id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_f746e3f574dc | unity_docs | rendering | Explain 'ColorMask command in ShaderLab reference' in Unity. | Sets the color channel writing mask, which prevents the GPU from writing to channels in the render target.
## Render pipeline compatibility
Feature name Universal Render Pipeline
(URP)
High Definition Render Pipeline (HDRP)
Custom SRP
Built-in Render Pipeline ColorMask Yes Yes Yes
Yes
## Syntax
This command makes a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9ad4689fa9ee | unity_docs | rendering | Explain 'Memory Profiler module introduction' in Unity. | The Memory Profiler module visualizes counters that represent the total allocated memory in your application. You can use the memory module to visualize where Unity allocated memory, and in what categories it spent memory.
The built-in Memory Profiler module displays a basic overview of memory allocations in your appli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_03ac2c210e3c | unity_docs | scripting | Explain 'Editor Coroutines' in Unity. | com.unity.editorcoroutines
## Description
The editor coroutines package allows developers to start constructs similar to Unity’s monobehaviour based coroutines within the editor using arbitrary objects.
## Released for Unity
Package version 1.0.1 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_267cf9e91b29 | unity_docs | rendering | In Unity's 'Document your package', what is 'Structure of the information' and how does it work? | After the title of the package, give a basic overview of the package and its contents. Following the overview and package contents, include instructions for installing, system requirements, and limitations. You can also offer links for getting help and providing feedback, including public forums or knowledge bases, and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6cafb5aa423 | unity_docs | networking | What is `Unity.Android.Gradle.Manifest.InstallLocation` in Unity? Explain its purpose and usage. | InstallLocation
enumeration
Description
Mirrors the
InstallLocation
enum.
For more information about the attribute, see Android's documentation:
InstallLocation attribute
Properties
Property
Description
Null
Attribute is not set and will not appear in the element.
InternalOnly
Mirrors android:installLoca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_075d6a092e81 | unity_docs | scripting | What is `SceneTemplate.TemplateInstantiationMode` in Unity? Explain its purpose and usage. | TemplateInstantiationMode
enumeration
Description
An enumeration of options for handling a Scene dependency Asset when you instantiate a
SceneTemplateAsset
.
Properties
Property
Description
Clone
Specifies that the dependency Asset is cloned when the SceneTemplateAsset is instantiated.
Reference
Specifies tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d5f9d370f872_doc_8 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Input action maps associated with locomotion to affect when the active movement control scheme is set.Can use this list together with the Action Assets list to set control scheme masks by Map instead of the whole Asset.
Signature:
```csharp
public List<string> actionMaps
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_091241f79297 | unity_docs | math | What is `LowLevel.PlayerLoop` in Unity? Explain its purpose and usage. | PlayerLoop
class in
UnityEngine.LowLevel
/
Implemented in:
UnityEngine.CoreModule
Description
Provides static methods for retrieving and modifying the Unity Player loop.
The Player loop is the full set of updates for different core systems that run on every iteration of a Unity runtime application's main execut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6df59266d8d8 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.Providers.SceneQueryEngineFilterAttribute.ctor`. | See
SceneQueryEngineParameterTransformer
for more information.
Description
Create a filter with the corresponding token and supported operators.
The following example adds a new filter function
dist
that returns the distance between an object and a point. This filter needs a parameter
transformer
to transform ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_30c8954e4535 | unity_docs | performance | Explain 'Optimization for Android' in Unity. | This section of the User Manual contains guidance on different techniques you can use to optimize your Android application.
Topic Description Android thread configuration
Explains how to configure thread affinity and thread priority to optimize for specific devices.
Optimize application startup times
Explains how to us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f7e8c8148846 | unity_docs | rendering | Explain 'Visualizing vertex data shader examples in the Built-In Render Pipeline' in Unity. | These example shaders for the Built-in
Render Pipeline
demonstrate different ways of visualizing vertex data.
For information on writing shaders, see
Writing shaders
.
## Visualizing UVs
The following example shader visualizes the first set of UVs of a
mesh
. This shader is useful for debugging the coordinates.
The c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f1665507dba | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddCapability` in Unity? | Returns bool True if the capability was successfully added. Description Adds a target capability to the Xcode project. This enables behavior based on the capability type. Some capabilities require additional setup within Xcode. For more control over the specific settings of capability, use the ProjectCapabilityManager ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dc42bb8bdfe | unity_docs | editor | What is `PlayerSettings.companyName` in Unity? Explain its purpose and usage. | PlayerSettings.companyName
public static string
companyName
;
Description
The name of your company.
This is used to locate the preferences file.
Custom player settings.
