id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_4d59c3095fb7 | unity_docs | input | Explain 'IMGUI events' in Unity. | The IMGUI event family refers to IMGUI events that directly affect the Unity Editor, and are Editor-only events.
UI Toolkit receives its events from the IMGUI events in the Editor. If there are IMGUI events that don’t fit into other event types, they fall under the IMGUI event family. Currently, IMGUI events support mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e33579cfe0a4 | unity_docs | editor | What is `Profiling.ProfilerTimeSampleSelection` in Unity? Explain its purpose and usage. | ProfilerTimeSampleSelection
class in
UnityEditor.Profiling
Description
An object describing a selection made in a frame time sample based
Profiler module
.
Use
ProfilerWindow.GetFrameTimeViewSampleSelectionController
to get a frame time sample based Profiler module, then use
IProfilerFrameTimeViewSampleSelect... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1317844178e4 | unity_docs | physics | What is `SimulationStage.RunSimulation` in Unity? Explain its purpose and usage. | SimulationStage.RunSimulation
Description
This stage advances the scene in time.
Specifically, this stage:
Clears stored contact, trigger, and joint break events.
Updates all vehicles forward in time.
Advances the physics scene forward in time.
Invokes the
Physics.ContactModifyEvent
.
Reads and stores contact... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9186a501bea0 | unity_docs | rendering | What is `Gizmos.exposure` in Unity? Explain its purpose and usage. | Gizmos.exposure
public static
Texture
exposure
;
Description
Set a texture that contains the exposure correction for LightProbe gizmos. The value is sampled from the red channel in the middle of the texture. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4f5db154bea | unity_docs | scripting | What is `Component.GetComponentInChildren` in Unity? Explain its purpose and usage. | Component.GetComponentInChildren
Declaration
public T
GetComponentInChildren
(bool
includeInactive
= false);
Parameters
Parameter
Description
includeInactive
Whether to include inactive child GameObjects in the search.
Returns
T
A Component of the matching type
T
, otherwise
null
if no Component is f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b901a01a94d | unity_docs | scripting | What is `WebGLClientBrowserType` in Unity? Explain its purpose and usage. | WebGLClientBrowserType
enumeration
Description
An enum containing the supported client web browsers.
This enum is used within the WebGL platform to determine which browser to load the web application on.
Properties
Property
Description
Default
The system's default browser will be launched for the web applicati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91214a18d050 | unity_docs | rendering | What is `Mesh.GetTriangles` in Unity? Explain its purpose and usage. | Mesh.GetTriangles
Declaration
public int[]
GetTriangles
(int
submesh
);
Declaration
public int[]
GetTriangles
(int
submesh
,
bool
applyBaseVertex
= true);
Declaration
public void
GetTriangles
(List<int>
triangles
,
int
submesh
,
bool
applyBaseVertex
= true);
Declaration
public void
GetTriangles
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80fca25fa1b0 | unity_docs | scripting | Give me an overview of the `ModelImporterAvatarSetup` class in Unity. | ModelImporterAvatarSetup
enumeration
Description
Set the Avatar generation mode for
ModelImporter
.
Additional resources:
ModelImporter.avatarSetup
.
Properties
Property
Description
NoAvatar
Disable Avatar creation for this model.
CreateFromThisModel
Create the Avatar from this model and save it as a sub-as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b28576c0226 | unity_docs | physics | What is `ParticleSystemForceField.multiplyDragByParticleSize` in Unity? Explain its purpose and usage. | ParticleSystemForceField.multiplyDragByParticleSize
public bool
multiplyDragByParticleSize
;
Description
When using Drag, the drag strength will be multiplied by the size of the particles if this toggle is enabled.
Enabling this value results in a more physically accurate drag simulation.
Additional resources:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a9cd967f418 | unity_docs | scripting | What is `Experimental.GraphView.ClickSelector.RegisterCallbacksOnTarget` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ClickSelector.RegisterCallbacksOnTarget
Declaration
protected void
RegisterCallbacksOnTarget
();
Description
Called to register click event callbacks on the target element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fd0cf6e3acc | unity_docs | rendering | What is `Display.requiresBlitToBackbuffer` in Unity? Explain its purpose and usage. | Display.requiresBlitToBackbuffer
public bool
requiresBlitToBackbuffer
;
Description
True when the back buffer requires an intermediate texture to render.
This property indicates whether the back buffer requires an intermediate render texture and a blit to render. For example, when you are using linear color spa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_983cb9579222_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | If true, we do not destroy the instance on scene loads.
