content stringlengths 5 1.05M |
|---|
return {
components = {
transform = {},
particleSystem = {
image = "resources/images/pixel.png",
blendMode = "add",
emissionRate = 2000,
particleLifetime = 0.2,
sizes = {
0.5,
},
emissionArea = {
distribution = "normal",
dx = 0.5,
dy... |
local RUN_N = 1024
local function ExtractBenchmarks(modules: {Instance}): {[string]: {}}
local benchmarks = {}
for _, instance in ipairs(modules) do
if instance:IsA("ModuleScript") then
benchmarks[instance.Name] = require(instance:Clone())
end
end
return benchmarks
end
local Benchmarker = {}
local RowOrde... |
function onKill(creature, target)
local targetMonster = target:getMonster()
if not targetMonster then
return true
end
if targetMonster:getName():lower() == 'the keeper' then
Game.setStorageValue(Storage.WrathoftheEmperor.Mission03, 0)
end
return true
end |
dofilepath("data:scripts/debug.lua")
dout("Loading Crate_locate.lua of Kadesh")
crate_Motherships =
{
"Kad_MotherShip",
"kad_mothershipLight",
}
crate_Carriers =
{
"Kad_Carrier",
"kad_fuelpod",
}
|
Script.Load("lua/CompMod/Utility/EnumUtils.lua")
-- Death Message Icons
EnumUtils.AppendToEnum(kDeathMessageIcon, "Neurotoxin")
|
title = {" Trougao može imati dva prava ugla.",
" Trougao može imati dva tupa ugla.",
" Trougao može imati dva oštra ugla.",
" Trougao može imati jedan pravi i jedan oštar ugao.",
" Trougao može imati jedan tupi i jedan oštar ugao.",
" Trougao može imati jedan pravi i jed... |
-- This script receives three parameters, all encoded with
-- MessagePack. The decoded values are used for deleting a model
-- instance in Redis and removing any reference to it in sets
-- (indices) and hashes (unique indices).
--
-- # model
--
-- Table with three attributes:
-- id (model instance id)
-- key (has... |
local extension = ...
local logger = require('jls.lang.logger')
local tables = require('jls.util.tables')
local Date = require('jls.util.Date')
local HueBridge = require('lha.extensions.hue.HueBridge')
local configuration = extension:getConfiguration()
tables.merge(configuration, {
url = 'http://localh... |
function love.load()
math.randomseed(os.time())
highscores = {}
require "load.rpc"
require "load.graphics"
require "load.fonts"
require "load.sounds"
require "load.bgm"
require "load.save"
require "load.version"
loadSave()
require "scene"
--config["side_next"] = false
--config["reverse_rotate"] = true
con... |
rspamd_config:register_symbol({
name = 'EXTERNAL_RELAY_TEST',
score = 0.0,
callback = function(task)
local from_ip = string.format('IP=%s', task:get_from_ip() or 'NIL')
local hostname = string.format('HOSTNAME=%s', task:get_hostname() or 'NIL')
local helo = string.format('HELO=%s', task:get_helo() or ... |
-- Copyright (c) 2019 StefanT <stt1@gmx.at>
-- See LICENSE.md in the project directory for license information.
--
-- Update the requesters tab.
--
-- @param parent The LuaGuiElement of the tab's parent element
-- @param player The player
--
function update_dialog_tab_requester(parent, player)
parent.clear()
loc... |
-----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Atiza
-- Admits players to the dock in Aht Urhgan
-- !pos 5.195 -1 98.966 50
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
player:startEvent(223, player:getGil(), 100)
end
fun... |
require("project_nvim").setup {
show_hidden = true,
}
|
title = 'V - Renato please add level'
chapter = 'Part 4 - The boss is here. Just write all of him up until tomorrow. Thanks'
function run()
local f1 = formation {
type = 'around',
angle = 0,
target = vector:new{width/2, height/2},
anglechange = torad(180),
shootattarget = true
}
local f2 = formation {
t... |
-- by Qge <qigezhao@gmail.com>
-- 2017.09.05, 2017.10.20 v3.0-201017
local CCFF = require 'arn.utils.ccff'
local exec = CCFF.execute
local sfmt = string.format
local Token = {}
Token.md5Fmt = 'echo -n "%s" > /tmp/.md5.token; md5sum /tmp/.md5.token | awk \'{print $1}\''
function Token.CGI(key, ttl)
return Token.... |
local app = {}
-- TODO: Implement terminal input
-- return new keyboard table for an sdl output talbe
function app:new_interactive_input_terminal_keyboard(output)
if output.terminal_keyboard then
-- Only one keyboard instance per SDL window
return output.terminal_keyboard
end
assert(output.type == "output_termi... |
local ALName, ALPrivate = ...
