content
stringlengths
5
1.05M
require(PluginPath..'/scripts/gen_setting') require(PluginPath..'/scripts/code_writer') require(PluginPath..'/scripts/gen_lua') App.consoleView:Clear() ---@param handler CS.FairyEditor.PublishHandler function onPublish(handler) local setting = GenSetting.new() if setting:IsGenLua() then handler.genCod...
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec -- Command line: A:\Steam\twd-definitive\scripteditor-10-31-20\definitive_lighting_improvements\WDC_pc_WalkingDead201_data\Episode_temp.lua -- params : ... -- function num : 0 , upvalues : _ENV Episode_Init = function() -- fun...
include("shared.lua") function ENT:Draw() self:DrawModel() local drone = self:GetNWEntity("DronesRewriteDrone") if drone:IsValid() then local ang = (self:GetPos() - LocalPlayer():GetPos()):Angle() ang.p = 0 ang:RotateAroundAxis(ang:Up(), -90) ang:RotateAroundAxis(ang:Forward(), 90) cam.Start3D2D(self:Ge...
--[[--ldoc desc @module CardBase @author KevinZhang Date 2018-06-20 18:06:56 Last Modified by VincentZhang Last Modified time 2018-09-03 18:17:20 ]]--出牌规则库基类 local CardBase = class(LibBase, "CardBase") local __defaultTab = { __index = function (t,k) local v = {}; rawset(t,k,v); return v; en...
function vector_magnitude(v) return sqrt(v[1] * v[1] + v[2] * v[2]) end function vector_normalize(v) m = vector_magnitude(v) if (m == 0) then return v end return { v[1] / m, v[2] / m } end function vector_scale(v, s) return { v[1] * s, v[2] * s } end function vector_add(v1, v2) return ...
local app = app local Env = require "Env" local Class = require "Base.Class" local Object = require "Base.Object" local off = 0 local fg = 1 local bg = 2 local MuteGroup = Class {} MuteGroup:include(Object) function MuteGroup:init() self:setClassName("MuteGroup") self.channels = {} self.soloist ...
------------------ -- Window class -- ------------------ require "lfs" -- Window class table window = {} -- List of active windows by window widget window.bywidget = setmetatable({}, { __mode = "k" }) -- Widget construction aliases local function entry() return widget{type="entry"} end local function eventbox...
--[[ (C) Copyright 2014 William Dyce All rights reserved. This program and the accompanying materials are made available under the terms of the GNU Lesser General Public License (LGPL) version 2.1 which accompanies this distribution, and is available at http://www.gnu.org/licenses/lgpl-2.1.html This library is distri...
function onCreate() makeLuaSprite("Sky","hell", -200,-150) addLuaSprite("Sky",false) setLuaSpriteScrollFactor("Sky", 0.2,0.2); makeLuaSprite("Sky2","middlethinghellbob", -200,-150) addLuaSprite("Sky2",false) setLuaSpriteScrollFactor("Sky2", 0.3,0.3); makeLuaSprite("Sky3","theydead", -2...
---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "Li...
-- Block kills/Unkills for 1.3 second local function SetCooldown(curChar) local player = curChar:GetPlayer() if not player then return end player:SetValue("LL_KillCoolDown", true) _Timer.Simple(1.3, function() player:SetValue("LL_KillCoolDown", false) end) end -- Unkill player local func...
local K, C, L = unpack(select(2, ...)) local Module = K:GetModule("Automation") local _G = _G local IsInInstance = _G.IsInInstance local C_DeathInfo_GetSelfResurrectOptions = _G.C_DeathInfo.GetSelfResurrectOptions local C_Map_GetBestMapForUnit = _G.C_Map.GetBestMapForUnit local function PLAYER_DEAD() -- If player h...
local bundle = require('luvi').bundle local fs = require('fs') local los = require('los') local path = require('luvi').path function fs.extname(filename) return filename:match('%.[^./]+$') or '' end function fs.basename(filename) return filename:match('[^/]+$'):sub(1, -#fs.extname(filename) - 1) end local functi...
