id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_d8207c087b9c | unity_docs | physics | What is `SimulationOption.SyncTransforms` in Unity? Explain its purpose and usage. | SimulationOption.SyncTransforms
Description
Define whether or not to sync modified
Transform
poses to the physics system.
This option has no effect if the
SimulationStage.PrepareSimulation
stage is not specified in the
PhysicsScene.RunSimulationStages
call. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_679ac20b97da | unity_docs | rendering | In Unity's 'Editor GUI and Legacy GUI texture Import Settings window reference', what is 'Properties' and how does it work? | Property Description Alpha Source
Specifies how Unity generates the alpha value for the texture asset from the texture source file.
None
: The texture asset doesn’t have an alpha channel, whether the texture source file has one or not.
Input Texture Alpha
: Unity applies the alpha channel from the texture source file t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8e0166a1c43 | unity_docs | scripting | Show me a Unity C# example demonstrating `LayerMask`. | low has
User Layer 13
set to "Wall". This causes the assigned
GameObject
to be treated as part of a building.
In the following script example,
Physics.Raycast
sends a ray into the world.
Camera.main
can be rotated around the y-axis and fire a ray. Three
GameObject
s represent walls that can be hit by the fired... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c2986e54f24 | unity_docs | scripting | What is `Experimental.GraphView.StackNode.OnSeparatorContextualMenuEvent` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode.OnSeparatorContextualMenuEvent
Declaration
protected void
OnSeparatorContextualMenuEvent
(
UIElements.ContextualMenuPopulateEvent
evt
,
int
separatorIndex
);
Parameters
Parameter
Description
evt
The event.
se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_564864776e73 | unity_docs | scripting | What is `Device.SystemInfo.supportsDynamicResolution` in Unity? Explain its purpose and usage. | SystemInfo.supportsDynamicResolution
public static bool
supportsDynamicResolution
;
Description
Indicates whether the platform supports dynamic resolution scaling. (Read Only)
Returns
true
if the current platform or graphics device supports dynamic resolution scaling, otherwise
false
. Dynamic resolution sca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5da4cb5dbf6d | unity_docs | ui | Explain 'Coordinate and position systems' in Unity. | UI Toolkit uses a powerful layout system that automatically calculates the position and size of individual elements based on the layout parameters in their style properties. This is based on Flexbox , a web layout model. For more information, refer to
Layout Engine
.
## Relative and absolute positions
In UI Toolkit, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_164df6aa1ee6 | github | scripting | Write a Unity C# UI script for Toggle Interface | ```csharp
using UnityEngine;
/// <summary>
/// Toggle canvas component
/// </summary>
public class ToggleInterface : MonoBehaviour
{
[Tooltip("Sets canvas starting visibility")]
public bool enableOnStart = false;
private Canvas canvas = null;
private void Awake()
{
canvas = GetComponent<C... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_8e8392b63ba3 | unity_docs | physics | Explain 'Compound colliders' in Unity. | Compound colliders are collections of multiple colliders on a single Rigidbody GameObject
. Each collider is attached to a child GameObject, with the Rigidbody GameObject as its parent. This allows you to group and arrange colliders into complex shapes, and have the physics system treat them as a single
rigid body
.
To... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4df69281211 | unity_docs | scripting | What is `Rigidbody.centerOfMass` in Unity? Explain its purpose and usage. | Rigidbody.centerOfMass
public
Vector3
centerOfMass
;
Description
The center of mass relative to the transform's origin.
If you don't set the center of mass from a script it will be calculated automatically from all colliders attached to the rigidbody. After a custom center of mass set, it will no longer be r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_77f1badf6016 | unity_docs | rendering | In Unity's 'Set the render pipeline and render order for a shader', what is 'Set the render order' and how does it work? | Unity uses two tags to determine when to execute a shader:
LightMode
tag: Sets which stage of the render pipeline a shader pass runs during. For example, drawing opaque geometry, or drawing
post-processing
effects.
Queue
tag: Sets which group of objects a subshader belongs to. Unity draws each render queue in a specifi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09119faf07a7 | unity_docs | scripting | What is `UIElements.TwoPaneSplitViewOrientation` in Unity? Explain its purpose and usage. | TwoPaneSplitViewOrientation
enumeration
Description
Determines the orientation of the two resizable panes.
Properties
Property
Description
Horizontal
Split view panes layout is left/right with vertical resizable split.
Vertical
Split view panes layout is top/bottom with horizontal resizable split. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3391f1aeb7b2 | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddRemotePackageReferenceWithVersionRange` in Unity? Explain its purpose and usage. | PBXProject.AddRemotePackageReferenceWithVersionRange
Declaration
public string
AddRemotePackageReferenceWithVersionRange
(string
url
,
string
minVersion
,
string
maxVersion
);
Parameters
Parameter
Description
url
The URL of the repository.
minVersion
The minimum version to allow updates from.
maxVersion... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_014cb283d9ba | unity_docs | networking | Explain 'Trusting the web proxy security certificate' in Unity. | Some enterprises use SSL inspection as part of their networking environment, to inspect, track, and control network traffic.
