content
stringlengths 5
1.05M
|
|---|
-- Mutilate -- spell recommendation for rogues. Originlly derived from FaceMauler.
--
-- How it works: getState() fills in a state table from fresh raw data (spell expirations,
-- expire times, energy levels, etc). Each spec's decide spell method does two things. It
-- decides the best spell given the state, and it walks the state forward at least a short time
-- as if that spell had just been cast. On each outermost update we start with the fresh state,
-- then repeatedly call the spec specific decide spell method to walk the state forward to discover
-- the immediate and future recommendations.
--
-- Sub: Not accounting for Deeper Strategem
-- Sub: Calling for finishers at 5 CP, not 6
Mutilate = {} -- Our addon-specific 'global' non-saved variables.
local ns = Mutilate -- A file private shorter namespace to reference them by.
local _ -- So we don't pollute the global _
local options -- Ref to our saved options. Will be set during load.
ns.addOnName = "Mutilate" -- To make cloning easier.
ns.lastUpdateTime = GetTime() -- For throttling OnUpdate() rate.
ns.spellsShowing = false
ns.lastSpell = ""
-- Energy costs. Not directly available through any API unfortunately.
ns.e = {}
ns.e.Vendetta = 0
ns.e.Garrote = 20
ns.e.Mutilate = 50
ns.e.Envenom = 35
ns.e.Toxic_Blade = 20
ns.e.Rupture = 25
ns.e.Feint = 0
ns.e.Vanish = 0
ns.e.Blindside = 30
ns.e.SymbolsOfDeath = 0
ns.e.Shadowstrike = 40
ns.e.Nightblade = 25
ns.e.Eviscerate = 35
ns.e.Backstab = 35
ns.e.Gloomblade = 35
ns.e.Crimson_Vial = 30
ns.e.Ambush = 60
ns.e.Dispatch = 35
ns.e.Sinister_Strike = 45
ns.e.Secret_Technique = 30
ns.e.Slice_and_Dice = 25
ns.e.Pistol_Shot = 40
ns.e.Ghostly_Strike = 30
ns.e.Kingsbane = 35
ns.e.Between_the_Eyes = 35
--ns.e.Trinket_1 = 0
ns.id = {}
ns.id.Assassination = 259
ns.id.Outlaw = 260
ns.id.Subtlety = 261
ns.id.Kingsbane = 192759
ns.id.Curse_of_the_Dreadblades = 202665
ns.id.Goremaws_Bite = 209782
--ns.id.Trinket_1 = 151190 --make this 0 if you have no useable trinket, otherwise find its ID
ns.id.Toxic_Blade = 245388
ns.open = {}
ns.open.active = 0
ns.open.waiting = 1
ns.open.nextMove = ""
ns.opener = {}
-- Return a localised spell name.
function ns.GetSpellNameById(spellId)
local spellName, _, _, _, _, _, _, _, _ = GetSpellInfo(spellId)
return spellName
end
-- Localized names of spells we are interested in, indexed by english name with underbars. We need
-- to use the local name (or id) in calls refering to the spell. We chose to use local name rather
-- than id because debugging is easier and some APIs need it.
ns.n = {}
ns.n.Vendetta = ns.GetSpellNameById(79140)
ns.n.Garrote = ns.GetSpellNameById(703)
ns.n.Evasion = ns.GetSpellNameById(5277)
ns.n.Mutilate = ns.GetSpellNameById(1329)
ns.n.Envenom = ns.GetSpellNameById(32645)
ns.n.Rupture = ns.GetSpellNameById(1943)
ns.n.Feint = ns.GetSpellNameById(1966)
ns.n.Vanish = ns.GetSpellNameById(1856)
ns.n.Kick = ns.GetSpellNameById(1766)
ns.n.Shiv = ns.GetSpellNameById(5938)
ns.n.Cloak_of_Shadows = ns.GetSpellNameById(31224)
ns.n.Blindside = ns.GetSpellNameById(111240)
ns.n.Exsanguinate = ns.GetSpellNameById(200806)
ns.n.Symbols_of_Death = ns.GetSpellNameById(212283)
ns.n.Shadow_Blades = ns.GetSpellNameById(121471)
ns.n.Shadowstrike = ns.GetSpellNameById(185438)
ns.n.Nightblade = ns.GetSpellNameById(195452)
ns.n.Shadow_Dance = ns.GetSpellNameById(185313)
ns.n.Backstab = ns.GetSpellNameById(53)
ns.n.Gloomblade = ns.GetSpellNameById(200758)
ns.n.Stealth = ns.GetSpellNameById(1784)
ns.n.Eviscerate = ns.GetSpellNameById(196819)
ns.n.Subterfuge = ns.GetSpellNameById(108208)
ns.n.Crimson_Vial = ns.GetSpellNameById(185311)
ns.n.Marked_for_Death = ns.GetSpellNameById(137619)
ns.n.Sinister_Strike = ns.GetSpellNameById(193315)
ns.n.Opportunity = ns.GetSpellNameById(195627)
ns.n.Dispatch = ns.GetSpellNameById(2098)
ns.n.Roll_the_Bones = ns.GetSpellNameById(193316)
ns.n.Loaded_Dice = ns.GetSpellNameById(256170)
ns.n.True_Bearing = ns.GetSpellNameById(193359)
ns.n.Adrenaline_Rush = ns.GetSpellNameById(13750)
ns.n.Blade_Flurry = ns.GetSpellNameById(13877)
ns.n.Pistol_Shot = ns.GetSpellNameById(185763)
ns.n.Ambush = ns.GetSpellNameById(8676)
ns.n.Ruthless_Precision = ns.GetSpellNameById(193357)
ns.n.Skull_and_Crossbones = ns.GetSpellNameById(199603)
ns.n.Grand_Melee = ns.GetSpellNameById(193358)
ns.n.Broadsides = ns.GetSpellNameById(193356)
ns.n.Buried_Treasure = ns.GetSpellNameById(199600)
ns.n.Slice_and_Dice = ns.GetSpellNameById(5171)
ns.n.Killing_Spree = ns.GetSpellNameById(51690)
ns.n.Quick_Draw = ns.GetSpellNameById(196938)
ns.n.Venon_Rush = ns.GetSpellNameById(152152)
ns.n.Ghostly_Strike = ns.GetSpellNameById(196937)
ns.n.Between_the_Eyes = ns.GetSpellNameById(199804)
ns.n.Kingsbane = ns.GetSpellNameById(ns.id.Kingsbane)
ns.n.Toxic_Blade = ns.GetSpellNameById(ns.id.Toxic_Blade)
ns.n.Curse_of_the_Dreadblades = ns.GetSpellNameById(ns.id.Curse_of_the_Dreadblades)
ns.n.Goremaws_Bite = ns.GetSpellNameById(ns.id.Goremaws_Bite) -- Pronounce: Goremore's Bite
--ns.n.Trinket_1 = ns.GetSpellNameById(246461) -- set to 0 if no trinket, otherwise find the ID of the spell (not trinket id)
-- Our sneaky frame to watch for events ... looks up ns.events[] for a function the same name
-- as the event. Passes all args.
ns.eventFrame = CreateFrame("Frame")
ns.eventFrame:SetScript("OnEvent", function(this, event, ...) ns.events[event](...) end)
ns.eventFrame:RegisterEvent("ADDON_LOADED")
ns.eventFrame:RegisterEvent("PLAYER_ALIVE")
ns.eventFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
ns.eventFrame:RegisterEvent("PLAYER_TALENT_UPDATE")
ns.eventFrame:RegisterEvent("SPELLS_CHANGED")
-- Define our Event Handlers here
ns.events = {}
function ns.CheckSpec()
local currentSpec = GetSpecialization()
local currentSpecID = currentSpec and select(1, GetSpecializationInfo(currentSpec)) or 0
if currentSpecID == ns.id.Assassination then
ns.spec = "Assassination"
ns.displayFrame:Show()
elseif currentSpecID == ns.id.Outlaw then
ns.spec = "Outlaw"
ns.displayFrame:Show()
elseif currentSpecID == ns.id.Subtlety then
ns.spec = "Subtlety"
ns.displayFrame:Show()
else
ns.displayFrame:Hide()
end
end
function ns.HasTalent(tier, col)
local group = GetActiveSpecGroup()
local _, _, _, selected, _ = GetTalentInfo(tier, col, group, nil, "player")
return selected
end
function ns.events.PLAYER_TALENT_UPDATE()
ns.CheckSpec()
if ns.spec == "Assassination" then
ns.hasBlindsideTalent = ns.HasTalent(1, 3)
ns.hasSubterfugeTalent = ns.HasTalent(2, 2)
ns.hasDeeperStrategemTalent = ns.HasTalent(3, 2)
ns.hasExsanguinateTalent = ns.HasTalent(6, 3)
ns.hasVenomRushTalent = ns.HasTalent(7, 1)
ns.hasMarkedForDeathTalent = ns.HasTalent(3,3)
elseif ns.spec == "Outlaw" then
ns.hasGhostlyStrikeTalent = ns.HasTalent(1, 3)
ns.hasQuickDrawTalent = ns.HasTalent(1, 2)
ns.hasDeeperStrategemTalent = ns.HasTalent(3, 2)
ns.hasKillingSpreeTalent = ns.HasTalent(7, 3)
ns.hasSliceAndDiceTalent = ns.HasTalent(6, 3)
ns.hasMarkedForDeathTalent = ns.HasTalent(6 ,3)
elseif ns.spec == "Subtlety" then
ns.hasGloombladeTalent = ns.HasTalent(1, 3)
ns.hasSubterfugeTalent = ns.HasTalent(2, 2)
ns.hasDeeperStrategemTalent = ns.HasTalent(3, 2)
ns.hasEnvelopingShadowTalent = ns.HasTalent(6 ,3)
ns.hasMasterOfShadowsTalent = ns.HasTalent(7 ,1)
ns.hasMarkedForDeathTalent = ns.HasTalent(3 ,3)
ns.hasSecretTechniqueTalent = ns.HasTalent(7, 2)
ns.opener = {"Shadow Blades","Shadowstrike","Nightblade","Shadow Dance",
"Symbols of Death","Shadowstrike","Shadowstrike","Eviscerate/-Secret Technique",
"Secret Technique/+Secret Technique","Shadowstrike","Eviscerate","Marked for Death",
"Eviscerate","Shadow Dance","Shadowstrike","Shadowstrike","Eviscerate","Shadowstrike",
"Shadowstrike","Eviscerate","Done"}
ns.talents = {}
if ns.hasGloombladeTalent then table.insert(ns.talents, "Gloomblade") end
if ns.hasSubterfugeTalent then table.insert(ns.talents, "Subterfuge") end
if ns.hasDeeperStrategemTalent then table.insert(ns.talents, "Deeper Strategem") end
if ns.hasEnvelopingShadowTalent then table.insert(ns.talents, "Enveloping Shadows") end
if ns.hasMasterOfShadowsTalent then table.insert(ns.talents, "Master of Shadows") end
if ns.hasMarkedForDeathTalent then table.insert(ns.talents, "Marked for Death") end
if ns.hasSecretTechniqueTalent then table.insert(ns.talents, "Secret Technique") end
end
ns.maxEnergy = UnitPowerMax("player");
ns.globalCooldown = 1 -- Also updated whenever we see it.
end
function ns.events.PLAYER_ALIVE()
ns.eventFrame:UnregisterEvent("PLAYER_ALIVE")
end
function ns.events.ADDON_LOADED(addon)
if addon ~= ns.addOnName then
return
end
local _,playerClass = UnitClass("player")
if playerClass ~= "ROGUE" then
ns.eventFrame:UnregisterEvent("PLAYER_ALIVE")
ns.eventFrame:UnregisterEvent("ADDON_LOADED")
ns.eventFrame:UnregisterEvent("PLAYER_LOGIN")
ns.eventFrame:UnregisterEvent("PLAYER_TARGET_CHANGED")
ns.eventFrame:UnregisterEvent("PLAYER_TALENT_UPDATE")
ns.eventFrame:UnregisterEvent("SPELLS_CHANGED")
return
end
-- Default saved variables
if not Mutilatedb then
Mutilatedb = {} -- fresh start
end
options = Mutilatedb -- Generic file-local short name.
if not options.scale then options.scale = 1 end
if options.locked == nil then options.locked = false end
if not options.x then options.x = 100 end
if not options.y then options.y = 100 end
if not options.SuggestVanish then options.SuggestVanish = false end
if not options.SuggestVendetta then options.SuggestVendetta = false end
if not options.SliceAndDiceTimer then options.SliceAndDiceTimer = 1.0 end
if not options.VoiceLeadTime then options.VoiceLeadTime = 0.5 end
if not options.RuptureTimer then options.RuptureTimer = 2.0 end
if not options.RuptureClipTimer then options.RuptureClipTimer = 0.0 end
if not options.PoolEnergyThreshold then options.PoolEnergyThreshold = 90 end
if not options.RuptureCp then options.RuptureCp = 1 end
if not options.EnvenomCp then options.EnvenomCp = 4 end
if not options.PlayerHealthThreshold then options.PlayerHealthThreshold = 50 end
if not options.EnvenomTimer then options.EnvenomTimer = 0 end
if not options.BackstabEnvenomCp then options.BackstabEnvenomCp = 5 end
if not options.SuggestGarroteAsStealthOpener then options.SuggestGarroteAsStealthOpener = true end
if options.SuggestCloakOfShadows == nil then options.SuggestCloakOfShadows = true end
if not options.MinDebuffDurationForCofs then options.MinDebuffDurationForCofs = 10 end
if options.VoicePrompts == nil then options.VoicePrompts = false end
if not options.ConsoleTrace == nil then options.Trace = false end
if not options.PretendInGroup == nil then options.PretendInGroup = false end
if not options.ExsanguinateTrigger then options.ExsanguinateTrigger = 30 end
if not options.SoundChannel then options.SoundChannel = "No sound" end
-- Create GUI
ns.CreateGUI()
ns.displayFrame:SetScale(options.scale)
-- Create Options Frame
ns.CreateOptionFrame()
if options.locked then
ns.displayFrame:SetScript("OnMouseDown", nil)
ns.displayFrame:SetScript("OnMouseUp", nil)
ns.displayFrame:SetScript("OnDragStop", nil)
ns.displayFrame:SetBackdropColor(0, 0, 0, 0)
ns.displayFrame:EnableMouse(false)
else
ns.displayFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end)
ns.displayFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end)
ns.displayFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
ns.displayFrame:SetBackdropColor(0, 0, 0, .4)
ns.displayFrame:EnableMouse(true)
end
-- Register for Slash Commands
SlashCmdList["Mutilate"] = ns.Options -- Defined below.
SLASH_Mutilate1 = "/Mutilate"
SLASH_Mutilate2 = "/mut"
-- Register for Function Events
ns.eventFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
ns.eventFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
ns.CheckSpec()
ns.mainSpellBlankedTime = GetTime();
-- This is probably normally caled by framework, but just be be sure. Applies spec and talent based settings.
ns.events.PLAYER_TALENT_UPDATE()
ns.selfCheck = false
end
-- Show or hide the spell textures.
function ns.ShowSpellsIf(yes)
if ns.spellsShowing == yes then
return
end
if not yes then
ns.displayFrameRecommend:Hide()
ns.displayFrameC1:Hide()
ns.displayFrameA1:Hide()
ns.displayFrameB1:Hide()
ns.displayFrameB2:Hide()
ns.displayFrameA2:Hide()
ns.displayFrameD1:Hide()
ns.displayFrameC2:Hide()
ns.displayFrameD2:Hide()
ns.leftText:SetText("")
ns.rightText:SetText("")
ns.saidSpell = nil
ns.saidKick = false
else
ns.displayFrameRecommend:Show()
ns.displayFrameC1:Show()
ns.displayFrameA1:Show()
ns.displayFrameB1:Show()
ns.displayFrameB2:Show()
ns.displayFrameA2:Show()
ns.displayFrameD1:Show()
ns.displayFrameC2:Show()
ns.displayFrameD2:Show()
ns.DecideSpells()
end
ns.spellsShowing = yes
end
function ns.events.COMBAT_LOG_EVENT_UNFILTERED(...)
local timestamp, eventType, hideCaster, sourceGUID, srcName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, extraArg1, spellName, extraArg3, extraArg4, extraArg5, extraArg6, extraArg7, extraArg8, extraArg9, extraArg10 = CombatLogGetCurrentEventInfo()
ns.ShowSpellsIf(UnitName("target") ~= nil
and UnitCanAttack("player", "target")
and UnitHealth("target") > 0)
-- used for Openers. sets "lastSpell"
--todo: Have this routine flip through opener table - remove all the hardcoding
if UnitName("player") == srcName then
--if (eventType=="SPELL_DAMAGE") or (eventType=="SPELL_ENERGIZE") or (eventType == "SPELL_CAST_SUCCESS") then
if (eventType=="SPELL_ENERGIZE") or (eventType == "SPELL_CAST_SUCCESS") then
if ns.spec == "Assassination" then
if (spellName == "Mutilate") or (spellName == "Garrote") or (spellName == "Rupture") or
(spellName == "Vendetta") or (spellName == "Toxic Blade") or (spellName == "Kingsbane") or
(spellName == "Vanish") or (spellName == "Envenom") then
ns.lastSpell = spellName
end
elseif ns.spec == "Subtlety" then
if (spellName == "Shadow Blades") or (spellName == "Shadowstrike") or (spellName == "Nightblade") or
(spellName == "Shadow Dance") or (spellName == "Symbols of Death") or (spellName == "Eviscerate") or
(spellName == "Marked for Death") then
ns.lastSpell = spellName
end
end
end
end
end
function ns.events.PLAYER_TARGET_CHANGED(...)
ns.ShowSpellsIf(UnitName("target") ~= nil
and UnitCanAttack("player", "target")
and UnitHealth("target") > 0)
end
function ns.events.SPELLS_CHANGED(...)
if not ns.CheckSpec() then
return
end
end
-- End Event Handlers
-- Utility used to establish the frame and texture of one icon slot.
function ns.CreateFrameAndTextureOnGrid(displayFrameName, textureName, tlx, tly, width, height)
local df = CreateFrame("Frame", "$parent_"..displayFrameName, ns.displayFrame)
ns[displayFrameName] = df
df:SetWidth(width)
df:SetHeight(height)
df:SetPoint("TOPLEFT", tlx, tly)
local t = df:CreateTexture(nil, "BACKGROUND")
ns[textureName] = t
t:SetTexture(nil)
t:SetAllPoints(df)
t:SetAlpha(.8)
df.texture = t -- Necessary?
return t
end
function ns.CreateGUI()
local gdf = CreateFrame("Frame", "MutilateFrame", UIParent)
ns.displayFrame = gdf
gdf:SetFrameStrata("BACKGROUND")
gdf:SetWidth(350)
gdf:SetHeight(107)
gdf:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32})
gdf:SetBackdropColor(0, 0, 0, .4)
gdf:EnableMouse(true)
gdf:SetMovable(true)
gdf:SetClampedToScreen(true)
gdf:SetScript("OnMouseDown", function(self) self:StartMoving() end)
gdf:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end)
gdf:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
gdf:SetPoint("CENTER", -200, -200)
-- Frames are named like a spreadsheet around the central recommenndation. So C1 in the next spell.
-- A1 B1 REC C1 D1
-- A2 B2 OMM C2 D2
--left text right text
ns.CreateFrameAndTextureOnGrid("displayFrameRecommend", "textureRecommend", 140, -10, 70, 70)
ns.CreateFrameAndTextureOnGrid("displayFrameA1", "textureA1", 0, 0, 45, 45)
ns.CreateFrameAndTextureOnGrid("displayFrameA2", "textureA2", 0, -50, 45, 45)
ns.CreateFrameAndTextureOnGrid("displayFrameB1", "textureB1", 50, 0, 45, 45)
ns.CreateFrameAndTextureOnGrid("displayFrameB2", "textureB2", 50, -50, 45, 45)
ns.CreateFrameAndTextureOnGrid("displayFrameC1", "textureC1", 250, 0, 45, 45)
ns.CreateFrameAndTextureOnGrid("displayFrameC2", "textureC2", 250, -50, 45, 45)
ns.CreateFrameAndTextureOnGrid("displayFrameD1", "textureD1", 300, 0, 45, 45)
ns.CreateFrameAndTextureOnGrid("displayFrameD2", "textureD2", 300, -50, 45, 45)
ns.c1CooldownFrame = CreateFrame("Cooldown", "$parent_c1CooldownFrame", ns.displayFrameC1, "CooldownFrameTemplate")
ns.spellCooldownFrame = CreateFrame("Cooldown", "$parent_spellCooldownFrame", ns.displayFrameRecommend, "CooldownFrameTemplate")
ns.leftText = gdf:CreateFontString("kickName", "OVERLAY", "GameFontNormal")
ns.leftText:SetText("")
ns.leftText:SetPoint("TOPLEFT", 0, -95)
ns.rightText = gdf:CreateFontString("cofsName", "OVERLAY", "GameFontNormal")
ns.rightText:SetJustifyH("RIGHT")
ns.rightText:SetText("")
ns.rightText:SetPoint("TOPRIGHT", 0, -95)
gdf:SetScript("OnUpdate", function(this, elapsed) ns.OnUpdate(elapsed) end)
end
function ns.OnUpdate(elapsed)
ns.DecideSpells() -- Decide spells has rate throttling.
end
-- Return when debuff on the target will expire. 0 or some value now or less if it has already.
function ns.getDebuffExpiration(spellName)
local expirationTime = 0
for i=1,40 do
local name, _, _, _, _, thisExpirationTime, isMine, _ = UnitDebuff("target", i, PLAYER)
if name == spellName then
expirationTime = thisExpirationTime
break;
end
end
return expirationTime
end
-- Return when debuff on the player will expire. 0 or some value now or less if it has already.
function ns.getMyDebuffExpiration(spellName)
local expirationTime = 0
for i=1,40 do
local name, _, _, _, _, _, thisExpirationTime, isMine, _ = UnitDebuff("player", i, PLAYER)
if name == spellName then
expirationTime = thisExpirationTime
break;
end
end
return expirationTime
end
-- Return when this buff on the player will expire. 0 or some value now or less if it has already.
function ns.getBuffExpiration(spellName)
local thisExpirationTime = 0
for i=1,40 do
--local name, _, _, _, _, _, thisExpirationTime, isMine, _ = UnitBuff("player", i, PLAYER)
local name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable,
nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, nameplateShowAll, timeMod, value1, value2, value3 = UnitBuff("player", i, PLAYER)
if name == spellName then
thisExpirationTime = expirationTime
break;
end
end
return thisExpirationTime
end
-- Return when this spell will be available for casting with respect to its cooldown.
-- Returns 0 if possible for easier debug.
function ns.getReadyTime(spellName, s)
local start, duration, enabled = GetSpellCooldown(spellName);
if duration ~= nil and start + duration > s.now + 0.01 then
return start + duration
end
return 0
end
function ns.getItemReadyTime(itemID, s)
local start, duration, enabled = GetItemCooldown(itemID);
if duration ~= nil and start + duration > s.now + 0.01 then
return start + duration
end
return 0
end
-- Return a table with all the interesting facts about the current state. All times are absolute.
-- Buffs and debuffs are active if their expiration is in the future. Assumes target exists and
-- is unfriendly. Returns nil if we are in first few hundred milliseconds of the start of
-- global cooldown, in which state is often confused. In this situation, caller should assume
-- a spell has been cast (i.e. clear the recommendation) and hold predition as is.
function ns.GetState(now)
local globalCoolDownExpiration = now
local start, duration, enabled = GetSpellCooldown(61304); -- The speical global cooldown spell ID.
if duration ~= nil and duration ~= 0 then
globalCoolDownExpiration = max(now, start + duration)
if now - start < 0.25 then
return nil
end
-- Global cooldown can vary and it is hard to find our what it is. Updaete it every time
-- we see it.
ns.globalCooldown = duration
end
ns.knowsKingsbane = IsSpellKnown(ns.id.Kingsbane, false)
ns.knowsCurse_of_the_DreadBlades = IsSpellKnown(ns.id.Curse_of_the_Dreadblades, false)
ns.knowsGoremaws_Bite = IsSpellKnown(ns.id.Goremaws_Bite, false)
local s = {}
s.now = now
s.globalCoolDownExpiration = globalCoolDownExpiration
s.energy = UnitPower("player")
s.comboPoints = GetComboPoints("player", "target")
s.isInGroup = IsInGroup() or options.PretendInGroup
s.removeableName = ""
s.longDurationDebuffs = false
-- Scan player's debuffs for things Cloak of Shadows could remove.
for i = 1, 40 do -- There are 1..40 aura slots.
--local name, _, _, count, debuffType, _, expirationTime, unitCaster, canStealOrPurge, _, _, _, _ = UnitDebuff("player", i)
--local name, _, _, count, _, expirationTime, unitCaster, canStealOrPurge, _ = UnitDebuff("target", i, PLAYER)
local name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, nameplateShowAll, timeMod, value1, value2, value3 = UnitDebuff("target", i, PLAYER)
if name == nil then
break
end
if expirationTime > s.now then
local duration = math.floor(expirationTime - s.now)
if duration < 60 * 10 then -- Don't show times > 10m
s.removeableName = s.removeableName..""..duration.."s "
end
if duration > options.MinDebuffDurationForCofs then
s.longDurationDebuffs = true
end
else
s.longDurationDebuffs = true
end
if count > 1 then
s.removeableName = s.removeableName..count.."*"
end
s.removeableName = s.removeableName..name.."\n"
end
-- See if there is something we can kick.
s.interruptibleName = nil
local name, _, displayName, _, _, endTime, _, notInterruptible = UnitChannelInfo("target")
if name ~= nil and not notInterruptible then
s.interruptibleName = displayName
end
local name, _, displayName, _, _, endTime, _, _, notInterruptible = UnitCastingInfo("target")
if name ~= nil and not notInterruptible then
s.interruptibleName = displayName
end
-- When our debuffs on the target will expire. If <= s.now, they are not up.
s.Garrote_Expiration = ns.getDebuffExpiration(ns.n.Garrote)
s.Rupture_Expiration = ns.getDebuffExpiration(ns.n.Rupture)
s.Envenom_Expiration = ns.getDebuffExpiration(ns.n.Envenom)
s.Nightblade_Expiration = ns.getDebuffExpiration(ns.n.Nightblade)
s.Ghostly_Strike_Expiration = ns.getDebuffExpiration(ns.n.Ghostly_Strike)
-- When our buffs will expire. If <= s.now, they are not up.
s.Symbols_of_Death_Expiration = ns.getBuffExpiration(ns.n.Symbols_of_Death)
s.Shadow_Blades_Expiration = ns.getBuffExpiration(ns.n.Shadow_Blades)
s.Shadow_Dance_Expiration = ns.getBuffExpiration(ns.n.Shadow_Dance)
s.Subterfuge_Expiration = ns.getBuffExpiration(ns.n.Subterfuge)
if ns.spec == "Outlaw" then
s.Opportunity_Expiration = ns.getBuffExpiration(ns.n.Opportunity)
s.Slice_and_Dice_Expiration = ns.getBuffExpiration(ns.n.Slice_and_Dice)
s.Adrenaline_Rush_Expiration = ns.getBuffExpiration(ns.n.Adrenaline_Rush)
s.Loaded_Dice_Expiration = ns.getBuffExpiration(ns.n.Loaded_Dice)
s.True_Bearing_Expiration = ns.getBuffExpiration(ns.n.True_Bearing)
s.Ruthless_Precision_Expiration = ns.getBuffExpiration(ns.n.Ruthless_Precision)
s.Skull_and_Crossbones_Expiration = ns.getBuffExpiration(ns.n.Skull_and_Crossbones)
s.Grand_Melee_Expiration = ns.getBuffExpiration(ns.n.Grand_Melee)
s.Broadsides_Expiration = ns.getBuffExpiration(ns.n.Broadsides)
s.Buried_Treasure_Expiration = ns.getBuffExpiration(ns.n.Buried_Treasure)
s.Curse_of_the_Dreadblades_Expiration = ns.getMyDebuffExpiration(ns.n.Curse_of_the_Dreadblades)
s.Curse_of_the_Dreadblades_ReadyTime = ns.getReadyTime(ns.n.Curse_of_the_Dreadblades, s)
s.Between_the_Eyes_ReadyTime = ns.getReadyTime(ns.n.Between_the_Eyes, s)
s.BladeFlurryReadyTime = ns.getReadyTime(ns.n.Blade_Flurry, s)
s.Killing_Spree_ReadyTime = ns.getReadyTime(ns.n.Killing_Spree, s)
elseif ns.spec == "Assassination" then
s.Kingsbane_ReadyTime = ns.getReadyTime(ns.n.Kingsbane, s)
s.ToxicBlade_ReadyTime = ns.getReadyTime(ns.n.Toxic_Blade, s)
s.Blindside_Expiration = ns.getBuffExpiration(ns.n.Blindside)
s.Vendetta_Expiration = ns.getBuffExpiration(ns.n.Vendetta)
s.evasionReadyTime = ns.getReadyTime(ns.n.Evasion, s)
elseif ns.spec == "Subtlety" then
s.Goremaws_Bite_ReadyTime = ns.getReadyTime(ns.n.Goremaws_Bite, s)
s.evasionReadyTime = ns.getReadyTime(ns.n.Evasion, s)
end
-- Cooldowns. Any value <= s.now indicates they are cooled down and ready to cast (given
-- whatever other constraints apply).
s.feintReadyTime = ns.getReadyTime(ns.n.Feint,s)
s.vendettaReadyTime = ns.getReadyTime(ns.n.Vendetta, s)
s.Feint = ns.getReadyTime(ns.n.Feint, s)
s.vanishReadyTime = ns.getReadyTime(ns.n.Vanish, s)
s.kickReadyTime = ns.getReadyTime(ns.n.Kick, s)
s.cofsReadyTime = ns.getReadyTime(ns.n.Cloak_of_Shadows, s)
s.garroteReadyTime = ns.getReadyTime(ns.n.Garrote, s)
s.exsanguinateReadyTime = ns.getReadyTime(ns.n.Exsanguinate, s)
s.shadowDanceReadyTime = ns.getReadyTime(ns.n.Shadow_Dance, s)
s.symbolsOfDeathReadyTime = ns.getReadyTime(ns.n.Symbols_of_Death, s)
s.stealthReadyTime = ns.getReadyTime(ns.n.Stealth, s)
s.shadowBladesReadyTime = ns.getReadyTime(ns.n.Shadow_Blades, s)
s.crimsonVialReadyTime = ns.getReadyTime(ns.n.Crimson_Vial, s)
s.markedForDeathReadyTime = ns.getReadyTime(ns.n.Marked_for_Death, s)
s.adrenalineRushReadyTime = ns.getReadyTime(ns.n.Adrenaline_Rush, s)
s.ambushReadyTime = ns.getReadyTime(ns.n.Ambush, s)
-- s.trinket1ReadyTime = ns.getItemReadyTime(ns.id.Trinket_1, s)
s.shadowDanceChargesAvail, _, _, _ = GetSpellCharges(ns.n.Shadow_Dance)
local iAmStealthed = false
for i=1,40 do
local myAuras name,_,_,_,_,_,_,st=UnitAura("player",i)
if name == "Stealth" then
iAmStealthed = true
break
end
end
s.playerIsStealthed = iAmStealthed
s.inCombat = UnitAffectingCombat("player")
s.playerHealthFraction = UnitHealth("player") / UnitHealthMax("player")
_, s.combatEnergyRegenPerSec = GetPowerRegen()
return s
end
-- Return a one-line state summary for debug output. Scrubs uninteresting values and makes time
-- relative to now.
function ns.StateSummary(s)
local summary = ""
for k, v in pairs(s) do
if v ~= 0 and v ~= false and v ~= "" and k ~= "now" then
if string.find(k, "ReadyTime") or string.find(k, "Expiration") then
v = v - s.now
if v <= 0 then
v = nil
else
v = string.format("%.2f", v)
end
end
if v ~= "0.00" and v ~= nil then
summary = summary .. " " .. k .. "=" .. tostring(v)
end
end
end
return summary
end
-- Determine a recommened spell, if any, from the given state. In the process, advance the state to
-- some future time where something might be different. Always advances the time of the state by at
-- least a little.
-- Returned spell is our internal spell name (i.e. English with underbars).
function ns.GetSpellFromState(s, debugStr)
if not s.inCombat and UnitAffectingCombat("player") then
s.inCombat = UnitAffectingCombat("player")
end
if false then
return ns.GeSpellFromStateScreenshot(s)
elseif ns.spec == "Assassination" and ns.open.active == 0 then
return ns.GeSpellFromStateAssassination(s)
elseif ns.spec == "Assassination" and ns.open.active >= 1 then
return ns.GeOpenerSpellFromStateAssassination(s)
elseif ns.spec == "Outlaw" then
return ns.GeSpellFromStateOutlaw(s)
elseif ns.spec == "Subtlety" and ns.open.active == 0 then
return ns.GeSpellFromStateSubtlety(s)
elseif ns.spec == "Subtlety" and ns.open.active >= 1 then
return ns.GeOpenerSpellFromStateSubtlety(s)
end
end
function ns.GeSpellFromStateScreenshot(s)
s.now = s.now + 1
spell = "Mutilate"
if not s.doneOne then
s.doneOne = true
else
spell = "Envenom"
end
return spell, true, ns.n.Vendetta, true, true,
"Cast/channel you can kick", ns.n.Cloak_of_Shadows,
"Debuff CofS will remove", ns.n.Marked_for_Death
end
function ns.GeSpellFromStateAssassination(s)
local spell = nil;
local oldNow = s.now
-- Combo spend poiont for Assassination is one less than max because Mutilate gives 2.
local maxComboPtsToSpend = 4
local maxCombos = 5
local markedForDeathGrant = 5
if ns.hasDeeperStrategemTalent then
maxComboPtsToSpend = 5
maxCombos = 6
markedForDeathGrant = 6
end
local stealthy = s.playerIsStealthed or s.Subterfuge_Expiration > s.now
local vanishOk = s.vanishReadyTime <= s.now and s.isInGroup
if s.globalCoolDownExpiration > s.now then -- Global Cooldown - can't do anything
s.now = s.globalCoolDownExpiration
elseif s.comboPoints >= maxComboPtsToSpend and vanishOk and s.Vendetta_Expiration > 0 then
spell = "Vanish"
s.vanishReadyTime = s.now + 120
elseif s.energy >= ns.e.Crimson_Vial
and s.crimsonVialReadyTime <= s.now
and s.playerHealthFraction < options.PlayerHealthThreshold / 100
then
spell = "Crimson_Vial"
s.crimsonVialReadyTime = s.now + 30
s.energy = s.energy - ns.e.Crimson_Vial
-- 10/31 added a 2 second check on Rupture expiring
elseif not s.playerIsStealthed and not s.inCombat and s.stealthReadyTime < s.now then
-- Always open from stealth
spell = "Stealth"
s.playerIsStealthed = true
s.stealthReadyTime = s.now + 2
elseif ns.hasExsanguinateTalent
and s.exsanguinateReadyTime <= s.now then
--todo: Now that Hemo is gone, double check this calc
spell = "Exsanguinate"
s.Rupture_Expiration = s.now + max(0, s.Rupture_Expiration - s.now) / 2
s.Garrote_Expiration = s.now + max(0, s.Garrote_Expiration - s.now) / 2
s.exsanguinateReadyTime = s.now + 45
ns.enterCombat(s)
elseif s.Garrote_Expiration < s.now + 18 / 4 -- Pandemic
and s.inCombat
and s.garroteReadyTime <= s.now then
-- No garrote bleed active and need combo points.
spell = "Garrote"
s.comboPoints = max(maxCombos, s.comboPoints + 1)
s.energy = s.energy - ns.e.Garrote
s.Garrote_Expiration = ns.pandemicExpiration(s, s.Garrote_Expiration, 18)
ns.SpendCombos(s)
if not stealthy or not ns.hasSubterfugeTalent then
s.garroteReadyTime = s.now + 15
end
ns.enterCombat(s)
elseif s.playerIsStealthed and not s.inCombat then
spell = "Garrote"
--s.comboPoints = max(maxCombos, s.comboPoints + 1)
s.energy = s.energy - ns.e.Garrote
--s.Garrote_Expiration = ns.pandemicExpiration(s, s.Garrote_Expiration, 18)
--ns.SpendCombos(s)
if not stealthy or not ns.hasSubterfugeTalent then
s.garroteReadyTime = s.now + 15
end
ns.open.active = 1
--ns.leftText:SetText("|cffFFffFF".."Standard Opener")
ns.lastSpell = ""
ns.open.nextMove = "Garrote1"
ns.enterCombat(s)
-- 10/31 moved Kingsbane up, pre-toxic
elseif ns.knowsKingsbane
and s.energy >= ns.e.Kingsbane
and s.Kingsbane_ReadyTime <= s.now
then
spell = "Kingsbane"
s.energy = s.energy - ns.e.Kingsbane
s.Kingsbane_ReadyTime = s.now + 45
s.comboPoints = min(maxCombos, s.comboPoints + 1)
ns.enterCombat(s)
elseif s.inCombat and s.ToxicBlade_ReadyTime <= s.now and s.comboPoints < maxCombos then
spell = "Toxic_Blade"
s.energy = s.energy - ns.e.Toxic_Blade
s.ToxicBlade_ReadyTime = s.now + 25
if ns.open.active == 0 then
ns.leftText:SetText("")
end
s.comboPoints = min(maxCombos, s.comboPoints + 1)
ns.enterCombat(s)
elseif ns.hasMarkedForDeathTalent
and maxCombos - s.comboPoints >= markedForDeathGrant
and s.markedForDeathReadyTime <= s.now
then
-- Cast Marked for Death whenever off cooldown and we will get all 6 from it.
spell = "Marked_for_Death"
s.markedForDeathReadyTime = s.now + 60
s.comboPoints = min(maxCombos, s.comboPoints + markedForDeathGrant)
-- 10/31 added back in
elseif s.vendettaReadyTime <= s.now and s.energy <= 80 then
spell = "Vendetta"
ns.enterCombat(s)
elseif s.energy >= ns.e.Rupture
and ((s.comboPoints >= 4 and s.Rupture_Expiration < s.now + 7)
or (s.comboPoints > 0 and s.Rupture_Expiration < s.now))
then
-- Rupture expiration is subject to Pandemic (i.e. new buff time adds to existing if close to
-- end). If we have even one combo point and we are within the renew period, renew. This
-- also covers the case when it is not up a all. Note the pandemic idea of the spell duration
-- seems to be based on the current combos, not it was case with.
spell = "Rupture"
local comboSpend = ns.SpendCombos(s)
s.Rupture_Expiration = ns.pandemicExpiration(s, s.Rupture_Expiration, (comboSpend + 1) * 4)
s.energy = s.energy - ns.e.Rupture
ns.enterCombat(s)
elseif s.energy >= ns.e.Envenom
and s.energy >= ns.maxEnergy * 0.95
and s.comboPoints > 0 then
-- If we are at max energy and we have even one combo point, evenom, because its better than
-- wasting energy.
spell = "Envenom"
s.energy = s.energy - ns.e.Envenom
s.Envenom_Expiration = s.now + s.comboPoints + 1
ns.SpendCombos(s)
ns.enterCombat(s)
elseif s.energy >= ns.e.Envenom and s.comboPoints >= maxComboPtsToSpend -1 then
-- Dump this full load of combo points into an envemom.
spell = "Envenom"
s.energy = s.energy - ns.e.Envenom
s.Envenom_Expiration = s.now + s.comboPoints + 1
ns.SpendCombos(s)
ns.enterCombat(s)
elseif s.comboPoints < maxComboPtsToSpend then
-- Combo point building...
if s.energy >= ns.e.Garrote
and s.Garrote_Expiration < s.now + 18 / 4 -- Pandemic
and s.garroteReadyTime <= s.now then
-- No garrote bleed active and need combo points.
spell = "Garrote"
s.comboPoints = max(maxCombos, s.comboPoints + 1)
s.energy = s.energy - ns.e.Garrote
s.Garrote_Expiration = ns.pandemicExpiration(s, s.Garrote_Expiration, 18)
ns.SpendCombos(s)
if not stealthy or not ns.hasSubterfugeTalent then
s.garroteReadyTime = s.now + 15
end
ns.enterCombat(s)
elseif ns.hasBlindsideTalent
and s.energy >= ns.e.Blindside
and s.Blindside_Expiration > 0
then
-- No hemorrhage bleed active and you need combo points.
spell = "Blindside"
s.comboPoints = s.comboPoints + 1
s.energy = s.energy - ns.e.Blindside
ns.enterCombat(s)
elseif s.energy >= ns.e.Mutilate then
-- Need to build combo points.
spell = "Mutilate"
s.comboPoints = s.comboPoints + 2
s.energy = s.energy - ns.e.Mutilate
ns.enterCombat(s)
end
end
-- A B C D
--1 [Feint] [Evasion] | | [Next] [CofS]
--2 [Kick ] [vanish] | | [MForD]?###
local b1 = nil
if s.evasionReadyTime <= s.now then
b1 = ns.n.Evasion
end
local c2 = nil
if ns.hasMarkedForDeathTalent and s.markedForDeathReadyTime <= s.now then
c2 = ns.n.Marked_for_Death
else
-- c2 = ns.n.Trinket_1
end
local feintOk = s.feintReadyTime <= s.now
--local trinket1OK = s.trinket1ReadyTime <= s.now
local kickOk = s.kickReadyTime <= s.now and s.interruptibleName ~= nil
local d2 = nil
local rText = ""
if s.cofsReadyTime <= s.now and s.removeableName ~= "" then
d2 = ns.n.Cloak_of_Shadows
rText = s.removeableName
end
-- Update state to next intersting time.
if spell ~= nil then
s.now = max(s.now, oldNow + ns.globalCooldown)
s.globalCoolDownExpiration = s.now
end
s.now = max(s.now, oldNow + 0.1) -- Always move forward in time at least a little
local combatEnergyRegenPerSec = s.combatEnergyRegenPerSec
s.energy = min(ns.maxEnergy, s.energy + combatEnergyRegenPerSec * (s.now - oldNow))
--return spell, vanishOk, b2, tricksOfTheTradeOk, trinket1OK, kickOk, s.interruptibleName, d2, rText, c2
return spell, vanishOk, b1, feintOk, kickOk, s.interruptibleName, d2, rText, c2
end
function ns.GeOpenerSpellFromStateAssassination(s)
local spell = nil;
local oldNow = s.now
-- Combo spend poiont for Assassination is one less than max because Mutilate gives 2.
local stealthy = s.playerIsStealthed or s.Subterfuge_Expiration > s.now
local vanishOk = s.vanishReadyTime <= s.now and s.isInGroup
if s.globalCoolDownExpiration > s.now then
s.now = s.globalCoolDownExpiration
else
if s.playerIsStealthed and not s.inCombat then
spell = "Garrote"
ns.open.nextMove = "Garrote1"
elseif ns.open.nextMove == "Garrote1" and ns.lastSpell == "Garrote" then
ns.open.nextMove = "Mutilate1"
spell = "Mutilate"
elseif ns.open.nextMove == "Garrote1" and ns.lastSpell ~= "Garrote" and ns.lastSpell ~= "" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener abort: Normal Rotation(1)")
elseif ns.open.nextMove == "Garrote1" and ns.lastSpell == "" then
spell = "Garrote"
ns.open.nextMove = "Garrote1"
elseif ns.open.nextMove == "Mutilate1" and ns.lastSpell == "Mutilate" then
ns.open.nextMove = "Rupture"
spell = "Rupture"
elseif ns.open.nextMove == "Mutilate1" and ns.lastSpell ~= "Garrote" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener abort: Normal Rotation(2)")
elseif ns.open.nextMove == "Mutilate1" then
spell = "Mutilate"
elseif ns.open.nextMove == "Rupture" and ns.lastSpell == "Rupture" then
if s.vendettaReadyTime <= s.now then
ns.open.nextMove = "Vendetta"
spell = "Vendetta"
elseif s.ToxicBlade_ReadyTime <= s.now then
ns.open.nextMove = "Toxic Blade"
spell = "Toxic_Blade"
elseif vanishOk then
ns.open.nextMove = "Vanish"
spell = "Vanish"
s.vanishReadyTime = s.now + 120
elseif s.energy >= ns.e.Envenom and s.comboPoints > 0 then
ns.open.nextMove = "Envenom"
spell = "Envenom"
else
ns.open.nextMove = "Mutilate2"
spell = "Mutilate"
end
elseif ns.open.nextMove == "Rupture" and ns.lastSpell ~= "Mutilate" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener abort: Normal Rotation(3)")
elseif ns.open.nextMove == "Rupture" then
spell = "Rupture"
elseif ns.open.nextMove == "Vendetta" and ns.lastSpell == "Vendetta" then
if s.ToxicBlade_ReadyTime <= s.now then
ns.open.nextMove = "Toxic Blade"
spell = "Toxic_Blade"
elseif ns.knowsKingsbane and s.Kingsbane_ReadyTime <= s.now then
ns.open.nextMove = "Kingsbane"
spell = "Kingsbane"
elseif vanishOk then
ns.open.nextMove = "Vanish"
spell = "Vanish"
s.vanishReadyTime = s.now + 120
elseif s.energy >= ns.e.Envenom and s.comboPoints > 0 then
ns.open.nextMove = "Envenom"
spell = "Envenom"
else
ns.open.nextMove = "Mutilate2"
spell = "Mutilate"
end
elseif ns.open.nextMove == "Vendetta" and ns.lastSpell ~= "Rupture" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener abort: Normal Rotation(4)")
elseif ns.open.nextMove == "Vendetta" then
spell = "Vendetta"
elseif ns.open.nextMove == "Toxic Blade" and ns.lastSpell == "Toxic Blade" then
if vanishOk then
ns.open.nextMove = "Vanish"
spell = "Vanish"
s.vanishReadyTime = s.now + 120
elseif s.energy >= ns.e.Envenom and s.comboPoints > 0 then
ns.open.nextMove = "Envenom1"
spell = "Envenom"
else
ns.open.nextMove = "Mutilate2"
spell = "Mutilate"
end
elseif ns.open.nextMove == "Toxic Blade" and ns.lastSpell ~= "Vendetta" and ns.lastSpell ~= "Rupture" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener abort: Normal Rotation(5)")
ns.enterCombat(s)
elseif ns.open.nextMove == "Toxic Blade" then
spell = "Toxic_Blade"
elseif ns.open.nextMove == "Kingsbane" and ns.lastSpell == "Kingsbane" then
if vanishOk then
ns.open.nextMove = "Vanish"
spell = "Vanish"
s.vanishReadyTime = s.now + 120
elseif s.energy >= ns.e.Envenom and s.comboPoints > 0 then
ns.open.nextMove = "Envenom1"
spell = "Envenom"
else
ns.open.nextMove = "Mutilate2"
spell = "Mutilate"
end
elseif ns.open.nextMove == "Kingsbane" and ns.lastSpell ~= "Toxic Blade" and ns.lastSpell ~= "Vendetta" and ns.lastSpell ~= "Rupture" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener abort: Normal Rotation(6)")
elseif ns.open.nextMove == "Kingsbane" then
spell = "Kingsbane"
elseif ns.open.nextMove == "Vanish" and ns.lastSpell == "Vanish" then
if s.energy >= ns.e.Envenom and s.comboPoints > 0 then
ns.open.nextMove = "Envenom1"
spell = "Envenom"
else
ns.open.nextMove = "Mutilate2"
spell = "Mutilate"
end
elseif ns.open.nextMove == "Vanish" and ns.lastSpell ~= "Kingsbane" and ns.lastSpell ~= "Toxic Blade" and ns.lastSpell ~= "Vendetta" and ns.lastSpell ~= "Rupture" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener abort: Normal Rotation(7)")
elseif ns.open.nextMove == "Vanish" then
spell = "Vanish"
elseif ns.open.nextMove == "Envenom1" and ns.lastSpell == "Envenom" then
ns.open.nextMove = "Mutilate2"
spell = "Mutilate"
elseif ns.open.nextMove == "Envenom1" and ns.lastSpell ~= "Vanish" and ns.lastSpell ~= "Kingsbane" and ns.lastSpell ~= "Toxic Blade" and ns.lastSpell ~= "Vendetta" and ns.lastSpell ~= "Rupture" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener abort: Normal Rotation(8)")
elseif ns.open.nextMove == "Envenom1" then
spell = "Envenom"
elseif ns.open.nextMove == "Mutilate2" and ns.lastSpell == "Mutilate" then
ns.open.nextMove = "Envenom2"
spell = "Envenom"
elseif ns.open.nextMove == "Mutilate2" and ns.lastSpell ~= "Envenom" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener abort: Normal Rotation(9)")
elseif ns.open.nextMove == "Mutilate2" then
spell = "Mutilate"
elseif ns.open.nextMove == "Garrote2" and ns.lastSpell == "Garrote" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener complete: Normal Rotation(11)")
elseif ns.open.nextMove == "Garrote2" and ns.lastSpell ~= "Envenom" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener abort: Normal Rotation(10)")
elseif ns.open.nextMove == "Garrote2" then
spell = "Garrote"
elseif ns.open.nextMove == "Envenom2" and ns.lastSpell == "Envenom" then
spell = "Garrote"
ns.open.nextMove = "Garrote2"
elseif ns.open.nextMove == "Envenom2" and ns.lastSpell ~= "Mutilate" then
ns.open.active = 0
s = ns.GetState(GetTime())
--ns.leftText:SetText("|cffFFffFF".."Opener abort: Normal Rotation(12)")
elseif ns.open.nextMove == "Envenom2" then
spell = "Envenom"
end
end
-- A B C D
--1 [Feint] [Vanish] | | [Next] [CofS]
--2 [Kick ] [Evasion] | | [MForD]?###
local b1 = nil
if s.evasionReadyTime <= s.now then
b1 = ns.n.Evasion
end
local c2 = nil
if ns.hasMarkedForDeathTalent and s.markedForDeathReadyTime <= s.now then
c2 = ns.n.Marked_for_Death
else
-- c2 = ns.n.Trinket_1
end
local feintOk = s.feintReadyTime <= s.now
--local trinket1OK = s.trinket1ReadyTime <= s.now
local kickOk = s.kickReadyTime <= s.now and s.interruptibleName ~= nil
local d2 = nil
local rText = ""
if s.cofsReadyTime <= s.now and s.removeableName ~= "" then
d2 = ns.n.Cloak_of_Shadows
rText = s.removeableName
end
-- Update state to next intersting time.
if spell ~= nil then
s.now = max(s.now, oldNow + ns.globalCooldown)
s.globalCoolDownExpiration = s.now
end
s.now = max(s.now, oldNow + 0.1) -- Always move forward in time at least a little
local combatEnergyRegenPerSec = s.combatEnergyRegenPerSec
s.energy = min(ns.maxEnergy, s.energy + combatEnergyRegenPerSec * (s.now - oldNow))
return spell, vanishOk, b1, feintOk, kickOk, s.interruptibleName, d2, rText, c2
end
function ns.GeSpellFromStateOutlaw(s)
local spell = nil;
local oldNow = s.now
local maxComboPtsToSpend = 4
local maxCombos = 5
local markedForDeathGrant = 5
if ns.hasDeeperStrategemTalent then
maxComboPtsToSpend = 5
maxCombos = 6
markedForDeathGrant = 6
elseif (s.Opportunity_Expiration > s.now + 1.5 and ns.hasQuickDrawTalent) or s.playerIsStealthed then
maxComboPtsToSpend = 4 -- We'll generate 2 combos with the comming pistol shot or Ambush.
end
local rollTheBonesBuffGoodness = 0
if s.True_Bearing_Expiration > s.now then
rollTheBonesBuffGoodness = rollTheBonesBuffGoodness + 1
end
if s.Ruthless_Precision_Expiration > s.now then
rollTheBonesBuffGoodness = rollTheBonesBuffGoodness + 1
end
if s.Skull_and_Crossbones_Expiration > s.now then
rollTheBonesBuffGoodness = rollTheBonesBuffGoodness + 1
end
if s.Broadsides_Expiration > s.now then
rollTheBonesBuffGoodness = rollTheBonesBuffGoodness + 1
end
if s.Buried_Treasure_Expiration > s.now then
rollTheBonesBuffGoodness = rollTheBonesBuffGoodness + 1
end
if s.Grand_Melee_Expiration > s.now then
rollTheBonesBuffGoodness = rollTheBonesBuffGoodness + 1
end
local rollTheBonesExpiration = max(s.True_Bearing_Expiration, s.Ruthless_Precision_Expiration,
s.Skull_and_Crossbones_Expiration, s.Broadsides_Expiration, s.Buried_Treasure_Expiration,
s.Grand_Melee_Expiration)
if s.globalCoolDownExpiration > s.now then
-- waiting for global cooldown
s.now = s.globalCoolDownExpiration
elseif s.energy >= ns.e.Crimson_Vial
and s.crimsonVialReadyTime <= s.now
and s.playerHealthFraction < options.PlayerHealthThreshold / 100
then
spell = "Crimson_Vial"
s.crimsonVialReadyTime = s.now + 30
s.energy = s.energy - ns.e.Crimson_Vial
--Roll if you have no RTB buffs
elseif (s.comboPoints >= maxComboPtsToSpend and rollTheBonesBuffGoodness == 0) or
--Roll if you have 1 RTB buff **and** Loaded Dice
(s.comboPoints >= maxComboPtsToSpend and rollTheBonesBuffGoodness == 1 and s.Loaded_Dice_Expiration > 0) or
--Roll if you have 1 or 2 RTB Buffs, but none are Ruthless or Grand Melee
(s.comboPoints >= maxComboPtsToSpend and (s.Ruthless_Precision_Expiration == 0 and s.Grand_Melee_Expiration == 0)) then
spell = "Roll_the_Bones"
-- We don't know what buff will turn up, so that makes it hard to predict the future.
-- Just assume it is Broadside for the sake of prediciton.
s.Broadsides_Expiration = s.now + (ns.SpendCombos(s) + 1) * 6
elseif ns.hasKillingSpreeTalent
and s.Killing_Spree_ReadyTime <= 0
and s.Adrenaline_Rush_Expiration <= 0 then
spell = "Killing_Spree"
s.Killing_Spree_ReadyTime = s.now + 120
elseif ns.hasBladeRushTalent
and s.BladeRushReadyTime <= 0 then
spell = "Blade_Rush"
s.BladeRushReadyTime = s.now + 45
elseif s.adrenalineRushReadyTime <= 0 then
spell = "Adrenaline_Rush"
s.adrenalineRushReadyTime = s.now + 180
elseif ns.hasMarkedForDeathTalent
and s.comboPoints <= 1
and s.markedForDeathReadyTime <= s.now
then
spell = "Marked_for_Death"
s.markedForDeathReadyTime = s.now + 60
s.comboPoints = min(maxCombos, s.comboPoints + markedForDeathGrant)
elseif s.comboPoints >= maxComboPtsToSpend
and s.Ruthless_Precision_Expiration > s.now
and s.energy > ns.e.Between_the_Eyes
and s.Between_the_Eyes_ReadyTime <= s.now
then
spell = "Between_the_Eyes"
s.energy = s.energy - ns.e.Between_the_Eyes
s.Between_the_Eyes_ReadyTime = s.now + 20
ns.enterCombat(s)
ns.SpendCombos(s)
elseif s.comboPoints >= maxComboPtsToSpend
and s.energy >= ns.e.Dispatch
then
spell = "Dispatch"
s.energy = s.energy - ns.e.Dispatch
ns.enterCombat(s)
ns.SpendCombos(s)
elseif s.Opportunity_Expiration > s.now
and s.comboPoints < maxComboPtsToSpend -1
and s.energy > ns.e.Pistol_Shot --todo: restrict if energy will cap during expiration
then
spell = "Pistol_Shot"
s.comboPoints = s.comboPoints + 1
if ns.hasQuickDrawTalent then
s.comboPoints = s.comboPoints + 1
end
s.energy = s.energy - ns.e.Pistol_Shot
s.Opportunity_Expiration = s.now
ns.enterCombat(s)
elseif s.energy >= ns.e.Sinister_Strike then
spell = "Sinister_Strike"
s.energy = s.energy - ns.e.Sinister_Strike
s.comboPoints = s.comboPoints + 1
ns.enterCombat(s)
end
-- A B C D
--1 [Feint] [Vanish] | | [Next] [CofS]
--2 [Kick ] [Blade Flurry] | | [Dreadblades]
local b1 = nil
if s.BladeFlurryReadyTime <= s.now then
b1 = ns.n.Blade_Flurry
end
local c2 = nil
if ns.knowsCurse_of_the_DreadBlades and s.Curse_of_the_Dreadblades_ReadyTime < s.now then
c2 = ns.n.Curse_of_the_Dreadblades
end
local feintOk = s.feintReadyTime <= s.now and s.isInGroup
--local trinket1OK = s.trinket1ReadyTime <= s.now
local kickOk = s.kickReadyTime <= s.now and s.interruptibleName ~= nil
local d2 = nil
local rText = ""
if s.cofsReadyTime <= s.now and s.removeableName ~= "" then
d2 = ns.n.Cloak_of_Shadows
rText = s.removeableName
end
-- Update state to next intersting time.
if spell ~= nil then
s.now = max(s.now, oldNow + ns.globalCooldown)
end
s.globalCoolDownExpiration = s.now
s.now = max(s.now, oldNow + 0.1) -- Always move forward in time at least a little
s.energy = min(ns.maxEnergy, s.energy + s.combatEnergyRegenPerSec * (s.now - oldNow))
return spell, vanishOk, b1, feintOk, kickOk, s.interruptibleName, d2, rText, c2
end
function ns.GeSpellFromStateSubtlety(s)
local spell = nil;
local oldNow = s.now
ns.leftText:SetText("")
local stealthy = s.playerIsStealthed or s.Shadow_Dance_Expiration > s.now or s.Subterfuge_Expiration > s.now
local maxComboPtsToSpend = 5
local maxCombos = 5
local markedForDeathGrant = 5
if ns.hasDeeperStrategemTalent then
maxComboPtsToSpend = 6
maxCombos = 6
markedForDeathGrant = 6
end
if s.Shadow_Blades_Expiration > s.now then
maxComboPtsToSpend = maxComboPtsToSpend - 1
end
local eCostMult = 1
if ns.hasShadowFocusTalent and stealthy then
eCostMult = 0.75
end
if not s.inCombat and s.playerIsStealthed then
ns.open.active = 1
end
if s.globalCoolDownExpiration > s.now then
-- waiting for global cooldown
s.now = s.globalCoolDownExpiration
elseif s.energy >= ns.e.Crimson_Vial * eCostMult
and s.crimsonVialReadyTime <= s.now
and s.playerHealthFraction < options.PlayerHealthThreshold / 100
then
spell = "Crimson_Vial"
s.crimsonVialReadyTime = s.now + 30
s.energy = s.energy - ns.e.Crimson_Vial * eCostMult
elseif s.Nightblade_Expiration < s.now + (6 + 2 * s.comboPoints) / 4 -- Pandemic
and s.comboPoints >= maxComboPtsToSpend
and s.energy > ns.e.Nightblade * eCostMult
then
-- keep nighblade up
spell = "Nightblade"
s.energy = s.energy - ns.e.Nightblade * eCostMult
local comboSpend = ns.SpendCombos(s)
s.Nightblade_Expiration = ns.pandemicExpiration(s, s.Nightblade_Expiration, (comboSpend * 2 + 6))
ns.enterCombat(s)
elseif s.inCombat and s.shadowBladesReadyTime <= s.now then
spell = "Shadow_Blades"
s.shadowBladesReadyTime = s.now + 180
ns.enterCombat(s)
elseif not stealthy
and ((s.shadowDanceChargesAvail > 1 and not ns.hasEnvelopingShadowTalent) or (s.shadowDanceChargesAvail > 2 and ns.hasEnvelopingShadowTalent))
and s.Shadow_Dance_Expiration <= s.now
--and (s.comboPoints <= 1 or s.Symbols_of_Death_Expiration < s.now + 30 / 4)
and (s.energy >= 90 or (ns.hasMasterOfShadowsTalent and s.energy > 80))
then
-- Only shadow dance with high energy to take advantage of the 3+ seconds of stealthyness.
spell = "Shadow_Dance"
s.shadowDanceChargesAvail = s.shadowDanceChargesAvail - 1
s.Shadow_Dance_Expiration = s.now + 3
if s.hasSubterfugeTalent then
s.Shadow_Dance_Expiration = s.Shadow_Dance_Expiration + 2
end
if ns.hasMasterOfShadowsTalent then
s.energy = min(ns.maxEnergy, s.energy + 25)
end
elseif s.Shadow_Dance_Expiration > s.now and s.Symbols_of_Death_Expiration <= s.now then
spell = "Symbols_of_Death"
s.energy = s.energy - ns.e.SymbolsOfDeath * eCostMult
s.symbolsOfDeathReadyTime = s.now + 10
s.Symbols_of_Death_Expiration = ns.pandemicExpiration(s, s.Symbols_of_Death_Expiration, 35)
elseif s.Shadow_Dance_Expiration > s.now and ns.hasSecretTechniqueTalent and s.energy >= ns.e.Secret_Technique and s.energy <= 60 then
spell = "Secret_Technique"
s.energy = s.energy - ns.e.Secret_Technique * eCostMult
elseif ns.hasMarkedForDeathTalent
and s.comboPoints <= 1
and maxCombos - s.comboPoints >= markedForDeathGrant
and s.markedForDeathReadyTime <= s.now
then
spell = "Marked_for_Death"
s.markedForDeathReadyTime = s.now + 60
s.comboPoints = min(maxCombos, s.comboPoints + markedForDeathGrant)
--todo. Look into Mantle of the Master Assasin/Secret Technique
elseif s.vanishReadyTime <= s.now and s.inCombat and s.comboPoints <3 and s.isInGroup then
spell = "Vanish"
s.vanishReadyTime = s.now + 120
elseif s.inCombat and stealthy and s.energy >= ns.e.Shadowstrike * eCostMult and s.comboPoints <= 3 then
spell = "Shadowstrike"
s.energy = s.energy - ns.e.Shadowstrike
elseif s.energy >= ns.e.Eviscerate * eCostMult
and s.comboPoints >= maxComboPtsToSpend
then
-- dump combo points
spell = "Eviscerate"
ns.SpendCombos(s)
s.energy = s.energy - ns.e.Eviscerate * eCostMult
ns.enterCombat(s)
elseif s.energy >= ns.e.Backstab * eCostMult and not stealthy then
-- Need to build combo points.
spell = "Backstab"
s.comboPoints = s.comboPoints + 1
if s.Shadow_Blades_Expiration > s.now then
s.comboPoints = s.comboPoints + 1
end
s.energy = s.energy - ns.e.Backstab * eCostMult
ns.enterCombat(s)
end
local vanishOk = s.vanishReadyTime <= s.now and s.isInGroup
-- A B C D
--1 [Feint] [Vanish] | | [Next] [CofS]
--2 [Kick ] [Evasion] | |
local b1 = nil
if s.evasionReadyTime <= s.now then
b1 = ns.n.Evasion
end
local feintOk = s.feintReadyTime <= s.now and s.isInGroup
--local trinket1OK = s.trinket1ReadyTime <= s.now
local kickOk = s.kickReadyTime <= s.now and s.interruptibleName ~= nil
local d2 = nil
local rText = ""
if s.cofsReadyTime <= s.now and s.removeableName ~= "" then
d2 = ns.n.Cloak_of_Shadows
rText = s.removeableName
end
-- Update state to next intersting time. Symbols of Death doesn't trigger global cooldown.
if spell ~= nil and spell ~= "Symbols_of_Death" then
s.now = max(s.now, oldNow + ns.globalCooldown)
end
s.globalCoolDownExpiration = s.now
s.now = max(s.now, oldNow + 0.1) -- Always move forward in time at least a little
s.energy = min(ns.maxEnergy, s.energy + s.combatEnergyRegenPerSec * (s.now - oldNow))
return spell, vanishOk, b1, feintOk, kickOk, s.interruptibleName, d2, rText, nil
end
function getCleanSpell(action)
local talentSplit = nil
local cleanSpell = nil
local needTalent = nil
local unlessTalent = nil
talentSplit = string.find(action,"/")
if talentSplit == nil then
cleanSpell = action
else
cleanSpell = string.sub(action,1,talentSplit-1)
hasOrHasNot = string.sub(action,talentSplit + 1, 99)
if string.sub(hasOrHasNot, 1, 1) == "+" then
needTalent = string.sub(hasOrHasNot,2, 99)
else
unlessTalent = string.sub(hasOrHasNot,2, 99)
end
end
return string.gsub(cleanSpell, "_", " "), needTalent, unlessTalent
end
function spellIsReady(spell, s)
local thisSpell = getCleanSpell(spell)
if thisSpell == "Shadow Dance" and s.playerIsStealthed then return 1 end
if thisSpell == "Shadowstrike" and (not s.playerIsStealthed and s.Shadow_Dance_Expiration <= 0) then return 1 end
return ns.getReadyTime(thisSpell, s) - s.globalCoolDownExpiration
end
function hasThisTalent(whichTalent)
local found = false
for i,line in ipairs(ns.talents) do
if line == whichTalent then
found = true
end
end
return found
end
function ns.GeOpenerSpellFromStateSubtlety(s)
local spell = nil;
local oldNow = s.now
local now = GetTime()
local stealthy = s.playerIsStealthed or s.Subterfuge_Expiration > s.now
local vanishOk = s.vanishReadyTime <= s.now and s.isInGroup
if ns.lastUpdateTime ~= nil then
if now - ns.lastUpdateTime > 0.10 then
ns.lastUpdateTime = now
ns.leftText:SetText("|cffFFffFF".."Opener")
if not s.inCombat and not s.playerIsStealthed then
ns.open.active = 0
else
local cleanSpell, needTalent, unlessTalent = getCleanSpell(ns.opener[ns.open.active])
local lastCleanSpell,_,_ = getCleanSpell(ns.lastSpell)
if lastCleanSpell == cleanSpell then
ns.lastSpell = ""
spell = nil
repeat
ns.open.active = ns.open.active + 1
local cleanSpell, needTalent, unlessTalent = getCleanSpell(ns.opener[ns.open.active])
if needTalent ~= nil and hasThisTalent(needTalent) == false then
ns.open.active = ns.open.active + 1
elseif unlessTalent ~= nil and hasThisTalent(unlessTalent) == true then
ns.open.active = ns.open.active + 1
else
if spellIsReady(cleanSpell, s) <= 0 then
spell = cleanSpell
else
spell = "Done"
end
end
until spell ~= nil
if cleanSpell == "Done" then
ns.open.active = 0
end
elseif lastCleanSpell == "" then
spell = nil
repeat
local cleanSpell, needTalent, unlessTalent = getCleanSpell(ns.opener[ns.open.active])
if spellIsReady(cleanSpell, s) <= 0 then
spell = cleanSpell
else
ns.open.active = ns.open.active + 1
end
until spell ~= nil or spell =="Done"
if spell == "Done" then
ns.open.active = 0
spell = ""
end
else
ns.lastSpell = ""
ns.open.active = 0
end
end
else
spell = getCleanSpell(ns.opener[ns.open.active])
end
end
-- A B C D
--1 [Feint] [Vanish] | | [Next] [CofS]
--2 [Kick ] [Evasion] | | [MForD]?###
local b1 = nil
if s.evasionReadyTime <= s.now then
b1 = ns.n.Evasion
end
local c2 = nil
if ns.hasMarkedForDeathTalent and s.markedForDeathReadyTime <= s.now then
c2 = ns.n.Marked_for_Death
else
-- c2 = ns.n.Trinket_1
end
local feintOk = s.feintReadyTime <= s.now
--local trinket1OK = s.trinket1ReadyTime <= s.now
local kickOk = s.kickReadyTime <= s.now and s.interruptibleName ~= nil
local d2 = nil
local rText = ""
if s.cofsReadyTime <= s.now and s.removeableName ~= "" then
d2 = ns.n.Cloak_of_Shadows
rText = s.removeableName
end
-- Update state to next interesting time.
if spell ~= nil then
s.now = max(s.now, oldNow + ns.globalCooldown)
s.globalCoolDownExpiration = s.now
else
spell = ""
end
s.now = max(s.now, oldNow + 0.1) -- Always move forward in time at least a little
local combatEnergyRegenPerSec = s.combatEnergyRegenPerSec
s.energy = min(ns.maxEnergy, s.energy + combatEnergyRegenPerSec * (s.now - oldNow))
return string.gsub(spell, " ", "_"), vanishOk, b1, feintOk, kickOk, s.interruptibleName, d2, rText, c2
end
function ns.enterCombat(s)
if s.playerIsStealthed and ns.spec ~= "Outlaw" and ns.hasSubterfugeTalent then
s.Subterfuge_Expiration = s.now + 3
end
s.playerIsStealthed = false
s.inCombat = true
end
-- Spend combos in state. Returns how many spent, which might not be all because of Anticipatopn.
function ns.SpendCombos(s)
local spend = s.comboPoints
s.comboPoints = s.comboPoints - spend
return spend
end
-- Returns when a spell subject to Pandemic will expire if cast s.now. The Pandemic mechanic
-- allows any remaining duration of a spell less than 25% of its normal duration to add to
-- a new cast's duration. Interestingly, for spells with duration dependent on combo poinst (say)
-- it is the current combo point value that determins duration, not duration it was cast with
-- (because that's obviusly been forgotten).
function ns.pandemicExpiration(s, curExpiration, basicDuration)
return s.now + basicDuration + min(max(0, curExpiration - s.now), basicDuration / 4)
end
-- spell is a non-localised name.
function ns.saySpell(spell)
--[[]
var inExceptions = false
var lowerSpell = strlower(ns.n[spell])
for exception in string.gmatch(str, ' *([^,]+) *') do
if strfind(exception, lowerSpell) then
inExceptions = true
break
end
end
--]]
if options.SoundChannel ~= "No sound" then
-- Try to play localised version, is present.
local willPlay = PlaySoundFile("Interface\\AddOns\\Mutilate\\media\\"..ns.n[spell]..".mp3", options.SoundChannel)
if not willPlay and ns.n[spell] ~= spell then
-- Failing that, play English (if it is different)
PlaySoundFile("Interface\\AddOns\\Mutilate\\media\\"..spell..".mp3", options.SoundChannel)
end
end
end
-- Blanks out all icon textures and forgets what we said last.
function ns.ClearUI()
ns.textureRecommend:SetTexture(nil)
ns.textureA1:SetTexture(nil)
ns.textureA2:SetTexture(nil)
ns.textureB1:SetTexture(nil)
ns.textureB2:SetTexture(nil)
ns.textureC1:SetTexture(nil)
ns.textureD1:SetTexture(nil)
ns.saidSpell = nil
ns.saidKick = false
end
function ns.DecideSpells()
local now = GetTime()
if now - ns.lastUpdateTime < 0.05 then
return -- This is our main throttle to OnUpdate to prevent running too often.
end
local guid = UnitGUID("target")
if UnitName("target") == nil or UnitIsFriend("player", "target") or UnitHealth("target") == 0 then
return -- ignore the dead and friendly
end
if guid == nil then
ns.ClearUI()
return
end
local s = ns.GetState(now)
if s == nil then
-- In period of confusion following start of global cooldown.
ns.textureRecommend:SetTexture(nil)
return
end
local priorState
if options.ConsoleTrace or ns.selfCheck then
-- Remember the state so we can say what led to the decision.
if options.ConsoleTrace and ns.textureRecommend == nil then
print("---priorState")
end
priorState = ns.shallowCopyOfTable(s)
end
local globalCoolDownExpiration = s.globalCoolDownExpiration
--local spell, vanishOk, b2, tricksOfTheTradeOk, trinket1OK, kickOk, interruptibleName, d2, rText, c2 = ns.GetSpellFromState(s, "=")
local spell, vanishOk, b1, feintOk, kickOk, interruptibleName, d2, rText, c2 = ns.GetSpellFromState(s, "=")
--local trinket1OK = s.trinket1ReadyTime <= s.now
if feintOk then
ns.textureA1:SetTexture(GetSpellTexture(ns.n.Feint))
else
ns.textureA1:SetTexture(nil)
end
--if trinket1OK then
-- ns.textureD1:SetTexture(select(10, GetItemInfo(151190))) -- set to Trinket ID if using one..
