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-- (Super)MultiFurnace Controller (did I mention, it's SUPER!?) -- This app is designed to wrap up to 4 of kepler155c's furni.lua (multiFurni) arrays and divide up workload, -- it functions as a straight drop-in for furni.lua and no other adjustments are required to make it work. -- Additionally, you get the ability to target any one multiFurni array for smelting when creating the machine recipe in Milo -- Further uses for this direct targeting can be limited-scope auto-smelting, using anywhere from 1/2 to 1/4 of your total -- capacity to auto-smelt, leaving the rest of the cluster available for you when you want it, great for multi-user bases! -- Plug this turtle into a modem on your Milo network, and another modem leading to 2-4 turtles running furni.lua (or even furniController.lua for chained setups) -- Slots are as follows: -- 1: Master Furnace Input -- 2: Master Furnace Fuel Input -- 3: Master Furnace Output -- 4: Optional (Options: "fuel"/"input"/"output"/nil (Default: nil [ignore])) -- 5-8: Furnace Inputs for 2 to 4 furni.lua arrays (slots mapped in order ascending, T1_Input=4, T2_Input=5, etc) -- 9-12: Furnace Fuels for 2 to 4 furni.lua arrays -- 13-16: Furnace Outputs for 2 to 4 furni.lua arrays -- Only user option, slot 4, what to use it for? local useSlot4 = nil -- Begin main program code -- Find modem with -only- turtles attached (these should be our furni/furniController arrays) local devModem = "" for _, modem in ipairs({peripheral.find("modem")}) do if #modem.getNamesRemote() > 1 then -- We're only looking for 2 or more devices on a network segment, ignore anything less local nTurtles = 0 for _, dev in ipairs(modem.getNamesRemote()) do if modem.getTypeRemote(dev) == "turtle" then nTurtles = nTurtles + 1 end end if nTurtles == #modem.getNamesRemote() then devModem = modem break end end end if devModem ~= "" then print("Found turtle-only modem, detected", #devModem.getNamesRemote(), "turtles", (#devModem.getNamesRemote() > 4 and "(Max 4 will be mapped)" or "(All will be mapped)")) else print("Did not find a modem with only turtles connected. Please check your networking cables/modems and devices, then try again.") return -- We don't have a modem, halt end local devTurtles = {} for _, dev in ipairs(devModem.getNamesRemote()) do if #devTurtles >= 4 then break end devTurtles[#devTurtles+1] = peripheral.wrap(dev) print("Mapping", devTurtles[#devTurtles].getLabel(), "("..dev..")", "as device", #devTurtles) devTurtles[#devTurtles].inputSlot = #devTurtles + 4 -- Set the input for this device on second row devTurtles[#devTurtles].fuelSlot = #devTurtles + 8 -- Set the fuel for this device on third row devTurtles[#devTurtles].outputSlot = #devTurtles + 12 -- Set the output for this device on fourth row if devTurtles[#devTurtles].isOn() then print("Resynchronizing", devTurtles[#devTurtles].getLabel()) devTurtles[#devTurtles].reboot() else print("Powering", devTurtles[#devTurtles].getLabel(), "on") devTurtles[#devTurtles].turnOn() end end local function listInventory() -- Supplement a local .list()-like function local tList = {} for i = 1, 16 do local slotData = turtle.getItemDetail(i) -- DWGFJTLR if slotData ~= nil then slotData.maxStack=turtle.getItemCount(i) + turtle.getItemSpace(i) tList[i] = slotData end end return tList end local function manageLocalResources() --print("Input found") local itemCount = turtle.getItemCount(1) / #devTurtles if itemCount < 1 then itemCount = 1 end -- Patch for single items fed into master slot if turtle.getItemCount(1) > 0 then -- Input for _, dev in ipairs(devTurtles) do if turtle.select(1) and ((turtle.compareTo(dev.inputSlot) and turtle.getItemSpace(dev.inputSlot) > 0) or turtle.getItemCount(dev.inputSlot) == 0) then -- Move Input turtle.transferTo(dev.inputSlot, itemCount) end if useSlot4 == "input" and turtle.select(4) and ((turtle.compareTo(dev.inputSlot) and turtle.getItemSpace(dev.inputSlot) > 0) or turtle.getItemCount(dev.inputSlot) == 0) then -- Move Input turtle.transferTo(dev.inputSlot, itemCount) end --Slot 4 input end end if turtle.select(2) and turtle.getSelectedSlot() == 2 then -- Fuel for _, dev in ipairs(devTurtles) do if turtle.compareTo(dev.fuelSlot) or turtle.getItemCount(dev.fuelSlot) == 0 then turtle.transferTo(dev.fuelSlot,64) end -- Move fuel into slot end end if useSlot4 == "fuel" and turtle.select(4) and turtle.getSelectedSlot() == 4 then -- Fuel for _, dev in ipairs(devTurtles) do if turtle.compareTo(dev.fuelSlot) or turtle.getItemCount(dev.fuelSlot) == 0 then turtle.transferTo(dev.fuelSlot,64) end -- Move fuel into slot end end -- Slot 4 fuel for _, dev in ipairs(devTurtles) do if turtle.getItemCount(3) == 0 and turtle.getItemCount(dev.outputSlot) > 0 then turtle.select(dev.outputSlot) turtle.transferTo(3, 64) elseif turtle.getItemCount(dev.outputSlot) > 0 and turtle.select(3) and turtle.compareTo(dev.outputSlot) then -- Move output --turtle.setStatus("moving") turtle.select(dev.outputSlot) turtle.transferTo(3, 64) end if useSlot4 == "output" then -- Slot 4 output if turtle.getItemCount(4) == 0 and turtle.getItemCount(dev.outputSlot) > 0 then turtle.select(dev.outputSlot) turtle.transferTo(4, 64) elseif turtle.getItemCount(dev.outputSlot) > 0 and turtle.select(4) and turtle.compareTo(dev.outputSlot) then turtle.select(dev.outputSlot) turtle.transferTo(4, 64) end end end end local function manageRemoteResources() local localList = listInventory() for _, dev in ipairs(devTurtles) do local devList = dev.list() --print(textutils.serialize(devList)) if devList[2] == nil then if localList[dev.fuelSlot] ~= nil then turtle.setStatus("fueling") dev.pullItems(devModem.getNameLocal(), dev.fuelSlot, 64, 2) end else if localList[dev.fuelSlot] ~= nil and localList[dev.fuelSlot].name == devList[2].name then turtle.setStatus("fueling") dev.pullItems(devModem.getNameLocal(), dev.fuelSlot, 64, 2) end end if devList[1] == nil then if localList[dev.inputSlot] ~= nil then turtle.setStatus("pushing") dev.pullItems(devModem.getNameLocal(), dev.inputSlot, 64, 1) end else if localList[dev.inputSlot] ~= nil and localList[dev.inputSlot].name == devList[1].name then turtle.setStatus("pushing") dev.pullItems(devModem.getNameLocal(), dev.inputSlot, 64, 1) end end -- Move input if devList[3] ~= nil then if localList[dev.outputSlot] == nil then turtle.setStatus("pulling") dev.pushItems(devModem.getNameLocal(), 3, 64, dev.outputSlot) end else if localList[dev.outputSlot] ~= nil then if devList[3] ~= nil and localList[dev.outputSlot].name == devList[3].name then turtle.setStatus("pulling") dev.pushItems(devModem.getNameLocal(), 3, 64, dev.outputSlot) end end end end end while true do -- Main Loop local turtleList = listInventory() if turtleList[1] ~= nil or turtleList[13] ~= nil or turtleList[14] ~= nil or turtleList[15] ~= nil or turtleList[16] ~= nil or ((useSlot4 == "input" or useSlot4 == "fuel") and turtleList[4] ~= nil) then manageLocalResources() end manageRemoteResources() turtle.setStatus("sleeping") sleep(1) end
local PANEL = {} AccessorFunc( PANEL, "m_strName", "Name" ) AccessorFunc( PANEL, "m_strPath", "Path" ) AccessorFunc( PANEL, "m_strFilter", "FileTypes" ) AccessorFunc( PANEL, "m_strBaseFolder", "BaseFolder" ) AccessorFunc( PANEL, "m_strCurrentFolder", "CurrentFolder" ) AccessorFunc( PANEL, "m_strSearch", "Search" ) AccessorFunc( PANEL, "m_bModels", "Models" ) AccessorFunc( PANEL, "m_bOpen", "Open" ) function PANEL:Init() self:SetPath( "GAME" ) self.Divider = self:Add( "DHorizontalDivider" ) self.Divider:Dock( FILL ) self.Divider:SetLeftWidth( 160 ) self.Divider:SetDividerWidth( 4 ) self.Divider:SetLeftMin( 100 ) self.Divider:SetRightMin( 100 ) self.Tree = self.Divider:Add( "DTree" ) self.Divider:SetLeft( self.Tree ) self.Tree.DoClick = function( _, node ) local folder = node:GetFolder() if ( !folder ) then return end self:SetCurrentFolder( folder ) end end function PANEL:SetName( strName ) if ( strName ) then self.m_strName = tostring( strName ) else self.m_strName = nil end if ( !self.bSetup ) then return end self:SetupTree() end function PANEL:SetBaseFolder( strBase ) self.m_strBaseFolder = tostring( strBase ) if ( !self.bSetup ) then return end self:SetupTree() end function PANEL:SetPath( strPath ) self.m_strPath = tostring( strPath ) if ( !self.bSetup ) then return end self:SetupTree() end function PANEL:SetSearch( strSearch ) if ( !strSearch || strSearch == "" ) then strSearch = "*" end self.m_strSearch = tostring( strSearch ) if ( !self.bSetup ) then return end self:SetupTree() end function PANEL:SetFileTypes( strTypes ) self.m_strFilter = tostring( strTypes || "*.*" ) if ( !self.bSetup ) then return end if ( self.m_strCurrentFolder ) then self:ShowFolder( self.m_strCurrentFolder ) end end function PANEL:SetModels( bUseModels ) self.m_bModels = tobool( bUseModels ) if ( !self.bSetup ) then return end self:SetupFiles() if ( self.m_strCurrentFolder ) then self:ShowFolder( self.m_strCurrentFolder ) end end function PANEL:SetCurrentFolder( strDir ) strDir = tostring( strDir ) strDir = string.Trim( strDir, "/" ) if ( self.m_strBaseFolder && !string.StartWith( strDir, self.m_strBaseFolder ) ) then strDir = string.Trim( self.m_strBaseFolder, "/" ) .. "/" .. string.Trim( strDir, "/" ) end self.m_strCurrentFolder = strDir if ( !self.bSetup ) then return end self:ShowFolder( strDir ) end function PANEL:SetOpen( bOpen, bAnim ) bOpen = tobool( bOpen ) self.m_bOpen = bOpen if ( !self.bSetup ) then return end self.FolderNode:SetExpanded( bOpen, !bAnim ) self.m_bOpen = bOpen self:SetCookie( "Open", bOpen && "1" || "0" ) end function PANEL:Paint( w, h ) DPanel.Paint( self, w, h ) if ( !self.bSetup ) then self.bSetup = self:Setup() end end function PANEL:SetupTree() local name = self.m_strName if ( !name ) then name = string.Trim( string.match( self.m_strBaseFolder, "/.+$" ) || self.m_strBaseFolder, "/" ) end local children = self.Tree.RootNode.ChildNodes if ( IsValid( children ) ) then children:Clear() end self.FolderNode = self.Tree.RootNode:AddFolder( name, self.m_strBaseFolder, self.m_strPath, false, self.m_strSearch ) self.Tree.RootNode.ChildExpanded = function( node, bExpand ) DTree_Node.ChildExpanded( node, bExpand ) self.m_bOpen = tobool( self.FolderNode.m_bExpanded ) self:SetCookie( "Open", self.m_bOpen && "1" || "0" ) end self.FolderNode:SetExpanded( self.m_bOpen, true ) self:SetCookie( "Open", self.m_bOpen && "1" || "0" ) self:ShowFolder() return true end function PANEL:SetupFiles() if ( IsValid( self.Files ) ) then self.Files:Remove() end if ( self.m_bModels ) then self.Files = self.Divider:Add( "DIconBrowser" ) self.Files:SetManual( true ) self.Files:SetBackgroundColor( Color( 234, 234, 234 ) ) else self.Files = self.Divider:Add( "DListView" ) self.Files:SetMultiSelect( false ) self.FileHeader = self.Files:AddColumn( "Files" ).Header self.Files.DoDoubleClick = function( pnl, _, line ) self:OnDoubleClick( string.Trim( self:GetCurrentFolder() .. "/" .. line:GetColumnText( 1 ), "/" ), line ) end self.Files.OnRowSelected = function( pnl, _, line ) self:OnSelect( string.Trim( self:GetCurrentFolder() .. "/" .. line:GetColumnText( 1 ), "/" ), line ) end self.Files.OnRowRightClick = function( pnl, _, line ) self:OnRightClick( string.Trim( self:GetCurrentFolder() .. "/" .. line:GetColumnText( 1 ), "/" ), line ) end end self.Divider:SetRight( self.Files ) if ( self.m_strCurrentFolder && self.m_strCurrentFolder != "" ) then self:ShowFolder( self.m_strCurrentFolder ) end return true end function PANEL:Setup() if ( !self.m_strBaseFolder ) then return false end return self:SetupTree() && self:SetupFiles() end function PANEL:ShowFolder( path ) if ( !IsValid( self.Files ) ) then return end self.Files:Clear() if ( IsValid( self.FileHeader ) ) then self.FileHeader:SetText( path || "Files" ) end if ( !path ) then return end local filters = self.m_strFilter if ( !filters || filters == "" ) then filters = "*.*" end for _, filter in pairs( string.Explode( " ", filters ) ) do local files = file.Find( string.Trim( path .. "/" .. ( filter || "*.*" ), "/" ), self.m_strPath ) if ( !istable( files ) ) then continue end for _, v in pairs( files ) do if ( self.m_bModels ) then local icon = self.Files:Add( "SpawnIcon" ) icon:SetModel( path .. "/" .. v ) icon.DoClick = function( pnl ) if ( pnl.LastClickTime && SysTime() - pnl.LastClickTime < 0.3 ) then self:OnDoubleClick( path .. "/" .. v, icon ) else self:OnSelect( path .. "/" .. v, icon ) end pnl.LastClickTime = SysTime() end icon.DoRightClick = function() self:OnRightClick( path .. "/" .. v, icon ) end else self.Files:AddLine( v ) end end end end function PANEL:SortFiles( desc ) if ( !self:GetModels() ) then self.Files:SortByColumn( 1, tobool( desc ) ) end end function PANEL:GetFolderNode() return self.FolderNode end function PANEL:Clear() DPanel.Clear( self ) self.m_strBaseFolder, self.m_strCurrentFolder, self.m_strFilter, self.m_strName, self.m_strSearch, self.Divider.m_pRight = nil self.m_bOpen, self.m_bModels, self.m_strPath = false, false, "GAME" self.bSetup = nil self:Init() end function PANEL:LoadCookies() self:SetOpen( self:GetCookieNumber( "Open" ), true ) end function PANEL:OnSelect( path, pnl ) -- For override end function PANEL:OnDoubleClick( path, pnl ) -- For override end function PANEL:OnRightClick( path, pnl ) -- For override end function PANEL:GenerateExample( class, sheet, w, h ) local browser = vgui.Create( class, frame ) browser:Dock( FILL ) browser:DockMargin( 5, 0, 5, 5 ) browser:SetPath( "GAME" ) -- The access path i.e. GAME, LUA, DATA etc. browser:SetBaseFolder( "data" ) -- The root folder browser:SetOpen( true ) -- Open the tree to show sub-folders function browser:OnSelect( path, pnl ) -- Called when a file is clicked -- Do something end sheet:AddSheet( class, browser, nil, true, true ) end derma.DefineControl( "DFileBrowser", "A tree and list-based file browser", PANEL, "DPanel" )
WorldManager = WorldManager or BaseClass(BaseHotUpdate) function WorldManager:__init() if WorldManager.Instance then ErrorLog("[WorldManager] Attemp to create a singleton twice !") end WorldManager.Instance = self end function WorldManager:__delete() WorldManager.Instance = nil end function WorldManager:GetCWorld() return C_World:GetInstWorld() end function WorldManager:MailToUser(role_id, c_mailcontentparam) C_MailRoute:MailToUser(C_LuaToCFun:IntToUid_Inline(role_id), 0, c_mailcontentparam) end function WorldManager:BroadcastMsg(msg) C_LuaToCFun:BroadcastMsg(msg) end function WorldManager:WriteLog(log) C_LuaToCFun:WriteLog(log) end -- 服务器启动完成 function WorldManager:OnServerStart() IS_SERVER_STARTING = false end function WorldManager:OnWorldUpdate(interval, now_second) MemManager.Instance:Update(interval, now_second) end
--- Returns Get/Convert and Check functions for the given Enum -- EnumItems can also be Strings, Integer -- See: https://developer.roblox.com/en-us/articles/Enumeration local t = require(script.Parent.t) local IsValidEnumValue = t.union( t.EnumItem, t.integer, t.string ) local function EnumType(enum) assert(t.Enum(enum)) local enumItems = {} local enumIntegers = {} local enumNames = {} for _, enumItem in ipairs(enum:GetEnumItems()) do enumItems[enumItem] = enumItem enumIntegers[enumItem.Value] = enumItem enumNames[enumItem.Name] = enumItem end local function Get(value) if t.EnumItem(value) then return enumItems[value] elseif t.integer(value) then return enumIntegers[value] elseif t.string(value) then return enumNames[value] end return nil end local function Check(value) local enumValueSuccess, enumValueMessage = IsValidEnumValue(value) if enumValueSuccess == false then return false, enumValueMessage end local enumItem = Get(value) if enumItem then return true, enumItem end local message = "invalid object" if t.EnumItem(value) then message = "invalid EnumItem: " .. value.Name elseif t.integer(value) then message = "invalid enum value: " .. tostring(value) elseif t.string(value) then message = "invalid string: " .. value end return false, message end local function CheckAndGet(value) local checkSuccess, checkMessage = Check(value) if checkSuccess == false then return false, checkMessage end return checkMessage end return { Get = Get, Check = Check, CheckAndGet = CheckAndGet, } end -- caching local enumTypes = {} return function(enum) assert(t.Enum(enum)) local enumType = enumTypes[enum] if enumType then return enumType end enumType = EnumType(enum) enumTypes[enum] = enumType return enumType end
-- This file was @generated by Tarmac. It is not intended for manual editing. return { icons = { activity = "rbxassetid://7072977617", airplay = "rbxassetid://7072977798", ["alert-circle"] = "rbxassetid://7072978559", ["alert-octagon"] = "rbxassetid://7072978894", ["alert-triangle"] = "rbxassetid://7072980286", ["align-center"] = "rbxassetid://7072980488", ["align-justify"] = "rbxassetid://7072980642", ["align-left"] = "rbxassetid://7072980796", ["align-right"] = "rbxassetid://7072980973", anchor = "rbxassetid://7072981218", aperture = "rbxassetid://7072981376", archive = "rbxassetid://7072981580", ["arrow-down"] = "rbxassetid://7072982593", ["arrow-down-circle"] = "rbxassetid://7072981875", ["arrow-down-left"] = "rbxassetid://7072982054", ["arrow-down-right"] = "rbxassetid://7072982242", ["arrow-left"] = "rbxassetid://7072983528", ["arrow-left-circle"] = "rbxassetid://7072983289", ["arrow-right"] = "rbxassetid://7072705339", ["arrow-right-circle"] = "rbxassetid://7072705277", ["arrow-up"] = "rbxassetid://7072983757", ["arrow-up-circle"] = "rbxassetid://7072705395", ["arrow-up-left"] = "rbxassetid://7072705464", ["arrow-up-right"] = "rbxassetid://7072705511", ["at-sign"] = "rbxassetid://7072705637", award = "rbxassetid://7072705696", ["bar-chart"] = "rbxassetid://7072705810", ["bar-chart-2"] = "rbxassetid://7072705757", battery = "rbxassetid://7072705915", ["battery-charging"] = "rbxassetid://7072705871", bell = "rbxassetid://7072706001", ["bell-off"] = "rbxassetid://7072705964", bluetooth = "rbxassetid://7072706050", bold = "rbxassetid://7072706123", book = "rbxassetid://7072706216", ["book-open"] = "rbxassetid://7072706165", bookmark = "rbxassetid://7072706263", box = "rbxassetid://7072706318", briefcase = "rbxassetid://7072706351", calendar = "rbxassetid://7072706388", camera = "rbxassetid://7072706467", ["camera-off"] = "rbxassetid://7072706425", cast = "rbxassetid://7072706505", check = "rbxassetid://7072706620", ["check-circle"] = "rbxassetid://7072706536", ["check-square"] = "rbxassetid://7072706576", ["chevron-down"] = "rbxassetid://7072706663", ["chevron-left"] = "rbxassetid://7072706703", ["chevron-right"] = "rbxassetid://7072706745", ["chevron-up"] = "rbxassetid://7072706796", ["chevrons-down"] = "rbxassetid://7072706838", ["chevrons-left"] = "rbxassetid://7072706889", ["chevrons-right"] = "rbxassetid://7072706959", ["chevrons-up"] = "rbxassetid://7072707021", chrome = "rbxassetid://7072707083", circle = "rbxassetid://7072707153", clipboard = "rbxassetid://7072707198", clock = "rbxassetid://7072707248", cloud = "rbxassetid://7072707488", ["cloud-drizzle"] = "rbxassetid://7072707291", ["cloud-lightning"] = "rbxassetid://7072707328", ["cloud-off"] = "rbxassetid://7072707378", ["cloud-rain"] = "rbxassetid://7072707410", ["cloud-snow"] = "rbxassetid://7072707452", code = "rbxassetid://7072707514", codepen = "rbxassetid://7072707555", codesandbox = "rbxassetid://7072707588", coffee = "rbxassetid://7072707647", columns = "rbxassetid://7072707678", command = "rbxassetid://7072707704", compass = "rbxassetid://7072707731", copy = "rbxassetid://7072707790", ["corner-down-left"] = "rbxassetid://7072707837", ["corner-down-right"] = "rbxassetid://7072707873", ["corner-left-down"] = "rbxassetid://7072707920", ["corner-left-up"] = "rbxassetid://7072707972", ["corner-right-down"] = "rbxassetid://7072708038", ["corner-right-up"] = "rbxassetid://7072708086", ["corner-up-left"] = "rbxassetid://7072708139", ["corner-up-right"] = "rbxassetid://7072708207", cpu = "rbxassetid://7072708278", crop = "rbxassetid://7072715283", crosshair = "rbxassetid://7072715317", database = "rbxassetid://7072715353", delete = "rbxassetid://7072715407", diskette = "rbxassetid://7072729672", divide = "rbxassetid://7072715593", ["divide-circle"] = "rbxassetid://7072715480", ["divide-square"] = "rbxassetid://7072715517", ["dollar-sign"] = "rbxassetid://7072715646", download = "rbxassetid://7072715769", ["download-cloud"] = "rbxassetid://7072715724", droplet = "rbxassetid://7072715827", edit = "rbxassetid://7072715962", ["edit-2"] = "rbxassetid://7072715877", ["edit-3"] = "rbxassetid://7072715920", electricity = "rbxassetid://7072727506", ["electricity-off"] = "rbxassetid://7072727374", ["external-link"] = "rbxassetid://7072716017", eye = "rbxassetid://7072716095", ["eye-off"] = "rbxassetid://7072984146", ["fast-forward"] = "rbxassetid://7072716155", feather = "rbxassetid://7072716196", figma = "rbxassetid://7072716233", file = "rbxassetid://7072716417", ["file-minus"] = "rbxassetid://7072716296", ["file-plus"] = "rbxassetid://7072716346", ["file-text"] = "rbxassetid://7072716382", film = "rbxassetid://7072716468", filter = "rbxassetid://7072716507", flag = "rbxassetid://7072716549", folder = "rbxassetid://7072716775", ["folder-minus"] = "rbxassetid://7072716603", ["folder-plus"] = "rbxassetid://7072716655", framer = "rbxassetid://7072716827", frown = "rbxassetid://7072716874", gift = "rbxassetid://7072984974", ["git-branch"] = "rbxassetid://7072985221", ["git-commit"] = "rbxassetid://7072717139", ["git-merge"] = "rbxassetid://7072717190", ["git-pull-request"] = "rbxassetid://7072717235", github = "rbxassetid://7072717281", gitlab = "rbxassetid://7072717318", globe = "rbxassetid://7072717348", grid = "rbxassetid://7072717393", ["hard-drive"] = "rbxassetid://7072717436", hash = "rbxassetid://7072717475", headphones = "rbxassetid://7072717514", heart = "rbxassetid://7072717560", ["help-circle"] = "rbxassetid://7072717605", hexagon = "rbxassetid://7072717639", home = "rbxassetid://7072717697", image = "rbxassetid://7072717759", inbox = "rbxassetid://7072717806", info = "rbxassetid://7072717857", italic = "rbxassetid://7072717909", key = "rbxassetid://7072717958", layers = "rbxassetid://7072718011", layout = "rbxassetid://7072718072", ["life-buoy"] = "rbxassetid://7072718122", link = "rbxassetid://7072718226", ["link-2"] = "rbxassetid://7072718185", list = "rbxassetid://7072718266", loader = "rbxassetid://7072718307", lock = "rbxassetid://7072718362", ["log-in"] = "rbxassetid://7072718412", ["log-out"] = "rbxassetid://7072718459", mail = "rbxassetid://7072718524", map = "rbxassetid://7072718631", ["map-pin"] = "rbxassetid://7072718576", maximize = "rbxassetid://7072718726", ["maximize-2"] = "rbxassetid://7072718683", meh = "rbxassetid://7072718776", menu = "rbxassetid://7072718840", ["message-circle"] = "rbxassetid://7072985918", ["message-square"] = "rbxassetid://7072718943", mic = "rbxassetid://7072719066", ["mic-off"] = "rbxassetid://7072986489", minimize = "rbxassetid://7072719185", ["minimize-2"] = "rbxassetid://7072719125", minus = "rbxassetid://7072719338", ["minus-circle"] = "rbxassetid://7072719240", ["minus-square"] = "rbxassetid://7072719290", monitor = "rbxassetid://7072719383", moon = "rbxassetid://7072719446", ["more-horizontal"] = "rbxassetid://7072719490", ["more-vertical"] = "rbxassetid://7072719531", ["mouse-pointer"] = "rbxassetid://7072719587", move = "rbxassetid://7072719634", music = "rbxassetid://7072719671", navigation = "rbxassetid://7072719750", ["navigation-2"] = "rbxassetid://7072719710", octagon = "rbxassetid://7072719805", package = "rbxassetid://7072719866", paperclip = "rbxassetid://7072719929", pause = "rbxassetid://7072720054", ["pause-circle"] = "rbxassetid://7072719997", ["pen-tool"] = "rbxassetid://7072986821", percent = "rbxassetid://7072987072", phone = "rbxassetid://7072720576", ["phone-call"] = "rbxassetid://7072720243", ["phone-forwarded"] = "rbxassetid://7072720287", ["phone-incoming"] = "rbxassetid://7072720343", ["phone-missed"] = "rbxassetid://7072720397", ["phone-off"] = "rbxassetid://7072720448", ["phone-outgoing"] = "rbxassetid://7072720508", ["pie-chart"] = "rbxassetid://7072720623", play = "rbxassetid://7072720722", ["play-circle"] = "rbxassetid://7072720676", plus = "rbxassetid://7072720870", ["plus-circle"] = "rbxassetid://7072720786", ["plus-square"] = "rbxassetid://7072720824", pocket = "rbxassetid://7072720922", power = "rbxassetid://7072720961", printer = "rbxassetid://7072721007", radio = "rbxassetid://7072721039", ["refresh-ccw"] = "rbxassetid://7072721083", ["refresh-cw"] = "rbxassetid://7072721134", ["repeat"] = "rbxassetid://7072721188", rewind = "rbxassetid://7072721231", ["rotate-ccw"] = "rbxassetid://7072721274", ["rotate-cw"] = "rbxassetid://7072721335", rss = "rbxassetid://7072721390", save = "rbxassetid://7072721454", scissors = "rbxassetid://7072721511", search = "rbxassetid://7072721559", send = "rbxassetid://7072721598", server = "rbxassetid://7072721644", settings = "rbxassetid://7072721682", share = "rbxassetid://7072721777", ["share-2"] = "rbxassetid://7072721734", shield = "rbxassetid://7072721855", ["shield-off"] = "rbxassetid://7072721821", ["shopping-bag"] = "rbxassetid://7072721904", ["shopping-cart"] = "rbxassetid://7072721954", shuffle = "rbxassetid://7072722071", sidebar = "rbxassetid://7072722188", ["skip-back"] = "rbxassetid://7072722377", ["skip-forward"] = "rbxassetid://7072722426", slack = "rbxassetid://7072722471", slash = "rbxassetid://7072722603", sliders = "rbxassetid://7072987508", smartphone = "rbxassetid://7072722824", smile = "rbxassetid://7072722883", speaker = "rbxassetid://7072722921", square = "rbxassetid://7072722963", star = "rbxassetid://7072723006", ["stop-circle"] = "rbxassetid://7072723057", sun = "rbxassetid://7072723105", sunrise = "rbxassetid://7072723138", sunset = "rbxassetid://7072723184", tablet = "rbxassetid://7072723236", tag = "rbxassetid://7072723282", target = "rbxassetid://7072723337", terminal = "rbxassetid://7072723389", thermometer = "rbxassetid://7072723437", ["thumbs-down"] = "rbxassetid://7072723488", ["thumbs-up"] = "rbxassetid://7072723542", ["toggle-left"] = "rbxassetid://7072723598", ["toggle-right"] = "rbxassetid://7072723637", tool = "rbxassetid://7072723685", trash = "rbxassetid://7072723769", ["trash-2"] = "rbxassetid://7072723727", trello = "rbxassetid://7072723812", ["trending-down"] = "rbxassetid://7072723858", ["trending-up"] = "rbxassetid://7072723932", triangle = "rbxassetid://7072723974", truck = "rbxassetid://7072724026", tv = "rbxassetid://7072724072", type = "rbxassetid://7072724114", umbrella = "rbxassetid://7072724162", underline = "rbxassetid://7072724193", unlock = "rbxassetid://7072724229", upload = "rbxassetid://7072724296", ["upload-cloud"] = "rbxassetid://7072724260", user = "rbxassetid://7072724538", ["user-check"] = "rbxassetid://7072724349", ["user-minus"] = "rbxassetid://7072724399", ["user-plus"] = "rbxassetid://7072724441", ["user-x"] = "rbxassetid://7072724480", users = "rbxassetid://7072988037", video = "rbxassetid://7072988443", ["video-off"] = "rbxassetid://7072988214", voicemail = "rbxassetid://7072988652", volume = "rbxassetid://7072724984", ["volume-1"] = "rbxassetid://7072724847", ["volume-2"] = "rbxassetid://7072724897", ["volume-x"] = "rbxassetid://7072724946", watch = "rbxassetid://7072725030", wifi = "rbxassetid://7072725120", ["wifi-off"] = "rbxassetid://7072725070", wind = "rbxassetid://7072725176", x = "rbxassetid://7072725342", ["x-circle"] = "rbxassetid://7072725208", ["x-octagon"] = "rbxassetid://7072725256", ["x-square"] = "rbxassetid://7072725299", ["zoom-in"] = "rbxassetid://7072725467", ["zoom-out"] = "rbxassetid://7072725530", }, }
local current = (...) local load load = function(path) local succ, loaded = pcall(require, path) if not (succ) then local LC_PATH = current .. '.' .. path succ, loaded = pcall(require, LC_PATH) if not (succ) then LC_PATH = current:gsub("%.[^%..]+$", "") .. '.' .. path succ, loaded = pcall(require, LC_PATH) if not (succ) then error(loaded) end end end return loaded end local codes = load('localeCodes') local exec exec = function(command) local handle = assert(io.popen(command)) local result = handle:read('*all') handle:close() return result end local split split = function(input, separator) if separator == nil then separator = "%s" end local t = { } local i = 1 for str in string.gmatch(input, "([^" .. separator .. "]+)") do t[i] = str i = i + 1 end return t end local shortLocale shortLocale = function(loc) loc = loc:gsub('_.+$', '') return loc end local getters = { linux = function(x) x = exec('locale') local splitted = split(x, '\n') local env = { } for _, d in pairs(splitted) do d = split(d, '=') local g = "" pcall(function() g = d[2]:gsub('"', '') env[d[1]] = g end) end local loc = env.LC_ALL or env.LC_MESSAGES or env.LANG or env.LANGUAGE return shortLocale(loc) end, android = function() return shortLocale(exec('getprop persist.sys.language')) end, windows = function() local wmic = exec('wmic get os locale') local codeString = wmic:gsub('Locale', '') local code = tonumber(codeString, 16) local loc = codes[code] return shortLocale(loc) end, osx = function() return shortLocale(exec('defaults read -g AppleLocal')) end, ios = function() return shortLocale(exec('defaults read -g AppleLocal')) end } local cache local getLocale getLocale = function(fallback) if cache then return cache end local platform if love and love.system and love.system.getOS then platform = love.system.getOS() else error('Locale detection currently works only in LÖVE!') end local _exp_0 = platform if "Linux" == _exp_0 then cache = getters.linux() elseif "Android" == _exp_0 then cache = getters.android() elseif "OS X" == _exp_0 then cache = getters.osx() elseif "Windows" == _exp_0 then cache = getters.windows() elseif "iOS" == _exp_0 then cache = getters.ios() else cache = fallback end return cache end return getLocale
vim.g.python3_host_prog = config_dir .. "providers/python3/.venv/bin/python3" vim.g.python_host_prog = config_dir .. "providers/python2/.venv/bin/python2"
local bytes = require('lib.bytes') local detection = require('lib.attacks.detection') local english = require('lib.english') local pkcs7 = require('lib.padding.pkcs7') local toolbox = require('lib.toolbox') function figure_out_block_size(oracle) --[[ Given an oracle, determines the block size it is using for encryption. -- -- oracle: Function, encryption oracle. -- return: -- - Integer, block size. --]] local gcd = 0 for i = 1,60 do gcd = toolbox.gcd(gcd, #oracle(toolbox.replicate_to_match({string.byte('A')}, i))) end return gcd end function figure_out_enc_pattern_and_len(oracle, ipattern) --[[ Figures out what ipattern encrypts to under the given oracle, which -- operates in ECB mode. -- -- oracle: Function, encryption oracle. -- ipattern: Array of bytes, of length block_size of the oracle. -- return: -- - Array of bytes, the encryption of ipattern. -- - Integer, length of the hidden data. --]] local block_size = #ipattern local attack = string.rep(bytes.bytearray2string(ipattern), 4) local required_count = 3 while true do local enc = bytes.bytearray2string(oracle(bytes.string2bytearray(attack))) local current_count = 0 for i = 1,#enc-block_size,block_size do if enc:sub(i, i+block_size-1) == enc:sub(i+block_size, i+2*block_size-1) then current_count = current_count + 1 end end if (current_count >= required_count) then for i = 1,#enc-2*block_size+1,block_size do if enc:sub(i, i+block_size-1) == enc:sub(i+block_size, i+2*block_size-1) then print("Starting enc pattern from: " .. i) return bytes.string2bytearray(enc:sub(i, i+block_size-1)), #enc - i - 4*block_size + 1 end end end end end function encrypt_until_match_occurs(oracle, input, pattern) --[[ Encrypts until oracle(input) contains pattern. Returns that -- oracle(input). -- -- oracle: Function, encryption oracle. -- input: Byte array, input to the oracle. -- pattern: Byte array, pattern to match. -- return: -- - Byte array, corresponding oracle(input). --]] local pattern_str = bytes.bytearray2string(pattern) while true do local enc = bytes.bytearray2string(oracle(input)) for pos = 1,#enc-#pattern+1,#pattern do if enc:sub(pos, pos+#pattern-1) == pattern_str then return bytes.string2bytearray(enc) end end end end unknown_str_expected = "ALLOHa brothers!!!" enc_or, dec_or = toolbox.new_encryption_oracle_aes_ecb(bytes.string2bytearray(unknown_str_expected), {random_prepend = true, prepend_range = {1,100}}) -- 1. Figure out block size. local block_size = figure_out_block_size(enc_or) -- 2. Detect whether it is using ECB. local is_ecb = detection.detect_ecb(enc_or) if not is_ecb then return end -- 3. Initialize variables. local attack_length = block_size * 3 local unknown_str = "" local identification_pattern = bytes.string2bytearray(string.rep('\x00', block_size)) local enc_pattern, unknown_str_len = figure_out_enc_pattern_and_len(enc_or, identification_pattern) assert(#enc_pattern == block_size) print("enc_pattern: " .. bytes.bytearray2hex(enc_pattern)) print("len="..#unknown_str_expected .. " got="..unknown_str_len) -- 4. Brute valid chars first. -- Find out what \x0\x0\x0...\x0 encrypts to. -- Attack with \x0\x0\x0...\x0 AAAAAo local brute_order = {} for i = 0,255 do if english.is_valid_char(string.char(i)) then table.insert(brute_order, i) end end for i = 0,255 do if not english.is_valid_char(string.char(i)) then table.insert(brute_order, i) end end -- 5. Recover unknown string byte by byte. iter = 1 while iter <= unknown_str_len do -- Setup an attack string and its encryption. local num_a = ((-#unknown_str - 1) % block_size + block_size) % block_size local attack_str = bytes.bytearray2string(identification_pattern) .. string.rep('A', num_a) print("Attack_length " .. #attack_str) local attack_bytes = bytes.string2bytearray(attack_str) local enc = bytes.bytearray2string(encrypt_until_match_occurs(enc_or, attack_bytes, enc_pattern)) -- Figure out where the AAAA... pattern starts. local start_pos = 1 while enc:sub(start_pos, start_pos+block_size - 1) ~= bytes.bytearray2string(enc_pattern) do start_pos = start_pos + block_size end -- Figure out which block to consider. local block_start_pos = start_pos + block_size + math.floor(#unknown_str / block_size) * block_size local block = enc:sub(block_start_pos, block_start_pos + block_size - 1) for brute_ind = 1,256 do local brute_ch = brute_order[brute_ind] local try_str = attack_str .. unknown_str .. string.char(brute_ch) assert(#try_str % block_size == 0) local try_bytes = bytes.string2bytearray(try_str) local try_enc = bytes.bytearray2string(encrypt_until_match_occurs(enc_or, try_bytes, enc_pattern)) -- Find out where the pattern \x00 \x00 starts in the try string. local try_start_pos = 1 while try_enc:sub(try_start_pos, try_start_pos+block_size - 1) ~= bytes.bytearray2string(enc_pattern) do try_start_pos = try_start_pos + block_size end -- Get the corresponding block. assert(#try_str - block_size == block_size + math.floor(#unknown_str / block_size) * block_size) local try_block = try_enc:sub(try_start_pos + #try_str - block_size, try_start_pos + #try_str - 1) if try_block == block then print("Found a char " .. brute_ch .. " " .. string.char(brute_ch)) -- If this is part of padding. if (brute_ch == 1) then unknown_str_len = #unknown_str print("HERE! " .. unknown_str_len .. " iter=" .. iter) else unknown_str = unknown_str .. string.char(brute_ch) end break end end iter = iter + 1 end print("UNKNOWN STRING = " .. unknown_str) print("Checking correctness...") assert(unknown_str == unknown_str_expected, "Wrong answer!") print("OK!")
