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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnRandomGaussian.cpp
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnMultiply.cpp
// Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnInterpolateTo.ogn
{ "InterpolateTo": { "version": 2, "description": [ "Function which iterpolates one step from a current value to a target value with a given speed.", "Vectors are interpolated component-wise. Interpolation can be applied to decimal types.", "The interpolation prov...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnSubtract.ogn
{ "Subtract": { "version": 2, "description": [ "Subtracts from the first input the following inputs. The inputs can be of any numeric type." ], "uiName": "Subtract", "categories": ["math:operator"], "scheduling": ["threadsafe"], "inputs": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnPartialSum.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnFloor.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnExponent.ogn
{ "Exponent": { "version": 1, "description": [ "Computes the base input raised to the power of the exponent. The result is the same type as the base", "input for floating point types. The result is double for integral values to allow for negative exponents.", "If ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnCrossProduct.ogn
{ "CrossProduct": { "version": 1, "description": [ "Compute the cross product of two (arrays of) vectors of the same size", "The cross product of two 3d vectors is a vector perpendicular to both inputs", "If arrays of vectors are provided, the cross-product is co...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnSourceIndices.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnMagnitude.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnMatrixMultiply.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnMatrixMultiply.ogn
{ "MatrixMultiply": { "version": 1, "description": [ "Computes the matrix product of the inputs. Inputs must be compatible. ", "Also accepts tuples (treated as vectors) as inputs. Tuples in input A will be treated as row vectors. ", "Tuples in input B will be treated...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnTan.ogn
{ "Tan": { "version": 1, "description": [ "Trigonometric operation tangent of one input in degrees." ], "uiName": "Tan", "categories": ["math:operator"], "scheduling": ["threadsafe"], "inputs": { "value": { "type": ["dec...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnDotProduct.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnGetLookAtRotation.ogn
{ "GetLookAtRotation": { "version": 1, "description": [ "Computes the rotation angles to align a forward direction vector to a direction vector formed by", " starting at 'start' and pointing at 'target'. The forward vector is the 'default' orientation of", " the a...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnNegate.ogn
{ "Negate": { "version": 1, "description": [ "Computes the result of multiplying a vector, scalar, or array of vectors or scalars by -1.", "The input must not be unsigned." ], "uiName": "Negate", "categories": ["math:operator"], "scheduling": [...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnModulo.ogn
{ "Modulo": { "version": 1, "description": [ "Computes the modulo of integer inputs (A % B), which is the remainder of A / B", " If B is zero, the result is zero. If A and B are both non-negative the result is non-negative,", " otherwise the sign of the result is und...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnRandomBoolean.cpp
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnCos.ogn
{ "Cos": { "version": 1, "description": [ "Trigonometric operation cosine of one input in degrees." ], "uiName": "Cosine", "categories": ["math:operator"], "scheduling": ["threadsafe"], "inputs": { "value": { "type": ["d...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnGetLocationAtDistanceOnCurve.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnATan2.py
""" This is the implementation of the OGN node defined in OgnATan2.ogn """ import math import omni.graph.core as og class OgnATan2: """ Calculates the arc tangent of A,B. This is the angle in radians between the ray ending at the origin and passing through the point (B, A). """ @staticmethod ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnSourceIndices.ogn
{ "SourceIndices": { "version": 1, "description": ["Takes an input array of index values in 'sourceStartsInTarget' encoded as the list of ", "index values at which the output array value will be incremented, starting at the second ", "entry, and with t...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnAbsolute.ogn
{ "Absolute": { "version": 1, "description": [ "Compute the absolute value of a vector, array of vectors, scalar or array of scalars", "If an array of vectors are passed in, the output will be an array of corresponding absolute values" ], "uiName": "Absolu...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnRandomGaussian.ogn
