id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_f96de9abbcec | unity_docs | ui | What is `Input.backButtonLeavesApp` in Unity? Explain its purpose and usage. | Input.backButtonLeavesApp
public static bool
backButtonLeavesApp
;
Description
Should
Back
button quit the application?
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63aafc998a5b | unity_docs | rendering | What is `ParticleSystem.ShapeModule.donutRadius` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.donutRadius
public float
donutRadius
;
Description
The thickness of the Donut shape to emit particles from.
Controls the secondary radius of the Donut shape.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7e8455d4cfa8 | unity_docs | scripting | Explain 'Bind ListView to a list with runtime binding' in Unity. | Version
: 6000.0+
The ListView control is the most efficient way to create lists. This example demonstrates how to use runtime binding to bind a ListView to a list without C# code.
## Example overview
This example creates a GameSwitchListAsset ScriptableObject that contains a list of GameSwitch objects. Each GameSwit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11936833c98c | unity_docs | rendering | What is `MaterialEditor.ColorProperty` in Unity? Explain its purpose and usage. | MaterialEditor.ColorProperty
Declaration
public
Color
ColorProperty
(
Rect
position
,
MaterialProperty
prop
,
string
label
);
Declaration
public
Color
ColorProperty
(
MaterialProperty
prop
,
string
label
);
Parameters
Parameter
Description
label
Label for the property.
Description
Draw a pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4289beea8349 | unity_docs | physics | What are the parameters of `Rigidbody.AddRelativeForce` in Unity? | Description Adds a force to the rigidbody relative to its coordinate system. Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect. Wakes up the Rigidbody by default. If the force size is zero then the Rigidbody will not be woken up. For more information on how Fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fc8c4fea08a | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnCollisionExit`. | the objects involved in the collision is destroyed before they separate,
OnCollisionExit
is not called. If your logic depends on
OnCollisionExit
being called whenever contact ends, including when an object is destroyed, you need to implement additional logic, such as handling cleanup in
MonoBehaviour.OnDestroy
or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8550bb096377 | unity_docs | audio | What is `AudioCurveRendering.AudioMinMaxCurveAndColorEvaluator` in Unity? Explain its purpose and usage. | AudioCurveRendering.AudioMinMaxCurveAndColorEvaluator
Declaration
public delegate void
AudioMinMaxCurveAndColorEvaluator
(float
x
,
out
Color
col
,
out float
minValue
,
out float
maxValue
);
Parameters
Parameter
Description
x
Normalized x-position in the range [0; 1] at which the min- and max-curves sho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24f72064f639 | unity_docs | editor | What is `SceneManagement.NewSceneMode` in Unity? Explain its purpose and usage. | NewSceneMode
enumeration
Description
Used when creating a new Scene in the Editor.
Additional resources:
EditorSceneManager.NewScene
.
Properties
Property
Description
Single
All current open Scenes are closed and the newly created Scene are opened.
Additive
The newly created Scene is added to the current ope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9558f77bb800 | unity_docs | networking | What is `Networking.PlayerConnection.ConnectedPlayer` in Unity? Explain its purpose and usage. | ConnectedPlayer
class in
UnityEditor.Networking.PlayerConnection
Description
Information of the connected player.
Properties
Property
Description
name
The name of the connected player.
playerId
The ID of the player connected. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4c8910044d86 | unity_docs | ui | Show me a Unity code example for 'Use Toggle to create a conditional UI'. | to do the following:
Show or hide a label
Activate or deactivate a button
You can find the completed files that this example creates in this
GitHub repository
.
## Create the example
To create the example:
Create a Unity project with any template.
In the
Project window
, create a folder named
Editor
.
In the Editor f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2329a7941cc1_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The buttons on the controller that will trigger a transition to the Teleport Controller.
Signature:
```csharp
public List<InputHelpers.Button> deactivationButtons
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_7277df055da4 | unity_docs | editor | What is `GizmoUtility` in Unity? Explain its purpose and usage. | GizmoUtility
class in
UnityEditor
Description
A static class for interacting with the Scene View icons and gizmos for types.
```csharp
using System;
using UnityEditor;
using UnityEngine;
// An Editor Window that lets you edit the gizmo and icon properties for each selected component.
public class GizmoUtilityExa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a15f645b0104 | unity_docs | xr | In Unity's 'Request runtime permissions', what is 'Check whether to display the rationale for permission request' and how does it work? | Use
Permission.ShouldShowRequestPermissionRationale
to check whether you need to display the rationale for a specific permission request.
If the rationale is necessary, display a message with reason why your application requires access to specific device features. After you display the message, send a request for permi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_98ad524647c0 | unity_docs | rendering | In Unity's 'Scene view Draw Modes and View Options overlays', what is 'The View Options overlay' and how does it work? | Change what the Scene view displays.
