content stringlengths 5 1.05M |
|---|
return {
name = "cloudflare-dns.com",
label = _("Cloudflare"),
resolver_url = "https://cloudflare-dns.com/dns-query",
bootstrap_dns = "1.1.1.1,1.0.0.1,2606:4700:4700::1111,2606:4700:4700::1001",
help_link = "https://one.one.one.one/family/",
help_link_text = "Cloudflare.com",
default = true
}
|
local z_removed_for_weap = 75
AddEvent("OnDimensionCreated", function(id, name)
if name == "base" then
for i,v in ipairs(weapons_shops) do
local npc = CreateNPC(v[1], v[2], v[3], v[4])
SetNPCNetworkedClothingPreset(npc, 25)
AddNPCInDimension(npc, id)
table.insert(onl... |
--require("mobdebug").start() -- Uncomment for ZeroBrain IDE debuger support
--We're using these visual pads and buttons to show real pad and button states!
dofile("helpers/OnScreenDPad.lua")
dofile("helpers/OnScreenButton.lua")
dofile("helpers/VirtualResolution.lua")
appWidth = 640
appHeight = 480
virtualResolution... |
--
-- func.lua An example of input file for ex_levmar.exe. It contains
-- several data sets that are selected by if..then..elseif..else operator.
-- This example demonstates that the user can actively use Lua language.
--
-- Data set for fitting is taken from:
-- Graybill F.A. and Iyer H.K. Regression analysis. Concep... |
-- Generate bytecode object
opt.add("bytecode=name", "Generate a lua file to bytecode object", function(name, file, fileout, ...)
if file == nil then
msg.header()
msg.indent("Usage: "..RAVABIN:gsub("^.*/", "").." --bytecode [options]\n")
gen.bytecode()
end
if name == true then
name = file:gsub("%..-$", ""):... |
local skynet = require "skynet"
local queue = require "skynet.queue"
local socket = require "skynet.socket"
local cs = queue()
local tinsert = table.insert
local tremove = table.remove
local tconcat = table.concat
local CMD = {}
local queues = {}
local resps = {}
local function sendto(clientfd, arg)
-- local r... |
-- config.lua
-- Apr 2017
-- Configuration Options
--
-- You should be able to leave most of the settings here as defaults.
-- The only thing you definitely want to change are the welcome messages.
--------------------------------------------------------------------------------
-- Messages
------------------... |
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if item:getActionId() ~= 1000 then
return false
end
fromPosition.z = fromPosition.z + 1
player:teleportTo(fromPosition)
return true
end
|
-- Creator:
-- AltiV - February 23rd, 2019
LinkLuaModifier("modifier_item_imba_rod_of_atos_debuff", "components/items/item_rod_of_atos.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_imba_rod_of_atos", "components/items/item_rod_of_atos.lua", LUA_MODIFIER_MOTION_NONE)
item_imba_rod_of_atos = class... |
-- Removes water from buckets (for lye-making).
--[====[
fix/dry-buckets
===============
Removes water from all buckets in your fortress, allowing them
to be used for making lye. Skips buckets in buildings (eg a well),
being carried, or currently used by a job.
]====]
local emptied = 0
local water_type ... |
require(5672807068).JointDistortion(owner.Name)
|
--SETABLE VARS--
--almost all vars are in "blocks", "blocks per second" or just "seconds". Should be obvious enough what's what.