```csharp
using UnityEngine;
using UnityEditor;
// Simple Script that saves and loads custom
// Stand-alone/Web player screen settings among... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3c81a59fcb1 | unity_docs | scripting | What is `Android.AndroidAssetPackState.status` in Unity? Explain its purpose and usage. | AndroidAssetPackState.status
public
Android.AndroidAssetPackStatus
status
;
Description
The status of the Android asset pack.
Read-only.
Additional resources:
AndroidAssetPackStatus
,
AndroidAssetPacks.GetAssetPackStateAsync
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ae576080d684 | unity_docs | rendering | In Unity's 'Store light direction with Directional Mode', what is 'Setting your lightmap mode' and how does it work? | To set the mode in your
Lighting Settings Asset
, open the Lighting window (
Window
>
Lighting
>
Settings
), click Scene , navigate to the
Lightmapping Settings
, and select
Directional Mode
.
You can set the lightmap mode for an instance of the Lighting Settings asset which can apply to one or more
Scenes
. You cannot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e3638f791235_doc_6 | github | scripting | What does `CreateGeneratorInstance` do in this Unity script? Explain its purpose and signature. | Create new instance using
Signature:
```csharp
public BaseCodeGenerator<T> CreateGeneratorInstance()
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_ff1df0b730e5 | unity_docs | rendering | What is `MaterialEditor.OnShaderChanged` in Unity? Explain its purpose and usage. | MaterialEditor.OnShaderChanged
Declaration
protected void
OnShaderChanged
();
Description
A callback that is invoked when a Material's Shader is changed in the Inspector.
This callback is invoked as the result of selecting a new Shader from the pop-up menu in the Inspector, or as the result of undoing or redoin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_afb9f5d82b8f | unity_docs | scripting | What is `SerializedProperty.boxedValue` in Unity? Explain its purpose and usage. | SerializedProperty.boxedValue
public object
boxedValue
;
Description
Value of the SerializedProperty, boxed as a System.Object.
This property represents the value of the SerializedProperty as a System.Object which wraps the underlying type.
This property makes it easier to write code that doesn't need the preci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47c01714df22 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.rotationBySpeed`. | ParticleSystem.rotationBySpeed
public
ParticleSystem.RotationBySpeedModule
rotationBySpeed
;
Description
Script interface for the RotationBySpeedModule of a Particle System.
Rotate particles based on their speed.
Particle System modules do not need to be reassigned back to the system; they are interfaces and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2934b9c561c0 | unity_docs | input | What is `UIElements.FocusChangeDirection` in Unity? Explain its purpose and usage. | FocusChangeDirection
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Base class for defining in which direction the focus moves in a focus ring.
Focus ring implementations can move the focus in various direction; they can derive from this class to formalize the var... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e47319e512c5 | unity_docs | editor | What is `EditorGUI.MultiFloatField` in Unity? Explain its purpose and usage. | EditorGUI.MultiFloatField
Declaration
public static void
MultiFloatField
(
Rect
position
,
GUIContent[]
subLabels
,
float[]
values
);
Declaration
public static void
MultiFloatField
(
Rect
position
,
GUIContent
label
,
GUIContent[]
subLabels
,
float[]
values
);
Parameters
Parameter
Description
po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cee855e0dd4 | unity_docs | editor | What is `AssetDatabase.AssetPathExists` in Unity? Explain its purpose and usage. | AssetDatabase.AssetPathExists
Declaration
public static bool
AssetPathExists
(string
path
);
Parameters
Parameter
Description
path
Path of the asset to check.
Returns
bool
Returns true if the asset exists, false if not.
Description
Check whether an asset exists at the given path in the database. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13798bd8a9c9 | unity_docs | ui | What is `EditorWindow.hasUnsavedChanges` in Unity? Explain its purpose and usage. | EditorWindow.hasUnsavedChanges
public bool
hasUnsavedChanges
;
Description
This property specifies whether the Editor prompts the user to save or discard unsaved changes before the window closes.
Set hasUnsavedChanges to true to prompt the user to save or discard unsaved changes. This helps prevent them from ac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86fc24125b01 | unity_docs | scripting | What is `Unity.Collections.NativeFixedLengthAttribute.ctor` in Unity? Explain its purpose and usage. | NativeFixedLengthAttribute Constructor
Declaration
public
NativeFixedLengthAttribute
(int
fixedLength
);
Parameters
Parameter
Description
fixedLength
The fixed number of elements in the native container.
Description
Initializes and returns an instance of
NativeFixedLengthAttribute
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e8e9b5ea39e9 | unity_docs | physics | Explain 'Trees' in Unity. | Trees add realism, interest, and a sense of place to a
terrain
.
There are two ways to create new tree models:
Use the
Tree Editor
to create tree models in the Unity Editor. The Tree Editor works only with the Built-In
Render Pipeline
. For most uses, the SpeedTree Modeler replaces the Tree Editor. For backward compati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b016d2f58643_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Applies a impulses on the player while still allowing teleportation, climbing, other movement. The applied impulse will be reduced over time.
