content stringlengths 5 1.05M |
|---|
data.raw["train-stop"]["train-stop"].fast_replaceable_group = "train-stop"
|
DefineClass.TrainingBuilding = {
__parents = {"ShiftsBuilding", "Holder", "DomeOutskirtBld"},
properties = {
{template = true, id = "max_visitors", name = T(823, "Max visitors per shift"), default = 5, category = "TrainingBuilding", editor = "number", min = 1, modifiable = true},
{template... |
local Region = require("refactoring.region")
local eq = assert.are.same
local vim_motion = require("refactoring.tests.utils").vim_motion
local function setup()
vim.cmd(":new")
vim.api.nvim_buf_set_lines(0, 0, -1, false, {
"foo",
"if (true) {",
" bar",
"}",
})
end
describ... |
require("prototypes.entities") |
local to_json
to_json = require("lapis.util").to_json
local AttachedServer
AttachedServer = require("lapis.cmd.attached_server").AttachedServer
local CqueuesAttachedServer
do
local _class_0
local _parent_0 = AttachedServer
local _base_0 = {
start = function(self, env, overrides)
local thread = require("... |
-- Override digilines.transmit and digilines.receptor_send to add more functionality
-- Mostly copied from https://github.com/minetest-mods/digilines/blob/master/internal.lua
local function queue_new()
return {nextRead = 1, nextWrite = 1}
end
local function queue_empty(queue)
return queue.nextRead == queue.nextWr... |
-- Local instances of Global tables --
local PA = PersonalAssistant
local PAC = PA.Constants
local PAHF = PA.HelperFunctions
-- ---------------------------------------------------------------------------------------------------------------------
local function _updateSavedVarsVersion(savedVarsVersion)
local PAISa... |
--
--
-- ----------------------------------------------------------
-- Mosaic | OF Visual Patching Developer Platform
--
-- Copyright (c) 2019 Emanuele Mazza aka n3m3da
--
-- Mosaic is distributed under the MIT License. This gives everyone the
-- freedoms to use Mosaic in any context: commercial or non-commercial,
-- ... |
--DO NOT EDIT OR REUPLOAD THIS FILE
AddCSLuaFile( "shared.lua" )
AddCSLuaFile( "cl_init.lua" )
include("shared.lua")
function ENT:SpawnFunction( ply, tr, ClassName )
if not tr.Hit then return end
local ent = ents.Create( ClassName )
ent:SetPos( tr.HitPos + tr.HitNormal * 120 )
ent:Spawn()
ent:Activate()
retu... |
--
--BEAVER
--
local S, modpath, mg_name = ...
local pet_name = "beaver"
local mesh = nil
local scale_beaver = 1.2
local textures = {}
local collisionbox = {}
local fixed = {}
local tiles = {}
local spawn_nodes = {}
if mg_name == "valleys" then
spawn_nodes = {"default:river_water_source"}
else
spawn_nodes = {"de... |
require "class.tile"
Island = Class {}
function Island:init(x, y)
self.x = x
self.y = y
self.xmin = 0
self.xmax = 0
self.ymin = 0
self.ymax = 0
self.h = 1
self.tiles = {}
for i=0,5 do
for j=0,5 do
self:addTile(i, j, Tile())
end
end
self:re... |
--[[
索引管理器
--]]
local THIS_MODULE = ...
local C_LOGTAG = "IndexManager"
local cjson = cc.safe_require("cjson")
local IndexManager = class("IndexManager")
-- 获得单例对象
local instance = nil
function IndexManager:getInstance()
if instance == nil then
instance = IndexManager:create()
end
return instance
end
-- 构造函数
... |
ITEM.name = "FN F2000"
ITEM.desc = "Бельгийский автоматно-гранатомётный комплекс, выполненный в компоновке «булл-пап». Оснащён компьютеризованным прицелом и подствольным гранатомётом. Встречается только у ветеранов и мастеров в экзоскелетах. \n\nБоеприпасы 5.56х45"
ITEM.price = 66112
ITEM.model = "models/wick/weapon... |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
client_script 'client.lua'
exports {
'OpenStorage'
} |
---@class Void : java.lang.Void
---@field public TYPE Class|Unknown
Void = {}
|
-- example HTTP POST script which demonstrates setting the
-- HTTP method, body, and adding a header
wrk.method = "POST"
wrk.body = '{"text":"This was the biggest hit movie of 1971"}'
wrk.headers["Content-Type"] = "application/json"
|
--[[
Copyright 2016 Adobe Systems Incorporated. All rights reserved.
