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local_sr_e0d4db4756a1
unity_docs
scripting
What is `UIElements.IMGUIEvent.GetPooled` in Unity? Explain its purpose and usage.
IMGUIEvent.GetPooled Declaration public static UIElements.IMGUIEvent GetPooled ( Event systemEvent ); Parameters Parameter Description systemEvent The IMGUI event used to initialize the event. Returns IMGUIEvent An initialized event. Description Gets an event from the event pool and initializes i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_05e9841ac3fa
unity_docs
physics
What is `ColliderDistance2D.pointA` in Unity? Explain its purpose and usage.
ColliderDistance2D.pointA public Vector2 pointA ; Description A point on a Collider2D that is a specific distance away from pointB . This point lies on the exterior surface of a Collider2D .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_434ff606e864
unity_docs
physics
What is `ShortcutManagement.ClutchShortcutAttribute` in Unity? Explain its purpose and usage.
ClutchShortcutAttribute class in UnityEditor.ShortcutManagement / Inherits from: ShortcutManagement.ShortcutAttribute Description Registers a static method as the action for a clutch shortcut. A clutch shortcut is triggered when the user presses the key binding for the shortcut and also when the user releases t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2fea1d16726e
unity_docs
scripting
What is `UIElements.SliceType` in Unity? Explain its purpose and usage.
SliceType enumeration Description The slice type determines whether the center of the image is scaled or tiled. Properties Property Description Sliced Fill the slices by stretching the center and sides. Tiled Fill the slices by tiling the center and sides. Image must be imported as a Sprite (2D and U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c085f85887e0
unity_docs
scripting
What is `Windows.Directory.Delete` in Unity? Explain its purpose and usage.
Directory.Delete Declaration public static void Delete (string path ); Parameters Parameter Description path The name of the directory to remove. Description Deletes a directory from a specified path. Note: This method is only available on the Universal Windows Platform.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e1fc7fa88b70
unity_docs
physics
What is `Rendering.RenderingThreadingMode.NativeGraphicsJobs` in Unity? Explain its purpose and usage.
RenderingThreadingMode.NativeGraphicsJobs Description Main thread generates intermediate graphics commands. Render thread converts them into low-level platform API graphics commands. Render thread can also dispatch graphics jobs to several worker threads. In this mode, the main thread processes the application's hi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4610c4afb9cf
github
scripting
Write a Unity C# ScriptableObject for Readme
```csharp using System; using UnityEngine; public class Readme : ScriptableObject { public Texture2D icon; public string title; public Section[] sections; public bool loadedLayout; [Serializable] public class Section { public string heading, text, linkText, url; } } ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_57472e22bac4
unity_docs
rendering
What is `Experimental.GlobalIllumination.FalloffType.Linear` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. FalloffType.Linear Description Linear falloff model. This is not physically based. It is a linear falloff within the light range. It is normalised to the light range, which causes the shaded light intensity to depend on the rang...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_87bd22441be3
unity_docs
rendering
Explain 'Reducing shader variants' in Unity.
Strategies for reducing shader variants to optimize builds and performance. Page Description Introduction to shader variants Understand how Unity compiles shaders into multiple shader variants. Check how many shader variants you have Use the shader logging and profiling tools in Unity. Strip shader variants Prevent Uni...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2dbcb320156e
unity_docs
rendering
Explain 'Particle movement' in Unity.
Resources for configuring particle movement. Topic Description Particle movement patterns Understand how the Noise module adds turbulence to particle movement. Particle velocity Understand how velocity-based Particle System modules can calculate and control particle velocity. Create particles that change velocity over ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c75e1f3646f5
unity_docs
editor
What is `EditorUtility.ClearProgressBar` in Unity? Explain its purpose and usage.
EditorUtility.ClearProgressBar Declaration public static void ClearProgressBar (); Description Removes the progress bar. Removes progress bars displayed using EditorUtility.DisplayProgressBar or EditorUtility.DisplayCancelableProgressBar .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d7d9f655b177
unity_docs
math
What is `Mathf.RoundToInt` in Unity? Explain its purpose and usage.
Mathf.RoundToInt Declaration public static int RoundToInt (float f ); Description Returns f rounded to the nearest integer. If the number ends in .5 so it is halfway between two integers, one of which is even and the other odd, the even number is returned. ```csharp using UnityEngine;public class ExampleSc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6d7d8456ccfd
github
scripting
Write a Unity C# XR/VR script for Environment Interaction Manager
```csharp using System.Collections; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.XR.Interaction.Toolkit; public class EnvironmentInteractionManager : MonoBehaviour { [SerializeField] private float force = 500.0f; [SerializeField] private float destroyAfter = 10.0f; [Seri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f5f2022f7753
unity_docs
physics
What is `Sprite.GetPhysicsShapeCount` in Unity? Explain its purpose and usage.
