content stringlengths 5 1.05M |
|---|
local skynet = require "skynet"
skynet.start(function()
skynet.error("Service First Test")
end)
|
CHECK [[nil]]
{
type = "nil",
start = 0,
finish = 3,
}
CHECK [[ nil]]
{
type = "nil",
start = 3,
finish = 6,
}
|
--@ commons firstrun
-- Terrain following module
TerrainCheckPoints = {}
CurrentMaxVerticalSpeed = 1
-- Pre-calculate check points for terrain following
function TerrainCheck_FirstRun(I)
local MaxDim = I:GetConstructMaxDimensions()
local MinDim = I:GetConstructMinDimensions()
local Dimensions = MaxDim - MinDi... |
require "user.user"
|
require "/scripts/util.lua"
require "/scripts/vec2.lua"
function initStances()
self.stances = config.getParameter("stances")
self.fireOffset = config.getParameter("fireOffset", {0, 0})
self.fireAngleOffset = util.toRadians(config.getParameter("fireAngleOffset", 0))
self.aimAngle = 0
if root.hasTech("stard... |
local fmt = string.format
local view = {}
-- 获取顶部栏
function view.get_headers (db)
return db:query([[ SELECT id, name, url FROM cfadmin_headers WHERE active = '1' ORDER BY `id`]])
end
-- 获取菜单栏
function view.get_menus (db, permission)
return db:query([[SELECT id, parent, name, url, icon, create_at, update_at FROM c... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
local Clockwork = Clockwork;
Clockwork.config:ShareKey("use_opens_entity_menus");... |
play = class{__include = base}
function play:init()
--getting crown and castle class
self.crown = crown()
self.castle = castle()
--getting stars
self.stars = star()
end
function play:update(dt)
--updating crown for movement
self.crown:update(dt)
--updating stars
self.sta... |
-- Copyright (C) 2018 Jérôme Leclercq
-- This file is part of the "Not a Bot" application
-- For conditions of distribution and use, see copyright notice in LICENSE
local emojiTable = require("./data_emoji.lua")
local emojiByName = {}
for _, emojiData in pairs(emojiTable) do
for _, name in pairs(emojiData.names) do
... |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.Category = "Buildings"
ENT.BaseHealth = 20
ENT.Cost = 100
ENT.Limit = 3
ENT.Owner = nil
ENT.Model = "models/props_lab/reciever_cart.mdl"
ENT.PrintName = "Ammo Dispenser"
ENT.Author = "Erigitic"
ENT.Purpose = "Give Ammo"
ENT.Instructions = "Place and use"... |
return{
name = "ironcrepe",
} |
object_intangible_beast_bm_spined_puc = object_intangible_beast_shared_bm_spined_puc:new {
}
ObjectTemplates:addTemplate(object_intangible_beast_bm_spined_puc, "object/intangible/beast/bm_spined_puc.iff")
|
EasyDestroy.UI.ItemWindowFrame = EasyDestroyItems
EasyDestroy.UI.ItemWindow = EasyDestroyItemsFrame
local ItemWindow = EasyDestroy.UI.ItemWindow
ItemWindow.name = "EasyDestroy.UI.ItemWindow"
local initialized = false
local protected = {}
function ItemWindow.__init()
if initialized then return end
EasyDestro... |
#!/usr/bin/env luajit
local c_prog_tbl = {[[
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdio.h>
]],
[[
int main(int argc, char *argv[])
{
]],}
-- Insert the constants we wish to know
local c_constants = {
AF_INET=true,
AF_UNIX = tru... |
atCore = {}
atCore.File = {}
-- File Helpers
atCore.File.GetFiles = function(path)
files = {}
for dir in io.popen([[dir "]] .. path .. [[" /b]]):lines() do
files[#files + 1] = dir
end
return files
end
atCore.File.GetDirectories = function(path)
files = {}
for dir in io.popen([[dir "]... |
-- Statuses
local statuses = {}
statuses[0x00] = {english = 'Idle'}
statuses[0x01] = {english = 'Engaged'}
statuses[0x02] = {english = 'Dead'}
statuses[0x03] = {english = 'Engaged dead'}
statuses[0x04] = {english = 'Event'}
statuses[0x05] = {english = 'Chocobo'}
statuses[0x21] = {english = 'Resting'}
statuses[0x22] = ... |
-- Dialogue for NPC "npc_lloyd3"
loadDialogue = function(DL)
if (not DL:isConditionFulfilled("npc_lloyd3", "talked")) then
DL:setRoot(1)
elseif (DL:isQuestState("ininas_abduction", "void")) then