This file is licensed to you under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unl... |
local api = require("api")
local irc = {}
function irc.connect(server, port)
local srv = server or "irc.freenode.net"
local prt = port or 6667
api.connect(srv, prt)
end
function irc.sendUser(username, hostname, server, realname)
api.sendf(
"USER %s %s %s :%s",
username, hostname... |
-- -------------------------------------------------------------------------------------
-- Including Standard Awesome Libraries
local awful = require("awful")
local wibox = require("wibox")
local gears = require("gears")
local naughty = require("naughty")
local beautiful = require("beautiful").startscreen.alarm
-- -... |
-- 修改:SomeBlu
local E, L, V, P, G = unpack(ElvUI) -- Import Functions/Constants, Config, Locales
local WT = E:GetModule("WindTools")
local AB = E:NewModule('Wind_AutoButton', 'AceEvent-3.0')
local _G = _G
local setglobal = setglobal
local wipe = table.wipe
local tinsert, strmatch = table.insert, strmatch
local tonumb... |
local CorePackages = game:GetService("CorePackages")
local Action = require(CorePackages.AppTempCommon.Common.Action)
return Action("SET_VIDEO_RECORDING", function (recording)
return {
recording = recording,
}
end) |
-- base da quantidade de materiais
cobblestone = 80
stick = 25
tnt = 12
enderpearls = 10
function packConvert(x) -- Conversor da quantindade de itens, em packs
local packs = math.floor(x / 64)
local itens = x % 64
local msg = packs .. " packs + " .. itens
return msg
end
function quantItens(quant) -- Calcula a... |
-- Texture utilities
package.path = package.path..";../?.lua"
local gl = require("moongl")
local glmath = require("moonglmath")
local mi = require("moonimage")
local random = require("common.random")
-------------------------------------------------------------------------------
local function load_texture(filename)
... |
local ok, cmp = pcall(require, "cmp")
if not ok then
vim.notify "Could not load cmp"
return
end
local ok, luasnip = pcall(require, "luasnip")
if not ok then
vim.notify "Could not load luasnip"
return
end
local ok, lspkind = pcall(require, "lspkind")
if not ok then
vim.notify "Could not load lspkind"
retur... |
function lang_switch_keys(lang)
local in_lang = {}
local langs =
{
[1] = {lang_key = "tr", lang_name = "Türkçe", script_name = "Satır Çoğalt", sub_menu = "Satır/Çoğalt"},
[2] = {lang_key = "en", lang_name = "English", script_name = "Duplicate Lines", sub_menu = "Lines/Duplicate"}
}
local lang_list ... |
local Parallel, parent = torch.class('nn.Parallel', 'nn.Module')
function Parallel:__init(inputDimension,outputDimension)
parent.__init(self)
self.modules = {}
self.size = torch.LongStorage()
self.inputDimension = inputDimension
self.outputDimension = outputDimension
end
function Parallel:add(module)
... |
---@class CS.FairyEditor.ProcessUtil
---@type CS.FairyEditor.ProcessUtil
CS.FairyEditor.ProcessUtil = { }
function CS.FairyEditor.ProcessUtil.LaunchApp() end
---@return string
---@param path string
---@param args String[]
---@param dir string
---@param waitUntilExit boolean
function CS.FairyEditor.ProcessUtil.Start(pa... |
return {
{
effect_list = {
{
type = "BattleBuffHOT",
trigger = {
"onUpdate"
},
arg_list = {
time = 3,
number = 6
}
},
{
type = "BattleBuffCastSkill",
trigger = {
"onRemove"
},
arg_list = {
skill_id = 101123,
target = "TargetSelf"
}
}
... |
--[[
#module Input
**TODO:**
-[ ] repeated?
