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nyczducky/darkstar
scripts/globals/items/bowl_of_turtle_soup.lua
12
1552
----------------------------------------- -- ID: 4418 -- Item: Turtle Soup -- Food Effect: 3hours, All Races ----------------------------------------- -- HP + 10% (200 Cap) -- Dexterity +4 -- Vitality +6 -- Mind -3 -- HP Recovered While Healing +5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4418); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 10); target:addMod(MOD_FOOD_HP_CAP, 200); target:addMod(MOD_DEX, 4); target:addMod(MOD_VIT, 6); target:addMod(MOD_MND, -3); target:addMod(MOD_HPHEAL, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 10); target:delMod(MOD_FOOD_HP_CAP, 200); target:delMod(MOD_DEX, 4); target:delMod(MOD_VIT, 6); target:delMod(MOD_MND, -3); target:delMod(MOD_HPHEAL, 5); end;
gpl-3.0
pouria346/selfbot2
plugins/ctrl.lua
1
2305
local function reload_plugins( ) plugins = {} return load_plugins() end function run_bash(command) local cmd = io.popen(command) local result = cmd:read('*all') cmd:close() return result end local function is_channel_disabled( receiver ) if not _config.disabled_channels then return false end if _config.disabled_channels[receiver] == nil then return false end return _config.disabled_channels[receiver] end local function enable_channel(receiver, to_id) if not _config.disabled_channels then _config.disabled_channels = {} end if _config.disabled_channels[receiver] == nil then return 'سلف بات روشن شد' end _config.disabled_channels[receiver] = false save_config() return 'سلف بات روشن شد' end local function disable_channel(receiver, to_id) if not _config.disabled_channels then _config.disabled_channels = {} end _config.disabled_channels[receiver] = true save_config() return 'سلف بات خاموش شد' end local function pre_process(msg) local receiver = get_receiver(msg) -- If sender is sudo then re-enable the channel if is_sudo(msg) then if msg.text == "#bot on" then enable_channel(receiver, msg.to.id) end end if is_channel_disabled(receiver) then msg.text = "" end return msg end local function run(msg, matches) if permissions(msg.from.id, msg.to.id, "bot") then local receiver = get_receiver(msg) -- Enable a channel if matches[1] == 'on' then return enable_channel(receiver, msg.to.id) end -- Disable a channel if matches[1] == 'off' then return disable_channel(receiver, msg.to.id) end else return end if matches[1] == 'up' then if not is_sudo(msg) then return nil end local receiver = get_receiver(msg) if string.match then local command = 'git pull' text = run_bash(command) local text = text..'Updates were applied GitHub\n@BeatBot_Team' return text end end if matches[1] == 'rl' and is_sudo(msg) then receiver = get_receiver(msg) reload_plugins(true) post_msg(receiver, "Reloaded!", ok_cb, false) return "All plugins reloaded!" end end return { patterns = { "^#bot? (on)$", "^#bot? (off)$", "^#bot? (up)$", "^#bot (rl)$", }, run = run, pre_process = pre_process }
gpl-2.0
jamesbdunlop/iction
frames/insanityFrame.lua
1
2475
local iction = iction iction.ictInsanityData = { uiName = "iction_insanityFrame", nameAttr = "iction_insanityFrame", uiInherits = nil, userPlaced = true, movable = true, enableMouse = false, SetClampedToScreen = true, w = 100, h = iction.bh/2, bgCol = {r = 0, g = 1, b= 0, a = .5}, strata = "MEDIUM", pointPosition = {point = "BOTTOM", relativeTo = nil, relativePoint = "CENTER", x = 0, y = 80}, textures = { [1] = {name = "insanityMOVEFRAME", allPoints = true, level = "ARTWORK", texture= "Interface\\ChatFrame\\ChatFrameBackground", vr = 1, vg = 1, vb = 1, va = .1 }, [2] = { name = "insanity", allPoints = false, anchorPoint = "LEFT", apX = -3, apY = 0, w = 106, h= iction.bh/1.8, level = "BACKGROUND", texture= "Interface\\ChatFrame\\ChatFrameBackground", vr = 0, vg = 0, vb = 0, va = 1}, [3] = { name = "insanity2", allPoints = false, anchorPoint = "LEFT", apX = 0, apY = 0, w = 1, h= iction.bh/2, level = "BACKGROUND", texture= "Interface\\ChatFrame\\ChatFrameBackground", vr = 0.5, vg = 0.1, vb = 1, va = 1 } } }
apache-2.0
nyczducky/darkstar
scripts/zones/Windurst_Woods/npcs/Bozack.lua
14
1049
----------------------------------- -- Area: Windurst Woods -- NPC: Bozack -- Type: Event Replayer -- @zone 241 -- @pos 92.591 -5.58 -31.529 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0264); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Pashhow_Marshlands_[S]/Zone.lua
12
2041
----------------------------------- -- -- Zone: Pashhow_Marshlands_[S] (90) -- ----------------------------------- package.loaded["scripts/zones/Pashhow_Marshlands_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Pashhow_Marshlands_[S]/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/weather"); require("scripts/globals/status"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(547.841,23.192,696.323,134); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onZoneWeatherChange ----------------------------------- function onZoneWeatherChange(weather) local npc = GetNPCByID(17146627); -- Indescript Markings (BOOTS) if (npc ~= nil) then if (weather == WEATHER_RAIN or weather == WEATHER_THUNDER) then npc:setStatus(STATUS_DISAPPEAR); else npc:setStatus(STATUS_NORMAL); end end npc = GetNPCByID(17146628); -- Indescript Markings (BODY) if (npc ~= nil) then if (weather == WEATHER_RAIN) then npc:setStatus(STATUS_DISAPPEAR); else npc:setStatus(STATUS_NORMAL); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
guangbin79/Lua_5.1.5-iOS
lua-script/copas/limit.lua
2
3397
-------------------------------------------------------------- -- Limits resource usage while executing tasks. -- Tasks added will be run in parallel, with a maximum of -- simultaneous tasks to prevent consuming all/too many resources. -- Every task added will immediately be scheduled (if there is room) -- using the `wait` method one can wait for completion. local copas = require("copas") local pack = table.pack or function(...) return {n=select('#',...),...} end local unpack = function(t) return (table.unpack or unpack)(t, 1, t.n or #t) end local pcall = pcall if _VERSION=="Lua 5.1" then -- obsolete: only for Lua 5.1 compatibility pcall = require("coxpcall").pcall end -- Add a task to the queue, returns the coroutine created -- identical to `copas.addthread`. Can be called while the -- set of tasks is executing. local function add(self, task, ...) local carg = pack(...) local coro = copas.addthread(function() copas.sleep(-1) -- go to sleep until being woken local suc, err = pcall(task, unpack(carg)) -- start the task self:removethread(coroutine.running()) -- dismiss ourselves if not suc then error(err) end -- rethrow error end) table.insert(self.queue, coro) -- store in list self:next() return coro end -- remove a task from the queue. Can be called while the -- set of tasks is executing. Will NOT stop the task if -- it is already running. local function remove(self, coro) self.queue[coro] = nil if self.running[coro] then -- it is in the already running set self.running[coro] = nil self.count = self.count - 1 else -- check the queue and remove if found for i, item in ipairs(self.queue) do if coro == item then table.remove(self.queue, i) break end end end self:next() end -- schedules the next task (if any) for execution, signals completeness local function nxt(self) while self.count < self.maxt do local coro = self.queue[1] if not coro then break end -- queue is empty, so nothing to add -- move it to running and restart the task table.remove(self.queue, 1) self.running[coro] = coro self.count = self.count + 1 copas.wakeup(coro) end if self.count == 0 and next(self.waiting) then -- all tasks done, resume the waiting tasks so they can unblock/return for coro in pairs(self.waiting) do copas.wakeup(coro) end end end -- Waits for the tasks. Yields until all are finished local function wait(self) if self.count == 0 then return end -- There's nothing to do... local coro = coroutine.running() -- now store this coroutine (so we know which to wakeup) and go to sleep self.waiting[coro] = true copas.sleep(-1) self.waiting[coro] = nil end -- creats a new tasksrunner, with maximum maxt simultaneous threads local function new(maxt) return { maxt = maxt or 99999, -- max simultaneous tasks count = 0, -- count of running tasks queue = {}, -- tasks waiting (list/array) running = {}, -- tasks currently running (indexed by coroutine) waiting = {}, -- coroutines, waiting for all tasks being finished (indexed by coro) addthread = add, removethread = remove, next = nxt, wait = wait, } end return { new = new }
mit
moltafet35/senatorv2
plugins/danbooru.lua
616
1750
do local URL = "http://danbooru.donmai.us" local URL_NEW = "/posts.json" local URL_POP = "/explore/posts/popular.json" local scale_day = "?scale=day" local scale_week = "?scale=week" local scale_month = "?scale=month" local function get_post(url) local b, c, h = http.request(url) if c ~= 200 then return nil end local posts = json:decode(b) return posts[math.random(#posts)] end local function run(msg, matches) local url = URL if matches[1] == "!danbooru" then url = url .. URL_NEW else url = url .. URL_POP if matches[1] == "d" then url = url .. scale_day elseif matches[1] == "w" then url = url .. scale_week elseif matches[1] == "m" then url = url .. scale_month end end local post = get_post(url) if post then vardump(post) local img = URL .. post.large_file_url send_photo_from_url(get_receiver(msg), img) local txt = '' if post.tag_string_artist ~= '' then txt = 'Artist: ' .. post.tag_string_artist .. '\n' end if post.tag_string_character ~= '' then txt = txt .. 'Character: ' .. post.tag_string_character .. '\n' end if post.file_size ~= '' then txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url end return txt end end return { description = "Gets a random fresh or popular image from Danbooru", usage = { "!danbooru - gets a random fresh image from Danbooru 🔞", "!danboorud - random daily popular image 🔞", "!danbooruw - random weekly popular image 🔞", "!danboorum - random monthly popular image 🔞" }, patterns = { "^!danbooru$", "^!danbooru ?(d)$", "^!danbooru ?(w)$", "^!danbooru ?(m)$" }, run = run } end
gpl-2.0
Arashbrsh/lifeeee
plugins/danbooru.lua
616
1750
do local URL = "http://danbooru.donmai.us" local URL_NEW = "/posts.json" local URL_POP = "/explore/posts/popular.json" local scale_day = "?scale=day" local scale_week = "?scale=week" local scale_month = "?scale=month" local function get_post(url) local b, c, h = http.request(url) if c ~= 200 then return nil end local posts = json:decode(b) return posts[math.random(#posts)] end local function run(msg, matches) local url = URL if matches[1] == "!danbooru" then url = url .. URL_NEW else url = url .. URL_POP if matches[1] == "d" then url = url .. scale_day elseif matches[1] == "w" then url = url .. scale_week elseif matches[1] == "m" then url = url .. scale_month end end local post = get_post(url) if post then vardump(post) local img = URL .. post.large_file_url send_photo_from_url(get_receiver(msg), img) local txt = '' if post.tag_string_artist ~= '' then txt = 'Artist: ' .. post.tag_string_artist .. '\n' end if post.tag_string_character ~= '' then txt = txt .. 'Character: ' .. post.tag_string_character .. '\n' end if post.file_size ~= '' then txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url end return txt end end return { description = "Gets a random fresh or popular image from Danbooru", usage = { "!danbooru - gets a random fresh image from Danbooru 🔞", "!danboorud - random daily popular image 🔞", "!danbooruw - random weekly popular image 🔞", "!danboorum - random monthly popular image 🔞" }, patterns = { "^!danbooru$", "^!danbooru ?(d)$", "^!danbooru ?(w)$", "^!danbooru ?(m)$" }, run = run } end
gpl-2.0
abcdefg30/OpenRA
mods/ra/maps/fall-of-greece-2-evacuation/evacuation.lua
7
8783
--[[ Copyright 2007-2022 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AlliedReinforcementsA = { "jeep", "jeep" } AlliedReinforcementsB = { "e1", "e1", "e1", "e3", "e3" } AlliedReinforcementsC = { "jeep", "mcv" } IslandPatrol = { SubPatrol1.Location, SubPatrol2.Location, SubPatrol3.Location, SubPatrol4.Location } Submarines = { Sub1, Sub2, Sub3, Sub4, Sub5, Sub6, Sub7, Sub8 } RifleSquad = { Rifle1, Rifle2, Rifle3 } NWVillageTrigger = { CPos.New(31, 64), CPos.New(32, 64), CPos.New(34, 51), CPos.New(35, 51), CPos.New(36, 51) } SWVillageTrigger = { CPos.New(44, 97), CPos.New(45, 97), CPos.New(46, 97), CPos.New(47, 97) } MiddleVillageTrigger = { CPos.New(52, 70), CPos.New(53, 70), CPos.New(54, 70) } EastVillageTrigger = { CPos.New(78, 61), CPos.New(79, 61), CPos.New(80, 61), CPos.New(81, 61), CPos.New(82, 61) } CivilianTypes = { "c2", "c3", "c4", "c5", "c6", "c8", "c9", "c10", "c11" } NWVillage = { NWChurch, NWHouse1, NWHouse2, NWHouse3 } SWVillage = { SWChurch, SWHouse1, SWHouse2, SWHouse3, SWHouse4 } MiddleVillage = { MiddleChurch, MiddleHouse1, MiddleHouse2, MiddleHouse3, MiddleHouse4 } EastVillage = { EastChurch, EastHouse1, EastHouse2, EastHouse3 } MissionStart = function() Reinforcements.Reinforce(Allies, AlliedReinforcementsA, { AlliedSpawn.Location, AlliedBase.Location }, 5) Trigger.AfterDelay(DateTime.Seconds(2), function() AlliesArrived = true Reinforcements.Reinforce(Allies, AlliedReinforcementsB, { AlliedSpawn.Location, AlliedBase.Location }, 2) Utils.Do(RifleSquad, function(actor) if not actor.IsDead then actor.AttackMove(AlliedBase.Location) actor.Hunt() end end) end) Sub1.Patrol(IslandPatrol, true, 1) Trigger.AfterDelay(DateTime.Seconds(5), function() Reinforcements.Reinforce(Allies, AlliedReinforcementsC, { AlliedSpawn.Location, AlliedBase.Location }, 5) end) Trigger.OnKilled(NWChurch, function() if not NWChurchEmpty then CiviliansKilled = CiviliansKilled + 5 end end) Trigger.OnKilled(EastChurch, function() if not EastChurchEmpty then CiviliansKilled = CiviliansKilled + 5 end end) Trigger.OnKilled(MiddleChurch, function() if not MiddleChurchEmpty then CiviliansKilled = CiviliansKilled + 5 end end) Trigger.OnKilled(SWChurch, function() if not SWChurchEmpty then CiviliansKilled = CiviliansKilled + 5 end end) Trigger.OnAllKilled(Submarines, function() Allies.MarkCompletedObjective(ClearWaterway) end) end VillageSetup = function() local foot1Triggered Trigger.OnEnteredFootprint(NWVillageTrigger, function(actor, id) if actor.Owner == Allies and not foot1Triggered then Trigger.RemoveFootprintTrigger(id) foot1Triggered = true Utils.Do(NWVillage, function(building) building.Owner = Allies end) Civs1 = Reinforcements.Reinforce(Allies, Utils.Take(5, Utils.Shuffle(CivilianTypes)), { ChurchNorthwest.Location, VillageNorthwest.Location }, 0) if not NWChurch.IsDead then Utils.Do(Civs1, function(civ) Trigger.OnKilled(civ, function() CiviliansKilled = CiviliansKilled + 1 end) end) NWChurchEmpty = true end end Trigger.AfterDelay(DateTime.Seconds(30), function() local nwAttackers = Reinforcements.Reinforce(USSR, { "3tnk", "3tnk", "3tnk" }, { NWVillageAttack.Location, VillageNorthwest.Location }, 20) Utils.Do(nwAttackers, IdleHunt) end) end) local foot2Triggered Trigger.OnEnteredFootprint(EastVillageTrigger, function(actor, id) if actor.Owner == Allies and not foot2Triggered then Trigger.RemoveFootprintTrigger(id) foot2Triggered = true Utils.Do(EastVillage, function(building) building.Owner = Allies end) Civs2 = Reinforcements.Reinforce(Allies, Utils.Take(5, Utils.Shuffle(CivilianTypes)), { ChurchEast.Location, VillageEast.Location }, 0) if not EastChurch.IsDead then Utils.Do(Civs2, function(civ) Trigger.OnKilled(civ, function() CiviliansKilled = CiviliansKilled + 1 end) end) EastChurchEmpty = true end local villageDrop = FlamerDrop.TargetParatroopers(VillageEast.CenterPosition, Angle.North) Utils.Do(villageDrop, function(a) Trigger.OnPassengerExited(a, function(t, p) IdleHunt(p) end) end) end end) local foot3Triggered Trigger.OnEnteredFootprint(MiddleVillageTrigger, function(actor, id) if actor.Owner == Allies and not foot3Triggered then Trigger.RemoveFootprintTrigger(id) foot3Triggered = true Utils.Do(MiddleVillage, function(building) building.Owner = Allies end) Civs3 = Reinforcements.Reinforce(Allies, Utils.Take(5, Utils.Shuffle(CivilianTypes)), { ChurchMiddle.Location, VillageMiddle.Location }, 0) if not MiddleChurch.IsDead then Utils.Do(Civs3, function(civ) Trigger.OnKilled(civ, function() CiviliansKilled = CiviliansKilled + 1 end) end) MiddleChurchEmpty = true end local proxy = Actor.Create("powerproxy.parabombs", false, { Owner = USSR }) proxy.TargetAirstrike(ChurchMiddle.CenterPosition, Angle.NorthWest) end end) local foot4Triggered Trigger.OnEnteredFootprint(SWVillageTrigger, function(actor, id) if actor.Owner == Allies and not foot4Triggered then Trigger.RemoveFootprintTrigger(id) foot4Triggered = true Utils.Do(SWVillage, function(building) building.Owner = Allies end) Civs4 = Reinforcements.Reinforce(Allies, Utils.Take(5, Utils.Shuffle(CivilianTypes)), { ChurchSouthwest.Location, VillageSouthwest.Location }, 0) if not SWChurch.IsDead then Utils.Do(Civs4, function(civ) Trigger.OnKilled(civ, function() CiviliansKilled = CiviliansKilled + 1 end) end) SWChurchEmpty = true end end Trigger.AfterDelay(DateTime.Seconds(30), function() local swAttackers = Reinforcements.Reinforce(USSR, { "3tnk", "3tnk", "3tnk", "ttnk", "e4", "e4", "e4" }, { SWVillageAttack.Location, VillageSouthwest.Location }, 20) Utils.Do(swAttackers, IdleHunt) end) end) end CiviliansEvacuatedThreshold = { hard = 20, normal = 15, easy = 10 } CiviliansKilledThreshold = { hard = 1, normal = 6, easy = 11 } CiviliansEvacuated = 0 CiviliansKilled = 0 EvacuateCivilians = function() Trigger.OnInfiltrated(SafeHouse, function() CiviliansEvacuated = CiviliansEvacuated + 1 UserInterface.SetMissionText(CiviliansEvacuated .. "/" .. CiviliansEvacuatedThreshold .. " civilians evacuated.", TextColor) end) Trigger.OnKilled(SafeHouse, function() USSR.MarkCompletedObjective(SovietObj) end) local enemyBase = Utils.Where(USSR.GetActors(), function(actor) return actor.HasProperty("Sell") and actor.Type ~= "brik" end) Trigger.OnAllKilled(enemyBase, function() Media.PlaySoundNotification(Allies, "AlertBleep") Media.DisplayMessage("Alfa Niner this is Pegasus. We are on site and ready to assist with the evacuation.", "Chinook pilot") Reinforcements.Reinforce(Allies, { "tran" }, { ChinookEntry.Location, ChinookLZ.Location }) end) end Tick = function() USSR.Cash = 10000 if CiviliansEvacuated >= CiviliansEvacuatedThreshold then Allies.MarkCompletedObjective(RescueCivilians) end if CiviliansKilled >= CiviliansKilledThreshold then Allies.MarkFailedObjective(RescueCivilians) end if AlliesArrived and Allies.HasNoRequiredUnits() then USSR.MarkCompletedObjective(SovietObj) end end WorldLoaded = function() Allies = Player.GetPlayer("Allies") USSR = Player.GetPlayer("USSR") InitObjectives(Allies) if Difficulty == "easy" then RescueCivilians = Allies.AddObjective("Evacuate at least half of the civilians to the island\nshelter.") elseif Difficulty == "normal" then RescueCivilians = Allies.AddObjective("Evacuate at least three quarters of the civilians to\nthe island shelter.") else RescueCivilians = Allies.AddObjective("Evacuate all civilians to the island shelter.") end ClearWaterway = Allies.AddObjective("Clear the area of enemy submarine activity.", "Secondary", false) SovietObj = USSR.AddObjective("Defeat Allies.") CiviliansEvacuatedThreshold = CiviliansEvacuatedThreshold[Difficulty] CiviliansKilledThreshold = CiviliansKilledThreshold[Difficulty] TextColor = Allies.Color UserInterface.SetMissionText(CiviliansEvacuated .. "/" .. CiviliansEvacuatedThreshold .. " civilians evacuated.", TextColor) StandardDrop = Actor.Create("paradrop", false, { Owner = USSR }) FlamerDrop = Actor.Create("flamerdrop", false, { Owner = USSR }) Camera.Position = DefaultCameraPosition.CenterPosition MissionStart() VillageSetup() EvacuateCivilians() ActivateAI() end
gpl-3.0
lgeek/koreader
frontend/device/kobo/powerd.lua
1
11157
local BasePowerD = require("device/generic/powerd") local NickelConf = require("device/kobo/nickel_conf") local PluginShare = require("pluginshare") local SysfsLight = require ("device/kobo/sysfs_light") local batt_state_folder = "/sys/devices/platform/pmic_battery.1/power_supply/mc13892_bat/" -- Here, we only deal with the real hw intensity. -- Dealing with toggling and remembering/restoring -- previous intensity when toggling/untoggling is done -- by BasePowerD. local KoboPowerD = BasePowerD:new{ fl_min = 0, fl_max = 100, fl = nil, batt_capacity_file = batt_state_folder .. "capacity", is_charging_file = batt_state_folder .. "status", fl_warmth = nil, auto_warmth = false, max_warmth_hour = 23, } -- TODO: Remove KOBO_LIGHT_ON_START function KoboPowerD:_syncKoboLightOnStart() local new_intensity = nil local is_frontlight_on = nil local new_warmth = nil local auto_warmth = nil local kobo_light_on_start = tonumber(KOBO_LIGHT_ON_START) if kobo_light_on_start then if kobo_light_on_start > 0 then new_intensity = math.min(kobo_light_on_start, 100) is_frontlight_on = true elseif kobo_light_on_start == 0 then new_intensity = 0 is_frontlight_on = false elseif kobo_light_on_start == -2 then -- get values from NickelConf new_intensity = NickelConf.frontLightLevel.get() is_frontlight_on = NickelConf.frontLightState:get() if self.fl_warmth ~= nil then local new_color = NickelConf.colorSetting.get() if new_color ~= nil then -- ColorSetting is in [1500,6400], with '1500' -- being maximum warmth, so normalize this to [0,100] new_warmth = (100 - math.floor((new_color - 1500) / 49)) end auto_warmth = NickelConf.autoColorEnabled.get() end if is_frontlight_on == nil then -- this device does not support frontlight toggle, -- we set the value based on frontlight intensity. if new_intensity > 0 then is_frontlight_on = true else is_frontlight_on = false end end if is_frontlight_on == false and new_intensity == 0 then -- frontlight was toggled off in nickel, and we have no -- level-before-toggle-off (firmware without "FrontLightState"): -- use the one from koreader settings new_intensity = G_reader_settings:readSetting("frontlight_intensity") end else -- if kobo_light_on_start == -1 or other unexpected value then -- As we can't read value from the OS or hardware, use last values -- stored in koreader settings new_intensity = G_reader_settings:readSetting("frontlight_intensity") is_frontlight_on = G_reader_settings:readSetting("is_frontlight_on") if self.fl_warmth ~= nil then new_warmth = G_reader_settings:readSetting("frontlight_warmth") auto_warmth = G_reader_settings:readSetting("frontlight_auto_warmth") end end end if new_intensity ~= nil then self.hw_intensity = new_intensity end if is_frontlight_on ~= nil then -- will only be used to give initial state to BasePowerD:_decideFrontlightState() self.initial_is_fl_on = is_frontlight_on end -- This is always read from G_reader_settings, since we do not -- support reading 'BedTime' from NickelConf. local max_warmth_hour = G_reader_settings:readSetting("frontlight_max_warmth_hour") if max_warmth_hour then self.max_warmth_hour = max_warmth_hour end if auto_warmth then self.auto_warmth = true self:calculateAutoWarmth() elseif new_warmth ~= nil then self.fl_warmth = new_warmth end -- In any case frontlight is off, ensure intensity is non-zero so untoggle works if self.initial_is_fl_on == false and self.hw_intensity == 0 then self.hw_intensity = 1 end end function KoboPowerD:init() -- Default values in case self:_syncKoboLightOnStart() does not find -- any previously saved setting (and for unit tests where it will -- not be called) self.hw_intensity = 20 self.initial_is_fl_on = true self.autowarmth_job_running = false if self.device.hasFrontlight() then -- If this device has natural light (currently only KA1) -- use the SysFS interface, and ioctl otherwise. if self.device.hasNaturalLight() then local nl_config = G_reader_settings:readSetting("natural_light_config") if nl_config then for key,val in pairs(nl_config) do self.device.frontlight_settings[key] = val end end self.fl = SysfsLight:new(self.device.frontlight_settings) self.fl_warmth = 0 self:_syncKoboLightOnStart() else local kobolight = require("ffi/kobolight") local ok, light = pcall(kobolight.open) if ok then self.fl = light self:_syncKoboLightOnStart() end end end end function KoboPowerD:saveSettings() if self.device.hasFrontlight() then -- Store BasePowerD values into settings (and not our hw_intensity, so -- that if frontlight was toggled off, we save and restore the previous -- untoggled intensity and toggle state at next startup) local cur_intensity = self.fl_intensity local cur_is_fl_on = self.is_fl_on local cur_warmth = self.fl_warmth local cur_auto_warmth = self.auto_warmth local cur_max_warmth_hour = self.max_warmth_hour -- Save intensity to koreader settings G_reader_settings:saveSetting("frontlight_intensity", cur_intensity) G_reader_settings:saveSetting("is_frontlight_on", cur_is_fl_on) if cur_warmth ~= nil then G_reader_settings:saveSetting("frontlight_warmth", cur_warmth) G_reader_settings:saveSetting("frontlight_auto_warmth", cur_auto_warmth) G_reader_settings:saveSetting("frontlight_max_warmth_hour", cur_max_warmth_hour) end -- And to "Kobo eReader.conf" if needed if KOBO_SYNC_BRIGHTNESS_WITH_NICKEL then if NickelConf.frontLightState.get() ~= nil then if NickelConf.frontLightState.get() ~= cur_is_fl_on then NickelConf.frontLightState.set(cur_is_fl_on) end else -- no support for frontlight state if not cur_is_fl_on then -- if toggled off, save intensity as 0 cur_intensity = self.fl_min end end if NickelConf.frontLightLevel.get() ~= cur_intensity then NickelConf.frontLightLevel.set(cur_intensity) end if cur_warmth ~= nil then local warmth_rescaled = (100 - cur_warmth) * 49 + 1500 if NickelConf.colorSetting.get() ~= warmth_rescaled then NickelConf.colorSetting.set(warmth_rescaled) end if NickelConf.autoColorEnabled.get() ~= cur_auto_warmth then NickelConf.autoColorEnabled.set(cur_auto_warmth) end end end end end function KoboPowerD:frontlightIntensityHW() return self.hw_intensity end function KoboPowerD:isFrontlightOnHW() if self.initial_is_fl_on ~= nil then -- happens only once after init() -- give initial state to BasePowerD, which will -- reset our self.hw_intensity to 0 if self.initial_is_fl_on is false local ret = self.initial_is_fl_on self.initial_is_fl_on = nil return ret end return self.hw_intensity > 0 end function KoboPowerD:turnOffFrontlightHW() self:_setIntensity(0) -- will call setIntensityHW(0) end function KoboPowerD:setIntensityHW(intensity) if self.fl == nil then return end if self.fl_warmth == nil then self.fl:setBrightness(intensity) else self.fl:setNaturalBrightness(intensity, self.fl_warmth) end self.hw_intensity = intensity -- Now that we have set intensity, we need to let BasePowerD -- know about possibly changed frontlight state (if we came -- from light toggled off to some intensity > 0). self:_decideFrontlightState() end function KoboPowerD:setWarmth(warmth) if self.fl == nil then return end if not warmth and self.auto_warmth then self:calculateAutoWarmth() end self.fl_warmth = warmth or self.fl_warmth self.fl:setWarmth(self.fl_warmth) end -- Sets fl_warmth according to current hour and max_warmth_hour -- and starts background job if necessary. function KoboPowerD:calculateAutoWarmth() local current_time = os.date("%H") + os.date("%M")/60 local max_hour = self.max_warmth_hour local diff_time = max_hour - current_time if diff_time < 0 then diff_time = diff_time + 24 end if diff_time < 12 then -- We are before bedtime. Use a slower progression over 5h. self.fl_warmth = math.max(20 * (5 - diff_time), 0) elseif diff_time > 22 then -- Keep warmth at maximum for two hours after bedtime. self.fl_warmth = 100 else -- Between 2-4h after bedtime, return to zero. self.fl_warmth = math.max(100 - 50 * (22 - diff_time), 0) end self.fl_warmth = math.floor(self.fl_warmth + 0.5) -- Enable background job for setting Warmth, if not already done. if not self.autowarmth_job_running then table.insert(PluginShare.backgroundJobs, { when = 180, repeated = true, executable = function() if self.auto_warmth then self:setWarmth() end end, }) self.autowarmth_job_running = true end end function KoboPowerD:getCapacityHW() return self:read_int_file(self.batt_capacity_file) end function KoboPowerD:isChargingHW() return self:read_str_file(self.is_charging_file) == "Charging\n" end -- Turn off front light before suspend. function KoboPowerD:beforeSuspend() if self.fl == nil then return end -- just turn off frontlight without remembering its state self.fl:setBrightness(0) end -- Restore front light state after resume. function KoboPowerD:afterResume() if self.fl == nil then return end -- just re-set it to self.hw_intensity that we haven't change on Suspend if self.fl_warmth == nil then self.fl:setBrightness(self.hw_intensity) else if self.auto_warmth then self:calculateAutoWarmth() end self.fl:setNaturalBrightness(self.hw_intensity, self.fl_warmth) end end return KoboPowerD
agpl-3.0
nyczducky/darkstar
scripts/globals/items/rolanberry_(881_ce).lua
12
1192
----------------------------------------- -- ID: 4529 -- Item: rolanberry_881_ce) -- Food Effect: 5Min, All Races ----------------------------------------- -- Agility -3 -- Intelligence 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4529); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, -3); target:addMod(MOD_INT, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, -3); target:delMod(MOD_INT, 1); end;
gpl-3.0
nyczducky/darkstar
scripts/globals/spells/aurorastorm.lua
32
1189
-------------------------------------- -- Spell: Aurorastorm -- Changes the weather around target party member to "auroras." -------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) target:delStatusEffectSilent(EFFECT_FIRESTORM); target:delStatusEffectSilent(EFFECT_SANDSTORM); target:delStatusEffectSilent(EFFECT_RAINSTORM); target:delStatusEffectSilent(EFFECT_WINDSTORM); target:delStatusEffectSilent(EFFECT_HAILSTORM); target:delStatusEffectSilent(EFFECT_THUNDERSTORM); target:delStatusEffectSilent(EFFECT_AURORASTORM); target:delStatusEffectSilent(EFFECT_VOIDSTORM); local merit = caster:getMerit(MERIT_STORMSURGE); local power = 0; if merit > 0 then power = merit + caster:getMod(MOD_STORMSURGE_EFFECT) + 2; end target:addStatusEffect(EFFECT_AURORASTORM,power,0,180); return EFFECT_AURORASTORM; end;
gpl-3.0
ArmanIr/restore
plugins/banhammer.lua
294
10470
local function is_user_whitelisted(id) local hash = 'whitelist:user#id'..id local white = redis:get(hash) or false return white end local function is_chat_whitelisted(id) local hash = 'whitelist:chat#id'..id local white = redis:get(hash) or false return white end local function kick_user(user_id, chat_id) local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end local function ban_user(user_id, chat_id) -- Save to redis local hash = 'banned:'..chat_id..':'..user_id redis:set(hash, true) -- Kick from chat kick_user(user_id, chat_id) end local function superban_user(user_id, chat_id) -- Save to redis local hash = 'superbanned:'..user_id redis:set(hash, true) -- Kick from chat kick_user(user_id, chat_id) end local function is_banned(user_id, chat_id) local hash = 'banned:'..chat_id..':'..user_id local banned = redis:get(hash) return banned or false end local function is_super_banned(user_id) local hash = 'superbanned:'..user_id local superbanned = redis:get(hash) return superbanned or false end local function pre_process(msg) -- SERVICE MESSAGE if msg.action and msg.action.type then local action = msg.action.type -- Check if banned user joins chat if action == 'chat_add_user' or action == 'chat_add_user_link' then local user_id if msg.action.link_issuer then user_id = msg.from.id else user_id = msg.action.user.id end print('Checking invited user '..user_id) local superbanned = is_super_banned(user_id) local banned = is_banned(user_id, msg.to.id) if superbanned or banned then print('User is banned!') kick_user(user_id, msg.to.id) end end -- No further checks return msg end -- BANNED USER TALKING if msg.to.type == 'chat' then local user_id = msg.from.id local chat_id = msg.to.id local superbanned = is_super_banned(user_id) local banned = is_banned(user_id, chat_id) if superbanned then print('SuperBanned user talking!') superban_user(user_id, chat_id) msg.text = '' end if banned then print('Banned user talking!') ban_user(user_id, chat_id) msg.text = '' end end -- WHITELIST local hash = 'whitelist:enabled' local whitelist = redis:get(hash) local issudo = is_sudo(msg) -- Allow all sudo users even if whitelist is allowed if whitelist and not issudo then print('Whitelist enabled and not sudo') -- Check if user or chat is whitelisted local allowed = is_user_whitelisted(msg.from.id) if not allowed then print('User '..msg.from.id..' not whitelisted') if msg.to.type == 'chat' then allowed = is_chat_whitelisted(msg.to.id) if not allowed then print ('Chat '..msg.to.id..' not whitelisted') else print ('Chat '..msg.to.id..' whitelisted :)') end end else print('User '..msg.from.id..' allowed :)') end if not allowed then msg.text = '' end else print('Whitelist not enabled or is sudo') end return msg end local function username_id(cb_extra, success, result) local get_cmd = cb_extra.get_cmd local receiver = cb_extra.receiver local chat_id = cb_extra.chat_id local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if get_cmd == 'kick' then return kick_user(member_id, chat_id) elseif get_cmd == 'ban user' then send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned') return ban_user(member_id, chat_id) elseif get_cmd == 'superban user' then send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned!') return superban_user(member_id, chat_id) elseif get_cmd == 'whitelist user' then local hash = 'whitelist:user#id'..member_id redis:set(hash, true) return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] whitelisted') elseif get_cmd == 'whitelist delete user' then local hash = 'whitelist:user#id'..member_id redis:del(hash) return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] removed from whitelist') end end end return send_large_msg(receiver, text) end local function run(msg, matches) if matches[1] == 'kickme' then kick_user(msg.from.id, msg.to.id) end if not is_momod(msg) then return nil end local receiver = get_receiver(msg) if matches[4] then get_cmd = matches[1]..' '..matches[2]..' '..matches[3] elseif matches[3] then get_cmd = matches[1]..' '..matches[2] else get_cmd = matches[1] end if matches[1] == 'ban' then local user_id = matches[3] local chat_id = msg.to.id if msg.to.type == 'chat' then if matches[2] == 'user' then if string.match(matches[3], '^%d+$') then ban_user(user_id, chat_id) send_large_msg(receiver, 'User '..user_id..' banned!') else local member = string.gsub(matches[3], '@', '') chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member}) end end if matches[2] == 'delete' then local hash = 'banned:'..chat_id..':'..user_id redis:del(hash) return 'User '..user_id..' unbanned' end else return 'This isn\'t a chat group' end end if matches[1] == 'superban' and is_admin(msg) then local user_id = matches[3] local chat_id = msg.to.id if matches[2] == 'user' then if string.match(matches[3], '^%d+$') then superban_user(user_id, chat_id) send_large_msg(receiver, 'User '..user_id..' globally banned!') else local member = string.gsub(matches[3], '@', '') chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member}) end end if matches[2] == 'delete' then local hash = 'superbanned:'..user_id redis:del(hash) return 'User '..user_id..' unbanned' end end if matches[1] == 'kick' then if msg.to.type == 'chat' then if string.match(matches[2], '^%d+$') then kick_user(matches[2], msg.to.id) else local member = string.gsub(matches[2], '@', '') chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member}) end else return 'This isn\'t a chat group' end end if matches[1] == 'whitelist' then if matches[2] == 'enable' and is_sudo(msg) then local hash = 'whitelist:enabled' redis:set(hash, true) return 'Enabled whitelist' end if matches[2] == 'disable' and is_sudo(msg) then local hash = 'whitelist:enabled' redis:del(hash) return 'Disabled whitelist' end if matches[2] == 'user' then if string.match(matches[3], '^%d+$') then local hash = 'whitelist:user#id'..matches[3] redis:set(hash, true) return 'User '..matches[3]..' whitelisted' else local member = string.gsub(matches[3], '@', '') chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member}) end end if matches[2] == 'chat' then if msg.to.type ~= 'chat' then return 'This isn\'t a chat group' end local hash = 'whitelist:chat#id'..msg.to.id redis:set(hash, true) return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] whitelisted' end if matches[2] == 'delete' and matches[3] == 'user' then if string.match(matches[4], '^%d+$') then local hash = 'whitelist:user#id'..matches[4] redis:del(hash) return 'User '..matches[4]..' removed from whitelist' else local member = string.gsub(matches[4], '@', '') chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member}) end end if matches[2] == 'delete' and matches[3] == 'chat' then if msg.to.type ~= 'chat' then return 'This isn\'t a chat group' end local hash = 'whitelist:chat#id'..msg.to.id redis:del(hash) return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] removed from whitelist' end end end return { description = "Plugin to manage bans, kicks and white/black lists.", usage = { user = "!kickme : Exit from group", moderator = { "!whitelist <enable>/<disable> : Enable or disable whitelist mode", "!whitelist user <user_id> : Allow user to use the bot when whitelist mode is enabled", "!whitelist user <username> : Allow user to use the bot when whitelist mode is enabled", "!whitelist chat : Allow everybody on current chat to use the bot when whitelist mode is enabled", "!whitelist delete user <user_id> : Remove user from whitelist", "!whitelist delete chat : Remove chat from whitelist", "!ban user <user_id> : Kick user from chat and kicks it if joins chat again", "!ban user <username> : Kick user from chat and kicks it if joins chat again", "!ban delete <user_id> : Unban user", "!kick <user_id> : Kick user from chat group by id", "!kick <username> : Kick user from chat group by username", }, admin = { "!superban user <user_id> : Kick user from all chat and kicks it if joins again", "!superban user <username> : Kick user from all chat and kicks it if joins again", "!superban delete <user_id> : Unban user", }, }, patterns = { "^!(whitelist) (enable)$", "^!(whitelist) (disable)$", "^!(whitelist) (user) (.*)$", "^!(whitelist) (chat)$", "^!(whitelist) (delete) (user) (.*)$", "^!(whitelist) (delete) (chat)$", "^!(ban) (user) (.*)$", "^!(ban) (delete) (.*)$", "^!(superban) (user) (.*)$", "^!(superban) (delete) (.*)$", "^!(kick) (.*)$", "^!(kickme)$", "^!!tgservice (.+)$", }, run = run, pre_process = pre_process }
gpl-2.0
mynameiscraziu/mycaty
plugins/banhammer.lua
294
10470
local function is_user_whitelisted(id) local hash = 'whitelist:user#id'..id local white = redis:get(hash) or false return white end local function is_chat_whitelisted(id) local hash = 'whitelist:chat#id'..id local white = redis:get(hash) or false return white end local function kick_user(user_id, chat_id) local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end local function ban_user(user_id, chat_id) -- Save to redis local hash = 'banned:'..chat_id..':'..user_id redis:set(hash, true) -- Kick from chat kick_user(user_id, chat_id) end local function superban_user(user_id, chat_id) -- Save to redis local hash = 'superbanned:'..user_id redis:set(hash, true) -- Kick from chat kick_user(user_id, chat_id) end local function is_banned(user_id, chat_id) local hash = 'banned:'..chat_id..':'..user_id local banned = redis:get(hash) return banned or false end local function is_super_banned(user_id) local hash = 'superbanned:'..user_id local superbanned = redis:get(hash) return superbanned or false end local function pre_process(msg) -- SERVICE MESSAGE if msg.action and msg.action.type then local action = msg.action.type -- Check if banned user joins chat if action == 'chat_add_user' or action == 'chat_add_user_link' then local user_id if msg.action.link_issuer then user_id = msg.from.id else user_id = msg.action.user.id end print('Checking invited user '..user_id) local superbanned = is_super_banned(user_id) local banned = is_banned(user_id, msg.to.id) if superbanned or banned then print('User is banned!') kick_user(user_id, msg.to.id) end end -- No further checks return msg end -- BANNED USER TALKING if msg.to.type == 'chat' then local user_id = msg.from.id local chat_id = msg.to.id local superbanned = is_super_banned(user_id) local banned = is_banned(user_id, chat_id) if superbanned then print('SuperBanned user talking!') superban_user(user_id, chat_id) msg.text = '' end if banned then print('Banned user talking!') ban_user(user_id, chat_id) msg.text = '' end end -- WHITELIST local hash = 'whitelist:enabled' local whitelist = redis:get(hash) local issudo = is_sudo(msg) -- Allow all sudo users even if whitelist is allowed if whitelist and not issudo then print('Whitelist enabled and not sudo') -- Check if user or chat is whitelisted local allowed = is_user_whitelisted(msg.from.id) if not allowed then print('User '..msg.from.id..' not whitelisted') if msg.to.type == 'chat' then allowed = is_chat_whitelisted(msg.to.id) if not allowed then print ('Chat '..msg.to.id..' not whitelisted') else print ('Chat '..msg.to.id..' whitelisted :)') end end else print('User '..msg.from.id..' allowed :)') end if not allowed then msg.text = '' end else print('Whitelist not enabled or is sudo') end return msg end local function username_id(cb_extra, success, result) local get_cmd = cb_extra.get_cmd local receiver = cb_extra.receiver local chat_id = cb_extra.chat_id local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if get_cmd == 'kick' then return kick_user(member_id, chat_id) elseif get_cmd == 'ban user' then send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned') return ban_user(member_id, chat_id) elseif get_cmd == 'superban user' then send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned!') return superban_user(member_id, chat_id) elseif get_cmd == 'whitelist user' then local hash = 'whitelist:user#id'..member_id redis:set(hash, true) return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] whitelisted') elseif get_cmd == 'whitelist delete user' then local hash = 'whitelist:user#id'..member_id redis:del(hash) return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] removed from whitelist') end end end return send_large_msg(receiver, text) end local function run(msg, matches) if matches[1] == 'kickme' then kick_user(msg.from.id, msg.to.id) end if not is_momod(msg) then return nil end local receiver = get_receiver(msg) if matches[4] then get_cmd = matches[1]..' '..matches[2]..' '..matches[3] elseif matches[3] then get_cmd = matches[1]..' '..matches[2] else get_cmd = matches[1] end if matches[1] == 'ban' then local user_id = matches[3] local chat_id = msg.to.id if msg.to.type == 'chat' then if matches[2] == 'user' then if string.match(matches[3], '^%d+$') then ban_user(user_id, chat_id) send_large_msg(receiver, 'User '..user_id..' banned!') else local member = string.gsub(matches[3], '@', '') chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member}) end end if matches[2] == 'delete' then local hash = 'banned:'..chat_id..':'..user_id redis:del(hash) return 'User '..user_id..' unbanned' end else return 'This isn\'t a chat group' end end if matches[1] == 'superban' and is_admin(msg) then local user_id = matches[3] local chat_id = msg.to.id if matches[2] == 'user' then if string.match(matches[3], '^%d+$') then superban_user(user_id, chat_id) send_large_msg(receiver, 'User '..user_id..' globally banned!') else local member = string.gsub(matches[3], '@', '') chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member}) end end if matches[2] == 'delete' then local hash = 'superbanned:'..user_id redis:del(hash) return 'User '..user_id..' unbanned' end end if matches[1] == 'kick' then if msg.to.type == 'chat' then if string.match(matches[2], '^%d+$') then kick_user(matches[2], msg.to.id) else local member = string.gsub(matches[2], '@', '') chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member}) end else return 'This isn\'t a chat group' end end if matches[1] == 'whitelist' then if matches[2] == 'enable' and is_sudo(msg) then local hash = 'whitelist:enabled' redis:set(hash, true) return 'Enabled whitelist' end if matches[2] == 'disable' and is_sudo(msg) then local hash = 'whitelist:enabled' redis:del(hash) return 'Disabled whitelist' end if matches[2] == 'user' then if string.match(matches[3], '^%d+$') then local hash = 'whitelist:user#id'..matches[3] redis:set(hash, true) return 'User '..matches[3]..' whitelisted' else local member = string.gsub(matches[3], '@', '') chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member}) end end if matches[2] == 'chat' then if msg.to.type ~= 'chat' then return 'This isn\'t a chat group' end local hash = 'whitelist:chat#id'..msg.to.id redis:set(hash, true) return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] whitelisted' end if matches[2] == 'delete' and matches[3] == 'user' then if string.match(matches[4], '^%d+$') then local hash = 'whitelist:user#id'..matches[4] redis:del(hash) return 'User '..matches[4]..' removed from whitelist' else local member = string.gsub(matches[4], '@', '') chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member}) end end if matches[2] == 'delete' and matches[3] == 'chat' then if msg.to.type ~= 'chat' then return 'This isn\'t a chat group' end local hash = 'whitelist:chat#id'..msg.to.id redis:del(hash) return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] removed from whitelist' end end end return { description = "Plugin to manage bans, kicks and white/black lists.", usage = { user = "!kickme : Exit from group", moderator = { "!whitelist <enable>/<disable> : Enable or disable whitelist mode", "!whitelist user <user_id> : Allow user to use the bot when whitelist mode is enabled", "!whitelist user <username> : Allow user to use the bot when whitelist mode is enabled", "!whitelist chat : Allow everybody on current chat to use the bot when whitelist mode is enabled", "!whitelist delete user <user_id> : Remove user from whitelist", "!whitelist delete chat : Remove chat from whitelist", "!ban user <user_id> : Kick user from chat and kicks it if joins chat again", "!ban user <username> : Kick user from chat and kicks it if joins chat again", "!ban delete <user_id> : Unban user", "!kick <user_id> : Kick user from chat group by id", "!kick <username> : Kick user from chat group by username", }, admin = { "!superban user <user_id> : Kick user from all chat and kicks it if joins again", "!superban user <username> : Kick user from all chat and kicks it if joins again", "!superban delete <user_id> : Unban user", }, }, patterns = { "^!(whitelist) (enable)$", "^!(whitelist) (disable)$", "^!(whitelist) (user) (.*)$", "^!(whitelist) (chat)$", "^!(whitelist) (delete) (user) (.*)$", "^!(whitelist) (delete) (chat)$", "^!(ban) (user) (.*)$", "^!(ban) (delete) (.*)$", "^!(superban) (user) (.*)$", "^!(superban) (delete) (.*)$", "^!(kick) (.*)$", "^!(kickme)$", "^!!tgservice (.+)$", }, run = run, pre_process = pre_process }
gpl-2.0
sevu/wesnoth
data/lua/wml/modify_unit.lua
3
4011
local utils = wesnoth.require "wml-utils" local wml_actions = wesnoth.wml_actions -- The [modify_unit] implementation. -- Implementation detail: every affected unit is passed through [unstore_unit], so gets -- that tag's implementation's handling of special cases such as x,y=recall,recall. function wml_actions.modify_unit(cfg) local unit_variable = "LUA_modify_unit" local replace_mode = cfg.mode == "replace" local function handle_attributes(cfg, unit_path, toplevel) for current_key, current_value in pairs(wml.shallow_parsed(cfg)) do if type(current_value) ~= "table" and (not toplevel or (current_key ~= "type" and current_key ~= "mode")) then wml.variables[string.format("%s.%s", unit_path, current_key)] = current_value end end end local function handle_child(cfg, unit_path) local children_handled = {} local cfg = wml.shallow_parsed(cfg) handle_attributes(cfg, unit_path) for current_index, current_table in ipairs(cfg) do local current_tag = current_table[1] local tag_index = children_handled[current_tag] or 0 handle_child(current_table[2], string.format("%s.%s[%u]", unit_path, current_tag, tag_index)) children_handled[current_tag] = tag_index + 1 end end local filter = wml.get_child(cfg, "filter") or wml.error "[modify_unit] missing required [filter] tag" local function handle_unit(unit_num) local children_handled = {} local unit_path = string.format("%s[%u]", unit_variable, unit_num) local this_unit = wml.variables[unit_path] wml.variables["this_unit"] = this_unit handle_attributes(cfg, unit_path, true) for current_index, current_table in ipairs(wml.shallow_parsed(cfg)) do local current_tag = current_table[1] if current_tag == "filter" then -- nothing elseif current_tag == "object" or current_tag == "trait" or current_tag == "advancement" then local mod = current_table[2] if mod.delayed_variable_substitution then mod = wml.literal(mod) else mod = wml.parsed(mod) end local unit = wml.variables[unit_path] unit = wesnoth.units.create(unit) unit:add_modification(current_tag, mod) unit = unit.__cfg; wml.variables[unit_path] = unit elseif current_tag == "effect" then local mod = current_table[2] local apply_to = mod.apply_to if wesnoth.effects[apply_to] then local unit = wml.variables[unit_path] unit = wesnoth.units.create(unit) wesnoth.effects[apply_to](unit, mod) unit = unit.__cfg; wml.variables[unit_path] = unit else wml.error("[modify_unit] had invalid [effect]apply_to value") end elseif current_tag == "set_variable" then local unit = wesnoth.units.create(wml.variables[unit_path]) wesnoth.wml_actions.set_variable(current_table[2], unit.variables) wml.variables[unit_path] = unit.__cfg elseif current_tag == "clear_variable" then local unit = wesnoth.units.create(wml.variables[unit_path]) wesnoth.wml_actions.clear_variable(current_table[2], unit.variables) wml.variables[unit_path] = unit.__cfg else if replace_mode then wml.variables[string.format("%s.%s", unit_path, current_tag)] = {} end local tag_index = children_handled[current_tag] or 0 handle_child(current_table[2], string.format("%s.%s[%u]", unit_path, current_tag, tag_index)) children_handled[current_tag] = tag_index + 1 end end if cfg.type then if cfg.type ~= "" then wml.variables[unit_path .. ".advances_to"] = cfg.type end wml.variables[unit_path .. ".experience"] = wml.variables[unit_path .. ".max_experience"] end wml_actions.kill({ id = this_unit.id, animate = false }) wml_actions.unstore_unit { variable = unit_path } end wml_actions.store_unit { {"filter", filter}, variable = unit_variable } local max_index = wml.variables[unit_variable .. ".length"] - 1 local this_unit <close> = utils.scoped_var("this_unit") for current_unit = 0, max_index do handle_unit(current_unit) end wml.variables[unit_variable] = nil end
