content
stringlengths 5
1.05M
|
|---|
vim.cmd('packadd colorbuddy.nvim')
local Color, c, Group, g, s = require("colorbuddy").setup()
local b = s.bold
local i = s.italic
local n = s.inverse
local uc = s.undercurl
local ul = s.underline
local r = s.reverse
local sto = s.standout
local no = s.NONE
local v = vim
v.colors_name = 'neowal'
-------------------------
-- Vim Terminal Colors --
-------------------------
-- v.g.terminal_color_0 = "#353a44"
-- v.g.terminal_color_8 = "#353a44"
-- v.g.terminal_color_1 = "#e88388"
-- v.g.terminal_color_9 = "#e88388"
-- v.g.terminal_color_2 = "#a7cc8c"
-- v.g.terminal_color_10 = "#a7cc8c"
-- v.g.terminal_color_3 = "#ebca8d"
-- v.g.terminal_color_11 = "#ebca8d"
-- v.g.terminal_color_4 = "#72bef2"
-- v.g.terminal_color_12 = "#72bef2"
-- v.g.terminal_color_5 = "#d291e4"
-- v.g.terminal_color_13 = "#d291e4"
-- v.g.terminal_color_6 = "#65c2cd"
-- v.g.terminal_color_14 = "#65c2cd"
-- v.g.terminal_color_7 = "#e3e5e9"
-- v.g.terminal_color_15 = "#e3e5e9"
-- v.colors_name = 'spacebuddy'
-- Color.new('mono_1', "#abb2bf")
-- Color.new('mono_2', "#828997")
-- Color.new('mono_3', "#5c6370")
-- Color.new('mono_4', "#4b5263")
-- Color.new('hue_1', "#56b6c2")
-- Color.new('hue_2', "#61afef")
-- Color.new('hue_3', "#c678dd")
-- Color.new('hue_4', "#98c379")
-- Color.new('hue_5', "#e06c75")
-- Color.new('hue_5_2', "#be5046")
-- Color.new('hue_6', "#d19a66")
-- Color.new('hue_6_2', "#e5c07b")
-- Color.new('syntax_bg', "#282c34")
-- Color.new('syntax_gutter', "#636d83")
-- Color.new('syntax_cursor', "#2c323c")
-- Color.new('syntax_accent', "#528bff")
-- Color.new('vertsplit', "#181a1f")
-- Color.new('special_grey', "#3b4048")
-- Color.new('visual_grey', "#3e4452")
-- Color.new('pmenu', "#333841")
--
for l in io.lines(os.getenv("HOME") .. "/.cache/wal/colors-kitty.conf") do
local parts = l:gmatch("%S+")
local wal_color_name = parts()
local wal_color_code = parts()
if (wal_color_name and wal_color_code) then
Color.new(wal_color_name, wal_color_code)
end
end
Color.new("test", "#00ff00")
v.g.terminal_color_0 = "#353a44"
v.g.terminal_color_8 = "#353a44"
v.g.terminal_color_1 = "#e88388"
v.g.terminal_color_9 = "#e88388"
v.g.terminal_color_2 = "#a7cc8c"
v.g.terminal_color_10 = "#a7cc8c"
v.g.terminal_color_3 = "#ebca8d"
v.g.terminal_color_11 = "#ebca8d"
v.g.terminal_color_4 = "#72bef2"
v.g.terminal_color_12 = "#72bef2"
v.g.terminal_color_5 = "#d291e4"
v.g.terminal_color_13 = "#d291e4"
v.g.terminal_color_6 = "#65c2cd"
v.g.terminal_color_14 = "#65c2cd"
v.g.terminal_color_7 = "#e3e5e9"
v.g.terminal_color_15 = "#e3e5e9"
-- color0: dark grey, sometimes background
-- color1-6, 9-14: hues
-- color8: medium grey
-- color7: light grey, sometimes foreground *
-- color15: lightest grey/white *
c.mono_1 = c.foreground -- Normal text
c.mono_2 = c.color8
c.mono_3 = c.color8 -- Comments
c.mono_4 = c.color8:dark(.05) -- Wildmenu selection background, line nums
c.hue_1 = c.color6
c.hue_2 = c.color4
c.hue_3 = c.color5
c.hue_4 = c.color2
c.hue_5 = c.color1
c.hue_5_2 = c.color9
c.hue_6 = c.color3
c.hue_6_2 = c.color11
c.syntax_bg = c.background -- must be theme bg
c.syntax_gutter = c.color8
c.syntax_cursor = c.background:dark(.01) -- colorcolumn, should be darkbg
c.syntax_accent = c.color2
c.vertsplit = c.color0
c.special_grey = c.color15 -- Escaped characters
c.visual_grey = c.color8
c.pmenu = c.color8
----------------------
-- Vim Editor Color --
----------------------
Group.new('Normal', c.mono_1, c.syntax_bg, no)
Group.new('bold', c.syntax_bg, c.syntax_bg, b)
Group.new('ColorColumn', c.syntax_bg, c.syntax_cursor, no)
Group.new('Conceal', c.mono_4, c.syntax_bg, no)
Group.new('Cursor', c.syntax_bg, c.syntax_accent, no)
Group.new('CursorIM', c.syntax_bg, c.syntax_bg, no)
Group.new('CursorColumn', c.syntax_bg, c.syntax_cursor, no)
Group.new('CursorLine', c.syntax_bg, c.syntax_cursor, no)
Group.new('Directory', c.hue_2, c.syntax_bg, no)
Group.new('ErrorMsg', c.hue_5, c.mono_3, no)
Group.new('VertSplit', c.vertsplit, c.syntax_bg, no)
Group.new('Folded', c.mono_3, c.mono_3, no)
Group.new('FoldColumn', c.mono_3, c.syntax_cursor, no)
Group.new('IncSearch', c.hue_6, c.syntax_bg, no)
Group.new('LineNr', c.mono_4, c.syntax_bg, no)
Group.new('CursorLineNr', c.mono_1, c.syntax_cursor, no)
Group.new('MatchParen', c.hue_5, c.syntax_cursor, ul + b)
Group.new('Italic', c.syntax_bg, c.syntax_bg, i)
Group.new('ModeMsg', c.mono_1, c.syntax_bg, no)
Group.new('MoreMsg', c.mono_1, c.syntax_bg, no)
Group.new('NonText', c.mono_3, c.syntax_bg, no)
Group.new('PMenu', c.syntax_bg, c.pmenu, no)
Group.new('PMenuSel', c.syntax_bg, c.mono_4, no)
Group.new('PMenuSbar', c.syntax_bg, c.mono_3, no)
Group.new('PMenuThumb', c.syntax_bg, c.mono_1, no)
Group.new('Question', c.hue_2, c.syntax_bg, no)
Group.new('Search', c.mono_3, c.hue_6_2, no)
Group.new('SpecialKey', c.special_grey, c.syntax_bg, no)
Group.new('Whitespace', c.special_grey, c.syntax_bg, no)
Group.new('StatusLine', c.mono_1, c.syntax_cursor, no)
Group.new('StatusLineNC', c.mono_3, c.syntax_bg:dark(.002), no) -- changed so sline bg isnt invisible
Group.new('TabLine', c.mono_2, c.visual_grey, no)
Group.new('TabLineFill', c.mono_3, c.visual_grey, no)
Group.new('TabLineSel', c.mono_3, c.hue_2, no)
Group.new('Title', c.mono_1, c.syntax_bg, b)
Group.new('Visual', c.syntax_bg, c.visual_grey, no)
Group.new('VisualNOS', c.syntax_bg, c.visual_grey, no)
Group.new('WarningMsg', c.hue_5, c.syntax_bg, no)
Group.new('TooLong', c.hue_5, c.syntax_bg, no)
Group.new('WildMenu', c.mono_1, c.mono_3, no)
Group.new('SignColumn', c.syntax_bg, c.mono_3, no)
Group.new('Special', c.hue_2, c.syntax_bg, no)
---------------------------
-- Vim Help Highlighting --
---------------------------
Group.new('helpCommand', c.hue_6_2, c.syntax_bg, no)
Group.new('helpExample', c.hue_6_2, c.syntax_bg, no)
Group.new('helpHeader', c.mono_1, c.syntax_bg, b)
Group.new('helpSectionDelim', c.mono_3, c.syntax_bg, no)
----------------------------------
-- Standard Syntax Highlighting --
----------------------------------
Group.new('Comment', c.mono_3, c.syntax_bg, i)
Group.new('Constant', c.hue_4, c.syntax_bg, no)
Group.new('String', c.hue_4, c.syntax_bg, no)
Group.new('Character', c.hue_4, c.syntax_bg, no)
Group.new('Number', c.hue_6, c.syntax_bg, no)
Group.new('Boolean', c.hue_6, c.syntax_bg, no)
Group.new('Float', c.hue_6, c.syntax_bg, no)
Group.new('Identifier', c.hue_5, c.syntax_bg, no)
Group.new('Function', c.hue_2, c.syntax_bg, no)
Group.new('Statement', c.hue_3, c.syntax_bg, no)
Group.new('Conditional', c.hue_3, c.syntax_bg, no)
Group.new('Repeat', c.hue_3, c.syntax_bg, no)
Group.new('Label', c.hue_3, c.syntax_bg, no)
Group.new('Operator', c.syntax_accent, c.syntax_bg, no)
Group.new('Keyword', c.hue_5, c.syntax_bg, no)
Group.new('Exception', c.hue_3, c.syntax_bg, no)
Group.new('PreProc', c.hue_6_2, c.syntax_bg, no)
Group.new('Include', c.hue_2, c.syntax_bg, no)
Group.new('Define', c.hue_3, c.syntax_bg, no)
Group.new('Macro', c.hue_3, c.syntax_bg, no)
Group.new('PreCondit', c.hue_6_2, c.syntax_bg, no)
Group.new('Type', c.hue_6_2, c.syntax_bg, no)
Group.new('StorageClass', c.hue_6_2, c.syntax_bg, no)
Group.new('Structure', c.hue_6_2, c.syntax_bg, no)
Group.new('Typedef', c.hue_6_2, c.syntax_bg, no)
Group.new('Special', c.hue_2, c.syntax_bg, no)
Group.new('SpecialChar', c.mono_3:light(.03), c.syntax_bg, no)
Group.new('Tag', c.syntax_bg, c.syntax_bg, no)
Group.new('Delimiter', c.hue_1, c.syntax_bg, no)
Group.new('SpecialComment', c.syntax_bg, c.syntax_bg, no)
Group.new('Debug', c.syntax_bg, c.syntax_bg, no)
Group.new('Underlined', c.syntax_bg, c.syntax_bg, ul)
Group.new('Ignore', c.syntax_bg, c.syntax_bg, no)
Group.new('Error', c.hue_5, c.mono_3, b)
Group.new('Todo', c.hue_3, c.mono_3, no)
-----------------------
-- Diff Highlighting --
-----------------------
Group.new('DiffAdd', c.hue_4, c.visual_grey, no)
Group.new('DiffChange', c.hue_6, c.visual_grey, no)
Group.new('DiffDelete', c.hue_5, c.visual_grey, no)
Group.new('DiffText', c.hue_2, c.visual_grey, no)
Group.new('DiffAdded', c.hue_4, c.visual_grey, no)
Group.new('DiffFile', c.hue_5, c.visual_grey, no)
Group.new('DiffNewFile', c.hue_4, c.visual_grey, no)
Group.new('DiffLine', c.hue_2, c.visual_grey, no)
Group.new('DiffRemoved', c.hue_5, c.visual_grey, no)
---------------------------
-- Filetype Highlighting --
---------------------------
-- Asciidoc
Group.new('asciidocListingBlock', c.mono_2, c.syntax_bg, no)
-- C/C++ highlighting
Group.new('cInclude', c.hue_3, c.syntax_bg, no)
Group.new('cPreCondit', c.hue_3, c.syntax_bg, no)
Group.new('cPreConditMatch', c.hue_3, c.syntax_bg, no)
Group.new('cType', c.hue_3, c.syntax_bg, no)
Group.new('cStorageClass', c.hue_3, c.syntax_bg, no)
Group.new('cStructure', c.hue_3, c.syntax_bg, no)
Group.new('cOperator', c.hue_3, c.syntax_bg, no)
Group.new('cStatement', c.hue_3, c.syntax_bg, no)
Group.new('cTODO', c.hue_3, c.syntax_bg, no)
Group.new('cConstant', c.hue_6, c.syntax_bg, no)
Group.new('cSpecial', c.hue_1, c.syntax_bg, no)
Group.new('cSpecialCharacter', c.hue_1, c.syntax_bg, no)
Group.new('cString', c.hue_4, c.syntax_bg, no)
Group.new('cppType', c.hue_3, c.syntax_bg, no)
Group.new('cppStorageClass', c.hue_3, c.syntax_bg, no)
Group.new('cppStructure', c.hue_3, c.syntax_bg, no)
Group.new('cppModifier', c.hue_3, c.syntax_bg, no)
Group.new('cppOperator', c.hue_3, c.syntax_bg, no)
Group.new('cppAccess', c.hue_3, c.syntax_bg, no)
Group.new('cppStatement', c.hue_3, c.syntax_bg, no)
Group.new('cppConstant', c.hue_5, c.syntax_bg, no)
Group.new('cCppString', c.hue_4, c.syntax_bg, no)
-- Cucumber
Group.new('cucumberGiven', c.hue_2, c.syntax_bg, no)
Group.new('cucumberWhen', c.hue_2, c.syntax_bg, no)
Group.new('cucumberWhenAnd', c.hue_2, c.syntax_bg, no)
Group.new('cucumberThen', c.hue_2, c.syntax_bg, no)
Group.new('cucumberThenAnd', c.hue_2, c.syntax_bg, no)
Group.new('cucumberUnparsed', c.hue_6, c.syntax_bg, no)
Group.new('cucumberFeature', c.hue_5, c.syntax_bg, b)
Group.new('cucumberBackground', c.hue_3, c.syntax_bg, b)
Group.new('cucumberScenario', c.hue_3, c.syntax_bg, b)
Group.new('cucumberScenarioOutline', c.hue_3, c.syntax_bg, b)
Group.new('cucumberTags', c.mono_3,c.syntax_bg, b)
Group.new('cucumberDelimiter', c.mono_3, c.syntax_bg, b)
-- CSS/Sass
Group.new('cssAttrComma', c.hue_3, c.syntax_bg, no)
Group.new('cssAttributeSelector', c.hue_4, c.syntax_bg, no)
Group.new('cssBraces', c.mono_2, c.syntax_bg, no)
Group.new('cssClassName', c.hue_6, c.syntax_bg, no)
Group.new('cssClassNameDot', c.hue_6, c.syntax_bg, no)
Group.new('cssDefinition', c.hue_3, c.syntax_bg, no)
Group.new('cssFontAttr', c.hue_6, c.syntax_bg, no)
Group.new('cssFontDescriptor', c.hue_3, c.syntax_bg, no)
Group.new('cssFunctionName', c.hue_2, c.syntax_bg, no)
Group.new('cssIdentifier', c.hue_2, c.syntax_bg, no)
Group.new('cssImportant', c.hue_3, c.syntax_bg, no)
Group.new('cssInclude', c.mono_1, c.syntax_bg, no)
Group.new('cssIncludeKeyword', c.hue_3, c.syntax_bg, no)
Group.new('cssMediaType', c.hue_6, c.syntax_bg, no)
Group.new('cssProp', c.hue_1, c.syntax_bg, no)
Group.new('cssPseudoClassId', c.hue_6, c.syntax_bg, no)
Group.new('cssSelectorOp', c.hue_3, c.syntax_bg, no)
Group.new('cssSelectorOp2', c.hue_3, c.syntax_bg, no)
Group.new('cssStringQ', c.hue_4, c.syntax_bg, no)
Group.new('cssStringQQ', c.hue_4, c.syntax_bg, no)
Group.new('cssTagName', c.hue_5, c.syntax_bg, no)
Group.new('cssAttr', c.hue_6, c.syntax_bg, no)
Group.new('sassAmpersand', c.hue_5, c.syntax_bg, no)
Group.new('sassClass', c.hue_6_2, c.syntax_bg, no)
Group.new('sassControl', c.hue_3, c.syntax_bg, no)
Group.new('sassExtend', c.hue_3, c.syntax_bg, no)
Group.new('sassFor', c.mono_1, c.syntax_bg, no)
Group.new('sassProperty', c.hue_1, c.syntax_bg, no)
Group.new('sassFunction', c.hue_1, c.syntax_bg, no)
Group.new('sassId', c.hue_2, c.syntax_bg, no)
Group.new('sassInclude', c.hue_3, c.syntax_bg, no)
Group.new('sassMedia', c.hue_3, c.syntax_bg, no)
Group.new('sassMediaOperators', c.mono_1, c.syntax_bg, no)
Group.new('sassMixin', c.hue_3, c.syntax_bg, no)
Group.new('sassMixinName', c.hue_2, c.syntax_bg, no)
Group.new('sassMixing', c.hue_3, c.syntax_bg, no)
Group.new('scssSelectorName', c.hue_6_2, c.syntax_bg, no)
-- Elixir highlighting
Group.new('elixirModuleDefine', g.Define, g.Define, g.Define)
Group.new('elixirAlias', c.hue_6_2, c.syntax_bg, no)
Group.new('elixirAtom', c.hue_1, c.syntax_bg, no)
Group.new('elixirBlockDefinition', c.hue_3, c.syntax_bg, no)
Group.new('elixirModuleDeclaration', c.hue_6, c.syntax_bg, no)
Group.new('elixirInclude', c.hue_5, c.syntax_bg, no)
Group.new('elixirOperator', c.hue_6, c.syntax_bg, no)
-- Git and git related plugins
Group.new('gitcommitComment', c.mono_3, c.syntax_bg, no)
Group.new('gitcommitUnmerged', c.hue_4, c.syntax_bg, no)
Group.new('gitcommitOnBranch', c.none, c.syntax_bg, no)
Group.new('gitcommitBranch', c.hue_3, c.syntax_bg, no)
Group.new('gitcommitDiscardedType', c.hue_5, c.syntax_bg, no)
Group.new('gitcommitSelectedType', c.hue_4, c.syntax_bg, no)
Group.new('gitcommitHeader', c.syntax_bg, c.syntax_bg, no)
Group.new('gitcommitUntrackedFile', c.hue_1, c.syntax_bg, no)
Group.new('gitcommitDiscardedFile', c.hue_5, c.syntax_bg, no)
Group.new('gitcommitSelectedFile', c.hue_4, c.syntax_bg, no)
Group.new('gitcommitUnmergedFile', c.hue_6_2, c.syntax_bg, no)
Group.new('gitcommitFile', c.syntax_bg, c.syntax_bg, no)
Group.new('gitcommitNoBranch', g.gitcommitBranch, g.gitcommitBranch, g.gitcommitBranch)
Group.new('gitcommitUntracked', g.gitcommitComment, g.gitcommitComment, g.gitcommitComment)
Group.new('gitcommitDiscarded', g.gitcommitComment, g.gitcommitComment, g.gitcommitComment)
Group.new('gitcommitDiscardedArrow', g.gitcommitDiscardedFile, g.gitcommitDiscardedFile, g.gitcommitDiscardedFile)
Group.new('gitcommitSelectedArrow', g.gitcommitSelectedFile, g.gitcommitSelectedFile, g.gitcommitSelectedFile)
Group.new('gitcommitUnmergedArrow', g.gitcommitUnmergedFile, g.gitcommitUnmergedFile, g.gitcommitUnmergedFile)
Group.new('SignifySignAdd', c.hue_4, c.syntax_bg, no)
Group.new('SignifySignChange', c.hue_6_2, c.syntax_bg, no)
Group.new('SignifySignDelete', c.hue_5, c.syntax_bg, no)
Group.new('GitGutterAdd', g.SignifySignAdd, g.SignifySignAdd, g.SignifySignAdd)
Group.new('GitGutterChange', g.SignifySignChange, g.SignifySignChange, g.SignifySignChange)
Group.new('GitGutterDelete', g.SignifySignDelete, g.SignifySignDelete, g.SignifySignDelete)
Group.new('diffAdded', c.hue_4, c.syntax_bg, no)
Group.new('diffRemoved', c.hue_5, c.syntax_bg, no)
-- Go
Group.new('goDeclaration', c.hue_3, c.syntax_bg, no)
Group.new('goField', c.hue_5, c.syntax_bg, no)
Group.new('goMethod', c.hue_1, c.syntax_bg, no)
Group.new('goType', c.hue_3, c.syntax_bg, no)
Group.new('goUnsignedInts', c.hue_1, c.syntax_bg, no)
-- Haskell highlighting
Group.new('haskellDeclKeyword', c.hue_2, c.syntax_bg, no)
Group.new('haskellType', c.hue_4, c.syntax_bg, no)
Group.new('haskellWhere', c.hue_5, c.syntax_bg, no)
Group.new('haskellImportKeywords', c.hue_2, c.syntax_bg, no)
Group.new('haskellOperators', c.hue_5, c.syntax_bg, no)
Group.new('haskellDelimiter', c.hue_2, c.syntax_bg, no)
Group.new('haskellIdentifier', c.hue_6, c.syntax_bg, no)
Group.new('haskellKeyword', c.hue_5, c.syntax_bg, no)
Group.new('haskellNumber', c.hue_1, c.syntax_bg, no)
Group.new('haskellString', c.hue_1, c.syntax_bg, no)
-- HTML
Group.new('htmlArg', c.hue_6, c.syntax_bg, no)
Group.new('htmlTagName', c.hue_5, c.syntax_bg, no)
Group.new('htmlTagN', c.hue_5, c.syntax_bg, no)
Group.new('htmlSpecialTagName', c.hue_5, c.syntax_bg, no)
Group.new('htmlTag', c.mono_2, c.syntax_bg, no)
Group.new('htmlEndTag', c.mono_2, c.syntax_bg, no)
Group.new('MatchTag', c.hue_5, c.syntax_cursor, ul + b)
-- JavaScript
Group.new('coffeeString', c.hue_4, c.syntax_bg, no)
Group.new('javaScriptBraces', c.mono_2, c.syntax_bg, no)
Group.new('javaScriptFunction', c.hue_3, c.syntax_bg, no)
Group.new('javaScriptIdentifier', c.hue_3, c.syntax_bg, no)
Group.new('javaScriptNull', c.hue_6, c.syntax_bg, no)
Group.new('javaScriptNumber', c.hue_6, c.syntax_bg, no)
Group.new('javaScriptRequire', c.hue_1, c.syntax_bg, no)
Group.new('javaScriptReserved', c.hue_3, c.syntax_bg, no)
-- httpc.//github.com/pangloss/vim-javascript
Group.new('jsArrowFunction', c.hue_3, c.syntax_bg, no)
Group.new('jsBraces', c.mono_2, c.syntax_bg, no)
Group.new('jsClassBraces', c.mono_2, c.syntax_bg, no)
Group.new('jsClassKeywords', c.hue_3, c.syntax_bg, no)
Group.new('jsDocParam', c.hue_2, c.syntax_bg, no)
Group.new('jsDocTags', c.hue_3, c.syntax_bg, no)
Group.new('jsFuncBraces', c.mono_2, c.syntax_bg, no)
Group.new('jsFuncCall', c.hue_2, c.syntax_bg, no)
Group.new('jsFuncParens', c.mono_2, c.syntax_bg, no)
Group.new('jsFunction', c.hue_3, c.syntax_bg, no)
Group.new('jsGlobalObjects', c.hue_6_2, c.syntax_bg, no)
Group.new('jsModuleWords', c.hue_3, c.syntax_bg, no)
Group.new('jsModules', c.hue_3, c.syntax_bg, no)
Group.new('jsNoise', c.mono_2, c.syntax_bg, no)
Group.new('jsNull', c.hue_6, c.syntax_bg, no)
Group.new('jsOperator', c.hue_3, c.syntax_bg, no)
Group.new('jsParens', c.mono_2, c.syntax_bg, no)
Group.new('jsStorageClass', c.hue_3, c.syntax_bg, no)
Group.new('jsTemplateBraces', c.hue_5_2, c.syntax_bg, no)
Group.new('jsTemplateVar', c.hue_4, c.syntax_bg, no)
Group.new('jsThis', c.hue_5, c.syntax_bg, no)
Group.new('jsUndefined', c.hue_6, c.syntax_bg, no)
Group.new('jsObjectValue', c.hue_2, c.syntax_bg, no)
Group.new('jsObjectKey', c.hue_1, c.syntax_bg, no)
Group.new('jsReturn', c.hue_3, c.syntax_bg, no)
-- httpc.//github.com/othree/yajs.vim
Group.new('javascriptArrowFunc', c.hue_3, c.syntax_bg, no)
Group.new('javascriptClassExtends', c.hue_3, c.syntax_bg, no)
Group.new('javascriptClassKeyword', c.hue_3, c.syntax_bg, no)
Group.new('javascriptDocNotation', c.hue_3, c.syntax_bg, no)
Group.new('javascriptDocParamName', c.hue_2, c.syntax_bg, no)
Group.new('javascriptDocTags', c.hue_3, c.syntax_bg, no)
Group.new('javascriptEndColons', c.mono_3, c.syntax_bg, no)
Group.new('javascriptExport', c.hue_3, c.syntax_bg, no)
Group.new('javascriptFuncArg', c.mono_1, c.syntax_bg, no)
Group.new('javascriptFuncKeyword', c.hue_3, c.syntax_bg, no)
Group.new('javascriptIdentifier', c.hue_5, c.syntax_bg, no)
Group.new('javascriptImport', c.hue_3, c.syntax_bg, no)
Group.new('javascriptObjectLabel', c.mono_1, c.syntax_bg, no)
Group.new('javascriptOpSymbol', c.hue_1, c.syntax_bg, no)
Group.new('javascriptOpSymbols', c.hue_1, c.syntax_bg, no)
Group.new('javascriptPropertyName', c.hue_4, c.syntax_bg, no)
Group.new('javascriptTemplateSB', c.hue_5_2, c.syntax_bg, no)
Group.new('javascriptVariable', c.hue_3, c.syntax_bg, no)
-- JSON
Group.new('jsonCommentError', c.mono_1, c.syntax_bg, no)
Group.new('jsonKeyword', c.hue_5, c.syntax_bg, no)
Group.new('jsonQuote', c.mono_3, c.syntax_bg, no)
Group.new('jsonTrailingCommaError', c.hue_5, c.syntax_bg, r)
Group.new('jsonMissingCommaError', c.hue_5, c.syntax_bg, r)
Group.new('jsonNoQuotesError', c.hue_5, c.syntax_bg, r)
Group.new('jsonNumError', c.hue_5, c.syntax_bg, r)
Group.new('jsonString', c.hue_4, c.syntax_bg, no)
Group.new('jsonBoolean', c.hue_3, c.syntax_bg, no)
Group.new('jsonNumber', c.hue_6, c.syntax_bg, no)
Group.new('jsonStringSQError', c.hue_5, c.syntax_bg, r)
Group.new('jsonSemicolonError', c.hue_5, c.syntax_bg, r)
-- Markdown
Group.new('markdownUrl', c.mono_3, c.syntax_bg, no)
Group.new('markdownBold', c.hue_6, c.syntax_bg, b)
Group.new('markdownItalic', c.hue_6, c.syntax_bg, b)
Group.new('markdownCode', c.hue_4, c.syntax_bg, no)
Group.new('markdownCodeBlock', c.hue_5, c.syntax_bg, no)
Group.new('markdownCodeDelimiter', c.hue_4, c.syntax_bg, no)
Group.new('markdownHeadingDelimiter', c.hue_5_2, c.syntax_bg, no)
Group.new('markdownH1', c.hue_5, c.syntax_bg, no)
Group.new('markdownH2', c.hue_5, c.syntax_bg, no)
Group.new('markdownH3', c.hue_5, c.syntax_bg, no)
Group.new('markdownH3', c.hue_5, c.syntax_bg, no)
Group.new('markdownH4', c.hue_5, c.syntax_bg, no)
Group.new('markdownH5', c.hue_5, c.syntax_bg, no)
Group.new('markdownH6', c.hue_5, c.syntax_bg, no)
Group.new('markdownListMarker', c.hue_5, c.syntax_bg, no)
-- PHP
Group.new('phpClass', c.hue_6_2, c.syntax_bg, no)
Group.new('phpFunction', c.hue_2, c.syntax_bg, no)
Group.new('phpFunctions', c.hue_2, c.syntax_bg, no)
Group.new('phpInclude', c.hue_3, c.syntax_bg, no)
Group.new('phpKeyword', c.hue_3, c.syntax_bg, no)
Group.new('phpParent', c.mono_3, c.syntax_bg, no)
Group.new('phpType', c.hue_3, c.syntax_bg, no)
Group.new('phpSuperGlobals', c.hue_5, c.syntax_bg, no)
-- Pug (Formerly Jade)
Group.new('pugAttributesDelimiter', c.hue_6, c.syntax_bg, no)
Group.new('pugClass', c.hue_6, c.syntax_bg, no)
Group.new('pugDocType', c.mono_3, c.syntax_bg, i)
Group.new('pugTag', c.hue_5, c.syntax_bg, no)
-- PureScript
Group.new('purescriptKeyword', c.hue_3, c.syntax_bg, no)
Group.new('purescriptModuleName', c.mono_1, c.syntax_bg, no)
Group.new('purescriptIdentifier', c.mono_1, c.syntax_bg, no)
Group.new('purescriptType', c.hue_6_2, c.syntax_bg, no)
Group.new('purescriptTypeVar', c.hue_5, c.syntax_bg, no)
Group.new('purescriptConstructor', c.hue_5, c.syntax_bg, no)
Group.new('purescriptOperator', c.mono_1, c.syntax_bg, no)
-- Python
Group.new('pythonImport', c.hue_3, c.syntax_bg, no)
Group.new('pythonBuiltin', c.hue_1, c.syntax_bg, no)
Group.new('pythonStatement', c.hue_3, c.syntax_bg, no)
Group.new('pythonParam', c.hue_6, c.syntax_bg, no)
Group.new('pythonEscape', c.hue_5, c.syntax_bg, no)
Group.new('pythonSelf', c.mono_2, c.syntax_bg, i)
Group.new('pythonClass', c.hue_2, c.syntax_bg, no)
Group.new('pythonOperator', c.hue_3, c.syntax_bg, no)
Group.new('pythonEscape', c.hue_5, c.syntax_bg, no)
Group.new('pythonFunction', c.hue_2, c.syntax_bg, no)
Group.new('pythonKeyword', c.hue_2, c.syntax_bg, no)
Group.new('pythonModule', c.hue_3, c.syntax_bg, no)
Group.new('pythonStringDelimiter', c.hue_4, c.syntax_bg, no)
Group.new('pythonSymbol', c.hue_1, c.syntax_bg, no)
-- Ruby
Group.new('rubyBlock', c.hue_3, c.syntax_bg, no)
Group.new('rubyBlockParameter', c.hue_5, c.syntax_bg, no)
Group.new('rubyBlockParameterList', c.hue_5, c.syntax_bg, no)
Group.new('rubyCapitalizedMethod', c.hue_3, c.syntax_bg, no)
Group.new('rubyClass', c.hue_3, c.syntax_bg, no)
Group.new('rubyConstant', c.hue_6_2, c.syntax_bg, no)
Group.new('rubyControl', c.hue_3, c.syntax_bg, no)
Group.new('rubyDefine', c.hue_3, c.syntax_bg, no)
Group.new('rubyEscape', c.hue_5, c.syntax_bg, no)
Group.new('rubyFunction', c.hue_2, c.syntax_bg, no)
Group.new('rubyGlobalVariable', c.hue_5, c.syntax_bg, no)
Group.new('rubyInclude', c.hue_2, c.syntax_bg, no)
Group.new('rubyIncluderubyGlobalVariable', c.hue_5, c.syntax_bg, no)
Group.new('rubyInstanceVariable', c.hue_5, c.syntax_bg, no)
Group.new('rubyInterpolation', c.hue_1, c.syntax_bg, no)
Group.new('rubyInterpolationDelimiter', c.hue_5, c.syntax_bg, no)
Group.new('rubyKeyword', c.hue_2, c.syntax_bg, no)
Group.new('rubyModule', c.hue_3, c.syntax_bg, no)
Group.new('rubyPseudoVariable', c.hue_5, c.syntax_bg, no)
Group.new('rubyRegexp', c.hue_1, c.syntax_bg, no)
Group.new('rubyRegexpDelimiter', c.hue_1, c.syntax_bg, no)
Group.new('rubyStringDelimiter', c.hue_4, c.syntax_bg, no)
Group.new('rubySymbol', c.hue_1, c.syntax_bg, no)
-- Spelling
Group.new('SpellBad', c.mono_3, c.syntax_bg, uc)
Group.new('SpellLocal', c.mono_3, c.syntax_bg, uc)
Group.new('SpellCap', c.mono_3, c.syntax_bg, uc)
Group.new('SpellRare', c.mono_3, c.syntax_bg, uc)
-- Vim
Group.new('vimCommand', c.hue_3, c.syntax_bg, no)
Group.new('vimCommentTitle', c.mono_3, c.syntax_bg, b)
Group.new('vimFunction', c.hue_1, c.syntax_bg, no)
Group.new('vimFuncName', c.hue_3, c.syntax_bg, no)
Group.new('vimHighlight', c.hue_2, c.syntax_bg, no)
Group.new('vimLineComment', c.mono_3, c.syntax_bg, i)
Group.new('vimParenSep', c.mono_2, c.syntax_bg, no)
Group.new('vimSep', c.mono_2, c.syntax_bg, no)
Group.new('vimUserFunc', c.hue_1, c.syntax_bg, no)
Group.new('vimVar', c.hue_5, c.syntax_bg, no)
-- XML
Group.new('xmlAttrib', c.hue_6_2, c.syntax_bg, no)
Group.new('xmlEndTag', c.hue_5, c.syntax_bg, no)
Group.new('xmlTag', c.hue_5, c.syntax_bg, no)
Group.new('xmlTagName', c.hue_5, c.syntax_bg, no)
-- ZSH
Group.new('zshCommands', c.mono_1, c.syntax_bg, no)
Group.new('zshDeref', c.hue_5, c.syntax_bg, no)
Group.new('zshShortDeref', c.hue_5, c.syntax_bg, no)
Group.new('zshFunction', c.hue_1, c.syntax_bg, no)
Group.new('zshKeyword', c.hue_3, c.syntax_bg, no)
Group.new('zshSubst', c.hue_5, c.syntax_bg, no)
Group.new('zshSubstDelim', c.mono_3, c.syntax_bg, no)
Group.new('zshTypes', c.hue_3, c.syntax_bg, no)
Group.new('zshVariableDef', c.hue_6, c.syntax_bg, no)
-- Rust
Group.new('rustExternCrate', c.hue_5, c.syntax_bg, b)
Group.new('rustIdentifier', c.hue_2, c.syntax_bg, no)
Group.new('rustDeriveTrait', c.hue_4, c.syntax_bg, no)
Group.new('SpecialComment', c.mono_3, c.syntax_bg, no)
Group.new('rustCommentLine', c.mono_3, c.syntax_bg, no)
Group.new('rustCommentLineDoc', c.mono_3, c.syntax_bg, no)
Group.new('rustCommentLineDocError', c.mono_3, c.syntax_bg, no)
Group.new('rustCommentBlock', c.mono_3, c.syntax_bg, no)
Group.new('rustCommentBlockDoc', c.mono_3, c.syntax_bg, no)
Group.new('rustCommentBlockDocError', c.mono_3, c.syntax_bg, no)
-- Man
Group.new('manTitle', g.String, g.String, g.String)
Group.new('manFooter', c.mono_3, c.syntax_bg, no)
-------------------------
-- Plugin Highlighting --
-------------------------
-- ALE (Asynchronous Lint Engine)
Group.new('ALEWarningSign', c.hue_6_2, c.syntax_bg, no)
Group.new('ALEErrorSign', c.hue_5, c.syntax_bg, no)
-- Neovim NERDTree Background fix
Group.new('NERDTreeFile', c.mono_1, c.syntax_bg, no)
|
-- vim.g.indentLine_char = '┊'
|
local PLUGIN = PLUGIN
local EDITOR = nut.util.include("sv_editor.lua")
util.AddNetworkString("nutVendorAllowClass")
util.AddNetworkString("nutVendorAllowFaction")
util.AddNetworkString("nutVendorExit")
util.AddNetworkString("nutVendorEdit")
util.AddNetworkString("nutVendorMode")
util.AddNetworkString("nutVendorMoney")
util.AddNetworkString("nutVendorOpen")
util.AddNetworkString("nutVendorPrice")
util.AddNetworkString("nutVendorStock")
util.AddNetworkString("nutVendorMaxStock")
util.AddNetworkString("nutVendorSync")
util.AddNetworkString("nutVendorTrade")
net.Receive("nutVendorExit", function(_, client)
local vendor = client.nutVendor
if (IsValid(vendor)) then
vendor:removeReceiver(client, true)
end
end)
net.Receive("nutVendorEdit", function(_, client)
local key = net.ReadString()
if (not client:IsAdmin()) then return end
local vendor = client.nutVendor
if (not IsValid(vendor) or not EDITOR[key]) then return end
EDITOR[key](vendor, client, key)
PLUGIN:saveVendors()
end)
net.Receive("nutVendorTrade", function(_, client)
local uniqueID = net.ReadString()
local isSellingToVendor = net.ReadBool()
if (not client:getChar() or not client:getChar():getInv()) then return end
if ((client.nutVendorTry or 0) < CurTime()) then
client.nutVendorTry = CurTime() + 0.1
else
return
end
local found
local entity = client.nutVendor
if (
not IsValid(entity) or
client:GetPos():Distance(entity:GetPos()) > 192
) then
return
end
if (not hook.Run("CanPlayerAccessVendor", client, entity)) then
return
end
hook.Run("VendorTradeAttempt", client, entity, uniqueID, isSellingToVendor)
end)
|
local Dictionary = script.Parent
local Llama = Dictionary.Parent
local t = require(LLama.Parent.t)
local validate = t.table
local function values(dictionary)
assert(validate(dictionary))
local valuesList = {}
local index = 1
for _, value in pairs(dictionary) do
valuesList[index] = value
index = index + 1
end
return valuesList
end
return values
|
local alib = loadmodule("avada_lib")
local common = alib.common
local myHero = objmanager.player
local enemies = common.GetEnemyHeroes()
-- local smiteSlot = nil
-- local smiteDmg = { 390, 410, 430, 450, 480, 510, 540, 570, 600, 640, 680, 720, 760, 800, 850, 900, 950, 1000 }
-- if myHero:spellslotcast(4).data.name == "SummonerSmite" or myHero:spellslotcast(4).data.name == "S5_SummonerSmitePlayerGanker" or myHero:spellslotcast(4).data.name == "S5_SummonerSmiteDuel" then
-- smiteSlot = 4
-- elseif myHero:spellslotcast(5).data.name == "SummonerSmite" or myHero:spellslotcast(5).data.name == "S5_SummonerSmitePlayerGanker" or myHero:spellslotcast(5).data.name == "S5_SummonerSmiteDuel" then
-- smiteSlot = 5
-- end
local spellsToDodge = {
{name = "Aatrox", spells = {
{ slot = 0, delay = 0 }, -- Jump
{ slot = 2, delay = 0 } -- Blade
}},
{name = "Soraka", spells = {
{ slot = 0, delay = 0 },
{ slot = 2, delay = 0 }
}}
}
-- local function AutoSmite()
-- if not myHero.isDead and smiteSlot and common.CanUseSpell(smiteSlot) then
-- for i = 0, objmanager.maxObjects - 1 do
-- local obj = objmanager.get(i)
-- if common.IsValidTarget(obj) and obj.type == enum.type.minion and obj.team == enum.team.neutral and draw.GetDistance(obj, myHero) < 560 and obj.health <= smiteDmg[myHero.level] then
-- if obj.charName == "SRU_Baron" or obj.charName == "SRU_Dragon_Water" or obj.charName == "SRU_Dragon_Fire" or obj.charName == "SRU_Dragon_Earth" or obj.charName == "SRU_Dragon_Air" or obj.charName == "SRU_Dragon_Elder" or obj.charName == "SRU_RiftHerald" then
-- game.cast("obj", smiteSlot, obj)
-- end
-- end
-- end
-- end
-- end
local function CastQDodge()
local target = nil
local bestchamp = { hero = nil, health = math.huge, maxHealth = math.huge }
if #enemies > 0 then
for i = 1, #enemies do
local hero = enemies[i]
if common.IsValidTarget(hero) and hero.isVisible and draw.GetDistance(myHero, hero) <= 600 then
if hero.maxHealth < bestchamp.maxHealth then
bestchamp.hero = hero
bestchamp.health = hero.health
bestchamp.maxHealth = hero.maxHealth
end
end
end
target = bestchamp.hero
end
if target then
local enemiesInRange = {}
for i = 1, #enemies do
local hero = enemies[i]
if hero ~= target and common.IsValidTarget(hero) and draw.GetDistance(target, hero) < 1000 then
enemiesInRange[#enemiesInRange + 1] = hero
end
end
if #enemiesInRange > 1 then
local minions = common.GetMinionsInRange(100)
if #minions > 0 then
target = minions[1]
end
end
else
local minions = common.GetMinionsInRange(600)
if #minions > 0 then
target = minions[1]
end
end
if target then
game.cast("obj", 0, target)
print("casted on "..target.charName)
else
game.cast("self", 1)
print("casted W")
end
end
local function Dodge(spell)
if common.CanUseSpell(0) and spell and spell.owner and spell.owner.team == enum.team.enemy and not spell.isBasicAttack then
print("Enemy spell casted !")
if spell.target and spell.target == myHero then
print("You're the target")
CastQDodge()
else
print("You're not the target")
if draw.GetDistance(myHero, spell.endPos) <= 300 then
print("But you're near end pos so let's dodge it !")
CastQDodge()
end
end
end
end
local function OnTick()
-- AutoSmite()
end
local function OnProcessSpell(spell)
Dodge(spell)
end
callback.add(enum.callback.tick, function() OnTick() end)
callback.add(enum.callback.recv.spell, function (spell) OnProcessSpell(spell) end)
print("Avada Master Yi: Loaded")
return {}
|
local Class = require "Base.Class"
local Preset = require "Persist.Preset"
local FileSystem = require "Card.FileSystem"
local UnitPreset = Class {}
UnitPreset:include(Preset)
function UnitPreset:init(data)
Preset.init(self, data)
self:setClassName("UnitPreset")
end
function UnitPreset:getLoadInfo()
return self.data and self.data.loadInfo
end
function UnitPreset:read(fullpath)
if Preset.read(self, fullpath) then
local Persist = require "Persist"
Persist.regenerateInstanceKeys(self.data)
return true
else
return false
end
end
local function nextBranch(t, k)
local k2, v2 = next(t, k)
if v2 then
local ChainPreset = require "Persist.ChainPreset"
return k2, ChainPreset(v2)
else
return nil
end
end
function UnitPreset:iterateBranches()
return nextBranch, self.data.branches, nil
end
function UnitPreset:getBranch(cname)
if self.data.branches then
local ChainPreset = require "Persist.ChainPreset"
return ChainPreset(self.data.branches[cname])
else
return nil
end
end
return UnitPreset
|
local M = {}
M.tokens = {
heading = "atx_heading",
loose_list = "loose_list",
tight_list = "tight_list",
list_item = "list_item",
fenced_code_block = "fenced_code_block",
code_fence_content = "code_fence_content",
paragraph = "paragraph",
soft_line_break = "soft_line_break",
link = "link"
}
return M
|
local math_abs = math.abs
--
local movetype_blacklist = {
MOVETYPE_FLY,
MOVETYPE_FLYGRAVITY,
MOVETYPE_NOCLIP,
MOVETYPE_LADDER,
MOVETYPE_OBSERVER,
}
scommand.Create('act_forward_jump').OnServer(function(ply)
if not IsValid(ply) or slib.Animator.IsPlay('forward_jump_anim', ply) then return end
if table.HasValueBySeq(movetype_blacklist, ply:GetMoveType()) then return end
if not ply:OnGround() then return end
local ForwardJump = slib.Instance('ForwardJumpComponent', ply)
local tr = ForwardJump:TraceTotalJumpDistance()
if tr.Hit then return end
tr = ForwardJump:TraceGroundCollision()
if GetConVar('sv_forward_jump_ground_detected'):GetBool() and not tr.Hit then return end
if tr.Hit and math_abs(ForwardJump.startPosition.z - tr.HitPos.z) >= 20 then return end
tr = ForwardJump:TraceAbsenceObstacles()
if not tr.Hit or tr.Entity ~= ply then return end
if ForwardJump:IsStuckPrediction() then return end
local animation_type = 'root'
if GetConVar('sv_forward_jump_fastmode'):GetBool() then
animation_type = 'root_fast'
end
slib.Animator.Play('forward_jump_anim', animation_type, ply,
{ not_parent = true }, { ForwardJump = ForwardJump }
)
end).Register()
|
--author Himanshu Sharma
local Point = {}
local buddyName = nil
local markerName = nil
local longitude = nil
local success = false
local latitude = nil
local createdOn = nil
function Point:new()
o = {}
setmetatable(o, self)
self.__index = self
return o
end
function Point:getBuddyName()
return self.buddyName
end
function Point:setBuddyName(_buddyName)
self.buddyName = _buddyName
end
function Point:getLatitude()
return self.latitude
end
function Point:setLatitude(_latitude)
self.latitude = _latitude
end
function Point:getMarkerName()
return self.markerName
end
function Point:setMarkerName(_markerName)
self.markerName = _markerName
end
function Point:getCreatedOn()
return self.createdOn
end
function Point:setCreatedOn(_createdOn)
self.createdOn = _createdOn
end
function Point:getLongitude()
return self.longitude
end
function Point:setLongitude(_longitude)
self.longitude = _longitude
end
function Point:getStrResponse()
return self.json
end
function Point:setStrResponse(_json)
self.json = _json
end
function Point:setResponseSuccess(_success)
self.success = _success
end
function Point:getResponseSuccess()
return self.success
end
function Point:getJSONObject()
local obj ={}
obj.lat = self.latitude
obj.lng = self.longitude
obj.marker = self.markerName
return obj
end
return Point
|
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
return {
actions = require "game.rules.npcs.actions",
behaviors = require "game.rules.npcs.behaviors",
selectors = require "game.rules.npcs.selectors"
}
|
-- BLUA Scripting Project
-- Part of OutlandZoning Division
-- Scripted by Hellgawd
-- Give full credits if posting
function Kataru_OnKill(pUnit,Event)
pUnit:RemoveEvents();
end
function Kataru_EnterCombat(pUnit,Event)
pUnit:RegisterEvent("hittest_1",1000, 0)
end
function hittest_1(pUnit, Event)
if pUnit:GetHealthPct() < 90 then
pUnit:RemoveEvents();
pUnit:FullCastSpellOnTarget(12058,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("hittest_2",1000, 0)
end
end
function hittest_2(pUnit, Event)
if pUnit:GetHealthPct() < 70 then
pUnit:RemoveEvents();
pUnit:CastSpell(32734)
pUnit:RegisterEvent("hittest_3",1000, 0)
end
end
function hittest_3(pUnit, Event)
if pUnit:GetHealthPct() < 45 then
pUnit:RemoveEvents();
pUnit:FullCastSpell(15869)
pUnit:RegisterEvent("hittest_4",1000, 0)
end
end
function hittest_4(pUnit, Event)
if pUnit:GetHealthPct() < 25 then
pUnit:RemoveEvents();
pUnit:FullCastSpellOnTarget(12058,pUnit:GetClosestPlayer())
end
end
function Kataru_Start(pUnit, Event)
pUnit:RegisterEvent("hittest_1",1000, 0)
end
RegisterUnitEvent(18080, 1, "Kataru_Start")
RegisterUnitEvent(18080, 3, "Kataru_OnKill")
RegisterUnitEvent(18080, 1, "Kataru_EnterCombat")
|
local assets =
{
Asset("ANIM", "anim/star.zip")
}
--Needs to save/load time alive.
local function kill_light(inst)
inst.AnimState:PlayAnimation("disappear")
inst:DoTaskInTime(0.6, function() inst.SoundEmitter:KillAllSounds() inst:Remove() end)
end
local function resumestar(inst, time)
if inst.death then
inst.death:Cancel()
inst.death = nil
end
inst.death = inst:DoTaskInTime(time, kill_light)
inst.timeleft = time
end
local function onsave(inst, data)
data.timealive = inst:GetTimeAlive()
data.init_time = inst.init_time
end
local function onload(inst, data)
if data.timealive and data.init_time then
inst.init_time = data.init_time
local timeleft = (inst.init_time or 120) - data.timealive
if timeleft > 0 then
resumestar(inst, timeleft)
else
kill_light(inst)
end
end
end
local function pulse_light(inst)
local s = GetSineVal(0.05, true, inst)
local rad = Lerp(4, 5, s)
local intentsity = Lerp(0.8, 0.7, s)
local falloff = Lerp(0.8, 0.7, s)
inst.Light:SetFalloff(falloff)
inst.Light:SetIntensity(intentsity)
inst.Light:SetRadius(rad)
inst.Light:Enable(true)
end
local function fn(Sim)
local inst = CreateEntity()
local trans = inst.entity:AddTransform()
local anim = inst.entity:AddAnimState()
inst.entity:AddSoundEmitter()
anim:SetBank("star")
anim:SetBuild("star")
anim:PlayAnimation("appear")
anim:PushAnimation("idle_loop", true)
MakeInventoryPhysics(inst)
inst:AddComponent("inspectable")
inst:AddComponent("cooker")
inst:AddComponent("propagator")
inst.components.propagator.heatoutput = 15
inst.components.propagator.spreading = true
inst.components.propagator:StartUpdating()
inst:AddComponent("heater")
inst.components.heater.heat = 180
local light = inst.entity:AddLight()
light:SetColour(223/255, 208/255, 69/255)
light:Enable(false)
inst.SoundEmitter:PlaySound("dontstarve/common/staff_star_create")
inst.SoundEmitter:PlaySound("dontstarve/common/staff_star_LP", "loop")
inst:AddComponent("sanityaura")
inst.components.sanityaura.aura = TUNING.SANITYAURA_SMALL
inst.init_time = 120
inst.task = inst:DoPeriodicTask(0.1, pulse_light)
inst.death = inst:DoTaskInTime(inst.init_time, kill_light)
inst.OnLoad = onload
inst.OnSave = onsave
return inst
end
return Prefab( "common/stafflight", fn, assets)
|
local keymaps = {}
return keymaps
|
--------------------------------
-- @module MenuItemAtlasFont
-- @extend MenuItemLabel
-- @parent_module cc
--------------------------------
-- Initializes a menu item from a string and atlas with a target/selector.
