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local_sr_eccd1334b708
unity_docs
physics
What is `ParticleSystemForceField.directionX` in Unity? Explain its purpose and usage.
ParticleSystemForceField.directionX public ParticleSystem.MinMaxCurve directionX ; Description Apply a linear force along the local X axis to particles within the volume of the Force Field. Additional resources: ParticleSystemForceField .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6b60a373829b
unity_docs
scripting
Show me a Unity C# example demonstrating `Handheld.StartActivityIndicator`.
static void StartActivityIndicator (); Description Starts os activity indicator. Please be warned that this informs os ui system to start. For actual animation to take effect you usually need to wait till the end of this frame. So if you want activity indicator to be animated during synced operation, please use c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a431e5038f5d_doc_3
github
scripting
What does `GetActiveInputHandler` do in this Unity script? Explain its purpose and signature.
Gets the activeInputHandler in the Player Settings.-1 - Failed (Old)0 - Input Manager (Old)1 - Input System Package (New)2 - Both Signature: ```csharp public static int GetActiveInputHandler() ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_7b51f50d16f9
unity_docs
editor
What are the parameters of `AssetDatabase.CanConnectToCacheServer` in Unity?
Returns bool Returns true when Editor can connect to the Cache Server. Returns false otherwise. Description Checks the availability of the Cache Server. ```csharp using UnityEngine; using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Debugging Connection to the Cache Serve...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4de3eb37a1fe
unity_docs
scripting
Show me a Unity C# example demonstrating `GUISkin.textArea`.
GUISkin.textArea public GUIStyle textArea ; Description Style used by default for GUI.TextArea controls. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Modifies only the textArea style of the current GUISkin GUIStyle style; string str = "A string...\nWith two lines."; void OnGUI() ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dd7a06dfdd98
unity_docs
scripting
Explain 'Modify Gradle project files with Gradle template files' in Unity.
To have some control over the format and contents of Gradle project files, you can override Unity’s default templates with your own custom template. To do this: Go to Edit > Project Settings to open the Project Settings window. Select the Player tab, then open Android Player Settings In the Publishing Settings section,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_50257ffe30db
unity_docs
editor
Show me a Unity C# example demonstrating `RuntimePlatform.OSXEditor`.
RuntimePlatform.OSXEditor Description In the Unity editor on macOS. Additional resources: RuntimePlatform , Platform dependent compilation . ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { if (Application.platform == RuntimePlatform.OSXEditor) { Debug.Log("Do something spec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e42a2b454223
unity_docs
scripting
What is `SearchService.ObjectSelectorSearchContext.endSessionModes` in Unity? Explain its purpose and usage.
ObjectSelectorSearchContext.endSessionModes public SearchService.ObjectSelectorSearchEndSessionModes endSessionModes ; Description Flags describing the different modes that EndSession is in. These flags are only set when EndSession is called.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7506d09ecf31
unity_docs
scripting
Show me a Unity C# example demonstrating `JsonUtility.FromJson`.
any logic in the default constructor are executed during deserialization. After the instance is constructed, fields that appear in the supplied JSON representation are set to those values. Any fields missing from the JSON keep their values as assigned by the constructor or field initializers. If the input is null or em...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_445d8df34811
unity_docs
ui
What are the parameters of `Overlays.OverlayCanvas.Add` in Unity?
Description Add an Overlay to this canvas. Added Overlays will be displayed in the associated EditorWindow until they are removed. In most cases, Overlays are instantiated automatically using OverlayAttribute . However, it is also possible to add and remove Overlays from an OverlayCanvas directly. This is useful for sh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_62442f444d12
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R16G16_UNorm` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R16G16_UNorm Description A two-component, 32-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ba2f7b7f07eb
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUILayout.ObjectField`.
reference is stored as part of an asset, since assets can't store references to objects in a Scene. If the ObjectField is part of a custom Editor for a script component, use EditorUtility.IsPersistent() to check if the component is on an asset or a Scene object. See the example in the Editor class for further informa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9fb6d856e483
unity_docs
xr
What is `SubsystemManager.reloadSubsytemsCompleted` in Unity? Explain its purpose and usage.
SubsystemManager.reloadSubsytemsCompleted Description Called from SubsystemManager when it has completed reloading all XR SDK Provider packaged subsystems. When the Editor starts or when packages are installed or removed, the SubsystemManager searches the packages and loads all XR SDK packages that it finds. Ha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7ca34f76f0ca
unity_docs
math
Show me a Unity C# example demonstrating `TestTools.Coverage.GetStatsFor`.
ration public static TestTools.CoveredMethodStats GetStatsFor (MethodBase method ); Parameters Parameter Description method The method to get coverage statistics for. Returns CoveredMethodStats Coverage summary. Description Returns the coverage summary for the specified method. See CoveredMethodStat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f5f6e457c2a9
unity_docs
scripting
What are the parameters of `Android.AndroidGame.Automatic.SetGameState` in Unity?