Signature:
```csharp
protected static bool PersistOnSceneLoad = true;
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_10430c91e359 | unity_docs | performance | In Unity's 'Bucket allocator example', what is 'Development and release build comparison' and how does it work? | Bucket allocators produce different usage reports for a
development build and a release build
because in a
development build
each allocation has an additional 40 byte header. The following diagram demonstrates the difference between development and release builds for 16 byte and 64 byte allocations:
The header is the r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_389f5c6f70b3 | unity_docs | performance | What is `Profiling.Profiler.SetCategoryEnabled` in Unity? Explain its purpose and usage. | Profiler.SetCategoryEnabled
Declaration
public static void
SetCategoryEnabled
(
Unity.Profiling.ProfilerCategory
category
,
bool
enabled
);
Parameters
Parameter
Description
category
The category you want to enable or disable.
enabled
Enable or disable the collection of data for this category.
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70e133d7e65d | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchColumnProviderAttribute`. | SearchColumnProviderAttribute
class in
UnityEditor.Search
Description
The search column provider attribute is used to define new formats for a given column.
Search column formats are equivalent to formats in a spreadsheet application. They define how the data in a column cell is manipulated and displayed.
```csh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b757a06274c2 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetImporter.importSettingsMissing`. | AssetImporter.importSettingsMissing
public bool
importSettingsMissing
;
Description
The value is true when no meta file is provided with the imported asset.
```csharp
using UnityEngine;
using UnityEditor;public class ImportSettingsMissingExample : MonoBehaviour
{
[MenuItem("Tools/ImportSettingsMissingExample")... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e4bc47a7145 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetCacheServerEnableDownload`. | AssetDatabase.GetCacheServerEnableDownload
Declaration
public static bool
GetCacheServerEnableDownload
();
Returns
bool
Returns true when Download from the Cache Server is enabled. Returns false otherwise.
Description
Gets the Cache Server Download option from Editor Settings.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_47d1c3a3f948 | unity_docs | rendering | Show me a Unity code example for 'Set the color channels the GPU renders to'. | s (RGBA). For some effects you might want to leave certain channels unmodified; for example, you can disable color rendering to render uncolored shadows. Another common use case is to disable color writes completely so that you can populate one buffer with data without writing to others; for example, you might want to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_483feb2a001b | unity_docs | rendering | What is `ReflectionProbe.backgroundColor` in Unity? Explain its purpose and usage. | ReflectionProbe.backgroundColor
public
Color
backgroundColor
;
Description
The color with which the texture of reflection probe will be cleared.
Only used if
clearFlags
are set to
CameraClearFlags.SolidColor
(or
CameraClearFlags.Skybox
but the skybox is not set up).
Additional resources:
Camera.clearF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_339a2fd8219e | unity_docs | scripting | What is `UIElements.DragPerformEvent` in Unity? Explain its purpose and usage. | DragPerformEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.DragAndDropEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
The event sent to an element when another element is dragged and dropped on the element.
Inherited Members
Properties Property Description
bubbles... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_82881c755f74 | github | scripting | Write a Unity C# MonoBehaviour script called Method Data | ```csharp
//
// Copyright (c) Sandro Figo
//
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
namespace DebugMenu
{
public class MethodData
{
public MonoBehaviour monoBehaviour = null;
public readonly List<MethodInfo> methods = new List<MethodInfo>();
}
}
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_4eb9c90cf08b | unity_docs | rendering | What is `TerrainTools.PaintContext.CreateRenderTargets` in Unity? Explain its purpose and usage. | PaintContext.CreateRenderTargets
Declaration
public void
CreateRenderTargets
(
RenderTextureFormat
colorFormat
);
Parameters
Parameter
Description
colorFormat
Render Texture format.
Description
Creates the
sourceRenderTexture
and
destinationRenderTexture
.
The render textures are created at a resolut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b016d2f58643 | github | scripting | Write a Unity C# script called Player Rigid Force | ```csharp
using UnityEngine;
namespace ExPresSXR.Movement
{
/// <summary>
/// Applies a impulses on the player while still allowing teleportation, climbing, other movement. The applied impulse will be reduced over time.
/// </summary>
public class PlayerRigidForce : PlayerForceBase
{
/// <s... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_f4cd4e037c81 | unity_docs | math | What is `TreeInstance.position` in Unity? Explain its purpose and usage. | TreeInstance.position
public
Vector3
position
;
Description
The position of the tree in the local space of the terrain. The value is a Vector3 clamped to 0-1, and describes a percentage of the terrain width, length, and height. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e47f1d622f63 | unity_docs | scripting | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.LongestReadSubsystem` in Unity? Explain its purpose and usage. | AsyncReadManagerSummaryMetrics.LongestReadSubsystem
public
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem
LongestReadSubsystem
;
Description
The Subsystem tag for the longest read included in the summary calculation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c72cf25076a4 | unity_docs | physics | Explain 'Collision detection' in Unity. | Collision detection is the
physics engine
’s process for detecting when a physics body (Rigidbody or ArticulationBody) comes into contact with a
collider
. Unity provides different collision detection algorithms for different situations, so that you can choose the most efficient approach for each individual physics bod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_da0986f5d221 | unity_docs | editor | In Unity's 'Enable Unity Editor installation by standard users (Windows)', what is 'Before you begin' and how does it work? | Make sure you have write access to the
C:\ProgramData\Unity\config
folder.