DL:setRoot(4)
else
DL:setRoot(10)
end
if (not DL:isConditionFulfilled("npc_lloyd3", "talked")) then
... |
Test = require('connecttest')
require('cardinalities')
local events = require('events')
local mobile_session = require('mobile_session')
local mobile = require('mobile_connection')
local tcp = require('tcp_connection')
local file_connection = require('file_connection')
-----------------------------------------------... |
-- Author: Sixin Zhang (sixin.zhang@ens.fr)
local nn = require 'nn'
local tools = require 'scatwave.tools'
local opSubDC, parent = torch.class('nn.opSubDC', 'nn.Module')
-- sub mean in fft domain
-- hat y = hat x at non-zero freq
-- hat y = 0 at zero freq of hat x
-- for each channel
function opSubDC:__init(mbdim)
... |
local Plugins = {}
function ASS_NewLogLevel( ID, NAME )
_G[ID] = NAME
end
function ASS_FindPlugin(NAME)
for _,plugin in pairs(Plugins) do
if (plugin.Name == NAME) then
return plugin
end
end
return nil
end
function ASS_AllPlugins(f)
local t = {}
for _, plugin in pairs(Plugins) do
if (!f || (f && f... |
local msgpack = require('msgpack')
local server = require('test.luatest_helpers.server')
local socket = require('socket')
local uri = require('uri')
local t = require('luatest')
local g = t.group()
g.before_all(function()
g.server = server:new({alias = 'master'})
g.server:start()
end)
g.after_all(function()
... |
--> Settings
local Settings = _G.FPS_Settings or {
Graphics = false,
Lighting = false,
Texture = false,
Terrain = false,
Effects = false
}
--> Variables
local sethiddenproperty = sethiddenproperty or set_hidden_property or set_hidden_prop
local Lighting = game:GetService("Lighting")
local Terrain = workspace.Terr... |
----------------------------------------------------------------------------------------------------
-- This is a singleton class that manages MOAIDeck.
--
-- @author Makoto
-- @release V3.0.0
----------------------------------------------------------------------------------------------------
-- import
local class = r... |
-- Started: 2020-08-15
-- Started for far2l: 2022-01-23
-- Author: Shmuel Zeigerman
-- Far plugin: any LuaFAR plugin
local F = far.Flags
local VK = win.GetVirtualKeys()
local band, bor = bit.band, bit.bor
local IND_TYPE, IND_X1, IND_Y1, IND_X2, IND_Y2, IND_VALUE, IND... |
ITEM.name = "Combat Knife"
ITEM.base = "base_wep"
ITEM.uniqueID = "hl2_m_knife"
ITEM.category = nut.lang.Get("weapons_melee")
ITEM.class = "hl2_m_knife"
ITEM.type = "melee"
ITEM.model = Model( "models/warz/melee/knife.mdl" )
ITEM.desc = "A Combat Knife" |
return function()
local TopBar = script.Parent.Parent
local Actions = TopBar.Actions
local UpdateChatMessages = require(Actions.UpdateChatMessages)
local UpdateChatVisible = require(Actions.UpdateChatVisible)
local SetCanChat = require(Actions.SetCanChat)
local Chat = require(script.Parent.Chat)
local function ... |
class "job.captain" ("job")
local cap = job.captain
cap.title = "Captain"
cap.total_positions = 1
cap.spawn_positions = 1 -- how many players can spawn in as this job? --[[ TODO change this value on map-load. Create a `player_spawn` entity which mutates this. ]]
cap.supervisorsStr = "Apollox offi... |
local root = "/icore/eg/"
package.path = root .. "mod/?.lua;" .. root .. "mod/?/init.lua;" .. root .. "expand/?.lua;" .. root .. "business/?.lua;"
package.cpath = "../build/?.so"
local ua = require "ua"
local inspect = require "inspect"
c = ua.Client()
c:connect("opc.tcp://127.0.0.1:16664")
w1 = ua.types.WriteValue()
... |
--[[
3p8_ow_villager
Uses: overworld representation of a truck that moves to a position to transfer resources.
Todo: maybe give it a small gun to shoot nearby enemies.
consider having upgrades for it.
on death, have the store buy another? respawn it.
have truck store what it is carrying in an ar... |
--[[
Unittest
This program acts as a unittest by testing all
of draft's shapes and linkers.