Description Sets the current AndroidGameState to be used for Automated game state hinting in Unity . Requires API level 33 (Android 13). You can set the mode parameter based on the current game state. For example, you can use AndroidGameState.None for displaying the game menu and AndroidGameState.GamePlayInterruptible ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6e6b01b5be61
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUILayout.BeginVertical`.
he style . Additional resources: GUILayout.Width , GUILayout.Height , GUILayout.MinWidth , GUILayout.MaxWidth , GUILayout.MinHeight , GUILayout.MaxHeight , GUILayout.ExpandWidth , GUILayout.ExpandHeight . Description Begin a vertical group and get its rect back. This is an extension to GUILayout.BeginVert...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7b0295ea4d39
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUI.TagField`.
ntent label , string tag , GUIStyle style = EditorStyles.popup); Parameters Parameter Description position Rectangle on the screen to use for the field. label Optional label in front of the field. tag The tag the field shows. style Optional GUIStyle . Returns string The tag selected by the user...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ee3dc676e00b
unity_docs
scripting
What is `UIElements.PanelSettings.sortingOrder` in Unity? Explain its purpose and usage.
PanelSettings.sortingOrder public float sortingOrder ; Description When the Scene uses more than one panel, this value determines where this panel appears in the sorting order relative to other panels. Unity renders panels with a higher sorting order value on top of panels with a lower value.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b1d747e70822
unity_docs
scripting
What is `Search.IPropertyDatabaseRecord.key` in Unity? Explain its purpose and usage.
IPropertyDatabaseRecord.key public Search.PropertyDatabaseRecordKey key ; Description The key of the record. The key describes what is stored and is used to sort the records for faster retrieval.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_67ed7ef5d4cc
unity_docs
scripting
What is `Rendering.VertexAttributeFormat.UNorm8` in Unity? Explain its purpose and usage.
VertexAttributeFormat.UNorm8 Description 8-bit unsigned normalized number. This format stores uniformly quantized numbers in [0..1] range, with 8 bits of precision (256 possible different values). For example, Mesh.colors32 use this format. Additional resources: Mesh class, VertexAttribute enum, Mesh.GetVert...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fe4edb7ae710
unity_docs
rendering
What is `Shader.SetGlobalVector` in Unity? Explain its purpose and usage.
Shader.SetGlobalVector Declaration public static void SetGlobalVector (string name , Vector4 value ); Declaration public static void SetGlobalVector (int nameID , Vector4 value ); Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID . name The na...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_02c706c8cb61
unity_docs
scripting
What are the parameters of `Object.Destroy` in Unity?
Description Removes a GameObject, component, or asset. Destroys the specified object. If a time delay ( t ) is specified, destruction occurs after t seconds have elapsed. The timer starts from the moment Destroy is called. Actual object destruction is always delayed until after the current Update loop, but always happe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_009a6dbb648c
unity_docs
physics
Explain 'Uses of layers in Unity' in Unity.
You can use layers to optimize your project and workflow. Common uses of layers include: Layer-based rendering Layer-based collision ## Use the Camera culling mask with layers You can render only the objects in a particular layer, or selection of layers, if you use the Camera ’s culling mask . To change the culling m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2b441259010e
unity_docs
scripting
What is `UIElements.Experimental.StyleValues` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. StyleValues struct in UnityEngine.UIElements.Experimental / Implemented in: UnityEngine.UIElementsModule Description Container object used to animate multiple style values at once. Properties Property Description backg...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0a1a86c4db45
unity_docs
scripting
Show me a Unity code example for 'RectIntField'.
The RectIntField lets users enter a RectInt value in a UI. Note : To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned USS class to it. For more information, refer to BaseField . ## Create a RectIntField You can create a RectIntField with UI Builder, UXML, or C#. Th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_53173b41251d
unity_docs
editor
Explain 'Build a macOS application' in Unity.
Refer to the following instructions and considerations on building your Unity application for macOS. ## Target architecture Before you build an application for macOS, be aware of the chipset differences between Apple devices. Some Apple devices use Intel chipsets and others use Apple silicon. You can use Unity to cre...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_52e2bb2aedda
unity_docs
scripting
Show me a Unity C# example demonstrating `WindZone.windPulseFrequency`.