Be sure to follow these practices when editing JSON files:
Use straight double quotes ("") and not curly quotes (“”).
Separate key:value pairs with a comma.
Check the syntax of the JSON with a validator. You can use the
Get-Content and ConvertFr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_49a6b2623885 | unity_docs | performance | In Unity's 'Memory in Unity Web', what is 'Unity heap' and how does it work? | Unity uses a memory heap to store all Unity engine runtime objects. These include managed and native objects, loaded Assets,
Scenes
, and
shaders
. This is like the memory that Unity Players use on any other platform.
The Unity heap is a contiguous block of allocated memory. Unity supports automatic resizing for the he... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0507e279de7 | unity_docs | editor | What is `SerializedProperty.prefabOverride` in Unity? Explain its purpose and usage. | SerializedProperty.prefabOverride
public bool
prefabOverride
;
Description
Allows you to check whether a property's value is overriden (i.e. different to the Prefab it belongs to).
Additional resources:
isInstantiatedPrefab
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55473ff60d82 | unity_docs | math | What is `Quaternion.SetFromToRotation` in Unity? Explain its purpose and usage. | Quaternion.SetFromToRotation
Declaration
public void
SetFromToRotation
(
Vector3
fromDirection
,
Vector3
toDirection
);
Description
Creates a rotation which rotates from
fromDirection
to
toDirection
.
Use this to create a rotation which starts at the first Vector (fromDirection) and rotates to the seco... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed7d5e816f18 | unity_docs | performance | What is `Rendering.CommandBuffer.BeginSample` in Unity? Explain its purpose and usage. | CommandBuffer.BeginSample
Declaration
public void
BeginSample
(string
name
);
Declaration
public void
BeginSample
(
Profiling.CustomSampler
sampler
);
Declaration
public void
BeginSample
(
Unity.Profiling.ProfilerMarker
marker
);
Parameters
Parameter
Description
name
Name of the profile informati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6612458a7a2 | unity_docs | scripting | Show me a Unity C# example demonstrating `Object.Instantiate`. | InstantiateParameters
struct, allowing to pass any combination of parameters like parent, target scene or world space positions.
These methods do not create a prefab connection to the new instantiated object. Creating objects with a prefab connection can be achieved using
PrefabUtility.InstantiatePrefab
.
Additional ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bbd9a641d9da | unity_docs | performance | What is `Unity.Jobs.LowLevel.Unsafe.JobsUtility.ResetJobWorkerCount` in Unity? Explain its purpose and usage. | JobsUtility.ResetJobWorkerCount
Declaration
public static void
ResetJobWorkerCount
();
Description
Reset JobWorkerCount to the Unity adjusted value.
Sets JobWorkerCount to the Unity adjusted value. By default, this is JobWorkerMaximumCount. Also re-enables the Unity automatic adjustment
mode for JobWorkerCount... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_20430e91cc19 | unity_docs | rendering | In Unity's 'Get the current framebuffer with the GrabPass command in the Built-In Render Pipeline', what is 'Examples' and how does it work? | This example for the Built-in
Render Pipeline
demonstrates using GrabPass to invert the colors of the render target. Note that this is not an efficient way to achieve this effect, and is intended only to demonstrate the use of GrabPass; the same effect could be achieved more efficiently using an invert blend mode.
```
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f364e6a08540 | unity_docs | input | What is `UIElements.Experimental.PointerOutLinkTagEvent` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PointerOutLinkTagEvent
class in
UnityEngine.UIElements.Experimental
/
Inherits from:
UIElements.PointerEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
This event is sent when a pointer exits a link t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c7c4a7b7dd1 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtVersionUpToNextMinor`. | ration
public string
AddRemotePackageReferenceAtVersionUpToNextMinor
(string
url
,
string
version
);
Parameters
Parameter
Description
url
The URL of the repository.
version
The version to use.
Returns
string
Returns the GUID of the remote package reference.
Description
Adds a reference to the remote... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2899497f86ff | unity_docs | scripting | What is `MonoBehaviour.Awake` in Unity? Explain its purpose and usage. | MonoBehaviour.Awake()
Description
Unity calls
Awake
when loading an instance of a script component.
