id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_45b4199cf54a | unity_docs | audio | What is `Video.VideoPlayer.controlledAudioTrackMaxCount` in Unity? Explain its purpose and usage. | VideoPlayer.controlledAudioTrackMaxCount
public static ushort
controlledAudioTrackMaxCount
;
Description
Maximum number of audio tracks that can be controlled. (Read Only)
When playing audio from a URL, the number of audio tracks is not known in advance. It is up to the user to specify the number of controlled ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b569d6d3c8bb | unity_docs | scripting | What is `Component` in Unity? Explain its purpose and usage. | Component
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Base class for everything attached to a
GameObject
.
Note that your code will never directly create a Component. Instead, you write script code, and attach the script to a
GameObject
.
Additional reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1574b6101aa3 | unity_docs | rendering | Show me a Unity code example for 'Example of Particle System GPU instancing in a Surface Shader'. | Here is a complete working example of Surface Shader using Particle System GPU Instancing:
```csharp
Shader "Instanced/ParticleMeshesSurface" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1))... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e89ec1ebed90 | unity_docs | physics | What is `Collider.OnCollisionStay` in Unity? Explain its purpose and usage. | Collider.OnCollisionStay(Collision)
Parameters
Parameter
Description
other
The Collision data associated with this collision event.
Description
OnCollisionStay is called once per frame for every Collider or Rigidbody that touches another Collider or Rigidbody.
In contrast to OnTriggerStay, OnCollisionStay is p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_995c0996fd70 | unity_docs | animation | In Unity's 'Playables Examples', what is 'Create an animation blend tree' and how does it work? | This example demonstrates how to use the AnimationMixerPlayable to blend two animation clips. Before blending the animation clips, they must be wrapped by playables. To do this, an AnimationClipPlayable (clipPlayable0 and clipPlayable1) wraps each AnimationClip (clip0 and clip1). The
SetInputWeight()
method dynamically... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_56a4e47232b6 | unity_docs | rendering | What is `VertexChannelCompressionFlags` in Unity? Explain its purpose and usage. | VertexChannelCompressionFlags
enumeration
Description
Use these enum flags to specify which elements of a vertex to compress.
Default settings: Position and TexCoord1 are uncompressed because high precision is usually desired. Everything else is compressed to save memory and conserve bandwidth.
Properties
Proper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81b16c660384 | unity_docs | physics | What is `Rigidbody2D.interpolation` in Unity? Explain its purpose and usage. | Rigidbody2D.interpolation
public
RigidbodyInterpolation2D
interpolation
;
Description
Physics interpolation used between updates.
Interpolation is used to estimate the position of the Rigidbody between physics updates. It can be useful to switch this on when the graphics update is much more frequent than the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_64aee8ac03d3 | unity_docs | rendering | Explain 'Pass block in ShaderLab reference' in Unity. | To define a Pass in ShaderLab , use a Pass block. This page contains information on using Pass blocks. For information on how a Shader object works, and the relationship between
Shader objects
, SubShaders and Passes, see
Shader object fundamentals
.
Inside the Pass block, you can:
Assign a name to the Pass, using a Na... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06302cc7301a | unity_docs | rendering | What is `LightTransport.RadeonRaysProbeIntegrator` in Unity? Explain its purpose and usage. | RadeonRaysProbeIntegrator
class in
UnityEngine.LightTransport
Implements interfaces:
IProbeIntegrator
Description
RadeonRays-based light probe integrator.
This integrator implementation uses the
RadeonRaysContext
class, which implements the
IDeviceContext
interface. It uses the RadeonRays SDK for ray-triangl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_753d52212c2e | unity_docs | physics | What is `Experimental.GraphView.Placemat.MinSizePolicy` in Unity? Explain its purpose and usage. | MinSizePolicy
enumeration
Description
Determines the behavior of the CalculateSelectedNodeBounds method.
Properties
Property
Description
EnsureMinSize
Enforce the placemat minimum size when calculating the bounds.
DoNotEnsureMinSize
Ignore the placemat minimum size when calculating the bounds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_494f80b8f87f | unity_docs | animation | What is `Tilemaps.TileBase.GetTileAnimationData` in Unity? Explain its purpose and usage. | TileBase.GetTileAnimationData
Declaration
public bool
GetTileAnimationData
(
Vector3Int
position
,
Tilemaps.ITilemap
tilemap
,
ref
Tilemaps.TileAnimationData
tileAnimationData
);
Parameters
Parameter
Description
position
Position of the Tile on the
Tilemap
.
tilemap
The
Tilemap
the tile is presen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe07137bf64d | unity_docs | scripting | Show me a Unity C# example demonstrating `FrameTiming.cpuTimeFrameComplete`. | ic ulong
cpuTimeFrameComplete
;
Description
This is the CPU clock time at the point GPU finished rendering the frame and interrupted the CPU.