local AtlasLoot = _G.AtlasLoot
local GUI = AtlasLoot.GUI
local ItemDB = AtlasLoot.ItemDB
local Button = AtlasLoot.Button
local QLF = {}
AtlasLoot.GUI.QuickLootFrame = QLF
local AL = AtlasLoot.Locales
local LibSharedMedia = LibStub("LibSharedMedia-3.0")
--lua
local rawset, type, unpack, s... |
local PLUGIN = PLUGIN
local animationTime = 0.5
local chatBorder = 32
local sizingBorder = 20
local maxChatEntries = 100
-- called when a markup object should paint its text
local function PaintMarkupOverride(text, font, x, y, color, alignX, alignY, alpha)
alpha = alpha or 255
if (ix.option.Get("chatOutline", fal... |
-- Starting position and size of window
X = 0
Y = 0
Width = 1600
Height = 900
-- use letterbox to keep aspect ratio in check if virtual buffer and real have diff ratios
-- (note: works only with some ratio differences, eh)
LetterBox = true
-- use borderless to avoid having decos around the window
Borderless = true
-... |
intro = {}
local timer = require("libraries.timer")
local font = love.graphics.newFont(90)
local color = {255, 255, 255, 0}
local logo = love.graphics.newImage("assets/love.png")
function intro:init()
love.graphics.setBackgroundColor(0, 0, 0)
timer.tween(1, color, {255, 255, 255, 255}, "linear", function()... |
local nb_gap = {
{-1, 0.1875, -0.0625, -0.5, 0.3125, 0.0625},
{-1, -0.1875, -0.0625, -0.5, -0.3125, 0.0625},
{0.5, 0.1875, -0.0625, 1, 0.3125, 0.0625},
{0.5, -0.1875, -0.0625, 1, -0.3125, 0.0625}
}
local nb_pil = {
{0.5, -0.5, -0.09375, 0.5625, 0.5, 0.09375},
{-0.5625, -0.5, -0.09375, -0.5, 0.5, 0.0937... |
--
-- Name: visualgdb/_preload.lua
-- Purpose: Define the VisualGDB api's.
-- Author: Manu Evans
-- Copyright: (c) 2015 Manu Evans and the Premake project
--
local p = premake
local api = p.api
--
-- Register the VisualGDB extension
--
api.addAllowed("debugger", { "VisualGDB" })
--
-- Decide w... |
-- Autogenerated from KST: please remove this line if doing any edits by hand!
local luaunit = require("luaunit")
require("process_to_user")
TestProcessToUser = {}
function TestProcessToUser:test_process_to_user()
local r = ProcessToUser:from_file("src/process_rotate.bin")
luaunit.assertEquals(r.buf1.str, ... |
------------------------------------------------
-- Copyright © 2013-2020 Hugula: Arpg game Engine
--
-- author pu
------------------------------------------------
local View = View
local VMState = VMState
local VMGroup = VMGroup
---@class binding_demo:VMBase
---@type binding_demo
local binding_demo = VMBase()
--... |
function CreateHomeBottomWindow()
-- Create a container for the season title that sticks to the top
callbacks.bottomHeaderWindow = Position(nil, callbacks.homeModelWindow, nil, callbacks.homeModelWindow:GetWidth(), callbacks.homeModelWindow:GetHeight() * 0.1, "BOTTOMLEFT", 0, 0);
-- Start with class and sp... |
--[[
多行行注释
多行行注释
多行行注释
多行行注释
--]]
--单行注释
function fun()
--function body
end
|
local playsession = {
{"tykak", {395890}},
{"Lucasuper32", {11324}},
{"FoxBox808", {395608}},
{"iReed", {395325}},
{"evaldusia", {3613}},
{"Ed9210", {389584}},
{"AurelienG", {87762}},
{"edwar88", {233961}},
{"elvaleto", {378263}},
{"HYPPS", {323195}},
{"baiyuxing", {2739}},
{"Fexx", {255969}},
{"Krono", {2... |
local I18N = require("api.I18N")
local Gui = require("api.Gui")
local Input = require("api.Input")
local Save = require("api.Save")
local Action = require("api.Action")
local Item = require("api.Item")
local Enum = require("api.Enum")
local Autopickup = {}
Autopickup.OP = {
DESTROY = "!",
DESTROY_PROMPT = "!?",... |
--[[
obs-simpleclock.lua
]]
obs = obslua
text_format = ""
text_source = ""
----------------------------------------------
function update_text()
local source = obs.obs_get_source_by_name(text_source);
if source ~= nil then
local dtstr = ""
if not pcall(function ()
