LEFT", PetFrameHappiness, "RIGHT", 32, 0)
-- Status Bar
b.bar = CreateFrame("StatusBar", nil, b);
b.bar:SetWidth(76); b.bar:SetHeight(8);
b.bar:SetPoint("LEFT", b, "LEFT", 2, 0);
b.bar:SetMinMaxValues(0, 100)
b.bar:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar");
b.bar:SetStatusBarColor(50/255, 100/255, 200/255)
-- Border Texture
b.bar.border = b.bar:CreateTexture("PetXPBarBorder", "OVERLAY");
b.bar.border:SetTexture("Interface\\Tooltips\\UI-StatusBar-Border");
b.bar.border:SetAllPoints(b);
-- Level Text
b.bar.tex = b.bar:CreateFontString("PetXPBarText", "OVERLAY", "GameFontHighlight");
b.bar.tex:SetPoint("CENTER", b, "CENTER", 0 , 1);
b.bar.tex:SetJustifyH("CENTER");
b.bar.tex:SetJustifyV("CENTER");
function updateBar()
currXP, nextXP = GetPetExperience()
print("Pet Xp: " .. string.format("%2.2f", (currXP / nextXP) * 100) .. "%")
b.bar:SetValue((currXP / nextXP) * 100)
end
function updateText()
local level = UnitLevel("pet")
print("Pet Level: " .. level)
b.bar.tex:SetText(level)
end
-- Update Progress
local initer = CreateFrame("Frame")
initer:RegisterEvent("UNIT_PET_EXPERIENCE")
initer:SetScript("OnEvent", function(self, event)
updateBar()
updateText()
end)
local reloader = CreateFrame("Frame")
reloader:RegisterEvent("UNIT_PET")
reloader:SetScript("OnEvent", function(self, event)
hunterPetActive()
end)
function hunterPetActive ()
local hasUI, isHunterPet = HasPetUI();
b:Hide()
if hasUI then
if isHunterPet then
updateBar()
updateText()
b:Show()
end
end
end
hunterPetActive()
|
--- Library for using usb4butia boards.
-- This library interface with bobot library for
-- accessing usb4butia-attached devices. It supports hotplug.
-- There will be one object of this type for each bobot device.
-- Bobot device's methods (it's api in the bobot terms) are
-- available.
-- @module bobot
-- @alias device
local M = {}
--local my_path = debug.getinfo(1, "S").source:match[[^@?(.*[\/])[^\/]-$]]
--package.path = package.path .. ";"..my_path.."../../bobot/?.lua"
local sched=require 'sched'
local toribio = require 'toribio'
local bobot -- = require 'bobot'
local log = require 'log'
local devices_attached = {}
local function check_open_device(d, ep1, ep2)
if not d then return end
if d.handler or d.name=='pnp' then return true end --FIXME bug in usb4butia pnp module
-- if the device is not open, then open the device
log('BOBOT', 'INFO', 'Opening %s on %s', tostring(d.name), tostring(d.handler))
return d:open(ep1 or 1, ep2 or 1) --TODO asignacion de ep?
end
local function get_device_name(d)
--print("DEVICENAME", d.module, d.hotplug, d.handler)
local board_id, port_id = '', ''
if #bobot.baseboards>1 then
board_id='@'..d.baseboard.idBoard
end
if d.hotplug then
port_id = ':'..d.handler
end
local n=d.module..board_id..port_id
return n
end
local function read_devices_list()
local bfound
local devices_attached_now = {}
for _, bb in ipairs(bobot.baseboards) do
for _,d in ipairs(bb.devices) do
local regname = get_device_name(d)
d.name=regname
devices_attached_now[regname]=d
end
bfound = true
end
for regname, d in pairs(devices_attached) do
if not devices_attached_now[regname] then
toribio.remove_devices({name=d.name})
devices_attached[regname]=nil
end
end
-- devices_attached_now["motors"]:open(1,1)
-- devices_attached_now["motors"].api["setvel2mtr"].call(1,900,1,900)
-- sched.sleep(12)
for regname, dv in pairs(devices_attached_now) do
if not devices_attached[regname] then
-- if check_open_device(d, nil, nil) then
local device ={
--- Name of the device.
-- Starts with 'bb-' and then the name provided
-- by bobot. For example, "bb-dist:1".
name='bb-'..dv.name,
--- Module of the device.
-- Starts with 'bb-' and then the module provided
-- by bobot. For example, "bb-dist".
module="bb-"..dv.module,
}
device.bobot_metadata = {}
for fn, ff in pairs(dv.api or {}) do
device["dev"] = dv
device[fn]=ff.call
device.bobot_metadata[ff.call] = {
parameters = ff.parameters,
returns = ff.returns,
}
end
-- if (regname=="motors") then
-- print(1123124)
-- device["dev"]:open(1,1)
-- device["dev"].api["setvel2mtr"].call(1,900,1,900)
--sched.sleep(2)
--end
-- devices_attached_now["motors"]:open(1,1)
-- devices_attached_now["motors"].api["setvel2mtr"].call(1,900,1,900)
-- sched.sleep(12)
toribio.add_device(device)
devices_attached[regname]=device
--else
--print ('Error opening', d.name)
--end
end
end
if not bfound then log('BOBOT', 'WARNING', ' No Baseboard found') end
end
M.refresh = function ()
print ('bobot refreshing!')
if #bobot.baseboards==0 then
--print("------------------INIT")
sched.sleep(0.5)
bobot.init(M.bobot_params)
read_devices_list()
else
--print("------------------REFRESH")
local refreshed
for i, bb in ipairs(bobot.baseboards) do
if bb.refresh and bb.hotplug then
if not bb:refresh() then
bobot.baseboards[i]=nil
end
refreshed=true
end
end
if refreshed then read_devices_list() end
end
end
--- Initialize and starts the module.
-- This is called automatically by toribio if the _load_ attribute for the module in the configuration file is set to
-- true.
-- @param conf the configuration table (see @{conf}).
M.init = function (conf)
local timeout_refresh = conf.timeout_refresh or -1
if conf.path then
if conf.path:sub(1,1)=='/' then
package.path = package.path .. ";"..conf.path..'/?.lua'
else
local my_path = debug.getinfo(1, "S").source:match[[^@?(.*[\/])[^\/]-$]]
package.path = package.path .. ";"..my_path..conf.path..'/?.lua'
end
end
bobot = require 'bobot'
M.bobot_params = conf.comms
bobot.init(conf.comms)
local count = 60
while #bobot.baseboards == 0 and count > 0 do
log('BOBOT', 'DETAIL', 'Retrying conect: %s', count)
sched.sleep(1)
bobot.init(conf.comms)
count = count-1
end
read_devices_list()
sched.sigrun({
emitter='*',
buff_size=1,
timeout=timeout_refresh,
events={'do_bobot_refresh'}
}, M.refresh)
end
return M
--- Configuration Table.
-- This table is populated by toribio from the configuration file.
-- @table conf
-- @field load whether toribio should start this module automatically at startup.
-- @field comms communitaction parameter to provide to bobot library (such as `{"usb", "serial"}`)
-- @field path where the bobot library is installed.
-- @field timeout_refresh Time before triggering a re-detection of attached modules
-- (nil or negative disables).
|
-----------------------------------------------------------------------------------------
--
-- fun.lua
--
-----------------------------------------------------------------------------------------
-- corona
local composer = require( "composer" )
local widget = require( "widget" )
local mui = require( "materialui.mui" )
local scene = composer.newScene()
-- mui
local muiData = require( "materialui.mui-data" )
--------------------------------------------
-- forward declarations and other locals
local screenW, screenH, halfW = display.contentWidth, display.contentHeight, display.contentWidth*0.5
local background
local scrollView
local function destroyDemoText( demoText )
mui.debug("destroyDemoText called")
if demoText ~= nil then
demoText:removeSelf()
demoText = nil
end
end
function scene:create( event )
-- Called when the scene's view does not exist.
--
-- INSERT code here to initialize the scene
-- e.g. add display objects to 'sceneGroup', add touch listeners, etc.
local sceneGroup = self.view
mui.init()
-- Gather insets (function returns these in the order of top, left, bottom, right)
local topInset, leftInset, bottomInset, rightInset = mui.getSafeAreaInsets()
-- Create a vector rectangle sized exactly to the "safe area"
local background = display.newRect(
display.screenOriginX + leftInset,
display.screenOriginY + topInset,
display.contentWidth - ( leftInset + rightInset ),
display.contentHeight - ( topInset + bottomInset )
)
background:setFillColor( 1 )
background:translate( background.width*0.5, background.height*0.5 )
sceneGroup:insert( background )
mui.newRoundedRectButton({
name = "goBack",
text = "Go Back",
width = 100,
height = 30,
x = 80,
y = 70,
font = native.systemFont,
fillColor = { 0.31, 0.65, 0.03, 1 },
textColor = { 1, 1, 1 },
iconText = "arrow_back",
iconFont = mui.materialFont,
iconFontColor = { 1, 1, 1, 1 },
-- iconImage = "1484026171_02.png",
callBack = mui.actionSwitchScene,
callBackData = {
sceneDestination = "menu",
sceneTransitionColor = { 0, 0.73, 1 },
sceneTransitionAnimation = true
} -- scene menu.lua
})
-- show a "toast" message, yes I said toast like HTML 5 Toast
-- recommend 40 percent ratio for one liners (20 radius/50 height = 0.40)
local showToast = function()
mui.newToast({
name = "toast_demo",
text = "New Messages!",
radius = 20,
width = 150,
height = 30,
font = native.systemFont,
fontSize = 18,
fillColor = { 0, 0, 0, 1 },
textColor = { 1, 1, 1, 1 },
top = 40 + muiData.safeAreaInsets.topInset,
easingIn = 500,
easingOut = 500,
callBack = mui.actionForButton
})
end
mui.newRoundedRectButton({
name = "newToast",
text = "Show Toast",
width = 100,
height = 30,
x = 80,
y = 110,
font = native.systemFont,
textColor = { 1, 1, 1, 1 },
fillColor = { 0.63, 0.81, 0.181 },
radius = 10,
callBack = showToast
})
mui.newTextField({
name = "textfield_demo4",
labelText = "My Topic",
text = "Hello, World!",
font = native.systemFont,
width = 200,
height = 30,
x = 130,
y = 190,
activeColor = { 0.12, 0.67, 0.27, 1 },
inactiveColor = { 0.4, 0.4, 0.4, 1 },
callBack = mui.textfieldCallBack
})
-- horizontal slider (vertical in development)
---[[--
mui.newSlider({
name = "slider_demo",
width = 200,
height = 2,
x = 130,
y = 260,
radius = 12,
colorOff = { 1, 1, 1, 1 },
color = { 0.63, 0.81, 0.181 },
startPercent = 30,
callBackMove = mui.sliderCallBackMove,
callBack = mui.sliderCallBack
})
mui.newSlider({
name = "slider_demo2",
width = 200,
height = 2,
x = 130,
y = 300,
radius = 12,
colorOff = { 1, 1, 1, 1 },
color = { 0.31, 0.65, 0.03, 1 },
startPercent = 60,
callBackMove = mui.sliderCallBackMove,
callBack = mui.sliderCallBack
})
--]]--
-- Create the widget
---[[--
local scrollWidth = muiData.safeAreaWidth * 0.5
scrollView = widget.newScrollView(
{
top = 15,
left = (muiData.safeAreaWidth - scrollWidth),
width = scrollWidth,
height = muiData.safeAreaHeight - 50,
scrollWidth = scrollWidth,
scrollHeight = (muiData.safeAreaHeight * 2),
listener = scrollAListener
}
)
mui.newTextField({
name = "textfield_demo2",
labelText = "Subject",
text = "Hello, world!",
font = native.systemFont,
width = 200,
height = 30,
x = 120,
y = 80,
activeColor = { 0.12, 0.67, 0.27, 1 },
inactiveColor = { 0.4, 0.4, 0.4, 1 },
callBack = mui.textfieldCallBack,
scrollView = scrollView
})
mui.newTextField({
name = "textfield_demo3",
labelText = "Tweet",
text = "Scroll away",
font = native.systemFont,
width = 200,
height = 30,
x = 120,
y = 160,
activeColor = { 0.12, 0.67, 0.27, 1 },
inactiveColor = { 0.4, 0.4, 0.4, 1 },
callBack = mui.textfieldCallBack,
scrollView = scrollView,
isSecure = true
})
-- create a drop down list
local numOfRowsToShow = 3
mui.newSelect({
name = "selector_demo2",
labelText = "Favorite Food",
text = "Apple",
font = native.systemFont,
textColor = { 0.4, 0.4, 0.4 },
fieldBackgroundColor = { 1, 1, 1, 1 },
rowColor = { default={ 1, 1, 1, 1 }, over={ 1, 0.5, 0, 0.2 } }, -- default is the highlighting
rowBackgroundColor = { 1, 1, 1, 1 }, -- the drop down color of each row
touchpointColor = { 0.4, 0.4, 0.4 }, -- the touchpoint color
activeColor = { 0.12, 0.67, 0.27, 1 },
inactiveColor = { 0.4, 0.4, 0.4, 1 },
strokeColor = { 0.4, 0.4, 0.4, 1 },
strokeWidth = 2,
width = 200,
height = 30,
listHeight = 30 * numOfRowsToShow,
x = 120,
y = 240,
callBackTouch = mui.onRowTouchSelector,
scrollListener = nil,
list = { -- if 'key' use it for 'id' in the table row
{ key = "Row1", text = "Apple", value = "Apple", isCategory = false, backgroundColor = {1,1,1,1} },
{ key = "Row2", text = "Cookie", value = "Cookie", isCategory = false },
{ key = "Row3", text = "Pizza", value = "Pizza", isCategory = false },
{ key = "Row4", text = "Shake", value = "Shake", isCategory = false },
{ key = "Row5", text = "Shake 2", value = "Shake 2", isCategory = false },
{ key = "Row6", text = "Shake 3", value = "Shake 3", isCategory = false },
{ key = "Row7", text = "Shake 4", value = "Shake 4", isCategory = false },
{ key = "Row8", text = "Shake 5", value = "Shake 5", isCategory = false },
{ key = "Row9", text = "Shake 6", value = "Shake 6", isCategory = false },
},
scrollView = scrollView,
})
--[[--
local newlist = {}
newlist = {
{ key = "Row1", text = "Dog", value = "Puggle", isCategory = false},
{ key = "Row2", text = "Cat", value = "Tabby", isCategory = false },
{ key = "Row3", text = "Dinosaur", value = "Raptor", isCategory = false },
}
mui.setSelectorList("selector_demo2", newlist)
--]]--
mui.newTextBox({
name = "textbox_demo1",
labelText = "Secret Text Box",
text = "I am hidden in view\nYes, me too!\nFood\nDrink\nDesert\n1\n2\n3\n4\n5",
font = native.systemFont,
fontSize = 16,
textBoxFontSize = 16,
width = 200,
height = 100,
x = 120,
y = 355,
trimFakeTextAt = 80, -- trim at 1..79 characters.
activeColor = { 0.12, 0.67, 0.27, 1 },
inactiveColor = { 0.4, 0.4, 0.4, 1 },
callBack = mui.textfieldCallBack,
isEditable = true,
doneButton = {
width = 100,
height = 30,
fillColor = { 0.25, 0.75, 1, 1 },
textColor = { 1, 1, 1 },
text = "done",
iconText = "done",
iconFont = mui.materialFont,
iconFontColor = { 1, 1, 1, 1 },
radius = mui.getScaleX(8), -- set to 0 for newRectButton() instead of rounded
},
overlayBackgroundColor = { 1, 1, 1, 1 },
overlayTextBoxBackgroundColor = { .9, .9, .9, 1 },
overlayTextBoxHeight = 100,
scrollView = scrollView
})
-- mui.setTextBoxValue("textbox_demo1", "toys in store")
--[[--
mui.newTextField({
name = "textfield_demo5",
labelText = "Numbers Only",
text = "12345",
font = native.systemFont,
width = mui.getScaleVal(400),
height = mui.getScaleVal(46),
x = mui.getScaleVal(240),
y = mui.getScaleVal(530),
activeColor = { 0.12, 0.67, 0.27, 1 },
inactiveColor = { 0.4, 0.4, 0.4, 1 },
callBack = mui.textfieldCallBack,
scrollView = scrollView,
inputType = "number"
})
--]]--
local textOptions =
{
--parent = textGroup,
text = "Scroll the above",
width = 150,
font = native.systemFont,
fontSize = 16,
align = "left" --new alignment parameter
}
infoText = display.newText( textOptions )
infoText:setFillColor( 0.4, 0.4, 0.4 )
infoText.x = scrollView.x + (scrollView.contentWidth * .1)
infoText.y = muiData.safeAreaHeight - infoText.contentHeight * .5
-- slide panel example
local hideSlidePanel = function(event)
mui.debug("home button pushed")
-- or use close method below to close and release slider from memory
-- mui.closeSlidePanel("slidepanel-demo")
mui.hideSlidePanel("slidepanel-demo2")
end
-- slide panel example, uses navbar's "menu" icon below
local showSlidePanel2 = function(event)
mui.newSlidePanel({
name = "slidepanel-demo2",
title = "MUI Demo", -- leave blank for no panel title text
titleAlign = "center",
font = native.systemFont,
width = 250,
titleFontSize = 18,
titleFontColor = { 1, 1, 1, 1 },
titleFont = native.systemFont,
titleBackgroundColor = { 0.63, 0.81, 0.181 },
fontSize = 18,
fillColor = { 1, 1, 1, 1 }, -- background color
buttonToAnimate = "menu",
callBack = nil,
labelColor = { 0.63, 0.81, 0.181 }, -- active
labelColorOff = { 0.5, 0.5, 0.5, 1 }, -- non-active
buttonHeight = 36, -- fontSize * 2
buttonHighlightColor = { 0.5, 0.5, 0.5 },
buttonHighlightColorAlpha = 0.5,
touchpoint = true,
list = {
{ key = "Home", value = "1", icon="home", labelText="Home", isActive = true },
{ key = "Newsroom", value = "2", icon="new_releases", labelText="News", isActive = false },
{ key = "Location", value = "3", icon="location_searching", labelText="Location Information", isActive = false },
{ key = "To-do", value = "4", icon="view_list", labelText="To-do", isActive = false },
},
})
end
-- put navbar on bottom. this is to stay on top of other widgets.
-- supported widget types are : "RRectButton", "RectButton", "IconButton", "Slider", "TextField"
mui.newNavbar({
name = "navbar_demo",
--width = mui.getScaleVal(500), -- defaults to display.contentWidth
height = 40,
left = 0,
top = 0,
fillColor = { 0.63, 0.81, 0.181 },
activeTextColor = { 1, 1, 1, 1 },
padding = 5,
})
mui.newIconButton({
name = "menu",
text = "menu",
width = 25,
height = 25,
x = 0,
y = 0,
font = mui.materialFont,
textColor = { 1, 1, 1 },
textAlign = "center",
callBack = showSlidePanel2
})
mui.attachToNavBar( "navbar_demo", {
widgetName = "menu",
widgetType = "IconButton",
align = "left", -- left | right supported
})
mui.newIconButton({
name = "refresh",
text = "refresh",
width = 25,
height = 25,
x = 0,
y = 0,
font = mui.materialFont,
textColor = { 1, 1, 1 },
textAlign = "center",
callBack = mui.actionForButton
})
mui.attachToNavBar( "navbar_demo", {
widgetName = "refresh",
widgetType = "IconButton",
align = "left", -- left | right supported
})
mui.newTextField({
name = "textfield_nav",
text = "",
placeholder = "Search",
font = native.systemFont,
width = 200,
height = 30,
x = 0,
y = 0,
activeColor = { 1, 1, 1, 1 },
inactiveColor = { 1, 1, 1, 0.8 },
fillColor = { 0.63, 0.81, 0.181 },
callBack = mui.textfieldCallBack
})
mui.attachToNavBar( "navbar_demo", {
widgetName = "textfield_nav",
widgetType = "TextField",
align = "left", -- left | right supported
})
mui.newIconButton({
name = "help",
text = "help",
width = 25,
height = 25,
x = 0,
y = 0,
font = mui.materialFont,
textColor = { 1, 1, 1 },
textAlign = "center",
callBack = mui.actionForButton
})
mui.attachToNavBar( "navbar_demo", {
widgetName = "help",
widgetType = "IconButton",
align = "right", -- left | right supported
})
--
-- create a Generic User-defined widget and attach to navbar
--
local textOptions =
{
--parent = textGroup,
text = "Ready",
x = 0,
y = 0,
font = native.systemFont,
fontSize = 18,
align = "left" --new alignment parameter
}
local demoText = display.newText( textOptions )
demoText:setFillColor( unpack( {1, 1,1 ,1} ) )
mui.attachToNavBar( "navbar_demo", {
widgetName = "demoText",
widgetType = "Generic",
widgetObject = demoText,
destroyCallBack = destroyDemoText, -- user supplied method, must be defined otherwise it will not free memory
padding = 12,
align = "right", -- left | right supported
})
end
--
-- a generic scroll to hold ui elements
--
-- ScrollView listener
function scrollAListener( event )
local phase = event.phase
if event.phase == nil then return end
mui.updateEventHandler( event )
if ( phase == "began" ) then
-- skip it
elseif ( phase == "moved" ) then
mui.updateUI(event)
elseif ( phase == "ended" ) then
mui.removeFocus()
-- mui.debug( "Scroll view was released" )
end
-- In the event a scroll limit is reached...
if ( event.limitReached ) then
if ( event.direction == "up" ) then mui.debug( "Reached bottom limit" )
elseif ( event.direction == "down" ) then mui.debug( "Reached top limit" )
elseif ( event.direction == "left" ) then mui.debug( "Reached right limit" )
elseif ( event.direction == "right" ) then mui.debug( "Reached left limit" )
end
end
return true
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
--physics.start()
-- mui.actionSwitchScene({callBackData={sceneDestination="menu"}})
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
--physics.stop()
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
local sceneGroup = self.view
mui.destroy()
if scrollView ~= nil then
scrollView:removeSelf()
scrollView = nil
end
if background ~= nil then
background:removeSelf()
background = nil
end
if infoText ~= nil then
infoText:removeSelf()
infoText = nil
end
sceneGroup:removeSelf()
sceneGroup = nil
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene
|
dofile("../framework/framework.lua")
SetupSolution("Tutorial17")
dofile("tutorials.lua");
|
local t = Def.ActorFrame{}
t[#t+1] = Def.Quad{
InitCommand = function(self)
self:FullScreen()
end
}
t[#t+1] = LoadActor("../_songbg.lua")
t[#t+1] = Def.Quad{
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, SCREEN_HEIGHT):valign(1)
self:zoomto(SCREEN_WIDTH,SCREEN_HEIGHT/8):fadetop(1)
end
}
t[#t+1] = Def.Quad{
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, 0):valign(0)
self:zoomto(SCREEN_WIDTH,SCREEN_HEIGHT/8):fadebottom(1)
end
}
local intervals = {22,31.5,44,63,88,125,177,250,355,500,710,1000,1420,2000,2840,4000,5680}
t[#t+1] = audioVisualizer:new{
x = 0,
y = SCREEN_HEIGHT,
maxHeight = SCREEN_HEIGHT/2,
width = SCREEN_WIDTH,
freqIntervals = audioVisualizer.multiplyIntervals(intervals, 5), -- 2nd to 9th octave...?
color = color("#FFFFFF"),
spacing = -15,
onBarUpdate = function(self)
local rand = math.random()
self:diffuse(HSVA(rand*360,0.5,0.9,0.2))
self:fadetop(1)
end
}
t[#t + 1] = LoadActor("bgm")
return t
|
Option = {}
function Option:apply(v)
self.__index = self
v = v or nil
if v == nil then
is_valid = false
else
is_valid = true
end
local option = {_is_valid = is_valid, _value = v}
return setmetatable(option, self)
end
function Option:is_valid()
return self._is_valid
end
function Option:value()
return self._value
end
return Option
|
--[[
Copyright (c) 2015 gameboxcloud.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
local helper = cc.import(".helper")
local tests = cc.import("#tests")
local check = tests.Check
local JobsTestCase = cc.class("JobsTestCase", tests.TestCase)
local _TEST_REDIS_KEY = 'jobs.test.number'
local _flush
function JobsTestCase:setup()
local instance = self:getInstance()
self._jobs = instance:getJobs()
self._redis = instance:getRedis()
_flush(self._jobs, self._redis)
end
function JobsTestCase:teardown()
_flush(self._jobs, self._redis)
end
function JobsTestCase:addAction()
local number = math.random(1, 10000)
local data = {number = number, key = _TEST_REDIS_KEY}
local delay = 1
local jobid = self._jobs:add({
action = 'jobs.trigging',
data = data,
delay = delay,
})
check.isInt(jobid)
helper.sleep(delay + 1) -- waiting for job done
-- query job result from redis
local res = tonumber(self._redis:get(_TEST_REDIS_KEY))
check.equals(res, number * 2)
return true
end
function JobsTestCase:atAction()
local number = math.random(20000, 30000)
local data = {number = number, key = _TEST_REDIS_KEY}
local time = os.time() + 1
local jobid = self._jobs:at({
action = 'jobs.trigging',
data = data,
time = time,
})
check.isInt(jobid)
helper.sleep(2) -- waiting for job done
-- query job result from redis
local now = os.time()
local res = tonumber(self._redis:get(_TEST_REDIS_KEY))
check.equals(res, number * 2)
check.isTrue(math.abs(now - time) <= 1)
return true
end
function JobsTestCase:getAction()
local number = math.random(40000, 50000)
local data = {number = number, key = _TEST_REDIS_KEY}
local delay = 2
local jobid = self._jobs:add({
action = 'jobs.trigging',
data = data,
delay = delay,
})
check.isInt(jobid)
-- query job
local job = self._jobs:get(jobid)
check.isTable(job)
check.equals(job.id, jobid)
check.equals(job.data, data)
-- delete job
local res = self._jobs:delete(jobid)
check.isTrue(res)
return true
end
-- remove all jobs
function JobsTestCase:_flush()
local states = {"ready", "delayed", "buried"}
for _, state in ipairs(states) do
while true do
local job = self._jobs:queryNext(state)
if not job then break end
self._jobs:remove(job.id)
end
end
end
-- private
_flush = function(jobs, redis)
redis:del(_TEST_REDIS_KEY)
end
return JobsTestCase
|
local cache = require "luacheck.cache"
local fs = require "luacheck.fs"
local lfs = require "lfs"
local sha1 = require "luacheck.vendor.sha1"
setup(function()
end)
describe("cache", function()
describe("get_default_dir", function()
it("returns a string", function()
assert.is_string(cache.get_default_dir())
end)
end)
describe("new", function()
it("returns nil, error message on failure to init cache", function()
local c, err = cache.new("LICENSE")
assert.is_nil(c)
assert.is_string(err)
end)
it("returns Cache object on success", function()
local c = cache.new("src")
assert.is_table(c)
end)
end)
describe("Cache", function()
local filename = "spec/caches/file.lua"
local normalized_filename = fs.normalize(fs.join(fs.get_current_dir(), filename))
local cache_dir = "spec/caches"
local cache_filename = fs.join(cache_dir, sha1.sha1(normalized_filename))
local c
before_each(function()
c = cache.new(cache_dir)
assert.is_table(c)
end)
after_each(function()
os.remove(filename)
if lfs.attributes(cache_filename, "mode") == "directory" then
lfs.rmdir(cache_filename)
else
os.remove(cache_filename)
end
end)
local function make_report(code)
return {
warnings = {
code and {code = code}
},
inline_options = {},
line_lengths = {}
}
end
describe("put", function()
it("returns nil on failure to store cache", function()
lfs.mkdir(cache_filename)
local ok = c:put(filename, make_report())
assert.is_nil(ok)
end)
it("returns true on successfull cache store", function()
local ok = c:put(filename, make_report())
assert.is_true(ok)
end)
end)
describe("get", function()
it("returns nil on cache miss", function()
local report, err = c:get(filename)
assert.is_nil(report)
assert.is_nil(err)
end)
it("returns nil on outdated cache", function()
assert.is_true(c:put(filename, make_report()))
io.open(filename, "w"):close()
assert.is_true(lfs.touch(filename, os.time() + 100000))
local report, err = c:get(filename)
assert.is_nil(report)
assert.is_nil(err)
end)
it("returns report on success", function()
local original_report = make_report("111")
assert.is_true(c:put(filename, original_report))
io.open(filename, "w"):close()
assert.is_true(lfs.touch(filename, os.time() - 100000))
local cached_report = c:get(filename)
assert.same(original_report, cached_report)
end)
end)
end)
end)
|
--[[
Bitmap font creator
by Dante van Gemert
main file
Project resources:
- UFO spec: http://unifiedfontobject.org/versions/ufo3/
- TTF info: https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=IWS-Chapter08
- GUI lib: https://notabug.org/pgimeno/Gspot/wiki
- UFO compiler: https://github.com/googlefonts/fontmake
- Python in Lua: https://labix.org/lunatic-python
- Unicode reference: https://compart.com/en/unicode/
- Example ufo font: https://github.com/adobe-fonts/source-sans-pro/tree/master/Roman/Instances/Regular/font.ufo
To compile generated ufo font:
1. (install googlefonts/fontmake)
2. fontmake -u test.ufo -o ttf --output-path test.ttf
]]--
local font = require "font"
local gui
-- local fnt, selectedGlyph, selectedLayer
glyphListWidth = 100
local scale, scaleRound = 50, 50
local canvasPos = {}
canvasPos.x = function() return glyphListWidth+16 end
canvasPos.y = function() return 0 end
canvasPos.w = function() return love.graphics.getWidth() - canvasPos.x() - 200 end
canvasPos.h = function() return love.graphics.getHeight() - 50 end
canvasPos.x2 = function() return canvasPos.x() + canvasPos.w() end
canvasPos.y2 = function() return canvasPos.y() + canvasPos.h() end
local glyphPos = { _x=scale, _y=canvasPos.h()-scale }
glyphPos.x = function() return canvasPos.x() + glyphPos._x end
glyphPos.y = function() return canvasPos.y() + glyphPos._y end
glyphPos.w = function() return selectedGlyph.width * scaleRound end
glyphPos.h = function() return selectedGlyph.height * scaleRound end
glyphPos.x2 = function() return glyphPos.x() + glyphPos.w() end
glyphPos.y2 = function() return glyphPos.y() + glyphPos.h() end
local drawingCanvas = false
local draggingAdvanceLine = false
function round(val) -- Round X.5 towards positive infinity
return val + 0.5 - (val+0.5) % 1 -- equal to math.floor(val+0.5), but faster
end
function love.load(args)
love.graphics.setDefaultFilter( "nearest", "nearest" ) -- Prevent blurry glyph scaling
-- Load default font
fnt = font({family = "font"})
fnt.author = "nl.dantevg"
-- Select default characters
selectedLayer = fnt.layers[1]
selectedGlyph = selectedLayer.glyphs[1]
-- Print a welcome message to the terminal
print("Welcome to BitmapFontCreator")
print("============================")
print()
-- Build the GUI
gui = require "ui"
gui.fontmakePath = args[1] or "fontmake"
gui.load(fnt)
fnt:autoCompoundGlyphs(selectedLayer)
end
function love.update(dt)
-- require("lib/lovebird").update()
gui.gspot:update(dt)
-- Update title to match font name
love.window.setTitle( "Bitmapfontcreator - "..fnt.family )
end
function love.draw()
love.graphics.clear( 0.1, 0.1, 0.1 )
-- Draw glyph
love.graphics.setColor( 1, 1, 1 )
love.graphics.draw( selectedGlyph:getImage(),
glyphPos.x()+selectedGlyph.xOffset*scaleRound,
glyphPos.y()-(selectedGlyph.yOffset+selectedGlyph.height)*scaleRound,
0, scaleRound, scaleRound )
-- Draw pixel aligned lines
if scaleRound >= 5 then
love.graphics.setColor( 0.5, 0.5, 0.5, 0.1 )
for x = canvasPos.x() + (glyphPos._x % scaleRound), canvasPos.x2(), scaleRound do
love.graphics.line( x, canvasPos.y(), x, canvasPos.y2() )
end
for y = canvasPos.y() + (glyphPos._y % scaleRound), canvasPos.y2(), scaleRound do
love.graphics.line( canvasPos.x(), y, canvasPos.x2(), y )
end
love.graphics.setColor( 1, 1, 1, 0.2 )
for x = glyphPos.x(), canvasPos.x2(), scaleRound*5 do
love.graphics.line( x, canvasPos.y(), x, canvasPos.y2() )
end
for y = glyphPos.y(), canvasPos.y(), -scaleRound*5 do
love.graphics.line( canvasPos.x(), y, canvasPos.x2(), y )
end
end
-- Draw glyph baseline and left line
love.graphics.setColor( 1, 1, 1 )
love.graphics.line( canvasPos.x(), glyphPos.y(), canvasPos.x2(), glyphPos.y() )
love.graphics.line( glyphPos.x(), canvasPos.y(), glyphPos.x(), canvasPos.y2() )
-- Draw glyph advance line
love.graphics.setColor( 0, 0.5, 1, 0.5 )
love.graphics.line( glyphPos.x()+selectedGlyph.advance*scaleRound, canvasPos.y(),
glyphPos.x()+selectedGlyph.advance*scaleRound, canvasPos.y2() )
-- Draw font preview
love.graphics.setColor( 1, 1, 1 )
local sentence = "The quick brown fox jumps over the lazy dog."
local x = canvasPos.x()+5
for i = 1, #sentence do
local glyph = fnt:getGlyph( selectedLayer, require("utf8").codepoint(sentence,i,i) )
local ox = glyph.xOffset*2
local oy = glyph.height*2 + glyph.yOffset*2
love.graphics.draw( glyph:getImage(), x+ox, love.graphics.getHeight()-55-oy, 0, 2, 2 )
x = x+glyph.advance*2
end
gui.gspot:draw()
-- Draw component choosing overlay
if gui.addingComponent then
love.graphics.setColor( 0, 0, 0, 0.8 )
love.graphics.rectangle( "fill", canvasPos.x(), 0, love.graphics.getWidth()-canvasPos.x(), love.graphics.getHeight() )
love.graphics.setColor( 1, 1, 1 )
end
end
-- Convert screen coordinates to canvas coordinates
function toCanvasCoords( x, y )
local insideX = (x >= canvasPos.x() and x < canvasPos.x2())
local insideY = (y >= canvasPos.y() and y < canvasPos.y2())
return x-canvasPos.x(), y-canvasPos.y(), (insideX and insideY)
end
-- Convert screen coordinates to glyph image coordinates
function toGlyphCoords( x, y )
x = (x-glyphPos.x()) / scaleRound
y = (glyphPos.y()-y) / scaleRound
local insideX = (x >= 0 and x < selectedGlyph.width)
local insideY = (y >= 0 and y < selectedGlyph.height)
return x, y, (insideX and insideY)
end
function isDragging()
return love.mouse.isDown(3) or love.keyboard.isDown("lctrl")
end
function setCursor( x, y, inside )
if isDragging() and inside then
love.mouse.setCursor( love.mouse.getSystemCursor("sizeall") )
elseif draggingAdvanceLine or (inside and math.abs( glyphPos.x() + selectedGlyph.advance*scaleRound - x ) < 10) then
love.mouse.setCursor( love.mouse.getSystemCursor("sizewe") )
else
love.mouse.setCursor( love.mouse.getSystemCursor("arrow") )
end
end
-- Forward love2d events to Gspot GUI
function love.keypressed(key)
gui.gspot:keypress(key)
end
function love.textinput(key)
gui.gspot:textinput(key)
end
function love.mousepressed( x, y, btn )
if gui.addingComponent and x > canvasPos.x() then return end
gui.gspot:mousepress( x, y, btn )
local _, _, inside = toCanvasCoords( x, y )
setCursor( x, y, inside )
drawingCanvas = inside
if inside and not isDragging() then -- Click within canvas boundaries
if math.abs( glyphPos.x() + selectedGlyph.advance*scaleRound - x ) < 10 then
draggingAdvanceLine = true
else -- Draw and update previews
x, y = toGlyphCoords( x, y )
selectedGlyph:setPixel( x, y, btn==1 )
gui.updatePreviews()
end
end
end
function love.mousereleased( x, y, btn )
gui.gspot:mouserelease( x, y, btn )
drawingCanvas = false
draggingAdvanceLine = false
setCursor( x, y, select( 3, toCanvasCoords(x,y) ) )
end
function love.wheelmoved( x, y )
gui.gspot:mousewheel( x, y )
-- Zoom if mouse isn't over GUI
if love.mouse.getX() > canvasPos.x() and love.mouse.getX() < canvasPos.x2()
and love.mouse.getY() > canvasPos.y() and love.mouse.getY() < canvasPos.y2() then
scale = math.min( math.max( 1, scale + y*scale*0.05 ), 100 )
scaleRound = math.floor(scale)
end
end
function love.mousemoved( x, y, dx, dy )
local _, _, inside = toCanvasCoords( x, y )
setCursor( x, y, inside )
x, y = toGlyphCoords( x, y )
if draggingAdvanceLine then
selectedGlyph.advance = round(x)
elseif inside and drawingCanvas then -- Drag draw if mouse is within canvas boundaries
if isDragging() then
glyphPos._x = glyphPos._x + dx
glyphPos._y = glyphPos._y + dy
elseif love.mouse.isDown(1) then
selectedGlyph:setPixel( x, y, true )
gui.updatePreviews()
elseif love.mouse.isDown(2) then
selectedGlyph:setPixel( x, y, false )
gui.updatePreviews()
end
end
end
function love.resize()
gui.resize( love.graphics.getWidth(), love.graphics.getHeight() )
gui.updatePreviews(true)
end
function love.directorydropped(path)
print("Loading font")
fnt = font.load(path)
selectedLayer = fnt.layers[1]
selectedGlyph = selectedLayer.glyphs[1]
gui.load(fnt)
end
|
local methods = require("null-ls.methods")
return {
method = methods.internal.FORMATTING,
generator = {
fn = function(params, done)
return done({ { text = params.content[1] == "first" and "sequential" or "second" } })
end,
async = true,
},
filetypes = { "text" },
}
|
local m = string.match
local gsub = string.gsub
require 'formes'
require 'capabilities'
require 'moves'
require 'pokeExtras'
local formCache = {}
local regionCache = {}
local evoCache = {}
local nameLUT = {}
local formeNames = loadFormesList('formesList.txt')
function cacheRegionVariant(poke)
local num = poke.dexNum
local c = regionCache[num]
if not c then
regionCache[num] = {}
c = regionCache[num]
end
local region = poke.region or 'original'
c[region] = poke
end
function cacheForme(shortName, fullName)
local c = formCache[shortName]
if not c then
c = {}
formCache[shortName] = c
end
table.insert(c, fullName)
return c
end
function getPokemonNameOnly(page)
page = flabebeCheck(page)
local pkmn =
{
name = getName(page)
}
return pkmn
end
function addNewFormeName(name, formeName)
local fullName = string.format("%s %s", name, formeName)
formeNames[fullName] = {name = name, forme = formeName}
end
-- EDGE CASES!
-- PUMPKABOO/GOURGEIST - multiple stats for sizes (make into forms)
-- ROTOM - bullshit forms
-- NIDORAN - M/F
function getPokemon(page, natDex)
-- Typo/Misc pre-processing
page = flabebeCheck(page)
page = lycanrocCheck(page)
page = sliggooCheck(page)
page = advAbility1Check(page)
-- get simple stuff
local pkmn =
{
name = getName(page),
hp = getHP(page),
atk = getAtk(page),
def = getDef(page),
spAtk = getSpAtk(page),
spDef = getSpDef(page),
spd = getSpd(page),
ability_basic1 = getBA1(page),
ability_basic2 = getBA2(page),
ability_advanced1 = getAA1(page),
ability_advanced2 = getAA2(page),
ability_advanced3 = getAA3(page),
ability_high = getHA(page),
height = getHeight(page),
weight = getWeight(page),
size = getSize(page),
gender = getGenderRatio(page),
hatchRate = getHatchRate(page),
diet = getDiet(page),
habitat = getHabitat(page),
evoStr = getEvolutionStr(page),
skillStr = getSkillStr(page),
capabilityStr = getCapabilityStr(page),
}
-- pkmn.dexNum
-- get move lists
local moveLists = getMovesStr(page, pkmn.name)
if moveLists.lvl then
pkmn.movesLvl = parseLvlMoveList(moveLists.lvl)
end
-- temporary bypass for MEW
if pkmn.name ~= "MEW" then
if moveLists.tm then
pkmn.movesTM = parseTMMoveList(moveLists.tm)
end
if moveLists.egg then
pkmn.movesEgg = parseMoveList(moveLists.egg)
end
if moveLists.tutor then
pkmn.movesTutor = parseMoveList(moveLists.tutor)
end
end
-- get more complex info
handleAbilityCorners(pkmn)
pkmn.typeMain, pkmn.typeSub = getTypes(page)
pkmn.eggGroup1, pkmn.eggGroup2 = getEggGroups(page)
processRegion(pkmn, natDex)
cacheRegionVariant(pkmn)
parseSkills(pkmn)
parseCapabilities(pkmn)
assignExtraInfo(pkmn, page)
-- add to LUT
local lowerName = string.lower(pkmn.name)
nameLUT[lowerName] = pkmn
-- print "----------------------------------------------------------------"
-- print(pkmn.name)
-- print "----------------------------------------------------------------"
-- for k, v in pairs(pkmn) do
-- print(k, v)
-- end
pokemonPrettyPrint(pkmn)
-- remove bullshit
pkmn.skillStr = nil
pkmn.capabilityStr = nil
return pkmn
end
function pokemonPrettyPrint(p)
-- local function fmt(txt, ...)