View option Description 2D
View the scene in 2D or 3D. In 2D mode, the camera looks towards positive z, with the x-axis pointing right and the y-axis pointing up.
Audio
Enable or disable audio.
Effects
Enable or disable rendering effects. Use the dropdown to select individual effect... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_907899e28547 | unity_docs | scripting | In Unity's 'Enable optional features for QNX', what is 'Example output' and how does it work? | ```
[TIMING::STARTUP] Initial probing done: Real: 19 ms | User: 11 ms
[TIMING::STARTUP] SDL Initialized: Real: 64 ms | User: 54 ms
[TIMING::STARTUP] Scripting runtime loaded: Real: 97 ms | User: 86 ms
[TIMING::STARTUP] Plugins loaded: Real: 97 ms | User: 87 ms
[TIMING::STARTUP] Engine initialized (nogfx): Real: 104 ms ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_aaff02a82f0b | github | scripting | Write a Unity C# UI script for Exposed Mono Behaviour Editor | ```csharp
using UnityEditor;
using UnityEngine;
using UnityPropertyInspector.Scripts;
namespace UnityPropertyInspector.Editor {
/// <summary>
/// Editor Script for ExposedMonoBehaviourEditor
/// </summary>
[CustomEditor(typeof(ExposedMonoBehaviour),true), DisallowMultipleComponent]
public class Ex... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_af74fae003b6 | unity_docs | ui | Show me a Unity C# example demonstrating `UIElements.GenericDropdownMenu`. | fault textual options or any
VisualElement
.
The GenericDropdownMenu is a generic implementation of a dropdown menu that you can use in both Editor UI and runtime UI.
The following example creates a dropdown menu with three items. It displays the menu when the user clicks the button. The example also demonstra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ae2cce98580 | unity_docs | scripting | What is `AudioLowPassFilter` in Unity? Explain its purpose and usage. | AudioLowPassFilter
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AudioModule
Description
The Audio Low Pass Filter passes low frequencies of an
AudioSource
or all sounds reaching an
AudioListener
, while removing frequencies higher than the Cutoff Frequency.
Additional reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d08a3f462d1 | unity_docs | xr | Explain 'How Unity works with packages' in Unity. | When Unity opens a Project, the Unity Package Manager reads the
Project manifest
(
1
) to figure out what packages to load in the Project. Then it sends a request (
2
) to the
package registry server
(
3
) for each package that appears as a dependency in the manifest. The package registry then sends the requested infor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4488ec0fa953 | unity_docs | scripting | Show me a Unity C# example demonstrating `Application.CanStreamedLevelBeLoaded`. | Application.CanStreamedLevelBeLoaded
Declaration
public static bool
CanStreamedLevelBeLoaded
(int
levelIndex
);
Description
Checks if the built scene can be loaded.
Test if a scene with the provided index exists in the Player build. Returns true if the index value is greater than or equal to zero, and less tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09463dd2afc8 | unity_docs | rendering | What is `ShaderUtil.GetPropertyDescription` in Unity? Explain its purpose and usage. | ShaderUtil.GetPropertyDescription
Declaration
public static string
GetPropertyDescription
(
Shader
s
,
int
propertyIdx
);
Parameters
Parameter
Description
s
The shader to check against.
propertyIdx
The property index to use.
Returns
string
Returns the description of the given shader property.
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b28251235ec7 | unity_docs | scripting | Explain 'Move, rotate, and scale in increments' in Unity. | Use discrete values when you move, rotate, or scale
GameObjects
.
To move, rotate, or scale by increment snap values when
auto-snapping is disabled
, hold down the Control (macOS:
Command
) key while you use one of the
transform gizmos
.
To change the default increment snap values:
In the
Grid and Snap overlay toolbar
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ac4475661729_doc_5 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can be initialized using five arguments.-derived classes that implement this interface can be instantiated with arguments using the function.-derived classes that implement this interface can be added to a with arguments using the GameObject.AddComponent function.These functions can automatic... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_23060c676bce | unity_docs | physics | What is `Joint2D.breakAction` in Unity? Explain its purpose and usage. | Joint2D.breakAction
public
JointBreakAction2D
breakAction
;
Description
The action to take when the joint breaks the
breakForce
or
breakTorque
.
A joint breaks when the force a joint exerts exceeds
breakForce
or when the torque a joint exerts exceeds
breakTorque
. The joint action happens after the call... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_267f8c6bf4e4 | unity_docs | scripting | What is `Event.delta` in Unity? Explain its purpose and usage. | Event.delta
public
Vector2
delta
;
Description
The relative movement of the mouse compared to last event.