The CPU clock time at the point when the GPU finishes rendering the frame. On most platforms, this value is calculated and equals
firstSubmitTimestamp
+
gpuFrameTime
.
U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fff556e15ac7 | unity_docs | math | What is `AndroidJNI.CallStaticCharMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticCharMethodUnsafe
Declaration
public static char
CallStaticCharMethodUnsafe
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue*
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
Additional resources:
Java Nati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02082c5d8bfc | unity_docs | editor | What is `Undo.RegisterImporterUndo` in Unity? Explain its purpose and usage. | Undo.RegisterImporterUndo
Declaration
public static void
RegisterImporterUndo
(string
path
,
string
name
);
Parameters
Parameter
Description
path
Path of the asset importer to register for Undo.
name
The name of the undo operation.
Description
Copies the state of the importer for the given asset path.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3acd5c8d45f0 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.ElementsList_1` in Unity? Explain its purpose and usage. | ElementsList<T0>
class in
Unity.Android.Gradle.Manifest
/
Implemented in:
Unity.Android.Gradle
Description
A list of Android manifest elements.
Properties
Property
Description
Count
Gets the number of elements contained in the list.
this[int]
Access ElementsList elements by index.
Public Methods
Method
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_31ad4bb3f508 | unity_docs | editor | Explain 'Use unsupported video files in the Editor' in Unity. | To use video files that are
compatible with target platforms but incompatible with the Unity Editor
(such as AV1 and VP9), set them up as
streaming assets
.
Drag your video file into the StreamingAssets folder.
Reference the StreamingAssets URL
in the Video Player component. Alternatively, you can use
Application.strea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77e62b59f83e | unity_docs | math | What is `Graphics.RenderMeshPrimitives` in Unity? Explain its purpose and usage. | Graphics.RenderMeshPrimitives
Declaration
public static void
RenderMeshPrimitives
(ref
RenderParams
rparams
,
Mesh
mesh
,
int
submeshIndex
,
int
instanceCount
= 1);
Parameters
Parameter
Description
rparams
The parameters Unity uses to render the Mesh primitives.
mesh
The
Mesh
to render.
submeshI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bc6a057c31c9 | unity_docs | scripting | In Unity's 'ToolbarMenu', what is 'Create a ToolbarMenu' and how does it work? | You can create a ToolbarMenu with UI Builder, UXML, or C#. The following C# example creates a ToolbarMenu with three menu items:
```csharp
using UnityEditor.UIElements;
...
var toolbarMenu = new ToolbarMenu() { text = "Menu Text" };
toolbarMenu.menu.AppendAction("Menu item 1", (a) => { Debug.Log("Menu item 1 clicked");... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_49d7554b6575 | github | scripting | Write a Unity C# script called Mod Bus Poll | ```csharp
/*
* Copyright (c) University of Sheffield AMRC 2025.
* See LICENSE file
*/
using System;
using System.Collections;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
namespace AMRC.UnityModBus.Classes
{
/// <summary>
/// Class to handle polling a register address over ModBus.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_376334b5c803 | unity_docs | rendering | In Unity's 'Remove unused resources from your Web build', what is 'Remove or disable unused packages' and how does it work? | Unused packages might affect the final output size of the build. Remove or disable all packages the project doesn’t use. This includes
built-in packages
and packages that might be enabled by default, such as the
Input System package
, which can significantly increase the build size if it’s not removed.
You can use the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7ae77a71b80b | unity_docs | rendering | Explain 'Visual Studio Editor' in Unity. | com.unity.ide.visualstudio
## Description
Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.
## Released for Unity
Package version 2.0.27 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f98d3b82678e | unity_docs | animation | What is `Animations.GenericBindingUtility.SetValues` in Unity? Explain its purpose and usage. | GenericBindingUtility.SetValues
Declaration
public static void
SetValues
(NativeArray<BoundProperty>
boundProperties
,
NativeArray<float>
values
);
Declaration
public static void
SetValues
(NativeArray<BoundProperty>
boundProperties
,
NativeArray<int>
values
);
Parameters
Parameter
Description
boundPro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75fe43394007 | unity_docs | scripting | What are the parameters of `UIElements.CallbackEventHandler.HandleEventBubbleUp` in Unity? | Description Executes logic on this element during the BubbleUp phase, immediately before this element's
BubbleUp callbacks.
Calling StopPropagation will prevent further invocations of this method along the propagation path. This method is designed to be overriden by subclasses. Use it to implement event handling with... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c667d7c4b330 | unity_docs | scripting | In Unity's 'Move elements at runtime', what is 'Create the UI container' and how does it work? | Create a UXML in your project and define a VisualElement within it. The VisualElment acts as the parent container for any child elements that you plan to move dynamically during runtime.
Create a Unity project with any template.
In the
Project window
, create a folder named UI to store the UXML and USS files.