Unity calls
Awake
on
MonoBehaviour
script components in the following scenarios:
The GameObject the script is attached to is active in the Hierarchy (
GameObject.activeInHierarchy
==
true
) and initializes ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_afce2c733499 | unity_docs | editor | What is `Overlays.OverlayAttribute.ctor` in Unity? Explain its purpose and usage. | OverlayAttribute Constructor
Declaration
public
OverlayAttribute
(Type
editorWindowType
,
string
id
,
string
displayName
,
string
ussName
,
bool
defaultDisplay
);
Declaration
public
OverlayAttribute
(Type
editorWindowType
,
string
id
,
string
displayName
,
bool
defaultDisplay
);
Declaration
public
O... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35a9ee5ed109 | unity_docs | editor | What are the parameters of `AssetDatabase.LoadAllAssetsAtPath` in Unity? | Returns Object[] Returns an array of all assets at assetPath . Description Obtains an array of all assets at assetPath . Some asset files might contain multiple sub assets (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder, for example: "Assets/MyTextur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1a143caea82 | unity_docs | rendering | What is `Experimental.Lightmapping.SetCustomBakeInputs` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Lightmapping.SetCustomBakeInputs
Declaration
public static void
SetCustomBakeInputs
(Vector4[]
inputData
,
int
sampleCount
);
Declaration
public static void
SetCustomBakeInputs
(ReadOnlySpan<Vector4>
inputData
,
int
sampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33a187d4465e | unity_docs | ui | What is `CursorLockMode.Confined` in Unity? Explain its purpose and usage. | CursorLockMode.Confined
Description
Confine cursor to the game window.
Note that confined cursor lock mode is only supported on the standalone player platform on Windows and Linux. Confined cursor lock mode is not supported on MacOS or Android.
```csharp
//This script makes Buttons that control the Cursor's lock s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_62a8beaf29d7 | unity_docs | physics | In Unity's 'Build a player from the command line', what is 'Recommended arguments' and how does it work? | The following arguments are optional but recommended for command line builds:
-batchmode
: Runs Unity in batch mode without the graphical user interface.
-logFile <pathname>
: Saves the Editor log to a specific file for easier debugging and monitoring.
-buildTarget
or
-activeBuildProfile
: Ensures that Unity starts wit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f64b7a07218f | github | scripting | Write a Unity Editor script for Vision OS Preprocess Build | ```csharp
// // /*===============================================================================
// // Copyright (C) 2024 PhantomsXR Ltd. All Rights Reserved.
// //
// // This file is part of the Phantom.XRMOD.VisionOSModule.Editor.
// //
// // The VisionOSPlatform cannot be copied, distributed, or made available to
/... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_dee3719d3241 | unity_docs | scripting | Give me an overview of the `AndroidJavaRunnable` class in Unity. | AndroidJavaRunnable
Declaration
public delegate void
AndroidJavaRunnable
();
Description
AndroidJavaRunnable is the Unity representation of a java.lang.Runnable object.
Note that this is a delegate. As such, a new java.lang.reflect.Proxy object is created every time it is passed as an argument to Java. This mea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e14c4ff61ffa | unity_docs | physics | Show me a Unity C# example demonstrating `MonoBehaviour.InvokeRepeating`. | epeatRate
parameters depend on
Time.timeScale
. For example, a
Time.timeScale
of 2 effectively halves the real-time values of
time
and
repeatRate
, while a
Time.timeScale
of 0.5 doubles them. If
Time.timeScale
is 0, then the
method
is never invoked.
You can't change the value of the
repeatRate
interval w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_7 | github | scripting | What does `SetTextureCompression` do in this Unity script? Explain its purpose and signature. | Sets the Default Texture Compression Format.See source .
Signature:
```csharp
public static void SetTextureCompression(BuildTargetGroup buildTargetGroup, string label)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_3736d65a7f4f | unity_docs | scripting | What is `Rendering.VertexAttributeFormat.UInt8` in Unity? Explain its purpose and usage. | VertexAttributeFormat.UInt8
Description
8-bit unsigned integer.
This format matches the @byte@ data type in C#, with values ranging from 0 to 255.
Additional resources:
Mesh
class,
VertexAttribute
enum,
Mesh.GetVertexAttributeFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_634a81b594df | unity_docs | physics | What is `Physics.queriesHitBackfaces` in Unity? Explain its purpose and usage. | Physics.queriesHitBackfaces
public static bool
queriesHitBackfaces
;
Description
Whether physics queries should hit back-face triangles.
By default, all physics queries such as a raycast or a shape sweep (e.g. SphereCastAll) won't detect hits with back-face triangles. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b579ef4b3a9 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.strengthZMultiplier`. | ParticleSystem.NoiseModule.strengthZMultiplier
public float
strengthZMultiplier
;
Description
z-axis strength multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall strength multiplier.
Additional resources:
ParticleSystem.NoiseModule.stren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1812958a150 | unity_docs | rendering | What is `ScaleMode.ScaleAndCrop` in Unity? Explain its purpose and usage. | ScaleMode.ScaleAndCrop
Description
Scales the texture, maintaining aspect ratio, so it completely covers the
position
rectangle passed to GUI.DrawTexture. If the texture is being draw to a rectangle with a different aspect ratio than the original, the image is cropped. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ac4475661729_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can try to independently acquire its own dependencies and initialize itself when requested.
