content stringlengths 5 1.05M |
|---|
--[[
Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local myfeds = {}
local mattata = require('mattata')
local redis = require('libs.redis')
function myfeds:init()
myfeds.commands = mattata.commands(self.info.username):command('... |
object_tangible_meatlump_event_meatlump_safe_01_02 = object_tangible_meatlump_event_shared_meatlump_safe_01_02:new {
}
ObjectTemplates:addTemplate(object_tangible_meatlump_event_meatlump_safe_01_02, "object/tangible/meatlump/event/meatlump_safe_01_02.iff")
|
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- C O M M A N D P O S T --
-----------------------------------------------------------------------------... |
HonorSpyDB = {
["realms"] = {
["ReturnPTR - Alliance"] = {
["hs"] = {
["last_reset"] = 1536141601,
["reset_day"] = 3,
},
},
["Northdale - Alliance"] = {
["hs"] = {
["last_reset"] = 1539165601,
["limit"] = "500",
["reset_day"] = 3,
["currentStandings"] = {
["B... |
Description "Enhanced handsup kneel script for rp servers."
client_scripts{
"client.lua"
} |
print('IronBrew 2:tm: Benchmark-y Meme')
local Iterations = 100000
print('Iterations: ' .. tostring(Iterations))
print('CLOSURE testing.')
local Start = os.clock();
local TStart = Start
for Idx = 1, Iterations do
(function()
if (not true) then
print'Hey gamer.';
end;
end)();
end;
print('Time:', os.clock() - S... |
--- indent guides configuration
local log = require('log')
require('indent_blankline')
local has_iguides, iguides = pcall(require, 'indent_blankline')
if not has_iguides then
log.error('Tried loading plugin ... unsuccessfully ‼', 'indent-guides')
return has_iguides
end
-- will make screen redrawing slower but... |
local function printResp(resp)
print(type(resp))
print(#resp, resp)
for key, val in pairs(resp) do
print(type(val))
print(key .. " " .. val)
end
end
local function setMode(newMode)
local modeMask = 0xE0
--spi.set_mosi(1, 0, 8, 0x05, 0x0F, modeMask, newMode)
--spi.transact... |
return {
npm = 'npm install --silent --quiet --global %s'
}
|
-- root widget, starting point for mousepicking, immediate childs are layers (dialogs,menus,tooltips..)
-- see also lib.gui.widget.lua
RegisterWidgetClass("Root")
function CreateRootWidget (rendermanager2d) return CreateWidget("Root",nil,rendermanager2d) end
-- parentwidget_ignored : since this is a root widget, th... |
--[[
-- Copyright(c) 2019, 武汉舜立软件 All Rights Reserved
-- Created: 2019/04/08
--
-- @file t_set_eth0.lua
-- @brief 设置sta模式
-- @version 0.1
-- @author 李绍良
-- @history 修改历史
-- \n 2019/04/08 0.1 创建文件
-- @warning 没有警告
--]]
local string = require("string")
local l_sys = require("l_sys")
local eth0 = require("ipc.phy... |
local Q = require 'Q'
local okfldtypes = {}
okfldtypes["F4"] = true
okfldtypes["F8"] = true
local function predict1(
betas,
x, -- point whose classification we desire
is_fast
)
-- CHECK params
if ( not is_fast ) then
assert(type(betas) == "lVector")
assert(type(x) == "lVector")
assert(okf... |
-- Info.lua
-- Implements the g_PluginInfo standard plugin description
g_PluginInfo =
{
Name = "ProtectionAreas",
Date = "2013-12-29",
Description =
[[
This plugin lets VIP users define areas of the world where only specified users are allowed to build and
dig.
