content stringlengths 5 1.05M |
|---|
vim.cmd('packadd colorbuddy.nvim')
local Color, c, Group, g, s = require("colorbuddy").setup()
local b = s.bold
local i = s.italic
local n = s.inverse
local uc = s.undercurl
local ul = s.underline
local r = s.reverse
local sto = s.standout
local no = s.NONE
local v = vim
v.colors_name = 'neowal'
----------------------... |
-- vim.g.indentLine_char = '┊'
|
local PLUGIN = PLUGIN
local EDITOR = nut.util.include("sv_editor.lua")
util.AddNetworkString("nutVendorAllowClass")
util.AddNetworkString("nutVendorAllowFaction")
util.AddNetworkString("nutVendorExit")
util.AddNetworkString("nutVendorEdit")
util.AddNetworkString("nutVendorMode")
util.AddNetworkString("nutVendorMoney")... |
local Dictionary = script.Parent
local Llama = Dictionary.Parent
local t = require(LLama.Parent.t)
local validate = t.table
local function values(dictionary)
assert(validate(dictionary))
local valuesList = {}
local index = 1
for _, value in pairs(dictionary) do
valuesList[index] = value
index = index + 1
... |
local alib = loadmodule("avada_lib")
local common = alib.common
local myHero = objmanager.player
local enemies = common.GetEnemyHeroes()
-- local smiteSlot = nil
-- local smiteDmg = { 390, 410, 430, 450, 480, 510, 540, 570, 600, 640, 680, 720, 760, 800, 850, 900, 950, 1000 }
-- if myHero:spellslotcast(4).data.name ==... |
local Class = require "Base.Class"
local Preset = require "Persist.Preset"
local FileSystem = require "Card.FileSystem"
local UnitPreset = Class {}
UnitPreset:include(Preset)
function UnitPreset:init(data)
Preset.init(self, data)
self:setClassName("UnitPreset")
end
function UnitPreset:getLoadInfo()
... |
local M = {}
M.tokens = {
heading = "atx_heading",
loose_list = "loose_list",
tight_list = "tight_list",
list_item = "list_item",
fenced_code_block = "fenced_code_block",
code_fence_content = "code_fence_content",
paragraph = "paragraph",
soft_line_break = "soft_line_break",
link = "link"
}
return M... |
local math_abs = math.abs
--
local movetype_blacklist = {
MOVETYPE_FLY,
MOVETYPE_FLYGRAVITY,
MOVETYPE_NOCLIP,
MOVETYPE_LADDER,
MOVETYPE_OBSERVER,
}
scommand.Create('act_forward_jump').OnServer(function(ply)
if not IsValid(ply) or slib.Animator.IsPlay('forward_jump_anim', ply) then return end
if table.HasValueBy... |
--author Himanshu Sharma
local Point = {}
local buddyName = nil
local markerName = nil
local longitude = nil
local success = false
local latitude = nil
local createdOn = nil
function Point:new()
o = {}
setmetatable(o, self)
self.__index = self
return o
end
function Point:getBuddyName()
return self.buddyName... |
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
return {
actions = require "game.rules.npcs.actions",
behaviors = require "game.rules.npcs.behaviors",
selectors = require "game.rules.npcs.selectors"
} |
-- BLUA Scripting Project
-- Part of OutlandZoning Division
-- Scripted by Hellgawd
-- Give full credits if posting
function Kataru_OnKill(pUnit,Event)
pUnit:RemoveEvents();
end
function Kataru_EnterCombat(pUnit,Event)
pUnit:RegisterEvent("hittest_1",1000, 0)
end
function hittest_1(pUnit, Event)
if pUnit:GetHealt... |
local assets =
{
Asset("ANIM", "anim/star.zip")
}
--Needs to save/load time alive.
local function kill_light(inst)
inst.AnimState:PlayAnimation("disappear")
inst:DoTaskInTime(0.6, function() inst.SoundEmitter:KillAllSounds() inst:Remove() end)
end
local function resumestar(inst, time)
if inst.dea... |
local keymaps = {}
return keymaps
|
--------------------------------
-- @module MenuItemAtlasFont
-- @extend MenuItemLabel
-- @parent_module cc
--------------------------------
-- Initializes a menu item from a string and atlas with a target/selector.