In the UI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1b0338b11651 | github | scripting | Write a Unity C# script called Character Capsule | ```csharp
using System;
using UnityEngine;
using GameFramework.Extensions;
using System.Diagnostics.Contracts;
struct CharacterCapsule
{
public const float COLLISION_OFFSET = .001f;
public const float RECALCULATE_NORMAL_FALLBACK = .01f;
public const float RECALCULATE_NORMAL_ADDON = .001f;
public bool ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52ecfdd42e2c | unity_docs | editor | Show me a Unity C# example demonstrating `Handles.DrawSolidArc`. | e normal of the circle.
from
The direction of the point on the circumference, relative to the center, where the sector begins.
angle
The angle of the sector, in degrees.
radius
The radius of the circle
Note:
Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a4efd21097d | unity_docs | scripting | What is `Experimental.Rendering.SceneStateHash.ambientProbeHash` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SceneStateHash.ambientProbeHash
public
Hash128
ambientProbeHash
;
Description
A hash representing the state of the ambient probe. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_298d5e0dda7d | unity_docs | input | Show me a Unity C# example demonstrating `WebGLInput.captureAllKeyboardInput`. | KeyboardInput
;
Description
Capture all keyboard inputs.
This property determines whether keyboard inputs are captured by WebGL. If this is enabled (default), all inputs will be received by the WebGL canvas regardless of focus, and other elements in the webpage will not receive keyboard inputs. You need to disable... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_361ff8c17d45 | github | scripting | Write a Unity C# UI script for Base Screen | ```csharp
using UnityEngine;
using DG.Tweening;
//Abstract class to be implemented by Screens
//Has a simple Singleton system and some functionalities that are common inside screens
public abstract class BaseScreen<T> : MonoBehaviour where T : Component
{
public const float TIME_TO_TWEEN = 1f;
public static T insta... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_e90ee696461c | unity_docs | scripting | What is `UIElements.TransitionStartEvent` in Unity? Explain its purpose and usage. | TransitionStartEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TransitionEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent when a transition's delay phase ends.
Inherited Members
Properties Property Description
bubbles
Returns whether this event type bu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a99a7f756904 | unity_docs | scripting | In Unity's 'TreeView', what is 'Refresh the collection view' and how does it work? | To refresh the collection view, you can call either
RefreshItems
/
RefreshItem or Rebuild
.
In general, call the RefreshItems or RefreshItem method—these methods only refresh the collection view and are less expensive. If you call Rebuild , the collection view is completely rebuilt, which can be expensive.
However, you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f58c2d1290e | unity_docs | scripting | What is `Experimental.GraphView.GraphView.ReleaseBlackboard` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.ReleaseBlackboard
Declaration
public void
ReleaseBlackboard
(
Experimental.GraphView.Blackboard
toRelease
);
Parameters
Parameter
Description
toRelease
The blackboard to release.
Description
Releases an assoc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_624bfb04a271 | unity_docs | rendering | What are the parameters of `ParticleSystemRenderer.SetMeshes` in Unity? | Description Sets the Meshes that the ParticleSystemRenderer uses to display particles when the ParticleSystemRenderer.renderMode is set to ParticleSystemRenderMode.Mesh . Additional resources: ParticleSystemRenderer.renderMode . ```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSyst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1de88429669 | unity_docs | scripting | What is `ObjectChangeEventStream.Builder.PushChangeGameObjectStructureHierarchyEvent` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.Builder.PushChangeGameObjectStructureHierarchyEvent
Declaration
public void
PushChangeGameObjectStructureHierarchyEvent
(ref
ChangeGameObjectStructureHierarchyEventArgs
data
);
Parameters
Parameter
Description
data
The event data to add to the stream.
Description
Adds an
ChangeGa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b3205a8b9b1 | unity_docs | rendering | What is `AMD.AMDUnityPlugin` in Unity? Explain its purpose and usage. | AMDUnityPlugin
class in
UnityEngine.AMD
/
Implemented in:
UnityEngine.AMDModule
Description
Provides methods to manage loading and unloading AMD module plugins.
AMDUnityPlugin
contains the implementation for AMD's
FidelityFX Super Resolution 2
(FSR2) temporal upscaler.
To access this API, follow these steps:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fa043416847 | unity_docs | xr | What is `Progress.RegisterCancelCallback` in Unity? Explain its purpose and usage. | Progress.RegisterCancelCallback
Declaration
public static void
RegisterCancelCallback
(int
id
,
Func<bool>
callback
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
callback
The function called when a request to cancel a progress indicator's associated task is made. The function ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3aca4853235 | unity_docs | rendering | Show me a Unity C# example demonstrating `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.FlowEvent`. | FlowEvent
(uint
flowId
,
Unity.Profiling.ProfilerFlowEventType
flowEventType
);
Parameters
Parameter
Description
flowId
Profiler flow identifier.
flowEventType
Flow event type.
Description
Add flow event to a Profiler sample.