An area is defined by the VIP by using ... |
#!/usr/bin/env lua
-------------------------------------------------------------------------------
-- File: test_create.lua
-------------------------------------------------------------------------------
package.cpath = "./build/?.so;"
describe("iptable module: ", function()
expose("ipt", function()
ip... |
local module = {
--[=[
_NAME = '',
_VERSION = '',
_URL = 'https://github.com/asmagill/hydra_config',
_DESCRIPTION = [[]],
_TODO = [[]],
_LICENSE = [[ See README.md ]]
--]=]
}
-- private variables and methods -----------------------------------------
local window ... |
-- Undo.lua
-- class to store a game state
-- for later restoring
local Undo = {}
function Undo:new(game)
local o = {}
setmetatable(o, {__index = Undo})
o.time = 0
o.biggestYet = 0
o.cells = {}
o.game = game
return o
end
setmetatable(Undo, {__call = Undo.new})
function Undo:backup()
... |
GET_SVC_TYPE = {
unique = 1,
robin = 2,
player_id = 3,
}
DB_SERVICE = {
unique = "unique_db",
account = "account_db",
hall = "hall_db",
game = "game_db",
agent = "agent_db",
}
CACHE_TYPE = {
memory = 0,
redis = 1,
mysql = 2,
} |
local widget = require("widget")
local about = {}
local properties = {}
function about:render(params)
local background = display.newImage( "images/mainBackGround.jpg")
background.x = backgroundX
background.y = backgroundY
table.insert(properties, background)
local pageTitleBackground = display.newImage("ima... |
local constants = {}
-- versions
constants.VERSION_1 = 1
-- misc
constants.ITEM_COLLECTOR_QUEUE_SIZE = 6
constants.ITEM_COLLECTOR_MAX_QUEUE_SIZE = 20
constants.INTERVAL_LOGIC = 38
-- item collector
constants.ITEM_COLLECTOR_DISTANCE = 50
return constants
|
DEFINE_BASECLASS("acf_base_simple")
ENT.PrintName = "ACF Engine"
ENT.WireDebugName = "ACF Engine"
ENT.PluralName = "ACF Engines"
ENT.IsACFEngine = true
cleanup.Register("acf_engine")
|
--[[
Name: "sh_clothes_base.lua".
Product: "HL2 RP".
--]]
local ITEM = {};
-- Set some information.
ITEM.rare = true;
ITEM.name = "Clothes Base2";
ITEM.model = "models/props_c17/suitcase_passenger_physics.mdl";
ITEM.weight = 3;
ITEM.useText = "Wear";
ITEM.category = "Clothing";
ITEM.description = "A suitcase full of ... |
push = require 'lib/push'
Class = require 'lib/class'
require 'src/Util'
require 'src/Input'
require 'src/SoundSystem'
require 'src/Graphics'
require 'src/Animation'
require 'src/Raycaster'
require 'src/GameObject'
require 'src/gameobjects/Camera'
require 'src/gameobjects/Objects'
require 'src/gameobjects/Player'
re... |
-- Returns the x, y position that is in front of Link
-- "dist" number of pixels away
function getLinkFrontPosition(dist)
local px, py = player:getPosition()
if player.dir == "right" then
px = px + dist
elseif player.dir == "left" then
px = px - dist
elseif player.dir == "up" then
... |
CharacterList = { }
-- private variables
local charactersWindow
local loadBox
local characterList
local errorBox
-- private functions
local function onCharactersWindowKeyPress(self, keyCode, keyboardModifiers)
if keyboardModifiers == KeyboardNoModifier then
if keyCode == KeyUp then
characterList:focusPrev... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BseConfirm_pb', package.seeall)
local BSECONFIRM = protobuf.Descriptor();
local BSECONFIRM_TYPE_FIELD = protobuf.FieldDescriptor();
local BSECONFIRM_MESSAGE_FIELD = protobuf.FieldDescriptor();
local BSECONFIRM_USERSESSION_FIELD = p... |
local f = require('f')
local tablex = require('tablex')
local awful = require('awful')
local beautiful = require('beautiful')
-- Rules to apply to new clients (through the 'manage' signal).
local default = {
-- All clients will match this rule.