WindZone.windPulseFrequency public float windPulseFrequency ; Description Defines the frequency of the wind changes. ```csharp // Creates a wind zone to produce a softly changing general wind // Just place this into an empty game object using UnityEngine;public class ExampleScript : MonoBehaviour { void Start...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_2d847817ada3
github
scripting
Write a Unity C# MonoBehaviour script called Fantasy Portal Rotation
```csharp using UnityEngine; using System.Collections; namespace PortalFX { public class FantasyPortalRotation : MonoBehaviour { [Header("Rotate axises by degrees per second")] public Vector3 rotateVector = Vector3.zero; public enum spaceEnum { Local, World }; public space...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_man_59179a23cc09
unity_docs
xr
Explain 'Google ARCore XR Plugin' in Unity.
com.unity.xr.arcore ## Description Provides native Google ARCore integration for use with Unity’s multi-platform XR API. Supports the following features: -Efficient Background Rendering -Horizontal Planes -Depth Data -Anchors -Hit Testing -Occlusion ## Released for Unity Package version 6.0.6 is released for Unity ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_156ba9958102
unity_docs
rendering
What is `Rendering.BatchRendererGroupCreateInfo.cullingCallback` in Unity? Explain its purpose and usage.
BatchRendererGroupCreateInfo.cullingCallback public Rendering.BatchRendererGroup.OnPerformCulling cullingCallback ; Description Unity calls this callback when this BatchRendererGroup performs culling.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_329440e75396
unity_docs
performance
In Unity's 'Jobs overview', what is 'Job types' and how does it work?
IJob : Runs a single task on a job thread. IJobParallelFor : Runs a task in parallel. Each worker thread that runs in parallel has an exclusive index to access shared data between worker threads safely. IJobParallelForTransform : Runs a task in parallel. Each worker thread running in parallel has an exclusive Transform...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5acdefbf890f
unity_docs
physics
What is `Search.PropertyDatabase.autoFlush` in Unity? Explain its purpose and usage.
PropertyDatabase.autoFlush public bool autoFlush ; Description Boolean indicating if the PropertyDatabase will update the backing file automatically or not. When set to true, the PropertyDatabase will update the backing file automatically when there are no more changes applied on the PropertyDatabase . By ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_61c4b175b108
unity_docs
scripting
Show me a Unity C# example demonstrating `GraphicsBuffer.Target.CopyDestination`.
GraphicsBuffer.Target.CopyDestination Description GraphicsBuffer can be used as a destination for CopyBuffer. The destination buffer for Graphics.CopyBuffer or CommandBuffer.CopyBuffer must have CopyDestination target set. This target is most often combined with other target flags. ```csharp using UnityEngin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ccca59e046bd
unity_docs
rendering
Give me an overview of the `TrailRenderer` class in Unity.
TrailRenderer class in UnityEngine / Inherits from: Renderer / Implemented in: UnityEngine.CoreModule Description The trail renderer is used to make trails behind objects in the Scene as they move about. This class is a script interface for a trail renderer component. Properties Property Description al...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d1065c8ec178
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerRecorder.CopyTo`.
ecorder.CopyTo Declaration public int CopyTo (ProfilerRecorderSample* dest , int destSize , bool reset ); Parameters Parameter Description dest Pointer to the destination samples array. destSize Destination samples array size. reset Reset ProfilerRecorder. Returns int Returns the count of the copie...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_face471f1b21
unity_docs
networking
What is `Android.AndroidUIModeNight.No` in Unity? Explain its purpose and usage.
AndroidUIModeNight.No Description Mirrors the Android property value UI_MODE_NIGHT_NO . For information about the property value, refer to the Android developer documentation on UI_MODE_NIGHT_NO .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3bde30e84061
unity_docs
rendering
Explain 'Light sources' in Unity.
Resources for adding light to a scene , with Light components, ambient light , and cookies. Page Description Light components Resources for adding lights to specific points in a scene. Add ambient light from the environment Improve the look of a scene with light that doesn’t come from a specific source. Cookies Resourc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d5a84dfcb881
unity_docs
scripting
What are the parameters of `Assertions.Assert.IsTrue` in Unity?
Description Asserts that the condition is true. ```csharp using UnityEngine; using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour { int i = 0; void Update() { // announce if i is larger than zero Assert.IsTrue(i > 0); // announce if i is zero Assert.I...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cf64ea545dba
unity_docs
rendering
What is `Build.Content.BuildUsageTagGlobal` in Unity? Explain its purpose and usage.
BuildUsageTagGlobal struct in UnityEditor.Build.Content Description Container for holding information about lighting information being used in a build. This struct helps ensure the correct Shared Variants and Mesh Channels are included in the build correctly. Note: this struct and its members exist to provide low...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6c64a5b01684
unity_docs
scripting
In Unity's 'Euler curve resampling', what is 'Keeping the original Euler curves on imported animations' and how does it work?