-- local args = {...}
-- for k, v in ipairs(args) do
-- args[k] = tostring(v)
-- end
-- print(string.format(txt, unpack(args)))
-- end
print "----------------------------------------------------------------"
print(string.format("#%d - %s, introduced in Gen %d", p.dexNum, p.name, p.generation))
print "----------------------------------------------------------------"
print("TYPES", p.typeMain, p.typeSub)
print "STATS"
print(" HP ", p.hp)
print(" Atk", p.atk)
print(" Def", p.def)
print(" SpAtk", p.spAtk)
print(" SpDef", p.spDef)
print(" Spd", p.spd)
print "\nABILITIES"
print(" Basic1 ", p.ability_basic1)
print(" Basic2 ", p.ability_basic2)
print(" Advanced1", p.ability_advanced1)
print(" Advanced2", p.ability_advanced2)
print(" Advanced3", p.ability_advanced3)
print(" High ", p.ability_high)
if p.typeAura then
print(" TYPE AURA", p.typeAura)
end
print("\nREGION & FORMES")
print(" REGION", p.region)
print(" FORME ", p.formeName)
print "\nBREEDING"
print(" GENDER RATIO", p.gender)
print(" HATCH RATE", p.hatchRate)
print(" HEIGHT", p.height)
print(" WEIGHT", p.weight)
print(" SIZE ", p.size)
print(" DIET ", p.diet)
print(" HABITAT", p.habitat)
print "SKILLS"
print(string.format(" ATHLETICS %dd6%s%d", p.athletics.dice, p.athletics.mod >= 0 and "+" or "", p.athletics.mod))
print(string.format(" ACROBATICS %dd6%s%d", p.acrobatics.dice, p.acrobatics.mod >= 0 and "+" or "", p.acrobatics.mod))
print(string.format(" COMBAT %dd6%s%d", p.combat.dice, p.combat.mod >= 0 and "+" or "", p.combat.mod))
print(string.format(" STEALTH %dd6%s%d", p.stealth.dice, p.stealth.mod >= 0 and "+" or "", p.stealth.mod))
print(string.format(" PERCEPTION %dd6%s%d", p.perception.dice, p.perception.mod >= 0 and "+" or "", p.perception.mod))
print(string.format(" FOCUS %dd6%s%d", p.focus.dice, p.focus.mod >= 0 and "+" or "", p.focus.mod))
print(string.format(" EDU: TECH %dd6%s%d", p.eduTech.dice, p.eduTech.mod >= 0 and "+" or "", p.eduTech.mod))
print "CAPABILITIES"
print(string.format(" OVERLAND %d", p.overland))
print(string.format(" SKY %d", p.sky))
print(string.format(" SWIM %d", p.swim))
print(string.format(" LEVITATE %d", p.levitate))
print(string.format(" BURROW %d", p.burrow))
print(string.format(" HIGH JUMP %d", p.jumpHigh))
print(string.format(" LONG JUMP %d", p.jumpLong))
print(string.format(" POWER %d", p.power))
print " NATUREWALK"
if p.natureWalk then
for _, terrain in ipairs(p.natureWalk) do
print(string.format(" %s", terrain))
end
end
print " OTHER CAPABILITIES"
if p.otherCapabilities then
for _, cape in ipairs(p.otherCapabilities) do
print(string.format(" %s %s %s", cape.name, cape.rank or "", cape.ex or ""))
end
end
-- print(p.capabilityStr)
end
function processRegion(pkmn, natDex)
-- print("PROCESS REGION FOR: ", pkmn.name)
local name = string.lower(pkmn.name)
local isAlolan = m(name, ".+%s*alola")
local isGalarian = m(name, ".+%s*galar")
if isAlolan then
name = m(name, "(.-)%s*alola")
pkmn.region = 'alola'
end
if isGalarian then
name = m(name, "(.-)%s*galar")
pkmn.region = 'galar'
end
-- check that name isn't a forme variant
local forme = formeNames[pkmn.name]
-- print(pkmn.name)
if forme then
-- print("FORME FOUND")
name = forme.name
pkmn.formeName = forme.forme
end
pkmn.dexNum, pkmn.generation = natDex:find(name)
end
-- Helper function for pokemon names duplicated as a substring of others
function isWholeName(word, str)
local ptn = word .. "[%a%d%-]"
local prefix = string.match(str,ptn)
ptn = "%a" .. word
local suffix = string.match(str,ptn)
ptn = word
local matches = string.match(str,ptn)
return matches and not (prefix or suffix)
end
-- Find the name of a Pokemon in the given string from the LUT
function findNameInStr(str, natDex)
local find = string.find
-- KLINKLANG HAX
-- local klinklang = m(str, "klinklang")
-- if klinklang then
-- return find(str, "klinklang")
-- end
for name, _ in pairs(nameLUT) do
-- escape magic chars
name = gsub(name, '%-', '%%%-')
local s, f = find(str, name)
-- local partialName = m(str, "^" .. name .. "%a")
if isWholeName(name, str) and s and f then
return s, f
end
end
print('[INFO] Could not find name in LUT. Searching the dex tables for ' .. str)
for _, name in ipairs(natDex.full) do
name = gsub(name, '%-', '%%%-')
local s, f = find(str, name .. "%s-")
if s and f then
return s, f
end
end
print('[WARNING] No name found findNameInStr: ' .. str)
end
-- ONLY CALL THESE AFTER POKEMON HAVE BEEN LOADED -----------------------------------------------------------------------------
local abilityFieldNames = {"ability_basic1", "ability_basic2", "ability_advanced1", "ability_advanced2", "ability_advanced3", "ability_high"}
function handleAbilityCorners(pkmn)
for k, v in ipairs(abilityFieldNames) do
local ability = pkmn[v]
if ability then
-- resolve type aura
local name, _type = m(ability, "(Type Aura)%s*%((.-)%)")
if name and _type then
pkmn[v] = name
pkmn.typeAura = _type
end
-- resolve dual 'or' abilities
local a, b = m(ability, "(.-)%sor%s(.+)")
-- also take castform's bullshit into account
if not (a and b) then
a, b = m(ability, "(.-)%s/%s(.+)")
end
if a and b then
pkmn[v] = a
local altKey = v .. "Alt"
pkmn[altKey] = b
end
-- get rid of the asterix on Arbok's listing
if ability == "Serpent's Mark*" then
pkmn[v] = "Serpent's Mark"
end
end
end
end
function getRegionTable(pkmn)
local num = pkmn.dexNum
local tbl = regionCache[num]
if tbl.alola or tbl.galar then
return tbl
end
end
function buildFormeTbl(pkmn)
-- only work on pokemon with alt formes
if not pkmn.formeName then
return
end
-- find the base name for this pokemon
local formeName = gsub(pkmn.formeName, "%%", "%%%%") -- escape % in Zygarde's forme names
local pattern = "%s-" .. formeName
local shortName = gsub(pkmn.name, pattern, "")
print("SHORT NAME FOR", pkmn.name, shortName)
return cacheForme(shortName, pkmn.name)
end
function unhyphenate(str)
-- do the main job
str = gsub(str, "(%a)%-%c*(%a)", "%1%2")
-- restore any pokemon names & other stuff
local names =
{
PorygonZ = 'Porygon-Z',
Jangmoo = 'Jangmo-o',
Hakamoo = 'Hakamo-o',
Kommoo = 'Kommo-o',
XRay = 'X-Ray',
Hooh = 'Ho-oh'
}
for k, v in pairs(names) do
if m(str, k) then
-- print 'REPLACED'
str = gsub(str, k, v)
end
end
return str
end
local evoLog = logger('evoLog.txt')
local evoTblLog = logger('evoTbl.txt')
function buildEvoTbl(pkmn, dex, natDex)
local evoStr = pkmn.evoStr
-- GURDURR typo hax
if pkmn.name == "GURDURR" then
evoStr = gsub(evoStr, "250%s", "20\n")
end
-- MILOTIC HAX
if pkmn.name == "MILOTIC" then
evoStr = gsub(evoStr, "%c%c20", " 20")
end
-- SHELMET HAX
-- if pkmn.name == "SHELMET" or pkmn.name == "ACCELGOR" then
-- evoStr = gsub(evoStr, "(Karrablast)[%s%c]*(M)", "%1 %2")
-- end
evoTblLog:print("---------------------")
evoTblLog:print(evoStr .. "|")
-- un-hyphenate
evoStr = unhyphenate(evoStr)
if m(evoStr, "%c%c[^%s%d]") then
evoTblLog:print('NEW LINER')
evoStr = gsub(evoStr, "%c%c(%D)", " %1")
end
-- evoTblLog:print("pre-hyphen", evoStr .. "|")
-- evoTblLog:print("evoStr:", evoStr .. "|")
-- break list into lines
local evos = {}
local numline = 0
for line in string.gmatch(evoStr, "(.-)%s*%c") do
evoTblLog:print(line)
if line ~= "" then
numline = numline + 1
-- evoTblLog:print("PARSING LINE", numline, line)
-- print(string.byte(string.sub(line, #line)))
local linetbl = parseEvolLine(line, natDex)
local stage = linetbl.stage
if not evos[stage] then
evos[stage] = {}
end
local stageTbl = evos[stage]
local evo = {}
evo.name = linetbl.name
evo.lvl = linetbl.lvl
evo.cause = linetbl.cause
evo.interactWith = linetbl.interactWith
-- RAICHU HAX (lvl is not listen on some entries)
-- evoTblLog:print(evo.name)
if m(evo.name, "raichu") then
evo.lvl = 20
end
-- magnezone hax
if m(evo.name, "magnezone") then
evo.lvl = nil
evo.cause = "1" .. evo.cause
end
if linetbl.stage > 1 and evo.cause then
evoLog:print(evo.name, "->", evo.cause)
end
table.insert(stageTbl, evo)
end
end
evos = cacheEvoTbl(evos, natDex)
for k, stage in ipairs(evos) do
for _, v in ipairs(stage) do
evoTblLog:print(" STAGE:", k)
evoTblLog:print(" NAME: ", v.name)
evoTblLog:print(" LVL: ", v.lvl)
evoTblLog:print(" CAUSE:", v.cause or "")
if v.interactWith then
evoTblLog:print(" INTER:", v.interactWith)
end
end
end
evoTblLog:print("Lines parsed:", numline)
pkmn.evos = evos
pkmn.evoStr = nil
end
-- Cache evolutions so that all pokemon in an evolutionary family share the same tbl
-- This allows pkmn with evos in future content packs (such as Eevee) to have correct listings
local evoCacheLog = logger('evoCacheLog.txt')
function cacheEvoTbl(tbl, natDex)
local rootName = tbl[1][1].name
-- strip region
rootName = gsub(rootName, "%salola", "")
rootName = gsub(rootName, "%sgalar", "")
-- nidoran hax
if m(rootName, "nidoran [fm]") then
rootName = gsub(rootName, "(.+%s)(.)", "%1%(%2%)")
end
local dexNum = natDex:find(rootName)
evoCacheLog:print("===============================")
evoCacheLog:print("CACHING", rootName, dexNum)
-- get/create cached tree
local cacheTree = evoCache[dexNum]
if not cacheTree then
cacheTree = {}
evoCache[dexNum] = cacheTree
evoCacheLog:print("NEW CACHE ENTRY FOR DEXNUM", dexNum)
end
for n, stage in ipairs(tbl) do
-- get/create stage in cache
local cacheStage = cacheTree[n]
if not cacheStage then
cacheStage = {}
cacheTree[n] = cacheStage
evoCacheLog:print("NEW STAGE CACHE ENTRY FOR STAGE", n)
end
-- ensure that each evolution is cached once.
-- log any discrepencies to a file for hax inspection
for _, evo in ipairs(stage) do
local cacheEvo = findCachedEvo(evo.name, cacheStage)
if cacheEvo then
-- check values and skip
for k, v in pairs(evo) do
cacheV = cacheEvo[k]
if cacheV and cacheV ~= v then
evoCacheLog:print("DOES NOT MATCH", k, v, cacheV)
if k == "lvl" then
local newValue = math.min(v, cacheV)
cacheEvo[k] = newValue
evoCacheLog:print(string.format("UPDATED %s to %s", k, newValue))
end
elseif not cacheV then
evoCacheLog:print("MISSING KEY/VALUE PAIR:", k, v)
end
end
else
-- insert into cache
evoCacheLog:print("CACHED", evo.name)
table.insert(cacheStage, evo)
end
end
end
return cacheTree
end
function findCachedEvo(name, tbl)
for k, v in ipairs(tbl) do
if v.name == name then
return v
end
end
end
-- Since the evolution lists are not standardised, grab info
-- and trim until just the reason remains
-- BULLSHIT HAX:
-- MAGNEMITE
-- NOSEPASS?
-- LYCANROCK HAS PARENS IN NAME
function parseEvolLine(l, natDex)
l = string.lower(l)
evoTblLog:print("LINE", l)
-- strip stage & level requirement
local stage = m(l, "^(%d-)%s*%-%s*")
l = m(l, "^%d-%s*%-%s*(.+)") --trim
-- substitute 'Min.' for 'Minimum'
if m(l, "min%.%s*%d") then
l = gsub(l, "(min%.)(%s*%d)", "minimum%2")
end
local lvl = m(l, "minimum%s*(%d*)[%s%c]*")
l = gsub(l, "%s*minimum[%s%d%c]*", " ")
-- Substitute regional variant shorthand
l = gsub(l, "%(g%)", "galar")
l = gsub(l, "%(a%)", "alola")
-- lycanroc bollocks
l = gsub(l, "%(midnight%)", "midnight")
l = gsub(l, "%(midday%)", "midday")
l = gsub(l, "%(dusk%)", "dusk")
-- interact with bollocks
-- 2 pokemon names in the string messes up the name search
local interact = m(l, ".-(%s*interact%s*with.+)")
if interact then
l = m(l, "(.-)".. interact)
end
-- strip region and re-add later
local region = m(l, "%sgalar")
region = region or m(l, "%salola")
if region then
l = gsub(l, region, "")
end
-- extract the name
local start, fin = findNameInStr(l, natDex)
local name
if start and fin then
name = string.sub(l, start, fin)
l = string.sub(l, fin+1)
end
-- re-append region
name = name .. (region or "")
if interact then
l = interact
local start, fin = findNameInStr(l, natDex)
interact = string.sub(l, start, fin)
end
-- strip away control chars from cause
local cause = gsub(l, "%c", "")
cause = gsub(cause, "^%s*$", "")
cause = gsub(cause, "^%s?(.*)%s*$", "%1")
stage = tonumber(stage)
lvl = tonumber(lvl)
cause = cause ~= "" and cause or nil
local r =
{
name = name,
stage = stage,
lvl = lvl,
cause = cause,
interactWith = interact
}
-- print(stage, name, lvl or 1, l)
-- print(" STAGE:", r.stage)
-- print(" NAME: ", r.name)
-- print(" LVL: ", r.lvl)
-- print(" CAUSE:", r.l)
return r
end
-- BULLSHIT CHECKS ------------------------------------------------------------------------------------------------------------
local flabebe = string.format("FLAB%sB%s", string.char(0xc9), string.char(0xc9))
function flabebeCheck(p)
if m(p, "242%c*FLAB") then
p = string.gsub(p, "(242%c*)(.-)\n", "%1FLABEBE\n")
end
if m(p, "1%s*%-%s*Flab") then
p = string.gsub(p, "(1%s*%-%s*)(Flab.-)\n", "%1Flabebe\n")
-- print(p)
end
return p
end
function lycanrocCheck(p)
if m(p, "Lycanrock") then
-- p = string.gsub(p, "LYCANROCK", "LYCANROC")
p = string.gsub(p, "Lycanrock", "Lycanroc")
print 'HIT LYCANROC'
end
return p
end
function sliggooCheck(p)
if m(p, "Sligoo") then
p = gsub(p, "Sligoo", "Sliggoo")
end
return p
end
function advAbility1Check(p)
local count = 0
for str in string.gmatch(p, "Adv%s*Ability%s*1%s*:") do
count = count + 1
if count > 1 then
print "DUPLICATE ABILITY NUMBER FOUND, ALTERING"
p = gsub(p, "(Adv%s*Ability%s*1%s*:.+Adv%s*Ability%s*)1(%s*:)", "%13%2")
-- print(p)
return p
end
end
return p
end
-- REGULAR FUNCS --------------------------------------------------------------------------------------------------------------
function getName(p)
local name = m(p, "%d*%c*(.-)%c")
-- NINTALES TYPO HAX WTF
-- print(name)
if name == 'NINETAILS Alola' then
name = 'NINETALES Alola'
end
return name
end
function getTypes(p)
local both = m(p, "Type%s*:%s+(.-)%c")
local main, sub = m(both, "(%a*)%s*/-%s*(%a-)$")
sub = #sub > 0 and sub or nil
return main, sub
end
function getEggGroups(p)
local both = m(p, "Egg Group%s*:%s+(.-)%c")
return m(both, "(%a*)%s*/-%s*(%a-)$")
end
function getHP(p)
local v = m(p, "HP:%s+(.-)%c")
return tonumber(v)
end
function getAtk(p)
local v = m(p, "Attack:%s+(.-)%c")
return tonumber(v)
end
function getDef(p)
local v = m(p, "Defense:%s+(.-)%c")
return tonumber(v)
end
function getSpAtk(p)
local v = m(p, "Special Attack:%s+(.-)%c")
return tonumber(v)
end
function getSpDef(p)
local v = m(p, "Special Defense:%s+(.-)%c")
return tonumber(v)
end
function getSpd(p)
local v = m(p, "Speed:%s+(.-)%c")
return tonumber(v)
end
function getBA1(p)
return m(p, "Basic Ability 1%s*:%s*(.-)%c")
end
function getBA2(p)
return m(p, "Basic Ability 2%s*:%s*(.-)%c")
end
function getAA1(p)
return m(p, "Adv Ability 1%s*:%s*(.-)%c")
end
function getAA2(p)
return m(p, "Adv Ability 2%s*:%s*(.-)%c")
end
function getAA3(p)
return m(p, "Adv Ability 3%s*:%s*(.-)%c")
end
function getHA(p)
return m(p, "High Ability%s*:%s*(.-)%c")
end
function getHeight(p)
local v = m(p, "Height%s*:.-/%s*(.-)%a")
return tonumber(v)
end
function getWeight(p)
local v = m(p, "Weight%s*:.-/%s*(.-)%a")
return tonumber(v)
end
function getSize(p)
return m(p, "Height%s*:.-%((.-)%)")
end
function getGenderRatio(p)
local ratio = m(p, "Gender%s*Ratio%s*:%s*(.-)%%")
return ratio --and ratio or 'none'
end
function getHatchRate(p)
local v = m(p, "Average%s*Hatch%s*Rate%s*:%s+(.-)%s")
return tonumber(v)
end
function getEvolutionStr(p)
return m(p, "Evolution%s*:%s*%c*(.-)Size%s*Information")
end
function getDiet(p)
return m(p, "Diet%s*:%s*(.-)%c")
end
function getHabitat(p)
return m(p, "Habitat%s*:%s*(.-)%c")
end
-- local skillLog = logger('skills.txt')
function getSkillStr(p)
local skills = m(p, "Skill%s*List[%s%c]-(.-)%c*Move%s*List")
-- hoopa unbound hax
if not skills then
skills = m(p, "Skill%s*List[%s%c]-(.-)%c*Confined:")
end
skills = gsub(skills, "(%a*)%-%c*(%a)", "%1%2")
-- skills = gsub(skills, "%s,", ",")
skills = gsub(skills, "[\n\r]", " ")
-- skills = m(skills, "^%s*(.+)")
-- skillLog:print(skills)
return skills
end
function parseSkills(pkmn)
local str = pkmn.skillStr
-- print(str)
local dice, mod = m(str, "Athl%s*(%d-)d6(+*%-*%d*)")
if (not mod) or mod == "" then mod = 0 end
pkmn.athletics = {dice = tonumber(dice), mod = tonumber(mod)}
dice, mod = m(str, "Acro%s*(%d-)d6(+*%-*%d*)")
if (not mod) or mod == "" then mod = 0 end
pkmn.acrobatics = {dice = tonumber(dice), mod = tonumber(mod)}
dice, mod = m(str, "Combat%s*(%d-)d6(+*%-*%d*)")
if (not mod) or mod == "" then mod = 0 end
-- drillbur typo
if pkmn.name == "DRILBUR" then mod = 1 end
pkmn.combat = {dice = tonumber(dice), mod = tonumber(mod)}
dice, mod = m(str, "Stealth%s*(%d-)d6(+*%-*%d*)")
if (not mod) or mod == "" then mod = 0 end
pkmn.stealth = {dice = tonumber(dice), mod = tonumber(mod)}
dice, mod = m(str, "Percep%s*(%d-)d6(+*%-*%d*)")
if (not mod) or mod == "" then mod = 0 end
pkmn.perception = {dice = tonumber(dice), mod = tonumber(mod)}
dice, mod = m(str, "Focus%s*(%d-)d6(+*%-*%d*)")
if (not mod) or mod == "" then mod = 0 end
pkmn.focus = {dice = tonumber(dice), mod = tonumber(mod)}
dice, mod = 1, 0
if m(str, "Edu:%s*Tech") then
dice, mod = m(str, "Edu:%s*Tech%s*(%d-)d6(+*%-*%d*)")
end
if (not mod) or mod == "" then mod = 0 end
pkmn.eduTech = {dice = tonumber(dice), mod = tonumber(mod)}
end
|
-- Adapted from https://ms-jpq.github.io/neovim-async-tutorial/
local co = coroutine
local function step(func, callback)
local thread = co.create(func)
local tick = nil
tick = function(...)
local ok, val = co.resume(thread, ...)
if ok then
if type(val) == 'function' then
val(tick)
else
(callback or function () end)(val)
end
end
end
tick()
end
local function wrap(func)
return function(...)
local params = {...}
return function(tick)
table.insert(params, tick)
return func(unpack(params))
end
end
end
local function join(...)
local thunks = {...}
local thunk_all = function(s)
if #thunks == 0 then
return s()
end
local to_go = #thunks
local results = {}
for i, thunk in ipairs(thunks) do
local callback = function(...)
results[i] = {...}
if to_go == 1 then
s(unpack(results))
else
to_go = to_go - 1
end
end
thunk(callback)
end
end
return thunk_all
end
local function wait_all(...)
return co.yield(join(...))
end
local function pool(n, interrupt_check, ...)
local thunks = {...}
return function(s)
if #thunks == 0 then
return s()
end
local remaining = select(n, thunks)
local results = {}
local to_go = #thunks
local make_callback = nil
make_callback = function(idx, left)
local i = (left == nil) and idx or (idx + left)
return function(...)
results[i] = {...}
to_go = to_go - 1
if to_go == 0 then
s(unpack(results))
elseif not interrupt_check or not interrupt_check() then
if remaining and #remaining > 0 then
local next_task = table.remove(remaining)
next_task(make_callback(n, #remaining + 1))
end
end
end
end
for i = 1, math.min(n, #thunks) do
local thunk = thunks[i]
thunk(make_callback(i))
end
end
end
local function wait_pool(limit, ...)
return co.yield(pool(limit, false, ...))
end
local function interruptible_wait_pool(limit, interrupt_check, ...)
return co.yield(pool(limit, interrupt_check, ...))
end
local function main(f)
vim.schedule(f)
end
local M = {
sync = wrap(step),
wait = co.yield,
wait_all = wait_all,
wait_pool = wait_pool,
interruptible_wait_pool = interruptible_wait_pool,
wrap = wrap,
main = main
}
return M
|
--------------------------------------------------------------------------
-- Ring-balancer.
--
-- This balancer implements a consistent-hashing algorithm as well as a
-- weighted-round-robin.
--
-- This loadbalancer is designed for consistent hashing approaches and
-- to retain consistency on a maximum level while dealing with dynamic
-- changes like adding/removing hosts/targets (ketama principle).
--
-- Due to its deterministic way of operating it is also capable of running
-- identical balancers (identical consistent rings) on multiple servers/workers
-- (though it does not implement inter-server/worker communication).
--
-- Only dns is non-deterministic as it might occur when a peer is requested,
-- and hence should be avoided (by directly inserting ip addresses).
-- Adding/deleting hosts, etc (as long as done in the same order) is always
-- deterministic.
--
-- Whenever dns resolution fails for a hostname, the host will relinguish all
-- the indices it owns, and they will be reassigned to other targets.
-- Periodically the query for the hostname will be retried, and if it succeeds
-- it will get (different) indices reassigned to it.
--
-- When using `setPeerStatus` to mark a peer as unavailable, the slots it owns will
-- not be reassigned. So after a recovery, hashing will be restored.
--
--
-- __NOTE:__ This documentation only described the altered user methods/properties
-- from a see the `user properties` from the `balancer_base` for a complete overview.
--
-- @author Thijs Schreijer
-- @copyright 2016-2019 Kong Inc. All rights reserved.
-- @license Apache 2.0
local balancer_base = require "resty.dns.balancer.base"
local lrandom = require "random"
local bit = require "bit"
local math_floor = math.floor
local string_sub = string.sub
local table_sort = table.sort
local ngx_md5 = ngx.md5_bin
local bxor = bit.bxor
local ngx_log = ngx.log
local ngx_DEBUG = ngx.DEBUG
local ngx_WARN = ngx.WARN
local empty = setmetatable({},
{__newindex = function() error("The 'empty' table is read-only") end})
local new_tab
do
local ok
ok, new_tab = pcall(require, "table.new")
if not ok then
new_tab = function() return {} end
end
end
local _M = {}
local ring_balancer = {}
-- ===========================================================================
-- address object.
-- ===========================================================================
local ring_address = {}
-- Adds a list of indices to the address. The indices added to the address will
-- be removed from the provided `availableIndicesList`.
-- @param availableIndicesList a list of wheel-indices available for adding
-- @param count the number of indices to take from the list provided, defaults to ALL if omitted
-- @return the address object
function ring_address:addIndices(availableIndicesList, count)
count = count or #availableIndicesList
if count > 0 then
local myWheelIndices = self.indices
local size = #myWheelIndices
if count > #availableIndicesList then
error("more indices requested to be added ("..count..") than provided ("..#availableIndicesList..
") for host '"..self.host.hostname..":"..self.port.."' ("..tostring(self.ip)..")")
end
local wheel = self.host.balancer.wheel
local lsize = #availableIndicesList + 1
for i = 1, count do
local availableIdx = lsize - i
local wheelIdx = availableIndicesList[availableIdx]
availableIndicesList[availableIdx] = nil
myWheelIndices[size + i] = wheelIdx
wheel[wheelIdx] = self
end
-- track maximum table size reached
local max = count + size
if max > self.indicesMax then
self.indicesMax = max
end
end
return self
end
-- Drop an amount of indices and return them to the overall balancer.
-- @param availableIndicesList The list to add the dropped indices to
-- @param count (optional) The number of indices to drop, defaults to ALL if omitted
-- @return availableIndicesList with added to it the indices removed from this address
function ring_address:dropIndices(availableIndicesList, count)
local myWheelIndices = self.indices
local size = #myWheelIndices
count = count or size
if count > 0 then
if count > size then
error("more indices requested to drop ("..count..") than available ("..size..
") in address '"..self.host.hostname..":"..self.port.."' ("..self.ip..")")
end
local wheel = self.host.balancer.wheel
local lsize = #availableIndicesList
for i = 1, count do
local myIdx = size + 1 - i
local wheelIdx = myWheelIndices[myIdx]
myWheelIndices[myIdx] = nil
availableIndicesList[lsize + i] = wheelIdx
wheel[wheelIdx] = nil
end
-- track table size reduction
size = size + count
if size * 2 < self.indicesMax then
-- table was reduced by at least half, so drop the original to reduce
-- memory footprint
self.indicesMax = size
self.indices = table.move(self.indices, 1, size, 1, {})
end
end
return availableIndicesList
end
function ring_address:delete()
assert(#self.indices == 0, "Cannot delete address while it owns indices")
return self.super.delete(self)
end
function ring_balancer:newAddress(addr)
addr = self.super.newAddress(self, addr)
-- inject additional properties
addr.indices = {} -- the indices of the wheel assigned to this address
addr.indicesMax = 0 -- max size reached for 'indices' table
-- inject overridden methods
for name, method in pairs(ring_address) do
addr[name] = method
end
return addr
end
-- ===========================================================================
-- Host object.
-- ===========================================================================
--local ring_host = {}
--function ring_balancer:newHost(host)
-- host = self.super.newHost(self, host)
-- -- inject additional properties
-- -- inject overridden methods
-- for name, method in pairs(ring_host) do
-- host[name] = method
-- end
-- return host
--end
-- ===========================================================================
-- Balancer object.
-- ===========================================================================
-- Recalculates the weights. Updates the indices assigned for all hostnames.
-- Must be called whenever a weight might have changed; added/removed hosts.
-- @return balancer object
function ring_balancer:redistributeIndices()
local totalWeight = self.weight
local movingIndexList = self.unassignedWheelIndices
-- NOTE: calculations are based on the "remaining" indices and weights, to
-- prevent issues due to rounding: eg. 10 equal systems with 19 indices.
-- Calculated to get each 1.9 indices => 9 systems would get 1, last system would get 10
-- by using "remaining" indices, the first would get 1 index, the other 9 would get 2.
-- first; reclaim extraneous indices
local weightLeft = totalWeight
local indicesLeft = self.wheelSize
local addList = {} -- addresses that need additional indices
local addListCount = {} -- how many extra indices the address needs
local addCount = 0
local dropped, added = 0, 0
for weight, address, _ in self:addressIter() do
local count
if weightLeft == 0 then
count = 0
else
count = math_floor(indicesLeft * (weight / weightLeft) + 0.0001) -- 0.0001 to bypass float arithmetic issues
end
local drop = #address.indices - count
if drop > 0 then
-- we need to reclaim some indices
address:dropIndices(movingIndexList, drop)
dropped = dropped + drop
elseif drop < 0 then
-- this one needs extra indices, so record the changes needed
addCount = addCount + 1
addList[addCount] = address
addListCount[addCount] = -drop -- negate because we need to add them
end
indicesLeft = indicesLeft - count
weightLeft = weightLeft - weight
end
-- second: add freed indices to the recorded addresses that were short of them
for i, address in ipairs(addList) do
address:addIndices(movingIndexList, addListCount[i])
added = added + addListCount[i]
end
ngx_log( #movingIndexList == 0 and ngx_DEBUG or ngx_WARN,
self.log_prefix, "redistributed indices, size=", self.wheelSize,
", dropped=", dropped, ", assigned=", added,
", left unassigned=", #movingIndexList)
return self
end
function ring_balancer:addHost(hostname, port, weight)
self.super.addHost(self, hostname, port, weight)
if #self.unassignedWheelIndices == 0 then
self.unassignedWheelIndices = {} -- replace table because of initial memory footprint
end
return self
end
function ring_balancer:afterHostUpdate(host)
-- recalculate to move indices of added/disabled addresses
self:redistributeIndices()
end
function ring_balancer:beforeHostDelete(host)
-- recalculate to move indices of disabled hosts
self:redistributeIndices()
end
function ring_balancer:removeHost(hostname, port)
self.super.removeHost(self, hostname, port)
if #self.unassignedWheelIndices == 0 then
self.unassignedWheelIndices = {} -- replace table because of initial memory footprint
end
return self
end
function ring_balancer:getPeer(cacheOnly, handle, hashValue)
local pointer
if self.weight == 0 then
return nil, balancer_base.errors.ERR_NO_PEERS_AVAILABLE
end
if handle then
-- existing handle, so it's a retry
if hashValue then
-- we have a new hashValue, use it anyway
handle.hashValue = hashValue
else
hashValue = handle.hashValue -- reuse existing (if any) hashvalue
end
handle.retryCount = handle.retryCount + 1
--handle.address:release(handle, true) -- not needed, nothing to release
else
-- no handle, so this is a first try
handle = self:getHandle() -- no GC specific handler needed
handle.retryCount = 0
handle.hashValue = hashValue
end
-- calculate starting point
if hashValue then
hashValue = hashValue + handle.retryCount
pointer = 1 + (hashValue % self.wheelSize)
else
-- no hash, so get the next one, round-robin like
pointer = self.pointer
if pointer < self.wheelSize then
self.pointer = pointer + 1
else
self.pointer = 1
end
end
local initial_pointer = pointer
while true do
local address = self.wheel[pointer]
local ip, port, hostname = address:getPeer(cacheOnly)
if ip then
-- success, update handle
handle.address = address
return ip, port, hostname, handle
elseif port == balancer_base.errors.ERR_DNS_UPDATED then
-- we just need to retry the same index, no change for 'pointer', just
-- in case of dns updates, we need to check our weight again.
if self.weight == 0 then
return nil, balancer_base.errors.ERR_NO_PEERS_AVAILABLE
end
elseif port == balancer_base.errors.ERR_ADDRESS_UNAVAILABLE then
-- fall through to the next wheel index
if hashValue then
pointer = pointer + 1
if pointer > self.wheelSize then pointer = 1 end
else
pointer = self.pointer
if pointer < self.wheelSize then
self.pointer = pointer + 1
else
self.pointer = 1
end
end
if pointer == initial_pointer then
-- we went around, but still nothing...
return nil, balancer_base.errors.ERR_NO_PEERS_AVAILABLE
end
else
-- an unknown error occured
return nil, port
end
end
end
local randomlist_cache = {}
local function randomlist(size)
if randomlist_cache[size] then
return randomlist_cache[size]
end
-- create a new randomizer with just any seed, we do not care about
-- uniqueness, only about distribution, and repeatability, each orderlist
-- must be identical!
local randomizer = lrandom.new(158841259)
local rnds = new_tab(size, 0)
local out = new_tab(size, 0)
for i = 1, size do
local n = math_floor(randomizer() * size) + 1
while rnds[n] do
n = n + 1
if n > size then
n = 1
end
end
out[i] = n
rnds[n] = true
end
randomlist_cache[size] = out
return out
end
--- Creates a new balancer. The balancer is based on a wheel with a number of
-- positions (the index on the wheel). The
-- indices will be randomly distributed over the targets. The number of indices
-- assigned will be relative to the weight.
--
-- The options table has the following fields;
--
-- - `hosts` (optional) containing hostnames, ports and weights. If omitted,
-- ports and weights default respectively to 80 and 10. The list will be sorted
-- before being added, so the order of entry is deterministic.
-- - `wheelSize` (optional) for total number of positions in the balancer (the
-- indices), if omitted
-- the size of `order` is used, or 1000 if `order` is not provided. It is important
-- to have enough indices to keep the ring properly randomly distributed. If there
-- are to few indices for the number of targets then the load distribution might
-- become to coarse. Consider the maximum number of targets expected, as new
-- hosts can be dynamically added, and dns renewals might yield larger record
-- sets. The `wheelSize` cannot be altered, only a new wheel can be created, but
-- then all consistency would be lost. On a similar note; making it too big,
-- will have a performance impact when the wheel is modified as too many indices
-- will have to be moved between targets. A value of 50 to 200 indices per entry
-- seems about right.
-- - `order` (optional) if given, a list of random numbers, size `wheelSize`, used to
-- randomize the wheel. Duplicates are not allowed in the list.
-- - `requery` (optional) interval of requerying the dns server for previously
-- failed queries. Defaults to 1 if omitted (in seconds)
-- - `ttl0` (optional) Maximum lifetime for records inserted with `ttl=0`, to verify
-- the ttl is still 0. Defaults to 60 if omitted (in seconds)
-- - `callback` (optional) a function called when an address is added. See
-- `setCallback` for details.
-- @param opts table with options
-- @return new balancer object or nil+error
-- @usage -- hosts example
-- local hosts = {
-- "konghq.com", -- name only, as string
-- { name = "github.com" }, -- name only, as table
-- { name = "getkong.org", port = 80, weight = 25 }, -- fully specified, as table
-- }
function _M.new(opts)
assert(type(opts) == "table", "Expected an options table, but got: "..type(opts))
if not opts.log_prefix then
opts.log_prefix = "ringbalancer"
end
local self = balancer_base.new(opts)
if (not opts.wheelSize) and opts.order then
opts.wheelSize = #opts.order
end
if opts.order then
assert(opts.order and (opts.wheelSize == #opts.order), "mismatch between size of 'order' and 'wheelSize'")
end
-- inject additional properties
self.wheel = nil -- wheel with entries (fully randomized)
self.pointer = nil -- pointer to next-up index for the round robin scheme
self.wheelSize = opts.wheelSize or 1000 -- number of entries (indices) in the wheel
self.unassignedWheelIndices = nil -- list to hold unassigned indices (initially, and when all hosts fail)
-- inject overridden methods
for name, method in pairs(ring_balancer) do
self[name] = method
end
-- initialize the balancer
self.wheel = new_tab(self.wheelSize, 0)
self.unassignedWheelIndices = new_tab(self.wheelSize, 0)
self.pointer = math.random(1, self.wheelSize) -- ensure each worker starts somewhere else
-- Create a list of entries, and randomize them.
local unassignedWheelIndices = self.unassignedWheelIndices
local duplicateCheck = new_tab(self.wheelSize, 0)
local orderlist = opts.order or randomlist(self.wheelSize)
for i = 1, self.wheelSize do
local order = orderlist[i]
if duplicateCheck[order] then -- no duplicates allowed! order must be deterministic!
-- it was a user provided value, so error out
error("the 'order' list contains duplicates")
end
duplicateCheck[order] = true
unassignedWheelIndices[i] = order
end
-- Sort the hosts, to make order deterministic
local hosts = {}
for i, host in ipairs(opts.hosts or empty) do
if type(host) == "table" then
hosts[i] = host
else
hosts[i] = { name = host }
end
end
table_sort(hosts, function(a,b) return (a.name..":"..(a.port or "") < b.name..":"..(b.port or "")) end)
-- Insert the hosts
for _, host in ipairs(hosts) do
local ok, err = self:addHost(host.name, host.port, host.weight)
if not ok then
return ok, "Failed creating a balancer: "..tostring(err)
end
end
ngx_log(ngx_DEBUG, self.log_prefix, "ringbalancer created")
return self
end
--- Creates a MD5 hash value from a string.
-- The string will be hashed using MD5, and then shortened to 4 bytes.
-- The returned hash value can be used as input for the `getpeer` function.
-- @function hashMd5
-- @param str (string) value to create the hash from
-- @return 32-bit numeric hash
_M.hashMd5 = function(str)
local md5 = ngx_md5(str)
return bxor(
tonumber(string_sub(md5, 1, 4), 16),
tonumber(string_sub(md5, 5, 8), 16)
)
end
--- Creates a CRC32 hash value from a string.
-- The string will be hashed using CRC32. The returned hash value can be
-- used as input for the `getpeer` function. This is simply a shortcut to
-- `ngx.crc32_short`.