{
rule = {},
properties = {
b... |
local b4={}; for k,v in pairs(_ENV) do b4[k]=v end
local etc=require"etc"
local about=require"about"
local isa,klass,push,atom= etc.isa,etc.klass,etc.push,etc.atom
local cat,shout,out,go = etc.cat,etc.shout, etc.out, etc.og
local top,shuffle = etc.top, etc.shuffle
local main,csv = etc.main, etc.csv
local Sym,... |
--1、if you fist time use ,please check you mian.lua file contain the folowing three lines:[5,6,23], or else you can't debug you exe
--2、if you project is the new project ,you can just replace you mian.lua with this file simply
--2018.1.2 by cjoy:http://www.5icoin.com/luaDebug.zip
local breakSocketHandle,debugXpCall =... |
local f = string.format
My.Translator:register("en", {
side_mission_raging_miner = function(sectorName)
return f("Destroy miner in sector %s", sectorName)
end,
side_mission_raging_miner_description = function(payment)
local cause = Util.random({
"an asteroid collision",
... |
Config.DefaultWeaponTints = {
[0] = _U('tint_default'),
[1] = _U('tint_green'),
[2] = _U('tint_gold'),
[3] = _U('tint_pink'),
[4] = _U('tint_army'),
[5] = _U('tint_lspd'),
[6] = _U('tint_orange'),
[7] = _U('tint_platinum')
}
Config.Weapons = {
{ name = 'WEAPON_FLASHBANG', label = 'Granat Oślepiający' },
{
... |
-----------------------------------
-- Area: Inner Horutoto Ruins
-- NPC: _5ci (Gate of Light)
-- Involved In Mission: 3-2
-- !pos -331 0 139 192
-----------------------------------
local ID = require("scripts/zones/Inner_Horutoto_Ruins/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/missions")
----... |
Npc = Npc or {}
Npc.__index = Npc
function Npc:Create(data)
-- Check data.
if not data then
error("npc missing data")
end
-- Check id.
if not data.id then
error("npc missing id")
end
-- Create instance.
local npc = setmetatable(data, Npc)
-- Cache instance.
Npcs.npcs[data.id] = npc
-- Npcs callbacks... |
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
return require(Modules.Packages.Localization.LocalizationContext) |
-- Message format: See README for more details
-- { channel, message, ...args }
local uv = require 'uv'
local sub = string.sub
local function makeCallback()
local thread = coroutine.running()
return function (err, value, ...)
if err then
assert(coroutine.resume(thread, nil, err))
else
assert(c... |
#!/usr/bin/env tarantool
local fiber = require('fiber')
local tap = require('tap')
local test = tap.test('yield-in-debug-hook')
test:plan(2)
-- Test that HOOK_ACTIVE is not enough to panic and
-- fiber still can use general hooks at switches.
fiber.create(function()
local old_hook, mask, count = debug.gethook()
... |
AuctionatorScanButtonMixin = {}
function AuctionatorScanButtonMixin:OnClick()
Auctionator.State.FullScanFrameRef:InitiateScan()
end
|
GM.OCRP_Skills = {}
GM.OCRP_Skills["skill_conc"] = {
Name = "Concentration Training",
Desc = "Increases weapon accuracy.",
Model = "models/props_lab/binderbluelabel.mdl",
MaxLevel = 5,
Color = Color(255,0,0,100),
LvlDesc = {"Accuracy with guns increased by 10%.","Accuracy with guns increased by 20%.","Accurac... |
local t = Def.ActorFrame{
InitCommand=cmd(zoom,0;CenterX;y,SCREEN_CENTER_Y*1.85;fov,90;rotationx,-7;y,SCREEN_TOP+7;);
OnCommand=cmd(sleep,0.2;queuecommand,"TweenOn");
TweenOnCommand=cmd(linear,0.3;zoomy,0.175;decelerate,1.2;zoomx,1);
LoadActor("base")..{
InitCommand=cmd(y,-4;zoomto,SCREEN_WIDTH-40,80;);
... |
-- Set how large the level will be.
local width = 600fx
local height = 600fx
pewpew.set_level_size(width, height)
-- Create an entity at position (0,0) that will hold the background mesh.