To use the original Euler curve values in an animation file, uncheck the Resample Curves option in the Animation tab : When you disable this option, Unity keeps the rotation curve with its original keyframes, in Euler or Quaternion mode as appropriate for the curve type. Note: The FBX SDK automatically resamples any ro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_27b299be70e5
github
scripting
Write a Unity C# script called Base Model
```csharp using RMC.Core.Architectures.Umvcs.Context; using RMC.Core.Architectures.Umvcs.Model.Data; using UnityEngine; namespace RMC.Core.Architectures.Umvcs.Model { /// <summary> /// TODO: Add comment /// </summary> public class BaseModel : BaseActor { protected BaseConfigData ConfigData { get { return _conf...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_19644a2b39a8
unity_docs
ui
In Unity's 'Platform Browser window reference', what is 'Platform list' and how does it work?
Displays the platforms supported by Unity, which include mobile, desktop, web, servers, XR , and closed platforms . Access to the closed platforms provides additional platform options. For a complete list of platforms that Unity supports and to know about the minimum system requirements for these platforms, refer to Sy...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fa5f97483084
unity_docs
xr
What is `PackageManager.Client.Pack` in Unity? Explain its purpose and usage.
Client.Pack Declaration public static PackageManager.Requests.PackRequest Pack (string packageFolder , string targetFolder ); Parameters Parameter Description packageFolder Folder containing the package. ArgumentException is thrown if packageFolder is null or empty. targetFolder Folder where the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9cbe56dbfe2d
unity_docs
rendering
Explain 'Preload mipmap levels' in Unity.
If you enable a camera at runtime, mipmap streaming needs time to stream the mipmap levels into memory. You can use texture preloading to prevent this. Do the following: Add a Streaming Controller component to the disabled camera. For more information about this component, refer to Configure mipmap streaming . Call the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0a69b91d8777
unity_docs
math
What is `AndroidJNI.FromIntArray` in Unity? Explain its purpose and usage.
AndroidJNI.FromIntArray Declaration public static int[] FromIntArray (IntPtr array ); Description Converts a Java array of int to a managed array of System.Int32. Additional resources: AndroidJNI.GetIntArrayElement , AndroidJNI.GetArrayLength .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9bdcbe528b79
unity_docs
scripting
What is `NVIDIA.DLSSContext` in Unity? Explain its purpose and usage.
DLSSContext class in UnityEngine.NVIDIA / Implemented in: UnityEngine.NVIDIAModule Description Represents the state of DLSS. This class must be persistent, since internally it keeps track of history buffers and other important implementation details. To modify the results of DLSS, alter values in the ExecuteDat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ffbb3fbbd8f2
unity_docs
xr
What is `XR.XRSettings.eyeTextureDesc` in Unity? Explain its purpose and usage.
XRSettings.eyeTextureDesc public static RenderTextureDescriptor eyeTextureDesc ; Description Fetch the eye texture RenderTextureDescriptor from the active stereo device. If XR is enabled, this returns a RenderTexureDescriptor configured by the stereo device. This greatly simplifies the process of generating t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eac61286843e
unity_docs
rendering
What is `Rendering.ScriptableRenderContext.CreateShadowRendererList` in Unity? Explain its purpose and usage.
ScriptableRenderContext.CreateShadowRendererList Declaration public Rendering.RendererList CreateShadowRendererList (ref Rendering.ShadowDrawingSettings settings ); Parameters Parameter Description settings The settings used to derive the set of GameObjects the RendererList contains when drawing shadows....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9a2e4ed14d24
unity_docs
scripting
What is `Search.SearchUtils.MatchSearchGroups` in Unity? Explain its purpose and usage.
SearchUtils.MatchSearchGroups Declaration public static bool MatchSearchGroups ( Search.SearchContext context , string content , bool ignoreCase ); Parameters Parameter Description context Search context containing the searchQuery that search tries to match. content String content that is tokenized and ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_da2f6e02cb0f
unity_docs
scripting
What is `PlayerSettings.GetScriptingBackend` in Unity? Explain its purpose and usage.
PlayerSettings.GetScriptingBackend Declaration public static ScriptingImplementation GetScriptingBackend ( Build.NamedBuildTarget buildTarget ); Parameters Parameter Description buildTarget The NamedBuildTarget . Returns ScriptingImplementation Returns IL2CPP, Mono or .NET scripting backends. Des...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_625be09cffdc
unity_docs
rendering
What is `ImageConversion.EncodeNativeArrayToEXR` in Unity? Explain its purpose and usage.
ImageConversion.EncodeNativeArrayToEXR Declaration public static NativeArray<byte> EncodeNativeArrayToEXR (NativeArray<T> input , Experimental.Rendering.GraphicsFormat format , uint width , uint height , uint rowBytes , Texture2D.EXRFlags flags ); Parameters Parameter Description input The native ar...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_365f89ef3f91
unity_docs
rendering
Explain 'Enabling Streaming Virtual Texturing in your project' in Unity.