-- @function hashCrc32
-- @param str (string) value to create the hash from
-- @return 32-bit numeric hash
_M.hashCrc32 = ngx.crc32_short
return _M
|
function startsWith(s, x)
return s:sub(1, #x) == x
end
function split(s, x)
local t = {}
for y in s:gmatch("([^" .. x .. "]+)") do
table.insert(t, y)
end
return t
end
return function(me)
return function(path)
local place
local places
if startsWith(path, "./") then
places = split(path:sub(3), "/")
place = me
elseif startsWith(path, "/") then
places = split(path:sub(2), "/")
place = game:GetService("ReplicatedStorage")
elseif startsWith(path, "../") then
places = split(path:sub(4), "/")
place = me.Parent
else
error("Invalid path format: " .. path)
end
for i,v in next, places do
if v == ".." then
place = place.Parent
else
place = place:FindFirstChild(v)
end
if place == nil then
error("No path directory/module in : " .. v)
end
end
if not place:IsA("ModuleScript") then
error("Destination " .. place.Name .. " is not a module")
end
return require(place)
end
end
|
-- executes command as "admin" (* permission)
local security = require("security")
local shell = require("shell")
local args, opts = shell.parse(...)
if #args < 1 then
io.stderr:write("Usage: sudo <command>\n")
return
end
local cmd = args[1]
table.remove(args, 1)
local name = opts["user"] or opts["u"] or "admin"
io.write("[sudo] Password of " .. name .. ": ")
local pass = shell.read({
history = {},
pwchar = '*'
})
io.write(" \n")
local ok, reason = require("users").login(name, pass)
if not ok then
io.stderr:write("Could not login because " .. reason .. "\n")
return
end
local res = shell.resolve(cmd)
if res == nil then
io.stderr:write(cmd .. " not found.\n")
return
end
security.requestPermission("*")
local f, err = loadfile(res)
if f then
f(args)
else
error(err)
end
require("users").logout()
|
--
-- Dressing Room Functions - Allows undress and target model for dressing room
-- Copyright (C) 2018 Rachael Alexanderson
--
-- Redistribution and use in source and binary forms, with or without modification, are permitted provided
-- that the following conditions are met:
--
-- 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following
-- disclaimer.
--
-- 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
-- disclaimer in the documentation and/or other materials provided with the distribution.
--
-- 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products
-- derived from this software without specific prior written permission.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
-- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
-- EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
-- TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-- POSSIBILITY OF SUCH DAMAGE.
--
local function SysMessage(text)
DEFAULT_CHAT_FRAME:AddMessage(DRF_L["S_DRF"]..text);
end
local function englishOnOff(conditional)
if (conditional) then return DRF_L["S_Enabled"]; else return DRF_L["S_Disabled"]; end
end
if not ( DRF_Version == DRF_CoreVersion ) then
return;
end
if DRF_Global == nil then DRF_Global = {} end;
-- Code based on LUA-only options panel code found on wowpedia.org
-- Credit goes to CurtWulf and Mortilus
-- [SP] The section that used to be here has been moved to Localization.lua
if DRF_Global[DRF.config.s1] == nil then DRF_Global[DRF.config.s1] = false; end
if DRF_Global[DRF.config.s2] == nil then DRF_Global[DRF.config.s2] = false; end
if DRF_Global[DRF.config.s3] == nil then DRF_Global[DRF.config.s3] = false; end
if DRF_Global[DRF.config.s4] == nil then DRF_Global[DRF.config.s4] = false; end
DRF.panel = CreateFrame( "Frame", "DRFPanel", UIParent );
-- Register in the Interface Addon Options GUI
-- Set the name for the Category for the Options Panel
DRF.panel.name = DRF_L["O_Panel"];
-- Add the panel to the Interface Options
InterfaceOptions_AddCategory(DRF.panel);
DRF.panel.text1 = DRF.panel:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall");
DRF.panel.text1:SetPoint("TOP",0,-100);
DRF.panel.text1:SetText(DRF_L["O_DRF"]);
DRF.panel.option1 = CreateFrame("CheckButton", "DRFOption1", DRF.panel, "UICheckButtonTemplate");
DRF.panel.option1:SetPoint("CENTER",-190,45);
DRF.panel.option1.text = _G["DRFOption1Text"];
DRF.panel.option1.text:SetText(DRF.text.s1);
DRF.panel.option1:SetScript("OnClick",function(self,event,arg1)
DRF_Global[DRF.config.s1] = self:GetChecked()
SysMessage(DRF.change.s1..englishOnOff(DRF_Global[DRF.config.s1])..".");
end);
DRF.panel.option2 = CreateFrame("CheckButton", "DRFOption2", DRF.panel, "UICheckButtonTemplate");
DRF.panel.option2:SetPoint("CENTER",-190,15);
DRF.panel.option2.text = _G["DRFOption2Text"];
DRF.panel.option2.text:SetText(DRF.text.s2);
DRF.panel.option2:SetScript("OnClick",function(self,event,arg1)
DRF_Global[DRF.config.s2] = self:GetChecked()
SysMessage(DRF.change.s2..englishOnOff(DRF_Global[DRF.config.s2])..".");
end);
DRF.panel.option3 = CreateFrame("CheckButton", "DRFOption3", DRF.panel, "UICheckButtonTemplate");
DRF.panel.option3:SetPoint("CENTER",-190,-15);
DRF.panel.option3.text = _G["DRFOption3Text"];
DRF.panel.option3.text:SetText(DRF.text.s3);
DRF.panel.option3:SetScript("OnClick",function(self,event,arg1)
DRF_Global[DRF.config.s3] = self:GetChecked()
SysMessage(DRF.change.s3..englishOnOff(DRF_Global[DRF.config.s3])..".");
end);
DRF.panel.option4 = CreateFrame("CheckButton", "DRFOption4", DRF.panel, "UICheckButtonTemplate");
DRF.panel.option4:SetPoint("CENTER",-190,-45);
DRF.panel.option4.text = _G["DRFOption4Text"];
DRF.panel.option4.text:SetText(DRF.text.s4);
DRF.panel.option4:SetScript("OnClick",function(self,event,arg1)
DRF_Global[DRF.config.s4] = self:GetChecked()
SysMessage(DRF.change.s4..englishOnOff(DRF_Global[DRF.config.s4])..".");
end);
local function SetOptionsPanel()
if ( DRF_Global[DRF.config.s1] ) then
DRF.panel.option1:SetChecked(true); else
DRF.panel.option1:SetChecked(false); end
DRF_Option1 = DRF_Global[DRF.config.s1];
if ( DRF_Global[DRF.config.s2] ) then
DRF.panel.option2:SetChecked(true); else
DRF.panel.option2:SetChecked(false); end
DRF_Option2 = DRF_Global[DRF.config.s2];
if ( DRF_Global[DRF.config.s3] ) then
DRF.panel.option3:SetChecked(true); else
DRF.panel.option3:SetChecked(false); end
DRF_Option3 = DRF_Global[DRF.config.s3];
if ( DRF_Global[DRF.config.s4] ) then
DRF.panel.option4:SetChecked(true); else
DRF.panel.option4:SetChecked(false); end
DRF_Option4 = DRF_Global[DRF.config.s4];
end
local function DRF_Cancel()
local didchange = false;
if ( DRF_Global[DRF.config.s1] ~= DRF_Option1 ) then didchange = true; end
if ( DRF_Global[DRF.config.s2] ~= DRF_Option2 ) then didchange = true; end
if ( DRF_Global[DRF.config.s3] ~= DRF_Option3 ) then didchange = true; end
if ( DRF_Global[DRF.config.s4] ~= DRF_Option4 ) then didchange = true; end
DRF_Global[DRF.config.s1] = DRF_Option1;
DRF_Global[DRF.config.s2] = DRF_Option2;
DRF_Global[DRF.config.s3] = DRF_Option3;
DRF_Global[DRF.config.s4] = DRF_Option4;
if didchange then
SysMessage(DRF_L["S_Cancel"]);
end
end
DRF.panel.cancel = function (self) DRF_Cancel(); end;
DRF.panel.refresh = function (self) SetOptionsPanel(); end;
local function parseSwitch(textconditional,originalstate)
if textconditional == "on" then return true;
elseif textconditional == "true" then return true;
elseif textconditional == "1" then return true;
elseif textconditional == "off" then return false;
elseif textconditional == "false" then return false;
elseif textconditional == "0" then return false;
elseif originalstate == false then return true;
else return false;
end
end
SLASH_DRF1, SLASH_DRF2 = '/drf', '/dressingroomfunctions';
function SlashCmdList.DRF(msg, editbox)
local command, rest = msg:match("^(%S*)%s*(.-)$");
command = string.lower(command);
if command == DRF_L["C_Help"] then
SysMessage(DRF_L["S_Help"]);
SysMessage(DRF_L["S_Help1"]);
SysMessage(DRF_L["S_Help2"]);
SysMessage(DRF_L["S_Help3"]);
SysMessage(DRF_L["S_Help4"]);
elseif command == string.lower(DRF.config.s1) or command == string.lower(DRF.alias.s1) then
DRF_Global[DRF.config.s1] = parseSwitch(rest,DRF_Global[DRF.config.s1]);
SysMessage(DRF.change.s1..englishOnOff(DRF_Global[DRF.config.s1])..".");
SetOptionsPanel();
elseif command == string.lower(DRF.config.s2) or command == string.lower(DRF.alias.s2) then
DRF_Global[DRF.config.s2] = parseSwitch(rest,DRF_Global[DRF.config.s2]);
SysMessage(DRF.change.s2..englishOnOff(DRF_Global[DRF.config.s2])..".");
SetOptionsPanel();
elseif command == string.lower(DRF.config.s3) or command == string.lower(DRF.alias.s3) then
DRF_Global[DRF.config.s3] = parseSwitch(rest,DRF_Global[DRF.config.s3]);
SysMessage(DRF.change.s3..englishOnOff(DRF_Global[DRF.config.s3])..".");
SetOptionsPanel();
elseif command == string.lower(DRF.config.s4) or command == string.lower(DRF.alias.s4) then
DRF_Global[DRF.config.s4] = parseSwitch(rest,DRF_Global[DRF.config.s4]);
SysMessage(DRF.change.s4..englishOnOff(DRF_Global[DRF.config.s4])..".");
SetOptionsPanel();
elseif command == "" then
InterfaceOptionsFrame_OpenToCategory(DRF.panel);
SysMessage(DRF_L["S_OptionsFrame"]);
else
SysMessage(DRF_L["S_BadCommand"]);
end
end
|
-- manage VipsOperation
-- lookup and call operations
local ffi = require "ffi"
local bit = require "bit"
local verror = require "vips.verror"
local version = require "vips.version"
local log = require "vips.log"
local gvalue = require "vips.gvalue"
local vobject = require "vips.vobject"
local Image = require "vips.Image"
local band = bit.band
local type = type
local error = error
local pairs = pairs
local ipairs = ipairs
local unpack = unpack
local tonumber = tonumber
local str_gsub = string.gsub
local vips_lib = ffi.load(ffi.os == "Windows" and "libvips-42.dll" or "vips")
local REQUIRED = 1
local CONSTRUCT = 2 -- luacheck: ignore
local SET_ONCE = 4 -- luacheck: ignore
local SET_ALWAYS = 8 -- luacheck: ignore
local INPUT = 16
local OUTPUT = 32
local DEPRECATED = 64
local MODIFY = 128
local function map(fn, array)
local new_array = {}
for i, v in ipairs(array) do
new_array[i] = fn(v)
end
return new_array
end
-- find in order, and recurse
local function find_order(fn, array)
for i = 1, #array do
if fn(array[i]) then
return array[i]
elseif type(array[i]) == "table" then
local result = find_order(fn, array[i])
if result then
return result
end
end
end
return nil
end
local voperation = {}
local voperation_mt = {
__index = {
argumentmap_typeof = ffi.typeof("VipsArgumentMapFn"),
pstring_array_typeof = ffi.typeof("const char**[1]"),
pint_array_typeof = ffi.typeof("int*[1]"),
pint_typeof = ffi.typeof("int[1]"),
-- cast to a vobject ... this will create a new cdata object, but won't
-- change any VipsObject reference counts, nor add a finalizer
vobject = function(self)
return ffi.cast(vobject.typeof, self)
end,
-- but for new() we can't do self:vobject():new() since that would
-- attach the unref callback to the cdata object made by the vobject()
-- cast, not to this voperation
new = function(self)
return vobject.new(self)
end,
set = function(self, name, flags, match_image, value)
-- if the object wants an image and we have a constant, imageize it
--
-- if the object wants an image array, imageize any constants in the
-- array
if match_image then
local gtype = self:vobject():get_typeof(name)
if gtype == gvalue.image_type then
value = match_image:imageize(value)
elseif gtype == gvalue.array_image_type then
value = map(function(x)
return match_image:imageize(x)
end, value)
end
end
-- MODIFY args need to be copied before they are set
if band(flags, MODIFY) ~= 0 then
log.msg("copying MODIFY arg", name)
-- make sure we have a unique copy
value = value:copy():copy_memory()
end
return self:vobject():set(name, value)
end,
-- this is slow ... call as little as possible
getargs = function(self)
local names = {}
local flags = {}
local n_args = 0
if version.at_least(8, 7) then
local p_names = ffi.new(voperation.pstring_array_typeof)
local p_flags = ffi.new(voperation.pint_array_typeof)
local p_n_args = ffi.new(voperation.pint_typeof)
vips_lib.vips_object_get_args(self, p_names, p_flags, p_n_args)
p_names = p_names[0]
p_flags = p_flags[0]
n_args = p_n_args[0]
-- C-array is numbered from zero
for i = 0, n_args - 1 do
names[i + 1] = str_gsub(ffi.string(p_names[i]), "-", "_")
flags[i + 1] = p_flags[i]
end
else
local cb = ffi.cast(voperation.argumentmap_typeof,
function(_, pspec, argument_class, _, _, _)
n_args = n_args + 1
-- libvips uses "-" to separate parts of arg names, but we
-- need "_" for lua
names[n_args] = str_gsub(ffi.string(pspec.name), "-", "_")
flags[n_args] = tonumber(argument_class.flags)
end)
vips_lib.vips_argument_map(self, cb, nil, nil)
cb:free()
end
return names, flags, n_args
end,
-- string_options is any optional args coded as a string, perhaps
-- "[strip,tile=true]"
call = function(name, string_options, ...)
local call_args = { ... }
local vop = vips_lib.vips_operation_new(name)
if vop == nil then
error("no such operation\n" .. verror.get())
end
vop = vop:new()
local names, flags, arguments_length = vop:getargs()
-- cache the call args length
local call_args_length = #call_args
log.msg("calling operation:", name)
log.msg("passed:")
log.msg_r(call_args)
-- make a thing to quickly get flags from an arg name
local flags_from_name = {}
-- count required input args
local n_required = 0
for i = 1, arguments_length do
local flag = flags[i]
flags_from_name[names[i]] = flag
if band(flag, INPUT) ~= 0 and
band(flag, REQUIRED) ~= 0 and
band(flag, DEPRECATED) == 0 then
n_required = n_required + 1
end
end
-- so we should have been passed n_required, or n_required + 1 if
-- there's a table of options at the end
local last_arg
if call_args_length == n_required then
last_arg = nil
elseif call_args_length == n_required + 1 then
last_arg = call_args[#call_args]
if type(last_arg) ~= "table" then
error("unable to call " .. name .. ": " .. call_args_length ..
" arguments given, " .. n_required ..
", but final argument is not a table")
end
else
error("unable to call " .. name .. ": " .. call_args_length ..
" arguments given, but " .. n_required .. " required")
end
-- the first image argument is the thing we expand constants to
-- match ... look inside tables for images, since we may be passing
-- an array of image as a single param
local match_image = find_order(function(x)
if Image.is_Image(x) then
return x
else
return nil
end
end, call_args)
-- set any string options before any args so they can't be
-- overridden
if vips_lib.vips_object_set_from_string(vop:vobject(),
string_options) ~= 0 then
error("unable to call " .. name .. "\n" .. verror.get())
end
local n = 0
for i = 1, arguments_length do
local flag = flags[i]
if band(flag, INPUT) ~= 0 and
band(flag, REQUIRED) ~= 0 and
band(flag, DEPRECATED) == 0 then
n = n + 1
if not vop:set(names[i], flag,
match_image, call_args[n]) then
error("unable to call " .. name .. "\n" .. verror.get())
end
end
end
if last_arg then
for k, v in pairs(last_arg) do
if not vop:set(k, flags_from_name[k], match_image, v) then
error("unable to call " .. name .. "\n" .. verror.get())
end
end
end
local vop2 = vips_lib.vips_cache_operation_build(vop)
if vop2 == nil then
error("unable to call " .. name .. "\n" .. verror.get())
end
vop = vop2:new()
local result = {}
local vob = vop:vobject()
-- fetch required output args, plus modified input images
n = 1
for i = 1, arguments_length do
local flag = flags[i]
if band(flag, OUTPUT) ~= 0 and
band(flag, REQUIRED) ~= 0 and
band(flag, DEPRECATED) == 0 then
result[n] = vob:get(names[i])
n = n + 1
end
-- MODIFY input args are returned .. this will get the copy we
-- made above
if band(flag, INPUT) ~= 0 and
band(flag, MODIFY) ~= 0 then
result[n] = vob:get(names[i])
n = n + 1
end
end
-- fetch optional output args
for i = 1, arguments_length do
local flag = flags[i]
if band(flag, OUTPUT) ~= 0 and
band(flag, REQUIRED) == 0 and
band(flag, DEPRECATED) == 0 then
result[n] = vob:get(names[i])
n = n + 1
end
end
vips_lib.vips_object_unref_outputs(vop)
return unpack(result)
end
}
}
voperation = ffi.metatype("VipsOperation", voperation_mt)
return voperation
|
modifier_spectre_ex_mobility_fear = class({})
if IsClient() then require("wrappers/modifiers") end
Modifiers.Fear(modifier_spectre_ex_mobility_fear)
|
return
function()
return
{
{
label = "Expression", command = "/insert/row/expression"
},
{
label = "Terminal", command = "/insert/row/terminal"
},
{
label = "Command-Line", command = "/insert/row/cli"
}
}
end
|
return {'ark','arkansas','arke','arkesteijn','arkema','arken'}
|
RAMZA_ATTACK_HERO_JOB_POINT = 5
RAMZA_ATTACK_BUILDING_JOB_POINT = 5
RAMZA_ATTACK_ANCIENT_JOB_POINT = 5
RAMZA_ATTACK_CREEP_JOB_POINT = 1
RAMZA_USE_ABILITY_JOB_POINT = 5
RAMZA_KILL_BUILDING_JOB_POINT = 50
RAMZA_KILL_HERO_PER_LEVEL_JOB_POINT = 50
RAMZA_KILL_ANCIENT_JOB_POINT = 50
RAMZA_KILL_CREEP_JOB_POINT = 10
RAMZA_QUOTE_INTERVAL = 10
RAMZA_QUOTE_DURATION = 3
local tBannedAbilities = {
item_armlet = true,
item_power_treads = true,
item_ring_of_aquila = true,
item_ring_of_basilius = true,
item_radiance = true,
ramza_open_stats_lua = true,
ramza_select_job_lua = true,
ramza_select_secondary_skill_lua = true,
ramza_next_page_lua = true,
ramza_go_back_lua = true,
ramza_job_squire_JC = true,
ramza_job_chemist_JC = true,
ramza_job_knight_JC = true,
ramza_job_white_mage_JC = true,
ramza_job_black_mage_JC = true,
ramza_job_monk_JC = true,
ramza_job_thief_JC = true,
ramza_job_mystic_JC = true,
ramza_job_time_mage_JC = true,
ramza_job_orator_JC = true,
ramza_job_summoner_JC = true,
ramza_job_geomancer_JC = true,
ramza_job_samurai_JC = true,
ramza_job_dark_knight_JC = true,
ramza_squire_defend = true,
ramza_chemist_autopotion = true,
ramza_time_mage_mana_shield = true,
ramza_ninja_vanish = true,
ramza_dark_knight_vehemence = true
}
modifier_attribute_growth_str = class({})
function modifier_attribute_growth_str:IsBuff() return true end
function modifier_attribute_growth_str:IsHidden() return true end
function modifier_attribute_growth_str:IsPurgable() return true end
function modifier_attribute_growth_str:RemoveOnDeath() return false end
function modifier_attribute_growth_str:DeclareFunctions()
return {
MODIFIER_PROPERTY_TOOLTIP
}
end
function modifier_attribute_growth_str:OnTooltip()
return self.fGrowth
end
function modifier_attribute_growth_str:OnCreated()
self.fGrowth = self.fGrowth or 0
end
function modifier_attribute_growth_str:GetTexture()
return "modifier_attribute_growth_str"
end
modifier_attribute_growth_agi = class({})
function modifier_attribute_growth_agi:IsBuff() return true end
function modifier_attribute_growth_agi:IsHidden() return true end
function modifier_attribute_growth_agi:IsPurgable() return true end
function modifier_attribute_growth_agi:RemoveOnDeath() return false end
function modifier_attribute_growth_agi:DeclareFunctions()
return {
MODIFIER_PROPERTY_TOOLTIP
}
end
function modifier_attribute_growth_agi:OnTooltip()
return self.fGrowth
end
function modifier_attribute_growth_agi:OnCreated()
self.fGrowth = self.fGrowth or 0
end
function modifier_attribute_growth_agi:GetTexture()
return "modifier_attribute_growth_agi"
end
modifier_attribute_growth_int = class({})
function modifier_attribute_growth_int:IsBuff() return true end
function modifier_attribute_growth_int:IsHidden() return true end
function modifier_attribute_growth_int:IsPurgable() return true end
function modifier_attribute_growth_int:RemoveOnDeath() return false end
function modifier_attribute_growth_int:DeclareFunctions()
return {
MODIFIER_PROPERTY_TOOLTIP
}
end
function modifier_attribute_growth_int:OnTooltip()
return self.fGrowth
end
function modifier_attribute_growth_int:OnCreated()
self.fGrowth = self.fGrowth or 0
end
function modifier_attribute_growth_int:GetTexture()
return "modifier_attribute_growth_int"
end
modifier_ramza_job_manager = class({}) -- This modifier will add job points when things happens.
function modifier_ramza_job_manager:IsPurgable() return false end
function modifier_ramza_job_manager:IsHidden() return true end
function modifier_ramza_job_manager:RemoveOnDeath() return false end
function modifier_ramza_job_manager:DeclareFunctions()
return {
MODIFIER_EVENT_ON_ATTACK_LANDED,
MODIFIER_EVENT_ON_ABILITY_EXECUTED,
MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT,
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS,
MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND,
MODIFIER_EVENT_ON_ATTACK,
MODIFIER_EVENT_ON_DEATH
}
end
local tAttackSound = {
[1] = "Hero_DragonKnight.Attack",
[2] = "Hero_Sniper.attack",
[3] = "Hero_DragonKnight.Attack",
[4] = "Hero_Clinkz.Attack",
[5] = "Hero_KeeperOfTheLight.Attack",
[6] = "Hero_Invoker.Attack",
[7] = "hero_bloodseeker.attack",
[8] = "Hero_Riki.Attack",
[9] = "Hero_Oracle.Attack",
[10] = "Hero_Silencer.Attack",
[11] = "Hero_ShadowShaman.Attack",
[12] = "Hero_KeeperOfTheLight.Attack",
[13] = "Hero_Warlock.Attack",
[14] = "Hero_PhantomLancer.Attack",
[15] = "Hero_Juggernaut.Attack",
[16] = "Hero_BountyHunter.Attack",
[17] = "Hero_Rubick.Attack",
[18] = "Hero_Bane.Attack",
[19] = "Hero_Abaddon.Attack",
[20] = "Hero_Kunkka.Attack"
}
function modifier_ramza_job_manager:OnDeath(keys)
if keys.unit ~= self:GetParent() or keys.unit:IsIllusion() then return end
CustomGameEventManager:Send_ServerToPlayer( keys.unit:GetOwner(), "ramza_close_selection", nil )
end
function modifier_ramza_job_manager:GetAttackSound()
return ""
end
function modifier_ramza_job_manager:OnCreated()
if IsClient() then return end
local hParent = self:GetParent()
hParent.hRamzaJob = CRamzaJob:New({hParent=hParent})
hParent.hRamzaJob:InitNetTable()
-- growth of squire
self.fIntGrowth = 2.5
self.fStrGrowth = 2.5
self.fAgiGrowth = 2.5
end
function modifier_ramza_job_manager:OnAttackLanded(keys)
if keys.attacker ~= self:GetParent() then return end
local hParent = self:GetParent()
if keys.target:IsHero() then
hParent.hRamzaJob:GainJobPoint(RAMZA_ATTACK_HERO_JOB_POINT)
elseif keys.target:IsBuilding() then
hParent.hRamzaJob:GainJobPoint(RAMZA_ATTACK_BUILDING_JOB_POINT)
elseif keys.target:IsAncient() then
hParent.hRamzaJob:GainJobPoint(RAMZA_ATTACK_ANCIENT_JOB_POINT)
else
hParent.hRamzaJob:GainJobPoint(RAMZA_ATTACK_CREEP_JOB_POINT)
end
if hParent:GetAttackCapability() == DOTA_UNIT_CAP_MELEE_ATTACK then
hParent:EmitSound(tAttackSound[self:GetStackCount()])
end
end
function modifier_ramza_job_manager:OnAttack(keys)
if keys.attacker ~= self:GetParent() then return end
local hParent = self:GetParent()
if hParent:GetAttackCapability() == DOTA_UNIT_CAP_RANGED_ATTACK then
hParent:EmitSound(tAttackSound[self:GetStackCount()])
end
end
-- 20 jp
function modifier_ramza_job_manager:OnAbilityExecuted(keys)
if keys.unit ~= self:GetParent() or keys.unit:FindModifierByName("modifier_fountain_aura_buff") or tBannedAbilities[keys.ability:GetName()] then return end
local hParent = self:GetParent()
hParent.hRamzaJob:GainJobPoint(RAMZA_USE_ABILITY_JOB_POINT)
end
-- 10 jp/50jp
function modifier_ramza_job_manager:OnTakeDamageKillCredit(keys)
if keys.attacker ~= self:GetParent() then return end
local hParent = self:GetParent()
if keys.damage > keys.target:GetHealth() and keys.target:IsAlive() then
if keys.target:IsHero() then
if keys.target:IsRealHero() then
hParent.hRamzaJob:GainJobPoint(RAMZA_KILL_HERO_PER_LEVEL_JOB_POINT*keys.target:GetLevel())
else
hParent.hRamzaJob:GainJobPoint(RAMZA_KILL_CREEP_JOB_POINT*keys.target:GetLevel())
end
elseif keys.target:IsBuilding() then
hParent.hRamzaJob:GainJobPoint(RAMZA_KILL_BUILDING_JOB_POINT)
elseif keys.target:IsAncient() then
hParent.hRamzaJob:GainJobPoint(RAMZA_KILL_ANCIENT_JOB_POINT)
else
hParent.hRamzaJob:GainJobPoint(RAMZA_KILL_CREEP_JOB_POINT)
end
end
end
function modifier_ramza_job_manager:GetModifierAttackRangeBonus()
local tRamzaAttackRange = {
[1] = 150,
[2] = 600,
[3] = 150,
[4] = 625,
[5] = 550,
[6] = 500,
[7] = 150,
[8] = 150,
[9] = 575,
[10] = 500,
[11] = 400,
[12] = 600,
[13] = 500,
[14] = 150,
[15] = 150,
[16] = 150,
[17] = 700,
[18] = 600,
[19] = 150,
[20] = 150
}
return tRamzaAttackRange[self:GetStackCount()]-150
end
modifier_ramza_job_level = class({})
function modifier_ramza_job_level:IsPurgable() return false end
function modifier_ramza_job_level:RemoveOnDeath() return false end
function modifier_ramza_job_level:GetTexture() return "ramza_job_info" end
function modifier_ramza_job_level:DeclareFunctions() return {MODIFIER_PROPERTY_TOOLTIP} end
local tJobRequirements = {
200, 400, 700, 1100, 1600, 2200, 3000, 4000
}
function modifier_ramza_job_level:OnTooltip()
return tJobRequirements[self:GetStackCount()]
end
modifier_ramza_job_mastered = class({})
function modifier_ramza_job_mastered:IsPurgable() return false end
function modifier_ramza_job_mastered:RemoveOnDeath() return false end
function modifier_ramza_job_mastered:GetTexture() return "ramza_job_info_mastered" end
modifier_ramza_job_point = class({})
function modifier_ramza_job_point:IsPurgable() return false end
function modifier_ramza_job_point:RemoveOnDeath() return false end
function modifier_ramza_job_point:GetTexture() return "ramza_job_info" end
function modifier_ramza_job_point:DeclareFunctions() return {MODIFIER_PROPERTY_TOOLTIP, MODIFIER_PROPERTY_TOOLTIP2} end
function modifier_ramza_job_point:OnTooltip()
return self:GetStackCount()
end
function modifier_ramza_job_point:OnTooltip2()
for i = 1, 8 do
if self:GetStackCount() < tJobRequirements[i] then
return tJobRequirements[i]
end
end
end
modifier_ramza_samurai_run_animation_manager = class({})
function modifier_ramza_samurai_run_animation_manager:IsPurgable() return false end
function modifier_ramza_samurai_run_animation_manager:RemoveOnDeath() return false end
function modifier_ramza_samurai_run_animation_manager:IsHidden() return true end
function modifier_ramza_samurai_run_animation_manager:OnCreated()
if IsClient() then return end
self:StartIntervalThink(0.15)
local hParent = self:GetParent()
AddAnimationTranslate(hParent, "odachi")
AddAnimationTranslate(hParent, "arcana")
AddAnimationTranslate(hParent, "red")
self.hSpeedModifier = AddAnimationTranslate(hParent, "run")
end
function modifier_ramza_samurai_run_animation_manager:OnIntervalThink()
if IsClient() then return end
local hParent = self:GetParent()
hParent:SetMaterialGroup("1")
if hParent:GetIdealSpeed() >= 380 and self.hSpeedModifier.translate == "run" and hParent:IsAlive() then
self.hSpeedModifier:Destroy()
self.hSpeedModifier = AddAnimationTranslate(hParent, "run_fast")
self.fSpeedStartTime = Time()
elseif hParent:GetIdealSpeed() < 380 and self.hSpeedModifier.translate == "run_fast" and Time() - self.fSpeedStartTime > 5 and hParent:IsAlive() then
self.hSpeedModifier:Destroy()
self.hSpeedModifier = AddAnimationTranslate(hParent, "run")
end
if hParent:GetHealth()/hParent:GetMaxHealth() < 0.25 and not self.hInjuredModifier and hParent:IsAlive() then
self.hInjuredModifier = AddAnimationTranslate(hParent, "injured")
elseif hParent:GetHealth()/hParent:GetMaxHealth() >= 0.25 and self.hInjuredModifier and hParent:IsAlive() then
self.hInjuredModifier:Destroy()
self.hInjuredModifier = nil
end
tHeroes = FindUnitsInRadius(hParent:GetTeamNumber(), hParent:GetAbsOrigin(), nil, 800, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE+DOTA_UNIT_TARGET_FLAG_NO_INVIS, FIND_ANY_ORDER, false)
if #tHeroes > 0 and not self.hAggressiveModifier and hParent:IsAlive() then
self.hAggressiveModifier = AddAnimationTranslate(hParent, "aggressive")
elseif #tHeroes == 0 and self.hAggressiveModifier and hParent:IsAlive() then
self.hAggressiveModifier:Destroy()
self.hAggressiveModifier = nil
end
end
function modifier_ramza_samurai_run_animation_manager:OnDestroy()
if IsClient() then return end
RemoveAnimationTranslate(self:GetParent())
end
modifier_ramza_white_mage_animation_manager = class({})
function modifier_ramza_white_mage_animation_manager:IsPurgable() return false end
function modifier_ramza_white_mage_animation_manager:RemoveOnDeath() return false end
function modifier_ramza_white_mage_animation_manager:IsHidden() return true end
function modifier_ramza_white_mage_animation_manager:OnCreated()
if IsClient() then return end
local hParent = self:GetParent()
AddAnimationTranslate(hParent, "ti6")
AddAnimationTranslate(hParent, "divine_sorrow_sunstrike")
end
function modifier_ramza_white_mage_animation_manager:OnDestroy()
if IsClient() then return end
RemoveAnimationTranslate(self:GetParent())
end
local tAbilityStyles =
{
ramza_squire_fundamental_ultima = {color = "#00FF00", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_white_mage_white_magicks_cura = {color = "#fff790", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_white_mage_white_magicks_wall = {color = "#fff790", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_white_mage_white_magicks_curaga = {color = "#fff790", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_white_mage_reraise = {color = "#fff790", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_white_mage_white_magicks_holy = {color = "#fff790", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_black_mage_black_magicks_firaga = {color = "red", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_black_mage_black_magicks_blizzaga = {color = "#00bfff", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_black_mage_black_magicks_thundaga = {color = "#e0ffff", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_black_mage_death = {color = "black", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_black_mage_black_magicks_flare = {color = "red", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_monk_martial_arts_shockwave = {color = "gold", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_monk_martial_arts_doom_fist = {color = "orange", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_mystic_mystic_arts_disbelief = {color = "#101263", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_mystic_mystic_arts_hesitation = {color = "#94baab", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_mystic_mystic_arts_quiescence = {color = "#9d28a8", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_mystic_mystic_arts_invigoration = {color = "#5400C3", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_time_mage_time_magicks_gravity = {color = "#060e38", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_time_mage_time_magicks_quick = {color = "#f7da00", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_time_mage_time_magicks_stop = {color = "#0031f7", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_time_mage_time_magicks_meteor = {color = "red", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_summoner_summon_shiva = {color = "#00bfff", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_summoner_summon_ifrit = {color = "red", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_summoner_summon_ramuh = {color = "#e0ffff", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_summoner_lich = {color = "#5400C3", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_summoner_summon_golem = {color = "#784800", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_summoner_odin = {color = "#5400C3", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_summoner_summon_bahamut = {color = "red", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_summoner_summon_zodiark = {color = "#9659ff", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_samurai_iaido_ashura = {color = "gold", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_samurai_iaido_osafune = {color = "#070ac1", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_samurai_iaido_murasame = {color = "#fff790", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_samurai_iaido_kikuichimonji = {color = "#ffb7c5", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_samurai_iaido_masamune = {color = "#fff790", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_samurai_iaido_chirijiraden = {color = "#00bfff", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_dark_knight_darkness_sanguine_sword = {color = "#8A0707", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_dark_knight_darkness_crushing_blow = {color = "#5400C3", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_dark_knight_darkness_abyssal_blade = {color = "#5400C3", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_dark_knight_darkness_unholy_sacrifice = {color = "#5400C3", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
ramza_dark_knight_darkness_shadowblade = {color = "#5400C3", ["text-shadow"] = "2px 2px 2px 1.0 #333333b0", ["margin-top"] = "0px"},
}
modifier_ramza_quote_manager = class({})
function modifier_ramza_quote_manager:DeclareFunctions()
return {
MODIFIER_EVENT_ON_ABILITY_EXECUTED
}
end
function modifier_ramza_quote_manager:IsPurgable() return false end
function modifier_ramza_quote_manager:RemoveOnDeath() return false end
function modifier_ramza_quote_manager:IsHidden() return true end
function modifier_ramza_quote_manager:OnAbilityExecuted(keys)
if keys.unit ~= self:GetParent() then return end
local sName = keys.ability:GetName()
if tAbilityStyles[sName] then
self.tAbilityExecutedTime = self.tAbilityExecutedTime or {}
if not (self.tAbilityExecutedTime[sName] and Time() - self.tAbilityExecutedTime[sName] < RAMZA_QUOTE_INTERVAL) then
self.tAbilityExecutedTime[sName] = Time()
Notifications:BottomToAll({text="#" .. sName .. "_quote", duration=RAMZA_QUOTE_DURATION, style= tAbilityStyles[sName]})
end
end
end
modifier_ramza_bravery = class({})
function modifier_ramza_bravery:DeclareFunctions()
return {MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_STATS_STRENGTH_BONUS}
end
function modifier_ramza_bravery:IsPurgable() return false end
function modifier_ramza_bravery:RemoveOnDeath() return false end
function modifier_ramza_bravery:IsHidden() return true end
function modifier_ramza_bravery:OnCreated()
if not self:GetAbility() then return end
self.iBonusDamage = self:GetAbility():GetSpecialValueFor("bonus_damage")
self.iBonusStr = self:GetAbility():GetSpecialValueFor("bonus_strength")
if IsClient() then return end
self:GetParent():CalculateStatBonus(true)
end
function modifier_ramza_bravery:OnRefresh()
if not self:GetAbility() then return end
self.iBonusDamage = self:GetAbility():GetSpecialValueFor("bonus_damage")
self.iBonusStr = self:GetAbility():GetSpecialValueFor("bonus_strength")
if IsClient() then return end
self:GetParent():CalculateStatBonus(true)
end
function modifier_ramza_bravery:GetModifierPreAttack_BonusDamage()
if not self.hSpecial then
self.hSpecial = Entities:First()
while self.hSpecial and (self.hSpecial:GetName() ~= "special_bonus_ramza_1" or self.hSpecial:GetCaster() ~= self:GetCaster()) do
self.hSpecial = Entities:Next(self.hSpecial)
end
end
if not self.hSpecial:IsNull() then
return (self.iBonusDamage or 0)*(1+self.hSpecial:GetSpecialValueFor("value"))
else
return (self.iBonusDamage or 0)
end
end
function modifier_ramza_bravery:GetModifierBonusStats_Strength()
if not self.hSpecial then
self.hSpecial = Entities:First()
while self.hSpecial and (self.hSpecial:GetName() ~= "special_bonus_ramza_1" or self.hSpecial:GetCaster() ~= self:GetCaster()) do
self.hSpecial = Entities:Next(self.hSpecial)
end
end
if not self.hSpecial:IsNull() then
return (self.iBonusStr or 0)*(1+self.hSpecial:GetSpecialValueFor("value"))
else
return (self.iBonusStr or 0)
end
end
modifier_ramza_speed = class({})
function modifier_ramza_speed:DeclareFunctions()
return {MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT, MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_STATS_AGILITY_BONUS}
end
function modifier_ramza_speed:IsPurgable() return false end
function modifier_ramza_speed:RemoveOnDeath() return false end
function modifier_ramza_speed:IsHidden() return true end
function modifier_ramza_speed:OnRefresh()
if not self:GetAbility() then return end
self.iMove = self:GetAbility():GetSpecialValueFor("bonus_move")
self.iAttack = self:GetAbility():GetSpecialValueFor("bonus_attack")
self.iAgi = self:GetAbility():GetSpecialValueFor("bonus_agility")
if IsClient() then return end
self:GetParent():CalculateStatBonus(true)
end
function modifier_ramza_speed:GetModifierBonusStats_Agility()
if not self.hSpecial then
self.hSpecial = Entities:First()
while self.hSpecial and (self.hSpecial:GetName() ~= "special_bonus_ramza_1" or self.hSpecial:GetCaster() ~= self:GetCaster()) do
self.hSpecial = Entities:Next(self.hSpecial)
end
end
if not self.hSpecial:IsNull() then
return (self.iAgi or 0)*(1+self.hSpecial:GetSpecialValueFor("value"))
else
return (self.iAgi or 0)
end
end
function modifier_ramza_speed:GetModifierMoveSpeedBonus_Percentage()
if not self.hSpecial then
self.hSpecial = Entities:First()
while self.hSpecial and (self.hSpecial:GetName() ~= "special_bonus_ramza_1" or self.hSpecial:GetCaster() ~= self:GetCaster()) do
self.hSpecial = Entities:Next(self.hSpecial)
end
end
if not self.hSpecial:IsNull() then
return (self.iMove or 0)*(1+self.hSpecial:GetSpecialValueFor("value"))
else
return (self.iMove or 0)
end
end
function modifier_ramza_speed:GetModifierAttackSpeedBonus_Constant()
if not self.hSpecial then
self.hSpecial = Entities:First()
while self.hSpecial and (self.hSpecial:GetName() ~= "special_bonus_ramza_1" or self.hSpecial:GetCaster() ~= self:GetCaster()) do
self.hSpecial = Entities:Next(self.hSpecial)
end
end
if not self.hSpecial:IsNull() then
return (self.iAttack or 0)*(1+self.hSpecial:GetSpecialValueFor("value"))
else
return (self.iAttack or 0)
end
end
modifier_ramza_faith = class({})
function modifier_ramza_faith:DeclareFunctions()
return {MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE, MODIFIER_PROPERTY_STATS_INTELLECT_BONUS, MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE_SOURCE}
end
function modifier_ramza_faith:IsPurgable() return false end
function modifier_ramza_faith:RemoveOnDeath() return false end
function modifier_ramza_faith:IsHidden() return true end
function modifier_ramza_faith:OnRefresh()
if not self:GetAbility() then return end
self.iSpellAmp = self:GetAbility():GetSpecialValueFor("bonus_spell_amp")
self.iHealAmp = self:GetAbility():GetSpecialValueFor("bonus_heal_amp")
self.iInt = self:GetAbility():GetSpecialValueFor("bonus_intelligence")
if IsClient() then return end
self:GetParent():CalculateStatBonus(true)
end
function modifier_ramza_faith:GetModifierHPRegenAmplify_PercentageSource()
if not self.hSpecial then
self.hSpecial = Entities:First()
while self.hSpecial and (self.hSpecial:GetName() ~= "special_bonus_ramza_1" or self.hSpecial:GetCaster() ~= self:GetCaster()) do
self.hSpecial = Entities:Next(self.hSpecial)
end
end
if not self.hSpecial:IsNull() then
return (self.iHealAmp or 0)*(1+self.hSpecial:GetSpecialValueFor("value"))
else
return (self.iHealAmp or 0)
end
end
function modifier_ramza_faith:GetModifierSpellAmplify_Percentage()
if not self.hSpecial then
self.hSpecial = Entities:First()
while self.hSpecial and (self.hSpecial:GetName() ~= "special_bonus_ramza_1" or self.hSpecial:GetCaster() ~= self:GetCaster()) do
self.hSpecial = Entities:Next(self.hSpecial)
end
end
if not self.hSpecial:IsNull() then
return (self.iSpellAmp or 0)*(1+self.hSpecial:GetSpecialValueFor("value"))
else
return (self.iSpellAmp or 0)
end
end
function modifier_ramza_faith:GetModifierBonusStats_Intellect()
if not self.hSpecial then
self.hSpecial = Entities:First()
while self.hSpecial and (self.hSpecial:GetName() ~= "special_bonus_ramza_1" or self.hSpecial:GetCaster() ~= self:GetCaster()) do
self.hSpecial = Entities:Next(self.hSpecial)
end
end
if not self.hSpecial:IsNull() then
return (self.iInt or 0)*(1+self.hSpecial:GetSpecialValueFor("value"))
else
return (self.iInt or 0)
end
end
|
object_mobile_dressed_tatooine_opening_drixa = object_mobile_shared_dressed_tatooine_opening_drixa:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_tatooine_opening_drixa, "object/mobile/dressed_tatooine_opening_drixa.iff")
|
if a then
for _, v in ipairs(mylist) do
print(v)
end
if b then
print("done")
end
end
|
local io = require("io")
local table_insert = table.insert
local FileWriter = {}
FileWriter.__index = FileWriter
function FileWriter.new(f)
local tb = {}
tb.path = f
tb.tableCount = 0
tb.cache = {}
setmetatable(tb,FileWriter)
return tb
end
function FileWriter:WriteLine(s)
if not s then
table_insert( self.cache ,'\n')
return
end
for i = 0,self.tableCount-1 do
table_insert( self.cache ,'\t')
end
table_insert( self.cache ,s)
table_insert( self.cache ,'\n')
end
function FileWriter:WriteLeftBrace(inline)
if inline then
self:Write('{')
else
self:WriteLine('{')
end
self.tableCount = self.tableCount + 1
end
function FileWriter:WriteRightBrace()
self.tableCount = self.tableCount - 1
self:WriteLine('}')
end
function FileWriter:Write(s)
if not s then
return
end
for i = 0,self.tableCount-1 do
table_insert( self.cache ,'\t')
end
table_insert( self.cache ,s)
end
function FileWriter:RawWrite(s)
if not s then
return
end
table_insert( self.cache ,s)
end
function FileWriter:Close()
DataExport:WriteFile(self.path,table.concat(self.cache))
end
return FileWriter
|
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local voices = { {text = 'Selling all sorts of magic equipment. Come and have a look'} }
npcHandler:addModule(VoiceModule:new(voices))
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local player = Player(cid)
local items = {[1] = 2190, [2] = 2182}
local itemId = items[player:getVocation():getBase():getId()]
if msgcontains(msg, 'first rod') or msgcontains(msg, 'first wand') then
if player:isMage() then
if player:getStorageValue(Storage.firstMageWeapon) == -1 then
npcHandler:say('So you ask me for a {' .. ItemType(itemId):getName() .. '} to begin your adventure?', cid)
npcHandler.topic[cid] = 1
else
npcHandler:say('What? I have already gave you one {' .. ItemType(itemId):getName() .. '}!', cid)
end
else
npcHandler:say('Sorry, you aren\'t a druid either a sorcerer.', cid)
end
elseif msgcontains(msg, 'yes') then
if npcHandler.topic[cid] == 1 then
player:addItem(itemId, 1)
npcHandler:say('Here you are young adept, take care yourself.', cid)
player:setStorageValue(Storage.firstMageWeapon, 1)
end
npcHandler.topic[cid] = 0
elseif msgcontains(msg, 'no') and npcHandler.topic[cid] == 1 then
npcHandler:say('Ok then.', cid)
npcHandler.topic[cid] = 0
end
return true
end
keywordHandler:addKeyword({'magic'}, StdModule.say, {npcHandler = npcHandler, text = "I'm selling runes, life rings, wands, rods and crystal balls. I also buy powerful spellbooks. If you like to see my offers, ask me for a {trade}."})
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:setMessage(MESSAGE_GREET, "Hi there |PLAYERNAME|, and welcome to the {magic} store.")
