content stringlengths 5 1.05M |
|---|
local S = df_trees.S
--stem
minetest.register_node("df_trees:nether_cap_stem", {
description = S("Nether Cap Stem"),
_doc_items_longdesc = df_trees.doc.nether_cap_desc,
_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
tiles = {"dfcaverns_nether_cap_stem.png"},
is_ground_content = false,
groups = {tree = 1, ... |
-- init mqtt client with keepalive timer 120sec
m = mqtt.Client("esp8266", 120, access_token, "password", 1)
print("Connecting to MQTT broker...")
m:connect(mqtt_ip, mqtt_port, 0, 1, function(client) print("Connected to MQTT!") end,
function(client, reason) print("Could not connect, failed reason: " .. reason) end... |
require "/scripts/vec2.lua"
require "/scripts/messageutil.lua"
require "/scripts/navigationtools/minimap.lua"
require "/interface/navigationtools/tilestore.lua"
local _init = init
local _uninit = uninit
local _update = update
local isAlive = true
local _teleportOut = teleportOut
local lastDeathTime = nil
local player... |
local inspect = require 'inspect'
local log = function(level, msg, ...)
if type(msg) ~= 'string' then
msg = inspect(msg)
end
if length({ ... }) > 0 then
msg = msg .. ' :: ' .. inspect({ ... })
end
ngx.log(level, '[metrix] ' .. msg)
end
local stderr = function(...)
log(ngx.STD... |
local fs = require('diagnosticls-configs.fs')
return {
sourceName = 'redpen',
-- command = fs.get_executable('redpen'),
command = './bin/redpen',
args = { '--limit', '50', '%filepath' },
debounce = 100,
isStdout = false,
isStderr = true,
formatPattern = {
[[^.*:(\d+):\s(.*)(\r|\n)*$]],
{ line =... |
function onUpdate(elapsed)
-- start of "update", some variables weren't updated yet
if curStep == 464 then
doTweenAngle('left', 'camGame', 10, stepCrochet*0.005, 'circOut')
doTweenAngle('left2', 'camHUD', 10, stepCrochet*0.005, 'circOut')
elseif curStep == 468 then
... |
-- java.require
APITest = java.require('party/iroiro/jua/APITest')
System = java.require('java/lang/System')
Thread = java.require('java/lang/Thread')
Class = java.require('java/lang/Class')
Short = java.require('java/lang/Short')
APITest:assertTrue(Class ~= nil)
-- static memebers
Thread:sleep(1000)
APITest:assertTru... |
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
N_0xf4f2c0d4ee209e20()
N_0x4757f00bc6323cfe(GetHashKey("WEAPON_UNARMED"),1.6)
N_0x4757f00bc6323cfe(GetHashKey("WEAPON_KNIFE"),0.3)
N_0x4757f00bc6323cfe(GetHashKey("WEAPON_DAGGER"),0.3)
N_0x4757f00bc6323cfe(GetHashKey("WEAPON_MACHETE"),0.3)
N_0... |
if _G.WOW_PROJECT_ID == _G.WOW_PROJECT_MAINLINE then
return -- Don't load for Retail
end
LibQuestXPDB = {
[1] = {["xp"] = 540, ["level"] = 4},
[2] = {["xp"] = 2450, ["level"] = 30},
[5] = {["xp"] = 390, ["level"] = 20},
[6] = {["xp"] = 335, ["level"] = 5},
[7] = {["xp"] = 170, ["level"] = 2},
... |
slot0 = class("SummaryPageLoading", import(".SummaryPage"))
slot1 = 0.05
slot0.OnInit = function (slot0)
slot0.textContainer = findTF(slot0._go, "texts")
slot0.textTFs = {}
eachChild(slot0.textContainer, function (slot0)
setActive(slot0, false)
table.insert(slot0.textTFs, 1, slot0)
end)
slot0.timers = {}
... |
require("gameData/dataInterfaceBase");
require("common/httpModule")
RechargeCardDataInterface = class(DataInterfaceBase);
RechargeCardDataInterface.Delegate = {
onUseRechargeCardCallBack = "onUseRechargeCardCallBack";
}
RechargeCardDataInterface.getInstance = function()
if not RechargeCardDataInter... |
function OnIf_514000(arg0, arg1, arg2)
if arg2 == 0 then
FalseGodBIG514000_ActAfter_RealTime(arg0, arg1)
end
return
end
function FalseGodBIG514000Battle_Activate(arg0, arg1)
local local0 = {}
local local1 = {}
local local2 = {}