{data={name="133T-5G61L", author="7paperplane"}, blocks={ {0x1cafc0, {48.174, 0}, command={faction=1880}}, {0x1cafc7, {122.871, 24.27}, 1.257}, {0x1cafc7, {122.871, 40.451}, 1.257}, {0x1cafc7, {117.85, 132.082}}, {0x1cafc7, {113.597, 118.992}, 0.628}, {0x1cafc2, {112.785, 108.402}, 0.628}, ...
local class = require("pl.class") local tablex = require("pl.tablex") ---@class CommandManager : Class local M = class() function M:_init() self.commands = {} end function M:get(command) return self.commands[command] end function M:add(command) self.commands[command.name] = command if command.aliases then ...
local upgradeButton1Z = { state = false, object = Find("Skill 1 - Upgrade 1"), unlocked = true, id = 11 } local upgradeButton2Z = { state = false, object = Find("Skill 1 - Upgrade 2"), unlocked = false, id = 12 } local upgradeButton3Z = { state = false, object = Find("Skill 1 - U...
local weapon_class = 'weapon_quest_structure_tool' sgui.RouteRegister('qsystem/editor/quest/structures', function(quest) net.Start('sv_qsystem_open_structure_editor') net.SendToServer() local is_back = true local frame = vgui.Create('DFrame') frame:SetPos(20, 20) frame:SetSize(550, 350) frame:SetTitle('Select ...
-- Additional recipes if Space Exploration mod is enabled local util = require("__bztitanium__.data-util"); if mods["space-exploration"] then se_delivery_cannon_recipes["titanium-ore"] = {name= "titanium-ore"} se_delivery_cannon_recipes[util.titanium_plate] = {name= util.titanium_plate} if mods["Krastorio2"] the...
local cjson = require "cjson" local utils = require "kong.tools.utils" local responses = require "kong.tools.responses" local app_helpers = require "lapis.application" local decode_base64 = ngx.decode_base64 local encode_base64 = ngx.encode_base64 local encode_args = ngx.encode_args local tonu...
-------------------------------- -- @module TransitionSlideInR -- @extend TransitionSlideInL -- @parent_module cc -------------------------------- -- returns the action that will be performed by the incoming and outgoing scene -- @function [parent=#TransitionSlideInR] action -- @param self -- @return Act...
function getDataFromSettings () setElementData(localPlayer, "DENsettings.helmetenabled", exports.DENsettings:getPlayerSetting("helmetenabled")) end addEvent("AURhelmet.getDataFromSettings", true) addEventHandler("AURhelmet.getDataFromSettings", localPlayer, getDataFromSettings)
-- 3D UI classes -- Assumes pl, ent and mode are in namespace namespace "standard" local DebugHand = require "app.debug.hand" local ui3 = {} -- This "magic" value is set to the surface being processed whenever ui3 synthesizes a click. -- A ui2 can use this to learn the "true" source of an event was ui3. ...
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') --Lua functions local _G = _G local unpack = unpack --WoW API / Variables local CreateFrame = CreateFrame local hooksecurefunc = hooksecurefunc local function LoadSkin() if E.private...
-- Handles populating the recipe picker dialog function open_recipe_picker_dialog(flow_modal_dialog) local player = game.get_player(flow_modal_dialog.player_index) local ui_state = get_ui_state(player) local product = ui_state.selected_object flow_modal_dialog.parent.caption = {"fp.add_recipe"} flo...
local BRACKET = { ['['] = ']', ['{'] = '}', ["'"] = "'", ['"'] = '"', } local pprint = require('pprint') if not unpack then unpack = table.unpack end -- time to reinvent the wheel... local deque = require('deque') local function remove_item(array, value) for i, v in ipairs(array) do if v =...
local config = require("rust-tools.config") local inlay = require("rust-tools/inlay_hints") local M = {} function M.handler(_, result) if result.quiescent and not M.ran_once then if config.options.tools.autoSetHints then inlay.set_inlay_hints() inlay.setup_autocmd() end if config.options.tools.on_initial...
-- imgui demo script -- Folke Will 2018-07-15 -- It is suggested to look at the window created by this script while reading this. if not SUPPORTS_FLOATING_WINDOWS then -- to make sure the script doesn't stop old FlyWithLua versions logMsg("imgui not supported by your FlyWithLua version") return end -- im...
require "busted.runner"() describe("Warnning", function() _G.print = function() end describe("Nil", function() it("should have an warn message", function() local warning = require "ptable.warning" spy.on(_G, "print") warning.Nil("test", nil) ...