Use Profiler flow events to highlight the dependencies between task execution ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10f72f9352a6 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.B8G8R8A8_SNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.B8G8R8A8_SNorm
Description
A four-component, 32-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8b3779fda91 | unity_docs | scripting | What is `Video.VideoTimeUpdateMode.UnscaledGameTime` in Unity? Explain its purpose and usage. | VideoTimeUpdateMode.UnscaledGameTime
Description
Update the VideoPlayer's time based on
Time.unscaledTime
.
Use this value to synchronize playback with gameplay and to continue updates when gameplay is paused. For example, use this mode for menu transitions that are updated while the game is paused. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47bec4cf5864 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetUnityMainTargetGuid`. | tion
public string
GetUnityMainTargetGuid
();
Returns
string
The GUID for the main target.
Description
Returns the GUID of the main target in Unity project.
Returns the GUID of the main target. This target includes everything except source code, plugins, dependent frameworks, and source compile and link bui... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_18 | github | scripting | What does `OnMouseUpAsObservable` do in this Unity script? Explain its purpose and signature. | OnMouseUp is called when the user has released the mouse button.
Signature:
```csharp
public static IObservable<Unit> OnMouseUpAsObservable(this Component component)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_7da77baa4167 | unity_docs | performance | What is `Unity.Collections.NativeArray_1.ReadOnly.UnsafeElementAt` in Unity? Explain its purpose and usage. | NativeArray<T0>.UnsafeElementAt
Declaration
public ref readonly T
UnsafeElementAt
(int
index
);
Parameters
Parameter
Description
index
The index of the element.
Returns
T
A
ref readonly
to a value of type
T
.
Description
Provides read-only access to
ReadOnly
elements by index.
This method is da... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4952186da90a | unity_docs | rendering | Explain 'Writing custom shaders for the BatchRendererGroup API' in Unity. | Resources for writing custom shaders that support Data-Oriented Technology Stack (DOTS) Instancing, so they can be used with the BatchRendererGroup API.
Page Description DOTS Instancing shaders
Learn about the characteristics and advantages of shaders that support DOTS Instancing.
Support DOTS Instancing in a a custom ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38a1071e82e8_doc_5 | github | scripting | What does `isSpawnOptionRandomized` do in this Unity script? Explain its purpose and signature. | Whether this behavior will select a random object from each time it spawns.
Signature:
```csharp
public bool isSpawnOptionRandomized => m_SpawnOptionIndex < 0 || m_SpawnOptionIndex >= m_ObjectPrefabs.Count;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c1828d1ff4b5_doc_1 | github | scripting | What does `AfterParallelUpdate` do in this Unity script? Explain its purpose and signature. | This method is called after WaitAll is complelete. You can put in any Unity's api inside this method
Signature:
```csharp
protected virtual void AfterParallelUpdate(int frameIndex)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_0199f6d21818 | unity_docs | scripting | What is `UIElements.CollectionViewController.GetItemForIndex` in Unity? Explain its purpose and usage. | CollectionViewController.GetItemForIndex
Declaration
public object
GetItemForIndex
(int
index
);
Parameters
Parameter
Description
index
The item index.
Returns
object
The object in the source at this index.
Description
Returns the item with the specified index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8b0a573e2f05 | unity_docs | physics | Explain 'Roslyn analyzers and source generators' in Unity. | Use Roslyn analyzers, source generators and ruleset files in Unity projects to inspect your code for style, quality, and other issues.
You can use existing analyzer libraries to inspect your code, and write your own analyzers to promote the best practices or conventions within your organization.
Note
: Roslyn analyzers... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_77fac824b108 | unity_docs | scripting | Explain 'Association launching for UWP' in Unity. | You can use the association launching API to launch the user’s default app for a file type or protocol. For more information, refer to
UnityEngine.WSA.Launcher
. You can also enable your app to be the default app for a file type or protocol in
Player settings
>
File and Protocol Associations
. More settings are availab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_747fa860ad5b | unity_docs | scripting | What is `Application.RequestAdvertisingIdentifierAsync` in Unity? Explain its purpose and usage. | Application.RequestAdvertisingIdentifierAsync
Declaration
public static bool
RequestAdvertisingIdentifierAsync
(
Application.AdvertisingIdentifierCallback
delegateMethod
);
Parameters
Parameter
Description
delegateMethod
Delegate method.
Returns
bool
Returns true if successful, and false for platforms w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8735ed31f1df | unity_docs | xr | What is `Networking.DownloadHandlerBuffer.ctor` in Unity? Explain its purpose and usage. | DownloadHandlerBuffer Constructor
Declaration
public
DownloadHandlerBuffer
();
Description
Default constructor.