With SSL inspection, the web proxy acts as the server to the actual client, and then acts as the client to the actual server. To prevent the client from seeing a security warning, the web proxy m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_93026ad8977c | unity_docs | editor | Explain 'Search the Asset Database' in Unity. | The Asset Database search provider finds items in the
Asset Database
, which stores converted files and their data. It’s equivalent to using the
AssetDatabase.FindAsset
API.
Note:
By default, the Asset Database provider is inactive. To enable it, refer to
Activate and deactivate search providers
.
Tip:
You can use the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_af59e5e73545_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Example of a "Plain" version of a Unity component. In this case, PlainMesh stores onlythe vertices, uvs and triangles of its Mesh equivalent, which is enough for many applications.
Signature:
```csharp
public class PlainMesh
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_0f783e95100b | unity_docs | animation | What is `Animations.AnimationHumanStream.GetGoalRotation` in Unity? Explain its purpose and usage. | AnimationHumanStream.GetGoalRotation
Declaration
public
Quaternion
GetGoalRotation
(
AvatarIKGoal
index
);
Parameters
Parameter
Description
index
The AvatarIKGoal that is queried.
Returns
Quaternion
The rotation of this IK goal.
Description
Returns the rotation of this IK goal in world space.
Som... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_546f6b5c476e | unity_docs | scripting | What is `Mesh.GetBlendShapeIndex` in Unity? Explain its purpose and usage. | Mesh.GetBlendShapeIndex
Declaration
public int
GetBlendShapeIndex
(string
blendShapeName
);
Description
Returns index of BlendShape by given name.
Returns -1 if no BlendShape named
blendShapeName
exists. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bb8d8c0501a6 | unity_docs | audio | In Unity's 'Audio Low Pass Filter', what is 'Details' and how does it work? | The
Lowpass Resonance Q
(short for Lowpass Resonance Quality Factor) determines how much the filter’s self-resonance is dampened. Higher lowpass resonance quality indicates a lower rate of energy loss, that is the oscillations die out more slowly.
The
Audio Low Pass Filter
has a Rolloff curve associated with it, making... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a529e3b3e6eb | unity_docs | scripting | Show me a Unity C# example demonstrating `TextMesh.text`. | TextMesh.text
public string
text
;
Description
The text that is displayed.
Additional resources:
text mesh component
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Set the text of the attached Text mesh
GetComponent<TextMesh>().text = "Hello World";
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7734eafe911 | unity_docs | editor | Show me a Unity C# example demonstrating `ModelImporter.extraUserProperties`. | ModelImporter.extraUserProperties
public string[]
extraUserProperties
;
Description
A list of default FBX properties to treat as user properties during OnPostprocessGameObjectWithUserProperties.
Specify the names of default FBX properties to be consider as extra user properties to pass to
AssetPostprocessor.On... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd203ed8af38 | unity_docs | scripting | What is `Unity.Properties.IProperty.GetAttributes` in Unity? Explain its purpose and usage. | IProperty.GetAttributes
Declaration
public IEnumerable<TAttribute>
GetAttributes
();
Returns
IEnumerable<TAttribute>
An IEnumerable_1 for all attributes of the given type.
Description
Returns all attribute of the given type.
Declaration
public IEnumerable<Attribute>
GetAttributes
();
Returns
IEnum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_809a469cc472 | unity_docs | scripting | In Unity's 'Create a Video Player component', what is 'Create a Video Player from the menu or hierarchy' and how does it work? | To create the Video Player component from the menu, select
GameObject
>
Video
>
Video Player
.
Alternatively, in the Hierarchy , select the
Add (+)
button and then select
Video
>
Video Player
.
Either method creates a new GameObject with a Video Player component attached. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3ad01585295d | unity_docs | math | In Unity's 'Recommended Quality settings to optimize your Web build', what is 'Quality Level' and how does it work? | The Quality settings contain a group of possible
Quality Levels
for your build. If you set your
Quality Level
to a lower setting (
Very Low or Low
), it results in faster load times and better performance which is recommended for a Web application. However, lower quality can mean the visuals don’t look as good.
For mor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_189546254a27 | unity_docs | editor | What is `ObjectNames.NicifyVariableName` in Unity? Explain its purpose and usage. | ObjectNames.NicifyVariableName
Declaration
public static string
NicifyVariableName
(string
name
);
Description
Make a displayable name for a variable.
This function will insert spaces before capital letters and remove optional
m_
,
_
or
k
followed by uppercase letter in front of the name.