To enable Streaming Virtual Texturing, you need to enable Virtual Texturing in your project. To do this, go to Edit > Project Settings > Player and enable the Virtual Texturing setting. Virtual Texturing is a project-wide setting that is shared for all platforms. You cannot build a player for platforms and graphics API...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_81352447fc74
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUIUtility.AddCursorRect`.
c void AddCursorRect ( Rect position , MouseCursor mouse ); Declaration public static void AddCursorRect ( Rect position , MouseCursor mouse , int controlID ); Parameters Parameter Description position The rectangle the control should be shown within. mouse The mouse cursor to use. controlID ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ae59775da4b3
unity_docs
performance
Explain 'Code optimization' in Unity.
Considering performance in all the code you write helps your project scale without bottlenecks. There are several ways you can improve performance, including avoiding bad practices, profiling your code, implementing appropriate design patterns, and using techniques like asynchronous programming to split work across mul...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_68c8026830ac
unity_docs
scripting
What is `UIElements.GradientField` in Unity? Explain its purpose and usage.
GradientField class in UnityEditor.UIElements / Inherits from: UIElements.BaseField_1 Description Makes a field for editing an Gradient . For more information, refer to UXML element GradientField . Static Properties Property Description backgroundUssClassName USS class name for the background of the g...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6e14c98d422f
unity_docs
scripting
What is `Experimental.GlobalIllumination.FalloffType` in Unity? Explain its purpose and usage.
FalloffType enumeration Description Available falloff models for baking. Properties Property Description InverseSquared Inverse squared distance falloff model. InverseSquaredNoRangeAttenuation Inverse squared distance falloff model (without smooth range attenuation). Linear Linear falloff model. Legacy Quadr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2edd4b677f9e
unity_docs
xr
What is `Networking.UnityWebRequestAssetBundle` in Unity? Explain its purpose and usage.
UnityWebRequestAssetBundle class in UnityEngine.Networking / Implemented in: UnityEngine.UnityWebRequestAssetBundleModule Description Helpers for downloading asset bundles using UnityWebRequest . Static Methods Method Description GetAssetBundle Creates a UnityWebRequest optimized for downloading a Unity Ass...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2d69f335a61c
unity_docs
scripting
What is `Rendering.SupportedOnRenderPipelineAttribute.GetSupportedMode` in Unity? Explain its purpose and usage.
SupportedOnRenderPipelineAttribute.GetSupportedMode Declaration public Rendering.SupportedOnRenderPipelineAttribute.SupportedMode GetSupportedMode (Type renderPipelineAssetType ); Parameters Parameter Description renderPipelineAssetType The RenderPipelineAsset you want to check. Returns SupportedMode ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cac0de673f82
unity_docs
scripting
Show me a Unity C# example demonstrating `Search.IQueryEngineFilter.ClearMetaInfo`.
IQueryEngineFilter.ClearMetaInfo Declaration public Search.IQueryEngineFilter ClearMetaInfo (); Returns IQueryEngineFilter The current filter. Description Removes all additional information specific to the filter. ``` filter.ClearMetaInfo(); var filtersWithMetaInfo = queryEngine.GetAllFilters().Where(f ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eb8d9f4cfa9a
unity_docs
physics
Show me a Unity C# example demonstrating `MonoBehaviour.OnTriggerStay`.
Collider component. At least one of the colliders must be a trigger collider and at least one must be a physics body collider. For more information, refer to OnTrigger events . Both the trigger and the collider that touches the trigger receive OnTriggerEnter if they have implemented it. Trigger events are sent to d...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d004e3268b02
unity_docs
physics
What is `PhysicsShapeGroup2D.GetShapeVertex` in Unity? Explain its purpose and usage.
PhysicsShapeGroup2D.GetShapeVertex Declaration public Vector2 GetShapeVertex (int shapeIndex , int vertexIndex ); Parameters Parameter Description shapeIndex The index of the shape stored in the PhysicsShapeGroup2D . The shape index is zero-based with the shape group having a quantity of shapes specified...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_87178cbcbaa5
unity_docs
animation
What is `Animations.AnimatorControllerPlayable.SetInteger` in Unity? Explain its purpose and usage.
AnimatorControllerPlayable.SetInteger Declaration public void SetInteger (string name , int value ); Declaration public void SetInteger (int id , int value ); Parameters Parameter Description name The parameter name. id The parameter ID. value The new parameter value. Description Sets the value ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_044669d08ce0
unity_docs
scripting
What is `EditorApplication.projectWindowItemInstanceOnGUI` in Unity? Explain its purpose and usage.