--]]
-- load draft
local Draft = require('draft')
local draft = Draft()
function love.draw()
-- getters and setters
love.graphics.setColor{255, 255, 255}
local y = 100
draft:setMode('fill')
love.graphics.print("The c... |
local M = {}
function M:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function M:say(what)
ngx.status = 200
ngx.print(what)
end
return M |
local require = require
local core = require("apisix.core")
local pkg_loaded = package.loaded
local sort_tab = table.sort
local pcall = pcall
local ipairs = ipairs
local pairs = pairs
local type = type
local local_plugins = core.table.new(32, 0)
local ngx ... |
-----------------------------------
-- Area: Labyrinth of Onzozo
-- NM: Ubume
-- Involved in Quest: Yomi Okuri
-----------------------------------
require("scripts/globals/quests")
-----------------------------------
function onMobDeath(mob, player, isKiller)
if player:getQuestStatus(OUTLANDS, tpz.quest.id.outla... |
-- add main game constants and required libraries
require 'lib/class'
require 'code/utils'
require 'code/constants'
-- add required class files
require 'code/Text'
require 'code/Paddle'
require 'code/Ball'
require 'code/Brick'
require 'code/LevelGenerator'
-- add game state machine files
require 'code/StateMachine'
r... |
return function()
local CopyFactory = require(script.Parent.Parent.CopyFactory)
local LUA_MAX_STACK_SIZE = 2 ^ 14
-- removing 5 iterations because TestLoader implementation
local NESTED_ITER = LUA_MAX_STACK_SIZE / 4 - 5 --> 4091
local ITER = NESTED_ITER
local Copy
beforeEach(function()
Copy = CopyFactory()
... |
local microtest = {}
setmetatable(microtest, microtest)
function microtest.__call(_, fn, ...)
local prev = {
context = microtest._current, -- only stored to ensure consistency
c = _G.c, t = _G.t
}
_G.c = microtest.context
_G.t = microtest.test
local function done(...)
mic... |
object_tangible_loot_creature_loot_kashyyyk_loot_snake_eye = object_tangible_loot_creature_loot_kashyyyk_loot_shared_snake_eye:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_snake_eye, "object/tangible/loot/creature_loot/kashyyyk_loot/snake_eye.iff") |
return function (t, item)
for i, value in ipairs(t) do
if value == item then
return i
end
end
return nil
end
|
fx_version 'adamant'
game 'gta5'
author 'Ahmad Habibie Nazri | CURL#7153'
description 'Auto Revive System ketika ems tidak ada di kota'
client_scripts {
'config.lua',
'client.lua',
}
server_scripts {
'@mysql-async/lib/MySQL.lua',
'config.lua',
'server.lua',
}
|
loader.SetEnableThreading(0)
loader.SetGrainSize(40)
loader.SetNumberofRigs(70)
loader.SetCounter(5) |
-- Combine stacks into a new list
local function compress_list(list)
local items = {}
local new_list = {}
for i, stack in pairs(list or {}) do
if not stack:is_empty() then
if stack:get_stack_max() == 1 then
table.insert(new_list, stack)
else
items[stack:get_name()] = (items[stack:get_name()] or 0)
... |
--- Octree implementation
-- @classmod Octree
-- Original by Quenty, Optimized by howmanysmall
local OctreeNode = require(script.OctreeNode)
local OctreeRegionUtils = require(script.OctreeRegionUtils)
local EPSILON = 1e-9
local SQRT_3_OVER_2 = math.sqrt(3) / 2
local SUB_REGION_POSITION_OFFSET = {
{0.25, 0.25, -0.25... |
_addon.name = 'Job Init'
_addon.author = 'Lili'
_addon.version = '0.0.2'
_addon.commands = {'jobinit','ji'}
require('logger')
files = require('files')
--[[
Syntax
//ji
addbind|removebind <job> <shortcut> <commands>
]]
-- first run
if not windower.file_exists(windower.addon_path .. 'data/default.txt') then
lo... |
local checkpoint = nil
local models = {}
local dicts = {}
local opt = {}
local phraseTable
local function declareOpts(cmd)
cmd:option('-model', '', [[Path to model .t7 file]])
-- beam search options
cmd:text("")
cmd:text("**Beam Search options**")
cmd:text("")
cmd:option('-beam_size', 5,[[Beam size]])
... |
for i = 0, 5 do
print(i)
end
print("end") |
return function()
local Root = script.Parent.Parent
local CorePackages = game:GetService("CorePackages")
local PurchasePromptDeps = require(CorePackages.PurchasePromptDeps)
local Rodux = PurchasePromptDeps.Rodux