-- @function [parent=#MenuItemAtlasFont] initWithString
-- @param self
-- @param #string value
-- @... |
--- intersection between two geometries
---@class math.intersection
local M = {}
local vec2 = require('math.vec2')
local distance = require('math.distance_point')
local function SinCos(angle)
return math.sin(angle), math.cos(angle)
end
---
---@param p0 math.vec2
---@param p1 math.vec2
---@param r number
---@retur... |
local M = setmetatable({}, { __index = TimedGameState })
M.__index = M
local Player = require "src.actors.Player"
function M.new(gamestate, scene, graphics)
if gamestate == nil then
error ('gamestate must not be nil')
elseif scene == nil or scene == '' then
error ('scene must not be nil or emp... |
--local transport_drone = require("script/transport_drone")
--local depot_common = require("script/depot_common")
local informatron = require("prototypes/informatron/informatron_script")
local interface =
{
-- get_drone_count = function()
-- return transport_drone.get_drone_count()
-- end,
informatron_menu =... |
local ui, uiu, uie = require("ui").quick()
local fs = require("fs")
local utils = require("utils")
local threader = require("threader")
local scener = require("scener")
local config = require("config")
local sharp = require("sharp")
local native = require("native")
local shaper = require("shaper")
local alert = require... |
local M = {}
function M.read_file(file)
local lines = {}
for line in io.lines(file) do
lines[#lines + 1] = line
end
return lines
end
return M |
local ffi = require 'ffi'
local C = ffi.C
ffi.cdef[[
typedef struct _ev_graphics ev_graphics;
ev_graphics* ev_graphics_create(void);
void ev_graphics_destroy(ev_graphics*);
void ev_graphics_clear(ev_graphics*, float, float, float, float);
]]
local _M = {}
_M.__index = _M
function _M:clear(r, g, b, a)
C.ev_graphi... |
--example functions to be tested
list = {}
function ascending(a, ...)
local function lesser(a, b) return a < b end
return sorted(lesser, a, ...)
end
list.ascending = ascending
function descending(a, ...)
local function greater(a, b) return a > b end
return sorted(greater, a, ...)
end
list.descending = descending... |
GM.OCRPPerks = {}
GM.OCRPPerks[1] = {}
GM.OCRPPerks[1].Name = "Heavy Money"
GM.OCRPPerks[1].Desc = "Have online players with $5,000,000 collectively."
GM.OCRPPerks[1].Reward = "Ability to carry 5 more pounds."
GM.OCRPPerks[1].Check = function(orgid)
local totalmoney = 0
for _,member in pairs(OCRP_Org... |
--------------------------------------------------------------------------------
local Text = require 'cherry.libs.text'
--------------------------------------------------------------------------------
local Icon = {}
--------------------------------------------------------------------------------
function Icon:dr... |
----------------------------------------------------------------------------------------------------
--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "Li... |
Locales['en'] = {
-- shop
['boat_shop'] = 'Båd butik',
['boat_shop_open'] = 'Tryk ~INPUT_CONTEXT~ for at åbne ~y~båd butik~s~.',
['boat_shop_confirm'] = 'Køb <span style="color: yellow;">%s</span> for <span style="color: orange;">$%s</span>?',
['boat_shop_bought'] = 'Du har ~y~købt~s~ a ~b~%s~s~ for ~g~$%s~s~... |
releasedCount = releasedCount + 1
assert(slot1.getState() == 0) -- toggled before calling handlers
assert(releasedCount == 1) -- should only ever be called once, when the user releases the button
|
local gamestate = require "libs.gamestate"
local u = require "useful"
local Object = require "libs.class"
local chain = require "chain"
local lg = love.graphics
local lm = love.mouse
local lk = love.keyboard
local palettes = {
-- palettes are from http://www.colourlovers.com
{u.rgb(120, 75, 121), u.rgb(78, 2... |
local Translator = require("reacher.core.translator").Translator
local regex_matcher = require("reacher.core.matcher").Matcher.must("regex")
local vim = vim
local M = {}
local Collector = {}
Collector.__index = Collector
M.Collector = Collector
function Collector.new(window_id, matcher, lines, number_sign_width, cur... |
local dvdlogo = require('src.dvdlogo')
debug = require('src.debug')
function love.load()
my_dvdlogo = dvdlogo.create()
end