--also maxyspeed, bounceheight, koopajumpforce need to be updated in game.lua as well.
portalgundelay = 0.2
gellifetime = 2
bulletbilllifetime = 20
bigbilllifetime = 20
kingbilllifetime = 50... |
_addon.name = "autoSC"
_addon.author = "Godchain"
_addon.version = "1.0"
_addon.commands = {"autoSC", "asc"}
res = require("resources")
enabled = true
player = windower.ffxi.get_player()
step = 1
ws_timing = 11
-- weapon_skills = {"Catastrophe", "Exenterator", "Cross Reaper", "Leaden Salute", "Catastrophe"}
-- weapon... |
local colorMapping = {}
colorMapping.iconColors =
{
["__base__/graphics/icons/automation-science-pack.png"] = {r = 1.0, g = 0.1, b = 0.1},
["__base__/graphics/icons/chemical-science-pack.png"] = {r = 0.2, g = 0.2, b = 1.0},
["__base__/graphics/icons/logistic-science-pack.png... |
function __TS__StringSplit(source, separator, limit)
if limit == nil then
limit = 4294967295
end
if limit == 0 then
return {}
end
local out = {}
local index = 0
local count = 0
if (separator == nil) or (separator == "") then
while (index < (#source - 1)) and (coun... |
local function validate_client_id(client_id)
if client_id == "allowed-subscriber-id" then
return true -- client we allow
elseif client_id == "not-allowed-subscriber-id" then
return false -- client we disallow
else
return -- client we dont know
end
end
function auth_on_reg... |
return {
summary = 'Apply a Material to the Mesh.',
description = [[
Applies a Material to the Mesh. This will cause it to use the Material's properties whenever it
is rendered.
]],
arguments = {
{
name = 'material',
type = 'Material',
description = 'The Material to apply.'
}
... |
--
-- Copyright 2020 IBM Corporation
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- http://www.apache.org/licenses/LICENSE-2.0
-- Unless required by applicable law or agreed to in wr... |
lok_mercenary_patrol2_neutral_none = Lair:new {
mobiles = {{"mercenary_commander",1},{"mercenary_elite",1}},
spawnLimit = 6,
buildingsVeryEasy = {},
buildingsEasy = {},
buildingsMedium = {},
buildingsHard = {},
buildingsVeryHard = {},
mobType = "npc",
buildingType = "none"
}
addLairTemplate("lok_mercenary_pat... |
--[[
Setup:
Connect a display, and name the slot it connects to, to "display"
load the code onto the appropriate sections ( unit>>start() and unit>>tick(time) )
edit the lua parameters (right.click>>advanced>>edit lua parameters)
activate the board. presto!
]]
--[[ drop it into... |
object_building_general_coru_skyscraper_17 = object_building_general_shared_coru_skyscraper_17:new {
}
ObjectTemplates:addTemplate(object_building_general_coru_skyscraper_17, "object/building/general/coru_skyscraper_17.iff")
|
return {
{
name = "2016-03-10-160000_req_trans_schema_changes",
up = function(_, _, factory)
local plugins, err = factory.plugins:find_all {name = "request-transformer"}
if err then
return err
end
for _, plugin in ipairs(plugins) do
for _, action in ipairs {"remove", ... |
if (SERVER) then
SWEP.Weight = 10
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
end
if ( CLIENT ) then
SWEP.PrintName = "Medkit"
SWEP.Author = "Black Tea"
SWEP.Instructions = "Left Click to Swing."
SWEP.ShowViewModel = true
SWEP.ShowWorldModel = true
end
SWEP.Base = "hl2_melee"
SWEP.... |
local utils=require "leda.utils"
s1=leda.stage{ name="s1",
handler=function (i)
i=0
while i<10 do
leda.send(1,string.format("print('event %d') leda.send(1,'string')",i))
leda.sleep(0)
i=i+1
end
leda.send(1,"leda.quit()")
end,
init=function() require "string" ... |
sendFileBuf = {}
fileSendFlag = 0
fd = nil
function guessType(filename)
local types = {
['.css'] = 'text/css',
['.js'] = 'application/javascript',
['.html'] = 'text/html',
['.png'] = 'image/png',
['.jpg'] = 'image/jpeg',
['.ico'] = 'image/jpeg'
}
for ext, type in pairs(types) do
if s... |
--[[ local function PlayerPane( PlayerNumber )
local t = Def.ActorFrame {
InitCommand=function(self)
self:name("PlayerPane" .. PlayerNumberToString(PlayerNumber));
-- ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end
};
t[#t+1] = Def.ActorFrame {
Name = "Background";
Def.Quad {
InitC... |
local doodle = {}
local palette = {
{0,0,0,255}, --Black 1
{28,43,83,255}, --Dark Blue 2
{127,36,84,255}, --Dark Red 3
{0,135,81,255}, --Dark Green 4
{171,82,54,255}, --Brown 5
{96,88,79,255}, --Dark Gray 6
{195,195,198,255}, --Gray 7
{255,241,233,255}, --White 8
{237,27,81,255}, --... |
require 'lib.behavior3.core.Composite'
local memSequence = b3.Class("MemSequence", b3.Composite)
b3.MemSequence = memSequence
function memSequence:ctor(...)