```csharp
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb8857a9684a | unity_docs | rendering | What is `Camera.FieldOfViewToFocalLength` in Unity? Explain its purpose and usage. | Camera.FieldOfViewToFocalLength
Declaration
public static float
FieldOfViewToFocalLength
(float
fieldOfView
,
float
sensorSize
);
Parameters
Parameter
Description
fieldOfView
field of view in degrees.
sensorSize
Sensor size in millimeters.
Returns
float
Focal length in millimeters.
Description
Co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7afbcde93642 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R8_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R8_SRGB
Description
A one-component, 8-bit unsigned normalized format that has a single 8-bit R component stored with sRGB nonlinear encoding. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e41b20dcd3c | unity_docs | audio | Show me a Unity C# example demonstrating `UIElements.UxmlObjectReferenceAttribute`. | data with a field,
surpassing the capabilities of a single
UxmlAttributeAttribute
.
The field type must be a UXML object or an interface. When using an interface, only UXML Object types are valid for UXML serialization.
The following example shows a common use case for the UxmlObjectReferenceAttribute. It uses t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_355293c25f15 | unity_docs | editor | What is `HelpURLAttribute` in Unity? Explain its purpose and usage. | HelpURLAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Provide a custom documentation URL for a class.
The provided URL is expected to be an absolute path. If no file is found at the URL, the path is resolved relative to the Unity documentation, which can be either the manual... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c1f5a54cdd6 | unity_docs | scripting | What is `Playables.PlayableBehaviour.PrepareData` in Unity? Explain its purpose and usage. | PlayableBehaviour.PrepareData
Declaration
public void
PrepareData
(
Playables.Playable
playable
,
Playables.FrameData
info
);
Parameters
Parameter
Description
playable
The
Playable
that owns the current PlayableBehaviour.
info
A
FrameData
structure that contains information about the current frame ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f70de8911ce1 | unity_docs | scripting | What is `Search.IQueryNode.QueryHashCode` in Unity? Explain its purpose and usage. | IQueryNode.QueryHashCode
Declaration
public int
QueryHashCode
();
Returns
int
An integer representing the hashcode.
Description
Returns a hashcode for this node. Multiple nodes can have the same hashcode if they have the same identifier. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00bc178edd84 | unity_docs | physics | What is `PhysicsVisualizationSettings.QueryFilter.Check` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.QueryFilter.Check
Description
Whether the filter includes check type queries.
For example, check type queries include
Physics.CheckBox
,
Physics.CheckCapsule
, and
Physics.CheckSphere
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_081fbf45280b | unity_docs | scripting | Explain 'Scripting back ends' in Unity. | In Unity, the scripting back end is the runtime technology that compiles and executes your C#
scripts
. It determines how your code is turned into executable instructions and what runtime manages it on target platforms.
Topic Description Introduction to scripting back ends
Understand the available
scripting backends
an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b40f90dd98b1 | unity_docs | math | What is `Rendering.BatchDrawCommandFlags` in Unity? Explain its purpose and usage. | BatchDrawCommandFlags
enumeration
Description
Rendering options for the
BatchDrawCommand
struct.
.
Properties
Property
Description
None
This draw command does not have any special settings.
FlipWinding
Unity reverses the triangle winding in this draw command. Usage example: the transform has a negative scal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d1aa9dea3eb4 | unity_docs | editor | Explain 'JetBrains Rider Editor' in Unity. | com.unity.ide.rider
## Description
The JetBrains Rider Editor package provides an integration for using the JetBrains Rider IDE as a code editor for Unity. It adds support for generating .csproj files for code completion and auto-discovery of installations.
## Released for Unity
Package version 3.0.39 is released f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e0bc9ec04550 | unity_docs | scripting | In Unity's 'Thread-safe linear allocator example', what is 'Example usage report' and how does it work? | If all blocks are in use, or an allocation is too big for a block, the allocation falls back to the main heap allocator, which is much slower than the job allocator. A few overflow allocations are fine: 1 to 10 in a frame, or a few hundred, especially during load. If the overflow count grows with every frame, you can i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e9a24ddd21f | unity_docs | editor | What is `AssetImporter.GetImportLog` in Unity? Explain its purpose and usage. | AssetImporter.GetImportLog
Declaration
public static
AssetImporters.ImportLog
GetImportLog
(string
path
);
Description
Retrieves logs generated during the import of the asset at
path
.
Additional resources:
ImportLog
,
AssetImportContext.LogImportError
,
AssetImportContext.LogImportWarning
.
```csharp
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a1d3f69bab01 | github | scripting | Write a Unity C# script called Game Event_Invokable | ```csharp
using UnityEngine;
namespace LeakyAbstraction.ReactiveScriptables
{
[CreateAssetMenu(menuName = "Game Events/Game Event - Invokable")]
public class GameEvent_Invokable : GameEvent
{
public void Invoke()
=> OnEvent(this);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa3036e45fd0 | unity_docs | input | What is `UIElements.KeyboardEventBase_1.keyCode` in Unity? Explain its purpose and usage. | KeyboardEventBase<T0>.keyCode
public
KeyCode
keyCode
;
Description
The key code.