-[ ] multikeys
-[/] mouse inputs
-[ ] multitouch
]]--
Input = {}
Input.keys = {}
Input.mouse = {}
Input.mouseX = 0
Input.mouseY = 0
Input.mouseDx = 0
Input.mouseDy = 0
function Input:trigger(key)
if self.keys[key] then if self.keys[key].state == "trigger" then return tr... |
object_tangible_component_weapon_lightsaber_lightsaber_module_blackwing_crystal = object_tangible_component_weapon_lightsaber_shared_lightsaber_module_blackwing_crystal:new {
}
ObjectTemplates:addTemplate(object_tangible_component_weapon_lightsaber_lightsaber_module_blackwing_crystal, "object/tangible/component/weapo... |
local repl = game:GetService('ReplicatedStorage')
local players = game:GetService('Players')
local FetchToken = repl.FetchToken
local CheckClient = repl.CheckClient
local TokenService = require(script.Parent.Modules.TokenService)
local TOKEN_SETTINGS = {
FETCH = FetchToken,
CHECK = CheckClient
}
local ANTI_SETTING... |
-- usage example --
-- first we require the module
local INPUT = require 'input'
local CONFIGURE = require 'input.configure'
local USE_JSON, JSON = pcall(require, 'dkjson')
local USE_TOML, TOML = pcall(require, 'toml')
-- it also needs to be set up with a virtual mapping;
-- that's specific to your game
local DIGIT... |
---
-- Lua JSON-RPC module.
--
-- I want to be JSON-RPC 2.0 compliant.
--
-- @module jsonrpc
-- @author t-kenji <protect.2501@gmail.com>
-- @license MIT
-- @copyright 2020 t-kenji
local json = require('json')
local errors = require('jsonrpc.errors')
local _M = {
_VERSION = "JSON-RPC 0.1.0",
... |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- B E N C H M A R K T O O L --
-----------------------------------------------------------------------------... |
local traject = {
__VERSION = 'traject 0.1.0',
__AUTHOR = 'Pablo Ariel Mayobre'
__DESCRIPTION = 'A library to create complex easing animations easily for Lua and LÖVE',
__URL = 'https://github.com/Positive07/Traject',
__LICENSE = [[
-------------- Copyright (c... |
---------------------
-- Local variables --
---------------------
local g_Tab = nil
local g_Input, g_Output
local g_FromLang, g_ToLang
local g_TranslateBtn, g_SayBtn
local g_ChatMsgCb
local g_ChatMsg = {}
local g_MsgCount = 0
local g_Langs = { 'en' }
local g_LangNames = { en = "English" }
local g_Timer = ... |
object_tangible_loot_creature_loot_kashyyyk_loot_varactyl_claw_01 = object_tangible_loot_creature_loot_kashyyyk_loot_shared_varactyl_claw_01:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_varactyl_claw_01, "object/tangible/loot/creature_loot/kashyyyk_loot/varactyl_claw_01.iff") |
local main = require("ido.main")
local options = require("ido.config").options
-- @module event The event loop of Ido
local event = {}
-- Timer
event.timer = vim.loop.new_timer()
-- Helper function for starting asynchronous jobs
-- @param action The function to execute
-- @return true
function event.async(action)
... |
#!/usr/bin/env lua
print(arg[0])
|
AddCSLuaFile( )
DEFINE_BASECLASS("base_aperture_ent")
local WireAddon = WireAddon or WIRE_CLIENT_INSTALLED
ENT.PrintName = "Base Aperture Turret"
ENT.IsAperture = true
ENT.TurretSoundFound = ""
ENT.TurretSoundSearch = ""
ENT.TurretSoundFizzle = ""
ENT.TurretSoundPickup = ""
ENT.TurretDrawLaserbeam ... |
-- ////////////////////////////////////
-- // MYSQL //
-- ////////////////////////////////////
sqlUsername = exports.mysql:getMySQLUsername()
sqlPassword = exports.mysql:getMySQLPassword()
sqlDB = exports.mysql:getMySQLDBName()
sqlHost = exports.mysql:getMySQLHost()
sqlPort = exports.mysql:getMySQLPort()... |
local sailor = require "sailor"
local M = {}
function M.index(page)