-- @function [parent=#MenuItemAtlasFont] initWithString
-- @param self
-- @param #string value
-- @param #string charMapFile
-- @param #int itemWidth
-- @param #int itemHeight
-- @param #char startCharMap
-- @param #function callback
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js ctor
-- @function [parent=#MenuItemAtlasFont] MenuItemAtlasFont
-- @param self
-- @return MenuItemAtlasFont#MenuItemAtlasFont self (return value: cc.MenuItemAtlasFont)
return nil
|
--- intersection between two geometries
---@class math.intersection
local M = {}
local vec2 = require('math.vec2')
local distance = require('math.distance_point')
local function SinCos(angle)
return math.sin(angle), math.cos(angle)
end
---
---@param p0 math.vec2
---@param p1 math.vec2
---@param r number
---@return boolean
function M.Point_Circle(p0, p1, r)
local dx = p0.x - p1.x
local dy = p0.y - p1.y
return dx * dx + dy * dy <= r * r
end
---
---@param p0 math.vec2
---@param halfW0 number
---@param halfH0 number
---@param p1 math.vec2
---@param halfW1 number
---@param halfH1 number
---@return boolean
function M.AABB_AABB(p0, halfW0, halfH0, p1, halfW1, halfH1)
return math.max(p0.x - halfW0, p1.x - halfW1) <= math.min(p0.x + halfW0, p1.x + halfW1) and
math.max(p0.y - halfH0, p1.y - halfH1) <= math.min(p0.y + halfH0, p1.y + halfH1)
end
---
---@param p0 math.vec2
---@param halfW number
---@param halfH number
---@param p1 math.vec2
---@param r number
---@return boolean
function M.AABB_Circle(p0, halfW, halfH, p1, r)
local dw = math.max(0, math.abs(p0.x - p1.x) - halfW)
local dh = math.max(0, math.abs(p0.y - p1.y) - halfH)
return r * r >= dh * dh + dw * dw
end
---
---@param p0 math.vec2
---@param r0 number
---@param p1 math.vec2
---@param r1 number
---@return boolean
function M.Circle_Circle(p0, r0, p1, r1)
local d = r0 + r1
local dx = p0.x - p1.x
local dy = p0.y - p1.y
return dx * dx + dy * dy <= d * d
end
---
---@param p0 math.vec2
---@param p1 math.vec2
---@param halfW number
---@param halfH number
---@return boolean
function M.Point_AABB(p0, p1, halfW, halfH)
local dx = p0.x - p1.x
local dy = p0.y - p1.y
return -halfW < dx and dx < halfW and -halfH < dy and dy < halfH
end
---
---@param p0 math.vec2
---@param p1 math.vec2
---@param halfW number
---@param halfH number
---@param rot number
---@return boolean
function M.Point_OBB(p0, p1, halfW, halfH, rot)
local p = p0:getRotateAround(p1, -rot)
return M.Point_AABB(p, p1, halfW, halfH)
end
---
---@param p0 math.vec2
---@param p1 math.vec2
---@param a number
---@param b number
---@param rot number
---@return boolean
function M.Point_Diamond(p0, p1, a, b, rot)
local p = (p0 - p1):getRotated(-rot)
local x_ = p.x / a
local y_ = p.y / b
local sum = x_ + y_
local dif = x_ - y_
return -1 < sum and sum < 1 and -1 < dif and dif < 1
end
---
---@param p0 math.vec2
---@param p1 math.vec2
---@param a number
---@param b number
---@param rot number
---@return boolean
function M.Point_Ellipse(p0, p1, a, b, rot)
if (a == b) then
return M.Point_Circle(p0, p1, a)
end
local p = (p0 - p1):getRotated(-rot)
local x = p.x
local y = p.y
return x * x / (a * a) + y * y / (b * b) < 1
end
---
---@param p math.vec2
---@param A math.vec2
---@param B math.vec2
---@param C math.vec2
---@return boolean
function M.Point_Triangle(p, A, B, C)
return M.Point_Triangle2(p - B, A - B, C - B)
end
---
---@param P math.vec2
---@param E0 math.vec2
---@param E1 math.vec2
---@return boolean
function M.Point_Triangle2(P, E0, E1)
local _den = E0.y * E1.x - E0.x * E1.y
local s = (P.y * E1.x - P.x * E1.y) / _den
local t = (P.x * E0.y - P.y * E0.x) / _den
return s > 0 and t > 0 and s + t < 1
end
---
---@param p0 math.vec2
---@param p1 math.vec2
---@param halfDiagA math.vec2
---@param halfDiagB math.vec2
---@return boolean
function M.Point_Parallelogram(p0, p1, halfDiagA, halfDiagB)
local E0 = halfDiagA + halfDiagB
local E1 = halfDiagA - halfDiagB
local P = p0 - p1 + halfDiagA
local _den = E0.y * E1.x - E0.x * E1.y
local s = (P.y * E1.x - P.x * E1.y) / _den
local t = (P.x * E0.y - P.y * E0.x) / _den
return 0 < s and s < 1 and 0 < t and t < 1
end
---
---@param p0 math.vec2
---@param halfW number
---@param halfH number
---@param rot number
---@param p1 math.vec2
---@param r number
---@return boolean
function M.OBB_Circle(p0, halfW, halfH, rot, p1, r)
local tSin, tCos = SinCos(rot)
local d = p0 - p1
local dw = math.max(0, math.abs(tCos * d.x + tSin * d.y) - halfW)
local dh = math.max(0, math.abs(-tSin * d.x + tCos * d.y) - halfH)
return r * r >= dh * dh + dw * dw
end
---
---@param p0 math.vec2
---@param halfW0 number
---@param halfH0 number
---@param rot0 number
---@param p1 math.vec2
---@param halfW1 number
---@param halfH1 number
---@param rot1 number
---@return boolean
function M.OBB_OBB(p0, halfW0, halfH0, rot0, p1, halfW1, halfH1, rot1)
local tSin0, tCos0 = SinCos(rot0)
local tSin1, tCos1 = SinCos(rot1)
local e = {
{ tCos0, tSin0 }, --e00
{ -tSin0, tCos0 }, --e01
{ tCos1, tSin1 }, --e10
{ -tSin1, tCos1 } --e11
}
local projOther = { halfW0, halfH0, halfW1, halfH1 }
local d = p0 - p1
for i = 1, 4 do
--3311
local ii = 3 - math.floor((i - 1) / 2) * 2
local v0 = e[ii] * projOther[ii]
local v1 = e[ii + 1] * projOther[ii + 1]
local ex = e[i].x
local ey = e[i].y
local projHalfDiag = math.max(
math.abs(ex * (v0.x + v1.x) + ey * (v0.y + v1.y)),
math.abs(ex * (v0.x - v1.x) + ey * (v0.y - v1.y))
)
if (projHalfDiag + projOther[i] < math.abs(ex * d.x + ey * d.y)) then
return false
end
end
return true
end
---
---@param p0 math.vec2
---@param halfW0 number
---@param halfH0 number
---@param rot0 number
---@param p1 math.vec2
---@param rot1 number
---@return boolean
function M.OBB_Line(p0, halfW0, halfH0, rot0, p1, rot1)
local tSin0, tCos0 = SinCos(rot0)
local tSin1, tCos1 = SinCos(rot1)
local e00 = vec2(tCos0, tSin0)
local e01 = vec2(-tSin0, tCos0)
local halfDiag0 = e00 * halfW0 + e01 * halfH0
local halfDiag1 = e00 * halfW0 - e01 * halfH0
local eProj = vec2(-tSin1, tCos1)
local halfProj = math.max(
math.abs(eProj:dot(halfDiag0)),
math.abs(eProj:dot(halfDiag1)))
local d = distance.line(p0, p1, vec2(tCos1, tSin1))
return d <= halfProj
end
---
---@param p math.vec2
---@param halfW number
---@param halfH number
---@param rot number
---@param A math.vec2
---@param B math.vec2
---@param C math.vec2
---@return boolean
function M.OBB_Triangle(p, halfW, halfH, rot, A, B, C)
local tSin, tCos = SinCos(rot)
local hw = vec2(tCos * halfW, tSin * halfW)
local hh = vec2(-tSin * halfH, tCos * halfH)
local v0 = p + hw + hh
local v1 = p + hw - hh
local v2 = p - hw - hh
local v3 = p - hw + hh
return M.Triangle_Triangle(A, B, C, v0, v1, v2) or M.Triangle_Triangle(A, B, C, v0, v3, v2)
end
---
---@param p0 math.vec2
---@param halfW number
---@param halfH number
---@param rot0 number
---@param p1 math.vec2
---@param a number
---@param b number
---@param rot1 number
---@return boolean
function M.OBB_Diamond(p0, halfW, halfH, rot0, p1, a, b, rot1)
local tSin0, tCos0 = SinCos(rot0)
local tSin1, tCos1 = SinCos(rot1)
local hw = vec2(tCos0 * halfW, tSin0 * halfW)
local hh = vec2(-tSin0 * halfH, tCos0 * halfH)
return M.Parallelogram_Parallelogram(
p0, hw + hh, hw - hh,
p1, vec2(tCos1 * a, tSin1 * a), vec2(-tSin1 * b, tCos1 * b))
end
---
---@param p0 math.vec2
---@param halfW number
---@param halfH number
---@param rot0 number
---@param p1 math.vec2
---@param a number
---@param b number
---@param rot1 number
---@return boolean
function M.OBB_Ellipse(p0, halfW, halfH, rot0, p1, a, b, rot1)
if (a == b) then
return M.OBB_Circle(p0, halfW, halfH, rot0, p1, a)
end
local tSin0, tCos0 = SinCos(rot0)
local tSin1, tCos1 = SinCos(rot1)
local e00 = vec2(tCos0, tSin0)
local e01 = vec2(-tSin0, tCos0)
local e11 = vec2(-tSin1, tCos1)
local f = e11 * (a / b - 1)
local p0_ = p0 + distance.line_signed(p0, p1, e11) * f
local tmp = e00 * halfW + p0
local vDiag0 = tmp + e01 * halfH
local vDiag1 = tmp - e01 * halfH
local vDiag0_ = vDiag0 + distance.line_signed(vDiag0, p1, e11) * f
local vDiag1_ = vDiag1 + distance.line_signed(vDiag1, p1, e11) * f
local halfDiag0_ = vDiag0_ - p0_
local halfDiag1_ = vDiag1_ - p0_
local d = distance.parallelogram(p1, p0_, halfDiag0_, halfDiag1_)
return d <= a
end
---
---@param p0 math.vec2
---@param r number
---@param p1 math.vec2
---@param a number
---@param b number
---@param rot number
---@return boolean
function M.Circle_Ellipse(p0, r, p1, a, b, rot)
return distance.ellipse(p0, p1, a, b, rot) <= r
end
---
---@param p0 math.vec2
---@param r number
---@param p1 math.vec2
---@param a number
---@param b number
---@param rot number
---@return boolean
function M.Circle_Diamond(p0, r, p1, a, b, rot)
return distance.diamond(p0, p1, a, b, rot) <= r
end
---
---@param p math.vec2
---@param r number
---@param A math.vec2
---@param B math.vec2
---@param C math.vec2
---@return boolean
function M.Circle_Triangle(p, r, A, B, C)
return distance.triangle(p, A, B, C) <= r
end
---
---@param p0 math.vec2
---@param a0 number
---@param b0 number
---@param rot0 number
---@param p1 math.vec2
---@param a1 number
---@param b1 number
---@param rot1 number
---@return boolean
function M.Ellipse_Ellipse(p0, a0, b0, rot0, p1, a1, b1, rot1)
if (a0 == b0) then
return M.Circle_Ellipse(p0, a0, p1, a1, b1, rot1)
end
if (a1 == b1) then
return M.Circle_Ellipse(p1, a1, p0, a0, b0, rot0)
end
local s, c = SinCos(rot1 - rot0)
local c2 = c * c
local s2 = s * s
local sc = s * c
local a_ = 1 / (a1 * a1)
local b_ = 1 / (b1 * b1)
local m00 = (a_ * c2 + b_ * s2) * (a0 * a0)
local m11 = (b_ * c2 + a_ * s2) * (b0 * b0)
local m01 = (a_ - b_) * sc * (a0 * b0)
local sum = m00 + m11
local tmp = m00 - m11
local dif = math.sqrt(tmp * tmp + 4 * m01 * m01)
local tanv = 2 * m01 / (dif + m00 - m11)
local s0, c0 = SinCos(-rot0)
local d = p1 - p0
local d_ = vec2(d.x * c0 - d.y * s0, d.y * c0 + d.x * s0)
d_.x = d_.x / a0
d_.y = d_.y / b0
return distance.ellipse(
vec2.zero(), d_,
math.sqrt(2 / (sum + dif)), math.sqrt(2 / (sum - dif)), math.atan(tanv)) <= 1
end
---
---@param p0 math.vec2
---@param a0 number
---@param b0 number
---@param rot0 number
---@param p1 math.vec2
---@param a1 number
---@param b1 number
---@param rot1 number
---@return boolean
function M.Ellipse_Diamond(p0, a0, b0, rot0, p1, a1, b1, rot1)
if (a0 == b0) then
return M.Circle_Diamond(p0, a0, p1, a1, b1, rot1)
end
local s, c = SinCos(rot1 - rot0)
local fac = a0 / b0
local p = (p1 - p0):getRotated(-rot0)
p.y = p.y * fac
return distance.parallelogram(
vec2.zero(), p, vec2(c * a1, s * a1 * fac), vec2(-s * b1, c * b1 * fac)) <= a0
end
---
---@param p math.vec2
---@param a number
---@param b number
---@param rot number
---@param A math.vec2
---@param B math.vec2
---@param C math.vec2
---@return boolean
function M.Ellipse_Triangle(p, a, b, rot, A, B, C)
if (a == b) then
return M.Circle_Triangle(p, a, A, B, C)
end
local s, c = SinCos(-rot)
local fac = a / b
local PA = A - p
local PB = B - p
local PC = C - p
local A_ = vec2(PA.x * c - PA.y * s, (PA.y * c + PA.x * s) * fac)
local B_ = vec2(PB.x * c - PB.y * s, (PB.y * c + PB.x * s) * fac)
local C_ = vec2(PC.x * c - PC.y * s, (PC.y * c + PC.x * s) * fac)
return M.Point_Triangle(vec2.zero(), A_, B_, C_)
end
---
---@param A0 math.vec2
---@param B0 math.vec2
---@param A1 math.vec2
---@param B1 math.vec2
---@return boolean
function M.Segment_Segment(A0, B0, A1, B1)
local A0B0 = B0 - A0
local A0A1 = A1 - A0
local A0B1 = B1 - A0
local c1 = A0B0:cross(A0A1)
local c2 = A0B0:cross(A0B1)
if (c1 == 0 and c2 == 0) then
if (A0B0:lengthSquared() == 0) then
return false
end
local t1 = (A0B0.x == 0) and A0A1.y / A0B0.y or A0A1.x / A0B0.x
local t2 = (A0B0.x == 0) and A0B1.y / A0B0.y or A0B1.x / A0B0.x
return (0 < t1 and t1 < 1) or
(0 < t2 and t2 < 1) or
(t1 < 0 and 1 < t2) or
(t2 < 0 and 1 < t1)
end
if (c1 * c2 > 0) then
return false
end
local A1B1 = B1 - A1
local c3 = -A1B1:cross(A0A1)
local c4 = A1B1:cross(B0 - A1)
return c3 * c4 < 0
end
---
---@param A0 math.vec2
---@param B0 math.vec2
---@param C0 math.vec2
---@param A1 math.vec2
---@param B1 math.vec2
---@param C1 math.vec2
---@return boolean
function M.Triangle_Triangle(A0, B0, C0, A1, B1, C1)
local E00 = A0 - B0
local E01 = C0 - B0
for _, p in ipairs { A1, B1, C1 } do
if (M.Point_Triangle(p - B0, E00, E01)) then
return true
end
end
local E10 = A1 - B1
local E11 = C1 - B1
for _, p in ipairs { A0, B0, C0 } do
if (M.Point_Triangle(p - B1, E10, E11)) then
return true
end
end
for _, p0 in ipairs { A0, C0 } do
for _, p1 in ipairs { A1, C1 } do
if (M.Segment_Segment(B0, p0, B1, p1)) then
return true
end
end
end
return false
end
---
---@param p0 math.vec2
---@param halfDiagA0 math.vec2
---@param halfDiagB0 math.vec2
---@param p1 math.vec2
---@param halfDiagA1 math.vec2
---@param halfDiagB1 math.vec2
---@return boolean
function M.Parallelogram_Parallelogram(p0, halfDiagA0, halfDiagB0, p1, halfDiagA1, halfDiagB1)
local d01 = p1 - p0
for _, e in ipairs {
(halfDiagA0 + halfDiagB0),
(halfDiagA0 - halfDiagB0),
(halfDiagA1 + halfDiagB1),
(halfDiagA1 - halfDiagB1) } do
local ep = e:getPerp():getNormalized()
local proj0 = math.max(math.abs(ep:dot(halfDiagA0)), math.abs(ep:dot(halfDiagB0)))
local proj1 = math.max(math.abs(ep:dot(halfDiagA1)), math.abs(ep:dot(halfDiagB1)))
if (proj0 + proj1 < math.abs(ep:dot(d01))) then
return false
end
end
return true
end
---
---@param p0 math.vec2
---@param a0 number
---@param b0 number
---@param rot0 number
---@param p1 math.vec2
---@param a1 number
---@param b1 number
---@param rot1 number
---@return boolean
function M.Diamond_Diamond(p0, a0, b0, rot0, p1, a1, b1, rot1)
local tSin0, tCos0 = SinCos(rot0)
local tSin1, tCos1 = SinCos(rot1)
return M.Parallelogram_Parallelogram(
p0, vec2(tCos0 * a0, tSin0 * a0), vec2(-tSin0 * b0, tCos0 * b0),
p1, vec2(tCos1 * a1, tSin1 * a1), vec2(-tSin1 * b1, tCos1 * b1))
end
---
---@param p math.vec2
---@param a number
---@param b number
---@param rot number
---@param A math.vec2
---@param B math.vec2
---@param C math.vec2
---@return boolean
function M.Diamond_Triangle(p, a, b, rot, A, B, C)
local tSin, tCos = SinCos(rot)
local hd0 = vec2(tCos * a, tSin * a)
local hd1 = vec2(-tSin * b, tCos * b)
local v0 = p + hd0
local v1 = p + hd1
local v2 = p - hd0
local v3 = p - hd1
return M.Triangle_Triangle(A, B, C, v0, v1, v2) or M.Triangle_Triangle(A, B, C, v0, v3, v2)
end
---
---@param p0 math.vec2
---@param r number
---@param p1 math.vec2
---@param rot number
---@return boolean
function M.Line_Circle(p0, r, p1, rot)
local tSin0, tCos0 = SinCos(rot)
return distance.line(p0, p1, tCos0, tSin0) <= r
end
return M
|
local M = setmetatable({}, { __index = TimedGameState })
M.__index = M
local Player = require "src.actors.Player"
function M.new(gamestate, scene, graphics)
if gamestate == nil then
error ('gamestate must not be nil')
elseif scene == nil or scene == '' then
error ('scene must not be nil or empty')
elseif graphics == nil then
error ('graphics must not be nil')
end
local self = setmetatable(TimedGameState.new(gamestate, scene), M)
self.background = graphics.bg
self.bgMusicName = "theme"
self.world = lp.newWorld(0, 0, true)
self.player = nil
self.cameras = { }
self:pushCamera(Camera.new())
self.contactListeners = {}
self.proximityListeners = {}
self.bounds = {}
self.warps = {}
self.proximityObjects = {}
self.staticObjects = {}
self.renderBounds = false
self.renderWarps = false
self.isPhysicalGameState = true
self.actors = {}
self.colors = {
night = { r = 0.5, g = 0.5, b = 0.6 },
day = { r = 1, g = 1, b = 1 }
}
self.sunriseHourStart = 8
self.sunriseHourEnd = 9
self.sunsetHourStart = 19
self.sunsetHourEnd = 20
self.interactProximity = 18
-- hook up warps and what not
self:addContactListeners()
self:addProximityListeners()
-- hook up actor collisions
local contactFilter = function(a,b)
return a.callback ~= nil or b.callback ~= nil
end
local contactOnStart = function(a,b)
if a.callback ~= nil then
a.callback(gamestate, a, "collision", b)
end
if b.callback ~= nil then
b.callback(gamestate, b, "collision", a)
end
end
local contactOnEnd = function(a,b)
if a.callback ~= nil then
a.callback(gamestate, a, "end collision", b)
end
if b.callback ~= nil then
b.callback(gamestate, b, "end collision", a)
end
end
self:addContactListener(contactFilter, contactOnStart, contactOnEnd)
local physBeginContact = function (a, b, coll)
if a == nil or b == nil then
return
end
local aUserData = a:getUserData()
local bUserData = b:getUserData()
if aUserData ~= nil and bUserData ~= nil then
self:physContactBetweenStart(aUserData, bUserData)
end
end
local physEndContact = function (a, b, coll)
if a == nil or b == nil then
return
end
local aUserData = a:getUserData()
local bUserData = b:getUserData()
if aUserData ~= nil and bUserData ~= nil then
self:physContactBetweenEnd(aUserData, bUserData)
end
end
local physPreSolve = function (a, b, coll)
end
local physPostSolve = function (a, b, coll, normalimpulse, tangentimpulse)
end
self.world:setCallbacks(physBeginContact, physEndContact, physPreSolve, physPostSolve)
return self
end
function M:keypressed( key, scancode, isrepeat )
end
function M:keyreleased( key, scancode )
end
function M:getColorRightNow()
local ticksPerHour = 60 * 60
local ticksOffset = 8 * ticksPerHour
local timeOfDay = (self.gamestate.time + ticksOffset) % (ticksPerHour * 24)
if timeOfDay < self.sunriseHourStart * ticksPerHour then
return self.colors.night
elseif timeOfDay < self.sunriseHourEnd * ticksPerHour then
local sunriseDuration = self.sunriseHourEnd - self.sunriseHourStart
return interpolateValues(self.colors.night, self.colors.day, (timeOfDay - self.sunriseHourStart * ticksPerHour) / (sunriseDuration * ticksPerHour))
elseif timeOfDay < self.sunsetHourStart * ticksPerHour then
return self.colors.day
elseif timeOfDay < self.sunsetHourEnd * ticksPerHour then
local sunsetDuration = self.sunsetHourEnd - self.sunsetHourStart
return interpolateValues(self.colors.day, self.colors.night, (timeOfDay - self.sunsetHourStart * ticksPerHour) / (sunsetDuration * ticksPerHour))
else
return self.colors.night
end
end
function M:addContactListener(filterFn, startFn, endFn)
table.insert(self.contactListeners,
{
filter = filterFn,
onStart = startFn,
onEnd = endFn
})
end
function M:onContactFireEvent(filterFn, contactEvent)
self:addContactListener(
function (a, b)
return a.activated ~= true and filterFn(a, b)
end,
function (a, b)
self.gamestate.fire(contactEvent, true)
a.activated = true
b.activated = true
end,
function (a, b)
end
)
end
function M:addContactListeners()
self:addContactListener(
function (a, b)
return a.activated ~= true and a.type == 'warp' and b.type == 'player'
end,
function (a, b)
local path = a.path
local door = a.door
if path == nil then
path = b.path
door = b.door
end
if door ~= nil then
door:animateAndWarp(self.gamestate, path)
else
self.gamestate.fire(WarpEvent.new(path), true)
end
a.activated = true
b.activated = true
end,
function (a, b)
end
)
self:onContactFireEvent(
function (a, b) return a.type == 'sign' and b.type == 'player' end
)
end
function M:getActiveObjects()
return lume.concat(self.actors, { self.player }, self.proximityObjects, lume.filter(self.staticObjects, { isInteractable = true }))
end
function M:addProximityListener(proximity, filterFn, onEnterFn, onLeaveFn)
table.insert(self.proximityListeners,
{
proximity = proximity,
filter = filterFn,
onEnter = onEnterFn,
onLeave = onLeaveFn
})
end
function M:addProximityListeners()
self:addProximityListener(
self.interactProximity,
function (a, b)
return a.isInteractable and b.type == 'player'
end,
function (a, b)
local interactable = a
local player = b
if not interactable.isInteractable then
interactable = b
player = a
end
if interactable.hasInteractedWith then
return
end
interactable.hasInteractedWith = true
interactable.canInteractWith = true
if lume.find(player.interactWith, interactable) == nil then
table.insert(player.interactWith, interactable)
end
end,
function (a, b)
if a.isInteractable then
if b.interactWith ~= nil then
lume.remove(b.interactWith, a)
end
a.hasInteractedWith = false
a.canInteractWith = false
else
if b.interactWith ~= nil then
lume.remove(b.interactWith, a)
end
b.hasInteractedWith = false
b.canInteractWith = false
end
end
)
-- self:addProximityListener(
-- 10,
-- function (a, b)
-- return a.type == 'sign' and b.type == 'player'
-- end,
-- function (a, b)
-- local sign = a
-- if sign.type ~= 'sign' then
-- sign = b
-- end
-- if sign ~= nil then
-- sign.inProximity = true
-- end
-- end,
-- function (a, b)
-- if a.type == 'sign' then
-- a.inProximity = false
-- else
-- b.inProximity = false
-- end
-- end
-- )
-- self:onProximityFireEvent(
-- function (a, b) return a.type == 'sign' and b.type == 'player' end,
-- )
end
function M:addExteriorWorldBounds(paddingx, paddingy)
if paddingx == nil then
paddingx = 2
end
if paddingy == nil then
paddingy = paddingx
end
table.insert(
self.bounds,
{ -- Top
x = 0, y = -paddingy,
w = self:getWidth(), h = paddingy * 2
}
)
table.insert(
self.bounds,
{ -- Bottom
x = 0, y = self:getHeight() - paddingy * 2,
w = self:getWidth(), h = paddingy * 2
}
)
table.insert(
self.bounds,
{ -- Left
x = -paddingx, y = -paddingy * 2,
w = paddingx * 2, h = self:getHeight() + paddingy * 2
}
)
table.insert(
self.bounds,
{ -- Right
x = self:getWidth() - paddingx, y = -paddingy * 2,
w = paddingx * 2, h = self:getHeight() + paddingy * 2
}
)
end
function M:addWorldBounds(bounds)
for k,v in pairs(bounds) do
table.insert(
self.bounds,
v
)
end
end
function M:getWidth()
return self.background:getWidth() / 8
end
function M:getHeight()
return self.background:getHeight() / 8
end
function M:drawInWorldView()
if self:currentCamera() ~= nil then
self:currentCamera():draw()
end
local ambientColor = self.gamestate.saveData.globalAmbientColor
if ambientColor == nil then
ambientColor = self:getColorRightNow()
end
lg.setColor(ambientColor.r, ambientColor.g, ambientColor.b)
lg.draw(self.background, 0, 0, 0, 1 / 8, 1 / 8)
local drawList = function(list)
if list ~= nil then
for _, e in pairs(list) do
e:draw()
end
end
end
drawList(self.doors)
drawList(self.animatedObjects)
drawList(self.staticObjects)
drawList(self.actors)
self.player:draw()
if self.renderBounds then
lg.setColor(1, 0, 0)
for k, bound in pairs(self.bounds) do
lg.rectangle('line', bound.x, bound.y, bound.w, bound.h)
end
lg.setColor(1, 1, 1)
end
if self.renderWarps then
lg.setColor(0, 1, 0)
for k, warp in pairs(self.warps) do
lg.rectangle('line', warp.x, warp.y, warp.w, warp.h)
end
lg.setColor(1, 1, 1)
end
lg.setColor(1, 1, 1)
end
function M:physContactBetweenStart(a, b)
for k,listener in pairs(self.contactListeners) do
if listener.filter(a, b) or listener.filter(b, a) then
listener.onStart(a, b)
end
end
end
function M:physContactBetweenEnd(a, b)
for k,listener in pairs(self.contactListeners) do
if listener.filter(a, b) or listener.filter(b, a) then
listener.onEnd(a, b)
end
end
end
function M:draw()
lg.push()
self:drawInWorldView()
lg.pop()
-- local x = self.player.body:getX()
-- local y = self.player.body:getY()
-- local currentVx, currentVy = self.player.body:getLinearVelocity()
-- lg.print("You are at " .. x .. ", " .. y .. " in " .. self.scene, 0, 0)
-- lg.print("Camera is at " .. self:currentCamera().x .. ", " .. self:currentCamera().y, 0, 16)
-- lg.print("Player's velocity is " .. currentVx .. ", " .. currentVy, 0, 32)
-- lg.print("Current time is " .. self.gamestate.time, 0, 48)
TimedGameState.draw(self)
end
function M:realTimeUpdate(dt)
self.world:update(dt)
end
function M:update(dt)
TimedGameState.update(self)
self:currentCamera():update(dt)
if self.topmost then
self.player:update(dt)
end
self:updateProximityListeners()
local updateList = function(list)
if list ~= nil then
for _, e in pairs(list) do
e:update(dt)
end
end
end
updateList(self.animatedObjects)
updateList(self.actors)
updateList(self.doors)
end
function M:updateProximityListeners()
local withinProximity = function(r, a, b)
local ax = a.x
local ay = a.y
local bx = b.x
local by = b.y
if ax == nil then
ax = a:getX()
ay = a:getY()
end
if bx == nil then
bx = b:getX()
by = b:getY()
end
local dx = bx - ax
local dy = by - ay
local d2 = dx * dx + dy * dy
local r2 = r * r
return d2 < r2
end
local allObjects = self:getActiveObjects()
for ia,a in pairs(allObjects) do
for ib,b in pairs(allObjects) do
if ia ~= ib and a ~= nil and b ~= nil then
for _,li in pairs(self.proximityListeners) do
if li.filter(a, b) or li.filter(b, a) then
if withinProximity(li.proximity, a, b) then
li.onEnter(a, b)
else
li.onLeave(a, b)
end
end
end
end
end
end
end
function M:load()
TimedGameState.load(self)
self:setupWorldBounds()
self:setupWarps()
self.player = Player.new(self.world, 'player', self.gamestate, 0, 0, 4, 4, self.gamestate.animations.actors.player)
self:pushCamera(Camera.new(self.gamestate, self.player.body))
end
function M:switchTo(x, y)
TimedGameState.switchTo(self, x, y)
self.player:setPosition(x, y, 0, 0)
for _,warp in pairs(self.warps) do
warp.activated = false
end
self.player.activated = false
end
function M:activated()
if self.bgMusicName ~= nil then
self.gamestate.audio:play(self.bgMusicName)
else
self.gamestate.audio:fadeAllOut()
end
end
function M:save()
end
function M:currentCamera()
return lume.last(self.cameras)
end
function M:pushCamera(camera)
if camera ~= nil then
table.insert(self.cameras, camera)
else
error('camera must not be nil')
end
end
function M:popCamera()
table.remove(self.cameras)
end
function M:replaceCamera(camera)
if camera ~= nil then
self.cameras[-1] = camera
else
error('camera must not be nil')
end
end
function M:removeCamera(camera)
for ix, c in pairs(self.cameras) do
if c == camera then
self.cameras[ix] = nil
break
end
end
end
function M:setupWorldBounds()
for k, bound in pairs(self.bounds) do
bound.type = 'world-bound'
local body = lp.newBody(self.world, bound.x + bound.w / 2, bound.y + bound.h / 2, "static")
local shape = lp.newRectangleShape(bound.w, bound.h)
local fixture = lp.newFixture(body, shape)
fixture:setUserData(bound)
end
end
function M:setupWarps()
for k, warp in pairs(self.warps) do
warp.type = 'warp'
warp.body = lp.newBody(self.world, warp.x + warp.w / 2, warp.y + warp.h / 2, "static")
warp.shape = lp.newRectangleShape(warp.w, warp.h)
warp.fixture = lp.newFixture(warp.body, warp.shape)
warp.fixture:setUserData(warp)
if warp.door ~= nil then
warp.door.path = warp.path
end
end
end
function M:addActor(name, actor)
self.actors[name] = actor
end
function M:addStaticObject(name, staticObject)
self.staticObjects[name] = staticObject
end
function M:getActor(name)
if name == "player" then
return self.player
else
return self.actors[name]
end
end
function M:removeActor(name)
local oldActor = self.actors[name]
if oldActor ~= nil then
self.actors[name] = nil
oldActor:onRemove(self)
end
return oldActor ~= nil
end
function M:getStaticObject(name)
return self.staticObjects[name]
end
function M:removeStaticObject(name)
local oldObj = self.staticObjects[name]
if oldObj ~= nil then
self.staticObjects[name] = nil
oldObj:onRemove(self)
end
return oldObj ~= nil
end
function M:addStaticObjects(list)
for k,v in pairs(list) do
table.insert(
self.staticObjects,
v
)
end
end
return M
|
--local transport_drone = require("script/transport_drone")
--local depot_common = require("script/depot_common")
local informatron = require("prototypes/informatron/informatron_script")
local interface =
{
-- get_drone_count = function()
-- return transport_drone.get_drone_count()
-- end,
informatron_menu = function(data)
return informatron.menu_list(data.player_index)
end,
informatron_page_content = function(data)
return informatron.page_content(data.page_name, data.player_index, data.element)
end
}
if not remote.interfaces["colonists"] then
remote.add_interface("colonists", interface)
end
|
local ui, uiu, uie = require("ui").quick()
local fs = require("fs")
local utils = require("utils")
local threader = require("threader")
local scener = require("scener")
local config = require("config")
local sharp = require("sharp")
local native = require("native")
local shaper = require("shaper")
local alert = require("alert")
local scene = {
name = "Installer"
}
local root = uie.group({
uie.new({
cacheable = false,
update = function(self, dt)
dt = math.min(0.1, dt)
local tf = 0.5
if scene.shapeNext ~= nil then
-- Catch up to next shape.
if scene.progress then
scene.time = scene.progress * 0.5
scene.progress = false
end
tf = 2
end
scene.timeReal = scene.timeReal + dt
if scene.shapeNext == nil and scene.progressNext ~= nil then
if scene.progress and scene.progressNext then
-- progress -> progress on same shape
scene.progress = scene.progressNext
scene.progressNext = nil
scene.time = scene.time + dt * tf
elseif scene.progressNext then
-- ??? -> progress on possibly new shape
if scene.progress then
scene.time = scene.progress * 0.5
end
local canSwap = scene.time <= 0.5
scene.time = scene.time + dt * tf * 2
if canSwap and scene.time * 2 >= scene.progressNext then
scene.progress = scene.progressNext
scene.progressNext = nil
end
else
-- ??? -> indeterminate progress
if scene.progress then
scene.time = scene.progress * 0.5
end
scene.progress = scene.progressNext
scene.progressNext = nil
scene.time = scene.time + dt * tf
end
else
-- General indeterminate progress time update.
scene.time = scene.time + dt * tf
end
if scene.time >= 1 then
scene.time = scene.time - 1
if scene.shapeNext ~= nil then
scene.shape = scene.shapeNext
scene.shapeNext = nil
end
end
self:repaint()
end,
draw = function(self)
uiu.setColor(1, 1, 1, 1)
local sx = self.screenX
local sy = self.screenY
local w = self.width
local h = self.height
local fw = love.graphics.getWidth()
local fh = love.graphics.getHeight()
local cx = sx + w * 0.5
local cy = sy + h * 0.5
local cmx = cx - (ui.mouseX - fw * 0.5) * 0.015 * config.parallax
local cmy = cy - (ui.mouseY - fh * 0.5) * 0.015 * config.parallax
local shape = scene.shape
if shape then
local progA = 0
local progB = scene.progress
if progB then
progB = progB
else
local t = scene.time
if t < 0.5 then
progA = 0
progB = t * 4
else
progA = t * 4 - 2
progB = 1
end
end
shape:draw(cmx - shape.width * 0.5, cmy - shape.height * 0.5, progA, progB)
else
local radius = 32
local thickness = radius * 0.25
love.graphics.setLineWidth(thickness)
radius = radius - thickness
local polygon = {}
local edges = 128
local progA = 0
local progB = scene.progress
if progB then
progB = progB * edges
else
local t = scene.time
local offs = edges * t * 2
if t < 0.5 then
progA = offs + 0
progB = offs + edges * t * 2
else
progA = offs + edges * (t - 0.5) * 2
progB = offs + edges
end
end
local progAE = math.floor(progA)
local progBE = math.ceil(progB - 1)
if progBE - progAE >= 1 then
local i = 1
for edge = progAE, progBE do
local f = edge
if edge == progAE then
f = progA
elseif edge == progBE then
f = progB
end
f = (1 - f / (edges) + 0.5) * math.pi * 2
local x = cmx + math.sin(f) * radius
local y = cmy + math.cos(f) * radius
polygon[i + 0] = x
polygon[i + 1] = y
i = i + 2
end
love.graphics.line(polygon)
end
end
uiu.resetColor()
end,
drawDebug = function(self)
local sx = self.screenX
local sy = self.screenY
local w = self.width
local h = self.height
local fw = love.graphics.getWidth()
local fh = love.graphics.getHeight()
local cx = sx + w * 0.5
local cy = sy + h * 0.5
local cmx = cx - (ui.mouseX - fw * 0.5) * 0.015 * config.parallax
local cmy = cy - (ui.mouseY - fh * 0.5) * 0.015 * config.parallax
local shape = scene.shape
if shape then
shape:drawDebug(cmx - shape.width * 0.5, cmy - shape.height * 0.5)
end
end
}):with(uiu.fillWidth):with(uiu.fillHeight(0.5 - 180)):as("canvas"),
uie.group({
uie.paneled.column({
uie.scrollbox(
uie.column({
uie.label("installer.lua machine broke, please fix."),
}):with({
clip = false,
locked = true
}):hook({
layoutLateLazy = function(orig, self)
self:layoutLate()
end,
layoutLate = function(orig, self)
orig(self)
if self.locked and self.height > self.parent.height then
self.y = self.parent.height - self.height
self.realY = self.parent.height - self.height
end
end
}):with(uiu.fillWidth):as("loglist")
):hook({
onScroll = function(orig, self, mx, my, dx, dy, raw, ...)
local child = self.children[1]
local y1 = child.y
orig(self, mx, my, dx, dy, raw, ...)
local y2 = child.y
if my and (not raw or dy > 0 or self.children[1].locked) then
self.children[1].locked = (raw and dy > 0 or dy < 0) and y1 == y2
end
end
}):with(uiu.fillWidth):with(uiu.fillHeight(true)),
uie.group({}):with(uiu.fillWidth):with(uiu.bottombound):as("actionsholder")
}):with(uiu.fill)
}):with({
style = {
padding = 8
}
}):with(uiu.bottombound):with(uiu.fillWidth):with(uiu.fillHeight(0.5 + 120))
}):with({
cacheable = false,
_fullroot = true
})
scene.root = root
scene.canvas = root:findChild("canvas")
scene.loglist = root:findChild("loglist")
scene.actionsholder = root:findChild("actionsholder")
scene.shapes = {}
for i, file in ipairs(love.filesystem.getDirectoryItems("data/installshapes")) do
local name = file:match("^(.+)%.svg$")
if name then
scene.shapes[name] = shaper.load("data/installshapes/" .. name .. ".svg")
end
end
scene.shape = nil
scene.shapeNext = nil
scene.timeReal = 0
scene.time = 0
scene.timeDraw = 0
scene.progress = 0
scene.progressNext = 0
scene.progressDraw = 0
function scene.update(status, progress, shape, replace)
if status ~= nil then
status = status or ""
local loglist = scene.loglist
local last = scene.loglast
if not replace or not last then
if loglist.children[300] then
table.remove(loglist.children, 1)
end
last = uie.label(status):with({ wrap = true }):with(uiu.fillWidth)
loglist:addChild(last)
scene.loglast = last
else
last.text = status
end
end
if progress ~= nil then
native.setProgress(shape == "error" and "error" or not progress and "indeterminate" or "normal", progress or 0)
scene.progressNext = progress
end
if shape ~= nil then
if shape == "" then
scene.shapeNext = false
else
scene.shapeNext = scene.shapes[shape] or scene.shape
end
if scene.shapeNext == scene.shape then
scene.shapeNext = nil
end
end
end
function scene.done(buttons)
native.flashWindow()
local row = uie.row({}):with({
clip = false
}):with(uiu.fillWidth)
local listcount = #buttons
for i = 1, #buttons do
local btn = buttons[i]
btn = uie.button(table.unpack(btn))
if listcount == 1 then
btn = btn:with(uiu.fillWidth)
else
btn = btn:with(uiu.fillWidth(1 / listcount + 4)):with(uiu.at((i == 1 and 0 or 4) + (i - 1) / listcount, 0))
end
row:addChild(btn)
end
scene.actionsholder:addChild(row:with(utils.important(24)))
scene.actionsrow = row
end
function scene.sharpTask(id, ...)
local args = {...}
return threader.routine(function()
local task = sharp[id](table.unpack(args)):result()
local batch
local last
repeat
batch = sharp.pollWaitBatch(task):result()
local all = batch[3]
for i = 1, #all do
local update = all[i]
if update ~= nil then
if not last or last[1] ~= update[1] or last[2] ~= update[2] or last[3] ~= update[3] or last[4] ~= update[4] then
last = update
scene.update(update[1], update[2], update[3], update[4])
end
else
print("installer.sharpTask encountered nil on poll", task)
end
end
until batch[1] ~= "running" and batch[2] == 0
local status = sharp.free(task):result()
if status == "error" then
scene.update(last and last[1], 1, "error", true)
scene.done({
{
"Open log",
function()
alert({
body = [[
You can ask for help in the Celeste Discord server.
An invite can be found on the Everest website.
Please drag and drop your files into the #modding_help channel.
Before uploading, check your logs for sensitive info (f.e. your username).]],
buttons = {
{ "Open log folder", function(container)
utils.openFile(fs.getStorageDir())
end },
{ "Open Everest Website", function(container)
utils.openURL("https://everestapi.github.io/")
container:close("website")
end },
{ "Close" },
}
})
end
},
{
"OK",
function()
scener.pop(1)
end
}
})
return false
end
return last[1]
end)
end
function scene.enter()
scene.shape = nil
scene.shapeNext = nil
scene.timeReal = 0
scene.time = 0
scene.timeDraw = 0
scene.progress = 0
scene.progressNext = 0
scene.progressDraw = 0
scene.loglist.children = {}
scene.loglist.y = 0
scene.loglist.realY = 0
scene.loglist.locked = true
scene.loglist:reflow()
scene.loglast = nil
if scene.actionsrow then
scene.actionsrow:removeSelf()
scene.actionsrow = nil
end
scene.update(nil, false, "")
scener.lock()
end
function scene.leave()
scener.unlock()
native.setProgress("none", 0)
if scene.onLeave then
scene.onLeave()
end
scene.onLeave = nil
end
return scene
|
local M = {}
function M.read_file(file)
local lines = {}
for line in io.lines(file) do
lines[#lines + 1] = line
end
return lines
end
return M
|
local ffi = require 'ffi'
local C = ffi.C
ffi.cdef[[
typedef struct _ev_graphics ev_graphics;
ev_graphics* ev_graphics_create(void);
void ev_graphics_destroy(ev_graphics*);
void ev_graphics_clear(ev_graphics*, float, float, float, float);
]]
local _M = {}
_M.__index = _M
function _M:clear(r, g, b, a)
C.ev_graphics_clear(self._ev_graphics, r, g, b, a)
end
function _M.create()
local g = {}
setmetatable(g, _M)
g._ev_graphics = C.ev_graphics_create()
return g
end
return _M
|
--example functions to be tested
list = {}
function ascending(a, ...)
local function lesser(a, b) return a < b end
return sorted(lesser, a, ...)
end
list.ascending = ascending
function descending(a, ...)
local function greater(a, b) return a > b end
return sorted(greater, a, ...)
end
list.descending = descending
function sorted(before, a, ...)
if #{...} == 0 then
return a
end
local function insert(a, b, ...)
if b == nil then
return a
elseif before(b, a) then
return b, insert(a, ...)
else
return a, b, ...
end
end
return insert(a, sorted(before, ...))
end
list.sorted = sorted
function first(a, ...)
return a
end
list.first = first
return list
|
GM.OCRPPerks = {}
GM.OCRPPerks[1] = {}
GM.OCRPPerks[1].Name = "Heavy Money"
GM.OCRPPerks[1].Desc = "Have online players with $5,000,000 collectively."
GM.OCRPPerks[1].Reward = "Ability to carry 5 more pounds."
GM.OCRPPerks[1].Check = function(orgid)
local totalmoney = 0
for _,member in pairs(OCRP_Orgs[orgid].Members) do
local ply = player.GetBySteamID(member.SteamID)
if ply and ply:IsValid() then
totalmoney = totalmoney + ply:GetMoney(BANK) + ply:GetMoney(WALLET)
end
end
return totalmoney >= 5000000
end
GM.OCRPPerks[1].Function = function(ply)
ply.OCRPData["Inventory"].WeightData.Max = ply.OCRPData["Inventory"].WeightData.Max + 5
for k,v in pairs(ply.OCRPData["Inventory"]) do
if k != "WeightData" then
ply:UpdateItem(k) -- update random item to send weight data
return
end
end
end
GM.OCRPPerks[2] = {}
GM.OCRPPerks[2].Name = "Skilled Individuals"
GM.OCRPPerks[2].Desc = "Have 3 different online people at max level for every skill."
GM.OCRPPerks[2].Reward = "1 extra skill point."
GM.OCRPPerks[2].Check = function(orgid)
local skillsAtMax = {}
for _,member in pairs(OCRP_Orgs[orgid].Members) do
local ply = player.GetBySteamID(member.SteamID)
if ply and ply:IsValid() then
for skill,skillTable in pairs(GAMEMODE.OCRP_Skills) do
local max = skillTable.MaxLevel
if ply:HasSkill(skill, max) then
skillsAtMax[skill] = skillsAtMax[skill] or 0
skillsAtMax[skill] = skillsAtMax[skill] + 1
end
end
end
end
local threeinall = true
for skill,_ in pairs(GAMEMODE.OCRP_Skills) do
if (skillsAtMax[skill] or 0) < 3 then
threeinall = false
end
end
return threeinall
end
GM.OCRPPerks[2].Function = function(ply)
ply:SetMaxPoints(ply:GetMaxPoints() + 1)
ply:UpdateAllSkills()
end
GM.OCRPPerks[3] = {}
GM.OCRPPerks[3].Name = "Diverse Workforce"
GM.OCRPPerks[3].Desc = "Have 8 people working 8 different jobs at once."
GM.OCRPPerks[3].Reward = "$25 more on every paycheck."
GM.OCRPPerks[3].Check = function(orgid)
local jobs = {2,3,4,5,6,7,8,9}
local jobsDone = {}
for _,member in pairs(OCRP_Orgs[orgid].Members) do
local ply = player.GetBySteamID(member.SteamID)
if ply and ply:IsValid() and ply:Team() != 1 then
jobs[ply:Team()] = true
end
end
local allJobs = true
for k,v in pairs(jobs) do
if not jobsDone[v] then
allJobs = false
end
end
return allJobs
end
GM.OCRPPerks[3].Function = function(ply)
ply.OrgExtraMoney = "25"
end
GM.OCRPPerks[4] = {}
GM.OCRPPerks[4].Name = "Drug Cartel"
GM.OCRPPerks[4].Desc = "Have 125 pots of weed planted at once."
GM.OCRPPerks[4].Reward = "1 extra max weed plant at a time."
GM.OCRPPerks[4].Check = function(orgid)
local pots = 0
for _,pot in pairs(ents.FindByClass("item_base")) do
if pot.Drug then
local ply = Entity(pot:GetNWInt("Owner"))
if ply and ply:IsValid() and ply:GetOrg() == orgid then
pots = pots + 1
end
end
end
return pots >= 125
end
GM.OCRPPerks[4].Function = function(ply)
ply.MaxDrugs = ply.MaxDrugs or 5
ply.MaxDrugs = ply.MaxDrugs + 1
end
GM.OCRPPerks[5] = {}
GM.OCRPPerks[5].Name = "No Lives"
GM.OCRPPerks[5].Desc = "Have 1 year of collective playtime."
GM.OCRPPerks[5].Reward = "UNDECIDED"
GM.OCRPPerks[5].Check = function(orgid)
local pt = 0
for _,member in pairs(OCRP_Orgs[orgid]) do
pt = pt + member.Playtime
end
return pt >= 525600
end
GM.OCRPPerks[5].Function = function(ply)
end
GM.OCRPPerks[6] = {}
GM.OCRPPerks[6].Name = "Need for Speed"
GM.OCRPPerks[6].Desc = "Have online players with all the cars collectively."
GM.OCRPPerks[6].Reward = "Ability to purchase the Porsche Tricycle."