-- server-only mod, exit early on client if not GLOBAL.TheNet:GetIsServer() then do return end end local json = require("json") modimport("lib/const") -- imports "C" modimport("lib/util") -- imports "util" modimport("lib/logging") -- imports "Log" modimport("client/discord") -- imports "DiscordClien...
PROJECT_NAME = path.getname(os.getcwd()) minko.project.library("minko-plugin-" .. PROJECT_NAME) minko.plugin.enable { "ssl" } files { "include/**.hpp", "src/**.cpp", "src/**.hpp" } includedirs { "include", "src" } configuration { "html5" } excludes { "src/minko/net/NativeWebSocketImpl.hpp", ...
object_static_structure_content_meatlump_sewer_pipe_single_2ends_s03 = object_static_structure_content_meatlump_shared_sewer_pipe_single_2ends_s03:new { } ObjectTemplates:addTemplate(object_static_structure_content_meatlump_sewer_pipe_single_2ends_s03, "object/static/structure/content/meatlump/sewer_pipe_single_2ends_s...
--------------------------------------------------------------------------------- -- @author dreamlover -- @brief This is a sample lua file with comments. --------------------------------------------------------------------------------- -----------------------------------------------------------------------------...
local checkpoints = require("Checkpoints/checkpoints") local nocrap = require("Modules.Dregu.no_crap") local timed_doors = require("Modules.GetimOliver.timed_door") local neobabylon2 = { identifier = "neobabylon 2", title = "Neo Babylon1 2: Emergency Access Doors", theme = THEME.NEO_BABYLON, width = 8,...
object_tangible_food_generic_dish_meat_jerky = object_tangible_food_generic_shared_dish_meat_jerky:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_dish_meat_jerky, "object/tangible/food/generic/dish_meat_jerky.iff")
return function(x, y) local sprite = component.sprite.new() sprite.name = 'red_beetle' local transform = component.transform.new() transform.pos.x = x transform.pos.y = y local body = component.body.new() body.type = 2 body.layer = 5 body.left = -0.25 body.right = 0.25 bod...
-- Import SM for statusbar-textures, font-styles and border-types local SharedMedia = LibStub("LibSharedMedia-3.0"); -- Import translation local L = WeakAuras.L; -- Create region options table local function createOptions(id, data) -- Region options local options = { texture = { type = "...
 require "c2xa.extend" require "c2xa.moving" action = action or {} function action.create_enemy( setting ) return cc.CallFunc:create(function() local enemy local default = { duration = 10.0, point = 1000, fire = nil, } setting = ex...
local key = KEYS[1] local value = ARGV[1] redis.replicate_commands() if (redis.call('exists', key) == 1 and redis.call('get', key) == value) then return redis.call('del', key) end return 0
data:extend({ { type = "string-setting", name = "robots-help", setting_type = "startup", default_value = "No", allowed_values = {"Yes", "No"} }, { type = "string-setting", name = "alternative-science-r1", setting_type = "startup", default_value = "No", allowed_values = {"Yes", "No"} } })
local args = ({...})[1] local tickPos = args.PositionX local diff = args.Difficulty local trackPN = args.TrackPN local FindSteps = function(song) return song:GetOneSteps(GAMESTATE:GetCurrentStyle():GetStepsType(), diff) end if trackPN then FindSteps = function() local steps = GetCurrentStepsPossiblyCPU(tra...
local key = require('lib/keybindings') key.map('n', '<leader>ff', "<cmd>lua require('telescope.builtin').find_files()<CR>", { noremap = true }) key.map('n', '<leader>fg', "<cmd>lua require('telescope.builtin').live_grep()<CR>", { noremap = true }) key.map('n', '<leader>fb', "<cmd>lua require('telescope.builtin').buffe...
--[[ Copyright (c) 2016-2018 Calvin Rose and contributors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, p...