local categorys = sailor.model("category"):find_all()
page:render('index',{categorys = categorys})
end
function M.create(page)
local category = sailor.model("category"):new()
local saved
if next(page.POST) then
category:get_post(page.POST)
... |
local module = {}
local function receive(socket, data)
node.input(data)
if socket == nil then
print("connection terminated")
end
end
local function disconnection(socket)
node.output(nil)
end
function module.start()
server = net.createServer(net.TCP, 600)
server:listen(23, function(socket)
local function se... |
return {'breeveertien','bretoen','bretoens','bretons','break','breakbeat','breakdance','breakdancen','breakdancer','breakdown','breakpoint','breed','breedband','breedbandig','breedbandinternet','breedbandnetwerk','breedbandtechnologie','breedbandverbinding','breedbeeld','breedbeeldscherm','breedbeeldtelevisie','breedbl... |
---@class TranslatedString
local TranslatedString = LeaderLib.Classes["TranslatedString"]
local function sortupgrades(a,b)
return a:upper() < b:upper()
end
local upgradeInfoEntryColorText = TranslatedString:Create("ha4587526ge140g42f9g9a98gc92b537d4209", "<font color='[2]' size='18'>[1]</font>")
local upgradeInfoEnt... |
--[[ $%BEGINLICENSE%$
Copyright (c) 2007, 2012, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is dis... |
-- Light
minetest.register_node("tardis:light_wall", {
description = "Tardis Wall (non-craftable)",
tiles = {"tardis_wall.png"},
diggable = false,
groups = {not_in_creative_inventory = 1},
})
minetest.register_node("tardis:light_wall_craftable", {
description = "Tardis Wall",
tiles = {"tardis_w... |
local function create( ... )
local tFns = table.pack(...)
local tCos = {}
for i = 1, tFns.n, 1 do
local fn = tFns[i]
if type( fn ) ~= "function" then
error( "bad argument #" .. i .. " (expected function, got " .. type( fn ) .. ")", 3 )
end
tCos[i] = co... |
iron_claw_rear_up = class({})
LinkLuaModifier( 'iron_claw_rear_up_modifier', 'encounters/iron_claw/iron_claw_rear_up_modifier', LUA_MODIFIER_MOTION_NONE )
function iron_claw_rear_up:OnSpellStart()
--- Get Caster, Victim, Player, Point ---
local caster = self:GetCaster()
local caster_loc = caster:GetAbsOrigin()
... |
-- This file is subject to copyright - contact swampservers@gmail.com for more information.
if (SERVER) then
util.AddNetworkString("player_equip_item")
util.AddNetworkString("player_pony_cm_send")
--util.AddNetworkString( "player_pony_set_charpars" )
net.Receive("player_equip_item", function(len, ply)... |
AddCSLuaFile( "cl_init.lua" ) -- Make sure clientside
AddCSLuaFile( "shared.lua" ) -- and shared scripts are sent.
include('shared.lua')
local Length = 4
local Width = 1
local Height = 1
local MaxHealth = 300
local Constraintable = true
ENT.OurHealth = MaxHealth
function Connector() end
function ENT:Initialize()... |
--[[function list_iter (t)
local i = 0
local n = table.getn(t)
return function()
i = i + 1
if i <= n then return t[i] end
end
end
--]]
--[[t = {10,20,30}
iter = list_iter(t)
while true do
local element = iter()
if element == nil then break end
print(element)
end
--]]
--[[t =... |
-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local st = require "util.stanza";
local valid_roles = { "none", "visito... |
-- Expertcoder2
-- Created: 26/03/2021
-- Updated: 28/03/2021
client = nil
service = nil
return function(data)
local window = client.UI.Make("Window",{
Name = "OnlineFriends";
Title = "Online Friends";
Size = {390, 320};
MinSize = {180, 120};
AllowMultiple = false;
})
do
local function locationTyp... |
--[[
@Description
This is the base component that all other components can be derived
from.