Signature:
```csharp
public class PlayerRigidForce : PlayerForceBase
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_417965566521 | unity_docs | editor | What is `AssetDatabase.CanOpenForEdit` in Unity? Explain its purpose and usage. | AssetDatabase.CanOpenForEdit
Declaration
public static bool
CanOpenForEdit
(
Object
assetObject
,
StatusQueryOptions
statusOptions
= StatusQueryOptions.UseCachedIfPossible);
Declaration
public static bool
CanOpenForEdit
(string
assetOrMetaFilePath
,
StatusQueryOptions
statusOptions
= StatusQueryOption... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f86397afbe2c | unity_docs | editor | What is `Search.IPropertyDatabaseView` in Unity? Explain its purpose and usage. | IPropertyDatabaseView
interface in
UnityEditor.Search
Description
Interface of a
PropertyDatabase
view.
The idea of a
PropertyDatabase
view is similar to Windows' memory-mapped file views, although much simpler. Each
PropertyDatabase
view has its own filestream that can access the
PropertyDatabase
indepen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1aadaf9dc69e | unity_docs | scripting | What is `SceneManagement.SceneUtility.GetBuildIndexByScenePath` in Unity? Explain its purpose and usage. | SceneUtility.GetBuildIndexByScenePath
Declaration
public static int
GetBuildIndexByScenePath
(string
scenePath
);
Parameters
Parameter
Description
scenePath
Scene path (e.g: "Assets/Scenes/Scene1.unity").
Returns
int
Build index.
Description
Get the build index from a Scene path.
The build index ref... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f172c3989c9 | unity_docs | editor | What is `Handles.DrawBezier` in Unity? Explain its purpose and usage. | Handles.DrawBezier
Declaration
public static void
DrawBezier
(
Vector3
startPosition
,
Vector3
endPosition
,
Vector3
startTangent
,
Vector3
endTangent
,
Color
color
,
Texture2D
texture
,
float
width
);
Parameters
Parameter
Description
startPosition
The start point of the bezier line.
endPos... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49f200aea4cc | unity_docs | editor | What is `AssetDatabase.importPackageCancelled` in Unity? Explain its purpose and usage. | AssetDatabase.importPackageCancelled
Parameters
Parameter
Description
value
Name of package.
Description
Callback raised whenever a package import is cancelled by the user.
```csharp
using UnityEditor;
using UnityEngine;[InitializeOnLoad]
public class AssetDatabaseExamples
{
static AssetDatabaseExamples()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_74b079c18ab6 | github | scripting | Write a Unity C# physics script for General Camera Shake | ```csharp
#if !UNITY_FLASH
using UnityEngine;
using System.Collections;
using DentedPixel;
public class GeneralCameraShake : MonoBehaviour {
private GameObject avatarBig;
private float jumpIter = 9.5f;
private AudioClip boomAudioClip;
// Use this for initialization
void Start () {
avatarBig = GameObject.Find(... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_311cf8b106ab | unity_docs | rendering | What is `LightTransport.BufferID.Slice` in Unity? Explain its purpose and usage. | BufferID.Slice
Declaration
public BufferSlice<T>
Slice
(ulong
offset
);
Parameters
Parameter
Description
offset
The offset to use for the slice, measured in elements of the specified type.
Returns
BufferSlice<T>
A typed slice aliasing the BufferID.
Description
Constructs a typed slice from the Buffer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6272aa356309 | unity_docs | rendering | Give me an overview of the `Shader` class in Unity. | Shader
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Shader scripts used for all rendering.
Most of the advanced rendering is controlled via
Material
class. Shader class is mostly
used just to check whether a shader can run on the user's hardware (
isSupp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1cf80760756e | unity_docs | rendering | Explain 'Name directive in ShaderLab reference' in Unity. | This page contains information on using a Name block in your ShaderLab code to assign a name to a Pass. For information on defining Passes, see
ShaderLab: defining a Pass
. For information on how a Shader object works, and the relationship between
Shader objects
, SubShaders and Passes, see
Shader object fundamentals
.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1628646d37e2 | unity_docs | rendering | Show me a Unity code example for 'Set the depth bias in a shader'. | GPU applies the depth bias for specific geometry in addition to the global depth bias.
To reduce shadow acne, you can achieve a similar visual effect with the
light bias
settings; however, these settings work differently, and they do not change the state on the GPU. For more information, see
Shadow troubleshooting
.
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_281b2529d0cb | unity_docs | rendering | Give me an overview of the `Terrain` class in Unity. | Terrain
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.TerrainModule
Description
The Terrain component renders the terrain.
Static Properties
Property
Description
activeTerrain
The active Terrain. This is a convenient function to get to the main Terrain in the Scene.
activeT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_94c216cb2541_doc_6 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The type of questions (what is displayed). Either Object, Text, Video or DifferingTypes (any of the first three).