-- b3.MemSequence.ctor(self)
b3.Composite.ctor(self)
-- b3.MemSequence.super.ctor(self , ...)
self.name = "MemSequence"
end
function memSequence:open(... |
--[[--
encoded_path_element = -- string which can't contain evil stuff like "/"
encode.file_path_element(
path_element -- string to be encoded
)
This function is encoding a string in a way that it can be used as a file or directory name, without security risks. See the source for details.
--]]--
fu... |
local Promise = require(script.Parent.Parent.Parent.Parent.Promise)
local function GetTimeFromOsClock()
return Promise.Resolve({
Accuracy = 0;
Offset = 0;
Time = os.clock();
})
end
return GetTimeFromOsClock
|
-- See LICENSE for terms
-- some sound funcs to use with the sounds defined below:
--~ handle = PlaySound(sound, _type, volume, fade_time, looping, point_or_object, loud_distance)
--~ StopSound(handle)
--~ IsSoundPlaying(handle)
--~ SetSoundVolume(handle, volume, time)
--~ GetSoundVolume(handle)
--[[
PlaySound("Objec... |
--[[
// FileName: MasterControl
// Version 1.0
// Written by: jeditkacheff
// Description: All character control scripts go thru this script, this script makes sure all actions are performed
--]]
-- [[ Constants ]]--
local ZERO_VECTOR3 = Vector3.new(0, 0, 0)
local STATE_JUMPING = Enum.HumanoidStateType.Jumping
loc... |
--[[
Variables
]]
Config = {
SellNpcItems = {
["joint"] = {
minprice = 20,
maxprice = 40,
minamount = 1,
maxamount = 3
},
["1gcocaine"] = {
minprice = 40,
maxprice = 70,
minamount = 1,
maxa... |
local diff = {
["axisDiffs"] = {
["a2001cdnil"] = {
["changed"] = {
[1] = {
["filter"] = {
["curvature"] = {
[1] = 0,
},
["deadzone"] = 0,
["invert"] = true,
["saturationX"] = 1,
["saturationY"] = 1,
["slider"] = false,
},
["key"] = "JOY_Y",
... |
Link = Class('Link')
local g_Map = {}
local DEFAULT_NORMAL_COLOR = {255, 255, 0}
local DEFAULT_HOVER_COLOR = {255, 0, 0}
local function onDestroy()
g_Map[source] = nil
end
local function onMouseEnter()
local self = g_Map[source]
self.hover = true
self:_updateColor()
end
local function onMouseLea... |
--[[
Name: job_npcs.lua
]]--
GAMEMODE.Map:RegisterNPCSpawn{
UID = "cop_job",
pos = { Vector( -8815.959961, -5587.968750, 10 ) },
angs = { Angle( 0, -90, 0 ) },
}
GAMEMODE.Map:RegisterNPCSpawn{
UID = "cop_spawn_car",
pos = { Vector( -7568.031250, -5587.962402, 25 ) },
angs = { Angle( 0, -180, 0 ) },
}
GAM... |
local actions = {}
local utils = require("keyfactor.utils")
local CTRL_V = "\22"
-- Would be nice if NVIM api exposed a nicer way to do this. (Or if &opfunc could be a function
-- instead of a string!)