gpl-2.0
esbullington/snabbp4
syntax/parser.lua
1
10221
local lexer = require("snabbp4.syntax.lexer") local utils = require("snabbp4.syntax.utils.debug") local class = require("snabbp4.syntax.utils.middleclass") local symbols = require("snabbp4.syntax.symbols") local assertions = require("snabbp4.syntax.assertions") -- precedence values local precedence = require("snabbp4.syntax.precedence") local M = {} local dispatcher = function(token,parser) --print("TOKENIZING VALUE: " .. (token.value or "none") .. ", TYPE: " ..token.token_type) if token.token_type == "decimal_value" or token.token_type == "binary_value" or token.token_type == "hexadecimal_value" then assertions.check_post_literal(parser) return symbols.UnsignedValue(token,parser) elseif token.token_type == "constant_value" then assertions.check_post_literal(parser) return symbols.ConstantValue(token,parser) elseif token.token_type == "data_type" then return symbols.DataType(token,parser) elseif token.token_type == "identifier" then return symbols.Identifier(token,parser) elseif token.token_type == "punctuator" then if token.value == ';' then return symbols.Semicolon(token,parser) elseif token.value == ':' then return symbols.Colon(token,parser) elseif token.value == ',' then return symbols.Comma(token,parser) elseif token.value == '{' then return symbols.LBrace(token,parser) elseif token.value == '}' then assertions.check_post_rbrace(parser) return symbols.RBrace(token,parser) elseif token.value == '(' then return symbols.LParen(token,parser) elseif token.value == ')' then assertions.check_post_rparen(parser) return symbols.RParen(token,parser) else return error("Unknown punctuator: " .. token.value) end elseif token.token_type == "op" then if token.value == '+' then return symbols.Add(token,parser) elseif token.value == '-' then return symbols.Subtract(token,parser) elseif token.value == '*' then return symbols.Multiply(token,parser) elseif token.value == '<<' then return symbols.LShift(token,parser) elseif token.value == '>>' then return symbols.RShift(token,parser) elseif token.value == '.' then return symbols.Accessor(token,parser) else return error("Unknown op: " .. token.value) end elseif token.token_type == "keyword" then if token.value == "header_type" then return symbols.HeaderType(token,parser) elseif token.value == "fields" then return symbols.FieldDeclaration(token,parser) elseif token.value == "header" then return symbols.HeaderInstance(token,parser) elseif token.value == "metadata" then return symbols.MetadataInstance(token,parser) elseif token.value == "parser" then return symbols.ParserFunctionDeclaration(token,parser) elseif token.value == "set_metadata" then return symbols.SetStatement(token,parser) elseif token.value == "extract" then return symbols.ExtractStatement(token,parser) elseif token.value == "return" then return symbols.ReturnStatement(token,parser) elseif token.value == "action" then return symbols.ActionFunctionDeclaration(token,parser) elseif token.value == "primitive_action" then return symbols.PrimitiveActionDeclaration(token,parser) elseif token.value == "action_profile" then return symbols.ActionProfileDeclaration(token,parser) elseif token.value == "dynamic_action_selection" then return symbols.DynamicActionSelection(token,parser) elseif token.value == "actions" then return symbols.ActionSpecification(token,parser) elseif token.value == "size" then return symbols.Size(token,parser) elseif token.value == "field_list" then return symbols.FieldListDeclaration(token,parser) elseif token.value == "field_list_calculation" then return symbols.FieldListCalculationDeclaration(token,parser) elseif token.value == "calculated_field" then return symbols.CalculatedFieldDeclaration(token,parser) elseif token.value == "update" or token.value == "verify" then return symbols.UpdateVerifySpec(token,parser) elseif token.value == "parser_value_set" then return symbols.ValueSetDeclaration(token,parser) elseif token.value == "parser_exception" then return symbols.ParserExceptionDeclaration(token,parser) elseif token.value == "parser_drop" then return symbols.ReturnOrDrop(token,parser) elseif token.value == "meter" then return symbols.MeterDeclaration(token,parser) elseif token.value == "control" then return symbols.ControlFunctionDeclaration(token,parser) elseif token.value == "apply" then return symbols.ApplyCall(token,parser) elseif token.value == "hit" then return symbols.Hit(token,parser) elseif token.value == "miss" then return symbols.Miss(token,parser) elseif token.value == "result" then return symbols.Result(token,parser) elseif token.value == "register" then return symbols.RegisterDeclaration(token,parser) -- table declaration elseif token.value == "table" then return symbols.TableDeclaration(token,parser) elseif token.value == "reads" then return symbols.Reads(token,parser) elseif token.value == "min_size" then return symbols.MinSize(token,parser) elseif token.value == "max_size" then return symbols.MaxSize(token,parser) elseif token.value == "support_timeout" then return symbols.SupportTimeout(token,parser) -- end table declaration -- extern declaration elseif token.value == "extern_type" then return symbols.ExternTypeDeclaration(token,parser) elseif token.value == "method" then return symbols.MethodDeclaration(token,parser) elseif token.value == "attribute" then return symbols.AttributeDeclaration(token,parser) elseif token.value == "extern" then return symbols.ExternInstanceDeclaration(token,parser) elseif token.value == "optional" then return symbols.Optional(token,parser) -- end extern declaration elseif token.value == "width" then return symbols.WidthDeclaration(token,parser) elseif token.value == "layout" then return symbols.LayoutDeclaration(token,parser) elseif token.value == "if" then return symbols.IfCond(token,parser) elseif token.value == "counter" then return symbols.CounterDeclaration(token,parser) elseif token.value == "type" then return symbols.TypeStatement(token,parser) elseif token.value == "static" or token.value == "direct" then return symbols.DirectOrStatic(token,parser) elseif token.value == "instance_count" then return symbols.InstanceCount(token,parser) elseif token.value == "min_width" then return symbols.MinWidth(token,parser) elseif token.value == "saturating" then return symbols.Saturating(token,parser) elseif token.value == "bytes" or token.value == "packets" then return symbols.CounterType(token,parser) elseif token.value == "valid" then return symbols.Valid(token,parser) elseif token.value == "input" then return symbols.Input(token,parser) elseif token.value == "algorithm" then return symbols.Algorithm(token,parser) elseif token.value == "output_width" then return symbols.OutputWidth(token,parser) elseif token.value == "select" then return symbols.SelectStatement(token,parser) elseif token.value == "in" or token.value == "inout" then return symbols.ParamQualifier(token,parser) elseif token.value == "length" then return symbols.Length(token,parser) elseif token.value == "latest" then return symbols.Latest(token,parser) elseif token.value == "next" then return symbols.Next(token,parser) elseif token.value == "and" then return symbols.LogicalAnd(token,parser) elseif token.value == "or" then return symbols.LogicalOr(token,parser) elseif token.value == "true" or token.value == "false" then return symbols.BooleanValue(token,parser) elseif token.value == "parser_error" then return symbols.ParserError(token,parser) elseif token.value == "default" then return symbols.Default(token,parser) else return error("Unknown keyword: " .. token.value) end else return symbols.EndToken(token,parser) end end local Parser = class("ListIter") function Parser:initialize(t) self.t = t self.i = 0 self.n = table.getn(t) self.current_symbol = nil self.current_pos = nil self.prior_symbol = nil end function Parser:advance() self.i = self.i + 1 if self.i <= self.n then local current_simple_token = self.t[self.i] self.current_pos = current_simple_token.pos self.prior_symbol = self.current_symbol self.current_symbol = dispatcher(current_simple_token, self) return self.current_symbol end end -- match function for symbols, throw error if no match -- consume symbol that is matched function Parser:match(sym) local sym = sym or nil if sym and (sym ~= self.current_symbol.class.name) then error('Expected ' .. sym .. ' received ' .. self.current_symbol.class.name) end self:advance() end function Parser:peek_token() local i = self.i + 1 return self.t[i] end function Parser:expression(rbp) local rbp = rbp or 0 self:advance() assert(type(self.current_symbol) == "table", "Missing switch entry for token.") local left = self.prior_symbol:nud() assert(type(rbp) == "number", "Passed in rbp for class '" .. self.current_symbol.class.name .. "' is not a number") assert(type(self.current_symbol.lbp) == "number", "lbp for class '" .. self.current_symbol.class.name .. "' is not a number") while rbp < self.current_symbol.lbp and self.current_symbol.class.name ~= "Semicolon" do self:advance() left = self.prior_symbol:led(left) end return left end function Parser:statement() local n = self.current_symbol if (n.std) then return n:std() end local v = self:expression() self:match('Semicolon') return v end function Parser:statements() local a = {} while true do if self.current_symbol.class.name == "RBrace" or self.current_symbol.class.name == "EndToken" then break end local s = self:statement() if (s) then a[#a+1] = s end end if #a == 0 then return nil else return a end end M.parse = function(input, config) local t = lexer.lex(input, config) -- Add EOF token for dispatcher t[#t+1] = {token_type="EOF", value="eof"} local parser = Parser(t) parser:advance() return parser:statements() end return M
apache-2.0
abosalah22/memo
plugins/all.lua
41
4395
do local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'Chat stats:\n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end local function get_group_type(target) local data = load_data(_config.moderation.data) local group_type = data[tostring(target)]['group_type'] if not group_type or group_type == nil then return 'No group type available.\nUse /type in the group to set type.' end return group_type end local function get_description(target) local data = load_data(_config.moderation.data) local data_cat = 'description' if not data[tostring(target)][data_cat] then return 'No description available.' end local about = data[tostring(target)][data_cat] return about end local function get_rules(target) local data = load_data(_config.moderation.data) local data_cat = 'rules' if not data[tostring(target)][data_cat] then return 'No rules available.' end local rules = data[tostring(target)][data_cat] return rules end local function modlist(target) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] or not data[tostring(groups)][tostring(target)] then return 'Group is not added or is Realm.' end if next(data[tostring(target)]['moderators']) == nil then return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators :\n' for k,v in pairs(data[tostring(target)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function get_link(target) local data = load_data(_config.moderation.data) local group_link = data[tostring(target)]['settings']['set_link'] if not group_link or group_link == nil then return "No link" end return "Group link:\n"..group_link end local function all(msg,target,receiver) local text = "All the things I know about this group\n\n" local group_type = get_group_type(target) text = text.."Group Type: \n"..group_type if group_type == "Group" or group_type == "Realm" then local settings = show_group_settingsmod(msg,target) text = text.."\n\n"..settings elseif group_type == "SuperGroup" then local settings = show_supergroup_settingsmod(msg,target) text = text..'\n\n'..settings end local rules = get_rules(target) text = text.."\n\nRules: \n"..rules local description = get_description(target) text = text.."\n\nAbout: \n"..description local modlist = modlist(target) text = text.."\n\nMods: \n"..modlist local link = get_link(target) text = text.."\n\nLink: \n"..link local stats = chat_stats(target) text = text.."\n\n"..stats local mutes_list = mutes_list(target) text = text.."\n\n"..mutes_list local muted_user_list = muted_user_list(target) text = text.."\n\n"..muted_user_list local ban_list = ban_list(target) text = text.."\n\n"..ban_list local file = io.open("./groups/all/"..target.."all.txt", "w") file:write(text) file:flush() file:close() send_document(receiver,"./groups/all/"..target.."all.txt", ok_cb, false) return end local function run(msg, matches) if matches[1] == "العمل" and matches[2] and is_owner2(msg.from.id, matches[2]) then local receiver = get_receiver(msg) local target = matches[2] return all(msg,target,receiver) end if not is_owner(msg) then return end if matches[1] == "العمل" and not matches[2] then local receiver = get_receiver(msg) return all(msg,msg.to.id,receiver) end end return { patterns = { "^/(العمل)$", "^/(العمل) (%d+)$" }, run = run } end -- arabic : @mohammedzedan
gpl-2.0
nyczducky/darkstar
scripts/zones/Jugner_Forest_[S]/npcs/Roiloux_RK.lua
14
1045
----------------------------------- -- Area: Jugner Forest (S) -- NPC: Roiloux, R.K. -- Type: Campaign Arbiter -- @pos 70.493 -0.602 -9.185 82 ----------------------------------- package.loaded["scripts/zones/Jugner_Forest_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Jugner_Forest_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01c2); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Tavnazian_Safehold/npcs/Travonce.lua
14
1060
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Travonce -- Type: Standard NPC -- @zone 26 -- @pos -89.068 -14.367 -0.030 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00d2); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
abcdefg30/OpenRA
mods/ra/maps/ant-01/ant-attack.lua
7
2347
--[[ Copyright 2007-2022 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] timeTracker = 0 amount = 1 SendAnts = true AttackAngles = { { waypoint4.Location, waypoint18.Location, waypoint5.Location, waypoint15.Location }, { waypoint20.Location, waypoint2.Location }, { waypoint21.Location, waypoint10.Location, waypoint2.Location }, { waypoint7.Location, waypoint17.Location, waypoint1.Location }, { waypoint8.Location, waypoint9.Location, waypoint19.Location } } AttackInterval = { easy = DateTime.Seconds(40), normal = DateTime.Seconds(30), hard = DateTime.Seconds(25) } AntTypes = { "scoutant", "fireant" } MaxAnts = { easy = 3, normal = 5, hard = 6 } MaxFireAnts = { easy = 2, normal = 3, hard = 4 } StartAntAttack = function() local path = Utils.Random(AttackAngles) local antType = "scoutant" local index = 0 local amount = 1 local timeTracker = GetTicks() if timeTracker > DateTime.Minutes(6) then antType = Utils.Random(AntTypes) end if antType == "warriorant" and Difficulty == "easy" then antType = "scoutant" end if Difficulty == "normal" and timeTracker < DateTime.Minutes(6) and antType == "scoutant" then antType = "warriorant" elseif Difficulty == "hard" and timeTracker < DateTime.Minutes(8) and antType == "scoutant" then antType = "warriorant" end local max = MaxAnts[Difficulty] - math.ceil(timeTracker / DateTime.Minutes(6)) if timeTracker > DateTime.Minutes(3) and antType == "fireant" then amount = Utils.RandomInteger(1, MaxFireAnts[Difficulty]) elseif timeTracker > 15 and antType == "fireant" then antType = "scoutant" else amount = Utils.RandomInteger(1, max) end for i = 0,amount,1 do Reinforcements.Reinforce(AntMan, { antType }, path, DateTime.Seconds(5), function(actor) actor.AttackMove(CPos.New(65, 65)) Trigger.OnIdle(actor, function() actor.Hunt() end) end) end -- Setup next wave if SendAnts then Trigger.AfterDelay(AttackInterval[Difficulty], function() StartAntAttack() end) end end EndAntAttack = function() SendAnts = false end
gpl-3.0
micdah/LrControl
Source/LrControl.Plugin/ChangeObserverParameters.lua
1
4990
--[[---------------------------------------------------------------------------- Copyright ? 2016 Michael Dahl This file is part of LrControl. LrControl is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. LrControl is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with LrControl. If not, see <http://www.gnu.org/licenses/>. ------------------------------------------------------------------------------]] local LrDevelopController = import 'LrDevelopController' local cache = {} local function registerValue(parameter, value) cache[parameter] = value end local function hasChanged(parameter) local currentValue = LrDevelopController.getValue(parameter) local cacheValue = cache[parameter] if cacheValue == nil or (type(currentValue) == "number" and math.abs(currentValue-cacheValue) >= 0.01) or (type(currentValue) ~= "number" and currentValue ~= cacheValue) then registerValue(parameter, currentValue) return true else return false end end local parameters = { "WhiteBalance", "Temperature", "Tint", "Exposure", "Contrast", "Highlights", "Shadows", "Whites", "Blacks", "Clarity", "Vibrance", "Saturation", "CameraProfile", "ShadowTint", "RedHue", "RedSaturation", "GreenHue", "GreenSaturation", "BlueHue", "BlueSaturation", "straightenAngle", "CropAngle", "CropLeft", "CropRight", "CropTop", "CropBottom", "Sharpness", "SharpenRadius", "SharpenDetail", "SharpenEdgeMasking", "LuminanceSmoothing", "LuminanceNoiseReductionDetail", "LuminanceNoiseReductionContrast", "ColorNoiseReduction", "ColorNoiseReductionDetail", "ColorNoiseReductionSmoothness", "PostCropVignetteStyle", "PostCropVignetteAmount", "PostCropVignetteMidpoint", "PostCropVignetteRoundness", "PostCropVignetteFeather", "PostCropVignetteHighlightContrast", "GrainAmount", "GrainSize", "GrainFrequency", "Dehaze", "EnableToneCurve", "EnableColorAdjustments", "EnableSplitToning", "EnableDetail", "EnableLensCorrections", "EnableEffects", "EnableCalibration", "EnableRetouch", "EnableRedEye", "EnableGradientBasedCorrections", "EnableCircularGradientBasedCorrections", "EnablePaintBasedCorrections", "EnableGrayscaleMix", "LensProfileDistortionScale", "LensProfileVignettingScale", "LensProfileChromaticAberrationScale", "DefringePurpleAmount", "DefringePurpleHueLo", "DefringePurpleHueHi", "DefringeGreenAmount", "DefringeGreenHueLo", "DefringeGreenHueHi", "LensManualDistortionAmount", "PerspectiveVertical", "PerspectiveHorizontal", "PerspectiveRotate", "PerspectiveScale", "PerspectiveAspect", "PerspectiveUpright", "local_Temperature", "local_Tint", "local_Exposure", "local_Contrast", "local_Highlights", "local_Shadows", "local_Whites2012", "local_Blacks2012", "local_Clarity", "local_Dehaze", "local_Saturation", "local_Sharpness", "local_LuminanceNoise", "local_Moire", "local_Defringe", "SaturationAdjustmentRed", "SaturationAdjustmentOrange", "SaturationAdjustmentYellow", "SaturationAdjustmentGreen", "SaturationAdjustmentAqua", "SaturationAdjustmentBlue", "SaturationAdjustmentPurple", "SaturationAdjustmentMagenta", "HueAdjustmentRed", "HueAdjustmentOrange", "HueAdjustmentYellow", "HueAdjustmentGreen", "HueAdjustmentAqua", "HueAdjustmentBlue", "HueAdjustmentPurple", "HueAdjustmentMagenta", "LuminanceAdjustmentRed", "LuminanceAdjustmentOrange", "LuminanceAdjustmentYellow", "LuminanceAdjustmentGreen", "LuminanceAdjustmentAqua", "LuminanceAdjustmentBlue", "LuminanceAdjustmentPurple", "LuminanceAdjustmentMagenta", "GrayMixerRed", "GrayMixerOrange", "GrayMixerYellow", "GrayMixerGreen", "GrayMixerAqua", "GrayMixerBlue", "GrayMixerPurple", "GrayMixerMagenta", "ConvertToGrayscale", "SplitToningHighlightHue", "SplitToningHighlightSaturation", "SplitToningBalance", "SplitToningShadowHue", "SplitToningShadowSaturation", "ParametricHighlights", "ParametricLights", "ParametricDarks", "ParametricShadows", "ParametricShadowSplit", "ParametricMidtoneSplit", "ParametricHighlightSplit", } return { Parameters = parameters, HasChanged = hasChanged, RegisterValue = registerValue, }
gpl-3.0
melfi19/OpenRA
mods/ra/maps/soviet-04b/main.lua
15
4003
RunInitialActivities = function() Harvester.FindResources() Helper.Destroy() IdlingUnits() Trigger.AfterDelay(DateTime.Seconds(1), function() BringPatrol1() Trigger.AfterDelay(DateTime.Seconds(5), function() BringPatrol2() end) BuildBase() end) Utils.Do(Map.NamedActors, function(actor) if actor.Owner == Greece and actor.HasProperty("StartBuildingRepairs") then Trigger.OnDamaged(actor, function(building) if building.Owner == Greece and building.Health < 3/4 * building.MaxHealth then building.StartBuildingRepairs() end end) end end) Trigger.OnKilled(Powr, function(building) BaseBuildings[1][4] = false end) Trigger.OnKilled(Barr, function(building) BaseBuildings[2][4] = false end) Trigger.OnKilled(Proc, function(building) BaseBuildings[3][4] = false end) Trigger.OnKilled(Weap, function(building) BaseBuildings[4][4] = false end) Trigger.OnEnteredFootprint(VillageCamArea, function(actor, id) if actor.Owner == player then local camera = Actor.Create("camera", true, { Owner = player, Location = VillagePoint.Location }) Trigger.RemoveFootprintTrigger(id) Trigger.OnAllKilled(Village, function() camera.Destroy() end) end end) Trigger.OnAnyKilled(Civs, function() Trigger.ClearAll(civ1) Trigger.ClearAll(civ2) Trigger.ClearAll(civ3) Trigger.ClearAll(civ4) local units = Reinforcements.Reinforce(Greece, Avengers, { NRoadPoint.Location }, 0) Utils.Do(units, function(unit) unit.Hunt() end) end) Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry) Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor) if Map.Difficulty == "Hard" or Map.Difficulty == "Medium" then Trigger.AfterDelay(DateTime.Seconds(5), ReinfInf) end Trigger.AfterDelay(DateTime.Minutes(1), ReinfInf) Trigger.AfterDelay(DateTime.Minutes(3), ReinfInf) Trigger.AfterDelay(DateTime.Minutes(2), ReinfArmor) end Tick = function() if Greece.HasNoRequiredUnits() then player.MarkCompletedObjective(KillAll) player.MarkCompletedObjective(KillRadar) end if player.HasNoRequiredUnits() then Greece.MarkCompletedObjective(BeatUSSR) end if Greece.Resources >= Greece.ResourceCapacity * 0.75 then Greece.Cash = Greece.Cash + Greece.Resources - Greece.ResourceCapacity * 0.25 Greece.Resources = Greece.ResourceCapacity * 0.25 end if RCheck then RCheck = false if Map.Difficulty == "Hard" then Trigger.AfterDelay(DateTime.Seconds(150), ReinfArmor) elseif Map.Difficulty == "Medium" then Trigger.AfterDelay(DateTime.Minutes(5), ReinfArmor) else Trigger.AfterDelay(DateTime.Minutes(8), ReinfArmor) end end end WorldLoaded = function() player = Player.GetPlayer("USSR") Greece = Player.GetPlayer("Greece") RunInitialActivities() Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) KillAll = player.AddPrimaryObjective("Defeat the Allied forces.") BeatUSSR = Greece.AddPrimaryObjective("Defeat the Soviet forces.") KillRadar = player.AddSecondaryObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.") Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "Lose") end) Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "Win") end) Trigger.OnKilled(Radar, function() player.MarkCompletedObjective(KillRadar) Media.PlaySpeechNotification(player, "ObjectiveMet") end) Trigger.OnDamaged(Harvester, function() Utils.Do(Guards, function(unit) if not unit.IsDead and not Harvester.IsDead then unit.AttackMove(Harvester.Location) end end) end) Camera.Position = StartCamPoint.CenterPosition end
gpl-3.0
jbeich/Aquaria
files/scripts/maps/node_gasp.lua
6
1109
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end function init(me) node_setCursorActivation(me, true) end function activate(me) emote(EMOTE_NAIJAWOW) entity_idle(getNaija()) cam_toNode(me) watch(1) cam_toEntity(getNaija()) end function update(me, dt) end
gpl-2.0
nyczducky/darkstar
scripts/zones/La_Theine_Plateau/mobs/Bloodtear_Baldurf.lua
13
1668
----------------------------------- -- Area: La Theine Plateau -- MOB: Bloodtear_Baldurf ----------------------------------- require("scripts/globals/titles"); require("scripts/zones/La_Theine_Plateau/MobIDs"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob) mob:setMobMod(MOBMOD_ALWAYS_AGGRO, 1); mob:setMobMod(MOBMOD_MAIN_2HOUR, 1); mob:setMobMod(MOBMOD_2HOUR_MULTI, 1); mob:setMobMod(MOBMOD_DRAW_IN, 1); end; ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) player:addTitle(THE_HORNSPLITTER); end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) local mobID = mob:getID(); local chanceForLambert = 0; if (GetServerVariable("[POP]Lumbering_Lambert") <= os.time(t)) then chanceForLambert = math.random(1,100); end if (chanceForLambert > 95 and GetMobAction(Battering_Ram) == ACTION_NONE and GetMobAction(Lumbering_Lambert) == ACTION_NONE) then UpdateNMSpawnPoint(Lumbering_Lambert); GetMobByID(Lumbering_Lambert):setRespawnTime(GetMobRespawnTime(Battering_Ram)); DeterMob(mobID, true); else GetMobByID(Battering_Ram):setRespawnTime(GetMobRespawnTime(Battering_Ram)); DeterMob(mobID, true); end SetServerVariable("[POP]Bloodtear_Baldurf", os.time(t) + math.random(75600, 86400)); -- 21-24hours repop end;
gpl-3.0
nyczducky/darkstar
scripts/zones/The_Shrine_of_RuAvitau/npcs/qm2.lua
14
1568
----------------------------------- -- Area: The Shrine of Ru'Avitau -- NPC: ??? (Spawn Kirin) -- @pos -81 32 2 178 ----------------------------------- package.loaded["scripts/zones/The_Shrine_of_RuAvitau/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Shrine_of_RuAvitau/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Validate traded items are all needed seals and ensure Kirin is not alive if (GetMobAction(17506670) == 0 and trade:hasItemQty(1404, 1) and trade:hasItemQty(1405, 1) and trade:hasItemQty(1406, 1) and trade:hasItemQty(1407, 1) and trade:getItemCount() == 4) then -- Complete the trade.. player:tradeComplete(); -- Spawn Kirin.. local mob = SpawnMob(17506670, 180); player:showText(npc, KIRIN_OFFSET); mob:updateClaim(player); npc:setStatus(STATUS_DISAPPEAR); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0064); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nyczducky/darkstar
scripts/globals/items/rolanberry_daifuku_+1.lua
12
2292
----------------------------------------- -- ID: 6340 -- Item: rolanberry_daifuku_+1 -- Food Effect: 60 Min, All Races ----------------------------------------- -- HP +30 -- VIT +4 -- Accuracy +11% (cap 54) -- Ranged Accuracy +11% (cap 54) -- Magic Accuracy +4 -- Pet: -- HP +30 -- VIT +4 -- Accuracy +11% (cap 81) -- Ranged Accuracy +11% (cap 81) -- Magic Accuracy +15 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD)) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,6340); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 30); target:addMod(MOD_VIT, 4); target:addMod(MOD_FOOD_ACCP, 11); target:addMod(MOD_FOOD_ACC_CAP, 54); target:addMod(MOD_FOOD_RACCP, 11); target:addMod(MOD_FOOD_RACC_CAP, 54); target:addMod(MOD_MACC, 4); target:addPetMod(MOD_HP, 30); target:addPetMod(MOD_VIT, 4); target:addPetMod(MOD_FOOD_ACCP, 11); target:addPetMod(MOD_FOOD_ACC_CAP, 81); target:addPetMod(MOD_FOOD_RACCP, 11); target:addPetMod(MOD_FOOD_RACC_CAP, 81); target:addPetMod(MOD_MACC, 15); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 30); target:delMod(MOD_VIT, 4); target:delMod(MOD_FOOD_ACCP, 11); target:delMod(MOD_FOOD_ACC_CAP, 54); target:delMod(MOD_FOOD_RACCP, 11); target:delMod(MOD_FOOD_RACC_CAP, 54); target:delMod(MOD_MACC, 4); target:delPetMod(MOD_HP, 30); target:delPetMod(MOD_VIT, 4); target:delPetMod(MOD_FOOD_ACCP, 11); target:delPetMod(MOD_FOOD_ACC_CAP, 81); target:delPetMod(MOD_FOOD_RACCP, 11); target:delPetMod(MOD_FOOD_RACC_CAP, 81); target:delPetMod(MOD_MACC, 15); end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Tavnazian_Safehold/npcs/Hieroglyphics.lua
7
2737
----------------------------------- -- Area: Tavnazian_Safehold -- NPC: Hieroglyphics -- Notes: Dynamis Tavnazia Enter -- @pos 3.674 -7.278 -27.856 26 ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/dynamis"); require("scripts/globals/missions"); require("scripts/zones/Tavnazian_Safehold/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if ((player:hasCompletedMission(COP,DARKNESS_NAMED) or FREE_COP_DYNAMIS == 1) and player:hasKeyItem(VIAL_OF_SHROUDED_SAND) and player:hasKeyItem(DYNAMIS_BUBURIMU_SLIVER) and player:hasKeyItem(DYNAMIS_QUFIM_SLIVER) and player:hasKeyItem(DYNAMIS_VALKURM_SLIVER)) then local realDay = os.time(); local dynaWaitxDay = player:getVar("dynaWaitxDay"); local dynaUniqueID = GetServerVariable("[DynaTavnazia]UniqueID"); if (checkFirstDyna(player,10)) then player:startEvent(0x0266); elseif (player:getMainLvl() < DYNA_LEVEL_MIN) then player:messageSpecial(PLAYERS_HAVE_NOT_REACHED_LEVEL,DYNA_LEVEL_MIN); elseif ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or (player:getVar("DynamisID") == dynaUniqueID and dynaUniqueID > 0)) then player:startEvent(0x024C,10,0,0,BETWEEN_2DYNA_WAIT_TIME,32,VIAL_OF_SHROUDED_SAND,4236,4237); else dayRemaining = math.floor(((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) - realDay)/3456); player:messageSpecial(YOU_CANNOT_ENTER_DYNAMIS,dayRemaining,10); end else player:messageSpecial(MYSTERIOUS_VOICE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("updateRESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("finishRESULT: %u",option); if (csid == 0x0266) then if (checkFirstDyna(player,10)) then player:setVar("Dynamis_Status",bit.bor(player:getVar("Dynamis_Status"),1024)); end elseif (csid == 0x024C and option == 0) then player:setVar("enteringDynamis",1); player:setPos(0.1,-7,-21,190,42); end end;
gpl-3.0
abcdefg30/OpenRA
mods/ra/maps/allies-05b/allies05b.lua
7
12709
--[[ Copyright 2007-2022 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] SpyType = { "spy" } SpyEntryPath = { SpyEntry.Location, SpyLoadout.Location } InsertionTransport = "lst.in" TrukPath1 = { SpyCamera1, TrukWaypoint1, TrukWaypoint2, TrukWaypoint3, TrukWaypoint4 } TrukPath2 = { TruckWaypoint5, TruckCrash } ExtractionHeliType = "tran" ExtractionPath = { ExtractionEntry.Location, ExtractionLZ.Location } GreeceReinforcements = { { types = { "e3", "e3", "e1", "e1", "e1" }, entry = { SpyEntry.Location, SpyLoadout.Location } }, { types = { "jeep", "1tnk", "1tnk", "2tnk", "2tnk" }, entry = { GreeceEntry1.Location, GreeceLoadout1.Location } }, { types = { "e6", "e6", "e6", "e6", "e6" }, entry = { GreeceEntry2.Location, GreeceLoadout2.Location } } } FlameTowerDogs = { FlameTowerDog1, FlameTowerDog2 } PatrolA = { PatrolA1, PatrolA2, PatrolA3 } PatrolB = { PatrolB1, PatrolB2, PatrolB3 } PatrolC = { PatrolC1, PatrolC2, PatrolC3 } PatrolAPath = { APatrol1.Location, CPatrol1.Location, APatrol2.Location } PatrolBPath = { BPatrol1.Location, BPatrol2.Location, SpyCamera2.Location } PatrolCPath = { CPatrol1.Location, CPatrol2.Location, CPatrol3.Location } CheckpointDogs = { CheckpointDog1, CheckpointDog2 } CheckpointRifles = { CheckpointRifle1, CheckpointRifle2 } BridgePatrol = { CheckpointDog1, CheckpointDog2, CheckpointRifle1, CheckpointRifle2 } BridgePatrolPath = { TrukWaypoint4.Location, BridgePatrolWay.Location } TanyaVoices = { "tuffguy", "bombit", "laugh", "gotit", "lefty", "keepem" } SpyVoice = "sking" CivVoice = "guyokay" DogBark = "dogy" SamSites = { Sam1, Sam2, Sam3, Sam4 } SendSpy = function() Camera.Position = SpyEntry.CenterPosition Spy = Reinforcements.ReinforceWithTransport(Greece, InsertionTransport, SpyType, SpyEntryPath, { SpyEntryPath[1] })[2][1] Trigger.OnKilled(Spy, function() USSR.MarkCompletedObjective(USSRObj) end) Trigger.AfterDelay(DateTime.Seconds(3), function() Media.DisplayMessage("Commander! You have to disguise me in order to get through the enemy patrols.", "Spy") if SpecialCameras then SpyCameraA = Actor.Create("camera", true, { Owner = Greece, Location = SpyCamera1.Location }) SpyCameraB = Actor.Create("camera", true, { Owner = Greece, Location = SpyCamera2.Location }) SpyCameraC = Actor.Create("camera", true, { Owner = Greece, Location = BPatrol2.Location }) else SpyCameraHard = Actor.Create("camera.small", true, { Owner = Greece, Location = FlameTowerDogRally.Location + CVec.New(2, 0) }) end end) end ChurchFootprint = function() Trigger.OnEnteredProximityTrigger(ChurchSpawn.CenterPosition, WDist.FromCells(2), function(actor, id) if actor.Type == "spy" and not Greece.IsObjectiveCompleted(MainObj) then Trigger.RemoveProximityTrigger(id) ChurchSequence() end end) end ChurchSequence = function() Media.PlaySoundNotification(Greece, CivVoice) Hero = Actor.Create("c1", true, { Owner = GoodGuy, Location = ChurchSpawn.Location }) Hero.Attack(TargetBarrel) Trigger.OnKilled(ResponseBarrel, function() if not Hero.IsDead then Hero.Stop() Hero.Move(SouthVillage.Location) BarrelsTower.Kill() Utils.Do(FlameTowerDogs, function(dogs) if not dogs.IsDead then dogs.Stop() dogs.AttackMove(SouthVillage.Location) end end) Utils.Do(PatrolA, function(patrol1) if not patrol1.IsDead then patrol1.Stop() patrol1.AttackMove(SouthVillage.Location) end end) Utils.Do(PatrolB, function(patrol2) if not patrol2.IsDead then patrol2.Stop() patrol2.AttackMove(SouthVillage.Location) end end) end end) end ActivatePatrols = function() Utils.Do(FlameTowerDogs, function(dogs) dogs.AttackMove(FlameTowerDogRally.Location) end) Trigger.AfterDelay(DateTime.Seconds(3), function() GroupPatrol(PatrolA, PatrolAPath, DateTime.Seconds(7)) GroupPatrol(PatrolB, PatrolBPath, DateTime.Seconds(6)) GroupPatrol(PatrolC, PatrolCPath, DateTime.Seconds(6)) end) end GroupPatrol = function(units, waypoints, delay) local i = 1 local stop = false Utils.Do(units, function(unit) Trigger.OnIdle(unit, function() if stop then return end if unit.Location == waypoints[i] then local bool = Utils.All(units, function(actor) return actor.IsIdle end) if bool then stop = true i = i + 1 if i > #waypoints then i = 1 end Trigger.AfterDelay(delay, function() stop = false end) end else unit.AttackMove(waypoints[i]) end end) end) end WarfactoryInfiltrated = function() FollowTruk = true Truk.GrantCondition("hijacked") Truk.Wait(DateTime.Seconds(1)) Utils.Do(TrukPath1, function(waypoint) Truk.Move(waypoint.Location) end) Trigger.AfterDelay(DateTime.Seconds(2), function() if SpecialCameras then SpyCameraA.Destroy() SpyCameraB.Destroy() SpyCameraC.Destroy() else SpyCameraHard.Destroy() end end) Trigger.OnEnteredProximityTrigger(TrukWaypoint4.CenterPosition, WDist.FromCells(1), function(actor, id) if actor.Type == "truk.mission" then Trigger.RemoveProximityTrigger(id) Utils.Do(CheckpointDogs, function(dog) dog.Move(TrukInspect.Location) end) end end) Trigger.OnEnteredProximityTrigger(TrukWaypoint4.CenterPosition, WDist.FromCells(1), function(actor, id) if actor.Type == "dog" then Trigger.RemoveProximityTrigger(id) Media.PlaySoundNotification(Greece, DogBark) Utils.Do(CheckpointRifles, function(guard) guard.Move(TrukInspect.Location) end) Trigger.AfterDelay(DateTime.Seconds(2), function() Utils.Do(TrukPath2, function(waypoint) Truk.Move(waypoint.Location) end) end) end end) Trigger.OnEnteredFootprint({ SpyJumpOut.Location }, function(a, id) if a == Truk then Trigger.RemoveFootprintTrigger(id) Spy = Actor.Create("spy", true, { Owner = Greece, Location = SpyJumpOut.Location }) Spy.DisguiseAsType("e1", USSR) Spy.Move(TruckWaypoint5.Location) Spy.Infiltrate(Prison) Media.PlaySoundNotification(Greece, SpyVoice) FollowTruk = false if SpecialCameras then PrisonCamera = Actor.Create("camera", true, { Owner = Greece, Location = SpyJumpOut.Location }) else PrisonCamera = Actor.Create("camera.small", true, { Owner = Greece, Location = Prison.Location + CVec.New(1, 1) }) end Trigger.OnKilled(Spy, function() USSR.MarkCompletedObjective(USSRObj) end) end end) Trigger.OnEnteredFootprint({ TruckCrash.Location }, function(a, id) if a == Truk then Trigger.RemoveFootprintTrigger(id) Truk.Stop() Truk.Kill() CrashTower.Kill() CrashBarrel.Kill() end end) end MissInfiltrated = function() for i = 0, 5, 1 do local sound = Utils.Random(TanyaVoices) Trigger.AfterDelay(DateTime.Seconds(i), function() Media.PlaySoundNotification(Greece, sound) end) end Prison.Attack(Prison) Trigger.AfterDelay(DateTime.Seconds(6), FreeTanya) end FreeTanya = function() Prison.Stop() Tanya = Actor.Create(TanyaType, true, { Owner = Greece, Location = Prison.Location + CVec.New(1, 1) }) Tanya.Demolish(Prison) Tanya.Move(Tanya.Location + CVec.New(Utils.RandomInteger(-1, 2), 1)) GroupPatrol(BridgePatrol, BridgePatrolPath, DateTime.Seconds(7)) if TanyaType == "e7.noautotarget" then Trigger.AfterDelay(DateTime.Seconds(1), function() Media.DisplayMessage("According to the rules of engagement I need your explicit orders to fire, Commander!", "Tanya") end) end local escapeResponse1 = Reinforcements.Reinforce(USSR, { "e1", "e2", "e2" }, { RaxSpawn.Location, TrukWaypoint4.Location }) Utils.Do(escapeResponse1, function(units) IdleHunt(units) end) Trigger.AfterDelay(DateTime.Seconds(10), function() local escapeResponse2 = Reinforcements.Reinforce(USSR, { "e1", "e2", "e2" }, { RaxSpawn.Location, TrukWaypoint4.Location }) Utils.Do(escapeResponse2, function(units) IdleHunt(units) end) end) KillSams = Greece.AddObjective("Destroy all four SAM sites that block\nthe extraction helicopter.") Trigger.OnKilled(Tanya, function() USSR.MarkCompletedObjective(USSRObj) end) if not SpecialCameras and PrisonCamera and PrisonCamera.IsInWorld then PrisonCamera.Destroy() end end SendReinforcements = function() GreeceReinforcementsArrived = true Camera.Position = SpyLoadout.CenterPosition Greece.Cash = Greece.Cash + ReinforceCash Utils.Do(GreeceReinforcements, function(reinforcements) Reinforcements.ReinforceWithTransport(Greece, InsertionTransport, reinforcements.types, reinforcements.entry, { SpyEntry.Location }) end) Media.PlaySpeechNotification(Greece, "AlliedReinforcementsArrived") ActivateAI() end ExtractUnits = function(extractionUnit, pos, after) if extractionUnit.IsDead or not extractionUnit.HasPassengers then return end extractionUnit.Move(pos) extractionUnit.Destroy() Trigger.OnRemovedFromWorld(extractionUnit, after) end InitTriggers = function() Trigger.OnInfiltrated(Warfactory, function() if Greece.IsObjectiveCompleted(InfWarfactory) then return elseif Truk.IsDead then if not Greece.IsObjectiveCompleted(MainObj) then USSR.MarkCompletedObjective(USSRObj) end return end Trigger.ClearAll(Spy) Greece.MarkCompletedObjective(InfWarfactory) WarfactoryInfiltrated() end) Trigger.OnKilled(Truk, function() if not Greece.IsObjectiveCompleted(InfWarfactory) then Greece.MarkFailedObjective(InfWarfactory) elseif FollowTruk then USSR.MarkCompletedObjective(USSRObj) end end) Trigger.OnInfiltrated(Prison, function() if Greece.IsObjectiveCompleted(MainObj) then return end if not Greece.IsObjectiveCompleted(InfWarfactory) then Media.DisplayMessage("Good work! But next time skip the heroics!", "Battlefield Control") Greece.MarkCompletedObjective(InfWarfactory) end if not PrisonCamera then if SpecialCameras then PrisonCamera = Actor.Create("camera", true, { Owner = Greece, Location = SpyJumpOut.Location }) else PrisonCamera = Actor.Create("camera.small", true, { Owner = Greece, Location = Prison.Location + CVec.New(1, 1) }) end end if SpecialCameras and SpyCameraA and not SpyCameraA.IsDead then SpyCameraA.Destroy() SpyCameraB.Destroy() SpyCameraC.Destroy() end Trigger.ClearAll(Spy) Trigger.AfterDelay(DateTime.Seconds(2), MissInfiltrated) end) Trigger.OnAllKilled(SamSites, function() Greece.MarkCompletedObjective(KillSams) local flare = Actor.Create("flare", true, { Owner = Greece, Location = ExtractionPath[2] + CVec.New(0, -1) }) Trigger.AfterDelay(DateTime.Seconds(7), flare.Destroy) Media.PlaySpeechNotification(Greece, "SignalFlare") ExtractionHeli = Reinforcements.ReinforceWithTransport(Greece, ExtractionHeliType, nil, ExtractionPath)[1] local exitPos = CPos.New(ExtractionPath[1].X, ExtractionPath[2].Y) Trigger.OnKilled(ExtractionHeli, function() USSR.MarkCompletedObjective(USSRObj) end) Trigger.OnRemovedFromWorld(Tanya, function() ExtractUnits(ExtractionHeli, exitPos, function() Media.PlaySpeechNotification(Greece, "TanyaRescued") Greece.MarkCompletedObjective(MainObj) Trigger.AfterDelay(DateTime.Seconds(2), function() SendReinforcements() end) if PrisonCamera and PrisonCamera.IsInWorld then PrisonCamera.Destroy() end end) end) end) end Tick = function() if FollowTruk and not Truk.IsDead then Camera.Position = Truk.CenterPosition end if USSR.HasNoRequiredUnits() then Greece.MarkCompletedObjective(KillAll) end if GreeceReinforcementsArrived and Greece.HasNoRequiredUnits() then USSR.MarkCompletedObjective(USSRObj) end end WorldLoaded = function() Greece = Player.GetPlayer("Greece") USSR = Player.GetPlayer("USSR") GoodGuy = Player.GetPlayer("GoodGuy") InitObjectives(Greece) USSRObj = USSR.AddObjective("Deny the Allies.") MainObj = Greece.AddObjective("Rescue Tanya.") KillAll = Greece.AddObjective("Eliminate all Soviet units in this area.") InfWarfactory = Greece.AddObjective("Infiltrate the Soviet warfactory.", "Secondary", false) InitTriggers() SendSpy() ChurchFootprint() if Difficulty == "easy" then TanyaType = "e7" ReinforceCash = 5000 USSR.Cash = 8000 SpecialCameras = true elseif Difficulty == "normal" then TanyaType = "e7.noautotarget" ReinforceCash = 2250 USSR.Cash = 15000 SpecialCameras = true else TanyaType = "e7.noautotarget" ReinforceCash = 1500 USSR.Cash = 25000 end Trigger.AfterDelay(DateTime.Seconds(3), ActivatePatrols) end
gpl-3.0
cliffano/swaggy-jenkins
clients/lua/generated/openapiclient/api/blue_ocean_api.lua
1
56098
--[[ Swaggy Jenkins Jenkins API clients generated from Swagger / Open API specification The version of the OpenAPI document: 1.5.1-pre.0 Contact: blah@cliffano.com Generated by: https://openapi-generator.tech ]] --package openapiclient local http_request = require "http.request" local http_util = require "http.util" local dkjson = require "dkjson" local basexx = require "basexx" -- model import local openapiclient_branch_impl = require "openapiclient.model.branch_impl" local openapiclient_favorite_impl = require "openapiclient.model.favorite_impl" local openapiclient_github_organization = require "openapiclient.model.github_organization" local openapiclient_github_scm = require "openapiclient.model.github_scm" local openapiclient_multibranch_pipeline = require "openapiclient.model.multibranch_pipeline" local openapiclient_organisation = require "openapiclient.model.organisation" local openapiclient_pipeline = require "openapiclient.model.pipeline" local openapiclient_pipeline_activity = require "openapiclient.model.pipeline_activity" local openapiclient_pipeline_folder_impl = require "openapiclient.model.pipeline_folder_impl" local openapiclient_pipeline_impl = require "openapiclient.model.pipeline_impl" local openapiclient_pipeline_run = require "openapiclient.model.pipeline_run" local openapiclient_pipeline_run_node = require "openapiclient.model.pipeline_run_node" local openapiclient_pipeline_step_impl = require "openapiclient.model.pipeline_step_impl" local openapiclient_queue_item_impl = require "openapiclient.model.queue_item_impl" local openapiclient_user = require "openapiclient.model.user" local blue_ocean_api = {} local blue_ocean_api_mt = { __name = "blue_ocean_api"; __index = blue_ocean_api; } local function new_blue_ocean_api(authority, basePath, schemes) local schemes_map = {} for _,v in ipairs(schemes) do schemes_map[v] = v end local default_scheme = schemes_map.https or schemes_map.http local host, port = http_util.split_authority(authority, default_scheme) return setmetatable({ host = host; port = port; basePath = basePath or "http://localhost"; schemes = schemes_map; default_scheme = default_scheme; http_username = nil; http_password = nil; api_key = {}; access_token = nil; }, blue_ocean_api_mt) end function blue_ocean_api:delete_pipeline_queue_item(organization, pipeline, queue) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/queue/%s", self.basePath, organization, pipeline, queue); }) -- set HTTP verb req.headers:upsert(":method", "DELETE") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then return nil, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_authenticated_user(organization) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/user", self.basePath, organization); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_user.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_classes(class) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/classes/%s", self.basePath, class); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_json_web_key(key) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/jwt-auth/jwks/%s", self.basePath, key); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_json_web_token(expiry_time_in_mins, max_expiry_time_in_mins) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/jwt-auth/token?expiryTimeInMins=%s&maxExpiryTimeInMins=%s", self.basePath, http_util.encodeURIComponent(expiry_time_in_mins), http_util.encodeURIComponent(max_expiry_time_in_mins)); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_organisation(organization) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s", self.basePath, organization); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_organisation.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_organisations() local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations", self.basePath); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end for _, ob in ipairs(result) do openapiclient_organisation.cast(ob) end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline(organization, pipeline) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s", self.basePath, organization, pipeline); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_pipeline.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_activities(organization, pipeline) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/activities", self.basePath, organization, pipeline); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end for _, ob in ipairs(result) do openapiclient_pipeline_activity.cast(ob) end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_branch(organization, pipeline, branch) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/branches/%s", self.basePath, organization, pipeline, branch); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_branch_impl.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_branch_run(organization, pipeline, branch, run) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/branches/%s/runs/%s", self.basePath, organization, pipeline, branch, run); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_pipeline_run.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_branches(organization, pipeline) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/branches", self.basePath, organization, pipeline); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_multibranch_pipeline.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_folder(organization, folder) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s", self.basePath, organization, folder); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_pipeline_folder_impl.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_folder_pipeline(organization, pipeline, folder) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/pipelines/%s", self.basePath, organization, pipeline, folder); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_pipeline_impl.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_queue(organization, pipeline) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/queue", self.basePath, organization, pipeline); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end for _, ob in ipairs(result) do openapiclient_queue_item_impl.cast(ob) end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_run(organization, pipeline, run) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/runs/%s", self.basePath, organization, pipeline, run); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_pipeline_run.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_run_log(organization, pipeline, run, start, download) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/runs/%s/log?start=%s&download=%s", self.basePath, organization, pipeline, run, http_util.encodeURIComponent(start), http_util.encodeURIComponent(download)); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_run_node(organization, pipeline, run, node) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/runs/%s/nodes/%s", self.basePath, organization, pipeline, run, node); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_pipeline_run_node.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_run_node_step(organization, pipeline, run, node, step) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/runs/%s/nodes/%s/steps/%s", self.basePath, organization, pipeline, run, node, step); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_pipeline_step_impl.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_run_node_step_log(organization, pipeline, run, node, step) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/runs/%s/nodes/%s/steps/%s/log", self.basePath, organization, pipeline, run, node, step); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_run_node_steps(organization, pipeline, run, node) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/runs/%s/nodes/%s/steps", self.basePath, organization, pipeline, run, node); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end for _, ob in ipairs(result) do openapiclient_pipeline_step_impl.cast(ob) end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_run_nodes(organization, pipeline, run) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/runs/%s/nodes", self.basePath, organization, pipeline, run); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end for _, ob in ipairs(result) do openapiclient_pipeline_run_node.cast(ob) end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipeline_runs(organization, pipeline) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/runs", self.basePath, organization, pipeline); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end for _, ob in ipairs(result) do openapiclient_pipeline_run.cast(ob) end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_pipelines(organization) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines", self.basePath, organization); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end for _, ob in ipairs(result) do openapiclient_pipeline.cast(ob) end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_scm(organization, scm) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/scm/%s", self.basePath, organization, scm); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_github_scm.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_scm_organisation_repositories(organization, scm, scm_organisation, credential_id, page_size, page_number) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/scm/%s/organizations/%s/repositories?credentialId=%s&pageSize=%s&pageNumber=%s", self.basePath, organization, scm, scm_organisation, http_util.encodeURIComponent(credential_id), http_util.encodeURIComponent(page_size), http_util.encodeURIComponent(page_number)); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end for _, ob in ipairs(result) do openapiclient_github_organization.cast(ob) end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_scm_organisation_repository(organization, scm, scm_organisation, repository, credential_id) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/scm/%s/organizations/%s/repositories/%s?credentialId=%s", self.basePath, organization, scm, scm_organisation, repository, http_util.encodeURIComponent(credential_id)); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end for _, ob in ipairs(result) do openapiclient_github_organization.cast(ob) end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_scm_organisations(organization, scm, credential_id) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/scm/%s/organizations?credentialId=%s", self.basePath, organization, scm, http_util.encodeURIComponent(credential_id)); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end for _, ob in ipairs(result) do openapiclient_github_organization.cast(ob) end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_user(organization, user) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/users/%s", self.basePath, organization, user); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_user.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_user_favorites(user) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/users/%s/favorites", self.basePath, user); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end for _, ob in ipairs(result) do openapiclient_favorite_impl.cast(ob) end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:get_users(organization) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/users", self.basePath, organization); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_user.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:post_pipeline_run(organization, pipeline, run) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/runs/%s/replay", self.basePath, organization, pipeline, run); }) -- set HTTP verb req.headers:upsert(":method", "POST") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_queue_item_impl.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:post_pipeline_runs(organization, pipeline) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/runs", self.basePath, organization, pipeline); }) -- set HTTP verb req.headers:upsert(":method", "POST") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_queue_item_impl.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:put_pipeline_favorite(organization, pipeline, body) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/favorite", self.basePath, organization, pipeline); }) -- set HTTP verb req.headers:upsert(":method", "PUT") -- TODO: create a function to select proper accept --local var_content_type = { "application/json" } req.headers:upsert("accept", "application/json") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") req:set_body(dkjson.encode(body)) -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_favorite_impl.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:put_pipeline_run(organization, pipeline, run, blocking, time_out_in_secs) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/organizations/%s/pipelines/%s/runs/%s/stop?blocking=%s&timeOutInSecs=%s", self.basePath, organization, pipeline, run, http_util.encodeURIComponent(blocking), http_util.encodeURIComponent(time_out_in_secs)); }) -- set HTTP verb req.headers:upsert(":method", "PUT") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return openapiclient_pipeline_run.cast(result), headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:search(q) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/search?q=%s", self.basePath, http_util.encodeURIComponent(q)); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end function blue_ocean_api:search_classes(q) local req = http_request.new_from_uri({ scheme = self.default_scheme; host = self.host; port = self.port; path = string.format("%s/blue/rest/classes?q=%s", self.basePath, http_util.encodeURIComponent(q)); }) -- set HTTP verb req.headers:upsert(":method", "GET") -- TODO: create a function to select proper content-type --local var_accept = { "application/json" } req.headers:upsert("content-type", "application/json") -- HTTP basic auth req.readers:upsert("authorization", "Basic " .. basexx.to_base64(self.http_username .. " " .. self.http_password)) -- make the HTTP call local headers, stream, errno = req:go() if not headers then return nil, stream, errno end local http_status = headers:get(":status") if http_status:sub(1,1) == "2" then local body, err, errno2 = stream:get_body_as_string() -- exception when getting the HTTP body if not body then return nil, err, errno2 end stream:shutdown() local result, _, err3 = dkjson.decode(body) -- exception when decoding the HTTP body if result == nil then return nil, err3 end return result, headers else local body, err, errno2 = stream:get_body_as_string() if not body then return nil, err, errno2 end stream:shutdown() -- return the error message (http body) return nil, http_status, body end end return { new = new_blue_ocean_api; }