#!/usr/bin/env tarantool print[[ -------------------------------------------------------------------------------- -- #267: Bad exception catching -------------------------------------------------------------------------------- ]] box.cfg{ logger="tarantool.log", slab_alloc_arena=0.1, } function pcalltest() local ERRMSG = "module 'some_invalid_module' not found" local status, msg = pcall(require, 'some_invalid_module') if status == false and msg ~= nil and msg:match(ERRMSG) ~= nil then return 'pcall is ok' else return 'pcall is broken' end end local status, msg = xpcall(pcalltest, function(msg) print('error handler:', msg) end) print('pcall inside xpcall:', status, msg) local status, msg = pcall(function() error('some message') end) print('pcall with Lua error():', status, msg:match('some message')) local status, msg = pcall(function() box.error(box.error.ILLEGAL_PARAMS, 'some message') end) print('pcall with box.error():', status, msg) print('pcall with no return:', select('#', pcall(function() end))) print('pcall with multireturn:', pcall(function() return 1, 2, 3 end)) os.exit(0)
-- ensure.lua: tools to ensure correct code behaviour -- This file is a part of lua-nucleo library -- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license) local error, tostring, pcall, type, pairs, select, next = error, tostring, pcall, type, pairs, select, next local math_min, math_max, math_abs = math.min, math.max, math.abs local string_char = string.char local tdeepequals, tstr, taccumulate, tnormalize = import 'lua-nucleo/table.lua' { 'tdeepequals', 'tstr', 'taccumulate', 'tnormalize' } local assert_is_number = import 'lua-nucleo/typeassert.lua' { 'assert_is_number' } local make_checker = import 'lua-nucleo/checker.lua' { 'make_checker' } -- TODO: Write tests for this one local ensure = function(msg, value, ...) if not value then error( "ensure failed: " .. msg .. ((...) and (": " .. (tostring(...) or "?")) or ""), 2 ) end return value, ... end -- TODO: Write tests for this one local ensure_equals = function(msg, actual, expected) return (actual ~= expected) and error( "ensure_equals failed: " .. msg .. ": actual `" .. tostring(actual) .. "', expected `" .. tostring(expected) .. "'", 2 ) or actual -- NOTE: Should be last to allow false and nil values. end -- TODO: Write tests for this one local ensure_tequals = function(msg, actual, expected) if type(expected) ~= "table" then error( "ensure_tequals failed: " .. msg .. ": bad expected type, must be `table', got `" .. type(expected) .. "'", 2 ) end if type(actual) ~= "table" then error( "ensure_tequals failed: " .. msg .. ": bad actual type, expected `table', got `" .. type(actual) .. "'", 2 ) end -- TODO: Employ tdiff() (when it would be written) -- TODO: Use checker to get info on all bad keys! for k, expected_v in pairs(expected) do local actual_v = actual[k] if actual_v ~= expected_v then error( "ensure_tequals failed: " .. msg .. ": bad actual value at key `" .. tostring(k) .. "': got `" .. tostring(actual_v) .. "', expected `" .. tostring(expected_v) .. "'", 2 ) end end for k, actual_v in pairs(actual) do if expected[k] == nil then error( "ensure_tequals failed: " .. msg .. ": unexpected actual value at key `" .. tostring(k) .. "': got `" .. tostring(actual_v) .. "', should be nil", 2 ) end end return actual end local ensure_tdeepequals = function(msg, actual, expected) -- Heavy! Use ensure_tequals if possible if not tdeepequals(actual, expected) then -- TODO: Bad! Improve error reporting (use tdiff) error( "ensure_tdeepequals failed: " .. msg .. ":" .. "\n actual: " .. tstr(actual) .. "\nexpected: " .. tstr(expected), 2 ) end end -- TODO: ?! Improve and generalize! local strdiff_msg do -- TODO: Generalize? local string_window = function(str, pos, window_radius) return str:sub( math_max(1, pos - window_radius), math_min(pos + window_radius, #str) ) end -- TODO: Uncomment and move to proper tests --[=[ assert(string_window("abCde", 3, 0) == [[C]]) assert(string_window("abCde", 3, 1) == [[bCd]]) assert(string_window("abCde", 3, 2) == [[abCde]]) assert(string_window("abCde", 3, 3) == [[abCde]]) --]=] local nl_byte = ("\n"):byte() strdiff_msg = function(actual, expected, window_radius) window_radius = window_radius or 10 local result = false --print(("%q"):format(expected)) --print(("%q"):format(actual)) if type(actual) ~= "string" or type(expected) ~= "string" then result = "(bad input)" else local nactual, nexpected = #actual, #expected local len = math_min(nactual, nexpected) local lineno, lineb = 1, 1 for i = 1, len do local ab, eb = expected:byte(i), actual:byte(i) --print(string_char(eb), string_char(ab)) if ab ~= eb then -- TODO: Do not want to have \n-s here. Too low level?! result = "different at byte " .. i .. " (line " .. lineno .. ", offset " .. lineb .. "):\n\n expected |" .. string_window(expected, i, window_radius) .. "|\nvs. actual |" .. string_window(actual, i, window_radius) .. "|\n\n" break end if eb == nl_byte then lineno, lineb = lineno + 1, 1 end end if nactual > nexpected then result = (result or "different: ") .. "actual has " .. (nactual - nexpected) .. " extra characters" elseif nactual < nexpected then result = (result or "different:" ) .. "expected has " .. (nexpected - nactual) .. " extra characters" end end return result or "(identical)" end end -------------------------------------------------------------------------------- local ensure_strequals = function(msg, actual, expected, ...) if actual == expected then return actual, expected, ... end error( "ensure_strequals: " .. msg .. ":\n" .. strdiff_msg(actual, expected) .. "\nactual:\n" .. tostring(actual) .. "\nexpected:\n" .. tostring(expected) ) end -------------------------------------------------------------------------------- local ensure_error = function(msg, expected_message, res, actual_message, ...) if res ~= nil then error( "ensure_error failed: " .. msg .. ": failure expected, got non-nil result: `" .. tostring(res) .. "'", 2 ) end -- TODO: Improve error reporting ensure_strequals(msg, actual_message, expected_message) end -------------------------------------------------------------------------------- local ensure_error_with_substring = function(msg, substring, res, err) if res ~= nil then error( "ensure_error_with_substring failed: " .. msg .. ": failure expected, got non-nil result: `" .. tostring(res) .. "'", 2 ) end if not err:find(substring) and substring ~= err then error( "ensure_error_with_substring failed: " .. msg .. ": can't find expected substring `" .. tostring(substring) .. "' in error message:\n" .. err ) end end -------------------------------------------------------------------------------- -- TODO: Uncomment and move to proper tests --[[ ensure_error("ok", "a", nil, "a") ensure_error("bad1", "a", nil, "a", nil) ensure_error("bad2", "a", nil, "b") ensure_error("bad3", "a", true, "a") --]] -- TODO: Write tests for this one local ensure_fails_with_substring = function(msg, fn, substring) local res, err = pcall(fn) if res ~= false then error("ensure_fails_with_substring failed: " .. msg .. ": call was expected to fail, but did not") end if type(err) ~= "string" then error("ensure_fails_with_substring failed: " .. msg .. ": call failed with non-string error") end if not err:find(substring) then error( "ensure_fails_with_substring failed: " .. msg .. ": can't find expected substring `" .. tostring(substring) .. "' in error message:\n" .. err ) end end -------------------------------------------------------------------------------- -- We want 99.9% probability of success -- Would not work for high-contrast weights. Use for tests only. local ensure_aposteriori_probability = function(num_runs, weights, stats, max_acceptable_diff) ensure_equals("total sum check", taccumulate(stats), num_runs) local apriori_probs = tnormalize(weights) local aposteriori_probs = tnormalize(stats) for k, apriori in pairs(apriori_probs) do local aposteriori = assert_is_number(aposteriori_probs[k]) ensure("apriori must be positive", apriori > 0) ensure("aposteriori must be non-negative", aposteriori >= 0) -- TODO: Lame check. Improve it. local diff = math_abs(apriori - aposteriori) / apriori if diff > max_acceptable_diff then error( "inacceptable apriori-aposteriori difference key: `" .. tostring(k) .. "'" .. " num_runs: " .. num_runs .. " apriori: " .. apriori .. " aposteriori: " .. aposteriori .. " actual_diff: " .. diff .. " max_diff: " .. max_acceptable_diff ) end aposteriori_probs[k] = nil -- To check there is no extra data below. end ensure_equals("no extra data", next(aposteriori_probs), nil) end local ensure_returns = function(msg, num, expected, ...) local checker = make_checker() -- Explicit check to separate no-return-values from all-nils if num ~= select("#", ...) then checker:fail( "return value count mismatch: expected " .. num .. " actual " .. select("#", ...) ) end for i = 1, num do if not tdeepequals(expected[i], (select(i, ...))) then -- TODO: Enhance error reporting (especially for tables and long strings) checker:fail( "return value #" .. i .. " mismatch: " .. "actual `" .. tostring((select(i, ...))) .. "', expected `" .. tostring(expected[i]) .. "'" ) end end if not checker:good() then error( checker:msg( "return values check failed: " .. msg .. "\n -- ", "\n -- " ), 2 ) end return ... end return { ensure = ensure; ensure_equals = ensure_equals; ensure_tequals = ensure_tequals; ensure_tdeepequals = ensure_tdeepequals; ensure_strequals = ensure_strequals; ensure_error = ensure_error; ensure_error_with_substring = ensure_error_with_substring; ensure_fails_with_substring = ensure_fails_with_substring; ensure_aposteriori_probability = ensure_aposteriori_probability; ensure_returns = ensure_returns; }
--[[ Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local triggers = {} local mattata = require('mattata') local redis = require('libs.redis') function triggers:init() triggers.commands = mattata.commands(self.info.username):command('triggers'):command('trigger'):command('custom').table triggers.help = '/triggers - Allows admins to view and delete existing word triggers. Aliases: /trigger, /custom.' end function triggers:on_new_message(message) if message.command or message.is_media or self.is_ai then return false end local matches = redis:hgetall('triggers:' .. message.chat.id) if not next(matches) == 0 then return false end for trigger, value in pairs(matches) do if message.text:lower():match(trigger:lower()) then local trail if trigger:lower() == 'ayy' and value:lower() == 'lmao' then trail = message.text:lower():match('(ayy+)'):gsub('^ay', '') value = 'lma' .. string.rep('o', trail:len()) elseif trigger:lower() == 'lmao' and value:lower() == 'ayy' then trail = message.text:lower():match('(lmao+)'):gsub('^lma', '') value = 'ay' .. string.rep('y', trail:len()) end if value:len() > 4096 then value = value:sub(1, 4093) .. '...' end if value:match('%b{}') then for k, v in pairs(message.from) do if type(v) == 'string' then message.from[k] = v:gsub('%%', '%%%%') end end for k, v in pairs(message.chat) do if type(v) == 'string' then message.chat[k] = v:gsub('%%', '%%%%') end end local last_name = message.from.last_name or '' local username = message.from.username and '@' .. message.from.username or '' value = value:gsub('{name}', message.from.name):gsub('{firstname}', message.from.first_name):gsub('{userid}', message.from.id):gsub('{lastname}', last_name):gsub('{username}', username) if message.chat.type == 'supergroup' then value = value:gsub('{title}', message.chat.title):gsub('{chatid}', message.chat.id) local user_count = '' if value:match('{usercount}') then user_count = mattata.get_chat_members_count(message.chat.id).result end local invite_link = redis:hget('chat:' .. message.chat.id .. ':info', 'link') or '' local chat_username = message.chat.username and '@' .. message.chat.username or '' value = value:gsub('{usercount}', user_count):gsub('{invitelink}', invite_link):gsub('{chatusername}', chat_username) end end if not message.is_edited then local success = mattata.send_message(message.chat.id, value) if success then redis:set('bot:' .. message.chat.id .. ':' .. message.message_id, success.result.message_id) end return success else local message_id = redis:get('bot:' .. message.chat.id .. ':' .. message.message_id) if message_id then return mattata.edit_message_text(message.chat.id, message_id, value) end end end end return end function triggers.get_trigger(chat_id, trigger) local get = redis:hget('triggers:' .. chat_id, trigger) if not get then return 'This trigger doesn\'t exist!' end return get end function triggers.get_confirmation_keyboard(chat_id, trigger, page) if not redis:hget('triggers:' .. chat_id, trigger) then return false end return mattata.inline_keyboard():row( mattata.row() :callback_data_button( mattata.symbols.back .. ' Back', 'triggers:' .. chat_id .. ':back:' .. page ) :callback_data_button( 'Delete', 'triggers:' .. chat_id .. ':delete:' .. trigger ) ) end function triggers.get_triggers(chat_id) local all = redis:hgetall('triggers:' .. chat_id) if not next(all) then return false end local output = {} for trigger, _ in pairs(all) do table.insert(output, trigger) end return output end function triggers.get_keyboard(chat_id, page, columns, per_page) page = page or 1 local toggleable = triggers.get_triggers(chat_id) if not toggleable then return false end local page_count = math.floor(#toggleable / per_page) if page_count < #toggleable / per_page then page_count = page_count + 1 end if page < 1 then page = page_count elseif page > page_count then page = 1 end local start_res = (page * per_page) - (per_page - 1) local end_res = start_res + (per_page - 1) if end_res > #toggleable then end_res = #toggleable end local trigger_pos = 0 local output = {} for _, v in pairs(toggleable) do trigger_pos = trigger_pos + 1 if trigger_pos >= start_res and trigger_pos <= end_res then table.insert(output, v) end end local keyboard = { ['inline_keyboard'] = { {} } } local columns_per_page = math.floor(#output / columns) if columns_per_page < (#output / columns) then columns_per_page = columns_per_page + 1 end local rows_per_page = math.floor(#output / columns_per_page) if rows_per_page < (#output / columns_per_page) then rows_per_page = rows_per_page + 1 end local current_row = 1 local count = 0 for n in pairs(output) do count = count + 1 if count == (rows_per_page * current_row) + 1 then current_row = current_row + 1 table.insert(keyboard.inline_keyboard, {}) end table.insert(keyboard.inline_keyboard[current_row], { ['text'] = output[n], ['callback_data'] = string.format( 'triggers:%s:%s:%s', chat_id, output[n], page ) }) end if page_count > 1 then table.insert(keyboard.inline_keyboard, {{ ['text'] = mattata.symbols.back .. ' Previous', ['callback_data'] = string.format( 'triggers:%s:page:%s', chat_id, page - 1 ) }, { ['text'] = string.format( '%s/%s', page, page_count ), ['callback_data'] = 'triggers:nil' }, { ['text'] = 'Next ' .. mattata.symbols.next, ['callback_data'] = string.format( 'triggers:%s:page:%s', chat_id, page + 1 ) }}) end if count <= 0 then return false end return keyboard end function triggers.on_callback_query(_, callback_query, message) if not callback_query.data:match('^.-:.-:.-$') then return end local chat_id, callback_type, page = callback_query.data:match('^(.-):(.-):(.-)$') if not mattata.is_group_admin(chat_id, callback_query.from.id) then return mattata.answer_callback_query(callback_query.id, 'You are not allowed to use this!') end if callback_type == 'back' or callback_type == 'page' then local success = mattata.edit_message_text( message.chat.id, message.message_id, 'Please select a trigger:', nil, false, triggers.get_keyboard( chat_id, tonumber(page), 2, 10 ) ) if not success then return mattata.edit_message_text( message.chat.id, message.message_id, 'All triggers saved for this chat have already been deleted!' ) end return mattata.answer_callback_query(callback_query.id) elseif callback_type == 'delete' then local all = redis:hgetall('triggers:' .. chat_id) if not next(all) then return mattata.answer_callback_query(callback_query.id, 'All triggers saved for this chat have already been deleted!') end local selected = all[page] if not selected then return mattata.answer_callback_query(callback_query.id, 'This trigger no longer exists!') end redis:hdel('triggers:' .. chat_id, page) return mattata.answer_callback_query(callback_query.id, 'That trigger has been deleted from my database!') elseif callback_type == 'back' then return mattata.edit_message_reply_markup( message.chat.id, message.message_id, nil, triggers.get_keyboard( chat_id, tonumber(page), 2, 10 ) ) end local keyboard = triggers.get_confirmation_keyboard( chat_id, callback_type, page ) local value = triggers.get_trigger(chat_id, callback_type) value = mattata.escape_html(value) local success = mattata.edit_message_text( message.chat.id, message.message_id, '<b>' .. callback_type .. '</b> is set to trigger <em>' .. value .. '</em>', 'html', false, keyboard ) if not success then return mattata.edit_message_text( message.chat.id, message.message_id, 'All triggers saved for this chat have already been deleted!' ) end end function triggers.on_message(_, message) local keyboard = triggers.get_keyboard(message.chat.id, 1, 2, 10) if not keyboard then return mattata.send_reply(message, 'This chat does\'t have any triggers saved in my database! Use /addtrigger <trigger> <value> to add one!') end return mattata.send_message(message.chat.id, 'Please select a trigger:', nil, true, false, nil, keyboard) end return triggers
local tbl1 = {} tbl1["key"] = 22 tbl1["key"] = tbl1["key"] + "11" for k, v in pairs(tbl1) do print(k .. " => " .. v) end print(tbl1.key) print(tbl1["key"]) local tbl2 = {"apple", "pear", "orange", "grape"} for k, v in pairs(tbl2) do print(k .. " => " .. v) end local tbl3 = {} for i = 1, 10 do tbl3[i] = i end for k, v in pairs(tbl3) do print(k .. " => " .. v) end
tigris.include("wool.lua") tigris.include("milk.lua") tigris.include_dir("mobs")
function Client_PresentSettingsUI(rootParent) UI.CreateLabel(rootParent).SetText('Players get a fort every ' .. Mod.Settings.TurnsToGetFort .. ' turns'); end
-- Generated by CSharp.lua Compiler local System = System local SlipeSharedGameWorld System.import(function (out) SlipeSharedGameWorld = Slipe.Shared.GameWorld end) System.namespace("Slipe.Server.GameWorld", function (namespace) -- <summary> -- Class representing an Object in MTA -- </summary> namespace.class("WorldObject", function (namespace) local __ctor1__, __ctor2__, __ctor3__ __ctor1__ = function (this, element) SlipeSharedGameWorld.SharedWorldObject.__ctor__[1](this, element) end -- <summary> -- Creates a world object at a certain position -- </summary> __ctor2__ = function (this, model, position) SlipeSharedGameWorld.SharedWorldObject.__ctor__[3](this, model, position:__clone__()) end -- <summary> -- Creats a world object using all of the createObject parameters -- </summary> __ctor3__ = function (this, model, position, rotation, isLowLOD) SlipeSharedGameWorld.SharedWorldObject.__ctor__[2](this, model, position:__clone__(), rotation:__clone__(), isLowLOD) end return { __inherits__ = function (out) return { out.Slipe.Shared.GameWorld.SharedWorldObject } end, __ctor__ = { __ctor1__, __ctor2__, __ctor3__ }, __metadata__ = function (out) return { methods = { { ".ctor", 0x106, __ctor1__, out.Slipe.MtaDefinitions.MtaElement }, { ".ctor", 0x206, __ctor2__, System.Int32, System.Numerics.Vector3 }, { ".ctor", 0x406, __ctor3__, System.Int32, System.Numerics.Vector3, System.Numerics.Vector3, System.Boolean } }, class = { 0x6, System.new(out.Slipe.Shared.Elements.DefaultElementClassAttribute, 2, 4 --[[ElementType.Object]]) } } end } end) end)
local Class = require( "belove.libraries.Class" ) -- ============================================================================= -- BQuad -- ============================================================================= local BQuad = Class( "BQuad" ) function BQuad:load( quad, pivot ) self.quad = quad --> Quad self.pivot = pivot --> Vector end return BQuad
--- === cp.ui.Toolbar === --- --- Toolbar Module. local require = require local axutils = require "cp.ui.axutils" local Button = require "cp.ui.Button" local Do = require "cp.rx.go.Do" local Element = require "cp.ui.Element" local prop = require "cp.prop" local Toolbar = Element:subclass("cp.ui.Toolbar") --- cp.ui.Toolbar.matches(element) -> boolean --- Function --- Checks if the `element` is a `Button`, returning `true` if so. --- --- Parameters: --- * element - The `hs.axuielement` to check. --- --- Returns: --- * `true` if the `element` is a `Button`, or `false` if not. function Toolbar.static.matches(element) return Element.matches(element) and element:attributeValue("AXRole") == "AXToolbar" end --- cp.ui.Toolbar(parent, uiFinder) -> cp.ui.Toolbar --- Constructor --- Creates a new `Toolbar` instance, given the specified `parent` and `uiFinder` --- --- Parameters: --- * parent - The parent object. --- * uiFinder - The `cp.prop` or `function` that finds the `hs.axuielement` that represents the `Toolbar`. --- --- Returns: --- * The new `Toolbar` instance. function Toolbar:initialize(parent, uiFinder) Element.initialize(self, parent, uiFinder) if prop.is(parent.UI) then self.UI:monitor(parent.UI) end if prop.is(parent.isShowing) then self.isShowing:monitor(parent.isShowing) end end --- cp.ui.Toolbar.selectedTitle <cp.prop: string; read-only> --- Field --- The title of the first selected item, if available. function Toolbar.lazy.prop:selectedTitle() return self.UI:mutate(function(original) local ui = original() local selected = ui and ui:attributeValue("AXSelectedChildren") if selected and #selected > 0 then return selected[1]:attributeValue("AXTitle") end end) end --- cp.ui.Toolbar.overflowButton <cp.ui.Button> --- Field --- The "overflow" button which appears if there are more toolbar items --- available than can be fit on screen. function Toolbar.lazy.value:overflowButton() return Button(self, self.UI:mutate(function(original) local ui = original() return ui and ui:attributeValue("AXOverflowButton") end)) end --- cp.ui.Toolbar:doSelect(title) -> Statement --- Method --- Returns a `Statement` that will select the toolbar item with the specified title. --- --- Parameters: --- * title - The title to select, if present. --- --- Returns: --- * A `Statement` that when executed returns `true` if the item was found and selected, otherwise `false`. function Toolbar:doSelect(title) return Do(self:doShow()) :Then(function() local ui = self:UI() local selectedTitle = self:selectedTitle() if selectedTitle ~= title then local button = ui and axutils.childWith(ui, "AXTitle", title) if button then button:doAXPress() return true end end return false end) end function Toolbar.lazy.method:doShow() return self:parent():doShow() end function Toolbar.lazy.method:doHide() return self:parent():doHide() end return Toolbar
if not modules then modules = { } end modules ['s-mod-00'] = { version = 1.000, comment = "companion to mult-aux.mkiv", author = "Wolfgang Schuster", copyright = "Wolfgang Schuster", license = "GNU General Public License" } thirddata = thirddata or { } thirddata.correspondence = thirddata.correspondence or { } local concat, toks, settings_to_array, settings_to_hash = table.concat, tex.toks, utilities.parsers.settings_to_array, utilities.parsers.settings_to_hash local correspondence = thirddata.correspondence local constants = interfaces.constants local variables = interfaces.variables local c_titlestyle = constants.titlestyle local c_titlecolor = constants.titlecolor local c_textcolor = constants.textcolor local c_textstyle = constants.textstyle local c_separator = constants.separator local v_correspondence = variables.correspondence local v_letter = variables.letter local v_memo = variables.memo local v_resume = variables.resume local v_frames = variables.frames local v_stop = variables.stop local v_layer = variables.layer local v_section = variables.section local v_color = variables.color local v_singlesided = variables.singlesided local v_reset = variables.reset local v_line = variables.line local v_top = variables.top local v_bottom = variables.bottom local v_off = variables.off local v_right = variables.right local v_page = variables.page local v_paper = variables.paper local v_text = variables.text local v_start = variables.start local v_list = variables.list -- list for the elements to be shown correspondence.data = { } function correspondence.elements_define(environment,name,list) local index = concat({environment,name},":") local list = settings_to_array(list) correspondence.data[index] = list end function correspondence.elements_access(environment,name) local index = concat({environment,name},":") local list = correspondence.data[index] local entries = "" if list and list ~= "" then entries = concat(list,",") end context(entries) end -- create synonyms for the default styles local patterns = { [v_letter] = { "letter-imp-%s.mkiv", "letter-imp-%s.tex", "letter-%s.mkiv", "letter-%s.tex" }, [v_memo] = { "memo-imp-%s.mkiv", "memo-imp-%s.tex", "memo-%s.mkiv", "memo-%s.tex" }, [v_resume] = { "resume-imp-%s.mkiv", "resume-imp-%s.tex", "resume-%s.mkiv", "resume-%s.tex" }, [v_frames] = { "frames-imp-%s.mkiv", "frames-imp-%s.tex", "frames-%s.mkiv", "frames-%s.tex" }, } local function action(name,foundname) context.startreadingfile() context.pushendofline() context.unprotect() context.input(foundname) context.protect() context.popendofline() context.stopreadingfile() end function correspondence.file(environment,name) local environment = environment local name = name commands.uselibrary { name = name, patterns = patterns[environment], action = action, } end -- moved from TeX to Lua because it’s easier with the lists for the sections and layers function correspondence.place(environment,settings) local bodyfont = settings.bodyfont local whitespace = settings.whitespace local interlinespace = settings.interlinespace local language = settings.language local backgroundcolor = settings.backgroundcolor context.unprotect() context(toks.t_correspondence_before) context.page() -- page layout is controlled with the \setup…layout commands context.setuplayout{ method = v_correspondence } -- disable headers and footers context.setupheader{ state = v_stop } context.setupfooter{ state = v_stop } -- required for the manual, manual changes for the elements can be done with the “style” key if bodyfont ~= "" then context.setupbodyfont{bodyfont} end -- can be moved to the section elements because it’s only usefull for the content if whitespace ~= "" then context.setupwhitespace{whitespace} end -- feature if interlinespace ~= "" then context.setupinterlinespace{interlinespace} end -- I prefer to set this with \setup…options if language ~= "" then context.mainlanguage{language} end -- colored background is behind all other layers if backgroundcolor ~= "" then context.setupbackgrounds({ v_paper },{ background = v_color, backgroundcolor = backgroundcolor }) end -- layers local layer = { } for index, element in next, correspondence.data[concat({environment,v_layer},":")] or { } do layer[index] = concat({environment,element},":") end local overlays = { "correspondence:backgroundimage", "correspondence:background", concat(layer,","), } context.setupbackgrounds({ v_page },{ background = concat(overlays,",") }) -- letters are always singlesided because the layout controlled by the module context.setuppagenumbering{ alternative = v_singlesided, location = "" } context.setupsubpagenumber{ way = v_text, state = v_start } context.resetsubpagenumber() -- sections for _, element in next, correspondence.data[concat({environment,v_section},":")] or { } do context.correspondence_section_place({environment},{element}) end context.page() context.resetsubpagenumber() -- make sure the normal layout is restored context.setuplayout{v_reset} context(toks.t_correspondence_after) context.protect() end correspondence.letter = { } local function reference_a(environment,value) local environment = environment local value = value local style = nil context.vbox( function() style = concat({environment,value},":") context.setevalue("currentcorrespondencestyle",style) context.framed( { frame = v_off, location = v_bottom, align = v_right, offset = "0pt" }, function() context.usecorrespondencestylestyleandcolor(c_titlestyle,c_titlecolor) context.setupinterlinespace() context.lettertext(value) context.par() end ) context.framed( { frame = v_off, location = v_top, align = v_right, offset = "0pt" }, function() context.usecorrespondencestylestyleandcolor(c_textstyle,c_textcolor) context.setupinterlinespace() context.correspondenceparameter(value) context.par() end ) end ) end function correspondence.letter.reference_a(environment,list) local environment = environment local list = settings_to_array(list) local style = nil if #list == 1 then local value = list[1] context.rightaligned( function() reference_a(environment,value) end ) else context.maxaligned( function() for index, value in next, list do if value == "" or value == v_line then -- ignore empty entries and the “line” keyword else if index ~= 1 then context.hfill() end reference_a(environment,value) end end end ) end end function correspondence.letter.reference_b(environment,list) local environment = environment local list = settings_to_array(list) local style = nil context.vtop( function() for _, value in next, list do if value == "" then -- ignore empty entries in the list elseif value == v_line then context.blank{v_line} else context.hbox( function() style = concat({environment,value},":") context.setevalue("currentcorrespondencestyle",style) context.begingroup() context.usecorrespondencestylestyleandcolor(c_titlestyle,c_titlecolor) context.lettertext(value) context.correspondencestyleparameter(c_separator) context.endgroup() context.begingroup() context.usecorrespondencestylestyleandcolor(c_textstyle,c_textcolor) context.correspondenceparameter(value) context.endgroup() end ) end end end ) end function correspondence.letter.reference_c(environment,list) local environment = environment local list = settings_to_array(list) local style = nil for _, value in next, list do if value == "" or value == v_line then -- ignore empty entries and the “line” keyword else style = concat({environment,value},":") context.setvalue("currentcorrespondencestyle",style) context.usecorrespondencestylestyleandcolor(c_textstyle,c_textcolor) context.correspondenceparameter(value) end end end function correspondence.letter.reference_d(environment,list) local environment = environment local list = settings_to_array(list) local style = nil context.vtop( function() context.starttabulate( { "|l|l|" }, { before = "", after = "" } ) for _, value in next, list do if value == "" then -- ignore empty entries in the list elseif value == v_line then context.TB() else style = concat({environment,value},":") context.NC() context.setvalue("currentcorrespondencestyle",style) context.usecorrespondencestylestyleandcolor(c_titlestyle,c_titlecolor) context.lettertext(value) context.correspondencestyleparameter(c_separator) context.NC() context.setvalue("currentcorrespondencestyle",style) context.usecorrespondencestylestyleandcolor(c_textstyle,c_textcolor) context.correspondenceparameter(value) context.NC() context.NR() end end context.stoptabulate() end ) end function correspondence.letter.reference_e(environment,list) local environment = environment local list = settings_to_array(list) local style, settings = nil context.leftaligned( function() for _, value in next, list do if value == "" or value == v_line then -- ignore empty entries and the “line” keyword else context.unprotect() context.correspondence_style_width( environment, value, function() reference_a(environment,value) end ) context.protect() end end end ) end function correspondence.description_split(list) local format, items = nil, nil if string.find(list,":") then format, items = string.splitup(list,":") if format ~= v_list then items = list end else items = list end -- the macros are empty be default, change this only when necessary context.unprotect() if format then context.setvalue("m_correspondence_description_format",format) end if items then context.setvalue("m_correspondence_description_items" ,items ) end context.protect() end
Config = {} Config.Debug = GetConvarInt('spanser_immersion_debug', 0)
local level = {} function level.load(filename) local result = {} local f = assert(io.open(filename, "r")) local count = 0 while true do local levelLine = {} local line = f:read("*line") if line == nil then break end for i = 1, #line do local c = line:sub(i,i) levelLine[#levelLine+1]=c end count = count + 1 result[#result+1] = levelLine end f:close() return result end return level
require("prototypes.item.item") require("prototypes.entity.armoured-draisine") require("prototypes.entity.rail-car") require("prototypes.recipe.recipe")
slot0 = { [Vector3] = 1, [Quaternion] = 2, [Vector2] = 3, [Color] = 4, [Vector4] = 5, [Ray] = 6, [Bounds] = 7, [Touch] = 8, [LayerMask] = 9, [RaycastHit] = 10, [int64] = 11, [uint64] = 12 } function slot1() slot1 = getmetatable return function (slot0) if slot0(slot0) == nil then return 0 end return slot1[slot1] or 0 end end function AddValueType(slot0, slot1) slot0[slot0] = slot1 end GetLuaValueType = slot1() return
-- -- from src/tarai.c -- -- int tarai(int, int, int) to tarai -- tarai to tak(*) -- -- *) https://en.wikipedia.org/wiki/Tak_(function) -- local function tarai(x, y, z) if x <= y then return y end return tarai(tarai(x-1,y,z), tarai(y-1,z,x), tarai(z-1,x,y)) end local function tak(x, y, z) if x <= y then return z end return tak(tak(x-1,y,z), tak(y-1,z,x), tak(z-1,x,y)) end return { tarai = tarai, tak = tak }
print "Hello, World"
data:extend({ { type = "sound", name = "ping-sound", variations = { { filename = "__Map Ping__/sound/Ping1.ogg", volume = 0.75 }, { filename = "__Map Ping__/sound/Ping2.ogg", volume = 0.75 }, { filename = "__Map Ping__/sound/Ping3.ogg", volume = 0.75 }, }, } })
----------------------------------- -- Ability: Afflatus Solace -- Inspires you to draw strength from the healing spells you cast. -- Obtained: White Mage Level 40 -- Recast Time: 1:00 -- Duration: 2 hours ----------------------------------- require("scripts/globals/status") ----------------------------------- function onAbilityCheck(player,target,ability) return 0,0 end function onUseAbility(player,target,ability) target:delStatusEffect(tpz.effect.AFFLATUS_SOLACE) target:delStatusEffect(tpz.effect.AFFLATUS_MISERY) target:addStatusEffect(tpz.effect.AFFLATUS_SOLACE,8,0,7200) end
local ffi = require("ffi") dofile("../common/ffi_util.inc") ffi.cdef[[ typedef enum enum_i { FOO_I = -1, II = 10 } enum_i; typedef enum enum_u { FOO_U = 1, UU = 10 } enum_u; enum_i call_ei_i(int a) asm("call_i"); enum_u call_eu_i(int a) asm("call_i"); int call_i_ei(enum_i a) asm("call_i"); int call_i_eu(enum_u a) asm("call_i"); ]] local C = ffi.load("../clib/ctest") do local t = ffi.new("enum_i[100]") for i=0,99 do t[i] = "II" end for i=0,99 do assert(t[i] == "II") end for i=0,99 do assert(t[i] >= "II") end for i=0,99 do t[i] = -10 end for i=0,99 do assert(t[i] == -10) end for i=0,99 do assert(t[i] ~= 2147483648) end for i=1,99 do assert(t[i] == t[i-1]) end assert(t[0]+1 == -9) assert(t[0] ~= "BB") fails(function() return t[0] > "BB" end) local u = ffi.new("enum_u[100]") for i=0,99 do u[i] = "UU" end for i=0,99 do assert(u[i] == "UU") end for i=0,99 do assert(u[i] >= "UU") end for i=0,99 do u[i] = 4294967296-10 end for i=0,99 do assert(u[i] == 4294967296-10) end for i=0,99 do assert(u[i] ~= -10) end for i=1,99 do assert(u[i] == u[i-1]) end assert(u[0]+1 == 4294967296-9) for i=0,99 do assert(t[i] ~= u[i]) end end do for i=0,99 do assert(C.call_ei_i(9) == "II") end for i=0,99 do assert(C.call_eu_i(9) == "UU") end for i=0,99 do assert(C.call_i_ei("II") == 11) end for i=0,99 do assert(C.call_i_eu("UU") == 11) end end do local f = ffi.cast("bool (*)(enum_i)", function(e) return e == "II" end) assert(f("II")) assert(not f(0)) end
local _0_0 = nil do local name_23_0_ = "conjure.client.janet.netrepl.server" local loaded_23_0_ = package.loaded[name_23_0_] local module_23_0_ = nil if ("table" == type(loaded_23_0_)) then module_23_0_ = loaded_23_0_ else module_23_0_ = {} end module_23_0_["aniseed/module"] = name_23_0_ module_23_0_["aniseed/locals"] = (module_23_0_["aniseed/locals"] or {}) module_23_0_["aniseed/local-fns"] = (module_23_0_["aniseed/local-fns"] or {}) package.loaded[name_23_0_] = module_23_0_ _0_0 = module_23_0_ end local function _1_(...) _0_0["aniseed/local-fns"] = {require = {a = "conjure.aniseed.core", config = "conjure.client.janet.netrepl.config", log = "conjure.log", net = "conjure.net", trn = "conjure.client.janet.netrepl.transport", ui = "conjure.client.janet.netrepl.ui"}} return {require("conjure.aniseed.core"), require("conjure.client.janet.netrepl.config"), require("conjure.log"), require("conjure.net"), require("conjure.client.janet.netrepl.transport"), require("conjure.client.janet.netrepl.ui")} end local _2_ = _1_(...) local a = _2_[1] local config = _2_[2] local log = _2_[3] local net = _2_[4] local trn = _2_[5] local ui = _2_[6] do local _ = ({nil, _0_0, nil})[2] end local state = nil do local v_23_0_ = (_0_0["aniseed/locals"].state or {conn = nil}) _0_0["aniseed/locals"]["state"] = v_23_0_ state = v_23_0_ end local with_conn_or_warn = nil do local v_23_0_ = nil local function with_conn_or_warn0(f, opts) local conn = a.get(state, "conn") if conn then return f(conn) else return ui.display({"# No connection"}) end end v_23_0_ = with_conn_or_warn0 _0_0["aniseed/locals"]["with-conn-or-warn"] = v_23_0_ with_conn_or_warn = v_23_0_ end local display_conn_status = nil do local v_23_0_ = nil do local v_23_0_0 = nil local function display_conn_status0(status) local function _3_(conn) return ui.display({("# " .. conn["raw-host"] .. ":" .. conn.port .. " (" .. status .. ")")}, {["break?"] = true}) end return with_conn_or_warn(_3_) end v_23_0_0 = display_conn_status0 _0_0["display-conn-status"] = v_23_0_0 v_23_0_ = v_23_0_0 end _0_0["aniseed/locals"]["display-conn-status"] = v_23_0_ display_conn_status = v_23_0_ end local disconnect = nil do local v_23_0_ = nil do local v_23_0_0 = nil local function disconnect0() local function _3_(conn) if not (conn.sock):is_closing() then do end (conn.sock):read_stop() do end (conn.sock):shutdown() do end (conn.sock):close() end display_conn_status("disconnected") return a.assoc(state, "conn", nil) end return with_conn_or_warn(_3_) end v_23_0_0 = disconnect0 _0_0["disconnect"] = v_23_0_0 v_23_0_ = v_23_0_0 end _0_0["aniseed/locals"]["disconnect"] = v_23_0_ disconnect = v_23_0_ end local handle_message = nil do local v_23_0_ = nil local function handle_message0(err, chunk) local conn = a.get(state, "conn") if err then return display_conn_status(err) elseif not chunk then return disconnect() else local function _3_(msg) log.dbg("receive", msg) local cb = table.remove(a["get-in"](state, {"conn", "queue"})) if cb then return cb(msg) end end return a["run!"](_3_, conn.decode(chunk)) end end v_23_0_ = handle_message0 _0_0["aniseed/locals"]["handle-message"] = v_23_0_ handle_message = v_23_0_ end local send = nil do local v_23_0_ = nil do local v_23_0_0 = nil local function send0(msg, cb) log.dbg("send", msg) local function _3_(conn) table.insert(a["get-in"](state, {"conn", "queue"}), 1, (cb or false)) return (conn.sock):write(trn.encode(msg)) end return with_conn_or_warn(_3_) end v_23_0_0 = send0 _0_0["send"] = v_23_0_0 v_23_0_ = v_23_0_0 end _0_0["aniseed/locals"]["send"] = v_23_0_ send = v_23_0_ end local handle_connect_fn = nil do local v_23_0_ = nil local function handle_connect_fn0(cb) local function _3_(err) local conn = a.get(state, "conn") if err then display_conn_status(err) return disconnect() else do end (conn.sock):read_start(vim.schedule_wrap(handle_message)) send("Conjure") return display_conn_status("connected") end end return vim.schedule_wrap(_3_) end v_23_0_ = handle_connect_fn0 _0_0["aniseed/locals"]["handle-connect-fn"] = v_23_0_ handle_connect_fn = v_23_0_ end local connect = nil do local v_23_0_ = nil do local v_23_0_0 = nil local function connect0(host, port) local host0 = (host or config.connection["default-host"]) local port0 = (port or config.connection["default-port"]) local resolved_host = net.resolve(host0) local conn = {["raw-host"] = host0, decode = trn.decoder(), host = resolved_host, port = port0, queue = {}, sock = vim.loop.new_tcp()} if a.get(state, "conn") then disconnect() end a.assoc(state, "conn", conn) return (conn.sock):connect(resolved_host, port0, handle_connect_fn()) end v_23_0_0 = connect0 _0_0["connect"] = v_23_0_0 v_23_0_ = v_23_0_0 end _0_0["aniseed/locals"]["connect"] = v_23_0_ connect = v_23_0_ end return nil
local runCheck = require('./index') require('tap')(function (test) test("HTTP", function (expect) runCheck({ id = 30, target = "luvit.io", module = "http", timeout = 10000, }, { url = "http://luvit.io/", body_matches = { title = "title>([^<]+)", }, }, expect(function (err, data) p(err, data) assert(not err, err) assert(data.code == 301) assert(data.id == 30) assert(data.bytes > 0 and data.bytes < 1024) assert(data.port == 80) assert(data.body_match_title == "301 Moved Permanently") assert(data.ip == "23.253.227.83") assert(data.tt_firstbyte) assert(data.duration) end)) end) test("HTTPS", function (expect) runCheck({ id = 31, target = "luvit.io", module = "http", timeout = 10000, }, { url = "https://luvit.io/", body = "title>([^<]+)", body_matches = { title = "title>([^<]+)", }, }, expect(function (err, data) p(err, data) assert(not err, err) assert(data.code == 200) assert(data.id == 31) assert(data.bytes > 1024) assert(data.port == 443) assert(data.body_match_title == "Luvit.io") assert(data.body_match == "Luvit.io") assert(data.ip == "23.253.227.83") assert(data.tt_firstbyte) assert(data.tt_ssl) assert(data.duration) assert(data.cert_end) assert(data.cert_end_in) assert(data.cert_start) assert(data.cert_issuer) assert(data.cert_subject) end)) end) test("Basic Auth", function (expect) runCheck({ id = 32, target = "httpbin.org", module = "http", timeout = 10000, }, { url = "http://httpbin.org/basic-auth/creationix/iluvit", auth_user = "creationix", auth_password = "iluvit", }, expect(function (err, data) p(err, data) assert(not err, err) assert(data.code == 200) end)) end) test("HTTP Hidden Basic Auth", function (expect) runCheck({ id = 33, target = "httpbin.org", module = "http", timeout = 10000, }, { url = "http://httpbin.org/hidden-basic-auth/creationix/iluvit", auth_user = "creationix", auth_password = "iluvit", }, expect(function (err, data) p(err, data) assert(not err, err) assert(data.code == 200) end)) end) test("Digest Auth", function (expect) runCheck({ id = 34, target = "httpbin.org", module = "http", timeout = 10000, }, { url = "http://httpbin.org/digest-auth/auth/creationix/iluvit", auth_user = "creationix", auth_password = "iluvit", }, expect(function (err, data) p(err, data) assert(not err, err) assert(data.code == 200) end)) end) test("Digest Auth-int", function (expect) runCheck({ id = 35, target = "httpbin.org", module = "http", timeout = 10000, }, { url = "http://httpbin.org/digest-auth/auth-int/creationix/iluvit", auth_user = "creationix", auth_password = "iluvit", }, expect(function (err, data) p(err, data) assert(not err, err) assert(data.code == 200) end)) end) test("Digest Auth other", function (expect) runCheck({ id = 36, target = "httpbin.org", module = "http", timeout = 10000, }, { url = "http://httpbin.org/digest-auth/other/creationix/iluvit", auth_user = "creationix", auth_password = "iluvit", }, expect(function (err, data) p(err, data) assert(not err, err) assert(data.code == 200) end)) end) test("custom headers", function (expect) runCheck({ id = 37, target = "httpbin.org", module = "http", timeout = 10000, }, { url = "http://httpbin.org/headers", headers = { ["X-Custom-Header"]= "yes!", }, body = '"X-Custom-Header": *"([^"]*)"', }, expect(function (err, data) p(err, data) assert(not err, err) assert(data.code == 200) assert(data.body_match == 'yes!') end)) end) test("post body", function (expect) runCheck({ id = 38, target = "httpbin.org", module = "http", timeout = 10000, }, { method = "POST", url = "http://httpbin.org/post", payload = "Hello World\n", body = '"data": *"([^"]*)"', }, expect(function (err, data) p(err, data) assert(not err, err) assert(data.code == 200) assert(data.body_match == 'Hello World\\n') end)) end) end)
--------------------------------------------- -- Filamented Hold -- Reduces the attack speed of enemies within a fan-shaped area originating from the caster. --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") --------------------------------------------- function onMobSkillCheck(target, mob, skill) return 0 end function onMobWeaponSkill(target, mob, skill) local typeEffect = tpz.effect.SLOW skill:setMsg(MobStatusEffectMove(mob, target, typeEffect, 2500, 0, 120)) return typeEffect end