-- TODO when script-local stuff works better, use s: instead of Keyfactor prefix
-- KeyfactorSetCallback is a hack t... |
local love = require "love"
local enemy = require "Enemy"
local button = require "Button"
math.randomseed(os.time())
local game = {
difficulty = 1,
state = {
menu = true,
paused = false,
running = false,
ended = false
},
-- these are the amount of points the user has ga... |
function TryGetSquareUnderMouse(mouseWolrd)
local file = math.floor(mouseWolrd[1] / 120)
local rank = 7 - math.floor(mouseWolrd[2] / 120)
selectedPieceSquare = IndexFromCoord(file, rank)
return file >= 0 and file < 8 and rank >= 0 and rank < 8
end
function DragPiece(pieceCoord, mousePos)
Board.Squa... |
local Typer = require(script.Parent.Parent.Parent.Typer)
local function get(dictionary, key)
return dictionary[key]
end
return Typer.AssignSignature(Typer.Table, Typer.NonNil, get)
|
-- Libraries
class = require 'middleclass'
tween = require 'tween'
Stick = require 'Stick'
Shape = require 'Shape'
local SCALE, SPACE = 90, 20
local WIDTH, HEIGHT = 800, 600
-- A shape for each digit
local hour1, hour2, minute1, minute2, second1, second2
local prevTime
local timer
function love.load()
math.rand... |
local utils = require("utils")
local speedRingChallenge = {}
speedRingChallenge.name = "FrostHelper/SpeedRingChallenge"
speedRingChallenge.nodeLineRenderType = "line"
speedRingChallenge.placements =
{
name = "normal",
data = {
width = 16,
height = 16,
timeLimit = 1.0,
name = "fh_... |
--- 模块功能:socket客户端数据接收处理
-- @author openLuat
-- @module socketLongConnection.socketInMsg
-- @license MIT
-- @copyright openLuat
-- @release 2018.03.28
module(...,package.seeall)
--- socket客户端数据接收处理
-- @param socketClient,socket客户端对象
-- @return 处理成功返回true,处理出错返回false
-- @usage socketInMsg.proc(socketClient)
function p... |
local utils = require('utils')
local format_disabled_var = function()
return string.format('format_disabled_%s', vim.bo.filetype)
end
local M = {}
M.formatToggle = function(value)
local var = format_disabled_var()
vim.g[var] = utils._if(value ~= nil, value, not vim.g[var])
end
M.format = function()
if not v... |
-- Post-exit handling code (incl. errorhandler)
-- Part of Live Simulator: 2
-- See copyright notice in main.lua
local log = require("logging")
local PostExit = {list = {}}
function PostExit.add(func)
PostExit.list[#PostExit.list + 1] = func
if log.getLevel() >= 4 then
log.debug("postExit", debug.traceb... |
return function(name,base)
local klass, base_ctor = {}
if base then
for k,v in pairs(base) do klass[k] = v end
klass._base = base
base_ctor = rawget(base,'new') end
klass.__index = klass
klass._is = name
klass._class = klass
return setmetatable(klass,{
__call = function(klass,...)
... |
--[[
- Version: 0.1
- Made by Tom Tuning @ 2018
- Mail: tom.tuning@sas.com
******************
- INFORMATION
******************
-- object oriented programming functions
-- support inheritence
--]]
----------------------------------------------------------------------------------------------------
-----... |
-- Call Lua Module Demo
--
-- Your Lua modules may be stored in the /.lua/ folder.