npcHandler:setMessage(MESSAGE_FAREWELL, "See you, |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "See you, |PLAYERNAME|.")
npcHandler:setMessage(MESSAGE_SENDTRADE, "Of course, just browse through my wares. Or do you want to look only at {runes} or {wands}?")
npcHandler:addModule(FocusModule:new())
|
-- Get Roblox services
local ReplicatedStorage = game:GetService("ReplicatedStorage");
local Players = game:GetService("Players");
local ControllerService = game:GetService("ControllerService");
local RunService = game:GetService("RunService");
local ContextActionService = game:GetService("ContextActionService");
local UserInputService = game:GetService("UserInputService");
local Player = Players.LocalPlayer;
local PlayerGui = Player:WaitForChild("PlayerGui");
local RemoteConnections = ReplicatedStorage:WaitForChild("DialogueMakerRemoteConnections", 3);
-- Check if the DialogueMakerRemoteConnections folder was moved
assert(RemoteConnections, "[Dialogue Maker] Couldn't find the DialogueMakerRemoteConnections folder in the ReplicatedStorage.");
-- Set some constants
local THEMES = script.Themes;
local DEFAULT_THEME = RemoteConnections.GetDefaultTheme:InvokeServer();
local DEFAULT_MIN_DISTANCE = RemoteConnections.GetMinimumDistanceFromCharacter:InvokeServer();
local KEYBINDS = RemoteConnections.GetKeybinds:InvokeServer();
local DEFAULT_CLICK_SOUND = RemoteConnections.GetDefaultClickSound:InvokeServer();
local PlayerTalkingWithNPC = false;
local Events = {};
local API = require(script.ClientAPI);
local function ReadDialogue(npc, dialogueSettings)
if PlayerTalkingWithNPC then
return;
end;
PlayerTalkingWithNPC = true;
API.Triggers.DisableAllSpeechBubbles();
API.Triggers.DisableAllClickDetectors();
API.Triggers.DisableAllProximityDetectors();
API.Player.SetPlayer(Player);
if dialogueSettings.FreezePlayer then API.Player.FreezePlayer(); end;
-- Show the dialogue GUI to the player
local DialogueContainer = npc.DialogueContainer;
local DialogueGui = API.Gui.CreateNewDialogueGui(dialogueSettings.Theme);
local ResponseContainer = DialogueGui.DialogueContainer.ResponseContainer;
local ResponseTemplate = ResponseContainer.ResponseTemplate:Clone();
ResponseContainer.ResponseTemplate:Destroy();
local DialoguePriority = "1";
local RootDirectory = DialogueContainer["1"];
local CurrentDirectory = RootDirectory;
-- Setup click sound
local ClickSound = DialogueGui:FindFirstChild("ClickSound");
local ClickSoundEnabled = false;
if DEFAULT_CLICK_SOUND and DEFAULT_CLICK_SOUND ~= 0 then
if not ClickSound then
ClickSound = Instance.new("Sound");
ClickSound.Name = "ClickSound";
ClickSound.Parent = DialogueGui;
end;
ClickSoundEnabled = true;
DialogueGui.ClickSound.SoundId = "rbxassetid://"..DEFAULT_CLICK_SOUND;
end;
-- Check if the NPC has a name
if typeof(dialogueSettings.Name) == "string" and dialogueSettings.Name ~= "" then
DialogueGui.DialogueContainer.NPCNameFrame.Visible = true;
DialogueGui.DialogueContainer.NPCNameFrame.NPCName.Text = dialogueSettings.Name;
else
DialogueGui.DialogueContainer.NPCNameFrame.Visible = false;
end;
-- Show the dialouge to the player
while PlayerTalkingWithNPC and game:GetService("RunService").Heartbeat:Wait() do
CurrentDirectory = API.Dialogue.GoToDirectory(RootDirectory, DialoguePriority:split("."));
if CurrentDirectory.Redirect.Value and RemoteConnections.PlayerPassesCondition:InvokeServer(npc, CurrentDirectory) then
local DialoguePriorityPath = CurrentDirectory.RedirectPriority.Value:split(".");
table.remove(DialoguePriorityPath, 1);
DialoguePriority = table.concat(DialoguePriorityPath, ".");
RemoteConnections.ExecuteAction:InvokeServer(npc, CurrentDirectory, "After");
CurrentDirectory = RootDirectory;
elseif RemoteConnections.PlayerPassesCondition:InvokeServer(npc, CurrentDirectory) then
-- Run the before action if there is one
if CurrentDirectory.HasBeforeAction.Value then
RemoteConnections.ExecuteAction:InvokeServer(npc, CurrentDirectory, "Before");
end;
-- Check if the message has any variables
local MessageText = API.Dialogue.ReplaceVariablesWithValues(npc, CurrentDirectory.Message.Value);
-- Show the message to the player
local ThemeDialogueContainer = DialogueGui.DialogueContainer;
-- Check if there are any response options
local TextContainer;
local ResponsesEnabled = false;
if #CurrentDirectory.Responses:GetChildren() > 0 then
API.Dialogue.ClearResponses(ResponseContainer);
TextContainer = ThemeDialogueContainer.NPCTextContainerWithResponses;
ThemeDialogueContainer.NPCTextContainerWithResponses.Visible = true;
ThemeDialogueContainer.NPCTextContainerWithoutResponses.Visible = false;
ResponsesEnabled = true;
else
TextContainer = ThemeDialogueContainer.NPCTextContainerWithoutResponses;
ThemeDialogueContainer.NPCTextContainerWithoutResponses.Visible = true;
ThemeDialogueContainer.NPCTextContainerWithResponses.Visible = false;
ThemeDialogueContainer.ResponseContainer.Visible = false;
end;
DialogueGui.Parent = PlayerGui;
local NPCTalking = true;
local WaitingForResponse = true;
local Skipped = false;
local FullMessageText = "";
local Message = "";
-- Make the NPC stop talking if the player clicks the frame
local NPCPaused = false;
local ContinueDialogue;
ContinueDialogue = function(keybind)
-- Make sure key is down
if keybind and not UserInputService:IsKeyDown(KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY) and not UserInputService:IsKeyDown(KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY_GAMEPAD) then
return;
end;
ContextActionService:UnbindAction("ContinueDialogue");
if NPCTalking then
if ClickSoundEnabled then
ClickSound:Play();
end;
if NPCPaused then
NPCPaused = false;
end;
-- Check settings set by the developer
if dialogueSettings.AllowPlayerToSkipDelay then
-- Replace the incomplete dialogue with the full text
TextContainer.Line.Text = FullMessageText;
Skipped = true;
end;
ContextActionService:BindAction("ContinueDialogue", ContinueDialogue, false, KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY, KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY_GAMEPAD);
elseif #CurrentDirectory.Responses:GetChildren() == 0 then
WaitingForResponse = false;
end;
end;
Events.DialogueClicked = ThemeDialogueContainer.InputBegan:Connect(function(input)
-- Make sure the player clicked the frame
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
ContinueDialogue();
end;
end);
if KEYBINDS.KEYBINDS_ENABLED then
local KEYS_PRESSED = UserInputService:GetKeysPressed();
local KeybindPressed = false;
if UserInputService:IsKeyDown(KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY) or UserInputService:IsKeyDown(KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY_GAMEPAD) then
coroutine.wrap(function()
while UserInputService:IsKeyDown(KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY) or UserInputService:IsKeyDown(KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY_GAMEPAD) do
RunService.Heartbeat:Wait();
end;
ContextActionService:BindAction("ContinueDialogue", ContinueDialogue, false, KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY, KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY_GAMEPAD);
end)();
else
ContextActionService:BindAction("ContinueDialogue", ContinueDialogue, false, KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY, KEYBINDS.DEFAULT_CHAT_CONTINUE_KEY_GAMEPAD);
end;
end;
-- Put the letters of the message together for an animation effect
local ImportantPositions = {};
if TextContainer.Line.RichText then
-- TODO: find a way to mix rich text syntax with fonts
local TagContentPattern = "<([^<>]-)>(.-)</";
local TagStart, TagEnd, Tag, Content, Value, Attribute, NewPattern;
local function UpdateTagData(str)
-- Find the tag
local _TagStart, _, _Tag, _ = str:find(TagContentPattern);
if _TagStart then
local _Attribute, _Value = nil, nil;
if _Tag:find(" ") then
-- Get the real tag
local Split1 = _Tag:split(" ");
_Tag = Split1[1];
-- Get the real attribute and value
local Split2 = Split1[2]:split("=");
_Attribute, _Value = Split2[1], Split2[2];
end
-- Make a new pattern based on the tag we have
local _NewPattern = TagContentPattern .. _Tag .. ">";
local _, _TagEnd, _, _Content = str:find(_NewPattern);
return _TagStart, _TagEnd, _Tag, _Content, _Attribute, _Value, _NewPattern;
end;
end;
TagStart, TagEnd, Tag, Content, Attribute, Value, NewPattern = UpdateTagData(MessageText);
while TagStart do
local TagGroup = MessageText:sub(TagStart, TagEnd);
local ContentStart, ContentEnd = TagGroup:find(Content, 1, true);
-- Get the sub-tags inside the first one
if not ImportantPositions[TagStart] then
ImportantPositions[TagStart] = {};
end;
local ETagStart, ETagEnd, ETag, EContent, EAttr, EVal, EPattern = UpdateTagData(Content);
while ETagStart do
-- Add the sub tag to the table
table.insert(ImportantPositions[TagStart], {ETag .. (EVal and (" " .. EAttr .. '=' .. EVal) or "")});
-- Scrub the tag from the content + length
Content = Content:gsub(Content:sub(ETagStart, ETagEnd), EContent);
ETagStart, ETagEnd, ETag, EContent, EAttr, EVal, EPattern = UpdateTagData(Content);
end;
-- Change all the final content lengths
local ContentLength = TagStart + Content:len() - 1;
for i, _ in ipairs(ImportantPositions[TagStart]) do
ImportantPositions[TagStart][i][2] = ContentLength;
end;
-- Add the main tag to the table
table.insert(ImportantPositions[TagStart], {Tag .. (Value and (" " .. Attribute .. '=' .. Value) or ""), ContentLength});
-- Scrub the tags from the original text
MessageText = MessageText:gsub(TagGroup, Content, 1);
-- Check if there's any more tags
TagStart, TagEnd, Tag, Content, Attribute, Value, NewPattern = UpdateTagData(MessageText);
end;
end;
local DividedText = API.Dialogue.DivideTextToFitBox(MessageText, TextContainer);
local Position = 0;
local Adding = false;
for index, page in ipairs(DividedText) do
FullMessageText = page.FullText;
for wordIndex, word in ipairs(page) do
if wordIndex ~= 1 then
Position += 1;
if Adding then
ImportantPositions[Position + 1] = ImportantPositions[Position];
Adding = false;
end;
Message = Message .. " ";
end;
local Extras = "";
for _, letter in ipairs(word:split("")) do
Adding = false;
-- Check if the player wants to skip their dialogue
if Skipped or not NPCTalking or not PlayerTalkingWithNPC then
break;
end;
Position += 1;
local IP = ImportantPositions[Position];
if IP then
local Replacement = letter;
for _, tag in ipairs(IP) do
if not tag.OriginalPosition then
tag.OriginalPosition = Position;
Replacement = "<" .. tag[1] .. ">" .. Replacement .. ((Position == tag[2] and "</" .. tag[1]:match("%a+") .. ">") or "");
end;
if Position < tag[2] then
Extras = Extras .. "</" .. tag[1]:match("%a+") .. ">";
if not ImportantPositions[Position + 1] then
ImportantPositions[Position + 1] = {};
end;
table.insert(ImportantPositions[Position + 1], tag);
Adding = true;
elseif tag.OriginalPosition ~= Position and Position == tag[2] then
Replacement = Replacement .. "</" .. tag[1]:match("%a+") .. ">";
end;
end;
Message = Message .. Replacement;
else
Message = Message .. letter;
end;
TextContainer.Line.Text = Message .. Extras;
Extras = "";
wait(dialogueSettings.LetterDelay);
end;
end;
if DividedText[index+1] and NPCTalking then
ThemeDialogueContainer.ClickToContinue.Visible = true;
NPCPaused = true;
while NPCPaused and NPCTalking do
game:GetService("RunService").Heartbeat:Wait()
end;
ThemeDialogueContainer.ClickToContinue.Visible = false;
NPCPaused = false;
Skipped = false;
end;
end;
NPCTalking = false;
local ResponseChosen;
if ResponsesEnabled and PlayerTalkingWithNPC then
-- Add response buttons
for _, response in ipairs(CurrentDirectory.Responses:GetChildren()) do
if RemoteConnections.PlayerPassesCondition:InvokeServer(npc,response) then
local ResponseButton = ResponseTemplate:Clone();
ResponseButton.Name = "Response";
ResponseButton.Text = response.Message.Value;
ResponseButton.Parent = ResponseContainer;
ResponseButton.MouseButton1Click:Connect(function()
if ClickSoundEnabled then
ClickSound:Play();
end;
ResponseContainer.Visible = false;
ResponseChosen = response;
if response.HasAfterAction.Value then
RemoteConnections.ExecuteAction:InvokeServer(npc,response,"After");
end;
WaitingForResponse = false;
end);
end;
end;
ResponseContainer.CanvasSize = UDim2.new(0,ResponseContainer.CanvasSize.X,0,ResponseContainer.UIListLayout.AbsoluteContentSize.Y);
ThemeDialogueContainer.ResponseContainer.Visible = true;
end;
-- Run the timeout code in the background
coroutine.wrap(function()
if dialogueSettings.TimeoutEnabled and dialogueSettings.ConversationTimeoutInSeconds then
-- Wait for the player if the developer wants to
if ResponsesEnabled and dialogueSettings.WaitForResponse then
return;
end;
-- Wait the timeout set by the developer
wait(dialogueSettings.ConversationTimeoutInSeconds);
WaitingForResponse = false;
end;
end)();
while WaitingForResponse and PlayerTalkingWithNPC do
game:GetService("RunService").Heartbeat:Wait();
end;
-- Run after action
if CurrentDirectory.HasAfterAction.Value and PlayerTalkingWithNPC then
RemoteConnections.ExecuteAction:InvokeServer(npc, CurrentDirectory, "After");
end;
if ResponseChosen and PlayerTalkingWithNPC then
if (#ResponseChosen.Dialogue:GetChildren() ~= 0 or #ResponseChosen.Redirects:GetChildren() ~= 0) then
DialoguePriority = string.sub(ResponseChosen.Priority.Value..".1",3);
CurrentDirectory = RootDirectory;
else
DialogueGui:Destroy();
PlayerTalkingWithNPC = false;
end;
else
-- Check if there is more dialogue
if PlayerTalkingWithNPC and (#CurrentDirectory.Dialogue:GetChildren() ~= 0 or #CurrentDirectory.Redirects:GetChildren() ~= 0) then
DialoguePriority = DialoguePriority..".1";
CurrentDirectory = RootDirectory;
else
DialogueGui:Destroy();
PlayerTalkingWithNPC = false;
end;
end;
elseif PlayerTalkingWithNPC then
local SplitPriority = DialoguePriority:split(".");
SplitPriority[#SplitPriority] = SplitPriority[#SplitPriority] + 1;
DialoguePriority = table.concat(SplitPriority,".");
end;
end;
API.Triggers.EnableAllSpeechBubbles();
API.Triggers.EnableAllClickDetectors();
API.Triggers.EnableAllProximityDetectors();
if dialogueSettings.FreezePlayer then API.Player.UnfreezePlayer(); end;
end;
local NPCDialogue = RemoteConnections.GetNPCDialogue:InvokeServer()
print("[Dialogue Maker] Preparing dialogue that was received from the server...");
-- Iterate through every NPC in order to
for _, npc in ipairs(NPCDialogue) do
-- Make sure all NPCs aren't affected if this one doesn't load properly
local success, msg = pcall(function()
local DialogueSettings = require(npc.DialogueContainer.Settings);
if DialogueSettings.SpeechBubbleEnabled and DialogueSettings.SpeechBubblePart then
if DialogueSettings.SpeechBubblePart:IsA("BasePart") then
local SpeechBubble = API.Triggers.CreateSpeechBubble(npc, DialogueSettings);
-- Listen if the player clicks the speech bubble
SpeechBubble.SpeechBubbleButton.MouseButton1Click:Connect(function()
ReadDialogue(npc, DialogueSettings);
end);
SpeechBubble.Parent = PlayerGui;
else
warn("[Dialogue Maker] The SpeechBubblePart for "..npc.Name.." is not a Part.");
end;
end;
if DialogueSettings.PromptRegionEnabled and DialogueSettings.PromptRegionPart then
if DialogueSettings.PromptRegionPart:IsA("BasePart") then
DialogueSettings.PromptRegionPart.Touched:Connect(function(part)
-- Make sure our player touched it and not someone else
local PlayerFromCharacter = Players:GetPlayerFromCharacter(part.Parent);
if PlayerFromCharacter == Player then
ReadDialogue(npc, DialogueSettings);
end;
end);
else
warn("[Dialogue Maker] The PromptRegionPart for "..npc.Name.." is not a Part.");
end;
end;
if DialogueSettings.ProximityDetectorEnabled and (DialogueSettings.ProximityDetectorLocation or DialogueSettings.AutomaticallyCreateProximityDetector) then
if (DialogueSettings.AutomaticallyCreateProximityDetector) then
local ProximityDetector = Instance.new("ProximityPrompt");
ProximityDetector.MaxActivationDistance = DialogueSettings.ProximityDetectorActivationDistance;
ProximityDetector.HoldDuration = DialogueSettings.ProximityDetectorHoldDuration;
ProximityDetector.RequiresLineOfSight = DialogueSettings.ProximityDetectorRequiresLineOfSight;
ProximityDetector.Parent = npc;
DialogueSettings.ProximityDetectorLocation = ProximityDetector;
end;
if DialogueSettings.ProximityDetectorLocation:IsA("ProximityPrompt") then
API.Triggers.AddProximityDetector(npc, DialogueSettings.ProximityDetectorLocation);
DialogueSettings.ProximityDetectorLocation.Triggered:Connect(function()
ReadDialogue(npc, DialogueSettings);
end);
else
warn("[Dialogue Maker] The ClickDetectorLocation for "..npc.Name.." is not a ClickDetector.");
end;
end
if DialogueSettings.ClickDetectorEnabled and (DialogueSettings.ClickDetectorLocation or DialogueSettings.AutomaticallyCreateClickDetector) then
if DialogueSettings.AutomaticallyCreateClickDetector then
local ClickDetector = Instance.new("ClickDetector");
ClickDetector.MaxActivationDistance = DialogueSettings.DetectorActivationDistance;
ClickDetector.Parent = npc;
DialogueSettings.ClickDetectorLocation = ClickDetector;
end;
if DialogueSettings.ClickDetectorLocation:IsA("ClickDetector") then
API.Triggers.AddClickDetector(npc, DialogueSettings.ClickDetectorLocation);
DialogueSettings.ClickDetectorLocation.MouseClick:Connect(function()
ReadDialogue(npc, DialogueSettings);
end);
else
warn("[Dialogue Maker] The ClickDetectorLocation for "..npc.Name.." is not a ClickDetector.");
end;
end;
if KEYBINDS.KEYBINDS_ENABLED then
local CanPressButton = false;
local ReadDialogueWithKeybind;
ReadDialogueWithKeybind = function()
if CanPressButton then
if not UserInputService:IsKeyDown(KEYBINDS.DEFAULT_CHAT_TRIGGER_KEY) and not UserInputService:IsKeyDown(KEYBINDS.DEFAULT_CHAT_TRIGGER_KEY_GAMEPAD) then
return;
end;
ReadDialogue(npc, DialogueSettings);
end;
end;
ContextActionService:BindAction("OpenDialogueWithKeybind", ReadDialogueWithKeybind, false, KEYBINDS.DEFAULT_CHAT_TRIGGER_KEY, KEYBINDS.DEFAULT_CHAT_TRIGGER_KEY_GAMEPAD);
-- Check if the player is in range
RunService.Heartbeat:Connect(function()
if Player:DistanceFromCharacter(npc.HumanoidRootPart.Position) <= DEFAULT_MIN_DISTANCE then
CanPressButton = true;
else
CanPressButton = false;
end;
end);
end;
end);
if not success then
warn("[Dialogue Maker] Couldn't load NPC "..npc.Name..": "..msg);
end;
end;
print("[Dialogue Maker] Finished preparing dialogue.");
Player.CharacterRemoving:Connect(function()
PlayerTalkingWithNPC = false;
end);
|
return {'ebbe','ebben','ebbenboom','ebbenhout','ebbenhouten','ebbinge','ebbe','ebbing','ebbers','ebben','ebbeling','ebbelaar','ebbink','ebbelink','ebbenhorst','ebbekink','ebbenbomen','ebbes'}
|
local tiles = require("tiles")
local setmetatable = setmetatable
local tostring = tostring
local print = print
local type = type
local string = string
local table = table
local ipairs = ipairs
local pairs = pairs
local unpack = unpack
local min = math.min
module('dawg')
local DawgNode = {}
DawgNode.__index = DawgNode
DawgNode.__type = "dnode"
function DawgNode:__tostring()
local ret = {}
table.insert(ret, self.final and "1" or "0")
for k,v in pairs(self.edges) do
table.insert(ret, "(")
table.insert(ret, k)
table.insert(ret, tostring(v))
table.insert(ret, ")")
end
return table.concat(ret, "-")
end
function DawgNode:__eq(other)
return tostring(self)==tostring(other)
end
local index = 0;
local function NewNode()
local b = {}
setmetatable(b,DawgNode)
b.id = index
index = index + 1
b.final = false
b.edges = {}
return b
end
local Dawg = {}
Dawg.__index = Dawg
Dawg.__type = "dawg"
function Dawg:insert( word )
if self.previousWord and word < self.previousWord then
return --must be added in order
end
local common = 0
for i=1, min(string.len(word), string.len(self.previousWord or "")) do
if string.sub(word,i,i) ~= string.sub(self.previousWord,i,i) then break end
common = common + 1
end
self:minimize(common)
local node
if #self.uncheckedNodes==0 then
node = self.root
else
--local snode, char = unpack(self.uncheckedNodes[#self.uncheckedNodes])
--node = snode.edges[char]
--print(string.sub(word,1,common), common, word, self.previousWord)
node = self:node(string.sub(word,1,common))
end
for i=common+1, string.len(word) do
local nextn = NewNode()
node.edges[string.sub(word,i,i)] = nextn
table.insert(self.uncheckedNodes, {node, string.sub(word,i,i)})
node = nextn
end
node.final = true
self.previousWord = word
end
function Dawg:finish()
self:minimize(0)
end
function Dawg:minimize(num)
for i=#self.uncheckedNodes, num+1, -1 do
local parent, letter = unpack(self.uncheckedNodes[i])
local child = parent.edges[letter]
if self.minimizedNodes[tostring(child)] then
parent.edges[letter] = self.minimizedNodes[tostring(child)]
else
self.minimizedNodes[tostring(child)] = parent.edges[letter]
end
table.remove(self.uncheckedNodes)
end
end
function Dawg:lookup(word)
return self:node(word).final
end
function Dawg:node(prefix)
local node = self.root
for i=1, string.len(prefix) do
local letter = string.sub(prefix,i,i)
if not node.edges[letter] then print("Commonality failed", node, prefix, letter, node.edges[letter]) return end
node = node.edges[letter]
end
return node
end
function Dawg:__len()
return #self.minimizedNodes
end
function Dawg:edges()
local c = 0
for k,v in pairs(self.minimizedNodes) do
count = count + #node.edges
end
return count
end
function Dawg:startsWith(prefix)
local node = self:node(prefix)
local fullList = {}
local queue = {}
table.insert(queue, {node, prefix})
while #queue>0 do
local node, prefix = unpack(table.remove(queue))
for k,v in pairs(node.edges) do
table.insert(queue, {v, prefix..k})
end
if node.final then table.insert(fullList, prefix) end
end
return fullList
end
function New()
local b = {}
setmetatable(b,Dawg)
b.root = NewNode()
b.uncheckedNodes = {}
b.minimizedNodes = {}
b.previousWord = nil
return b
end
function LoadDict(dict)
local d = New()
--table.sort(dict) --Should already be sorted
for _,v in ipairs(dict) do
d:insert(v)
end
d:finish()
return d
end
|
--This file should have all functions that are in the public api and either set
--or read the state of this source.
local vim = vim
local renderer = require("neo-tree.ui.renderer")
local manager = require("neo-tree.sources.manager")
local events = require("neo-tree.events")
local M = { name = "example" }
---Navigate to the given path.
---@param path string Path to navigate to. If empty, will navigate to the cwd.
M.navigate = function(state, path)
if path == nil then
path = vim.fn.getcwd()
end
state.path = path
-- Do something useful here to get items
local items = {
{
id = "1",
name = "root",
children = {
{
id = "1.1",
name = "child1",
children = {
{
id = "1.1.1",
name = "child1.1",
},
{
id = "1.1.2",
name = "child1.2",
},
},
},
},
},
}
renderer.show_nodes(state, items)
end
---Configures the plugin, should be called before the plugin is used.
---@param config table Configuration table containing any keys that the user
--wants to change from the defaults. May be empty to accept default values.
M.setup = function(config, global_config)
-- You most likely want to use this function to subscribe to events
manager.subscribe(M.name, {
event = events.FS_EVENT,
handler = function(args)
M.navigate()
end,
})
end
return M
|
local function toboolean(val)
val = tostring(val)
return val == "1" or val == "true"
end
local function log_debug( ... )
local result = ""
for _,v in ipairs(arg) do
result = result .. " " .. tostring(v)
end
redis.log(redis.LOG_DEBUG, " - " .. result)
end
|
require "Polycode/EventDispatcher"
class "CoreServices" (EventDispatcher)
function CoreServices:createInstance()
local retVal = Polycode.CoreServices_createInstance(self.__ptr)
end
function CoreServices:Update(elapsed)
local retVal = Polycode.CoreServices_Update(self.__ptr, elapsed)
end
function CoreServices:fixedUpdate()
local retVal = Polycode.CoreServices_fixedUpdate(self.__ptr)
end
function CoreServices:__delete()
if self then Polycode.delete_CoreServices(self.__ptr) end
end
|
---@class ProfessionFactory.Profession : zombie.characters.professions.ProfessionFactory.Profession
---@field public type String
---@field public name String
---@field public cost int
---@field public description String
---@field public IconPath String
---@field public texture Texture
---@field public FreeTraitStack Stack|String
---@field private freeRecipes List|Unknown
---@field public XPBoostMap HashMap|PerkFactory.Perks|Integer
ProfessionFactory_Profession = {}
---Specified by:
---
---getLabel in interface IListBoxItem
---@public
---@return String
function ProfessionFactory_Profession:getLabel() end
---@public
---@return String @the type
function ProfessionFactory_Profession:getType() end
---@public
---@return String @the description
function ProfessionFactory_Profession:getDescription() end
---@public
---@return HashMap|PerkFactory.Perks|Integer
function ProfessionFactory_Profession:getXPBoostMap() end
---@public
---@param FreeTraitStack Stack|String @the FreeTraitStack to set
---@return void
function ProfessionFactory_Profession:setFreeTraitStack(FreeTraitStack) end
---@public
---@param trait String
---@return void
function ProfessionFactory_Profession:addFreeTrait(trait) end
---Specified by:
---
---getRightLabel in interface IListBoxItem
---@public
---@return String
function ProfessionFactory_Profession:getRightLabel() end
---@public
---@return String
function ProfessionFactory_Profession:getIconPath() end
---@public
---@param type String @the type to set
---@return void
function ProfessionFactory_Profession:setType(type) end
---@public
---@param freeRecipes List|String
---@return void
function ProfessionFactory_Profession:setFreeRecipes(freeRecipes) end
---@public
---@param description String @the description to set
---@return void
function ProfessionFactory_Profession:setDescription(description) end
---Specified by:
---
---getLeftLabel in interface IListBoxItem
---@public
---@return String
function ProfessionFactory_Profession:getLeftLabel() end
---@public
---@param cost int @the cost to set
---@return void
function ProfessionFactory_Profession:setCost(cost) end
---@public
---@return int @the cost
function ProfessionFactory_Profession:getCost() end
---@public
---@return List|String
function ProfessionFactory_Profession:getFreeRecipes() end
---@public
---@return Texture
function ProfessionFactory_Profession:getTexture() end
---@public
---@return Stack|String @the FreeTraitStack
function ProfessionFactory_Profession:getFreeTraitStack() end
---@public
---@param name String @the name to set
---@return void
function ProfessionFactory_Profession:setName(name) end
---@public
---@return String @the name
function ProfessionFactory_Profession:getName() end
---@public
---@param IconPath String @the IconPath to set
---@return void
function ProfessionFactory_Profession:setIconPath(IconPath) end
---@public
---@return ArrayList|String
function ProfessionFactory_Profession:getFreeTraits() end
---@public
---@param arg0 PerkFactory.Perk
---@param arg1 int
---@return void
function ProfessionFactory_Profession:addXPBoost(arg0, arg1) end
|
local mode = redis.call('hget', @lock_key, 'mode');
if (mode == false) then
redis.call('hset', @lock_key, 'mode', 'read');
redis.call('hset', @lock_key, @lock_id, 1);
redis.call('set', @timeout_key .. ':1', 1);
redis.call('pexpire', @timeout_key .. ':1', @expire);
redis.call('pexpire', @lock_key, @expire);
return nil;
end;
if (mode == 'read') or (mode == 'write' and redis.call('hexists', @lock_key, @write_lock) == 1) then
local ind = redis.call('hincrby', @lock_key, @lock_id, 1);
local key = @timeout_key .. ':' .. ind;
redis.call('set', key, 1);
redis.call('pexpire', key, @expire);
local remainTime = redis.call('pttl', @lock_key);
redis.call('pexpire', @lock_key, math.max(remainTime, @expire));
return nil;
end;
return redis.call('pttl', @lock_key);
|
local assets = require 'src/common/assets'
local dictionary = require 'src/common/dictionary'
local scene = {}
function scene.load()
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(assets.textFont)
love.graphics.setBackgroundColor(0, 0, 0)
end
function scene.draw()
love.graphics.setFont(assets.textFont)
love.graphics.setColor(1, 1, 1)
love.graphics.print('Em Memória da lenda Kobe Bryant e sua Filha Gianna Bryant', 100, 100)
love.graphics.setFont(assets.smallFont)
love.graphics.printf(
dictionary.localize('credits'),
100,
200,
700
)
end
return scene;
|
filePath = 'C:\\Users\\nilph\\source\\repos\\Excel Data Import (MySql)\\Excel Data Import (MySql)\\bin\\Debug\\netcoreapp3.1\\File\\Test.xlsx'
excelConfig = {
path = filePath, sheet = 'Sheet1', startRow = 2
}
data = {
importData:MakeImportData('id', 'ID'),
importData:MakeImportData('name', 'Name')
}
system:import(excelConfig, data, 'test1')
|
local K, _, L = unpack(select(2, ...))
if GetLocale() == "zhCN" then
L["%s to dismount."] = "%s 下马."
L["%s to leave the vehicle."] = "%s 离开载具."
L["AP"] = "攻击强度:"
L["AddOn Info Text"] = "|cffffff00插件配置文件支持以下命令|r\n\n|cff00ff00/settings dbm|r, 来应用设置 |cff00ff00DeadlyBossMods.|r\n|cff00ff00/settings msbt|r, 来应用设置 |cff00ff00MikScrollingBattleText.|r\n|cff00ff00/settings skada|r, 来应用设置 |cff00ff00Skada.|r\n|cff00ff00/settings bt4 or bartender|r, 来应用设置 |cff00ff00Bartender4.|r\n|cff00ff00/settings buggrabber|r, 来应用设置 |cff00ff00!BugGrabber.|r\n|cff00ff00/settings bugsack|r, 来应用设置 |cff00ff00BugSack.|r\n|cff00ff00/settings bugsack|r, 来应用设置 |cff00ff00BugSack.|r\n|cff00ff00/settings pawn|r, 来应用设置 |cff00ff00Pawn.|r\n|cff00ff00/settings bigwigs|r, 来应用设置 |cff00ff00BigWigs.|r\n|cff00ff00/settings all|r, 来为所有支持的插件应用设置,如果加载了该插件!\n\n"
L["AddOn Profiles"] = "所有支持的插件配置文件已加载,如果已加载插件!"
L["Aerie Peak"] = "鹰巢山"
L["Arathi Highlands"] = "阿拉希高地"
L["Ashenvale"] = "灰谷"
L["Astranaar"] = "阿斯特兰纳"
L["Attach List"] = "邮件列表:"
L["Auberdine"] = "奥伯丁"
L["Azshara"] = "艾萨拉"
L["BFA Invasion"] = "阵营入侵"
L["Badlands"] = "荒芜之地"
L["Bandwidth"] = "带宽"
L["Bank"] = "银行"
L["Bars"] = "条"
L["Blackfathom Deeps"] = "黑暗深渊"
L["Blackrock Depths"] = "黑石深渊"
L["Blackrock Mountain"] = "黑石山"
L["Blasted Lands"] = "诅咒之地"
L["Bloodvenom Post"] = "血毒岗哨"
L["Boat to"] = "乘船到"
L["Booty Bay"] = "藏宝海湾"
L["Brackenwall Village"] = "蕨墙村"
L["Burning Steppes"] = "燃烧平原"
L["CVars Installed"] = "CVars 设置"
L["Camp Mojache"] = "莫沙彻营地"
L["Camp Taurajo"] = "陶拉祖营地"
L["Can't Buy Slot"] = "不能再买空栏位了!"
L["Cenarion Hold"] = "塞纳里奥要塞"
L["Central Mesa"] = "中央台地"
L["Changelog"] = "更新日志"
L["Changes Reload"] = "你所做的一个或多个更改需要重新加载UI."
L["Character Settings"] = "角色设置"
L["Chat Installed"] = "聊天设置"
L["Chillwind Camp"] = "冰风岗"
L["Collect All"] = "打开所有"
L["Collect Gold"] = "收取金币"
L["Collect Letters"] = "接收"
L["Combat"] = "战斗"
L["Copy Chat"] = "Copy Chat"
L["Count"] = "计数"
L["Current Invasion"] = "当前: "
L["Darkshire"] = "夜色镇"
L["Darkshore"] = "黑海岸"
L["Delete Grays"] = "摧毁灰色物品"
L["Desolace"] = "凄凉之地"
L["Disable to hide areas."] = "禁用来隐藏区域|n你尚未发现的区域."
L["Disband Group"] = "解散团队"
L["Discord URL"] = "https://discord.gg/YUmxqQm"
L["Discord"] = "|cff7289daDiscord|r"
L["Download"] = "下载"
L["DuelCanceled_Pet"] = "已拒绝 %s 的宠物决斗请求."
L["DuelCanceled_Regular"] = "已拒绝 %s 的决斗请求."
L["Dungeon"] = "副本"
L["Durotar"] = "杜隆塔尔"
L["Duskwood"] = "暮色森林"
L["Dustwallow Marsh"] = "尘泥沼泽"
L["Dwarven District"] = "矮人区"
L["Eastern Plaguelands"] = "东瘟疫之地"
L["Emotes"] = "聊天表情"
L["Empty Slot"] = "空格子"
L["Enable to show hidden areas."] = "启用来显示隐藏区域|n你尚未发现的区域."