This is the code of the physical key that was pressed. It doesn't take into account the keyboard
layout, and it displays modifier keys, since a key was pressed. For example, pressing the "A" key
will cause this property to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5875036395fa | unity_docs | math | What are the parameters of `Mathf.Abs` in Unity? | Returns int Non-negative value of value . Description Returns the absolute value of value . For an integer number value , its absolute value is defined as its non-negative value without regard to its sign. Additional resources: Sign . ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8607eb308d8b | unity_docs | animation | What is `AssetImporters.MaterialDescription.HasAnimationCurveInClip` in Unity? Explain its purpose and usage. | MaterialDescription.HasAnimationCurveInClip
Declaration
public bool
HasAnimationCurveInClip
(string
clipName
,
string
propertyName
);
Parameters
Parameter
Description
propertyName
Name of the material's animated property.
clipName
The name of the AnimationClip.
Returns
bool
Returns true if the materia... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c967f095064e | unity_docs | ui | In Unity's 'ToolbarToggle', what is 'Inherited UXML attributes' and how does it work? | This element inherits the following attributes from its base class:
Name Type Description
binding-path string Path of the target property to be bound.
focusable boolean If false, this prevents the element from being focused.
The element can only be focused if its canGrabFocus property is true.
label string The string r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb763292fd03 | unity_docs | editor | Give me an overview of the `EditorAnalyticsSessionInfo` class in Unity. | EditorAnalyticsSessionInfo
class in
UnityEditor
Description
Provides access to Editor Analytics session information.
This class contains static methods for looking up session information collected by the Editor Analytics system.
Static Properties
Property
Description
activeElapsedTime
The total time, in milli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d82917019232 | unity_docs | scripting | In Unity's 'FAQ for input and event systems with UI Toolkit', what is 'Method 2: Manual panel search' and how does it work? | Make a list of all the active panels in your scene. To do this, iterate through all UIDocument components in your scene and add
uiDocument.rootVisualElement.panel
to the list. If multiple documents share the same PanelSettings, include only one document for each distinct PanelSettings value.
Iterate through the list of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4194c45d3150 | unity_docs | math | What is `RectTransform.sizeDelta` in Unity? Explain its purpose and usage. | RectTransform.sizeDelta
public
Vector2
sizeDelta
;
Description
The size of this RectTransform relative to the distances between the anchors.
If the anchors are together, sizeDelta is the same as size. If the anchors are in each of the four corners of the parent, the sizeDelta is how much bigger or smaller the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_830af1147adc_doc_3 | github | scripting | What does `InitInternal` do in this Unity script? Explain its purpose and signature. | Identical to , but non-virtual, so slightly faster.
Signature:
```csharp
internal void InitInternal(TFirstArgument firstArgument, TSecondArgument secondArgument, TThirdArgument thirdArgument, TFourthArgument fourthArgument, TFifthArgument fifthArgument, TSixthArgument sixthArgument, TSeventhArgument seventhArgument, T... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_b21b580ac797 | unity_docs | scripting | What is `Experimental.GraphView.IDropTarget.CanAcceptDrop` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IDropTarget.CanAcceptDrop
Declaration
public bool
CanAcceptDrop
(List<ISelectable>
selection
);
Parameters
Parameter
Description
selection
Selected elements.
Returns
bool
Returns true if the dragged source can be drop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_291aaaf6f73f | unity_docs | rendering | What is `Material.HasProperty` in Unity? Explain its purpose and usage. | Material.HasProperty
Declaration
public bool
HasProperty
(string
name
);
Declaration
public bool
HasProperty
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property. Use
Shader.PropertyToID
to get this ID.
name
The name of the property.
Returns
bool
Returns true if th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_503e44238ba4 | unity_docs | physics | Show me a Unity C# example demonstrating `Collider.ClosestPoint`. | is the point on the Collider and
location
is the point in 3D space. If
location
is in the Collider the
closestPoint
is inside. If the Collider is disabled, the method returns the input
position
.
Note:
The difference from
ClosestPointOnBounds
is that the returned point is actually on the collider instead of o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d118adce5ad2 | unity_docs | scripting | What is `Experimental.GraphView.Edge.isGhostEdge` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Edge.isGhostEdge
public bool
isGhostEdge
;
Description
Is this edge a ghost edge, which is the edge that appears snapped to a nearby port while an edge is being created. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7dc63dcd5ab8 | unity_docs | scripting | What is `RuntimePlatform.WindowsPlayer` in Unity? Explain its purpose and usage. | RuntimePlatform.WindowsPlayer
Description
In the player on Windows.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.WindowsPlayer)
{
Debug.Log("Do something ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_871894df9dfb | unity_docs | rendering | What is `DefaultLightingExplorerExtension.GetReflectionProbeColumns` in Unity? Explain its purpose and usage. | DefaultLightingExplorerExtension.GetReflectionProbeColumns
Declaration
protected LightingExplorerTableColumn[]
GetReflectionProbeColumns
();
Returns
LightingExplorerTableColumn[]
Column definitions for Reflection Probes.