-- LPSConfig Keymaps local opts = { noremap=true, silent=true } local map = vim.api.nvim_set_keymap -- map('n', '<space>e', '<Cmd>lua vim.diagnostic.open_float()<CR>', opts) -- map('n', '[d', '<Cmd>lua vim.diagnostic.goto_prev()<CR>', opts) -- map('n', ']d', '<Cmd>lua vim.diagnostic.goto_next()<CR>', opts) -- map('n',...
object_tangible_loot_generic_usable_stim_syringe_generic_lt_4 = object_tangible_loot_generic_usable_shared_stim_syringe_generic_lt_4:new { } ObjectTemplates:addTemplate(object_tangible_loot_generic_usable_stim_syringe_generic_lt_4, "object/tangible/loot/generic/usable/stim_syringe_generic_lt_4.iff")
-- ********************************************************* -- ** Deadly Boss Mods - GUI ** -- ** http://www.deadlybossmods.com ** -- ********************************************************* -- -- This addon is written and copyrighted by: -- * Paul Emmerich (Tanda...
-- -- Implementation of the command line interface as called by 'lua-mud(1)' -- local lua_mud = require 'mud.mud' local iptables_rb = require("mud.rulebuilders.iptables") local mud_cli = {} -- -- internal functions -- function help(rcode, error_msg) if error_msg ~= nil then print("Error: " .. error_msg) pr...
-- -- http://p-monster.hatenablog.com/entry/2013/02/22/215402 -- -- Const = require "const" -- test = Const:new{"aa", "bb", cc = 100} -- print(test.aa) --> "aa" -- print(test.bb) --> "bb" -- print(test.cc) --> 100 -- print(#test) --> 0 (Lua5.1) or 3 (Lua5.2) -- print(test:len()) --> 3 --print(test.dd) --> error :...
project "Premake" kind "Utility" targetdir(TARGET_DIR) objdir(OBJ_DIR) files{ "%{wks.location}/**premake5.lua" } postbuildmessage "Regenerating project files with Premake5!" postbuildcommands{ "\"%{prj.location}bin/premake5\" %{_ACTION} --file=\"%{wks.location}premake5.lua\"" }
--[[ Write a function to compute the volume of a right circular cone, given its height and the angle between a generatrix and the axis. ]] function conevolume(h, theta) r = h * math.tan(theta) return math.pi * r^2 * h / 3 end print(conevolume(1, math.rad(45))) --> 1.0471975511966
--- -- Trouble in Terrorist Town 2 include("ttt2/libraries/spawn.lua") include("ttt2/libraries/entity_outputs.lua") ttt_include("sh_init") ttt_include("sh_cvar_handler") ttt_include("sh_sprint") ttt_include("sh_main") ttt_include("sh_shopeditor") ttt_include("sh_network_sync") ttt_include("sh_door") ttt_include("sh...
--glue library, see http://code.google.com/p/lua-files/wiki/glue local glue = {} function glue.index(t) local dt={} for k,v in pairs(t) do dt[v]=k end return dt end function glue.keys(t) local dt={} for k in pairs(t) do dt[#dt+1]=k end return dt end function glue.update(dt,...) for i=1,select('#',...) do loc...
local t = Def.ActorFrame{}; if GAMESTATE:IsPlayerEnabled('PlayerNumber_P1') then --P1 Score Frame t[#t+1]=Def.ActorFrame{ InitCommand=cmd(addy,-14); LoadActor("MIXScoreFrame")..{ InitCommand=cmd(x,THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")); }; }; end; if GAMESTATE:IsPlayerEnabl...
local ENUM_METATABLE = {} ENUM_METATABLE.__index = ENUM_METATABLE return function(rawEnum, api) local self = { _api = api, Name = rawEnum.Name, } return setmetatable(self, ENUM_METATABLE) end
positions = {} rmarkers = {} rblips = {} mType = "" mSize = 0 currentMarkerIndex = 0 rType = 0 function raceMarkerHit(hitElement, sameDim) if (hitElement == localPlayer and sameDim) then if (currentMarkerIndex < #positions) then currentMarkerIndex = currentMarkerIndex + 1 if (rType == 1) then showNextMark...
local M = {} local config = require("coverage.config") local signs = require("coverage.signs") local highlight = require("coverage.highlight") local summary = require("coverage.summary") local report = require("coverage.report") --- Setup the coverage plugin. -- Also defines signs, creates highlight groups. -- @param...
function onEnterTrigger(context, trigger, collider) DisableMovementInput(context); DisableAbilityInput(context); player = GetPlayerCharacter(context); PlaySound(context, "kid_help_1.adpcm"); DisplayTextbox(context, "Crusader", "What's that noise?"); YieldUntilInput(trigger); PlaySound(context, "kid_h...