GM.OCRPPerks[6].Check = function(orgid)
local cars = {}
for _,member in pairs(OCRP_Orgs[orgid].Members) do
local ply = player.GetBySteamID(member.SteamID)
if ply and ply:IsValid() then
for _,carTable in pairs(ply.OCRPData["Cars"]) do
cars[carTable.car] = true
end
end
end
local haveAll = true
for car,_ in pairs(GAMEMODE.OCRP_Cars) do
if not cars[car] then haveAll = false end
end
return haveAll
end
GM.OCRPPerks[6].Function = function(ply)
ply.CanBuyTricycle = true
ply:SetNWBool("CanBuyTricycle", true)
end
|
--------------------------------------------------------------------------------
local Text = require 'cherry.libs.text'
--------------------------------------------------------------------------------
local Icon = {}
--------------------------------------------------------------------------------
function Icon:draw(options)
local icon = display.newImage(
options.parent,
options.image
)
if(options.disabled) then
icon.fill.effect = 'filter.desaturate'
icon.fill.effect.intensity = 0.8
end
icon.x = options.x
icon.y = options.y
if(options.maxSize) then
local heigthRatio = options.maxSize / icon.height
local widthRatio = options.maxSize / icon.width
local ratio = math.min(widthRatio, heigthRatio)
icon:scale(ratio, ratio)
end
if(options.scale) then
icon:scale(options.scale, options.scale)
end
return icon
end
--------------------------------------------------------------------------------
function Icon:big(options)
local icon = display.newGroup()
icon.x = options.x
icon.y = options.y
options.parent:insert(icon)
display.newImage(
icon,
'cherry/assets/images/gui/items/circle.container.on.png',
0, 0
)
local picture = display.newImage(
icon,
options.image,
0, 0
)
local scale = options.scale or 0.5
picture:scale(scale, scale)
return icon
end
--------------------------------------------------------------------------------
function Icon:mini(options)
local path = options.path or 'cherry/assets/images/gui/items/' .. options.type .. '.icon.png'
local icon = display.newImage(
options.parent,
path
);
if(options.disabled or options.status == 'off') then
icon.fill.effect = 'filter.desaturate'
icon.fill.effect.intensity = 1
end
icon.x = options.x
icon.y = options.y
local scale = options.scale or 0.26
icon:scale(scale, scale)
return icon
end
--------------------------------------------------------------------------------
function Icon:text(options)
local icon = display.newGroup()
icon.x = options.x
icon.y = options.y
options.parent:insert(icon)
display.newImage(
icon,
'cherry/assets/images/gui/items/circle.container.on.png',
0, 0
)
Text.embossed({
parent = icon,
text = options.value,
x = 0,
y = 0,
font = options.font or _G.FONTS.default,
fontSize = options.fontSize or 65
})
return icon
end
--------------------------------------------------------------------------------
return Icon
|
----------------------------------------------------------------------------------------------------
--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "License"). All use of this software is governed by the License,
-- or, if provided, by the license below or the license accompanying this file. Do not
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--
--
----------------------------------------------------------------------------------------------------
Script.ReloadScript( "Scripts/Entities/Physics/BasicEntity.lua" );
-- Basic entity
RigidBodyEx = {
Properties = {
bSerialize = 0, --by default rigid bodies are not being serialized (save/load)
bDamagesPlayerOnCollisionSP = 0,
AI = {
-- This value is currently used for the MNM Navigation System
bUsedAsDynamicObstacle = 1,
},
Physics = {
bRigidBodyActive = 1,
bActivateOnDamage = 0,
bResting = 1, -- If rigid body is originally in resting state.
bCanBreakOthers = 0,
Simulation =
{
max_time_step = 0.02,
sleep_speed = 0.04,
damping = 0,
bFixedDamping = 0,
bUseSimpleSolver = 0,
},
Buoyancy=
{
water_density = 1000,
water_damping = 0,
water_resistance = 1000,
},
CGFPropsOverride =
{
Joint =
{
limit = "",
twist = "",
bend = "",
push = "",
pull = "",
shift = "",
},
Constraint =
{
constraint_limit = "",
constraint_minang = "",
constraint_maxang = "",
constraint_damping = "",
constraint_collides = "",
},
Deformable =
{
stiffness = "",
thickness = "",
max_stretch = "",
max_impulse = "",
skin_dist = "",
hardness = "",
explosion_scale = "",
},
player_can_break = "",
},
ForeignData =
{
bMovingPlatform = 0,
},
},
MultiplayerOptions = {
bNetworked = 0,
},
},
Editor={
Icon = "physicsobject.bmp",
IconOnTop=1,
},
States = {"Default","Activated"},
bRigidBodyActive = 1,
}
local Physics_DX9MP_Simple = {
bRigidBodyActive = 0,
bActivateOnDamage = 0,
bResting = 1, -- If rigid body is originally in resting state.
Simulation =
{
max_time_step = 0.02,
sleep_speed = 0.04,
damping = 0,
bFixedDamping = 0,
bUseSimpleSolver = 0,
},
Buoyancy=
{
water_density = 1000,
water_damping = 0,
water_resistance = 1000,
},
}
MakeDerivedEntity( RigidBodyEx,BasicEntity )
-------------------------------------------------------
function RigidBodyEx:OnLoad(table)
self.bRigidBodyActive = table.bRigidBodyActive;
self.health = table.health;
self.dead = table.dead;
self.broken = table.broken;
end
-------------------------------------------------------
function RigidBodyEx:OnSave(table)
table.bRigidBodyActive = self.bRigidBodyActive
table.health = self.health;
table.dead = self.dead;
table.broken = self.broken;
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:OnSpawn()
if (self.Properties.MultiplayerOptions.bNetworked == 0) then
self:SetFlags(ENTITY_FLAG_CLIENT_ONLY,0);
end
if (self.Properties.Physics.bRigidBodyActive == 1) then
self.bRigidBodyActive = 1;
end
self:SetFromProperties();
self:SetupHealthProperties();
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:SetFromProperties()
local Properties = self.Properties;
if (Properties.object_Model == "") then
do return end;
end
self:LoadObject(0,Properties.object_Model);
self:CharacterUpdateOnRender(0,1); -- If it is a character force it to update on render.
-- Enabling drawing of the slot.
self:DrawSlot(0,1);
self.bRigidBodyActive = Properties.Physics.bRigidBodyActive;
if (Properties.Physics.bPhysicalize == 1) then
self:PhysicalizeThis();
else
local params = {};
self:Physicalize(0,PE_NONE,params);
end
self:GotoState("Default");
-- Mark AI hideable flag.
if (self.Properties.bAutoGenAIHidePts == 1) then
self:SetFlags(ENTITY_FLAG_AI_HIDEABLE, 0); -- set
else
self:SetFlags(ENTITY_FLAG_AI_HIDEABLE, 2); -- remove
end
if (self.Properties.bCanTriggerAreas == 1) then
self:SetFlags(ENTITY_FLAG_TRIGGER_AREAS, 0); -- set
else
self:SetFlags(ENTITY_FLAG_TRIGGER_AREAS, 2); -- remove
end
self.broken = 0;
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:PhysicalizeThis()
-- Init physics.
local physics = self.Properties.Physics;
if (CryAction.IsImmersivenessEnabled() == 0) then
physics = Physics_DX9MP_Simple;
end
EntityCommon.PhysicalizeRigid( self,0,physics,self.bRigidBodyActive );
end
------------------------------------------------------------------------------------------------------
-- OnPropertyChange called only by the editor.
------------------------------------------------------------------------------------------------------
function RigidBodyEx:OnPropertyChange()
self:SetFromProperties();
end
------------------------------------------------------------------------------------------------------
-- OnReset called only by the editor.
------------------------------------------------------------------------------------------------------
function RigidBodyEx:OnReset()
self:ResetOnUsed()
local PhysProps = self.Properties.Physics;
if (PhysProps.bPhysicalize == 1) then
if (self:IsInState("Default") ~= 0) then
self:AwakePhysics(1-self.Properties.Physics.bResting);
end
self:GotoState("Default");
end
self:SetupHealthProperties();
self.broken = 0;
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:Event_Remove()
self:DrawSlot(0,0);
self:DestroyPhysics();
self:ActivateOutput( "Remove", true );
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:Event_Hide()
self:Hide(1);
self:ActivateOutput( "Hide", true );
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:Event_UnHide()
self:Hide(0);
self:ActivateOutput( "UnHide", true );
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:Event_Ragdollize()
self:RagDollize(0);
self:ActivateOutput( "Ragdollized", true );
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:OnPhysicsBreak( vPos,nPartId,nOtherPartId )
self:ActivateOutput("Break",nPartId+1 );
self.broken = 1;
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:OnDamage( hit )
if (self:IsARigidBody() == 1) then
if (self.Properties.Physics.bActivateOnDamage == 1) then
if (hit.explosion and self:GetState()~="Activated") then
BroadcastEvent(self, "Activate");
self:GotoState("AcTivated");
end
end
end
if( hit.ipart and hit.ipart>=0 ) then
self:AddImpulse( hit.ipart, hit.pos, hit.dir, hit.impact_force_mul );
end
end
function RigidBodyEx:IsUsable(user)
local canBeUsed = 0;
if(self.broken == 0) then
if (self.Properties.bUsable==1 or self.Properties.bPickable==1) then
canBeUsed = 1;
end
else
canBeUsed = self.Properties.bUsable;
end
return canBeUsed;
end
------------------------------------------------------------------------------------------------------
-- Input events
------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------
function RigidBodyEx:Event_Activate(sender)
self:GotoState("Activated");
end
------------------------------------------------------------------------------------------------------
-- Events to switch material Applied to object.
------------------------------------------------------------------------------------------------------
function RigidBodyEx:CommonSwitchToMaterial( numStr )
if (not self.sOriginalMaterial) then
self.sOriginalMaterial = self:GetMaterial();
end
if (self.sOriginalMaterial) then
--System.Log( "Material: "..self.sOriginalMaterial..numStr );
self:SetMaterial( self.sOriginalMaterial..numStr );
end
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:Event_SwitchToMaterialOriginal(sender)
self:CommonSwitchToMaterial( "" );
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:Event_SwitchToMaterial1(sender)
self:CommonSwitchToMaterial( "1" );
end
------------------------------------------------------------------------------------------------------
function RigidBodyEx:Event_SwitchToMaterial2(sender)
self:CommonSwitchToMaterial( "2" );
end
------------------------------------------------------------------------------------------------------
-- Defaul state.
------------------------------------------------------------------------------------------------------
RigidBodyEx.Server.Default =
{
OnBeginState = function(self)
if (self.Properties.Physics.bRigidBody==1) then
if (self.bRigidBodyActive~=self.Properties.Physics.bRigidBodyActive) then
self.bRigidBodyActive = self.Properties.Physics.bRigidBodyActive;
self:PhysicalizeThis();
else
self:AwakePhysics(1-self.Properties.Physics.bResting);
end
end
end,
OnDamage = RigidBodyEx.OnDamage,
OnPhysicsBreak = RigidBodyEx.OnPhysicsBreak,
}
------------------------------------------------------------------------------------------------------
-- Activated state.
------------------------------------------------------------------------------------------------------
RigidBodyEx.Server.Activated =
{
OnBeginState = function(self)
if (self.Properties.Physics.bRigidBody==1 and self.bRigidBodyActive==0) then
self.bRigidBodyActive = 1;
self:PhysicalizeThis();
self:AwakePhysics(1);
end
end,
OnDamage = RigidBodyEx.OnDamage,
OnPhysicsBreak = RigidBodyEx.OnPhysicsBreak,
}
RigidBodyEx.FlowEvents =
{
Inputs =
{
Used = { RigidBodyEx.Event_Used, "bool" },
EnableUsable = { RigidBodyEx.Event_EnableUsable, "bool" },
DisableUsable = { RigidBodyEx.Event_DisableUsable, "bool" },
Activate = { RigidBodyEx.Event_Activate, "bool" },
Hide = { RigidBodyEx.Event_Hide, "bool" },
UnHide = { RigidBodyEx.Event_UnHide, "bool" },
Remove = { RigidBodyEx.Event_Remove, "bool" },
Ragdollize = { RigidBodyEx.Event_Ragdollize, "bool" },
SwitchToMaterial1 = { RigidBodyEx.Event_SwitchToMaterial1, "bool" },
SwitchToMaterial2 = { RigidBodyEx.Event_SwitchToMaterial2, "bool" },
SwitchToMaterialOriginal = { RigidBodyEx.Event_SwitchToMaterialOriginal, "bool" },
ResetHealth = { RigidBodyEx.Event_ResetHealth, "any" },
MakeVulnerable = { RigidBodyEx.Event_MakeVulnerable, "any" },
MakeInvulnerable = { RigidBodyEx.Event_MakeInvulnerable, "any" },
},
Outputs =
{
Used = "bool",
EnableUsable = "bool",
DisableUsable = "bool",
Activate = "bool",
Hide = "bool",
UnHide = "bool",
Remove = "bool",
Ragdollized = "bool",
Break = "int",
Dead = "bool",
Hit = "bool",
Health = "float",
},
}
|
Locales['en'] = {
-- shop
['boat_shop'] = 'Båd butik',
['boat_shop_open'] = 'Tryk ~INPUT_CONTEXT~ for at åbne ~y~båd butik~s~.',
['boat_shop_confirm'] = 'Køb <span style="color: yellow;">%s</span> for <span style="color: orange;">$%s</span>?',
['boat_shop_bought'] = 'Du har ~y~købt~s~ a ~b~%s~s~ for ~g~$%s~s~',
['boat_shop_nomoney'] = 'Du har ikke ~r~råd~s~ til denne båd!',
['confirm_no'] = 'Nej',
['confirm_yes'] = 'Ja',
-- garage
['garage'] = 'Båd garage',
['garage_open'] = 'Tryk ~INPUT_CONTEXT~ for at åbne ~y~båd garage~s~.',
['garage_store'] = 'Tryk ~INPUT_CONTEXT~ for at ~y~parkere~s~ denne båd i din garage.',
['garage_taken'] = 'Båden er blevet taget ud!',
['garage_stored'] = 'Båden er blevet parkeret sikkert!',
['garage_noboats'] = 'Du har ingen parkeret både! Besøg ~y~båd butik~s~ for at købe en',
['garage_blocked'] = 'Båden kan ikke komme ud da der er noget der blokere spawn stedet!',
['garage_notowner'] = 'Du ejer ikke denne båd!',
-- license
['license_menu'] = 'Køb båd certifikat?',
['license_buy_no'] = 'Nej',
['license_buy_yes'] = 'Køb båd certifikat <span style="color: green;">$%s</span>',
['license_bought'] = 'Du har købt ~y~båd certifikat~s~ for ~g~$%s~s~',
['license_nomoney'] = 'Du har ikke ~r~råd~s~ til ~y~båd certifikat~s~!',
-- blips
['blip_garage'] = 'Båd garage',
['blip_shop'] = 'Båd butik',
}
|
releasedCount = releasedCount + 1
assert(slot1.getState() == 0) -- toggled before calling handlers
assert(releasedCount == 1) -- should only ever be called once, when the user releases the button
|
local gamestate = require "libs.gamestate"
local u = require "useful"
local Object = require "libs.class"
local chain = require "chain"
local lg = love.graphics
local lm = love.mouse
local lk = love.keyboard
local palettes = {
-- palettes are from http://www.colourlovers.com
{u.rgb(120, 75, 121), u.rgb(78, 205, 196), u.rgb(232, 255, 107), u.rgb(232, 126, 40), u.rgb(196, 77, 88)}, -- monday cheer [3101907]
-- {u.rgb(66, 66, 84), u.rgb(100, 144, 138), u.rgb(232, 202, 164), u.rgb(204, 42, 65)}, -- you are beautiful [379413]
{u.rgb(101, 86, 67), u.rgb(128, 188, 163), u.rgb(246, 247, 189), u.rgb(230, 172, 39), u.rgb(191, 77, 40)}, -- headache [953498]
-- {u.rgb(247, 120, 37), u.rgb(211, 206, 61), u.rgb(241, 239, 165), u.rgb(96, 185, 154)}, -- mystery machine [940086]
}
local pusherColor = {0.9, 0.9, 0.9}
local nballs = 10
local flySpeed = 2000
local maxSpeed = 400
local minSpeed = 10
local acc = 400
local radius = 20
local distance = radius * 2
local Ball = Object:inherit()
function Ball:init(cx, color, ownSpeed)
self.cx = cx
self.color = color
self.ownSpeed = ownSpeed or 0
self.curSpeed = self.ownSpeed
self.detached = false
end
function Ball:update(dt)
-- curSpeed changes towards ownSpeed
if self.curSpeed ~= self.ownSpeed then
local dist = self.ownSpeed - self.curSpeed
local d = acc * dt
if math.abs(dist) > d then
self.curSpeed = self.curSpeed + u.sign(dist) * d
else
self.curSpeed = self.ownSpeed
end
end
self.cx = self.cx + self.curSpeed * dt
end
function Ball:draw()
if self.point then
lg.setColor(self.color)
lg.circle("fill", self.point.x, self.point.y, radius, 20)
end
end
local Pusher = Ball:inherit()
function Pusher:init(cx, ownSpeed)
Pusher.super.init(self, cx, pusherColor, ownSpeed)
self.detached = true
end
function Pusher:draw()
if self.point then
lg.setColor(self.color)
lg.circle("line", self.point.x, self.point.y, radius, 20)
end
end
local PendingBall = Object:inherit()
function PendingBall:init(x, y, color)
self.x = x
self.y = y
self.color = color
end
function PendingBall:update(dt)
self.y = self.y - flySpeed * dt
end
function PendingBall:draw()
lg.setColor(self.color)
lg.circle("fill", self.x, self.y, radius, 20)
end
local Cannon = Object:inherit()
function Cannon:init(palette)
self.palette = palette
self.x = 0
self.y = lg.getHeight() - distance
self.current = u.choice(palette)
self.next = u.choice(palette)
end
function Cannon:fire()
local ball = PendingBall(self.x, self.y, self.current)
self.current = self.next
self.next = u.choice(self.palette)
return ball
end
function Cannon:swap()
self.current, self.next = self.next, self.current
end
function Cannon:draw()
lg.setColor(self.current)
lg.circle("fill", self.x, self.y, radius, 20)
lg.setColor(self.next)
lg.circle("fill", self.x, self.y + radius, radius / 2, 20)
end
local game = {}
function game:init()
self.palette = u.choice(palettes)
self.cannon = Cannon(self.palette)
self.balls = chain.Chain()
self.pending = {}
self.path = nil
self:spawnBalls(nballs)
end
function game:enter(previous, newpath)
self.path = newpath
end
function game:spawnBalls(n)
local from = self.balls.tail and math.min(self.balls.tail.cx, 0) or 0
for i = 1, n do
local ball = Ball(from - distance * i, u.choice(self.palette))
self.balls:insert(ball, self.balls.tail)
end
local pusher = Pusher(from - distance * (n + 1), maxSpeed)
self.balls:insert(pusher, self.balls.tail)
end
function game:removeBall(ball)
self:removeBalls(ball, ball)
end
function game:removeBalls(from, to)
local prevBall = self.balls.links[from].prev
if prevBall then
if not prevBall.detached then
prevBall.detached = true
prevBall.curSpeed = from.curSpeed
end
end
self.balls:removeRange(from, to)
end
function game:keypressed(key)
if key == "space" then
gamestate.pop()
elseif key == "return" then
self:spawnBalls(nballs)
end
end
function game:mousepressed(x, y, button)
if button == 1 then
local pball = self.cannon:fire()
self.pending[pball] = true
elseif button == 2 then
self.cannon:swap()
end
end
function game:update(dt)
self.cannon.x = lm.getX()
for pball in pairs(self.pending) do
pball:update(dt)
if pball.y < 0 then
self.pending[pball] = nil
end
for ball in self.balls:iter() do
if ball.point and u.dist(pball.x, pball.y,
ball.point.x, ball.point.y) < distance and not ball:is(Pusher) then
local cx, after
local angle1 = math.atan2(ball.point.dy, ball.point.dx)
local angle2 = math.atan2(pball.y - ball.point.y, -- or better just hardcode
pball.x - ball.point.x) -- the "up" direction?
if (angle1 - angle2 + math.pi / 2) % (math.pi * 2)
< math.pi then
-- same direction (put before)
cx = ball.cx - distance
after = self.balls.links[ball].prev
else
-- opposite direction (put after)
cx = ball.cx + distance
after = ball
end
self.balls:insert(Ball(cx, pball.color), after)
self.pending[pball] = nil
break
end
end
end
local nextBall = nil
local nextDetached = nil
local nextPusher = nil
local toRemove = {}
for ball in self.balls:reverseIter() do
if ball.detached then
ball:update(dt)
if ball:is(Pusher) then
if nextBall and ball.cx < nextBall.cx + distance then
table.insert(toRemove, {from = ball, to = ball})
else
nextPusher = ball
end
elseif nextBall then
if ball.color == nextBall.color or nextBall:is(Pusher) then
ball.ownSpeed = -maxSpeed
else
ball.ownSpeed = 0
end
if ball.cx < nextBall.cx + distance then
ball.cx = nextBall.cx + distance
-- this works wrong when they're
-- moving in the same direction
nextDetached.curSpeed = nextDetached.curSpeed
+ ball.curSpeed
ball.detached = false
ball.ownSpeed = 0
ball.curSpeed = 0
end
end
nextDetached = ball -- may assign already attached ball
else
ball.cx = nextBall.cx + distance
if nextPusher then
nextPusher.ownSpeed = (1 - ball.cx / self.path.length)
* maxSpeed + minSpeed
end
end
nextBall = ball
ball.point = self.path:getAt(ball.cx)
end
for i, v in ipairs(toRemove) do
self:removeBalls(v.from, v.to)
end
end
function game:draw()
self.path:draw()
self.cannon:draw()
for pball in pairs(self.pending) do
pball:draw()
end
for ball in self.balls:iter() do
ball:draw()
end
end
return game
|
local Translator = require("reacher.core.translator").Translator
local regex_matcher = require("reacher.core.matcher").Matcher.must("regex")
local vim = vim
local M = {}
local Collector = {}
Collector.__index = Collector
M.Collector = Collector
function Collector.new(window_id, matcher, lines, number_sign_width, cursor)
vim.validate({
window_id = {window_id, "number"},
matcher = {matcher, "table"},
lines = {lines, "table"},
number_sign_width = {number_sign_width, "number"},
cursor = {cursor, "table", true},
})
local raw_lines = {}
for _, line in lines:iter() do
table.insert(raw_lines, line)
end
local tbl = {
_translator = Translator.new(window_id, matcher, regex_matcher, number_sign_width),
_raw_lines = raw_lines,
_cursor = cursor,
}
return setmetatable(tbl, Collector)
end
function Collector.collect(self, input_line)
if #input_line == 0 then
if not self._cursor then
return {}
end
local row = self._cursor.row
local column = self._cursor.column
local line = self._raw_lines[row]
if not line then
return {}
end
return self._translator:to_targets_from_position(line.str, row, column)
end
local raw_targets = {}
for row, line in ipairs(self._raw_lines) do
raw_targets = vim.list_extend(raw_targets, self._translator:to_targets_from_str(line.str, row, line.column_offset, input_line))
end
return raw_targets
end
return M
|
local dvdlogo = require('src.dvdlogo')
debug = require('src.debug')
function love.load()
my_dvdlogo = dvdlogo.create()
end
function love.update()
my_dvdlogo:update()
end
function love.draw()
--[[ TODO: put this in a debug module
love.graphics.setNewFont(15)
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10)
--]]
debug.drawFps()
my_dvdlogo.entity:draw()
end
|
--// Loaders Interface \\--
print("67vsygywgd67867fdsjbgd76") --// This is anti-ban bypass key! \\--
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Network = require(LocalPlayer.PlayerScripts.GunFramework.InternalModules.network)
--// Functions \\--
function GetPlayer()
local MaxDist, Player = math.huge
for I,V in pairs(Players:GetPlayers()) do
if V == LocalPlayer then continue end
if V.Team == LocalPlayer then continue end
if not V.Character then continue end
local Head = V.Character:FindFirstChild("Head")
if not Head then continue end
local Pos, Vis = workspace.CurrentCamera:WorldToScreenPoint(Head.Position)
if not Vis then continue end
local MyPos, TheirPos = Vector2.new(Mouse.X, Mouse.Y), Vector2.new(Pos.X, Pos.Y)
local Dist = (TheirPos - MyPos).Magnitude
if Dist < MaxDist then
MaxDist = Dist
Player = V
end
end
return Player
end
--// Aimbot Script \\--
Old = hookfunction(Network.send, function(self, ...)
local Args = {...}
if Args[1] == "bullet" then
local P = GetPlayer()
if P and P.Character and P.Character:FindFirstChild("Head") then
Args[2] = P.Character
Args[3] = P.Character.Head
Args[4] = P.Character.Head.Position
return Old(self, unpack(Args))
end
end
return Old(self, ...)
end)
for I,V in pairs(game:GetService("ReplicatedStorage").GunModules:GetChildren()) do
pcall(function()
local a = require(V)
a.ReloadTime = 0
a.ClipSize = math.huge
a.FireRate = 0
a.Automatic = true
end)
end
--// End \\--
hookfunction(require(LocalPlayer.PlayerScripts.GunFramework.Recoil).ShootRecoil, function() end)
local F = getconnections(game:GetService("LogService").MessageOut)[2].Function
debug.setupvalue(F, 1, {})
hookfunction(F, function() end)
|
local betterUIMod = GameMain:GetMod("CanVox.BetterUI");
betterUIMod.TalkUI = betterUIMod.TalkUI or {}
local TalkUI = betterUIMod.TalkUI
function TalkUI:NewChatText(text)
print("TEXT")
print(text)
if not text then
return
end
self:RefreshJianghu()
end
function TalkUI:SetSupplementUIVisible(isVisible)
TalkUI.secretsFrame.visible = isVisible
TalkUI.topLoop.visible = isVisible
TalkUI.bottomLoop.visible = isVisible
TalkUI.secretsNamePlate.visible = isVisible
TalkUI.unknownSecretCount.visible = isVisible
TalkUI.secretList.visible = isVisible
TalkUI.personalInfoBG.visible = isVisible
TalkUI.personalInfoLeftLoop.visible = isVisible
TalkUI.personalInfoRightLoop.visible = isVisible
TalkUI.personalCusList.visible = isVisible
TalkUI.personalCusList2.visible = isVisible
end
function TalkUI:RefreshJianghu()
local targetName = CS.Wnd_JianghuTalk.Instance.UIInfo.m_leftNpcName.text
local npcs = World.map.Things:GetActiveNpcs()
local foundNpc = nil
for i=1,npcs.Count do
if npcs[i]:GetName() == targetName then
foundNpc = npcs[i]
break
end
end
local jianghuData = nil
local npcData = nil
if foundNpc ~= nil then
jianghuData = JianghuMgr:GetJHNpcDataBySeed(foundNpc.JiangHuSeed)
npcData = JianghuMgr:GetKnowNpcData(foundNpc.JiangHuSeed)
end
local hasJianghuData = jianghuData ~= nil and npcData ~= nil
self:SetSupplementUIVisible(hasJianghuData)
if not hasJianghuData then
return
end
for i=1,4 do
if jianghuData.LikeItems and i <= jianghuData.LikeItems.Count then
self.favorites.list[i].visible = true
if npcData:IsKnowInfo(CS.XiaWorld.g_emJHNpcDataType.__CastFrom(1+i)) then
local favoriteDef = ThingMgr:GetDef(g_emThingType.Item, jianghuData.LikeItems[i-1])
self.favorites.list[i].tooltips = favoriteDef.ThingName
self.favorites.list[i].icon = favoriteDef.TexPath
self.favorites.list[i].m_icon.color = favoriteDef.Color
else
self.favorites.list[i].tooltips = "???"
self.favorites.list[i].icon = "res/sprs/ui/icon_what"
self.favorites.list[i].m_icon.color = CS.UnityEngine.Color.white
end
else
self.favorites.list[i].visible = false
end
end
for i=1,4 do
if jianghuData.HateItems and i <= jianghuData.HateItems.Count then
self.hates.list[i].visible = true
if npcData:IsKnowInfo(CS.XiaWorld.g_emJHNpcDataType.__CastFrom(5+i)) then
local hateDef = ThingMgr:GetDef(g_emThingType.Item, jianghuData.HateItems[i-1])
self.hates.list[i].tooltips = hateDef.ThingName
self.hates.list[i].icon = hateDef.TexPath
self.hates.list[i].m_icon.color = hateDef.Color
else
self.hates.list[i].tooltips = "???"
self.hates.list[i].icon = "res/sprs/ui/icon_what"
self.hates.list[i].m_icon.color = CS.UnityEngine.Color.white
end
else
self.hates.list[i].visible = false
end
end
for i=1,5 do
if jianghuData.Carry and i <= jianghuData.Carry.Count then
if npcData:CheckKnowKey("CarryRemove"..(i-1)) then
-- Don't show treasures that have been lost
self.treasures.list[i].visible = false
else
self.treasures.list[i].visible = true
if npcData:IsKnowInfo(CS.XiaWorld.g_emJHNpcDataType.__CastFrom(9+i)) then
local treasureDef = jianghuData.Carry[i-1]
if treasureDef.ThingType == 1 then
self.treasures.list[i].tooltips = XT("独门秘籍")
self.treasures.list[i].icon = "res/Sprs/object/object_miji01"
self.treasures.list[i].m_icon.color = CS.UnityEngine.Color.white
else
self.treasures.list[i].tooltips = treasureDef.ThingName
self.treasures.list[i].icon = treasureDef.TexPath
self.treasures.list[i].m_icon.color = treasureDef.Color
end
else
self.treasures.list[i].tooltips = "???"
self.treasures.list[i].icon = "res/sprs/ui/icon_what"
self.treasures.list[i].m_icon.color = CS.UnityEngine.Color.white
end
end
else
self.treasures.list[i].visible = false
end
end
for i=1,3 do
if jianghuData.Hobby and i <= jianghuData.Hobby.Count then
self.weaknesses.list[i].visible = true
if npcData:IsKnowInfo(CS.XiaWorld.g_emJHNpcDataType.__CastFrom(15+i)) then
local hobbyDef = JianghuMgr:GetHobby(jianghuData.Hobby[i-1])
self.weaknesses.list[i].title = hobbyDef.Title
self.weaknesses.list[i].tooltips = hobbyDef:GetHobbyTxt(jianghuData)
else
self.weaknesses.list[i].title = "???"
self.weaknesses.list[i].tooltips = ""
end
elseif i == 1 then
self.weaknesses.list[i].visible = true
self.weaknesses.list[i].title = "None"
else
self.weaknesses.list[i].visible = false
end
end
for i=1,3 do
if jianghuData.Secret and i <= jianghuData.Secret.Count then
self.mysteries.list[i].visible = true
if npcData:IsKnowInfo(CS.XiaWorld.g_emJHNpcDataType.__CastFrom(18+i)) then
self.mysteries.list[i].title = JianghuMgr:GetClueTitle(jianghuData.Secret[i-1])
self.mysteries.list[i].tooltips = JianghuMgr:GetClueTypeName(jianghuData.Secret[i-1])
else
self.mysteries.list[i].title = "???"
self.mysteries.list[i].tooltips = ""
end
elseif i == 1 then
self.mysteries.list[i].visible = true
self.mysteries.list[i].title = "None"
else
self.mysteries.list[i].visible = false
end
end
if jianghuData.Feature ~= CS.XiaWorld.g_emJHNpc_Feature.None then
if npcData:IsKnowInfo(CS.XiaWorld.g_emJHNpcDataType.Feature) then
self.personality.text = GameDefine.JHFeatureTxts[jianghuData.Feature]
else
self.personality.text = "???"
end
else
self.personality.text = XT("无")
end
if npcData:IsKnowInfo(CS.XiaWorld.g_emJHNpcDataType.Track) then
self.traces.text = PlacesMgr:GetPlaceDef(npcData.place).DisplayName
else
self.traces.text = "???"
end
if not jianghuData.Esoterica then
self.esoterica.text = XT("无")
else
if npcData:IsKnowInfo(CS.XiaWorld.g_emJHNpcDataType.Esoterica) then
local esotericaDef = nil
if jianghuData.Esoterica.Name then
esotericaDef = EsotericaMgr:GetEsotericaDef(jianghuData.Esoterica.Name, true)
end
if esotericaDef then
self.esoterica.text = esotericaDef.DisplayName
elseif jianghuData.Esoterica.Type == CS.XiaWorld.g_emEsotericaType.None then
self.esoterica.text = XT("无")
else
self.esoterica.text = GameDefine.GetEsotericaTypeStr(jianghuData.Esoterica.Type)..XT("之法")
end
else
self.esoterica.text = "???"
end
end
end
function TalkUI:RemoveByName(baseUI, name)
local child = baseUI:GetChild(name)
if child then
baseUI:RemoveChild(child)
end
end
function TalkUI:BaseItem(itemList)
local storyPane = itemList:AddItemFromPool()
storyPane.data5 = nil
storyPane.m_expandButton.visible = false
storyPane.m_n26.visible = false
storyPane.m_title.x = storyPane.m_title.x - 30
return storyPane
end
function TalkUI:AddMysteryItem(itemList)
local storyPane = self:BaseItem(itemList)
storyPane.title = XT("隐秘")
storyPane.m_Mode.selectedIndex = 3
storyPane.m_n21:RemoveChildrenToPool()
storyPane.m_n21.x = storyPane.m_n21.x - 15
self.mysteries = {
list = {},
map = {},
}
for i=1,3 do
local mysteryItem = storyPane.m_n21:AddItemFromPool()
mysteryItem.title = "???"
mysteryItem.data5 = nil
mysteryItem.name = "canvox.mystery"..i
self.mysteries.list[i] = mysteryItem
self.mysteries.map[mysteryItem.name] = i
end
return storyPane
end
function TalkUI:AddTracesItem(itemList)
local storyPane = self:BaseItem(itemList)
storyPane.title = XT("行踪")
storyPane.m_Mode.selectedIndex = 4
storyPane.m_n22.text = "???"
storyPane.m_n22.data5 = nil
storyPane.m_n22.x = storyPane.m_n22.x - 15
storyPane.m_n22.name = "canvox.traces"
self.traces = storyPane.m_n22
return storyPane
end
function TalkUI:AddPersonalityItem(itemList)
local storyPane = self:BaseItem(itemList)
storyPane.title = XT("性格")
storyPane.m_Mode.selectedIndex = 4
storyPane.m_n22.text = "???"
storyPane.m_n22.data5 = nil
storyPane.m_n22.x = storyPane.m_n22.x - 15
storyPane.m_n22.name = "canvox.personality"
self.personality = storyPane.m_n22
return storyPane
end
function TalkUI:AddWeaknessItem(itemList)
local storyPane = self:BaseItem(itemList)
storyPane.title = XT("弱点")
storyPane.m_Mode.selectedIndex = 3
storyPane.m_n21:RemoveChildrenToPool()
storyPane.m_n21.x = storyPane.m_n21.x - 15
storyPane.m_n21.y = storyPane.m_n21.y - 2
self.weaknesses = {
list = {},
map = {},
}
for i=1,3 do
local weakness = storyPane.m_n21:AddItemFromPool()
weakness.title = "???"
weakness.data5 = nil
weakness.name = "canvox.weakness"..i
self.weaknesses.list[i] = weakness
self.weaknesses.map[weakness.name] = i
end
return storyPane
end
function TalkUI:AddSecretKnowledgeItem(itemList)
local storyPane = self:BaseItem(itemList)
storyPane.title = XT("绝学")
storyPane.m_Mode.selectedIndex = 4
storyPane.m_n22.text = "???"
storyPane.m_n22.data5 = nil
storyPane.m_n22.x = storyPane.m_n22.x - 15
storyPane.m_n22.name = "canvox.esoterica"
self.esoterica = storyPane.m_n22
return storyPane
end
function TalkUI:AddFavoritesItem(itemList)
local storyPane = self:BaseItem(itemList)
storyPane.title = XT("心仪之物")
storyPane.data5 = nil
storyPane.m_Mode.selectedIndex = 2
storyPane.m_n20:RemoveChildrenToPool()
storyPane.m_n20.x = storyPane.m_n20.x - 15
self.favorites = {
list = {},
map = {},
}
for i=1,4 do
local favorite = storyPane.m_n20:AddItemFromPool()
favorite.tooltips = "???"
favorite.icon = "res/sprs/ui/icon_what"
favorite.m_icon.color = CS.UnityEngine.Color(1, 1, 1, 1)
favorite:SetSize(25, 30)
favorite.data5 = nil
favorite.name = "canvox.favorite"..i
self.favorites.list[i] = favorite
self.favorites.map[favorite.name] = i
end
return storyPane
end
function TalkUI:AddHatesItem(itemList)
local storyPane = self:BaseItem(itemList)
storyPane.title = XT("厌恶之物")
storyPane.data5 = nil
storyPane.m_Mode.selectedIndex = 2
storyPane.m_n20:RemoveChildrenToPool()
storyPane.m_n20.x = storyPane.m_n20.x - 15
self.hates = {
list = {},
map = {},
}
for i=1,4 do
local hate = storyPane.m_n20:AddItemFromPool()
hate.tooltips = "???"
hate.icon = "res/sprs/ui/icon_what"
hate.m_icon.color = CS.UnityEngine.Color(1, 1, 1, 1)
hate:SetSize(25, 30)
hate.data5 = nil
hate.name = "canvox.hate"..i
self.hates.list[i] = hate
self.hates.map[hate.name] = i
end
return storyPane
end
function TalkUI:AddTreasuresItem(itemList)
local storyPane = self:BaseItem(itemList)
storyPane.title = XT("随身宝物")
storyPane.data5 = nil
storyPane.m_Mode.selectedIndex = 2
storyPane.m_n20:RemoveChildrenToPool()
storyPane.m_n20.x = storyPane.m_n20.x - 15
self.treasures = {
list = {},
map = {},
}
for i=1,5 do
local treasure = storyPane.m_n20:AddItemFromPool()
treasure.tooltips = "???"
treasure.icon = "res/sprs/ui/icon_what"
treasure.m_icon.color = CS.UnityEngine.Color(1, 1, 1, 1)
treasure:SetSize(25, 30)
treasure.data5 = nil
treasure.name = "canvox.treasure"..i
self.treasures.list[i] = treasure
self.treasures.map[treasure.name] = i
end
return storyPane
end
function TalkUI:MarkUp(baseUI)
local bodyAbilitiesFrame = UIPackage.CreateObjectFromURL("ui://0xrxw6g7abgt52ow4m");
--Attach a frame for secrets to the left side of the UI
self.secretsFrame = bodyAbilitiesFrame:GetChild("n90")
self.secretsFrame:SetSize(210, 315)
self.secretsFrame.x = -200
self.secretsFrame.y = -7
self.secretsFrame.name = "secretsFrameBG"
self:RemoveByName(baseUI, "secretsFrameBG")
self.topLoop = bodyAbilitiesFrame:GetChild("n91")
self.topLoop.x = -10
self.topLoop.y = 45
self.topLoop.name = "secretsFrameTopLoop"
self:RemoveByName(baseUI, "secretsFrameTopLoop")
self.bottomLoop = bodyAbilitiesFrame:GetChild("n92")
self.bottomLoop.x = -10
self.bottomLoop.y = 235
self.bottomLoop.name = "secretsFrameBottomLoop"
self:RemoveByName(baseUI, "secretsFrameBottomLoop")
self.secretsNamePlate = bodyAbilitiesFrame:GetChild("n93")
self.secretsNamePlate.x = -160
self.secretsNamePlate.y = 15
self.secretsNamePlate.name = "secretsFrameTitle"
self:RemoveByName(baseUI, "secretsFrameTitle")
local secretsTitle = self.secretsNamePlate:GetChild("title")
secretsTitle.text = "Held Secrets"
-- Add Unknown: ### label and list of known secrets
self.unknownSecretCount = UIPackage.CreateObjectFromURL("ui://0xrxw6g7nd594l")
self.unknownSecretCount.x = -160
self.unknownSecretCount.y = 40
self.unknownSecretCount:SetSize(145, 30)
self.unknownSecretCount.text = "Unknown: 7"
self.unknownSecretCount.name = "unknownSecretCount"
self:RemoveByName(baseUI, "unknownSecretCount")
local unknownSecretFormat = self.unknownSecretCount:GetTextField().textFormat
unknownSecretFormat.italic = true
unknownSecretFormat.bold = true
unknownSecretFormat.size = 16
unknownSecretFormat.color = CS.UnityEngine.Color(0.5,0.5,0.5,1)
self.unknownSecretCount:GetTextField().textFormat = unknownSecretFormat
local cusList = UIPackage.CreateObjectFromURL("ui://0xrxw6g7m8j0ovnz")
self.secretList = cusList:GetChild("list")
self.secretList.defaultItem = "ui://0xrxw6g7gebq2l"
self.secretList.x = -180
self.secretList.y = 60
self.secretList.name = "secretList"
self:RemoveByName(baseUI, "secretList")
self.secretList:SetSize(165, 230)
for i=0,100 do
local otherItem = self.secretList:AddItemFromPool()
otherItem:SetSize(90, 18)
local itemTitle = otherItem:GetChild("title")
itemTitle.text = "Personality: Huo Sun"
itemTitle:SetSize(90, 18)
itemTitle.x = itemTitle.x + 5
end
self.personalCusList = UIPackage.CreateObjectFromURL("ui://0xrxw6g7m8j0ovnz").m_list
self.personalCusList.x = 40
self.personalCusList.y = 308
self.personalCusList.defaultItem = "ui://0xrxw6g7kzxt2ovu7"
self.personalCusList:SetSize(250, 140)
self:AddMysteryItem(self.personalCusList)
self:AddTracesItem(self.personalCusList)
self:AddWeaknessItem(self.personalCusList)
self:AddTreasuresItem(self.personalCusList)
self.personalCusList2 = UIPackage.CreateObjectFromURL("ui://0xrxw6g7m8j0ovnz").m_list
self.personalCusList2.x = 275
self.personalCusList2.y = 308
self.personalCusList2.defaultItem = "ui://0xrxw6g7kzxt2ovu7"
self.personalCusList2:SetSize(230, 160)
self:AddPersonalityItem(self.personalCusList2)
self:AddSecretKnowledgeItem(self.personalCusList2)
self:AddFavoritesItem(self.personalCusList2)
self:AddHatesItem(self.personalCusList2)
local messageBoxTips = UIPackage.CreateObjectFromURL("ui://0xrxw6g7ic0m35")
self.personalInfoBG = messageBoxTips.m_n56
self.personalInfoBG.x = 0
self.personalInfoBG.y = 303
self.personalInfoBG:SetSize(485, 140)
self.personalInfoRightLoop = messageBoxTips.m_n63
self.personalInfoRightLoop.x = 462
self.personalInfoRightLoop.y = 290
self.personalInfoLeftLoop = messageBoxTips.m_n62
self.personalInfoLeftLoop.x = 35
self.personalInfoLeftLoop.y = 290
-- Attach new UI elements
baseUI:AddChildAt(self.secretsFrame, 0)
baseUI:AddChild(self.topLoop)
baseUI:AddChild(self.bottomLoop)
baseUI:AddChild(self.secretsNamePlate)
baseUI:AddChild(self.unknownSecretCount)
baseUI:AddChild(self.secretList)
baseUI:AddChild(self.personalInfoBG)
baseUI:AddChild(self.personalInfoLeftLoop)
baseUI:AddChild(self.personalInfoRightLoop)
baseUI:AddChild(self.personalCusList)
baseUI:AddChild(self.personalCusList2)
-- Hook up show/unshow events
baseUI.displayObject.onAddedToStage:Add(
function()
self.UIIsVisible = true
self:RefreshJianghu()
end)
baseUI.displayObject.onRemovedFromStage:Add(
function()
self.UIIsVisible = false
end)
local val = self
baseUI.m_n89.onClick:Add(
function(ctx)
TalkUI:OnChatClick(baseUI)
end)
baseUI.m_n91.onClick:Add(
function(ctx)
self:OnChatClick(baseUI)
end)
-- The show event for this chat has already been triggered
-- so manually launch the handler
self.UIIsVisible = true
self.MessageTimer = 0
self.LastChatText = ""
self.WaitingOnText = true
self.TextLocked = false
self:RefreshJianghu()
end
function TalkUI:OnChatClick(baseUI)
local currentText = baseUI.m_txt.text
if self.WaitingOnText and currentText then
self:NewChatText(currentText)
else
self.WaitingOnText = true
end
self.LastChatText = currentText
self.TextLocked = true
end
function TalkUI:OnRender(baseUI, dt)
if not betterUIMod.TalkUI.UIIsVisible or not self.WaitingOnText then
return
end
self.MessageTimer = self.MessageTimer + dt
if self.MessageTimer < 0.1 then
return
end
self.MessageTimer = 0
local currentText = baseUI.m_txt.text
if currentText == self.LastChatText and not self.TextLocked then
self.WaitingOnText = false
self:NewChatText(currentText)
return
elseif currentText ~= self.LastChatText and self.TextLocked then
self.TextLocked = false
end
self.LastChatText = currentText
end
|
return {
headers = {},
send = function(body) end,
["end"] = function() end,
status = 404
}
|
-- Copyright 2019 Olivier Poitrey (rs@nextdns.io)
-- This is free software, licensed under the Apache License, Version 2.0
module("luci.controller.nextdns", package.seeall)
local util = require("luci.util")
local i18n = require("luci.i18n")
local templ = require("luci.template")
local http = require("luci.http")
function index()
if not nixio.fs.access("/etc/config/nextdns") then
return
end
entry({"admin", "services", "nextdns"}, firstchild(), _("NextDNS"), 60).dependent = false
entry({"admin", "services", "nextdns", "overview"}, cbi("overview", {hideresetbtn=true, hidesavebtn=true}), _("Overview"), 10).leaf = true
entry({"admin", "services", "nextdns", "log"}, template("nextdns/logread"), _("Logs"), 30).leaf = true
entry({"admin", "services", "nextdns", "logread"}, call("logread"), nil).leaf = true
end
function logread()
local content = util.trim(util.exec("logread -e 'nextdns'")) or ""
if content == "" then
content = "No nextdns related logs yet!"