mit
nyczducky/darkstar
scripts/zones/Upper_Jeuno/npcs/Mhao_Kehtsoruho.lua
14
1054
----------------------------------- -- Area: Upper Jeuno -- NPC: Mhao Kehtsoruho -- Type: Past Event Watcher -- @zone 244 -- @pos -73.032 -1 146.919 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x27bd); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
andreiribas/google-diff-match-patch
lua/diff_match_patch.lua
265
73869
--[[ * Diff Match and Patch * * Copyright 2006 Google Inc. * http://code.google.com/p/google-diff-match-patch/ * * Based on the JavaScript implementation by Neil Fraser. * Ported to Lua by Duncan Cross. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. --]] --[[ -- Lua 5.1 and earlier requires the external BitOp library. -- This library is built-in from Lua 5.2 and later as 'bit32'. require 'bit' -- <http://bitop.luajit.org/> local band, bor, lshift = bit.band, bit.bor, bit.lshift --]] local band, bor, lshift = bit32.band, bit32.bor, bit32.lshift local type, setmetatable, ipairs, select = type, setmetatable, ipairs, select local unpack, tonumber, error = unpack, tonumber, error local strsub, strbyte, strchar, gmatch, gsub = string.sub, string.byte, string.char, string.gmatch, string.gsub local strmatch, strfind, strformat = string.match, string.find, string.format local tinsert, tremove, tconcat = table.insert, table.remove, table.concat local max, min, floor, ceil, abs = math.max, math.min, math.floor, math.ceil, math.abs local clock = os.clock -- Utility functions. local percentEncode_pattern = '[^A-Za-z0-9%-=;\',./~!@#$%&*%(%)_%+ %?]' local function percentEncode_replace(v) return strformat('%%%02X', strbyte(v)) end local function tsplice(t, idx, deletions, ...) local insertions = select('#', ...) for i = 1, deletions do tremove(t, idx) end for i = insertions, 1, -1 do -- do not remove parentheses around select tinsert(t, idx, (select(i, ...))) end end local function strelement(str, i) return strsub(str, i, i) end local function indexOf(a, b, start) if (#b == 0) then return nil end return strfind(a, b, start, true) end local htmlEncode_pattern = '[&<>\n]' local htmlEncode_replace = { ['&'] = '&amp;', ['<'] = '&lt;', ['>'] = '&gt;', ['\n'] = '&para;<br>' } -- Public API Functions -- (Exported at the end of the script) local diff_main, diff_cleanupSemantic, diff_cleanupEfficiency, diff_levenshtein, diff_prettyHtml local match_main local patch_make, patch_toText, patch_fromText, patch_apply --[[ * The data structure representing a diff is an array of tuples: * {{DIFF_DELETE, 'Hello'}, {DIFF_INSERT, 'Goodbye'}, {DIFF_EQUAL, ' world.'}} * which means: delete 'Hello', add 'Goodbye' and keep ' world.' --]] local DIFF_DELETE = -1 local DIFF_INSERT = 1 local DIFF_EQUAL = 0 -- Number of seconds to map a diff before giving up (0 for infinity). local Diff_Timeout = 1.0 -- Cost of an empty edit operation in terms of edit characters. local Diff_EditCost = 4 -- At what point is no match declared (0.0 = perfection, 1.0 = very loose). local Match_Threshold = 0.5 -- How far to search for a match (0 = exact location, 1000+ = broad match). -- A match this many characters away from the expected location will add -- 1.0 to the score (0.0 is a perfect match). local Match_Distance = 1000 -- When deleting a large block of text (over ~64 characters), how close do -- the contents have to be to match the expected contents. (0.0 = perfection, -- 1.0 = very loose). Note that Match_Threshold controls how closely the -- end points of a delete need to match. local Patch_DeleteThreshold = 0.5 -- Chunk size for context length. local Patch_Margin = 4 -- The number of bits in an int. local Match_MaxBits = 32 function settings(new) if new then Diff_Timeout = new.Diff_Timeout or Diff_Timeout Diff_EditCost = new.Diff_EditCost or Diff_EditCost Match_Threshold = new.Match_Threshold or Match_Threshold Match_Distance = new.Match_Distance or Match_Distance Patch_DeleteThreshold = new.Patch_DeleteThreshold or Patch_DeleteThreshold Patch_Margin = new.Patch_Margin or Patch_Margin Match_MaxBits = new.Match_MaxBits or Match_MaxBits else return { Diff_Timeout = Diff_Timeout; Diff_EditCost = Diff_EditCost; Match_Threshold = Match_Threshold; Match_Distance = Match_Distance; Patch_DeleteThreshold = Patch_DeleteThreshold; Patch_Margin = Patch_Margin; Match_MaxBits = Match_MaxBits; } end end -- --------------------------------------------------------------------------- -- DIFF API -- --------------------------------------------------------------------------- -- The private diff functions local _diff_compute, _diff_bisect, _diff_halfMatchI, _diff_halfMatch, _diff_cleanupSemanticScore, _diff_cleanupSemanticLossless, _diff_cleanupMerge, _diff_commonPrefix, _diff_commonSuffix, _diff_commonOverlap, _diff_xIndex, _diff_text1, _diff_text2, _diff_toDelta, _diff_fromDelta --[[ * Find the differences between two texts. Simplifies the problem by stripping * any common prefix or suffix off the texts before diffing. * @param {string} text1 Old string to be diffed. * @param {string} text2 New string to be diffed. * @param {boolean} opt_checklines Has no effect in Lua. * @param {number} opt_deadline Optional time when the diff should be complete * by. Used internally for recursive calls. Users should set DiffTimeout * instead. * @return {Array.<Array.<number|string>>} Array of diff tuples. --]] function diff_main(text1, text2, opt_checklines, opt_deadline) -- Set a deadline by which time the diff must be complete. if opt_deadline == nil then if Diff_Timeout <= 0 then opt_deadline = 2 ^ 31 else opt_deadline = clock() + Diff_Timeout end end local deadline = opt_deadline -- Check for null inputs. if text1 == nil or text1 == nil then error('Null inputs. (diff_main)') end -- Check for equality (speedup). if text1 == text2 then if #text1 > 0 then return {{DIFF_EQUAL, text1}} end return {} end -- LUANOTE: Due to the lack of Unicode support, Lua is incapable of -- implementing the line-mode speedup. local checklines = false -- Trim off common prefix (speedup). local commonlength = _diff_commonPrefix(text1, text2) local commonprefix if commonlength > 0 then commonprefix = strsub(text1, 1, commonlength) text1 = strsub(text1, commonlength + 1) text2 = strsub(text2, commonlength + 1) end -- Trim off common suffix (speedup). commonlength = _diff_commonSuffix(text1, text2) local commonsuffix if commonlength > 0 then commonsuffix = strsub(text1, -commonlength) text1 = strsub(text1, 1, -commonlength - 1) text2 = strsub(text2, 1, -commonlength - 1) end -- Compute the diff on the middle block. local diffs = _diff_compute(text1, text2, checklines, deadline) -- Restore the prefix and suffix. if commonprefix then tinsert(diffs, 1, {DIFF_EQUAL, commonprefix}) end if commonsuffix then diffs[#diffs + 1] = {DIFF_EQUAL, commonsuffix} end _diff_cleanupMerge(diffs) return diffs end --[[ * Reduce the number of edits by eliminating semantically trivial equalities. * @param {Array.<Array.<number|string>>} diffs Array of diff tuples. --]] function diff_cleanupSemantic(diffs) local changes = false local equalities = {} -- Stack of indices where equalities are found. local equalitiesLength = 0 -- Keeping our own length var is faster. local lastequality = nil -- Always equal to diffs[equalities[equalitiesLength]][2] local pointer = 1 -- Index of current position. -- Number of characters that changed prior to the equality. local length_insertions1 = 0 local length_deletions1 = 0 -- Number of characters that changed after the equality. local length_insertions2 = 0 local length_deletions2 = 0 while diffs[pointer] do if diffs[pointer][1] == DIFF_EQUAL then -- Equality found. equalitiesLength = equalitiesLength + 1 equalities[equalitiesLength] = pointer length_insertions1 = length_insertions2 length_deletions1 = length_deletions2 length_insertions2 = 0 length_deletions2 = 0 lastequality = diffs[pointer][2] else -- An insertion or deletion. if diffs[pointer][1] == DIFF_INSERT then length_insertions2 = length_insertions2 + #(diffs[pointer][2]) else length_deletions2 = length_deletions2 + #(diffs[pointer][2]) end -- Eliminate an equality that is smaller or equal to the edits on both -- sides of it. if lastequality and (#lastequality <= max(length_insertions1, length_deletions1)) and (#lastequality <= max(length_insertions2, length_deletions2)) then -- Duplicate record. tinsert(diffs, equalities[equalitiesLength], {DIFF_DELETE, lastequality}) -- Change second copy to insert. diffs[equalities[equalitiesLength] + 1][1] = DIFF_INSERT -- Throw away the equality we just deleted. equalitiesLength = equalitiesLength - 1 -- Throw away the previous equality (it needs to be reevaluated). equalitiesLength = equalitiesLength - 1 pointer = (equalitiesLength > 0) and equalities[equalitiesLength] or 0 length_insertions1, length_deletions1 = 0, 0 -- Reset the counters. length_insertions2, length_deletions2 = 0, 0 lastequality = nil changes = true end end pointer = pointer + 1 end -- Normalize the diff. if changes then _diff_cleanupMerge(diffs) end _diff_cleanupSemanticLossless(diffs) -- Find any overlaps between deletions and insertions. -- e.g: <del>abcxxx</del><ins>xxxdef</ins> -- -> <del>abc</del>xxx<ins>def</ins> -- e.g: <del>xxxabc</del><ins>defxxx</ins> -- -> <ins>def</ins>xxx<del>abc</del> -- Only extract an overlap if it is as big as the edit ahead or behind it. pointer = 2 while diffs[pointer] do if (diffs[pointer - 1][1] == DIFF_DELETE and diffs[pointer][1] == DIFF_INSERT) then local deletion = diffs[pointer - 1][2] local insertion = diffs[pointer][2] local overlap_length1 = _diff_commonOverlap(deletion, insertion) local overlap_length2 = _diff_commonOverlap(insertion, deletion) if (overlap_length1 >= overlap_length2) then if (overlap_length1 >= #deletion / 2 or overlap_length1 >= #insertion / 2) then -- Overlap found. Insert an equality and trim the surrounding edits. tinsert(diffs, pointer, {DIFF_EQUAL, strsub(insertion, 1, overlap_length1)}) diffs[pointer - 1][2] = strsub(deletion, 1, #deletion - overlap_length1) diffs[pointer + 1][2] = strsub(insertion, overlap_length1 + 1) pointer = pointer + 1 end else if (overlap_length2 >= #deletion / 2 or overlap_length2 >= #insertion / 2) then -- Reverse overlap found. -- Insert an equality and swap and trim the surrounding edits. tinsert(diffs, pointer, {DIFF_EQUAL, strsub(deletion, 1, overlap_length2)}) diffs[pointer - 1] = {DIFF_INSERT, strsub(insertion, 1, #insertion - overlap_length2)} diffs[pointer + 1] = {DIFF_DELETE, strsub(deletion, overlap_length2 + 1)} pointer = pointer + 1 end end pointer = pointer + 1 end pointer = pointer + 1 end end --[[ * Reduce the number of edits by eliminating operationally trivial equalities. * @param {Array.<Array.<number|string>>} diffs Array of diff tuples. --]] function diff_cleanupEfficiency(diffs) local changes = false -- Stack of indices where equalities are found. local equalities = {} -- Keeping our own length var is faster. local equalitiesLength = 0 -- Always equal to diffs[equalities[equalitiesLength]][2] local lastequality = nil -- Index of current position. local pointer = 1 -- The following four are really booleans but are stored as numbers because -- they are used at one point like this: -- -- (pre_ins + pre_del + post_ins + post_del) == 3 -- -- ...i.e. checking that 3 of them are true and 1 of them is false. -- Is there an insertion operation before the last equality. local pre_ins = 0 -- Is there a deletion operation before the last equality. local pre_del = 0 -- Is there an insertion operation after the last equality. local post_ins = 0 -- Is there a deletion operation after the last equality. local post_del = 0 while diffs[pointer] do if diffs[pointer][1] == DIFF_EQUAL then -- Equality found. local diffText = diffs[pointer][2] if (#diffText < Diff_EditCost) and (post_ins == 1 or post_del == 1) then -- Candidate found. equalitiesLength = equalitiesLength + 1 equalities[equalitiesLength] = pointer pre_ins, pre_del = post_ins, post_del lastequality = diffText else -- Not a candidate, and can never become one. equalitiesLength = 0 lastequality = nil end post_ins, post_del = 0, 0 else -- An insertion or deletion. if diffs[pointer][1] == DIFF_DELETE then post_del = 1 else post_ins = 1 end --[[ * Five types to be split: * <ins>A</ins><del>B</del>XY<ins>C</ins><del>D</del> * <ins>A</ins>X<ins>C</ins><del>D</del> * <ins>A</ins><del>B</del>X<ins>C</ins> * <ins>A</del>X<ins>C</ins><del>D</del> * <ins>A</ins><del>B</del>X<del>C</del> --]] if lastequality and ( (pre_ins+pre_del+post_ins+post_del == 4) or ( (#lastequality < Diff_EditCost / 2) and (pre_ins+pre_del+post_ins+post_del == 3) )) then -- Duplicate record. tinsert(diffs, equalities[equalitiesLength], {DIFF_DELETE, lastequality}) -- Change second copy to insert. diffs[equalities[equalitiesLength] + 1][1] = DIFF_INSERT -- Throw away the equality we just deleted. equalitiesLength = equalitiesLength - 1 lastequality = nil if (pre_ins == 1) and (pre_del == 1) then -- No changes made which could affect previous entry, keep going. post_ins, post_del = 1, 1 equalitiesLength = 0 else -- Throw away the previous equality. equalitiesLength = equalitiesLength - 1 pointer = (equalitiesLength > 0) and equalities[equalitiesLength] or 0 post_ins, post_del = 0, 0 end changes = true end end pointer = pointer + 1 end if changes then _diff_cleanupMerge(diffs) end end --[[ * Compute the Levenshtein distance; the number of inserted, deleted or * substituted characters. * @param {Array.<Array.<number|string>>} diffs Array of diff tuples. * @return {number} Number of changes. --]] function diff_levenshtein(diffs) local levenshtein = 0 local insertions, deletions = 0, 0 for x, diff in ipairs(diffs) do local op, data = diff[1], diff[2] if (op == DIFF_INSERT) then insertions = insertions + #data elseif (op == DIFF_DELETE) then deletions = deletions + #data elseif (op == DIFF_EQUAL) then -- A deletion and an insertion is one substitution. levenshtein = levenshtein + max(insertions, deletions) insertions = 0 deletions = 0 end end levenshtein = levenshtein + max(insertions, deletions) return levenshtein end --[[ * Convert a diff array into a pretty HTML report. * @param {Array.<Array.<number|string>>} diffs Array of diff tuples. * @return {string} HTML representation. --]] function diff_prettyHtml(diffs) local html = {} for x, diff in ipairs(diffs) do local op = diff[1] -- Operation (insert, delete, equal) local data = diff[2] -- Text of change. local text = gsub(data, htmlEncode_pattern, htmlEncode_replace) if op == DIFF_INSERT then html[x] = '<ins style="background:#e6ffe6;">' .. text .. '</ins>' elseif op == DIFF_DELETE then html[x] = '<del style="background:#ffe6e6;">' .. text .. '</del>' elseif op == DIFF_EQUAL then html[x] = '<span>' .. text .. '</span>' end end return tconcat(html) end -- --------------------------------------------------------------------------- -- UNOFFICIAL/PRIVATE DIFF FUNCTIONS -- --------------------------------------------------------------------------- --[[ * Find the differences between two texts. Assumes that the texts do not * have any common prefix or suffix. * @param {string} text1 Old string to be diffed. * @param {string} text2 New string to be diffed. * @param {boolean} checklines Has no effect in Lua. * @param {number} deadline Time when the diff should be complete by. * @return {Array.<Array.<number|string>>} Array of diff tuples. * @private --]] function _diff_compute(text1, text2, checklines, deadline) if #text1 == 0 then -- Just add some text (speedup). return {{DIFF_INSERT, text2}} end if #text2 == 0 then -- Just delete some text (speedup). return {{DIFF_DELETE, text1}} end local diffs local longtext = (#text1 > #text2) and text1 or text2 local shorttext = (#text1 > #text2) and text2 or text1 local i = indexOf(longtext, shorttext) if i ~= nil then -- Shorter text is inside the longer text (speedup). diffs = { {DIFF_INSERT, strsub(longtext, 1, i - 1)}, {DIFF_EQUAL, shorttext}, {DIFF_INSERT, strsub(longtext, i + #shorttext)} } -- Swap insertions for deletions if diff is reversed. if #text1 > #text2 then diffs[1][1], diffs[3][1] = DIFF_DELETE, DIFF_DELETE end return diffs end if #shorttext == 1 then -- Single character string. -- After the previous speedup, the character can't be an equality. return {{DIFF_DELETE, text1}, {DIFF_INSERT, text2}} end -- Check to see if the problem can be split in two. do local text1_a, text1_b, text2_a, text2_b, mid_common = _diff_halfMatch(text1, text2) if text1_a then -- A half-match was found, sort out the return data. -- Send both pairs off for separate processing. local diffs_a = diff_main(text1_a, text2_a, checklines, deadline) local diffs_b = diff_main(text1_b, text2_b, checklines, deadline) -- Merge the results. local diffs_a_len = #diffs_a diffs = diffs_a diffs[diffs_a_len + 1] = {DIFF_EQUAL, mid_common} for i, b_diff in ipairs(diffs_b) do diffs[diffs_a_len + 1 + i] = b_diff end return diffs end end return _diff_bisect(text1, text2, deadline) end --[[ * Find the 'middle snake' of a diff, split the problem in two * and return the recursively constructed diff. * See Myers 1986 paper: An O(ND) Difference Algorithm and Its Variations. * @param {string} text1 Old string to be diffed. * @param {string} text2 New string to be diffed. * @param {number} deadline Time at which to bail if not yet complete. * @return {Array.<Array.<number|string>>} Array of diff tuples. * @private --]] function _diff_bisect(text1, text2, deadline) -- Cache the text lengths to prevent multiple calls. local text1_length = #text1 local text2_length = #text2 local _sub, _element local max_d = ceil((text1_length + text2_length) / 2) local v_offset = max_d local v_length = 2 * max_d local v1 = {} local v2 = {} -- Setting all elements to -1 is faster in Lua than mixing integers and nil. for x = 0, v_length - 1 do v1[x] = -1 v2[x] = -1 end v1[v_offset + 1] = 0 v2[v_offset + 1] = 0 local delta = text1_length - text2_length -- If the total number of characters is odd, then -- the front path will collide with the reverse path. local front = (delta % 2 ~= 0) -- Offsets for start and end of k loop. -- Prevents mapping of space beyond the grid. local k1start = 0 local k1end = 0 local k2start = 0 local k2end = 0 for d = 0, max_d - 1 do -- Bail out if deadline is reached. if clock() > deadline then break end -- Walk the front path one step. for k1 = -d + k1start, d - k1end, 2 do local k1_offset = v_offset + k1 local x1 if (k1 == -d) or ((k1 ~= d) and (v1[k1_offset - 1] < v1[k1_offset + 1])) then x1 = v1[k1_offset + 1] else x1 = v1[k1_offset - 1] + 1 end local y1 = x1 - k1 while (x1 <= text1_length) and (y1 <= text2_length) and (strelement(text1, x1) == strelement(text2, y1)) do x1 = x1 + 1 y1 = y1 + 1 end v1[k1_offset] = x1 if x1 > text1_length + 1 then -- Ran off the right of the graph. k1end = k1end + 2 elseif y1 > text2_length + 1 then -- Ran off the bottom of the graph. k1start = k1start + 2 elseif front then local k2_offset = v_offset + delta - k1 if k2_offset >= 0 and k2_offset < v_length and v2[k2_offset] ~= -1 then -- Mirror x2 onto top-left coordinate system. local x2 = text1_length - v2[k2_offset] + 1 if x1 > x2 then -- Overlap detected. return _diff_bisectSplit(text1, text2, x1, y1, deadline) end end end end -- Walk the reverse path one step. for k2 = -d + k2start, d - k2end, 2 do local k2_offset = v_offset + k2 local x2 if (k2 == -d) or ((k2 ~= d) and (v2[k2_offset - 1] < v2[k2_offset + 1])) then x2 = v2[k2_offset + 1] else x2 = v2[k2_offset - 1] + 1 end local y2 = x2 - k2 while (x2 <= text1_length) and (y2 <= text2_length) and (strelement(text1, -x2) == strelement(text2, -y2)) do x2 = x2 + 1 y2 = y2 + 1 end v2[k2_offset] = x2 if x2 > text1_length + 1 then -- Ran off the left of the graph. k2end = k2end + 2 elseif y2 > text2_length + 1 then -- Ran off the top of the graph. k2start = k2start + 2 elseif not front then local k1_offset = v_offset + delta - k2 if k1_offset >= 0 and k1_offset < v_length and v1[k1_offset] ~= -1 then local x1 = v1[k1_offset] local y1 = v_offset + x1 - k1_offset -- Mirror x2 onto top-left coordinate system. x2 = text1_length - x2 + 1 if x1 > x2 then -- Overlap detected. return _diff_bisectSplit(text1, text2, x1, y1, deadline) end end end end end -- Diff took too long and hit the deadline or -- number of diffs equals number of characters, no commonality at all. return {{DIFF_DELETE, text1}, {DIFF_INSERT, text2}} end --[[ * Given the location of the 'middle snake', split the diff in two parts * and recurse. * @param {string} text1 Old string to be diffed. * @param {string} text2 New string to be diffed. * @param {number} x Index of split point in text1. * @param {number} y Index of split point in text2. * @param {number} deadline Time at which to bail if not yet complete. * @return {Array.<Array.<number|string>>} Array of diff tuples. * @private --]] function _diff_bisectSplit(text1, text2, x, y, deadline) local text1a = strsub(text1, 1, x - 1) local text2a = strsub(text2, 1, y - 1) local text1b = strsub(text1, x) local text2b = strsub(text2, y) -- Compute both diffs serially. local diffs = diff_main(text1a, text2a, false, deadline) local diffsb = diff_main(text1b, text2b, false, deadline) local diffs_len = #diffs for i, v in ipairs(diffsb) do diffs[diffs_len + i] = v end return diffs end --[[ * Determine the common prefix of two strings. * @param {string} text1 First string. * @param {string} text2 Second string. * @return {number} The number of characters common to the start of each * string. --]] function _diff_commonPrefix(text1, text2) -- Quick check for common null cases. if (#text1 == 0) or (#text2 == 0) or (strbyte(text1, 1) ~= strbyte(text2, 1)) then return 0 end -- Binary search. -- Performance analysis: http://neil.fraser.name/news/2007/10/09/ local pointermin = 1 local pointermax = min(#text1, #text2) local pointermid = pointermax local pointerstart = 1 while (pointermin < pointermid) do if (strsub(text1, pointerstart, pointermid) == strsub(text2, pointerstart, pointermid)) then pointermin = pointermid pointerstart = pointermin else pointermax = pointermid end pointermid = floor(pointermin + (pointermax - pointermin) / 2) end return pointermid end --[[ * Determine the common suffix of two strings. * @param {string} text1 First string. * @param {string} text2 Second string. * @return {number} The number of characters common to the end of each string. --]] function _diff_commonSuffix(text1, text2) -- Quick check for common null cases. if (#text1 == 0) or (#text2 == 0) or (strbyte(text1, -1) ~= strbyte(text2, -1)) then return 0 end -- Binary search. -- Performance analysis: http://neil.fraser.name/news/2007/10/09/ local pointermin = 1 local pointermax = min(#text1, #text2) local pointermid = pointermax local pointerend = 1 while (pointermin < pointermid) do if (strsub(text1, -pointermid, -pointerend) == strsub(text2, -pointermid, -pointerend)) then pointermin = pointermid pointerend = pointermin else pointermax = pointermid end pointermid = floor(pointermin + (pointermax - pointermin) / 2) end return pointermid end --[[ * Determine if the suffix of one string is the prefix of another. * @param {string} text1 First string. * @param {string} text2 Second string. * @return {number} The number of characters common to the end of the first * string and the start of the second string. * @private --]] function _diff_commonOverlap(text1, text2) -- Cache the text lengths to prevent multiple calls. local text1_length = #text1 local text2_length = #text2 -- Eliminate the null case. if text1_length == 0 or text2_length == 0 then return 0 end -- Truncate the longer string. if text1_length > text2_length then text1 = strsub(text1, text1_length - text2_length + 1) elseif text1_length < text2_length then text2 = strsub(text2, 1, text1_length) end local text_length = min(text1_length, text2_length) -- Quick check for the worst case. if text1 == text2 then return text_length end -- Start by looking for a single character match -- and increase length until no match is found. -- Performance analysis: http://neil.fraser.name/news/2010/11/04/ local best = 0 local length = 1 while true do local pattern = strsub(text1, text_length - length + 1) local found = strfind(text2, pattern, 1, true) if found == nil then return best end length = length + found - 1 if found == 1 or strsub(text1, text_length - length + 1) == strsub(text2, 1, length) then best = length length = length + 1 end end end --[[ * Does a substring of shorttext exist within longtext such that the substring * is at least half the length of longtext? * This speedup can produce non-minimal diffs. * Closure, but does not reference any external variables. * @param {string} longtext Longer string. * @param {string} shorttext Shorter string. * @param {number} i Start index of quarter length substring within longtext. * @return {?Array.<string>} Five element Array, containing the prefix of * longtext, the suffix of longtext, the prefix of shorttext, the suffix * of shorttext and the common middle. Or nil if there was no match. * @private --]] function _diff_halfMatchI(longtext, shorttext, i) -- Start with a 1/4 length substring at position i as a seed. local seed = strsub(longtext, i, i + floor(#longtext / 4)) local j = 0 -- LUANOTE: do not change to 1, was originally -1 local best_common = '' local best_longtext_a, best_longtext_b, best_shorttext_a, best_shorttext_b while true do j = indexOf(shorttext, seed, j + 1) if (j == nil) then break end local prefixLength = _diff_commonPrefix(strsub(longtext, i), strsub(shorttext, j)) local suffixLength = _diff_commonSuffix(strsub(longtext, 1, i - 1), strsub(shorttext, 1, j - 1)) if #best_common < suffixLength + prefixLength then best_common = strsub(shorttext, j - suffixLength, j - 1) .. strsub(shorttext, j, j + prefixLength - 1) best_longtext_a = strsub(longtext, 1, i - suffixLength - 1) best_longtext_b = strsub(longtext, i + prefixLength) best_shorttext_a = strsub(shorttext, 1, j - suffixLength - 1) best_shorttext_b = strsub(shorttext, j + prefixLength) end end if #best_common * 2 >= #longtext then return {best_longtext_a, best_longtext_b, best_shorttext_a, best_shorttext_b, best_common} else return nil end end --[[ * Do the two texts share a substring which is at least half the length of the * longer text? * @param {string} text1 First string. * @param {string} text2 Second string. * @return {?Array.<string>} Five element Array, containing the prefix of * text1, the suffix of text1, the prefix of text2, the suffix of * text2 and the common middle. Or nil if there was no match. * @private --]] function _diff_halfMatch(text1, text2) if Diff_Timeout <= 0 then -- Don't risk returning a non-optimal diff if we have unlimited time. return nil end local longtext = (#text1 > #text2) and text1 or text2 local shorttext = (#text1 > #text2) and text2 or text1 if (#longtext < 4) or (#shorttext * 2 < #longtext) then return nil -- Pointless. end -- First check if the second quarter is the seed for a half-match. local hm1 = _diff_halfMatchI(longtext, shorttext, ceil(#longtext / 4)) -- Check again based on the third quarter. local hm2 = _diff_halfMatchI(longtext, shorttext, ceil(#longtext / 2)) local hm if not hm1 and not hm2 then return nil elseif not hm2 then hm = hm1 elseif not hm1 then hm = hm2 else -- Both matched. Select the longest. hm = (#hm1[5] > #hm2[5]) and hm1 or hm2 end -- A half-match was found, sort out the return data. local text1_a, text1_b, text2_a, text2_b if (#text1 > #text2) then text1_a, text1_b = hm[1], hm[2] text2_a, text2_b = hm[3], hm[4] else text2_a, text2_b = hm[1], hm[2] text1_a, text1_b = hm[3], hm[4] end local mid_common = hm[5] return text1_a, text1_b, text2_a, text2_b, mid_common end --[[ * Given two strings, compute a score representing whether the internal * boundary falls on logical boundaries. * Scores range from 6 (best) to 0 (worst). * @param {string} one First string. * @param {string} two Second string. * @return {number} The score. * @private --]] function _diff_cleanupSemanticScore(one, two) if (#one == 0) or (#two == 0) then -- Edges are the best. return 6 end -- Each port of this function behaves slightly differently due to -- subtle differences in each language's definition of things like -- 'whitespace'. Since this function's purpose is largely cosmetic, -- the choice has been made to use each language's native features -- rather than force total conformity. local char1 = strsub(one, -1) local char2 = strsub(two, 1, 1) local nonAlphaNumeric1 = strmatch(char1, '%W') local nonAlphaNumeric2 = strmatch(char2, '%W') local whitespace1 = nonAlphaNumeric1 and strmatch(char1, '%s') local whitespace2 = nonAlphaNumeric2 and strmatch(char2, '%s') local lineBreak1 = whitespace1 and strmatch(char1, '%c') local lineBreak2 = whitespace2 and strmatch(char2, '%c') local blankLine1 = lineBreak1 and strmatch(one, '\n\r?\n$') local blankLine2 = lineBreak2 and strmatch(two, '^\r?\n\r?\n') if blankLine1 or blankLine2 then -- Five points for blank lines. return 5 elseif lineBreak1 or lineBreak2 then -- Four points for line breaks. return 4 elseif nonAlphaNumeric1 and not whitespace1 and whitespace2 then -- Three points for end of sentences. return 3 elseif whitespace1 or whitespace2 then -- Two points for whitespace. return 2 elseif nonAlphaNumeric1 or nonAlphaNumeric2 then -- One point for non-alphanumeric. return 1 end return 0 end --[[ * Look for single edits surrounded on both sides by equalities * which can be shifted sideways to align the edit to a word boundary. * e.g: The c<ins>at c</ins>ame. -> The <ins>cat </ins>came. * @param {Array.<Array.<number|string>>} diffs Array of diff tuples. --]] function _diff_cleanupSemanticLossless(diffs) local pointer = 2 -- Intentionally ignore the first and last element (don't need checking). while diffs[pointer + 1] do local prevDiff, nextDiff = diffs[pointer - 1], diffs[pointer + 1] if (prevDiff[1] == DIFF_EQUAL) and (nextDiff[1] == DIFF_EQUAL) then -- This is a single edit surrounded by equalities. local diff = diffs[pointer] local equality1 = prevDiff[2] local edit = diff[2] local equality2 = nextDiff[2] -- First, shift the edit as far left as possible. local commonOffset = _diff_commonSuffix(equality1, edit) if commonOffset > 0 then local commonString = strsub(edit, -commonOffset) equality1 = strsub(equality1, 1, -commonOffset - 1) edit = commonString .. strsub(edit, 1, -commonOffset - 1) equality2 = commonString .. equality2 end -- Second, step character by character right, looking for the best fit. local bestEquality1 = equality1 local bestEdit = edit local bestEquality2 = equality2 local bestScore = _diff_cleanupSemanticScore(equality1, edit) + _diff_cleanupSemanticScore(edit, equality2) while strbyte(edit, 1) == strbyte(equality2, 1) do equality1 = equality1 .. strsub(edit, 1, 1) edit = strsub(edit, 2) .. strsub(equality2, 1, 1) equality2 = strsub(equality2, 2) local score = _diff_cleanupSemanticScore(equality1, edit) + _diff_cleanupSemanticScore(edit, equality2) -- The >= encourages trailing rather than leading whitespace on edits. if score >= bestScore then bestScore = score bestEquality1 = equality1 bestEdit = edit bestEquality2 = equality2 end end if prevDiff[2] ~= bestEquality1 then -- We have an improvement, save it back to the diff. if #bestEquality1 > 0 then diffs[pointer - 1][2] = bestEquality1 else tremove(diffs, pointer - 1) pointer = pointer - 1 end diffs[pointer][2] = bestEdit if #bestEquality2 > 0 then diffs[pointer + 1][2] = bestEquality2 else tremove(diffs, pointer + 1, 1) pointer = pointer - 1 end end end pointer = pointer + 1 end end --[[ * Reorder and merge like edit sections. Merge equalities. * Any edit section can move as long as it doesn't cross an equality. * @param {Array.<Array.<number|string>>} diffs Array of diff tuples. --]] function _diff_cleanupMerge(diffs) diffs[#diffs + 1] = {DIFF_EQUAL, ''} -- Add a dummy entry at the end. local pointer = 1 local count_delete, count_insert = 0, 0 local text_delete, text_insert = '', '' local commonlength while diffs[pointer] do local diff_type = diffs[pointer][1] if diff_type == DIFF_INSERT then count_insert = count_insert + 1 text_insert = text_insert .. diffs[pointer][2] pointer = pointer + 1 elseif diff_type == DIFF_DELETE then count_delete = count_delete + 1 text_delete = text_delete .. diffs[pointer][2] pointer = pointer + 1 elseif diff_type == DIFF_EQUAL then -- Upon reaching an equality, check for prior redundancies. if count_delete + count_insert > 1 then if (count_delete > 0) and (count_insert > 0) then -- Factor out any common prefixies. commonlength = _diff_commonPrefix(text_insert, text_delete) if commonlength > 0 then local back_pointer = pointer - count_delete - count_insert if (back_pointer > 1) and (diffs[back_pointer - 1][1] == DIFF_EQUAL) then diffs[back_pointer - 1][2] = diffs[back_pointer - 1][2] .. strsub(text_insert, 1, commonlength) else tinsert(diffs, 1, {DIFF_EQUAL, strsub(text_insert, 1, commonlength)}) pointer = pointer + 1 end text_insert = strsub(text_insert, commonlength + 1) text_delete = strsub(text_delete, commonlength + 1) end -- Factor out any common suffixies. commonlength = _diff_commonSuffix(text_insert, text_delete) if commonlength ~= 0 then diffs[pointer][2] = strsub(text_insert, -commonlength) .. diffs[pointer][2] text_insert = strsub(text_insert, 1, -commonlength - 1) text_delete = strsub(text_delete, 1, -commonlength - 1) end end -- Delete the offending records and add the merged ones. if count_delete == 0 then tsplice(diffs, pointer - count_insert, count_insert, {DIFF_INSERT, text_insert}) elseif count_insert == 0 then tsplice(diffs, pointer - count_delete, count_delete, {DIFF_DELETE, text_delete}) else tsplice(diffs, pointer - count_delete - count_insert, count_delete + count_insert, {DIFF_DELETE, text_delete}, {DIFF_INSERT, text_insert}) end pointer = pointer - count_delete - count_insert + (count_delete>0 and 1 or 0) + (count_insert>0 and 1 or 0) + 1 elseif (pointer > 1) and (diffs[pointer - 1][1] == DIFF_EQUAL) then -- Merge this equality with the previous one. diffs[pointer - 1][2] = diffs[pointer - 1][2] .. diffs[pointer][2] tremove(diffs, pointer) else pointer = pointer + 1 end count_insert, count_delete = 0, 0 text_delete, text_insert = '', '' end end if diffs[#diffs][2] == '' then diffs[#diffs] = nil -- Remove the dummy entry at the end. end -- Second pass: look for single edits surrounded on both sides by equalities -- which can be shifted sideways to eliminate an equality. -- e.g: A<ins>BA</ins>C -> <ins>AB</ins>AC local changes = false pointer = 2 -- Intentionally ignore the first and last element (don't need checking). while pointer < #diffs do local prevDiff, nextDiff = diffs[pointer - 1], diffs[pointer + 1] if (prevDiff[1] == DIFF_EQUAL) and (nextDiff[1] == DIFF_EQUAL) then -- This is a single edit surrounded by equalities. local diff = diffs[pointer] local currentText = diff[2] local prevText = prevDiff[2] local nextText = nextDiff[2] if strsub(currentText, -#prevText) == prevText then -- Shift the edit over the previous equality. diff[2] = prevText .. strsub(currentText, 1, -#prevText - 1) nextDiff[2] = prevText .. nextDiff[2] tremove(diffs, pointer - 1) changes = true elseif strsub(currentText, 1, #nextText) == nextText then -- Shift the edit over the next equality. prevDiff[2] = prevText .. nextText diff[2] = strsub(currentText, #nextText + 1) .. nextText tremove(diffs, pointer + 1) changes = true end end pointer = pointer + 1 end -- If shifts were made, the diff needs reordering and another shift sweep. if changes then -- LUANOTE: no return value, but necessary to use 'return' to get -- tail calls. return _diff_cleanupMerge(diffs) end end --[[ * loc is a location in text1, compute and return the equivalent location in * text2. * e.g. 'The cat' vs 'The big cat', 1->1, 5->8 * @param {Array.<Array.<number|string>>} diffs Array of diff tuples. * @param {number} loc Location within text1. * @return {number} Location within text2. --]] function _diff_xIndex(diffs, loc) local chars1 = 1 local chars2 = 1 local last_chars1 = 1 local last_chars2 = 1 local x for _x, diff in ipairs(diffs) do x = _x if diff[1] ~= DIFF_INSERT then -- Equality or deletion. chars1 = chars1 + #diff[2] end if diff[1] ~= DIFF_DELETE then -- Equality or insertion. chars2 = chars2 + #diff[2] end if chars1 > loc then -- Overshot the location. break end last_chars1 = chars1 last_chars2 = chars2 end -- Was the location deleted? if diffs[x + 1] and (diffs[x][1] == DIFF_DELETE) then return last_chars2 end -- Add the remaining character length. return last_chars2 + (loc - last_chars1) end --[[ * Compute and return the source text (all equalities and deletions). * @param {Array.<Array.<number|string>>} diffs Array of diff tuples. * @return {string} Source text. --]] function _diff_text1(diffs) local text = {} for x, diff in ipairs(diffs) do if diff[1] ~= DIFF_INSERT then text[#text + 1] = diff[2] end end return tconcat(text) end --[[ * Compute and return the destination text (all equalities and insertions). * @param {Array.<Array.<number|string>>} diffs Array of diff tuples. * @return {string} Destination text. --]] function _diff_text2(diffs) local text = {} for x, diff in ipairs(diffs) do if diff[1] ~= DIFF_DELETE then text[#text + 1] = diff[2] end end return tconcat(text) end --[[ * Crush the diff into an encoded string which describes the operations * required to transform text1 into text2. * E.g. =3\t-2\t+ing -> Keep 3 chars, delete 2 chars, insert 'ing'. * Operations are tab-separated. Inserted text is escaped using %xx notation. * @param {Array.<Array.<number|string>>} diffs Array of diff tuples. * @return {string} Delta text. --]] function _diff_toDelta(diffs) local text = {} for x, diff in ipairs(diffs) do local op, data = diff[1], diff[2] if op == DIFF_INSERT then text[x] = '+' .. gsub(data, percentEncode_pattern, percentEncode_replace) elseif op == DIFF_DELETE then text[x] = '-' .. #data elseif op == DIFF_EQUAL then text[x] = '=' .. #data end end return tconcat(text, '\t') end --[[ * Given the original text1, and an encoded string which describes the * operations required to transform text1 into text2, compute the full diff. * @param {string} text1 Source string for the diff. * @param {string} delta Delta text. * @return {Array.<Array.<number|string>>} Array of diff tuples. * @throws {Errorend If invalid input. --]] function _diff_fromDelta(text1, delta) local diffs = {} local diffsLength = 0 -- Keeping our own length var is faster local pointer = 1 -- Cursor in text1 for token in gmatch(delta, '[^\t]+') do -- Each token begins with a one character parameter which specifies the -- operation of this token (delete, insert, equality). local tokenchar, param = strsub(token, 1, 1), strsub(token, 2) if (tokenchar == '+') then local invalidDecode = false local decoded = gsub(param, '%%(.?.?)', function(c) local n = tonumber(c, 16) if (#c ~= 2) or (n == nil) then invalidDecode = true return '' end return strchar(n) end) if invalidDecode then -- Malformed URI sequence. error('Illegal escape in _diff_fromDelta: ' .. param) end diffsLength = diffsLength + 1 diffs[diffsLength] = {DIFF_INSERT, decoded} elseif (tokenchar == '-') or (tokenchar == '=') then local n = tonumber(param) if (n == nil) or (n < 0) then error('Invalid number in _diff_fromDelta: ' .. param) end local text = strsub(text1, pointer, pointer + n - 1) pointer = pointer + n if (tokenchar == '=') then diffsLength = diffsLength + 1 diffs[diffsLength] = {DIFF_EQUAL, text} else diffsLength = diffsLength + 1 diffs[diffsLength] = {DIFF_DELETE, text} end else error('Invalid diff operation in _diff_fromDelta: ' .. token) end end if (pointer ~= #text1 + 1) then error('Delta length (' .. (pointer - 1) .. ') does not equal source text length (' .. #text1 .. ').') end return diffs end -- --------------------------------------------------------------------------- -- MATCH API -- --------------------------------------------------------------------------- local _match_bitap, _match_alphabet --[[ * Locate the best instance of 'pattern' in 'text' near 'loc'. * @param {string} text The text to search. * @param {string} pattern The pattern to search for. * @param {number} loc The location to search around. * @return {number} Best match index or -1. --]] function match_main(text, pattern, loc) -- Check for null inputs. if text == nil or pattern == nil or loc == nil then error('Null inputs. (match_main)') end if text == pattern then -- Shortcut (potentially not guaranteed by the algorithm) return 1 elseif #text == 0 then -- Nothing to match. return -1 end loc = max(1, min(loc, #text)) if strsub(text, loc, loc + #pattern - 1) == pattern then -- Perfect match at the perfect spot! (Includes case of null pattern) return loc else -- Do a fuzzy compare. return _match_bitap(text, pattern, loc) end end -- --------------------------------------------------------------------------- -- UNOFFICIAL/PRIVATE MATCH FUNCTIONS -- --------------------------------------------------------------------------- --[[ * Initialise the alphabet for the Bitap algorithm. * @param {string} pattern The text to encode. * @return {Object} Hash of character locations. * @private --]] function _match_alphabet(pattern) local s = {} local i = 0 for c in gmatch(pattern, '.') do s[c] = bor(s[c] or 0, lshift(1, #pattern - i - 1)) i = i + 1 end return s end --[[ * Locate the best instance of 'pattern' in 'text' near 'loc' using the * Bitap algorithm. * @param {string} text The text to search. * @param {string} pattern The pattern to search for. * @param {number} loc The location to search around. * @return {number} Best match index or -1. * @private --]] function _match_bitap(text, pattern, loc) if #pattern > Match_MaxBits then error('Pattern too long.') end -- Initialise the alphabet. local s = _match_alphabet(pattern) --[[ * Compute and return the score for a match with e errors and x location. * Accesses loc and pattern through being a closure. * @param {number} e Number of errors in match. * @param {number} x Location of match. * @return {number} Overall score for match (0.0 = good, 1.0 = bad). * @private --]] local function _match_bitapScore(e, x) local accuracy = e / #pattern local proximity = abs(loc - x) if (Match_Distance == 0) then -- Dodge divide by zero error. return (proximity == 0) and 1 or accuracy end return accuracy + (proximity / Match_Distance) end -- Highest score beyond which we give up. local score_threshold = Match_Threshold -- Is there a nearby exact match? (speedup) local best_loc = indexOf(text, pattern, loc) if best_loc then score_threshold = min(_match_bitapScore(0, best_loc), score_threshold) -- LUANOTE: Ideally we'd also check from the other direction, but Lua -- doesn't have an efficent lastIndexOf function. end -- Initialise the bit arrays. local matchmask = lshift(1, #pattern - 1) best_loc = -1 local bin_min, bin_mid local bin_max = #pattern + #text local last_rd for d = 0, #pattern - 1, 1 do -- Scan for the best match; each iteration allows for one more error. -- Run a binary search to determine how far from 'loc' we can stray at this -- error level. bin_min = 0 bin_mid = bin_max while (bin_min < bin_mid) do if (_match_bitapScore(d, loc + bin_mid) <= score_threshold) then bin_min = bin_mid else bin_max = bin_mid end bin_mid = floor(bin_min + (bin_max - bin_min) / 2) end -- Use the result from this iteration as the maximum for the next. bin_max = bin_mid local start = max(1, loc - bin_mid + 1) local finish = min(loc + bin_mid, #text) + #pattern local rd = {} for j = start, finish do rd[j] = 0 end rd[finish + 1] = lshift(1, d) - 1 for j = finish, start, -1 do local charMatch = s[strsub(text, j - 1, j - 1)] or 0 if (d == 0) then -- First pass: exact match. rd[j] = band(bor((rd[j + 1] * 2), 1), charMatch) else -- Subsequent passes: fuzzy match. -- Functions instead of operators make this hella messy. rd[j] = bor( band( bor( lshift(rd[j + 1], 1), 1 ), charMatch ), bor( bor( lshift(bor(last_rd[j + 1], last_rd[j]), 1), 1 ), last_rd[j + 1] ) ) end if (band(rd[j], matchmask) ~= 0) then local score = _match_bitapScore(d, j - 1) -- This match will almost certainly be better than any existing match. -- But check anyway. if (score <= score_threshold) then -- Told you so. score_threshold = score best_loc = j - 1 if (best_loc > loc) then -- When passing loc, don't exceed our current distance from loc. start = max(1, loc * 2 - best_loc) else -- Already passed loc, downhill from here on in. break end end end end -- No hope for a (better) match at greater error levels. if (_match_bitapScore(d + 1, loc) > score_threshold) then break end last_rd = rd end return best_loc end -- ----------------------------------------------------------------------------- -- PATCH API -- ----------------------------------------------------------------------------- local _patch_addContext, _patch_deepCopy, _patch_addPadding, _patch_splitMax, _patch_appendText, _new_patch_obj --[[ * Compute a list of patches to turn text1 into text2. * Use diffs if provided, otherwise compute it ourselves. * There are four ways to call this function, depending on what data is * available to the caller: * Method 1: * a = text1, b = text2 * Method 2: * a = diffs * Method 3 (optimal): * a = text1, b = diffs * Method 4 (deprecated, use method 3): * a = text1, b = text2, c = diffs * * @param {string|Array.