Sprite.GetPhysicsShapeCount Declaration public int GetPhysicsShapeCount (); Returns int The number of physics shapes for the Sprite. Description The number of physics shapes for the Sprite. A physics shape is a cyclic sequence of line segments between points that define the outline of the Sprite used f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e1a44a82f564
unity_docs
math
What is `Rect.position` in Unity? Explain its purpose and usage.
Rect.position public Vector2 position ; Description The X and Y position of the rectangle. This is the same as min , except that setting it will move the rectangle rather than resize it. ```csharp using UnityEngine;// Show Rect, the position selected randomly.public class RectExample : MonoBehaviour { priv...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_243295f417e0
unity_docs
math
What is `Mesh.MeshData.GetNormals` in Unity? Explain its purpose and usage.
Mesh.MeshData.GetNormals Declaration public void GetNormals (NativeArray<Vector3> outNormals ); Parameters Parameter Description outNormals The destination vertex normals array. Description Populates an array with the vertex normals from the MeshData . The destination array must have at least vertexCou...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3f79aef04a9d
unity_docs
scripting
What are the parameters of `LightTransport.RadeonRaysContext.ReadBuffer` in Unity?
Description Read contents of a buffer from the context. The memory that the BufferSlice<T0> points to can be transferred into a NativeArray<T0> . This is an asynchronous operation. Pass an EventID created with IDeviceContext.CreateEvent to track the completion status, if desired. This method returns immediately after e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b1ff953dcfe0
unity_docs
math
What is `ArticulationBody.anchorPosition` in Unity? Explain its purpose and usage.
ArticulationBody.anchorPosition public Vector3 anchorPosition ; Description Position of the anchor relative to this body. Defined in this body's space. Unit of measurement - meters (m, m, m).
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_da0d02150865
unity_docs
scripting
What are the parameters of `GameObject.ctor` in Unity?
Description Creates a new GameObject, with optional parameters to specify a name and set of components to attach. Use the constructor with no arguments to create a GameObject with an empty name property and only a Transform component attached. Use the constructor with name parameter to create a GameObject with the spec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_45a94dafc8bc
unity_docs
scripting
Show me a Unity C# example demonstrating `LowLevel.PlayerLoopSystem`.
that update as part of the parent system. The default loop consists of Unity's built-in native systems such as Input and Audio, but you can add new custom systems to the Player loop by using PlayerLoop.SetPlayerLoop in your C# code. Native systems can only be retrieved by calling PlayerLoop.GetDefaultPlayerLoop , an...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_714672a2ffe6
unity_docs
scripting
What is `Rendering.StencilState.zFailOperationBack` in Unity? Explain its purpose and usage.
StencilState.zFailOperationBack public Rendering.StencilOp zFailOperationBack ; Description What to do with the contents of the buffer if the stencil test passes, but the depth test fails for back-facing geometry.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d6ef6ca1df5d
unity_docs
math
What is `GL.modelview` in Unity? Explain its purpose and usage.
GL.modelview public static Matrix4x4 modelview ; Description Gets or sets the modelview matrix. The getter returns the product of the model and view matrices. The setter assigns an identity to the model matrix and the provided matrix to the view matrix. Changing the model, view or projection matrices override...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_abc5dbc52039
unity_docs
rendering
What is `TextureImporter.wrapModeV` in Unity? Explain its purpose and usage.
TextureImporter.wrapModeV public TextureWrapMode wrapModeV ; Description Texture V coordinate wrapping mode. Controls wrapping mode along texture V (vertical) axis. Additional resources: Texture.wrapModeV , wrapMode , texture assets .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5f4ad62a9523
unity_docs
physics
In Unity's 'Uses of layers in Unity', what is 'Ray cast with layers' and how does it work?
You can use layers to specify which GameObjects that a ray cast can intersect with. To make a ray cast ignore a GameObject , you can assign it to the Ignore Raycast layer, or pass a LayerMask to the ray cast API call. If you don’t pass a LayerMask to the ray cast API call, Unity uses Physics.DefaultRaycastLayers which ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ecdf53fe0317
unity_docs
scripting
What is `Experimental.GraphView.GraphViewMinimapWindow.OnGraphViewChanging` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphViewMinimapWindow.OnGraphViewChanging Declaration protected void OnGraphViewChanging (); Description Callback invoked when the GraphView is about to change.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dc0425f8157a
unity_docs
rendering
In Unity's 'Android', what is 'Additional resources and examples' and how does it work?