local PromptState = require(Root.Enums.PromptState)
local Reducer = require(Root.Reducers.Reducer)
l... |
if(GetRealmName() == "Skeram")then
WP_Database = {
["Notitancow"] = "ST:839/99%SB:907/99%SM:1127/99%",
["Gathund"] = "ST:871/99%SB:928/99%SM:1076/99%",
["Lacia"] = "ST:920/99%SB:894/99%SM:1138/99%",
["Evilorcx"] = "ST:868/99%SB:917/99%AM:1200/100%",
["Axos"] = "ST:852/99%SB:898/99%SM:1181/99%",
["Aechh"] = "ST:859/99%S... |
return {
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
desc_get = "",
name = "",
init_effect = "",
time = 0,
color = "red",
picture = "",
desc = "",
stack = 1,
id = 14790,
icon = 14790,
last_effect = "",
effect_list = {
{
type = "BattleBuffCastSkill",
trigger = {
"onStartGame"
},
arg_l... |
function fillGroups(players)
local grid =
{{{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"}}, -- group 1
{{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"}}, -- group 2
{{"Empty","Empty"},{"Empty","Empty"},{"Empty","Empty"},{"Empty",... |
require "camera"
require "particlesystem"
local camera = camera:new()
local universe = nil
-- VERY SENSITIVE TO COMPUTATIONS, DON'T OVERDO IT!!!
local delta_time_ratio = 20
local time_ratio = delta_time_ratio * 180 * 24
local function setup_solar_system()
-- Convert every object from solar system to our ... |
local Platform = {}
Platform.__index = Platform
function Platform.create(def, game)
local platform = {}
setmetatable(platform, Platform)
return platform
end
function Platform:update(dt)
end
function Platform:draw()
end
return Platform
|
RegisterNetEvent('mythic_phone:client:ReceiveNewTweet')
AddEventHandler('mythic_phone:client:ReceiveNewTweet', function(tweet)
local myname = CharData:GetData('firstName') .. '_' .. CharData:GetData('lastName')
if tweet.author ~= myname then
SendNUIMessage({
action = 'ReceiveNewTweet',
... |
-- Copyright (C) 2017-2020 DBotThePony
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publis... |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local common = ReplicatedStorage:WaitForChild("common")
local Actions = require(common:WaitForChild("Actions"))
return {
id = "coins500000",
name = "500k Coins",
desc = (
"Gives 500,000 coins."
),
productId = 838295492,
on... |
return {
name = "render",
version = "0.0.0",
private = true,
dependencies = {
"luvit/require",
"luvit/pretty-print",
"creationix/hoedown",
},
files = {
"*.lua",
"sample.md",
}
}
|
lure.rom.layout = {}
-- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
lure.rom.layout.doBlockChildLayouts = function(pRomNode)
local self = pRomNode
if self.hasChildNodes() then
--[[we create a reference list only because using node.childNodes.length can change
depending on if t... |
pfUI:RegisterModule("targettargettarget", "vanilla:tbc", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
pfUI.uf.targettargettarget = pfUI.uf:CreateUnitFrame("TargetTargetTarget", nil, C.unitframes.tttarget, .2)
pfUI.uf.targettargettarget:UpdateFrameSize()
pfUI... |
local path = "libs/"
local blunt = require(path .. "blunt")
local rubble = require(path .. "rubble")
local stager = require(path .. "stager")
return {
blunt = blunt,
rubble = rubble,
stager = stager
}
|
--[[---------------------
This script makes an iso year-week-day calendar
Syntax: mkisocal.lua year1 year2 year3 .. yearn > file
arg:
year1 .. yearn - the year(s) of the calendar to generate
file - the name of the file to write the generated text calendar
--]]---------------------
local date = require"da... |
local ffi = require "ffi"
local C = ffi.C
local ffi_gc = ffi.gc
local ffi_cast = ffi.cast
require "resty.openssl.include.pem"
require "resty.openssl.include.x509v3"
require "resty.openssl.include.x509.csr"
require "resty.openssl.include.asn1"
local stack_macro = require "resty.openssl.include.stack"
local stack_lib = ... |
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
print('testing userdata')
-- int64 is a userdata type defined in C++
-- equality
assert(int64(1) == int64(1))
assert(int64(1) ~= int64(2))
-- relational
assert(not (int64(1) < int64(1)))
assert(int64(... |
function onCreate()
