content stringlengths 5 1.05M |
|---|
-----------------------------------
-- Matrimonial Coffer NPCs
-----------------------------------
require("scripts/globals/npc_util")
tpz = tpz or {}
tpz.matrimonialcoffer = tpz.matrimonialcoffer or {}
function tpz.matrimonialcoffer.startEvent(player)
local playerGender = player:getGender()
if playerGender =... |
if not turtle then
printError("Requires a Turtle")
return
end
local tArgs = { ... }
if #tArgs < 1 then
local programName = arg[0] or fs.getName(shell.getRunningProgram())
print("Usage: " .. programName .. " <direction> <turns>")
return
end
local tHandlers = {
["lt"] = turtle.turnLeft,
["le... |
--[[
Variables
]]
MenuData = {
ems_sign_in = {
{
title = "EMS",
description = "Sign in or sign out",
children = {
{ title = "Sign In", action = "caue-signin:handler", params = { sign_in = true, job = "ems" } },
{ title = "Sign Out", ... |
local KUI, E, L, V, P, G = unpack(select(2, ...))
function KUI:LoadXIVProfile()
XIVBarDB = {
["profiles"] = {
["Klix"] = {
["modules"] = {
["tradeskill"] = {
["barCC"] = true,
},
["talent"] = {
["barCC"] = true,
},
["currency"] = {
["xpBarCC"] = true,
["curre... |
--=========== Copyright © 2019, Planimeter, All rights reserved. ===========--
--
-- Purpose: Pathfinding Node class
--
--==========================================================================--
class "node" ( "vector" )
function node:node( x, y, parent )
vector.vector( self, x, y )
self.parent = parent
self.g... |
local map = require 'map'
local zombie = require 'zombie'
local player = require 'player'
local bullet = require 'bullet'
local maps = {}
local bullets = {}
local currentMapIndex = 1
local survivor
function love.load()
love.window.setTitle('Survival')
map.loadAssets()
table.insert(maps, map.load('maps/map1.json'... |
Assets = nil
Baton = require "lib.baton"
Roomy = require "lib.roomy"
Slog = require "lib.slog"
Icon = Slog.icon
StalkerX = require "lib.stalker-x"
Brady = require "lib.brady"
Cartographer = require "lib.cartographer"
Lighter = require "lib.lighter"
LuaStar = requ... |
slot0 = class("SummerFeastMediator", import("view.base.ContextMediator"))
slot0.MINI_GAME_OPERATOR = "SummerFeastMediator:MINI_GAME_OPERATOR"
slot0.register = function (slot0)
slot0:bind(slot0.MINI_GAME_OPERATOR, function (slot0, ...)
slot0:sendNotification(GAME.SEND_MINI_GAME_OP, ...)
end)
end
slot0.listNotifica... |
local Prop = {}
Prop.Name = "Dream Machine Car Garage"
Prop.Government = false
Prop.Doors = {
Vector( -1732, -3167, 190 ),
Vector( -1732, -3073, 190 ),
Vector( -2100, -3009, 190 ),
}
GM.Property:Register( Prop ) |
--Edit parameters in this section
local desired_letter = 'A'
--End of parameters
local atkdef
local spespc
local enemy_addr
local version = memory.readbyte(0x141)
local region = memory.readbyte(0x142)
if version == 0x54 then
if region == 0x44 or region == 0x46 or region == 0x49 or region == 0x53 then
prin... |
-- == RTCTIME Module ==
--
-- Copyright (c) 2018 by Rene K. Mueller <spiritdude@gmail.com>
--
-- License: MIT License (see LICENSE file)
--
-- Description:
-- Providing rtctime in case module doesn't exist
--
-- History:
-- 2018/02/27: 0.0.2: rtctime.dsleep() and rtctime.dsleep_aligned() placeholder
-- 2018/02/10:... |
---- French language strings
local L = LANG.CreateLanguage("Français")
--- General text used in various places
L.traitor = "Traitre"
L.detective = "Détective"
L.innocent = "Innocent"
L.last_words = "Derniers mots"
L.terrorists = "Terroristes"
L.spectators = "Spectateurs"
--- Round statut messages
L.round_minp... |
require 'torch'
require 'nn'
local compose_utils = require 'utils.compose_utils'
--
-- Full lexical composition model
--
--
local Fulllex, parent = torch.class('torch.Fulllex', 'torch.CompositionModel')
function Fulllex:__init(inputs, outputs, mhEmbeddingsSize, withNoise)
parent.__init(self)
self.inputs = input... |
require("hop").setup({})