Common_Clear_Param(local0, local1, local2)
local l... |
require "lib/queue"
-- Based on Wilson's algorithm
function Maze2()
local dirs = {
{dx = 1, dy = 0},
{dx = -1, dy = 0},
{dx = 0, dy = 1},
{dx = 0, dy = -1}
}
local data
local function key(x, y)
-- Fuck you, Lua! Took me an hour to debug this. Without the follow... |
--full credit to benningtonguy for his Beeping Tool
pitch = {0.7,0.8,0.9,1,1.1,0.9,1,1.3,1.2,1.3,1.4}
num = 1
t = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
h = Instance.new("Part", t)
h.BrickColor = BrickColor.new("Really black")
h.Name = "Handle"
hBM=Instance.new("BlockMesh",h)
hBM.Scale = Vector3.new(0... |
local M = {}
M.setup = function()
require('lualine').setup {}
end
return M
|
local mm = {}
function mm.loadMap(map)
local mapObjects = map.layers[2].objects
for i=1,#mapObjects do
local obj = mapObjects[i]
table.insert(objects.platforms, Platform(obj.x, obj.y, obj.width, obj.height))
end
for i=1,#objects.platforms do
if not world:hasItem(objects.platforms[i]) then
wor... |
object_tangible_lair_base_shared_eow_imperial_power_gen = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_eow_imperial_power_gen.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_eow_imperial_power_gen, "object/tangible/lair/base/shared_eow_imperia... |
local _, NeP = ...
-- Locals
local GetActionInfo = GetActionInfo
local ActionButton_CalculateAction = ActionButton_CalculateAction
local GetSpellInfo = GetSpellInfo
local wipe = wipe
NeP.Buttons = {}
local nBars = {
"ActionButton",
"MultiBarBottomRightButton",... |
msg1 = "Obim kvadrata je "
msg2 = " cm. Kolika je dužina njegove stranice?"
msg3 = "Obim pravougaonika je "
msg4 = " cm. Jedna njegova stranica je "
msg5 = " puta kraća od druge. Kolika je dužina kraće stranice tog pravougaonika?" |
local cv = require 'cv._env'
require 'cutorch'
-- TODO: remove this after gathering all CUDA packages in a single submodule
cv.cuda = cv.cuda or require 'cv._env_cuda'
local ffi = require 'ffi'
ffi.cdef[[
struct PtrWrapper HOG_ctorCuda(
struct SizeWrapper win_size, struct SizeWrapper block_size,
stru... |
local jid_split = require "util.jid".split;
local st = require "util.stanza";
local xmlns_blocking = "urn:xmpp:blocking";
module:add_feature("urn:xmpp:blocking");
-- Add JID to default privacy list
function add_blocked_jid(username, host, jid)
local privacy_lists = datamanager.load(username, host, "privacy") or {li... |
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("Misc")
local M = _Misc
local mod = M:NewModule("TotemBar", "AceEvent-3.0")
local eventFrame = CreateFrame("Frame")
local function Update(self,event)
lo... |
SceneManager = require("SceneManager")
ArchiveManager = require("ArchiveManager")
VictoryScene = {}
VictoryScene.name = "VictoryScene"
local _FONT_ = nil
local _TEXTS_ = {"你打败了他……", "虽然,你仍可以有其他选择……"}
local _COLOR_TEXT_ = {r = 137, g = 195, b = 235, a = 255}
local _TEXT_SHOW_DELAY_ = 240
local _RECTS_TEXT_ = nil
... |
--[[
Written by Syranide, me@syranide.com
fixed and updated by minifisch, mail@minifisch.net
big thanks to Syranide! :)
]]
--
if SERVER then
AddCSLuaFile()
end
if CLIENT then
local target = {
active = false
}
local snaptarget = {
active = false
}
local snapkey = false
... |
#!/usr/bin/env lua
--[[
Copyright (c) 2010 Andreas Krinke
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify... |
return require("flib.gui")
|
local compe = require'compe'
local Source = require'compe_nvim_lsp.source'
local source_ids = {}
return {
attach = function()
vim.api.nvim_exec([[
augroup compe_nvim_lsp
autocmd InsertEnter * lua require"compe_nvim_lsp".register()
augroup END
]], false)
end;
register = function()
-... |