-- background shit
makeLuaSprite('space', 'space', -836.05, -351.95);
scaleLuaSprite('space', 1, 1);
setLuaSpriteScrollFactor('space', 0.9, 0.9);
addLuaSprite('space', false);
close(true); --For performance reasons, close this script once the stage is fully loaded, as thi... |
local debugmode = settings.startup["momo-is-debug-mode"].value
local factor = settings.startup["momo-evo-reduce-factor"].value
require("control-function")
script.on_event(defines.events.on_player_created, function(event)
if debugmode then
for _, player in pairs(game.players) do
player.color = {r = 0... |
local M = {}
M.unmapKeys = function ()
-- unmap keys
lvim.keys.normal_mode["<leader>c"] = false -- close buffer: <c-b>
lvim.builtin.which_key.mappings["c"] = {}
lvim.keys.normal_mode["<leader>w"] = false -- save: <c-q>
lvim.builtin.which_key.mappings["w"] = {}
lvim.keys.normal_mode["y"] = false
lvim.ke... |
return function(utf8)
local ffi = require("ffi")
if ffi.os == "Windows" then
os.setlocale(utf8.config.locale or "english_us.65001", "ctype")
ffi.cdef[[
short towupper(short c);
short towlower(short c);
]]
else
os.setlocale(utf8.config.locale or "C.UTF-8", "ctype")
ffi.cdef[[
... |
--
local mono = require('monolua').init(
'mono-2.0-boehm.dll',
'test',
"C:/Program Files (x86)/Mono/lib",
"C:/Program Files (x86)/Mono/etc")
local assembly = mono.Assembly(mono.lib.corlib_assembly)
local Console = assembly:getClass('System', 'Console')
Console:invokeStaticMethod(':WriteL... |
NewShipType = StartShipConfig()
NewShipType.displayedName="$10006"
NewShipType.sobDescription="$10007"
NewShipType.maxhealth=getShipNum(NewShipType, "maxhealth", 400)
NewShipType.regentime=0
NewShipType.minRegenTime=0
NewShipType.sideArmourDamage=1.0
NewShipType.rearArmourDamage=1.0
setTacticsMults(NewShipType, "MAXSP... |
--
-- Support for the world events to spawn.
--
Miscreated.Properties.WorldEvent.fMaxTime = 900
Miscreated.Properties.WorldEvent.fMinTime = 1200
SpawnWorldEvent = function(self)
--Log(">> Miscreated:SpawnWorldEvent")
local className = "UFOCrash"
local rnd = random(1, 16)
if rnd >= 1 and rnd <= 4 then
classNam... |
local RootDirectory = "../"
workspace "MandelbrotSet"
location(RootDirectory)
entrypoint "wWinMainCRTStartup"
configurations
{
"Debug",
"Release",
}
platforms
{
"x64",
}
filter "configurations:Debug"
defines "APP_DEBUG"
project "MandelbrotSet"
kind "ConsoleApp"
language "C++"
cppdialect "C... |
require "util.class"
require "util.ecs"
local cps = require "system.ui.cursor"
local wss = require "system.ui.widgets"
--local ws = require "system.ui.widget"
class"uiSystem"
function uiSystem:uiSystem()
subsystem = {}
end
local UISystem = ecs.processingSystem(uiSystem())
local isUI = ecs.requireAll("ui")
fu... |
--[[
State Table:
stop - LuaEntity, ltn stop we're tracking
depot - boolean, marks the ltn stop as a depot
]]
-- tnp_state_ltnstop_destroy()
-- Destroys all state for ltn stops
function tnp_state_ltnstop_destroy()
global.ltnstop_data = {}
end
-- tnp_state_ltnstop_get()
-... |
local PANEL = {}
PANEL.SetBody = {
[TEAM_COP] = function(self)
self:SetModel(LocalPlayer():GetModel())
self.Entity:SetSkin(LocalPlayer():GetSkin())
end,
[TEAM_POLICECHIEF] = function(self)
self:SetModel(LocalPlayer():GetModel())
self.Entity:SetSkin(LocalPlayer():GetSkin())
end,
[TEAM_SWAT]... |
slot0 = class("MetaRepairEffect", import("..BaseVO"))
slot0.bindConfigTable = function (slot0)
return pg.ship_meta_repair_effect
end
slot0.Ctor = function (slot0, slot1)
slot0.id = slot1.id
slot0.configId = slot0.id
slot0.progress = slot1.progress
slot0.attrs = {}
for slot5, slot6 in ipairs(slot0:getConfig("ef... |
local eg=dofiled("lib/eg").all
local oo=dofiled("lib/misc").oo
local add=dofiled("cols/col").add
local Sym=dofiled("cols/sym")
eg {sym1=function(s)
s=Sym.new()
for _,v in pairs {"a","a","a","a","b","b","c"} do add(s,v) end
assert(s.seen.a == 4)
assert(s.n == 7)
assert(s.mode == "a")
end}
|
--[[
module: CareTaker
author: DylanYang
time: 2021-02-20 17:52:27
idea: The Caretaker is responsible for storing the list of Memento objects from and providing the specified Memento object.