function love.update()
my_dvdlogo:update()
end
function love.draw()
--[[ TODO: put this in a debug module
love.graphics.setNewFont(15)
love.graphics.print("Current FPS: "..tostring(lov... |
--// Loaders Interface \\--
print("67vsygywgd67867fdsjbgd76") --// This is anti-ban bypass key! \\--
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Network = require(LocalPlayer.PlayerScripts.GunFramework.InternalModules.network)
--// Functi... |
local betterUIMod = GameMain:GetMod("CanVox.BetterUI");
betterUIMod.TalkUI = betterUIMod.TalkUI or {}
local TalkUI = betterUIMod.TalkUI
function TalkUI:NewChatText(text)
print("TEXT")
print(text)
if not text then
return
end
self:RefreshJianghu()
end
function TalkUI:SetSupplementUIVisible... |
return {
headers = {},
send = function(body) end,
["end"] = function() end,
status = 404
}
|
-- Copyright 2019 Olivier Poitrey (rs@nextdns.io)
-- This is free software, licensed under the Apache License, Version 2.0
module("luci.controller.nextdns", package.seeall)
local util = require("luci.util")
local i18n = require("luci.i18n")
local templ = require("luci.template")
local http = require("luci.http")
... |
local decode = require "cjson.safe".decode
local encode = require "cjson.safe".encode
local redis = require "resty.redis"
local emojis = require "app.emojis".replace
local db = require "app.db"
local ntime = ngx.time
local htime = ngx.http_time
local chat = {}
local function time()
return htime(ntime())
e... |
---------------------------------------------
--Автоматическая очистка предметов
---------------------------------------------
timer.Create( "itemcleanup", 8, 0, function()
if table.Count(ents.FindByClass( "nut_item" )) > 40 then
for k, v in ipairs(ents.FindByClass("nut_item")) do
v:Remove()
end
end
... |
tick = require("tick")
Object = require("classic")
function love.load()
love.window.setMode(256, 192)
end
function love.draw()
end
function love.update(dt)
end
|
local map = vim.api.nvim_set_keymap
local setting = {noremap = true}
-- navigating
map('i', "<C-a>", "<Home>", {noremap = true})
map('i', "<C-e>", "<End>", {noremap = true})
map('i', "<C-f>", "<Right>", {noremap = true})
map('i', "<C-b>", "<Left>", {noremap = true})
map('i', "<C-p>", "<Up>", {noremap = true})
map('i',... |
local class = require 'ext.class'
local Equation = require 'symmath.op.Equation'
local lt = class(Equation)
lt.name = '<'
lt.nameForExporterTable = {}
lt.nameForExporterTable.LaTeX = '\\lt'
lt.nameForExporterTable.SymMath = 'lt'
function lt:switch()
local a,b = table.unpack(self)
return b:gt(a)
end
function lt:is... |
-- INFO: https://github.com/hrsh7th/nvim-cmp#recommended-configuration
vim.o.completeopt = 'menuone,noselect'
local cmp = require('cmp');
cmp.setup({
formatting = {
format = require('lspkind').cmp_format(),
},
mapping = {
['<C-d>'] = cmp.mapping(cmp.mapping.scroll_docs(-4), { 'i', 'c' }),
['<C-f>'] ... |
object_mobile_dressed_dark_jedi_master_male_gotal_01 = object_mobile_shared_dressed_dark_jedi_master_male_gotal_01:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_dark_jedi_master_male_gotal_01, "object/mobile/dressed_dark_jedi_master_male_gotal_01.iff")
|
return {
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67761
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = ""... |
-----------------------------------
-- Area: The Garden of Ru'Hmet
-- NM: Qn'aern
-- Note: The RNG versions in Garden assist Ix'Aern (DRK)
-- All Qn'aerns can use their respective two-hour abilities multiple times (guessing 2-minute timers)
-----------------------------------
mixins = {require("scripts/mixins/j... |
print("hello world")
for v=0,10,2 do
print("v = "..v)
end
print("end")
for v=1, 10, 1 do
print("k", v)
end
local i = 0
while true do
if i % 200000 == 0 then
print("i = ", i)
i = 0
end
i = i + 1
end
print("wwwwwww") |
----------------------------------------------------------------------------
-- _ _ _______ _____ _____ _______ _____ _______ _______ --
-- | | | | | | | | |______ |______ --
-- |_____| | __|__ |_____ __|__ | __|__ |______ ______| --
------------... |
-- Description:
-- Construct and return the BaseGUI object
return function()
local BaseGUI = {
-- NeedsTicks :: bool
-- True if gui will require ticks.