--
-- In our /.init.lua global scope earlier, we ran the code:
--
-- mymodule = require "mymodule"
--
-- Which preloaded the /.lua/mymodule.lua module once into the server
-- global memory template from which all request handlers are ... |
dofile("scripts/scanCodes.lua")
dofile("scripts/input.lua")
dofile("scripts/gameMath.lua")
dofile("scripts/utility.lua")
dofile("scripts/entity.lua")
dofile("scripts/objectPool.lua")
math.randomseed( os.time() )
dofile("spaceGame/scripts/spaceGame.lua")
|
local Keybind = {}
Keybind.add_global_keybinds = function(keybinds)
for _, keybind in pairs(keybinds) do
keybind[4] = keybind[4] or {}
API.nvim_set_keymap(keybind[1], keybind[2], keybind[3], keybind[4])
end
end
Keybind.add_buffer_keybinds = function(keybinds)
for _, keybind in pairs(keybi... |
return {
include = function()
includedirs { "../vendor/citizen_enet/include/" }
end,
run = function()
targetname 'citizen_enet'
language 'C++'
kind 'StaticLib'
add_dependencies("vendor:xenium")
add_dependencies("vendor:citizen_util")
defines { "HAS_INET_NTOP", "HAS_I... |
object_draft_schematic_dance_prop_prop_ribbon_l_s06 = object_draft_schematic_dance_prop_shared_prop_ribbon_l_s06:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_ribbon_l_s06, "object/draft_schematic/dance_prop/prop_ribbon_l_s06.iff")
|
minetest.register_on_joinplayer(function(player)
player:set_clouds({height=150})
end)
|
local json = require('json')
local core = require('core')
local wotclient = require('wot/client')
---@class consume
local exports = {}
-- ------------------------------------------------------------
-- ConsumedThing
---@class ConsumedThing
local ConsumedThing = core.Emitter:extend()
---@param thingInstanc... |
TweakDataHelper = TweakDataHelper or {}
local tdh = TweakDataHelper
tdh._storage = {}
tdh._callbacks = {}
function tdh:ModifyTweak(data, ...)
local dest_tbl = tweak_data or self._storage
local path = {...}
local key = table.remove(path)
for _, k in pairs(path) do
dest_tbl[k] = dest_tbl[k] or {... |
require 'image'
require 'slider'
im = image.load('scaled.png')[1]
slider = Slider()
slider:load(im)
-- print(im)
local s = slider:slide()
while s do
image.display(s)
s = slider:slide()
end
-- image.display(im[{{1, im:size(1)}, {50, 150}}])
|
local Chara = ELONA.require("core.Chara")
local Input = ELONA.require("core.Input")
local GUI = ELONA.require("core.GUI")
local I18N = ELONA.require("core.I18N")
local Internal = ELONA.require("core.Internal")
local Item = ELONA.require("core.Item")
local table = table
local common = require("../common.lua")
local fu... |
-- Inofficial MetalPortfolio Extension for MoneyMoney
-- Fetches Metal price via goldapi.io API
-- Returns metal prices as securities
--
-- Username: Metal symbol [XAU - Gold, XAG - Silver, XPT - Platinum, XPD - Palladium, DJI - Dow Jones ] comma seperated with number of shares in brackets (Example: "XAU(2),XAG(1.4)")
... |
return {
name = "xsys",
version = "1.0.2",
require = {
luajit = "2.0"
},
license = "MIT <http://opensource.org/licenses/MIT>",
homepage = "http://scilua.org/xsys.html",
description = "extended Lua system",
} |
local _unpack = unpack
local _max = math.max
local _min = math.min
-- Find and return the absolute vertices for any given set of vertices.
local function getAbsoluteVertices( t )
if type(t) == "table" then
local n, l, x, y = 1, #t, {}, {}
for i = 1, l, 2 do
x[n] = t[i]
y[n] = t[i+1]
n = n+1
end
loc... |
local TestView = class("TestView",cc.load("boyaa").mvc.BoyaaView);
local BehaviorExtend = cc.load("boyaa").behavior.BehaviorExtend;
BehaviorExtend(TestView);
TestView.btnList = {
[1] = {
name = "注册自定义事件",
fn = "evenDiy",
},
[2] = {
name = "发送自定义事件",
fn = "sendEvenDiy",
},
[3] = {
name ... |
return {
summary = 'Draw the Model.',
description = 'Draw the Model.',
arguments = {
x = {
type = 'number',
default = '0',
description = 'The x coordinate to draw the Model at.'