local opts = { noremap = true, silent = true }
vim.api.nvim_set_keymap("n", "s", "<cmd>HopChar2<CR>", opts)
vim.api.nvim_set_keymap("n", "<Leader>f", "<cmd>HopChar1<CR>", opts)
vim.api.nvim_set_keymap(
"v",
"f",
"<cmd>lua require('hop').hint_char1({ direction = require('hop.hint').HintDirec... |
algo = algo or {};
local Polynomial = 0xEDB88320;
local lookup = {};
for i = 0, 0xFF do
local crc = i;
for j = 0, 7 do
crc = (crc >> 1) ~ ((crc & 1) * Polynomial);
end
lookup[i] = crc;
end
local function dw(x) return x & 0xFFFFFFFF; end
function algo.CRC32(stuff)
stuff = tostring(stuff);
local crc = dw(~0... |
local util = require("tests.helpers.util")
local verify = require("tests.helpers.verify")
local config = require("neo-tree").config
local get_value = require("neo-tree.utils").get_value
local run_focus_command = function(command, expected_tree_node)
local winid = vim.api.nvim_get_current_win()
vim.cmd(command)
... |
-- Logging a message
volt.log = function (msg)
if type(msg) == "table" then
msg = minetest.serialize(msg)
end
local modname = minetest.get_current_modname()
minetest.log("action", "["..modname.."] "..tostring(msg))
end
-- Terminates execution with an error
--
-- Useful for critcal errors (unre... |
--//////////////////////////////////////////////////////////////////////
--************************
--Battle consts
--************************
return {
win1 = {
w = 8,
h = 6,
startX = 0,
startY = 0,
regularX = 8,
regularY = 8,
selectedX = 16,
selectedY = 8
},
win2 = {
... |
-- CommonModule: Node
--
module(...,package.seeall)
Node = {}
-- Create Node object
function Node.new(self, arg)
arg = arg or {}
object = arg.object or {}
setmetatable(object, self)
self.__index = self
self.log = arg.log
self.database = arg.database
self.record = arg.record
self.session = arg.session
... |
local hints = {}
-- Modules
local UI = require "modules.UI"
-- Initialize the pseudo random number generator with os time
math.randomseed( os.time() )
-- Pop off some random numbers for good measure (Not sure if this does anything, but Lua Doc. says to so...)
math.random(); math.random(); math.random()
local hintLi... |
local parsers = require "parsers"
local utils = require "utils"
local SENDERS = require "senders"
local M = {}
math.randomseed(os.time())
local idCounter = math.random()
function M._setIdCounter(counter)
idCounter = counter
end
function M.toSessionTable(sdp, opts)
local creator = opts.creator or "initiator"... |
local fw = fw
local net_WriteUInt = net.WriteUInt
local pairs = pairs
local ipairs = ipairs
local setmetatable = setmetatable
--
-- RESOURCE ENTITIES
--
ndoc.table.fwEntityResources = ndoc.table.fwEntityResources or {}
local resource_entities = __FW_RESOURCE_ENTITIES or {}
__FW_RESOURCE_ENTITIES = resource_entities... |
n = 1024
while n>0 do
print(n)
n = math.floor(n/2)
end
|
function DumpTable(table, nb)
if nb == nil then
nb = 0
end
if type(table) == "table" then
local s = ""
for i = 1, nb + 1, 1 do
s = s .. " "
end
s = "{\n"
for k,v in pairs(table) do
if type(k) ~= "number" then k = "'"..k.."'" end
for i = 1, nb, 1 do
s = s .. " "
end
s = s .. "["... |
return {
[1]={
lang={
["Simplified Chinese"]={
[1]={
limit={
[1]={
[1]=1,
[2]="#"
}
},
text="被辅助技能造成的近战物理总伤害额外提高 {0}%"
},
[2]={
[1]={
k="negate",
v=1
},
limit={
[1]={
[1]="#",
[2]=-1
}
},
text="被辅助技... |
print("Discord - Momo Hirai (?? ??)#9155")
print("Dark Devs")
-- Anti Idle
local VirtualUser=game:service'VirtualUser'
game:service'Players'.LocalPlayer.Idled:connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
-- Instances:
local SUPEREZ = Instance.new("ScreenGui")
local ... |
local respond_to, capture_errors
do
local application = require("lapis.application")
respond_to = application.respond_to
capture_errors = application.capture_errors
end
local to_json = require("lapis.util").to_json
local from_json = require("lapis.util").from_json
local ngx = ngx
local pass = function(endp... |