--New object_tangible_storyteller_prop_base_shared_storyteller_prop_base = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/storyteller/prop/base/shared_storyteller_prop_base.iff" } ObjectTemplates:addClientTemplate(object_tangible_storyteller_prop_base_shared_storyteller_prop_base, "object...
require'devices.GenericDevice' DarkskySensor = {props = {}} function DarkskySensor:new(o, opt) local self = GenericDevice:new(o, opt) self:extend(DarkskySensor) self.props.value = "" return self end function DarkskySensor:onWeatherData(eventParam) self:onChangeProp({name = "value", value = eventParam.value}) en...
local base = (...):gsub('%.?init$', '') cpml = require(base.."/cpml") iqm = require(base.."/iqm") obj_reader = require(base.."/obj_reader") ffi = require "ffi" --anim9 = require "quinta/anim9" local quinta = { _LICENSE = "Quinta 3D is distributed under the terms of the MIT license. See LICENSE.", _URL =...
local ViewBase = require("games/common2/module/viewBase"); local MatchTipsView = class(ViewBase,false); MatchTipsView.s_controls = { txtNotification = 1; bg = 2; } MatchTipsView.ctor = function ( self,seat,viewConfig) super(self, viewConfig); self.m_ctrls = MatchTipsView.s_controls; self:setFil...
if not(pcall(require, "aniseed.compile")) then vim.api.nvim_command("PlugInstall") end local dir = vim.api.nvim_call_function("stdpath", {"config"}) require("aniseed.compile").glob("**/*.fnl", dir .. "/fnl", dir .. "/lua") require("config")
return { version = "1.5", luaversion = "5.1", tiledversion = "1.6.0", name = "page01_img", tilewidth = 54, tileheight = 54, spacing = 0, margin = 0, columns = 0, objectalignment = "unspecified", tileoffset = { x = 0, y = 0 }, grid = { orientation = "orthogonal", width = 1, ...
local utils = require('metrics.utils') local ok, membership = pcall(require, 'membership') if not ok then return { update = function() end } end local collectors_list = {} -- from https://github.com/tarantool/cartridge/blob/cc607f5a6508449608f3953a3f93669e8c8c4ab0/cartridge/issues.lua#L375 local function update_...
includeFile("tangible/collection/reward/buddy_painting_02.lua") includeFile("tangible/collection/reward/col_reward_tatooine_vistas_painting.lua") includeFile("tangible/collection/reward/buddy_painting_01.lua") includeFile("tangible/collection/reward/datapad_painting_reward.lua") includeFile("tangible/collection/reward/...
se_weapons = { EnergyBlaster = { Name = "Energy Blaster", Damage = 5, Shots = 3, Charge = 0, IgnoreShileds = false, ShotChanse = 70, MaxCharge = 10 }, SimpleMissle = { Name = "Simple Missle", Damage = 20, Shots = 1, Charge = 0, IgnoreShileds = true, ShotChanse =...
local Data = require('__stdlib__/stdlib/data/data') Data{ type = 'sound', name = 'nano-sound-build-tiles', aggregation = {max_count = 3, remove = true, count_already_playing = true}, variations = { {filename = '__base__/sound/walking/grass-01.ogg', volume = 1.0}, {filename = '__base__/s...
mini_rosh_root = class(AbilityBaseClass) LinkLuaModifier("modifier_mini_rosh_root_applier", "abilities/neutrals/oaa_mini_rosh_root.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_mini_rosh_root_effect", "abilities/neutrals/oaa_mini_rosh_root.lua", LUA_MODIFIER_MOTION_NONE) function mini_rosh_root:GetIntrins...
local boxWidth = SCREEN_CENTER_X*0.9 local boxHeight = SCREEN_HEIGHT*0.1 local boxColor = color("0,0,0.625,0.375") return Def.Quad{ InitCommand=cmd(zoomto,boxWidth,boxHeight;diffuse,boxColor;diffusebottomedge,Brightness(boxColor,0.5)); };
-- Author : Ahmed A. Khfagy -- done in CS50 intorduction to game Design course -- this is the class for the entering high score state EnterHighScoreState = Class{__includes = BasicState} local chars = { [1] = 65, [2] = 65, [3] = 65 } local highlightedChar = 1 function EnterHighScoreState:enter(params) ...