},
y = {
type = 'number',
default = '0',
description = 'The y coordinate to draw the Mod... |
-- If these states are modified, they are restored to the given default values
restored = {
-- render states
{ 'AlphaBlendEnable', 'False' },
{ 'SeparateAlphaBlendEnable', 'False' },
{ 'AlphaTestEnable', 'False' },
{ 'ClipPlaneEnable', '0' },
{ 'ColorWriteEnable', 'Red | Green | Blue | Alpha' },
{ 'FogEn... |
ok,err = nyagos.setrunewidth(100,100)
if not ok then
print("NG:","return value is not true:",err)
os.exit(1)
end
ok,err = nyagos.setrunewidth()
if ok then
print("NG:","did not return parameter error")
os.exit(1)
end
ok,err = nyagos.setrunewidth(1)
if ok then
print("NG:","did not retu... |
local util = require("spec.util")
describe("build.tl", function()
it("defaults to the generated_code folder", function()
util.run_mock_project(finally, {
dir_structure = {
["tlconfig.lua"] = [[return {
build_dir = "build",
}]],
["foo.tl"] = [[print(r... |
CLASS.name = "Metro Dweller"
CLASS.desc = "Commonfolk of the Metro."
CLASS.faction = FACTION_DWELLER
CLASS.color = Color(126, 80, 21)
CLASS.pay = 4
CLASS.payTime = 3600 --1 hour in seconds
function CLASS:onCanBe(client)
return true
end
CLASS_DWELLER = CLASS.index |
--[[
File: src/animations/animationset.lua
Author: Daniel "lytedev" Flanagan
Website: http://dmf.me
Defines a set of animations
]]--
local Animation = require("src.animations.animation")
local AnimationFrame = require("src.animations.animationframe")
local AnimationSet = Class{function(se... |
--- Token to use for deleting
-- @classmod DataStoreDeleteToken
-- @author Quenty
return newproxy() |
-----------------------------------
-- Area: Caedarva Mire
-- NPC: Kwadaaf
-- Type: Entry to Alzadaal Undersea Ruins
-- !pos -639.000 12.323 -260.000 79
-----------------------------------
require("scripts/globals/keyitems")
-----------------------------------
function onTrade(player, npc, trade)
if (trade:getIt... |
-->> assert_func :: boolean >> void
local function assert_func(v)
if not v then
error('assert failed')
end
end
local function foo1()
-->> bar :: number >> number
local function bar(v)
return v + 1
end
-- OK
bar(1)
bar(1.1)
assert_func(10 > 1)
-- ERROR
bar(... |
local gen_parse = function()
local function parse(s, index, t, str_acc, stack)
local head = s:sub(1, 1)
local tail = s:sub(2)
local top = stack[#stack]
if head == "" then
if(str_acc ~= "") then
table.insert(t, str_acc)
end
return true, index-1
elseif head == " " ... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
CW_KOREAN = Clockwork.lang:GetTable("Korean");
CW_KOREAN["DoorToolNameText"] = "문... |
local machine = require 'res/scripts/libs/statemachine'
local deque = require 'res/scripts/libs/deque'
require 'res/scripts/Animation'
Animation = {
Idle = CharAnimation.Swordsman.idle.id,
Run = CharAnimation.Swordsman.run.id,
Squat = CharAnimation.Swordsman.squat.id,
Sword_Attack_1 = CharAnimation.Sw... |
-- changes:
--
-- since device is normalized we also need to change weights based on current window aspect for it to feel 'right'
-- need to kill animation speed on scaling / relayout
-- need to have a switch to use 'stepper nav'
--
local navcfg = {
axis_map = {-1, 1, 1},
axis_scale = {5, 5, 3},
-- when at the extr... |
--
-- tests/test_clang.lua
-- Automated test suite for the GCC toolset interface.