@Interface
[table] new([table] self, [varArg?] properties)
This clones the table and intializes it.
[table] extend([table] self)
[nil] destroy([table] self)
Calls self.maid:cleanUp() by default.
[nil] redraw... |
local box = require("box")
local json = require("json")
local log = require("log")
local os = require("os")
local fiber = require('fiber')
local tnt_kafka = require('kafka')
local consumer = nil
local errors = {}
local logs = {}
local rebalances = {}
local function create(brokers, additional_opts)
local err
e... |
--[[
death_messages - A Minetest mod which sends a chat message when a player dies.
Copyright (C) 2016 EvergreenTree
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, ... |
--local Attrs = GetFileConfig(OUTPUTBASE.."server/setting/hero_attribute.lua").ConstInfo["人物职业"]
return function(Data)
local RetTbl = {}
local List = Split(Data, "|")
for _,Value in ipairs(List) do
--assert(Attrs[Value], "在人物属性表中找不到".. Value .. "这个职业")
table.insert(RetTbl, Value)
end
return RetTbl
end
|
local a = require("plenary.async").tests
local Path = require("plenary.path")
local debug = require("refactoring.debug")
local scandir = require("plenary.scandir")
local utils = require("refactoring.utils")
local test_utils = require("refactoring.tests.utils")
local async = require("plenary.async")
local Config = requi... |
object_mobile_dressed_tatooine_opening_reimos = object_mobile_shared_dressed_tatooine_opening_reimos:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_tatooine_opening_reimos, "object/mobile/dressed_tatooine_opening_reimos.iff")
|
--[[
Nodes in the `combustable` group will sometimes spotaneously combust when exposed to `air`
A node can define a `on_combust(pos :: vector, node :: NodeDef) :: boolean` callback
to handle the pre-combustion,
if true is returned, then the node is swapped for fire else, nothing happens.
]]
minetest.register_abm({
n... |
--DoitCar Ctronl Demo
--ap mode
--Created @ 2015/05/14 by Doit Studio
--Modified: null
--http://www.doit.am/
--http://www.smartarduino.com/
--http://szdoit.taobao.com/
--bbs: bbs.doit.am
print("\n")
print("ESP8266 Started")
local exefile="DoitCarControl"
local luaFile = {exefile..".lua"}
for i, f in ipairs(luaFile) d... |
TEST [[
X.<!y!> = 1
local t = X
print(t.<?y?>)
]]
TEST [[
X.x.<!y!> = 1
local t = X.x
print(t.<?y?>)
]]
TEST [[
X.x.<!y!> = 1
local t = X
print(t.x.<?y?>)
]]
|
require('base.plugins')
require('base.keybinds')
require('base.commands')
require('base.settings')
|
--[[
-- This is a replay dumper test / example. Simply set your starcraft to open a
-- replay. Then, run
-- th dump_replay -t $SC_IP
]]
require 'torch'
torch.setdefaulttensortype('torch.FloatTensor')
require 'sys'
require 'sys'
local lapp = require 'pl.lapp'
local params = lapp [[
Tests replay dumping / reloading
-t,-... |
return {'gyrokompas','gyroscoop','gyroscopisch','gyros','gyroscopen','gyroscopische','gyrokompassen'} |
load("moduleA/2.0")
|
translations.ru = {
name = "ru",
-- Сообщения об ошибках
corrupt_map = "<r>Поврежденная карта. загрузите другую.",
corrupt_map_vanilla = "<r>[ОШИБКА] <n>Не удается получить информацию о карте.",
corrupt_map_mouse_start = "<r>[ОШИБКА] <n>Карта должна иметь начальную позицию (точку появления мыши).",
corrupt_map_n... |
-- Copyright 2013 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd... |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_void_spir... |
--[[
Copyright (C) 2013 simplex
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that ... |
if Bottlepass == nil then Bottlepass = Bottlepass or class({}) end
function Bottlepass:SendEndGameStats()
local xpInfo = {}
local players = {}
for i = 0, PlayerResource:GetPlayerCount() - 1 do
players[i] = PlayerResource:GetPlayer(i)
end
for k, v in pairs(players) do
-- local level = Bottlepass:Get... |
local module = {}
module.SSID = {}
module.SSID["Your WiFi Name"] = "WiFi Password"
return module |
c = Instance.new("Hint") --SHUT IT DOWN NO NAMES NEEDED just run it
c.Text = "SEVER SHUTDOWN."