Used in
EventType.MouseMove
,
EventType.MouseDrag
,
EventType.ScrollWheel
events.
Additional resources:
Event.mousePosition
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f82cb51563a0_doc_1 | github | scripting | What does `AddItem` do in this Unity script? Explain its purpose and signature. | Adds an item to the locator.
Signature:
```csharp
public void AddItem(TBase item, string key = "")
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3ba3fb84e4f | unity_docs | rendering | What is `Rendering.LightEvent.AfterShadowMapPass` in Unity? Explain its purpose and usage. | LightEvent.AfterShadowMapPass
Description
After shadowmap pass is rendered.
When this event is triggered, all shadow casters in pass have already been rendered, and current render target is still the shadowmap.
This event differs from
LightEvent.AfterShadowMap
in that for light types that render shadows using mul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_581573a74512 | unity_docs | editor | What are the parameters of `Search.ParsedQuery_1.Test` in Unity? | Returns bool True if the object passes the query, returns false otherwise. Description Tests the query on a single object. Returns true if the test passes. ```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Example_ParsedQuery_Test
{
static List... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_58a01630392a | unity_docs | editor | What is `Editor.DrawPreview` in Unity? Explain its purpose and usage. | Editor.DrawPreview
Declaration
public void
DrawPreview
(
Rect
previewArea
);
Parameters
Parameter
Description
previewArea
The available area to draw the preview.
Description
The first entry point for Preview Drawing.
Draws a grid of previews if there are multiple targets available. Override this method i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f86ab54a09d | unity_docs | math | What is `Gizmos.DrawLineStrip` in Unity? Explain its purpose and usage. | Gizmos.DrawLineStrip
Declaration
public static void
DrawLineStrip
(ReadOnlySpan<Vector3>
points
,
bool
looped
);
Parameters
Parameter
Description
points
The points that define the sequence of lines to draw. The function draws a line between each point and the one that follows it.
looped
Whether to draw an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43195af016d6 | unity_docs | ui | What is `EditorGUI.PropertyScope.ctor` in Unity? Explain its purpose and usage. | EditorGUI.PropertyScope Constructor
Declaration
public
EditorGUI.PropertyScope
(
Rect
totalPosition
,
GUIContent
label
,
SerializedProperty
property
);
Parameters
Parameter
Description
totalPosition
Rectangle on the screen to use for the control, including label if applicable.
label
Label in front o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f42bc4a5e08a | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.RectField`. | Rect
RectField
(
Rect
position
,
GUIContent
label
,
Rect
value
);
Parameters
Parameter
Description
position
Rectangle on the screen to use for the field.
label
Optional label to display above the field.
value
The value to edit.
Returns
Rect
The value entered by the user.
Description
Makes a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_086144f10e9f | unity_docs | ui | What is `UIElements.UsageHints.MaskContainer` in Unity? Explain its purpose and usage. | UsageHints.MaskContainer
Description
Optimizes rendering of a
VisualElement
that has multiple descendants with nested masks.
This option reduces stencil state changes and capitalizes on consecutive
mask push/pop operations for efficiency.
Apply this option to a VisualElement with multiple nested masks amon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73b8c09ecf21 | unity_docs | rendering | Show me a Unity C# example demonstrating `Camera.rect`. | Camera.rect
public
Rect
rect
;
Description
Where on the screen is the camera rendered in normalized coordinates.
In
rect
, the bottom-left of the screen is (0,0) and the top-right of the screen is (1,1).
```csharp
using UnityEngine;// Change the width of the viewport each time space key is pressedpublic cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1dee55da9d4 | unity_docs | scripting | What is `GraphicsBuffer.SetCounterValue` in Unity? Explain its purpose and usage. | GraphicsBuffer.SetCounterValue
Declaration
public void
SetCounterValue
(uint
counterValue
);
Parameters
Parameter
Description
counterValue
Value of the append/consume counter.
Description
Sets counter value of append/consume buffer.
Append/consume and counter buffers (see
GraphicsBuffer.Target.Append
,
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_acaaef45487a | unity_docs | scripting | What is `Build.Content.ContentBuildInterface.GetPlayerDependenciesForObjects` in Unity? Explain its purpose and usage. | ContentBuildInterface.GetPlayerDependenciesForObjects
Declaration
public static ObjectIdentifier[]
GetPlayerDependenciesForObjects
(ObjectIdentifier[]
objectIDs
,
BuildTarget
target
,
Build.Player.TypeDB
typeDB
);
Description
Returns a list of objects referenced by a set of objects.
Internal use only. Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c9e2e32f791 | unity_docs | scripting | What is `WSA.Application.InvokeOnUIThread` in Unity? Explain its purpose and usage. | Application.InvokeOnUIThread
Declaration
public static void
InvokeOnUIThread
(
WSA.AppCallbackItem
item
,
bool
waitUntilDone
);
Parameters
Parameter
Description
item
Item to execute.
waitUntilDone
Wait until item is executed.