📖 E-Book : Optimize your game performance for mobile, XR, and Web in Unity 📖 E-Book : Introduction to the Universal Render Pipeline for advanced Unity creators 📖 E-Book : Create popular shaders and visual effects with the Universal Render Pipeline 📖 E-Book : Ultimate guide to profiling Unity games 📝 How-to guide :...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_88909277323e
unity_docs
physics
In Unity's 'UnityYAML', what is 'Example of indentation on multi-line plain scalars:' and how does it work?
``` parent: This is a multi-line scalar ^ | ``` If there is no indentation, the scalar returns This is a and might trigger an Asset into further parsing.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_b81231fef83e
github
scripting
Write a Unity C# script called Observable Pointer Up Trigger
```csharp // for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservablePointerUpT...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_d4c3407e08db
unity_docs
rendering
What is `LightmapParameters.GetLightmapParametersForLightingSettings` in Unity? Explain its purpose and usage.
LightmapParameters.GetLightmapParametersForLightingSettings Declaration public static LightmapParameters GetLightmapParametersForLightingSettings ( LightingSettings lightingSettings ); Description Returns the assigned LightmapParameters for the specified LightingSettings . Additional resources: Lightma...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f0bd9115d65a
unity_docs
performance
In Unity's 'Configure vertex compression', what is 'Prepare the mesh for vertex compression' and how does it work?
The mesh must meet the following requirements to use vertex compression: The mesh must have its Read/Write Enabled property disabled. You can change this property in the Model tab of the Model Import Settings window. The mesh must not be a skinned mesh. The target platform must support FP16 values. The model that conta...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cef2184a5db9
unity_docs
scripting
What is `UIElements.EventBase.StopPropagation` in Unity? Explain its purpose and usage.
EventBase.StopPropagation Declaration public void StopPropagation (); Description Stops propagating this event. The event is not sent to other elements along the propagation path. This method does not prevent other event handlers from executing on the current target. If this method is called during the Trickl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8859425616ec
unity_docs
scripting
What are the parameters of `PrefabUtility.IsDefaultOverride` in Unity?
Returns bool True if the property is a default override. Description Returns true if the given modification is considered a default override . Certain properties on the root GameObject of a Prefab instance are considered default overrides. These are overridden by default and are usually rarely applied or reverted. Most...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_aa3bbaa918a3
unity_docs
scripting
In Unity's 'Bind ListView to a list with runtime binding', what is 'Create an object with a list' and how does it work?
Create the data structure that holds your list items. Create a Unity project with any template. In your Project window , create a C# script named GameSwitchListAsset.cs with the following contents: ```csharp using System; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; [CreateAssetMenu(...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c9b10e1a0f4a
unity_docs
editor
What are the parameters of `iOS.Xcode.PBXProject.RemoveAssetTagFromDefaultInstall` in Unity?
Description Removes the asset tag from the list of tags to download during initial installation. The function does nothing if the tag isn't already configured for downloading during initial installation. ```csharp using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;public class ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b010b9845926
unity_docs
scripting
What is `Playables.PlayableAsset.CreatePlayable` in Unity? Explain its purpose and usage.
PlayableAsset.CreatePlayable Declaration public Playables.Playable CreatePlayable ( Playables.PlayableGraph graph , GameObject owner ); Parameters Parameter Description graph The graph to inject playables into. owner The game object which initiated the build. Returns Playable The playable injecte...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_73ef227d80e2
unity_docs
scripting
What is `Experimental.GraphView.EdgeDragHelper.draggedPort` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. EdgeDragHelper.draggedPort public Experimental.GraphView.Port draggedPort ; Description The port the edge is being dragged from.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f6914d659f0b
unity_docs
scripting
In Unity's 'Integrating Unity into native iOS applications', what is 'How it works' and how does it work?
To use Unity as a Library for iOS, first build your Xcode project as usual from Unity. For more information, refer to Build an iOS application . Every Unity iOS Xcode project has the following structure : A library part in the UnityFramework target that includes the source, plug-ins , and dependent frameworks. It also ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c7db256eed0d
unity_docs
scripting
Show me a Unity C# example demonstrating `Assertions.Assert.AreEqual`.
escription expected The assumed Assert value. actual The exact Assert value. message The string used to describe the Assert . comparer Method to compare expected and actual arguments have the same value. Description Assert that the values are equal. Show message when the expected and actual are ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d7ac5d4f88f8
unity_docs
scripting
What is `WaitForSecondsRealtime.ctor` in Unity? Explain its purpose and usage.