dtstr = os.d... |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local common = ReplicatedStorage:WaitForChild("common")
local lib = ReplicatedStorage:WaitForChild("lib")
local Selectors = require(common:WaitForChild("Selectors"))
local Roact = require(lib:WaitForChild("Roact"))
local RoactRodux = require(lib:WaitForCh... |
local _CreateConVar = CreateConVar
local _CurTime = CurTime
local _hook_Add = hook.Add
local _player_GetAll = player.GetAll
if !gAC.config.EXTERNAL_LUA_CHECKS then return end
local External_Value = gAC.Encoder.stringrandom(8, true)
_CreateConVar("external", External_Value, { FCVAR_CHEAT, FCVAR_PROTECTED, FCVAR_NOT_C... |
title = {"Količina", "rastvora", "Procenat", "alkohola"}
|
--////////////////////////////////////////
--LWR Entity
--////////////////////////////////////////
data:extend({
{
burner = {
burnt_inventory_size = 1,
--Setting effectivity here actually makes it less efficient.
effectivity = 0.25,
fuel_inventory_size = 1,
fuel_category = "lwr-nuclear",
smoke = {
... |
require("stategraphs/commonstates")
local actionhandlers =
{
}
local events=
{
CommonHandlers.OnStep(),
CommonHandlers.OnSleep(),
CommonHandlers.OnLocomote(false,true),
EventHandler("attacked", function(inst)
if inst.components.health and not inst.components.health:IsDead() then
... |
--
-- formspec_ast: An abstract system tree for formspecs.
--
-- This does not actually depend on Minetest and could probably run in
-- standalone Lua.
--
-- The MIT License (MIT)
--
-- Copyright © 2019 by luk3yx.
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and... |
--E・HERO ネクロダークマン
function c892521530.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(892521530,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_GRAVE)
e1:SetTargetRange(LOCATION_HAND,0)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_NO_... |
return { "nvim-lua/popup.nvim" } |
object_tangible_dungeon_mustafar_valley_battlefield_turret_energy_burst = object_tangible_dungeon_mustafar_valley_battlefield_shared_turret_energy_burst:new {
}
ObjectTemplates:addTemplate(object_tangible_dungeon_mustafar_valley_battlefield_turret_energy_burst, "object/tangible/dungeon/mustafar/valley_battlefield/turre... |
-- translate Markdown with code blocks into HTML
-- with syntax highlighting.
-- If article.md was the source, Lua was the language and we
-- wanted a preview:
-- lua prettify.lua article lua preview
-- Without the last argument it will just write out the HTML body.
-- Languages supported are 'lua', 'cpp', 'java' and '... |
-- sendmail.lua v0.1.6-dev (2021-07)
-- Copyright (c) 2013-2021 Alexey Melnichuk
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation... |
local function MuteNames(msg)
local text = msg.content_.text_
function DeleteMessage_(chat,id,func)
tdcli_function ({
ID="DeleteMessages",
chat_id_=chat,
message_ids_=id
},func or dl_cb,nil)
end
if ChatType == 'sp' or ChatType == 'gp' then
if DevAek:get(AEK.."Aek:Lock:MuteNames"..msg.chat_id_) then
if Manager(msg) the... |
local cjson = require "cjson"
local userDb = require "db.base_db"
local reqArgs = require "common.request_args"
local redis = require "redis.zs_redis"
local systemConf = require "common.systemconfig"
local str = require "resty.string"
local uuid = require 'resty.jit-uuid'
local responeData = require"common.api_data_hel... |
local uv = vim.loop
local validate = vim.validate
local api = vim.api
local M = {}
local function get_lines(bufnr, rows)
rows = type(rows) == "table" and rows or { rows }
---@private
local function buf_lines()
local lines = {}
for _, row in pairs(rows) do
lines[row] = (vim.api.nvim_buf_get_lines(b... |
AddCSLuaFile()
abluka = {}
abluka.simpleweather = false
abluka.sarkical = true
abluka.sihirbakanligi = true -- Bakanlık sistemini aktif eder
abluka.totemhalo = false -- BAKANLIK TOTEMİNE BAKTIMI ETRAFI SARI OLUR SADECE BAKTIĞINDA FPS SORUNLARI YAŞATABİLİR