local background = pewpew.new_customizable_entity(0fx, 0fx)
pewpew.customizable_entity_set_mesh(background, "/dynamic/rectangles_gr... |
object_tangible_quest_must_control_computer = object_tangible_quest_shared_must_control_computer:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_must_control_computer, "object/tangible/quest/must_control_computer.iff")
|
-- title: Outline 256b
-- author: ps & mantratronic
-- desc: 256b intro for Outline 2021
-- script: lua
w=240
u=68
v=120
h=136
st=time()
function TIC()
dt = time()-st
a=dt*0.001
b=a*3
c=a*5
--dt = 0
ms = math.sin(a)*20
ts = math.sin(b)*30
mc = math.sin(c)*30
for i=0,71 do
poke(65438+i,math.random()*8+v)
poke... |
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("NamePlates")
local mod = _NamePlates
local LSM = LibStub("LibSharedMedia-3.0")
local goodR, goodG, goodB = unpack(RayUF["colors"].reaction[5])
local badR, ba... |
return {'zorg','zorgaanbieder','zorgaanbod','zorgadministratie','zorgarbeid','zorgbarend','zorgbehoefte','zorgbehoevend','zorgbeleid','zorgboerderij','zorgbreedte','zorgbudget','zorgcentrum','zorgcircuit','zorgcoordinator','zorgdifferentiatie','zorgdragend','zorgelijk','zorgelijkheid','zorgeloos','zorgeloosheid','zorge... |
function Log(lm)
vlc.msg.info("[dplay.lua] " .. lm)
end
local function isdef(p,...)
if not p then
return false
else
local tb = p
for i,v in ipairs(arg) do
if tb[v]==nil then
return false
else
tb = tb[v]
... |
--Essence ore
if resourcecrops.settings.essence_ore then
minetest.register_node("resource_crops:essence_ore", {
description = "Essence Ore",
tiles = {"default_stone.png^resource_crops_essence_ore.png"},
groups = {cracky = 2},
drop = "resource_crops:essence_dust",
sounds = default.node_sound_stone_defaults(),
})
mi... |
local branch_workbench = {}
local utils = require('workbench.utils')
branch_workbench_bufnr = vim.api.nvim_create_buf(false, true)
branch_workbench_initialized = false
function branch_workbench.filepath()
-- for git flow the branch name is something like feature/ch1234/branch_name
local git_branch = utils.get_git... |
--- Zlib library
-- @module configure.modules.zlib
local M = {}
--- Build Zlib library
--
-- @param args
-- @param args.build Build instance
-- @param args.name Name of the project (defaults to 'zlib')
-- @param args.version Version to use
-- @param args.compiler
-- @param args.install_directory
-- @param args.kind '... |
local energy_source = require("prototypes.parts.energy_source")
-- {name, speed, energy, area, modSlots, ingredients, iconTint, entityTint}
function miningDrill(args)
local name = args.name
local speed = args.speed
local energy = args.energy
local area = args.area
local modSlots = args.modSlots
local ing... |
local cfg = {}
-- * Possible buildings for resources
cfg.buildings = {}
|
--[[
Name: bank_storage.lua
-----------------------------------------------------------------
-- @package VrZn - Custom Gamemode (SRP BASE)
-- @author Nodge
-- @build Beta 1
-----------------------------------------------------------------
]]--
local NPCMeta = {}
NPCMeta.Name = "Bank Storage"
NPCMeta.U... |
local ReStructuredText = {}
local function is_heading(line, char)
for i = 1, #line do
local c = line:sub(i, i)
if c ~= char then
return false
end
end
return true
end
function ReStructuredText.get_headings(filepath, start, total)
local headings = {}
local index ... |
local defs = {}
defs["ImGui_ImplDX11_CreateDeviceObjects"] = {}
defs["ImGui_ImplDX11_CreateDeviceObjects"][1] = {}
defs["ImGui_ImplDX11_CreateDeviceObjects"][1]["args"] = "()"
defs["ImGui_ImplDX11_CreateDeviceObjects"][1]["argsT"] = {}
defs["ImGui_ImplDX11_CreateDeviceObjects"][1]["argsoriginal"] = "()"
defs["ImGui_Imp... |
local module = {}
module.new = function(Name: string, Title: string?, Parent: instance)
local Comp = script.Comp:Clone()
Comp.Name = Name
Comp.Container.Title.TextColor3 = module.Latte.Modules.Stylesheet.SeparatedList.TitleColor
Comp.Container.Title.Text = Title or Name
Comp.Size = UDim2.new(Comp.Size.X, 0, 0)
C... |
object_ship_nova_orion_smuggler_light_tier1 = object_ship_shared_nova_orion_smuggler_light_tier1:new {
}
ObjectTemplates:addTemplate(object_ship_nova_orion_smuggler_light_tier1, "object/ship/nova_orion_smuggler_light_tier1.iff")
|
-- Example: Setting the mouse position
-- Press a key to move the mouse to
-- some random point.