NeedsTicks = false
}
-- OnShow( Self, Event ) :: bool
-- Shows the GUI.
-- playerIndex
-- Self: is a table that contai... |
require 'image'
require 'xlua'
require 'lmdb'
local gm = require 'graphicsmagick'
local DataProvider = require 'DataProvider'
local config = require 'Config'
-------------------------------Settings----------------------------------------------
local PreProcess = function(Img)
local im = image.scale(Img, '^' .. c... |
--------------------------------------------------------------------------------
-- АРС-АЛС
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("ALS_ARS")
TRAIN_SYSTEM.DontAccelerateSimulation = true
if CreateConVar then
--[[concommand.Add("metrostroi_give_u... |
require 'xlua'
local DataPointer = torch.class('DataPointer')
function DataPointer:__init(n_total)
self.n_total = n_total
if self.n_total > 0 then
self.idx_perm = torch.randperm(self.n_total)
self.current_pos = 1
else
self.idx_perm = nil
self.current_pos = nil
end
end
... |
-- handle get request for /
function handler.get(req, res)
-- set data for index.html
end
|
local skynet = require "skynet"
local define = require "define"
local RECORD_HOST = skynet.getenv("RECORD_HOST")
local M = {}
-- 代理可以直接创建房间,其他玩家不可以解散代理开的房,这里记录房主ID
function M.init(info)
local tOptions = {}
-- 房主ID
tOptions["master_id"] = info.player.userid
-- 设置房间信息
for _, tData in pairs(info.ro... |
-------------------------------------
--- PANELS
-------------------------------------
local Panels = MR.CL.Panels
-- Section: load map modifications
function Panels:SetLoad(parent, frameType, info)
local frame = MR.CL.Panels:StartContainer("Load", parent, frameType, info)
local width = frame:GetWide()
local pane... |
DefineClass.TerrainPaintConstructionSite = {
__parents = { "LandscapeConstructionSiteBase" },
work_request = false,
work_required = false,
last_progress_marked = 0,
}
local work_per_hex_for_terrain_painting = 1000
function TerrainPaintConstructionSite:GatherConstructionResources()
if self.work_request then retu... |
local skynet = require "skynet"
local i = 0
local hello = "hello"
function response.ping(hello)
skynet.sleep(100)
return hello
end
function accept.hello()
i = i + 1
print (i, hello)
end
function response.error()
error "throw an error"
end
function init( ... )
print ("ping server start:", ...)
-- You can ret... |
--
-- User: Glastis
-- Date: 19-Nov-19
--
local widget = require( "widget" )
local composer = require( "composer" )
local scene = composer.newScene()
--Forward reference for test function timer
local testTimer
local USE_IOS7_THEME = false
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
lo... |
--[[Info]]--
--[[Register]]--
RegisterServerEvent("clothing_shop:SetItems_server")
RegisterServerEvent("clothing_shop:SpawnPlayer_server")
RegisterServerEvent("skin_customization:SpawnPlayer")
RegisterServerEvent("clothing_shop:SaveItem_server")
RegisterServerEvent("clothing_shop:GetSkin_server")
RegisterServerEvent... |
local data_dir = vim.fn.stdpath('data')
local lsp = require('modules.lsp')
require'lspconfig'.vimls.setup {
cmd = {
data_dir .. "/lspinstall/vim/node_modules/.bin/vim-language-server",
"--stdio"
},
on_attach = lsp.common_on_attach,
capabilities = lsp.capabilities
}
|
function drawCross(o, c, s)
local s = s
if not s then
s = 2
end
gui.line(o.x , o.y - s, o.x , o.y + s, c)
gui.line(o.x - s, o.y , o.x + s, o.y , c)
end
function math.clamp(value, min, max)
return math.min(max, math.max(min, value))
end
function cameraToScreen(o, c, clamp)
local c... |
function addDrachma( ply, amount, reason, applymultiplier )
if applymultiplier == nil then applymultiplier = true end
if applymultiplier then
local multy = ply:databaseGetValue( "drachmamultiplier" )
local smulty = GetConVar( "lab_globaldrachmamultiplier" ):GetFloat()
if multy != nil then
amount = math.Round( a... |
local BaseClass = require('base')
local DerivedClass = {}
setmetatable(DerivedClass, BaseClass)
DerivedClass.__index = DerivedClass
--[[setmetatable(DerivedClass, {
__index = BaseClass, -- this is what makes the inheritance work
__call = function (cls, ...)
local self = setmetatable({}, cls)
self:_init(...... |
local Check = {}
function Check.string(str)
if type(str) ~= 'string' then
log("check_string:", str)
assert(false)
end
end
function Check.number(num)
if type(num) ~= 'number' then
log("check_number:", num)
assert(false)
end
end
function Check.table(tbl)
if type(tbl) ... |
local K, C = unpack(select(2, ...))