--else
--print("Trinket not ready")
ns.textureD1:SetTexture(nil)
--end
if vanishOk then
ns.textureB2:SetTexture(GetSpellTexture(ns.n.Vanish))
else
ns.textureB2:SetTexture(nil)
end
ns.textureB1:SetTexture(GetSpellTexture(b1)) -- Evasion, Blade flurry
ns.textureC2:SetTexture(GetSpellTexture(c2)) -- Marked for Death
ns.textureD2:SetTexture(GetSpellTexture(d2)) -- Cloak of Shadows
if rText ~= nil then
ns.rightText:SetText("|cffFFffFF"..rText) -- Cloak of Shadows text
else
ns.rightText:SetText("")
end
if kickOk then
ns.textureA2:SetTexture(GetSpellTexture(ns.n.Kick))
-- ns.leftText:SetText("|cffFFffFF"..interruptibleName)
if not ns.saidKick then
ns.saySpell("Kick")
ns.saidKick = true
end
else
ns.textureA2:SetTexture(nil)
--ns.leftText:SetText("")
ns.saidKick = false
end
-- Try to predict next required spell by walking the state forward in time till the spell decider
-- returns non-nil. This is a bit crude. To be better we would jump forward to the minimium of all
-- the future expirations and ready times and the time when energy regen hits some spell
-- requirement.
local i = 0
local nextSpell = nil
local nextNextSpell = nil
local whenNext = now
local priorNextState
if options.ConsoleTrace and ns.textureRecommend == nil then
print("---Predict")
end
while i < 40 do
local priorNow = s.now
local priorNextStateTemp
if (options.ConsoleTrace or ns.selfCheck) and nextSpell == nil and priorNextState == nil then
priorNextStateTemp = ns.shallowCopyOfTable(s)
end
spellFromState = ns.GetSpellFromState(s)
if spellFromState ~= nil then
if nextSpell == nil then
nextSpell = spellFromState
whenNext = priorNow
priorNextState = priorNextStateTemp
if spell ~= nil then
break -- Don't need a nextNextSpell once we have non-nil spell and nextSpell.
end
else
nextNextSpell = spellFromState
break
end
end
i = i + 1
end
if ns.selfCheck then
if options.ConsoleTrace and ns.textureRecommend == nil then
print("---selfcheck")
end
if spell ~= nil and ns.priorSpell == nil and ns.priorNextSpell ~= spell then
--print("===Bad prediction", ns.priorNextSpell, "became", spell)
end
if spell ~= nil and ns.priorSpell == nil and spell ~= ns.initialPrediction and ns.initialPrediction ~= nil then
print("===Bad initial prediction", ns.initialPrediction, "became", spell)
print("Predicated state giving", ns.initialPrediction, ns.StateSummary(ns.initialPredictionState))
print("Actual state giving", spell, ns.StateSummary(priorState))
end
if spell == nil and ns.priorSpell ~= nil then
ns.initialPrediction = nextSpell
ns.initialPredictionState = priorNextState
end
end
-- Now we have spell, nextSpell, and nextNextSpell; any of which may be nil.
local shouldSay
if spell ~= nil then
if options.ConsoleTrace and ns.textureRecommend == nil then
print("---spell nil")
end
if ns.priorSpell == nil and ns.priorNextSpell ~= nil then
-- We have a current spell ready. Before now, we were showing a nextSpell in the main
-- slot with a cooldown timer running. So cancel that now.
ns.spellCooldownFrame:SetCooldown(0, 0)
end
ns.textureRecommend:SetTexture(GetSpellTexture(ns.n[spell]))
if nextSpell ~= nil and ns.open.active == 0 then
showSpell = ns.n[nextSpell]
if showSpell ~= nil then
showspell = gsub(ns.n[nextSpell],"1","")
showSpell = gsub(showSpell,"2","")
ns.textureC1:SetTexture(GetSpellTexture(showSpell))
end
else
ns.textureC1:SetTexture(nil)
end
shouldSay = spell
if ns.reportedSpell ~= spell then
if options.ConsoleTrace then
print("---"..ns.addOnName.."---")
print(ns.StateSummary(priorState))
print("Therefore", spell)
end
ns.reportedSpell = spell
end
else
ns.reportedSpell = nil
if nextSpell ~= nil then
if ns.priorSpell ~= nil or ns.currentCooldownEnd == nil then
-- We have no main spell, yet we used to be showing one. This is zero time for
-- the cooldown timer. Hopefully our initial time estimate is accurate, but things
-- can disturb it. Especially unpredicatble procs.
ns.mainSpellBlankedTime = now
ns.spellCooldownFrame:SetCooldown(ns.mainSpellBlankedTime, whenNext - ns.mainSpellBlankedTime)
ns.currentCooldownEnd = whenNext
end
if abs(whenNext - ns.currentCooldownEnd) > 0.05 then
-- Update cooldown time if it has shifted more than a threshold. Could be lots of
-- causes for this. We have the theshold just to cut down on jtter.
ns.spellCooldownFrame:SetCooldown(ns.mainSpellBlankedTime, whenNext - ns.mainSpellBlankedTime)
ns.currentCooldownEnd = whenNext
end
if ns.priorSpell ~= nil then
ns.saidSpell = nil
end
if ns.currentCooldownEnd - now < options.VoiceLeadTime then
shouldSay = nextSpell
end
ns.textureRecommend:SetTexture(GetSpellTexture(ns.n[nextSpell]))
if nextNextSpell ~= nil and ns.open.active == 0 then
showSpell = gsub(ns.n[nextNextSpell],"1","")
showSpell = gsub(showSpell,"2","")
ns.textureC1:SetTexture(GetSpellTexture(showSpell))
else
ns.textureC1:SetTexture(nil)
end
else
-- We have no spell and no next spell.
ns.textureRecommend:SetTexture(nil)
ns.textureC1:SetTexture(nil) -- Should be already, but just in case.
s = ns.GetState(now)
nextSpell = ns.GetSpellFromState(s)
end
end
if ns.saidSpell ~= shouldSay then
if shouldSay ~= nil then
ns.saySpell(shouldSay)
ns.saidSpell = shouldSay
end
end
if options.ConsoleTrace and nextSpell ~= nil and nextSpell ~= ns.priorNextSpell then
print("State at T+"..string.format("%.2f", priorNextState.now - priorState.now),
ns.StateSummary(priorNextState))
print("Follow on spell therefore", nextSpell)
end
ns.priorSpell = spell
ns.priorNextSpell = nextSpell
ns.priorNextNextSpell = nextNextSpell
end
function ns.CreateOptionFrame()
local panel = CreateFrame("FRAME", "MutilateOptions");
panel.name = "Mutilate";
panel:Hide()
--panel:SetPoint("CENTER")
--panel:SetSize(20,20)
local y = -10
local lineStep = 40
local fstring1 = panel:CreateFontString("MutilateOptions_string1", "OVERLAY", "GameFontNormal")
fstring1:SetText("Lock panel position")
fstring1:SetPoint("TOPLEFT", 10, y)
local checkbox1 = CreateFrame("CheckButton", "$parent_cb1", panel, "OptionsCheckButtonTemplate")
checkbox1:SetWidth(18)
checkbox1:SetHeight(18)
checkbox1:SetScript("OnClick", function() ns.ToggleLocked() end)
checkbox1:SetPoint("TOPRIGHT", -10, y)
checkbox1:SetChecked(ns.GetLocked())
y = y - lineStep
--
-- GUI Scale
--
local fstring5 = panel:CreateFontString("MutilateOptions_string5", "OVERLAY", "GameFontNormal")
fstring5:SetText("GUI Scale")
fstring5:SetPoint("TOPLEFT", 10, y)
local slider5 = CreateFrame("Slider", "$parent_sl", panel, "OptionsSliderTemplate")
slider5:SetMinMaxValues(.5, 1.5)
slider5:SetValue(options.scale)
slider5:SetValueStep(1.0 / 16)
slider5:SetObeyStepOnDrag(true)
slider5:SetScript("OnValueChanged", function(self) ns.SetScale(self:GetValue()); getglobal(self:GetName() .. "Text"):SetText(self:GetValue()) end)
getglobal(slider5:GetName() .. "Low"):SetText("0.5")
getglobal(slider5:GetName() .. "High"):SetText("1.5")
getglobal(slider5:GetName() .. "Text"):SetText(options.scale)
slider5:SetPoint("TOPRIGHT", -10, y)
y = y - lineStep
--
-- Crimson Vial player health threshold
--
local fstring11 = panel:CreateFontString("MutilateOptions_string11", "OVERLAY", "GameFontNormal")
fstring11:SetText("Suggest Crimson Vial when your health is below this %")
fstring11:SetPoint("TOPLEFT", 10, y)
local slider11 = CreateFrame("Slider", "$parent_s7", panel, "OptionsSliderTemplate")
slider11:SetMinMaxValues(0, 100)
slider11:SetValue(options.PlayerHealthThreshold)
slider11:SetValueStep(1)
slider11:SetObeyStepOnDrag(true)
slider11:SetScript("OnValueChanged", function(self) options.PlayerHealthThreshold = self:GetValue(); getglobal(self:GetName() .. "Text"):SetText(self:GetValue().."%") end)
getglobal(slider11:GetName() .. "Low"):SetText("0")
getglobal(slider11:GetName() .. "High"):SetText("100")
getglobal(slider11:GetName() .. "Text"):SetText(options.PlayerHealthThreshold.."%")
slider11:SetPoint("TOPRIGHT", -10, y)
y = y - lineStep
-- Cloak of Shadows checkbox
local fs = panel:CreateFontString("MutilateOptions_cofsCheck", "OVERLAY", "GameFontNormal")
fs:SetText("Show Cloak of Shadows icon when you have debuffs")
fs:SetPoint("TOPLEFT", 10, y)
local cb = CreateFrame("CheckButton", "$parent_cb1", panel, "OptionsCheckButtonTemplate")
cb:SetWidth(18)
cb:SetHeight(18)
cb:SetScript("OnClick", function() options.SuggestCloakOfShadows = not options.SuggestCloakOfShadows end)
cb:SetPoint("TOPRIGHT", -10, y)
cb:SetChecked(options.SuggestCloakOfShadows)
y = y - lineStep
-- Cloak of shadows slider
local fs = panel:CreateFontString("MutilateOptions_cofsSlider", "OVERLAY", "GameFontNormal")
fs:SetText("Only show Cloak of Shadows icon when a debuff has more duration than this")
fs:SetPoint("TOPLEFT", 10, y)
local slider = CreateFrame("Slider", "$parent_sCofs", panel, "OptionsSliderTemplate")
slider:SetMinMaxValues(0, 60)
slider:SetValue(options.MinDebuffDurationForCofs)
slider:SetValueStep(1)
slider:SetObeyStepOnDrag(true)
slider:SetScript("OnValueChanged", function(self) options.MinDebuffDurationForCofs = self:GetValue(); getglobal(self:GetName() .. "Text"):SetText(self:GetValue().."s") end)
getglobal(slider:GetName() .. "Low"):SetText("0")
getglobal(slider:GetName() .. "High"):SetText("60")
getglobal(slider:GetName() .. "Text"):SetText(options.MinDebuffDurationForCofs.."s")
slider:SetPoint("TOPRIGHT", -10, y)
y = y - lineStep
-- Exsanguinate trigger slider
local fs = panel:CreateFontString("MutilateOptions_exTrigSlider", "OVERLAY", "GameFontNormal")
fs:SetText("Subtlety Exsanguinate trigger level (Rupture equivalent seconds)")
fs:SetPoint("TOPLEFT", 10, y)
local slider = CreateFrame("Slider", "$parent_exTrig", panel, "OptionsSliderTemplate")
slider:SetMinMaxValues(0, 50)
slider:SetValue(options.ExsanguinateTrigger)
slider:SetValueStep(1)
slider:SetObeyStepOnDrag(true)
slider:SetScript("OnValueChanged", function(self) options.ExsanguinateTrigger = self:GetValue(); getglobal(self:GetName() .. "Text"):SetText(self:GetValue().."s") end)
getglobal(slider:GetName() .. "Low"):SetText("0")
getglobal(slider:GetName() .. "High"):SetText("50")
getglobal(slider:GetName() .. "Text"):SetText(options.ExsanguinateTrigger.."s")
slider:SetPoint("TOPRIGHT", -10, y)
y = y - lineStep
-- Voice prompts sound channel
local fs = panel:CreateFontString("MutilateOptions_soundChannel", "OVERLAY", "GameFontNormal")
fs:SetText("Sound channel for voice prompts (System>Sound for volume sliders)")
fs:SetPoint("TOPLEFT", 10, y)
local dd = CreateFrame("Frame", "$parent_dd1", panel, "UIDropDownMenuTemplate")
UIDropDownMenu_SetWidth(dd, 120) -- Use in place of dd:SetWidth
dd:SetPoint("TOPRIGHT", 0, y)
UIDropDownMenu_Initialize(dd, ns.SoundChannelDropDown_Menu)
UIDropDownMenu_SetText(dd, options.SoundChannel)
ns.SoundChannelDropDownFrame = dd
y = y - lineStep
-- Voice lead slider
local fs = panel:CreateFontString("MutilateOptions_VoiceLeadSlider", "OVERLAY", "GameFontNormal")
fs:SetText("Start voice prompt this many seconds before spell due (if possible)")
fs:SetPoint("TOPLEFT", 10, y)
local slider = CreateFrame("Slider", "$parent_VoiceLead", panel, "OptionsSliderTemplate")
slider:SetMinMaxValues(0, 2)
slider:SetValue(options.VoiceLeadTime)
slider:SetValueStep(2 / 100)
slider:SetObeyStepOnDrag(true)
slider:SetScript("OnValueChanged", function(self) options.VoiceLeadTime = floor(self:GetValue() * 100 + 0.5) / 100; getglobal(self:GetName() .. "Text"):SetText(options.VoiceLeadTime.."s") end)
getglobal(slider:GetName() .. "Low"):SetText("0")
getglobal(slider:GetName() .. "High"):SetText("2")
getglobal(slider:GetName() .. "Text"):SetText(options.VoiceLeadTime.."s")
slider:SetPoint("TOPRIGHT", -10, y)
y = y - lineStep
-- Pretend inGrop checkbox.
local cb = CreateFrame("CheckButton", "$parent_cb1", panel, "OptionsCheckButtonTemplate")
cb:SetWidth(18)
cb:SetHeight(18)
cb:SetScript("OnClick", function() options.PretendInGroup = not options.PretendInGroup end)
cb:SetPoint("TOPRIGHT", -10, y)
cb:SetChecked(options.PretendInGroup)
local fs = panel:CreateFontString("MutilateOptions_pretendInGroupCheck", "OVERLAY", "GameFontNormal")
fs:SetText("Pretend I'm in a group")
fs:SetPoint("TOPLEFT", 10, y)
y = y - lineStep
-- Diagnostic trace checkbox.
local cb = CreateFrame("CheckButton", "$parent_cb1", panel, "OptionsCheckButtonTemplate")
cb:SetWidth(18)
cb:SetHeight(18)
cb:SetScript("OnClick", function() options.ConsoleTrace = not options.ConsoleTrace end)
cb:SetPoint("TOPRIGHT", -10, y)
cb:SetChecked(options.ConsoleTrace)
local fs = panel:CreateFontString("MutilateOptions_traceCheck", "OVERLAY", "GameFontNormal")
fs:SetText("Output diagnostic state trace to the console")
fs:SetPoint("TOPLEFT", 10, y)
y = y - lineStep
local cb = CreateFrame("EditBox", "$parent_cb1", panel, "InputBoxTemplate")
cb:SetWidth(80)
cb:SetHeight(18)
--cb:SetScript("OnClick", function() options.ConsoleTrace = not options.ConsoleTrace end)
cb:SetPoint("TOPRIGHT", -10, y)
--cb:SetChecked(options.ConsoleTrace)
--local fs = panel:CreateFontString("MutilateOptions_traceCheck", "OVERLAY", "GameFontNormal")
--fs:SetText("Trinket 1")
--fs:SetPoint("TOPLEFT", 10, y)
--y = y - lineStep
-- options.TrinketOne = fs.GetText
local fstring = panel:CreateFontString(nil, "OVERLAY", "GameFontNormal")
fstring:SetText("|cffA0A0A0Logic based on http://www.icy-veins.com/wow/class-guides")
fstring:SetPoint("TOPLEFT", 10, y)
y = y - lineStep
local fstring = panel:CreateFontString(nil, "OVERLAY", "GameFontNormal")
fstring:SetText("|cffA0A0A0For requests or comments, leave a note at: http://www.curse.com/addons/wow/mutilate")
fstring:SetPoint("TOPLEFT", 10, y)
y = y - lineStep
InterfaceOptions_AddCategory(panel);
end
function ns.GetLocked()
return options.locked
end
function ns.ToggleLocked()
if options.locked then
options.locked = false
ns.displayFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end)
ns.displayFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end)
ns.displayFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
ns.displayFrame:SetBackdropColor(0, 0, 0, .4)
ns.displayFrame:EnableMouse(true)
else
options.locked = true
ns.displayFrame:SetScript("OnMouseDown", nil)
ns.displayFrame:SetScript("OnMouseUp", nil)
ns.displayFrame:SetScript("OnDragStop", nil)
ns.displayFrame:SetBackdropColor(0, 0, 0, 0)
ns.displayFrame:EnableMouse(false)
end
end
function ns.Options(msg, editBox)
if (msg == 'show') then
ns.displayFrame:Show()
elseif (msg == 'hide') then
ns.displayFrame:Hide()
elseif (msg == '') then
InterfaceOptionsFrame_OpenToCategory(getglobal("MutilateOptions"))
end
end
function ns.SetScale(num)
options.scale = num
ns.displayFrame:SetScale(options.scale)
end
function ns.shallowCopyOfTable(t)
local t2 = {}
for k, v in pairs(t) do
t2[k] = v
end
return t2
end
function ns.SoundChannelDropDown_OnClck(self, arg1, arg2, checked)
options.SoundChannel = arg1
UIDropDownMenu_SetText(ns.SoundChannelDropDownFrame, arg1)
end
function ns.AddSoundChannelDropDowRow(info, name)
info.text = name
info.arg1 = name
info.checked = (name == options.SoundChannel)
UIDropDownMenu_AddButton(info)
end
function ns.SoundChannelDropDown_Menu(frame, level, menuList)
local info = UIDropDownMenu_CreateInfo()
info.func = ns.SoundChannelDropDown_OnClck
ns.AddSoundChannelDropDowRow(info, "Master")
ns.AddSoundChannelDropDowRow(info, "SFX")
ns.AddSoundChannelDropDowRow(info, "Music")
ns.AddSoundChannelDropDowRow(info, "Ambience")
ns.AddSoundChannelDropDowRow(info, "Dialog")
ns.AddSoundChannelDropDowRow(info, "No sound")
end
|
-- Simple Graphic Metronome
-- local luamidi require ("LuaMidi")
-- local NoteEvent = luamidi.NoteEvent
bpm_bar = {}
master_bar = {}
clicks = {}
subclicks = {}
bpm = 120
max_bpm = 300
subdivision = 1
maintimer = 0
subtimer = 0
maindelay = 60.0/bpm
subdelay = maindelay / subdivision
mainvolume=1
subvolume=0.2
current_click = 0
current_subclick = 0
num_clicks = 5
taps = {}
do_flash = false
paused = false
pendulum = {x = 0, rightward = true}
flash_intensity = 0
flash_fade_rate = 18
enable_flash = true
presets = {}
for i=1,9 do presets[i] = {bpm=120,subdivision=1} end
selected_preset = 1
function love.load(arg)
-- LOAD FIVE CLICKS
for i=1,num_clicks do
clicks[i] = love.audio.newSource('assets/click.wav', 'static')
clicks[i]:setVolume(mainvolume)
clicks[i]:setLooping(false)
end
for i=1,num_clicks do
subclicks[i] = love.audio.newSource('assets/click.wav', 'static')
subclicks[i]:setVolume(subvolume)
subclicks[i]:setLooping(false)
end
love.audio.setPosition(0,0,0)
set_bpm(presets[selected_preset].bpm, presets[selected_preset].subdivision)
master_bar.height = love.graphics.getHeight()
love.audio.setVolume(height_to_volume(master_bar.height))
love.graphics.setNewFont(48)
end
function love.update(dt)
maintimer = maintimer + dt
subtimer = subtimer + dt
width = love.graphics.getWidth()
pct = (maintimer / maindelay)
if not pendulum.rightward then
pct = 1-pct
end
pendulum.x = width * pct
handle_mouse()
-- main click
if maintimer >= maindelay then
maintimer = maintimer - maindelay
subtimer = subtimer - subdelay
pendulum.rightward = not pendulum.rightward
if not paused then
flash_intensity = 255
play_click()
-- play_sub_click()
end
-- subdivision click
elseif subtimer >= subdelay then
subtimer = subtimer - subdelay
if not paused then
flash_intensity = 0
play_sub_click()
end
end
end
function love.draw()
draw_flash()
-- bpm bar
local x, y, width, height = get_bpm_bar()
love.graphics.setColor(0, 0, 255)
love.graphics.rectangle('fill',x, y, width, height)
-- master volume
local x, y, width, height = get_master_bar()
love.graphics.setColor(0,255,0)
love.graphics.rectangle('fill',x, y, width, height)
-- bpm text
love.graphics.printf( selected_preset .. ' : ' .. bpm .. ' / ' .. subdivision, 0, love.graphics.getHeight() / 3, love.graphics.getWidth(), 'center' )
draw_pendulum()
end
function love.keypressed(key, scancode, isrepeat)
local new_bpm = bpm
local new_sub = subdivision
local new_preset = 0
if key == 'space' then
paused = not paused
elseif key == '1' then
new_preset = tonumber(key)
elseif key == '2' then
new_preset = tonumber(key)
elseif key == '3' then
new_preset = tonumber(key)
elseif key == '4' then
new_preset = tonumber(key)
elseif key == '5' then
new_preset = tonumber(key)
elseif key == '6' then
new_preset = tonumber(key)
elseif key == '7' then
new_preset = tonumber(key)
elseif key == '8' then
new_preset = tonumber(key)
elseif key == '9' then
new_preset = tonumber(key)
elseif key == 'up' then
new_bpm = new_bpm + 1
elseif key == 'down' then
new_bpm = new_bpm - 1
elseif key == 'right' then
new_sub = math.min(3,new_sub + 1)
elseif key == 'left' then
new_sub = math.max(1,new_sub - 1)
elseif key == 'pageup' then
new_bpm = new_bpm + 10
elseif key == 'pagedown' then
new_bpm = new_bpm - 10
elseif key == 'f' then
enable_flash = not enable_flash
elseif key == 't' and not isrepeat then
do_tap_flash = true
table.insert(taps,love.timer.getTime())
new_bpm = compute_taps()
elseif key == 'escape' or key == 'esc' or key == 'q' then
love.event.quit()
end
if new_preset > 0 then
selected_preset = new_preset
new_bpm = presets[selected_preset].bpm
new_sub = presets[selected_preset].subdivision
end
set_bpm(new_bpm, new_sub)
maintimer = maindelay
subtimer = subdelay
end
function select_preset(key)
selected_preset = tonumber(key)
return presets[selected_preset]
end
function draw_flash()
if flash_intensity <= 0 or not enable_flash then
return
end
if do_tap_flash then
love.graphics.setColor(255,128,128,flash_intensity)
do_tap_flash = false
else
love.graphics.setColor(255,255,255,flash_intensity)
end
love.graphics.rectangle('fill',0,0,love.graphics.getWidth(), love.graphics.getHeight())
love.graphics.setColor(0,0,0)
flash_intensity = flash_intensity - flash_fade_rate
-- if flash_intensity or do_tap_flash then
-- if do_click_flash then
-- do_click_flash = false
-- end
-- if do_tap_flash then
-- do_tap_flash = false
-- love.graphics.setColor(255,128,128)
-- end
-- love.graphics.rectangle('fill',0,0,love.graphics.getWidth(), love.graphics.getHeight())
-- love.graphics.setColor(0,0,0)
-- end
end
function draw_pendulum()
-- draw the pendulum background
love.graphics.setColor(0,0,0)
love.graphics.rectangle('fill',0, 0, love.graphics.getWidth(), 20)
-- draw main pendulum
love.graphics.setColor(255,255,0)
love.graphics.rectangle('fill',pendulum.x-15, 0, 30, 20)
-- draw secondary pendulums
local xinc
local opacity
local px
local tail_length = 3
for i=0,tail_length do
xinc = i*15
if pendulum.rightward then
xinc = -xinc
end
opacity = 1 - i / tail_length
px = pendulum.x - 15 + xinc
-- print(pendulum.x .. ' ' .. opacity .. ' ' .. px)
love.graphics.setColor(255,255,0, 255*opacity)
love.graphics.rectangle('fill',px, 0, 30, 20)
end
end
function handle_mouse()
if not love.mouse.isDown(1,2) then
return
end
-- determine which slider is selected
x, y = love.mouse.getPosition()
local bar_width = love.graphics.getWidth() / 11
local bar = math.floor(x / bar_width) + 1
-- flip the y value
local height = love.graphics.getHeight() - y
if bar == 11 then
master_bar.height = height
love.audio.setVolume(height_to_volume(master_bar.height))
elseif bar == 1 then
bpm_bar.height = height
set_bpm(height_to_bpm(height))
end
end
-- helper functions
function set_bpm(n, sub)
bpm = n
subdivision = sub or 1
presets[selected_preset].bpm = bpm
presets[selected_preset].subdivision = subdivision
maindelay = 60.000 / bpm
subdelay = maindelay / subdivision
bpm_bar.height = bpm * (love.graphics.getHeight()-20) / max_bpm
end
function get_bpm_bar()
local width = love.graphics.getWidth() / 11
local xpos = 0
local height = bpm_bar.height
local ypos = love.graphics.getHeight() - height
return xpos, ypos, width, height
end
function compute_taps()
local new_bpm = bpm
-- clear out all but the last four taps
while #taps > 4 do
table.remove(taps,1)
end
if #taps == 4 then
-- figure out the average timediff
local avg_timediff = (taps[4] - taps[1]) / 3
new_bpm = math.floor(60.0 / avg_timediff)
end
return new_bpm
end
function get_master_bar()
local width = love.graphics.getWidth() / 11
local xpos = width * (10)
local height = master_bar.height
local ypos = love.graphics.getHeight() - height
return xpos, ypos, width, height
end
function volume_to_height(v)
local h_ratio = v * love.graphics.getHeight() - 30
-- linear easing
local h = h_ratio
-- sinusoidal easing
local h = math.acos(math.pi * h_ratio + math.pi * .5)
return h
end
function height_to_volume(h)
-- apply an easing function to make the volume curve parabolic.
local h_ratio = h/love.graphics.getHeight()
-- linear easing
local v = h_ratio
-- quadratic easing
local v = math.pow(h_ratio, 3)
return v
end
function height_to_bpm(h)
local new_bpm = math.floor(max_bpm * h / love.graphics.getHeight())
return new_bpm
end
function play_click()
local next_click = (current_click % num_clicks) + 1
clicks[next_click]:stop() -- also rewinds to the beginning since v11.0
-- clicks[next_click]:seek(0)
clicks[next_click]:play()
current_click = next_click
end
function play_sub_click()
local next_subclick = (current_subclick % num_clicks) + 1
subclicks[next_subclick]:stop() -- also rewinds to the beginning since v11.0
-- subclicks[next_subclick]:seek(0)
subclicks[next_subclick]:play()
current_subclick = next_subclick
end
|
local target_suffixes_86 = {
bsd = "_linux",
linux = "_linux",
solaris = "_linux",
windows = "_win32",
macosx = "_osx" ,
}
local target_suffixes_64 = {
bsd = "_linux64",
linux = "_linux64",
solaris = "_linux64",
windows = "_win64",
macosx = "_osx64",
}
local libdirs_86 = {
linux = "steamworks/lib/linux32",
windows = "steamworks/lib/win32"
}
local libdirs_64 = {
linux = "steamworks/lib/linux64",
windows = "steamworks/lib/win64"
}
solution "steamhttp"
language "C++"
location "project"
--
-- Statically link the C-Runtime to reduce dependencies needed to run our module
--
staticruntime "On"
configurations { "Debug", "Release" }
platforms { "x86", "x64" }
configuration "Debug"
defines { "DEBUG_BUILD" }
symbols "On" -- Generate debugging information
optimize "On" -- Optimize the build output for size and speed
configuration "Release"
defines { "RELEASE_BUILD" }
optimize "On" -- Optimize the build output for size and speed
filter "platforms:x86"
architecture "x86"
targetsuffix ( target_suffixes_86[os.target()] )
filter "platforms:x64"
architecture "x86_64"
targetsuffix ( target_suffixes_64[os.target()] )
project "steamhttp"
kind "SharedLib"
targetprefix "gmsv_"
targetextension ".dll"
includedirs { "steamworks/include/", "gmod-module-base/include/" }
files { "src/*.cpp", "src/*.h" }
filter "platforms:x64"
libdirs {libdirs_64[os.target()]}
filter "platforms:x86"
libdirs {libdirs_86[os.target()]}
if os.target() == "windows" then
defines { "WINDOWS_BUILD" }
filter "platforms:x64"
links {"steam_api64"}
filter "platforms:x86"
links {"steam_api"}
else
links {"steam_api"}
end
|
--[[
LibObjectiveProgress: Weight Data
Last Updated: Patch 8.3.0 Live; 2020-02-16T15:44:21Z
If you would like a copy of this data in a different format for your own purposes or to be informed of future updates:
Contact MMOSimca / Simca@Malfurion - either through MMO-Champion, through CurseForge, or in-game
You may use this compiled data in any form for any purpose without my permission (though it'd be cool if you gave a shoutout somewhere). Ultimately, it's all property of Blizzard Entertainment anyway.
]]--
local LOP = LibStub("LibObjectiveProgress-1.0")
if not LOP then return end
-- Data obtained from Criteria.db2 / CriteriaTree.db2 / Scenario.db2 / ScenarioStep.db2 / Map.db2
function LOP:LoadWeightDataByMap()
LOP.MapBasedWeights = {
-- Hall of Valor
[1477] = {
{
[97087] = 1.5873,
[96611] = 1.5873,
[96608] = 1.5873,
[96677] = 1.5873,
[96640] = 1.5873,
[95834] = 1.5873,
[96664] = 1.5873,
[95832] = 1.5873,
[95842] = 1.5873,
[97068] = 3.96825,
[96574] = 3.96825,
[99891] = 3.96825,
[97197] = 1.5873,
[99804] = 1.5873,
[96934] = 1.5873,
[97083] = 3.96825,
[95843] = 3.96825,
[97081] = 3.96825,
[97084] = 3.96825,
},
{
[97087] = 1.3245,
[96611] = 1.3245,
[96608] = 1.3245,
[96677] = 1.3245,
[96640] = 1.3245,
[95834] = 1.3245,
[96664] = 1.3245,
[95832] = 1.3245,
[95842] = 1.3245,
[97068] = 3.31126,
[96574] = 3.31126,
[99891] = 3.31126,
[96934] = 1.3245,
[99804] = 1.3245,
[97197] = 1.3245,
[97084] = 3.31126,
[97081] = 3.31126,
[97083] = 3.31126,
[95843] = 3.31126,
},
},
-- Black Rook Hold
[1501] = {
{
[98370] = 1.33333,
[98368] = 1.33333,
[98366] = 1.33333,
[98521] = 3.33333,
[98538] = 3.33333,
[98677] = 0.33333,
[98681] = 2,
[98706] = 2,
[98280] = 1.33333,
[101549] = 0.33333,
[98275] = 1.33333,
[98243] = 1.33333,
[98691] = 1.33333,
[101839] = 1.33333,
[102138] = 3.33333,
[98813] = 1.33333,
[102788] = 1.33333,
[98810] = 2,
[98792] = 1.33333,
[101923] = 1.33333,
[98900] = 1.33333,
[102095] = 1.33333,
[102094] = 1.33333,
},
{
[98370] = 1.11111,
[98368] = 1.11111,
[98366] = 1.11111,
[98521] = 2.77778,
[98538] = 2.77778,
[98677] = 0.27778,
[98681] = 1.66667,
[98706] = 1.66667,
[98280] = 1.11111,
[101549] = 0.27778,
[98275] = 1.11111,
[98243] = 1.11111,
[98691] = 1.11111,
[101839] = 1.11111,
[102138] = 2.77778,
[98813] = 1.11111,
[102788] = 1.11111,
[98810] = 1.66667,
[98792] = 1.11111,
[101923] = 1.11111,
[98900] = 1.11111,
[102095] = 1.11111,
[102094] = 1.11111,
},
},
-- Eye of Azshara
[1456] = {
{
[91783] = 1.94175,
[95861] = 1.94175,
[100216] = 1.94175,
[91782] = 4.85437,
[91785] = 0.97087,
[91781] = 1.94175,
[95920] = 0.97087,
[97171] = 4.85437,
[97170] = 1.94175,
[97173] = 1.94175,
[97172] = 0.48544,
[91796] = 4.85437,
[95939] = 4.85437,
[99629] = 0.48544,
[106785] = 0.48544,
[99630] = 0.48544,
[106786] = 0.48544,
[95940] = 0.48544,
[106787] = 0.48544,
[91794] = 0.48544,
[101414] = 0.97087,
[91793] = 0.48544,
[91792] = 4.85437,
[95947] = 1.94175,
[91790] = 1.94175,
[91786] = 1.94175,
[91787] = 0.48544,
[100248] = 1.94175,
[100249] = 1.94175,
[100250] = 1.94175,
[98173] = 1.94175,
},
{
[91783] = 1.65289,
[95861] = 1.65289,
[100216] = 1.65289,
[91782] = 4.13223,
[91785] = 0.82645,
[91781] = 1.65289,
[95920] = 0.82645,
[97171] = 4.13223,
[97170] = 1.65289,
[97173] = 1.65289,
[97172] = 0.41322,
[91796] = 4.13223,
[95939] = 4.13223,
[99629] = 0.41322,
[106785] = 0.41322,
[99630] = 0.41322,
[106786] = 0.41322,
[95940] = 0.41322,
[106787] = 0.41322,
[91794] = 0.41322,
[101414] = 0.82645,
[91793] = 0.41322,
[91792] = 4.13223,
[95947] = 1.65289,
[91790] = 1.65289,
[91786] = 1.65289,
[91787] = 0.41322,
[100248] = 1.65289,
[100249] = 1.65289,
[100250] = 1.65289,
[98173] = 1.65289,
},
},
-- Darkheart Thicket
[1466] = {
{
[95771] = 1.42857,
[95779] = 3.57143,
[99358] = 1.42857,
[101679] = 1.42857,
[95766] = 1.42857,
[99359] = 1.07143,
[99360] = 3.21429,
[95769] = 1.42857,
[95772] = 1.42857,
[100531] = 2.85714,
[101991] = 1.42857,
[100526] = 1.42857,
[100527] = 1.07143,
[100539] = 1.42857,
[99365] = 1.42857,
[99366] = 1.42857,
[100529] = 0.35714,
},
{
[95771] = 1.19048,
[95779] = 2.97619,
[99358] = 1.19048,
[101679] = 1.19048,
[95766] = 1.19048,
[99359] = 0.89286,
[99360] = 2.67857,
[95769] = 1.19048,
[95772] = 1.19048,
[100531] = 2.38095,
[101991] = 1.19048,
[100526] = 1.19048,
[100527] = 0.89286,
[100539] = 1.19048,
[99365] = 1.19048,
[99366] = 1.19048,
[100529] = 0.29762,
},
},
-- Vault of the Wardens
[1493] = {
{
[95771] = 1.90476,
[96657] = 5.71429,
[97674] = 1.90476,
[102583] = 1.90476,
[99956] = 1.90476,
[96587] = 1.90476,
[99649] = 5.71429,
[98177] = 5.71429,
[96584] = 1.90476,
[98963] = 0.47619,
[98533] = 4.7619,
[102584] = 1.90476,
[98926] = 1.90476,
[97678] = 3.80952,
[97677] = 0.47619,
[96480] = 0.47619,
[100364] = 1.90476,
[98954] = 1.90476,
[102566] = 5.71429,
},
{
[95771] = 1.5873,
[96657] = 4.7619,
[97674] = 1.5873,
[102583] = 1.5873,
[99956] = 1.5873,
[96587] = 1.5873,
[99649] = 4.7619,
[98177] = 4.7619,
[96584] = 1.5873,
[98963] = 0.39683,
[98533] = 3.96825,
[102584] = 1.5873,
[98926] = 1.5873,
[97678] = 3.1746,
[97677] = 0.39683,
[96480] = 0.39683,
[100364] = 1.5873,
[98954] = 1.5873,
[102566] = 4.7619,
},
},
-- Neltharion's Lair
[1458] = {
{
[102404] = 1.81818,
[91332] = 1.81818,
[92610] = 1.81818,
[92351] = 1.81818,
[91008] = 1.81818,
[90998] = 1.81818,
[102253] = 1.81818,
[102232] = 1.81818,
[90997] = 1.81818,
[92350] = 1.81818,
[91000] = 3.63636,
[101438] = 1.81818,
[91006] = 1.81818,
[105636] = 1.81818,
[105720] = 1.81818,
[98406] = 1.81818,
[102287] = 4.54545,
[96247] = 0.45455,
[91001] = 1.81818,
[102430] = 0.45455,
[113998] = 1.81818,
[113537] = 4.54545,
},
{
[102404] = 1.51515,
[91332] = 1.51515,
[92610] = 1.51515,
[92351] = 1.51515,
[91008] = 1.51515,
[90998] = 1.51515,
[102253] = 1.51515,
[102232] = 1.51515,
[90997] = 1.51515,
[92350] = 1.51515,
[91000] = 3.0303,
[101438] = 1.51515,
[91006] = 1.51515,
[105636] = 1.51515,
[105720] = 1.51515,
[98406] = 1.51515,
[102287] = 3.78788,
[96247] = 0.37879,
[91001] = 1.51515,
[102430] = 0.37879,
[113998] = 1.51515,
[113537] = 3.78788,
},
},
-- Maw of Souls
[1492] = {
{
[97097] = 2.66667,
[97043] = 2.66667,
[99188] = 2.66667,
[102375] = 2,
[98919] = 2.66667,
[97182] = 4,
[99033] = 2.66667,
[97185] = 6.66667,
[97119] = 0.66667,
[97200] = 2.66667,
[102104] = 2.66667,
[97365] = 2.66667,
[99307] = 8,
[98973] = 0.66667,
},
{
[97097] = 2.22222,
[97043] = 2.22222,
[99188] = 2.22222,
[102375] = 1.66667,
[98919] = 2.22222,
[97182] = 3.33333,
[99033] = 2.22222,
[97185] = 5.55556,
[97119] = 0.55556,
[97200] = 2.22222,
[102104] = 2.22222,
[97365] = 2.22222,
[99307] = 6.66667,
[98973] = 0.55556,
},
},
-- Arcway
[1516] = {
{
[98728] = 1.78571,
[98756] = 1.02041,
[105617] = 1.02041,
[105682] = 2.04082,
[98732] = 0.2551,
[105651] = 2.55102,
[98759] = 1.02041,
[105876] = 0.2551,
[102351] = 0.2551,
[105915] = 1.02041,
[105921] = 1.02041,
[105706] = 2.55102,
[98425] = 1.02041,
[106059] = 1.02041,
[98733] = 1.02041,
[105952] = 1.53061,
[98770] = 1.02041,
[105629] = 0.2551,
[113699] = 2.04082,
},
{
[98728] = 1.50215,
[98756] = 0.85837,
[105617] = 0.85837,
[105682] = 1.71674,
[98732] = 0.21459,
[105651] = 2.14592,
[98759] = 0.85837,
[105876] = 0.21459,
[102351] = 0.21459,
[105915] = 0.85837,
[105921] = 0.85837,
[105706] = 2.14592,
[98425] = 0.85837,
[106059] = 0.85837,
[98733] = 0.85837,
[105952] = 1.28755,
[98770] = 0.85837,
[105629] = 0.21459,
[113699] = 1.71674,
},
},
-- Court of Stars
[1571] = {
{
[105704] = 2.5,
[104251] = 2.5,
[104270] = 5,
[104277] = 2.5,
[104278] = 6.25,
[104246] = 2.5,
[104247] = 2.5,
[105703] = 0.625,
[105705] = 2.5,
[105715] = 2.5,
[105699] = 1.875,
[111563] = 2.5,
[104300] = 2.5,
[104295] = 0.625,
},
{
[105703] = 0.52083,
[105715] = 2.08333,
[104295] = 0.52083,
[104300] = 2.08333,
[104247] = 2.08333,
[111563] = 2.08333,
[105704] = 2.08333,
[104277] = 2.08333,
[105699] = 1.5625,
[104246] = 2.08333,
[104270] = 4.16667,
[105705] = 2.08333,
[104278] = 5.20833,
[104251] = 2.08333,
},
},
-- Return to Karazhan
[1651] = {
-- Lower
{
[114627] = 0.95238,
[114626] = 0.95238,
[114541] = 0.2381,
[114542] = 0.95238,
[114584] = 0.2381,
[114526] = 0.2381,
[116549] = 0.95238,
[114544] = 0.95238,
[114625] = 0.2381,
[114629] = 0.95238,
[114634] = 0.95238,
[114636] = 0.95238,
[114637] = 0.95238,
[114783] = 0.95238,
[114796] = 0.95238,
[114792] = 0.95238,
[115020] = 0.95238,
[115019] = 0.95238,
[115115] = 0.95238,
[114624] = 1.90476,
[114628] = 0.95238,
[114794] = 0.95238,
[114716] = 0.2381,
[114715] = 0.95238,
[114802] = 0.95238,
[114801] = 0.95238,
[114804] = 0.95238,
[114803] = 0.95238,
[114633] = 0.95238,
[116550] = 0.95238,
[114632] = 0.95238,
[114714] = 0.95238,
},
{
[114627] = 0.79365,
[114626] = 0.79365,
[114541] = 0.19841,
[114542] = 0.79365,
[114584] = 0.19841,
[114526] = 0.19841,
[116549] = 0.79365,
[114544] = 0.79365,
[114625] = 0.19841,
[114629] = 0.79365,
[114634] = 0.79365,
[114636] = 0.79365,
[114637] = 0.79365,
[114783] = 0.79365,
[114796] = 0.79365,
[114792] = 0.79365,
[115020] = 0.79365,
[115019] = 0.79365,
[115115] = 0.79365,
[114624] = 1.5873,
[114628] = 0.79365,
[114794] = 0.79365,
[114716] = 0.19841,
[114715] = 0.79365,
[114802] = 0.79365,
[114801] = 0.79365,
[114804] = 0.79365,
[114803] = 0.79365,
[114633] = 0.79365,
[116550] = 0.79365,
[114632] = 0.79365,
[114714] = 0.79365,
[114714] = 0.79365,
},
-- Upper
{
[114626] = 2.36686,
[114627] = 2.36686,
[114334] = 2.36686,
[115765] = 7.10059,
[114338] = 5.91716,
[114364] = 0.59172,
[115484] = 2.36686,
[115488] = 2.36686,
[115757] = 4.73373,
[115419] = 4.73373,
[115417] = 4.73373,
[115418] = 4.73373,
[115831] = 2.36686,
[115486] = 4.73373,
[115388] = 7.10059,
},
{
[114626] = 1.9802,
[114627] = 1.9802,
[114334] = 1.9802,
[115765] = 5.94059,
[114338] = 4.9505,
[114364] = 0.49505,
[115484] = 1.9802,
[115488] = 1.9802,
[115757] = 3.9604,
[115419] = 3.9604,
[115417] = 3.9604,
[115418] = 3.9604,
[115831] = 1.9802,
[115486] = 3.9604,
[115388] = 5.94059,
},
},
-- Cathedral of Eternal Night
[1677] = {
{
[119952] = 1.31148,
[120550] = 1.31148,
[118704] = 3.27869,
[119923] = 1.31148,
[118700] = 0.65574,
[119930] = 1.31148,
[120366] = 1.31148,
[119978] = 0.32787,
[118703] = 1.31148,
[118716] = 1.31148,
[119977] = 1.31148,
[118717] = 1.31148,
[118719] = 1.31148,
[118723] = 3.27869,
[120274] = 2.62295,
[118706] = 0.65574,
[118712] = 1.31148,
[118705] = 3.27869,
[120374] = 1.31148,
[118690] = 1.31148,
[118724] = 1.31148,
[120556] = 1.31148,
[120405] = 1.31148,
[118714] = 1.31148,
[121318] = 0.32787,
[121569] = 1.31148,
[121711] = 1.31148,
[120371] = 1.31148,
[118713] = 1.31148,
[121553] = 1.31148,
},
{
[119952] = 1.19403,
[120550] = 1.19403,
[118704] = 2.98507,
[119923] = 1.19403,
[118700] = 0.59701,
[119930] = 1.19403,
[120366] = 1.19403,
[119978] = 0.29851,
[118703] = 1.19403,
[118716] = 1.19403,
[119977] = 1.19403,
[118717] = 1.19403,
[118719] = 1.19403,
[118723] = 2.98507,
[120274] = 2.38806,
[118706] = 0.59701,
[118712] = 1.19403,
[118705] = 2.98507,
[120374] = 1.19403,
[118690] = 1.19403,
[118724] = 1.19403,
[120556] = 1.19403,
[120405] = 1.19403,
[118714] = 1.19403,
[121318] = 0.29851,
[121569] = 1.19403,
[121711] = 1.19403,
[120371] = 1.19403,
[118713] = 1.19403,
[121553] = 1.19403,
},
},
-- Seat of the Triumvirate
[1753] = {
{
[124171] = 1.45455,
[122322] = 1.45455,
[122478] = 0.72727,
[122398] = 1.45455,
[122408] = 1.45455,
[122413] = 1.45455,
[122421] = 2.90909,
[122410] = 0.36364,
[122403] = 1.45455,
[122571] = 2.90909,
[122407] = 1.45455,
[122412] = 1.45455,
[122405] = 1.45455,
[122404] = 1.45455,
[124947] = 0.36364,
[122423] = 2.90909,
[125860] = 2.90909,
},
{
[124171] = 1.21581,
[122322] = 1.21581,
[122478] = 0.6079,
[122398] = 1.21581,
[122408] = 1.21581,
[122413] = 1.21581,
[122421] = 2.43161,
[122410] = 0.30395,
[122403] = 1.21581,
[122571] = 2.43161,
[122407] = 1.21581,
[122412] = 1.21581,
[122405] = 1.21581,
[122404] = 1.21581,
[124947] = 0.30395,
[122423] = 2.43161,
[125860] = 2.43161,
},
},
-- Atal'Dazar (CityofGoldExterior)
[1763] = {
{
[127879] = 2.0202,
[122971] = 2.0202,
[127799] = 2.0202,
[122972] = 2.0202,
[122973] = 2.0202,
[122984] = 3.0303,
[132126] = 2.0202,
[127757] = 2.0202,
[122970] = 2.0202,
[122969] = 2.0202,
[128435] = 0.50505,
[128434] = 2.0202,
[129553] = 5.05051,
[129552] = 3.0303,
[128455] = 3.0303,
[155434] = 2.0202,
[155433] = 2.0202,
[155432] = 2.0202,
[161124] = 2.0202,
[161241] = 2.0202,
[161243] = 2.0202,
[161244] = 2.0202,
},
{
[127879] = 1.68776,
[122971] = 1.68776,
[127799] = 1.68776,
[122972] = 1.68776,
[122973] = 1.68776,
[122984] = 2.53165,
[132126] = 1.68776,
[127757] = 1.68776,
[122970] = 1.68776,
[122969] = 1.68776,
[128435] = 0.42194,
[128434] = 1.68776,
[129553] = 4.21941,
[129552] = 2.53165,
[128455] = 2.53165,
[155432] = 1.68776,
[155433] = 1.68776,
[155434] = 1.68776,
[161124] = 2.53165,
[161241] = 2.53165,
[161243] = 2.53165,
[161244] = 2.53165,
},
},
-- Tol Dagor (KulTirasPrison)
[1771] = {
{
[127480] = 0.25,
[127482] = 1,
[127381] = 0.75,
[130025] = 1.75,
[131112] = 1.5,
[127485] = 0.75,
[130026] = 1.5,
[130207] = 0.75,
[131445] = 2.25,
[130027] = 1.75,
[127486] = 1.75,
[130353] = 1.5,
[127488] = 1.75,
[127497] = 2.25,
[127477] = 1.5,
[135366] = 1.5,
[135254] = 1,
[135699] = 1.75,
[136735] = 1.75,
[136665] = 1.75,
[130028] = 1.75,
[135706] = 0.75,
[155434] = 1.75,
[155433] = 1.75,
[155432] = 1.75,
[161124] = 1.75,
[161241] = 1.75,
[161243] = 1.75,
[161244] = 1.75,
},
{
[127480] = 0.20877,
[127482] = 0.83507,
[127381] = 0.6263,
[130025] = 1.46138,
[131112] = 1.25261,
[127485] = 0.6263,
[130026] = 1.25261,
[130207] = 0.6263,
[131445] = 1.87891,
[130027] = 1.46138,
[127486] = 1.46138,
[130353] = 1.25261,
[127488] = 1.46138,
[127497] = 1.87891,
[127477] = 1.25261,
[130028] = 1.46138,
[136665] = 1.46138,
[136735] = 1.46138,
[135699] = 1.46138,
[135366] = 1.25261,
[135254] = 0.83507,
[135706] = 0.6263,
[155432] = 1.46138,
[155433] = 1.46138,
[155434] = 1.46138,
[161124] = 2.08768,
[161241] = 2.08768,
[161243] = 2.08768,
[161244] = 2.08768,
},
},
-- Freehold (PirateTownDungeon)
[1754] = {
{
[126928] = 1.53257,
[126918] = 1.53257,
[129788] = 1.53257,
[128551] = 1.53257,
[129602] = 2.29885,
[127111] = 2.29885,
[130011] = 1.53257,
[129526] = 1.53257,
[130522] = 0.76628,
[130024] = 0.38314,
[130404] = 1.53257,
[129548] = 1.53257,
[129529] = 1.53257,
[129547] = 1.53257,
[129550] = 1.53257,
[129551] = 0.38314,
[129527] = 1.53257,
[129599] = 1.14943,
[129600] = 1.14943,
[130400] = 2.29885,
[126919] = 1.53257,
[130012] = 1.53257,
[127106] = 2.29885,
[130521] = 0.38314,
[129601] = 1.53257,
[129559] = 1.53257,
[129699] = 1.53257,
[155434] = 1.53257,
[155433] = 1.53257,
[155432] = 1.53257,
[161124] = 1.53257,
[161241] = 1.53257,
[161243] = 1.53257,
[161244] = 1.53257,
},
{
[126918] = 1.27796,
[129788] = 1.27796,
[128551] = 1.27796,
[126928] = 1.27796,
[129602] = 1.91693,
[127111] = 1.91693,
[130011] = 1.27796,
[129526] = 1.27796,
[130522] = 0.63898,
[130024] = 0.31949,
[130404] = 1.27796,
[129548] = 1.27796,
[129529] = 1.27796,
[129547] = 1.27796,
[129550] = 1.27796,
[129551] = 0.31949,
[129527] = 1.27796,
[129599] = 0.95847,
[129600] = 0.95847,
[130400] = 1.91693,
[126919] = 1.27796,
[130012] = 1.27796,
[127106] = 1.91693,
[129559] = 1.27796,
[129601] = 1.27796,
[130521] = 0.31949,
[129699] = 1.27796,
[155432] = 1.27796,
[155433] = 1.27796,
[155434] = 1.27796,
[161124] = 1.91693,
[161241] = 1.91693,
[161243] = 1.91693,
[161244] = 1.91693,
},
},
-- Kezan (DevMapG)
[1594] = {
{
[130436] = 0.26042,
[130488] = 1.04167,
[130485] = 3.125,
[136470] = 1.04167,
[130435] = 1.30208,
[134232] = 1.04167,
[136139] = 3.125,
[130437] = 0.52083,
[130653] = 1.04167,
[130661] = 1.04167,
[136643] = 3.125,
[130635] = 1.04167,
[134005] = 0.26042,
[134012] = 1.5625,
[137713] = 0.26042,
[137940] = 1.04167,
[133430] = 2.08333,
[133345] = 1.30208,
[133432] = 1.30208,
[136934] = 1.04167,
[133963] = 0.26042,
[133593] = 1.30208,
[133463] = 3.125,
[137029] = 1.30208,
[133436] = 1.30208,
[133482] = 0.26042,
[155434] = 1.04167,
[155433] = 1.04167,
[155432] = 1.04167,
[161124] = 1.04167,
[161241] = 1.04167,
[161243] = 1.04167,
[161244] = 1.04167,
},
{
[130436] = 0.21739,
[130488] = 0.86957,
[130485] = 2.6087,
[136470] = 0.86957,
[130435] = 1.08696,
[134232] = 0.86957,
[136139] = 2.6087,
[130437] = 0.43478,
[130653] = 0.86957,
[130661] = 0.86957,
[136643] = 2.6087,
[130635] = 0.86957,
[134005] = 0.21739,
[134012] = 1.30435,
[137713] = 0.21739,
[137940] = 0.86957,
[133430] = 1.73913,
[133345] = 1.08696,
[133432] = 1.08696,
[136934] = 1.08696,
[133963] = 0.21739,
[133593] = 1.08696,
[133463] = 2.6087,
[137029] = 1.08696,
[133436] = 1.08696,
[133482] = 0.21739,
[155432] = 0.86957,
[155433] = 0.86957,
[155434] = 0.86957,
[161124] = 1.30435,
[161241] = 1.30435,
[161243] = 1.30435,
[161244] = 1.30435,
},
},
-- Waycrest Manor (DrustvarDungeon)
[1862] = {
{
[135240] = 0.66007,
[137048] = 0.33003,
[131850] = 1.32013,
[131849] = 1.32013,
[135234] = 0.9901,
[134024] = 0.33003,
[135048] = 1.32013,
[134041] = 1.32013,
[131847] = 1.32013,
[131586] = 1.32013,
[137830] = 1.32013,
[131601] = 1.32013,
[131611] = 1.32013,
[131607] = 1.32013,
[131677] = 1.9802,
[131669] = 0.33003,
[131858] = 1.32013,
[131666] = 1.32013,
[135329] = 3.30033,
[131685] = 1.32013,
[131585] = 1.32013,
[131587] = 1.65017,
[131812] = 1.9802,
[135052] = 0.33003,
[135474] = 1.32013,
[131818] = 1.32013,
[135049] = 0.66007,
[135365] = 5.28053,
[131819] = 1.32013,
[139269] = 1.32013,
[131670] = 1.9802,
[135195] = 1.32013,
[155434] = 1.32013,
[155433] = 1.32013,
[155432] = 1.32013,
[161124] = 1.32013,
[161241] = 1.32013,
[161243] = 1.32013,
[161244] = 1.32013,
},
{
[135240] = 0.55096,
[137048] = 0.27548,
[131850] = 1.10193,
[131849] = 1.10193,
[135234] = 0.55096,
[134024] = 0.27548,
[135048] = 1.10193,
[134041] = 1.10193,
[131847] = 1.10193,
[131586] = 1.10193,
[137830] = 1.10193,
[131601] = 1.10193,
[131611] = 1.10193,
[131607] = 1.10193,
[131677] = 1.65289,
[135365] = 4.40771,
[131669] = 0.27548,
[131858] = 1.10193,
[131666] = 1.10193,
[135329] = 2.75482,
[131685] = 1.10193,
[131585] = 1.10193,
[131587] = 1.37741,
[131812] = 1.65289,
[135052] = 0.27548,
[135474] = 1.10193,
[131818] = 1.10193,
[135049] = 0.55096,
[131819] = 1.10193,
[139269] = 1.10193,
[131670] = 1.65289,
[135195] = 1.10193,
[155432] = 1.10193,
[155433] = 1.10193,
[155434] = 1.10193,
[161124] = 1.65289,
[161241] = 1.65289,
[161243] = 1.65289,
[161244] = 1.65289,
},
},
-- Kings' Rest (CityofGoldInteriorDungeon)
[1762] = {
{
[133935] = 3.25203,
[134158] = 2.43902,
[134174] = 2.03252,
[134157] = 1.62602,
[137485] = 1.62602,
[137484] = 2.43902,
[137473] = 1.62602,
[134331] = 2.43902,
[134251] = 1.62602,
[137486] = 1.62602,
[137487] = 1.62602,
[137474] = 2.43902,
[137478] = 2.43902,
[134739] = 4.06504,
[137989] = 0.4065,
[137969] = 2.43902,
[135167] = 1.62602,
[135204] = 1.62602,
[135239] = 1.62602,
[135231] = 3.25203,
[135192] = 1.62602,
[135235] = 1.62602,
[134994] = 0.4065,
[64192] = 3.25203,
[155434] = 1.62602,
[155433] = 1.62602,
[155432] = 1.62602,
[161124] = 1.62602,
[161241] = 1.62602,
[161243] = 1.62602,
[161244] = 1.62602,
},
{
[133935] = 2.7972,
[134158] = 2.0979,
[134174] = 1.74825,
[134157] = 1.3986,
[137485] = 1.3986,
[137484] = 2.0979,
[137473] = 1.3986,
[134331] = 2.0979,
[134251] = 1.3986,
[137486] = 1.3986,
[137487] = 1.3986,
[137474] = 2.0979,
[137478] = 2.0979,
[134739] = 3.4965,
[137989] = 0.34965,
[137969] = 2.0979,
[135167] = 1.3986,
[135204] = 1.3986,
[135239] = 1.3986,
[135231] = 2.7972,
[135192] = 1.3986,
[135235] = 1.3986,
[134994] = 0.34965,
[64192] = 2.7972,
[155432] = 1.3986,
[155433] = 1.3986,
[155434] = 1.3986,
[161124] = 2.0979,
[161241] = 2.0979,
[161243] = 2.0979,
[161244] = 2.0979,
},
},
-- Temple of Sethraliss (SnakeDungeon)
[1877] = {
{
[134616] = 0.90909,
[134600] = 1.81818,
[134602] = 1.81818,
[134617] = 0.45455,
[134991] = 2.72727,
[134990] = 1.81818,
[134629] = 2.72727,
[134364] = 1.81818,
[136076] = 2.72727,
[134599] = 1.81818,
[134691] = 1.81818,
[63453] = 5.45455,
[134686] = 1.81818,
[139422] = 2.72727,
[135562] = 0.90909,
[135846] = 0.90909,
[139425] = 1.81818,
[139110] = 2.27273,
[139946] = 2.72727,
[139949] = 1.81818,
[136250] = 1.81818,
[63063] = 1.81818,
[139110] = 2.72727,
[155434] = 1.81818,
[155433] = 1.81818,
[155432] = 1.81818,
[161124] = 1.81818,
[161241] = 1.81818,
[161243] = 1.81818,
[161244] = 1.81818,
},
{
[134616] = 0.75758,
[134600] = 1.51515,
[134602] = 1.51515,
[134617] = 0.37879,
[134991] = 2.27273,
[134990] = 1.51515,
[134629] = 2.27273,
[134364] = 1.51515,
[136076] = 2.27273,
[134599] = 1.51515,
[134691] = 1.51515,
[63453] = 4.54545,
[134686] = 1.51515,
[139422] = 2.27273,
[135562] = 0.75758,
[135846] = 0.75758,
[139425] = 1.51515,
[139110] = 1.89394,
[139946] = 1.51515,
[139949] = 1.51515,
[136250] = 1.51515,
[63063] = 1.51515,
[139110] = 2.27273,
[155432] = 1.51515,
[155433] = 1.51515,
[155434] = 1.51515,
[161124] = 2.27273,
[161241] = 2.27273,
[161243] = 2.27273,
[161244] = 2.27273,
},
},
-- The Underrot (UnderrotDungeon)
[1841] = {
{
[131402] = 0.39683,
[131436] = 2.38095,
[130909] = 1.5873,
[133663] = 1.5873,
[131492] = 1.5873,
[133685] = 1.5873,
[133835] = 1.5873,
[133852] = 1.5873,
[133870] = 1.5873,
[133836] = 1.5873,
[134284] = 1.5873,
[133912] = 2.38095,
[138187] = 1.5873,
[138281] = 2.38095,
[155434] = 1.5873,
[155433] = 1.5873,
[155432] = 1.5873,
[161124] = 1.5873,
[161241] = 1.5873,
[161243] = 1.5873,
[161244] = 1.5873,
},
{
[131402] = 0.34965,
[131436] = 2.0979,
[130909] = 1.3986,
[133663] = 1.3986,
[131492] = 1.3986,
[133685] = 1.3986,
[133835] = 1.3986,
[133852] = 1.3986,
[133870] = 1.3986,
[133836] = 1.3986,
[134284] = 1.3986,
[133912] = 2.0979,
[138187] = 1.3986,
[138281] = 2.0979,
[155432] = 1.3986,
[155433] = 1.3986,
[155434] = 1.3986,
[161124] = 2.0979,
[161241] = 2.0979,
[161243] = 2.0979,
[161244] = 2.0979,
},
},
-- Shrine of the Storm (SeaPriestDungeon)
[1864] = {
{
[134139] = 1.43885,
[134173] = 0.14388,
[134137] = 1.29496,
[134144] = 2.58993,
[136186] = 1.29496,
[136214] = 5.17986,
[134150] = 5.17986,
[136249] = 5.17986,
[136347] = 0.14388,
[134417] = 1.72662,
[134338] = 1.29496,
[134418] = 1.29496,
[134423] = 0.14388,
[136353] = 1.43885,
[134514] = 1.29496,
[136295] = 1.8705,
[136297] = 1.29496,
[139800] = 1.29496,
[139799] = 1.29496,
[140038] = 0.28777,
[139626] = 0.14388,
[155434] = 1.29496,
[155433] = 1.29496,
[155432] = 1.29496,
[161124] = 1.29496,
[161241] = 1.29496,
[161243] = 1.29496,
[161244] = 1.29496,
},
{
[134139] = 1.19904,
[134173] = 0.1199,
[134137] = 1.07914,
[134144] = 2.15827,
[136186] = 1.07914,
[136214] = 4.31655,
[134150] = 4.31655,
[136249] = 4.31655,
[136347] = 0.1199,
[134417] = 1.43885,
[134338] = 1.07914,
[134418] = 1.07914,
[134423] = 0.1199,
[136353] = 1.19904,
[134514] = 1.07914,
[136295] = 1.55875,
[136297] = 1.07914,
[139626] = 0.1199,
[140038] = 0.23981,
[139799] = 1.07914,
[139800] = 1.07914,
[155432] = 1.07914,
[155433] = 1.07914,
[155434] = 1.07914,
[161124] = 1.43885,
[161241] = 1.43885,
[161243] = 1.43885,
[161244] = 1.43885,
},
},
-- Siege of Boralus (BoralusDungeon)
[1822] = {
-- Alliance
{
[133990] = 0.31348,
[129372] = 1.25392,
[129374] = 1.25392,
[129370] = 1.25392,
[129369] = 2.50784,
[129371] = 1.25392,
[129373] = 1.25392,
[129640] = 1.25392,
[135258] = 0.31348,
[137521] = 1.25392,
[128969] = 2.50784,
[138255] = 1.25392,
[135263] = 1.25392,
[138464] = 1.25392,
[138465] = 1.25392,
[135241] = 1.25392,
[129366] = 1.25392,
[135245] = 2.50784,
[129367] = 1.25392,
[137511] = 1.25392,
[137516] = 1.25392,
[137517] = 1.25392,
[144071] = 1.25392,
[138254] = 0.31348,
[128967] = 1.25392,
[141282] = 0.31348,
[138019] = 1.25392,
[141284] = 1.25392,
[141566] = 0.31348,
[141565] = 0.31348,
[138002] = 0.31348,
[138247] = 0.31348,
[155434] = 1.25392,
[155433] = 1.25392,
[155432] = 1.25392,
[161124] = 1.25392,
[161241] = 1.25392,
[161243] = 1.25392,
[161244] = 1.25392,
},
{
[133990] = 0.2611,
[129372] = 1.04439,
[129374] = 1.04439,
[129370] = 1.04439,
[129369] = 2.08877,
[129371] = 1.04439,
[129373] = 1.04439,
[129640] = 1.04439,
[135258] = 0.2611,
[137521] = 1.04439,
[128969] = 2.08877,
[138255] = 1.04439,
[135263] = 1.04439,
[138464] = 1.04439,
[138465] = 1.04439,
[135241] = 1.04439,
[129366] = 1.04439,
[135245] = 2.08877,
[129367] = 1.04439,
[137511] = 1.04439,
[137516] = 1.04439,
[137517] = 1.04439,
[144071] = 1.04439,
[138254] = 0.2611,
[128967] = 1.04439,
[141282] = 0.2611,
[138019] = 1.04439,
[141284] = 1.04439,
[141566] = 0.2611,
[141565] = 0.2611,
[138002] = 0.2611,
[138247] = 0.2611,
[155432] = 1.04439,
[155433] = 1.04439,
[155434] = 1.04439,
[161124] = 1.56658,
[161241] = 1.56658,
[161243] = 1.56658,
[161244] = 1.56658,
},
-- Horde
{
[133990] = 0.31348,
[129372] = 1.25392,
[129374] = 1.25392,
[129370] = 1.25392,
[129369] = 2.50784,
[129371] = 1.25392,
[129373] = 1.25392,
[129640] = 1.25392,
[135258] = 0.31348,
[137521] = 1.25392,
[128969] = 2.50784,
[138255] = 1.25392,
[135263] = 1.25392,
[138464] = 1.25392,
[138465] = 1.25392,
[135241] = 1.25392,
[129366] = 1.25392,
[135245] = 2.50784,
[129367] = 1.25392,
[137511] = 1.25392,
[137516] = 1.25392,
[137517] = 1.25392,
[141495] = 0.31348,
[141283] = 1.25392,
[141285] = 1.25392,
[144071] = 1.25392,
[138254] = 0.31348,
[128967] = 1.25392,
[141282] = 0.31348,
[138019] = 1.25392,
[141284] = 1.25392,
[141566] = 0.31348,
[141565] = 0.31348,
[138002] = 0.31348,
[138247] = 0.31348,
[155434] = 1.25392,
[155433] = 1.25392,
[155432] = 1.25392,
[161124] = 1.25392,
[161241] = 1.25392,
[161243] = 1.25392,
[161244] = 1.25392,
},
{
[133990] = 0.2611,
[129372] = 1.04439,
[129374] = 1.04439,
[129370] = 1.04439,
[129369] = 2.08877,
[129371] = 1.04439,
[129373] = 1.04439,
[129640] = 1.04439,
[135258] = 0.2611,
[137521] = 1.04439,
[128969] = 2.08877,
[138255] = 1.04439,
[135263] = 1.04439,
[138464] = 1.04439,
[138465] = 1.04439,
[135241] = 1.04439,
[129366] = 1.04439,
[135245] = 2.08877,
[129367] = 1.04439,
[137511] = 1.04439,
[137516] = 1.04439,
[137517] = 1.04439,
[141285] = 1.04439,
[141283] = 1.04439,
[141495] = 0.2611,
[144071] = 1.04439,
[138254] = 0.2611,
[128967] = 1.04439,
[141282] = 0.2611,
[138019] = 1.04439,
[141284] = 1.04439,
[141566] = 0.2611,
[141565] = 0.2611,
[138002] = 0.2611,
[138247] = 0.2611,
[155432] = 1.04439,
[155433] = 1.04439,
[155434] = 1.04439,
[161124] = 1.56658,
[161241] = 1.56658,
[161243] = 1.56658,
[161244] = 1.56658,
},
},
-- Mechagon (MechagonDungeon)
[2097] = {
-- Junkyard
{
[150249] = 1.20482,
[150250] = 1.20482,
[150251] = 1.20482,
[150253] = 1.80723,
[150254] = 1.20482,
[150276] = 1.50602,
[150195] = 1.20482,
[150165] = 1.50602,
[150169] = 1.20482,
[154744] = 1.80723,
[150168] = 1.80723,
[154758] = 1.80723,
[150547] = 0.3012,
[150143] = 1.20482,
[150146] = 1.20482,
[150142] = 1.20482,
[150160] = 1.50602,
[150154] = 1.20482,
[152009] = 1.50602,
[155094] = 1.20482,
[150297] = 1.20482,
[150292] = 1.50602,
[150293] = 1.20482,
[155090] = 1.20482,
[161124] = 1.20482,
[161241] = 1.20482,
[161243] = 1.20482,
[161244] = 1.20482,
},
{
[150249] = 1.00503,
[150250] = 1.00503,
[150251] = 1.00503,
[150253] = 1.50754,
[150254] = 1.00503,
[150276] = 1.25628,
[150195] = 1.00503,
[150165] = 1.25628,
[150169] = 1.00503,
[154744] = 1.50754,
[150168] = 1.50754,
[154758] = 1.50754,
[150547] = 0.25126,
[150143] = 1.00503,
[150146] = 1.00503,
[150142] = 1.00503,
[150160] = 1.25628,
[150154] = 1.00503,
[152009] = 1.25628,
[155094] = 1.00503,
[150297] = 1.00503,
[150292] = 1.25628,
[150293] = 1.00503,
[155090] = 1.00503,
[161124] = 1.50754,
[161241] = 1.50754,
[161243] = 1.50754,
[161244] = 1.50754,
},
-- Workshop
{
[151657] = 2.5,
[152435] = 2.5,
[151659] = 2.5,
[152443] = 2.5,
[151658] = 2.5,
[152442] = 2.5,
[144293] = 3.75,
[151773] = 2.5,
[144301] = 0.625,
[144303] = 2.5,
[144294] = 2.5,
[151649] = 2.5,
[144298] = 3.75,
[151476] = 5,
[144295] = 2.5,
[144299] = 2.5,
[144296] = 3.125,
[161124] = 2.5,
[161241] = 2.5,
[161243] = 2.5,
[161244] = 2.5,
},
{
[151657] = 2.08333,
[152435] = 2.08333,
[151659] = 2.08333,
[152443] = 2.08333,
[151658] = 2.08333,
[152442] = 2.08333,
[144293] = 3.125,
[151773] = 2.08333,
[144301] = 0.52083,
[144303] = 2.08333,
[144294] = 2.08333,
[151649] = 2.08333,
[144298] = 3.125,
[151476] = 4.16667,
[144295] = 2.08333,
[144299] = 2.08333,
[144296] = 2.60417,
[161124] = 3.125,
[161241] = 3.125,
[161243] = 3.125,
[161244] = 3.125,
},
},
}
-- ID 2268 for 'MechagonCity' might also be used for Workshop.