advance: This class abstracts out an interface class.
]]
local Memento = require("patterns.behavioral... |
--[[
Attempts to enable Steam Rich Presence for Vermintide 1.
This mod was ported from https://github.com/danreeves/vermintide-2-mods/tree/master/steam-rich-presence to QoL
Original Author: raindish, Zaphio
]] --
-- local mod = get_mod("steam_rich_presence")
local mod_name = "SteamRichPresence"
local function lob... |
return {'yaounde'} |
local EQUIPMENT = script:FindAncestorByType("Equipment")
function Tick()
local myplayer = EQUIPMENT.owner
if myplayer and myplayer.isGrounded then
local pos = myplayer:GetWorldPosition()
local hit = World.Raycast(pos,pos - Vector3.New(0,0,10000000000),{ ignorePlayers = true})
if h... |
local Server = {}
_G.CodesOtaku = {
FrameworkServer = Server
}
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local function Find(object, objectName, objectType, parentName)
if not object then
error(string.format("[FRAMEWORK]: the ... |
local coli = {}
function coli.checkCollision(a, b)
--With locals it's common usage to use underscores instead of camelCasing
local a_left = a.x
local a_right = a.x + a.width
local a_top = a.y
local a_bottom = a.y + a.height
local b_left = b.x
local b_right = b.x + b.width
local b_top = ... |
--[[
------------------------------------
Description: HPC DropPUonDeath, Phasor V2+
Copyright (c) 2016-2018
* Author: Jericho Crosby
* IGN: Chalwk
* Written and Created by Jericho Crosby
-----------------------------------
]]--
players = { }
EQUIPMENT = { }
EQUIPMENT_TAGS = { }
KILL_LOCATION = { }
kills = { }
EQUIPME... |
local component = require("component")
local seriz = require("serialization")
local event = require("event")
local fs = require("filesystem")
local piclib = require("image")
local function split(inp, sep)
if sep == nil then
sep = "%s"
end
local t={}
for str in string.gma... |
plantcreeper = class:new()
function plantcreeper:init(x, y, r)
--path
self.cox = x
self.coy = y
self.r = {unpack(r)}
table.remove(self.r, 1)
table.remove(self.r, 1)
self.path = {{self.cox, self.coy}}
self.sleeping = false
self.x = x-28/16
self.y = y-20/16
self.speedy = 0
self.speedx = 0
self.width = 24... |
plugin {
id = "org.programmershigh.navigation",
name = "Navigation",
apiVersion = "2.1",
author = "Kenji Nishishiro",
email = "marvel@programmershigh.org",
url = "https://github.com/marvelph/MartaPlugins"
}
action {
id = "change.current.pane.left",
name = "Change Current Pane to Left",
... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by shuieryin.