WaitForSecondsRealtime Constructor Declaration public WaitForSecondsRealtime (float time ); Description Creates a yield instruction to wait for a given number of seconds using unscaled time. ```csharp using UnityEngine; using System.Collections;public class WaitForSecondsExample : MonoBehaviour { void Start()...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_47f5e096df69
unity_docs
scripting
Show me a Unity C# example demonstrating `Graphics.CopyTexture`.
mipmap limit settings. When the global texture mipmap limit is 2, the source is a texture subject to it, and the destination is a texture not subject to it, Unity adjusts the source rectangle to 32x32 and its offset to 4,4, but doesn't change the destination offset, which remains 32x32. The following sample shows how...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_97223391de81
unity_docs
math
Give me an overview of the `Compass` class in Unity.
Compass class in UnityEngine / Implemented in: UnityEngine.InputLegacyModule Description Interface into compass functionality. Properties Property Description enabled Use to enable or disable compass. Note, that if you want Input.compass.trueHeading property to contain a valid value, you must also enable loc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3727fc949900
unity_docs
editor
What is `Search.SearchProvider.fetchPreview` in Unity? Explain its purpose and usage.
SearchProvider.fetchPreview public Func<SearchItem,SearchContext,Vector2,FetchPreviewOptions,Texture2D> fetchPreview ; Description Similar to fetchThumbnail, fetchPreview usually returns a bigger preview. The Search UI will progressively show one preview each frame, preventing the UI from blocking if many previe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a2f63c9d92ae
unity_docs
xr
What is `Android.Permission.CoarseLocation` in Unity? Explain its purpose and usage.
Permission.CoarseLocation public static string CoarseLocation ; Description Used when requesting permission or checking if permission has been granted to use the users location with coarse granularity.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0da0e3db38ad
unity_docs
rendering
In Unity's 'Web performance considerations', what is 'Collect performance data with the Profiler' and how does it work?
You can use the Profiler in the Web platform, but you can’t attach to a running player built with Web through the Unity Editor. This is because the WebGL API uses WebSockets for communication, which doesn’t allow for incoming connections on the browser side. To connect your application to the Profiler, refer to Collect...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3e5ff2fbb3dc
unity_docs
physics
What are the parameters of `Search.SearchIndexer.LoadBytes` in Unity?
Returns bool Returns false if the index is of an unsupported version or if there was a problem initializing the reading thread. Description Loads the index asynchronously (in another thread) from a binary buffer. ```csharp using System.IO; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Ex...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4311d49fcae1
unity_docs
rendering
Show me a Unity C# example demonstrating `Mesh.uv`.
or Vector4 value if you need to. This property returns a copy of the data. This means that it causes a heap memory allocation. It also means that to make changes to the original data, you must update the copy and then reassign the updated copy to the mesh. The following example demonstrates how to create an array to ho...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8ed1347f33f0
unity_docs
editor
Show me a Unity C# example demonstrating `ShortcutManagement.ShortcutManager.UnregisterContext`.
ShortcutManager.UnregisterContext Declaration public static void UnregisterContext ( ShortcutManagement.IShortcutContext context ); Parameters Parameter Description context The custom context to remove from the shortcut context list. Description Removes a IShortcutContext from the shortcut context list....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_cd0032360757
unity_docs
rendering
In Unity's 'Remove unused resources from your Web build', what is 'Remove unused shader variants' and how does it work?
Enable shader stripping to remove shader variants that aren’t used in a scene . Shader stripping can reduce your build file size. Important : Test your application to make sure your unused shaders aren’t referenced by other shaders. To enable shader stripping, refer to Graphics .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0cea1583f899
unity_docs
physics
What is `Rendering.ScriptableRenderContext.InvokeOnRenderObjectCallback` in Unity? Explain its purpose and usage.
ScriptableRenderContext.InvokeOnRenderObjectCallback Declaration public void InvokeOnRenderObjectCallback (); Description Schedules an invocation of the OnRenderObject callback for MonoBehaviour scripts. This method triggers MonoBehaviour.OnRenderObject . Call this function to issue the OnRenderObject callback...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d60e2b15fc84
unity_docs
editor
What is `Application.buildGUID` in Unity? Explain its purpose and usage.