function love.keypressed(k)
local x, y = math.random(0,800), math.random(0,600)
love.mouse.setPosition(x, y)
end
|
require'nvim-treesitter.configs'.setup {
-- Ensure that these language parsers are installed
ensure_installed = {
'python',
'json',
'lua',
'html',
'css',
'javascript',
'typescript',
'comment',
},
-- Modules
highlight = {
enable = true,
use_languagetree = true
},
in... |
-- FogOfWarEscape behavior
-- Created by Francesco Roccucci
-- Simple example
--
local Behavior = CreateAIBehavior("FogOfWarEscape",
{
Alertness = 2,
AI.BeginGoalPipe("fow_escape");
AI.PushGoal("locate",0, "atttarget");
AI.PushGoal("run",0,1);
AI.PushGoal("backoff",1,5,0);
AI.PushGoal("signal",1,1,"TO_AT... |
WORLD_SIZE = 1000.0
WORLD_TILES = {5,5}
local ACTIVE_TILE_TEX_SLOT = 42
local function addTile(colsys, col, pos)
local b = col.bounds
local terrainMesh = setmetatable({
tris = col.tris,
mat = col.mat,
bounds = cols.newBox({b.min-pos, b.max-pos})
}, col.__index)
te... |
local class = require('middleclass')
local Controller = require('mvc.Controller')
local HasSignals = require('HasSignals')
local CertifyController = class("CertifyController", Controller):include(HasSignals)
local tools = require('app.helpers.tools')
local app = require("app.App"):instance()
local SoundMng = re... |
-- This code is derived from the SOM benchmarks, see AUTHORS.md file.
--
-- Copyright (c) 2016 Francois Perrad <francois.perrad@gadz.org>
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the 'Software'), to deal
-- in the Software... |
http = require "resty.http"
function openURL(status, page)
local httpc = http.new()
local res, err = httpc:request_uri(page, {
path = "/",
method = "GET"
})
if not res then
ngx.log(ngx.ERR, err)
ngx.exit(500)
end
ngx.status = tonumber(status)
ngx.header["C... |
local Packages = script.Parent.Parent.Parent.Parent
local Roact = require(Packages.Roact)
local RoactGamepad = require(Packages.RoactGamepad)
local Cryo = require(Packages.Cryo)
local CursorKind = require(script.Parent.CursorKind)
local SelectionImageContext = require(script.Parent.SelectionImageContext)
local OnRoot... |
function sysCall_beforeInstanceSwitch()
-- Called before switching to another scene. See also sysCall_afterInstanceSwitch
end
|
local stormlib = require 'ffi.stormlib'
local w2l = require 'w3x2lni'
local mapdump = require 'mapdump'
local mt = {}
mt.__index = mt
function mt:process_create(command_line, current_dir)
if self.h then
self.h:kill()
self.h = nil
end
local p = sys.process()
p:hide_window()
if not p:create(nil... |
class 'Tetris'
function Tetris:__init()
self.inTetrisMode = false
self.gridNotCurrent = {}
