name stringclasses 8
values | title stringclasses 8
values | description stringclasses 8
values | joint_count int64 1 7 | joint_types unknown | joints listlengths 1 7 | links int64 2 8 | mass_kg float64 0.19 3.87k | base stringclasses 2
values | usd stringclasses 8
values | physics stringclasses 8
values | preview stringclasses 8
values | more_like_this stringclasses 1
value |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
utility_knife | Utility knife | Snap-off box cutter with a sliding blade | 1 | {
"prismatic": 1
} | [
"blade_extend (prismatic, 0 to 0.04 m)"
] | 2 | 0.19 | free | assets/utility_knife/utility_knife.usd | assets/utility_knife/physics.json | assets/utility_knife/preview.png | https://huggingface.co/datasets/projectsim/sim-ready-articulated-objects |
industrial_shears | Industrial shears | Heavy cutting shears with a jaw pivot and a locking latch | 2 | {
"revolute": 2
} | [
"jaw_pivot (revolute, -2.86 to 20.0535 deg)",
"latch_pivot (revolute, -17.1887 to 68.7549 deg)"
] | 3 | 4.28 | free | assets/industrial_shears/industrial_shears.usd | assets/industrial_shears/physics.json | assets/industrial_shears/preview.png | https://huggingface.co/datasets/projectsim/sim-ready-articulated-objects |
meat_slicer | Meat slicer | Flywheel meat slicer: crank, carriage, pusher, clamp and thickness knob | 7 | {
"revolute": 5,
"prismatic": 2
} | [
"flywheel_spin (revolute, -180 to 180 deg)",
"crank_grip_spin (revolute, -180 to 180 deg)",
"blade_spin (revolute, -180 to 180 deg)",
"carriage_slide (prismatic, -0.1 to 0 m)",
"pusher_feed (prismatic, 0 to 0.04 m)",
"clamp_arm_hinge (revolute, 0 to 68.7549 deg)",
"thickness_knob_turn (revolute, -171.88... | 8 | 68.2 | free | assets/meat_slicer/meat_slicer.usd | assets/meat_slicer/physics.json | assets/meat_slicer/preview.png | https://huggingface.co/datasets/projectsim/sim-ready-articulated-objects |
industrial_pipe_valve | Pipe valve | Flanged pipe valve: the handwheel turns and the stem rises | 2 | {
"revolute": 1,
"prismatic": 1
} | [
"handwheel_spin (revolute, 0 to 1799.09 deg)",
"stem_lift (prismatic, 0 to 0.04 m)"
] | 3 | 89.15 | free | assets/industrial_pipe_valve/industrial_pipe_valve.usd | assets/industrial_pipe_valve/physics.json | assets/industrial_pipe_valve/preview.png | https://huggingface.co/datasets/projectsim/sim-ready-articulated-objects |
desk_lamp | Desk lamp | Balanced-arm desk lamp with a swivel base and tilting shade | 5 | {
"revolute": 5
} | [
"base_swivel (revolute, -148.969 to 148.969 deg)",
"shoulder (revolute, -34.3775 to 25.7831 deg)",
"elbow (revolute, -51.5662 to 51.5662 deg)",
"shade_tilt (revolute, -45.8366 to 45.8366 deg)",
"shade_swivel (revolute, -57.2958 to 68.7549 deg)"
] | 6 | 1.69 | free | assets/desk_lamp/desk_lamp.usd | assets/desk_lamp/physics.json | assets/desk_lamp/preview.png | https://huggingface.co/datasets/projectsim/sim-ready-articulated-objects |
faucet_kitchen | Kitchen faucet | Kitchen tap: swivel spout, pull-out spray, flow and temperature levers; fixed to the world | 4 | {
"revolute": 3,
"prismatic": 1
} | [
"spout_swivel (revolute, -120.321 to 120.321 deg)",
"spray_pullout (prismatic, 0 to 0.35 m)",
"lever_temperature (revolute, -45.8366 to 45.8366 deg)",
"lever_flow (revolute, 0 to 28.6479 deg)"
] | 5 | 1.57 | fixed | assets/faucet_kitchen/faucet_kitchen.usd | assets/faucet_kitchen/physics.json | assets/faucet_kitchen/preview.png | https://huggingface.co/datasets/projectsim/sim-ready-articulated-objects |
forklift | Forklift | Counterbalance forklift: rolling wheels, tilting mast and a lifting fork carriage | 6 | {
"revolute": 5,
"prismatic": 1
} | [
"wheel_fl_roll (revolute, -180 to 180 deg)",
"wheel_fr_roll (revolute, -180 to 180 deg)",
"wheel_rl_roll (revolute, -180 to 180 deg)",
"wheel_rr_roll (revolute, -180 to 180 deg)",
"mast_tilt (revolute, -3.44 to 5.73 deg)",
"fork_lift (prismatic, 0 to 1.15 m)"
] | 7 | 3,870 | free | assets/forklift/forklift.usd | assets/forklift/physics.json | assets/forklift/preview.png | https://huggingface.co/datasets/projectsim/sim-ready-articulated-objects |
garlic_press | Garlic press | Hinged garlic press | 1 | {
"revolute": 1
} | [
"upper_handle_hinge (revolute, -5.73 to 91.6732 deg)"
] | 2 | 0.55 | free | assets/garlic_press/garlic_press.usd | assets/garlic_press/physics.json | assets/garlic_press/preview.png | https://huggingface.co/datasets/projectsim/sim-ready-articulated-objects |
SimReady Articulated Objects (Free Sample)
Free sample of 8 sim-ready, articulated 3D objects for robot learning (OpenUSD, NVIDIA Isaac Sim): enough to try in your simulator, not enough to train on. We have 100,000+ more assets like these. Request them at https://huggingface.co/datasets/projectsim/sim-ready-articulated-objects or email team@projectsim.ai.