Application.buildGUID public static string buildGUID ; Description Returns a GUID for this build (Read Only). Each build of a project generates unique GUIDs. Note : In the Editor, this property returns an empty string.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f75603ac7153
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R8G8B8_SRGB` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R8G8B8_SRGB Description A three-component, 24-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_316b17a6f312
unity_docs
networking
What is `Android.AndroidConfiguration.orientation` in Unity? Explain its purpose and usage.
AndroidConfiguration.orientation public Android.AndroidOrientation orientation ; Description Mirrors the Android property orientation . For information about this property, refer to the Android developer documentation on orientation .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_499a3f20a3ea
unity_docs
math
What is `SerializedProperty.boundsIntValue` in Unity? Explain its purpose and usage.
SerializedProperty.boundsIntValue public BoundsInt boundsIntValue ; Description Value of bounds with integer values property. Additional resources: propertyType , SerializedPropertyType.BoundsInt , BoundsInt .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_31a32c88a4e6
github
scripting
Write a Unity C# script called Scene Controller
```csharp using Solid.Attributes; using Solid.Core; using Solid.UI; using UnityEngine; /*Copyright (c) Created by Oleksii Volovich 2021*/ namespace Solid.SceneManagement { [SceneName("your scene name in build settings")] public abstract class SceneController : SolidBehaviour { [SerializeField] pro...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_afda36281136
unity_docs
rendering
Explain 'Baking lightmaps before runtime' in Unity.
Resources for precalculating the lit colors of GameObjects and storing them in textures called lightmaps . Page Description Lightmaps and baking Learn about precalculating the color and brightness of surfaces in a scene , then storing the result in a texture called a lightmap for later use. Set up your scene and lights...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a70fa461601e
unity_docs
animation
Explain 'Vary Particle System properties over time' in Unity.
Many of the numeric properties of particles or even the whole Particle System can vary over time. Unity provides several different methods of specifying how this variation happens: Constant: The property’s value is fixed throughout its lifetime. Curve: The value is specified by a curve/graph. Random Between Two Constan...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a124f1eff0cf
unity_docs
rendering
What is `TextureFormat.R16` in Unity? Explain its purpose and usage.
TextureFormat.R16 Description Single channel (R) texture format, 16-bits unsigned integer. Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check. Additional resources: Texture2D.format , texture assets .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_08b089deef70
unity_docs
scripting
What is `AssetBundle.UnloadAllAssetBundles` in Unity? Explain its purpose and usage.
AssetBundle.UnloadAllAssetBundles Declaration public static void UnloadAllAssetBundles (bool unloadAllObjects ); Parameters Parameter Description unloadAllObjects Determines whether the current instances of objects loaded from AssetBundles will also be unloaded. Description Unloads all currently loaded Ass...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_98e678430566
unity_docs
xr
Show me a Unity code example for 'Search for packages'.
The Packages search provider finds packages in your project and in the Unity Registry. ## Query syntax Provider token: pkg: Note: You can’t implicitly use this search provider as part of a default search . You must explicitly use its search token or its visual query filter. Query example: Searches the Package Manager...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c6bdc088b777
unity_docs
scripting
Show me a Unity code example for 'Target Matching'.
imation clip at which the character is beginning to get off the ground. In this case, it is 14.1% or 0.141 into the animation clip in normalized time: You also need to find the place in the animation clip where the character is about to land on its feet, which in this case is at 78.0% or 0.78. With this information, yo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d60fce3e8495
unity_docs
editor
What is `Unity.CodeEditor.CodeEditor.GetCodeEditorForPath` in Unity? Explain its purpose and usage.
CodeEditor.GetCodeEditorForPath Declaration public Unity.CodeEditor.IExternalCodeEditor GetCodeEditorForPath (string editorPath ); Parameters Parameter Description editorPath The absolute path to an executable. Returns IExternalCodeEditor Returns an IExternalCodeEditor representing the package respon...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3710933a9292
unity_docs
editor
What are the parameters of `Callbacks.RunAfterAssemblyAttribute.ctor` in Unity?
Description Add this attribute to a callback method to mark that this callback must be run after any callbacks that are part of the specified assembly. To define dependencies for a callback, use the following attributes: RunAfterClassAttribute , RunBeforeClassAttribute RunAfterAssemblyAttribute , RunBeforeAssemblyAttri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e470b6761d9b
unity_docs
scripting
What is `UIElements.Experimental.PointerOutLinkTagEvent.Init` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. PointerOutLinkTagEvent.Init Declaration protected void Init (); Description Resets the event members to their initial values.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d97b9bf90a36
unity_docs
scripting
What is `Experimental.GraphView.GridBackground.ctor` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GridBackground Constructor Declaration public GridBackground (); Description GridBackground's constructor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f336e2009f65
unity_docs
editor
Explain 'Simulated classes' in Unity.