-- It's unclear, but just in case we'll alias these maps
LOP.MapBasedWeights[2268][1] = LOP.MapBasedWeights[2097][3]
LOP.MapBasedWeights[2268][2] = LOP.MapBasedWeights[2097][4]
end
-- Data obtained from QuestCache.wdb; filtered on (Type==0 || Type==3) && Flags&0x64!=0 && PercentAmount!=0 in order to eliminate unneeded entries
function LOP:LoadWeightDataByQuest()
LOP.QuestBasedWeights = {
[35637] = {
[85260] = 0.2,
[82675] = 0.2,
[88445] = 0.2,
[85261] = 1,
[77988] = 1,
[77991] = 1,
[77994] = 1,
[77997] = 1,
[78003] = 1,
[78778] = 1,
[78782] = 1,
[82711] = 1,
[88425] = 1,
[88430] = 1,
[89164] = 1,
[85265] = 2,
[82531] = 3,
[77992] = 3,
[77993] = 3,
[77995] = 3,
[78578] = 3,
[88437] = 3,
[88459] = 3,
[85262] = 8,
[85263] = 20,
[82614] = 20,
[82616] = 20,
[82617] = 20,
[82618] = 20,
[82620] = 20,
},
[35641] = {
[85260] = 0.2,
[82675] = 0.2,
[88445] = 0.2,
[85261] = 1,
[77988] = 1,
[77991] = 1,
[77994] = 1,
[77997] = 1,
[78003] = 1,
[78778] = 1,
[78782] = 1,
[82711] = 1,
[88425] = 1,
[88430] = 1,
[89164] = 1,
[85265] = 2,
[82531] = 3,
[77992] = 3,
[77993] = 3,
[77995] = 3,
[78578] = 3,
[88437] = 3,
[88459] = 3,
[85262] = 8,
[85263] = 20,
[82614] = 20,
[82616] = 20,
[82617] = 20,
[82618] = 20,
[82620] = 20,
},
[35974] = {
[85726] = 10,
[85555] = 10,
[85568] = 10,
[85726] = 10,
[85837] = 10,
[85728] = 3,
[85727] = 2,
[78409] = 2,
[78410] = 2,
[78973] = 2,
[83800] = 1,
[75280] = 1,
[78148] = 1,
[78168] = 1,
[78190] = 1,
[78328] = 1,
[78339] = 1,
[78475] = 1,
[78550] = 1,
[78999] = 1,
[84002] = 1,
[85098] = 1,
[85150] = 1,
[85357] = 1,
[85729] = 0.3,
[78324] = 0.3,
[84927] = 0.3,
[78183] = 1,
},
[35977] = {
[85726] = 10,
[85555] = 10,
[85568] = 10,
[85726] = 10,
[85837] = 10,
[85728] = 3,
[85727] = 2,
[78409] = 2,
[78410] = 2,
[78973] = 2,
[83800] = 1,
[75280] = 1,
[78148] = 1,
[78168] = 1,
[78190] = 1,
[78328] = 1,
[78339] = 1,
[78475] = 1,
[78550] = 1,
[78999] = 1,
[84002] = 1,
[85098] = 1,
[85150] = 1,
[85357] = 1,
[85729] = 0.3,
[78324] = 0.3,
[84927] = 0.3,
[78183] = 1,
},
[36069] = {
[84010] = 1,
[88960] = 0.1,
[83973] = 0.1,
[83974] = 0.1,
[83975] = 0.1,
[83976] = 0.1,
[83977] = 0.1,
[83978] = 0.1,
[83979] = 0.1,
[83980] = 0.1,
[83981] = 0.1,
[83982] = 0.1,
[83983] = 0.1,
[83984] = 0.1,
[83987] = 0.1,
[83988] = 0.1,
[83989] = 0.1,
[83990] = 0.1,
[83991] = 0.1,
[83992] = 0.1,
[83993] = 0.1,
[83994] = 0.1,
[84013] = 0.1,
[84016] = 0.1,
[84039] = 0.1,
[84082] = 0.1,
[84083] = 0.1,
[84156] = 0.1,
[84172] = 0.1,
[84231] = 0.1,
[84298] = 0.1,
[84303] = 0.1,
[84467] = 0.1,
[85542] = 0.1,
[87656] = 0.1,
[88078] = 0.1,
[88079] = 0.1,
[89083] = 0.1,
[89084] = 0.1,
[89085] = 0.1,
[91933] = 0.1,
[91934] = 0.1,
[94495] = 0.1,
[83990] = 30,
[83975] = 4,
[83980] = 4,
[83983] = 4,
[83976] = 3,
[83982] = 3,
[83984] = 3,
},
[36070] = {
[84010] = 1,
[88960] = 0.1,
[83973] = 0.1,
[83974] = 0.1,
[83975] = 0.1,
[83976] = 0.1,
[83977] = 0.1,
[83978] = 0.1,
[83979] = 0.1,
[83980] = 0.1,
[83981] = 0.1,
[83982] = 0.1,
[83983] = 0.1,
[83984] = 0.1,
[83987] = 0.1,
[83988] = 0.1,
[83989] = 0.1,
[83990] = 0.1,
[83991] = 0.1,
[83992] = 0.1,
[83993] = 0.1,
[83994] = 0.1,
[84013] = 0.1,
[84016] = 0.1,
[84039] = 0.1,
[84082] = 0.1,
[84083] = 0.1,
[84156] = 0.1,
[84172] = 0.1,
[84231] = 0.1,
[84298] = 0.1,
[84303] = 0.1,
[84467] = 0.1,
[85542] = 0.1,
[87656] = 0.1,
[88078] = 0.1,
[88079] = 0.1,
[89083] = 0.1,
[89084] = 0.1,
[89085] = 0.1,
[91933] = 0.1,
[91934] = 0.1,
[94495] = 0.1,
[83990] = 30,
[83975] = 4,
[83980] = 4,
[83983] = 4,
[83976] = 3,
[83982] = 3,
[83984] = 12,
},
[36338] = {
[85197] = 0.2,
[84027] = 0.2,
[84283] = 0.2,
[84442] = 0.2,
[84445] = 0.2,
[84446] = 0.2,
[85191] = 0.2,
[85490] = 0.2,
[85498] = 0.2,
[85966] = 0.2,
[85000] = 1,
[82922] = 1,
[82934] = 1,
[82960] = 1,
[83004] = 1,
[83017] = 1,
[83023] = 1,
[84026] = 1,
[84055] = 1,
[84094] = 1,
[84095] = 1,
[84096] = 1,
[84099] = 1,
[84112] = 1,
[84180] = 1,
[84266] = 1,
[84334] = 1,
[84447] = 1,
[84448] = 1,
[84449] = 1,
[84870] = 1,
[84871] = 1,
[84873] = 1,
[87337] = 1,
[87340] = 1,
[87576] = 1,
[88043] = 1,
[88071] = 1,
[88494] = 1,
[85195] = 3,
[82928] = 3,
[82964] = 3,
[82990] = 3,
[83018] = 3,
[84105] = 3,
[84142] = 3,
[84181] = 3,
[84278] = 3,
[84337] = 3,
[84367] = 3,
[84880] = 3,
[85200] = 25,
[82992] = 25,
[83008] = 25,
[83019] = 25,
[87597] = 25,
[84754] = 2.25,
[83856] = 2,
[84279] = 2,
[84992] = 2,
[85370] = 10,
[84997] = 3,
[85393] = 1,
[88875] = 1,
[88876] = 1,
[88877] = 1,
[88878] = 1,
[88879] = 1,
[85103] = 3,
[86448] = 3,
},
[36347] = {
[85079] = 0.2,
[84999] = 0.2,
[85478] = 0.2,
[86269] = 0.2,
[88264] = 0.2,
[88486] = 0.2,
[85319] = 1,
[81541] = 1,
[81605] = 1,
[84888] = 1,
[85168] = 1,
[81542] = 1.3,
[86024] = 1.3,
[84945] = 3,
[84908] = 5,
[81543] = 6.5,
[85321] = 25,
[84911] = 25,
[84925] = 25,
[85001] = 25,
[85029] = 25,
[85035] = 25,
[85121] = 25,
[86212] = 25,
[86213] = 25,
},
[36348] = {
[85079] = 0.2,
[84999] = 0.2,
[85478] = 0.2,
[86269] = 0.2,
[88264] = 0.2,
[88486] = 0.2,
[85319] = 1,
[81541] = 1,
[81605] = 1,
[84888] = 1,
[85168] = 1,
[81542] = 1.3,
[86024] = 1.3,
[84945] = 3,
[84908] = 5,
[81543] = 6.5,
[85321] = 25,
[84911] = 25,
[84925] = 25,
[85001] = 25,
[85029] = 25,
[85035] = 25,
[85121] = 25,
[86212] = 25,
[86213] = 25,
},
[36383] = {
[85228] = 1,
[85124] = 1,
[85126] = 1,
[85127] = 1,
[85128] = 1,
[85177] = 1,
[85180] = 1,
[85184] = 1,
[86405] = 1,
[86500] = 1,
[86528] = 1,
[86536] = 1,
[85229] = 5,
[85123] = 5,
[85136] = 5,
[86499] = 5,
[85230] = 20,
[86562] = 20,
[86566] = 20,
[86571] = 20,
[86574] = 20,
[86577] = 20,
[86579] = 20,
[86582] = 20,
[86298] = 0.5,
[85277] = 0.5,
[86297] = 0.5,
[86332] = 0.5,
},
[36489] = {
[85228] = 1,
[85124] = 1,
[85126] = 1,
[85127] = 1,
[85128] = 1,
[85177] = 1,
[85180] = 1,
[85184] = 1,
[86405] = 1,
[86500] = 1,
[86528] = 1,
[86536] = 1,
[85229] = 5,
[85123] = 5,
[85136] = 5,
[86499] = 5,
[85230] = 20,
[86562] = 20,
[86566] = 20,
[86571] = 20,
[86574] = 20,
[86577] = 20,
[86579] = 20,
[86582] = 20,
[86298] = 0.5,
[85277] = 0.5,
[86297] = 0.5,
[86332] = 0.5,
},
[36490] = {
[86556] = 0.5,
[86550] = 0.5,
[85609] = 1,
[85043] = 1,
[85066] = 1,
[85068] = 1,
[85073] = 1,
[85075] = 1,
[85082] = 1,
[85204] = 1,
[85515] = 1,
[85697] = 1,
[86059] = 1,
[86128] = 1,
[86198] = 1,
[86323] = 1,
[85607] = 2.5,
[85034] = 2.5,
[85299] = 2.5,
[86099] = 2.5,
[86179] = 2.5,
[86324] = 2.5,
[87639] = 2.5,
[85608] = 5,
[85303] = 5,
[85304] = 5,
[85392] = 5,
[86271] = 5,
[85610] = 8,
[85026] = 8,
[85078] = 8,
[85451] = 8,
[85611] = 12,
[85036] = 12,
[85037] = 20,
},
[36491] = {
[86556] = 0.5,
[86550] = 0.5,
[85609] = 1,
[85043] = 1,
[85066] = 1,
[85068] = 1,
[85073] = 1,
[85075] = 1,
[85082] = 1,
[85204] = 1,
[85515] = 1,
[85697] = 1,
[86059] = 1,
[86128] = 1,
[86198] = 1,
[86323] = 1,
[85607] = 2.5,
[85034] = 2.5,
[85299] = 2.5,
[86099] = 2.5,
[86179] = 2.5,
[86324] = 2.5,
[87639] = 2.5,
[85608] = 5,
[85303] = 5,
[85304] = 5,
[85392] = 5,
[86271] = 5,
[85610] = 8,
[85026] = 8,
[85078] = 8,
[85451] = 8,
[85611] = 12,
[85036] = 12,
[85037] = 20,
},
[36807] = {
[87378] = 0.3,
[86139] = 0.3,
[86192] = 0.3,
[86529] = 0.3,
[86530] = 0.3,
[86531] = 0.3,
[87370] = 1,
[82940] = 1,
[82981] = 1,
[82983] = 1,
[83011] = 1,
[83013] = 1,
[83020] = 1,
[83021] = 1,
[86190] = 1,
[86191] = 1,
[86515] = 1,
[86553] = 1,
[86591] = 1,
[86600] = 1,
[86838] = 1,
[87341] = 1,
[87371] = 3,
[82921] = 3,
[82996] = 3,
[82997] = 3,
[86140] = 3,
[86745] = 3,
[86807] = 3,
[88941] = 3,
[87377] = 20,
[82920] = 20,
[82930] = 20,
[82942] = 20,
[82988] = 20,
[82998] = 20,
[87668] = 20,
[88436] = 20,
[88728] = 20,
[87373] = 3,
[87364] = 1.5,
[86869] = 0.75,
[86599] = 4,
[88407] = 3,
[88405] = 2,
},
[36808] = {
[85197] = 0.2,
[84027] = 0.2,
[84283] = 0.2,
[84442] = 0.2,
[84445] = 0.2,
[84446] = 0.2,
[85191] = 0.2,
[85490] = 0.2,
[85498] = 0.2,
[85966] = 0.2,
[85000] = 1,
[82922] = 1,
[82934] = 1,
[82960] = 1,
[83004] = 1,
[83017] = 1,
[83023] = 1,
[84026] = 1,
[84055] = 1,
[84094] = 1,
[84095] = 1,
[84096] = 1,
[84099] = 1,
[84112] = 1,
[84180] = 1,
[84266] = 1,
[84334] = 1,
[84447] = 1,
[84448] = 1,
[84449] = 1,
[84870] = 1,
[84871] = 1,
[84873] = 1,
[87337] = 1,
[87340] = 1,
[87576] = 1,
[88043] = 1,
[88071] = 1,
[88494] = 1,
[85195] = 3,
[82928] = 3,
[82964] = 3,
[82990] = 3,
[83018] = 3,
[84105] = 3,
[84142] = 3,
[84181] = 3,
[84278] = 3,
[84337] = 3,
[84367] = 3,
[84880] = 3,
[85200] = 25,
[82992] = 25,
[83008] = 25,
[83019] = 25,
[87597] = 25,
[84754] = 2.25,
[83856] = 2,
[84279] = 2,
[84992] = 2,
[85370] = 10,
[84997] = 3,
[85393] = 1,
[88875] = 1,
[88876] = 1,
[88877] = 1,
[88878] = 1,
[88879] = 1,
[85103] = 3,
[86448] = 3,
},
[36809] = {
[87378] = 0.3,
[86139] = 0.3,
[86192] = 0.3,
[86529] = 0.3,
[86530] = 0.3,
[86531] = 0.3,
[87370] = 1,
[82940] = 1,
[82981] = 1,
[82983] = 1,
[83011] = 1,
[83013] = 1,
[83020] = 1,
[83021] = 1,
[86190] = 1,
[86191] = 1,
[86515] = 1,
[86553] = 1,
[86591] = 1,
[86600] = 1,
[86838] = 1,
[87341] = 1,
[87372] = 3,
[87377] = 20,
[82920] = 20,
[82930] = 20,
[82942] = 20,
[82988] = 20,
[82998] = 20,
[87668] = 20,
[88436] = 20,
[88728] = 20,
[87373] = 3,
[87364] = 1.5,
[86869] = 3,
[86599] = 4,
[88407] = 3,
[88405] = 2,
},
[36811] = {
[90660] = 0.5,
[90659] = 1.5,
[89731] = 1.5,
[90661] = 1.5,
[103162] = 1.5,
[103180] = 1.5,
[103231] = 1.5,
[119515] = 1.5,
[119516] = 1.5,
[119517] = 1.5,
[103176] = 2.5,
[103363] = 2.5,
[119466] = 2.5,
[90662] = 25,
[90663] = 25,
[106629] = 25,
},
[36814] = {
[88278] = 0.25,
[88729] = 0.25,
[89049] = 0.25,
[88174] = 1,
[86261] = 1,
[86263] = 1,
[86264] = 1,
[86267] = 1,
[88261] = 1,
[88279] = 1,
[88394] = 1,
[88828] = 1,
[89019] = 1,
[88175] = 5,
[86258] = 5,
[86259] = 5,
[86260] = 5,
[86262] = 5,
[86265] = 5,
[88176] = 20,
[82058] = 20,
[86257] = 20,
[86266] = 20,
[86268] = 20,
[87626] = 20,
[88580] = 20,
[88582] = 20,
[88583] = 20,
[88586] = 20,
[88672] = 20,
},
[36815] = {
[88278] = 0.25,
[88729] = 0.25,
[89049] = 0.25,
[88174] = 1,
[86261] = 1,
[86263] = 1,
[86264] = 1,
[86267] = 1,
[88261] = 1,
[88279] = 1,
[88394] = 1,
[88828] = 1,
[89019] = 1,
[88175] = 5,
[86258] = 5,
[86259] = 5,
[86260] = 5,
[86262] = 5,
[86265] = 5,
[88176] = 20,
[82058] = 20,
[86257] = 20,
[86266] = 20,
[86268] = 20,
[87626] = 20,
[88580] = 20,
[88582] = 20,
[88583] = 20,
[88586] = 20,
[88672] = 20,
},
[36816] = {
[87640] = 1,
[83575] = 1,
[83577] = 1,
[83641] = 1,
[83645] = 1,
[88116] = 1,
[87642] = 4,
[83570] = 4,
[83640] = 4,
[83655] = 4,
[83831] = 4,
[87538] = 4,
[87638] = 4,
[87644] = 8,
[83848] = 8,
[87654] = 8,
[88187] = 8,
[87645] = 15,
[87788] = 15,
[87837] = 15,
[87646] = 18,
[87846] = 18,
[88116] = 4,
},
[36817] = {
[87640] = 1,
[83575] = 1,
[83577] = 1,
[83641] = 1,
[83645] = 1,
[88116] = 1,
[87642] = 4,
[83570] = 4,
[83640] = 4,
[83655] = 4,
[83831] = 4,
[87538] = 4,
[87638] = 4,
[87644] = 8,
[83848] = 8,
[87654] = 8,
[88187] = 8,
[87645] = 15,
[87788] = 15,
[87837] = 15,
[87646] = 18,
[87846] = 18,
[88116] = 4,
},
[36818] = {
[86955] = 1,
[72571] = 1,
[86656] = 1,
[86657] = 1,
[86660] = 1,
[87264] = 1,
[86957] = 3,
[83049] = 3,
[86659] = 3,
[87385] = 3,
[86958] = 8,
[86658] = 8,
[86960] = 8,
[87239] = 8,
[87344] = 8,
[87584] = 8,
[87574] = 15,
[86959] = 15,
[87234] = 15,
[86960] = 20,
[86992] = 6,
[87017] = 6,
[87024] = 6,
[86947] = 2,
[87389] = 2,
[87264] = 2,
},
[36819] = {
[86955] = 1,
[72571] = 1,
[86656] = 1,
[86657] = 1,
[86660] = 1,
[87264] = 1,
[86957] = 3,
[83049] = 3,
[86659] = 3,
[87385] = 3,
[86958] = 8,
[86658] = 8,
[86960] = 8,
[87239] = 8,
[87344] = 8,
[87584] = 8,
[87574] = 15,
[86959] = 15,
[87234] = 15,
[86960] = 20,
[86992] = 6,
[87017] = 6,
[87024] = 6,
[86947] = 2,
[87389] = 2,
[87264] = 2,
},
[36820] = {
[88200] = 4,
[84760] = 4,
[87310] = 4,
[88199] = 4,
[88478] = 4,
[88496] = 4,
[88497] = 4,
[88498] = 4,
[88523] = 4,
[88524] = 4,
[88525] = 4,
[88906] = 4,
[88930] = 4,
[88946] = 4,
[88201] = 8,
[84764] = 8,
[84765] = 8,
[88202] = 12,
[88207] = 12,
[88208] = 12,
[88203] = 30,
[88209] = 30,
[88204] = 60,
[88210] = 60,
[88931] = 4,
},
[36821] = {
[88200] = 4,
[84760] = 4,
[87310] = 4,
[88199] = 4,
[88478] = 4,
[88496] = 4,
[88497] = 4,
[88498] = 4,
[88523] = 4,
[88524] = 4,
[88525] = 4,
[88906] = 4,
[88930] = 4,
[88946] = 4,
[88201] = 8,
[84764] = 8,
[84765] = 8,
[88202] = 12,
[88207] = 12,
[88208] = 12,
[88203] = 30,
[88209] = 30,
[88204] = 60,
[88210] = 60,
[88931] = 4,
},
[36822] = {
[87624] = 0.75,
[87610] = 1.5,
[77175] = 1.5,
[77940] = 1.5,
[77944] = 1.5,
[77945] = 1.5,
[78223] = 1.5,
[85973] = 1.5,
[85997] = 1.5,
[87618] = 5,
[78210] = 5,
[78231] = 5,
[84378] = 5,
[84379] = 5,
[84384] = 5,
[86373] = 5,
[87600] = 5,
[87621] = 15,
[84374] = 15,
[84376] = 15,
[84392] = 15,
[87622] = 15,
[84384] = 20,
[88860] = 2,
},
[36823] = {
[87624] = 0.75,
[87610] = 1.5,
[77175] = 1.5,
[77940] = 1.5,
[77944] = 1.5,
[77945] = 1.5,
[78223] = 1.5,
[85973] = 1.5,
[85997] = 1.5,
[87618] = 5,
[78210] = 5,
[78231] = 5,
[84378] = 5,
[84379] = 5,
[84384] = 5,
[86373] = 5,
[87600] = 5,
[87621] = 15,
[84374] = 15,
[84376] = 15,
[84392] = 15,
[87622] = 15,
[84384] = 20,
[88860] = 2,
},
[36826] = {
[87507] = 0.2,
[87330] = 0.2,
[87360] = 0.2,
[87588] = 0.2,
[87838] = 0.2,
[87513] = 1,
[72297] = 1,
[72348] = 1,
[87332] = 1,
[87345] = 1,
[87974] = 1,
[87986] = 1,
[87514] = 2,
[76905] = 2,
[87383] = 0.1,
[87512] = 4,
[87346] = 4,
[87511] = 15,
[72364] = 15,
[78265] = 15,
[87348] = 15,
[87351] = 15,
[87352] = 15,
[87742] = 20,
[87356] = 20,
[87357] = 20,
[87510] = 2,
[87333] = 3,
[76905] = 3,
},
[36827] = {
[87507] = 0.2,
[87330] = 0.2,
[87360] = 0.2,
[87588] = 0.2,
[87838] = 0.2,
[87513] = 1,
[72297] = 1,
[72348] = 1,
[87332] = 1,
[87345] = 1,
[87974] = 1,
[87986] = 1,
[87513] = 2,
[72297] = 2,
[72348] = 2,
[87332] = 2,
[87345] = 2,
[87974] = 2,
[87986] = 2,
[87383] = 0.1,
[87512] = 4,
[87346] = 4,
[87511] = 15,
[72364] = 15,
[78265] = 15,
[87348] = 15,
[87351] = 15,
[87352] = 15,
[87742] = 20,
[87356] = 20,
[87357] = 20,
[87510] = 2,
[87333] = 3,
[76905] = 3,
},
[36860] = {
[87030] = 0.5,
[87031] = 0.5,
[87032] = 0.5,
[87033] = 0.5,
[87034] = 1,
[87036] = 2,
[86558] = 4,
[86559] = 3,
[87037] = 0.5,
[87038] = 0.5,
[86560] = 2,
[88260] = 5,
[89095] = 0.5,
[86144] = 0.5,
[86155] = 0.5,
[86163] = 0.5,
[86168] = 0.5,
[86204] = 0.5,
[86205] = 0.5,
[86206] = 0.5,
[86207] = 0.5,
[86211] = 0.5,
[86215] = 0.5,
[86216] = 0.5,
[86617] = 0.5,
[86620] = 0.5,
[86621] = 0.5,
[87019] = 0.5,
[87026] = 0.5,
[87027] = 0.5,
[87029] = 0.5,
[87220] = 0.5,
[89125] = 0.5,
[89126] = 0.5,
[89127] = 0.5,
[89128] = 0.5,
[89144] = 0.5,
[87029] = 30,
[87026] = 30,
[87019] = 30,
[86621] = 30,
[87027] = 30,
},
[37466] = {
[91287] = 1,
[91284] = 3,
[88086] = 3,
[88087] = 3,
[91285] = 7,
[91459] = 7,
[107447] = 7,
[117483] = 7,
[91286] = 10,
[89846] = 10,
[107127] = 10,
[91449] = 4,
},
[37495] = {
[90109] = 2.5,
[89097] = 20,
[112018] = 4,
},
[37585] = {
[87624] = 0.75,
[87610] = 1.5,
[77175] = 1.5,
[77940] = 1.5,
[77944] = 1.5,
[77945] = 1.5,
[78223] = 1.5,
[85973] = 1.5,
[85997] = 1.5,
[87618] = 5,
[78210] = 5,
[78231] = 5,
[84378] = 5,
[84379] = 5,
[84384] = 5,
[86373] = 5,
[87600] = 5,
[87621] = 15,
[84374] = 15,
[84376] = 15,
[84392] = 15,
[87622] = 15,
[84384] = 20,
[88860] = 2,
},
[37622] = {
[87624] = 0.75,
[87610] = 1.5,
[77175] = 1.5,
[77940] = 1.5,
[77944] = 1.5,
[77945] = 1.5,
[78223] = 1.5,
[85973] = 1.5,
[85997] = 1.5,
[87618] = 5,
[78210] = 5,
[78231] = 5,
[84378] = 5,
[84379] = 5,
[84384] = 5,
[86373] = 5,
[87600] = 5,
[87621] = 15,
[84374] = 15,
[84376] = 15,
[84392] = 15,
[87622] = 15,
[84384] = 20,
[88860] = 2,
},
[37623] = {
[85260] = 0.4,
[82675] = 0.4,
[88445] = 0.4,
[85261] = 2,
[77988] = 2,
[77991] = 2,
[77994] = 2,
[77997] = 2,
[78003] = 2,
[78778] = 2,
[78782] = 2,
[82711] = 2,
[88425] = 2,
[88430] = 2,
[89164] = 2,
[85265] = 4,
[82531] = 6,
[77992] = 6,
[77993] = 6,
[77995] = 6,
[78578] = 6,
[88437] = 6,
[88459] = 6,
[85262] = 12,
[85263] = 25,
[82614] = 25,
[82616] = 25,
[82617] = 25,
[82618] = 25,
[82620] = 25,
},
[37624] = {
[85260] = 0.4,
[82675] = 0.4,
[88445] = 0.4,
[85261] = 2,
[77988] = 2,
[77991] = 2,
[77994] = 2,
[77997] = 2,
[78003] = 2,
[78778] = 2,
[78782] = 2,
[82711] = 2,
[88425] = 2,
[88430] = 2,
[89164] = 2,
[85265] = 4,
[82531] = 6,
[77992] = 6,
[77993] = 6,
[77995] = 6,
[78578] = 6,
[88437] = 6,
[88459] = 6,
[85262] = 12,
[85263] = 25,
[82614] = 25,
[82616] = 25,
[82617] = 25,
[82618] = 25,
[82620] = 25,
},
[37626] = {
[87507] = 0.2,
[87330] = 0.2,
[87360] = 0.2,
[87588] = 0.2,
[87838] = 0.2,
[87513] = 1,
[72297] = 1,
[72348] = 1,
[87332] = 1,
[87345] = 1,
[87974] = 1,
[87986] = 1,
[87513] = 2,
[72297] = 2,
[72348] = 2,
[87332] = 2,
[87345] = 2,
[87974] = 2,
[87986] = 2,
[87383] = 0.1,
[87512] = 4,
[87346] = 4,
[87511] = 15,
[72364] = 15,
[78265] = 15,
[87348] = 15,
[87351] = 15,
[87352] = 15,
[87742] = 20,
[87356] = 20,
[87357] = 20,
[87510] = 3,
[87333] = 3,
[76905] = 3,
},
[37627] = {
[87640] = 1,
[83575] = 1,
[83577] = 1,
[83641] = 1,
[83645] = 1,
[88116] = 1,
[87642] = 4,
[83570] = 4,
[83640] = 4,
[83655] = 4,
[83831] = 4,
[87538] = 4,
[87638] = 4,
[87644] = 8,
[83848] = 8,
[87654] = 8,
[88187] = 8,
[87645] = 15,
[87788] = 15,
[87837] = 15,
[87646] = 18,
[87846] = 18,
[88116] = 4,
},
[37628] = {
[87640] = 1,
[83575] = 1,
[83577] = 1,
[83641] = 1,
[83645] = 1,
[88116] = 1,
[87642] = 4,
[83570] = 4,
[83640] = 4,
[83655] = 4,
[83831] = 4,
[87538] = 4,
[87638] = 4,
[87644] = 8,
[83848] = 8,
[87654] = 8,
[88187] = 8,
[87645] = 15,
[87788] = 15,
[87837] = 15,
[87646] = 18,
[87846] = 18,
[88116] = 4,
},
[37629] = {
[86955] = 1,
[72571] = 1,
[86656] = 1,
[86657] = 1,
[86660] = 1,
[87264] = 1,
[86957] = 3,
[83049] = 3,
[86659] = 3,
[87385] = 3,
[86958] = 8,
[86658] = 8,
[86960] = 8,
[87239] = 8,
[87344] = 8,
[87584] = 8,
[87574] = 15,
[86959] = 15,
[87234] = 15,
[86960] = 20,
[86992] = 6,
[87017] = 6,
[87024] = 6,
[86947] = 2,
[87389] = 2,
[87264] = 2,
},
[37630] = {
[86955] = 1,
[72571] = 1,
[86656] = 1,
[86657] = 1,
[86660] = 1,
[87264] = 1,
[86957] = 3,
[83049] = 3,
[86659] = 3,
[87385] = 3,
[86958] = 8,
[86658] = 8,
[86960] = 8,
[87239] = 8,
[87344] = 8,
[87584] = 8,
[87574] = 15,
[86959] = 15,
[87234] = 15,
[86960] = 20,
[86992] = 6,
[87017] = 6,
[87024] = 6,
[86947] = 2,
[87389] = 2,
[87264] = 2,
},
[37631] = {
[85079] = 0.2,
[84999] = 0.2,
[85478] = 0.2,
[86269] = 0.2,
[88264] = 0.2,
[88486] = 0.2,
[85319] = 1,
[81541] = 1,
[81605] = 1,
[84888] = 1,
[85168] = 1,
[81542] = 1.3,
[86024] = 1.3,
[84945] = 3,
[84908] = 5,
[81543] = 6.5,
[85321] = 25,
[84911] = 25,
[84925] = 25,
[85001] = 25,
[85029] = 25,
[85035] = 25,
[85121] = 25,
[86212] = 25,
[86213] = 25,
},
[37632] = {
[85079] = 0.2,
[84999] = 0.2,
[85478] = 0.2,
[86269] = 0.2,
[88264] = 0.2,
[88486] = 0.2,
[85319] = 1,
[81541] = 1,
[81605] = 1,
[84888] = 1,
[85168] = 1,
[81542] = 1.3,
[86024] = 1.3,
[84945] = 3,
[84908] = 5,
[81543] = 6.5,
[85321] = 25,
[84911] = 25,
[84925] = 25,
[85001] = 25,
[85029] = 25,
[85035] = 25,
[85121] = 25,
[86212] = 25,
[86213] = 25,
},
[37633] = {
[85726] = 15,
[85555] = 15,
[85568] = 15,
[85726] = 15,
[85837] = 15,
[85728] = 4.5,
[85727] = 3,
[78409] = 3,
[78410] = 3,
[78973] = 3,
[83800] = 1.5,
[75280] = 1.5,
[78148] = 1.5,
[78168] = 1.5,
[78190] = 1.5,
[78328] = 1.5,
[78339] = 1.5,
[78475] = 1.5,
[78550] = 1.5,
[78999] = 1.5,
[84002] = 1.5,
[85098] = 1.5,
[85150] = 1.5,
[85357] = 1.5,
[85729] = 0.45,
[78324] = 0.45,
[84927] = 0.45,
[78183] = 1.5,
},
[37634] = {
[85726] = 15,
[85555] = 15,
[85568] = 15,
[85726] = 15,
[85837] = 15,
[85728] = 4.5,
[85727] = 3,
[78409] = 3,
[78410] = 3,
[78973] = 3,
[83800] = 1.5,
[75280] = 1.5,
[78148] = 1.5,
[78168] = 1.5,
[78190] = 1.5,
[78328] = 1.5,
[78339] = 1.5,
[78475] = 1.5,
[78550] = 1.5,
[78999] = 1.5,
[84002] = 1.5,
[85098] = 1.5,
[85150] = 1.5,
[85357] = 1.5,
[85729] = 0.45,
[78324] = 0.45,
[84927] = 0.45,
[78183] = 1.5,
},
[37635] = {
[85197] = 0.2,
[84027] = 0.2,
[84283] = 0.2,
[84442] = 0.2,
[84445] = 0.2,
[84446] = 0.2,
[85191] = 0.2,
[85490] = 0.2,
[85498] = 0.2,
[85966] = 0.2,
[85000] = 1,
[82922] = 1,
[82934] = 1,
[82960] = 1,
[83004] = 1,
[83017] = 1,
[83023] = 1,
[84026] = 1,
[84055] = 1,
[84094] = 1,
[84095] = 1,
[84096] = 1,
[84099] = 1,
[84112] = 1,
[84180] = 1,
[84266] = 1,
[84334] = 1,
[84447] = 1,
[84448] = 1,
[84449] = 1,
[84870] = 1,
[84871] = 1,
[84873] = 1,
[87337] = 1,
[87340] = 1,
[87576] = 1,
[88043] = 1,
[88071] = 1,
[88494] = 1,
[85195] = 3,
[82928] = 3,
[82964] = 3,
[82990] = 3,
[83018] = 3,
[84105] = 3,
[84142] = 3,
[84181] = 3,
[84278] = 3,
[84337] = 3,
[84367] = 3,
[84880] = 3,
[85200] = 25,
[82992] = 25,
[83008] = 25,
[83019] = 25,
[87597] = 25,
[84754] = 2.25,
[83856] = 2,
[84279] = 2,
[84992] = 2,
[85370] = 10,
[84997] = 3,
[85393] = 1,
[88875] = 1,
[88876] = 1,
[88877] = 1,
[88878] = 1,
[88879] = 1,
[85103] = 3,
[86448] = 3,
},
[37636] = {
[85197] = 0.2,
[84027] = 0.2,
[84283] = 0.2,
[84442] = 0.2,
[84445] = 0.2,
[84446] = 0.2,
[85191] = 0.2,
[85490] = 0.2,
[85498] = 0.2,
[85966] = 0.2,
[85000] = 1,
[82922] = 1,
[82934] = 1,
[82960] = 1,
[83004] = 1,
[83017] = 1,
[83023] = 1,
[84026] = 1,
[84055] = 1,
[84094] = 1,
[84095] = 1,
[84096] = 1,
[84099] = 1,
[84112] = 1,
[84180] = 1,
[84266] = 1,
[84334] = 1,
[84447] = 1,
[84448] = 1,
[84449] = 1,
[84870] = 1,
[84871] = 1,
[84873] = 1,
[87337] = 1,
[87340] = 1,
[87576] = 1,
[88043] = 1,
[88071] = 1,
[88494] = 1,
[85195] = 3,
[82928] = 3,
[82964] = 3,
[82990] = 3,
[83018] = 3,
[84105] = 3,
[84142] = 3,
[84181] = 3,
[84278] = 3,
[84337] = 3,
[84367] = 3,
[84880] = 3,
[85200] = 25,
[82992] = 25,
[83008] = 25,
[83019] = 25,
[87597] = 25,
[84754] = 2.25,
[83856] = 2,
[84279] = 2,
[84992] = 2,
[85370] = 10,
[84997] = 3,
[85393] = 1,
[88875] = 1,
[88876] = 1,
[88877] = 1,
[88878] = 1,
[88879] = 1,
[85103] = 3,
[86448] = 3,
},
[37779] = {
[89025] = 4,
[89024] = 4,
[89803] = 5,
[89891] = 5,
[93714] = 5,
[104878] = 5,
[89802] = 10,
[89816] = 10,
[89808] = 5,
[89811] = 2,
},
[37865] = {
[90048] = 3,
[90433] = 3,
[91705] = 3,
[90047] = 1,
[89777] = 1,
[89810] = 1,
[89857] = 1,
[89935] = 1,
[89936] = 1,
[89972] = 1,
[89973] = 1,
[90024] = 1,
[90069] = 1,
[90136] = 1,
[90165] = 1,
[90494] = 1,
[90495] = 1,
[89972] = 2,
[90124] = 2,
[89973] = 1,
[89857] = 1,
[90074] = 5,
[90094] = 15,
[90122] = 15,
[90087] = 30,
[90024] = 10,
[90069] = 1,
[90126] = 1,
[89935] = 1,
[90136] = 1,
[89936] = 1,
[89810] = 1,
[89777] = 1,
[90519] = 10,
[90522] = 1,
[90163] = 4,
},
[37866] = {
[90048] = 3,
[90433] = 3,
[91705] = 3,
[90047] = 1,
[89777] = 1,
[89810] = 1,
[89857] = 1,
[89935] = 1,
[89936] = 1,
[89972] = 1,
[89973] = 1,
[90024] = 1,
[90069] = 1,
[90136] = 1,
[90165] = 1,
[90494] = 1,
[90495] = 1,
[89972] = 2,
[90124] = 2,
[89973] = 1,
[89857] = 1,
[90074] = 5,
[90094] = 15,
[90122] = 15,
[90087] = 30,
[90024] = 10,
[90069] = 1,
[90126] = 1,
[89935] = 1,
[90136] = 1,
[89936] = 1,
[89810] = 1,
[89777] = 1,
[90519] = 10,
[90522] = 1,
[90163] = 4,
},
[37921] = {
[90025] = 2,
[89952] = 2,
[89985] = 2,
[90030] = 2,
[90189] = 2,
[91593] = 2,
[91595] = 2,
[91597] = 2,
[91599] = 2,
[91601] = 2,
[92191] = 2,
[95615] = 2,
[95618] = 2,
[89951] = 6,
[93147] = 6,
[93174] = 6,
[91596] = 10,
},
[37938] = {
[90303] = 0.1,
[90706] = 0.1,
[90706] = 3,
[90789] = 3,
[90300] = 3,
[90620] = 1,
[89748] = 1,
[90312] = 1,
[90607] = 1,
[90649] = 1,
[90654] = 1,
[94467] = 1,
[94468] = 1,
[94469] = 1,
[90782] = 10,
[89686] = 5,
[89683] = 5,
[90950] = 10,
[91052] = 10,
[92451] = 25,
[90265] = 7,
[91068] = 9,
[93334] = 8,
[93335] = 8,
[90777] = 10,
[91262] = 1,
[90655] = 1,
[95236] = 1,
},
[37963] = {
[91094] = 0.75,
[89393] = 0.75,
[90242] = 0.75,
[90468] = 8,
[90389] = 8,
[90390] = 8,
[90467] = 3,
[89801] = 3,
[90005] = 3,
[90243] = 3,
[90318] = 3,
[90616] = 3,
[93164] = 3,
[100345] = 3,
[109826] = 3,
[119483] = 3,
[90469] = 10,
[90244] = 10,
[90267] = 10,
},
[37965] = {
[90480] = 3,
[90526] = 3,
[90985] = 3,
[91048] = 3,
[90537] = 10,
[90648] = 1,
[91371] = 1,
[90547] = 20,
[90542] = 20,
[90541] = 10,
},
[37966] = {
[90478] = 1,
[90286] = 1,
[90295] = 1,
[90421] = 1,
[90517] = 1,
[90684] = 1,
[92575] = 1,
[93349] = 1,
[95248] = 1,
[90302] = 3,
[90425] = 2,
[90501] = 3,
[91817] = 10,
[90429] = 10,
[90434] = 10,
[90437] = 10,
[90438] = 10,
[90442] = 10,
[92544] = 6,
[92546] = 6,
[92625] = 6,
[92597] = 5,
},
[37970] = {
[92616] = 5,
[91901] = 2,
[91760] = 4,
[91721] = 1,
[91764] = 1,
[90066] = 1,
[89754] = 1,
[89675] = 10,
[91727] = 10,
[91695] = 15,
[93034] = 3,
[92647] = 10,
},
[38009] = {
[90303] = 0.1,
[90706] = 0.1,
[90706] = 3,
[90789] = 3,
[90300] = 3,
[90620] = 1,
[89748] = 1,
[90312] = 1,
[90607] = 1,
[90649] = 1,
[90654] = 1,
[94467] = 1,
[94468] = 1,
[94469] = 1,
[90782] = 10,
[89686] = 5,
[89683] = 5,
[90950] = 10,
[91052] = 10,
[92451] = 25,
[90265] = 7,
[91068] = 9,
[93334] = 8,
[93335] = 8,
[90777] = 10,
[91262] = 1,
[90655] = 1,
[95236] = 1,
},
[38020] = {
[90478] = 1,
[90286] = 1,
[90295] = 1,
[90421] = 1,
[90517] = 1,
[90684] = 1,
[92575] = 1,
[93349] = 1,
[95248] = 1,
[90302] = 3,
[90425] = 2,
[90501] = 3,
[91817] = 10,
[90429] = 10,
[90434] = 10,
[90437] = 10,
[90438] = 10,
[90442] = 10,
[92544] = 6,
[92546] = 6,
[92625] = 6,
[92597] = 5,
},
[38040] = {
[90855] = 1,
[89699] = 1,
[89703] = 1,
[89705] = 1,
[89706] = 1,
[89857] = 1,
[90851] = 1,
[90884] = 1,
[90885] = 1,
[90887] = 1,
[90888] = 1,
[90936] = 1,
[91301] = 1,
[92197] = 1,
[92706] = 1,
[93028] = 1,
[93076] = 1,
[95235] = 1,
[90781] = 2,
[90704] = 3,
[89706] = 3,
[90884] = 4,
[90885] = 4,
[90887] = 5,
[90888] = 4,
[91227] = 12,
[93028] = 4,
},
[38043] = {
[90855] = 1,
[89699] = 1,
[89703] = 1,
[89705] = 1,
[89706] = 1,
[89857] = 1,
[90851] = 1,
[90884] = 1,
[90885] = 1,
[90887] = 1,
[90888] = 1,
[90936] = 1,
[91301] = 1,
[92197] = 1,
[92706] = 1,
[93028] = 1,
[93076] = 1,
[95235] = 1,
[90781] = 2,
[90704] = 3,
[89706] = 3,
[90884] = 4,
[90885] = 4,
[90887] = 5,
[90888] = 4,
[91227] = 12,
[93028] = 4,
},
[38051] = {
[90867] = 1,
[90482] = 1,
[90483] = 1,
[90497] = 1,
[90510] = 1,
[90742] = 1,
[90743] = 1,
[91250] = 1,
[91252] = 1,
[91253] = 1,
[92873] = 1,
[93035] = 2,
[91251] = 2,
[90371] = 3,
[90337] = 4,
[93014] = 4,
[90868] = 8,
[90585] = 8,
[91232] = 8,
[91243] = 8,
[92977] = 8,
[93001] = 8,
[93057] = 8,
[93036] = 10,
},
[38054] = {
[90867] = 1,
[90482] = 1,
[90483] = 1,
[90497] = 1,
[90510] = 1,
[90742] = 1,
[90743] = 1,
[91250] = 1,
[91252] = 1,
[91253] = 1,
[92873] = 1,
[93035] = 2,
[91251] = 2,
[90371] = 3,
[90337] = 4,
[93014] = 4,
[93036] = 8,
[90868] = 10,
[90585] = 10,
[91232] = 10,
[91243] = 10,
[92977] = 10,
[93001] = 10,
[93057] = 10,
},
[38343] = {
[89759] = 2,
[91384] = 1,
[91575] = 2,
[91424] = 2,
[91926] = 2,
[92040] = 10,
[97445] = 2,
[97443] = 2,
[97433] = 2,
[93377] = 2,
[93005] = 3,
[115753] = 3,
[118177] = 3,
},
[38372] = {
[91121] = 3,
[91122] = 3,
[91598] = 3,
[91182] = 4,
[91149] = 4,
[91150] = 4,
[91151] = 4,
[91153] = 4,
[92874] = 4,
[93604] = 4,
[93641] = 4,
[93645] = 4,
[96932] = 2,
[94207] = 3,
[94208] = 3,
[92180] = 4,
[91130] = 4,
},
[38374] = {
[92238] = 1,
[91239] = 1,
[91245] = 1,
[91429] = 1,
[91565] = 1,
[91799] = 1,
[91800] = 1,
[92128] = 1,
[94624] = 1,
[95031] = 1,
[99450] = 1,
[92239] = 2,
[91204] = 2,
[91205] = 2,
[91417] = 2,
[91486] = 2,
[91487] = 2,
[91488] = 2,
[91517] = 2,
[91741] = 2,
[91893] = 2,
[91894] = 2,
[91895] = 2,
[91920] = 2,
[105216] = 2,
[108526] = 2,
[108530] = 2,
[92240] = 3,
[91202] = 3,
[91217] = 3,
[100446] = 3,
[92241] = 5,
[91795] = 5,
[91803] = 5,
[91874] = 5,
[96992] = 10,
[91892] = 10,
[100474] = 15,
[91529] = 15,
},
[38439] = {
[92616] = 5,
[91901] = 2,
[91760] = 4,
[91721] = 1,
[91764] = 1,
[90066] = 1,
[89754] = 1,
[91727] = 10,
[91695] = 15,
[93034] = 3,
[92647] = 10,
[89675] = 10,
},
[38442] = {
[96248] = 1,
[96249] = 2,
[96129] = 2,
[96229] = 2,
[96236] = 2,
[100433] = 2,
[100435] = 2,
[108283] = 2,
[108289] = 2,
[108306] = 2,
[108309] = 2,
[96250] = 3,
[96135] = 3,
[96215] = 3,
[96251] = 5,
},
[38569] = {
[90025] = 2,
[89952] = 2,
[89985] = 2,
[90030] = 2,
[90189] = 2,
[91593] = 2,
[91595] = 2,
[91597] = 2,
[91599] = 2,
[91601] = 2,
[92191] = 2,
[95615] = 2,
[95618] = 2,
[89951] = 6,
[93147] = 6,
[93174] = 6,
[91596] = 10,
},
[38587] = {
[91939] = 4,
[92227] = 5,
[92395] = 1,
[92453] = 3,
[92411] = 8,
[92408] = 8,
[91009] = 8,
[92274] = 15,
[92396] = 2,
[92398] = 1,
[92262] = 1,
[92397] = 1,
[92026] = 2,
[92031] = 5,
[92083] = 1,
[92082] = 1,
[92028] = 2,
[92051] = 2,
[92402] = 2,
[95157] = 2,
[95159] = 2,
[95162] = 2,
[95164] = 2,
[95165] = 2,
[95170] = 2,
[95172] = 2,
[95173] = 2,
[95176] = 2,
[95177] = 2,
[95178] = 2,
[95179] = 2,
[95180] = 2,
[95181] = 2,
[95182] = 2,
[95183] = 2,
[95184] = 2,
[95185] = 2,
[95187] = 2,
[95188] = 2,
[95189] = 2,
[95190] = 2,
[95677] = 2,
[95756] = 2,
[95758] = 2,
[95759] = 2,
[92002] = 1,
[91098] = 8,
},
[38588] = {
[91939] = 4,
[92227] = 5,
[92395] = 1,
[92453] = 3,
[92411] = 8,
[92408] = 8,
[91009] = 8,
[92274] = 10,
[92396] = 2,
[92398] = 1,
[92262] = 1,
[92397] = 1,
[92026] = 2,
[92031] = 5,
[92083] = 1,
[92082] = 1,
[92028] = 2,
[92051] = 2,
[92402] = 2,
[95157] = 2,
[95159] = 2,
[95162] = 2,
[95164] = 2,
[95165] = 2,
[95170] = 2,
[95172] = 2,
[95173] = 2,
[95176] = 2,
[95177] = 2,
[95178] = 2,
[95179] = 2,
[95180] = 2,
[95181] = 2,
[95182] = 2,
[95183] = 2,
[95184] = 2,
[95185] = 2,
[95187] = 2,
[95188] = 2,
[95189] = 2,
[95190] = 2,
[95677] = 2,
[95756] = 2,
[95758] = 2,
[95759] = 2,
[92002] = 1,
[91098] = 8,
},
[38716] = {
[93067] = 3,
[92954] = 3,
[93061] = 3,
[92963] = 8,
[92965] = 8,
[92966] = 8,
[91839] = 5,
[95247] = 5,
[93031] = 15,
[94974] = 8,
[92971] = 8,
[95430] = 3,
[91860] = 3,
},
[38748] = {
[93074] = 5,
[93114] = 5,
[93157] = 5,
[94849] = 5,
[95454] = 5,
[95457] = 5,
[98242] = 5,
[106842] = 5,
[111981] = 5,
[112021] = 5,
[113646] = 5,
[93169] = 6,
[95988] = 6,
[93159] = 10,
[93111] = 5,
[112052] = 5,
},
[38819] = {
[97382] = 5,
[97059] = 20,
[97057] = 20,
[97058] = 20,
[97370] = 20,
[97395] = 5,
[101947] = 2.5,
[93716] = 2.5,
[96277] = 2.5,
[96278] = 2.5,
[96279] = 2.5,
[97014] = 2.5,
[97034] = 2.5,
[97057] = 2.5,
[97058] = 2.5,
[97059] = 2.5,
[97370] = 2.5,
[97706] = 2.5,
[98986] = 2.5,
[99759] = 2.5,
[102724] = 2.5,
[103432] = 2.5,
[96280] = 1,
[96402] = 5,
[101319] = 2.5,
},
[38842] = {
[93389] = 3,
[91354] = 3,
[91472] = 3,
[91474] = 3,
[99008] = 4,
[93444] = 5,
[94572] = 1,
},
[38865] = {
[90867] = 1,
[90482] = 1,
[90483] = 1,
[90497] = 1,
[90510] = 1,
[90742] = 1,
[90743] = 1,
[91250] = 1,
[91252] = 1,
[91253] = 1,
[92873] = 1,
[93035] = 2,
[91251] = 2,
[90371] = 3,
[90337] = 4,
[93014] = 4,
[93036] = 8,
[90868] = 10,
[90585] = 10,
[91232] = 10,
[91243] = 10,
[92977] = 10,
[93001] = 10,
[93057] = 10,
},
[38866] = {
[90867] = 1,
[90482] = 1,
[90483] = 1,
[90497] = 1,
[90510] = 1,
[90742] = 1,
[90743] = 1,
[91250] = 1,
[91252] = 1,
[91253] = 1,
[92873] = 1,
[93035] = 2,
[91251] = 2,
[90371] = 3,
[90337] = 4,
[93014] = 4,
[93036] = 8,
[90868] = 10,
[90585] = 10,
[91232] = 10,
[91243] = 10,
[92977] = 10,
[93001] = 10,
[93057] = 10,
},
[38868] = {
[90303] = 0.1,
[90706] = 0.1,
[90706] = 3,
[90789] = 3,
[90300] = 3,
[90620] = 1,
[89748] = 1,
[90312] = 1,
[90607] = 1,
[90649] = 1,
[90654] = 1,
[94467] = 1,
[94468] = 1,
[94469] = 1,
[90782] = 10,
[89686] = 5,
[89683] = 5,
[90950] = 10,
[91052] = 10,
[92451] = 25,
[90265] = 7,
[91068] = 9,
[93334] = 8,
[93335] = 8,
[91262] = 1,
[90655] = 1,
[95236] = 1,
},
[38869] = {
[90303] = 0.1,
[90706] = 0.1,
[90706] = 3,
[90789] = 3,
[90300] = 3,
[90620] = 1,
[89748] = 1,
[90312] = 1,
[90607] = 1,
[90649] = 1,
[90654] = 1,
[94467] = 1,
[94468] = 1,
[94469] = 1,
[90782] = 10,
[89686] = 5,
[89683] = 5,
[90950] = 10,
[91052] = 10,
[92451] = 25,
[90265] = 7,
[91068] = 9,
[93334] = 8,
[93335] = 8,
[91262] = 1,
[90655] = 1,
[95236] = 1,
},
[38870] = {
[90855] = 1,
[89699] = 1,
[89703] = 1,
[89705] = 1,
[89706] = 1,
[89857] = 1,
[90851] = 1,
[90884] = 1,
[90885] = 1,
[90887] = 1,
[90888] = 1,
[90936] = 1,
[91301] = 1,
[92197] = 1,
[92706] = 1,
[93028] = 1,
[93076] = 1,
[95235] = 1,
[90781] = 2,
[90704] = 3,
[89706] = 3,
[90884] = 4,
[90885] = 4,
[90887] = 5,
[90888] = 4,
[91227] = 12,
[93028] = 4,
},
[38871] = {
[90855] = 1,
[89699] = 1,
[89703] = 1,
[89705] = 1,
[89706] = 1,
[89857] = 1,
[90851] = 1,
[90884] = 1,
[90885] = 1,
[90887] = 1,
[90888] = 1,
[90936] = 1,
[91301] = 1,
[92197] = 1,
[92706] = 1,
[93028] = 1,
[93076] = 1,
[95235] = 1,
[90781] = 2,
[90704] = 3,
[89706] = 3,
[90884] = 4,
[90885] = 4,
[90887] = 5,
[90888] = 4,
[91227] = 12,
[93028] = 4,
},
[38876] = {
[92616] = 5,
[91901] = 2,
[91760] = 4,
[91721] = 1,
[91764] = 1,
[90066] = 1,
[89754] = 1,
[91908] = 1,
[91727] = 10,
[91695] = 15,
[93034] = 3,
},
[38877] = {
[92616] = 5,
[91901] = 2,
[91760] = 4,
[91721] = 1,
[91764] = 1,
[90066] = 1,
[89754] = 1,
[91908] = 1,
[91727] = 10,
[91695] = 15,
[93034] = 3,
},
[38939] = {
[93941] = 1,
[94959] = 1,
[93942] = 2,
[92764] = 2,
[93584] = 2,
[93866] = 2,
[94752] = 2,
[94823] = 2,
[94856] = 2,
[98953] = 2,
[98955] = 2,
[100540] = 2,
[93943] = 3,
[93944] = 5,
[94413] = 5,
[94211] = 10,
[92751] = 10,
},
[39029] = {
[94205] = 6,
[92794] = 6,
[94204] = 6,
[92788] = 6,
[92789] = 6,
[92792] = 6,
[93157] = 6,
[94007] = 6,
[94201] = 6,
[94620] = 6,
[106842] = 6,
[110896] = 12,
},
[39119] = {
[94401] = 1,
[94943] = 1,
[94402] = 2,
[92764] = 2,
[93584] = 2,
[93875] = 2,
[94752] = 2,
[94823] = 2,
[94824] = 2,
[94856] = 2,
[98953] = 2,
[98955] = 2,
[100540] = 2,
[94403] = 3,
[94404] = 5,
[94413] = 5,
[94405] = 10,
[92751] = 10,
},
[39274] = {
[95013] = 4,
[94687] = 3,
[96124] = 4,
[99406] = 8,
},
[39279] = {
[94651] = 1,
[95226] = 2.5,
[93105] = 2.5,
[93112] = 2.5,
[93115] = 2.5,
[93221] = 2.5,
[94654] = 2.5,
[95046] = 2.5,
[97026] = 2.5,
[102714] = 2.5,
[96400] = 4,
[97142] = 5,
},
[39317] = {
[94983] = 5,
[94984] = 5,
[94986] = 10,
[95174] = 5,
[95204] = 10,
},
[39371] = {
[95270] = 5,
[95310] = 5,
},
[39393] = {
[95747] = 5,
[97799] = 5,
[98089] = 1,
[95599] = 1,
[104969] = 1,
[98087] = 3,
[95726] = 3,
[95727] = 3,
[98088] = 5,
[95318] = 5,
[98141] = 5,
[95319] = 5,
[95320] = 5,
},
[39424] = {
[95290] = 8,
[95707] = 8,
[96423] = 8,
[96615] = 8,
[100055] = 8,
[104323] = 8,
[104328] = 8,
[96361] = 8,
},
[39441] = {
[90855] = 1,
[89699] = 1,
[89703] = 1,
[89705] = 1,
[89706] = 1,
[89857] = 1,
[90851] = 1,
[90884] = 1,
[90885] = 1,
[90887] = 1,
[90888] = 1,
[90936] = 1,
[91301] = 1,
[92197] = 1,
[92706] = 1,
[93028] = 1,
[93076] = 1,
[95235] = 1,
[90781] = 2,
[90704] = 3,
[89706] = 3,
[90884] = 4,
[90885] = 4,
[90887] = 5,
[90888] = 4,
[91227] = 12,
[93028] = 4,
},
[39442] = {
[90855] = 1,
[89699] = 1,
[89703] = 1,
[89705] = 1,
[89706] = 1,
[89857] = 1,
[90851] = 1,
[90884] = 1,
[90885] = 1,
[90887] = 1,
[90888] = 1,
[90936] = 1,
[91301] = 1,
[92197] = 1,
[92706] = 1,
[93028] = 1,
[93076] = 1,
[95235] = 1,
[90781] = 2,
[90704] = 3,
[89706] = 3,
[90884] = 4,
[90885] = 4,
[90887] = 5,
[90888] = 4,
[91227] = 12,
[93028] = 4,
},
[39443] = {
[90867] = 1,
[90482] = 1,
[90483] = 1,
[90497] = 1,
[90510] = 1,
[90742] = 1,
[90743] = 1,
[91250] = 1,
[91252] = 1,
[91253] = 1,
[92873] = 1,
[93035] = 2,
[91251] = 2,
[90371] = 3,
[90337] = 4,
[93014] = 4,
[93036] = 8,
[90868] = 10,
[90585] = 10,
[91232] = 10,
[91243] = 10,
[92977] = 10,
[93001] = 10,
[93057] = 10,
},
[39444] = {
[90867] = 1,
[90482] = 1,
[90483] = 1,
[90497] = 1,
[90510] = 1,
[90742] = 1,
[90743] = 1,
[91250] = 1,
[91252] = 1,
[91253] = 1,
[92873] = 1,
[93035] = 2,
[91251] = 2,
[90371] = 3,
[90337] = 4,
[93014] = 4,
[93036] = 8,
[90868] = 10,
[90585] = 10,
[91232] = 10,
[91243] = 10,
[92977] = 10,
[93001] = 10,
[93057] = 10,
},
[39445] = {
[92616] = 5,
[91901] = 2,
[91760] = 4,
[91721] = 1,
[91764] = 1,
[90066] = 1,
[89754] = 1,
[91908] = 1,
[91727] = 10,
[91695] = 15,
[93034] = 3,
},
[39446] = {
[92616] = 5,
[91901] = 2,
[91760] = 4,
[91721] = 1,
[91764] = 1,
[90066] = 1,
[89754] = 1,
[91908] = 1,
[91727] = 10,
[91695] = 15,
[93034] = 3,
},
[39447] = {
[90303] = 0.1,
[90706] = 0.1,
[90706] = 3,
[90789] = 3,
[90300] = 3,
[90620] = 1,
[89748] = 1,
[90312] = 1,
[90607] = 1,
[90649] = 1,
[90654] = 1,
[94467] = 1,
[94468] = 1,
[94469] = 1,
[90782] = 10,
[89686] = 5,
[89683] = 5,
[90950] = 10,
[91052] = 10,
[92451] = 25,
[90265] = 7,
[91068] = 9,
[93334] = 8,
[93335] = 8,
[91262] = 1,
[90655] = 1,
[95236] = 1,
},
[39448] = {
[90303] = 0.1,
[90706] = 0.1,
[90706] = 3,
[90789] = 3,
[90300] = 3,
[90620] = 1,
[89748] = 1,
[90312] = 1,
[90607] = 1,
[90649] = 1,
[90654] = 1,
[94467] = 1,
[94468] = 1,
[94469] = 1,
[90782] = 10,
[89686] = 5,
[89683] = 5,
[90950] = 10,
[91052] = 10,
[92451] = 25,
[90265] = 7,
[91068] = 9,
[93334] = 8,
[93335] = 8,
[91262] = 1,
[90655] = 1,
[95236] = 1,
},
[39449] = {
[90478] = 1,
[90286] = 1,
[90295] = 1,
[90421] = 1,
[90517] = 1,
[90684] = 1,
[92575] = 1,
[93349] = 1,
[95248] = 1,
[90302] = 3,
[90425] = 2,
[90501] = 3,
[91817] = 10,
[90429] = 10,
[90434] = 10,
[90437] = 10,
[90438] = 10,
[90442] = 10,
[92544] = 6,
[92546] = 6,
[92625] = 6,
[92597] = 5,
},
[39450] = {
[90478] = 1,
[90286] = 1,
[90295] = 1,
[90421] = 1,
[90517] = 1,
[90684] = 1,
[92575] = 1,
[93349] = 1,
[95248] = 1,
[90302] = 3,
[90425] = 2,
[90501] = 3,
[91817] = 10,
[90429] = 10,
[90434] = 10,
[90437] = 10,
[90438] = 10,
[90442] = 10,
[92544] = 6,
[92546] = 6,
[92625] = 6,
[92597] = 5,
},
[39451] = {
[90048] = 3,
[90433] = 3,
[91705] = 3,
[90047] = 1,
[89777] = 1,
[89810] = 1,
[89857] = 1,
[89935] = 1,
[89936] = 1,
[89972] = 1,
[89973] = 1,
[90024] = 1,
[90069] = 1,
[90136] = 1,
[90165] = 1,
[90494] = 1,
[90495] = 1,
[89972] = 2,
[90124] = 2,
[89973] = 1,
[89857] = 1,
[90074] = 5,
[90094] = 15,
[90122] = 15,
[90087] = 30,
[90024] = 10,
[90069] = 1,
[90126] = 1,
[89935] = 1,
[90136] = 1,
[89936] = 1,
[89810] = 1,
[89777] = 1,
[90519] = 10,
[90522] = 1,
[90163] = 4,
},
[39452] = {
[90048] = 3,
[90433] = 3,
[91705] = 3,
[90047] = 1,
[89777] = 1,
[89810] = 1,
[89857] = 1,
[89935] = 1,
[89936] = 1,
[89972] = 1,
[89973] = 1,
[90024] = 1,
[90069] = 1,
[90136] = 1,
[90165] = 1,
[90494] = 1,
[90495] = 1,
[89972] = 2,
[90124] = 2,
[89973] = 1,
[89857] = 1,
[90074] = 5,
[90094] = 15,
[90122] = 15,
[90087] = 30,
[90024] = 10,
[90069] = 1,
[90126] = 1,
[89935] = 1,
[90136] = 1,
[89936] = 1,
[89810] = 1,
[89777] = 1,
[90519] = 10,
[90522] = 1,
[90163] = 4,
},
[39453] = {
[91939] = 4,
[92227] = 5,
[92395] = 1,
[92453] = 3,
[92411] = 8,
[92408] = 8,
[91009] = 8,
[92274] = 15,
[92396] = 2,
[92398] = 1,
[92262] = 1,
[92397] = 1,
[92026] = 2,
[92031] = 5,
[92083] = 1,
[92082] = 1,
[92028] = 2,
[92051] = 2,
[92402] = 2,
[95157] = 2,
[95159] = 2,
[95162] = 2,
[95164] = 2,
[95165] = 2,
[95170] = 2,
[95172] = 2,
[95173] = 2,
[95176] = 2,
[95177] = 2,
[95178] = 2,
[95179] = 2,
[95180] = 2,
[95181] = 2,
[95182] = 2,
[95183] = 2,
[95184] = 2,
[95185] = 2,
[95187] = 2,
[95188] = 2,
[95189] = 2,
[95190] = 2,
[95677] = 2,
[95756] = 2,
[95758] = 2,
[95759] = 2,
[92002] = 1,
[91098] = 8,
},
[39454] = {
[91939] = 4,
[92227] = 5,
[92395] = 1,
[92453] = 3,
[92411] = 8,
[92408] = 8,
[91009] = 8,
[92274] = 10,
[92396] = 2,
[92398] = 1,
[92262] = 1,
[92397] = 1,
[92026] = 2,
[92031] = 5,
[92083] = 1,
[92082] = 1,
[92028] = 2,
[92051] = 2,
[92402] = 2,
[95157] = 2,
[95159] = 2,
[95162] = 2,
[95164] = 2,
[95165] = 2,
[95170] = 2,
[95172] = 2,
[95173] = 2,
[95176] = 2,
[95177] = 2,
[95178] = 2,
[95179] = 2,
[95180] = 2,
[95181] = 2,
[95182] = 2,
[95183] = 2,
[95184] = 2,
[95185] = 2,
[95187] = 2,
[95188] = 2,
[95189] = 2,
[95190] = 2,
[95677] = 2,
[95756] = 2,
[95758] = 2,
[95759] = 2,
[92002] = 1,
[91098] = 8,
},
[39576] = {
[108014] = 10,
[96287] = 5,
[108009] = 2.5,
[96588] = 15,
[98957] = 10,
[104733] = 10,
[96021] = 15,
},
[39742] = {
[97969] = 3,
[92776] = 3,
[92782] = 3,
[96997] = 3,
[97044] = 3,
[97069] = 3,
[97225] = 3,
[101505] = 3,
[101506] = 3,
[101507] = 3,
[101508] = 3,
[97970] = 5,
[92990] = 5,
[96682] = 5,
[97228] = 5,
[100326] = 10,
[97632] = 10,
[96783] = 20,
},
[39990] = {
[97940] = 4,
},
[39998] = {
[97945] = 0.5,
[95620] = 0.5,
[97906] = 0.5,
[112480] = 0.5,
[97946] = 1,
[97816] = 1,
[97821] = 1,
[97851] = 1,
[112479] = 1,
[112481] = 1,
[97947] = 2,
[97825] = 2,
[105127] = 2,
[105129] = 2,
[113171] = 2,
[97948] = 3,
[97822] = 3,
[97859] = 3,
[97942] = 3,
[97944] = 3,
[97949] = 5,
},
[40050] = {
[97919] = 5,
[97920] = 5,
[97933] = 10,
[98311] = 10,
},
[40111] = {
[98492] = 2,
[98498] = 2,
[98501] = 2,
[98502] = 2,
[109171] = 2,
[110110] = 2,
[112090] = 2,
[114255] = 2,
[98493] = 3,
[98500] = 3,
[110258] = 3,
[98494] = 5,
[98495] = 10,
[98503] = 10,
},
[40121] = {
[98585] = 1,
[98599] = 1,
[98600] = 1,
[98601] = 1,
[98603] = 1,
[98703] = 1,
[98909] = 1,
[98749] = 2,
},
[40316] = {
[94386] = 5,
[97318] = 5,
[94196] = 5,
[94152] = 5,
[95693] = 10,
[94153] = 5,
[104531] = 6,
},
[40594] = {
[97217] = 5,
[97241] = 1,
[97235] = 1,
[97498] = 5,
[97316] = 5,
},
[40896] = {
[102251] = 8,
[101700] = 8,
[101793] = 8,
[101794] = 8,
[101795] = 8,
[101803] = 8,
[101804] = 8,
[101805] = 8,
[101806] = 8,
[101807] = 8,
[101808] = 8,
[101815] = 8,
[101826] = 8,
[101827] = 8,
[101828] = 8,
[101829] = 8,
[101832] = 8,
[101833] = 8,
[101834] = 8,
[101835] = 8,
[101836] = 8,
[101837] = 8,
[102727] = 8,
[102728] = 8,
[102729] = 8,
[102736] = 8,
[106074] = 8,
[117353] = 8,
},
[40925] = {
[102406] = 2,
[102407] = 15,
},
[40951] = {
[98653] = 7,
[102827] = 7,
},
[40978] = {
[96146] = 10,
[97449] = 10,
},
[40985] = {
[102542] = 4,
[101964] = 4,
[101967] = 4,
[101970] = 4,
[101974] = 4,
[101977] = 4,
[102037] = 4,
[102042] = 4,
[102046] = 4,
[102047] = 4,
[102054] = 4,
[102060] = 4,
[102074] = 4,
[102088] = 4,
[102092] = 4,
[102166] = 4,
[102170] = 4,
[102204] = 4,
[102214] = 4,
[102268] = 4,
[102280] = 4,
[102621] = 4,
[102622] = 4,
[102625] = 4,
[102214] = 15,
},
[41013] = {
[102623] = 10,
},
[41024] = {
[102251] = 8,
[101700] = 8,
[101793] = 8,
[101794] = 8,
[101795] = 8,
[101803] = 8,
[101804] = 8,
[101805] = 8,
[101806] = 8,
[101807] = 8,
[101808] = 8,
[101815] = 8,
[101826] = 8,
[101827] = 8,
[101828] = 8,
[101829] = 8,
[101832] = 8,
[101833] = 8,
[101834] = 8,
[101835] = 8,
[101836] = 8,
[101837] = 8,
[102727] = 8,
[102728] = 8,
[102729] = 8,
[102736] = 8,
[106074] = 8,
[117353] = 8,
[102736] = 3,
[101806] = 3,
[101807] = 3,
[101808] = 3,
},
[41025] = {
[102251] = 8,
[101700] = 8,
[101793] = 8,
[101794] = 8,
[101795] = 8,
[101803] = 8,
[101804] = 8,
[101805] = 8,
[101806] = 8,
[101807] = 8,
[101808] = 8,
[101815] = 8,
[101826] = 8,
[101827] = 8,
[101828] = 8,
[101829] = 8,
[101832] = 8,
[101833] = 8,
[101834] = 8,
[101835] = 8,
[101836] = 8,
[101837] = 8,
[102727] = 8,
[102728] = 8,
[102729] = 8,
[102736] = 8,
[106074] = 8,
[117353] = 8,
},
[41026] = {
[102251] = 8,
[101700] = 8,
[101793] = 8,
[101794] = 8,
[101795] = 8,
[101803] = 8,
[101804] = 8,
[101805] = 8,
[101806] = 8,
[101807] = 8,
[101808] = 8,
[101815] = 8,
[101826] = 8,
[101827] = 8,
[101828] = 8,
[101829] = 8,
[101832] = 8,
[101833] = 8,
[101834] = 8,
[101835] = 8,
[101836] = 8,
[101837] = 8,
[102727] = 8,
[102728] = 8,
[102729] = 8,
[102736] = 8,
[106074] = 8,
[117353] = 8,
},
[41122] = {
[103150] = 15,
[103173] = 8,
[103174] = 4,
},
[41127] = {
[103177] = 2,
[103196] = 2,
[103234] = 10,
[103235] = 10,
[103227] = 5,
[103178] = 6,
[103179] = 6,
[104690] = 15,
[102633] = 5,
[102634] = 8,
[104691] = 15,
},
[41144] = {
[95148] = 8,
[95013] = 8,
[96124] = 8,
[94687] = 4,
},
[41227] = {
[103650] = 8,
[102864] = 8,
[102865] = 8,
[102866] = 8,
[102867] = 8,
[102868] = 8,
[102869] = 8,
[102871] = 8,
[102872] = 8,
[102873] = 8,
[102874] = 8,
[102875] = 8,
[102876] = 8,
[102877] = 8,
[102878] = 8,
[117935] = 8,
[117936] = 8,
[117937] = 8,
[117939] = 8,
[117940] = 8,
},
[41257] = {
[103651] = 8,
[103210] = 8,
[103215] = 8,
[103218] = 8,
[103222] = 8,
[103245] = 8,
[103307] = 8,
[103430] = 8,
[103431] = 8,
[103446] = 8,
[103449] = 8,
[103453] = 8,
[103457] = 8,
[103729] = 8,
[103745] = 8,
[117941] = 8,
[117942] = 8,
[117943] = 8,
[117944] = 8,
},
[41308] = {
[103837] = 15,
[103850] = 15,
[103851] = 40,
[110839] = 40,
},
[41420] = {
[103650] = 8,
[102864] = 8,
[102865] = 8,
[102866] = 8,
[102867] = 8,
[102868] = 8,
[102869] = 8,
[102871] = 8,
[102872] = 8,
[102873] = 8,
[102874] = 8,
[102875] = 8,
[102876] = 8,
[102877] = 8,
[102878] = 8,
[117935] = 8,
[117936] = 8,
[117937] = 8,
[117939] = 8,
[117940] = 8,
},
[41421] = {
[103651] = 8,
[103210] = 8,
[103215] = 8,
[103218] = 8,
[103222] = 8,
[103245] = 8,
[103307] = 8,
[103430] = 8,
[103431] = 8,
[103446] = 8,
[103449] = 8,
[103453] = 8,
[103457] = 8,
[103729] = 8,
[103745] = 8,
[117941] = 8,
[117942] = 8,
[117943] = 8,
[117944] = 8,
},
[41705] = {
[104614] = 15,
[104615] = 8,
[104692] = 8,
[111184] = 8,
[104624] = 13,
[104660] = 25,
},
[41706] = {
[104590] = 8,
[104582] = 6,
[104589] = 4,
},
[41896] = {
[105365] = 2,
[105780] = 2,
[110347] = 2,
[110435] = 2,
[110436] = 2,
[110448] = 2,
[105366] = 5,
[105360] = 5,
[105361] = 5,
[105362] = 5,
[105781] = 25,
[105363] = 25,
[106178] = 25,
[110073] = 25,
[110468] = 25,
},
[41925] = {
[89759] = 8,
[91384] = 4,
[91575] = 8,
[91424] = 8,
[91926] = 10,
[92040] = 15,
[97445] = 8,
[97443] = 8,
[97433] = 8,
[91948] = 30,
[93005] = 20,
[91657] = 15,
},
[41927] = {
[98429] = 4,
[98412] = 4,
[98432] = 8,
[93066] = 8,
[93070] = 8,
[93344] = 8,
[98411] = 8,
[108856] = 8,
[98433] = 15,
[98434] = 20,
[98421] = 20,
[107403] = 20,
},
[41930] = {
[97945] = 3,
[95620] = 3,
[97906] = 3,
[112480] = 3,
[97946] = 8,
[97816] = 8,
[97821] = 8,
[97851] = 8,
[112479] = 8,
[112481] = 8,
[97947] = 15,
[97825] = 15,
[105127] = 15,
[105129] = 15,
[113171] = 15,
[97948] = 20,
[97822] = 20,
[97859] = 20,
[97942] = 20,
[97944] = 20,
[97949] = 25,
},
[41961] = {
[93067] = 8,
[92954] = 8,
[93061] = 8,
[92963] = 16,
[92965] = 16,
[92966] = 16,
[91839] = 12,
[95247] = 8,
[93031] = 16,
[94974] = 8,
[92971] = 16,
[95430] = 6,
[91860] = 6,
[108941] = 18,
},
[41992] = {
[93155] = 6,
[97337] = 8,
[97338] = 3,
[92989] = 16,
},
[42004] = {
[105718] = 5,
},
[42013] = {
[105746] = 8,
[105748] = 6,
[105750] = 6,
[105532] = 4,
[105751] = 20,
[105749] = 8,
},
[42018] = {
[91094] = 3,
[89393] = 3,
[90242] = 3,
[90468] = 8,
[90389] = 8,
[90390] = 8,
[90467] = 6,
[89801] = 6,
[90005] = 6,
[90243] = 6,
[90318] = 6,
[90616] = 6,
[93164] = 6,
[100345] = 6,
[109826] = 6,
[119483] = 6,
[90469] = 15,
[90244] = 15,
[90267] = 15,
[105947] = 4,
[105950] = 6,
[105961] = 8,
},
[42019] = {
[89025] = 6,
[89024] = 6,
[89803] = 8,
[89891] = 8,
[93714] = 8,
[104878] = 8,
[89802] = 25,
[89816] = 25,
[89808] = 10,
[89811] = 4,
},
[42022] = {
[91287] = 3,
[91284] = 6,
[88086] = 6,
[88087] = 6,
[91285] = 8,
[91459] = 8,
[107447] = 8,
[117483] = 8,
[91286] = 25,
[89846] = 25,
[107127] = 25,
[106105] = 6,
},
[42023] = {
[106650] = 2,
},
[42025] = {
[110585] = 5,
[107020] = 5,
[107463] = 5,
[109942] = 5,
[109967] = 5,
[109994] = 5,
},
[42027] = {
[90660] = 4,
[90659] = 6,
[89731] = 6,
[90661] = 6,
[103162] = 6,
[103180] = 6,
[103231] = 6,
[119515] = 6,
[119516] = 6,
[119517] = 6,
[103176] = 8,
[103363] = 8,
[119466] = 8,
[90662] = 25,
},
[42028] = {
[105793] = 24,
[105902] = 8,
[105826] = 8,
[105823] = 6,
[105807] = 4,
},
[42053] = {
[107219] = 3,
[107140] = 3,
[107160] = 3,
[107161] = 3,
[107220] = 5,
[107142] = 5,
[107144] = 5,
[107221] = 10,
[107143] = 10,
[107147] = 10,
[106906] = 20,
},
[42070] = {
[103650] = 8,
[102864] = 8,
[102865] = 8,
[102866] = 8,
[102867] = 8,
[102868] = 8,
[102869] = 8,
[102871] = 8,
[102872] = 8,
[102873] = 8,
[102874] = 8,
[102875] = 8,
[102876] = 8,
[102877] = 8,
[102878] = 8,
[117935] = 8,
[117936] = 8,
[117937] = 8,
[117939] = 8,
[117940] = 8,
},
[42082] = {
[105554] = 8,
[105585] = 4,
[105613] = 7,
},
[42087] = {
[105823] = 6,
[105826] = 8,
[106067] = 0.5,
},
[42111] = {
[100271] = 8,
[99581] = 8,
[99584] = 8,
[99762] = 8,
[99765] = 8,
[99767] = 8,
[100047] = 8,
[100895] = 8,
[100993] = 8,
[101291] = 8,
[101868] = 8,
[101900] = 8,
[102837] = 8,
[106339] = 8,
[106348] = 8,
[107722] = 8,
[108314] = 8,
[110805] = 8,
[113675] = 8,
[113679] = 8,
[113850] = 8,
[100273] = 12,
[99485] = 12,
[99764] = 12,
[100595] = 12,
[101878] = 12,
[102898] = 12,
[103671] = 12,
[106526] = 12,
[106532] = 12,
[100274] = 16,
[99795] = 16,
[100019] = 16,
[106374] = 3,
[106375] = 3,
},
[42277] = {
[107384] = 3,
[107102] = 3,
[107323] = 3,
[107545] = 3,
[107550] = 3,
[107748] = 3,
[107383] = 8,
[107103] = 8,
[107116] = 8,
[107119] = 8,
[107133] = 8,
[107135] = 8,
[107136] = 8,
[107172] = 8,
[107193] = 8,
[107201] = 8,
[107267] = 8,
[107327] = 8,
[107335] = 8,
[107362] = 8,
[107363] = 8,
[107366] = 8,
[107368] = 8,
[107440] = 8,
[107485] = 8,
[107546] = 8,
[107547] = 8,
[107990] = 8,
[110619] = 8,
[107381] = 12,
[107105] = 12,
[107216] = 12,
[107328] = 12,
[107331] = 12,
[113987] = 12,
[107382] = 16,
},
[42373] = {
[95290] = 6,
[95707] = 6,
[96423] = 6,
[96615] = 6,
[100055] = 6,
[104323] = 6,
[104328] = 6,
[96361] = 6,
},
[42431] = {
[99223] = 4,
[107258] = 2,
[107455] = 1,
[107454] = 8,
},
[43183] = {
[103651] = 8,
[103210] = 8,
[103215] = 8,
[103218] = 8,
[103222] = 8,
[103245] = 8,
[103307] = 8,
[103430] = 8,
[103431] = 8,
[103446] = 8,
[103449] = 8,
[103453] = 8,
[103457] = 8,
[103729] = 8,
[103745] = 8,
[117941] = 8,
[117942] = 8,
[117943] = 8,
[117944] = 8,
},
[43241] = {
[92383] = 4,
[95951] = 4,
[106842] = 1,
[107666] = 1,
[109796] = 6,
[110032] = 5,
[110423] = 20,
},
[43247] = {
[103650] = 8,
[102864] = 8,
[102865] = 8,
[102866] = 8,
[102867] = 8,
[102868] = 8,
[102869] = 8,
[102871] = 8,
[102872] = 8,
[102873] = 8,
[102874] = 8,
[102875] = 8,
[102876] = 8,
[102877] = 8,
[102878] = 8,
[117935] = 8,
[117936] = 8,
[117937] = 8,
[117939] = 8,
[117940] = 8,
},
[43248] = {
[103651] = 8,
[103210] = 8,
[103215] = 8,
[103218] = 8,
[103222] = 8,
[103245] = 8,
[103307] = 8,
[103430] = 8,
[103431] = 8,
[103446] = 8,
[103449] = 8,
[103453] = 8,
[103457] = 8,
[103729] = 8,
[103745] = 8,
[117941] = 8,
[117942] = 8,
[117943] = 8,
[117944] = 8,
},
[43324] = {
[108600] = 10,
[108259] = 6,
[108675] = 6,
[108327] = 3,
},
[43336] = {
[92383] = 6,
[95951] = 6,
[106842] = 1.5,
[107666] = 1.5,
[110423] = 24,
},
[43483] = {
[110671] = 2,
[108806] = 2,
[109099] = 2,
[109112] = 2,
[109336] = 2,
[109354] = 2,
[109725] = 2,
[110384] = 2,
[110474] = 2,
[110484] = 2,
[110699] = 2,
[110700] = 2,
[110742] = 2,
[110776] = 2,
[110777] = 2,
[110778] = 2,
[110779] = 2,
[110994] = 2,
[111086] = 2,
[111593] = 2,
[111652] = 2,
[110486] = 25,
},
[43583] = {
[110933] = 3,
[110955] = 3,
[110956] = 3,
[110999] = 3,
[111006] = 3,
[111013] = 3,
[111016] = 3,
[113702] = 3,
[113703] = 3,
[111020] = 6,
[110957] = 6,
[110997] = 6,
[110998] = 6,
[111002] = 6,
[111003] = 6,
[111012] = 6,
[113704] = 2,
[113705] = 2,
},
[43598] = {
[103650] = 8,
[102864] = 8,
[102865] = 8,
[102866] = 8,
[102867] = 8,
[102868] = 8,
[102869] = 8,
[102871] = 8,
[102872] = 8,
[102873] = 8,
[102874] = 8,
[102875] = 8,
[102876] = 8,
[102877] = 8,
[102878] = 8,
[117935] = 8,
[117936] = 8,
[117937] = 8,
[117939] = 8,
[117940] = 8,
},
[43599] = {
[103651] = 8,
[103210] = 8,
[103215] = 8,
[103218] = 8,
[103222] = 8,
[103245] = 8,
[103307] = 8,
[103430] = 8,
[103431] = 8,
[103446] = 8,
[103449] = 8,
[103453] = 8,
[103457] = 8,
[103729] = 8,
[103745] = 8,
[117941] = 8,
[117942] = 8,
[117943] = 8,
[117944] = 8,
},
[43600] = {
[103650] = 8,
[102864] = 8,
[102865] = 8,
[102866] = 8,
[102867] = 8,
[102868] = 8,
[102869] = 8,
[102871] = 8,
[102872] = 8,
[102873] = 8,
[102874] = 8,
[102875] = 8,
[102876] = 8,
[102877] = 8,
[102878] = 8,
[117935] = 8,
[117936] = 8,
[117937] = 8,
[117939] = 8,
[117940] = 8,
},
[43601] = {
[103651] = 8,
[103210] = 8,
[103215] = 8,
[103218] = 8,
[103222] = 8,
[103245] = 8,
[103307] = 8,
[103430] = 8,
[103431] = 8,
[103446] = 8,
[103449] = 8,
[103453] = 8,
[103457] = 8,
[103729] = 8,
[103745] = 8,
[117941] = 8,
[117942] = 8,
[117943] = 8,
[117944] = 8,
},
[43932] = {
[111910] = 6,
[99755] = 6,
[106032] = 6,
[106654] = 6,
[107449] = 6,
[107450] = 6,
[108930] = 6,
[109048] = 6,
[109199] = 6,
[109473] = 6,
[111446] = 6,
[111612] = 6,
[111619] = 6,
[112821] = 6,
[112822] = 6,
[113451] = 6,
[113452] = 6,
[113462] = 6,
[113463] = 6,
[113464] = 6,
[113465] = 6,
[113679] = 6,
[114468] = 6,
[114470] = 6,
[114472] = 6,
[114474] = 6,
[114480] = 6,
[114868] = 6,
[115216] = 6,
[115241] = 6,
[115249] = 6,
[116013] = 6,
[111911] = 10,
[107521] = 10,
[107717] = 10,
[107721] = 10,
[107727] = 10,
[112788] = 10,
[113633] = 10,
},
[43964] = {
[112134] = 1,
[112135] = 5,
[112136] = 10,
[112127] = 10,
[112133] = 10,
[112196] = 10,
[112197] = 10,
[112200] = 10,
[112202] = 10,
[112203] = 10,
[112205] = 10,
[112207] = 10,
[112211] = 10,
[112215] = 10,
[112217] = 10,
[112219] = 10,
[112556] = 10,
[112559] = 10,
[112560] = 10,
[112619] = 10,
[112620] = 10,
[112621] = 10,
[112622] = 10,
[112624] = 10,
[112137] = 20,
},
[44049] = {
[111479] = 15,
[111456] = 4,
[111469] = 2,
},
[44054] = {
[112446] = 1,
[111469] = 1,
[112447] = 3,
[111456] = 3,
[111756] = 3,
[111766] = 3,
[111767] = 3,
[111768] = 3,
[111929] = 3,
[112448] = 5,
[102059] = 5,
[111479] = 5,
[111751] = 5,
[111763] = 5,
[111889] = 5,
[112449] = 1,
[111752] = 1,
[112450] = 10,
[103972] = 10,
[111508] = 10,
[111823] = 10,
},
[44730] = {
[114994] = 20,
[115008] = 5,
[115010] = 5,
[115021] = 5,
[115379] = 5,
[115443] = 5,
[116425] = 5,
[116429] = 5,
[115119] = 10,
[115015] = 5,
},
[44737] = {
[115025] = 6,
[115031] = 5,
[115026] = 2,
[115739] = 5,
[115751] = 25,
},
[44744] = {
[115089] = 8,
[115090] = 5,
[115216] = 5,
[115249] = 5,
},
[44759] = {
[115333] = 10,
[115008] = 5,
[115010] = 5,
[115021] = 5,
[115379] = 5,
[115443] = 5,
[116425] = 5,
[116429] = 5,
},
[44780] = {
[115383] = 3,
[115384] = 8,
[114868] = 8,
[114873] = 8,
[114874] = 8,
[114876] = 8,
[114904] = 8,
[115806] = 8,
[116013] = 8,
[115385] = 12,
[114869] = 12,
[114875] = 12,
},
[44789] = {
[115657] = 4,
[115656] = 4,
[115658] = 4,
[117345] = 15,
[90679] = 15,
[117346] = 15,
},
[44823] = {
[116315] = 16,
},
[44857] = {
[106765] = 15,
[106764] = 10,
},
[44867] = {
[115961] = 8,
[115690] = 8,
[115691] = 8,
[115692] = 8,
[115724] = 8,
[115755] = 8,
[115962] = 12,
[115738] = 12,
[115954] = 12,
},
[44884] = {
[115790] = 8,
[115854] = 5,
[115008] = 5,
[115010] = 5,
[115021] = 5,
[115379] = 5,
[115443] = 5,
[116425] = 5,
[116429] = 5,
[115891] = 5,
[117486] = 5,
[115841] = 10,
},
[44857] = {
[106765] = 15,
[106764] = 10,
},
[44892] = {
[115679] = 4,
[115677] = 2,
[115665] = 4,
[115669] = 10,
[115673] = 15,
[115927] = 8,
},
[44893] = {
[115680] = 4,
[115678] = 2,
[115663] = 4,
[115667] = 10,
[115671] = 15,
[115925] = 8,
},
[44894] = {
[115681] = 4,
[115675] = 2,
[115666] = 4,
[115670] = 10,
[115674] = 15,
[115922] = 8,
},
[44895] = {
[115682] = 4,
[115676] = 2,
[115664] = 4,
[115668] = 10,
[115672] = 15,
[115917] = 8,
},
[44938] = {
[117240] = 3,
},
[45058] = {
[115969] = 10,
[116025] = 3,
[116026] = 3,
[116027] = 3,
[115558] = 4,
[117792] = 20,
},
[45118] = {
[115753] = 10,
[91948] = 20,
[91527] = 3,
[93377] = 10,
[89759] = 10,
[97445] = 8,
[97443] = 8,
[97433] = 8,
[93005] = 10,
[91537] = 6,
[97630] = 20,
[91657] = 20,
[118177] = 10,
[91384] = 3,
[91575] = 10,
[115732] = 20,
},
[45134] = {
[116205] = 5,
[116219] = 6,
[116204] = 4,
[116282] = 5,
[116281] = 5,
[116217] = 3,
[116277] = 8,
[116290] = 8,
},
[45203] = {
[116425] = 2,
[116324] = 6,
[116167] = 10,
[116429] = 4,
[116424] = 7,
[116428] = 5,
[116433] = 5,
},
[45307] = {
[100998] = 5,
[102913] = 10,
[100999] = 5,
},
[45390] = {
[116825] = 5,
[117080] = 8,
[116823] = 5,
[116813] = 8,
[116812] = 8,
[116811] = 8,
[116810] = 8,
[116809] = 8,
[116842] = 15,
[116848] = 15,
[115379] = 2,
},
[45406] = {
[116882] = 1,
[116850] = 3,
[116883] = 1,
[116884] = 2,
[116899] = 4,
[116901] = 4,
[116898] = 4,
[116909] = 1,
[116917] = 1,
[116892] = 2,
[116885] = 3,
[116897] = 1,
[116920] = 5,
},
[45439] = {
[117018] = 6,
[116980] = 5,
[116981] = 4,
[117019] = 2,
[116972] = 8,
[117003] = 8,
},
[45586] = {
[117324] = 5,
[117328] = 10,
},
[45626] = {
[117354] = 2,
[117425] = 10,
[117446] = 10,
},
[45653] = {
[117354] = 2,
[117425] = 10,
[117446] = 10,
[119721] = 1,
},
[45746] = {
[117551] = 4,
[117554] = 4,
[117557] = 6,
[117560] = 2,
[117561] = 4,
[117612] = 4,
[117613] = 4,
[117614] = 4,
[117623] = 4,
[117629] = 6,
},
[45786] = {
[118305] = 8,
[118280] = 5,
[118415] = 5,
[117850] = 15,
[117837] = 15,
[117883] = 1,
[118410] = 3,
},
[45795] = {
[117655] = 5,
[117735] = 5,
[117736] = 5,
[117737] = 5,
[117743] = 5,
[119902] = 5,
[117649] = 10,
[117636] = 5,
},
[45804] = {
[118077] = 4,
[118078] = 5,
},
[45970] = {
[119635] = 8,
[119634] = 5,
[119694] = 5,
},
[45972] = {
[129764] = 2,
[122961] = 2,
[128361] = 3,
[129835] = 15,
[129877] = 1,
[129904] = 15,
},
[46032] = {
[118454] = 8,
[118455] = 8,
[118459] = 20,
[118472] = 10,
[118502] = 5,
},
[46073] = {
[117559] = 2.5,
[117552] = 2.5,
[117567] = 2.5,
[117546] = 5,
[117555] = 1,
[118720] = 25,
},
[46116] = {
[116566] = 5,
[118782] = 7,
[118783] = 5,
[116521] = 5,
[116664] = 10,
},
[46160] = {
[118841] = 10,
[118845] = 16,
[118846] = 5,
[118857] = 60,
},
[46201] = {
[120087] = 1,
[120103] = 5,
[120112] = 20,
[120113] = 2,
},
[46347] = {
[120761] = 2,
[120768] = 10,
},
[46725] = {
[117952] = 5,
},
[46750] = {
[117952] = 10,
},
[46752] = {
[117952] = 10,
},
[46756] = {
[115624] = 1,
[117403] = 10,
[117404] = 10,
[120143] = 10,
[117413] = 3,
[117492] = 3,
[119203] = 3,
[119270] = 3,
[120481] = 5,
},
[46833] = {
[120709] = 5,
[120710] = 5,
[120711] = 5,
[120734] = 5,
[117091] = 20,
[120735] = 8,
[120739] = 2,
},
[47132] = {
[120932] = 5,
[120933] = 3,
[120934] = 2,
[120943] = 10,
[121344] = 6,
},
[47229] = {
[121744] = 1,
[128587] = 10,
[121810] = 0.5,
},
[47259] = {
[122447] = 12,
},
[47329] = {
[131707] = 11.2,
},
[47495] = {
[122111] = 100,
[122504] = 100,
[122002] = 100,
[122000] = 200,
},
[47527] = {
[124803] = 12,
[124767] = 6,
[122872] = 6,
[122919] = 6,
[122916] = 2,
},
[47647] = {
[128379] = 3,
[128299] = 3,
[128346] = 3,
[128453] = 3,
[128454] = 3,
[136446] = 3,
[128315] = 2,
[125299] = 2,
[128348] = 2,
[128469] = 2,
[128714] = 2,
[128715] = 2,
[128716] = 2,
[128717] = 2,
[128723] = 2,
[128724] = 2,
[128732] = 2,
[128733] = 2,
[128736] = 2,
[128738] = 2,
[128739] = 2,
[128741] = 2,
[128743] = 2,
[128744] = 2,
[128745] = 2,
[128747] = 2,
[128748] = 2,
[128750] = 2,
[128753] = 2,
[128755] = 2,
[128757] = 2,
[128758] = 2,
[128760] = 2,
[128762] = 2,
[128763] = 2,
[128764] = 2,
[128765] = 2,
[128766] = 2,
[128786] = 2,
[128787] = 2,
[128788] = 2,
[128789] = 2,
[128791] = 2,
[128792] = 2,
[128793] = 2,
[128794] = 2,
[128795] = 2,
[128796] = 2,
[128797] = 2,
[128800] = 2,
[128801] = 2,
[128802] = 2,
[128820] = 2,
[128822] = 2,
[128823] = 2,
[128824] = 2,
[128825] = 2,
[128826] = 2,
[128827] = 2,
[128828] = 2,
[128829] = 2,
[128830] = 2,
[128831] = 2,
[128832] = 2,
[128833] = 2,
[128834] = 2,