counter = 0 -- IF COUNTER EQUALS 1 THE PLAYER IS IN THE QUEUE
-- MESSAGES
RegisterNetEvent("pvpsystem:msg")
AddEventHandler("pvpsystem:msg", function(numero)
notify("You are in the arena: ~b~#"..numero)
SetGameplayCamRelativeHeading(0)
end)
RegisterNetEvent("pvpsystem:msgWon")
AddEventHandler("pvpsystem:... |
local dao_helpers = require "spec.02-integration.03-dao.helpers"
local Factory = require "kong.dao.factory"
local utils = require "kong.tools.utils"
local DB = require "kong.db"
dao_helpers.for_each_dao(function(kong_config)
describe("Model (Constraints) with DB: #" .. kong_config.database, function()
local serv... |
--
-- @@LIB_NAME@@, Version: @@Version@@
--
-- This file is a part of @@LIB_NAME@@.
--
-- Author:
-- Xiaofeng Yang 2015
-- Vicent Gong 2012
--
--
---
--
-- @module textView2
require("core/constants");
require("core/object");
require("core/res");
require("core/drawing");
require("core/gameString");
require("... |
local status_ok, biscuit = pcall(require, "nvim-biscuits")
if not status_ok then
vim.notify("nvim-biscuits not found!")
return
end
biscuit.setup({
toggle_keybind = "<leader>cb",
show_on_start = false, -- defaults to false
cursor_line_only = true,
default_config = {
max_length = 12,
min_distance = 5... |
QhunCore.SliderUiElement = {}
QhunCore.SliderUiElement.__index = QhunCore.SliderUiElement
-- constructor
--[[
{
label: string,
storageIdentifyer: string,
settings?: {
min?: number = 0
max?: number = 100,
width?: number = 250,
steps?: number = ... |
---
-- Premake helper APIs.
---
local export = require('export')
local State = require('state')
local Store = require('store')
local premake = _PREMAKE.premake
_PREMAKE.VERSION = '6.0.0-next'
_PREMAKE.COPYRIGHT = 'Copyright (c) 2002-2021 Jason Perkins and the Premake Project'
_PREMAKE.WEBSITE = 'https://github.com/s... |
local wibox = require ('wibox')
local awful = require ('awful')
local gears = require ('gears')
local beautiful = require ('beautiful')
local color = gears.color.recolor_image
--[[
-- Documentation:
-- on_cmd => cmd to run when toggling on
-- off_cmd => cmd to run when toggling off
-- img => overri... |
return {
extensions = {
{octopusExtensionsDir, "core"},
{octopusExtensionsDir, "baseline"},
{octopusExtensionsDir, "orm"},
{octopusExtensionsDir, "app"},
},
octopusExtensionsDir = octopusExtensionsDir,
octopusHostDir = octopusHostDir,
port = 8080,
securePort = 38080,
luaCodeCache = "on",... |
local playsession = {
{"Markle", {422469}},
{"ManuelG", {638356}},
{"tykak", {609020}},
{"Dionysusnu", {679560}},
{"kendoctor", {579224}},
{"OmegaLunch", {661535}},
{"datadrian", {577548}},
{"jimbo6805", {576478}},
{"yulingqixiao", {534476}},
{"Weizenbrot", {571807}},
{"mewmew", {568713}},
{"Pyroman69", {63... |
----------------------------------------------------------------------------------
-- Total RP 3
-- Characters and companions tooltip
-- ---------------------------------------------------------------------------
-- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be)
--
-- Licensed under the Apache Lice... |
---------------------------------------------------------------------------------------------------
-- User story: https://github.com/smartdevicelink/sdl_core/issues/2479
--
-- Description:
-- SDL does respond ACK on second start service request (Unprotected => Protected)
--
-- Steps to reproduce:
-- 1. First service s... |
--[[
flags.register("v", "verbose")
flags.register("x", "extract") {
key = "mode";
}
flags.register("l", "list") {
key = "mode";
}
flags.register("r", "res") {
type = flags.list;
}
Default type is boolean, meaning that -f --foo (set) +f --no-foo (unset) are
valid.