<Array.<number|string>>} a text1 (methods 1,3,4) or * Array of diff tuples for text1 to text2 (method 2). * @param {string|Array.<Array.<number|string>>} opt_b text2 (methods 1,4) or * Array of diff tuples for text1 to text2 (method 3) or undefined (method 2). * @param {string|Array.<Array.<number|string>>} opt_c Array of diff tuples for * text1 to text2 (method 4) or undefined (methods 1,2,3). * @return {Array.<_new_patch_obj>} Array of patch objects. --]] function patch_make(a, opt_b, opt_c) local text1, diffs local type_a, type_b, type_c = type(a), type(opt_b), type(opt_c) if (type_a == 'string') and (type_b == 'string') and (type_c == 'nil') then -- Method 1: text1, text2 -- Compute diffs from text1 and text2. text1 = a diffs = diff_main(text1, opt_b, true) if (#diffs > 2) then diff_cleanupSemantic(diffs) diff_cleanupEfficiency(diffs) end elseif (type_a == 'table') and (type_b == 'nil') and (type_c == 'nil') then -- Method 2: diffs -- Compute text1 from diffs. diffs = a text1 = _diff_text1(diffs) elseif (type_a == 'string') and (type_b == 'table') and (type_c == 'nil') then -- Method 3: text1, diffs text1 = a diffs = opt_b elseif (type_a == 'string') and (type_b == 'string') and (type_c == 'table') then -- Method 4: text1, text2, diffs -- text2 is not used. text1 = a diffs = opt_c else error('Unknown call format to patch_make.') end if (diffs[1] == nil) then return {} -- Get rid of the null case. end local patches = {} local patch = _new_patch_obj() local patchDiffLength = 0 -- Keeping our own length var is faster. local char_count1 = 0 -- Number of characters into the text1 string. local char_count2 = 0 -- Number of characters into the text2 string. -- Start with text1 (prepatch_text) and apply the diffs until we arrive at -- text2 (postpatch_text). We recreate the patches one by one to determine -- context info. local prepatch_text, postpatch_text = text1, text1 for x, diff in ipairs(diffs) do local diff_type, diff_text = diff[1], diff[2] if (patchDiffLength == 0) and (diff_type ~= DIFF_EQUAL) then -- A new patch starts here. patch.start1 = char_count1 + 1 patch.start2 = char_count2 + 1 end if (diff_type == DIFF_INSERT) then patchDiffLength = patchDiffLength + 1 patch.diffs[patchDiffLength] = diff patch.length2 = patch.length2 + #diff_text postpatch_text = strsub(postpatch_text, 1, char_count2) .. diff_text .. strsub(postpatch_text, char_count2 + 1) elseif (diff_type == DIFF_DELETE) then patch.length1 = patch.length1 + #diff_text patchDiffLength = patchDiffLength + 1 patch.diffs[patchDiffLength] = diff postpatch_text = strsub(postpatch_text, 1, char_count2) .. strsub(postpatch_text, char_count2 + #diff_text + 1) elseif (diff_type == DIFF_EQUAL) then if (#diff_text <= Patch_Margin * 2) and (patchDiffLength ~= 0) and (#diffs ~= x) then -- Small equality inside a patch. patchDiffLength = patchDiffLength + 1 patch.diffs[patchDiffLength] = diff patch.length1 = patch.length1 + #diff_text patch.length2 = patch.length2 + #diff_text elseif (#diff_text >= Patch_Margin * 2) then -- Time for a new patch. if (patchDiffLength ~= 0) then _patch_addContext(patch, prepatch_text) patches[#patches + 1] = patch patch = _new_patch_obj() patchDiffLength = 0 -- Unlike Unidiff, our patch lists have a rolling context. -- http://code.google.com/p/google-diff-match-patch/wiki/Unidiff -- Update prepatch text & pos to reflect the application of the -- just completed patch. prepatch_text = postpatch_text char_count1 = char_count2 end end end -- Update the current character count. if (diff_type ~= DIFF_INSERT) then char_count1 = char_count1 + #diff_text end if (diff_type ~= DIFF_DELETE) then char_count2 = char_count2 + #diff_text end end -- Pick up the leftover patch if not empty. if (patchDiffLength > 0) then _patch_addContext(patch, prepatch_text) patches[#patches + 1] = patch end return patches end --[[ * Merge a set of patches onto the text. Return a patched text, as well * as a list of true/false values indicating which patches were applied. * @param {Array.<_new_patch_obj>} patches Array of patch objects. * @param {string} text Old text. * @return {Array.<string|Array.<boolean>>} Two return values, the * new text and an array of boolean values. --]] function patch_apply(patches, text) if patches[1] == nil then return text, {} end -- Deep copy the patches so that no changes are made to originals. patches = _patch_deepCopy(patches) local nullPadding = _patch_addPadding(patches) text = nullPadding .. text .. nullPadding _patch_splitMax(patches) -- delta keeps track of the offset between the expected and actual location -- of the previous patch. If there are patches expected at positions 10 and -- 20, but the first patch was found at 12, delta is 2 and the second patch -- has an effective expected position of 22. local delta = 0 local results = {} for x, patch in ipairs(patches) do local expected_loc = patch.start2 + delta local text1 = _diff_text1(patch.diffs) local start_loc local end_loc = -1 if #text1 > Match_MaxBits then -- _patch_splitMax will only provide an oversized pattern in -- the case of a monster delete. start_loc = match_main(text, strsub(text1, 1, Match_MaxBits), expected_loc) if start_loc ~= -1 then end_loc = match_main(text, strsub(text1, -Match_MaxBits), expected_loc + #text1 - Match_MaxBits) if end_loc == -1 or start_loc >= end_loc then -- Can't find valid trailing context. Drop this patch. start_loc = -1 end end else start_loc = match_main(text, text1, expected_loc) end if start_loc == -1 then -- No match found. :( results[x] = false -- Subtract the delta for this failed patch from subsequent patches. delta = delta - patch.length2 - patch.length1 else -- Found a match. :) results[x] = true delta = start_loc - expected_loc local text2 if end_loc == -1 then text2 = strsub(text, start_loc, start_loc + #text1 - 1) else text2 = strsub(text, start_loc, end_loc + Match_MaxBits - 1) end if text1 == text2 then -- Perfect match, just shove the replacement text in. text = strsub(text, 1, start_loc - 1) .. _diff_text2(patch.diffs) .. strsub(text, start_loc + #text1) else -- Imperfect match. Run a diff to get a framework of equivalent -- indices. local diffs = diff_main(text1, text2, false) if (#text1 > Match_MaxBits) and (diff_levenshtein(diffs) / #text1 > Patch_DeleteThreshold) then -- The end points match, but the content is unacceptably bad. results[x] = false else _diff_cleanupSemanticLossless(diffs) local index1 = 1 local index2 for y, mod in ipairs(patch.diffs) do if mod[1] ~= DIFF_EQUAL then index2 = _diff_xIndex(diffs, index1) end if mod[1] == DIFF_INSERT then text = strsub(text, 1, start_loc + index2 - 2) .. mod[2] .. strsub(text, start_loc + index2 - 1) elseif mod[1] == DIFF_DELETE then text = strsub(text, 1, start_loc + index2 - 2) .. strsub(text, start_loc + _diff_xIndex(diffs, index1 + #mod[2] - 1)) end if mod[1] ~= DIFF_DELETE then index1 = index1 + #mod[2] end end end end end end -- Strip the padding off. text = strsub(text, #nullPadding + 1, -#nullPadding - 1) return text, results end --[[ * Take a list of patches and return a textual representation. * @param {Array.<_new_patch_obj>} patches Array of patch objects. * @return {string} Text representation of patches. --]] function patch_toText(patches) local text = {} for x, patch in ipairs(patches) do _patch_appendText(patch, text) end return tconcat(text) end --[[ * Parse a textual representation of patches and return a list of patch objects. * @param {string} textline Text representation of patches. * @return {Array.<_new_patch_obj>} Array of patch objects. * @throws {Error} If invalid input. --]] function patch_fromText(textline) local patches = {} if (#textline == 0) then return patches end local text = {} for line in gmatch(textline, '([^\n]*)') do text[#text + 1] = line end local textPointer = 1 while (textPointer <= #text) do local start1, length1, start2, length2 = strmatch(text[textPointer], '^@@ %-(%d+),?(%d*) %+(%d+),?(%d*) @@$') if (start1 == nil) then error('Invalid patch string: "' .. text[textPointer] .. '"') end local patch = _new_patch_obj() patches[#patches + 1] = patch start1 = tonumber(start1) length1 = tonumber(length1) or 1 if (length1 == 0) then start1 = start1 + 1 end patch.start1 = start1 patch.length1 = length1 start2 = tonumber(start2) length2 = tonumber(length2) or 1 if (length2 == 0) then start2 = start2 + 1 end patch.start2 = start2 patch.length2 = length2 textPointer = textPointer + 1 while true do local line = text[textPointer] if (line == nil) then break end local sign; sign, line = strsub(line, 1, 1), strsub(line, 2) local invalidDecode = false local decoded = gsub(line, '%%(.?.?)', function(c) local n = tonumber(c, 16) if (#c ~= 2) or (n == nil) then invalidDecode = true return '' end return strchar(n) end) if invalidDecode then -- Malformed URI sequence. error('Illegal escape in patch_fromText: ' .. line) end line = decoded if (sign == '-') then -- Deletion. patch.diffs[#patch.diffs + 1] = {DIFF_DELETE, line} elseif (sign == '+') then -- Insertion. patch.diffs[#patch.diffs + 1] = {DIFF_INSERT, line} elseif (sign == ' ') then -- Minor equality. patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, line} elseif (sign == '@') then -- Start of next patch. break elseif (sign == '') then -- Blank line? Whatever. else -- WTF? error('Invalid patch mode "' .. sign .. '" in: ' .. line) end textPointer = textPointer + 1 end end return patches end -- --------------------------------------------------------------------------- -- UNOFFICIAL/PRIVATE PATCH FUNCTIONS -- --------------------------------------------------------------------------- local patch_meta = { __tostring = function(patch) local buf = {} _patch_appendText(patch, buf) return tconcat(buf) end } --[[ * Class representing one patch operation. * @constructor --]] function _new_patch_obj() return setmetatable({ --[[ @type {Array.<Array.<number|string>>} ]] diffs = {}; --[[ @type {?number} ]] start1 = 1; -- nil; --[[ @type {?number} ]] start2 = 1; -- nil; --[[ @type {number} ]] length1 = 0; --[[ @type {number} ]] length2 = 0; }, patch_meta) end --[[ * Increase the context until it is unique, * but don't let the pattern expand beyond Match_MaxBits. * @param {_new_patch_obj} patch The patch to grow. * @param {string} text Source text. * @private --]] function _patch_addContext(patch, text) if (#text == 0) then return end local pattern = strsub(text, patch.start2, patch.start2 + patch.length1 - 1) local padding = 0 -- LUANOTE: Lua's lack of a lastIndexOf function results in slightly -- different logic here than in other language ports. -- Look for the first two matches of pattern in text. If two are found, -- increase the pattern length. local firstMatch = indexOf(text, pattern) local secondMatch = nil if (firstMatch ~= nil) then secondMatch = indexOf(text, pattern, firstMatch + 1) end while (#pattern == 0 or secondMatch ~= nil) and (#pattern < Match_MaxBits - Patch_Margin - Patch_Margin) do padding = padding + Patch_Margin pattern = strsub(text, max(1, patch.start2 - padding), patch.start2 + patch.length1 - 1 + padding) firstMatch = indexOf(text, pattern) if (firstMatch ~= nil) then secondMatch = indexOf(text, pattern, firstMatch + 1) else secondMatch = nil end end -- Add one chunk for good luck. padding = padding + Patch_Margin -- Add the prefix. local prefix = strsub(text, max(1, patch.start2 - padding), patch.start2 - 1) if (#prefix > 0) then tinsert(patch.diffs, 1, {DIFF_EQUAL, prefix}) end -- Add the suffix. local suffix = strsub(text, patch.start2 + patch.length1, patch.start2 + patch.length1 - 1 + padding) if (#suffix > 0) then patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, suffix} end -- Roll back the start points. patch.start1 = patch.start1 - #prefix patch.start2 = patch.start2 - #prefix -- Extend the lengths. patch.length1 = patch.length1 + #prefix + #suffix patch.length2 = patch.length2 + #prefix + #suffix end --[[ * Given an array of patches, return another array that is identical. * @param {Array.<_new_patch_obj>} patches Array of patch objects. * @return {Array.<_new_patch_obj>} Array of patch objects. --]] function _patch_deepCopy(patches) local patchesCopy = {} for x, patch in ipairs(patches) do local patchCopy = _new_patch_obj() local diffsCopy = {} for i, diff in ipairs(patch.diffs) do diffsCopy[i] = {diff[1], diff[2]} end patchCopy.diffs = diffsCopy patchCopy.start1 = patch.start1 patchCopy.start2 = patch.start2 patchCopy.length1 = patch.length1 patchCopy.length2 = patch.length2 patchesCopy[x] = patchCopy end return patchesCopy end --[[ * Add some padding on text start and end so that edges can match something. * Intended to be called only from within patch_apply. * @param {Array.<_new_patch_obj>} patches Array of patch objects. * @return {string} The padding string added to each side. --]] function _patch_addPadding(patches) local paddingLength = Patch_Margin local nullPadding = '' for x = 1, paddingLength do nullPadding = nullPadding .. strchar(x) end -- Bump all the patches forward. for x, patch in ipairs(patches) do patch.start1 = patch.start1 + paddingLength patch.start2 = patch.start2 + paddingLength end -- Add some padding on start of first diff. local patch = patches[1] local diffs = patch.diffs local firstDiff = diffs[1] if (firstDiff == nil) or (firstDiff[1] ~= DIFF_EQUAL) then -- Add nullPadding equality. tinsert(diffs, 1, {DIFF_EQUAL, nullPadding}) patch.start1 = patch.start1 - paddingLength -- Should be 0. patch.start2 = patch.start2 - paddingLength -- Should be 0. patch.length1 = patch.length1 + paddingLength patch.length2 = patch.length2 + paddingLength elseif (paddingLength > #firstDiff[2]) then -- Grow first equality. local extraLength = paddingLength - #firstDiff[2] firstDiff[2] = strsub(nullPadding, #firstDiff[2] + 1) .. firstDiff[2] patch.start1 = patch.start1 - extraLength patch.start2 = patch.start2 - extraLength patch.length1 = patch.length1 + extraLength patch.length2 = patch.length2 + extraLength end -- Add some padding on end of last diff. patch = patches[#patches] diffs = patch.diffs local lastDiff = diffs[#diffs] if (lastDiff == nil) or (lastDiff[1] ~= DIFF_EQUAL) then -- Add nullPadding equality. diffs[#diffs + 1] = {DIFF_EQUAL, nullPadding} patch.length1 = patch.length1 + paddingLength patch.length2 = patch.length2 + paddingLength elseif (paddingLength > #lastDiff[2]) then -- Grow last equality. local extraLength = paddingLength - #lastDiff[2] lastDiff[2] = lastDiff[2] .. strsub(nullPadding, 1, extraLength) patch.length1 = patch.length1 + extraLength patch.length2 = patch.length2 + extraLength end return nullPadding end --[[ * Look through the patches and break up any which are longer than the maximum * limit of the match algorithm. * Intended to be called only from within patch_apply. * @param {Array.<_new_patch_obj>} patches Array of patch objects. --]] function _patch_splitMax(patches) local patch_size = Match_MaxBits local x = 1 while true do local patch = patches[x] if patch == nil then return end if patch.length1 > patch_size then local bigpatch = patch -- Remove the big old patch. tremove(patches, x) x = x - 1 local start1 = bigpatch.start1 local start2 = bigpatch.start2 local precontext = '' while bigpatch.diffs[1] do -- Create one of several smaller patches. local patch = _new_patch_obj() local empty = true patch.start1 = start1 - #precontext patch.start2 = start2 - #precontext if precontext ~= '' then patch.length1, patch.length2 = #precontext, #precontext patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, precontext} end while bigpatch.diffs[1] and (patch.length1 < patch_size-Patch_Margin) do local diff_type = bigpatch.diffs[1][1] local diff_text = bigpatch.diffs[1][2] if (diff_type == DIFF_INSERT) then -- Insertions are harmless. patch.length2 = patch.length2 + #diff_text start2 = start2 + #diff_text patch.diffs[#(patch.diffs) + 1] = bigpatch.diffs[1] tremove(bigpatch.diffs, 1) empty = false elseif (diff_type == DIFF_DELETE) and (#patch.diffs == 1) and (patch.diffs[1][1] == DIFF_EQUAL) and (#diff_text > 2 * patch_size) then -- This is a large deletion. Let it pass in one chunk. patch.length1 = patch.length1 + #diff_text start1 = start1 + #diff_text empty = false patch.diffs[#patch.diffs + 1] = {diff_type, diff_text} tremove(bigpatch.diffs, 1) else -- Deletion or equality. -- Only take as much as we can stomach. diff_text = strsub(diff_text, 1, patch_size - patch.length1 - Patch_Margin) patch.length1 = patch.length1 + #diff_text start1 = start1 + #diff_text if (diff_type == DIFF_EQUAL) then patch.length2 = patch.length2 + #diff_text start2 = start2 + #diff_text else empty = false end patch.diffs[#patch.diffs + 1] = {diff_type, diff_text} if (diff_text == bigpatch.diffs[1][2]) then tremove(bigpatch.diffs, 1) else bigpatch.diffs[1][2] = strsub(bigpatch.diffs[1][2], #diff_text + 1) end end end -- Compute the head context for the next patch. precontext = _diff_text2(patch.diffs) precontext = strsub(precontext, -Patch_Margin) -- Append the end context for this patch. local postcontext = strsub(_diff_text1(bigpatch.diffs), 1, Patch_Margin) if postcontext ~= '' then patch.length1 = patch.length1 + #postcontext patch.length2 = patch.length2 + #postcontext if patch.diffs[1] and (patch.diffs[#patch.diffs][1] == DIFF_EQUAL) then patch.diffs[#patch.diffs][2] = patch.diffs[#patch.diffs][2] .. postcontext else patch.diffs[#patch.diffs + 1] = {DIFF_EQUAL, postcontext} end end if not empty then x = x + 1 tinsert(patches, x, patch) end end end x = x + 1 end end --[[ * Emulate GNU diff's format. * Header: @@ -382,8 +481,9 @@ * @return {string} The GNU diff string. --]] function _patch_appendText(patch, text) local coords1, coords2 local length1, length2 = patch.length1, patch.length2 local start1, start2 = patch.start1, patch.start2 local diffs = patch.diffs if length1 == 1 then coords1 = start1 else coords1 = ((length1 == 0) and (start1 - 1) or start1) .. ',' .. length1 end if length2 == 1 then coords2 = start2 else coords2 = ((length2 == 0) and (start2 - 1) or start2) .. ',' .. length2 end text[#text + 1] = '@@ -' .. coords1 .. ' +' .. coords2 .. ' @@\n' local op -- Escape the body of the patch with %xx notation. for x, diff in ipairs(patch.diffs) do local diff_type = diff[1] if diff_type == DIFF_INSERT then op = '+' elseif diff_type == DIFF_DELETE then op = '-' elseif diff_type == DIFF_EQUAL then op = ' ' end text[#text + 1] = op .. gsub(diffs[x][2], percentEncode_pattern, percentEncode_replace) .. '\n' end return text end -- Expose the API local _M = {} _M.DIFF_DELETE = DIFF_DELETE _M.DIFF_INSERT = DIFF_INSERT _M.DIFF_EQUAL = DIFF_EQUAL _M.diff_main = diff_main _M.diff_cleanupSemantic = diff_cleanupSemantic _M.diff_cleanupEfficiency = diff_cleanupEfficiency _M.diff_levenshtein = diff_levenshtein _M.diff_prettyHtml = diff_prettyHtml _M.match_main = match_main _M.patch_make = patch_make _M.patch_toText = patch_toText _M.patch_fromText = patch_fromText _M.patch_apply = patch_apply -- Expose some non-API functions as well, for testing purposes etc. _M.diff_commonPrefix = _diff_commonPrefix _M.diff_commonSuffix = _diff_commonSuffix _M.diff_commonOverlap = _diff_commonOverlap _M.diff_halfMatch = _diff_halfMatch _M.diff_bisect = _diff_bisect _M.diff_cleanupMerge = _diff_cleanupMerge _M.diff_cleanupSemanticLossless = _diff_cleanupSemanticLossless _M.diff_text1 = _diff_text1 _M.diff_text2 = _diff_text2 _M.diff_toDelta = _diff_toDelta _M.diff_fromDelta = _diff_fromDelta _M.diff_xIndex = _diff_xIndex _M.match_alphabet = _match_alphabet _M.match_bitap = _match_bitap _M.new_patch_obj = _new_patch_obj _M.patch_addContext = _patch_addContext _M.patch_splitMax = _patch_splitMax _M.patch_addPadding = _patch_addPadding _M.settings = settings return _M
apache-2.0
dtrip/awesome
tests/examples/awful/tooltip/textclock2.lua
6
1112
--DOC_GEN_IMAGE --DOC_NO_USAGE require("_date") --DOC_HIDE screen[1]._resize {width = 300, height = 75} --DOC_HIDE local awful = {tooltip = require("awful.tooltip"), wibar = require("awful.wibar")} --DOC_HIDE local wibox = { widget = { textclock = require("wibox.widget.textclock") }, --DOC_HIDE layout = { align = require("wibox.layout.align") } } --DOC_HIDE local mytextclock = wibox.widget.textclock() --DOC_NEWLINE local wb = awful.wibar { position = "top" } --DOC_HIDE wb:setup { layout = wibox.layout.align.horizontal, --DOC_HIDE nil, nil, mytextclock} --DOC_HIDE require("gears.timer").run_delayed_calls_now() --DOC_HIDE the hierarchy is async local myclock_t = awful.tooltip { } --DOC_NEWLINE myclock_t:add_to_object(mytextclock) --DOC_NEWLINE mytextclock:connect_signal("mouse::enter", function() myclock_t.text = os.date("Today is %A %B %d %Y\nThe time is %T") end) require("gears.timer").run_delayed_calls_now() --DOC_HIDE mouse.coords{x=250, y= 10} --DOC_HIDE mouse.push_history() --DOC_HIDE assert(myclock_t.wibox and myclock_t.wibox.visible) --DOC_HIDE
gpl-2.0
shanyou/mlua
src/libmlua/libs/mobdebug.lua
1
64831
-- -- MobDebug 0.606 -- Copyright 2011-14 Paul Kulchenko -- Based on RemDebug 1.0 Copyright Kepler Project 2005 -- -- use loaded modules or load explicitly on those systems that require that local require = require local io = io or require "io" local table = table or require "table" local string = string or require "string" local coroutine = coroutine or require "coroutine" local debug = require "debug" -- protect require "os" as it may fail on embedded systems without os module local os = os or (function(module) local ok, res = pcall(require, module) return ok and res or nil end)("os") local mobdebug = { _NAME = "mobdebug", _VERSION = 0.606, _COPYRIGHT = "Paul Kulchenko", _DESCRIPTION = "Mobile Remote Debugger for the Lua programming language", port = os and os.getenv and tonumber((os.getenv("MOBDEBUG_PORT"))) or 8172, checkcount = 200, yieldtimeout = 0.02, -- yield timeout (s) connecttimeout = 2, -- connect timeout (s) } local error = error local getfenv = getfenv local setfenv = setfenv local loadstring = loadstring or load -- "load" replaced "loadstring" in Lua 5.2 local pairs = pairs local setmetatable = setmetatable local tonumber = tonumber local unpack = table.unpack or unpack local rawget = rawget -- if strict.lua is used, then need to avoid referencing some global -- variables, as they can be undefined; -- use rawget to avoid complaints from strict.lua at run-time. -- it's safe to do the initialization here as all these variables -- should get defined values (if any) before the debugging starts. -- there is also global 'wx' variable, which is checked as part of -- the debug loop as 'wx' can be loaded at any time during debugging. local genv = _G or _ENV local jit = rawget(genv, "jit") local MOAICoroutine = rawget(genv, "MOAICoroutine") -- ngx_lua debugging requires a special handling as its coroutine.* -- methods use a different mechanism that doesn't allow resume calls -- from debug hook handlers. -- Instead, the "original" coroutine.* methods are used. -- `rawget` needs to be used to protect against `strict` checks, but -- ngx_lua hides those in a metatable, so need to use that. local metagindex = getmetatable(genv) and getmetatable(genv).__index local ngx = type(metagindex) == "table" and metagindex.rawget and metagindex:rawget("ngx") or nil local corocreate = ngx and coroutine._create or coroutine.create local cororesume = ngx and coroutine._resume or coroutine.resume local coroyield = ngx and coroutine._yield or coroutine.yield local corostatus = ngx and coroutine._status or coroutine.status if not setfenv then -- Lua 5.2 -- based on http://lua-users.org/lists/lua-l/2010-06/msg00314.html -- this assumes f is a function local function findenv(f) local level = 1 repeat local name, value = debug.getupvalue(f, level) if name == '_ENV' then return level, value end level = level + 1 until name == nil return nil end getfenv = function (f) return(select(2, findenv(f)) or _G) end setfenv = function (f, t) local level = findenv(f) if level then debug.setupvalue(f, level, t) end return f end end -- check for OS and convert file names to lower case on windows -- (its file system is case insensitive, but case preserving), as setting a -- breakpoint on x:\Foo.lua will not work if the file was loaded as X:\foo.lua. -- OSX and Windows behave the same way (case insensitive, but case preserving). -- OSX can be configured to be case-sensitive, so check for that. This doesn't -- handle the case of different partitions having different case-sensitivity. local win = os and os.getenv and (os.getenv('WINDIR') or (os.getenv('OS') or ''):match('[Ww]indows')) and true or false local mac = not win and (os and os.getenv and os.getenv('DYLD_LIBRARY_PATH') or not io.open("/proc")) and true or false local iscasepreserving = win or (mac and io.open('/library') ~= nil) -- turn jit off based on Mike Pall's comment in this discussion: -- http://www.freelists.org/post/luajit/Debug-hooks-and-JIT,2 -- "You need to turn it off at the start if you plan to receive -- reliable hook calls at any later point in time." if jit and jit.off then jit.off() end local socket = require "socket" local coro_debugger local coro_debugee local coroutines = {}; setmetatable(coroutines, {__mode = "k"}) -- "weak" keys local events = { BREAK = 1, WATCH = 2, RESTART = 3, STACK = 4 } local breakpoints = {} local watches = {} local lastsource local lastfile local watchescnt = 0 local abort -- default value is nil; this is used in start/loop distinction local seen_hook = false local checkcount = 0 local step_into = false local step_over = false local step_level = 0 local stack_level = 0 local server local buf local outputs = {} local iobase = {print = print} local basedir = "" local deferror = "execution aborted at default debugee" local debugee = function () local a = 1 for _ = 1, 10 do a = a + 1 end error(deferror) end local function q(s) return s:gsub('([%(%)%.%%%+%-%*%?%[%^%$%]])','%%%1') end local serpent = (function() ---- include Serpent module for serialization local n, v = "serpent", 0.272 -- (C) 2012-13 Paul Kulchenko; MIT License local c, d = "Paul Kulchenko", "Lua serializer and pretty printer" local snum = {[tostring(1/0)]='1/0 --[[math.huge]]',[tostring(-1/0)]='-1/0 --[[-math.huge]]',[tostring(0/0)]='0/0'} local badtype = {thread = true, userdata = true, cdata = true} local keyword, globals, G = {}, {}, (_G or _ENV) for _,k in ipairs({'and', 'break', 'do', 'else', 'elseif', 'end', 'false', 'for', 'function', 'goto', 'if', 'in', 'local', 'nil', 'not', 'or', 'repeat', 'return', 'then', 'true', 'until', 'while'}) do keyword[k] = true end for k,v in pairs(G) do globals[v] = k end -- build func to name mapping for _,g in ipairs({'coroutine', 'debug', 'io', 'math', 'string', 'table', 'os'}) do for k,v in pairs(G[g] or {}) do globals[v] = g..'.'..k end end local function s(t, opts) local name, indent, fatal, maxnum = opts.name, opts.indent, opts.fatal, opts.maxnum local sparse, custom, huge = opts.sparse, opts.custom, not opts.nohuge local space, maxl = (opts.compact and '' or ' '), (opts.maxlevel or math.huge) local iname, comm = '_'..(name or ''), opts.comment and (tonumber(opts.comment) or math.huge) local seen, sref, syms, symn = {}, {'local '..iname..'={}'}, {}, 0 local function gensym(val) return '_'..(tostring(tostring(val)):gsub("[^%w]",""):gsub("(%d%w+)", -- tostring(val) is needed because __tostring may return a non-string value function(s) if not syms[s] then symn = symn+1; syms[s] = symn end return syms[s] end)) end local function safestr(s) return type(s) == "number" and (huge and snum[tostring(s)] or s) or type(s) ~= "string" and tostring(s) -- escape NEWLINE/010 and EOF/026 or ("%q"):format(s):gsub("\010","n"):gsub("\026","\\026") end local function comment(s,l) return comm and (l or 0) < comm and ' --[['..tostring(s)..']]' or '' end local function globerr(s,l) return globals[s] and globals[s]..comment(s,l) or not fatal and safestr(select(2, pcall(tostring, s))) or error("Can't serialize "..tostring(s)) end local function safename(path, name) -- generates foo.bar, foo[3], or foo['b a r'] local n = name == nil and '' or name local plain = type(n) == "string" and n:match("^[%l%u_][%w_]*$") and not keyword[n] local safe = plain and n or '['..safestr(n)..']' return (path or '')..(plain and path and '.' or '')..safe, safe end local alphanumsort = type(opts.sortkeys) == 'function' and opts.sortkeys or function(k, o, n) -- k=keys, o=originaltable, n=padding local maxn, to = tonumber(n) or 12, {number = 'a', string = 'b'} local function padnum(d) return ("%0"..maxn.."d"):format(d) end table.sort(k, function(a,b) -- sort numeric keys first: k[key] is not nil for numerical keys return (k[a] ~= nil and 0 or to[type(a)] or 'z')..(tostring(a):gsub("%d+",padnum)) < (k[b] ~= nil and 0 or to[type(b)] or 'z')..(tostring(b):gsub("%d+",padnum)) end) end local function val2str(t, name, indent, insref, path, plainindex, level) local ttype, level, mt = type(t), (level or 0), getmetatable(t) local spath, sname = safename(path, name) local tag = plainindex and ((type(name) == "number") and '' or name..space..'='..space) or (name ~= nil and sname..space..'='..space or '') if seen[t] then -- already seen this element sref[#sref+1] = spath..space..'='..space..seen[t] return tag..'nil'..comment('ref', level) end if type(mt) == 'table' and (mt.__serialize or mt.__tostring) then -- knows how to serialize itself seen[t] = insref or spath if mt.__serialize then t = mt.__serialize(t) else t = tostring(t) end ttype = type(t) end -- new value falls through to be serialized if ttype == "table" then if level >= maxl then return tag..'{}'..comment('max', level) end seen[t] = insref or spath if next(t) == nil then return tag..'{}'..comment(t, level) end -- table empty local maxn, o, out = math.min(#t, maxnum or #t), {}, {} for key = 1, maxn do o[key] = key end if not maxnum or #o < maxnum then local n = #o -- n = n + 1; o[n] is much faster than o[#o+1] on large tables for key in pairs(t) do if o[key] ~= key then n = n + 1; o[n] = key end end end if maxnum and #o > maxnum then o[maxnum+1] = nil end if opts.sortkeys and #o > maxn then alphanumsort(o, t, opts.sortkeys) end local sparse = sparse and #o > maxn -- disable sparsness if only numeric keys (shorter output) for n, key in ipairs(o) do local value, ktype, plainindex = t[key], type(key), n <= maxn and not sparse if opts.valignore and opts.valignore[value] -- skip ignored values; do nothing or opts.keyallow and not opts.keyallow[key] or opts.valtypeignore and opts.valtypeignore[type(value)] -- skipping ignored value types or sparse and value == nil then -- skipping nils; do nothing elseif ktype == 'table' or ktype == 'function' or badtype[ktype] then if not seen[key] and not globals[key] then sref[#sref+1] = 'placeholder' local sname = safename(iname, gensym(key)) -- iname is table for local variables sref[#sref] = val2str(key,sname,indent,sname,iname,true) end sref[#sref+1] = 'placeholder' local path = seen[t]..'['..(seen[key] or globals[key] or gensym(key))..']' sref[#sref] = path..space..'='..space..(seen[value] or val2str(value,nil,indent,path)) else out[#out+1] = val2str(value,key,indent,insref,seen[t],plainindex,level+1) end end local prefix = string.rep(indent or '', level) local head = indent and '{\n'..prefix..indent or '{' local body = table.concat(out, ','..(indent and '\n'..prefix..indent or space)) local tail = indent and "\n"..prefix..'}' or '}' return (custom and custom(tag,head,body,tail) or tag..head..body..tail)..comment(t, level) elseif badtype[ttype] then seen[t] = insref or spath return tag..globerr(t, level) elseif ttype == 'function' then seen[t] = insref or spath local ok, res = pcall(string.dump, t) local func = ok and ((opts.nocode and "function() --[[..skipped..]] end" or "((loadstring or load)("..safestr(res)..",'@serialized'))")..comment(t, level)) return tag..(func or globerr(t, level)) else return tag..safestr(t) end -- handle all other types end local sepr = indent and "\n" or ";"..space local body = val2str(t, name, indent) -- this call also populates sref local tail = #sref>1 and table.concat(sref, sepr)..sepr or '' local warn = opts.comment and #sref>1 and space.."--[[incomplete output with shared/self-references skipped]]" or '' return not name and body..warn or "do local "..body..sepr..tail.."return "..name..sepr.."end" end local function deserialize(data, opts) local f, res = (loadstring or load)('return '..data) if not f then f, res = (loadstring or load)(data) end if not f then return f, res end if opts and opts.safe == false then return pcall(f) end local count, thread = 0, coroutine.running() local h, m, c = debug.gethook(thread) debug.sethook(function (e, l) count = count + 1 if count >= 3 then error("cannot call functions") end end, "c") local res = {pcall(f)} count = 0 -- set again, otherwise it's tripped on the next sethook debug.sethook(thread, h, m, c) return (table.unpack or unpack)(res) end local function merge(a, b) if b then for k,v in pairs(b) do a[k] = v end end; return a; end return { _NAME = n, _COPYRIGHT = c, _DESCRIPTION = d, _VERSION = v, serialize = s, load = deserialize, dump = function(a, opts) return s(a, merge({name = '_', compact = true, sparse = true}, opts)) end, line = function(a, opts) return s(a, merge({sortkeys = true, comment = true}, opts)) end, block = function(a, opts) return s(a, merge({indent = ' ', sortkeys = true, comment = true}, opts)) end } end)() ---- end of Serpent module mobdebug.line = serpent.line mobdebug.dump = serpent.dump mobdebug.linemap = nil mobdebug.loadstring = loadstring local function removebasedir(path, basedir) if iscasepreserving then -- check if the lowercased path matches the basedir -- if so, return substring of the original path (to not lowercase it) return path:lower():find('^'..q(basedir:lower())) and path:sub(#basedir+1) or path else return string.gsub(path, '^'..q(basedir), '') end end local function stack(start) local function vars(f) local func = debug.getinfo(f, "f").func local i = 1 local locals = {} while true do local name, value = debug.getlocal(f, i) if not name then break end if string.sub(name, 1, 1) ~= '(' then locals[name] = {value, tostring(value)} end i = i + 1 end i = 1 local ups = {} while func and true do -- check for func as it may be nil for tail calls local name, value = debug.getupvalue(func, i) if not name then break end ups[name] = {value, tostring(value)} i = i + 1 end return locals, ups end local stack = {} local linemap = mobdebug.linemap for i = (start or 0), 100 do local source = debug.getinfo(i, "Snl") if not source then break end local src = source.source if src:find("@") == 1 then src = src:sub(2):gsub("\\", "/") if src:find("%./") == 1 then src = src:sub(3) end end table.insert(stack, { -- remove basedir from source {source.name, removebasedir(src, basedir), linemap and linemap(source.linedefined, source.source) or source.linedefined, linemap and linemap(source.currentline, source.source) or source.currentline, source.what, source.namewhat, source.short_src}, vars(i+1)}) if source.what == 'main' then break end end return stack end local function set_breakpoint(file, line) if file == '-' and lastfile then file = lastfile elseif iscasepreserving then file = string.lower(file) end if not breakpoints[line] then breakpoints[line] = {} end breakpoints[line][file] = true end local function remove_breakpoint(file, line) if file == '-' and lastfile then file = lastfile elseif iscasepreserving then file = string.lower(file) end if breakpoints[line] then breakpoints[line][file] = nil end end local function has_breakpoint(file, line) return breakpoints[line] and breakpoints[line][iscasepreserving and string.lower(file) or file] end local function restore_vars(vars) if type(vars) ~= 'table' then return end -- locals need to be processed in the reverse order, starting from -- the inner block out, to make sure that the localized variables -- are correctly updated with only the closest variable with -- the same name being changed -- first loop find how many local variables there is, while -- the second loop processes them from i to 1 local i = 1 while true do local name = debug.getlocal(3, i) if not name then break end i = i + 1 end i = i - 1 local written_vars = {} while i > 0 do local name = debug.getlocal(3, i) if not written_vars[name] then if string.sub(name, 1, 1) ~= '(' then debug.setlocal(3, i, rawget(vars, name)) end written_vars[name] = true end i = i - 1 end i = 1 local func = debug.getinfo(3, "f").func while true do local name = debug.getupvalue(func, i) if not name then break end if not written_vars[name] then if string.sub(name, 1, 1) ~= '(' then debug.setupvalue(func, i, rawget(vars, name)) end written_vars[name] = true end i = i + 1 end end local function capture_vars(level) local vars = {} local func = debug.getinfo(level or 3, "f").func local i = 1 while true do local name, value = debug.getupvalue(func, i) if not name then break end if string.sub(name, 1, 1) ~= '(' then vars[name] = value end i = i + 1 end i = 1 while true do local name, value = debug.getlocal(level or 3, i) if not name then break end if string.sub(name, 1, 1) ~= '(' then vars[name] = value end i = i + 1 end -- returned 'vars' table plays a dual role: (1) it captures local values -- and upvalues to be restored later (in case they are modified in "eval"), -- and (2) it provides an environment for evaluated chunks. -- getfenv(func) is needed to provide proper environment for functions, -- including access to globals, but this causes vars[name] to fail in -- restore_vars on local variables or upvalues with `nil` values when -- 'strict' is in effect. To avoid this `rawget` is used in restore_vars. setmetatable(vars, { __index = getfenv(func), __newindex = getfenv(func) }) return vars end local function stack_depth(start_depth) for i = start_depth, 0, -1 do if debug.getinfo(i, "l") then return i+1 end end return start_depth end local function is_safe(stack_level) -- the stack grows up: 0 is getinfo, 1 is is_safe, 2 is debug_hook, 3 is user function if stack_level == 3 then return true end for i = 3, stack_level do -- return if it is not safe to abort local info = debug.getinfo(i, "S") if not info then return true end if info.what == "C" then return false end end return true end local function in_debugger() local this = debug.getinfo(1, "S").source -- only need to check few frames as mobdebug frames should be close for i = 3, 7 do local info = debug.getinfo(i, "S") if not info then return false end if info.source == this then return true end end return false end local function is_pending(peer) -- if there is something already in the buffer, skip check if not buf and checkcount >= mobdebug.checkcount then peer:settimeout(0) -- non-blocking buf = peer:receive(1) peer:settimeout() -- back to blocking checkcount = 0 end return buf end local function readnext(peer, num) peer:settimeout(0) -- non-blocking local res, err, partial = peer:receive(num) peer:settimeout() -- back to blocking return res or partial or '', err end local function handle_breakpoint(peer) -- check if the buffer has the beginning of SETB/DELB command; -- this is to avoid reading the entire line for commands that -- don't need to be handled here. if not buf or not (buf:sub(1,1) == 'S' or buf:sub(1,1) == 'D') then return end -- check second character to avoid reading STEP or other S* and D* commands if #buf == 1 then buf = buf .. readnext(peer, 1) end if buf:sub(2,2) ~= 'E' then return end -- need to read few more characters buf = buf .. readnext(peer, 5-#buf) if buf ~= 'SETB ' and buf ~= 'DELB ' then return end local res, _, partial = peer:receive() -- get the rest of the line; blocking if not res then if partial then buf = buf .. partial end return end local _, _, cmd, file, line = (buf..res):find("^([A-Z]+)%s+(.-)%s+(%d+)%s*$") if cmd == 'SETB' then set_breakpoint(file, tonumber(line)) elseif cmd == 'DELB' then remove_breakpoint(file, tonumber(line)) else -- this looks like a breakpoint command, but something went wrong; -- return here to let the "normal" processing to handle, -- although this is likely to not go well. return end buf = nil end local function debug_hook(event, line) -- (1) LuaJIT needs special treatment. Because debug_hook is set for -- *all* coroutines, and not just the one being debugged as in regular Lua -- (http://lua-users.org/lists/lua-l/2011-06/msg00513.html), -- need to avoid debugging mobdebug's own code as LuaJIT doesn't -- always correctly generate call/return hook events (there are more -- calls than returns, which breaks stack depth calculation and -- 'step' and 'step over' commands stop working; possibly because -- 'tail return' events are not generated by LuaJIT). -- the next line checks if the debugger is run under LuaJIT and if -- one of debugger methods is present in the stack, it simply returns. if jit then -- when luajit is compiled with LUAJIT_ENABLE_LUA52COMPAT, -- coroutine.running() returns non-nil for the main thread. local coro, main = coroutine.running() if not coro or main then coro = 'main' end local disabled = coroutines[coro] == false or coroutines[coro] == nil and coro ~= (coro_debugee or 'main') if coro_debugee and disabled or not coro_debugee and (disabled or in_debugger()) then return end end -- (2) check if abort has been requested and it's safe to abort if abort and is_safe(stack_level) then error(abort) end -- (3) also check if this debug hook has not been visited for any reason. -- this check is needed to avoid stepping in too early -- (for example, when coroutine.resume() is executed inside start()). if not seen_hook and in_debugger() then return end if event == "call" then stack_level = stack_level + 1 elseif event == "return" or event == "tail return" then stack_level = stack_level - 1 elseif event == "line" then if mobdebug.linemap then local ok, mappedline = pcall(mobdebug.linemap, line, debug.getinfo(2, "S").source) if ok then line = mappedline end if not line then return end end -- may need to fall through because of the following: -- (1) step_into -- (2) step_over and stack_level <= step_level (need stack_level) -- (3) breakpoint; check for line first as it's known; then for file -- (4) socket call (only do every Xth check) -- (5) at least one watch is registered if not ( step_into or step_over or breakpoints[line] or watchescnt > 0 or is_pending(server) ) then checkcount = checkcount + 1; return end checkcount = mobdebug.checkcount -- force check on the next command -- this is needed to check if the stack got shorter or longer. -- unfortunately counting call/return calls is not reliable. -- the discrepancy may happen when "pcall(load, '')" call is made -- or when "error()" is called in a function. -- in either case there are more "call" than "return" events reported. -- this validation is done for every "line" event, but should be "cheap" -- as it checks for the stack to get shorter (or longer by one call). -- start from one level higher just in case we need to grow the stack. -- this may happen after coroutine.resume call to a function that doesn't -- have any other instructions to execute. it triggers three returns: -- "return, tail return, return", which needs to be accounted for. stack_level = stack_depth(stack_level+1) local caller = debug.getinfo(2, "S") -- grab the filename and fix it if needed local file = lastfile if (lastsource ~= caller.source) then file, lastsource = caller.source, caller.source -- technically, users can supply names that may not use '@', -- for example when they call loadstring('...', 'filename.lua'). -- Unfortunately, there is no reliable/quick way to figure out -- what is the filename and what is the source code. -- The following will work if the supplied filename uses Unix path. if file:find("^@") then file = file:gsub("^@", ""):gsub("\\", "/") -- need this conversion to be applied to relative and absolute -- file names as you may write "require 'Foo'" to -- load "foo.lua" (on a case insensitive file system) and breakpoints -- set on foo.lua will not work if not converted to the same case. if iscasepreserving then file = string.lower(file) end if file:find("%./") == 1 then file = file:sub(3) else file = file:gsub("^"..q(basedir), "") end -- some file systems allow newlines in file names; remove these. file = file:gsub("\n", ' ') else -- this is either a file name coming from loadstring("chunk", "file"), -- or the actual source code that needs to be serialized (as it may -- include newlines); assume it's a file name if it's all on one line. if file:find("[\r\n]") then file = mobdebug.line(file) else if iscasepreserving then file = string.lower(file) end file = file:gsub("\\", "/"):gsub(file:find("^%./") and "^%./" or "^"..q(basedir), "") end end -- set to true if we got here; this only needs to be done once per -- session, so do it here to at least avoid setting it for every line. seen_hook = true lastfile = file end if is_pending(server) then handle_breakpoint(server) end local vars, status, res if (watchescnt > 0) then vars = capture_vars() for index, value in pairs(watches) do setfenv(value, vars) local ok, fired = pcall(value) if ok and fired then status, res = cororesume(coro_debugger, events.WATCH, vars, file, line, index) break -- any one watch is enough; don't check multiple times end end end -- need to get into the "regular" debug handler, but only if there was -- no watch that was fired. If there was a watch, handle its result. local getin = (status == nil) and (step_into -- when coroutine.running() return `nil` (main thread in Lua 5.1), -- step_over will equal 'main', so need to check for that explicitly. or (step_over and step_over == (coroutine.running() or 'main') and stack_level <= step_level) or has_breakpoint(file, line) or is_pending(server)) if getin then vars = vars or capture_vars() step_into = false step_over = false status, res = cororesume(coro_debugger, events.BREAK, vars, file, line) end -- handle 'stack' command that provides stack() information to the debugger if status and res == 'stack' then while status and res == 'stack' do -- resume with the stack trace and variables if vars then restore_vars(vars) end -- restore vars so they are reflected in stack values -- this may fail if __tostring method fails at run-time local ok, snapshot = pcall(stack, ngx and 5 or 4) status, res = cororesume(coro_debugger, ok and events.STACK or events.BREAK, snapshot, file, line) end end -- need to recheck once more as resume after 'stack' command may -- return something else (for example, 'exit'), which needs to be handled if status and res and res ~= 'stack' then if not abort and res == "exit" then os.exit(1, true); return end abort = res -- only abort if safe; if not, there is another (earlier) check inside -- debug_hook, which will abort execution at the first safe opportunity if is_safe(stack_level) then error(abort) end elseif not status and res then error(res, 2) -- report any other (internal) errors back to the application end if vars then restore_vars(vars) end -- last command requested Step Over/Out; store the current thread if step_over == true then step_over = coroutine.running() or 'main' end end end local function stringify_results(status, ...) if not status then return status, ... end -- on error report as it local t = {...