local ffi = require("ffi")
local bit = require("bit")
function CountNatives()
local nativeCount = 0
local funcCount = 0
for i=0,(engine.Objects.Count-1) do
local obj = engine.Objects:Get(i)
if IsNull(obj) then goto continue end
if not obj:IsA(engine.Classes.UFunction) then goto continue end
obj = ffi.cast... |
-----------------------------------
-- Area: King Ranperre's Tomb
-- DOOR: _5a0 (Heavy Stone Door)
-- !pos -39.000 4.823 20.000 190
-----------------------------------
local ID = require("scripts/zones/King_Ranperres_Tomb/IDs")
require("scripts/globals/missions")
-----------------------------------
function onTrade(pl... |
local data = {}
local finish = {}
for k, v in pairs(
for k, v in pairs(data) do
if tostring(v) == tostring(_G) or tostring(v) == tostring(data) then
table.remove(data, 1)
continue
elseif type(v) == "table" then
for kk, vv in pairs(v) do
finish[k .. "________" .. kk] = vv
... |
--[[
2020-2022 Xalalau Xubilozo. MIT License
https://xalalau.com/
--]]
include("bs/init.lua")
|
return {'fok','fokbedrijf','fokdier','fokhengst','fokken','fokkenhals','fokkenist','fokkenmaat','fokkenmast','fokkenra','fokkenwant','fokker','fokkerij','fokmateriaal','fokmethode','fokpaard','fokprogramma','foksia','fokstation','fokster','fokstier','fokvee','fokverbod','fokzeug','fokje','fokke','fokko','fokkema','fokk... |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
files {
"config/config.ini",
"config/vehicles.ini",
"config/props.ini",
"config/weapons.ini",
"config/trashpeds.ini",
"config/pocce.ini",
"config/pets.ini",
"config/scenarios.ini",
"MenuAPI.dll"
}
client_script 'PocceMod.net.dll'
server_sc... |
local test = require('test')
local Vector2 = Vector2
test.suite('Vector2 Library')
test.test('creation', function()
local v = Vector2.new()
test.assert_equal(#v, 2)
test.expect_equal(v:get(1), 0)
test.expect_equal(v:get(2), 0)
v = Vector2.new(1, 2)
test.assert_equal(#v, 2)
test.expect_equ... |
local gender_file = minetest.get_worldpath() .. "/player_genders"
local genders = {}
local function loadgenders()
local input = io.open(gender_file, "r")
if input then
repeat
local gender_choice = input:read("*n")
if gender_choice == nil then
break
end
local name = input:read("*l")
genders[name:... |
local nbt = require("nbt")
local intTest = {
-- name, minrange, maxrange, testtruncval, cmptrunc, oormin, oormax
{"newByte", -128, 127, 32.4, 32, -2147483648, 65535},
{"newShort", -32768, 32767, 662.4, 662, -2147483648, 2147483647},
{"newInt", -2147483648, 2147483647, -222222222.2, -222222222, -4294967296, 4... |
local M = {}
local files = {
adjectives = 'data/adjectives.dat',
nouns = 'data/nouns.dat'
}
local function load(what)
local h = io.open(files[what], 'r')
local words = {}
for w in h:lines() do
words[#words + 1] = w:match('^%s*(.-)%s*$')
end
return words
end
setmetatable(M, {
__index = function(se... |
game.Workspace.Events.Shop.ChangeActiveGun:FireServer("Commando") |
str = string.lower( "March 7 2009 7:30pm EST" )
month = string.match( str, "%a+" )
if month == "january" then month = 1
elseif month == "february" then month = 2
elseif month == "march" then month = 3
elseif month == "april" then month = 4
elseif month == "may" then month = 5
elseif month == "june... |
fx_version "cerulean"
games { "gta5" } |
s.hearts = {"position", "size", "hearts"}
s.hearts.draw = function(i, position, size, hearts)
local quad = spritesheet:get("heart")
for x = 1, hearts.hp do
love.graphics.setColor(0.5, 0, 0)
love.graphics.draw(
spritesheet.image,
quad,
position.x - size.w / 2 ... |
--
-- client.lua -- UDP client
--
local net = require "SDL.net"
-- Init
net.init()
-- "connect" to host and send hello
local addr = net.resolveHost("localhost", 9898)
local s = net.openUdp(0)
-- Send "Hello"
local ret, err = s:send("Hello", addr)
|
TOOL.Category = "Construction"
TOOL.Name = "#tool.hoverball.name"
TOOL.Command = nil
TOOL.ConfigName = nil
TOOL.ClientConVar[ "keyup" ] = "9"