L["Everlook"] = "永望镇"
L["Experience"] = "经验"
L["Feathermoon Stronghold"] = "羽月要塞"
L["Felwood"] = "费伍德"
L["Feralas"] = "菲拉斯"
L["Fishy Loot"] = "Fishy Loot"
L["FixParty"] = "\n|cff4488ff".."如果你仍然卡在小队中,试试下面的方法".."|r\n\n|cff00ff001.|r 邀请某人加入一个队伍,并让他们接受.\n|cff00ff002.|r 然后转化为团队.\n|cff00ff003.|r 再次使用之前的离开队伍命令.\n|cff00ff004.|r 邀请你的朋友加入一个队伍.\n\n"
L["Flame Crest"] = "烈焰峰"
L["Freewind Post"] = "乱风岗"
L["From"] = "从"
L["Gadgetzan"] = "加基森"
L["General"] = "常规"
L["Get Naked"] = "双击卸下所有装备,然后脱光衣服 <3"
L["Ghost"] = "鬼魂"
L["Global Settings"] = "全局设置"
L["Gnomeregan"] = "诺莫瑞根"
L["Grom'gol Base Camp"] = "格罗姆高营地"
L["Guild Repair"] = "你的物品已经修复,使用公会银行资金: "
L["Hammerfall"] = "落锤镇"
L["Hide Undiscovered Areas"] = "隐藏未被探索的区域"
L["Hillsbrad Foothills"] = "希尔斯布莱德丘陵"
L["Hold Shift/Click"] = "按住Shift点击进行拖拽"
L["Home Latency:"] = "本地延迟:"
L["Home Protocol:"] = "本地协议:"
L["Honor Remaining"] = "荣誉剩余:"
L["Honor XP"] = "荣誉经验:"
L["Install"] = "安装"
L["Ironforge"] = "铁炉堡"
L["Kargath"] = "卡加斯"
L["Keybind Mode"] = "鼠标悬停在任何操作按钮上,将其绑定.按下escape键或右键可清除当前操作按钮的键位绑定."
L["KkthnxUI Help"] = "KkthnxUI 帮助"
L["KkthnxUI Outdated"] = "你的KkthnxUI版本 v"..K.Version.." 已过期."
L["Lack"] = "不足"
L["Lake Elune'ara"] = "月神湖"
L["Lake Everstill"] = "止水湖"
L["Leeeeeroy!"] = "Leeeeeroy!"
L["Left Click"] = "左键单击:"
L["Legion Invasion"] = "军团入侵"
L["Light's Hope Chapel"] = "圣光之愿礼拜堂"
L["Loch Modan"] = "洛克莫丹"
L["Loot"] = "拾取"
L["Lower Blackrock Spire"] = "黑石塔下层"
L["Lower Wilds"] = "低地荒野"
L["Maraudon"] = "玛拉顿"
L["Marshal's Refuge"] = "马绍尔营地"
L["Menethil Harbor"] = "米奈希尔港"
L["Middle Click"] = "中键单击:"
L["Molten Core"] = "熔火之心"
L["Moonglade"] = "月光林地"
L["Morgan's Vigil"] = "摩根的岗哨"
L["Move Blocked"] = "你以前看过这部影片,跳过它."
L["MoveUI"] = "移动UI"
L["Nethergarde Keep"] = "守望堡"
L["Next Invasion"] = "下一次: "
L["Nijel's Point"] = "尼耶尔前哨站"
L["No Guild"] = "没有工会"
L["No Vendor"] = "你必须在商人处."
L["Not Enough Money"] = "你没有足够的钱来修理."
L["Onyxia's Lair"] = "奥妮克希亚的巢穴"
L["Open Chat Channels"] = "打开聊天频道"
L["Orgrimmar"] = "奥格瑞玛"
L["Press To Copy"] = "|n按 <CTRL/C> 来复制."
L["Profile"] = "配置文件 "
L["ProfileDel"] = " 删除: "
L["ProfileInfo"] = "\n/配置文件列表\n/配置文件 #\n/配置文件删除 #\n\n"
L["ProfileNotFound"] = "未找到配置文件"
L["ProfileSelection"] = "请输入一个配置文件 # 来使用 (例如: /profile 5)"
L["Profiles"] = "配置文件"
L["Pull ABORTED!"] = "拉人终止!"
L["Pulling In"] = "正在拉 %s 进 %s.."
L["Purchase Slot"] = "购买背包栏位"
L["Ragefire Chasm"] = "怒焰裂谷"
L["Raid Menu"] = "团队菜单"
L["Raid"] = "团队"
L["Ratchet"] = "棘齿城"
L["Razorfen Downs"] = "剃刀高地"
L["Razorfen Kraul"] = "剃刀沼泽"
L["Reagents"] = "切换到施法材料"
L["Redridge Mountains"] = "赤脊山"
L["Refuge Pointe"] = "避难谷地"
L["Remaining"] = "剩余:"
L["Repair Cost"] = "你的物品已经修复,花费: "
L["Reset CVars"] = "重置 CVars"
L["Reset Chat"] = "重置聊天"
L["Reset Details"] = "重置 Details"
L["Reset KkthnxUI"] = "你确定要重置此配置文件上的所有设置吗?"
L["Restart Graphics"] = "你所做的一个或多个更改需要重新启动图形引擎"
L["Rested"] = "精力充沛:"
L["Revantusk Village"] = "恶齿村"
L["Reveal Hidden Areas"] = "发现隐藏的区域"
L["Reveal"] = "显示"
L["Right Click To Search"] = "右键单击搜索"
L["Right Click"] = "右键单击击"
L["Roll"] = "滚动骰子"
L["Rut'theran Village"] = "鲁瑟兰村"
L["Sapped"] = "被谁闷棍"
L["SappedBy"] = "被闷棍: "
L["Scarlet Monastery"] = "血色修道院"
L["Scholomance"] = "通灵学院"
L["Searing Gorge"] = "灼热峡谷"
L["Section"] = "区域"
L["Sentinel Hill"] = "哨兵岭"
L["Shadowfang Keep"] = "影牙城堡"
L["Shadowprey Village"] = "葬影村"
L["Share Your Experience"] = "分享你的经验"
L["Shift Left Click"] = "Shift + 左键单击"
L["Show Hide Details"] = "显示/隐藏 Details"
L["Show Hide Skada"] = "显示/隐藏 Skada"
L["Silithus"] = "希利苏斯"
L["Silverpine Forest"] = "银松森林"
L["Skip Install"] = "忽略安装"
L["Sold Grays"] = "售出灰色物品收入:"
L["Southshore"] = "南海镇"
L["Splintertree Post"] = "碎木岗哨"
L["Stack Cap"] = "堆叠帽"
L["Step 0"] = "感谢你选择 |cff4488ffKkthnxUI|r!|n|n你将通过几个简单的步骤完成安装过程.在每个步骤中,你可以决定是否应用或跳过所提供的设置."
L["Step 1"] = "第一步,应用基本设置. 这对于任何用途都是|cffff0000推荐的|r,除非你只想应用设置的特定部分 |n|n点击 '应用' 来应用设置.点击 '下一步' 继续安装. 如果你想跳过这一步,请按 '下一步' ."
L["Step 2"] = "第二步,应用正确的聊天设置.如果你是新用户,建议你执行此步骤.如果你是现有用户,你可能想跳过此步骤.|n|n点击 '应用' 来应用设置.点击 '下一步' 继续安装. 如果你想跳过这一步,请按 '下一步' ."
L["Step 3"] = "第三步,应用正确的UI缩放设置.如果你觉得你不喜欢这样,你可以在 |cffffd200ESC > 系统 > 高级|r 看到UI缩放滑块,你可以进行调整!"
L["Step 4"] = "安装完成. 请点击 '完成' 按钮重载UI. |n|n感谢你使用 |cff4488ffKkthnxUI|r! 你真棒!"
L["Stonard"] = "斯通纳德"
L["Stonetalon Mountains"] = "石爪山脉"
L["Stonetalon Peak"] = "石爪峰"
L["Stormwind"] = "暴风城"
L["Stranger"] = "Stranger"
L["Stranglethorn Vale"] = "荆棘谷"
L["Stratholme (Main Gate)"] = "斯坦索姆 (正门)"
L["Stratholme (Service Gate)"] = "斯坦索姆 (后门)"
L["Subzone Eastern Transept"] = "Eastern Transept"
L["Subzone Grand Bazaar"] = "Subzone Grand Bazaar"
L["Subzone Port of Zandalar"] = "Subzone Port of Zandalar"
L["Sun Rock Retreat"] = "烈日石居"
L["Swamp of Sorrows"] = "悲伤沼泽"
L["Switch to Bank"] = "切换到银行"
L["Talonbranch Glade"] = "刺枝林地"
L["Talrendis Point"] = "塔伦迪斯营地"
L["Tanaris"] = "塔纳利斯"
L["Targeted By"] = "被谁标记:"
L["Tarren Mill"] = "塔伦米尔"
L["Teldrassil"] = "泰达希尔"
L["Temple of Atal'Hakkar"] = "阿塔哈卡神庙"
L["The Barrens"] = "贫瘠之地"
L["The Crossroads"] = "十字路口"
L["The Deadmines"] = "死亡矿井"
L["The Great Forge"] = "大锻炉"
L["The Hinterlands"] = "辛特兰"
L["The Sepulcher"] = "瑟伯切尔"
L["The Stockade"] = "暴风城监狱"
L["Thelsamar"] = "塞尔萨玛"
L["Theramore Isle"] = "塞拉摩岛"
L["Thorium Point"] = "瑟银哨塔"
L["Thousand Needles"] = "千针石林"
L["Thunder Bluff"] = "雷霆崖"
L["Tinker Town"] = "工匠区"
L["Tirisfal Glades"] = "提瑞斯法林地"
L["Toggle Bags"] = "切换背包"
L["Toggle Bags"] = "切换背包"
L["Toggle KkthnxUI Config"] = "切换 KkthnxUI 配置"
L["Toggle PvP"] = "切换 PvP 框体"
L["Toggle Quick Menu"] = "切换 快速菜单"
L["Toggle Reputation"] = "切换声望框体"
L["Trade District"] = "贸易区"
L["Trade Quarter"] = "贸易区"
L["Trade"] = "交易"
L["Trait"] = "有关"
L["Tram to"] = "电车驶向"
L["Uldaman"] = "奥达曼"
L["Un'Goro Crater"] = "安戈洛环形山"
L["Undercity"] = "幽暗城"
L["Upper Blackrock Spire"] = "黑石塔上层"
L["Valley of Strength"] = "力量谷"
L["Valormok"] = "瓦罗莫克"
L["Vendor Grays"] = "出售灰色物品"
L["Wailing Caverns"] = "哀嚎洞穴"
L["Warning Blizzard AddOns"] = "看来你的一个插件已经禁用了插件Blizzard_CompactRaidFrames.这可能会导致错误和其他问题.插件现在将重新启用."
L["Western Plaguelands"] = "西瘟疫之地"
L["Westfall"] = "西部荒野"
L["Wetlands"] = "湿地"
L["Whisper"] = "私聊"
L["Winterspring"] = "冬泉谷"
L["World Latency:"] = "世界延迟:"
L["World Protocol:"] = "世界协议:"
L["XP"] = "经验值:"
L["Zeppelin to"] = "飞艇驶向"
L["Zoram'gar Outpost"] = "佐拉姆加前哨站"
L["Zul'Farrak"] = "祖尔法拉克"
end
|
if not rq then rq = {} end
rq.big_icons = {}
|
-- authors: Luxinia Dev (Eike Decker & Christoph Kubisch)
---------------------------------------------------------
return {
exts = {"luafx"},
lexer = wxstc.wxSTC_LEX_CPP,
apitype = "glsl",
sep = "%.",
linecomment = "//",
isfndef = function(str)
local l
local s,e,cap = string.find(str,"^%s*([A-Za-z0-9_]+%s+[A-Za-z0-9_]+%s*%(.+%))")
if (not s) then
s,e,cap = string.find(str,"^%s*([A-Za-z0-9_]+%s+[A-Za-z0-9_]+)%s*%(")
end
if (cap and (string.find(cap,"^return") or string.find(cap,"else"))) then return end
return s,e,cap,l
end,
lexerstyleconvert = {
text = {wxstc.wxSTC_C_IDENTIFIER,
wxstc.wxSTC_C_VERBATIM,
wxstc.wxSTC_C_REGEX,
wxstc.wxSTC_C_REGEX,
wxstc.wxSTC_C_GLOBALCLASS,},
lexerdef = {wxstc.wxSTC_C_DEFAULT,},
comment = {wxstc.wxSTC_C_COMMENT,
wxstc.wxSTC_C_COMMENTLINE,
wxstc.wxSTC_C_COMMENTDOC,
wxstc.wxSTC_C_COMMENTLINEDOC,
wxstc.wxSTC_C_COMMENTDOCKEYWORD,
wxstc.wxSTC_C_COMMENTDOCKEYWORDERROR,},
stringtxt = {wxstc.wxSTC_C_STRING,
wxstc.wxSTC_C_CHARACTER,
wxstc.wxSTC_C_UUID,},
stringeol = {wxstc.wxSTC_C_STRINGEOL,},
preprocessor= {wxstc.wxSTC_C_PREPROCESSOR,},
operator = {wxstc.wxSTC_C_OPERATOR,},
number = {wxstc.wxSTC_C_NUMBER,
wxstc.wxSTC_C_WORD},
keywords0 = {wxstc.wxSTC_C_WORD,},
keywords1 = {wxstc.wxSTC_C_WORD2,},
},
keywords = {
[[int uint half float bool double
vec2 vec3 vec4 dvec2 dvec3 dvec4
ivec2 ivec3 ivec4 uvec2 uvec3 uvec4 bvec2 bvec3 bvec4
mat2 mat3 mat4 mat2x2 mat3x3 mat4x4 mat2x3 mat3x2 mat4x2 mat2x4 mat4x3 mat3x4
dmat2 dmat3 dmat4 dmat2x2 dmat3x3 dmat4x4 dmat2x3 dmat3x2 dmat4x2 dmat2x4 dmat4x3 dmat3x4
struct typedef void
usampler1D usampler2D usampler3D usampler2DRect usamplerCube isampler1DArray usampler2DARRAY usamplerCubeArray usampler2DMS usampler2DMSArray
isampler1D isampler2D isampler3D isampler2DRect isamplerCube isampler1DArray isampler2DARRAY isamplerCubeArray isampler2DMS isampler2DMSArray
sampler1D sampler2D sampler3D sampler2DRect samplerCube sampler1DArray sampler2DArray samplerCubeArray sampler2DMS sampler2DMSArray
sampler1DShadow sampler2DShadow sampler2DRectShadow sampler1DArrayShadow sampler2DArrayShadow samplerCubeArrayShadow
usamplerBuffer isamplerBuffer samplerBuffer samplerRenderbuffer isamplerRenderbuffer usamplerRenderbuffer
in out inout uniform const centroid sample attribute varying patch index true false buffer
return switch case for do while if else break continue main inline
layout location vertices line_strip triangle_strip max_vertices stream
triangles quads equal_spacing isolines fractional_even_spacing lines points
fractional_odd_spacing cw ccw point_mode lines_adjacency triangles_adjacency
invocations
origin_upper_left pixel_center_integer
smooth flat noperspective highp mediump lowp shared packed std140 row_major column_major
gl_FrontColor gl_BackColor gl_FrontSecondaryColor gl_BackSecondaryColor gl_Color gl_SecondaryColor
subroutine gl_Position gl_FragCoord
gl_VertexID gl_InstanceID gl_Normal gl_Vertex gl_MultiTexCoord0 gl_MultiTexCoord1
gl_MultiTexCoord2 gl_MultiTexCoord3 gl_MultiTexCoord4 gl_MultiTexCoord5 gl_MultiTexCoord6
gl_MultiTexCoord7 gl_FogCoord gl_PointSize gl_ClipDistance
gl_TexCoord gl_FogFragCoord gl_ClipVertex gl_in
gl_PatchVerticesIn
gl_PrimitiveID gl_InvocationID gl_TessLevelOuter gl_TessLevelInner gl_TessCoord
gl_InvocationID gl_PrimitiveIDIn gl_Layer gl_ViewportIndex gl_FrontFacing
gl_PointCoord gl_SampleID gl_SamplePosition gl_FragColor
gl_FragData gl_FragDepth gl_SampleMask
offset binding
coherent volatile restrict
image1D image2D image3D image2DRect imageCube imageBuffer image1DArray image2DArray imageCubeArray image2DMS image2DMSArray
uimage1D uimage2D uimage3D uimage2DRect uimageCube uimageBuffer uimage1DArray uimage2DArray uimageCubeArray uimage2DMS uimage2DMSArray
iimage1D iimage2D iimage3D iimage2DRect iimageCube iimageBuffer iimage1DArray iimage2DArray iimageCubeArray iimage2DMS iimage2DMSArray
size1x8 size1x16 size1x32 size2x32 size4x32
enum pointer
]],
[[discard
radians degrees sin cos tan asin acos atan sinh cosh tanh asinh acosh atanh
pow exp log exp2 log2 sqrt inversesqrt abs sign floor trunc round
roundEven ceil fract mod modf min max mix step isnan isinf clamp smoothstep
floatBitsToInt intBitsToFloat uintBitsToFloat fma frexp ldexp
packUnorm2x16 packUnorm4x8 packSnorm4x8
unpackUnorm2x16 unpackUnorm4x8 unpackSnorm4x8
packDouble2x32 unpackDouble2x32
length distance dot cross normalize ftransform faceforward
reflect refract
matrixCompMult outerProduct transpose determinant inverse
lessThan lessThanEqual greaterThan greaterThanEqual equal
notEqual any all not
uaddCarry usubBorrow umulExtended imulExtended
bitfeldExtract bitfieldInsert bitfeldReverse bitCount
findLSB findMSB
dFdx dFdy fwidth
interpolateAtCentroid interpolateAtSample interpolateAtOffset
noise1 noise2 noise3 noise4
EmitStreamVertex EndStreamPrimitive EmitVertex EndPrimitive
barrier
textureSize textureQueryLod texture textureOffset textureProj
textureLod textureProjOffset textureLodOffset
texelFetchOffset texelFetch textureProjLod textureProjLodOffset
textureGrad textureGradOffset textureProjGrad textureProjGradOffset
textureGather textureGatherOffset
texture2D texture1D texture3D textureCube texture2DRect
texture1DProj texture1DLod texture1DProjLod
texture2DProj texture2DLod texture2DProjLod
texture3DProj texture3DLod texture3DProjLod
textureCubeLod
shadow1D shadow2D
shadow1DProj shadow1DLod shadow1DProjLod
shadow2DProj shadow2DLod shadow2DProjLod
texelFetch1D texelFetch2D texelFetch3D texelFetch2DRect texelFetch1DArray texelFetch2DArray texelFetchBuffer
textureSizeBuffer textureSize1D textureSize2D textureSize3D textureSizeCube textureSize2DRect
textureSize1DArray textureSize2DArray
texture1DArray texture1DArrayLod
texture2DArray texture2DArrayLod
shadow1DArray shadow1DArrayLod shadow2DArray shadowCube
texture1DGrad texture1DProjGrad texture1DProjGrad texture1DArrayGrad
texture2DGrad texture2DProjGrad texture2DProjGrad texture2DArrayGrad
texture3DGrad texture3DProjGrad textureCubeGrad
shadow1DGrad shadow1DProjGrad shadow1DArrayGrad shadow2DGrad shadow2DProjGrad shadow2DArrayGrad
texture2DRectGrad texture2DRectProjGrad texture2DRectProjGrad shadow2DRectGrad shadow2DRectProjGrad
shadowCubeGrad
texture1DOffset texture1DProjOffset texture1DLodOffset texture1DProjLodOffset
texture2DOffset texture2DProjOffset texture2DLodOffset texture2DProjLodOffset
texture3DOffset texture3DProjOffset texture3DLodOffset texture3DProjLodOffset
imageLoad imageStore
imageAtomicAdd imageAtomicMin imageAtomicMax
imageAtomicIncWrap imageAtomicDecWrap imageAtomicAnd
imageAtomicOr imageAtomixXor imageAtomicExchange
imageCompSwap memoryBarrier
x y z w
xxxx xxxy xxxz xxxw xxyx xxyy xxyz xxyw xxzx xxzy
xxzz xxzw xxwx xxwy xxwz xxww xyxx xyxy xyxz xyxw
xyyx xyyy xyyz xyyw xyzx xyzy xyzz xyzw xywx xywy
xywz xyww xzxx xzxy xzxz xzxw xzyx xzyy xzyz xzyw
xzzx xzzy xzzz xzzw xzwx xzwy xzwz xzww xwxx xwxy
xwxz xwxw xwyx xwyy xwyz xwyw xwzx xwzy xwzz xwzw
xwwx xwwy xwwz xwww yxxx yxxy yxxz yxxw yxyx yxyy
yxyz yxyw yxzx yxzy yxzz yxzw yxwx yxwy yxwz yxww
yyxx yyxy yyxz yyxw yyyx yyyy yyyz yyyw yyzx yyzy
yyzz yyzw yywx yywy yywz yyww yzxx yzxy yzxz yzxw
yzyx yzyy yzyz yzyw yzzx yzzy yzzz yzzw yzwx yzwy
yzwz yzww ywxx ywxy ywxz ywxw ywyx ywyy ywyz ywyw
ywzx ywzy ywzz ywzw ywwx ywwy ywwz ywww zxxx zxxy
zxxz zxxw zxyx zxyy zxyz zxyw zxzx zxzy zxzz zxzw
zxwx zxwy zxwz zxww zyxx zyxy zyxz zyxw zyyx zyyy
zyyz zyyw zyzx zyzy zyzz zyzw zywx zywy zywz zyww
zzxx zzxy zzxz zzxw zzyx zzyy zzyz zzyw zzzx zzzy
zzzz zzzw zzwx zzwy zzwz zzww zwxx zwxy zwxz zwxw
zwyx zwyy zwyz zwyw zwzx zwzy zwzz zwzw zwwx zwwy
zwwz zwww wxxx wxxy wxxz wxxw wxyx wxyy wxyz wxyw
wxzx wxzy wxzz wxzw wxwx wxwy wxwz wxww wyxx wyxy
wyxz wyxw wyyx wyyy wyyz wyyw wyzx wyzy wyzz wyzw
wywx wywy wywz wyww wzxx wzxy wzxz wzxw wzyx wzyy
wzyz wzyw wzzx wzzy wzzz wzzw wzwx wzwy wzwz wzww
wwxx wwxy wwxz wwxw wwyx wwyy wwyz wwyw wwzx wwzy
wwzz wwzw wwwx wwwy wwwz wwww xy xz yz xyz
xw yw xyw zw xzw yzw xyzw
Material Light STRING FILE HEADER GLOBAL LIGHTS PARAMETERHINTS
Geometry Global Group Technique Code Options GlobalGroup EnumDef
]],
},
}
|
local Score = _G.ECS.Component(0)
return Score
|
local HeroModule = require "module.HeroModule"
local ItemHelper = require "utils.ItemHelper"
local RoleRebornModule=require "module.RoleRebornModule";
local View = {}
function View:Start(data)
self.view = SGK.UIReference.Setup(self.gameObject);
self:InitClick()
self.order_list = {}
if data.idx and data.idx == 2 then
self.selectIdx = data.selectIdx
self.view.root.tips[UI.Text].text = "选择要进行转化的碎片"
self:UpFlagmentList()
elseif data.idx and data.idx == 1 then
self.view.root.tips[UI.Text].text = "选择要进行重生的角色"
self:UpdateHeroList();
end
end
function View:InitClick()
CS.UGUIClickEventListener.Get(self.view.mask.gameObject).onClick = function ()
CS.UnityEngine.GameObject.Destroy(self.view.gameObject)
end
CS.UGUIClickEventListener.Get(self.view.root.close.gameObject).onClick = function ()
CS.UnityEngine.GameObject.Destroy(self.view.gameObject)
end
self.view.root.middle.filter.DropdownItem[UnityEngine.UI.Dropdown].onValueChanged:AddListener(function (i)
if i == 0 then
self.filter = 0xffffffff;
else
self.filter = (1 << (i-1))
end
self:UpdateHeroList()
end)
end
function View:UpFlagmentList()
-- self.view.root.middle.ScrollView.Viewport.Content:SetActive(false)
-- self.view.root.middle.ScrollView.Viewport.ContentFragment:SetActive(true)
self.view.root.middle.filter:SetActive(false)
self.checkImage = self.view.root.middle.Checked
self.TotalTable = RoleRebornModule.GetTotal()
self.viewTable = RoleRebornModule.ViewTableGet()
ERROR_LOG("总表",sprinttb(self.TotalTable))
ERROR_LOG("分表",sprinttb(self.viewTable))
self.UIDragIconScript = self.view.root.middle.ScrollView.Viewport.Content[CS.ScrollViewContent]
self.UIDragIconScript.pool = CS.GameObjectPool.GetPool("CommonIconPool");
self.UIDragIconScript.RefreshIconCallback = (function (obj,idx)
self:refreshData(obj,idx)
end)
self:initScroll()
end
function View:initScroll()
local itemList = ItemHelper.GetList(41, table.unpack({[1]=21}));
self.item_list = self:SortTable(itemList)
local selectCount = 0
local selectid = 0
if self.viewTable[self.selectIdx] then
selectCount = self.viewTable[self.selectIdx].count
selectid = self.viewTable[self.selectIdx].id
end
local Usedtab = {}
for k,v in pairs(self.item_list) do
local haveCount = module.ItemModule.GetItemCount(v.id)
if haveCount == 0 then
Usedtab[#Usedtab+1] = k
else
for j,l in pairs(self.TotalTable) do
local num = l
if v.id == selectid then
num = num - selectCount
end
if v.id == j and num == haveCount then
Usedtab[#Usedtab+1] = k
end
end
end
end
for i=#Usedtab,1,-1 do
table.remove(self.item_list,Usedtab[i])
end
print("suipian",sprinttb(self.item_list))
self.UIDragIconScript.DataCount = #self.item_list;
self.UIDragIconScript:Refresh(true);
-- self.view.NoItemPage.gameObject:SetActive(#self.item_list==0)
end
function View:SortTable(itemList)
table.sort(itemList,function (a,b)
if a.quality ~= b.quality then
return a.quality > b.quality
end
if a.uuid and b.uuid then
local a_equip=EquipmentModule.GetByUUID(a.uuid)
local b_equip=EquipmentModule.GetByUUID(b.uuid)
if a_equip and b_equip then
if a_equip.level ~= b_equip.level then
return a_equip.level > b_equip.level
end
local a_heroid_bool =not not (a_equip.heroid~=0)
local b_heroid_bool =not not (b_equip.heroid~=0)
if a_heroid_bool ~= b_heroid_bool then
return a_heroid_bool
end
if a_equip.isLock ~= b_equip.isLock then
return a_equip.isLock
end
end
else
end
if a.id ~=b.id then
return a.id<b.id
end
end);
return itemList;
end
function View:refreshData(Obj,idx)
local Icon =CS.SGK.UIReference.Setup(Obj);
local cfg = self.item_list[idx+1]
local haveCount = module.ItemModule.GetItemCount(cfg.id)
local UsedNum = 0
for k,v in pairs(self.viewTable) do
if v.id == cfg.id and k ~= self.selectIdx then
UsedNum = v.count + UsedNum
end
end
local iconCount = haveCount - UsedNum
if iconCount > 0 then
utils.IconFrameHelper.UpdateIcon(cfg, Icon, {
showName = true,
showDetail = false,
showOwner = true,
count = iconCount,
onClick = function ()
--print("dianji",cfg.id)
self:ClearSaveCheck()
self.saveCheck = GetUIParent(self.checkImage.gameObject, Icon.transform)
self.saveCheck.transform.localPosition =UnityEngine.Vector3.zero;
self.saveCheck:SetActive(true)
DialogStack.PushPref("roleReborn/FragmentAddCount", {id = cfg.id,max = iconCount},self.view.gameObject)
end
});
else
Icon:SetActive(false)
end
Icon[UnityEngine.RectTransform].localScale = UnityEngine.Vector3(0.8,0.8,1)
end
function View:ClearSaveCheck()
if self.saveCheck then
CS.UnityEngine.GameObject.Destroy(self.saveCheck.gameObject)
end
end
function View:UpdateHeroList()
if not self.online then
-- if self.unionExplore then
-- self.online = args.online or {0, 0, 0, 0, 0}
-- else
-- if args and args.online and args.online[1] ~= 0 then
-- self.online = args.online;
-- else
-- print("111111111111")
self.online = {0, 0, 0, 0, 0};
for k, v in ipairs(HeroModule.GetManager():GetFormation()) do
self.online[k] = v or 0;
end
-- end
-- end
end
self.view.root.middle.filter:SetActive(true)
-- if not self.view.FormationPanel.gameObject.activeSelf then
-- return;
-- end
local list = HeroModule.GetManager():GetAll()
local order_list = {};
local _otherList = {}
-- if self.unionExplore then
-- _otherList = self:getTempHeroList()
-- end
self.filter = self.filter or 0xffffff;
for k, v in pairs(list) do
if (_otherList[v.id] ~= 1) then
local hero_element = v.type;
if hero_element == 0 then hero_element = 64 end;
if self.unionExplore then
local cfg = module.ManorModule.GetManorNpcTable(v.id)
if cfg then
if (self.filter == nil) or ((hero_element & self.filter) ~= 0) then
table.insert(order_list, {id = v.id, capacity = v.capacity, online = self:isHeroOnline(v.id)});
end
end
else
if (self.filter == nil) or ((hero_element & self.filter) ~= 0) then
table.insert(order_list, {id = v.id, capacity = v.capacity, online = self:isHeroOnline(v.id)});
end
end
end
end
table.sort(order_list, function(a, b)
if a.id == self.master then
return true;
end
if b.id == self.master then
return false;
end
if a.capacity ~= b.capacity then
return a.capacity > b.capacity;
end
return a.id < b.id;
end)
local deletetab = {}
for k,v in pairs(order_list) do
if not self:isHeroOnline(v.id) then
if self:notStageandStar(v.id) then
deletetab[#deletetab+1] = k
end
end
end
for i=#deletetab,1,-1 do
table.remove(order_list,deletetab[i])
end
local diff = true;
if #self.order_list == #order_list then
diff = false;
for k, v in ipairs(order_list) do
if self.order_list[k] ~= v.id then
diff = true;
break;
end
end
end
if diff then
self.order_list = {}
for _, v in ipairs(order_list) do
if v.id ~=11000 then
table.insert(self.order_list, v.id);
end
end
local UIMultiScroller = self.view.root.middle.ScrollView.Viewport.Content[CS.ScrollViewContent];
UIMultiScroller.RefreshIconCallback = function(obj, idx)
obj:SetActive(true);
local slot = SGK.UIReference.Setup(obj);
local id = self.order_list[idx+1];
self:UpdateIcon(slot, id)
CS.UGUIClickEventListener.Get(slot.gameObject).onClick = function()
if self:checkClick(id) then
showDlgError(nil,SGK.Localize:getInstance():getValue("huoban_chongsheng_02"))
else
if not self.is_assists_view then
utils.EventManager.getInstance():dispatch("OPEN_ROLE_REBORN",{RoleId = id})
CS.UnityEngine.GameObject.Destroy(self.view.gameObject)
end
end
end
end
UIMultiScroller.DataCount = #self.order_list;
else
local UIMultiScroller = self.view.root.middle.ScrollView.Viewport.Content[CS.ScrollViewContent];
for k, v in ipairs(self.order_list) do
local obj = UIMultiScroller:GetItem(k-1);
if obj then
self:UpdateIcon(SGK.UIReference.Setup(obj), v)
end
end
end
end
function View:checkClick(id)
if self:isHeroOnline(id) then--or self:notStageandStar(id) then
return true
end
return false
end
function View:UpdateIcon(view, id)
--print("角色",id)
local hero = ItemHelper.Get(ItemHelper.TYPE.HERO, id)
if not hero then
view.RoleItem.gameObject:SetActive(false);
view[UnityEngine.UI.Image].color = UnityEngine.Color.white;
return view;
end
view.RoleItem:SetActive(true);
if view[UnityEngine.UI.Image] then
view[UnityEngine.UI.Image].color = UnityEngine.Color.clear;
end
if view.RoleItem.IconFrame then
--ERROR_LOG("type------>>", utils.ItemHelper.TYPE.HERO)
utils.IconFrameHelper.Create(view.RoleItem.IconFrame, {
uuid = hero.uuid, type = utils.ItemHelper.TYPE.HERO, func = function ( obj )
if self.unionExplore then
local map_info = unionConfig.GetAllExploremapMessage(self.unionExplore)
if map_info and (map_info.property == hero.cfg.type) then
view.RoleItem.bg:SetActive(true)
else
view.RoleItem.bg:SetActive(false)
end
elseif self.huntingElement ~= nil then
if hero.element & self.huntingElement ~= 0 then
obj[CS.SGK.CommonIcon].Owner = "manor/bg_jian";
else
obj[CS.SGK.CommonIcon].Owner = nil;
end
else
if view.RoleItem.bg then
view.RoleItem.bg:SetActive(false)
end
end
end})
end
local flagIndex = 0;
local isOnline = false;
for _, v in ipairs(self.online) do
if id == v then
flagIndex = 1;
break;
end
end
if view.RoleItem and view.RoleItem.OnlineFlag then
view.RoleItem.OnlineFlag:SetActive(flagIndex > 0);
view.RoleItem.OnlineFlag[CS.UGUISpriteSelector].index = flagIndex;
end
if view.RoleItem and view.RoleItem.AssistInfo then
view.RoleItem.AssistInfo:SetActive(self.is_assists_view)
if self.is_assists_view then
local weaponCfg = HeroWeaponLevelup.LoadWeapon(hero.weapon)[hero.weapon]
view.RoleItem.AssistInfo.Text[UnityEngine.UI.Text].text = tostring(weaponCfg and weaponCfg.cfg.assistCd or "-");
end
end
if view.RoleItem.PowerValue then
view.RoleItem.PowerValue[UnityEngine.UI.Text].text = tostring(math.floor(hero.capacity));
end
if view.RoleItem.Name then
view.RoleItem.Name[UnityEngine.UI.Text].text = hero.name;
end
if view.RoleItem.Type then
local _profession = hero.profession;
if hero.profession == 0 then
local _cfg = module.TalentModule.GetSkillSwitchConfig(hero.id)
local _idx = hero.property_value
if _idx == 0 then
_idx = 2
end
if _cfg[_idx] then
_profession = _cfg[_idx].profession
end
end
view.RoleItem.Type[UI.Image]:LoadSprite(string.format("propertyIcon/jiaobiao_%s", _profession))
end
return view;
end
function View:isHeroOnline(id)
for _, v in ipairs(self.online) do
if v == id then
return true;
end
end
end
function View:notStageandStar(id)
local heroCfg = utils.ItemHelper.Get(utils.ItemHelper.TYPE.HERO, id)
if heroCfg.level == 1 and heroCfg.stage == 0 and heroCfg.star == 0 then
return true
end
return false
end
function View:OnDestroy()
print("清除check")
self:ClearSaveCheck()
end
function View:listEvent()
return {
"CLOSE_ADD_COUNT",
"SET_ADD_COUNT",
}
end
function View:onEvent(event,data)
if event == "CLOSE_ADD_COUNT" then
self:ClearSaveCheck()
elseif event == "SET_ADD_COUNT" then
CS.UnityEngine.GameObject.Destroy(self.view.gameObject)
end
end
return View;
|
-- returns a buffer table local to a thread (no serialized)
function torch.getBufferTable(namespace)
assert(torch.type(namespace) == 'string')
torch._buffer = torch._buffer or {}
torch._buffer[namespace] = torch._buffer[namespace] or {}
return torch._buffer[namespace]
end
function torch.getBuffer(namespace, buffername, classname)
local buffertable = torch.getBufferTable(namespace)
assert(torch.type(buffername) == 'string')
local buffer = buffertable[buffername]
classname = (torch.type(classname) == 'string') and classname or torch.type(classname)
if buffer then
if torch.type(buffer) ~= classname then
buffer = torch.factory(classname)()
buffertable[buffername] = buffer
end
else
buffer = torch.factory(classname)()
buffertable[buffername] = buffer
end
return buffer
end
function torch.isByteTensor(tensor)
local typename = torch.typename(tensor)
if typename and typename:find('torch.*ByteTensor') then
return true
end
return false
end
function torch.isCudaTensor(tensor)
local typename = torch.typename(tensor)
if typename and typename:find('torch.Cuda*Tensor') then
return true
end
return false
end
function nn.utils.getZeroMaskBatch(batch, zeroMask)
-- get first tensor
local first = nn.utils.recursiveGetFirst(batch)
first = first:contiguous():view(first:size(1), -1) -- collapse non-batch dims
-- build mask (1 where norm is 0 in first)
local _zeroMask = torch.getBuffer('getZeroMaskBatch', '_zeroMask', first)
_zeroMask:norm(first, 2, 2)
zeroMask = zeroMask or (
(torch.type(first) == 'torch.CudaTensor') and torch.CudaByteTensor()
or (torch.type(first) == 'torch.ClTensor') and torch.ClTensor()
or torch.ByteTensor()
)
_zeroMask.eq(zeroMask, _zeroMask, 0)
return zeroMask:view(zeroMask:size(1))
end
function nn.utils.getZeroMaskSequence(sequence, zeroMask)
assert(torch.isTensor(sequence), "nn.utils.getZeroMaskSequence expecting tensor for arg 1")
assert(sequence:dim() >= 2, "nn.utils.getZeroMaskSequence expecting seqlen x batchsize [x ...] tensor for arg 1")
sequence = sequence:contiguous():view(sequence:size(1), sequence:size(2), -1)
-- build mask (1 where norm is 0 in first)
local _zeroMask
if sequence.norm then
_zeroMask = torch.getBuffer('getZeroMaskSequence', '_zeroMask', sequence)
else
_zeroMask = torch.getBuffer('getZeroMaskSequence', '_zeroMask', 'torch.FloatTensor')
local _sequence = torch.getBuffer('getZeroMaskSequence', '_sequence', 'torch.FloatTensor')
_sequence:resize(sequence:size()):copy(sequence)
sequence = _sequence
end
_zeroMask:norm(sequence, 2, 3)
zeroMask = zeroMask or torch.isCudaTensor(sequence) and torch.CudaByteTensor() or torch.ByteTensor()
_zeroMask.eq(zeroMask, _zeroMask, 0)
return zeroMask:view(sequence:size(1), sequence:size(2))
end
function nn.utils.recursiveSet(t1,t2)
if torch.type(t2) == 'table' then
t1 = (torch.type(t1) == 'table') and t1 or {t1}
for key,_ in pairs(t2) do
t1[key], t2[key] = nn.utils.recursiveSet(t1[key], t2[key])
end
for i=#t2+1,#t1 do
t1[i] = nil
end
elseif torch.isTensor(t2) then
t1 = torch.isTensor(t1) and t1 or t2.new()
t1:set(t2)
else
error("expecting nested tensors or tables. Got "..
torch.type(t1).." and "..torch.type(t2).." instead")
end
return t1, t2
end
function nn.utils.recursiveTensorEq(t1, t2)
if torch.type(t2) == 'table' then
local isEqual = true
if torch.type(t1) ~= 'table' then
return false
end
for key,_ in pairs(t2) do
isEqual = isEqual and nn.utils.recursiveTensorEq(t1[key], t2[key])
end
return isEqual
elseif torch.isTensor(t1) and torch.isTensor(t2) then
local diff = t1-t2
local err = diff:abs():max()
return err < 0.00001
else
error("expecting nested tensors or tables. Got "..