If type is anything other than boolean, it requ... |
--[[lit-meta
name = "creationix/coro-fs"
version = "2.2.5"
homepage = "https://github.com/luvit/lit/blob/master/deps/coro-fs.lua"
description = "A coro style interface to the filesystem."
tags = {"coro", "fs"}
license = "MIT"
dependencies = {
"creationix/pathjoin@2.0.0"
}
author = { name = "Tim Ca... |
--Copyright 2016 Simon Diepold <simon.diepold@infinitycoding.de>
--License: BSD
-- prints all available unix like commands
function help()
print(
"load(file) returns the content of a file\n"..
"grep(pattern) searches a pattern in all files\n"..
"lc(file) counts the number of lines\n"... |
-- a finish effect that displays the cooldown at the center of the screen
local AddonName, Addon = ...
local L = LibStub("AceLocale-3.0"):GetLocale(AddonName)
local AlertFrame = CreateFrame("Frame", nil, UIParent)
AlertFrame:SetPoint("CENTER")
AlertFrame:SetSize(50, 50)
AlertFrame:SetAlpha(0)
AlertFrame:Hide()
local ... |
local MoneyEvents = UserEvent.Money();
local _inventory = {};
local _capacity = 14;
local _hold_control = false;
local _sell_button = nil;
local GAP_BETWEEN_ITEMS = 0.05; --SceneUnits
local ITEM_SPRITE_SIZE = obe.Transform.UnitVector(0.1, 0.1); --SceneUnits
local SELECTION_SPRITE = "sprites://item_select.png";
local ... |
return function(parameters)
return {
position = parameters.position or {x = 0, y = 0, z = 0},
scale = parameters.scale or {x = 0, y = 0},
anchors = parameters.anchors or {up = 1, left = 1, right = 1, down = 1},
offset = parameters.offset or {up = 0, left = 0, right = 0, d... |
local path = require "nvim-lsp-installer.path"
local fs = require "nvim-lsp-installer.fs"
local process = require "nvim-lsp-installer.process"
local platform = require "nvim-lsp-installer.platform"
local installers = require "nvim-lsp-installer.installers"
local shell = require "nvim-lsp-installer.installers.shell"
lo... |
local test_utils = require("./test-utils")
local path = require("lspconfig").util.path
describe("renameFile", function()
test_utils.setup()
local old_path = path.join(test_utils.test_dir, "old-file.ts")
local new_path = path.join(test_utils.test_dir, "new-file.ts")
local linked_path = path.join(test_u... |
MainLoop = {}
MainLoop.Init = function()
print('Init====')
end
MainLoop.Update = function()
print('Update====')
end
MainLoop.Release = function()
print('Release====')
end
|
local Object = require("init")
---Extra subclass. Just for test.