Signature:
```csharp
public interface IInitializable
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa91e9d3121b | unity_docs | rendering | What is `LightingSettings.bakedGI` in Unity? Explain its purpose and usage. | LightingSettings.bakedGI
public bool
bakedGI
;
Description
Whether to enable the Baked Global Illumination system for this Scene.
When this is set to
true
, this Scene uses the Baked Global Illumination system. This means that you are able to generate baked lightmaps, Light Probes and Reflection Probes for th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91e89424da53 | unity_docs | math | What is `BoundsInt.Contains` in Unity? Explain its purpose and usage. | BoundsInt.Contains
Declaration
public bool
Contains
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Point to check.
Returns
bool
Is
point
contained in the bounding box?
Description
Is
point
contained in the bounding box?
A point is contained in the bounding box if its x, y an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05e16ba3c247 | unity_docs | rendering | What is `ComputeBufferType.Structured` in Unity? Explain its purpose and usage. | ComputeBufferType.Structured
Description
ComputeBuffer
that you can use as a structured buffer.
This is otherwise identical to
ComputeBufferType.Default
except that if any other
ComputeBufferType
flags are used, the resulting ComputeBuffer will not be able to be bound as a structured buffer unless
ComputeBuff... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2af927fdf2a1 | unity_docs | performance | Show me a Unity C# example demonstrating `Awaitable.NextFrameAsync`. | Awaitable.NextFrameAsync
Declaration
public static
Awaitable
NextFrameAsync
(CancellationToken
cancellationToken
);
Parameters
Parameter
Description
cancellationToken
Optional cancellation token.
Description
Resumes execution on the next frame.
Note:
This method can only be called from the main thread ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59cb80a7a83d | unity_docs | scripting | What is `Tilemaps.Tilemap.SetTiles` in Unity? Explain its purpose and usage. | Tilemap.SetTiles
Declaration
public void
SetTiles
(Vector3Int[]
positionArray
,
TileBase[]
tileArray
);
Parameters
Parameter
Description
positionArray
An array of positions of Tiles on the
Tilemap
.
tileArray
An array of
Tile
s to be placed.
Description
Sets an array of
Tile
s at the given XYZ coordi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b22b1bd5dcac | unity_docs | editor | What are the parameters of `SceneManagement.EditorSceneManager.NewScene` in Unity? | Returns Scene A reference to the new Scene. Description Create a new Scene. The setup parameter allows you to select whether or not the default set of GameObjects should be added to the new Scene. See NewSceneSetup for more information about the options. The mode parameter allows you to select how to open the new Scene... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d60e9c55db85 | unity_docs | scripting | What is `Progress.SetRemainingTime` in Unity? Explain its purpose and usage. | Progress.SetRemainingTime
Declaration
public static void
SetRemainingTime
(int
id
,
long
seconds
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
seconds
The progress indicator's remaining time, in seconds.
Description
Sets the progress indicator's remaining time, in seconds.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10a832aacc07 | unity_docs | math | What is `Matrix4x4.decomposeProjection` in Unity? Explain its purpose and usage. | Matrix4x4.decomposeProjection
public
FrustumPlanes
decomposeProjection
;
Description
This property takes a projection matrix and returns the six plane coordinates that define a projection frustum.
It works with both perspective projection matrices and orthographic projection matrices. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf821c8de088 | unity_docs | rendering | What is `EditorGUILayout.ColorField` in Unity? Explain its purpose and usage. | EditorGUILayout.ColorField
Declaration
public static
Color
ColorField
(
Color
value
,
params GUILayoutOption[]
options
);
Declaration
public static
Color
ColorField
(string
label
,
Color
value
,
params GUILayoutOption[]
options
);
Declaration
public static
Color
ColorField
(
GUIContent
label
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5998fac5457 | unity_docs | rendering | What is `TextureImporterSettings.sRGBTexture` in Unity? Explain its purpose and usage. | TextureImporterSettings.sRGBTexture
public bool
sRGBTexture
;
Description
Whether this texture stores data in sRGB (also called gamma) color space.
This setting is only relevant when your project uses
Linear color space
. It determines whether the GPU converts data from sRGB color space to linear color space w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c665827bacee | unity_docs | animation | In Unity's 'Platform and mesh considerations', what is 'Avoid mesh tessellation' and how does it work? | It’s computationally expensive to build mesh tessellation for
visual elements
. Any time the size (width/height) of the element changes, its geometry re-builds, which can be an issue with animations or frequent resizing.
Generally speaking,
transforms
and texture aren’t good choices in terms of flexibility and re-use. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e2c16893b71 | unity_docs | math | What is `Quaternion.normalized` in Unity? Explain its purpose and usage. | Quaternion.normalized
public
Quaternion
normalized
;
Description
Returns this quaternion with a magnitude of 1 (Read Only).
When normalized, a quaternion keeps the same orientation but its magnitude is 1.0.