end
http.write(content)
end
|
local decode = require "cjson.safe".decode
local encode = require "cjson.safe".encode
local redis = require "resty.redis"
local emojis = require "app.emojis".replace
local db = require "app.db"
local ntime = ngx.time
local htime = ngx.http_time
local chat = {}
local function time()
return htime(ntime())
end
function chat:connect()
self.redis = self.context.redis
self:spawn(chat.subscribe, self)
end
function chat:subscribe()
local r, e = redis:new()
if not r then
return self:error(e)
end
local o, e = r:connect("127.0.0.1", 6379)
if not o then
return self:error(e)
end
local o, e = r:subscribe "chat"
if not o then
return self:error(e)
end
local d, e = r:read_reply()
while not e or e == "timeout" do
if d then
self:send(d[3])
end
d, e = r:read_reply()
end
return self:error(e)
end
function chat:text(message)
local r = self.redis
local m = decode(message)
if m and m.type then
m.time = time()
if m.type == "post" then
m.post = emojis(m.post)
db.posts.store(r, m)
elseif m.type == "join" then
self.nick = m.nick
self:send(encode{
type = "nicks",
nicks = db.nicks.all(self.redis)
})
local posts = db.posts.last(self.redis, 10)
if #posts > 0 then
self:send(encode{
type = "posts",
posts = posts
})
end
elseif m.type == "part" then
return
end
self.redis:publish("chat", encode(m))
end
end
function chat:closing()
local nick = self.nick
if nick then
db.nicks.delete(self.redis, nick)
self.redis:publish("chat", encode{
time = time(),
type = "part",
nick = nick
})
end
end
return chat
|
---------------------------------------------
--Автоматическая очистка предметов
---------------------------------------------
timer.Create( "itemcleanup", 8, 0, function()
if table.Count(ents.FindByClass( "nut_item" )) > 40 then
for k, v in ipairs(ents.FindByClass("nut_item")) do
v:Remove()
end
end
if table.Count(ents.FindByClass( "nut_money" )) > 40 then
for k, v in ipairs(ents.FindByClass("nut_money")) do
v:Remove()
end
end
end)
nut.command.add("itemclean", {
adminOnly = true,
onRun = function (client, arguments)
if (!client:getChar():hasFlags("M")) then return end
for k, v in pairs( ents.FindByClass( "nut_item" ) ) do
v:Remove()
end
for k, v in pairs( ents.FindByClass( "nut_money" ) ) do
v:Remove()
end
for k, v in pairs( ents.FindByClass( "nut_item_death" ) ) do
v:Remove()
end
client:notify("Очистка карты завершена")
end
})
|
tick = require("tick")
Object = require("classic")
function love.load()
love.window.setMode(256, 192)
end
function love.draw()
end
function love.update(dt)
end
|
local map = vim.api.nvim_set_keymap
local setting = {noremap = true}
-- navigating
map('i', "<C-a>", "<Home>", {noremap = true})
map('i', "<C-e>", "<End>", {noremap = true})
map('i', "<C-f>", "<Right>", {noremap = true})
map('i', "<C-b>", "<Left>", {noremap = true})
map('i', "<C-p>", "<Up>", {noremap = true})
map('i', "<C-n>", "<Down>", {noremap = true})
map('n', '/', "<cmd>lua require('telescope.builtin').current_buffer_fuzzy_find()<cr>", setting)
map('n', '<leader><space>', "<cmd>lua require('telescope.builtin').commands()<cr>", setting)
-- hop
-- map('n', '<leader>jj', "<cmd>lua require'hop'.hint_char1()<cr>", setting)
-- files
-- map('n', '<leader>ff', "<cmd>lua require('telescope.builtin').find_files()<cr>", setting)
-- map('n', '<leader>fr', "<cmd>lua require('telescope.builtin').oldfiles()<cr>", setting)
-- buffers
-- map('n', '<leader>bb', "<cmd>lua require('telescope.builtin').buffers()<cr>", setting)
-- search
-- map('n', '<leader>sp', "<cmd>lua require('telescope.builtin').live_grep()<cr>", setting)
-- map('n', '<leader>si', "<cmd>lua require('telescope.builtin').lsp_document_symbols()<cr>", setting)
-- map('n', '<leader>sI', "<cmd>lua require('telescope.builtin').lsp_workspace_symbols()<cr>", setting)
-- project
map('n', '<leader>pp', ":lua require'telescope'.extensions.project.project{}<CR>", setting)
-- lsp & code
-- map('n', '<leader>ca', "<cmd>lua require('telescope.builtin').lsp_code_actions()<cr>", setting)
-- map('n', '<leader>cr', "<cmd>lua vim.lsp.buf.rename()<CR>", setting)
-- map('n', '<leader>cd', "<cmd>lua require('telescope.builtin').lsp_definitions()<cr>", setting)
-- map('n', '<leader>cD', "<cmd>lua require('telescope.builtin').lsp_implements()<cr>", setting)
map('n', 'gd', "<cmd>lua require('telescope.builtin').lsp_definitions()<cr>", setting)
map('n', 'gD', "<cmd>lua require('telescope.builtin').lsp_implements()<cr>", setting)
-- errors
-- map('n', '<leader>el', "<cmd>Trouble<cr>", setting)
|
local class = require 'ext.class'
local Equation = require 'symmath.op.Equation'
local lt = class(Equation)
lt.name = '<'
lt.nameForExporterTable = {}
lt.nameForExporterTable.LaTeX = '\\lt'
lt.nameForExporterTable.SymMath = 'lt'
function lt:switch()
local a,b = table.unpack(self)
return b:gt(a)
end
function lt:isTrue()
if self[1]:getRealRange():last().finish < self[2]:getRealRange()[1].start then return true end
if self[1]:getRealRange()[1].start > self[2]:getRealRange():last().finish then return false end
end
return lt
|
-- INFO: https://github.com/hrsh7th/nvim-cmp#recommended-configuration
vim.o.completeopt = 'menuone,noselect'
local cmp = require('cmp');
cmp.setup({
formatting = {
format = require('lspkind').cmp_format(),
},
mapping = {
['<C-d>'] = cmp.mapping(cmp.mapping.scroll_docs(-4), { 'i', 'c' }),
['<C-f>'] = cmp.mapping(cmp.mapping.scroll_docs(4), { 'i', 'c' }),
['<C-Space>'] = cmp.mapping(cmp.mapping.complete(), { 'i', 'c' }),
['<C-y>'] = cmp.config.disable,
['<C-e>'] = cmp.mapping({
i = cmp.mapping.abort(),
c = cmp.mapping.close(),
}),
['<CR>'] = cmp.mapping.confirm({ select = true }),
},
snippet = {
expand = function(args)
vim.fn["vsnip#anonymous"](args.body)
end,
},
sources = cmp.config.sources({
{ name = 'nvim_lsp' },
{ name = 'vsnip' },
}, {
{ name = 'buffer' },
})
});
cmp.setup.cmdline('/', {
sources = {
{ name = 'buffer' }
}
});
cmp.setup.cmdline(':', {
sources = cmp.config.sources({
{ name = 'path' }
}, {
{ name = 'cmdline' }
})
});
|
object_mobile_dressed_dark_jedi_master_male_gotal_01 = object_mobile_shared_dressed_dark_jedi_master_male_gotal_01:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_dark_jedi_master_male_gotal_01, "object/mobile/dressed_dark_jedi_master_male_gotal_01.iff")
|
return {
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67761
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67751
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67771
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67771,
delay = 0.25
}
},
{
type = "BattleSkillAddBuff",
casterAniEffect = "",
target_choise = "TargetSelf",
targetAniEffect = "",
arg_list = {
buff_id = 11801
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67762
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67752
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67772
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67772,
delay = 0.25
}
},
{
type = "BattleSkillAddBuff",
casterAniEffect = "",
target_choise = "TargetSelf",
targetAniEffect = "",
arg_list = {
buff_id = 11801
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67763
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67753
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67773
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67773,
delay = 0.25
}
},
{
type = "BattleSkillAddBuff",
casterAniEffect = "",
target_choise = "TargetSelf",
targetAniEffect = "",
arg_list = {
buff_id = 11801
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67764
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67754
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67754,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67774
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67774,
delay = 0.25
}
},
{
type = "BattleSkillAddBuff",
casterAniEffect = "",
target_choise = "TargetSelf",
targetAniEffect = "",
arg_list = {
buff_id = 11801
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67765
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67755
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67755,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67775
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67775,
delay = 0.25
}
},
{
type = "BattleSkillAddBuff",
casterAniEffect = "",
target_choise = "TargetSelf",
targetAniEffect = "",
arg_list = {
buff_id = 11801
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67766
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67756
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67756,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67776
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67776,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67877
}
},
{
type = "BattleSkillAddBuff",
casterAniEffect = "",
target_choise = "TargetSelf",
targetAniEffect = "",
arg_list = {
buff_id = 11801
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67767
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67757
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67757,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67777
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67777,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67877
}
},
{
type = "BattleSkillAddBuff",
casterAniEffect = "",
target_choise = "TargetSelf",
targetAniEffect = "",
arg_list = {
buff_id = 11801
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67768
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67758
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67758,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67778
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67778,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67878
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67878,
delay = 0.25
}
},
{
type = "BattleSkillAddBuff",
casterAniEffect = "",
target_choise = "TargetSelf",
targetAniEffect = "",
arg_list = {
buff_id = 11801
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67769
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67759
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67759,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67779
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67779,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67879
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67879,
delay = 0.25
}
},
{
type = "BattleSkillAddBuff",
casterAniEffect = "",
target_choise = "TargetSelf",
targetAniEffect = "",
arg_list = {
buff_id = 11801
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67770
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67760
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67760,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67780
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67780,
delay = 0.25
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67880
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 67880,
delay = 0.25
}
},
{
type = "BattleSkillAddBuff",
casterAniEffect = "",
target_choise = "TargetSelf",
targetAniEffect = "",
arg_list = {
buff_id = 11801
}
}
}
},
uiEffect = "",
name = "天城弹幕",
cd = 0,
painting = 1,
id = 11800,
picture = "1",
castCV = "skill",
desc = "",
aniEffect = {
effect = "jineng",
offset = {
0,
-2,
0
}
},
effect_list = {}
}
|
-----------------------------------
-- Area: The Garden of Ru'Hmet
-- NM: Qn'aern
-- Note: The RNG versions in Garden assist Ix'Aern (DRK)
-- All Qn'aerns can use their respective two-hour abilities multiple times (guessing 2-minute timers)
-----------------------------------
mixins = {require("scripts/mixins/job_special")}
require("scripts/globals/status")
-----------------------------------
function onMobSpawn(mob)
tpz.mix.jobSpecial.config(mob, {
specials =
{
{id = tpz.jsa.EES_AERN, hpp = math.random(90, 95), cooldown = 120}
}
})
end
function onMobDeath(mob, player, isKiller)
end
|
print("hello world")
for v=0,10,2 do
print("v = "..v)
end
print("end")
for v=1, 10, 1 do
print("k", v)
end
local i = 0
while true do
if i % 200000 == 0 then
print("i = ", i)
i = 0
end
i = i + 1
end
print("wwwwwww")
|
----------------------------------------------------------------------------
-- _ _ _______ _____ _____ _______ _____ _______ _______ --
-- | | | | | | | | |______ |______ --
-- |_____| | __|__ |_____ __|__ | __|__ |______ ______| --
----------------------------------------------------------------------------
require 'cairo'
require 'imlib2'
require 'rsvg'
local i3bar_util = {}
-- keep cairo transformation matrix after execute cb()
-- cr: cairo_t, created by cairo_create()
-- cb: function, callback
function i3bar_util.keep_mat(cr, cb)
-- store current transformation matrix
local mat = cairo_matrix_t.create()
cairo_get_matrix(cr,mat)
-- execute callback function
cb()
-- restore transformation matrix
cairo_set_matrix(cr, mat)
mat = nil
end -- function keep_mat
-- skew current transformation matrix(CTM)
-- in cr by T on X axis
-- supplement to cairo's transform
function i3bar_util.skewX(cr, T)
local mat = cairo_matrix_t.create()
cairo_matrix_init(mat,
1, 0, T,
1, 0, 0
)
cairo_transform(cr, mat)
mat = nil
end -- function skewX
-- skew current transformation matrix(CTM)
-- in cr by T on Y axis
-- supplement to cairo's transform
function i3bar_util.skewY(cr, T)
local mat = cairo_matrix_t.create()
cairo_matrix_init(mat,
1, T, 0,
1, 0, 0
)
cairo_transform(cr, mat)
mat = nil
end -- function skewY
-- Draw SVG function
-- Usage:
-- draw_svg({x=0,y=0,h=20,w=20,file="/path/to/awesome.svg"})
function i3bar_util.draw_svg(im)
local x, y, w, h
local file
x = (im.x or 0)
y = (im.y or 0)
w = (im.w or 0)
h = (im.h or 0)
file = tostring(im.file)
if file == nil then print("need svg file") end
-----------
local handle = rsvg_handle_new_from_file(file)
i3bar_util.keep_mat(im.cr, function ()
local dimensions = RsvgDimensionData.create()
rsvg_handle_get_dimensions(handle, dimensions)
local x_factor = w / dimensions['width']
local y_factor = h / dimensions['height']
local scale_factor = math.min(x_factor, y_factor)
if scale_factor == 0 then scale_factor = 1 end
cairo_translate(im.cr, x, y) -- translate bofore scale!
cairo_scale(im.cr, scale_factor, scale_factor)
rsvg_handle_render_cairo(handle, im.cr)
end)
rsvg_destroy_handle(handle)
handle = nil
end -- function draw_svg
-- Draw raster image function
-- usage:
-- image({x=100,y=100,h=50,w=50,file="/home/username/cute_puppy.png"})
-- Ref:
-- https://github.com/brndnmtthws/conky/wiki/Using-Lua-scripts-in-conky:-Useful-functions-and-code#image-display-function
function i3bar_util.draw_raster(im)
local x, y, w, h
local file
x = (im.x or 0)
y = (im.y or 0)
w = (im.w or 0)
h = (im.h or 0)
file = tostring(im.file)
if file == nil then print("need svg file") end
---------------------------------------------
local show = imlib_load_image(file)
if show == nil then return end
local width, height
imlib_context_set_image(show)
if tonumber(w) == 0 then
width = imlib_image_get_width()
else
width = tonumber(w)
end
if tonumber(h) == 0 then
height = imlib_image_get_height()
else
height = tonumber(h)
end
imlib_context_set_image(show)
local scaled = imlib_create_cropped_scaled_image(
0, 0,
imlib_image_get_width(), imlib_image_get_height(),
width, height)
imlib_free_image()
imlib_context_set_image(scaled)
imlib_render_image_on_drawable(x, y)
imlib_free_image()
show = nil
scaled = nil
end -- function draw_raster
return i3bar_util
|
-- Description:
-- Construct and return the BaseGUI object
return function()
local BaseGUI = {
-- NeedsTicks :: bool
-- True if gui will require ticks.
NeedsTicks = false
}
-- OnShow( Self, Event ) :: bool
-- Shows the GUI.
-- playerIndex
-- Self: is a table that contains data used by a specific gui. Data is retained
-- accross all events, and can be used to store state information. However
-- it is not retained across a save-load.
-- If called due to an entity with a node being clicked on, will contain the node and handler.
-- Returns: true if the GUI is shown, false if it is not
function BaseGUI:OnShow(event)
return false
end
-- OnClose( Self, uint ) :: void
-- Closes the GUI.
-- playerIndex
-- Self: Gui data. @See BaseGUI:OnShow for more details.
-- Note: It must be acceptable that Self may be nil, and the GUI must still close!
function BaseGUI:OnClose(playerIndex)
end
-- OnTick( Self, uint, uint ) :: bool
-- Called if NeedsTicks is true, every game tick
-- Self: Gui data. @See BaseGUI:OnShow for more details.
-- Returns: True to keep gui open, return false to close it
function BaseGUI:OnTick(playerIndex, tick)
return false
end
-- OnPlayerChangedSelectionElement( Self, Event ) :: void
-- Called when the player has changed a selection element for this node.
-- Self: Gui data. @See BaseGUI:OnShow for more details.
function BaseGUI:OnPlayerChangedSelectionElement(event)
end
-- OnPlayerChangedCheckboxElement( Self, Event ) :: void
-- Called when the player clicks a checkbox in the nodes GUI.
-- Self: Gui data. @See BaseGUI:OnShow for more details.
function BaseGUI:OnPlayerChangedCheckboxElement(event)
end
-- OnPlayerChangedDropDown( Self, Event ) :: void
-- Called when the player changes a dropdown.
-- Self: Gui data. @See BaseGUI:OnShow for more details.
function BaseGUI:OnPlayerChangedDropDown(event)
end
-- OnPlayerClicked( Self, Event ) :: void
-- Called when the player clicks something.
-- Self: Gui data. @See GuiManager::OnElementClicked for more details.
function BaseGUI:OnPlayerClicked(event)
end
-- OnPlayerChangedText( Self, Event ) :: void
-- Called when the player types in a text element
function BaseGUI:OnPlayerChangedText(event)
end
-- OnPlayerChangedSlider( Self, Event ) :: void
-- Called when the player moves a slider
function BaseGUI:OnPlayerChangedSlider(event)
end
return BaseGUI
end
|
require 'image'
require 'xlua'
require 'lmdb'
local gm = require 'graphicsmagick'
local DataProvider = require 'DataProvider'
local config = require 'Config'
-------------------------------Settings----------------------------------------------
local PreProcess = function(Img)
local im = image.scale(Img, '^' .. config.ImageMinSide) --minimum side of ImageMinSide
if im:dim() == 2 then
im = im:reshape(1,im:size(1),im:size(2))
end
if im:size(1) == 1 then
im=torch.repeatTensor(im,3,1,1)
end
if im:size(1) > 3 then
im = im[{{1,3},{},{}}]
end
return im
end
local LoadImgData = function(filename)
local img = gm.Image(filename):toTensor('float','RGB','DHW')
if img == nil then
print('Image is buggy')
print(filename)
os.exit()
end
img = PreProcess(img)
if config.Compressed then
return image.compressJPG(img)
else
return img
end
end
function NameFile(filename)
local name = paths.basename(filename,'JPEG')
local substring = string.split(name,'_')
if substring[1] == 'ILSVRC2012' then -- Validation file
local num = tonumber(substring[3])
return config.ImageNetClasses.ClassNum2Wnid[config.ValidationLabels[num]] .. '_' .. num
else -- Training file
return name
end
end
function LMDBFromFilenames(filenamesProvider,env)
env:open()
local txn = env:txn()
local cursor = txn:cursor()
for i=1, filenamesProvider:size() do
local filename = filenamesProvider:getItem(i)
local data = {Data = LoadImgData(filename), Name = NameFile(filename)}
cursor:put(config.Key(i),data, lmdb.C.MDB_NODUPDATA)
if i % 1000 == 0 then
txn:commit()
print(env:stat())
collectgarbage()
txn = env:txn()
cursor = txn:cursor()
end
xlua.progress(i,filenamesProvider:size())
end
txn:commit()
env:close()
end
local TrainingFiles = DataProvider.FileSearcher{
Name = 'TrainingFilenames',
CachePrefix = config.TRAINING_DIR,
MaxNumItems = 1e8,
CacheFiles = true,
PathList = {config.TRAINING_PATH},
SubFolders = true,
Verbose = true
}
local ValidationFiles = DataProvider.FileSearcher{
Name = 'ValidationFilenames',
CachePrefix = config.VALIDATION_DIR,
MaxNumItems = 1e8,
PathList = {config.VALIDATION_PATH},
Verbose = true
}
local TrainDB = lmdb.env{
Path = config.TRAINING_DIR,
Name = 'TrainDB'
}
local ValDB = lmdb.env{
Path = config.VALIDATION_DIR,
Name = 'ValDB'
}
TrainingFiles:shuffleItems()
LMDBFromFilenames(ValidationFiles, ValDB)
LMDBFromFilenames(TrainingFiles, TrainDB)
|
--------------------------------------------------------------------------------
-- АРС-АЛС
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("ALS_ARS")
TRAIN_SYSTEM.DontAccelerateSimulation = true
if CreateConVar then
--[[concommand.Add("metrostroi_give_upps", function(ply, _, args)
print("Trains on server: "..Metrostroi.TrainCount())
if CPPI then
local N = {}
for k,v in pairs(Metrostroi.TrainClasses) do
local ents = ents.FindByClass(v)
for k2,v2 in pairs(ents) do
N[v2:CPPIGetOwner() or "(disconnected)"] = (N[v2:CPPIGetOwner() or "(disconnected)"] or 0) + 1
end
end
for k,v in pairs(N) do
print(k,"Trains count: "..v)
end
end
end)]]--
--CreateConVar("metrostroi_upps",0,FCVAR_ARCHIVE)
end
function TRAIN_SYSTEM:Initialize()
self.Train:LoadSystem("UOS","Relay","Switch")
self.Train:LoadSystem("BPS","Relay","Switch",{ normally_closed = true })
-- ALS state
self.Signal80 = false
self.Signal70 = false
self.Signal60 = false
self.Signal40 = false
self.Signal0 = false
self.Special = false
self.NoFreq = true
-- Internal state
self.Speed = 0
self.SpeedLimit = 0
self.NextLimit = 0
self.Ring = false
self.Overspeed = false
self.ElectricBrake = false
self.PneumaticBrake1 = false
self.PneumaticBrake2 = true
self.PneumaticBrake2_1 = false
self.AttentionPedal = false
-- ARS wires
self["33D"] = 0
self["33G"] = 0
self["33Zh"] = 0
self["2"] = 0
self["6"] = 0
self["8"] = 0
self["20"] = 0
--self["21"] = 0
self["29"] = 0
self["31"] = 0
self["32"] = 0
-- Lamps
self.LKT = false
self.LVD = false
self.AutodriveEnabled = false
self.KSZD = false
self.AutoTimer = false
if not TURBOSTROI then
self.Train:SetNWString("CustomStr6" ,"BCCD")
self.Train:SetNWString("CustomStr10","Disable auto opening doors")
self.Train:SetNWString("CustomStr11","Autodrive")
self.Train:SetNWString("CustomStr13","Auto")
self.Train:SetNWString("CustomStr12","Announcer")
end
end
function TRAIN_SYSTEM:Outputs()
return { "2", "8", "20", "31", "32", "29", "33D", "33G", "33Zh",
"Speed", "Signal80","Signal70","Signal60","Signal40","Signal0","Special","NoFreq",
"SpeedLimit", "NextLimit","Ring" }
end
function TRAIN_SYSTEM:Inputs()
return { "AttentionPedal" }
end
function TRAIN_SYSTEM:TriggerInput(name,value)
local Train = self.Train
if name == "AttentionPedal" then
self.AttentionPedal = value > 0.5
if Train and Train.PB then
Train.PB:TriggerInput("Set",value)
end
end
end
local function GetStationRK(mu,dX)
-- Calculate RK position based on distance and autodrive profile
local TargetBrakeRKPosition = 1
if dX < 160+35*mu then TargetBrakeRKPosition = 1 end
if dX < 70+35+25*mu then TargetBrakeRKPosition = 3 end
if dX < 50+30+20*mu then TargetBrakeRKPosition = 5 end
if dX < 20+25+15*mu then TargetBrakeRKPosition = 9 end
if dX < 10+20+10*mu then TargetBrakeRKPosition = 12 end
if dX < 15 then TargetBrakeRKPosition = 13 end
if dX < 12 then TargetBrakeRKPosition = 15 end
if dX < 8 then TargetBrakeRKPosition = 16 end
if dX < 5 then TargetBrakeRKPosition = 18 end
return TargetBrakeRKPosition
end
function TRAIN_SYSTEM:UPPS(Train)
-- Calculate distance to station
local Station = Train:ReadCell(49160) > 0 and Train:ReadCell(49160) or Train:ReadCell(49161)
local Corrections = {
[110] = 1.50,
[111] = -0.10,
[113] = -0.05,
--[114] = -0.05,
[114] = 0.70,
[117] = -0.15,
[118] = 1.40,
[121] = -0.10,
[122] = -0.10,
[123] = 3.00,
[322] = 3.00,
}
local dX = Train:ReadCell(49165) - 10 - 5 + 6.5 - 3.3 + (Corrections[Station] or 0)
local RKPosition = math.floor(Train.RheostatController.Position+0.5)
local mu = 0.5
--local OnStation = dX < (160+35*mu - (speedLimit == 40 and 30 or 0)) and not self.StartMoving and Metrostroi.WorkingStations[Station]
local TargetBrakeRKPosition = GetStationRK(mu, dX)
local RheostatBrakeRotating = RKPosition < TargetBrakeRKPosition
local PneumaticValve1 = dX < 1.55 or self.Speed > 50
--self.PneumaticBrake2 = dX < 1.55 and self.Speed < 0.1
-- Enter commands
self["29"] = PneumaticValve1 and 1 or 0 -- Engage PN1
self["33D"] = 0
self["33G"] = 1
self["33Zh"] = 0
self["2"] = RheostatBrakeRotating and 1 or 0 --T2
self["6"] = 1 --Engage brakes
self["20"] = 1 -- Engage power circuits
Train:WriteCell(17,1)
timer.Simple(0.1,function()
if not IsValid(Train) then return end
Train:WriteCell(17,0)
end)
end
function TRAIN_SYSTEM:Autodrive(Train)
-- Calculate distance to station
local Station = Train:ReadCell(49160) > 0 and Train:ReadCell(49160) or Train:ReadCell(49161)
local Path = Train:ReadCell(65510)
local Corrections = {
[110] = 1.50,
[111] = -0.10,
[113] = -0.05,
--[114] = -0.05,
[114] = 0.70,
[117] = -0.15,
[118] = 1.40,
[121] = -0.10,
[122] = -0.10,
[123] = 3.00,
[322] = 3.00,
}
local dX = Train:ReadCell(49165) - 10 - 5 + 6.5 - 3.3 + (Corrections[Station] or 0)
-- Target and real RK position (0 if not braking)
local TargetBrakeRKPosition = 0
local RKPosition = math.floor(Train.RheostatController.Position+0.5)
-- Calculate next speed limit
local speedLimit = self.NextLimit
if speedLimit == 0 then speedLimit = 20 end
-- Get angle
local Slope = Train:GetAngles().pitch
-- Check speed constraints
if self.Speed > (speedLimit - 5) then self.NoAcceleration = true end
if self.Speed < (speedLimit - 9) then self.NoAcceleration = false end
local Brake = false
local Accelerate = false
local threshold = 1.0 + (Slope > 1 and 1 or 0)
-- Slow down on slopes
if self.Speed > speedLimit - 5 - (self.NoAcceleration and 4 or 9) then
if Slope > 1 then
if speedLimit == 40 then
TargetBrakeRKPosition = 7
elseif speedLimit > 40 then
TargetBrakeRKPosition = 1
Brake = (self.Speed > speedLimit - 4)
end
end
end
-- Slow down if overspeeding soon
if (self.Speed > (speedLimit - threshold)) then
TargetBrakeRKPosition = 18
end
-- How smooth braking should be (higher mu = more gentle braking)
local mu = 0
-- Full stop command
if self.SpeedLimit < 30 then TargetBrakeRKPosition = 18 Brake = true end
local OnStation = dX < (160+35*mu - (speedLimit == 40 and 30 or 0)) and not self.StartMoving and Metrostroi.AnnouncerData[Station]
-- Calculate RK position based on distance and autodrive profile
if OnStation then
TargetBrakeRKPosition = GetStationRK(mu, dX)
else
if dX > (160+35*mu - (speedLimit == 40 and 30 or 0)) then self.StartMoving = nil end
end
-- Generate commands
local ElectricBrakeActive = FullStop or TargetBrakeRKPosition > 0
local AcceleratingActive = not ElectricBrakeActive and not self.NoAcceleration and Slope < 1
-- Generate brake rheostat rotation
local RheostatBrakeRotating = Brake or RKPosition < TargetBrakeRKPosition
-- Generate accel rheostat rotation
local PP = math.floor(Train.PositionSwitch.Position + 0.5) == 2
--print(Train.Electric.Itotal)
local AmpNorm = Train.Electric.Itotal < (350 - (Train:GetPhysicsObject():GetMass()-30000)/24) * math.floor(Train.PositionSwitch.Position + 0.5)
local RheostatAccelRotating = AcceleratingActive
if Slope < -2 then
--if PP and (8 <= RKPosition and RKPosition <= 12) then
RheostatAccelRotating = AmpNorm
--end
end
local PneumaticValve1 = ((dX < 1.55) and (self.Speed > 0.1) and OnStation) or (self.Speed > (self.SpeedLimit - threshold))
--or (Train:ReadCell(6) > 0 and Train:ReadCell(18) < 1 and Slope > 1)
--Disable autodrive on end of station brake
--local StatID = Metrostroi.WorkingStations[Station] or Metrostroi.WorkingStations[Station + (Path == 1 and 1 or -1)] or 0
if (TargetBrakeRKPosition == 18 and self.Speed < 0.1 and not self.StartMoving and OnStation) or (self.StartMoving and 5 < dX and dX < 160) then
if (TargetBrakeRKPosition == 18 and self.Speed < 0.1 and not self.StartMoving and OnStation) then
--print("Stopped on "..Curr[1]..", "..(Curr[2] and "right side" or "left side")..", next station is "..(Next and (Next[1]..", "..(Next[2] and "right side" or "left side")) or "nil"))
Train.VUD1:TriggerInput("Set",0)
self.VUDOverride = true
local Station = self.Train:ReadCell(49160) > 0 and self.Train:ReadCell(49160) or self.Train:ReadCell(49161)
if Station == 0 then return end
--local StatID = Metrostroi.WorkingStations[Station] or Metrostroi.WorkingStations[Station + (Path == 1 and 1 or -1)] or 0
local Curr = Metrostroi.AnnouncerData[Station]
if Train.CustomA.Value < 0.5 then
if Curr[2] then
Train:WriteCell(32,1)
else
Train:WriteCell(31,1)
end
timer.Simple(0.1,function()
if not IsValid(Train) then return end
Train:WriteCell(32,0)
Train:WriteCell(31,0)
end)
self.AutoTimer = CurTime() + 30
end
end
self.AutrodriveReset = true
return
end
-- Enter commands
self["29"] = PneumaticValve1 and 1 or 0 -- Engage PN1
Train:WriteCell(1, AcceleratingActive and 1 or 0) --Engage engines
Train:WriteCell(2, (RheostatAccelRotating or (ElectricBrakeActive and RheostatBrakeRotating)) and 1 or 0) --X2/T2
Train:WriteCell(3, (self.Speed > 30 and RheostatAccelRotating) and 1 or 0) --X3
Train:WriteCell(6, ElectricBrakeActive and 1 or 0) --Engage brakes
Train:WriteCell(20,(ElectricBrakeActive or not self.NoAcceleration) and 1 or 0) -- Engage power circuits
Train:WriteCell(17,1)
timer.Simple(0.1,function()
if not IsValid(Train) then return end
Train:WriteCell(17,0)
end)
end
function TRAIN_SYSTEM:Think()
local Train = self.Train
local OverrideState = false
if (not Train.VB) or (not Train.ALS) or (not Train.ARS) or (not Train.KV) then
OverrideState = true
end
-- ALS, ARS state
local KRUEnabled = Train.KRU and Train.KRU.Position > 0
local EnableARS = OverrideState or ((Train.ARS.Value == 1.0) and (Train.VB.Value == 1.0) and (Train.KV.ReverserPosition ~= 0.0 or KRUEnabled))
local EnableALS = OverrideState or ((Train.ALS.Value == 1.0) and (Train.VB.Value == 1.0))
local EnableUOS = (Train.UOS.Value == 1.0) and (Train.VB.Value == 1.0) and ((Train.KV.ReverserPosition ~= 0.0) or KRUEnabled)
-- Pedal state
if (Train.PB) and ((Train.PB.Value+Train.KVT.Value) >= 1.0) then self.AttentionPedal = true end
if (Train.PB) and ((Train.PB.Value+Train.KVT.Value) < 1.0) then self.AttentionPedal = false end
-- Ignore pedal
if self.IgnorePedal and self.AttentionPedal then
self.AttentionPedal = false
else
self.IgnorePedal = false
end
-- Speed check and update speed data
if CurTime() - (self.LastSpeedCheck or 0) > 0.5 then
self.LastSpeedCheck = CurTime()
self.Speed = (Train.Speed or 0)
end
-- Check ARS signals
if EnableALS --[[or EnableUOS]] then
self.Timer = self.Timer or CurTime()
if CurTime() - self.Timer > 1.00 then
self.Timer = CurTime()
-- Get train position
local pos = Metrostroi.TrainPositions[Train]
if pos then pos = pos[1] end
-- Get previous ARS section
local ars
if pos then ars = Metrostroi.GetARSJoint(pos.node1,pos.x,false) end
if ars then
self.Signal80 = ars:GetActiveSignalsBit(10)
self.Signal70 = ars:GetActiveSignalsBit(11)
self.Signal60 = ars:GetActiveSignalsBit(12)
self.Signal40 = ars:GetActiveSignalsBit(13)
self.Signal0 = ars:GetActiveSignalsBit(14)
self.Special = ars:GetActiveSignalsBit(15)
self.NoFreq = false
if not (self.Signal80 or self.Signal70 or
self.Signal60 or self.Signal40 or self.Signal0) then
self.NoFreq = true
end
else
self.Signal80 = false
self.Signal70 = false
self.Signal60 = false
self.Signal40 = false
self.Signal0 = false
self.Special = false
self.NoFreq = true
end
end
else
self.Signal80 = false
self.Signal70 = false
self.Signal60 = false
self.Signal40 = false
self.Signal0 = false
self.Special = false
self.NoFreq = false
end
-- ARS system placeholder logic
if EnableALS --[[or EnableUOS]] then
local V = math.floor(self.Speed +0.05)
local Vlimit = 0
if self.Signal40 then Vlimit = 40 end
if self.Signal60 then Vlimit = 60 end
if self.Signal70 then Vlimit = 70 end
if self.Signal80 then Vlimit = 80 end
self.Overspeed = false
if (not self.AttentionPedal) and (V > Vlimit) and (V > (self.NoFreq and 0 or 3)) then self.Overspeed = true end
if ( self.AttentionPedal) and (Vlimit ~= 0) and (V > Vlimit) then self.Overspeed = true end
if ( self.AttentionPedal) and (Vlimit == 0) and (V > 20) then self.Overspeed = true end
--self.Ring = self.Overspeed and (self.Speed > 5)
-- Determine next limit and current limit
self.SpeedLimit = Vlimit
self.NextLimit = Vlimit
if self.Signal80 then self.NextLimit = 80 end
if self.Signal70 then self.NextLimit = 70 end
if self.Signal60 then self.NextLimit = 60 end
if self.Signal40 then self.NextLimit = 40 end
if self.Signal0 then self.NextLimit = 0 end
--[=[if EnableUOS then
--hack
--[[
if self.NextLimit >= 60 then
self.SpeedLimit = 40
else
self.SpeedLimit = 20
end]]
self.SpeedLimit = 40
self.Overspeed = false
if (not self.AttentionPedal) then self.Overspeed = true end
if ( self.AttentionPedal) and (V > self.SpeedLimit) then self.Overspeed = true end
else]=]
if not EnableARS then
self.ElectricBrake = false
self.PneumaticBrake1 = false
self.PneumaticBrake2 = true
end
--self.Ring = false
else
self.SpeedLimit = 0
self.NextLimit = 0
self.Overspeed = true
end
if EnableARS then
-- Check absolute stop
if self.NoFreq and (not self.PrevNoFreq) then
self.IgnorePedal = true
end
self.PrevNoFreq = self.NoFreq
-- Check overspeed
if self.Overspeed then
self.ElectricBrake = true
self.PneumaticBrake2 = true
self.PV1Timer = CurTime()
end
-- Check cancel of overspeed command
if self.AttentionPedal and (not self.Overspeed) then
self.ElectricBrake = false
self.PneumaticBrake2 = false
end
-- Parking brake limit
triggerSpeed = 5.0
if (Train:ReadTrainWire(6) > 0) then triggerSpeed = 0.25 end
local BPSWorking = (Train:GetAngles().pitch > 1 or Train:GetAngles().pitch < -1) and (Train.BPS ~= nil and Train.BPS.Value > 0.5) and not KRUEnabled
-- Check parking brake functionality
self.TW1Timer = self.TW1Timer or -1e9
if (self.Speed < triggerSpeed + (BPSWorking and 5 or 0)) and
(((CurTime() - self.TW1Timer) > 5) or BPSWorking) and
((Train:ReadTrainWire(2) > 0) or
(Train:ReadTrainWire(6) < 1)) then
self.PneumaticBrake1 = true
self.PneumaticBrake2_1 = BPSWorking
end
if BPSWorking and Train.Panel and Train.Panel["GreenRP"] > 0.5 and self.Speed < 5 then
self.StoppedOnSlopeByRP = true
end
-- Check cancel pneumatic brake 1 command
--if (Train.RV2) and (Train.RV2.Value > 0) then
if ((Train:ReadTrainWire(1) > 0) or (KRUEnabled and Train.KRP.Value > 0 and not self.ElectricBrake)) then
if Train.Pneumatic.BrakeCylinderPressure < 2.1 then
Train.AVT:TriggerInput("Set",1)
else
self.PneumaticBrake2_1 = false
if Train.Panel and Train.Panel["GreenRP"] < 0.5 then
self.StoppedOnSlopeByRP = nil
end
end
if (BPSWorking and Train.LK4.Value > 0 and Train.KV.ControllerPosition > 0) or not BPSWorking then
self.PneumaticBrake1 = false
self.PneumaticBrake2_1 = false
if Train.Panel and Train.Panel["GreenRP"] < 0.5 then
self.StoppedOnSlopeByRP = nil
end
self.TW1Timer = CurTime()
end
end
-- Door close cancel pneumatic brake 1 command trigger
if (Train:GetSkin() == 1) and (Train.KD) and Train.SubwayTrain.Name:sub(1,-2) == "81-71" then
-- Prepare
if (Train.KD.Value == 0) then
self.KDReadyToRelease = true
end
if (Train.KD.Value == 1) and (self.KDReadyToRelease == true) then
self.KDReadyToRelease = false
self.PneumaticBrake1 = false
self.TW1Timer = CurTime() - 2.0
end
end
-- Check use of valve #1 during overspeed
self.PV1Timer = self.PV1Timer or -1e9
if ((CurTime() - self.PV1Timer) < 0.45) then self.PneumaticBrake1 = false end
if ((CurTime() - self.PV1Timer) < 0.35) then self.PneumaticBrake1 = true end
-- ARS signals
local Ebrake,Pbrake1,Pbrake2 =
(self.ElectricBrake and 1 or 0),
(self.PneumaticBrake1 and 1 or 0),
(self.PneumaticBrake2 and 1 or 0)
-- Apply ARS system commands
self["33D"] = (1 - Ebrake)*(1 - Pbrake2)
self["33G"] = Ebrake
self["33Zh"] = 1-Ebrake
self["2"] = Ebrake
self["20"] = Ebrake
self["29"] = Pbrake1 + ((self.PneumaticBrake2_1 or self.StoppedOnSlopeByRP) and 1 or 0)
--print(Train.Speed)
self["8"] = Pbrake2*((((CurTime() - self.PV1Timer) > 2.5) and 1 or 0) + ((KRUEnabled) and 1 or 0)*Ebrake) + ((self.PneumaticBrake2_1 or self.StoppedOnSlopeByRP or (self.SpeedLimit < 20 and not self.AttentionPedal)) and 1 or 0)
-- Show lamps
self.LKT = (self["33G"] > 0.5) or (self["29"] > 0.5) or (Train:ReadTrainWire(35) > 0)
self.LVD = self["33D"] < 0.5
self.Ring = self.LVD or self.KSZD
elseif EnableUOS then
if (Train.RPB) and not self.AttentionPedal then
Train.RPB:TriggerInput("Open",1)
end
local KRP = (Train.KRP ~= nil and Train.KRP.Value > 0.5) and self.Speed + 0.5 <= 40 and 1 or 0
--local Pbrake2 = (self.Overspeed and 1 or 0)
-- Apply ARS system commands
self["33D"] = KRP
self["33G"] = 0
self["33Zh"] = KRP
self["2"] = 0
self["20"] = 0
self["29"] = 0
self["8"] = (self.Speed + 0.5 > 40) and 1 or 0--Pbrake2
self.LKT = false
self.LVD = false
self.Ring = false
else
if (Train.RPB) and not self.AttentionPedal then
Train.RPB:TriggerInput("Open",1)
end
self.ElectricBrake = true
self.PneumaticBrake1 = false
self.PneumaticBrake2 = true
self["33D"] = 1
self["33Zh"] = 1
self["8"] = 0
self["33G"] = 0
self["2"] = 0
self["20"] = 0
self["29"] = 0
self.LKT = false
self.LVD = false
self.Ring = false
end
-- ARS signalling train wires
if EnableALS and EnableARS then
self.Train:WriteTrainWire(21,self.LVD and 1 or 0)--self.LKT and 1 or 0)
else--if not EnableUOS then
self.Train:WriteTrainWire(21,0)
end
-- ARS anti-door-closing
if EnableARS then
local SD = self.Train:ReadTrainWire(15)
if (SD < 1.0) and (self.Speed > 6.0) then
self["31"] = 1
self["32"] = 1
else
self["31"] = 0
self["32"] = 0
end
end
-- RC1 operation
if self.Train.RC1 and (self.Train.RC1.Value == 0) then
if not EnableUOS then
self["33D"] = 1
self["33Zh"] = 1
self["8"] = 0
end
self["33G"] = 0
--
self["2"] = 0
self["20"] = 0
self["29"] = 0
--
self["31"] = 0
self["32"] = 0
end
-- 81-717 autodrive/autostop
xpcall(function()
if Train.Autodrive then
--print(self.VUDOverride, )
if self.VUDOverride and self.Train.Panel["SD"] < 0.5 then
self.VUDOverride = false
end
if self.AutoTimer and (self.AutoTimer - CurTime() <= 13 or (self.Train.Panel["SD"] > 0.5 and not self.VUDOverride)) then
if Train.Announcer.AnnState and Train.Announcer.AnnState == 7 and Train.Announcer.Arrive and Train.CustomC.Value > 0.5 then
self.Train.Announcer:AnnPlayDepeate()
self.Train.Announcer.Arrive = false
self.Train.Announcer.AnnState7NeedRedraw = true
end
end
if (self.Train.Announcer and Train.Announcer.AnnState and Train.Announcer.AnnState == 7) and self.AutoTimer and Train.CustomC.Value > 0.5 then
if Train:ReadCell(48) == 218 then
self.KSZD = true
end
elseif self.AutoTimer and self.AutoTimer - CurTime() <= 8 then
self.KSZD = true
end
if Train.Custom5.Value > 0.5 then
Train:WriteCell(31,1)
Train:WriteCell(32,1)
timer.Simple(0.1,function()
if not IsValid(Train) then return end
Train:WriteCell(32,0)
Train:WriteCell(31,0)
end)
end
if self.KSZD then
if self.AutoTimer then
if self.Train.Panel["SD"] > 0.5 then
self.AutoTimer = nil
self.KSZD = false
end
end
if self.AttentionPedal then
self.AutoTimer = nil
self.KSZD = false
end
end
if not self.VUDOverride and self.AutoTimer and self.AutoTimer - CurTime() > 8 and self.Train.Panel["SD"] > 0.5 then
self.AutoTimer = nil
self.KSZD = true
if self.Train.Announcer and Train.Announcer.AnnState and Train.Announcer.AnnState == 7 and Train.CustomC.Value > 0.5 then
Train.Announcer.Arrive = false
self.Train.Announcer.AnnState7NeedRedraw = true
end
end
if self.AutrodriveReset then
self.NoAcceleration = nil
if Train.KV.ControllerPosition <= 0.0 then
Train:WriteCell(1,0)
end
if Train.KV.ControllerPosition == 0.0 then
Train:WriteCell(20,0)
end
if Train.KV.ControllerPosition <= 1.5 and Train.KV.ControllerPosition >= -1.5 then
Train:WriteCell(2,0)
end
if Train.KV.ControllerPosition <= 2.5 then
Train:WriteCell(3,0)
end
if Train.KV.ControllerPosition >= 0.0 then
Train:WriteCell(6,0)
end
self.AutodriveEnabled = false
end
if Train.CustomB.Value < 0.5 and self.AutrodriveReset then
self.AutrodriveReset = false
end
--Disable autodrive, if KV pos is not zero, ARS or ALS not enabled, Reverser position is not forward or Driver value pos is > 2
if Train.KV.ControllerPosition ~= 0.0 or not EnableARS or not EnableALS or Train.KV.ReverserPosition ~= 1.0 or Train.Pneumatic.DriverValvePosition > 2 or self.Train.Panel["SD"] < 0.5 then
self.AutrodriveReset = true
end
if Train.CustomB.Value > 0.5 and not self.AutodriveEnabled and not self.AutrodriveReset then
--[[
if Train.Schedule then
for k,v in pairs(Train.Schedule) do
for k1,v1 in pairs(v) do
print(k..":"..k1..":"..v1")
end
end
end
]]
self.AutodriveEnabled = true
self.StartMoving = true
end
--print(self.AutodriveEnabled,self.AutrodriveReset)
--[[if Train:CPPIGetOwner() and Train:CPPIGetOwner():GetName() ~= "glebqip(RUS)" and (self.AutodriveEnabled or not self.AutrodriveReset) then
self.AutrodriveReset = true
else]]
if self.AutodriveEnabled then
self:Autodrive(Train)
end
--end
end
end, function(err)
print("ERROR:", err)
self.AutrodriveReset = true
self.KSZD = false
self.AutoTimer = nil
self.VUDOverride = false
end)
-- 81-717 special VZ1 button
if self.Train.VZ1 then
self["29"] = self["29"] + self.Train.VZ1.Value
end
-- Special UPPS behavior
if self.Train.A45 and self.Train.A45.Value == 1 and (Train.KV) then
local distance = Train:ReadCell(49165)
local skip_station = false
-- Check if station must be skipped
local station = Train:ReadCell(49160) > 0 and Train:ReadCell(49160) or Train:ReadCell(49161)
if not Metrostroi.AnnouncerData[station] then
skip_station = true
end
if (self.AttentionPedal and distance < 120 and not self.UPPSOverride)
or self.AutodriveEnabled or not Train.KV or Train.KV.ReverserPosition ~= 1.0 or Train.VB.Value ~= 1.0
or Train.KV.ControllerPosition <= -0.5 or not EnableARS or not EnableALS or (self.Train.RC1 and (self.Train.RC1.Value == 0))then
self.UPPSOverride = true
end
if distance > 120 then
self.UPPSOverride = false
end
if distance < 120 and Train.KV.ControllerPosition > -0.5 and not self.UPPSBraking and not self.UPPSOverride and not skip_station then
self.UPPSBraking = true
Train:PlayOnce("dura1","cabin",0.5,50.0)
timer.Create("UPPSAlarm"..Train:EntIndex(),4,0,function()
if IsValid(Train) then
Train:PlayOnce("dura1","cabin",0.5,50.0)
else
timer.Remove("UPPSAlarm"..Train:EntIndex())
end
end)
end
if ((distance > 120 or self.UPPSOverride) and self.UPPSBraking) or skip_station then
self["2"] = 0
self["6"] = 0
self["20"] = 0
self["33D"] = 1
self["33G"] = 0
self["33Zh"] = 1
timer.Remove("UPPSAlarm"..Train:EntIndex())
self.UPPSBraking = false
end
if self.UPPSBraking then
xpcall(function()
self:UPPS(Train)
end, function(err)
print("ERROR:", err)
self.AutrodriveReset = true
self.KSZD = false
self.AutoTimer = nil
self.VUDOverride = false
end)
end
-- Default trigger
if (distance > 120) and (distance < 210) and (not skip_station) then self.UPPSArmed1 = true end
if self.UPPSArmed1 and (distance < 120) and Train.VB.Value == 1.0 then
Train:PlayOnce("upps","cabin",0.55,100.0)
self.UPPSArmed1 = false
end
-- KV trigger
if Train.KV and (Train.KV.ReverserPosition == 0.0) then
self.UPPSArmed2 = true
--self.UPPSTimer2 = CurTime() + 1.5
end
if self.UPPSArmed2 and Train.KV and (Train.KV.ReverserPosition == 1.0) and Train.VB.Value == 1.0 then --and self.UPPSTimer2 and (CurTime() > self.UPPSTimer2) then
Train:PlayOnce("upps","cabin",0.55,100.0)
self.UPPSArmed2 = false
end
elseif self.UPPSBraking then
self["2"] = 0
self["6"] = 0
self["20"] = 0
self["33D"] = 1
self["33G"] = 0
self["33Zh"] = 1
timer.Remove("UPPSAlarm"..Train:EntIndex())
self.UPPSBraking = false
end
end
|
require 'xlua'
local DataPointer = torch.class('DataPointer')
function DataPointer:__init(n_total)
self.n_total = n_total
if self.n_total > 0 then
self.idx_perm = torch.randperm(self.n_total)
self.current_pos = 1
else
self.idx_perm = nil
self.current_pos = nil
end
end
function DataPointer:load_next_batch(batch_size)
if self.n_total <= 0 then
return nil
end
if batch_size == 0 then
return nil
end
-- get indices
local indices = torch.Tensor()
if batch_size + self.current_pos - 1 <= self.n_total then
indices = self.idx_perm:narrow(1, self.current_pos, batch_size)
else
local rest = batch_size + self.current_pos - 1 - self.n_total
local part1 = self.idx_perm:narrow(1, self.current_pos, (self.n_total - self.current_pos + 1) )
local part2 = self.idx_perm:narrow(1, 1, rest)
indices = torch.cat(part1, part2)
end
-- update pointer
self.current_pos = self.current_pos + batch_size
if self.current_pos >= self.n_total then
-- reset to the initial position
self.current_pos = 1
-- reshuffle the images
self.idx_perm = torch.randperm(self.n_total);
end
return indices
end
|
-- handle get request for /
function handler.get(req, res)
-- set data for index.html
end
|
local skynet = require "skynet"
local define = require "define"
local RECORD_HOST = skynet.getenv("RECORD_HOST")
local M = {}
-- 代理可以直接创建房间,其他玩家不可以解散代理开的房,这里记录房主ID
function M.init(info)
local tOptions = {}
-- 房主ID
tOptions["master_id"] = info.player.userid
-- 设置房间信息
for _, tData in pairs(info.room.options) do
tOptions[tData.key] = tData.snvalue or 0
end
tOptions["room_id"] = info.room.roomid
tOptions["game_id"] = info.room.gameid
-- 局数
if tOptions.room_card == 0 then
tOptions.room_card = 6
else
tOptions.room_card = tOptions.room_card * 6
end
tOptions.player_count = define.GAME_PLAYER
M.tOptions = tOptions
end
-- cost_card 消耗房卡数量,游戏未开始,解散房间,返还此消耗
-- room_id 房间ID
-- master_id 房主ID
-- game_id 游戏ID
-- room_card 房卡->游戏局数
-- player_count
-- show_card
-- first_out
-- press_card
-- code_card
function M.get(key)
return M.tOptions[key]
end
function M.dump()
local ret = {}
for key, nValue in pairs(M.tOptions) do
table.insert(ret, {key=key, nValue=nValue})
end
return ret
end
function M.finish(msg)
skynet.send("roommgr", "lua", "game_finish", msg)
end
function M.leave(msg)
skynet.send("roommgr", "lua", "leave_room_result", msg)
end
function M.add_record_list(msg)
skynet.send("httpclient", "lua", "post", RECORD_HOST, "/add_record_list", msg)
end
return M
|
-------------------------------------
--- PANELS
-------------------------------------
local Panels = MR.CL.Panels
-- Section: load map modifications
function Panels:SetLoad(parent, frameType, info)
local frame = MR.CL.Panels:StartContainer("Load", parent, frameType, info)
local width = frame:GetWide()
local panel = vgui.Create("DPanel")
panel:SetSize(width, 0)
panel:SetBackgroundColor(Color(255, 255, 255, 0))
local loadListInfo = {
width = frame:GetWide() * 0.70,
height = 204,
x = MR.CL.Panels:GetGeneralBorders(),
y = MR.CL.Panels:GetGeneralBorders()
}
local loadButtonInfo = {
width = panel:GetWide() - loadListInfo.x - loadListInfo.width - MR.CL.Panels:GetGeneralBorders() - MR.CL.Panels:GetGeneralBorders(),
height = MR.CL.Panels:GetTextHeight(),
x = loadListInfo.x + loadListInfo.width + MR.CL.Panels:GetGeneralBorders(),
y = loadListInfo.y
}
local deleteButtonInfo = {
width = loadButtonInfo.width,
height = MR.CL.Panels:GetTextHeight(),
x = loadButtonInfo.x,
y = loadButtonInfo.y + loadButtonInfo.height + MR.CL.Panels:GetGeneralBorders()
}
local setAutoButtonInfo = {
width = deleteButtonInfo.width,
height = MR.CL.Panels:GetTextHeight(),
x = deleteButtonInfo.x,
y = deleteButtonInfo.y + loadButtonInfo.height + MR.CL.Panels:GetGeneralBorders()
}
local autoLoadPathInfo = {
width = loadButtonInfo.width,
height = MR.CL.Panels:GetTextHeight() * 1.7,
x = loadButtonInfo.x,
y = setAutoButtonInfo.y + loadButtonInfo.height + MR.CL.Panels:GetGeneralBorders()
}
local autoLoadResetInfo = {
width = 16,
height = 16,
x = autoLoadPathInfo.x + autoLoadPathInfo.width - 16/1.5,
y = autoLoadPathInfo.y + autoLoadPathInfo.height - 16/1.5
}
local speedComboboxInfo = {
width = deleteButtonInfo.width/1.6,
height = MR.CL.Panels:GetComboboxHeight(),
x = deleteButtonInfo.x + deleteButtonInfo.width/3 + MR.CL.Panels:GetGeneralBorders(),
y = loadListInfo.height - MR.CL.Panels:GetTextHeight() + MR.CL.Panels:GetGeneralBorders()*2.8,
}
local speedLabelInfo = {
width = deleteButtonInfo.width/2,
height = MR.CL.Panels:GetTextHeight(),
x = deleteButtonInfo.x,
y = speedComboboxInfo.y - MR.CL.Panels:GetGeneralBorders(),
}
local loadCleanupBoxInfo = {
x = speedLabelInfo.x,
y = speedLabelInfo.y - speedLabelInfo.height + MR.CL.Panels:GetGeneralBorders()
}
local progressBoxInfo = {
x = speedLabelInfo.x,
y = loadCleanupBoxInfo.y - MR.CL.Panels:GetTextHeight() + MR.CL.Panels:GetGeneralBorders()
}
--------------------------
-- List
--------------------------
local loadList = vgui.Create("DListView", panel)
MR.CL.ExposedPanels:Set(loadList, "load", "text")
loadList:SetSize(loadListInfo.width, loadListInfo.height)
loadList:SetPos(loadListInfo.x, loadListInfo.y)
loadList:SetMultiSelect(false)
loadList:AddColumn("data/"..MR.Base:GetSaveFolder())
for k,v in pairs(MR.Load:GetList()) do
loadList:AddLine(k)
end
loadList:SortByColumn(1)
--------------------------
-- Load button
--------------------------
local loadButton = vgui.Create("DButton", panel)
loadButton:SetSize(loadButtonInfo.width, loadButtonInfo.height)
loadButton:SetPos(loadButtonInfo.x, loadButtonInfo.y)
loadButton:SetText("Load")
loadButton:SetIcon("icon16/folder_go.png")
loadButton.DoClick = function()
-- Don't allow a person in an initial spawn condition to start a load
if MR.Ply:GetFirstSpawn(LocalPlayer()) then
return false
end
local panel = MR.CL.ExposedPanels:Get("load", "text")
local value = panel:GetSelected()[1] and panel:GetSelected()[1]:GetColumnText(1) or ""
net.Start("SV.Load:Start")
net.WriteString(value)
net.SendToServer()
end
--------------------------
-- Delete button
--------------------------
local deleteButton = vgui.Create("DButton", panel)
deleteButton:SetSize(deleteButtonInfo.width, deleteButtonInfo.height)
deleteButton:SetPos(deleteButtonInfo.x, deleteButtonInfo.y)
deleteButton:SetText("Delete")
deleteButton:SetIcon("icon16/cancel.png")
deleteButton.DoClick = function()
local panel = MR.CL.ExposedPanels:Get("load", "text")
local loadName = panel:GetSelected()[1] and panel:GetSelected()[1]:GetColumnText(1) or ""
if loadName == "" then
return
end
local qPanel = vgui.Create("DFrame")
qPanel:SetTitle("Deletion Confirmation")
qPanel:SetSize(285, 110)
qPanel:SetPos(10, 10)
qPanel:SetDeleteOnClose(true)
qPanel:SetVisible(true)
qPanel:SetDraggable(true)
qPanel:ShowCloseButton(true)
qPanel:MakePopup(true)
qPanel:Center()
local text = vgui.Create("DLabel", qPanel)
text:SetPos(40, 25)
text:SetSize(275, 25)
text:SetText("Are you sure you want to delete this file?")