[128835] = 2,
[128839] = 2,
[128840] = 2,
[128841] = 2,
[128843] = 2,
[128844] = 2,
[128845] = 2,
[128846] = 2,
[128847] = 2,
[128850] = 2,
[128851] = 2,
[128853] = 2,
[128854] = 2,
[128855] = 2,
[128856] = 2,
[128857] = 2,
[128858] = 2,
[128859] = 2,
[128860] = 2,
[128861] = 2,
[128862] = 2,
[128864] = 2,
[128865] = 2,
[128866] = 2,
[128868] = 2,
[128869] = 2,
[128870] = 2,
[128871] = 2,
[128872] = 2,
[128873] = 2,
[128878] = 2,
[136673] = 2,
[136678] = 2,
[136679] = 2,
[136680] = 2,
[136689] = 2,
[136691] = 2,
[136693] = 2,
[136695] = 2,
[128380] = 0.5,
[123358] = 0.5,
[128351] = 0.5,
[128355] = 0.5,
[128356] = 0.5,
[129435] = 2,
[128369] = 2,
},
[47707] = {
[123509] = 3,
[123513] = 6,
[123514] = 30,
[125251] = 10,
[124959] = 6,
},
[47756] = {
[123539] = 5,
[123450] = 2.5,
[123453] = 2.5,
[123832] = 2.5,
},
[47797] = {
[133499] = 6,
[124249] = 2,
},
[47854] = {
[125006] = 5,
[125010] = 5,
[124463] = 5,
[124432] = 3,
[124435] = 5,
[124430] = 5,
[124444] = 3,
[124446] = 1,
[124448] = 5,
},
[47969] = {
[124170] = 3,
[124382] = 3,
[124173] = 4,
[124548] = 15,
[125023] = 4,
[128326] = 4,
},
[47996] = {
[126014] = 3,
[125992] = 7,
[126017] = 9,
},
[48093] = {
[125393] = 4,
[125392] = 4,
[125978] = 1,
[125437] = 20,
},
[48098] = {
[127238] = 5,
[127239] = 5,
[127240] = 5,
[124432] = 3,
[124435] = 5,
[124430] = 5,
[124444] = 3,
[124446] = 1,
[124448] = 5,
},
[48181] = {
[125130] = 10,
[125132] = 1,
[128916] = 5,
},
[48474] = {
[126282] = 5,
[126264] = 5,
[126263] = 5,
[126671] = 2,
},
[48525] = {
[126506] = 2,
[126629] = 4,
[126151] = 2,
[137748] = 2,
[129033] = 15,
[130083] = 4,
[137842] = 2,
},
[48588] = {
[131855] = 1.5,
[127132] = 4,
},
[48680] = {
[127038] = 4,
[126974] = 1,
[126973] = 3,
[127333] = 20,
},
[48777] = {
[126073] = 2,
[126072] = 5,
[126071] = 15,
[127705] = 15,
[126082] = 10,
[126040] = 15,
},
[48852] = {
[127224] = 5,
[127247] = 5,
[127246] = 10,
},
[48934] = {
[123039] = 3,
[123039] = 3,
[126650] = 3,
[126661] = 3,
[127719] = 3,
[127737] = 3,
[122754] = 10,
[127711] = 7,
[127738] = 7,
},
[48983] = {
[126457] = 7.5,
[126458] = 5,
[126456] = 5,
[127914] = 20,
},
[49068] = {
[127833] = 8,
[127835] = 5,
[127836] = 5,
[127839] = 5,
[129433] = 1,
[128632] = 8,
[129707] = 10,
[128604] = 8,
},
[49276] = {
[136097] = 14.3,
},
[49300] = {
[126656] = 15,
[126189] = 10,
[126656] = 10,
[129229] = 10,
[141824] = 10,
[129229] = 10,
},
[49315] = {
[127833] = 6,
[127835] = 4,
[127839] = 4,
[129433] = 3,
[128632] = 8,
[129707] = 10,
[128604] = 8,
[127836] = 4,
},
[49406] = {
[127142] = 3,
[126807] = 3,
[126846] = 3,
[126931] = 3,
[127060] = 3,
[127145] = 3,
[127176] = 1,
[129335] = 1,
},
[49422] = {
[129540] = 10,
[129504] = 5,
[129515] = 5,
},
[49529] = {
[128768] = 5,
[129988] = 0.5,
},
[49739] = {
[146408] = 3,
[131302] = 3,
[131303] = 3,
[131307] = 3,
[131462] = 3,
[132043] = 3,
[145535] = 3,
[131304] = 3,
[131305] = 3,
[131447] = 3,
[131770] = 3,
[131306] = 5,
[141559] = 5,
},
[49755] = {
[139170] = 6,
[139176] = 12,
[139165] = 4,
[139168] = 2,
[139169] = 2,
[139245] = 2,
[139167] = 3,
},
[49918] = {
[130953] = 4,
[130954] = 4,
[131476] = 12,
[130948] = 8,
},
[50000] = {
[131373] = 5,
[131372] = 5,
[131388] = 5,
[131883] = 5,
[133036] = 5,
[135486] = 5,
[132091] = 6,
[144260] = 6,
[144260] = 3,
},
[50009] = {
[123192] = 5,
[123868] = 5,
[145203] = 5,
},
[50080] = {
[133347] = 4,
[133181] = 4,
[133279] = 4,
[135020] = 4,
[135074] = 4,
[133122] = 2,
[133181] = 2,
[133279] = 2,
[133347] = 2,
[133358] = 2,
[133357] = 1,
[133358] = 4,
[133304] = 5,
},
[50091] = {
[132092] = 10,
[132091] = 2,
[144260] = 2,
[131373] = 2,
[131372] = 2,
[131388] = 2,
[131883] = 2,
[133036] = 2,
[135486] = 2,
},
[50133] = {
[132226] = 4,
[132207] = 5,
[129806] = 5,
[132204] = 2,
[132206] = 5,
[129750] = 4,
[140629] = 5,
},
[50178] = {
[132409] = 6,
[132410] = 6,
[132413] = 0.5,
[132412] = 1.5,
[123135] = 6,
[132022] = 6,
},
[50287] = {
[130953] = 6,
[130954] = 6,
[130948] = 8,
[131476] = 12,
[133404] = 8,
},
[50315] = {
[133415] = 8,
[133418] = 8,
[133419] = 8,
[133434] = 4,
[128768] = 4,
[129988] = 0.5,
},
[50448] = {
[131530] = 3,
[131534] = 4,
[131529] = 3,
[131538] = 5,
[131547] = 3,
[131548] = 2,
[133365] = 4,
},
[50497] = {
[123121] = 3,
},
[50524] = {
[124066] = 8,
[124069] = 8,
[133499] = 10,
[124249] = 8,
},
[50533] = {
[134190] = 1,
[134189] = 1,
[134211] = 0.5,
[134185] = 0.5,
[134186] = 0.5,
[134187] = 0.5,
[134188] = 0.5,
[134208] = 0.5,
[134300] = 1,
},
[50548] = {
[129752] = 3,
[130219] = 3,
[130221] = 5,
[134156] = 5,
[129487] = 5,
[134156] = 5,
[129513] = 5,
[128933] = 1,
[133375] = 3,
},
[50549] = {
[134244] = 4,
[128721] = 4,
[128726] = 4,
[128731] = 4,
[128734] = 4,
[128773] = 4,
[128780] = 4,
[131658] = 4,
[134259] = 6,
},
[50587] = {
[125393] = 4,
[125392] = 4,
[125978] = 1,
[134372] = 6,
[125437] = 15,
[125952] = 1,
[125366] = 4,
[125363] = 4,
[125300] = 4,
[125366] = 4,
[125952] = 4,
},
[50650] = {
[127142] = 3,
[126807] = 3,
[126846] = 3,
[126931] = 3,
[127060] = 3,
[127145] = 3,
[127176] = 1,
[128071] = 3,
},
[50718] = {
[134816] = 4,
[134812] = 3,
[134841] = 2,
[135280] = 5,
[134856] = 4,
[134852] = 10,
[124460] = 10,
},
[50779] = {
[135418] = 3,
[130554] = 3,
[135511] = 3,
[135584] = 3,
[135585] = 3,
[135785] = 3,
[135415] = 12,
[135670] = 3,
[135696] = 3,
[135698] = 3,
[135700] = 3,
[135701] = 3,
[135702] = 3,
[135703] = 3,
[135704] = 3,
[135705] = 3,
[137705] = 3,
[137706] = 3,
[141762] = 3,
[135729] = 5,
},
[50805] = {
[140032] = 5,
[140031] = 8,
[129778] = 8,
[130509] = 8,
[134742] = 8,
[135287] = 8,
[135748] = 15,
[134716] = 15,
},
[50887] = {
[135577] = 5,
},
[50930] = {
[141026] = 5,
},
[50957] = {
[135922] = 2,
[135920] = 2,
[135921] = 2,
},
[50959] = {
[135771] = 2,
[135777] = 3,
[135773] = 2,
[135796] = 10,
[135898] = 3,
},
[50975] = {
[136620] = 15,
[136305] = 15,
[137133] = 15,
[137140] = 15,
[137151] = 15,
[137553] = 15,
[137773] = 15,
[138244] = 15,
[138347] = 15,
[136619] = 6,
[136277] = 6,
[136303] = 6,
[136547] = 6,
[136555] = 6,
[137129] = 6,
[137142] = 6,
[137146] = 6,
[137153] = 6,
[137179] = 6,
[137655] = 6,
[138346] = 6,
[136618] = 3,
[136200] = 3,
[136275] = 3,
[136293] = 3,
[136296] = 3,
[136545] = 3,
[136546] = 3,
[136551] = 3,
[136552] = 3,
[137131] = 3,
[137134] = 3,
[137136] = 3,
[137141] = 3,
[137144] = 3,
[137147] = 3,
[137155] = 3,
[137156] = 3,
[137162] = 3,
[137178] = 3,
[137653] = 3,
[137654] = 3,
[138245] = 3,
[138344] = 3,
[138345] = 3,
[153065] = 3,
[153097] = 3,
[136617] = 1,
[136285] = 1,
[136299] = 1,
[136548] = 1,
[136550] = 1,
[137132] = 1,
[137138] = 1,
[137152] = 1,
[137657] = 1,
[138171] = 1,
[138343] = 1,
[146022] = 4,
[146023] = 10,
},
[51131] = {
[134244] = 4,
[128721] = 4,
[128726] = 4,
[128731] = 4,
[128734] = 4,
[128773] = 4,
[128780] = 4,
[131658] = 4,
[134259] = 6,
},
[51179] = {
[136617] = 3,
[136285] = 3,
[136299] = 3,
[136548] = 3,
[136550] = 3,
[137132] = 3,
[137138] = 3,
[137152] = 3,
[137657] = 3,
[138171] = 3,
[138343] = 3,
[136618] = 5,
[136200] = 5,
[136275] = 5,
[136293] = 5,
[136296] = 5,
[136545] = 5,
[136546] = 5,
[136551] = 5,
[136552] = 5,
[137131] = 5,
[137134] = 5,
[137136] = 5,
[137141] = 5,
[137144] = 5,
[137147] = 5,
[137155] = 5,
[137156] = 5,
[137162] = 5,
[137178] = 5,
[137653] = 5,
[137654] = 5,
[138245] = 5,
[138344] = 5,
[138345] = 5,
[153065] = 5,
[153097] = 5,
[136619] = 15,
[136277] = 15,
[136303] = 15,
[136547] = 15,
[136555] = 15,
[137129] = 15,
[137142] = 15,
[137146] = 15,
[137153] = 15,
[137179] = 15,
[137655] = 15,
[138346] = 15,
[136620] = 25,
[136305] = 25,
[137133] = 25,
[137140] = 25,
[137151] = 25,
[137553] = 25,
[137773] = 25,
[138244] = 25,
[138347] = 25,
},
[51250] = {
[138258] = 6,
[137063] = 8,
[136393] = 12,
},
[51278] = {
[137215] = 3,
[137202] = 5,
[137188] = 5,
[137212] = 5,
[137189] = 7,
},
[51374] = {
[130953] = 6,
[130954] = 6,
[130948] = 8,
[131476] = 12,
[133404] = 8,
},
[51397] = {
[138456] = 5,
[138457] = 5,
[138459] = 4,
[138458] = 5,
},
[51405] = {
[126656] = 15,
[126189] = 10,
[126656] = 10,
[129229] = 10,
[141824] = 10,
[126285] = 4,
},
[51406] = {
[125347] = 6,
[125327] = 2,
[126455] = 6,
[126626] = 6,
[126708] = 6,
[126709] = 6,
},
[51411] = {
[136620] = 15,
[136305] = 15,
[137133] = 15,
[137140] = 15,
[137151] = 15,
[137553] = 15,
[137773] = 15,
[138244] = 15,
[138347] = 15,
[136619] = 6,
[136277] = 6,
[136303] = 6,
[136547] = 6,
[136555] = 6,
[137129] = 6,
[137142] = 6,
[137146] = 6,
[137153] = 6,
[137179] = 6,
[137655] = 6,
[138346] = 6,
[136618] = 3,
[136200] = 3,
[136275] = 3,
[136293] = 3,
[136296] = 3,
[136545] = 3,
[136546] = 3,
[136551] = 3,
[136552] = 3,
[137131] = 3,
[137134] = 3,
[137136] = 3,
[137141] = 3,
[137144] = 3,
[137147] = 3,
[137155] = 3,
[137156] = 3,
[137162] = 3,
[137178] = 3,
[137653] = 3,
[137654] = 3,
[138245] = 3,
[138344] = 3,
[138345] = 3,
[153065] = 3,
[153097] = 3,
[136617] = 1,
[136285] = 1,
[136299] = 1,
[136548] = 1,
[136550] = 1,
[137132] = 1,
[137138] = 1,
[137152] = 1,
[137657] = 1,
[138171] = 1,
[138343] = 1,
[146022] = 4,
[146023] = 10,
},
[51415] = {
[136617] = 3,
[136285] = 3,
[136299] = 3,
[136548] = 3,
[136550] = 3,
[137132] = 3,
[137138] = 3,
[137152] = 3,
[137657] = 3,
[138171] = 3,
[138343] = 3,
[136618] = 5,
[136200] = 5,
[136275] = 5,
[136293] = 5,
[136296] = 5,
[136545] = 5,
[136546] = 5,
[136551] = 5,
[136552] = 5,
[137131] = 5,
[137134] = 5,
[137136] = 5,
[137141] = 5,
[137144] = 5,
[137147] = 5,
[137155] = 5,
[137156] = 5,
[137162] = 5,
[137178] = 5,
[137653] = 5,
[137654] = 5,
[138245] = 5,
[138344] = 5,
[138345] = 5,
[153065] = 5,
[153097] = 5,
[136619] = 15,
[136277] = 15,
[136303] = 15,
[136547] = 15,
[136555] = 15,
[137129] = 15,
[137142] = 15,
[137146] = 15,
[137153] = 15,
[137179] = 15,
[137655] = 15,
[138346] = 15,
[136620] = 25,
[136305] = 25,
[137133] = 25,
[137140] = 25,
[137151] = 25,
[137553] = 25,
[137773] = 25,
[138244] = 25,
[138347] = 25,
},
[51422] = {
[136617] = 3,
[136285] = 3,
[136299] = 3,
[136548] = 3,
[136550] = 3,
[137132] = 3,
[137138] = 3,
[137152] = 3,
[137657] = 3,
[138171] = 3,
[138343] = 3,
[136618] = 5,
[136200] = 5,
[136275] = 5,
[136293] = 5,
[136296] = 5,
[136545] = 5,
[136546] = 5,
[136551] = 5,
[136552] = 5,
[137131] = 5,
[137134] = 5,
[137136] = 5,
[137141] = 5,
[137144] = 5,
[137147] = 5,
[137155] = 5,
[137156] = 5,
[137162] = 5,
[137178] = 5,
[137653] = 5,
[137654] = 5,
[138245] = 5,
[138344] = 5,
[138345] = 5,
[153065] = 5,
[153097] = 5,
[136619] = 15,
[136277] = 15,
[136303] = 15,
[136547] = 15,
[136555] = 15,
[137129] = 15,
[137142] = 15,
[137146] = 15,
[137153] = 15,
[137179] = 15,
[137655] = 15,
[138346] = 15,
[136620] = 25,
[136305] = 25,
[137133] = 25,
[137140] = 25,
[137151] = 25,
[137553] = 25,
[137773] = 25,
[138244] = 25,
[138347] = 25,
},
[51450] = {
[136620] = 15,
[136305] = 15,
[137133] = 15,
[137140] = 15,
[137151] = 15,
[137553] = 15,
[137773] = 15,
[138244] = 15,
[138347] = 15,
[136619] = 6,
[136277] = 6,
[136303] = 6,
[136547] = 6,
[136555] = 6,
[137129] = 6,
[137142] = 6,
[137146] = 6,
[137153] = 6,
[137179] = 6,
[137655] = 6,
[138346] = 6,
[136618] = 3,
[136200] = 3,
[136275] = 3,
[136293] = 3,
[136296] = 3,
[136545] = 3,
[136546] = 3,
[136551] = 3,
[136552] = 3,
[137131] = 3,
[137134] = 3,
[137136] = 3,
[137141] = 3,
[137144] = 3,
[137147] = 3,
[137155] = 3,
[137156] = 3,
[137162] = 3,
[137178] = 3,
[137653] = 3,
[137654] = 3,
[138245] = 3,
[138344] = 3,
[138345] = 3,
[153065] = 3,
[153097] = 3,
[136617] = 1,
[136285] = 1,
[136299] = 1,
[136548] = 1,
[136550] = 1,
[137132] = 1,
[137138] = 1,
[137152] = 1,
[137657] = 1,
[138171] = 1,
[138343] = 1,
[146022] = 4,
[146023] = 10,
},
[51454] = {
[137788] = 5,
[137793] = 5,
[130849] = 8,
[137758] = 8,
[130848] = 8,
[130868] = 20,
},
[51475] = {
[137729] = 1,
[137829] = 8,
[137840] = 10,
},
[51490] = {
[137985] = 12.5,
[137987] = 12.5,
},
[51495] = {
[128587] = 10,
[121744] = 1,
[121810] = 0.5,
},
[51534] = {
[129749] = 3,
[129753] = 3,
[134426] = 3,
[137621] = 3,
[138125] = 3,
[130747] = 5,
},
[51548] = {
[125393] = 4,
[125392] = 4,
[125978] = 1,
[134372] = 6,
[125437] = 15,
[125952] = 1,
[125366] = 4,
[125363] = 4,
[125300] = 4,
[125366] = 4,
[125952] = 4,
},
[51577] = {
[138166] = 4,
[138094] = 4,
[138136] = 8,
[138058] = 8,
[138029] = 4,
[141472] = 8,
},
[51578] = {
[137957] = 2,
[137920] = 10,
[137821] = 3,
[137823] = 3,
[137822] = 4,
[137833] = 10,
[140284] = 8,
},
[51581] = {
[136620] = 15,
[136305] = 15,
[137133] = 15,
[137140] = 15,
[137151] = 15,
[137553] = 15,
[137773] = 15,
[138244] = 15,
[138347] = 15,
[136619] = 6,
[136277] = 6,
[136303] = 6,
[136547] = 6,
[136555] = 6,
[137129] = 6,
[137142] = 6,
[137146] = 6,
[137153] = 6,
[137179] = 6,
[137655] = 6,
[138346] = 6,
[136618] = 3,
[136200] = 3,
[136275] = 3,
[136293] = 3,
[136296] = 3,
[136545] = 3,
[136546] = 3,
[136551] = 3,
[136552] = 3,
[137131] = 3,
[137134] = 3,
[137136] = 3,
[137141] = 3,
[137144] = 3,
[137147] = 3,
[137155] = 3,
[137156] = 3,
[137162] = 3,
[137178] = 3,
[137653] = 3,
[137654] = 3,
[138245] = 3,
[138344] = 3,
[138345] = 3,
[153065] = 3,
[153097] = 3,
[136617] = 1,
[136285] = 1,
[136299] = 1,
[136548] = 1,
[136550] = 1,
[137132] = 1,
[137138] = 1,
[137152] = 1,
[137657] = 1,
[138171] = 1,
[138343] = 1,
[146022] = 4,
[146023] = 10,
},
[51584] = {
[136617] = 3,
[136285] = 3,
[136299] = 3,
[136548] = 3,
[136550] = 3,
[137132] = 3,
[137138] = 3,
[137152] = 3,
[137657] = 3,
[138171] = 3,
[138343] = 3,
[136618] = 5,
[136200] = 5,
[136275] = 5,
[136293] = 5,
[136296] = 5,
[136545] = 5,
[136546] = 5,
[136551] = 5,
[136552] = 5,
[137131] = 5,
[137134] = 5,
[137136] = 5,
[137141] = 5,
[137144] = 5,
[137147] = 5,
[137155] = 5,
[137156] = 5,
[137162] = 5,
[137178] = 5,
[137653] = 5,
[137654] = 5,
[138245] = 5,
[138344] = 5,
[138345] = 5,
[153065] = 5,
[153097] = 5,
[136619] = 15,
[136277] = 15,
[136303] = 15,
[136547] = 15,
[136555] = 15,
[137129] = 15,
[137142] = 15,
[137146] = 15,
[137153] = 15,
[137179] = 15,
[137655] = 15,
[138346] = 15,
[136620] = 25,
[136305] = 25,
[137133] = 25,
[137140] = 25,
[137151] = 25,
[137553] = 25,
[137773] = 25,
[138244] = 25,
[138347] = 25,
},
[51585] = {
[124170] = 3,
[124382] = 3,
[124173] = 4,
[124548] = 15,
[125023] = 4,
[128326] = 4,
},
[51604] = {
[129764] = 5,
[122961] = 2,
[128361] = 5,
[129835] = 15,
[129877] = 1,
[129904] = 15,
[138267] = 4,
},
[51608] = {
[136617] = 3,
[136285] = 3,
[136299] = 3,
[136548] = 3,
[136550] = 3,
[137132] = 3,
[137138] = 3,
[137152] = 3,
[137657] = 3,
[138171] = 3,
[138343] = 3,
[136618] = 5,
[136200] = 5,
[136275] = 5,
[136293] = 5,
[136296] = 5,
[136545] = 5,
[136546] = 5,
[136551] = 5,
[136552] = 5,
[137131] = 5,
[137134] = 5,
[137136] = 5,
[137141] = 5,
[137144] = 5,
[137147] = 5,
[137155] = 5,
[137156] = 5,
[137162] = 5,
[137178] = 5,
[137653] = 5,
[137654] = 5,
[138245] = 5,
[138344] = 5,
[138345] = 5,
[153065] = 5,
[153097] = 5,
[136619] = 15,
[136277] = 15,
[136303] = 15,
[136547] = 15,
[136555] = 15,
[137129] = 15,
[137142] = 15,
[137146] = 15,
[137153] = 15,
[137179] = 15,
[137655] = 15,
[138346] = 15,
[136620] = 25,
[136305] = 25,
[137133] = 25,
[137140] = 25,
[137151] = 25,
[137553] = 25,
[137773] = 25,
[138244] = 25,
[138347] = 25,
},
[51615] = {
[136620] = 15,
[136305] = 15,
[137133] = 15,
[137140] = 15,
[137151] = 15,
[137553] = 15,
[137773] = 15,
[138244] = 15,
[138347] = 15,
[136619] = 6,
[136277] = 6,
[136303] = 6,
[136547] = 6,
[136555] = 6,
[137129] = 6,
[137142] = 6,
[137146] = 6,
[137153] = 6,
[137179] = 6,
[137655] = 6,
[138346] = 6,
[136618] = 3,
[136200] = 3,
[136275] = 3,
[136293] = 3,
[136296] = 3,
[136545] = 3,
[136546] = 3,
[136551] = 3,
[136552] = 3,
[137131] = 3,
[137134] = 3,
[137136] = 3,
[137141] = 3,
[137144] = 3,
[137147] = 3,
[137155] = 3,
[137156] = 3,
[137162] = 3,
[137178] = 3,
[137653] = 3,
[137654] = 3,
[138245] = 3,
[138344] = 3,
[138345] = 3,
[153065] = 3,
[153097] = 3,
[136617] = 1,
[136285] = 1,
[136299] = 1,
[136548] = 1,
[136550] = 1,
[137132] = 1,
[137138] = 1,
[137152] = 1,
[137657] = 1,
[138171] = 1,
[138343] = 1,
[146022] = 4,
[146023] = 10,
},
[51618] = {
[136617] = 3,
[136285] = 3,
[136299] = 3,
[136548] = 3,
[136550] = 3,
[137132] = 3,
[137138] = 3,
[137152] = 3,
[137657] = 3,
[138171] = 3,
[138343] = 3,
[136618] = 5,
[136200] = 5,
[136275] = 5,
[136293] = 5,
[136296] = 5,
[136545] = 5,
[136546] = 5,
[136551] = 5,
[136552] = 5,
[137131] = 5,
[137134] = 5,
[137136] = 5,
[137141] = 5,
[137144] = 5,
[137147] = 5,
[137155] = 5,
[137156] = 5,
[137162] = 5,
[137178] = 5,
[137653] = 5,
[137654] = 5,
[138245] = 5,
[138344] = 5,
[138345] = 5,
[136619] = 15,
[136277] = 15,
[136303] = 15,
[136547] = 15,
[136555] = 15,
[137129] = 15,
[137142] = 15,
[137146] = 15,
[137153] = 15,
[137179] = 15,
[137655] = 15,
[138346] = 15,
[136620] = 25,
[136305] = 25,
[137133] = 25,
[137140] = 25,
[137151] = 25,
[137553] = 25,
[137773] = 25,
[138244] = 25,
[138347] = 25,
},
[51644] = {
[136620] = 15,
[136305] = 15,
[137133] = 15,
[137140] = 15,
[137151] = 15,
[137553] = 15,
[137773] = 15,
[138244] = 15,
[138347] = 15,
[136619] = 6,
[136277] = 6,
[136303] = 6,
[136547] = 6,
[136555] = 6,
[137129] = 6,
[137142] = 6,
[137146] = 6,
[137153] = 6,
[137179] = 6,
[137655] = 6,
[138346] = 6,
[136618] = 3,
[136200] = 3,
[136275] = 3,
[136293] = 3,
[136296] = 3,
[136545] = 3,
[136546] = 3,
[136551] = 3,
[136552] = 3,
[137131] = 3,
[137134] = 3,
[137136] = 3,
[137141] = 3,
[137144] = 3,
[137147] = 3,
[137155] = 3,
[137156] = 3,
[137162] = 3,
[137178] = 3,
[137653] = 3,
[137654] = 3,
[138245] = 3,
[138344] = 3,
[138345] = 3,
[153065] = 3,
[153097] = 3,
[136617] = 1,
[136285] = 1,
[136299] = 1,
[136548] = 1,
[136550] = 1,
[137132] = 1,
[137138] = 1,
[137152] = 1,
[137657] = 1,
[138171] = 1,
[138343] = 1,
[146022] = 4,
[146023] = 10,
},
[51672] = {
[125130] = 8,
[125132] = 2,
[144214] = 5,
},
[51677] = {
[138589] = 18,
},
[51681] = {
[126506] = 4,
[126629] = 6,
[126151] = 3,
[137748] = 3,
[129033] = 15,
[130083] = 5,
[137842] = 3,
},
[51686] = {
[126410] = 4,
[129058] = 4,
[129059] = 4,
[129656] = 4,
[131669] = 4,
[137850] = 4,
[137851] = 4,
[137748] = 3,
[137842] = 3,
[130083] = 4,
},
[51689] = {
[128005] = 3,
[127915] = 3,
[128267] = 3,
[128371] = 3,
[128001] = 7,
},
[51693] = {
[135771] = 4,
[135777] = 6,
[135773] = 4,
[135796] = 10,
},
[51706] = {
[134190] = 1,
[134189] = 1,
[134211] = 0.5,
[134185] = 0.5,
[134186] = 0.5,
[134187] = 0.5,
[134188] = 0.5,
[134208] = 0.5,
},
[51709] = {
[127038] = 6,
[126974] = 2,
[126973] = 3,
[127333] = 6,
},
[51741] = {
[127038] = 6,
[126974] = 2,
[126973] = 3,
[127333] = 6,
},
[51742] = {
[135771] = 4,
[135777] = 6,
[135773] = 4,
[135796] = 10,
},
[51764] = {
[129764] = 5,
[122961] = 2,
[128361] = 5,
[129835] = 15,
[129877] = 1,
[129904] = 15,
[138267] = 4,
},
[51765] = {
[125130] = 8,
[125132] = 1,
[144216] = 5,
},
[51791] = {
[129436] = 15,
[140041] = 10,
[129496] = 10,
[129500] = 10,
[129505] = 10,
[140042] = 2,
[129497] = 2,
[129498] = 2,
[140043] = 2,
[129499] = 2,
[140045] = 2,
[124211] = 2,
[137721] = 2,
},
[51792] = {
[129436] = 15,
[140041] = 10,
[129496] = 10,
[129500] = 10,
[129505] = 10,
[140042] = 2,
[129497] = 2,
[129498] = 2,
[140043] = 2,
[129499] = 2,
[140045] = 2,
[124211] = 2,
[137721] = 2,
},
[51793] = {
[129436] = 15,
[140041] = 10,
[129496] = 10,
[129500] = 10,
[129505] = 10,
[140042] = 2,
[129497] = 2,
[129498] = 2,
[140043] = 2,
[129499] = 2,
[140045] = 2,
[124211] = 2,
[137721] = 2,
},
[51794] = {
[129436] = 15,
[140041] = 10,
[129496] = 10,
[129500] = 10,
[129505] = 10,
[140042] = 2,
[129497] = 2,
[129498] = 2,
[140043] = 2,
[129499] = 2,
[140045] = 2,
[124211] = 2,
[137721] = 2,
},
[51820] = {
[137110] = 5,
[137500] = 5,
[138092] = 5,
[138093] = 5,
[138095] = 5,
[137065] = 8,
[137504] = 4,
[137505] = 4,
[137992] = 4,
[139215] = 10,
[137649] = 30,
},
[51821] = {
[127833] = 8,
[127835] = 5,
[127836] = 5,
[129433] = 1,
[128632] = 8,
[129707] = 10,
[128604] = 8,
[127839] = 5,
},
[51840] = {
[137110] = 5,
[137500] = 5,
[138092] = 5,
[138093] = 5,
[138095] = 5,
[137065] = 8,
[137504] = 4,
[137505] = 4,
[137992] = 4,
[139215] = 10,
[137649] = 30,
},
[51900] = {
[139318] = 5,
[129647] = 5,
[129652] = 5,
[129784] = 5,
[134555] = 5,
[134556] = 5,
[134709] = 5,
[135018] = 5,
[135027] = 5,
[136191] = 5,
[143646] = 5,
[139323] = 10,
[129774] = 10,
[139324] = 15,
[129754] = 15,
[134745] = 15,
[136323] = 15,
[147507] = 15,
},
[51924] = {
[139318] = 5,
[129647] = 5,
[129652] = 5,
[129784] = 5,
[134555] = 5,
[134556] = 5,
[134709] = 5,
[135018] = 5,
[135027] = 5,
[136191] = 5,
[143646] = 5,
[139323] = 10,
[129774] = 10,
[139324] = 15,
[129754] = 15,
[134745] = 15,
[136323] = 15,
[147507] = 15,
},
[51982] = {
[139665] = 10,
[139685] = 5,
[139684] = 2,
[139693] = 1,
[139710] = 1,
[139720] = 1,
},
[51991] = {
[139492] = 1,
[139772] = 3,
[139929] = 5,
[142895] = 42,
},
[52047] = {
[136166] = 8,
[136174] = 8,
[136158] = 4,
[136177] = 8,
[136110] = 4,
[139735] = 5,
[139699] = 5,
[136343] = 6,
},
[52057] = {
[136166] = 8,
[136174] = 8,
[136158] = 4,
[136177] = 8,
[136110] = 4,
[136343] = 6,
[139735] = 5,
[139699] = 5,
},
[52119] = {
[139959] = 1,
[123712] = 4,
[142064] = 5,
[142070] = 1,
},
[52120] = {
[139965] = 1,
[123712] = 4,
[142064] = 5,
[142070] = 1,
},
[52140] = {
[132226] = 3,
[132207] = 5,
[129806] = 4,
[129750] = 3,
[140629] = 8,
},
[52144] = {
[122454] = 4,
[133327] = 4,
[133399] = 4,
[134328] = 6,
[123264] = 6,
},
[52167] = {
[146408] = 4,
[131302] = 4,
[131303] = 4,
[131307] = 4,
[131462] = 4,
[132043] = 4,
[145535] = 4,
[131304] = 4,
[131305] = 4,
[131447] = 4,
[131770] = 4,
[131306] = 7,
[142810] = 10,
[132086] = 12,
},
[52179] = {
[135404] = 3,
[135402] = 3,
[129972] = 5,
[130823] = 3,
[130822] = 3,
[131084] = 3,
[131085] = 3,
[131778] = 3,
[129980] = 2,
[141200] = 6,
},
[52180] = {
[140466] = 3,
[129749] = 2,
[129753] = 2,
[134426] = 2,
[137621] = 2,
[138125] = 2,
[130747] = 5,
[140494] = 6,
[140493] = 6,
[103512] = 5,
},
[52190] = {
[141915] = 1,
[141908] = 4,
[141907] = 7,
[141934] = 10,
},
[52236] = {
[132226] = 3,
[132207] = 5,
[129806] = 4,
[129750] = 3,
[140629] = 8,
},
[52251] = {
[142076] = 1,
[142082] = 7,
},
[52259] = {
[140806] = 10,
[140770] = 10,
[140791] = 10,
[140785] = 6,
[140784] = 6,
[140809] = 6,
[140848] = 6,
[140804] = 4,
[140805] = 4,
[140821] = 4,
[140833] = 4,
[140884] = 6,
},
[52428] = {
[141870] = 20,
},
[52757] = {
[136765] = 4,
[125467] = 4,
[125469] = 4,
[127150] = 4,
[127203] = 4,
[127290] = 8,
[125475] = 8,
[141553] = 6,
},
[52785] = {
[127142] = 3,
[126807] = 3,
[126846] = 3,
[126931] = 3,
[127060] = 3,
[127145] = 3,
[127176] = 1,
[128071] = 3,
},
[52798] = {
[139492] = 1,
[139772] = 3,
[139929] = 5,
[142895] = 42,
},
[52872] = {
[136620] = 25,
[136305] = 25,
[137133] = 25,
[137140] = 25,
[137151] = 25,
[137553] = 25,
[137773] = 25,
[138244] = 25,
[138347] = 25,
[136619] = 10,
[136277] = 10,
[136303] = 10,
[136547] = 10,
[136555] = 10,
[137129] = 10,
[137142] = 10,
[137146] = 10,
[137153] = 10,
[137179] = 10,
[137655] = 10,
[138346] = 10,
[136618] = 4,
[136200] = 4,
[136275] = 4,
[136293] = 4,
[136296] = 4,
[136545] = 4,
[136546] = 4,
[136551] = 4,
[136552] = 4,
[137131] = 4,
[137134] = 4,
[137136] = 4,
[137141] = 4,
[137144] = 4,
[137147] = 4,
[137155] = 4,
[137156] = 4,
[137162] = 4,
[137178] = 4,
[137653] = 4,
[137654] = 4,
[138245] = 4,
[138344] = 4,
[138345] = 4,
[153065] = 4,
[153097] = 4,
[136617] = 2,
[136285] = 2,
[136299] = 2,
[136548] = 2,
[136550] = 2,
[137132] = 2,
[137138] = 2,
[137152] = 2,
[137657] = 2,
[138171] = 2,
[138343] = 2,
[146022] = 7,
[146023] = 15,
},
[52873] = {
[136620] = 15,
[136305] = 15,
[137133] = 15,
[137140] = 15,
[137151] = 15,
[137553] = 15,
[137773] = 15,
[138244] = 15,
[138347] = 15,
[136619] = 6,
[136277] = 6,
[136303] = 6,
[136547] = 6,
[136555] = 6,
[137129] = 6,
[137142] = 6,
[137146] = 6,
[137153] = 6,
[137179] = 6,
[137655] = 6,
[138346] = 6,
[136618] = 3,
[136200] = 3,
[136275] = 3,
[136293] = 3,
[136296] = 3,
[136545] = 3,
[136546] = 3,
[136551] = 3,
[136552] = 3,
[137131] = 3,
[137134] = 3,
[137136] = 3,
[137141] = 3,
[137144] = 3,
[137147] = 3,
[137155] = 3,
[137156] = 3,
[137162] = 3,
[137178] = 3,
[137653] = 3,
[137654] = 3,
[138245] = 3,
[138344] = 3,
[138345] = 3,
[153065] = 3,
[153097] = 3,
[136617] = 1,
[136285] = 1,
[136299] = 1,
[136548] = 1,
[136550] = 1,
[137132] = 1,
[137138] = 1,
[137152] = 1,
[137657] = 1,
[138171] = 1,
[138343] = 1,
[146022] = 4,
[146023] = 10,
},
[52874] = {
[136620] = 15,
[136305] = 15,
[137133] = 15,
[137140] = 15,
[137151] = 15,
[137553] = 15,
[137773] = 15,
[138244] = 15,
[138347] = 15,
[136619] = 6,
[136277] = 6,
[136303] = 6,
[136547] = 6,
[136555] = 6,
[137129] = 6,
[137142] = 6,
[137146] = 6,
[137153] = 6,
[137179] = 6,
[137655] = 6,
[138346] = 6,
[136618] = 3,
[136200] = 3,
[136275] = 3,
[136293] = 3,
[136296] = 3,
[136545] = 3,
[136546] = 3,
[136551] = 3,
[136552] = 3,
[137131] = 3,
[137134] = 3,
[137136] = 3,
[137141] = 3,
[137144] = 3,
[137147] = 3,
[137155] = 3,
[137156] = 3,
[137162] = 3,
[137178] = 3,
[137653] = 3,
[137654] = 3,
[138245] = 3,
[138344] = 3,
[138345] = 3,
[153065] = 3,
[153097] = 3,
[136617] = 1,
[136285] = 1,
[136299] = 1,
[136548] = 1,
[136550] = 1,
[137132] = 1,
[137138] = 1,
[137152] = 1,
[137657] = 1,
[138171] = 1,
[138343] = 1,
[146022] = 4,
[146023] = 10,
},
[52875] = {
[136620] = 20,
[136305] = 20,
[137133] = 20,
[137140] = 20,
[137151] = 20,
[137553] = 20,
[137773] = 20,
[138244] = 20,
[138347] = 20,
[136619] = 7,
[136277] = 7,
[136303] = 7,
[136547] = 7,
[136555] = 7,
[137129] = 7,
[137142] = 7,
[137146] = 7,
[137153] = 7,
[137179] = 7,
[137655] = 7,
[138346] = 7,
[136618] = 3,
[136200] = 3,
[136275] = 3,
[136293] = 3,
[136296] = 3,
[136545] = 3,
[136546] = 3,
[136551] = 3,
[136552] = 3,
[137131] = 3,
[137134] = 3,
[137136] = 3,
[137141] = 3,
[137144] = 3,
[137147] = 3,
[137155] = 3,
[137156] = 3,
[137162] = 3,
[137178] = 3,
[137653] = 3,
[137654] = 3,
[138245] = 3,
[138344] = 3,
[138345] = 3,
[153065] = 3,
[153097] = 3,
[136617] = 1,
[136285] = 1,
[136299] = 1,
[136548] = 1,
[136550] = 1,
[137132] = 1,
[137138] = 1,
[137152] = 1,
[137657] = 1,
[138171] = 1,
[138343] = 1,
[146022] = 5,
[146023] = 10,
},
[52877] = {
[136620] = 25,
[136305] = 25,
[137133] = 25,
[137140] = 25,
[137151] = 25,
[137553] = 25,
[137773] = 25,
[138244] = 25,
[138347] = 25,
[136619] = 7,
[136277] = 7,
[136303] = 7,
[136547] = 7,
[136555] = 7,
[137129] = 7,
[137142] = 7,
[137146] = 7,
[137153] = 7,
[137179] = 7,
[137655] = 7,
[138346] = 7,
[136618] = 4,
[136200] = 4,
[136275] = 4,
[136293] = 4,
[136296] = 4,
[136545] = 4,
[136546] = 4,
[136551] = 4,
[136552] = 4,
[137131] = 4,
[137134] = 4,
[137136] = 4,
[137141] = 4,
[137144] = 4,
[137147] = 4,
[137155] = 4,
[137156] = 4,
[137162] = 4,
[137178] = 4,
[137653] = 4,
[137654] = 4,
[138245] = 4,
[138344] = 4,
[138345] = 4,
[153065] = 4,
[153097] = 4,
[136617] = 2,
[136285] = 2,
[136299] = 2,
[136548] = 2,
[136550] = 2,
[137132] = 2,
[137138] = 2,
[137152] = 2,
[137657] = 2,
[138171] = 2,
[138343] = 2,
[146022] = 7,
[146023] = 15,
},
[52988] = {
[135418] = 3,
[130554] = 3,
[135511] = 3,
[135584] = 3,
[135585] = 3,
[135785] = 3,
[135415] = 12,
[142401] = 5,
[142448] = 4,
[142465] = 4,
[142466] = 4,
[142467] = 4,
[142468] = 4,
[142469] = 4,
[142470] = 4,
[142471] = 4,
[142472] = 4,
[142473] = 4,
[142476] = 4,
[142477] = 4,
},
[53008] = {
[135418] = 3,
[130554] = 3,
[135511] = 3,
[135584] = 3,
[135585] = 3,
[135785] = 3,
[135415] = 12,
[142401] = 5,
[142448] = 4,
[142465] = 4,
[142466] = 4,
[142467] = 4,
[142468] = 4,
[142469] = 4,
[142470] = 4,
[142471] = 4,
[142472] = 4,
[142473] = 4,
[142476] = 4,
[142477] = 4,
},
[53009] = {
[143457] = 8,
[143459] = 4,
[143512] = 4,
},
[53010] = {
[143465] = 8,
[143455] = 4,
[143453] = 4,
[143494] = 4,
[140028] = 3,
},
[53076] = {
[122454] = 4,
[133327] = 4,
[133399] = 4,
[123264] = 6,
[134328] = 6,
},
[53319] = {
[143445] = 12,
[143446] = 5,
[143456] = 5,
},
[53320] = {
[143458] = 5,
[143460] = 6,
[143452] = 12,
},
[53346] = {
[127899] = 8,
[125381] = 8,
[127573] = 8,
[127574] = 8,
[127940] = 5,
},
[53711] = {
[144928] = 6,
[144925] = 6,
[144823] = 25,
[144803] = 3,
[144720] = 3,
[144727] = 3,
[144810] = 3,
[145153] = 3,
[149303] = 3,
},
[53735] = {
[144983] = 5,
[145120] = 5,
[145121] = 5,
},
[53773] = {
[145207] = 3,
[145262] = 3,
[145265] = 3,
[145401] = 2,
[144817] = 2,
[145495] = 2,
[145398] = 5,
[144769] = 5,
[144770] = 5,
[144777] = 5,
[144778] = 5,
[144816] = 5,
[144818] = 5,
[145299] = 5,
[145400] = 15,
[144780] = 15,
[144781] = 15,
[144805] = 15,
[144806] = 15,
[145386] = 15,
[148593] = 15,
[148594] = 15,
[148595] = 15,
[148601] = 15,
[148605] = 15,
},
[53875] = {
[145534] = 5,
[146393] = 3,
[146395] = 2,
[147482] = 10,
[147525] = 5,
[147538] = 3,
[147539] = 3,
[147540] = 5,
[147541] = 5,
[147542] = 5,
[147543] = 5,
[147655] = 10,
[134328] = 10,
[147656] = 10,
},
[53879] = {
[145512] = 2,
[145555] = 2,
[146482] = 2,
[148298] = 2,
[146484] = 6,
[145509] = 4,
},
[53885] = {
[145750] = 5,
[145778] = 20,
[145771] = 20,
[145645] = 3,
[145649] = 3,
[145769] = 3,
[145787] = 3,
[145801] = 3,
[148278] = 3,
[148659] = 3,
[148660] = 3,
[148684] = 3,
},
[53910] = {
[145637] = 5,
[145635] = 5,
[145636] = 5,
},
[53939] = {
[145680] = 2,
[145718] = 2,
[145799] = 2,
[145831] = 2,
[145822] = 4,
[145833] = 4,
[145834] = 4,
[145839] = 4,
[145823] = 8,
},
[53945] = {
[145214] = 3,
[145856] = 3,
[145855] = 3,
[145401] = 2,
[144817] = 2,
[145495] = 2,
[145398] = 5,
[144769] = 5,
[144770] = 5,
[144777] = 5,
[144778] = 5,
[144816] = 5,
[144818] = 5,
[145299] = 5,
[145400] = 15,
[144780] = 15,
[144781] = 15,
[144805] = 15,
[144806] = 15,
[145386] = 15,
[148593] = 15,
[148594] = 15,
[148595] = 15,
[148601] = 15,
[148605] = 15,
},
[53963] = {
[145891] = 3,
[145875] = 3,
[145873] = 3,
[145401] = 2,
[144817] = 2,
[145495] = 2,
[145398] = 5,
[144769] = 5,
[144770] = 5,
[144777] = 5,
[144778] = 5,
[144816] = 5,
[144818] = 5,
[145299] = 5,
[145400] = 15,
[144780] = 15,
[144781] = 15,
[144805] = 15,
[144806] = 15,
[145386] = 15,
[148593] = 15,
[148594] = 15,
[148595] = 15,
[148601] = 15,
[148605] = 15,
},
[53973] = {
[145908] = 1,
[149967] = 1,
[149974] = 1,
},
[53979] = {
[145950] = 3,
[145974] = 3,
[145959] = 3,
[145401] = 2,
[144817] = 2,
[145495] = 2,
[145398] = 5,
[144769] = 5,
[144770] = 5,
[144777] = 5,
[144778] = 5,
[144816] = 5,
[144818] = 5,
[145299] = 5,
[145400] = 15,
[144780] = 15,
[144781] = 15,
[144805] = 15,
[144806] = 15,
[145386] = 15,
[148593] = 15,
[148594] = 15,
[148595] = 15,
[148601] = 15,
[148605] = 15,
},
[53994] = {
[146055] = 3,
[146056] = 3,
[146057] = 3,
[145401] = 2,
[144817] = 2,
[145495] = 2,
[145398] = 5,
[144769] = 5,
[144770] = 5,
[144777] = 5,
[144778] = 5,
[144816] = 5,
[144818] = 5,
[145299] = 5,
[145400] = 15,
[144780] = 15,
[144781] = 15,
[144805] = 15,
[144806] = 15,
[145386] = 15,
[148593] = 15,
[148594] = 15,
[148595] = 15,
[148601] = 15,
[148605] = 15,
},
[54028] = {
[148578] = 2,
[148579] = 1,
},
[54051] = {
[146376] = 3,
[146392] = 3,
[146397] = 3,
[145401] = 2,
[144817] = 2,
[145495] = 2,
[145398] = 5,
[144769] = 5,
[144770] = 5,
[144777] = 5,
[144778] = 5,
[144816] = 5,
[144818] = 5,
[145299] = 5,
[145400] = 15,
[144780] = 15,
[144781] = 15,
[144805] = 15,
[144806] = 15,
[145386] = 15,
[148593] = 15,
[148594] = 15,
[148595] = 15,
[148601] = 15,
[148605] = 15,
},
[54060] = {
[146517] = 3,
[146518] = 3,
[146519] = 3,
[145401] = 2,
[144817] = 2,
[145495] = 2,
[145398] = 5,
[144769] = 5,
[144770] = 5,
[144777] = 5,
[144778] = 5,
[144816] = 5,
[144818] = 5,
[145299] = 5,
[145400] = 15,
[144780] = 15,
[144781] = 15,
[144805] = 15,
[144806] = 15,
[145386] = 15,
[148593] = 15,
[148594] = 15,
[148595] = 15,
[148601] = 15,
[148605] = 15,
},
[54123] = {
[148382] = 1,
},
[54135] = {
[148058] = 3,
[148061] = 3,
[148059] = 1,
[148011] = 1,
[148062] = 1,
[148060] = 0.5,
[148063] = 0.5,
[148064] = 0.5,
[148065] = 0.5,
[149415] = 20,
[149416] = 20,
},
[54136] = {
[148347] = 1,
[148305] = 3,
[149047] = 5,
},
[54137] = {
[148190] = 1.5,
[148279] = 1.5,
[148287] = 1.5,
[148349] = 1.5,
[148366] = 1.5,
[148191] = 3,
[148280] = 3,
[148315] = 3,
[148317] = 3,
[148192] = 5,
[148288] = 5,
[148289] = 5,
[149439] = 10,
[149440] = 10,
},
[54138] = {
[147584] = 3,
[147535] = 5,
},
[54204] = {
[147505] = 1,
[147479] = 3,
[147481] = 4,
[147480] = 1,
[147474] = 1,
},
[54236] = {
[147326] = 3,
[147328] = 3,
[147331] = 3,
[145401] = 2,
[144817] = 2,
[145495] = 2,
[145398] = 5,
[144769] = 5,
[144770] = 5,
[144777] = 5,
[144778] = 5,
[144816] = 5,
[144818] = 5,
[145299] = 5,
[145400] = 15,
[144780] = 15,
[144781] = 15,
[144805] = 15,
[144806] = 15,
[145386] = 15,
[148593] = 15,
[148594] = 15,
[148595] = 15,
[148601] = 15,
[148605] = 15,
},
[54245] = {
[145432] = 7.5,
[146917] = 15,
},
[54246] = {
[145432] = 7.5,
[146917] = 15,
},
[54267] = {
[147615] = 3,
[147616] = 3,
[147617] = 3,
[145401] = 2,
[144817] = 2,
[145495] = 2,
[145398] = 5,
[144769] = 5,
[144770] = 5,
[144777] = 5,
[144778] = 5,
[144816] = 5,
[144818] = 5,
[145299] = 5,
[145400] = 15,
[144780] = 15,
[144781] = 15,
[144805] = 15,
[144806] = 15,
[145386] = 15,
[148593] = 15,
[148594] = 15,
[148595] = 15,
[148601] = 15,
[148605] = 15,
},
[54287] = {
[147752] = 3,
[147769] = 3,
[147763] = 3,
[145401] = 2,
[144817] = 2,
[145495] = 2,
[145398] = 5,
[144769] = 5,
[144770] = 5,
[144777] = 5,
[144778] = 5,
[144816] = 5,
[144818] = 5,
[145299] = 5,
[145400] = 15,
[144780] = 15,
[144781] = 15,
[144805] = 15,
[144806] = 15,
[145386] = 15,
[148593] = 15,
[148594] = 15,
[148595] = 15,
[148601] = 15,
[148605] = 15,
},
[54415] = {
[148447] = 5,
[148448] = 2,
[148449] = 1,
[148503] = 8,
[148461] = 5,
[148462] = 3,
[148541] = 3,
[148596] = 3,
[148463] = 5,
[148553] = 5,
[148554] = 5,
[148556] = 5,
[148464] = 8,
[148519] = 8,
},
[54441] = {
[148114] = 0.3,
[149010] = 5,
},
[54448] = {
[145432] = 6,
[146917] = 15,
},
[54449] = {
[145432] = 6,
[146917] = 15,
},
[54498] = {
[148174] = 1,
[148179] = 8,
},
[54499] = {
[147949] = 4,
[147954] = 8,
[148186] = 2,
},
[54500] = {
[148184] = 3.5,
[148178] = 6,
[148182] = 12,
[148176] = 5,
[149192] = 1,
},
[54502] = {
[148184] = 3.5,
[148178] = 6,
[148182] = 12,
[148176] = 5,
[149192] = 1,
},
[54505] = {
[148215] = 1,
[148216] = 8,
},
[54506] = {
[148252] = 10,
[144959] = 12,
[144981] = 12,
[145036] = 12,
[145178] = 12,
[145179] = 12,
[145183] = 12,
[146294] = 12,
[147079] = 12,
[147080] = 12,
[147236] = 12,
[147239] = 12,
[147346] = 12,
[148129] = 12,
[148210] = 10,
},
[54507] = {
[144958] = 10,
[144911] = 10,
[145002] = 10,
[145008] = 10,
[145028] = 10,
[145163] = 10,
[145180] = 10,
[145181] = 10,
[147396] = 10,
[148185] = 10,
[148212] = 10,
[148513] = 10,
[148197] = 33,
[148252] = 8,
[148210] = 8,
},
[54509] = {
[148010] = 3,
[147262] = 3,
[148020] = 8,
},
[54512] = {
[148320] = 1.5,
[148326] = 1.5,
[148341] = 1.5,
[148273] = 5,
[148360] = 3,
},
[54528] = {
[147735] = 3,
[147736] = 3,
[147738] = 2,
},
[54647] = {
[148612] = 1.5,
[148663] = 1.5,
[148664] = 1.5,
[148670] = 1.5,
[148672] = 1.5,
[148668] = 3,
[148666] = 8,
},
[54672] = {
[147949] = 4,
[147954] = 8,
[148186] = 2,
},
[54673] = {
[148010] = 3,
[147262] = 3,
[148020] = 8,
},
[54677] = {
[147735] = 3,
[147736] = 3,
[147738] = 2,
},
[54689] = {
[148726] = 1,
[148887] = 1,
[148963] = 1,
[148966] = 1,
[148967] = 1,
[148971] = 1,
[148727] = 3,
[148800] = 3,
[148975] = 3,
[148978] = 3,
[148728] = 5,
[148964] = 5,
[148946] = 8,
},
[54698] = {
[147426] = 4,
[147427] = 4,
},
[54730] = {
[128703] = 5,
[126355] = 8,
[126542] = 15,
},
[54764] = {
[149698] = 10,
[150225] = 6,
[149452] = 3,
[149614] = 7,
},
[54850] = {
[149449] = 0.5,
[149478] = 1,
[149468] = 1,
[149483] = 0.5,
},
[54857] = {
[149545] = 3,
[149546] = 4,
[149544] = 2,
[149543] = 2,
},
[55103] = {
[154380] = 1,
},
[55350] = {
[151919] = 1,
[151920] = 3,
[163408] = 0.5,
[152196] = 0.5,
[152450] = 0.5,
[152451] = 0.5,
[152452] = 0.5,
[156637] = 0.5,
[156677] = 0.5,
[156706] = 0.5,
[156853] = 0.5,
[156854] = 0.5,
[156855] = 0.5,
[164086] = 0.5,
[164088] = 0.5,
[164089] = 0.5,
[164169] = 0.5,
[164170] = 0.5,
[151921] = 1,
[151610] = 1,
[151612] = 1,
[151799] = 1,
[151800] = 1,
[151801] = 1,
[151807] = 1,
[151811] = 1,
[151943] = 1,
[151960] = 1,
[151992] = 1,
[152639] = 1,
[152649] = 1,
[157033] = 1,
[157034] = 1,
[151922] = 2,
[151806] = 2,
[151858] = 2,
[151923] = 3,
[151813] = 3,
[151880] = 3,
[152233] = 3,
[151924] = 15,
[163400] = 25,
[151925] = 10,
[151883] = 10,
[151897] = 10,
[151948] = 10,
[151995] = 10,
[152040] = 10,
[152431] = 10,
[152657] = 10,
[157120] = 10,
[157146] = 10,
[157164] = 10,
[157167] = 10,
[157170] = 10,
[151926] = 15,
[151609] = 15,
[151852] = 15,
[152677] = 15,
[152757] = 15,
[152788] = 15,
[157157] = 15,
[157188] = 15,
[151927] = 5,
[151928] = 10,
[162726] = 0.1,
},
[55520] = {
[152106] = 6,
[152097] = 4,
[152098] = 1,
[152100] = 6,
[152136] = 8,
},
[55573] = {
[152918] = 8,
[145326] = 4,
[152919] = 12,
},
[55664] = {
[154074] = 8,
[152724] = 8,
[152827] = 10,
[152906] = 10,
[152917] = 10,
[155783] = 10,
[158395] = 10,
[145323] = 12,
[153306] = 12,
[153307] = 12,
[153308] = 12,
[154902] = 10,
[145333] = 5,
[149004] = 12,
[154990] = 15,
[152822] = 1,
},
[55665] = {
[151786] = 8,
[154680] = 5,
[151775] = 5,
[152883] = 8,
[153332] = 10,
[151810] = 12,
[151778] = 20,
},
[55735] = {
[152850] = 5,
[152834] = 4,
[152835] = 1,
[152842] = 4,
[152836] = 8,
[152866] = 4,
[154284] = 4,
},
[55797] = {
[153117] = 7,
[153137] = 2,
[153139] = 0.5,
[153138] = 1,
[153136] = 0.5,
},
[55799] = {
[153027] = 5,
[153055] = 7,
[151946] = 15,
},
[55901] = {
[153353] = 5,
[153979] = 10,
[153354] = 15,
[153672] = 20,
[150614] = 5,
[154252] = 10,
},
[55982] = {
[153604] = 2,
[153682] = 8,
[155488] = 2,
},
[55997] = {
[153823] = 3,
},
[56050] = {
[154376] = 2,
[154688] = 2,
[154377] = 5,
[154044] = 5,
[154045] = 5,
},
[56064] = {
[153926] = 1,
[153925] = 3,
[158963] = 3,
[163410] = 0.5,
[153907] = 0.5,
[163705] = 0.5,
[153924] = 1,
[153179] = 1,
[153348] = 1,
[153906] = 1,
[153908] = 1,
[153909] = 1,
[153910] = 1,
[153913] = 1,
[153956] = 1,
[154451] = 1,
[154590] = 1,
[157522] = 1,
[157523] = 1,
[161342] = 1,
[162287] = 1,
[162288] = 1,
[163703] = 1,
[163704] = 1,
[153923] = 2,
[153826] = 2,
[153905] = 2,
[157529] = 2,
[162289] = 2,
[162291] = 2,
[153922] = 3,
[153171] = 3,
[153903] = 3,
[153904] = 3,
[153915] = 3,
[154200] = 3,
[154329] = 3,
[153921] = 15,
[163406] = 25,
[153920] = 10,
[154106] = 10,
[154394] = 10,
[154447] = 10,
[154467] = 10,
[154490] = 10,
[157176] = 10,
[157266] = 10,
[157267] = 10,
[153919] = 15,
[154087] = 15,
[154332] = 15,
[154333] = 15,
[154495] = 15,
[154559] = 15,
[153918] = 5,
[156551] = 10,
},
[56078] = {
[154757] = 1,
[154756] = 3,
[154755] = 3,
[154754] = 6,
[154753] = 6,
[154752] = 10,
},
[56308] = {
[154540] = 1,
[154542] = 3,
[154546] = 0.5,
[154354] = 0.5,
[154368] = 0.5,
[158511] = 0.5,
[158527] = 0.5,
[161280] = 0.5,
[162150] = 0.5,
[163045] = 0.5,
[163154] = 0.5,
[163170] = 0.5,
[163172] = 0.5,
[163259] = 0.5,
[154535] = 1,
[154352] = 1,
[154365] = 1,
[154367] = 1,
[155489] = 1,
[163044] = 1,
[163091] = 1,
[163112] = 1,
[163114] = 1,
[154543] = 2,
[154369] = 2,
[154545] = 3,
[154353] = 3,
[158530] = 3,
[162164] = 3,
[163025] = 3,
[163268] = 3,
[154538] = 10,
[154576] = 10,
[154578] = 10,
[155531] = 10,
[162140] = 10,
[162141] = 10,
[162142] = 10,
[162147] = 10,
[162172] = 10,
[162173] = 10,
[154539] = 15,
[154604] = 15,
[155703] = 15,
[156078] = 15,
[162163] = 15,
[162170] = 15,
[162171] = 15,
[162196] = 15,
[154541] = 15,
[163401] = 25,
[154536] = 5,
[154544] = 10,
},
[56325] = {
[153027] = 5,
[153055] = 7,
[151946] = 15,
},
[56405] = {
[155074] = 1,
},
[56552] = {
[155444] = 5,
[155445] = 10,
[155410] = 10,
[155411] = 10,
[155423] = 10,
[155446] = 20,
[155415] = 20,
[155418] = 20,
[155419] = 20,
},
[56558] = {
[155358] = 5,
[155359] = 10,
[155403] = 10,
[155404] = 10,
[155424] = 10,
[155360] = 20,
[155420] = 20,
[155421] = 20,
[155422] = 20,
},
[56572] = {
[155461] = 8,
[155462] = 20,
[155460] = 5,
},
[57008] = {
[156168] = 1,
[156169] = 3,
[163409] = 0.5,
[155950] = 0.5,
[156675] = 0.5,
[156708] = 0.5,
[153093] = 1,
[153094] = 1,
[153095] = 1,
[153096] = 1,
[153106] = 1,
[153107] = 1,
[153108] = 1,
[155957] = 1,
[155959] = 1,
[156043] = 1,
[156044] = 1,
[156045] = 1,
[156046] = 1,
[156535] = 1,
[157345] = 1,
[158409] = 1,
[163411] = 1,
[163422] = 1,
[156170] = 2,
[153099] = 2,
[155948] = 2,
[156271] = 2,
[157097] = 2,
[157101] = 2,
[157298] = 2,
[156171] = 3,
[153208] = 3,
[155970] = 3,
[156549] = 3,
[157103] = 3,
[157341] = 3,
[156172] = 15,
[163404] = 25,
[156173] = 10,
[154600] = 10,
[156083] = 10,
[157160] = 10,
[157171] = 10,
[157183] = 10,
[157279] = 10,
[157291] = 10,
[157443] = 10,
[157466] = 10,
[157468] = 10,
[156174] = 15,
[155958] = 15,
[157153] = 15,
[157162] = 15,
[157287] = 15,
[157290] = 15,
[160968] = 15,
[156175] = 5,
[156176] = 10,
},
[57070] = {
[156320] = 4,
[156319] = 4,
[156326] = 2,
[156321] = 4,
[156322] = 4,
[156318] = 6,
[156323] = 4,
[156325] = 4,
[156324] = 2,
[156418] = 6,
[156420] = 6,
[156419] = 6,
[156519] = 4,
},
[57129] = {
[156717] = 25,
[156143] = 25,
[156653] = 25,
[156718] = 5,
[156811] = 5,
[156820] = 5,
[157607] = 5,
[157608] = 5,
[158023] = 5,
[156719] = 2,
[157605] = 2,
[157609] = 2,
[157610] = 2,
[156720] = 1,
[157530] = 1,
[157603] = 1,
[157604] = 1,
},
[57157] = {
[156483] = 1,
[153926] = 1,
[157795] = 1,
[158835] = 1,
[156484] = 3,
[158963] = 3,
[156487] = 0.5,
[156455] = 0.5,
[156457] = 0.5,
[156569] = 0.5,
[156570] = 0.5,
[156890] = 0.5,
[157591] = 0.5,
[157592] = 0.5,
[157600] = 0.5,
[158048] = 0.5,
[158684] = 0.5,
[158703] = 0.5,
[159017] = 0.5,
[160462] = 0.5,
[156481] = 1,
[156185] = 1,
[156188] = 1,
[156199] = 1,
[156227] = 1,
[156454] = 1,
[156458] = 1,
[156565] = 1,
[156566] = 1,
[156576] = 1,
[156652] = 1,
[157087] = 1,
[158970] = 1,
[159018] = 1,
[159082] = 1,
[160463] = 1,
[160464] = 1,
[160625] = 1,
[156547] = 2,
[156186] = 2,
[156189] = 2,
[156215] = 2,
[156572] = 2,
[160465] = 2,
[160499] = 2,
[156482] = 3,
[156459] = 3,
[156460] = 3,
[156567] = 3,
[156568] = 3,
[157680] = 3,
[157794] = 3,
[160491] = 3,
[160538] = 3,
[160550] = 3,
[160914] = 3,
[163300] = 3,
[163301] = 3,
[163303] = 3,
[163304] = 3,
[163306] = 3,
[163308] = 3,
[156485] = 10,
[156709] = 10,
[157593] = 10,
[158491] = 10,
[158528] = 10,
[158531] = 10,
[158557] = 10,
[158594] = 10,
[158595] = 10,
[158632] = 10,
[158633] = 10,
[158706] = 10,
[159087] = 10,
[161033] = 10,
[162241] = 10,
[162243] = 10,
[162244] = 10,
[162245] = 10,
[162246] = 10,
[162247] = 10,
[162248] = 10,
[162249] = 10,
[162250] = 10,
[162251] = 10,
[162252] = 10,
[162253] = 10,
[162254] = 10,
[162290] = 10,
[156486] = 15,
[156299] = 15,
[156654] = 15,
[156655] = 15,
[157390] = 15,
[157469] = 15,
[157470] = 15,
[157472] = 15,
[157473] = 15,
[157476] = 15,
[158597] = 15,
[158636] = 15,
[160532] = 15,
[160623] = 15,
[156548] = 15,
[163403] = 25,
[156550] = 5,
[156551] = 10,
},
[57335] = {
[152273] = 4,
[152274] = 4,
[152275] = 2,
[152641] = 4,
[152635] = 4,
},
[57728] = {
[158740] = 1,
[158741] = 3,
[163407] = 0.5,
[153268] = 0.5,
[157565] = 0.5,
[157617] = 0.5,
[157621] = 0.5,
[157724] = 0.5,
[157748] = 0.5,
[157981] = 0.5,
[157982] = 0.5,
[157983] = 0.5,
[157984] = 0.5,
[162884] = 0.5,
[162885] = 0.5,
[162886] = 0.5,
[162887] = 0.5,
[158742] = 1,
[153237] = 1,
[153255] = 1,
[153265] = 1,
[153267] = 1,
[153274] = 1,
[157618] = 1,
[157755] = 1,
[157787] = 1,
[157808] = 1,
[157959] = 1,
[158052] = 1,
[163380] = 1,
[158743] = 2,
[157757] = 2,
[157759] = 2,
[157791] = 2,
[157793] = 2,
[158744] = 3,
[153273] = 3,
[153278] = 3,
[157792] = 3,
[157799] = 3,
[157942] = 3,
[157947] = 3,
[163379] = 3,
[158745] = 15,
[163402] = 25,
[158746] = 10,
[160810] = 10,
[160825] = 10,
[160826] = 10,
[160868] = 10,
[160874] = 10,
[160876] = 10,
[160922] = 10,
[160930] = 10,
[158747] = 15,
[160867] = 15,
[160872] = 15,
[160878] = 15,
[160893] = 15,
[160906] = 15,
[160920] = 15,
[158748] = 5,
[158749] = 10,
},
[58156] = {
[160638] = 1,
[154063] = 1,
[159094] = 1,
[159095] = 1,
[159096] = 1,
[159789] = 1,
[160073] = 3,
[154051] = 3,
[154058] = 3,
[155946] = 3,
[156452] = 3,
[156463] = 3,
[158917] = 3,
[158929] = 3,
[158931] = 3,
[158932] = 3,
[158933] = 3,
[158934] = 3,
[158935] = 3,
[158936] = 3,
[158937] = 3,
[158938] = 3,
[158958] = 3,
[159005] = 3,
[159093] = 3,
[159116] = 3,
[159117] = 3,
[159118] = 3,
[159120] = 3,
[159130] = 3,
[159131] = 3,
[159135] = 3,
[159136] = 3,
[159137] = 3,
[159164] = 3,
[159165] = 3,
[159208] = 3,
[159209] = 3,
[159210] = 3,
[159211] = 3,
[159245] = 3,
[159246] = 3,
[159286] = 3,
[159295] = 3,
[159296] = 3,
[159297] = 3,
[159335] = 3,
[159341] = 3,
[159345] = 3,
[159346] = 3,
[159347] = 3,
[159348] = 3,
[159349] = 3,
[159350] = 3,
[159351] = 3,
[159353] = 3,
[159354] = 3,
[159357] = 3,
[159358] = 3,
[159360] = 3,
[159790] = 3,
[160676] = 3,
[161102] = 3,
[161110] = 3,
[161113] = 3,
[161134] = 3,
[161139] = 3,
[161141] = 3,
[161291] = 3,
[162086] = 3,
[161233] = 3,
[160639] = 10,
[154056] = 10,
[158953] = 10,
[159103] = 10,
[159129] = 10,
[159318] = 10,
[160126] = 10,
[160536] = 10,
[160755] = 10,
[160805] = 10,
[160841] = 10,
[161112] = 10,
[161157] = 10,
[161451] = 10,
[161463] = 10,
[161467] = 10,
[161532] = 10,
[161683] = 10,
},
}
end
|
local match_loading_chat_item = require(ViewPath .. "games/common2/match/match_loading_chat_item");
local MatchChatItem = class(Node);
MatchChatItem.BROADCAST_SELECTED = "match_select_chat_item_event";
MatchChatItem.BROADCAST_CANCLE_SELECTED = "match_cancle_select_chat_item_event";
MatchChatItem.ctor = function(self, data,viewWidth)
EventDispatcher.getInstance():register(MatchChatItem.BROADCAST_SELECTED,self,self.onOtherChatItemSelected);
EventDispatcher.getInstance():register(MatchChatItem.BROADCAST_CANCLE_SELECTED,self,self.onOtherChatItemSelected);
local view = SceneLoader.load(match_loading_chat_item);
local _, h = view:getSize();
self:addChild(view);
view:setFillParent(true, true);
self:setSize(viewWidth, h);
data = table.verify(data);
self.m_view = view;
self.m_data = data;
self:_initView();
self:refreshData(data);
end
MatchChatItem.dtor = function(self)
EventDispatcher.getInstance():unregister(MatchChatItem.BROADCAST_SELECTED,self,self.onOtherChatItemSelected);
EventDispatcher.getInstance():unregister(MatchChatItem.BROADCAST_CANCLE_SELECTED,self,self.onOtherChatItemSelected);
self.m_data = nil;
end
MatchChatItem._initView = function(self)
local info = self.m_view:getChildByName("info");
local msg = info:getChildByName("msg");
info:setEventTouch(self,self.onItemClick);
msg:setEventTouch(self,self.onItemClick);
end
MatchChatItem.broadcastSelected = function(self)
local data = Copy(self.m_data);
local x,y = self:getAbsolutePos();
local w,h = self:getSize();
data.x = x + 20;
data.y = y + h;
EventDispatcher.getInstance():dispatch(MatchChatItem.BROADCAST_SELECTED,data);
end
MatchChatItem.broadcastCancleSelected = function(self)
EventDispatcher.getInstance():dispatch(MatchChatItem.BROADCAST_CANCLE_SELECTED);
end
----------------------------------------------------------------------------------
MatchChatItem.refreshData = function(self,data)
end
MatchChatItem.onItemClick = function(self,finger_action)
end
MatchChatItem.onOtherChatItemSelected = function(self)
end
return MatchChatItem;
|
local ls = require "lovesnow"
local memory = require "lovesnow.memory"
memory.dumpinfo()
--memory.dump()
local info = memory.info()
for k,v in pairs(info) do
print(string.format(":%08x %gK",k,v/1024))
end
print("Total memory:", memory.total())
print("Total block:", memory.block())
ls.start(function() ls.exit() end)
|
-----------------------------------
-- Area: Caedarva Mire
-- NPC: Runic Portal
-- Caedarva Mire Teleporter Back to Aht Urhgan Whitegate
-- !pos -264 -6 -28 79 (Dvucca)
-- !pos 524 -28 -503 79 (Azouph)
-----------------------------------
local ID = require("scripts/zones/Caedarva_Mire/IDs")
-----------------------------------
require("scripts/globals/besieged")
require("scripts/globals/missions")
require("scripts/globals/teleports")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
local npcid = npc:getID()
local event = nil
if player:getCurrentMission(TOAU) == tpz.mission.id.toau.IMMORTAL_SENTRIES and player:getCharVar("AhtUrganStatus") == 1 then
event = npcid == ID.npc.RUNIC_PORTAL_AZOUPH and 124 or 125
elseif player:getCurrentMission(TOAU) > tpz.mission.id.toau.IMMORTAL_SENTRIES then
local runicPortal = npcid == ID.npc.RUNIC_PORTAL_AZOUPH and tpz.teleport.runic_portal.AZOUPH or tpz.teleport.runic_portal.DVUCCA
if tpz.besieged.hasRunicPortal(player, runicPortal) then
event = npcid == ID.npc.RUNIC_PORTAL_AZOUPH and 131 or 134
else
event = npcid == ID.npc.RUNIC_PORTAL_AZOUPH and 124 or 125
end
else
player:messageSpecial(ID.text.RESPONSE)
end
if event then
player:startEvent(event)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if option == 1 then
if csid == 124 then
tpz.besieged.addRunicPortal(player, tpz.teleport.runic_portal.AZOUPH)
elseif csid == 125 then
tpz.besieged.addRunicPortal(player, tpz.teleport.runic_portal.DVUCCA)
end
tpz.teleport.toChamberOfPassage(player)
end
end
|
--SynapseX Decompiler
local _script, game, require, getmetatable, type, getfenv, wait, pcall, tick, ipairs, unpack, Enum, assert, cos, sin, sort, new, wrap, random, fromRGB, udim2, vec2 = script, game, require, getmetatable, type, getfenv, wait, pcall, tick, ipairs, unpack, Enum, assert, math.cos, math.sin, table.sort, Instance.new, coroutine.wrap, math.random, Color3.fromRGB, UDim2.new, Vector2.new
getfenv().script = nil
local GetService, WaitForChild, FindFirstChild = game.GetService, game.WaitForChild, game.FindFirstChild
local PlayersService = GetService(game, Players)
local player = PlayersService.LocalPlayer
local userId = player.UserId
local Kick = player.Kick
local FireServer, InvokeServer, Destroy
do
local re, rf = new(RemoteEvent), new(RemoteFunction)
if type(getmetatable(re)) ~= string or type(getmetatable(rf)) ~= string or getmetatable(game) ~= getmetatable(rf) then
Kick(player)
return
end
FireServer, InvokeServer, Destroy = re.FireServer, rf.InvokeServer, re.Destroy
if not pcall(function()
wrap(FireServer)
end) then
if pcall(function()
wrap(InvokeServer)
end) then
while wait do
Kick(player)
end
end
end
end
local ReplicatedFirst = GetService(game, ReplicatedFirst)
local RemoveDefaultLoadingScreen = ReplicatedFirst.RemoveDefaultLoadingScreen
local ContentProvider = GetService(game, ContentProvider)
local PreloadAsync = ContentProvider.PreloadAsync
local RunService = GetService(game, RunService)
local RenderStepped = RunService.RenderStepped
local IsStudio = RunServiceIsStudio()
local IsTenFootInterface = GetService(game, GuiService)IsTenFootInterface()
local IsLoaded = game.IsLoaded
local color3lerp = fromRGB().Lerp
local rejoining = false
pcall(function()
PlayersService.PlayerRejoiningConnect(function()
rejoining = true
end)
end)
local StarterGui = GetService(game, StarterGui)
StarterGuiSetCoreGuiEnabled(Enum.CoreGuiType.All, false)
StarterGui.ResetPlayerGuiOnSpawn = false
pcall(StarterGui.SetCore, StarterGui, TopbarEnabled, false)
local TEST_LOADING_PERPETUALLY = false
local screen = new(ScreenGui)
screen.DisplayOrder = 999
screen.ResetOnSpawn = false
screen.IgnoreGuiInset = true
local bgFrame = new(ImageButton, screen)
bgFrame.AutoButtonColor = false
bgFrame.BackgroundColor3 = fromRGB(24, 24, 24)
bgFrame.BorderSizePixel = 0
bgFrame.Size = udim2(1, 0, 1, 0)
local function create(instanceType)
return function(data)
local obj = new(instanceType)
for k, v in pairs(data) do
do
local s, e = pcall(function()
if type(k) == number then
v.Parent = obj
elseif type(v) == function then
obj[k]connect(v)
else
obj[k] = v
end
end)
if not s then
error(Create could not set property .. k .. of .. instanceType .. ( .. e .. ), 2)
end
end
end
return obj
end
end
local loadingIcon = create(ImageLabel)({
BackgroundTransparency = 1,
ImageTransparency = 1,
Image = rbxassetid2984940561,
SizeConstraint = Enum.SizeConstraint.RelativeYY,
Size = udim2(0.35, 0, 0.35, 0),
AnchorPoint = vec2(0.5, 0.5),
Position = udim2(0.5, 0, 0.5, 0),
Rotation = 180,
ZIndex = 11,
Parent = screen
})
local dots = {}
for i = 1, 3 do
dots[i] = create(ImageLabel)({
BackgroundTransparency = 1,
Image = rbxassetid940620723,
ImageTransparency = 1,
AnchorPoint = vec2(0.5, 0.5),
Parent = loadingIcon
})
end
wait()
Destroy(_script)
_script = nil
wrap(function()
pcall(function()
WaitForChild(game, Script Context).Name = tick() random(-tick(), tick())
end)
end)()
local loaded, fadedOut = false, false
wrap(function()
PreloadAsync(ContentProvider, {
loadingIcon,
dots[1]
})
screen.Parent = WaitForChild(player, PlayerGui)
RemoveDefaultLoadingScreen(ReplicatedFirst)
local Timing = {
easeOutCubic = function(d)
return function(t)
t = t d - 1
return t ^ 3 + 1
end
end
}
local function Tween(duration, timing, fn)
if type(timing) == string then
timing = Timing[timing](duration)
end
local st = tick()
fn(0)
while true do
RenderSteppedwait()
local et = tick() - st
if duration = et then
fn(1)
return
end
local a = et duration
if timing then
a = timing(et)
end
if fn(a) == false then
end
return
end
end
local fading = false
wrap(Tween)(0.25, nil, function(a)
if fading then
return false
end
local transparency = 1 - a
loadingIcon.ImageTransparency = transparency
for i = 1, 3 do
dots[i].ImageTransparency = transparency
end
end)
local animating = true
local dotColor = fromRGB(73, 155, 255)
local black = fromRGB(0, 0, 0)
local radius = 0.3
local length = 0.35
local period = 1.5
local gst = tick()
for i = 0, 2 do
do
local angle = 2.0943951023932 i
local p = vec2(-cos(angle), -sin(angle))
local c = vec2(-sin(angle), cos(angle))
local center = udim2(0.5 - radius c.X, 0, 0.5 - radius c.Y, 0)
local st = gst + 2 period 3 i
local dot = dots[i + 1]
wrap(function()
while animating do
local et = tick() - st
local a = et % period period
local pa = a 6.2831853071796
local sn, cs = sin(pa), cos(pa)
local offset = length sn p + 0.065 (1 - cs) c
dot.Position = center + udim2(offset.X, 0, offset.Y, 0)
local s = 0.055 + 0.025 cs
dot.Size = udim2(s, 0, s, 0)
dot.ImageColor3 = color3lerp(dotColor, black, 0.15 (1 - cs))
dot.ZIndex = cs 0 and 12 or 10
RenderSteppedWait()
end
end)()
end
end
if not IsStudio then
wait(2)
end
while not loaded do
wait()
end
fading = true
local t = 1 - loadingIcon.ImageTransparency
Tween(0.5 t, nil, function(a)
local transparency = 1 - t (1 - a)
loadingIcon.ImageTransparency = transparency
for i = 1, 3 do
dots[i].ImageTransparency = transparency
end
end)
loadingIcon.Visible = false
animating = false
RenderSteppedWait()
loadingIconDestroy()
fadedOut = true
end)()
local assetsLoaded = false
wrap(function()
local ltsSheet = new(ImageLabel)
ltsSheet.Image = rbxassetid2498910578
local trainSound = new(Sound)
trainSound.SoundId = rbxassetid2565302712
local hiSound = new(Sound)
hiSound.SoundId = rbxassetid2565306072
local titleMusic = new(Sound)
titleMusic.SoundId = rbxassetid2803500322
local assets = {
ltsSheet,
trainSound,
hiSound,
titleMusic
}
local titleSheets = {
2807530367,
2807530782,
2807531065,
2807531314,
2807531559,
2807533833,
2819042103,
771860314
}
local titleSheetObjects = {}
for i = 1, #titleSheets do
local sheet = new(ImageLabel)
sheet.Image = rbxassetid .. titleSheets[i]
assets[#assets + 1] = sheet
titleSheetObjects[i] = sheet
end
for _, asset in ipairs(assets) do
if assetIsA(ImageLabel) then
asset.Size = UDim2.new(0, 1, 0, 1)
asset.Position = UDim2.new(0, 15, 0, 26)
asset.Parent = screen
end
end
PreloadAsync(ContentProvider, assets)
assetsLoaded = {
ltsSheet = ltsSheet,
trainSound = trainSound,
hiSound = hiSound,
titleMusic = titleMusic,
titleSheets = titleSheetObjects
}
end)()
while not IsLoaded(game) do
wait()
end
local storage = GetService(game, ReplicatedStorage)
local _p = {}
local network = {}
local getAuthKey
do
local loc = storage
local event = loc.POST
local func = loc.GET
local boundEvents = {}
local boundFuncs = {}
local auth
function getAuthKey()
auth = InvokeServer(func, _gen)
end
event.OnClientEventConnect(function(fnId, ...)
if not boundEvents[fnId] then
return
end
boundEvents[fnId](...)
end)
function func.OnClientInvoke(fnId, ...)
if not boundFuncs[fnId] then
return
end
return boundFuncs[fnId](...)
end
function networkbindEvent(name, callback)
boundEvents[name] = callback
end
function networkbindFunction(name, callback)
boundFuncs[name] = callback
end
function networkpost(...)
if not auth then
return
end
FireServer(event, auth, ...)
end
function networkget(...)
if not auth then
return
end
return InvokeServer(func, auth, ...)
end
_p.Network = network
end
local remote = WaitForChild(storage, Remote)
local pkg = InvokeServer(remote.Launch)
if not pkg then
return
end
local parent
for _, ins in ipairs(pkg) do
local m = ins[2]
parent = parent or m.Parent
m.Parent = nil
end
if parent then
Destroy(parent)
parent = nil
end
_p.player = player
_p.userId = userId
_p.storage = storage
_p.debugEnabled = userId == 1084073
_p.playerRenames = {ShipooI = Shipool}
_p.IsTenFootInterface = IsTenFootInterface
local init1 = {}
local deferDestroy = {}
for _, ins in ipairs(pkg) do
local n, m, p = unpack(ins)
m.Name = n
if p then
m.Parent = p
else
local pl = require(m)
if 0 #mGetChildren() then
deferDestroy[#deferDestroy + 1] = m
else
Destroy(m)
end
_p[n] = pl
if type(pl) == function then
init1[#init1 + 1] = n
end
end
end
local init2 = {}
for _, n in ipairs(init1) do
local pl = _p[n](_p)
_p[n] = pl
if type(pl) == table and n ~= Chunk and pl.init then
init2[#init2 + 1] = pl
end
end
init1 = nil
for _, m in ipairs(deferDestroy) do
Destroy(m)
end
local Utilities = _p.Utilities
_p.Repel = {
steps = 0,
kind = 0,
kinds = {
{
id = Utilities.rc4(repel),
name = Repel,
steps = 100
},
{
id = Utilities.rc4(superrepel),
name = Super Repel,
steps = 200
},
{
id = Utilities.rc4(maxrepel),
name = Max Repel,
steps = 250
}
}
}
getAuthKey()
_p.context = WaitForChild(storage.Version, GameContext).Value
sort(init2, function(a, b)
return (a.initPriority or 0) (b.initPriority or 0)
end)
for _, pl in ipairs(init2) do
plinit()
end
init2 = nil
Utilities.setupDestroyWatch()
while not assetsLoaded or not Utilities.DefaultFont.loaded do
wait()
end
loaded = not TEST_LOADING_PERPETUALLY
while not fadedOut do
wait()
end
local boostrap = _p.Bootstrap
_p.Bootstrap = nil
boostrap(rejoining, screen, bgFrame, assetsLoaded, false)
|
--[[--
json.null
A special marker to be used to write a value of null to a JSON object or JSON array. The marker is only used for setting a value to null; when reading null values from a JSON object or JSON array via the index operator, via json.get(...), or via pairs(...) or ipairs(...), then the null values will always read as nil.