{ "RandomGaussian": { "version": 1, "description": [ "Generates a random numeric value using a Gaussian (aka normal) distribution.", "The shape can be controlled with two inputs: mean and standard deviation.", "These inputs can be numbers, vectors, tuples or array...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnModulo.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnDivide_Matrices.cpp
#include "OgnDivideHelper.h" namespace omni { namespace graph { namespace nodes { namespace OGNDivideHelper { template<size_t N> bool _tryCompute(ogn::OmniGraphDatabase& db, InType const& a, InType const& b, ResType& result, size_t count) { if (tryComputeAssumingType<double, double, N>(db, a, b, re...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnGetLocationAtDistanceOnCurve2.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnExponent.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnIncrement.ogn
{ "Increment": { "version": 1, "description": [ "Add a double argument to any type (element-wise). This includes simple values, tuples, arrays,", "and arrays of tuples. ", "The output type is always the same as the type of input:value. ", "For example:...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnInterpolateTo.cpp
// Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnEachZero.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnCos.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnATan2.ogn
{ "ATan2": { "version": 1, "description": "Outputs the arc tangent of a/b in degrees", "language": "python", "categories": ["math:operator"], "uiName": "Atan2", "inputs": { "a": { "type": ["decimal_scalers"], "description": ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnClamp.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnDivideHelper.h
#include <omni/graph/core/iComputeGraph.h> #include <omni/graph/core/ogn/UsdTypes.h> #include <omni/graph/core/ogn/Database.h> #include <omni/graph/core/ogn/ComputeHelpers.h> namespace omni { namespace graph { namespace nodes { namespace OGNDivideHelper { using InType = ogn::RuntimeAttribute<ogn::kOgnInput, ogn:...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnAsin.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnRandomNumeric.cpp
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnIncrement.cpp
// Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnTrig.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnNegate.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnGetLocationAtDistanceOnCurve.ogn
{ "GetLocationAtDistanceOnCurve": { "version": 1, "description": [ "DEPRECATED: Use GetLocationAtDistanceOnCurve2" ], "uiName": "Get Locations At Distances On Curve", "categories": ["internal"], "metadata": {"hidden": "true"}, "scheduling": ["threa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnEase.ogn
{ "Ease": { "version": 2, "description": [ "Easing function which iterpolates between a start and end value.", "Vectors are eased component-wise. The easing functions can be applied to decimal types.", "Linear: Interpolates between start and finish at a fixed rate...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnNoise.ogn
{ "Noise": { "version": 1, "description": [ "Sample values from a Perlin noise field.\n", "The noise field for any given seed is static: the same input position will always", "give the same result. This is useful in many areas, such as texturing and animation,", ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnIsZero.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnDivide_Tuple4.cpp
#include "OgnDivideHelper.h" namespace omni { namespace graph { namespace nodes { namespace OGNDivideHelper { bool tryComputeTuple4(ogn::OmniGraphDatabase& db, InType const& a, InType const& b, ResType& result, size_t count) { return _tryComputeTuple<4>(db, a, b, result, count); } } // namespace O...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnIsZero.ogn
{ "IsZero": { "version": 1, "description": [ "Outputs a boolean indicating if all of the input values are zero within a specified tolerance." ], "uiName": "Is Zero", "categories": ["math:condition"], "scheduling": ["threadsafe"], "inputs": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnAnyZero.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnNoise.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnTrig.ogn
{ "Trig": { "version": 1, "description": [ "Trigonometric operation of one input in degrees.", "Supported operations are:\n", "SIN, COS, TAN, ARCSIN, ARCCOS, ARCTAN, DEGREES, RADIANS" ], "uiName": "Trigonometric Operation", "categories": ["...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnCeil.ogn
{ "Ceil": { "version": 1, "description": [ "Computes the ceil of the given decimal number a, which is the smallest integral value greater than a" ], "uiName": "Ceiling", "categories": ["math:operator"], "scheduling": ["threadsafe"], "inputs": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnMagnitude.ogn