self.moveDownTimer = Client:GetElapsedSeconds()
self.moving = false
self.current = {}
self.currentLoc = Vector2.Zero
self.currentRot = 1
self.currentPiece = 0
self.currentLeaderboard = {}
self.rows = ... |
describe('sample', function()
it('errors if no sampler is specified', function()
expect(function() Rx.Observable.empty():sample() end).to.fail()
end)
it('produces nil values if the sampler fires before the source does', function()
local sampler = Rx.Observable.fromRange(3)
local onNext, onError, onCo... |
package.path = "../?.lua;" .. package.path
local inspect = require "./inspect"
local export = require "./export"
local f
if arg[1] ~= nil then
f = io.open(arg[1], "rb")
else
print("-------------------------------------")
print("\n\nYou must specify a filename to read from \n\ne.g. lua ToByHand.lua example.... |
for k,_ in pairs(package.loaded) do
package.loaded[k] = nil
end
local builtin = _G.builtin
builtin.CCView = builtin.CCView()
builtin.CCApplication = builtin.CCApplication()
builtin.CCDirector = builtin.CCDirector()
builtin.CCUserDefault = builtin.CCUserDefault()
builtin.CCKeyboard = builtin.CCKeyboard()
bui... |
return {
PlaceObj("ModItemOptionToggle", {
"name", "ToggleShrubs",
"DisplayName", T(302535920011434, "Toggle Shrubs"),
"Help", T(302535920011506, "Show shrubs beneath mouse cursor."),
"DefaultValue", true,
}),
}
|
-- The test runs loop of given number of rounds.
-- Every round does the following:
-- The test starts several concurrent transactions in vinyl.
-- The transactions make some read/write operations over several keys in
-- a random order and commit at a random moment.
-- After that all transactions are sorted in order o... |
-- Code required to initialize the plugin
function Initialize(Plugin)
dofile(cPluginManager:GetPluginsPath() .. "/InfoReg.lua")
-- Sets the name and version of the plugin
Plugin:SetName(g_PluginInfo.Name)
Plugin:SetVersion(g_PluginInfo.Version)
-- Hook required when right-clicking ingame
cPluginManager:AddHook(... |
--[[
MIT License
Copyright (c) 2019-2021 Love2D Community <love2d.org>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, ... |
local floatD = 5
local dadY = 0
function onCreate()
makeLuaSprite('redskybackground','redsky',-200,-300)
addLuaSprite('redskybackground',false)
end
function onBeatHit( ... )--for every beat
-- body
end
function onStepHit( ... )--for every step
-- body
end
function onUpdate( ... )
-- body
end
function onUpd... |
--
-- SetParticleSortingLayer class.
--
-- @filename LgSetParticleSortingLayer.lua
-- @copyright Copyright (c) 2015 Yaukey/yaukeywang/WangYaoqi (yaukeywang@gmail.com) all rights reserved.