The Device Simulator provides simulated classes, which you can use to test code that responds to device-specific behaviors in the Device Simulator. The following simulated classes are in the UnityEngine.Device namespace: Application Screen SystemInfo These simulated classes have the same members as their regular UnityE...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3aad04e0b635
unity_docs
editor
What is `Profiling.ProfilerEditorUtility` in Unity? Explain its purpose and usage.
ProfilerEditorUtility class in UnityEditor.Profiling Description A Utility class for Profiler tooling in the Unity Editor. Static Methods Method Description SetSelection Set the current selection in a frame time sample based Profiler Module, such as the CPU Usage module and the GPU Usage Profiler module.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3bb3e82be721
unity_docs
scripting
What is `Experimental.GraphView.GraphView.DeleteElements` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.DeleteElements Declaration public void DeleteElements (IEnumerable<GraphElement> elementsToRemove ); Parameters Parameter Description elementsToRemove Elements to remove. Description Remove elements from the g...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e62d07f98bad
unity_docs
scripting
What is `UIElements.Experimental.StyleValues.marginLeft` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. StyleValues.marginLeft public float marginLeft ; Description Space reserved for the left edge of the margin during the layout phase.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cfe745e51cbf
unity_docs
editor
Show me a Unity C# example demonstrating `GameObjectUtility.SetStaticEditorFlags`.
ermine which Unity systems consider a GameObject as static, and include the GameObject in their precomputations in the Unity Editor. Setting StaticEditorFlags at runtime has no effect on these systems. For more information, see the Unity Manual documentation on Static Editor Flags . The code in this example enables t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
What is `LightmapData.shadowMask` in Unity? Explain its purpose and usage.
LightmapData.shadowMask public Texture2D shadowMask ; Description Texture storing occlusion mask per light (ShadowMask, up to four lights). Additional resources: LightmapSettings class, Renderer.lightmapIndex .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `Diagnostics.Utils.NativeError` in Unity? Explain its purpose and usage.
Utils.NativeError Declaration public static void NativeError (string message ); Description Manually causes a native error that outputs the specified message to the log and registers an error.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7de9a3fb2a0b
unity_docs
rendering
What is `SceneManagement.SceneCullingMasks` in Unity? Explain its purpose and usage.
SceneCullingMasks class in UnityEditor.SceneManagement Description Masks that control what kind of Scene views and Game views Unity should render a GameObject in. You can set masks on Scenes via EditorSceneManager.SetSceneCullingMask and on render batches via BatchRendererGroup.AddBatch . Static Properties P...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b5e7740b0927
unity_docs
physics
What is `Rigidbody.detectCollisions` in Unity? Explain its purpose and usage.
Rigidbody.detectCollisions public bool detectCollisions ; Description Should collision detection be enabled? (By default always enabled). Disabling collision detections is useful when you have a ragdoll which is setup to be kinematic and you want to avoid heavy collision detection calculations on that rigidbod...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d85266251d0f
unity_docs
math
What is `ArrayUtility.FindIndex` in Unity? Explain its purpose and usage.
ArrayUtility.FindIndex Declaration public static int FindIndex (T[] array , Predicate<T> match ); Returns int The zero-based index of the first occurrence of the element, if found; otherwise, �1. Description Find the index of the first element that satisfies the predicate.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_655c77a4332f
unity_docs
rendering
Show me a Unity C# example demonstrating `Rendering.CullMode`.
CullMode enumeration Description Determines which faces Unity culls. The following example shows how to use this enum to set the culling mode of a GameObject from a C# script. Use the following code in your shader to declare the _Cull property that you can change from a C# script: ``` Shader "Example/SetCullMo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f2f4fa31c2d9
unity_docs
scripting
Show me a Unity code example for 'Inspector-configurable custom events'.
e type of UnityEvent . For example, if you have a UnityEvent<string> , the function selector lists any functions that accept a string parameter under the Dynamic string header. ## Generic support in UnityEvent By default a UnityEvent in a Monobehaviour binds dynamically to a void function. But you can create a UnityE...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a6aa5bb79776
unity_docs
animation
What is `UIElements.Experimental.ValueAnimation_1.onAnimationCompleted` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ValueAnimation<T0>.onAnimationCompleted public Unity.Android.Gradle.Manifest.Action onAnimationCompleted ; Description Callback invoked when this animation has completed.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_394e98b23f2c
unity_docs
rendering
Explain 'Structure UI examples' in Unity.