Description
Executes callback item on UI thread.
More information on UI and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c367223cd2bd | unity_docs | rendering | What is `RenderTexture.ApplyDynamicScale` in Unity? Explain its purpose and usage. | RenderTexture.ApplyDynamicScale
Declaration
public void
ApplyDynamicScale
();
Description
Applies the
Dynamic Resolution system
scale.
If a render texture has the
useDynamicScaleExplicit
flag set, then the dynamic resolution scale is applied. Otherwise, the call is ignored. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ff111e6144d | unity_docs | input | Show me a Unity C# example demonstrating `Input.GetMouseButton`. | is API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to
Input
.
The
button
values are: 0 for the left button, 1 for the right button, 2 for the middle button. The retu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a16baba71fd | unity_docs | scripting | What is `Device.Application.version` in Unity? Explain its purpose and usage. | Application.version
public static string
version
;
Description
This has the same functionality as
Application.version
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9ff5290d74a | unity_docs | editor | What is `Search.SearchExpressionEvaluationHints` in Unity? Explain its purpose and usage. | SearchExpressionEvaluationHints
enumeration
Description
Hints provided to the
SearchExpression
runtime to specify how a certain
SearchExpressionEvaluatorAttribute
should be executed.
Here is an example of an evaluator not supporting thread evaluation:
```csharp
[Description("Returns asset paths corresponding ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8d5da5e13b3 | unity_docs | scripting | What is `Color.r` in Unity? Explain its purpose and usage. | Color.r
public float
r
;
Description
Red component of the color.
The value ranges from 0 to 1.
```csharp
//Attach this script to a GameObject with a Renderer attached to it
//Use the sliders in Play Mode to change the Color of the GameObject's Materialusing UnityEngine;public class Example : MonoBehaviour
{
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_178cc5626136 | unity_docs | ui | In Unity's 'Introduction to IL2CPP', what is 'Optimizing IL2CPP build times' and how does it work? | Project build times with IL2CPP can be significantly longer than with Mono. However, you can do several things to reduce build time:
Exclude your Unity project and target build folders from anti-malware software scans before you build your project.
Store your project and target build folder on the fastest disk drive yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c53cfe5461de | unity_docs | scripting | What is `Networking.PlayerConnection.EditorConnection` in Unity? Explain its purpose and usage. | EditorConnection
class in
UnityEditor.Networking.PlayerConnection
/
Inherits from:
ScriptableSingleton_1
Implements interfaces:
IEditorPlayerConnection
Description
Handles the connection from the Editor to the Player.
Sets up events for connecting to and sending data to the Player.
This is a singleton class an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8498b1fc138 | unity_docs | rendering | What are the parameters of `ImageConversion.EncodeNativeArrayToEXR` in Unity? | Description Encodes this native array into the EXR format. This function returns a NativeArray<byte> which is the EXR data. You can store the encoded data as a file or send it over the network without further processing. This function does not work on any compressed format.
Although it is best to us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aeb867ece7d7 | unity_docs | scripting | What is `Compilation.Assembly.assemblyReferences` in Unity? Explain its purpose and usage. | Assembly.assemblyReferences
public Assembly[]
assemblyReferences
;
Description
Assembly references used to build this assembly.
The references are also assemblies built as part of the Unity project.
Additional resources:
Assembly.compiledAssemblyReferences
and
Assembly.allReferences
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_913f88fb9a06 | unity_docs | rendering | Explain 'Transparent Parallax Diffuse' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Transparent Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce381c27f4ce | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.AverageReadSizeInBytes` in Unity? Explain its purpose and usage. | AsyncReadManagerSummaryMetrics.AverageReadSizeInBytes
public float
AverageReadSizeInBytes
;
Description
The mean size of data read, in bytes, for read request metrics included in the summary calculation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e0fa8907724f | github | scripting | Write a Unity C# script called Game Settings | ```csharp
using UnityEngine;
namespace yaSingleton.Examples {
[CreateAssetMenuAttribute(fileName = "Game Settings", menuName = "Singletons/Game Settings")]
public class GameSettings : LazySingleton<GameSettings> {
[SerializeField]
private int _gameVersion = 0;
[SerializeField]
private string _welcomeLabel... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_957fe8346be8 | unity_docs | scripting | What is `Experimental.GraphView.GraphElement.GetPosition` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElement.GetPosition
Declaration
public
Rect
GetPosition
();
Returns
Rect
Returns the position and size rect.