Note that the current quaternion is unchanged and a new normalized quaternion is returned. If you
want... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e8124406914 | unity_docs | math | What is `HandleUtility.ClosestPointToArc` in Unity? Explain its purpose and usage. | HandleUtility.ClosestPointToArc
Declaration
public static
Vector3
ClosestPointToArc
(
Vector3
center
,
Vector3
normal
,
Vector3
from
,
float
angle
,
float
radius
);
Description
Get the point on an arc (in 3D space) which is closest to the current mouse position.
This function takes the arc defined b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3224adad7131 | unity_docs | rendering | What is `ShaderUtil.GetPropertyType` in Unity? Explain its purpose and usage. | ShaderUtil.GetPropertyType
Declaration
public static
ShaderUtil.ShaderPropertyType
GetPropertyType
(
Shader
s
,
int
propertyIdx
);
Parameters
Parameter
Description
s
The shader to check against.
propertyIdx
The property index to use.
Description
Get the ShaderProperyType of the shader propery at inde... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b22cf39787f5 | unity_docs | input | In Unity's 'Unity Library Manifest', what is 'Settings' and how does it work? | A Unity Library Manifest declares:
The Unity
activity
.
The theme that the Unity activity uses.
The application’s category
(App Category)
Permissions.
VR
modes.
VR performance.
Whether to allow the user to resize the application window. This is useful for VR.
The maximum
aspect ratio
.
How to react to configuration cha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09a993724d69 | unity_docs | rendering | What is `Texture.streamingTexturePendingLoadCount` in Unity? Explain its purpose and usage. | Texture.streamingTexturePendingLoadCount
public static ulong
streamingTexturePendingLoadCount
;
Description
Number of streaming Textures with outstanding mipmaps to be loaded.
When adding a new camera it can take a few frames to detect which new Textures need to be loaded. Therefore this value can't be relied u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e880d523e70e | unity_docs | rendering | What is `Rendering.ShadowCastingMode.On` in Unity? Explain its purpose and usage. | ShadowCastingMode.On
Description
Shadows are cast from this object.
Shadow rendering will use the same culling mode as specified in the object's shader. Typically this means that single-sided objects (like a Plane or a Quad) do not cast shadows if the light is behind them. Use
ShadowCastingMode.TwoSided
to treat ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87665d29bf10 | unity_docs | scripting | Show me a Unity C# example demonstrating `Component.GetComponents`. | eObject
(or any component attached to that GameObject). You can then call
GetComponents
on that reference.
See the
Component
and
GameObject
class reference pages for the other variations of the
GetComponent
family of methods.
The following example gets a reference to all hinge joint components on the specified... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f5224d666d79 | unity_docs | rendering | Explain 'Introduction to prefabs' in Unity. | You can use prefabs to reuse GameObject configurations in multiple places in a scene or across different scenes in your project. The prefab system keeps all copies of a GameObject in sync, so when you make changes to a prefab asset, Unity updates all instances of that prefab automatically. This allows you to update mul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3206d70edd10 | unity_docs | scripting | What is `UIElements.Experimental.StyleValues.flexGrow` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StyleValues.flexGrow
public float
flexGrow
;
Description
Specifies how much the item will grow relative to the rest of the flexible items inside the same container. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca539317ba95 | unity_docs | xr | What is `ComputeBuffer.GetData` in Unity? Explain its purpose and usage. | ComputeBuffer.GetData
Declaration
public void
GetData
(Array
data
);
Parameters
Parameter
Description
data
An array to receive the data.
Description
Read data values from the buffer into an array. The array can only use
blittable
types.
The retrieved data will follow the data layout rules of the graphic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aae027469298 | unity_docs | ui | What is `UIElements.BaseSlider_1.inverted` in Unity? Explain its purpose and usage. | BaseSlider<T0>.inverted
public bool
inverted
;
Description
This indicates whether or not this slider is inverted.
For an inverted horizontal slider, high value is located to the left, low value is located to the right
For an inverted vertical slider, high value is located to the bottom, low value is located t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46fc896e0175 | unity_docs | editor | What is `AssetDatabase.GetImporterType` in Unity? Explain its purpose and usage. | AssetDatabase.GetImporterType
Declaration
public static Type
GetImporterType
(GUID
guid
);
Parameters
Parameter
Description
guid
GUID of the asset to get the importer type from.
Returns
Type
Returns the type of the importer associated with the given asset.
Description
Returns the type of importer ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82713d7c6a22 | unity_docs | rendering | Show me a Unity C# example demonstrating `Camera.CopyFrom`. | ill copy all camera's variables (field of view, clear flags, culling mask, ...) from the other
camera. It will also set this camera's transform to match the other camera, as well as this camera's
layer to match the layer of the other camera.