Signature:
```csharp
public QuestionType questionType = QuestionType.Text;
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_2a311b2b3f69_doc_1 | github | scripting | What does `HasInstance` do in this Unity script? Explain its purpose and signature. | Is there an existing instance of type ?
Signature:
```csharp
public static bool HasInstance => Instance != null;
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_ea42d4bad621 | unity_docs | editor | What is `EditorGUI.DropdownButton` in Unity? Explain its purpose and usage. | EditorGUI.DropdownButton
Declaration
public static bool
DropdownButton
(
Rect
position
,
GUIContent
content
,
FocusType
focusType
);
Declaration
public static bool
DropdownButton
(
Rect
position
,
GUIContent
content
,
FocusType
focusType
,
GUIStyle
style
);
Parameters
Parameter
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_359a9a0be0b5 | unity_docs | scripting | What is `UIElements.BaseField_1.SetValueWithoutNotify` in Unity? Explain its purpose and usage. | BaseField<T0>.SetValueWithoutNotify
Declaration
public void
SetValueWithoutNotify
(TValueType
newValue
);
Parameters
Parameter
Description
newValue
New value to be set.
Description
Allow to set a value without being notified of the change, if any. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8351166d3852 | unity_docs | physics | What are the parameters of `Collider.OnTriggerEnter` in Unity? | Description Called when a Collider with the Collider.isTrigger property overlaps another Collider. OnTriggerEnter is invoked when two GameObjects with a Collider component touch or overlap, and one of the Collider components has the Collider.isTrigger property enabled. A trigger Collider doesn't register collisions wit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4d9892b2168 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemInfo.graphicsDeviceVendor`. | SystemInfo.graphicsDeviceVendor
public static string
graphicsDeviceVendor
;
Description
The vendor of the graphics device (Read Only).
This is the vendor of user's graphics card, as reported by the graphics driver.
Additional resources:
SystemInfo.graphicsDeviceName
,
SystemInfo.graphicsDeviceVersion
.
```cs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_710b3cbd3831 | unity_docs | scripting | What is `SerializedObject.ApplyModifiedProperties` in Unity? Explain its purpose and usage. | SerializedObject.ApplyModifiedProperties
Declaration
public bool
ApplyModifiedProperties
();
Returns
bool
Returns true if any pending property changes were applied to the target objects of the SerializedObject.
Description
Apply property modifications.
Each instance of SerializedObject contains a serializ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0d0b7846b9f | unity_docs | scripting | What is `BuildCompression.LZ4Runtime` in Unity? Explain its purpose and usage. | BuildCompression.LZ4Runtime
public static
BuildCompression
LZ4Runtime
;
Description
LZ4 Compression for runtime recompression.
LZ4 compression results in larger compressed file sizes than LZ4HC and LZMA, but does not require the entire bundle to be decompressed before use. LZ4 is a “chunk-based” algorithm, an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18f0445bef50 | unity_docs | editor | What is `EditorTools.ToolAttribute.targetContext` in Unity? Explain its purpose and usage. | ToolAttribute.targetContext
public Type
targetContext
;
Description
If provided, the
EditorTool
will only be made available when the
ToolManager.activeContextType
is equal to targetContext. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0732263ef189 | unity_docs | scripting | What is `AI.NavMeshEditorHelpers.DrawBuildDebug` in Unity? Explain its purpose and usage. | NavMeshEditorHelpers.DrawBuildDebug
Declaration
public static void
DrawBuildDebug
(
AI.NavMeshData
navMeshData
,
AI.NavMeshBuildDebugFlags
flags
= NavMeshBuildDebugFlags.All);
Parameters
Parameter
Description
navMeshData
NavMesh object for which debug data has been deliberately collected during the buil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb5fea894606 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.QueryEngine_1.SetDefaultFilter`. | blic void
SetDefaultFilter
(Func<TData,string,string,string,bool>
handler
);
Parameters
Parameter
Description
handler
Callback used to handle the filter. Takes an object of type TData, the filter identifier, the operator, and the filter value, and returns a boolean indicating if the filter passed or not.
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3144856397ee | unity_docs | scripting | What is `Build.Content.WriteSceneParameters.writeCommand` in Unity? Explain its purpose and usage. | WriteSceneParameters.writeCommand
public
Build.Content.WriteCommand
writeCommand
;
Description
The struct of internal file name, list of objects, and order of objects to use when writing the serialized file. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e178e27add59 | unity_docs | rendering | Show me a Unity code example for 'Fog shader example in the Built-In Render Pipeline'. | ```
Shader "Custom/TextureCoordinates/Fog" {
SubShader {
Pass {
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
//Needed for fog variation to be compiled.