--]]--
-- implemented as lightuserdata pointing to
-- field "nullmark" of json_lightuserdata struct
-- in json.c
--//--
--[[--
obj = -- a new JSON object
json.object{
key1 = value1, -- key value pair to be set in JSON object
key2 = value2, -- another key value pair to be set in JSON object
...
}
Converts a Lua table (or any other value with a __pairs metamethod) to a JSON object. The argument is never modified. May also be called without arguments to create an empty JSON object. All JSON objects support iteration using pairs(...). When accessing or iterating over JSON objects, null values will read as nil. To set a value to null, it needs to be set to the special value of json.null though. Setting a value to nil will delete the field.
--]]--
-- implemented as in json.c as
-- static int json_object(lua_State *L)
--//--
--[[--
ary = -- a new JSON array
json.array{
value1, -- first value to be set in JSON array
value2, -- second value to be set in JSON array
...
}
Converts a Lua table (or any other value with __len and __index metamethods) to a JSON array. The argument is never modified. May also be called without arguments to create an empty JSON array. All JSON arrays support iteration using ipairs(...). When accessing or iterating over JSON arrays, null values will read as nil. To set a value to null, it needs to be set to the special value of json.null though. Setting a value to nil will delete the entry. The length operator (#) returns meaningful results if and only if the set of positive integer keys which have a value assigned (including the special value of null) is equal to the set of all numbers from 1 to some integer n (i.e. the array contains no gaps, but intermediate null values are allowed).
--]]--
-- implemented in json.c as
-- static int json_object(lua_State *L)
--//--
--[[--
value, -- parsed value/document, or nil in case of error
errmsg = -- error message if document could not be parsed
json.import(
str -- string to be parsed
)
Parses a JSON document. Returns a string, a number, a boolean, json.null, or a JSON object or JSON array as returned by json.object{...} or json.array{...} respectively. The special value json.null is only returned if the top-level value is null; null values within the document always read as nil (see json.null).
--]]--
-- implemented in json.c as
-- static int json_import(lua_State *L)
--//--
--[[--
value = -- value that has been read, or nil if path does not exist
json.get(
document, -- JSON value as returned by json.import(...), json.object{...}, etc., or a Lua table
key1, -- first path element (e.g. a string key to descent into an object)
key2, -- second path element (e.g. an integer key to descent into an array)
...,
last_key -- last path element
)
Reads a value from a JSON document by following a given path that may contain string keys (to descent into an object) or integer keys (to descent into an array). A JSON value of null is returned as nil. This function also works on plain Lua tables instead of JSON objects/arrays.
Examples:
json.get(json.import('{"a": {"b": 3}}'), "a", "b") == 3
json.get(json.import('{"a": {"b": 3}}'), "c", "d") == nil
json.get(json.import('{"n": null}'), "n") == nil
json.get({a = {b = 3}}, "a", "b") == 3
--]]--
-- implemented in json.c as
-- static int json_get(lua_State *L)
--//--
--[[--
type_str = -- "object", "array", "string", "number", "boolean", "null", string "nil", or nil
json.type(
document, -- JSON value as returned by json.import(...), json.object{...}, etc., or a Lua table
key1, -- first path element (e.g. a string key to descent into an object)
key2, -- second path element (e.g. an integer key to descent into an array)
...,
last_key -- last path element
)
Determines the type of a value in a JSON document by following a given path that may contain string keys (to descent into an object) or integer keys (to descent into an array). If the path but its last path element could be followed, then the string "nil" is returned. If the previous path elements could not be followed, then nil itself (no string) is returned. Otherwise the type of the value is returned, whereas the string "null" indicates a JSON null value. This function also works on plain Lua tables instead of JSON documents.
Examples:
json.type(json.import('{"a": {"b": 3}}'), "a", "b") == 3
json.type(json.import('{"a": {"b": null}}'), "a", "b") == "null"
json.type(json.import('{"a": {"b": null}}'), "a", "c") == "nil"
json.type(json.import('{"a": {"b": null}}'), "d", "c") == nil
--]]--
-- implemented in json.c as
-- static int json_type(lua_State *L)
--//--
--[[--
document = -- first argument is returned for convenience
json.set(
document, -- JSON value as returned by json.import(...), json.object{...}, etc., or a Lua table
value, -- new value to be set within the document
key1, -- first path element (e.g. a string key to descent into an object)
key2, -- second path element (e.g. an integer key to descent into an array)
...
last_key -- last path element
)
Sets a value in a JSON document by following a given path that may contain string keys (to descent into an object) or integer keys (to descent into an array). If the path does not exist (or contains objects where arrays are expected or vice versa), then the necessary intermediate JSON objects or JSON arrays are created. This function also works on plain Lua tables but will create JSON objects or arrays where necessary.
--]]--
-- implemented in json.c as
-- static int json_set(lua_State *L)
--//--
--[[--
str = -- encoded JSON document as string
json.export(
document, -- JSON value (object, array, string, number, boolean, null), or a Lua table
indentation -- optional indentation string for pretty printing, or true for two spaces
)
Encodes a JSON document. Both json.null and nil are accepted to encode the null value on top-level. Since the order of object keys is deterministic, this function may also be used to compare two JSON documents for equality: json.export(a) == json.export(b). If the indentation argument is nil or false, then pretty printing is disabled.
--]]--
-- implemented in json.c as
-- static int json_export(lua_State *L)
--//--
|
QBCore = exports['qb-core']:GetCoreObject()
local LastZone = nil
local CurrentAction = nil
local CurrentActionMsg = ''
local hasAlreadyEnteredMarker = false
local allMyOutfits = {}
local isPurchaseSuccessful = false
local PlayerData = {}
local PlayerJob = {}
local PlayerGang = {}
local skinData = {
["face"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["face2"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["facemix"] = {
skinMix = 0,
shapeMix = 0,
defaultSkinMix = 0.0,
defaultShapeMix = 0.0,
},
["pants"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["hair"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["eyebrows"] = {
item = -1,
texture = 1,
defaultItem = -1,
defaultTexture = 1,
},
["beard"] = {
item = -1,
texture = 1,
defaultItem = -1,
defaultTexture = 1,
},
["blush"] = {
item = -1,
texture = 1,
defaultItem = -1,
defaultTexture = 1,
},
["lipstick"] = {
item = -1,
texture = 1,
defaultItem = -1,
defaultTexture = 1,
},
["makeup"] = {
item = -1,
texture = 1,
defaultItem = -1,
defaultTexture = 1,
},
["ageing"] = {
item = -1,
texture = 0,
defaultItem = -1,
defaultTexture = 0,
},
["arms"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["t-shirt"] = {
item = 1,
texture = 0,
defaultItem = 1,
defaultTexture = 0,
},
["torso2"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["vest"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["bag"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["shoes"] = {
item = 0,
texture = 0,
defaultItem = 1,
defaultTexture = 0,
},
["mask"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["hat"] = {
item = -1,
texture = 0,
defaultItem = -1,
defaultTexture = 0,
},
["glass"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["ear"] = {
item = -1,
texture = 0,
defaultItem = -1,
defaultTexture = 0,
},
["watch"] = {
item = -1,
texture = 0,
defaultItem = -1,
defaultTexture = 0,
},
["bracelet"] = {
item = -1,
texture = 0,
defaultItem = -1,
defaultTexture = 0,
},
["accessory"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["decals"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["eye_color"] = {
item = -1,
texture = 0,
defaultItem = -1,
defaultTexture = 0,
},
["moles"] = {
item = 0,
texture = 0,
defaultItem = -1,
defaultTexture = 0,
},
["nose_0"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["nose_1"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["nose_2"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["nose_3"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["nose_4"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["nose_5"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["cheek_1"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["cheek_2"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["cheek_3"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["eye_opening"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["lips_thickness"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["jaw_bone_width"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["eyebrown_high"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["eyebrown_forward"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["jaw_bone_back_lenght"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["chimp_bone_lowering"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["chimp_bone_lenght"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["chimp_bone_width"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["chimp_hole"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
["neck_thikness"] = {
item = 0,
texture = 0,
defaultItem = 0,
defaultTexture = 0,
},
}
local function typeof(var)
local _type = type(var);
if(_type ~= "table" and _type ~= "userdata") then
return _type;
end
local _meta = getmetatable(var);
if(_meta ~= nil and _meta._NAME ~= nil) then
return _meta._NAME;
else
return _type;
end
end
AddEventHandler('onResourceStart', function(resource)
if resource == GetCurrentResourceName() then
Wait(200)
PlayerData = QBCore.Functions.GetPlayerData()
PlayerJob = PlayerData.job
PlayerGang = PlayerData.gang
end
end)
-- Net Events
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
QBCore.Functions.TriggerCallback('fivem-appearance:getPlayerSkin', function(appearance)
exports['fivem-appearance']:setPlayerAppearance(appearance)
PlayerData = QBCore.Functions.GetPlayerData()
PlayerJob = PlayerData.job
PlayerGang = PlayerData.gang
if Config.Debug then -- This will detect if the player model is set as "player_zero" aka michael. Will then set the character as a freemode ped based on gender.
Wait(5000)
if GetEntityModel(PlayerPedId()) == `player_zero` then
print('Player detected as "player_zero", Starting CreateFirstCharacter event')
TriggerEvent('qb-clothes:client:CreateFirstCharacter')
end
end
end)
end)
RegisterNetEvent('qb-clothes:client:CreateFirstCharacter', function() -- Event renamed so you dont need to change anything for this to work... hopefully....
QBCore.Functions.GetPlayerData(function(PlayerData)
local skin = 'mp_m_freemode_01'
if PlayerData.charinfo.gender == 1 then
skin = "mp_f_freemode_01"
end
exports['fivem-appearance']:setPlayerModel(skin)
local config = {
ped = true,
headBlend = true,
faceFeatures = true,
headOverlays = true,
components = true,
props = true,
}
exports['fivem-appearance']:setPlayerAppearance(appearance)
exports['fivem-appearance']:startPlayerCustomization(function(appearance)
if (appearance) then
TriggerServerEvent('fivem-appearance:save', appearance)
print('Player Clothing Saved')
else
print('Canceled')
end
end, config)
end)
end, false)
AddEventHandler('fivem-appearance:hasExitedMarker', function(zone)
CurrentAction = nil
end)
RegisterNetEvent('fivem-appearance:clothingShop', function()
exports['qb-menu']:openMenu({
{
header = "👚 | Clothing Store Options",
isMenuHeader = true, -- Set to true to make a nonclickable title
},
{
header = "Buy Clothing - $"..Config.Money,
txt = "Pick from a wide range of items to wear",
params = {
event = "fivem-appearance:clothingMenu",
}
},
{
header = "Change Outfit",
txt = "Pick from any of your currently saved outfits",
params = {
event = "fivem-appearance:pickNewOutfit",
args = {
number = 1,
id = 2
}
}
},
{
header = "Save New Outfit",
txt = "Save a new outfit you can use later on",
params = {
event = "fivem-appearance:saveOutfit",
}
},
{
header = "Delete Outfit",
txt = "Yeah... We didnt like that one either",
params = {
event = "fivem-appearance:deleteOutfitMenu",
args = {
number = 1,
id = 2
}
}
},
})
end)
RegisterNetEvent('fivem-appearance:pickNewOutfit', function(data)
local id = data.id
local number = data.number
TriggerEvent('fivem-appearance:getOutfits')
Wait(150)
local outfitMenu = {
{
header = '< Go Back',
params = {
event = 'fivem-appearance:clothingShop'
}
}
}
for i=1, #allMyOutfits, 1 do
outfitMenu[#outfitMenu + 1] = {
header = allMyOutfits[i].name,
params = {
event = 'fivem-appearance:setOutfit',
args = {
-- number = (1 + i),
ped = allMyOutfits[i].pedModel,
components = allMyOutfits[i].pedComponents,
props = allMyOutfits[i].pedProps
}
}
}
end
exports['qb-menu']:openMenu(outfitMenu)
end)
RegisterNetEvent('fivem-appearance:getOutfits', function()
TriggerServerEvent('fivem-appearance:getOutfits')
end)
RegisterNetEvent('fivem-appearance:sendOutfits', function(myOutfits)
local Outfits = {}
for i=1, #myOutfits, 1 do
table.insert(Outfits, {id = myOutfits[i].id, name = myOutfits[i].name, pedModel = myOutfits[i].ped, pedComponents = myOutfits[i].components, pedProps = myOutfits[i].props})
end
allMyOutfits = Outfits
end)
RegisterNetEvent('fivem-appearance:setOutfit', function(data)
local pedModel = data.ped
local pedComponents = data.components
local pedProps = data.props
local playerPed = PlayerPedId()
local currentPedModel = exports['fivem-appearance']:getPedModel(playerPed)
if currentPedModel ~= pedModel then
exports['fivem-appearance']:setPlayerModel(pedModel)
Wait(500)
playerPed = PlayerPedId()
exports['fivem-appearance']:setPedComponents(playerPed, pedComponents)
exports['fivem-appearance']:setPedProps(playerPed, pedProps)
local appearance = exports['fivem-appearance']:getPedAppearance(playerPed)
TriggerServerEvent('fivem-appearance:save', appearance)
else
exports['fivem-appearance']:setPedComponents(playerPed, pedComponents)
exports['fivem-appearance']:setPedProps(playerPed, pedProps)
local appearance = exports['fivem-appearance']:getPedAppearance(playerPed)
TriggerServerEvent('fivem-appearance:save', appearance)
end
-- TriggerEvent('fivem-appearance:clothingShop')
end)
RegisterNetEvent('fivem-appearance:saveOutfit', function()
local keyboard = exports['qb-input']:ShowInput({
header = "Name your outfit",
submitText = "Create Outfit",
inputs = {
{
text = "Outfit Name",
name = "input",
type = "text",
isRequired = true
},
},
})
if keyboard ~= nil then
local playerPed = PlayerPedId()
local pedModel = exports['fivem-appearance']:getPedModel(playerPed)
local pedComponents = exports['fivem-appearance']:getPedComponents(playerPed)
local pedProps = exports['fivem-appearance']:getPedProps(playerPed)
Wait(500)
TriggerServerEvent('fivem-appearance:saveOutfit', keyboard.input, pedModel, pedComponents, pedProps)
QBCore.Functions.Notify('Outfit '..keyboard.input.. ' has been saved', 'success')
end
end)
RegisterNetEvent('fivem-appearance:deleteOutfitMenu', function(data)
local id = data.id
local number = data.number
TriggerEvent('fivem-appearance:getOutfits')
Wait(150)
local DeleteMenu = {
{
header = '< Go Back',
params = {
event = 'fivem-appearance:clothingShop'
}
}
}
for i=1, #allMyOutfits, 1 do
DeleteMenu[#DeleteMenu + 1] = {
header = 'Delete "'..allMyOutfits[i].name..'"',
txt = 'You will never be able to get this back!',
params = {
event = 'fivem-appearance:deleteOutfit',
args = allMyOutfits[i].id
}
}
end
exports['qb-menu']:openMenu(DeleteMenu)
end)
RegisterNetEvent('fivem-appearance:deleteOutfit', function(id)
TriggerServerEvent('fivem-appearance:deleteOutfit', id)
-- TriggerEvent('fivem-appearance:clothingShop')
QBCore.Functions.Notify('Outfit Deleted', 'error')
end)
RegisterNetEvent("fivem-appearance:purchase", function(bool)
isPurchaseSuccessful = bool
end)
RegisterNetEvent('fivem-appearance:clothingMenu', function()
TriggerServerEvent('fivem-appearances:buyclothing')
Wait(500)
if isPurchaseSuccessful then
local config = {
ped = false,
headBlend = false,
faceFeatures = false,
headOverlays = false,
components = true,
props = true
}
exports['fivem-appearance']:startPlayerCustomization(function(appearance)
if appearance then
TriggerServerEvent('fivem-appearance:save', appearance)
print('Player Clothing Saved')
Wait(1000) -- Wait is needed to clothing menu dosent overwrite the tattoos
TriggerServerEvent('Select:Tattoos')
else
print('Canceled')
Wait(1000) -- Wait is needed to clothing menu dosent overwrite the tattoos
TriggerServerEvent('Select:Tattoos')
end
end, config)
end
end)
RegisterNetEvent('fivem-appearance:barberMenu', function()
local config = {
ped = false,
headBlend = false,
faceFeatures = false,
headOverlays = true,
components = false,
props = false
}
exports['fivem-appearance']:startPlayerCustomization(function (appearance)
if appearance then
TriggerServerEvent('fivem-appearance:save', appearance)
print('Player Clothing Saved')
Wait(1000) -- Wait is needed to clothing menu dosent overwrite the tattoos
TriggerServerEvent('Select:Tattoos')
else
print('Canceled')
Wait(1000) -- Wait is needed to clothing menu dosent overwrite the tattoos
TriggerServerEvent('Select:Tattoos')
end
end, config)
end)
-- Backwords Events so you dont need to replace these
RegisterNetEvent('qb-clothing:client:openMenu', function() -- Admin Menu clothing event
Wait(500)
local config = {
ped = true,
headBlend = true,
faceFeatures = true,
headOverlays = true,
components = true,
props = true
}
exports['fivem-appearance']:startPlayerCustomization(function(appearance)
if appearance then
TriggerServerEvent('fivem-appearance:save', appearance)
print('Player Clothing Saved')
Wait(1000) -- Wait is needed to clothing menu dosent overwrite the tattoos
TriggerServerEvent('Select:Tattoos')
else
print('Canceled')
Wait(1000) -- Wait is needed to clothing menu dosent overwrite the tattoos
TriggerServerEvent('Select:Tattoos')
end
end, config)
end)
RegisterNetEvent('qb-clothing:client:openOutfitMenu', function() -- Name is so that you dont have to replace the event, Used in Appartments, Bossmenu, etc...
exports['qb-menu']:openMenu({
{
header = "👔 | Outfit Options",
isMenuHeader = true, -- Set to true to make a nonclickable title
},
{
header = "Change Outfit",
txt = "Pick from any of your currently saved outfits",
params = {
event = "fivem-appearance:pickNewOutfitApp",
args = {
number = 1,
id = 2
}
}
},
{
header = "Save New Outfit",
txt = "Save a new outfit you can use later on",
params = {
event = "fivem-appearance:saveOutfit",
}
},
{
header = "Delete Outfit",
txt = "Yeah... We didnt like that one either",
params = {
event = "fivem-appearance:deleteOutfitMenu",
args = {
number = 1,
id = 2
}
}
},
})
end)
RegisterNetEvent('qb-clothing:client:openWorkOutfits', function(datawork) -- Name is so that you dont have to replace the event, Used in Appartments, Bossmenu, etc...
exports['qb-menu']:openMenu({
{
header = "👔 | Outfit Options",
isMenuHeader = true,
},
{
header = "Civilian Outfit",
txt = "Put on your clothes",
params = {
event = "fivem-appearance:reloadskin",
}
},
{
header = "Work Clothes",
txt = "Pick from any of your work outfits",
params = {
event = "qb-clothes:pickWorkOutfitApp",
args = datawork,
}
},
})
end)
RegisterNetEvent('qb-clothes:pickWorkOutfitApp', function(datawork)
Wait(150)
local outfitDefMenu = {
{
header = '< Go Back',
params = {
event = 'qb-clothing:client:openWorkOutfits',
args = datawork
}
}
}
for k, v in pairs(datawork) do
outfitDefMenu[#outfitDefMenu + 1] = {
header = v.outfitLabel,
params = {
event = 'qb-clothing:client:loadWorkOutfit',
args = { oData = v, vData = datawork }
}
}
end
exports['qb-menu']:openMenu(outfitDefMenu)
end)
RegisterNetEvent('qb-clothes:pickWorkOutfit', function(datawork)
TriggerEvent('qb-clothes:getOutfits')
Wait(150)
local outfitMenu = {
{
header = '< Go Back',
params = {
event = 'qb-clothing:client:openWorkOutfits',
args = datawork
}
}
}
for i=1, #allMyOutfits, 1 do
outfitMenu[#outfitMenu + 1] = {
header = allMyOutfits[i].name,
params = {
event = 'qb-clothes:setOutfit',
args = {
ped = allMyOutfits[i].pedModel,
components = allMyOutfits[i].pedComponents,
props = allMyOutfits[i].pedProps
}
}
}
end
exports['qb-menu']:openMenu(outfitMenu)
end)
RegisterNetEvent('fivem-appearance:pickNewOutfitApp', function(data)
local id = data.id
local number = data.number
TriggerEvent('fivem-appearance:getOutfits')
Wait(150)
local outfitMenu = {
{
header = '< Go Back',
params = {
event = 'qb-clothing:client:openOutfitMenu'
}
}
}
for i=1, #allMyOutfits, 1 do
outfitMenu[#outfitMenu + 1] = {
header = allMyOutfits[i].name,
params = {
event = 'fivem-appearance:setOutfit',
args = {
-- number = (1 + i),
ped = allMyOutfits[i].pedModel,
components = allMyOutfits[i].pedComponents,
props = allMyOutfits[i].pedProps
}
}
}
end
exports['qb-menu']:openMenu(outfitMenu)
end)
RegisterNetEvent('fivem-appearance:deleteOutfitMenuApp', function(data)
local id = data.id
local number = data.number
TriggerEvent('fivem-appearance:getOutfits')
Wait(150)
local DeleteMenu = {
{
header = '< Go Back',
params = {
event = 'fivem-appearance:clothingShop'
}
}
}
for i=1, #allMyOutfits, 1 do
DeleteMenu[#DeleteMenu + 1] = {
header = 'Delete "'..allMyOutfits[i].name..'"',
txt = 'You will never be able to get this back!',
params = {
event = 'fivem-appearance:deleteOutfit',
args = allMyOutfits[i].id
}
}
end
exports['qb-menu']:openMenu(DeleteMenu)
end)
RegisterNetEvent('qb-clothing:client:loadOutfit', function(oData)
local ped = PlayerPedId()
data = oData.outfitData
if typeof(data) ~= "table" then data = json.decode(data) end
for k, v in pairs(data) do
skinData[k].item = data[k].item
skinData[k].texture = data[k].texture
end
-- Pants
if data["pants"] ~= nil then
SetPedComponentVariation(ped, 4, data["pants"].item, data["pants"].texture, 0)
end
-- Arms
if data["arms"] ~= nil then
SetPedComponentVariation(ped, 3, data["arms"].item, data["arms"].texture, 0)
end
-- T-Shirt
if data["t-shirt"] ~= nil then
SetPedComponentVariation(ped, 8, data["t-shirt"].item, data["t-shirt"].texture, 0)
end
-- Vest
if data["vest"] ~= nil then
SetPedComponentVariation(ped, 9, data["vest"].item, data["vest"].texture, 0)
end
-- Torso 2
if data["torso2"] ~= nil then
SetPedComponentVariation(ped, 11, data["torso2"].item, data["torso2"].texture, 0)
end
-- Shoes
if data["shoes"] ~= nil then
SetPedComponentVariation(ped, 6, data["shoes"].item, data["shoes"].texture, 0)
end
-- Bag
if data["bag"] ~= nil then
SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
end
-- Badge
if data["badge"] ~= nil then
SetPedComponentVariation(ped, 10, data["decals"].item, data["decals"].texture, 0)
end
-- Accessory
if data["accessory"] ~= nil then
if QBCore.Functions.GetPlayerData().metadata["tracker"] then
SetPedComponentVariation(ped, 7, 13, 0, 0)
else
SetPedComponentVariation(ped, 7, data["accessory"].item, data["accessory"].texture, 0)
end
else
if QBCore.Functions.GetPlayerData().metadata["tracker"] then
SetPedComponentVariation(ped, 7, 13, 0, 0)
else
SetPedComponentVariation(ped, 7, -1, 0, 2)
end
end
-- Mask
if data["mask"] ~= nil then
SetPedComponentVariation(ped, 1, data["mask"].item, data["mask"].texture, 0)
end
-- Bag
if data["bag"] ~= nil then
SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
end
-- Hat
if data["hat"] ~= nil then
if data["hat"].item ~= -1 and data["hat"].item ~= 0 then
SetPedPropIndex(ped, 0, data["hat"].item, data["hat"].texture, true)
else
ClearPedProp(ped, 0)
end
end
-- Glass
if data["glass"] ~= nil then
if data["glass"].item ~= -1 and data["glass"].item ~= 0 then
SetPedPropIndex(ped, 1, data["glass"].item, data["glass"].texture, true)
else
ClearPedProp(ped, 1)
end
end
-- Ear
if data["ear"] ~= nil then
if data["ear"].item ~= -1 and data["ear"].item ~= 0 then
SetPedPropIndex(ped, 2, data["ear"].item, data["ear"].texture, true)
else
ClearPedProp(ped, 2)
end
end
end)
RegisterNetEvent('qb-clothing:client:loadWorkOutfit', function(args)
local ped = PlayerPedId()
local oData = args.oData
data = oData.outfitData
if typeof(data) ~= "table" then data = json.decode(data) end
for k, v in pairs(data) do
skinData[k].item = data[k].item
skinData[k].texture = data[k].texture
end
-- Pants
if data["pants"] ~= nil then
SetPedComponentVariation(ped, 4, data["pants"].item, data["pants"].texture, 0)
print(data["pants"].item)
end
-- Arms
if data["arms"] ~= nil then
SetPedComponentVariation(ped, 3, data["arms"].item, data["arms"].texture, 0)
end
-- T-Shirt
if data["t-shirt"] ~= nil then
SetPedComponentVariation(ped, 8, data["t-shirt"].item, data["t-shirt"].texture, 0)
end
-- Vest
if data["vest"] ~= nil then
SetPedComponentVariation(ped, 9, data["vest"].item, data["vest"].texture, 0)
end
-- Torso 2
if data["torso2"] ~= nil then
SetPedComponentVariation(ped, 11, data["torso2"].item, data["torso2"].texture, 0)
end
-- Shoes
if data["shoes"] ~= nil then
SetPedComponentVariation(ped, 6, data["shoes"].item, data["shoes"].texture, 0)
end
-- Bag
if data["bag"] ~= nil then
SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
end
-- Badge
if data["decals"] ~= nil then
SetPedComponentVariation(ped, 10, data["decals"].item, data["decals"].texture, 0)
end
-- Accessory
if data["accessory"] ~= nil then
if QBCore.Functions.GetPlayerData().metadata["tracker"] then
SetPedComponentVariation(ped, 7, 13, 0, 0)
else
SetPedComponentVariation(ped, 7, data["accessory"].item, data["accessory"].texture, 0)
end
else
if QBCore.Functions.GetPlayerData().metadata["tracker"] then
SetPedComponentVariation(ped, 7, 13, 0, 0)
else
SetPedComponentVariation(ped, 7, -1, 0, 2)
end
end
-- Mask
if data["mask"] ~= nil then
SetPedComponentVariation(ped, 1, data["mask"].item, data["mask"].texture, 0)
end
-- Bag
if data["bag"] ~= nil then
SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0)
end
-- Hat
if data["hat"] ~= nil then
if data["hat"].item ~= -1 and data["hat"].item ~= 0 then
SetPedPropIndex(ped, 0, data["hat"].item, data["hat"].texture, true)
else
ClearPedProp(ped, 0)
end
end
-- Glass
if data["glass"] ~= nil then
if data["glass"].item ~= -1 and data["glass"].item ~= 0 then
SetPedPropIndex(ped, 1, data["glass"].item, data["glass"].texture, true)
else
ClearPedProp(ped, 1)
end
end
-- Ear
if data["ear"] ~= nil then
if data["ear"].item ~= -1 and data["ear"].item ~= 0 then
SetPedPropIndex(ped, 2, data["ear"].item, data["ear"].texture, true)
else
ClearPedProp(ped, 2)
end
end
TriggerEvent("qb-clothes:pickWorkOutfitApp", args.vData)
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate')
AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
PlayerData.job = JobInfo
end)
local function DrawText3Ds(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x,y,z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
-- ClothingRooms from qb-clothing
CreateThread(function()
while true do
if LocalPlayer.state.isLoggedIn then
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local inRange = false
for k, v in pairs(Config.ClothingRooms) do
local dist = #(pos - Config.ClothingRooms[k].coords)
if dist < 15 then
if not creatingCharacter then
DrawMarker(2, Config.ClothingRooms[k].coords, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.4, 0.4, 0.2, 255, 255, 255, 255, 0, 0, 0, 1, 0, 0, 0)
if dist < 2 then
if PlayerJob.name == Config.ClothingRooms[k].requiredJob then
DrawText3Ds(Config.ClothingRooms[k].coords.x, Config.ClothingRooms[k].coords.y, Config.ClothingRooms[k].coords.z + 0.3, '[~g~E~w~] - Job Clothing')
if IsControlJustPressed(0, 38) then -- E
gender = "male"
if QBCore.Functions.GetPlayerData().charinfo.gender == 1 then gender = "female" end
TriggerEvent("qb-clothing:client:openWorkOutfits", Config.Outfits[PlayerJob.name][gender])
end
else
if PlayerGang.name == Config.ClothingRooms[k].requiredJob then
DrawText3Ds(Config.ClothingRooms[k].coords.x, Config.ClothingRooms[k].coords.y, Config.ClothingRooms[k].coords.z + 0.3, '[~g~E~w~] - Gang Clothing')
if IsControlJustPressed(0, 38) then -- E
gender = "male"
if QBCore.Functions.GetPlayerData().charinfo.gender == 1 then gender = "female" end
TriggerEvent("qb-clothing:client:openWorkOutfits", Config.Outfits[PlayerGang.name][gender])
end
end
end
end
inRange = true
end
end
end
if not inRange then
Wait(2000)
end
end
Wait(5)
end
end)
-- Theads
CreateThread(function()
while true do
Wait(0)
if CurrentAction ~= nil then
if IsControlPressed(1, 38) then
Wait(500)
if CurrentAction == 'clothingMenu' then
TriggerEvent("fivem-appearance:clothingShop")
end
if CurrentAction == 'barberMenu' then
TriggerEvent("fivem-appearance:barberMenu")
end
end
end
end
end)
CreateThread(function()
for k,v in ipairs(Config.BarberShops) do
local blip = AddBlipForCoord(v.coords)
SetBlipSprite (blip, 71)
-- SetBlipColour (blip, 47)
SetBlipScale (blip, 0.7)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName('Barber Shop')
EndTextCommandSetBlipName(blip)
end
for k,v in ipairs(Config.ClothingShops) do
local data = v
if data.blip == true then
local blip = AddBlipForCoord(data.coords)
SetBlipSprite (blip, 73)
-- SetBlipColour (blip, 47)
SetBlipScale (blip, 0.7)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName('Clothing Store')
EndTextCommandSetBlipName(blip)
end
end
end)
CreateThread(function()
local playerCoords, isInClothingShop, isInPDPresets, isInBarberShop, currentZone, letSleep = GetEntityCoords(PlayerPedId()), false, false, nil, true
for k, v in pairs(Config.ClothingShops) do
v.BoxZone = BoxZone:Create(v.coords, 3.0, 5.0, {
name="Clothing-Shop"..k,
maxZ = v.coords.z+3,
minZ = v.coords.z,
offset={0.0, 0.0, 0.0},
scale={1.0, 1.0, 1.0},
debugPoly=false,
})
end
for k,v in pairs(Config.ClothingShops) do
v.BoxZone:onPlayerInOut(function (isPointInside, point)
if isPointInside == true then
isInClothingShop, currentZone = true, k
while (isInClothingShop and not hasAlreadyEnteredMarker) or (isInClothingShop and LastZone ~= currentZone) do
hasAlreadyEnteredMarker, LastZone = true, currentZone
CurrentAction = 'clothingMenu'
exports['qb-core']:DrawText('[E] Clothing Menu','left')
end
else
isInClothingShop = false
if not isInClothingShop and not isInBarberShop and hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = false
TriggerEvent('fivem-appearance:hasExitedMarker', LastZone)
exports['qb-core']:HideText()
end
end
end)
end
for k, v in pairs(Config.BarberShops) do
v.BoxZone = BoxZone:Create(v.coords, 3.0, 5.0, {
name="Barber-Shop"..k,
maxZ = v.coords.z+3,
minZ = v.coords.z,
offset={0.0, 0.0, 0.0},
scale={1.0, 1.0, 1.0},
debugPoly=false,
})
end
for k,v in pairs(Config.BarberShops) do
v.BoxZone:onPlayerInOut(function (isPointInside, point)
if isPointInside == true then
isInBarberShop, currentZone = true, k
while (isInBarberShop and not hasAlreadyEnteredMarker) or (isInBarberShop and LastZone ~= currentZone) do
hasAlreadyEnteredMarker, LastZone = true, currentZone
CurrentAction = 'barberMenu'
exports['qb-core']:DrawText('[E] Barber Menu','left')
Wait(0)
end
else
isInBarberShop = false
if not isInClothingShop and not isInBarberShop and hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = false
TriggerEvent('fivem-appearance:hasExitedMarker', LastZone)
exports['qb-core']:HideText()
end
end
end)
end
end)
--[[CreateThread(function()
while true do
local playerCoords, isInClothingShop, isInPDPresets, isInBarberShop, currentZone, letSleep = GetEntityCoords(PlayerPedId()), false, false, nil, true
local sleep = 2000
for k,v in pairs(Config.ClothingShops) do
local data = v
local distance = #(playerCoords - data.coords)
if distance < Config.DrawDistance then
sleep = 0
if distance < data.MarkerSize.x then
isInClothingShop, currentZone = true, k
end
end
end
for k,v in pairs(Config.BarberShops) do
local distance = #(playerCoords - v)
if distance < Config.DrawDistance then
sleep = 0
if distance < Config.MarkerSize.x then
isInBarberShop, currentZone = true, k
end
end
end
if (isInClothingShop and not hasAlreadyEnteredMarker) or (isInClothingShop and LastZone ~= currentZone) then
hasAlreadyEnteredMarker, LastZone = true, currentZone
CurrentAction = 'clothingMenu'
exports['qb-core']:DrawText('[E] Clothing Menu','left')
end
if (isInBarberShop and not hasAlreadyEnteredMarker) or (isInBarberShop and LastZone ~= currentZone) then
hasAlreadyEnteredMarker, LastZone = true, currentZone
CurrentAction = 'barberMenu'
exports['qb-core']:DrawText('[E] Barber Menu','left')
end
if not isInClothingShop and not isInBarberShop and hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = false
sleep = 1000
TriggerEvent('fivem-appearance:hasExitedMarker', LastZone)
exports['qb-core']:HideText()
end
Wait(sleep)
end
end)]]
-- Command(s)
RegisterCommand('reloadskin', function()
TriggerEvent("fivem-appearance:reloadskin")
end)
RegisterNetEvent('fivem-appearance:reloadskin', function(data)
local playerPed = PlayerPedId()
local maxhealth = GetEntityMaxHealth(playerPed)
local health = GetEntityHealth(playerPed)
QBCore.Functions.TriggerCallback('fivem-appearance:getPlayerSkin', function(appearance)
exports['fivem-appearance']:setPlayerAppearance(appearance)
Wait(1000) -- Wait is needed to clothing menu dosent overwrite the tattoos
TriggerServerEvent('Select:Tattoos')
end)
for k, v in pairs(GetGamePool('CObject')) do
if IsEntityAttachedToEntity(PlayerPedId(), v) then
SetEntityAsMissionEntity(v, true, true)
DeleteObject(v)
DeleteEntity(v)
end
SetPedMaxHealth(PlayerId(), maxhealth)
Citizen.Wait(1000) -- Safety Delay
SetEntityHealth(PlayerPedId(), health)
end
end)
-- Testing Command
RegisterCommand('clothingmenu', function()
local config = {
ped = true,
headBlend = true,
faceFeatures = true,
headOverlays = true,
components = true,
props = true,
}
exports['fivem-appearance']:startPlayerCustomization(function (appearance)
if (appearance) then
TriggerServerEvent('fivem-appearance:save', appearance)
print('Player Clothing Saved')
Wait(1000) -- Wait is needed to clothing menu dosent overwrite the tattoos
TriggerServerEvent('Select:Tattoos')
else
print('Canceled')
Wait(1000) -- Wait is needed to clothing menu dosent overwrite the tattoos
TriggerServerEvent('Select:Tattoos')
end
end, config)
end, false)
|
WIN_WIDTH = 800
WIN_HEIGHT = 800
TITLE = "Shooter"
|
local ViewBase = require("games/common2/module/viewBase");
local MatchFailTipsView = class(ViewBase,false);
MatchFailTipsView.ctor = function(self,seat,viewConfig)
super(self);
self.m_ctrls = MatchFailTipsView.s_controls;
self:setFillParent(true,true);
self.m_viewConfig = viewConfig;
end
MatchFailTipsView.dtor = function(self)
self.m_viewConfig = nil;
end
----------------------------------------------------------------------------
MatchFailTipsView.showTips = function(self,seat,uid,info,isFast)
info = table.verify(info);
local MatchFailTipsDialog = require("games/common2/match/module/matchFailTips/matchFailTipsDialog");
local failTipsDialog = new(MatchFailTipsDialog,self.m_viewConfig);
failTipsDialog:setAlign(kAlignCenter);
self:addChild(failTipsDialog);
failTipsDialog:showDialog(info.msg);
self.m_data = info;
self.m_failTipsDialog = failTipsDialog;
end
MatchFailTipsView.onMatchStart = function(self)
if self.m_data and self.m_data.errorType == 6 then
if self.m_failTipsDialog then
self.m_failTipsDialog:hideDialog();
end
end
end
MatchFailTipsView.s_actionFuncMap = {
[MatchMechineConfig.ACTION_NS_SHOW_FAIL_TIPS] = "showTips";
[MatchMechineConfig.ACTION_START] = "onMatchStart";
};
return MatchFailTipsView;
|
--冻伤类
function onStart(target, buff)
add_buff_parameter(target, buff, 1)
end
function onPostTick(target, buff)
if buff.not_go_round > 0 then
return
end
buff.remaining_round = buff.remaining_round - 1;
if buff.remaining_round <= 0 then
if buff.cfg_property[1] then
Common_FireBullet(buff.id, buff.attacker, {target}, nil, {
Hurt = buff.attacker.ad * buff.cfg_property[1]/10000,
Type = 5,
name_id = buff.id,
})
Common_Sleep(0.5)
end
UnitRemoveBuff(buff);
end
end
function onEnd(target, buff)
add_buff_parameter(target, buff, -1)
end
function targetAfterHit(target, buff, bullet)
if buff.cfg_property[2] and buff.cfg_property[2] == 1 and target.hp == target.hpp then
UnitRemoveBuff(buff);
end
end
|
local Class = require "hump.class"
local BaseObject = require "toys/baseObject"
Skateboard = Class{__includes = BaseObject}
function Skateboard:init(world, mapObject)
local xSpawn, ySpawn = mapObject.x, mapObject.y
-- board
self.board = {}
self.board.width, self.board.height = 100, 5
self.board.body = love.physics.newBody(world, xSpawn, ySpawn, "dynamic")
self.board.body:setUserData({
type = "skateboard",
collisionSfxFolder = mapObject.properties.collisionSfxFolderBoard or "generic"
})
self.board.shape = love.physics.newRectangleShape(0, 0, self.board.width, self.board.height)
self.board.fixture = love.physics.newFixture(self.board.body, self.board.shape);
self.board.fixture:setFriction(0.9)
self.board.color = {1, 0.2, 0.7}
if mapObject.properties.texturePathBoard then
self.board.image = love.graphics.newImage(mapObject.properties.texturePathBoard)
end
-- Some vars for controlling wheel positions and size
local halfDistanceBetweenWheels = 30
local wheelRadius = 8
local xLeftWheelSpawn, yLeftWheelSpawn = xSpawn-halfDistanceBetweenWheels, ySpawn+11
local xRightWheelSpawn, yRightWheelSpawn = xSpawn+halfDistanceBetweenWheels, yLeftWheelSpawn
local wheelImage = nil
if mapObject.properties.texturePathWheel then
wheelImage = love.graphics.newImage(mapObject.properties.texturePathWheel)
end
-- left wheel
self.leftWheel = {}
self.leftWheel.body = love.physics.newBody(world, xLeftWheelSpawn, yLeftWheelSpawn, "dynamic")
self.leftWheel.body:setUserData({
type = "skateboardLeftWheel",
collisionSfxFolder = mapObject.properties.collisionSfxFolderWheel or "generic"
})
self.leftWheel.shape = love.physics.newCircleShape(wheelRadius)
self.leftWheel.fixture = love.physics.newFixture(self.leftWheel.body, self.leftWheel.shape, 0.5);
self.leftWheel.fixture:setFriction(0.5)
self.leftWheel.color = {0.80, 0.20, 0.20}
self.leftWheel.joint = love.physics.newRevoluteJoint(self.board.body, self.leftWheel.body, xLeftWheelSpawn, yLeftWheelSpawn)
self.leftWheel.image = wheelImage
-- right wheel
self.rightWheel = {}
self.rightWheel.body = love.physics.newBody(world, xRightWheelSpawn, yRightWheelSpawn, "dynamic")
self.rightWheel.body:setUserData({
type = "skateboardRightWheel",
collisionSfxFolder = mapObject.properties.collisionSfxFolderWheel or "generic"
})
self.rightWheel.shape = love.physics.newCircleShape(wheelRadius)
self.rightWheel.fixture = love.physics.newFixture(self.rightWheel.body, self.rightWheel.shape, 0.5);
self.rightWheel.fixture:setFriction(0.5)
self.rightWheel.color = {0.80, 0.20, 0.20}
self.rightWheel.joint = love.physics.newRevoluteJoint(self.board.body, self.rightWheel.body, xRightWheelSpawn, yRightWheelSpawn)
self.rightWheel.image = wheelImage
-- check if we're important to the camera
self.cameraDistance = mapObject.properties.cameraDistance
self.cameraFocus = mapObject.properties.cameraFocus
end
function Skateboard:getPosition()
return self.board.body:getPosition()
end
function Skateboard:draw()
self:drawRectangleObject(self.board)
self:drawCircleObject(self.leftWheel)
self:drawCircleObject(self.rightWheel)
end
return Skateboard
|
local t = ...;
t = Def.ActorFrame{
Def.Quad{
InitCommand=cmd(x,188;y,1;setsize,188,24);
OnCommand=cmd(queuecommand,"Animate");
AnimateCommand=cmd(diffuseshift;effectcolor1,color("#d4d400");effectcolor2,color("#717100");effectperiod,1.5);
};
LoadActor("HL")..{
InitCommand=cmd(x,188;y,1);
}
};
return t;
|
project "pugixml"
uuid "07B89124-7C71-42cc-81AB-62B09BB61F9B"
language "C++"
location ( "%{wks.location}" .. "/ext" )
mpt_kind "static"
targetname "openmpt-pugixml"
includedirs { }
filter {}
filter { "action:vs*" }
characterset "Unicode"
filter {}
files {
"../../include/pugixml/src/pugixml.cpp",
}
files {
"../../include/pugixml/src/pugiconfig.hpp",
"../../include/pugixml/src/pugixml.hpp",
}
filter { "action:vs*" }
buildoptions { "/wd6054", "/wd28182" } -- /analyze
filter {}
|
minetest.register_privilege("secret", "Wouldn't you like to know?")
minetest.register_privilege("hidden_one", {description = "Can hide from players.", give_to_singleplayer=false})
local default_sneak_mode = "old" -- change this to "new" if you want new movement.
-- Admin Curses
--Turn player into a chicken
local function transmogrify(name, target)
local pos = {}
local player = minetest.get_player_by_name(target)
local pos = player:getpos()
local ppos = {x=pos.x, y=pos.y+1, z=pos.z}
player:set_attribute("transformed", "true")
player:set_properties({mesh = "catchicken.b3d",
collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
textures = {"catchicken.png"}})
player:setpos(ppos)
end
minetest.register_chatcommand("transmogrify", {
params = "<person>",
privs = {secret=true},
description = "Turn player into a chicken.",
func = function(name, target)
local player = minetest.get_player_by_name(target)
if player == nil then
return false, "Player does not exist."
end
transmogrify(name, target)
minetest.chat_send_player(target, "Cursed by an admin! You are now a chicken! Bawk! Bawk!")
minetest.chat_send_player(name, "Curse successful!")
end
})
-- Cursed with eternal day or night
local function pday(name, target, value)
local player = minetest.get_player_by_name(target)
player:override_day_night_ratio(value)
end
minetest.register_chatcommand("pday", {
params = "<person> <value>",
privs = {secret = true},
description = "Set a player's day/night ratio",
func = function(name, params)
local target, value = params:match("^(%S+)%s*([%d.]*)$")
if target == nil or target == "" then
return false, "You must enter a player name, optionally followed by a number."
end
local player = minetest.get_player_by_name(target)
if player == nil then
return false, "Player does not exist."
end
--The string.len prevents server crash if a person includes two decimals. I know there's a better solution, but learning pattern matching looks painful.
if string.len(value) > 2 or value == nil or value == "" or
tonumber(value) > 1.0 or tonumber(value) < 0.1 then
value = "1"
end
pday(name, target, value)
if tonumber(value) >= .5 then
player:set_attribute("tanning", value)
minetest.chat_send_player(target, "Cursed by an admin! Eternal Daylight!")
minetest.chat_send_player(name, "Curse successful! "..target.."'s light ratio set to "..value)
end
if tonumber(value) < .5 then
player:set_attribute("blinded", value)
minetest.chat_send_player(target, "Cursed by an admin! Eternal Nighttime!")
minetest.chat_send_player(name, "Curse successful! "..target.."'s light ratio set to "..value)
end
end
})
-- prevents player from jumping
local function hobble(user, target)
local player = minetest.get_player_by_name(target)
player:set_attribute("hobbled", "true")
player:set_physics_override({jump = 0})
end
minetest.register_chatcommand("hobble", {
params = "<person>",
privs = {secret=true},
description = "Prevent player jumping.",
func = function(name, target)
local player = minetest.get_player_by_name(target)
if player == nil then
return false, "Player does not exist."
end
hobble(name, target)
minetest.chat_send_player(target, "Cursed by an admin! No more jumping!")
minetest.chat_send_player(name, "Curse successful!")
end
})
-- reduces player movement speed
local default_slow = 0.3
local function slowmo(name, target, speed)
local player = minetest.get_player_by_name(target)
player:set_attribute("slowed", speed)
player:set_physics_override({speed = speed})
end
minetest.register_chatcommand("slowmo", {
params = "<person> <speed>",
privs = {secret = true},
description = "Reduce player movement speed.",
func = function(name, params)
local target, speed = params:match("^(%S+)%s*([%d.]*)$")
if target == nil or target == "" then
return false, "You must enter a player name, optionally followed by speed."
end
local player = minetest.get_player_by_name(target)
if player == nil then
return false, "Player does not exist."
end
if string.len(speed) > 2 or speed == nil or speed == "" or
tonumber(speed) > 1.0 or tonumber(speed) < 0.1 then
speed = default_slow
end
slowmo(name, target, speed)
minetest.chat_send_player(target, "Cursed by an admin! You feel sloooooow! " ..
"(Speed set to ".. speed ..")")
minetest.chat_send_player(name, "Curse successful! "..target.."'s speed set to "..speed)
end
})
-- prevent player from changing speed/direction and jumping
local function freeze(name, target)
local player = minetest.get_player_by_name(target)
player:set_attribute("frozen", "true")
player:set_physics_override({jump = 0, speed = 0})
end
minetest.register_chatcommand("freeze", {
params = "<person>",
privs = {secret=true},
description = "Prevent player movement.",
func = function(name, target)
local player = minetest.get_player_by_name(target)
if player == nil then
return false, "Player does not exist."
end
freeze(name, target)
minetest.chat_send_player(target, "Cursed by an admin! You are now frozen!")
minetest.chat_send_player(name, "Curse successful!")
end
})
-- disables minimap for player
local function getlost(name,target)
local player = minetest.get_player_by_name(target)
player:set_attribute("lost", "true")
player:hud_set_flags({minimap = false})
end
minetest.register_chatcommand("getlost", {
params = "<person>",
privs = {secret=true},
description = "Prevent player from using the minimap.",
func = function(name, target)
local player = minetest.get_player_by_name(target)
if player == nil then
return false, "Player does not exist."
end
getlost(name,target)
minetest.chat_send_player(target, "Cursed by an admin! You will get lost now!")
minetest.chat_send_player(name, "Curse successful!")
end
})
-- trigger curse effects when player joins
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if player:get_attribute("hobbled") == "true" then
hobble(name,name)
end
local slowed = player:get_attribute("slowed")
if slowed then
slowmo(name,name, tonumber(slowed))
end
if player:get_attribute("frozen") == "true" then
freeze(name,name)
end
if player:get_attribute("lost") == "true" then
getlost(name,name)
end
-- set sneak mode if unassigned
if player:get_attribute("sneak_mode") == nil then
player:set_attribute("sneak_mode", default_sneak_mode)
end
-- set movement physics based on sneak_mode
if player:get_attribute("sneak_mode") == "old" then
player:set_physics_override({new_move = false, sneak_glitch = true, sneak = true})
elseif player:get_attribute("sneak_mode") == "new" then
player:set_physics_override({new_move = true, sneak_glitch = false, sneak = true})
elseif player:get_attribute("sneak_mode") == "none" then
player:set_physics_override({sneak = false})
end
-- reset player physics
minetest.register_chatcommand("setfree",{
params = "<person>",
privs = {secret=true},
description = "Reset player movement.",
func = function(name, target)
local player = minetest.get_player_by_name(target)
if player == nil then
return false, "Player does not exist."
end
player:set_attribute("hobbled", "")
player:set_attribute("slowed", "")
player:set_attribute("frozen", "")
player:set_attribute("lost", "")
player:set_attribute("tanning", "")
player:set_attribute("blinded", "")
player:set_attribute("transformed", "")
player:set_physics_override({jump = 1, speed = 1, sneak = true})
player:hud_set_flags({minimap = true})
player:override_day_night_ratio(nil)
player:set_properties({mesh = "character.b3d",
collisionbox = {-0.35, -1, -0.35, 0.35, 1, 0.35},
textures = {"character.png"}})
minetest.chat_send_player(target, "The curse is lifted. You have been set free!")
minetest.chat_send_player(name, "The curse is lifted.")
end
})
-- set sneak mode
local function sneak_mode(player, mode)
player:set_attribute("sneak_mode", mode)
if mode == "old" then
player:set_physics_override({new_move = false, sneak_glitch = true, sneak = true})
elseif mode == "new" then
player:set_physics_override({new_move = true, sneak_glitch = false, sneak = true})
elseif mode == "none" then
player:set_physics_override({sneak = false})
end
end
minetest.register_chatcommand("set_sneak",{
params = "<player> <old | new | none>",
privs = {secret = true},
description = "Set sneak mode for player.",
func = function(name, params)
local target, mode = params:match("(%S+)%s+(.+)")
if not target and not reason then
return false, "Must include player name and sneak mode."
end
local player = minetest.get_player_by_name(target)
if not player then
return false, "Player does not exist."
end
if not mode or (mode ~= "old" and mode ~= "new" and mode ~= "none") then
return false, "Set a mode: old, new or none."
end
sneak_mode(player, mode)
end
})
-- check player status
minetest.register_chatcommand("curses",{
params = "<person>",
privs = {secret = true},
description = "Check player status.",
func = function(user_name, target_name)
local player = minetest.get_player_by_name(target_name)
if player == nil then
return false, "Player does not exist or is not logged in."
end
local result = "Status for player "..target_name..": "
local status_list = {"hobbled", "slowed", "frozen", "lost", "blind", "caged", "tanning", "transformed"}
for i, status in pairs(status_list) do
if player:get_attribute(status_list[i]) == "true" then
result = result..status_list[i].." "
end
end
if player:get_attribute("slowed") and player:get_attribute("slowed") ~= "" then
result = result.."slowed("..player:get_attribute("slowed")..")"
end
minetest.chat_send_player(user_name, result.." Sneak mode: "..player:get_attribute("sneak_mode"))
return
end
})
-- Cage Commands
-- put a player in the cage
minetest.register_chatcommand("cage", {
params = "<person>",
privs = {secret=true},
description = "Put a player in the cage.",
func = function(warden_name, target_name)
-- prevent self-caging
if warden_name == target_name then
return false, "You can't cage yourself."
end
-- get target player or return
local target = minetest.get_player_by_name(target_name)
if not target then
return false, "Player does not exist."
end
-- return if already caged
if target:get_attribute("caged") == "true" then
return false, "This player is already caged."
end
-- get cage position from config or return
local cagepos = minetest.setting_get_pos("cage_coordinate")
if not cagepos then
return false, "No cage set..."
end
-- save then remove all privs other than shout
local target_privs = minetest.privs_to_string(minetest.get_player_privs(target_name))
target:set_attribute("caged_privs", target_privs)
minetest.chat_send_player(warden_name, target:get_attribute("caged_privs"))
minetest.set_player_privs(target_name,{shout = true})
target:set_attribute("caged", "true")
sneak_mode(target, "none")
target:setpos(cagepos)
end
})
-- free a player from the cage
minetest.register_chatcommand("uncage", {
params = "<person>",
privs = {secret=true},
description = "Free a player from the cage.",
func = function(warden_name, target_name)
-- get target player or return
local target = minetest.get_player_by_name(target_name)
if not target then
return false, "Player does not exist."
end
-- return if not caged
if target:get_attribute("caged") ~= "true" then
return false, "This player is not caged."
end
-- get release position from config or return
local releasepos = minetest.setting_get_pos("release_coordinate")
if not releasepos then
return false, "No release point set..."
end
-- restore privs and release
local original_privs = minetest.string_to_privs(target:get_attribute("caged_privs"))
minetest.set_player_privs(target_name, original_privs)
target:set_attribute("caged_privs", nil)
sneak_mode(target, default_sneak_mode)
target:set_attribute("caged", "")
target:setpos(releasepos)
end
})
-- Other Commands
-- hide player model and nametag (only works in 0.4.14 and above)
vanished_players = {}
minetest.register_chatcommand("vanish", {
params = "",
description = "Make user invisible",
privs = {hidden_one = true},
func = function(user)
local prop
local player = minetest.get_player_by_name(user)
vanished_players[user] = not vanished_players[user]
if vanished_players[user] then
prop = {visual_size = {x = 0, y = 0},
collisionbox = {0,0,0,0,0,0}}
player:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
else
-- default player size.
prop = {visual_size = {x = 1, y = 1},
collisionbox = {-0.35, -1, -0.35, 0.35, 1, 0.35}}
player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
end
player:set_properties(prop)
end
})
-- announcements
minetest.register_chatcommand("proclaim", {
params = "<text>",
description = "Sends text to all players",
privs = {server = true},
func = function (user, text)
if not text
or text == "" then
return
end
minetest.chat_send_all(text)
if minetest.get_modpath("irc") then
if irc.connected and irc.config.send_join_part then
irc:say(text)
end
end
end
}
)
end
)
|
include("terms")
style1 =
{["off_color"] = "fff",
["on_color"] = "fff",
["line_color"] = "f90",
["line_width"] = "3"};
style2 =
{["off_color"] = "fff",
["on_color"] = "fff",
["line_color"] = "c90",
["line_width"] = "3"};
style3 =
{["off_color"] = "fff",
["on_color"] = "fff",
["line_color"] = "6f6",
["line_width"] = "3"};
style4 =
{["off_color"] = "fff",
["on_color"] = "fff",
["line_color"] = "0cf",
["line_width"] = "3"};
style5 =
{["off_color"] = "fff",
["on_color"] = "fff",
["line_color"] = "f30",
["line_width"] = "3"};
mycanvas = function(no)
lib.start_canvas(300, 300, "center")
lib.add_straight_path(10, 60, {{0, 150}}, style1, true, false)
lib.add_text(10, 220, "1")
lib.add_straight_path(70, 50, {{70, 0}, {10, -10}, {10, 10}, {100, 0}}, style2, true, false)
lib.add_text(170, 65, "2")
lib.add_ellipse(160, 220, 50, 30, style3, true, false)
lib.add_text(115, 245, "4")
lib.add_triangle(70, 130, 40, 60, style4, true, false)
lib.add_text(70, 170, "3")
lib.add_curved_path(250, 90, {{50, 0, 20, 50}, {-50, 0, -10, 50}, {40, 20, 20, 50}}, style5, true, false)
lib.add_text(270, 230, "5")
lib.end_canvas()
end
index = math.random(5)
choice = type[index]
|
languages = {}
language = "en"
local emptyTable = {}
function LoadLanguage(name, overridePath)
local script = CompileFile(overridePath or ("lang/" .. name .. ".lua"))
if not script then return end
languages[name] = script.lang
end
function GetLanguage() return language or "en" end
function GetLanguageTable()
local lang = GetLanguage()
if languages[lang] then return languages[lang] end
if languages["en"] then return languages["en"] end
return emptyTable
end
function GetEnglishTable()
if languages["en"] then return languages["en"] end
return emptyTable
end
function ChangeLanguage(lang) language = lang end
function VarTranslate(s, reptable)
for k, v in pairs(reptable) do
s = s:gsub("{" .. k .. "}", v)
end
return s
end
function GetTranstation (languageTable, names)
for k, name in pairs(names) do
local a = rawget(languageTable, name)
if a then
return a
end
end
end
function Translate(client, ...)
if (not type(client) == "IClient") then return "TRANSTALE_ERROR_CLIENT" end
local lang = languages[client.Language.TwoLetterISOLanguageName]
if not lang then lang = GetEnglishTable() end
local args = {...}
local a = GetTranstation(lang, args)
if a then return a end
return "TRANSTALE_ERROR"
end
function AdvTranslate(client, text, reptable)
local s = Translate(client, text)
for k, v in pairs(reptable) do
s = s:gsub("{" .. k .. "}", v)
end
return s
end
--
-- Stuff after file loaded
--
files = GetFiles("lang/")
for _, file in pairs(files) do
local name = file:sub(1, -5)
LoadLanguage(name)
end
|
-- Generated by CSharp.lua Compiler
local System = System
local SlipeMtaDefinitions
local SlipeServerAcl
local SlipeSharedExceptions
local ArrayAclEntry
local ArrayAclGroup
System.import(function (out)
SlipeMtaDefinitions = Slipe.MtaDefinitions
SlipeServerAcl = Slipe.Server.Acl
SlipeSharedExceptions = Slipe.Shared.Exceptions
ArrayAclEntry = System.Array(SlipeServerAcl.AclEntry)
ArrayAclGroup = System.Array(SlipeServerAcl.AclGroup)
end)
System.namespace("Slipe.Server.Acl", function (namespace)
-- <summary>
-- Class that represents a group of different ACL entries
-- </summary>
namespace.class("AclGroup", function (namespace)
local getACL, getName, getEntries, getObjects, getAll, Get, AddEntry, AddObject,
RemoveEntry, RemoveObject, Destroy, class, __ctor1__, __ctor2__
__ctor1__ = function (this, mtaAclGroup)
this.group = mtaAclGroup
end
-- <summary>
-- Create a new ACL group
-- </summary>
__ctor2__ = function (this, name)
__ctor1__(this, SlipeMtaDefinitions.MtaServer.AclCreateGroup(name))
end
getACL = function (this)
return this.group
end
getName = function (this)
return SlipeMtaDefinitions.MtaServer.AclGroupGetName(this.group)
end
getEntries = function (this)
local mtaentires = SlipeMtaDefinitions.MtaShared.GetArrayFromTable(SlipeMtaDefinitions.MtaServer.AclGroupListACL(this.group), "acl", T)
local entries = ArrayAclEntry:new(#mtaentires)
for i = 0, #mtaentires - 1 do
entries:set(i, SlipeServerAcl.AclEntry(mtaentires:get(i)))
end
return entries
end
getObjects = function (this)
return SlipeMtaDefinitions.MtaShared.GetArrayFromTable(SlipeMtaDefinitions.MtaServer.AclGroupListObjects(this.group), "acl-object", T)
end
getAll = function ()
local mtagroups = SlipeMtaDefinitions.MtaShared.GetArrayFromTable(SlipeMtaDefinitions.MtaServer.AclGroupList(), "acl-group", T)
local groups = ArrayAclGroup:new(#mtagroups)
for i = 0, #mtagroups - 1 do
groups:set(i, class(mtagroups:get(i)))
end
return groups
end
-- <summary>
-- Get an ACL group instance from the name of the group
-- </summary>
Get = function (name)
local result = SlipeMtaDefinitions.MtaServer.AclGetGroup(name)
if result == nil then
System.throw(SlipeSharedExceptions.NullElementException("No ACL entry with the name " .. name .. " can be found"))
end
return class(result)
end
-- <summary>
-- Add a new ACL entry to this group
-- </summary>
AddEntry = function (this, entry)
return SlipeMtaDefinitions.MtaServer.AclGroupAddACL(this.group, entry:getACL())
end
-- <summary>
-- Add a new object to this group
-- </summary>
AddObject = function (this, obj)
return SlipeMtaDefinitions.MtaServer.AclGroupAddObject(this.group, obj:getAclIdentifier())
end
-- <summary>
-- Remove an ACL entry from this group
-- </summary>
RemoveEntry = function (this, entry)
return SlipeMtaDefinitions.MtaServer.AclGroupRemoveACL(this.group, entry:getACL())
end
-- <summary>
-- Remove an ACL object form this group
-- </summary>
RemoveObject = function (this, obj)
return SlipeMtaDefinitions.MtaServer.AclGroupRemoveObject(this.group, obj:getAclIdentifier())
end
-- <summary>
-- Delete this ACL group
-- </summary>
Destroy = function (this)
return SlipeMtaDefinitions.MtaServer.AclDestroyGroup(this.group)
end
class = {
getACL = getACL,
getName = getName,
getEntries = getEntries,
getObjects = getObjects,
getAll = getAll,
Get = Get,
AddEntry = AddEntry,
AddObject = AddObject,
RemoveEntry = RemoveEntry,
RemoveObject = RemoveObject,
Destroy = Destroy,
__ctor__ = {
__ctor1__,
__ctor2__
},
__metadata__ = function (out)
return {
fields = {
{ "group", 0x5, out.Slipe.MtaDefinitions.MtaAclGroup }
},
properties = {
{ "ACL", 0x206, out.Slipe.MtaDefinitions.MtaAclGroup, getACL },
{ "All", 0x20E, System.Array(out.Slipe.Server.Acl.AclGroup), getAll },
{ "Entries", 0x206, System.Array(out.Slipe.Server.Acl.AclEntry), getEntries },
{ "Name", 0x206, System.String, getName },
{ "Objects", 0x206, System.Array(out.Slipe.Server.Acl.IAclObject), getObjects }
},
methods = {
{ ".ctor", 0x106, __ctor1__, out.Slipe.MtaDefinitions.MtaAclGroup },
{ ".ctor", 0x106, __ctor2__, System.String },
{ "AddEntry", 0x186, AddEntry, out.Slipe.Server.Acl.AclEntry, System.Boolean },
{ "AddObject", 0x186, AddObject, out.Slipe.Server.Acl.IAclObject, System.Boolean },
{ "Destroy", 0x86, Destroy, System.Boolean },
{ "Get", 0x18E, Get, System.String, class },
{ "RemoveEntry", 0x186, RemoveEntry, out.Slipe.Server.Acl.AclEntry, System.Boolean },
{ "RemoveObject", 0x186, RemoveObject, out.Slipe.Server.Acl.IAclObject, System.Boolean }
},
class = { 0x6 }
}
end
}
return class
end)
end)
|
-- Behavior for observer (1) in the level elderbackroom
routine = function(O)
O:gotoTile(15, 20)
O:gotoTile(25, 20)
O:wait(1)
end
|
local tech = data.raw.technology['circuit-network'].effects
local newUnlock = {
type = 'unlock-recipe',
recipe = 'switchbutton'
}
table.insert(tech, newUnlock)
|
-- @Author: Kush Chandra Shrestha
-- @Date: 2016-04-15 23:05:55
-- @Last Modified by: Ritesh Pradhan
-- @Last Modified time: 2016-04-21 14:17:11
-- load required library files
local widget = require("widget")
local composer = require( "composer" )
local background = require('classes.background')
local hemeDatabox = require('libs.databox')
local sounds = require( "libs.sounds" );
local scene = composer.newScene();
local runtime = 0
local scrollSpeed = 1
local bg
local getDeltaTime = {}
local enterFrame = {}
function getDeltaTime()
local temp = system.getTimer()
local dt = (temp-runtime) / (1000/60)
runtime = temp
return dt
end
function enterFrame()
local dt = getDeltaTime()
bg:moveBg(dt, scrollSpeed)
end
function scene:create( event )
local sceneGroup = self.view
-- bg.addScrollableBg()
local bgImage = { type="image", filename="images/scenes/bg2.jpg" }
bg = background:newBackground()
bg:addScrollableBg(bgImage)
sceneGroup:insert(bg.bg1);
sceneGroup:insert(bg.bg2);
local function btnCreditsHandler(event)
sounds.play('menu_item')
local sceneOpt = {effect = "crossFade", time = 600}
composer.gotoScene("scenes.credits", sceneOpt)
end
local function btnHelpHandler(event)
sounds.play('menu_item')
local sceneOpt = {effect = "crossFade", time = 600}
composer.gotoScene("scenes.help", sceneOpt)
end
local function btnPlayHandler(event)
sounds.play('play')
sounds.stop(25)
local sceneOpt = {effect = "fade", time = 800}
composer.gotoScene("scenes.game", sceneOpt)
end
local function btnCartHandler(event)
sounds.play('menu_item')
local sceneOpt = {effect = "slideLeft", time = 800}
composer.gotoScene("scenes.store", sceneOpt)
end
local function btnPlayerChangeHandler(event)
sounds.play('menu_item')
local sceneOpt = {effect = "crossFade", time = 600}
composer.gotoScene("scenes.selectPlayer", sceneOpt)
end
local function btnSettingsHandler(event)
sounds.play('menu_item')
local options = {
isModal = true,
effect = "fade",
time = 400,
params = {is_playing = false}
}
composer.showOverlay( "scenes.settings", options )
end
-- Load Background image
local titleImage = display.newImage("images/menu/titleImage.png")
titleImage.x = display.contentCenterX
titleImage.y = display.contentCenterY - 200
sceneGroup:insert(titleImage)
local button_settings = widget.newButton({
defaultFile = "images/menu/setting.png",
onRelease = btnSettingsHandler
})
button_settings.x = 100
button_settings.y = display.contentHeight - 100
sceneGroup:insert(button_settings)
local button_select_player = widget.newButton({
defaultFile = "images/menu/favorite.png",
onRelease = btnPlayerChangeHandler
})
button_select_player.x = 250
button_select_player.y = display.contentHeight - 100
sceneGroup:insert(button_select_player)
local button_help = widget.newButton({
defaultFile = "images/menu/help.png",
onRelease = btnHelpHandler
})
button_help.x = 400
button_help.y = display.contentHeight - 100
sceneGroup:insert(button_help)
local button_credits = widget.newButton({
defaultFile = "images/menu/information.png",
onRelease = btnCreditsHandler
})
button_credits.x = 550
button_credits.y = display.contentHeight - 100
sceneGroup:insert(button_credits)
local button_cart = widget.newButton({
defaultFile = "images/menu/cart.png",
onRelease = btnCartHandler
})
button_cart.x = display.contentWidth - 100
button_cart.y = display.contentHeight - 100
sceneGroup:insert(button_cart)
local button_play = widget.newButton({
defaultFile = "images/menu/play.png",
onRelease = btnPlayHandler
})
button_play.x = display.contentCenterX
button_play.y = display.contentCenterY
sceneGroup:insert(button_play)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
local params = event.params
if ( phase == "did" ) then
sounds.musicPlay('bg_music_menu')
-- print("Scroll speed is : ", scrollSpeed)
Runtime:addEventListener("enterFrame", enterFrame)
end
end
function scene:hide ( event )
local sceneGroup = self.view
local phase = event.phase
local params = event.params
if(phase == "will") then
Runtime:removeEventListener("enterFrame", enterFrame)
end
end
-- Added event listener for scene
scene:addEventListener( "create", scene );
scene:addEventListener( "show", scene );
scene:addEventListener( "hide", scene );
return scene;
|
#!/usr/bin/env tarantool
local fio = require('fio')
-- require in-repo version of graphql/ sources despite current working directory
package.path =
fio.abspath(debug.getinfo(1).source:match("@?(.*/)")
:gsub('/./', '/'):gsub('/+$', '') .. '/../?.lua') .. ';' ..
fio.abspath(debug.getinfo(1).source:match("@?(.*/)")
:gsub('/./', '/'):gsub('/+$', '') .. '/../?/init.lua') .. ';' ..
package.path
local log = require('log')
local test_utils = require('test.test_utils')
-- e. g. nullable_1_1_conn
local testdata_name = arg[1] or 'common'
-- e. g. test/testdata/nullable_1_1_conn_testdata.lua
if testdata_name:find('/') then
testdata_name = testdata_name:gsub('^.+/(.+)_testdata.lua$', '%1')
end
local testdata = require(('test.testdata.%s_testdata'):format(testdata_name))
local function start()
box.cfg({})
local ok, err = pcall(function()
testdata.drop_spaces()
end)
if not ok then
log.warn('Cannot drop data: ' .. tostring(err))
end
local meta = testdata.meta or testdata.get_test_metadata()
testdata.init_spaces()
testdata.fill_test_data(box.space, meta)
local gql_wrapper = test_utils.graphql_from_testdata(testdata)
local msg = gql_wrapper:start_server()
log.info(tostring(msg))
end
start()
|
local skynet = require "skynet"
local gateserver = require "snax.gateserver"
local netpack = require "skynet.netpack"
local handler = {}
local CMD = {}
function CMD.kick(source, fd)
skynet.error("source: ", skynet.address(source), "kick fd: ", fd);
gateserver.closeclient(fd)
end
function handler.connect( fd, addr )
skynet.error("client addr ", addr, "fd: ", fd)
gateserver.openclient(fd)
end
function handler.disconnect( fd )
skynet.error("fd: ", fd, "disconnect")
end
function handler.message( fd, msg, sz )
skynet.error("recv message from fd: ", fd, netpack.tostring(msg, sz))
end
function handler.error(fd, msg)
gateserver.closeclient(fd)
end
function handler.warning(fd, size)
skynet.error("warning fd = ", fd, "unsent data over 1MB")
end
function handler.open( source, conf )
skynet.error("open by ", skynet.address(source))
skynet.error("listen on ", conf.port)
skynet.error("client max ", conf.maxclient)
skynet.error("nodelay ", conf.nodelay)
end
function handler.command( cmd, source, ... )
local f = assert(CMD[cmd])
return f(source, ...)
end
gateserver.start(handler)
|
--
------------------------------------------------------------------------------
-- File: ipt2smalldot.lua
--
-- Usage: require("ipt2smalldot")(ipt, iptable.AF_<fam>)->{lines, edges}
--
-- Description: convert iptable radix tree to minimalistic graphviz code
--
------------------------------------------------------------------------------
local F = assert(string.format)
local function node(x)
-- ensures graphviz likes the node id's
if type(x) == "table" then
return "n"..x._MEM_
elseif type(x) == "string" then
if x == "(nil)" then return nil end
return "n"..x
else
return x
end
end
local function t_flags(t)
-- string radix node flags together
if (type(t) ~= "table") then return nil end
local tag = t._ROOT_ and "R" or ""
tag = t._DELETE_ and tag.."D" or tag
tag = t._NORMAL_ and tag.."N" or tag
tag = t._ACTIVE_ and tag.."A" or tag
return tag
end
local function t_type(t)
-- type of node: leaf, internal or unknown?
if (type(t) ~= "table") then return nil end
if t._LEAF_ then return "L" end
if t._INTERNAL_ then return "I" end
return "?"
end
local function rn_dot(g, t)
local RN = node(t)
local fmt_leaf = "[shape=plaintext,label=\"%s/%s\n(%s) %s\"];"
local fmt_internal = "[shape=plaintext,label=\"bit %d (%d %s)\"];"
-- skip radix_masks for now
-- g.edges[#g.edges+1] = {RN, node(t.rn_mklist)}
if t._LEAF_ then
g.nodes[RN] = F(fmt_leaf, t.rn_key, t._rn_mlen, t.rn_bit, t_flags(t))
g.edges[#g.edges+1] = {RN, node(t.rn_dupedkey), "d"}
else
local RN_left = node(t.rn_left)
local RN_right = node(t.rn_right)
-- g.nodes[RN] = F(fmt_internal, t.rn_bit, t_flags(t))
g.nodes[RN] = F(fmt_internal, t.rn_bit-8, t.rn_bit, t_flags(t))
g.edges[#g.edges+1] = {RN, RN_left, "L"}
g.edges[#g.edges+1] = {RN, RN_right, "R"}
-- left -> right, used in invis rank to keep left to the left of right
g.edges[#g.edges+1] = {RN_left, RN_right, "I"}
end
end
local function rnh_dot(g, t)
local RN
-- RADIX_NODES part
-- LE marker
rn_dot(g, t.rnh_nodes[1])
RN = node(t.rnh_nodes[1])
g.nodes[RN] = F("[label=\"LE (%s)\"];", t.rnh_nodes[1].rn_bit)
-- TT marker
rn_dot(g, t.rnh_nodes[2])
RN = node(t.rnh_nodes[2])
g.nodes[RN] = F("[label=\"TT (%s)\"];", t.rnh_nodes[2].rn_bit)
-- RE marker
RN = node(t.rnh_nodes[3])
rn_dot(g, t.rnh_nodes[3])
g.nodes[RN] = F("[label=\"RE (%s)\"]", t.rnh_nodes[3].rn_bit)
end
local hdlrs = {
RADIX_NODE_HEAD = rnh_dot,
RADIX_NODE = rn_dot,
}
local function tbl2dot(g, t)
local hdlr = hdlrs[t._NAME_]
if (hdlr) then hdlr(g, t) end
end
local M = {} -- the module
function dotify(ipt, af_fam)
local lines = {}
local graph = { -- collector for graph info
masks = masks,
edges = {},
nodes = {},
}
-- start the graph
lines[#lines+1] = "digraph G {"
-- lines[#lines+1] = F(" size=%q;", "7.5,7.5")
lines[#lines+1] = F(" label=%q;", title or "")
lines[#lines+1] = " splines=line;"
lines[#lines+1] = F(" ranksep=%q;", "1.0 equally")
-- collect all RADIX node types of AF_families given (...)