Description
Get the GraphElement position. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ef75d920ea8c | github | scripting | Write a Unity C# physics script for Player Walk | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(PlayerReferences))]
public class PlayerWalk : MonoBehaviour
{
public float moveSpeed = 2f;
Rigidbody m_Rigidbody;
PlayerInput m_PlayerInput;
PlayerClimb m_PlayerClimb;
PlayerReference... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_f75137a1dc3d | unity_docs | ui | What is `UIElements.SearchFieldBase_2.cancelButtonOffVariantUssClassName` in Unity? Explain its purpose and usage. | SearchFieldBase<T0,T1>.cancelButtonOffVariantUssClassName
public static string
cancelButtonOffVariantUssClassName
;
Description
USS class name of cancel buttons in elements of this type, when they are off. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5081daed5543 | unity_docs | rendering | What is `Rendering.VertexAttribute.TexCoord4` in Unity? Explain its purpose and usage. | VertexAttribute.TexCoord4
Description
Additional texture coordinate.
UVs usually use
Vector2
format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the
TEXCOORD4
semantic in HLSL. This UV channel is also commonly called "UV4". It corresponds to
Mesh.uv5
.
Additional resources: ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_79dbda1d6492 | unity_docs | scripting | In Unity's 'Managed plug-ins', what is 'Creating a managed plug-in' and how does it work? | To create a managed plug-in, you need to create a DLL. To do this, you need a suitable compiler, such as:
Visual Studio
MsBuild.NET SDK
Not all compilers that produce .NET code are compatible with Unity, so you should test the compiler with some available code before doing significant work with it. For information on t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a3e2846c729a | unity_docs | physics | What is `UnityEngine.TilemapModule` in Unity? Explain its purpose and usage. | UnityEngine.TilemapModule
Description
The Tilemap module implements the Tilemap class.
Classes
Class
Description
CustomGridBrushAttribute
Attribute to define the class as a grid brush and to make it available in the palette window.
GridBrushBase
Base class for authoring data on a grid with grid painting tools l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_89d822ba055b | github | scripting | Write a Unity Editor script for GPU Voxel Terrain Editor | ```csharp
/*
* GPUVoxelTerrainEditor.cs
* Created by Arian - GameDevBox
* YouTube Channel: https://www.youtube.com/@GameDevBox
*
* 📌 Description:
* Custom inspector for GPUVoxelTerrain.
* Adds editor buttons for generating, clearing, and exporting voxel terrain.
*/
using UnityEditor;
using UnityEn... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_79769513ca9b | unity_docs | scripting | What is `UIElements.MultiColumnTreeView.SetViewController` in Unity? Explain its purpose and usage. | MultiColumnTreeView.SetViewController
Declaration
public void
SetViewController
(
UIElements.CollectionViewController
controller
);
Parameters
Parameter
Description
controller
The controller to use with this view.
Description
Assigns the view controller for this view and registers all events required for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d7005bf89008 | unity_docs | networking | In Unity's 'Web networking', what is 'Use the Unity Netcode networking package' and how does it work? | Due to security restrictions, web browsers do not allow direct access to TCP or UDP sockets. Instead, you can use the Unity Netcode networking package, which supports Web platform. For more information, refer to the documentation
About Netcode for GameObjects
(Unity Multiplayer Networking).
For more information on web ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_02e8dd62f2b3_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Gets a for the key property of the new entry.
Signature:
```csharp
public static SerializedProperty NewEntryKeyProperty
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f61278e3153 | unity_docs | rendering | What is `SparseTexture.UpdateTileRaw` in Unity? Explain its purpose and usage. | SparseTexture.UpdateTileRaw
Declaration
public void
UpdateTileRaw
(int
tileX
,
int
tileY
,
int
miplevel
,
byte[]
data
);
Parameters
Parameter
Description
tileX
Tile X coordinate.
tileY
Tile Y coordinate.
miplevel
Mipmap level of the texture.
data
Tile raw pixel data.
Description
Update sparse text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_69c714f32cef | unity_docs | scripting | Show me a Unity code example for 'LayerMaskField'. | ct one or more layers from a list of available
layers
.
Note
: To align a LayerMaskField with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a LayerMaskField
You can create a LayerMaskField with UI Builder, UXML, an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_23fc46d41dc0 | unity_docs | rendering | Explain 'Optimize distribution size' in Unity. | Some digital distribution services have a limit on the initial install size of your application. Unity includes the following methods to help you to optimize the install size:
Split APKs by target architecture
.
Split the application binary
.
Compression
Minification
.