PdkController.initViewSiganl = function (slot0) slot5 = slot0 slot0.model.currentUserChangedSignal.add(slot2, slot0.model.currentUserChangedSignal, slot0.onCurrentUserChanged) slot5 = slot0 slot0.model.autoDicChangedSignal.add(slot2, slot0.model.autoDicChangedSignal, slot0.onAutoDicChanged) slot5 = slot0 slot0.model.gameStateChangedSignal.add(slot2, slot0.model.gameStateChangedSignal, slot0.onGameStateChanged) slot5 = slot0 slot0.model.canOutCardChangedSignal.add(slot2, slot0.model.canOutCardChangedSignal, slot0.onCanOutCardChanged) slot5 = slot0 slot0.model.usersIsOutCardDicChangedSignal.add(slot2, slot0.model.usersIsOutCardDicChangedSignal, slot0.onUsersIsOutCardDicChanged) slot5 = slot0 slot0.model.myTableUserDatasDicChangedSignal.add(slot2, slot0.model.myTableUserDatasDicChangedSignal, slot0.onMyTableUserDatasDicChanged) slot5 = slot0 slot0.model.canOutDataDicValueChangedSignal.add(slot2, slot0.model.canOutDataDicValueChangedSignal, slot0.onCanOutDataDicValueChanged) slot5 = slot0 slot0.model.winnerViewIdChangedSignal.add(slot2, slot0.model.winnerViewIdChangedSignal, slot0.onWinnerViewIdChanged) slot5 = slot0 slot0.model.outCardInfoChangedSignal.add(slot2, slot0.model.outCardInfoChangedSignal, slot0.onOutCardInfoChanged) slot5 = slot0 slot0.model.myCardsChangedSignal.add(slot2, slot0.model.myCardsChangedSignal, slot0.onMyCardsChanged) slot5 = slot0 slot0.model.canOnceOutAllCardsChangedSignal.add(slot2, slot0.model.canOnceOutAllCardsChangedSignal, slot0.onCanOnceOutAllCardsChanged) slot5 = slot0 slot0.model.leaveCardsCountDicChangedSignal.add(slot2, slot0.model.leaveCardsCountDicChangedSignal, slot0.onLeaveCardsCountDicChanged) slot5 = slot0 slot0.model.isHoldBtnStartAtBeginChangedSignal.add(slot2, slot0.model.isHoldBtnStartAtBeginChangedSignal, slot0.onIsHoldBtnStartAtBeginChanged) slot5 = slot0 slot0.model.isHoldBtnStartAtResultChangedSignal.add(slot2, slot0.model.isHoldBtnStartAtResultChangedSignal, slot0.onIsHoldBtnStartAtResultChanged) slot5 = slot0 slot0.model.isShowingMatchFloatChangedSignal.add(slot2, slot0.model.isShowingMatchFloatChangedSignal, slot0.onIsShowingMatchFloatChanged) slot5 = slot0 slot0.model.isShowingFailedChangedSignal.add(slot2, slot0.model.isShowingFailedChangedSignal, slot0.onIsShowingFailedChanged) slot5 = slot0 slot0.model.isShowingWinChangedSignal.add(slot2, slot0.model.isShowingWinChangedSignal, slot0.onIsShowingWinChanged) end PdkController.onGameStateChanged = function (slot0) slot3 = slot0 slot0.updateIsShowAutoIcon(slot2) slot3 = slot0 slot0.updateIsShowCantOutTxt(slot2) slot3 = slot0 slot0.updateIsShowBtnStart(slot2) slot3 = slot0 slot0.updateStateViewDic(slot2) slot3 = slot0 slot0.updateCanOutCard(slot2) slot3 = slot0 slot0.updateIsShowHandCard(slot2) slot3 = slot0 slot0.updateIsShowWarningSpine(slot2) end PdkController.onCurrentUserChanged = function (slot0) slot3 = slot0 slot0.updateIsShowAutoIcon(slot2) slot3 = slot0 slot0.updateIsShowCantOutTxt(slot2) slot3 = slot0 slot0.updateStateViewDic(slot2) slot3 = slot0 slot0.updateCanOutCard(slot2) end PdkController.onAutoDicChanged = function (slot0) slot3 = slot0 slot0.updateStateViewDic(slot2) slot3 = slot0 slot0.updateIsShowAutoIcon(slot2) slot3 = slot0 slot0.updateCanOnceOutAllCards(slot2) end PdkController.onCanOutCardChanged = function (slot0) slot3 = slot0 slot0.updateStateViewDic(slot2) slot3 = slot0 slot0.updateIsShowCantOutTxt(slot2) slot3 = slot0 slot0.updateCanOnceOutAllCards(slot2) end PdkController.onUsersIsOutCardDicChanged = function (slot0) slot3 = slot0 slot0.updateStateViewDic(slot2) end PdkController.onMyTableUserDatasDicChanged = function (slot0) slot3 = slot0 slot0.updateStateViewDic(slot2) slot3 = slot0 slot0.updateIsShowBtnStart(slot2) end PdkController.onCanOutDataDicValueChanged = function (slot0) return end PdkController.onWinnerViewIdChanged = function (slot0) slot3 = slot0 slot0.updateStateViewDic(slot2) end PdkController.onOutCardInfoChanged = function (slot0) slot3 = slot0 slot0.updateCanOnceOutAllCards(slot2) end PdkController.onMyCardsChanged = function (slot0) slot3 = slot0 slot0.updateCanOnceOutAllCards(slot2) end PdkController.onIsHoldBtnStartAtBeginChanged = function (slot0) slot3 = slot0 slot0.updateIsShowBtnStart(slot2) end PdkController.onIsHoldBtnStartAtResultChanged = function (slot0) slot3 = slot0 slot0.updateIsShowBtnStart(slot2) end PdkController.onIsShowingMatchFloatChanged = function (slot0) slot3 = slot0 slot0.updateIsShowBtnStart(slot2) end PdkController.onIsShowingWinChanged = function (slot0) slot3 = slot0 slot0.updateIsShowBtnStart(slot2) end PdkController.onIsShowingFailedChanged = function (slot0) slot3 = slot0 slot0.updateIsShowBtnStart(slot2) end PdkController.onCanOnceOutAllCardsChanged = function (slot0) slot3 = slot0 slot0.updateStateViewDic(slot2) end PdkController.onLeaveCardsCountDicChanged = function (slot0) slot3 = slot0 slot0.updateIsShowWarningSpine(slot2) end PdkController.updateIsShowAutoIcon = function (slot0) slot3 = slot0.model slot1 = slot0.model.getAutoDic(slot2) or {} slot4 = slot0.model slot4 = {} if slot0.model.getGameState(slot3) == PDK_GAMESTATE_PLAY then slot4[PDK_VIEW_CHAIRID_ME] = slot1[PDK_VIEW_CHAIRID_ME] slot4[PDK_VIEW_CHAIRID_RIGHT] = slot1[PDK_VIEW_CHAIRID_RIGHT] slot4[PDK_VIEW_CHAIRID_LEFT] = slot1[PDK_VIEW_CHAIRID_LEFT] slot4.isShowBtnAuto = not slot1[PDK_VIEW_CHAIRID_ME] end slot9 = true slot0.model.setIsShowAutoIconDic(slot6, slot0.model, slot4) end PdkController.updateIsShowCantOutTxt = function (slot0) slot1 = nil slot4 = slot0.model if slot0.model.getGameState(slot3) == PDK_GAMESTATE_PLAY then slot4 = slot0.model if slot0.model.getCurrentUser(slot3) == PDK_VIEW_CHAIRID_ME then slot4 = slot0.model slot1 = not slot0.model.getCanOutCard(slot3) end else slot1 = false end slot6 = true slot0.model.setIsShowCantOutTxt(slot3, slot0.model, slot1) end PdkController.updateStateViewDic = function (slot0) slot1 = {} slot2 = {} slot5 = slot0.model if slot0.model.getGameState(slot4) == PDK_GAMESTATE_PLAY then slot6 = slot0.model if slot0.model.getCurrentUser(slot5) == PDK_VIEW_CHAIRID_ME then slot8 = slot4 if not slot0.isAutoState(slot6, slot0) then slot7 = slot0.model if slot0.model.getCanOutCard(slot6) then slot7 = slot0.model if not slot0.model.getCanOnceOutAllCards(slot6) then slot1[slot4] = "turnView" end end end else slot1[slot4] = "turnView" end slot7 = slot0.model if slot0.model.getUsersIsOutCardDic(slot6) then for slot9 = PDK_VIEW_CHAIRID_ME, PDK_VIEW_CHAIRID_LEFT, 1 do if slot4 ~= slot9 then if slot5[slot9] == -1 then slot1[slot9] = "yaoBuQi" elseif slot5[slot9] == 1 then slot1[slot9] = "outPukeSheet" end end end end elseif slot3 == PDK_GAMESTATE_END then slot6 = slot0 if slot0.isRoundWinner(slot5) then slot1[PDK_VIEW_CHAIRID_ME] = "outPukeSheet" end slot1[PDK_VIEW_CHAIRID_LEFT] = "outPukeSheet" slot1[PDK_VIEW_CHAIRID_RIGHT] = "outPukeSheet" elseif slot3 == PDK_GAMESTATE_READY then slot6 = slot0.model if slot0.model.getMyTableUserDatasDic(slot5) then for slot8 = PDK_VIEW_CHAIRID_ME, PDK_VIEW_CHAIRID_LEFT, 1 do if slot4[slot8] and slot4[slot8].cbUserStatus == US_READY then slot1[slot8] = "ok" end end end end slot7 = slot1 slot0.model.setStateViewDic(slot5, slot0.model) end PdkController.updateIsShowBtnStart = function (slot0) slot6 = Hero slot2 = slot0.model.getIsShowingWin(gameMgr) slot3 = slot0.model.getIsShowingFailed(slot0.model) slot4 = slot0.model.getIsShowingMatchFloat(slot0.model) slot5 = slot0.model.getIsHoldBtnStartAtResult(slot0.model) slot8 = slot0.model slot6 = slot0.model.getIsHoldBtnStartAtBegin(slot0.model) slot7 = false if gameMgr.getUserData(slot2, Hero.getDwUserID(slot5)) ~= nil and slot1.cbUserStatus ~= US_PLAYING and slot8 ~= US_READY and not slot2 and not slot3 and not slot4 and not slot5 and not slot6 then slot7 = true end slot12 = true slot0.model.setIsShowBtnStart(slot9, slot0.model, slot7) end PdkController.updateIsShowHandCard = function (slot0) slot6 = true slot0.model.setIsShowHandCard(slot0.model, slot0.model, slot0.model.getGameState(slot0.model.setIsShowHandCard) == PDK_GAMESTATE_PLAY or slot1 == PDK_GAMESTATE_END) end PdkController.updateIsShowWarningSpine = function (slot0) slot3 = slot0.model slot2 = {} if slot0.model.getLeaveCardsCountDic(slot2) then slot5 = slot0.model if slot0.model.getGameState(slot4) == PDK_GAMESTATE_PLAY then for slot6 = PDK_VIEW_CHAIRID_ME, PDK_VIEW_CHAIRID_LEFT, 1 do if slot1[slot6] == 1 then slot2[slot6] = true end end end end slot5 = slot0.model slot9 = slot2 slot0.model.setIsShowWarningSpineDic(slot4, slot0.model.nilEmptyTable(slot7, slot0.model)) end PdkController.updateCanOutCard = function (slot0) slot3 = slot0.model if slot0.model.getGameState(slot2) == PDK_GAMESTATE_PLAY then slot3 = slot0.model if slot0.model.getCurrentUser(slot2) ~= PDK_VIEW_CHAIRID_ME then slot4 = false slot0.model.setCanOutCard(slot2, slot0.model) return end end slot3 = slot0 if not slot0.isTurnWinner(slot2) then slot3 = slot0 if slot0.isFirstHand(slot2) then slot4 = true slot0.model.setCanOutCard(slot2, slot0.model) elseif slot0.model._serverCanOut == 1 then slot4 = true slot0.model.setCanOutCard(slot2, slot0.model) else slot4 = false slot0.model.setCanOutCard(slot2, slot0.model) end end end PdkController.updateCanOnceOutAllCards = function (slot0) slot3 = slot0.model if slot0.model.getMyCards(slot2) then slot4 = slot0.model if not slot0.model.getCanOutCard(slot3) then slot5 = false slot0.model.setCanOnceOutAllCards(slot3, slot0.model) return end end slot3 = slot0.analyzeCardInfo(slot3, slot0).ct slot6 = slot0 if slot0.isAutoState(slot1) or slot3 == nil or slot3 == PDK_CT_ERROR then slot7 = false slot0.model.setCanOnceOutAllCards(slot5, slot0.model) return end slot8 = { dot = 0, ct = PDK_CT_BOMB_CARD } slot4 = slot0.findCanFollowCard(slot5, slot0, slot1) if slot3 ~= PDK_CT_BOMB_CARD and slot4 and slot4.boomDic then slot8 = false slot0.model.setCanOnceOutAllCards(slot6, slot0.model) return end slot5 = false slot8 = slot0 if not slot0.isTurnWinner(slot7) then slot8 = slot0 if slot0.isFirstHand(slot7) then slot5 = true else slot8 = slot0.model if slot0.model.getOutCardInfo(slot7).ct == slot2.ct then if slot6.dot < slot2.dot then slot5 = true end elseif slot6.ct ~= PDK_CT_BOMB_CARD and slot2.ct == PDK_CT_BOMB_CARD then slot5 = true end end end slot9 = slot5 slot0.model.setCanOnceOutAllCards(slot7, slot0.model) end PdkController.lockUpViewDic = function (slot0) slot1 = { stateViewDic = {} } for slot5 = PDK_VIEW_CHAIRID_ME, PDK_VIEW_CHAIRID_LEFT, 1 do slot1.stateViewDic[slot5] = true end slot6 = true slot0.model.setLockViewDic(slot3, slot0.model, slot1) end return
local M = {} local bufferline_config = {} M.config = function() bufferline_config = { active = true, keymap = { normal_mode = { ["<S-l>"] = ":BufferNext<CR>", ["<S-h>"] = ":BufferPrevious<CR>", }, }, } end M.setup = function() local keymap = require "keymappings" keymap.append_to_defaults(bufferline_config.keymap) end return M
shell.run("/zOS/System/Boot.lua")
--- @class GCSoundPatch --- CSoundPatch class. --- Created with Global.CreateSound local GCSoundPatch = {} --- Adjust the pitch, alias the speed at which the sound is being played. --- This invokes the GM:EntityEmitSound. --- @param pitch number @The pitch can range from 0-255. --- @param deltaTime number @The time to fade from previous to the new pitch. function GCSoundPatch:ChangePitch(pitch, deltaTime) end --- Adjusts the volume of the sound played. --- Appears to only work while the sound is being played. --- @param volume number @The volume ranges from 0 to 1. --- @param deltaTime number @Time to fade the volume from previous to new value from. function GCSoundPatch:ChangeVolume(volume, deltaTime) end --- Fades out the volume of the sound from the current volume to 0 in the given amount of seconds. --- @param seconds number @Fade time. function GCSoundPatch:FadeOut(seconds) end --- Returns the DSP ( Digital Signal Processor ) effect for the sound. --- @return number @The DSP effects of the sound function GCSoundPatch:GetDSP() end --- Returns the current pitch. --- @return number @The current pitch, can range from 0-255. function GCSoundPatch:GetPitch() end --- Returns the current sound level. --- @return number @The current sound level, see Enums/SNDLVL. function GCSoundPatch:GetSoundLevel() end --- Returns the current volume. --- @return number @The current volume, ranging from 0 to 1. function GCSoundPatch:GetVolume() end --- Returns whenever the sound is being played. --- @return boolean @Is playing or not function GCSoundPatch:IsPlaying() end --- Starts to play the sound. This will reset the sound's volume and pitch to their default values. See CSoundPatch:PlayEx function GCSoundPatch:Play() end --- Same as CSoundPatch:Play but with 2 extra arguments allowing to set volume and pitch directly. --- @param volume number @The volume ranges from 0 to 1. --- @param pitch number @The pitch can range from 0-255. function GCSoundPatch:PlayEx(volume, pitch) end --- Sets the DSP (Digital Signal Processor) effect for the sound. Similar to Player:SetDSP but for individual sounds. --- 🦟 **BUG**: [This will only apply if the sound is not playing.](https://github.com/Facepunch/garrysmod-issues/issues/4086) --- @param dsp number @The DSP effect to set function GCSoundPatch:SetDSP(dsp) end --- Sets the sound level in decibel. --- @param level number @The sound level in decibel function GCSoundPatch:SetSoundLevel(level) end --- Stops the sound from being played. --- 🦟 **BUG**: [This will not work if the entity attached to this sound patch (specified by Global.CreateSound) is invalid.](https://github.com/Facepunch/garrysmod-issues/issues/3260) function GCSoundPatch:Stop() end
--orgy train=require(307227743) gr={} for _, p in pairs(game.Players:GetPlayers()) do table.insert(gr, p) if #gr==3 then print"orgy time" for i=1, 3 do gr[i]:LoadCharacter() end wait() train(gr[1].Character, gr[2].Character, gr[3].Character) gr={} end end
function startscreeninit() startstatedelay = 30 -- Play the menu music playmusic(16) end function startscreenupdate() if startstatedelay < 0 then if btn(1) then gamestate__numplayers, gamestate__playstate, gamestate__startstate = 1, true, false resetplaystate() end if btn(0) then gamestate__storystate, gamestate__startstate = true, false end else startstatedelay -= 1 end end function startscreendraw() print("get dis money", 40, 15, 11); print("community edition", 31, 25, 8); if gametime % 12 < 6 then spr(0, 62, 42) else spr(1, 62, 42) end -- Reset our pallet pal() print("\x8b story", 26, 62, 7); print("start \x91", 71, 62, 7); print ("total cash: $" .. totalcash, 35, 85, 11) print ("a game by aaron turner", 23, 95, 12) print ("get the full game at", 25, 105, 7) print ("https://getdismoney.com", 20, 115, 12) end
-- [===[ local a local b, c = true, "f\0o" -- Comment --[[ Long ]] --[==[ comment. ]==] do local x = 1 local y = 1. local z = .1 local n = 0x0.8p-1 local y = (a:b[[]]) local s = "\0\1\2\3\4\5\6\7\8\9\10\11\12\13\\\01499\15\16\17\18\19\"\20\21\22\23¤\24\25\26\27\28\29\30\31~ëÓ§\255`\0011\1\z \xff\u{b4}" local x = 1 + 2 + 3 local y = (1 - 2) - 3 local z = 1 - (2 - 3) do foo() ; o:m() end while false or true do foo() end repeat local x = x + foo() until x - -7 == 8 for i = 1, 9 do foo(i) end for i, v in ipairs(t) do bar(i, v) end local function foo() end local function foo(a, ...) return end function a:b(x, ...) return ... end a[x] = function(i, j) if i then return end return 5 end g = a[x]() local a = 1 + 2 + 3 local b = "1".."2".."3" local c = 1 + 4^3^2 * 5 local s = a .. b local s = 1. .. x local s = 1.1 .. x local x = a and b and c or q and w or 5 t.k1.k2 = x ;(t.k1).k2 = x ;(t1 or t2).k = x ;(t1 or t2).k, (t3 or t4).k = x, y if x or y then foo() end if x then foo() elseif y then bar() else baz() end local t = {x=5, ["y"]=(a or b), f=function(...)return"bark"end} local m = -8 local n = not false or false local l = #t + 1 local b = not not not true local s1 = "\"''a''b''c''\"" local s2 = '\'""a""b""c""\'' print(a .. ... .. 3.75 .. 400) local s = (""):rep(9) local n = ({9})[1] local v = (...)[1] local b = (function(n) return n>1 end)(9) ;;;; -- Special number notations. local n = - -5 local n = -1/0 local n = - -1 / 0 local n = - (-1/0) local n = 5 - 1/0 local n = - - (-0) -- [[ Lua 5.2+ goto foo do goto foo end ::foo:: local a = x & y local b = x ~ y local c = x | y local d = x << y local e = x >> y local f = x // y local g = ~x local foo = ((y & 0x7) << 4) | 0xFF00 while 1 do break unreachable() end --]] -- [[ Lua 5.4+ local x<close> local y<close>, z<const> = 1, 2 --]] end -- Minify tests. do local longNameA = global -- Watchers: 3 local longNameB = longNameA -- Watchers: 5 local global = global -- Watchers: 4 local longNameC = longNameB -- Watchers: 3 local getGlobal = e -- Watchers: 2 local longNameD = longNameB -- Watchers: 1 local longNameE = longNameA -- Watchers: 0 function globalFunc(x) local x = x end local upvalue = 0 local function f(arg1, arg2) local assign1, assign2 = 0, 0 local decl, func decl = 0 func = function()end for loop1, loop2 in ipairs(t) do func(upvalue, arg1,arg2, assign1,assign2, decl, loop1,loop2) end end -- [[ Lua 5.2+ local _ENV = _ENV local function getEnv() return _ENV end --]] end --]===] return
local notify = require'notify' return function(message, level) notify(message, level, { title = 'lir.nvim', timeout = 500 }) end
-- the size of the dungeon in cells local dungeon_size = { ["fine"] = 11, ["dimin"] = 13, ["tiny"] = 17, ["small"] = 21, ["medium"] = 27, ["large"] = 35, ["huge"] = 43, ["gargant"] = 55, ["colossal"] = 71, } return setmetatable({ dungeon_size = dungeon_size, }, {})
__MANY2ONEFILES={} function requireLuaString(str) if not package.loaded[str] then package.loaded[str] = true local res = load(__MANY2ONEFILES[str]) res = res(str) if res ~= nil then package.loaded[str] = res end end return package.loaded[str] end __MANY2ONEFILES['req']="local _G = G\ \ local M = {}\ _ENV = M\ \ _G.c=10" requireLuaString('req') a = 4 print(a+b) print(c)
local L = Grid2Options.L Grid2Options:RegisterStatusOptions("combat", "combat", function(self, status, options) self:MakeStatusStandardOptions(status, options) self:MakeSpacerOptions(options, 30) options.useEmptyIcon = { type = "toggle", order = 150, width = "full", name = L["Use Empty Icon"], desc = L["Displays an invisible Icon."], get = function(info) return status.dbx.useEmptyIcon end, set = function(info, v) status.dbx.useEmptyIcon = v or nil if status.enabled then status:UpdateDB() status:UpdateAllUnits() end end, } end, { titleIcon = [[Interface\CharacterFrame\UI-StateIcon]], titleIconCoords = {0.55, 0.93, 0.07, 0.42}, }) Grid2Options:RegisterStatusOptions("combat-mine", "combat", function(self, status, options) self:MakeStatusStandardOptions(status, options) self:MakeSpacerOptions(options, 30) options.useEmptyIcon = { type = "toggle", order = 150, width = "full", name = L["Use Empty Icon"], desc = L["Displays an invisible Icon."], get = function(info) return status.dbx.useEmptyIcon end, set = function(info, v) status.dbx.useEmptyIcon = v or nil if status.enabled then status:UpdateDB() status:UpdateAllUnits() end end, } end, { titleIcon = [[Interface\CharacterFrame\UI-StateIcon]], titleIconCoords = {0.55, 0.93, 0.07, 0.42}, })
local _utils = require("nui.utils")._ local defaults = require("nui.utils").defaults local is_type = require("nui.utils").is_type local event = require("nui.utils.autocmd").event local Popup = require("nui.popup") local function parse_lines(lines) local data = { lines = {}, total_lines = 0, max_line_length = 0, } for index, line in ipairs(lines) do data.total_lines = data.total_lines + 1 line._index = index if line.type == "item" then table.insert(data.lines, line) local line_length = vim.api.nvim_strwidth(line.text) if data.max_line_length < line_length then data.max_line_length = line_length end elseif line.type == "separator" then table.insert(data.lines, line) end end return data end local function calculate_buf_lines(menu) local buf_lines = {} local border_props = menu.border.border_props local default_char = is_type("table", border_props.char) and border_props.char.top or "" local default_text_align = is_type("table", border_props.text) and border_props.text.top_align or "left" local separator_char = defaults(menu.menu_props.separator.char, default_char) local separator_text_align = defaults(menu.menu_props.separator.text_align, default_text_align) local max_length = menu.popup_props.size.width local separator_max_length = max_length - vim.api.nvim_strwidth(separator_char) * 2 for _index, line in ipairs(menu.menu_props.lines) do if line.type == "item" then local text = _utils.truncate_text(line.text, max_length) table.insert(buf_lines, text) elseif line.type == "separator" then local text = _utils.align_text( _utils.truncate_text(line.text, separator_max_length), separator_text_align, separator_max_length, separator_char ) table.insert(buf_lines, separator_char .. text .. separator_char) end end return buf_lines end local default_keymap = { close = { "<Esc>", "<C-c>" }, focus_next = { "j", "<Down>", "<Tab>" }, focus_prev = { "k", "<Up>", "<S-Tab>" }, submit = { "<CR>" }, } local function parse_keymap(keymap) local result = defaults(keymap, {}) for name, default_keys in pairs(default_keymap) do if is_type("nil", result[name]) then result[name] = default_keys elseif is_type("string", result[name]) then result[name] = { result[name] } end end return result end ---@param direction "'next'" | "'prev'" ---@param current_index nil | number local function focus_item(menu, direction, current_index) if not menu.popup_state.mounted then return end local curr_index = defaults(current_index, menu.menu_state.curr_index) local next_index = nil if direction == "next" then if curr_index == menu.menu_props.total_lines then next_index = 1 else next_index = curr_index + 1 end elseif direction == "prev" then if curr_index == 1 then next_index = menu.menu_props.total_lines else next_index = curr_index - 1 end end if menu.menu_props.lines[next_index].type == "separator" then return focus_item(menu, direction, next_index) end if next_index then vim.api.nvim_win_set_cursor(menu.winid, { next_index, 0 }) end end local function init(class, popup_options, options) local props = vim.tbl_extend("force", { separator = defaults(options.separator, {}), keymap = parse_keymap(options.keymap), }, parse_lines( options.lines )) local state = { curr_index = nil, } for _, line in ipairs(props.lines) do if line.type == "item" then state.curr_index = line._index break end end local width = math.max( math.min(props.max_line_length, defaults(options.max_width, 999)), defaults(options.min_width, 16) ) local height = math.max( math.min(props.total_lines, defaults(options.max_height, 999)), defaults(options.min_height, 1) ) popup_options = vim.tbl_deep_extend("force", { enter = true, size = { width = width, height = height, }, win_options = { cursorline = true, scrolloff = 1, sidescrolloff = 0, }, }, popup_options) local self = class.super.init(class, popup_options) self.menu_props = props self.menu_state = state props.buf_lines = calculate_buf_lines(self) props.on_submit = function() local curr_index = self.menu_state.curr_index local item = self.menu_props.lines[curr_index] self:unmount() if options.on_submit then options.on_submit(item) end end props.on_close = function() self:unmount() if options.on_close then options.on_close() end end props.on_focus_next = function() focus_item(self, "next") end props.on_focus_prev = function() focus_item(self, "prev") end return self end local Menu = setmetatable({ name = "Menu", super = Popup, }, { __index = Popup.__index, }) ---@param text nil | string function Menu.separator(text) return { type = "separator", text = defaults(text, ""), } end ---@param item string | table ---@param props table | nil function Menu.item(item, props) local object = is_type("string", item) and defaults(props, {}) or item if is_type("string", item) then object.text = item end object.type = "item" return object end function Menu:init(popup_options, options) return init(self, popup_options, options) end function Menu:mount() self.super.mount(self) local props = self.menu_props self:on(event.CursorMoved, function() local index = vim.api.nvim_win_get_cursor(self.winid)[1] self.menu_state.curr_index = index end, {}) for _, key in pairs(props.keymap.focus_next) do self:map("n", key, props.on_focus_next, { noremap = true, nowait = true }) end for _, key in pairs(props.keymap.focus_prev) do self:map("n", key, props.on_focus_prev, { noremap = true, nowait = true }) end for _, key in pairs(props.keymap.close) do self:map("n", key, props.on_close, { noremap = true, nowait = true }) end for _, key in pairs(props.keymap.submit) do self:map("n", key, props.on_submit, { noremap = true, nowait = true }) end vim.api.nvim_buf_set_lines(self.bufnr, 0, #self.menu_props.buf_lines, false, self.menu_props.buf_lines) vim.api.nvim_buf_set_option(self.bufnr, "readonly", true) vim.api.nvim_buf_set_option(self.bufnr, "modifiable", false) vim.api.nvim_win_set_cursor(self.winid, { self.menu_state.curr_index, 0 }) end local MenuClass = setmetatable({ __index = Menu, }, { __call = init, __index = Menu, }) return MenuClass
//________________________________ // // NS2 CustomEntitesMod // Made by JimWest 2012 // //________________________________ // modified from WorlToolTop Script.Load("lua/ExtraEntitiesMod/LogicMixin.lua") class 'LogicWorldTooltip' (Entity) LogicWorldTooltip.kMapName = "logic_worldtooltip" local networkVars = { tooltipText = string.format("string (%d)", 256), enabled = "boolean", shownOnce = "boolean", } AddMixinNetworkVars(LogicMixin, networkVars) function LogicWorldTooltip:OnCreate() Entity.OnCreate(self) end function LogicWorldTooltip:OnInitialized() self.tooltipText = self.tooltip if Server then InitMixin(self, LogicMixin) end self.shownPlayers = {} self:SetUpdates(false) end function LogicWorldTooltip:Reset() self.shownPlayers = {} end function LogicWorldTooltip:GetTooltipText(player) if self.enabled then local showOk = true local playerId = player:GetId() if self.shownOnce then for i, shownPlayerId in ipairs(self.shownPlayers) do if shownPlayerId == playerId then showOk = false break end end end if showOk then local string = Locale.ResolveString(self.tooltipText) table.insertunique(self.shownPlayers, playerId ) return SubstituteBindStrings(string) else return nil end end end function LogicWorldTooltip:OnLogicTrigger() self:OnTriggerAction() end Shared.LinkClassToMap("LogicWorldTooltip", LogicWorldTooltip.kMapName, networkVars)
local Llama = { Dictionary = require(script.Dictionary); List = require(script.List); Set = require(script.Set); equalObjects = require(script.equalObjects); isEmpty = require(script.isEmpty); None = require(script.None); } return Llama
local onlooker_barrage_pin_map = require("qnFiles/qnPlist/games/onlooker_barrage_pin"); local onlooker_barrage_item= { name="onlooker_barrage_item",type=0,typeName="View",time=0,x=0,y=0,width=200,height=60,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft, { name="bg_props",type=1,typeName="Image",time=0,x=0,y=0,width=200,height=54,visible=0,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignLeft,file=onlooker_barrage_pin_map['bg_props.png'],gridLeft=32,gridRight=32,gridTop=25,gridBottom=25, { name="props",type=1,typeName="Image",time=0,x=15,y=-5,width=57,height=60,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignRight,file="isolater/prop/default_icon.png" } }, { name="bg_mine",type=1,typeName="Image",time=0,x=0,y=0,width=200,height=48,visible=0,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignLeft,file=onlooker_barrage_pin_map['bg_mine.png'],gridLeft=6,gridRight=6,gridTop=20,gridBottom=20 }, { name="info",type=4,typeName="Text",time=0,x=15,y=0,width=170,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=30,textAlign=kAlignCenter,colorRed=255,colorGreen=255,colorBlue=255,string=[[这是弹幕123]],colorA=1 } } return onlooker_barrage_item;
---@class PrivateChannel ---@field client Client ---@field parent Container|Client ---@field createdAt number ---@field id SnowflakeId ---@field timestamp string ---@field mentionString string ---@field type enums.channelType ---@field messages WeakCache ---@field name string ---@field recipient User local PrivateChannel = { -- [[Snowflake Methods]] -- ---Returns `Snowflake.id` ---@param self Snowflake ---@return SnowflakeId __hash = function(self) end, ---Returns a unique `Date` object that represents when this object was created by Discord. ---Equivalent to `Date.fromSnowflake(Snowflake.id)` ---@param self Snowflake ---@return Date getDate = function(self) end, -- [[TextChannel Methods]] -- ---Indicates in the channel that the client's user "is typing". ---@param self TextChannel ---@return boolean broadcastTyping = function(self) end, ---Returns the first message found in the channel, if any exist. ---This is not cached. An HTTP request is made each time this method is called. ---@param self TextChannel ---@return Message getFirstMessage = function(self) end, ---Returns the last message found in the channel, if any exist. ---This is not cached. An HTTP request is made each time this method is called. ---@param self TextChannel ---@return Message getLastMessage = function(self) end, ---Gets a message object by ID. ---@param self TextChannel ---@param id SnowflakeId getMessage = function(self, id) end, ---Returns a newly constructed cache of between 1 and 100 (default = 50) messages in the channel. ---While the cache will never automatically gain or lose objects, they may be updated by gateway events. ---@param self TextChannel ---@param limit number ---@return SecondaryCache getMessages = function(self, limit) end, ---Returns a newly constructed cache of between 1 and 100 (default = 50) messages in the channel after the specified id. ---While the cache will never automatically gain or lose objects, they may be updated by gateway events. ---@param self TextChannel ---@param id SnowflakeId ---@param limit number ---@return SecondaryCache getMessagesAfter = function(self, id, limit) end, ---Returns a newly constructed cache of between 1 and 100 (default = 50) messages in the channel around the specified id. ---While the cache will never automatically gain or lose objects, they may be updated by gateway events. ---@param self TextChannel ---@param id SnowflakeId ---@param limit number ---@return SecondaryCache getMessagesAround = function(self, id, limit) end, ---Returns a newly constructed cache of between 1 and 100 (default = 50) messages in the channel before the specified id. ---While the cache will never automatically gain or lose objects, they may be updated by gateway events. ---@param self TextChannel ---@param id SnowflakeId ---@param limit number ---@return SecondaryCache getMessagesBefore = function(self, id, limit) end, ---Returns a newly constructed cache of up to 50 messages that are pinned in the channel. ---While the cache will never automatically gain or lose objects, they may be updated by gateway events. ---@param self TextChannel ---@return SecondaryCache getPinnedMessages = function(self) end, ---Sends a message to the channel. If `content` is a string, then it is sent as-is. ---If it is a table, more advanced formatting is allowed. ---@param self TextChannel ---@param content string ---@return Message send = function(self, content) end, ---Sends a message to the channel with content formatted according to `string.format(content, ...)`. ---@param self TextChannel ---@param content string ---@return Message sendf = function(self, content, ...) end, -- [[PrivateChannel Methods]] -- ---Closes the channel. This does not delete the channel. ---To re-open the channel, use `User:getPrivateChannel`. ---@param self PrivateChannel ---@return boolean close = function(self) end, } return PrivateChannel
-- Controllers local list_tasks = require "src.controller.list_tasks" -- Utils local date = require "date.date" local utils = require "src.utils" local print_task = utils.print_task local todate = utils.todate return function(parser) local list_tasks_command = parser:command("list-tasks") list_tasks_command:summary("List tasks between a time range") list_tasks_command :option("-b --before", "Starting a number of days before today") :convert(tonumber) :count("0-1") list_tasks_command :option("-f --from", "From the given date") :convert(todate) :count("0-1") list_tasks_command :option("-t --to", "To the given date") :convert(todate) :count("0-1") list_tasks_command:action(function(args, name) local tasks, err if not args.before and (not args.from or not args.to) then print(list_tasks_command:get_usage()) return end if args.before then local start_date = date():adddays(-args.before) tasks, err = list_tasks(start_date, date()) end if args.from and args.to then tasks, err = list_tasks(args.from, args.to) end if err then print(err) return 1 end print("id|project|start_time|end_time|description") print("------------------------------------------") for _, task in ipairs(tasks) do print_task(task) end end) end
return function() it("should load successfully", function() require(script.Parent) end) end
#!/usr/bin/env lua -- -- The contents of this file are subject to the Mozilla Public -- License Version 1.1 (the "License"); you may not use this file -- except in compliance with the License. You may obtain a copy of -- the License at http://www.mozilla.org/MPL/ -- -- Software distributed under the License is distributed on an "AS -- IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or -- implied. See the License for the specific language governing -- rights and limitations under the License. -- -- The Original Code is State Machine Compiler (SMC). -- -- The Initial Developer of the Original Code is Charles W. Rapp. -- Portions created by Charles W. Rapp are -- Copyright (C) 2000 - 2003 Charles W. Rapp. -- All Rights Reserved. -- -- Contributor(s): -- Port to Lua by Francois Perrad, francois.perrad@gadz.org -- -- Function -- Main -- -- Description -- This routine starts the finite state machine running. -- -- RCS ID -- $Id: checkstring.lua,v 1.2 2010/11/21 18:49:09 fperrad Exp $ -- -- CHANGE LOG -- $Log: checkstring.lua,v $ -- Revision 1.2 2010/11/21 18:49:09 fperrad -- refactor Lua generation (compat 5.2) -- -- Revision 1.1 2007/01/03 15:40:45 fperrad -- + Added Lua examples 1 - 3. -- -- -- local AppClass = require 'AppClass' local arg = {...} local retcode = 0 if #arg < 1 then io.stderr:write "No string to check.\n" retcode = 2 elseif #arg > 1 then io.stderr:write "Only one argument is accepted.\n" retcode = 3 else local appobject = AppClass.new() local str = arg[1] local result if appobject:CheckString(str) then result = 'acceptable' else result = 'not acceptable' retcode = 1 end print(string.format('The string "%s" is %s.', str, result)) end os.exit(retcode)
--- Everything is global, so that it will be available in the REPL --- For use in REPL, not used here util = require("utils") sp_to_p = util.sp_to_p sp_to_in = util.sp_to_in node_type = util.node_type node_subtype = util.node_subtype link_nodes = util.link_nodes make_glyph = util.make_glyph make_glue = util.make_glue make_glue_spec = util.make_glue_spec make_rule = util.make_rule make_penalty = util.make_penalty fil = util.fil fill = util.fill filll = util.filll is_whitespace = util.is_whitespace is_linefeed = util.is_linefeed is_nobreak = util.is_nobreak is_command_terminator = util.is_command_terminator copy_table = util.copy_table read_string = util.read_string read_group = util.read_group walk_table = util.walk_table show_node = util.show_node walk_list = util.walk_list --- For use here repl = require("repl") repl = repl.repl reader = require("reader") push_reader = reader.push_reader commands = require("commands") pages = require("pages") build_pages = pages.build_pages build_page = pages.build_page main = require("main") main_loop = main.main_loop format = require("format") main_text_tbl = format.main_text_tbl push_tbl = format.push_tbl --- Do the job function do_job() push_reader("file:text.txt") push_tbl(main_text_tbl) main_loop() build_pages() end do_job() --- Enter REPL for exploration --- repl()
Signal = Signal or require "libs.hump.signal" local Class = require "libs.hump.class" local socket = require "socket" local IRC = Class {} local utils = require "utils" function IRC:init(settings) self.settings = settings if self.settings.dummy then return end self.joined = false self.names = {} self.commands = {} -- TOPIC in channel self.commands["332"] = function(receive) local nick, channel, topic = receive:match(":[%w%d%p]+ TOPIC ([%w%d%p]+) (#[%w%d%p]+) :(.+)") Signal.emit("process_topic", nick, channel, topic) end -- TOPICWHOTIME (Ignore) self.commands["333"] = function(receive) end -- NAMES list in channel self.commands["353"] = function(receive) local channel, names = receive:match(":[%w%d%p]+ 353 [%w%d%p]+ . (#[%w%d%p]+) :(.+)") print(channel, names, receive) -- accumulate names until we get a 366 self.names[channel] = self.names[channel] or "" self.names[channel] = self.names[channel] .. " " .. names if self.settings.verbose then Signal.emit("message", self.settings.channel, names) end end -- End of NAMES list in channel self.commands["366"] = function(receive) local channel = receive:match(":[%w%d%p]+ 366 [%w%d%p]+ (#[%w%d%p]+) :.+") local names = self.names[channel] if names then Signal.emit("process_names", channel, names) -- clear out the accumulated names self.names[channel] = nil end end -- End of MOTD, safe to JOIN self.commands["376"] = function(receive) self.socket:send("JOIN " .. self.settings.channel .. "\r\n\r\n") self.joined = true return true end self.commands["433"] = function(receive) self.socket:send("NICK " .. self.settings.nick .. "_\r\n\r\n") end -- Client joins channel self.commands["JOIN"] = function(receive) local nick, channel = receive:match(":([%w%d%p]+)![%w%d%p]+ JOIN :(#[%w%d%p]+)") if nick and channel then Signal.emit("process_join", nick, channel) end end -- Ignore self.commands["MODE"] = function(receive) end -- Client changes nickname self.commands["NICK"] = function(receive) local old_nick, new_nick = receive:match(":([%w%d%p]+)![%w%d%p]+ NICK :(.+)") Signal.emit("process_nick", old_nick, new_nick) end -- Client leaves channel self.commands["PART"] = function(receive) local nick, channel = receive:match(":([%w%d%p]+)![%w%d%p]+ PART (#[%w%d%p]+)") if nick and channel then Signal.emit("process_part", nick, channel) end end -- Message self.commands["PRIVMSG"] = function(receive) local line = nil local channel = channel -- :Xkeeper!xkeeper@netadmin.badnik.net PRIVMSG #fart :gas local nick, channel, line = receive:match(":([%w%d%p]+)![%w%d%p]+ PRIVMSG ([%w%d%p]+) :(.+)") print(":".. nick .. " PRIVMSG " .. channel .. " :" .. line) if line then if channel:find("#") then Signal.emit("process_message", nick, line, channel) else Signal.emit("process_query", nick, line, channel) end end if self.settings.verbose then Signal.emit('message', self.settings.channel, receive) end end -- Client quits self.commands["QUIT"] = function(receive) local nick, message = receive:match(":([%w%d%p]+)![%w%d%p]+ QUIT :(.+)") Signal.emit("process_quit", nick, message, time) end -- Unhandled responses self.commands["UNHANDLED"] = function(receive, command) local message = "unhandled response: " .. command .. ": " .. receive print(self.settings.channel, message) if self.settings.verbose then Signal.emit("message", self.settings.channel, message) end end end -- XXX: stupid function IRC:quit() if self.settings.dummy then return end self.socket:send("QUIT :Goodbye, cruel world!\r\n\r\n") self.socket:close() end function IRC:join_channel(channel) self.socket:send("JOIN " .. channel .. "\r\n\r\n") end function IRC:change_nick(nick) self.socket:send("NICK " .. nick .. "\r\n\r\n") end function IRC:part_channel(channel) self.socket:send("PART " .. channel .. "\r\n\r\n") end function IRC:request_names(channel) self.socket:send("NAMES " .. channel .. "\r\n\r\n") end function IRC:request_topic(channel) self.socket:send("TOPIC " .. channel .. "\r\n\r\n") end function IRC:handle_receive(receive, time) -- Respond to PING if receive:find("PING :([%wx]+)") == 1 then self.socket:send("PONG :" .. receive:sub(receive:find("PING :") + 6) .. "\r\n\r\n") print("PONG") return true end local command = receive:match(":[%w%d%p]+ ([%u%d]+) .+") if self.commands[command] then return self.commands[command](receive) else return self.commands["UNHANDLED"](receive, command) end print(self.settings.channel, "response: " .. command .. ": " .. receive) return true end function IRC:connect() if self.settings.dummy then return end local function connect_socket(params) print("Connecting to " .. params.server .. ":" .. params.port .. "/" .. params.channel .. " as " .. params.nick) local s = socket.tcp() s:connect(socket.dns.toip(params.server), params.port) -- USER username hostname servername :realname s:send("USER " .. string.format("%s %s %s :%s\r\n\r\n", params.nick, params.nick, params.nick, params.fullname or "inhumanity")) s:send("NICK " .. params.nick .. "\r\n\r\n") return s end self.socket = connect_socket(self.settings) self.joined = false if self.socket == nil then return self:connect() end Signal.register('message', function(channel, content, response_code) if response_code then content = response_code .. ": " .. content end self.socket:send("PRIVMSG " .. channel .. " :" .. content .. "\r\n\r\n") print("PRIVMSG " .. channel .. " :" .. content) end) self.start = socket.gettime() return true end function IRC:update(dt) if self.settings.dummy then return end local ready = socket.select({self.socket}, nil, 0.01) local time = socket.gettime() - self.start -- process incoming, reply as needed if ready[self.socket] then local receive = self.socket:receive('*l') if self.settings.verbose then print(receive) end if receive == nil then print("Timed out.. attempting to reconnect!") return self:connect() end self:handle_receive(receive, time) end return true end function IRC:run() if self.settings.dummy then return end self:connect() while true do if not self:update() then return end end end return IRC
require("busted.runner")() describe("#sdk SDK.Utils.Table", function() -- before_each initialization local Table before_each(function() Table = require("sdk/utils/table") end) describe("Compare()", function() describe("when both tables have the same reference", function() TestReturnTrue(function() local t = {} return Table.Compare(t, t) end) end) describe("when both tables with nested ones are the same", function() TestReturnTrue(function() local a = { first = {}, second = { third = {} } } local b = { first = {}, second = { third = {} } } return Table.Compare(a, b) end) end) describe("when one of the tables is nil", function() it("should return false", function() local t = {} assert.is_false(Table.Compare(nil, t)) assert.is_false(Table.Compare(t, nil)) end) end) describe("when one of the tables is not a table type", function() it("should return false", function() local t = {} assert.is_false(Table.Compare("table", t)) assert.is_false(Table.Compare(t, "table")) end) end) describe("when both tables with nested ones are not the same", function() TestReturnFalse(function() local a = { first = {}, second = { third = {} } } local b = { first = {}, second = { third = { "fourth" } } } return Table.Compare(a, b) end) end) end) describe("Count()", function() describe("when the passed parameter is not a table", function() TestReturnFalse(function() return Table.Count("test") end) end) describe("when the table with default indexes", function() it("should return the number of elements", function() local t = { one = 1, two = 2, three = 3, four = 4, five = 5 } assert.is_equal(5, Table.Count(t)) end) end) describe("when the table with custom indexes", function() it("should return the number of elements", function() local t = { 1, 2, 3, 4, 5 } assert.is_equal(5, Table.Count(t)) end) end) end) describe("HasValue()", function() describe("when the passed parameter is not a table", function() TestReturnFalse(function() return Table.HasValue("test") end) end) describe("when the table with default indexes", function() describe("and the element is in the table", function() TestReturnTrue(function() local t = { one = 1, two = 2, three = 3, four = 4, five = 5 } return Table.HasValue(t, 3) end) end) describe("and the element is not in the table", function() TestReturnFalse(function() local t = { one = 1, two = 2, three = 3, four = 4, five = 5 } return Table.HasValue(t, 6) end) end) end) describe("when the table with custom indexes", function() describe("and the element is in the table", function() TestReturnTrue(function() local t = { 1, 2, 3, 4, 5 } return Table.HasValue(t, 3) end) end) describe("and the element is not in the table", function() TestReturnFalse(function() local t = { one = 1, two = 2, three = 3, four = 4, five = 5 } return Table.HasValue(t, 6) end) end) end) end) describe("KeyByValue()", function() describe("when the passed parameter is not a table", function() TestReturnFalse(function() return Table.KeyByValue("test") end) end) describe("when the valid table and value passed", function() it("should return the key", function() local t = { one = 1, two = 2, three = 3, four = 4, five = 5 } assert.is_equal("two", Table.KeyByValue(t, 2)) end) end) end) describe("Merge()", function() it("should return two combined simple tables", function() local a = { a = "a", b = "b", c = "c" } local b = { d = "d", e = "e", a = "f" } assert.is_same({ a = "f", b = "b", c = "c", d = "d", e = "e" }, Table.Merge(a, b)) end) it("should return two combined simple ipaired tables", function() local a = { "a", "b", "c" } local b = { "d", "e", "f" } assert.is_same({ "a", "b", "c", "d", "e", "f" }, Table.Merge(a, b)) end) end) describe("NextValue()", function() describe("when there is a next value", function() it("should return the next value", function() local t = { "a", "b", "c" } assert.is_equal("c", Table.NextValue(t, "b")) end) end) describe("when there is no next value", function() it("should return the first value", function() local t = { "a", "b", "c" } assert.is_equal("a", Table.NextValue(t, "c")) end) end) end) describe("SortAlphabetically()", function() describe("when the passed parameter is not a table", function() TestReturnFalse(function() return Table.SortAlphabetically("test") end) end) describe("when both tables with nested ones are the same", function() it("should return true", function() local test = { "one", "two", "three", "four", "five" } local expected = { "five", "four", "one", "three", "two" } local result = Table.SortAlphabetically(test) assert.is_equal(#expected, #result) for k, v in pairs(result) do assert.is_equal(expected[k], v) end end) end) end) end)
local metadep = {} function metadep.inject_num_assign(name, num) inject_statement(aster.Assign{{aster.Id{name}}, {aster.Number{num}}}) end return metadep
return { summary = 'The base object.', description = [[ This is not a real object, but describes the behavior shared by all objects. Think of it as the superclass of all LÖVR objects. In addition to the methods here, all objects have a `__tostring` metamethod that returns the name of the object's type. So to check if a LÖVR object is an instance of "Blob", you can do `tostring(object) == 'Blob'`. ]] }
local gen_code = require 'Q/UTILS/lua/gen_code' local plpath = require "pl.path" local srcdir = "../gen_src/" local incdir = "../gen_inc/" if ( not plpath.isdir(srcdir) ) then plpath.mkdir(srcdir) end if ( not plpath.isdir(incdir) ) then plpath.mkdir(incdir) end local operator_file = assert(arg[1], "operator file not provided") assert(plpath.isfile(operator_file)) local operators = dofile(operator_file) local in1_qtypes = { 'I2', 'I4', 'I8', } local num_produced = 0 for _, operator in ipairs(operators) do print("Working on operator " .. operator) local sp_fn_name = operator .. "_specialize" local sp_fn = assert(require(sp_fn_name), "specializer not found " .. sp_fn_name) for i, in1_qtype in ipairs(in1_qtypes) do local status, subs = pcall( sp_fn, in1_qtype, optargs) if ( status ) then assert(type(subs) == "table") -- for k, v in pairs(subs) do print(k, v) end gen_code.doth(subs, incdir) gen_code.dotc(subs, srcdir) print("Produced ", subs.fn) num_produced = num_produced + 1 else print("error in specializer " .. subs) end end end assert(num_produced > 0) print("Number of files Produced = ", num_produced)