Description
Returns column definitions for Reflection Probes. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68667ec40b5f | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtVersionUpToNextMajor` in Unity? Explain its purpose and usage. | PBXProject.AddRemotePackageReferenceAtVersionUpToNextMajor
Declaration
public string
AddRemotePackageReferenceAtVersionUpToNextMajor
(string
url
,
string
version
);
Parameters
Parameter
Description
url
The URL of the repository.
version
The version to use.
Returns
string
Returns the GUID of the remote... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6ddb366e2e7 | unity_docs | scripting | What is `UIElements.BaseTreeViewController.GetIndentationDepthByIndex` in Unity? Explain its purpose and usage. | BaseTreeViewController.GetIndentationDepthByIndex
Declaration
public int
GetIndentationDepthByIndex
(int
index
);
Parameters
Parameter
Description
index
The item index.
Returns
int
The depth of the element.
Description
Return the depth of the element at that index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_600dcdf2680b | unity_docs | animation | What are the parameters of `AnimationUtility.GetFloatValue` in Unity? | Returns bool Returns True if the value exists. False otherwise. Description Retrieves the float value that the binding points to. Use this method when recording keyframes. Obsolete This overload is deprecated. Use the one with EditorCurveBinding instead. Declaration public static bool GetFloatValue ( GameObject root ,
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68a4f9b4fd2e | unity_docs | physics | What is `ContactPairHeader` in Unity? Explain its purpose and usage. | ContactPairHeader
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
A header struct which contains colliding bodies.
This struct contains an array of
ContactPair
s that can be retrieved with the
GetContactPair
method.
Properties
Property
Description
body
The first Rigidbody or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b593fb958a75 | unity_docs | rendering | What is `AndroidETC2FallbackOverride.Quality32BitDownscaled` in Unity? Explain its purpose and usage. | AndroidETC2FallbackOverride.Quality32BitDownscaled
Description
Texture is decompressed to the
RGBA32
format and downscaled to half of the original texture width and height.
Additional resources: TextureImporter.textureFormat. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ef01b8abbb4 | unity_docs | scripting | What is `GizmoUtility.iconSize` in Unity? Explain its purpose and usage. | GizmoUtility.iconSize
public static float
iconSize
;
Description
Control the size that 3D icons render in the Scene View.
This is a normalized value (between 0 and 1) that ranges from very small (lower values) to very large (larger values). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5ad5b540fd96 | unity_docs | scripting | In Unity's 'Bind a custom control to custom data type', what is 'Create a custom control' and how does it work? | Create a custom Editor for Planet and a custom
Property Drawer for Temperature
.
In the custom Property Drawer, implement a button that converts temperature between Fahrenheit and Celsius by writing to properties of SerializedProperty (use doubleValue and enumValueIndex ) and then calling
SerializedObject.ApplyModified... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4c98f53859b | unity_docs | scripting | What is `Windows.Speech.DictationRecognizer.DictationErrorHandler` in Unity? Explain its purpose and usage. | DictationRecognizer.DictationErrorHandler
Declaration
public delegate void
DictationErrorHandler
(string
error
,
int
hresult
);
Parameters
Parameter
Description
error
The error mesage.
hresult
HRESULT code that corresponds to the error.
Description
Delegate for DictationError event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_670f3f519c35 | unity_docs | scripting | Explain 'HelpBox' in Unity. | A HelpBox displays a message to the user. You can set the type of message to display, such as a warning or an error. You can also set the message to display as rich text.
## Create a HelpBox
You can create a HelpBox with UXML and C#. The following C# example creates a HelpBox with the message “Help text” and the info... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ad7d43cf6d1 | unity_docs | physics | What is `PhysicsVisualizationSettings.GetShowCapsuleColliders` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.GetShowCapsuleColliders
Declaration
public static bool
GetShowCapsuleColliders
();
Description
Should CapsuleColliders be shown.
Additional resources:
CapsuleCollider
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_784551537dcf | unity_docs | editor | What is `PlayerSettings.WSA.SetVisualAssetsImage` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.SetVisualAssetsImage
Declaration
public static void
SetVisualAssetsImage
(string
image
,
PlayerSettings.WSAImageType
type
,
PlayerSettings.WSAImageScale
scale
);
Parameters
Parameter
Description
image
Asset path for the image to use as the specified Logo.
type
UWP Logo type
to as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c4358131c81 | unity_docs | rendering | Show me a Unity C# example demonstrating `LineRenderer.generateLightingData`. | LineRenderer.generateLightingData
public bool
generateLightingData
;
Description
Configures a line to generate Normals and Tangents. With this data, Scene lighting can affect the line via Normal Maps and the Unity Standard Shader, or your own custom-built Shaders.