## Split APKs by target architecture
If your out... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c1bff10bdb5 | unity_docs | math | What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf` in Unity? | Returns int The total size in bytes of the specified type, including any alignment padding required for efficient memory access. Description Determines the size, in bytes, of a specified type, including padding for alignment. The SizeOf method calculates the number of bytes needed to store a single instance of a provid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_81924679e5c0 | github | scripting | Write a Unity C# XR/VR script for Timeline Play Controller | ```csharp
using System;
using System.Collections;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Events;
using UnityEngine.Playables;
namespace Phantom.XRMOD.UIFramework.Runtime
{
public class TimelinePlayController : MonoBehaviour
{
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_375fec4d34ee | unity_docs | input | What is `WindowsGamepadBackendHint` in Unity? Explain its purpose and usage. | WindowsGamepadBackendHint
enumeration
Description
Specifies the desired Windows API to be used for input.
Properties
Property
Description
WindowsGamepadBackendHintDefault
Select a Windows Input API automatically based on platform support.
WindowsGamepadBackendHintXInput
Windows XInput API.
WindowsGamepadBacke... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a9121ae3554 | unity_docs | animation | What is `Animations.AnimationHumanStream.SetLookAtClampWeight` in Unity? Explain its purpose and usage. | AnimationHumanStream.SetLookAtClampWeight
Declaration
public void
SetLookAtClampWeight
(float
weight
);
Parameters
Parameter
Description
weight
The LookAt clamp weight.
Description
Sets the LookAt clamp weight.
0.0 means the character is unrestrained in motion. 1.0 means the character is clamped (look at ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_caf7af29cd6b | unity_docs | animation | What is `Animations.AnimationStream.isHumanStream` in Unity? Explain its purpose and usage. | AnimationStream.isHumanStream
public bool
isHumanStream
;
Description
Returns
true
if the stream is from a humanoid avatar;
false
otherwise. (Read Only)
Additional resources: AnimationStream.humanStream. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_590aa838f449 | unity_docs | xr | Explain 'Store credentials for automatic proxy configuration (Windows)' in Unity. | If your organization’s web proxy requires user authentication and is configured to accept basic authentication (username and password), you must store your credentials before using Unity applications.
If you use Unity on Windows, use the following procedure. For macOS, refer to
Store credentials for automatic proxy con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66cac095f944 | unity_docs | xr | What is `Rendering.AsyncGPUReadbackRequest.done` in Unity? Explain its purpose and usage. | AsyncGPUReadbackRequest.done
public bool
done
;
Description
Checks whether the request has been processed.
If an error has occurred during processing, then calling
AsyncGPUReadbackRequest.hasError
on this request will return true. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b23bcc60207e | unity_docs | scripting | What is `SerializedPropertyType.ExposedReference` in Unity? Explain its purpose and usage. | SerializedPropertyType.ExposedReference
Description
Provides a reference to another Object in the Scene.
This is done via an
ExposedReference<T0>
type and resolves to a reference to an Object that exists in the context of the SerializedObject containing the SerializedProperty.
Additional resources:
SerializedP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_24fabb2a0cb1 | unity_docs | scripting | Explain 'Light components' in Unity. | Resources for adding lights to specific points in a scene , and how Unity calculates the shading of GameObjects based on the intensity, direction, and color of lights.
Page Description Types of Light component
Compare the differences between Point Lights, Spot Lights, Directional Lights and Area Lights.
Per-pixel and p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f936942418aa | unity_docs | scripting | What is `UIElements.ChangeEvent_1` in Unity? Explain its purpose and usage. | ChangeEvent<T0>
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.EventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IChangeEvent
Description
Sends an event when a value in a field changes.
Properties
Property
Description
newValue
The new value.
previousVal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8916ba6a0197 | unity_docs | rendering | In Unity's 'Mesh vertex data', what is 'Tangent' and how does it work? | The
vertex tangent
represents the direction that points along the “u” (horizontal texture) axis of the surface at the position of the vertex.
Unity stores the vertex tangent with an additional piece of data, in a four-component vector. The x,y,z components of the vector describe the tangent, and the w component of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3fc624fbd05c | unity_docs | editor | Show me a Unity code example for 'Additional files for Roslyn analyzers and source generators'. | Unity doesn’t pass either one to the compilation pipeline.
## Retrieving available additional files from code
Analyzers can retrieve the full list of additional files included in the compiled assembly from the analyzer context. This list comprises all additional files included in the assembly, not just the ones match... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e9d8731ef71 | unity_docs | scripting | What is `SerializedObject.FindProperty` in Unity? Explain its purpose and usage. | SerializedObject.FindProperty
Declaration
public
SerializedProperty
FindProperty
(string
propertyPath
);
Description
Find serialized property by name.
You can use this to find a specific property in the target object.
Additional resources:
GetIterator
,
SerializedProperty
.