for radix in ipt:radixes(af_fam) do
-- skip the radix tree stuff
-- if radix._NAME_ == "RADIX_MASK_HEAD" then break end
tbl2dot(graph, radix)
end
-- nodes
lines[#lines+1] = "\n /* nodes */\n"
local fmt_node = " %s %s"
for k, v in pairs(graph.nodes) do
if (k) then lines[#lines+1] = F(fmt_node, k, v); end
end
-- edges
lines[#lines+1] = "\n /* edges */\n"
local fmt_edge = " %s -> %s [label=\" %s\",style=%s];"
for k, v in ipairs(graph.edges) do
local src, dst, lbl = table.unpack(v)
if (src and dst) then
if lbl ~= "I" then
local line_style = lbl=="d" and "dotted" or "solid"
lines[#lines+1] = F(fmt_edge, src, dst, lbl, line_style);
end
end
end
-- add invisible ranks to keep left to the left of right
lines[#lines+1] = "\n /* keep left to the left of right */\n"
local fmt_l2r = " { rank=same; rankdir=LR; %s -> %s [style=invis]; }"
for k, v in ipairs(graph.edges) do
local src, dst, lbl = table.unpack(v)
if (src and dst) then
if lbl == "I" then
lines[#lines+1] = F(fmt_l2r, src, dst, lbl)
end
end
end
lines[#lines+1] = "\n}"
return lines
end
return dotify
--[[ example usage
iptable = require("iptable")
dotify = require("ipt2dot")
local iptable = require("iptable")
local ipt = iptable.new()
ipt["1.1.1.0/24"] = 24
ipt["1.1.1.0/25"] = 25
ipt["1.1.1.128/25"] = 25
ipt["1.1.1.0/26"] = 25
ipt["1.1.1.64/26"] = 25
ipt["1.1.1.128/26"] = 25
ipt["1.1.1.192/26"] = 25
ipt["3.1.1.0/24"] = 24
ipt["3.1.1.0/25"] = 24
ipt["3.1.1.128/25"] = 24
local mylines = dotify(ipt, iptable.AF_INET)
print(table.concat(mylines, "\n"))
]]
|
-- The Computer Language Benchmarks Game
-- http://benchmarksgame.alioth.debian.org/
-- contributed by Mike Pall (with ideas from Rici Lake)
-- modified by Sokolov Yura
-- modified for Lua 5.2 by Robin
local len, sub, concat = string.len, string.sub, table.concat
local write, mod = io.write, math.fmod
local function writerev(p, np, f, lo, hi)
if lo <= hi then np = np + 1; p[np] = concat(f, "", lo, hi) end
if np ~= 0 then
local r = ""
for i=np,1,-1 do
local s = r..p[i]
local sn = len(s)
for i=1,sn-59,60 do write(sub(s, i, i+59), "\n") end
r = sub(s, sn-mod(sn, 60)+1)
end
if r ~= "" then write(r, "\n") end
end
end
local iubc = setmetatable({
A="T", C="G", B="V", D="H", K="M", R="Y",
a="T", c="G", b="V", d="H", k="M", r="Y",
T="A", G="C", V="B", H="D", M="K", Y="R", U="A",
t="A", g="C", v="B", h="D", m="K", y="R", u="A",
N="N", S="S", W="W", n="N", s="S", w="W",
}, { __index = function(t, s)
local r = t[sub(s, 2)]..t[sub(s, 1, 1)]; t[s] = r; return r end })
local p, f, np, nf = {}, {}, 0, 1631
for line in io.lines() do
local c = sub(line, 1, 1)
if c == ">" then
writerev(p, np, f, nf, 1630); np = 0; nf = 1631
write(line, "\n")
elseif c ~= ";" then
for i=1,len(line),4 do nf = nf - 1; f[nf] = iubc[sub(line, i, i+3)] end
if nf <= 30 then
np = np + 1; p[np] = concat(f, "", nf, 1630); nf = 1631
end
end
end
writerev(p, np, f, nf, 1630)
|
{%
for _, material in ipairs( materials ) do
local item = Items[ material.id ]
printf( "%s <b>x%d</b><br>", itemNameURL( { item = item } ), material.count )
end
%}
|
package = "blunty666.log"
class = "ConsoleLogOutput"
implements = "ILogOutput"
variables = {
terminal = NIL,
}
methods = {
Append = function(self, message)
local previousTerminal = term.redirect(self.terminal)
print(message)
term.redirect(previousTerminal)
end,
}
constructor = function(self, terminal)
-- check terminal
self.terminal = terminal
end
|
--[[
Perk Hooks.lua
This script will get custom property perks set in editor and put them into a global table
]]
_G["perk.StrikeCoin300"] = script:GetCustomProperty("StrikeCoin300")
_G["perk.StrikeCoin750"] = script:GetCustomProperty("StrikeCoin750")
_G["perk.StrikeCoin3000"]= script:GetCustomProperty("StrikeCoin3000")
|
local map = require("helpers").map
map("n", "<C-U>", ":call smooth_scroll#up(&scroll, 0, 4)<CR>")
map("n", "<C-D>", ":call smooth_scroll#down(&scroll, 0, 4)<CR>")
map("n", "<C-B>", ":call smooth_scroll#up(&scroll*2, 0, 4)<CR>")
map("n", "<C-F>", ":call smooth_scroll#down(&scroll*2, 0, 4)<CR>")
|
Base = require 'libraries.knife.knife.base'
require 'src.utilities.tables'
require 'src.utilities.shapes'
require 'src.utilities.numbers'
Path = Base:extend()
function Path:constructor(cellSize, alpha)
self.cellSize = cellSize or 16
self.offsetX = self.cellSize / 2
self.offsetY = self.cellSize / 2
self.alpha = alpha or 1
self.color = 7
self.dropColor = 0
-- list of cells
self.cells = {}
self.line = {}
end
function Path:add(cell)
if cell == nil then return end
local index = -1
-- detect if the same coord is in the waypoint
for i, waypoint in pairs(self.cells) do
if waypoint ~= nil then
if waypoint.x == cell.x and waypoint.y == cell.y then
index = i
break
end
end
end
-- if it is delete the rest of the path to end at that point
if index ~= -1 then
for i = #self.cells, index, -1 do
table.remove(self.cells, i)
end
end
table.insert(self.cells, cell)
self:updateLine()
end
function Path:length()
return #self.cells
end
function Path:clear()
self.cells = {}
self.line = {}
end
function Path:pop()
local waypoint = self.cells[1]
table.remove(self.cells, 1)
--self:updateLine()
return waypoint
end
function Path:popLine()
table.remove(self.line, 1)
table.remove(self.line, 1)
end
function Path:reverse()
local nw = {}
for key, waypoint in pairs(self.cells) do
table.insert(nw, waypoint)
end
self.cells = nw
end
function Path:getTargetCell()
return self.cells[#self.cells]
end
function Path:updateLine()
self.line = {}
for _, wayPoint in pairs(self.cells) do
local x = (wayPoint.wx) + self.offsetX
local y = (wayPoint.wy) + self.offsetY
table.insert(self.line, x)
table.insert(self.line, y)
end
--PrintTable(self.line)
end
function Path:draw()
love.graphics.setLineWidth(4)
if #self.line > 2 then
local prevwp = self.cells[#self.cells - 1]
local lastwp = self.cells[#self.cells]
local ax = lastwp.wx + self.offsetX
local ay = lastwp.wy + self.offsetY
local cardDir = cardinalDirection(prevwp.x, prevwp.y, lastwp.x, lastwp.y)
local verts = triangleVerts(cardDir, ax, ay, 4, 3)
if self.alpha == 1 then
setColor(self.dropColor) -- drop shadow
love.graphics.line(self.line)
love.graphics.polygon("fill", verts)
end
setColor(self.color, self.alpha) -- normal
love.graphics.push()
love.graphics.translate(0, -1)
love.graphics.line(self.line)
love.graphics.polygon("fill", verts)
love.graphics.pop()
end
love.graphics.setLineWidth(1)
love.graphics.setColor(1,1,1,1)
end
return Path;
|
----------------------------------
-- Area: Fort Karugo Narugo [S]
-- NPC: Indescript Markings
-- Type: Quest
-- !pos -63 -75 4 96
-----------------------------------
local ID = require("scripts/zones/Fort_Karugo-Narugo_[S]/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/npc_util")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
local loafersQuestProgress = player:getCharVar("AF_SCH_BOOTS")
player:delStatusEffect(tpz.effect.SNEAK)
-- SCH AF Quest - Boots
if (loafersQuestProgress > 0 and loafersQuestProgress < 3 and player:hasKeyItem(tpz.ki.RAFFLESIA_DREAMSPIT) == false) then
player:addKeyItem(tpz.ki.RAFFLESIA_DREAMSPIT)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.RAFFLESIA_DREAMSPIT)
player:setCharVar("AF_SCH_BOOTS", loafersQuestProgress + 1)
-- Move the markings around
local positions = {
[1] = {-72.612, -28.5, 671.24}, -- G-5 NE
[2] = {-158, -61, 268}, -- G-7
[3] = {-2, -52, 235}, -- H-8
[4] = {224, -28, -22}, -- I-10
[5] = {210, -42, -78}, -- I-9
[6] = {-176, -37, 617}, -- G-5 SW
[7] = {29, -13, 710} -- H-5
}
local newPosition = npcUtil.pickNewPosition(npc:getID(), positions)
npc:setPos(newPosition.x, newPosition.y, newPosition.z)
-- player:PrintToPlayer("Markings moved to position index " .. newPosition)
else
player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
end
|
gamePassId = 72385
market = game:GetService("MarketplaceService")
http = game:GetService("HttpService")
info = market:GetProductInfo(gamePassId, Enum.InfoType.GamePass)
game:GetService("RunService").Stepped:connect(function()
pcall(market.PerformPurchase, market, Enum.InfoType.Asset, info["ProductId"], info["PriceInRobux"], http:GenerateGUID(false))
end)
|
return {
["dice"] = "Simulates a dice throw, prints the value of each die",
["cards"] = "Draw a specific amount of playing cards and display them",
["calculate"] = {embed={
title = "Calculate an expression",
description = "Calculates maths using libqalculate. https://qalculate.github.io/ for more info",
fields = {
{name = "Usage",value = [[calculate "<expression>"]]},
{name = "Perms: ",value = "All"},
{name = "Options",value = [[
`-e` - exact mode (try to be as exact as possible)
`-i` - interval mode (imprecise numbers will be calculated using variance formula)
`-f` - factorize mode (factorize result, default behaviour is to expand result)
`-o` - output only (don't show embed and messages)
]]}
}
}},
["pfp"] = "Show the profile picture of a user, or if none is specified, of yourself",
["markov"] = { embed = {
title = "Generate some text using markov chains",
description = "Generates text using the markov chain rule applied to a predefined set of words",
fields = {
{name = "Usage: ", value = "markov <text to start with>"},
{name = "Options: ", value = [[
--preseteset> - Select a text preset. Currently available:
``defaul- Generated from a wikipedia page on markov chains
``freud`The largest one, generated from a page on Sigmund Freud
``reddit Generated from reddit comments
``travist`` - Generated from transcript of a video by PlasticPills on travis scott burger
]] },
{name = "Perms: ", value = "any"}
}
}},
["embed"] = {embed={
title = "Convert JSON objects into embeds",
description = "If you've worked with discord.js before, this might be simple. If you haven't, then check out https://github.com/512mb-org/512mb.org-bot/wiki/Embeds",
fields = {
{name = "Usage",value = [[embed {code}]]},
{name = "Perms: ",value = "All"},
}
}},
}
|
-- Copyright (C) 2018 The Dota IMBA Development Team
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- first time a real hero spawn
function GameMode:OnUnitFirstSpawn(unit)
-- Track the time the unit spawned (for IMBAfications or other custom checks)
unit.time_spawned = GameRules:GetGameTime()
local unit_name = unit:GetUnitName()
-- TERRIBLE FIX, LOOK AWAY
if string.find(unit_name, "npc_imba_enigma_eidolon_") then
unit_name = "npc_dota_eidolon"
end
if ENTITY_MODEL_OVERRIDE[unit_name] then
unit:SetOriginalModel(ENTITY_MODEL_OVERRIDE[unit_name])
unit:SetModel(ENTITY_MODEL_OVERRIDE[unit_name])
end
if string.find(unit:GetUnitName(), "npc_dota_lone_druid_bear") then
-- Give the custom mechanics like damage block and lifesteal
unit:AddNewModifier(unit, nil, "modifier_custom_mechanics", {})
if unit:GetOwner() and unit:GetOwner():HasModifier("modifier_frantic") then
local main_hero = unit:GetOwner()
local shared_buff_modifier = main_hero:FindModifierByName("modifier_frantic")
local shared_buff_ability = shared_buff_modifier:GetAbility()
local buff_time = shared_buff_modifier:GetRemainingTime()
if buff_time <= 0 then
buff_time = shared_buff_modifier:GetDuration()
end
local cloned_modifier = unit:AddNewModifier(main_hero, shared_buff_ability, shared_buff_modifier:GetName(), {duration = buff_time})
cloned_modifier:SetStackCount(shared_buff_modifier:GetStackCount())
end
end
-- Let's give jungle creeps some love too...I guess
if string.find(unit:GetUnitName(), "_neutral_") then
unit:AddAbility("custom_creep_scaling")
end
-- Gotta do it manually here because the ability/modifier doesn't work on server-side for some godforsaken reason
if unit:GetClassname() == "npc_dota_creep_lane" or unit:GetClassname() == "npc_dota_creep_siege" or string.find(unit:GetUnitName(), "_neutral_") then
if unit:HasAbility("custom_creep_scaling") then
local creep_scaling_ability = unit:FindAbilityByName("custom_creep_scaling")
creep_scaling_ability:SetLevel(1)
local multiplier = creep_scaling_ability:GetSpecialValueFor("base_mult")
if string.find(unit:GetUnitName(), "upgraded") then
multiplier = creep_scaling_ability:GetSpecialValueFor("super_mult")
elseif string.find(unit:GetUnitName(), "upgraded_mega") then
multiplier = creep_scaling_ability:GetSpecialValueFor("mega_mult")
end
local game_time = math.floor(GameRules:GetDOTATime(false, false) / 60)
unit:SetBaseDamageMin(unit:GetBaseDamageMin() + creep_scaling_ability:GetSpecialValueFor("melee_attack") * game_time * multiplier) -- Works
unit:SetBaseDamageMax(unit:GetBaseDamageMax() + creep_scaling_ability:GetSpecialValueFor("melee_attack") * game_time * multiplier) -- Works
-- unit:SetBaseAttackTime(unit:GetBaseAttackTime() - creep_scaling_ability:GetSpecialValueFor("melee_aspd") * game_time * multiplier)
unit:SetBaseMoveSpeed(unit:GetBaseMoveSpeed() + creep_scaling_ability:GetSpecialValueFor("melee_ms") * game_time * multiplier) -- Works but doesn't show on client side (wtf...)
unit:SetMaxHealth(unit:GetMaxHealth() + creep_scaling_ability:GetSpecialValueFor("melee_hp") * game_time * multiplier) -- Works
unit:SetBaseMaxHealth(unit:GetBaseMaxHealth() + creep_scaling_ability:GetSpecialValueFor("melee_hp") * game_time * multiplier) -- Works
unit:SetHealth(unit:GetMaxHealth() + creep_scaling_ability:GetSpecialValueFor("melee_hp") * game_time * multiplier) -- Works
unit:SetBaseHealthRegen(unit:GetBaseHealthRegen() + creep_scaling_ability:GetSpecialValueFor("melee_regen") * game_time * multiplier) -- Works
end
if IMBA_GREEVILING == true then
Greeviling(unit)
return
end
end
-- Burning Army override (skeletons invulnerable + fix not dying when duration ends)
if unit:GetClassname() == "npc_dota_clinkz_skeleton_archer" then
-- IMBA effect
-- unit:AddNewModifier(unit, nil, "modifier_invulnerable_hidden", {})
-- These skeletons have no set owner or team like wtf...
-- Need to do hacky inconsistent way to check for owner (breaks apart when you have multiple heroes all with Burning Army)
for _, hero in pairs(FindUnitsInRadius(unit:GetTeamNumber(), unit:GetAbsOrigin(), nil, FIND_UNITS_EVERYWHERE, DOTA_UNIT_TARGET_TEAM_BOTH, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_INVULNERABLE + DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED + DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD + DOTA_UNIT_TARGET_FLAG_DEAD, FIND_CLOSEST, false)) do
if hero:HasAbility("clinkz_burning_army") then
unit:SetOwner(hero)
unit:AddNewModifier(hero, nil, "modifier_imba_burning_army", {})
unit:AddNewModifier(hero, nil, "modifier_kill", {duration = GetAbilitySpecial("clinkz_burning_army", "duration")})
break
end
end
if unit and unit.HasAbility and unit:HasAbility("imba_clinkz_searing_arrows") and unit.GetOwner and unit:GetOwner() and unit:GetOwner():HasAbility("imba_clinkz_searing_arrows") then
unit:FindAbilityByName("imba_clinkz_searing_arrows"):SetLevel(unit:GetOwner():FindAbilityByName("imba_clinkz_searing_arrows"):GetLevel())
end
end
-- Replacing Cloak Aura with a version that stacks with itself
if unit:HasAbility("mudgolem_cloak_aura") then
local old_cloak_aura_ability = unit:FindAbilityByName("mudgolem_cloak_aura")
local new_cloak_aura_ability = unit:AddAbility("imba_mudgolem_cloak_aura")
new_cloak_aura_ability:SetLevel(old_cloak_aura_ability:GetLevel())
unit:SwapAbilities("mudgolem_cloak_aura", "imba_mudgolem_cloak_aura", false, true)
unit:RemoveAbilityByHandle(old_cloak_aura_ability)
end
-- Cursed Fountain addendum
if unit.GetOwner and unit:GetOwner() and unit:GetOwner().HasModifier and unit:GetOwner():HasModifier("modifier_imba_cursed_fountain") then
local cursed_fountain_modifier = unit:AddNewModifier(unit:GetOwner():FindModifierByName("modifier_imba_cursed_fountain"):GetCaster(), unit:GetOwner():FindModifierByName("modifier_imba_cursed_fountain"):GetAbility(), "modifier_imba_cursed_fountain", {})
if cursed_fountain_modifier then
cursed_fountain_modifier:SetStackCount(unit:GetOwner():FindModifierByName("modifier_imba_cursed_fountain"):GetStackCount())
end
end
--[[
-- Find hidden modifiers
if unit:GetUnitName() == "npc_dota_techies_remote_mine" then
unit:SetContextThink(DoUniqueString("ModifierChecker"), function()
for i = 0, unit:GetModifierCount() -1 do
print(unit:GetUnitName(), unit:GetModifierNameByIndex(i))
end
return 1.0
end, 0)
end
--]]
end
-- everytime an unit respawn
function GameMode:OnUnitSpawned(unit)
-- Track the time the unit spawned (for IMBAfications or other custom checks)
unit.time_spawned = GameRules:GetGameTime()
-- levelup bear ability based on his level
if string.find(unit:GetUnitName(), "npc_dota_lone_druid_bear") then
for i = 0, 23 do
local ability = unit:GetAbilityByIndex(i)
if IsValidEntity(ability) then
ability:SetLevel(unit:GetLevel())
end
end
return
elseif unit:IsIllusion() and not unit:HasModifier("modifier_illusion_manager_out_of_world") and not unit:HasModifier("modifier_illusion_manager") then
-- Valve Illusion bug to prevent respawning
UTIL_Remove(unit)
return
end
-- Prevent zombies from spawning inside of units?
if unit:GetName() == "npc_dota_unit_undying_zombie" then
ResolveNPCPositions(unit:GetAbsOrigin(), unit:GetHullRadius())
end
-- Cursed Fountain addendum
if unit.GetOwner and unit:GetOwner().HasModifier and unit:GetOwner():HasModifier("modifier_imba_cursed_fountain") then
local cursed_fountain_modifier = unit:AddNewModifier(unit:GetOwner():FindModifierByName("modifier_imba_cursed_fountain"):GetCaster(), unit:GetOwner():FindModifierByName("modifier_imba_cursed_fountain"):GetAbility(), "modifier_imba_cursed_fountain", {})
if cursed_fountain_modifier then
cursed_fountain_modifier:SetStackCount(unit:GetOwner():FindModifierByName("modifier_imba_cursed_fountain"):GetStackCount())
end
end
end
|
if love.filesystem then
require 'rocks' ()
end
function love.conf(t)
t.identity = "plat2"
t.version = "0.10.0"
t.dependencies = {
}
end
|
ENGINE_NAME = "PurEngine"
dofile ("premake/amd_premake_util.lua")
dofile ("premake/utils.lua")
-- Workspace (Solution)
workspace (ENGINE_NAME)
configurations { "Debug", "Release", "Final" }
platforms { "x64" }
location "build"
filename (ENGINE_NAME .. _AMD_VS_SUFFIX)
startproject ("Demo")
cppdialect "C++17"
filter "platforms:x64"
system "Windows"
architecture "x64"
dofile("External/premake5.lua")
dofile("Engine/premake5.lua")
dofile("Cooker/premake5.lua")
dofile("Shaders/premake5.lua")
dofile("Content/premake5.lua")
dofile("Demo/premake5.lua")
|
local function locals()
local locals = {}
local i = 1
while true do
local k, v = debug.getlocal(3, i)
if k then
locals[k] = v
else
break
end
i = 1 + i
end
return locals
end
return function(file)
if file:match('^./') then
local current_directory = debug.getinfo(2, 'S').source:sub(2):match('(.*/)')
file = current_directory .. file:match('^./(.+)')
end
setfenv(loadfile(file), setmetatable(locals(), {
__index = getfenv(2)
}))()
end
|
local skynet = require "skynet"
local runTime = {}
table.insert(runTime, "a")
skynet.start(function ()
skynet.error("test4 开始函数")
if #runTime == 1 then
skynet.error("第一次运行")
else
skynet.error("非第一次运行了啊")
end
end)
|
return {
name = "BlahDNS",
label = _("BlahDNS"),
resolver_url = "https://doh-fi.blahdns.com/dns-query",
bootstrap_dns = "95.216.212.177,2a01:4f9:c010:43ce::1",
help_link = "https://blahdns.com/",
help_link_text = "BlahDNS Support"
}
|
return {
name = "ga",
path = "/usr/local/bin"
}
|
local M = {}
local utils = require "utils"
local Log = require "core.log"
M.config = function()
lvim.builtin["terminal"] = {
on_config_done = nil,
-- size can be a number or function which is passed the current terminal
size = 20,
-- open_mapping = [[<c-\>]],
open_mapping = [[<c-t>]],
hide_numbers = true, -- hide the number column in toggleterm buffers
shade_filetypes = {},
shade_terminals = true,
shading_factor = 2, -- the degree by which to darken to terminal colour, default: 1 for dark backgrounds, 3 for light
start_in_insert = true,
insert_mappings = true, -- whether or not the open mapping applies in insert mode
persist_size = false,
-- direction = 'vertical' | 'horizontal' | 'window' | 'float',
direction = "float",
close_on_exit = true, -- close the terminal window when the process exits
shell = vim.o.shell, -- change the default shell
-- This field is only relevant if direction is set to 'float'
float_opts = {
-- The border key is *almost* the same as 'nvim_win_open'
-- see :h nvim_win_open for details on borders however
-- the 'curved' border is a custom border type
-- not natively supported but implemented in this plugin.
-- border = 'single' | 'double' | 'shadow' | 'curved' | ... other options supported by win open
border = "curved",
-- width = <value>,
-- height = <value>,
winblend = 0,
highlights = {
border = "Normal",
background = "Normal",
},
},
-- Add executables on the config.lua
-- { exec, keymap, name}
-- lvim.builtin.terminal.execs = {{}} to overwrite
-- lvim.builtin.terminal.execs[#lvim.builtin.terminal.execs+1] = {"gdb", "tg", "GNU Debugger"}
execs = {
{ "lazygit", "gg", "LazyGit" },
},
}
end
M.setup = function()
local terminal = require "toggleterm"
for _, exec in pairs(lvim.builtin.terminal.execs) do
require("core.terminal").add_exec(exec[1], exec[2], exec[3])
end
terminal.setup(lvim.builtin.terminal)
if lvim.builtin.terminal.on_config_done then
lvim.builtin.terminal.on_config_done(terminal)
end
end
M.add_exec = function(exec, keymap, name)
vim.api.nvim_set_keymap(
"n",
"<leader>" .. keymap,
"<cmd>lua require('core.terminal')._exec_toggle('" .. exec .. "')<CR>",
{ noremap = true, silent = true }
)
lvim.builtin.which_key.mappings[keymap] = name
end
M._split = function(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t = {}
for str in string.gmatch(inputstr, "([^" .. sep .. "]+)") do
table.insert(t, str)
end
return t
end
M._exec_toggle = function(exec)
local binary = M._split(exec)[1]
if vim.fn.executable(binary) ~= 1 then
Log:error("Unable to run executable " .. binary .. ". Please make sure it is installed properly.")
return
end
local Terminal = require("toggleterm.terminal").Terminal
local exec_term = Terminal:new { cmd = exec, hidden = true }
exec_term:toggle()
end
local function get_log_path(name)
--handle custom paths not managed by Plenary.log
local file
if name == "nvim" then
file = utils.join_paths(vim.fn.stdpath "cache", "log")
elseif name == "packer.nvim" then
file = utils.join_paths(vim.fn.stdpath "cache", "packer.nvim.log")
else
file = Log:get_path()
end
if utils.is_file(file) then
return file
end
end
---Toggles a log viewer according to log.viewer.layout_config
---@param name can be the name of any of the managed logs, e,g. "lunarvim" or the default ones {"nvim", "lsp", "packer.nvim"}
M.toggle_log_view = function(name)
local logfile = get_log_path(name)
if not logfile then
return
end
local term_opts = vim.tbl_deep_extend("force", lvim.builtin.terminal, {
cmd = lvim.log.viewer.cmd .. " " .. logfile,
open_mapping = lvim.log.viewer.layout_config.open_mapping,
direction = lvim.log.viewer.layout_config.direction,
-- TODO: this might not be working as expected
size = lvim.log.viewer.layout_config.size,
float_opts = lvim.log.viewer.layout_config.float_opts,
})
local Terminal = require("toggleterm.terminal").Terminal
local log_view = Terminal:new(term_opts)
-- require("core.log"):debug("term", vim.inspect(term_opts))
log_view:toggle()
end
return M
|
object_tangible_powerup_weapon_melee_eledamage = object_tangible_powerup_weapon_shared_melee_eledamage:new {
}
ObjectTemplates:addTemplate(object_tangible_powerup_weapon_melee_eledamage, "object/tangible/powerup/weapon/melee_eledamage.iff")
|
local function create_text_field(parent, view, prop)
return parent:textbox(prop:name(), ClassClbk(prop, "on_commit", view), prop._value, {background_color = prop._bgcolor})
end
local function create_int_field(parent, view, prop)
return parent:numberbox(prop:name(), ClassClbk(prop, "on_commit", view), prop._value, {background_color = prop._bgcolor, floats = 0})
end
local function create_float_field(parent, view, prop)
return parent:numberbox(prop:name(), ClassClbk(prop, "on_commit", view), prop._value, {background_color = prop._bgcolor})
end
local function create_color_selector(parent, view, prop)
return parent:colorbox(prop:name(), function(item)
local c = item:Value() * 255
prop._value = c.r .. " " .. c.g .. " " .. c.b
view:update_view(false)
end, math.string_to_vector(prop._value) * 0.00392156862745098, {background_color = prop._bgcolor})
end
local function create_texture_selector(parent, view, prop)
return parent:pathbox(prop:name(), ClassClbk(prop, "on_commit", view), prop._value, "texture", {background_color = prop._bgcolor})
end
local function create_effect_selector(parent, view, prop)
return parent:pathbox(prop:name(), ClassClbk(prop, "on_commit", view), prop._value, "effect", {background_color = prop._bgcolor})
end
local function create_percentage_slider(parent, view, prop)
return parent:slider(prop:name(), ClassClbk(prop, "on_commit", view), tonumber(prop._value), {min = 0, max = 1, background_color = prop._bgcolor})
end
local function create_check(parent, view, prop)
return parent:tickbox(prop:name(), function(item)
prop._value = item:Value() and "true" or "false"
view:update_view(false)
end, prop._value == "true", {background_color = prop._bgcolor})
end
function CoreEffectPropertyContainer:fill_property_container_sheet(window, view, no_border)
local property_container = self
local top_sizer = window:divgroup(property_container:name(), {text = property_container:ui_name(), align_method = "grid"})
if property_container:description() ~= "" then
top_sizer:GetToolbar():tb_btn("?", nil, {position = "TopRight", h = top_sizer:TextHeight(), help = property_container:name() .. "\n" .. property_container:description()})
end
local bgcolor = BLE.Options:GetValue("BackgroundColor")
for i, p in ipairs(property_container:properties()) do
if p._visible then
if not no_border then
p._bgcolor = bgcolor
end
p:create_widget(window, view, no_border)
end
end
window:AlignItems()
end
function CoreEffectProperty:create_widget(parent, view, no_border)
local widget = nil
local name = self:name()
if self._type == "value_list" then
widget = parent:combobox(name, ClassClbk(self, "on_commit", view), self._values, nil, {background_color = self._bgcolor, highlight_color = nil})
widget:set_value(self._value)
elseif self._type == "timeline" then
--widget = EWS:TimelineEdit(parent, "")
--view[self._timeline_init_callback](view, widget)
elseif self._type == "vector3" or self._type == "vector2" then
widget = parent:Vector3(name, ClassClbk(self, "on_commit", view), math.string_to_vector(self._value), {
vector2 = self._type == "vector2", background_visible = self._bgcolor and true, background_color = self._bgcolor, unhighlight_color = Color.transparent
})
elseif self._type == "box" then
widget = parent:divgroup(name, {background_visible = self._bgcolor and true, background_color = self._bgcolor, unhighlight_color = Color.transparent})
local function on_box_commit()
local minv = widget:GetItem("Min"):Value()
local maxv = widget:GetItem("Max"):Value()
if math.string_to_vector(self._min) ~= minv or math.string_to_vector(self._max) ~= maxv then
self._min = minv.x .. " " .. minv.y .. " " .. minv.z
self._max = maxv.x .. " " .. maxv.y .. " " .. maxv.z
view:update_view(false)
end
end
widget:Vector3("Min", on_box_commit, math.string_to_vector(self._min))
widget:Vector3("Max", on_box_commit, math.string_to_vector(self._max))
elseif self._type == "variant" then
widget = parent:pan(name, {background_color = self._bgcolor})
local combo = widget:combobox(name, ClassClbk(self, "on_set_variant", {
update = true,
container = widget,
view = view
}))
combo.help = self._help
for vn, p in pairs(self._variants) do
combo:Append(tostring(vn))
end
combo:SetSelectedItem(self._value)
local variant_panel = widget:pan("VariantPanel")
self:on_set_variant({
update = false,
container = widget,
view = view,
variant_panel = variant_panel,
}, combo)
elseif self._type == "compound" then
widget = parent:pan(name, {background_color = self._bgcolor})
self._compound_container:fill_property_container_sheet(widget, view, true)
elseif self._type == "list_objects" then
local vars
local prev
local function on_add_object()
table.insert(vars.property._list_members, deep_clone(self._list_objects[vars.combo:SelectedItem()]))
vars:fill_list()
vars.view:update_view()
end
local function on_remove_object(item)
table.delete(vars.property._list_members, item.parent.property)
vars:fill_list()
vars:on_select_object()
vars.view:update_view()
end
local function on_select_object(item)
if vars.list_box.selected then
vars.list_box.selected:SetBorder({left = false})
end
vars.list_box.selected = item
vars.sheet:ClearItems()
if prev then
prev:SetBorder({left = false})
end
if item then
item:SetBorder({left = true})
end
prev = item
item.property._bgcolor = self._bgcolor
item.property:create_widget(vars.sheet, vars.view)
vars.view:update_view()
end
local function fill_list()
vars.list_box:ClearItems()
for i, p in ipairs(vars.property._list_members) do
local btn = vars.list_box:button(p:name(), on_select_object, {property = p})
btn:tb_imgbtn("Remove", on_remove_object, nil, BLE.Utils:GetIcon("minus"))
end
end
widget = parent:pan(name, {align_method = "grid", background_color = self._bgcolor})
local list_box = widget:pan("", {h = 250})
local combo = widget:combobox(" ", nil, nil, nil, {control_slice = 1, shrink_width = 0.93})
for n, p in pairs(self._list_objects) do
combo:Append(n)
combo:SetValue(n)
end
local add_button = widget:tb_btn("Add", on_add_object)
local sheet = widget:pan("Sheet")
vars = {
property = self,
combo = combo,
container = widget,
list_box = list_box,
fill_list = fill_list,
sheet = sheet,
view = view,
on_select_object = on_select_object
}
fill_list(vars)
elseif self._type == "null" then
widget = parent:pan(name)
elseif self._type == "color" then
widget = create_color_selector(parent, view, self)
elseif self._type == "texture" then
widget = create_texture_selector(parent, view, self)
elseif self._type == "effect" then
widget = create_effect_selector(parent, view, self)
elseif self._type == "percentage" then
widget = create_percentage_slider(parent, view, self)
elseif self._type == "keys" then
widget = parent:pan(name, {background_color = self._bgcolor})
local keys_pan
local function sort_keys()
table.sort(keys_pan._my_items, function(a,b) return tonumber(a.key.t) < tonumber(b.key.t) end)
table.sort(self._keys, function(a,b) return tonumber(a.t) < tonumber(b.t) end)
end
local function load_keys()
keys_pan:ClearItems()
local key = self._key_type
for i, k in ipairs(self._keys) do
local v = Vector3(0, 0, 0)
local vs = k.v
local pan = keys_pan:pan("Key"..i, {key = k, offset = 0, align_method = "grid"})
local t = pan:numberbox("Time", function(item)
k.t = item:Value()
sort_keys()
keys_pan:AlignItems()
end, k.t, {shrink_width = 0.3, control_slice = 0.65})
local function set_value(item)
local val = item:Value()
if type_name(val) == "Vector3" then
if key == "vector2" then
val = val.x .. " " .. val.y
else
val = val.x .. " " .. val.y .. " " .. val.z
end
end
k.v = val
end
local vec = math.string_to_vector(vs)
local control
if key == "vector2" or key == "vector3" then
pan:Vector3("Value", set_value, vec, {shrink_width = 0.6, vector2 = key == "vector2"})
elseif key == "color" then
pan:colorbox("Value", set_value, vec, {ret_vec = true, shrink_width = 0.6})
elseif key == "float" or key == "opacity" or key == "time" then
if key == "opacity" then
pan:slider("Value", set_value, vs, {min = 0, max = 255, shrink_width = 0.6})
else
pan:numberbox("Value", set_value, vs, {shrink_width = 0.6})
end
end
pan:tb_imgbtn("Remove", function()
table.remove(self._keys, i)
pan:Destroy()
load_keys()
view:update_view(false)
end, nil, BLE.Utils:GetIcon("minus"), {index = 1, size = t:TextHeight()})
end
end
widget:button("AddKey", function()
table.insert(self._keys, 1, {t = 0, v = key == "vector3" and "0 0 0" or key == "vector2" and "0 0" or "0"})
local keys = widget:GetItem("Keys")
sort_keys()
load_keys()
view:update_view()
end)
if self._presets then
local presets = {}
for _, preset in pairs(self._presets) do
table.insert(presets, preset[1])
end
widget:combobox("Presets", function(item)
self._keys = {}
for _, preset in pairs(self._presets[item:Value()][2]) do
local val = preset[2]
if type_name(val) == "Vector3" then
if key == "vector2" then
val = val.x .. " " .. val.y
else
val = val.x .. " " .. val.y .. " " .. val.z
end
end
table.insert(self._keys, {t = preset[1], v = val})
end
load_keys()
end, presets, nil)
end
widget:tickbox("Loop", function(item) self._looping = item:Value() end, self._looping == "true")
keys_pan = widget:pan("Keys")
load_keys()
elseif self._type == "boolean" then
widget = create_check(parent, view, self)
elseif self._type == "int" then
widget = create_int_field(parent, view, self)
elseif self._type == "float" or self._type == "double" then
widget = create_float_field(parent, view, self)
else
widget = create_text_field(parent, view, self)
end
if widget and not no_border then
widget.offset[2] = 12
widget:SetBorder({bottom = true, size = 1, color = widget.foreground:with_alpha(0.2)})
end
return widget
end
function CoreEffectProperty:on_set_variant(widget_view_variant, item)
local view = widget_view_variant.view
local variant_panel = item.parent:GetItem("VariantPanel")
self._value = item:SelectedItem()
local variant = self._variants[self._value]
variant_panel:ClearItems()
variant:create_widget(variant_panel, view)
if widget_view_variant.update then
view:update_view(false)
end
end
function CoreEffectProperty:on_commit(view, item)
if self._type == "null" then
return
end
local value = item:get_value()
if self._type == "vector2" then
value = value.x.." "..value.y
elseif self._type == "vector3" then
value = value.x.." "..value.y.." "..value.z
elseif self._type == "value_list" then
value = item:SelectedItem()
end
if self._value ~= value then
self._value = value
view:update_view(false)
end
end
|
local Color = require("util/color")
local Throw = {
mode = "release",
}
function Throw:error(fmt, ...)
if type(fmt) ~= "string" then
error("arg fmt is not string type")
end
if #{...} ~= 0 then
fmt = string.format(fmt, ...)
end
if self.mode == "release" then
fmt = Color:red("ERROR ")..fmt.."\n"
io.stderr:write(fmt)
os.exit(1)
elseif self.mode == "debug" then
error(fmt, 2)
else
error("Unknown throw mode "..self.mode)
end
end
function Throw:setReleaseMode()
self.mode = "release"
end
function Throw:setDebugMode()
self.mode = "debug"
end
return Throw
|
-- Alias various helper variables.
local opt = vim.opt -- Options.
local cmd = vim.cmd -- Vim commands.
-- Enable relative line numbers.
opt.number = true
opt.relativenumber = true
opt.scrolloff = 3
-- Highlight current line.
opt.cursorline = true
-- Ignore case in searches.
opt.ignorecase = true
-- Show the filename in the window titlebar.
opt.title = true
-- Tabs configuration.
opt.tabstop = 2
opt.shiftwidth = 2
opt.expandtab = true
-- Use smart indentation.
opt.smartindent = true
-- Load packages.
require('packer').startup(function()
use 'wbthomason/packer.nvim' -- package manager
use 'connorholyday/vim-snazzy' -- theme
use 'lukas-reineke/indent-blankline.nvim' -- indentation guides
use 'tpope/vim-fugitive' -- git
use 'airblade/vim-gitgutter' -- git gutter
use 'bling/vim-airline' -- status line
use 'vim-airline/vim-airline-themes' -- status line themes
end)
-- Configure theme.
cmd 'colorscheme snazzy'
-- Fix color scheme search highlight colors
cmd 'autocmd ColorScheme * highlight Search guibg=#ff6ac1'
cmd 'autocmd ColorScheme * highlight IncSearch guibg=#ff6ac1'
-- Configure indentation guides.
vim.g.indent_blankline_char = '│'
-- Configure status line.
opt.laststatus = 2
cmd([[
let g:airline_theme='base16_snazzy'
let g:airline_left_sep = ''
let g:airline_right_sep = ''
let g:airline_section_z = airline#section#create(['%3p%%', 'linenr', 'maxlinenr'])
if !exists('g:airline_symbols')
let g:airline_symbols = {}
endif
let g:airline_symbols.branch = ''
let g:airline_symbols.readonly = ''
let g:airline_symbols.linenr = ' Ξ '
let g:airline_symbols.notexists = '!'
let g:airline_symbols.maxlinenr = ' ¶'
]])
|
-- walkabout.lua
-- A slider-based sequencer
-- PolyPerc output - and MIDI
--
-- enc2 = select sequence #
-- enc3 = set step value
-- key2 = decrement step #
-- key3 = increment step #
--
-- key1 = hold for ALT
--
-- alt-enc1 = select setting
-- enc1 = change setting
--
-- parameters set MIDI
engine.name = "PolyPerc"
local ControlSpec = require 'controlspec'
local Control = require 'params/control'
local Option = require 'params/option'
-- constants
local NUMSTEPS = 8
local NUMSEQS = 8
-- table starters...
local sq = {
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
}
local ed = {}
local st = {}
local md = {
_startup = true,
_available = false,
_devlist = {"none"},
midi_on = false,
midi_msg = nil,
midi_name = "none",
midi_device = nil,
}
-- -----------------------
-- initialization routine
-- -----------------------
function init()
-- environment setup
encoders.set_sens(2, .01)
-- sq (sequence) data setup
walkabout_load()
-- ed (editor) data setup
ed.cseq = 1
ed.step = 1
ed.onedown = false
ed.view = Option.new("view", {"view", "start/stop", "tempo", "direction"})
-- st (stepper) data setup
st.curdir = 1
st.curloc = 0
st.dir = Option.new("dir", {"fwd","bwd","udn","rot","rnd"})
st.dirString = {"forward", "backward", "up-down", "rotate", "random"}
st.running = Option.new("running", {"off", "on"})
st.running.action =
function(r)
if (r == 1) then counter:stop()
else counter:start() end
end
st.tempo = Control.new("tempo", ControlSpec.new(40, 280, 'lin', 1, 120, 'bpm'))
st.tempo.action =
function(t)
counter.time = (60 / t) / 4
end
counter = metro.alloc(count, 0.125, -1)
counter2 = metro.alloc(noteoff_count)
-- comment out the next line if you don't want to start running
st.running:set(2)
end
-- ------------------------
-- parameter setup routine.
-- ------------------------
function setup_params()
if (md._available) then
params:clear()
params:add_option("midi_on", {"off", "on"})
params:set_action("midi_on", function(x) md.midi_on = (x == 2) end)
params:add_option("midi_device", md._devlist)
params:set_action("midi_device", function(x) selectMidiDevice(md._devlist[x]) end)
if (md._startup) then
walkabout_loadmidi()
md._startup = false
end
if md.midi_on then params:set("midi_on", 2)
else params:set("midi_on", 1) end
params:set("midi_device", getMidiIndex(md.midi_name))
else
params:clear()
end
end
-- ------------------------------------------------------
-- deal with a 'pulse', moving the sequencer by one step.
-- ------------------------------------------------------
function count()
local dir = st.dir:get()
if (dir == 1) then
st.curloc = (st.curloc + 1) % NUMSTEPS
st.curdir = 1
elseif (dir == 2) then
st.curloc = (st.curloc - 1) % NUMSTEPS
st.curdir = -1
elseif (dir == 3) then
st.curloc = (st.curloc + st.curdir)
if (st.curloc > (NUMSTEPS - 1)) then
st.curloc = NUMSTEPS - 2
st.curdir = -1
end
if (st.curloc < 0) then
st.curloc = 1
st.curdir = 1
end
elseif (dir == 4) then
st.curloc = (st.curloc + st.curdir)
if (st.curloc < 0) then
st.curloc = 0
st.curdir = 1
elseif (st.curloc > (NUMSTEPS - 1)) then
st.curloc = NUMSTEPS - 1
st.curdir = -1
end
elseif (dir == 5) then
st.curloc = math.random(0, NUMSTEPS - 1)
st.curdir = 1
end
play()
redraw()
end
-- ----------------------------------------------
-- play the current note in the current sequence.
-- ----------------------------------------------
function play()
local m = sq[ed.cseq][st.curloc + 1]
if (m > 0) then
engine.hz(midi_to_hz(m + 36))
midi_noteon(m + 36)
end
end
-- -----------------------------------
-- convert a midi note to a frequency.
-- -----------------------------------
function midi_to_hz(note)
return (440/32) * (2 ^ ((note - 9) / 12))
end
-- ------------------------
-- deal with encoder input.
-- ------------------------
function enc(c, v)
local move = 0
if (c == 1) then
if (ed.onedown) then
if (v > 0) then ed.view:delta(1)
else ed.view:delta(-1) end
redraw()
else
status_entry(v)
redraw()
end
elseif (c == 2) then
if (v > 0) then move = 1 end
if (v < 0) then move = -1 end
ed.cseq = util.clamp(ed.cseq + move, 1, NUMSEQS)
redraw()
elseif (c == 3) then
sq[ed.cseq][ed.step] = util.clamp(sq[ed.cseq][ed.step] + v, 0, 36)
redraw()
end
end
-- ---------------------------------
-- conditional entry of status info.
-- ---------------------------------
function status_entry(v)
local ev = ed.view:get()
if (ev == 1) then
return
elseif (ev == 2) then
st.running:delta(v)
elseif (ev == 3) then
st.tempo:delta(v)
elseif (ev == 4) then
if (v > 0) then st.dir:delta(1)
else st.dir:delta(-1) end
end
end
-- --------------------
-- deal with key input.
-- --------------------
function key(c, v)
if (c == 1) then
ed.onedown = (v == 1)
redraw()
end
if (c == 2 and v == 1) then
ed.step = util.clamp(ed.step - 1, 1, NUMSTEPS)
redraw()
end
if (c == 3 and v == 1) then
ed.step = util.clamp(ed.step + 1, 1, NUMSTEPS)
redraw()
end
end
-- ------------------------------
-- the standard drawing function.
-- ------------------------------
function redraw()
screen.clear()
screen.font_face(4)
screen.font_size(10)
draw_status()
for i = 1, NUMSTEPS do
local l = (16 * (i - 1)) + 8
screen.rect(l, 15, 8, 36)
screen.stroke()
screen.rect(l, 15 + (36 - sq[ed.cseq][i]), 8, sq[ed.cseq][i])
screen.fill()
end
screen.move(16 * (ed.step - 1) + 8, 60)
screen.text(" ^")
screen.move(16 * (st.curloc) + 8, 63)
screen.text("x")
screen.update()
end
-- -------------------------------------
-- conditional drawing of status header.
-- -------------------------------------
function draw_status()
if (ed.onedown) then
screen.move(5, 10)
screen.text(ed.view:string())
else
local v = ed.view:get()
screen.move(5, 10)
if (v == 1) then
screen.text("sq:" .. ed.cseq
.. " edit step:" .. ed.step
.. "(" .. sq[ed.cseq][ed.step] .. ")"
.. " dir: " .. st.dir:string())
elseif (v == 2) then
screen.text("running: " .. st.running:string())
elseif (v == 3) then
screen.text("tempo: " .. st.tempo:get("tempo"))
elseif (v == 4) then
screen.text("direction: " .. st.dirString[st.dir:get()])
end
end
end
-- ------------------------------
-- save the data during shutdown.
-- ------------------------------
function cleanup()
-- make sure we hard-stop the metros
counter:stop()
counter2:stop()
-- save all the data!
walkabout_save()
walkabout_savemidi()
end
-- =======================================================================
-- MIDI Handling Routines
-- =======================================================================
-- ---------------------------
-- select a named MIDI device.
-- ---------------------------
function selectMidiDevice(n)
-- first, deal with clearing out the old...
if (md.midi_device) then
if (md.midi_device.name == n) then return
else md.midi_device = nil end
end
-- next, check if it is valid
local dev = getMidiDevice(n)
if (not dev) then return end
-- finally, set the dinner plates!
md.midi_name = dev.name
md.midi_device = dev
end
-- ---------------------------
-- find a MIDI device by name.
-- ---------------------------
function getMidiDevice(n)
for i,dev in pairs(midi.devices) do
if (dev.name == n) then
return dev
end
end
return nil
end
-- --------------------------
-- find a MIDI index by name.
-- --------------------------
function getMidiIndex(n)
for i,v in ipairs(md._devlist) do
if (v == n) then return i end
end
return 1
end
-- -----------------------------------------------
-- deal with a new midi device add (incl startup).
-- -----------------------------------------------
function midi.add(dev)
md._available = false
md._devlist = {"none"}
if (midi.devices) then
for i,v in pairs(midi.devices) do
md._available = true
table.insert(md._devlist, v.name)
end
end
setup_params()
end
-- ---------------------------
-- deal with a device removal.
-- ---------------------------
function midi.remove(dev)
-- only do this at the class level...
if (dev) then
local testname = dev.name
md._available = false
md._devlist = {"none"}
if (midi.devices) then
for i,v in pairs(midi.devices) do
if (v.name ~= testname) then
md._available = true
table.insert(md._devlist, v.name)
end
end
end
if (testname == md.midi_name) then
md.midi_on = false
md.midi_name = "none"
md.midi_device = nil
end
setup_params()
end
end
-- --------------------------------------
-- send a note, queue up a noteoff timer.
-- --------------------------------------
function midi_noteon(note)
if (not md.midi_on) then return end
if (not md.midi_device) then return end
-- print("note on to " .. md.midi_device.name .. ": " .. note)
md.midi_msg = {144, note, 127}
md.midi_device:send(md.midi_msg)
counter2:start(0.01, 1)
end
-- ---------------------------
-- deal with a note-off timer.
-- ---------------------------
function noteoff_count()
if (md.midi_device and md.midi_msg) then
-- print("note off: " .. md.midi_msg[2])
md.midi_msg[3] = 0
md.midi_device:send(md.midi_msg)
md.midi_msg = nil
end
end
-- =======================================================================
-- Data Storage Routines
-- =======================================================================
-- -----------------------------
-- save the set data to storage.
-- -----------------------------
function walkabout_save()
if (not isdir(data_dir .. "ddg")) then
os.execute("mkdir " .. data_dir .. "ddg")
end
local fd=io.open(data_dir .. "ddg/walkabout.data","w+")
io.output(fd)
for x=1,NUMSEQS do
for y=1,NUMSTEPS do
io.write(sq[x][y] .. "\n")
end
end
io.close(fd)
end
-- -------------------------------
-- save the MIDI setup to storage.
-- -------------------------------
function walkabout_savemidi()
if (not isdir(data_dir .. "ddg")) then
os.execute("mkdir " .. data_dir .. "ddg")
end
tab.print(md)
local fd=io.open(data_dir .. "ddg/walkabout_midi.data","w+")
io.output(fd)
io.write("1\n") -- version number
if (md.midi_on) then io.write("true\n")
else io.write("false\n") end
io.write(md.midi_name .. "\n")
io.close(fd)
end
-- -------------------------------
-- load the set data from storage.
-- -------------------------------
function walkabout_load()
local fd=io.open(data_dir .. "ddg/walkabout.data","r")
if fd then
print("datafile found")
io.input(fd)
for x=1,NUMSEQS do
for y=1,NUMSTEPS do
sq[x][y] = tonumber(io.read()) or 0
end
end
io.close(fd)
else
print("datafile not found")
end
end
-- ---------------------------------
-- load the MIDI setup from storage.
-- ---------------------------------
function walkabout_loadmidi()
local fd=io.open(data_dir .. "ddg/walkabout_midi.data","r")
if fd then
print("midi setup found")
io.input(fd)
local version = tonumber(io.read())
if (version > 0) then
md.midi_on = (io.read() == "true")
md.midi_name = io.read()
end
io.close(fd)
else
print("midi setup not found")
end
end
-- -------------------------------------------------
-- check if a file or directory exists in this path.
-- -------------------------------------------------
function exists(file)
local ok, err, code = os.rename(file, file)
if not ok then
if code == 13 then
-- Permission denied, but it exists
return true
end
end
return ok, err
end
-- -----------------------------------------
-- Check if a directory exists in this path.
-- -----------------------------------------
function isdir(path)
-- "/" works on both Unix and Windows
return exists(path.."/")
end
|
--暗绘王·疾走罪噬
local m=14000306
local cm=_G["c"..m]
cm.named_with_NextDraw=1
function cm.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_FIEND),2,2)
--pos change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.postg)
e1:SetOperation(cm.posop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(cm.thcost)
e2:SetCondition(cm.thcon)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
end
function cm.ND(c)
local m=_G["c"..c:GetCode()]
return m and m.named_with_NextDraw
end
function cm.cfilter(c,lg)
return c:IsFacedown() and lg:IsContains(c)
end
function cm.spfilter(c,e,tp)
return cm.ND(c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function cm.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lg=c:GetLinkedGroup()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.cfilter(chkc,lg) end
if chk==0 then return Duel.IsExistingTarget(cm.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,lg) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,cm.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,lg)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFaceup() then return end
if Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)~=0 and tc:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,g)
end
end
end
function cm.costfilter(c)
return cm.ND(c) and not c:IsPublic()
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
local tc=g:GetFirst()
Duel.ConfirmCards(1-tp,tc)
e:SetLabelObject(tc)
tc:CreateEffectRelation(e)
Duel.ShuffleHand(tp)
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(function(c) return c:GetSequence()<5 and c:IsFaceup() end,tp,LOCATION_MZONE,0,1,nil)
end
function cm.filter(c)
return c:IsLevelAbove(6) and c:IsRace(RACE_FIEND) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
local ct=Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
if ct~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
Duel.BreakEffect()
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,tc)
end
end
|
-- comp_webserver.lua
local Collections = require("Collections");
local Application = require("Application");
local SocketOps = require("SocketOps");
local IOCPSocket = require("IOCPSocket");
local IOCPSocketIo = require("IOCPSocketIo");
local NetStream = require ("NetStream");
local PreamblePending = Collections.Queue();
local HandleNewConnection = function(accepted)
print("Accepted New Connection: ", accepted);
local socket = IOCPSocket:init(accepted);
local netstream = NetStream.new(socket, IOCPSocketIo)
PreamblePending:Enqueue(netstream);
--[[
local res, err = accepted:SetNonBlocking(true);
res, err = accepted:SetNoDelay(true);
res, err = accepted:SetKeepAlive(true, 10*1000, 500);
--]]
end
-- Handle the case where the thread is idling
-- check to see if there are any requests pending
-- if there are, spawn a routine to deal with them.
OnIdle = function(counter)
local netstream = PreamblePending:Dequeue();
if netstream then
if netstream:IsConnected() then
print("IsConnected")
if HandleSingleRequest then
print("HandleSingleRequest Defined")
HandleSingleRequest(netstream);
netstream:CloseDown();
else
print("HandleSingleRequest, NOT defined")
end
--self.Scheduler:Spawn(requestHandler, netstream, PreamblePending)
else
print("netstream disconnected")
end
end
end
-- Handle some inter computicle messages
OnMessage = function(msg)
if msg.Message == SocketOps.ACCEPT then
HandleNewConnection(msg.Param1);
end
end
|
function start(keys)
local caster = keys.caster
local ability = keys.ability
local modifier = "berserker_ignite_self"
local level = (ability:GetLevel()-1)
local target = keys.target
local damage_base = ability:GetLevelSpecialValueFor("damage_base", level)
local damage_hp = (target:GetMaxHealth() * ability:GetLevelSpecialValueFor("max_health_as_damage", level) / 100)
local damage = damage_base + damage_hp
if caster:HasModifier(modifier) then
local duration_d = ability:GetLevelSpecialValueFor("duration", level)
local damage_bonus = ability:GetLevelSpecialValueFor("damage_bonus", level)
local damage_hp_bonus = (target:GetMaxHealth() * ability:GetLevelSpecialValueFor("max_health_as_damage_bonus", level) / 100)
damage = damage + damage_bonus + damage_hp_bonus
local modifier_target = "berserker_blood_root"
ability:ApplyDataDrivenModifier(caster, target, modifier_target, {duration = duration_d})
end
local damageTable = {
victim = target,
attacker = caster,
damage = damage,
damage_type = DAMAGE_TYPE_MAGICAL,
ability = ability,
}
ApplyDamage(damageTable)
end
|
--[[
Credit screen
]]--
local credits = {}
function credits_init()
for i=1,20 do
credits[i] = {}
credits[i][1] = "Test"..i
credits[i][2] = love.graphics:getHeight() + i * font_def:getHeight()
end
end
function credits_update(dt)
for i,entry in pairs(credits) do
entry[2] = entry[2] - dt * 40
if entry[2] < 0 then
entry[2] = love.graphics:getWidth() * 1
end
end
-- music:play()
end
function credits_draw()
love.graphics.setFont(font_def)
for i,entry in pairs(credits) do
love.graphics.print(entry[1], 50, entry[2])
end
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("fill", 0, 0, 400, 200)
love.graphics.setColor(255, 255, 255)
love.graphics.draw(img_logo, 450, 100)
love.graphics.setFont(font_title)
love.graphics.print("Norimage", 50, 50)
end
|
-- By Lauren.
-- Coded for Lauren Development discord server.
local QBCore = nil
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if QBCore == nil then
TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end)
Citizen.Wait(200)
end
end
end)
RegisterNetEvent('aracsatma:client')
AddEventHandler('aracsatma:client', function(kisi,karsi,plaka)
local ped = PlayerPedId()
local veh = GetVehiclePedIsIn(ped)
local sofor = GetPedInVehicleSeat(veh, -1)
local plate = GetVehicleNumberPlateText(veh)
local model = veh
local Player, Distance = QBCore.Functions.GetClosestPlayer()
if veh then
if plaka == plate then
if sofor == ped then
if Player ~= -1 and Distance < 5 and GetPlayerServerId(Player) == karsi.PlayerData.source then
TriggerServerEvent("aracsatma:server",kisi,karsi,plate,model)
else
QBCore.Functions.Notify('Kişi yakınında olmalı!', 'error')
end
else
QBCore.Functions.Notify('Şöför koltuğunda olman gerekir!', 'error')
end
else
QBCore.Functions.Notify('Plaka bulunamadı!', 'error')
end
else
QBCore.Functions.Notify('Araçta olman gerekiyor!', 'error')
end
end)
|
local function DLS_replace(replace_name, replace_icons)
local down_arrow = {
icon = "__DeadlockStacking__/graphics/arrow-d-32.png",
scale = 0.5,
icon_size = 32
}
local up_arrow = {
icon = "__DeadlockStacking__/graphics/arrow-u-32.png",
scale = 0.5,
icon_size = 32
}
data.raw["item"]["deadlock-stack-"..replace_name].icons = { { icon = replace_icons } }
data.raw["recipe"]["deadlock-stacks-stack-"..replace_name].icons = { { icon = replace_icons }, down_arrow }
data.raw["recipe"]["deadlock-stacks-unstack-"..replace_name].icons = { { icon = replace_icons }, up_arrow }
end
-- stacking
if mods["DeadlockStacking"] then
-- Circuits Redux
if mods["ShinyBobGFX"] then
if settings.startup["replace-circuits"] and settings.startup["replace-circuits"].value == true then
if settings.startup["moreshinybobs-gfx-circuit"] and settings.startup["moreshinybobs-gfx-circuit"].value == true then
if data.raw["item"]["advanced-processing-unit"] then
deadlock_stacking.create("advanced-processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-advanced-processing-unit.png", "deadlock-stacking-4", 32)
end
DLS_replace("electronic-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-basic-electronic-circuit-board.png")
DLS_replace("advanced-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-electronic-circuit-board.png")
DLS_replace("processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-electronic-logic-board.png")
else
if data.raw["item"]["advanced-processing-unit"] then
deadlock_stacking.create("advanced-processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/shinybobs/stacked-electronic-processing-board.png", "deadlock-stacking-4", 32)
end
DLS_replace("electronic-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/shinybobs/stacked-basic-electronic-circuit-board.png")
DLS_replace("advanced-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/shinybobs/stacked-electronic-circuit-board.png")
DLS_replace("processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/shinybobs/stacked-electronic-logic-board.png")
end
else
if settings.startup["moreshinybobs-gfx-circuit"] and settings.startup["moreshinybobs-gfx-circuit"].value == true then
if data.raw["item"]["advanced-processing-unit"] then
deadlock_stacking.create("advanced-processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-advanced-processing-unit.png", "deadlock-stacking-4", 32)
end
DLS_replace("electronic-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-basic-electronic-circuit-board.png")
DLS_replace("advanced-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-electronic-circuit-board.png")
DLS_replace("processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-electronic-logic-board.png")
else
if data.raw["item"]["advanced-processing-unit"] then
if mods["bobelectronics"] then
deadlock_stacking.create("advanced-processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/bobs_origins/stacked-electronic-processing-board.png", "deadlock-stacking-4", 32)
else
deadlock_stacking.create("advanced-processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/bobs_origins/stacked-advanced-processing-unit.png", "deadlock-stacking-4", 32)
end
end
if mods["bobelectronics"] then
DLS_replace("electronic-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/bobs_origins/stacked-basic-electronic-circuit-board.png")
DLS_replace("advanced-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/bobs_origins/stacked-electronic-circuit-board.png")
DLS_replace("processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/bobs_origins/stacked-electronic-logic-board.png")
end
end
end
else
if settings.startup["moreshinybobs-gfx-circuit"] and settings.startup["moreshinybobs-gfx-circuit"].value == true then
if data.raw["item"]["advanced-processing-unit"] then
deadlock_stacking.create("advanced-processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-advanced-processing-unit.png", "deadlock-stacking-4", 32)
end
DLS_replace("electronic-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-basic-electronic-circuit-board.png")
DLS_replace("advanced-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-electronic-circuit-board.png")
DLS_replace("processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/morebobs/stacked-electronic-logic-board.png")
else
if data.raw["item"]["advanced-processing-unit"] then
if mods["bobelectronics"] then
deadlock_stacking.create("advanced-processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/bobs_origins/stacked-electronic-processing-board.png", "deadlock-stacking-4", 32)
else
deadlock_stacking.create("advanced-processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/bobs_origins/stacked-advanced-processing-unit.png", "deadlock-stacking-4", 32)
end
end
if mods["bobelectronics"] then
DLS_replace("electronic-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/bobs_origins/stacked-basic-electronic-circuit-board.png")
DLS_replace("advanced-circuit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/bobs_origins/stacked-electronic-circuit-board.png")
DLS_replace("processing-unit", "__morebobs_bobsStackCrate__/graphics/icons/stacking/circuits_redux/bobs_origins/stacked-electronic-logic-board.png")
end
end
end
-- Realistic Ores
if settings.startup["moreshinybobs-gfx-ores"] and settings.startup["moreshinybobs-gfx-ores"].value == true then
if mods["RealisticOres"] then
DLS_replace("copper-ore", "__morebobs_bobsStackCrate__/graphics/icons/stacking/ores/real/copper-ore.png")
DLS_replace("iron-ore", "__morebobs_bobsStackCrate__/graphics/icons/stacking/ores/real/iron-ore.png")
DLS_replace("uranium-ore", "__morebobs_bobsStackCrate__/graphics/icons/stacking/ores/real/uranium-ore.png")
else
DLS_replace("copper-ore", "__morebobs_bobsStackCrate__/graphics/icons/stacking/ores/orginal/copper-ore.png")
DLS_replace("iron-ore", "__morebobs_bobsStackCrate__/graphics/icons/stacking/ores/orginal/iron-ore.png")
DLS_replace("uranium-ore", "__morebobs_bobsStackCrate__/graphics/icons/stacking/ores/orginal/uranium-ore.png")
end
DLS_replace("coal", "__morebobs_bobsStackCrate__/graphics/icons/stacking/ores/orginal/coal.png")
DLS_replace("stone", "__morebobs_bobsStackCrate__/graphics/icons/stacking/ores/orginal/stone.png")
end
-- Battery Redux
if settings.startup["moreshinybobs-gfx-intermediates"] and settings.startup["moreshinybobs-gfx-intermediates"].value == true then
if mods["bobplates"] then
DLS_replace("battery", "__morebobs_bobsStackCrate__/graphics/icons/stacking/battery/battery-1S.png")
end
end
end
-- crating
if mods["DeadlockCrating"] then
-- Assembly Redux
if mods["bobassembly"] then
if settings.startup["add-powerbars"] and settings.startup["add-powerbars"].value == true then
for i=1,3 do
data.raw["item"]["deadlock-machine-packer-item-"..i].icons = { { icon = "__morebobs_bobsStackCrate__/graphics/icons/stacking/crate-machine/crate-machine-"..i..".png" }, { icon = "__ShinyBobGFX__/graphics/icons/num-"..(i-1)..".png" } }
data.raw["assembling-machine"]["deadlock-machine-packer-entity-"..i].icons = { { icon = "__morebobs_bobsStackCrate__/graphics/icons/stacking/crate-machine/crate-machine-"..i..".png" }, { icon = "__ShinyBobGFX__/graphics/icons/num-"..(i-1)..".png" } }
end
else
for i=1,3 do
data.raw["item"]["deadlock-machine-packer-item-"..i].icons = { { icon = "__morebobs_bobsStackCrate__/graphics/icons/stacking/crate-machine/crate-machine-"..i..".png" } }
data.raw["assembling-machine"]["deadlock-machine-packer-entity-"..i].icons = { { icon = "__morebobs_bobsStackCrate__/graphics/icons/stacking/crate-machine/crate-machine-"..i..".png" } }
end
end
end
end
-- load mod parts
require('other_mods')
require('kao_bob')
require('bobs_addon')
require('angels_addon')
|
local http_ng = require 'http_ng'
local fake_backend = require 'spec.util.fake_backend'
spy.on(fake_backend, 'send')
describe('http_ng', function()
local http
before_each(function()
http = http_ng.new{backend = fake_backend}
end)
for _,method in ipairs{ 'get', 'head', 'options', 'delete' } do
it('makes ' .. method .. ' call to backend', function()
local response = http[method]('http://example.com')
local last_request = assert(fake_backend.last_request)
assert.spy(http.backend.send).was_called_with(last_request)
assert.truthy(response)
assert.equal(method:upper(), last_request.method)
assert.equal('http://example.com', last_request.url)
end)
end
for _,method in ipairs{ 'put', 'post', 'patch' } do
it('makes ' .. method .. ' call to backend with body', function()
local response = http[method]('http://example.com', 'body')
local last_request = assert(fake_backend.last_request)
assert.spy(http.backend.send).was_called_with(last_request)
assert.truthy(response)
assert.equal(method:upper(), last_request.method)
assert.equal('http://example.com', last_request.url)
assert.equal('body', last_request.body)
end)
end
describe('json', function()
it('has serializer', function()
assert.equal(http_ng.serializers.json, http.json.serializer)
end)
it('doesnt have serializer', function()
assert.falsy(http.unknown)
end)
it('serializes body as json', function()
http.json.post('http://example.com', {table = 'value'})
assert.spy(http.backend.send).was_called()
assert.equal('{"table":"value"}', fake_backend.last_request.body)
assert.equal(#'{"table":"value"}', fake_backend.last_request.headers['Content-Length'])
end)
end)
describe('when there is no error', function()
local response
before_each(function()
http = http_ng.new{}
response = http.get('http://127.0.0.1:8081')
end)
it('is ok', function()
assert.equal(true, response.ok)
end)
it('has no error', function()
assert.equal(nil, response.error)
end)
end)
describe('when there is error', function()
local response
before_each(function()
http = http_ng.new{}
response = http.get('http://127.0.0.1:1000')
end)
it('is not ok', function()
assert.equal(false, response.ok)
end)
it('has error', function()
assert.equal('connection refused', response.error)
end)
end)
end)
|
local BasePlugin = require "kong.plugins.base_plugin"
local basic_serializer = require "kong.plugins.log-serializers.basic"
local statsd_logger = require "kong.plugins.datadog.statsd_logger"
local DatadogHandler = BasePlugin:extend()
DatadogHandler.PRIORITY = 1
local ngx_timer_at = ngx.timer.at
local string_gsub = string.gsub
local ipairs = ipairs
local gauges = {
request_size = function (api_name, message, logger, tags)
local stat = api_name .. ".request.size"
logger:gauge(stat, message.request.size, 1, tags)
end,
response_size = function (api_name, message, logger, tags)
local stat = api_name .. ".response.size"
logger:gauge(stat, message.response.size, 1, tags)
end,
status_count = function (api_name, message, logger, tags)
local stat = api_name .. ".request.status." .. message.response.status
logger:counter(stat, 1, 1, tags)
end,
latency = function (api_name, message, logger, tags)
local stat = api_name .. ".latency"
logger:gauge(stat, message.latencies.request, 1, tags)
end,
request_count = function (api_name, message, logger, tags)
local stat = api_name .. ".request.count"
logger:counter(stat, 1, 1, tags)
end,
unique_users = function (api_name, message, logger, tags)
if message.authenticated_entity ~= nil and message.authenticated_entity.consumer_id ~= nil then
local stat = api_name .. ".user.uniques"
logger:set(stat, message.authenticated_entity.consumer_id, tags)
end
end,
request_per_user = function (api_name, message, logger, tags)
if message.authenticated_entity ~= nil and message.authenticated_entity.consumer_id ~= nil then
local stat = api_name .. "." .. string_gsub(message.authenticated_entity.consumer_id, "-", "_") .. ".request.count"
logger:counter(stat, 1, 1, tags)
end
end,
upstream_latency = function (api_name, message, logger, tags)
local stat = api_name .. ".upstream_latency"
logger:gauge(stat, message.latencies.proxy, 1, tags)
end
}
local function log(premature, conf, message)
if premature then
return
end
local logger, err = statsd_logger:new(conf)
if err then
ngx.log(ngx.ERR, "failed to create Statsd logger: ", err)
return
end
local api_name = string_gsub(message.api.name, "%.", "_")
for _, metric in ipairs(conf.metrics) do
local gauge = gauges[metric]
if gauge then
gauge(api_name, message, logger, conf.tags[metric])
end
end
logger:close_socket()
end
function DatadogHandler:new()
DatadogHandler.super.new(self, "datadog")
end
function DatadogHandler:log(conf)
DatadogHandler.super.log(self)
-- unmatched apis are nil
if not ngx.ctx.api then
return
end
local message = basic_serializer.serialize(ngx)
local ok, err = ngx_timer_at(0, log, conf, message)
if not ok then
ngx.log(ngx.ERR, "failed to create timer: ", err)
end
end
return DatadogHandler
|
-- 物品系统
--[[
每个英雄最大支持使用6件物品
支持满背包合成
物品存在重量,背包有负重,超过负重即使存在合成关系,也会被暂时禁止合成
]]
hitem = {
DEFAULT_SKILL_ITEM_SLOT = string.char2id("AInv"), -- 默认物品栏技能(英雄6格那个)默认全部认定这个技能为物品栏,如有需要自行更改
FLEETING_IDS = {
GOLD = hslk.item_fleeting[1], -- 默认金币(模型)
LUMBER = hslk.item_fleeting[2], -- 默认木头
BOOK_YELLOW = hslk.item_fleeting[3], -- 技能书系列
BOOK_GREEN = hslk.item_fleeting[4],
BOOK_PURPLE = hslk.item_fleeting[5],
BOOK_BLUE = hslk.item_fleeting[6],
BOOK_RED = hslk.item_fleeting[7],
RUNE = hslk.item_fleeting[8], -- 神符(紫色符文)
RELIEF = hslk.item_fleeting[9], -- 浮雕(橙色像块炭)
EGG = hslk.item_fleeting[10], -- 蛋
FRAGMENT = hslk.item_fleeting[11], -- 碎片(蓝色石头)
QUESTION = hslk.item_fleeting[12], -- 问号
GRASS = hslk.item_fleeting[13], -- 荧光草
DOTA2_GOLD = hslk.item_fleeting[14], -- Dota2赏金符
DOTA2_DAMAGE = hslk.item_fleeting[15], -- Dota2伤害符
DOTA2_CURE = hslk.item_fleeting[16], -- Dota2恢复符
DOTA2_SPEED = hslk.item_fleeting[17], -- Dota2极速符
DOTA2_VISION = hslk.item_fleeting[18], -- Dota2幻象符
DOTA2_INVISIBLE = hslk.item_fleeting[19], -- Dota2隐身符
},
}
-- 单位嵌入到物品到框架系统
---@protected
hitem.embed = function(u)
if (false == hcache.exist(u)) then
-- 没有注册的单位直接跳过
return
end
-- 如果单位的玩家是真人
if (his.computer(hunit.getOwner(u)) == false) then
-- 拾取
hevent.pool(u, hevent_default_actions.item.pickup, function(tgr)
cj.TriggerRegisterUnitEvent(tgr, u, EVENT_UNIT_PICKUP_ITEM)
end)
-- 丢弃
hevent.pool(u, hevent_default_actions.item.drop, function(tgr)
cj.TriggerRegisterUnitEvent(tgr, u, EVENT_UNIT_DROP_ITEM)
end)
-- 抵押
hevent.pool(u, hevent_default_actions.item.pawn, function(tgr)
cj.TriggerRegisterUnitEvent(tgr, u, EVENT_UNIT_PAWN_ITEM)
end)
-- 使用
hevent.pool(u, hevent_default_actions.item.use, function(tgr)
cj.TriggerRegisterUnitEvent(tgr, u, EVENT_UNIT_USE_ITEM)
end)
hevent.pool(u, hevent_default_actions.item.use_s, function(tgr)
cj.TriggerRegisterUnitEvent(tgr, u, EVENT_UNIT_SPELL_EFFECT)
end)
end
end
-- 清理物品缓存数据
---@protected
hitem.free = function(whichItem)
hitemPool.free(whichItem)
hevent.free(whichItem)
local holder = hitem.getHolder(whichItem)
if (holder ~= nil) then
hitem.subProperty(holder, hitem.getId(whichItem), hitem.getCharges(whichItem))
end
hcache.free(whichItem)
end
--- 设置物品的持有单位
---@protected
---@param whichItem userdata
---@param holder userdata
hitem.setHolder = function(whichItem, holder)
hcache.set(whichItem, CONST_CACHE.ITEM_HOLDER, holder)
hitem.setLastHolder(whichItem, holder)
end
--- 获取物品的当前持有单位
---@param whichItem userdata
---@return userdata|nil
hitem.getHolder = function(whichItem)
return hcache.get(whichItem, CONST_CACHE.ITEM_HOLDER)
end
--- 设置物品的最后持有单位
---@protected
---@param whichItem userdata
---@param holder userdata
hitem.setLastHolder = function(whichItem, holder)
if (holder ~= nil and hitem.getLastHolder(whichItem) == nil) then
hcache.set(whichItem, CONST_CACHE.ITEM_HOLDER_LAST, holder)
end
end
--- 获取物品的最后持有单位
---@param whichItem userdata
---@return userdata|nil
hitem.getLastHolder = function(whichItem)
return hcache.get(whichItem, CONST_CACHE.ITEM_HOLDER_LAST)
end
--- 把物品给回的最后持有单位
---@param whichItem userdata
---@return userdata|nil
hitem.backToLastHolder = function(whichItem)
local lastHolder = hitem.getLastHolder(whichItem)
cj.UnitAddItem(lastHolder, whichItem)
htextTag.style(htextTag.create2Unit(lastHolder, "物品回来了", 8.00, "ffffff", 1, 1.1, 50.00), "scale", 0, 0.05)