local Module = K:GetModule("Blizzard")
local _G = _G
local floor = _G.math.floor
local format = _G.string.format
local CreateFrame = _G.CreateFrame
local hooksecurefunc = _G.hooksecurefunc
local UnitAlternatePowerInfo = _G.UnitAlternatePowerInfo
local UnitPowerMax = _G.UnitPowerMax... |
local Carousel = script.Parent
local Container = Carousel.Parent
local App = Container.Parent
local UIBlox = App.Parent
local Packages = UIBlox.Parent
local Roact = require(Packages.Roact)
local t = require(Packages.t)
local withStyle = require(UIBlox.Core.Style.withStyle)
local Core = UIBlox.Core
local getIconSize =... |
local Fade = Object:extend()
function Fade:new(alpha,timer)
self.a = alpha
self.t = timer
self.state = false
end
function Fade:update(dt)
if self.state == true then
self.a = self.a-(1/self.t * dt)
end
if self.a <= 1 then
self.state = false
self.a = 1
if door_locked == false then
if ac... |
local cmd = vim.cmd
cmd 'packadd packer.nvim'
------------------------
--------Packages--------
------------------------
return require('packer').startup(function()
use {'wbthomason/packer.nvim', opt = true}
---- Utils ----
use 'tpope/vim-repeat'
use 'tpope/vim-surround'
use 'tpope/vim-commentary'
use... |
minetest.register_tool("rangedweapons:m60_r", {
stack_max= 1,
wield_scale = {x=2.0,y=2.0,z=1.4},
description = "",
rw_next_reload = "rangedweapons:m60",
load_sound = "rangedweapons_rifle_clip_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_m60_rld.png",
})
minetest.... |
if !gAC.config.ANTI_METH then return end
local _CompileString = CompileString
local _math_Round = math.Round
local _math_random = math.random
local _print = print
local _string_char = string.char
local _tonumber = tonumber
local _util_TableToJSON = util.TableToJSON
local stringrandom = function(length, norm)
local s... |
--This script is a console with an output as a tree, because each command is a branch and each output a set of leafs
--1.1 libraries and clipboard
--1.1.1 libraries
require("iuplua") --require iuplua for GUIs
--1.1.2 initalize clipboard
clipboard=iup.clipboard{}
--1.1.3 loadstring for Lua 5.3 and ... |
require "raytrace"
MODE = 2
if MODE == 1 then
local bvh = newBVH(OBJToTriangles(readOBJFile("models/box.obj"),{generateNormals=false}),4)
local cam = newCamera({1.5,2,2}, {0,0,0}, 60, {640,480})
setCameraLookAt(cam,{0,0,0})
local frame = renderNDotL(cam, {1,0.8,0.5}, bvh)
writePPM('output/render.ppm',fram... |
Locales['es'] = {
['press_collect_coke'] = 'Presiona ~INPUT_CONTEXT~ para cosechar la Coca',
['press_process_coke'] = 'Presiona ~INPUT_CONTEXT~ para tratar la Coca',
['press_sell_coke'] = 'Presiona ~INPUT_CONTEXT~ para vender la Coca',
['press_collect_meth'] = 'Presiona ~INPUT_CONTEXT~ para recoger ingredientes del... |
local L = LibStub("AceLocale-3.0"):NewLocale("ClassicCodex", "zhTW")
if not L then return end
L = L or {}
-- browser.lua
L["Quest Start"] = "任務開始"
L["Quest End"] = "任務結束"
L["Quest Level"] = "任務等級"
L["Required Level"] = "需要等級"
L["Hostile"] = "敵對"
L["Friendly"] = "友方"
L["Reaction"] = "反應"
L["Alliance"] = "聯盟"
L["Horde... |
-- plugs core lib
local class_http = {}
function class_http:new (port)
if not self._http then
self._http = require('http')
--print(self._http:new())
end
self._port = port
return self
end
function class_plugs:init (lib_name)
self._plugs = require(lib_name .. '.init')
self._pl... |
--[[
Variables
]]
pedsFlags = {}
defaultpedsFlags = {
isDead = false,
isCuffed = false,
isRobbing = false,
isEscorting = false,
isEscorted = false,
isBlindfolded = false,
isInTrunk = false,
isInBeatMode = false,
isInsideVanillaUnicorn = false,
isNPC = false,
isJobEmplo... |
--------------------------------------------------------------------------------
--! @file CharaTppBreakableGenerator.lua
--! @brief プレイヤーが壊せるギミック