```csharp
using UnityEngine;
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d96ba863c8e | unity_docs | editor | What is `EditorUserBuildSettings.wsaBuildAndRunDeployTarget` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.wsaBuildAndRunDeployTarget
public static
WSABuildAndRunDeployTarget
wsaBuildAndRunDeployTarget
;
Description
Sets and gets the Windows device to launch the UWP app when using Build and Run. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3610ced96642 | unity_docs | scripting | Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemSwap`. | d exchanges the data between two memory buffers. Each buffer must have the same size for the swap to be valid. This method is efficient for reorganizing data or implementing custom shuffle operations.
When the memory regions overlap, the data from the first buffer is copied to the second, ensuring no data corruption. B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8102654ea1d4 | unity_docs | rendering | What is `MaterialProperty.rangeLimits` in Unity? Explain its purpose and usage. | MaterialProperty.rangeLimits
public
Vector2
rangeLimits
;
Description
Min/max limits of a ranged float property (Read Only).
This is only relevant for
MaterialProperty.PropType.Range
properties. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48c50bbaeee4 | unity_docs | editor | What is `SearchService.ISearchContext` in Unity? Explain its purpose and usage. | ISearchContext
interface in
UnityEditor.SearchService
Description
The base interface for search contexts.
Properties
Property
Description
engineScope
An enum that identifies the current search scope.
guid
A unique identifier for this search context.
requiredTypeNames
An IEnumerable of strings that contains t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54c7f1527d11 | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtVersion` in Unity? Explain its purpose and usage. | PBXProject.AddRemotePackageReferenceAtVersion
Declaration
public string
AddRemotePackageReferenceAtVersion
(string
url
,
string
version
);
Parameters
Parameter
Description
url
The URL of the repository.
version
The version to use.
Returns
string
Returns the GUID of the remote package reference.
Des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea48a33aa678 | unity_docs | scripting | What is `MonoBehaviour.OnDisable` in Unity? Explain its purpose and usage. | MonoBehaviour.OnDisable()
Description
Called when a component itself is disabled or its parent GameObject is deactivated.
OnDisable
is called in the following scenarios:
When a component of an active GameObject is disabled via code or the Inspector.
When an enabled component's parent GameObject is deactivated.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a69739e3bcd9 | unity_docs | math | What is `RectInt.Contains` in Unity? Explain its purpose and usage. | RectInt.Contains
Declaration
public bool
Contains
(
Vector2Int
position
);
Parameters
Parameter
Description
position
Position to check.
Returns
bool
Whether the position is within the
RectInt
.
Description
Returns true if the given position is within the
RectInt
.
A point is considered to lie wit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f82b82d33ac1 | unity_docs | rendering | Explain 'Surface Shader input structure reference for the Built-In Render Pipeline' in Unity. | The input structure Input generally has any texture coordinates needed by the
shader
. Texture coordinates must be named “
uv
” followed by texture name (or start it with “
uv2
” to use second texture coordinate set).
Additional values that can be put into Input structure:
float3 viewDir
- contains view direction, for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_335c93ba7904 | unity_docs | scripting | What is `GameObject.layer` in Unity? Explain its purpose and usage. | GameObject.layer
public int
layer
;
Description
Integer identifying the layer the GameObject is assigned to.
This is the standard integer value which identifies the layer, not the
LayerMask
. You can use layers for selective rendering from cameras or to ignore Raycasts. Unity generates 32 layers, identified b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_763d8f301e93 | unity_docs | editor | Explain 'Install the platform package for QNX' in Unity. | Install the platform package for QNX on Linux, macOS, and Windows.
Note:
The Unity Editor for QNX is available under separate terms. For licensing and download information, contact your Account Manager or the
Unity Sales
team.
## Requirements and compatibility
Your system must meet the
System requirements for the Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eddc24fbeb7b | unity_docs | scripting | What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemSet` in Unity? | Description Sets a block of memory to a specified byte value for a defined size. The MemSet method fills a specified block of memory with a given byte value. This operation is useful for initializing memory to a known state, such as setting a buffer to zero or another specific value. Properly initializing memory can pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bae4c5868cff | unity_docs | scripting | What is `AndroidJNI.SetBooleanField` in Unity? Explain its purpose and usage. | AndroidJNI.SetBooleanField
Declaration
public static void
SetBooleanField
(IntPtr
obj
,
IntPtr
fieldID
,
bool
val
);
Description
Sets the value of an instance field of the specified object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e0c717b303d | unity_docs | math | What is `Mathf.LerpAngle` in Unity? Explain its purpose and usage. | Mathf.LerpAngle
Declaration
public static float
LerpAngle
(float
a
,
float
b
,
float
t
);
Parameters
Parameter
Description
a
The start angle. A float expressed in degrees.
b
The end angle. A float expressed in degrees.
t
The interpolation value between the start and end angles. This value is clamped t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_16086dc93027 | unity_docs | scripting | In Unity's 'Managed memory introduction', what is 'Automatic memory management' and how does it work? | Unity’s managed memory system uses a
garbage collector
and a managed heap to automatically free memory allocations when your scripts no longer hold any references to those allocations. This helps protect against memory leaks, which happen when allocated memory is never freed because the reference required to free it ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_147a8d14e9b9 | unity_docs | math | What is `Display.Activate` in Unity? Explain its purpose and usage. | Display.Activate
Declaration
public void
Activate
();
Description
Activates an external display. For example, a secondary monitor connected to the system.