local panel = vgui.Create("DPanel", qPanel)
panel:SetPos(5, 50)
panel:SetSize(275, 20)
panel:SetBackgroundColor(MR.CL.Panels:GetFrameBackgroundColor())
local save = vgui.Create("DLabel", panel)
save:SetPos(10, -2)
save:SetSize(275, 25)
save:SetText(loadName)
save:SetTextColor(Color(0, 0, 0, 255))
local buttonYes = vgui.Create("DButton", qPanel)
buttonYes:SetPos(22, 75)
buttonYes:SetText("Yes")
buttonYes:SetSize(120, 30)
buttonYes.DoClick = function()
-- Remove the load on every client
qPanel:Close()
net.Start("SV.Load:Delete")
net.WriteString(loadName)
net.SendToServer()
end
local buttonNo = vgui.Create("DButton", qPanel)
buttonNo:SetPos(146, 75)
buttonNo:SetText("No")
buttonNo:SetSize(120, 30)
buttonNo.DoClick = function()
qPanel:Close()
end
end
--------------------------
-- Auto load reset button
--------------------------
local autoLoadReset = vgui.Create("DImageButton", panel)
autoLoadReset:SetSize(autoLoadResetInfo.width, autoLoadResetInfo.height)
autoLoadReset:SetPos(autoLoadResetInfo.x, autoLoadResetInfo.y)
autoLoadReset:SetImage("icon16/cancel.png")
autoLoadReset.DoClick = function()
net.Start("SV.Load:SetAuto")
net.WriteString("")
net.SendToServer()
if MR.Ply:IsAdmin(LocalPlayer()) then
autoLoadReset:Hide()
end
end
if GetConVar("internal_mr_autoload"):GetString() == "" then
autoLoadReset:Hide()
else
timer.Simple(0.01, function()
autoLoadReset:MoveToFront()
end)
end
--------------------------
-- Auto load button
--------------------------
local setAutoButton = vgui.Create("DButton", panel)
setAutoButton:SetSize(setAutoButtonInfo.width, setAutoButtonInfo.height)
setAutoButton:SetPos(setAutoButtonInfo.x, setAutoButtonInfo.y)
setAutoButton:SetText("Set Auto")
setAutoButton:SetTooltip("Auto load a saved file when the map starts.")
setAutoButton:SetIcon("icon16/add.png")
setAutoButton.DoClick = function()
local panel = MR.CL.ExposedPanels:Get("load", "text")
local loadName = panel:GetSelected()[1] and panel:GetSelected()[1]:GetColumnText(1) or ""
net.Start("SV.Load:SetAuto")
net.WriteString(loadName)
net.SendToServer()
if MR.Ply:IsAdmin(LocalPlayer()) then
if loadName ~= "" then
autoLoadReset:Show()
autoLoadReset:MoveToFront()
end
end
end
--------------------------
-- Auto load path
--------------------------
local autoLoadPath = vgui.Create("DTextEntry", panel)
MR.Sync:Set(autoLoadPath, "load", "autoloadtext")
autoLoadPath:SetSize(autoLoadPathInfo.width, autoLoadPathInfo.height)
autoLoadPath:SetPos(autoLoadPathInfo.x, autoLoadPathInfo.y)
autoLoadPath:SetFont("Default")
autoLoadPath:SetConVar("internal_mr_autoload")
autoLoadPath:SetMultiline(true)
autoLoadPath:SetEnabled(false)
autoLoadPath:SetText("")
autoLoadPath.OnValueChange = function(self, value)
if value ~= "" then
autoLoadReset:Show()
autoLoadReset:MoveToFront()
else
autoLoadReset:Hide()
end
end
--------------------------
-- Progress checkbox
--------------------------
local progressBox = vgui.Create("DCheckBoxLabel", panel)
MR.Sync:Set(progressBox, "load", "progress")
progressBox:SetPos(progressBoxInfo.x, progressBoxInfo.y)
progressBox:SetText("Progress bar")
progressBox:SetTextColor(Color(0, 0, 0, 255))
progressBox:SetValue(GetConVar("internal_mr_progress_bar"):GetBool())
progressBox.OnChange = function(self, val)
-- Force the field to update and disable a sync loop block
if MR.CL.Sync:GetLoopBlock() then
MR.CL.Sync:SetLoopBlock(false)
return
-- Admin only: reset the option if it's not being synced
elseif not MR.Ply:IsAdmin(LocalPlayer()) then
progressBox:SetChecked(GetConVar("internal_mr_progress_bar"):GetBool())
end
-- Start syncing
net.Start("SV.Sync:Replicate")
net.WriteString("internal_mr_progress_bar")
net.WriteString(val and "1" or "0")
net.WriteString("load")
net.WriteString("progress")
net.SendToServer()
end
--------------------------
-- Cleanup checkbox
--------------------------
local loadCleanupBox = vgui.Create("DCheckBoxLabel", panel)
MR.Sync:Set(loadCleanupBox, "load", "box")
loadCleanupBox:SetPos(loadCleanupBoxInfo.x, loadCleanupBoxInfo.y)
loadCleanupBox:SetText("Cleanup")
loadCleanupBox:SetTextColor(Color(0, 0, 0, 255))
loadCleanupBox:SetValue(GetConVar("internal_mr_duplicator_cleanup"):GetBool())
loadCleanupBox.OnChange = function(self, val)
-- Force the field to update and disable a sync loop block
if MR.CL.Sync:GetLoopBlock() then
MR.CL.Sync:SetLoopBlock(false)
return
-- Admin only: reset the option if it's not being synced
elseif not MR.Ply:IsAdmin(LocalPlayer()) then
loadCleanupBox:SetChecked(GetConVar("internal_mr_duplicator_cleanup"):GetBool())
end
-- Start syncing
net.Start("SV.Sync:Replicate")
net.WriteString("internal_mr_duplicator_cleanup")
net.WriteString(val and "1" or "0")
net.WriteString("load")
net.WriteString("box")
net.SendToServer()
end
--------------------------
-- Speed label
--------------------------
local speedLabel = vgui.Create("DLabel", panel)
speedLabel:SetPos(speedLabelInfo.x, speedLabelInfo.y)
speedLabel:SetSize(speedLabelInfo.width, speedLabelInfo.height)
speedLabel:SetText("Speed:")
speedLabel:SetTextColor(Color(0, 0, 0, 255))
--------------------------
-- Speed combobox
--------------------------
local delay = GetConVar("internal_mr_delay"):GetString()
local selectedID
local options = MR.Duplicator:GetSpeeds()
local i = 1
for k,v in pairs(options) do
if v == tostring(delay) then
selectedID = i
break
end
i = i + 1
end
local speedCombobox = vgui.Create("DComboBox", panel)
MR.Sync:Set(speedCombobox, "load", "speed")
speedCombobox:SetSize(speedComboboxInfo.width, speedComboboxInfo.height)
speedCombobox:SetPos(speedComboboxInfo.x, speedComboboxInfo.y)
local icons = {
Fast = "icon16/control_end_blue.png",
Normal = "icon16/control_fastforward_blue.png",
Slow = "icon16/control_play_blue.png",
NotDetected = "icon16/cog.png"
}
for k,v in pairs(options) do
speedCombobox:AddChoice(k, v, nil, icons[k] or icons["NotDetected"])
end
if selectedID then
speedCombobox:ChooseOptionID(tonumber(selectedID))
end
speedCombobox.OnSelect = function(self, index, value, data)
-- Force the field to update and disable a sync loop block
if MR.CL.Sync:GetLoopBlock() then
if index ~= speedCombobox:GetSelected() then
speedCombobox:ChooseOptionID(index)
end
MR.CL.Sync:SetLoopBlock(false)
return
-- Admin only: reset the option if it's not being synced
elseif not MR.Ply:IsAdmin(LocalPlayer()) then
speedCombobox:ChooseOptionID(GetConVar("internal_mr_delay"):GetInt())
end
net.Start("SV.Sync:Replicate")
net.WriteString("internal_mr_delay")
net.WriteString(data)
net.WriteString("load")
net.WriteString("speed")
net.SendToServer()
end
-- Margin bottom
local extraBorder = vgui.Create("DPanel", panel)
extraBorder:SetSize(MR.CL.Panels:GetGeneralBorders(), MR.CL.Panels:GetGeneralBorders())
extraBorder:SetPos(0, speedComboboxInfo.y + speedComboboxInfo.height)
extraBorder:SetBackgroundColor(Color(0, 0, 0, 0))
return MR.CL.Panels:FinishContainer(frame, panel, frameType)
end
|
DefineClass.TerrainPaintConstructionSite = {
__parents = { "LandscapeConstructionSiteBase" },
work_request = false,
work_required = false,
last_progress_marked = 0,
}
local work_per_hex_for_terrain_painting = 1000
function TerrainPaintConstructionSite:GatherConstructionResources()
if self.work_request then return end
local landscape = Landscapes[self.mark]
if not landscape then
assert(false)
return
end
local passed = {}
LandscapeForEachObstructor(self.mark, function(obj)
if not passed[obj] then
if obj:GetEnumFlags(const.efRemoveUnderConstruction + const.efBakedTerrainDecal + const.efBakedTerrainDecalLarge) ~= 0 then
DoneObject(obj)
end
passed[obj] = true
end
end)
self.work_required = landscape.hexes * work_per_hex_for_terrain_painting
self.work_request = self:AddWorkRequest("construct", 0, 0, self:GetMaxDrones())
self.construction_resources = {}
self.construct_request = self.work_request
self.state = "init_done"
self:UpdateState()
end
function TerrainPaintConstructionSite:TryGoToNextState()
if self.state == "work" then
if self.work_request:GetActualAmount() <= 0 then
self.state = "work_done"
self:UpdateState()
end
end
end
function TerrainPaintConstructionSite:UpdateState()
if self.state == "init_done" then
if self.work_required > 0 then
self.state = "work"
self.work_request:AddAmount(self.work_required)
else
self.state = "work_done"
end
end
if self.state == "work_done" then
self.state = "complete"
CreateGameTimeThread(self.Complete, self)
end
end
function TerrainPaintConstructionSite:GetTotalLandscapeProgress()
local total = self.work_required
local progress = 0
if self.state == "work" then
progress = self.work_required - self.work_request:GetActualAmount()
elseif self.state == "work_done" or self.state == "complete" then
progress = total
end
return MulDivTrunc(progress, 100, total)
end
function TerrainPaintConstructionSite:GetResourceProgress()
local lines = {}
if self.state == "work" then
lines[#lines+1] = T{12395, "<em>Changing terrain</em><right><percent>%", percent = self:GetTotalLandscapeProgress()}
end
return table.concat(lines, "<newline><left>")
end
function TerrainPaintConstructionSite:UpdateLSProgress()
local p = self:GetTotalLandscapeProgress()
if p > self.last_progress_marked then
LandscapeChangeTerrain(self.mark, p)
self.last_progress_marked = p
self:TryGoToNextState()
end
end
function TerrainPaintConstructionSite:BuildingUpdate(delta, day, hour)
if self.state == "work" and UIColony:IsTechResearched("LandscapingNanites") then
local current_time = GameTime()
if not self.auto_construct_ts_ls then self.auto_construct_ts_ls = current_time end
if current_time - self.auto_construct_ts_ls >= construction_site_auto_construct_tick then
self.auto_construct_ts_ls = current_time
local req = self.work_request
local a = req:GetActualAmount()
local dec = Min(construction_site_auto_construct_amount, a)
a = a - dec
req:SetAmount(a)
self:UpdateLSProgress(dec, req)
RebuildInfopanel(self)
end
end
end
function TerrainPaintConstructionSite:GetDroneWorkAmount(drone, request, resource, amount)
return amount
end
function TerrainPaintConstructionSite:RoverLoadResource(amount, resource, request)
self:AddResource(amount, resource, true)
end
function TerrainPaintConstructionSite:AddResource(amount, resource)
if resource == "construct" then
self.work_request:AddAmount(amount * (const.ResourceScale / DroneResourceUnits.construct))
self:UpdateLSProgress(amount)
return
end
end
function TerrainPaintConstructionSite:Getdescription()
return T{12470, "<em>Landscaping project.</em> Drones will gradually change the underlying surface towards the desired texture.", self}
end
|
local skynet = require "skynet"
local i = 0
local hello = "hello"
function response.ping(hello)
skynet.sleep(100)
return hello
end
function accept.hello()
i = i + 1
print (i, hello)
end
function response.error()
error "throw an error"
end
function init( ... )
print ("ping server start:", ...)
-- You can return "queue" for queue service mode
-- return "queue"
end
function exit(...)
print ("ping server exit:", ...)
end
|
--
-- User: Glastis
-- Date: 19-Nov-19
--
local widget = require( "widget" )
local composer = require( "composer" )
local scene = composer.newScene()
--Forward reference for test function timer
local testTimer
local USE_IOS7_THEME = false
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
local tableSeparatorColor = { 0.86, 0.86, 0.86, 1 }
if isGraphicsV1 then
widget._convertColorToV1( tableSeparatorColor )
end
local tableView
function scene:create( event )
local group = self.view
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
local fontColor = 0
local backColor = { 1 }
local background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
if widget.USE_IOS_THEME then
if isGraphicsV1 then background:setFillColor( 197, 204, 212, 255 )
else background:setFillColor( 197/255, 204/255, 212/255, 1 ) end
elseif widget.USE_ANDROID_HOLO_LIGHT_THEME then
if isGraphicsV1 then background:setFillColor( 255, 255, 255, 255 )
else background:setFillColor( 1, 1, 1, 1 ) end
elseif widget.USE_ANDROID_HOLO_DARK_THEME then
if isGraphicsV1 then background:setFillColor( 34, 34, 34, 255 )
else background:setFillColor( 34/255, 34/255, 34/255, 1 ) end
fontColor = 0.5
backColor = { 34/255 }
tableSeparatorColor = { 34/255 }
else
if isGraphicsV1 then background:setFillColor( 255, 255, 255, 255 )
else background:setFillColor( 1, 1, 1, 1 ) end
end
group:insert( background )
local backButtonPosition = 5
local backButtonSize = 34
-- Button to return to unit test listing
local returnToListing = widget.newButton
{
id = "returnToListing",
left = 0,
top = backButtonPosition,
label = "Exit",
labelAlign = "center",
width = 200, height = backButtonSize,
cornerRadius = 8,
onRelease = function() composer.gotoScene( "unitTestListing" ) end;
}
returnToListing.x = display.contentCenterX
group:insert( returnToListing )
----------------------------------------------------------------------------------------------------------------
-- START OF UNIT TEST
----------------------------------------------------------------------------------------------------------------
--Toggle these defines to execute tests. NOTE: It is recommended to only enable one of these tests at a time
local TEST_SCROLL_TO_Y = false
local TEST_SCROLL_TO_INDEX = false
local TEST_DELETE_SINGLE_ROW = false
local TEST_DELETE_ALL_ROWS = false
local TEST_GET_CONTENT_POSITION = false
local TEST_REMOVE_AND_RECREATE = false
-- Listen for tableView events
local function tableViewListener( event )
local phase = event.phase
local direction = event.direction
if "began" == phase then
--print( "Began" )
elseif "moved" == phase then
--print( "Moved" )
elseif "ended" == phase then
--print( "Ended" )
elseif "stopped" == phase then
--print( "Stopped" )
end
if event.limitReached then
if "up" == direction then
print( "Reached Top Limit" )
elseif "down" == direction then
print( "Reached Bottom Limit" )
elseif "left" == direction then
print( "Reached Left Limit" )
elseif "right" == direction then
print( "Reached Right Limit" )
end
end
return true
end
local noCategories = 0
-- Handle row rendering
local function onRowRender( event )
local phase = event.phase
local row = event.row
--print( "Rendering row with id:", row.id )
--print( #tableView._view._rows )
local rowTitleText = "Row " .. row.index
if row.isCategory then
noCategories = noCategories + 1
rowTitleText = "Category"
end
local rowTitle
if USE_IOS7_THEME and not row.isCategory then
rowTitle = display.newText( row, rowTitleText, 0, 0, native.systemFont, 17 )
elseif USE_IOS7_THEME and row.isCategory then
rowTitle = display.newText( row, rowTitleText, 0, 0, native.systemFontBold, 14 )
else
rowTitle = display.newText( row, rowTitleText, 0, 0, nil, 14 )
end
rowTitle.x = ( rowTitle.contentWidth * 0.5 + 15 )
rowTitle.y = row.contentHeight * 0.5
rowTitle.anchorY = 0.8
rowTitle:setFillColor( 0, 0, 0 )
if not row.isCategory then
--print( row.index )
local spinner = widget.newSpinner{}
spinner.x = row.x + ( row.contentWidth * 0.5 ) - ( spinner.contentWidth * 0.5 )
spinner.y = row.contentHeight * 0.5
spinner:scale( 0.5, 0.5 )
row:insert( spinner )
--spinner:start()
end
end
-- Handle touches on the row
local function onRowTouch( event )
local phase = event.phase
local row = event.target
if "swipeRight" == phase then
print( "Swiped right on row with index: ", row.index )
elseif "swipeLeft" == phase then
print( "Swiped left on row with id: ", row.id )
elseif "tap" == phase then
print( "Tapped on row with id:", row.id )
elseif "press" == phase then
print( "Pressed row with id: ", row.id )
-- Set the row's default/over color's
--row:setRowColor( { default = { 255, 0, 0 }, over = { 0, 0, 255 } } )
print( row.params.rowIdentifier )
elseif "cancelled" == phase then
print( "Cancelled event on row with index: ", row.index )
elseif "release" == phase then
print( "Released row with index: ", row.index )
-- Test removing all rows and re-adding 20 more
if TEST_REMOVE_AND_RECREATE then
timer.performWithDelay( 500, function()
tableView:deleteAllRows()
-- Create 100 rows
for i = 1, 20 do
local isCategory = false
local rowHeight = 40
--local rowColor =
--{
-- default = { 255, 255, 255 }
--}
local lineColor = { 0.86, 0.86, 0.86, 1 }
-- Make some rows categories
if i == 8 or i == 25 or i == 50 or i == 75 then
isCategory = true
rowHeight = 24
--rowColor =
--{
-- default = { 150, 160, 180, 200 },
--}
end
-- Insert the row into the tableView
tableView:insertRow
{
id = "row:" .. i,
isCategory = isCategory,
rowHeight = rowHeight,
rowColor = rowColor,
lineColor = lineColor,
}
end
end)
end
end
end
-- Create a tableView
tableView = widget.newTableView
{
top = 40,
left = 0,
x = 160,
y = 260,
width = display.contentWidth,
height = display.contentHeight - 40,
backgroundColor = backColor,
onRowRender = onRowRender,
onRowTouch = onRowTouch,
listener = tableViewListener,
}
group:insert( tableView )
-- Create 200 rows
for i = 1, 200 do
local isCategory = false
local rowHeight = 40
local rowColor = nil
if not USE_IOS7_THEME then
--rowColor = {
-- default = { 255, 255, 255 },
-- over = { 217, 217, 217 },
--}
end
local lineColor = tableSeparatorColor;
-- Make some rows categories
---[[
if i == 1 or i == 4 or i == 8 or i == 22 or i == 28 or i == 35 or i == 45 then
isCategory = true
rowHeight = 24
--rowHeight = 47
if not USE_IOS7_THEME then
--rowColor =
--{
-- default = { 150, 160, 180, 200 },
--}
end
end
--]]
local rowParams = {
rowIdentifier = "testing"..i,
}
-- Insert the row into the tableView
tableView:insertRow
{
id = "row:" .. i,
isCategory = isCategory,
rowHeight = rowHeight,
rowColor = rowColor,
lineColor = lineColor,
params = rowParams
}
end
----------------------------------------------------------------------------------------------------------------
-- TESTS
----------------------------------------------------------------------------------------------------------------
-- Test to scroll list to Y position
if TEST_SCROLL_TO_Y then
testTimer = timer.performWithDelay( 1000, function()
tableView:scrollToY{ y = -300, time = 6000 }
end, 1 )
end
-- Test getting the content position
if TEST_GET_CONTENT_POSITION then
local function getPosition()
print( "tableView content position is: ", tableView:getContentPosition() )
end
tableView:scrollToY{ y = - 300, time = 600, onComplete = getPosition }
end
-- Test to scroll list to index
if TEST_SCROLL_TO_INDEX then
local currentIndex = 1
local testIndexes = { 31, 1, 7, 168, 4, 14, 2, 8 }
local function scrollToNextIndex()
print( "Scrolled to row index:", testIndexes[currentIndex] )
if currentIndex < #testIndexes then
currentIndex = currentIndex + 1
end
timer.performWithDelay( 1500, function()
tableView:scrollToIndex( testIndexes[currentIndex], 1000, scrollToNextIndex )
end)
end
testTimer = timer.performWithDelay( 1000, function()
tableView:scrollToIndex( testIndexes[currentIndex], 1000, scrollToNextIndex )
end)
end
-- Test deleting single row
if TEST_DELETE_SINGLE_ROW then
testTimer = timer.performWithDelay( 1000, function()
tableView:deleteRow( 5 ) --Delete Row 5
end, 1 )
end
-- Test delete all rows
if TEST_DELETE_ALL_ROWS then
testTimer = timer.performWithDelay( 1000, function()
tableView:deleteAllRows() --No rows after execution
end, 1 )
end
end
function scene:hide( event )
if ( "did" == event.phase ) then
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
composer.removeHidden( false )
end
end
scene:addEventListener( "create", scene )
scene:addEventListener( "hide", scene )
return scene
|
--[[Info]]--
--[[Register]]--
RegisterServerEvent("clothing_shop:SetItems_server")
RegisterServerEvent("clothing_shop:SpawnPlayer_server")
RegisterServerEvent("skin_customization:SpawnPlayer")
RegisterServerEvent("clothing_shop:SaveItem_server")
RegisterServerEvent("clothing_shop:GetSkin_server")
RegisterServerEvent("clothing_shop:WithDraw_server")
--[[Local/Global]]--
local SQL_COLUMNS = {
'skin',
'face',
'face_texture',
'hair',
'hair_texture',
'shirt',
'shirt_texture',
'pants',
'pants_texture',
'shoes',
'shoes_texture',
'vest',
'vest_texture',
'bag',
'bag_texture',
'hat',
'hat_texture',
'mask',
'mask_texture',
'glasses',
'glasses_texture',
'gloves',
'gloves_texture',
'jacket',
'jacket_texture',
'ears',
'ears_texture'
}
--[[Function]]--
function getPlayerID(source)
return getIdentifiant(GetPlayerIdentifiers(source))
end
function getIdentifiant(id)
for _, v in ipairs(id) do
return v
end
end
-- Gives you the column name for a collection and id given
-- collection can be "skin", valueId can be null)
-- "component", requires a valueId
-- "prop", requires a valueId
function giveColumnName(collection, valueId)
local res = nil
if (collection == "skin") then
res = "skin"
else
local id = tonumber(valueId)
if (collection == "component") then
if (id == 0) then
res = "face"
end
if (id == 1) then
res = "mask"
end
if (id == 2) then
res = "hair"
end
if (id == 3) then
res = "gloves"
end
if (id == 4) then
res = "pants"
end
if (id == 5) then
res = "bag"
end
if (id == 6) then
res = "shoes"
end
if (id == 8) then
res = "shirt"
end
if (id == 9) then
res = "vest"
end
if (id == 11) then
res = "jacket"
end
else
if (collection == "prop") then
if (id == 0) then
res = "hat"
end
if (id == 1) then
res = "glasses"
end
if (id == 2) then
res = "ears"
end
end
end
end
return res
end
function getIsFirstConnection(source)
return MySQL.Sync.fetchScalar("SELECT isFirstConnection FROM users WHERE identifier=@identifier",
{['@identifier'] = getPlayerID(source)})
end
function createPlayerIntoDbClothes(source)
MySQL.Async.execute("INSERT INTO user_clothes (identifier) VALUES (@identifier)",
{['@identifier']= getPlayerID(source) }, function(data)
end)
end
function updateIsFirstConnection(source)
MySQL.Async.execute("UPDATE users SET isFirstConnection=@isFirstConnection WHERE identifier=@identifier",
{['@identifier'] = getPlayerID(source), ['@isFirstConnection'] = 0}, function(data)
end)
end
function updatePlayerClothes1(source,values)
local source = exports.essentialmode:getPlayerFromId(player)
MySQL.Async.execute("UPDATE user_clothes SET skin=@value WHERE identifier=@identifier",
{['@identifier'] = getPlayerID(source), ['@value'] = values }, function(data)
end)
end
function updatePlayerClothes2(name,values,textures)
MySQL.Async.execute("UPDATE user_clothes SET ".. name .."=@value, ".. name..'_texture' .."=@texture_value WHERE identifier=@identifier",
{['@identifier'] = getPlayerID(source), ['@value'] = values, ['@texture_value'] = textures}, function(data)
end)
end
function getSPlayerSkin(source)
return MySQL.Sync.fetchScalar("SELECT skin FROM user_clothes WHERE identifier=@identifier",
{['@identifier'] = getPlayerID(source)})
end
function getBackPackId(source,values)
return MySQL.Sync.fetchScalar("SELECT id FROM backpack WHERE prop=@prop",
{['@prop'] = values})
end
function getBackPackPrice(source,values)
return MySQL.Sync.fetchScalar("SELECT price FROM backpack WHERE id=@backpack_id",
{['@backpack_id'] = getBackPackId(values)})
end
function updatePlayerBackPack(source,values)
if getBackPackId(values) then
MySQL.Async.execute("UPDATE users SET backpack_id=@backpack_id WHERE identifier=@identifier",
{['@identifier'] = getPlayerID(source), ['@backpack_id'] = getBackPackId(values)}, function(data)
end)
TriggerEvent('es:getPlayerFromId', source, function(user)
if user.money >= getBackPackPrice(values) then
user:removeMoney((getBackPackPrice(values)))
TriggerClientEvent("es_freeroam:notify", source, "CHAR_SOCIAL_CLUB", 1, "Binco Shop", false, "You bought a new item!")
else
TriggerClientEvent("clothing_shop:noMoney", source)
end
end)
else
TriggerClientEvent("es_freeroam:notify", source, "CHAR_SOCIAL_CLUB", 1, "Binco Shop", false, "You bought a new item!")
TriggerClientEvent("clothing_shop:backPackInfo", source)
end
end
--[[Events]]--
AddEventHandler("clothing_shop:SpawnPlayer_server", function()
local source = source
if(getIsFirstConnection(source) == 1) then
createPlayerIntoDbClothes(source)
updateIsFirstConnection(source)
MySQL.Async.fetchAll("SELECT * FROM user_clothes WHERE identifier=@identifier", {['@identifier'] = getPlayerID(source)}, function(data)
TriggerClientEvent("clothing_shop:loadItems_client", source, data[1])
end)
else
MySQL.Async.fetchAll("SELECT * FROM user_clothes WHERE identifier=@identifier", {['@identifier'] = getPlayerID(source)}, function(data)
TriggerClientEvent("clothing_shop:loadItems_client", source, data[1])
end)
end
end)
AddEventHandler("clothing_shop:SetItems_servers",function()
MySQL.Async.fetchAll("SELECT * FROM user_clothes WHERE identifier=@identifier", {['@identifier'] = getPlayerID(source)}, function(data)
TriggerClientEvent("clothing_shop:loadItems_client", source, data[1])
end)
end)
AddEventHandler("clothing_shop:SaveItem_server", function(item, values)
if (giveColumnName(item.collection, item.id) == "skin") then
updatePlayerClothes1(values.value)
TriggerClientEvent("es_freeroam:notify", source, "CHAR_SOCIAL_CLUB", 1, "Binco Shop", false, "You bought a new item!")
else
updatePlayerClothes2(giveColumnName(item.collection, item.id),values.value,values.texture_value)
if (giveColumnName(item.collection, item.id) == "bag" ) then
updatePlayerBackPack(values.value)
end
end
end)
AddEventHandler("clothing_shop:GetSkin_server",function()
TriggerClientEvent("clothing_shop:getSkin_client", source, getSPlayerSkin())
end)
|
local data_dir = vim.fn.stdpath('data')
local lsp = require('modules.lsp')
require'lspconfig'.vimls.setup {
cmd = {
data_dir .. "/lspinstall/vim/node_modules/.bin/vim-language-server",
"--stdio"
},
on_attach = lsp.common_on_attach,
capabilities = lsp.capabilities
}
|
function drawCross(o, c, s)
local s = s
if not s then
s = 2
end
gui.line(o.x , o.y - s, o.x , o.y + s, c)
gui.line(o.x - s, o.y , o.x + s, o.y , c)
end
function math.clamp(value, min, max)
return math.min(max, math.max(min, value))
end
function cameraToScreen(o, c, clamp)
local cl = clamp and true or false
local x, y = o.x - c.x, o.y - c.y
if cl then
x = math.clamp(x, 0, 149)
y = math.clamp(y, 0, 135)
end
return { x = x, y = y }
end
function mgposition(addr)
local t = memory.readword(addr)
t = t / 0x20
return t
end
function getPosition(addr1, addr2)
return { x = mgposition(addr1), y = mgposition(addr2)}
end
while true do
butt = false
local ipt = input.get()
if ipt.A then
memory.writebyte(0xc329, 0x00)
memory.writebyte(0xc32a, 0x00)
memory.writebyte(0xc32b, 0x40)
memory.writebyte(0xc32c, 0x40)
--memory.writebyte(0xc32d, 0x42)
--memory.writebyte(0xc32e, 0x40)
end
if ipt.Z then
butt = true
--memory.writebyte(0xd047, 0x20)
end
local cameraPos = getPosition(0xc29a, 0xc29c)
gui.text(12, 130, string.format("%04x %04x", memory.readword(0xc320), memory.readword(0xc322)))
--[[
local playerPos = getPosition(0xd004, 0xd006)
local cameraManPos = getPosition(0xd044, 0xd046)
drawCross(cameraToScreen(playerPos, cameraPos), "red", 4)
drawCross(cameraToScreen(cameraManPos, cameraPos), "white")
--]]
for i = 0, 0x1F do
local mX, mY = 0xd004 + 0x40 * i, 0xd006 + 0x40 * i
local objectPos = getPosition(mX, mY)
local objectPosCam = cameraToScreen(objectPos, cameraPos)
if objectPos.x ~= 0 and objectPos.y ~= 0 then
--gui.text(1, 0 + (i * 6), string.format("%02x", i))
drawCross(objectPosCam, "white")
local objectPosCam2 = cameraToScreen(objectPos, cameraPos, true)
local ix = i
if butt then
ix = 0xd004 + 0x40 * i
end
gui.text(objectPosCam2.x + 2, objectPosCam2.y + 1, string.format("%02x", ix))
end
end
emu.frameadvance()
end
|
function addDrachma( ply, amount, reason, applymultiplier )
if applymultiplier == nil then applymultiplier = true end
if applymultiplier then
local multy = ply:databaseGetValue( "drachmamultiplier" )
local smulty = GetConVar( "lab_globaldrachmamultiplier" ):GetFloat()
if multy != nil then
amount = math.Round( amount * multy )
end
if smulty != nil then
amount = math.Round( amount * smulty )
end
end
local curPoints = ply:databaseGetValue( "drachma" )
if curPoints == nil then return end
local newPoints = curPoints + amount
ply:databaseSetValue ( "drachma", newPoints )
ply:databaseAddValue( "lifetimedrachma", amount )
ply:databaseCheckRecord( "lifetimedrachma" )
if reason == nil then
printPlayer( ply, "You received "..amount.." drachma!" )
else
printPlayer( ply, "You received "..amount.." drachma for"..reason )
end
ply:databaseCheck()
net.Start( "drachma" )
net.WriteInt( ply:databaseGetValue( "drachma" ), 30 )
net.Send( ply )
end
function addDrachmaTable( tab, amount, reason )
for k,v in pairs( tab ) do
addDrachma( v, amount, reason )
end
end
function RemoveDrachma( ply, amount )
drachma = ply:databaseGetValue( "drachma" )
if drachma >= amount then
ply:databaseSetValue( "drachma", drachma - amount )
net.Start( "drachma" )
net.WriteInt( ply:databaseGetValue( "drachma" ), 30 )
net.Send( ply )
return true
else
return false
end
end
net.Receive( "skillupgrade", function( len, ply)
drachma = ply:databaseGetValue( "drachma" )
skill = net.ReadString()
if skill == "speed" then
speed = ply:databaseGetValue( "speed" )
cost = 8 + 2^speed
if RemoveDrachma( ply, cost ) then
timer.Simple(2, function()
vendor = ents.FindByClass( "npc_skills" )[1]
if IsValid( vendor ) then
vendor:EmitSound("vo/npc/male01/moan0"..math.random(1,5)..".wav")
end
end)
ply:databaseSetValue( "speed", speed + 1 )
printPlayer( ply, "Upgraded speed to "..(speed + 1).." for "..cost.." Drachma.")
ply:databaseCheck()
ply:EmitSound("vo/npc/male01/fantastic0"..math.random(1,2)..".wav")
else
printPlayer( ply, "Not enough Drachma." )
end
else
health = ply:databaseGetValue( "health" )
cost = 8 + 2^health
if RemoveDrachma( ply, cost ) then
timer.Simple(2 , function()
vendor = ents.FindByClass( "npc_skills" )[1]
if IsValid( vendor ) then
vendor:EmitSound("vo/npc/male01/moan0"..math.random(1,5)..".wav")
end
end)
ply:databaseSetValue( "health", health + 1 )
printPlayer( ply, "Upgraded health to "..(health + 1).." for "..cost.." Drachma.")
ply:databaseCheck()
ply:EmitSound("vo/npc/male01/fantastic0"..math.random(1,2)..".wav")
else
printPlayer( ply, "Not enough Drachma." )
end
end
end)
net.Receive( "selectmodel", function( len, ply)
drachma = ply:databaseGetValue( "drachma" )
unlockedmodels = ply:databaseGetValue( "models" )
model = net.ReadInt( 16 )
kind = net.ReadInt( 4 )
if kind == 0 then
data = HUMANMODELS[model]
else
data = MINOMODELS[model]
end
if data and unlockedmodels and drachma then
if table.HasValue( unlockedmodels, data.model ) then
if kind == 0 then
ply:databaseSetValue( "humanmodel" , data.model )
printPlayer( ply, "Set human model to "..data.name.. "." )
else
ply:databaseSetValue( "minomodel" , data.model )
printPlayer( ply, "Set minotaur model to "..data.name.. "." )
end
ply:databaseCheck()
SetProperModel( ply )
else
cost = data.cost
if RemoveDrachma( ply, cost ) then
if cost >= 100 then
timer.Simple(3, function()
alyx = ents.FindByClass( "npc_models" )[1]
alyx:EmitSound( "vo/k_lab/al_buyyoudrink0"..math.random(1,3)..".wav" )
end)
end
table.insert( unlockedmodels, #unlockedmodels + 1, data.model )
ply:databaseSetValue( "models", unlockedmodels )
ply:EmitSound("vo/npc/male01/fantastic0"..math.random(1,2)..".wav")
if kind == 0 then
ply:databaseSetValue( "humanmodel" , data.model )
else
ply:databaseSetValue( "minomodel" , data.model )
end
printPlayer( ply, "Unlocked and equipped "..data.name.. "." )
ply:databaseCheck()
SetProperModel( ply )
else
printPlayer( ply, "Not enough Drachma." )
end
end
end
end)
concommand.Add( "giveDrachma", function( ply, cmd, args, fullstring )
if not IsValid( ply ) or (IsValid( ply ) and ply:IsAdmin()) then
local name = args[1]
local amount = args[2]
local recip = nil
for k,v in pairs( player.GetAll() ) do
if IsValid( v ) and v:IsPlayer() and string.find( v:Nick(), name, 0, false ) != nil then
recip = v
end
end
if IsValid( recip ) and recip:IsPlayer() then
print( "Gave "..recip:Nick().." "..amount.." drachma." )
addDrachma( recip, amount, " some reason.", false )
else
print( "Failed to find specified player." )
end
end
end)
concommand.Add( "giveDrachmaSID", function( ply, cmd, args, fullstring )
if not IsValid( ply ) or (IsValid( ply ) and ply:IsAdmin()) then
local name = args[1]
local amount = args[2]
local recip = nil
if amount == nil then return end
for k,v in pairs( player.GetAll() ) do
if IsValid( v ) and v:IsPlayer() and string.find( v:SteamID(), name, 0, false ) != nil then
recip = v
end
end
if IsValid( recip ) and recip:IsPlayer() then
print( "Gave "..recip:Nick().." "..amount.." drachma." )
addDrachma( recip, amount )
else
print( "Failed to find specified player." )
end
end
end)
concommand.Add( "setDrachmaMultiplier", function( ply, cmd, args, fullstring )
if not IsValid( ply ) or (IsValid( ply ) and ply:IsAdmin()) then
local name = args[1]
local amount = args[2]
local recip = nil
for k,v in pairs( player.GetAll() ) do
if IsValid( v ) and v:IsPlayer() and string.find( v:Nick(), name, 0, false ) != nil then
recip = v
end
end
if IsValid( recip ) and recip:IsPlayer() then
print( "Set "..recip:Nick().."'s drachma multiplier to "..amount )
recip:databaseSetValue ( "drachmamultiplier", amount )
printPlayer( recip, "Your drachma multiplier has been set to "..amount.."." )
else
print( "Failed to find specified player." )
end
end
end)
concommand.Add( "setDrachmaMultiplierSID", function( ply, cmd, args, fullstring )
if not IsValid( ply ) or (IsValid( ply ) and ply:IsAdmin()) then
local name = args[1]
local amount = args[2]
local recip = nil
if amount == nil then return end
for k,v in pairs( player.GetAll() ) do
if IsValid( v ) and v:IsPlayer() and string.find( v:SteamID(), name, 0, false ) != nil then
recip = v
end
end
if IsValid( recip ) and recip:IsPlayer() then
print( "Set "..recip:Nick().."'s drachma multiplier to "..amount )
recip:databaseSetValue ( "drachmamultiplier", amount )
printPlayer( recip, "Your drachma multiplier has been set to "..amount.."." )
else
print( "Failed to find specified player." )
end
end
end)
|
local BaseClass = require('base')
local DerivedClass = {}
setmetatable(DerivedClass, BaseClass)
DerivedClass.__index = DerivedClass
--[[setmetatable(DerivedClass, {
__index = BaseClass, -- this is what makes the inheritance work
__call = function (cls, ...)
local self = setmetatable({}, cls)
self:_init(...)
return self
end,
})]]
function DerivedClass:new(init)
local self = BaseClass.new(self, init) -- call the base class constructor
setmetatable(self, DerivedClass)
self.value2 = init
return self
end
function DerivedClass:get_value()
return self.value + self.value2
end
return DerivedClass
|
local Check = {}
function Check.string(str)
if type(str) ~= 'string' then
log("check_string:", str)
assert(false)
end
end
function Check.number(num)
if type(num) ~= 'number' then
log("check_number:", num)
assert(false)
end
end
function Check.table(tbl)
if type(tbl) ~= 'table' then
log("check_table:", tbl)
assert(false)
end
end
return Check
|
local K, C = unpack(select(2, ...))
local Module = K:GetModule("Blizzard")
local _G = _G
local floor = _G.math.floor
local format = _G.string.format
local CreateFrame = _G.CreateFrame
local hooksecurefunc = _G.hooksecurefunc
local UnitAlternatePowerInfo = _G.UnitAlternatePowerInfo
local UnitPowerMax = _G.UnitPowerMax
local UnitPower = _G.UnitPower
local statusBarColor = {r = 0.2, g = 0.4, b = 0.8}
local statusWidth = 250
local statusHeight = 20
local statusBar = K.GetTexture(C["UITextures"].GeneralTextures)
local font = K.GetFont(C["UIFonts"].GeneralFonts)
local function updateTooltip(self)
if _G.GameTooltip:IsForbidden() then
return
end
if self.powerName and self.powerTooltip then
_G.GameTooltip:SetText(self.powerName, 1, 1, 1)
_G.GameTooltip:AddLine(self.powerTooltip, nil, nil, nil, 1)
_G.GameTooltip:Show()
end
end
local function onEnter(self)
if (not self:IsVisible()) or _G.GameTooltip:IsForbidden() then
return
end
_G.GameTooltip:ClearAllPoints()
_G.GameTooltip_SetDefaultAnchor(_G.GameTooltip, self)
updateTooltip(self)
end
local function onLeave()
_G.GameTooltip:Hide()
end
function Module:SetAltPowerBarText(text, name, value, max)
text:SetText(format('%s: %s / %s', name, value, max))
end
function Module:PositionAltPower()
self:SetPoint("CENTER", _G.AltPowerBarHolder, "CENTER")
end
function Module:PositionAltPowerBar()
local holder = CreateFrame("Frame", "AltPowerBarHolder", UIParent)
holder:SetPoint("TOP", UIParent, "TOP", 0, -46)
holder:SetSize(128, 50)
_G.PlayerPowerBarAlt:ClearAllPoints()
_G.PlayerPowerBarAlt:SetPoint("CENTER", holder, "CENTER")
_G.PlayerPowerBarAlt:SetParent(holder)
_G.PlayerPowerBarAlt.ignoreFramePositionManager = true
-- The Blizzard function FramePositionDelegate:UIParentManageFramePositions()
-- calls :ClearAllPoints on PlayerPowerBarAlt under certain conditions.