---@class lib.object.example-proto-point:lib.object
---@field super lib.object
local ProtoPoint = Object:extend("lib.object.example-proto-point")
---@class lib.object.example-point:lib.object.example-proto-point
---@field super lib.object
local Point = ... |
local crypto = require("crypto")
local reqid = crypto.fast_random()
local handler = require("handler")
local request = {}
request[1] = E:request():method()
request[2] = E:request():uri()
local signature = table.concat(request, " ")
-- Decision Table
-- (method, path)
local entrypoints = {
["GET /api/v1/containers"] = ... |
local discordia = require("discordia")
local utils = require("miscUtils")
local groupUtils = {}
local function getTitle(groupNum, name, isLocked)
return (isLocked and ":lock: " or "").."Group #"..groupNum.." - "..name
end
local function getDescription(isLocked, guildSettings)
return isLocked and "This gr... |
local M = {}
local cmp = require('cmp')
local feedkey = function(key, mode)
vim.api.nvim_feedkeys(vim.api.nvim_replace_termcodes(key, true, true, true), mode, true)
end
function M.config()
cmp.setup {
documentation = {
border = { '┌', '─', '┐', '│', '┘', '─', '└', '│' },
winhighl... |
local _={}
_.entity_name=Pow.currentFile()
_.new=function()
local result=BaseEntity.new(_.entity_name)
result.sprite="wall"
BaseEntity.init_bounds_from_sprite(result)
-- todo: implement
result.is_solid=true
return result
end
return _ |
-- Override some icons to nonicons
-- (https://github.com/yamatsum/nonicons)
require('nvim-web-devicons').setup {
override = {
default_icon = {
icon = '',
color = '#7982B4',
name = 'Default',
},
Dockerfile = {
icon = '',
color = '#0db7ed',
name = 'Dockerfile',
},
['.dockerignore'] = {
ic... |
--[[
--=====================================================================================================--
Script Name: Score Limit Handler, for SAPP (PC & CE)
Description: This mod changes the scorelimit required to win the game based on how many player's are currently online.
Copyright (c) 2016-2018, Jericho Cro... |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
ESX.RegisterServerCallback('hasan:copCount', function(source, cb)
local xPlayers = ESX.GetPlayers()
copConnected = 0
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
c... |
m = Map("filebrowser", translate("文件管理器"))
m.description = translate("FileBrowser是一个基于Go的在线文件管理器,助您方便的管理设备上的文件。")
m:section(SimpleSection).template = "filebrowser/filebrowser_status"
s = m:section(TypedSection, "filebrowser")
s.addremove = false
s.anonymous = true
o = s:option(Flag, "enabled", translate("启用"))
o.rm... |
-- 字符串的扩展方法
-- 第一个参数必须为string类型
---@class StringExtension
local StringExtension = {}
---@param s string
---@return string
function StringExtension.capitalize(s)
local n = string.byte(s)
local min = string.byte('a')
local max = string.byte('z')
local t = string.byte('A')
if n >= min and n <= max the... |
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("Skins")
local S = _Skins
local function SkinBaudErrorFrame()
BaudErrorFrame:StripTextures()
S:SetBD(BaudErrorFrame)
S:Reskin(BaudErrorFrameClearButton)
S:... |
if not LaserWall then LaserWall = {} end
local path_g = "__laser-walls__/graphics/"
local laser_turret = data.raw["electric-turret"]["laser-turret"]
--[[
@ LASER
name = "laser-interface
icon = path_g .. "laser-wall.png"
]]
local _layers = {
{
filename = path_g .. "transparent.png",
priority = "ext... |
includeFile("custom_content/draft_schematic/armor/component/armor_assault_segment.lua")
includeFile("custom_content/draft_schematic/armor/component/armor_battle_segment.lua")
includeFile("custom_content/draft_schematic/armor/component/armor_core_assault_advanced.lua")
includeFile("custom_content/draft_schematic/armor/c... |
-- this is actually a lua function that returns a table.