This can be useful if you want one camera to match the other camera's setup, w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cadb338458f9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Gizmos.DrawCube`. | Gizmos.DrawCube
Declaration
public static void
DrawCube
(
Vector3
center
,
Vector3
size
);
Description
Draw a solid box at
center
with
size
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void OnDrawGizmosSelected()
{
// Draw a semitransparent red c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35bbc5f5afe5 | unity_docs | xr | What is `Networking.UnityWebRequest.GetResponseHeaders` in Unity? Explain its purpose and usage. | UnityWebRequest.GetResponseHeaders
Declaration
public Dictionary<string,string>
GetResponseHeaders
();
Returns
Dictionary<string,string>
A dictionary containing all the response headers received in the latest HTTP response. If no responses have been received, returns
null
.
Description
Retrieves a diction... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3da342cbb3e6 | unity_docs | rendering | Give me an overview of the `Cursor` class in Unity. | Cursor
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Cursor API for setting the cursor (mouse pointer).
Supports hardware cursors on macOS, Windows and Linux. Falls back to software cursors on unsupported platforms.
Windows Store Apps
: Supports only one hardware cursor, set via
Pla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f50d33fba68b | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchExpression`. | nguage to express complex queries that cross-reference multiple providers, for example, to search for all objects in a scene that use a shader that doesn’t compile.
Search expressions can be chained together to transform or perform set manipulations on Search Items.
The manual contains example on
How to use Search Exp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c3ee33450f54 | unity_docs | rendering | Show me a Unity code example for 'Single-pass instanced rendering and custom shaders'. | be updated.
For more information about supporting instanced rendering in your shaders, see
GPU Instancing
. The information in this section specifically talks about stereo rendering and might not include all changes you need to make to support instanced rendering in general.
## Update the vertex input attributes struc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e49fbc18a951 | unity_docs | ui | In Unity's 'Create a custom control with two attributes', what is 'Create the example' and how does it work? | To create a new custom control class in C#, inherit it from the VisualElement class. This allows you to create and use this element in C#, but won’t automatically expose it in UXML and UI Builder. To expose it, add the UxmlElement attribute. To expose the attributes, add the UxmlAttribute attribute to each property tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32e2a86a4503 | unity_docs | scripting | What is `UIElements.ScrollViewMode.Vertical` in Unity? Explain its purpose and usage. | ScrollViewMode.Vertical
Description
Configure
ScrollView
for vertical scrolling.
Requires elements with the height property explicitly defined. A ScrollView configured with this mode has the
ScrollView.verticalVariantUssClassName
class in its class list. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d1e0dc6c8ad | unity_docs | scripting | What is `Experimental.GraphView.StackNode.CollectElements` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode.CollectElements
Declaration
public void
CollectElements
(HashSet<GraphElement>
collectedElementSet
,
Func<GraphElement,bool>
conditionFunc
);
Parameters
Parameter
Description
collectedElementSet
The set of matc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_817699143baf | unity_docs | ui | What is `UIElements.ToggleButtonGroupState.CompareTo` in Unity? Explain its purpose and usage. | ToggleButtonGroupState.CompareTo
Declaration
public int
CompareTo
(
UIElements.ToggleButtonGroupState
other
);
Parameters
Parameter
Description
other
The option set to be compared against.
Returns
int
True if both option sets are the same, otherwise returns false.
Description
Compares two ToggleBut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff7f92547822 | unity_docs | editor | What is `VersionControl.ISettingsInspectorExtension` in Unity? Explain its purpose and usage. | ISettingsInspectorExtension
interface in
UnityEditor.VersionControl
Description
Version control system extension that allows extending Version Control settings inspector.
Additional resources:
VersionControlObject
.
Public Methods
Method
Description
OnInspectorGUI
Allows you to add custom GUI controls to the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90595813de49 | unity_docs | rendering | What is `Rendering.MeshUpdateFlags` in Unity? Explain its purpose and usage. | MeshUpdateFlags
enumeration
Description
Mesh data update flags.
Some advanced
Mesh
functions like
SetVertexBufferData
,
SetIndexBufferData
,
SetSubMesh
take
an optional
flags
parameter that controls behavior of these functions. In particular, these flags allow you to control what happens when a Mesh's data... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c1cf2249407 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.FindRows` in Unity? Explain its purpose and usage. | TreeView.FindRows
Declaration
protected IList<TreeViewItem>
FindRows
(IList<int>
ids
);
Parameters
Parameter
Description
ids
TreeViewItem IDs.
Returns
IList<TreeViewItem>
TreeViewItems.
Description
Useful for converting from TreeViewItem IDs to TreeViewItems using the current rows. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11e94969332c | unity_docs | scripting | What is `Caching.MoveCacheBefore` in Unity? Explain its purpose and usage. | Caching.MoveCacheBefore
Declaration
public static void
MoveCacheBefore
(
Cache
src
,
Cache
dst
);
Parameters
Parameter
Description
src
The Cache to move.
dst
The Cache which should come after the source Cache in the cache list.