-- Doing ".ClearAllPoints = K.Noop" causes error when you enter combat.
hooksecurefunc(_G.PlayerPowerBarAlt, "ClearAllPoints", Module.PositionAltPower)
K.Mover(holder, "PlayerPowerBarAlt", "Alternative Power", {"TOP", UIParent, "TOP", 0, -46}, statusWidth or 250, statusHeight or 20)
end
function Module:UpdateAltPowerBarColors()
local bar = _G.KKUI_AltPowerBar
bar:SetStatusBarColor(statusBarColor.r, statusBarColor.g, statusBarColor.b)
end
function Module:UpdateAltPowerBarSettings()
local bar = _G.KKUI_AltPowerBar
bar:SetSize(statusWidth or 250, statusHeight or 20)
bar:SetStatusBarTexture(statusBar)
bar.text:SetFontObject(font)
AltPowerBarHolder:SetSize(bar.Backdrop:GetSize())
Module:SetAltPowerBarText(bar.text, bar.powerName or "", bar.powerValue or 0, bar.powerMaxValue or 0, bar.powerPercent or 0)
end
function Module:UpdateAltPowerBar()
_G.PlayerPowerBarAlt:UnregisterAllEvents()
_G.PlayerPowerBarAlt:Hide()
local barType, min, _, _, _, _, _, _, _, _, powerName, powerTooltip = UnitAlternatePowerInfo("player")
if barType then
local power = UnitPower("player", _G.ALTERNATE_POWER_INDEX)
local maxPower = UnitPowerMax("player", _G.ALTERNATE_POWER_INDEX) or 0
local perc = (maxPower > 0 and floor(power / maxPower * 100)) or 0
self.powerMaxValue = maxPower
self.powerName = powerName
self.powerPercent = perc
self.powerTooltip = powerTooltip
self.powerValue = power
self:Show()
self:SetMinMaxValues(min, maxPower)
self:SetValue(power)
Module:SetAltPowerBarText(self.text, powerName or "", power or 0, maxPower, perc)
else
self.powerMaxValue = nil
self.powerName = nil
self.powerPercent = nil
self.powerTooltip = nil
self.powerValue = nil
self:Hide()
end
end
function Module:SkinAltPowerBar()
local powerbar = CreateFrame("StatusBar", "KKUI_AltPowerBar", UIParent)
powerbar:CreateBackdrop()
powerbar.Backdrop:SetFrameLevel(1)
powerbar:SetMinMaxValues(0, 200)
powerbar:SetPoint("CENTER", AltPowerBarHolder)
powerbar:Hide()
powerbar:SetScript("OnEnter", onEnter)
powerbar:SetScript("OnLeave", onLeave)
powerbar.text = powerbar:CreateFontString(nil, "OVERLAY")
powerbar.text:SetPoint("CENTER", powerbar, "CENTER")
powerbar.text:SetJustifyH("CENTER")
Module:UpdateAltPowerBarSettings()
Module:UpdateAltPowerBarColors()
-- Event handling
powerbar:RegisterEvent("UNIT_POWER_UPDATE")
powerbar:RegisterEvent("UNIT_POWER_BAR_SHOW")
powerbar:RegisterEvent("UNIT_POWER_BAR_HIDE")
powerbar:RegisterEvent("PLAYER_TARGET_CHANGED")
powerbar:RegisterEvent("PLAYER_ENTERING_WORLD")
powerbar:SetScript("OnEvent", Module.UpdateAltPowerBar)
end
function Module:CreateAltPowerbar()
if not IsAddOnLoaded("SimplePowerBar") then
self:PositionAltPowerBar()
self:SkinAltPowerBar()
end
end
|
local Carousel = script.Parent
local Container = Carousel.Parent
local App = Container.Parent
local UIBlox = App.Parent
local Packages = UIBlox.Parent
local Roact = require(Packages.Roact)
local t = require(Packages.t)
local withStyle = require(UIBlox.Core.Style.withStyle)
local Core = UIBlox.Core
local getIconSize = require(App.ImageSet.getIconSize)
local IconSize = require(App.ImageSet.Enum.IconSize)
local Interactable = require(Core.Control.Interactable)
local ImageSetComponent = require(Core.ImageSet.ImageSetComponent)
local ScrollButton = Roact.PureComponent:extend("ScrollButton")
ScrollButton.validateProps = t.strictInterface({
-- The icon of the button
icon = t.table,
-- Callback action
callback = t.callback,
})
function ScrollButton:render()
return withStyle(function(style)
return Roact.createElement(Interactable, {
AutoButtonColor = false,
Size = UDim2.fromScale(1, 1),
BackgroundColor3 = style.Theme.BackgroundUIContrast.Color,
BackgroundTransparency = style.Theme.BackgroundUIContrast.Transparency,
BorderSizePixel = 0,
[Roact.Event.Activated] = self.props.callback,
--Note State change is not being used right now.
onStateChanged = function()end,
}, {
Icon = Roact.createElement(ImageSetComponent.Label, {
Size = UDim2.fromOffset(getIconSize(IconSize.Medium), getIconSize(IconSize.Medium)),
Position = UDim2.fromScale(0.5, 0.5),
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundTransparency = 1,
Image = self.props.icon,
ImageColor3 = style.Theme.IconEmphasis.Color,
ImageTransparency = style.Theme.IconEmphasis.Transparency,
}),
})
end)
end
return ScrollButton
|
local Fade = Object:extend()
function Fade:new(alpha,timer)
self.a = alpha
self.t = timer
self.state = false
end
function Fade:update(dt)
if self.state == true then
self.a = self.a-(1/self.t * dt)
end
if self.a <= 1 then
self.state = false
self.a = 1
if door_locked == false then
if action_flag == 0 then
action_flag = 1
end
end
end
end
function Fade:draw()
if self.state == true then
love.graphics.setColor(0,0,0,self.a)
love.graphics.rectangle("fill", 0, 0, width, height)
end
end
return Fade
|
local cmd = vim.cmd
cmd 'packadd packer.nvim'
------------------------
--------Packages--------
------------------------
return require('packer').startup(function()
use {'wbthomason/packer.nvim', opt = true}
---- Utils ----
use 'tpope/vim-repeat'
use 'tpope/vim-surround'
use 'tpope/vim-commentary'
use 'tpope/vim-obsession'
use 'tpope/vim-fugitive'
use 'antoinemadec/FixCursorHold.nvim'
---- Dev ----
use 'rust-lang/rust.vim'
---- Completion ----
use 'hrsh7th/nvim-compe'
---- Linting ----
use 'dense-analysis/ale'
---- LSP ----
use 'neovim/nvim-lspconfig'
use 'nvim-lua/lsp_extensions.nvim'
use { 'RishabhRD/nvim-lsputils', requires = { 'RishabhRD/popfix' } }
---- Syntax ----
use 'lnl7/vim-nix'
use 'nvim-treesitter/nvim-treesitter'
---- Snippets ----
use 'cohama/lexima.vim'
use 'hrsh7th/vim-vsnip'
use 'norcalli/snippets.nvim'
use 'hrsh7th/vim-vsnip-integ'
use 'microsoft/vscode-typescript-next'
use 'xabikos/vscode-javascript'
use 'microsoft/vscode-cpptools'
use 'rust-lang/rls-vscode'
use 'tht13/Python-vscode'
---- Theme ----
use 'sainnhe/sonokai'
use 'arcticicestudio/nord-vim'
use 'norcalli/nvim-colorizer.lua'
use 'kyazdani42/nvim-web-devicons'
use 'vim-airline/vim-airline'
use 'vim-airline/vim-airline-themes'
---- FZF ----
use {'junegunn/fzf', run = function() vim.fn['fzf#install()'](0) end}
use 'junegunn/fzf.vim'
use 'gfanto/fzf-lsp.nvim'
end)
|
minetest.register_tool("rangedweapons:m60_r", {
stack_max= 1,
wield_scale = {x=2.0,y=2.0,z=1.4},
description = "",
rw_next_reload = "rangedweapons:m60",
load_sound = "rangedweapons_rifle_clip_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_m60_rld.png",
})
minetest.register_tool("rangedweapons:m60", {
stack_max= 1,
wield_scale = {x=2.0,y=2.0,z=1.4},
description = "" ..core.colorize("#35cdff","m60\n") ..core.colorize("#FFFFFF", "Gun damage: 9\n") ..core.colorize("#FFFFFF", "accuracy: 65%\n") ..core.colorize("#FFFFFF", "Gun knockback: 7\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.09(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 12%\n")
..core.colorize("#FFFFFF", "Enemy penetration: 27%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 64"),
range = 0,
inventory_image = "rangedweapons_m60.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=9,knockback=7},
gun_crit = 13,
gun_critEffc = 3.0,
suitable_ammo = {{"rangedweapons:762mm",100}},
gun_skill = {"heavy_skill",60},
gun_icon = "rangedweapons_m60_icon.png",
gun_unloaded = "rangedweapons:m60_r",
gun_velocity = 64,
gun_accuracy = 65,
gun_cooldown = 0.09,
gun_reload = 1.0,
gun_projectiles = 1,
has_shell = 1,
gun_gravity = 0,
gun_durability = 2750,
gun_smokeSize = 5,
gun_mob_penetration = 27,
gun_node_penetration = 12,
gun_unload_sound = "rangedweapons_rifle_clip_out",
gun_sound = "rangedweapons_machinegun",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
inventory_image = "rangedweapons_m60.png",
})
|
if !gAC.config.ANTI_METH then return end
local _CompileString = CompileString
local _math_Round = math.Round
local _math_random = math.random
local _print = print
local _string_char = string.char
local _tonumber = tonumber
local _util_TableToJSON = util.TableToJSON
local stringrandom = function(length, norm)
local str = ""
for i = 1, length do
str = str .. _string_char(_math_Round(_math_random(_tonumber("97"), _tonumber("122"))))
end
return str
end
local Things_to_say = {
'When you get detected by meth, https://i.imgur.com/rvuuGEG.png',
'"Drug cheat is best" yea bud, sure, maybe double check your code first before bragging?"',
'Meth: yall pay $200 for a shit anti-cheat | gAC: mmm hmm, and yall pay $40 to get detected by it',
'This is how you stir up a cheating community like bees, cucked'
}
local _check = _tonumber("0")
local c = function(f) _check = _tonumber("1") end
local _print = function(num)
if num > #Things_to_say then
num = num - #Things_to_say
end
_print(Things_to_say[num])
end
jit.attach(c, "bc")
local f = _CompileString("--", "#" .. stringrandom(_math_Round(_math_random(_tonumber("7"),_tonumber("11")))))
if _check != _tonumber("1") then
local num = _math_Round(_math_random(1, #Things_to_say))
_print(num)
gAC_Send("g-AC_Detections", _util_TableToJSON({
"Methamphetamine User [Code 115]",
gAC.config.METH_PUNISHMENT,
gAC.config.METH_BANTIME
}))
end
|
--This script is a console with an output as a tree, because each command is a branch and each output a set of leafs
--1.1 libraries and clipboard
--1.1.1 libraries
require("iuplua") --require iuplua for GUIs
--1.1.2 initalize clipboard
clipboard=iup.clipboard{}
--1.1.3 loadstring for Lua 5.3 and higher Lua versions
if (not loadstring) then
loadstring = load
end --if (not loadstring) then
--1.1.4 securisation by allowing only necessary os.execute commands
do --sandboxing
local old=os.date("%H%M%S")
local secureTable={}
secureTable[old]=os.execute
function os.execute(a)
if
a:lower():match("^sftp ") or
a:lower():match("^dir ") or
a:lower():match("^pause") or
a:lower():match("^title") or
a:lower():match("^md ") or
a:lower():match("^copy ") or
a:lower():match("^color ") or
a:lower():match("^start ") or
a:lower():match("^cls")
then
return secureTable[old](a)
else
print(a .." ist nicht erlaubt.")
end --if a:match("del") then
end --function os.execute(a)
secureTable[old .. "1"]=io.popen
function io.popen(a)
if
a:lower():match("^dir ") or
a:lower():match('^"dir ')
then
return secureTable[old .. "1"](a)
else
print(a .." ist nicht erlaubt.")
end --if a:match("del") then
end --function os.execute(a)
end --do --sandboxing
--1.2 color section
--1.2.1 color of the console associated with the graphical user interface if started with lua54.exe and not wlua54.exe
os.execute('color 71')
--1.2.2 colors
color_red="135 131 28"
color_light_color_grey="96 197 199"
color_grey="162 163 165"
color_blue="18 132 86"
--1.2.3 color definitions
color_background=color_light_color_grey
color_buttons=color_blue -- works only for flat buttons
color_button_text="255 255 255"
color_background_tree="246 246 246"
--1.3 path of the graphical user interface and filename of this script
path=arg[0]:match("(.*)\\")
--test with: print(path)
thisfilename=arg[0]:match("\\([^\\]+)$")
--test with: print(arg[0])
--test with: print(thisfilename)
--2. console objects
console = {}
--2.1 prompt text area
console.prompt = iup.text{expand="Horizontal", dragdrop = "Yes"}
console.prompt.tip = "Enter - executes a Lua command\n"..
"Result of os.execute and luacom.DumpTypeInfo in console, not in GUI\n"..
"Esc - clears the command\n"..
"Ctrl+Del - clears the output\n"..
"Ctrl+O - selects a file and execute it\n"..
"Ctrl+X - exits the console\n"..
"Up Arrow - shows the previous command in history\n"..
"Down Arrow - shows the next command in history\n"..
"Drop files here to execute them"
--dropfiles callback function
function console.prompt:dropfiles_cb(filename)
-- will execute all dropped files, can drop more than one at once
-- works in Windows and in Linux
--test with: print(filename)
if filename:match("%.lua") then
console.do_file(filename)
else
os.execute('start "D" "' .. filename .. '"')
end --if filename:match("%.lua") then
end --function console.prompt:dropfiles_cb(filename)
--key pressed function
function console.prompt:k_any(key)
if (key == iup.K_CR) then -- Enter executes the string
console.do_string(self.value)
self.value = ""
elseif (key == iup.K_ESC) then -- Esc clears console.prompt
self.value = ""
elseif (key == iup.K_cO) then -- Ctrl+O selects a file and execute it
console.open_file()
elseif (key == iup.K_cX) then -- Ctrl+X exits the console
console.dialog:close_cb()
elseif (key == iup.K_cDEL) then -- Ctrl+Del clears console.output
console.output.value = ""
elseif (key == iup.K_UP) then -- Up Arrow - shows the previous command in history
console.prev_command()
elseif (key == iup.K_DOWN) then -- Down Arrow - shows the next command in history
console.next_command()
end --if (key == iup.K_CR) then
end --function console.prompt:k_any(key)
--2.2 output in a standard way as text area replaced by tree
console.output = iup.text{expand="Yes",
readonly="Yes",
bgcolor="232 232 232",
font = "Courier, 11",
appendnewline = "No",
multiline = "Yes"}
--2.3.1 drag & drop text area branch
console.textbox_branch = iup.text{value="Ast bilden",size="45x10", readonly="YES", dragdrop = "Yes",BGCOLOR=color_buttons, FGCOLOR=color_button_text}
console.textbox_branch.tip = "Drop files here to build a branch"
--callback to add branch with drag & drop
function console.textbox_branch:dropfiles_cb(filename)
console.outputTree['addbranch']=tostring(filename)
end --function console.textbox_branch:dropfiles_cb(filename)
--2.3.2 drag & drop text area leaf
console.textbox_leaf = iup.text{value="Blatt bilden",size="45x10", readonly="YES", dragdrop = "Yes",BGCOLOR=color_buttons, FGCOLOR=color_button_text}
console.textbox_leaf.tip = "Drop files here to build a leaf"
--callback to add leaf with drag & drop
function console.textbox_leaf:dropfiles_cb(filename)
console.outputTree['addleaf']=tostring(filename)
end --function console.textbox_leaf:dropfiles_cb(filename)
--3. functions
--3.1 put original functions in variables
console.orig_output = io.output
console.orig_write = io.write
console.orig_print = print
--3.2 output function
function io.output(filename)
console.orig_output(filename)
if (filename) then
io.write = console.orig_write
else
io.write = console.new_write
end --if (filename) then
end --function io.output(filename)
--3.3 write function
function console.new_write(...)
-- Try to simulate the same behavior of the standard io.write
local arg = {...}
local str -- allow to print a nil value
for i,v in ipairs(arg) do
if (str) then
str = str .. tostring(v)
else
str = tostring(v)
end --if (str) then
end --for i,v in ipairs(arg) do
console.print2output(str, true)
end --function console.new_write(...)
io.write = console.new_write
--3.4 print function
function print(...)
-- Try to simulate the same behavior of the standard print
local arg = {...}
local str -- allow to print a nil value
for i,v in ipairs(arg) do
if (i > 1) then
str = str .. "\t" -- only add Tab for more than 1 parameters
end --if (i > 1) then
if (str) then
str = str .. tostring(v)
else
str = tostring(v)
end --if (str) then
end --for i,v in ipairs(arg) do
console.print2output(str)
end --function print(...)
--3.5 print to output function
function console.print2output(s, no_newline)
if tostring(s):match("^>") then
--find last branch at depth 1
for i=0,console.outputTree.count-1 do
if console.outputTree["depth" .. i]=="1" then
console.outputTree.value=i
end --if tree["depth" .. console.outputTree.value+1]==console.outputTree["depth" .. console.outputTree.value] then
end --for i=console.outputTree.value+1,console.outputTree.count-1 do
--alternatively: console.outputTree.value=0 --0 and addbranch to have the newest on the top after first leafs
--test with: iup.Message(console.outputTree.value,console.outputTree["depth" .. console.outputTree.value])
console.outputTree['insertbranch']=tostring(s):match("^> (.*)") -- console.outputTree.value=console.outputTree.value+1
for i=console.outputTree.value+1,console.outputTree.count-1 do
if console.outputTree["depth" .. i]==console.outputTree["depth" .. console.outputTree.value] then
console.outputTree.value=i
break
end --if tree["depth" .. console.outputTree.value+1]==console.outputTree["depth" .. console.outputTree.value] then
end --for i=console.outputTree.value+1,console.outputTree.count-1 do
else
console.outputTree['addleaf']=tostring(s) console.outputTree.value=console.outputTree.value+1
end --if tostring(s):match("^>") then
--output in text area
if (no_newline) then
console.output.append = tostring(s)
console.no_newline = no_newline
else
if (console.no_newline) then
-- if io.write was called, then a print is called, must add a new line before
console.output.append = "\n" .. tostring(s) .. "\n"
console.no_newline = nil
else
console.output.append = tostring(s) .. "\n"
end --if (console.no_newline) then
end --if (no_newline) then
end --function console.print2output(s, no_newline)
--3.6 print command function
function console.print_command(cmd)
console.add_command(cmd)
console.print2output("> " .. cmd)
end --function console.print_command(cmd)
--3.7 add command function
function console.add_command(cmd)
console.cmd_index = nil
if (not console.cmd_list) then
console.cmd_list = {}
end --if (not console.cmd_list) then
local n = #(console.cmd_list)
console.cmd_list[n+1] = cmd
end --function console.add_command(cmd)
--3.8 previous command function
function console.prev_command()
if (not console.cmd_list) then
return
end --if (not console.cmd_list) then
if (not console.cmd_index) then
console.cmd_index = #(console.cmd_list)
else
console.cmd_index = console.cmd_index - 1
if (console.cmd_index == 0) then
console.cmd_index = 1
end --if (console.cmd_index == 0) then
end --if (not console.cmd_index) then
console.prompt.value = console.cmd_list[console.cmd_index]
end --function console.prev_command()
--3.9 next command function
function console.next_command()
if (not console.cmd_list) then
return
end --if (not console.cmd_list) then
if (not console.cmd_index) then
return
else
console.cmd_index = console.cmd_index + 1
local n = #(console.cmd_list)
if (console.cmd_index == n+1) then
console.cmd_index = n
end
end --if (not console.cmd_index) then
console.prompt.value = console.cmd_list[console.cmd_index]
end --function console.next_command()
--3.10 do_file auxiliary function
function console.do_file(filename)
local cmd = 'dofile(' .. string.format('%q', filename) .. ')'
console.print_command(cmd)
dofile(filename)
end --function console.do_file(filename)
--3.11 do_string function
function console.do_string(cmd)
console.print_command(cmd)
assert(loadstring(cmd))()
end --function console.do_string(cmd)
--3.12 open_file function
function console.open_file()
local fd=iup.filedlg{dialogtype="OPEN", title="Load File",
nochangedir="NO", directory=console.last_directory,
filter="*.*", filterinfo="All Files", allownew="NO"}
fd:popup(iup.CENTER, iup.CENTER)
local status = fd.status
local filename = fd.value
console.last_directory = fd.directory -- save the previous directory
fd:destroy()
--load file or not
if (status == "-1") or (status == "1") then
if (status == "1") then
error ("Cannot load file: "..filename)
end --if (status == "1") then
else
console.do_file(filename)
end --if (status == "-1") or (status == "1") then
end --function console.open_file()
--3.13 function checking if file exits
function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end --function file_exists(name)
--3.14 function which saves the current iup tree as a Lua table
function save_tree_to_lua(tree, outputfile_path)
local output_tree_text="lua_tree_output=" --the output string
local outputfile=io.open(outputfile_path,"w") --a output file
for i=0,tree.count - 1 do --loop for all nodes
if tree["KIND" .. i ]=="BRANCH" then --consider cases, if actual node is a branch
if (i > 0 and (tonumber(tree["DEPTH" .. i ]) > tonumber(tree["DEPTH" .. i-1 ]) ) ) or i==0 then --consider cases if depth increases
output_tree_text = output_tree_text .. '{ branchname="' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", \n' -- we open a new branch
--save state
if tree["STATE" .. i ]=="COLLAPSED" then
output_tree_text = output_tree_text .. 'state="COLLAPSED",\n'
end --if tree["STATE" .. i ]=="COLLAPSED" then
elseif i > 0 and tonumber(tree["DEPTH" .. i ]) < tonumber(tree["DEPTH" .. i-1 ]) then --if depth decreases
if tree["KIND" .. i-1 ] == "BRANCH" then --depending if the predecessor node was a branch we need to close one bracket more
for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) +1 do
output_tree_text = output_tree_text .. '},\n'
end --for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) +1 do
output_tree_text = output_tree_text .. '{ branchname="' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", \n' --and we open the new branch
--save state
if tree["STATE" .. i ]=="COLLAPSED" then
output_tree_text = output_tree_text .. 'state="COLLAPSED",\n'
end --if tree["STATE" .. i ]=="COLLAPSED" then
else
for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) do -- or if the predecessor node was a leaf
output_tree_text = output_tree_text .. '},\n'
end --for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) do
output_tree_text = output_tree_text .. '{ branchname="' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", \n' --and we open the new branch
--save state
if tree["STATE" .. i ]=="COLLAPSED" then
output_tree_text = output_tree_text .. 'state="COLLAPSED",\n'
end --if tree["STATE" .. i ]=="COLLAPSED" then
end --if tree["KIND" .. i-1 ] == "BRANCH" then
elseif i > 0 and tonumber(tree["DEPTH" .. i ]) == tonumber(tree["DEPTH" .. i-1 ]) then --or if depth stays the same
if tree["KIND" .. i-1 ] == "BRANCH" then --again consider if the predecessor node was a branch
output_tree_text = output_tree_text .. '},\n{ branchname="' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", \n'
--save state
if tree["STATE" .. i ]=="COLLAPSED" then
output_tree_text = output_tree_text .. 'state="COLLAPSED",\n'
end --if tree["STATE" .. i ]=="COLLAPSED" then
else --or a leaf
output_tree_text = output_tree_text .. '\n{ branchname="' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", \n'
--save state
if tree["STATE" .. i ]=="COLLAPSED" then
output_tree_text = output_tree_text .. 'state="COLLAPSED",\n'
end --if tree["STATE" .. i ]=="COLLAPSED" then
end --if tree["KIND" .. i-1 ] == "BRANCH" then
end --if (i > 0 and (tonumber(tree["DEPTH" .. i ]) > tonumber(tree["DEPTH" .. i-1 ]) ) ) or i==0 then
elseif tree["KIND" .. i ]=="LEAF" then --or if actual node is a leaf
if (i > 0 and tonumber(tree["DEPTH" .. i ]) > tonumber(tree["DEPTH" .. i-1 ]) ) or i==0 then
output_tree_text = output_tree_text .. ' "' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", \n' --we add the leaf
elseif i > 0 and tonumber(tree["DEPTH" .. i ]) < tonumber(tree["DEPTH" .. i-1 ]) then
if tree["KIND" .. i-1 ] == "LEAF" then --in the same manner as above, depending if the predecessor node was a leaf or branch, we have to close a different number of brackets
for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) do
output_tree_text = output_tree_text .. '},\n'
end --for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) do
output_tree_text = output_tree_text .. ' "' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", \n' --and in each case we add the new leaf
else
for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) +1 do
output_tree_text = output_tree_text .. '},\n'
end --for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) +1 do
output_tree_text = output_tree_text .. ' "' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", \n'
end --if tree["KIND" .. i-1 ] == "LEAF" then
elseif i > 0 and tonumber(tree["DEPTH" .. i ]) == tonumber(tree["DEPTH" .. i-1 ]) then
if tree["KIND" .. i-1 ] == "LEAF" then
output_tree_text = output_tree_text .. ' "' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", \n'
else
output_tree_text = output_tree_text .. '},\n "' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", \n'
end --if tree["KIND" .. i-1 ] == "LEAF" then
end --if (i > 0 and tonumber(tree["DEPTH" .. i ]) > tonumber(tree["DEPTH" .. i-1 ]) ) or i==0 then
end --if tree["KIND" .. i ]=="BRANCH" then
end --for i=0,tree.count - 1 do
for j=1, tonumber(tree["DEPTH" .. tree.count-1]) do
output_tree_text = output_tree_text .. "}" --close as many brackets as needed
end --for j=1, tonumber(tree["DEPTH" .. tree.count-1]) do
if tree["KIND" .. tree.count-1]=="BRANCH" then
output_tree_text = output_tree_text .. "}" -- we need to close one more bracket if last node was a branch
end --if tree["KIND" .. tree.count-1]=="BRANCH" then
--output_tree_text=string.escape_forbidden_char(output_tree_text)
outputfile:write(output_tree_text) --write everything into the outputfile
outputfile:close()
end --function save_tree_to_lua(tree, outputfile_path)
--3.15 function escaping magic characters
function string.escape_forbidden_char(insertstring) --this function takes a string and returns the same string with escaped characters
return insertstring:gsub("\\", "\\\\"):gsub("\"", "\\\""):gsub("\'", "\\\'"):gsub("\n", "\\n"):gsub("\r", "\\n")
end --function string.escape_forbidden_char(insertstring)
--3.16 function for version informations
function console.version_info()
print(_VERSION, _COPYRIGHT) -- _COPYRIGHT does not exists by default, but it could...
print("IUP " .. iup._VERSION .. " " .. iup._COPYRIGHT)
print(" System: " .. iup.GetGlobal("SYSTEM"))
print(" System Version: " .. iup.GetGlobal("SYSTEMVERSION"))
local mot = iup.GetGlobal("MOTIFVERSION")
if (mot) then print(" Motif Version: ", mot) end
local gtk = iup.GetGlobal("GTKVERSION")
if (gtk) then print(" GTK Version: ", gtk) end
end --function console.version_info()
--3. functions end
--4. dialogs
--4.1 rename dialog
--ok button
ok = iup.flatbutton{title = "OK",size="EIGHTH", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
function ok:flat_action()
console.outputTree.title = text.value
return iup.CLOSE
end --function ok:flat_action()
--cancel button
cancel = iup.flatbutton{title = "Abbrechen",size="EIGHTH", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
function cancel:flat_action()
return iup.CLOSE
end --function cancel:flat_action()
text = iup.multiline{size="120x50",border="YES",expand="YES",wordwrap="YES"} --textfield
label1 = iup.label{title="Name:"}--label for textfield
--open the dialog for renaming branch/leaf
dlg_rename = iup.dialog{
iup.vbox{label1, text, iup.hbox{ok,cancel}};
title="Knoten bearbeiten",
size="QUARTER",
startfocus=text,
}
--4.1 rename dialog end
--5. context menus (menus for right mouse click)
--5.1 menu of console.outputTree
--5.1.1 copy node of console.outputTree
startcopy = iup.item {title = "Knoten kopieren"}
function startcopy:action() --copy node
clipboard.text = console.outputTree['title']
end --function startcopy:action()
--5.1.2 rename node and rename action for other needs of console.outputTree
renamenode = iup.item {title = "Knoten bearbeiten"}
function renamenode:action()
text.value = console.outputTree['title']
dlg_rename:popup(iup.CENTER, iup.CENTER) --popup rename dialog
iup.SetFocus(console.outputTree)
end --function renamenode:action()
--5.1.3 add branch to console.outputTree
addbranch = iup.item {title = "Ast hinzufügen"}
function addbranch:action()
console.outputTree.addbranch = ""
console.outputTree.value=console.outputTree.value+1
renamenode:action()
end --function addbranch:action()
--5.1.3.1 add branch to console.outputTree by insertbranch
addbranchbottom = iup.item {title = "Ast darunter hinzufügen"}
function addbranchbottom:action()
console.outputTree["insertbranch" .. console.outputTree.value] = ""
for i=console.outputTree.value+1,console.outputTree.count-1 do
if console.outputTree["depth" .. i]==console.outputTree["depth" .. console.outputTree.value] then
console.outputTree.value=i
renamenode:action()
break
end --if console.outputTree["depth" .. console.outputTree.value+1]==console.outputTree["depth" .. console.outputTree.value] then
end --for i=console.outputTree.value+1,console.outputTree.count-1 do
end --function addbranchbottom:action()
--5.1.3.2 add leaf to console.outputTree by insertleaf
addleafbottom = iup.item {title = "Blatt darunter hinzufügen"}
function addleafbottom:action()
console.outputTree["insertleaf" .. console.outputTree.value] = ""
for i=console.outputTree.value+1,console.outputTree.count-1 do
if console.outputTree["depth" .. i]==console.outputTree["depth" .. console.outputTree.value] then
console.outputTree.value=i
renamenode:action()
break
end --if console.outputTree["depth" .. console.outputTree.value+1]==console.outputTree["depth" .. console.outputTree.value] then
end --for i=console.outputTree.value+1,console.outputTree.count-1 do
end --function addleafbottom:action()
--5.1.4 add branch of console.outputTree from clipboard
addbranch_fromclipboard = iup.item {title = "Ast aus Zwischenablage"}
function addbranch_fromclipboard:action()
console.outputTree.addbranch = clipboard.text
console.outputTree.value=console.outputTree.value+1
end --function addbranch_fromclipboard:action()
--5.1.4.1 add branch to console.outputTree by insertbranch from clipboard
addbranch_fromclipboardbottom = iup.item {title = "Ast darunter aus Zwischenablage"}
function addbranch_fromclipboardbottom:action()
console.outputTree["insertbranch" .. console.outputTree.value] = clipboard.text
for i=console.outputTree.value+1,console.outputTree.count-1 do
if console.outputTree["depth" .. i]==console.outputTree["depth" .. console.outputTree.value] then
console.outputTree.value=i
break
end --if console.outputTree["depth" .. console.outputTree.value+1]==console.outputTree["depth" .. console.outputTree.value] then
end --for i=console.outputTree.value+1,console.outputTree.count-1 do
end --function addbranch_fromclipboardbottom:action()
--5.1.4.2 add leaf to console.outputTree by insertleaf from clipboard
addleaf_fromclipboardbottom = iup.item {title = "Blatt darunter aus Zwischenablage"}
function addleaf_fromclipboardbottom:action()
console.outputTree["insertleaf" .. console.outputTree.value] = clipboard.text
for i=console.outputTree.value+1,console.outputTree.count-1 do
if console.outputTree["depth" .. i]==console.outputTree["depth" .. console.outputTree.value] then
console.outputTree.value=i
break
end --if console.outputTree["depth" .. console.outputTree.value+1]==console.outputTree["depth" .. console.outputTree.value] then
end --for i=console.outputTree.value+1,console.outputTree.count-1 do
end --function addleaf_fromclipboardbottom:action()
--5.1.5 add leaf of console.outputTree
addleaf = iup.item {title = "Blatt hinzufügen"}
function addleaf:action()
console.outputTree.addleaf = ""
console.outputTree.value=console.outputTree.value+1
renamenode:action()
end --function addleaf:action()
--5.1.6 add leaf of console.outputTree from clipboard
addleaf_fromclipboard = iup.item {title = "Blatt aus Zwischenablage"}
function addleaf_fromclipboard:action()
console.outputTree.addleaf = clipboard.text
console.outputTree.value=console.outputTree.value+1
end --function addleaf_fromclipboard:action()
--5.1.7 copy a version of the file selected in the console.outputTree and give it the next version number
startversion = iup.item {title = "Version archivieren"}
function startversion:action()
--get the version of the file
if console.outputTree['title']:match("^.:\\.*%.[^\\]+") then
Version=0
p=io.popen('dir "' .. console.outputTree['title']:gsub("(%.+)","_Version*%1") .. '" /b/o')
for Datei in p:lines() do
--test with: iup.Message("Version",Datei)
if Datei:match("_Version(%d+)") then Version_alt=Version Version=tonumber(Datei:match("_Version(%d+)")) if Version<Version_alt then Version=Version_alt end end
--test with: iup.Message("Version",Version)
end --for Datei in p:lines() do
--test with: iup.Message(Version,Version+1)
Version=Version+1
iup.Message("Archivieren der Version:",console.outputTree['title']:gsub("(%.+)","_Version" .. Version .. "%1"))
os.execute('copy "' .. console.outputTree['title'] .. '" "' .. console.outputTree['title']:gsub("(%.+)","_Version" .. Version .. "%1") .. '"')
end --if console.outputTree['title']:match(".:\\.*%.[^\\]+") then
end --function startversion:action()
--5.1.8 start file of node of console.outputTree in IUP Lua scripter or start empty file in notepad or start empty scripter
startnodescripter = iup.item {title = "Skripter starten"}
function startnodescripter:action()
--read first line of file. If it is empty then scripter cannot open it. So open file with notepad.exe
if file_exists(console.outputTree['title']) then inputfile=io.open(console.outputTree['title'],"r") ErsteZeile=inputfile:read() inputfile:close() end
if file_exists(console.outputTree['title']) and ErsteZeile then
os.execute('start "d" C:\\Lua\\iupluascripter54.exe "' .. console.outputTree['title'] .. '"')
elseif file_exists(console.outputTree['title']) then
os.execute('start "d" notepad.exe "' .. console.outputTree['title'] .. '"')
else
os.execute('start "d" C:\\Lua\\iupluascripter54.exe ')
end --if file_exists(console.outputTree['title']) and ErsteZeile then
end --function startnodescripter:action()
--5.1.9 start the file or repository of the node of console.outputTree
startnode = iup.item {title = "Starten"}
function startnode:action()
if console.outputTree['title']:match("^.:\\.*%.[^\\ ]+$") or console.outputTree['title']:match("^.:\\.*[^\\]+$") or console.outputTree['title']:match("^.:\\$") or console.outputTree['title']:match("^[^ ]*//[^ ]+$") then
os.execute('start "D" "' .. console.outputTree['title'] .. '"')
elseif console.outputTree['title']:match("sftp .*") then
os.execute(console.outputTree['title'])
end --if console.outputTree['title']:match("^.:\\.*%.[^\\ ]+$") or console.outputTree['title']:match("^.:\\.*[^\\]+$") or console.outputTree['title']:match("^.:\\$") or console.outputTree['title']:match("^[^ ]*//[^ ]+$") then
end --function startnode:action()
--5.1.10 execute Lua script with Lua chunk of the node of console.outputTree and write result under the node
startnode_script = iup.item {title = "Knoten ausführen"}
function startnode_script:action()
if console.outputTree["KIND"]=="BRANCH" then
if console.outputTree['title']:match("^.:\\.*%.[^\\ ]+$") or console.outputTree['title']:match("^.:\\.*[^\\]+$") or console.outputTree['title']:match("^.:\\$") or console.outputTree['title']:match("^[^ ]*//[^ ]+$") then
dofile(console.outputTree['title'])
elseif console.outputTree['title']:match("%(") or console.outputTree['title']:match("=") then
loadstring(console.outputTree['title'])()
end --if console.outputTree['title']:match("^.:\\.*%.[^\\ ]+$") or console.outputTree['title']:match("^.:\\.*[^\\]+$") or console.outputTree['title']:match("^.:\\$") or console.outputTree['title']:match("^[^ ]*//[^ ]+$") then
end --if console.outputTree["KIND"]=="BRANCH" then
end --function startnode_script:action()
--5.1.11 execute Lua script with Lua chunk of the node and the child nodes of console.outputTree and write result under the node
startnode_script_update_with_children = iup.item {title = "Knoten mit Unterknoten aktualisieren"}
function startnode_script_update_with_children:action()
if console.outputTree["KIND"]=="BRANCH" then
local startNodeValue=console.outputTree.value
for i=startNodeValue,startNodeValue+console.outputTree['TOTALCHILDCOUNT' .. startNodeValue] do
console.outputTree.value=i
if console.outputTree['KIND' .. i]=="BRANCH" and console.outputTree['KIND' .. i+1]=="LEAF" then
console.outputTree['delnode' .. i+1]="SELECTED"
end --if console.outputTree['KIND' .. i+1]=="LEAF" then
if console.outputTree['title' .. i]:match("^.:\\.*%.lua$") then
dofile(console.outputTree['title' .. i])
elseif console.outputTree['title' .. i]:match("%(") or console.outputTree['title' .. i]:match("=") then
loadstring(console.outputTree['title' .. i])()
end --if console.outputTree['title' .. i]:match("^.:\\.*%.lua$") then
end --for i=console.outputTree.value+1,console.outputTree.value+console.outputTree['TOTALCHILDCOUNT'] do
end --if console.outputTree["KIND"]=="BRANCH" then
end --function startnode_script_update_with_children:action()
--5.1.12 execute Lua script with Lua chunk of the node of console.outputTree and rewrite result under the node of tree console.outputTree
startnode_script_update = iup.item {title = "Knoten aktualisieren"}
function startnode_script_update:action()
if console.outputTree["KIND"]=="BRANCH" then
local startNodeValue=console.outputTree.value
if console.outputTree["KIND" .. startNodeValue+1]=="LEAF" then
console.outputTree['delnode' .. startNodeValue+1] = "SELECTED" --TOTALCHILDCOUNT
end --if console.outputTree["KIND" .. startNodeValue+1]=="LEAF" then
if console.outputTree['title']:match("^.:\\.*%.lua$") then
dofile(console.outputTree['title'])
elseif console.outputTree['title']:match("%(") or console.outputTree['title']:match("=") then
loadstring(console.outputTree['title'])()
end --if console.outputTree['title']:match("^.:\\.*%.lua$") then
end --if console.outputTree["KIND"]=="BRANCH" then
end --function startnode_script_update:action()
--5.1.13 put the menu items together in the menu for console.outputTree
menu = iup.menu{
startcopy,
renamenode,
addbranch,
addbranch_fromclipboard,
addbranchbottom,
addbranch_fromclipboardbottom,
addleaf,
addleaf_fromclipboard,
addleafbottom,
addleaf_fromclipboardbottom,
startversion,
startnodescripter,
startnode_script,
startnode_script_update_with_children,
startnode_script_update,
startnode,
}
--5.1 menu of console.outputTree end
--6 buttons
--6.1 logo image definition and button with logo
img_logo = iup.image{
{ 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,3,3,1,1,3,3,3,1,1,1,1,1,3,1,1,1,3,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,3,3,1,1,3,1,1,3,1,1,1,1,3,1,1,3,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,3,3,3,3,1,1,1,1,1,3,1,1,3,1,1,1,1,3,1,3,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,3,3,3,4,4,3,1,1,1,1,3,3,3,3,1,1,1,1,3,3,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,3,3,3,3,4,4,3,3,1,1,1,3,1,1,1,3,1,1,1,3,1,3,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,3,3,3,3,3,3,3,3,1,1,1,3,1,1,1,3,1,1,1,3,1,1,3,1,1,1,1,1,4,4,4 },
{ 4,1,1,3,3,3,3,3,3,3,3,1,1,1,3,3,3,3,1,1,3,1,3,1,1,1,3,1,3,1,1,4,4,4 },
{ 4,1,1,1,3,3,3,3,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,3,3,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,3,1,3,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,3,1,3,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,1,1,1,3,1,3,3,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4,4,1,1,3,3,1,3,1,3,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,4,4,4,4,4,4,4,1,1,3,3,1,3,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,4,4,4,4,4,3,3,4,4,4,4,1,3,3,1,1,1,1,1,1,1,4,4,4,4 },
{ 4,1,1,1,1,1,1,1,4,4,4,4,3,3,3,3,3,3,4,4,4,3,1,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,4,4,4,4,4,3,3,3,3,3,3,3,3,3,4,3,4,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,1,1,1,1,1,4,4,4 },
{ 4,4,4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,1,1,1,4,4,4 },
{ 4,4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,1,1,4,4,4 },
{ 4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,4,4,4 },
{ 4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4 },
{ 4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4 },
{ 4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4 },
{ 4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3 },
{ 4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4 },
{ 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4 },
{ 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 },
{ 3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 },
{ 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 }
; colors = { "255 255 255", color_light_color_grey, color_blue, "255 255 255" }
}
button_logo=iup.button{image=img_logo,title="", size="23x20"}
function button_logo:action()
iup.Message("Dr. Bruno Kaiser","Lizenz Open Source\nb.kaiser@beckmann-partner.de")
end --function button_logo:flat_action()
--6.2 button for saving tree
button_save_lua_table=iup.flatbutton{title="Baum speichern", size="95x20", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
function button_save_lua_table:flat_action()
save_tree_to_lua(console.outputTree, path .. "\\Tree_console_output.lua")
end --function button_save_lua_table:flat_action()
--7. Main Dialog
--7.1 load output tree from file
if file_exists(path .. "\\Tree_console_output.lua") then
dofile(path .. "\\Tree_console_output.lua")
end --if file_exists(path .. "\\Tree_console_output.lua") then
console.outputTree = iup.tree{
map_cb=function(self)
if lua_tree_output then
self:AddNodes(lua_tree_output)
else
self:AddNodes({branchname="console"})
end --if lua_tree_output then
end, --function(self)
SIZE="200x200",
showrename="YES",--F2 key active
markmode="SINGLE",--for Drag & Drop SINGLE not MULTIPLE
showdragdrop="YES",
}--console.outputTree = iup.tree{
-- Callback of the right mouse button click
function console.outputTree:rightclick_cb(id)
console.outputTree.value = id
menu:popup(iup.MOUSEPOS,iup.MOUSEPOS) --popup the defined menue
end --function console.outputTree:rightclick_cb(id)
-- Callback for pressed keys
function console.outputTree:k_any(c)
if c == iup.K_DEL then
console.outputTree.delnode = "MARKED"
elseif c == iup.K_cDEL then
console.outputTree.delnode0 = "CHILDREN"
console.outputTree.title='console'
console.version_info()
elseif c == iup.K_cC then
--copy node of console.outputTree
clipboard.text = console.outputTree['title']
elseif c == iup.K_Menu then
menu:popup(iup.MOUSEPOS,iup.MOUSEPOS) --popup the defined menue
end --if c == iup.K_DEL then
end --function console.outputTree:k_any(c)
--7.2 building the dialog and put buttons, trees and other elements together
console.dialog = iup.dialog{
iup.vbox{
iup.hbox{button_logo, button_save_lua_table,
iup.vbox{console.textbox_branch,console.textbox_leaf},
}, --iup.hbox{
iup.frame{title = "Command:",
iup.hbox{ -- use it to inherit margins
console.prompt,
}, --iup.hbox{
}, --iup.frame{title = "Command:",
iup.frame{title = "Output:",
iup.hbox{ -- use it to inherit margins
--console.output,
console.outputTree,
}, --iup.hbox{
}, --iup.frame{title = "Output:",
--margin = "5x5",
--gap = "5",
}, --iup.vbox{
title="Lua Console",
size="HALFxFULL", -- initial size
icon=img_logo, -- 0 use the Lua icon from the executable in Windows
} --iup.dialog{
--7.3 close Main Dialog
function console.dialog:close_cb()
print = console.orig_print -- restore print and io.write
io.write = console.orig_write
iup.ExitLoop() -- should be removed if used inside a bigger application
console.dialog:destroy()
return iup.IGNORE
end
--7.4 show the dialog
console.dialog:showxy(iup.LEFT,iup.CENTER)
console.dialog.size = nil -- reset initial size, allow resize to smaller values
iup.SetFocus(console.prompt)
--7.5 fill the tree with version informations if tree not build by file
if lua_tree_output==nil then
console.version_info()
end --if lua_tree_output then
--7.6 Main Loop
if (iup.MainLoopLevel() == 0) then
iup.MainLoop()
end --if (iup.MainLoopLevel() == 0) then
|
require "raytrace"
MODE = 2
if MODE == 1 then
local bvh = newBVH(OBJToTriangles(readOBJFile("models/box.obj"),{generateNormals=false}),4)
local cam = newCamera({1.5,2,2}, {0,0,0}, 60, {640,480})
setCameraLookAt(cam,{0,0,0})
local frame = renderNDotL(cam, {1,0.8,0.5}, bvh)
writePPM('output/render.ppm',frame)
elseif MODE == 2 then
local triangles = OBJToTriangles(readOBJFile("models/box.obj"),{generateNormals=false})
local cam = newCamera({2,2,2}, {0,0,0}, 60, {320,240})
setCameraLookAt(cam,{0,0,0})
local light = newDirectionalLight({1,1,1},{-1,-1,-1})
local material = newMaterial(newDiffuseBSDF({1,0,1}),nil)
local scene = newScene()
sceneAddMaterial(scene,material)
sceneAddPrimitives(scene,triangles,{materialIndex=1})
sceneAddLight(scene,light)
local frame = render(cam,scene)
writePPM('output/render.ppm',frame)
end
|
Locales['es'] = {
['press_collect_coke'] = 'Presiona ~INPUT_CONTEXT~ para cosechar la Coca',
['press_process_coke'] = 'Presiona ~INPUT_CONTEXT~ para tratar la Coca',
['press_sell_coke'] = 'Presiona ~INPUT_CONTEXT~ para vender la Coca',
['press_collect_meth'] = 'Presiona ~INPUT_CONTEXT~ para recoger ingredientes del LSD',
['press_process_meth'] = 'Presiona ~INPUT_CONTEXT~ para cocinar el LSD',
['press_sell_meth'] = 'Presiona ~INPUT_CONTEXT~ para vender el LSD',
['press_collect_weed'] = 'Presiona ~INPUT_CONTEXT~ para cosechar el Hierbón',
['press_process_weed'] = 'Presiona ~INPUT_CONTEXT~ para embolsar el Hierbón',
['press_sell_weed'] = 'Presiona ~INPUT_CONTEXT~ para vender el Hierbón',
['press_collect_opium'] = "Presiona ~INPUT_CONTEXT~ para cosechar el Opio",
['press_process_opium'] = "Presiona ~INPUT_CONTEXT~ para tratar el Opio",
['press_sell_opium'] = "Presiona ~INPUT_CONTEXT~ para vender el Opio",
['act_imp_police'] = 'Acción ~r~imposible~s~, ~b~policias~s~: ~o~%s~s~/~y~%s~s~ online',
['inv_full_coke'] = 'No puedes recoger mas cocaina, tu inventario está ~r~lleno~s~',
['pickup_in_prog'] = '~y~Recogida en curso~s~...',
['too_many_pouches'] = 'Tienes demasiadas bolsas',
['not_enough_coke'] = 'No tienes suficiente hoja de coca para ~r~fabricar~s~',
['packing_in_prog'] = '~y~Fabricación en curso~s~...',
['no_pouches_sale'] = 'No tienes mas bolsas para ~r~vender~s~',
['sold_one_coke'] = 'Has vendido ~g~1 Gramo de Coca~s~',
['sale_in_prog'] = '~g~Venta en curso~s~...',
['inv_full_meth'] = 'No puedes recoger mas ingredientes, tu inventario está ~r~lleno~s~',
['not_enough_meth'] = 'No tienes suficientes ingredientes para ~r~fabricar~s~ mas LSD',
['sold_one_meth'] = 'Has vendido ~g~1 Bote de LSD~s~',
['inv_full_weed'] = 'No puedes recoger mas hierba, tu inventario está ~r~lleno~s~',
['not_enough_weed'] = 'No tienes suficiente hierba para ~r~embolsar~s~',
['sold_one_weed'] = 'Has vendido ~g~1 Bolsa de Hierbón~s~',
['used_one_weed'] = 'Has gastado una bolsa de ~b~hierbón',
['inv_full_opium'] = 'No puedes recoger mas hierba, tu inventario está ~r~lleno~s~',
['not_enough_opium'] = 'No tienes sufiente Opio para ~r~fabricar~s~',
['sold_one_opium'] = 'Has vendido ~g~1 Bolsa de Opio~s~',
['used_one_opium'] = 'Has gastado una bolsa de ~b~Opio',
['exit_marker'] = 'press ~INPUT_CONTEXT~ to cancel the ~y~process~s~',
-- Blips
['coke_field'] = 'cocaine Field',
['coke_processing'] = 'cocaine Processing',
['coke_dealer'] = 'cocaine Dealer',
['meth_field'] = 'meth Field',
['meth_processing'] = 'meth Processing',
['meth_dealer'] = 'meth Dealer',
['weed_field'] = 'weed Field',
['weed_processing'] = 'weed Processing',
['weed_dealer'] = 'weed Dealer',
['opium_field'] = 'opium Field',
['opium_processing'] = 'opium Processing',
['opium_dealer'] = 'opium Dealer',
}
|
local L = LibStub("AceLocale-3.0"):NewLocale("ClassicCodex", "zhTW")
if not L then return end
L = L or {}
-- browser.lua
L["Quest Start"] = "任務開始"
L["Quest End"] = "任務結束"
L["Quest Level"] = "任務等級"
L["Required Level"] = "需要等級"
L["Hostile"] = "敵對"
L["Friendly"] = "友方"
L["Reaction"] = "反應"
L["Alliance"] = "聯盟"
L["Horde"] = "部落"
L["Location"] = "地點"
L["Looted from"] = "拾取自"
L["Sold by"] = "售賣者"
L["and %d others"] = "以及%d個其他結果"
L["Too many entries. Results shown: %d"] = "條目太多,僅顯示前%d條"
L["Units"] = "單位"
L["Objects"] = "對象"
L["Items"] = "物品"
L["Quests"] = "任務"
L["Left-Click"] = "左鍵"
L["Open Browser"] = "打開瀏覽器"
L["Shift-Click"] = "Shift-左鍵"
L["Move Button"] = "移動按鈕"
L["ClassicCodex"] = "ClassicCodex 全能數據庫"
L["Clean Map"] = "清除"
L["Search"] = "搜索"
-- command.lua
L["|cff33ffcc/codex|cffffffff show |cffcccccc - Show database interface"] = "|cff33ffcc/codex|cffffffff show |cffcccccc - 顯示數據庫瀏覽器"
L["|cff33ffcc/codex|cffffffff unit <unit> |cffcccccc - Search units"] = "|cff33ffcc/codex|cffffffff unit <unit> |cffcccccc - 搜索單位"
L["|cff33ffcc/codex|cffffffff object <gameObject> |cffcccccc - Search objects"] = "|cff33ffcc/codex|cffffffff object <gameObject> |cffcccccc - 搜索物體、目標"
L["|cff33ffcc/codex|cffffffff item <item> |cffcccccc - Search items"] = "|cff33ffcc/codex|cffffffff item <item> |cffcccccc - 搜索物品"
L["|cff33ffcc/codex|cffffffff vendor <item> |cffcccccc - Search vendors for item"] = "|cff33ffcc/codex|cffffffff vendor <item> |cffcccccc - 搜索物品售賣者"
L["|cff33ffcc/codex|cffffffff quest <questName> |cffcccccc - Show specific quest giver"] = "|cff33ffcc/codex|cffffffff quest <questName> |cffcccccc - 搜索任務給予者"
L["|cff33ffcc/codex|cffffffff quests |cffcccccc - Show all quests on the map"] = "|cff33ffcc/codex|cffffffff quests |cffcccccc - 在地圖上顯示所有任務"
L["|cff33ffcc/codex|cffffffff meta <relation> [min, [max]] |cffcccccc - Show related objects on the map"] = "|cff33ffcc/codex|cffffffff meta <relation> [min, [max]] |cffcccccc - 在地圖上顯示相關目標、對象"
L["|cff33ffcc/codex|cffffffff clean |cffcccccc - Clean map"] = "|cff33ffcc/codex|cffffffff clean |cffcccccc - 清理地圖"
L["|cff33ffcc/codex|cffffffff reset |cffcccccc - Reset map"] = "|cff33ffcc/codex|cffffffff reset |cffcccccc - 重置地圖"
L["|cff33ffcc ->|cffffffff Available relations: |cff33ffccchests|r, |cff33ffccherbs|r, |cff33ffccmines|r"] = "|cff33ffcc ->|cffffffff 可用關系: |cff33ffccchests|r - 寶箱, |cff33ffccherbs|r - 草藥, |cff33ffccmines|r - 礦物"
-- config.lua
L["CONFIG_TEXT_FONT"] = "Fonts/bKAI00M.ttf"
L["Auto-Accept Quests"] = "自動接任務"
L["Toggle auto-accepting quests"] = "開啟/關閉自動接任務"
L["Auto-Turnin Quests"] = "自動交任務"
L["Toggle auto-turning in quests"] = "開啟/關閉自動交任務"
L["Nameplate Quest Icon"] = "姓名板任務圖標"
L["Toggle quest icon on top of enemy nameplates"] = "在任務怪姓名板上方顯示任務感嘆號"
L["All Questgivers"] = "顯示所有可接任務"
L["If selected, this will display all questgivers on the map"] = "選中後,在地圖和小地圖上顯示可接任務的圖標"
L["Current Questgivers"] = "顯示當前任務NPC"
L["If selected, current quest-ender npcs/objects will be displayed on the map for active quests"] = "選中後,可交付當前任務的NPC或物體會顯示在地圖上"
L["Show Low-level Quests"] = "顯示低等級任務"
L["If selected, low-level quests will be hidden on the map"] = "選中後,地圖上的低等級任務(比玩家等級低10級)不再被隱藏"
L["Show High-level Quests"] = "顯示高等級任務"
L["If selected, quests with a level requirement of your level + 3 will be shown on the map"] = "選中後,可接等級比玩家等級高3級的任務也會顯示在地圖上"
L["Show Festival/PVP/Misc Quests"] = "顯示節日/PVP/雜項任務"
L["If selected, quests related to WoW festive seasons or PVP or not available at the current stage will be displayed on the map"] = "選中後,與遊戲內節日、PVP相關的任務和某些當前階段不可用的任務會被顯示在地圖上"
L["Color By Spawn"] = "按任務怪類型標記顏色"
L["If selected, markers' colors will be set per spawn type or per quest if not selected"] = "選中後,不同任務怪的地圖標記顏色不同。如果未選中,則壹個任務的所有任務怪都是同壹個顏色。"
L["Quest Marker Size"] = "任務標記大小"
L["Spawn Marker Size"] = "怪物標記大小"
L["Hide items with a drop probability less than (%)"] = "隱藏掉落概率低於(%)的物品"
L["Show All Quests You Manually Hide Again"] = "重新顯示所有手動隱藏的任務"
L["Show all the quests you have hidden by shift + click."] = "顯示所有通過Shift+點擊隱藏的任務"
L["Hide a quest by holding the shift key and clicking on the quest icon on the minimap or world map."] = "按住Shift並點擊小地圖或世界地圖上的任務圖標可以隱藏任務"
L["ClassicCodex: You have no manually hidden quests. You can hold the shift key and click on the quest icon on the minimap or world map to hide it."] = "ClassicCodex: 您沒有手動隱藏過任何任務,按住Shift並點擊小地圖或世界地圖上的任務圖標可以隱藏任務"
L["ClassicCodex: %d hidden quests will be able to show again."] = "ClassicCodex: %d個隱藏任務已重新顯示"
L["List Manually Hidden Quests"] = "列出手動隱藏的任務"
L["List Completed Quests"] = "列出完成的任務"
L["Show ID in Codex Browser"] = "在查詢結果中顯示ID"
L["If selected, the item/object/unit/quest ID will be displayed when you searching something in Codex browser."] = "選中後,“ClassicCodex全能數據庫”查詢窗口將顯示物品/對象/單位/任務的ID。"
L["Show Minimap Button"] = "顯示小地圖按鈕"
L["Show a button on the edge of the minimap, click to open Codex browser"] = "在小地圖邊緣顯示一個按鈕,點擊可打開 ClassicCodex 全能數據庫"
L["Show Markers on Continent"] = "在大陸地圖上顯示圖標"
L["Show markers at the top level of the world map"] = "在世界地圖的頂層顯示圖標"
L["Boss Marker Size"] = "BOSS標記大小"
L["Display a larger icon for the boss or a single target to help you find it"] = "增大BOSS等單個目標的圖標以便能找到"
L["Open Codex Browser"] = "打開 ClassicCodex 全能數據庫"
-- map.lua
L["Buy"] = "購買"
L["Required"] = "需要"
L["Loot"] = "拾取"
L["Vendor"] = "商販"
L["Level"] = "等級"
-- quest.lua
L["QUEST_STATE_SPLIT_REGEXP"] = "(.*):%s*([%d]+)%s*/%s*([%d]+)"
L["Show"] = "顯示"
L["Hide"] = "隱藏"
L["Reset"] = "重置"
L["All Quests"] = "顯示所有任務"
L["Tracked Quests"] = "顯示追蹤的任務"
L["Manual Selection"] = "顯示手動選擇的任務"
L["Hide Quests"] = "不顯示任務"
-- ui.lua
L["DEFAULT_FONT"] = "Fonts\\bLEI00D.TTF"
|
-- plugs core lib
local class_http = {}
function class_http:new (port)
if not self._http then
self._http = require('http')
--print(self._http:new())
end
self._port = port
return self
end
function class_plugs:init (lib_name)
self._plugs = require(lib_name .. '.init')
self._plugs.run(self.plugs_yml, current_dir)
end
function class_http:result (cookies)
return self.data, self.msg
end
function class_http:cookies (cookies)
self._cookies = cookies
end
function class_http:headers (headers)
self._headers = headers
end
-- this is post method
function class_http:request (path, ...)