-- Copyright (c) 2009-2013 Jason Perkins and the Premake project
--
local p = premake
local suite = test.declare("tools_clang")
local clang = p.tools.clang
local project = p.project
--
-- Setup/teardown
--
local wks, prj, cfg
... |
local _M = { _VERSION = '1.0' }
local strutil = require("acid.strutil")
local ngx = ngx
local max_log_entry = 128
local function addfield(tbl, str, fld, sep)
if fld ~= nil then
table.insert(tbl, str)
table.insert(tbl, strutil.placeholder(fld, fld or '-', '%.3f'))
if sep then
ta... |
---
-- Create a source or binary release package.
---
---
-- Helper function: run a command while hiding its output.
---
local function execQuiet(cmd, ...)
cmd = string.format(cmd, ...) .. " > _output_.log 2> _error_.log"
local z = os.execute(cmd)
os.remove("_output_.log")
os.remove("_error_.log")
return ... |
function Duplication_CopyCP(source,dupe)
local cp = GetVarInteger(source, "LLENEMY_ChallengePoints")
SetVarInteger(dupe, "LLENEMY_ChallengePoints", cp)
SetChallengePointsTag(dupe)
end
local CopyBoosts = {
"Movement",
"MovementSpeedBoost",
"FireResistance",
"EarthResistance",
"WaterResistance",
"AirResistance"... |
require("common/commonScene")
local AboutUsScene = require("hall/aboutus/aboutUsScene");
require("hall/aboutus/aboutUsController");
local aboutus = require(ViewPath .. "hall/aboutus/aboutus");
AboutUsState = class(CommonState);
AboutUsState.ctor = function(self)
self.m_controller = nil;
end
AboutUsState.... |
--[[
@author: Mohamed Aziz Knani (medazizknani@gmail.com)
@since: 16/07/2016
NOTE: This my first project using lua and love2d, so I have
no prior knowledge of lua and love2d.
I also build a simple AI that will just follow the ball when
the velocity is positive (the ball is going toward the oponne... |
local msrpc = require "msrpc"
local nmap = require "nmap"
local smb = require "smb"
local stdnse = require "stdnse"
local string = require "string"
local table = require "table"
local vulns = require "vulns"
description = [[
Detects Microsoft Windows systems vulnerable to denial of service (CVE-2009-3103).
This script... |
local function get_cluster_nodes()
return { 'localhost:3013', 'localhost:3014' }
end
return {
get_cluster_nodes = get_cluster_nodes
} |
local F, C = unpack(select(2, ...))
tinsert(C.themes["FreeUI"], function()
for i = 1, 5 do
local tab = _G["FriendsFrameTab"..i]
tab.bg = F.ReskinTab(tab)
local hl = _G["FriendsFrameTab"..i.."HighlightTexture"]
hl:SetPoint("TOPLEFT", tab.bg, C.Mult, -C.Mult)
hl:SetPoint("BOTTOMRIGHT", tab.bg, -C.Mult, C.Mult... |
task("list-deps")
set_menu({
-- Settings menu usage
usage = "xmake list-deps [target]",
description = "List dependencies used by the engine or a specific target",
options =
{
{'t', "target", "v", nil, "Target name" }
}
})
on_run(function ()
import("core.base.option")
import("core.base.task")
import("core.p... |
--------------------------------------------------------------------------------
-- @type DungeonTiledGenerator
-- ダンジョンマップデータからタイルマップデータを生成するクラスです.