} for i,v in pairs(t) do -- stringify each of the returned values local ok, res = pcall(mobdebug.line, v, {nocode = true, comment = 1}) t[i] = ok and res or ("%q"):format(res):gsub("\010","n"):gsub("\026","\\026") end -- stringify table with all returned values -- this is done to allow each returned value to be used (serialized or not) -- intependently and to preserve "original" comments return pcall(mobdebug.dump, t, {sparse = false}) end local function isrunning() return coro_debugger and (corostatus(coro_debugger) == 'suspended' or corostatus(coro_debugger) == 'running') end -- this is a function that removes all hooks and closes the socket to -- report back to the controller that the debugging is done. -- the script that called `done` can still continue. local function done() if not (isrunning() and server) then return end if not jit then for co, debugged in pairs(coroutines) do if debugged then debug.sethook(co) end end end debug.sethook() server:close() coro_debugger = nil -- to make sure isrunning() returns `false` seen_hook = nil -- to make sure that the next start() call works abort = nil -- to make sure that callback calls use proper "abort" value end local function debugger_loop(sev, svars, sfile, sline) local command local app, osname local eval_env = svars or {} local function emptyWatch () return false end local loaded = {} for k in pairs(package.loaded) do loaded[k] = true end while true do local line, err local wx = rawget(genv, "wx") -- use rawread to make strict.lua happy if (wx or mobdebug.yield) and server.settimeout then server:settimeout(mobdebug.yieldtimeout) end while true do line, err = server:receive() if not line and err == "timeout" then -- yield for wx GUI applications if possible to avoid "busyness" app = app or (wx and wx.wxGetApp and wx.wxGetApp()) if app then local win = app:GetTopWindow() local inloop = app:IsMainLoopRunning() osname = osname or wx.wxPlatformInfo.Get():GetOperatingSystemFamilyName() if win and not inloop then -- process messages in a regular way -- and exit as soon as the event loop is idle if osname == 'Unix' then wx.wxTimer(app):Start(10, true) end local exitLoop = function() win:Disconnect(wx.wxID_ANY, wx.wxID_ANY, wx.wxEVT_IDLE) win:Disconnect(wx.wxID_ANY, wx.wxID_ANY, wx.wxEVT_TIMER) app:ExitMainLoop() end win:Connect(wx.wxEVT_IDLE, exitLoop) win:Connect(wx.wxEVT_TIMER, exitLoop) app:MainLoop() end elseif mobdebug.yield then mobdebug.yield() end elseif not line and err == "closed" then error("Debugger connection closed", 0) else -- if there is something in the pending buffer, prepend it to the line if buf then line = buf .. line; buf = nil end break end end if server.settimeout then server:settimeout() end -- back to blocking command = string.sub(line, string.find(line, "^[A-Z]+")) if command == "SETB" then local _, _, _, file, line = string.find(line, "^([A-Z]+)%s+(.-)%s+(%d+)%s*$") if file and line then set_breakpoint(file, tonumber(line)) server:send("200 OK\n") else server:send("400 Bad Request\n") end elseif command == "DELB" then local _, _, _, file, line = string.find(line, "^([A-Z]+)%s+(.-)%s+(%d+)%s*$") if file and line then remove_breakpoint(file, tonumber(line)) server:send("200 OK\n") else server:send("400 Bad Request\n") end elseif command == "EXEC" then local _, _, chunk = string.find(line, "^[A-Z]+%s+(.+)$") if chunk then local func, res = mobdebug.loadstring(chunk) local status if func then setfenv(func, eval_env) status, res = stringify_results(pcall(func)) end if status then server:send("200 OK " .. #res .. "\n") server:send(res) else server:send("401 Error in Expression " .. #res .. "\n") server:send(res) end else server:send("400 Bad Request\n") end elseif command == "LOAD" then local _, _, size, name = string.find(line, "^[A-Z]+%s+(%d+)%s+(%S.-)%s*$") size = tonumber(size) if abort == nil then -- no LOAD/RELOAD allowed inside start() if size > 0 then server:receive(size) end if sfile and sline then server:send("201 Started " .. sfile .. " " .. sline .. "\n") else server:send("200 OK 0\n") end else -- reset environment to allow required modules to load again -- remove those packages that weren't loaded when debugger started for k in pairs(package.loaded) do if not loaded[k] then package.loaded[k] = nil end end if size == 0 and name == '-' then -- RELOAD the current script being debugged server:send("200 OK 0\n") coroyield("load") else -- receiving 0 bytes blocks (at least in luasocket 2.0.2), so skip reading local chunk = size == 0 and "" or server:receive(size) if chunk then -- LOAD a new script for debugging local func, res = mobdebug.loadstring(chunk, "@"..name) if func then server:send("200 OK 0\n") debugee = func coroyield("load") else server:send("401 Error in Expression " .. #res .. "\n") server:send(res) end else server:send("400 Bad Request\n") end end end elseif command == "SETW" then local _, _, exp = string.find(line, "^[A-Z]+%s+(.+)%s*$") if exp then local func, res = mobdebug.loadstring("return(" .. exp .. ")") if func then watchescnt = watchescnt + 1 local newidx = #watches + 1 watches[newidx] = func server:send("200 OK " .. newidx .. "\n") else server:send("401 Error in Expression " .. #res .. "\n") server:send(res) end else server:send("400 Bad Request\n") end elseif command == "DELW" then local _, _, index = string.find(line, "^[A-Z]+%s+(%d+)%s*$") index = tonumber(index) if index > 0 and index <= #watches then watchescnt = watchescnt - (watches[index] ~= emptyWatch and 1 or 0) watches[index] = emptyWatch server:send("200 OK\n") else server:send("400 Bad Request\n") end elseif command == "RUN" then server:send("200 OK\n") local ev, vars, file, line, idx_watch = coroyield() eval_env = vars if ev == events.BREAK then server:send("202 Paused " .. file .. " " .. line .. "\n") elseif ev == events.WATCH then server:send("203 Paused " .. file .. " " .. line .. " " .. idx_watch .. "\n") elseif ev == events.RESTART then -- nothing to do else server:send("401 Error in Execution " .. #file .. "\n") server:send(file) end elseif command == "STEP" then server:send("200 OK\n") step_into = true local ev, vars, file, line, idx_watch = coroyield() eval_env = vars if ev == events.BREAK then server:send("202 Paused " .. file .. " " .. line .. "\n") elseif ev == events.WATCH then server:send("203 Paused " .. file .. " " .. line .. " " .. idx_watch .. "\n") elseif ev == events.RESTART then -- nothing to do else server:send("401 Error in Execution " .. #file .. "\n") server:send(file) end elseif command == "OVER" or command == "OUT" then server:send("200 OK\n") step_over = true -- OVER and OUT are very similar except for -- the stack level value at which to stop if command == "OUT" then step_level = stack_level - 1 else step_level = stack_level end local ev, vars, file, line, idx_watch = coroyield() eval_env = vars if ev == events.BREAK then server:send("202 Paused " .. file .. " " .. line .. "\n") elseif ev == events.WATCH then server:send("203 Paused " .. file .. " " .. line .. " " .. idx_watch .. "\n") elseif ev == events.RESTART then -- nothing to do else server:send("401 Error in Execution " .. #file .. "\n") server:send(file) end elseif command == "BASEDIR" then local _, _, dir = string.find(line, "^[A-Z]+%s+(.+)%s*$") if dir then basedir = iscasepreserving and string.lower(dir) or dir -- reset cached source as it may change with basedir lastsource = nil server:send("200 OK\n") else server:send("400 Bad Request\n") end elseif command == "SUSPEND" then -- do nothing; it already fulfilled its role elseif command == "DONE" then server:send("200 OK\n") done() return -- done with all the debugging elseif command == "STACK" then -- first check if we can execute the stack command -- as it requires yielding back to debug_hook it cannot be executed -- if we have not seen the hook yet as happens after start(). -- in this case we simply return an empty result local vars, ev = {} if seen_hook then ev, vars = coroyield("stack") end if ev and ev ~= events.STACK then server:send("401 Error in Execution " .. #vars .. "\n") server:send(vars) else local ok, res = pcall(mobdebug.dump, vars, {nocode = true, sparse = false}) if ok then server:send("200 OK " .. res .. "\n") else server:send("401 Error in Execution " .. #res .. "\n") server:send(res) end end elseif command == "OUTPUT" then local _, _, stream, mode = string.find(line, "^[A-Z]+%s+(%w+)%s+([dcr])%s*$") if stream and mode and stream == "stdout" then -- assign "print" in the global environment local default = mode == 'd' genv.print = default and iobase.print or coroutine.wrap(function() -- wrapping into coroutine.wrap protects this function from -- being stepped through in the debugger. -- don't use vararg (...) as it adds a reference for its values, -- which may affect how they are garbage collected while true do local tbl = {coroutine.yield()} if mode == 'c' then iobase.print(unpack(tbl)) end for n = 1, #tbl do tbl[n] = select(2, pcall(mobdebug.line, tbl[n], {nocode = true, comment = false})) end local file = table.concat(tbl, "\t").."\n" server:send("204 Output " .. stream .. " " .. #file .. "\n" .. file) end end) if not default then genv.print() end -- "fake" print to start printing loop server:send("200 OK\n") else server:send("400 Bad Request\n") end elseif command == "EXIT" then server:send("200 OK\n") coroyield("exit") else server:send("400 Bad Request\n") end end end local function connect(controller_host, controller_port) local sock, err = socket.tcp() if not sock then return nil, err end if sock.settimeout then sock:settimeout(mobdebug.connecttimeout) end local res, err = sock:connect(controller_host, controller_port) if sock.settimeout then sock:settimeout() end if not res then return nil, err end return sock end local lasthost, lastport -- Starts a debug session by connecting to a controller local function start(controller_host, controller_port) -- only one debugging session can be run (as there is only one debug hook) if isrunning() then return end lasthost = controller_host or lasthost lastport = controller_port or lastport controller_host = lasthost or "localhost" controller_port = lastport or mobdebug.port local err server, err = mobdebug.connect(controller_host, controller_port) if server then -- correct stack depth which already has some calls on it -- so it doesn't go into negative when those calls return -- as this breaks subsequence checks in stack_depth(). -- start from 16th frame, which is sufficiently large for this check. stack_level = stack_depth(16) -- provide our own traceback function to report the error remotely do local dtraceback = debug.traceback debug.traceback = function (...) if select('#', ...) >= 1 then local err, lvl = ... if err and type(err) ~= 'thread' then local trace = dtraceback(err, (lvl or 2)+1) if genv.print == iobase.print then -- no remote redirect return trace else genv.print(trace) -- report the error remotely return -- don't report locally to avoid double reporting end end end -- direct call to debug.traceback: return the original. -- debug.traceback(nil, level) doesn't work in Lua 5.1 -- (http://lua-users.org/lists/lua-l/2011-06/msg00574.html), so -- simply remove first frame from the stack trace return (dtraceback(...):gsub("(stack traceback:\n)[^\n]*\n", "%1")) end end coro_debugger = corocreate(debugger_loop) debug.sethook(debug_hook, "lcr") seen_hook = nil -- reset in case the last start() call was refused step_into = true -- start with step command return true else print(("Could not connect to %s:%s: %s") :format(controller_host, controller_port, err or "unknown error")) end end local function controller(controller_host, controller_port, scratchpad) -- only one debugging session can be run (as there is only one debug hook) if isrunning() then return end lasthost = controller_host or lasthost lastport = controller_port or lastport controller_host = lasthost or "localhost" controller_port = lastport or mobdebug.port local exitonerror = not scratchpad local err server, err = mobdebug.connect(controller_host, controller_port) if server then local function report(trace, err) local msg = err .. "\n" .. trace server:send("401 Error in Execution " .. #msg .. "\n") server:send(msg) return err end seen_hook = true -- allow to accept all commands coro_debugger = corocreate(debugger_loop) while true do step_into = true -- start with step command abort = false -- reset abort flag from the previous loop if scratchpad then checkcount = mobdebug.checkcount end -- force suspend right away coro_debugee = corocreate(debugee) debug.sethook(coro_debugee, debug_hook, "lcr") local status, err = cororesume(coro_debugee) -- was there an error or is the script done? -- 'abort' state is allowed here; ignore it if abort then if tostring(abort) == 'exit' then break end else if status then -- normal execution is done break elseif err and not tostring(err):find(deferror) then -- report the error back -- err is not necessarily a string, so convert to string to report report(debug.traceback(coro_debugee), tostring(err)) if exitonerror then break end -- check if the debugging is done (coro_debugger is nil) if not coro_debugger then break end -- resume once more to clear the response the debugger wants to send -- need to use capture_vars(2) as three would be the level of -- the caller for controller(), but because of the tail call, -- the caller may not exist; -- This is not entirely safe as the user may see the local -- variable from console, but they will be reset anyway. -- This functionality is used when scratchpad is paused to -- gain access to remote console to modify global variables. local status, err = cororesume(coro_debugger, events.RESTART, capture_vars(2)) if not status or status and err == "exit" then break end end end end else print(("Could not connect to %s:%s: %s") :format(controller_host, controller_port, err or "unknown error")) return false end return true end local function scratchpad(controller_host, controller_port) return controller(controller_host, controller_port, true) end local function loop(controller_host, controller_port) return controller(controller_host, controller_port, false) end local function on() if not (isrunning() and server) then return end -- main is set to true under Lua5.2 for the "main" chunk. -- Lua5.1 returns co as `nil` in that case. local co, main = coroutine.running() if main then co = nil end if co then coroutines[co] = true debug.sethook(co, debug_hook, "lcr") else if jit then coroutines.main = true end debug.sethook(debug_hook, "lcr") end end local function off() if not (isrunning() and server) then return end -- main is set to true under Lua5.2 for the "main" chunk. -- Lua5.1 returns co as `nil` in that case. local co, main = coroutine.running() if main then co = nil end -- don't remove coroutine hook under LuaJIT as there is only one (global) hook if co then coroutines[co] = false if not jit then debug.sethook(co) end else if jit then coroutines.main = false end if not jit then debug.sethook() end end -- check if there is any thread that is still being debugged under LuaJIT; -- if not, turn the debugging off if jit then local remove = true for _, debugged in pairs(coroutines) do if debugged then remove = false; break end end if remove then debug.sethook() end end end -- Handles server debugging commands local function handle(params, client, options) local _, _, command = string.find(params, "^([a-z]+)") local file, line, watch_idx if command == "run" or command == "step" or command == "out" or command == "over" or command == "exit" then client:send(string.upper(command) .. "\n") client:receive() -- this should consume the first '200 OK' response while true do local done = true local breakpoint = client:receive() if not breakpoint then print("Program finished") os.exit(0, true) return -- use return here for those cases where os.exit() is not wanted end local _, _, status = string.find(breakpoint, "^(%d+)") if status == "200" then -- don't need to do anything elseif status == "202" then _, _, file, line = string.find(breakpoint, "^202 Paused%s+(.-)%s+(%d+)%s*$") if file and line then print("Paused at file " .. file .. " line " .. line) end elseif status == "203" then _, _, file, line, watch_idx = string.find(breakpoint, "^203 Paused%s+(.-)%s+(%d+)%s+(%d+)%s*$") if file and line and watch_idx then print("Paused at file " .. file .. " line " .. line .. " (watch expression " .. watch_idx .. ": [" .. watches[watch_idx] .. "])") end elseif status == "204" then local _, _, stream, size = string.find(breakpoint, "^204 Output (%w+) (%d+)$") if stream and size then local msg = client:receive(tonumber(size)) print(msg) if outputs[stream] then outputs[stream](msg) end -- this was just the output, so go back reading the response done = false end elseif status == "401" then local _, _, size = string.find(breakpoint, "^401 Error in Execution (%d+)$") if size then local msg = client:receive(tonumber(size)) print("Error in remote application: " .. msg) os.exit(1, true) return nil, nil, msg -- use return here for those cases where os.exit() is not wanted end else print("Unknown error") os.exit(1, true) -- use return here for those cases where os.exit() is not wanted return nil, nil, "Debugger error: unexpected response '" .. breakpoint .. "'" end if done then break end end elseif command == "done" then client:send(string.upper(command) .. "\n") if client:receive() ~= "200 OK" then print("Unknown error") os.exit(1, true) return nil, nil, "Debugger error: unexpected response after DONE" end elseif command == "setb" or command == "asetb" then _, _, _, file, line = string.find(params, "^([a-z]+)%s+(.-)%s+(%d+)%s*$") if file and line then -- if this is a file name, and not a file source if not file:find('^".*"$') then file = string.gsub(file, "\\", "/") -- convert slash file = removebasedir(file, basedir) end client:send("SETB " .. file .. " " .. line .. "\n") if command == "asetb" or client:receive() == "200 OK" then set_breakpoint(file, line) else print("Error: breakpoint not inserted") end else print("Invalid command") end elseif command == "setw" then local _, _, exp = string.find(params, "^[a-z]+%s+(.+)$") if exp then client:send("SETW " .. exp .. "\n") local answer = client:receive() local _, _, watch_idx = string.find(answer, "^200 OK (%d+)%s*$") if watch_idx then watches[watch_idx] = exp print("Inserted watch exp no. " .. watch_idx) else local _, _, size = string.find(answer, "^401 Error in Expression (%d+)$") if size then local err = client:receive(tonumber(size)):gsub(".-:%d+:%s*","") print("Error: watch expression not set: " .. err) else print("Error: watch expression not set") end end else print("Invalid command") end elseif command == "delb" or command == "adelb" then _, _, _, file, line = string.find(params, "^([a-z]+)%s+(.-)%s+(%d+)%s*$") if file and line then -- if this is a file name, and not a file source if not file:find('^".*"$') then file = string.gsub(file, "\\", "/") -- convert slash file = removebasedir(file, basedir) end client:send("DELB " .. file .. " " .. line .. "\n") if command == "adelb" or client:receive() == "200 OK" then remove_breakpoint(file, line) else print("Error: breakpoint not removed") end else print("Invalid command") end elseif command == "delallb" then for line, breaks in pairs(breakpoints) do for file, _ in pairs(breaks) do client:send("DELB " .. file .. " " .. line .. "\n") if client:receive() == "200 OK" then remove_breakpoint(file, line) else print("Error: breakpoint at file " .. file .. " line " .. line .. " not removed") end end end elseif command == "delw" then local _, _, index = string.find(params, "^[a-z]+%s+(%d+)%s*$") if index then client:send("DELW " .. index .. "\n") if client:receive() == "200 OK" then watches[index] = nil else print("Error: watch expression not removed") end else print("Invalid command") end elseif command == "delallw" then for index, exp in pairs(watches) do client:send("DELW " .. index .. "\n") if client:receive() == "200 OK" then watches[index] = nil else print("Error: watch expression at index " .. index .. " [" .. exp .. "] not removed") end end elseif command == "eval" or command == "exec" or command == "load" or command == "loadstring" or command == "reload" then local _, _, exp = string.find(params, "^[a-z]+%s+(.+)$") if exp or (command == "reload") then if command == "eval" or command == "exec" then exp = (exp:gsub("%-%-%[(=*)%[.-%]%1%]", "") -- remove comments :gsub("%-%-.-\n", " ") -- remove line comments :gsub("\n", " ")) -- convert new lines if command == "eval" then exp = "return " .. exp end client:send("EXEC " .. exp .. "\n") elseif command == "reload" then client:send("LOAD 0 -\n") elseif command == "loadstring" then local _, _, _, file, lines = string.find(exp, "^([\"'])(.-)%1%s+(.+)") if not file then _, _, file, lines = string.find(exp, "^(%S+)%s+(.+)") end client:send("LOAD " .. #lines .. " " .. file .. "\n") client:send(lines) else local file = io.open(exp, "r") if not file and pcall(require, "winapi") then -- if file is not open and winapi is there, try with a short path; -- this may be needed for unicode paths on windows winapi.set_encoding(winapi.CP_UTF8) local shortp = winapi.short_path(exp) file = shortp and io.open(shortp, "r") end if not file then return nil, nil, "Cannot open file " .. exp end -- read the file and remove the shebang line as it causes a compilation error local lines = file:read("*all"):gsub("^#!.-\n", "\n") file:close() local file = string.gsub(exp, "\\", "/") -- convert slash file = removebasedir(file, basedir) client:send("LOAD " .. #lines .. " " .. file .. "\n") if #lines > 0 then client:send(lines) end end while true do local params, err = client:receive() if not params then return nil, nil, "Debugger connection " .. (err or "error") end local done = true local _, _, status, len = string.find(params, "^(%d+).-%s+(%d+)%s*$") if status == "200" then len = tonumber(len) if len > 0 then local status, res local str = client:receive(len) -- handle serialized table with results local func, err = loadstring(str) if func then status, res = pcall(func) if not status then err = res elseif type(res) ~= "table" then err = "received "..type(res).." instead of expected 'table'" end end if err then print("Error in processing results: " .. err) return nil, nil, "Error in processing results: " .. err end print(unpack(res)) return res[1], res end elseif status == "201" then _, _, file, line = string.find(params, "^201 Started%s+(.-)%s+(%d+)%s*$") elseif status == "202" or params == "200 OK" then -- do nothing; this only happens when RE/LOAD command gets the response -- that was for the original command that was aborted elseif status == "204" then local _, _, stream, size = string.find(params, "^204 Output (%w+) (%d+)$") if stream and size then local msg = client:receive(tonumber(size)) print(msg) if outputs[stream] then outputs[stream](msg) end -- this was just the output, so go back reading the response done = false end elseif status == "401" then len = tonumber(len) local res = client:receive(len) print("Error in expression: " .. res) return nil, nil, res else print("Unknown error") return nil, nil, "Debugger error: unexpected response after EXEC/LOAD '" .. params .. "'" end if done then break end end else print("Invalid command") end elseif command == "listb" then for l, v in pairs(breakpoints) do for f in pairs(v) do print(f .. ": " .. l) end end elseif command == "listw" then for i, v in pairs(watches) do print("Watch exp. " .. i .. ": " .. v) end elseif command == "suspend" then client:send("SUSPEND\n") elseif command == "stack" then client:send("STACK\n") local resp = client:receive() local _, _, status, res = string.find(resp, "^(%d+)%s+%w+%s+(.+)%s*$") if status == "200" then local func, err = loadstring(res) if func == nil then print("Error in stack information: " .. err) return nil, nil, err end local ok, stack = pcall(func) if not ok then print("Error in stack information: " .. stack) return nil, nil, stack end for _,frame in ipairs(stack) do print(mobdebug.line(frame[1], {comment = false})) end return stack elseif status == "401" then local _, _, len = string.find(resp, "%s+(%d+)%s*$") len = tonumber(len) local res = len > 0 and client:receive(len) or "Invalid stack information." print("Error in expression: " .. res) return nil, nil, res else print("Unknown error") return nil, nil, "Debugger error: unexpected response after STACK" end elseif command == "output" then local _, _, stream, mode = string.find(params, "^[a-z]+%s+(%w+)%s+([dcr])%s*$") if stream and mode then client:send("OUTPUT "..stream.." "..mode.."\n") local resp = client:receive() local _, _, status = string.find(resp, "^(%d+)%s+%w+%s*$") if status == "200" then print("Stream "..stream.." redirected") outputs[stream] = type(options) == 'table' and options.handler or nil else print("Unknown error") return nil, nil, "Debugger error: can't redirect "..stream end else print("Invalid command") end elseif command == "basedir" then local _, _, dir = string.find(params, "^[a-z]+%s+(.+)$") if dir then dir = string.gsub(dir, "\\", "/") -- convert slash if not string.find(dir, "/$") then dir = dir .. "/" end local remdir = dir:match("\t(.+)") if remdir then dir = dir:gsub("/?\t.+", "/") end basedir = dir client:send("BASEDIR "..(remdir or dir).."\n") local resp, err = client:receive() if not resp then print("Unknown error: "..err) return nil, nil, "Debugger connection closed" end local _, _, status = string.find(resp, "^(%d+)%s+%w+%s*$") if status == "200" then print("New base directory is " .. basedir) else print("Unknown error") return nil, nil, "Debugger error: unexpected response after BASEDIR" end else print(basedir) end elseif command == "help" then print("setb <file> <line> -- sets a breakpoint") print("delb <file> <line> -- removes a breakpoint") print("delallb -- removes all breakpoints") print("setw <exp> -- adds a new watch expression") print("delw <index> -- removes the watch expression at index") print("delallw -- removes all watch expressions") print("run -- runs until next breakpoint") print("step -- runs until next line, stepping into function calls") print("over -- runs until next line, stepping over function calls") print("out -- runs until line after returning from current function") print("listb -- lists breakpoints") print("listw -- lists watch expressions") print("eval <exp> -- evaluates expression on the current context and returns its value") print("exec <stmt> -- executes statement on the current context") print("load <file> -- loads a local file for debugging") print("reload -- restarts the current debugging session") print("stack -- reports stack trace") print("output stdout <d|c|r> -- capture and redirect io stream (default|copy|redirect)") print("basedir [<path>] -- sets the base path of the remote application, or shows the current one") print("done -- stops the debugger and continues application execution") print("exit -- exits debugger and the application") else local _, _, spaces = string.find(params, "^(%s*)$") if not spaces then print("Invalid command") return nil, nil, "Invalid command" end end return file, line end -- Starts debugging server local function listen(host, port) host = host or "*" port = port or mobdebug.port local socket = require "socket" print("Lua Remote Debugger") print("Run the program you wish to debug") local server = socket.bind(host, port) local client = server:accept() client:send("STEP\n") client:receive() local breakpoint = client:receive() local _, _, file, line = string.find(breakpoint, "^202 Paused%s+(.-)%s+(%d+)%s*$") if file and line then print("Paused at file " .. file ) print("Type 'help' for commands") else local _, _, size = string.find(breakpoint, "^401 Error in Execution (%d+)%s*$") if size then print("Error in remote application: ") print(client:receive(size)) end end while true do io.write("> ") local line = io.read("*line") handle(line, client) end end local cocreate local function coro() if cocreate then return end -- only set once cocreate = cocreate or coroutine.create coroutine.create = function(f, ...) return cocreate(function(...) mobdebug.on() return f(...) end, ...) end end local moconew local function moai() if moconew then return end -- only set once moconew = moconew or (MOAICoroutine and MOAICoroutine.new) if not moconew then return end MOAICoroutine.new = function(...) local thread = moconew(...) -- need to support both thread.run and getmetatable(thread).run, which -- was used in earlier MOAI versions local mt = thread.run and thread or getmetatable(thread) local patched = mt.run mt.run = function(self, f, ...) return patched(self, function(...) mobdebug.on() return f(...) end, ...) end return thread end end -- make public functions available mobdebug.setbreakpoint = set_breakpoint mobdebug.removebreakpoint = remove_breakpoint mobdebug.listen = listen mobdebug.loop = loop mobdebug.scratchpad = scratchpad mobdebug.handle = handle mobdebug.connect = connect mobdebug.start = start mobdebug.on = on mobdebug.off = off mobdebug.moai = moai mobdebug.coro = coro mobdebug.done = done mobdebug.pause = function() step_into = true end mobdebug.yield = nil -- callback -- this is needed to make "require 'modebug'" to work when mobdebug -- module is loaded manually package.loaded.mobdebug = mobdebug return mobdebug
mit
nyczducky/darkstar
scripts/globals/spells/hojo_ichi.lua
27
1249
----------------------------------------- -- Spell: Hojo:Ichi -- Description: Inflicts Slow on target. -- Edited from slow.lua ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_INT)); --Power for Hojo is a flat 14.6% reduction local power = 150; --Duration and Resistance calculation local duration = 180 * applyResistance(caster,spell,target,dINT,NINJUTSU_SKILL,0); --Calculates the resist chance from Resist Blind trait if (math.random(0,100) >= target:getMod(MOD_SLOWRES)) then -- Spell succeeds if a 1 or 1/2 resist check is achieved if (duration >= 150) then if (target:addStatusEffect(EFFECT_SLOW,power,0,duration)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(85); end else spell:setMsg(284); end return EFFECT_SLOW; end;
gpl-3.0
ruleless/skynet
lualib/skynet/manager.lua
72
1923
local skynet = require "skynet" local c = require "skynet.core" function skynet.launch(...) local addr = c.command("LAUNCH", table.concat({...}," ")) if addr then return tonumber("0x" .. string.sub(addr , 2)) end end function skynet.kill(name) if type(name) == "number" then skynet.send(".launcher","lua","REMOVE",name, true) name = skynet.address(name) end c.command("KILL",name) end function skynet.abort() c.command("ABORT") end local function globalname(name, handle) local c = string.sub(name,1,1) assert(c ~= ':') if c == '.' then return false end assert(#name <= 16) -- GLOBALNAME_LENGTH is 16, defined in skynet_harbor.h assert(tonumber(name) == nil) -- global name can't be number local harbor = require "skynet.harbor" harbor.globalname(name, handle) return true end function skynet.register(name) if not globalname(name) then c.command("REG", name) end end function skynet.name(name, handle) if not globalname(name, handle) then c.command("NAME", name .. " " .. skynet.address(handle)) end end local dispatch_message = skynet.dispatch_message function skynet.forward_type(map, start_func) c.callback(function(ptype, msg, sz, ...) local prototype = map[ptype] if prototype then dispatch_message(prototype, msg, sz, ...) else dispatch_message(ptype, msg, sz, ...) c.trash(msg, sz) end end, true) skynet.timeout(0, function() skynet.init_service(start_func) end) end function skynet.filter(f ,start_func) c.callback(function(...) dispatch_message(f(...)) end) skynet.timeout(0, function() skynet.init_service(start_func) end) end function skynet.monitor(service, query) local monitor if query then monitor = skynet.queryservice(true, service) else monitor = skynet.uniqueservice(true, service) end assert(monitor, "Monitor launch failed") c.command("MONITOR", string.format(":%08x", monitor)) return monitor end return skynet
mit
nyczducky/darkstar
scripts/zones/Windurst_Woods/npcs/Harara_WW.lua
13
5527
----------------------------------- -- Area: Windurst Woods -- NPC: Harara, W.W. -- X Grant Signet -- X Recharge Emperor Band, Empress Band, or Chariot Band -- X Accepts traded Crystals to fill up the Rank bar to open new Missions. -- X Sells items in exchange for Conquest Points -- X Start Supply Run Missions and offers a list of already-delivered supplies. -- Start an Expeditionary Force by giving an E.F. region insignia to you. ------------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ------------------------------------- require("scripts/globals/conquest"); require("scripts/globals/common"); require("scripts/zones/Windurst_Woods/TextIDs"); local guardnation = NATION_WINDURST; -- SANDORIA, BASTOK, WINDURST, JEUNO local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border local size = #WindInv; local inventory = WindInv; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies." local region = player:getVar("supplyQuest_region"); player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region)); player:setVar("supplyQuest_started",0); player:setVar("supplyQuest_region",0); player:setVar("supplyQuest_fresh",0); else Menu1 = getArg1(guardnation,player); Menu2 = getExForceAvailable(guardnation,player); Menu3 = conquestRanking(); Menu4 = getSupplyAvailable(guardnation,player); Menu5 = player:getNationTeleport(guardnation); Menu6 = getArg6(player); Menu7 = player:getCP(); Menu8 = getRewardExForce(guardnation,player); player:startEvent(0x7ff7,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdateCSID: %u",csid); -- printf("onUpdateOPTION: %u",option); if (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then CPVerify = 1; if (player:getCP() >= inventory[Item + 1]) then CPVerify = 0; end; player:updateEvent(2,CPVerify,inventory[Item + 2]); break; end; end; end; end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinishCSID: %u",csid); -- printf("onFinishOPTION: %u",option); if (option == 1) then duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then if (player:getFreeSlotsCount() >= 1) then -- Logic to impose limits on exp bands if (option >= 32933 and option <= 32935) then if (checkConquestRing(player) > 0) then player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]); break; else player:setVar("CONQUEST_RING_TIMER",getConquestTally()); end end if (player:getNation() == guardnation) then itemCP = inventory[Item + 1]; else if (inventory[Item + 1] <= 8000) then itemCP = inventory[Item + 1] * 2; else itemCP = inventory[Item + 1] + 8000; end; end; if (player:hasItem(inventory[Item + 2]) == false) then player:delCP(itemCP); player:addItem(inventory[Item + 2],1); player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end; else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end; break; end; end; elseif (option >= 65541 and option <= 65565) then -- player chose supply quest. local region = option - 65541; player:addKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region)); player:setVar("supplyQuest_started",vanaDay()); player:setVar("supplyQuest_region",region); player:setVar("supplyQuest_fresh",getConquestTally()); end; end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Arrapago_Reef/mobs/Medusa.lua
20
1467
----------------------------------- -- Area: Arrapago Reef -- MOB: Medusa -- @pos -458 -20 458 -- TODO: resists, attack/def boosts ----------------------------------- require("scripts/globals/titles"); require("scripts/zones/Arrapago_Reef/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setLocalVar("eeshpp", math.random(5,99)); -- Uses EES randomly during the fight end; ----------------------------------- -- onMobEngaged Action ----------------------------------- function onMobEngaged(mob, target) local mobID = mob:getID(); target:showText(mob, MEDUSA_ENGAGE); SpawnMob(mobID+1, 180):updateEnmity(target); SpawnMob(mobID+2, 180):updateEnmity(target); SpawnMob(mobID+3, 180):updateEnmity(target); SpawnMob(mobID+4, 180):updateEnmity(target); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob, target) local HPP = mob:getHPP(); if (mob:getLocalVar("usedees") == 0) then if (HPP <= mob:getLocalVar("eeshpp")) then mob:useMobAbility(1931); -- Eagle Eye Shot mob:setLocalVar("usedees", 1); end end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) player:showText(mob, MEDUSA_DEATH); player:addTitle(GORGONSTONE_SUNDERER); end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Apollyon/bcnms/SE_Apollyon.lua
22
1456
----------------------------------- -- Area: Appolyon -- Name: SE_Apollyon ----------------------------------- require("scripts/globals/limbus"); require("scripts/globals/keyitems"); -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) SetServerVariable("[SE_Apollyon]UniqueID",GenerateLimbusKey()); HideArmouryCrates(GetInstanceRegion(1293),APPOLLYON_SE_NE); end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) player:setVar("limbusbitmap",0); player:setVar("characterLimbusKey",GetServerVariable("[SE_Apollyon]UniqueID")); player:setVar("LimbusID",1293); player:delKeyItem(COSMOCLEANSE); player:delKeyItem(BLACK_CARD); end; -- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3) -- 4=Finish function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if (leavecode == 4) then player:setPos(643,0.1,-600); ResetPlayerLimbusVariable(player) end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nyczducky/darkstar
scripts/globals/mobskills/Stormwind.lua
30
2237
--------------------------------------------- -- Stormwind -- -- Description: Creates a whirlwind that deals Wind damage to targets in an area of effect. -- Type: Magical -- Utsusemi/Blink absorb: Wipes shadows -- Range: Unknown radial -- Notes: --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- -- onMobSkillCheck --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; --------------------------------------------- -- onMobWeaponSkill --------------------------------------------- function onMobWeaponSkill(target, mob, skill) local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,ELE_WIND,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WIND,MOBPARAM_WIPE_SHADOWS); if (mob:getName() == "Kreutzet") then if (mob:actionQueueAbility() == true) then if (mob:getLocalVar("Stormwind") == 0) then mob:setLocalVar("Stormwind", 1); dmgmod = 1.25; info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,ELE_WIND,dmgmod,TP_NO_EFFECT); dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WIND,MOBPARAM_WIPE_SHADOWS); elseif (mob:getLocalVar("Stormwind") == 1) then mob:setLocalVar("Stormwind", 0); dmgmod = 1.6; info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,ELE_WIND,dmgmod,TP_NO_EFFECT); dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WIND,MOBPARAM_WIPE_SHADOWS); end elseif (mob:actionQueueAbility() == false) then for i = 0, 1 do -- Stormwind 3 times per use. Gets stronger each use. -- TODO: Should be some sort of delay here between ws's.. mob:useMobAbility(926); mob:setLocalVar("Stormwind", 0); end end end target:delHP(dmg); return dmg; end;
gpl-3.0
dtrip/awesome
tests/examples/wibox/layout/template.lua
5
3075
local file_path, image_path = ... require("_common_template")(...) local wibox = require( "wibox" ) local color = require( "gears.color" ) local beautiful = require( "beautiful" ) local unpack = unpack or table.unpack -- luacheck: globals unpack (compatibility with Lua 5.1) -- Create a generic rectangle widget to show layout disposition local function generic_widget(text, col, margins) return wibox.widget { { { draw = function(_, _, cr, width, height) cr:set_source(color(col or beautiful.bg_normal)) cr:set_line_width(3) cr:rectangle(0, 0, width, height) cr:fill_preserve() cr:set_source(color(beautiful.border_color)) cr:stroke() end, widget = wibox.widget.base.make_widget }, { id = "text", align = "center", valign = "center", text = text or "foobar", widget = wibox.widget.textbox } or nil, widget = wibox.layout.stack }, margins = margins or 5, set_text = function(self, text2) self:get_children_by_id("text")[1]:set_text(text2) end, is_widget = true, widget = wibox.container.margin, } end local names = { "first" , "second" , "third" , "fourth" , "fifth" , "sixth" , "seventh", "eighth" , "ninth" , } -- Generic template to create "before and after" for layout mutators local function generic_before_after(layout, layout_args, count, method, method_args) local ls = {} -- Create the layouts for i=1, 2 do local args = {layout = layout} -- In case the layout change the array (it is technically not forbidden) for k,v in pairs(layout_args) do args[k] = v end local l = wibox.layout(args) for j=1, count or 3 do l:add(generic_widget(names[j] or "N/A")) end ls[i] = l end -- Mutate if type(method) == "function" then method(ls[2], unpack(method_args or {})) else ls[2][method](ls[2], unpack(method_args or {})) end return wibox.layout { { markup = "<b>Before:</b>", widget = wibox.widget.textbox, }, ls[1], { markup = "<b>After:</b>", widget = wibox.widget.textbox, }, ls[2], layout = wibox.layout.fixed.vertical } end -- Let the test request a size and file format local widget, w, h = loadfile(file_path)(generic_widget, generic_before_after) -- Emulate the event loop for 10 iterations for _ = 1, 10 do require("gears.timer").run_delayed_calls_now() end -- Save to the output file wibox.widget.draw_to_svg_file(widget, image_path..".svg", w or 200, h or 30) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
weissj3/milkywayathome_client
separation/tests/stripe_22.lua
4
1488
wedge = 22 background = { q = 0.31434394882494787193, r0 = 2.87911089665332431409 } streams = { { epsilon = -1.65881577218413367447, mu = 135.91388126472116937293, r = 18.13833616641942469982, theta = 0.71972082401347736713, phi = -1.23577346797868070638, sigma = 1.66692320391639148269 }, { epsilon = 0.54945309871835834592, mu = 183.92390878500503959003, r = -2.93711875183102399944, theta = 1.14705726103115135395, phi = 2.10297973493284606761, sigma = 24.42323755019587849802 }, { epsilon = 0.83581763242964690619, mu = 131.51971478884220800865, r = -26.22006937000678306049, theta = 0.85148326301075494271, phi = -2.17473757732651362673, sigma = 7.07295318456947086361 } } area = { { r_min = 16.0, r_max = 22.5, r_steps = 140, mu_min = 131, mu_max = 225, mu_steps = 160, nu_min = -1.25, nu_max = 1.25, nu_steps = 64 }, { r_min = 16.0, r_max = 22.5, r_steps = 140, mu_min = 207.0, mu_max = 209.0, mu_steps = 40, nu_min = 0.8, nu_max = 1.25, nu_steps = 32 }, { r_min = 16.0, r_max = 22.5, r_steps = 140, mu_min = 202.0, mu_max = 204.0, mu_steps = 40, nu_min = -0.5, nu_max = 0.4, nu_steps = 32 } }
gpl-3.0
SamOatesPlugins/cuberite
Server/Plugins/APIDump/Hooks/OnPluginsLoaded.lua
44
2702
return { HOOK_PLUGINS_LOADED = { CalledWhen = "All the enabled plugins have been loaded", DefaultFnName = "OnPluginsLoaded", -- also used as pagename Desc = [[ This callback gets called when the server finishes loading and initializing plugins. This is the perfect occasion for a plugin to query other plugins through {{cPluginManager}}:GetPlugin() and possibly start communicating with them using the {{cPlugin}}:Call() function. ]], Params = {}, Returns = [[ The return value is ignored, all registered callbacks are called. ]], CodeExamples = { { Title = "CoreMessaging", Desc = [[ This example shows how to implement the CoreMessaging functionality - messages to players will be sent through the Core plugin, formatted by that plugin. As a fallback for when the Core plugin is not present, the messages are sent directly by this code, unformatted. ]], Code = [[ -- These are the fallback functions used when the Core is not present: local function SendMessageFallback(a_Player, a_Message) a_Player:SendMessage(a_Message); end local function SendMessageSuccessFallback(a_Player, a_Message) a_Player:SendMessage(a_Message); end local function SendMessageFailureFallback(a_Player, a_Message) a_Player:SendMessage(a_Message); end -- These three "variables" will hold the actual functions to call. -- By default they are initialized to the Fallback variants, -- but will be redirected to Core when all plugins load SendMessage = SendMessageFallback; SendMessageSuccess = SendMessageSuccessFallback; SendMessageFailure = SendMessageFailureFallback; -- The callback tries to connect to the Core -- If successful, overwrites the three functions with Core ones local function OnPluginsLoaded() local CorePlugin = cPluginManager:Get():GetPlugin("Core"); if (CorePlugin == nil) then -- The Core is not loaded, keep the Fallback functions return; end -- Overwrite the three functions with Core functionality: SendMessage = function(a_Player, a_Message) CorePlugin:Call("SendMessage", a_Player, a_Message); end SendMessageSuccess = function(a_Player, a_Message) CorePlugin:Call("SendMessageSuccess", a_Player, a_Message); end SendMessageFailure = function(a_Player, a_Message) CorePlugin:Call("SendMessageFailure", a_Player, a_Message); end end -- Global scope, register the callback: cPluginManager.AddHook(cPluginManager.HOOK_PLUGINS_LOADED, CoreMessagingPluginsLoaded); -- Usage, anywhere else in the plugin: SendMessageFailure( a_Player, "Cannot teleport to player, the destination player " .. PlayerName .. " was not found" ); ]], }, } , -- CodeExamples }, -- HOOK_PLUGINS_LOADED }
apache-2.0
AquariaOSE/Aquaria
files/scripts/entities/wisker.lua
6
3979
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- WISKER -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.fireDelay = 2 v.moveTimer = 0 v.charge = 0 local STATE_CHARGE = 1000 local STATE_DELAY = 1001 v.inited = false -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "", -- texture 6, -- health 2, -- manaballamount 2, -- exp 1, -- money 64, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 256, -- sprite width 256, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 3000 -- updateCull -1: disabled, default: 4000 ) entity_scale(me, 0.75, 0.75) entity_setDropChance(me, 25) entity_clampToSurface(me) entity_setDeathParticleEffect(me, "TinyGreenExplode") entity_initSkeletal(me, "Wisker") entity_setState(me, STATE_IDLE) esetv(me, EV_WALLOUT, 10) entity_setEatType(me, EAT_FILE, "Wisker") end function update(me, dt) if entity_isState(me, STATE_IDLE) then entity_moveAlongSurface(me, dt, 140, 6, 30) entity_rotateToSurfaceNormal(me, 0.1) -- entity_rotateToSurfaceNormal(0.1) v.moveTimer = v.moveTimer + dt if v.moveTimer > 4 then entity_switchSurfaceDirection(me) v.moveTimer = 0 end if not(entity_hasTarget(me)) then entity_findTarget(me, 1200) else if v.fireDelay > 0 then v.fireDelay = v.fireDelay - dt if v.fireDelay < 0 then v.fireDelay = 3 entity_setState(me, STATE_CHARGE) end end end end if entity_isState(me, STATE_DELAY) then entity_moveAlongSurface(me, dt, 60, 6, 10) entity_rotateToSurfaceNormal(me, 0.1) end entity_handleShotCollisions(me) if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500) then setPoison(1, 12) end end function enterState(me) if entity_getState(me)==STATE_IDLE then entity_animate(me, "waddle", -1) elseif entity_isState(me, STATE_CHARGE) then entity_setStateTime(me, entity_animate(me, "charge")) elseif entity_isState(me, STATE_DELAY) then entity_animate(me, "idle", -1) entity_setStateTime(me, 1) end end local function fireShot(me, a) local s = createShot("WiskerShot", me, entity_getTarget(me)) shot_setAimVector(s, entity_getAimVector(me, a, 1)) shot_setOut(s, 32) end function exitState(me) if entity_isState(me, STATE_CHARGE) then --entity_doGlint(me, "Particles/PurpleFlare") entity_sound(me, "SpineFire") fireShot(me, -45) fireShot(me, 0) fireShot(me, 45) entity_setState(me, STATE_DELAY) elseif entity_isState(me, STATE_DELAY) then entity_setState(me, STATE_IDLE) end end function damage(me) return true end function hitSurface(me) end
gpl-2.0
AquariaOSE/Aquaria
files/scripts/entities/pistolshrimp.lua
6
4121
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.dir = 0 local STATE_FLYBACK = 1000 function init(me) v.fireDelay = 2 + math.random(2) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_initSkeletal(me, "pistolshrimp") entity_setAllDamageTargets(me, true) entity_setCollideRadius(me, 32) entity_setState(me, STATE_IDLE) entity_setHealth(me, 9) entity_setUpdateCull(me, 3000) entity_setDeathParticleEffect(me, "tinyyellowexplode") v.dir = math.random(2)-1 --[[ if v.dir == 0 then entity_rotateOffset(me, 90) --entity_rotateOffset(me, 80) --entity_rotateOffset(me, 110, 1, -1) else entity_rotateOffset(me, -90) --entity_rotateOffset(me, -80) --entity_rotateOffset(me, -110, 1, -1) end ]]-- --entity_scale(me, 0.8, 0.8) entity_setEatType(me, EAT_FILE, "PistolShrimp") entity_setEntityLayer(me, 1) esetv(me, EV_TYPEID, EVT_PISTOLSHRIMP) loadSound("pistolshrimp-fire") end function postInit(me) v.n = getNaija() end function update(me, dt) if entity_hasTarget(me) then if not entity_isState(me, STATE_FLYBACK) then if entity_isTargetInRange(me, 400) then entity_moveTowardsTarget(me, dt, 2000) if entity_isTargetInRange(me, 256) then entity_moveTowardsTarget(me, dt, -2000) end entity_setMaxSpeedLerp(me, 2, 0.5) entity_moveAroundTarget(me, dt, 3000, v.dir) v.fireDelay = v.fireDelay - dt*1.5 entity_doEntityAvoidance(me, dt, 8, 0.5) else v.fireDelay = v.fireDelay - dt entity_doEntityAvoidance(me, dt, 16, 1) entity_doEntityAvoidance(me, dt, 32, 0.6) entity_setMaxSpeedLerp(me, 1, 0.5) entity_moveTowardsTarget(me, dt, 1000) --entity_rotate(me, 90, 0.5) end entity_rotate(me, 0, 0.5) elseif entity_isState(me, STATE_FLYBACK) then end if v.fireDelay < 0 then if entity_isEntityInRange(me, v.n, 900) then v.fireDelay = 1 + math.random(2) local s = createShot("pistolshrimp", me, v.n) shot_setOut(s, 32) entity_setMaxSpeedLerp(me, 4) entity_setMaxSpeedLerp(me, 1, 3) entity_moveTowards(me, entity_x(v.n), entity_y(v.n), 1, -4000) entity_rotateToVel(me, 0.1, -90)--, 80) entity_setState(me, STATE_FLYBACK, 1) end end entity_doCollisionAvoidance(me, dt, 4, 0.1) entity_findTarget(me, 1800) else entity_findTarget(me, 900) entity_setMaxSpeedLerp(me, 0.01, 1) end entity_updateMovement(me, dt) entity_handleShotCollisions(me) entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 400) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) end end function exitState(me) if entity_isState(me, STATE_FLYBACK) then entity_setState(me, STATE_IDLE, -1) end end function damage(me, attacker, bone, damageType, dmg) if attacker == me or eisv(attacker, EV_TYPEID, EVT_PISTOLSHRIMP) then return false end if damageType == DT_AVATAR_BITE then entity_changeHealth(me, -100) end return true end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end function dieNormal(me) if chance(50) then spawnIngredient("SpicyMeat", entity_x(me), entity_y(me)) end end