/////////////////////////////////
// KALKAN ... |
local PAT1,PAT1_X,PAT2,PAT2_X,PAT3,PAT3_X=
'lua%/[^%s%:]+%.lua% ?:% ?%d+',
'(lua%/[^%s%:]+%.lua)% ?:% ?(%d+)',
'includes%/[^%s%:]+%.lua% ?:% ?%d+',
'(includes%/[^%s%:]+%.lua)% ?:% ?(%d+)',
'gamemodes%/[^%s%:]+%.lua% ?:% ?%d+',
'(gamemodes%/[^%s%:]+%.lua)% ?:% ?(%d+)'
local Tag='epoelinkx'
local epoe_lua_files_a... |
local cfg = {}
-- exp notes:
-- levels are defined by the amount of xp
-- with a step of 5: 5|15|30|50|75 (by default)
-- total exp for a specific level, exp = step*lvl*(lvl+1)/2
-- level for a specific exp amount, lvl = (sqrt(1+8*exp/step)-1)/2
-- define groups of aptitudes
--- _title: title of the group
--- map of... |
function ENDrake_OnEnterCombat(Unit,Event)
Unit:CastSpell(38775)
Unit:RegisterEvent("ENDrake_Spell", 13000, 0)
end
function ENDrake_Spell(Unit,Event)
Unit:FullCastSpellOnTarget(36513,Unit:GetClosestPlayer())
end
function ENDrake_OnLeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function ENDrake_OnDeath(Unit,Even... |
--[[
This is the main App component, which all other components
are displayed by.
--]]
local Replicated = game:GetService("ReplicatedStorage")
local Roact = require(Replicated.Modules.Roact)
--[[
Create our new App component by extending a default Roact
component and import our BasicState store.
--]]
local App = R... |
local sprite = ECS.Component(function(e, texture, rot, sx, sy)
e.texture = texture
e.rot = rot or 0
e.sx = sx or 1
e.sy = sy or 1
end)
return sprite
|
--[[
MTA Role Play (mta-rp.pl)
Autorzy poniższego kodu:
- Patryk Adamowicz <patrykadam.dev@gmail.com>
Discord: PatrykAdam#1293
Link do githuba: https://github.com/PatrykAdam/mtarp
--]]
screenX, screenY = guiGetScreenSize()
scaleX, scaleY = (screenX / 1920), (screenY / 1080)
local manage = {}
man... |
local SIDES = {
["SkyboxBk"] = Enum.NormalId.Back,
["SkyboxFt"] = Enum.NormalId.Front,
["SkyboxLf"] = Enum.NormalId.Left,
["SkyboxRt"] = Enum.NormalId.Right
}
local SIDE_PART = Instance.new("Part")
SIDE_PART.CanCollide = false
SIDE_PART.Anchored = true
SIDE_PART.Transparency = 1
SIDE_PART.Size = Vector3.new(1, 1, ... |
--------------------------------------------------------------------------
-- Obligation --
--------------------------------------------------------------------------
require("ui/wscreen")
require("finance/portfeuille/func/utilite")
require("finance/portfeuill... |
moovr = hs.hotkey.modal.new()
local grid = require "hs.grid"
function moovr:entered() end
moovr:bind('', 'ESCAPE', 'MOOVR OFF', function() moovr:exit() end)
moovr:bind('', 'RETURN', 'MOOVR OFF', function() moovr:exit() end)
moovr:bind('', 'j', grid.pushWindowDown)
moovr:bind('', 'k', grid.pushWindowUp)
moovr:bind(''... |
-- Fasta benchmark from benchmarks game
-- https://benchmarksgame-team.pages.debian.net/benchmarksgame/description/fasta.html
--
-- Translated from the Java and Python versions found at
-- https://benchmarksgame-team.pages.debian.net/benchmarksgame/program/fasta-java-2.html
-- https://benchmarksgame-team.pages.debian.n... |
local class = require('middleclass')
local HasSignals = require('HasSignals')
local HeartbeatCheck = class("HeartbeatCheck"):include(HasSignals)
function HeartbeatCheck:initialize()
HasSignals.initialize(self)
self.delayHeartbeat = 0
self.tryCntHeartbeat = 0
self.heartbeatStep = 0
end
function HeartbeatChec... |
return {
["_G"] = true,
["bit32"] = true,
["busted.block"] = true,
["busted.compatibility"] = true,
["busted.context"] = true,
["busted.core"] = true,
["busted.environment"] = true,
["busted.execute"] = true,
["busted.languages.en"] = true,
["busted.modules.cli"] = true,
["bu... |
local SpatialAveragePooling, parent
= torch.class('cudnn.SpatialAveragePooling', 'cudnn._Pooling')
function SpatialAveragePooling:__init(kW, kH, dW, dH, padW, padH)