return {
name='swing',
body={
name='pend1',
jointType="rotate",
jointAxis="X",
translation =vector3(0.000000,2.300000,0.000000 ), -- joint의 위치
geometry ={
{
'Box',
translation=vector3(0.35,-0.5,0),
size=vector3(0.1,1,0.1),
... |
local modules = require(game.ReplicatedStorage.modules)
local network = modules.load("network")
local tempData = modules.load("tempData")
local events = modules.load("events")
local utilities = modules.load("utilities")
local rand = Random.new()
local perkData = {
sharedValues = {
layoutOrder = 0;
subtitle =... |
skynet = require "skynet"
require "skynet.manager" -- import skynet.register
local function task(id)
for i = 1,5 do
skynet.error("task"..id .." call")
skynet.error("task"..id .." return:", skynet.call(".echoluamsg", "lua", "task"..id))
end
end
skynet.start(function... |
require 'spec/setup/defines'
_G.remote = {
interfaces={}
}
_G.script = {
next_event_id=5000, --Try to avoid clobbering factorio event ids
generate_event_name = function()
_G.script.next_event_id = _G.script.next_event_id + 1
return _G.script.next_event_id
end,
on_event = function(_... |
assert(true)
assert(not pcall(function () assert(false, "message") end))
|
t_uses = {}
local tool_wear_enabled = minetest.settings:get_bool("enable_tool_wear")
if tool_wear_enabled == nil then
-- Default is enabled
tool_wear_enabled = true
end
if tool_wear_enabled then
t_uses.twenty = 20
else
t_uses.twenty = 0
end
dofile(minetest.get_modpath("tools_obsidian").."/sword.lua")
dofile(mine... |
function TestFunc()
print("Hello world")
end
TestFunc() |
local status_ok, comment = pcall(require, "Comment")
if not status_ok then
return
end
comment.setup({
pre_hook = function(ctx)
local U = require "Comment.utils"
local location = nil
if ctx.ctype == U.ctype.block then
location = require("ts_context_commentstring.utils").get_cursor_location()
... |
local map = vim.api.nvim_set_keymap
-- map the leader key
map('n', '<Space>', '', {})
local options = { noremap = true }
map('n', '<leader><esc>', ':nohlsearch<cr>', options)
map('n', ';', ':', options)
map('n', '<C-n>', ':NvimTreeToggle<CR>', options)
map('n', '<leader>r', ':NvimTreeRefresh<CR>', options)
-- map(... |
natives["java.lang.System"] = natives["java.lang.System"] or {}
natives["java.lang.System"]["load(Ljava/lang/String;)V"] = function(jString)
local str = toLString(jString)
classpath.dofile(str)
end
-- TODO: Reimplement this less naively
natives["java.lang.System"]["arraycopy(Ljava/lang/Object;ILjava/lang/Obje... |
local Bullet = Class { -- TODO: I am temporary - delete me
init = function(self, x, y, dx, dy, size, color)
self.position = Vector(x, y)
self.velocity = Vector(dx, dy)
self.size = size
self.color = color
end
}
function Bullet:update(dt)
self.position = self.position + self.v... |
--
-- Copyright (c) 2016-2017, Fangchang Ma.
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file... |
-- Here is where all of your serverside hooks should go.
-- Change death sounds of people in the police faction to the metropolice death sound.