gpl-2.0
nyczducky/darkstar
scripts/zones/Kazham/npcs/Roropp.lua
15
8491
----------------------------------- -- Area: Kazham -- NPC: Roropp -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/zones/Kazham/TextIDs"); require("scripts/globals/pathfind"); local path = { 16.031977, -8.000000, -106.132980, 16.257568, -8.000000, -105.056381, 16.488544, -8.000000, -103.993233, 16.736769, -8.000000, -102.925789, 16.683693, -8.000000, -103.979767, 16.548674, -8.000000, -105.063362, 16.395681, -8.000000, -106.140511, 16.232897, -8.000000, -107.264717, 15.467215, -8.000000, -111.498398, 14.589552, -8.000000, -110.994324, 15.159187, -8.000000, -111.843941, 14.467873, -8.000000, -110.962730, 15.174071, -8.000000, -111.862633, 14.541949, -8.000000, -111.057007, 14.902087, -8.000000, -110.084839, 16.047390, -8.000000, -109.979256, 15.778022, -8.000000, -111.043304, 14.890110, -8.000000, -111.671753, 14.021555, -8.000000, -112.251015, 14.686207, -8.000000, -111.499725, 14.093862, -8.000000, -110.499420, 13.680259, -8.000000, -109.391823, 13.557489, -8.000000, -108.379669, 13.505498, -8.000000, -107.381012, 13.459559, -8.000000, -106.253922, 13.316416, -8.000000, -103.526192, 13.187886, -8.000000, -104.739197, 13.107801, -8.000000, -105.800117, 12.796517, -8.000000, -112.526253, 13.832601, -8.000000, -112.296143, 14.750398, -8.000000, -111.783379, 15.670343, -8.000000, -111.165863, 16.603874, -8.000000, -110.633209, 16.092684, -8.000000, -111.518547, 14.989306, -8.000000, -111.488846, 14.200422, -8.000000, -110.700859, 13.893030, -8.000000, -109.573753, 14.125311, -8.000000, -108.444000, 14.459513, -8.000000, -107.450630, 14.801712, -8.000000, -106.489639, 17.003086, -8.000000, -99.881256, 16.131863, -8.000000, -100.382454, 15.278582, -8.000000, -101.082420, 14.444073, -8.000000, -101.823395, 13.716499, -8.000000, -102.551468, 13.602413, -8.000000, -103.671387, 13.773719, -8.000000, -104.753410, 14.019071, -8.000000, -105.842079, 14.275101, -8.000000, -106.944748, 15.256051, -8.000000, -111.604820, 14.447664, -8.000000, -110.851128, 15.032362, -8.000000, -111.679832, 14.342421, -8.000000, -110.802597, 13.347830, -8.000000, -111.075569, 12.911378, -8.000000, -112.149437, 13.853123, -8.000000, -112.719269, 14.862821, -8.000000, -112.491272, 14.661202, -8.000000, -111.423317, 14.026034, -8.000000, -110.421486, 13.683197, -8.000000, -109.474442, 13.565609, -8.000000, -108.425598, 13.508922, -8.000000, -107.411247, 13.463074, -8.000000, -106.340248, 13.314778, -8.000000, -103.679779, 13.196125, -8.000000, -104.712784, 13.107168, -8.000000, -105.817261, 12.642462, -8.000000, -112.284569, 12.722448, -8.000000, -111.167519, 12.800394, -8.000000, -110.082321, 13.358773, -8.000000, -103.535522, 13.700077, -8.000000, -104.534401, 13.968060, -8.000000, -105.588699, 14.196942, -8.000000, -106.594994, 14.446990, -8.000000, -107.686691, 14.850841, -8.000000, -109.436707, 15.239276, -8.000000, -111.548279, 14.406080, -8.000000, -110.805321, 15.076430, -8.000000, -111.739746, 14.353576, -8.000000, -110.817177, 13.903994, -8.000000, -109.854828, 14.002557, -8.000000, -108.838097, 14.350549, -8.000000, -107.686317, 14.707720, -8.000000, -106.730751, 15.101375, -8.000000, -105.648056, 16.961918, -8.000000, -99.919090, 15.985752, -8.000000, -100.501892, 15.192271, -8.000000, -101.161407, 14.369474, -8.000000, -101.891479, 13.749530, -8.000000, -102.797821, 13.968772, -8.000000, -103.829323, 14.469959, -8.000000, -104.888268, 14.964800, -8.000000, -105.802879, 16.955986, -8.000000, -109.414169, 16.776617, -8.000000, -110.478836, 16.263479, -8.000000, -111.339577, 15.200941, -8.000000, -111.526329, 14.352178, -8.000000, -110.754326, 15.190737, -8.000000, -110.001801, 16.302240, -8.000000, -110.005722, 15.815475, -8.000000, -111.014900, 14.911292, -8.000000, -111.661888, 14.005045, -8.000000, -112.263855, 14.883535, -8.000000, -111.781982, 14.404255, -8.000000, -110.876640, 15.071056, -8.000000, -111.731522, 14.335340, -8.000000, -110.793587, 13.342915, -8.000000, -111.184967, 12.869198, -8.000000, -112.210732, 13.971279, -8.000000, -112.223083, 14.902745, -8.000000, -111.661880, 15.813969, -8.000000, -111.060051, 16.728361, -8.000000, -110.402679, 16.754343, -8.000000, -109.357780, 16.393435, -8.000000, -108.410202, 15.880263, -8.000000, -107.455299, 15.362660, -8.000000, -106.521095, 13.593607, -8.000000, -103.312202, 14.028812, -8.000000, -102.335686, 14.836555, -8.000000, -101.487602, 15.656289, -8.000000, -100.748199, 16.544455, -8.000000, -99.965248, 15.712431, -8.000000, -100.702980, 14.859239, -8.000000, -101.459091, 13.961225, -8.000000, -102.255051, 14.754376, -8.000000, -101.551842, 15.574628, -8.000000, -100.824944, 16.913191, -8.000000, -99.639374, 16.158613, -8.000000, -100.307716, 15.371163, -8.000000, -101.005310, 13.802610, -8.000000, -102.395645, 13.852294, -8.000000, -103.601982, 14.296268, -8.000000, -104.610878, 14.826925, -8.000000, -105.560638, 15.320851, -8.000000, -106.448463, 15.858366, -8.000000, -107.421883, 17.018456, -8.000000, -109.527451, 16.734596, -8.000000, -110.580498, 16.095715, -8.000000, -111.542282 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- -- item IDs -- 483 Broken Mithran Fishing Rod -- 22 Workbench -- 1008 Ten of Coins -- 1157 Sands of Silence -- 1158 Wandering Bulb -- 904 Giant Fish Bones -- 4599 Blackened Toad -- 905 Wyvern Skull -- 1147 Ancient Salt -- 4600 Lucky Egg function onTrade(player,npc,trade) local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, THE_OPO_OPO_AND_I); local progress = player:getVar("OPO_OPO_PROGRESS"); local failed = player:getVar("OPO_OPO_FAILED"); local goodtrade = trade:hasItemQty(1157,1); local badtrade = (trade:hasItemQty(483,1) or trade:hasItemQty(22,1) or trade:hasItemQty(1008,1) or trade:hasItemQty(1158,1) or trade:hasItemQty(904,1) or trade:hasItemQty(4599,1) or trade:hasItemQty(905,1) or trade:hasItemQty(1147,1) or trade:hasItemQty(4600,1)); if (OpoOpoAndIStatus == QUEST_ACCEPTED) then if progress == 3 or failed == 4 then if goodtrade then player:startEvent(0x00DE); elseif badtrade then player:startEvent(0x00E8); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, THE_OPO_OPO_AND_I); local progress = player:getVar("OPO_OPO_PROGRESS"); local failed = player:getVar("OPO_OPO_FAILED"); local retry = player:getVar("OPO_OPO_RETRY"); if (OpoOpoAndIStatus == QUEST_ACCEPTED) then if retry >= 1 then -- has failed on future npc so disregard previous successful trade player:startEvent(0x00C8); npc:wait(-1); elseif (progress == 3 or failed == 4) then player:startEvent(0x00D2); -- asking for sands of silence elseif (progress >= 4 or failed >= 5) then player:startEvent(0x00F5); -- happy with sands of silence end else player:startEvent(0x00C8); npc:wait(-1); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00DE) then -- correct trade, onto next opo if player:getVar("OPO_OPO_PROGRESS") == 3 then player:tradeComplete(); player:setVar("OPO_OPO_PROGRESS",4); player:setVar("OPO_OPO_FAILED",0); else player:setVar("OPO_OPO_FAILED",5); end elseif (csid == 0x00E8) then -- wrong trade, restart at first opo player:setVar("OPO_OPO_FAILED",1); player:setVar("OPO_OPO_RETRY",4); else npc:wait(0); end end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Mhaura/npcs/Tya_Padolih.lua
14
1479
----------------------------------- -- Area: Mhaura -- NPC: Tya Padolih -- Standard Merchant NPC -- @pos -48 -4 30 249 ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/zones/Mhaura/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,TYAPADOLIH_SHOP_DIALOG); stock = {0x126c,4147, --Scroll of Regen 0x126e,7516, --Scroll of Regen II 0x1311,10752, --Scroll of Sleepga 0x1252,29030, --Scroll of Baramnesia 0x1253,29030, --Scroll of Baramnesra 0x1288,5523, --Scroll of Invisible 0x1289,2400, --Scroll of Sneak 0x128a,1243, --Scroll of Deodorize 0x1330,18032} --Scroll of Distract showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nyczducky/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/_5f8.lua
12
1096
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: Titan's Gate -- @pos 260 -34 88 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 9) then player:messageSpecial(SOLID_STONE); end return 0; end; -- ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Castle_Oztroja/npcs/_47z.lua
14
1429
----------------------------------- -- Area: Castle Oztroja -- NPC: _47z (Torch Stand) -- Notes: Opens door _474 -- @pos -62.464 24.218 -67.313 151 ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Castle_Oztroja/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) DoorID = npc:getID() - 4; local DoorA = GetNPCByID(DoorID):getAnimation(); local TorchStandA = npc:getAnimation(); Torch1 = npc:getID(); Torch2 = npc:getID() - 1; if (DoorA == 9 and TorchStandA == 9) then player:startEvent(0x000a); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) if (option == 1) then GetNPCByID(Torch1):openDoor(10); -- Torch Lighting GetNPCByID(Torch2):openDoor(10); -- Torch Lighting GetNPCByID(DoorID):openDoor(6); end end; -- printf("CSID: %u",csid); -- printf("RESULT: %u",option);
gpl-3.0
MOSAVI17/Generalbot
plugins/gImages.lua
8
2110
-- You need a Google API key and a Google Custom Search Engine set up to use this, in config.google_api_key and config.google_cse_key, respectively. -- You must also sign up for the CSE in the Google Developer Concsole, and enable image results. if not config.google_api_key then print('Missing config value: google_api_key.') print('gImages.lua will not be enabled.') return elseif not config.google_cse_key then print('Missing config value: google_cse_key.') print('gImages.lua will not be enabled.') return end local command = 'image <query>' local doc = [[``` /image <query> Returns a randomized top result from Google Images. Safe search is enabled by default; use "/insfw" to disable it. NSFW results will not display an image preview. Alias: /i ```]] local triggers = { '^/image[@'..bot.username..']*', '^/i[@'..bot.username..']* ', '^/i[@'..bot.username..']*$', '^/insfw[@'..bot.username..']*' } local action = function(msg) local input = msg.text:input() if not input then if msg.reply_to_message and msg.reply_to_message.text then input = msg.reply_to_message.text else sendMessage(msg.chat.id, doc, true, msg.message_id, true) return end end local url = 'https://www.googleapis.com/customsearch/v1?&searchType=image&imgSize=xlarge&alt=json&num=8&start=1&key=' .. config.google_api_key .. '&cx=' .. config.google_cse_key if not string.match(msg.text, '^/i[mage]*nsfw') then url = url .. '&safe=high' end url = url .. '&q=' .. URL.escape(input) local jstr, res = HTTPS.request(url) if res ~= 200 then sendReply(msg, config.errors.connection) return end local jdat = JSON.decode(jstr) if jdat.searchInformation.totalResults == '0' then sendReply(msg, config.errors.results) return end local i = math.random(jdat.queries.request[1].count) local result = jdat.items[i].link local output = '[​]('..result..')' if string.match(msg.text, '^/i[mage]*nsfw') then sendReply(msg, result) else sendMessage(msg.chat.id, output, false, nil, true) end end return { action = action, triggers = triggers, doc = doc, command = command }
gpl-2.0
nyczducky/darkstar
scripts/globals/mobskills/Nullifying_Dropkick.lua
58
1046
--------------------------------------------- -- Nullifying Dropkick -- --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); require("scripts/zones/Empyreal_Paradox/TextIDs"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (target:hasStatusEffect(EFFECT_PHYSICAL_SHIELD) or target:hasStatusEffect(EFFECT_MAGIC_SHIELD)) then mob:showText(mob, PRISHE_TEXT + 5); return 0; end return 1; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 1; local dmgmod = 2.0; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded); target:delStatusEffect(EFFECT_PHYSICAL_SHIELD); target:delStatusEffect(EFFECT_MAGIC_SHIELD); target:delHP(dmg); return dmg; end;
gpl-3.0
lgeek/koreader
plugins/kobolight.koplugin/main.lua
1
9548
local Device = require("device") local with_frontlight = (Device:isKindle() or Device:isKobo()) and Device:hasFrontlight() local with_natural_light = Device:isKobo() and Device:hasNaturalLight() if not (with_frontlight or Device:isSDL()) then return { disabled = true, } end local ConfirmBox = require("ui/widget/confirmbox") local ImageWidget = require("ui/widget/imagewidget") local InfoMessage = require("ui/widget/infomessage") local Notification = require("ui/widget/notification") local Screen = require("device").screen local UIManager = require("ui/uimanager") local WidgetContainer = require("ui/widget/container/widgetcontainer") local T = require("ffi/util").template local _ = require("gettext") local tap_touch_zone_ratio = { x = 0, y = 15/16, w = 1/10, h = 1/16, } local swipe_touch_zone_ratio = { x = 0, y = 1/8, w = 1/10, h = 7/8, } local swipe_touch_zone_ratio_warmth = { x = 7/8, y = 1/8, w = 1/8, h = 7/8, } local KoboLight = WidgetContainer:new{ name = 'kobolight', gestureScale = nil, -- initialized in self:resetLayout() } function KoboLight:init() local powerd = Device:getPowerDevice() local scale = (powerd.fl_max - powerd.fl_min) / 2 / 10.6 self.steps = { 0.1, 0.1, 0.2, 0.4, 0.7, 1.1, 1.6, 2.2, 2.9, 3.7, 4.6, 5.6, 6.7, 7.9, 9.2, 10.6, } for i = 1, #self.steps, 1 do self.steps[i] = math.ceil(self.steps[i] * scale) end self.ui.menu:registerToMainMenu(self) end function KoboLight:onReaderReady() self:setupTouchZones() self:resetLayout() end function KoboLight:disabled() return G_reader_settings:isTrue("disable_kobolight") end function KoboLight:setupTouchZones() if not Device:isTouchDevice() then return end if self:disabled() then return end local swipe_zone = { ratio_x = swipe_touch_zone_ratio.x, ratio_y = swipe_touch_zone_ratio.y, ratio_w = swipe_touch_zone_ratio.w, ratio_h = swipe_touch_zone_ratio.h, } local swipe_zone_warmth = { ratio_x = swipe_touch_zone_ratio_warmth.x, ratio_y = swipe_touch_zone_ratio_warmth.y, ratio_w = swipe_touch_zone_ratio_warmth.w, ratio_h = swipe_touch_zone_ratio_warmth.h, } self.ui:registerTouchZones({ { id = "plugin_kobolight_tap", ges = "tap", screen_zone = { ratio_x = tap_touch_zone_ratio.x, ratio_y = tap_touch_zone_ratio.y, ratio_w = tap_touch_zone_ratio.w, ratio_h = tap_touch_zone_ratio.h, }, handler = function() return self:onTap() end, overrides = { 'readerfooter_tap' }, }, { id = "plugin_kobolight_swipe", ges = "swipe", screen_zone = swipe_zone, handler = function(ges) return self:onSwipe(nil, ges) end, overrides = { 'paging_swipe', 'rolling_swipe', }, }, { -- dummy zone to disable reader panning id = "plugin_kobolight_pan", ges = "pan", screen_zone = swipe_zone, handler = function(ges) return true end, overrides = { 'paging_pan', 'rolling_pan', }, }, { -- dummy zone to disable reader panning id = "plugin_kobolight_pan_release", ges = "pan_release", screen_zone = swipe_zone, handler = function(ges) return true end, overrides = { 'paging_pan_release', }, }, }) if with_natural_light then self.ui:registerTouchZones({ { id = "plugin_kobolight_swipe_warmth", ges = "swipe", screen_zone = swipe_zone_warmth, handler = function(ges) return self:onSwipeWarmth(nil, ges) end, overrides = { 'paging_swipe', 'rolling_swipe', }, }, { -- dummy zone to disable reader panning id = "plugin_kobolight_pan_warmth", ges = "pan", screen_zone = swipe_zone_warmth, handler = function(ges) return true end, overrides = { 'paging_pan', 'rolling_pan', }, }, { -- dummy zone to disable reader panning id = "plugin_kobolight_pan_release_warmth", ges = "pan_release", screen_zone = swipe_zone_warmth, handler = function(ges) return true end, overrides = { 'paging_pan_release', }, }, }) end end function KoboLight:resetLayout() local new_screen_height = Screen:getHeight() self.gestureScale = new_screen_height * swipe_touch_zone_ratio.h * 0.8 end function KoboLight:onShowIntensity() local powerd = Device:getPowerDevice() if powerd.fl_intensity ~= nil then UIManager:show(Notification:new{ text = T(_("Frontlight intensity is set to %1."), powerd.fl_intensity), timeout = 1.0, }) end return true end function KoboLight:onShowWarmth(value) local powerd = Device:getPowerDevice() if powerd.fl_warmth ~= nil then UIManager:show(Notification:new{ text = T(_("Warmth is set to %1."), powerd.fl_warmth), timeout = 1.0, }) end return true end function KoboLight:onShowOnOff() local powerd = Device:getPowerDevice() local new_text if powerd.is_fl_on then new_text = _("Frontlight is on.") else new_text = _("Frontlight is off.") end UIManager:show(Notification:new{ text = new_text, timeout = 1.0, }) return true end function KoboLight:onTap() Device:getPowerDevice():toggleFrontlight() self:onShowOnOff() return true end function KoboLight:onSwipe(_, ges) local powerd = Device:getPowerDevice() if powerd.fl_intensity == nil then return false end local step = math.ceil(#self.steps * ges.distance / self.gestureScale) local delta_int = self.steps[step] or self.steps[#self.steps] local new_intensity if ges.direction == "north" then new_intensity = powerd.fl_intensity + delta_int elseif ges.direction == "south" then new_intensity = powerd.fl_intensity - delta_int else return false -- don't consume swipe event if it's not matched end -- when new_intensity <=0, toggle light off if new_intensity <=0 then if powerd.is_fl_on then powerd:toggleFrontlight() end self:onShowOnOff() else -- general case powerd:setIntensity(new_intensity) self:onShowIntensity() end return true end function KoboLight:onSwipeWarmth(ignored, ges) local powerd = Device:getPowerDevice() if powerd.fl_warmth == nil then return false end if powerd.auto_warmth then UIManager:show(Notification:new{ text = _("Warmth is handled automatically."), timeout = 1.0, }) return true end local step = math.ceil(#self.steps * ges.distance / self.gestureScale) local delta_int = self.steps[step] or self.steps[#self.steps] local warmth if ges.direction == "north" then warmth = math.min(powerd.fl_warmth + delta_int, 100) elseif ges.direction == "south" then warmth = math.max(powerd.fl_warmth - delta_int, 0) else return false -- don't consume swipe event if it's not matched end powerd:setWarmth(warmth) self:onShowWarmth() return true end function KoboLight:addToMainMenu(menu_items) menu_items.frontlight_gesture_controller = { text = _("Frontlight gesture controller"), callback = function() local image_name local nl_text = "" if with_natural_light then image_name = "/demo_ka1.png" nl_text = _("\n- Change frontlight warmth by swiping up or down on the right of the screen.") else image_name = "/demo.png" end local image = ImageWidget:new{ file = self.path .. image_name, height = Screen:getHeight(), width = Screen:getWidth(), scale_factor = 0, } UIManager:show(image) UIManager:show(ConfirmBox:new{ text = _("Frontlight gesture controller can:\n- Turn on or off frontlight by tapping bottom left of the screen.\n- Change frontlight intensity by swiping up or down on the left of the screen.") .. nl_text .. "\n\n" .. (self:disabled() and _("Do you want to enable the frontlight gesture controller?") or _("Do you want to disable the frontlight gesture controller?")), ok_text = self:disabled() and _("Enable") or _("Disable"), ok_callback = function() UIManager:close(image) UIManager:setDirty("all", "full") UIManager:show(InfoMessage:new{ text = T(_("You have %1 the frontlight gesture controller. It will take effect on next restart."), self:disabled() and _("enabled") or _("disabled")) }) G_reader_settings:flipTrue("disable_kobolight") end, cancel_text = _("Close"), cancel_callback = function() UIManager:close(image) UIManager:setDirty("all", "full") end, }) UIManager:setDirty("all", "full") end, } end return KoboLight
agpl-3.0
nyczducky/darkstar
scripts/zones/Southern_San_dOria_[S]/npcs/Wyatt.lua
14
2081
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Wyatt -- @zone 80 -- @pos 124 0 84 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Southern_San_dOria_[S]/TextIDs"); require("scripts/globals/titles"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:getItemCount() == 4 and trade:hasItemQty(2506,4)) then player:startEvent(0x0004); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local seeingSpots = player:getQuestStatus(CRYSTAL_WAR,SEEING_SPOTS); if (seeingSpots == QUEST_AVAILABLE) then player:startEvent(0x0002); elseif (seeingSpots == QUEST_ACCEPTED) then player:startEvent(0x0003); else player:showText(npc, WYATT_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then player:addQuest(CRYSTAL_WAR,SEEING_SPOTS); elseif (csid == 0x0004) then player:tradeComplete(); if (player:getQuestStatus(CRYSTAL_WAR,SEEING_SPOTS) == QUEST_ACCEPTED) then player:addTitle(LADY_KILLER); player:addGil(GIL_RATE*3000); player:messageSpecial(GIL_OBTAINED,GIL_RATE*3000); player:completeQuest(CRYSTAL_WAR,SEEING_SPOTS); else player:addTitle(LADY_KILLER); player:addGil(GIL_RATE*3000); player:messageSpecial(GIL_OBTAINED,GIL_RATE*3000); end end end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Port_Windurst/npcs/Erabu-Fumulubu.lua
53
1835
----------------------------------- -- Area: Port Windurst -- NPC: Erabu-Fumulubu -- Type: Fishing Synthesis Image Support -- @pos -178.900 -2.789 76.200 240 ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local guildMember = isGuildMember(player,5); local SkillCap = getCraftSkillCap(player,SKILL_FISHING); local SkillLevel = player:getSkillLevel(SKILL_FISHING); if (guildMember == 1) then if (player:hasStatusEffect(EFFECT_FISHING_IMAGERY) == false) then player:startEvent(0x271C,SkillCap,SkillLevel,1,239,player:getGil(),0,0,0); -- p1 = skill level else player:startEvent(0x271C,SkillCap,SkillLevel,1,239,player:getGil(),19194,4031,0); end else player:startEvent(0x271C); -- Standard Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x271C and option == 1) then player:messageSpecial(FISHING_SUPPORT,0,0,1); player:addStatusEffect(EFFECT_FISHING_IMAGERY,1,0,3600); end end;
gpl-3.0
cliffano/swaggy-jenkins
clients/lua/generated/spec/generic_resource_spec.lua
1
1812
--[[ Swaggy Jenkins Jenkins API clients generated from Swagger / Open API specification The version of the OpenAPI document: 1.5.1-pre.0 Contact: blah@cliffano.com Generated by: https://openapi-generator.tech ]] --[[ Unit tests for openapiclient.model.generic_resource Automatically generated by openapi-generator (https://openapi-generator.tech) Please update as you see appropriate ]] describe("generic_resource", function() local openapiclient_generic_resource = require "openapiclient.model.generic_resource" -- unit tests for the property '_class' describe("property _class test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for the property 'display_name' describe("property display_name test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for the property 'duration_in_millis' describe("property duration_in_millis test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for the property 'id' describe("property id test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for the property 'result' describe("property result test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for the property 'start_time' describe("property start_time test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) end)
mit
nyczducky/darkstar
scripts/globals/items/serving_of_salmon_meuniere_+1.lua
12
1400
----------------------------------------- -- ID: 4347 -- Item: serving_of_salmon_meuniere_+1 -- Food Effect: 240Min, All Races ----------------------------------------- -- Dexterity 2 -- Mind -2 -- Ranged ACC % 7 -- Ranged ACC Cap 15 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4347); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 2); target:addMod(MOD_MND, -2); target:addMod(MOD_FOOD_RACCP, 7); target:addMod(MOD_FOOD_RACC_CAP, 15); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 2); target:delMod(MOD_MND, -2); target:delMod(MOD_FOOD_RACCP, 7); target:delMod(MOD_FOOD_RACC_CAP, 15); end;
gpl-3.0
micdah/LrControl
Source/LrControl.Plugin/ModulesLrDevelopController.lua
1
8510
--[[---------------------------------------------------------------------------- Copyright ? 2016 Michael Dahl This file is part of LrControl. LrControl is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. LrControl is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with LrControl. If not, see <http://www.gnu.org/licenses/>. ------------------------------------------------------------------------------]] local LrDevelopController = import 'LrDevelopController' local ModuleTools = require 'ModuleTools' return { decrement = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.decrement", ModuleTools.AfterFunction("LrDevelopController.decrement", function(param) LrDevelopController.decrement(param) end))), getProcessVersion = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.getProcessVersion", ModuleTools.AfterFunction("LrDevelopController.getProcessVersion", function() return LrDevelopController.getProcessVersion() end))), getRange = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.getRange", ModuleTools.AfterFunction("LrDevelopController.getRange", function(param) return LrDevelopController.getRange(param) end))), getSelectedTool = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.getSelectedTool", ModuleTools.AfterFunction("LrDevelopController.getSelectedTool", function() return LrDevelopController.getSelectedTool() end))), getValue = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.getValue", ModuleTools.AfterFunction("LrDevelopController.getValue", function(param) return LrDevelopController.getValue(param) end))), increment = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.increment", ModuleTools.AfterFunction("LrDevelopController.increment", function(param) LrDevelopController.increment(param) end))), resetAllDevelopAdjustments = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.resetAllDevelopAdjustments", ModuleTools.AfterFunction("LrDevelopController.resetAllDevelopAdjustments", function() LrDevelopController.resetAllDevelopAdjustments() end))), resetBrushing = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.resetBrushing", ModuleTools.AfterFunction("LrDevelopController.resetBrushing", function() LrDevelopController.resetBrushing() end))), resetCircularGradient = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.resetCircularGradient", ModuleTools.AfterFunction("LrDevelopController.resetCircularGradient", function() LrDevelopController.resetCircularGradient() end))), resetCrop = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.resetCrop", ModuleTools.AfterFunction("LrDevelopController.resetCrop", function() LrDevelopController.resetCrop() end))), resetGradient = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.resetGradient", ModuleTools.AfterFunction("LrDevelopController.resetGradient", function() LrDevelopController.resetGradient() end))), resetRedEye = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.resetRedEye", ModuleTools.AfterFunction("LrDevelopController.resetRedEye", function() LrDevelopController.resetRedEye() end))), resetSpotRemoval = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.resetSpotRemoval", ModuleTools.AfterFunction("LrDevelopController.resetSpotRemoval", function() LrDevelopController.resetSpotRemoval() end))), resetToDefault = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.resetToDefault", ModuleTools.AfterFunction("LrDevelopController.resetToDefault", function(param) LrDevelopController.resetToDefault(param) end))), revealAdjustedControls = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.revealAdjustedControls", ModuleTools.AfterFunction("LrDevelopController.revealAdjustedControls", function(reveal) LrDevelopController.revealAdjustedControls(reveal) end))), revealPanel = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.revealPanel", ModuleTools.AfterFunction("LrDevelopController.revealPanel", function(param) LrDevelopController.revealPanel(param) end))), selectTool = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.selectTool", ModuleTools.AfterFunction("LrDevelopController.selectTool", function(tool) LrDevelopController.selectTool(tool) end))), setMultipleAdjustmentThreshold = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.setMultipleAdjustmentThreshold", ModuleTools.AfterFunction("LrDevelopController.setMultipleAdjustmentThreshold", function(seconds) LrDevelopController.setMultipleAdjustmentThreshold(seconds) end))), setProcessVersion = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.setProcessVersion", ModuleTools.AfterFunction("LrDevelopController.setProcessVersion", function(version) LrDevelopController.setProcessVersion(version) end))), setTrackingDelay = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.setTrackingDelay", ModuleTools.AfterFunction("LrDevelopController.setTrackingDelay", function(seconds) LrDevelopController.setTrackingDelay(seconds) end))), setValue = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.setValue", ModuleTools.AfterFunction("LrDevelopController.setValue", function(param,value) LrDevelopController.setValue(param,value) end))), startTracking = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.startTracking", ModuleTools.AfterFunction("LrDevelopController.startTracking", function(param) LrDevelopController.startTracking(param) end))), stopTracking = ModuleTools.RequireModule("develop", ModuleTools.BeforeFunction("LrDevelopController.stopTracking", ModuleTools.AfterFunction("LrDevelopController.stopTracking", function() LrDevelopController.stopTracking() end))), }
gpl-3.0
nyczducky/darkstar
scripts/zones/Lower_Jeuno/npcs/_l08.lua
7
2719
----------------------------------- -- Area: Lower Jeuno -- NPC: Streetlamp -- Involved in Quests: Community Service -- @pos -44 0 -47 245 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Lower_Jeuno/NPCIDs"); require("scripts/zones/Lower_Jeuno/TextIDs"); -- lamp id vary from 17780881 to 17780892 -- lamp cs vary from 0x0078 to 0x0083 (120 to 131) local lampNum = 8; local lampId = lampIdOffset + lampNum; local cs = lampCsOffset + lampNum; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hour = VanadielHour(); local playerOnQuest = GetServerVariable("[JEUNO]CommService"); -- player is on the quest if playerOnQuest == player:getID() then if hour >= 20 and hour < 21 then player:startEvent(cs,4); -- It is too early to light it. You must wait until nine o'clock. elseif hour >= 21 or hour < 1 then if npc:getAnimation() == ANIMATION_OPEN_DOOR then player:startEvent(cs,2); -- The lamp is already lit. else player:startEvent(cs,1,lampNum); -- Light the lamp? Yes/No end else player:startEvent(cs,3); -- You have failed to light the lamps in time. end -- player is not on the quest else if npc:getAnimation() == ANIMATION_OPEN_DOOR then player:startEvent(cs,5); -- The lamp is lit. else player:startEvent(cs,6); -- You examine the lamp. It seems that it must be lit manually. end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) if csid == cs and option == 1 then -- lamp is now lit GetNPCByID(lampId):setAnimation(ANIMATION_OPEN_DOOR); -- tell player how many remain local lampsRemaining = 12; for i=0,11 do local lamp = GetNPCByID(lampIdOffset + i); if lamp:getAnimation() == ANIMATION_OPEN_DOOR then lampsRemaining = lampsRemaining - 1; end end player:messageSpecial(7241,lampsRemaining); end end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Nyzul_Isle/mobs/Imperial_Gear.lua
10
1851
----------------------------------- -- Area: Nyzul Isle (Path of Darkness) -- MOB: Imperial Gear ----------------------------------- require("scripts/globals/status"); require("scripts/zones/Nyzul_Isle/IDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) local instance = mob:getInstance(); local progress = instance:getProgress(); if (progress >= 24) then local mobs = instance:getMobs(); for i,v in pairs(mobs) do if (v:getID() == NyzulIsle.mobs[58].AMNAF_BLU) then local pos = v:getPos(); if (mob:getID() == NyzulIsle.mobs[58].IMPERIAL_GEAR1) then mob:setPos(pos.x+2,pos.y,pos.z,pos.rot); elseif (mob:getID() == NyzulIsle.mobs[58].IMPERIAL_GEAR2) then mob:setPos(pos.x,pos.y,pos.z+2,pos.rot); elseif (mob:getID() == NyzulIsle.mobs[58].IMPERIAL_GEAR3) then mob:setPos(pos.x-2,pos.y,pos.z,pos.rot); elseif (mob:getID() == NyzulIsle.mobs[58].IMPERIAL_GEAR4) then mob:setPos(pos.x,pos.y,pos.z-2,pos.rot); end end end end end; ----------------------------------- -- onMobEngaged Action ----------------------------------- function onMobEngaged(mob,target) local naja = mob:getInstance():getEntity(bit.band(NyzulIsle.mobs[58].NAJA, 0xFFF)) naja:setLocalVar("ready",1) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) local instance = mob:getInstance(); instance:setProgress(instance:getProgress() + 1); end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) end;
gpl-3.0
jbeich/Aquaria
files/scripts/entities/_unused/lumitebreeder.lua
6
3488
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- L U M I T E -- ================================================================================================ -- entity specific local STATE_STUNNED = 1000 local STATE_GRABBED = 1001 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init() setupBasicEntity( "Lumite", -- texture 3, -- health 0, -- manaballamount 1, -- exp 0, -- money 16, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 32, -- sprite width 32, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 5000, -- updateCull -1: disabled, default: 4000 2 -- layer 0: below avatar, 1: above avatar, 2: dark layer ) entity_initPart("Glow", "lumite-glow", 0, 0, 1) entity_partWidthHeight("Glow", 900, 900) entity_partBlendType("Glow", 1) end function update(dt) if entity_getState()==STATE_IDLE then if not entity_hasTarget() then entity_findTarget(800) --entity_partAlpha("Glow", -1, 0, 0.1) else if not entity_isTargetInRange(300) then entity_moveTowardsTarget(dt, 1000) else entity_moveTowardsTarget(dt, -1500) end --[[ dist = entity_getDistanceToTarget() totalDist = 600 if dist > totalDist then entity_partAlpha("Glow", -1, 0.1) else entity_partAlpha("Glow", -1, ((totalDist-dist)/totalDist)*0.5+0.1) end ]]-- end entity_doSpellAvoidance(dt, 200, 0.5) entity_doCollisionAvoidance(dt, 5, 1) entity_doEntityAvoidance(dt, 64, 0.5) entity_updateMovement(dt) if entity_getHealth() == 1 then entity_setState(STATE_STUNNED) end entity_rotateToVel(0.1) elseif entity_getState()==STATE_STUNNED then entity_doFriction(dt, 400) if entity_isTargetInRange(64) then entity_setState(STATE_GRABBED) end end end function enterState() if entity_getState()==STATE_IDLE then entity_setMaxSpeed(500) elseif entity_getState()==STATE_DEAD then entity_partAlpha("Glow", -1, 0, 0.1) elseif entity_getState()==STATE_GRABBED then pickupItem("Lumite", 1) --msg1("Naija: Got one!") entity_partAlpha("Glow", -1, 0, 0.1) entity_delete() if getItem("Lumite")>=2 and getFlag("Q2")==0 and getFlag("Q2-intro")>0 then setFlag("Q2", 1) conversation("Q2-collectedLumites") end end end function exitState() end function hitSurface() end
gpl-2.0
nyczducky/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Ragyaya.lua
14
1056
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Ragyaya -- Type: Standard NPC -- @zone 94 -- @pos -95.376 -3 60.795 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0196); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nyczducky/darkstar
scripts/globals/items/dish_of_spaghetti_pescatora_+1.lua
12
1664
----------------------------------------- -- ID: 5200 -- Item: dish_of_spaghetti_pescatora_+1 -- Food Effect: 60Min, All Races ----------------------------------------- -- Health % 15 -- Health Cap 160 -- Vitality 3 -- Mind -1 -- Defense % 22 -- Defense Cap 70 -- Store TP 6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5200); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 15); target:addMod(MOD_FOOD_HP_CAP, 160); target:addMod(MOD_VIT, 3); target:addMod(MOD_MND, -1); target:addMod(MOD_FOOD_DEFP, 22); target:addMod(MOD_FOOD_DEF_CAP, 70); target:addMod(MOD_STORETP, 6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 15); target:delMod(MOD_FOOD_HP_CAP, 160); target:delMod(MOD_VIT, 3); target:delMod(MOD_MND, -1); target:delMod(MOD_FOOD_DEFP, 22); target:delMod(MOD_FOOD_DEF_CAP, 70); target:delMod(MOD_STORETP, 6); end;
gpl-3.0
wenhulove333/ScutServer
Sample/Koudai/Client/lua/datapool/Image.lua
1
4398
------------------------------------------------------------------ -- Image.lua -- Author : -- Version : 1.15 -- Date : -- Description: ͼƬ, ------------------------------------------------------------------ module("Image", package.seeall)--ͼƬ×ÊԴ·¾¶ ------------------ image_toumingPath="common/ground_2018.9.png"--°ë͸Ã÷ image_npc_talk_toumingPath="common/list_5001.9.png"--npc¶Ô»°°ë͸Ã÷¿ò image_close="button/list_1046.png"--¹Ø±Õ°´Å¥ image_background_sm="common/list_1002_1.9.png"--±³¾°Í¼ image_list_txt_2="common/list_1004.9.png"--Îı¾ÊäÈë¿òµ×ͼ image_title_3="common/list_1007.9.png"--2¼¶½çÃæ±³¾°Í¼ image_taskBg = "common/List_2009_3.9.png" image_button_jiantou="button/list_1081.png"--Ë«¼ýÍ·°´Å¥ image_top_button_0="common/list_1042.png"--¶¥²¿²Ëµ¥ image_top_button_1="common/list_1041.png"--¶¥²¿²Ëµ¥ image_LeftButtonNorPath="button/list_1069.png"--×ó°´Å¥ image_rightButtonNorPath="button/list_1068.png"--ÓÒ°´Å¥ image_button_password="button/main_3001_15.png"--ÃÜÂ벹ȫ°´Å¥ image_button_VIP="mainUI/bottom_1009.png"--VIP°´Å¥ image_down_button_="mainUI/menu_bottom_%d.png"--Ö÷½çÃæÓÒϽDz˵¥°´Å¥Í¼ ---------------- image_main_1015_1="mainUI/main_1015_1.png"--ÐÞÁ¶Í¼ ---------- image_hand_="mainUI/list_1029_%d.png"--³öÊÖ˳Ðòͼ image_good_="smallitem/%s.png"--×°±¸ image_map_="map/%s.jpg"--³ÇÕòͼ image_npc_="npc_talk/%s.png"--npc°ëÉíͼ image_npc_head_title_="mainUI/%s.png"-- NPCÍ·¶¥Í¼±ê image_man_stop="role/role_%d_stop.png"--Ö÷½Ç image_man_run="role/role_%d_run.png"--Ö÷½Ç image_man_head="headImg/%s.png"--Ó¶±øÍ·Ïñ image_man_title_head_="headImg/%s.png"--Ö÷½ÇԲͷÏñ -----------ÁÙʱͼƬ image_man_title_head_0="headImg/man_000%s.png"--Ö÷½ÇԲͷÏñÄÐ image_man_title_head_1="headImg/man_100%s.png"--Ö÷½ÇԲͷÏñÅ® image_man_head_0="headImg/Figure_100%d_1.png"--ÄÐÖ÷½ÇÍ·Ïñ image_man_head_1="headImg/Figure_200%d_1.png"--Å®Ö÷½ÇÍ·Ïñ Image.Figure_2003_1 image_head_00000000000="headImg/Figure_1001_1.png"--ÁÙʱͷÏñ Image.image_head_00000000000 image_map_00000000000="map/map_1002.jpg"--ÁÙʱ³¡¾°Í¼ image_mainscene = "common/list_1015.png" ---------------------¼ÙÊý¾Ý imageToday = "mainUI/list_1024.png" --------------------ÿÈÕ̽ÏÕ½çÃæ ---------------------±³¾°Í¼ ---- ÊýÁ¿ÊäÈë¿òͼƬ ImageBBackground = "Image/list_1002.png" --¿Ú´üÌì½ç image_exp_bar="mainUI/list_1003.png" image_touxiang_beijing="common/list_1012.png"--Í·Ïñ±³¾°¿ò image_top_line="mainUI/list_1022_1.png"--ÉϺáÏß image_under_Line="mainUI/list_1022_2.png"--ϺáÏß image_bg="imageupdate/default.png"--"Image/default.jpg"--·âÃæ±³¾° ----------------------------------- image_tudi = "zhuanyuan/bottom_1015_6.png" Huang_tudi = "zhuanyuan/bottom_1015_7.png" image_zhuangyuan ="zhuanyuan/list_3001.jpg" image_input_beijing="common/list_1049.9.png" image_background="common/list_1076.png"--±³¾°Í¼ image_frontground="common/list_1074.png"--±³¾°Í¼ image_halfbackground="common/list_1024.png"--С±³¾° image_close="button/list_1046.png"--¹Ø±Õ°´Å¥ image_button="button/list_1039.png"--ÂÌÉ«°´Å¥ image_list_txt="common/list_2004.9.png"--Îı¾ÊäÈë¿òµ×ͼ image_blood="mainUI/list_1034.png" image_power="mainUI/list_1034.png" image_soul="mainUI/list_1034.png" image_intellect="mainUI/list_1034.png" image_good_beijing="common/list_1012.png"--ÎïÆ·À¸±³¾°Í¼ image_zhenfa_beijing="common/list_1012.png"--Õ󷨱³¾° image_TodayToScene_buttonRed = "button/list_1083_1.png" ----- ºìÉ«µÄͼƬ image_TodayToScene_buttonGray = "button/list_1083_2.png" ----»ÒÉ«µÄͼƬ image_transparent="common/tou_ming.9.png"--ȫ͸Ã÷ image_button_hook_0="button/list_1044.png"--´ò¹³±ê¼ÇÎÞ image_button_hook_1="button/list_1045.png"--´ò¹³±ê¼Ç image_logo="mainUI/list_1169.png"--"Image/logo.png"--logo -----Ë;«Á¦µÄ±³¾° image_bgSendImg = "activeBg/list_1087.png" image_loveHert = "common/list_1086.png" image_BIG = "common/list_1076.png" image_BIGBorder = "common/list_1074.png" ImageBackground = "common/list_1024.png" image_lock = "common/list_1016.png" Image_choicebox="common/list_1173.png"--Ñ¡Ôñ¿ò Image_moreChoiceButton = "button/list_1166.png"--¶àÕ˺ÅÑ¡Ôñ°´Å¥ Image_normalItemBg="common/icon_8015_3.png" image_button_red_c_0="button/bottom_1002_2.9.png"--ºìÉ«³¤°´Å¥ image_button_red_c_1="button/bottom_1002_1.9.png"--ºìÉ«³¤°´Å¥ image_button_hui_c="button/bottom_1002_3.9.png"--»ÒÉ«³¤°´Å¥
mit
nyczducky/darkstar
scripts/zones/Southern_San_dOria/npcs/Kueh_Igunahmori.lua
14
1252
----------------------------------- -- Area: Southern San d'Oria -- NPC: Kueh Igunahmori -- Guild Merchant NPC: Leathercrafting Guild -- @pos -194.791 -8.800 13.130 230 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/conquest"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:sendGuild(529,3,18,4)) then player:showText(npc,KUEH_IGUNAHMORI_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jakianroy/NGUI_To_Be_Best
Assets/LuaFramework/Lua/3rd/cjson/util.lua
170
6837
local json = require "cjson" -- Various common routines used by the Lua CJSON package -- -- Mark Pulford <mark@kyne.com.au> -- Determine with a Lua table can be treated as an array. -- Explicitly returns "not an array" for very sparse arrays. -- Returns: -- -1 Not an array -- 0 Empty table -- >0 Highest index in the array local function is_array(table) local max = 0 local count = 0 for k, v in pairs(table) do if type(k) == "number" then if k > max then max = k end count = count + 1 else return -1 end end if max > count * 2 then return -1 end return max end local serialise_value local function serialise_table(value, indent, depth) local spacing, spacing2, indent2 if indent then spacing = "\n" .. indent spacing2 = spacing .. " " indent2 = indent .. " " else spacing, spacing2, indent2 = " ", " ", false end depth = depth + 1 if depth > 50 then return "Cannot serialise any further: too many nested tables" end local max = is_array(value) local comma = false local fragment = { "{" .. spacing2 } if max > 0 then -- Serialise array for i = 1, max do if comma then table.insert(fragment, "," .. spacing2) end table.insert(fragment, serialise_value(value[i], indent2, depth)) comma = true end elseif max < 0 then -- Serialise table for k, v in pairs(value) do if comma then table.insert(fragment, "," .. spacing2) end table.insert(fragment, ("[%s] = %s"):format(serialise_value(k, indent2, depth), serialise_value(v, indent2, depth))) comma = true end end table.insert(fragment, spacing .. "}") return table.concat(fragment) end function serialise_value(value, indent, depth) if indent == nil then indent = "" end if depth == nil then depth = 0 end if value == json.null then return "json.null" elseif type(value) == "string" then return ("%q"):format(value) elseif type(value) == "nil" or type(value) == "number" or type(value) == "boolean" then return tostring(value) elseif type(value) == "table" then return serialise_table(value, indent, depth) else return "\"<" .. type(value) .. ">\"" end end local function file_load(filename) local file if filename == nil then file = io.stdin else local err file, err = io.open(filename, "rb") if file == nil then error(("Unable to read '%s': %s"):format(filename, err)) end end local data = file:read("*a") if filename ~= nil then file:close() end if data == nil then error("Failed to read " .. filename) end return data end local function file_save(filename, data) local file if filename == nil then file = io.stdout else local err file, err = io.open(filename, "wb") if file == nil then error(("Unable to write '%s': %s"):format(filename, err)) end end file:write(data) if filename ~= nil then file:close() end end local function compare_values(val1, val2) local type1 = type(val1) local type2 = type(val2) if type1 ~= type2 then return false end -- Check for NaN if type1 == "number" and val1 ~= val1 and val2 ~= val2 then return true end if type1 ~= "table" then return val1 == val2 end -- check_keys stores all the keys that must be checked in val2 local check_keys = {} for k, _ in pairs(val1) do check_keys[k] = true end for k, v in pairs(val2) do if not check_keys[k] then return false end if not compare_values(val1[k], val2[k]) then return false end check_keys[k] = nil end for k, _ in pairs(check_keys) do -- Not the same if any keys from val1 were not found in val2 return false end return true end local test_count_pass = 0 local test_count_total = 0 local function run_test_summary() return test_count_pass, test_count_total end local function run_test(testname, func, input, should_work, output) local function status_line(name, status, value) local statusmap = { [true] = ":success", [false] = ":error" } if status ~= nil then name = name .. statusmap[status] end print(("[%s] %s"):format(name, serialise_value(value, false))) end local result = { pcall(func, unpack(input)) } local success = table.remove(result, 1) local correct = false if success == should_work and compare_values(result, output) then correct = true test_count_pass = test_count_pass + 1 end test_count_total = test_count_total + 1 local teststatus = { [true] = "PASS", [false] = "FAIL" } print(("==> Test [%d] %s: %s"):format(test_count_total, testname, teststatus[correct])) status_line("Input", nil, input) if not correct then status_line("Expected", should_work, output) end status_line("Received", success, result) print() return correct, result end local function run_test_group(tests) local function run_helper(name, func, input) if type(name) == "string" and #name > 0 then print("==> " .. name) end -- Not a protected call, these functions should never generate errors. func(unpack(input or {})) print() end for _, v in ipairs(tests) do -- Run the helper if "should_work" is missing if v[4] == nil then run_helper(unpack(v)) else run_test(unpack(v)) end end end -- Run a Lua script in a separate environment local function run_script(script, env) local env = env or {} local func -- Use setfenv() if it exists, otherwise assume Lua 5.2 load() exists if _G.setfenv then func = loadstring(script) if func then setfenv(func, env) end else func = load(script, nil, nil, env) end if func == nil then error("Invalid syntax.") end func() return env end -- Export functions return { serialise_value = serialise_value, file_load = file_load, file_save = file_save, compare_values = compare_values, run_test_summary = run_test_summary, run_test = run_test, run_test_group = run_test_group, run_script = run_script } -- vi:ai et sw=4 ts=4:
gpl-3.0
zeuosagenti/zeuosagenti
plugins/help.lua
1
4710
do function run(msg, matches) local mods = [[ راهنما فارسی مدیران : @telemanager_ch !kick [Username | ID | Reply] !ban [username | ID | Reply] !unban [Username | ID | Reply] !banlist !id [Username | Id | Reply] !res @username !res [Reply] !lock [ads | name | tag | leave | badw | member | chat | farsi | bots] !unlock [ads | name | tag | leave | badw | member | chat | farsi | bots] !all !addsudo !set[photo | name] !set [rules | about] !tagall [MSG] !who !filter [+-?] [word] !set [value] [MSG] !info [Username | ID | Reply] !plugins [-+] (Plug Name) chat ========================== به علاوه تمامی دستورات رنک : member ========================== جهت دریافت راهنمای رنک های دیگر میتوانید از دستورات زیر استفاده کنید : !help owner راهنمای صاحبان !help mod راهنمای مدیران !help member راهنمای اعضای معمولی ]] local admin = [[ راهنمای فارسی ادمین ها : @telemanager_ch !banall [Reply | ID | Username] !unbanall [ID] !add !rem !leave !setowner [ID | Reply] !kill chat [ID] !bc [GP-ID] [MSG] !all [GP-ID] ========================== به علاوه تمامی دستورات رنک های : owner و mod و member ========================== جهت دریافت راهنمای رنک های دیگر میتوانید از دستورات زیر استفاده کنید : !help owner راهنمای صاحبان !help mod راهنمای مدیران !help member راهنمای اعضای معمولی ]] local owner = [[ راهنمای فارسی صاحبان گروه : @telemanager_ch !promote [Reply | ID | Username] !demote [Reply | ID | Username] !setowner [ID | Reply] !addsudo !setrank [Reply | ID | Username] ========================== به علاوه تمامی دستورات رنک های : mod و member ========================== جهت دریافت راهنمای رنک های دیگر میتوانید از دستورات زیر استفاده کنید : !help owner راهنمای صاحبان !help mod راهنمای مدیران !help member راهنمای اعضای معمولی ]] local member = [[ راهنمای فارسی عضو ها : @telemanager_ch !calc [formula] !get [Value] !filterlist !info !id !me !voice [MSG] !time !time [Area] !tex [Msg] !feedback [msg] !share !telemanagerplus !sticker [TXT] ========================== جهت دریافت راهنمای رنک های دیگر میتوانید از دستورات زیر استفاده کنید : !help owner راهنمای صاحبان !help mod راهنمای مدیران !help member راهنمای اعضای معمولی ]] local sudo = [[ راهنما فارسی سودو ها : @telemanager_ch !addadmin [ID | Username] !removeadmin [ID | Username] !creategroup [Name] !up [Name.format] [Text] !dl [name.format] !echo> [name.format] [Text] !invite [Username | ID | Reply] !stats bot !plugins !plugins [+-] [Plugname] !reload ========================== به علاوه دسترسی به تمامی دستورات رنک های دیگر ========================== جهت دریافت راهنمای رنک های دیگر میتوانید از دستورات زیر استفاده کنید : !help owner راهنمای صاحبان !help mod راهنمای مدیران !help member راهنمای اعضای معمولی ]] if msg.to.type == 'chat' and matches[1]:lower() == 'help' and matches[2] == nil then if is_sudo(msg) then return sudo elseif is_admin(msg) then return admin elseif is_owner(msg) then return owner elseif is_momod(msg) then return mods else return member end end if msg.to.type == 'chat' and matches[1]:lower() == 'help' and matches[2]:lower() == 'owner' then if is_owner(msg) then return owner else return 'Only Admins or higher can See this !' end end if msg.to.type == 'chat' and matches[1]:lower() == 'help' and matches[2]:lower() == 'mod' then if is_momod(msg) then return mods else return 'only Owners Or higher Can See this !' end end if msg.to.type == 'chat' and matches[1]:lower() == 'help' and matches[2]:lower() == 'member' then return member end end return { patterns = { "^!(help)$", "^([Hh]elp)$", "^/(help)$", "^!(help) (mod)$", "^!(help) (owner)$", "^!(help) (member)$", }, run = run } end