torch.type(t1).." and "..torch.type(t2).." instead")
end
end
function nn.utils.recursiveNormal(t2)
if torch.type(t2) == 'table' then
for key,_ in pairs(t2) do
t2[key] = nn.utils.recursiveNormal(t2[key])
end
elseif torch.isTensor(t2) then
t2:normal()
else
error("expecting tensor or table thereof. Got "
..torch.type(t2).." instead")
end
return t2
end
function nn.utils.recursiveSum(t2)
local sum = 0
if torch.type(t2) == 'table' then
for key,_ in pairs(t2) do
sum = sum + nn.utils.recursiveSum(t2[key], val)
end
elseif torch.isTensor(t2) then
return t2:sum()
else
error("expecting tensor or table thereof. Got "
..torch.type(t2).." instead")
end
return sum
end
function nn.utils.recursiveNew(t2)
if torch.type(t2) == 'table' then
local t1 = {}
for key,_ in pairs(t2) do
t1[key] = nn.utils.recursiveNew(t2[key])
end
return t1
elseif torch.isTensor(t2) then
return t2.new()
else
error("expecting tensor or table thereof. Got "
..torch.type(t2).." instead")
end
end
function nn.utils.recursiveGetFirst(input)
if torch.type(input) == 'table' then
return nn.utils.recursiveGetFirst(input[1])
else
assert(torch.isTensor(input))
return input
end
end
-- in-place set tensor to zero where zeroMask is 1
function nn.utils.recursiveZeroMask(tensor, zeroMask)
if torch.type(tensor) == 'table' then
for k,tensor_k in ipairs(tensor) do
nn.utils.recursiveZeroMask(tensor_k, zeroMask)
end
else
assert(torch.isTensor(tensor))
local tensorSize = tensor:size():fill(1)
tensorSize[1] = tensor:size(1)
if zeroMask:dim() == 2 then
tensorSize[2] = tensor:size(2)
end
assert(zeroMask:dim() <= tensor:dim())
zeroMask = zeroMask:view(tensorSize):expandAs(tensor)
-- set tensor to zero where zeroMask is 1
tensor:maskedFill(zeroMask, 0)
end
return tensor
end
function nn.utils.recursiveDiv(tensor, scalar)
if torch.type(tensor) == 'table' then
for j=1,#tensor do
nn.utils.recursiveDiv(tensor[j], scalar)
end
else
tensor:div(scalar)
end
end
function nn.utils.recursiveIndex(dst, src, dim, indices)
if torch.type(src) == 'table' then
dst = torch.type(dst) == 'table' and dst or {}
for k,v in ipairs(src) do
dst[k] = nn.utils.recursiveIndex(dst[k], v, dim, indices)
end
for i=#src+1,#dst do
dst[i] = nil
end
else
assert(torch.isTensor(src))
dst = torch.isTensor(dst) and dst or src.new()
dst:index(src, dim, indices)
end
return dst
end
nn.utils.recursiveIndexSelect = nn.utils.recursiveIndex
function nn.utils.recursiveIndexCopy(dst, dim, indices, src)
if torch.type(src) == 'table' then
dst = (torch.type(dst) == 'table') and dst or {dst}
for key,src_ in pairs(src) do
dst[key] = nn.utils.recursiveIndexCopy(dst[key], dim, indices, src_)
end
for i=#src+1,#dst do
dst[i] = nil
end
elseif torch.isTensor(src) then
assert(torch.isTensor(dst))
dst:indexCopy(dim, indices, src)
else
error("expecting nested tensors or tables. Got "..
torch.type(dst).." and "..torch.type(src).." instead")
end
return dst
end
function nn.utils.recursiveMaskedSelect(dst, src, mask)
if torch.type(src) == 'table' then
dst = (torch.type(dst) == 'table') and dst or {dst}
for key,src_ in pairs(src) do
dst[key] = nn.utils.recursiveMaskedSelect(dst[key], src_, mask)
end
for i=#src+1,#dst do
dst[i] = nil
end
elseif torch.isTensor(src) then
assert(torch.isTensor(dst))
dst:maskedSelect(src, mask)
else
error("expecting nested tensors or tables. Got "..
torch.type(dst).." and "..torch.type(src).." instead")
end
return dst
end
function nn.utils.recursiveMaskedCopy(dst, mask, src)
if torch.type(src) == 'table' then
dst = (torch.type(dst) == 'table') and dst or {dst}
for key,src_ in pairs(src) do
dst[key] = nn.utils.recursiveMaskedCopy(dst[key], mask, src_)
end
for i=#src+1,#dst do
dst[i] = nil
end
elseif torch.isTensor(src) then
assert(torch.isTensor(dst))
dst:maskedCopy(mask, src)
else
error("expecting nested tensors or tables. Got "..
torch.type(dst).." and "..torch.type(src).." instead")
end
return dst
end
function nn.utils.setZeroMask(modules, zeroMask, cuda)
if cuda and not torch.isCudaTensor(zeroMask) then
cuZeroMask = torch.getBuffer('setZeroMask', 'cuZeroMask', 'torch.CudaByteTensor')
cuZeroMask:resize(zeroMask:size()):copy(zeroMask)
zeroMask = cuZeroMask
end
for i,module in ipairs(torch.type(modules) == 'table' and modules or {modules}) do
module:setZeroMask(zeroMask)
end
end
function nn.utils.get_ngrams(sent, n, count)
local ngrams = {}
for beg = 1, #sent do
for last= beg, math.min(beg+n-1, #sent) do
local ngram = table.concat(sent, ' ', beg, last)
local len = last-beg+1 -- keep track of ngram length
if not count then
ngrams[ngram] = 1
else
if ngrams[ngram] == nil then
ngrams[ngram] = {1, len}
else
ngrams[ngram][1] = ngrams[ngram][1] + 1
end
end
end
end
return ngrams
end
function nn.utils.get_skip_bigrams(sent, ref, count, dskip)
local skip_bigrams = {}
for beg = 1, #sent do
if ref[tostring(sent[beg])] then
local temp_token = sent[beg]
for last= beg+1, math.min(beg + dskip-1, #sent) do
if ref[tostring(sent[last])] then
skip_bigram = temp_token..sent[last]
if not count then
skip_bigrams[skip_bigram] = 1
else
skip_bigrams[skip_bigram] = (skip_bigram[bigram] or 0) + 1
end
end
end
end
end
return skip_bigrams
end
function nn.utils.get_ngram_prec(cand, ref, n)
local results = {}
for i = 1, n do
results[i] = {0, 0}
end
local cand_ngrams = nn.utils.get_ngrams(cand, n, 1)
local ref_ngrams = nn.utils.get_ngrams(ref, n, 1)
for ngram, dist in pairs(cand_ngrams) do
local freq = dist[1]
local length = dist[2]
results[length][1] = results[length][1] + freq
local actual
if ref_ngrams[ngram] == nil then
actual = 0
else
actual = ref_ngrams[ngram][1]
end
results[length][2] = results[length][2] + math.min(actual, freq)
end
return results
end
function nn.utils.get_ngram_recall(cand, ref, n)
local results = {}
for i = 1, n do
results[i] = {0, 0}
end
local cand_ngrams = nn.utils.get_ngrams(cand, n, 1)
local ref_ngrams = nn.utils.get_ngrams(ref, n, 1)
for ngram, dist in pairs(ref_ngrams) do
local freq = dist[1]
local length = dist[2]
results[length][1] = results[length][1] + freq
local actual
if cand_ngrams[ngram] == nil then
actual = 0
else
actual = cand_ngrams[ngram][1]
end
results[length][2] = results[length][2] + math.min(actual, freq)
end
return results
end
|
local lm = require "luamake"
lm:import "../renderer/make.lua"
if lm.LuaInclude == nil then
error "need to define lua directory"
end
lm:source_set "source_effekseer_callback" {
includes = {
lm.LuaInclude
},
sources = {
"efkcallback.c",
},
}
lm:lua_dll "effekseer_callback" {
deps = {
"source_efkbgfx_lib",
"source_effekseer_callback",
}
}
|
SILE.hyphenator.languages["lv"] = {};
SILE.hyphenator.languages["lv"].patterns =
{
"d4z",
"d4ž",
"a2i",
"a2u",
"i2e",
"e2i",
"u2i",
"i2u",
"o2i",
"o2u",
"e2u",
".vi1s2a.",
".vi1s2ā.",
".vi1s2i.",
".vi1s2os.",
".vi1s2u.",
".vi1s2iem.",
"o1pī",
"ū1rē",
"i1ta",
"ū1ga",
"ē1žu",
"ū1to",
"ā1ni",
"i1rē",
"i1čo",
"ā1bu",
"o1mī",
"o1kā",
"o1či",
"ā1lo",
"e1čū",
"o1ļā",
"e1la",
"i1šo",
"o1bi",
"ē1cē",
"ā1ru",
"o1si",
"u1no",
"e1hā",
"ā1nē",
"e1bū",
"i1ru",
"o1sū",
"a1ča",
"ā1ča",
"o1rē",
"i1ke",
"o1ra",
"u1te",
"i1zo",
"i1gi",
"ē1ma",
"ū1ķe",
"ū1ca",
"o1dē",
"a1nā",
"ā1ge",
"e1či",
"ū1bē",
"ē1tā",
"ā1fi",
"i1zi",
"o1lī",
"e1še",
"e1gā",
"i1fo",
"a1ņo",
"u1to",
"ī1zē",
"ū1gu",
"ā1ša",
"i1ķi",
"ū1nē",
"ī1ma",
"ā1te",
"ē1kē",
"ū1mā",
"u1zu",
"o1sā",
"ē1bu",
"ī1ga",
"e1di",
"ī1te",
"a1ļī",
"e1tē",
"i1že",
"o1fo",
"ā1pu",
"o1hu",
"ē1do",
"o1du",
"ā1ma",
"ū1mi",
"e1re",
"i1ha",
"i1be",
"e1lu",
"ā1ja",
"ū1ta",
"a1šū",
"a1da",
"ē1cī",
"i1bu",
"a1pī",
"u1ņā",
"e1zu",
"ū1no",
"e1nī",
"i1no",
"e1mā",
"ē1ļa",
"ū1pā",
"ā1be",
"ā1mo",
"ī1ja",
"e1ji",
"ī1re",
"e1ce",
"ī1ri",
"ī1tī",
"ū1ni",
"ī1žī",
"i1ži",
"a1fī",
"a1be",
"e1šā",
"e1ķo",
"e1pū",
"e1ļī",
"u1ģi",
"ē1tī",
"a1ci",
"e1jē",
"a1zī",
"o1lē",
"u1ga",
"ī1ci",
"a1ke",
"e1ho",
"i1nū",
"ū1šī",
"e1si",
"e1bo",
"o1ģē",
"u1ņi",
"u1sē",
"ē1bā",
"o1ša",
"ū1ro",
"ē1ce",
"i1zī",
"i1ve",
"o1ļu",
"i1dī",
"o1ku",
"e1vē",
"a1ri",
"u1sā",
"i1pā",
"i1dē",
"o1pū",
"ī1vī",
"a1me",
"ē1ze",
"ī1bē",
"u1ķe",
"a1bē",
"a1ja",
"ā1ļo",
"a1jē",
"e1fe",
"o1pu",
"o1to",
"ē1vē",
"a1ki",
"o1mā",
"o1lo",
"a1lo",
"ē1ķi",
"e1šē",
"ū1dī",
"ū1cā",
"o1zo",
"o1gū",
"o1gā",
"ī1tē",
"e1zē",
"ī1le",
"e1gī",
"ī1na",
"o1me",
"e1po",
"e1fu",
"a1ģe",
"u1rū",
"u1ri",
"ū1jo",
"e1dē",
"a1ļa",
"a1žā",
"ī1ļa",
"ē1ne",
"a1zū",
"ā1vē",
"e1so",
"o1mi",
"o1šo",
"ē1sī",
"ē1ļu",
"e1ga",
"i1pē",
"e1vu",
"o1ru",
"ē1ju",
"u1či",
"ā1va",
"a1hu",
"ī1sē",
"e1ķa",
"i1rā",
"a1čā",
"ī1ki",
"i1ti",
"u1cu",
"i1žu",
"ā1jo",
"u1ki",
"u1mu",
"o1ķī",
"e1ma",
"ī1ļo",
"ē1de",
"o1čo",
"ā1ču",
"i1ņa",
"u1ļa",
"u1mā",
"o1he",
"i1lī",
"a1de",
"o1fa",
"ē1ro",
"o1sī",
"ā1ri",
"ū1ti",
"o1bē",
"a1jā",
"ū1zu",
"ā1vī",
"e1ļe",
"o1ņa",
"ī1de",
"ī1še",
"a1kū",
"ū1ja",
"o1dī",
"e1ži",
"e1ri",
"ī1gā",
"e1ki",
"u1ze",
"u1ma",
"i1vī",
"ē1pī",
"u1lu",
"e1ti",
"o1čā",
"a1ķi",
"ū1zē",
"a1ļo",
"i1či",
"o1ke",
"a1ģu",
"i1vē",
"u1ču",
"u1ca",
"u1vu",
"o1ļa",
"i1ri",
"o1ņo",
"u1co",
"a1rā",
"o1jā",
"ī1bi",
"e1čī",
"ē1rē",
"e1kā",
"i1pi",
"a1ka",
"ā1vu",
"ū1ža",
"e1mī",
"e1vī",
"o1gi",
"a1pē",
"ū1zā",
"i1cē",
"e1va",
"o1nī",
"ī1ru",
"e1pā",
"a1ce",
"ē1kā",
"o1ja",
"a1hē",
"a1bo",
"ū1mu",
"ī1ve",
"i1nā",
"i1fi",
"o1va",
"u1žu",
"e1ģi",
"ē1nī",
"i1li",
"i1ņo",
"u1la",
"ī1ģe",
"e1ca",
"a1tā",
"ū1zi",
"a1bū",
"ē1pē",
"ī1su",
"ī1pā",
"ī1zu",
"ū1di",
"e1lo",
"ā1mā",
"e1ci",
"a1ža",
"ē1to",
"e1rū",
"ā1la",
"u1ķu",
"o1ģī",
"ā1pa",
"e1lū",
"e1sī",
"e1bē",
"i1co",
"i1ķē",
"a1šo",
"ū1ku",
"u1šā",
"o1di",
"a1ņa",
"ī1pa",
"o1pi",
"a1žē",
"a1si",
"a1ha",
"u1šo",
"ē1mā",
"ī1mo",
"ā1žo",
"ū1lu",
"e1žū",
"o1ķi",
"ā1vā",
"a1žo",
"i1zā",
"a1ku",
"o1zi",
"o1dā",
"e1cu",
"ī1no",
"e1zi",
"e1jū",
"ā1ņo",
"i1ce",
"ū1lē",
"a1žī",
"o1mē",
"i1bī",
"o1re",
"e1zū",
"ū1ra",
"a1gi",
"i1lē",
"ī1bā",
"ū1šu",
"e1bi",
"i1gū",
"ū1ķi",
"ē1va",
"ā1to",
"u1ce",
"a1pū",
"ā1gi",
"i1ķe",
"ā1kā",
"e1ķī",
"ē1ža",
"u1ve",
"u1vo",
"ē1no",
"o1bu",
"a1tī",
"e1fi",
"e1ļo",
"ū1ži",
"a1tū",
"ī1ti",
"ī1la",
"i1ho",
"ē1gi",
"i1fū",
"a1tē",
"ā1ķi",
"a1mi",
"e1ra",
"u1ja",
"e1me",
"ī1bu",
"i1pu",
"o1la",
"a1ķī",
"u1šu",
"o1ža",
"a1rū",
"ū1ļa",
"e1ču",
"ī1lo",
"o1nu",
"ā1jē",
"a1dā",
"u1rē",
"u1rī",
"ē1žo",
"i1mā",
"a1zo",
"o1žu",
"ē1da",
"ī1co",
"ū1zī",
"ā1sa",
"ē1šu",
"ū1po",
"i1si",
"u1zē",
"ū1ri",
"u1zī",
"ū1gā",
"e1pu",
"ā1du",
"e1cē",
"ē1ji",
"i1bi",
"ē1rā",
"i1ļi",
"u1nu",
"i1ki",
"a1mū",
"ī1ni",
"ā1fe",
"ē1ca",
"ā1ņi",
"u1go",
"a1nu",
"e1nē",
"u1ku",
"ā1ži",
"ē1go",
"e1če",
"ē1za",
"ā1čā",
"i1ģe",
"ī1go",
"a1go",
"e1bī",
"i1ze",
"e1šū",
"o1kē",
"o1pē",
"i1na",
"ā1ra",
"ā1jī",
"o1za",
"e1zā",
"a1lā",
"e1ņē",
"a1je",
"ē1si",
"ā1bo",
"u1gā",
"i1sē",
"u1ši",
"u1bī",
"a1vā",
"e1ko",
"ā1šu",
"ā1ģē",
"i1mo",
"e1ļā",
"i1tē",
"u1ļā",
"a1ņē",
"u1na",
"ī1vo",
"ū1me",
"a1hī",
"ū1ka",
"ā1mī",
"ā1lī",
"ū1tu",
"e1je",
"ī1vā",
"a1ba",
"ī1dā",
"ū1ko",
"ū1cē",
"ā1nī",
"a1ļē",
"u1ju",
"ā1žā",
"ū1mo",
"i1ge",
"ā1pā",
"e1lā",
"i1ķī",
"a1sē",
"e1ni",
"a1ma",
"a1tu",
"i1kū",
"a1bi",
"i1jī",
"ī1ķu",
"e1fā",
"u1ta",
"ē1dē",
"a1gā",
"i1lā",
"i1ņi",
"e1ļa",
"ē1ti",
"ā1bi",
"a1ši",
"a1lī",
"i1ja",
"e1mu",
"o1hē",
"u1jā",
"ū1ša",
"i1sā",
"u1po",
"ā1cā",
"a1se",
"o1ņe",
"u1fo",
"ā1sū",
"ā1bū",
"o1co",
"o1ķē",
"ā1ļa",
"e1že",
"u1tī",
"ī1ku",
"u1ķa",
"u1zi",
"e1do",
"i1so",
"o1fi",
"ē1sā",
"i1pī",
"ī1ši",
"a1dī",
"ā1ti",
"u1ņo",
"u1pa",
"o1ka",
"o1cī",
"i1pe",
"ī1mā",
"ā1pē",
"ā1pī",
"ū1pē",
"o1bū",
"e1ķē",
"a1mē",
"ā1rū",
"o1de",
"i1ķa",
"o1šī",
"ī1gu",
"u1bi",
"ā1ka",
"ā1nu",
"u1ži",
"u1so",
"ē1ka",
"ā1le",
"ē1pe",
"u1ļī",
"ī1me",
"u1dī",
"i1žā",
"i1du",
"ē1ra",
"o1vo",
"o1fā",
"o1so",
"ā1ļā",
"e1dā",
"ā1gu",
"o1bo",
"e1hī",
"ā1ģi",
"ā1čo",
"a1dē",
"u1di",
"ī1se",
"ē1sē",
"ā1nā",
"a1nī",
"ū1rā",
"o1hi",
"o1šā",
"i1lū",
"ē1lē",
"i1te",
"u1še",
"ī1tu",
"u1ģo",
"e1ši",
"ū1ba",
"e1ņa",
"u1si",
"ē1zo",
"ū1kā",
"i1gu",
"ū1da",
"i1sū",
"o1bī",
"a1mo",
"ē1gā",
"ā1ve",
"u1bē",
"e1ņo",
"ē1vo",
"ī1mī",
"u1ļu",
"ā1tu",
"i1cī",
"u1fa",
"ā1tā",
"ē1gu",
"o1ga",
"i1mi",
"i1fē",
"i1ļe",
"ā1co",
"u1žī",
"i1zē",
"i1vu",
"a1ju",
"i1ca",
"ī1ču",
"ū1re",
"ē1bi",
"e1ro",
"i1fā",
"a1he",
"u1mo",
"i1jo",
"e1bu",
"ī1ro",
"a1te",
"ī1ģi",
"ā1di",
"i1bū",
"u1ļi",
"u1le",
"a1na",
"e1tā",
"e1bā",
"o1tū",
"ū1ze",
"ā1fu",
"ī1be",
"a1pā",
"u1de",
"i1dū",
"e1ve",
"ī1di",
"a1vo",
"u1lā",
"e1pi",
"u1dē",
"ē1dā",
"o1jo",
"i1žo",
"ī1ķe",
"o1nā",
"e1mū",
"ā1zā",
"a1ro",
"ī1rā",
"a1že",
"u1je",
"a1ti",
"ū1cī",
"i1tī",
"ī1vi",
"ī1jo",
"e1co",
"i1tū",
"i1bo",
"ū1pe",
"e1tū",
"o1pā",
"ē1se",
"a1ļā",
"ā1ji",
"a1čo",
"e1za",
"ā1mē",
"a1žū",
"e1šo",
"ī1ļu",
"ū1jā",
"o1su",
"e1ja",
"o1ta",
"e1lī",
"o1ze",
"ī1vē",
"o1vā",
"a1vī",
"i1kī",
"ā1zī",
"u1ha",
"ī1pē",
"i1de",
"o1nē",
"ū1bī",
"ē1tu",
"a1ži",
"ā1žu",
"o1ņā",
"o1ļo",
"i1ņē",
"u1ci",
"ī1ca",
"ū1sa",
"e1rī",
"i1bē",
"e1ne",
"a1šī",
"u1gi",
"ī1mu",
"a1zā",
"i1lo",
"ī1cē",
"u1lī",
"e1čo",
"a1bu",
"i1nī",
"ā1dā",
"ā1tē",
"ā1ko",
"ī1šu",
"o1ģi",
"a1ta",
"i1la",
"a1va",
"a1še",
"a1hi",
"a1ca",
"e1be",
"e1žē",
"a1su",
"ī1dī",
"o1da",
"e1ģo",
"e1ņu",
"e1pa",
"ī1jā",
"e1sā",
"a1ņi",
"ū1so",
"ī1nu",
"i1vo",
"ū1lo",
"ī1nē",
"ē1mī",
"ū1cu",
"o1žē",
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"2f3dams.",
"2g3dams.",
"2ģ3dams.",
"2h3dams.",
"2j3dams.",
"2k3dams.",
"2ķ3dams.",
"2l3dams.",
"2ļ3dams.",
"2m3dams.",
"2n3dams.",
"2ņ3dams.",
"2p3dams.",
"2r3dams.",
"2s3dams.",
"2š3dams.",
"2t3dams.",
"2v3dams.",
"2z3dams.",
"2ž3dams.",
"2b3da3ma.",
"2c3da3ma.",
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"2s3da3mies.",
"2š3da3mies.",
"2t3da3mies.",
"2v3da3mies.",
"2z3da3mies.",
"2ž3da3mies.",
"2b3da3mās.",
"2c3da3mās.",
"2č3da3mās.",
"2d3da3mās.",
"2f3da3mās.",
"2g3da3mās.",
"2ģ3da3mās.",
"2h3da3mās.",
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"2k3da3mās.",
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"2b3gans.",
"2c3gans.",
"2č3gans.",
"2d3gans.",
"2f3gans.",
"2g3gans.",
"2ģ3gans.",
"2h3gans.",
"2j3gans.",
"2k3gans.",
"2ķ3gans.",
"2l3gans.",
"2ļ3gans.",
"2m3gans.",
"2n3gans.",
"2ņ3gans.",
"2p3gans.",
"2r3gans.",
"2s3gans.",
"2š3gans.",
"2t3gans.",
"2v3gans.",
"2z3gans.",
"2ž3gans.",
"2b3ga3na.",
"2c3ga3na.",
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"2d3ga3na.",
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"2h3ga3na.",
"2j3ga3na.",
"2k3ga3na.",
"2ķ3ga3na.",
"2l3ga3na.",
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"2m3nieks.",
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"2r3nieks.",
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"2v3nieks.",
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"2ž3nieks.",
"2b3nie3ce.",
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"2č3nie3ce.",
"2d3nie3ce.",
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"2g3nie3ce.",
"2ģ3nie3ce.",
"2h3nie3ce.",
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"2m3nie3ce.",
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"2ņ3nie3ce.",
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"2b3nī3ca.",
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"2b3ša3na.",
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"2g3ša3na.",
"2ģ3ša3na.",
"2h3ša3na.",
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"2k3ša3na.",
"2ķ3ša3na.",
"2l3ša3na.",
"2ļ3ša3na.",
"2m3ša3na.",
"2n3ša3na.",
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"2p3ša3na.",
"2r3ša3na.",
"2s3ša3na.",
"2š3ša3na.",
"2t3ša3na.",
"2v3ša3na.",
"2z3ša3na.",
"2ž3ša3na.",
"2b3ša3nās.",
"2c3ša3nās.",
"2č3ša3nās.",
"2d3ša3nās.",
"2f3ša3nās.",
"2g3ša3nās.",
"2ģ3ša3nās.",
"2h3ša3nās.",
"2j3ša3nās.",
"2k3ša3nās.",
"2ķ3ša3nās.",
"2l3ša3nās.",
"2ļ3ša3nās.",
"2m3ša3nās.",
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"2l3ta3la.",
"2ļ3ta3la.",
"2m3ta3la.",
"2n3ta3la.",
"2ņ3ta3la.",
"2p3ta3la.",
"2r3ta3la.",
"2s3ta3la.",
"2š3ta3la.",
"2t3ta3la.",
"2v3ta3la.",
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".ne3iz1",
".ne3sa",
".ne3uz1",
".priek2š1",
"4d5ze1me",
".tur2p1m",
"il2k1tie",
".spil2g1t",
"mē1ne2š1",
"1pa1d2smit",
"g2š1gal",
"k2š1gal",
"tran2s",
"1port",
"vēs2t1n",
"vēs2t1k",
"pa2t3stā",
"pa2s2t3k",
"pa2s2t3m",
"pa2s2t2s.",
"pa2r2k2s.",
"pa2r3ket",
"sa2ls.",
"sa2lds.",
"sa2l2d1",
"pir2m1r",
"pir2m1k",
"pir2m2s1",
"ot2r1r2",
"ot2r1k2",
"ir2k3l",
"ir2k3ļ",
".adā2m3",
".ai4z5",
"ak3me4ņ3",
"apak2š3",
"ap1au",
"kār2t3n",
"aug2s2t3",
".at3e2j",
"bal2t3ma",
".vie2n1",
};
|
local initiative = Initiative:by_id(param.get("initiative_id"))
local initiator = Initiator:by_pk(initiative.id, app.session.member.id)
-- TODO important m1 selectors returning result _SET_!
local issue = initiative:get_reference_selector("issue"):for_share():single_object_mode():exec()
if issue.closed then
slot.put_into("error", _"This issue is already closed.")
return false
elseif issue.half_frozen then
slot.put_into("error", _"This issue is already frozen.")
return false
end
if initiative.revoked then
slot.put_into("error", _"This initiative is revoked")
return false
end
local initiator_todelete = Initiator:by_pk(initiative.id, param.get("member_id", atom.integer))
if not (initiator and initiator.accepted) and not (initiator.member_id == initiator_todelete.member_id) then
error("access denied")
end
if initiator_todelete.accepted == false and initiator.member_id ~= initiator_todelete.member_id then
error("access denied")
end
local initiators = initiative
:get_reference_selector("initiators")
:add_where("accepted")
:for_update()
:exec()
if #initiators > 1 or initiator_todelete.accepted ~= true then
initiator_todelete:destroy()
-- slot.put_into("notice", _"Member has been removed from initiators")
else
slot.put_into("error", _"Can't remove last initiator")
return false
end
|
pico-8 cartridge // http://www.pico-8.com
version 16
__lua__
--paddle
padx = 52
pady = 122
padw = 24
padh = 4
--ball
ballx = 64
bally = 64
ballsize = 3
ballxdir = 5
ballydir = -3
score = 0
lives = 5
function movepaddle()
if btn(0) then
padx -= 3
elseif btn(1) then
padx += 3
end
end
function moveball()
ballx += ballxdir
bally += ballydir
end
function looseball()
if bally > 128 - ballsize then
if lives > 0 then
lives = lives - 1
sfx(2)
bally = 24
else
ballydir = 0
ballxdir = 0
bally = 64
end
end
end
function bounceball()
--left
if ballx < ballsize then
ballxdir =- ballxdir
sfx(0)
end
if ballx > 128 - ballsize then
ballxdir =- ballxdir
sfx(0)
end
if bally < ballsize then
ballydir =- ballydir
sfx(0)
end
end
function bouncepaddle()
if ballx >= padx and ballx <= padx + padw and bally > pady then
sfx(1)
score += 1
ballydir =- ballydir
end
end
function _update()
if lives > 0 then
bounceball()
movepaddle()
end
moveball()
bouncepaddle()
looseball()
end
function _draw()
local go = "game over!"
rectfill(0,0,128,128,3)
for i = 1, lives do
spr(001,80+i*8,6)
end
if lives == 0 then
print(go,45,50,16)
end
print(score,12,6,15)
rectfill(padx,pady,padx+padw,pady+padh,15)
--draw the ball
circfill(ballx, bally,ballsize,15)
end
__gfx__
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00000000088088000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00700700888888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00077000888888800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00077000088888000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00700700008880000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00000000000800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
__map__
0000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
__sfx__
000100000ca502b05014050130500ea50120501105001a5011050110500ca5002a5012a5003a5004a500aa5005a5012a5006a500aa5007a5011a5009a500aa5010a500aa500ba5012a500da5013a500ea5013a50
000300001515015150151501515015150151500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
0005000017350163501435014350103500d3500735002350183500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
local maxArraySize = 256
local mainLCDCustomDisplayValues = {}
local output = {}
for i = 1, maxArraySize do
output[#output + 1] = string.format("fPropArray[%d] = new Int32JBoxProperty(\"/custom_properties/prop_array_%d\");", i - 1, i)
end
for k, output in pairs(output) do
print(output)
end
|
-- Example: 2D and 3D points
point=object:create()
function point:init(x, y)
self.x=x
self.y=y
end
function point:show()
print('('..self.x..','..self.y..')')
end
p1=point:new(1, 2)
p1:show() -- (1, 2)
point3D=point:create() -- inherit from point
function point3D:init(x, y, z)
self.proto.init(self, x, y) -- call prototype methods
self.z=z
end
function point3D:show()
print('('..self.x..','..self.y..','..self.z..')')
end
p2=point3D:new(1, 2, 3)
p2:show() -- (1, 2, 3)
|
function XYZDrugsTable.Core.GetDataByClass(class)
for k, v in ipairs(XYZDrugsTable.Config.Drugs) do
if v.ents[class] then
return v.ents[class]
end
end
return false
end
|
--------------------------------
-- @module Water
-- @extend Sprite
-- @parent_module cc
--------------------------------
--
-- @function [parent=#Water] create
-- @param self
-- @param #string tex1
-- @param #string tex2
-- @param #string tex3
-- @param #size_table size
-- @param #float hSpeed
-- @param #float vSpeed
-- @param #float saturation
-- @return Water#Water ret (return value: cc.Water)
return nil
|
dofile("table_show.lua")
dofile("urlcode.lua")
local urlparse = require("socket.url")
local http = require("socket.http")
local item_value = os.getenv('item_value')
local item_type = os.getenv('item_type')
local item_dir = os.getenv('item_dir')
local warc_file_base = os.getenv('warc_file_base')
local url_count = 0
local tries = 0
local downloaded = {}
local addedtolist = {}
local abortgrab = false
local item_value_lower = string.lower(item_value)
local discovered = {}
discovered[item_type .. ":" .. item_value] = true
discovered["site:sites"] = true
for ignore in io.open("ignore-list", "r"):lines() do
downloaded[ignore] = true
end
if urlparse == nil or http == nil then
abortgrab = true
end
read_file = function(file)
if file then
local f = assert(io.open(file))
local data = f:read("*all")
f:close()
return data
else
return ""
end
end
discover_item = function(type_, name, tries)
if tries == nil then
tries = 0
end
item = type_ .. ':' .. name
if discovered[item] then
return true
end
io.stdout:write("Discovered item " .. item .. ".\n")
io.stdout:flush()
local body, code, headers, status = http.request(
"http://blackbird-amqp.meo.ws:23038/googlesites-lwi23sd7qjsa/",
item
)
if code == 200 or code == 409 then
discovered[item] = true
return true
elseif code == 404 then
io.stdout:write("Project key not found.\n")
io.stdout:flush()
elseif code == 400 then
io.stdout:write("Bad format.\n")
io.stdout:flush()
else
io.stdout:write("Could not queue discovered item. Retrying...\n")
io.stdout:flush()
if tries == 10 then
io.stdout:write("Maximum retries reached for sending discovered item.\n")
io.stdout:flush()
else
os.execute("sleep " .. math.pow(2, tries))
return discover_item(type_, name, tries + 1)
end
end
abortgrab = true
return false
end
allowed = function(url, parenturl)
if string.match(url, "'+")
or string.match(url, "[<>\\%*%$;%^%[%],%(%){}]")
or string.match(url, "^https?://sites%.google%.com/feeds/revision/")
or string.match(url, "^https?://sites%.google%.com/feeds/content/[^/]+/[^/]+/batch$")
or string.match(url, "^https?://accounts%.google%.com/ServiceLogin")
or string.match(url, "^https?://sites%.google%.com/.+/system/app/pages/picasaembed%?")
or (
item_type == "a"
and string.match(url, "^https?://sites%.google%.com/a/[^/]+/[^/]+/_/tz$")
)
or (
item_type == "site"
and (
string.match(url, "^https?://sites%.google%.com/site/[^/]+/_/tz$")
or string.match(url, "^https?://sites%.google%.com/a/defaultdomain/[^/]+/_/tz$")
)
) then
return false
end
local tested = {}
for s in string.gmatch(url, "([^/]+)") do
if tested[s] == nil then
tested[s] = 0
end
if tested[s] == 6 then
return false
end
tested[s] = tested[s] + 1
end
local match = string.match(url, "^https?://sites%.google%.com/site/([a-zA-Z0-9%%%-_%.]+)")
if not match then
match = string.match(url, "^https?://sites%.google%.com/a/defaultdomain/([a-zA-Z0-9%%%-_%.]+)")
end
if not match then
match = string.match(url, "^https?://sites%.google%.com/a/([^/]+/[a-zA-Z0-9%%%-_%.]+)")
end
if match then
if string.find(match, "/") then
discover_item("a", match)
discover_item("domain", string.match(match, "^([^/]+)/"))
else
discover_item("site", match)
end
end
match = string.match(url, "^https?://sites%.google%.com/feeds/content/.+start%-index=([0-9]+)")
if match and parenturl then
start_index_new = tonumber(match)
match = string.match(parenturl, "^https?://sites%.google%.com/feeds/content/.+start%-index=([0-9]+)")
if match then
start_index_old = tonumber(match)
if start_index_new < start_index_old then
return false
end
end
end
if string.match(url, "^https?://[^/]*%.googlegroups%.com")
or string.match(url, "^https?://[^/]*google%.com/url") then
return true
end
prev = nil
for s in string.gmatch(url, "([a-zA-Z0-9%%%-_%.]+)") do
if item_type == "site" and string.lower(s) == item_value_lower and string.match(url, '^https?://sites%.google%.com/') then
return true
elseif item_type == "a" then
if prev and string.lower(prev .. "/" .. s) == item_value_lower and string.match(url, '^https?://sites%.google%.com/') then
return true
end
prev = s
end
end
return false
end
wget.callbacks.download_child_p = function(urlpos, parent, depth, start_url_parsed, iri, verdict, reason)
local url = urlpos["url"]["url"]
local html = urlpos["link_expect_html"]
--[[ -- These types of static resources have a version number that change frequently
if string.match(url, "^https?://ssl%.gstatic%.com/sites/p/[a-z0-9]+/") and html then
return false
end]]
if (downloaded[url] ~= true and addedtolist[url] ~= true)
and (allowed(url, parent["url"]) or html == 0) then
addedtolist[url] = true
return true
end
return false
end
wget.callbacks.get_urls = function(file, url, is_css, iri)
local urls = {}
local html = nil
downloaded[url] = true
local function check(urla)
local origurl = url
local url = string.match(urla, "^([^#]+)")
local url_ = string.gsub(string.match(url, "^(.-)%.?$"), "&", "&")
if string.match(url_, "attredirects=[0-9]+") then
check(string.match(url_, "^([^%?]+)%?"))
end
if (downloaded[url_] ~= true and addedtolist[url_] ~= true)
and allowed(url_, origurl) then
table.insert(urls, {
url=url_,
headers={["Accept-Language"]="en-US,en;q=0.7"}})
addedtolist[url_] = true
addedtolist[url] = true
end
end
local function checknewurl(newurl)
if string.match(newurl, "^https?:////") then
check(string.gsub(newurl, ":////", "://"))
elseif string.match(newurl, "^https?://") then
check(newurl)
elseif string.match(newurl, "^https?:\\/\\?/") then
check(string.gsub(newurl, "\\", ""))
elseif string.match(newurl, "^\\/") then
checknewurl(string.gsub(newurl, "\\", ""))
elseif string.match(newurl, "^//") then
check(urlparse.absolute(url, newurl))
elseif string.match(newurl, "^/") then
check(urlparse.absolute(url, newurl))
elseif string.match(newurl, "^%.%./") then
if string.match(url, "^https?://[^/]+/[^/]+/") then
check(urlparse.absolute(url, newurl))
else
checknewurl(string.match(newurl, "^%.%.(/.+)$"))
end
elseif string.match(newurl, "^%./") then
check(urlparse.absolute(url, newurl))
end
end
local function checknewshorturl(newurl)
if string.match(newurl, "^%?") then
check(urlparse.absolute(url, newurl))
elseif not (string.match(newurl, "^https?:\\?/\\?//?/?")
or string.match(newurl, "^[/\\]")
or string.match(newurl, "^%./")
or string.match(newurl, "^[jJ]ava[sS]cript:")
or string.match(newurl, "^[mM]ail[tT]o:")
or string.match(newurl, "^vine:")
or string.match(newurl, "^android%-app:")
or string.match(newurl, "^ios%-app:")
or string.match(newurl, "^%${")) then
check(urlparse.absolute(url, newurl))
end
end
if string.match(url, "^[^%?]+%?.*height=")
or string.match(url, "^[^%?]+%?.*width=") then
check(string.match(url, "^([^%?]+)"))
end
local a, b = string.match(url, "^(https?://sites%.google%.com)/a/defaultdomain/(.+)$")
if a and b then
check(a .. "/site/" .. b)
end
if string.match(url, "^https?://sites%.google%.com/.+/_/rsrc/.+%?")
or string.match(url, "^https?://[^/]*%.googlegroups%.com/.+%?") then
check(string.match(url, "^([^%?]+)%?"))
end
if allowed(url, nil) and status_code == 200
and not string.match(url, "^https?://[^/]*%.googlegroups%.com")
and not (
item_type == "site"
and string.match(url, "^https?://sites%.google%.com/site/[^/]+/_/rsrc/")
)
and not (
item_type == "a"
and string.match(url, "^https?://sites%.google%.com/a/[^/]+/[^/]+/_/rsrc/")
) then
html = read_file(file)
if string.match(url, "^https?://sites%.google%.com/site/[^/]+/$")
or string.match(url, "^https?://sites%.google%.com/a/defaultdomain/[^/]+/$") then
check("https://sites.google.com/feeds/content/site/" .. item_value .. "?max-results=1000000000")
check("https://sites.google.com/feeds/content/site/" .. item_value)
elseif string.match(url, "^https?://sites%.google%.com/a/[^/]+/[^/]+/$") then
check("https://sites.google.com/feeds/content/" .. item_value .. "?max-results=1000000000")
check("https://sites.google.com/feeds/content/" .. item_value)
end
for newurl in string.gmatch(string.gsub(html, """, '"'), '([^"]+)') do
checknewurl(newurl)
end
for newurl in string.gmatch(string.gsub(html, "'", "'"), "([^']+)") do
checknewurl(newurl)
end
for newurl in string.gmatch(html, ">%s*([^<%s]+)") do
checknewurl(newurl)
end
for newurl in string.gmatch(html, "href='([^']+)'") do
checknewshorturl(newurl)
end
for newurl in string.gmatch(html, "[^%-]href='([^']+)'") do
checknewshorturl(newurl)
end
for newurl in string.gmatch(html, '[^%-]href="([^"]+)"') do
checknewshorturl(newurl)
end
for newurl in string.gmatch(html, ":%s*url%(([^%)]+)%)") do
checknewurl(newurl)
end
end
return urls
end
wget.callbacks.httploop_result = function(url, err, http_stat)
status_code = http_stat["statcode"]
url_count = url_count + 1
io.stdout:write(url_count .. "=" .. status_code .. " " .. url["url"] .. " \n")
io.stdout:flush()
if status_code >= 300 and status_code <= 399 then
local newloc = urlparse.absolute(url["url"], http_stat["newloc"])
if string.match(newloc, "^https?://[^/]*google%.com/sorry") then
io.stdout:write("Got a CAPTCHA.\n")
io.stdout:flush()
os.execute("sleep 600")
abortgrab = true
end
if string.match(newloc, "/matureConfirm%?") then
io.stdout:write("18+ cookie not working.\n")
io.stdout:flush()
abortgrab = true
end
if downloaded[newloc] == true or addedtolist[newloc] == true
or not allowed(newloc, url["url"]) then
tries = 0
return wget.actions.EXIT
end
end
if status_code >= 200 and status_code <= 399 then
downloaded[url["url"]] = true
downloaded[string.gsub(url["url"], "https?://", "http://")] = true
end
if abortgrab == true then
io.stdout:write("ABORTING...\n")
io.stdout:flush()
return wget.actions.ABORT
end
if (status_code >= 401 and status_code ~= 404)
or status_code == 0 then
io.stdout:write("Server returned "..http_stat.statcode.." ("..err.."). Sleeping.\n")
io.stdout:flush()
local maxtries = 10
if not allowed(url["url"], nil) then
maxtries = 1
end
-- limit the time taken on 403 errors
if status_code == 403 then
maxtries = 3
end
if tries >= maxtries then
io.stdout:write("\nI give up...\n")
io.stdout:flush()
tries = 0
if maxtries == 1 then
return wget.actions.EXIT
end
if status_code == 403 then
local html = read_file(http_stat["local_file"])
if string.match(html, "^%s*Access denied%s*$") then
return wget.actions.EXIT
end
end
return wget.actions.ABORT
else
-- 429 = SLOW DOWN, ratelimiting bad here, doing this for now, will slow project down but we have time and resources
if status_code == 429 then
os.execute("sleep 30")
else
os.execute("sleep " .. math.floor(math.pow(2, tries)))
end
tries = tries + 1
return wget.actions.CONTINUE
end
end
tries = 0
local sleep_time = 0
if sleep_time > 0.001 then
os.execute("sleep " .. sleep_time)
end
return wget.actions.NOTHING
end
wget.callbacks.before_exit = function(exit_status, exit_status_string)
if abortgrab == true then
return wget.exits.IO_FAIL
end
return exit_status
end
|
-- ----------------------------------------------------------------------------
-- Rules to build wxWidgets' wxXRC binding for wxLua
-- load using : $lua -e"rulesFilename=\"rules.lua\"" genwxbind.lua
-- ----------------------------------------------------------------------------
-- ----------------------------------------------------------------------------
-- Set the root directory of the wxLua distribution, used only in this file
wxlua_dir = "../"
-- ============================================================================
-- Set the Lua namespace (Lua table) that the bindings will be placed into.