-- use http request to call plugs function
local result, error_message = self._http.request("POST", 'http://127.0.0.1:' .. self._port .. path, {
body = json_encode({ ... }),
headers = self._headers, -- { op = 123 }
_cookies = self._cookies -- { op = 123 }
})
if error_message then
self.data, self.msg = nil, 'Call plugs func got err:' .. error_message
else
if result['status_code'] == 200 then
local res = json_decode(result.body)
if res.code == 0 then
self.data, self.msg = res.data, nil
else
self.data, self.msg = res.data, res.msg
end
else
self.data, self.msg = nil, 'Plugs return status not 200'
end
end
return self
end
function class_http:call (...)
return self:request('/call')
end
return class_http
|
--[[
Variables
]]
pedsFlags = {}
defaultpedsFlags = {
isDead = false,
isCuffed = false,
isRobbing = false,
isEscorting = false,
isEscorted = false,
isBlindfolded = false,
isInTrunk = false,
isInBeatMode = false,
isInsideVanillaUnicorn = false,
isNPC = false,
isJobEmployer = false,
isSittingOnChair = false,
isPoledancing = false,
isPawnBuyer = false,
isRecycleExchange = false,
isVehicleSpawner = false,
isBoatRenter = false,
isMethDude = false,
isBankAccountManager = false,
isShopKeeper = false,
isWeaponShopKeeper = false,
isToolShopKeeper = false,
isSportShopKeeper = false,
isCasinoChipSeller = false,
}
--[[
Functions
]]
function GetPedFlags(netID)
local flags = pedsFlags[netID]
local field = 0
for flag, enabled in pairs(flags) do
local mask = Flags["PedFlags"][flag]
if mask ~= nil then
field = enabled and field | mask or field &~ mask
end
end
return field
end
--[[
Events
]]
RegisterNetEvent("caue:flags:ped:stateChanged")
AddEventHandler("caue:flags:ped:stateChanged", function(netId, pFlag, pState)
local src = source
if pedsFlags[netID] then
pedsFlags[netID][pFlag] = pState
end
end)
RegisterNetEvent("caue-base:sessionStarted")
AddEventHandler("caue-base:sessionStarted", function()
local src = source
pedsFlags[src] = defaultpedsFlags
end)
RegisterNetEvent("SpawnEventsServer")
AddEventHandler("SpawnEventsServer", function()
local src = source
Citizen.Wait(5000)
pedsFlags[src] = defaultpedsFlags
TriggerClientEvent("caue:flags:set", src, src, "player", "PedFlags", GetPedFlags(src))
end)
RegisterNetEvent("caue-flags:ped:getFlags")
AddEventHandler("caue-flags:ped:getFlags", function()
local src = source
if pedsFlags[src] then
TriggerClientEvent("caue:flags:set", src, src, "player", "PedFlags", GetPedFlags(src))
end
end)
|
--------------------------------------------------------------------------------
--! @file CharaTppBreakableGenerator.lua
--! @brief プレイヤーが壊せるギミック
--------------------------------------------------------------------------------
CharaTppBreakableGenerator = {
----------------------------------------
--各システムとの依存関係の定義
--
-- GeoやGrなどの各システムのJob実行タイミングを
-- 「キャラクタのJob実行後」に合わせ、
-- システムを正常に動作させるために必要。
-- 使用するシステム名を記述してください。
--
-- "Gr" : 描画を使うなら必要
-- "Geo" : 当たりを使うなら必要
-- "Nt" : 通信同期を使うなら必要
-- "Fx" : エフェクトを使うなら必要
-- "Sd" : サウンドを使うなら必要
-- "Noise" : ノイズを使うなら必要
-- "Nav" : 経路探索を使うなら必要
-- "GroupBehavior" : 連携を使うなら必要
-- "Ui" : UIを使うなら必要
----------------------------------------
dependSyncPoints = {
"Gr",
"Geo",
"Nt",
"Fx",
"Sd",
"Noise",
},
--[[ C++化完了 dependSyncPointsはTppBreakableObjectすべてが移行しないとはずせない
pluginIndexEnumInfoName = "TppGadgetPluginDefine",
--------------------------------------------------------------------------------
-- callback function
--------------------------------------------------------------------------------
----------------------------------------
--! @brief 生成処理 OnCreate()
--! キャラクタ生成時に呼ばれる関数. プラグインの生成などを行う
--! @param chara
----------------------------------------
OnCreate = function( chara )
local charaObj = chara:GetCharacterObject()
charaObj.gadgetType = 16
end,
AddGadgetPlugins = function( chara )
--Fox.Log( "CharaTppBreakableGenerator>OnCreate()" )
-- ギミック共通プラグイン
--TppGadgetUtility.AddGadgetCommonPlugin(chara)
-- アクションプラグイン追加
CharaTppBreakableGenerator.AddActionPlugin(chara)
end, -- OnCreate = function()
-- アクションプラグイン追加
AddActionPlugin = function( chara )
chara:AddPlugins {
-- 破壊オブジェクトアクション
"PLG_DESTRUCTIBLE_ACTION",
TppGadgetDestructActionPlugin {
name = "DestructibleObjectAction",
parent = "ActionRoot",
bodyPlugin = "Body",
exclusiveGroups = { TppPluginExclusiveGroup.StateAction },
},
}
end,
----------------------------------------
--初期化処理 OnReset()
-- リスポーン時など、パラメータ類の初期化が必要なタイミングで呼ばれる
-- パラメータの初期化などを行う
----------------------------------------
OnReset = function( chara )
if Fox.GetActMode() == "GAME" then
-- 稼働音
local plgSound = chara:FindPlugin( "ChSoundPlugin" )
--plgSound:CallSound("PlayGeneratorLoop", ChConnectSoundObject{ eventName = "Play_sfx_m_light_generator_1_loop", })
plgSound:CallSound(
"PlayGeneratorLoop",
ChSoundObject{
eventName = "Play_sfx_m_light_generator_1_loop",
worldMatrix = chara:GetWorldMatrix(),
}
)
end
--chara:SetStop()
end,
----------------------------------------
--解放処理 OnRelease()
-- キャラクタの解放時によばれる
----------------------------------------
OnRelease = function( chara )
local plgLife = chara:FindPlugin( "ChLifePlugin" )
if not Entity.IsNull(plgLife) then
local life = plgLife:GetValue( "Strength" )
if life:Get() < 0 or not Fox.GetActMode() == "GAME" then
-- 稼働音停止
local plgSound = chara:FindPlugin( "ChSoundPlugin" )
plgSound:RequestToStoreSoundControl() -- LastSoundが即消えしないようにする。
plgSound:StopSound( "PlayGeneratorLoop" ) -- LoopSoundが残り続けないようにする。
plgSound:CallSound(
"PlayGeneratorEnd",
ChConnectSoundObject{ eventName = "Play_sfx_m_light_generator_1_down",
worldMatrix = chara:GetWorldMatrix(),
}
)
end
end
end,
]]
} -- CharaTppBreakableGenerator
|
#!/usr/bin/env lua
-- ================================================================== --
-- LOM (Lua Object Model): on top of 'lxp'
-- DOM: doc = {['.'] = tag; ['@'] = {}; ['&'] = {{}..}; '\0comment', ...}
-- Usage example:
-- lom = require('lom')
-- doc = lom(xmlfile or '')
-- doc = lom('') doc:parse(txt):parse()
-- lom(true) -- buildxlink
-- xmltxt = doc:drop(1)
-- ================================================================== --
local lxp = require('lxp') -- the standard Lua Expat module
local class = require('pool') -- https://github.com/josh-feng/pool.git
local we = require('us') -- working environment
local next, assert, type = next, assert, type
local strlen, strsub, strmatch, strgmatch = string.len, string.sub, string.match, string.gmatch
local strrep, strgsub, strfind = string.rep, string.gsub, string.find
local tinsert, tremove, tconcat = table.insert, table.remove, table.concat
local mmin = math.min
-- ================================================================== --
local lom = {doc = {}} -- doctree for files, user's management {{{
local docs = lom.doc -- xml object list (hidden upvalue)
local function starttag (p, name, attr) -- {{{
local stack = p:getcallbacks().stack
tinsert(stack, {['.'] = name, ['@'] = #attr > 0 and attr or nil})
end -- }}}
local function endtag (p, name) -- {{{
local stack = p:getcallbacks().stack
local element = tremove(stack)
-- assert(element['.'] == name)
tinsert(stack[#stack], element)
end -- }}}
local function cleantext (p, txt) -- {{{
if strfind(txt, '%S') then
txt = strmatch(txt, '^.*%S')
local stack = p:getcallbacks().stack
tinsert(stack[#stack], txt)
end
end -- }}}
local function text (p, txt) -- {{{
local stack = p:getcallbacks().stack
tinsert(stack[#stack], txt)
end -- }}}
local function comment (p, txt) -- {{{
local stack = p:getcallbacks().stack
tinsert(stack[#stack], '\0'..txt)
end -- }}}
local function parse (o, txt) -- friend function {{{
local p = o[0]
local status, msg, line, col, pos = p:parse(txt) -- pass nil if failed
if not (txt and status) then
if not status then o['?'] = {msg..' #'..line} end
p:close() -- seems destroy the lxp obj
o[0] = nil
o.parse = nil
end
return o -- for cascade oop
end --}}}
-- ================================================================== --
local function xPath (c, paths, doc) -- {{{ return doc/xml-node table, ending index
local path = paths[c]
if (not path) or path[0] == '/' or path[0] == '' or #doc == 0 then return doc, c end
-- xpath syntax: NB: xpointer does not have standard treatment
-- /A/B[@attr="val",@bb='4']
-- anywhere/A/B[-3]/-2/3
local anywhere = strsub(path[0], 1, 1) ~= '/'
local tag = anywhere and path[0] or strsub(path[0], 2, #path[0])
local idx = tonumber(path)
if idx then return xPath(c + 1, paths, {doc[(idx - 1) % #doc + 1]}) end
local autopass = true
for i = 1, #path do
if autopass then autopass = (type(path[i]) == 'number') else break end
end
local xn = {} -- xml-node (doc)
local docl = doc['&']
local docn = docl and 0
repeat
for i = 1, #doc do
local mt = doc[i]
if type(mt) == 'table' then
if mt['.'] == tag and (autopass or we.match(mt['@'], path)) then
tinsert(xn, mt)
elseif anywhere and (#mt > 0 or mt['&']) then
local mtl = mt['&']
local mtn = mtl and 0
repeat
local sub = xPath(c, paths, mt)
for j = 1, #sub do tinsert(xn, sub[j]) end
if mtn then mtn = mtn < #mtl and mtn + 1 end
mt = mtn and mtl[mtn]
until not mt
end
end
end
if docn then docn = docn < #docl and docn + 1 end
doc = docn and docl[docn]
until not doc
if #path > 0 and #xn > 0 then -- collect the indixed table
local nxn = {}
for i = 1, #path do
if type(path[i]) == 'number' then
tinsert(nxn, xn[(path[i] - 1) % #xn + 1])
end
end
if #nxn ~= 0 then xn = nxn end -- collected
end
-- not final: break to further search
if #xn > 0 and c ~= #paths and path ~= '' then
local nxn = {}
for i = 1, #xn do
local mt = xn[i]
for j = 1, #mt do tinsert(nxn, mt[j]) end
end
xn = nxn
end
return xPath(c + 1, paths, xn)
end -- }}}
local function procXpath (path) -- {{{ XPath language parser
-- xpath: path0/path1/path3[att1,att2=txt,attr3='txt']
local t = {}
repeat
local elem, attr
elem, path = strmatch(path, '^(/?[%w_:]*)(.*)$')
elem = {[0] = elem}
if strsub(path, 1, 1) == '[' then
while strsub(path, 1, 1) ~= ']' do
attr, path = strmatch(strsub(path, 2, #path), '^([_%w]*)(.*)$')
local c = strsub(path, 1, 1)
if tonumber(attr) then
tinsert(elem, tonumber(attr))
elseif c == ',' then
path = strsub(path, 2, #path)
elem[attr] = true
elseif c == '=' then -- '/" ...
c = strsub(path, 2, 2)
if c == '"' or c == "'" then
c, path = strmatch(strsub(path, 3, #path), '^([^'..c..']*)'..c..'(.*)$')
if not c then error('Wrong attr quote', 2) end
elem[attr] = c
else
c, path = strmatch(strsub(path, 2, #path), '^([^,%]]*)(.*)$')
elem[attr] = c
end
elseif c ~= ']' then
error('Wrong attr setting: '..attr..':'..path, 2)
end
if #path < 1 then error('Wrong attr setting', 2) end
end
path = strsub(path, 2, #path)
end
tinsert(t, elem)
until path == ''
return t
end -- }}}
-- ================================================================== --
local function xmlstr (s, fenc) -- {{{
-- encode: gzip -c | base64 -w 128
-- decode: base64 -i -d | zcat -f
-- return '<!-- base64 -i -d | zcat -f -->{{{'..
-- we.popen(s, 'we.gzip -c | base64 -w 128'):read('*all')..'}}}'
s = tostring(s)
if strfind(s, '\n') or (strlen(s) > 1024) then -- large text
if fenc or strfind(s, ']]>') then -- enc flag or hostile strings
local status, stdout, stderr = we.popen(s, 'gzip -c | base64 -w 128')
return '<!-- base64 -i -d | zcat -f -->{{{'..stdout..'}}}'
else
-- return (strfind(s, '"') or strfind(s, "'") or strfind(s, '&') or
-- strfind(s, '<') or strfind(s, '>')) and '<![CDATA[\n'..s..']]>' or s
return (strfind(s, '&') or strfind(s, '<') or strfind(s, '>'))
and '<![CDATA[\n'..s..']]>' or s
end
else -- escape characters
return strgsub(strgsub(strgsub(strgsub(strgsub(s,
'&', '&'), '"', '"'), "'", '''), '<', '<'), '>', '>')
end
end -- }}}
local function wXml (node) -- {{{
if 'string' == type(node) then
return strsub(node, 1, 1) ~= '\0' and node or '<!--'..node..'-->'
end
local res = {}
if node['@'] then
for _, k in ipairs(node['@']) do tinsert(res, k..'="'..strgsub(node['@'][k], '"', '\\"')..'"') end
end
res = '<'..node['.']..(#res > 0 and ' '..tconcat(res, ' ') or '')
if #node == 0 then return res..' />' end
res = {res..'>'}
for i = 1, #node do tinsert(res, type(node[i]) == 'table' and wXml(node[i]) or xmlstr(node[i])) end
if #res == 2 and #(res[2]) < 100 and not strfind(res[2], '\n') then
return res[1]..res[2]..'</'..node['.']..'>'
end
return strgsub(tconcat(res, '\n'), '\n', '\n ')..'\n</'..node['.']..'>' -- indent 2
end -- }}}
local dom = class { -- lua document object model {{{
['.'] = false; -- tag name
['@'] = false; -- attr
['&'] = false; -- xlink table
['?'] = false; -- errors
['*'] = false; -- module
['<'] = function (o, spec, mode) --{{{
if type(spec) == 'table' then -- partial table-tree (0: data/stamp)
for k, v in pairs(spec) do
if k ~= 0 then o[k] = v end -- new data setting
end
elseif type(spec) == 'string' then -- '' for text
local p = lxp.new {
StartElement = starttag,
EndElement = endtag,
CharacterData = mode and text or cleantext,
Comment = mode and comment or nil,
_nonstrict = true,
stack = {o} -- {{}}
}
if spec == '' then
o[0] = p
o.parse = parse
else
local file, msg = io.open(spec, 'r')
if file then
local status, msg, line, col, pos = p:parse(file:read('*all'))
file:close()
if status then status, msg, line = p:parse() end
if not status then o['?'] = {msg..' #'..line} end
p:close()
else
o['?'] = {msg}
end
end
end
if type(spec) == 'string' and spec ~= '' then
docs[spec] = o
else
tinsert(docs, o)
end
end; --}}}
['>'] = function (o) for i = 0, #o do o[i] = nil end end;
parse = false; -- implemented in friend function
xpath = function (o, path, doc)
return (xPath(1, procXpath(path), doc or o)) -- only first
end;
-- output
drop = function (o, fxml) -- {{{ drop fxml=1/html
if not fxml then return we.var2str(o) end
local res = {fxml == 1 and '<?xml version="1.0" encoding="UTF-8"?>' or nil}
local docl = o['&']
local docn = docl and 0
repeat
for j = 1, #o do tinsert(res, wXml(o[j])) end
if docn then docn = docn < #docl and docn + 1 end
o = docn and docl[docn]
until not o
return tconcat(res, '\n')
end;-- }}}
-- member functions supporting cascade oo style
select = function (o, path)
return class:new(o, o:xpath(path))
end;
} -- }}}
local buildxlink = function () -- xlink -- xlink/xpointer based on root {{{
for _, xml in ipairs(docs) do if xml.parse then xml:parse() end end
local stamp = math.random()
local stack = {}
local function traceTbl (doc, xml) -- {{{ lua table form
local href = doc['@'] and doc['@']['xlink:href']
if href then -- print(xml..'<'..doc['.']..'>'..href)
tinsert(stack, xml..'<'..doc['.']..'>'..href)
if stack[href] then
href = 'loop '..tconcat(stack, '->')
tremove(stack)
if not docs[xml]['?'] then docs[xml]['?'] = {} end
return tinsert(docs[xml]['?'], href)
end
stack[href] = true
if (not doc['&']) or (doc['&'][0] ~= stamp) then -- attr
local link, xpath = strmatch(href, '^([^#]*)(.*)') -- {{{ file_link, tag_path
if link == '' then -- back to this doc root
link = xml
else -- new file
if strsub(link, 1, 1) ~= '/' then
link = strgsub(type(xml) == 'string' and xml or '', '[^/]*$', '')..link
end
link = we.normpath(link)
end -- }}}
if (type(link) == 'string') and not docs[link] then docs[link] = dom(link) end
if xml ~= link then traceTbl(docs[link], link) end
local paths = procXpath(strmatch(xpath or '', '#xpointer%((.*)%)'))
link, xpath = xPath(1, paths, docs[link])
if #link == 0 then -- error message
href ='broken path <'..doc['.']..'> '..tostring(xpath)
if not docs[xml]['?'] then docs[xml]['?'] = {} end
tinsert(docs[xml]['?'], href)
doc['&'] = nil
else
doc['&'] = link -- xlink
link[0] = stamp
-- print(doc['@']['xlink:href'], 'linked', #link)
end
end
stack[href] = nil
tremove(stack) -- #stack
end
for i = 1, #doc do -- continous override
if type(doc[i]) == 'table' and doc[i]['.'] then traceTbl(doc[i], xml) end
end
end -- }}}
for xml, o in pairs(docs) do if not o['?'] then traceTbl(o, xml) end end
end; -- }}}
setmetatable(lom, {
__metatable = true;
__tostring = function (c) return we.tbl2str(lom.doc, '\n') end;
__call = function (c, spec) -- {{{ dom object creator
if type(spec) == 'string' then -- '' for incremental text
spec = we.normpath(spec)
if docs[spec] then return docs[spec] end
elseif spec and type(spec) ~= 'table' then -- closing
return buildxlink() -- TODO error message
end
return dom(spec)
end; -- }}}
})
-- }}}
-- ================================================================== --
lom.api = class[dom].__index; -- dom's member function extension
lom.api.data = function (o, data) -- attach {{{
o[0] = type(data) == 'table' and data or {data}
return o
end -- }}}
local function setAttr (t, var, val) -- {{{
t['@'] = t['@'] or {}
if t['@'][var] == nil then tinsert(t['@'], var) end
t['@'][var] = val
end -- }}}
lom.api.attr = function (o, var, val) -- {{{ get/set
if val then -- cascade coding
local c = type(val) == 'function' and type(o[0]) == 'table'
for i = 1, c and mmin(#o, #(o[0])) or #o do
setAttr(o[i], var, c and val(o[0], i) or val)
end
return o
end
local vals = {}
for _, t in ipairs(o) do
tinsert(vals, t['@'] and t['@'][var] or false)
end
return vals
end -- }}}
lom.api.map = function (o, func) -- map data and process nodes {{{
if o[0] and type(func) == 'function' then
for i = 1, mmin(#o, #(o[0])) do
o[0][i] = func(o[0], i, o) -- pass o as well
end
end
return o
end -- }}}
lom.api.text = function (o, txt) -- {{{
for i = 1, #o do
if type(o[i]) == 'table' then tinsert(o[i], txt) end
end
return o
end -- }}}
lom.api.arrange = function (o, ele, i) -- {{{ also remove/append TODO
if type(o[1]) == 'table' then
tinsert(o[1], ((tonumber(i) or 0) -1) % (#(o[1]) + 1) + 1, {['.'] = ele})
end
return o
end -- }}}
lom.api.filter = function (o, val) -- TODO adjust
return o
end
lom.api.enter = function (o) -- TODO
return o
end
lom.api.exit = function (o) -- TODO
return o
end
-- ================================================================== --
-- service for checking object model and demo/debug -- {{{
if arg and #arg > 0 and strfind(arg[0] or '', 'lom.lua$') then
local doc = lom(arg[1] == '-' and '' or arg[1])
if arg[1] == '-' then doc:parse(io.stdin:read('a')):parse() end
lom(true)
print(doc['?'] and tconcat(doc['?'], '\n') or doc:drop())
end -- }}}
return lom
-- vim:ts=4:sw=4:sts=4:et:fen:fdm=marker:fmr={{{,}}}:fdl=1
|
-----------------------------------
-- Area: Lower_Delkfutts_Tower
-----------------------------------
require("scripts/globals/zone")
-----------------------------------
zones = zones or {}
zones[tpz.zone.LOWER_DELKFUTTS_TOWER] =
{
text =
{
CONQUEST_BASE = 0, -- Tallying conquest results...
THE_DOOR_IS_FIRMLY_SHUT_OPEN_KEY = 159, -- The door is firmly shut. You might be able to open it if you had the key.
DOOR_FIRMLY_SHUT = 160, -- The door is firmly shut.
ITEM_CANNOT_BE_OBTAINED = 6571, -- You cannot obtain the <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6577, -- Obtained: <item>.
GIL_OBTAINED = 6578, -- Obtained <number> gil.
KEYITEM_OBTAINED = 6580, -- Obtained key item: <keyitem>.
FELLOW_MESSAGE_OFFSET = 6606, -- I'm ready. I suppose.
FISHING_MESSAGE_OFFSET = 7238, -- You can't fish here.
PLAYER_OBTAINS_ITEM = 8621, -- <name> obtains <item>!
UNABLE_TO_OBTAIN_ITEM = 8622, -- You were unable to obtain the item.
PLAYER_OBTAINS_TEMP_ITEM = 8623, -- <name> obtains the temporary item: <item>!
ALREADY_POSSESS_TEMP = 8624, -- You already possess that temporary item.
NO_COMBINATION = 8629, -- You were unable to enter a combination.
REGIME_REGISTERED = 10707, -- New training regime registered!
COMMON_SENSE_SURVIVAL = 11761, -- It appears that you have arrived at a new survival guide provided by the Adventurers' Mutual Aid Network. Common sense dictates that you should now be able to teleport here from similar tomes throughout the world.
},
mob =
{
HIPPOLYTOS_PH =
{
[17531000] = 17530999, -- 337.079 -16.1 17.386
[17531002] = 17530999, -- 346.244 -16.126 10.373
},
EPIALTES_PH =
{
[17530882] = 17530881, -- 432.952 -0.350 -3.719
[17530887] = 17530881, -- 484.735 0.046 23.048
},
EURYMEDON_PH =
{
[17531118] = 17531114, -- 397.252 -32.128 -32.807
},
DISASTER_IDOL = 17531121,
},
npc =
{
CASKET_BASE = 17531134,
},
}
return zones[tpz.zone.LOWER_DELKFUTTS_TOWER]
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by heyqule.
--- DateTime: 01/09/2020 6:40 PM
---
local Sprites = require('__stdlib__/stdlib/data/modules/sprites')
local ERM_WeaponRig = require('__enemyracemanager__/lib/rig/weapon')
require('util')
local ProjectileAnimation = {}
function ProjectileAnimation.create_dragoon_ball()
return {
type = "projectile",
name = "dragoon-projectile",
flags = { "not-on-map" },
acceleration = 0.005,
action = {
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
{
type = "create-entity",
entity_name = "dragoon-explosion-small"
}
}
}
},
animation = {
layers = {
{
filename = "__erm_toss__/graphics/entity/projectiles/dragoon/dragoon-ball.png",
frame_count = 5,
width = 32,
height = 32,
scale = 1.5,
priority = "high",
draw_as_glow = true,
},
}
}
}
end
function ProjectileAnimation.create_dragoon_hit_effect()
return {
type = "explosion",
name = "dragoon-explosion-small",
flags = { "not-on-map" },
animations = {
{
filename = "__erm_toss__/graphics/entity/projectiles/dragoon/dragoon-hit-effect.png",
priority = "extra-high",
width = 64,
height = 64,
frame_count = 10,
animation_speed = 0.5,
draw_as_glow = true,
}
}
}
end
function ProjectileAnimation.create_corsair_hit_effect()
return {
type = "explosion",
name = "corsair-explosion-small",
flags = { "not-on-map" },
animations = {
{
filename = "__erm_toss__/graphics/entity/projectiles/dragoon/dragoon-hit-effect.png",
priority = "extra-high",
width = 64,
height = 64,
frame_count = 10,
animation_speed = 0.5,
draw_as_glow = true,
tint = { 1, 1, 1 }
}
}
}
end
function ProjectileAnimation.create_arbiter_stasis()
return {
type = "projectile",
name = "stasis-projectile",
flags = { "not-on-map" },
acceleration = 0.005,
action = {
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
{
type = "create-entity",
entity_name = "stasis-explosion-small"
}
}
}
},
animation = {
layers = {
{
filename = "__erm_toss__/graphics/entity/projectiles/dragoon/dragoon-ball.png",
frame_count = 5,
width = 32,
height = 32,
scale = 1.5,
priority = "high",
draw_as_glow = true,
},
}
}
}
end
function ProjectileAnimation.create_arbiter_stasis_hit_effect()
return {
type = "explosion",
name = "stasis-explosion-small",
flags = { "not-on-map" },
animations = {
{
filename = "__erm_toss__/graphics/entity/projectiles/stasis/stasis.png",
priority = "extra-high",
width = 128,
height = 128,
frame_count = 13,
animation_speed = 0.5,
scale = 2.5,
draw_as_glow = true,
}
}
}
end
function ProjectileAnimation.create_carrier_interceptor()
return {
type = "projectile",
name = "interceptor-projectile",
flags = { "not-on-map" },
acceleration = 0.005,
action = {
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
{
type = "create-entity",
entity_name = "medium-explosion"
}
}
}
},
animation = {
layers = {
{
filename = "__erm_toss__/graphics/entity/units/interceptor/interceptor-run.png",
frame_count = 1,
width = 32,
height = 32,
scale = 1,
priority = "high",
direction_count = 16,
},
}
}
}
end
function ProjectileAnimation.create_scout_rocket()
return ERM_WeaponRig.remove_damage_from_rocket(
util.table.deepcopy(data.raw['projectile']['rocket']),
'scout-rocket'
)
end
function ProjectileAnimation.create_electric_cloud()
return
{
type = "explosion",
name = "electric-cloud-explosion",
flags = { "not-on-map" },
animations = {
{
filename = "__erm_toss__/graphics/entity/projectiles/psystorm/psystorm.png",
priority = "extra-high",
width = 224,
height = 224,
frame_count = 14,
animation_speed = 0.2,
scale = 2,
draw_as_glow = true
}
}
}
end
function ProjectileAnimation.create_archon_hit_effect()
return
{
type = "explosion",
name = "archon-hit-explosion",
flags = { "not-on-map" },
animations = {
{
filename = "__erm_toss__/graphics/entity/projectiles/archon_attack/archon-hit-effect.png",
priority = "extra-high",
width = 80,
height = 80,
frame_count = 6,
animation_speed = 0.5,
scale = 1.5,
draw_as_glow = true
}
}
}
end
function ProjectileAnimation.create_air_death()
return
{
type = "explosion",
name = "protoss-small-air-death",
flags = { "not-on-map" },
animations = {
filename = "__erm_toss__/graphics/entity/units/air-death/air-death.png",
width = 220,
height = 200,
frame_count = 15,
direction_count = 1,
axially_symmetrical = false,
scale = 1.5,
animation_speed = 0.5,
draw_as_glow = true
}
},
{
type = "explosion",
name = "protoss-large-air-death",
flags = { "not-on-map" },
animations = {
filename = "__erm_toss__/graphics/entity/units/air-death/air-death.png",
width = 220,
height = 200,
frame_count = 15,
direction_count = 1,
axially_symmetrical = false,
scale = 2.5,
animation_speed = 0.5,
draw_as_glow = true
}
}
end
function ProjectileAnimation.create_slow_ticker()
return
{
type = "sticker",
name = "protoss-slowdown-sticker",
flags = {},
animation = Sprites.empty_pictures(),
duration_in_ticks = 2 * 60,
target_movement_modifier = 0.67,
vehicle_speed_modifier = 0.67,
}
end
function ProjectileAnimation.create_ground_death()
return
{
type = "explosion",
name = "protoss-zealot-death",
flags = { "not-on-map" },
animations = {
filename = "__erm_toss__/graphics/entity/units/zealot/zealot-death.png",
width = 128,
height = 128,
frame_count = 7,
direction_count = 1,
axially_symmetrical = false,
scale = 1,
animation_speed = 0.2,
draw_as_glow = true
}
},
{
type = "explosion",
name = "protoss-templar-death",
flags = { "not-on-map" },
animations = {
filename = "__erm_toss__/graphics/entity/units/templar/templar-death.png",
width = 128,
height = 128,
frame_count = 6,
direction_count = 1,
axially_symmetrical = false,
scale = unit_scale,
animation_speed = 0.2,
draw_as_glow = true
},
}
end
return ProjectileAnimation
|
local http = require("socket.http")
local ltn12 = require("ltn12")
return function( url, args )
local resp = {}
args = args or {}
-- set some defaults
args.url = url
args.sink = ltn12.sink.table(resp)
if not args.method then
args.method = 'GET'
end
local _, code, headers, status = http.request(args)
return {
body = table.concat(resp),
headers = headers, -- ??? parse ???
raw_cookies = {},
set_cookies = {},
status = code,
raw_headers = headers,
}, not _, code
end
|
--------------------------------
-- @module ControlButton
-- @extend Control
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ControlButton] isPushed
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlButton] setSelected
-- @param self
-- @param #bool enabled
--------------------------------
-- Sets the title label to use for the specified state.<br>
-- If a property is not specified for a state, the default is to use<br>
-- the ButtonStateNormal value.<br>
-- param label The title label to use for the specified state.<br>
-- param state The state that uses the specified title. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setTitleLabelForState
-- @param self
-- @param #cc.Node label
-- @param #int state
--------------------------------
--
-- @function [parent=#ControlButton] setAdjustBackgroundImage
-- @param self
-- @param #bool adjustBackgroundImage
--------------------------------
--
-- @function [parent=#ControlButton] setHighlighted
-- @param self
-- @param #bool enabled
--------------------------------
--
-- @function [parent=#ControlButton] setZoomOnTouchDown
-- @param self
-- @param #bool var
--------------------------------
-- Sets the title string to use for the specified state.<br>
-- If a property is not specified for a state, the default is to use<br>
-- the ButtonStateNormal value.<br>
-- param title The title string to use for the specified state.<br>
-- param state The state that uses the specified title. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setTitleForState
-- @param self
-- @param #string title
-- @param #int state
--------------------------------
--
-- @function [parent=#ControlButton] setLabelAnchorPoint
-- @param self
-- @param #vec2_table var
--------------------------------
--
-- @function [parent=#ControlButton] getLabelAnchorPoint
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#ControlButton] getTitleTTFSizeForState
-- @param self
-- @param #int state
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlButton] setTitleTTFForState
-- @param self
-- @param #string fntFile
-- @param #int state
--------------------------------
--
-- @function [parent=#ControlButton] setTitleTTFSizeForState
-- @param self
-- @param #float size
-- @param #int state
--------------------------------
--
-- @function [parent=#ControlButton] setTitleLabel
-- @param self
-- @param #cc.Node var
--------------------------------
--
-- @function [parent=#ControlButton] setPreferredSize
-- @param self
-- @param #size_table var
--------------------------------
--
-- @function [parent=#ControlButton] getCurrentTitleColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
--------------------------------
--
-- @function [parent=#ControlButton] setEnabled
-- @param self
-- @param #bool enabled
--------------------------------
-- Returns the background sprite used for a state.<br>
-- param state The state that uses the background sprite. Possible values are<br>
-- described in "CCControlState".
-- @function [parent=#ControlButton] getBackgroundSpriteForState
-- @param self
-- @param #int state
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
--
-- @function [parent=#ControlButton] getHorizontalOrigin
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#ControlButton] needsLayout
-- @param self
--------------------------------
-- @overload self
-- @overload self
-- @function [parent=#ControlButton] getCurrentTitle
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#ControlButton] getScaleRatio
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlButton] getTitleTTFForState
-- @param self
-- @param #int state
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#ControlButton] getBackgroundSprite
-- @param self
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
--------------------------------
-- Returns the title color used for a state.<br>
-- param state The state that uses the specified color. The values are described<br>
-- in "CCControlState".<br>
-- return The color of the title for the specified state.
-- @function [parent=#ControlButton] getTitleColorForState
-- @param self
-- @param #int state
-- @return color3b_table#color3b_table ret (return value: color3b_table)
--------------------------------
-- Sets the color of the title to use for the specified state.<br>
-- param color The color of the title to use for the specified state.<br>
-- param state The state that uses the specified color. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setTitleColorForState
-- @param self
-- @param #color3b_table color
-- @param #int state
--------------------------------
-- Adjust the background image. YES by default. If the property is set to NO, the<br>
-- background will use the prefered size of the background image.
-- @function [parent=#ControlButton] doesAdjustBackgroundImage
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets the background spriteFrame to use for the specified button state.<br>
-- param spriteFrame The background spriteFrame to use for the specified state.<br>
-- param state The state that uses the specified image. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setBackgroundSpriteFrameForState
-- @param self
-- @param #cc.SpriteFrame spriteFrame
-- @param #int state
--------------------------------
-- Sets the background sprite to use for the specified button state.<br>
-- param sprite The background sprite to use for the specified state.<br>
-- param state The state that uses the specified image. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setBackgroundSpriteForState
-- @param self
-- @param #ccui.Scale9Sprite sprite
-- @param #int state
--------------------------------
--
-- @function [parent=#ControlButton] setScaleRatio
-- @param self
-- @param #float var
--------------------------------
--
-- @function [parent=#ControlButton] setBackgroundSprite
-- @param self
-- @param #ccui.Scale9Sprite var
--------------------------------
--
-- @function [parent=#ControlButton] getTitleLabel
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#ControlButton] getPreferredSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
--
-- @function [parent=#ControlButton] getVerticalMargin
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Returns the title label used for a state.<br>
-- param state The state that uses the title label. Possible values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] getTitleLabelForState
-- @param self
-- @param #int state
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#ControlButton] setMargins
-- @param self
-- @param #int marginH
-- @param #int marginV
--------------------------------
-- Sets the font of the label, changes the label to a BMFont if neccessary.<br>
-- param fntFile The name of the font to change to<br>
-- param state The state that uses the specified fntFile. The values are described<br>
-- in "CCControlState".
-- @function [parent=#ControlButton] setTitleBMFontForState
-- @param self
-- @param #string fntFile
-- @param #int state
--------------------------------
--
-- @function [parent=#ControlButton] getTitleBMFontForState
-- @param self
-- @param #int state
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#ControlButton] getZoomOnTouchDown
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Returns the title used for a state.<br>
-- param state The state that uses the title. Possible values are described in<br>
-- "CCControlState".<br>
-- return The title for the specified state.
-- @function [parent=#ControlButton] getTitleForState
-- @param self
-- @param #int state
-- @return string#string ret (return value: string)
--------------------------------
-- @overload self, ccui.Scale9Sprite
-- @overload self
-- @overload self, cc.Node, ccui.Scale9Sprite
-- @overload self, string, string, float
-- @function [parent=#ControlButton] create
-- @param self
-- @param #string title
-- @param #string fontName
-- @param #float fontSize
-- @return ControlButton#ControlButton ret (return value: cc.ControlButton)
--------------------------------
--
-- @function [parent=#ControlButton] onTouchMoved
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
--------------------------------
--
-- @function [parent=#ControlButton] onTouchEnded
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
--------------------------------
--
-- @function [parent=#ControlButton] setColor
-- @param self
-- @param #color3b_table
--------------------------------
--
-- @function [parent=#ControlButton] onTouchCancelled
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
--------------------------------
--
-- @function [parent=#ControlButton] setOpacity
-- @param self
-- @param #unsigned char var
--------------------------------
--
-- @function [parent=#ControlButton] updateDisplayedOpacity
-- @param self
-- @param #unsigned char parentOpacity
--------------------------------
--
-- @function [parent=#ControlButton] updateDisplayedColor
-- @param self
-- @param #color3b_table parentColor
--------------------------------
--
-- @function [parent=#ControlButton] onTouchBegan
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
-- @return bool#bool ret (return value: bool)
return nil
|
--[[
Train + benchmark the 'best' network arch on the LSP (+MPII) datasets.
]]
paths.dofile('train_mpii_lsp.lua')
paths.dofile('benchmark_mpii_lsp.lua')
|
-- Called OnSpellStart
function TauntStart(event)
local caster = event.caster
local ability = event.ability
local ability_level = ability:GetLevel() - 1
local radius = ability:GetLevelSpecialValueFor("radius", ability_level)
local duration = ability:GetLevelSpecialValueFor("duration", ability_level)
local caster_team = caster:GetTeamNumber()
local caster_location = caster:GetAbsOrigin()
-- Targetting constants
local target_team = ability:GetAbilityTargetTeam() or DOTA_UNIT_TARGET_TEAM_ENEMY
local target_type = ability:GetAbilityTargetType() or bit.bor(DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_HERO)
local target_flags = ability:GetAbilityTargetFlags() or DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES
local enemies_in_radius = FindUnitsInRadius(caster_team, caster_location, nil, radius, target_team, target_type, target_flags, FIND_ANY_ORDER, false)
for _,enemy in pairs(enemies_in_radius) do
if enemy then
-- Interrupt channelling and current orders
enemy:Interrupt()
-- Force the enemy to attack the caster
if enemy:IsCreep() and not enemy:IsControllableByAnyPlayer() then
enemy:SetForceAttackTarget(caster)
elseif not enemy:IsCommandRestricted() then
local order =
{
UnitIndex = enemy:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
TargetIndex = caster:entindex()
}
ExecuteOrderFromTable(order)
end
-- Apply a modifier with command restricted state
ability:ApplyDataDrivenModifier(caster, enemy, "modifier_earth_spirit_custom_taunted", {["duration"] = duration})
end
end
end
-- Called OnDestroy
function TauntEnd(event)
local unit = event.target
if unit:IsCreep() then
unit:SetForceAttackTarget(nil)
end
end
-- Called OnIntervalThink
function TauntCheck(keys)
local caster = keys.caster
local unit = keys.target
if caster and unit then
if caster:IsAlive() then
if caster:IsInvisible() or caster:IsAttackImmune() or caster:IsInvulnerable() then
unit:RemoveModifierByName("modifier_earth_spirit_custom_taunted")
end
else
unit:RemoveModifierByName("modifier_earth_spirit_custom_taunted")
end
end
end
|
local b = true
local GO = nil
local InstructionsLayer = nil
local GOXform = nil
local GOMesh = nil
local center = Vector3(0, 0, -16.0)
local offscreen = Vector3(50.0, 0, -16.0)
local speed = -100.0
local exitscreen = -100
local reached = false
local exit = false
movein = false
completed = false
local camera_GO = nil
local cameraXform = nil
local enterSound = "Tutorial_Page_Paper_Rustle_In"
local exitSound = "Tutorial_Page_Paper_Rustle_Out"
local myBoolean = false
-- texture names
local arrayoftextures = {}
currTexture = ""
function Start()
if(currTexture ~= nil) then
GOMesh:SetDiffuseTexture(currTexture)
end
movein = true
completed = false
if(cameraXform ~= nil) then
pos = cameraXform:GetWorldPosition()
if(myBoolean == false) then
myBoolean = true
AudioSystem_PlayAudioAtLocation(enterSound, pos)
end
end
end
function OnUpdate(dt)
if(b) then
InstructionsLayer = GetLayer("InstructionsLayer")
if(InstructionsLayer == nil) then
InstructionsLayer = CreateLayer("InstructionsLayer")
end
cam = InstructionsLayer:GetObject("MainCamera")
camComp = cam:GetComponent("Camera")
lookat = Vector3(0,0,-1)
camComp:SetLookAt(lookat)
camComp:SetUICam(true)
GO = InstructionsLayer:Create("BlackBoard")
GOXform = GO:AddComponent("Transform")
GOMesh = GO:AddComponent("MeshRenderer")
GOMesh:SetMesh("Blackboard")
rotation = Vector3(0, 180, 0)
GOXform:SetWorldRotation(rotation)
scale = Vector3(0.75, 0.75, 0.75)
GOXform:SetWorldScale(scale)
GOXform:SetWorldPosition(offscreen)
-- to be commented away
-- currTexture = "KILLALLDUMMIES"
-- GOMesh:SetDiffuseTexture(currTexture)
-- end of to be commented
b = false
camera_GO = owner:GetLayer():GetObject("Camera")
if(camera_GO ~= nil) then
cameraXform = camera_GO:GetComponent("Transform")
end
write("Instructions.lua : Creation Complete")
end
currPos = GOXform:GetWorldPosition()
if(movein) then
if(currPos:x() ~= center:x()) then
newX = currPos:x() + speed * dt
if(newX < 0) then
newX = 0
reached = true
end
newPos = Vector3(newX, 0, -16.0)
GOXform:SetWorldPosition(newPos)
end
end
if(reached) then
if(ControllerDown("Shoot") or ControllerDown("Jump")) then
exit = true
if(cameraXform ~= nil) then
pos = cameraXform:GetWorldPosition()
if(myBoolean) then
AudioSystem_PlayAudioAtLocation(exitSound, pos)
myBoolean = false
end
end
end
end
if(exit) then
if(currPos:x() ~= exitscreen) then
exitX = currPos:x() + speed * dt
if(exitX < exitscreen) then
exitX = exitscreen
reached = false
exit = false
movein = false
completed = true
GOXform:SetWorldPosition(offscreen)
else
exitPos = Vector3(exitX, 0, -16.0)
GOXform:SetWorldPosition(exitPos)
end
end
end
end
|
includeFile("tangible/wearables/cybernetic/s05/cybernetic_s05_torso.lua")
includeFile("tangible/wearables/cybernetic/s05/cybernetic_s05_arm_l.lua")
includeFile("tangible/wearables/cybernetic/s05/cybernetic_s05_legs.lua")
includeFile("tangible/wearables/cybernetic/s05/cybernetic_s05_arm_r.lua")
|
object_mobile_skeleton_bm_fambaa = object_mobile_skeleton_shared_bm_fambaa:new {
}
ObjectTemplates:addTemplate(object_mobile_skeleton_bm_fambaa, "object/mobile/skeleton/bm_fambaa.iff")
|
--este test esta deshabilitado porque no llamo los event handlers con pcall (para facilitar el debug)
module(..., lunit.testcase, package.seeall)
local common = dofile("common.lua")
function test()
local order = {}
local exceptionHandled = false
-- This nextTick function will throw an error. It should only be called once.
-- When it throws an error, it should still get removed from the queue.
process.nextTick(function()
table.insert(order, "A")
-- cause an error
what()
end)
-- This nextTick function should remain in the queue when the first one
-- is removed. It should be called if the error in the first one is
-- caught (which we do in this test).
process.nextTick(function()
table.insert(order, "C")
end)
process:addListener('uncaughtException', function()
if not exceptionHandled then
exceptionHandled = true
table.insert(order, "B")
else
-- If we get here then the first process.nextTick got called twice
table.insert(order, "OOPS!")
end
end)
process:addListener("exit", function()
assert_equal("A", order[1])
assert_equal("B", order[2])
assert_equal("C", order[3])
end)
process:loop()
end
|
-- debugger/form_editor.lua
local forms = {}
local path = minetest.get_worldpath()
-- Load forms
local function load_formdata()
local res = io.open(path.."/debugger_form_editor.txt", "r")
if res then
res = minetest.deserialize(res:read("*all"))
if type(res) == "table" then
forms = res
end
end
end
-- Load all forms
load_formdata()
-- Save forms
function save_formdata()
io.open(path.."/debugger_form_editor.txt", "w"):write(minetest.serialize(forms))
end
-- Register on shutdown
minetest.register_on_shutdown(save_formdata)
-- Editor formspec
local function get_editor_formspec(name)
local form_string = forms[name] or ""
local output = form_string:split("\n")
for i, line in ipairs(output) do
output[i] = line
end
return [[
size[20,12]
box[-0.27,-0.3;13,12.68;#FFFFFF00]
]]..table.concat(output)..[[
textarea[13.03,-0.35;7.58,13.9;input;;]]..minetest.formspec_escape(form_string)..[[]
button[12.75,11.64;2.5,1;refresh;Refresh and Save]
label[15.3,11.8;Elements are separated by a newline.]