Creates a window with screen width and screen height, and with the default refresh rate.
Displays have the following indices in the
Display.displays
array:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c0773990f76 | unity_docs | physics | What is `ContactPoint` in Unity? Explain its purpose and usage. | ContactPoint
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Describes a contact point where the collision occurs.
Contact points are stored in
Collision
structure.
Additional resources:
Collision
,
Collider.OnCollisionEnter
,
Collider.OnCollisionStay
,
Collider.OnCollisionEx... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4077aff2e74 | unity_docs | editor | What is `PluginImporter.SetExcludeFromAnyPlatform` in Unity? Explain its purpose and usage. | PluginImporter.SetExcludeFromAnyPlatform
Declaration
public void
SetExcludeFromAnyPlatform
(string
platformName
,
bool
excludedFromAny
);
Declaration
public void
SetExcludeFromAnyPlatform
(
BuildTarget
platform
,
bool
excludedFromAny
);
Parameters
Parameter
Description
platformName
Target platform.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06c4ca8723a0 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetRenderTarget` in Unity? Explain its purpose and usage. | CommandBuffer.SetRenderTarget
Declaration
public void
SetRenderTarget
(
Rendering.RenderTargetIdentifier
rt
);
Declaration
public void
SetRenderTarget
(
Rendering.RenderTargetIdentifier
rt
,
Rendering.RenderBufferLoadAction
loadAction
,
Rendering.RenderBufferStoreAction
storeAction
);
Declaration
pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecc6b20b14e0 | unity_docs | networking | What is `XR.XRMirrorViewBlitMode.MotionVectors` in Unity? Explain its purpose and usage. | XRMirrorViewBlitMode.MotionVectors
public static int
MotionVectors
;
Description
Mirror view pass should blit left eye image and right eye image in a side-by-side fashion to the mirror target, displaying motion vectors. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cde92c1389c | unity_docs | math | What is `Quaternion.ToString` in Unity? Explain its purpose and usage. | Quaternion.ToString
Declaration
public string
ToString
();
Declaration
public string
ToString
(string
format
);
Declaration
public string
ToString
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that spe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9ea8fc5039ca | unity_docs | rendering | In Unity's 'Stencil command in ShaderLab reference', what is 'Syntax' and how does it work? | Signature
Example syntax Function Stencil
{
Ref <ref>
ReadMask <readMask>
WriteMask <writeMask>
Comp <comparisonOperation>
Pass <passOperation>
Fail <failOperation>
ZFail <zFailOperation>
CompBack <comparisonOperationBack>
PassBack <passOperationBack>
FailBack <failOperationBack>
ZFailBack <zFailOperationBack>
CompFron... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2da98353314e | unity_docs | physics | What is `PhysicsMaterialCombine2D.Multiply` in Unity? Explain its purpose and usage. | PhysicsMaterialCombine2D.Multiply
Description
Uses a Multiply algorithm when combining friction or bounciness i.e. the product of the two values is used.
Given two friction or bounciness values, the
Multiply
algorithm used is:
valueA * valueB
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c37613eb8324 | unity_docs | scripting | What is `UIElements.IPointerEvent.altitudeAngle` in Unity? Explain its purpose and usage. | IPointerEvent.altitudeAngle
public float
altitudeAngle
;
Description
Gets the angle of the stylus relative to the surface, in radians
A value of 0 indicates that the stylus is parallel to the surface. A value of pi/2 indicates that it is perpendicular to the surface. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f4fc2f9e202 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCpy` in Unity? Explain its purpose and usage. | UnsafeUtility.MemCpy
Declaration
public static void
MemCpy
(void*
destination
,
void*
source
,
long
size
);
Parameters
Parameter
Description
destination
A pointer to the destination memory block. Ensure this block is large enough to store the data being copied.
source
A pointer to the source memory block... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e44bb48ea696 | unity_docs | scripting | In Unity's 'Cameras overlay', what is 'Edit Camera component settings' and how does it work? | In the Cameras overlay, select
Open camera properties
to configure the component settings of the camera selected in the Cameras overlay dropdown list. To learn more about camera component parameters, refer to
Camera component and Setting Cinemachine Camera properties
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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