The best way to learn how to structure UI is to try examples. The following examples demonstrate how to use built-in controls, and create and use custom controls in your UI. ## Layout Topics Description Relative and absolute positioning C# example Use relative and absolute positioning to lay out UI in C#. ## List an...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7fe1fc6816c1
github
scripting
Write a Unity C# script called Plain Material
```csharp using UnityEngine; using System.Collections; namespace PlainSaveLoad { /// <summary> /// Example of a "Plain" version of a Unity component. In this case, Material is simply converted /// to its plain version by loading it by its material name and folder. /// </summary> public class Plain...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_29d8a0e7b896
unity_docs
editor
What is `Editor.UseDefaultMargins` in Unity? Explain its purpose and usage.
Editor.UseDefaultMargins Declaration public bool UseDefaultMargins (); Description Override this method in subclasses to return false if you don't want default margins. By default, content in the Inspector has a large left margin and a small right margin. This is because the entire Editor.OnInspectorGUI callb...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cfc96abc56dc
unity_docs
scripting
Give me an overview of the `TextAreaAttribute` class in Unity.
TextAreaAttribute class in UnityEngine / Inherits from: PropertyAttribute / Implemented in: UnityEngine.CoreModule Description Attribute to make a string be edited with a height-flexible and scrollable text area. You can specify the minimum and maximum lines for the TextArea, and the field will expand accordi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_670280ba2d43
unity_docs
editor
What is `PrefabUtility.RecordPrefabInstancePropertyModifications` in Unity? Explain its purpose and usage.
PrefabUtility.RecordPrefabInstancePropertyModifications Declaration public static void RecordPrefabInstancePropertyModifications ( Object targetObject ); Parameters Parameter Description targetObject Object to process. Description Causes modifications made to the Prefab instance to be recorded. The recom...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f491b89427e9
unity_docs
animation
What is `Animations.ScaleConstraint.scalingAxis` in Unity? Explain its purpose and usage.
ScaleConstraint.scalingAxis public Animations.Axis scalingAxis ; Description The axes affected by the ScaleConstraint. Use this property to restrict the effect of the constraint on a particular axis. ```csharp using UnityEngine.Animations;public class ConstraintAxis { public void ConstrainOnlyOnXY(ScaleCons...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_96e8be849e70
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUILayout.TextField`.
t.MaxWidth , GUILayout.MinHeight , GUILayout.MaxHeight , GUILayout.ExpandWidth , GUILayout.ExpandHeight . Returns string The text entered by the user. Description Make a text field. This works just like GUILayout.TextField , but correctly responds to select all, copy, paste etc. in the editor, and it can ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_289b4defdc18
unity_docs
ui
What is `GUIStyle.alignment` in Unity? Explain its purpose and usage.
GUIStyle.alignment public TextAnchor alignment ; Description Text alignment. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Prints how text alignment is set. void OnGUI() { Debug.Log(GUI.skin.button.alignment); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1eecd1260a98
unity_docs
editor
What is `Profiling.FrameDataView.GetCounterValueAsFloat` in Unity? Explain its purpose and usage.
FrameDataView.GetCounterValueAsFloat Declaration public float GetCounterValueAsFloat (int markerId ); Parameters Parameter Description markerId Marker identifier. Returns float Returns the counter value as float . Description Gets the last value of a counter marker in the frame as a float data type'...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8d76dca44dc1
unity_docs
rendering
What is `Texture3D.ctor` in Unity? Explain its purpose and usage.
Texture3D Constructor Declaration public Texture3D (int width , int height , int depth , TextureFormat textureFormat , bool mipChain , bool createUninitialized = false); Declaration public Texture3D (int width , int height , int depth , TextureFormat textureFormat , bool mipChain , IntPtr nativ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_faaa4ee2112b
unity_docs
rendering
What is `Texture2D.minimumMipmapLevel` in Unity? Explain its purpose and usage.
Texture2D.minimumMipmapLevel public int minimumMipmapLevel ; Description Restricts the mipmap streaming system to a minimum mip level for this Texture. When this field is not set, the mipmap streaming system selects which mipmap to load based on the position of all Cameras. Setting this field limits the loaded ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4b8e3370d1f5
unity_docs
scripting
Explain 'Scripting Root Motion' in Unity.