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct vertexInput {
float4 vertex : POSITION;
float4 texcoord0 : TEXCOORD0;
};
struct fra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11cec0293761 | unity_docs | editor | What are the parameters of `VersionControl.Provider.Status` in Unity? | Description Starts a task that will fetch the most recent status about the asset or assets from the revision control system. The updated assets can be access through the task's assetList property once it has completed. ```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df20ab55cd53 | unity_docs | physics | What is `UnityEngine.VehiclesModule` in Unity? Explain its purpose and usage. | UnityEngine.VehiclesModule
Description
The Vehicles module implements vehicle physics simulation through the WheelCollider component.
Classes
Class
Description
WheelCollider
A special collider for vehicle wheels.
Structs
Struct
Description
WheelHit
Contact information for the wheel, reported by WheelCollider... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39c373c291ef | unity_docs | rendering | What is `EditorGUI.ColorField` in Unity? Explain its purpose and usage. | EditorGUI.ColorField
Declaration
public static
Color
ColorField
(
Rect
position
,
Color
value
);
Declaration
public static
Color
ColorField
(
Rect
position
,
string
label
,
Color
value
);
Declaration
public static
Color
ColorField
(
Rect
position
,
GUIContent
label
,
Color
value
);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e1c18f8e2bd4 | unity_docs | ui | Explain 'Use UXML instances as templates' in Unity. | You can instantiate existing UXML Documents as Templates inside your UXML Documents as
Template Instances
, similar to how Prefabs work in Unity.
## Use a UXML Document as a template
To use an existing UXML Document in your project as a template, do the following:
Under the
Library
’s Project tab, find the UXML Asset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1acab46f0be | unity_docs | editor | What is `GenericMenu.AddItem` in Unity? Explain its purpose and usage. | GenericMenu.AddItem
Declaration
public void
AddItem
(
GUIContent
content
,
bool
on
,
GenericMenu.MenuFunction
func
);
Parameters
Parameter
Description
content
The GUIContent to add as a menu item.
on
Specifies whether to show the item is currently activated (i.e. a tick next to the item in the menu).
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_970bb4713634 | unity_docs | xr | Show me a Unity C# example demonstrating `Android.Permission.RequestUserPermission`. | he
RequestUserPermission
method doesn't wait for the user response and returns immediately. If the system permission dialog is displayed, the application suspends.
You can use
HasUserAuthorizedPermission
method to check the status of the permission request.
The following code example checks whether the user has gra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c2603841b110 | unity_docs | rendering | Explain 'Mesh normals shader example in the Built-In Render Pipeline' in Unity. | ```
Shader "Unlit/WorldSpaceNormals"
{
// no Properties block this time!
SubShader
{
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
// include file that contains UnityObjectToWorldNormal helper function
#include "UnityCG.cginc"
struct v2f {
// we'll output world space normal as one of regular... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a35a467ace29 | unity_docs | rendering | Explain 'Using multiple cameras' in Unity. | Resources and approaches for using more than one camera in a
scene
.
Page Description Configure multiple cameras
Swap camera views, or render a small camera view inside a larger one.
Set the order of multiple cameras
To draw one camera view on top of another, assign each camera to a different depth.
Display camera view... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a598fe590d69 | unity_docs | xr | Explain 'XR packages' in Unity. | The Unity packages that support XR development fall into two broad categories:
XR provider plug-ins
: Provider plug-ins enable support for XR devices and platforms. For example, the Apple ARKit
plug-in allows AR
applications to run on the iOS platform and the OpenXR plug-in allows applications to run on several VR and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7375de3ea7fc_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Utility that wraps the Unity Package Manager Client to work on events
Signature:
```csharp
public static class PackageUtility
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_e0dcb2168b7c | unity_docs | rendering | In Unity's 'Enable Enlighten Realtime Global Illumination', what is 'Shadows and Enlighten Realtime Global Illumination' and how does it work? | If a Light also casts shadows, Unity renders both dynamic and static GameObjects in the Scene into the Light’s
shadow map
. The
Material Shaders
of both static and dynamic GameObjects sample this shadow map so that these GameObjects cast real-time shadows onto each other. The
Shadow Distance
setting determines the maxi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_635be22aad61 | unity_docs | rendering | Explain 'Prebuilt shaders in the Built-In Render Pipeline' in Unity. | Resources for using the Standard Shader , Standard Particle Shaders, or the Autodesk Interactive shader in the Built-In
Render Pipeline
.
Page Description Standard Shader
Resources for using the Standard Shader to render real-world objects such as stone, wood, glass, plastic and metal, use the Standard Shader.
Particle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a7a62f41204 | unity_docs | scripting | What is `AI.NavMeshHit` in Unity? Explain its purpose and usage. | NavMeshHit
struct in
UnityEngine.AI
/
Implemented in:
UnityEngine.AIModule
Description
Result information for NavMesh queries.