--------------------------------------------------------------------------------
-- import
local class = require "flower.class"
local table = require "flower.table"
-- c... |
local t = {}
--Custom Addon Framework
t["caf_menu_title"] = "Custom Addon Framework Menu"
t["caf_menu_tab_title"] = "Custom Addon Framework"
--Life Support
t["Life Support"] = "Life Support"
t["Generator"] = "Generator"
t["Generators"] = "Generators"
t["Storage Device"] = "Storage Device"
t["Storage Devices"]... |
object_draft_schematic_item_item_planning_table_dearic_imp = object_draft_schematic_item_shared_item_planning_table_dearic_imp:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_item_item_planning_table_dearic_imp, "object/draft_schematic/item/item_planning_table_dearic_imp.iff")
|
function make()
dofile("lib.lua")
dofile("cells.lua")
dofile("lurch.lua")
end
|
pg = pg or {}
pg.enemy_data_statistics_94 = {
[100008] = {
cannon = 20,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 80000,
air = 0,
rarity = 1,
dodge = 0,
torpedo = 40,
durability_growth = 2040,
antiaircraft = 0,
reload_growth = 0,
dodge_growth = 0,
hit_growth ... |
return {
ansix923 = require "resty.nettle.padding.ansix923",
base64 = require "resty.nettle.padding.base64",
iso7816_4 = require "resty.nettle.padding.iso7816-4",
["iso7816-4"] = require "resty.nettle.padding.iso7816-4",
iso10126 = require "resty.nettle.padding.iso10126",
nopadding ... |
-- Local instances of Global tables --
local PA = PersonalAssistant
local PAB = PA.Banking
local PAC = PA.Constants
local PAHF = PA.HelperFunctions
local PAEM = PA.EventManager
-- ---------------------------------------------------------------------------------------------------------------------
local _writTable
lo... |
local nio = require('nio')
local const = require('const')
local bit = require('bit')
local sock = nio.tcp()
local epoll = nio.epoll_create()
local connected = true
local ret, err = nio.connect(sock, 'www.baidu.com', 80)
if ret == -1 and err == const.EINPROGRESS then
connected = false
end
local evt = bit.bor(const.... |
--- 模块功能:socket长连接功能测试.测试保活探针keep-alive的作用。
-- 与服务器连接成功后
--
-- 每隔10秒钟发送一次"heart data\r\n"字符串到服务器
--
-- 每隔20秒钟发送一次"location data\r\n"字符串到服务器
--
-- 与服务器断开连接后,会自动重连
-- @author openLuat
-- @module socketLongConnection.testSocket1
-- @license MIT
-- @copyright openLuat
-- @release 2018.03.27
module(...,package.seeall)
req... |
--
-- Author: Your Name
-- Date: 2017-04-13 10:09:26
--
local version = "3.0";
local v3 = [[
Date: 2017-4-14
fix:
1. 底层允许重复加载
]]
|
local app = {
name = "MeteoRain",
tilesets = {
"overlay.bmp",
"tiles.bmp",
},
spritesheets = {
"sprites.bmp",
},
audio = {
"music.raw",
"sfx_gameover.raw",
"sfx_crash.raw",
},
scripts = {
"main.lua",
},
misc = {
}
}
return app
|
--[[ Copyright 2020 DeepMind Technologies Limited.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in... |
local License = {}
License.__index = License
local _cache = {}
function License.validate(root_path)
if _cache[root_path] then
return nil
end
local license_path = root_path .. "LICENSE"
local f = io.open(license_path, "r")
if not f then
return "not found license: " .. license_path
end
local lic... |
-- these should probably be made better later
-- this largely just says "the water pool is a square"
-- "with this amount of air over it"
WATER_HEIGHT = 32 -- "top" of water
WATER_DEPTH = 140 -- "bottom" of water
WATER_WIDTH = 180 -- "width"; the left edge of the ground starts here
GAME_WIDTH = 206 -- Width of "gam... |
--buddyinfo.lua
-- Reference
-- http://andorian.blogspot.com/2014/03/making-sense-of-procbuddyinfo.html
--
local pow = math.pow
local headingpattern = "Node%s+(%d+).*zone%s+(%w+)%s+(.*)"
local chunkpatt = "(%d+)"
local function buddyinfo(path)
local tbl = {}
for str in io.lines(path) do
local numa_node, zone, nu... |
-- Copyright (c) 2017-present, Facebook, Inc.
-- All rights reserved.
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
local ZeroNet, Modul... |
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