Sometimes your animation comes as “in-place”, which means if you put it in a scene , it will not move the character that it’s on. In other words, the animation does not contain “ root motion ”. For this, you can modify root motion from a script. To put everything together follow the steps below (note there are many var...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0ddf419445ff
unity_docs
editor
What is `Build.Content.ExternalFileReference.guid` in Unity? Explain its purpose and usage.
ExternalFileReference.guid public GUID guid ; Description A GUID that represents the file being referenced. This GUID might be used to locate default editor resources, but generally pathName is used to identify externally referenced files.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2276f306ba47
unity_docs
rendering
What is `UIElements.ImmediateModeElement.ImmediateRepaint` in Unity? Explain its purpose and usage.
ImmediateModeElement.ImmediateRepaint Declaration protected void ImmediateRepaint (); Description Invoked during the repaint phase. Here it is safe to use any rendering calls using the immediate Graphics api, eg: Graphics.DrawTexture(contentRect, image); Graphics.DrawMesh, etc The current transform matrix...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0219cdc3656c
unity_docs
rendering
Show me a Unity C# example demonstrating `LightTransport.BufferID`.
CPU memory, GPU memory, or unified memory, depending on the implementation. The BufferID abstracts the underlying memory management details and provides a unified interface for: Cross-platform memory allocation. Memory lifetime management. Type-safe buffer operations through BufferSlice. BufferIDs must be explici...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1decee6b006b
unity_docs
ui
What is `CursorLockMode.None` in Unity? Explain its purpose and usage.
CursorLockMode.None Description Cursor behavior is unmodified. ```csharp //This script makes Buttons that control the Cursor's lock state. Note that the Confined mode only works on Windows and Linux Standalone platform build.using UnityEngine;public class Example : MonoBehaviour { void Update() { //Press the spa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c90ca9bc2c31
unity_docs
editor
In Unity's 'Model file formats reference', what is 'Proprietary file formats' and how does it work?
Don’t use proprietary file formats in production and export to the.fbx format wherever possible. If you need to include these files as part of your project, then Unity can import proprietary files from the following 3D modeling software, and then convert them into.fbx files: Autodesk Maya Blender Modo Cheetah3D For mor...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_644057b53a49
unity_docs
scripting
What is `Search.SearchContext.IsEnabled` in Unity? Explain its purpose and usage.
SearchContext.IsEnabled Declaration public bool IsEnabled (string providerId ); Parameters Parameter Description providerId ID of the search provider. See SearchProvider.name.id. Returns bool Returns true if the search provider is enabled for this SearchContext. Description Checks if a search provide...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f2e5fbe4e796
github
scripting
Write a Unity C# UI script for Android FPS Counter
```csharp using System.Collections; using UnityEngine; namespace Lynx { public class AndroidFPSCounter : MonoBehaviour { private int FramesPerSec; private float frequency = 1.0f; private int fps; private float ms; private string strFps; private string strMs; ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_407961d3c642
unity_docs
scripting
In Unity's 'Customizing new scene creation', what is 'Scene Template instantiation sequence' and how does it work?
When you create a new scene from a template with cloneable dependencies, Unity performs several file operations. Most of these operations trigger Unity events that you can listen for, and react to, in scripts . The instantiation sequence is as follows: You click Create in the New Scene dialog . Unity calls the: Scene t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e873f793d4ad
unity_docs
rendering
In Unity's 'Custom Data module reference', what is 'Custom Data module properties' and how does it work?
Each channel in the Custom Data module contains the following settings. Property Description Mode Specifies the format of your custom data. The following options are available: Disabled: Disables the Custom Data module. Vector: Defines up to four MinMaxCurve components. Color: Defines an HDR-enabled MinMaxGradient usin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_388171f43263
unity_docs
ui
What is `GUILayout.VerticalScrollbar` in Unity? Explain its purpose and usage.
GUILayout.VerticalScrollbar Declaration public static float VerticalScrollbar (float value , float size , float topValue , float bottomValue , params GUILayoutOption[] options ); Declaration public static float VerticalScrollbar (float value , float size , float topValue , float bottomValue , GUIStyle ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_665186101d9a
unity_docs
scripting
What are the parameters of `KeyCode.UpArrow` in Unity?
```csharp //Attach this to a GameObject //This script tells when the up arrow key is pressed down and when it is released using UnityEngine;public class Example : MonoBehaviour { void Update() { //Detect when the up arrow key is pressed down if (Input.GetKeyDown(KeyCode.UpArrow)) Deb...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.