Properties
Property
Description
distance
Distance to the point of hit.
hit
Flag set when hit.
mask
Mask specifying NavMesh area at point of hit.
normal
Normal at the point of hit.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a22c3223e74b | unity_docs | rendering | In Unity's 'Creating models for optimal performance', what is 'Use a single skinned mesh' and how does it work? | For animated character models that use a
Skinned Mesh Renderer
, you should use only one of these components per character. Unity’s animation system optimizes animation using visibility culling and
bounding volume
updates. It only activates these optimizations if you use one
Animation component
and one Skinned Mesh Ren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_019c09274a40 | unity_docs | scripting | What is `Experimental.GraphView.EdgeConnector_1.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeConnector<T0> Constructor
Declaration
public
EdgeConnector<T0>
(
Experimental.GraphView.IEdgeConnectorListener
listener
);
Parameters
Parameter
Description
listener
The IEdgeConnectorListener that will finalize the e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f9c2399d844 | unity_docs | scripting | What is `Windows.WebCam.PhotoCapture.TakePhotoAsync` in Unity? Explain its purpose and usage. | PhotoCapture.TakePhotoAsync
Declaration
public void
TakePhotoAsync
(string
filename
,
Windows.WebCam.PhotoCaptureFileOutputFormat
fileOutputFormat
,
Windows.WebCam.PhotoCapture.OnCapturedToDiskCallback
onCapturedPhotoToDiskCallback
);
Declaration
public void
TakePhotoAsync
(
Windows.WebCam.PhotoCapture.On... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_266698629c9f | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoPlayer.prepareCompleted`. | paration finishes, the
VideoPlayer
invokes this callback. If you start playback after this callback is invoked, frames become available instantly.
If you call
VideoPlayer.Play
without using
VideoPlayer.Prepare
first, the
VideoPlayer
invokes
Prepare()
anyway. If preparation succeeds, the
VideoPlayer
still in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f9bc1bbde950 | unity_docs | performance | Explain 'Web build settings' in Unity. | Use the Web
Build Settings
to configure how Unity builds your application for the Web platform.
## Access the build settings for Web
You can update your Web platform build settings from the
Build Profiles
window.
To access the build settings for Web:
Go to
File
>
Build Profiles
.
Select
Web
.
## Web build settings r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b9fb5ad7e4a | unity_docs | animation | What is `Animations.AnimatorControllerLayer` in Unity? Explain its purpose and usage. | AnimatorControllerLayer
class in
UnityEditor.Animations
Description
The Animation Layer contains a state machine that controls animations of a model or part of it.
Properties
Property
Description
avatarMask
The AvatarMask that is used to mask the animation on the given layer.
blendingMode
The blending mode us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d172aa2e1622 | unity_docs | scripting | What is `Rendering.ScopedRenderPass.Dispose` in Unity? Explain its purpose and usage. | ScopedRenderPass.Dispose
Declaration
public void
Dispose
();
Description
Ends the current render pass in the
ScriptableRenderContext
that was used to create the
ScopedRenderPass
.
Additional resources:
ScriptableRenderContext.BeginScopedRenderPass
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b6fb263daab | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerFlowEventType.ParallelNext`. | ion
Use for the parallel flow continuation point.
All parallel flow instances are equivalent and connected to the same
Begin
or
Next
events that happened previously.
An example of a flow start point is job scheduling. For instance,
IJobParallelForExtensions.Schedule
generates an implicit
Begin
Profiler flow e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c3ad83669fe | unity_docs | scripting | What is `Video.VideoPlayer.ErrorEventHandler` in Unity? Explain its purpose and usage. | VideoPlayer.ErrorEventHandler
Declaration
public delegate void
ErrorEventHandler
(
Video.VideoPlayer
source
,
string
message
);
Parameters
Parameter
Description
source
The
VideoPlayer
that is emitting the event.
message
Message describing the error just encountered.
Description
Delegate type for
Vid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6ebbdd41525f | unity_docs | xr | Show me a Unity code example for 'Code sign your application'. | our application can take.
To set entitlements for your application, use the following steps:
In the same directory as your built application, create a file with the same name as your application with the.entitlements
file extension. For example, if you name your application MyProject, create a file called
MyProject.ent... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ba9be4776ed2 | unity_docs | scripting | In Unity's 'Inspecting scripts', what is 'Script components in the Inspector window' and how does it work? | Any MonoBehaviour script can be used as a component , which means:
You can attach the script to GameObjects You can edit the script’s properties and values in the
Inspector window
The example code below declares a public field called
myName
. When you add this script to a GameObject in your scene , the field becomes vi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e88aa342a4c2_doc_14 | github | scripting | What does `GetParticipant` do in this Unity script? Explain its purpose and signature. | Get single participant by user id/nameThe user id or user name
Signature:
```csharp
public VoiceParticipant GetParticipant(string _userId)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_709b1b18b233 | github | scripting | Write a Unity C# UI script for System Info Bar | ```csharp
#if UNITY_ANDROID && !UNITY_EDITOR
#define LYNX
#endif
using System;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Lynx
{
public class SystemInfoBar : MonoBehaviour
{
[Tooltip("Delay between each update for battery and time (seconds)")]
[S... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_75d4f1cc0e7a | unity_docs | rendering | What is `ParticleSystemRenderer.meshCount` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.meshCount
public int
meshCount
;
Description
The number of Meshes the system uses for particle rendering.