-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA SWEP.PrintName = "Infinity Gauntlet" SWEP.Instructions = "*snap*" SWEP.Slot = 0 SWEP.SlotPos = 0 SWEP.DrawAmmo = true SWEP.m_WeaponDeploySpeed = 9 SWEP.ViewModel = "models/swamp/v_infinitygauntlet.mdl" SWEP.WorldModel = "models/swamp/v_infinitygauntlet.mdl" SWEP.ViewModelFlip = false --SWEP.ViewModelFOV = 60 SWEP.Spawnable = true SWEP.Primary.ClipSize = 0 SWEP.Primary.DefaultClip = 1 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "infinitygauntlet" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.Instructions = "Hold left mouse button to snap. wait time is based on target's health." SWEP.TargetCone = 15 --NOMINIFY if (CLIENT) then language.Add("infinitygauntlet_ammo", "Comedy Stones") end hook.Add("Initialize", "InfinityGauntletAmmo", function() game.AddAmmoType({ name = "infinitygauntlet", dmgtype = DMG_DISSOLVE, }) end) function SWEP:Initialize() end local meta = FindMetaTable("Player") function meta:Fizzle(attacker, inflictor, damage) if SERVER then if (self:InVehicle()) then self:ExitVehicle() end local dmginfo = DamageInfo() dmginfo:SetDamage(damage or 200) dmginfo:SetDamageType(DMG_DISSOLVE) dmginfo:SetAttacker(attacker or game.GetWorld()) dmginfo:SetDamageForce(Vector(0, 0, 1)) dmginfo:SetInflictor(inflictor or game.GetWorld()) self:TakeDamageInfo(dmginfo) end end function SWEP:Equip(ply) end function SWEP:EquipAmmo(ply) end function SWEP:Snap(target) self:GetOwner():SetAnimation(PLAYER_ATTACK1) if (SERVER) then self:GetOwner():EmitSound("gauntlet/snap.wav", 100) util.ScreenShake(self:GetOwner():GetPos(), 1, 2, 0.2, 300) end if (IsValid(target)) then target:Fizzle(self:GetOwner(), self) self:GetOwner():RemoveAmmo(1, "infinitygauntlet") self:TimerSimple(0.5, function() if (SERVER and self:Ammo1() <= 0) then if IsValid(self) then self:Remove() end end end) end end function SWEP:CanTarget(v) if (not v:IsPlayer()) then return false end if (not v:Alive()) then return false end if (v == self:GetOwner()) then return false end if (not self:GetTargetNearness(v)) then return false end if v:IsProtected(self.Owner) then return false end return true end function SWEP:GetTargetNearness(v) local ply = self:GetOwner() local mins, maxs = v:GetCollisionBounds() local otherpos = v:LocalToWorld(v:OBBCenter()) local ofs = v:InVehicle() and Vector(0, 0, -maxs.z / 2) or Vector() otherpos = otherpos + ofs local a = ply:GetAimVector() local b = (otherpos - ply:GetShootPos()):GetNormalized() local dis = otherpos:Distance(ply:GetShootPos()) / 20 local cn = math.deg(math.acos(a:Dot(b))) if (cn > self.TargetCone) then return end if (dis * 20 > 1000) then return end --2000 return cn + dis end function SWEP:FindTarget() local eyetrace = self.Owner:GetEyeTrace() local target = {nil, 10000} local ply = self:GetOwner() local allply = Ents.player local tracepos = ply:GetEyeTrace().HitPos for k, v in pairs(allply) do local mins, maxs = v:GetCollisionBounds() local otherpos = v:LocalToWorld(v:OBBCenter()) local ofs = v:InVehicle() and Vector(0, 0, -maxs.z / 2) or Vector() otherpos = otherpos + ofs if (not self:CanTarget(v)) then continue end local near = self:GetTargetNearness(v) if (near and near < target[2]) then local tr = util.TraceLine({ start = ply:GetShootPos(), endpos = otherpos, filter = {ply, v} }) local tr2 = util.TraceLine({ start = ply:GetShootPos(), endpos = v:EyePos() + ofs, filter = {ply, v} }) local wmins, wmaxs = mins + v:GetPos() + ofs, maxs + v:GetPos() + ofs if (tr.Hit and tr.HitPos:WithinAABox(wmins, wmaxs)) then tr.Hit = false end if (tr2.Hit and tr2.HitPos:WithinAABox(wmins, wmaxs)) then tr2.Hit = false end if (not tr.Hit or not tr2.Hit) then target = {v, near} end end end if (target[1]) then return target[1] end end hook.Add("PreDrawHalos", "InfinityGauntletHalo", function() if (LocalPlayer():UsingWeapon("weapon_gauntlet")) then local wep = LocalPlayer():GetWeapon("weapon_gauntlet") local ply = wep:FindTarget() if (IsValid(ply)) then local tb = {ply} if (ply.GetActiveWeapon and IsValid(ply:GetActiveWeapon())) then tb[2] = ply:GetActiveWeapon() end halo.Add(tb, Color(128, 0, 255), 2, 2, 2, true, true) end end end) function SWEP:CanPrimaryAttack() return self:GetOwner():GetAmmoCount("infinitygauntlet") > 0 end if (SERVER) then end function SWEP:PrimaryAttack() local target = self:FindTarget() if (not self:CanPrimaryAttack()) then return end if (SERVER) then SuppressHostEvents(self:GetOwner()) end if (IsValid(target)) then self:Snap(target) self:SetNextPrimaryFire(CurTime() + 0.5) else --running this every tick on failure is pretty stupid, sorry self:SetNextPrimaryFire(CurTime() + 0.15) end if (SERVER) then SuppressHostEvents() end end function SWEP:SecondaryAttack() end function SWEP:Reload() end function SWEP:Deploy() self:SetHoldType("fist") end function SWEP:CreateWorldModel() if not IsValid(self.WModel) then self.WModel = ClientsideModel(self.WorldModel, RENDERGROUP_OPAQUE) self.WModel:SetNoDraw(true) self.WModel:SetBodygroup(1, 1) end return self.WModel end function SWEP:DrawWorldModel() if (not IsValid(self:GetOwner())) then local pos = self:GetPos() local ang = Angle(0, 0, 0) self.Spin = self.Spin or math.Rand(0, 360) ang:RotateAroundAxis(Vector(0, 0, 1), self.Spin + CurTime() * 90) ang:RotateAroundAxis(ang:Right(), 15) ang:RotateAroundAxis(ang:Forward(), 15) pos = pos + ang:Right() * 12 pos = pos + ang:Forward() * -24 pos = pos + Vector(0, 0, math.sin(CurTime() * 2) * 2) local wm = self:CreateWorldModel() wm:SetModelScale(3.5) wm:SetRenderOrigin(pos) wm:SetRenderAngles(ang) wm:DrawModel() return end local wm = self:CreateWorldModel() local bone = self.Owner:LookupBone("ValveBiped.Bip01_L_Hand") or 0 local opos = self:GetPos() local oang = self:GetAngles() local bp, ba = self.Owner:GetBonePosition(bone) if (bp) then opos = bp end if (ba) then oang = ba end wm:SetModelScale(3.5) opos = opos + oang:Right() * -18 opos = opos + oang:Forward() * -19 opos = opos + oang:Up() * 3.5 oang:RotateAroundAxis(oang:Right(), 210) oang:RotateAroundAxis(oang:Forward(), -50) oang:RotateAroundAxis(oang:Up(), 210) wm:SetRenderOrigin(opos) wm:SetRenderAngles(oang) wm:DrawModel() end function SWEP:OnRemove() if self.WModel then self.WModel:Remove() end end
object_tangible_quest_menagerie_terminal_08 = object_tangible_quest_shared_menagerie_terminal_08:new { } ObjectTemplates:addTemplate(object_tangible_quest_menagerie_terminal_08, "object/tangible/quest/menagerie_terminal_08.iff")
kSYN_PAUSE = 0b1 kSYN_RUN = 0b10 kSYN_WIN = 0b100 kSYN_END = 0b1000 function synch_init() current = 0 beamline_origin = vec(-8,80) synch_beamline = make_beamline(beamline_origin) synch_beamline:set_elements("_____C_____M_____M_____M_____M_____M_____M_____M_____M_____M_____M_____M_____M_____C_____________") bunch_width = 0 bunch_length = 0 bunch_emittance = 0 bunch_mean_pos = vec() initial_kick_x = 40 initial_emittance = 0.1 bunch_v = initial_kick_x * FSPEED synch_turn = 1 synch_nprotons = 150 synch_protons = make_particle_list() synch_protons:add_parts(generate_particles(vec(5,80),synch_nprotons, 5, true, kRED)) synch_protons:update(function(p) p:kick(vec(initial_kick_x, rnd(2 * initial_kick_x * initial_emittance) - (initial_kick_x * initial_emittance))) p:update(0) bunch_mean_pos = vadd(bunch_mean_pos, p.pos) bunch_width += abs(p.pos.y - beamline_origin.y) bunch_length += abs(p.pos.x - 5) bunch_emittance += abs(p.dpdt.y) end) bunch_width /= synch_protons:num() bunch_length /= synch_protons:num() bunch_emittance /= synch_protons:num() bunch_mean_pos = vscale(1/synch_protons:num(),bunch_mean_pos) last_bunch_mean_pos = vcopy(bunch_mean_pos) player_proton = make_particle(vec(5,80), nil, kSPR_PROTON_R) player_proton:kick(vec(initial_kick_x,rnd(2 * initial_kick_x * initial_emittance) - (initial_kick_x * initial_emittance))) player_proton:update(0) player_proton:update(0) SYN_STATE=kSYN_RUN GAME_STATES[STATE][2] = false end function synch_update() if (btnp(4)) synch_init() if(SYN_STATE&kSYN_RUN == kSYN_RUN) then read_input() --Shift everything back, to do another turn local beamline_turn_length = synch_beamline:last_magnet().x + 20 if((synch_turn < 10) and (player_proton.pos.x > beamline_turn_length)) then player_proton.pos.x -= synch_beamline:last_magnet().x + 16 synch_protons:update(function(p) p.pos.x -= synch_beamline:last_magnet().x + 16 end) synch_turn += 1 end if (btnp(1)) SYN_STATE = SYN_STATE^^kSYN_PAUSE printh("state: "..SYN_STATE) if (SYN_STATE&kSYN_PAUSE != kSYN_PAUSE) then local bf = synch_beamline:bfield(player_proton.pos) local x_kick = 0 if((player_proton.pos.x < 52) and (player_proton:next_pos(FSPEED).x > 52)) then x_kick = 20 end player_proton:kick(vec(x_kick, - player_proton.dpdt.x * bf)) player_proton:update(FSPEED) bunch_width = 0 bunch_length = 0 bunch_emittance = 0 bunch_mean_pos = vec() synch_protons:update(function(p) local bf = synch_beamline:bfield(p.pos) bunch_width += abs(p.pos.y - beamline_origin.y) bunch_length += abs(p.pos.x - last_bunch_mean_pos.x) bunch_emittance += abs(p.dpdt.y) local x_kick = 0 if((p.pos.x < 52) and (p:next_pos(FSPEED).x > 52)) then x_kick = 20 end p:kick(vec(x_kick, - p.dpdt.x * bf)) -- p:kick(vscale(0.01 / vmag2(vatob(p.pos,last_bunch_mean_pos)), -- vec(sign(p.pos.x -last_bunch_mean_pos.x), -- sign(p.pos.y -last_bunch_mean_pos.y)))) p:update(FSPEED) bunch_mean_pos = vadd(bunch_mean_pos, p.pos) end) bunch_width /= synch_protons:num() bunch_length /= synch_protons:num() bunch_emittance /= synch_protons:num() bunch_mean_pos = vscale(1/synch_protons:num(),bunch_mean_pos) bunch_v = (bunch_mean_pos.x - last_bunch_mean_pos.x) * FSPEED last_bunch_mean_pos = vcopy(bunch_mean_pos) end if(abs(player_proton.pos.y - beamline_origin.y) >= 16) then SYN_STATE = kSYN_END end if(player_proton.pos.x > (synch_beamline:last_magnet().x + 64)) then SYN_STATE = kSYN_WIN end synch_protons:remove_if(function(p) return (abs(p.pos.y - beamline_origin.y) >= 18) end) end camera(player_proton.pos.x - 16, 0) end function synch_draw() if(SYN_STATE==kSYN_END) then print("BEAM LOSS!", 0,24) return end if(SYN_STATE==kSYN_WIN) then cls() print("Success!", 12, 64, kGREEN) show_debug() return end cls() --clear screen synch_beamline:draw_pipe() synch_protons:draw() player_proton:spr(player_proton.spr_id, kDBLUE) synch_beamline:draw_elements() --lets just show the focussing forces player_proton.last_impulse.x = 0 draw_impulse_arrow(player_proton, 5, kYELLOW) local testp = make_moveable(player_proton.pos) testp.dpdt = vcopy(player_proton.dpdt) if(SYN_STATE&kSYN_PAUSE == kSYN_PAUSE) then for Tf = 0, 200 do testp:update(FSPEED/2) local bf = synch_beamline:bfield(testp.pos) testp:kick(vec(0, - testp.dpdt.x * bf)) testp:pset(kGREEN) if(abs(testp.pos.y - beamline_origin.y) >= 18) then break end if((testp.pos.x - player_proton.pos.x) > 100) then break end end end if(DEBUG_LEVEL > 0) then show_debug() end -- draw_grid() end function read_input() local delta = 0.1 local magdelta = 0 if (btnp(2)) magdelta += delta --up if (btnp(3)) magdelta -= delta --down current = clamp(current + magdelta,-5,5) synch_beamline:set_current(current) end function show_debug() vpprint("\131/\148: change focussing current",0,117,kSLATE) -- vpprint("restart: \142",0,32,kGREEN) vpprint("\145: toggle time \142: restart",0,123,kSLATE) vpprint("beam loss: "..flr(100*(synch_nprotons - synch_protons:num())/(1 + synch_nprotons)).."%", 0,8, kGREEN) vpprint("foc.cur.: "..current,0,16,kGREEN) vpprint("bch width: "..(flr(bunch_width*10)/10), 68, 8, kGREEN) vpprint("bch length: "..(flr(bunch_length*10)/10), 68, 16, kGREEN) vpprint("bch emit: "..(flr(bunch_emittance*10)/10),68,24,kGREEN) vpprint("bch vx: "..(flr(bunch_v*10)/10),68,32,kGREEN) vpprint("pv: "..v2s(player_proton.dpdt), 0,40) vpprint("turn: "..synch_turn, 0,24) end
buffer = Procedural.TextureBuffer(128) Procedural.Cell(buffer):setDensity(4):setRegularity(234):process() Procedural.Threshold(buffer):process() tests:addTextureBuffer(buffer) dotfile = tests:getDotFile("texture_28", "Threshold_Demo") dotfile:set("Cell", "texture_cell_smooth", "Threshold", "texture_threshold")
-- connect all the libs Pow=require "shared.lib.powlov.pow" Img=require "shared.res.img" Flux=Pow.flux Entity=Pow.entity BaseEntity=Pow.baseEntity -- shortcuts Debug=Pow.debug log=Pow.debug.log draw=love.graphics.draw Inspect=Pow.inspect serialize=Pow.pack deserialize=Pow.unpack _str=serialize _obj=deserialize _ets=Entity.toString _ref=Entity.get_reference _rnd=love.math.random _frm=Pow.get_frame -- resolve entity from reference dto -- defined for client and server separatedly _deref=nil -- number default representation _n=function(number) if number==nil then return "nil" end return string.format("%0.2f", number) end -- easy way to print coords _xy=function(x,y) return _n(x)..",".._n(y) end nop=function() end _strc=function(s) local result=_str(s) result=Pow.allen.substitute("\n","") result=Pow.allen.substitute("\\n","") result=Pow.allen.substitute("\9","") result=Pow.allen.substitute("\\9","") -- todo: replace \n \9 return result end
require('rollisch.nvim-web-devicons') require('rollisch.indent_blankline') require('rollisch.treesitter') require('rollisch.telescope') require('rollisch.completion') require('rollisch.lsp')
local K, C = unpack(select(2, ...)) local Module = K:NewModule("Minimap", "AceHook-3.0", "AceEvent-3.0", "AceTimer-3.0") local _G = _G local string_sub = string.sub local C_Timer_After = _G.C_Timer.After local CreateFrame = _G.CreateFrame local GameTimeFrame = _G.GameTimeFrame local GarrisonLandingPageMinimapButton = _G.GarrisonLandingPageMinimapButton local GetMinimapZoneText = _G.GetMinimapZoneText local GetZonePVPInfo = _G.GetZonePVPInfo local GuildInstanceDifficulty = _G.GuildInstanceDifficulty local hooksecurefunc = _G.hooksecurefunc local InCombatLockdown = _G.InCombatLockdown local Minimap = _G.Minimap local MiniMapChallengeMode = _G.MiniMapChallengeMode local MiniMapInstanceDifficulty = _G.MiniMapInstanceDifficulty local MiniMapMailFrame = _G.MiniMapMailFrame local QueueStatusMinimapButton = _G.QueueStatusMinimapButton local UIParent = _G.UIParent function Module:GetLocationTextColors() local pvpType = GetZonePVPInfo() if pvpType == "arena" then return 0.84, 0.03, 0.03 elseif pvpType == "friendly" then return 0.05, 0.85, 0.03 elseif pvpType == "contested" then return 0.9, 0.85, 0.05 elseif pvpType == "hostile" then return 0.84, 0.03, 0.03 elseif pvpType == "sanctuary" then return 0.035, 0.58, 0.84 elseif pvpType == "combat" then return 0.84, 0.03, 0.03 else return 0.9, 0.85, 0.05 end end function Module:OnMouseWheelScroll(d) if d > 0 then _G.MinimapZoomIn:Click() elseif d < 0 then _G.MinimapZoomOut:Click() end end function Module:ZoneTextUpdate() if not C["Minimap"].Enable then return end Minimap.Location:SetText(string_sub(GetMinimapZoneText(), 1, 46)) Minimap.Location:SetTextColor(Module:GetLocationTextColors()) Minimap.Location:FontTemplate(nil, 13) end local function PositionTicketButtons() HelpOpenTicketButton:ClearAllPoints() HelpOpenTicketButton:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT", 0, 0) HelpOpenWebTicketButton:ClearAllPoints() HelpOpenWebTicketButton:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT", 0, 0) end local isResetting local function ResetZoom() Minimap:SetZoom(0) MinimapZoomIn:Enable() -- Reset enabled state of buttons MinimapZoomOut:Disable() isResetting = false end local function SetupZoomReset() if C["Minimap"].ResetZoom and not isResetting then isResetting = true C_Timer_After(C["Minimap"].ResetZoomTime, ResetZoom) end end hooksecurefunc(Minimap, "SetZoom", SetupZoomReset) function Module:UpdateSettings() if InCombatLockdown() then return self:RegisterEvent("PLAYER_REGEN_ENABLED", "OnEvent") end local SetMinimapSize = C["Minimap"].Enable and C["Minimap"].Size or 170 if C["Minimap"].Enable then Minimap:SetSize(SetMinimapSize, SetMinimapSize) end local MinimapFrameHolder = _G.MinimapFrameHolder if MinimapFrameHolder then MinimapFrameHolder:SetWidth(Minimap:GetWidth()) end if Minimap.Location then Minimap.Location:SetWidth(SetMinimapSize) Minimap.Location:Hide() end -- Stop here if KkthnxUI Minimap is disabled. if not C["Minimap"].Enable then return end if GarrisonLandingPageMinimapButton then if not C["Minimap"].GarrisonLandingPage then -- ugly hack to keep the keybind functioning GarrisonLandingPageMinimapButton:SetParent(K.UIFrameHider) GarrisonLandingPageMinimapButton:UnregisterAllEvents() GarrisonLandingPageMinimapButton:Show() GarrisonLandingPageMinimapButton.Hide = GarrisonLandingPageMinimapButton.Show else GarrisonLandingPageMinimapButton:ClearAllPoints() GarrisonLandingPageMinimapButton:SetPoint("BOTTOMLEFT", Minimap, "BOTTOMLEFT", 0, 0) GarrisonLandingPageMinimapButton:SetScale(0.8) if GarrisonLandingPageTutorialBox then GarrisonLandingPageTutorialBox:SetScale(0.8) GarrisonLandingPageTutorialBox:SetClampedToScreen(true) end end end if GameTimeFrame then if not C["Minimap"].Calendar then GameTimeFrame:Hide() else GameTimeFrame:SetParent(Minimap) GameTimeFrame:SetScale(0.6) GameTimeFrame:ClearAllPoints() GameTimeFrame:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT", -3, -3) GameTimeFrame:SetHitRectInsets(0, 0, 0, 0) GameTimeFrame:GetNormalTexture():SetTexCoord(0, 1, 0, 1) GameTimeFrame:SetNormalTexture("Interface\\Addons\\KkthnxUI\\Media\\Textures\\Calendar.blp") GameTimeFrame:SetPushedTexture(nil) GameTimeFrame:SetHighlightTexture(nil) local GameTimeFont = GameTimeFrame:GetFontString() GameTimeFont:ClearAllPoints() GameTimeFont:SetPoint("CENTER", 0, -6) GameTimeFont:SetFontObject("KkthnxUIFont") GameTimeFont:SetFont(select(1, GameTimeFont:GetFont()), 20, select(3, GameTimeFont:GetFont())) GameTimeFont:SetShadowOffset(0, 0) end end if MiniMapMailFrame then MiniMapMailFrame:ClearAllPoints() MiniMapMailFrame:SetPoint("BOTTOM", Minimap, "BOTTOM", 0, 4) MiniMapMailFrame:SetScale(1.2) end if QueueStatusMinimapButton then QueueStatusMinimapButton:ClearAllPoints() QueueStatusMinimapButton:SetPoint("BOTTOMRIGHT", Minimap, "BOTTOMRIGHT", 2, -2) end if MiniMapInstanceDifficulty and GuildInstanceDifficulty then MiniMapInstanceDifficulty:ClearAllPoints() MiniMapInstanceDifficulty:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 0, 0) MiniMapInstanceDifficulty:SetScale(0.9) GuildInstanceDifficulty:ClearAllPoints() GuildInstanceDifficulty:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 0, 0) GuildInstanceDifficulty:SetScale(0.9) end if MiniMapChallengeMode then MiniMapChallengeMode:ClearAllPoints() MiniMapChallengeMode:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 8, -8) end if StreamingIcon then StreamingIcon:ClearAllPoints() StreamingIcon:SetPoint("BOTTOM", Minimap, "BOTTOM", 0, -10) StreamingIcon:SetScale(0.9) StreamingIcon:SetFrameStrata("BACKGROUND") end if HelpOpenTicketButton and HelpOpenWebTicketButton then PositionTicketButtons() end end function Module:ADDON_LOADED(_, addon) if addon == "Blizzard_TimeManager" then TimeManagerClockButton:Kill() elseif addon == "Blizzard_FeedbackUI" then FeedbackUIButton:Kill() end end function Module:OnEvent(event) if event == "PLAYER_ENTERING_WORLD" then self:ZoneTextUpdate() elseif event == "PLAYER_REGEN_ENABLED" then self:UpdateSettings() end end function Module:WhoPingsMyMap() local f = CreateFrame("Frame", nil, Minimap) f:SetAllPoints() f.text = f:CreateFontString(nil, "OVERLAY") f.text:FontTemplate(nil, 13) f.text:SetPoint("TOP", f, "TOP", 0, -20) local anim = f:CreateAnimationGroup() anim:SetScript("OnPlay", function() f:SetAlpha(1) end) anim:SetScript("OnFinished", function() f:SetAlpha(0) end) anim.fader = anim:CreateAnimation("Alpha") anim.fader:SetFromAlpha(1) anim.fader:SetToAlpha(0) anim.fader:SetDuration(3) anim.fader:SetSmoothing("OUT") anim.fader:SetStartDelay(3) K:RegisterEvent("MINIMAP_PING", function(_, unit) local class = select(2, UnitClass(unit)) local r, g, b = K.ColorClass(class) local name = GetUnitName(unit) anim:Stop() f.text:SetText(name) f.text:SetTextColor(r, g, b) anim:Play() end) end function Module:OnEnable() self:UpdateSettings() if not C["Minimap"].Enable then Minimap:SetMaskTexture(186178) Minimap:SetBlipTexture("Interface\\MiniMap\\ObjectIconsAtlas") return end local UIHider = K.UIFrameHider -- Support for other mods function GetMinimapShape() return "SQUARE" end local MinimapFrameHolder = CreateFrame("Frame", "MinimapFrameHolder", Minimap) MinimapFrameHolder:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -4, -4) MinimapFrameHolder:SetWidth(Minimap:GetWidth()) MinimapFrameHolder:SetHeight(Minimap:GetHeight()) Minimap:ClearAllPoints() Minimap:SetPoint("CENTER", MinimapFrameHolder, "CENTER", 0, 0) Minimap:SetMaskTexture(C["Media"].Blank) Minimap:SetQuestBlobRingAlpha(0) Minimap:SetArchBlobRingAlpha(0) Minimap:CreateBorder() Minimap:CreateInnerShadow(nil, 0.4) Minimap:SetScale(1.0) Minimap:SetBlipTexture("Interface\\AddOns\\KkthnxUI\\Media\\MiniMap\\Blip-Nandini-New") Minimap:HookScript("OnEnter", function(self) if K.PerformanceFrame then K.PerformanceFrame:Hide() end self.Location:Show() end) Minimap:HookScript("OnLeave", function(self) if K.PerformanceFrame then K.PerformanceFrame:Show() end self.Location:Hide() end) Minimap.Location = Minimap:CreateFontString(nil, "OVERLAY") Minimap.Location:SetWidth(C["Minimap"].Size) Minimap.Location:FontTemplate(nil, 13) Minimap.Location:SetPoint("TOP", 0, -4) Minimap.Location:SetJustifyH("CENTER") Minimap.Location:SetJustifyV("MIDDLE") Minimap.Location:Hide() -- New dungeon finder eye in MoP QueueStatusMinimapButton:SetHighlightTexture("") if QueueStatusMinimapButton.Highlight then -- bugged out in MoP QueueStatusMinimapButton.Highlight:SetTexture(nil) QueueStatusMinimapButton.Highlight:SetAlpha(0) end _G.MinimapBorder:SetParent(UIHider) _G.MinimapBorderTop:SetParent(UIHider) _G.MiniMapMailBorder:SetParent(UIHider) _G.MinimapNorthTag:SetParent(UIHider) _G.MiniMapTracking:SetParent(UIHider) _G.MiniMapTrackingButton:SetParent(UIHider) _G.MinimapZoneTextButton:SetParent(UIHider) _G.MinimapZoomIn:SetParent(UIHider) _G.MinimapZoomOut:SetParent(UIHider) _G.MiniMapMailIcon:SetTexture("Interface\\Addons\\KkthnxUI\\Media\\Textures\\Mail") -- Hide the BlopRing on Minimap MinimapCluster:EnableMouse(false) Minimap:SetArchBlobRingScalar(0) Minimap:SetQuestBlobRingScalar(0) if QueueStatusMinimapButtonBorder then QueueStatusMinimapButtonBorder:SetTexture(nil) QueueStatusMinimapButtonBorder:SetAlpha(0) end _G.MiniMapWorldMapButton:SetParent(K.UIFrameHider) MiniMapInstanceDifficulty:SetParent(Minimap) GuildInstanceDifficulty:SetParent(Minimap) MiniMapChallengeMode:SetParent(Minimap) if TimeManagerClockButton then TimeManagerClockButton:Kill() end if FeedbackUIButton then FeedbackUIButton:Kill() end K.Mover(MinimapFrameHolder, "Minimap", "Minimap", {"TOPRIGHT", UIParent, "TOPRIGHT", -4, -4}, Minimap:GetWidth(), Minimap:GetHeight()) Minimap:EnableMouseWheel(true) Minimap:SetScript("OnMouseWheel", Module.OnMouseWheelScroll) self:RegisterEvent("PLAYER_ENTERING_WORLD", "OnEvent") self:RegisterEvent("ZONE_CHANGED_NEW_AREA", "ZoneTextUpdate") self:RegisterEvent("ZONE_CHANGED", "ZoneTextUpdate") self:RegisterEvent("ZONE_CHANGED_INDOORS", "ZoneTextUpdate") self:RegisterEvent("ADDON_LOADED") self:UpdateSettings() self:WhoPingsMyMap() end
local M = {} --- Gets a copy of the config that would be used by lspconfig. Without side effects. --@returns a fresh config function M.extract_config(name) -- needed so we can restore the initial state at the end local was_config_set = require("lspconfig/configs")[name] local was_package_loaded = package.loaded["lspconfig/" .. name] -- gets or requires config local config = require("lspconfig")[name].document_config -- restore the initial state if not was_config_set then require("lspconfig/configs")[name] = nil end if not was_package_loaded then package.loaded["lspconfig/" .. name] = nil end return vim.deepcopy(config) end --- Prints message with warning highlights function M.print_warning(msg) vim.api.nvim_echo({ { msg, "WarningMsg" } }, true, {}) end --- Gets lsp server install directory --@returns string function M.install_path(lang) return vim.fn.stdpath "data" .. "/lsp/" .. lang end --- Check if on Windows or not --@returns true if it is windows os, false otherwise function M.is_windows() if vim.fn.has "win32" == 1 then return true end return false end --- Combine commands to single string --@return string function M.concat(t, autoseparate) local separator = " " if autoseparate == true then if M.is_windows() then separator = " &" else separator = "; " end end return table.concat(t, separator) end --- Sets the shell to be used as bash, if not on windows -- or OS is linux/mac, cmd.exe if on windows while executing the command function M.do_term_open(terminal_task, term_options) vim.cmd "new" local shell = vim.o.shell local shellcmdflag = vim.o.shellcmdflag local shellquote = vim.o.shellquote local shellxquote = vim.o.shellxquote if M.is_windows() == false then vim.o.shell = "/bin/bash" else vim.o.shell = "powershell.exe" vim.o.shellcmdflag = "-NoProfile -c" vim.o.shellquote = '\\"' vim.o.shellxquote = "" end if M.is_windows() == true then vim.fn.termopen([[$ErrorActionPreference = "Stop" ]] .. terminal_task, term_options) else vim.fn.termopen("set -e\n" .. terminal_task, term_options) end vim.o.shell = shell vim.o.shellcmdflag = shellcmdflag vim.o.shellquote = shellquote vim.o.shellxquote = shellxquote vim.cmd "startinsert" end return M
--[[ Modified (@fondlez): - added: A.requires() for namespace with multiple modules. Order matters. - changed: made safe and flexible by becoming addon-scoped. - changed: fully commented for future clarity. Original credit: @shirsig, author of "aux-addon" --]] -- Customize for every addon by re-assigning the addon global to the local "A". local A = FonzAppraiser -- Global imports. local _G, setfenv, setmetatable = getfenv(0), setfenv, setmetatable -- Dictionaries. local environments, interfaces = {}, {} -- Null function local function pass() end -- Creates a metatable that indexes the global environment. local environment_mt = {__index=_G} local function create_module(name) -- Creates an "environment" table with shortcuts to the global environment -- and a null function. Queries will search the global environment. local environment = setmetatable({_G=_G, pass=pass}, environment_mt) local exports = {} -- Creates a module interface, "M", as a write-only sub-table where -- key-value updates write to the parent table and an exports table. environment.M = setmetatable({}, { __metatable=false, __newindex=function(_, k, v) environment[k], exports[k] = v, v end, }) -- Adds an internal shortcut to the parent table (similar to '_G' for global). environment._M = environment -- Names and inserts the "environment" to a dictionary of environments. environments[name] = environment -- Names and inserts an "interface" - a read-only table where queries will -- search the exports table - to a dictionary of interfaces. interfaces[name] = setmetatable({}, {__metatable=false, __index=exports, __newindex=pass}) end function A.module(name) -- Creates a named module if not already present, where a module is actually -- a table from a dictionary and containing a special key called "M" -- for updates. local defined = not not environments[name] if not defined then create_module(name) end -- Sets the named module's table as the caller's environment. -- Note. 0 = global, 1 = current function, 2 = caller. setfenv(2, environments[name]) -- Returns whether the module was already defined. return defined end function A.require(name) -- Creates a named module if not already present. if not interfaces[name] then create_module(name) end -- Returns the interface of a named module. return interfaces[name] end function A.requires(...) -- Checks that all arguments already exist as a named interface. -- Creating new modules is not permitted through this function. for _, name in ipairs(arg) do if not interfaces[name] then return end end -- Creates a read-only metatable that searches for a key across all the -- named input interfaces. -- Returns the first value found. Therefore, the order of the named inputs -- matters. local aggregate_mt = { __metatable=false, __newindex=pass, __index=function(_, key) for _, name in ipairs(arg) do local value = interfaces[name][key] if value ~= nil then return value end --nil check intentional end end } -- Returns a searchable table as a "namespace" across named interfaces. return setmetatable({}, aggregate_mt) end
T.xcode4_workspace = { } local suite = T.xcode4_workspace --[[suite.--]]local CONSTANT_PROJECT_NAME = "MyProject" local sln, prj function suite.teardown() sln = nil prj = nil end function suite.setup() _ACTION = "xcode4" sln = solution "MySolution" configurations { "Debug", "Release" } platforms {} prj = project (CONSTANT_PROJECT_NAME) --"MyProject" language "C++" kind "ConsoleApp" uuid "AE61726D-187C-E440-BD07-2556188A6565" end local function get_buffer() premake.bake.buildconfigs() premake.xcode.workspace_generate(sln) local buffer = io.endcapture() return buffer end function suite.xmlDeclarationPresent() local buffer = get_buffer() test.string_contains(buffer, '<%?xml version="1%.0" encoding="UTF%-8"%?>') end function suite.workspace_detailsEnclosedByVersionOneWorkSpaceTag() local buffer = get_buffer() test.string_contains(buffer,'<Workspace%s+version = "1%.0">.*</Workspace>') end function suite.workspace_addsProjectInFileRefTags() local buffer = get_buffer() test.string_contains(buffer,'<Workspace%s+version = "1%.0">%s+<FileRef.*</FileRef>%s+</Workspace>') end function suite.workspace_fileRefFormat_locationAndGroup() local buffer = get_buffer() test.string_contains(buffer,'.*<FileRef%s+location = "group:.*">%s+</FileRef>') end function suite.workspace_fileRefFormat_projectNameAndExtension() local buffer = get_buffer() test.string_contains(buffer,'.*<FileRef%s+location = "group:' .. CONSTANT_PROJECT_NAME .. '.xcodeproj' ..'">%s+</FileRef>') end function suite.pathPrefixAndProjectName_pathIsSameDir_noPrefixAdded() local buffer = get_buffer() test.string_contains(buffer,'.*<FileRef%s+location = "group:' .. CONSTANT_PROJECT_NAME .. '.xcodeproj' ..'">%s+</FileRef>') end function suite.pathPrefixAndProjectName_pathIsPathIsDifferentDir_pathPostfixSlashAdded() prj.location = "foo" local buffer = get_buffer() test.string_contains(buffer,'.*<FileRef%s+location = "group:' .. prj.location .. '/'.. CONSTANT_PROJECT_NAME .. '.xcodeproj' ..'">%s+</FileRef>') end
return { tllach = { acceleration = 0.045, brakerate = 0.24, buildcostenergy = 10802, buildcostmetal = 704, builddistance = 180, builder = true, buildpic = "tllach.dds", buildtime = 25000, canguard = true, canhover = true, canmove = true, canpatrol = true, canreclamate = 1, canstop = 1, category = "ALL MEDIUM MOBILE SURFACE UNDERWATER", corpse = "dead", defaultmissiontype = "Standby", description = "Tech Level 2", downloadable = 1, energymake = 10, energystorage = 10, energyuse = 1, explodeas = "BIG_UNITEX", footprintx = 3, footprintz = 3, idleautoheal = 5, idletime = 1800, losemitheight = 22, maneuverleashlength = 640, mass = 704, maxdamage = 1191, maxslope = 16, maxvelocity = 1.8, maxwaterdepth = 0, metalmake = 0.3, metalstorage = 30, mobilestandorders = 1, movementclass = "HOVER3", name = "Construction Hovercraft", noautofire = false, objectname = "tllach", radaremitheight = 25, reclaimspeed = 100, repairspeed = 100, script = "tllchover.cob", selfdestructas = "BIG_UNIT", shownanospray = false, sightdistance = 310, standingmoveorder = 1, steeringmode = 1, turninplace = 0, turninplaceanglelimit = 140, turninplacespeedlimit = 1.3992, turnrate = 400, unitname = "tllach", workertime = 200, buildoptions = { [1] = "tllmedfusion", [2] = "tllcoldfus", [3] = "tllmohogeo", [4] = "tllgeo_armored", [5] = "tllamex", [6] = "tllammaker", [7] = "tllemstor", [8] = "tllhp", [9] = "tllahp", [10] = "tllevp", [11] = "tllnanotc1", [12] = "tllrichter", [13] = "tlltarg", [14] = "tllgate", [15] = "tllemp", [16] = "tllantinuke", [17] = "tllsilo", [18] = "tlllrpt", [19] = "tlllrpt", [20] = "tllhydre", [21] = "tlluwfusion", --[22] = "", [23] = "tllwmmohoconv", [24] = "tllhpns", [25] = "tllahpns", [26] = "tllsy", [27] = "tllasy", [28] = "tllesy", [29] = "tllfnanotc1", [30] = "tllfgate", }, customparams = { buildpic = "tllach.dds", faction = "TLL", }, featuredefs = { dead = { blocking = true, damage = 926, description = "Construction Hovercraft Wreckage", featuredead = "heap", footprintx = 3, footprintz = 3, metal = 157, object = "tllach_dead", reclaimable = true, customparams = { fromunit = 1, }, }, heap = { blocking = false, damage = 1157, description = "Construction Hovercraft Debris", footprintx = 3, footprintz = 3, metal = 84, object = "3x3a", reclaimable = true, customparams = { fromunit = 1, }, }, }, nanocolor = { [1] = 0.482, [2] = 0.482, [3] = 0.132, }, sfxtypes = { pieceexplosiongenerators = { [1] = "piecetrail0", [2] = "piecetrail1", [3] = "piecetrail2", [4] = "piecetrail3", [5] = "piecetrail4", [6] = "piecetrail6", }, }, sounds = { build = "nanlath1", canceldestruct = "cancel2", repair = "repair1", underattack = "warning1", working = "reclaim1", cant = { [1] = "cantdo4", }, count = { [1] = "count6", [2] = "count5", [3] = "count4", [4] = "count3", [5] = "count2", [6] = "count1", }, ok = { [1] = "hovmdok2", }, select = { [1] = "hovmdsl2", }, }, }, }
require 'cunn' local iproc = require 'iproc' local gm = {} gm.Image = require 'graphicsmagick.Image' local data_augmentation = require 'data_augmentation' local pairwise_transform_utils = {} function pairwise_transform_utils.random_half(src, p, filters) if torch.uniform() < p then local filter = filters[torch.random(1, #filters)] return iproc.scale(src, src:size(3) * 0.5, src:size(2) * 0.5, filter) else return src end end function pairwise_transform_utils.crop_if_large(src, max_size, mod) local tries = 4 if src:size(2) > max_size and src:size(3) > max_size then assert(max_size % 4 == 0) local rect for i = 1, tries do local yi = torch.random(0, src:size(2) - max_size) local xi = torch.random(0, src:size(3) - max_size) if mod then yi = yi - (yi % mod) xi = xi - (xi % mod) end rect = iproc.crop(src, xi, yi, xi + max_size, yi + max_size) -- ignore simple background if rect:float():std() >= 0 then break end end return rect else return src end end function pairwise_transform_utils.crop_if_large_pair(x, y, scale_y, max_size, mod) local tries = 4 if y:size(2) > max_size and y:size(3) > max_size then assert(max_size % 4 == 0) local rect_x, rect_y for i = 1, tries do local yi = torch.random(0, y:size(2) - max_size) local xi = torch.random(0, y:size(3) - max_size) if mod then yi = yi - (yi % mod) xi = xi - (xi % mod) end rect_y = iproc.crop(y, xi, yi, xi + max_size, yi + max_size) rect_x = iproc.crop(x, xi / scale_y, yi / scale_y, xi / scale_y + max_size / scale_y, yi / scale_y + max_size / scale_y) -- ignore simple background if rect_y:float():std() >= 0 then break end end return rect_x, rect_y else return x, y end end function pairwise_transform_utils.preprocess(src, crop_size, options) local dest = src local box_only = false if options.data.filters then if #options.data.filters == 1 and options.data.filters[1] == "Box" then box_only = true end end if box_only then local mod = 2 -- assert pos % 2 == 0 dest = pairwise_transform_utils.crop_if_large(dest, math.max(crop_size * 2, options.max_size), mod) dest = data_augmentation.color_noise(dest, options.random_color_noise_rate) dest = data_augmentation.overlay(dest, options.random_overlay_rate) dest = data_augmentation.unsharp_mask(dest, options.random_unsharp_mask_rate) dest = iproc.crop_mod4(dest) else dest = pairwise_transform_utils.random_half(dest, options.random_half_rate, options.downsampling_filters) dest = pairwise_transform_utils.crop_if_large(dest, math.max(crop_size * 2, options.max_size)) dest = data_augmentation.blur(dest, options.random_blur_rate, options.random_blur_size, options.random_blur_sigma_min, options.random_blur_sigma_max) dest = data_augmentation.color_noise(dest, options.random_color_noise_rate) dest = data_augmentation.overlay(dest, options.random_overlay_rate) dest = data_augmentation.unsharp_mask(dest, options.random_unsharp_mask_rate) dest = data_augmentation.shift_1px(dest) end return dest end function pairwise_transform_utils.preprocess_user(x, y, scale_y, size, options) x, y = pairwise_transform_utils.crop_if_large_pair(x, y, scale_y, options.max_size, scale_y) x = data_augmentation.erase(x, options.random_erasing_rate, options.random_erasing_n, options.random_erasing_rect_min, options.random_erasing_rect_max) x, y = data_augmentation.pairwise_rotate(x, y, options.random_pairwise_rotate_rate, options.random_pairwise_rotate_min, options.random_pairwise_rotate_max) local scale_min = math.max(options.random_pairwise_scale_min, size / (1 + math.min(x:size(2), x:size(3)))) local scale_max = math.max(scale_min, options.random_pairwise_scale_max) x, y = data_augmentation.pairwise_scale(x, y, options.random_pairwise_scale_rate, scale_min, scale_max) x, y = data_augmentation.pairwise_negate(x, y, options.random_pairwise_negate_rate) x, y = data_augmentation.pairwise_negate_x(x, y, options.random_pairwise_negate_x_rate) x = iproc.crop_mod4(x) y = iproc.crop_mod4(y) return x, y end function pairwise_transform_utils.active_cropping(x, y, lowres_y, size, scale, p, tries) assert("x:size == y:size", x:size(2) * scale == y:size(2) and x:size(3) * scale == y:size(3)) assert("crop_size % scale == 0", size % scale == 0) local r = torch.uniform() local t = "float" if x:type() == "torch.ByteTensor" then t = "byte" end if p < r then local xi = 0 local yi = 0 if x:size(3) > size + 1 then xi = torch.random(0, x:size(3) - (size + 1)) * scale end if x:size(2) > size + 1 then yi = torch.random(0, x:size(2) - (size + 1)) * scale end local yc = iproc.crop(y, xi, yi, xi + size, yi + size) local xc = iproc.crop(x, xi / scale, yi / scale, xi / scale + size / scale, yi / scale + size / scale) return xc, yc else local xcs = torch.LongTensor(tries, y:size(1), size, size) local lcs = torch.LongTensor(tries, lowres_y:size(1), size, size) local rects = {} local r = torch.LongTensor(2, tries) r[1]:random(1, x:size(3) - (size + 1)):mul(scale) r[2]:random(1, x:size(2) - (size + 1)):mul(scale) for i = 1, tries do local xi = r[1][i] local yi = r[2][i] local xc = iproc.crop_nocopy(y, xi, yi, xi + size, yi + size) local lc = iproc.crop_nocopy(lowres_y, xi, yi, xi + size, yi + size) xcs[i]:copy(xc) lcs[i]:copy(lc) rects[i] = {xi, yi} end xcs:csub(lcs) xcs:cmul(xcs) local v, l = xcs:reshape(xcs:size(1), xcs:nElement() / xcs:size(1)):transpose(1, 2):sum(1):topk(1, true) local best_xi = rects[l[1][1]][1] local best_yi = rects[l[1][1]][2] local yc = iproc.crop(y, best_xi, best_yi, best_xi + size, best_yi + size) local xc = iproc.crop(x, best_xi / scale, best_yi / scale, best_xi / scale + size / scale, best_yi / scale + size / scale) return xc, yc end end function pairwise_transform_utils.flip_augmentation(x, y, lowres_y, x_noise) local xs = {} local ns = {} local ys = {} local ls = {} for j = 1, 2 do -- TTA local xi, yi, ri, ni if j == 1 then xi = x ni = x_noise yi = y ri = lowres_y else xi = x:transpose(2, 3):contiguous() if x_noise then ni = x_noise:transpose(2, 3):contiguous() end yi = y:transpose(2, 3):contiguous() if lowres_y then ri = lowres_y:transpose(2, 3):contiguous() end end local xv = iproc.vflip(xi) local nv if x_noise then nv = iproc.vflip(ni) end local yv = iproc.vflip(yi) local rv if ri then rv = iproc.vflip(ri) end table.insert(xs, xi) if ni then table.insert(ns, ni) end table.insert(ys, yi) if ri then table.insert(ls, ri) end table.insert(xs, xv) if nv then table.insert(ns, nv) end table.insert(ys, yv) if rv then table.insert(ls, rv) end table.insert(xs, iproc.hflip(xi)) if ni then table.insert(ns, iproc.hflip(ni)) end table.insert(ys, iproc.hflip(yi)) if ri then table.insert(ls, iproc.hflip(ri)) end table.insert(xs, iproc.hflip(xv)) if nv then table.insert(ns, iproc.hflip(nv)) end table.insert(ys, iproc.hflip(yv)) if rv then table.insert(ls, iproc.hflip(rv)) end end return xs, ys, ls, ns end local function lowres_model() local seq = nn.Sequential() seq:add(nn.SpatialAveragePooling(2, 2, 2, 2)) seq:add(nn.SpatialUpSamplingNearest(2)) return seq:cuda() end local g_lowres_model = nil local g_lowres_gpu = nil function pairwise_transform_utils.low_resolution(src) --[[ -- I am not sure that the following process is thraed-safe g_lowres_model = g_lowres_model or lowres_model() if g_lowres_gpu == nil then --benchmark local gpu_time = sys.clock() for i = 1, 10 do g_lowres_model:forward(src:cuda()):byte() end gpu_time = sys.clock() - gpu_time local cpu_time = sys.clock() for i = 1, 10 do gm.Image(src, "RGB", "DHW"): size(src:size(3) * 0.5, src:size(2) * 0.5, "Box"): size(src:size(3), src:size(2), "Box"): toTensor("byte", "RGB", "DHW") end cpu_time = sys.clock() - cpu_time --print(gpu_time, cpu_time) if gpu_time < cpu_time then g_lowres_gpu = true else g_lowres_gpu = false end end if g_lowres_gpu then return g_lowres_model:forward(src:cuda()):byte() else return gm.Image(src, "RGB", "DHW"): size(src:size(3) * 0.5, src:size(2) * 0.5, "Box"): size(src:size(3), src:size(2), "Box"): toTensor("byte", "RGB", "DHW") end --]] if src:size(1) == 1 then return gm.Image(src, "I", "DHW"): size(src:size(3) * 0.5, src:size(2) * 0.5, "Box"): size(src:size(3), src:size(2), "Box"): toTensor("byte", "I", "DHW") else return gm.Image(src, "RGB", "DHW"): size(src:size(3) * 0.5, src:size(2) * 0.5, "Box"): size(src:size(3), src:size(2), "Box"): toTensor("byte", "RGB", "DHW") end end return pairwise_transform_utils
fx_version 'adamant' games { 'gta5' } client_scripts { 'config.lua', 'client/client.lua', } server_scripts { 'config.lua', 'server/update.lua', } -- -- NUI -- ui_page 'nui/dist/index.html' files { 'nui/dist/index.html', 'nui/dist/app.css', 'nui/dist/app.js', 'nui/dist/img/radio.png', } -- -- Dependencies -- dependencies { 'tokovoip_script', } -- -- About -- name "encore_radio" description "Radio script for TokoVoip." author "CharlesHacks#9999" version "1.0.0" license "MIT"