c.Parent = game.Workspace
text = {"SEVER SHUTDOWN, PREPARE. CRASHING. Crashing in, 3, 2, 1", "", "", ""}
while wait(5) do
if not game.Players:FindFirstChild("NAME") then
local m = Instance.new("Message") m.Parent = W... |
--[[this script serves to determine what system will be used to perform the underlying computations.
--currently does not have gpu acceleration so all computations use the came backend
TODO: add opencl backend (possibly add cuda backend too?) as high backends (i.e. backends for especially large computations for which t... |
getglobal game
getfield -1 Workspace
getfield -1 ServerEvents
getfield -1 SetStat
getfield -1 FireServer
pushvalue -2
pushstring Bounty
pushnumber AMMOUNT
pcall 3 1 0 |
local Objects = {
createObject ( 10946, 2881.4004, 2223.2002, 12.5, 0, 179.995, 270 ),
createObject ( 6959, 2899.8, 2183.1001, 14.1 ),
createObject ( 6959, 2899.8, 2223.1001, 14.1 ),
createObject ( 6959, 2899.8, 2263.1001, 14.1 ),
createObject ( 11353, 2858, 2147.3999, 18.6 ),
createObject ( 11353, 2858, 2256, 18.6 ),
... |
blips = {}
keyPressed = false
hudShowing = false
Citizen.CreateThread(function()
TriggerServerEvent('playerpoint:loadBlips')
end)
RegisterNetEvent("playerpoint:loadBlips")
AddEventHandler("playerpoint:loadBlips", function(playerData)
if playerData ~= nil then
for k,v in pairs(playerData) do
local blipNa... |
local fennel = require "fennel"
table.insert(package.loaders or package.searchers, fennel.searcher)
require "raymarching"
|
-- An iterator that steps through every non-empty substring of a given string.
function subs(s)
function iter(state, ix)
local h = state.head
local t = state.tail + 1
local m = state.max
-- If tail has moved past the end advance head and reset tail
if t > m then
h = h + 1
t = h
... |
-- << Services >> --
local MarketplaceService = game:GetService("MarketplaceService")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")
-- << Constant... |
--Lua syntax parser
--Lua Keywords
local keywords = {
"and", "break", "do", "else", "elseif",
"end", "false", "for", "function", "if",
"in", "local", "nil", "not", "or",
"repeat", "return", "then", "true", "until", "while"
}
--Lua escapable characters
local escapable = {"a", "b", "f", "n", "r", "t", "v", "\\"... |
local L = BigWigs:NewBossLocale("Master Snowdrift", "ptBR")
if not L then return end
if L then
-- Quando eu era filhote, eu mal conseguia dar uns soquinhos, mas após anos de treinamento eu consigo muito mais!