```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;public class Example : MonoBehaviour
{
IEnumerator Start()
{
using (var uwr = new UnityWebRequest("https://unity3... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b9611c70132 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Latvian`. | SystemLanguage.Latvian
Description
Latvian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Latvian language
if (Application.systemLanguage == SystemLanguage.Latvian)
{
//Outputs into console that the system is Latvi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e64c4001a846 | unity_docs | scripting | What is `Video.VideoPlayer.FrameReadyEventHandler` in Unity? Explain its purpose and usage. | VideoPlayer.FrameReadyEventHandler
Declaration
public delegate void
FrameReadyEventHandler
(
Video.VideoPlayer
source
,
long
frameIdx
);
Parameters
Parameter
Description
source
The
VideoPlayer
that is emitting the event.
frameNum
The current frame of the
VideoPlayer
.
Description
Delegate type for
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80e1fb08387d | unity_docs | scripting | What is `BuildPlayerOptions.locationPathName` in Unity? Explain its purpose and usage. | BuildPlayerOptions.locationPathName
public string
locationPathName
;
Description
Specifies the path for the application to be built.
The value of
locationPathName
determines both the location and the file name of the built application. This path can be either relative to the project directory or an absolute ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_08d83f99a5ff | unity_docs | editor | In Unity's 'Call native plug-ins for iOS', what is 'Check Application.platform' and how does it work? | Use the following to implement
Application.platform
and return placeholder values in the Editor:
```csharp
void MyMethod()
{
if (Application.platform != RuntimePlatform.OSXEditor)
{
return _GetLookupStatus();
}
else
{
return "Done";
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53c816e1d3d8 | unity_docs | math | What is `Vector2Int.RoundToInt` in Unity? Explain its purpose and usage. | Vector2Int.RoundToInt
Declaration
public static
Vector2Int
RoundToInt
(
Vector2
v
);
Description
Converts a
Vector2
to a
Vector2Int
by doing a Round to each value.
As there is a conversion of float to integer, there is a loss of precision. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_99d2cae4deef | unity_docs | input | In Unity's 'Input Manager', what is 'Physical keys' and how does it work? | The Physical keys option allows you to map key codes to the physical keyboard layout, rather than to the language-specific layout that may vary between users in different regions.
For example, on some keyboards the first row of letters reads “QWERTY”, and on others it reads “AZERTY”. This means if you scripted specific... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c56197dfe90 | unity_docs | scripting | What is `RenderTargetSetup.ctor` in Unity? Explain its purpose and usage. | RenderTargetSetup Constructor
Declaration
public
RenderTargetSetup
(
RenderBuffer
color
,
RenderBuffer
depth
);
Declaration
public
RenderTargetSetup
(
RenderBuffer
color
,
RenderBuffer
depth
,
int
mipLevel
);
Declaration
public
RenderTargetSetup
(
RenderBuffer
color
,
RenderBuffer
depth
,
int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e58d47063f9c | unity_docs | rendering | In Unity's 'Optimize the size of the iOS Player', what is 'Reduce the build size' and how does it work? | Use the following checklist to help reduce the size of your build:
Enable compression for textures and minimize the number of uncompressed sounds. For more information, and tips on file size reduction, refer to
Reducing the file size of your build
.
From the
iOS Player settings
window:
Enable
Strip Engine Code
Set the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6a121dc2a44 | unity_docs | scripting | What is `LayerMask.GetMask` in Unity? Explain its purpose and usage. | LayerMask.GetMask
Declaration
public static int
GetMask
(params string[]
layerNames
);
Parameters
Parameter
Description
layerNames
List of layer names to convert to a layer mask.
Returns
int
The layer mask created from the
layerNames
.
Description
Given a set of layer names as defined by either a Bu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5668e75aace6 | unity_docs | scripting | What is `UIElements.Toggle.ussClassName` in Unity? Explain its purpose and usage. | Toggle.ussClassName
public static string
ussClassName
;
Description
USS class name for Toggle elements.
Unity adds this USS class to every instance of the Toggle element. Any styling applied to
this class affects every Toggle located beside, or below the stylesheet in the visual tree. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d6130821b55 | unity_docs | rendering | Give me an overview of the `MotionVectorGenerationMode` class in Unity. | MotionVectorGenerationMode
enumeration
Description
The type of motion vectors that should be generated.
Additional resources:
DepthTextureMode.MotionVectors
,
SkinnedMeshRenderer.skinnedMotionVectors
,
PassType.MotionVectors
,
SystemInfo.supportsMotionVectors
.
Properties
Property
Description
Camera
Use on... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97c8b7ef6f55 | unity_docs | scripting | What is `Android.AndroidAssetPackInfo` in Unity? Explain its purpose and usage. | AndroidAssetPackInfo
class in
UnityEngine.Android
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
Represents the download progress of a single Android asset pack.
The download progress is received as a callback after AndroidAssetPacks.DownloadAssetPackAsync is called.