gpl-2.0
weissj3/milkywayathome_client
separation/tests/SeparationTests.lua
4
6702
-- -- Copyright (C) 2011 Matthew Arsenault -- -- This file is part of Milkway@Home. -- -- Milkyway@Home is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- Milkyway@Home is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with Milkyway@Home. If not, see <http://www.gnu.org/licenses/>. -- require "ResultSets" argv = {...} binName = argv[1] testDir = argv[2] extraFlags = argv[3] -- Extra flags to pass, such as choosing which SSE path to use testName = argv[4] assert(binName, "Binary name not set") function os.readProcess(bin, ...) local args, cmd args = table.concat({...}, " ") -- Redirect stderr to stdout, since popen only gets stdout cmd = table.concat({ bin, args, "2>&1" }, " ") local f = assert(io.popen(cmd, "r")) local s = assert(f:read('*a')) f:close() return s end -- Find numbers in between xml tags called tagName function findResults(str, tagName) assert(str, "Expected string to search for results") assert(tagName, "Expected tagName") local _, innerTag = str:match("<" .. tagName .. "%s*(.-)>(.-)</" .. tagName .. ">") local i, results = 1, { } assert(innerTag ~= nil, "Expected to find tag " .. innerTag) for num in innerTag:gmatch("[+-]?%d+[.]?%d+e?[+-]?%d+%s+") do results[i] = tonumber(num) i = i + 1 end return results end -- Find the expected results from the printed output function findSeparationResults(str) local bgInt, stInt, bgLike, stLike, searchLike local results = { } bgInt = findResults(str, "background_integral") stInt = findResults(str, "stream_integral") bgLike = findResults(str, "background_likelihood") stLike = findResults(str, "stream_only_likelihood") searchLike = findResults(str, "search_likelihood") assert(#bgInt == 1, "Expected to find one background_integral") assert(#bgLike == 1, "Expected to find one background_only_likelihood") assert(#searchLike == 1, "Expected to find one search_likelihood") results.background_integral = bgInt[1] results.stream_integral = stInt results.background_likelihood = bgLike[1] results.stream_only_likelihood = stLike results.search_likelihood = searchLike[1] return results end function resultCloseEnough(a, b) return math.abs(a - b) < 1.0e-12 end local errFmtStr = [[ Result '%s' differs from expected: Actual = %20.15f Expected = %20.15f |Difference| = %20.15f ]] function checkSeparationResults(results, reference) local function compareField(name) local closeEnough assert(results[name] ~= nil, string.format("Field '%s' not set for results", name)) assert(reference[name] ~= nil, string.format("Field '%s' not set for reference", name)) local resultField, refField = results[name], reference[name] assert(type(resultField) == type(refField), "Expected results and reference to be the same type") if type(refField) == "table" then closeEnough = true local closeTmp assert(#resultField == #refField and #resultField > 0, "Expected reference result table to have same > 0 size") -- Report all of the items which don't match rather than stopping on the first for i = 1, #refField do closeTmp = resultCloseEnough(resultField[i], refField[i]) if not closeTmp then io.stderr:write(string.format(errFmtStr, string.format("%s\[%d\]", name, i - 1), resultField[i], refField[i], math.abs(resultField[i] - refField[i]) ) ) end closeEnough = closeEnough and closeTmp end elseif type(refField) == "number" then closeEnough = resultCloseEnough(results[name], reference[name]) if not closeEnough then io.stderr:write( string.format(errFmtStr, name, results[name], reference[name], math.abs(reference[name] - results[name])) ) end else error("Result must be a number or table of numbers") end return closeEnough end -- and with correct second to avoid short circuiting local correct = true correct = compareField("background_integral") and correct correct = compareField("stream_integral") and correct correct = compareField("background_likelihood") and correct correct = compareField("stream_only_likelihood") and correct correct = compareField("search_likelihood") and correct return correct end function runTest(test, checkResults) assert(test, "No test found!") local output local path = testDir .. "/" .. test.file local starsPath = testDir .. "/" .. test.stars if test.parameters ~= nil then output = os.readProcess(binName, extraFlags, "-i", -- FIXME: Avoid stale checkpoints a better way? "-g", "-a", path, "-s", starsPath, "-np", #test.parameters, "-p", table.concat(test.parameters, " ") ) else output = os.readProcess(binName, extraFlags, "-i", "-g", "-a", path, "-s", starsPath) end print(output) -- If we aren't checking the reference results, then just print the -- output of the process. if not checkResults then return false end local results = findSeparationResults(output) assert(results ~= nil, "Results missing from output?") local check = checkSeparationResults(results, test.results) return check end rc = 0 for name, test in pairs(testSet) do io.stdout:write(string.rep("-", 80) .. "\n") io.stdout:write(string.format("Beginning test %s:\n\n", name)) if runTest(test, false) then rc = 1 end io.stdout:write(string.format("Test %s completed:\n", name)) io.stdout:write(string.rep("-", 80) .. "\n") end os.exit(rc)
gpl-3.0
nyczducky/darkstar
scripts/zones/Southern_San_dOria_[S]/npcs/Achtelle.lua
28
1049
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Achtelle -- @zone 80 -- @pos 108 2 -11 ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --player:startEvent(0x01FE); Event doesnt work but this is her default dialogue, threw in something below til it gets fixed player:showText(npc, 13454); -- (Couldn't find default dialogue) How very good to see you again! end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Southern_San_dOria_[S]/npcs/Achtelle1.lua
28
1049
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Achtelle -- @zone 80 -- @pos 108 2 -11 ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --player:startEvent(0x01FE); Event doesnt work but this is her default dialogue, threw in something below til it gets fixed player:showText(npc, 13454); -- (Couldn't find default dialogue) How very good to see you again! end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
abeschneider/nn
View.lua
41
2232
local View, parent = torch.class('nn.View', 'nn.Module') function View:__init(...) parent.__init(self) if select('#', ...) == 1 and torch.typename(select(1, ...)) == 'torch.LongStorage' then self.size = select(1, ...) else self.size = torch.LongStorage({...}) end self.numElements = 1 local inferdim = false for i = 1,#self.size do local szi = self.size[i] if szi >= 0 then self.numElements = self.numElements * self.size[i] else assert(szi == -1, 'size should be positive or -1') assert(not inferdim, 'only one dimension can be at -1') inferdim = true end end self.output = nil self.gradInput = nil self.numInputDims = nil end function View:setNumInputDims(numInputDims) self.numInputDims = numInputDims return self end local function batchsize(input, size, numInputDims, numElements) local ind = input:nDimension() local isz = input:size() local maxdim = numInputDims and numInputDims or ind local ine = 1 for i=ind,ind-maxdim+1,-1 do ine = ine * isz[i] end if ine % numElements ~= 0 then error(string.format( 'input view (%s) and desired view (%s) do not match', table.concat(input:size():totable(), 'x'), table.concat(size:totable(), 'x'))) end -- the remainder is either the batch... local bsz = ine / numElements -- ... or the missing size dim for i=1,size:size() do if size[i] == -1 then bsz = 1 break end end -- for dim over maxdim, it is definitively the batch for i=ind-maxdim,1,-1 do bsz = bsz * isz[i] end -- special card if bsz == 1 and (not numInputDims or input:nDimension() <= numInputDims) then return end return bsz end function View:updateOutput(input) local bsz = batchsize(input, self.size, self.numInputDims, self.numElements) if bsz then self.output = input:view(bsz, table.unpack(self.size:totable())) else self.output = input:view(self.size) end return self.output end function View:updateGradInput(input, gradOutput) self.gradInput = gradOutput:view(input:size()) return self.gradInput end
bsd-3-clause
wenhulove333/ScutServer
Sample/Koudai/Client/lua/scenes/ActiveTopUpScene.lua
1
6744
------------------------------------------------------------------ -- ActiveTopUpScene.lua.lua -- Author : yeyq -- Version : 1.0 -- Date : -- Description: Ê׳佱Àø½çÃæ ------------------------------------------------------------------ module("ActiveTopUpScene", package.seeall) -- ³¡¾°ÖÐÓõ½µÄ³ÉÔ±±äÁ¿ÒªÔÚÎļþÍ·²¿ÏÈÉêÃ÷£¬²¢¸½¼Ó±ØÒªµÄ˵Ã÷ -- ³ÉÔ±±äÁ¿Í³Ò»ÒÔÏ»®Ïß¿ªÊ¼£¬½ô½ÓµÄÊ××ÖĸҪСд local g_scene = nil -- ³¡¾° local g_imgTabel = {} local g_mListColWidth = nil local choiceLayer = nil local g_LayerBG = nil -- ---------------¹«ÓнӿÚ(ÒÔÏÂÁ½¸öº¯Êý¹Ì¶¨²»Óøıä)-------- function setData(info) g_DataInfo = info end; -- -- º¯ÊýÃûÒÔСд×Öĸ¿ªÊ¼£¬Ã¿¸öº¯Êý¶¼Ó¦×¢ÊÍ -- ³¡¾°Èë¿Ú function pushScene() initResource() createScene() --- CCDirector:sharedDirector():pushScene(_scene) end -- Í˳ö³¡¾° function popScene() releaseResource() -- CCDirector:sharedDirector():popScene() end -- -------------------------˽ÓнӿÚ------------------------ -- -- ³õʼ»¯×ÊÔ´¡¢³ÉÔ±±äÁ¿ function initResource() g_scene = nil -- ³¡¾° g_imgTabel = {} g_mListColWidth = nil choiceLayer = nil end -- ÊÍ·Å×ÊÔ´ function releaseResource() closeAction() g_scene = nil -- ³¡¾° g_imgTabel = {} g_mListColWidth = nil choiceLayer = nil g_gainButton=nil g_DataInfo=nil end -- ´´½¨³¡¾° function init(mScene,mLayer) g_scene = mScene -- ×¢²áÍøÂç»Øµ÷ -- Ìí¼Ó±³¾° g_LayerBG = CCLayer:create() mLayer:addChild(g_LayerBG,1) -- ×¢²á´¥ÆÁʼþ -- g_LayerBG.__CCTouchDelegate__:registerScriptTouchHandler(CCTOUCHBEGAN, "ActiveTopUpScene.touchBegan") -- g_LayerBG.__CCTouchDelegate__:registerScriptTouchHandler(CCTOUCHMOVED, "ActiveTopUpScene.touchMove") -- g_LayerBG.__CCTouchDelegate__:registerScriptTouchHandler(CCTOUCHENDED, "ActiveTopUpScene.touchEnd") local tBgImg = CCSprite:create(P("common/list_1038.9.png")) tBgImg:setScaleX(pWinSize.width*0.92/tBgImg:getContentSize().width) tBgImg:setScaleY(pWinSize.height*0.6/tBgImg:getContentSize().height) tBgImg:setAnchorPoint(PT(0.5,0)) tBgImg:setPosition(PT(pWinSize.width*0.5,pWinSize.height-pWinSize.height*0.6-SY(32))) g_LayerBG:addChild(tBgImg,0) local titleImg = CCSprite:create(P("title/list_1149.png")) titleImg:setAnchorPoint(PT(0.5,0)) titleImg:setPosition(PT(pWinSize.width*0.5,pWinSize.height*0.75)) g_LayerBG:addChild(titleImg,0) local contentWidth = pWinSize.width*0.8 local contentSize = SZ(pWinSize.width*0.8,pWinSize.height*0.3) local topUpStr = ZyMultiLabel:new(Language.ACTIVE_TOPUPSTR,contentWidth,FONT_NAME,FONT_SM_SIZE,nil,nil) topUpStr:setAnchorPoint(PT(0,0)) topUpStr:setPosition(PT((pWinSize.width-contentWidth)/2,titleImg:getPosition().y-SY(30))) topUpStr:addto(g_LayerBG,0) local m_showChoice_Height = pWinSize.height* 0.2 local m_showChoice_StartY = (topUpStr:getPosition().y-tBgImg:getPosition().y-m_showChoice_Height)/2+tBgImg:getPosition().y local brImg = CCSprite:create(P("common/list_1052.9.png")) brImg:setScaleY(m_showChoice_Height/brImg:getContentSize().height) brImg:setAnchorPoint(PT(0.5,0)) brImg:setPosition(PT(pWinSize.width*0.5,m_showChoice_StartY)) g_LayerBG:addChild(brImg,0) local col=4 local listSize=SZ(brImg:getContentSize().width*0.96,pWinSize.height*0.2) g_mListColWidth= listSize.width/col local list = ScutCxList:node(g_mListColWidth, ccc4(24, 24, 24, 0), listSize) list:setAnchorPoint(PT(0,0)) list:setHorizontal(true) list:setTouchEnabled(true) list:setPosition(PT(brImg:getPosition().x-listSize.width/2+SX(1),brImg:getPosition().y)) g_LayerBG:addChild(list,1) mList=list --ÁìÈ¡°´Å¥ local gainButton=ZyButton:new(Image.image_button_red_c_0, Image.image_button_red_c_1, Image.image_button_hui_c, Language.ACTIVE_BUTTONSTR2) gainButton:setAnchorPoint(PT(0.5,0.5)) gainButton:setPosition(PT(pWinSize.width*0.5,m_showChoice_StartY-SY(37))) gainButton:addto(g_LayerBG,0) gainButton:registerScriptHandler(gotoAction) gainButton:setEnabled(false) -- g_gainButton = gainButton actionLayer.Action9006(g_scene, false) end function gotoAction() actionLayer.Action3014(g_scene, nil, g_DataInfo.FestivalID ) end function closeAction() if choiceLayer ~= nil then choiceLayer:getParent():removeChild(choiceLayer,true) choiceLayer = nil end if g_LayerBG ~= nil then g_LayerBG:getParent():removeChild(g_LayerBG,true) g_LayerBG = nil end end --- function showListImg(table) local layout = CxLayout() layout.val_x.t = ABS_WITH_PIXEL layout.val_y.t = ABS_WITH_PIXEL layout.val_x.val.pixel_val = 0 layout.val_y.val.pixel_val = 0 for k, v in pairs(table) do v.HeadID=v.HeadID or "icon_4109" local picPath=string.format("smallitem/%s.png",v.HeadID) local name =v.ItemName or Language.DAILY_REWARDTYPE_[v.Type] --1 ½ð±Ò 2 ÉùÍû 3 ÔÄÀú 4 ¾«Á¦ 5 ¾­Ñé 6 ¾§Ê¯ 7 ÎïÆ· local picPathTable={ [1]="smallitem/icon_8012.png", [3]="smallitem/icon_8011.png", [4]="smallitem/icon_4094.png", [6]="smallitem/icon_8010.png", } picPath=picPathTable[v.Type] or picPath local listItem = ScutCxListItem:itemWithColor(ccc3(24,24,24)) listItem:setOpacity(0) local itemLayer = createImg(picPath,name,v.Num,k) listItem:addChildItem(itemLayer, layout) mList:addListItem(listItem, false) end if g_DataInfo and g_DataInfo.IsReceive == 1 then g_gainButton:setEnabled(true) end end -- function createImg(img,str,num,k) local layer = CCLayer:create() local itemColW=mList:getRowWidth() local itemHeight=mList:getContentSize().height local bgSmallImg = CCSprite:create(P(Image.Image_normalItemBg)) bgSmallImg:setAnchorPoint(PT(0.5,0)) bgSmallImg:setPosition(PT(g_mListColWidth/2, (itemHeight-bgSmallImg:getContentSize().height)/2)) layer:addChild(bgSmallImg,0) local smallImg = CCSprite:create(P(img)) smallImg:setAnchorPoint(PT(0.5, 0.5)) smallImg:setPosition(PT(bgSmallImg:getContentSize().width/2, bgSmallImg:getContentSize().height/2)) bgSmallImg:addChild(smallImg,0) local imgStr=CCLabelTTF:create(str.. "*" .. num,FONT_NAME,FONT_FM_SIZE) imgStr:setAnchorPoint(PT(0.5,0)) imgStr:setPosition(PT(bgSmallImg:getContentSize().width/2,-imgStr:getContentSize().height)) bgSmallImg:addChild(imgStr,0) return layer end -- ÍøÂç»Øµ÷ function networkCallback(pScutScene, lpExternalData) local actionID = ZyReader:getActionID() if actionID == 9006 then local serverInfo = actionLayer._9006Callback(pScutScene, lpExternalData) if serverInfo ~= nil and serverInfo ~= "" then local info = serverInfo showListImg(info) end end end
mit
nyczducky/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/HomePoint#1.lua
27
1295
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: HomePoint#1 -- @pos -21.129 0.001 -20.944 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 65); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
masterfeizz/EDuke3D
source/lunatic/engine_maptext.lua
1
14564
-- MAPTEXT -- Lunatic: routines for reading and writing map-text. local ffi = require("ffi") local ffiC = ffi.C local assert = assert local loadstring = loadstring local pairs = pairs local pcall = pcall local print = print local setfenv = setfenv local tonumber = tonumber local type = type local readintostr = assert(string.readintostr) local io = require("io") local string = require("string") ffi.cdef[[ int32_t (*saveboard_maptext)(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum); int32_t (*loadboard_maptext)(int32_t fil, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum); ]] --== COMMON ==-- local sector_members = { -- Mandatory positional members first, [pos]=<name>. "ceilingz", "floorz", "ceilingpicnum", "floorpicnum", "ceilingshade", "floorshade"; -- If other positional members are to be added, they must be optional -- for backwards compatibility. -- Optional key/value members next. B = { "ceilingbunch", -1 }, b = { "floorbunch", -1 }, -- default: -1 F = "ceilingstat", f = "floorstat", -- default: 0 H = "ceilingheinum", h = "floorheinum", P = "ceilingpal", p = "floorpal", X = "ceilingxpanning", x = "floorxpanning", Y = "ceilingypanning", y = "floorypanning", v = "visibility", _ = "fogpal", o = "lotag", i = "hitag", e = { "extra", -1 } } -- Defines the order in which the members are written out. A space denotes that -- a newline should appear in the output. KEEPINSYNC with sector_members. local sector_ord = { mand="12 34 56 ", opt="Bb Ff Hh Pp Xx Yy v _ oie" } -- KEEPINSYNC with sector_members. local sector_default = ffi.new("const sectortype", { ceilingbunch=-1, floorbunch=-1, extra=-1 }) local wall_members = { -- mandatory "point2", -- special: 0, 1 or 2 in map-text "x", "y", "nextwall", "picnum", "shade", "xrepeat", "yrepeat", "xpanning", "ypanning"; -- optional f = "cstat", m = "overpicnum", b = "blend", p = "pal", w = { "upwall", -1 }, W = { "dnwall", -1 }, o = "lotag", i = "hitag", e = { "extra", -1 } } local wall_ord = { mand="1 23 4 5 6 78 90 ", opt="f mb p wW oie" } local wall_default = ffi.new("const walltype", { extra = -1, upwall=-1, dnwall=-1 }) local sprite_members = { -- mandatory "x", "y", "z", "ang", "sectnum", "picnum", "cstat", "shade", "xrepeat", "yrepeat", -- optional p = "pal", c = { "clipdist", 32 }, b = "blend", x = "xoffset", y = "yoffset", s = "statnum", w = { "owner", -1 }, X = "xvel", Y = "yvel", Z = "zvel", o = "lotag", i = "hitag", e = { "extra", -1 } } local sprite_ord = { mand="123 4 5 6 7 8 90 ", opt="p c b xy s w XYZ oie" } local sprite_default = ffi.new("const spritetype", { clipdist=32, owner=-1, extra=-1 }) --== SAVING ==-- local function write_struct(f, struct, members, ord) -- Write mandatory members first. local str = ord.mand:gsub(".", function(s) local num = (s=="0") and 10 or tonumber(s) return (s==" ") and "\n" or (struct[members[num]]..",") end) f:write("{"..str) local havesth = false -- Write optional members next. str = ord.opt:gsub(".", function(s) if (s==" ") then local ohavesth = havesth havesth = false return ohavesth and "\n" or "" end local memb = members[s] local mname = (type(memb)=="table") and memb[1] or memb local mdefault = (type(memb)=="table") and memb[2] or 0 local val = struct[mname] if (val~=mdefault) then havesth = true return s.."="..val.."," else return "" end end) local neednl = (#str>0 and str:sub(-1)~="\n") f:write(str..(neednl and "\n" or "").."},\n") end -- common local function check_bad_point2() local lastloopstart = 0 for i=0,ffiC.numwalls-1 do local p2 = ffiC.wall[i].point2 if (not (p2 == i+1 or (p2 ~= i and p2 == lastloopstart))) then -- If we hit this, the map is seriously corrupted! print(string.format("INTERNAL ERROR: wall[%d].point2=%d invalid", i, p2)) return true end if (p2 ~= i+1) then lastloopstart = i+1 end end end local function lastwallofsect(s) return ffiC.sector[s].wallptr + ffiC.sector[s].wallnum - 1 end -- In map-text, instead of saving wall[].point2, we store whether a particular -- wall is the last one in its loop instead: the on-disk wall[i].point2 is -- * 2 if wall i is last of its sector (no need to save sector's .wallnum), -- * 1 if wall i is last of its loop, -- * 0 otherwise. -- This function prepares saving to map-text by tweaking the wall[].point2 -- members in-place. local function save_tweak_point2() -- Check first. if (check_bad_point2()) then return true end -- Do it for real. local lastloopstart = 0 local cursect, curlastwall = 0, lastwallofsect(0) for i=0,ffiC.numwalls-1 do local wal = ffiC.wall[i] if (wal.point2 == i+1) then wal.point2 = 0 else -- Wall i is last point in loop. if (i==curlastwall) then -- ... and also last wall of sector. cursect = cursect+1 curlastwall = lastwallofsect(cursect) wal.point2 = 2 else wal.point2 = 1 end lastloopstart = i+1 end end end -- Common: restore tweaked point2 members to actual wall indices. -- If <alsosectorp> is true, also set sector's .wallptr and .wallnum members. local function restore_point2(alsosectorp) local lastloopstart = 0 local cursect, curfirstwall = 0, 0 for i=0,ffiC.numwalls-1 do local wal = ffiC.wall[i] local islast = (wal.point2~=0) if (not islast) then wal.point2 = i+1 else -- Wall i is last point in loop. if (alsosectorp and wal.point2 == 2) then -- ... and also last wall of sector. if (cursect==ffiC.MAXSECTORS) then return true -- Too many sectors. end ffiC.sector[cursect].wallptr = curfirstwall ffiC.sector[cursect].wallnum = i-curfirstwall+1 cursect = cursect+1 curfirstwall = i+1 end wal.point2 = lastloopstart lastloopstart = i+1 end end end local function saveboard_maptext(filename, pos, ang, cursectnum) assert(ffiC.numsectors > 0) -- First, temporarily tweak wall[].point2. if (save_tweak_point2()) then return -1 end -- We open in binary mode so that newlines get written out as one byte even -- on Windows. local f, msg = io.open(ffi.string(filename), "wb") if (f == nil) then print(string.format("Couldn't open \"%s\" for writing: %s\n", filename, msg)) restore_point2(false) return -1 end -- Write header. f:write(string.format("--EDuke32 map\n".. "return {\n".. "version=10,\n\n".. "pos={%d,%d,%d},\n".. "sectnum=%d,\n".. "ang=%d,\n\n", pos.x, pos.y, pos.z, cursectnum, ang)) -- Sectors. f:write("sector={\n") for i=0,ffiC.numsectors-1 do write_struct(f, ffiC.sector[i], sector_members, sector_ord) end f:write("},\n\n") -- Walls. f:write("wall={\n") for i=0,ffiC.numwalls-1 do write_struct(f, ffiC.wall[i], wall_members, wall_ord) end f:write("},\n\n") -- Sprites. f:write("sprite={\n") for i=0,ffiC.MAXSPRITES-1 do if (ffiC.sprite[i].statnum ~= ffiC.MAXSTATUS) then write_struct(f, ffiC.sprite[i], sprite_members, sprite_ord) end end f:write("},\n\n") f:write("}\n"); -- Done. f:close() restore_point2(false) return 0 end --== LOADING ==-- local function isnum(v) return (type(v)=="number") end local function istab(v) return (type(v)=="table") end -- Checks whether <tab> is a table all values of <tab> are of type <extype>. local function allxtab(tab, extype) if (not istab(tab)) then return false end for _,val in pairs(tab) do if (type(val) ~= extype) then return false end end return true end -- Is table of all numbers? local function allnumtab(tab) return allxtab(tab, "number") end -- Is table of all tables? local function alltabtab(tab) return allxtab(tab, "table") end -- Is table of tables of all numbers? Additionally, each must contain exactly -- as many mandatory positional entries as given by the <members> table. local function tabofnumtabs(tab, members) for i=1,#tab do if (not allnumtab(tab[i])) then return false end local nummand = #members -- number of mandatory entries if (#tab[i] ~= nummand) then return false end end return true end -- Read data from Lua table <stab> into C struct <cs>, using the struct -- description <members>. -- Returns true on error. local function read_struct(cs, stab, members, defaults) -- Clear struct to default values. ffi.copy(cs, defaults, ffi.sizeof(defaults)) -- Read mandatory positional members. for i=1,#members do cs[members[i]] = stab[i] end -- Read optional key/value members. for k,val in pairs(stab) do if (members[k]==nil) then -- No such member abbreviation for the given struct. return true end local memb = istab(members[k]) and members[k][1] or members[k] cs[memb] = val end end local RETERR = -4 local function loadboard_maptext(fil, posptr, angptr, cursectnumptr) -- Read the whole map-text as string. local str = readintostr(fil) if (str == nil) then return RETERR end -- Strip all one-line comments (currently, only the header). str = str:gsub("%-%-.-\n", "") --- Preliminary (pseudo-syntactical) validation --- -- Whitelist approach: map-text may only contain certain characters. This -- excludes various potentially 'bad' operations (such as calling a -- function) in one blow. Also, this assures (by exclusion) that the Lua -- code contains no long comments, strings, or function calls. if (not str:find("^[ A-Za-z_0-9{},%-\n=]+$")) then return RETERR-1 end -- The map-text code must return a single table. if (not str:find("^return %b{}\n$")) then return RETERR-2 end local func, errmsg = loadstring(str, "maptext") if (func == nil) then print("Error preloading map-text Lua code: "..errmsg) return RETERR-3 end -- Completely empty the function's environment as an additional safety -- measure, then run the chunk protected! (XXX: currently a bit pointless -- because of the asserts below.) local ok, map = pcall(setfenv(func, {})) if (not ok) then print("Error executing map-text Lua code: "..map) return RETERR-4 end assert(istab(map)) -- OK, now 'map' contains the map data. --- Structural validation --- -- Check types. if (not isnum(map.version) or not allnumtab(map.pos) or #map.pos~=3 or not isnum(map.sectnum) or not isnum(map.ang)) then return RETERR-5 end if (not (map.version <= 10)) then return RETERR-6 end local msector, mwall, msprite = map.sector, map.wall, map.sprite if (not alltabtab(msector) or not alltabtab(mwall) or not alltabtab(msprite)) then return RETERR-7 end if (not tabofnumtabs(msector, sector_members) or not tabofnumtabs(mwall, wall_members) or not tabofnumtabs(msprite, sprite_members)) then return RETERR-8 end local numsectors, numwalls, numsprites = #msector, #mwall, #msprite local sector, wall, sprite = ffiC.sector, ffiC.wall, ffiC.sprite if (numsectors == 0 or numsectors > ffiC.MAXSECTORS or numwalls > ffiC.MAXWALLS or numsprites > ffiC.MAXSPRITES) then return RETERR-9 end --- From here on, start filling out C structures. --- ffiC.numsectors = numsectors ffiC.numwalls = numwalls -- Header. posptr.x = map.pos[1] posptr.y = map.pos[2] posptr.z = map.pos[3] angptr[0] = map.ang cursectnumptr[0] = map.sectnum -- Sectors. for i=0,numsectors-1 do if (read_struct(sector[i], msector[i+1], sector_members, sector_default)) then return RETERR-10 end end -- Walls. for i=0,numwalls-1 do if (read_struct(wall[i], mwall[i+1], wall_members, wall_default)) then return RETERR-11 end end -- Sprites. for i=0,numsprites-1 do if (read_struct(sprite[i], msprite[i+1], sprite_members, sprite_default)) then return RETERR-12 end end -- XXX: need to consistency-check much more here! Basically, all of -- astub.c's CheckMapCorruption() for corruption level >=4? -- See NOTNICE below. --- Tweakery: mostly setting dependent members. --- -- sector[]: .wallptr calculated from .wallnum. local numw = 0 for i=0,numsectors-1 do assert(numw >= 0 and numw < numwalls) -- NOTNICE, cheap check instead of real one. sector[i].wallptr = numw numw = numw + sector[i].wallnum end -- .point2 in {0, 1} --> wall index, sector[].wallptr/.wallnum if (restore_point2(true)) then return RETERR-13 end -- Check .point2 at least. if (check_bad_point2()) then return RETERR-14 end -- wall[]: .nextsector calculated by using engine's sectorofwall_noquick() for i=0,numwalls-1 do local nw = wall[i].nextwall if (nw >= 0) then assert(nw >= 0 and nw < numwalls) -- NOTNICE wall[i].nextsector = ffiC.sectorofwall_noquick(nw) else wall[i].nextsector = -1 end end -- All OK, return the number of sprites for further engine loading code. return numsprites end -- Register our Lua functions as callbacks from C. ffiC.saveboard_maptext = saveboard_maptext ffiC.loadboard_maptext = loadboard_maptext
gpl-2.0
nyczducky/darkstar
scripts/globals/mobskills/Trembling.lua
37
1114
--------------------------------------------- -- Trembling -- -- Description: Deals physical damage to enemies within an area of effect. Additional effect: Dispel -- Type: Physical -- Wipes Shadows -- Range: 10' radial --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 1; local dmgmod = 4; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,MOBPARAM_WIPE_SHADOWS); local dispelled = math.random(2,3); if (info.hitslanded ~= 0) then for i=1,dispelled do target:dispelStatusEffect(); end end -- TODO: Dispelled messages. No examples of damage+dispel working to crib notes from. target:delHP(dmg); return dmg; end;
gpl-3.0
dtrip/awesome
tests/test-selection-transfer.lua
2
7427
-- Test the selection ownership and transfer API local runner = require("_runner") local spawn = require("awful.spawn") -- Assemble data for the large transfer that will be done later local large_transfer_piece = "a" for _ = 1, 25 do large_transfer_piece = large_transfer_piece .. large_transfer_piece end large_transfer_piece = large_transfer_piece .. large_transfer_piece .. large_transfer_piece local large_transfer_piece_count = 3 local large_transfer_size = #large_transfer_piece * large_transfer_piece_count local header = [[ local lgi = require("lgi") local Gdk = lgi.Gdk local Gtk = lgi.Gtk local GLib = lgi.GLib local function assert_equal(a, b) assert(a == b, string.format("%s == %s", a or "nil/false", b or "nil/false")) end local clipboard = Gtk.Clipboard.get(Gdk.SELECTION_CLIPBOARD) ]] local acquire_and_clear_clipboard = header .. [[ clipboard:set_text("This is an experiment", -1) GLib.idle_add(GLib.PRIORITY_DEFAULT, Gtk.main_quit) Gtk.main() ]] local done_footer = [[ io.stdout:write("done") io.stdout:flush() ]] local check_targets_and_text = header .. [[ local targets = clipboard:wait_for_targets() assert_equal(targets[1]:name(), "TARGETS") assert_equal(targets[2]:name(), "UTF8_STRING") assert_equal(#targets, 2) assert_equal(clipboard:wait_for_text(), "Hello World!") ]] .. done_footer local check_large_transfer = header .. string.format("\nassert_equal(#clipboard:wait_for_text(), %d)\n", large_transfer_size) .. done_footer local check_empty_selection = header .. [[ assert_equal(clipboard:wait_for_targets(), nil) assert_equal(clipboard:wait_for_text(), nil) ]] .. done_footer local selection_object local selection_released local continue runner.run_steps({ function() -- Get the selection local s = assert(selection.acquire{ selection = "CLIPBOARD" }, "Failed to acquire the clipboard selection") -- Steal selection ownership from ourselves and test that it works local s_released s:connect_signal("release", function() s_released = true end) selection_object = assert(selection.acquire{ selection = "CLIPBOARD" }, "Failed to acquire the clipboard selection") assert(s_released) -- Now test selection transfers selection_object = assert(selection.acquire{ selection = "CLIPBOARD" }, "Failed to acquire the clipboard selection") selection_object:connect_signal("request", function(_, target, transfer) if target == "TARGETS" then transfer:send{ format = "atom", data = { "TARGETS", "UTF8_STRING" }, } elseif target == "UTF8_STRING" then transfer:send{ data = "Hello World!" } end end) awesome.sync() spawn.with_line_callback({ "lua", "-e", check_targets_and_text }, { stdout = function(line) assert(line == "done", "Unexpected line: " .. line) continue = true end }) return true end, function() -- Wait for the previous test to succeed if not continue then return end continue = false -- Now test piece-wise selection transfers selection_object = assert(selection.acquire{ selection = "CLIPBOARD" }, "Failed to acquire the clipboard selection") selection_object:connect_signal("request", function(_, target, transfer) if target == "TARGETS" then transfer:send{ format = "atom", data = { "TARGETS", "UTF8_STRING" }, } elseif target == "UTF8_STRING" then local offset = 1 local data = "Hello World!" local function send_piece() local piece = data:sub(offset, offset) transfer:send{ data = piece, continue = piece ~= "" } offset = offset + 1 end transfer:connect_signal("continue", send_piece) send_piece() end end) awesome.sync() spawn.with_line_callback({ "lua", "-e", check_targets_and_text }, { stdout = function(line) assert(line == "done", "Unexpected line: " .. line) continue = true end }) return true end, function() -- Wait for the previous test to succeed if not continue then return end continue = false -- Now test a huge transfer selection_object = assert(selection.acquire{ selection = "CLIPBOARD" }, "Failed to acquire the clipboard selection") selection_object:connect_signal("request", function(_, target, transfer) if target == "TARGETS" then transfer:send{ format = "atom", data = { "TARGETS", "UTF8_STRING" }, } elseif target == "UTF8_STRING" then local count = 0 local function send_piece() count = count + 1 local done = count == large_transfer_piece_count transfer:send{ data = large_transfer_piece, continue = not done, } end transfer:connect_signal("continue", send_piece) send_piece() end end) awesome.sync() spawn.with_line_callback({ "lua", "-e", check_large_transfer }, { stdout = function(line) assert(line == "done", "Unexpected line: " .. line) continue = true end }) return true end, function() -- Wait for the previous test to succeed if not continue then return end continue = false -- Now test that :release() works selection_object:release() awesome.sync() spawn.with_line_callback({ "lua", "-e", check_empty_selection }, { stdout = function(line) assert(line == "done", "Unexpected line: " .. line) continue = true end }) return true end, function() -- Wait for the previous test to succeed if not continue then return end continue = false -- Test for "release" signal when we lose selection selection_object = assert(selection.acquire{ selection = "CLIPBOARD" }, "Failed to acquire the clipboard selection") selection_object:connect_signal("release", function() selection_released = true end) awesome.sync() spawn.with_line_callback({ "lua", "-e", acquire_and_clear_clipboard }, { exit = function() continue = true end }) return true end, function() -- Wait for the previous test to succeed if not continue then return end continue = false assert(selection_released) return true end, }, { -- Use a larger step timeout for the large data transfer, which -- transfers 3 * 2^25 bytes of data (96 MiB), and takes a while. wait_per_step = 10, }) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
nyczducky/darkstar
scripts/globals/mobskills/Flat_Blade.lua
9
1360
--------------------------------------------- -- Flat Blade -- -- Description: Stuns enemy. Chance of stunning varies with TP. -- Type: Physical -- Utsusemi/Blink absorb: Shadow per hit -- Range: Melee --------------------------------------------- require("scripts/globals/monstertpmoves"); require("scripts/globals/settings"); require("scripts/globals/status"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:getPool() ~= 4006) then mob:messageBasic(43, 0, 35); end return 0; end; function onMobWeaponSkill(target, mob, skill) if (mob:getPool() == 4006) then -- Trion@Qubia_Arena only require("scripts/zones/Qubia_Arena/TextIDs"); target:showText(mob,FLAT_LAND); end local numhits = 1; local accmod = 1; local dmgmod = 1.25; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_CRIT_VARIES,1.1,1.2,1.3); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded); skill:setSkillchain(35); if (math.random(1,100) < skill:getTP()/3) then MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_STUN, 1, 0, 4); end -- AA EV: Approx 900 damage to 75 DRG/35 THF. 400 to a NIN/WAR in Arhat, but took shadows. target:delHP(dmg); return dmg; end;
gpl-3.0
kurzalead/yalon
yalon/yalon.lua
2
23881
--[[ Copyright (c) 2016 kurzyx https://github.com/kurzyx Licensed under MIT (https://github.com/kurzalead/yalon/blob/master/LICENSE.md) ---------------------------------------------------------------------------- YALON 1.00.00 Yet Another Lua Object Notation ]] yalon = {} local error = function(message) error(debug.traceback("YALON: "..message, 2)) end local pairs = pairs local ipairs = ipairs local type = type local string_find = string.find local string_sub = string.sub local table_concat = table.concat -- Serialize do local valueSerializers, typeSerializers valueSerializers = { ["string"] = function() local escapedChars = { ["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t" } local escapedCharsNum = {} for k, v in pairs(escapedChars) do escapedCharsNum[#escapedCharsNum + 1] = k end local pattern = "[" for k, v in pairs(escapedChars) do pattern = pattern..k end pattern = pattern.."]" --[[ - @arg table t The table we store all strings in - @arg number i The table's current index - @arg string v The value we need to serialize - @retur number ]] return function(t, i, v) local b, e, bt = 1, 1, nil i = i + 1 t[i] = "\"" while true do -- TODO: Try to optimize this better e = #v + 1 for x=1, #escapedCharsNum do bt = string_find(v, escapedCharsNum[x], b, true) if bt ~= nil and bt < e then e = bt end end if e == #v + 1 then i = i + 1 t[i] = string_sub(v, b, #v) break end t[i + 1] = string_sub(v, b, e - 1) i = i + 2 t[i] = escapedChars[string_sub(v, e, e)] b = e + 1 end i = i + 1 t[i] = "\"" return i end end, ["number"] = function() --[[ - @arg table t The table we store all strings in - @arg number i The table's current index - @arg number v The value we need to serialize - @retur number ]] return function(t, i, v) i = i + 1 -- As simple as that t[i] = v return i end end, ["boolean"] = function() --[[ - @arg table t The table we store all strings in - @arg number i The table's current index - @arg bool v The value we need to serialize - @retur number ]] return function(t, i, v) i = i + 1 if v == true then t[i] = "true" else t[i] = "false" end return i end end, ["table"] = function() local function isSequential(t) local i = 0 for _ in pairs(t) do i = i + 1 if t[i] == nil then return false end end return true end local getIdentifier do local chars, len = {}, nil for c in ("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"):gmatch(".") do chars[#chars + 1] = c end len = #chars getIdentifier = function(n) n = n - 1 local s = "" while true do s = chars[n % len + 1]..s n = math.floor(n / len) if n == 0 then break end end return s end end --[[ - @arg table t The table we store all strings in - @arg number i The table's current index - @arg table v The value we need to serialize - @arg table tc The table cache for reference - @retur number ]] return function(t, i, v, tc) if tc[v] == nil then -- Reserve an index for reference i = i + 1 t[i] = "" -- Table refers to the reserved index tc[v] = i else local ti = tc[v] -- Set the declaring reference if not set (This is always if the table is used for the second time) if t[ti] == "" then tc[1] = tc[1] + 1 t[ti] = "&"..getIdentifier(tc[1]).."=" end i = i + 1 t[i] = string_sub(t[ti], 1, #t[ti] - 1) return i -- And return because we don't have to declare the table again end -- Numeric if isSequential(v) then i = i + 1 t[i] = "[" local l = i -- Iterrate through each value for _, _v in ipairs(v) do i = typeSerializers[type(_v)](t, i, _v, tc) i = i + 1 t[i] = "," end -- Remove last comma if there is at least one value in the table if l == i then i = i + 1 t[i] = "]" else t[i] = "]" end -- Generic else i = i + 1 t[i] = "{" local l = i -- Iterrate through each value for _k, _v in pairs(v) do i = typeSerializers[type(_k)](t, i, _k, tc) -- Key i = i + 1 t[i] = ":" i = typeSerializers[type(_v)](t, i, _v, tc) -- Value i = i + 1 t[i] = "," end -- Remove last comma if there is at least one value in the table if l == i then i = i + 1 t[i] = "}" else t[i] = "}" end end return i end end } typeSerializers = { ["string"] = valueSerializers["string"](), ["boolean"] = valueSerializers["boolean"](), ["table"] = valueSerializers["table"](), ["number"] = valueSerializers["number"](), -- On unsupported type __index = function(self, t) return function(s, i, v) error(("Unsupported type '%s' can not be serialized."):format(t)) end end } setmetatable(typeSerializers, typeSerializers) --[[ - @arg any v The value to serialize - @return string ]] function yalon.serialize(v) -- The table all strings will be put in to be concatenated local t = {} -- Any supported value is allowed typeSerializers[type(v)](t, 0, v, {[1] = 0}) -- Return the concatenated table return table_concat(t) end end -- Deserialize do local whitespacing = { [' '] = true, [' '] = true, ['\n'] = true, ['\r'] = true } local valueDeserializers, characterDeserializers valueDeserializers = { ["string"] = function() local escapedChars = { ["\""] = "\"", ["\\"] = "\\", ["b"] = "\b", ["f"] = "\f", ["n"] = "\n", ["r"] = "\r", ["t"] = "\t" } --[[ - @arg string s The string we are parsing - @arg number i The index of the string we are currently at - @return number, string ]] return function(s, i) local c, v = nil, "" local p1, p2 i = i + 1 while true do -- Faster than patterns p1 = string_find(s, "\"", i, true) p2 = string_find(s, "\\", i, true) if p1 == nil then error("Unexpected end of string while parsing string.") end if p2 ~= nil and p2 < p1 then p2 = p2 + 1 c = string_sub(s, p2, p2) if escapedChars[c] ~= nil then v = v..string_sub(s, i, p2 - 2)..escapedChars[c] i = p2 + 1 else error(("Invalid escaped character '%s' at index %d."):format(c, p2)) end else return p1, v..string_sub(s, i, p1 - 1) end end end end, ["number"] = function() --[[ - @arg string s The string we are parsing - @arg number i The index of the string we are currently at - @return number, number ]] return function(s, i) local b, e = string_find(s, "^%-?%d*%.?%d+", i) if e == nil then error(("Unexpected end of number at index %d."):format(i - 1)) end return e, tonumber(string_sub(s, b, e)) end end, ["boolean"] = function(bool) --[[ - @arg string s The string we are parsing - @arg number i The index of the string we are currently at - @return number, bool ]] if bool == true then return function(s, i) -- Cache the next character local c = string_sub(s, i, i + 3) if c == "true" then return i + 3, true end if c == "" then -- End of string error("Unexpected end of string while parsing boolean.") else error(("Unexpected end of boolean for character '%s' at index %d."):format(c, i)) end end else return function(s, i) -- Cache the next character local c = string_sub(s, i, i + 4) if c == "false" then return i + 4, false end if c == "" then -- End of string error("Unexpected end of string while parsing boolean.") else error(("Unexpected end of boolean for character '%s' at index %d."):format(c, i)) end end end end, ["table-numeric"] = function() local EXPECT_VALUE = 1 local EXPECT_END = 2 --[[ - @arg string s The string we are parsing - @arg number i The index of the string we are currently at - @arg table tc The table cache for reference - @arg table|nil t The new table to use (may be nil) - @return number, table ]] return function(s, i, tc, t) local c = nil if t == nil then t = {} end -- What to expect next local expect = EXPECT_VALUE -- Loop through characters while true do -- Cache the next character i = i + 1 c = string_sub(s, i, i) -- Whitespacing if whitespacing[c] then -- Continue to the next character -- Expect value or end of table elseif expect == EXPECT_VALUE then -- End of table is also possible if c == "]" then return i, t end i, t[#t + 1] = characterDeserializers[c](s, i, tc) expect = EXPECT_END -- Expect end of table or value seperator elseif c == "," then expect = EXPECT_VALUE elseif c == "]" then return i, t -- Error on unexpected end of table else if c == "" then -- End of string error("Expected end of numeric table instead of end of string.") else error(("Expected end of numeric table instead of character '%s' at index %d."):format(c, i)) end end end end end, ["table-generic"] = function() local EXPECT_KEY = 1 local EXPECT_KEY_VALUE_SEPERATOR = 2 local EXPECT_VALUE = 3 local EXPECT_END = 4 --[[ - @arg string s The string we are parsing - @arg number i The index of the string we are currently at - @arg table tc The table cache for reference - @arg table|nil t The new table to use (may be nil) - @return number, table ]] return function(s, i, tc, t) local c = nil if t == nil then t = {} end -- The last parsed key local key -- What to expect next local expect = EXPECT_KEY -- Loop through characters while true do -- Cache the next character i = i + 1 c = string_sub(s, i, i) -- Whitespacing if whitespacing[c] then -- Continue to the next character -- Expect key or end of table elseif expect == EXPECT_KEY then -- End of table is also possible if c == "}" then return i, t end i, key = characterDeserializers[c](s, i, tc) expect = EXPECT_KEY_VALUE_SEPERATOR -- Expect value elseif expect == EXPECT_VALUE then i, t[key] = characterDeserializers[c](s, i, tc) expect = EXPECT_END -- Expect key value seperator elseif expect == EXPECT_KEY_VALUE_SEPERATOR then -- Expect key value seperator if c == ":" then expect = EXPECT_VALUE else if c == "" then -- End of string error("Expected key value seperator ':' instead of end of string while parsing generic table.") else error(("Expected key value seperator ':' instead of character '%s' at index %d while parsing generic table."):format(c, i)) end end -- Expect end of table or value seperator elseif c == "," then expect = EXPECT_KEY elseif c == "}" then return i, t -- Error on unexpected end of table else if c == "" then -- End of string error("Expected end of generic table instead of end of string.") else error(("Expected end of generic table instead of character '%s' at index %d."):format(c, i)) end end end end end, ["table-reference"] = function() --[[ - @arg string s The string we are parsing - @arg number i The index of the string we are currently at - @arg table tc The table cache for reference - @return number, table ]] return function(s, i, tc) -- Get the reference id local b, i, ri = string_find(s, "^&(%w+)", i) if i == nil then error("Unexpected end of string while parsing reference.") end local declaring = false -- Loop through characters while true do -- Cache the next character i = i + 1 c = string_sub(s, i, i) -- Whitespacing if whitespacing[c] then -- Continue to the next character -- Reference declaration elseif declaring == false and c == "=" then declaring = true elseif c == "" then -- End of string? error("Unexpected end of string while parsing reference.") else if declaring == true then local v = {} -- Cache the reference before parsing the table -- This means we don't have to declare the reference -- In the most inner table if needed tc[ri] = v i, v = characterDeserializers[c](s, i, tc, v) tc[ri] = v -- References may not be tables return i, v else if tc[ri] == nil then error(("Undeclared reference '%s' at index %d."):format(ri, i)) end return i - 1, tc[ri] end end end end end, } characterDeserializers = { -- String ["\""] = valueDeserializers["string"](), -- Table ["["] = valueDeserializers["table-numeric"](), ["{"] = valueDeserializers["table-generic"](), -- Reference ["&"] = valueDeserializers["table-reference"](), -- Boolean ["t"] = valueDeserializers["boolean"](true), ["f"] = valueDeserializers["boolean"](false), -- Numbers ["0"] = valueDeserializers["number"](), ["1"] = valueDeserializers["number"](), ["2"] = valueDeserializers["number"](), ["3"] = valueDeserializers["number"](), ["4"] = valueDeserializers["number"](), ["5"] = valueDeserializers["number"](), ["6"] = valueDeserializers["number"](), ["7"] = valueDeserializers["number"](), ["8"] = valueDeserializers["number"](), ["9"] = valueDeserializers["number"](), ["-"] = valueDeserializers["number"](), -- On undefined character __index = function(self, c) return function(s, i) if c == "" then error(("Unexpected end of string while trying to parse a value."):format(c, i)) else error(("Can't find use for character '%s' at index %d."):format(c, i)) end end end } setmetatable(characterDeserializers, characterDeserializers) --[[ - @arg string s The string to deserialize - @return any ]] function yalon.deserialize(s) local i, v = 0, nil -- Loop through characters while true do -- Cache the next character i = i + 1 c = string_sub(s, i, i) -- Whitespacing if whitespacing[c] then -- Continue to the next character elseif c == "" then -- Empty string? error("Can not parse an empty string.") else -- We can parse any value that is supported i, v = characterDeserializers[c](s, i, {}) return v end end end end -- Version of YALON yalon.version = "1.00.00" yalon.version_nr = 10000 return yalon
mit
jbeich/Aquaria
files/scripts/maps/node_openenergydoor.lua
12
1262
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end function init(me) node_setCursorActivation(me, false) end function activate(me) local energyOrb = node_getNearestEntity(me, "EnergyOrb") if energyOrb ~= 0 and entity_isState(energyOrb, STATE_CHARGED) then local door = node_getNearestEntity(me, "EnergyDoor") if door ~= 0 then entity_setState(door, STATE_OPEN) end end end function update(me, dt) end
gpl-2.0
jbeich/Aquaria
files/scripts/entities/wisp.lua
6
3458
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.mld = 0.2 v.ld = v.mld v.note = -1 v.excited = 0 v.glow = 0 function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_setTexture(me, "Wisp") entity_setAllDamageTargets(me, true) entity_setDamageTarget(me, DT_AVATAR_LIZAP, false) entity_setCollideRadius(me, 20) entity_setState(me, STATE_IDLE) entity_addRandomVel(me, 500) v.glow = createQuad("Naija/LightFormGlow", 13) quad_scale(v.glow, 2, 2) entity_setHealth(me, 6) entity_setDeathParticleEffect(me, "TinyRedExplode") entity_setUpdateCull(me, 3000) entity_setDamageTarget(me, DT_AVATAR_PET, false) end function dieNormal(me) if chance(5) then spawnIngredient("GlowingEgg", entity_x(me), entity_y(me)) end end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) v.ld = v.ld - dt if v.ld < 0 then v.ld = v.mld local l = createQuad("Naija/LightFormGlow", 13) local r = 1 local g = 1 local b = 1 if v.note ~= -1 then r, g, b = getNoteColor(v.note) r = r*0.5 + 0.5 g = g*0.5 + 0.5 b = b*0.5 + 0.5 end quad_setPosition(l, entity_getPosition(me)) quad_scale(l, 1.5, 1.5) quad_alpha(l, 0) quad_alpha(l, 1, 0.5) quad_color(l, r, g, b) quad_delete(l, 4) quad_color(v.glow, r, g, b, 0.5) end --entity_doCollisionAvoidance(me, dt, 8, 0.2) entity_doCollisionAvoidance(me, dt, 4, 0.8) entity_updateMovement(me, dt) entity_handleShotCollisions(me) --entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500) if v.excited > 0 then v.excited = v.excited - dt if v.excited < 0 then entity_addRandomVel(me, 500) end if entity_isTargetInRange(me, 256) then entity_moveAroundTarget(me, dt, 1000) else entity_moveTowardsTarget(me, dt, 400) end end if not entity_isRotating(me) then entity_rotateToVel(me, 0.2) end quad_setPosition(v.glow, entity_getPosition(me)) end function enterState(me) if entity_isState(me, STATE_IDLE) then elseif entity_isState(me, STATE_DEAD) then quad_delete(v.glow, 1) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return true end function animationKey(me, key) end function hitSurface(me) end function songNote(me, n) v.note = n v.excited = 10 --entity_rotate(me, entity_getRotation(me)+360, 0.5, 0, 0, 1) quad_scale(v.glow, 2, 2) quad_scale(v.glow, 4, 4, 0.5, 1, 1, 1) entity_setMaxSpeedLerp(me, 1.25) entity_setMaxSpeedLerp(me, 1, 3) end function songNoteDone(me, note) v.excited = 3 end function song(me, song) end function activate(me) end