--quartz minetest.register_node(minetest.get_current_modname()..":quartz_block", { description = "Quartz Block", tiles = {"quartz_block.png"}, }) minetest.register_node(minetest.get_current_modname()..":quartz_slab", { description = "Quartz Slab", drawtype = "nodebox", tiles = {"quartz_block.png"}, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, }) minetest.register_node(minetest.get_current_modname()..":quartz_slab1", { description = "Quartz Slab", drawtype = "nodebox", tiles = {"quartz_block.png"}, node_box = { type = "fixed", fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, }, }) minetest.register_node(minetest.get_current_modname()..":quartz_pillar", { description = "Quartz Pillar", drawtype = "nodebox", tiles = {"quartz_block.png"}, node_box = { type = "fixed", fixed = { {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, }, }, }) minetest.register_node(minetest.get_current_modname()..":quartz_wall1", { description = "Quartz Wall", drawtype = "nodebox", tiles = {"quartz_block.png"}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.25, 0.5, 0.5, 0.25}, }, }, }) minetest.register_node(minetest.get_current_modname()..":quartz_wall2", { description = "Quartz Wall", drawtype = "nodebox", tiles = {"quartz_block.png"}, node_box = { type = "fixed", fixed = { {-0.25, -0.5, -0.5, 0.25, 0.5, 0.5}, }, }, }) minetest.register_node(minetest.get_current_modname()..":quartz_wall3_1", { description = "Quartz Wall", drawtype = "nodebox", tiles = {"quartz_block.png"}, node_box = { type = "fixed", fixed = { {0, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, }) minetest.register_node(minetest.get_current_modname()..":quartz_wall3_2", { description = "Quartz Wall", drawtype = "nodebox", tiles = {"quartz_block.png"}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0, 0.5, 0.5}, }, }, }) minetest.register_node(minetest.get_current_modname()..":quartz_wall4_1", { description = "Quartz Wall", drawtype = "nodebox", tiles = {"quartz_block.png"}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0, 0.5, 0.5, 0.5}, }, }, }) minetest.register_node(minetest.get_current_modname()..":quartz_wall4_2", { description = "Quartz Wall", drawtype = "nodebox", tiles = {"quartz_block.png"}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0}, }, }, }) minetest.register_node(minetest.get_current_modname()..":quartz_welcome", { description = "Quartz Welcome", tiles = {"quartz_block.png^welcome_text.png"}, }) minetest.register_node(minetest.get_current_modname()..":quartz_play", { description = "Quartz Play", tiles = {"quartz_block.png^play_text.png"}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) bnb_core.start(player) end }) minetest.register_node(minetest.get_current_modname()..":quartz_shop", { description = "Quartz Shop", tiles = {"quartz_block.png^shop_text.png"}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) bnb_core.tp_shop(player) end }) minetest.register_node(minetest.get_current_modname()..":quartz_finished", { description = "Quartz Finished", tiles = {"quartz_block.png^finished_text.png"}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) --local complete = bnb_core.finished() --bnb_core.complete(complete, player) bnb_core.finished(player) end }) minetest.register_node(minetest.get_current_modname()..":quartz_build", { description = "Quartz Build", tiles = {"quartz_block.png^build_text.png"}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) bnb_core.tp_build(player) end }) --lantern minetest.register_node(minetest.get_current_modname()..":light_block", { description = "Light Block", tiles = {"light.png"}, light_source = 14, }) --funcs local register_ore = function(name, desc) minetest.register_node(minetest.get_current_modname()..":"..name.."_ore", { description = desc.." Ore", tiles = {"stone.png^"..name.."_ore.png"}, }) end local register_stone = function(name, desc) minetest.register_node(minetest.get_current_modname()..":"..name, { description = desc.." Stone", tiles = {name..".png"}, }) end local register_liquid = function(name, desc) minetest.register_node(minetest.get_current_modname()..":"..name, { description = desc, tiles = {name..".png"}, }) end local register_dirt = function(name, desc, texture) minetest.register_node(minetest.get_current_modname()..":"..name, { description = desc, tiles = texture, }) end local register_sand = function(name, desc) minetest.register_node(minetest.get_current_modname()..":"..name, { description = desc, tiles = {name..".png"}, }) end local register_block = function(name, desc) minetest.register_node(minetest.get_current_modname()..":"..name.."_block", { description = desc, tiles = {name.."_block.png"}, }) end local register_wool = function(name, desc) minetest.register_node(minetest.get_current_modname()..":"..name .. "_wool", { description = desc.." Wool", tiles = {name .. "_wool.png"}, light_source = 1, }) end local register_glass = function(name, desc, extra) minetest.register_node(minetest.get_current_modname()..":"..name .. "_stained_glass", { description = desc.. " Stained Glass", drawtype = "glasslike", use_texture_alpha = "blend", tiles = {name .. "_wool.png^[opacity:210".. extra}, light_source = 1, paramtype = "light",--suggested by wuzzy }) end --logs local register_log = function(name, desc) minetest.register_node(minetest.get_current_modname()..":"..name.."_log", { description = desc.." Log", tiles = {"log_"..name.."_top.png", "log_"..name.."_top.png", "log_"..name..".png"} }) end local register_plank = function (name, desc) minetest.register_node(minetest.get_current_modname()..":"..name.."_plank", { description = desc.." Plank", tiles = {name.."_plank.png"} }) end --signs local register_sign = function(name, desc, tilez) minetest.register_node(minetest.get_current_modname()..":sign_"..name, { description = desc, tiles = tilez, light_source = 1, }) end --wool signs register_sign("magenta_w", "Magenta W Sign", {"magenta_wool.png", "magenta_wool.png", "magenta_wool.png^font_w.png"}) register_sign("orange_o", "Orange O Sign", {"orange_wool.png", "orange_wool.png", "orange_wool.png^font_o.png"}) register_sign("cyan_o", "Cyan O Sign", {"cyan_wool.png", "cyan_wool.png", "cyan_wool.png^font_o.png"}) register_sign("green_l", "Green L Sign", {"green_wool.png", "green_wool.png", "green_wool.png^font_l.png"}) --log signs register_sign("pine_w", "Pine W Sign", {"log_pine_top.png", "log_pine_top.png", "log_pine.png^font_w.png"}) register_sign("oak_o", "Oak O Sign", {"log_oak_top.png", "log_oak_top.png", "log_oak.png^font_o.png"}) register_sign("beech_o", "Beech O Sign", {"log_beech_top.png", "log_beech_top.png", "log_beech.png^font_o.png"}) register_sign("teak_d", "Teak D Sign", {"log_teak_top.png", "log_teak_top.png", "log_teak.png^font_d.png"}) --signs for planks register_sign("pine_plank_p", "Pine Plank P Sign", {"pine_plank.png", "pine_plank.png", "pine_plank.png^font_p.png"}) register_sign("oak_plank_l", "Oak Plank L Sign", {"oak_plank.png", "oak_plank.png", "oak_plank.png^font_l.png"}) register_sign("beech_plank_a", "Beech Plank A Sign", {"beech_plank.png", "beech_plank.png", "beech_plank.png^font_a.png"}) register_sign("teak_plank_n", "Teak Plank N Sign", {"teak_plank.png", "teak_plank.png", "teak_plank.png^font_n.png"}) register_sign("ash_plank_k", "Ash Plank K Sign", {"ash_plank.png", "ash_plank.png", "ash_plank.png^font_k.png"}) register_sign("pine_plank_s", "Pine Plank S Sign", {"pine_plank.png", "pine_plank.png", "pine_plank.png^font_s.png"}) --wool signs register_sign("pink_g", "Pink G Sign", {"pink_wool.png", "pink_wool.png", "pink_wool.png^font_g.png"}) register_sign("brown_l", "Brown L Sign", {"brown_wool.png", "brown_wool.png", "brown_wool.png^font_l.png"}) register_sign("red_a", "Red A Sign", {"red_wool.png", "red_wool.png", "red_wool.png^font_a.png"}) register_sign("magenta_s", "Magenta S Sign", {"magenta_wool.png", "magenta_wool.png", "magenta_wool.png^font_s.png"}) register_sign("violet_s", "Violet S Sign", {"violet_wool.png", "violet_wool.png", "violet_wool.png^font_s.png"}) --ore signs register_sign("coal_o", "Coal O Sign", {"stone.png^coal_ore.png", "stone.png^coal_ore.png", "stone.png^coal_ore.png^font_o.png"}) register_sign("copper_r", "Copper R Sign", {"stone.png^copper_ore.png", "stone.png^copper_ore.png", "stone.png^copper_ore.png^font_r.png"}) register_sign("mese_e", "Mese E Sign", {"stone.png^mese_ore.png", "stone.png^mese_ore.png", "stone.png^mese_ore.png^font_e.png"}) register_sign("diamond_s", "Diamond S Sign", {"stone.png^diamond_ore.png", "stone.png^diamond_ore.png", "stone.png^diamond_ore.png^font_s.png"}) --blocks signs register_sign("coal_b", "Coal B Sign", {"coal_block.png", "coal_block.png", "coal_block.png^font_b.png"}) register_sign("copper_l", "Copper L Sign", {"copper_block.png", "copper_block.png", "copper_block.png^font_l.png"}) register_sign("mese_o", "Mese O Sign", {"mese_block.png", "mese_block.png", "mese_block.png^font_o.png"}) register_sign("diamond_c", "Diamond C Sign", {"diamond_block.png", "diamond_block.png", "diamond_block.png^font_c.png"}) register_sign("gold_k", "Gold K Sign", {"gold_block.png", "gold_block.png", "gold_block.png^font_k.png"}) register_sign("iron_s", "Iron S Sign", {"iron_block.png", "iron_block.png", "iron_block.png^font_s.png"}) --stones signs register_sign("stone_s", "Stone S Sign", {"stone.png", "stone.png", "stone.png^font_s.png"}) register_sign("polished_stone_t", "Polished Stone T Sign", {"polished_stone.png", "polished_stone.png", "polished_stone.png^font_t.png"}) register_sign("brick_stone_o", "Brick Stone O Sign", {"brick_stone.png", "brick_stone.png", "brick_stone.png^font_o.png"}) register_sign("desert_stone_n", "Desert Stone N Sign", {"desert_stone.png", "desert_stone.png", "desert_stone.png^font_n.png"}) register_sign("polished_desert_stone_e", "Polished Desert Stone E Sign", {"polished_desert_stone.png", "polished_desert_stone.png", "polished_desert_stone.png^font_e.png"}) register_sign("desert_brick_stone_s", "Desert Brick Stone S Sign", {"desert_brick_stone.png", "desert_brick_stone.png", "desert_brick_stone.png^font_s.png"}) --liquids signs register_sign("water_f", "Water F Sign", {"water.png", "water.png", "water.png^font_f.png"}) register_sign("lava_l", "Lava L Sign", {"lava.png", "lava.png", "lava.png^font_l.png"}) register_sign("river_water_u", "River Water U Sign", {"river_water.png", "river_water.png", "river_water.png^font_u.png"}) register_sign("lava_i", "Lava I Sign", {"lava.png", "lava.png", "lava.png^font_i.png"}) register_sign("water_d", "Water D Sign", {"water.png", "water.png", "water.png^font_d.png"}) register_sign("river_water_s", "River Water S Sign", {"river_water.png", "river_water.png", "river_water.png^font_s.png"}) --dirts signs register_sign("dirt_d", "Dirt D Sign", {"dirt.png", "dirt.png", "dirt.png^font_d.png"}) register_sign("dirt_with_grass_i", "Dirt With Grass I Sign", {"grass.png", "dirt.png", "dirt.png^grass_side.png^font_i.png"}) register_sign("dirt_with_snow_r", "Dirt With Snow R Sign", {"snow.png", "dirt.png", "dirt.png^snow_side.png^font_r.png"}) register_sign("dry_dirt_with_dry_grass_t", "Dry Dirt With Dry Grass T Sign", {"dry_grass.png", "dry_dirt.png", "dry_dirt.png^dry_grass_side.png^font_t.png"}) register_sign("dry_dirt_s", "Dry Dirt S Sign", {"dry_dirt.png", "dry_dirt.png", "dry_dirt.png^font_s.png"}) --sand signs register_sign("sand_s", "Sand S Sign", {"sand.png", "sand.png", "sand.png^font_s.png"}) register_sign("silver_sand_a", "Silver Sand A Sign", {"silver_sand.png", "silver_sand.png", "silver_sand.png^font_a.png"}) register_sign("sand_n", "Sand N Sign", {"sand.png", "sand.png", "sand.png^font_n.png"}) register_sign("silver_sand_d", "Silver Sand D Sign", {"silver_sand.png", "silver_sand.png", "silver_sand.png^font_d.png"}) --shops local register_shop = function(item, desc, overlay, extra) if not extra then extra = "" end minetest.register_node(minetest.get_current_modname()..":shop_"..item, { description = desc, tiles = {"blue_wool.png", "blue_wool.png", "[combine:128x128:0,0=(blue_wool.png^shopping_cart.png\\^[resize\\:128x128):48,56="..overlay.."\\^[resize\\:32x32"..extra}, light_source = 1, }) end local wools = { {"red", "Red"}, {"blue", "Blue"}, {"grey", "Grey", "^[colorize:#000F:70"}, {"black", "Black"}, {"brown", "Brown"}, {"cyan", "Cyan"}, {"dark_green", "Dark Green"}, {"green", "Green"}, {"light_grey", "Light Grey"}, {"magenta", "Magenta"}, {"orange", "Orange"}, {"pink", "Pink"}, {"violet", "Violet"}, {"white", "White"}, {"yellow", "Yellow"}, } for _, wool in ipairs(wools) do --normal wools register_wool(wool[1], wool[2]) register_shop(wool[1].."_wool", wool[2].."Wool Shop", wool[1].."_wool.png") --glasses if not wool[3] then wool[3] = "" end register_glass(wool[1], wool[2], wool[3]) register_shop(wool[1].."_stained_glass", wool[2].." Stained Glass Shop", wool[1].."_wool.png", "\\^[opacity\\:210") end local woods = { {"oak", "Oak"}, {"pine", "Pine"}, {"beech", "Beech"}, {"ash", "Ash"}, {"teak", "Teak"} } for _,wood in ipairs(woods) do register_log(wood[1], wood[2]) register_shop(wood[1].."_log", wood[2].." Log Shop", "log_"..wood[1]..".png") register_plank(wood[1], wood[2]) register_shop(wood[1].."_plank", wood[2].." Plank Shop", wood[1].."_plank.png") end local ores = { {"coal", "Coal"}, {"copper", "Copper"}, {"diamond", "Diamond"}, {"gold", "Gold"}, {"iron", "Iron"}, {"mese", "Mese"}, {"tin", "Tin"}, } for _,ore in ipairs(ores) do register_ore(ore[1], ore[2]) register_shop(ore[1].."_ore", ore[2].." Ore Shop", "(stone.png^"..ore[1].."_ore.png)") register_block(ore[1], ore[2]) register_shop(ore[1].."_block", ore[2].." Block Shop", ore[1].."_block.png") end local stones = { {"stone", "Normal"}, {"brick_stone", "Brick"}, {"polished_stone", "Polished"}, {"desert_stone", "Desert"}, {"desert_brick_stone", "Desert Brick"}, {"polished_desert_stone", "Desert Polished"}, } for _,stone in ipairs(stones) do register_stone(stone[1], stone[2]) register_shop(stone[1], stone[2].." Stone Shop", stone[1]..".png") end local liquids = { {"water", "Water"}, {"river_water", "River Water"}, {"lava", "Lava"}, } for _,liquid in ipairs(liquids) do register_liquid(liquid[1], liquid[2]) register_shop(liquid[1], liquid[2].." Shop", liquid[1]..".png") end local dirts = { {"dirt", "Dirt", {"dirt.png"}}, {"dirt_with_grass", "Dirt With Grass", {"grass.png", "dirt.png", "dirt.png^grass_side.png"}}, {"dry_dirt", "Dry Dirt", {"dry_dirt.png"}}, {"dry_dirt_with_dry_grass", "Dry Dirt With Dry Grass", {"dry_grass.png", "dry_dirt.png", "dry_dirt.png^dry_grass_side.png"}}, {"dirt_with_snow", "Dirt With Snow", {"snow.png", "dirt.png", "dirt.png^snow_side.png"}}, } for _,dirt in ipairs(dirts) do register_dirt(dirt[1], dirt[2], dirt[3]) local sidetexture = dirt[3][3] or dirt[3][1] register_shop(dirt[1], dirt[2].." Shop", "("..sidetexture..")") end local sands = { {"sand", "Sand"}, {"silver_sand", "Silver Sand"}, } for _,sand in ipairs(sands) do register_sand(sand[1], sand[2]) register_shop(sand[1], sand[2].." Shop", sand[1]..".png") end --make it so when you look at a shop, it adds the name of the node it is selling to your hud local name minetest.register_globalstep(function(dtime) for _,player in ipairs(minetest.get_connected_players()) do local pos = player:get_pos() pos.y = pos.y + player:get_properties().eye_height local look_dir = player:get_look_dir() look_dir = vector.multiply(look_dir, 6)--make distance bigger cuz wuzzy comaplained local pos2 = vector.add(pos, look_dir) local ray = minetest.raycast(pos, pos2, false, false) if not ray then return end for pointed_thing in ray do if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) local node_pos = pointed_thing.under local node_name = node.name if node_name:find("bnb_nodes:shop_") then name = node_name:gsub("bnb_nodes:shop_", ""):gsub("_", " ") local n = player:hud_add({ hud_elem_type = "text", position = {x = 0.1, y = 0.8}, offset = {x = 0, y = 0}, text = "Selling: "..name, alignment = {x = 0, y = 0}, scale = {x = 1, y = 1}, number = 0xe6482e, }) minetest.after(0.1, function() player:hud_remove(n) end) return elseif node_pos.x >= bnb_core.building_min.x and node_pos.x <= bnb_core.building_max.x and node_pos.z >= bnb_core.building_min.z and node_pos.z <= bnb_core.building_max.z and node_pos.y >= bnb_core.building_min.y and node_pos.y <= bnb_core.building_max.y then name = node_name:gsub("bnb_nodes:", ""):gsub("_", " ") local n = player:hud_add({ hud_elem_type = "text", position = {x = 0.1, y = 0.8}, offset = {x = 0, y = 0}, text = "Building: "..name, alignment = {x = 0, y = 0}, scale = {x = 1, y = 1}, number = 0xe6482e, }) minetest.after(0.1, function() player:hud_remove(n) end) return elseif node_pos.x >= bnb_core.demo_min.x and node_pos.x <= bnb_core.demo_max.x and node_pos.z >= bnb_core.demo_min.z and node_pos.z <= bnb_core.demo_max.z and node_pos.y >= bnb_core.demo_min.y and node_pos.y <= bnb_core.demo_max.y then name = node_name:gsub("bnb_nodes:", ""):gsub("_", " ") local n = player:hud_add({ hud_elem_type = "text", position = {x = 0.1, y = 0.8}, offset = {x = 0, y = 0}, text = "Demo: "..name, alignment = {x = 0, y = 0}, scale = {x = 1, y = 1}, number = 0xe6482e, }) minetest.after(0.1, function() player:hud_remove(n) end) return end end end end end)
--Set color dialog script. --When form load. function ud_set_color_fm_load(self) self.color = "" return 1 end --When form show. function ud_set_color_fm_show(self) local ui = self:GetUI() self.Left = (ui.Width - self.Width) / 2 self.Top = (ui.Height - self.Height) / 2 local color = self.color local red = 0 local green = 0 local blue = 0 local alpha = 0 local comma1 = string.find(color, ",") if comma1 ~= nil then local comma2 = string.find(color, ",", comma1 + 1) if comma2 ~= nil then local comma3 = string.find(color, ",", comma2 + 1) if comma3 ~= nil then red = k_number(string.sub(color, 1, comma1)) green = k_number(string.sub(color, comma1 + 1, comma2)) blue = k_number(string.sub(color, comma2 + 1, comma3)) alpha = k_number(string.sub(color, comma3 + 1)) end end end self.red_nm.Text = k_string(red) self.green_nm.Text = k_string(green) self.blue_nm.Text = k_string(blue) self.alpha_nm.Text = k_string(alpha) self.color_lb.BackColor = color return 1 end --When ok button clicked. function ok_bn_click(self) local ui = self:GetUI() local form = self:FindForm() local color = form.color form:Close() k_send_signal(form, "set_color_signal", "ok", color) ui:Delete(form) return 1 end --When cancel button clicked. function cancel_bn_click(self) local ui = self:GetUI() local form = self:FindForm() form:Close() k_send_signal(form, "set_color_signal", "cancel") ui:Delete(form) return 1 end --Update color value. function update_color(form) local red = k_number(form.red_nm.Text) local green = k_number(form.green_nm.Text) local blue = k_number(form.blue_nm.Text) local alpha = k_number(form.alpha_nm.Text) if red < 0 or red > 255 then return 0 end if green < 0 or green > 255 then return 0 end if blue < 0 or blue > 255 then return 0 end if alpha < 0 or alpha > 255 then return 0 end local color = k_string(red) .. "," .. k_string(green) .. "," .. k_string(blue) .. "," .. k_string(alpha) form.color_lb.BackColor = color form.color = color return 1 end --Edit red changed. function red_nm_changed(self) local form = self:FindForm() update_color(form) return 1 end --Edit green changed. function green_nm_changed(self) local form = self:FindForm() update_color(form) return 1 end --Edit blue changed. function blue_nm_changed(self) local form = self:FindForm() update_color(form) return 1 end --Edit alpha changed. function alpha_nm_changed(self) local form = self:FindForm() update_color(form) return 1 end
return { ACTIONFAIL = { SHAVE = { AWAKEBEEFALO = "DANGER! TARGET IS AWAKE", GENERIC = "THAT IS NOT A VALID SHAVE TARGET", NOBITS = "THERE IS NO STUBBLE TO SHAVE", }, STORE = { GENERIC = "IT IS AT CAPACITY", NOTALLOWED = "THAT INPUT IS NOT ALLOWED", }, }, ACTIONFAIL_GENERIC = "ACTION NOT AVAILABLE IN CURRENT CONTEXT", ANNOUNCE_CHARGE = "**SYSTEM OVERLOAD**", ANNOUNCE_DISCHARGE = "SYSTEMS NOMINAL", ANNOUNCE_ADVENTUREFAIL = "ABORT, RETRY, FAIL?", ANNOUNCE_BEES = "BEES!", ANNOUNCE_BOOMERANG = "ERROR: CATCH FAILED", ANNOUNCE_CHARLIE = "THREAT DETECTED", ANNOUNCE_CHARLIE_ATTACK = "ERROR: UNKNOWN ATTACKER", ANNOUNCE_COLD = "MECHANISMS ARE FREEZING", ANNOUNCE_CRAFTING_FAIL = "INSUFFICIENT RESOURCES", ANNOUNCE_DEERCLOPS = "WARNING: LARGE ATTACKER INCOMING", ANNOUNCE_DUSK = "WARNING: NIGHT APPROACHING", ANNOUNCE_EAT = { GENERIC = "DELICIOUS", PAINFUL = "THAT WAS NOT FOOD", SPOILED = "SPOILED FOOD IS STILL FOOD", STALE = "STALE FOOD IS JUST AS GOOD", }, ANNOUNCE_ENTER_DARK = "OPTICAL SENSORS DEACTIVATED", ANNOUNCE_ENTER_LIGHT = "OPTICAL SENSORS ACTIVE", ANNOUNCE_FREEDOM = "ENGAGE FREEDOM PROTOCOL", ANNOUNCE_HIGHRESEARCH = "INFORMATION OVERLOAD", ANNOUNCE_HOUNDS = "SOMETHING IS COMING", ANNOUNCE_HUNGRY = "FUEL RESERVES LOW", ANNOUNCE_HUNT_BEAST_NEARBY = "DISTANCE TO LIFEFORM: MINIMAL", ANNOUNCE_HUNT_LOST_TRAIL = "END OF TRAIL", ANNOUNCE_INV_FULL = "ITEM EXCEEDS CARRYING CAPACITY", ANNOUNCE_KNOCKEDOUT = "CPU REBOOTED", ANNOUNCE_LOWRESEARCH = "MATERIAL HAS LOW INFORMATIONAL CONTENT", ANNOUNCE_MOSQUITOS = "MOSQUITOS!", ANNOUNCE_NODANGERSLEEP = "WARNING: THREAT DETECTED. SLEEP MODE DEACTIVATED.", ANNOUNCE_NODAYSLEEP = "SLEEP MODE UNAVAILABLE DURING DAY", ANNOUNCE_NODAYSLEEP_CAVE = "SLEEP MODE UNAVAILABLE DURING DAY", ANNOUNCE_NOHUNGERSLEEP = "CAN NOT SLEEP ON AN EMPTY NUTRIENT PROCESSOR.", ANNOUNCE_NO_TRAP = "ANALYSIS COMPLETE. SITUATION STABLE.", ANNOUNCE_PECKED = "OUCH", ANNOUNCE_QUAKE = "SHAKING EARTH DETECTED", ANNOUNCE_RESEARCH = "INFORMATION ADDED", ANNOUNCE_THORNS = "DAMAGE DETECTED", ANNOUNCE_TORCH_OUT = "TORCH EXHAUSTED", ANNOUNCE_TRAP_WENT_OFF = "IT'S A TRAP", ANNOUNCE_UNIMPLEMENTED = "ALERT: OBJECT NOT FUNCTIONING TO SPECIFICATION.", ANNOUNCE_WORMHOLE = "MY INPUTS ARE FULL OF SLIME", ANNOUNCE_CANFIX = "\nI CAN FIX THIS.", ANNOUNCE_ACCOMPLISHMENT= "WHY AM I DOING THIS?", ANNOUNCE_ACCOMPLISHMENT_DONE = "TASK COMPLETE", BATTLECRY = { GENERIC = "I WILL DESTROY YOU", PREY = "EXTERMINATE", }, COMBAT_QUIT = { GENERIC = "COMBAT ROUTINE FAILED", }, DESCRIBE = { WORMLIGHT = "MAGIC LIGHT BERRY.", WORM = { PLANT = "THAT PLANT SEEMS SUSPICIOUS.", DIRT = "WARNING. LIFE DETECTED.", WORM = "THREAT IMMINENT.", }, EEL = "I TOOK IT FROM IT'S HOME. THIS IS FUNNY TO ME!", EEL_COOKED = "THE FLAMES HELP CONDENSE THE ENERGY.", UNAGI = "A FANCIER FUEL PACK.", EYETURRET = "I HAVE TAMED MIGHTY BEASTS TO FIGHT FOR ME.", EYETURRET_ITEM = "I NEED TO SET THIS UP PROPERLY.", MINOTAURHORN = "I HAVE TAKEN A TROPHY TO PROVE MY MIGHT.", MINOTAURCHEST = "CHEST HAS POINTY EARS.", THULECITE_PIECES = "WITH THIS I CAN CREATE MORE THULECITE.", POND_ALGAE = "LOOK AT IT STRUGGLE TO LIVE.", GREENSTAFF = "HAHAHA! SUCH A POWERFUL TOOL.", POTTEDFERN = "MAYBE THIS WILL HELP LURE VICTIMS TO MY BASE.", SLURPER = "IT VIOLATED MY SMELLING MODULE.", SLURPER_PELT = "A MEATSACK", ARMORSLURPER = "FURRY INSULATION FOR MY WIRES.", ORANGEAMULET = "A WIRELESS ARM MODULE.", YELLOWSTAFF = "THESE GEMS WORK WELL WITH STICKS.", YELLOWGEM = "IT IS RATHER HEAVY.", ORANGEGEM = "IT SHIMMERS IN MY HANDS.", TELEBASE = { VALID = "IT IS READY FOR USE.", GEMS = "I MUST PROVIDE POWER TO MY CREATION.", }, GEMSOCKET = { VALID = "POWER == ON", GEMS = "IT REQUIRES A BATTERY.", }, STAFFLIGHT = "SUCH POWER!!", RESEARCHLAB4 = "WITH THIS EXTRA POWER I HAVE... MORE POWER!", ANCIENT_ALTAR = { WORKING = "ERROR: CAUSALITY COMPROMISED", BROKEN = "ERROR: PSUDOSCIENCE UNWORKABLE", }, ANCIENT_ALTAR_BROKEN = "ERROR: PSUDOSCIENCE UNWORKABLE", ANCIENT_STATUE = "A NIGHTMARE INDICATOR", LICHEN = "A SLOW GROWING SYMBIOTE", CUTLICHEN = "THIS WILL CRUMBLE AWAY SOON.", CAVE_BANANA = "MORE CARBON", CAVE_BANANA_COOKED = "THESE FOOD THINGS ARE SO TEDIUOUS", CAVE_BANANA_TREE = "LIFE FINDS A WAY, UNFORTUNATELY", ROCKY = "MY SHELL IS NICER", HOUNDSTOOTH="MASTICATING EDGE", ARMORSNURTLESHELL="HOUSING MODULE", BAT="FLYING RAT", BATBAT = "AHHAHA! FREE POWER!", BATWING="FLYING MECHANISM", BATWING_COOKED="BROKEN FLYING MECHANISM", BEDROLL_FURRY="COMFORT IS AN ILLUSION", BUNNYMAN="ITS METABOLISM OFFENDS ME", FLOWER_CAVE="POWER SOURCE: UNKNOWN", FLOWER_CAVE_DOUBLE="POWER SOURCE: UNKNOWN", FLOWER_CAVE_TRIPLE="POWER SOURCE: UNKNOWN", GUANO="MORE POOP. SIGH.", LANTERN="LIGHT THE WAY, FRIEND", LIGHTBULB="BIOLUMINESCENCE IS GROSS", MANRABBIT_TAIL="FUZZY BUNNY NUMBER ONE", MUSHTREE_TALL="IT IS USEFULLY BRIGHT", MUSHTREE_MEDIUM="SHINY RED", MUSHTREE_SMALL="SHINY GREEN", RABBITHOUSE="THAT IS ONE LARGE CARROT", SLURTLE="HE HAS A SHELL LIKE ME", SLURTLE_SHELLPIECES="THEY DON'T FIT BACK TOGETHER", SLURTLEHAT="THIS MAKES ME HAPPY", SLURTLEHOLE="THEY DON'T WEAR THEIR SHELLS IN THERE", SLURTLESLIME="NOT LOGICAL.", SNURTLE="DIFFERENT SHELL, SAME SLUG", SPIDER_HIDER="AN ARMOURED SPIDER", SPIDER_SPITTER="A PROJECTILE SPIDER", SPIDERHOLE="SPIDERS DETECTED", STALAGMITE="ROCKS CONTAINING ROCKS", STALAGMITE_FULL="ROCKS CONTAINING ROCKS", STALAGMITE_LOW="ROCKS CONTAINING ROCKS", STALAGMITE_MED="ROCKS CONTAINING ROCKS", STALAGMITE_TALL="ROCK WITH ROCKS", STALAGMITE_TALL_FULL="ROCK WITH ROCKS", STALAGMITE_TALL_LOW="ROCK WITH ROCKS", STALAGMITE_TALL_MED="ROCK WITH ROCKS", TURF_CARPETFLOOR = "GROUND PARTS", TURF_CHECKERFLOOR = "GROUND PARTS", TURF_DIRT = "GROUND PARTS", TURF_FOREST = "GROUND PARTS", TURF_GRASS = "GROUND PARTS", TURF_MARSH = "GROUND PARTS", TURF_ROAD = "GROUND PARTS", TURF_ROCKY = "GROUND PARTS", TURF_SAVANNA = "GROUND PARTS", TURF_WOODFLOOR = "GROUND PARTS", TURF_CAVE="GROUND PARTS", TURF_FUNGUS="GROUND PARTS", TURF_SINKHOLE="GROUND PARTS", TURF_UNDERROCK="GROUND PARTS", TURF_MUD="GROUND PARTS", POWCAKE = "IT NEVER GOES BAD", CAVE_ENTRANCE = { GENERIC="DESCENT BLOCKED. HOW TO PROCEED?", OPEN = "DESCEND?", }, CAVE_EXIT = "SOLAR ARRAY NEED REFUELING.", BOOMERANG = "REUSABLE PROJECTILE.", MAXWELLPHONOGRAPH = "IT IS A MUSICAL SLAVE.", ABIGAIL = "UNDEAD ALERT", PIGGUARD = "HOSTILE DETECTED.", ADVENTURE_PORTAL = "HE IS NOT MUCH OF A CONVERSATIONALIST", AMULET = "ANOMALY DETECTED", ANIMAL_TRACK = "LIFEFORM DETECTED", ARMORGRASS = "THIS WILL ADD EXTRA PROTECTION TO MY METAL CASING.", ARMORMARBLE = "EXTRA HEAVY DUTY CASING.", ARMORWOOD = "UPGRADED ARMOUR", ARMOR_SANITY = "I WILL PROTECT MYSELF WITH NOTHINGNESS", ASH = { GENERIC = "OUTPUT OF FIRE PROGRAM.", REMAINS_EYE_BONE = "OUTPUT OF EYEBONE TELEPORTATION PROGRAM.", REMAINS_THINGIE = "OUTPUT OF FIRE PROGRAM. INPUT UNDETERMINED.", }, AXE = "A TOOL FOR CHOPPING DOWN LIVING MATTER", BABYBEEFALO = { GENERIC = "IT IS STILL INITIALIZING", SLEEPING = "REST FUNCTION ACTIVATED", }, BACKPACK = "UPGRADED STORAGE MODULE", BACONEGGS = "UPGRADED FOOD MATERIAL", BANDAGE = "TEMPORARY MAINTENANCE DEVICE.", BASALT = "INSUFFICIENT DESTRUCTIVE ABILITIES", BEARDHAIR = "DISGUSTING", BEDROLL_STRAW = "SLEEP( 1000 )", BEE = { GENERIC = "A MINDLESS DRONE. I LIKE HIM.", HELD = "ITS VIBRATIONS ARE COMFORTING", }, BEEBOX = { FULLHONEY = "HONEY LEVELS ARE HIGH", GENERIC = "WORK HARDER, BEES", NOHONEY = "NO HONEY DETECTED", SOMEHONEY = "HONEY LEVELS ARE LOW", }, BEEFALO = { FOLLOWER = "FOLLOW ME WITHOUT QUESTION.", GENERIC = "IT STINKS OF MEAT", NAKED = "I HAVE HUMILIATED IT. GOOD.", SLEEPING = "IT BEGS TO BE TIPPED OVER", }, BEEFALOHAT = "THERE ARE TRACES OF FECAL MATTER EMBEDDED IN THE FIBERS", BEEFALOWOOL = "EXTRUDED BEEFALO DISGUSTINGNESS", BEEHAT = "THE MESH IS SMALLER THAN BEE STINGERS", BEEHIVE = "HOW INDUSTRIOUS", BEEMINE = "IMPROVISED STINGING DEVICE", BEEMINE_MAXWELL = "AGGRESSIVE LIFEFORMS WITHIN", BERRIES = "THEY REMIND ME OF BLOOD", BERRIES_COOKED = "THEY HAVE LOST STRUCTURAL INTEGRITY", BERRYBUSH = { BARREN = "THE SYSTEM IS DOWN", GENERIC = "PERIODIC CALORIE DISPENSER", PICKED = "IT IS REBOOTING", }, BIRDCAGE = { GENERIC = "I WILL IMPRISON THE FLESHLINGS", OCCUPIED = "NOW I HAVE YOU", SLEEPING = "WAKE UP, FLESHLING", }, BIRDTRAP = "STUPID BIRDS. HA.", BIRD_EGG = "I HATE YOU, EGG", BIRD_EGG_COOKED = "THIS IS SUPPOSED TO BE AN IMPROVEMENT", BISHOP = "REVEREND AUTOMATON", BLOWDART_FIRE = "A WEAPON OF MINOR DESTRUCTION", BLOWDART_SLEEP = "THESE CREATURES ARE SO MANIPULABLE", BLOWDART_PIPE = "ACCELERATES SHARP OBJECTS TO DANGEROUS SPEEDS", BLUEAMULET = "THIS WILL MAKE A GREAT HEATSINK.", BLUEGEM = "IT IS SLIGHTLY COLD", BLUEPRINT = "KNOWLEDGE WAITING TO BE ABSORBED.", BLUE_CAP = "MEDICINAL FUNGUS", BLUE_CAP_COOKED = "MODIFIED FUNGUS", BLUE_MUSHROOM = { GENERIC = "BLUE FUNGUS", INGROUND = "IT IS HIDING", PICKED = "I TOOK IT.", }, BOARDS = "THEY ARE FLATTER NOW", BOAT = "BOAT", BONESTEW = "UPGRADED FOOD MATERIAL", BUGNET = "HARVEST INSECTS", BUSHHAT = "HOW DEMEANING", BUTTER = "THIS IS IMPROBABLE", BUTTERFLY = { GENERIC = "IT THINKS IT IS SO PRETTY", HELD = "SQUISH", }, BUTTERFLYMUFFIN = "UPGRADED FOOD MATERIAL", BUTTERFLYWINGS = "IRRIDESCENT", CAMPFIRE = { EMBERS = "WARNING: FIRE LEVEL CRITICAL", GENERIC = "A TEMPORARY ENCAMPMENT", HIGH = "WARNING: FIRE IS RAMBUNCTIOUS", LOW = "WARNING: FIRE LEVEL LOW", NORMAL = "IT REMINDS ME OF SOMETHING", OUT = "NO FIRE DETECTED", }, CANE = "ASSISTED LOCOMOTION DEVICE", CARROT = "NUTRITIOUS", CARROT_COOKED = "IT IS FLOPPY NOW", CARROT_PLANTED = "ROBOT NEEDS FOOD", CARROT_SEEDS = "IT'S LIKE SOURCE CODE FOR PLANTS", CAVE_FERN = "YOUR CHARMS WILL NOT WORK ON ME, PLANT.", CHARCOAL = "COMPRESSED DEAD MATTER. WHAT IS NOT TO LIKE?", CHESSJUNK1 = "EX-AUTOMATON", CHESSJUNK2 = "EX-AUTOMATON", CHESSJUNK3 = "EX-AUTOMATON", CHESTER = "THIS EXTERNAL STORAGE UNIT APPEARS TO BE SENTIENT", CHESTER_EYEBONE = "IT IS THE DRM KEY FOR THE STORAGE UNIT", COOKEDMANDRAKE = "I WIN", COOKEDMEAT = "FIRE MAKES THINGS BETTER", COOKEDMONSTERMEAT = "IT IS STILL SOMEWHAT INCOMPATIBLE", COOKEDSMALLMEAT = "IT TASTES LIKE BURNT REVENGE", COOKPOT = { COOKING_LONG = "MORE TIME IS REQUIRED", COOKING_SHORT = "IT IS ALMOST COMPLETE", DONE = "THE COOKING PROCESS IS DONE", EMPTY = "I CAN REFINE MEATS AND VEGETABLES INTO MORE ROBUST FORMS", }, CORN = "SAY(CORNY_JOKE)", CORN_COOKED = "EMPTY CALORIES", CORN_SEEDS = "IT'S LIKE SOURCE CODE FOR PLANTS", CROW = { GENERIC = "IT IS SMARTER THAN MOST HUMANS", HELD = "NOT SO SMART NOW, ARE YOU?", }, CUTGRASS = "PLANT MATTER", CUTREEDS = "HOLLOW PLANT MATTER", CUTSTONE = "I HAVE IMPROVED THE ROCKS", DEADLYFEAST = "POISON DETECTED", DEERCLOPS = "DANGER! THREAT INCOMING!", DEERCLOPS_EYEBALL = "A GIANT ORGANIC LENS", DEPLETED_GRASS = { GENERIC = "AN EXPIRED TUFT OF GRASS", }, DIRTPILE = "UNKNOWN PILE FORMAT", DIVININGROD = { COLD = "SIGNAL STRENGTH: LOW", GENERIC = "IT WANTS ITS MOTHER", HOT = "SIGNAL STRENGTH: EXTREMELY HIGH", WARM = "SIGNAL STRENGTH: MEDIUM", WARMER = "SIGNAL STRENGTH: HIGH", }, DIVININGRODBASE = { GENERIC = "PURPOSE OF USE UNCLEAR.", READY = "FINAL INPUT IS LARGE KEY, THEN ROD WILL FUNCTION.", UNLOCKED = "ROD IS FULLY OPERATIONAL.", }, DIVININGRODSTART = "ROD COULD BE USEFUL TOOL.", DRAGONFRUIT = "IT HAS HEALING PROPERTIES", DRAGONFRUIT_COOKED = "I SHOULD EAT THIS SOON", DRAGONFRUIT_SEEDS = "IT'S LIKE SOURCE CODE FOR PLANTS", DRAGONPIE = "UPGRADED FOOD MATERIAL", DRUMSTICK = "LIVING THINGS ARE MADE OF FASCINATING PARTS", DRUMSTICK_COOKED = "A TASTE SENSATION", DUG_BERRYBUSH = "IT WOULD BE MORE USEFUL IN THE GROUND", DUG_GRASS = "IT WOULD BE MORE USEFUL IN THE GROUND", DUG_MARSH_BUSH = "IT WOULD BE MORE USEFUL IN THE GROUND", DUG_SAPLING = "IT WOULD BE MORE USEFUL IN THE GROUND", DURIAN = "GOOD THING I LACK A NOSE", DURIAN_COOKED = "STILL NOT GOOD", DURIAN_SEEDS = "IT'S LIKE SOURCE CODE FOR PLANTS", EARMUFFSHAT = "I WILL UTILIZE THEIR FURRINESS", EGGPLANT = "IT HAS AN ILLOGICAL NAME", EGGPLANT_COOKED = "FANCY", EGGPLANT_SEEDS = "IT'S LIKE SOURCE CODE FOR PLANTS", EVERGREEN = { BURNING = "SOON THERE WILL BE NOTHING LEFT", BURNT = "I WIN. GOOD.", CHOPPED = "THE NATURAL WORLD IS OVERRATED", GENERIC = "TARGET ACQUIRED", }, EVERGREEN_SPARSE = { BURNING = "SOON THERE WILL BE NOTHING LEFT", BURNT = "I WIN. GOOD.", CHOPPED = "THE NATURAL WORLD IS OVERRATED", GENERIC = "PATHETIC TREE DROPS NO BABIES", }, EYEPLANT = "EXTERNAL SIGHT MODULES.", FARMPLOT = { GENERIC = "IT IS NOT CURRENTLY ACTIVE", GROWING = "LIFE IS INEFFICIENT", NEEDSFERTILIZER = "ITS RESOURCES ARE EXHAUSTED", }, FEATHERHAT = "I STILL CAN NOT FLY", FEATHER_CROW = "IT HAS BEEN SEPARATED FROM ITS BIRD", FEATHER_ROBIN = "IT HAS BEEN SEPARATED FROM ITS BIRD", FEATHER_ROBIN_WINTER = "IT HAS BEEN SEPARATED FROM ITS BIRD", FEM_PUPPET = "SHE APPEARS TO BE TRAPPED.", FIREFLIES = { GENERIC = "BIOLUMINESCENT INSECTS", HELD = "THEY ARE VERY LIGHT", }, FIREHOUND = "IT LIVES TO BURN", FIREPIT = { EMBERS = "WARNING: FIRE LEVEL CRITICAL", GENERIC = "WARMTH AND LIGHT", HIGH = "WARNING: FIRE LEVEL EXCEEDS DESIGN PARAMETERS", LOW = "WARNING: FIRE LEVEL LOW", NORMAL = "THIS FIRE IS FULLY OPERATIONAL", OUT = "IT NEEDS TO BE REBOOTED", }, FIRESTAFF = "THIS STAFF HAS BEEN OPTIMIZED FOR COMBUSTION.", FISH = "IT HAS RUN OUT OF LIFE. I WIN.", FISHINGROD = "I DO NOT LIKE WATER", FISHSTICKS = "UPGRADED FOOD MATERIAL", FISHTACOS = "UPGRADED FOOD MATERIAL", FISH_COOKED = "REQUIRES CHIPS", FLINT = "THIS ROCK IS SHARPER THAN MOST", FLOWER = "MY APPRECIATION FOR BEAUTY IS LIMITED", FLOWERHAT = "AT LEAST THEY ARE DEAD", FLOWER_EVIL = "HEY THERE, FLOWERS. WANNA... KILL ALL HUMANS?", FOLIAGE = "I ENDED A LIFE. YAY.", FOOTBALLHAT = "PADDING FOR MY PROCESSING UNIT", FROG = { DEAD = "I WIN", GENERIC = "POTENTIAL BUNWICH", SLEEPING = "I SHOULD HARVEST IT", }, FROGGLEBUNWICH = "UPGRADED FOOD MATERIAL", FROGLEGS = "REPLACEMENT PARTS FOR FROGS", FROGLEGS_COOKED = "THEY ARE MORE NUTRITIOUS NOW", FRUITMEDLEY = "UPGRADED FOOD MATERIAL", GEARS = "OH NO. WHAT HAVE I DONE TO YOU?", GHOST = "ERROR: UNKNOWN", GOLDENAXE = "GOLD IS MORE DURABLE?", GOLDENPICKAXE = "GOLD IS MORE DURABLE?", GOLDENPITCHFORK = "GOLD IS MORE DURABLE?", GOLDENSHOVEL = "GOLD IS MORE DURABLE?", GOLDNUGGET = "I APPRECIATE ITS CONDUCTIVITY", GRASS = { BARREN = "FERTILIZATION REQUIRED", BURNING = "OOPS", GENERIC = "IT LOOKS COMBUSTIBLE", PICKED = "IT WILL RETURN SOON", }, GREEN_CAP = "CULINARY FUNGUS", GREEN_CAP_COOKED = "MODIFIED FUNGUS", GREEN_MUSHROOM = { GENERIC = "GREEN FUNGUS", INGROUND = "IT IS HIDING", PICKED = "I TOOK IT.", }, GUNPOWDER = "PUTS THE POW IN POWDER", HAMBAT = "TASTE IRONY AND DIE, FLESHLINGS.", HAMMER = "DECONSTRUCTION", HEALINGSALVE = "KILL MICROLIFE TO SAVE MACROLIFE", HEATROCK = { COLD = "LACKS ALL THERMAL ENERGY", GENERIC = "A DECEPTIVELY SIMPLE DEVICE", HOT = "TEMPERATURE AT MAXIMUM", WARM = "IT WARMS MY COLD CHASSIS", }, HOME = "WHO WROTE THAT?", HOMESIGN = "YOU ARE HERE.", HONEY = "IT IS A GOOD LUBRICANT FOR MY GEARS", HONEYCOMB = "ONE UNIT OF BEE STORAGE", HONEYHAM = "UPGRADED FOOD MATERIAL", HONEYNUGGETS = "UPGRADED FOOD MATERIAL", HORN = "UNHYGIENIC", HOUND = "IT LIVES TO EAT", HOUNDBONE = "EXOSKELETON FOR INSIDES. PROVIDES STRUCTURAL INTEGRITY.", HOUNDMOUND = "SOMETHING DANGEROUS RESIDES HERE", ICEBOX = "CARRY ON, MY FRIGID BROTHER", ICEHOUND = "IT LIVES TO FREEZE", INSANITYROCK = { ACTIVE = "MY MAPPING MODULE SHOWS NO RECORD OF THIS OBSTRUCTION.", INACTIVE = "IT APPEARS TO BE MOSTLY UNDERGROUND", }, JAMMYPRESERVES = "UPGRADED FOOD MATERIAL", KABOBS = "UPGRADED FOOD MATERIAL", KILLERBEE = { GENERIC = "IT HAS A STINGER AND A BAD ATTITUDE", HELD = "WARNING: KILLER BEE IN POCKET", }, KNIGHT = "HORSE AUTOMATON", KOALEFANT_SUMMER = "POSSESSES AMPLE ENERGY RESERVES", KOALEFANT_WINTER = "IT RADIATES WITH MEAT WARMTH", KRAMPUS = "STOP! THIEF!", KRAMPUS_SACK = "STORAGE MODULE 2.0", LEIF = "WARNING: MOTILE TREE", LEIF_SPARSE = "WARNING: MOTILE TREE", LIGHTNING_ROD = { CHARGED = "BACKUP POWER", GENERIC = "SURGE PROTECTION", }, LITTLE_WALRUS = "PATHETIC", LIVINGLOG = "EVEN WORSE THAN A NORMAL LOG", LOCKEDWES = "SILENT HUMAN TRAPPED BY STATUES", LOG = { BURNING = "IT IS AFLAME", GENERIC = "LOG(1) = 0", }, LUREPLANT = "AWW, IT'S JUST AS EVIL AS I AM.", LUREPLANTBULB = "THE POWER TO START LIFE.", MALE_PUPPET = "HE APPEARS TO BE TRAPPED.", MANDRAKE = { DEAD = "I HAVE KILLED IT. GOOD.", GENERIC = "IT IS A PLANT", PICKED = "WHAT DO YOU WANT?", }, MANDRAKESOUP = "UPGRADED FOOD MATERIAL", MANDRAKE_COOKED = "I HAVE KILLED IT TWICE. HA.", MARBLE = "I SHOULD BUILD A STATUE OF MYSELF.", MARBLEPILLAR = "CRUMBLING REMAINS. HAH.", MARBLETREE = "LOOKS LIKE A VERY TOUGH TREE.", MARSH_BUSH = { BURNING = "THORNS BURNED.", GENERIC = "BRAMBLES.", PICKED = "BRAMBLES FIGHT BACK.", }, MARSH_PLANT = "IT IS AN UNINTERESTING PLANT", MARSH_TREE = { BURNING = "SPIKY TREE IGNITED", BURNT = "THE SPIKY TREE IS NO MORE", CHOPPED = "SPIKY TREE DEFEATED", GENERIC = "A SPIKY TREE", }, MAXWELL = "HE IS UNKNOWN", MAXWELLHEAD = "IT APPEARS TO BE SOME SORT OF PROJECTION.", MAXWELLLIGHT = "THEY SENSE MY PRESENCE.", MAXWELLLOCK = "KEY RECEPTACLE.", MAXWELLTHRONE = "MADE FOR SITTING.", MEAT = "I WILL ENJOY THIS", MEATBALLS = "UPGRADED FOOD MATERIAL", MEATRACK = { DONE = "I HAVE NEW PROTEINS", DRYING = "MEATSACKS TAKE TIME TO DRY", GENERIC = "I SHOULD HANG EXPIRED MEATSACKS HERE", }, MEAT_DRIED = "DEHYDRATED PROTEINS", MERM = "ANIMATED SEAFOOD", MERMHEAD = "THE FISHBEAST IS MORE IDIOTIC LOOKING THAN USUAL.", MERMHOUSE = "OUTDATED ABODE", MINERHAT = "SUPPORTS HANDS-FREE OPERATION", MONKEY = "AN EVEN DUMBER HUMANOID.", MONKEYBARREL = "WHAT A PITIFUL HOME.", MONSTERLASAGNA = "UPGRADED FOOD MATERIAL", MONSTERMEAT = "IT IS INCOMPATIBLE WITH MY CHEMICAL ENGINE", MONSTERMEAT_DRIED = "DEHYDRATED PROTEINS", MOSQUITO = { GENERIC = "IT STEALS LIFE FROM OTHERS", HELD = "FILLED WITH DISGUSTING FLUIDS", }, MOSQUITOSACK = "MOSQUITO HARD DRIVE", MOUND = { DUG = "WORMS AND ICHOR", GENERIC = "MEATLINGS ARE SO SUPERSTITIOUS", }, NIGHTLIGHT = "UNKNOWN LIGHT SOURCE", NIGHTMAREFUEL = "DEBUGGING RESIDUE", NIGHTSWORD = "I CAN HACK THIS WORLD", NITRE = "SOME ROCKS ARE BETTER THAN OTHERS", ONEMANBAND = "AN EXTERNAL SOUND MODULE UPGRADE.", PANDORASCHEST = "CONTENTS PROBABILITIES ARE UNCERTAIN", PANFLUTE = "I CAN REBOOT FLESHLINGS WITH THIS", PAPYRUS = "I PREFER DOT MATRIX PAPER", PENGUIN = "BIRD CANNOT FLY?", PERD = "THAT IS AN UNUSUALLY LARGE BIRD", PEROGIES = "UPGRADED FOOD MATERIAL", PETALS = "I HAVE DESTROYED SOMETHING BEAUTIFUL. HA.", PETALS_EVIL = "IT WASN'T BEAUTIFUL, BUT I STILL DESTROYED IT. HA.", PICKAXE = "MINING IMPLEMENT DETECTED", PIGGYBACK = "UPGRADED STORAGE MODULE V2.0", PIGHEAD = "THAT PIG WILL FEEL SILLY WHEN HE NOTICES HE HAS LOST HIS HEAD MODULE.", PIGHOUSE = { FULL = "OCCUPIED", GENERIC = "THE FURNITURE IS ALL PIG-SHAPED", LIGHTSOUT = "THE OCCUPANT MUST BE SLEEPING", }, PIGKING = "THAT APPEARS TO BE THE DOMINANT PIG", PIGMAN = { DEAD = "OOPS", FOLLOWER = "DO MY BIDDING", GENERIC = "THEY EXHIBIT MINIMAL INTELLIGENCE", GUARD = "DEFENSIVE STANCE DETECTED.", WEREPIG = "ERROR: ANOMALY!", }, PIGSKIN = "THESE FLESHLINGS ARE DISGUSTING", PIGTENT = "TENT", PIGTORCH = "IT GIVES HIM PURPOSE", PINECONE = { GENERIC = "HOW DOES THE TREE FIT IN THERE?", PLANTED = "SOON THE TREE WILL GROW.", }, PITCHFORK = "I ENJOY ITS POINTY PARTS", PLANTMEAT = "A SURPRISINGLY HIGH AMOUNT OF PROTEIN.", PLANTMEAT_COOKED = "I MADE IT BETTER.", PLANT_NORMAL = { GENERIC = "IT LOOKS EDIBLE", GROWING = "GO FASTER, PLANT", READY = "IT IS AT PEAK NUTRITIONAL VALUE", }, POMEGRANATE = "IT IS DIFFICULT TO PEEL", POMEGRANATE_COOKED = "DELECTABLE", POMEGRANATE_SEEDS = "IT'S LIKE SOURCE CODE FOR PLANTS", POND = "ERROR. STAY AWAY.", POOP = "THESE ANIMALS ARE DISGUSTING", PUMPKIN = "IT HAS A PLEASING SHAPE", PUMPKINCOOKIE = "I HAVE FLATTENED THE SHAPE", PUMPKIN_COOKED = "DELICIOUS", PUMPKIN_LANTERN = "IT HAS AN EERIE LIGHT", PUMPKIN_SEEDS = "IT'S LIKE SOURCE CODE FOR PLANTS", PURPLEAMULET = "I HAVE CREATED THE PERFECT AMULET.", PURPLEGEM = "IT IS STRANGE", RABBIT = { GENERIC = "IT IS PERFORMING A SEARCH ALGORITHM", HELD = "I HOLD ITS TINY LIFE IN MY HANDS", }, RABBITHOLE = "THEY ARE ALL CONNECTED VIA UNDERGROUND TUNNELS", RAINOMETER = "WELCOME, BROTHER.", RATATOUILLE = "UPGRADED FOOD MATERIAL", RAZOR = "EXFOLIATE!", REDGEM = "IT IS SLIGHTLY WARM", RED_CAP = "POISONOUS FUNGUS", RED_CAP_COOKED = "MODIFIED FUNGUS", RED_MUSHROOM = { GENERIC = "RED FUNGUS", INGROUND = "IT IS HIDING", PICKED = "I TOOK IT.", }, REEDS = { BURNING = "TOO HOT", GENERIC = "USEFUL MATERIALS DETECTED", PICKED = "REGROWTH REQUIRED", }, RELIC = { GENERIC = "I HAVE NO NEED OF THIS.", BROKEN = "UNFUNCTIONAL.", }, RUBBLE = "A DISMANTELD RELIC.", RESEARCHLAB = "MOTHER?", RESEARCHLAB2 = "HELLO, FRIEND", RESEARCHLAB3 = "PERHAPS IT IS TOO POWERFUL.", RESURRECTIONSTATUE = "WHO IS THAT?", RESURRECTIONSTONE = "DO YOU BELIEVE IN MAGIC?", ROBIN = { GENERIC = "GREETINGS, RED BIRD", HELD = "SQUASH!", }, ROBIN_WINTER = { GENERIC = "A FOOLISH BIRD", HELD = "JUST A FEATHERY BLOB", }, ROBOT_PUPPET = "BROTHER! WHAT HAVE THEY DONE TO YOU?", ROCK_LIGHT = { GENERIC = "A PIT OF CRUSTED LAVA", OUT = "IT NEEDS TO BE REBOOTED", LOW = "WARNING: LAVAL LEVEL LOW", NORMAL = "THIS LAVA PIT IS FULLY OPERATIONAL", }, ROCK = "LUMPY", ROCKS = "I WILL REFINE THESE INTO HIGH TECHNOLOGY", ROOK = "ROOK AUTOMATON", ROPE = "IT IS LESS USEFUL THAN IT APPEARS", ROTTENEGG = "I AM GLAD I CAN NOT SMELL", SANITYROCK = { ACTIVE = "IT IS CARVED WITH PERFECTION.", INACTIVE = "SEEMS SMALLER THAN PREVIOUS DATA INDICATES", }, SAPLING = { BURNING = "RESOURCES WASTED", GENERIC = "POTENTIAL CONSTRUCTION MATERIAL", PICKED = "IT IS RECHARGING", }, SEEDS = "IT'S LIKE SOURCE CODE FOR PLANTS", SEEDS_COOKED = "THEY CAN NO LONGER GERMINATE", SEWING_KIT = "IT JOINS COMPONENTS OF FIBRE TOGETHER", SHOVEL = "IT HAS MANY USES", SILK = "SPIDER INNARDS", SKELETON = "HAH, IT DIED. CLASSIC HUMAN MISTAKE.", SKULLCHEST = "THIS MAKES ME LAUGH", SMALLBIRD = { GENERIC = "IT LOOKS PATHETIC", HUNGRY = "IT REQUIRES INPUT", STARVING = "IT IS ALMOST OUT OF FUEL", }, SMALLMEAT = "IT TASTES LIKE REVENGE", SMALLMEAT_DRIED = "DEHYDRATED PROTEINS", SPEAR = "BRING IT, FLESHLINGS", SPIDER = { DEAD = "I WIN", GENERIC = "THREAT DETECTED", SLEEPING = "IT IS VULNERABLE", }, SPIDERDEN = "SPIDER SOURCE DETECTED", SPIDEREGGSACK = "SPIDER POTENTIAL = 6", SPIDERGLAND = "I HARVESTED ITS ORGANS", SPIDERHAT = "IT WIRELESSLY TRANSMITS THOUGHTS TO SPIDERS", SPIDERQUEEN = "THE SPIDERS LIVE UNDER A SYSTEM OF MONARCHY", SPIDER_WARRIOR = { DEAD = "I WIN", GENERIC = "HEIGHTENED THREAT DETECTED", SLEEPING = "THREAT SUSPENDED", }, SPOILED_FOOD = "EVEN I CAN NOT PROCESS THAT", STATUEHARP = "SOMEONE FORGOT TO INSTALL THE HEAD MODULE.", STATUEMAXWELL = "HIGH LEVELS OF EVIL DETECTED.", STINGER = "WARNING: TOXINS PRESENT", STRAWHAT = "THIS WILL COVER MY PROCESSING UNIT", STUFFEDEGGPLANT = "UPGRADED FOOD MATERIAL", SUNKBOAT = "UNABLE TO UTILISE.", SWEATERVEST = "VEST HAS HIGH DAPPERNESS QUOTIENT", TAFFY = "STICKY AND SWEET. LOW NUTRITIONAL VALUE DETECTED.", TALLBIRD = "IT LOOKS TERRITORIAL", TALLBIRDEGG = "IS IT STILL ALIVE?", TALLBIRDEGG_COOKED = "IT IS NO LONGER ALIVE", TALLBIRDEGG_CRACKED = { COLD = "IT REQUIRES WARMTH", GENERIC = "CRACK DETECTED", HOT = "IT CAN NOT VENT EXCESS HEAT", LONG = "LIFE IS AN ANNOYINGLY SLOW PROCESS", SHORT = "SOMETHING IS EMERGING", }, TALLBIRDNEST = { GENERIC = "I WANT THAT EGG", PICKED = "IT IS EMPTY", }, TEENBIRD = { GENERIC = "ANGST DETECTED", HUNGRY = "IT NEEDS FOOD", STARVING = "IT IS STARTING TO BEHAVE IRRATIONALLY", }, TELEPORTATO_BASE = { ACTIVE = "SOON I WILL BE FREE OF THIS FILTHY REALM", GENERIC = "WHAT PRIMITIVE TECHNOLOGY", LOCKED = "SOMETHING IS MISSING STILL", PARTIAL = "I AM CERTAIN THIS WILL WORK", }, TELEPORTATO_BOX = "THIS WOULD PROBABLY BLOW MY CIRCUITS", TELEPORTATO_CRANK = "I'M MADE OF TOUGHER STUFF", TELEPORTATO_POTATO = "REMINDS ME OF MY MOTHER", TELEPORTATO_RING = "HOW DELIGHTFULLY INORGANIC", TELESTAFF = "I WILL CALL IT THE MINION_MOVER_3000.", TENT = "I CAN REBOOT IN THERE", TENTACLE = "BIOLOGY IS DISGUSTING", TENTACLESPIKE = "THIS IS VISCIOUSLY VISCOUS", TENTACLESPOTS = "NOT FOR THE SQUEAMISH", TENTACLE_PILLAR = "DOES NOT LOOK BETTER FROM THIS END", TENTACLE_PILLAR_ARM = "DANGER! DANGER!", TENTACLE_GARDEN = "SENSORS DETECT SOMETHING BENEATH", TOPHAT = "SOPHISTICATED", TORCH = "PRIMITIVE LIGHT SOURCE", TRAP = "I AM ADEPT AT WEAVING", TRAP_TEETH = "THIS WILL PUNCTURE MY ENEMIES' FEET", TRAP_TEETH_MAXWELL = "TECHNOLOGY TURNED AGAINST ME", TREASURECHEST = "EXTERNAL STORAGE UNIT", TREECLUMP = "CLUMP", TRINKET_1 = "USELESS JUNK FROM A BYGONE AGE", TRINKET_10 = "USELESS JUNK FROM A BYGONE AGE", TRINKET_11 = "HIS NAME IS HAL. HE IS MY FRIEND.", TRINKET_12 = "USELESS JUNK FROM A BYGONE AGE", TRINKET_2 = "USELESS JUNK FROM A BYGONE AGE", TRINKET_3 = "USELESS JUNK FROM A BYGONE AGE", TRINKET_4 = "USELESS JUNK FROM A BYGONE AGE", TRINKET_5 = "USELESS JUNK FROM A BYGONE AGE", TRINKET_6 = "USELESS JUNK FROM A BYGONE AGE", TRINKET_7 = "USELESS JUNK FROM A BYGONE AGE", TRINKET_8 = "USELESS JUNK FROM A BYGONE AGE", TRINKET_9 = "USELESS JUNK FROM A BYGONE AGE", TRUNKVEST_SUMMER = "TEMPERATURE CONTROL HOUSING", TRUNKVEST_WINTER = "IMPROVED TEMPERATURE CONTROL HOUSING", TRUNK_COOKED = "MEAT RENDERED INACTIVE. EXCELLENT.", TRUNK_SUMMER = "CABLE UNPLUGGED", TRUNK_WINTER = "CABLE IS MORE DISGUSTING AND HAIRY THAN NORMAL", TURF_CARPETFLOOR = "CARPET GROUND", TURF_CHECKERFLOOR = "MARBLE GROUND", TURF_DIRT = "THE GROUND", TURF_FOREST = "THE GROUND", TURF_GRASS = "THE GROUND", TURF_MARSH = "THE GROUND", TURF_ROAD = "ROAD PIECE", TURF_ROCKY = "THE GROUND", TURF_SAVANNA = "THE GROUND", TURF_WOODFLOOR = "WOOD GROUND", TURKEYDINNER = "FESTIVE", TWIGS = "STICKS", UMBRELLA = "THIS WILL KEEP ME RUST-FREE.", WAFFLES = "UPGRADED FOOD MATERIAL", WALL_HAY = "THAT SEEMS SUBOPTIMAL", WALL_HAY_ITEM = "NOT VERY GOOD DEFENSES", WALL_STONE = "THAT MAKES ME FEEL SAFE", WALL_STONE_ITEM = "STONE DEFENSES", WALL_RUINS = "OLD BUT STILL FUNCTIONAL", WALL_RUINS_ITEM = "POCKET STONER DEFENSE", WALL_WOOD = "I AM SOMEWHAT REASSURED", WALL_WOOD_ITEM = "WOODEN DEFENSES", WALRUS = "I DON'T LIKE THE LOOK OF HIM", WALRUSHAT = "SMELLS LIKE MAMMAL", WALRUS_CAMP = { EMPTY = "WHERE ARE THEY?", GENERIC = "I HEAR A FAINT OORKING", }, WALRUS_TUSK = "IT WASN'T MUCH HELP TO ITS ORIGINAL OWNER", WASPHIVE = "A BEAUTIFUL EXAMPLE OF EFFICIENCY", WETGOOP = "UPGRADED FOOD MATERIAL", WINTERHAT = "THIS WILL KEEP MY PROCESSOR FROM FREEZING", WINTEROMETER = "HELLO, FRIEND.", WORMHOLE = { GENERIC = "I WANT TO STEP ON IT", OPEN = "THIS MEAT TUBE WILL SERVE MY PURPOSES", }, ARMORRUINS = "ANCIENT SHEATHING", BISHOP_NIGHTMARE = "THERE SEEMS TO BE A BUG IN ITS BELIEF CIRCUITS", GREENAMULET = "ERROR: UNKNOWN", --Reduce cost of crafting GREENGEM = "PRESSURE AND IMPURITIES HAVE PRODUCED PLEASING PERFECTION", KNIGHT_NIGHTMARE = "REPROGRAMMING REQUIRED", MINOTAUR = "THIS MEAT HAS A POINTY END", --Monster in labyrinth MULTITOOL_AXE_PICKAXE = "A PRACTICAL TOOL", --Works as axe and pickaxe NIGHTMARELIGHT = "AN ANCIENT OPTICAL WAVELENGTH EMITTER", --Lights that activate during nightmare. NIGHTMARE_TIMEPIECE = --Keeps track of the nightmare cycle { WARN = "CYCLE MINIMUM HAS PASSED", --Before nightmare WAXING = "INCREMENTAL INCREASE DETECTED", --Nightmare Phase first 33% STEADY = "LEVELS ARE HIGH AND MONOTONIC", --Nightmare 33% - 66% WANING = "THE CYCLE IS SUBSIDING", --Nightmare 66% + DAWN = "LEVELS ARE LOW AND DIMINISHING", --After nightmare CALM = "AT CYCLE MINIMUM", --calm phase NOMAGIC = "FLUCTUATIONS AT UNDETECTIBLE LEVELS", --Place with no nightmare cycle. }, ORANGESTAFF = "TEMPORAL DISPLACEMENT TECHNOLOGY", --Teleports player. ROOK_NIGHTMARE = "LOOSE WIRING DETECTED", RELIC = "I HAVE NO NEED OF THIS.", --Fixed relic RUINS_RUBBLE = "REQUIRES RECONDITIONING", --Broken relic RUINS_BAT = "A HIGH VELOCITY MASS INFLUENCE DEVICE", RUINSHAT = "A HEAD-MOUNTED DYNAMIC DAMAGE MITIGATION DEVICE", SPIDER_DROPPER = "VERTICAL SPIDER SOURCE DETECTED", --White spider that comes from the roof THULECITE = "A MOST AESTHETICALLY PLEASING MINERAL", YELLOWAMULET = "INCANDECENCE AT 5200000000000000Hz", --Emits light, player walks faster. ACCOMPLISHMENT_SHRINE = "I AM GOOD AT REPEATING TASKS", LIVINGTREE = "NATURE NEVER CEASES TO ANNOY ME", ICESTAFF = "ITS MOLECULES ARE BARELY MOVING", }, DESCRIBE_GENERIC = "ERROR: UNKNOWN", DESCRIBE_TOODARK = "INSUFFICIENT ILLUMINATION", EAT_FOOD = { TALLBIRDEGG_CRACKED = "TRACES OF BEAK DETECTED", }, }
pcall(require, 'impatient') vim.g.did_load_filetypes = 1 vim.g.loaded_matchparen = 1 vim.g.loaded_zipPlugin = 1 vim.g.loaded_zip = 1 vim.g.mapleader = ' ' vim.g.maplocalleader = ' ' local backupdir = vim.fn.stdpath('data') .. '/backup' local swapdir = vim.fn.stdpath('data') .. '/swap' local undodir = vim.fn.stdpath('data') .. '/undo' vim.fn.mkdir(backupdir, 'p') vim.fn.mkdir(swapdir, 'p') vim.fn.mkdir(undodir, 'p') vim.opt.backupdir = backupdir vim.opt.directory = swapdir vim.opt.undodir = undodir -- Ignore compiled files vim.opt.wildignorecase = true vim.opt.wildignore = {"__pycache__", "*.o", "*~", "*.pyc", "*pycache*"} vim.opt.wildmode = {"longest", "list", "full"} -- Cool floating window popup menu for completion on command line vim.opt.pumblend = 17 vim.opt.wildmode = vim.opt.wildmode - "list" vim.opt.wildmode = vim.opt.wildmode + {"longest", "full"} vim.opt.wildoptions = "pum" vim.opt.showmode = false vim.opt.showcmd = true vim.opt.cmdheight = 1 -- Height of the command bar vim.opt.incsearch = true -- Makes search act like search in modern browsers vim.opt.showmatch = true -- show matching brackets when text indicator is over them vim.opt.relativenumber = true -- Show line numbers vim.opt.number = true -- But show the actual number for the line we're on vim.opt.ignorecase = true -- Ignore case when searching... vim.opt.smartcase = true -- ... unless there is a capital letter in the query vim.opt.hidden = true -- I like having buffers stay around vim.opt.cursorline = true -- Highlight the current line vim.opt.equalalways = true vim.opt.splitright = true -- Prefer windows splitting to the right vim.opt.splitbelow = true -- Prefer windows splitting to the bottom vim.opt.updatetime = 300 -- Make updates happen faster vim.opt.redrawtime = 10000 -- for syntax loading on large files vim.opt.hlsearch = true -- I wouldn't use this without my DoNoHL function vim.opt.scrolloff = 10 -- Make it so there are always ten lines below my cursor -- Tabs vim.opt.autoindent = true vim.opt.cindent = true vim.opt.wrap = false vim.opt.tabstop = 4 vim.opt.shiftwidth = 4 vim.opt.softtabstop = 4 vim.opt.expandtab = true vim.opt.breakindent = true vim.opt.showbreak = string.rep(" ", 3) -- Make it so that long lines wrap smartly vim.opt.linebreak = true vim.opt.foldmethod = "marker" vim.opt.foldlevel = 3 vim.opt.modelines = 1 vim.opt.belloff = "all" -- Just turn the dang bell off vim.opt.clipboard = "unnamedplus" vim.opt.inccommand = "split" vim.opt.shada = {"!", "'1000", "<50", "s10", "h"} vim.opt.mouse = "n" -- Helpful related items: -- 1. :center, :left, :right -- 2. gw{motion} - Put cursor back after formatting motion. -- -- TODO: w, {v, b, l} vim.opt.formatoptions = vim.opt.formatoptions - "a" -- Auto formatting is BAD. - "t" -- Don't auto format my code. I got linters for that. + "c" -- In general, I like it when comments respect textwidth + "q" -- Allow formatting comments w/ gq - "o" -- O and o, don't continue comments + "r" -- But do continue when pressing enter. + "n" -- Indent past the formatlistpat, not underneath it. + "j" -- Auto-remove comments if possible. - "2" -- I'm not in gradeschool anymore -- set joinspaces vim.opt.joinspaces = false -- Two spaces and grade school, we're done -- set fillchars=eob:~ vim.opt.fillchars = {eob = "~"} -- invisible characters to use on ':set list' vim.opt.list = true vim.opt.listchars = {tab = '› ', eol = '¬', nbsp = '.', trail = '•', extends = '#'} require 'sh.filetypes' require 'sh.mappings' require 'sh.plugins'