EditorApplication.projectWindowItemInstanceOnGUI public static EditorApplication.ProjectWindowItemInstanceCallback projectWindowItemInstanceOnGUI ; Description Delegate for OnGUI events for every visible list item in the ProjectWindow. Additional resources: ProjectWindowItemInstanceCallback , ProjectWindowI...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_17fd13f61e78
unity_docs
scripting
What is `RuntimePlatform.OSXPlayer` in Unity? Explain its purpose and usage.
RuntimePlatform.OSXPlayer Description In the player on macOS. Additional resources: RuntimePlatform , Platform dependent compilation . ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { if (Application.platform == RuntimePlatform.OSXPlayer) { Debug.Log("Do something special he...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9f8709ca76c0
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddCopyFilesBuildPhaseBeforeTargetPostprocess`.
watch content. Returns string Returns the GUID of the new phase. Description Creates a new Copy Files build phase for a given target. If a Copy Files build phase with the same name, dstPath , and subfolderSpec is already configured for the target, the function returns the existing phase. The new phase i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f730433d9312
unity_docs
scripting
Explain 'Use deep linking on UWP' in Unity.
Deep links are URL links outside of your application that direct users to a location in your application. When the user clicks a deep link for an application, the operating system opens the Unity application at a specified place (for example, a specific scene). You can enable deep linking for Universal Windows Platform...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c96cc71769c7
unity_docs
physics
What is `Collider2D.layerOverridePriority` in Unity? Explain its purpose and usage.
Collider2D.layerOverridePriority public int layerOverridePriority ; Description A decision priority assigned to this Collider2D used when there is a conflicting decision on whether a contact between itself and another Collision2D should happen or not. The Layer Collision Matrix defines which Layers can and ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b67db2c6817f
unity_docs
rendering
Explain 'Application patching' in Unity.
Building an application for Android can take a significant amount of time. For faster iterations during development, you can patch the application package instead of rebuilding it. When you patch an application package, Unity only processes files you made changes to since the last patch and sends them to the connected ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e64f152ac875
unity_docs
editor
What is `Search.DisplayMode` in Unity? Explain its purpose and usage.
DisplayMode enumeration Description Options for setting the display mode to use for a search view. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Search; static class Example_ISearchView_displayMode { [MenuItem("Examples/ISearchView/displayMode")] public static void Run() { // SearchService...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3b5187d60242
unity_docs
scripting
What is `Presets.Preset` in Unity? Explain its purpose and usage.
Preset class in UnityEditor.Presets / Inherits from: Object Description A Preset contains default values for an Object. The Preset class contains the type of the Object used to create it and a list of each serialized property/value pair of this Object. It can be used to store informations from any serializable ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_024df8d81102_doc_2
github
scripting
What does `CreateChild` do in this Unity script? Explain its purpose and signature.
Creates a child GameObject from resources.The path to the resourced asset.Will the instantiated GameObject stay in its world position or be set to local origin.The new GameObject Signature: ```csharp public static GameObject CreateChild(this GameObject parent, string path, bool worldPositionStays = true) ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_248fb314b27c
unity_docs
scripting
Give me an overview of the `VideoClipImporter` class in Unity.
VideoClipImporter class in UnityEditor / Inherits from: AssetImporter Description VideoClipImporter lets you modify VideoClip import settings from Editor scripts. See the Movie File Format Support Notes section in the VideoPlayer class documentation for supported movie file formats and encoding guideline...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ba4d7d024b37
unity_docs
scripting
Give me an overview of the `ConstantForce2D` class in Unity.
ConstantForce2D class in UnityEngine / Inherits from: PhysicsUpdateBehaviour2D / Implemented in: UnityEngine.Physics2DModule Description Applies both linear and angular (torque) forces continuously to the rigidbody each physics update. This is equivalent of calling Rigidbody2D.AddForce , Rigidbody2D.AddRela...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5f844c222a63
unity_docs
ui
What is `Toolbars.EditorToolbarElementAttribute` in Unity? Explain its purpose and usage.
EditorToolbarElementAttribute class in UnityEditor.Toolbars Description The EditorToolbarElement attribute allows you to make available a specific VisualElement for use in an Editor Toolbar. Additional resources: EditorToolbarButton , EditorToolbarDropdown , EditorToolbarToggle and EditorToolbarDropdownTog...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_225a59bed7c6
unity_docs
scripting
What is `Unity.Properties.IVisitPropertyAdapter` in Unity? Explain its purpose and usage.
IVisitPropertyAdapter interface in Unity.Properties Implements interfaces: IPropertyVisitorAdapter Description Implement this interface to handle visitation for all properties. IVisitPropertyAdapter_2IVisitPropertyAdapter_1 Public Methods Method Description Visit Invoked when the visitor encounters any ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6fc24538f1cf
unity_docs
scripting
Give me an overview of the `AssetBundleUnloadOperation` class in Unity.