--------------------------------------------------------------------------------
CharaTppBreakableGenerator = {
----------------------------------------
--各システムとの依存関係の定義
-... |
#!/usr/bin/env lua
-- ================================================================== --
-- LOM (Lua Object Model): on top of 'lxp'
-- DOM: doc = {['.'] = tag; ['@'] = {}; ['&'] = {{}..}; '\0comment', ...}
-- Usage example:
-- lom = require('lom')
-- doc = lom(xmlfile or '')
-- doc = lom('') doc:parse... |
-----------------------------------
-- Area: Lower_Delkfutts_Tower
-----------------------------------
require("scripts/globals/zone")
-----------------------------------
zones = zones or {}
zones[tpz.zone.LOWER_DELKFUTTS_TOWER] =
{
text =
{
CONQUEST_BASE = 0, -- Tallying conque... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by heyqule.
--- DateTime: 01/09/2020 6:40 PM
---
local Sprites = require('__stdlib__/stdlib/data/modules/sprites')
local ERM_WeaponRig = require('__enemyracemanager__/lib/rig/weapon')
require('util')
local ProjectileAnimation = {}
function Projecti... |
local http = require("socket.http")
local ltn12 = require("ltn12")
return function( url, args )
local resp = {}
args = args or {}
-- set some defaults
args.url = url
args.sink = ltn12.sink.table(resp)
if not args.method then
args.method = 'GET'
end
local _, code, headers, status = http.request... |
--------------------------------
-- @module ControlButton
-- @extend Control
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ControlButton] isPushed
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Control... |
--[[
Train + benchmark the 'best' network arch on the LSP (+MPII) datasets.
]]
paths.dofile('train_mpii_lsp.lua')
paths.dofile('benchmark_mpii_lsp.lua') |
-- Called OnSpellStart
function TauntStart(event)
local caster = event.caster
local ability = event.ability
local ability_level = ability:GetLevel() - 1
local radius = ability:GetLevelSpecialValueFor("radius", ability_level)
local duration = ability:GetLevelSpecialValueFor("duration", ability_level)
local caste... |
local b = true
local GO = nil
local InstructionsLayer = nil
local GOXform = nil
local GOMesh = nil
local center = Vector3(0, 0, -16.0)
local offscreen = Vector3(50.0, 0, -16.0)
local speed = -100.0
local exitscreen = -100
local reached = false
local exit = false
movein = false
completed = false
local camera_GO = nil
l... |
includeFile("tangible/wearables/cybernetic/s05/cybernetic_s05_torso.lua")
includeFile("tangible/wearables/cybernetic/s05/cybernetic_s05_arm_l.lua")
includeFile("tangible/wearables/cybernetic/s05/cybernetic_s05_legs.lua")
includeFile("tangible/wearables/cybernetic/s05/cybernetic_s05_arm_r.lua")
|
object_mobile_skeleton_bm_fambaa = object_mobile_skeleton_shared_bm_fambaa:new {
}
ObjectTemplates:addTemplate(object_mobile_skeleton_bm_fambaa, "object/mobile/skeleton/bm_fambaa.iff")
|
--este test esta deshabilitado porque no llamo los event handlers con pcall (para facilitar el debug)
module(..., lunit.testcase, package.seeall)
local common = dofile("common.lua")
function test()
local order = {}
local exceptionHandled = false
-- This nextTick function will throw an error. It should only be c... |
-- debugger/form_editor.lua
local forms = {}
local path = minetest.get_worldpath()
-- Load forms
local function load_formdata()
local res = io.open(path.."/debugger_form_editor.txt", "r")
if res then
res = minetest.deserialize(res:read("*all"))
if type(res) == "table" then
forms = res
end
end... |
local DEBUG =
-- function() end
d
local function _tr(str)
return str
end
if not InventoryManager then InventoryManager = {} end
local IM = InventoryManager
local _Gain = nil
local function do_sell(data, eventCode, itemName, itemQuantity, money)
if eventCode ~= nil then
_Gain = _Gain + money
en... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
-- Creating the net message stuff
util.AddNetworkString("xyz_police_sign_open")
util.AddNetworkString("xyz_police_sign_update")
function ENT:Initialize()
self:SetModel("models/freeman/owain_roadsign.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
... |
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... |
GM.MapData["slide_city_remake"] = {
ToRemove = {},
FirstPush = {2490},
LastBrush = {3224},
LastType = "teleport",
-- The restart teleporter doesn't take you to a spawn room
SpawnTeleTriggers = {},
}
|
function Server_AdvanceTurn_Start (game,addNewOrder)
AlreadyDeployed = {};
for _,terr in pairs(game.Map.Territories)do
AlreadyDeployed[terr.ID] = 0;
end
--print('MAx DEPLOY ' .. Mod.Settings.MaxDeploy);
end
function Server_AdvanceTurn_Order(game, order, result, skipThisOrder, addNewOrder)
if(order.proxyT... |
local GameplayStatics=import'GameplayStatics';
local testcase={}
local HitResult = import('HitResult');
function testcase:test(uworld,actor)
print("=====Begin test blueprint")
local bpClass = slua.loadClass("/Game/TestActor.TestActor")
-- get out TArray for actors
local arr=GameplayStatics.GetAllAct... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
-- Toggles the Scoreboard
Client:Subscribe("KeyUp", function(key_name)
if (key_name == "Tab") then
main_hud:CallEvent("ToggleScoreboard", {false})
end
end)
-- Toggles the Scoreboard
Client:Subscribe("KeyDown", function(key_name)
if (key_name == "Tab") then
main_hud:CallEvent("ToggleScoreboard", {true})
end
end... |
torch = require 'torch'
laia = laia or {}
local ffi = wrequire 'ffi'
local ssllib = nil
if ffi ~= nil then
ssllib = ffi.load('ssl')
assert(ssllib ~= nil)
ffi.cdef[[
typedef struct MD5state_st {
unsigned long A,B,C,D;
unsigned long Nl,Nh;
unsigned long data[16];
unsigned int num;
} MD5_CTX;
int MD5_Init(M... |
fx_version 'adamant'
game 'gta5'
ui_page 'html/index.html'
files {
'html/index.html',
'html/css/materialize.min.css',
'html/css/style.min.css',
'html/libs/jquery-ui.min.css',
'html/js/build.js',
'html/libs/all.min.css',
'html/libs/jquery.min.js',
'html/libs/jquery.mask.min.js',
'html... |
-------------------------------------------------------------------------------
--- AUTHOR: Nostrademous
--- GITHUB REPO: https://github.com/Nostrademous/Dota2-WebAI
-------------------------------------------------------------------------------
function InTable (tab, val)
if not tab then return false end
... |
villageSivarraPhase1ConvoTemplate = ConvoTemplate:new {
initialScreen = "",
templateType = "Lua",
luaClassHandler = "villageSivarraPhase1ConvoHandler",
screens = {}
}
intro = ConvoScreen:new {
id = "intro",
leftDialog = "@conversation/fs_medic_puzzle_head_medic:s_d46bb0c5", -- Hello, I'm the head physician here.... |
local self = {}
GLib.IEnumerable = GLib.MakeConstructor (self)
function self:ctor ()
end
function self:GetEnumerator ()
GLib.Error ("IEnumerable:GetEnumerator : Not implemented.")
end
function self:Filter (filterFunction)
return GLib.Enumerable.FromEnumeratorFactory (
function ()
return GLib.Enumerator.Filter... |
require("@vue/shared")
require("runtime-core/src/errorHandling")
require("runtime-core/src/errorHandling/ErrorCodes")
require("runtime-core/src/warning")
require("runtime-core/src/componentProps")
function emit(instance, event, ...)
local props = instance.vnode.props or EMPTY_OBJ
if __DEV__ then
local options ... |
local Board = require "board"
local window = require "window"
local fonts = require "fonts"
local Prompt = {}
Prompt.__index = Prompt
---
-- Create a new Prompt
-- @param message to display
-- @param callback when user answer's prompt
-- @return Prompt
function Prompt.new(width, height, message, callback, options)
... |
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