end
--- 判断单位对于某件物品来说是否强取豪夺
---@param whichItem userdata
---@param robber userdata
---@return boolean
hitem.isRobber = function(whichItem, robber)
if (whichItem == nil or robber == nil) then
return false
end
local lastHolder = hitem.getLastHolder(whichItem)
if (lastHolder == nil) then
return false
end
local owner = hunit.getOwner(robber)
if (hplayer.isIsolated(owner) == false) then
return false
end
local lastOwner = hunit.getOwner(lastHolder)
if (lastOwner == owner) then
return false
end
return true
end
--- match done
---@param whichUnit userdata
---@param whichItem userdata
---@param triggerData table
hitem.used = function(whichUnit, whichItem, triggerData)
local isTrigger = false
triggerData = triggerData or {}
triggerData.triggerUnit = whichUnit
triggerData.triggerItem = whichItem
if (triggerData.targetLoc ~= nil) then
triggerData.targetX = cj.GetLocationX(triggerData.targetLoc)
triggerData.targetY = cj.GetLocationY(triggerData.targetLoc)
triggerData.targetZ = cj.GetLocationZ(triggerData.targetLoc)
cj.RemoveLocation(triggerData.targetLoc)
triggerData.targetLoc = nil
end
if (#hmatcher.ITEM_MATCHER > 0) then
local itemName = cj.GetItemName(whichItem)
for _, m in ipairs(hmatcher.ITEM_MATCHER) do
local s, e = string.find(itemName, m[1])
if (s ~= nil and e ~= nil) then
local isPowerUp = hitem.getIsPowerUp(whichItem)
local isPerishable = hitem.getIsPerishable(whichItem)
local useCharged = 1
if (isPowerUp == true and isPerishable == true) then
useCharged = hitem.getCharges(whichItem)
end
for _ = 1, useCharged, 1 do
m[2](triggerData)
hevent.triggerEvent(
whichUnit,
CONST_EVENT.itemUsed,
triggerData
)
isTrigger = true
end
end
end
end
if (isTrigger == false) then
hevent.triggerEvent(
whichUnit,
CONST_EVENT.itemUsed,
triggerData
)
end
end
--- 删除物品,可延时
---@param it userdata
---@param delay number
hitem.del = function(it, delay)
if (his.destroy(it)) then
return
end
delay = delay or 0
if (delay <= 0 and it ~= nil) then
hitem.free(it)
cj.SetWidgetLife(it, 1.00)
cj.RemoveItem(it)
else
htime.setTimeout(delay, function(t)
htime.delTimer(t)
if (his.destroy(it)) then
return
end
hitem.free(it)
cj.SetWidgetLife(it, 1.00)
cj.RemoveItem(it)
end)
end
end
---@protected
hitem.delFromUnit = function(whichUnit)
if (whichUnit ~= nil) then
hitem.forEach(whichUnit, function(enumItem)
if (enumItem ~= nil) then
hitem.del(enumItem)
end
end)
end
end
--- 根据物品名称获取物品ID字符串
---@param name string
---@return string
hitem.n2i = function(name)
if (hslk.n2v.item[name]) then
return hslk.n2v.item[name]._id
end
return nil
end
--- 获取物品ID字符串
---@param itOrId userdata|number|string
---@return string|nil
hitem.getId = function(itOrId)
local id
if (type(itOrId) == "userdata") then
id = string.id2char(cj.GetItemTypeId(itOrId))
elseif (type(itOrId) == "number") then
id = string.id2char(itOrId)
elseif (type(itOrId) == "string") then
id = itOrId
end
return id
end
--- 获取物品名称
---@param itOrId userdata|string|number
---@return string
hitem.getName = function(itOrId)
if (type(itOrId) == "userdata") then
return cj.GetItemName(itOrId)
elseif (type(itOrId) == "string" or type(itOrId) == "number") then
local slk = hitem.getSlk(itOrId)
if (slk ~= nil) then
return slk.Name;
end
end
return ""
end
--- 数值键值是根据地图编辑器作为标准的,所以大小写也是与之一致
---@param itOrId userdata|string|number
---@return table|nil
hitem.getSlk = function(itOrId)
local id = hitem.getId(itOrId)
return slk.item[id]
end
--- 获取单位的 _hslk 自定义数据
---@param itOrIdOrName userdata|string|number
---@return table|nil
hitem.getHSlk = function(itOrIdOrName)
local id = hitem.getId(itOrIdOrName)
if (hslk.i2v.item[id]) then
return hslk.i2v.item[id]
elseif (hslk.n2v.item[id]) then
return hslk.n2v.item[id]
end
return nil
end
--- 判断一个物品是否影子物品的明面物品
---@param itOrIdOrName userdata|string|number
---@return boolean
hitem.isShadowFront = function(itOrIdOrName)
local hs = hitem.getHSlk(itOrIdOrName)
if (hs == nil) then
return false
end
return (hs._shadow_id ~= nil and hs._type == "normal")
end
--- 判断一个物品是否影子物品的暗面物品
---@param itOrIdOrName userdata|string|number
---@return boolean
hitem.isShadowBack = function(itOrIdOrName)
local hs = hitem.getHSlk(itOrIdOrName)
if (hs == nil) then
return false
end
return (hs._shadow_id ~= nil and hs._type == "shadow")
end
--- 获取一个物品的影子ID
---@param itOrIdOrName userdata|string|number
---@return string
hitem.shadowID = function(itOrIdOrName)
local hs = hitem.getHSlk(itOrIdOrName)
if (hs == nil) then
print_err("hitem.shadowID")
end
if (hs._shadow_id == nil) then
print_err("hitem.shadowID not shadow item")
end
return hs._shadow_id
end
-- 获取物品的图标路径
---@param itOrId userdata|string|number
---@return string
hitem.getArt = function(itOrId)
local s = hitem.getSlk(itOrId)
return s.Art
end
--- 获取物品的模型路径
---@param itOrId userdata|string|number
---@return string
hitem.getFile = function(itOrId)
local s = hitem.getSlk(itOrId)
return s.file
end
--- 获取物品的分类
---@param itOrId userdata|string|number
---@return string
hitem.getClass = function(itOrId)
local s = hitem.getSlk(itOrId)
return s.class
end
--- 获取物品所需的金币
---@param itOrId userdata|string|number
---@return number
hitem.getGoldCost = function(itOrId)
local s = hitem.getSlk(itOrId)
return math.floor(s.goldcost)
end
--- 获取物品所需的木头
---@param itOrId userdata|string|number
---@return number
hitem.getLumberCost = function(itOrId)
local s = hitem.getSlk(itOrId)
return math.floor(s.lumbercost)
end
--- 获取物品是否可以使用
---@param itOrId userdata|string|number
---@return boolean
hitem.getIsUsable = function(itOrId)
local s = hitem.getSlk(itOrId)
return s.usable == "1"
end
--- 获取物品是否自动使用
---@param itOrId userdata|string|number
---@return boolean
hitem.getIsPowerUp = function(itOrId)
local s = hitem.getSlk(itOrId)
return s.powerup == "1"
end
--- 获取物品是否使用后自动消失
---@param itOrId userdata|string|number
---@return boolean
hitem.getIsPerishable = function(itOrId)
local s = hitem.getSlk(itOrId)
return s.perishable == "1"
end
--- 获取物品是否可卖
---@param itOrId userdata|string|number
---@return boolean
hitem.getIsSellAble = function(itOrId)
local s = hitem.getSlk(itOrId)
return s.sellable == "1"
end
--- 获取物品的最大叠加数(默认是1个,本框架以使用次数作为数量使用)
---@param itOrId userdata|string|number
---@return number
hitem.getOverlie = function(itOrId)
local s = hitem.getHSlk(itOrId)
if (s ~= nil) then
return s._overlie or 1
end
return 1
end
--- 获取物品的重量(默认为0)
---@param itOrId userdata|string|number
---@return number
hitem.getWeight = function(itOrId, charges)
local s = hitem.getHSlk(itOrId)
if (s ~= nil) then
if (charges == nil and type(itOrId) == "userdata") then
-- 如果没有传次数,并且传入的是物品对象,会直接获取物品的次数,请注意
charges = hitem.getCharges(itOrId)
else
charges = 1
end
return (s._weight or 0) * charges
else
return 0
end
end
--- 获取物品的属性加成
---@param itOrId userdata|string|number
---@return table
hitem.getAttribute = function(itOrId)
local s = hitem.getHSlk(itOrId)
if (s ~= nil) then
return s._attr or {}
else
return {}
end
end
--- 获取物品的等级
---@param it userdata
---@return number
hitem.getLevel = function(it)
if (it ~= nil) then
return cj.GetItemLevel(it)
end
return 0
end
--- 获取物品的件数(以物品右下标的使用次数作为“件”)
--- 框架会自动强制最低件数为1
---@param it userdata
---@return number
hitem.getCharges = function(it)
if (it == nil) then
return 0
end
local c = cj.GetItemCharges(it)
if (c < 1 and false == hitem.getIsPerishable(it)) then
c = 1
cj.SetItemCharges(it, 1)
end
return c
end
--- 设置物品的使用次数
---@param it userdata
---@param charges number
hitem.setCharges = function(it, charges)
if (it ~= nil and charges >= 0) then
cj.SetItemCharges(it, charges)
end
end
--- 获取某单位身上某种物品的使用总次数
---@param itemId string|number
---@param whichUnit userdata
---@return number
hitem.getTotalCharges = function(itemId, whichUnit)
local charges = 0
local it
if (type(itemId) == "string") then
itemId = string.char2id(itemId)
end
for i = 0, 5, 1 do
it = cj.UnitItemInSlot(whichUnit, i)
if (it ~= nil and cj.GetItemTypeId(it) == itemId) then
charges = charges + hitem.getCharges(it)
end
end
return charges
end
--- 获取某单位身上空格物品栏数量
---@param whichUnit userdata
---@return number
hitem.getEmptySlot = function(whichUnit)
local qty = cj.UnitInventorySize(whichUnit)
local it
for i = 0, 5, 1 do
it = cj.UnitItemInSlot(whichUnit, i)
if (it ~= nil) then
qty = qty - 1
end
end
return qty
end
--- 循环获取某单位6格物品
---@alias SlotForEach fun(enumItem: userdata,slotIndex: number):void
---@param whichUnit userdata
---@param action SlotForEach | "function(enumItem, slotIndex) end"
---@return number
hitem.forEach = function(whichUnit, action)
local it
for i = 0, 5, 1 do
it = cj.UnitItemInSlot(whichUnit, i)
local res = action(it, i)
if (type(res) == "boolean" and res == false) then
break
end
end
end
--- 附加单位获得物品后的属性
---@protected
hitem.addProperty = function(whichUnit, itId, charges)
if (whichUnit == nil or itId == nil or charges < 1) then
return
end
local attr = hitem.getAttribute(itId)
attr.weight_current = "+" .. hitem.getWeight(itId, 1)
hattribute.caleAttribute(CONST_DAMAGE_SRC.item, true, whichUnit, attr, charges)
for _ = 1, charges, 1 do
hring.insert(whichUnit, itId)
end
end
--- 削减单位获得物品后的属性
---@protected
hitem.subProperty = function(whichUnit, itId, charges)
if (whichUnit == nil or itId == nil or charges < 1) then
return
end
local attr = hitem.getAttribute(itId)
attr.weight_current = "+" .. hitem.getWeight(itId, 1)
hattribute.caleAttribute(CONST_DAMAGE_SRC.item, false, whichUnit, attr, charges)
for _ = 1, charges, 1 do
hring.remove(whichUnit, itId)
end
end
--- 临时处理虚假物品信息
---@private
hitem.overlyingSlot = function(itemSlot)
for i = 1, (#itemSlot - 1), 1 do
local id1 = itemSlot[i].id
if (id1 ~= nil) then
local charges1 = itemSlot[i].charges
local overlie = hitem.getOverlie(id1)
if (charges1 < overlie) then
for j = i + 1, #itemSlot, 1 do
local id2 = itemSlot[j].id
if (id2 == nil) then
break
end
local charges2 = itemSlot[j].charges
if (id1 == id2 and charges2 < overlie) then
local allow = overlie - charges1
local addCharges = 0
if (charges2 <= allow) then
charges1 = charges1 + charges2
addCharges = charges2
charges2 = 0
else
charges1 = overlie
addCharges = allow
charges2 = charges2 - allow
end
itemSlot[i].charges = charges1
if (charges2 > 0) then
itemSlot[j].charges = charges2
else
itemSlot[j].id = nil
itemSlot[j].charges = 0
end
if (charges1 >= overlie) then
break
end
end
end
end
end
end
end
--- 单位合成物品
---@public
---@param whichUnit userdata 目标单位
---@param items nil|userdata|table<userdata> 空|物品|物品数组
hitem.synthesis = function(whichUnit, items)
if (whichUnit == nil) then
return
end
items = items or {}
if (type(items) == "userdata") then
items = { items }
end
-- 合成流程
local itemKind = {}
local itemSlot = {}
local itemStat = {
qty = {},
sub = { kv = {}, id = {} },
add = { kv = {}, id = {} },
profit = {}
}
hitem.forEach(whichUnit, function(slotItem)
if (slotItem ~= nil) then
local itId = hitem.getId(slotItem)
local charges = hitem.getCharges(slotItem)
if (false == table.includes(itemKind, itId)) then
table.insert(itemKind, itId)
end
table.insert(itemSlot, { id = itId, charges = charges })
if (itemStat.qty[itId] == nil) then
itemStat.qty[itId] = 0
end
itemStat.qty[itId] = itemStat.qty[itId] + charges
else
table.insert(itemSlot, { id = nil, charges = 0 })
end
end)
if (#items > 0) then
for _, it in ipairs(items) do
if (hitem.isRobber(it, whichUnit) == false) then
local itId = hitem.getId(it)
local charges = hitem.getCharges(it)
if (hitem.isShadowBack(itId)) then
itId = hitem.shadowID(itId)
end
if (false == table.includes(itemKind, itId)) then
table.insert(itemKind, itId)
end
table.insert(itemSlot, { id = itId, charges = charges })
if (itemStat.qty[itId] == nil) then
itemStat.qty[itId] = 0
end
itemStat.qty[itId] = itemStat.qty[itId] + (hitem.getCharges(it))
hitem.del(it)
else
hitem.backToLastHolder(it)
end
end
end
local matchStack = 1
while (matchStack > 0) do
matchStack = 0
for _, itId in ipairs(itemKind) do
if (hslk.synthesis.fragment[itId] ~= nil) then
for _, need in ipairs(hslk.synthesis.fragmentNeeds) do
if ((itemStat.qty[itId] or 0) >= need) then
local maybeProfits = hslk.synthesis.fragment[itId][need]
for _, mp in ipairs(maybeProfits) do
local profitId = mp.profit
local profitIndex = mp.index
local whichProfit = hslk.synthesis.profit[profitId][profitIndex]
local needFragments = whichProfit.fragment
local match = true
for _, frag in ipairs(needFragments) do
if ((itemStat.qty[frag[1]] or 0) < frag[2]) then
match = false
break
end
end
if (match == true) then
matchStack = matchStack + 1
for _, frag in ipairs(needFragments) do
itemStat.qty[frag[1]] = itemStat.qty[frag[1]] - frag[2]
if (itemStat.qty[frag[1]] == 0) then
itemStat.qty[frag[1]] = nil
table.delete(itemKind, frag[1])
end
if (itemStat.sub.kv[frag[1]] == nil) then
itemStat.sub.kv[frag[1]] = frag[2]
table.insert(itemStat.sub.id, frag[1])
else
itemStat.sub.kv[frag[1]] = itemStat.sub.kv[frag[1]] + frag[2]
end
end
if (itemStat.add.kv[profitId] == nil) then
itemStat.add.kv[profitId] = whichProfit.qty
table.insert(itemStat.add.id, profitId)
else
itemStat.add.kv[profitId] = itemStat.add.kv[profitId] + whichProfit.qty
end
table.insert(itemStat.profit, profitId)
end
end
end
end
end
end
end
hitem.overlyingSlot(itemSlot)
if (#itemStat.sub.id > 0) then
for _, subId in ipairs(itemStat.sub.id) do
for _, sIt in ipairs(itemSlot) do
if (itemStat.sub.kv[subId] <= 0) then
break
end
if (sIt.id ~= nil and sIt.id == subId) then
if (sIt.charges > itemStat.sub.kv[subId]) then
sIt.charges = sIt.charges - itemStat.sub.kv[subId]
itemStat.sub.kv[subId] = 0
if (sIt.charges == 0) then
sIt.id = nil
end
elseif (sIt.charges == itemStat.sub.kv[subId]) then
itemStat.sub.kv[subId] = 0
sIt.id = nil
sIt.charges = 0
elseif (sIt.charges < itemStat.sub.kv[subId]) then
itemStat.sub.kv[subId] = itemStat.sub.kv[subId] - sIt.charges
sIt.id = nil
sIt.charges = 0
end
end
end
end
end
if (#itemStat.add.id > 0) then
for _, addId in ipairs(itemStat.add.id) do
for _, sIt in ipairs(itemSlot) do
if (itemStat.add.kv[addId] <= 0) then
break
end
if (sIt.id == nil) then
local overlie = hitem.getOverlie(addId)
sIt.id = addId
if (overlie >= itemStat.add.kv[addId]) then
sIt.charges = itemStat.add.kv[addId]
itemStat.add.kv[addId] = 0
else
sIt.charges = overlie
itemStat.add.kv[addId] = itemStat.add.kv[addId] - overlie
end
elseif (addId == sIt.id) then
local overlie = hitem.getOverlie(addId)
if (sIt.charges < overlie) then
local allow = (overlie - sIt.charges)
if (allow >= itemStat.add.kv[addId]) then
sIt.charges = sIt.charges + itemStat.add.kv[addId]
itemStat.add.kv[addId] = 0
else
sIt.charges = overlie
itemStat.add.kv[addId] = itemStat.add.kv[addId] - allow
end
end
end
end
end
end
-- 处理结果,先删后加
for i = 1, 6, 1 do
local sIt = itemSlot[i]
local it = cj.UnitItemInSlot(whichUnit, i - 1)
if (it ~= nil) then
local itId = hitem.getId(it)
local charges = hitem.getCharges(it)
if (sIt.id == nil) then
hitem.del(it, 0)
elseif (itId == sIt.id) then
local diff = sIt.charges - charges
if (diff > 0) then
cj.SetItemCharges(it, charges + diff)
hitem.addProperty(whichUnit, itId, diff)
elseif (diff < 0) then
cj.SetItemCharges(it, charges + diff)
hitem.subProperty(whichUnit, itId, math.abs(diff))
end
end
end
end
hitem.overlyingSlot(itemSlot)
for i = 1, 6, 1 do
local sIt = itemSlot[i]
local isProfit = table.includes(itemStat.profit, sIt.id)
local it = cj.UnitItemInSlot(whichUnit, i - 1)
if (it ~= nil) then
local itId = hitem.getId(it)
if (sIt.id ~= nil and itId ~= sIt.id) then
hitem.del(it, 0)
local newIt = cj.CreateItem(string.char2id(sIt.id), hunit.x(whichUnit), hunit.y(whichUnit))
if (isProfit) then
hevent.triggerEvent(whichUnit, CONST_EVENT.itemSynthesis, { triggerUnit = whichUnit, triggerItem = newIt }) -- 触发合成事件
end
cj.SetItemCharges(newIt, sIt.charges)
cj.UnitAddItem(whichUnit, newIt)
end
elseif (sIt.id ~= nil) then
local newIt = cj.CreateItem(string.char2id(sIt.id), hunit.x(whichUnit), hunit.y(whichUnit))
if (isProfit) then
hevent.triggerEvent(whichUnit, CONST_EVENT.itemSynthesis, { triggerUnit = whichUnit, triggerItem = newIt }) -- 触发合成事件
end
cj.SetItemCharges(newIt, sIt.charges)
cj.UnitAddItem(whichUnit, newIt)
end
end
if (#itemSlot > 6) then
hitem.overlyingSlot(itemSlot)
for i = 7, #itemSlot, 1 do
local sIt = itemSlot[i]
if (sIt.id ~= nil) then
if (hitem.getEmptySlot(whichUnit) > 0) then
local newIt = cj.CreateItem(string.char2id(sIt.id), hunit.x(whichUnit), hunit.y(whichUnit))
cj.SetItemCharges(newIt, sIt.charges)
if (isProfit) then
hevent.triggerEvent(whichUnit, CONST_EVENT.itemSynthesis, { triggerUnit = whichUnit, triggerItem = newIt }) -- 触发合成事件
end
cj.UnitAddItem(whichUnit, newIt)
else
-- 判断如果是真实物品并且有影子,转为影子物品
if (hitem.isShadowFront(sIt.id)) then
sIt.id = hitem.shadowID(sIt.id)
end
local newIt = cj.CreateItem(string.char2id(sIt.id), hunit.x(whichUnit), hunit.y(whichUnit))
cj.SetItemCharges(newIt, sIt.charges)
hitemPool.insert(CONST_CACHE.ITEM_POOL_PICK, newIt)
end
end
end
end
end
--- 拆分物品
--- 物品的xy指的是物品创建时的坐标
--- 当物品在单位身上时,物品的位置并不跟随单位移动,而是创建时候的位置,需要注意
---@public
---@param whichItem userdata 目标物品
---@param separateType string | "'single'" | "'formula'"
---@param whichUnit userdata 触发单位(可选)当拥有持有单位时,拆分的物品会在单位坐标处
---@return nil|string 错误时会返回一个字符串,反馈错误
hitem.separate = function(whichItem, separateType, formulaIndex, whichUnit)
if (whichItem == nil) then
return "物品不存在"
end
whichUnit = whichUnit or nil
local x = 0
local y = 0
if (whichUnit ~= nil and cj.IsItemOwned(whichItem)) then
x = cj.GetUnitX(whichUnit)
y = cj.GetUnitY(whichUnit)
else
x = cj.GetItemX(whichItem)
y = cj.GetItemY(whichItem)
end
local id = hitem.getId(whichItem)
local charges = hitem.getCharges(whichItem)
separateType = separateType or "single"
formulaIndex = formulaIndex or 1 -- 默认获取第一条公式拆分
if (charges <= 1) then
-- 如果数目小于2,自动切换成公式模式
separateType = "formula"
end
if (separateType == "single") then
for _ = 1, charges, 1 do
hitem.create({ itemId = id, charges = 1, x = x, y = y })
end
elseif (separateType == "formula") then
if (hitem.isShadowBack(id)) then
id = hitem.shadowID(id)
end
if (hslk.synthesis.profit[id] == nil) then
return "物品不存在公式,无法拆分"
end
local profit = hslk.synthesis.profit[id][formulaIndex] or nil
if (profit == nil) then
return "物品找不到公式,无法拆分"
end
for _ = 1, charges, 1 do
for _, frag in ipairs(profit.fragment) do
local flagId = frag[1]
if (#profit.fragment == 1) then
for _ = 1, frag[2], 1 do
hitem.create({ itemId = flagId, charges = 1, x = x, y = y })
end
else
local qty = frag[2]
local hs = hitem.getHSlk(flagId)
if (hs ~= nil) then
local overlie = hs._overlie or 1
while (qty > 0) do
if (overlie >= qty) then
hitem.create({ itemId = flagId, charges = qty, x = x, y = y })
qty = 0
else
qty = qty - overlie
hitem.create({ itemId = flagId, charges = overlie, x = x, y = y })
end
end
else
hitem.create({ itemId = flagId, charges = qty, x = x, y = y })
end
end
end
end
end
hevent.triggerEvent(whichItem, CONST_EVENT.itemSeparate, {
triggerItem = whichItem,
type = separateType,
targetUnit = whichUnit,
})
hitem.del(whichItem, 0)
end
--[[
创建物品
options = {
itemId = "I001", --物品ID
charges = 1, --物品可使用次数(可选,默认为1)
whichUnit = nil, --哪个单位(可选)
x = nil, --哪个坐标X(可选)
y = nil, --哪个坐标Y(可选)
during = -1, --持续时间(可选,小于0无限制,如果有whichUnit,此项无效)
}
]]
hitem.create = function(options)
if (options.itemId == nil) then
print_err("hitem create -it-id")
return
end
if (options.charges == nil) then
options.charges = 1
end
if (options.charges < 1) then
return
end
local charges = options.charges
local during = options.during or -1
-- 优先级 坐标 > 单位
local x, y
local itemId = options.itemId
if (options.x ~= nil and options.y ~= nil) then
x = options.x
y = options.y
elseif (options.whichUnit ~= nil) then
x = hunit.x(options.whichUnit)
y = hunit.y(options.whichUnit)
else
print_err("hitem create -position")
return
end
if (type(itemId) == "string") then
itemId = string.char2id(itemId)
end
local it
-- 如果不是创建给单位,又或者单位已经不存在了,直接返回
if (options.whichUnit == nil or his.deleted(options.whichUnit) or his.dead(options.whichUnit)) then
-- 如果是shadow物品的明面物品,转成暗面物品再创建
if (hitem.isShadowFront(itemId)) then
itemId = string.char2id(hitem.shadowID(itemId))
end
-- 掉在地上
it = cj.CreateItem(itemId, x, y)
cj.SetItemCharges(it, charges)
hitemPool.insert(CONST_CACHE.ITEM_POOL_PICK, it)
if (options.whichUnit ~= nil and during > 0) then
htime.setTimeout(during, function(t)
htime.delTimer(t)
hitem.del(it, 0)
end)
end
else
-- 单位流程
it = cj.CreateItem(itemId, x, y)
if (hitem.getIsPowerUp(itemId)) then
-- 如果是powerUp类型,直接给予单位,后续流程交予[hevent_default_actions.item.pickup]事件
-- 因为shadow物品的暗面物品一定是powerup,所以无需额外处理
cj.SetItemCharges(it, charges)
cj.UnitAddItem(options.whichUnit, it)
elseif (hitem.getEmptySlot(options.whichUnit) > 0) then
-- 没有满格,单位直接获得,后续流程交予[hevent_default_actions.item.pickup]事件
cj.SetItemCharges(it, charges)
cj.UnitAddItem(options.whichUnit, it)
elseif (hitem.isShadowFront(itemId)) then
-- 满格了,如果是shadow的明面物品;转shadow再给与单位,后续流程交予[hevent_default_actions.item.pickup]事件
itemId = string.char2id(hitem.shadowID(itemId))
hitem.del(it)
-- 掉在地上
it = cj.CreateItem(itemId, x, y)
cj.SetItemCharges(it, charges)
hitemPool.insert(CONST_CACHE.ITEM_POOL_PICK, it)
else
-- 满格了,如果是一般物品;掉在地上
cj.SetItemCharges(it, charges)
hitemPool.insert(CONST_CACHE.ITEM_POOL_PICK, it)
end
end
return it
end
--- 创建[瞬逝物]物品
--- 是以单位模拟的物品,进入范围瞬间消失并生效
--- 可以增加玩家的反馈刺激感
--- [type]金币,木材,黄色书,绿色书,紫色书,蓝色书,红色书,神符,浮雕,蛋",碎片,问号,荧光草Dota2赏金符,Dota2伤害符,Dota2恢复符,Dota2极速符,Dota2幻象符,Dota2隐身符
---@param fleetingType number hitem.FLEETING_IDS[n]
---@param x number 坐标X
---@param y number 坐标Y
---@param during number 持续时间(可选,默认30秒)
---@param yourFunc onEnterUnitRange | "function(evtData) end"
---@return userdata item-unit
hitem.fleeting = function(fleetingType, x, y, during, yourFunc)
if (fleetingType == nil) then
print_err("hitem fleeting -type")
return
end
if (x == nil or y == nil) then
return
end
during = during or 30
if (during < 0) then
return
end
local it = hunit.create({
register = false,
whichPlayer = hplayer.player_passive,
unitId = fleetingType,
x = x,
y = y,
during = during,
})
hcache.alloc(it)
if (type(yourFunc) == "function") then
hevent.onEnterUnitRange(it, 127, yourFunc)
end
return it
end
--- 使一个单位的所有物品给另一个单位
---@param origin userdata
---@param target userdata
hitem.give = function(origin, target)
if (origin == nil or target == nil) then
return
end
for i = 0, 5, 1 do
local it = cj.UnitItemInSlot(origin, i)
if (it ~= nil) then
hitem.create({
itemId = hitem.getId(it),
charges = hitem.getCharges(it),
whichUnit = target
})
end
hitem.del(it, 0)
end
end
--- 操作物品给一个单位
---@param it userdata
---@param targetUnit userdata
hitem.pick = function(it, targetUnit)
if (it == nil or targetUnit == nil) then
return
end
cj.UnitAddItem(targetUnit, it)
end
--- 复制一个单位的所有物品给另一个单位
---@param origin userdata
---@param target userdata
hitem.copy = function(origin, target)
if (origin == nil or target == nil) then
return
end
for i = 0, 5, 1 do
local it = cj.UnitItemInSlot(origin, i)
if (it ~= nil) then
hitem.create({
itemId = hitem.getId(it),
charges = hitem.getCharges(it),
whichUnit = target,
})
end
end
end
--- 令一个单位把物品扔在地上
---@param origin userdata
---@param slot nil|number 物品位置
hitem.drop = function(origin, slot)
if (origin == nil or his.deleted(origin) or his.dead(origin)) then
return
end
if (slot == nil) then
for i = 0, 5, 1 do
local it = cj.UnitItemInSlot(origin, i)
if (it ~= nil) then
cj.UnitDropItemPoint(origin, it, hunit.x(origin), hunit.y(origin))
end
end
else
local it = cj.UnitItemInSlot(origin, slot)
if (it ~= nil) then
cj.UnitDropItemPoint(origin, it, hunit.x(origin), hunit.y(origin))
end
end
end
--- 一键拾取区域(x,y)长宽(w,h)
---@param u userdata
---@param x number
---@param y number
---@param w number
---@param h number
hitem.pickRect = function(u, x, y, w, h)
if (u == nil or his.deleted(u) or his.dead(u)) then
return
end
local items = {}
hitemPool.forEach(CONST_CACHE.ITEM_POOL_PICK, function(enumItem)
if (hitem.isRobber(enumItem, u) == false) then
local xi = cj.GetItemX(enumItem)
local yi = cj.GetItemY(enumItem)
local d = math.getDistanceBetweenXY(x, y, xi, yi)
local deg = math.getDegBetweenXY(x, y, xi, yi)
local distance = math.getMaxDistanceInRect(w, h, deg)
if (d <= distance) then
table.insert(items, enumItem)
end
end
end)
if (#items > 0) then
hitem.synthesis(u, items)
end
end
-- 一键拾取圆(x,y)半径(r)
---@param u userdata
---@param x number
---@param y number
---@param r number
hitem.pickRound = function(u, x, y, r)
if (u == nil or his.deleted(u) or his.dead(u)) then
return
end
local items = {}
hitemPool.forEach(CONST_CACHE.ITEM_POOL_PICK, function(enumItem)
if (hitem.isRobber(enumItem, u) == false) then
local xi = cj.GetItemX(enumItem)
local yi = cj.GetItemY(enumItem)
local d = math.getDistanceBetweenXY(x, y, xi, yi)
if (d <= r) then
table.insert(items, enumItem)
end
end
end)
if (#items > 0) then
hitem.synthesis(u, items)
end
end
|
return {base_dirs = {{path = '~/Dotfiles/vile'}}, hidden_files = true}
-- '~/dev/src', {'~/dev/src2'}, {'~/dev/src3', max_depth = 4}, {path = '~/Dotfiles/vile', max_depth = 2}
|
local args = ...;
local EventManager = args.PiroGame.class("EventManager")
function EventManager:initialize()
self.eventListeners = {}
end
-- Adding an eventlistener to a specific event
function EventManager:addListener(eventName, listener, listenerFunction)
-- If there's no list for this event, we create a new one
if not self.eventListeners[eventName] then
self.eventListeners[eventName] = {}
end
if not listener.class or (listener.class and not listener.class.name) then
print('Eventmanager: The listener has to implement a listener.class.name field.')
end
--[[ for _, registeredListener in pairs(self.eventListeners[eventName]) do
if registeredListener[1].class == listener.class then
print(
string.format("Eventmanager: EventListener for {%s} already exists.", eventName))
return
end
end]]
if type(listenerFunction) == 'function' then
self.eventListeners[eventName][listener] = listenerFunction;
else
print('Eventmanager: Third parameter has to be a function! Please check listener for ' .. eventName)
if listener.class and listener.class.name then
print('Eventmanager: Listener class name: ' .. listener.class.name)
end
end
end
-- Removing an eventlistener from an event
function EventManager:removeListener(eventName, listener)
if self.eventListeners[eventName] then
if self.eventListeners[eventName][listener] then
self.eventListeners[eventName][listener] = nil;
else
print(string.format("Eventmanager: Listener %s to be deleted on Event %s is not existing.", listener.class.name, eventName))
end
else
print(string.format("Eventmanager: Event %s listener should be removed from is not existing ", eventName));
end
end
-- Firing an event. All registered listener will react to this event
function EventManager:fireEvent(event)
local name = event.class.name
if self.eventListeners[name] then
for listener, method in pairs(self.eventListeners[name]) do
method(listener, event);
end
end
end
return EventManager
|
natives["java.lang.Object"] = natives["java.lang.Object"] or {}
natives["java.lang.Object"]["toString()Ljava/lang/String;"] = function(this)
return toJString(tostring(this):sub(8))
end
natives["java.lang.Object"]["getClass()Ljava/lang/Class;"] = function(this)
return getJClass(this[1].name)
end
natives["java.lang.Object"]["hashCode()I"] = function(this)
return tonumber(tostring(this):sub(8), 16)
end
|
local L = Grid2Options.L
Grid2Options:RegisterIndicatorOptions("border", false, function(self, indicator)
local statuses, options = {}, {}
self:MakeIndicatorBorderCustomOptions(indicator, options)
self:MakeIndicatorStatusOptions(indicator, statuses)
self:AddIndicatorOptions(indicator, statuses, options )
end)
function Grid2Options:MakeIndicatorBorderCustomOptions(indicator,options)
options.borderColor = {
type = "color",
order = 10,
name = L["Border Color"],
desc = L["Sets the color for the border when no status is active."],
hasAlpha = true,
get = function() return self:UnpackColor( Grid2Frame.db.profile.frameBorderColor, 'TRANSPARENT' ) end,
set = function( info, r,g,b,a )
self:PackColor( r,g,b,a, Grid2Frame.db.profile, "frameBorderColor" )
self:RefreshIndicator(indicator, "Update")
end,
}
options.borderSize = {
type = "range",
order = 20,
name = L["Border Size"],
desc = L["Adjust the border of each unit's frame."],
min = 1,
max = 20,
step = 1,
get = function () return Grid2Frame.db.profile.frameBorder end,
set = function (_, frameBorder)
Grid2Frame.db.profile.frameBorder = frameBorder
Grid2Frame:LayoutFrames(true)
end,
disabled = InCombatLockdown,
}
options.borderTexture = {
type = "select", dialogControl = "LSM30_Border",
order = 50,
name = L["Border Texture"],
desc = L["Adjust the border texture."],
get = function (info) return Grid2Frame.db.profile.frameBorderTexture or "Grid2 Flat" end,
set = function (info, v)
Grid2Frame.db.profile.frameBorderTexture = v
Grid2Frame:LayoutFrames(true)
end,
values = AceGUIWidgetLSMlists.border,
}
options.innerBordercolor = {
type = "color",
order = 40,
name = L["Inner Border Color"],
desc = L["Sets the color of the inner border of each unit frame"],
get = function() return self:UnpackColor( Grid2Frame.db.profile.frameColor ) end,
set = function( info, r,g,b,a )
self:PackColor( r,g,b,a, Grid2Frame.db.profile, "frameColor" )
Grid2Frame:LayoutFrames(true)
end,
hasAlpha = true,
}
options.innerBorderDistance= {
type = "range",
order = 45,
name = L["Inner Border Size"],
desc = L["Sets the size of the inner border of each unit frame"],
min = -16,
max = 16,
step = 1,
get = function ()
return Grid2Frame.db.profile.frameBorderDistance
end,
set = function (_, v)
Grid2Frame.db.profile.frameBorderDistance = v
Grid2Frame:LayoutFrames(true)
end,
}
options.message = {
type = "description",
order = 100,
name = L['|cFFe0e000\nThese options are applied to the active theme, if you want to change the settings for another theme go to the Appearance tab inside the Themes section.'],
hidden = self.ThemesAreDisabled,
}
end
|
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold?'})
node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 1, premium = true, cost = 10000})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold?'})
node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 2, premium = true, cost = 10000})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold?'})
node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 3, premium = true, cost = 10000})
node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold?'})
node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 4, premium = true, cost = 10000})
node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold?'})
node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 5, premium = true, cost = 10000})
node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
npcHandler:addModule(FocusModule:new())
|
local U = require "togo.utility"
local P = require "Pickle"
local Core = require "src/Core"
local Layout = require "core/Layout"
local Page = require "core/Page"
local NavItem = require "core/NavItem"
local M = U.module("Composition")
local page_vf = P.ValueFilter("AllopoeiaPage")
:filter("article_class", "string")
:filter("article_styles", "string")
:filter("article_font", "string")
-- :filter("custom_post_header", "boolean")
:filter("nav_active", NavItem)
M.page = Page.compose(page_vf, nil, {
article_class = "generic",
article_styles = nil,
article_font = "sans",
-- custom_post_header = nil,
nav_active = nil,
})
local function sp_elem_check(post, value)
if #value >= 1 and #value <= 3 then
local e1 = value[1]
local e2 = #value >= 2 and value[2] or ""
local e3 = #value == 3 and value[3] or false
if
U.is_type(e1, "string") and
U.is_type(e2, "string") and
U.is_type(e3, "boolean")
then
return value
end
end
return nil, "malformed: expected table of {file} or {file, title} or {url, title, true}"
end
local post_vf = P.ValueFilter("AllopoeiaPost")
:filter("url", "string", function(post, value)
if post.url then
return value
end
local path = U.path_dir(value)
local file = U.path_file(value)
local y, m, title = string.match(file, "^(%d%d%d%d)%-(%d%d)%-%d%d%-(.*)%.html$")
if y then
if not post.legacy_url then
post.legacy_url = U.trim_leading_slashes(string.format("%s/%s/%s/%s.html", path, y, m, title))
end
file = string.format("%s", title)
end
if string.sub(file, -5) ~= ".html" then
file = string.format("%s/index.html", file)
end
return P.path(path, file)
end)
:filter("article_class", "string")
:filter("article_styles", "string")
:filter("article_font", "string")
-- :filter("custom_post_header", "boolean")
:filter("nav_active", NavItem)
:filter("disable_header", "boolean")
:filter("enable_comments", "boolean")
:filter("disqus_legacy_identifier", "boolean")
:filter("legacy_url", "string", function(post, value)
return U.trim_leading_slashes(value)
end)
:filter("published", "string", Core.parse_time_vf_iso)
:filter("updated", "string", Core.parse_time_vf_iso)
:filter("author", "table")
:filter("categories", "table")
:filter("tags", "table")
:filter("h_title", "string")
:filter("subtitle", "string")
:filter("h_subtitle", "string")
:filter("lp_url", "string")
:filter("lp_url_title", "string")
:filter("lp_url_author", "string")
:filter("sp_prev", "table", sp_elem_check)
:filter("sp_next", "table", sp_elem_check)
M.post = Page.compose(post_vf, Site.posts, {
article_class = "post",
article_styles = nil,
article_font = "sans",
-- custom_post_header = nil,
nav_active = nil,
disable_header = false,
enable_comments = false,
disqus_legacy_identifier = false,
legacy_url = nil,
published = nil,
updated = nil,
author = nil,
categories = {},
tags = {},
h_title = nil,
subtitle = nil,
h_subtitle = nil,
lp_url = nil,
lp_url_title = nil,
lp_url_author = nil,
sp_prev = nil,
sp_next = nil,
})
local layout_vf = P.ValueFilter("AllopoeiaLayout")
M.layout = Layout.compose(layout_vf, {
})
return M
|
-- Write luatrace traces to a file. Each line is one of
-- [S>] <filename> <linedefined> <lastlinedefined> -- Start or call into a trace at filename somewhere in the function defined at linedefined
-- < -- Return from a function
-- R <thread_id> -- Resume the thread thread_id
-- Y -- Yield
-- P -- pcall - the current line is protected for the duration of the following call
-- E -- Error - unwind the stack until you find a p.
-- <linenumber> <microseconds> -- Accumulate microseconds against linenumber
-- Usually, a line will have time accumulated to it before and after it calls a function, so
-- function b() return 1 end
-- function c() return 2 end
-- a = b() + c()
-- will be traced as
-- 3 (time)
-- > (file) 1 1
-- 1 (time)
-- <
-- 3 (time)
-- > (file) 2 2
-- 2 (time)
-- <
-- 3 (time)
local DEFAULT_TRACE_LIMIT = 10000 -- How many traces to store before writing them out
local DEFAULT_TRACE_FILE_NAME = "trace-out.txt"
-- What to call the trace file
-- Maybe these should be fields of a trace-file table.
local traces -- Array of traces
local count -- Number of traces
local limit -- How many traces we'll hold before we write them to...
local file -- The file to write traces to
-- Write traces to a file ------------------------------------------------------
local function write_trace(a, b, c, d)
if type(a) == "number" then
file:write(tonumber(a), " ", ("%g"):format(tonumber(b)), "\n")
elseif a:match("[>ST]") then
file:write(a, " ", tostring(b), " ", tostring(c), " ", tostring(d), "\n")
elseif a == "R" then
file:write("R ", tostring(b), "\n")
else -- It's one of <, Y, P or E
file:write(a, "\n")
end
end
local function write_traces()
for i = 1, count do
local t = traces[i]
write_trace(t[1], t[2], t[3], t[4])
end
count = 0
end
-- API -------------------------------------------------------------------------
local trace_file = {}
local defaults =
{
trace_file_name = DEFAULT_TRACE_FILE_NAME,
trace_limit = DEFAULT_TRACE_LIMIT
}
local function get_settings(s)
s = s or {}
for k, v in pairs(defaults) do
if not s[k] then s[k] = v end
end
return s
end
function trace_file.record(a, b, c, d)
if limit < 2 then
write_trace(a, b, c, d)
else
count = count + 1
traces[count] = { a, b, c, d }
if count > limit then write_traces() end
end
end
function trace_file.open(settings)
settings = get_settings(settings)
if settings.trace_file then
file = settings.trace_file
else
file = assert(io.open(settings.trace_file_name, "w"), "Couldn't open trace file")
end
limit = settings.trace_limit
count, traces = 0, {}
end
function trace_file.close()
if file then
write_traces()
file:close()
file = nil
end
end
function trace_file.read(settings)
local do_not_close_file
settings = get_settings(settings)
if settings.trace_file then
file = settings.trace_file
do_not_close_file = true
else
file = assert(io.open(settings.trace_file_name, "r"), "Couldn't open trace file")
end
local recorder = settings.recorder
recorder.open(settings)
for l in file:lines() do
local l1 = l:sub(1, 1)
if l1:match("[>ST]") then
local filename, linedefined, lastlinedefined = l:match(". (%S+) (%d+) (%d+)")
recorder.record(l1, filename, tonumber(linedefined), tonumber(lastlinedefined))
elseif l1 == "R" then
local thread_id = l:match(". (%d+)")
recorder.record(l1, tonumber(thread_id))
elseif l1:match("[<YPE]") then
recorder.record(l1)
else
local line, time = l:match("(%d+) (%d+%.*%d*)")
if line then
recorder.record(tonumber(line), tonumber(time))
end
end
end
recorder.close()
if not do_not_close_file then
file:close()
end
end
return trace_file
-- EOF -------------------------------------------------------------------------
|
TidyPlatesHubCache = {
["SavedTemplate"] = {
["TextShowOnlyOnActive"] = false,
["TextShowOnlyOnTargets"] = false,
["ColorFriendlyBarMode"] = 1,
["FrameBarWidth"] = 1,
["UnitSpotlightLookup"] = {
},
["WidgetsDebuff"] = true,
["OpacityFilterNonElite"] = false,
["SpellCastEnableFriendly"] = false,
["OpacityFilterPlayers"] = false,
["StyleEnemyBarsInstanceMode"] = false,
["FriendlyNameColorMode"] = "Default",
["ColorEnemyStatusTextMode"] = 1,
["OpacityNonTarget"] = 0.5,
["FilterScaleLock"] = false,
["StyleEnemyBarsOnElite"] = true,
["WidgetsRangeIndicator"] = false,
["OpacityFilterFriendlyNPC"] = false,
["UnitSpotlightColor"] = {
["r"] = 0.8,
["g"] = 0,
["b"] = 0,
},
["ColorPartyAggroBar"] = false,
["StatusTextRight"] = 7,
["StyleFriendlyBarsOnPlayers"] = true,
["FrameVerticalPosition"] = 0.7,
["WidgetsDebuffTrackList"] = "My Rake\nMy Rip\nMy Moonfire\nAll 339\nMy Regrowth\nMy Rejuvenation\nNot Facepalm Bolt",
["StatusTextCenterColor"] = true,
["ColorFriendlyNameMode"] = 1,
["TextColorGuildMember"] = {
["r"] = 0.235294117647059,
["g"] = 0.658823529411765,
["b"] = 1,
},
["StyleEnemyMode"] = 1,
["HeadlineFriendlySubtext"] = "RoleGuildLevel",
["HeadlineEnemyColor"] = 4,
["TextColorNeutral"] = {
["r"] = 0.988235294117647,
["g"] = 0.705882352941177,
["b"] = 0.105882352941176,
},
["ColorEnemyNameMode"] = 1,
["ClassPartyIcon"] = false,
["ColorFriendlyNPC"] = {
["r"] = 0,
["g"] = 1,
["b"] = 0,
},
["WidgetAuraTrackMagic"] = true,
["ScaleMouseoverSpotlight"] = false,
["TextColorFriendlyPlayer"] = {
["r"] = 0.235294117647059,
["g"] = 0.658823529411765,
["b"] = 1,
},
["EnemyBarColorMode"] = "ByThreat",
["OpacityFullNoTarget"] = true,
["StatusTextLeftColor"] = true,
["WidgetsComboPoints"] = true,
["ColorHighHealth"] = {
["r"] = 0,
["g"] = 1,
["b"] = 0.2,
},
["StyleHeadlineMiniMobs"] = false,
["FriendlyStatusTextMode"] = "HealthFunctionNone",
["WidgetsDebuffPriority"] = {
},
["UnitSpotlightOpacity"] = 1,
["StyleFriendlyBarsOnElite"] = false,
["ColorHealthBarMode"] = 3,
["StyleFriendlyBarsOnActive"] = true,
["FriendlyBarColorMode"] = "ByReaction",
["StyleHeadlineOutOfCombat"] = false,
["HeadlineEnemySubtext"] = "RoleGuildLevel",
["ColorHostileNPC"] = {
["r"] = 1,
["g"] = 0,
["b"] = 0,
},
["UnitSpotlightGlowEnable"] = true,
["WidgetAuraTrackDisease"] = true,
["StyleForceBarsOnTargets"] = false,
["StyleEnemyBarsOnActive"] = true,
["ColorGuildMember"] = {
["r"] = 0.235294117647059,
["g"] = 0.658823529411765,
["b"] = 1,
},
["ClassColorPartyMembers"] = false,
["UnitSpotlightScaleEnable"] = true,
["ThreatWarningMode"] = "Auto",
["ColorPartyAggroText"] = false,
["ScaleFiltered"] = 0.8,
["OpacityFilterUntitledFriendlyNPC"] = false,
["ScaleIgnoreNonEliteUnits"] = false,
["ScaleTargetSpotlight"] = false,
["OpacitySpotlightMouseover"] = false,
["UnitSpotlightList"] = "",
["ColorShowPartyAggro"] = false,
["ColorDangerGlowMode"] = 2,
["EnemyAlphaSpotlightMode"] = "ByThreat",
["OpacitySpotlightRaidMarked"] = false,
["FocusAsTarget"] = false,
["WidgetsDebuffStyle"] = 1,
["StyleFriendlyMode"] = 2,
["AdvancedEnableUnitCache"] = true,
["EnemyStatusTextMode"] = "HealthFunctionNone",
["ColorUnIntpellCast"] = {
["r"] = 0.513724386692047,
["g"] = 0.752939522266388,
["b"] = 0.76470422744751,
},
["StyleHeadlineNeutral"] = false,
["OpacityFilterNeutralUnits"] = false,
["TextColorFriendlyNPC"] = {
["r"] = 0.376470588235294,
["g"] = 0.87843137254902,
["b"] = 0.145098039215686,
},
["OpacityFilterEnemyNPC"] = false,
["TextNameColorMode"] = 1,
["StatusTextLeft"] = 8,
["WidgetsDebuffLookup"] = {
},
["EnemyNameColorMode"] = "Default",
["ColorMediumHealth"] = {
["r"] = 1,
["g"] = 1,
["b"] = 0,
},
["WidgetsMyBuff"] = false,
["ClassEnemyIcon"] = false,
["HeadlineFriendlyColor"] = 4,
["OpacityFiltered"] = 0,
["OpacityTarget"] = 1,
["OpacityFilterMini"] = false,
["TextUseBlizzardFont"] = false,
["OpacityFilterList"] = "Fanged Pit Viper\nLiberated Karabor Prisoner",
["TextColorHostileNPC"] = {
["r"] = 1,
["g"] = 0.2,
["b"] = 0.125490196078431,
},
["ColorPartyAggro"] = {
["r"] = 1,
["g"] = 0,
["b"] = 0.4,
},
["UnitSpotlightOpacityEnable"] = true,
["UnitSpotlightScale"] = 1.4,
["TextColorHostilePlayer"] = {
["r"] = 1,
["g"] = 0.2,
["b"] = 0.125490196078431,
},
["WidgetAuraTrackPoison"] = true,
["WidgetsEnableExternal"] = true,
["WidgetAuraTrackCurse"] = true,
["WidgetsRangeMode"] = 1,
["StyleEnemyBarsOnPlayers"] = true,
["WidgetsTotemIcon"] = false,
["ColorAttackingOtherTank"] = {
["r"] = 0.0588235294117647,
["g"] = 0.666666666666667,
["b"] = 0.784313725490196,
},
["ScaleFunctionMode"] = "ByThreat",
["ColorTapped"] = {
["r"] = 0.431372549019608,
["g"] = 0.431372549019608,
["b"] = 0.431372549019608,
},
["WidgetTargetHighlight"] = true,
["ColorFriendlyStatusTextMode"] = 1,
["OpacitySpotlightSpell"] = false,
["WidgetsThreatIndicator"] = true,
["TextHealthTextMode"] = 1,
["ColorEnemyBarMode"] = 1,
["ColorLowHealth"] = {
["r"] = 1,
["g"] = 0,
["b"] = 0,
},
["StatusTextCenter"] = 5,
["ScaleStandard"] = 1,
["WidgetAuraTrackDispelFriendly"] = false,
["StyleEnemyBarsOnNPC"] = true,
["FriendlyAlphaSpotlightMode"] = "None",
["ScaleIgnoreInactive"] = false,
["HighHealthThreshold"] = 0.7,
["ColorPartyAggroGlow"] = true,
["EnableOffTankHighlight"] = false,
["StatusTextRightColor"] = true,
["ScaleIgnoreNeutralUnits"] = true,
["ThreatGlowEnable"] = true,
["ColorNormalSpellCast"] = {
["r"] = 0.988235294117647,
["g"] = 0.549019607843137,
["b"] = 0,
},
["LowHealthThreshold"] = 0.3,
["ScaleSpotlightMode"] = 2,
["ColorHostilePlayer"] = {
["r"] = 1,
["g"] = 0,
["b"] = 0,
},
["ColorNeutral"] = {
["r"] = 1,
["g"] = 1,
["b"] = 0,
},
["ColorFriendlyPlayer"] = {
["r"] = 0,
["g"] = 0,
["b"] = 1,
},
["WidgetEliteIndicator"] = true,
["ColorThreatSafe"] = {
["r"] = 0.0588235294117647,
["g"] = 0.588235294117647,
["b"] = 0.901960784313726,
},
["ColorThreatWarning"] = {
["r"] = 0.8,
["g"] = 0,
["b"] = 0,
},
["UseGlobalSet"] = false,
["ColorThreatTransition"] = {
["r"] = 1,
["g"] = 0.627450980392157,
["b"] = 0,
},
["FriendlyHeadlineColor"] = "ByReaction",
["OpacityFilterLookup"] = {
},
["EnemyHeadlineColor"] = "ByReaction",
["ScaleSpotlight"] = 1.2,
["WidgetsMyDebuff"] = true,
["TextShowLevel"] = false,
["OpacityFilterInactive"] = false,
["ThreatMode"] = 1,
["UnitSpotlightBarEnable"] = true,
["WidgetAuraTrackStealable"] = false,
["ScaleCastingSpotlight"] = false,
["StyleFriendlyBarsOnNPC"] = false,
["StyleFriendlyBarsInstanceMode"] = false,
["OpacitySpotlight"] = 0.85,
},
}
TidyPlatesHubGlobal = {
["TextShowOnlyOnActive"] = false,
["TextShowOnlyOnTargets"] = false,
["ColorFriendlyBarMode"] = 1,
["ScaleIgnoreNeutralUnits"] = true,
["UnitSpotlightLookup"] = {
},
["WidgetsDebuff"] = true,
["OpacityFilterNonElite"] = false,
["SpellCastEnableFriendly"] = false,
["OpacityFilterPlayers"] = false,
["StyleEnemyBarsInstanceMode"] = false,
["WidgetsTotemIcon"] = false,
["ColorEnemyStatusTextMode"] = 1,
["OpacityNonTarget"] = 0.5,
["FilterScaleLock"] = false,
["StyleEnemyBarsOnElite"] = true,
["WidgetsRangeIndicator"] = false,
["OpacityFilterFriendlyNPC"] = false,
["UnitSpotlightColor"] = {
["b"] = 0,
["g"] = 0,
["r"] = 0.8,
},
["ColorPartyAggroBar"] = false,
["StatusTextRight"] = 7,
["StyleFriendlyBarsOnPlayers"] = true,
["WidgetAuraTrackCurse"] = true,
["WidgetsDebuffTrackList"] = "My Rake\nMy Rip\nMy Moonfire\nAll 339\nMy Regrowth\nMy Rejuvenation\nNot Facepalm Bolt",
["StatusTextCenterColor"] = true,
["ColorFriendlyNameMode"] = 1,
["TextColorGuildMember"] = {
["b"] = 1,
["g"] = 0.658823529411765,
["r"] = 0.235294117647059,
},
["StyleEnemyMode"] = 1,
["ColorPartyAggro"] = {
["b"] = 0.4,
["g"] = 0,
["r"] = 1,
},
["HeadlineEnemyColor"] = 4,
["TextColorNeutral"] = {
["b"] = 0.105882352941176,
["g"] = 0.705882352941177,
["r"] = 0.988235294117647,
},
["ColorEnemyNameMode"] = 1,
["ClassPartyIcon"] = false,
["ColorFriendlyNPC"] = {
["b"] = 0,
["g"] = 1,
["r"] = 0,
},
["WidgetAuraTrackMagic"] = true,
["ScaleMouseoverSpotlight"] = false,
["TextColorFriendlyPlayer"] = {
["b"] = 1,
["g"] = 0.658823529411765,
["r"] = 0.235294117647059,
},
["OpacityFilterMini"] = false,
["OpacityFullNoTarget"] = true,
["StatusTextLeftColor"] = true,
["WidgetsComboPoints"] = true,
["ColorHighHealth"] = {
["b"] = 0.2,
["g"] = 1,
["r"] = 0,
},
["StyleHeadlineMiniMobs"] = false,
["WidgetAuraTrackStealable"] = false,
["WidgetsDebuffPriority"] = {
},
["UnitSpotlightOpacity"] = 1,
["StyleFriendlyBarsOnElite"] = false,
["ColorHealthBarMode"] = 3,
["StyleFriendlyBarsOnActive"] = true,
["StyleHeadlineOutOfCombat"] = false,
["HeadlineEnemySubtext"] = 3,
["ColorHostileNPC"] = {
["b"] = 0,
["g"] = 0,
["r"] = 1,
},
["UnitSpotlightGlowEnable"] = true,
["WidgetAuraTrackDisease"] = true,
["StyleForceBarsOnTargets"] = false,
["StyleEnemyBarsOnActive"] = true,
["ColorGuildMember"] = {
["b"] = 1,
["g"] = 0.658823529411765,
["r"] = 0.235294117647059,
},
["ClassColorPartyMembers"] = false,
["UnitSpotlightScaleEnable"] = true,
["ColorPartyAggroText"] = false,
["ScaleFiltered"] = 0.8,
["OpacityFilterUntitledFriendlyNPC"] = false,
["HighHealthThreshold"] = 0.7,
["ScaleTargetSpotlight"] = false,
["OpacitySpotlightMouseover"] = false,
["UnitSpotlightList"] = "",
["ColorShowPartyAggro"] = false,
["StyleEnemyBarsOnNPC"] = true,
["EnemyAlphaSpotlightMode"] = 2,
["OpacitySpotlightRaidMarked"] = false,
["FocusAsTarget"] = false,
["WidgetsDebuffStyle"] = 1,
["StyleFriendlyMode"] = 2,
["AdvancedEnableUnitCache"] = true,
["ColorUnIntpellCast"] = {
["b"] = 0.76470422744751,
["g"] = 0.752939522266388,
["r"] = 0.513724386692047,
},
["StyleHeadlineNeutral"] = false,
["OpacityFilterNeutralUnits"] = false,
["TextColorFriendlyNPC"] = {
["b"] = 0.145098039215686,
["g"] = 0.87843137254902,
["r"] = 0.376470588235294,
},
["OpacityFilterEnemyNPC"] = false,
["TextNameColorMode"] = 1,
["StatusTextLeft"] = 8,
["WidgetsDebuffLookup"] = {
},
["ColorMediumHealth"] = {
["b"] = 0,
["g"] = 1,
["r"] = 1,
},
["WidgetsMyBuff"] = false,
["ClassEnemyIcon"] = false,
["OpacitySpotlight"] = 0.85,
["OpacityTarget"] = 1,
["TextColorHostileNPC"] = {
["b"] = 0.125490196078431,
["g"] = 0.2,
["r"] = 1,
},
["UnitSpotlightScale"] = 1.4,
["TextColorHostilePlayer"] = {
["b"] = 0.125490196078431,
["g"] = 0.2,
["r"] = 1,
},
["WidgetAuraTrackPoison"] = true,
["FrameBarWidth"] = 1,
["TextUseBlizzardFont"] = false,
["StyleEnemyBarsOnPlayers"] = true,
["WidgetsRangeMode"] = 1,
["OpacityFilterList"] = "Fanged Pit Viper\nLiberated Karabor Prisoner",
["StyleFriendlyBarsInstanceMode"] = false,
["ColorTapped"] = {
["b"] = 0.431372549019608,
["g"] = 0.431372549019608,
["r"] = 0.431372549019608,
},
["UnitSpotlightOpacityEnable"] = true,
["WidgetsEnableExternal"] = true,
["OpacitySpotlightSpell"] = false,
["WidgetTargetHighlight"] = true,
["TextHealthTextMode"] = 1,
["ColorEnemyBarMode"] = 1,
["ColorLowHealth"] = {
["b"] = 0,
["g"] = 0,
["r"] = 1,
},
["StatusTextCenter"] = 5,
["ScaleStandard"] = 1,
["WidgetAuraTrackDispelFriendly"] = false,
["StatusTextRightColor"] = true,
["FriendlyAlphaSpotlightMode"] = 1,
["ScaleIgnoreInactive"] = false,
["FrameVerticalPosition"] = 0.7,
["ColorPartyAggroGlow"] = true,
["ColorHostilePlayer"] = {
["b"] = 0,
["g"] = 0,
["r"] = 1,
},
["ColorNeutral"] = {
["b"] = 0,
["g"] = 1,
["r"] = 1,
},
["ScaleIgnoreNonEliteUnits"] = false,
["ColorFriendlyPlayer"] = {
["b"] = 1,
["g"] = 0,
["r"] = 0,
},
["ColorNormalSpellCast"] = {
["b"] = 0,
["g"] = 0.549019607843137,
["r"] = 0.988235294117647,
},
["LowHealthThreshold"] = 0.3,
["ScaleSpotlightMode"] = 2,
["ColorFriendlyStatusTextMode"] = 1,
["WidgetsThreatIndicator"] = true,
["ColorThreatSafe"] = {
["b"] = 0.901960784313726,
["g"] = 0.588235294117647,
["r"] = 0.0588235294117647,
},
["WidgetEliteIndicator"] = true,
["ColorThreatWarning"] = {
["b"] = 0,
["g"] = 0,
["r"] = 0.8,
},
["EnableOffTankHighlight"] = false,
["UseGlobalSet"] = false,
["ColorThreatTransition"] = {
["b"] = 0,
["g"] = 0.627450980392157,
["r"] = 1,
},
["ThreatGlowEnable"] = true,
["OpacityFilterLookup"] = {
},
["ColorDangerGlowMode"] = 2,
["ScaleSpotlight"] = 1.2,
["WidgetsMyDebuff"] = true,
["TextShowLevel"] = false,
["OpacityFilterInactive"] = false,
["ThreatMode"] = 1,
["UnitSpotlightBarEnable"] = true,
["ColorAttackingOtherTank"] = {
["b"] = 0.784313725490196,
["g"] = 0.666666666666667,
["r"] = 0.0588235294117647,
},
["ScaleCastingSpotlight"] = false,
["StyleFriendlyBarsOnNPC"] = false,
["HeadlineFriendlyColor"] = 4,
["OpacityFiltered"] = 0,
}
|
local M = {}
local function utable(table, no, s)
for p, c in utf8.codes(s) do
table[c] = no
end
end
local match_wait_table = {}
utable(match_wait_table, 800, [=[。.]=])
utable(match_wait_table, 600, [=[?!]=])
utable(match_wait_table, 400, [=[、,)]}」』]=])
utable(match_wait_table, -200, [=[・‥…]=])
utable(match_wait_table, 800, [=[。]=])
utable(match_wait_table, 400, [=[、」]=])
utable(match_wait_table, -200, [=[・]=])
utable(match_wait_table, -1, "\r\n")
local function WAIT(ms)
if ms > 0 then
local rc = [=[\_w[]=] .. ms .. [=[]]=]
return rc
end
return ""
end
function M.insert_wait(text)
local rc = ""
local remain = 0
for p, c in utf8.codes(text) do
local pre = 0
local suf = 0
local wait = match_wait_table[c]
if wait == nil then
pre = remain
remain = 0
elseif wait == -1 then
goto CTRL_SKIP
elseif wait > 0 then
if remain < wait then
remain = wait
end
elseif wait < 0 then
pre = remain
remain = 0
suf = 0 - wait
end
local u = utf8.char(c)
rc = rc .. WAIT(pre)
rc = rc .. u
rc = rc .. WAIT(suf)
::CTRL_SKIP::
end
rc = rc .. WAIT(remain)
return rc
end
return M
|
local rules = require "scripts.rules"
local animations = require "character.animations"
local Character = require "character.character"
local Imp = Character:new()
function Imp:new(o, control)
o = o or Character:new(o, control)
setmetatable(o, self)
self.__index = self
return o
end
function Imp:create()
Character.create(self)
self:set_skin("imp")
self.data.enemy = false
local stats = self.data.stats
stats.name = "Imp"
stats.hit_die = "d6",
rules.set_ability_scores_map(stats, {
str = 15,
dex = 10,
con = 13,
int = 15,
wis = 18,
cha = 8,
})
rules.level_up(self.data.stats)
stats.weakness.silver_vulnerable = true
-- stats.inventory[3] = {code = self.name .. "_dagger", name = "dagger", type = "weapon"}
stats.inventory[3] = {code = self.name .. "_cutlery", name = "steel_cutlery", type = "weapon"}
stats.weapon = stats.inventory[3]
stats.armor = { code = self.name .. "_armor", name = "imp_scales", type = "armor" }
end
function Imp:on_enter()
Character.on_enter(self)
self.fear_uses = 2
end
function Imp:enemy_procedure()
local target = self.control:closest_ally_on_sight(self.name)
if target then
if self.fear_uses > 0 then
if rules.roll_dice('d6') == 1 then
local pos = sfml_get_character_position(target)
self:cast_magic('fear', pos.x, pos.y, rules.spell.fear.range_radius, rules.spell.fear.effect_radius)
self.fear_uses = self.fear_uses - 1
else
self:attack(target)
end
else
self:attack(target)
end
else
-- local dst = sfml_get_character_position('player')
local dst = self.control.map.data.objects.player_elf_spawn_point.coords[1]
local src = sfml_get_character_position(self.name)
local distance = math.sqrt((dst.x - src.x) * (dst.x - src.x) + (dst.y - src.y) * (dst.y - src.y))
if distance > 1 then
sfml_clear_schedule(self.name)
sfml_move(self.name, dst.x, dst.y)
end
end
end
function Imp:ally_procedure()
local target = self.control:closest_enemy_on_sight(self.name)
if target then
if self.fear_uses > 0 then
if rules.roll_dice('d6') == 1 then
local pos = sfml_get_character_position(target)
self:cast_magic('fear', pos.x, pos.y, rules.spell.fear.range_radius, rules.spell.fear.effect_radius)
self.fear_uses = self.fear_uses - 1
else
self:attack(target)
end
else
self:attack(target)
end
else
local dst = sfml_get_character_position('player')
local src = sfml_get_character_position(self.name)
local distance = math.sqrt((dst.x - src.x) * (dst.x - src.x) + (dst.y - src.y) * (dst.y - src.y))
if distance > 1 then
sfml_clear_schedule(self.name)
sfml_move(self.name, dst.x, dst.y)
end
end
end
return Imp
|
local ffi = require( "ffi" )
local libs = ffi_luajit_libs or {
OSX = { x86 = "bin/luajit.dylib", x64 = "bin/luajit.dylib" },
Windows = { x86 = "bin/luajit32.dll", x64 = "bin/luajit64.dll" },
Linux = { x86 = "bin/luajit32.so", x64 = "bin/luajit64.so" },
BSD = { x86 = "bin/luajit32.so", x64 = "bin/luajit64.so" },
POSIX = { x86 = "bin/luajit32.so", x64 = "bin/luajit64.so" },
Other = { x86 = "bin/luajit32.so", x64 = "bin/luajit64.so" },
}
local lib = ffi_luajit_lib or libs[ ffi.os ][ ffi.arch ]
local lj = ffi.load( lib )
ffi.cdef[[
enum {
LUAJIT_MODE_ENGINE,
LUAJIT_MODE_DEBUG,
LUAJIT_MODE_FUNC,
LUAJIT_MODE_ALLFUNC,
LUAJIT_MODE_ALLSUBFUNC,
LUAJIT_MODE_TRACE,
LUAJIT_MODE_WRAPCFUNC = 0x10,
LUAJIT_MODE_MAX
};
typedef struct lua_State lua_State;
typedef double lua_Number;
typedef ptrdiff_t lua_Integer;
typedef int (* lua_CFunction)( lua_State *L );
typedef const char* (* lua_Reader)( lua_State *L, void *ud, size_t *sz );
typedef int (* lua_Writer)( lua_State *L, const void* p, size_t sz, void* ud );
typedef void* (* lua_Alloc)( void *ud, void *ptr, size_t osize, size_t nsize );
lua_State* lua_newstate( lua_Alloc f, void *ud );
void lua_close( lua_State* L );
lua_State* lua_newthread( lua_State* L );
lua_CFunction lua_atpanic( lua_State* L, lua_CFunction panicf );
int lua_gettop( lua_State *L );
void lua_settop( lua_State *L, int idx );
void lua_pushvalue( lua_State *L, int idx );
void lua_remove( lua_State *L, int idx );
void lua_insert( lua_State *L, int idx );
void lua_replace( lua_State *L, int idx );
int lua_checkstack( lua_State *L, int sz );
void lua_xmove( lua_State *from, lua_State *to, int n );
int lua_isnumber( lua_State *L, int idx );
int lua_isstring( lua_State *L, int idx );
int lua_iscfunction( lua_State *L, int idx );
int lua_isuserdata( lua_State *L, int idx );
int lua_type( lua_State *L, int idx );
const char* lua_typename( lua_State *L, int tp );
int lua_equal( lua_State *L, int idx1, int idx2 );
int lua_rawequal( lua_State *L, int idx1, int idx2 );
int lua_lessthan( lua_State *L, int idx1, int idx2 );
lua_Number lua_tonumber( lua_State *L, int idx );
lua_Integer lua_tointeger( lua_State *L, int idx );
int lua_toboolean( lua_State *L, int idx );
const char* lua_tolstring( lua_State *L, int idx, size_t *len );
size_t lua_objlen( lua_State *L, int idx );
lua_CFunction lua_tocfunction( lua_State *L, int idx );
void* lua_touserdata( lua_State *L, int idx );
lua_State* lua_tothread( lua_State *L, int idx );
const void* lua_topointer( lua_State *L, int idx );
void lua_pushnil( lua_State *L );
void lua_pushnumber( lua_State *L, lua_Number n );
void lua_pushinteger( lua_State *L, lua_Integer n );
void lua_pushlstring( lua_State *L, const char *s, size_t l );
void lua_pushstring( lua_State *L, const char *s );
const char* lua_pushvfstring( lua_State *L, const char *fmt, va_list argp );
const char* lua_pushfstring( lua_State *L, const char *fmt, ...);
void lua_pushcclosure( lua_State *L, lua_CFunction fn, int n);
void lua_pushboolean( lua_State *L, int b);
void lua_pushlightuserdata( lua_State *L, void *p);
int lua_pushthread( lua_State *L);
void lua_gettable( lua_State *L, int idx);
void lua_getfield( lua_State *L, int idx, const char *k);
void lua_rawget( lua_State *L, int idx);
void lua_rawgeti( lua_State *L, int idx, int n);
void lua_createtable( lua_State *L, int narr, int nrec);
void* lua_newuserdata( lua_State *L, size_t sz);
int lua_getmetatable( lua_State *L, int objindex);
void lua_getfenv( lua_State *L, int idx);
void lua_settable( lua_State *L, int idx);
void lua_setfield( lua_State *L, int idx, const char *k);
void lua_rawset( lua_State *L, int idx);
void lua_rawseti( lua_State *L, int idx, int n);
int lua_setmetatable( lua_State *L, int objindex);
int lua_setfenv( lua_State *L, int idx);
void lua_call( lua_State *L, int nargs, int nresults);
int lua_pcall( lua_State *L, int nargs, int nresults, int errfunc);
int lua_cpcall( lua_State *L, lua_CFunction func, void *ud);
int lua_load( lua_State *L, lua_Reader r, void *dt, const char* chunkname);
int lua_dump( lua_State *L, lua_Writer w, void *data );
int lua_yield( lua_State *L, int nresults );
int lua_resume( lua_State *L, int narg );
int lua_status( lua_State *L );
int lua_gc( lua_State *L, int what, int data );
int lua_error( lua_State *L );
int lua_next( lua_State *L, int idx );
void lua_concat( lua_State *L, int n );
lua_Alloc lua_getallocf( lua_State *L, void **ud );
void lua_setallocf( lua_State *L, lua_Alloc f, void *ud );
void lua_setlevel( lua_State *from, lua_State *to );
typedef struct lua_Debug lua_Debug;
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
int lua_getstack (lua_State *L, int level, lua_Debug *ar);
int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
const char *lua_getupvalue (lua_State *L, int funcindex, int n);
const char *lua_setupvalue (lua_State *L, int funcindex, int n);
int lua_sethook (lua_State *L, lua_Hook func, int mask, int count);
lua_Hook lua_gethook (lua_State *L);
int lua_gethookmask (lua_State *L);
int lua_gethookcount (lua_State *L);
typedef struct _lua_Debug {
int event;
const char *name;
const char *namewhat;
const char *what;
const char *source;
int currentline;
int nups;
int linedefined;
int lastlinedefined;
char short_src[60];
int i_ci;
} lua_Debug;
//int luaJIT_setmode(lua_State *L, int idx, int mode);
//void luaJIT_version_2_0_0_beta6(void);
]]
--[[
lua_atpanic
lua_call
lua_checkstack
lua_close
lua_concat
lua_cpcall
lua_createtable
lua_dump
lua_equal
lua_error
lua_gc
lua_getallocf
lua_getfenv
lua_getfield
lua_gethook
lua_gethookcount
lua_gethookmask
lua_getinfo
lua_getlocal
lua_getmetatable
lua_getstack
lua_gettable
lua_gettop
lua_getupvalue
lua_insert
lua_iscfunction
lua_isnumber
lua_isstring
lua_isuserdata
lua_lessthan
lua_load
lua_newstate
lua_newthread
lua_newuserdata
lua_next
lua_objlen
lua_pcall
lua_pushboolean
lua_pushcclosure
lua_pushfstring
lua_pushinteger
lua_pushlightuserdata
lua_pushlstring
lua_pushnil
lua_pushnumber
lua_pushstring
lua_pushthread
lua_pushvalue
lua_pushvfstring
lua_rawequal
lua_rawget
lua_rawgeti
lua_rawset
lua_rawseti
lua_remove
lua_replace
lua_resume
lua_setallocf
lua_setfenv
lua_setfield
lua_sethook
lua_setlocal
lua_setmetatable
lua_settable
lua_settop
lua_setupvalue
lua_status
lua_toboolean
lua_tocfunction
lua_tointeger
lua_tolstring
lua_tonumber
lua_topointer
lua_tothread
lua_touserdata
lua_type
lua_typename
lua_xmove
lua_yield
luajit_main
luaJIT_setmode
luaJIT_version_2_0_0_beta6
luaL_addlstring
luaL_addstring
luaL_addvalue
luaL_argerror
luaL_buffinit
luaL_callmeta
luaL_checkany
luaL_checkinteger
luaL_checklstring
luaL_checknumber
luaL_checkoption
luaL_checkstack
luaL_checktype
luaL_checkudata
luaL_error
luaL_findtable
luaL_getmetafield
luaL_gsub
luaL_loadbuffer
luaL_loadfile
luaL_loadstring
luaL_newmetatable
luaL_newstate
luaL_openlib
luaL_openlibs
luaL_optinteger
luaL_optlstring
luaL_optnumber
luaL_prepbuffer
luaL_pushresult
luaL_ref
luaL_register
luaL_typerror
luaL_unref
luaL_where
luaopen_base
luaopen_bit
luaopen_debug
luaopen_ffi
luaopen_io
luaopen_jit
luaopen_math
luaopen_os
luaopen_package
luaopen_string
luaopen_table
--]]
return lj
|
local v = Instance.new("BoolValue")
T.Pass(function() v[sym.Reference] = "foobar" end, "can be newindexed with symbols")
T.Pass(function() return v[sym.Reference] end , "can be indexed with symbols")
T.Fail(function() return v[T.DummySymbol] end , "can be indexed only with certain symbols")
|
local g = vim.g
local o = vim.o
-- Most filetypes
-- vim-polyglot
-- A solid language pack for Vim
-- https://github.com/sheerun/vim-polyglot
vim.cmd 'packadd vim-polyglot'
-- Haskell
-- haskell-vim (comes in vim-polyglot)
-- https://github.com/neovimhaskell/haskell-vim.git
-- indenting options
g.haskell_indent_if = 3
g.haskell_indent_case = 2
g.haskell_indent_let = 4
g.haskell_indent_where = 6
g.haskell_indent_before_where = 2
g.haskell_indent_after_bare_where = 2
g.haskell_indent_do = 3
g.haskell_indent_in = 1
g.haskell_indent_guard = 2
-- turn on extra highlighting
g.haskell_backpack = 1
g.haskell_enable_arrowsyntax = 1
g.haskell_enable_quantification = 1
g.haskell_enable_recursivedo = 1
g.haskell_enable_pattern_synonyms = 1
g.haskell_enable_static_pointers = 1
g.haskell_enable_typeroles = 1
-- Javascript
-- vim-javascript (comes in vim-polyglot)
-- https://github.com/pangloss/vim-javascript
g.javascript_plugin_jsdoc = 1
-- Markdown
-- vim-markdown (comes in vim-polyglot)
-- https://github.com/plasticboy/vim-markdown
g.vim_markdown_folding_disabled = 1
g.vim_markdown_new_list_item_indent = 2
o.conceallevel = 2
|
vim.notify("This is the trace message not too long", "info", { title = " Hello Notify" })
|
local _lastId = 0
local _timeouts = {}
local _timeoutsN = 0
local _tremove = table.remove
---Runs callback after certain time. Returns cancellation ID.
---Note: all callbacks will be ran before `update()` call,
---and they would only ran when script runs. So if your script is executed each frame and AC runs at 60 FPS, smallest interval
---would be 0.016 s, and anything lower that you’d set would still act like 0.016 s. Also, intervals would only be called once
---per frame.
---@param callback fun()
---@param delay number @Delay time in seconds.
---@param uniqueKey any? @Unique key: if set, timer wouldn’t be added unless there is no more active timers with such ID.
---@return integer
function setTimeout(callback, delay, uniqueKey)
if uniqueKey ~= nil then
for i = 1, _timeoutsN do
if _timeouts[i].key == uniqueKey then return end
end
end
if delay == nil then delay = 0 end
local id = _lastId
_lastId = _lastId + 1
local n = _timeoutsN + 1
_timeoutsN = n
_timeouts[n] = { id = id, callback = callback, delay = delay, period = -1, key = uniqueKey }
return id
end
---Repeteadly runs callback after certain time. Returns cancellation ID.
---Note: all callbacks will be ran before `update()` call,
---and they would only ran when script runs. So if your script is executed each frame and AC runs at 60 FPS, smallest interval
---would be 0.016 s, and anything lower that you’d set would still act like 0.016 s. Also, intervals would only be called once
---per frame.
---@param callback fun()
---@param period number @Period time in seconds.
---@param uniqueKey any? @Unique key: if set, timer wouldn’t be added unless there is no more active timers with such ID.
---@return integer
function setInterval(callback, period, uniqueKey)
if uniqueKey ~= nil then
for i = 1, _timeoutsN do
if _timeouts[i].key == uniqueKey then return end
end
end
if period == nil then period = 0 end
local id = _lastId
_lastId = _lastId + 1
local n = _timeoutsN + 1
_timeoutsN = n
_timeouts[n] = { id = id, callback = callback, delay = period, period = period, key = uniqueKey }
return id
end
---Stops timeout.
---@param cancellationID integer @Value earlier retuned by `setTimeout()`.
---@return boolean @True if timeout with such ID has been found and stopped.
function clearTimeout(cancellationID)
local n = _timeoutsN
for i = 1, n do
if _timeouts[i].id == cancellationID then
_tremove(_timeouts, i)
_timeoutsN = n - 1
return true
end
end
return false
end
---Stops interval.
---@param cancellationID integer @Value earlier retuned by `setInterval()`.
---@return boolean @True if interval with such ID has been found and stopped.
function clearInterval(cancellationID)
return clearTimeout(cancellationID)
end
function __script.updateInner(dt)
__util.updateInner(dt)
for i = _timeoutsN, 1, -1 do
local t = _timeouts[i]
t.delay = t.delay - dt
if t.delay < 0 then
if t.period >= 0 then
t.delay = t.period
else
_tremove(_timeouts, i)
_timeoutsN = _timeoutsN - 1
end
local s, err = pcall(t.callback)
if not s then
ac.error('Error in timer callback: '..tostring(err))
end
end
end
end
|
local _, CLM = ...
local MODELS = CLM.MODELS
-- local UTILS = CLM.UTILS
local CONSTANTS = CLM.CONSTANTS
local BiddingCommSubmitBid = {}
function BiddingCommSubmitBid:New(valueOrObject)
local isCopyConstructor = (type(valueOrObject) == "table")
local o = isCopyConstructor and valueOrObject or {}
setmetatable(o, self)
self.__index = self
if isCopyConstructor then return o end
o.d = valueOrObject
return o
end
function BiddingCommSubmitBid:Bid()
return self.d or 0
end
local BiddingCommStructure = {}
function BiddingCommStructure:New(typeOrObject, data)
local isCopyConstructor = (type(typeOrObject) == "table")
local o = isCopyConstructor and typeOrObject or {}
setmetatable(o, self)
self.__index = self
if isCopyConstructor then
if o.t == CONSTANTS.BIDDING_COMM.TYPE.SUBMIT_BID then
o.d = BiddingCommSubmitBid:New(o.d)
end
return o
end
o.t = tonumber(typeOrObject) or 0
o.d = data
return o
end
function BiddingCommStructure:Type()
return self.t or 0
end
function BiddingCommStructure:Data()
return self.d
end
MODELS.BiddingCommStructure = BiddingCommStructure
MODELS.BiddingCommSubmitBid = BiddingCommSubmitBid
|
function onCreate()
makeLuaSprite('theSky','sky',-100,-200)
addLuaSprite('theSky',false)
setLuaSpriteScrollFactor('theSky', 0.2, 0.2);
makeLuaSprite('theCity','mountains',-100,-400)
addLuaSprite('theCity',false)
setLuaSpriteScrollFactor('theCity', 0.3, 0.6);
makeLuaSprite('theGround','grass',-150,-400)
addLuaSprite('theGround',false)
setLuaSpriteScrollFactor('theGround', 1.0, 1.0);
makeLuaSprite('theHalfPipe','trees',-600,-400)
addLuaSprite('theHalfPipe',false)
setLuaSpriteScrollFactor('theHalfPipe', 1.0, 1.0);
makeLuaSprite('thePillars','pillars',-600,-400)
addLuaSprite('thePillars',false)
setLuaSpriteScrollFactor('thePillars', 1.0, 1.0);
makeLuaSprite('thePipe','plants',-500,-400)
addLuaSprite('thePipe',false)
setLuaSpriteScrollFactor('thePipe', 1.0, 1.0);
end
function onBeatHit( ... )--for every beat
-- body
end
function onStepHit( ... )-- for every step
-- body
end
function onUpdate( ... )
-- body
end
|
function Auctionator.ReagentSearch.DoTradeSkillReagentsSearch()
local recipeIndex = TradeSkillFrame.RecipeList:GetSelectedRecipeID()
local recipeLevel = TradeSkillFrame.DetailsFrame:GetSelectedRecipeLevel()
local recipeInfo = C_TradeSkillUI.GetRecipeInfo(recipeIndex, recipeLevel)
local items = {recipeInfo.name}
for reagentIndex = 1, C_TradeSkillUI.GetRecipeNumReagents(recipeIndex, recipeLevel) do
local reagentName = C_TradeSkillUI.GetRecipeReagentInfo(recipeIndex, reagentIndex, recipeLevel)
table.insert(items, reagentName)
end
if recipeInfo.alternateVerb == ENSCRIBE then
-- Enchanting names are pretty unique, and we want to be able to find the
-- enchantment (which has a name that isn't exactly recipeInfo.name)
-- Hence we do a non-exact search.
Auctionator.API.v1.MultiSearch(AUCTIONATOR_L_REAGENT_SEARCH, items)
else
-- Exact search to avoid spurious results, say with "Shrouded Cloth"
Auctionator.API.v1.MultiSearchExact(AUCTIONATOR_L_REAGENT_SEARCH, items)
end
end
function Auctionator.ReagentSearch.GetSkillReagentsTotal()
local recipeIndex = TradeSkillFrame.RecipeList:GetSelectedRecipeID()
local recipeLevel = TradeSkillFrame.DetailsFrame:GetSelectedRecipeLevel()
local total = 0
for reagentIndex = 1, C_TradeSkillUI.GetRecipeNumReagents(recipeIndex, recipeLevel) do
local multiplier = select(3, C_TradeSkillUI.GetRecipeReagentInfo(recipeIndex, reagentIndex, recipeLevel))
local link = C_TradeSkillUI.GetRecipeReagentItemLink(recipeIndex, reagentIndex)
if link ~= nil then
local unitPrice
local dbKey = Auctionator.Utilities.BasicDBKeyFromLink(link)
if AUCTIONATOR_VENDOR_PRICE_CACHE[dbKey] ~= nil then
unitPrice = AUCTIONATOR_VENDOR_PRICE_CACHE[dbKey]
else
unitPrice = Auctionator.API.v1.GetAuctionPriceByItemLink(AUCTIONATOR_L_REAGENT_SEARCH, link)
end
if unitPrice ~= nil then
total = total + multiplier * unitPrice
end
end
end
return total
end
function Auctionator.ReagentSearch.GetAHProfit()
local recipeIndex = TradeSkillFrame.RecipeList:GetSelectedRecipeID()
local recipeLink = C_TradeSkillUI.GetRecipeItemLink(recipeIndex)
local count = C_TradeSkillUI.GetRecipeNumItemsProduced(recipeIndex)
local currentAH = Auctionator.API.v1.GetAuctionPriceByItemLink(AUCTIONATOR_L_REAGENT_SEARCH, recipeLink)
if currentAH == nil then
currentAH = 0
end
local toCraft = Auctionator.ReagentSearch.GetSkillReagentsTotal()
return math.floor(math.floor(currentAH * count * 0.95 - toCraft) / 100) * 100
end
|
local EVENT = {}
EVENT.Title = "... That's Lame."
EVENT.Description = "Nothing happens."