L.stage3_yell = "era filhote"
end
|
--[[ ä
Name: Advanced Questbook
By: Crypton
]]
if (AQB_ITEM_STRINGS == nil) then
AQB_ITEM_STRINGS = {
["AQB_LC"] = TEXT("Sys202939_name") or TEXT("Sys202939_name_plural"),
["AQB_IC"] = TEXT("Sys202940_name") or TEXT("Sys202940_name_plural"),
["AQB_TC"] = TEXT("Sys202941_name") or TEXT("Sys202941_name_plural"... |
local reports = require "kong.reports"
local redis = require "resty.redis"
local kong = kong
local null = ngx.null
local shm = ngx.shared.kong_rate_limiting_counters
local fmt = string.format
local EMPTY_UUID = "00000000-0000-0000-0000-000000000000"
local EXPIRATION = 10*60
local function is_present(str)
return s... |
function shift(a)
local out = a << 9
shift(out)
end
shift(1)
|
-------------------------core-------------------------
package.preload["core/sceneLoader"] = function()
return require('editorRT/sceneLoader')
end
package.preload["core/http"] = function()
return require('network/http')
end
package.preload["core/shaderManager"] = function()
return require('cor... |
-- Note: This file is loaded by lsunit.lua
print("-- LuaSkinTests testinit.lua loaded") |
local syntaxTable = {
["s"] = "#00a8ff[Melancia]#ffffff ",
["e"] = "#e84118[Melancia]#ffffff ",
["w"] = "#fbc531[Melancia]#ffffff ",
}
addEvent("skinshop-system:buySkin", true)
addEventHandler("skinshop-system:buySkin", root,
function(player, skinID, price)
if exports["mrp_global"]:hasMoney(player, tonumber(pric... |
local Util = require("vlua.util")
local Watcher = require("vlua.watcher")
local pairs = pairs
local warn, isRef = Util.warn, Util.isRef
local xpcall = xpcall
local tinsert, tpop = table.insert, table.remove
---@class Binder
---@field children Binder[]
---@field events table<string, fun():nil>
local Binder = Util.class... |
--
-- THIS FILE HAS BEEN GENERATED AUTOMATICALLY
-- DO NOT CHANGE IT MANUALLY UNLESS YOU KNOW WHAT YOU'RE DOING
--
-- GENERATED USING @colyseus/schema 1.0.0-alpha.58
--
local schema = require 'colyseus.serialization.schema.schema'
local PlayerV2 = require 'test.schema.BackwardsForwards.PlayerV2'
local StateV2 = sc... |
local key = KEYS[1]
local id = ARGV[1]
local ms = ARGV[2]
local current_id = redis.call('GET', key)
if (id == current_id) then
redis.call('PEXPIRE', key, ms)
return 1
else
return 0
end |
--[=============================================================================[
The MIT License (MIT)
Copyright (c) 2014 RepeatPan
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restri... |
local _, MySlot = ...;
local L = MySlot.L;
local crc32 = LibStub:GetLibrary("CRC32-1.0");
local base64 = LibStub:GetLibrary("BASE64-1.0");
local pblua = LibStub:GetLibrary('pblua')
local _MySlot = pblua.load_proto_ast(MySlot.ast)
local MYSLOT_AUTHOR = "T.G. <farmer1992@gmail.com>"
local MYSLOT_VER = 24
loc... |
-- binds to configured LDAP server
-- --------------------------------------------------------------------------
-- omit arguments for anonymous bind
--
-- arguments:
-- dn: the distinguished name to be used fo binding (string)
-- password: password credentials (string)
--
-- returns:
-- ldap: in case of success,... |
ardour {
["type"] = "EditorAction",
name = "Bulk Rename Regions",
license = "MIT",
author = "David Healey",
description = [[Rename selected regions]]
}
function factory ()
local bulk_rename_regions_input_values --Persistent variable (session lifespan)
return function ()
-- Define dialog
... |
local id=0
local function new() id=id+1; return id end
return {new=new}
|
--test_procfs_procids.lua
package.path = "../?.lua;"..package.path;
local procfs = require("lj2procfs.procfs")
local fun = require("lj2procfs.fun")
local Decoders = require("lj2procfs.Decoders")
local function printTable(name, tbl, indent)
indent = indent or ""
--print("TABLE: ", #mapped)
print(string.format("%s['... |
function BWMessenger_OnEnterCombat(Unit,Event)
Unit:FullCastSpellOnTarget(35570,Unit:GetClosestPlayer())
end
RegisterUnitEvent(21244, 1, "BWMessenger_OnEnterCombat") |
laser = class:new()
function laser:init(x, y)
self.i = 0
self.x = x
self.y = y
end
function laser:update(dt)
local oldi = self.i
self.i = self.i + dt*5
if self.i > 1 then
return true
end
if enemies then
for i, v in pairs(enemies) do
if v:checkcol(self.x + oldi*100, self.y, self.x + self.i*100) then... |
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