AssetBundleUnloadOperation class in UnityEngine / Inherits from: AsyncOperation / Implemented in: UnityEngine.AssetBundleModule Description Async unload operation for an AssetBundle . Public Methods Method Description WaitForCompletion Synchronously waits for the operation to complete. Inherited Members ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_64cf1a89e67c
unity_docs
scripting
Explain 'Gradle template variables' in Unity.
You can use the following variables in custom Gradle template files: Variable Description ABIFILTERS Specifies the Application Binary Interfaces (ABIs) that your application should support. For example, armeabi-v7a , arm64-v8a . Gradle creates application builds for the specified ABIFILTERS values only. APIVERSION The ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e2ac8f0877a8
unity_docs
scripting
What is `Search.SearchUtils.EnumerateAllQueries` in Unity? Explain its purpose and usage.
SearchUtils.EnumerateAllQueries Declaration public static IEnumerable<ISearchQuery> EnumerateAllQueries (); Returns IEnumerable<ISearchQuery> Search queries. Description Enumerate all user and project search queries.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9b3a3c1f5573
unity_docs
editor
In Unity's 'Manage search indices', what is 'Index sizes' and how does it work?
To determine the index options you need, refer to this table. Project size Index required Less than 1000 assets Minimal - enable a minimal set of indexing options Between 1000 and 2000 assets Default - index your project assets with File and Type Over 2000 assets Extended - index your project with File, Type, Propertie...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c361cf47f363
unity_docs
physics
What is `PhysicsMaterial.ctor` in Unity? Explain its purpose and usage.
PhysicsMaterial Constructor Declaration public PhysicsMaterial (); Description Creates a new material. Note that although this function lets you create a new physics material from a script, it is generally easier to create and assign the material from the editor. ```csharp using UnityEngine;public class Examp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_341d2ec05393
unity_docs
scripting
What is `Windows.Speech.PhraseRecognizedEventArgs.semanticMeanings` in Unity? Explain its purpose and usage.
PhraseRecognizedEventArgs.semanticMeanings public SemanticMeaning[] semanticMeanings ; Description A semantic meaning of recognized phrase. This field might be null. A semantic meaning is a collection of semantic properties of a recognized phrase. These semantic properties can be specified in SRGS grammar files...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d613a775bbff
unity_docs
scripting
What is `UIElements.PanelSettings.colorClearValue` in Unity? Explain its purpose and usage.
PanelSettings.colorClearValue public Color colorClearValue ; Description The color used to clear the color buffer. The color is specified as a "straight" color but will internally be converted to "premultiplied" before being applied.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7bfee8fbb592
unity_docs
physics
In Unity's 'Sphere collider component reference', what is 'Layer overrides' and how does it work?
The Layer Overrides section provides properties that allow you to override the project-wide Layer-based collision detection settings for this collider. Property Description Layer Override Priority Define the priority of this collider override. When two colliders have conflicting overrides, the settings of the collider ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e4b1663607c8
unity_docs
rendering
What is `GL.PopMatrix` in Unity? Explain its purpose and usage.
GL.PopMatrix Declaration public static void PopMatrix (); Description Restores the model, view and projection matrices off the top of the matrix stack. Changing the model, view or projection matrices overrides the current rendering matrices. It is good practice to save and restore these matrices using GL.PushM...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b2a0c0814b59
unity_docs
scripting
What is `Experimental.GraphView.EdgeManipulator.ctor` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. EdgeManipulator Constructor Declaration public EdgeManipulator (); Description EdgeManipulator's constructor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ab17519e1346
github
scripting
Write a Unity C# script called Manifest Runtime
```csharp // Copyright 2021 KOGA Mitsuhiro Authors. All rights reserved. // Use of this source code is governed by a MIT-style // license that can be found in the LICENSE file. using System; using UnityEngine; namespace OpenXRRuntimeJsons { [Serializable] public class ManifestRuntime : ISerializationCallbackR...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_50c3ac714958
unity_docs
performance
What is `U2D.SpriteDataAccessExtensions.SetVertexAttribute` in Unity? Explain its purpose and usage.
SpriteDataAccessExtensions.SetVertexAttribute Declaration public static void SetVertexAttribute ( Sprite sprite , Rendering.VertexAttribute channel , NativeArray<T> src ); Parameters Parameter Description src The list of values for this specific VertexAttribute channel. The array must be disposed of by ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6189cb67d396
unity_docs
physics
What is `VersionControl.Provider.ChangeSetMove` in Unity? Explain its purpose and usage.