Every object has real joints with limits (hinges and sliders), a mass for every
moving part, per-part colliders, and 4K PBR textures. Open the .usd in Isaac Sim
and it moves.
Is this sample enough for you?
| If you need | This sample has | Ask us for |
|---|---|---|
| Enough data to train a policy | 8 objects, enough to test | 1,000 to 1M+ assets. We have 100,000+ like these |
| Many versions of one object | 1 of each object | Variants in different sizes, shapes and materials |
| Your own objects | Our objects | Sim-ready assets made from your photos |
| Another simulator | OpenUSD for Isaac Sim (PhysX) | Isaac Sim (Newton), Genesis, MuJoCo, SAPIEN, Unreal / Unity: tell us which |
Request assets β It's a short form on Hugging Face. Or email team@projectsim.ai.
What's included
| Object | Folder | What it is | Joints | Mass |
|---|---|---|---|---|
| Utility knife | utility_knife |
Snap-off box cutter with a sliding blade | 1 (1 prismatic) | 0.19 kg |
| Industrial shears | industrial_shears |
Heavy cutting shears with a jaw pivot and a locking latch | 2 (2 revolute) | 4.28 kg |
| Meat slicer | meat_slicer |
Flywheel meat slicer: crank, carriage, pusher, clamp and thickness knob | 7 (5 revolute, 2 prismatic) | 68.2 kg |
| Pipe valve | industrial_pipe_valve |
Flanged pipe valve: the handwheel turns and the stem rises | 2 (1 revolute, 1 prismatic) | 89.15 kg |
| Desk lamp | desk_lamp |
Balanced-arm desk lamp with a swivel base and tilting shade | 5 (5 revolute) | 1.69 kg |
| Kitchen faucet | faucet_kitchen |
Kitchen tap: swivel spout, pull-out spray, flow and temperature levers; fixed to the world | 4 (3 revolute, 1 prismatic) | 1.57 kg |
| Forklift | forklift |
Counterbalance forklift: rolling wheels, tilting mast and a lifting fork carriage | 6 (5 revolute, 1 prismatic) | 3870 kg |
| Garlic press | garlic_press |
Hinged garlic press | 1 (1 revolute) | 0.55 kg |
Download
hf download projectsim/simready-articulated-objects-sample --repo-type dataset --local-dir simready-articulated-objects-sample
One object only:
hf download projectsim/simready-articulated-objects-sample --repo-type dataset --include "assets/desk_lamp/*" --local-dir simready-articulated-objects-sample
Open it with USD's Python API, or File > Open in Isaac Sim:
from pxr import Usd
stage = Usd.Stage.Open("simready-articulated-objects-sample/assets/desk_lamp/desk_lamp.usd")
assets/metadata.jsonl lists every object with its joints, mass and file paths,
so datasets.load_dataset("projectsim/simready-articulated-objects-sample") gives you the catalogue without the 300 MB of files.
Files
assets/<name>/
βββ <name>.usd OpenUSD (binary), textures referenced as ./textures/*.png
βββ physics.json joints, limits, per-link mass and colliders, as authored in the USD
βββ preview.png render of the object
βββ textures/ base_color, normal, roughness, metallic (4K)
βββ GET_MORE.md how to get more assets like this one
Physics
- Units are meters, Z up. Engine: PhysX (Isaac Sim).
- Each moving part is its own rigid link with its own collider (convex decomposition).
- Joint limits, friction and the parent/child links are listed per joint in
physics.json. - Masses are estimated per part from the object's materials and are a starting point, not a measurement.
License
CC BY 4.0: free to use, share and adapt, including commercially. Credit "projectsim by Kaedim".
Questions: open a Discussion on this repo, or email team@projectsim.ai.
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