-- @license The MIT License (MIT)
-- @author Yaukey
-- @date 2015-09-01
--
local DLog = YwDebug.Log
local DLogWarn = YwD... |
local assets = require "assets"
Entity = Class{
init = function(self)
self._images = {}
self._sprites = {} -- is actually the animations
self.sprite = nil -- currently active animation
-- x and y coordinate of sprite
self.x = 0
self.y = 0
-- sprite/animation variables
self._sprite_... |
local json = require "cjson"
local http_client = require "kong.tools.http_client"
local spec_helper = require "spec.spec_helpers"
local send_content_types = require "spec.integration.admin_api.helpers"
describe("Admin API", function()
setup(function()
spec_helper.prepare_db()
spec_helper.start_kong()
end)... |
local ffi = require "ffi"
local bit = require "bit"
local lib = require('ffi-loader')(module.dir, "sqlite3.h")
local sqlite3 = ffi.load("sqlite3")
local new_db_ptr = ffi.typeof("sqlite3*[1]")
local new_stmt_ptr = ffi.typeof("sqlite3_stmt*[1]")
--local new_exec_ptr = ffi.typeof("int (*)(void*,int,char**,char**)")
loca... |
if SERVER then
util.AddNetworkString("sbv_title")
hook.Add("PlayerInitialSpawn", "sbv_fakename", function(ply)
local title = ply:GetPData("title", nil)
if title then
ply:SetNWString("title", title)
end
end)
else
net.Receive("sbv_title", function()
local ply = Player(net.ReadInt(32))
if IsValid(... |
-- 文字コードはUTF-8
local ffi = require("ffi")
require("ffi_typedef")
ffi.cdef[[
//// 型宣言
typedef void *HANDLE;
//// プロトタイプ宣言
//端末出力コードページを取得
UINT GetConsoleOutputCP(void); //戻り値:端末出力コードページ
//標準入出力のハンドルを取得
HANDLE GetStdHandle( //戻り値:ハンドル
DWORD nStdHandle); //入力:取得対象
//コンソール入出力の現在のモードを取得
BOOL GetCons... |
--[[
z sorted "3d" ascii renderer
chuck glyphs at it with xyz positions, they'll be drawn properly sorted as a big batch
]]
local texture = love.graphics.newImage("assets/cga8x8thick_edit.png")
texture:setFilter("nearest", "nearest")
local quad = love.graphics.newQuad(0,0,0,0,texture:getDimensions())
local textur... |
ITEM.name = ".500 Magnum DPX"
ITEM.model = "models/items/ammo_500sw.mdl"
ITEM.ammo = ".500 Magnum -HP-" // type of the ammo
ITEM.ammoAmount = 30 // amount of the ammo
ITEM.description = ""
ITEM.quantdesc = "A box that contains %s rounds of .500 Magnum ammo. "
ITEM.longdesc = "This high power cartridge was designed by ... |
--- Provide a simple HTTP handler that proxies requests.
-- See https://tools.ietf.org/html/rfc7230 and https://tools.ietf.org/html/rfc7231
-- @module jls.net.http.handler.ProxyHttpHandler
-- @pragma nostrip
local logger = require('jls.lang.logger')
local HttpClient = require('jls.net.http.HttpClient')
local HTTP_CONS... |
-----------------------------------------------------
--name : bin/quidemo.lua
--description: a small program to highlight how easy it is to create an ui using "mpm.qui"
--author : mpmxyz
--github page: https://github.com/mpmxyz/ocprograms
--forum page : TODO
--------------------------------------------------... |
--
local M = {}
---@return ccui.Scale9Sprite
function M.Frame(size, color, scale)
local ret = ccui.Scale9Sprite:create('ui/frame_white.png')
ret:setCapInsets(cc.rect(3, 3, 2, 2))
scale = scale or 1
if size then
ret:setContentSize(cc.size(size.width / scale, size.height / scale))
end
ret... |
-- Mock DataStoreService
-- Crazyman32
-- August 20, 2014
--[[
USAGE EXAMPLE:
--------
local dataStoreService = game:GetService("DataStoreService")
-- Mock service if the game is offline:
if (game.PlaceId == 0) then
dataStoreService = require(game.ServerStorage.MockDataStoreService)
end
-- d... |
function prev_file()
mp.command('playlist-prev')
end
function next_file()
mp.command('playlist-next')
end
function first_file()
mp.set_property('playlist-pos', 0)
end
function last_file()