{ "Magnitude": { "version": 1, "description": [ "Compute the magnitude of a vector, array of vectors, or a scalar", "If a scalar is passed in, the absolute value will be returned", "If an array of vectors are passed in, the output will be an array of corresponding...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/math/OgnPartialSum.ogn
{ "PartialSum": { "description": ["Compute the partial sums of the input integer array named 'array' and put the result in ", "an output integer array named 'partialSum'. A partial sum is the sum of all of the elements ", "up to but not including a certain poi...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/io/OgnReadKeyboardState.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/io/OgnReadKeyboardState.ogn
{ "ReadKeyboardState": { "description": "Reads the current state of the keyboard", "version": 1, "uiName": "Read Keyboard State", "categories": ["input:keyboard"], "scheduling": ["threadsafe"], "inputs": { "key": { "type": "token", ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/io/OgnReadGamepadState.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/io/OgnReadGamepadState.ogn
{ "ReadGamepadState": { "description": "Reads the current state of the gamepad", "version": 1, "uiName": "Read Gamepad State", "categories": ["input:gamepad"], "scheduling": ["threadsafe"], "inputs": { "gamepadId": { "type": "uint", ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnSetMatrix4Quaternion.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnRotateToTarget.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnTransformVector.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnTranslateToLocation.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnGetPrimDirectionVector.ogn
{ "GetPrimDirectionVector": { "version": 2, "description": [ "Given a prim, find its direction vectors (up vector, forward vector, right vector, etc.)" ], "uiName": "Get Prim Direction Vector", "scheduling": ["usd-read", "threadsafe"], "categories": ["scen...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnTransformVector.ogn
{ "TransformVector": { "version": 1, "description": [ "Applies a transformation matrix to a row vector, returning the result. returns vector * matrix", "If the vector is one dimension smaller than the matrix (eg a 4x4 matrix and a 3d vector), ", "The last componen...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnTranslateToTarget.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnTranslateToLocation.ogn
{ "TranslateToLocation": { "version": 2, "description": [ "Perform a smooth translation maneuver, translating a prim to a desired point given a speed and easing factor" ], "uiName": "Translate To Location", "categories": ["sceneGraph"], "scheduling": ["usd...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnGetMatrix4Translation.ogn
{ "GetMatrix4Translation": { "version": 1, "description": [ "Gets the translation of the given matrix4d value which represents a linear transformation.", "Returns a vector3" ], "uiName": "Get Translation", "categories": ["math:operator"], "sche...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnRotateToOrientation.ogn
{ "RotateToOrientation": { "version": 2, "description": [ "Perform a smooth rotation maneuver, rotating a prim to a desired orientation given a speed and easing factor" ], "uiName": "Rotate To Orientation", "categories": ["sceneGraph"], "scheduling": ["usd...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnMoveToTransform.ogn
{ "MoveToTransform": { "version": 2, "description": [ "Perform a transformation maneuver, moving a prim to a target transformation given a speed and easing factor.", "Transformation, Rotation, and Scale from a 4x4 transformation matrix will be applied", "Note: The...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnRotateToTarget.ogn
{ "RotateToTarget": { "version": 2, "description": [ "This node smoothly rotates a prim object to match a target prim object given a speed and easing factor. ", "At the end of the maneuver, the source prim will have the rotation as the target prim.\n", "Note: The ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnRotateToOrientation.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnMoveToTransform.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnSetMatrix4Rotation.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnGetMatrix4Quaternion.ogn
{ "GetMatrix4Quaternion": { "version": 1, "description": [ "Gets the rotation of the given matrix4d value which represents a linear transformation.", "Returns a quaternion" ], "uiName": "Get Rotation Quaternion", "categories": ["math:operator"], ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnSetMatrix4Translation.ogn
{ "SetMatrix4Translation": { "version": 1, "description": [ "Sets the translation of the given matrix4d value which represents a linear transformation.", "Does not modify the orientation (row 0-2) of the matrix." ], "uiName": "Set Translation", "catego...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnGetPrimDirectionVector.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnMakeTransform.ogn