script_name = "Em-dash" script_description = "I do not have an em-dash key on my keyboard" script_author = "garret" script_version = "2021-04-05" em = "—" function append(sub, sel) for si, li in ipairs(sel) do local line = sub[li] line.text = line.text..em sub[li] = line end aegisub.set_undo_point(script_name)...
local HUD = Ambi.Base.HUD HUD.Add( 0, 'Nothing' )
getgenv().Aimbot.Settings = { SendNotifications = true, SaveSettings = true, -- Re-execute upon changing ReloadOnTeleport = true, Enabled = true, TeamCheck = false, AliveCheck = true, WallCheck = false, -- Laggy Sensitivity = 0, -- Animation length (in seconds) before fully locki...
#!/usr/bin/env lua -- MoonODE example: mass.lua local ode = require("moonode") local glmath = require("moonglmath") ode.glmath_compat(true) local vec3, mat3 = glmath.vec3, glmath.mat3 -- add metamethods for printing masses: local mt = getmetatable(ode.mass()) mt.__tostring = function(m) return "total="..m.total.." ...
-- !! Global changes !! function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end function string:chomp() local output = self:gsub("\n$", "") return output end function string:t...
K9_Config = {} K9_Config = setmetatable(K9_Config, {}) K9_Config.DogModel = "A_C_Rottweiler" -- Set dog model of your choice K9_Config.PedRestricted = true -- [true means the menu is restricted to cop peds. false means the menu can be used by everyone.] K9_Config.VehicleRestricted = true -- [true means the dog can onl...
local dbug = true local function dprint(...) if dbug then print(...) end end dprint("Loading libraries") local lfs = require("lfs") local modules = {} for item in lfs.dir("libraries") do if not item:match("^%.") and item:match("%..lua$") then modules[item:match("^.+%.lua$"):lower()] = require(item) -- This s...
--- === plugins.finalcutpro.preferences.general === --- --- Final Cut Pro General Preferences local require = require local fcp = require "cp.apple.finalcutpro" local html = require "cp.web.html" local i18n = require "cp.i18n" local execute = os.execute local plugin = { i...
-- -- Copyright (c) 2016, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- local M = { } ...
object_building_kashyyyk_frn_kash_hospital_bed = object_building_kashyyyk_shared_frn_kash_hospital_bed:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_frn_kash_hospital_bed, "object/building/kashyyyk/frn_kash_hospital_bed.iff")
local base = require("kong.plugins.mtls_certs_manager.base") local _M = base:extend() local consumers = kong.db.consumers function _M:check_instance_exists(instance_name) local consumer = consumers:select_by_username(instance_name) return consumer ~= nil end function _M:get_consumer(instance_name, description) ...
data:extend( { { type = "item", name = "arithmetic-combinator", icon = "__base__/graphics/icons/arithmetic-combinator.png", flags = { "goes-to-quickbar" }, subgroup = "logics", place_result="arithmetic-combinator", order = "b[combinators]-a[arithmetic-combinator]", stack_size= 50, }, ...
SauroConf.stuff = {} SauroConf.stuff.sweet = false SauroConf.numbs = {} SauroConf.numbs.wat = "TESTERINO" SauroConf.numbs[1] = 5 --table.insert(SauroConf.numbs, "WAT") SauroConf[1] = {} SauroConf[1].wat = "TEST"
local EntityComponent = require "smee.game_core.entitycomponent" local Table = require "sandbox.utl.table" local UnitComponent = EntityComponent:subclass("UnitComponent") function UnitComponent:initialize(owner) EntityComponent.initialize(self, owner) self.max = {} self.base = {} self.current = {} ...
sptbl["gen_sinesum"] = { files = { module = "ftbl.c", header = "ftbl.h", example = "ex_gen_sinesum.c", }, func = { name = "sp_gen_sinesum", }, params = { { name = "argstring", type = "char *", description = [[A list of am...
local currentFires = {} RegisterNetEvent("thermite:StartClientFires") AddEventHandler("thermite:StartClientFires", function(x,y,z,arg1,arg2) if #(vector3(x,y,z) - GetEntityCoords(PlayerPedId())) < 100 then local fire = StartScriptFire(x,y,z,arg1,arg2) currentFires[#currentFires+1]=fire end end) RegisterNe...