mp.set_property('playlist-pos', mp.get_property('playlist-count') - 1)
end
mp.register_script_message('first-fil... |
local colors = {
[0] = "#2E3440",
[1] = "#3B4252",
[2] = "#434C5E",
[3] = "#4C566A",
[4] = "#D8DEE9",
[5] = "#E5E9F0",
[6] = "#ECEFF4",
[7] = "#8FBCBB",
[8] = "#88C0D0",
[9] = "#81A1C1",
[10] = "#5E81AC",
[11] = "#BF616A",
[12] = "#D08770",
[13] = "#EBCB8B",
[14] = "#A3BE8C",
[15] = "#B4... |
--- === PseudoNumKey ===
---
--- Pseudo numeric keypad with FN key for Mac
---
--- Download: [https://github.com/doiken/Spoons/raw/master/Spoons/PseudoNumKey.spoon.zip](https://github.com/doiken/Spoons/raw/master/Spoons/PseudoNumKey.spoon.zip)
local obj = {}
-- Metadata
obj.name = "PseudoNumKey"
obj.version = "1.0"
o... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
return {
formatCommand = "prettierd ${INPUT}",
formatStdin = true,
env = {
string.format('PRETTIERD_DEFAULT_CONFIG=%s', vim.fn.expand('~/.config/nvim/lua/efm/prettierrc.json')),
}
}
|
local Plugin = script.Parent.Parent.Parent.Parent.Parent
local RoduxHooks = require(Plugin.Packages.RoduxHooks)
local Roact = require(Plugin.Packages.Roact)
local Hooks = require(Plugin.Packages.Hooks)
local Sift = require(Plugin.Packages.Sift)
local Actions = require(Plugin.Actions)
local Dropdown = require(Plugin.... |
if JudgeAttack(0, 75, 1000) == true then goto label0 end;
PlayAnimation(-1, 7864, 7912);
jyx2_PlayTimeline("[Timeline]ka460_金蛇山洞_拔金蛇剑_失败", 1, true);
Talk(0, "哇塞!我使尽了吃奶的力气还拔不出来,难道要请亚瑟王来才行吗?", "talkname0", 1);
jyx2_StopTimeline("[Timeline]ka460_金蛇山洞_拔金蛇剑_失败");
do return end;
::label0::
ModifyEvent... |
-- This is the environment used when loading our custom Panel classes
local color = require("util.color")
local env = {
-- QOL Stuff
audio = love.audio,
data = love.data,
event = love.event,
filesystem = love.filesystem,
font = love.font,
graphics = love.graphics,
timer = love.timer,
window = love.window,
... |
-- Simulates the motion of a critically damped spring
-- @author fractality
--[[
MIT License
Copyright (c) 2020 Parker Stebbins
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restrictio... |
slot0 = class("Model")
slot0.Ctor = function (slot0, slot1)
if slot0.instanceMap[slot1] then
error(slot0.MULTITON_MSG)
end
slot0.multitonKey = slot1
slot0.instanceMap[slot1] = slot0
slot0.proxyMap = {}
slot0:initializeModel()
end
slot0.initializeModel = function (slot0)
return
end
slot0.getInstance = func... |
-- Generated by CSharp.lua Compiler
local System = System
local SlipeServerPeds
local SlipeSharedElements
System.import(function (out)
SlipeServerPeds = Slipe.Server.Peds
SlipeSharedElements = Slipe.Shared.Elements
end)
System.namespace("Slipe.Server.Peds.Events", function (namespace)
namespace.class("OnPrivateMe... |
object_building_mustafar_terrain_must_rock_spire_lg_lumpy_03 = object_building_mustafar_terrain_shared_must_rock_spire_lg_lumpy_03:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_terrain_must_rock_spire_lg_lumpy_03, "object/building/mustafar/terrain/must_rock_spire_lg_lumpy_03.iff")
|
return {
"init.lua",
"_preload.lua",
"cmake_common.lua",
"cmake_workspace.lua",
"cmake_project.lua"
} |
local event = require("event")
local mdm = require("mdm")
local types = require("types")
local log = require("log")
local net = {}
autoload(net, "net",
"dns",
"echo",
"gps",
"Message",
"nfs",
"route",
"rpc",
"status",
"syslog",
... |
local states = require("states")
local utf8 = require("utf8")
local button = require("button")
local input = {}
local inputText
local flashPeriod = 0.5
local flashTimeElapsed = 0
local flashingSymbol = true
local staticText
local callbackApply, callbackCancel
function input.open(params)
inputText = params.inputTe... |
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