TOOL.ClientConVar[ "keydn" ] = "6"
TOOL.ClientConVar[ "speed" ] = "1"
TOOL.ClientConVar[ "resistance" ] = "0"
TOOL.ClientConVar[ "strength" ] = "1"
TOOL.Clien... |
minpac.add('tpope/vim-eunuch', {type = 'opt'})
|
local Stream = require("lockbox.util.stream");
local Digest = require("lockbox.digest.sha1");
local String = require("string");
local test = {};
test[""] = "da39a3ee5e6b4b0d3255bfef95601890afd80709";
test["abc"] = "a9993e364706816aba3e25717850c26c9cd0d89d";
test["abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopno... |
clientOn = false;
function ClientCommand()
serverIP = "127.0.0.1";
if (WM_MBUTTONDOWN.occured) then
print("Attempting to connect to server at "..serverIP.."...");
result = chiNetworkStartClient(serverIP);
if (result) then
print("Success");
clientOn = true;
e... |
WeaponSounds = {
sounds = {
"weapon/fusion"
},
range = 600,
volume = 0.65,
}
|
--
--Manage a collection of documents.
--You will need to create '/yourPath/data/' yourself
--to load it use 'collection.load("yourPath/data")'
local fs=require("filesystem")
local serialization=require("serialization")
local c={}
c.metaData={}
function c.saveMeta() --saves management data
local file=io.open(c.meta... |
--[[-----------------------------<
In this script file all the screens have to be put (for a better view x3)
This means that the scripts of the screen itselves also have to be included here.
--]]-----------------------------<
local ScreensList = {}
local vidStatus = dxGetStatus()
local screenX, screenY = guiGetScreenS... |
if cc.bPlugin_ then
luaoc = require("cocos.cocos2d.luaoc")
else
-- luaoc = require(cc.PACKAGE_NAME .. ".luaoc")
end
|
--------------------------------------------------------------------------------
-- Module Declaration
--
local mod = BigWigs:NewBoss("Azurethos, The Winged Typhoon", -895, 2199)
if not mod then return end
mod:RegisterEnableMob(136385)
mod.otherMenu = -947
mod.worldBoss = 136385
-------------------------------------... |
-----------------------------------
--Global Variables/Helper Classes--
-----------------------------------
local modName = "Skill Issue"
local json = require("json")
SKILL_ISSUE_MOD = RegisterMod(modName, 1)
SKILL_ISSUE_MOD.SFX = SFXManager()
SKILL_ISSUE_MOD.WHISPER_SOUND = Isaac.GetSoundIdByName('LOSER_WHISPER')
SKI... |
-- Discord RPC GLua API
local dllname = "examplerpc"
--------------------------------------
local dllname32 = "gmcl_" .. dllname .. "_win32.dll"
local dllname64 = "gmcl_" .. dllname .. "_win64.dll"
local dllexist = false
if file.Exists("bin/" .. dllname32, "lsv") then
require(dllname)
dllexist = true
... |
--[[--------------------------------------------------
GUI Editor
client
snapping.lua
manages element snapping while being moved/resized
--]]--------------------------------------------------
Snapping = {
active = Settings.default.snapping.value,
precision = Settings.default.snapping_precision.value,
offset ... |
local shell = require("shell")
local filesystem = require("filesystem")
local args = {...}
local scripts = {
"action.lua",
"database.lua",
"gps.lua",
"posUtil.lua",
"scanner.lua",
"signal.lua",
"autoStat.lua",
"autoCrossbreed.lua",
"autoSpread.lua",
"install.lua"
}
local functio... |
local pairs = pairs
local ipairs = ipairs
local smatch = string.match
local slower = string.lower
local ssub = string.sub
local slen = string.len
local cjson = require("cjson")
local resty_sha256 = require("resty.sha256")
local str = require("resty.string")
local pwd_secret = "c29a95a6a375c5406b88ce6cdfea3d65"
local lo... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
group = "InGame",
id = "TouristOverview",
PlaceObj('XTemplateWindow', {
'__context', function (parent, context) return context or {} end,
'__class', "XDialog",
}, {
PlaceObj('XTemplateFunc', {
'name', "Close",
'fu... |
meta.name = "Chaotic Events"
meta.description = "A chaos mod similar to that of the GTA V Chaos Mod."