```csharp
using UnityEngine;
using System.Coll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4dc68e02b012 | unity_docs | xr | What is `XR.InputTracking` in Unity? Explain its purpose and usage. | InputTracking
class in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
A collection of methods and properties for accessing XR input devices by their XR Node representation.
XR devices can be accessed in different ways, with the XR Node representing a physical input source such as a head posit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf0024c79334 | unity_docs | ui | Show me a Unity C# example demonstrating `CursorLockMode.Locked`. | CursorLockMode.Locked
Description
Locks the cursor to the center of the Game view.
CursorLockMode.Locked
also hides the hardware cursor. However, the cursor is only locked and hidden after you click in the Game view.
Android
: Only supported on Android 8.0 (API 26) or newer.
```csharp
//This script makes Buttons ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d829acdad8f | unity_docs | rendering | In Unity's 'Stereo rendering', what is 'Set the render mode' and how does it work? | You can find the
Render mode
setting under XR Plug-in Management in
Project Settings
. Each XR provider plug-in provides its own setting, if supported.
To set a render mode:
Open
Project Settings
(menu:
Edit > Project Settings
).
Expand the
XR Plugin Management
section, if necessary.
Select the settings page for the re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d46bb9843fdd | unity_docs | scripting | What is `Grid` in Unity? Explain its purpose and usage. | Grid
class in
UnityEngine
/
Inherits from:
GridLayout
Description
Grid is the base class for plotting a layout of uniformly spaced points and lines.
The Grid component stores dimensional data of the layout of the grid and provides helper functions to retrieve information about the grid, such as the conversion b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d61f23b85e3 | unity_docs | scripting | What is `Search.SearchExpressionRuntime.Push` in Unity? Explain its purpose and usage. | SearchExpressionRuntime.Push
Declaration
public IDisposable
Push
(
Search.SearchExpression
searchExpression
,
IEnumerable<SearchExpression>
args
);
Declaration
public IDisposable
Push
(
Search.SearchItem
item
);
Parameters
Parameter
Description
searchExpression
Expression to evaluate.
args
Paramete... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08d15b41ae73 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.IntentFilter` in Unity? Explain its purpose and usage. | IntentFilter
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<intent-filter>
Android Manifest element.
For more information about the element, see Android's documentation:
IntentFilter element
Properties
Property
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_234d1d9e0aac | unity_docs | animation | What is `Animations.AnimatorStateMachine.parentStateMachinePosition` in Unity? Explain its purpose and usage. | AnimatorStateMachine.parentStateMachinePosition
public
Vector3
parentStateMachinePosition
;
Description
The position of the parent state machine node. Only valid when in a hierachic state machine. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d875792ecacf | unity_docs | scripting | What is `Experimental.GraphView.Attacher.Reattach` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Attacher.Reattach
Declaration
public void
Reattach
();
Description
Starts monitoring target element position changes and places the attached element accordingly. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_494ea57939d6 | unity_docs | scripting | What is `Rendering.RenderPipelineGlobalSettings.Add` in Unity? Explain its purpose and usage. | RenderPipelineGlobalSettings.Add
Declaration
protected bool
Add
(
Rendering.IRenderPipelineGraphicsSettings
settings
);
Description
Adds a
IRenderPipelineGraphicsSettings
interface to this instance of the
RenderPipelineGlobalSettings
asset. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_013e6e0c6b92 | unity_docs | performance | What is `Profiling.CustomSampler.Create` in Unity? Explain its purpose and usage. | CustomSampler.Create
Declaration
public static
Profiling.CustomSampler
Create
(string
name
,
bool
collectGpuData
);
Parameters
Parameter
Description
name
Name of the Sampler.
collectGpuData
Specifies whether this Sampler records GPU timings. If you want the Sampler to record GPU timings, set this to tru... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf33f6200c5a | unity_docs | math | What is `Mathf.SmoothDamp` in Unity? Explain its purpose and usage. | Mathf.SmoothDamp
Declaration
public static float
SmoothDamp
(float
current
,
float
target
,
ref float
currentVelocity
,
float
smoothTime
,
float
maxSpeed
= Mathf.Infinity,
float
deltaTime
= Time.deltaTime);
Parameters
Parameter
Description
current
The current value.
target
The target value.
curren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9492dc82f044 | unity_docs | physics | Show me a Unity C# example demonstrating `Collider.attachedArticulationBody`. | Collider.attachedArticulationBody
public
ArticulationBody
attachedArticulationBody
;
Description
The articulation body the collider is attached to.