function Schema:PlayerUse(ply,ent )
if(ent:GetClass()=="func_recharge" and !ply:CanLoadArmor()) then //allows using armor charger only for certain people
return ... |
function table.copy(param)
local t = { }
for k, v in pairs(param) do
t[k] = v
end
return t
end |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]
Schema.stunEffects = {};
Schema.combineOverlay = Material("effects/combine_binocoverlay");
Schema.randomDisplayLines = {
"Transmitting physical transition vector...",
"Modulating external tempe... |
local Object = require 'object'
local Recipe = {}
Recipe.wrapper = require 'recipe.wrapper'
Recipe.nested = require 'recipe.nested'
function Recipe.new(name, super)
return Recipe.recipify({ name }, super)
end
function Recipe.recipify(t, super)
if super then Recipe.extends(t, super) end
return setmetatab... |
project "VortexAnimatSim"
language "C++"
kind "SharedLib"
files { "../*.h",
"../*.cpp"}
includedirs { "../../../../include",
"../../../StdUtils",
"../../../AnimatSim",
"../../../../../3rdParty/stlsoft-1.9.117/include" }
libdirs { "../../../../bin" }
links { "dl"}
... |
--[[
--=====================================================================================================--
Script Name: Random Grenades, for SAPP (PC & CE)
Implementing API version: 1.11.0.0
Description: Every time you spawn, this script will generate a random number
between the value of Min_Fra... |
local mappings = {
['<Space>e'] = [[<cmd>lua vim.diagnostic.open_float()<CR>]],
['[d'] = [[<cmd>lua vim.diagnostic.goto_prev()<CR>]],
[']d'] = [[<cmd>lua vim.diagnostic.goto_next()<CR>]],
['<Space>q'] = [[<cmd>lua vim.diagnostic.setloclist()<CR>]],
['[b'] = [[:BufferLineCycleNext<CR>]],
[']b'] = [[:BufferLi... |
--EXAMPLE INDEPENDENT MODULE
OSI = {
LAYER=1,
TITLE="independent_module"
VERSION=1.0
AUTHOR="Chad Dunn"
DEPENDENCIES="*" -- If dependent, it should list the module by TITLE in a table. Ex. DEPENDENCIES = {"something"}
}
function func()
--do something
return result
end |
local runner = require("test_executive")
local console = require("console")
-- Record Dispatcher Unit Test Setup --
runner.command("DEFINE test.rec id 8")
runner.command("ADD_FIELD test.rec id INT32 0 1 NATIVE")
runner.command("ADD_FIELD test.rec counter INT32 4 1 NATIVE")
local idmetric = core.metric("id", "dispatc... |
--This file generated from little Java and friends :)
return {{{-57,74,0}, color("#FFFFFF")},
{{-80,42,0}, color("#FFFFFF")},
{{-80,42,0}, color("#FFFFFF")},
{{-68,-45,0}, color("#FFFFFF")},
{{-68,-45,0}, color("#FFFFFF")},
{{-34,-69,0}, color("#FFFFFF")},
{{-34,-69,0}, color("#FFFFFF")},
{{49,-57,0}, color("#FFFFFF")}... |
--This base was originally made by xyzzy, I just adjusted it for these weapons and added proficiency
SWEP.PrintName = "NPC Weapon Base"
SWEP.Author = "kev675243"
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.Category = "NPC Weapons"
SWEP.Spawnable = false
SWEP.AdminSpawnable = false
SWEP.Au... |
local dev = {}
dev.pretty = function (var)
print(dev.fmt(var))
end
dev.fmt = function (var, depth)
local t = type(var)
if t == "table" then
depth = depth or 1
local s = "{\n"
for k, v in pairs(var) do
-- print(k, type(k), v, type(v))
if type(k) ~= "number" then k = "\""..k.."\"" end
... |
/*
* @package : rlib
* @module : rclass
* @author : Richard [http://steamcommunity.com/profiles/76561198135875727]
* @copyright : (C) 2020 - 2020
* @since : 3.0.0
* @website : https://rlib.io
* @docs : https://docs.rlib.io
*
* MIT License
*
* THE ... |
local userId = KEYS[1]
local buyNum = tonumber(KEYS[2])
local skuId = KEYS[3]
local perSkuLim = tonumber(KEYS[4])
local actId = KEYS[5]
local perActLim = tonumber(KEYS[6])
local orderTime = KEYS[7]
--用到的各个hash
local user_sku_hash = 'sec_'..actId..'_u_sku_hash'
local user_act_hash = 'sec_'..actId..'_u_act_hash'
lo... |
require('mobdebug').on()
--//////////////////////////////////////////////////////////////////////
--************************
--Floor
--************************
local FloorConsts = require('field.FloorConsts')
Floor = {}
Floor.__index = Floor
function Floor.new(dungeonId, floorNo, width, height, fillTile, name)