]]
end
-- Register chatcommand
minetest.register_chatcommand("form_editor", {
param = "<edit/preview>",
description = "Formspec Creator",
privs = {debug=true},
func = function(name, param)
local form_string = forms[name] or ""
if param == "preview" then
-- Show formspec
minetest.show_formspec(name, "debugger:form_preview", form_string)
else
-- Show formspec editor
minetest.show_formspec(name, "debugger:form_editor", get_editor_formspec(name))
end
end,
})
-- Register tool
minetest.register_craftitem("debugger:form_editor", {
description = "[DEBUG] Formspec Editor",
inventory_image = "debugger_form_editor.png",
stack_max = 1,
groups = { not_in_creative_inventory = debugger.CREATIVE },
-- [on_use] Show editor
on_use = function(itemstack, player)
local name = player:get_player_name()
-- Show formspec editor
minetest.show_formspec(name, "debugger:form_editor", get_editor_formspec(name))
end,
on_place = function(itemstack, player)
local name = player:get_player_name()
local form_string = forms[name] or ""
-- Show formspec
minetest.show_formspec(name, "debugger:form_preview", form_string)
end,
})
-- [event] On Receive Fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "debugger:form_editor" then
local name = player:get_player_name()
if fields.refresh then
forms[name] = fields.input
-- Update formspec editor
minetest.show_formspec(name, "debugger:form_editor", get_editor_formspec(name))
end
end
end)
|
local DEBUG =
-- function() end
d
local function _tr(str)
return str
end
if not InventoryManager then InventoryManager = {} end
local IM = InventoryManager
local _Gain = nil
local function do_sell(data, eventCode, itemName, itemQuantity, money)
if eventCode ~= nil then
_Gain = _Gain + money
end
IM:ProcessSingleItem(false, data)
end
local function filter_for_sale(fence, data)
if data.stolen ~= fence then return false end
if IM.FCOISL:IsProtectedAction(
IM.ACTION_SELL,
data.bagId,
data.slotId,
fence) then return false end
return true
end
local function filter_for_launder(data)
if IM.FCOISL:IsProtectedAction(
IM.ACTION_LAUNDER,
data.bagId,
data.slotId) then return false end
return true
end
function IM:ReportASState(currently)
local currentlystr
if(currently) then
currentlystr = GetString(IM_LOG_ASSTATE_CURRENTLY)
end
if(IM.settings.autosell) then
CHAT_SYSTEM:AddMessage(zo_strformat(GetString(IM_LOG_ASSTATE_ON), currentlystr))
else
CHAT_SYSTEM:AddMessage(zo_strformat(GetString(IM_LOG_ASSTATE_OFF), currentlystr))
end
end
function IM:SellItems(stolen)
local list = { }
local end_fn = function(abort, eventCode, itemName, itemQuantity, money)
if eventCode ~= nil then
_Gain = _Gain + money
end
CHAT_SYSTEM:AddMessage(zo_strformat(GetString(IM_CUR_SOLDJUNK), _Gain))
end
local launder_run = function(abort, eventCode, itemName, itemQuantity, money)
if eventCode ~= nil then
_Gain = _Gain + money
end
IM.currentRuleset:ResetCounters()
IM:EventProcessBag(BAG_BACKPACK, IM.ACTION_LAUNDER,
filter_for_launder,
function(data) IM:ProcessSingleItem(false, data) end,
function(abort) end_fn(abort) end,
EVENT_ITEM_LAUNDER_RESULT,
EVENT_CLOSE_STORE,
IM.settings.bankMoveDelay)
end
_Gain = 0
IM.currentRuleset:ResetCounters()
self:EventProcessBag(BAG_BACKPACK, IM.ACTION_SELL,
function(data) return filter_for_sale(stolen, data) end,
do_sell,
((stolen and launder_run) or end_fn),
EVENT_SELL_RECEIPT,
EVENT_CLOSE_STORE,
IM.settings.bankMoveDelay)
end
local function OnOpenStore(eventCode)
if IM.settings.autosell then
IM:SellItems(false)
end
end
local function OnOpenFence(eventCode)
if IM.settings.autosell then
IM:SellItems(true)
end
end
EVENT_MANAGER:RegisterForEvent(IM.name, EVENT_OPEN_STORE, OnOpenStore)
EVENT_MANAGER:RegisterForEvent(IM.name, EVENT_OPEN_FENCE, OnOpenFence)
|
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
-- Creating the net message stuff
util.AddNetworkString("xyz_police_sign_open")
util.AddNetworkString("xyz_police_sign_update")
function ENT:Initialize()
self:SetModel("models/freeman/owain_roadsign.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetUseType(SIMPLE_USE)
self:SetModelScale(self:GetModelScale()*2.5, 0)
self:Activate()
local phys = self:GetPhysicsObject()
phys:Wake()
self:CPPISetOwner(self:Getowning_ent())
self.coolDown = 0
self.health = 400
--self:SetHead("!!ATTENTION!!")
--self:SetBody("Please stand clear.\nThis area is off limits!\nPlease turn around when possible\nThank you for your co-operation")
self:SetHead("")
self:SetBody("")
end
-- Basic health system, deduct damage from heath, if health is <= 0 then run destroy function and remove the entity.
function ENT:OnTakeDamage(dmg)
self.health = (self.health or 400) - dmg:GetDamage()
if self.health <= 0 then
self:Destruct()
self:Remove()
end
end
-- Destroy function, just some fanc effects.
function ENT:Destruct()
local vPoint = self:GetPos()
local effectdata = EffectData()
effectdata:SetStart(vPoint)
effectdata:SetOrigin(vPoint)
effectdata:SetScale(1)
util.Effect("Explosion", effectdata)
end
function ENT:Use(_, ply)
if not (self:Getowning_ent() == ply) then return end
net.Start("xyz_police_sign_open")
net.WriteEntity(self)
net.Send(ply)
end
net.Receive("xyz_police_sign_update", function(_, ply)
local head = net.ReadString()
local lines = net.ReadTable()
local sign = net.ReadEntity()
if sign.coolDown > CurTime() then return end
sign.coolDown = CurTime() + 1
if not sign:GetClass() == "xyz_police_sign" then return end
if sign:GetPos():Distance(ply:GetPos()) > 500 then return end
if not (sign:Getowning_ent() == ply) then return end
head = string.sub(head, 0, 18)
sign:SetHead(head)
-- 32 char limit per line
if table.Count(lines) > 11 then return end
local newText = ""
for k, v in pairs(lines) do
print(k, v)
if string.len(v) > 32 then
v = string.sub(v, 0, 32)
end
newText = newText..string.gsub(v, "\n", "").."\n"
end
newText = string.sub(newText, 0, string.len(newText)-1)
sign:SetBody(newText)
end)
|
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_hair_human_shared_hair_human_female_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s01.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3485410635,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s01, "object/tangible/hair/human/shared_hair_human_female_s01.iff")
object_tangible_hair_human_shared_hair_human_female_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s02.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 346590684,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s02, "object/tangible/hair/human/shared_hair_human_female_s02.iff")
object_tangible_hair_human_shared_hair_human_female_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s03.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1571154513,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s03, "object/tangible/hair/human/shared_hair_human_female_s03.iff")
object_tangible_hair_human_shared_hair_human_female_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s04.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2789654853,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s04, "object/tangible/hair/human/shared_hair_human_female_s04.iff")
object_tangible_hair_human_shared_hair_human_female_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s05.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4014712520,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s05, "object/tangible/hair/human/shared_hair_human_female_s05.iff")
object_tangible_hair_human_shared_hair_human_female_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s06.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 878448223,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s06, "object/tangible/hair/human/shared_hair_human_female_s06.iff")
object_tangible_hair_human_shared_hair_human_female_s07 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s07.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s07.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2102487506,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s07, "object/tangible/hair/human/shared_hair_human_female_s07.iff")
object_tangible_hair_human_shared_hair_human_female_s08 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s08.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s08.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3344647616,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s08, "object/tangible/hair/human/shared_hair_human_female_s08.iff")
object_tangible_hair_human_shared_hair_human_female_s09 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s09.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s09.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2388009549,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s09, "object/tangible/hair/human/shared_hair_human_female_s09.iff")
object_tangible_hair_human_shared_hair_human_female_s10 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s10.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s10.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2644135870,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s10, "object/tangible/hair/human/shared_hair_human_female_s10.iff")
object_tangible_hair_human_shared_hair_human_female_s11 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s11.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s11.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3566676019,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s11, "object/tangible/hair/human/shared_hair_human_female_s11.iff")
object_tangible_hair_human_shared_hair_human_female_s12 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s12.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s12.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 260079780,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s12, "object/tangible/hair/human/shared_hair_human_female_s12.iff")
object_tangible_hair_human_shared_hair_human_female_s14 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s14.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s14.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3178155069,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s14, "object/tangible/hair/human/shared_hair_human_female_s14.iff")
object_tangible_hair_human_shared_hair_human_female_s15 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s15.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s15.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4100172720,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s15, "object/tangible/hair/human/shared_hair_human_female_s15.iff")
object_tangible_hair_human_shared_hair_human_female_s16 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s16.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s16.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 796132135,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s16, "object/tangible/hair/human/shared_hair_human_female_s16.iff")
object_tangible_hair_human_shared_hair_human_female_s17 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s17.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s17.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1719231658,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s17, "object/tangible/hair/human/shared_hair_human_female_s17.iff")
object_tangible_hair_human_shared_hair_human_female_s18 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s18.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s18.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3698542776,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s18, "object/tangible/hair/human/shared_hair_human_female_s18.iff")
object_tangible_hair_human_shared_hair_human_female_s19 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s19.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s19.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2508074805,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s19, "object/tangible/hair/human/shared_hair_human_female_s19.iff")
object_tangible_hair_human_shared_hair_human_female_s20 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s20.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s20.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2967623734,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s20, "object/tangible/hair/human/shared_hair_human_female_s20.iff")
object_tangible_hair_human_shared_hair_human_female_s21 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s21.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s21.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4193206203,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s21, "object/tangible/hair/human/shared_hair_human_female_s21.iff")
object_tangible_hair_human_shared_hair_human_female_s22 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s22.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s22.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 586716972,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s22, "object/tangible/hair/human/shared_hair_human_female_s22.iff")
object_tangible_hair_human_shared_hair_human_female_s23 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s23.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s23.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1811280033,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s23, "object/tangible/hair/human/shared_hair_human_female_s23.iff")
object_tangible_hair_human_shared_hair_human_female_s24 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s24.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s24.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2417417141,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s24, "object/tangible/hair/human/shared_hair_human_female_s24.iff")
object_tangible_hair_human_shared_hair_human_female_s25 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s25.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s25.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3642473528,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s25, "object/tangible/hair/human/shared_hair_human_female_s25.iff")
object_tangible_hair_human_shared_hair_human_female_s26 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s26.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s26.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 34346159,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s26, "object/tangible/hair/human/shared_hair_human_female_s26.iff")
object_tangible_hair_human_shared_hair_human_female_s27 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s27.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s27.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1258386210,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s27, "object/tangible/hair/human/shared_hair_human_female_s27.iff")
object_tangible_hair_human_shared_hair_human_female_s30 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s30.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s30.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2882164046,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s30, "object/tangible/hair/human/shared_hair_human_female_s30.iff")
object_tangible_hair_human_shared_hair_human_female_s31 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s31.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s31.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3804705475,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s31, "object/tangible/hair/human/shared_hair_human_female_s31.iff")
object_tangible_hair_human_shared_hair_human_female_s32 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s32.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s32.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 969972308,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s32, "object/tangible/hair/human/shared_hair_human_female_s32.iff")
object_tangible_hair_human_shared_hair_human_female_s34 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s34.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s34.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2336151245,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s34, "object/tangible/hair/human/shared_hair_human_female_s34.iff")
object_tangible_hair_human_shared_hair_human_female_s35 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s35.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s35.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3258167616,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s35, "object/tangible/hair/human/shared_hair_human_female_s35.iff")
object_tangible_hair_human_shared_hair_human_female_s36 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s36.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s36.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 421796311,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s36, "object/tangible/hair/human/shared_hair_human_female_s36.iff")
object_tangible_hair_human_shared_hair_human_female_s37 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s37.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s37.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1344896602,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s37, "object/tangible/hair/human/shared_hair_human_female_s37.iff")
object_tangible_hair_human_shared_hair_human_female_s38 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s38.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s38.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3928183368,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s38, "object/tangible/hair/human/shared_hair_human_female_s38.iff")
object_tangible_hair_human_shared_hair_human_female_s39 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s39.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s39.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2737714629,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s39, "object/tangible/hair/human/shared_hair_human_female_s39.iff")
object_tangible_hair_human_shared_hair_human_female_s40 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s40.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s40.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3927078694,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s40, "object/tangible/hair/human/shared_hair_human_female_s40.iff")
object_tangible_hair_human_shared_hair_human_female_s41 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s41.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s41.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2736722091,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s41, "object/tangible/hair/human/shared_hair_human_female_s41.iff")
object_tangible_hair_human_shared_hair_human_female_s42 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_female_s42.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_f_hair_s42.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2013837372,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_female_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_female_s42, "object/tangible/hair/human/shared_hair_human_female_s42.iff")
object_tangible_hair_human_shared_hair_human_male_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s01.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2377331336,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s01, "object/tangible/hair/human/shared_hair_human_male_s01.iff")
object_tangible_hair_human_shared_hair_human_male_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s02.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1453627935,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s02, "object/tangible/hair/human/shared_hair_human_male_s02.iff")
object_tangible_hair_human_shared_hair_human_male_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s03.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 531234194,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s03, "object/tangible/hair/human/shared_hair_human_male_s03.iff")
object_tangible_hair_human_shared_hair_human_male_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s04.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3830109830,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s04, "object/tangible/hair/human/shared_hair_human_male_s04.iff")
object_tangible_hair_human_shared_hair_human_male_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s05.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2907156747,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s05, "object/tangible/hair/human/shared_hair_human_male_s05.iff")
object_tangible_hair_human_shared_hair_human_male_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s06.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1984960924,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s06, "object/tangible/hair/human/shared_hair_human_male_s06.iff")
object_tangible_hair_human_shared_hair_human_male_s07 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s07.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s07.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1063091729,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s07, "object/tangible/hair/human/shared_hair_human_male_s07.iff")
object_tangible_hair_human_shared_hair_human_male_s08 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s08.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s08.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2237092355,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s08, "object/tangible/hair/human/shared_hair_human_male_s08.iff")
object_tangible_hair_human_shared_hair_human_male_s09 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s09.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s09.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3428464014,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s09, "object/tangible/hair/human/shared_hair_human_male_s09.iff")
object_tangible_hair_human_shared_hair_human_male_s10 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s10.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s10.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3751172221,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s10, "object/tangible/hair/human/shared_hair_human_male_s10.iff")
object_tangible_hair_human_shared_hair_human_male_s11 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s11.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s11.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2526756848,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s11, "object/tangible/hair/human/shared_hair_human_male_s11.iff")
object_tangible_hair_human_shared_hair_human_male_s12 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s12.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s12.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1301059431,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s12, "object/tangible/hair/human/shared_hair_human_male_s12.iff")
object_tangible_hair_human_shared_hair_human_male_s13 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s13.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s13.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 75624682,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s13, "object/tangible/hair/human/shared_hair_human_male_s13.iff")
object_tangible_hair_human_shared_hair_human_male_s14 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s14.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s14.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4284668926,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s14, "object/tangible/hair/human/shared_hair_human_male_s14.iff")
object_tangible_hair_human_shared_hair_human_male_s15 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s15.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s15.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3060776051,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s15, "object/tangible/hair/human/shared_hair_human_male_s15.iff")
object_tangible_hair_human_shared_hair_human_male_s16 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s16.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s16.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1836586212,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s16, "object/tangible/hair/human/shared_hair_human_male_s16.iff")
object_tangible_hair_human_shared_hair_human_male_s17 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s17.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s17.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 611677033,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s17, "object/tangible/hair/human/shared_hair_human_male_s17.iff")
object_tangible_hair_human_shared_hair_human_male_s18 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s18.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s18.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2659147643,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s18, "object/tangible/hair/human/shared_hair_human_male_s18.iff")
object_tangible_hair_human_shared_hair_human_male_s19 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s19.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s19.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3614587126,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s19, "object/tangible/hair/human/shared_hair_human_male_s19.iff")
object_tangible_hair_human_shared_hair_human_male_s20 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s20.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s20.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4075704309,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s20, "object/tangible/hair/human/shared_hair_human_male_s20.iff")
object_tangible_hair_human_shared_hair_human_male_s21 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s21.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s21.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3152226424,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s21, "object/tangible/hair/human/shared_hair_human_male_s21.iff")
object_tangible_hair_human_shared_hair_human_male_s22 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s22.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s22.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1626636527,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s22, "object/tangible/hair/human/shared_hair_human_male_s22.iff")
object_tangible_hair_human_shared_hair_human_male_s23 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s23.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s23.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 704243554,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s23, "object/tangible/hair/human/shared_hair_human_male_s23.iff")
object_tangible_hair_human_shared_hair_human_male_s24 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s24.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s24.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3524971638,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s24, "object/tangible/hair/human/shared_hair_human_male_s24.iff")
object_tangible_hair_human_shared_hair_human_male_s25 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s25.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s25.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2602019835,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s25, "object/tangible/hair/human/shared_hair_human_male_s25.iff")
object_tangible_hair_human_shared_hair_human_male_s26 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s26.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s26.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1073742700,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s26, "object/tangible/hair/human/shared_hair_human_male_s26.iff")
object_tangible_hair_human_shared_hair_human_male_s27 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s27.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s27.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 151872737,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s27, "object/tangible/hair/human/shared_hair_human_male_s27.iff")
object_tangible_hair_human_shared_hair_human_male_s28 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s28.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s28.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3003599091,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s28, "object/tangible/hair/human/shared_hair_human_male_s28.iff")
object_tangible_hair_human_shared_hair_human_male_s29 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s29.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s29.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4194971518,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s29, "object/tangible/hair/human/shared_hair_human_male_s29.iff")
object_tangible_hair_human_shared_hair_human_male_s30 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s30.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s30.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3922084493,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s30, "object/tangible/hair/human/shared_hair_human_male_s30.iff")
object_tangible_hair_human_shared_hair_human_male_s31 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s31.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s31.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2697667840,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s31, "object/tangible/hair/human/shared_hair_human_male_s31.iff")
object_tangible_hair_human_shared_hair_human_male_s32 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s32.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s32.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2078051735,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s32, "object/tangible/hair/human/shared_hair_human_male_s32.iff")
object_tangible_hair_human_shared_hair_human_male_s33 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s33.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s33.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 852617754,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s33, "object/tangible/hair/human/shared_hair_human_male_s33.iff")
object_tangible_hair_human_shared_hair_human_male_s34 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s34.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s34.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3375546638,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s34, "object/tangible/hair/human/shared_hair_human_male_s34.iff")
object_tangible_hair_human_shared_hair_human_male_s35 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s35.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s35.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2151655043,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s35, "object/tangible/hair/human/shared_hair_human_male_s35.iff")
object_tangible_hair_human_shared_hair_human_male_s37 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s37.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s37.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 304441753,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s37, "object/tangible/hair/human/shared_hair_human_male_s37.iff")
object_tangible_hair_human_shared_hair_human_male_s38 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s38.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s38.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2821670283,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s38, "object/tangible/hair/human/shared_hair_human_male_s38.iff")
object_tangible_hair_human_shared_hair_human_male_s39 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s39.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s39.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3777110534,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s39, "object/tangible/hair/human/shared_hair_human_male_s39.iff")
object_tangible_hair_human_shared_hair_human_male_s40 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s40.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s40.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2820563173,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s40, "object/tangible/hair/human/shared_hair_human_male_s40.iff")
object_tangible_hair_human_shared_hair_human_male_s41 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/hair/human/shared_hair_human_male_s41.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hum_m_hair_s41.sat",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hair.iff",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 8211,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@hair_detail:hair",
gameObjectType = 8211,
locationReservationRadius = 0,
lookAtText = "@hair_lookat:hair",
noBuildRadius = 0,
objectName = "@hair_name:hair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3776120680,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/hair/base/shared_hair_base.iff", "object/tangible/hair/human/base/shared_hair_human_base.iff", "object/tangible/hair/human/base/shared_hair_human_male_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_hair_human_shared_hair_human_male_s41, "object/tangible/hair/human/shared_hair_human_male_s41.iff")
|
GM.MapData["slide_city_remake"] = {
ToRemove = {},
FirstPush = {2490},
LastBrush = {3224},
LastType = "teleport",
-- The restart teleporter doesn't take you to a spawn room
SpawnTeleTriggers = {},
}
|
function Server_AdvanceTurn_Start (game,addNewOrder)
AlreadyDeployed = {};
for _,terr in pairs(game.Map.Territories)do
AlreadyDeployed[terr.ID] = 0;
end
--print('MAx DEPLOY ' .. Mod.Settings.MaxDeploy);
end
function Server_AdvanceTurn_Order(game, order, result, skipThisOrder, addNewOrder)
if(order.proxyType == 'GameOrderDeploy') then
local Deploys = order.NumArmies;
local on = order.DeployOn;
if(AlreadyDeployed[on] + Deploys > Mod.Settings.MaxDeploy)then
--print('Ausgabe ' .. (AlreadyDeployed[on] + Deploys) .. ' ' .. Mod.Settings.MaxDeploy);
Deploys = Mod.Settings.MaxDeploy-AlreadyDeployed[on];
skipThisOrder(WL.ModOrderControl.Skip);
if(Deploys > 0)then
addNewOrder(WL.GameOrderDeploy.Create(order.PlayerID,Deploys,on,false));
--print('Deploys ' .. Deploys .. ' on ' .. game.Map.Territories[on].Name .. AlreadyDeployed[on] .. ' armies deployed');
local terri = game.ServerGame.LatestTurnStanding.Territories[on];
local remainingarmies = order.NumArmies-Deploys;
if(remainingarmies ~= nil)then
if(remainingarmies > 0)then
for _, terra in pairs(game.ServerGame.LatestTurnStanding.Territories)do
if(terri.OwnerPlayerID == terra.OwnerPlayerID)then
if(AlreadyDeployed[terra.ID] < Mod.Settings.MaxDeploy)then
local PlaceFor = Mod.Settings.MaxDeploy-AlreadyDeployed[terra.ID];
if(PlaceFor>remainingarmies)then
PlaceFor = remainingarmies;
end
if(PlaceFor > 0)then
addNewOrder(WL.GameOrderDeploy.Create(terri.OwnerPlayerID,PlaceFor,terra.ID,false));
remainingarmies = remainingarmies - PlaceFor;
--print('ReDeploys ' .. PlaceFor .. ' on ' .. game.Map.Territories[terra.ID].Name .. ' before there were ' .. AlreadyDeployed[terra.ID] .. ' armies deployed');
end
end
end
end
end
end
else
--print('Ignoring Deploys zero order ' .. Deploys .. ' on ' .. game.Map.Territories[on].Name .. ' before there were ' .. AlreadyDeployed[on] .. ' armies deployed');
end
else
--print('Successfully ' .. Deploys .. ' on ' .. game.Map.Territories[on].Name .. ' before there were ' .. AlreadyDeployed[on] .. ' armies deployed');
AlreadyDeployed[on] = AlreadyDeployed[on] + Deploys;
end
end
end
function tablelength(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
|
local GameplayStatics=import'GameplayStatics';
local testcase={}
local HitResult = import('HitResult');
function testcase:test(uworld,actor)
print("=====Begin test blueprint")
local bpClass = slua.loadClass("/Game/TestActor.TestActor")
-- get out TArray for actors
local arr=GameplayStatics.GetAllActorsOfClass(actor,bpClass,nil)
for k,v in pairs(arr) do
print("GetAllActorsOfClass",k,v)
end
self.bp = bpClass(uworld.CurrentLevel)
print("blueprint",self.bp)
self.bp:TestFoo("hello")
self.bp:TestFoo("world")
-- store old actor for map2 use, test a bug
oldactor = self
local bpClass = slua.loadClass("/Game/LuaBpActor.LuaBpActor")
self.balls={}
self.basepos={}
self.rot={}
for n=1,10 do
local p = FVector(math.random(-100,100),math.random(-100,100),0)
local actor = uworld:SpawnActor(bpClass,p,nil,nil)
self.balls[n]=actor
self.basepos[n]=p
self.rot[n]=math.random(-100,100)
-- actor.Name = 'ActorCreateFromLua_'..tostring(n)
end
-- print("=====End test blueprint",self.bp.Name)
end
function testcase:update(tt)
for i,actor in pairs(self.balls) do
local p = self.basepos[i]
local h = HitResult()
local rot = self.rot[i]
local v = FVector(math.sin(tt)*rot,0,0)
local offset = FVector(0,math.cos(tt)*rot,0)
local ok,h=actor:K2_SetActorLocation(p+v+offset,true,h,true)
end
end
function bpcall(a,b,c,d)
print("bpcall",a,b,c,d)
return 1024,"return from lua 虚幻引擎"
end
function bpcall2()
print "bpcall2 with empty args"
end
return testcase
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ZO_CompanionFooter_Gamepad = ZO_InitializingObject:Subclass()
function ZO_CompanionFooter_Gamepad:Initialize(control)
self.control = control
local levelBarContainer = control:GetNamedChild("LevelBarContainer")
self.companionIcon = levelBarContainer:GetNamedChild("Icon")
self.levelLabel = levelBarContainer:GetNamedChild("Level")
self.companionNameLabel = control:GetNamedChild("CompanionNameValue")
local function OnBarLevelChanged(_, level)
self.levelLabel:SetText(level)
end
local xpBarControl = levelBarContainer:GetNamedChild("Bar")
ZO_StatusBar_SetGradientColor(xpBarControl, ZO_XP_BAR_GRADIENT_COLORS)
self.xpBar = ZO_WrappingStatusBar:New(xpBarControl, OnBarLevelChanged)
EVENT_MANAGER:RegisterForEvent("ZO_CompanionFooter_Gamepad", EVENT_COMPANION_EXPERIENCE_GAIN, function(eventId, ...) self:RefreshCompanionLevel() end)
COMPANION_FOOTER_GAMEPAD_FRAGMENT = ZO_FadeSceneFragment:New(control)
COMPANION_FOOTER_GAMEPAD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
if HasActiveCompanion() then
self.companionIcon:SetTexture(ZO_COMPANION_MANAGER:GetActiveCompanionIcon())
local FORCE_REFRESH = true
self:RefreshCompanionLevel(FORCE_REFRESH)
local companionName = GetCompanionName(GetActiveCompanionDefId())
self.companionNameLabel:SetText(zo_strformat(SI_COMPANION_NAME_FORMATTER, companionName))
end
end
end)
end
function ZO_CompanionFooter_Gamepad:RefreshCompanionLevel(forceRefresh)
if HasActiveCompanion() and (forceRefresh or COMPANION_FOOTER_GAMEPAD_FRAGMENT:IsShowing()) then
local level, currentXpInLevel, totalXpInLevel, isMaxLevel = ZO_COMPANION_MANAGER:GetLevelInfo()
local shouldNotWrap = forceRefresh
if isMaxLevel then
self.xpBar:SetValue(level, 1, 1, shouldNotWrap, forceRefresh)
else
self.xpBar:SetValue(level, currentXpInLevel, totalXpInLevel, shouldNotWrap, forceRefresh)
end
end
end
-----------------------------
-- Global XML Functions
-----------------------------
function ZO_CompanionFooter_Gamepad_OnInitialized(control)
COMPANION_FOOTER_GAMEPAD = ZO_CompanionFooter_Gamepad:New(control)
end
|
-- Toggles the Scoreboard
Client:Subscribe("KeyUp", function(key_name)
if (key_name == "Tab") then
main_hud:CallEvent("ToggleScoreboard", {false})
end
end)
-- Toggles the Scoreboard
Client:Subscribe("KeyDown", function(key_name)
if (key_name == "Tab") then
main_hud:CallEvent("ToggleScoreboard", {true})
end
end)
-- Updates someone scoreboard data
function UpdatePlayerScoreboard(player)
main_hud:CallEvent("UpdatePlayer", {player:GetID(), true, player:GetName(), player:GetPing()})
end
-- Adds someone to the scoreboard
Player:Subscribe("Spawn", function(player)
UpdatePlayerScoreboard(player)
end)
-- Updates the ping every 5 seconds
Timer:SetTimeout(5000, function()
for k, player in pairs(NanosWorld:GetPlayers()) do
UpdatePlayerScoreboard(player)
end
end)
|
torch = require 'torch'
laia = laia or {}
local ffi = wrequire 'ffi'
local ssllib = nil
if ffi ~= nil then
ssllib = ffi.load('ssl')
assert(ssllib ~= nil)
ffi.cdef[[
typedef struct MD5state_st {
unsigned long A,B,C,D;
unsigned long Nl,Nh;
unsigned long data[16];
unsigned int num;
} MD5_CTX;
int MD5_Init(MD5_CTX *c);
int MD5_Update(MD5_CTX *c, const void *data, size_t len);
int MD5_Final(unsigned char *md, MD5_CTX *c);
unsigned char *MD5(const unsigned char *d, size_t n, unsigned char *md);
void MD5_Transform(MD5_CTX *c, const unsigned char *b);
]]
end
function laia.tensor_md5(x)
assert(ffi ~= nil, 'FFI module was not found, you cannot use TensorMD5!')
local typemap = {
['torch.CudaByteTensor'] = 'torch.ByteTensor',
['torch.CudaCharTensor'] = 'torch.CharTensor',
['torch.CudaShortTensor'] = 'torch.ShortTensor',
['torch.CudaIntTensor'] = 'torch.IntTensor',
['torch.CudaLongTensor'] = 'torch.LongTensor',
['torch.CudaTensor'] = 'torch.FloatTensor',
['torch.CudaDoubleTensor'] = 'torch.DoubleTensor',
-- CPU tensors do not change type
['torch.ByteTensor'] = 'torch.ByteTensor',
['torch.CharTensor'] = 'torch.CharTensor',
['torch.ShortTensor'] = 'torch.ShortTensor',
['torch.IntTensor'] = 'torch.IntTensor',
['torch.LongTensor'] = 'torch.LongTensor',
['torch.FloatTensor'] = 'torch.FloatTensor',
['torch.DoubleTensor'] = 'torch.DoubleTensor'
}
local t = typemap[torch.type(x)]
assert(t ~= nil,
('Tensor type %q cannot be copied to the CPU'):format(torch.type(x)))
-- Copy from GPU to CPU and make data contiguous (if necessary)
x = x:type(t):contiguous()
local memsize = x:nElement() * x:storage().elementSize()
-- Compute MD5
local ctx = ffi.new('MD5_CTX')
local hash = ffi.new('unsigned char[16]')
ssllib.MD5_Init(ctx)
ssllib.MD5_Update(ctx, torch.data(x), memsize)
ssllib.MD5_Final(hash, ctx)
-- Return MD5 as an hex string
local s = ffi.string(hash, 16)
s = table.pack(s:byte(1, 16))
local o = ''
for i=1,#s do o = o .. ('%02x'):format(s[i]) end
return o
end
-- Return a flat view of a nn.Module parameters and gradients.
-- This assumes that m:getParameters() was called before to flatten
-- the parameters and gradients of the model.
function laia.getFlatParameters(m)
assert(m ~= nil and torch.isTypeOf(m, 'nn.Module'),
('Expected a nn.Module class (type = %q)'):format(torch.type(m)))
local Tensor = torch.factory(m:type())
p, g = m:parameters()
if not p then laia.log.warn('p is nil!!!!') end
if not p or #p == 0 then return Tensor() end
local sp, gp = p[1]:storage(), g[1]:storage()
local n = sp:size()
return Tensor(sp, 1, n, 1), Tensor(gp, 1, n, 1)
end
-- Return the factor that divides the width of the image.
-- For now, it only works for pooling layers, and assuming that there is no
-- stride in these layers.
-- TODO(mauvilsa): Make this more generic for all types of layers.
local __getWidthFactorFromLayer = {
['cudnn.AveragePooling'] = function(m) return m.kW end,
['cudnn.SpatialMaxPooling'] = function(m) return m.kW end,
['nn.AveragePooling'] = function(m) return m.kW end,
['nn.SpatialMaxPooling'] = function(m) return m.kW end,
['nn.SpatialSubSampling'] = function(m) return m.kW end,
['nn.SpatialDilatedMaxPooling'] = function(m) return m.kW end,
['nn.SpatialLPPooling'] = function(m) return m.kW end
}
function laia.getWidthFactor(m)
local factor = 1
for t, func in pairs(__getWidthFactorFromLayer) do
for _, layer in ipairs(m:findModules(t)) do
factor = factor * func(layer)
end
end
return factor
end
|
fx_version 'adamant'
game 'gta5'
ui_page 'html/index.html'
files {
'html/index.html',
'html/css/materialize.min.css',
'html/css/style.min.css',
'html/libs/jquery-ui.min.css',
'html/js/build.js',
'html/libs/all.min.css',
'html/libs/jquery.min.js',
'html/libs/jquery.mask.min.js',
'html/libs/jquery-ui.min.js',
'html/libs/materialize.min.js',
'html/libs/moment.min.js',
'html/webfonts/fa-brands-400.eot',
'html/webfonts/fa-brands-400.svg',
'html/webfonts/fa-brands-400.ttf',
'html/webfonts/fa-brands-400.woff',
'html/webfonts/fa-brands-400.woff2',
'html/webfonts/fa-regular-400.eot',
'html/webfonts/fa-regular-400.svg',
'html/webfonts/fa-regular-400.ttf',
'html/webfonts/fa-regular-400.woff',
'html/webfonts/fa-regular-400.woff2',
'html/webfonts/fa-solid-900.eot',
'html/webfonts/fa-solid-900.svg',
'html/webfonts/fa-solid-900.ttf',
'html/webfonts/fa-solid-900.woff',
'html/webfonts/fa-solid-900.woff2',
'html/imgs/back001.png',
'html/imgs/back002.png',
'html/imgs/back003.png',
'html/imgs/iphonex.png',
'html/imgs/s8.png',
}
client_script {
'@salty_tokenizer/init.lua',
'config/config.lua',
'config/apps.lua',
'config/contacts.lua',
"client/main.lua",
"client/animation.lua",
"client/apps/home.lua",
"client/apps/contacts.lua",
"client/apps/phone.lua",
"client/apps/messages.lua",
"client/apps/twitter.lua",
}
server_script {
'@salty_tokenizer/init.lua',
'config/config.lua',
'config/apps.lua',
'config/contacts.lua',
"server/main.lua",
"server/commands.lua",
"server/apps/contacts.lua",
"server/apps/phone.lua",
"server/apps/messages.lua",
"server/apps/twitter.lua",
}
dependency 'salty_tokenizer'
|
-------------------------------------------------------------------------------
--- AUTHOR: Nostrademous
--- GITHUB REPO: https://github.com/Nostrademous/Dota2-WebAI
-------------------------------------------------------------------------------
function InTable (tab, val)
if not tab then return false end
for index, value in ipairs (tab) do
if value == val then
return true
end
end
return false
end
local Pos_1_Pool = {
"npc_dota_hero_sven"
}
local Pos_2_Pool = {
--"npc_dota_hero_invoker",
"npc_dota_hero_lina"
}
local Pos_3_Pool = {
"npc_dota_hero_viper"
}
local Pos_4_Pool = {
}
local Pos_5_Pool = {
"npc_dota_hero_crystal_maiden"
}
-- roamers, junglers
local Pos_X_Pool = {
"npc_dota_hero_bloodseeker"
}
local BotPool = {
Pos_1_Pool, -- hard carry
Pos_5_Pool, -- hard support
{unpack(Pos_4_Pool), unpack(Pos_X_Pool)}, -- semi-support, roamer, jungler
Pos_2_Pool, -- mid
Pos_3_Pool -- offlane
}
local BotPool2 = {
Pos_1_Pool, -- hard carry
Pos_5_Pool, -- hard support
{unpack(Pos_4_Pool), unpack(Pos_X_Pool)}, -- semi-support, roamer, jungler
Pos_2_Pool, -- mid
Pos_3_Pool -- offlane
}
local chosenHeroes = {}
local function HumansReady()
local numHumans = 0
local numHumansReady = 0
local IDs = GetTeamPlayers(GetTeam())
for index, id in pairs(IDs) do
if not IsPlayerBot(id) then
local humanBotName = GetSelectedHeroName(id)
numHumans = numHumans + 1
-- check bot name to see if human made selection
if humanBotName ~= "" then
numHumansReady = numHumansReady + 1
end
end
end
return numHumansReady == numHumans
end
function Think()
gs = GetGameState()
--print( "game state: ", gs )
if ( gs == GAME_STATE_HERO_SELECTION ) then
a = GetGameMode()
if ( a == GAMEMODE_AP ) then
--print ( "All Pick" )
if GameTime() < 45 and not HumansReady() then
return
end
local IDs = GetTeamPlayers(GetTeam())
for index, id in pairs(IDs) do
if IsPlayerBot(id) and IsPlayerInHeroSelectionControl(id) and GetSelectedHeroName(id) == "" then
local pool = nil
if GetTeam() == TEAM_RADIANT then
pool = BotPool
else
pool = BotPool2
end
local sizeOfPool = #pool[index]
for j = 1, sizeOfPool do
randomHero = pool[index][RandomInt(1, sizeOfPool)]
if not InTable(chosenHeroes, randomHero) then
table.insert(chosenHeroes, randomHero)
SelectHero(id, randomHero)
break
end
end
end
end
end
end
end
function UpdateLaneAssignments()
if ( GetTeam() == TEAM_RADIANT ) then
return {
[1] = LANE_BOT,
[2] = LANE_BOT,
[3] = LANE_BOT,
[4] = LANE_MID,
[5] = LANE_TOP,
}
elseif ( GetTeam() == TEAM_DIRE ) then
return {
[1] = LANE_TOP,
[2] = LANE_TOP,
[3] = LANE_TOP,
[4] = LANE_MID,
[5] = LANE_BOT,
}
end
end
|
villageSivarraPhase1ConvoTemplate = ConvoTemplate:new {
initialScreen = "",
templateType = "Lua",
luaClassHandler = "villageSivarraPhase1ConvoHandler",
screens = {}
}
intro = ConvoScreen:new {
id = "intro",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_d46bb0c5", -- Hello, I'm the head physician here. Are you one of the new Medics sent to help out?
stopConversation = "false",
options = {
{"@conversation/fs_medic_puzzle_head_medic:s_1024d197", "are_you_sure"}, -- Yes, I'm here to help.
{"@conversation/fs_medic_puzzle_head_medic:s_3228a43d", "i_wouldnt_loiter"} -- No, sorry I'm in the wrong place.
}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro);
intro_not_master_medic = ConvoScreen:new {
id = "intro_not_master_medic",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_47a32bb0", -- You don't seem to have enough medical training. I'm sorry, but I don't think you are going to be able to help me. I need at least a Master Medic, if not someone with more experience.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro_not_master_medic);
intro_has_another_quest = ConvoScreen:new {
id = "intro_has_another_quest",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_8a54510d", -- You look to be rather busy at the moment, come back to me when you aren't so busy.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro_has_another_quest);
intro_cant_talk = ConvoScreen:new {
id = "intro_cant_talk",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_3b984995", -- I'm sorry, I don't know you. I only work with people I know.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro_cant_talk);
intro_did_all_sets = ConvoScreen:new {
id = "intro_did_all_sets",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_3496f642", -- You've already done more than anyone ever expected, please take some time to rest, everyone needs to take a moment to rest.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro_did_all_sets);
intro_inv_full = ConvoScreen:new {
id = "intro_inv_full",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_36b08dde", -- You seem to have a few too many items in your bag there, why don't you free up some room, then come talk to me again.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro_inv_full);
intro_completed_third_set = ConvoScreen:new {
id = "intro_completed_third_set",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_cc506105", -- My, you are tenacious. Well, I have something that will prove useful to you, this plant is rather difficult to grow, but if you are up to the challenge, and it seems you are, the fruit is... well, you will see.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro_completed_third_set);
intro_completed_second_set = ConvoScreen:new {
id = "intro_completed_second_set",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_a7afcfea", -- Splendid! Here, I think you may find some use of this, I know it's not much, but it should help. We still have more to do if you are interested, just let me know.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro_completed_second_set);
intro_completed_first_set = ConvoScreen:new {
id = "intro_completed_first_set",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_fc604056", -- Wonderful! You are well under way into understanding your potential. You may wish to talk to Noldan to learn more. If you are looking for more work, let me know.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro_completed_first_set);
intro_in_progress = ConvoScreen:new {
id = "intro_in_progress",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_2fee0236", -- Hmmm? Oh, talk to the medical droids if you are stuck. Medical records show you have %TO more to go.
stopConversation = "false",
options = {
{"@conversation/fs_medic_puzzle_head_medic:s_3c93827f", "thanks"} -- Okay.
}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro_in_progress);
thanks = ConvoScreen:new {
id = "thanks",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_c4682ea6", -- Thanks!
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(thanks);
i_wouldnt_loiter = ConvoScreen:new {
id = "i_wouldnt_loiter",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_db216f5", -- Well, I wouldn't loiter around here. Too many sick people.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(i_wouldnt_loiter);
are_you_sure = ConvoScreen:new {
id = "are_you_sure",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_1718c6ed", -- Good. Before we get started, I should let you know that you will be too busy to help out any of the other villagers. Also, I will talk with Noldan and he can help you out with some persuasion techniques if you help out. Are you sure you would like to help?
stopConversation = "false",
options = {
{"@conversation/fs_medic_puzzle_head_medic:s_86129116", "great_explain"}, -- Yes, I would like to continue.
{"@conversation/fs_medic_puzzle_head_medic:s_69ab9125", "sorry_to_hear"}, -- No, I have some other things to take care of.
}
}
villageSivarraPhase1ConvoTemplate:addScreen(are_you_sure);
sorry_to_hear = ConvoScreen:new {
id = "sorry_to_hear",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_41e66cca", -- Sorry to hear that. I know everyone here can use some help.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(sorry_to_hear);
great_explain = ConvoScreen:new {
id = "great_explain",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_728f65ee", -- Great! Let me explain what has happened. It seems in the last attack there were multiple uses of some rather potent chemical weapons. Those you see lying around here are still sick. Unfortunately, normal medicines are not helping them.
stopConversation = "false",
options = {
{"@conversation/fs_medic_puzzle_head_medic:s_7857c2a9", "highly_potent"} -- How are you treating them?
}
}
villageSivarraPhase1ConvoTemplate:addScreen(great_explain);
highly_potent = ConvoScreen:new {
id = "highly_potent",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_94d417d1", -- Well, I devised a highly potent, yet also highly dangerous counteragent to many of the symptoms. The only problem is that it has some side effects that are almost as bad as what they currently have. However, through multiple treatments, I've been able to cure some. Here, this draft schematic will allow you to work with the medical droids to help.
stopConversation = "false",
options = {
{"@conversation/fs_medic_puzzle_head_medic:s_d17142db", "with_use"}, -- What do I do with this?
{"@conversation/fs_medic_puzzle_head_medic:s_c4682ea6", "talk_droids"} -- Thanks!
}
}
villageSivarraPhase1ConvoTemplate:addScreen(highly_potent);
with_use = ConvoScreen:new {
id = "with_use",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_17db6d3c", -- With the use of high and lower quality components, and careful experimentation, you can specialize the treatment to cure specific symptoms. You should also be able to change what sort of side effects it produces. See if you can treat five patients, and good luck with that. Talk to the medical droids. They will help you administer the medicine.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(with_use);
talk_droids = ConvoScreen:new {
id = "talk_droids",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_d08f8eb6", -- Good luck. Talk with the medical droids for help.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(talk_droids);
talk_droids_again = ConvoScreen:new {
id = "talk_droids_again",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_464f7bf4", -- Good, Please talk to the medical droids again and they will help you.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(talk_droids_again);
talk_droids_round_three = ConvoScreen:new {
id = "talk_droids_round_three",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_464f7bf4", -- Good, Please talk to the medical droids again and they will help you.
stopConversation = "true",
options = {}
}
villageSivarraPhase1ConvoTemplate:addScreen(talk_droids_round_three);
intro_start_third_set = ConvoScreen:new {
id = "intro_start_third_set",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_e15eb34d", -- Back again are we? Well I have a special plant you may find useful, but you will need to prove you are worthy. Go heal at least another five patients then come talk to me again.
stopConversation = "false",
options = {
{"@conversation/fs_medic_puzzle_head_medic:s_86129116", "talk_droids_round_three"}, -- Yes, I would like to continue.
{"@conversation/fs_medic_puzzle_head_medic:s_69ab9125", "sorry_to_hear"}, -- No, I have some other things to take care of.
}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro_start_third_set);
intro_start_second_set = ConvoScreen:new {
id = "intro_start_second_set",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_ddb49891", -- Oh, you are still here? well if you like, go ahead and heal at least five more patients then come talk to me again, I have a little trinket you might find useful.
stopConversation = "false",
options = {
{"@conversation/fs_medic_puzzle_head_medic:s_86129116", "talk_droids_again"}, -- Yes, I would like to continue.
{"@conversation/fs_medic_puzzle_head_medic:s_69ab9125", "sorry_to_hear"}, -- No, I have some other things to take care of.
}
}
villageSivarraPhase1ConvoTemplate:addScreen(intro_start_second_set);
addConversationTemplate("villageSivarraPhase1ConvoTemplate", villageSivarraPhase1ConvoTemplate);
|
local self = {}
GLib.IEnumerable = GLib.MakeConstructor (self)
function self:ctor ()
end
function self:GetEnumerator ()
GLib.Error ("IEnumerable:GetEnumerator : Not implemented.")
end
function self:Filter (filterFunction)
return GLib.Enumerable.FromEnumeratorFactory (
function ()
return GLib.Enumerator.Filter (self:GetEnumerator (), filterFunction)
end
)
end
function self:Map (mapFunction)
return GLib.Enumerable.FromEnumeratorFactory (
function ()
return GLib.Enumerator.Map (self:GetEnumerator (), mapFunction)
end
)
end
function self:Skip (n)
return GLib.Enumerable.FromEnumeratorFactory (
function ()
return GLib.Enumerator.Skip (self:GetEnumerator (), n)
end
)
end
function self:Take (n)
return GLib.Enumerable.FromEnumeratorFactory (
function ()
return GLib.Enumerator.Take (self:GetEnumerator (), n)
end
)
end
function self:Concat (separator)
return table.concat (self:ToArray (), separator)
end
function self:ToArray ()
return GLib.Enumerator.ToArray (self:GetEnumerator ())
end
function self:ToList ()
return GLib.Containers.List.FromEnumerable (self)
end
function self:Unpack ()
return unpack (self:ToArray ())
end
|
require("@vue/shared")
require("runtime-core/src/errorHandling")
require("runtime-core/src/errorHandling/ErrorCodes")
require("runtime-core/src/warning")
require("runtime-core/src/componentProps")
function emit(instance, event, ...)
local props = instance.vnode.props or EMPTY_OBJ
if __DEV__ then
local options = normalizeEmitsOptions(instance.type.emits)
if options then
if not (options[event]) then
local propsOptions = normalizePropsOptions(instance.type)[0+1]
if not propsOptions or not (propsOptions[ + capitalize(event)]) then
warn( + )
end
else
-- [ts2lua]options下标访问可能不正确
local validator = options[event]
if isFunction(validator) then
local isValid = validator(...)
if not isValid then
warn()
end
end
end
end
end
-- [ts2lua]props下标访问可能不正确
local handler = props[]
if not handler and event:startsWith('update:') then
event = hyphenate(event)
-- [ts2lua]props下标访问可能不正确
handler = props[]
end
if handler then
callWithAsyncErrorHandling(handler, instance, ErrorCodes.COMPONENT_EVENT_HANDLER, args)
end
end
function normalizeEmitsOptions(options)
if not options then
return
elseif isArray(options) then
if options._n then
return options._n
end
local normalized = {}
options:forEach(function(key)
-- [ts2lua]normalized下标访问可能不正确
normalized[key] = nil
end
)
def(options, '_n', normalized)
return normalized
else
return options
end
end
function isEmitListener(emits, key)
return isOn(key) and (hasOwn(emits, key[2+1]:toLowerCase() + key:slice(3)) or hasOwn(emits, key:slice(2)))
end
|
local Board = require "board"
local window = require "window"
local fonts = require "fonts"
local Prompt = {}
Prompt.__index = Prompt
---
-- Create a new Prompt
-- @param message to display
-- @param callback when user answer's prompt
-- @return Prompt
function Prompt.new(width, height, message, callback, options)
local prompt = {}
setmetatable(prompt, Prompt)
prompt.message = message
prompt.callback = callback
-- options is a list of strings, with the last being the default
-- if the last is a duplicate, then it is removed and the first instance is set to the default.
-- ex: {'red','blue','green','blue'} would only show red, blue and green, but blue is set to the default
prompt.options = options or {'Yes','No'}
prompt.selected = #prompt.options
for i,o in pairs( prompt.options ) do
if o == prompt.options[#prompt.options] and i < #prompt.options then
prompt.selected = i
prompt.options[#prompt.options] = nil
break
end
end
prompt.board = Board.new(width, height)
prompt.board:open()
return prompt
end
function Prompt:update(dt)
self.board:update(dt)
if self.board.state == 'closed' and self.callback and not self.called then
self.called = true
self.callback(self.selected)
end
end
function Prompt:draw(x, y)
if self.board.state == 'closed' then
return
end
fonts.set( 'default' )
self.board:draw(x, y)
if self.board.state == 'opened' then
-- origin / offset ( x,y is centered )
local ox = math.floor(x - self.board.width / 2 + 5)
local oy = math.floor(y - self.board.height / 2 + 5)
love.graphics.printf(self.message, ox, oy, self.board.width - 10)
local _x = ox + self.board.width * 0.30
local _y = oy + self.board.height - ( 20 * math.floor( ( #self.options / 2 ) + 0.5) )
local Font = love.graphics.getFont()
for i,o in pairs( self.options ) do
love.graphics.setColor( 255, 255, 255, 255 )
if i == self.selected then
love.graphics.setColor( 254, 204, 2, 255 )
end
love.graphics.print(o, _x - Font:getWidth(o) / 2, _y)
if i % 2 == 1 then --right option next
_x = ox + self.board.width * 0.7
else --left option / new line next
_y = _y + 20
_x = ox + self.board.width * 0.3
end
end
end
love.graphics.setColor( 255, 255, 255, 255 )
fonts.revert()
end
function Prompt:keypressed( button )
if self.board.state ~= 'opened' then
return
end
if button == 'A' then
self.board:close()
return
end
if button == 'LEFT' then
if self.selected % 2 == 0 then
self.selected = self.selected - 1
end
elseif button == 'RIGHT' then
if self.selected % 2 == 1 and self.selected < #self.options then
self.selected = self.selected + 1
end
elseif button == 'UP' then
if self.selected > 2 then
self.selected = self.selected - 2
end
elseif button == 'DOWN' then
if self.selected + 2 <= #self.options then
self.selected = self.selected + 2
end
end
end
return Prompt
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.