meta.version = "WIP"
meta.author = "C_ffeeStain"
local names = {"All Mounts Go Wild", "Shopkeeper Mayhem", "Discount", "Expensive Shops", "Low Render Distance", "Indiana Jones", "Brainfreeze", "Here He Comes!", "I'm a... |
--[[
This file is part of 'Masque', an add-on for World of Warcraft. For license information,
please see the included License.txt file.
* File...: Locales\esES.lua
[ Notes ]
To help with translations, use the localization system on WoWAce (https://www.wowace.com/projects/masque/localization)
or contri... |
pcall(function() require "import" end)
-- require module and use global env
-- only use true in the debug env
require "table_serialize" (true)
local dump = dump or print
local main_dir=debug.getinfo(function()end).short_src
if main_dir~=nil then
main_dir = main_dir:match("(.+)/main.lua")
end
local test_path
if ... |
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames');
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
local unpack = unpack
local find = string.find
local format = string.format
local tinsert = t... |
--[[
Name: furniture_hl2.lua
For: TalosLife
By: TalosLife
]]--
local Item = {}
Item.Name = "Sofa 1"
Item.Desc = "Looks comfy."
Item.Type = "type_furniture"
Item.Model = "models/props_c17/FurnitureCouch001a.mdl"
Item.Weight = 250
Item.Volume = 50
Item.HealthOverride = 3000
Item.CanDrop = true
Item.DropClass = "prop_... |
--[[
ModuleName :
Path : script/lualib/common/base/global.lua
Author : jinlei
CreateTime : 2020-07-02 19:10:11
Description :
--]]
function GIsServer()
return true
end
function GIsClient()
return false
end
|
Locales['en'] = {
['actions'] = 'Menu',
['amount'] = 'Antal',
['balance'] = 'Konto',
['bank'] = 'Bank',
['bill_amount'] = 'Fakture',
['billing'] = 'Fakt... |
local function teleportHumanoidToCFrame(humanoid: Humanoid, cframe: CFrame)
local rootPart = humanoid.RootPart
if rootPart then
rootPart.CFrame = cframe + Vector3.new(0, rootPart.Size.Y / 2 + humanoid.HipHeight, 0)
end
end
return teleportHumanoidToCFrame
|
-- Confirm that Nylon core can start a cord.
io.write 'Nylon.cord creation'
require 'site'
require 'nylon.syscore'
NylonSysCore.addOneShot( 1000, function() -- failsafe timer
print '\ngot failsafe'
os.exit(1)
end )
loc... |
-- copy all globals into locals, some locals are prefixed with a G to reduce name clashes
local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,un... |
return {
name = "Roll!!!",
intro = {
notification = "phone",
image = "roll"
},
map = "ratzi-map",
spawn = {
x = 910,
y = 2170
},
steps = {
{
item = "roll",
marker = "roll",
position = {
x = 4095,
... |
-- Generated by LairTool
yavin4_whisper_bird_lair_neutral_medium = Lair:new {
mobiles = {{"whisper_bird_female",1},{"whisper_bird_hatchling",2}},
spawnLimit = 15,
buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_nest_large.iff"},
buildingsEasy = {"object/tangible/lair/base/poi_all_lair_nest_large.iff"},... |
--
-- Copyright 2013 John Pormann
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or... |
themepark_loot_datapad = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "Datapad",
directObjectTemplate = "object/tangible/loot/misc/damaged_datapad.iff",
craftingValues = {
},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("themepark_loot_datapad", themepark_loot_data... |
-- spritepanel : graphical util for single sprite and border-sprite widgets
-- allows anim via texcoord-matrix : multiple frames in single texture reachable via texcoord transform
-- restrictions : a single spritelist : all parts must be inside a single texture (otherwise you can just use multiple spritepanels)
-- m... |
local EphemeralSystem = Tiny.processingSystem(Class "EphemeralSystem")
EphemeralSystem.filter = Tiny.requireAll("lifetime")