-- See wxLuaBinding::GetLuaNamespace(); eg. wx.wxWindow(...)
hook_lua_namespace = "wx"
-- Set the unique C++ "namespace" for the bindings, not a real namespace, but
-- a string used in declared C++ objects to prevent duplicate names.
-- See wxLuaBinding::GetBindingName().
hook_cpp_namespace = "wxxrc"
-- ============================================================================
-- Set the directory to output the bindings to, both C++ header and source files
output_cpp_header_filepath = wxlua_dir.."modules/wxbind/include"
output_cpp_filepath = wxlua_dir.."modules/wxbind/src"
-- ============================================================================
-- Set the DLLIMPEXP macros for compiling these bindings into a DLL
-- Use "WXLUA_NO_DLLIMPEXP" and "WXLUA_NO_DLLIMPEXP_DATA" for no IMPEXP macros
output_cpp_impexpsymbol = "WXDLLIMPEXP_BINDWXXRC"
output_cpp_impexpdatasymbol = "WXDLLIMPEXP_DATA_BINDWXXRC"
-- ----------------------------------------------------------------------------
-- Set the name of the header file that will have the #includes from the
-- bindings in it. This will be used as #include "hook_cpp_header_filename" in
-- the C++ wrapper files, so it must include the proper #include path.
hook_cpp_header_filename = "wxbind/include/"..hook_cpp_namespace.."_bind.h"
-- ----------------------------------------------------------------------------
-- Set the name of the main binding file that will have the glue code for the
-- bindings in it. This file along with the output from the *.i files will be
-- placed in the "output_cpp_filepath".
hook_cpp_binding_filename = hook_cpp_namespace.."_bind.cpp"
-- ----------------------------------------------------------------------------
-- Generate only a single output C++ binding source file with the name of
-- hook_cpp_binding_filename, as opposed to generating a single cpp file
-- for each *.i file plus the hook_cpp_binding_filename file.
output_single_cpp_binding_file = true
-- ----------------------------------------------------------------------------
-- Set the name of the subclassed wxLuaBinding class
hook_cpp_binding_classname = "wxLuaBinding_"..hook_cpp_namespace
-- ----------------------------------------------------------------------------
-- Set the function names that wrap the output structs of defined values,
-- objects, events, functions, and classes.
hook_cpp_define_funcname = "wxLuaGetDefineList_"..hook_cpp_namespace
hook_cpp_string_funcname = "wxLuaGetStringList_"..hook_cpp_namespace
hook_cpp_object_funcname = "wxLuaGetObjectList_"..hook_cpp_namespace
hook_cpp_event_funcname = "wxLuaGetEventList_"..hook_cpp_namespace
hook_cpp_function_funcname = "wxLuaGetFunctionList_"..hook_cpp_namespace
hook_cpp_class_funcname = "wxLuaGetClassList_"..hook_cpp_namespace
-- ----------------------------------------------------------------------------
-- Set any #includes or other C++ code to be placed verbatim at the top of
-- every generated cpp file or "" for none
hook_cpp_binding_includes = ""
-- ----------------------------------------------------------------------------
-- Set any #includes or other C++ code to be placed verbatim below the
-- #includes of every generated cpp file or "" for none
hook_cpp_binding_post_includes = ""
-- ----------------------------------------------------------------------------
-- Add additional include information or C++ code for the binding header file.
-- This code will be place directly after any #includes at the top of the file
hook_cpp_binding_header_includes =
"#include \"wxbind/include/wxbinddefs.h\"\n"..
"#include \"wxluasetup.h\"\n"..
"#include \"wxbind/include/wxcore_bind.h\"\n"
-- ----------------------------------------------------------------------------
-- Set any #includes or other C++ code to be placed verbatim at the top of
-- the single hook_cpp_binding_filename generated cpp file or "" for none
hook_cpp_binding_source_includes = ""
-- ============================================================================
-- Set the bindings directory that contains the *.i interface files
interface_filepath = wxlua_dir.."bindings/wxwidgets"
-- ----------------------------------------------------------------------------
-- A list of interface files to use to make the bindings. These files will be
-- converted into *.cpp and placed in the output_cpp_filepath directory.
-- The files are loaded from the interface_filepath.
interface_fileTable =
{
"wxxrc_xrc.i"
}
-- ----------------------------------------------------------------------------
-- A list of files that contain bindings that need to be overridden or empty
-- table {} for none.
-- The files are loaded from the interface_filepath.
--override_fileTable = { "wxxrc_override.hpp" }
-- ============================================================================
-- A table containing filenames of XXX_datatype.lua from other wrappers to
-- to define classes and data types used in this wrapper
-- NOTE: for the base wxWidgets wrappers we don't load the cache since they
-- don't depend on other wrappers and can cause problems when interface
-- files are updated. Make sure you delete or have updated any cache file
-- that changes any data types used by this binding.
datatype_cache_input_fileTable = { wxlua_dir.."bindings/wxwidgets/wxcore_datatypes.lua" }
-- ----------------------------------------------------------------------------
-- The file to output the data type cache for later use with a binding that
-- makes use of data types (classes, enums, etc) that are declared in this
-- binding. The file will be generated in the interface_filepath.
datatypes_cache_output_filename = hook_cpp_namespace.."_datatypes.lua"
-- ============================================================================
-- Declare functions or member variables for the derived wxLuaBinding class
-- that will be generated for this binding. The string will be copied verbatim
-- into the body of the hook_cpp_binding_classname class declaration in the
-- hook_cpp_header_filename header file. May be remmed out to ignore it.
-- See usage in the wxWidgets wxbase_rules.lua file.
--wxLuaBinding_class_declaration = nothing to do here
-- ----------------------------------------------------------------------------
-- Implement the functions or member variables for the derived wxLuaBinding
-- class that you have declared. The string will be copied into the
-- hook_cpp_binding_filename source file. May be remmed out to ignore it.
-- See usage in the wxWidgets wxbase_rules.lua file.
--wxLuaBinding_class_implementation = nothing to do here
-- ============================================================================
-- Add additional conditions here
-- example: conditions["DOXYGEN_INCLUDE"] = "defined(DOXYGEN_INCLUDE)"
-- ----------------------------------------------------------------------------
-- Add additional data types here
-- example: AllocDataType("wxArrayInt", "class",false)
-- ============================================================================
-- Generate comments into binding C++ code
comment_cpp_binding_code = true
|
--- State machine
local class = require "lib.middleclass"
local StateMachine = class("StateMachine")
--- Creates a state machine.
-- @param object Table containing the functions
-- @param default Table with the default function names. See addState.
function StateMachine:initialize(object, default)
self.object = object
self.states = {}
self.states["default"] = default or {}
self.currentId = "default"
end
--- Add a state to the machine.
-- A state is table which contains the keys of the functions of the object to be called.
-- Example:
-- state = {
-- enter = "enter",
-- update = "update",
-- draw = "draw"
-- }
-- "enter", "update", and "draw" are the keys in the object that give us the functions
-- that we want to call.
--
-- enter - Called when switching to the state
-- update - Called during the game loop. Either returns the id of the state to switch to,
-- or doesn't return a value to stay at the same state.
-- draw - Called during rendering
--
-- Note: The keys are used rather than the functions themselves so they can be easily
-- hotswapped using lurker.
-- @param id Id of the state
-- @param state Table
function StateMachine:addState(id, state)
self.states[id] = state
end
--- Sets the state of the machine.
-- @param id Id of the state to switch to
function StateMachine:setState(id)
self.currentId = id
if self.states[id].enter ~= nil then
self.object[self.states[id].enter](self.object)
end
end
--- Gets the current state of the machine.
-- @return state Current state
function StateMachine:getState()
return self.currentId
end
--- Calls the update function of the current state.
-- Also handles switching states if the update returns the name of a new state.
-- @param ... Additional arguments to pass to the update function
function StateMachine:update(...)
local nextId
local func
if self.currentId == nil or self.states[self.currentId].update == nil then
func = self.states["default"].update
else
func = self.states[self.currentId].update
end
if func ~= nil then
nextId = self.object[func](self.object, ...)
end
if nextId ~= nil then
self:setState(nextId)
end
end
--- Calls the draw function of the current state.
-- @param ... Additional arguments to pass to the draw function
function StateMachine:draw(...)
local func
if self.currentId == nil or self.states[self.currentId].draw == nil then
func = self.states["default"].draw
else
func = self.states[self.currentId].draw
end
if func ~= nil then
self.object[func](self.object, ...)
end
end
return StateMachine
|
local local0 = 0.4
local local1 = 0.4 - local0
local local2 = 2.8 - local0
local local3 = 0.4 - local0
local local4 = 3.2 - local0
local local5 = 0.4 - local0
local local6 = 3.5 - local0
local local7 = 0.4 - local0
local local8 = 4.3 - local0
local local9 = 0.4 - local0
local local10 = 3.8 - local0
local local11 = 0.4 - local0
local local12 = 5.5 - local0
local local13 = 0.4 - local0
local local14 = 4.7 - local0
local local15 = 0.4 - local0
local local16 = 3.5 - local0
local local17 = 1 - local0
local local18 = 40.4 - local0
local local19 = 0.4 - local0
local local20 = 4.3 - local0
local local21 = 1 - local0
local local22 = 40.4 - local0
local local23 = 0.4 - local0
local local24 = 6.5 - local0
local local25 = 0.4 - local0
local local26 = 6.8 - local0
local local27 = 0.4 - local0
local local28 = 7.9 - local0
local local29 = 0 - local0
local local30 = 1
local local31 = 1
function OnIf_270000(arg0, arg1, arg2)
if arg2 == 0 then
Messenger_of_Church_Gun270000_ActAfter_RealTime(arg0, arg1)
end
return
end
local0 = local31
function Messenger_of_Church_Gun270000Battle_Activate(arg0, arg1)
local local0 = {}
local local1 = {}
local local2 = {}
Common_Clear_Param(local0, local1, local2)
local local3 = arg0:GetDist(TARGET_ENE_0)
local local4 = arg0:GetRandam_Int(1, 100)
local local5 = arg0:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
local local6 = 1
if arg0:GetMp(TARGET_SELF) <= 0 then
local6 = 0
else
local6 = 1
end
if not not arg0:HasSpecialEffectId(TARGET_SELF, 5618) or arg0:HasSpecialEffectId(TARGET_SELF, 5619) then
local local7 = 0
SETUPVAL 11 0 0
end
if arg0:GetNumber(0) == 0 and arg0:HasSpecialEffectId(TARGET_SELF, 5557) == false then
if 4.5 <= local3 then
local0[24] = 100
else
local0[25] = 100
end
elseif arg0:HasSpecialEffectId(TARGET_SELF, 5695) and arg0:GetEventRequest() == 100 then
local0[11] = 100
elseif not not arg0:HasSpecialEffectId(TARGET_SELF, 5618) or arg0:HasSpecialEffectId(TARGET_SELF, 5619) then
local0[9] = 10
elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
local0[20] = 100
elseif local5 == 1 and arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Kankyaku then
local0[22] = 100
elseif local5 == 1 and arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Torimaki then
local0[23] = 100
elseif arg0:HasSpecialEffectId(TARGET_SELF, 5695) then
if 7 <= local3 then
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[6] = 0
local0[7] = 0
local0[8] = 0
local0[9] = 100
elseif 4 <= local3 then
local0[2] = 10
local0[3] = 10
local0[4] = 10
local0[6] = 0
local0[9] = 50
elseif 2 <= local3 then
local0[2] = 30
local0[3] = 20
local0[4] = 20
local0[6] = 0
local0[9] = 30 * local6
else
local0[2] = 30
local0[3] = 20
local0[4] = 20
local0[6] = 0
local0[9] = 30 * local6
end
elseif arg0:HasSpecialEffectId(TARGET_SELF, 5697) then
if 7 <= local3 then
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[6] = 0
local0[7] = 0
local0[8] = 0
local0[11] = 30
local0[12] = 30
local0[13] = 40
elseif 4 <= local3 then
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[6] = 0
local0[7] = 0
local0[8] = 0
local0[11] = 50
local0[12] = 30
local0[13] = 20
elseif 2.5 <= local3 then
local0[2] = 5
local0[3] = 5
local0[4] = 5
local0[6] = 5
local0[7] = 5
local0[8] = 5
local0[11] = 45
local0[12] = 25
local0[13] = 0
else
local0[2] = 10
local0[3] = 10
local0[4] = 20
local0[6] = 0
local0[7] = 0
local0[8] = 10
local0[11] = 45
local0[12] = 15
local0[13] = 0
end
elseif 7 <= local3 then
local0[2] = 10
local0[3] = 10
local0[4] = 30
local0[6] = 30
local0[7] = 20
local0[8] = 10
elseif 4 <= local3 then
local0[2] = 10
local0[3] = 10
local0[4] = 20
local0[6] = 20
local0[7] = 30
local0[8] = 20
elseif 2.5 <= local3 then
local0[2] = 25
local0[3] = 10
local0[4] = 25
local0[6] = 15
local0[7] = 10
local0[8] = 25
else
local0[2] = 20
local0[3] = 10
local0[4] = 30
local0[6] = 0
local0[7] = 20
local0[8] = 30
end
local1[1] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act01)
local1[2] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act02)
local1[3] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act03)
local1[4] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act04)
local1[5] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act05)
local1[6] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act06)
local1[7] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act07)
local1[8] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act08)
local1[9] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act09)
local1[10] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act10)
local1[11] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act11)
local1[12] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act12)
local1[13] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act13)
local1[20] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act20)
local1[22] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act22)
local1[23] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act23)
local1[24] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act24)
local1[25] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act25)
local1[30] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act30)
local1[31] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act31)
local1[32] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act32)
local1[33] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act33)
local1[34] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act34)
local1[35] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act35)
local1[36] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act36)
local1[37] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act37)
local1[38] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act38)
local1[39] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act39)
local1[40] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act40)
local1[41] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act41)
local1[42] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act42)
local1[43] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act43)
local1[44] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act44)
local1[45] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act45)
local1[46] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act46)
local1[47] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act47)
local1[48] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act48)
local1[49] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act49)
local1[50] = REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_Act50)
Common_Battle_Activate(arg0, arg1, local0, local1, REGIST_FUNC(arg0, arg1, Messenger_of_Church_Gun270000_ActAfter_AdjustSpace), local2)
return
end
local0 = local2
local0 = local1
local0 = local30
function Messenger_of_Church_Gun270000_Act01(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = UPVAL1
local local2 = UPVAL0 + 2
local local3 = UPVAL0 + 1
if UPVAL2 == 0 then
local2 = 999
end
Approach_Act(arg0, arg1, UPVAL0, local2, 0, 2)
if arg0:GetRandam_Int(1, 100) <= 40 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, local3, 0, -1)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local3, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, local3, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local4
local0 = local3
local0 = local30
function Messenger_of_Church_Gun270000_Act02(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = arg0:GetRandam_Int(1, 100)
local local3 = arg0:GetRandam_Int(1, 100)
local local4 = UPVAL1
local local5 = UPVAL0 + 2
local local6 = UPVAL0 + 1
if UPVAL2 == 0 then
local5 = 999
end
Approach_Act(arg0, arg1, UPVAL0, local5, 0, 2)
if arg0:HasSpecialEffectId(TARGET_SELF, 5695) then
if local1 <= 20 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
elseif local1 <= 60 then
if local2 <= 20 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, local6, 0)
elseif local2 <= 45 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local6, 0)
elseif local2 <= 75 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3018, TARGET_ENE_0, local6, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3019, TARGET_ENE_0, local6, 0)
end
elseif local1 <= 90 then
if local2 <= 20 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3003, TARGET_ENE_0, local6, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local6, 0)
elseif local2 <= 45 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3003, TARGET_ENE_0, local6, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3018, TARGET_ENE_0, local6, 0)
elseif local2 <= 80 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3003, TARGET_ENE_0, local6, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3019, TARGET_ENE_0, local6, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3019, TARGET_ENE_0, local6, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3016, TARGET_ENE_0, local6, 0)
end
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3003, TARGET_ENE_0, local6, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3019, TARGET_ENE_0, local6, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3016, TARGET_ENE_0, local6, 0)
end
elseif local1 <= 30 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
elseif local1 <= 70 then
if local2 <= 60 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, local6, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local6, 0)
end
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, local6, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3003, TARGET_ENE_0, local6, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, local6, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local6
local0 = local5
local0 = local30
function Messenger_of_Church_Gun270000_Act03(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
local local3 = UPVAL0 + 2
if UPVAL2 == 0 then
local3 = 999
end
Approach_Act(arg0, arg1, UPVAL0, local3, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local8
local0 = local7
local0 = local30
function Messenger_of_Church_Gun270000_Act04(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
local local3 = UPVAL0 + 2
if UPVAL2 == 0 then
local3 = 999
end
Approach_Act(arg0, arg1, UPVAL0, local3, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local10
local0 = local9
local0 = local30
function Messenger_of_Church_Gun270000_Act05(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
local local3 = UPVAL0 + 2
if UPVAL2 == 0 then
local3 = 999
end
Approach_Act(arg0, arg1, UPVAL0, local3, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local12
local0 = local11
local0 = local30
function Messenger_of_Church_Gun270000_Act06(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
local local3 = UPVAL0 + 2
if UPVAL2 == 0 then
local3 = 999
end
Approach_Act(arg0, arg1, UPVAL0, local3, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local14
local0 = local13
local0 = local30
function Messenger_of_Church_Gun270000_Act07(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = UPVAL1
local local2 = UPVAL0 + 2
local local3 = UPVAL0 + 1
if UPVAL2 == 0 then
local2 = 999
end
Approach_Act(arg0, arg1, UPVAL0, local2, 0, 2)
if arg0:GetRandam_Int(1, 100) <= 50 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, local3, 0, -1)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3010, TARGET_ENE_0, local3, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, local3, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local16
local0 = local15
local0 = local30
function Messenger_of_Church_Gun270000_Act08(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
local local3 = UPVAL0 + 2
local local4 = UPVAL0 + 1
if UPVAL2 == 0 then
local3 = 999
end
Approach_Act(arg0, arg1, UPVAL0, local3, 0, 2)
if local1 <= 30 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, local4, 0, -1)
elseif local1 <= 70 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, local4, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, local4, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, local4, 0, -1)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3013, TARGET_ENE_0, local4, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3014, TARGET_ENE_0, local4, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local17
local0 = local18
local0 = local30
local0 = local31
function Messenger_of_Church_Gun270000_Act09(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = arg0:GetRandam_Int(1, 100)
local local3 = 18
local local4 = UPVAL1 + 2
local local5 = UPVAL1 + 1
local local6 = 50
local local7 = arg0:GetMp(TARGET_SELF)
if UPVAL2 == 0 then
local4 = 999
end
if arg0:HasSpecialEffectId(TARGET_SELF, 5618) then
local5 = DIST_None
local3 = 9999
local6 = 100
end
if arg0:HasSpecialEffectId(TARGET_SELF, 5619) then
local3 = UPVAL1
end
if 1 <= local7 then
if UPVAL3 == 0 and local3 <= local0 then
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
elseif UPVAL3 == 1 then
if local0 <= UPVAL0 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 1.5, TARGET_ENE_0, true, -1)
else
Approach_Act(arg0, arg1, local3, local4, 0, 3)
end
end
if 2 <= local7 and local1 <= 35 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3015, TARGET_ENE_0, local5, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3016, TARGET_ENE_0, local5, 0)
else
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, TARGET_ENE_0, local5, 0, 0)
end
else
if local1 <= 40 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 10, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Int(5, 10), true, true, -1)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3017, TARGET_ENE_0, local5, 0, 0)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local18
function Messenger_of_Church_Gun270000_Act10(arg0, arg1, arg2)
local local0 = arg0:GetDist(POINT_EVENT)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, POINT_EVENT, UPVAL0 + 1, 0, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local24
local0 = local23
local0 = local30
function Messenger_of_Church_Gun270000_Act11(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
local local3 = UPVAL0 + 2
if UPVAL2 == 0 then
local3 = 999
end
Approach_Act(arg0, arg1, UPVAL0, local3, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3021, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local26
local0 = local25
local0 = local30
function Messenger_of_Church_Gun270000_Act12(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
local local3 = UPVAL0 + 2
if UPVAL2 == 0 then
local3 = 999
end
Approach_Act(arg0, arg1, UPVAL0, local3, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3022, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local28
local0 = local27
local0 = local30
function Messenger_of_Church_Gun270000_Act13(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
local local3 = UPVAL0 + 2
if UPVAL2 == 0 then
local3 = 999
end
Approach_Act(arg0, arg1, UPVAL0 - 1.5, local3, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3023, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Messenger_of_Church_Gun270000_Act20(arg0, arg1, arg2)
arg1:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Messenger_of_Church_Gun270000_Act22(arg0, arg1, arg2)
Kanshu_Act(arg0, arg1, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Messenger_of_Church_Gun270000_Act23(arg0, arg1, arg2)
Torimaki_Act(arg0, arg1, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 99 - local0
function Messenger_of_Church_Gun270000_Act24(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL0
local local3 = UPVAL0 + 999
local local4 = 0
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3033, TARGET_ENE_0, UPVAL0 + 1, 0, 0)
arg0:SetNumber(0, 1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Messenger_of_Church_Gun270000_Act25(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, 20, 20, 0, 2)
arg0:SetNumber(0, 1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local2
local0 = local1
function Messenger_of_Church_Gun270000_Act30(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 3.8 - local0
local0 = 0.4 - local0
function Messenger_of_Church_Gun270000_Act31(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local4
local0 = local3
function Messenger_of_Church_Gun270000_Act32(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 3.4 - local0
local0 = 0.4 - local0
function Messenger_of_Church_Gun270000_Act33(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 2 - local0
local0 = 0.4 - local0
function Messenger_of_Church_Gun270000_Act34(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local6
local0 = local5
function Messenger_of_Church_Gun270000_Act35(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local8
local0 = local7
function Messenger_of_Church_Gun270000_Act36(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local10
local0 = local9
function Messenger_of_Church_Gun270000_Act37(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local12
local0 = local11
function Messenger_of_Church_Gun270000_Act38(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 5 - local0
local0 = 0.4 - local0
function Messenger_of_Church_Gun270000_Act39(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3009, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local14
local0 = local13
function Messenger_of_Church_Gun270000_Act40(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 3.1 - local0
local0 = 0.4 - local0
function Messenger_of_Church_Gun270000_Act41(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local16
local0 = local15
function Messenger_of_Church_Gun270000_Act42(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 3.5 - local0
local0 = 0.4 - local0
function Messenger_of_Church_Gun270000_Act43(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 3.8 - local0
local0 = 0.4 - local0
function Messenger_of_Church_Gun270000_Act44(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local18
local0 = local17
function Messenger_of_Church_Gun270000_Act45(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 40.4 - local0
local0 = 1 - local0
function Messenger_of_Church_Gun270000_Act46(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3016, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 9999
local0 = 0.4 - local0
function Messenger_of_Church_Gun270000_Act47(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3017, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local24
local0 = local23
function Messenger_of_Church_Gun270000_Act48(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3021, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local26
local0 = local25
function Messenger_of_Church_Gun270000_Act49(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3022, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local28
local0 = local27
function Messenger_of_Church_Gun270000_Act50(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL1
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3023, TARGET_ENE_0, UPVAL0 + 1, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Messenger_of_Church_Gun270000_ActAfter_RealTime(arg0, arg1)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = arg0:GetRandam_Int(1, 100)
local local3 = arg0:GetRandam_Int(0, 1)
local local4 = arg0:GetRandam_Float(1.5, 2.5)
local local5 = arg0:GetRandam_Float(1, 1.5)
local local6 = 0
if arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Attack then
if arg0:HasSpecialEffectId(TARGET_SELF, 5695) then
if local0 <= 5 then
if local1 <= 20 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
elseif local1 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 8, TARGET_ENE_0, true, -1)
elseif local1 <= 60 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 8, TARGET_ENE_0, true, -1)
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
end
elseif local0 <= 8 then
if local1 <= 10 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 8, TARGET_ENE_0, true, -1)
end
elseif local0 <= 10 and local1 <= 10 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
end
elseif arg0:HasSpecialEffectId(TARGET_SELF, 5697) then
if local0 <= 2 then
if local1 <= 20 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
elseif local1 <= 30 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1)
elseif local1 <= 35 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1)
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
end
elseif local0 <= 6 then
if local1 <= 30 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
elseif local1 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1)
elseif local1 <= 60 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1)
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
end
elseif local0 <= 10 and local1 <= 10 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
end
elseif local0 <= 2 then
if local1 <= 20 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
elseif local1 <= 30 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 3.5, TARGET_ENE_0, true, -1)
elseif local1 <= 35 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 3.5, TARGET_ENE_0, true, -1)
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
end
elseif local0 <= 5 then
if local1 <= 30 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
end
elseif local0 <= 10 and local1 <= 30 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(120, 120), true, true, -1)
end
elseif arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Torimaki then
if local0 <= 4 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 8, TARGET_ENE_0, true, -1)
else
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(45, 60), true, true, -1)
end
elseif arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Kankyaku then
if local0 <= 6 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 8, TARGET_ENE_0, true, -1)
else
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(45, 60), true, true, -1)
end
end
return
end
function Messenger_of_Church_Gun270000_ActAfter_AdjustSpace(arg0, arg1, arg2)
arg1:AddSubGoal(GOAL_COMMON_If, 10, 0)
return
end
function Messenger_of_Church_Gun270000Battle_Update(arg0, arg1)
return GOAL_RESULT_Continue
end
function Messenger_of_Church_Gun270000Battle_Terminate(arg0, arg1)
return
end
local0 = local12
local0 = local4
local0 = local24
local0 = local18
function Messenger_of_Church_Gun270000Battle_Interupt(arg0, arg1)
if arg0:IsLadderAct(TARGET_SELF) then
return false
else
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = arg0:GetRandam_Int(1, 100)
local local3 = arg0:GetDist(TARGET_ENE_0)
local local4 = arg0:GetMp(TARGET_SELF)
if UseItem_Act(arg0, arg1, 10, 100) then
arg1:ClearSubGoal()
if arg0:HasSpecialEffectId(TARGET_SELF, 5695) then
if 4 <= local3 then
if 1 <= local4 then
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3015, TARGET_ENE_0, DIST_Middle, 0)
else
Approach_Act(arg0, arg1, UPVAL0 - 0.5, 9999, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3008, TARGET_ENE_0, UPVAL0, 0)
end
else
Approach_Act(arg0, arg1, UPVAL1, 9999, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3002, TARGET_ENE_0, UPVAL1, 0)
end
elseif arg0:HasSpecialEffectId(TARGET_SELF, 5697) then
if 4 <= local3 then
Approach_Act(arg0, arg1, UPVAL2 - 0.5, 9999, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3021, TARGET_ENE_0, UPVAL2, 0)
else
Approach_Act(arg0, arg1, UPVAL1, 9999, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3002, TARGET_ENE_0, UPVAL1, 0)
end
elseif 5 <= local3 then
Approach_Act(arg0, arg1, UPVAL0 - 0.5, 9999, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3008, TARGET_ENE_0, UPVAL0, 0)
else
Approach_Act(arg0, arg1, UPVAL1, 9999, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3002, TARGET_ENE_0, UPVAL1, 0)
end
return true
else
local local5 = arg0:GetRandam_Int(1, 100)
local local6 = arg0:GetDist(TARGET_ENE_0)
if GuardBreak_Act(arg0, arg1, 10, 50) then
if arg0:HasSpecialEffectId(TARGET_SELF, 5695) then
if 1 <= local4 then
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3015, TARGET_ENE_0, UPVAL3, 0)
else
Approach_Act(arg0, arg1, UPVAL0 - 0.5, 9999, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3008, TARGET_ENE_0, UPVAL0, 0)
end
elseif arg0:HasSpecialEffectId(TARGET_SELF, 5697) then
if 4 <= local6 then
Approach_Act(arg0, arg1, UPVAL2 - 0.5, 9999, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3021, TARGET_ENE_0, UPVAL2, 0)
else
Approach_Act(arg0, arg1, UPVAL1, 9999, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3002, TARGET_ENE_0, UPVAL1, 0)
end
elseif 5 <= local6 then
Approach_Act(arg0, arg1, UPVAL0 - 0.5, 9999, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3008, TARGET_ENE_0, UPVAL0, 0)
else
Approach_Act(arg0, arg1, UPVAL1, 9999, 0, 2)
arg1:AddSubGoal(GOAL_COMMON_Attack, 1, 3002, TARGET_ENE_0, UPVAL1, 0)
end
return true
else
return false
end
end
end
end
return
|
local constants = require("bufferline.constants")
---@class NumbersFuncOpts
---@field ordinal number
---@field id number
---@field lower number_helper
---@field raise number_helper
---@alias number_helper fun(num: number): string
---@alias numbers_func fun(opts: NumbersFuncOpts): string
---@alias numbers_opt '"buffer_id"' | '"ordinal"' | '"both"' | numbers_func
local M = {}
local styles = { "buffer_id", "ordinal" }
local superscript_numbers = {
["0"] = "⁰",
["1"] = "¹",
["2"] = "²",
["3"] = "³",
["4"] = "⁴",
["5"] = "⁵",
["6"] = "⁶",
["7"] = "⁷",
["8"] = "⁸",
["9"] = "⁹",
}
local subscript_numbers = {
["0"] = "₀",
["1"] = "₁",
["2"] = "₂",
["3"] = "₃",
["4"] = "₄",
["5"] = "₅",
["6"] = "₆",
["7"] = "₇",
["8"] = "₈",
["9"] = "₉",
}
local maps = {
superscript = superscript_numbers,
subscript = subscript_numbers,
}
--- convert single or multi-digit strings to {sub|super}script
--- or return the plain number if there is no corresponding number table
---@param map table<string, string>
---@param num number
---@return string
local function construct_number(map, num)
if not map then
return num .. "."
end
num = tostring(num)
return num:gsub(".", function(c)
return map[c] or ""
end)
end
local function to_style(map)
return function(num)
return construct_number(map, num)
end
end
local lower, raise = to_style(subscript_numbers), to_style(superscript_numbers)
---Add a number prefix to the buffer matching a user's preference
---@param buffer Buffer
---@param numbers numbers_opt
---@param numbers_style string[]
---@return string
local function prefix(buffer, numbers, numbers_style)
if type(numbers) == "function" then
local opts = {
ordinal = buffer.ordinal,
id = buffer.id,
lower = lower,
raise = raise,
}
local ok, number = pcall(numbers, opts)
if not ok then
return ""
end
return number
end
-- if mode is both, numbers will look similar to lightline-bufferline,
-- buffer_id at top left and ordinal number at bottom right
if numbers == "both" then
-- default number_style for mode "both"
local both = { buffer_id = "none", ordinal = "subscript" }
if numbers_style ~= "superscript" and type(numbers_style) == "table" then
both.buffer_id = numbers_style[1] and numbers_style[1] or both.buffer_id
both.ordinal = numbers_style[2] and numbers_style[2] or both.ordinal
end
local num = ""
for _, value in ipairs(styles) do
local current = value == "ordinal" and buffer.ordinal or buffer.id
num = num .. construct_number(maps[both[value]], current)
end
return num
end
local n = numbers == "ordinal" and buffer.ordinal or buffer.id
local num = construct_number(maps[numbers_style], n)
return num
end
--- @param context RenderContext
--- @return RenderContext
function M.component(context)
local buffer = context.tab:as_buffer()
local component = context.component
local options = context.preferences.options
local length = context.length
if options.numbers == "none" then
return context
end
local number_prefix = prefix(buffer, options.numbers, options.number_style)
local number_component = number_prefix .. constants.padding
component = number_component .. component
length = length + vim.fn.strwidth(number_component)
return context:update({ component = component, length = length })
end
if require("bufferline.utils").is_test() then
M.prefix = prefix
end
return M
|
include("shared.lua");
function ENT:Think()
local dlight = DynamicLight( self:EntIndex() );
cam.Start3D( EyePos(), EyeAngles() );
for k, v in ipairs( player.GetAll() ) do
if (v:Alive()) then
if ( dlight and v == self.Owner ) then
local lightVector = self:GetPos();
lightVector:Add(Vector(0,2,0));
dlight.Pos = lightVector;
dlight.r = 30;
dlight.g = 255;
dlight.b = 30;
dlight.Brightness = 0;
dlight.Size = 700;
dlight.Decay = 5;
dlight.DieTime = CurTime() + 0.1;
end;
end;
end;
cam.End3D();
end;
|
local _G = getfenv(0)
local oGlow = oGlow
local select = select
local ATTACHMENTS_MAX_SEND = ATTACHMENTS_MAX_SEND
local GetSendMailItem = GetSendMailItem
local hooksecurefunc = hooksecurefunc
local send = function(self, event)
if(not SendMailFrame:IsShown()) then return end
for i=1, ATTACHMENTS_MAX_SEND do
local link = GetSendMailItemLink(i)
local slot = _G['SendMailAttachment'..i]
if(link and not oGlow.preventMail) then
local q = select(3, GetItemInfo(link))
oGlow(slot, q)
elseif(slot.bc) then
slot.bc:Hide()
end
end
end
local inbox = function(self, event)
local numItems = GetInboxNumItems()
local index = ((InboxFrame.pageNum - 1) * INBOXITEMS_TO_DISPLAY) + 1
for i=1, INBOXITEMS_TO_DISPLAY do
local slot = _G['MailItem'..i..'Button']
if (index <= numItems) then
local hq = 0
for j=1, ATTACHMENTS_MAX_RECEIVE do
local name = GetInboxItemLink(index, j)
if(name) then
-- I've always thought of (func()) to be completly useless, guess I was wrong
hq = math.max(hq, (select(3, GetItemInfo(name))))
end
end
if(hq ~= 0 and not oGlow.preventMail) then
oGlow(slot, hq)
elseif(slot.bc) then
slot.bc:Hide()
end
elseif(slot.bc) then
slot.bc:Hide()
end
index = index + 1
end
end
local addon = CreateFrame'Frame'
addon:SetScript('OnEvent', function(self, event, ...)
self[event](self, event, ...)
end)
hooksecurefunc('OpenMail_Update', function(self)
if(not InboxFrame.openMailID) then return end
for i=1, ATTACHMENTS_MAX_RECEIVE do
local name = GetInboxItemLink(InboxFrame.openMailID, i)
if(name) then
local slot = _G['OpenMailAttachmentButton'..i]
if(not oGlow.preventMail) then
oGlow(slot, select(3, GetItemInfo(name)))
elseif(slot.bc) then
slot.bc:Hide()
end
end
end
end)
hooksecurefunc('InboxFrame_Update', inbox)
addon.MAIL_SHOW = send
addon.MAIL_SEND_INFO_UPDATE = send
addon.MAIL_SEND_SUCCESS = send
addon:RegisterEvent'MAIL_SHOW'
addon:RegisterEvent'MAIL_SEND_INFO_UPDATE'
addon:RegisterEvent'MAIL_SEND_SUCCESS'
oGlow.updateMail = update
|
if SERVER then
AddCSLuaFile()
return
end
TFA.ClientsideModels = TFA.ClientsideModels or {}
TFA.RemoveCliensideModel = function( ent )
if ent and ent.Remove then
ent.Remove(ent)
end
ent = nil
end
TFA.RegisterClientsideModel = function(cmdl,wepv)
TFA.ClientsideModels[ #TFA.ClientsideModels + 1 ] = { ["mdl"] = cmdl, ["wep"] = wepv }
end
local t, i
timer.Create("TFA_UpdateClientsideModels",0.1,0,function()
i = 1
while i <= #TFA.ClientsideModels do
t = TFA.ClientsideModels[i]
if not t then
table.remove( TFA.ClientsideModels, i )
elseif not IsValid( t.wep ) then
TFA.RemoveCliensideModel( t.mdl )
table.remove( TFA.ClientsideModels, i )
elseif IsValid( t.wep.Owner ) and t.wep.Owner.GetActiveWeapon and t.wep ~= t.wep.Owner:GetActiveWeapon() then
TFA.RemoveCliensideModel( t.mdl )
table.remove( TFA.ClientsideModels, i )
elseif t.wep.IsHidden and t.wep:IsHidden() then
TFA.RemoveCliensideModel( t.mdl )
table.remove( TFA.ClientsideModels, i )
else
i = i + 1
end
end
end)
|
--// German localization //--
local addon, ns = ...
local L = ns.L
if GetLocale() == "deDE" then
-- optionpanel general (or used across multiple panels)
L["module Options"] = "modul Optionen"
L["Preview"] = "Vorschau"
L["texture"] = "Textur"
L["height"] = "Höhe"
L["width"] = "Breite"
L["PosX"] = "PosX"
L["PosY"] = "PosY"
L["alpha"] = "Transparenz"
L["bgalpha"] = "Hintergund Transparenz"
L["anchor"] = "Ankerpunkt"
L["parent"] = "Stammpunkt"
L["color"] = "Farbe"
L["font"] = "Schriftart"
L["size"] = "Größe"
L["flag"] = "Flagge"
L["frame"] = "Fenster"
L["spacing"] = "Abstand"
L["background"] = "Hintergrund"
L["border"] = "Rahmen"
L["Position"] = "Position"
L["afk_flag"] = "AFK Flagge"
L["dnd_flag"] = "DND Flagge"
L["scale"] = "Skalierung"
L["icon"] = "Symbol"
L["time"] = "Zeit"
L["text"] = "Text"
L["auras"] = "Auren"
L["show"] = "Zeige"
L["show_max_0_to_40"] = "Zeige Maximal (0-40)"
L["growth_x"] = "Wachstum X Achse"
L["growth_y"] = "Wachstum Y Achse"
L["show_only_player_auras"] = "Zeige nur Spieler Auren"
L["desature_auras_not_by_player"] = "Graue Auren aus die nicht von dir sind"
L["raidmarks"] = "Raid Symbole"
L["show_raidmarks"] = "Zeige Raid Symbole"
-- actionbars
L["ab_keybinds"] = "Zeige Tastenzuweisungen"
L["ab_texture_and_size"] = "Texturen & Größe"
L["ab_normaltexture"] = "Normale Textur"
L["ab_flashtexture"] = "Flash Textur"
L["ab_checkedtexture"] = "Checked Textur"
L["ab_hovertexture"] = "Hover Textur"
L["ab_pushedtexture"] = "Pushed Textur"
L["ab_buttonsize"] = "Buttongröße"
L["ab_buttonspacing"] = "Buttonabstand"
L["ab_positions"] = "Leisten Positionen"
L["ab_mainmenubar"] = "Hauptleiste"
L["ab_multibarbottomleft"] = "Untere Linke Leiste"
L["ab_multibarbottomright"] = "Untere Rechte Leiste"
L["ab_multibarleft"] = "Linke Leiste"
L["ab_multibarright"] = "Rechte Leiste"
L["ab_petbar"] = "Begleiterleiste"
L["ab_posessbar"] = "Spezial Leiste"
L["ab_bar_type"] = "Aktionsleisten Typ"
-- artifactbar
L["af_draw_1px"] = "Zeichne einen 1px Rahmen um die Artefaktleiste"
L["af_1px_round"] = "Abgerundeter 1px Rahmen"
L["af_1px_notice"] = "Aktiviere 1px Rahmen für diese Option"
L["af_mouseover_text"] = "Zeige den Text bei Mouseover"
-- buffs
L["buff_size"] = "Buff Größe"
L["debuff_size"] = "Debuff Größe"
L["tempenchant_size"] = "Waffenverzauberungen Größe"
L["buff_duration_header"] = "Zeitanzeige"
L["buff_detailed_duration_text"] = "Detailierter Text für die Buffdauer (Verbraucht mehr CPU Zyklen)"
L["buff_counter_header"] = "Zähler Text"
L["buff_and_tempench_texture"] = "Buff & Waffenverzauberungen Textur"
L["debuff_texture"] = "Debuff Textur"
-- buffwatcher
L["bw_watched_auras_header"] = "Auren die beobachtet werden"
L["bw_add_or_delete_text"] = "Hinzufügen oder löschen von Auren (per spellID)"
L["bw_add_button"] = "Hinzufügen"
L["bw_delete_button"] = "Löschen"
L["bw_protip_text"] = "Suche die spellID auf WoWHead wie im Bild \nund gib dann die Zahl ein" -- \n is a line break
L["bw_startingpoint_notice"] = "Der Startpunkt ist in der Mitte vom Bildschirm (0/0)"
L["bw_icon_size"] = "Symbol Größe"
L["bw_icon_spacing"] = "Symbol abstand"
-- chat
L["chat_short_chatstamps"] = "Benutze kurze Chat Stempel (G| P| R| ...)"