Returns null if the collider is attached to no articulation body.
Colliders are automatically connected to the articulation body attached
to the same game objec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53945c9467ea | unity_docs | editor | Show me a Unity C# example demonstrating `Android.AndroidProjectFiles`. | Description
Stores C# representations of Gradle project files associated with custom modules or plug-ins(libraries).
Use this class to pass Gradle configuration file objects to the
AndroidProjectFilesModifier.OnModifyAndroidProjectFiles
callback, allowing modifications to Gradle files during the build process. This... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bb705c5d7719 | unity_docs | performance | Explain 'Analyzing coroutines' in Unity. | Coroutines execute differently from other script code. Most script code in Unity appears within a performance trace in a single location, beneath a specific callback invocation. However, the CPU code of coroutines always appears in two places in a trace:
All the initial code in a coroutine, from the start of the corout... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e94fe1be8bdc | unity_docs | rendering | What are the parameters of `GUILayout.Toggle` in Unity? | Returns bool The new value of the button. Description Make an on/off toggle button. Toggle button in the Game View. ```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
// Draws 2 toggle controls, one with a text, the other with an image.
Texture aTexture; bool toggleTxt = false;
bool... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1a195e83b94 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.DisallowAutoRefresh`. | n operations (for example, if you are building custom integration with a version control system).
This method does not simply disable the auto-refresh feature. Instead it increments a counter, and only allows auto-refresh when the counter is returned to zero. Therefore, each time you call DisallowAutoRefresh, you must ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f2f84552475 | unity_docs | scripting | What is `Search.SearchViewState.CreatePickerState` in Unity? Explain its purpose and usage. | SearchViewState.CreatePickerState
Declaration
public static
Search.SearchViewState
CreatePickerState
(string
title
,
Search.SearchContext
context
,
Action<Object,bool>
selectObjectHandler
,
Action<Object>
trackingObjectHandler
,
string
typeName
,
Type
filterType
,
Search.SearchViewFlags
flags
);
Decl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e21b3f700e7 | unity_docs | rendering | What is `ComputeShader.EnableKeyword` in Unity? Explain its purpose and usage. | ComputeShader.EnableKeyword
Declaration
public void
EnableKeyword
(ref
Rendering.LocalKeyword
keyword
);
Declaration
public void
EnableKeyword
(string
keyword
);
Parameters
Parameter
Description
keyword
The
LocalKeyword
to enable.
keyword
The name of the
LocalKeyword
to enable.
Description
En... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b3d593e7978 | unity_docs | scripting | What is `RenderSettings.flareFadeSpeed` in Unity? Explain its purpose and usage. | RenderSettings.flareFadeSpeed
public static float
flareFadeSpeed
;
Description
The fade speed of all flares in the Scene.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
RenderSettings.flareFadeSpeed = 0.5f;
}
}
```
Additional resources:
The Lighting window
,
LensFlare c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d096c5abfc65 | unity_docs | physics | What is `Physics2D.useSubStepContacts` in Unity? Explain its purpose and usage. | Physics2D.useSubStepContacts
public static bool
useSubStepContacts
;
Description
Whether to calculate contacts for all simulation sub-steps or only the first sub-step.
When simulation sub-stepping is enabled with
Physics2D.useSubStepping
, this property is used to control the whether or not contacts are calcul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64d9c43d99a7 | unity_docs | scripting | Show me a Unity C# example demonstrating `LayerMask.GetMask`. | ion
public static int
GetMask
(params string[]
layerNames
);
Parameters
Parameter
Description
layerNames
List of layer names to convert to a layer mask.
Returns
int
The layer mask created from the
layerNames
.
Description
Given a set of layer names as defined by either a Builtin or a User Layer in the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27aae047d2e4 | unity_docs | physics | What are the parameters of `Search.ObjectIndexer.IndexNumber` in Unity? | Description Adds a key-number value pair to the index. The key won't be added with variations. The following example uses IndexNumber to index a number testsize property that can be searched using common number operators such as >= , i.e. testsize>=4.2 . ```csharp
[CustomObjectIndexer(typeof(Collider), version = 3)]
st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1656d275673b | unity_docs | rendering | Explain 'Camera Inspector window reference for the Built-In Render Pipeline' in Unity. | Explore the properties in the Camera component window to customize cameras.
Property:
Function:
Clear Flags
Determines which parts of the screen will be cleared. This is handy when using multiple Cameras to draw different game elements.
Background
The color applied to the remaining screen after all elements in view hav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_07494ce615f3_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | XR Heads-up display controllerManages persistent UI elements visible to the user
Signature:
```csharp
public class XRHUD : MonoBehaviour
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_43ff2574a232 | unity_docs | scripting | What is `RectInt.xMax` in Unity? Explain its purpose and usage. | RectInt.xMax
public int
xMax
;
Description
Shows the maximum X value of the
RectInt
.