parent.__init(self, kW, kH, dW, dH, padW, padH)
self.mode = 'CUDNN_POOLING_AVERAGE'
end
|
require("path")
-- for non windows use 'ls -a "'..dir..'"' or something like that
---get all dirs in the given dir
---@param dir Path @ absolute path
---@return Path[]
local function get_dirs(dir)
local i, t = 0, {}
local pfile = io.popen('dir "'..dir:str()..'" /b /ad')
for filename in pfile:lines() do
i =... |
function BiteLeap:IsAffectedBySilence()
return false
end |
function Image(element)
return pandoc.Image(element.caption, element.src:gsub(".svg", ".png"))
end |
local map = require('funclib').map
local concat = require('funclib').concat
local filter = require('funclib').filter
local reduce = require('funclib').reduce
describe("funclib module", function()
it("should export some methods", function()
local methods_count = 0
-- iterate through table to count... |
-----------------------------------------------------------------------------------------
-- QuizHang GameOver Mode
-- Display stats at the end of the game session
-- Save stats to database
-----------------------------------------------------------------------------------------
-- Scene Management
composer = r... |
-- ----------------------------------------------------------------------------
-- AddOn namespace.
-- ----------------------------------------------------------------------------
local addonname, addonScope = ...
local AtlasLoot = _G.AtlasLoot
local AL = AtlasLoot.Locales
local ALIL = AtlasLoot.IngameLocales
local dat... |
--[[
This file is part of 'Masque', an add-on for World of Warcraft. For license information,
please see the included License.txt file or visit https://github.com/StormFX/Masque.
* File...: Options\General.lua
* Author.: StormFX
'General Settings' Group/Panel
]]
-- GLOBALS: LibStub, ReloadUI
local MASQUE, Co... |
require('compe').setup({
enabled = true;
autocomplete = true;
debug = false;
documentation = false;
min_length = 1;
preselect = 'enable';
max_menu_width = 0;
source = {
path = true;
buffer = true;
calc = true;
nvim_lsp = true;
nvim_lua = false;
nvim_treesitter = true;
};
})
|
HiScoreScreen = Game:addState("HiScoreScreen")
function HiScoreScreen:enterState()
end
function HiScoreScreen:draw()
love.graphics.setColor(255,255,255,128)
love.graphics.draw(Images.MENU_BG,0,0,0,1,1)
love.graphics.setFont(Font.title_font)
love.graphics.setColor(Color.white)
love.graphics.printf("Hi Scores"... |
Config = {}
Config.DrawDistance = 100.0
Config.ZoneSize = {x = 2.0, y = 2.0, z = 0.8}
Config.MarkerColor = {r = 100, g = 100, b = 204}
Config.MarkerType = 1
Config.Locale = 'en'
Config.Zones = {
{x = -552.62, y = -191.19, z = 37.225}
}
|
require("graphics")
dataref("xp_egt1", "sim/flightmodel/engine/ENGN_EGT_c", "readonly", 0)
dataref("xp_egt2", "sim/flightmodel/engine/ENGN_EGT_c", "readonly", 1)
dataref("xp_mixt1", "sim/flightmodel/engine/ENGN_mixt", "readonly", 0)
dataref("xp_mixt2", "sim/flightmodel/engine/ENGN_mixt", "readonly", 1)
last_mixt1 = xp... |
require "pl" -- penlight library (for stringio)
local kconfig = require "kconfig"
local kload = kconfig.load
local hierarchy = kconfig.hierarchy
local test_config = [[
LUA_HAVE_DOT_CONFIG=y
LUA_INTERPRETER="/usr/bin/lua"
LUA_BOOL_TRUE=y
# LUA_BOOL_FALSE is not set
LUA_INT=42
LUA_HEX=0x42
LUA_STRING="Lua test string w... |
configuration = {
name = "dummy test",
timestep = 5.0,
dbfile = "test.db",
logfile = nil,
inputs = {
tray_temperature = {
driver = "dummy",
variables = {"tray_temperature"},
values = {65.0, 66.0, 67.0, 68.0, 69.0, 70.0, 71.0, 72.0, 73.0, 74.0, 75.0, 76.0, ... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
-- // FileName: ChatMessageValidator.lua
-- // Written by: TheGamer101
-- // Description: Validate things such as no disallowed whitespace and chat message length on the server.