Additional resources:
AndroidAs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_82ed00b8e81c | unity_docs | editor | Explain 'File Access Profiler module reference' in Unity. | The File Access Profiler module displays information about the file activity in your application, such as the number of read or write operations Unity performs or the number of file handles open. The module can display this information either for a specific frame or across all frames in a capture. You can use this info... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e17b9b610dda | unity_docs | scripting | What is `U2D.SpriteAtlasAsset.SetScriptablePacker` in Unity? Explain its purpose and usage. | SpriteAtlasAsset.SetScriptablePacker
Declaration
public void
SetScriptablePacker
(
U2D.ScriptablePacker
obj
);
Description
Sets the
ScriptablePacker
ScriptableObject
to
SpriteAtlasAsset
so custom packing can be implemented. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f8d95d2238a | unity_docs | physics | What is `Collider2D.friction` in Unity? Explain its purpose and usage. | Collider2D.friction
public float
friction
;
Description
The friction used by the
Collider2D
.
A
Collider2D
can be assigned a
PhysicsMaterial2D
either directly via to the
Collider2D.sharedMaterial
, indirectly via the attached
Rigidbody2D.sharedMaterial
, the global default or if no
PhysicsMaterial2D
is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_37266790173b | unity_docs | rendering | In Unity's 'Texture type and shape settings reference', what is 'Texture Type' and how does it work? | Use the
Texture Type
property to select the type of Texture you want to create from the source image file. The other properties in the Texture Import settings window change depending on the value you set.
Property Function Default
This is the most common setting used for all Textures. It provides access to most of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01f2aaf12f69 | unity_docs | scripting | Show me a Unity C# example demonstrating `ScriptableObject`. | game would have a reference to the asset corresponding to its
type, rather than keeping its own redundant copy of each parameter. This design makes it convenient to tweak vehicle behaviour in a central location. It is
also good for performance, especially in cases where the size of the shared data is substantial.
The f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3472b44c6bb4 | unity_docs | physics | What is `IMGUI.Controls.JointAngularLimitHandle.xMax` in Unity? Explain its purpose and usage. | JointAngularLimitHandle.xMax
public float
xMax
;
Description
Returns or specifies the maximum angular motion about the x-axis.
The value returned by this property depends on the current value of the
xMotion
property. If it is
ConfigurableJointMotion.Locked
, then it will always return 0. If it is
Configurab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b7a3b888453 | unity_docs | physics | What is `Physics2D.Distance` in Unity? Explain its purpose and usage. | Physics2D.Distance
Declaration
public static
ColliderDistance2D
Distance
(
Collider2D
colliderA
,
Collider2D
colliderB
);
Parameters
Parameter
Description
colliderA
A Collider used to calculate the minimum distance against
colliderB
.
colliderB
A Collider used to calculate the minimum distance again... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1090c937ff10 | unity_docs | editor | Give me an overview of the `LocalizationGroup` class in Unity. | LocalizationGroup
class in
UnityEditor
Description
This provides an auto dispose Localization system. This can be called recursively.
Properties
Property
Description
locGroupName
A current group name for the localization.
Constructors
Constructor
Description
LocalizationGroup
Default constructor.
Public M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4f842a85c77 | unity_docs | physics | What is `Scripting.GarbageCollector.isIncremental` in Unity? Explain its purpose and usage. | GarbageCollector.isIncremental
public static bool
isIncremental
;
Description
Reports whether incremental garbage collection is enabled.
IsIncremental
is true if incremental garbage collection is enabled in the project
PlayerSettings
and supported on the currently running platform. The value is false otherwi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac07fdc257d5 | unity_docs | input | What is `Input.ResetPenEvents` in Unity? Explain its purpose and usage. | Input.ResetPenEvents
Declaration
public static void
ResetPenEvents
();
Description
Clears the pen event queue.
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cf53082627f9 | unity_docs | ui | Explain 'Bind with binding path in C# script' in Unity. | Version
: 2021.3+
This example demonstrates how to bind with the binding path in a C# script.
## Example overview
This examples create a custom Editor window to change the name of a
GameObject
.
You can find the completed files that this example creates in this
GitHub repository
.
## Bind with the binding path
Crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad76a4a59209 | unity_docs | scripting | What is `PlayerSettings.SetStaticBatchingForPlatform` in Unity? Explain its purpose and usage. | PlayerSettings.SetStaticBatchingForPlatform
Declaration
public static void
SetStaticBatchingForPlatform
(
BuildTarget
platform
,
bool
enable
);
Parameters
Parameter
Description
platform
BuildTarget to set static batching for.
enable
Should static batching be enabled.
Description
Sets static batching f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed4061801c7d | unity_docs | editor | What is `AnimationMode.IsPropertyAnimated` in Unity? Explain its purpose and usage. | AnimationMode.IsPropertyAnimated
Declaration
public static bool
IsPropertyAnimated
(
Object
target
,
string
propertyPath
);
Parameters
Parameter
Description
target
The object to determine if it contained the animation.
propertyPath
The name of the animation to search for.