local function isBlunt(item) if not item:isWeapon() then return false end for k,v in ipairs(item.subtype.attacks) do if v.edged then return false end end return true end local function activateArtifactChanges() local eventful=require('plugins.eventful') eventful.enableEvent(eventful.eventType['ITEM_CREATED'],4) eventful.onItemCreated.fantasticArtifactP=function(item_id) local item=df.item.find(item_id) --check if item is eligible for this particular function if item.flags.artifact and (item:isWeapon() or item:getEffectiveArmorLevel()<2) then local matInfo --check if blunt or not; if blunt, set matInfo (defined above) to the blunt artifact mat, else sharp/armor artifact mat if isBlunt(item) then matinfo=dfhack.matinfo.find('ARTIFACT_BLUNT_P') else matinfo=dfhack.matinfo.find('ARTIFACT_SHARP_ARMOR_P') end item:setMaterial(matInfo.type) item:setMaterialIndex(matinfo.index) end end end activateArtifactChanges()
local Engine = Xile.class() Xile.Engine = Engine Engine.__call = function(self,...) return self:item(...) end local List = Xile.List local from = Xile.from function Engine:init(engineCache) local _system = {update=List(),draw=List(),touched=List(),collide=List()} local _sysqry = from(_system):keys() local _cache = engineCache local entity_update = function(sender,e) _cache:update(sender) end local isSystem = function(system) return Xile.type.is(system,Xile.System) end local isEntity = function(entity) return Xile.type.is(entity,Xile.Entity) end local addSystem = function(system) _sysqry:each(function(k) local sys = _system[k] if system[k] ~= nil and sys:contains(system) == false then sys:add(system) end end) system:attach(self) end local removeSystem = function(system) system:detach(self) _sysqry:each(function(k) local sys = _system[k] if system[k] ~= nil and sys:contains(system) == true then sys:remove(system) end end) end local addEntity = function(entity) _cache:add(entity) end local removeEntity = function(entity) _cache:remove(entity) end self.add = function(self,...) local arg = {...} from(arg):each(function(entity_or_system) if isEntity(entity_or_system) == true then addEntity(entity_or_system) elseif isSystem(entity_or_system) == true then addSystem(entity_or_system) end end) return self end self.remove = function(self,...) local arg = {...} from(arg):each(function(entity_or_system) if isEntity(entity_or_system) == true then removeEntity(entity_or_system) elseif isSystem(entity_or_system) == true then removeSystem(entity_or_system) end end) return self end self.item = function(self,...) return _cache(...) end _sysqry:extend(function(k) local system = _system[k] return k,function(self,...) local sys for i=1, system:count() do sys = system:item(i) sys[k](sys,...) end end end,self) end
-- -- codeblocks_cbp.lua -- Generate a Code::Blocks C/C++ project. -- Copyright (c) 2009 Jason Perkins and the Premake project -- function premake.codeblocks_cbp(prj) -- alias the C/C++ compiler interface local cc = premake.gettool(prj) _p('<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>') _p('<CodeBlocks_project_file>') _p(1,'<FileVersion major="1" minor="6" />') -- write project block header _p(1,'<Project>') _p(2,'<Option title="%s" />', premake.esc(prj.name)) _p(2,'<Option pch_mode="2" />') _p(2,'<Option compiler="%s" />', _OPTIONS.cc) -- build a list of supported target platforms; I don't support cross-compiling yet local platforms = premake.filterplatforms(prj.solution, cc.platforms, "Native") for i = #platforms, 1, -1 do if premake.platforms[platforms[i]].iscrosscompiler then table.remove(platforms, i) end end -- write configuration blocks _p(2,'<Build>') for _, platform in ipairs(platforms) do for cfg in premake.eachconfig(prj, platform) do _p(3,'<Target title="%s">', premake.esc(cfg.longname)) _p(4,'<Option output="%s" prefix_auto="0" extension_auto="0" />', premake.esc(cfg.buildtarget.fullpath)) _p(4,'<Option object_output="%s" />', premake.esc(cfg.objectsdir)) -- identify the type of binary local types = { WindowedApp = 0, ConsoleApp = 1, StaticLib = 2, SharedLib = 3 } _p(4,'<Option type="%d" />', types[cfg.kind]) _p(4,'<Option compiler="%s" />', _OPTIONS.cc) if (cfg.kind == "SharedLib") then _p(4,'<Option createDefFile="0" />') _p(4,'<Option createStaticLib="%s" />', iif(cfg.flags.NoImportLib, 0, 1)) end -- begin compiler block -- _p(4,'<Compiler>') for _,flag in ipairs(table.join(cc.getcflags(cfg), cc.getcxxflags(cfg), cc.getdefines(cfg.defines), cfg.buildoptions)) do _p(5,'<Add option="%s" />', premake.esc(flag)) end if not cfg.flags.NoPCH and cfg.pchheader then _p(5,'<Add option="-Winvalid-pch" />') _p(5,'<Add option="-include &quot;%s&quot;" />', premake.esc(cfg.pchheader)) end for _,v in ipairs(cfg.includedirs) do _p(5,'<Add directory="%s" />', premake.esc(v)) end _p(4,'</Compiler>') -- end compiler block -- -- begin linker block -- _p(4,'<Linker>') for _,flag in ipairs(table.join(cc.getldflags(cfg), cfg.linkoptions)) do _p(5,'<Add option="%s" />', premake.esc(flag)) end for _,v in ipairs(premake.getlinks(cfg, "all", "directory")) do _p(5,'<Add directory="%s" />', premake.esc(v)) end for _,v in ipairs(premake.getlinks(cfg, "all", "basename")) do _p(5,'<Add library="%s" />', premake.esc(v)) end _p(4,'</Linker>') -- end linker block -- -- begin resource compiler block -- if premake.findfile(cfg, ".rc") then _p(4,'<ResourceCompiler>') for _,v in ipairs(cfg.includedirs) do _p(5,'<Add directory="%s" />', premake.esc(v)) end for _,v in ipairs(cfg.resincludedirs) do _p(5,'<Add directory="%s" />', premake.esc(v)) end _p(4,'</ResourceCompiler>') end -- end resource compiler block -- -- begin build steps -- if #cfg.prebuildcommands > 0 or #cfg.postbuildcommands > 0 then _p(4,'<ExtraCommands>') for _,v in ipairs(cfg.prebuildcommands) do _p(5,'<Add before="%s" />', premake.esc(v)) end for _,v in ipairs(cfg.postbuildcommands) do _p(5,'<Add after="%s" />', premake.esc(v)) end _p(4,'</ExtraCommands>') end -- end build steps -- _p(3,'</Target>') end end _p(2,'</Build>') -- begin files block -- local pchheader if (prj.pchheader) then pchheader = path.getrelative(prj.location, prj.pchheader) end for _,fname in ipairs(prj.files) do _p(2,'<Unit filename="%s">', premake.esc(fname)) if path.isresourcefile(fname) then _p(3,'<Option compilerVar="WINDRES" />') elseif path.iscfile(fname) and prj.language == "C++" then _p(3,'<Option compilerVar="CC" />') end if not prj.flags.NoPCH and fname == pchheader then _p(3,'<Option compilerVar="%s" />', iif(prj.language == "C", "CC", "CPP")) _p(3,'<Option compile="1" />') _p(3,'<Option weight="0" />') _p(3,'<Add option="-x c++-header" />') end _p(2,'</Unit>') end -- end files block -- _p(2,'<Extensions />') _p(1,'</Project>') _p('</CodeBlocks_project_file>') _p('') end
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by Administrator. --- DateTime: 18-9-18 下午4:03 --- tree = {} tree[1] = {x = 0, y = 0, links = {2}} tree[2] = {x = 48, y = 0, stats = {'4% Increased HP', 'hp_multiplier', 0.04}, links = {3}} tree[3] = {x = 96, y = 0, stats = {'6% Increased HP', 'hp_multiplier', 0.06}, links = {4}} tree[4] = {x = 144, y = 0, stats = {'4% Increased HP', 'hp_multiplier', 0.04}} local ui_input = {text = "Hello"} local chk = {text = "check"} local slider = {value = 0.5,min = -2,max = 2} --- @class SkillTree : GameObject SkillTree = Object:extend() function SkillTree:new() self.area = Area(self) self.tree = table.copy(tree) p_print(tree) self.nodes = {} self.lines = {} --self.timer = Timer() self.main_canvas = love.graphics.newCanvas(gw,gh) --camera.x = gw/2 --camera.y = gh/2 for id,node in ipairs(self.tree) do for _,linked_node_id in ipairs(node.links or {}) do table.insert(self.tree[linked_node_id],id) end end for id, node in ipairs(self.tree) do table.insert(self.nodes, Node(id, node.x, node.y)) end for id, node in ipairs(self.tree) do if node.links then for _, linked_node_id in ipairs(node.links) do table.insert(self.lines, Line(id, linked_node_id)) end end end --- gooi gooi.newButton({group = "SkillTree",text = "返回菜单", x = gw*sw - 80,y = gh*sh - 40}) :center() :bg({1,1,1,0.1}) :onRelease( function() gotoRoom("StageMain","StageMain") gooi.setGroupEnabled("StageTree",false) gooi.setGroupVisible("StageTree",false) gooi.setGroupEnabled("StageMain",true) gooi.setGroupVisible("StageMain",true) end ) end function SkillTree:update(dt) for _, node in ipairs(self.nodes) do node:update(dt) end for _, line in ipairs(self.lines) do line:update(dt) end if love.mouse.isDown(1) then local mx,my = camera:getMousePosition(sw,sh,0,0,sw * gw,sh * gh) local dx,dy = mx - self.previous_mx,my - self.previous_my --- when camera scale, x,y position should / scale camera:move(-dx/sw,-dy/sh) end self.previous_mx,self.previous_my = camera:getMousePosition(sw,sh,0,0,sw * gw,sh * gh) if input:pressed("zoom_in") then timer:tween(0.2,camera,{scale = camera.scale + 0.4},'in-out-cubic') end if input:pressed("zoom_out") then timer:tween(0.2,camera,{scale = camera.scale - 0.4},'in-out-cubic') end end function SkillTree:draw() love.graphics.setCanvas(self.main_canvas) love.graphics.clear() local font = Fonts.unifont love.graphics.setFont(font) love.graphics.print({{1,0,0},"科技树"},gw*sw/2 - 20,0,0,sw,sh) camera:attach() --- sp love.graphics.setColor(Color.skill_point) if self.area then self.area:draw() end ---- draw line for _, line in ipairs(self.lines) do line:draw() end for _, node in ipairs(self.nodes) do node:draw() end --- draw node for _,node in ipairs(self.nodes) do if node.hot and tree[node.id].stats then local stats = tree[node.id].stats --- get max text width local max_text_width = 0 for i=1,#stats,3 do if font:getWidth(stats[i]) > max_text_width then max_text_width = font:getWidth(stats[i]) end end --- draw rectangle local mx,my = camera:getMousePosition(sw*camera.scale,sh*camera.scale,0,0,sw * gw,sh * gh) --local mx,my = love.mouse.getPosition() mx,my = mx/sw,my/sh --p_print(mx,my) love.graphics.setColor(1,0,0,0.8) love.graphics.rectangle('fill',mx,my ,16 + max_text_width,font:getHeight() + #stats/3 * font:getHeight()) --- draw text love.graphics.setColor(Color.default) for i = 1,#stats,3 do love.graphics.print(stats[i] ,math.floor(mx + 8),math.floor(my + font:getHeight()/2 + math.floor(i/3) * font:getHeight())) end end end camera:detach() love.graphics.print('科技 : ' .. skill_points.left,0,0) love.graphics.setColor(1,1,1) love.graphics.setCanvas() --love.graphics.setBlendMode('alpha','premultiplied') love.graphics.draw(self.main_canvas,0,0,0,sw,sh) love.graphics.print({{1,0,0},mx,{0,1,1},my},gw/2,gh/2) gooi.draw("SkillTree") end function SkillTree:canNodeBeBought(id) for _,linked_node_id in ipairs(self.tree[id]) do if fn.any(bought_node_indexes,linked_node_id) then return true end end end function SkillTree:keypressed(key) p_print("key pressed") end
-- -- Please see the license.txt file included with this distribution for -- attribution and copyright information. -- function onInit() powergroup.onValueChanged = onGroupChanged; end function update(bLocked) displaygroup.setReadOnly(bLocked); powergroup.setReadOnly(bLocked); if bLocked then displaygroup.setFrame(nil); powergroup.setFrame(nil); else displaygroup.setFrame("fielddark", 7, 5, 7, 5); powergroup.setFrame("fielddark", 7, 5, 7, 5); end end function onGroupChanged(sGroup) local nodeItem = getDatabaseNode(); local sGroup = powergroup.getValue() for _,nodePower in pairs(DB.getChildren(nodeItem, "powers")) do DB.setValue(nodePower, "group", "string", sGroup); end end
--[[ Copyright (C) Udorn (Blackhand) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. --]] vendor.ScannerItemModel = {} vendor.ScannerItemModel.prototype = {} vendor.ScannerItemModel.metatable = {__index = vendor.ScannerItemModel.prototype} local L = vendor.Locale.GetInstance() local log = vendor.Debug:new("ScannerItemModel") -- the identifiers of the supported columns vendor.ScannerItemModel.TEXTURE = 1 vendor.ScannerItemModel.NAME = 2 vendor.ScannerItemModel.COUNT = 3 vendor.ScannerItemModel.BID = 5 vendor.ScannerItemModel.BUYOUT = 6 vendor.ScannerItemModel.REASON = 7 vendor.ScannerItemModel.ITEM_LEVEL = 8 -- the several sort functions local SORT_FUNCS = { [vendor.ScannerItemModel.COUNT] = { [true] = function(a, b) return a.count < b.count end, [false] = function(a, b) return a.count > b.count end }, [vendor.ScannerItemModel.NAME] = { [true] = function(a, b) return a.name < b.name end, [false] = function(a, b) return a.name > b.name end }, [vendor.ScannerItemModel.ITEM_LEVEL] = { [true] = function(a, b) return a.itemLevel < b.itemLevel end, [false] = function(a, b) return a.itemLevel > b.itemLevel end }, [vendor.ScannerItemModel.BID] = { [true] = function(a, b) return (math.max(a.minBid, a.bidAmount) / a.count) < (math.max(b.minBid, b.bidAmount) / b.count) end, [false] = function(a, b) return (math.max(a.minBid, a.bidAmount) / a.count) > (math.max(b.minBid, b.bidAmount) / b.count) end }, [vendor.ScannerItemModel.BUYOUT] = { [true] = function(a, b) local ab = a.buyout / a.count if (ab == 0) then ab = 999999999 end local bb = b.buyout / b.count if (bb == 0) then bb = 999999999 end return (ab < bb) end, [false] = function(a, b) local ab = a.buyout / a.count if (ab == 0) then ab = 999999999 end local bb = b.buyout / b.count if (bb == 0) then bb = 999999999 end return (ab > bb) end }, [vendor.ScannerItemModel.REASON] = { [true] = function(a, b) return a.reasonSort < b.reasonSort end, [false] = function(a, b) return a.reasonSort > b.reasonSort end } } --[[ Checks whether the list has to be sorted and does it in case. --]] local function _EnsureSorting(self) if (not self.sorted) then table.sort(self.index, self.sortFunc) self.sorted = true self.updateCount = self.updateCount + 1 end end --[[ Inits the table of descriptors. --]] local function _InitDescriptors(self) self.descriptors = { [vendor.ScannerItemModel.TEXTURE] = {type = "texture", title = L["Texture"], order = 1}, [vendor.ScannerItemModel.NAME] = {type = "text", align = "LEFT", weight = 35, minWidth = 60, sortable = true, title = L["Name"], order = 2}, [vendor.ScannerItemModel.COUNT] = {type = "number", align = "CENTER", weight = 10, minWidth = 20, sortable = true, title = L["Itms."], order = 4}, [vendor.ScannerItemModel.BID] = {type = "text", align = "RIGHT", weight = 20, minWidth = 70, sortable = true, title = L["Bid"], order = 6}, [vendor.ScannerItemModel.BUYOUT] = {type = "text", align = "RIGHT", weight = 20, minWidth = 70, sortable = true, title = L["Buyout"], order = 7}, [vendor.ScannerItemModel.REASON] = {type = "text", align = "LEFT", weight = 60, minWidth = 100, sortable = true, title = L["Reason"], order = 5}, [vendor.ScannerItemModel.ITEM_LEVEL] = {type = "text", align = "CENTER", weight = 10, minWidth = 50, sortable = true, title = L["ItmLev"], order = 3} } end local function _Updated(self) log:Debug("_Updated") self.sorted = false self.updateCount = self.updateCount + 1 log:Debug("notify") for _,listener in pairs(self.updateListeners) do listener.func(listener.arg) end log:Debug("_Updated exit") end --[[ Creates a new instance. --]] function vendor.ScannerItemModel:new(ignoreSnipers) local instance = setmetatable({}, self.metatable) instance.selectedIndex = {} instance.index = {} instance.rejected = {} instance.updateCount = 0 instance.updateListeners = {} instance.sniperIds = {} instance.ignoreSnipers = ignoreSnipers instance.player = UnitName("player") _InitDescriptors(instance) instance:Sort(vendor.ScannerItemModel.BUYOUT, true) return instance end --[[ Adds a new item to the model. --]] function vendor.ScannerItemModel.prototype:AddItem(itemLink, itemLinkKey, name, texture, timeLeft, count, minBid, minIncrement, buyout, bidAmount, owner, reason, sniperId, index, quality, highBidder, reasonSort) log:Debug("AddItem enter reason [%s] sniperId [%s] buyout [%s] quality [%s] ignoreSnipers [%s]", reason, sniperId, buyout, quality, self.ignoreSnipers) local colorizedName = vendor.Format.ColorizeQuality(name, quality) local info = {itemLinkKey = itemLinkKey, itemLink = itemLink, texture = texture, name = name, timeLeft = timeLeft, count = count, minBid = minBid, minIncrement = minIncrement, buyout = buyout or 0, bidAmount = bidAmount or 0, reason = reason or "", sniperId = sniperId, index = index, colorizedName = colorizedName, highBidder = highBidder, reasonSort = reasonSort or reason or "", owner = owner} info.itemLevel = select(4, GetItemInfo(itemLink)) or 0 if (self.ignoreSnipers or (not sniperId or self.sniperIds[sniperId])) then table.insert(self.index, info) _Updated(self) else table.insert(self.rejected, info) end end --[[ ItemModel function for returning the desired descriptor. --]] function vendor.ScannerItemModel.prototype:GetColumnDescriptor(id) return self.descriptors[id] end --[[ Returns the number of items available. --]] function vendor.ScannerItemModel.prototype:Size() return #self.index end function vendor.ScannerItemModel.prototype:GetItemLink(row) _EnsureSorting(self) if (row > #self.index) then return end local info = self.index[row] return info.itemLink end --[[ Returns the value(s) for the given row and column id. --]] function vendor.ScannerItemModel.prototype:GetValues(row, id) _EnsureSorting(self) if (row > #self.index) then return end local info = self.index[row] if (id == vendor.ScannerItemModel.TEXTURE) then return info.texture, info.itemLink, info.count elseif (id == vendor.ScannerItemModel.NAME) then return info.colorizedName elseif (id == vendor.ScannerItemModel.ITEM_LEVEL) then return info.itemLevel elseif (id == vendor.ScannerItemModel.COUNT) then return info.count elseif (id == vendor.ScannerItemModel.REASON) then return info.reason elseif (id == vendor.ScannerItemModel.BID) then local bid = math.max(info.minBid, info.bidAmount) local msg if (info.count > 1) then msg = vendor.Format.FormatMoneyValues(bid / info.count, bid, true) else msg = vendor.Format.FormatMoney(bid / info.count, true) end if (info.highBidder) then msg = YOU.." "..msg end return msg elseif (id == vendor.ScannerItemModel.BUYOUT) then local msg if (info.buyout > 0) then if (info.count > 1) then msg = vendor.Format.FormatMoneyValues(info.buyout / info.count, info.buyout, true) else msg = vendor.Format.FormatMoney(info.buyout / info.count, true) end end return msg else error("unknown id: "..(id or "NA")); end return nil end --[[ Returns the auction data for the given row as itemLinkKey, itemLink, texture, name, timeLeft, count, minBid, minIncrement, buyout, bidAmount, reason, sniperId, index --]] function vendor.ScannerItemModel.prototype:Get(row) local info = self.index[row] return info.itemLinkKey, info.itemLink, info.texture, info.name, info.timeLeft, info.count, info.minBid, info.minIncrement, info.buyout, info.bidAmount, info.reason, info.sniperId, info.index end --[[ Sorts according to the given column. --]] function vendor.ScannerItemModel.prototype:Sort(id, ascending) vendor.Vendor:Debug("Sort id: %d ascending: %s", id, ascending) local sortable = self.descriptors[id].sortable if (sortable) then self.sortFunc = SORT_FUNCS[id][ascending] self.sorted = false self.sortId = id self.ascending = ascending _EnsureSorting(self) end end --[[ Toggles the sort state for the given type. If it's currently not the sorting criteria, then it will be activated and set to ascending. --]] function vendor.ScannerItemModel.prototype:ToggleSort(id) vendor.Vendor:Debug("ToggleSort id: %d", id) if (id == self.sortId) then self:Sort(id, not self.ascending) else self:Sort(id, true) end end --[[ Returns the sorted id and whether it's ascending. --]] function vendor.ScannerItemModel.prototype:GetSortInfo() return self.sortId, self.ascending end --[[ Selects the given item. --]] function vendor.ScannerItemModel.prototype:SelectItem(row, isSelected) _EnsureSorting(self) if (row <= #self.index) then self.index[row].selected = isSelected self.updateCount = self.updateCount + 1 end end --[[ Returns whether the given item was selected. --]] function vendor.ScannerItemModel.prototype:IsSelected(row) if (row <= #self.index) then return self.index[row].selected end return false end --[[ Returns the map with the indices of the selected items. --]] function vendor.ScannerItemModel.prototype:GetSelectedItems() _EnsureSorting(self) if (self.updateCount ~= self.selectedUpdateCount) then wipe(self.selectedIndex) for i=1,#self.index do if (self.index[i].selected) then table.insert(self.selectedIndex, i) end end self.selectedUpdateCount = self.updateCount end return self.selectedIndex end --[[ Registers a function that will be called, if the model has been updated. --]] function vendor.ScannerItemModel.prototype:RegisterUpdateListener(func, arg) table.insert(self.updateListeners, {func = func, arg = arg}) end --[[ Remove all known items. --]] function vendor.ScannerItemModel.prototype:Clear() wipe(self.index) wipe(self.rejected) _Updated(self) end --[[ Selects whether auctions of the given sniper should be visible. By default a sniper is estimated to be invisible. --]] function vendor.ScannerItemModel.prototype:SetSniperVisibility(sniperId, isVisible) log:Debug("SetSniperVisibility sniperId [%s] isVisible [%s]", sniperId, isVisible) if (isVisible and not self.sniperIds[sniperId]) then log:Debug("go visbible rejected [%s]", #self.rejected) -- sniper switches to visible self.sniperIds[sniperId] = true for i=#self.rejected, 1, -1 do local info = self.rejected[i] if (sniperId == info.sniperId) then table.remove(self.rejected, i) table.insert(self.index, info) _Updated(self) end end elseif (not isVisible and self.sniperIds[sniperId]) then log:Debug("go invisbible items [%s]", #self.index) -- sniper switches to not visible self.sniperIds[sniperId] = nil for i=#self.index, 1, -1 do local info = self.index[i] if (sniperId == info.sniperId) then table.remove(self.index, i) table.insert(self.rejected, info) _Updated(self) end end end end --[[ Removes the given rows from the model --]] function vendor.ScannerItemModel.prototype:RemoveRows(rows) table.sort(rows) for i=#rows,1,-1 do table.remove(self.index, rows[i]) end _Updated(self) end --[[ Returns any highlight id for the given row. --]] function vendor.ScannerItemModel.prototype:GetHighlight(row) local highlight if (self.index) then _EnsureSorting(self) --local idx = self.index[row].idx local info = self.index[row] --local key, time, timeLeft, count, minBid, minIncrement, buyoutPrice, bidAmount, owner, highBidder = self.scanSet:Get(idx) log:Debug("GetHighlight highBidder [%s] owner [%s]", info.highBidder, info.owner) if (info.owner == self.player) then log:Debug("owner highlight") highlight = self.ownerHighlight elseif (info.highBidder and (info.highBidder == true or info.highBidder == "1" or info.highBidder == 1)) then log:Debug("return highlight [%s]", self.playerHasBidHighlight) highlight = self.playerHasBidHighlight end end log:Debug("return highlight [%s]", highlight) return highlight end function vendor.ScannerItemModel.prototype:MakeUnique() log:Debug("MakeUnique") -- sort by buyout local oldSortFunc = self.sortFunc self.sortFunc = SORT_FUNCS[vendor.ScannerItemModel.BUYOUT][true] self.sorted = nil _EnsureSorting(self) -- make table unique local index = self.index local n = #index log:Debug("n [%s]", n) for i=n,1,-1 do local info = index[i] local key = info.itemLinkKey for j=i-1,1,-1 do if (vendor.Items:MatchItemLinkKeys(key, index[j].itemLinkKey)) then info = nil break end end if (not info) then log:Debug("remove [%s]", i) tremove(index, i) end end -- restore previous sorting self.sorted = nil self.sortFunc = oldSortFunc _Updated(self) end
-- Stencilshadows -- we generate a l3dshadowmodel from a given l3dmodel or l3dprimtive -- l3dmodels must always have closed geometry function addshadow(sun,hostl3d,alwaysvisible) -- create the models in the second to last layer -- it is important that shadowmodels are drawn -- after regular geometry. local shadow = l3dshadowmodel.new("shadow", l3dset.get(0):layer(l3dlist.l3dlayercount()-2),sun,hostl3d) -- shadow might be nil, in case the hostl3d was not a closed -- mesh, or too many triangle/vertices -- Unclosed meshes can also happen when you used -- "multi-materials" in 3dsmax export, or when -- different element's vertices overlap each other closely. if (not shadow) then return end -- and we link the model to the host shadow:parent(hostl3d) -- Be aware now that the shadowmodel is now only rendered when -- the host is visible. Which might not be correct in cases -- where the shadow volume is very long. -- Therefore we can make sure the shadowmesh is alwas rendered -- with enabling "novistest". shadow:novistest(alwaysvisible) hostl3d.l3dshadow = l3dshadow end -- do scene setup here -- do not use layer(15), which is last one, for your stuff however! -- as we want to use that one for drawing the shadows -- you can also use it draw geometry "on top" of shadow function buildscene () globalspace = dspacehash.new() quad = scenenode.new("floor") quad.l3d = l3dprimitive.newquadcentered("quad",15,15) quad.l3d:linkinterface(quad) quad.l3d:color(.2,.8,0,1) quad.l3d:rfLitSun(true) quad.geom = dgeomplane.new(0,0,1,0,globalspace) cam = actornode.new("cam",8*.6,8*.6,9*.6) cam.l3d = l3dcamera.default() cam.l3d:linkinterface(cam) cam:lookat(0,0,0, 0,0,1) sun = actornode.new("sun",-20,-10,25) sun.l3d = l3dlight.new("sun") sun.l3d:linkinterface(sun) sun.l3d:makesun() sun.l3d:ambient(.3,.3,.3,1) sun.l3d:diffuse(.7,.7,.7,1) objects = {} local function makebody(p) local ac = actornode.new("obj") ac.body = dbody.new() ac.body:autodisable(true) ac:link(ac.body) if p.w then ac.l3d = l3dprimitive.newbox("box",p.w,p.h,p.d) ac.geom = dgeombox.new(p.w,p.h,p.d,globalspace) ac.body:massbox(p.mass or 1, p.w, p.h, p.d,true) else ac.l3d = l3dprimitive.newsphere("sp",p.rad) ac.geom = dgeomsphere.new(p.rad,globalspace) ac.body:masssphere(p.mass or 1, p.rad,true) end ac.geom:maxcontacts(8) ac.geom:body(ac.body) ac.l3d:linkinterface(ac) ac.l3d:rfLitSun(true) local r,g,b = UtilFunctions.color3hsv(p.hue or 0,1,1) ac.l3d:color(r,g,b,1) ac.body:pos(p.x,p.y,p.z) ac.body:addforce(p.fx or 0, p.fy or 0, p.fz or 0) -- now lets add shadowmodel to the l3dprimitive -- in our sample it's mostly okay to not set the -- always visible flag addshadow(sun.l3d,ac.l3d) objects[#objects+1] = ac if p.disabled then ac.body:state(false) end end makebody{rad=.4, x=0, y=4, z=.4, hue=0, fy=-6, mass=40} local s = .4 for z=0.0,s*4,s do for x=-2+z*.5,2-z*.5,s+.1 do makebody{w=s,h=s,d=s, x=x,y=-1,z=z+s*.5, hue= x/4+1, disabled=true} end end dworld.autodisablesteps(1) dworld.surfacebitsofterp(0,false) dworld.surfacebitsoftcfm(0,false) dworld.surfacemu(0,1.5) dworld.cfm(.001) dworld.erp(.6) dworld.iterations(16) dworld.contactsurfacelayer(.01) dworld.gravity(0,0,-.01) collectgarbage "collect" end buildscene() Timer.set("tutorial",function () if not globalspace then return end dworld.jointempty() dworld.collidetest(globalspace) dworld.makecontacts() dworld.quickstep(1) end,33) Keyboard.setKeyBinding("r",buildscene) Keyboard.setKeyBinding("s", function () render.drawshadowvolumes( not render.drawshadowvolumes() ) end ) -- set all stencil values to 127 -- we use 127 because stencil shadows do + and - and -- it could be that some systems do not support wrapping -- (ie 0-1 becomes 255) -- so we start with 127 and are fairly safe -- note that most hardware will support wrapped operations view = UtilFunctions.simplerenderqueue() view.rClear:stencilvalue(127) -- now we want to do regular drawing but apply the stencil -- shadows at the end before last layers are drawn -- -- the default renderqueue looks like this -- rClear (rcmdclear) -- clears color,stencil and depth values for the viewport -- rDrawbg (rcmddrawbg) -- draws background stuff (skybox, images whatever) -- rLayers[1 .. l3dlist.l3dlayercount()] for each l3dlayer -- .stencil (rcmdstencil) -- sets up stencil functions, only l3dnodes with -- rfStenciltest(true) will be affected -- .drawlayer (rcmddrawlayer) -- renders the corresponding l3dlayerid with material sorting -- enabled. [1] will render layer(0), -- as internal values start at 0 -- .drawprt (rcmddrawprt) -- renders the corresponding particle effects that are set to -- be drawn in this layer -- by default all particles are rendered in the last layer. -- -- we use the stencilsetup for the layer that already exists in the -- renderqueue local ffxstencil = view.rLayers[l3dlist.l3dlayercount()].stencil ffxstencil:scEnabled(true) -- The l3dshadowmodel works in a fashion that any region in the -- shadow will have a value that is not equal to the original -- value (127). So we setup stenciltest to draw only in the -- shadowed areas ffxstencil:scFunction(comparemode.notequal(),comparemode.notequal(), 127,255) -- we dont actually want to change stencil values, while drawing -- so set everythin to keep ffxstencil:scOperation(0,operationmode.keep(), operationmode.keep(),operationmode.keep()) -- now draw a fullscreen quad into the view, that will darken -- all areas in the shadow local fullscrn = rcmddrawmesh.new() -- enable stenciltest, so we only draw in shadow pixels fullscrn:rfStenciltest(true) -- we want to darken the areas in the shadow -- so we set blendmode to modulate fullscrn:rfBlend(true) fullscrn:rsBlendmode(blendmode.modulate()) -- we set the color to slightly less than white -- blendmode.modulate will do viewpixel * quad's colorpixel -- so 0.8 will mean 80% of original brightness inside the shadow fullscrn:color(0.4,0.4,0.4,1) -- and finally we add it after the stencil command -- into the view's renderqueue -- if we would not have passed ffxstencil, the quad would be drawn -- at the end of the queue, however want to keep the possibility to -- render stuff unshadowed view:rcmdadd(fullscrn,ffxstencil) -- we can use "local" for fullscrn here, because -- rcmdadd prevents garbage collection of any active rendercommands
-- ##################### -- stimulants -- ##################### print("Loading mod: stimulants...") dofile(minetest.get_modpath("stimulants").."/cannabis.lua") dofile(minetest.get_modpath("stimulants").."/wine.lua")
return { author = "Jet", name = "StringUtility", description = "Adds a bunch of new features for strings.", version = "1.0.0" }
function game.get_ammo_list() local last_ammo_name = game.GetAmmoName(1) local ammo_table = { last_ammo_name } while last_ammo_name != nil do last_ammo_name = game.GetAmmoName(table.insert(ammo_table, last_ammo_name)) end return ammo_table end -- A function to check whether all of the arguments in vararg are valid (via IsValid). function util.validate(...) local validate = { ... } if #validate <= 0 then return false end for k, v in ipairs(validate) do if !IsValid(v) then return false end end return true end -- A function to print C-style formatted strings. function printf(str, ...) print(Format(str, ...)) end function util.to_b(value) return (tonumber(value) == 1 or value == true or value == 'true') end function util.wait_for_ent(ent_index, callback, delay, wait_time) local entity = Entity(ent_index) if !IsValid(entity) then local timer_name = CurTime()..'_ent_wait' timer.Create(timer_name, delay or 0, wait_time or 100, function() local entity = Entity(ent_index) if IsValid(entity) then callback(entity) timer.Remove(timer_name) end end) else callback(entity) end end function util.list_to_string(callback, separator, ...) if !isfunction(callback) then callback = function(obj) return tostring(obj) end end if !isstring(separator) then separator = ', ' end local list = { ... } local result = '' for k, v in ipairs(list) do local text = callback(v) if isstring(text) then result = result..text end if k < #list then result = result..separator end end return result end function util.player_list_to_string(player_list) local nlist = #player_list if nlist > 1 and nlist == #_player.GetAll() then return 'ui.chat.everyone' end return util.list_to_string(function(obj) return (IsValid(obj) and obj:name()) or 'Unknown Player' end, nil, unpack(player_list)) end function util.remove_newlines(str) local pieces = str:split() local to_ret = '' local skip = '' for k, v in ipairs(pieces) do if skip != '' then to_ret = to_ret..v if v == skip then skip = '' end continue end if v == '"' then skip = '"' to_ret = to_ret..v continue end if v == '\n' or v == '\t' then continue end to_ret = to_ret..v end return to_ret end function txt(text) local lines = (text or ''):chomp('\n'):split('\n') local lowest_indent local output = '' for k, v in ipairs(lines) do if v:match('^[%s]+$') then continue end local indent = v:match('^([%s]+)') if !indent then continue end if !lowest_indent then lowest_indent = indent end if indent:len() < lowest_indent:len() then lowest_indent = indent end end for k, v in ipairs(lines) do output = output..v:trim_start(lowest_indent)..'\n' end return output:chomp(' '):chomp('\n') end function get_player_name(player) return IsValid(player) and player:name() or 'Console' end function util.vector_obstructed(vec1, vec2, filter) local trace = util.TraceLine({ start = vec1, endpos = vec2, filter = filter }) return trace.Hit end function util.door_is_opened(entity) if entity:is_door() then local data = entity:GetSaveTable() if data.m_toggle_state then return data.m_toggle_state == 0 elseif data.m_eDoorState then return data.m_eDoorState != 0 end end return false end local operators = { equal = function(a, b) return a == b end, unequal = function(a, b) return a != b end, less = function(a, b) return a < b end, greater = function(a, b) return a > b end, less_equal = function(a, b) return a <= b end, greater_equal = function(a, b) return a >= b end, ['and'] = function(a, b) return a and b end, ['or'] = function(a, b) return a or b end, ['not'] = function(a, b) return !a end } local operators_symbol = { less = '<', greater = '>', less_equal = '<=', greater_equal = '>=', equal = '==', unequal = '!=', ['and'] = '&&', ['or'] = '||', ['not'] = '!' } function util.process_operator(op, a, b) return operators[op](a, b) end function util.get_operators() local list = {} for k, v in pairs(operators) do table.insert(list, k) end return list end function util.get_logical_operators() local list = { equal = '==', unequal = '!=', ['and'] = '&&', ['or'] = '||', ['not'] = '!' } return list end function util.get_relational_operators() local list = { less = '<', greater = '>', less_equal = '<=', greater_equal = '>=', equal = '==', unequal = '!=' } return list end function util.get_equal_operators() local list = { equal = '==', unequal = '!=' } return list end function util.operator_to_symbol(op) return operators_symbol[op] end --- Similar to <=> operator in other languages. -- @returns [Number, -1 if a < b, 0 if a == b, and 1 if a > b] function compare(a, b) if a > b then return 1 end if a == b then return 0 end return -1 end --- Print traceback to current function call. -- @return [Array string pieces of the traceback] function print_traceback(suppress, ...) local trace_text = debug.traceback(...) trace_text = trace_text :gsub('stack traceback:\n', '\n') :gsub(': in main chunk', '') :gsub(': in function', ': in') :gsub('\n%s+', '\n') :gsub('^\n', '') local pieces = trace_text:split('\n') pieces[1] = '' -- remove the actual call to debug.traceback if !suppress then for k, v in ipairs(pieces) do if v and v != '' then Msg(' ') MsgC(Color(0, 255, 255), 'from '..v) Msg('\n') end end end return pieces end --- Prints an error using ErrorNoHalt but without character limit. -- @see[ErrorNoHalt] function long_error(...) local text = table.concat({...}) local len = string.len(text) local pieces = {} if len > 200 then for i = 1, len / 200 do table.insert(pieces, text:sub((i - 1) * 200 + 1, math.min(i * 200, len))) end else pieces = { text } end for k, v in ipairs(pieces) do ErrorNoHalt(v) end if text:ends('\n') then print '' end end --- Print an error message followed by a complete stack traceback. function error_with_traceback(msg) long_error(msg..'\n') print_traceback() end local env = table.Copy(_G) local unsafe = w'debug require setfenv getfenv File _G _R RunString CompileString rawget rawset rawequal setmetatable coroutine module package newproxy' for k, v in ipairs(unsafe) do env[v] = nil end env['string']['dump'] = nil function include_sandboxed(f) local c = CompileString(file.Read(f, 'LUA'), f) debug.setfenv(c, env) return c() end
-- Copyright: 2015-2020, Björn Ståhl -- License: 3-Clause BSD -- Reference: http://durden.arcan-fe.com -- -- Description: The display- set of functions tracks connected displays -- and respond to plug/unplug events. They are also responsible for the -- creation of tiler- window managers and manual or automatic migration -- between window managers and their corresponding display. -- -- default PPCM, particularly some capture devices that tamper with EDID. if VPPCM > 240 then VPPCM = 32 end local SIZE_UNIT = 38.4; local displays = {}; local profiles = {}; local ignored = {}; local display_listeners = {}; -- there's no other way to detect the presence of LWA mode at the moment -- (which is just stupid since some functions have different semantics) local arcan_nested = VRES_AUTORES ~= nil; -- set on display_init, used to slowly refactor / decouple display.lua from -- durden so that it can be added as a built-in instead local wm_alloc_function; local display_event_buffer = {}; local set_view_range; local display_log, fmt = suppl_add_logfn("display"); local function disp_string(disp) return string.format("id=%d:name=%s:maphint=%d:w=%d:h=%d:backlight=%d:ppcm=%f", disp.id and disp.id or -1, disp.name and disp.name or "broken", disp.maphint and disp.maphint or -1, disp.w and disp.w or -1, disp.h and disp.h or -1, disp.backlight and disp.backlight or -1, disp.ppcm and disp.ppcm or -1 ); end -- always return a valid string, for debug log tagging local function get_disp_name(name) if (type(name) == "string") then return name; elseif (type(name) == "number") then return tostring(number); else return "invalid"; end end local function get_disp(name) local found, foundi; for k,v in ipairs(displays) do if (type(name) == "string" and v.name == name) then found = v; foundi = k; break; elseif (type(name) == "number" and v.id == name) then found = v; foundi = k; end end return found, foundi; end local function tryload(v) local res = system_load(v, 0); if (not res) then warning("parsing error loading display map: " .. v); return; end local okstate, map = pcall(res); if (not okstate or type(map) ~= "table") then warning("execution error loading map: " .. v); return; end if (type(map.name) ~= "string" or type(map.ident) ~= "string") then warning("bad obligatory fields in map: " .. v); return; end local rv = { name = map.name, ident = map.ident, tag = map.tag }; -- copy and sanity check optional fields if (type(map.ppcm) == "number" and map.ppcm < 200 and map.ppcm > 10) then rv.ppcm = map.ppcm; end if (type(map.wm) == "string") then if (map.wm == "tiler" or map.wm == "ignore") then rv.wm = map.wm; end end if (type(map.backlight) == "number" and map.backlight > 0.0) then rv.backlight = map.backlight; end if (type(map.width) == "number" and map.width > 0) then rv.width = map.width; end if (type(map.height) == "number" and map.height > 0) then rv.height = map.height; end return rv; end function display_scanprofiles() profiles = {}; local lst = glob_resource("devmaps/display/*.lua", APPL_RESOURCE); if (not lst) then return; end table.sort(lst); for k,v in ipairs(lst) do local res = tryload("devmaps/display/" .. v); if (res) then table.insert(profiles, res); end end end display_scanprofiles(); function display_maphint(disp) if (type(disp) == "string") then disp = get_disp(disp); end if (type(disp) ~= "table") then return HINT_NONE; end return bit.bor(disp.maphint, (disp.primary and HINT_PRIMARY or 0)); end local function autohome_spaces(ndisp) local migrated = false; for i, disp in ipairs(displays) do local tiler = disp.tiler; if (tiler and tiler ~= ndisp.tiler) then for i=1,10 do if (tiler.spaces[i] and tiler.spaces[i].home and tiler.spaces[i].home == ndisp.name) then tiler.spaces[i]:migrate(ndisp.tiler); migrated = true; display_log(fmt("autohome:%s:%d:%s", tiler.name, i, ndisp.name)); end end end end end local function set_mouse_scalef() local sf = gconfig_get("mouse_scalef"); mouse_cursor_sf(sf * displays[displays.main].tiler.scalef, sf * displays[displays.main].tiler.scalef); end -- execute [cb] in the attachment context of [tiler], needed with -- rendertargets as images created has a default attachment unless -- one is explicitly set function display_tiler_action(tiler, cb) for i,v in ipairs(displays) do if (v.tiler == tiler) then local save = displays.main; set_context_attachment(v.rt); cb(); set_context_attachment(displays[save].rt); return; end end end -- same as for display_tiler_action, just a different lookup function function display_action(disp, cb) local save = displays.main; if (type(disp) == "number") then set_context_attachment(disp); else set_context_attachment(disp.rt); end cb(); set_context_attachment(displays[save].rt); end local function switch_active_display(ind) if (displays[ind] == nil or not valid_vid(displays[ind].rt)) then return; end displays[displays.main].tiler:deactivate(); displays[ind].tiler:activate(); displays.main = ind; set_context_attachment(displays[ind].rt); mouse_querytarget(displays[ind].rt); display_log(fmt("active_display:%d", ind)); set_mouse_scalef(); end function display_output_table(name) local disp local outtbl = { width = VRESH, height = VRESW } if not name then disp = displays[displays.main]; else disp = get_disp(name); end if disp then outtbl.width = disp.w outtbl.height = disp.h outtbl.refresh = disp.refresh end return outtbl; end local function set_best_mode(disp, desw, desh) -- fixme, enumerate list of modes and pick one that has a fitting -- resolution and refresh local list = video_displaymodes(disp.id); if (not list or #list == 0) then display_log(fmt( "mode_error:message=no_mode:display=%s", tostring(disp.id))); return; end if (not desw or not desh) then desw = disp.w; desh = disp.h; end -- just score based on match against w/h table.sort(list, function(a, b) local dx = desw - a.width; local dy = desh - a.height; local ea = math.sqrt((dx * dx) + (dy * dy)); local dx = desw - b.width; local dy = desh - b.height; local eb = math.sqrt((dx * dx) + (dy * dy)); -- same resolution? take the matching refresh, not the highest as that would -- excluding have a device- profile override if (ea == eb) then return math.abs(disp.refresh - a.refresh) > math.abs(disp.refresh - b.refresh); end return ea < eb; end); display_log( fmt("mode_set:display=%d:width=%d:height=%d:refresh=%d", disp.id, list[1].width, list[1].height, list[1].refresh) ); video_displaymodes(disp.id, list[1].modeid); end local function get_ppcm(pw_cm, ph_cm, dw, dh) return (math.sqrt(dw * dw + dh * dh) / math.sqrt(pw_cm * pw_cm + ph_cm * ph_cm)); end function display_count() return #displays; end -- "hard" fullscreen- mode where the window canvas is mapped directly to -- the display without going through the detour of a rendertarget. Note that -- this is not as close as we can go yet, but requires more platform support -- and loses the ability to apply a shader. -- -- The 'real' version would require not only a mode-switch but: -- -- * track producer state and mark that we need a scanout capable buffer -- (which depend on the buffer format and so on) handle and wrap- shmif -- vbuf-only drawing into such a buffer. This can already -- -- * for kms-, have arcan directly wrap the shmif- part into a DMAbuf and -- send that as the scanout for cases. -- -- * use more native post-processing for ICC-/ gamma correction -- function display_fullscreen(name, vid, modesw, mapv) local disp = get_disp(name); if (not disp) then return; end -- invalid vid == switch back, do so by reactivating rendertarget -- updates and possible switch back to the last known mode if not valid_vid(vid) then display_log("fullscreen:off"); for i, j in ipairs(displays) do if (valid_vid(j.rt)) then rendertarget_forceupdate(j.rt, -1); end end map_video_display(disp.map_rt, disp.id, display_maphint(disp)); if (disp.last_m and disp.fs_modesw) then video_displaymodes(disp.id, disp.last_m.modeid); end disp.monitor_vid = nil; disp.monitor_sprops = nil; if (disp.fs_mode) then local ws = disp.tiler.spaces[disp.tiler.space_ind]; if (type(ws[disp.fs_mode]) == "function") then ws[disp.fs_mode](ws); end disp.fs_mode = nil; end -- otherwise enter fullscreen, switch each rendertarget to a configurable -- 'in background' refresh rate to permit other effects etc. to be running -- but at a lower rate than the focused vid else display_log(fmt("fullscreen:%d", disp.id)); for i,j in ipairs(displays) do if (valid_vid(j.rt)) then rendertarget_forceupdate(j.rt, gconfig_get("display_fs_rtrate")); end end disp.monitor_vid = vid; local ws = disp.tiler.spaces[disp.tiler.space_ind]; disp.fs_mode = ws.mode; map_video_display(vid, disp.id, display_maphint(disp)); end -- will be applied in tick as we don't know what render state we are called from disp.fs_modesw = modesw; end local function find_profile(name) for k,v in ipairs(profiles) do if (string.match(name, v.ident)) then return v; end end end -- parse and decode display information from the edid block, possible that -- we should allow an edid override here as well - though linux etc. provide -- that at a lower level local function display_data(id) local data, hash = video_displaydescr(id); local model = "unknown"; local serial = "unknown"; if (not data) then return; end -- data should typically be EDID, if it is 128 bytes long we assume it is if (string.len(data) == 128 or string.len(data) == 256) then for i,ofs in ipairs({54, 72, 90, 108}) do if (string.byte(data, ofs+1) == 0x00 and string.byte(data, ofs+2) == 0x00 and string.byte(data, ofs+3) == 0x00) then if (string.byte(data, ofs+4) == 0xff) then serial = string.sub(data, ofs+5, ofs+5+12); elseif (string.byte(data, ofs+4) == 0xfc) then model = string.sub(data, ofs+5, ofs+5+12); end end end end local strip = function(s) local outs = {}; local len = string.len(s); for i=1,len do local ch = string.sub(s, i, i); if string.match(ch, '[a-zA-Z0-9]') then table.insert(outs, ch); end end return table.concat(outs, ""); end return strip(model), strip(serial); end local function get_name(id) local name; local ok = false; -- start with some fail-safe name if (id == 0) then name = "default_"; else -- first mapping nonsense has previously made it easier (?!) -- getting a valid EDID in some cases, might need to move this -- workaround to the platform layer though name = "unknown_" .. tostring(id); map_video_display(displays[1].map_rt, id, HINT_NONE); end -- try and extract display name/serial from the EDID local model, serial = display_data(id); if (model) then name = string.split(model, '\r')[1] .. "/" .. serial; ok = true; else display_log(fmt("id=%d:error=%s", id, "no_edid")); end return name, ok; end local function display_byname(name, id, w, h, ppcm) local name, got_name = get_name(id); -- EDID resolving might have failed for some reason, if we have an orphan -- display and no other - chances are there was some bug from power -- save/suspend type action. In that case, just 'assume' the display from -- the previously known ID. local res = { w = w, h = h, rw = w, rh = h, ppcm = ppcm, id = id, name = name, shader = gconfig_get("display_shader"), maphint = HINT_NONE, refresh = 60, backlight = 1.0, view_range = set_view_range, zoom = { level = 1.0, x = 0, y = 0 }, wm = "tiler" }; local pref = "disp_" .. string.hexenc(res.name) .. "_"; local keys = match_keys(pref .. "%"); for i,v in ipairs(keys) do local ind = string.find(v, "="); if (ind) then local key = string.sub(string.sub(v, 1, ind-1), string.len(pref) + 1); local val = string.sub(v, ind+1); if (key == "ppcm") then if (tonumber(val)) then res.ppcm = tonumber(val); end elseif (key == "map") then if (tonumber(val)) then res.maphint = tonumber(val); end elseif (key == "shader") then res.shader = val; elseif (key == "bg") then res.bg = val; elseif (key == "primary") then res.primary = tonumber(val) == 1; elseif (key == "w") then res.w = tonumber(val); elseif (key == "h") then res.h = tonumber(val); elseif (key == "refresh") then res.refresh = tonumber(val); elseif (key == "backlight") then res.backlight = tonumber(val); else warning("unknown stored display setting with key " .. key); end end end -- profile takes precedence over cached database key local prof = find_profile(name); if (prof) then if (prof.width) then res.w = prof.width; end if (prof.height) then res.h = prof.height; end if (prof.refresh) then res.refresh = prof.refresh; end if (prof.ppcm) then res.ppcm = prof.ppcm; res.ppcm_override = prof.ppcm; end if (prof.backlight) then res.backlight = math.clamp(prof.backlight, 0.1, 1.0); end res.tag = prof.tag; res.wm = prof.wm; end -- distinguish between real-width and effective-width (rotation) res.rw = res.w; res.rh = res.h; return res; end -- assume that we somehow lost state and have a valid display, rebuild it -- with the contents of the provided table local function display_apply(display) display_override_density(display.name, display.ppcm); display_reorient(display.name, display.maphint); display_shader(display.name, display.shader); if (display.bg and display.tiler) then display.tiler:set_background(bg); end end function display_manager_shutdown() local ktbl = {}; for i,v in ipairs(displays) do local pref = "disp_" .. string.hexenc(v.name) .. "_"; if (v.ppcm_override) then ktbl[pref .. "ppcm"] = v.ppcm; end if (v.maphint) then ktbl[pref .. "map"] = v.maphint; end if (v.shader) then ktbl[pref .. "shader"] = v.shader; -- MISSING: pack/unpack shader arguments end if (v.backlight) then ktbl[pref .. "backlight"] = v.backlight; end ktbl[pref .. "bg"] = v.background and v.background or ""; if (v.rw) then ktbl[pref .. "w"] = v.rw; end if (v.rh) then ktbl[pref .. "h"] = v.rh; end if (v.refresh) then ktbl[pref .. "refresh"] = v.refresh; end ktbl[pref .. "primary"] = v.primary and 1 or 0; end store_key(ktbl); end local function reorient_ddisp(disp, hint) -- is an explicit map hint set? then toggle the bits but preserve -- other ones like CROP or FILL or PRIMARY local mfl = bit.bor(HINT_ROTATE_CW_90, HINT_ROTATE_CCW_90); if (hint ~= nil) then local valid = bit.bor(HINT_ROTATE_CW_90, HINT_ROTATE_CCW_90); valid = bit.bor(valid, HINT_YFLIP); hint = bit.band(valid, hint); local mask = bit.band(disp.maphint, bit.bnot(valid)); disp.maphint = bit.bor(mask, hint); -- otherwise invert the current one else if (bit.band(disp.maphint, mfl) > 0) then disp.maphint = bit.band(disp.maphint, bit.bnot(mfl)); else disp.maphint = bit.bor(disp.maphint, HINT_ROTATE_CW_90); end end local neww = disp.rw; local newh = disp.rh; if (bit.band(disp.maphint, mfl) > 0) then neww = disp.rh; newh = disp.rw; end -- if the dimensions have changed, we should tell the tilers to reorg. if (neww ~= disp.w or newh ~= disp.h) then disp.w = neww; disp.h = newh; display_action(disp, function() disp.tiler:resize(neww, newh); disp.tiler:update_scalef(disp.tiler.scalef); end); -- and this might have rebuilt the rendertarget as a new one, so switch -- the query target that the mouse will check for picking on if (active_display(true) == disp.rt) then mouse_querytarget(disp.rt); end end map_video_display(disp.map_rt, disp.id, display_maphint(disp)); end function display_set_backlight(name, ctrl, ind) local disp = get_disp(name); if (not disp) then return; end if not (ctrl and ctrl >= 0 and ind and ind >= 0) then disp.ledctrl = nil; disp.ledid = nil; return; end disp.ledctrl = ctrl; disp.ledid = ind; led_intensity(ctrl, ind, 255.0 * disp.backlight); end local function modestr(tbl) return string.format( "%d*%d (%.2f+%.2f mm) @ %.2f hz", tbl.width, tbl.height, tbl.phy_width_mm, tbl.phy_height_mm, tbl.refresh); end local function display_added(id) local modes = video_displaymodes(id); -- "safe" defaults local dw = VRESW; local dh = VRESH; local ppcm = VPPCM; local subpx = "RGB"; -- map resolved display modes, assume [1] is the preferred one if (modes and #modes > 0 and modes[1].width > 0) then for i,v in ipairs(modes) do display_log(fmt( "status=modedata:id=%s:mode=%d:modestr=%s", id, i, modestr(v))); end dw = modes[1].width; dh = modes[1].height; local wmm = modes[1].phy_width_mm; local hmm = modes[1].phy_height_mm; subpx = modes[1].subpixel_layout; subpx = subpx == "unknown" and "RGB" or subpx; if (wmm > 0 and hmm > 0) then ppcm = get_ppcm(0.1*wmm, 0.1*hmm, dw, dh); end else display_log(fmt("status=error:id=%d:message=no modes on display", id)); end local ddisp; -- if this 'fails', name will be some generated default as we know we have a -- new display we just wasn't able to extract it from EDID because -- all-identifiers-are-broken-fsck-hardware(TM), so as a mitigation to those -- bugs, pick the first orphan display and assume it was just some ACPI issue -- or similar nightmare. A softer version for this might also be useful by -- throwing in a timer so that we first map something to the display, give -- it enough time to propagate, and then re-query EDID. local name, name_ok = get_name(id); if not name_ok then for i,v in ipairs(displays) do if (v.orphan) then name = v.name display_log(fmt("id=%d:status=warning:fail_assume_adopt:name=%s", i, name)); break end end end ddisp = display_add(name, dw, dh, ppcm, id); if (not ddisp) then display_log(fmt("status=error:id=%d:message=display_add failed", id)); return; end ddisp.id = id; -- load possible overrides since before, note that this is slightly -- inefficient as it will force rebuild of underlying rendertargets -- etc. but it beats have to cover a number of corner cases / races ddisp.ppcm = ppcm; ddisp.subpx = subpx; -- get the current state of the color ramps and attach to the disp- -- table, for both internal and external 'gamma' correction. if (not ddisp.ramps) then ddisp.ramps = video_displaygamma(ddisp.id); ddisp.active_ramps = ddisp.ramps; end display_log(disp_string(ddisp)); display_apply(ddisp); map_video_display(ddisp.map_rt, id, display_maphint(ddisp)); if (ddisp.bg) then ddisp.tiler:set_background(ddisp.bg); end for k,v in ipairs(display_listeners) do v("added", name, ddisp.tiler, id); end end local last_rescan = CLOCK; function display_event_handler(action, id) if (displays.simple) then return; end if not wm_alloc_function then table.insert(display_event_buffer, {action, id}); return; end display_log(fmt("id=%d:event=%s", id and id or -1, action and action or "")); -- display subsystem and input subsystem are connected when it comes -- to platform specific actions e.g. virtual terminal switching, assume -- keystate change between display resets. if (action == "reset") then dispatch_meta_reset(); iostatem_reset_flag(); return; end if (action == "added") then display_added(id); -- remove on a previous display is more like tagging it as orphan -- as it may reappear later elseif (action == "removed") then local ddisp = display_remove(id); if (ddisp) then for k,v in ipairs(display_listeners) do v("removed", name, ddisp.tiler, id); end end elseif (action == "changed") then active_display():message("rescanning GPUs on hotlug"); -- prevent hotplug storms (such as plugging in a dock or kvm switch) -- from causing multiple rescans and the stalls that entail if (last_rescan ~= CLOCK) then video_displaymodes(); last_rescan = CLOCK; end end end -- -- a facility to monitor when a display is added or lost as some -- global effects need to know about this in order to build fbos etc. -- function display_add_listener(fcon) table.insert(display_listeners, fcon); for i,v in ipairs(displays) do fcon("added", v.name, v.tiler, v.id); end end function display_all_mode(mode) for i,v in ipairs(displays) do video_display_state(v.id, mode); end end set_view_range = function(disp, x, y, factor) disp.zoom.level = math.clamp(factor, 1.0, 100.0); -- just normal mapping again if disp.zoom.level == 1.0 then image_set_txcos_default(disp.rt); map_video_display(disp.map_rt, disp.id, display_maphint(disp)); return; end disp.zoom.x = math.clamp(x, 0.0, 1.0); disp.zoom.y = math.clamp(y, 0.0, 1.0); -- just uniform local base = 1.0 / factor; local s1 = disp.zoom.x * base; local t1 = disp.zoom.y * base; local s2 = s1 + base; local t2 = t1 + base; -- optional step, align against sampling grid s1 - (math.fmod s1, base) -- clamp against edge if (s2 > 1.0) then s1 = s1 - (s2 - 1.0); s2 = 1.0; end if (t2 > 1.0) then t1 = t1 - (t2 - 1.0); t2 = 1.0; end -- and synch local txcos = {s1, t1, s2, t1, s2, t2, s1, t2}; image_set_txcos(disp.rt, txcos); map_video_display(disp.map_rt, disp.id, display_maphint(disp)); end function display_manager_init(alloc_fn) wm_alloc_function = alloc_fn; -- Since we won't get an 'added / removed' event for this display, the defaults -- and possible profile override needs to be activated manually. This should -- really be reworked to have the same path for everything, the problem lies -- with how the platform is setup in Arcan, which in turn ties back to openGL -- setup without a working display. local name = get_name(0); local ddisp = display_byname(name, 0, VRESW, VRESH, VPPCM); -- this might come from a preset profile, so sweep the available display maps -- and pick the one with the best fit set_best_mode(ddisp); -- virtual-display to-fix: there is an issue here when the system starts -- without any connected display or when the first display happens to be -- a VR display that should be ignored. What should be done is to create -- a virtual-display and bind a tiler to that, then allow a display to -- grab the orphaned virtual one. ddisp.tiler = wm_alloc_function(ddisp); displays[1] = ddisp; displays.simple = gconfig_get("display_simple"); displays.main = 1; ddisp.tiler.name = "default"; -- simple mode does not permit us to do much of the fun stuff, like -- different color etc. correction shaders or rotate/fit/.. it's -- essentially just for low powered nested use if (not displays.simple) then rendertarget_forceupdate(WORLDID, 0); if (not arcan_nested) then delete_image(WORLDID); end ddisp.rt = ddisp.tiler:set_rendertarget(true); ddisp.map_rt = ddisp.rt; map_video_display(ddisp.map_rt, 0, 0); shader_setup(ddisp.map_rt, "display", ddisp.shader, ddisp.name); switch_active_display(1); reorient_ddisp(ddisp, ddisp.maphint); mouse_querytarget(ddisp.rt); end -- any deferred events from display events arriving before the caller -- has called init gets re-injected, this can also be used to test some -- of the hotplug behaviors for _,v in ipairs(display_event_buffer) do display_event_handler(unpack(v)) end display_event_buffer = {}; return ddisp.tiler; end function display_attachment() if (displays.simple) then return nil; else return displays[1].rt; end end function display_override_density(name, ppcm) local disp, dispi = get_disp(name); if (not disp) then return; end -- it might be that the selected display is not currently the main one display_action(disp, function() disp.ppcm = ppcm; disp.ppcm_override = ppcm; disp.tiler:update_scalef(ppcm / SIZE_UNIT, {ppcm = ppcm}); set_mouse_scalef(); end); end -- override the default shader setting to packval, that can be expanded -- upon display identification and shader setup function display_shader_uniform(name, uniform, packval) -- print("update uniform persistance", name, uniform, packval); end function display_shader(name, key) local disp, dispi = get_disp(name); if (not disp or not valid_vid(disp.rt)) then return; end -- special path, the engine can optimize if we use the "DEFAULT" shader if (key == "basic") then image_shader(disp.rt, 'DEFAULT'); disp.shader = key; elseif (key) then warning("shader" .. key); shader_setup(disp.rt, "display", key, disp.name); --set_key("disp_" .. hexenc(disp.name) .. "_shader", key); disp.shader = key; end map_video_display(disp.map_rt, disp.id, disp.maphint); return disp.shader; end function display_add(name, width, height, ppcm, id) local found = get_disp(name); local new = nil; local maphint = HINT_NONE; local backlight = 1.0; name = string.gsub(name, ":", "/"); width = math.clamp(width, width, MAX_SURFACEW); height = math.clamp(height, height, MAX_SURFACEH); -- for each workspace, check if they are homed to the display -- being added, and, if space exists, migrate if (found) then display_log(fmt("add_match:name=%s", string.hexenc(name))); found.orphan = false; image_resize_storage(found.rt, found.w, found.h); display_apply(found); else nd = display_byname(name, id, width, height, ppcm); if (nd.wm == "ignore") then table.insert(ignored, nd); return; end -- make sure all resources are created in the global scope set_context_attachment(WORLDID); nd.tiler = wm_alloc_function(nd); table.insert(displays, nd); nd.ind = #displays; new = nd.tiler; -- this will rebuild tiler with all its little things attached to rt -- we hide it as we explicitly map to a display and do not want it -- visible in the WORLDID domain, eating fillrate. nd.rt = nd.tiler:set_rendertarget(true); nd.map_rt = nd.rt; hide_image(nd.rt); -- in the real case, we'd switch to the last known resolution -- and then set the display to match the rendertarget found = nd; set_context_attachment(displays[displays.main].rt); end -- this also takes care of spaces that are saved as preferring a certain disp. autohome_spaces(found); if (found.last_m) then display_ressw(name, found.last_m); end return found, new; end -- linear search all spaces in all displays except disp and -- return the first empty one that is found local function find_free_display(disp) for i,v in ipairs(displays) do if (not v.orphan and v ~= disp) then for j=1,10 do if (v.tiler:empty_space(j)) then return v; end end end end end -- sweep all used workspaces of the display and find new parents local function autoadopt_display(disp) local set = {} for i=1,10 do if disp.tiler:empty_space(i) then table.insert(set, i) end end if #set == 0 then return end display_log(fmt( "attempt_adopt:orphans=%d:source=%d:name=%s", #set, disp.id, disp.name)); for _,v in ipairs(set) do local ddisp = find_free_display(disp); -- chances are all displays are lost if (not ddisp) then display_log("adopt_cancelled:no_free_display"); return; end -- perform the migration, but remember the display local space = disp.tiler.spaces[v]; if (space) then space:migrate(ddisp.tiler); space.home = disp.name; end end end -- allow external tools to register ignored devices by tag function display_bytag(tag, yield) for _,v in ipairs(ignored) do if (v.tag == tag and not v.leased) then yield(v); end end end function display_lease(name) display_log(fmt("lease:name=%s", get_disp_name(name))); for k,v in ipairs(ignored) do if (v.name == name) then if (not v.leased) then display_log(fmt("leased:name=%s", get_disp_name(name))); v.leased = true; return v; else display_log(fmt("lease_error:name=%s",get_disp_name(name))); end end end end function display_release(name) display_log(fmt("release:name=%s", get_disp_name(name))); for k,v in ipairs(ignored) do if (v.name == name) then if (v.leased) then display_log(fmt("released:name=%s", get_disp_name(name))); v.leased = false; return; else display_log(fmt(("release_error:name=" .. get_disp_name(name)))); end end end end function display_remove_add(id) local found, foundi = get_disp(id) if not found then return end display_remove(id) display_added(id) end function display_remove(id) local found, foundi = get_disp(id); -- there is still the chance that some other tool manually managed the -- display, this is used in the case of a VR modelviewer, for instance. if (not found) then for i,v in ipairs(ignored) do if v.id == id then if (v.handler) then display_log(fmt("remove_masked:id=%d", id)); v:handler("remove"); end table.remove(ignored,i); return; end end display_log(fmt("remove:error:unknown=%s", get_disp_name(name))); return; end -- mark as orphan and reduce memory footprint by resizing the rendertarget display_log(fmt("orphan:id=%d:name=%s", id, get_disp_name(name))); found.orphan = true; image_resize_storage(found.rt, 32, 32); hide_image(found.rt); -- try and have another display adopt if (gconfig_get("ws_autoadopt") and autoadopt_display(found)) then found.orphan = false; end -- if it was the main display we lost, cycle to the next one so that gets -- set as main if (foundi == displays.main) then display_cycle_active(ws); end return found; end -- special little hook in LWA mode that handles resize requests from -- parent. We treat that as a 'normal' resolution switch. function VRES_AUTORES(w, h, vppcm, flags, source) local disp = displays[1]; display_log(fmt( "autores:id=0:w=%d:h=%d:ppcm=%f:flags=%d:source=%d", w, h, vppcm, flags, source) ); for k,v in ipairs(displays) do if (v.id == source) then disp = v; break; end end if (gconfig_get("lwa_autores")) then if (displays.simple) then resize_video_canvas(w, h); disp.tiler:resize(w, h, true); else display_action(disp, function() if (video_displaymodes(source, w, h)) then map_video_display(disp.map_rt, 0, disp.maphint); resize_video_canvas(w, h); image_set_txcos_default(disp.rt); disp.tiler:resize(w, h); disp.tiler:update_scalef(disp.ppcm / SIZE_UNIT, {ppcm = disp.ppcm}); end end); end end end function display_ressw(name, mode) local disp = get_disp(name); if (not disp) then warning("display_ressww(), invalid display reference for " .. tostring(name)); return; end -- track this so we can recover if the display is lost, readded and homed to def disp.last_m = mode; if (not disp.ppcm_override) then disp.ppcm = get_ppcm(0.1 * mode.phy_width_mm, 0.1 * mode.phy_height_mm, mode.width, mode.height); end display_action(disp, function() disp.w = mode.width; disp.h = mode.height; disp.rw = disp.w; disp.rh = disp.h; video_displaymodes(disp.id, mode.modeid); if (valid_vid(disp.rt)) then image_set_txcos_default(disp.rt); map_video_display(disp.map_rt, disp.id, display_maphint(disp)); end disp.tiler:resize(mode.width, mode.height) --, true); disp.tiler:update_scalef(disp.ppcm / SIZE_UNIT, {ppcm = disp.ppcm}); set_mouse_scalef(); end); if (disp.maphint) then display_reorient(name, disp.maphint); end -- as the dimensions have changed if (active_display(true) == disp.rt) then mouse_querytarget(disp.rt); end end function display_cycle_active(ind) if (type(ind) == "boolean") then switch_active_display(displays.main); return; elseif (type(ind) == "number") then switch_active_display(ind); return; end local nd = displays.main; repeat nd = (nd + 1 > #displays) and 1 or (nd + 1); until (nd == displays.main or not (displays[nd].orphan or displays[nd].disabled)); switch_active_display(nd); end function display_migrate_wnd(wnd, dstname) local dsp2 = get_disp(dstname); if (not dsp2) then return; end wnd:migrate(dsp2.tiler, {ppcm = dsp2.ppcm, width = dsp2.tiler.width, height = dsp2.tiler.height}); end -- migrate the ownership of a single workspace to another display function display_migrate_ws(tiler, dstname) local dsp2 = get_disp(dstname); if (not dsp2) then return; end if (#tiler.spaces[tiler.space_ind].children > 0) then tiler.spaces[tiler.space_ind]:migrate(dsp2.tiler, {ppcm = dsp2.ppcm, width = dsp2.tiler.width, height = dsp2.tiler.height }); tiler:tile_update(); dsp2.tiler:tile_update(); end end function display_reorient(name, hint) if (displays.simple) then return; end local disp = get_disp(name); if (not disp) then warning("display_reorient on missing display:" .. tostring(name)); return; end reorient_ddisp(disp, hint); end function display_simple() return displays.simple; end function display_share(disp, args, recfn) if (not valid_vid(disp.rt)) then return; end if (disp.share_slot) then delete_image(disp.share_slot); disp.share_slot = nil; else -- this one can't handle resolution switching and we ignore audio for the -- time being or we'd need to do a lot of attachment tracking local isp = image_storage_properties(disp.rt); disp.share_slot = alloc_surface(isp.width, isp.height, true); local indir = null_surface(isp.width, isp.height); show_image(indir); image_sharestorage(disp.rt, indir); define_recordtarget(disp.share_slot, recfn, args, {indir}, {}, RENDERTARGET_DETACH, RENDERTARGET_NOSCALE, -1, function(src, status) end ); end end -- the active displays is the rendertarget that will (initially) create new -- windows, though they can be migrated immediately afterwards. This is because -- both mouse_ implementation and new object attachment points are a global -- state. function active_display(rt, raw) if (raw) then return displays[displays.main]; end if (not displays[displays.main]) then return; end if (rt) then return displays[displays.main].rt; else return displays[displays.main].tiler; end end local function save_active_display() return displays.main; end -- -- These iterators are primarily for archetype handlers and similar where we -- need "all windows regardless of display". Don't break- out of this or -- things may get the wrong attachment later. -- local function aditer(rawdisp, showorph, showdis) local tbl = {}; for i,v in ipairs(displays) do if ((not v.orphan or showorph) and (not v.disabled or showdis)) then table.insert(tbl, {i, v}); end end local c = #tbl; local i = 0; local save = displays.main; return function() i = i + 1; if (i <= c) then switch_active_display(tbl[i][1]); return rawdisp and tbl[i][2] or tbl[i][2].tiler; else switch_active_display(save); return nil; end end end function all_tilers_iter() return aditer(false); end function all_displays_iter() return aditer(true); end function all_spaces_iter() local tbl = {}; for i,v in ipairs(displays) do for k,l in pairs(v.tiler.spaces) do table.insert(tbl, {i,l}); end end local c = #tbl; local i = 0; local save = displays.main; return function() i = i + 1; if (i <= c) then switch_active_display(tbl[i][1]); return tbl[i][2]; else switch_active_display(save); return nil; end end end function all_windows(atype, noswitch) local tbl = {}; for i,v in ipairs(displays) do for j,k in ipairs(v.tiler.windows) do table.insert(tbl, {i, k}); end end local i = 0; local c = #tbl; local save = displays.main; return function() i = i + 1; while (i <= c) do if (not atype or (atype and tbl[i][2].atype == atype)) then if (not noswitch) then switch_active_display(tbl[i][1]); end return tbl[i][2]; else i = i + 1; end end if (not noswitch) then switch_active_display(save); end return nil; end end function displays_alive(filter) local res = {}; for k,v in ipairs(displays) do if (not (v.orphan or v.disabled) and (not filter or k ~= displays.main)) then table.insert(res, v.name); end end return res; end function display_tick() for k,v in ipairs(displays) do if (not v.orphan) then v.tiler:tick(); end -- periodically check source for dedicated fullscreen mode if (not displays.simple and v.monitor_vid) then -- on death, set "BADID" (which will revert mapping to normal rt) if (not valid_vid(v.monitor_vid, TYPE_FRAMESERVER)) then display_fullscreen(v.name, BADID); else local isp = image_storage_properties(v.monitor_vid); -- deferred resize- propagation due to cost of mode switch, this could probably -- be even more conservative, though resolution switches in the source will -- cause a visual glitch for the 'incorrect' frames. if (not v.monitor_sprops or isp.width ~= v.monitor_sprops.width or isp.height ~= v.monitor_sprops.height) then v.monitor_sprops = isp; if (v.fs_modesw) then set_best_mode(v, isp.width, isp.height); end -- remap so crop-center works end end end end end
local Binding = require("prox.input.Binding") local pmath = require("prox.math") local MultiBinding = class("prox.input.MultiBinding", Binding) function MultiBinding:initialize(bindings) Binding.initialize(self) self._bindings = {} if bindings then for i,v in ipairs(bindings) do table.insert(self._bindings, v) end end end function MultiBinding:wasPressed(...) for i,v in ipairs(self._bindings) do if v:wasPressed(...) then return true end end return false end function MultiBinding:wasReleased(...) for i,v in ipairs(self._bindings) do if v:wasReleased(...) then return true end end return false end function MultiBinding:isDown(...) for i,v in ipairs(self._bindings) do if v:isDown(...) then return true end end return false end function MultiBinding:getAxis(name) local value = 0 for i,v in ipairs(self._bindings) do value = value + v:getAxis(name) end return prox.math.cap(value, -1 ,1) end return MultiBinding
remmer_dune_scavenger = Creature:new { objectName = "@mob/creature_names:remmer_dune_scavenger", socialGroup = "remmer", faction = "", level = 20, chanceHit = 0.33, damageMin = 180, damageMax = 190, baseXp = 1609, baseHAM = 4500, baseHAMmax = 5500, armor = 0, resists = {115,5,125,135,-1,5,5,-1,-1}, meatType = "meat_carnivore", meatAmount = 30, hideType = "hide_bristley", hideAmount = 15, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.25, ferocity = 5, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK, optionsBitmask = AIENABLED, diet = HERBIVORE, templates = {"object/mobile/remmer_hue.iff"}, hues = { 16, 17, 18, 19, 20, 21, 22, 23 }, scale = 0.9, lootGroups = {}, weapons = {"creature_spit_small_red"}, conversationTemplate = "", attacks = { {"posturedownattack",""}, {"stunattack",""} } } CreatureTemplates:addCreatureTemplate(remmer_dune_scavenger, "remmer_dune_scavenger")
include( "class" ) local KLEIRenderSceneClass = class() local function smootherstep( edge0, edge1, t ) if (t <= edge0) then return 0.0 elseif t >= edge1 then return 1.0 else t = (t - edge0) / (edge1 - edge0) return t*t*t*(t*(t*6 - 15) + 10) end end function KLEIRenderSceneClass:init() local settings = savefiles.getSettings( "settings" ).data --Render tables self._gameTbl = {} self._hudTbl = {} self._mouseCursor = {} --Render parameters self._GausianBlur = settings.enableBloom and 1.0 or 0 self._DaltonizationType = 0 self._UIEasePulseTimers = {} self.easeDriver = function() local ease = 0 for i,timer in ipairs( self._UIEasePulseTimers ) do --controls the ease-in and ease-out of the pulse local pp = timer:getTime() local pl = timer:getPeriod() --local ramp = math.min( 1.0, 1.0 - math.pow( math.cos( 2 * math.pi * pp / pl ), 3.0) ); --local ramp = math.cos( 10*2*math.pi * pp / pl )/2 + 0.5 local ramp = smootherstep( 0.0, 1.0, pp/pl ) ease = ease + ramp end ease = math.min( ease, 1.0 ) self._Stage1PP._pp:getUniforms():setUniformFloat( 'ease', ease ) end self.easeFinishedFunc = function( timer, executed ) for i,v in ipairs(self._UIEasePulseTimers) do if v == timer then table.remove( self._UIEasePulseTimers, i ) if #self._UIEasePulseTimers == 0 then self:setup() end return end end assert(false) end end function KLEIRenderSceneClass:initRT( msaaSamples ) self:setMSAA( msaaSamples ) local post_process_manager = include( "post_process_manager" ) self._Stage1PP = post_process_manager.create() --Actual post process effect is selected later self._Stage2PP = post_process_manager.create() --Actual post process effect is selected later self._RT = CreateRenderTarget( VIEWPORT_WIDTH, VIEWPORT_HEIGHT ) self._RT:setClearColor( 0, 0, 0, 0 ) --If Stage1 is not PASSTHOUGH this is needed self._PPRT = CreateRenderTarget( VIEWPORT_WIDTH, VIEWPORT_HEIGHT ) self._PPRT:setRenderTable( { self._Stage1PP:getRenderable() } ) --If Stage2 is not PASSTHROUGH these are needed --First pass of the bloom effect is to downsample the main RT into a 1/4 sized texture self._DSPP = post_process_manager.create() --Input to the downsample is the main RT or PPRT, this is selected later self._DSRT = CreateRenderTarget( VIEWPORT_WIDTH / 2, VIEWPORT_HEIGHT / 2 ) self._DSRT:setRenderTable( { self._DSPP:getRenderable() } ) --Post process the main RT through the downsample --Second pass of the bloom effect is the vertical portion of the seperable gaussian blur self._VGPP = post_process_manager.vertical_gaussian( self._DSRT ) --Input to the vertical_gaussian is the downsampled buffer self._VGRT = CreateRenderTarget( VIEWPORT_WIDTH / 2, VIEWPORT_HEIGHT / 2 ) self._VGRT:setRenderTable( { self._VGPP:getRenderable() } ) --Post process the downsample through the vertical gaussian --Third pass of the bloom effect is the vertical portion of the seperable gaussian blur self._HGPP = post_process_manager.horizontal_gaussian( self._VGRT ) --Input to the horizontal gaussian in the vertical gaussian self._HGRT = CreateRenderTarget( VIEWPORT_WIDTH / 2, VIEWPORT_HEIGHT / 2 ) self._HGRT:setRenderTable( { self._HGPP:getRenderable() } ) --Post process the vertical gaussian through the horizontal gaussian end function KLEIRenderSceneClass:resizeRenderTargets() for _,info in pairs(self._gameTbl) do if info[1] and info[1].init and not info.CONST then if info.MSAA then info[1]:init( VIEWPORT_WIDTH, VIEWPORT_HEIGHT, nil, nil, nil, self._msaaSampleCount or 0 ) else info[1]:init( VIEWPORT_WIDTH, VIEWPORT_HEIGHT ) end end end if self._RT then self._RT:init( VIEWPORT_WIDTH, VIEWPORT_HEIGHT ) end if self._PPRT then self._PPRT:init( VIEWPORT_WIDTH, VIEWPORT_HEIGHT ) end if self._DSRT then self._DSRT:init( VIEWPORT_WIDTH / 2, VIEWPORT_HEIGHT / 2 ) end if self._VGRT then self._VGRT:init( VIEWPORT_WIDTH / 2, VIEWPORT_HEIGHT / 2 ) end if self._HGRT then self._HGRT:init( VIEWPORT_WIDTH / 2, VIEWPORT_HEIGHT / 2 ) end end function KLEIRenderSceneClass:setGameRenderTable( tbl ) self._gameTbl = tbl or {} self:setup() end function KLEIRenderSceneClass:setHudRenderTable( tbl ) self._hudTbl = tbl or {} self:setup() end function KLEIRenderSceneClass:setMouseCursor( renderable ) self._mouseCursor = { renderable } end function KLEIRenderSceneClass:setDaltonizationType( mode ) assert( mode == 0 or mode == 1 or mode == 2 or mode == 3 ) self._DaltonizationType = mode self:setup() end function KLEIRenderSceneClass:setGaussianBlur( blur ) self._GausianBlur = blur or 0 self:setup() end function KLEIRenderSceneClass:setDesaturation( func ) self._desatFunc = func self:setup() end function KLEIRenderSceneClass:setMSAA( sampleCount ) if (sampleCount or 0) <= 1 then sampleCount = 0 end if self._msaaSampleCount ~= sampleCount then self._msaaSampleCount = sampleCount self:resizeRenderTargets() end end function KLEIRenderSceneClass:setPixelate( x_width, y_width ) if x_width and y_width then self._PixelateInfo = { width=x_width, height=y_width } else self._PixelateInfo = nil end end function KLEIRenderSceneClass:pulseUIFuzz( period ) local timer = MOAITimer.new () timer:setSpan ( period ) timer:setMode ( MOAITimer.NORMAL ) timer:setListener ( MOAITimer.EVENT_TIMER_END_SPAN, self.easeFinishedFunc ) timer:start() table.insert( self._UIEasePulseTimers, timer ) self._EaseType = 0 self:setup() end function KLEIRenderSceneClass:setAscii( ease ) self._AsciiEase = ease self:setup() end local Stage1Options = { PASSTHROUGH = 0x1, PIXELATE = 0x2, --SHUTTER = 0x3, ASCII = 0x4, FUZZ = 0x5, DALTONIZE = 0x6, DALTONIZE_ASCII = 0x7, DALTONIZE_FUZZ = 0x8, } local Stage2Options = { PASSTHROUGH = 0x9, BLOOM = 0xA, DESATURATION = 0xB, BLOOM_DESATURATION = 0xC, } function KLEIRenderSceneClass:setup() local renderTable local Stage1 = Stage1Options.PASSTHROUGH if self._PixelateInfo then --Pixelate Stage1 = Stage1Options.PIXELATE elseif self._DaltonizationType > 0 and #self._UIEasePulseTimers > 0 and self._EaseType == 0 then --Daltonize and Fuzz Stage1 = Stage1Options.DALTONIZE_FUZZ elseif self._DaltonizationType > 0 and self._AsciiEase then --Daltonize and Ascii Stage1 = Stage1Options.DALTONIZE_ASCII elseif self._DaltonizationType > 0 then --Only daltonization Stage1 = Stage1Options.DALTONIZE elseif #self._UIEasePulseTimers > 0 and self._EaseType == 0 then --Fuzz only Stage1 = Stage1Options.FUZZ elseif self._AsciiEase then --Ascii only Stage1 = Stage1Options.ASCII end local Stage2 = Stage2Options.PASSTHROUGH if self._GausianBlur ~= 0 and self._desatFunc then Stage2 = Stage2Options.BLOOM_DESATURATION elseif self._GausianBlur ~= 0 then Stage2 = Stage2Options.BLOOM elseif self._desatFunc then Stage2 = Stage2Options.DESATURATION end self._RT:setRenderTable( { self._gameTbl, self._hudTbl } ) local renderTable if Stage1 == Stage1Options.PASSTHROUGH and Stage2 == Stage2Options.PASSTHROUGH then self._Stage1PP:passthrough( self._RT ) renderTable = { self._RT, self._Stage1PP:getRenderable(), self._mouseCursor } else if Stage1 == Stage1Options.PASSTHROUGH then self._Stage1PP:passthrough( self._RT ) elseif Stage1 == Stage1Options.PIXELATE then self._Stage1PP:pixelate( self._RT, function(shader) shader:setUniformVector2( "Size", self._PixelateInfo.width, self._PixelateInfo.height ) end ) elseif Stage1 == Stage1Options.ASCII then self._Stage1PP:ascii( self._RT, self._AsciiEase ) elseif Stage1 == Stage1Options.FUZZ then self._Stage1PP:fuzz( self._RT, self.easeDriver ) elseif Stage1 == Stage1Options.DALTONIZE then self._Stage1PP:daltonize( self._RT, self._DaltonizationType ) elseif Stage1 == Stage1Options.DALTONIZE_ASCII then self._Stage1PP:daltonize_ascii( self._RT, self._DaltonizationType, self._AsciiEase ) elseif Stage1 == Stage1Options.DALTONIZE_FUZZ then self._Stage1PP:daltonize_fuzz( self._RT, self._DaltonizationType, self.easeDriver ) else assert(false) end local Stage1T = self._PPRT local Stage1P = { self._RT, self._PPRT } if Stage1 == Stage1Options.PASSTHROUGH then Stage1T = self._RT Stage1P = { self._RT } end if Stage2 == Stage2Options.PASSTHROUGH then assert(Stage1 ~= Stage1Options.PASSTHROUGH ) renderTable = { self._RT, --Push _RT, process its render table, Pop _RT self._Stage1PP:getRenderable(), --execute Stage1 self._mouseCursor, --mouse cursor } elseif Stage2 == Stage2Options.BLOOM then self._DSPP:downsample( Stage1T ) self._Stage2PP:bloom_merge( Stage1T, self._HGRT, self._GausianBlur ) renderTable = { Stage1P, --execute Stage1P, outputs to Stage1T self._DSRT, --Push _DSRT, downsample _PPRT, Pop _DSRT self._VGRT, --Push _VGRT, vertical gaussian _DSRT, Pop _VGRT self._HGRT, --Push _HGRT, horizontal gaussian _VGRT, Pop _HGRT self._Stage2PP:getRenderable(), --bloom merge self._mouseCursor, --mouse cursor } elseif Stage2 == Stage2Options.DESATURATION then self._Stage2PP:desaturation( Stage1T, self._desatFunc ) renderTable = { Stage1P, --execute Stage1P, outputs to Stage1T self._Stage2PP:getRenderable(), --desaturation self._mouseCursor, --mouse cursor } elseif Stage2 == Stage2Options.BLOOM_DESATURATION then self._DSPP:downsample( Stage1T ) self._Stage2PP:bloom_merge_desaturation(Stage1T, self._HGRT, self._GausianBlur, self._desatFunc ) renderTable = { Stage1P, --execute Stage1P, outputs to Stage1T self._DSRT, --Push _DSRT, downsample _PPRT, Pop _DSRT self._VGRT, --Push _VGRT, vertical gaussian _DSRT, Pop _VGRT self._HGRT, --Push _HGRT, horizontal gaussian _VGRT, Pop _HGRT self._Stage2PP:getRenderable(), --bloom merge desaturation self._mouseCursor, --mouse cursor } else assert(false) end end MOAIRenderMgr.setRenderTable( renderTable ) end return KLEIRenderSceneClass
project "optick" kind "StaticLib" language "C++" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") defines { "OPTICK_EXPORTS", "OPTICK_ENABLE_GPU_D3D12=1", "OPTICK_ENABLE_GPU_VULKAN=0", "_SILENCE_CXX17_OLD_ALLOCATOR_MEMBERS_DEPRECATION_WARNING" } files { "src/**.h", "src/**.cpp" } includedirs { "src" } vpaths { ["api"] = { "src/optick.h", "src/optick.config.h", }, } links { "dxgi", } filter "system:windows" systemversion "latest" cppdialect "C++17" staticruntime "On" filter "system:linux" pic "On" systemversion "latest" cppdialect "C++17" staticruntime "On" filter "configurations:Debug" runtime "Debug" symbols "on" filter "configurations:Release" runtime "Release" optimize "on"
-- Copyright (c) 2018 Redfern, Trevor <trevorredfern@gmail.com> -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("array_assertions", function() it("can check if an array includes an item", function() local t = {1,2,3,4,5,6,7} assert.array_includes(1, t) assert.is_not.array_includes(10, t) end) it("can specify if an array is empty", function() local empty = {} local not_empty = {1, 2, 3} assert.empty_array(empty) assert.is_not.empty_array(not_empty) end) end)
local mock = require('luassert.mock') local ruby_code_actions = require('ruby-code-actions') local insert_frozen_string_literal_generator = ruby_code_actions.generators.insert_frozen_string_literal_generator local autocorrect_with_rubocop_generator = ruby_code_actions.generators.autocorrect_with_rubocop_generator local strings = ruby_code_actions.strings local non_selection_context = { bufname = "my-bufname", bufnr = 1, content = {"puts \"starting\"", "", "puts \"hello world\""}, range = {col = 1, end_col = 1, end_row = 1, row = 1}, row = 1 } local visual_selection_context = { bufname = "my-bufname", bufnr = 1, content = {"puts \"starting\"", "", "puts \"hello world\""}, range = {col = 1, end_col = 1, end_row = 2, row = 1}, row = 1 } local choice_by_title = function(choices, title) for _, action in ipairs(choices) do if action.title == title then return action end end return nil end describe("insert_frozen_string_literal_generator", function() it( "returns nothing if the first line of the context is the frozen string literal comment", function() local context = { content = { strings.frozen_string_literal_comment, "", "puts 'hello world'" } } assert.is_nil(insert_frozen_string_literal_generator(context)) end) it( "returns an action if the first line of the context is not the frozen string literal comment", function() local context = {content = {"puts 'hello world'"}} local choices = insert_frozen_string_literal_generator(context) assert.is_table(choice_by_title(choices, strings.frozen_string_literal)) end) it("inserts the frozen string literal comment when the action is called", function() local api = mock(vim.api, true) local first_line = "puts 'hello world'" local context = {content = {first_line}, bufnr = 9} local choices = insert_frozen_string_literal_generator(context) local action = choice_by_title(choices, "🥶Add frozen string literal comment").action action() assert.stub(api.nvim_buf_set_lines).was_called_with(9, 0, 1, false, { strings.frozen_string_literal_comment, "", first_line }) mock.revert(api) end) it("works if the action title is overridden", function() local api = mock(vim.api, true) local first_line = "puts 'hello world'" local new_title = "brrrr..." require('ruby-code-actions').strings.frozen_string_literal = new_title local context = {content = {first_line}, bufnr = 9} local choices = insert_frozen_string_literal_generator(context) local action = choice_by_title(choices, new_title).action action() assert.stub(api.nvim_buf_set_lines).was_called_with(9, 0, 1, false, { strings.frozen_string_literal_comment, "", first_line }) mock.revert(api) end) end) describe("autocorrect_with_rubocop_generator", function() describe("unsafely correcting a file", function() local title = strings.unsafe_autocorrect_with_rubocop it("is an available action when no lines are selected", function() local choices = autocorrect_with_rubocop_generator( non_selection_context) assert.is_table(choice_by_title(choices, title)) end) it("is not an available action when lines are selected", function() local choices = autocorrect_with_rubocop_generator( visual_selection_context) assert.is_nil(choice_by_title(choices, title)) end) it( "invokes rubocop to unsafely autocorrect and re-open the current buffer when the action is called", function() local api = mock(vim.api, true) local overrideables = mock(ruby_code_actions.overrideables, true) local choices = autocorrect_with_rubocop_generator( non_selection_context) local action = choice_by_title(choices, title).action action() assert.stub(overrideables.system).was_called_with( "rubocop -A my-bufname") assert.stub(api.nvim_command).was_called_with("edit") mock.revert(api) mock.revert(overrideables) end) end) describe("safely correcting a file", function() local title = strings.safe_autocorrect_with_rubocop it("is an available action when no lines are selected", function() local choices = autocorrect_with_rubocop_generator( non_selection_context) assert.is_table(choice_by_title(choices, title)) end) it("is not an available action when lines are selected", function() local choices = autocorrect_with_rubocop_generator( visual_selection_context) assert.is_nil(choice_by_title(choices, title)) end) it( "invokes rubocop to safely autocorrect and re-open the current buffer when the action is called", function() local api = mock(vim.api, true) local overrideables = mock(ruby_code_actions.overrideables, true) local choices = autocorrect_with_rubocop_generator( non_selection_context) local action = choice_by_title(choices, title).action action() assert.stub(overrideables.system).was_called_with( "rubocop -a my-bufname") assert.stub(api.nvim_command).was_called_with("edit") mock.revert(api) mock.revert(overrideables) end) end) describe("autocorrecting line(s)", function() it( "calls rubocop to autocorrect the current line and replace it when the action is called with no selection", function() local title = "🤖Autocorrect line with Rubocop" local api = mock(vim.api, true) local overrideables = mock(ruby_code_actions.overrideables, true) overrideables.readfile.returns("puts \"starting\"") overrideables.tempname.returns("temp-file-name") overrideables.readfile.returns({"puts 'starting'"}) local choices = autocorrect_with_rubocop_generator( non_selection_context) local action = choice_by_title(choices, title).action action() assert.stub(api.nvim_buf_set_lines).was_called_with(1, 0, 1, false, { "puts 'starting'" }) assert.stub(overrideables.reindent).was_called_with(1, 1) mock.revert(api) mock.revert(overrideables) end) it( "calls rubocop to autocorrect selected lines and replace them when the action is called with a selection", function() local title = "🤖Autocorrect lines with Rubocop" local cmd = mock(vim.cmd, false) local api = mock(vim.api, true) local overrideables = mock(ruby_code_actions.overrideables, true) overrideables.readfile.returns({ "puts \"starting\"", "", "puts \"hello world\"" }) overrideables.tempname.returns("temp-file-name") overrideables.readfile.returns({ "puts 'starting'", "", "puts 'hello world'" }) local choices = autocorrect_with_rubocop_generator( visual_selection_context) local action = choice_by_title(choices, title).action action() assert.stub(api.nvim_buf_set_lines).was_called_with(1, 0, 2, false, { "puts 'starting'", "", "puts 'hello world'" }) assert.stub(overrideables.reindent).was_called_with(1, 3) mock.revert(cmd) mock.revert(api) mock.revert(overrideables) end) end) end)
toggleControl( 'action', false ) -- yay, that key has no purpose either way local scoreboardRows = {} local scoreboardGrid local updateInterval = 1000 --ms local indent = ' ' local playerCount local localPlayer = getLocalPlayer() local rootElement = getRootElement() local players = {} local columns = { {name="ID #"}, {name="name",size=0.55}, {name="ping"} } function addToScoreboard(player) local player = player or source if (isElement(player)) then local id = getElementData(player, "playerid") if not id then setTimer(addToScoreboard, 100, 1, player) else players[id] = player updatePlayers() end end end function removeFromScoreboard() local id = getElementData(source, "playerid") players[id] = nil updatePlayers() end function updatePlayers() guiGridListClear(scoreboardGrid) scoreboardRows = {} -- add all players local row = guiGridListAddRow(scoreboardGrid) scoreboardRows[localPlayer] = row guiGridListSetItemText(scoreboardGrid, row, 1, tostring(getElementData(localPlayer, "playerid")), false, true) guiGridListSetItemText(scoreboardGrid, row, 2, getPlayerName(localPlayer), false, false) guiGridListSetItemText(scoreboardGrid, row, 3, tostring(getPlayerPing(localPlayer)), false, true) for i = 1, 128 do if players[i] and players[i] ~= localPlayer then local player = players[i] local row = guiGridListAddRow(scoreboardGrid) scoreboardRows[player] = row guiGridListSetItemText(scoreboardGrid, row, 1, tostring(i), false, true) guiGridListSetItemText(scoreboardGrid, row, 2, getPlayerName(player), false, false) guiGridListSetItemText(scoreboardGrid, row, 3, tostring(getPlayerPing(player)), false, true) end end guiGridListSetSelectedItem(scoreboardGrid, 0, 1) end function updatePlayerNick(old, new) guiGridListSetItemText(scoreboardGrid, scoreboardRows[source], 2, new, false, false) end function refreshScoreboardPings() for i,player in ipairs(getElementsByType("player")) do if (isElement(player)) then guiGridListSetItemText(scoreboardGrid, scoreboardRows[player], 3, tostring(getPlayerPing(player)), false, false) end end guiSetText(playerCount, #getElementsByType("player")) end function updateScoreboard() refreshScoreboardPings() guiSetText(playerCount, "Players: " .. #getElementsByType("player")) guiGridListSetSelectedItem(scoreboardGrid, 0, 1) end function refreshScoreboard() if guiGetVisible(scoreboardGrid) and not isCursorShowing() then updateScoreboard() end end function showScoreboardCursor(key,keystate,show) showCursor(show) setControlState( 'fire', false ) setControlState( 'weapon_aim', false ) end function toggleScoreboard(state) if state == nil then state = not guiGetVisible(scoreboardGrid) end if state == true then showCursor(false) updateScoreboard() bindKey("mouse2","down",showScoreboardCursor,true) bindKey("mouse2","up",showScoreboardCursor,false) if isControlEnabled( 'fire' ) then setElementData(getLocalPlayer(), "scoreboard:reload", true) toggleControl( 'fire', false ) end guiBringToFront(scoreboardGrid) elseif state == false then showCursor(false) unbindKey("mouse2","down",showScoreboardCursor) unbindKey("mouse2","up",showScoreboardCursor) if getElementData(getLocalPlayer(), "scoreboard:reload") then setElementData(getLocalPlayer(), "scoreboard:reload", false) toggleControl( 'fire', true ) end end guiSetVisible(scoreboardGrid,state) end function toggleScoreboardPressed(key,keystate,state) toggleScoreboard(state) end addEventHandler("onClientResourceStart", getResourceRootElement(), function () scoreboardGrid = guiCreateGridList(0.15,0.2,0.7,0.6,true) guiSetAlpha(scoreboardGrid,0.7) guiSetVisible(scoreboardGrid,false) guiGridListSetSortingEnabled(scoreboardGrid,false) local rmbLabel = guiCreateLabel(0, 0, 0, 0, "(Hold right mouse button to enable scrolling)",false,scoreboardGrid) local scoreX, scoreY = guiGetSize(scoreboardGrid, false) local labelWidth = guiLabelGetTextExtent(rmbLabel) local labelHeight = guiLabelGetFontHeight(rmbLabel) guiSetPosition(rmbLabel, (scoreX - labelWidth)/6, scoreY - labelHeight - 10, false) guiSetSize(rmbLabel, labelWidth, labelHeight, false) guiSetAlpha(rmbLabel, .8) guiLabelSetColor(rmbLabel, 200, 200, 255) playerCount = guiCreateLabel(0, 0, 0, 0, "Players: ",false,scoreboardGrid) labelWidth = guiLabelGetTextExtent(playerCount) labelHeight = guiLabelGetFontHeight(playerCount) guiSetPosition(playerCount, (scoreX - labelWidth)/1.25, scoreY - labelHeight - 10, false) guiSetSize(playerCount, labelWidth, labelHeight, false) guiSetAlpha(playerCount, .8) guiLabelSetColor(playerCount, 200, 200, 255) bindKey("tab","down",toggleScoreboardPressed,true) bindKey("tab","up",toggleScoreboardPressed,false) addCommandHandler("scoreboard", toggleScoreboard) setTimer(refreshScoreboard, updateInterval, 0) updateScoreboard() --scoreboard update event handlers addEventHandler("onClientPlayerJoin", rootElement, addToScoreboard) addEventHandler("onClientPlayerQuit", rootElement, removeFromScoreboard) addEventHandler("onClientPlayerChangeNick", rootElement, updatePlayerNick) addEventHandler("onClientClick", scoreboardGrid, function() if guiGetVisible(scoreboardGrid) then guiGridListSetSelectedItem(scoreboardGrid, scoreboardRows[localPlayer], 1) end end ) -- add all columns for key, value in pairs(columns) do guiGridListAddColumn(scoreboardGrid,value.name,value.size or 0.1) end -- add all players for key, value in ipairs(getElementsByType("player")) do addToScoreboard(value) end updatePlayers() end )