L["chat_strip_brackets"] = "Entferne Eckige Klammern vom Chat (items, achievements, etc)"
L["chat_show_timestamps"] = "Zeige Zeitstempel"
L["chat_timestamp_notice"] = "Diese Option setzt Blizzard's eingebaute Zeitstempel zu 'keine'"
L["chat_disable_fading"] = "Deaktiviere Verblassen"
L["chat_afk_dnd_once"] = "Zeige afk/dnd nachrichten nur einmal pro person"
L["chat_strip_say_and_yell"] = "Entferne 'sagt' und 'schreit' vom Chat"
L["chat_short_channel_names"] = "Kurze Chatkanalnamen"
L["chat_font_shadow"] = "Schrift Schatten"
L["chat_background"] = "Chat Hintergrund"
L["chat_header_link_color"] = "URL Farbe"
L["chat_header_flags_and_sticky_channels"] = "Flaggen und Kanäle merken"
L["chat_sticky_say"] = "Sagen"
L["chat_sticky_yell"] = "Schreien"
L["chat_sticky_party"] = "Gruppe"
L["chat_sticky_guild"] = "Gilde"
L["chat_sticky_officer"] = "Offizier"
L["chat_sticky_raid"] = "Schlachtzug"
L["chat_sticky_raidwarning"] = "Schlachtzugswarnung"
L["chat_sticky_whisper"] = "Flüstern"
L["chat_sticky_channel"] = "Kanal"
-- clock
L["clock_hours_and_minutes_header"] = "Stunden & Minuten"
L["clock_seconds_header"] = "Sekunden"
L["clock_seconds_enabled"] = "Zeige Sekunden an"
L["clock_date"] = "Datumsformat"
-- fonts
L["DAMAGE_TEXT_FONT"] = "Schriftart Schaden"
L["UNIT_NAME_FONT"] = "Schriftart Einheiten"
L["NAMEPLATE_FONT"] = "Schriftart Namensplaketten"
L["STANDARD_TEXT_FONT"] = "Schriftart Standard"
-- interruptannouncer
L["ia_announce_intance"] = "Sage Unterbrechungen im /i an"
L["ia_announce_party"] = "Sage Unterbrechungen im /p an"
L["ia_message"] = "Unterbrechungsansage"
L["ia_message_description"] = "Benutze |cff5599ff!spell|r für den unterbrochenen Zauber und |cff5599ff!name|r für den Namen der unterbochenen Einheit"
-- itemlevel
L["ilvl_show_on_characterframe"] = "Zeige Itemlevel auf dem Charakterfenster"
L["ilvl_show_on_inspectframe"] = "Zeige Itemlevel auf dem Inspizierfenster"
L["ilvl_show_on_bags"] = "Zeige Itemlevel auf den Taschen"
L["ilvl_header_text"] = "Itemlevel Text"
L["ilvl_use_quality_color"] = "Benutze Qualitätsfarben für Itemlevel Text"
-- minimap
L["mm_square"] = "Quadratische Minimap"
-- miscellaneous
L["misc_rep_colors_header"] = "Ruf Farben"
L["misc_use_alternative_rep_colors"] = "Benutze alternative Ruf Farben"
L["misc_hated"] = "Hasserfüllt"
L["misc_hostile"] = "Feindselig"
L["misc_unfriendly"] = "Unfreundlich"
L["misc_neutral"] = "Neutral"
L["misc_friendly"] = "Freundlich"
L["misc_honored"] = "Wohlwollend"
L["misc_revered"] = "Respektvoll"
L["misc_exalted"] = "Ehrfürchtig"
L["misc_microbuttons"] = "Mikrobuttons"
L["misc_hide_microbuttons"] = "Verstecke Mikrobuttonmenü"
-- nameplates
L["np_show_targetindicator"] = "Zeige Zielindikator auf der ausgewählten Namensplakette"
L["np_show_threat_border"] = "Zeige einen Glührahmen bei Gegnern im Kampf"
L["np_nameplates_general_header"] = "Namensplaketten Allgemein"
L["np_target_nameplate_scale"] = "Ziel Plakette Skalierung"
L["np_level_and_name_header"] = "Level und Name"
L["sub_panel_nameplates_castbar"] = "Zauberleiste"
L["sub_panel_nameplates_title"] = "Namensplaketten Modul: Zauberleiste Optionen"
L["sub_panel_nameplates_spark_header"] = "Funken"
-- objectivetrackerframe
L["objective_autocollapse"] = "Automatisches minimieren im Kampf"
L["objective_autocollapse_desc"] = "Minimiert automatisch im Kampf und vergößert außerhalb des Kampfes"
L["objective_auto_collapse_login"] = "Automatisches minimieren beim Einloggen"
L["objective_auto_collapse_login_desc"] = "Minimiert automatisch beim einloggen"
L["objective_auto_collapse_dungeon"] = "Automatisches minimieren in Dungeons & Raids"
L["objective_auto_collapse_dungeon_desc"] = "Minimiert automatisch in Dungeons & Raids"
-- orderhallbar
L["ohb_always_show"] = "Zeige die Ordenshallenleiste immer an"
L["ohb_zonetext_header"] = "Zonentext"
L["ohb_currency_header"] = "Abzeichen"
L["ohb_icon_size"] = "Symbol Größe"
-- pullcount
L["count_play_sound_from"] = "Spiele Chatnachrichten klänge von"
L["count_guild"] = "Gilde"
L["count_party"] = "Gruppe"
L["count_instance"] = "Instanzgruppe"
L["count_say"] = "Sagen"
L["count_custom_channels"] = "Benutzerdefinierte Kanäle"
L["count_custom_message_to_react_header"] = "Benutzerdefinierte Chatnachrichten um Klänge abzuspielen"
L["count_countdown_message"] = "Countdown Nachricht"
L["count_!n_represents"] = "|cff5599ff!n|r repränsentiert eine nummer (1-10)"
L["count_range_header"] = "Zähler Grenze & Klang Dateien"
L["count_range"] = "Pull Zähl Grenze (1-10)"
L["count_file"] = "Klangdatei für Zahl"
L["count_file_pull"] = "Klangdatei für Pull"
L["count_file_abort"] = "Klangdatei für Abbruch"
-- slashcommands
L["slash_rl"] = "Eine kurze version von /reload"
L["slash_frame"] = "Schreibt im Chat den Namen des Fensters unter dem Cursor"
L["slash_child"] = "Schreibt im Chat die Namen der untergeordneten Fenster, des Fensters unter dem Cursor"
L["slash_gm"] = "Öffnet das Hilfemenü (um z.b. GM Tickets zu schreiben)"
L["slash_lolzen"] = "Öffnet das Hauptmenü von LolzenUI"
-- tooltip
L["tt_show_factionicons"] = "Zeige Fraktionssymbole"
L["tt_show_talents"] = "Zeige Talente"
L["tt_healthbar_header"] = "Gesundheitsleiste"
L["tt_flags_header"] = "Flaggen"
L["tt_offline_flag"] = "Offline Flagge"
L["tt_player_guild_header"] = "Spieler Gilde"
L["tt_use_guild_color_globally"] = "Benutze Gildenfarbe Global (Nicht nur Eigene Gilde)"
-- unitframes
L["uf_healthpoints"] = "Lebenspunkte"
L["uf_healthpoints_overwrite_global_settings"] = "Überschreibe die globalen Einstellungen"
L["uf_powerpoints"] = "Ressourcenpunkte (Mana, etc)"
L["uf_castbar"] = "Zauberleiste"
L["uf_use_standalone_castbar"] = "Benutze Eigene Zauberleiste (Position & Große)"
L["uf_trim_castbar_icon"] = "Beschneide das Zauberleistensymbol (Wenn Symbol >= Zauberleiste)"
L["uf_time_and_spellname_header"] = "Zeit & Castname Schriftart"
L["uf_roleindicator_header"] = "Rollensymbol"
L["uf_show_roleindicator"] = "Zeige Rollensymbol"
L["uf_readycheckindicator_header"] = "Bereitschaftsprüfungs Symbol"
L["uf_show_restingindicator"] = "Zeige Ruhegebietsymbol"
L["uf_restingindicator_header"] = "Ruhegebiet Symbol"
L["uf_infopanel_header"] = "Infopanel (Name)"
L["uf_general_use_hp_percent"] = "Zeige HP Prozent"
L["uf_general_use_both_value_and_percent"] = "Zeige HP Punkte & HP Prozent"
L["uf_general_switch_value_and_percent_order"] = "Benutze [Prozent]"..LolzenUIcfg.unitframes.general["uf_val_perc_divider"].."[Punkte] statt [Punkte]"..LolzenUIcfg.unitframes.general["uf_val_perc_divider"].."[Prozent]"
L["uf_general_use_short_values"] = "Benutze kurze Zahlen (34m5, 3k2, etc)"
L["uf_general_use dot_divider"] = "Benutze punkttrennung bei kurzen Zahlen (34.5m, 3.2k, etc)"
L["uf_general_notice_activate_hpperc_for_this"] = "Aktiviere HP Prozent hierfür"
L["uf_general_notice_deactivate_hpperc_for_this"] = "Deaktiviere HP Prozent hierfür"
L["uf_general_notice_activate_hpval_and_hpperc_for_this"] = "Aktiviere HPPunkte & HP Prozent hierfür"
L["uf_general_hpdivider_text"] = "Trennsymbol"
L["uf_general_leadindicator"] = "Gruppenanführer Symbol"
L["uf_general_fadout_out_of_reach"] = "Transparente Einheitenfenster wenn außer Reichweite"
L["uf_general_fadout_out_of_reach_alpha"] = "Außer Reichweiten Transparenz(Gruppe/Schlachzug)"
L["uf_general_combatfade"] = "Aktiviere Kampftransparenz (Spieler, Ziel & Ziel des Ziels)"
L["uf_general_combatfade_in_combat_alpha"] = "Transparenz im Kampf"
L["uf_general_combatfade_out_of_combat_alpha"] = "Transparenz außerhalb vom Kampf"
L["uf_general_hp_font_options"] = "Globale HP Punkt Optionen (kann individuell überschrieben werden)"
L["sub_panel_unitframes_player"] = "Spieler"
L["sub_panel_unitframes_player_title"] = "Einheitenfenster Modul: Spieler Optionen"
L["sub_panel_unitframes_player_classpower_and_runes_header"] = "Klassenpunkte (Combo Punkte, ...) & Runen"
L["sub_panel_unitframes_target"] = "Ziel"
L["sub_panel_unitframes_target_title"] = "Einheitenfenster Modul: Ziel Optionen"
L["sub_panel_unitframes_targettarget"] = "Ziel des Ziels"
L["sub_panel_unitframes_targettarget_title"] = "Einheitenfenster Modul: Ziel des Ziels Optionen"
L["sub_panel_unitframes_party"] = "Gruppe"
L["sub_panel_unitframes_party_title"] = "Einheitenfenster Modul: Gruppe Optionen"
L["sub_panel_unitframes_party_use_LolzenUI"] = "Benutze LolzenUI integrierte Gruppenfenster"
L["sub_panel_unitframes_raid"] = "Schlachtzug"
L["sub_panel_unitframes_raid_title"] = "Einheitenfenster Modul: Schlachtzug Optionen"
L["sub_panel_unitframes_raid_use_LolzenUI"] = "Benutze LolzenUI integrierte Raidruppenfenster"
L["sub_panel_unitframes_pet"] = "Begleiter"
L["sub_panel_unitframes_pet_title"] = "Einheitenfenster Modul: Begleiter Optionen"
L["sub_panel_unitframes_boss"] = "Boss"
L["sub_panel_unitframes_boss_title"] = "Einheitenfenster Modul: Boss Optionen"
L["sub_panel_unitframes_boss_show_power"] = "Zeige Ressourcenleiste & punkte"
L["sub_panel_unitframes_focus"] = "Fokus"
L["sub_panel_unitframes_focus_title"] = "Einheitenfenster Modul: Fokus Optionen"
L["sub_panel_unitframes_arena"] = "Arena"
L["sub_panel_unitframes_arena_title"] = "Einheitenfenster Modul: Arena Optionen"
L["sub_panel_unitframes_powercolors"] = "Ressourcen Farben"
L["sub_panel_unitframes_powercolors_title"] = "Einheitenfenster Modul: Ressourcen Farben Optionen"
L["sub_panel_unitframes_powercolors_mana"] = "Mana"
L["sub_panel_unitframes_powercolors_rage"] = "Wut"
L["sub_panel_unitframes_powercolors_focus"] = "Fokus"
L["sub_panel_unitframes_powercolors_energy"] = "Energie"
L["sub_panel_unitframes_powercolors_combopoints"] = "Combo Punkte"
L["sub_panel_unitframes_powercolors_runes"] = "Runen"
L["sub_panel_unitframes_powercolors_runicpower"] = "Runenmacht"
L["sub_panel_unitframes_powercolors_soulshards"] = "Seelensplitter"
L["sub_panel_unitframes_powercolors_lunarpower"] = "Astrale Macht"
L["sub_panel_unitframes_powercolors_holypower"] = "Heilige Macht"
L["sub_panel_unitframes_powercolors_maelstrom"] = "Mahlstrom"
L["sub_panel_unitframes_powercolors_chi"] = "Chi"
L["sub_panel_unitframes_powercolors_insanity"] = "Wahnsinn"
L["sub_panel_unitframes_powercolors_arcanecharges"] = "Arkane Ladungen"
L["sub_panel_unitframes_powercolors_fury"] = "Jähzorn"
L["sub_panel_unitframes_powercolors_pain"] = "Pein"
L["sub_panel_unitframes_omf"] = "Positionen"
L["sub_panel_unitframes_omf_title"] = "Einheitenfenster Modul: Positionen [oUF_Movableframes]"
L["sub_panel_unitframes_omf_about"] = "Tippe %s um Ankerpunkte An und Auszuschalten"
-- worldmap
L["wm_scale"] = "Weltkartenskalierung"
L["wm_coordinates"] = "Aktiviere Maus Koordinaten"
L["wm_title_or_coordinates_color"] = "Titeltext/Koordinaten Farbe"
L["save_worldmap_position"] = "Speichere die Weltkartenposition"
-- xpbar
L["xp_regular_xp_color"] = "Normale XP Farbe"
L["xp_rested_xp_color"] = "Ausgeruhte XP Farbe"
L["xp_pvp_color"] = "PvP Farbe (Ehre)"
L["xp_paragon_color"] = "Paragon XP Farbe"
L["xp_draw_1px"] = "Zeichne einen 1px Rahmen um die XPleiste"
L["xp_1px_round"] = "Abgerundeter 1px Rahmen"
L["xp_1px_notice"] = "Aktiviere 1px Rahmen für diese Option"
L["xp_mouseover_text"] = "Zeige den Text bei Mouseover"
end
|
local utils = require ("utils")
local socket = require "socket"
local irc = require ("irc")
local parser = require ("parser")
local core = class ()
function core:new ()
--self.parser = parser ()
self.irc = irc (function (...)return self:listener (...) end)
self.modules = {}
self.commands = {}
self.settings = require ("settings")
-- TODO: Check settings for errors (nil values)
assert (self.settings.server, "No server set in settings.lua")
assert (self.settings.nickname, "No Nickname set in settings.lua")
end
function core:connect ()
self.irc:connect (self.settings.server, self.settings.port,self.settings.nickname,self.settings.username, self.settings.ssl)
for i, v in ipairs (self.settings.connect_commands) do
self:send (tostring(v))
end
self.irc:send ("NICK %s", self.settings.nickname)
for i, v in ipairs (self.settings.channels) do
self.irc:join (tostring (v))
end
end
function core:listener (prefix, cmd, args, suffix)
if cmd == "PRIVMSG" then
self:on_privmsg (prefix, args, suffix)
elseif cmd == "INVITE" then
-- This is not a whore bot
elseif cmd == "KICK" then
local channel = args[1]
local nickname = args[2]
local reason = args[3]
if nickname == self.settings.nickname then -- FIXME, Nickname can change!
self.irc:join ("#" .. channel)
self.irc:privmsg ("#" .. channel, "I'm alive ! I'm alive!")
end
else
-- Something might have to be done here
end
end
function core:on_privmsg (prefix, args, suffix)
local channel = table.remove (args, 1)
local prefixLen = string.len (self.settings.prefix)
if string.sub (suffix, 1, prefixLen) == self.settings.prefix then
suffix = string.sub (suffix, prefixLen+1, -1)
local tokens = utils.split (suffix)
local cmd_name = tokens[1];
local command = self.commands [table.remove (tokens, 1)]
if command then
if command.adminonly then
local nick = utils.getNick (prefix)
local authed = false
for k,v in pairs (self.settings.admins) do
if v == nick then authed = true break end
end
if authed then
if cmd_name == "die" then
command.func (prefix, channel, table.concat (tokens, " "))
else
self:respond (channel, "Disabled for security reasons.")
end
--command.func (prefix, channel, table.concat (tokens, " "))
else
self:respond (channel, "Nope.")
end
else
command.func (prefix, channel, table.concat (tokens, " "))
end
else
self:respond (channel, "Not found")
end
end
end
--[[
function core:invoke_cmd (cmdname, prefix, cmd_arg, ...)
local command = self.commands [cmdname]
if not command then
return false, "Command not found"
end
if command.adminonly then
else
command.func (prefix, channel)
end
end
]]
function core:disconnect (reason)
self.irc:quit (reason)
self.irc:close ()
end
function core:loadmodules ()
self.oldpath = package.path
package.path = package.path .. ";./modules/?/?.lua"
local modules = utils.list ("modules")
for _, name in pairs (modules) do
package.path = package.path .. ";./modules/"..name.."/?.lua"
table.insert (self.modules, self:loadmodule (name))
end
print (string.format ("%i Modules loaded", #self.modules))
end
function core:unloadmodules ()
package.path = self.oldpath or package.path
for _, v in pairs (modules) do
print (string.format ("Module unloaded %s", tostring (v)))
package.loaded[tostring (modules)] = nil
end
self.modules = {}
self.commands = {}
print ("Modules unloaded")
end
function core:loadmodule (name)
local ret = table.pack (pcall (require, name))
if ret[1] then
return ret[2] or nil
else
print (string.format ("Failed to load module '%s' an error occoured.\n%s", name, ret[2]))
end
end
function core:start ()
-- Listen for incomming messages
repeat
self.irc:listen ()
local inline = io.read ()
if inline then
print ("> " .. inline)
local f,r = load (inline, "=(Console)","t",_G)
if f then
local ret = table.pack (pcall (f, self))
if #ret == 1 then
table.insert (ret, "nil")
end
if ret[1] then
print ("> " .. table.concat (ret, " ", 2))
else
print ("> " .. tostring (ret[2] or "nil"))
end
else
print ("> " .. tostring (r or "nil"))
end
end
socket.sleep (0.01) -- TODO: Make this multithreaded
until (self.irc.state == "not connected")
end
function core:addCommand (name, func, adminonly)
print (string.format ("Registered command '%s'", name))
assert (not self.commands [name], string.format ("Command %s already registered",name))
pcall (assert, name:find ("(%s)"), "Command '" .. name .. "' contains a space and is therefor inaccesible")
self.commands [name] = {
func=func,
adminonly=adminonly
}
end
function core:respond (channel, msg)
msg = utils.sanitize (msg or "nil passed as message to respond!")
self.irc:privmsg (channel, msg)
end
function core:action (channel, msg)
self.irc:action (channel, msg or "nil")
end
function core:raw (...)
return self.irc:raw (...)
end
function core:send (...) return self:raw (...) end
return core
|
local common = require "common"
function add_user_token_to_header()
local token = common.get_token()
if common.is_empty(token)
then
ngx.status = ngx.HTTP_FORBIDDEN
ngx.say('{}')
ngx.exit(ngx.HTTP_OK)
end
-- Change this to use email once nurego provisions user in service now
ngx.var.user_token = 'Bearer '..token;
end
add_user_token_to_header()
|
--- === cp ===
---
--- Core CommandPost functionality.
local startTime = os.clock()
local require = require
local hs = _G.hs
local logger = require "hs.logger"
logger.defaultLogLevel = "verbose"
local application = require "hs.application"
local console = require "hs.console"
local image = require "hs.image"
local keycodes = require "hs.keycodes"
local settings = require "hs.settings"
local styledtext = require "hs.styledtext"
local toolbar = require "hs.webview.toolbar"
local window = require "hs.window"
local config = require "cp.config"
local fcp = require "cp.apple.finalcutpro"
local feedback = require "cp.feedback"
local i18n = require "cp.i18n"
local plugins = require "cp.plugins"
local tools = require "cp.tools"
local imageFromName = image.imageFromName
local imageFromPath = image.imageFromPath
--------------------------------------------------------------------------------
-- Not used in `init.lua`, but is required to "jump start" the CLI support:
--------------------------------------------------------------------------------
require("hs.ipc")
--------------------------------------------------------------------------------
-- Set the accessibility API timeout to one second:
--------------------------------------------------------------------------------
window.timeout(1)
local mod = {}
--- cp.init()
--- Function
--- Initialise CommandPost
---
--- Parameters:
--- * None
---
--- Returns:
--- * None
function mod.init()
--------------------------------------------------------------------------------
-- Setup Logger:
--------------------------------------------------------------------------------
local log = logger.new("cp")
--------------------------------------------------------------------------------
-- Show Dock Icon:
--------------------------------------------------------------------------------
if config.get("dockIcon", true) then
hs.dockIcon(true)
end
--------------------------------------------------------------------------------
-- Save Error Log History across sessions:
--------------------------------------------------------------------------------
hs._consoleHistory = require("cp.console.history")
--------------------------------------------------------------------------------
-- Enable Spotlight for Name Searches (used in Search Console):
--------------------------------------------------------------------------------
application.enableSpotlightForNameSearches(true)
--------------------------------------------------------------------------------
-- Disable Window Animations:
--------------------------------------------------------------------------------
window.animationDuration = 0
--------------------------------------------------------------------------------
-- Console Colour Scheme:
--------------------------------------------------------------------------------
local grey = {hex = "#999999", alpha = 1}
console.consoleCommandColor(grey)
console.consolePrintColor(grey)
console.consoleResultColor(grey)
console.outputBackgroundColor({hex = "#161616", alpha = 1})
--------------------------------------------------------------------------------
-- Add Toolbar To Error Log:
--------------------------------------------------------------------------------
local function consoleOnTopIcon()
if hs.consoleOnTop() then
return imageFromName("NSStatusAvailable")
else
return imageFromName("NSStatusUnavailable")
end
end
local function autoReloadIcon()
if config.automaticScriptReloading() then
return imageFromName("NSStatusAvailable")
else
return imageFromName("NSStatusUnavailable")
end
end
console.toolbar(toolbar.new("myConsole", {
{ id = i18n("reload"), image = imageFromName("NSSynchronize"),
fn = function()
console.clearConsole()
print("Reloading CommandPost...")
hs.reload()
end
},
{ id = i18n("clearLog"), image = imageFromName("NSTrashFull"),
fn = function()
console.clearConsole()
end
},
{ id = i18n("alwaysOnTop"), image = consoleOnTopIcon(),
fn = function(object)
hs.consoleOnTop(not hs.consoleOnTop())
object:modifyItem({id = i18n("alwaysOnTop"), image = consoleOnTopIcon()})
end
},
{ id = i18n("toggleAutomaticScriptReloading"), image = autoReloadIcon(),
fn = function(object)
config.automaticScriptReloading:toggle()
object:modifyItem({id = i18n("toggleAutomaticScriptReloading"), image = autoReloadIcon()})
end
},
{ id = "NSToolbarFlexibleSpaceItem" },
{ id = i18n("toolbox"), image = imageFromName("NSAdvanced"),
fn = function()
plugins("core.toolbox.manager").show()
end
},
{ id = i18n("controlSurfaces"), image = imageFromPath(config.bundledPluginsPath .. "/core/midi/prefs/images/AudioMIDISetup.icns"),
fn = function()
plugins("core.controlsurfaces.manager").show()
end
},
{ id = i18n("preferences"), image = imageFromName("NSPreferencesGeneral"),
fn = function()
plugins("core.preferences.manager").show()
end
},
{ id = i18n("feedback"), image = imageFromName("NSInfo"),
fn = function()
feedback.showFeedback()
end
},
})
:canCustomize(true)
:autosaves(true)
)
--------------------------------------------------------------------------------
-- Open Error Log:
--------------------------------------------------------------------------------
local errorLogOpenOnClose = config.get("errorLogOpenOnClose", false)
if errorLogOpenOnClose then hs.openConsole() end
--------------------------------------------------------------------------------
-- Setup Global Shutdown Callback:
--------------------------------------------------------------------------------
hs.shutdownCallback = function()
local shutdownCallbacks = config.shutdownCallback:getAll()
if shutdownCallbacks and type(shutdownCallbacks) == "table" then
for _, v in pairs(shutdownCallbacks) do
local fn = v:callbackFn()
if fn and type(fn) == "function" then
fn()
end
end
end
end
--------------------------------------------------------------------------------
-- Setup Global Text Dropped to Dock Icon Callback:
--------------------------------------------------------------------------------
hs.textDroppedToDockIconCallback = function(value)
local textDroppedToDockIconCallbacks = config.textDroppedToDockIconCallback:getAll()
if textDroppedToDockIconCallbacks and type(textDroppedToDockIconCallbacks) == "table" then
for _, v in pairs(textDroppedToDockIconCallbacks) do
local fn = v:callbackFn()
if fn and type(fn) == "function" then
fn(value)
end
end
end
end
--------------------------------------------------------------------------------
-- Setup Global File Dropped to Dock Icon Callback:
--------------------------------------------------------------------------------
hs.fileDroppedToDockIconCallback = function(value)
local fileDroppedToDockIconCallbacks = config.fileDroppedToDockIconCallback:getAll()
if fileDroppedToDockIconCallbacks and type(fileDroppedToDockIconCallbacks) == "table" then
for _, v in pairs(fileDroppedToDockIconCallbacks) do
local fn = v:callbackFn()
if fn and type(fn) == "function" then
fn(value)
end
end
end
end
--------------------------------------------------------------------------------
-- Setup Global Dock Icon Click Callback:
--------------------------------------------------------------------------------
hs.dockIconClickCallback = function(value)
local dockIconClickCallbacks = config.dockIconClickCallback:getAll()
if dockIconClickCallbacks and type(dockIconClickCallbacks) == "table" then
for _, v in pairs(dockIconClickCallbacks) do
local fn = v:callbackFn()
if fn and type(fn) == "function" then
fn(value)
end
end
end
end
--------------------------------------------------------------------------------
-- Create CommandPost Shutdown Callback:
--------------------------------------------------------------------------------
hs.shuttingDown = false
config.shutdownCallback:new("cp", function()
hs.shuttingDown = true
if console.hswindow() then
config.set("errorLogOpenOnClose", true)
else
config.set("errorLogOpenOnClose", false)
end
console.clearConsole()
end)
--------------------------------------------------------------------------------
-- Enable "Launch at Startup" by default:
--------------------------------------------------------------------------------
if not config.get("hasRunOnce", false) then
--------------------------------------------------------------------------------
-- Enable Automatic Launch by default:
--------------------------------------------------------------------------------
if not hs.autoLaunch() then
hs.autoLaunch(true)
end
--------------------------------------------------------------------------------
-- Set Log Level to Verbose for Debugging:
--------------------------------------------------------------------------------
settings.set("hs.axuielement.logLevel", "verbose")
--------------------------------------------------------------------------------
-- Don't do this again unless you trash preferences:
--------------------------------------------------------------------------------
config.set("hasRunOnce", true)
end
--------------------------------------------------------------------------------
-- Check Versions & Language:
--------------------------------------------------------------------------------
local fcpVersion = fcp:version() or "Unknown"
local fcpPath = fcp:getPath() or "Unknown"
local osVersion = tools.macOSVersion() or "Unknown"
local fcpLocale = fcp:currentLocale()
local fcpLanguage = fcpLocale and fcpLocale.code or "Unknown"
local debugMode = config.developerMode()
--------------------------------------------------------------------------------
-- Clear The Console:
--------------------------------------------------------------------------------
local consoleLoadingContent = console.getConsole()
console.clearConsole()
--------------------------------------------------------------------------------
-- Display Welcome Message In The Console:
--------------------------------------------------------------------------------
console.printStyledtext(styledtext.new(config.appName .. " v" .. config.appVersion .. " (Build: " .. config.appBuild .. ")", {
color = {hex = "#999999", alpha = 1},
font = { name = "Helvetica", size = 18 },
}))
--------------------------------------------------------------------------------
-- Write To Console For Debug Messages:
--------------------------------------------------------------------------------
local writeToConsoleDebug = function(value)
console.printStyledtext(styledtext.new(value, {
color = {hex = "#999999", alpha = 1},
font = { name = "Menlo", size = 12 },
}))
end
--------------------------------------------------------------------------------
-- Display Useful Debugging Information in Console:
--------------------------------------------------------------------------------
console.printStyledtext("")
writeToConsoleDebug("Build Date: " .. hs.processInfo.buildTime)
if osVersion ~= nil then writeToConsoleDebug("macOS Version: " .. tostring(osVersion), true) end
writeToConsoleDebug(config.appName .. " Locale: " .. tostring(i18n.getLocale()), true)
if keycodes.currentLayout() ~= nil then writeToConsoleDebug("Current Keyboard Layout: " .. tostring(keycodes.currentLayout()), true) end
if fcpPath ~= nil then writeToConsoleDebug("Final Cut Pro Path: " .. tostring(fcpPath), true) end
if fcpVersion ~= nil then writeToConsoleDebug("Final Cut Pro Version: " .. tostring(fcpVersion), true) end
if fcpLanguage ~= nil then writeToConsoleDebug("Final Cut Pro Language: " .. tostring(fcpLanguage), true) end
writeToConsoleDebug("Developer Mode: " .. tostring(debugMode))
console.printStyledtext("")
--------------------------------------------------------------------------------
-- Display the content that was displayed before loading...
--------------------------------------------------------------------------------
print(tools.trim(consoleLoadingContent))
--------------------------------------------------------------------------------
-- Setup Automatic Script Reloading:
--------------------------------------------------------------------------------
config.automaticScriptReloading:update()
--------------------------------------------------------------------------------
-- Load Plugins:
--------------------------------------------------------------------------------
log.df("Loading Plugins...")
plugins.init(config.pluginPaths)
log.df("Plugins Loaded.")
--------------------------------------------------------------------------------
-- Display how long it took to load CommandPost:
--------------------------------------------------------------------------------
local finishTime = os.clock()
local loadingTime = finishTime-startTime
log.df("Startup Time: %s seconds", loadingTime)
--------------------------------------------------------------------------------
-- Set Garbage Collection Mode:
--------------------------------------------------------------------------------
local garbageCollectionMode = "generational"
--------------------------------------------------------------------------------
-- Use Incremental Garbage Collection:
--
-- In incremental mode, each GC cycle performs a mark-and-sweep collection in
-- small steps interleaved with the program's execution. In this mode, the
-- collector uses three numbers to control its garbage-collection cycles:
-- the garbage-collector pause, the garbage-collector step multiplier,
-- and the garbage-collector step size.
--
-- The garbage-collector pause controls how long the collector waits before
-- starting a new cycle. The collector starts a new cycle when the use of memory
-- hits n% of the use after the previous collection. Larger values make the
-- collector less aggressive. Values equal to or less than 100 mean the collector
-- will not wait to start a new cycle. A value of 200 means that the collector
-- waits for the total memory in use to double before starting a new cycle.
-- The default value is 200; the maximum value is 1000.
--
-- The garbage-collector step multiplier controls the speed of the collector
-- relative to memory allocation, that is, how many elements it marks or sweeps
-- for each kilobyte of memory allocated. Larger values make the collector more
-- aggressive but also increase the size of each incremental step. You should
-- not use values less than 100, because they make the collector too slow and
-- can result in the collector never finishing a cycle.
-- The default value is 100; the maximum value is 1000.
--
-- The garbage-collector step size controls the size of each incremental step,
-- specifically how many bytes the interpreter allocates before performing a step.
-- This parameter is logarithmic: A value of n means the interpreter will
-- allocate 2n bytes between steps and perform equivalent work during the step.
-- A large value (e.g., 60) makes the collector a stop-the-world (non-incremental)
-- collector. The default value is 13, which means steps of approximately 8 Kbytes.
--------------------------------------------------------------------------------
if garbageCollectionMode == "incremental" then
local gcPause = 100 -- The default value is 200; the maximum value is 1000.
local stepMultiplier = 100 -- The default value is 100; the maximum value is 1000.
local stepSize = 13 -- The default value is 13, which means steps of approximately 8 Kbytes.
collectgarbage("incremental", gcPause, stepMultiplier, stepSize)
end
--------------------------------------------------------------------------------
-- Use Generational Garbage Collection:
--
-- In generational mode, the collector does frequent minor collections, which
-- traverses only objects recently created. If after a minor collection the use
-- of memory is still above a limit, the collector does a stop-the-world major
-- collection, which traverses all objects. The generational mode uses two
-- parameters: the minor multiplier and the the major multiplier.
--
-- The minor multiplier controls the frequency of minor collections. For a
-- minor multiplier x, a new minor collection will be done when memory grows x%
-- larger than the memory in use after the previous major collection. For instance,
-- for a multiplier of 20, the collector will do a minor collection when the use
-- of memory gets 20% larger than the use after the previous major collection.
-- The default value is 20; the maximum value is 200.
--
-- The major multiplier controls the frequency of major collections.
-- For a major multiplier x, a new major collection will be done when memory
-- grows x% larger than the memory in use after the previous major collection.
-- For instance, for a multiplier of 100, the collector will do a major
-- collection when the use of memory gets larger than twice the use after the
-- previous collection. The default value is 100; the maximum value is 1000.
--------------------------------------------------------------------------------
if garbageCollectionMode == "generational" then
local minorMultiplier = 5 -- The default value is 20; the maximum value is 200.
local majorMultiplier = 50 -- The default value is 100; the maximum value is 1000.
collectgarbage("generational", minorMultiplier, majorMultiplier)
end
--------------------------------------------------------------------------------
-- Collect Garbage because we love a fresh slate:
--------------------------------------------------------------------------------
collectgarbage("collect")
collectgarbage("collect")
log.df("Garbage Collection Mode: %s", garbageCollectionMode)
--------------------------------------------------------------------------------
-- Return the module:
--------------------------------------------------------------------------------
return mod
end
return mod.init()
|
---
-- @module CmdrService
-- @author Quenty
local require = require(script.Parent.loader).load(script)
local HttpService = game:GetService("HttpService")
local PermissionService = require("PermissionService")
local CmdrTemplateProviderServer = require("CmdrTemplateProviderServer")
local Promise = require("Promise")
local CmdrService = {}
local GLOBAL_REGISTRY = setmetatable({}, {__mode = "kv"})
function CmdrService:Init(serviceBag)
assert(not self._cmdr, "Already initialized")
self._serviceBag = assert(serviceBag, "No serviceBag")
self._cmdrTemplateProviderServer = self._serviceBag:GetService(CmdrTemplateProviderServer)
self._serviceId = HttpService:GenerateGUID(false)
self._cmdr = require("Cmdr")
self._permissionService = serviceBag:GetService(PermissionService)
self._definitionData = {}
self._executeData = {}
self._cmdr.Registry:RegisterHook("BeforeRun", function(context)
local providerPromise = self._permissionService:PromisePermissionProvider()
if providerPromise:IsPending() then
return "Still loading permissions"
end
local ok, provider = providerPromise:Yield()
if not ok then
return provider or "Failed to load permission provider"
end
if context.Group == "DefaultAdmin" and not provider:IsAdmin(context.Executor) then
return "You don't have permission to run this command"
end
end)
GLOBAL_REGISTRY[self._serviceId] = self
end
function CmdrService:Start()
self._cmdr:RegisterDefaultCommands()
end
function CmdrService:PromiseCmdr()
assert(self._cmdr, "Not initialized")
return Promise.resolved(self._cmdr)
end
function CmdrService:RegisterCommand(commandData, execute)
assert(self._cmdr, "Not initialized")
assert(commandData, "No commandData")
assert(commandData.Name, "No commandData.Name")
assert(execute, "No execute")
local commandId = ("%s_%s"):format(commandData.Name, HttpService:GenerateGUID(false))
self._definitionData[commandId] = commandData
self._executeData[commandId] = execute
local commandServerScript = self._cmdrTemplateProviderServer:Clone("CmdrExecutionTemplate")
commandServerScript.Name = ("%sServer"):format(commandId)
local cmdrServiceTarget = Instance.new("ObjectValue")
cmdrServiceTarget.Name = "CmdrServiceTarget"
cmdrServiceTarget.Value = script
cmdrServiceTarget.Parent = commandServerScript
local cmdrServiceId = Instance.new("StringValue")
cmdrServiceId.Name = "CmdrServiceId"
cmdrServiceId.Value = self._serviceId
cmdrServiceId.Parent = commandServerScript
local cmdrCommandId = Instance.new("StringValue")
cmdrCommandId.Name = "CmdrCommandId"
cmdrCommandId.Value = commandId
cmdrCommandId.Parent = commandServerScript
local commandScript = self._cmdrTemplateProviderServer:Clone("CmdrCommandDefinitionTemplate")
commandScript.Name = commandId
local cmdrJsonCommandData = Instance.new("StringValue")
cmdrJsonCommandData.Value = HttpService:JSONEncode(commandData)
cmdrJsonCommandData.Name = "CmdrJsonCommandData"
cmdrJsonCommandData.Parent = commandScript
self._cmdr.Registry:RegisterCommand(commandScript, commandServerScript)
end
function CmdrService:__ExecuteCommand(id, ...)
assert(type(id) == "string", "Bad serviceId")
assert(self._cmdr, "Not initialized")
local execute = self._executeData[id]
if not execute then
error(("[CmdrService] - No command definition for id %q"):format(tostring(id)))
end
return execute(...)
end
-- Global, but only intended for internal use
function CmdrService:__GetServiceFromId(id)
assert(type(id) == "string", "Bad serviceId")
return GLOBAL_REGISTRY[id]
end
return CmdrService
|
hooksecurefunc("GossipFrameOptionsUpdate", function()
local lastButtonIndex = #GossipFrame.buttons
local lastButton = GossipFrame.buttons[lastButtonIndex]
if lastButtonIndex > 1 and lastButton:GetText():find(PET_DISMISS) ~= nil then
lastButton:SetPoint(
"TOPLEFT",
GossipFrame_GetTitleButton(lastButtonIndex - 1),
"BOTTOMLEFT",
0,
(GossipFrame.insertSeparator and -19 or 0) - 50
)
end
end)
|
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