Additional resources:
ParticleSystemRenderer.renderMode
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e75dae97d55 | unity_docs | rendering | What is `MeshRenderer.enlightenVertexStream` in Unity? Explain its purpose and usage. | MeshRenderer.enlightenVertexStream
public
Mesh
enlightenVertexStream
;
Description
Vertex attributes that override the primary mesh when the MeshRenderer uses lightmaps in the Realtime Global Illumination system.
This vertex stream is used exclusively for UVs for real-time lightmaps.
When Unity renders a
Me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1544adf5354 | unity_docs | scripting | What is `Light.cullingMask` in Unity? Explain its purpose and usage. | Light.cullingMask
public int
cullingMask
;
Description
This is used to light certain objects in the Scene selectively.
A
GameObject
will only be illuminated by a light if that light's
cullingMask/
includes the layer chosen for the GameObject (ie, the mask bit for the layer must be set to 1
for the object t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db8c199200ac | unity_docs | rendering | What is `UIElements.TextShadow` in Unity? Explain its purpose and usage. | TextShadow
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Script interface for
VisualElement
text-shadow style property
IStyle.textShadow
.
Properties
Property
Description
blurRadius
The blur radius of the shadow.
color
The color of the shadow.
off... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_660c92c1b82c | unity_docs | audio | What is `AudioListener.GetOutputData` in Unity? Explain its purpose and usage. | AudioListener.GetOutputData
Declaration
public static void
GetOutputData
(float[]
samples
,
int
channel
);
Parameters
Parameter
Description
samples
The array to populate with audio samples. Its length must be a power of 2.
channel
The channel to sample from.
Description
Provides a block of the listener... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8303112d18af | unity_docs | xr | In Unity's 'Refund a customer', what is 'Verify a customer’s invoice number' and how does it work? | The Asset Store support center requires an invoice number to identify the transaction to refund. To verify an invoice number:
Ask the customer to provide you with the invoice file, or invoice number that they received when they purchased the Asset Store package.
Open the
Asset Store Publisher Portal
.
Go to the Invoice... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ecac91d47f1 | unity_docs | rendering | What are the parameters of `LightTransport.RadeonRaysContext.DestroyEvent` in Unity? | Description Destroy the event with the given ID. You should call this to free temporary resources associated with an event. Attempting to use the event after it has been destroyed, for example using IDeviceContext.Wait or IDeviceContext.IsCompleted will result in undefined behavior. ```csharp
using Unity.Collections;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_febc2256226a | unity_docs | audio | In Unity's 'Audio Random Container fundamentals', what is 'AudioSource API' and how does it work? | Use the
AudioSource API
to start, pause, and stop an Audio Random Container. This is similar to when you use the AudioSource API to play, pause, and stop an Audio Clip, but with the following exceptions:
AudioSource.isPlaying
returns true when the Audio Random Container plays an audio clip through an
audio source
.
Aud... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_276fd3bdc8a8 | unity_docs | editor | Show me a Unity code example for 'Instantiate UXML from C# scripts'. | ild UI from a UXML file:
Load the file into a VisualTreeAsset ,.
Use either:
Instantiate()
to instantiate without a parent, which creates a new
TemplateContainer
.
CloneTree(parent)
to clone inside a parent.
Once the UXML is instantiated, you can retrieve specific elements from the
visual tree with UQuery
.
The followi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfd20db8a1f3 | unity_docs | physics | What is `Rigidbody2D.mass` in Unity? Explain its purpose and usage. | Rigidbody2D.mass
public float
mass
;
Description
Mass of the Rigidbody.
The mass is given in arbitrary units, but the basic physical principles of mass apply. Newton's classic equation `force = mass x acceleration`, demonstrates that the larger an object's mass, the more force it requires to accelerate it to a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e8d0eb76e9d | unity_docs | scripting | What is `PlayerSettings.gpuSkinning` in Unity? Explain its purpose and usage. | PlayerSettings.gpuSkinning
public static bool
gpuSkinning
;
Description
Marked for deprecation in the future. Use
PlayerSettings.meshDeformation
instead.