lo... |
local Modules = script.Parent.Parent.Parent.Parent
local Roact = require(Modules.Roact)
local StudioThemeAccessor = require(Modules.Plugin.Components.StudioThemeAccessor)
local TextBox = Roact.PureComponent:extend("ColorPicker.TextBox")
function TextBox:init()
self.state = {
hover = false,
press = false,
isVa... |
local events = require "util.events";
describe("util.events", function ()
it("should export a new() function", function ()
assert.is_function(events.new);
end);
describe("new()", function ()
it("should return return a new events object", function ()
local e = events.new();
assert.is_function(e.add_handler... |
--------------------------------
-- @module Grid3D
-- @extend GridBase
-- @parent_module cc
---@class cc.Grid3D:cc.GridBase
local Grid3D = {}
cc.Grid3D = Grid3D
--------------------------------
---
---@return boolean
function Grid3D:getNeedDepthTestForBlit()
end
--------------------------------
--- @{
--- Getter ... |
local lib_warehouse = require("__nco-LongWarehouses__/lib/lib_warehouse")
local data_util = require("__nco-LongWarehouses__/lib/data_util")
-------------------------------------------------------------------------------------
-- On Blueprint Item Replace to Reset Item to Item-Proxy
------------------------------------... |
local utils = require'nvim-tree.utils'
local M = {}
local roots = {}
---A map from git roots to a list of ignored paths
local gitignore_map = {}
local not_git = 'not a git repo'
local is_win = vim.api.nvim_call_function("has", {"win32"}) == 1
local function update_root_status(root)
local e_root = vim.fn.shellesca... |
local UP_FLOORS = {1386, 3678, 5543, 8599, 10035, 13010}
local FIELDS = {1497, 1499, 11095, 11096}
local DRAW_WELL = 1369
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(item.itemid == DRAW_WELL and item.actionid ~= 100) then
return false
end
local check = false
fromPosition.stackpos = STACKPOS_G... |
local pollution_axov_rnd_drops={item="default:cobble",amo=math.random(3)}
local pollution_axov_ano_texture=nil
local function pollution_rnddrops(its)
if math.random(5)==1 then pollution_axov_rnd_drops={item=its,amo=math.random(25)}end
if math.random(20)==1 then pollution_axov_rnd_drops={item="pollution:bottle",am... |
require 'ScreenManager'
require 'Config'
require 'util'
function love.load(arg)
print("[love.load] Setting up our humble game")
love.graphics.setBackgroundColor(Config.screen.background or {0, 0, 0})
--
-- Setup
--
love.window.setMode(
Config.screen.width,
Config.screen.height,
{
... |
Faction = {
Citizen = 0,
PanauMilitary = 1,
Reapers = 2,
Roaches = 3,
Ular = 4,
Agency = 5,
Player = 6
}
IsFriendly = {}
IsFriendly[Faction.Citizen] = {}
IsFriendly[Faction.Citizen][Faction.PanauMilitary] = true
IsFriendly[Faction.Citizen][Faction.Reapers] = true
IsFriendly[Faction.Citizen][Faction.Roaches] = t... |
local shell = require("shell")
local fs = require("filesystem")
local args, options = shell.parse(...)
local function pop(key, convert)
local result = options[key]
options[key] = nil
if result and convert then
local c = convert(result)
if not c then
error('invalid ' .. key .. ': could n... |
local _M = {}
local cjson = require "cjson"
local lock = require "resty.lock"
local trie = require "trie"
local http = require "resty.http"
local cache = require "resty.dns.cache"
local os = require "os"
local encode = cjson.encode
-- ready to serve?
local ready = false
-- Kubernetes cluster domain for DNS
local cl... |
function Scene_CB(itemtag, toplayer, toptag, sublayertag, selgrouptag, selitemtag, dataindex)
for i, it in pairs(LGlobal_SceneFunctions) do
if it[1] == toptag then
return it[3](itemtag, toplayer, toptag, sublayertag, selgrouptag, selitemtag, dataindex);
end
end
end |
local codeBlockMode = false -- Since this spans multiple lines, it needs to be on the outside
-- convertLine: Returns valid HTML from markdown input
function convertLine(line)
-- Mode states
local headingMode = false
local emphasisMode = false
local boldMode = false
local codeMode = false
local strikeMode = fals... |
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