function EphemeralSystem:process(e, dt)
e.lifetime = e.lifetime - dt
if e.lifetime <= 0 then
world:remove(e)
end
end
return EphemeralSystem
|
local json = require "cjson";
local io = require("io");
local check = "on"
local count1 = 1000
local count2 = 2000
local count3 = 5000
local seconds = 10
local random_rate1 = 20
local random_rate2 = 50
local random_rate3 = 100
local err_data = {};
err_data['data'] = {};
err_data['err_code'] = 1101;
err_data['err_msg'] ... |
local a = require("plenary.async").tests
local describe = a.describe
local Path = require("plenary.path")
local scandir = require("plenary.scandir")
local refactoring = require("refactoring.refactor")
local Config = require("refactoring.config")
local test_utils = require("refactoring.tests.utils")
local utils = requir... |
module("mem", package.seeall)
local memory_names = {
current_tileset = 0xD367,
current_map = 0xD35E,
map_height_blocks = 0xD368,
map_width_blocks = 0xD369,
----player
player_x_coord = 0xD362,
player_y_coord = 0xD361,
movement_scripted = 0xD730,--weird and maybe broken
player_facing_direction = 0xC109,
p... |
dofile("git/shared.lua")
UPDATE_PORT = channel.new("UPDATE_PORT")
local info = http.get("http://devdavisnunez.x10.mx/wikihb/api/v1/auto_update.php?id=152&v="..APP_VERSION);
if info then
info /= "|"
local version = info[1]
if version and tonumber(version) then
version = tonumber(version)
local major = (versi... |
local out = {}
local console = {}
function console.log(msg)
table.insert(out, msg)
end
function console.draw()
local start = 0
if(#out > 10) then
start = #out - 10
end
for line = start, start + 10, 1 do
if out[line] then
love.graphics.print(out[line], 20, 10 * (line -... |
--[[
? 2013 CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]
local ITEM = Clockwork.item:New("clothes_base");
ITEM.name = "CWU. Medical Jacket";
ITEM.group = "betacz";
ITEM.weight = 2;
ITEM.access = "m";
ITEM.business = true;
ITEM.description = "A med... |
local nmos_assembly = {
["adc"] = {
{"adc_imm", {"immediate"}},
{"adc_zpg", {"zeropage"}},
{"adc_zpg_x", {"zeropage_x"}},
{"adc_abs", {"absolute"}},
{"adc_abs_x", {"absolute_x"}},
{"adc_abs_y", {"absolute_y"}},
{"adc_ind_x", {"indirect_x"}},
{"adc_ind_y", {"indirect_y"}},
},
["and"... |
local gwallpaper = require("gears.wallpaper")
local gsurface = require("gears.surface")
local gdebug = require("gears.debug")
local cairo = require("lgi").cairo
local wallpaper = {}
-- Scales surface to width or height of screen and then repeats along other
-- axis. By default scales horizontally and repeats vertical... |
----------------------------------------------------------------------------------
--- Total RP 3
--- Map marker and coordinates system
--- ---------------------------------------------------------------------------
--- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be)
--- Copyright 2014-2019 Morgane "Ellyp... |
AntiCheat.Locales['en'] = {
['checking'] = ' [🛡️RioClient-VPNCheck🛡️] | Proxy Resolver...',
['empty_reason'] = '[🛡️RioClient-AC]:No Reseaon Given',
['resource_starting'] = '[🛡️RioClient-AC🛡️] | Server is Restarting....RioClient Can Authorize a Connection',
['unknown_error'] = ' [🛡️RioClient-AC🛡️]... |
AuctionatorConfigRadioButtonGroupMixin = {}
function AuctionatorConfigRadioButtonGroupMixin:InitializeRadioButtonGroup()
Auctionator.Debug.Message("AuctionatorConfigRadioButtonGroupMixin:InitializeRadioButtonGroup()")
if self.groupHeadingText ~= nil then
self.GroupHeading.subHeadingText = self.groupHeadingTex... |
--- Component loader for Lua
----------------------------------------
--- Logging error or something.
-- LUNO_LOG environmental variable is checked at loading time,
-- and it can be NOTSET, DEBUG, INFO or ERROR.