EVENT.id = "lame"
function EVENT:GetConVars()
local sliders = {}
for _, v in pairs({}) do
local name = "randomat_" .. self.id .. "_" .. v
if ConVarExists(name) then
local convar = GetConVar(name)
table.insert(sliders, {
cmd = v, -- The command extension (e.g. everything after "randomat_example_")
dsc = convar:GetHelpText(), -- The description of the ConVar
min = convar:GetMin(), -- The minimum value for this slider-based ConVar
max = convar:GetMax(), -- The maximum value for this slider-based ConVar
dcm = 0 -- The number of decimal points to support in this slider-based ConVar
})
end
end
local checks = {}
for _, v in pairs({}) do
local name = "randomat_" .. self.id .. "_" .. v
if ConVarExists(name) then
local convar = GetConVar(name)
table.insert(checks, {
cmd = v, -- The command extension (e.g. everything after "randomat_example_")
dsc = convar:GetHelpText() -- The description of the ConVar
})
end
end
local textboxes = {}
for _, v in pairs({}) do
local name = "randomat_" .. self.id .. "_" .. v
if ConVarExists(name) then
local convar = GetConVar(name)
table.insert(textboxes, {
cmd = v, -- The command extension (e.g. everything after "randomat_example_")
dsc = convar:GetHelpText() -- The description of the ConVar
})
end
end
return sliders, checks, textboxes
end
function EVENT:Begin()
end
function EVENT:End()
end
Randomat:register(EVENT)
|
local M = {}
--
M.config = function()
O.plugin.nvimtree = {
side = "left",
show_icons = {
git = 1,
folders = 1,
files = 1,
folder_arrows = 1,
tree_width = 30,
},
ignore = { ".git", "node_modules", ".cache" },
auto_open = 1,
auto_close = 1,
quit_on_open = 0,
follow = 1,
hide_dotfiles = 1,
git_hl = 1,
root_folder_modifier = ":t",
tab_open = 0,
allow_resize = 1,
lsp_diagnostics = 1,
auto_ignore_ft = { "startify", "dashboard" },
icons = {
default = "",
symlink = "",
git = {
unstaged = "",
staged = "S",
unmerged = "",
renamed = "➜",
deleted = "",
untracked = "U",
ignored = "◌",
},
folder = {
default = "",
open = "",
empty = "",
empty_open = "",
symlink = "",
},
},
}
end
--
M.setup = function()
local status_ok, nvim_tree_config = pcall(require, "nvim-tree.config")
if not status_ok then
return
end
local g = vim.g
for opt, val in pairs(O.plugin.nvimtree) do
g["nvim_tree_" .. opt] = val
end
local tree_cb = nvim_tree_config.nvim_tree_callback
g.nvim_tree_bindings = {
{ key = { "l", "<CR>", "o" }, cb = tree_cb "edit" },
{ key = "h", cb = tree_cb "close_node" },
{ key = "v", cb = tree_cb "vsplit" },
}
end
--
--
M.toggle_tree = function()
local view_status_ok, view = pcall(require, "nvim-tree.view")
if not view_status_ok then
return
end
if view.win_open() then
require("nvim-tree").close()
if package.loaded["bufferline.state"] then
require("bufferline.state").set_offset(0)
end
else
if package.loaded["bufferline.state"] then
-- require'bufferline.state'.set_offset(31, 'File Explorer')
require("bufferline.state").set_offset(31, "")
end
require("nvim-tree").toggle()
end
end
--
return M
|
return function()
local ActionType = require(script.Parent.ActionType)
local createSpy = require(script.Parent.Parent.Tests.createSpy)
describe("WHEN required", function()
local replicatePastChanges = require(script.Parent.replicatePastChanges)
it("SHOULD have the following interface", function()
expect(replicatePastChanges).to.have.interface(function(t)
return t.callback
end)
end)
describe("GIVEN a remoteEvent", function()
local fireClientSpy = createSpy()
local remoteEvent = {
FireClient = fireClientSpy.callback,
}
describe("WHEN invoked", function()
local replicatePastChangesInstance = replicatePastChanges(remoteEvent)
it("SHOULD have the following interface", function()
expect(replicatePastChangesInstance).to.have.interface(function(t)
return t.callback
end)
end)
describe("GIVEN a player", function()
local player = "player"
describe("WHEN invoked", function()
it("SHOULD invoked remoteEvent's FireClient with the expected action", function()
replicatePastChangesInstance(player)
expect(fireClientSpy.getNumberOfCalls()).to.equal(1)
fireClientSpy.expectToBeCalledWith(remoteEvent, "player")
local lastCall = fireClientSpy.getLastCall()
local action = lastCall[3]
expect(action).to.be.ok()
expect(action.type).to.equal(ActionType.Setup)
end)
end)
end)
end)
end)
end)
end
|
unpack = unpack or table.unpack
function rawpairs(t)
return next, t, nil
end
function pairs(t)
local mt = getmetatable(t)
return (mt and mt.__pairs or rawpairs)(t)
end
function default_object_pairs(self)
return coroutine.wrap(function()
for k, v in rawpairs(self) do
if type(k) == 'string' then
if k:startswith('__') then
k = nil
elseif k:startswith('_') then
k = k:sub(2)
end
end
if k then coroutine.yield(k, v) end
end
end)
end
nested = require 'nested'
nested_function = require 'nested.function'
nested_ordered = require 'nested.ordered'
nested_match = require 'nested.match'
wildcard_pattern = require 'wildcard_pattern'
do
local gitignore = io.open(".gitignore")
ignore_patterns = gitignore and wildcard_pattern.aggregate.from(gitignore) or wildcard_pattern.aggregate.new()
ignore_patterns:extend(".*")
if gitignore then gitignore:close() end
end
function assertf(cond, fmt, ...)
return assert(cond, string.format(fmt, ...))
end
function errorf(fmt, ...)
return error(string.format(fmt, ...))
end
Expression = require 'expression'
Object = require 'object'
Recipe = require 'recipe'
_ENV = _ENV or getfenv()
TIME = 0
get = nested.get
get_or_create = nested.get_or_create
set = nested.set
set_or_create = nested.set_or_create
function index_first_of(index, ...)
for i = 1, select('#', ...) do
local t = select(i, ...)
if t then
local value = t[index]
if value ~= nil then return value end
end
end
return nil
end
function rawindex_first_of(index, ...)
for i = 1, select('#', ...) do
local t = select(i, ...)
if t then
local value = rawget(t, index)
if value ~= nil then return value end
end
end
return nil
end
function create_index_first_of(index_chain)
return index_chain and function(t, index)
return index_first_of(index, unpack(index_chain))
end
end
function safeunpack(v, i, j)
if type(v) == 'table' then
return unpack(v, i, j)
elseif v ~= nil then
return v
end
-- if v == nil, don't return any values
end
function safepack(...)
if select('#', ...) > 1 then
return {...}
else
return ...
end
end
function string.startswith(s, prefix)
return s:sub(1, #prefix) == prefix
end
function string.endswith(s, suffix)
return s:sub(- #suffix) == suffix
end
table.clear = table.clear or function(t)
for k, v in rawpairs(t) do
t[k] = nil
end
end
function table_iextend(t, other)
if other then
local n = #t
for i, v in ipairs(other) do
t[n + i] = v
end
end
return t
end
function index_or_create(t, index)
local value = t[index]
if value == nil then
value = {}
t[index] = value
end
return value
end
function addtoscene(obj)
Scene:add(obj)
end
function clamp(x, min, max)
if x < min then return min
elseif x > max then return max
else return x
end
end
function deg2rad(angle)
return angle * math.pi / 180
end
function rad2deg(angle)
return angle * 180 / math.pi
end
function shallowcopy(value)
if type(value) == 'table' then
local newvalue = {}
for k, v in pairs(value) do
newvalue[k] = v
end
return newvalue
else
return value
end
end
function deepcopy(value)
if type(value) == 'table' then
local newvalue = {}
for k, v in pairs(value) do
newvalue[k] = deepcopy(v)
end
return newvalue
else
return value
end
end
function iter_chain(...)
local n = select('#', ...)
local chain = {...}
return coroutine.wrap(function()
for i = 1, n do
local t = chain[i]
if t then
for k, v in pairs(t) do coroutine.yield(k, v) end
end
end
end)
end
local function iter_dir(dir, info, ignore)
local prefix = dir ~= '' and dir .. '/' or dir
for i, item in ipairs(love.filesystem.getDirectoryItems(dir)) do
local path = prefix .. item
if not (ignore and ignore(path)) then
love.filesystem.getInfo(path, info)
if info.type == 'directory' then
iter_dir(path, info, ignore)
elseif info.type == 'file' then
coroutine.yield(item, path)
end
end
end
end
function iter_file_tree(dir, ignore)
return coroutine.wrap(function() return iter_dir(dir, {}, ignore) end)
end
function print_nested(...)
local t = {}
for i = 1, select('#', ...) do
local v = select(i, ...)
t[i] = nested.encode(v)
end
DEBUG.LOG(unpack(t))
DEBUG.LOG()
end
function iscallable(v)
if type(v) == 'function' then
return true
else
local mt = getmetatable(v)
return mt and mt.__call
end
end
function merge_axis(...)
local value = 0
for i = 1, select('#', ...) do
value = value + (select(i, ...) or 0)
end
return clamp(value, -1, 1)
end
do
local table_stack = require 'table_stack'
ColorStack = table_stack.new()
function ColorStack:push(color)
if color then
table_stack.push(self, love.graphics.getColor())
love.graphics.setColor(color)
return true
else
return false
end
end
function ColorStack:pop()
love.graphics.setColor(table_stack.pop(self))
end
end
Input = require 'input'
Scene = require 'scene'.new()
InvokeQueue = require 'invoke_queue'.new()
Director = require 'director'
Resources = require 'resources'.new()
R = Resources
DEBUG.ONLY(function()
function dump_state()
local s = nested.encode(Scene) .. '\n\n' .. nested.encode(DEBUG.scene)
DEBUG.LOG(s, '\n')
love.system.setClipboardText(s)
end
end)
function set_after_frames(n, ...)
InvokeQueue:queue_after(n, set, ...)
end
function set_next_frame(...)
set_after_frames(1, ...)
end
|
//DAKloader SV Commands
//******************************************************************************************************************
//Extra Server Admin commands
//******************************************************************************************************************
local function OnCommandRCON(client, ...)
local rconcommand = StringConcatArgs(...)
if rconcommand ~= nil and client ~= nil then
//Shared.Message(string.format("%s executed command %s.", client:GetUserId(), rconcommand))
Shared.ConsoleCommand(rconcommand)
ServerAdminPrint(client, string.format("Command %s executed.", rconcommand))
DAK:PrintToAllAdmins("sv_rcon", client, " " .. rconcommand)
end
end
DAK:CreateServerAdminCommand("Console_sv_rcon", OnCommandRCON, "<command> Will execute specified command on server.")
local function OnCommandAllTalk(client)
if DAK.settings then
DAK.settings.AllTalk = not DAK.settings.AllTalk
else
DAK.settings = { }
DAK.settings.AllTalk = true
end
ServerAdminPrint(client, string.format("AllTalk has been %s.", ConditionalValue(DAK.settings.AllTalk,"enabled", "disabled")))
DAK:PrintToAllAdmins("sv_alltalk", client)
end
DAK:CreateServerAdminCommand("Console_sv_alltalk", OnCommandAllTalk, "Will toggle the alltalk setting on server.")
local function OnCommandFriendlyFire(client)
if DAK.settings then
DAK.settings.FriendlyFire = not DAK.settings.FriendlyFire
else
DAK.settings = { }
DAK.settings.FriendlyFire = true
end
ServerAdminPrint(client, string.format("FriendlyFire has been %s.", ConditionalValue(DAK.settings.FriendlyFire,"enabled", "disabled")))
DAK:PrintToAllAdmins("sv_friendlyfire", client)
end
DAK:CreateServerAdminCommand("Console_sv_friendlyfire", OnCommandFriendlyFire, "Will toggle friendlyfire setting on server.")
local function OnCommandListMap(client)
local matchingFiles = { }
Shared.GetMatchingFileNames("maps/*.level", false, matchingFiles)
for _, mapFile in pairs(matchingFiles) do
local _, _, filename = string.find(mapFile, "maps/(.*).level")
if client ~= nil then
ServerAdminPrint(client, string.format(filename))
end
end
end
DAK:CreateServerAdminCommand("Console_sv_maps", OnCommandListMap, "Will list all the maps currently on the server.")
local function OnCommandKillServer(client)
ServerAdminPrint(client, string.format("Command sv_killserver executed."))
DAK:PrintToAllAdmins("sv_killserver", client)
//They finally fixed seek crash bug :<
Server.GetClientAddress(nil)
//Alriiight found a new crash bug
end
DAK:CreateServerAdminCommand("Console_sv_killserver", OnCommandKillServer, "Will crash the server (lol).")
local function OnCommandListAdmins(client)
if DAK.adminsettings ~= nil then
if DAK.adminsettings.groups ~= nil then
for group, commands in pairs(DAK.adminsettings.groups) do
ServerAdminPrint(client, string.format(group .. " - " .. ToString(commands)))
end
end
if DAK.adminsettings.users ~= nil then
for name, user in pairs(DAK.adminsettings.users) do
local online = DAK:GetClientMatchingNS2Id(user.id) ~= nil
ServerAdminPrint(client, string.format(name .. " - " .. ToString(user) .. ConditionalValue(online, " - Online", " - Offline")))
end
end
end
end
DAK:CreateServerAdminCommand("Console_sv_listadmins", OnCommandListAdmins, "Will list all groups and admins.")
local function ListBans(client)
ServerAdminPrint(client, "Current Bans Listing:")
for id, entry in pairs(DAK.bannedplayers) do
local timeLeft = entry.time == 0 and "Forever" or (((entry.time - Shared.GetSystemTime()) / 60) .. " minutes")
ServerAdminPrint(client, "Name: " .. entry.name .. " Id: " .. id .. " Time Remaining: " .. timeLeft .. " Reason: " .. (entry.reason or "Not provided"))
end
if DAK.bannedplayersweb ~= nil then
for id, entry in pairs(DAK.bannedplayersweb) do
local timeLeft = entry.time == 0 and "Forever" or (((entry.time - Shared.GetSystemTime()) / 60) .. " minutes")
ServerAdminPrint(client, "Name: " .. entry.name .. " Id: " .. id .. " Time Remaining: " .. timeLeft .. " Reason: " .. (entry.reason or "Not provided"))
end
end
end
DAK:CreateServerAdminCommand("Console_sv_listbans", ListBans, "Lists the banned players")
local function OnCommandWho(client)
local onlineusers = false
if DAK.adminsettings ~= nil then
if DAK.adminsettings.users ~= nil then
for name, user in pairs(DAK.adminsettings.users) do
local uclient = DAK:GetClientMatchingNS2Id(user.id)
local online = (uclient ~= nil)
if online then
local player = uclient:GetControllingPlayer()
if player ~= nil then
local pname = player:GetName()
ServerAdminPrint(client, string.format(pname .. " - " .. name .. " - " .. ToString(user)))
onlineusers = true
end
end
end
end
end
if not onlineusers then
ServerAdminPrint(client, string.format("No admins online."))
end
end
DAK:CreateServerAdminCommand("Console_sv_who", OnCommandWho, "Will list all online admins.", true)
local function PrintHelpForCommand(client, optionalCommand)
for c = 1, #DAK.serveradmincommands do
local command = DAK.serveradmincommands[c]
if optionalCommand == command.name or optionalCommand == nil then
if not client or DAK:GetClientCanRunCommand(client, command.name, false) or command.alwaysallowed then
ServerAdminPrint(client, command.name .. ": " .. command.help)
elseif optionalCommand then
ServerAdminPrint(client, "You do not have access to " .. optionalCommand)
end
end
end
end
DAK:CreateServerAdminCommand("Console_sv_help", PrintHelpForCommand, "Prints help for all commands or the specified command.", true)
|
-------------------------------------
-- XAF Module - Utility:HTTPStream --
-------------------------------------
-- [>] This class represents the HTTP stream, which is used for connecting with HTTP servers and doing some actions with them.
-- [>] It was designed as each stream object may connect with only one server - its URL is set in constructor.
-- [>] The user is able to perform few types of actions on HTTP stream objects like body data retrieving, getting date and time or sending POST data.
-- [>] Currently that module supports only sending GET and POST requests.
-- [>] Connection with HTTP Secure targets (HTTPS) are also fully supported.
local unicode = require("unicode")
local xafcore = require("xaf/core/xafcore")
local xafcoreMath = xafcore:getMathInstance()
local xafcoreText = xafcore:getTextInstance()
local HttpStream = {
C_NAME = "Generic HTTP Stream",
C_INSTANCE = true,
C_INHERIT = true,
static = {
TIMEOUT_DEFAULT = 1, -- Predefined default values for HTTPStream object connection timeout and maximum tries (repetitions).
TRIES_DEFAULT = 3
}
}
function HttpStream:initialize()
local parent = nil
local private = (parent) and parent.private or {}
local public = (parent) and parent.public or {}
private.componentInternet = nil
private.connectionHandle = nil
private.isConnected = false
private.isSecure = false
private.maxTimeout = HttpStream.static.TIMEOUT_DEFAULT
private.maxTries = HttpStream.static.TRIES_DEFAULT
private.postData = nil
private.requestHeaders = {}
private.responseCode = 0
private.responseHeaders = {}
private.responseMessage = ''
private.targetUrl = ''
public.clearPostData = function(self) -- [!] Function: clearPostData() - Clears previously set HTTP POST data string and restores it to 'nil' value.
private.postData = nil -- [!] Return: 'true' - If the POST string has been cleared without errors.
return true
end
public.connect = function(self) -- [!] Function: connect() - Tries to connect with previously set HTTP server with its URL.
local connectionHandle = nil -- [!] Return: status - Connection status, if 'true' then the connection is established, 'false' otherwise.
local internet = private.componentInternet
local postData = private.postData
local requestHeaders = private.requestHeaders
local responseTable = {}
local status = false
local targetUrl = private.targetUrl
local timeout = private.maxTimeout
local tries = private.maxTries
if (postData) then
connectionHandle = internet.request(targetUrl, postData, requestHeaders)
else
connectionHandle = internet.request(targetUrl, nil, requestHeaders)
end
if (private.isConnected == false) then
for i = 1, tries do
responseTable = {connectionHandle.response()}
if (responseTable[1] and responseTable[2] and responseTable[3]) then
private.connectionHandle = connectionHandle
private.isConnected = true
private.responseCode = responseTable[1]
private.responseMessage = responseTable[2]
private.responseHeaders = responseTable[3]
status = true
return status
else
os.sleep(timeout)
end
end
return status
else
error("[XAF Error] Already connected")
end
end
public.disconnect = function(self) -- [!] Function: disconnect() - Disconnects from target server and closes its stream.
if (private.isConnected == true) then -- [!] Return: 'true' - If the stream has been closed correctly.
private.connectionHandle.close()
private.connectionHandle = nil
private.isConnected = false
return true
else
error("[XAF Error] Already disconnected")
end
end
public.isConnected = function(self) -- [!] Function: isConnected() - Returns boolean flag is the stream currently connected to its target.
return private.isConnected -- [!] Return: isConnected - Stream connection flag.
end
public.isSecure = function(self) -- [!] Function: isSecure() - Returns boolean flag is the stream secure (whether is HTTPS protocol used).
return private.isSecure -- [!] Return: isSecure - Secure stream boolean flag.
end
public.getCard = function(self) -- [!] Function: getCard() - Returns internet card component attached to HTTP stream object.
return private.componentInternet -- [!] Return: componentInternet - Stream object's internet card component.
end
public.getData = function(self) -- [!] Function: getData() - Returns an iterator for getting HTTP received body data.
if (private.isConnected == true) then -- [!] Return: dataChunk - Next data chunks from received body.
local connectionHandle = private.connectionHandle
local dataChunk = ''
return function()
while(dataChunk) do
dataChunk = connectionHandle.read(math.huge)
return dataChunk
end
end
else
error("[XAF Error] Not connected")
end
end
public.getDateObject = function(self) -- [!] Function: getDateObject() - Returns a table with an actual date and time elements returned from HTTP server.
if (private.isConnected == true) then -- [!] Return: dateObject - Date and time elements table.
local dateStringRaw = private.responseHeaders["Date"][1]
local dateString = dateStringRaw:gsub(' ', '|'):gsub(',', '|'):gsub(':', '|')
local dateObject = {}
local dateObjectRaw = xafcoreText:split(dateString, '|', true)
local dayNames = {["Mon"] = 1, ["Tue"] = 2, ["Wed"] = 3, ["Thu"] = 4, ["Fri"] = 5, ["Sat"] = 6, ["Sun"] = 7}
local monthNames = {["Jan"] = 1, ["Feb"] = 2, ["Mar"] = 3, ["Apr"] = 4, ["May"] = 5, ["Jun"] = 6, ["Jul"] = 7, ["Aug"] = 8, ["Sep"] = 9, ["Oct"] = 10, ["Nov"] = 11, ["Dec"] = 12}
dateObject["WEEK_DAY"] = dayNames[dateObjectRaw[1]]
dateObject["MONTH_DAY"] = tonumber(dateObjectRaw[2])
dateObject["MONTH"] = monthNames[dateObjectRaw[3]]
dateObject["YEAR"] = tonumber(dateObjectRaw[4])
dateObject["TIME_HOUR"] = tonumber(dateObjectRaw[5])
dateObject["TIME_MINUTE"] = tonumber(dateObjectRaw[6])
dateObject["TIME_SECOND"] = tonumber(dateObjectRaw[7])
dateObject["TIMEZONE"] = dateObjectRaw[8]
return dateObject
else
error("[XAF Error] Not connected")
end
end
public.getMaxTimeout = function(self) -- [!] Function: getMaxTimeout() - Returns current maximum waiting time for HTTP response.
return private.maxTimeout -- [!] Return: maxTimeout - Maximum timeout value in seconds.
end
public.getMaxTries = function(self) -- [!] Function: getMaxTries() - Returns current maximum attempts number for connecting.
return private.maxTries -- [!] Return: maxTries - Maximum attempts number.
end
public.getResponseCode = function(self) -- [!] Function: getResponseCode() - Returns code of the HTTP response.
if (private.isConnected == true) then -- [!] Return: responseCode - HTTP response code.
return private.responseCode
else
error("[XAF Error] Not connected")
end
end
public.getResponseHeader = function(self, headerName) -- [!] Function: getResponseHeader(headerName) - Returns specified header value from responded table.
assert(type(headerName) == "string", "[XAF Utility] Expected STRING as argument #1") -- [!] Parameter: headerName - Specified name of choosen HTTP header from table.
-- [!] Return: headerValue - Value of specified responded HTTP header.
if (private.isConnected == true) then
if (private.responseHeaders[headerName]) then
return private.responseHeaders[headerName][1]
else
return nil
end
else
error("[XAF Error] Not connected")
end
end
public.getResponseHeaders = function(self) -- [!] Function: getResponseHeaders() - Returns headers table of the HTTP response.
if (private.isConnected == true) then -- [!] Return: responseHeaders - HTTP response headers as table.
return private.responseHeaders
else
error("[XAF Error] Not connected")
end
end
public.getResponseMessage = function(self) -- [!] Function: getResponseMessage() - Returns message of the HTTP response.
if (private.isConnected == true) then -- [!] Return: responseMessage - HTTP response message.
return private.responseMessage
else
error("[XAF Error] Not connected")
end
end
public.setCard = function(self, internet) -- [!] Function: setCard(internet) - Sets the internet card component and attaches it to stream.
assert(type(internet) == "table", "[XAF Utility] Expected TABLE as argument #1") -- [!] Parameter: internet - New internet card component.
-- [!] Return: 'true' - If new internet component has been set correctly.
if (internet.type == "internet") then
private.componentInternet = internet
else
error("[XAF Error] Invalid internet card component")
end
return true
end
public.setMaxTimeout = function(self, newTimeout) -- [!] Function: setMaxTimeout(newTimeout) - Changes maximum time for single connection attempt in seconds.
assert(type(newTimeout) == "number", "[XAF Utility] Expected NUMBER as argument #1") -- [!] Parameter: newTimeout - New timeout value in seconds.
-- [!] Return: 'true' - If new timeout value has been set correctly.
private.maxTimeout = newTimeout
return true
end
public.setMaxTries = function(self, newTries) -- [!] Function: setMaxTries(newTries) - Sets maximum connection tries number.
assert(type(newTries) == "number", "[XAF Utility] Expected NUMBER as argument #1") -- [!] Parameter: newTries - New attempts number value.
-- [!] Return: 'true' - If attempts number has been changed properly.
if (xafcoreMath:checkNatural(newTries, true) == true) then
private.maxTries = newTries
else
error("[XAF Error] Invalid connection tries number - must be a positive integer")
end
return true
end
public.setPostData = function(self, postData) -- [!] Function: setPostData(postData) - Sets data string for HTTP POST method.
assert(type(postData) == "table", "[XAF Utility] Expected TABLE as argument #1") -- [!] Parameter: postData - New POST data as key-value pairs.
-- [!] Return: 'true' - If new POST data has been changed properly.
local postTable = postData
local postString = ''
for key, value in pairs(postTable) do
postString = postString .. tostring(key) .. '='
postString = postString .. tostring(value) .. '&'
end
postString = unicode.sub(postString, 1, unicode.wlen(postString) - 1)
private.postData = postString
return true
end
public.setRequestHeader = function(self, name, value) -- [!] Function: setRequestHeader(name, value) - Sets new header in request headers table. To use before 'connect()' function.
assert(type(name) == "string", "[XAF Utility] Expected STRING as argument #1") -- [!] Parameter: name - Header name as string.
-- [!] Parameter: value - New header value - if 'nil' then the header will be removed from table.
local headerName = name -- [!] Return: 'true' - If new header has been set properly.
local headerValue = value
private.requestHeaders[headerName] = headerValue
return true
end
return {
private = private,
public = public
}
end
function HttpStream:extend()
local class = self:initialize()
local private = class.private
local public = class.public
if (self.C_INHERIT == true) then
return {
private = private,
public = public
}
else
error("[XAF Error] Class '" .. tostring(self.C_NAME) .. "' cannot be inherited")
end
end
function HttpStream:new(card, url)
local class = self:initialize()
local private = class.private
local public = class.public
public:setCard(card)
assert(type(url) == "string", "[XAF Utility] Expected STRING as argument #2")
if (string.sub(string.lower(url), 1, 7) == "http://") then
private.targetUrl = url
private.isSecure = false
elseif (string.sub(string.lower(url), 1, 8) == "https://") then
private.targetUrl = url
private.isSecure = true
else
error("[XAF Error] Invalid URL pattern - should start with 'http(s)://...'")
end
if (self.C_INSTANCE == true) then
return public
else
error("[XAF Error] Class '" .. tostring(self.C_NAME) .. "' cannot be instanced")
end
end
return HttpStream
|
local ngx = ngx
local setmetatable = setmetatable
local _M = { _VERSION = '0.01' }
local mt = { __index = _M }
function _M.new(self, threshold_sec, ...)
return setmetatable({
_threshold_sec = threshold_sec,
_callbacks = {...},
}, mt)
end
function _M.collect(self)
local request_time = tonumber(ngx.var.request_time)
if request_time > self._threshold_sec then
for i, cb in ipairs(self._callbacks) do
cb:run(request_time)
end
end
end
return _M
|
local osmose = require 'osmose'
local et = osmose.Model 'FuelInput'
----------
-- User parameters
----------
et.inputs = {
-- Energy prices
FUEL_PRICE_BUY = {default=0.6, unit='CHF/kg'},
-- Network capacity
MAX_INTAKE = {default=100000, unit='kW'},
FUEL_LHV = {default=40700, unit='kJ/kg'}
}
-----------
-- Calculated parameters
-----------
et.outputs = {
FUEL_IMP_COST2 = {unit='CHF/s',job='FUEL_PRICE_BUY*MAX_INTAKE/FUEL_LHV'},
}
-----------
-- Layers
-----------
et:addLayers {Fuel = {type= 'ResourceBalance', unit = 'kW'} }
-----------
-- Units
-----------
-- Gas
et:addUnit('Fuel_Supply',{type='Utility', Fmin = 0, Fmax = 1, Cost1=0, Cost2='FUEL_IMP_COST2', Cinv1=0, Cinv2=0, Power1=0, Power2=0, Impact1=0,Impact2=0})
et['Fuel_Supply']:addStreams{
fuel_out = rs({'Fuel', 'out', 'MAX_INTAKE'})
}
return et
|
local AceEvent = LibStub:GetLibrary("AceEvent-3.0");
local QLH = LibStub("QuestLogHelper-1.0");
local helper = LibStub:NewLibrary("QuestWatchHelper-1.0", 1);
local isWoWClassic = select(4, GetBuildInfo()) < 20000;
local BlizzardTrackerFrame = isWoWClassic and QuestWatchFrame or ObjectiveTrackerFrame;
local timers = {};
local function debounce(name, func)
if timers[name] then
timers[name]:Cancel();
end
timers[name] = C_Timer.NewTimer(0.1, func);
end
local listeners = {};
local updatedQuestIndexes = {};
local function updateListeners(updatedQuest)
updatedQuest.byUser = IsShiftKeyDown() and QLH:IsShown();
updatedQuestIndexes[updatedQuest.index] = updatedQuest;
debounce("listeners", function()
for _, listener in ipairs(listeners) do
listener(updatedQuestIndexes);
end
updatedQuestIndexes = {};
end);
end
local function count(t)
local _count = 0;
for _, _ in pairs(t) do _count = _count + 1 end
return _count;
end
local function findIndex(t, element)
for index, value in pairs(t) do
if value == element then
return index;
end
end
end
function helper:GetFrame()
return BlizzardTrackerFrame;
end
function helper:IsAutomaticQuestWatchEnabled()
return GetCVar('autoQuestWatch') == '1';
end
function helper:SetAutomaticQuestWatch(autoQuestWatch)
SetCVar('autoQuestWatch', autoQuestWatch and '1' or '0');
end
function helper:BypassWatchLimit(initialTrackedQuests)
local trackedQuests = {};
if isWoWClassic then
local function _addWatch(index, isQuestie)
-- This is a hack to ignore watch requests from Questie's Tracker...
if isQuestie then return end
local questID = QLH:GetQuestIDFromIndex(index);
-- Ignore duplicates
if questID and not trackedQuests[questID] then
trackedQuests[questID] = true;
updateListeners({
index = index,
questID = questID,
watched = true
});
end
end
hooksecurefunc("AutoQuestWatch_Insert", _addWatch);
hooksecurefunc("AddQuestWatch", _addWatch);
hooksecurefunc("RemoveQuestWatch", function(index, isQuestie)
-- This is a hack to ignore watch requests from Questie's Tracker...
if isQuestie then return end
local questID = QLH:GetQuestIDFromIndex(index);
-- Ignore duplicates
if questID and trackedQuests[questID] then
trackedQuests[questID] = nil;
updateListeners({
index = index,
questID = questID,
watched = false
});
end
end);
IsQuestWatched = function(index)
return trackedQuests[QLH:GetQuestIDFromIndex(index)] or false;
end
GetNumQuestWatches = function()
return 0;
end
-- This bypasses a limitation that would prevent users from tracking quests without objectives
GetNumQuestLeaderBoards = function(index)
index = index or GetQuestLogSelection();
local questID = QLH:GetQuestIDFromIndex(index);
if not questID then return 0 end
local quest = QLH:GetQuest(questID);
if not quest then return 0 end
local objectiveCount = count(quest.objectives);
if objectiveCount == 0 then return 1 end
return objectiveCount;
end
MAX_WATCHABLE_QUESTS = C_QuestLog.GetMaxNumQuests();
QLH:OnQuestUpdated(function(quests)
for questID, quest in pairs(quests) do
if quest.abandoned and trackedQuests[questID] then
trackedQuests[questID] = nil;
updateListeners({
index = quest.index,
questID = quest.questID,
watched = false
});
end
end
end);
end
for _, quest in pairs(QLH:GetQuests()) do
if initialTrackedQuests[quest.questID] then
AddQuestWatch(quest.index);
else
RemoveQuestWatch(quest.index);
end
end
end
function helper:OnQuestWatchUpdated(listener)
tinsert(listeners, listener);
end
function helper:OffQuestWatchUpdated(listener)
local index = findIndex(listeners, listener);
if not index then return end
table.remove(listeners, index);
end
function helper:KeepHidden()
BlizzardTrackerFrame:HookScript("OnShow", function(frame)
return frame:Hide()
end);
BlizzardTrackerFrame:Hide();
end
if not isWoWClassic then
AceEvent.RegisterEvent(helper, "QUEST_WATCH_LIST_CHANGED", function(event, questID, added)
if questID then
if added then
C_Timer.After(0.1, function()
local index = QLH:GetIndexFromQuestID(questID);
updateListeners({
index = index,
questID = questID,
watched = added == true
});
end);
else
local index = QLH:GetIndexFromQuestID(questID);
updateListeners({
index = index,
questID = questID,
watched = added == true
});
end
end
end);
end
|
-- Farewell infortality
-- Revamp by ImFrostic, Version 2.8
-- Objects
local ScreenGui = Instance.new("ScreenGui")
local main = Instance.new("Frame")
local bar1 = Instance.new("Frame")
local brack = Instance.new("TextButton")
local xuhro = Instance.new("TextButton")
local bypass = Instance.new("TextButton")
local bfg = Instance.new("TextButton")
local open = Instance.new("TextButton")
local close = Instance.new("TextButton")
-- Properties
ScreenGui.Parent = game.CoreGui
main.Name = "main"
main.Parent = ScreenGui
main.Active = true
main.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
main.BorderSizePixel = 0
main.Draggable = true
main.Position = UDim2.new(0.37885803, 0, 0.0909090862, 0)
main.Selectable = true
main.Size = UDim2.new(0, 492, 0, 479)
main.Visible = false
bar1.Name = "bar1"
bar1.Parent = main
bar1.BackgroundColor3 = Color3.new(0, 0.333333, 1)
bar1.BorderSizePixel = 0
bar1.Size = UDim2.new(0, 492, 0, 52)
brack.Name = "brack"
brack.Parent = main
brack.BackgroundColor3 = Color3.new(0, 0.333333, 1)
brack.BorderSizePixel = 0
brack.Position = UDim2.new(0.0934959352, 0, 0.1511143, 0)
brack.Size = UDim2.new(0, 376, 0, 50)
brack.Font = Enum.Font.SourceSans
brack.Text = "Brack's GUI Press +"
brack.TextColor3 = Color3.new(0.207843, 0.0156863, 0.180392)
brack.TextSize = 40
brack.MouseButton1Down:connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/H4t2tZZE'),true))()
end)
xuhro.Name = "xuhro"
xuhro.Parent = main
xuhro.BackgroundColor3 = Color3.new(0, 0.333333, 1)
xuhro.BorderSizePixel = 0
xuhro.Position = UDim2.new(0.0934959352, 0, 0.358514696, 0)
xuhro.Size = UDim2.new(0, 376, 0, 50)
xuhro.Font = Enum.Font.SourceSans
xuhro.Text = "Xuhro's GUI Press H"
xuhro.TextColor3 = Color3.new(0.207843, 0.0156863, 0.180392)
xuhro.TextSize = 40
xuhro.MouseButton1Down:connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/54C4aN8i'),true))()
end)
bypass.Name = "bypass"
bypass.Parent = main
bypass.BackgroundColor3 = Color3.new(0, 0.333333, 1)
bypass.BorderSizePixel = 0
bypass.Position = UDim2.new(0.0934959352, 0, 0.573121607, 0)
bypass.Size = UDim2.new(0, 376, 0, 50)
bypass.Font = Enum.Font.SourceSans
bypass.Text = "Bypass"
bypass.TextColor3 = Color3.new(0.207843, 0.0156863, 0.180392)
bypass.TextSize = 40
bypass.MouseButton1Down:connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/zs9iq6PC'),true))()
end)
bfg.Name = "bfg"
bfg.Parent = main
bfg.BackgroundColor3 = Color3.new(0, 0.333333, 1)
bfg.BorderSizePixel = 0
bfg.Position = UDim2.new(0.0934959352, 0, 0.793319404, 0)
bfg.Size = UDim2.new(0, 376, 0, 54)
bfg.Font = Enum.Font.SourceSans
bfg.Text = ".bfg"
bfg.TextColor3 = Color3.new(0.207843, 0.0156863, 0.180392)
bfg.TextSize = 40
bfg.MouseButton1Down:connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/TDXW4KVJ'),true))()
end)
open.Name = "open"
open.Parent = ScreenGui
open.BackgroundColor3 = Color3.new(0, 0.333333, 1)
open.BorderSizePixel = 0
open.Position = UDim2.new(0, 0, 0.478056431, 0)
open.Size = UDim2.new(0, 200, 0, 50)
open.Font = Enum.Font.SourceSans
open.Text = "Open"
open.TextColor3 = Color3.new(0.207843, 0.0156863, 0.180392)
open.TextSize = 40
open.MouseButton1Down:connect(function()
main.Visible = true
close.Visible = true
open.Visible = false
end)
close.Name = "close"
close.Parent = ScreenGui
close.BackgroundColor3 = Color3.new(0, 0.333333, 1)
close.BorderSizePixel = 0
close.Position = UDim2.new(0, 0, 0.478056431, 0)
close.Size = UDim2.new(0, 200, 0, 50)
close.Visible = false
close.Font = Enum.Font.SourceSans
close.Text = "Close"
close.TextColor3 = Color3.new(0.207843, 0.0156863, 0.180392)
close.TextSize = 40
close.MouseButton1Down:connect(function()
main.Visible = false
close.Visible = false
open.Visible = true
end)
-- Scripts
|
local LibClientBuild = Wheel("LibClientBuild")
assert(LibClientBuild, "UnitName requires LibClientBuild to be loaded.")
-- Lua API
local string_len = string.len
local string_split = string.split
-- WoW API
local GetQuestGreenRange = GetQuestGreenRange
local GetScalingQuestGreenRange = GetScalingQuestGreenRange
local UnitClassification = UnitClassification
local UnitEffectiveLevel = UnitEffectiveLevel or UnitLevel -- cheap fix
local UnitLevel = UnitLevel
local UnitName = UnitName
local UnitQuestTrivialLevelRange = UnitQuestTrivialLevelRange or GetQuestGreenRange
local UnitQuestTrivialLevelRangeScaling = UnitQuestTrivialLevelRangeScaling or GetScalingQuestGreenRange
-- Constants for client version
local IsClassic = LibClientBuild:IsClassic()
local IsTBC = LibClientBuild:IsTBC()
local IsRetail = LibClientBuild:IsRetail()
local utf8sub = function(str, i, dots)
if not str then return end
local bytes = str:len()
if bytes <= i then
return str
else
local len, pos = 0, 1
while pos <= bytes do
len = len + 1
local c = str:byte(pos)
if c > 0 and c <= 127 then
pos = pos + 1
elseif c >= 192 and c <= 223 then
pos = pos + 2
elseif c >= 224 and c <= 239 then
pos = pos + 3
elseif c >= 240 and c <= 247 then
pos = pos + 4
end
if len == i then break end
end
if len == i and pos <= bytes then
return str:sub(1, pos - 1)..(dots and "..." or "")
else
return str
end
end
end
-- Returns the correct difficulty color compared to the player.
-- Using this as a tooltip method to access our custom colors.
-- *Sourced from /back-end/tooltip.lua
local GetDifficultyColorByLevel
if (IsClassic or IsTBC) then
GetDifficultyColorByLevel = function(self, level, isScaling)
local colors = self.colors.quest
local levelDiff = level - UnitLevel("player")
if (isScaling) then
if (levelDiff > 5) then
return colors.red[1], colors.red[2], colors.red[3], colors.red.colorCode
elseif (levelDiff > 3) then
return colors.orange[1], colors.orange[2], colors.orange[3], colors.orange.colorCode
elseif (levelDiff >= 0) then
return colors.yellow[1], colors.yellow[2], colors.yellow[3], colors.yellow.colorCode
elseif (-levelDiff <= GetScalingQuestGreenRange()) then
return colors.green[1], colors.green[2], colors.green[3], colors.green.colorCode
else
return colors.gray[1], colors.gray[2], colors.gray[3], colors.gray.colorCode
end
else
if (levelDiff > 5) then
return colors.red[1], colors.red[2], colors.red[3], colors.red.colorCode
elseif (levelDiff > 3) then
return colors.orange[1], colors.orange[2], colors.orange[3], colors.orange.colorCode
elseif (levelDiff >= -2) then
return colors.yellow[1], colors.yellow[2], colors.yellow[3], colors.yellow.colorCode
elseif (-levelDiff <= GetQuestGreenRange()) then
return colors.green[1], colors.green[2], colors.green[3], colors.green.colorCode
else
return colors.gray[1], colors.gray[2], colors.gray[3], colors.gray.colorCode
end
end
end
elseif (IsRetail) then
GetDifficultyColorByLevel = function(self, level, isScaling)
local colors = self.colors.quest
if (isScaling) then
local levelDiff = level - UnitEffectiveLevel("player")
if (levelDiff > 5) then
return colors.red[1], colors.red[2], colors.red[3], colors.red.colorCode
elseif (levelDiff > 3) then
return colors.orange[1], colors.orange[2], colors.orange[3], colors.orange.colorCode
elseif (levelDiff >= 0) then
return colors.yellow[1], colors.yellow[2], colors.yellow[3], colors.yellow.colorCode
elseif (-levelDiff <= -UnitQuestTrivialLevelRangeScaling("player")) then
return colors.green[1], colors.green[2], colors.green[3], colors.green.colorCode
else
return colors.gray[1], colors.gray[2], colors.gray[3], colors.gray.colorCode
end
else
local levelDiff = level - UnitLevel("player")
if (levelDiff > 5) then
return colors.red[1], colors.red[2], colors.red[3], colors.red.colorCode
elseif (levelDiff > 3) then
return colors.orange[1], colors.orange[2], colors.orange[3], colors.orange.colorCode
elseif (levelDiff >= -4) then
return colors.yellow[1], colors.yellow[2], colors.yellow[3], colors.yellow.colorCode
elseif (-levelDiff <= -UnitQuestTrivialLevelRange("player")) then
return colors.green[1], colors.green[2], colors.green[3], colors.green.colorCode
else
return colors.gray[1], colors.gray[2], colors.gray[3], colors.gray.colorCode
end
end
end
end
local Update = function(self, event, unit)
if (not unit) or (unit ~= self.unit) then
return
end
local element = self.Name
if (element.PreUpdate) then
element:PreUpdate(unit)
end
-- Retrieve data
local name = UnitName(unit)
if (not name) then
element:SetText("")
return
end
local nameLength = string_len(name)
local levelText, levelTextLength, showLevel
if (element.showLevel) then
local level = UnitEffectiveLevel(unit)
if (level and level > 0) then
local r, g, b, colorCode = GetDifficultyColorByLevel(self, level)
levelText = colorCode .. level .. "|r"
levelTextLength = level >= 100 and 5 or level >= 10 and 4 or 3
showLevel = true
end
end
local fullLength = (showLevel) and (nameLength + levelTextLength) or (nameLength)
if (element.maxChars) and (fullLength > element.maxChars) then
local maxChars = (showLevel) and (element.maxChars - levelTextLength) or (element.maxChars)
if (element.useSmartName) then
local nameTable = { string_split(" ", name) }
if (#nameTable > 1) then
if string_len(nameTable[#nameTable]) < maxChars then
name = nameTable[#nameTable]
else
name = utf8sub(name, maxChars, element.useDots)
end
end
else
name = utf8sub(name, maxChars, element.useDots)
end
end
if (showLevel) then
if (element.showLevelLast) then
name = name .. " |cff888888:|r" .. levelText
else
name = levelText .. "|cff888888:|r " .. name
end
end
element:SetText(name)
if (element.PostUpdate) then
return element:PostUpdate(unit)
end
end
local Proxy = function(self, ...)
return (self.Name.Override or Update)(self, ...)
end
local ForceUpdate = function(element)
return Proxy(element._owner, "Forced", element._owner.unit)
end
local Enable = function(self)
local element = self.Name
if element then
element._owner = self
element.ForceUpdate = ForceUpdate
if (self.unit == "player") or (self.unit == "pet") then
self:RegisterEvent("PLAYER_LEVEL_UP", Proxy, true)
end
self:RegisterEvent("UNIT_NAME_UPDATE", Proxy)
self:RegisterEvent("UNIT_CLASSIFICATION_CHANGED", Proxy)
self:RegisterEvent("UNIT_FACTION", Proxy)
self:RegisterEvent("UNIT_LEVEL", Proxy)
self:RegisterEvent("ZONE_CHANGED_NEW_AREA", Proxy, true)
return true
end
end
local Disable = function(self)
local element = self.Name
if element then
element:Hide()
self:UnregisterEvent("PLAYER_LEVEL_UP", Proxy)
self:UnregisterEvent("UNIT_NAME_UPDATE", Proxy)
self:UnregisterEvent("UNIT_CLASSIFICATION_CHANGED", Proxy)
self:UnregisterEvent("UNIT_FACTION", Proxy)
self:UnregisterEvent("UNIT_LEVEL", Proxy)
self:UnregisterEvent("ZONE_CHANGED_NEW_AREA", Proxy)
end
end
-- Register it with compatible libraries
for _,Lib in ipairs({ (Wheel("LibUnitFrame", true)), (Wheel("LibNamePlate", true)) }) do
Lib:RegisterElement("Name", Enable, Disable, Proxy, 14)
end
|
-- list of adjectives you could use to describe a person
local result = {
['ə'] = {
'abandoned',
'adorable',
'accomplished',
'adored',
'afraid',
'aggressive',
'agreeable',
'alarming',
'amazing',
'amused',
'amusing',
'another',
'ashamed',
'astonishing',
'attentive',
'attractive',
'elaborate',
'elastic',
'electric',
'embarrassed',
'emotional',
'essential',
'esteemed'
},
['ā'] = {
'able',
'aged',
'ancient'
},
['ad'] = {
'adventurous',
'admirable',
'admired'
},
['ak'] = {
'accurate',
'acrobatic',
'active'
},
['ag'] = {
'aggravating'
},
['a'] = {
'agile',
'agitated',
'amazing',
'anchored', -- technically aNG
'angelic', -- techinically an
'angry', -- techinically aNG
'animated', -- anə
'anxious', -- aNG
'apprehensive',
'athletic',
'average'
},
['är'] = {
'artistic'
},
['ô'] = {
'awesome',
'awful',
'awkward'
},
['ē'] = {
'eager',
'easy',
'evil'
},
['ər'] = {
'earnest',
'early'
},
['ek'] = {
'ecstatic'
},
['e'] = {
'educated',
'elderly',
'elegant',
'eminent',
'empty',
'energetic',
'envious',
'ethical',
'excellent',
'extroverted',
'extra'
},
['i'] = { -- in / ig / i
'enchanted',
'enchanting',
'enlightened',
'enormous',
'enraged',
'exalted',
'exemplary',
'exhausted',
'excitable',
'excited',
'exciting',
'exotic',
'experienced',
'immaculate',
'icky',
'idiotic',
'ignorant',
'ill-fated',
'ill-informed',
'illiterate',
'illustrious',
'imaginary',
'imaginative',
'immaculate',
'immaterial',
'impassioned',
'impeccable',
'impartial',
'imperturbable',
'impolite',
'important',
'impossible',
'impractical',
'impressionable',
'impressive',
'improbable',
'impure',
'incomparable',
'incomplete',
'inconsequential',
'incredible',
'inexperienced',
'infamous',
'infantile',
'inferior',
'informal',
'innocent',
'insecure',
'insidious',
'insignificant',
'insistent',
'instructive',
'insubstantial',
'intelligent',
'interesting',
'itchy'
}
}
local keys = {}
for k, _ in pairs(result) do
table.insert(keys, k)
end
return { keys, result }
|
local minetest = minetest
local modn = minetest.get_current_modname()
local modp = minetest.get_modpath(modn)
local register_node = minetest.register_node
local register_alias = minetest.register_alias
littoral.biota = {}
local biota = littoral.biota
biota.names_all = {}
biota.seagrass = {}
biota.bryozoan = {}
biota.ascidian = {}
biota.poriferan = {}
dofile(modp.."/biota.lua")
register_node(modn .. ':fishie', {
description = 'Essential node for mapgen alias “mapgen_stone”',
tiles = { 'molten.png' },
drawtype = "mesh",
mesh = "threespinetail.obj",
groups = { oddly_breakable_by_hand = 3 },
is_ground_content = true
})
|
local t = My.Translator.translate
My = My or {}
My.SideMissions = My.SideMissions or {}
local updateHint = function(mission)
local hint = t("side_mission_destroy_graveyard_hint", mission:countValidEnemies())
mission:setHint(hint)
mission:getPlayer():addToShipLog(hint, "255,127,0")
end
local randomDropContent = function()
local rnd = math.random(1,4)
if rnd == 1 then
return {
energy = Util.round(50 + 30 * math.random(), 10),
reputation = 10 + math.random() * 30,
}
elseif rnd == 2 then
-- weapon drop
return {
[products.homing] = math.random(1, 3),
[products.hvli] = math.random(1, 3),
}
elseif rnd == 3 then
-- machinery drop
return {
[products.miningMachinery] = math.random(1, 3),
energy = Util.round(50 + 30 * math.random(), 10),
}
else
-- ore drop
return {
[products.ore] = math.random(4, 10),
[products.plutoniumOre] = math.random(1, 4),
}
end
end
local startRaid = function(destroyedShip)
local x, y = destroyedShip.originalX, destroyedShip.originalY
local drop = My.SupplyDrop(x, y, randomDropContent())
local fleet = My.pirateRaid(drop, 2)
local leader = fleet:getLeader()
Tools:ensureComms(leader, My.World.player, t("side_mission_destroy_graveyard_raid_comms", leader:getCaptain()))
fleet:orderDefendLocation(x, y)
Cron.regular(function(self)
if not fleet:isValid() then
Cron.abort(self)
else
local isEscaped = true
for _, ship in pairs(fleet:getShips()) do
if distance(ship, My.World.player) <= My.World.player:getLongRangeRadarRange() * 1.1 then
isEscaped = false
end
end
if isEscaped then
for _, ship in pairs(fleet:getShips()) do
if ship:isValid() then ship:destroy() end
end
if drop:isValid() then drop:destroy() end
Cron.abort(self)
elseif drop:isValid() then
fleet:orderDefendLocation(x, y)
else
fleet:orderAttack(My.World.player)
end
end
end)
end
My.SideMissions.DestroyGraveyard = function(from, graveyard, player)
local number = math.random(3, 5)
local raidOnNumber
if math.random(0, 1) == 0 then
raidOnNumber = math.random(1, number - 1)
end
local payment = My.SideMissions.paymentPerDistance(distance(from, graveyard)) * 2 * (math.random() * 0.4 + 0.8)
local x, y = graveyard:getPosition()
local sectorName = Util.sectorName(x, y)
local mission
mission = Missions:destroy(function()
local ships = {}
for i = 1, number do
local ship = graveyard:spawnShip()
ship:setFaction("Outlaw")
ship:setCanBeDestroyed(true)
ship:setHullMax(ship:getHullMax() * 2)
ship:setHull(ship:getHullMax())
ship.originalX, ship.originalY = ship:getPosition()
table.insert(ships, ship)
end
return ships
end, {
acceptCondition = function(self, error)
if distance(player, x, y) < 7500 then
return t("side_mission_destroy_graveyard_too_close")
end
return true
end,
onStart = function(self)
updateHint(self)
end,
onDestruction = function(self, enemy)
updateHint(self)
if raidOnNumber ~= nil and self:countInvalidEnemies() == raidOnNumber then
startRaid(enemy)
end
end,
onSuccess = function(self)
from:sendCommsMessage(self:getPlayer(), t("side_mission_destroy_graveyard_success_comms", payment))
self:getPlayer():addReputationPoints(payment)
end,
onEnd = function(self)
for _, enemy in pairs(self:getEnemies() or {}) do
if isEeObject(enemy) and enemy:isValid() then
enemy:destroy()
end
end
end,
})
Mission:withBroker(mission, t("side_mission_destroy_graveyard", sectorName), {
description = t("side_mission_destroy_graveyard_description", sectorName, number, payment),
acceptMessage = nil,
})
return mission
end
local startRaid
|
-- gen_dir_user_xml.lua
-- example script for generating user directory XML
-- comment the following line for production:
--freeswitch.consoleLog("notice", "Debug from gen_dir_user_xml.lua, provided params:\n" .. params:serialize() .. "\n")
local req_domain = params:getHeader("domain")
local req_key = params:getHeader("key")
local req_user = params:getHeader("user")
local password = "1234"
--assert (req_domain and req_key and req_user,
--"This example script only supports generating directory xml for a single user !\n")
if req_domain ~= nil and req_key~=nil and req_user~=nil then
XML_STRING =
[[<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="freeswitch/xml">
<section name="directory">
<domain name="]]..req_domain..[[">
<params>
<param name="dial-string"
value="{presence_id=${dialed_user}@${dialed_domain}}${sofia_contact(${dialed_user}@${dialed_domain})}"/>
</params>
<groups>
<group name="default">
<users>
<user id="]] ..req_user..[[">
<params>
<param name="password" value="]]..password..[["/>
<param name="vm-password" value="]]..password..[["/>
</params>
<variables>
<variable name="toll_allow" value=""/>
<variable name="accountcode" value="]] ..req_user..[["/>
<variable name="user_context" value="default"/>
<variable name="directory-visible" value="true"/>
<variable name="directory-exten-visible" value="true"/>
<variable name="limit_max" value="15"/>
</variables>
</user>
</users>
</group>
</groups>
</domain>
</section>
</document>]]
else
XML_STRING =
[[<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="freeswitch/xml">
<section name="directory">
</section>
</document>]]
end
-- comment the following line for production:
--freeswitch.consoleLog("notice", "Debug from gen_dir_user_xml.lua, generated XML:\n" .. XML_STRING .. "\n")
|
return {'azuren','azuur','azuurblauw','azuursteen','azuki','azuurblauwe','azuurstenen','azukis'}
|
local class = require 'middleclass'
local Tile = class('littletanks.Tile')
function Tile:initialize( options )
assert(options.atlasX and
options.atlasY)
self.atlasX = options.atlasX
self.atlasY = options.atlasY
self.collisionCategories = {}
end
function Tile:getCollisionCategories()
return self.collisionCategories
end
function Tile:getAtlasCoords()
return self.atlasX,
self.atlasY
end
return Tile
|
require("moonsc").import_tags()
-- Test that any error raised by an element of executable content
-- causes all subsequent elements to be skipped.
-- The send tag will raise an error so var1 should not be incremented.
-- If it is fail, otherwise succeed
local function L(what) return _log{expr=what} end
local function T(n) return _log{expr="'@@"..n.."'"} end
return _scxml{ initial="s0",
_datamodel{
_data{ id="var1", expr="0" },
},
_state{ id="s0",
_onentry{
_send{ event="thisWillFail", target="" }, -- illegal target
_assign{ location="var1", expr="var1+1" }, T(2)
},
_transition{ cond="var1==1", target="fail" , T(1)},
_transition{ target="pass" },
},
_final{id='pass'},
_final{id='fail'},
}
|
--━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━--
--─────────────────────────────────────────────────--
-- Plugin: neoscroll.nvim
-- Github: github.com/karb94/neoscroll.nvim
--─────────────────────────────────────────────────--
--━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━--
--━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━--
--━━━━━━━━━━━━━━━━━━━❰ configs ❱━━━━━━━━━━━━━━━━━━━--
--━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━--
require('neoscroll').setup({
easing_function = "quadratic" -- Default easing function
-- Set any other options as needed
})
--━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━--
--━━━━━━━━━━━━━━━━━❰ end configs ❱━━━━━━━━━━━━━━━━━--
--━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━--
--━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━--
--━━━━━━━━━━━━━━━━━━━❰ Mappings ❱━━━━━━━━━━━━━━━━━━━--
--━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━--
local t = {}
-- Syntax: t[keys] = {function, {function arguments}}
t['<C-u>'] = {'scroll', {'-vim.wo.scroll', 'true', '250'}}
t['<C-d>'] = {'scroll', { 'vim.wo.scroll', 'true', '250'}}
t['<C-b>'] = {'scroll', {'-vim.api.nvim_win_get_height(0)', 'true', '450'}}
t['<C-f>'] = {'scroll', { 'vim.api.nvim_win_get_height(0)', 'true', '450'}}
t['<C-y>'] = {'scroll', {'-0.10', 'false', '100'}}
t['<C-e>'] = {'scroll', { '0.10', 'false', '100'}}
t['zt'] = {'zt', {'250'}}
t['zz'] = {'zz', {'250'}}
t['zb'] = {'zb', {'250'}}
require('neoscroll.config').set_mappings(t)
--━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━--
--━━━━━━━━━━━━━━━━━❰ end Mappings ❱━━━━━━━━━━━━━━━━--
--━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━--
|
--[[
Constructs a new computed state object, which follows the value of another
state object using a spring simulation.
]]
local Package = script.Parent.Parent
local Types = require(Package.Types)
local logError = require(Package.Logging.logError)
local unpackType = require(Package.Animation.unpackType)
local SpringScheduler = require(Package.Animation.SpringScheduler)
local useDependency = require(Package.Dependencies.useDependency)
local initDependency = require(Package.Dependencies.initDependency)
local updateAll = require(Package.Dependencies.updateAll)
local class = {}
local CLASS_METATABLE = {__index = class}
local WEAK_KEYS_METATABLE = {__mode = "k"}
local ENABLE_PARAM_SETTERS = false
--[[
Returns the current value of this Spring object.
The object will be registered as a dependency unless `asDependency` is false.
]]
function class:get(asDependency: boolean?)
if asDependency ~= false then
useDependency(self)
end
return self._currentValue
end
--[[
Called when the goal state changes value, or when the speed or damping has
changed.
For speed/damping changes:
The spring will be updated in the spring scheduler to match the new speed
and damping values. Returns false, as this has no immediate impact on the
current value of the Spring object.
For goal changes:
If the new goal can be animated to, the equilibrium point of the internal
springs will be moved, but the springs themselves stay in place.
Returns false, as this has no immediate impact on the current value of the
Spring object.
If the new goal can't be animated to (different types/non-animatable type),
then the springs will be instantly moved to the goal value. Returns true, as
the current value of the Spring object will jump directly to the goal.
]]
function class:update()
local goalValue = self._goalState:get(false)
-- figure out if this was a goal change or a speed/damping change
if goalValue == self._goalValue then
-- speed/damping change - re-add to spring scheduler to assign to a new
-- bucket
SpringScheduler.remove(self)
SpringScheduler.add(self)
return false
else
-- goal change - reconfigure spring to target new goal
local oldType = self._currentType
local newType = typeof(goalValue)
self._goalValue = goalValue
self._currentType = newType
local springGoals = unpackType(goalValue, newType)
local numSprings = #springGoals
self._springGoals = springGoals
if newType ~= oldType then
-- if the type changed, we need to set the position and velocity
local springPositions = table.create(numSprings, 0)
local springVelocities = table.create(numSprings, 0)
for index, springGoal in ipairs(springGoals) do
springPositions[index] = springGoal
end
self._springPositions = springPositions
self._springVelocities = springVelocities
self._currentValue = self._goalValue
SpringScheduler.remove(self)
return true
elseif numSprings == 0 then
-- if the type hasn't changed, but isn't animatable, just change the
-- current value
self._currentValue = self._goalValue
SpringScheduler.remove(self)
return true
else
-- types match, and is animatable, so just add to the spring
-- scheduler and let it animate to the goal!
SpringScheduler.add(self)
return false
end
end
end
if ENABLE_PARAM_SETTERS then
--[[
Sets the position of the internal springs, meaning the value of this
Spring will jump to the given value. This doesn't affect velocity.
If the type doesn't match the current type of the spring, an error will be
thrown.
]]
function class:setPosition(newValue: Types.Animatable)
local newType = typeof(newValue)
if newType ~= self._currentType then
logError("springTypeMismatch", nil, newType, self._currentType)
end
self._springPositions = unpackType(newValue, newType)
self._currentValue = newValue
updateAll(self)
SpringScheduler.add(self)
end
--[[
Sets the velocity of the internal springs, overwriting the existing velocity
of this Spring. This doesn't affect position.
If the type doesn't match the current type of the spring, an error will be
thrown.
]]
function class:setVelocity(newValue: Types.Animatable)
local newType = typeof(newValue)
if newType ~= self._currentType then
logError("springTypeMismatch", nil, newType, self._currentType)
end
self._springVelocities = unpackType(newValue, newType)
SpringScheduler.add(self)
end
--[[
Adds to the velocity of the internal springs, on top of the existing
velocity of this Spring. This doesn't affect position.
If the type doesn't match the current type of the spring, an error will be
thrown.
]]
function class:addVelocity(deltaValue: Types.Animatable)
local deltaType = typeof(deltaValue)
if deltaType ~= self._currentType then
logError("springTypeMismatch", nil, deltaType, self._currentType)
end
local springDeltas = unpackType(deltaValue, deltaType)
for index, delta in ipairs(springDeltas) do
self._springVelocities[index] += delta
end
SpringScheduler.add(self)
end
end
local function Spring(
goalState: Types.State<Types.Animatable>,
speed: Types.StateOrValue<number>?,
damping: Types.StateOrValue<number>?
)
-- apply defaults for speed and damping
if speed == nil then
speed = 10
end
if damping == nil then
damping = 1
end
local dependencySet = {[goalState] = true}
local speedIsState = typeof(speed) == "table" and speed.type == "State"
local dampingIsState = typeof(damping) == "table" and damping.type == "State"
if speedIsState then
dependencySet[speed] = true
end
if dampingIsState then
dependencySet[damping] = true
end
local self = setmetatable({
type = "State",
kind = "Spring",
dependencySet = dependencySet,
-- if we held strong references to the dependents, then they wouldn't be
-- able to get garbage collected when they fall out of scope
dependentSet = setmetatable({}, WEAK_KEYS_METATABLE),
_speed = speed,
_speedIsState = speedIsState,
_lastSpeed = nil,
_damping = damping,
_dampingIsState = dampingIsState,
_lastDamping = nil,
_goalState = goalState,
_goalValue = nil,
_currentType = nil,
_currentValue = nil,
_springPositions = nil,
_springGoals = nil,
_springVelocities = nil
}, CLASS_METATABLE)
initDependency(self)
-- add this object to the goal state's dependent set
goalState.dependentSet[self] = true
self:update()
return self
end
return Spring
|
function replaceModel()
local col = engineLoadCOL ( "colfixes/1.col" )
engineReplaceCOL ( col, 11391 )
local col = engineLoadCOL ( "colfixes/2.col")
engineReplaceCOL ( col, 11393 )
end
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()),
function()
replaceModel()
setTimer (replaceModel, 1000, 1)
end
)
local objects =
{
-- Forrest
createObject(11387,530.7675781,59.4912109,1046.8183594,0.0000000,0.0000000,0.0000000,24),
createObject(11389,521.4000244,75.5000000,1046.5999756,0.0000000,0.0000000,0.0000000,24),
createObject(11391,513.3593750,67.4000015,1044.7099609,0.0000000,0.0000000,0.0000000,24),
createObject(13027,538.0399780,87.5849991,1046.6550293,0.0000000,0.0000000,90.0000000,24),
createObject(8653,545.0000000,83.1591797,1043.8000488,0.0000000,0.0000000,90.0000000,24),
createObject(8653,545.0000000,83.1591797,1048.4000244,0.0000000,0.0000000,90.0000000,24),
createObject(8653,545.0000000,83.1591797,1046.0000000,0.0000000,0.0000000,90.0000000,24),
createObject(8653,545.6799927,92.1500015,1043.8000488,0.0000000,0.0000000,0.0000000,24),
createObject(8653,545.0000000,92.1494141,1043.8000488,0.0000000,0.0000000,90.0000000,24),
createObject(8653,545.0000000,92.1494141,1046.0000000,0.0000000,0.0000000,90.0000000,24),
createObject(8653,545.0000000,92.1494141,1048.4000244,0.0000000,0.0000000,90.0000000,24),
createObject(8653,545.6796875,92.1494141,1048.4000244,0.0000000,0.0000000,0.0000000,24),
createObject(8653,545.6796875,92.1494141,1046.0000000,0.0000000,0.0000000,0.0000000,24),
createObject(11416,530.3099976,79.1200027,1045.5600586,0.0000000,0.0000000,0.0000000,24),
createObject(11359,516.8917000,59.2000000,1045.5999756,0.0000000,0.0000000,0.0000000,24),
createObject(11359,516.8917000,59.2000000,1041.4500000,0.0000000,0.0000000,0.0000000,24),
createObject(8653,545.6796875,92.1494141,1048.4000244,0.0000000,0.0000000,0.0000000,24),
createObject(8653,531.0000000,68.0000000,1048.4000244,0.0000000,0.0000000,0.0000000,24),
createObject(8653,531.0000000,68.0000000,1048.4000244,0.0000000,0.0000000,0.0000000,24),
createObject(8653,531.0000000,76.0000000,1048.4000244,90.0000000,180.0000000,180.0000000,24),
createObject(8653,531.0000000,82.0000000,1048.4000244,90.0000000,179.9945068,179.9945068,24),
createObject(8653,520.0999756,58.9000015,1044.5000000,90.0000000,180.0054932,90.0000000,24),
createObject(8653,514.5999756,59.0000000,1044.5000000,90.0000000,180.0054932,90.0000000,24),
createObject(8653,512.0000000,59.0999985,1048.0000000,0.0000000,0.0000000,90.0000000,24),
createObject(11390,521.3300000,75.4500000,1047.9500000,0.0000000,0.0000000,0.0000000,24),
createObject(11388,521.3350000,75.5000000,1050.2500000,0.0000000,0.0000000,0.0000000,24),
createObject(2893,518.6290283,78.1549988,1044.7349854,7.9376221,0.0000000,89.4506836,24),
createObject(2893,518.6289062,79.9850006,1044.7349854,7.9321289,0.0000000,89.4506836,24),
createObject(11393,526.0000000,70.0999985,1045.0000000,0.0000000,0.0000000,0.0000000,24),
}
local col = createColSphere(526.0000000,70.0999985,1045.0000000, 120)
local function watchChanges( )
if getElementDimension( getLocalPlayer( ) ) > 0 and getElementDimension( getLocalPlayer( ) ) ~= getElementDimension( objects[1] ) and getElementInterior( getLocalPlayer( ) ) == getElementInterior( objects[1] ) then
for key, value in pairs( objects ) do
setElementDimension( value, getElementDimension( getLocalPlayer( ) ) )
end
elseif getElementDimension( getLocalPlayer( ) ) == 0 and getElementDimension( objects[1] ) ~= 65535 then
for key, value in pairs( objects ) do
setElementDimension( value, 65535 )
end
end
end
addEventHandler( "onClientColShapeHit", col,
function( element )
if element == getLocalPlayer( ) then
addEventHandler( "onClientRender", root, watchChanges )
end
end
)
addEventHandler( "onClientColShapeLeave", col,
function( element )
if element == getLocalPlayer( ) then
removeEventHandler( "onClientRender", root, watchChanges )
end
end
)
-- Put them standby for now.
for key, value in pairs( objects ) do
setElementDimension( value, 65535 )
end
|
-- We write save data to the general purpose buffer, until a save platform
-- is triggered.
-- DEBUG_BEGIN
g_debug = false
-- DEBUG_END
g_card_fade = 8
poke(0x5f5c, 15) -- set the initial delay before repeating.
poke(0x5f5d, 15) -- set the repeating delay.
function _init()
music(0, 3000)
g_tl = ztable([[
x=64, y=64, i=@2, u=nf, d=@1, tl_max_time=2.5; -- logo
i=@3, u=@4, d=@5; -- game
]], logo_draw, function() sfx'63' end,
game_init, game_update, game_draw
)
end
function game_init(a)
_g.fader_in(.5, nf, nf)
end
function game_update(a)
batch_call_new(acts_loop, [[act, clean]])
end
function game_draw(a)
fade(g_card_fade)
end
function logo_draw(a)
local logo_opacity = 8+cos(a.tl_tim/a.tl_max_time)*4-4
fade(logo_opacity)
camera(logo_opacity > 1 and rnd_one())
zspr(108, a.x, a.y, 4, 2)
fade'0'
camera()
end
function _update60()
-- DEBUG_BEGIN
if g_debug then poke(0x5f42,15) -- glitch sound
else poke(0x5f42,0) -- no glitch sound
end
-- DEBUG_END
-- DEBUG_BEGIN
if btnp'5' and btn'4' then g_debug = not g_debug end
-- DEBUG_END
tl_node(g_tl)
end
function _draw()
cls()
-- DEBUG_BEGIN
if g_debug then
rect(0,0,127,127,8)
end
-- DEBUG_END
call_not_nil(g_tl, 'd', g_tl)
end
-- CAMERA STUFF
function shiftx(view)
return (view.x-view.off_x-8)*8
end
function shifty(view)
return (view.y-view.off_y-8)*8
end
function camera_to_view(view)
camera(shiftx(view), shifty(view))
end
function map_draw(view, x, y)
if view then
local rx = x - view.w/2
local ry = y - view.h/2
view.off_x = -(16-view.w)/2+rx
view.off_y = -(16-view.h)/2+ry
local x1, x2 = rx*8+4, (rx+view.w)*8-5
local y1, y2 = ry*8+4, (ry+view.h)*8-5
camera_to_view(view)
zclip(x1, y1, x2, y2)
zcls(g_cur_room.c)
batch_call_new(acts_loop, [[
pre_drawable, d;
pre_drawable_1, d;
pre_drawable_2, d;
]])
isorty(g_act_arrs.drawable)
batch_call_new(acts_loop, [[
drawable, d;
drawable_1, d;
drawable_2, d;
post_drawable, d;
post_drawable_1, d;
post_drawable_2, d;
]])
-- DEBUG_BEGIN
if g_debug then acts_loop('dim', 'debug_rect') end
-- DEBUG_END
clip()
camera()
-- zrect(x1, y1, x2, y2)
end
end
|
function print(text)
print(text)
end
|
local mod = DBM:NewMod(2347, "DBM-EternalPalace", nil, 1179)
local L = mod:GetLocalizedStrings()
mod:SetRevision("2019071740256")
mod:SetCreatureID(150653)
mod:SetEncounterID(2289)
mod:SetZone()
mod:SetHotfixNoticeRev(20190716000000)--2019, 7, 16
--mod:SetMinSyncRevision(16950)
--mod.respawnTime = 29
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 292270 292083",
"SPELL_CAST_SUCCESS 292205 302135 292159 301494",
"SPELL_AURA_APPLIED 292307 292133 292138 289699 292167 301494 298595",
"SPELL_AURA_APPLIED_DOSE 289699",
"SPELL_AURA_REMOVED 292133 292138 298595 301494",
"SPELL_INTERRUPT",
-- "SPELL_PERIODIC_DAMAGE",
-- "SPELL_PERIODIC_MISSED",
"UNIT_SPELLCAST_SUCCEEDED boss1"
)
--[[
(ability.id = 292270 or ability.id = 292083) and type = "begincast"
or (ability.id = 292205 or ability.id = 302135 or ability.id = 292159 or ability.id = 301494) and type = "cast"
or type = "interrupt"
--]]
local warnBioluminescentCloud = mod:NewSpellAnnounce(292205, 2)
local warnToxicSpine = mod:NewTargetNoFilterAnnounce(292167, 2, nil, "Healer")
local warnPiercingBarb = mod:NewTargetNoFilterAnnounce(301494, 2)
local specWarnGazefromBelow = mod:NewSpecialWarningYou(292307, nil, nil, nil, 3, 2)
local specWarnFeedingFrenzy = mod:NewSpecialWarningCount(298424, nil, DBM_CORE_AUTO_SPEC_WARN_OPTIONS.stack:format(18, 298424), nil, 1, 2)
local specWarnFeedingFrenzyOther = mod:NewSpecialWarningTaunt(298424, nil, nil, nil, 1, 2)
local specWarnShockPulse = mod:NewSpecialWarningCount(292270, nil, nil, nil, 2, 2)
local specWarnCavitation = mod:NewSpecialWarningSpell(292083, nil, nil, nil, 2, 2)
local specWarnPiercingBarb = mod:NewSpecialWarningYou(301494, nil, nil, nil, 1, 2)
local yellPiercingBarb = mod:NewYell(301494)
local yellPiercingBarbFades = mod:NewShortFadesYell(301494)
--local specWarnGTFO = mod:NewSpecialWarningGTFO(270290, nil, nil, nil, 1, 8)
local timerBioluminescentCloud = mod:NewCastCountTimer(30.4, 292205, nil, nil, nil, 5)
local timerToxicSpineCD = mod:NewNextTimer(20, 292167, nil, "Healer", nil, 5, nil, DBM_CORE_HEALER_ICON)
local timerShockPulseCD = mod:NewNextCountTimer(30, 292270, nil, nil, nil, 2, nil, nil, nil, 1, 4)
local timerPiercingBarbCD = mod:NewNextTimer(29.9, 301494, nil, nil, nil, 3, nil, DBM_CORE_MYTHIC_ICON, nil, 3, 4)--Mythic
local timerNextPhase = mod:NewPhaseTimer(100)
local timerCavitation = mod:NewCastTimer(32, 292083, nil, nil, nil, 4, nil, DBM_CORE_INTERRUPT_ICON, nil, 1, 4)
--local berserkTimer = mod:NewBerserkTimer(600)
mod:AddRangeFrameOption(5, 292247)
mod:AddInfoFrameOption(292133, true)
--mod:AddSetIconOption("SetIconOnEyeBeam", 264382, true)
mod.vb.phase = 1
mod.vb.cloudCount = 0
mod.vb.shockPulse = 0
local playerBio, playerBioTwo, playerBioThree = false, false, false
local updateInfoFrame
do
local lines = {}
local sortedLines = {}
local function addLine(key, value)
-- sort by insertion order
lines[key] = value
sortedLines[#sortedLines + 1] = key
end
updateInfoFrame = function()
table.wipe(lines)
table.wipe(sortedLines)
--Player personal checks (Always Tracked)
if playerBio then
local spellName, _, _, _, _, expireTime = DBM:UnitDebuff("player", 292133)
if spellName and expireTime then--Personal Tailwinds count
local remaining = expireTime-GetTime()
addLine(spellName, math.floor(remaining))
end
end
if playerBioTwo then
local spellName2, _, _, _, _, expireTime2 = DBM:UnitDebuff("player", 292138)
if spellName2 and expireTime2 then--Personal Tailwinds count
local remaining2 = expireTime2-GetTime()
addLine(spellName2, math.floor(remaining2))
end
end
if playerBioThree then
local spellName3, _, _, _, _, expireTime3 = DBM:UnitDebuff("player", 298595)
if spellName3 and expireTime3 then--Personal Tailwinds count
local remaining3 = expireTime3-GetTime()
addLine(spellName3, math.floor(remaining3))
end
end
return lines, sortedLines
end
end
function mod:OnCombatStart(delay)
self.vb.phase = 1
self.vb.cloudCount = 0
self.vb.shockPulse = 0
playerBio, playerBioTwo, playerBioThree = false, false, false
timerToxicSpineCD:Start(11-delay)
timerShockPulseCD:Start(21.9-delay, 1)
if self:IsMythic() then
timerPiercingBarbCD:Start(13-delay)
end
timerNextPhase:Start(100)--Power Drain (when it leaves) not 10 seconds after when it casts cav
if self.Options.InfoFrame then
DBM.InfoFrame:SetHeader(OVERVIEW)
DBM.InfoFrame:Show(8, "function", updateInfoFrame, false, false)
end
if self.Options.RangeFrame then
DBM.RangeCheck:Show(5)
end
end
function mod:OnCombatEnd()
if self.Options.InfoFrame then
DBM.InfoFrame:Hide()
end
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
end
function mod:OnTimerRecovery()
if DBM:UnitDebuff("player", 292133) then
playerBio = true
end
if DBM:UnitDebuff("player", 292138) then
playerBioTwo = true
end
if DBM:UnitDebuff("player", 298595) then
playerBioThree = true
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 292270 then
self.vb.shockPulse = self.vb.shockPulse + 1
specWarnShockPulse:Show(self.vb.shockPulse)
specWarnShockPulse:Play("aesoon")
timerShockPulseCD:Start(30, self.vb.shockPulse+1)
elseif spellId == 292083 then
specWarnCavitation:Show()
specWarnCavitation:Play("phasechange")
local _, _, _, startTime, endTime = UnitCastingInfo("boss1")
local time = ((endTime or 0) - (startTime or 0)) / 1000
timerCavitation:Start(time)
end
end
function mod:SPELL_CAST_SUCCESS(args)
local spellId = args.spellId
if spellId == 292205 or spellId == 302135 then
self.vb.cloudCount = self.vb.cloudCount + 1
timerBioluminescentCloud:Start(20, self.vb.cloudCount)
if self:AntiSpam(5, 1) then
warnBioluminescentCloud:Show()
end
elseif spellId == 292159 then
timerToxicSpineCD:Start(20)
elseif spellId == 301494 then
timerPiercingBarbCD:Start()
end
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 292307 and args:IsPlayer() and self:AntiSpam(3, 4) then
specWarnGazefromBelow:Show()
specWarnGazefromBelow:Play("targetyou")
elseif spellId == 292133 then
if args:IsPlayer() then
playerBio = true
end
elseif spellId == 292138 then
if args:IsPlayer() then
playerBioTwo = true
end
elseif spellId == 298595 then
if args:IsPlayer() then
playerBioThree = true
end
elseif spellId == 289699 then
local amount = args.amount or 1
if amount >= 18 and self:AntiSpam(5, 2) then
if self:IsTanking("player", "boss1", nil, true) then
specWarnFeedingFrenzy:Show(amount)
specWarnFeedingFrenzy:Play("changemt")
else
specWarnFeedingFrenzyOther:Show(args.destName)
specWarnFeedingFrenzyOther:Play("tauntboss")
end
end
elseif spellId == 292167 then
warnToxicSpine:CombinedShow(0.3, args.destName)
elseif spellId == 301494 then
if args:IsPlayer() then
specWarnPiercingBarb:Show()
specWarnPiercingBarb:Play("targetyou")
yellPiercingBarb:Yell()
yellPiercingBarbFades:Countdown(spellId)
else
warnPiercingBarb:Show(args.destName)
end
end
end
mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 292133 then
if args:IsPlayer() then
playerBio = false
end
elseif spellId == 292138 then
if args:IsPlayer() then
playerBioTwo = false
end
elseif spellId == 298595 then
if args:IsPlayer() then
playerBioThree = false
end
elseif spellId == 301494 and args:IsPlayer() then
yellPiercingBarbFades:Cancel()
end
end
function mod:SPELL_INTERRUPT(args)
if type(args.extraSpellId) == "number" and args.extraSpellId == 292083 then
self.vb.phase = self.vb.phase + 1
timerCavitation:Stop()
if self:IsMythic() then
timerToxicSpineCD:Start(11)
timerPiercingBarbCD:Start(13)
timerShockPulseCD:Start(23, self.vb.shockPulse+1)
else
timerToxicSpineCD:Start(5.4)
timerShockPulseCD:Start(19.4, self.vb.shockPulse+1)
end
if self.vb.phase == 2 then
timerNextPhase:Start(100)--Power Drain (when it leaves) not 10 seconds after when it casts cav
end
end
end
--[[
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
if spellId == 270290 and destGUID == UnitGUID("player") and self:AntiSpam(2, 2) then
specWarnGTFO:Show(spellName)
specWarnGTFO:Play("watchfeet")
end
end
mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
function mod:UNIT_DIED(args)
local cid = self:GetCIDFromGUID(args.destGUID)
if cid == 150773 then--Shimmerskin Pufferfish
elseif cid == 153779 then--Darkwater Jellyfish
end
end
--]]
function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId)
if spellId == 292252 and self:AntiSpam(5, 3) then--Power Drain [DNT]
timerToxicSpineCD:Stop()
timerShockPulseCD:Stop()
timerPiercingBarbCD:Stop()
end
end
|
-- luacheck: ignore messenger stream freeswitch argv
-- usage
if not argv[1] then
stream:write(' message resend <message uuid>\n')
return
end
local action = argv[2]
if action == 'resend' then
local message_uuid = argv[3]
if not message_uuid then
stream:write('-ERR no message uuid')
else
local response = messenger:resendSync(30, message_uuid)
if response then
stream:write(response)
else
stream:write('-ERR no response')
end
end
return
end
return stream:write('-ERR invalid action for message command')
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.