local Chat = game:GetService("Chat")
local RunService = game:GetService("RunService")
local ReplicatedModules = Chat:WaitForChild("ClientChat... |
---------------------------------------------------
-- Mijin Gakure
---------------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/status")
---------------------------------------------------
function onMobSkillCheck(target, mob, skill)
return 0
end
function... |
require ("lib.lclass.init")
class "FocusGained"
function FocusGained:FocusGained ()
end
|
--- Processes a /look command
-- @classmod LookEvent
-- region imports
local class = require('classes/class')
local prototype = require('prototypes/prototype')
require('prototypes/event')
require('prototypes/serializable')
local simple_serializer = require('utils/simple_serializer')
local adventurers = require('fun... |
--[[local FilteringEnabledServer = {}
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local REMOTES_LOCATION = ReplicatedStorage:WaitForChild("GameShared"):WaitForChild("core_modules"):WaitForChild("shared_modules")
local remote_event;
local remote_function;
local remote_event_listeners = {}
local re... |
local basicComponents = script.Parent.Parent.Basic
local events = script.Parent.Parent.Parent.Parent.Events
local switch = require(basicComponents.Switch)
local slider = require(basicComponents.DotSlider)
local button = require(basicComponents.RoundedButton)
local theme = require(script.Parent.Parent.Parent.Themes.Curr... |
--伝説の黒石
function c665744180.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,665744180)
e1:SetCost(c665744180.spcost)
e1:SetTarget(c665744180.sptg)
e1:SetOperation(c6657... |
instrument { name = "Ulcer Index", overlay = false }
period = input (14, "front.period", input.integer, 1)
source = input (1, "front.ind.source", input.string_selection, inputs.titles)
input_group {
"front.ind.dpo.generalline",
color = input { default = "#21B190", type = input.color },
width = input { d... |
-- copy all globals into locals, some locals are prefixed with a G to reduce name clashes
local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,un... |
--[[ Matrix --]]
Matrix = {}
Matrix.__index = Matrix
setmetatable(Matrix, {
__call = function(cls, ...)
return cls.new(...)
end
})
function Matrix.new(rotation, origin)
local _self = setmetatable({}, Matrix)
_self.M = {}
for i = 1, 4 do
_self.M[i] = {}
for j = 1, 4 do
_self.M[i][j] = 0
end
end
if... |
----------------------- rCharSplit() -----------------------
-- Input: A string we will split, a character (class) we split on
-- Output: An array (numeric indexed table) with the split string
-- Should the character we split on not be in the string to split,
-- we will have a one-element array with the input string
-... |
-- #######################################
-- ## Project: MTA:scp-088 ##
-- ## Name: MotionBlur.lua ##
-- ## Author: Noneatme ##
-- ## Version: 1.0 ##
-- ## License: See top Folder ##
-- #######################################
-- FUNCTIONS / METHODS --
local cFunc = {}; -- Local Functions
local cS... |
object_tangible_component_camp_camp_module_entertainment_area = object_tangible_component_camp_shared_camp_module_entertainment_area:new {
}
ObjectTemplates:addTemplate(object_tangible_component_camp_camp_module_entertainment_area, "object/tangible/component/camp/camp_module_entertainment_area.iff")
|
local S = df_mapitems.S
local water_source = df_mapitems.node_name.water
local coral_skeleton = df_mapitems.node_name.coral_skeleton
minetest.register_node("df_mapitems:cave_coral_3", {
description = S("Cave Coral"),
_doc_items_longdesc = df_mapitems.doc.cave_coral_desc,
_doc_items_usagehelp = df_mapitems.doc.cave... |
--[[
SPDX-FileCopyrightText: Copyright 2021 by Sebastian Thomschke and contributors
SPDX-License-Identifier: MIT
SPDX-ArtifactOfProjectHomePage: https://github.com/sebthom/more-clink-completions
Add the lib folder to Lua's package path.