Sets the maximum X value of
RectInt
. If you enter a maximum value that is less than the current minimum value, then the entered value becomes the new minimum value and the previous minimum value becomes the new maximum valu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62a59e898357 | unity_docs | input | What is `GUI.tooltip` in Unity? Explain its purpose and usage. | GUI.tooltip
public static string
tooltip
;
Description
The tooltip of the control the mouse is currently over, or which has keyboard focus. (Read Only).
When you create GUI controls, you can pass in a tooltip for them. This is done by changing the content parameter
to take a custom-made
GUIContent
object, rat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_936ca82157ab | unity_docs | scripting | What is `Accessibility.AccessibilityHierarchy.RemoveNode` in Unity? Explain its purpose and usage. | AccessibilityHierarchy.RemoveNode
Declaration
public void
RemoveNode
(
Accessibility.AccessibilityNode
node
,
bool
removeChildren
);
Parameters
Parameter
Description
node
The node to remove.
removeChildren
Default value is
true
. If removeChildren is
false
, Unity grafts the child nodes to the parent.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f30506e70c97 | github | scripting | Write a Unity Editor script for Board Creator Window | ```csharp
using System;
using UnityEditor;
using UnityEngine;
public class BoardCreatorWindow : EditorWindow
{
private Vector2Int boardSize = new Vector2Int(35, 28);
private TileViewInfo[][] tilesInfo;
private TileViewInfo selectedTile;
[MenuItem("Window/Pacman/Board Creator")]
static void ... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_4afe8bbf739a | unity_docs | rendering | What is `RenderTextureCreationFlags.BindMS` in Unity? Explain its purpose and usage. | RenderTextureCreationFlags.BindMS
Description
Setting this flag causes the RenderTexture to be bound as a multisampled texture in a shader. The flag prevents the RenderTexture from being resolved by default when
RenderTexture.antiAliasing
is greater than 1. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1ac73c7aed8a | unity_docs | rendering | Explain 'Manage references' in Unity. | References are properties that use a GameObject , a component, or an asset as an input.
For example, on a 3D GameObject:
The
Mesh Filter
component, which gives the mesh its shape, refers to a mesh asset.
The
Mesh Renderer
component refers to a material.
Components can have default references, or you might need to add a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_392020e49658 | github | scripting | Write a Unity Editor script for FB Passthrough Build Hook | ```csharp
using System;
using System.Collections.Generic;
using Unity.XR.Management.AndroidManifest.Editor;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEditor.XR.OpenXR.Features;
using UnityEngine.XR.OpenXR;
namespace OpenXR.Extensions.Editor
{
public class FBPassthroughBuildHook : OpenXRFeatu... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_296a0cd701ed | unity_docs | physics | What is `Collider2D.frictionCombine` in Unity? Explain its purpose and usage. | Collider2D.frictionCombine
public
PhysicsMaterialCombine2D
frictionCombine
;
Description
The friction combine mode used by the
Collider2D
.
A
Collider2D
can be assigned a
PhysicsMaterial2D
either directly via to the
Collider2D.sharedMaterial
, indirectly via the attached
Rigidbody2D.sharedMaterial
, th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b492a2460de2 | unity_docs | animation | What is `Animations.AnimatorState.cycleOffsetParameterActive` in Unity? Explain its purpose and usage. | AnimatorState.cycleOffsetParameterActive
public bool
cycleOffsetParameterActive
;
Description
Define if the
cycle offset
value is driven by an Animator controller parameter or by the value set in the editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29aa1c13ee34 | unity_docs | math | What is `Experimental.GraphView.GraphView.UpdateViewTransform` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.UpdateViewTransform
Declaration
public void
UpdateViewTransform
(
Vector3
newPosition
,
Vector3
newScale
);
Parameters
Parameter
Description
newPosition
New position.
newScale
New scale.
Description
Upda... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5427b423942d | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Spanish`. | SystemLanguage.Spanish
Description
Spanish.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Spanish language
if (Application.systemLanguage == SystemLanguage.Spanish)
{
//Outputs into console that the system is Spani... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7924aa4c65b1 | unity_docs | rendering | In Unity's 'Select the CPU or GPU for baking', what is 'Select the Progressive Lightmapper' and how does it work? | To select the Progressive Lightmapper:
Go to
Window
>
Rendering
>
Lighting
Navigate to
Lightmapping Settings Set Lightmapper to Progressive CPU or Progressive GPU
You can perform many of the functions available in this window via scripts , using the LightmapEditorSettings and Lightmapping APIs. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64ad02f6b3f9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Color32.a`. | Color32.a
public byte
a
;
Description
Alpha component of the color.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
Color32 color = Color.white;
void Start()
{
color.a = 0;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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