-- Simple frame rate overlay -- (C) Nick Smith 2014 frameRateOverlay = {} function frameRateOverlay.update(event) local fps = 1 / system.deltaTime if frameRateOverlay.count == 5 then frameRateOverlay.average = frameRateOverlay.total / 5 frameRateOverlay.count = 0 frameRat...
--- === cp.apple.compressor.app === --- --- The `cp.app` for Apple's Compressor. local require = require local app = require("cp.app") local fcpApp = app.forBundleID("com.apple.Compressor") return fcpApp
require('lsp.cmp').setup() local lsp_installer = require 'nvim-lsp-installer' local installer_config = require 'lsp.config' local lspconfig = require 'lsp.lspconfig' local icons = require 'lsp.icons' local null_ls = require 'lsp.null-ls' local nlspsettings = require 'lsp.nlspsettings' local capabilities = vim.lsp.proto...
function PANEL:Init() self.PerformLayoutFrame = vgui.GetControlTable("DFrame").PerformLayout local parent = self:GetParent() local menu_bar = parent:Find("DMenuBar") if menu_bar then self:SetPos(parent:GetWide() - 160, menu_bar.y + menu_bar:GetTall()) else self:SetPos(parent:GetWide() - 160, parent:GetTall() - 2...
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "DebugUIs/DebugMenu/Base/ISDebugSubPanelBase"; ---@class NewFogDebug : ISDebugSubPane...
function AsProcessMsg(player) local pdata = Player.fromEl(player) local spamInterval = Settings.spam_interval local ticks = getTickCount() if(pdata.lastMsg and (ticks - pdata.lastMsg) < spamInterval) then local name = getPlayerName(player) if(pdata.antispamWarning and (ticks - pdata.antispamWarning) < ...
local function populateAPI(t) local api = {} for k,v in pairs(t) do api[k] = { type = (type(v) == "function" and "function" or "value"), description = "", returns = "", } end return api end return { wx = { type = "lib", description = "wx lib", childs = populateAPI(wx), ...
--[[ /*===========================================================================* * Arch Engine - "Testers/windowConfig.lua" * * * * This is a tester script. It's purpose is to test some functionalities, *...
-- luasnip setup local luasnip = require("luasnip") local lspconfig = require("lspconfig") local lspkind = require("lspkind") local M = {} function M.setup() local t = function(str) return vim.api.nvim_replace_termcodes(str, true, true, true) end local check_backspace = function() local c...
if redis.call('get', KEYS[1]) == ARGV[1] then redis.call('pexpire', KEYS[1], ARGV[2]) return true end return false
--print("Reloading SectorMapScreenMajor") gametypeScope = "major" dofilepath("data:scripts\\utilfunc.lua") dofilepath("data:scripts\\TMG_objectdata.lua") dofilepath("data:scripts\\TMG_initialstate.lua") dofilepath("data:scripts\\TMG_initialfleet.lua") dofilepath("player:TestMissionGrid\\TMG_savegame.lua") dofilepath("p...
return {'apegapen','apekool','apelazarus','apenbroodboom','apengeslacht','apengezicht','apenhaar','apenjaren','apenkolonie','apenkooi','apenkooien','apenkop','apenland','apenliefde','apennoot','apenpak','apenrots','apensoort','apenspel','apenstaart','apenstaartje','apenstreek','apentuin','aperij','aperitief','aperitief...
module(...,package.seeall) local app = require("core.app") local freelist = require("core.freelist") local packet = require("core.packet") local link = require("core.link") local transmit, receive = link.transmit, link.receive local ffi = require("ffi") local C = ffi.C --- # `Source` app: generate synthetic packets...
function importTextures2() txd = engineLoadTXD ( "dust2.txd" ) engineImportTXD ( txd, 13051 ) col = engineLoadCOL ( "dust2.col" ) dff = engineLoadDFF ( "dust2.dff", 0 ) engineReplaceCOL ( col, 13051 ) engineReplaceModel ( dff, 13051 ) engineSetModelLODDistance(13051, 2000) end setTimer ( importTextur...
local Lib = {} Lib.FileCache = {}; -- Summary file: -- dd/mm/yy -> day -- Others could possibly be stored to... (week/month/year) but is that really necessary? Nah. --Lib.SummaryFileName = "Summary.txt" -- Unused local JSON = require "cjson" function Lib:Unpack(target) for i,v in pairs(self) do if target[v] then...