gpl-2.0
jbeich/Aquaria
files/scripts/entities/darkjelly.lua
6
4156
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- DARK JELLY v.blupTimer = 0 v.dirTimer = 0 v.blupTime = 3.0 v.sz = 1.0 v.dir = 0 local MOVE_STATE_UP = 0 local MOVE_STATE_DOWN = 1 v.moveState = 0 v.moveTimer = 0 v.velx = 0 v.waveDir = 1 v.waveTimer = 0 v.soundDelay = 0 v.glows = nil local function doIdleScale(me) entity_scale(me, 0.9*v.sz, 1.1*v.sz) entity_scale(me, 1.1*v.sz, 0.9*v.sz, v.blupTime, -1, 1, 1) end function init(me) v.glows = {} setupBasicEntity( me, "", -- texture 6, -- health 2, -- manaballamount 2, -- exp 10, -- money 0, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 4000, -- updateCull -1: disabled, default: 4000 1 ) entity_initSkeletal(me, "DarkJelly") entity_setEntityType(me, ET_NEUTRAL) entity_setAllDamageTargets(me, false) entity_setEntityLayer(me, -4) --entity_initHair(me, 64, 16, 128, "DarkJelly/Tentacles") doIdleScale(me) entity_exertHairForce(me, 0, 400, 1) entity_setState(me, STATE_IDLE) --entity_setCullRadius(me, -3) entity_setCull(me, false) bone_setSegs(entity_getBoneByName(me, "Tentacles"), 4, 32, 0.6, 0.6, -0.028, 0, 0.75, 0) --[[ for i=1,4 do v.glows[i] = entity_getBoneByName(me, string.format("Glow%d", i)) bone_alpha(v.glows[i], 0.5) bone_alpha(v.glows[i], 1, 1, -1, 1, 1) bone_update(v.glows[i], i*0.25) end ]]-- end function postInit(me) entity_update(me, math.random(100)/100.0) end function update(me, dt) --dt = dt * 1.5 local sx,sy = entity_getScale(me) v.moveTimer = v.moveTimer - dt if v.moveTimer < 0 then if v.moveState == MOVE_STATE_DOWN then v.moveState = MOVE_STATE_UP entity_setMaxSpeedLerp(me, 1.5, 0.2) --entity_scale(me, 0.75, 1, 1, 1, 1) v.moveTimer = 3 + math.random(200)/100.0 --entity_sound(me, "JellyBlup") elseif v.moveState == MOVE_STATE_UP then v.velx = math.random(400)+100 if math.random(2) == 1 then v.velx = -v.velx end v.moveState = MOVE_STATE_DOWN entity_setMaxSpeedLerp(me, 1, 1) v.moveTimer = 5 + math.random(200)/100.0 + math.random(3) end end v.waveTimer = v.waveTimer + dt if v.waveTimer > 2 then v.waveTimer = 0 if v.waveDir == 1 then v.waveDir = -1 else v.waveDir = 1 end end if v.moveState == MOVE_STATE_UP then entity_addVel(me, v.velx*dt, -600*dt) entity_rotateToVel(me, 8) elseif v.moveState == MOVE_STATE_DOWN then entity_addVel(me, 0, 50*dt) entity_rotateTo(me, 0, 8) entity_exertHairForce(me, 0, 200, dt*0.6, -1) end --[[ entity_doEntityAvoidance(me, dt, 32, 1.0) entity_doCollisionAvoidance(me, 1.0, 8, 1.0) entity_updateCurrents(me, dt) ]]-- entity_updateMovement(me, dt) --[[ local bx, by = bone_getWorldPosition(entity_getBoneByIdx(me, 0)) entity_setHairHeadPosition(me, bx, by) entity_updateHair(me, dt*5) ]]-- end function hitSurface(me) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_setMaxSpeed(me, 40) entity_animate(me, "idle", LOOP_INF) end end function damage(me, attacker, bone, damageType, dmg) return true end function exitState(me) end
gpl-2.0
nyczducky/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Ekki-Mokki.lua
14
1061
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Ekki-Mokki -- Type: Standard NPC -- @zone 94 -- @pos -26.558 -4.5 62.930 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0199); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
guangbin79/Lua_5.1.5-iOS
luasocket-3.0-rc1/test/ftptest.lua
26
3156
local socket = require("socket") local ftp = require("socket.ftp") local url = require("socket.url") local ltn12 = require("ltn12") -- override protection to make sure we see all errors --socket.protect = function(s) return s end dofile("testsupport.lua") local host, port, index_file, index, back, err, ret local t = socket.gettime() host = host or "localhost" index_file = "index.html" -- a function that returns a directory listing local function nlst(u) local t = {} local p = url.parse(u) p.command = "nlst" p.sink = ltn12.sink.table(t) local r, e = ftp.get(p) return r and table.concat(t), e end -- function that removes a remote file local function dele(u) local p = url.parse(u) p.command = "dele" p.argument = string.gsub(p.path, "^/", "") if p.argumet == "" then p.argument = nil end p.check = 250 return ftp.command(p) end -- read index with CRLF convention index = readfile(index_file) io.write("testing wrong scheme: ") back, err = ftp.get("wrong://banana.com/lixo") assert(not back and err == "wrong scheme 'wrong'", err) print("ok") io.write("testing invalid url: ") back, err = ftp.get("localhost/dir1/index.html;type=i") assert(not back and err) print("ok") io.write("testing anonymous file download: ") back, err = socket.ftp.get("ftp://" .. host .. "/pub/index.html;type=i") assert(not err and back == index, err) print("ok") io.write("erasing before upload: ") ret, err = dele("ftp://luasocket:pedrovian@" .. host .. "/index.up.html") if not ret then print(err) else print("ok") end io.write("testing upload: ") ret, err = ftp.put("ftp://luasocket:pedrovian@" .. host .. "/index.up.html;type=i", index) assert(ret and not err, err) print("ok") io.write("downloading uploaded file: ") back, err = ftp.get("ftp://luasocket:pedrovian@" .. host .. "/index.up.html;type=i") assert(ret and not err and index == back, err) print("ok") io.write("erasing after upload/download: ") ret, err = dele("ftp://luasocket:pedrovian@" .. host .. "/index.up.html") assert(ret and not err, err) print("ok") io.write("testing weird-character translation: ") back, err = ftp.get("ftp://luasocket:pedrovian@" .. host .. "/%23%3f;type=i") assert(not err and back == index, err) print("ok") io.write("testing parameter overriding: ") local back = {} ret, err = ftp.get{ url = "//stupid:mistake@" .. host .. "/index.html", user = "luasocket", password = "pedrovian", type = "i", sink = ltn12.sink.table(back) } assert(ret and not err and table.concat(back) == index, err) print("ok") io.write("testing upload denial: ") ret, err = ftp.put("ftp://" .. host .. "/index.up.html;type=a", index) assert(not ret and err, "should have failed") print(err) io.write("testing authentication failure: ") ret, err = ftp.get("ftp://luasocket:wrong@".. host .. "/index.html;type=a") assert(not ret and err, "should have failed") print(err) io.write("testing wrong file: ") back, err = ftp.get("ftp://".. host .. "/index.wrong.html;type=a") assert(not back and err, "should have failed") print(err) print("passed all tests") print(string.format("done in %.2fs", socket.gettime() - t))
mit
nyczducky/darkstar
scripts/zones/Selbina/npcs/Yaya.lua
14
1465
----------------------------------- -- Area: Selbina -- NPC: Yaya -- Starts Quest: Under the sea -- @pos -19 -2 -16 248 ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getFameLevel(SELBINA) >= 2 and player:getQuestStatus(OTHER_AREAS,UNDER_THE_SEA) == QUEST_AVAILABLE) then player:startEvent(0x001f); -- Start quest "Under the sea" else player:startEvent(0x0099); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x001f) then player:addQuest(OTHER_AREAS,UNDER_THE_SEA); player:setVar("underTheSeaVar",1); end end;
gpl-3.0
wenhulove333/ScutServer
Sample/ClientSource/samples/Lua/TestLua/Resources/luaScript/DrawPrimitivesTest/DrawPrimitivesTest.lua
1
4050
local SceneIdx = -1 local MAX_LAYER = 2 local background = nil local labelAtlas = nil local baseLayer_entry = nil local s = CCDirector:sharedDirector():getWinSize() local function getBaseLayer() local layer = CCLayer:create() local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2) local item4 = CCMenuItemToggle:create(CCMenuItemFont:create("Free Movement")) item4:addSubItem(CCMenuItemFont:create("Relative Movement")) item4:addSubItem(CCMenuItemFont:create("Grouped Movement")) item1:registerScriptTapHandler(backCallback) item2:registerScriptTapHandler(restartCallback) item3:registerScriptTapHandler(nextCallback) labelAtlas = CCLabelAtlas:create("0000", "fps_images.png", 12, 32, string.byte('.')) layer:addChild(labelAtlas, 100) labelAtlas:setPosition(ccp(s.width - 66, 50)) layer:setTouchEnabled(false) Helper.initWithLayer(layer) return layer end local function drawPrimitivesTest() local layer = getBaseLayer() ccDrawLine( ccp(0, s.height), ccp(s.width, 0) ); glLineWidth( 5.0); ccDrawColor4B(255,0,0,255); ccDrawLine(ccp(0, 0), ccp(s.width, s.height) ); -- ccPointSize(64); -- ccDrawColor4B(0,0,255,128); -- ccDrawPoint( VisibleRect::center() ); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // draw 4 small points -- CCPoint points[] = { ccp(60,60), ccp(70,70), ccp(60,70), ccp(70,60) }; -- ccPointSize(4); -- ccDrawColor4B(0,255,255,255); -- ccDrawPoints( points, 4); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // draw a green circle with 10 segments -- glLineWidth(16); -- ccDrawColor4B(0, 255, 0, 255); -- ccDrawCircle( VisibleRect::center(), 100, 0, 10, false); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // draw a green circle with 50 segments with line to center -- glLineWidth(2); -- ccDrawColor4B(0, 255, 255, 255); -- ccDrawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // open yellow poly -- ccDrawColor4B(255, 255, 0, 255); -- glLineWidth(10); -- CCPoint vertices[] = { ccp(0,0), ccp(50,50), ccp(100,50), ccp(100,100), ccp(50,100) }; -- ccDrawPoly( vertices, 5, false); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // filled poly -- glLineWidth(1); -- CCPoint filledVertices[] = { ccp(0,120), ccp(50,120), ccp(50,170), ccp(25,200), ccp(0,170) }; -- ccDrawSolidPoly(filledVertices, 5, ccc4f(0.5f, 0.5f, 1, 1 ) ); -- -- -- // closed purble poly -- ccDrawColor4B(255, 0, 255, 255); -- glLineWidth(2); -- CCPoint vertices2[] = { ccp(30,130), ccp(30,230), ccp(50,200) }; -- ccDrawPoly( vertices2, 3, true); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // draw quad bezier path -- ccDrawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // draw cubic bezier path -- ccDrawCubicBezier(VisibleRect::center(), ccp(VisibleRect::center().x+30,VisibleRect::center().y+50), ccp(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100); -- -- CHECK_GL_ERROR_DEBUG(); -- -- //draw a solid polygon -- CCPoint vertices3[] = {ccp(60,160), ccp(70,190), ccp(100,190), ccp(90,160)}; -- ccDrawSolidPoly( vertices3, 4, ccc4f(1,1,0,1) ); -- -- // restore original values -- glLineWidth(1); -- ccDrawColor4B(255,255,255,255); -- ccPointSize(1); -- -- CHECK_GL_ERROR_DEBUG(); return layer end --------------------------------- -- DrawPrimitives Test --------------------------------- function CreateDrawPrimitivesTestLayer() if SceneIdx == 0 then return drawPrimitivesTest() end end function DrawPrimitivesTest() cclog("DrawPrimitivesTest") local scene = CCScene:create() Helper.createFunctionTable = { drawPrimitivesTest } scene:addChild(drawPrimitivesTest()) scene:addChild(CreateBackMenuItem()) return scene end
mit
nyczducky/darkstar
scripts/zones/Northern_San_dOria/npcs/Abioleget.lua
13
2388
----------------------------------- -- Area: Northern San d'Oria -- NPC: Abioleget -- Type: Quest Giver (Her Memories: The Faux Pas and The Vicasque's Sermon) / Merchant -- @zone 231 -- @pos 128.771 0.000 118.538 -- ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; require("scripts/zones/Northern_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (sermonQuest == QUEST_ACCEPTED) then gil = trade:getGil(); count = trade:getItemCount(); if (gil == 70 and count == 1) then player:tradeComplete(); player:startEvent(0x024F); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) sermonQuest = player:getQuestStatus(SANDORIA,THE_VICASQUE_S_SERMON); if (sermonQuest == QUEST_AVAILABLE) then player:startEvent(0x024d); elseif (sermonQuest == QUEST_ACCEPTED) then if (player:getVar("sermonQuestVar") == 1) then player:tradeComplete(); player:startEvent(0x0258); else player:showText(npc,11103,618,70); end else player:showText(npc,ABIOLEGET_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0258) then player:addItem(13465); player:messageSpecial(6567, 13465); player:addFame(SANDORIA,30); player:addTitle(THE_BENEVOLENT_ONE); player:setVar("sermonQuestVar",0); player:completeQuest(SANDORIA,THE_VICASQUE_S_SERMON ); elseif (csid == 0x024D) then player:addQuest(SANDORIA,THE_VICASQUE_S_SERMON ); elseif (csid == 0x024F) then player:addItem(618); player:messageSpecial(6567, 618); end end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Southern_San_dOria/npcs/Ashene.lua
14
2287
----------------------------------- -- Area: Southern San d'Oria -- NPC: Ashene -- Standard Merchant NPC -- @zone 230 -- @pos 70 0 61 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ASH_THADI_ENE_SHOP_DIALOG); local stock = {0x4047,4309,1, --Baselard 0x4094,16934,1, --Gladius 0x40a1,21067,1, --Broadsword 0x40c0,35769,1, --Hunting Sword 0x408c,13406,1, --Fleuret 0x4001,129,2, --Cesti 0x4042,1827,2, --Dagger 0x4098,7128,2, --Iron Sword 0x40b6,8294,2, --Longsword 0x4040,140,3, --Bronze Dagger 0x4041,837,3, --Brass Dagger 0x4093,3523,3, --Brass Xiphos 0x4097,241,3, --Bronze Sword 0x40b5,1674,3} --Spatha showNationShop(player, NATION_SANDORIA, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Mhaura/npcs/Explorer_Moogle.lua
17
1876
----------------------------------- -- Area: Mhaura -- NPC: Explorer Moogle ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Mhaura/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/teleports"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local accept = 0; local event = 0x014e; if (player:getGil() < 300) then accept = 1; end if (player:getMainLvl() < EXPLORER_MOOGLE_LEVELCAP) then event = event + 1; end player:startEvent(event,player:getZoneID(),0,accept); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); local price = 300; if (csid == 0x014e) then if (option == 1 and player:delGil(price)) then toExplorerMoogle(player,231); elseif (option == 2 and player:delGil(price)) then toExplorerMoogle(player,234); elseif (option == 3 and player:delGil(price)) then toExplorerMoogle(player,240); elseif (option == 4 and player:delGil(price)) then toExplorerMoogle(player,248); elseif (option == 5 and player:delGil(price)) then toExplorerMoogle(player,249); end end end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Port_Bastok/npcs/Blabbivix.lua
14
1200
----------------------------------- -- Area: Port Bastok -- NPC: Blabbivix -- Standard merchant, though he acts like a guild merchant -- @pos -110.209 4.898 22.957 236 ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:sendGuild(60418,11,22,3)) then player:showText(npc,BLABBIVIX_SHOP_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nyczducky/darkstar
scripts/zones/Ordelles_Caves/npcs/qm5.lua
14
1434
----------------------------------- -- Area: Ordelles Caves -- NPC: ??? (qm5) -- Involved In Quest: Dark Puppet -- @pos -92 -28 -70 193 ----------------------------------- package.loaded["scripts/zones/Ordelles_Caves/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Ordelles_Caves/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getVar("darkPuppetCS") >= 3 and player:hasItem(16940) == false) then if (trade:hasItemQty(16681,1) and trade:getItemCount() == 1) then -- Trade Gerwitz's Axe player:tradeComplete(); player:messageSpecial(GERWITZS_SWORD_DIALOG); SpawnMob(17568136):updateClaim(player); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
cliffano/swaggy-jenkins
clients/lua/generated/spec/pipeline_step_impllinks_spec.lua
1
1181
--[[ Swaggy Jenkins Jenkins API clients generated from Swagger / Open API specification The version of the OpenAPI document: 1.5.1-pre.0 Contact: blah@cliffano.com Generated by: https://openapi-generator.tech ]] --[[ Unit tests for openapiclient.model.pipeline_step_impllinks Automatically generated by openapi-generator (https://openapi-generator.tech) Please update as you see appropriate ]] describe("pipeline_step_impllinks", function() local openapiclient_pipeline_step_impllinks = require "openapiclient.model.pipeline_step_impllinks" -- unit tests for the property 'self' describe("property self test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for the property 'actions' describe("property actions test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for the property '_class' describe("property _class test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) end)
mit
jbeich/Aquaria
files/scripts/maps/node_spawnli.lua
6
1102
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end function init(me) if (isFlag(FLAG_LI, 0) and isMapName("VEIL01")) or (isFlag(FLAG_LI, 1) and isMapName("LICAVE")) then createEntity("Li", "", node_x(me), node_y(me)) end end function update(me, dt) end
gpl-2.0
AquariaOSE/Aquaria
files/scripts/maps/node_spawnli.lua
6
1102
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end function init(me) if (isFlag(FLAG_LI, 0) and isMapName("VEIL01")) or (isFlag(FLAG_LI, 1) and isMapName("LICAVE")) then createEntity("Li", "", node_x(me), node_y(me)) end end function update(me, dt) end
gpl-2.0
AquariaOSE/Aquaria
files/scripts/entities/splitter1.lua
6
4379
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- JELLY -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ local MOVE_STATE_UP = 0 local MOVE_STATE_DOWN = 1 v.moveState = 0 v.moveTimer = 0 v.velx = 0 v.waveDir = 1 v.waveTimer = 0 v.soundDelay = 0 function init(me) setupBasicEntity( me, "", -- texture 3, -- health 2, -- manaballamount 2, -- exp 10, -- money 32, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 2000, -- updateCull -1: disabled, default: 4000 1 ) --entity_setDeathParticleEffect(me, "PurpleExplode") entity_initSkeletal(me, "Splitter1") entity_scale(me, 1.1, 1.1) entity_setDropChance(me, 40, 1) --entity_setWeight(me, 300) entity_setState(me, STATE_IDLE) entity_setTarget(me, getNaija()) --entity_setDropChance(me, 100) end function update(me, dt) dt = dt * 3 if entity_touchAvatarDamage(me, 32, 1, 1000) then entity_sound(me, "JellyBlup", 800) end entity_handleShotCollisions(me) v.moveTimer = v.moveTimer - dt if v.moveTimer < 0 then if v.moveState == MOVE_STATE_DOWN then v.moveState = MOVE_STATE_UP entity_setMaxSpeedLerp(me, 1.5, 0.2) entity_scale(me, 0.75, 1, 1, 1, 1) v.moveTimer = 3 + math.random(200)/100.0 entity_sound(me, "JellyBlup") elseif v.moveState == MOVE_STATE_UP then v.velx = math.random(400)+100 if math.random(2) == 1 then v.velx = -v.velx end v.moveState = MOVE_STATE_DOWN --doIdleScale(me) entity_setMaxSpeedLerp(me, 1, 1) v.moveTimer = 5 + math.random(200)/100.0 + math.random(3) end end v.waveTimer = v.waveTimer + dt if v.waveTimer > 2 then v.waveTimer = 0 if v.waveDir == 1 then v.waveDir = -1 else v.waveDir = 1 end end if v.moveState == MOVE_STATE_UP then --entity_addVel(me, v.velx*dt, -600*dt) --entity_rotateToVel(me, 1) entity_rotateTo(me, 0, 1) if not entity_isNearObstruction(getNaija(), 3) then entity_moveTowardsTarget(me, dt, 500) end elseif v.moveState == MOVE_STATE_DOWN then entity_addVel(me, 0, 300*dt) --entity_moveTowardsTarget(me, dt, 50) entity_rotateTo(me, 0, 3) entity_exertHairForce(me, 0, 200, dt*0.6, -1) end entity_doEntityAvoidance(me, dt, 32, 1.0) entity_doCollisionAvoidance(me, 1.0, 8, 1.0) entity_updateMovement(me, dt) end function hitSurface(me) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) entity_setMaxSpeed(me, 50) elseif entity_isState(me, STATE_DEAD) then createEntity("Splitter2", "", entity_x(me)-16, entity_y(me)) createEntity("Splitter2", "", entity_x(me)+16, entity_y(me)) end end function damage(me, attacker, bone, damageType, dmg) return true end function exitState(me) end
gpl-2.0
nyczducky/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Pelsey-Holsey.lua
14
1065
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Pelsey-Holsey -- Type: Standard NPC -- @zone 94 -- @pos 119.755 -4.5 209.754 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01a3); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
moltafet35/senatorv2
plugins/bugzilla.lua
611
3983
do local BASE_URL = "https://bugzilla.mozilla.org/rest/" local function bugzilla_login() local url = BASE_URL.."login?login=" .. _config.bugzilla.username .. "&password=" .. _config.bugzilla.password print("accessing " .. url) local res,code = https.request( url ) local data = json:decode(res) return data end local function bugzilla_check(id) -- data = bugzilla_login() local url = BASE_URL.."bug/" .. id .. "?api_key=" .. _config.bugzilla.apikey -- print(url) local res,code = https.request( url ) local data = json:decode(res) return data end local function bugzilla_listopened(email) local url = BASE_URL.."bug?include_fields=id,summary,status,whiteboard,resolution&email1=" .. email .. "&email2=" .. email .. "&emailassigned_to2=1&emailreporter1=1&emailtype1=substring&emailtype2=substring&f1=bug_status&f2=bug_status&n1=1&n2=1&o1=equals&o2=equals&resolution=---&v1=closed&v2=resolved&api_key=" .. _config.bugzilla.apikey local res,code = https.request( url ) print(res) local data = json:decode(res) return data end local function run(msg, matches) local response = "" if matches[1] == "status" then local data = bugzilla_check(matches[2]) vardump(data) if data.error == true then return "Sorry, API failed with message: " .. data.message else response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator response = response .. "\n Last update: "..data.bugs[1].last_change_time response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1] print(response) end elseif matches[1] == "list" then local data = bugzilla_listopened(matches[2]) vardump(data) if data.error == true then return "Sorry, API failed with message: " .. data.message else -- response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator -- response = response .. "\n Last update: "..data.bugs[1].last_change_time -- response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution -- response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard -- response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1] local total = table.map_length(data.bugs) print("total bugs: " .. total) local response = "There are " .. total .. " number of bug(s) assigned/reported by " .. matches[2] if total > 0 then response = response .. ": " for tableKey, bug in pairs(data.bugs) do response = response .. "\n #" .. bug.id response = response .. "\n Status: " .. bug.status .. " " .. bug.resolution response = response .. "\n Whiteboard: " .. bug.whiteboard response = response .. "\n Summary: " .. bug.summary end end end end return response end -- (table) -- [bugs] = (table) -- [1] = (table) -- [status] = (string) ASSIGNED -- [id] = (number) 927704 -- [whiteboard] = (string) [approved][full processed] -- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/mozilla-summit-2013/ -- [2] = (table) -- [status] = (string) ASSIGNED -- [id] = (number) 1049337 -- [whiteboard] = (string) [approved][full processed][waiting receipts][waiting report and photos] -- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/workshop-firefox-os-pada-workshop-media-sosial-untuk-perubahan-1/ -- total bugs: 2 return { description = "Lookup bugzilla status update", usage = "/bot bugzilla [bug number]", patterns = { "^/bugzilla (status) (.*)$", "^/bugzilla (list) (.*)$" }, run = run } end
gpl-2.0
nyczducky/darkstar
scripts/globals/mobskills/Typhoon.lua
34
1116
--------------------------------------------- -- Typhoon -- -- Description: Spins around dealing damage to targets in an area of effect. -- Type: Physical -- Utsusemi/Blink absorb: 2-4 shadows -- Range: 10' radial -- Notes: --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 4; local accmod = 1; local dmgmod = 0.5; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded); target:delHP(dmg); if (mob:getName() == "Faust") then if (mob:getLocalVar("Typhoon") == 0) then mob:useMobAbility(539); mob:setLocalVar("Typhoon", 1); else mob:setLocalVar("Typhoon", 0); end end return dmg; end;
gpl-3.0
wenhulove333/ScutServer
Sample/ClientSource/samples/Lua/TestLua/Resources/luaScript/PerformanceTest/PerformanceSpriteTest.lua
1
16575
local kMaxNodes = 50000 local kBasicZOrder = 10 local kNodesIncrease = 250 local TEST_COUNT = 7 local s = CCDirector:sharedDirector():getWinSize() ----------------------------------- -- For test functions ----------------------------------- local function performanceActions(sprite) sprite:setPosition(CCPointMake(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height))) local period = 0.5 + math.mod(math.random(1, 99999999), 1000) / 500.0 local rot = CCRotateBy:create(period, 360.0 * math.random()) local rot = CCRotateBy:create(period, 360.0 * math.random()) local permanentRotation = CCRepeatForever:create(CCSequence:createWithTwoActions(rot, rot:reverse())) sprite:runAction(permanentRotation) local growDuration = 0.5 + math.mod(math.random(1, 99999999), 1000) / 500.0 local grow = CCScaleBy:create(growDuration, 0.5, 0.5) local permanentScaleLoop = CCRepeatForever:create(CCSequence:createWithTwoActions(grow, grow:reverse())) sprite:runAction(permanentScaleLoop) end local function performanceActions20(sprite) if math.random() < 0.2 then sprite:setPosition(CCPointMake(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height))) else sprite:setPosition(CCPointMake(-1000, -1000)) end local period = 0.5 + math.mod(math.random(1, 99999999), 1000) / 500.0 local rot = CCRotateBy:create(period, 360.0 * math.random()) local permanentRotation = CCRepeatForever:create(CCSequence:createWithTwoActions(rot, rot:reverse())) sprite:runAction(permanentRotation) local growDuration = 0.5 + math.mod(math.random(1, 99999999), 1000) / 500.0 local grow = CCScaleBy:create(growDuration, 0.5, 0.5) local permanentScaleLoop = CCRepeatForever:create(CCSequence:createWithTwoActions(grow, grow:reverse())) sprite:runAction(permanentScaleLoop) end local function performanceRotationScale(sprite) sprite:setPosition(CCPointMake(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height))) sprite:setRotation(math.random() * 360) sprite:setScale(math.random() * 2) end local function performancePosition(sprite) sprite:setPosition(CCPointMake(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height))) end local function performanceout20(sprite) if math.random() < 0.2 then sprite:setPosition(CCPointMake(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height))) else sprite:setPosition(CCPointMake(-1000, -1000)) end end local function performanceOut100(sprite) sprite:setPosition(CCPointMake( -1000, -1000)) end local function performanceScale(sprite) sprite:setPosition(CCPointMake(math.mod(math.random(1, 99999999), s.width), math.mod(math.random(1, 99999999), s.height))) sprite:setScale(math.random() * 100 / 50) end ----------------------------------- -- Subtest ----------------------------------- local subtestNumber = 1 local batchNode = nil -- CCSpriteBatchNode local parent = nil -- CCNode local function initWithSubTest(nSubTest, p) subtestNumber = nSubTest parent = p batchNode = nil local mgr = CCTextureCache:sharedTextureCache() -- remove all texture mgr:removeTexture(mgr:addImage("Images/grossinis_sister1.png")) mgr:removeTexture(mgr:addImage("Images/grossini_dance_atlas.png")) mgr:removeTexture(mgr:addImage("Images/spritesheet1.png")) if subtestNumber == 2 then CCTexture2D:setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888) batchNode = CCSpriteBatchNode:create("Images/grossinis_sister1.png", 100) p:addChild(batchNode, 0) elseif subtestNumber == 3 then CCTexture2D:setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444) batchNode = CCSpriteBatchNode:create("Images/grossinis_sister1.png", 100) p:addChild(batchNode, 0) elseif subtestNumber == 5 then CCTexture2D:setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888) batchNode = CCSpriteBatchNode:create("Images/grossini_dance_atlas.png", 100) p:addChild(batchNode, 0) elseif subtestNumber == 6 then CCTexture2D:setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444) batchNode = CCSpriteBatchNode:create("Images/grossini_dance_atlas.png", 100) p:addChild(batchNode, 0) elseif subtestNumber == 8 then CCTexture2D:setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888) batchNode = CCSpriteBatchNode:create("Images/spritesheet1.png", 100) p:addChild(batchNode, 0) elseif subtestNumber == 9 then CCTexture2D:setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444) batchNode = CCSpriteBatchNode:create("Images/spritesheet1.png", 100) p:addChild(batchNode, 0) end -- todo if batchNode ~= nil then batchNode:retain() end CCTexture2D:setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_Default) end local function createSpriteWithTag(tag) CCTexture2D:setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888) local sprite = nil if subtestNumber == 1 then sprite = CCSprite:create("Images/grossinis_sister1.png") parent:addChild(sprite, -1, tag + 100) elseif subtestNumber == 2 then sprite = CCSprite:createWithTexture(batchNode:getTexture(), CCRectMake(0, 0, 52, 139)) batchNode:addChild(sprite, 0, tag + 100) elseif subtestNumber == 3 then sprite = CCSprite:createWithTexture(batchNode:getTexture(), CCRectMake(0, 0, 52, 139)) batchNode:addChild(sprite, 0, tag + 100) elseif subtestNumber == 4 then local idx = math.floor((math.random() * 1400 / 100)) + 1 local num if idx < 10 then num = "0" .. idx else num = idx end local str = "Images/grossini_dance_" .. num .. ".png" sprite = CCSprite:create(str) parent:addChild(sprite, -1, tag + 100) elseif subtestNumber == 5 then local y, x local r = math.floor(math.random() * 1400 / 100) y = math.floor(r / 5) x = math.mod(r, 5) x = x * 85 y = y * 121 sprite = CCSprite:createWithTexture(batchNode:getTexture(), CCRectMake(x, y, 85, 121)) batchNode:addChild(sprite, 0, tag + 100) elseif subtestNumber == 6 then local y, x local r = math.floor(math.random() * 1400 / 100) y = math.floor(r / 5) x = math.mod(r, 5) x = x * 85 y = y * 121 sprite = CCSprite:createWithTexture(batchNode:getTexture(), CCRectMake(x, y, 85, 121)) batchNode:addChild(sprite, 0, tag + 100) elseif subtestNumber == 7 then local y, x local r = math.floor(math.random() * 6400 / 100) y = math.floor(r / 8) x = math.mod(r, 8) local str = "Images/sprites_test/sprite-"..x.."-"..y..".png" sprite = CCSprite:create(str) parent:addChild(sprite, -1, tag + 100) elseif subtestNumber == 8 then local y, x local r = math.floor(math.random() * 6400 / 100) y = math.floor(r / 8) x = math.mod(r, 8) x = x * 32 y = y * 32 sprite = CCSprite:createWithTexture(batchNode:getTexture(), CCRectMake(x, y, 32, 32)) batchNode:addChild(sprite, 0, tag + 100) elseif subtestNumber == 9 then local y, x local r = math.floor(math.random() * 6400 / 100) y = math.floor(r / 8) x = math.mod(r, 8) x = x * 32 y = y * 32 sprite = CCSprite:createWithTexture(batchNode:getTexture(), CCRectMake(x, y, 32, 32)) batchNode:addChild(sprite, 0, tag + 100) end CCTexture2D:setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_Default) return sprite end local function removeByTag(tag) if subtestNumber == 1 then parent:removeChildByTag(tag + 100, true) elseif subtestNumber == 4 then parent:removeChildByTag(tag + 100, true) elseif subtestNumber == 7 then parent:removeChildByTag(tag + 100, true) else batchNode:removeChildAtIndex(tag, true) end end ----------------------------------- -- PerformBasicLayer ----------------------------------- local curCase = 0 local maxCases = 7 local function showThisTest() local scene = CreateSpriteTestScene() CCDirector:sharedDirector():replaceScene(scene) end local function backCallback(sender) subtestNumber = 1 curCase = curCase - 1 if curCase < 0 then curCase = curCase + maxCases end showThisTest() end local function restartCallback(sender) subtestNumber = 1 showThisTest() end local function nextCallback(sender) subtestNumber = 1 curCase = curCase + 1 curCase = math.mod(curCase, maxCases) showThisTest() end local function toPerformanceMainLayer(sender) CCDirector:sharedDirector():replaceScene(PerformanceTest()) end local function initWithLayer(layer, controlMenuVisible) CCMenuItemFont:setFontName("Arial") CCMenuItemFont:setFontSize(24) local mainItem = CCMenuItemFont:create("Back") mainItem:registerScriptTapHandler(toPerformanceMainLayer) mainItem:setPosition(s.width - 50, 25) local menu = CCMenu:create() menu:addChild(mainItem) menu:setPosition(CCPointMake(0, 0)) if controlMenuVisible == true then local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2) item1:registerScriptTapHandler(backCallback) item2:registerScriptTapHandler(restartCallback) item3:registerScriptTapHandler(nextCallback) item1:setPosition(s.width / 2 - 100, 30) item2:setPosition(s.width / 2, 30) item3:setPosition(s.width / 2 + 100, 30) menu:addChild(item1, kItemTagBasic) menu:addChild(item2, kItemTagBasic) menu:addChild(item3, kItemTagBasic) end layer:addChild(menu) end ----------------------------------- -- SpriteMainScene ----------------------------------- local lastRenderedCount = nil local quantityNodes = nil local infoLabel = nil local titleLabel = nil local function testNCallback(tag) subtestNumber = tag - kBasicZOrder showThisTest() end local function updateNodes() if quantityNodes ~= lastRenderedCount then local str = quantityNodes .. " nodes" infoLabel:setString(str) lastRenderedCount = quantityNodes end end local function onDecrease(sender) if quantityNodes <= 0 then return end for i = 0, kNodesIncrease - 1 do quantityNodes = quantityNodes - 1 removeByTag(quantityNodes) end updateNodes() end local function onIncrease(sender) if quantityNodes >= kMaxNodes then return end for i = 0, kNodesIncrease - 1 do local sprite = createSpriteWithTag(quantityNodes) if curCase == 0 then doPerformSpriteTest1(sprite) elseif curCase == 1 then doPerformSpriteTest2(sprite) elseif curCase == 2 then doPerformSpriteTest3(sprite) elseif curCase == 3 then doPerformSpriteTest4(sprite) elseif curCase == 4 then doPerformSpriteTest5(sprite) elseif curCase == 5 then doPerformSpriteTest6(sprite) elseif curCase == 6 then doPerformSpriteTest7(sprite) end quantityNodes = quantityNodes + 1 end updateNodes() end local function initWithMainTest(scene, asubtest, nNodes) subtestNumber = asubtest initWithSubTest(asubtest, scene) lastRenderedCount = 0 quantityNodes = 0 CCMenuItemFont:setFontSize(65) local decrease = CCMenuItemFont:create(" - ") decrease:registerScriptTapHandler(onDecrease) decrease:setColor(ccc3(0, 200, 20)) local increase = CCMenuItemFont:create(" + ") increase:registerScriptTapHandler(onIncrease) increase:setColor(ccc3(0, 200, 20)) local menu = CCMenu:create() menu:addChild(decrease) menu:addChild(increase) menu:alignItemsHorizontally() menu:setPosition(s.width / 2, s.height - 65) scene:addChild(menu, 1) infoLabel = CCLabelTTF:create("0 nodes", "Marker Felt", 30) infoLabel:setColor(ccc3(0, 200, 20)) infoLabel:setPosition(s.width / 2, s.height - 90) scene:addChild(infoLabel, 1) maxCases = TEST_COUNT -- Sub Tests CCMenuItemFont:setFontSize(32) subMenu = CCMenu:create() for i = 1, 9 do local str = i .. " " local itemFont = CCMenuItemFont:create(str) itemFont:registerScriptTapHandler(testNCallback) --itemFont:setTag(i) subMenu:addChild(itemFont, kBasicZOrder + i, kBasicZOrder + i) if i <= 3 then itemFont:setColor(ccc3(200, 20, 20)) elseif i <= 6 then itemFont:setColor(ccc3(0, 200, 20)) else itemFont:setColor(ccc3(0, 20, 200)) end end subMenu:alignItemsHorizontally() subMenu:setPosition(CCPointMake(s.width / 2, 80)) scene:addChild(subMenu, 1) -- add title label titleLabel = CCLabelTTF:create("No title", "Arial", 40) scene:addChild(titleLabel, 1) titleLabel:setPosition(s.width / 2, s.height - 32) titleLabel:setColor(ccc3(255, 255, 40)) while quantityNodes < nNodes do onIncrease() end end ----------------------------------- -- SpritePerformTest1 ----------------------------------- function doPerformSpriteTest1(sprite) performancePosition(sprite) end local function SpriteTestLayer1() local layer = CCLayer:create() initWithLayer(layer, true) local str = "A (" .. subtestNumber .. ") position" titleLabel:setString(str) return layer end ----------------------------------- -- SpritePerformTest2 ----------------------------------- function doPerformSpriteTest2(sprite) performanceScale(sprite) end local function SpriteTestLayer2() local layer = CCLayer:create() initWithLayer(layer, true) local str = "B (" .. subtestNumber .. ") scale" titleLabel:setString(str) return layer end ----------------------------------- -- SpritePerformTest3 ----------------------------------- function doPerformSpriteTest3(sprite) performanceRotationScale(sprite) end local function SpriteTestLayer3() local layer = CCLayer:create() initWithLayer(layer, true) local str = "C (" .. subtestNumber .. ") scale + rot" titleLabel:setString(str) return layer end ----------------------------------- -- SpritePerformTest4 ----------------------------------- function doPerformSpriteTest4(sprite) performanceOut100(sprite) end local function SpriteTestLayer4() local layer = CCLayer:create() initWithLayer(layer, true) local str = "D (" .. subtestNumber .. ") 100% out" titleLabel:setString(str) return layer end ----------------------------------- -- SpritePerformTest5 ----------------------------------- function doPerformSpriteTest5(sprite) performanceout20(sprite) end local function SpriteTestLayer5() local layer = CCLayer:create() initWithLayer(layer, true) local str = "E (" .. subtestNumber .. ") 80% out" titleLabel:setString(str) return layer end ----------------------------------- -- SpritePerformTest6 ----------------------------------- function doPerformSpriteTest6(sprite) performanceActions(sprite) end local function SpriteTestLayer6() local layer = CCLayer:create() initWithLayer(layer, true) local str = "F (" .. subtestNumber .. ") actions" titleLabel:setString(str) return layer end ----------------------------------- -- SpritePerformTest7 ----------------------------------- function doPerformSpriteTest7(sprite) performanceActions20(sprite) end local function SpriteTestLayer7() local layer = CCLayer:create() initWithLayer(layer, true) local str = "G (" .. subtestNumber .. ") actions 80% out" titleLabel:setString(str) return layer end ----------------------------------- -- PerformanceSpriteTest ----------------------------------- function CreateSpriteTestScene() local scene = CCScene:create() initWithMainTest(scene, subtestNumber, kNodesIncrease) if curCase == 0 then scene:addChild(SpriteTestLayer1()) elseif curCase == 1 then scene:addChild(SpriteTestLayer2()) elseif curCase == 2 then scene:addChild(SpriteTestLayer3()) elseif curCase == 3 then scene:addChild(SpriteTestLayer4()) elseif curCase == 4 then scene:addChild(SpriteTestLayer5()) elseif curCase == 5 then scene:addChild(SpriteTestLayer6()) elseif curCase == 6 then scene:addChild(SpriteTestLayer7()) end return scene end function PerformanceSpriteTest() curCase = 0 return CreateSpriteTestScene() end
mit
nyczducky/darkstar
scripts/zones/Southern_San_dOria/npcs/Blendare.lua
14
1949
----------------------------------- -- Area: Southern San d'Oria -- NPC: Blendare -- Type: Standard NPC -- @zone 230 -- @pos 33.033 0.999 -30.119 -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Southern_San_dOria/TextIDs"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then if (trade:hasItemQty(532,1) and trade:getItemCount() == 1 and player:getVar("tradeBlendare") == 0) then player:messageSpecial(BLENDARE_DIALOG); player:setVar("FFR",player:getVar("FFR") - 1); player:setVar("tradeBlendare",1); player:messageSpecial(FLYER_ACCEPTED); player:tradeComplete(); elseif (player:getVar("tradeBlendare") ==1) then player:messageSpecial(FLYER_ALREADY); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x025e) -- my brother always takes my sweets -- player:startEvent(0x0256) --did nothing no speech or text -- player:startEvent(0x03b1) --black screen and hang end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x025e) then player:setVar("BrothersCS", 1) end end;
gpl-3.0
jakianroy/NGUI_To_Be_Best
Assets/LuaFramework/ToLua/Lua/misc/utf8.lua
15
8353
local utf8 = {} --byte index of the next char after the char at byte index i, followed by a valid flag for the char at byte index i. --nil if not found. invalid characters are iterated as 1-byte chars. function utf8.next_raw(s, i) if not i then if #s == 0 then return nil end return 1, true --fake flag (doesn't matter since this flag is not to be taken as full validation) end if i > #s then return end local c = s:byte(i) if c >= 0x00 and c <= 0x7F then i = i + 1 elseif c >= 0xC2 and c <= 0xDF then i = i + 2 elseif c >= 0xE0 and c <= 0xEF then i = i + 3 elseif c >= 0xF0 and c <= 0xF4 then i = i + 4 else --invalid return i + 1, false end if i > #s then return end return i, true end --next() is the generic iterator and can be replaced for different semantics. next_raw() must preserve its semantics. utf8.next = utf8.next_raw --iterate chars, returning the byte index where each char starts function utf8.byte_indices(s, previ) return utf8.next, s, previ end --number of chars in string function utf8.len(s) assert(s, "bad argument #1 to 'len' (string expected, got nil)") local len = 0 for _ in utf8.byte_indices(s) do len = len + 1 end return len end --byte index given char index. nil if the index is outside the string. function utf8.byte_index(s, target_ci) if target_ci < 1 then return end local ci = 0 for i in utf8.byte_indices(s) do ci = ci + 1 if ci == target_ci then return i end end assert(target_ci > ci, "invalid index") end --char index given byte index. nil if the index is outside the string. function utf8.char_index(s, target_i) if target_i < 1 or target_i > #s then return end local ci = 0 for i in utf8.byte_indices(s) do ci = ci + 1 if i == target_i then return ci end end error("invalid index") end --byte index of the prev. char before the char at byte index i, which defaults to #s + 1. --nil if the index is outside the 2..#s+1 range. --NOTE: unlike next(), this is a O(N) operation! function utf8.prev(s, nexti) nexti = nexti or #s + 1 if nexti <= 1 or nexti > #s + 1 then return end local lasti, lastvalid = utf8.next(s) for i, valid in utf8.byte_indices(s) do if i == nexti then return lasti, lastvalid end lasti, lastvalid = i, valid end if nexti == #s + 1 then return lasti, lastvalid end error("invalid index") end --iterate chars in reverse order, returning the byte index where each char starts. function utf8.byte_indices_reverse(s, nexti) if #s < 200 then --using prev() is a O(N^2/2) operation, ok for small strings (200 chars need 40,000 iterations) return utf8.prev, s, nexti else --store byte indices in a table and iterate them in reverse. --this is 40x slower than byte_indices() but still fast at 2mil chars/second (but eats RAM and makes garbage). local t = {} for i in utf8.byte_indices(s) do if nexti and i >= nexti then break end table.insert(t, i) end local i = #t + 1 return function() i = i - 1 return t[i] end end end --sub based on char indices, which, unlike with standard string.sub(), can't be negative. --start_ci can be 1..inf and end_ci can be 0..inf. end_ci can be nil meaning last char. --if start_ci is out of range or end_ci < start_ci, the empty string is returned. --if end_ci is out of range, it is considered to be the last position in the string. function utf8.sub(s, start_ci, end_ci) --assert for positive indices because we might implement negative indices in the future. assert(start_ci >= 1) assert(not end_ci or end_ci >= 0) local ci = 0 local start_i, end_i for i in utf8.byte_indices(s) do ci = ci + 1 if ci == start_ci then start_i = i end if ci == end_ci then end_i = i end end if not start_i then assert(start_ci > ci, 'invalid index') return '' end if end_ci and not end_i then if end_ci < start_ci then return '' end assert(end_ci > ci, 'invalid index') end return s:sub(start_i, end_i and end_i - 1) end --check if a string contains a substring at byte index i without making garbage. --nil if the index is out of range. true if searching for the empty string. function utf8.contains(s, i, sub) if i < 1 or i > #s then return nil end for si = 1, #sub do if s:byte(i + si - 1) ~= sub:byte(si) then return false end end return true end --count the number of occurences of a substring in a string. the substring cannot be the empty string. function utf8.count(s, sub) assert(#sub > 0) local count = 0 local i = 1 while i do if utf8.contains(s, i, sub) then count = count + 1 i = i + #sub if i > #s then break end else i = utf8.next(s, i) end end return count end --utf8 validation and sanitization --check if there's a valid utf8 codepoint at byte index i. valid ranges for each utf8 byte are: -- byte 1 2 3 4 -------------------------------------------- -- 00 - 7F -- C2 - DF 80 - BF -- E0 A0 - BF 80 - BF -- E1 - EC 80 - BF 80 - BF -- ED 80 - 9F 80 - BF -- EE - EF 80 - BF 80 - BF -- F0 90 - BF 80 - BF 80 - BF -- F1 - F3 80 - BF 80 - BF 80 - BF -- F4 80 - 8F 80 - BF 80 - BF function utf8.isvalid(s, i) local c = s:byte(i) if not c then return false elseif c >= 0x00 and c <= 0x7F then return true elseif c >= 0xC2 and c <= 0xDF then local c2 = s:byte(i + 1) return c2 and c2 >= 0x80 and c2 <= 0xBF elseif c >= 0xE0 and c <= 0xEF then local c2 = s:byte(i + 1) local c3 = s:byte(i + 2) if c == 0xE0 then return c2 and c3 and c2 >= 0xA0 and c2 <= 0xBF and c3 >= 0x80 and c3 <= 0xBF elseif c >= 0xE1 and c <= 0xEC then return c2 and c3 and c2 >= 0x80 and c2 <= 0xBF and c3 >= 0x80 and c3 <= 0xBF elseif c == 0xED then return c2 and c3 and c2 >= 0x80 and c2 <= 0x9F and c3 >= 0x80 and c3 <= 0xBF elseif c >= 0xEE and c <= 0xEF then if c == 0xEF and c2 == 0xBF and (c3 == 0xBE or c3 == 0xBF) then return false --uFFFE and uFFFF non-characters end return c2 and c3 and c2 >= 0x80 and c2 <= 0xBF and c3 >= 0x80 and c3 <= 0xBF end elseif c >= 0xF0 and c <= 0xF4 then local c2 = s:byte(i + 1) local c3 = s:byte(i + 2) local c4 = s:byte(i + 3) if c == 0xF0 then return c2 and c3 and c4 and c2 >= 0x90 and c2 <= 0xBF and c3 >= 0x80 and c3 <= 0xBF and c4 >= 0x80 and c4 <= 0xBF elseif c >= 0xF1 and c <= 0xF3 then return c2 and c3 and c4 and c2 >= 0x80 and c2 <= 0xBF and c3 >= 0x80 and c3 <= 0xBF and c4 >= 0x80 and c4 <= 0xBF elseif c == 0xF4 then return c2 and c3 and c4 and c2 >= 0x80 and c2 <= 0x8F and c3 >= 0x80 and c3 <= 0xBF and c4 >= 0x80 and c4 <= 0xBF end end return false end --byte index of the next valid utf8 char after the char at byte index i. --nil if indices go out of range. invalid characters are skipped. function utf8.next_valid(s, i) local valid i, valid = utf8.next_raw(s, i) while i and (not valid or not utf8.isvalid(s, i)) do i, valid = utf8.next(s, i) end return i end --iterate valid chars, returning the byte index where each char starts function utf8.valid_byte_indices(s) return utf8.next_valid, s end --assert that a string only contains valid utf8 characters function utf8.validate(s) for i, valid in utf8.byte_indices(s) do if not valid or not utf8.isvalid(s, i) then error(string.format('invalid utf8 char at #%d', i)) end end end local function table_lookup(s, i, j, t) return t[s:sub(i, j)] end --replace characters in string based on a function f(s, i, j, ...) -> replacement_string | nil function utf8.replace(s, f, ...) if type(f) == 'table' then return utf8.replace(s, table_lookup, f) end if s == '' then return s end local t = {} local lasti = 1 for i in utf8.byte_indices(s) do local nexti = utf8.next(s, i) or #s + 1 local repl = f(s, i, nexti - 1, ...) if repl then table.insert(t, s:sub(lasti, i - 1)) table.insert(t, repl) lasti = nexti end end table.insert(t, s:sub(lasti)) return table.concat(t) end local function replace_invalid(s, i, j, repl_char) if not utf8.isvalid(s, i) then return repl_char end end --replace invalid utf8 chars with a replacement char function utf8.sanitize(s, repl_char) repl_char = repl_char or '�' --\uFFFD return utf8.replace(s, replace_invalid, repl_char) end return utf8
gpl-3.0
nyczducky/darkstar
scripts/zones/Port_Jeuno/npcs/Leyla.lua
17
1514
----------------------------------- -- Area: Port Jeuno -- NPC: Leyla -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,LEYLA_SHOP_DIALOG); stock = {0x439c,55, -- Hawkeye 0x43a8,7, -- Iron Arrow 0x43b8,5, -- Crossbow Bolt 0x119d,10, -- Distilled Water 0x13ae,1000, -- Enchanting Etude 0x13ad,1265, -- Spirited Etude 0x13ac,1567, -- Learned Etude 0x13ab,1913, -- Quick Etude 0x13aa,2208, -- Vivacious Etude 0x13a9,2815, -- Dextrous Etude 0x13a8,3146} -- Sinewy Etude showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nyczducky/darkstar
scripts/globals/abilities/aspir_samba.lua
25
1430
----------------------------------- -- Ability: Aspir Samba -- Inflicts the next target you strike with Aspir daze, allowing all those engaged in battle with it to drain its MP. -- Obtained: Dancer Level 25 -- TP Required: 10% -- Recast Time: 1:00 -- Duration: 2:00 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (player:hasStatusEffect(EFFECT_FAN_DANCE)) then return MSGBASIC_UNABLE_TO_USE_JA2, 0; elseif (player:hasStatusEffect(EFFECT_TRANCE)) then return 0,0; elseif (player:getTP() < 100) then return MSGBASIC_NOT_ENOUGH_TP,0; else return 0,0; end; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) -- Only remove TP if the player doesn't have Trance. if not player:hasStatusEffect(EFFECT_TRANCE) then player:delTP(100); end; local duration = 120 + player:getMod(MOD_SAMBA_DURATION); duration = duration * (100 + player:getMod(MOD_SAMBA_PDURATION))/100; player:delStatusEffect(EFFECT_HASTE_SAMBA); player:delStatusEffect(EFFECT_DRAIN_SAMBA); player:addStatusEffect(EFFECT_ASPIR_SAMBA,1,0,duration); end;
gpl-3.0