--- DateTime: 12/01/2018 10:44 PM
---
function loadMovieList()
--GETMOVIELIST reads the fixed movie list in movie.txt and returns a
--cell array of the words
-- movieList = GETMOVIELIST() reads the fixed movie list in movi... |
-----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Louxiard
-- !pos -93 -4 49 80
-----------------------------------
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(CRYSTAL_WAR,tpz.quest.id.crystalWar.GIFTS... |
local pairs = pairs
local ipairs = ipairs
local lor = require("lor.index")
local users = require("app.config.config").users
local authRouter = lor:Router()
authRouter:get("/login", function(req, res, next)
res:render("login")
end)
authRouter:post("/login", function(req, res, next)
local username = req.body.us... |
_io = {}
function _io:init( )
self._postTable = {}
print("IO Library has been initialised");
end
function _io:readFile(file)
if not self:file_exists(file) then return {} end
lines = {}
for line in io.lines(file) do
lines[#lines + 1] = line
end
return lines
end
function _io:updateFiles( )
end
functi... |
library 'Attributes'
local stored = Attributes.stored or {}
local types = Attributes.types or {}
Attributes.stored = stored
Attributes.types = types
function Attributes.get_stored()
return stored
end
function Attributes.get_id_list()
local atts_table = {}
for k, v in pairs(stored) do
table.insert(atts_tab... |
local M = {}
function M.isRepo()
-- just run rev-parse to see if it's a git repo
return os.execute("git rev-parse --git-dir > /dev/null 2>&1") == 0
end
function M.getBranch()
if not M.isRepo() then
return nil
end
local headfile = io.open '.git/HEAD'
if not headfile then
return nil
end
local inf = headfi... |
local PANEL = {}
function PANEL:Paint(w, h)
Theme.hook('PaintTabInventoryBackground', self, w, h)
end
function PANEL:get_menu_size()
return ScrW() * 0.66, ScrH() * 0.66
end
function PANEL:on_close()
if IsValid(self.player_model) then
self.player_model:safe_remove()
end
if IsValid(self.hotbar) then
... |
-- キープアライブ用のパラメータ
local max_idle_timeout = 10000 -- 利用されていないキープアライブ接続のタイムアウト(ミリ秒)
local pool_size = 50 -- コネクションプールのサイズ
-- データストア(memcached、Redis、MySQL)との接続をキープアライブ
local ok, err = datastore:set_keepalive(max_idle_timeout, pool_size)
if not ok then
ngx.say("キープアライブ失敗: ", err)
end
|
-- THIS FILE IS INCREDIBLY BROKEN AND HAS MANY PROBLEMS
-- Now known as Waveform
supportedOrientations( ANY )
function setup()
displayMode( FULLSCREEN )
physics.gravity( 0, -2000 )
--sound("Project:C", 1, 1, 0, true) -- change this
m = mesh()
water = {}
touches = {}
... |
uart.setup(1,115200,8,0,1)
uart.set_buffer(1,65536)
--local f=io.open("/mmc/tmp/esp.log","w")
if arg[1]=="reset" then
print("Reseting ESP")
pio.port.setdir(pio.OUTPUT,pio.PB)
pio.port.setval(0,pio.PB) -- wifi_en to low
tmr.delay(nil,10000) -- 10ms
pio.port.setdir(pio.INPUT,pio.PB)
print(pio.port.getval(pio.... |
object_tangible_loot_creature_loot_kashyyyk_loot_orange_potion = object_tangible_loot_creature_loot_kashyyyk_loot_shared_orange_potion:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_orange_potion, "object/tangible/loot/creature_loot/kashyyyk_loot/orange_potion.iff")
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
-- 尽量不要在返回值中使用table
local function testRetTable()
print("---------------test testRetTable---------------")
local function func1()
return 1, 2
end
local function func2()
return {
a = 1,
b = 2
}
end
local count = 20000000
local t1 = os.time()
... |
local ffi = require("ffi")
local function octal(value)
return tonumber(value, 8);
end
ffi.cdef[[
int printf(const char *__restrict, ...);
int open(const char *, int, ...);
extern char *strerror (int __errnum);
]]
local exports = {
-- Constants
O_NONBLOCK = octal('04000');
O_RDONLY = 00;
O_WRONLY = 01;
O_... |
-- Copyright (C) 2017 by chrono
local proto = { _VERSION = '0.01' }
-- below are configs
proto.version = '0.01'
proto.max_count = 100
proto.time_out = 300
-- above are configs
return proto
|
local symbol = {}
_G.LV_SYMBOL_AUDIO = "\xef\x80\x81"-- 61441, 0xF001
_G.LV_SYMBOL_VIDEO = "\xef\x80\x88"-- 61448, 0xF008
_G.LV_SYMBOL_LIST = "\xef\x80\x8b"-- 61451, 0xF00B
_G.LV_SYMBOL_OK = "\xef\x80\x8c"-- 61452, 0xF00C
_G.LV_SYMBOL_CLOSE = "... |
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