-- @.filter.lua -- @.filter = function(collection, predicate, selfArg, reject) local t = {} for k, v in _.iter(collection) do local check = callIteratee(predicate, selfArg, v, k, collection) if reject then if not check then _.push(t, v) end else if check then _.push(t, v) end end end return t end
local wk = require("which-key") wk.setup { layout = { spacing = 4 }, triggers = {"<leader>"} } wk.register({ d = 'kill line to null register', e = { name = '+Edit...', p = '`packages.lua` file', s = '`settings.lua` file', m = '`keymaps.lua` file', }, p = { name = '+Packages...', s = 'synchronize' }, t = { name = '+Toggle...', w = 'line wrapping', b = 'scrollbar', l = 'display whitespace', }, r = { n = 'Rename symbol' } }, { prefix = "<leader>"})
function PackIEEE754SP(number) if number == 0 then return string.char(0x00, 0x00, 0x00, 0x00) elseif number ~= number then return string.char(0xFF, 0xFF, 0xFF, 0xFF) else local sign = 0x00 if number < 0 then sign = 0x80 number = -number end local mantissa, exponent = math.frexp(number) exponent = exponent + 0x7F if exponent <= 0 then mantissa = math.ldexp(mantissa, exponent - 1) exponent = 0 elseif exponent > 0 then if exponent >= 0xFF then return string.char(sign + 0x7F, 0x80, 0x00, 0x00) elseif exponent == 1 then exponent = 0 else mantissa = mantissa * 2 - 1 exponent = exponent - 1 end end mantissa = math.floor(math.ldexp(mantissa, 23) + 0.5) return string.char( sign + math.floor(exponent / 2), (exponent % 2) * 0x80 + math.floor(mantissa / 0x10000), math.floor(mantissa / 0x100) % 0x100, mantissa % 0x100) end end function UnpackIEEE754SP(packed) local b1, b2, b3, b4 = string.byte(packed, 1, 4) local exponent = (b1 % 0x80) * 0x02 + math.floor(b2 / 0x80) local mantissa = math.ldexp(((b2 % 0x80) * 0x100 + b3) * 0x100 + b4, -23) if exponent == 0xFF then if mantissa > 0 then return 0 / 0 else mantissa = math.huge exponent = 0x7F end elseif exponent > 0 then mantissa = mantissa + 1 else exponent = exponent + 1 end if b1 >= 0x80 then mantissa = -mantissa end return math.ldexp(mantissa, exponent - 0x7F) end local function PackIEEE754DP(number) if number == 0 then return string.char(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00) elseif number ~= number then return string.char(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF) else local sign = 0x00 if number < 0 then sign = 0x80 number = -number end local mantissa, exponent = math.frexp(number) exponent = exponent + 0x3ff if exponent <= 0 then mantissa = math.ldexp(mantissa, exponent - 1) exponent = 0 elseif exponent > 0 then if exponent >= 0x800 then return string.char(sign + 0x7F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00) elseif exponent == 1 then exponent = 0 else mantissa = mantissa * 2 - 1 exponent = exponent - 1 end end mantissa = math.floor(math.ldexp(mantissa, 52) + 0.5) return string.char( sign + math.floor(exponent / 2^4), (exponent % (2^4)) * 0x10 + math.floor(mantissa / 0x1000000000000), math.floor(mantissa / 0x10000000000) % 0x100, math.floor(mantissa / 0x100000000) % 0x100, math.floor(mantissa / 0x1000000) % 0x100, math.floor(mantissa / 0x10000) % 0x100, math.floor(mantissa / 0x100) % 0x100, math.floor(mantissa) % 0x100) end end local function UnpackIEEE754DP(packed) local b1, b2, b3, b4, b5, b6, b7, b8 = string.byte(packed, 1, 8) local exponent = ((b1 % 0x80) * 0x10 + math.floor(b2 / 0x10)) local mantissa = math.ldexp(((((((b2 % 0x10) * 0x100 + b3) * 0x100 + b4) * 0x100 + b5) * 0x100 + b6) * 0x100 + b7)*0x100 + b8, -52) if exponent == 0x800 then if mantissa > 0 then return 0 / 0 else mantissa = math.huge exponent = 0x800-1 end elseif exponent > 0 then mantissa = mantissa + 1 else exponent = exponent + 1 end if b1 >= 0x80 then mantissa = -mantissa end return math.ldexp(mantissa, exponent - 0x3ff) end return {encodeSP=PackIEEE754SP, decodeSP=UnpackIEEE754SP, encodeDP=PackIEEE754DP, decodeDP=UnpackIEEE754DP}
local function delay(x) return (function() return x end) end local function set_filter_infotext(data, meta) local infotext = data.wise_desc.." Filter-Injector" if meta:get_int("slotseq_mode") == 2 then infotext = infotext .. " (slot #"..meta:get_int("slotseq_index").." next)" end meta:set_string("infotext", infotext) end local function set_filter_formspec(data, meta) local itemname = data.wise_desc.." Filter-Injector" local formspec if data.digiline then formspec = "size[8,2.7]".. "item_image[0,0;1,1;pipeworks:"..data.name.."]".. "label[1,0;"..minetest.formspec_escape(itemname).."]".. "field[0.3,1.5;8.0,1;channel;Channel;${channel}]".. fs_helpers.cycling_button(meta, "button[0,2;4,1", "slotseq_mode", {"Sequence slots by Priority", "Sequence slots Randomly", "Sequence slots by Rotation"}).. fs_helpers.cycling_button(meta, "button[4,2;4,1", "exmatch_mode", {"Exact match - off", "Exact match - on "}) else local exmatch_button = "" if data.stackwise then exmatch_button = fs_helpers.cycling_button(meta, "button[4,3.5;4,1", "exmatch_mode", {"Exact match - off", "Exact match - on "}) end formspec = "size[8,8.5]".. "item_image[0,0;1,1;pipeworks:"..data.name.."]".. "label[1,0;"..minetest.formspec_escape(itemname).."]".. "label[0,1;Prefer item types:]".. "list[context;main;0,1.5;8,2;]".. fs_helpers.cycling_button(meta, "button[0,3.5;4,1", "slotseq_mode", {"Sequence slots by Priority", "Sequence slots Randomly", "Sequence slots by Rotation"}).. exmatch_button.. "list[current_player;main;0,4.5;8,4;]" .. "listring[]" end meta:set_string("formspec", formspec) end -- todo SOON: this function has *way too many* parameters local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,frominvname,frompos,fromnode,filterfor,fromtube,fromdef,dir,fakePlayer,all) local sposes = {} for spos,stack in ipairs(frominv:get_list(frominvname)) do local matches if filterfor == "" then matches = stack:get_name() ~= "" else matches = stack:get_name() == filterfor.name end if matches then table.insert(sposes, spos) end end if #sposes == 0 then return false end if slotseq_mode == 1 then for i = #sposes, 2, -1 do local j = math.random(i) local t = sposes[j] sposes[j] = sposes[i] sposes[i] = t end elseif slotseq_mode == 2 then local headpos = filtmeta:get_int("slotseq_index") table.sort(sposes, function (a, b) if a >= headpos then if b < headpos then return true end else if b >= headpos then return false end end return a < b end) end for _, spos in ipairs(sposes) do local stack = frominv:get_stack(frominvname, spos) local doRemove = stack:get_count() if fromtube.can_remove then doRemove = fromtube.can_remove(frompos, fromnode, stack, dir) elseif fromdef.allow_metadata_inventory_take then doRemove = fromdef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer) end -- stupid lack of continue statements grumble if doRemove > 0 then if slotseq_mode == 2 then local nextpos = spos + 1 if nextpos > frominv:get_size(frominvname) then nextpos = 1 end filtmeta:set_int("slotseq_index", nextpos) set_filter_infotext(data, filtmeta) end local item local count if all then count = math.min(stack:get_count(), doRemove) if filterfor.count and filterfor.count > 1 then if exmatch_mode ~= 0 and filterfor.count > count then return false else count = math.min(filterfor.count, count) end end else count = 1 end if fromtube.remove_items then -- it could be the entire stack... item = fromtube.remove_items(frompos, fromnode, stack, dir, count) else item = stack:take_item(count) frominv:set_stack(frominvname, spos, stack) if fromdef.on_metadata_inventory_take then fromdef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakePlayer) end end local pos = vector.add(frompos, vector.multiply(dir, 1.4)) local start_pos = vector.add(frompos, dir) local item1 = pipeworks.tube_inject_item(pos, start_pos, dir, item) return true-- only fire one item, please end end return false end local function punch_filter(data, filtpos, filtnode, msg) local filtmeta = minetest.get_meta(filtpos) local filtinv = filtmeta:get_inventory() local owner = filtmeta:get_string("owner") local fakePlayer = { get_player_name = delay(owner), is_fake_player = ":pipeworks", } -- TODO: use a mechanism as the wielder one local dir = minetest.facedir_to_right_dir(filtnode.param2) local frompos = vector.subtract(filtpos, dir) local fromnode = minetest.get_node(frompos) if not fromnode then return end local fromdef = minetest.registered_nodes[fromnode.name] if not fromdef then return end local fromtube = fromdef.tube if not (fromtube and fromtube.input_inventory) then return end local slotseq_mode local exact_match local filters = {} if data.digiline then local t_msg = type(msg) if t_msg == "table" then local slotseq = msg.slotseq local t_slotseq = type(slotseq) if t_slotseq == "number" and slotseq >= 0 and slotseq <= 2 then slotseq_mode = slotseq elseif t_slotseq == "string" then slotseq = string.lower(slotseq) if slotseq == "priority" then slotseq_mode = 0 elseif slotseq == "random" then slotseq_mode = 1 elseif slotseq == "rotation" then slotseq_mode = 2 end end local exmatch = msg.exmatch local t_exmatch = type(exmatch) if t_exmatch == "number" and exmatch >= 0 and exmatch <= 1 then exact_match = exmatch elseif t_exmatch == "boolean" then exact_match = exmatch and 1 or 0 end local slotseq_index = msg.slotseq_index if type(slotseq_index) == "number" then -- This should allow any valid index, but I'm not completely sure what -- constitutes a valid index, so I'm only allowing resetting it to 1. if slotseq_index == 1 then filtmeta:set_int("slotseq_index", slotseq_index) set_filter_infotext(data, filtmeta) end end if slotseq_mode ~= nil then filtmeta:set_int("slotseq_mode", slotseq_mode) end if exact_match ~= nil then filtmeta:set_int("exmatch_mode", exact_match) end if slotseq_mode ~= nil or exact_match ~= nil then set_filter_formspec(data, filtmeta) end if msg.nofire then return end if type(msg.name) == "string" then table.insert(filters, {name = msg.name, count = tonumber(msg.count) or 1}) else for _, filter in ipairs(msg) do local t_filter = type(filter) if t_filter == "table" then if type(filter.name) == "string" then table.insert(filters, {name = filter.name, count = tonumber(filter.count) or 1}) end elseif t_filter == "string" then local filterstack = ItemStack(filter) local filtername = filterstack:get_name() local filtercount = filterstack:get_count() if filtername ~= "" then table.insert(filters, {name = filtername, count = filtercount}) end end end end elseif t_msg == "string" then local filterstack = ItemStack(msg) local filtername = filterstack:get_name() local filtercount = filterstack:get_count() if filtername ~= "" then table.insert(filters, {name = filtername, count = filtercount}) end end else for _, filterstack in ipairs(filtinv:get_list("main")) do local filtername = filterstack:get_name() local filtercount = filterstack:get_count() if filtername ~= "" then table.insert(filters, {name = filtername, count = filtercount}) end end end if #filters == 0 then table.insert(filters, "") end if slotseq_mode == nil then slotseq_mode = filtmeta:get_int("slotseq_mode") end if exact_match == nil then exact_match = filtmeta:get_int("exmatch_mode") end local frommeta = minetest.get_meta(frompos) local frominv = frommeta:get_inventory() if fromtube.before_filter then fromtube.before_filter(frompos) end for _, frominvname in ipairs(type(fromtube.input_inventory) == "table" and fromtube.input_inventory or {fromtube.input_inventory}) do local done = false for _, filterfor in ipairs(filters) do if grabAndFire(data, slotseq_mode, exact_match, filtmeta, frominv, frominvname, frompos, fromnode, filterfor, fromtube, fromdef, dir, fakePlayer, data.stackwise) then done = true break end end if done then break end end if fromtube.after_filter then fromtube.after_filter(frompos) end end for _, data in ipairs({ { name = "filter", wise_desc = "Itemwise", stackwise = false, }, { name = "mese_filter", wise_desc = "Stackwise", stackwise = true, }, { -- register even if no digilines name = "digiline_filter", wise_desc = "Digiline", stackwise = true, digiline = true, }, }) do local node = { description = data.wise_desc.." Filter-Injector", tiles = { "pipeworks_"..data.name.."_top.png", "pipeworks_"..data.name.."_top.png", "pipeworks_"..data.name.."_output.png", "pipeworks_"..data.name.."_input.png", "pipeworks_"..data.name.."_side.png", "pipeworks_"..data.name.."_top.png", }, paramtype2 = "facedir", groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mesecon = 2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) set_filter_formspec(data, meta) set_filter_infotext(data, meta) local inv = meta:get_inventory() inv:set_size("main", 8*2) end, after_place_node = function (pos, placer) minetest.get_meta(pos):set_string("owner", placer:get_player_name()) pipeworks.after_place(pos) end, after_dig_node = pipeworks.after_dig, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if not pipeworks.may_configure(pos, player) then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if not pipeworks.may_configure(pos, player) then return 0 end return stack:get_count() end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if not pipeworks.may_configure(pos, player) then return 0 end return count end, can_dig = function(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("main") end, tube = {connect_sides = {right = 1}}, } if data.digiline then node.groups.mesecon = nil if not minetest.get_modpath("digilines") then node.groups.not_in_creative_inventory = 1 end node.on_receive_fields = function(pos, formname, fields, sender) if not pipeworks.may_configure(pos, sender) then return end fs_helpers.on_receive_fields(pos, fields) if fields.channel then minetest.get_meta(pos):set_string("channel", fields.channel) end local meta = minetest.get_meta(pos) --meta:set_int("slotseq_index", 1) set_filter_formspec(data, meta) set_filter_infotext(data, meta) end node.digiline = { effector = { action = function(pos, node, channel, msg) local meta = minetest.get_meta(pos) local setchan = meta:get_string("channel") if setchan ~= channel then return end punch_filter(data, pos, node, msg) end, }, } else node.on_receive_fields = function(pos, formname, fields, sender) if not pipeworks.may_configure(pos, sender) then return end fs_helpers.on_receive_fields(pos, fields) local meta = minetest.get_meta(pos) meta:set_int("slotseq_index", 1) set_filter_formspec(data, meta) set_filter_infotext(data, meta) end node.mesecons = { effector = { action_on = function(pos, node) punch_filter(data, pos, node) end, }, } node.on_punch = function (pos, node, puncher) punch_filter(data, pos, node) end end minetest.register_node("pipeworks:"..data.name, node) end minetest.register_craft( { output = "pipeworks:filter 2", recipe = { { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }, { "group:stick", "default:mese_crystal", "homedecor:plastic_sheeting" }, { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" } }, }) minetest.register_craft( { output = "pipeworks:mese_filter 2", recipe = { { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }, { "group:stick", "default:mese", "homedecor:plastic_sheeting" }, { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" } }, }) if minetest.get_modpath("digilines") then minetest.register_craft( { output = "pipeworks:digiline_filter 2", recipe = { { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }, { "group:stick", "digilines:wire_std_00000000", "homedecor:plastic_sheeting" }, { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" } }, }) end
casesWindow = guiCreateWindow(0.43, 0.40, 0.15, 0.19, "AUR ~ Cases", true) guiWindowSetSizable(casesWindow, false) guiSetAlpha(casesWindow, 1.00) guiSetVisible(casesWindow, false) casesLabel = guiCreateLabel(0.00, 0.18, 1.00, 0.22, "You have 5 cases", true, casesWindow) guiLabelSetHorizontalAlign(casesLabel, "center", false) guiLabelSetVerticalAlign(casesLabel, "center") close = guiCreateButton(0.05, 0.75, 0.90, 0.18, "Close", true, casesWindow) open = guiCreateButton(0.05, 0.52, 0.90, 0.18, "Use", true, casesWindow) function toggle(c) local vis = (not guiGetVisible(casesWindow)) showCursor(vis) guiSetVisible(casesWindow, vis) -- Set the number of cases if (c) then guiSetText(casesLabel, "You have "..tostring(c).." cases") end end addEvent("AURcases.t", true) addEventHandler('AURcases.t', root, toggle) function buttons(b) if (b ~= "left") then return false end if (source == close) then toggle() elseif (source == open) then triggerServerEvent("AURcases.openPrize", resourceRoot) guiSetEnabled(open, false) setTimer(guiSetEnabled, 1000, 1, open, true) end end addEventHandler("onClientGUIClick", close, buttons, false) addEventHandler("onClientGUIClick", open, buttons, false)
object_tangible_furniture_all_outbreak_lung_vat = object_tangible_furniture_all_shared_outbreak_lung_vat:new { } ObjectTemplates:addTemplate(object_tangible_furniture_all_outbreak_lung_vat, "object/tangible/furniture/all/outbreak_lung_vat.iff")
object_tangible_collection_plant_07 = object_tangible_collection_shared_plant_07:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_plant_07, "object/tangible/collection/plant_07.iff")
--[[ SIMPLOO - Simple Lua Object Orientation The MIT License (MIT) Copyright (c) 2016 maurits.tv Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] ---- ---- init.lua ---- simploo = {} ---- ---- config.lua ---- simploo.config = {} -- -- Production Mode -- -- Description: This setting disables non essential parts simploo in order to improve performance on production environments. -- Be aware that certain usage and safety checks are disabled as well so keep this disable when developing and testing. -- Default: false -- simploo.config["production"] = false -- -- Expose Syntax -- -- Description: Expose all syntax related functions as globals instead of having to call simploo.syntax.<fn> explicitly. -- You can also manually enable or disable the simploo syntax globals in sections of your code by calling simploo.syntax.init() and simploo.syntax.destroy(). -- Default: true -- simploo.config["exposeSyntax"] = true -- -- Class Hotswapping -- -- Description: When defining a class a 2nd time, automatically update all the earlier instances of a class with newly added members. Will slightly increase class instantiation time and memory consumption. -- Default: false -- simploo.config["classHotswap"] = false -- -- Global Namespace Table -- -- Description: the global table in which simploo writes away all classes -- Default: _G -- -- TODO -- simploo.config["globalNamespaceTable"] = _G ---- ---- util.lua ---- local util = {} simploo.util = util function util.duplicateTable(tbl, skipKeys, lookup) local copy = {} for k, v in pairs(tbl) do if type(v) == "table" then if skipKeys and skipKeys[k] == false then copy[k] = v -- Specified to skip copying explicitly else lookup = lookup or {} lookup[tbl] = copy if lookup[v] then copy[k] = lookup[v] -- we already copied this table. reuse the copy. else copy[k] = util.duplicateTable(v, skipKeys and skipKeys[k] --[[ allows to use a multi-dimentional table so skip keys ]], lookup) -- not yet copied. copy it. end end else copy[k] = rawget(tbl, k) end end if debug then -- bypasses __metatable metamethod if debug library is available local mt = debug.getmetatable(tbl) if mt then debug.setmetatable(copy, mt) end else -- too bad.. gonna try without it local mt = getmetatable(tbl) if mt then setmetatable(copy, mt) end end return copy end function util.addGcCallback(object, callback) if not _VERSION or _VERSION == "Lua 5.1" then local proxy = newproxy(true) local mt = getmetatable(proxy) -- Lua 5.1 doesn't allow __gc on tables. This function is a hidden lua feature which creates an empty userdata object instead, which allows the usage of __gc. mt.MetaName = "SimplooGC" -- This is used internally when printing or displaying info. mt.__class = object -- Store a reference to our object, so the userdata object lives as long as the object does. mt.__gc = function(self) -- Lua < 5.1 flips out when errors happen inside a userdata __gc, so we catch and print them! local success, error = pcall(function() callback(object) end) if not success then print(string.format("ERROR: class %s: error __gc function: %s", tostring(object), tostring(error))) end end rawset(object, "__gc", proxy) else local mt = getmetatable(object) mt.__gc = function(self) -- Lua doesn't really do anything with errors happening inside __gc (doesn't even print them in my test) -- So we catch them by hand and print them! local success, error = pcall(function() callback(object) end) if not success then print(string.format("ERROR: %s: error __gc function: %s", tostring(self), tostring(error))) end end return end end function util.setFunctionEnvironment(fn, env) if setfenv then -- Lua 5.1 setfenv(fn, env) else -- Lua 5.2 if debug and debug.getupvalue and debug.setupvalue then -- Lookup the _ENV local inside the function local localId = 0 local localName, localValue repeat localId = localId + 1 localName, localValue = debug.getupvalue(fn, localId) if localName == "_ENV" then -- Assign the new environment to the _ENV local debug.setupvalue(fn, localId, env) break end until localName == nil else error("error: the debug.setupvalue and debug.getupvalue functions are required in Lua 5.2 in order to support the 'using' keyword") end end end ---- ---- hooks.lua ---- local hook = {} hook.hooks = {} simploo.hook = hook function hook:add(hookName, callbackFn) table.insert(self.hooks, {hookName, callbackFn}) end function hook:fire(hookName, ...) local args = {...} for _, v in pairs(self.hooks) do if v[1] == hookName then local ret = {v[2](unpack(args))} -- Overwrite the original value, but do pass it on to the next hook if any if ret[0] then args = ret end end end return unpack(args) end ---- ---- instancer.lua ---- local instancer = {} simploo.instancer = instancer instancer.classFormats = {} instancer.metafunctions = {"__index", "__newindex", "__tostring", "__call", "__concat", "__unm", "__add", "__sub", "__mul", "__div", "__mod", "__pow", "__eq", "__lt", "__le"} function instancer:initClass(classFormat) -- Call the beforeInitClass hook local classFormat = simploo.hook:fire("beforeInstancerInitClass", classFormat) or classFormat -- Store class format instancer.classFormats[classFormat.name] = classFormat -- Create instance local classInstance = {} local function classIsGlobal(obj) return obj == classInstance -- return obj and string.sub(tostring(obj), 0, 7 + 6) == "SimplooObject" and obj.className and obj == _G[obj.className] end -- Base variables classInstance.className = classFormat.name classInstance.members = {} classInstance.instance = false classInstance.privateCallDepth = 0 -- Setup a lua environment for all usings, which we can apply to all members later local usingsEnv = {} do -- Assign all usings to the environment for _, usingData in pairs(classFormat.usings) do instancer:usingsToTable(usingData["path"], usingsEnv, _G, usingData["alias"]) end -- Assign the metatable. Doing this after usingsToTable so it doesn't write to _G local global = _G setmetatable(usingsEnv, { __index = function(self, key) return global[key] end, __newindex = function(self, key, value) global[key] = value end }) end -- Copy members from provided parents in the class format for _, parentName in pairs(classFormat.parents) do -- Retrieve parent from an earlier defined class that's global, or from the usings table. local parentInstance = _G[parentName] or usingsEnv[parentName] if not parentInstance then error(string.format("class %s: could not find parent %s", classInstance.className, parentName)) end -- Get the full parent name, because for usings it might not be complete local fullParentName = parentInstance.className -- Add parent classInstance to child local newMember = {} newMember.owner = classInstance newMember.value = parentInstance newMember.modifiers = {} classInstance.members[parentName] = newMember classInstance.members[self:classNameFromFullPath(parentName)] = newMember -- Add variables from parents to child for parentMemberName, _ in pairs(parentInstance.members) do local parentMember = parentInstance.members[parentMemberName] parentMember.ambiguous = classInstance.members[parentMemberName] and true or false -- mark as ambiguous when a member already exists (which means that during inheritance 2 parents had a member with the same name) if not simploo.config["production"] then if type(parentMember.value) == "function" then local newMember = simploo.util.duplicateTable(parentMember, {owner = false}) -- Don't copy the owner! that reference should stay the same -- When not in production, we have to add a wrapper around each inherited function to fix up private access. -- This function resolves unjustified private access errors you call a function that uses a parent's private variables, from a child class. -- It basically passes the parent object as 'self', instead of the child object, so when the __index/__newindex metamethods check access, the member owner == self. newMember.value = function(caller, ...) return parentMember.value(caller.members[parentMemberName].owner, ...) end classInstance.members[parentMemberName] = newMember else -- Assign the member by reference classInstance.members[parentMemberName] = parentMember end else -- Assign the member by reference, always classInstance.members[parentMemberName] = parentMember end end end -- Init own members from class format for memberName, memberData in pairs(classFormat.members) do local newMember = {} newMember.owner = classInstance newMember.modifiers = memberData.modifiers newMember.value = memberData.value -- When not in production, add code that tracks invocation depth from the root instance -- This allows us to detect when you try to access private variables directly from an instance. if not simploo.config["production"] then if type(newMember.value) == "function" then newMember.valueOriginal = newMember.value newMember.value = function(self, ...) if not self or not self.privateCallDepth then error("Method called incorrectly, 'self' was not passed. https://stackoverflow.com/questions/4911186/difference-between-and-in-lua") end self.privateCallDepth = self.privateCallDepth + 1 local ret = {newMember.valueOriginal(self, ...)} self.privateCallDepth = self.privateCallDepth - 1 return unpack(ret) end end end classInstance.members[memberName] = newMember end -- Add default constructor, finalizer and declarer methods if not yet exists for _, memberName in pairs({"__construct", "__finalize", "__declare"}) do if not classInstance.members[memberName] then local newMember = {} newMember.owner = classInstance newMember.value = function() end newMember.modifiers = {} classInstance.members[memberName] = newMember else -- Already exists, but remove all modifiers just in case classInstance.members[memberName].modifiers = {} end end -- Assign the usings environment to all members for memberName, memberData in pairs(classInstance.members) do if type(memberData.value) == "function" then simploo.util.setFunctionEnvironment(memberData.value, usingsEnv) if memberData.valueOriginal then simploo.util.setFunctionEnvironment(memberData.valueOriginal, usingsEnv) end end end -- Add base methods do function classInstance:clone() -- TODO: Do not deep copy members that are static, because they will not be used anyway local clone = simploo.util.duplicateTable(self) return clone end local function markAsInstanceRecursively(instance) instance.instance = true for parentName, parentInstance in pairs(instance:get_parents()) do parentInstance.instance = true markAsInstanceRecursively(parentInstance) end end function classInstance:new(...) -- Clone and construct new instance local copy = classInstance:clone() markAsInstanceRecursively(copy) for memberName, memberData in pairs(copy.members) do if memberData.modifiers.abstract then error(string.format("class %s: can not instantiate because it has unimplemented abstract members", copy.className)) end end simploo.util.addGcCallback(copy, function() if copy.members["__finalize"].owner == copy then copy:__finalize() end end) if copy.members["__construct"].owner == copy then -- If the class has a constructor member that it owns (so it is not a reference to the parent constructor) if self and self == classInstance then -- The :new() syntax was used, because 'self' is the same as the original class instance copy:__construct(...) else -- The .new() syntax was used, because 'self' is not a class. 'self' is now actually first argument that was passed, so we need to pass it along copy:__construct(self, ...) end end -- If our hook returns a different object, use that instead. local copy = simploo.hook:fire("afterInstancerInstanceNew", copy) or copy -- Encapsulate the instance with a wrapper object to prevent private vars from being accessable. return copy end function classInstance:get_name() return self.className end function classInstance:get_class() return _G[self.className] end function classInstance:instance_of(className) for _, parentName in pairs(classFormat.parents) do if self[parentName]:instance_of(className) then return true end end return self.className == className end function classInstance:get_parents() local t = {} for _, parentName in pairs(classFormat.parents) do t[parentName] = self[parentName] end return t end end -- Add meta ethods local meta = {} do function meta:__index(key) if not self.members[key] then return end if not simploo.config["production"] then if self.members[key].ambiguous then error(string.format("class %s: call to member %s is ambiguous as it is present in both parents", tostring(self), key)) end if self.members[key].modifiers.private and self.members[key].owner ~= self then error(string.format("class %s: accessing private member %s", tostring(self), key)) end if self.members[key].modifiers.private and self.privateCallDepth == 0 then error(string.format("class %s: accessing private member %s from outside", tostring(self), key)) end end if self.members[key].modifiers.static and not self == classInstance then return _G[self.className][key] end return self.members[key].value end function meta:__newindex(key, value) if not self.members[key] then return end if not simploo.config["production"] then if self.members[key].modifiers.const then error(string.format("class %s: can not modify const variable %s", tostring(self), key)) end if self.members[key].modifiers.private and self.members[key].owner ~= self then error(string.format("class %s: accessing private member %s", tostring(self), key)) end if self.members[key].modifiers.private and self.privateCallDepth == 0 then error(string.format("class %s: accessing private member %s from outside", tostring(self), key)) end end if self.members[key].modifiers.static and not self == classInstance then _G[self.className][key] = value return end self.members[key].value = value end function meta:__tostring() -- We disable the metamethod on ourselfs, so we can tostring ourselves without getting into an infinite loop. -- And rawget doesn't work because we want to call a metamethod on ourself, not a normal method. local mt = getmetatable(self) local fn = mt.__tostring mt.__tostring = nil -- Grap the definition string. local str = string.format("SimplooObject: %s <%s> {%s}", self:get_name(), self == classInstance and "class" or "instance", tostring(self):sub(8)) if self.__tostring then str = self:__tostring() or str end -- Enable our metamethod again. mt.__tostring = fn -- Return string. return str end function meta:__call(...) if self == classInstance then return self:new(...) elseif self.instance then if self.members["__construct"].owner == self then return self:__construct(...) end end end end -- Add support for meta methods as class members. for _, metaName in pairs(instancer.metafunctions) do local fnOriginal = meta[metaName] if classInstance.members[metaName] then meta[metaName] = function(self, ...) local fnTmp = meta[metaName] meta[metaName] = fnOriginal local ret = {(fnOriginal and fnOriginal(self, ...)) or (self.members[metaName] and self.members[metaName].value and self.members[metaName].value(self, ...)) or nil} meta[metaName] = fnTmp return unpack(ret) end end end setmetatable(classInstance, meta) -- Initialize the instance for use as a class self:registerClassInstance(classInstance) simploo.hook:fire("afterInstancerInitClass", classFormat, classInstance) return classInstance end -- Sets up a global instance of a class instance in which static member values are stored function instancer:registerClassInstance(classInstance) _G[classInstance.className] = classInstance self:namespaceToTable(classInstance.className, _G, classInstance) if classInstance.members["__declare"] and classInstance.members["__declare"].owner == classInstance then classInstance:__declare() end end -- Inserts a namespace like string into a nested table -- E.g: ("a.b.C", t, "Hi") turns into: -- t = {a = {b = {C = "Hi"}}} function instancer:namespaceToTable(namespaceName, targetTable, assignValue) local firstword, remainingwords = string.match(namespaceName, "(%w+)%.(.+)") if firstword and remainingwords then targetTable[firstword] = targetTable[firstword] or {} self:namespaceToTable(remainingwords, targetTable[firstword], assignValue) else targetTable[namespaceName] = assignValue end end -- Resolve a using-declaration -- Looks in searchTable for namespaceName and assigns it to targetTable. -- Supports the following formats: -- > a.b.c -- Everything inside that namespace -- > a.b.c.Foo -- Specific class inside namespace function instancer:usingsToTable(name, targetTable, searchTable, alias) local firstchunk, remainingchunks = string.match(name, "(%w+)%.(.+)") if searchTable[firstchunk] then self:usingsToTable(remainingchunks, targetTable, searchTable[firstchunk], alias) else -- Wildcard add all from this namespace if name == "*" then -- Assign everything found in the table for k, v in pairs(searchTable) do if alias then -- Resolve the namespace in the alias, and store the class inside this self:namespaceToTable(alias, targetTable, {[k] = v}) else -- Just assign the class directly targetTable[k] = v end end else -- Add single class if not searchTable[name] then error(string.format("failed to resolve using %s", name)) end if not searchTable[name].className then error(string.format("resolved %s, but the table found is not a class", name)) end if searchTable[name].className then -- Assign a single class targetTable[alias or name] = searchTable[name] end end end end -- Get the class name from a full path function instancer:classNameFromFullPath(fullPath) return string.match(fullPath, ".*(.+)") end ---- ---- parser.lua ---- local parser = {} simploo.parser = parser parser.instance = false parser.modifiers = {"public", "private", "protected", "static", "const", "meta", "abstract"} -- Parses the simploo class syntax into the following table format: -- -- { -- name = "ExampleClass", -- parents = {"ExampleParent1", "ExampleParent2"}, -- functions = { -- exampleFunction = {value = function() ... end, modifiers = {public = true, static = true, ...}} -- } -- variables = { -- exampleVariablt = {value = 0, modifiers = {public = true, static = true, ...}} -- } -- } function parser:new() local object = {} object.className = "" object.classParents = {} object.classMembers = {} object.classUsings = {} object.onFinishedData = false object.onFinished = function(self, output) self.onFinishedData = output end function object:setOnFinished(fn) if self.onFinishedData then -- Directly call the finished function if we already have a result available fn(self, self.onFinishedData) else self.onFinished = fn end end function object:class(className, classOperation) self.className = className for k, v in pairs(classOperation or {}) do if self[k] then self[k](self, v) else error("unknown class operation " .. k) end end end function object:extends(parentsString) for className in string.gmatch(parentsString, "([^,^%s*]+)") do table.insert(self.classParents, className) end end function object:register(classContent) if classContent then self:addMemberRecursive(classContent) end local output = {} output.name = self.className output.parents = self.classParents output.members = self.classMembers output.usings = self.classUsings self:onFinished(output) end -- Recursively compile and pass through all members and modifiers found in a tree like structured table. -- All modifiers applicable to the member inside a branch of this tree are defined in the __modifiers key. function object:addMemberRecursive(memberTable, activeModifiers) for _, modifier in pairs(activeModifiers or {}) do table.insert(memberTable["__modifiers"], 1, modifier) end for memberName, memberValue in pairs(memberTable) do local isModifierMember = memberName == "__modifiers" local containsModifierMember = (type(memberValue) == "table" and memberValue["__modifiers"]) if not isModifierMember and not containsModifierMember then self:addMember(memberName, memberValue, memberTable["__modifiers"]) elseif containsModifierMember then self:addMemberRecursive(memberValue, memberTable["__modifiers"]) end end end -- Adds a member to the class definition function object:addMember(memberName, memberValue, modifiers) if memberValue == simploo.syntax.null then memberValue = nil end self["classMembers"][memberName] = { value = memberValue, modifiers = {} } for _, modifier in pairs(modifiers or {}) do self["classMembers"][memberName].modifiers[modifier] = true end end function object:namespace(namespace) self.className = namespace .. "." .. self.className end function object:using(using) table.insert(self.classUsings, using) end local meta = {} local modifierStack = {} -- This method catches and stacks modifier definition when using native lua syntax. function meta:__index(key) table.insert(modifierStack, key) return self end -- This method catches assignments of members using native lua syntax. function meta:__newindex(key, value) self:addMember(key, value, modifierStack) modifierStack = {} end -- When using the normal syntax, the class method will be called with the members table as argument. -- This method passes through that call. function meta:__call(classContent) self:register(classContent) end return setmetatable(object, meta) end ---- ---- syntax.lua ---- local syntax = {} syntax.null = "NullVariable_WgVtlrvpP194T7wUWDWv2mjB" -- Parsed into nil value when assigned to member variables simploo.syntax = syntax local activeNamespace = false local activeUsings = {} function syntax.class(className, classOperation) if simploo.parser.instance then error(string.format("starting new class named %s when previous class named %s has not yet been registered", className, simploo.parser.instance.className)) end simploo.parser.instance = simploo.parser:new(onFinished) simploo.parser.instance:setOnFinished(function(self, parserOutput) -- Set parser instance to nil first, before calling the instancer -- That means that if the instancer errors out, at least the bugging instance is cleared and not gonna be used again. simploo.parser.instance = nil if simploo.instancer then -- Create a class instance local newClass = simploo.instancer:initClass(parserOutput) -- Add the newly created class to the 'using' list, so that any other classes in this namespace don't have to reference to it using the full path. syntax.using(newClass:get_name()) end end) simploo.parser.instance:class(className, classOperation) if activeNamespace and activeNamespace ~= "" then simploo.parser.instance:namespace(activeNamespace) end if activeUsings then for _, v in pairs(activeUsings) do simploo.parser.instance:using(v) end end return simploo.parser.instance end function syntax.extends(parents) if not simploo.parser.instance then error("calling extends without calling class first") end simploo.parser.instance:extends(parents) return simploo.parser.instance end function syntax.namespace(namespaceName) if not namespaceName then return activeNamespace end local returnNamespace = simploo.hook:fire("onSyntaxNamespace", namespaceName) activeNamespace = returnNamespace or namespaceName activeUsings = {} end function syntax.using(namespaceName) -- Save our previous namespace and usings, incase our hook call loads new classes in other namespaces local previousNamespace = activeNamespace local previousUsings = activeUsings -- Clear active namespace and usings activeNamespace = false activeUsings = {} -- Fire the hook, you can load other namespaces or classes in this hook because we saved ours above. local returnNamespace = simploo.hook:fire("onSyntaxUsing", namespaceName) -- Restore the previous namespace and usings activeNamespace = previousNamespace activeUsings = previousUsings -- Add the new using to our table table.insert(activeUsings, { path = returnNamespace or namespaceName, alias = nil }) end function syntax.as(newPath) if activeUsings[#activeUsings] then activeUsings[#activeUsings]["alias"] = newPath end end do local overwrittenGlobals = {} function syntax.init() -- Add syntax things for k, v in pairs(syntax) do if k ~= "init" and k ~= "destroy" then -- Backup existing globals that we may overwrite if _G[k] then overwrittenGlobals[k] = _G[k] end _G[k] = v end end end function syntax.destroy() for k, v in pairs(syntax) do if k ~= "init" and k ~= "destroy" then _G[k] = nil -- Restore existing globals if overwrittenGlobals[k] then _G[k] = overwrittenGlobals[k] end end end end -- Add modifiers as global functions for _, modifierName in pairs(simploo.parser.modifiers) do syntax[modifierName] = function(body) body["__modifiers"] = body["__modifiers"] or {} table.insert(body["__modifiers"], modifierName) return body end end if simploo.config["exposeSyntax"] then syntax.init() end end ---- ---- hotswap.lua ---- local hotswap = {} simploo.hotswap = hotswap -- Separate global to prevent simploo reloading from cleaning the instances list. -- Using a weak table so that we don't prevent all instances from being garbage collected. local activeInstances = _G["simploo.instances"] or setmetatable({}, {__mode = "v"}) _G["simploo.instances"] = activeInstances function hotswap:init() simploo.hook:add("afterInstancerInitClass", function(classFormat, globalInstance) hotswap:swap(globalInstance:get_class(), globalInstance) end) simploo.hook:add("afterInstancerInstanceNew", function(instance) table.insert(activeInstances, instance) end) end function hotswap:swap(newInstance) for _, instance in pairs(activeInstances) do if instance.className == newInstance.className then hotswap:syncMembers(instance, newInstance) end end end function hotswap:syncMembers(currentInstance, newInstance) -- Add members that do not exist in the current instance. for newMemberName, newMember in pairs(newInstance.members) do local contains = false for prevMemberName, prevMember in pairs(currentInstance.members) do if prevMemberName == newMemberName then contains = true end end if not contains then local newMember = simploo.util.duplicateTable(newMember) newMember.owner = currentInstance currentInstance.members[newMemberName] = newMember end end -- Remove members from the current instance that are not in the new instance. for prevMemberName, prevMember in pairs(currentInstance.members) do local exists = false for newMemberName, newMember in pairs(newInstance.members) do if prevMemberName == newMemberName then exists = true end end if not exists then currentInstance.members[prevMemberName] = nil end end end if simploo.config["classHotswap"] then hotswap:init() end
--string ext function string.split(str, split) local splitlist = {} string.gsub(str, '[^'..split..']+', function(w) table.insert(splitlist, w) end ) return splitlist end function string.coventable(table) return require "pb/serpent".block(table) end
local Draw = { } local p = module.load("sutynkatarina", "spell/Passive"); local q = module.load("sutynkatarina", "spell/q"); local w = module.load("sutynkatarina", "spell/w"); local e = module.load("sutynkatarina", "spell/e"); local r = module.load("sutynkatarina", "spell/r"); local menu = module.load("sutynkatarina", "menu"); Draw.Draw_Q = function() if (menu.Draw.drawq:get()) then if (q.isready()) then graphics.draw_circle(player.pos, q.range, 2, graphics.argb(255, 0, 255, 0), 100) else graphics.draw_circle(player.pos, q.range, 2, graphics.argb(255, 255, 0, 0), 100) end end end Draw.Draw_W = function() if (menu.Draw.draww:get()) then if (w.isready()) then graphics.draw_circle(player.pos, w.range, 2, graphics.argb(255, 0, 255, 0), 100) else graphics.draw_circle(player.pos, w.range, 2, graphics.argb(255, 255, 0, 0), 100) end end end Draw.Draw_E = function() if (menu.Draw.drawe:get()) then if (e.isready()) then graphics.draw_circle(player.pos, e.range, 2, graphics.argb(255, 0, 255, 0), 100) else graphics.draw_circle(player.pos, e.range, 2, graphics.argb(255, 255, 0, 0), 100) end end end Draw.Draw_R = function() if (menu.Draw.drawr:get()) then if (r.isready()) then graphics.draw_circle(player.pos, r.range, 2, graphics.argb(255, 0, 255, 0), 100) else graphics.draw_circle(player.pos, r.range, 2, graphics.argb(255, 255, 0, 0), 100) end end end Draw.Draw_Human = function() -- end return Draw