{ "MakeTransform": { "version": 1, "description": "Make a transformation matrix that performs a translation, rotation (in euler angles), and scale in that order", "uiName": "Make Transformation Matrix from TRS", "categories": ["math:operator"], "scheduling": ["threadsafe"], ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnGetMatrix4Translation.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnGetMatrix4Rotation.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnMakeTransform.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnGetMatrix4Rotation.ogn
{ "GetMatrix4Rotation": { "version": 1, "description": [ "Gets the rotation of the given matrix4d value which represents a linear transformation.", "Returns euler angles (XYZ)" ], "uiName": "Get Rotation", "categories": ["math:operator"], "sche...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnRotateVector.ogn
{ "RotateVector": { "version": 1, "description": [ "Rotates a 3d direction vector by a specified rotation.", "Accepts 3x3 matrices, 4x4 matrices, euler angles (XYZ), or quaternions", "For 4x4 matrices, the transformation information in the matrix is ignored and th...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnTranslateToTarget.ogn
{ "TranslateToTarget": { "version": 2, "description": [ "This node smoothly translates a prim object to a target prim object given a speed and easing factor. ", "At the end of the maneuver, the source prim will have the same translation as the target prim" ], ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnSetMatrix4Translation.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnGetMatrix4Quaternion.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnSetMatrix4Rotation.ogn
{ "SetMatrix4Rotation": { "version": 1, "description": [ "Sets the rotation of the given matrix4d value which represents a linear transformation.", "Does not modify the translation (row 3) of the matrix." ], "uiName": "Set Rotation", "categories": ["ma...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnRotateVector.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnMakeTransformLookAt.ogn
{ "MakeTransformLookAt": { "version": 1, "description": [ "Make a transformation matrix from eye, center world-space position and an up vector.", "Forward vector is negative Z direction computed from eye-center and normalized.", "Up is positive Y direction. Right ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnMoveToTarget.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnScaleToSize.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnSetMatrix4Quaternion.ogn
{ "SetMatrix4Quaternion": { "version": 1, "description": [ "Sets the rotation of the given matrix4d value which represents a linear transformation.", "Does not modify the translation (row 3) of the matrix." ], "uiName": "Set Rotation Quaternion", "cate...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnGetPrimLocalToWorldTransform.ogn
{ "GetPrimLocalToWorldTransform": { "version": 2, "description": ["Given a path to a prim on the current USD stage, return the the transformation matrix.", " that transforms a vector from the local frame to the global frame " ], "uiName": "Get ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnScaleToSize.ogn
{ "ScaleToSize": { "version": 2, "description": [ "Perform a smooth scaling maneuver, scaling a prim to a desired size tuple given a speed and easing factor" ], "uiName": "Scale To Size", "categories": ["sceneGraph"], "scheduling": ["usd-write", "threadsaf...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnGetPrimLocalToWorldTransform.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnMoveToTarget.ogn
{ "MoveToTarget": { "version": 2, "description": [ "This node smoothly translates, rotates, and scales a prim object to a target prim object given a speed and easing factor. ", "At the end of the maneuver, the source prim will have the translation, rotation, and scale of the ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/transformation/OgnMakeTransformLookAt.cpp
// Copyright (c) 2022-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnNor.ogn
{ "BooleanNor": { "version": 2, "description": [ "Boolean NOR on two or more inputs.", "If the inputs are arrays, NOR operations will be performed pair-wise. The input sizes must match.", "If only one input is an array, the other input will be broadcast to the siz...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnAnd.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnNot.ogn
{ "BooleanNot": { "description": "Inverts a bool or bool array", "version": 1, "categories": ["math:condition"], "scheduling": ["threadsafe"], "uiName": "Boolean Not", "inputs": { "valueIn": { "type": ["bool", "bool[]"], "de...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnNot.cpp
// Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnXor.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnNand.ogn
{ "BooleanNand": { "version": 2, "description": [ "Boolean NAND on two or more inputs.", "If the inputs are arrays, NAND operations will be performed pair-wise. The input sizes must match.", "If only one input is an array, the other input will be broadcast to the ...