-- If LUNO_LOG_FILE specifies a file to write, log messages are
-- stored into it.
local logger = {}
funct... |
local BasePlugin = require "kong.plugins.base_plugin"
local access = require "kong.plugins.kong-upstream-hmac.access"
local UpstreamHMACHandler = BasePlugin:extend()
function UpstreamHMACHandler:new()
UpstreamHMACHandler.super.new(self, "kong-upstream-hmac")
end
function UpstreamHMACHandler:access(conf)
Ups... |
return {[1]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="{0}% more Duration "},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="{0}% less Duration "}}},name="quality_duration_final",stats={[1]="active_skill_quality_duration_+%_final"}},[2]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTe... |
local K, C, L, _ = unpack(select(2, ...))
if C["blizzard"].capturebar ~= true then return end
local _G = _G
local select = select
local unpack = unpack
local hooksecurefunc = hooksecurefunc
-- Reposition Capture Bar
local function CaptureUpdate()
if not NUM_EXTENDED_UI_FRAMES then return end
for i = 1, NUM_EXTENDED... |
local Map = {}
Map.__index = Map
local CELL_SIZE = 30
local deck = MOAITileDeck2D.new()
deck:setTexture(ResourceManager.getSprite('tiles.png'))
deck:setSize(1, 1)
function Map.new(map_data)
local map = setmetatable({}, Map)
local main_grid = map:_make_grid(map_data)
local pf_grid = map:_make_pf_grid(map_... |
object_tangible_wearables_bracelet_bracelet_gcw_imperial_r = object_tangible_wearables_bracelet_shared_bracelet_gcw_imperial_r:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_bracelet_bracelet_gcw_imperial_r, "object/tangible/wearables/bracelet/bracelet_gcw_imperial_r.iff") |
return function(nvim_lsp, on_attach, handlers)
-- JS Linter
local eslint = {
lintCommand = 'eslint_d -f unix --stdin --stdin-filename ${INPUT}',
lintStdin = true,
lintFormats = { '%f:%l:%c: %m' },
lintIgnoreExitCode = true,
formatCommand = 'eslint_d --fix-to-stdout --stdin --stdin-filename=${INP... |
local GameMath = require "smee.logic.gamemath"
local CollisionComponent = require "sandbox.entitycomponents.collisioncomponent"
local Abilities = require "sandbox.statics.abilitiydefinitions"
local CombatLogic = {}
local function applyEffect(effect, target)
local targetUnitComponent = ... |
-- Copyright (C) 2021 Igara Studio S.A.
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
dofile('./test_utils.lua')
-- Test app.events
do
local i = 0
local listener = app.events:on('sitechange',
function() i = i + 1 end)
... |
-----------------------------------------------------------------------------
-- Name: Sensor.wx.lua
-- Purpose: Graphical Interface for use the Sensor in IoT tests
-- Author: João Victor Oliveira Couto
-- Created: April 2018
-- Licence: wxWidgets licence
----------------------------------------... |
treesitter_languages = {
"go",
"javascript",
"lua",
"tsx",
"typescript"
}
polyglot_languages = {
"elixir",
"python"
}
local treesitter = require("nvim-treesitter.configs")
treesitter.setup {
ensure_installed = treesitter_languages,
highlight = {
enable = true,
disable = polyglot_languages
... |
--[[
File: cw_npc_spawn_red.lua
Author: toneo
Realm: Server
This represents one of red team's npc spawn points.
]]--
-- Point entities have no model and are extremely cheap.
ENT.Type = "point" |
if SERVER then
AddCSLuaFile( "countdown/client.lua" )
include( "countdown/server.lua" )
else
include( "countdown/client.lua" )
end |
local g_Me = getLocalPlayer();
local g_Rockets = {};
local resetTimer = false;
local MyKiller = false;
local DrawText = "";
local DrawingTime = 0;
local scrX,scrY = guiGetScreenSize();
addEventHandler("onClientPlayerWasted",root,
function()
if (source == g_Me) then
if isTimer(resetTimer) then
killTimer(resetTime... |
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local StarterGui = game:GetService('StarterGui')
local LayoutUtil = require(ReplicatedStorage.LayoutUtil)
-- Construct the UI
local gui = Instance.new('ScreenGui')
local scrollingFrame = Instance.new('ScrollingFrame')
scrollingFrame.AutomaticCan... |
local util = require "lua-pie.util" ()
local warning = util.warning
local writing_allowed = util.writing_allowed
return function(classes)
local FORBIDDEN_OPERATORS = {
__index = true,
__newindex = true,
__mode = true,
__gc = true
}
local function import(name)
return classe... |
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