Description
Moves the source Cache before the destination Cache in the ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b079e678033a | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.GetBlockHeight` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.GetBlockHeight
Declaration
public static uint
GetBlockHeight
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static uint
GetBlockHeight
(
TextureFormat
format
);
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b2e4c2fb3b3 | unity_docs | rendering | What is `LightTransport.BufferID.ctor` in Unity? Explain its purpose and usage. | BufferID Constructor
Declaration
public
BufferID
(ulong
value
);
Parameters
Parameter
Description
value
The value to construct the BufferID.
Description
Create a new BufferID.
Creates a BufferID from a raw value. This constructor can be used to create BufferIDs from handles or pointers.
The value is imple... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_75b54c1dcbf4 | unity_docs | rendering | In Unity's 'View mesh data visualizations', what is 'Interact with the Preview window' and how does it work? | Use the Mesh asset Inspector Preview to preview different elements of a Mesh.
You can use the following mouse and keyboard controls to navigate the mesh view:
Rotate the view: left-click and drag.
Rotate the light source: right-click and drag. A light source is present only in the “Shaded” and “Blendshapes” views.
Pan ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_02d1affd57a1 | unity_docs | scripting | In Unity's 'Types of Light component', what is 'Directional Lights' and how does it work? | Directional Lights are useful for creating effects such as sunlight in your scenes. Behaving in many ways like the sun, directional lights can be thought of as distant light sources which exist infinitely far away. A Directional Light doesn’t have any identifiable source position and so the light object can be placed a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_936a5b3d626e | unity_docs | editor | What is `IMGUI.Controls.TreeView.getNewSelectionOverride` in Unity? Explain its purpose and usage. | TreeView.getNewSelectionOverride
protected
IMGUI.Controls.TreeView.GetNewSelectionFunction
getNewSelectionOverride
;
Description
Register a callback to this field to override how the TreeView handles selection changes in response to keys and mouse clicks.
Additional resources:
GetNewSelectionFunction
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6969ca30e4c | unity_docs | editor | Show me a Unity C# example demonstrating `StaticEditorFlags.NavigationStatic`. | StaticEditorFlags.NavigationStatic
Obsolete
Enum member StaticEditorFlags.NavigationStatic has been deprecated. The precise selection of the objects is now done using NavMeshBuilder.CollectSources() and NavMeshBuildMarkup.
Description
Include the GameObject when precomputing navigation data.
For more information... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12271cba06f8 | unity_docs | rendering | What is `IconKind` in Unity? Explain its purpose and usage. | IconKind
enumeration
Description
Icon kind.
This enum is used when modifying and inspecting the role an icon has within an application in PlayerSettings.
Properties
Property
Description
Any
This icon can be used for any purpose in an application.
Application
This icon is used for the main application icons.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_84a722ea09fa | unity_docs | scripting | What is `FilePathAttribute.Location` in Unity? Explain its purpose and usage. | Location
enumeration
Description
Specifies the folder location that Unity uses together with the relative path provided in the
FilePathAttribute
constructor.
Properties
Property
Description
PreferencesFolder
Use this location to save a file relative to the preferences folder. Useful for per-user files that ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a668c90ac9cf | unity_docs | physics | What is `EdgeCollider2D.adjacentEndPoint` in Unity? Explain its purpose and usage. | EdgeCollider2D.adjacentEndPoint
public
Vector2
adjacentEndPoint
;
Description
Defines the position of a virtual point adjacent to the end point of the EdgeCollider2D.
An EdgeCollider2D is made up of contiguous edges defined by a set of points adjacent to each other. When a collision occurs with a point along ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f6055f60aefe | unity_docs | physics | In Unity's 'Introduction to Terrain colliders', what is 'Construction of a Terrain collider' and how does it work? | Unlike
primitive colliders and Mesh colliders
, Terrain colliders are heightmap-based. PhysX generates Terrain colliders from the heightmap data of the corresponding Terrain, rather than from a pre-defined shape or a
Mesh
.
For detailed information on heightmap-based colliders in PhysX, see the Nvidia PhysX documentati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_db9dad2df23f | unity_docs | ui | In Unity's 'Test conditional compilation', what is 'Sample code' and how does it work? | ```csharp
using UnityEngine;
using System.Collections;
public class PlatformDefines : MonoBehaviour {
void Start () {
#if UNITY_EDITOR
Debug.Log("Unity Editor");
#endif
#if UNITY_IOS
Debug.Log("Unity iOS");
#endif
#if UNITY_STANDALONE_OSX
Debug.Log("Standalone OSX");
#endif
#if UNITY_STANDALONE_WIN
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a92163a3fdde | unity_docs | animation | What is `Animations.LookAtConstraint.SetSource` in Unity? Explain its purpose and usage. | LookAtConstraint.SetSource
Declaration
public void
SetSource
(int
index
,
Animations.ConstraintSource
source
);
Parameters
Parameter
Description
index
The index of the source to set.
source
The source object and its weight.
Description
Sets a source at a specified index.
Throws ArgumentOutOfRangeExce... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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