Returns
bool
Whether the pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7fc167d5d34d_doc_22 | github | scripting | What does `BehaviourManager` do in this Unity script? Explain its purpose and signature. | Make sure m_Instance always exist.
Signature:
```csharp
static BehaviourManager() => instance = new BehaviourManager();
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1965633759a3 | github | scripting | Write a Unity C# MonoBehaviour script called Weapon Initializer | ```csharp
using UnityEngine;
[DisallowMultipleComponent]
class WeaponInitializer : MonoBehaviour
{
public bool destroyAfterUse = false;
public WeaponAsset weaponAsset = null;
public WeaponBulletAsset bulletDataAsset = null;
}
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_b554e803e593 | unity_docs | rendering | What is `TextureImporterNormalFilter` in Unity? Explain its purpose and usage. | TextureImporterNormalFilter
enumeration
Description
Normal map filtering mode for
TextureImporter
.
Additional resources:
TextureImporter.normalmapFilter
.
Properties
Property
Description
Standard
Standard normal map filter.
Sobel
Sobel normal map filter. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e3f3b94075a | unity_docs | scripting | What are the parameters of `Transform.GetChild` in Unity? | Returns Transform Transform child by index. Description Returns a transform child by index. If the transform has no child, or the index argument has a value greater than the number of children then an error will be generated. In this case "Transform child out of bounds" error will be given. The number of children can ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37a1ebd7fe2e | unity_docs | scripting | What is `UIElements.DynamicAtlasFilters` in Unity? Explain its purpose and usage. | DynamicAtlasFilters
enumeration
Description
Options to enable or disable filters for the dynamic atlas.
Filters exclude individual textures from the texture atlas based on specific criteria.
Properties
Property
Description
None
No filtering is performed.
Readability
Excludes readable textures. Rea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a82ad2c3e465 | unity_docs | scripting | What is `Rendering.RenderPipelineManager.activeRenderPipelineAssetChanged` in Unity? Explain its purpose and usage. | RenderPipelineManager.activeRenderPipelineAssetChanged
Parameters
Parameter
Description
value
The delegate that will be executed when the current RenderPipelineAsset has changed between frames. The first argument will be the previous RenderPipelineAsset, and the second argument will be the current RenderPipelineA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa43e4f13403 | unity_docs | rendering | What is `Rendering.RayTracingShader.maxRecursionDepth` in Unity? Explain its purpose and usage. | RayTracingShader.maxRecursionDepth
public float
maxRecursionDepth
;
Description
The maximum number of ray bounces this shader can trace (Read Only).
This value can be set in a .raytrace file using
#pragma max_recursion_depth
followed by a positive number.
If you set
max_recursion_depth
value too low, your g... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d842159853d | unity_docs | editor | What is `IMGUI.Controls.TreeView.SetupDragAndDropArgs` in Unity? Explain its purpose and usage. | SetupDragAndDropArgs
struct in
UnityEditor.IMGUI.Controls
Description
Method arguments to the virtual method SetupDragAndDrop.
Properties
Property
Description
draggedItemIDs
TreeViewItem IDs being dragged. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e369b475911 | unity_docs | animation | What is `LODGroup.crossFadeAnimationDuration` in Unity? Explain its purpose and usage. | LODGroup.crossFadeAnimationDuration
public static float
crossFadeAnimationDuration
;
Description
The cross-fading animation duration in seconds. ArgumentException will be thrown if it is set to zero or a negative value.
Additional resources:
animateCrossFading
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0572889db50f | unity_docs | scripting | What is `UIElements.ExecuteCommandEvent` in Unity? Explain its purpose and usage. | ExecuteCommandEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.CommandEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
This event is sent by the Editor when an element in the panel should execute a command.
See also:
Command Events
.
Inherited Members
Properties... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d56b170d9ea2 | unity_docs | rendering | In Unity's 'Make shader behavior conditional on keywords', what is 'Use other statements to make shader behavior conditional' and how does it work? | You can also use the following HLSL pre-processor directives to create conditional code with shader_feature or
multi_compile
:
#if, #elif, #else and #endif
.
#ifdef and #ifndef
.
Using these instead of if makes it more difficult to change the
#pragma
keyword directive later. For example, if you need to reduce the numbe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0bde86b46bfd | unity_docs | rendering | What is `HandleUtility.DistanceToArc` in Unity? Explain its purpose and usage. | HandleUtility.DistanceToArc
Declaration
public static float
DistanceToArc
(
Vector3
center
,
Vector3
normal
,
Vector3
from
,
float
angle
,
float
radius
);
Description
Returns the distance in pixels from the mouse pointer to a 3D section of a disc.
Calculates the screen space distance from the mouse po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aea401f57fdc | unity_docs | scripting | Show me a Unity C# example demonstrating `RenderingLayerMask.NameToRenderingLayer`. | RenderingLayerMask.NameToRenderingLayer
Declaration
public static int
NameToRenderingLayer
(string
layerName
);
Parameters
Parameter
Description
layerName
Provide a rendering layer name.