]]--
package.path = debug.getinfo(1, "S").source:match("[^@].*[%\\/]").."l... |
local epnf = require("epnf")
local lpeg = require("lpeg")
local syms = require("packages/math/unicode-symbols")
require("core/parserbits")
local atomType = syms.atomType
local symbolDefaults = syms.symbolDefaults
local symbols = syms.symbols
-- Grammar to parse TeX-like math
-- luacheck: push ignore
local mathGrammar... |
WINDOW = require("lovely-windows")
local table = {
f1 = {1024,720},
f2 = {720,600}
}
function love.load()
WINDOW.initialize(320,200)
WINDOW.addInputTable(table)
end
function love.keypressed(key)
WINDOW.keyInput(key)
end
|
local X = 0
local Y = 0
TrueSkillId = {
["热键"] = {|Q|, |W|, |E|, |R|, |D|, |F|},
["热键字符"] = {"Q", "W", "E", "R", "D", "F"},
["学习"] = {},
["技能"] = {},
["主动"] = {},
["被动"] = {},
["开关"] = {buff = |B069|},
}
TrueSkillId["学习"][0] = {|A1AA|, |... |
-----------------------------------------------------------------------------------------
--
-- main.lua
--
-----------------------------------------------------------------------------------------
--[[
-----------------------------------------------------------------------------------------
-- FEATURE REQUEST & BUG F... |
require("runtime-core/src/helpers/scopeId")
require("@vue/runtime-test")
describe('scopeId runtime support', function()
local withParentId = withScopeId('parent')
local withChildId = withScopeId('child')
test('should attach scopeId', function()
local App = {__scopeId='parent', render=withParentId(function()
... |
-- add modes: debug and release
add_rules("mode.debug", "mode.release")
-- enable unicode
add_defines("_UNICODE", "UNICODE")
-- add target
target("echo")
-- add rules
add_rules("wdk.umdf.driver")
-- add files
add_files("driver/*.c")
add_files("driver/*.inx")
-- add includedirs
add_in... |
local PerlinNoise = {}
local Map = require("src.Map")
-----------------------------------------------------------
PerlinNoise.perlinNoise = function(params)
local params = params
if not params then
params = {}
end
local width = params.width or Map.map.width
local height = params.height or... |
local ISortable = class.interface("ISortable",
{
sort = "function"
})
return ISortable
|
local commands = {"add", "show", "remove"}
if matches[2] == "help" or not table.contains(commands, matches[2]) then
cecho("\n<blue>BuffWatcher!\n")
cecho("<green> bw add <spellname> <white>:<yellow> Adds <spellname> to the watch list\n")
cecho("<green> bw remove <spellname> <white>:<yellow> Removes <spelln... |
-- Copyright (C) Jinhua Luo
local ffi = require("ffi")
local status_tbl = {
[200] = "HTTP/1.1 200 OK\r\n";
[302] = "HTTP/1.1 302 Found\r\n";
[304] = "HTTP/1.1 304 Not Modified\r\n";
[400] = "HTTP/1.1 400 Bad Request\r\n";
[403] = "HTTP/1.1 403 Forbidden\r\n";
[404] = "HTTP/1.1 404 Not Found\r\... |
local describeComponentFrame = require "describeComponentFrame"
local getComponentName = require "getComponentName"
local function describeFiber(fiber)
local tag = fiber.tag
if tag == "IndeterminateComponent" or tag == "FunctionalComponent" or tag == "ClassComponent" or tag == "HostComponent" then
loca... |
local a = {1, 2, 3}; -- Creating a new table with 3 numbers inside
print(a[2]); -- Will print 2 because Lua is 1-based |
local c = circuits
local function power_on(npos)
npos.node.name = c.get_powered(npos)
minetest.swap_node(npos,npos.node)
end
local function power_off(npos)
npos.node.name = c.get_off(npos)
minetest.swap_node(npos,npos.node)
end
local inverter = {
description = "Inverter",
drawtype = "normal",
tiles = {"(defau... |
local function linkTables(oldTable, links)
links[oldTable] = {}
for _, v in pairs(oldTable) do
if type(v) == "table" and not links[v] then
linkTables(v, links)
end
end
return links
end
local function copyValues(newTable, oldTable, exploredTables, links)
for k, v in pairs(oldTable) do
if type(v) == "table... |
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