If you change the value of
gpuSkinning
, Unity sets
PlayerSettings.meshDeformation
in the following way:
If you set
gpuSkinning
to false, Unity sets ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60c2a3ef1de5 | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.RayTracingShader.SetShaderPass`. | called before calling RayTracingShader.DispatchRays.
The Shader Pass code can include optional closest hit or any hit shaders.
For procedural ray-traced geometries, an intersection shader must be authored. The engine code will automatically enable a keywork named
RAY_TRACING_PROCEDURAL_GEOMETRY
if the geometry is pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07c287b66b87 | unity_docs | math | What is `PlayerSettings.SetScriptingDefineSymbols` in Unity? Explain its purpose and usage. | PlayerSettings.SetScriptingDefineSymbols
Declaration
public static void
SetScriptingDefineSymbols
(
Build.NamedBuildTarget
buildTarget
,
string
defines
);
Declaration
public static void
SetScriptingDefineSymbols
(
Build.NamedBuildTarget
buildTarget
,
string[]
defines
);
Parameters
Parameter
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d57a606dc7c7_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | 数値などの基本的なプリミティブに対し、オーバーライドの有無と値のカスタムUIの2つを提示する実装
Signature:
```csharp
public class OverridablePrimitiveDrawer : IExtensionFieldDrawer
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d3f8359c85db | unity_docs | physics | In Unity's 'Collider surface bounciness', what is 'Velocity threshold for bounce behavior' and how does it work? | In physics simulation, you can also define a threshold at which colliders no longer bounce off each other. If two colliding objects have a relative velocity below the defined value, they do not bounce off each other. To configure the bounce threshold, go to the Physics Settings (
Edit
>
Project Settings
>
Physics
) and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1eb36df58ec | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.Burst.ctor`. | particles to emit.
_count
Number of particles to emit.
_cycleCount
Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.
_repeatInterval
How often to repeat the burst, in seconds.
Description
Construct a new Burst with a time and count.
Additional resources: Par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9870aaa27519 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnEnable`. | me (via code or the Inspector), if the GameObject is already active.
When activating the GameObject (or one of its inactive parent GameObjects) at runtime, if the script component is already enabled.
OnEnable
is always called after
MonoBehaviour.Awake
and before
MonoBehaviour.Start
on entering Play Mode.
OnEnabl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dca582f0c148 | unity_docs | editor | What is `Build.BuildPipelineContext` in Unity? Explain its purpose and usage. | BuildPipelineContext
class in
UnityEditor.Build
Description
Defines the build context for IProcessSceneWithReport during a build event.
This class contains static methods for declaring additional scene dependencies for the build system. These dependencies are used to trigger scene rebuilds in cases where depende... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_859153a46122 | unity_docs | physics | What is `Awaitable.WaitForSecondsAsync` in Unity? Explain its purpose and usage. | Awaitable.WaitForSecondsAsync
Declaration
public static
Awaitable
WaitForSecondsAsync
(float
seconds
,
CancellationToken
cancellationToken
);
Parameters
Parameter
Description
seconds
Seconds to wait for.
cancellationToken
Optional cancellation token.
Description
Resumes execution after the specified n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e86fed587d53 | unity_docs | scripting | What is `Vector2.operator_subtract` in Unity? Explain its purpose and usage. | Vector2.operator -
public static
Vector2
operator -
(
Vector2
a
,
Vector2
b
);
Returns
Vector2
The difference between the two vectors, returned as a Vector2 struct.
Description
Subtracts one vector from another.
Subtracts each component of
b
from
a
.
```csharp
using UnityEngine;public class Exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e658a93532b7 | unity_docs | editor | What is `SettingsProvider.OnDeactivate` in Unity? Explain its purpose and usage. | SettingsProvider.OnDeactivate
Declaration
public void
OnDeactivate
();
Description
Use this function to implement a handler for when the user clicks on another setting or when the Settings window closes.
```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;class SimpleIMGUISettingsProvid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8762d0059793 | unity_docs | rendering | What is `GUIStyleState.background` in Unity? Explain its purpose and usage. | GUIStyleState.background
public
Texture2D
background
;
Description
The background image used by GUI elements in this given state.
See also:
scaledBackgrounds
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Assigns a texture to customStyles[0] for when the control
// is pressed down... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b076739a480c | unity_docs | ui | What is `UIElements.Clickable.clicked` in Unity? Explain its purpose and usage. | Clickable.clicked
Description
Callback triggered when the target element is clicked.
Encapsulates a method that has no parameters and does not return a value.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;public class ButtonExample : EditorWindow
{
[MenuItem("Window/Button Exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60b93e556205 | unity_docs | scripting | What is `Experimental.GraphView.IconBadge.alignment` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IconBadge.alignment
protected
SpriteAlignment
alignment
;
Description
Relative alignment between the badge and its target. The alignment will influence icon and tip position. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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