Returns
int
Returns -1 if not found.
Description
Given a rendering layer name, returns the rendering layer index a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3f03f5b3aefe | unity_docs | animation | Explain 'Retarget Humanoid animations' in Unity. | One of the most powerful features of Mecanim is the ability to retarget
humanoid animations
. This means that you can apply the same set of animations to different character models.
Retargeting
is only possible for humanoid models with a configured
Avatar
. A configured avatar provides the ability to correspondence bet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_859de80f88ac | unity_docs | physics | What is `ImportAssetOptions` in Unity? Explain its purpose and usage. | ImportAssetOptions
enumeration
Description
Asset importing options.
Additional resources:
AssetDatabase.ImportAsset
,
AssetDatabase.Refresh
.
Properties
Property
Description
Default
Default import options.
ForceUpdate
User initiated asset import.
ForceSynchronousImport
Import all assets synchronously.
Imp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5a71bfe1311 | unity_docs | scripting | What is `Undo.MoveGameObjectToScene` in Unity? Explain its purpose and usage. | Undo.MoveGameObjectToScene
Declaration
public static void
MoveGameObjectToScene
(
GameObject
go
,
SceneManagement.Scene
scene
,
string
name
);
Parameters
Parameter
Description
go
GameObject to move.
scene
Scene to move the GameObject into.
name
Name of the undo action.
Description
Move a GameObjec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1f067f3a0fae | unity_docs | performance | In Unity's 'Memory in Unity introduction', what is 'Managed memory' and how does it work? | Mono and IL2CPP’s
scripting virtual machines (VM) implement the managed memory system, which is sometimes referred to as the scripting memory system. The VM offer a controlled memory environment divided into the following different types:
The managed heap
: A section of memory that the VM automatically controls with a
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee4a26db5210 | unity_docs | physics | Give me an overview of the `ArticulationJacobian` class in Unity. | ArticulationJacobian
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
The floating point dense Jacobian matrix of the articulation body hierarchy.
Jacobian matrix is important concept used in robotics and inverse kinematics.
Multiplication with the Jacobian matrix maps the reduced ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfad80412462 | unity_docs | rendering | What is `Search.SearchViewFlags.DisableInspectorPreview` in Unity? Explain its purpose and usage. | SearchViewFlags.DisableInspectorPreview
Description
This flag disables the use of the Inspector Preview in the Search Picker window.
This flag is not set by default. When it is set, the Search Picker window will not show any panel or button related to the Inspector Preview. The flag
OpenInspectorPreview
will not ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_01f90abd3597 | github | scripting | Write a Unity Editor script for Gaussian Tool Context | ```csharp
// SPDX-License-Identifier: MIT
using System;
using GaussianSplatting.Runtime;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEngine;
namespace GaussianSplatting.Editor
{
[EditorToolContext("GaussianSplats", typeof(GaussianSplatRenderer)), Icon(k_IconPath)]
class GaussianToolContext :... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_b8fc2c86dd0d | unity_docs | rendering | What is `Rendering.AmbientMode.Flat` in Unity? Explain its purpose and usage. | AmbientMode.Flat
Description
Flat ambient lighting.
Ambient is defined by a single color.
Additional resources:
RenderSettings.ambientEquatorColor
,
RenderSettings.ambientMode
,
Lighting Window
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7393f05e7aa0 | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightType` in Unity? Explain its purpose and usage. | LightType
enumeration
Description
The light type.
Properties
Property
Description
Directional
An infinite directional light.
Point
A point light emitting light in all directions.
Spot
A spot light emitting light in a direction with a cone shaped opening angle.
Rectangle
A light shaped like a rectangle emitti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f635067b337d | unity_docs | physics | What is `SoftJointLimit.contactDistance` in Unity? Explain its purpose and usage. | SoftJointLimit.contactDistance
public float
contactDistance
;
Description
Determines how far ahead in space the solver can "see" the joint limit.
Distance inside the limit value at which the limit will be considered to be active by the solver.
For translational joints the unit is meters.
For rotational joints... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d5b63fde216 | unity_docs | physics | What is `PhysicsMaterialCombine` in Unity? Explain its purpose and usage. | PhysicsMaterialCombine
enumeration
Description
Describes how physics materials of the colliding objects are combined.
The friction force as well as the residual bounce impulse are applied symmetrically to both of the colliders in contact, so each pair of overlapping colliders must have a single set of friction and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2f5583491fd | unity_docs | animation | Give me an overview of the `Keyframe` class in Unity. | Keyframe
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
A single keyframe that can be injected into an animation curve.
Properties
Property
Description
inTangent
Sets the incoming tangent for this key. The incoming tangent affects the slope of the curve from the previous key to th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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