Provider.ChangeSetMove Declaration public static VersionControl.Task ChangeSetMove ( VersionControl.AssetList assets , VersionControl.ChangeSet changeset ); Declaration public static VersionControl.Task ChangeSetMove ( VersionControl.Asset asset , VersionControl.ChangeSet changeset ); Declaratio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_38905136a9a3
unity_docs
scripting
Show me a Unity C# example demonstrating `HingeJoint.limits`.
ic JointLimits limits ; Description Limit of angular rotation (in degrees) on the hinge joint. The joint will be limited so that the angle is always between JointLimits.min and JointLimits.max . The joint angle is in degrees relative to the rest angle. The rest angle between the bodies is always zero at the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a3c466d350ee
unity_docs
physics
What are the parameters of `MonoBehaviour.OnControllerColliderHit` in Unity?
Description OnControllerColliderHit is called when the CharacterController component hits a collider while performing a Move. Use this to implement behaviour like pushing rigidbodies, playing sounds, or triggering events in response to objects colliding with the character. Additional resources: CharacterController , Co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_edc74b9c7baf
unity_docs
editor
Show me a Unity C# example demonstrating `SerializedProperty.depth`.
SerializedProperty.depth public int depth ; Description Nesting depth of the property. (Read Only) Additional resources: propertyPath . ```csharp using System; using System.Text; using UnityEngine; using UnityEditor;public class SerializePropertyDepthExample : ScriptableObject { // Declare fields to demonstr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9f706ccbe933
unity_docs
rendering
What is `Object.hideFlags` in Unity? Explain its purpose and usage.
Object.hideFlags public HideFlags hideFlags ; Description Should the object be hidden, saved with the Scene or modifiable by the user? Additional resources: HideFlags . ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { // Creates a material that is explicitl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_43ad0f2f871b
unity_docs
editor
What are the parameters of `ObjectNames.GetUniqueName` in Unity?
Returns string A name not found in the list of pre-existing names. Description Make a unique name using the provided name as a base. If the target name is in the provided list of existing names, a unique name is generated by appending the next available numerical increment. Additional resources: GameObjectUtility.GetUn...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_375fe9ae2c3a
unity_docs
rendering
Show me a Unity code example for 'Wrapped diffuse Surface Shader example in the Built-In Render Pipeline'.
The following example shows Wrapped Diffuse , a modification of Diffuse lighting where illumination “wraps around” the edges of objects. It’s useful for simulating subsurface scattering effects. Only the CGPROGRAM section changes, so once again, the surrounding Shader code is omitted: ```csharp ...ShaderLab code... CG...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ec6b96cf949a
unity_docs
rendering
What is `RenderTexture.GetNativeDepthBufferPtr` in Unity? Explain its purpose and usage.
RenderTexture.GetNativeDepthBufferPtr Declaration public IntPtr GetNativeDepthBufferPtr (); Returns IntPtr Pointer to an underlying graphics API depth buffer resource. Description Retrieve a native (underlying graphics API) pointer to the depth buffer resource. Use this function to retrieve a pointer/han...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_277f9c40d55e
unity_docs
scripting
What is `UIElements.UxmlColorAttributeDescription.TryGetValueFromBag` in Unity? Explain its purpose and usage.
UxmlColorAttributeDescription.TryGetValueFromBag Declaration public bool TryGetValueFromBag ( UIElements.IUxmlAttributes bag , UIElements.CreationContext cc , ref Color value ); Parameters Parameter Description bag The bag of attributes. cc The context in which the values are retrieved. value The ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1d549a0890fb
unity_docs
scripting
What is `UIElements.BackgroundPositionKeyword` in Unity? Explain its purpose and usage.
BackgroundPositionKeyword enumeration Description Defines the position of the background. Properties Property Description Center Vertical alignment is centered and/or Horizontal alignment is centered. This is the default value to make sure it's backward compatible with unity-background-scale-mode default...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_33e13383233a
unity_docs
rendering
What is `SystemInfo.supportsRayTracing` in Unity? Explain its purpose and usage.
SystemInfo.supportsRayTracing public static bool supportsRayTracing ; Description Checks if any ray tracing features are supported by the current system configuration. (Read Only) Ray tracing support depends on the following: operating system support, GPU, graphics drivers and graphics API. Additional resources...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3ab47d0a66a2
unity_docs
rendering
What is `TextureCompressionQuality` in Unity? Explain its purpose and usage.
TextureCompressionQuality enumeration Description Compression Quality. Corresponds to the settings in a texture inspector . Properties Property Description Fast Fast compression. Normal Normal compression (default). Best Best compression.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_538b20e6b724
unity_docs
editor
What are the parameters of `Profiling.RawFrameDataView.GetSampleMetadataAsLong` in Unity?
Returns long Returns long representation of sample metadata value. Description Gets sample metadata value as long. Use to obtain additional data associated with the sample. metadataIndex must be between 0 and GetSampleMetadataCount . ```csharp using System; using Unity.Collections; using UnityEditor.Profiling; using Un...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.